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Template:MapleStory/Big Bang

Warrior

First Job

Swordsman

File:MS Skill Improving MaxHP Increase.png

HP Increase: Permanently increases Max HP.

HP Increase effects

Permanently increases Max HP.

  • Level 1: Increased by 2%
  • Level 2: Increased by 4%
  • Level 3: Increased by 6%
  • Level 4: Increased by 8%
  • Level 5: Increased by 10%
  • Level 6: Increased by 12%
  • Level 7: Increased by 14%
  • Level 8: Increased by 16%
  • Level 9: Increased by 18%
  • Level 10: Increased by 20%

Iron Body: Temporarily increases your Weapon Defense.

Iron Body effects

Temporarily increases your weapon defense.

  • Level 1: MP -8; weapon def. +10 for 110 seconds.
  • Level 2: MP -8; weapon def. +20 for 120 seconds.
  • Level 3: MP -8; weapon def. +30 for 130 seconds.
  • Level 4: MP -8; weapon def. +40 for 140 seconds.
  • Level 5: MP -9; weapon def. +50 for 150 seconds.
  • Level 6: MP -9; weapon def. +60 for 160 seconds.
  • Level 7: MP -9; weapon def. +70 for 170 seconds.
  • Level 8: MP -10; weapon def. +80 for 180 seconds.
  • Level 9: MP -10; weapon def. +90 for 190 seconds.
  • Level 10: MP -10; weapon def. +100 for 200 seconds.
  • Level 11: MP -11; weapon def. +110 for 210 seconds.
  • Level 12: MP -11; weapon def. +120 for 220 seconds.
  • Level 13: MP -12; weapon def. +130 for 230 seconds.
  • Level 14: MP -12; weapon def. +140 for 240 seconds.
  • Level 15: MP -13; weapon def. +150 for 250 seconds.
  • Level 16: MP -13; weapon def. +160 for 260 seconds.
  • Level 17: MP -14; weapon def. +170 for 270 seconds.
  • Level 18: MP -14; weapon def. +180 for 280 seconds.
  • Level 19: MP -15; weapon def. +190 for 290 seconds.
  • Level 20: MP -15; weapon def. +200 for 300 seconds.

Power Strike: Use MP to deliver a killer blow to the monsters with a sword.

Power Strike effects

Use MP to deliver a killer blow to the monsters with a sword.

  • Level 1: MP -5; ?% Damage.
  • Level 2: MP -5; ?% Damage.
  • Level 3: MP -5; ?% Damage.
  • Level 4: MP -5; ?% Damage.
  • Level 5: MP -5; ?% Damage.
  • Level 6: MP -7; ?% Damage.
  • Level 7: MP -7; ?% Damage.
  • Level 8: MP -7; 220% Damage.
  • Level 9: MP -7; 225% Damage.
  • Level 10: MP -7; 230% Damage.
  • Level 11: MP -9; 235% Damage.
  • Level 12: MP -9; 240% Damage.
  • Level 13: MP -9; 245% Damage.
  • Level 14: MP -9; 250% Damage.
  • Level 15: MP -9; 255% Damage.
  • Level 16: MP -11; 260% Damage.
  • Level 17: MP -11; 265% Damage.
  • Level 18: MP -11; 270% Damage.
  • Level 19: MP -11; 275% Damage.
  • Level 20: MP -11; 280% Damage.

Slash Blast: Use MP to attack every enemy around you with a weapon.

Slash Blast effects

Use MP to attack every enemy around you with a weapon.

  • Level 1: MP -6; ?% Damage.
  • Level 2: MP -6; ?% Damage.
  • Level 3: MP -6; ?% Damage.
  • Level 4: MP -6; ?% Damage.
  • Level 5: MP -8; ?% Damage.
  • Level 6: MP -8; ?% Damage.
  • Level 7: MP -8; ?% Damage.
  • Level 8: MP -8; ?% Damage.
  • Level 9: MP -8; ?% Damage.
  • Level 10: MP -10; ?% Damage.
  • Level 11: MP -10; ?% Damage.
  • Level 12: MP -10; ?% Damage.
  • Level 13: MP -10; ?% Damage.
  • Level 14: MP -10; ?% Damage.
  • Level 15: MP -12; ?% Damage.
  • Level 16: MP -12; ?% Damage.
  • Level 17: MP -12; ?% Damage.
  • Level 18: MP -12; ?% Damage.
  • Level 19: MP -12; ?% Damage.
  • Level 20: MP -14; 220% Damage.

Second Job

Common

Weapon Mastery: This skill increases both the Warrior's mastery as well as Accuracy on the weapon currently equipped.

Weapon Mastery effects

This skill increases both the Warrior's mastery as well as Accuracy on the weapon currently equipped.

  • Level 1: Weapon mastery 12%, accuracy +3
  • Level 2: Weapon mastery 14%, accuracy +6
  • Level 3: Weapon mastery 16%, accuracy +9
  • Level 4: Weapon mastery 18%, accuracy +12
  • Level 5: Weapon mastery 20%, accuracy +15
  • Level 6: Weapon mastery 22%, accuracy +18
  • Level 7: Weapon mastery 24%, accuracy +21
  • Level 8: Weapon mastery 26%, accuracy +24
  • Level 9: Weapon mastery 28%, accuracy +27
  • Level 10: Weapon mastery 30%, accuracy +30
  • Level 11: Weapon mastery 32%, accuracy +33
  • Level 12: Weapon mastery 34%, accuracy +36
  • Level 13: Weapon mastery 36%, accuracy +39
  • Level 14: Weapon mastery 38%, accuracy +42
  • Level 15: Weapon mastery 40%, accuracy +45
  • Level 16: Weapon mastery 42%, accuracy +48
  • Level 17: Weapon mastery 44%, accuracy +51
  • Level 18: Weapon mastery 46%, accuracy +54
  • Level 19: Weapon mastery 48%, accuracy +57
  • Level 20: Weapon mastery 50%, accuracy +60

Final Attack: Grants a chance to deal additional damage after an attack.

Final Attack effects

Grants a chance to deal additional damage after an attack.

  • Level 1: 2% Success rate, final attack damage 100%
  • Level 2: 4% Success rate, final attack damage 105%
  • Level 3: 6% Success rate, final attack damage 105%
  • Level 4: 8% Success rate, final attack damage 110%
  • Level 5: 10% Success rate, final attack damage 110%
  • Level 6: 12% Success rate, final attack damage 115%
  • Level 7: 14% Success rate, final attack damage 115%
  • Level 8: 16% Success rate, final attack damage 120%
  • Level 9: 18% Success rate, final attack damage 120%
  • Level 10: 20% Success rate, final attack damage 125%
  • Level 11: 22% Success rate, final attack damage 125%
  • Level 12: 24% Success rate, final attack damage 130%
  • Level 13: 26% Success rate, final attack damage 130%
  • Level 14: 28% Success rate, final attack damage 135%
  • Level 15: 30% Success rate, final attack damage 135%
  • Level 16: 32% Success rate, final attack damage 140%
  • Level 17: 34% Success rate, final attack damage 140%
  • Level 18: 36% Success rate, final attack damage 145%
  • Level 19: 38% Success rate, final attack damage 145%
  • Level 20: 40% Success rate, final attack damage 150%

File:MS Skill Improved Fundamentals.png

Improved Fundamentals: Improves the damage of Power Strike and Slash Blast.

Improved Fundamentals effects

Improves the damage of Power Strike and Slash Blast.

  • Level 1: Power Strike Damage +12%, Slash Blast Damage +7%
  • Level 2: Power Strike Damage +24%, Slash Blast Damage +14%
  • Level 3: Power Strike Damage +36%, Slash Blast Damage +21%
  • Level 4: Power Strike Damage +48%, Slash Blast Damage +28%
  • Level 5: Power Strike Damage +60%, Slash Blast Damage +35%
  • Level 6: Power Strike Damage +72%, Slash Blast Damage +42%
  • Level 7: Power Strike Damage +84%, Slash Blast Damage +49%
  • Level 8: Power Strike Damage +96%, Slash Blast Damage +56%
  • Level 9: Power Strike Damage +108%, Slash Blast Damage +63%
  • Level 10: Power Strike Damage +120%, Slash Blast Damage +70%

Weapon Booster: Increases the attacking speed of your Weapon.

Weapon Booster effects

Increases the attacking speed of your Weapon.

  • Level 1: MP -29; increase in weapon speed for 10 sec.
  • Level 2: MP -28; increase in weapon speed for 20 sec.
  • Level 3: MP -27; increase in weapon speed for 30 sec.
  • Level 4: MP -26; increase in weapon speed for 40 sec.
  • Level 5: MP -25; increase in weapon speed for 50 sec.
  • Level 6: MP -24; increase in weapon speed for 60 sec.
  • Level 7: MP -23; increase in weapon speed for 70 sec.
  • Level 8: MP -22; increase in weapon speed for 80 sec.
  • Level 9: MP -21; increase in weapon speed for 90 sec.
  • Level 10: MP -20; increase in weapon speed for 100 sec.
  • Level 11: MP -19; increase in weapon speed for 110 sec.
  • Level 12: MP -18; increase in weapon speed for 120 sec.
  • Level 13: MP -17; increase in weapon speed for 130 sec.
  • Level 14: MP -16; increase in weapon speed for 140 sec.
  • Level 15: MP -15; increase in weapon speed for 150 sec.
  • Level 16: MP -14; increase in weapon speed for 160 sec.
  • Level 17: MP -13; increase in weapon speed for 170 sec.
  • Level 18: MP -12; increase in weapon speed for 180 sec.
  • Level 19: MP -11; increase in weapon speed for 190 sec.
  • Level 20: MP -10; increase in weapon speed for 200 sec.

File:MS Skill Ground Smash.png

Ground Smash: Sends forth a shockwave to attack up to 4 enemies.

Ground Smash effects

Sends forth a shockwave to attack up to 4 enemies.

  • Level 1: MP -6; ?% Damage, hits up to 4 monsters.
  • Level 2: MP -6; 212% Damage, hits up to 4 monsters.
  • Level 3: MP -7; 218% Damage, hits up to 4 monsters.
  • Level 4: MP -7; 224% Damage, hits up to 4 monsters.
  • Level 5: MP -8; 230% Damage, hits up to 4 monsters.
  • Level 6: MP -8; 236% Damage, hits up to 4 monsters.
  • Level 7: MP -9; 242% Damage, hits up to 4 monsters.
  • Level 8: MP -9; 248% Damage, hits up to 4 monsters.
  • Level 9: MP -10; 254% Damage, hits up to 4 monsters.
  • Level 10: MP -10; 260% Damage, hits up to 4 monsters.
  • Level 11: MP -11; 266% Damage, hits up to 4 monsters.
  • Level 12: MP -11; 272% Damage, hits up to 4 monsters.
  • Level 13: MP -12; ?% Damage, hits up to 4 monsters.
  • Level 14: MP -12; ?% Damage, hits up to 4 monsters.
  • Level 15: MP -13; ?% Damage, hits up to 4 monsters.
  • Level 16: MP -13; ?% Damage, hits up to 4 monsters.
  • Level 17: MP -14; ?% Damage, hits up to 4 monsters.
  • Level 18: MP -14; ?% Damage, hits up to 4 monsters.
  • Level 19: MP -15; ?% Damage, hits up to 4 monsters.
  • Level 20: MP -15; ?% Damage, hits up to 4 monsters.

Fighter

  • Advanced from the first job Warrior.

Rage: Improves the Weapon ATT of party members.

Rage effects

Improves the Weapon ATT of party members.

  • Level 1: MP -12; weapon attack +1, for 60 seconds.
  • Level 2: MP -12; weapon attack +2, for 65 seconds.
  • Level 3: MP -12; weapon attack +3, for 70 seconds.
  • Level 4: MP -12; weapon attack +4, for 75 seconds.
  • Level 5: MP -12; weapon attack +5, for 80 seconds.
  • Level 6: MP -12; weapon attack +6, for 85 seconds.
  • Level 7: MP -12; weapon attack +7, for 90 seconds.
  • Level 8: MP -12; weapon attack +8, for 95 seconds.
  • Level 9: MP -12; weapon attack +9, for 100 seconds.
  • Level 10: MP -12; weapon attack +10, for 105 seconds.
  • Level 11: MP -20; weapon attack +11, for 110 seconds.
  • Level 12: MP -20; weapon attack +12, for 115 seconds.
  • Level 13: MP -20; weapon attack +13, for 120 seconds.
  • Level 14: MP -20; weapon attack +14, for 125 seconds.
  • Level 15: MP -20; weapon attack +15, for 130 seconds.
  • Level 16: MP -20; weapon attack +16, for 135 seconds.
  • Level 17: MP -20; weapon attack +17, for 140 seconds.
  • Level 18: MP -20; weapon attack +18, for 145 seconds.
  • Level 19: MP -20; weapon attack +19, for 150 seconds.
  • Level 20: MP -20; weapon attack +20, for 155 seconds.

File:MS Skill Power Guard.png

Power Guard: Reflects a certain percentage of the damage taken back to the enemy. Cannot reflect more than half of the enemy's Max HP at once.

Power Guard effects

Reflects a certain percentage of the damage taken back to the enemy. Cannot reflect more than half of the enemy's Max HP at once.

  • Requires Level 3 Rage.
  • Level 1: MP -10; For 10 seconds; return 12% of the damage received.
  • Level 2: MP -11; For 10 seconds; return 14% of the damage received.
  • Level 3: MP -11; For 20 seconds; return 16% of the damage received.
  • Level 4: MP -12; For 20 seconds; return 18% of the damage received.
  • Level 5: MP -12; For 30 seconds; return 20% of the damage received.
  • Level 6: MP -13; For 30 seconds; return 22% of the damage received.
  • Level 7: MP -13; For 40 seconds; return 24% of the damage received.
  • Level 8: MP -14; For 40 seconds; return 26% of the damage received.
  • Level 9: MP -14; For 50 seconds; return 28% of the damage received.
  • Level 10: MP -15; For 50 seconds; return 30% of the damage received.
  • Level 11: MP -15; For 60 seconds; return 32% of the damage received.
  • Level 12: MP -16; For 60 seconds; return 34% of the damage received.
  • Level 13: MP -16; For 70 seconds; return 36% of the damage received.
  • Level 14: MP -17; For 70 seconds; return 38% of the damage received.
  • Level 15: MP -17; For 80 seconds; return 40% of the damage received.
  • Level 16: MP -18; For 80 seconds; return 42% of the damage received.
  • Level 17: MP -18; For 90 seconds; return 44% of the damage received.
  • Level 18: MP -19; For 90 seconds; return 46% of the damage received.
  • Level 19: MP -19; For 100 seconds; return 48% of the damage received.
  • Level 20: MP -20; For 100 seconds; return 50% of the damage received.

