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Revision as of 04:39, 16 October 2016 by 115.66.122.74 (talk) (→‎Flag Race Noblesse Skills: fix description)
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Guild skills can be obtained when guild levels up. Guild level can be gained when enough contribution points are made. Every guild level gained will award 2 SP. Only the Guild Master can add the points into the skills. There are 2 types of contribution currency: Guild Points (GP) and Individual Guild Points. (IGP) For every 10 contribution that you made, 3 GP will go to the guild while 7 IGP will go to you. IGP-based skills only affect the user while GP-based skills are only usable by the Guild Master and affects the whole guild. Max Guild Level: 25 (50 SP)

Levelling
Current Guild Level Contribution needed to level Total Contribution needed
1 15,000 15,000
2 45,000 60,000
3 75,000 135,000
4 105,000 240,000
5 135,000 375,000
6 165,000 540,000
7 195,000 735,000
8 225,000 960,000
9 255,000 1,215,000
10 285,000 1,500,000
11 315,000 1,815,000
12 345,000 2,160,000
13 375,000 2,535,000
14 405,000 2,940,000
15 435,000 3,375,000
16 465,000 3,840,000
17 495,000 4,335,000
18 525,000 4,860,000
19 555,000 5,415,000
20 585,000 6,000,000
21 615,000 6,615,000
22 645,000 7,260,000
23 675,000 7,935,000
24 705,000 8,640,000
25 N/A 8,640,000

Tier 1

SP invested in previous tiers must be 0 or more to add any skill in this tier.

File:MS Skill Spotting Small Change.png

Spotting Small Change: Increase the amount of mesos gained from monster drops by a set amount. The bonus mesos obtained are listed as a separate line from the base amount.

Spotting Small Change effects

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  • Level 1: Mesos +2
  • Level 2: Mesos +4
  • Level 3: Mesos +6
  • Level 4: Mesos +8

File:MS Skill Don't Fear Death.png

Don't Fear Death: Decrease EXP loss due to death, multiplicatively.

Don't Fear Death effects

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  • Level 1: Death EXP -2%
  • Level 2: Death EXP -3%
  • Level 3: Death EXP -4%
  • Level 4: Death EXP -5%

File:MS Skill Guild Support.png

Guild Support: Every Monday, everyone in the guild are provided with G-Potions that heal full HP and MP (up till 99,999 HP) as well as Guild Guidance buffs which increases Weapon Attack and Magic Attack by 20 for 30 minutes for all players in the same map as the user. Items expire after 144 hours (6 Days) since the time which you obtained them.

Guild Support effects

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  • Level 1: 15 G-Potions, 5 Guild Guidance
  • Level 2: 30 G-Potions, 10 Guild Guidance
  • Level 3: 45 G-Potions, 15 Guild Guidance
  • Level 4: 60 G-Potions, 20 Guild Guidance

Tier 2

SP invested in previous tiers must be 8 or more to add any skills in this tier.

File:MS Skill On My Way.png

On My Way: Teleports to a guild member in the same channel of your choice.

On My Way effects

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  • Level 1: Use 1800 IGP to teleport, 5 hours cooldown
  • Level 2: Use 1600 IGP to teleport, 4 hours cooldown
  • Level 3: Use 1400 IGP to teleport, 3 hours cooldown

File:MS Skill More Party Play.png

More Party Play: Decrease the play count of Cross World Party Quests (like as if you did not play the rounds at all) by a set amount. Only use the skill when you have completed the daily quest.

More Party Play effects

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  • Level 1: Cross World PQ Play count +1, cooldown 20 hours
  • Level 2: Cross World PQ Play count +2, cooldown 20 hours
  • Level 3: Cross World PQ Play count +3, cooldown 20 hours

Tier 3

SP invested in previous tiers must be 16 or more to add any skills in this tier.

File:MS Skill Merchandising.png

Merchandising: Buy items from NPC at a cheaper price. (While the skill description says that you can sell back to the NPC at a higher price, it actually does not increase the resell price.) Does not apply to items which has a resale price of 70% or more of the purchase price. Requires Level 4 Small Change.

