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{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Quests}}}}
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[[File:MS Leafre Icon.png]]
[[File:MS Leafre Icon.png]]
This Party Quest is located in the Cave of Life in the Leafre Canyons. It leads up to the fight with one of the most powerful boss monsters in the game, Horntail. To enter, one must be in a party of 1-6, and be over the level of 130. The leader also must have completed the <s>[[MapleStory/Quests/Minar Forest#Making the Secret Medicine for Transformation|Secret Medicine of Transformation]]</s> Certificate of Squad Badge quest, which will give the certificate to enter the Horntail's cave.
Horntail is located in the Cave of Life in the Leafre Canyons. To enter, one must be in a party of 1-6, and be at least level 130 for Easy mode, level 135 for Normal and Chaos mode. The leader also must have completed the [[MapleStory/Quests/Minar Forest#(Horntail) Certificate of the Dragon Squad|Certificate of the Dragon Squad]] quest, which will give the certificate to enter the Horntail's cave. The quest is repeatable unlimited times and only appears if you lost the Certificate of the Squad Badge.
 
However, once you completed the quest, you can simply enter the cave directly since the gatekeeper has fled, so you do not have to do the transformation quest anymore. This quest is repeatable unlimited times and only appears if you lost the Certificate of the Squad Badge.


==Pre-requisites==
==Pre-requisites==
*Level 130 or higher for Easy mode
*Level 130 or higher for Easy mode
*Level 135 or higher for Normal and Chaos mode.
*Level 135 or higher for Normal and Chaos mode.
*Maximum 1 entry daily regardless of mode.
*Can enter once every 30 minutes, starting from time entered.
*Party Leader requires in possession '''Certificate of the Squad Badge''' to enter.
*Maximum one clear daily regardless of mode.
*Party Leader requires in possession '''Certificate of the Dragon Squad''' to enter.


==Horntail Bossfight==
==Horntail Bossfight==
There are 2 parts to the fight: Preliminary fight and the Actual fight.
There are 2 parts to the fight: Preliminary fight and the Actual fight. Throughout the fight, you can only die up to a set number of times while still remaining in the fight, once the death count is used up, you will be considered dead.
*Easy and Normal Mode: 10 death counts
*Chaos Mode: 5 death counts


Before the real fight, there are 2 prelimary heads to kill. Their stats as follows:
Before the real fight, there are 2 prelimary heads to kill. Their stats as follows:
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*40% DEF
*40% DEF
*Neutral resistance to all elements
*Neutral resistance to all elements
*2,919,609 EXP
*291,960 EXP


;Chaos Mode
;Chaos Mode
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*50% DEF
*50% DEF
*Neutral resistance to all elements
*Neutral resistance to all elements
*3,892,812 EXP
*389,281 EXP


It is recommended that all party members must be 160+ to withstand the Horntails damage.
For Normal and Chaos mode, it is recommended that all party members should be Level 160+ to withstand the damage.


After fighting the preliminary heads, the party will be directed to the map for the real fight. To start the bossfight, destroy the pink crystal on the far right of the map to summon Horntail. Players must stand clear away from the middle when this happens, otherwise they'd most likely end up dying.
After fighting the preliminary heads, the party will be directed to the map for the real fight. To start the bossfight, destroy the pink crystal on the far right of the map to summon Horntail by '''normal attacking 6 times (counts only if crystal break visual effect happens)'''. Players must stand clear away from the middle when this happens, otherwise they'd most likely end up dying as Horntail will spawn right in the middle.


This bossfight in a way is similar to Zakum except you'll be fighting 3 heads and its bodyparts.
This bossfight in a way is similar to [[MapleStory/Zakum|Zakum]] except you'll be fighting 3 heads and its bodyparts.
Each of the parts have their own unique abilities.
Each of the parts have their own unique abilities.


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*40% DEF
*40% DEF
*Neutral resistance to all elements
*Neutral resistance to all elements
*6,951,450 EXP
*695,145 EXP


;Chaos Mode
;Chaos Mode
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*50% DEF
*50% DEF
*Neutral resistance to all elements
*Neutral resistance to all elements
*11,122,320 EXP
*1,112,232 EXP


;Skills (All Modes)
;Skills (All Modes)
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*40% DEF
*40% DEF
*Neutral resistance to all elements
*Neutral resistance to all elements
*6,951,450 EXP
*695,145 EXP


;Chaos Mode
;Chaos Mode
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*50% DEF
*50% DEF
*Neutral resistance to all elements
*Neutral resistance to all elements
*11,122,320 EXP
*1,112,232 EXP