Page

  • Advanced from the first job Warrior.

Threaten: Threatens and intimidates enemies, decreasing their Attack, Defense, and Accuracy.

Threaten effects

Threatens and intimidates enemies, decreasing their Attack, Defense, and Accuracy.

  • Level 1: MP -15; enemy's weapon attack -11%, weapon def. -11% for 42 seconds.
  • Level 2: MP -15; enemy's weapon attack -12%, weapon def. -12% for 44 seconds.
  • Level 3: MP -15; enemy's weapon attack -13%, weapon def. -13% for 46 seconds.
  • Level 4: MP -15; enemy's weapon attack -14%, weapon def. -14% for 48 seconds.
  • Level 5: MP -15; enemy's weapon attack -15%, weapon def. -15% for 50 seconds.
  • Level 6: MP -18; enemy's weapon attack -16%, weapon def. -16% for 52 seconds.
  • Level 7: MP -18; enemy's weapon attack -17%, weapon def. -17% for 54 seconds.
  • Level 8: MP -18; enemy's weapon attack -18%, weapon def. -18% for 56 seconds.
  • Level 9: MP -18; enemy's weapon attack -19%, weapon def. -19% for 58 seconds.
  • Level 10: MP -18; enemy's weapon attack -20%, weapon def. -20% for 60 seconds.
  • Level 11: MP -21; enemy's weapon attack -21%, weapon def. -21% for 62 seconds.
  • Level 12: MP -21; enemy's weapon attack -22%, weapon def. -22% for 64 seconds.
  • Level 13: MP -21; enemy's weapon attack -23%, weapon def. -23% for 66 seconds.
  • Level 14: MP -21; enemy's weapon attack -24%, weapon def. -24% for 68 seconds.
  • Level 15: MP -21; enemy's weapon attack -25%, weapon def. -25% for 70 seconds.
  • Level 16: MP -24; enemy's weapon attack -26%, weapon def. -26% for 72 seconds.
  • Level 17: MP -24; enemy's weapon attack -27%, weapon def. -27% for 74 seconds.
  • Level 18: MP -24; enemy's weapon attack -28%, weapon def. -28% for 76 seconds.
  • Level 19: MP -24; enemy's weapon attack -29%, weapon def. -29% for 78 seconds.
  • Level 20: MP -24; enemy's weapon attack -30%, weapon def. -30% for 80 seconds.

File:MS Skill Power Guard.png

Power Guard: Reflects a certain percentage of the damage taken back to the enemy. Cannot reflect more than half of the enemy's Max HP at once.

Power Guard effects

Reflects a certain percentage of the damage taken back to the enemy. Cannot reflect more than half of the enemy's Max HP at once.

  • Level 1: MP -10; For 10 seconds; return 12% of the damage received.
  • Level 2: MP -11; For 10 seconds; return 14% of the damage received.
  • Level 3: MP -11; For 20 seconds; return 16% of the damage received.
  • Level 4: MP -12; For 20 seconds; return 18% of the damage received.
  • Level 5: MP -12; For 30 seconds; return 20% of the damage received.
  • Level 6: MP -13; For 30 seconds; return 22% of the damage received.
  • Level 7: MP -13; For 40 seconds; return 24% of the damage received.
  • Level 8: MP -14; For 40 seconds; return 26% of the damage received.
  • Level 9: MP -14; For 50 seconds; return 28% of the damage received.
  • Level 10: MP -15; For 50 seconds; return 30% of the damage received.
  • Level 11: MP -15; For 60 seconds; return 32% of the damage received.
  • Level 12: MP -16; For 60 seconds; return 34% of the damage received.
  • Level 13: MP -16; For 70 seconds; return 36% of the damage received.
  • Level 14: MP -17; For 70 seconds; return 38% of the damage received.
  • Level 15: MP -17; For 80 seconds; return 40% of the damage received.
  • Level 16: MP -18; For 80 seconds; return 42% of the damage received.
  • Level 17: MP -18; For 90 seconds; return 44% of the damage received.
  • Level 18: MP -19; For 90 seconds; return 46% of the damage received.
  • Level 19: MP -19; For 100 seconds; return 48% of the damage received.
  • Level 20: MP -20; For 100 seconds; return 50% of the damage received.

Spearman

  • Advanced from the first job Warrior.

Iron Will: Increases the Weapon Defense and Magic Defense of party members for a fixed period of time.

Iron Will effects

Increases the Weapon Defense and Magic Defense of party members for a fixed period of time.

  • Level 1: MP -15; weapon def. +15, magic def. +5 for 15 seconds.
  • Level 2: MP -15; weapon def. +30, magic def. +10 for 30 seconds.
  • Level 3: MP -15; weapon def. +45, magic def. +15 for 45 seconds.
  • Level 4: MP -15; weapon def. +60, magic def. +20 for 60 seconds.
  • Level 5: MP -15; weapon def. +75, magic def. +25 for 75 seconds.
  • Level 6: MP -18; weapon def. +90, magic def. +30 for 90 seconds.
  • Level 7: MP -18; weapon def. +105, magic def. +35 for 105 seconds.
  • Level 8: MP -18; weapon def. +120, magic def. +40 for 120 seconds.
  • Level 9: MP -18; weapon def. +135, magic def. +45 for 135 seconds.
  • Level 10: MP -18; weapon def. +150, magic def. +50 for 150 seconds.
  • Level 11: MP -21; weapon def. +165, magic def. +55 for 165 seconds.
  • Level 12: MP -21; weapon def. +180, magic def. +60 for 180 seconds.
  • Level 13: MP -21; weapon def. +195, magic def. +65 for 195 seconds.
  • Level 14: MP -21; weapon def. +210, magic def. +70 for 210 seconds.
  • Level 15: MP -21; weapon def. +225, magic def. +75 for 225 seconds.
  • Level 16: MP -24; weapon def. +240, magic def. +80 for 240 seconds.
  • Level 17: MP -24; weapon def. +255, magic def. +85 for 255 seconds.
  • Level 18: MP -24; weapon def. +270, magic def. +90 for 270 seconds.
  • Level 19: MP -24; weapon def. +285, magic def. +95 for 285 seconds.
  • Level 20: MP -24; weapon def. +300, magic def. +100 for 300 seconds.

Hyper Body: Increases the Max HP and Max MP of party members for a fixed period of time.

Hyper Body effects

Increases the Max HP and Max MP of party members for a fixed period of time.

  • Level 1: MP -20; +3% on Max HP and Max MP for 15 seconds.
  • Level 2: MP -20; +6% on Max HP and Max MP for 30 seconds.
  • Level 3: MP -20; +9% on Max HP and Max MP for 45 seconds.
  • Level 4: MP -20; +12% on Max HP and Max MP for 60 seconds.
  • Level 5: MP -20; +15% on Max HP and Max MP for 75 seconds.
  • Level 6: MP -20; +18% on Max HP and Max MP for 90 seconds.
  • Level 7: MP -20; +21% on Max HP and Max MP for 105 seconds.
  • Level 8: MP -40; +24% on Max HP and Max MP for 120 seconds.
  • Level 9: MP -40; +27% on Max HP and Max MP for 135 seconds.
  • Level 10: MP -40; +30% on Max HP and Max MP for 150 seconds.
  • Level 11: MP -40; +33% on Max HP and Max MP for 165 seconds.
  • Level 12: MP -40; +36% on Max HP and Max MP for 180 seconds.
  • Level 13: MP -40; +39% on Max HP and Max MP for 195 seconds.
  • Level 14: MP -40; +42% on Max HP and Max MP for 210 seconds.
  • Level 15: MP -60; +45% on Max HP and Max MP for 225 seconds.
  • Level 16: MP -60; +48% on Max HP and Max MP for 240 seconds.
  • Level 17: MP -60; +51% on Max HP and Max MP for 255 seconds.
  • Level 18: MP -60; +54% on Max HP and Max MP for 270 seconds.
  • Level 19: MP -60; +57% on Max HP and Max MP for 285 seconds.
  • Level 20: MP -60; +60% on Max HP and Max MP for 300 seconds.

Third Job

Common

Magic Crash: Cancels out all enemy buffs at a certain chance.

Magic Crash effects

Cancels out all enemy buffs at a certain chance.

  • Level 1: MP -35; Cancels out all enemy buffs at a chance of 24% for 8 seconds.
  • Level 2: MP -33; Cancels out all enemy buffs at a chance of 28% for 8 seconds.
  • Level 3: MP -33; Cancels out all enemy buffs at a chance of 32% for 8 seconds.
  • Level 4: MP -31; Cancels out all enemy buffs at a chance of 36% for 10 seconds.
  • Level 5: MP -31; Cancels out all enemy buffs at a chance of 40% for 10 seconds.
  • Level 6: MP -29; Cancels out all enemy buffs at a chance of 44% for 10 seconds.
  • Level 7: MP -29; Cancels out all enemy buffs at a chance of 48% for 12 seconds.
  • Level 8: MP -27; Cancels out all enemy buffs at a chance of 52% for 12 seconds.
  • Level 9: MP -27; Cancels out all enemy buffs at a chance of 56% for 12 seconds.
  • Level 10: MP -25; Cancels out all enemy buffs at a chance of 60% for 14 seconds.
  • Level 11: MP -25; Cancels out all enemy buffs at a chance of 64% for 14 seconds.
  • Level 12: MP -23; Cancels out all enemy buffs at a chance of 68% for 14 seconds.
  • Level 13: MP -23; Cancels out all enemy buffs at a chance of 72% for 16 seconds.
  • Level 14: MP -21; Cancels out all enemy buffs at a chance of 76% for 16 seconds.
  • Level 15: MP -21; Cancels out all enemy buffs at a chance of 80% for 16 seconds.
  • Level 16: MP -19; Cancels out all enemy buffs at a chance of 84% for 18 seconds.
  • Level 17: MP -19; Cancels out all enemy buffs at a chance of 88% for 18 seconds.
  • Level 18: MP -17; Cancels out all enemy buffs at a chance of 92% for 18 seconds.
  • Level 19: MP -17; Cancels out all enemy buffs at a chance of 96% for 20 seconds.
  • Level 20: MP -15; Cancels out all enemy buffs at a chance of 100% for 20 seconds.

Crusader

  • Advanced from the second job Fighter.

File:MS Skill Improving MP Recovery- Warrior.png

Improving MP Recovery: Improves the amount of recovered MP each 4 seconds.

Improving MP Recovery effects

Improves the amount of recovered MP each 4 seconds.

  • Level 1: Constant additional recovery of MP +2
  • Level 2: Constant additional recovery of MP +4
  • Level 3: Constant additional recovery of MP +6
  • Level 4: Constant additional recovery of MP +8
  • Level 5: Constant additional recovery of MP +10
  • Level 6: Constant additional recovery of MP +12
  • Level 7: Constant additional recovery of MP +14
  • Level 8: Constant additional recovery of MP +16
  • Level 9: Constant additional recovery of MP +18
  • Level 10: Constant additional recovery of MP +20
  • Level 11: Constant additional recovery of MP +22
  • Level 12: Constant additional recovery of MP +24
  • Level 13: Constant additional recovery of MP +26
  • Level 14: Constant additional recovery of MP +28
  • Level 15: Constant additional recovery of MP +30
  • Level 16: Constant additional recovery of MP +32
  • Level 17: Constant additional recovery of MP +34
  • Level 18: Constant additional recovery of MP +36
  • Level 19: Constant additional recovery of MP +38
  • Level 20: Constant additional recovery of MP +40

Chance Attack: Deals greater damage when attacking enemies that are stunned, blinded, or frozen.

Chance Attack effects

Deals greater damage when attacking enemies that are stunned, blinded, or frozen.

  • Level 1: Additional 106% Damage applied to Darkness, Stunned, and/or Freezed enemies.
  • Level 2: Additional 107% Damage applied to Darkness, Stunned, and/or Freezed enemies.
  • Level 3: Additional 108% Damage applied to Darkness, Stunned, and/or Freezed enemies.
  • Level 4: Additional 109% Damage applied to Darkness, Stunned, and/or Freezed enemies.
  • Level 5: Additional 110% Damage applied to Darkness, Stunned, and/or Freezed enemies.
  • Level 6: Additional 111% Damage applied to Darkness, Stunned, and/or Freezed enemies.
  • Level 7: Additional 112% Damage applied to Darkness, Stunned, and/or Freezed enemies.
  • Level 8: Additional 113% Damage applied to Darkness, Stunned, and/or Freezed enemies.
  • Level 9: Additional 114% Damage applied to Darkness, Stunned, and/or Freezed enemies.
  • Level 10: Additional 115% Damage applied to Darkness, Stunned, and/or Freezed enemies.
  • Level 11: Additional 116% Damage applied to Darkness, Stunned, and/or Freezed enemies.
  • Level 12: Additional 117% Damage applied to Darkness, Stunned, and/or Freezed enemies.
  • Level 13: Additional 118% Damage applied to Darkness, Stunned, and/or Freezed enemies.
  • Level 14: Additional 119% Damage applied to Darkness, Stunned, and/or Freezed enemies.
  • Level 15: Additional 120% Damage applied to Darkness, Stunned, and/or Freezed enemies.
  • Level 16: Additional 121% Damage applied to Darkness, Stunned, and/or Freezed enemies.
  • Level 17: Additional 122% Damage applied to Darkness, Stunned, and/or Freezed enemies.
  • Level 18: Additional 123% Damage applied to Darkness, Stunned, and/or Freezed enemies.
  • Level 19: Additional 124% Damage applied to Darkness, Stunned, and/or Freezed enemies.
  • Level 20: Additional 125% Damage applied to Darkness, Stunned, and/or Freezed enemies.