Merchandising effects

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  • Level 1: Purchase price -1%
  • Level 2: Purchase price -2%
  • Level 3: Purchase price -3%
  • Level 4: Purchase price -4%

File:MS Skill Party Quest Mania.png

Party Quest Mania: Items sold by NPC Pub costs lesser Party Points.

Party Quest Mania effects

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  • Level 1: Discount 1%
  • Level 2: Discount 2%
  • Level 3: Discount 3%
  • Level 4: Discount 4%

File:MS Skill Guild Megaphone.png

Guild Megaphone: Use a one line megaphone to advertise your guild. Requires Level 4 Guild Support.

Guild Megaphone effects

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  • Level 1: Costs 80,000 GP to use, cooldown 168 hours (7 day). Allows you to use a one-line megaphone. However instead of displaying the user's name, the Guild name will be shown instead.

Tier 4

SP invested in previous tiers must be 24 or more to add any skills in this tier.

File:MS Skill Come to Me.png

Come to Me: Summon a guild member in the same channel of your choice to your place. Cooldown will start once the name is entered, so give them a notice first since IGP and cooldown will still be applied if they rejected the request. Requires Level 3 On My Way.

Come to Me effects

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  • Level 1: Use 1800 IGP, 5 hours cooldown
  • Level 2: Use 1600 IGP, 4 hours cooldown
  • Level 3: Use 1400 IGP, 3 hours cooldown

File:MS Skill Master of Enhancing.png

Master of Enhancing: Increase success rate of normal scrolls and spell traces.

Master of Enhancing effects

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  • Level 1: Success rate +1%
  • Level 2: Success rate +2%
  • Level 3: Success rate +3%
  • Level 4: Success rate +4%

File:MS Skill Rise up Warriors.png

Rise up Warriors: Revives all nearby dead party members with full HP and MP. Requires Level 3 More Party Play.

Rise up Warriors effects

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  • Level 1: Cost 1800 IGP, cooldown 5 hours
  • Level 2: Cost 1600 IGP, cooldown 4 hours
  • Level 3: Cost 1400 IGP, cooldown 3 hours

Tier 5

SP invested in previous tiers must be 32 or more to add any skills in this tier.

File:MS Skill Destruction Day.png

Destruction Day: At a chance, your item will not be destroyed by a scroll if it happens. (Basically its a Shielding Ward that has a low success rate of protection). Does not apply to Star Force enhancement.

Destruction Day effects

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  • Level 1: Protection chance 1%
  • Level 2: Protection chance 2%
  • Level 3: Protection chance 3%
  • Level 4: Protection chance 4%

File:MS Skill Don't Fear Failure.png

Don't Fear Failure: At a chance, the upgrade slot of an item will not be used up if the scroll failed. (Basically its a clean slate scroll which works immediately when a scroll fails, but at a small chance). Requires Level 4 Destruction Day and Level 4 Master of Enhancing.

Don't Fear Failure effects

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  • Level 1: Save slot chance 1%
  • Level 2: Save slot chance 2%
  • Level 3: Save slot chance 3%
  • Level 4: Save slot chance 4%

File:MS Skill Guild Congregation.png

Guild Congregation: As a guild master, summon all your guild members to the same map as you! Can only be used in Henesys and Leafre. Requires Level 1 Guild Megaphone.

Guild Congregation effects

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  • Level 1: Use 20,000 GP, cooldown 168 hours (7 days). Teleports everyone in the guild who is online to either Henesys or Leafre, depending on the Master's choice. Players who are in certain maps are not subjected to this effect, such as Ardentmill, Boss Contents, Party Contents, Free Market, Star Planet, etc.

Flag Race Noblesse Skills

SP for these skills are given every Monday midnight. SP resets automatically every week as well as race rankings. You will receive SP based on guild race rank.

Guild Rank SP awarded
1st 30
2nd 27
3rd 25
Top 10% 20
Top 20% 18
Top 30% 15
Top 40% 10
Top 50% 8
Top 60% 5
Top 70% 3
Top 80% 1

File:MS Skill Boss Killer.png

Boss Killer: Increases Damage towards boss monsters for a limited time.

