From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
*>Kevles
(worked on it a bit.)
(taxis no longer cost mesos, they're free. Also, permanent beginner is the dumbest thing you could possibly do.)
 
(77 intermediate revisions by 40 users not shown)
Line 1: Line 1:
{|style = {{MapleStory/tablestyle}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Beginner}}}}
{{MapleStory/TOC}}
{{MapleStory/TOC/Jobs}}
{{MapleStory/TOC/Jobs/sub|Beginner}}
|}


There isn't really much to address about this class; they essentially serve the purpose of being an introductory class. As a beginner, you will not lose experience when you die. It's advised that you make ''not'' dying a habit before advancing to your first job because of this. It is also strongly advised that you make a job advancement at the appropriate level (8 for magicians, 10 for the other classes). In some rare cases, there are a few who choose to completely ignore the job advancement, and play MapleStory as a Beginner, usually for the challenge involved.
The '''Beginner''' class essentially serves the purpose of being an introductory class. Though beginners obtain ability points upon leveling up, beginners do not lose experience upon death. It is advised, however, that one makes ''not'' dying a habit before advancing to the first job because experience is lost once the advancement is made. It is also strongly advised that the job advancement is made at the appropriate level (8 for Magicians, 10 for Warriors, Archers, Thieves, and Pirates).


== Common Courtesy ==
==Training locations==
As with all games, there are things to do, and things you shouldn't do.  
There are a number of quests that will be made available from the moment you begin the game. Finish all the quests and you should reach the required level to complete your First Job Advancement with ease.


* Territory -- While no one "owns" territory (it is Intellectual Property of Wizet), a significant number of MapleStory players grow attached to the area that have been training on for a decent amount of time. This is an unwritten law of Maple Story, and it is suggested that you abide by it, if you value your fame. If you would like to train somewhere, but it has already been taken, then change channels. With 20 channels there are plenty of places for you to go. If you invade someone's territory, then it is most commonly considered Kill Stealing and will cause arguements.  While it is incorrect to say that this is as of a wrong thing to do as, say, invading a country in real life, it tends to irritate people a lot, so try not to do that. Unfortunately, in maps such as Pig Beach, the territory is very hard to grasp, and a lot of KS'ing occurs as a result.
If you choose to skip the tutorial and head towards Lith Harbor straightaway, you can hunt the Snails, Blue Snails, Red Snails and Shrooms just outside of Lith Harbor and you can easily get to the required level to complete the First Job Advancement. Note however, this can be quite time-consuming towards the higher levels, as these monsters do not bring about much EXP to level you up.


**The etiquette of territory is hard to define, as everyone has different views on how big their territory is. For some maps, a territory can extend to less than 1/8 of the map, or even just one monst. On the other hand, the territory of some maps such as the end of B3, and Zombie Regions, extend across the entire map. However, as you train in that particular map more, you will begin to grasp this common, unwritten knowledge.
==First Job Advancement==
Once you reach level 8, you can change jobs to become a [[MapleStory/Magician|Magician]]. Or, you can wait until level 10 and become a [[MapleStory/Warrior|Warrior]], [[MapleStory/Thief|Thief]], [[MapleStory/Bowman|Bowman]], or [[MapleStory/Pirate|Pirate]]. You will retain any SP allocations, but your AP will be reallocated for the new job you choose. When you are ready, travel to Victoria Island and locate your first job instructor.


* Kill Stealing -- Many people do this, especially at earlier levels. In essence, this is when a person either invades someone else's territory, or even worse, a stronger, faster player follows around a weak player just to irritate that person. Sometimes, a form of Kill Stealing is used to defend against Kill Stealing. This does not have a name, as it is a rare situation. This typically happens when someone is Kill Stealing, is warned, defamed, and still will not leave one's territroy. Kill Stealing is considered to be rude behavior and generally results in defaming. The Kill Stealing etiquette rule does not apply to boss monsters. In some extreme cases, one may wait for a boss monster such as Mushmom fora very long time, and KSed once the monster spawns.  
===Permanent Beginner===
'''Permanent Beginners''' (also referred to as "super beginners" or "super noobs") are Beginners who stay Beginners past the first job advancement. The path of the Permanent Beginner is challenging, and only those with the patience can create a successful Beginner. Here are several of the most common reasons given for remaining a Beginner:
*The challenge involved makes permanent Beginners very rare and envied.
*The fact that beginners do not lose experience upon death.
*The privilege of being able to wield rare weapons like the Frozen Tuna, Sake Bottle and Maroon Mop (highest weapon attack in the game) in some MapleStory versions which have extremely high weapon attacks and low level requirements.