Combo Attack: For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal.

Combo Attack effects

For a fixed amount of time, accumulates combo orbs with each attack. Allows you to charge 5 combo orbs max. Each combo orb increases the damage you deal.

  • Level 1: MP -22; For 100 Seconds, Damage Boost by 1% per orb, The Max Combo Counter 3.
  • Level 2: MP -22; For 110 Seconds, Damage Boost by 1% per orb, The Max Combo Counter 3.
  • Level 3: MP -22; For 110 Seconds, Damage Boost by 1% per orb, The Max Combo Counter 3.
  • Level 4: MP -22; For 120 Seconds, Damage Boost by 1% per orb, The Max Combo Counter 3.
  • Level 5: MP -22; For 120 Seconds, Damage Boost by 2% per orb, The Max Combo Counter 3.
  • Level 6: MP -26; For 130 Seconds, Damage Boost by 2% per orb, The Max Combo Counter 3.
  • Level 7: MP -26; For 130 Seconds, Damage Boost by 2% per orb, The Max Combo Counter 3.
  • Level 8: MP -26; For 140 Seconds, Damage Boost by 2% per orb, The Max Combo Counter 4.
  • Level 9: MP -26; For 140 Seconds, Damage Boost by 3% per orb, The Max Combo Counter 4.
  • Level 10: MP -26; For 150 Seconds, Damage Boost by 3% per orb, The Max Combo Counter 4.
  • Level 11: MP -30; For 150 Seconds, Damage Boost by 3% per orb, The Max Combo Counter 4.
  • Level 12: MP -30; For 160 Seconds, Damage Boost by 3% per orb, The Max Combo Counter 4.
  • Level 13: MP -30; For 160 Seconds, Damage Boost by 4% per orb, The Max Combo Counter 4.
  • Level 14: MP -30; For 170 Seconds, Damage Boost by 4% per orb, The Max Combo Counter 4.
  • Level 15: MP -30; For 170 Seconds, Damage Boost by 4% per orb, The Max Combo Counter 5.
  • Level 16: MP -34; For 180 Seconds, Damage Boost by 4% per orb, The Max Combo Counter 5.
  • Level 17: MP -34; For 180 Seconds, Damage Boost by 5% per orb, The Max Combo Counter 5.
  • Level 18: MP -34; For 190 Seconds, Damage Boost by 5% per orb, The Max Combo Counter 5.
  • Level 19: MP -34; For 190 Seconds, Damage Boost by 5% per orb, The Max Combo Counter 5.
  • Level 20: MP -34; For 200 Seconds, Damage Boost by 5% per orb, The Max Combo Counter 5.

File:MS Skill Panic - Sword.png

Panic: Deals damage to one monster, with a chance to cast Darkness it. Can only be used when at least one combo orb is charged. More combo orbs equals more damage.

Panic effects

Deals damage to one monster, with a chance to cast Darkness it. Can only be used when at least one combo orb is charged. More combo orbs equals more damage.

  • Level 1: MP -10; Damage 290%, Attack with Dark Power 33%; 5 seconds of darkness at 3% chance.
  • Level 2: MP -11; Damage 300%, Attack with Dark Power 36%; 5 seconds of darkness at 6% chance.
  • Level 3: MP -11; Damage 310%, Attack with Dark Power 39%; 5 seconds of darkness at 9% chance.
  • Level 4: MP -12; Damage 320%, Attack with Dark Power 42%; 5 seconds of darkness at 12% chance.
  • Level 5: MP -12; Damage 330%, Attack with Dark Power 45%; 6 seconds of darkness at 15% chance.
  • Level 6: MP -13; Damage 340%, Attack with Dark Power 48%; 6 seconds of darkness at 18% chance.
  • Level 7: MP -13; Damage 350%, Attack with Dark Power 51%; 6 seconds of darkness at 21% chance.
  • Level 8: MP -14; Damage 360%, Attack with Dark Power 54%; 6 seconds of darkness at 24% chance.
  • Level 9: MP -14; Damage 370%, Attack with Dark Power 57%; 7 seconds of darkness at 27% chance.
  • Level 10: MP -15; Damage 380%, Attack with Dark Power 60%; 7 seconds of darkness at 30% chance.
  • Level 11: MP -15; Damage 390%, Attack with Dark Power 63%; 7 seconds of darkness at 33% chance.
  • Level 12: MP -16; Damage 400%, Attack with Dark Power 66%; 7 seconds of darkness at 36% chance.
  • Level 13: MP -16; Damage 410%, Attack with Dark Power 69%; 8 seconds of darkness at 39% chance.
  • Level 14: MP -17; Damage 420%, Attack with Dark Power 72%; 8 seconds of darkness at 42% chance.
  • Level 15: MP -17; Damage 430%, Attack with Dark Power 75%; 8 seconds of darkness at 45% chance.
  • Level 16: MP -18; Damage 440%, Attack with Dark Power 78%; 8 seconds of darkness at 48% chance.
  • Level 17: MP -18; Damage 450%, Attack with Dark Power 81%; 9 seconds of darkness at 51% chance.
  • Level 18: MP -19; Damage 460%, Attack with Dark Power 84%; 9 seconds of darkness at 54% chance.
  • Level 19: MP -19; Damage 470%, Attack with Dark Power 87%; 9 seconds of darkness at 57% chance.
  • Level 20: MP -20; Damage 480%, Attack with Dark Power 90%; 9 seconds of darkness at 60% chance.

File:MS Skill Coma- Sword.png

Coma: Powerfully strikes a group of monsters, with a chance to Stun them. Can only be used when at least one combo orb is charged. More combo orbs equals more damage.

Coma effects

SPowerfully strikes a group of monsters, with a chance to Stun them. Can only be used when at least one combo orb is charged. More combo orbs equals more damage.

  • Level 1: MP -12; Damage 248% on 6 monsters, Stun Attack 33% for 2 seconds.
  • Level 2: MP -13; Damage 256% on 6 monsters, Stun Attack 36% for 2 seconds.
  • Level 3: MP -13; Damage 264% on 6 monsters, Stun Attack 39% for 2 seconds.
  • Level 4: MP -14; Damage 272% on 6 monsters, Stun Attack 42% for 2 seconds.
  • Level 5: MP -14; Damage 280% on 6 monsters, Stun Attack 45% for 2 seconds.
  • Level 6: MP -15; Damage 288% on 6 monsters, Stun Attack 48% for 2 seconds.
  • Level 7: MP -15; Damage 296% on 6 monsters, Stun Attack 51% for 2 seconds.
  • Level 8: MP -16; Damage 304% on 6 monsters, Stun Attack 54% for 2 seconds.
  • Level 9: MP -16; Damage 312% on 6 monsters, Stun Attack 57% for 2 seconds.
  • Level 10: MP -17; Damage 320% on 6 monsters, Stun Attack 60% for 3 seconds.
  • Level 11: MP -17; Damage 328% on 6 monsters, Stun Attack 63% for 3 seconds.
  • Level 12: MP -18; Damage 336% on 6 monsters, Stun Attack 66% for 3 seconds.
  • Level 13: MP -18; Damage 344% on 6 monsters, Stun Attack 69% for 3 seconds.
  • Level 14: MP -19; Damage 352% on 6 monsters, Stun Attack 72% for 3 seconds.
  • Level 15: MP -19; Damage 360% on 6 monsters, Stun Attack 75% for 3 seconds.
  • Level 16: MP -20; Damage 368% on 6 monsters, Stun Attack 78% for 3 seconds.
  • Level 17: MP -20; Damage 376% on 6 monsters, Stun Attack 81% for 3 seconds.
  • Level 18: MP -21; Damage 384% on 6 monsters, Stun Attack 84% for 3 seconds.
  • Level 19: MP -21; Damage 392% on 6 monsters, Stun Attack 87% for 3 seconds.
  • Level 20: MP -22; Damage 400% on 6 monsters, Stun Attack 90% for 4 seconds.

Shout: Shouts at enemies, dealing damage and possibly Stunning them.

Shout effects

Shouts at enemies, dealing damage and possibly Stunning them.

  • Level 1: MP -8; 68% Damage on 6 monsters, 57% Stun for 4 Seconds.
  • Level 2: MP -9; 76% Damage on 6 monsters, 59% Stun for 4 Seconds.
  • Level 3: MP -9; 84% Damage on 6 monsters, 61% Stun for 4 Seconds.
  • Level 4: MP -10; 92% Damage on 6 monsters, 63% Stun for 4 Seconds.
  • Level 5: MP -10; 100% Damage on 7 monsters, 65% Stun for 5 Seconds.
  • Level 6: MP -11; 108% Damage on 7 monsters, 67% Stun for 5 Seconds.
  • Level 7: MP -11; 116% Damage on 7 monsters, 69% Stun for 5 Seconds.
  • Level 8: MP -12; 124% Damage on 7 monsters, 71% Stun for 5 Seconds.
  • Level 9: MP -12; 132% Damage on 7 monsters, 73% Stun for 5 Seconds.
  • Level 10: MP -13; 140% Damage on 8 monsters, 75% Stun for 6 Seconds.
  • Level 11: MP -13; 148% Damage on 8 monsters, 77% Stun for 6 Seconds.
  • Level 12: MP -14; 156% Damage on 8 monsters, 79% Stun for 6 Seconds.
  • Level 13: MP -14; 164% Damage on 8 monsters, 81% Stun for 6 Seconds.
  • Level 14: MP -15; 172% Damage on 8 monsters, 83% Stun for 6 Seconds.
  • Level 15: MP -15; 180% Damage on 9 monsters, 85% Stun for 7 Seconds.
  • Level 16: MP -16; 188% Damage on 9 monsters, 87% Stun for 7 Seconds.
  • Level 17: MP -16; 196% Damage on 9 monsters, 89% Stun for 7 Seconds.
  • Level 18: MP -17; 204% Damage on 9 monsters, 91% Stun for 7 Seconds.
  • Level 19: MP -17; 212% Damage on 9 monsters, 93% Stun for 7 Seconds.
  • Level 20: MP -18; 220% Damage on 10 monsters, 95% Stun for 8 Seconds.

Brandish: Perform a double attack on enemies in front of you.

Brandish effects

Perform a double attack on enemies in front of you.

  • Level 1: MP -15; Attack 1 enemy twice with 183% Damage.
  • Level 2: MP -15; Attack 1 enemy twice with 186% Damage.
  • Level 3: MP -16; Attack 1 enemy twice with 189% Damage.
  • Level 4: MP -16; Attack 1 enemy twice with 192% Damage.
  • Level 5: MP -16; Attack 1 enemy twice with 195% Damage.
  • Level 6: MP -17; Attack 1 enemy twice with 198% Damage.
  • Level 7: MP -17; Attack 1 enemy twice with 201% Damage.
  • Level 8: MP -17; Attack 2 enemies twice with 204% Damage.
  • Level 9: MP -18; Attack 2 enemies twice with 207% Damage.
  • Level 10: MP -18; Attack 2 enemies twice with 210% Damage.
  • Level 11: MP -18; Attack 2 enemies twice with 213% Damage.
  • Level 12: MP -19; Attack 2 enemies twice with 216% Damage.
  • Level 13: MP -19; Attack 2 enemies twice with 219% Damage.
  • Level 14: MP -19; Attack 2 enemies twice with 222% Damage.
  • Level 15: MP -20; Attack 3 enemies twice with 225% Damage.
  • Level 16: MP -20; Attack 3 enemies twice with 228% Damage.
  • Level 17: MP -20; Attack 3 enemies twice with 231% Damage.
  • Level 18: MP -21; Attack 3 enemies twice with 234% Damage.
  • Level 19: MP -21; Attack 3 enemies twice with 237% Damage.
  • Level 20: MP -21; Attack 3 enemies twice with 240% Damage.

White Knight

  • Advanced from the second job Page.

Shield Mastery: This skill increases the defense applied by a shield, if one is worn.

Shield Mastery effects

Shield Defense increases. However, it does not affect if the character does not equip the shield.

  • Level 1: 10% Increased Shield Defense
  • Level 2: 20% Increased Shield Defense
  • Level 3: 30% Increased Shield Defense
  • Level 4: 40% Increased Shield Defense
  • Level 5: 50% Increased Shield Defense
  • Level 6: 60% Increased Shield Defense
  • Level 7: 70% Increased Shield Defense
  • Level 8: 80% Increased Shield Defense
  • Level 9: 90% Increased Shield Defense
  • Level 10: 100% Increased Shield Defense
  • Level 11: 110% Increased Shield Defense
  • Level 12: 120% Increased Shield Defense
  • Level 13: 130% Increased Shield Defense
  • Level 14: 140% Increased Shield Defense
  • Level 15: 150% Increased Shield Defense
  • Level 16: 160% Increased Shield Defense
  • Level 17: 170% Increased Shield Defense
  • Level 18: 180% Increased Shield Defense
  • Level 19: 190% Increased Shield Defense
  • Level 20: 200% Increased Shield Defense

File:MS Skill Charged Blow.png

Charged Blow: Uses the element attribute applied to a weapon to attack multiple enemies simultaneously. Can only be used when charged and has a chance to Stun enemies. Using Charged Blow does not deactivate the skill.

Charged Blow effects

Uses the element attribute applied to a weapon to attack multiple enemies simultaneously. Can only be used when charged and has a chance to Stun enemies. Using Charged Blow does not deactivate the skill.