;Skills (All Modes)
;Skills (All Modes)
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*40% DEF
*40% DEF
*Neutral resistance to all elements
*Neutral resistance to all elements
*6,720,000 EXP
*672,000 EXP


;Chaos Mode
;Chaos Mode
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*50% DEF
*50% DEF
*Neutral resistance to all elements
*Neutral resistance to all elements
*23,021,176 EXP
*2,302,117 EXP


;Skills (All Modes)
;Skills (All Modes)
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*40% DEF
*40% DEF
*Neutral resistance to all elements
*Neutral resistance to all elements
*4,844,950 EXP
*484,495 EXP


;Chaos Mode
;Chaos Mode
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*50% DEF
*50% DEF
*Neutral resistance to all elements
*Neutral resistance to all elements
*7,751,920 EXP
*775,192 EXP


;Skills (All Modes)
;Skills (All Modes)
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*40% DEF
*40% DEF
*Neutral resistance to all elements
*Neutral resistance to all elements
*4,844,950 EXP
*484,495 EXP


;Chaos Mode
;Chaos Mode
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*50% DEF
*50% DEF
*Neutral resistance to all elements
*Neutral resistance to all elements
*7,751,920 EXP
*775,192 EXP


;Skills (All Modes)
;Skills (All Modes)
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*40% DEF
*40% DEF
*Neutral resistance to all elements
*Neutral resistance to all elements
*5,573,799 EXP
*557,379 EXP


;Chaos Mode
;Chaos Mode
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*50% DEF
*50% DEF
*Neutral resistance to all elements
*Neutral resistance to all elements
*9,100,080 EXP
*910,008 EXP


;Skills (All Modes)
;Skills (All Modes)
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*40% DEF
*40% DEF
*Neutral resistance to all elements
*Neutral resistance to all elements
*2,704,983 EXP
*270,498 EXP


;Chaos Mode
;Chaos Mode
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*50% DEF
*50% DEF
*Neutral resistance to all elements
*Neutral resistance to all elements
*4,381,520 EXP
*438,152 EXP


;Skills (All Modes)
;Skills (All Modes)
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*40% DEF
*40% DEF
*Neutral resistance to all elements
*Neutral resistance to all elements
*1,685,200 EXP
*168,520 EXP


;Chaos Mode
;Chaos Mode
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*50% DEF
*50% DEF
*Neutral resistance to all elements
*Neutral resistance to all elements
*2,696,320 EXP
*269,632 EXP


;Skills (All Modes)
;Skills (All Modes)
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*Total HP: 2,750,000,000 (2.75 Billion)
*Total HP: 2,750,000,000 (2.75 Billion)
*DEF: 40%
*DEF: 40%
*Total EXP: 46,115,970 (4,611,597 in KMS)
*Total EXP: 4,611,597
*Time Limit: 75 minutes
*Time Limit: 75 minutes


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*Total HP: 26,600,000,000 (26.6 Billion)
*Total HP: 26,600,000,000 (26.6 Billion)
*DEF: 50%
*DEF: 50%
*Total EXP: 84,733,190 (8,473,319 in KMS)
*Total EXP: 8,473,319
*Time Limit: 150 minutes
*Time Limit: 150 minutes


===Drops===
===Drops===
Drops only happen when all parts of the body is taken down, no partial credit is given.
*Horned Tail Necklace (Easy and Normal mode), Chaos Horntail Necklace (Chaos mode)
*Horned Tail Necklace (Easy and Normal mode), Chaos Horntail Necklace (Chaos mode)
*Silver Blossom Ring
*Silver Blossom Ring
*Dea Sidus Earrings
*Dea Sidus Earrings
*Glowing Soul Crystal (individual drop, meso values as follows, '''max 60 per character weekly'''. Triple value on Reboot servers)
*(Normal Mode only) Horntail Momong (untradeable, use it to register Horntail into Monster Collection)
**Easy Mode
*(Chaos Mode only) Chaos Horntail Momong (untradeable, use it to register Chaos Horntail into Monster Collection)
***882,000 meso for solo
*Glowing Soul Crystal (individual drop)
***441,000 meso for party of 2
**'''Max 180 per world weekly''', limit resets on Thursday 12am
***294,000 meso for party of 3
**5x value on Reboot servers
***220,500 meso for party of 4
**The entire service will be adjusted the same way, and adjustment happens every Thursday 12am
***176,400 meso for party of 5
**The price will be based on the time the crystal is obtained, not the time it is sold. You can check with NPC Collector to see the price and to sell the crystals.
***147,000 meso for party of 6
**Price shown are by solo standards. The actual price is '''inversely proportional to party size when entering the boss fight'''
**Normal Mode
*Suspicious Cubes
***1,012,500 meso for solo
***506,250 meso for party of 2
***337,500 meso for party of 3
***253,125 meso for party of 4
***202,500 meso for party of 5
***168,750 meso for party of 6
**Chaos Mode
***1,352,000 meso for solo
***676,000 meso for party of 2
***450,666 meso for party of 3
***338,000 meso for party of 4
***270,400 meso for party of 5
***225,333 meso for party of 6
*Suspicious Cubes (individual drop)
**1 for Easy mode
**1 for Easy mode
**2 for Normal mode
**2 for Normal mode
**2 for Chaos mode
**2 for Chaos mode
*Medal of Honor (gives 100~200 Honor Points when picked)
*Boss Medal of Honor (individual drop, gives 100~200 Honor Points when picked)
**1 for Easy mode
**1 for Easy mode
**2 for Normal mode
**2 for Normal mode