* Defaming -- Defames are generally frowned upon, as they can easily lead to mass defames where a gang or guild defames a single person repeatedly. Defaming is a good idea if someone is truly being a disrespectful person, by kill stealing, or otherwise. A defame war is the same thing, except with two groups defaming eachother.
While the pros are promising, there are a few cons that may outweigh the pros, depending on the user's opinion. The cons of being a permanent Beginner are:
 
*Not having as much of a weapon and armor selection (can only use "common" equipment).
== MapleStory Economy ==
*Having very few skills (and Three Snails does not scale with level or stats).
* Scrolls are worth a lot of money at market value, at least 20k for the worst 10% scrolls... (except HP or MP scrolls, they are worth less than 1 meso) and going up to (at least) 3.5 million for the rare 60% glove attack scroll, depending on server.
*Having lower damage than Warriors until they are greater than level 40.
 
*Being KSed a lot more at higher levels.
* Ores are really worth 1k a piece. Don't sell them at the store when real people (that need them) will pay 1k for each one.  Also, If it's Diamond or Gold ore, sell it a few K's higher. People can sell Gold ores for 10k and Diamond ores for 5k each. However, this price can vary by server, so be aware.
*Having less quests (many are job specific).
 
*Handicapping yourself, making the game entirely terrible, nigh unplayable
*The less populated a server is, the higher prices for rare items are. For example, on Scania, a Devils/Chaos Robe may sell for XXXk, while on a less populated or less established (very few high level people) it may sell for up to XXXk x 1.5. At the end of the first week of the Beta phase (Tespia), those who had discovered the Panlid sold it for up to two million mesos (and possibly more if there was that much). At the end of the last week of Beta, the price had dropped to as low as 100k. Once an item becomes obsolete, its value drops greatly as well; example: introduction of the Magician shields.
{{Footer Nav|game=MapleStory|prevpage=Jobs|nextpage=Beginner/Skills}}

Latest revision as of 03:07, 29 November 2016

The Beginner class essentially serves the purpose of being an introductory class. Though beginners obtain ability points upon leveling up, beginners do not lose experience upon death. It is advised, however, that one makes not dying a habit before advancing to the first job because experience is lost once the advancement is made. It is also strongly advised that the job advancement is made at the appropriate level (8 for Magicians, 10 for Warriors, Archers, Thieves, and Pirates).

Training locations[edit]

There are a number of quests that will be made available from the moment you begin the game. Finish all the quests and you should reach the required level to complete your First Job Advancement with ease.

If you choose to skip the tutorial and head towards Lith Harbor straightaway, you can hunt the Snails, Blue Snails, Red Snails and Shrooms just outside of Lith Harbor and you can easily get to the required level to complete the First Job Advancement. Note however, this can be quite time-consuming towards the higher levels, as these monsters do not bring about much EXP to level you up.

First Job Advancement[edit]

Once you reach level 8, you can change jobs to become a Magician. Or, you can wait until level 10 and become a Warrior, Thief, Bowman, or Pirate. You will retain any SP allocations, but your AP will be reallocated for the new job you choose. When you are ready, travel to Victoria Island and locate your first job instructor.

Permanent Beginner[edit]

Permanent Beginners (also referred to as "super beginners" or "super noobs") are Beginners who stay Beginners past the first job advancement. The path of the Permanent Beginner is challenging, and only those with the patience can create a successful Beginner. Here are several of the most common reasons given for remaining a Beginner:

  • The challenge involved makes permanent Beginners very rare and envied.
  • The fact that beginners do not lose experience upon death.
  • The privilege of being able to wield rare weapons like the Frozen Tuna, Sake Bottle and Maroon Mop (highest weapon attack in the game) in some MapleStory versions which have extremely high weapon attacks and low level requirements.

While the pros are promising, there are a few cons that may outweigh the pros, depending on the user's opinion. The cons of being a permanent Beginner are:

  • Not having as much of a weapon and armor selection (can only use "common" equipment).
  • Having very few skills (and Three Snails does not scale with level or stats).
  • Having lower damage than Warriors until they are greater than level 40.
  • Being KSed a lot more at higher levels.
  • Having less quests (many are job specific).
  • Handicapping yourself, making the game entirely terrible, nigh unplayable