  • Only works with an active charge enabled.
  • Level 1: MP -12; 196% Damage, Stun 32% that attacks 2 enemies.
  • Level 2: MP -12; 202% Damage, Stun 34% that attacks 2 enemies.
  • Level 3: MP -12; 208% Damage, Stun 36% that attacks 2 enemies.
  • Level 4: MP -14; 214% Damage, Stun 38% that attacks 2 enemies.
  • Level 5: MP -14; 220% Damage, Stun 40% that attacks 2 enemies.
  • Level 6: MP -14; 226% Damage, Stun 42% that attacks 2 enemies.
  • Level 7: MP -16; 232% Damage, Stun 44% that attacks 3 enemies.
  • Level 8: MP -16; 238% Damage, Stun 46% that attacks 3 enemies.
  • Level 9: MP -16; 244% Damage, Stun 48% that attacks 3 enemies.
  • Level 10: MP -18; 250% Damage, Stun 50% that attacks 3 enemies.
  • Level 11: MP -18; 256% Damage, Stun 52% that attacks 3 enemies.
  • Level 12: MP -18; 262% Damage, Stun 54% that attacks 3 enemies.
  • Level 13: MP -20; 268% Damage, Stun 56% that attacks 4 enemies.
  • Level 14: MP -20; 274% Damage, Stun 58% that attacks 4 enemies.
  • Level 15: MP -20; 280% Damage, Stun 60% that attacks 4 enemies.
  • Level 16: MP -22; 286% Damage, Stun 62% that attacks 4 enemies.
  • Level 17: MP -22; 292% Damage, Stun 64% that attacks 4 enemies.
  • Level 18: MP -22; 298% Damage, Stun 66% that attacks 4 enemies.
  • Level 19: MP -24; 304% Damage, Stun 68% that attacks 5 enemies.
  • Level 20: MP -24; 310% Damage, Stun 70% that attacks 5 enemies.
  • Level 21: MP -24; 316% Damage, Stun 72% that attacks 5 enemies.
  • Level 22: MP -26; 322% Damage, Stun 74% that attacks 5 enemies.
  • Level 23: MP -26; 328% Damage, Stun 76% that attacks 5 enemies.
  • Level 24: MP -26; 334% Damage, Stun 78% that attacks 5 enemies.
  • Level 25: MP -28; 340% Damage, Stun 80% that attacks 6 enemies.
  • Level 26: MP -28; 346% Damage, Stun 82% that attacks 6 enemies.
  • Level 27: MP -28; 352% Damage, Stun 84% that attacks 6 enemies.
  • Level 28: MP -30; 358% Damage, Stun 86% that attacks 6 enemies.
  • Level 29: MP -30; 364% Damage, Stun 88% that attacks 6 enemies.
  • Level 30: MP -30; 370% Damage, Stun 90% that attacks 6 enemies.

File:MS Skill Fire Charge- Sword.png

Fire Charge: Temporarily adds a fire charge to the current weapon for a set duration. Can be combined with other elements.

Fire Charge effects

Temporarily adds a fire charge to the current weapon for a set duration. Can be combined with other elements. Effect is canceled when the duration expires or when you use Charge Blow.

  • Level 1: MP -25; +11% Damage, For 10 Seconds.
  • Level 2: MP -25; +12% Damage, For 20 Seconds.
  • Level 3: MP -25; +13% Damage, For 30 Seconds.
  • Level 4: MP -25; +14% Damage, For 40 Seconds.
  • Level 5: MP -25; +15% Damage, For 50 Seconds.
  • Level 6: MP -25; +16% Damage, For 60 Seconds.
  • Level 7: MP -25; +17% Damage, For 70 Seconds.
  • Level 8: MP -30; +18% Damage, For 80 Seconds.
  • Level 9: MP -30; +19% Damage, For 90 Seconds.
  • Level 10: MP -30; +20% Damage, For 100 Seconds.
  • Level 11: MP -30; +21% Damage, For 110 Seconds.
  • Level 12: MP -30; +22% Damage, For 120 Seconds.
  • Level 13: MP -30; +23% Damage, For 130 Seconds.
  • Level 14: MP -30; +24% Damage, For 140 Seconds.
  • Level 15: MP -35; +25% Damage, For 150 Seconds.
  • Level 16: MP -35; +26% Damage, For 160 Seconds.
  • Level 17: MP -35; +27% Damage, For 170 Seconds.
  • Level 18: MP -35; +28% Damage, For 180 Seconds.
  • Level 19: MP -35; +29% Damage, For 190 Seconds.
  • Level 20: MP -35; +30% Damage, For 200 Seconds.

File:MS Skill Ice Charge- Sword.png

Ice Charge: Temporarily infuses the power of ice into your weapon for a set duration. Can be combined with other charges to improve overall power.

Ice Charge effects

Temporarily infuses the power of ice into your weapon for a set duration. Can be combined with other charges to improve overall power. Effect is canceled when the duration expires or when you use Charge Blow.

  • Level 1: MP -25, +1% Damage and 1 second freeze; For 10 Seconds.
  • Level 2: MP -25, +2% Damage and 1 second freeze; For 20 Seconds.
  • Level 3: MP -25, +3% Damage and 1 second freeze; For 30 Seconds.
  • Level 4: MP -25, +4% Damage and 1 second freeze; For 40 Seconds.
  • Level 5: MP -25, +5% Damage and 1 second freeze; For 50 Seconds.
  • Level 6: MP -25, +6% Damage and 1 second freeze; For 60 Seconds.
  • Level 7: MP -25, +7% Damage and 1 second freeze; For 70 Seconds.
  • Level 8: MP -30, +8% Damage and 1 second freeze; For 80 Seconds.
  • Level 9: MP -30, +9% Damage and 1 second freeze; For 90 Seconds.
  • Level 10: MP -30, +10% Damage and 1 second freeze; For 100 Seconds.
  • Level 11: MP -30, +11% Damage and 2 second freeze; For 110 Seconds.
  • Level 12: MP -30, +12% Damage and 2 second freeze; For 120 Seconds.
  • Level 13: MP -30, +13% Damage and 2 second freeze; For 130 Seconds.
  • Level 14: MP -30, +14% Damage and 2 second freeze; For 140 Seconds.
  • Level 15: MP -35, +15% Damage and 2 second freeze; For 150 Seconds.
  • Level 16: MP -35, +16% Damage and 2 second freeze; For 160 Seconds.
  • Level 17: MP -35, +17% Damage and 2 second freeze; For 170 Seconds.
  • Level 18: MP -35, +18% Damage and 2 second freeze; For 180 Seconds.
  • Level 19: MP -35, +19% Damage and 2 second freeze; For 190 Seconds.
  • Level 20: MP -35, +20% Damage and 2 second freeze; For 200 Seconds.

File:MS Skill Thunder Charge- Sword.png

Thunder Charge: Temporarily grants a thunder attribute to your weapon for a certain duration. Can be combined with charge skills of other attributes.

Thunder Charge effects

Temporarily grants a thunder attribute to your sword for a certain duration. Can be combined with charge skills of other attributes. Effect is canceled when the duration expires or when you use Charge Blow.

  • Level 1: MP -25; +6% Damage, For 10 Seconds.
  • Level 2: MP -25; +7% Damage, For 20 Seconds.
  • Level 3: MP -25; +8% Damage, For 30 Seconds.
  • Level 4: MP -25; +9% Damage, For 40 Seconds.
  • Level 5: MP -25; +10% Damage, For 50 Seconds.
  • Level 6: MP -25; +11% Damage, For 60 Seconds.
  • Level 7: MP -25; +12% Damage, For 70 Seconds.
  • Level 8: MP -30; +13% Damage, For 80 Seconds.
  • Level 9: MP -30; +14% Damage, For 90 Seconds.
  • Level 10: MP -30; +15% Damage, For 100 Seconds.
  • Level 11: MP -30; +16% Damage, For 110 Seconds.
  • Level 12: MP -30; +17% Damage, For 120 Seconds.
  • Level 13: MP -30; +18% Damage, For 130 Seconds.
  • Level 14: MP -30; +19% Damage, For 140 Seconds.
  • Level 15: MP -35; +20% Damage, For 150 Seconds.
  • Level 16: MP -35; +21% Damage, For 160 Seconds.
  • Level 17: MP -35; +22% Damage, For 170 Seconds.
  • Level 18: MP -35; +23% Damage, For 180 Seconds.
  • Level 19: MP -35; +24% Damage, For 190 Seconds.
  • Level 20: MP -35; +25% Damage, For 200 Seconds.

File:MS Skill Restoration.png

Restoration: Restores your stamina instantly.

Restoration effects

Restores your stamina instantly.

  • Level 1: MP -24; Recovery 44% HP with a 93 second cooldown.
  • Level 2: MP -24; Recovery 48% HP with a 86 second cooldown.
  • Level 3: MP -28; Recovery 52% HP with a 79 second cooldown.
  • Level 4: MP -28; Recovery 56% HP with a 72 second cooldown.
  • Level 5: MP -32; Recovery 60% HP with a 65 second cooldown.
  • Level 6: MP -32; Recovery 64% HP with a 58 second cooldown.
  • Level 7: MP -36; Recovery 68% HP with a 51 second cooldown.
  • Level 8: MP -36; Recovery 72% HP with a 44 second cooldown.
  • Level 9: MP -40; Recovery 76% HP with a 37 second cooldown.
  • Level 10: MP -40; Recovery 80% HP with a 30 second cooldown.

Combat Orders: Temporarily grants bonus skill level to the skills of all party members, including yourself. #cSkills that have already reached the master level can surpass the master level.

Combat Orders effects

Temporarily grants bonus skill level to the skills of all party members, including yourself. #cSkills that have already reached the master level can surpass the master level.

  • Level 1: MP -24; Duration of 66 seconds to increase all skills by One Level.
  • Level 2: MP -24; Duration of 72 seconds to increase all skills by One Level.
  • Level 3: MP -24; Duration of 78 seconds to increase all skills by One Level.
  • Level 4: MP -24; Duration of 84 seconds to increase all skills by One Level.
  • Level 5: MP -24; Duration of 90 seconds to increase all skills by One Level.
  • Level 6: MP -28; Duration of 96 seconds to increase all skills by One Level.
  • Level 7: MP -28; Duration of 102 seconds to increase all skills by One Level.
  • Level 8: MP -28; Duration of 108 seconds to increase all skills by One Level.
  • Level 9: MP -28; Duration of 114 seconds to increase all skills by One Level.
  • Level 10: MP -28; Duration of 120 seconds to increase all skills by One Level.
  • Level 11: MP -32; Duration of 126 seconds to increase all skills by One Level.
  • Level 12: MP -32; Duration of 132 seconds to increase all skills by One Level.
  • Level 13: MP -32; Duration of 138 seconds to increase all skills by One Level.
  • Level 14: MP -32; Duration of 144 seconds to increase all skills by One Level.
  • Level 15: MP -32; Duration of 150 seconds to increase all skills by One Level.
  • Level 16: MP -36; Duration of 156 seconds to increase all skills by One Level.
  • Level 17: MP -36; Duration of 162 seconds to increase all skills by One Level.
  • Level 18: MP -36; Duration of 168 seconds to increase all skills by One Level.
  • Level 19: MP -36; Duration of 174 seconds to increase all skills by One Level.
  • Level 20: MP -36; Duration of 180 seconds to increase all skills by Two Levels.

Dragon Knight

File:MS Skill Elemental Resistance.png

Elemental Resistance: Reduces damage dealt to you by elemental attacks.

Elemental Resistance effects

Reduces damage dealt to you by elemental attacks.

  • Level 1: 2% Increased resistance on every element type.
  • Level 2: 4% Increased resistance on every element type.
  • Level 3: 6% Increased resistance on every element type.
  • Level 4: 8% Increased resistance on every element type.
  • Level 5: 10% Increased resistance on every element type.
  • Level 6: 12% Increased resistance on every element type.
  • Level 7: 14% Increased resistance on every element type.
  • Level 8: 16% Increased resistance on every element type.
  • Level 9: 18% Increased resistance on every element type.
  • Level 10: 20% Increased resistance on every element type.
  • Level 11: 22% Increased resistance on every element type.
  • Level 12: 24% Increased resistance on every element type.
  • Level 13: 26% Increased resistance on every element type.
  • Level 14: 28% Increased resistance on every element type.
  • Level 15: 30% Increased resistance on every element type.
  • Level 16: 32% Increased resistance on every element type.
  • Level 17: 34% Increased resistance on every element type.
  • Level 18: 36% Increased resistance on every element type.
  • Level 19: 38% Increased resistance on every element type.
  • Level 20: 40% Increased resistance on every element type.

File:MS Skill Judgement Dragon.png

Dragon Wisdom: Increases Critical Rate and minimum Critical Damage when using a dragon skill. Has a chance to convert a portion of damage to HP for up to half of your HP.

Dragon Wisdom effects

Increases Critical Rate and minimum Critical Damage when using a dragon skill. Has a chance to convert a portion of damage to HP for up to half of your HP.

  • Level 1: 3% critical chance, 6% mininum critical damage with a 1% chance to ignore monster defense.
  • Level 2: 6% critical chance, 7% mininum critical damage with a 1% chance to ignore monster defense.
  • Level 3: 9% critical chance, 8% mininum critical damage with a 2% chance to ignore monster defense.
  • Level 4: 12% critical chance, 9% mininum critical damage with a 2% chance to ignore monster defense.
  • Level 5: 15% critical chance, 10% mininum critical damage with a 3% chance to ignore monster defense.
  • Level 6: 18% critical chance, 11% mininum critical damage with a 3% chance to ignore monster defense.
  • Level 7: 21% critical chance, 12% mininum critical damage with a 4% chance to ignore monster defense.
  • Level 8: 24% critical chance, 13% mininum critical damage with a 4% chance to ignore monster defense.
  • Level 9: 27% critical chance, 14% mininum critical damage with a 5% chance to ignore monster defense.
  • Level 10: 30% critical chance, 15% mininum critical damage with a 5% chance to ignore monster defense.

File:MS Skill Spear Crusher.png

Dragon Buster: Hits up to three enemies three times with a stabbing attack.

Dragon Buster effects

Hits up to three enemies three times with a stabbing attack.

