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==Third job advancement== | ==Third job advancement== | ||
Level Recommended Monster<br /> | |||
70-90 Twisted Jesters<br /> | |||
74-80 Sand Rats<br /> | |||
78-85 Scorpions<br /> | |||
79-90 STDs<br /> | |||
80-90 Iron Mutaes<br /> | |||
100-120 Captains<br /> | |||
100-120 Krus<br /> | |||
97-120 Himes<br /> | |||
104-120 Sharks<br /> | |||
107-120 Ghost Pirates<br /> | |||
109-120 Death Teddys<br /> | |||
111-120 Dual Ghost Pirates<br /> | |||
113-120 Master Death Teddys<br /> | |||
{{Footer Nav|game=MapleStory|prevpage=Wild Hunter/Equipment|nextpage=Battle Mage/Skills|nextname=Battle Mage Skills}} | {{Footer Nav|game=MapleStory|prevpage=Wild Hunter/Equipment|nextpage=Battle Mage/Skills|nextname=Battle Mage Skills}} |
Revision as of 22:30, 4 November 2011
- Availability: KoreaMS, JapanMS, GlobalMS, ChinaMS, TaiwanMS and MapleSEA
- Maximum level: 200
Battle Mages are part of the Resistance, in addition to Wild Hunters and Mechanics.
Battle Mage - AP Placement Magicians use Int as their main stat and LUK as their secondary stat.
Regular LUK Build Using Auto-Assign will always make sure that LUK is 3 above your level. Even if you do go Regular LUK Build, I recommend capping LUK when you reach 123 LUK through equips.
Low-LUK Build Low-LUK is the most common placement that is used now a days. It saves unnecessary LUK that you can get from equips and assigns it into int. This is the most efficient and recommend build. Funded Low-LUK magicians often use Doomsday Staff. While, Unfunded Low-LUK Magicians often go for Level 120+ wands or staffs. Funded: 43 Base LUK Unfunded: 80-90 Base LUK (Depends if you can reach 123 Final LUK) Middle: 70-75 Base LUK
Lukless Build Post Big Bang, this build is less frequently used. Spell/Wand/Staff mastery increases damage through the level of the weapon. Lukless magicians are forced to use only low level weapons that do not require LUK which , ultimately, lowers their damage. However, if you are rich or funded and can get 119 LUK from equips alone. I recommend going for Lukless because you will do insane damage.
Second job advancement
Level Recommended Monster
30-40 Mushroom Kingdom Questing
30-40 Helmet Pepes
30-50 Carnival Party Quest
41-50 Ratz
42-50 Dark Ratz
44-50 Truckers
47-70 Dead Scarecrows
50-70 Blue Drakes
54-70 Toy Trojans
57-70 Voodoos
57-70 Hoodoos
58-70 Blue Robos
59-70 Master Robos
64-70 Zeta Grey
67-70+ Twisted Jesters
Third job advancement
Level Recommended Monster
70-90 Twisted Jesters
74-80 Sand Rats
78-85 Scorpions
79-90 STDs
80-90 Iron Mutaes
100-120 Captains
100-120 Krus
97-120 Himes
104-120 Sharks
107-120 Ghost Pirates
109-120 Death Teddys
111-120 Dual Ghost Pirates
113-120 Master Death Teddys