Boss Killer effects

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  • Level 1: Use 1900 IGP, Damage to Boss Monsters +2% for 3 minutes, cooldown 1 hour 54 minutes
  • Level 2: Use 1800 IGP, Damage to Boss Monsters +4% for 6 minutes, cooldown 1 hour 48 minutes
  • Level 3: Use 1700 IGP, Damage to Boss Monsters +6% for 9 minutes, cooldown 1 hour 42 minutes
  • Level 4: Use 1600 IGP, Damage to Boss Monsters +8% for 12 minutes, cooldown 1 hour 36 minutes
  • Level 5: Use 1500 IGP, Damage to Boss Monsters +10% for 15 minutes, cooldown 1 hour 30 minutes
  • Level 6: Use 1400 IGP, Damage to Boss Monsters +12% for 18 minutes, cooldown 1 hour 24 minutes
  • Level 7: Use 1300 IGP, Damage to Boss Monsters +14% for 21 minutes, cooldown 1 hour 18 minutes
  • Level 8: Use 1200 IGP, Damage to Boss Monsters +16% for 24 minutes, cooldown 1 hour 12 minutes
  • Level 9: Use 1100 IGP, Damage to Boss Monsters +18% for 27 minutes, cooldown 1 hour 6 minutes
  • Level 10: Use 1000 IGP, Damage to Boss Monsters +20% for 30 minutes, cooldown 1 hour

File:MS Skill Number One Defense.png

Number One Defense: Increases DEF ignored for a limited time.

Number One Defense effects

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  • Level 1: Use 1900 IGP, DEF Ignore +2% for 3 minutes, cooldown 1 hour 54 minutes
  • Level 2: Use 1800 IGP, DEF Ignore +4% for 6 minutes, cooldown 1 hour 48 minutes
  • Level 3: Use 1700 IGP, DEF Ignore +6% for 9 minutes, cooldown 1 hour 42 minutes
  • Level 4: Use 1600 IGP, DEF Ignore +8% for 12 minutes, cooldown 1 hour 36 minutes
  • Level 5: Use 1500 IGP, DEF Ignore +10% for 15 minutes, cooldown 1 hour 30 minutes
  • Level 6: Use 1400 IGP, DEF Ignore +12% for 18 minutes, cooldown 1 hour 24 minutes
  • Level 7: Use 1300 IGP, DEF Ignore +14% for 21 minutes, cooldown 1 hour 18 minutes
  • Level 8: Use 1200 IGP, DEF Ignore +16% for 24 minutes, cooldown 1 hour 12 minutes
  • Level 9: Use 1100 IGP, DEF Ignore +18% for 27 minutes, cooldown 1 hour 6 minutes
  • Level 10: Use 1000 IGP, DEF Ignore +20% for 30 minutes, cooldown 1 hour

File:MS Skill For The Guild.png

For The Guild: Increases Total Damage output for a limited time.

For The Guild effects

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  • Level 1: Use 1900 IGP, Total Damage +2% for 3 minutes, cooldown 1 hour 54 minutes
  • Level 2: Use 1800 IGP, Total Damage +4% for 6 minutes, cooldown 1 hour 48 minutes
  • Level 3: Use 1700 IGP, Total Damage +6% for 9 minutes, cooldown 1 hour 42 minutes
  • Level 4: Use 1600 IGP, Total Damage +8% for 12 minutes, cooldown 1 hour 36 minutes
  • Level 5: Use 1500 IGP, Total Damage +10% for 15 minutes, cooldown 1 hour 30 minutes
  • Level 6: Use 1400 IGP, Total Damage +12% for 18 minutes, cooldown 1 hour 24 minutes
  • Level 7: Use 1300 IGP, Total Damage +14% for 21 minutes, cooldown 1 hour 18 minutes
  • Level 8: Use 1200 IGP, Total Damage +16% for 24 minutes, cooldown 1 hour 12 minutes
  • Level 9: Use 1100 IGP, Total Damage +18% for 27 minutes, cooldown 1 hour 6 minutes
  • Level 10: Use 1000 IGP, Total Damage +20% for 30 minutes, cooldown 1 hour