  • Level 1: MP -12; 102% Damage, Attack 3 Enemies 3 Times.
  • Level 2: MP -12; 104% Damage, Attack 3 Enemies 3 Times.
  • Level 3: MP -12; 106% Damage, Attack 3 Enemies 3 Times.
  • Level 4: MP -14; 108% Damage, Attack 3 Enemies 3 Times.
  • Level 5: MP -14; 110% Damage, Attack 3 Enemies 3 Times.
  • Level 6: MP -14; 112% Damage, Attack 3 Enemies 3 Times.
  • Level 7: MP -16; 114% Damage, Attack 3 Enemies 3 Times.
  • Level 8: MP -16; 116% Damage, Attack 3 Enemies 3 Times.
  • Level 9: MP -16; 118% Damage, Attack 3 Enemies 3 Times.
  • Level 10: MP -18; 120% Damage, Attack 3 Enemies 3 Times.
  • Level 11: MP -18; 122% Damage, Attack 3 Enemies 3 Times.
  • Level 12: MP -18; 124% Damage, Attack 3 Enemies 3 Times.
  • Level 13: MP -20; 126% Damage, Attack 3 Enemies 3 Times.
  • Level 14: MP -20; 128% Damage, Attack 3 Enemies 3 Times.
  • Level 15: MP -20; 130% Damage, Attack 3 Enemies 3 Times.
  • Level 16: MP -22; 132% Damage, Attack 3 Enemies 3 Times.
  • Level 17: MP -22; 134% Damage, Attack 3 Enemies 3 Times.
  • Level 18: MP -22; 136% Damage, Attack 3 Enemies 3 Times.
  • Level 19: MP -24; 138% Damage, Attack 3 Enemies 3 Times.
  • Level 20: MP -24; 140% Damage, Attack 3 Enemies 3 Times.

File:MS Skill Dragon Fury- Spear.png

Dragon Fury: Hits a group of enemies with a swinging attack.

Dragon Fury effects

Hits a group of enemies with a swinging attack.

  • Level 1: MP -25; 265% Damage, Attack 6 Enemies
  • Level 2: MP -25; 270% Damage, Attack 6 Enemies
  • Level 3: MP -25; 275% Damage, Attack 6 Enemies
  • Level 4: MP -25; 280% Damage, Attack 6 Enemies
  • Level 5: MP -25; 285% Damage, Attack 6 Enemies
  • Level 6: MP -25; 290% Damage, Attack 6 Enemies
  • Level 7: MP -25; 295% Damage, Attack 6 Enemies
  • Level 8: MP -29; 300% Damage, Attack 6 Enemies
  • Level 9: MP -29; 305% Damage, Attack 6 Enemies
  • Level 10: MP -29; 310% Damage, Attack 6 Enemies
  • Level 11: MP -29; 315% Damage, Attack 6 Enemies
  • Level 12: MP -29; 320% Damage, Attack 6 Enemies
  • Level 13: MP -29; 325% Damage, Attack 6 Enemies
  • Level 14: MP -29; 330% Damage, Attack 6 Enemies
  • Level 15: MP -29; 335% Damage, Attack 6 Enemies
  • Level 16: MP -33; 340% Damage, Attack 6 Enemies
  • Level 17: MP -33; 345% Damage, Attack 6 Enemies
  • Level 18: MP -33; 350% Damage, Attack 6 Enemies
  • Level 19: MP -33; 355% Damage, Attack 6 Enemies
  • Level 20: MP -33; 360% Damage, Attack 6 Enemies

Sacrifice: Uses the hidden power of a dragon to deal an attack to one enemy that ignore an enemy's Defense by sacrificing your own HP. Does not ignore the DEF of bosses. Can only be used when your HP is 20% or above.

Sacrifice effects

Uses the hidden power of a dragon to deal an attack to one enemy that ignore an enemy's Defense by sacrificing your own HP. Does not ignore the DEF of bosses. Can only be used when your HP is 20% or above.

  • Level 1: MP -12; 690% Damage, Sacrifice HP by 30% of character's Hp
  • Level 2: MP -12; 690% Damage, Sacrifice HP by 29% of character's Hp
  • Level 3: MP -12; 690% Damage, Sacrifice HP by 28% of character's Hp
  • Level 4: MP -13; 690% Damage, Sacrifice HP by 27% of character's Hp
  • Level 5: MP -13; 690% Damage, Sacrifice HP by 26% of character's Hp
  • Level 6: MP -13; 690% Damage, Sacrifice HP by 25% of character's Hp
  • Level 7: MP -14; 690% Damage, Sacrifice HP by 24% of character's Hp
  • Level 8: MP -14; 690% Damage, Sacrifice HP by 23% of character's Hp
  • Level 9: MP -14; 690% Damage, Sacrifice HP by 22% of character's Hp
  • Level 10: MP -15; 690% Damage, Sacrifice HP by 21% of character's Hp
  • Level 11: MP -15; 690% Damage, Sacrifice HP by 20% of character's Hp
  • Level 12: MP -15; 690% Damage, Sacrifice HP by 19% of character's Hp
  • Level 13: MP -16; 690% Damage, Sacrifice HP by 18% of character's Hp
  • Level 14: MP -16; 690% Damage, Sacrifice HP by 17% of character's Hp
  • Level 15: MP -16; 690% Damage, Sacrifice HP by 16% of character's Hp
  • Level 16: MP -17; 690% Damage, Sacrifice HP by 15% of character's Hp
  • Level 17: MP -17; 690% Damage, Sacrifice HP by 14% of character's Hp
  • Level 18: MP -17; 690% Damage, Sacrifice HP by 13% of character's Hp
  • Level 19: MP -18; 690% Damage, Sacrifice HP by 12% of character's Hp
  • Level 20: MP -18; 690% Damage, Sacrifice HP by 11% of character's Hp

File:MS Skill Dragon Roar.png

Dragon Roar: Attacks up to 15 monsters at once by temporarily stunning them. Only works when you have over 50% HP.

Dragon Roar effects

Attacks up to 15 monsters at once by temporarily stunning them. Only works when you have over 50% HP.

  • Level 1: MP -20; 34%of Hp used; 406% Damage, Cooldown of 25 seconds.
  • Level 2: MP -20; 33%of Hp used; 412% Damage, Cooldown of 24 seconds.
  • Level 3: MP -20; 32%of Hp used; 418% Damage, Cooldown of 24 seconds.
  • Level 4: MP -20; 31%of Hp used; 424% Damage, Cooldown of 23 seconds.
  • Level 5: MP -20; 30% of Hp used; 430% Damage, Cooldown of 23 seconds.
  • Level 6: MP -20; 29% of Hp used; 436% Damage, Cooldown of 22 seconds.
  • Level 7: MP -20; 28% of Hp used; 442% Damage, Cooldown of 22 seconds.
  • Level 8: MP -20; 27% of Hp used; 448% Damage, Cooldown of 21 seconds.
  • Level 9: MP -20; 26% of Hp used; 454% Damage, Cooldown of 21 seconds.
  • Level 10: MP -20; 25% of Hp used; 460% Damage, Cooldown of 20 seconds.
  • Level 11: MP -20; 24% of Hp used; 466% Damage, Cooldown of 20 seconds.
  • Level 12: MP -20; 23% of Hp used; 472% Damage, Cooldown of 19 seconds.
  • Level 13: MP -20; 22% of Hp used; 478% Damage, Cooldown of 19 seconds.
  • Level 14: MP -20; 21% of Hp used; 484% Damage, Cooldown of 18 seconds.
  • Level 15: MP -20; 20% of Hp used; 490% Damage, Cooldown of 18 seconds.
  • Level 16: MP -20; 19% of Hp used; 496% Damage, Cooldown of 17 seconds.
  • Level 17: MP -20; 18% of Hp used; 502% Damage, Cooldown of 17 seconds.
  • Level 18: MP -20; 17% of Hp used; 508% Damage, Cooldown of 16 seconds.
  • Level 19: MP -20; 16% of Hp used; 514% Damage, Cooldown of 16 seconds.
  • Level 20: MP -20; 15% of Hp used; 520% Damage, Cooldown of 15 seconds.
  • Level 21: MP -20; 14% of Hp used; 526% Damage, Cooldown of 15 seconds.
  • Level 22: MP -20; 13% of Hp used; 532% Damage, Cooldown of 14 seconds.
  • Level 23: MP -20; 12% of Hp used; 538% Damage, Cooldown of 14 seconds.
  • Level 24: MP -20; 11% of Hp used; 544% Damage, Cooldown of 13 seconds.
  • Level 25: MP -20; 10% of Hp used; 550% Damage, Cooldown of 13 seconds.
  • Level 26: MP -20; 9% of Hp used; 556% Damage, Cooldown of 12 seconds.
  • Level 27: MP -20; 8% of Hp used; 562% Damage, Cooldown of 12 seconds.
  • Level 28: MP -20; 7% of Hp used; 568% Damage, Cooldown of 11 seconds.
  • Level 29: MP -20; 6% of Hp used; 574% Damage, Cooldown of 11 seconds.
  • Level 30: MP -20; 5% of Hp used; 580% Damage, Cooldown of 10 seconds.

File:MS Skill Dragon Blood.png

Dragon Blood: Buff your attack power by consuming your own HP.

Dragon Blood effects

Buff your attack power by consuming your own HP.

  • Level 1: MP -12; HP -97 in every 4 seconds, Attack +6 in 10 Seconds.
  • Level 2: MP -12; HP -94 in every 4 seconds, Attack +7 in 20 Seconds.
  • Level 3: MP -14; HP -91 in every 4 seconds, Attack +8 in 30 Seconds.
  • Level 4: MP -14; HP -88 in every 4 seconds, Attack +9 in 40 Seconds.
  • Level 5: MP -14; HP -85 in every 4 seconds, Attack +10 in 50 Seconds.
  • Level 6: MP -16; HP -82 in every 4 seconds, Attack +11 in 60 Seconds.
  • Level 7: MP -16; HP -79 in every 4 seconds, Attack +12 in 70 Seconds.
  • Level 8: MP -16; HP -76 in every 4 seconds, Attack +13 in 80 Seconds.
  • Level 9: MP -18; HP -73 in every 4 seconds, Attack +14 in 90 Seconds.
  • Level 10: MP -18; HP -70 in every 4 seconds, Attack +15 in 100 Seconds.
  • Level 11: MP -18; HP -67 in every 4 seconds, Attack +16 in 110 Seconds.
  • Level 12: MP -20; HP -64 in every 4 seconds, Attack +17 in 120 Seconds.
  • Level 13: MP -20; HP -61 in every 4 seconds, Attack +18 in 130 Seconds.
  • Level 14: MP -20; HP -58 in every 4 seconds, Attack +19 in 140 Seconds.
  • Level 15: MP -22; HP -55 in every 4 seconds, Attack +20 in 150 Seconds.
  • Level 16: MP -22; HP -52 in every 4 seconds, Attack +21 in 160 Seconds.
  • Level 17: MP -22; HP -49 in every 4 seconds, Attack +22 in 170 Seconds.
  • Level 18: MP -24; HP -46 in every 4 seconds, Attack +23 in 180 Seconds.
  • Level 19: MP -24; HP -43 in every 4 seconds, Attack +24 in 190 Seconds.
  • Level 20: MP -24; HP -40 in every 4 seconds, Attack +25 in 200 Seconds.

Fourth Job

Common

Maple Warrior: Increase party's every stats by certain percentage.

Maple Warrior effects

Increase party's every stats by certain percentage.

  • Level 1: MP -10; +1% Base Stats, 30 seconds.
  • Level 2: MP -10; +1% Base Stats, 60 seconds.
  • Level 3: MP -10; +2% Base Stats, 90 seconds.
  • Level 4: MP -10; +2% Base Stats, 120 seconds.
  • Level 5: MP -10; +3% Base Stats, 150 seconds.
  • Level 6: MP -20; +3% Base Stats, 180 seconds.
  • Level 7: MP -20; +4% Base Stats, 210 seconds.
  • Level 8: MP -20; +4% Base Stats, 240 seconds.
  • Level 9: MP -20; +5% Base Stats, 270 seconds.
  • Level 10: MP -20; +5% Base Stats, 300 seconds.
  • Level 11: MP -30; +6% Base Stats, 330 seconds.
  • Level 12: MP -30; +6% Base Stats, 360 seconds.
  • Level 13: MP -30; +7% Base Stats, 390 seconds.
  • Level 14: MP -30; +7% Base Stats, 420 seconds.
  • Level 15: MP -30; +8% Base Stats, 450 seconds.
  • Level 16: MP -40; +8% Base Stats, 480 seconds.
  • Level 17: MP -40; +9% Base Stats, 510 seconds.
  • Level 18: MP -40; +9% Base Stats, 540 seconds.
  • Level 19: MP -40; +10% Base Stats, 570 seconds.
  • Level 20: MP -40; +10% Base Stats, 600 seconds.
  • Level 21: MP -50; +11% Base Stats, 630 seconds.
  • Level 22: MP -50; +11% Base Stats, 660 seconds.
  • Level 23: MP -50; +12% Base Stats, 690 seconds.
  • Level 24: MP -50; +12% Base Stats, 720 seconds.
  • Level 25: MP -50; +13% Base Stats, 750 seconds.
  • Level 26: MP -60; +13% Base Stats, 780 seconds.
  • Level 27: MP -60; +14% Base Stats, 810 seconds.
  • Level 28: MP -60; +14% Base Stats, 840 seconds.
  • Level 29: MP -60; +15% Base Stats, 870 seconds.
  • Level 30: MP -60; +15% Base Stats, 900 seconds.

Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

Hero's Will effects

Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

  • Level 1: MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
  • Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
  • Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
  • Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
  • Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes

Achilles: Permanently increases the weapon defense of one's armor.

Achilles effects

Permanently increases the weapon defense of one's armor.

  • Level 1: Damage taken from enemy -0.5%.
  • Level 2: Damage taken from enemy -1%.
  • Level 3: Damage taken from enemy -1.5%.
  • Level 4: Damage taken from enemy -2%.
  • Level 5: Damage taken from enemy -2.5%.
  • Level 6: Damage taken from enemy -3%.
  • Level 7: Damage taken from enemy -3.5%.
  • Level 8: Damage taken from enemy -4%.
  • Level 9: Damage taken from enemy -4.5%.
  • Level 10: Damage taken from enemy -5%.
  • Level 11: Damage taken from enemy -5.5%.
  • Level 12: Damage taken from enemy -6%.
  • Level 13: Damage taken from enemy -6.5%.
  • Level 14: Damage taken from enemy -7%.
  • Level 15: Damage taken from enemy -7.5%.
  • Level 16: Damage taken from enemy -8%.
  • Level 17: Damage taken from enemy -8.5%.
  • Level 18: Damage taken from enemy -9%.
  • Level 19: Damage taken from enemy -9.5%.
  • Level 20: Damage taken from enemy -10%.
  • Level 21: Damage taken from enemy -10.5%.
  • Level 22: Damage taken from enemy -11%.
  • Level 23: Damage taken from enemy -11.5%.
  • Level 24: Damage taken from enemy -12%.
  • Level 25: Damage taken from enemy -12.5%.
  • Level 26: Damage taken from enemy -13%.
  • Level 27: Damage taken from enemy -13.5%.
  • Level 28: Damage taken from enemy -14%.
  • Level 29: Damage taken from enemy -14.5%.
  • Level 30: Damage taken from enemy -15%.