Latest revision as of 17:05, 29 June 2022

MS Leafre Icon.png Horntail is located in the Cave of Life in the Leafre Canyons. To enter, one must be in a party of 1-6, and be at least level 130 for Easy mode, level 135 for Normal and Chaos mode. The leader also must have completed the Certificate of the Dragon Squad quest, which will give the certificate to enter the Horntail's cave. The quest is repeatable unlimited times and only appears if you lost the Certificate of the Squad Badge.

Pre-requisites[edit]

  • Level 130 or higher for Easy mode
  • Level 135 or higher for Normal and Chaos mode.
  • Can enter once every 30 minutes, starting from time entered.
  • Maximum one clear daily regardless of mode.
  • Party Leader requires in possession Certificate of the Dragon Squad to enter.

Horntail Bossfight[edit]

There are 2 parts to the fight: Preliminary fight and the Actual fight. Throughout the fight, you can only die up to a set number of times while still remaining in the fight, once the death count is used up, you will be considered dead.

  • Easy and Normal Mode: 10 death counts
  • Chaos Mode: 5 death counts

Before the real fight, there are 2 prelimary heads to kill. Their stats as follows:

Easy Mode
  • Level 130
  • 100,000,000 HP (100 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 291,960 EXP
Normal Mode
  • Level 160
  • 330,000,000 HP (330 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 291,960 EXP
Chaos Mode
  • Level 160
  • 3,300,000,000 HP (3.3 Billion HP)
  • 50% DEF
  • Neutral resistance to all elements
  • 389,281 EXP

For Normal and Chaos mode, it is recommended that all party members should be Level 160+ to withstand the damage.

After fighting the preliminary heads, the party will be directed to the map for the real fight. To start the bossfight, destroy the pink crystal on the far right of the map to summon Horntail by normal attacking 6 times (counts only if crystal break visual effect happens). Players must stand clear away from the middle when this happens, otherwise they'd most likely end up dying as Horntail will spawn right in the middle.

This bossfight in a way is similar to Zakum except you'll be fighting 3 heads and its bodyparts. Each of the parts have their own unique abilities.

It is recommended to take out the legs and the tail first as they can prove to be a nuisance, be wary of the Tail's touch damage as it can hit up to 27k damage, up to 33k when buffed!

Left Head[edit]

Easy Mode
  • Level 130
  • 100,000,000 HP (100 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 695,145 EXP
Normal Mode
  • Level 160
  • 330,000,000 HP (330 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 695,145 EXP
Chaos Mode
  • Level 160
  • 3,300,000,000 HP (3.3 Billion HP)
  • 50% DEF
  • Neutral resistance to all elements
  • 1,112,232 EXP
Skills (All Modes)
  • Ice-based full map attack skills
  • Summon Wyverns
  • Physical Reflect for around 5,000~7,000 damage (chaos mode only).

Right Head[edit]

Easy Mode
  • Level 130
  • 100,000,000 HP (100 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 695,145 EXP
Normal Mode
  • Level 160
  • 330,000,000 HP (330 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 695,145 EXP
Chaos Mode
  • Level 160
  • 3,300,000,000 HP (3.3 Billion HP)
  • 50% DEF
  • Neutral resistance to all elements
  • 1,112,232 EXP
Skills (All Modes)
  • Lightning-based full map attack skills
  • Summon Wyverns
  • Magic Reflect for around 5,000~7,000 damage (chaos mode only).

