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*>Tallgirl
(taxis no longer cost mesos, they're free. Also, permanent beginner is the dumbest thing you could possibly do.)
 
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Not much to say about this class; they're basically there as an intro class. They're the one class that you don't lose experience with when you die; it's strongly advised that you make a job advancement at the appropriate level. (8 for magicians, 10 for everyone else). Though, there are a few who choose to completely ignore the job advancement, and play for their entire Maple career as a Beginner, usually for the challenge involved.
The '''Beginner''' class essentially serves the purpose of being an introductory class. Though beginners obtain ability points upon leveling up, beginners do not lose experience upon death. It is advised, however, that one makes ''not'' dying a habit before advancing to the first job because experience is lost once the advancement is made. It is also strongly advised that the job advancement is made at the appropriate level (8 for Magicians, 10 for Warriors, Archers, Thieves, and Pirates).


== Common Courtesy ==
==Training locations==
There are a number of quests that will be made available from the moment you begin the game. Finish all the quests and you should reach the required level to complete your First Job Advancement with ease.


As with all games, there are things to do, and things you shouldn't do.  
If you choose to skip the tutorial and head towards Lith Harbor straightaway, you can hunt the Snails, Blue Snails, Red Snails and Shrooms just outside of Lith Harbor and you can easily get to the required level to complete the First Job Advancement. Note however, this can be quite time-consuming towards the higher levels, as these monsters do not bring about much EXP to level you up.


* Territory -- While not ''everyone'' has a grasp of territory, a good number of MapleStory players grow attached to the area they were training on for the past hour. If you would like to train somewhere, but it has already been taken, then change channelsWith 20 channels there are plenty of places for you to go. If you invade inside someone's territory, then it is easily considered Kill Stealing and will cause trouble.  While I cannot say that this is as much of a wrong thing to do as, say, invading a country in real life, it tends to irritate people a lot, so try not to do that. Unfortunately, in maps such as Pig Beach, the territory is very hard to grasp, and a lot of KS'ing occurs as a result.
==First Job Advancement==
Once you reach level 8, you can change jobs to become a [[MapleStory/Magician|Magician]]. Or, you can wait until level 10 and become a [[MapleStory/Warrior|Warrior]], [[MapleStory/Thief|Thief]], [[MapleStory/Bowman|Bowman]], or [[MapleStory/Pirate|Pirate]]You will retain any SP allocations, but your AP will be reallocated for the new job you choose. When you are ready, travel to Victoria Island and locate your first job instructor.


The etiquette of territory is hard to define, as everyone has different views on how big their territory is. For some maps, a territory can extend to less than 1/8 of the map, while the territory of some maps such as the end of B3, and Zombie Regions, extend across the entire map. However, as you train in that particular map more, you will begin to grasp this common, unwritten knowledge.
===Permanent Beginner===
'''Permanent Beginners''' (also referred to as "super beginners" or "super noobs") are Beginners who stay Beginners past the first job advancement. The path of the Permanent Beginner is challenging, and only those with the patience can create a successful Beginner. Here are several of the most common reasons given for remaining a Beginner:
*The challenge involved makes permanent Beginners very rare and envied.
*The fact that beginners do not lose experience upon death.
*The privilege of being able to wield rare weapons like the Frozen Tuna, Sake Bottle and Maroon Mop (highest weapon attack in the game) in some MapleStory versions which have extremely high weapon attacks and low level requirements.


* Kill Stealing -- Many people do this, especially at earlier levels. In essence, this is when a person either invades someone else's territory, or even worse, a stronger, faster player follows around a weak player just to irritate that person.  Kill Stealing is considered to be rude behavior and generally results in defaming.
While the pros are promising, there are a few cons that may outweigh the pros, depending on the user's opinion. The cons of being a permanent Beginner are:
 
*Not having as much of a weapon and armor selection (can only use "common" equipment).
*Note: The Kill Stealing etiquette rule does not apply to boss monsters. Don't take it personally when you wait 45 minutes for Mushmom to spawn, and you are KS'ed. That is just what happens at Mushmom. The same thing happens with Jr. Balrog
*Having very few skills (and Three Snails does not scale with level or stats).
 
*Having lower damage than Warriors until they are greater than level 40.
* Defaming -- Defames are generally frowned upon, as they can easily lead to defame wars where a gang defames another gang repeatedly. Defaming is a good idea if someone is truly being a disrespectful person, by kill stealing, or otherwise.
*Being KSed a lot more at higher levels.
 
*Having less quests (many are job specific).
== Common Beginner Errors ==
*Handicapping yourself, making the game entirely terrible, nigh unplayable
 
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* Scrolls are worth a lot of money at market value, at least 20k for the worst 10% scrolls... (except HP or MP scrolls, they are worth less than 1 meso) and going up to (at least) 3.5 million for the rare 60% glove attack scroll, depending on server.
 