Stance: With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack.

Stance effects

With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack.

  • Level 1: MP -30; For 10 seconds, prevent from getting knock-backed with success rate 32%.
  • Level 2: MP -30; For 20 seconds, prevent from getting Knock-backed with success rate 34%.
  • Level 3: MP -30; For 30 seconds, prevent from getting Knock-backed with success rate 36%.
  • Level 4: MP -30; For 40 seconds, prevent from getting Knock-backed with success rate 38%.
  • Level 5: MP -35; For 50 seconds, prevent from getting Knock-backed with success rate 40%.
  • Level 6: MP -35; For 60 seconds, prevent from getting Knock-backed with success rate 42%.
  • Level 7: MP -35; For 70 seconds, prevent from getting Knock-backed with success rate 44%.
  • Level 8: MP -35; For 80 seconds, prevent from getting Knock-backed with success rate 46%.
  • Level 9: MP -35; For 90 seconds, prevent from getting Knock-backed with success rate 48%.
  • Level 10: MP -40; For 100 seconds, prevent from getting Knock-backed with success rate 50%.
  • Level 11: MP -40; For 110 seconds, prevent from getting Knock-backed with success rate 52%.
  • Level 12: MP -40; For 120 seconds, prevent from getting Knock-backed with success rate 54%.
  • Level 13: MP -40; For 130 seconds, prevent from getting Knock-backed with success rate 56%.
  • Level 14: MP -40; For 140 seconds, prevent from getting Knock-backed with success rate 58%.
  • Level 15: MP -45; For 150 seconds, prevent from getting Knock-backed with success rate 60%.
  • Level 16: MP -45; For 160 seconds, prevent from getting Knock-backed with success rate 62%.
  • Level 17: MP -45; For 170 seconds, prevent from getting Knock-backed with success rate 64%.
  • Level 18: MP -45; For 180 seconds, prevent from getting Knock-backed with success rate 66%.
  • Level 19: MP -45; For 190 seconds, prevent from getting Knock-backed with success rate 68%.
  • Level 20: MP -50; For 200 seconds, prevent from getting Knock-backed with success rate 70%.
  • Level 21: MP -50; For 210 seconds, prevent from getting Knock-backed with success rate 72%.
  • Level 22: MP -50; For 220 seconds, prevent from getting Knock-backed with success rate 74%.
  • Level 23: MP -50; For 230 seconds, prevent from getting Knock-backed with success rate 76%.
  • Level 24: MP -50; For 240 seconds, prevent from getting Knock-backed with success rate 78%.
  • Level 25: MP -55; For 250 seconds, prevent from getting Knock-backed with success rate 80%.
  • Level 26: MP -55; For 260 seconds, prevent from getting Knock-backed with success rate 82%.
  • Level 27: MP -55; For 270 seconds, prevent from getting Knock-backed with success rate 84%.
  • Level 28: MP -55; For 280 seconds, prevent from getting Knock-backed with success rate 86%.
  • Level 29: MP -55; For 290 seconds, prevent from getting Knock-backed with success rate 88%.
  • Level 30: MP -60; For 300 seconds, prevent from getting Knock-backed with success rate 90%.

Rush: Dashes forward, pushing back up to 15 monsters.

Rush effects

Dashes forward, pushing back up to 15 monsters.

  • Level 1: MP -20; 134% Damage, push off up to 15 monsters.
  • Level 2: MP -20; 138% Damage, push off up to 15 monsters.
  • Level 3: MP -20; 142% Damage, push off up to 15 monsters.
  • Level 4: MP -23; 146% Damage, push off up to 15 monsters.
  • Level 5: MP -23; 150% Damage, push off up to 15 monsters.
  • Level 6: MP -23; 154% Damage, push off up to 15 monsters.
  • Level 7: MP -26; 158% Damage, push off up to 15 monsters.
  • Level 8: MP -26; 162% Damage, push off up to 15 monsters.
  • Level 9: MP -26; 166% Damage, push off up to 15 monsters.
  • Level 10: MP -29; 170% Damage, push off up to 15 monsters.
  • Level 11: MP -29; 174% Damage, push off up to 15 monsters.
  • Level 12: MP -29; 178% Damage, push off up to 15 monsters.
  • Level 13: MP -32; 182% Damage, push off up to 15 monsters.
  • Level 14: MP -32; 186% Damage, push off up to 15 monsters.
  • Level 15: MP -32; 190% Damage, push off up to 15 monsters.
  • Level 16: MP -35; 194% Damage, push off up to 15 monsters.
  • Level 17: MP -35; 198% Damage, push off up to 15 monsters.
  • Level 18: MP -35; 202% Damage, push off up to 15 monsters.
  • Level 19: MP -38; 206% Damage, push off up to 15 monsters.
  • Level 20: MP -38; 210% Damage, push off up to 15 monsters.
  • Level 21: MP -38; 214% Damage, push off up to 15 monsters.
  • Level 22: MP -41; 218% Damage, push off up to 15 monsters.
  • Level 23: MP -41; 222% Damage, push off up to 15 monsters.
  • Level 24: MP -41; 226% Damage, push off up to 15 monsters.
  • Level 25: MP -44; 230% Damage, push off up to 15 monsters.
  • Level 26: MP -44; 234% Damage, push off up to 15 monsters.
  • Level 27: MP -44; 238% Damage, push off up to 15 monsters.
  • Level 28: MP -47; 242% Damage, push off up to 15 monsters.
  • Level 29: MP -47; 246% Damage, push off up to 15 monsters.
  • Level 30: MP -47; 250% Damage, push off up to 15 monsters.

File:MS Skill Monster Magnet.png

Monster Magnet: Pulls up to 6 monsters towards you as you attack them. Pulled monsters have a chance to be Stunned.

Monster Magnet effects

Pulls up to 6 monsters towards you as you attack them. Pulled monsters have a chance to be Stunned.

  • Level 1: MP -10; 26% Damage, 1 second stun.
  • Level 2: MP -10; 32% Damage, 1 second stun.
  • Level 3: MP -10; 38% Damage, 1 second stun.
  • Level 4: MP -10; 44% Damage, 1 second stun.
  • Level 5: MP -12; 50% Damage, 1 second stun.
  • Level 6: MP -12; 56% Damage, 1 second stun.
  • Level 7: MP -12; 62% Damage, 2 seconds stun.
  • Level 8: MP -12; 68% Damage, 2 seconds stun.
  • Level 9: MP -12; 74% Damage, 2 seconds stun.
  • Level 10: MP -14; 80% Damage, 2 seconds stun.
  • Level 11: MP -14; 86% Damage, 2 seconds stun.
  • Level 12: MP -14; 92% Damage, 2 seconds stun.
  • Level 13: MP -14; 98% Damage, 3 seconds stun.
  • Level 14: MP -14; 104% Damage, 3 seconds stun.
  • Level 15: MP -16; 110% Damage, 3 seconds stun.
  • Level 16: MP -16; 116% Damage, 3 seconds stun.
  • Level 17: MP -16; 122% Damage, 3 seconds stun.
  • Level 18: MP -16; 128% Damage, 3 seconds stun.
  • Level 19: MP -16; 134% Damage, 4 seconds stun.
  • Level 20: MP -18; 140% Damage, 4 seconds stun.
  • Level 21: MP -18; 146% Damage, 4 seconds stun.
  • Level 22: MP -18; 152% Damage, 4 seconds stun.
  • Level 23: MP -18; 158% Damage, 4 seconds stun.
  • Level 24: MP -18; 164% Damage, 4 seconds stun.
  • Level 25: MP -20; 170% Damage, 5 seconds stun.
  • Level 26: MP -20; 176% Damage, 5 seconds stun.
  • Level 27: MP -20; 182% Damage, 5 seconds stun.
  • Level 28: MP -20; 188% Damage, 5 seconds stun.
  • Level 29: MP -20; 194% Damage, 5 seconds stun.
  • Level 30: MP -22; 200% Damage, 5 seconds stun.

Hero

Combat Mastery: Ignores a portion of a monster's defense while attacking.

Combat Mastery effects

Ignores a portion of a monster's defense while attacking.

  • Level 1: 4% of defense ignored.
  • Level 2: 8% of defense ignored.
  • Level 3: 12% of defense ignored.
  • Level 4: 16% of defense ignored.
  • Level 5: 20% of defense ignored.
  • Level 6: 24% of defense ignored.
  • Level 7: 28% of defense ignored.
  • Level 8: 32% of defense ignored.
  • Level 9: 36% of defense ignored.
  • Level 10: 40% of defense ignored.

File:MS Skill Brave Slash.png

Brave Slash: Deal 3 consecutive attacks on multiple enemies in front of you.

Brave Slash effects

Deal 3 consecutive attacks on multiple enemies in front of you.

  • Level 1: MP -16; 152% Damage, 3 Monsters.
  • Level 2: MP -16; 154% Damage, 3 Monsters.
  • Level 3: MP -16; 156% Damage, 3 Monsters.
  • Level 4: MP -16; 158% Damage, 3 Monsters.
  • Level 5: MP -16; 160% Damage, 3 Monsters.
  • Level 6: MP -16; 162% Damage, 3 Monsters.
  • Level 7: MP -16; 164% Damage, 3 Monsters.
  • Level 8: MP -16; 166% Damage, 3 Monsters.
  • Level 9: MP -16; 168% Damage, 3 Monsters.
  • Level 10: MP -16; 170% Damage, 3 Monsters.
  • Level 11: MP -24; 172% Damage, 3 Monsters.
  • Level 12: MP -24; 174% Damage, 3 Monsters.
  • Level 13: MP -24; 176% Damage, 3 Monsters.
  • Level 14: MP -24; 178% Damage, 3 Monsters.
  • Level 15: MP -24; 180% Damage, 3 Monsters.
  • Level 16: MP -24; 182% Damage, 3 Monsters.
  • Level 17: MP -24; 184% Damage, 3 Monsters.
  • Level 18: MP -24; 186% Damage, 3 Monsters.
  • Level 19: MP -24; 188% Damage, 3 Monsters.
  • Level 20: MP -24; 190% Damage, 3 Monsters.
  • Level 21: MP -30; 192% Damage, 3 Monsters.
  • Level 22: MP -30; 194% Damage, 3 Monsters.
  • Level 23: MP -30; 196% Damage, 3 Monsters.
  • Level 24: MP -30; 198% Damage, 3 Monsters.
  • Level 25: MP -30; 200% Damage, 3 Monsters.
  • Level 26: MP -29; 202% Damage, 3 Monsters.
  • Level 27: MP -28; 204% Damage, 3 Monsters.
  • Level 28: MP -27; 206% Damage, 3 Monsters.
  • Level 29: MP -26; 208% Damage, 3 Monsters.
  • Level 30: MP -25; 210% Damage, 3 Monsters.

Advanced Combo: Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.

Advanced Combo effects

Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.

  • Level 1: 5% Damage per Orb, at 5 orb charge possible. 22% chance of dual combo charge.
  • Level 2: 5% Damage per Orb, at 5 orb charge possible. 24% chance of dual combo charge.
  • Level 3: 5% Damage per Orb, at 5 orb charge possible. 26% chance of dual combo charge.
  • Level 4: 5% Damage per Orb, at 5 orb charge possible. 28% chance of dual combo charge.
  • Level 5: 5% Damage per Orb, at 5 orb charge possible. 30% chance of dual combo charge.
  • Level 6: 6% Damage per Orb, at 6 orb charge possible. 32% chance of dual combo charge.
  • Level 7: 6% Damage per Orb, at 6 orb charge possible. 34% chance of dual combo charge.
  • Level 8: 6% Damage per Orb, at 6 orb charge possible. 36% chance of dual combo charge.
  • Level 9: 6% Damage per Orb, at 6 orb charge possible. 38% chance of dual combo charge.
  • Level 10: 6% Damage per Orb, at 6 orb charge possible. 40% chance of dual combo charge.
  • Level 11: 6% Damage per Orb, at 6 orb charge possible. 42% chance of dual combo charge.
  • Level 12: 7% Damage per Orb, at 7 orb charge possible. 44% chance of dual combo charge.
  • Level 13: 7% Damage per Orb, at 7 orb charge possible. 46% chance of dual combo charge.
  • Level 14: 7% Damage per Orb, at 7 orb charge possible. 48% chance of dual combo charge.
  • Level 15: 7% Damage per Orb, at 7 orb charge possible. 50% chance of dual combo charge.
  • Level 16: 7% Damage per Orb, at 7 orb charge possible. 52% chance of dual combo charge.
  • Level 17: 7% Damage per Orb, at 7 orb charge possible. 54% chance of dual combo charge.
  • Level 18: 8% Damage per Orb, at 8 orb charge possible. 56% chance of dual combo charge.
  • Level 19: 8% Damage per Orb, at 8 orb charge possible. 58% chance of dual combo charge.
  • Level 20: 8% Damage per Orb, at 8 orb charge possible. 60% chance of dual combo charge.
  • Level 21: 8% Damage per Orb, at 8 orb charge possible. 62% chance of dual combo charge.
  • Level 22: 8% Damage per Orb, at 8 orb charge possible. 64% chance of dual combo charge.
  • Level 23: 8% Damage per Orb, at 8 orb charge possible. 66% chance of dual combo charge.
  • Level 24: 9% Damage per Orb, at 9 orb charge possible. 68% chance of dual combo charge.
  • Level 25: 9% Damage per Orb, at 9 orb charge possible. 70% chance of dual combo charge.
  • Level 26: 9% Damage per Orb, at 9 orb charge possible. 72% chance of dual combo charge.
  • Level 27: 9% Damage per Orb, at 9 orb charge possible. 74% chance of dual combo charge.
  • Level 28: 9% Damage per Orb, at 9 orb charge possible. 76% chance of dual combo charge.
  • Level 29: 9% Damage per Orb, at 9 orb charge possible. 78% chance of dual combo charge.
  • Level 30: 10% Damage per Orb, at 10 orb charge possible. 80% chance of dual combo charge.

