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(taxis no longer cost mesos, they're free. Also, permanent beginner is the dumbest thing you could possibly do.)
 
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Not much to say about this class; they're basically there as an intro class. They're the one class that you don't lose experience with when you die; it's strongly advised that you make a job advancement at the appropriate level. (8 for magicians, 10 for everyone else). Though, there are a few who choose to completely ignore the job advancement, and play for their entire Maple career as a Beginner, usually for the challenge involved.
The '''Beginner''' class essentially serves the purpose of being an introductory class. Though beginners obtain ability points upon leveling up, beginners do not lose experience upon death. It is advised, however, that one makes ''not'' dying a habit before advancing to the first job because experience is lost once the advancement is made. It is also strongly advised that the job advancement is made at the appropriate level (8 for Magicians, 10 for Warriors, Archers, Thieves, and Pirates).


== Common Courtesy ==
==Training locations==
There are a number of quests that will be made available from the moment you begin the game. Finish all the quests and you should reach the required level to complete your First Job Advancement with ease.


As with all games, there are things to do, and things you shouldn't do.  
If you choose to skip the tutorial and head towards Lith Harbor straightaway, you can hunt the Snails, Blue Snails, Red Snails and Shrooms just outside of Lith Harbor and you can easily get to the required level to complete the First Job Advancement. Note however, this can be quite time-consuming towards the higher levels, as these monsters do not bring about much EXP to level you up.


* Territory -- While not ''everyone'' has a grasp of territory, a good number of Maple Story players grow attached to the area they were training on for the past hour. If you would like to train somewhere but it has already been taken, then change channels; with 20 channels there is plenty of places for you to go. If you invade inside someone's territory, then it is easily considered Kill Stealing and will cause up trouble. While I cannot say that this is as much of a wrong thing to do as, say, invading a country in real life, it tends to irritate people a lot, so try not to do that. Unfortunately, in maps such as Pig Beach, the territory is very hard to grasp, and a lot of KSing springs as a result.
==First Job Advancement==
Once you reach level 8, you can change jobs to become a [[MapleStory/Magician|Magician]]. Or, you can wait until level 10 and become a [[MapleStory/Warrior|Warrior]], [[MapleStory/Thief|Thief]], [[MapleStory/Bowman|Bowman]], or [[MapleStory/Pirate|Pirate]].  You will retain any SP allocations, but your AP will be reallocated for the new job you choose. When you are ready, travel to Victoria Island and locate your first job instructor.


The ettiqute of territory is a hard one to define, as everyone has different views on how big their territory is. For some maps, a territory can extend to less than 1/8 of the map, while the territory of some maps such as the end of B3, and Zombie Regions, extend across the entire map. However, as you train in that particular map more, you will begin to grasp this common, unwritten knowledge.
===Permanent Beginner===
'''Permanent Beginners''' (also referred to as "super beginners" or "super noobs") are Beginners who stay Beginners past the first job advancement. The path of the Permanent Beginner is challenging, and only those with the patience can create a successful Beginner. Here are several of the most common reasons given for remaining a Beginner:
*The challenge involved makes permanent Beginners very rare and envied.
*The fact that beginners do not lose experience upon death.
*The privilege of being able to wield rare weapons like the Frozen Tuna, Sake Bottle and Maroon Mop (highest weapon attack in the game) in some MapleStory versions which have extremely high weapon attacks and low level requirements.


* Kill Stealing -- Loads of people do this, especially at earlier levels. In essence, this is when a person either invades in someone else's territory, or even worse, a stronger, faster player follows around a weak player to just piss off that person.
While the pros are promising, there are a few cons that may outweigh the pros, depending on the user's opinion. The cons of being a permanent Beginner are:
 
*Not having as much of a weapon and armor selection (can only use "common" equipment).
Obviously, it is a bad idea to Kill Steal, and it generally results in a defame.  
*Having very few skills (and Three Snails does not scale with level or stats).
 
*Having lower damage than Warriors until they are greater than level 40.
*Note: The kill stealing ettiqute rule does not apply to boss monsters. Don't take it personal when you wait 45 minutes for Mushmom to spawn, and you are KSed. That is just what happens at Mushmom. Ditto with Jr. Balrog
*Being KSed a lot more at higher levels.
 
*Having less quests (many are job specific).
* Defaming -- Defames are generally frowned upon, as they can easily lead to defame wars where a gang defames another gang repeatedly. Defaming is a good idea if someone is truely being a disrespectful person, by kill stealing, or otherwise.
*Handicapping yourself, making the game entirely terrible, nigh unplayable
 
{{Footer Nav|game=MapleStory|prevpage=Jobs|nextpage=Beginner/Skills}}
== Common Beginner Errors ==
 
* Scrolls are worth a lot of money at market value, at least 20k for the worst 10% scrolls... (except HP or MP scrolls, they are worth less than 1 meso) and going up to (at least) 3.5 million for the rare 60% glove attack scroll.

Latest revision as of 03:07, 29 November 2016

The Beginner class essentially serves the purpose of being an introductory class. Though beginners obtain ability points upon leveling up, beginners do not lose experience upon death. It is advised, however, that one makes not dying a habit before advancing to the first job because experience is lost once the advancement is made. It is also strongly advised that the job advancement is made at the appropriate level (8 for Magicians, 10 for Warriors, Archers, Thieves, and Pirates).

Training locations[edit]

There are a number of quests that will be made available from the moment you begin the game. Finish all the quests and you should reach the required level to complete your First Job Advancement with ease.

If you choose to skip the tutorial and head towards Lith Harbor straightaway, you can hunt the Snails, Blue Snails, Red Snails and Shrooms just outside of Lith Harbor and you can easily get to the required level to complete the First Job Advancement. Note however, this can be quite time-consuming towards the higher levels, as these monsters do not bring about much EXP to level you up.

First Job Advancement[edit]

Once you reach level 8, you can change jobs to become a Magician. Or, you can wait until level 10 and become a Warrior, Thief, Bowman, or Pirate. You will retain any SP allocations, but your AP will be reallocated for the new job you choose. When you are ready, travel to Victoria Island and locate your first job instructor.

Permanent Beginner[edit]

Permanent Beginners (also referred to as "super beginners" or "super noobs") are Beginners who stay Beginners past the first job advancement. The path of the Permanent Beginner is challenging, and only those with the patience can create a successful Beginner. Here are several of the most common reasons given for remaining a Beginner:

  • The challenge involved makes permanent Beginners very rare and envied.
  • The fact that beginners do not lose experience upon death.
  • The privilege of being able to wield rare weapons like the Frozen Tuna, Sake Bottle and Maroon Mop (highest weapon attack in the game) in some MapleStory versions which have extremely high weapon attacks and low level requirements.

While the pros are promising, there are a few cons that may outweigh the pros, depending on the user's opinion. The cons of being a permanent Beginner are:

  • Not having as much of a weapon and armor selection (can only use "common" equipment).
  • Having very few skills (and Three Snails does not scale with level or stats).
  • Having lower damage than Warriors until they are greater than level 40.
  • Being KSed a lot more at higher levels.
  • Having less quests (many are job specific).
  • Handicapping yourself, making the game entirely terrible, nigh unplayable