* Ores are really worth 1k a piece, Dont sell them at the store when real people (that need them) will pay 1k for each one.  Also, If it's Diamond or Gold ore, sell it a few K's higher, People can sell Gold for 10k and Diamond for 7k each.
 
== The art of Permanent beginners ==
 
Super noobs, or permanent beginners, are someone who stays a beginner for a variety of reasons.  Several of the most commmonly given reasons include:
* The challenge involved.
* Not losing EXP when dying.
* Cabs remain inexpensive (90% discount) and dying is the same as a free ride to the nearest town, making scrolls expensive and unnecessary.
* Easier to save large amounts of money because there are very few weapons or armors to buy, less need for HP potions since dying does not lose EXP, no need to by MP potions since there are no MP attacks for beginners and travel is much cheaper.
* You'll just be cool.  End of story.
 
So, do you think YOU want to be a Super noob?  Well, while the pros might seem promising, there are more cons outweighing them. Here's a couple:
* You can't make parties.
* You can't equip many weapons.
* You can't equip many armors.
* You won't have any skills.
* You'll be doing a little less damage as warriors (or thieves) until about level 40, yet with none of the skill perks.
* You'll be KS'ed....  A lot.  Get used to it.  Even the warriors can KS you now.
 
Well, that covers the pros and cons, maybe we should move on to something else.
 
'''Stat Builds for Permanent Beginners'''
 
Ok, I'll just go over the basic three, all of which are close (If not the same) to warrior builds.
 
* The High STR beginner
Your whole point here?  It should be preatty understandable.  Since you cant equip better weapons every 5 levels or so, you'll need more Str to equal out to the damage that a Warrior's doing. So, I'd say around:
*Str: Everything else
*Dex: Equal to your level
*Int: Low as possible
*Luk: Also low as possible
Not much to that one.
 
 
 
* The High DEX beginner
Needless to say, you're working on the opposite of the Str beginner.  You don't want to be hit, and you want to be able to hit everything.  Some people even incorporate Luk into this build to add to their "avoidance".
Onto the stats:
*Str: It's up to you, keep it around your level.
*Dex: Everythign else
*Int: Low as possible
*Luk: Low as possible (Can incorporate for more avoidance)
Eh, don't expect to level easily.
 
 
 
* The "Warrior-build" beginner
This one is just too easy.  Remember the warrior's build?  Their "regular" build?  It's very similar:
*Str: Everything else
*Dex: Double your Level
*Int: Low as possible
*Luk: Low as possible
It might be a good idea for you to take a few levels off your Dex and put it into your Str though, simply so your damage doesn't get behind.
--KyojiSkye

Latest revision as of 03:07, 29 November 2016

The Beginner class essentially serves the purpose of being an introductory class. Though beginners obtain ability points upon leveling up, beginners do not lose experience upon death. It is advised, however, that one makes not dying a habit before advancing to the first job because experience is lost once the advancement is made. It is also strongly advised that the job advancement is made at the appropriate level (8 for Magicians, 10 for Warriors, Archers, Thieves, and Pirates).

Training locations[edit]

There are a number of quests that will be made available from the moment you begin the game. Finish all the quests and you should reach the required level to complete your First Job Advancement with ease.

If you choose to skip the tutorial and head towards Lith Harbor straightaway, you can hunt the Snails, Blue Snails, Red Snails and Shrooms just outside of Lith Harbor and you can easily get to the required level to complete the First Job Advancement. Note however, this can be quite time-consuming towards the higher levels, as these monsters do not bring about much EXP to level you up.

First Job Advancement[edit]

Once you reach level 8, you can change jobs to become a Magician. Or, you can wait until level 10 and become a Warrior, Thief, Bowman, or Pirate. You will retain any SP allocations, but your AP will be reallocated for the new job you choose. When you are ready, travel to Victoria Island and locate your first job instructor.

Permanent Beginner[edit]

Permanent Beginners (also referred to as "super beginners" or "super noobs") are Beginners who stay Beginners past the first job advancement. The path of the Permanent Beginner is challenging, and only those with the patience can create a successful Beginner. Here are several of the most common reasons given for remaining a Beginner:

  • The challenge involved makes permanent Beginners very rare and envied.
  • The fact that beginners do not lose experience upon death.
  • The privilege of being able to wield rare weapons like the Frozen Tuna, Sake Bottle and Maroon Mop (highest weapon attack in the game) in some MapleStory versions which have extremely high weapon attacks and low level requirements.

While the pros are promising, there are a few cons that may outweigh the pros, depending on the user's opinion. The cons of being a permanent Beginner are:

  • Not having as much of a weapon and armor selection (can only use "common" equipment).
  • Having very few skills (and Three Snails does not scale with level or stats).
  • Having lower damage than Warriors until they are greater than level 40.
  • Being KSed a lot more at higher levels.
  • Having less quests (many are job specific).
  • Handicapping yourself, making the game entirely terrible, nigh unplayable