Enrage: In your rage, you hone in specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs.

Enrage effects

In your rage, you hone in specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs.

  • Level 1: MP -14; 2% Damage increase towards lock on monster for 64 seconds.
  • Level 2: MP -14; 4% Damage increase towards lock on monster for 68 seconds.
  • Level 3: MP -15; 6% Damage increase towards lock on monster for 72 seconds.
  • Level 4: MP -15; 8% Damage increase towards lock on monster for 76 seconds.
  • Level 5: MP -15; 10% Damage increase towards lock on monster for 80 seconds.
  • Level 6: MP -16; 12% Damage increase towards lock on monster for 84 seconds.
  • Level 7: MP -16; 14% Damage increase towards lock on monster for 88 seconds.
  • Level 8: MP -16; 16% Damage increase towards lock on monster for 92 seconds.
  • Level 9: MP -17; 18% Damage increase towards lock on monster for 96 seconds.
  • Level 10: MP -17; 20% Damage increase towards lock on monster for 100 seconds.
  • Level 11: MP -17; 22% Damage increase towards lock on monster for 104 seconds.
  • Level 12: MP -18; 24% Damage increase towards lock on monster for 108 seconds.
  • Level 13: MP -18; 26% Damage increase towards lock on monster for 112 seconds.
  • Level 14: MP -18; 28% Damage increase towards lock on monster for 116 seconds.
  • Level 15: MP -19; 30% Damage increase towards lock on monster for 120 seconds.
  • Level 16: MP -19; 32% Damage increase towards lock on monster for 124 seconds.
  • Level 17: MP -19; 34% Damage increase towards lock on monster for 128 seconds.
  • Level 18: MP -20; 36% Damage increase towards lock on monster for 132 seconds.
  • Level 19: MP -20; 38% Damage increase towards lock on monster for 136 seconds.
  • Level 20: MP -20; 40% Damage increase towards lock on monster for 140 seconds.
  • Level 21: MP -21; 42% Damage increase towards lock on monster for 144 seconds.
  • Level 22: MP -21; 44% Damage increase towards lock on monster for 148 seconds.
  • Level 23: MP -21; 46% Damage increase towards lock on monster for 152 seconds.
  • Level 24: MP -22; 48% Damage increase towards lock on monster for 156 seconds.
  • Level 25: MP -22; 50% Damage increase towards lock on monster for 160 seconds.
  • Level 26: MP -22; 52% Damage increase towards lock on monster for 164 seconds.
  • Level 27: MP -23; 54% Damage increase towards lock on monster for 168 seconds.
  • Level 28: MP -23; 56% Damage increase towards lock on monster for 172 seconds.
  • Level 29: MP -23; 58% Damage increase towards lock on monster for 176 seconds.
  • Level 30: MP -24; 60% Damage increase towards lock on monster for 180 seconds.

Paladin

File:MS Skill Blocking.png

Guardian: Increases your tolerance to all attribute attacks and abnormal statuses. Also has a chance to block enemy attacks when you're equipped with a shield. When you block close-range attacks, you Stun the attacker.

Guardian effects

Increases your tolerance to all attribute attacks and abnormal statuses. Also has a chance to block enemy attacks when you're equipped with a shield. When you block close-range attacks, you Stun the attacker.

  • Level 1: 11% chance of blocking attack with 1% resistance to all properties at 2 second stun if block is successful.
  • Level 2: 12% chance of blocking attack with 2% resistance to all properties at 2 second stun if block is successful.
  • Level 3: 13% chance of blocking attack with 3% resistance to all properties at 2 second stun if block is successful.
  • Level 4: 14% chance of blocking attack with 4% resistance to all properties at 2 second stun if block is successful.
  • Level 5: 15% chance of blocking attack with 5% resistance to all properties at 2 second stun if block is successful.
  • Level 6: 16% chance of blocking attack with 6% resistance to all properties at 2 second stun if block is successful.
  • Level 7: 17% chance of blocking attack with 7% resistance to all properties at 2 second stun if block is successful.
  • Level 8: 18% chance of blocking attack with 8% resistance to all properties at 2 second stun if block is successful.
  • Level 9: 19% chance of blocking attack with 9% resistance to all properties at 2 second stun if block is successful.
  • Level 10: 20% chance of blocking attack with 10% resistance to all properties at 2 second stun if block is successful.
  • Level 11: 21% chance of blocking attack with 11% resistance to all properties at 4 second stun if block is successful.
  • Level 12: 22% chance of blocking attack with 12% resistance to all properties at 4 second stun if block is successful.
  • Level 13: 23% chance of blocking attack with 13% resistance to all properties at 4 second stun if block is successful.
  • Level 14: 24% chance of blocking attack with 14% resistance to all properties at 4 second stun if block is successful.
  • Level 15: 25% chance of blocking attack with 15% resistance to all properties at 4 second stun if block is successful.
  • Level 16: 26% chance of blocking attack with 16% resistance to all properties at 4 second stun if block is successful.
  • Level 17: 27% chance of blocking attack with 17% resistance to all properties at 4 second stun if block is successful.
  • Level 18: 28% chance of blocking attack with 18% resistance to all properties at 4 second stun if block is successful.
  • Level 19: 29% chance of blocking attack with 19% resistance to all properties at 4 second stun if block is successful.
  • Level 20: 30% chance of blocking attack with 20% resistance to all properties at 4 second stun if block is successful.
  • Level 21: 31% chance of blocking attack with 21% resistance to all properties at 6 second stun if block is successful.
  • Level 22: 32% chance of blocking attack with 22% resistance to all properties at 6 second stun if block is successful.
  • Level 23: 33% chance of blocking attack with 23% resistance to all properties at 6 second stun if block is successful.
  • Level 24: 34% chance of blocking attack with 24% resistance to all properties at 6 second stun if block is successful.
  • Level 25: 35% chance of blocking attack with 25% resistance to all properties at 6 second stun if block is successful.
  • Level 26: 36% chance of blocking attack with 26% resistance to all properties at 6 second stun if block is successful.
  • Level 27: 37% chance of blocking attack with 27% resistance to all properties at 6 second stun if block is successful.
  • Level 28: 38% chance of blocking attack with 28% resistance to all properties at 6 second stun if block is successful.
  • Level 29: 39% chance of blocking attack with 29% resistance to all properties at 6 second stun if block is successful.
  • Level 30: 40% chance of blocking attack with 30% resistance to all properties at 6 second stun if block is successful.

Blast: Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster.

Blast effects

Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster.

  • Level 1: MP -15; 222% Damage, ignore monsters defense at 6%, 21% chance of critical damage with 1% instant death.
  • Level 2: MP -15; 224% Damage, ignore monsters defense at 6%, 22% chance of critical damage with 1% instant death.
  • Level 3: MP -15; 226% Damage, ignore monsters defense at 7%, 23% chance of critical damage with 1% instant death.
  • Level 4: MP -16; 228% Damage, ignore monsters defense at 7%, 24% chance of critical damage with 2% instant death.
  • Level 5: MP -16; 230% Damage, ignore monsters defense at 8%, 25% chance of critical damage with 2% instant death.
  • Level 6: MP -16; 232% Damage, ignore monsters defense at 8%, 26% chance of critical damage with 2% instant death.
  • Level 7: MP -17; 234% Damage, ignore monsters defense at 9%, 27% chance of critical damage with 3% instant death.
  • Level 8: MP -17; 236% Damage, ignore monsters defense at 9%, 28% chance of critical damage with 3% instant death.
  • Level 9: MP -17; 238% Damage, ignore monsters defense at 10%, 29% chance of critical damage with 3% instant death.
  • Level 10: MP -18; 240% Damage, ignore monsters defense at 10%, 30% chance of critical damage with 4% instant death.
  • Level 11: MP -18; 242% Damage, ignore monsters defense at 11%, 31% chance of critical damage with 4% instant death.
  • Level 12: MP -18; 244% Damage, ignore monsters defense at 11%, 32% chance of critical damage with 4% instant death.
  • Level 13: MP -19; 246% Damage, ignore monsters defense at 12%, 33% chance of critical damage with 5% instant death.
  • Level 14: MP -19; 248% Damage, ignore monsters defense at 12%, 34% chance of critical damage with 5% instant death.
  • Level 15: MP -19; 250% Damage, ignore monsters defense at 13%, 35% chance of critical damage with 5% instant death.
  • Level 16: MP -20; 252% Damage, ignore monsters defense at 13%, 36% chance of critical damage with 6% instant death.
  • Level 17: MP -20; 254% Damage, ignore monsters defense at 14%, 37% chance of critical damage with 6% instant death.
  • Level 18: MP -20; 256% Damage, ignore monsters defense at 14%, 38% chance of critical damage with 6% instant death.
  • Level 19: MP -21; 258% Damage, ignore monsters defense at 15%, 39% chance of critical damage with 7% instant death.
  • Level 20: MP -21; 260% Damage, ignore monsters defense at 15%, 40% chance of critical damage with 7% instant death.
  • Level 21: MP -21; 262% Damage, ignore monsters defense at 16%, 41% chance of critical damage with 7% instant death.
  • Level 22: MP -22; 264% Damage, ignore monsters defense at 16%, 42% chance of critical damage with 8% instant death.
  • Level 23: MP -22; 266% Damage, ignore monsters defense at 17%, 43% chance of critical damage with 8% instant death.
  • Level 24: MP -22; 268% Damage, ignore monsters defense at 17%, 44% chance of critical damage with 8% instant death.
  • Level 25: MP -23; 270% Damage, ignore monsters defense at 18%, 45% chance of critical damage with 9% instant death.
  • Level 26: MP -23; 272% Damage, ignore monsters defense at 18%, 46% chance of critical damage with 9% instant death.
  • Level 27: MP -23; 274% Damage, ignore monsters defense at 19%, 47% chance of critical damage with 9% instant death.
  • Level 28: MP -24; 276% Damage, ignore monsters defense at 19%, 48% chance of critical damage with 10% instant death.
  • Level 29: MP -24; 278% Damage, ignore monsters defense at 20%, 49% chance of critical damage with 10% instant death.
  • Level 30: MP -24; 280% Damage, ignore monsters defense at 20%, 50% chance of critical damage with 10% instant death.

File:MS Skill Holy Charge.png

Holy Charge: Empowers your weapon with the power of Sanctity. Deactivates when the duration has worn off.

Holy Charge effects

Empowers your weapon with the power of Sanctity. Deactivates when the duration has worn off.

  • Level 1: MP -25; 15 seconds at +16% Damage by Holy Charge.
  • Level 2: MP -25; 30 seconds at +17% Damage by Holy Charge.
  • Level 3: MP -25; 45 seconds at +18% Damage by Holy Charge.
  • Level 4: MP -25; 60 seconds at +19% Damage by Holy Charge.
  • Level 5: MP -25; 75 seconds at +20% Damage by Holy Charge.
  • Level 6: MP -25; 90 seconds at +21% Damage by Holy Charge.
  • Level 7: MP -25; 105 seconds at +22% Damage by Holy Charge.
  • Level 8: MP -30; 120 seconds at +23% Damage by Holy Charge.
  • Level 9: MP -30; 135 seconds at +24% Damage by Holy Charge.
  • Level 10: MP -30; 150 seconds at +25% Damage by Holy Charge.
  • Level 11: MP -30; 165 seconds at +26% Damage by Holy Charge.
  • Level 12: MP -30; 180 seconds at +27% Damage by Holy Charge.
  • Level 13: MP -30; 195 seconds at +28% Damage by Holy Charge.
  • Level 14: MP -30; 210 seconds at +29% Damage by Holy Charge.
  • Level 15: MP -35; 225 seconds at +30% Damage by Holy Charge.
  • Level 16: MP -35; 240 seconds at +31% Damage by Holy Charge.
  • Level 17: MP -35; 255 seconds at +32% Damage by Holy Charge.
  • Level 18: MP -35; 270 seconds at +33% Damage by Holy Charge.
  • Level 19: MP -35; 285 seconds at +34% Damage by Holy Charge.
  • Level 20: MP -35; 300 seconds at +35% Damage by Holy Charge.

File:MS Skill Blessing Armor.png

Divine Shield: Generates a protective shield when hit that #cabsorbs damage up to 5 times and increases Weapon Attack. The protective shield lasts for 60 seconds and cannot be generated again for a fixed period of time once activated.

Divine Shield effects

Generates a protective shield when hit that #cabsorbs damage up to 5 times and increases Weapon Attack. The protective shield lasts for 60 seconds and cannot be generated again for a fixed period of time once activated.

  • Level 1: For 60 seconds, +12 Weapon Attack, ignore a monster attack at a 2% chance up to 1 time.
  • Level 2: For 60 seconds, +14 Weapon Attack, ignore a monster attack at a 4% chance up to 1 time.
  • Level 3: For 60 seconds, +16 Weapon Attack, ignore a monster attack at a 6% chance up to 2 time.
  • Level 4: For 60 seconds, +18 Weapon Attack, ignore a monster attack at a 8% chance up to 2 time.
  • Level 5: For 60 seconds, +20 Weapon Attack, ignore a monster attack at a 10% chance up to 3 time.
  • Level 6: For 60 seconds, +22 Weapon Attack, ignore a monster attack at a 12% chance up to 3 time.
  • Level 7: For 60 seconds, +24 Weapon Attack, ignore a monster attack at a 14% chance up to 4 time.
  • Level 8: For 60 seconds, +26 Weapon Attack, ignore a monster attack at a 16% chance up to 4 time.
  • Level 9: For 60 seconds, +28 Weapon Attack, ignore a monster attack at a 18% chance up to 5 time.
  • Level 10: For 60 seconds, +30 Weapon Attack, ignore a monster attack at a 20% chance up to 5 time.

