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==Skill Builds==
Since there are only three skills, not many skill builds may be made. Also, most skills are relatively ineffective past the beginner stage. However, depending on the class a beginner will be, some alternatives are better than others.  Still, Beginner SP cannot be used on any other skills so there is little reason not to use these points.


===Pre-Warrior, Pre-Bowman, Maple Island Perma-Beginner===
==AP and Equipment==
#3 recovery
;DEXless Beginner
#3 snail shells
This is the build for the player who only puts in STR, however it also provides the strongest damage for beginners.
 
*STR: Continuously add.
Warriors, Bowmen on Maple Island (and the Maple Island Perma-Beginners) will have the highest possible damage. As such, they do not need a move like Three Snails to inflict damage, though Recovery has little use once a Beginner hits level 10 and becomes a Warrior. A Bowman might still find some use from Recovery, however.
*DEX: Add nothing.
 
===Pre-Magician===
#3 Recovery
#2 Nimble Feet
 
Magicians on Maple Island have the lowest damage, rarely going above 2-3 points. The single point in Three Snails allows a Mage to throw a Green Snail Shell at another Green Snail, killing it instantly and possibly regaining that shell. Recovery heals a very large percent of HP to a Magician in exchange for a low percent of MP after the first job advancement. Nimble allows for a good speed boost before Teleport is effective.
 
===Pre-Rogue===
#1 Three Snails
#2 Nimble feet
 
The reasoning behind this is simple: Rogues get Haste past first job, making Nimble a waste of points. Level 1 Three Snails is nice to throw a Green Snail Shell at another Green Snail, killing it instantly and possibly regaining that shell.
 
==Stat builds==
The following are three distinct Beginner stat builds. They are all similar to Warrior builds.
===High STR Beginner===
This build focuses on Strength due to the lack of available weapons. Strength must be increased to match that of a Warrior's.
*STR: All other Ability Points that do not go into DEX.
*DEX: 2 points above current level.
*INT: Add nothing.
*INT: Add nothing.
*LUK: Add nothing.
*LUK: Add nothing.
This build will level the quickest.
Try getting strength sauna robe and some acc wg.
 
===High DEX Beginner===
This build focuses on Dexterity to be primarily accurate and evasive. Some Beginners who use this build incorporate LUK for more avoidability.
*STR: Player's choice; should remain around current level.
*DEX: All other Ability Points that do not go into STR/LUK.
*INT: Add nothing.
*LUK: Add nothing (may incorporate some for extra avoidability).
This build will level slower than the first, but will be able to hit almost anything.


==="Warrior" Beginner===
;Warrior-style Beginner
This build is exactly the same as a Warrior's build. Note: the player may want to take a few points out of DEX and add it into STR so that they do not fall behind in damage.
This build is exactly the same as a Warrior's build.
*STR: All other Ability Points that do not go into DEX.
*STR: All other Ability Points that do not go into DEX.
*DEX: Double your current level.
*DEX: Add nothing.
*INT: Add nothing.
*INT: Add nothing.
*LUK: Add nothing.
*LUK: Add nothing.


===Monster Masterer===
;Monster Masterer Beginner
A Beginner who specializes in killing one monster
This build is for the players who is specialised in killing one monster
*STR: Add until you can 1HKO it.
*STR: Add until you can 1HKO it.
*DEX: Only add Until you can hit it 70-80% of the time, then add the rest later (unless you stay on Maple Island, then add nothing).
*DEX: Add nothing.
*INT: Add nothing.
*INT: Add nothing.
*LUK: Add last until it can't hit you.
*LUK: Add last until it can't hit you.


Another idea for DEX is to keep it 10 above your current level for stable damage and good accuracy.
===Equipment===
Because Beginner can only use non-job-specific equipment (i.e. "common" item), it is best to review the various equipments that are compatible with your character before purchasing and scrolling such equipments.  If your main character is a permanent beginner, you will probably not have access to the higher level equipments.
*[[MapleStory/Shields#Common|Common Shields]]
 
==SP==
===Beginner===
;Permanent Beginner
With 3 available skills that all max at 3 SP, and 6 available SP, it is a choice of which 2 skills to max.  Three Snails does consistent damage, but will be quickly out-damaged by the regular attack, and is useless after the first job change when all classes receive much more powerful attacks.  Recovery will add a set amount of recovery, but with a long cooldown and the high drop rate of red and orange potions, it is much simpler to use potions.  Finally, Nimble Feet gives a short speed boost with a reasonably long cooldown.  This is the only skill which can be used after first job by any class that hasn't maxed its speed.  Recovery is generally the least useful of these three.
 
* 3 Three Snails (MAX)
* 3 Nimble Feet (MAX)
 
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Latest revision as of 09:44, 3 April 2013

AP and Equipment[edit]

DEXless Beginner

This is the build for the player who only puts in STR, however it also provides the strongest damage for beginners.

  • STR: Continuously add.
  • DEX: Add nothing.
  • INT: Add nothing.
  • LUK: Add nothing.

Try getting strength sauna robe and some acc wg.

Warrior-style Beginner

This build is exactly the same as a Warrior's build.

  • STR: All other Ability Points that do not go into DEX.
  • DEX: Add nothing.
  • INT: Add nothing.
  • LUK: Add nothing.
Monster Masterer Beginner

This build is for the players who is specialised in killing one monster

  • STR: Add until you can 1HKO it.
  • DEX: Add nothing.
  • INT: Add nothing.
  • LUK: Add last until it can't hit you.

Equipment[edit]

Because Beginner can only use non-job-specific equipment (i.e. "common" item), it is best to review the various equipments that are compatible with your character before purchasing and scrolling such equipments. If your main character is a permanent beginner, you will probably not have access to the higher level equipments.

SP[edit]

Beginner[edit]

Permanent Beginner

With 3 available skills that all max at 3 SP, and 6 available SP, it is a choice of which 2 skills to max. Three Snails does consistent damage, but will be quickly out-damaged by the regular attack, and is useless after the first job change when all classes receive much more powerful attacks. Recovery will add a set amount of recovery, but with a long cooldown and the high drop rate of red and orange potions, it is much simpler to use potions. Finally, Nimble Feet gives a short speed boost with a reasonably long cooldown. This is the only skill which can be used after first job by any class that hasn't maxed its speed. Recovery is generally the least useful of these three.

  • 3 Three Snails (MAX)
  • 3 Nimble Feet (MAX)