Middle Head[edit]

Easy Mode
  • Level 130
  • 100,000,000 HP (100 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 672,000 EXP
Normal Mode
  • Level 160
  • 490,000,000 HP (490 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 672,000 EXP
Chaos Mode
  • Level 160
  • 3,900,000,000 HP (3.9 Billion HP)
  • 50% DEF
  • Neutral resistance to all elements
  • 2,302,117 EXP
Skills (All Modes)
  • Fire-based full map attack skills
  • Summon Wyverns

Left Hand[edit]

Easy Mode
  • Level 130
  • 90,800,000 HP (90.8 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 484,495 EXP
Normal Mode
  • Level 160
  • 230,000,000 HP (230 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 484,495 EXP
Chaos Mode
  • Level 160
  • 2,300,000,000 HP (2.3 Billion HP)
  • 50% DEF
  • Neutral resistance to all elements
  • 775,192 EXP
Skills (All Modes)
  • Seduce
  • Drain 5,000 MP

Right Hand[edit]

Easy Mode
  • Level 130
  • 90,800,000 HP (90.8 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 484,495 EXP
Normal Mode
  • Level 160
  • 230,000,000 HP (230 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 484,495 EXP
Chaos Mode
  • Level 160
  • 2,300,000,000 HP (2.3 Billion HP)
  • 50% DEF
  • Neutral resistance to all elements
  • 775,192 EXP
Skills (All Modes)
  • Seduce
  • Drain 5,000 MP

Wings[edit]

Easy Mode
  • Level 130
  • 100,000,000 HP (100 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 557,379 EXP
Normal Mode
  • Level 160
  • 270,000,000 HP (270 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 557,379 EXP
Chaos Mode
  • Level 160
  • 2,700,000,000 HP (2.7 Billion HP)
  • 50% DEF
  • Neutral resistance to all elements
  • 910,008 EXP
Skills (All Modes)
  • Heal both HP and MP to the rest of the body
  • Summon Green Cornians and Dark Cornians

Legs[edit]

Easy Mode
  • Level 130
  • 67,200,000 HP (67.2 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 270,498 EXP
Normal Mode
  • Level 160
  • 130,000,000 HP (130 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 270,498 EXP
Chaos Mode
  • Level 160
  • 1,300,000,000 HP (1.3 Billion HP)
  • 50% DEF
  • Neutral resistance to all elements
  • 438,152 EXP
Skills (All Modes)
  • Earthquake stomp attack that knocks players back and stun

Tail[edit]

Easy Mode
  • Level 130
  • 33,600,000 HP (33.6 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 168,520 EXP
Normal Mode
  • Level 160
  • 80,000,000 HP (80 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 168,520 EXP
Chaos Mode
  • Level 160
  • 900,000,000 HP (900 Million HP)
  • 50% DEF
  • Neutral resistance to all elements
  • 269,632 EXP
Skills (All Modes)
  • Earthquake attack
  • Summon a poison mist cloud

General Stats[edit]

Time limit shows the total time allowed to fight but you must spawn the full Horntail within 15 minutes.

Easy Mode
  • Level: 130
  • Total HP: 1,017,600,000 (1.0176 Billion)
  • DEF: 40%
  • Total EXP: 4,611,597
  • Time Limit: 75 minutes
Normal Mode
  • Level: 160
  • Total HP: 2,750,000,000 (2.75 Billion)
  • DEF: 40%
  • Total EXP: 4,611,597
  • Time Limit: 75 minutes
Chaos Mode
  • Level: 160
  • Total HP: 26,600,000,000 (26.6 Billion)
  • DEF: 50%
  • Total EXP: 8,473,319
  • Time Limit: 150 minutes

Drops[edit]

Drops only happen when all parts of the body is taken down, no partial credit is given.

  • Horned Tail Necklace (Easy and Normal mode), Chaos Horntail Necklace (Chaos mode)
  • Silver Blossom Ring
  • Dea Sidus Earrings
  • (Normal Mode only) Horntail Momong (untradeable, use it to register Horntail into Monster Collection)
  • (Chaos Mode only) Chaos Horntail Momong (untradeable, use it to register Chaos Horntail into Monster Collection)
  • Glowing Soul Crystal (individual drop)
    • Max 180 per world weekly, limit resets on Thursday 12am
    • 5x value on Reboot servers
    • The entire service will be adjusted the same way, and adjustment happens every Thursday 12am
    • The price will be based on the time the crystal is obtained, not the time it is sold. You can check with NPC Collector to see the price and to sell the crystals.
    • Price shown are by solo standards. The actual price is inversely proportional to party size when entering the boss fight
  • Suspicious Cubes
    • 1 for Easy mode
    • 2 for Normal mode
    • 2 for Chaos mode
  • Boss Medal of Honor (individual drop, gives 100~200 Honor Points when picked)
    • 1 for Easy mode
    • 2 for Normal mode
    • 2 for Chaos mode
  • Potions
    • 10 Elixirs for Easy mode
    • 15 Elixirs for Normal mode
    • 5 Power Elixirs for Chaos mode