File:MS Skill Advanced Charge Blow.png

Advanced Charge Blow: Increases the damage of Charge Blow as well as the number of monsters hit by it. Improves Weapon Mastery when charged.

Advanced Charge Blow effects

Increases the damage of Charge Blow as well as the number of monsters hit by it. Improves Weapon Mastery when charged.

  • Requires Level 30 Charge Blow.
  • Only works with an active charge enabled.
  • Level 1: 370% Damage, hits up to 5 monsters with 52% mastery.
  • Level 2: 380% Damage, hits up to 5 monsters with 54% mastery.
  • Level 3: 390% Damage, hits up to 5 monsters with 56% mastery.
  • Level 4: 400% Damage, hits up to 5 monsters with 58% mastery.
  • Level 5: 410% Damage, hits up to 5 monsters with 60% mastery.
  • Level 6: 420% Damage, hits up to 6 monsters with 62% mastery.
  • Level 7: 430% Damage, hits up to 6 monsters with 64% mastery.
  • Level 8: 440% Damage, hits up to 6 monsters with 66% mastery.
  • Level 9: 450% Damage, hits up to 6 monsters with 68% mastery.
  • Level 10: 460% Damage, hits up to 6 monsters with 70% mastery.

Heaven's Hammer: Strikes the ground with a huge hammer to attack up to 15 monsters.

Heaven's Hammer effects

Strikes the ground with a huge hammer to attack up to 15 monsters.

  • Level 1: MP -31; Damage 820%, time required between skills 330 seconds.
  • Level 2: MP -32; Damage 840%, time required between skills 320 seconds.
  • Level 3: MP -33; Damage 860%, time required between skills 310 seconds.
  • Level 4: MP -34; Damage 880%, time required between skills 300 seconds.
  • Level 5: MP -35; Damage 900%, time required between skills 290 seconds.
  • Level 6: MP -36; Damage 920%, time required between skills 280 seconds.
  • Level 7: MP -37; Damage 940%, time required between skills 270 seconds.
  • Level 8: MP -38; Damage 960%, time required between skills 260 seconds.
  • Level 9: MP -39; Damage 980%, time required between skills 250 seconds.
  • Level 10: MP -40; Damage 1000%, time required between skills 240 seconds.
  • Level 11: MP -41; Damage 1020%, time required between skills 230 seconds.
  • Level 12: MP -42; Damage 1040%, time required between skills 220 seconds.
  • Level 13: MP -43; Damage 1060%, time required between skills 210 seconds.
  • Level 14: MP -44; Damage 1080%, time required between skills 200 seconds.
  • Level 15: MP -45; Damage 1100%, time required between skills 190 seconds.
  • Level 16: MP -46; Damage 1120%, time required between skills 180 seconds.
  • Level 17: MP -47; Damage 1140%, time required between skills 170 seconds.
  • Level 18: MP -48; Damage 1160%, time required between skills 160 seconds.
  • Level 19: MP -49; Damage 1180%, time required between skills 150 seconds.
  • Level 20: MP -50; Damage 1200%, time required between skills 140 seconds.
  • Level 21: MP -51; Damage 1220%, time required between skills 130 seconds.
  • Level 22: MP -52; Damage 1240%, time required between skills 120 seconds.
  • Level 23: MP -53; Damage 1260%, time required between skills 110 seconds.
  • Level 24: MP -54; Damage 1280%, time required between skills 100 seconds.
  • Level 25: MP -55; Damage 1300%, time required between skills 90 seconds.
  • Level 26: MP -56; Damage 1320%, time required between skills 80 seconds.
  • Level 27: MP -57; Damage 1340%, time required between skills 70 seconds.
  • Level 28: MP -58; Damage 1360%, time required between skills 60 seconds.
  • Level 29: MP -59; Damage 1380%, time required between skills 50 seconds.
  • Level 30: MP -60; Damage 1400%, time required between skills 40 seconds.

Dark Knight

File:MS Skill Beholder.png

Beholder: The dark spirit is summoned from within you. Your weapon mastery is increased by the presence of the dark spirit.

Beholder effects

The dark spirit is summoned from within you. Your weapon mastery is increased by the presence of the dark spirit.

  • Level 1: MP -114; 11 minute duration of the darkness with additional 2% mastery.
  • Level 2: MP -108; 12 minute duration of the darkness with additional 4% mastery.
  • Level 3: MP -102; 13 minute duration of the darkness with additional 6% mastery.
  • Level 4: MP -96; 14 minute duration of the darkness with additional 8% mastery.
  • Level 5: MP -90; 15 minute duration of the darkness with additional 10% mastery.
  • Level 6: MP -84; 16 minute duration of the darkness with additional 12% mastery.
  • Level 7: MP -78; 17 minute duration of the darkness with additional 14% mastery.
  • Level 8: MP -72; 18 minute duration of the darkness with additional 16% mastery.
  • Level 9: MP -66; 19 minute duration of the darkness with additional 18% mastery.
  • Level 10: MP -60; 20 minute duration of the darkness with additional 20% mastery.

File:MS Skill Beholder Healing.png

Aura of the Beholder: The black spirit periodically restores Dark Knight's HP.

Aura of the Beholder effects

The black spirit periodically restores Dark Knight's HP.

  • Level 1: Recover 120 HP every 9 seconds.
  • Level 2: Recover 140 HP every 9 seconds.
  • Level 3: Recover 160 HP every 9 seconds.
  • Level 4: Recover 180 HP every 8 seconds.
  • Level 5: Recover 200 HP every 8 seconds.
  • Level 6: Recover 220 HP every 8 seconds.
  • Level 7: Recover 240 HP every 8 seconds.
  • Level 8: Recover 260 HP every 7 seconds.
  • Level 9: Recover 280 HP every 7 seconds.
  • Level 10: Recover 300 HP every 7 seconds.
  • Level 11: Recover 320 HP every 7 seconds.
  • Level 12: Recover 340 HP every 6 seconds.
  • Level 13: Recover 360 HP every 6 seconds.
  • Level 14: Recover 380 HP every 6 seconds.
  • Level 15: Recover 400 HP every 6 seconds.
  • Level 16: Recover 420 HP every 5 seconds.
  • Level 17: Recover 440 HP every 5 seconds.
  • Level 18: Recover 460 HP every 5 seconds.
  • Level 19: Recover 480 HP every 5 seconds.
  • Level 20: Recover 500 HP every 4 seconds.

File:MS Skill Beholder Enchantment.png

Hex of the Beholder: The black spirit periodically buffs up the Dark Knight.

Hex of the Beholder effects

The black spirit periodically buffs up the Dark Knight.

  • Level 1: Casts buff every 24 seconds. 24 second duration, +5 Physical Attack, Physical Defense +15, Magic Defense +15, Accuracy +6, +6 Evade.
  • Level 2: Casts buff every 24 seconds. 28 second duration, +8 Physical Attack, Physical Defense +30, Magic Defense +30, Accuracy +12, +12 Evade.
  • Level 3: Casts buff every 24 seconds. 32 second duration, +8 Physical Attack, Physical Defense +45, Magic Defense +45, Accuracy +18, +18 Evade.
  • Level 4: Casts buff every 20 seconds. 36 second duration, +11 Physical Attack, Physical Defense +60, Magic Defense +60, Accuracy +24, +24 Evade.
  • Level 5: Casts buff every 20 seconds. 40 second duration, +11 Physical Attack, Physical Defense +75, Magic Defense +75, Accuracy +30, +30 Evade.
  • Level 6: Casts buff every 20 seconds. 44 second duration, +14 Physical Attack, Physical Defense +90, Magic Defense +90, Accuracy +36, +36 Evade.
  • Level 7: Casts buff every 20 seconds. 48 second duration, +14 Physical Attack, Physical Defense +105, Magic Defense +105, Accuracy +42, +42 Evade.
  • Level 8: Casts buff every 16 seconds. 52 second duration, +17 Physical Attack, Physical Defense +120, Magic Defense +120, Accuracy +48, +48 Evade.
  • Level 9: Casts buff every 16 seconds. 56 second duration, +17 Physical Attack, Physical Defense +135, Magic Defense +135, Accuracy +54, +54 Evade.
  • Level 10: Casts buff every 16 seconds. 60 second duration, +20 Physical Attack, Physical Defense +150, Magic Defense +150, Accuracy +60, +60 Evade.
  • Level 11: Casts buff every 16 seconds. 64 second duration, +20 Physical Attack, Physical Defense +165, Magic Defense +165, Accuracy +66, +66 Evade.
  • Level 12: Casts buff every 12 seconds. 68 second duration, +23 Physical Attack, Physical Defense +180, Magic Defense +180, Accuracy +72, +72 Evade.
  • Level 13: Casts buff every 12 seconds. 72 second duration, +23 Physical Attack, Physical Defense +195, Magic Defense +195, Accuracy +78, +78 Evade.
  • Level 14: Casts buff every 12 seconds. 76 second duration, +26 Physical Attack, Physical Defense +210, Magic Defense +210, Accuracy +84, +84 Evade.
  • Level 15: Casts buff every 12 seconds. 80 second duration, +26 Physical Attack, Physical Defense +225, Magic Defense +225, Accuracy +90, +90 Evade.
  • Level 16: Casts buff every 8 seconds. 84 second duration, +29 Physical Attack, Physical Defense +240, Magic Defense +240, Accuracy +96, +96 Evade.
  • Level 17: Casts buff every 8 seconds. 88 second duration, +29 Physical Attack, Physical Defense +255, Magic Defense +255, Accuracy +102, +102 Evade.
  • Level 18: Casts buff every 8 seconds. 92 second duration, +32 Physical Attack, Physical Defense +270, Magic Defense +270, Accuracy +108, +108 Evade.
  • Level 19: Casts buff every 8 seconds. 96 second duration, +32 Physical Attack, Physical Defense +285, Magic Defense +285, Accuracy +114, +114 Evade.
  • Level 20: Casts buff every 4 seconds. 100 second duration, +35 Physical Attack, Physical Defense +300, Magic Defense +300, Accuracy +120, +120 Evade.

File:MS Skill Beholder's Revenge.png

Hex of the Beholder: When hit, the Black Spirit has a chance to deal a counterattack.

Hex of the Beholder effects

When hit, the Black Spirit has a chance to deal a counterattack.

  • Level 1: 100% chance of counter attack at 520% damage every 10 seconds.
  • Level 2: 100% chance of counter attack at 540% damage every 9 seconds.
  • Level 3: 100% chance of counter attack at 560% damage every 9 seconds.
  • Level 4: 100% chance of counter attack at 580% damage every 8 seconds.
  • Level 5: 100% chance of counter attack at 600% damage every 8 seconds.
  • Level 6: 100% chance of counter attack at 620% damage every 7 seconds.
  • Level 7: 100% chance of counter attack at 640% damage every 7 seconds.
  • Level 8: 100% chance of counter attack at 660% damage every 6 seconds.
  • Level 9: 100% chance of counter attack at 680% damage every 6 seconds.
  • Level 10: 100% chance of counter attack at 700% damage every 5 seconds.

File:MS Skill Berserk.png

Berserk: When your HP surpasses a set amount, the dormant spirit within you awakens to increase your damage. Also increases the the Dragon Buster's attack count by 1.

Berserk effects

When your HP surpasses a set amount, the dormant spirit within you awakens to increase your damage. Also increases the the Dragon Buster's attack count by 1.

  • Level 1: When HP is above 78%, attack is enhanced +31% damage with 1 buster attack.
  • Level 2: When HP is above 76%, attack is enhanced +32% damage with 1 buster attack.
  • Level 3: When HP is above 74%, attack is enhanced +33% damage with 1 buster attack.
  • Level 4: When HP is above 72%, attack is enhanced +34% damage with 1 buster attack.
  • Level 5: When HP is above 70%, attack is enhanced +35% damage with 1 buster attack.
  • Level 6: When HP is above 68%, attack is enhanced +36% damage with 1 buster attack.
  • Level 7: When HP is above 66%, attack is enhanced +37% damage with 1 buster attack.
  • Level 8: When HP is above 64%, attack is enhanced +38% damage with 1 buster attack.
  • Level 9: When HP is above 62%, attack is enhanced +39% damage with 1 buster attack.
  • Level 10: When HP is above 60%, attack is enhanced +40% damage with 1 buster attack.
  • Level 11: When HP is above 58%, attack is enhanced +41% damage with 1 buster attack.
  • Level 12: When HP is above 56%, attack is enhanced +42% damage with 1 buster attack.
  • Level 13: When HP is above 54%, attack is enhanced +43% damage with 1 buster attack.
  • Level 14: When HP is above 52%, attack is enhanced +44% damage with 1 buster attack.
  • Level 15: When HP is above 50%, attack is enhanced +45% damage with 1 buster attack.
  • Level 16: When HP is above 48%, attack is enhanced +46% damage with 1 buster attack.
  • Level 17: When HP is above 46%, attack is enhanced +47% damage with 1 buster attack.
  • Level 18: When HP is above 44%, attack is enhanced +48% damage with 1 buster attack.
  • Level 19: When HP is above 42%, attack is enhanced +49% damage with 1 buster attack.
  • Level 20: When HP is above 40%, attack is enhanced +50% damage with 1 buster attack.
  • Level 21: When HP is above 38%, attack is enhanced +51% damage with 1 buster attack.
  • Level 22: When HP is above 36%, attack is enhanced +52% damage with 1 buster attack.
  • Level 23: When HP is above 34%, attack is enhanced +53% damage with 1 buster attack.
  • Level 24: When HP is above 32%, attack is enhanced +54% damage with 1 buster attack.
  • Level 25: When HP is above 30%, attack is enhanced +55% damage with 1 buster attack.
  • Level 26: When HP is above 28%, attack is enhanced +56% damage with 1 buster attack.
  • Level 27: When HP is above 26%, attack is enhanced +57% damage with 1 buster attack.
  • Level 28: When HP is above 24%, attack is enhanced +58% damage with 1 buster attack.
  • Level 29: When HP is above 22%, attack is enhanced +59% damage with 1 buster attack.
  • Level 30: When HP is above 20%, attack is enhanced +60% damage with 1 buster attack.