(adventure patch) |
|||
Line 6: | Line 6: | ||
*Amount of Hyper Stat Points given increases as your level increases every 10 levels. | *Amount of Hyper Stat Points given increases as your level increases every 10 levels. | ||
*Levelling up Hyper Stats cost Hyper Stat Points. | *Levelling up Hyper Stats cost Hyper Stat Points. | ||
*Some Hyper Stats stops at Level | *Some Hyper Stats stops at Level 10 while others stops at Level 15. '''Regardless, the amount of Hyper Stat Points required to level them up per level are the same.''' However, the '''last 5 levels of each stat''' and the '''Arcane Force stat''' can only be increased if the character has '''completed 5th Job Advancement'''. | ||
==Hyper Stats Points Distribution== | ==Hyper Stats Points Distribution== | ||
Line 132: | Line 132: | ||
|- | |- | ||
|199||8||330 | |199||8||330 | ||
|} | |} | ||
Line 140: | Line 138: | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
!Level (after you levelled up)!!Points Awarded!!Total Points Awarded | !Level (after you levelled up)!!Points Awarded!!Total Points Awarded | ||
|- | |||
|200||9||339 | |||
|- | |- | ||
|201||9||348 | |201||9||348 | ||
Line 294: | Line 294: | ||
==Hyper Stats== | ==Hyper Stats== | ||
This is the list of Hyper Stats. Some have | This is the list of Hyper Stats. Some have 10 levels while some have 15 levels. Regardless, the price of levelling them up are the same. | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
!Hyper Stat Next Level!!Level up Cost!!Total Cost (From Level 0) | !Hyper Stat Next Level!!Level up Cost!!Total Cost (From Level 0) | ||
Line 337: | Line 337: | ||
===STR Increase=== | ===STR Increase=== | ||
Increases your '''Final STR''' stat. The STR increase from this is '''not affected by % STR or % All Stat increase'''. | Increases your '''Final STR''' stat. The STR increase from this is '''not affected by % STR or % All Stat increase'''. | ||
;Rating Suggestion (bossing, training) | ;Rating Suggestion (bossing, training) | ||
*Jobs with STR primary stat: D | *Jobs with STR primary stat: D (Recommended level 2~4) | ||
*Jobs with STR secondary stat: E | *Jobs with STR secondary stat: E (Recommended level 0~2) | ||
*None of the above: F | *None of the above: F | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level | !Hyper Stat Level!!Overall Effect!!Effect Increase from previous level | ||
|- | |- | ||
|1||Final STR + | |1||Final STR +30||Final STR +30 | ||
|- | |||
|2||Final STR +60||Final STR +30 | |||
|- | |||
|3||Final STR +90||Final STR +30 | |||
|- | |||
|4||Final STR +120||Final STR +30 | |||
|- | |||
|5||Final STR +150||Final STR +30 | |||
|- | |||
|6||Final STR +180||Final STR +30 | |||
|- | |- | ||
| | |7||Final STR +210||Final STR +30 | ||
|- | |- | ||
| | |8||Final STR +240||Final STR +30 | ||
|- | |- | ||
| | |9||Final STR +270||Final STR +30 | ||
|- | |- | ||
| | |10||Final STR +300||Final STR +30 | ||
|- | |- | ||
| | |11||Final STR +330||Final STR +30 | ||
|- | |- | ||
| | |12||Final STR +360||Final STR +30 | ||
|- | |- | ||
| | |13||Final STR +390||Final STR +30 | ||
|- | |- | ||
| | |14||Final STR +420||Final STR +30 | ||
|- | |- | ||
| | |15||Final STR +450||Final STR +30 | ||
|} | |} | ||
===DEX Increase=== | ===DEX Increase=== | ||
Increases your '''Final DEX''' stat. The DEX increase from this is '''not affected by % DEX or % All Stat increase'''. | Increases your '''Final DEX''' stat. The DEX increase from this is '''not affected by % DEX or % All Stat increase'''. | ||
;Rating Suggestion (bossing, training) | ;Rating Suggestion (bossing, training) | ||
*Jobs with DEX primary stat: D | *Jobs with DEX primary stat: D (Recommended level 2~4) | ||
*Jobs with DEX secondary stat: E | *Jobs with DEX secondary stat: E (Recommended level 0~2) | ||
*None of the above: F | *None of the above: F | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level | !Hyper Stat Level!!Overall Effect!!Effect Increase from previous level | ||
|- | |- | ||
|1||Final DEX + | |1||Final DEX +30||Final DEX +30 | ||
|- | |||
|2||Final DEX +60||Final DEX +30 | |||
|- | |- | ||
| | |3||Final DEX +90||Final DEX +30 | ||
|- | |- | ||
| | |4||Final DEX +120||Final DEX +30 | ||
|- | |- | ||
| | |5||Final DEX +150||Final DEX +30 | ||
|- | |- | ||
| | |6||Final DEX +180||Final DEX +30 | ||
|- | |- | ||
| | |7||Final DEX +210||Final DEX +30 | ||
|- | |- | ||
| | |8||Final DEX +240||Final DEX +30 | ||
|- | |- | ||
| | |9||Final DEX +270||Final DEX +30 | ||
|- | |- | ||
| | |10||Final DEX +300||Final DEX +30 | ||
|- | |- | ||
| | |11||Final DEX +330||Final DEX +30 | ||
|- | |||
|12||Final DEX +360||Final DEX +30 | |||
|- | |||
|13||Final DEX +390||Final DEX +30 | |||
|- | |||
|14||Final DEX +420||Final DEX +30 | |||
|- | |||
|15||Final DEX +450||Final DEX +30 | |||
|} | |} | ||
===INT Increase=== | ===INT Increase=== | ||
Increases your '''Final INT''' stat. The INT increase from this is '''not affected by % INT or % All Stat increase'''. | Increases your '''Final INT''' stat. The INT increase from this is '''not affected by % INT or % All Stat increase'''. | ||
;Rating Suggestion (bossing, training) | ;Rating Suggestion (bossing, training) | ||
*Magician Jobs: D | *Magician Jobs: D (Recommended level 2~4) | ||
*Everyone else: F | *Everyone else: F | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level | !Hyper Stat Level!!Overall Effect!!Effect Increase from previous level | ||
|- | |- | ||
|1||Final INT + | |1||Final INT +30||Final INT +30 | ||
|- | |||
|2||Final INT +60||Final INT +30 | |||
|- | |||
|3||Final INT +90||Final INT +30 | |||
|- | |||
|4||Final INT +120||Final INT +30 | |||
|- | |||
|5||Final INT +150||Final INT +30 | |||
|- | |||
|6||Final INT +180||Final INT +30 | |||
|- | |- | ||
| | |7||Final INT +210||Final INT +30 | ||
|- | |- | ||
| | |8||Final INT +240||Final INT +30 | ||
|- | |- | ||
| | |9||Final INT +270||Final INT +30 | ||
|- | |- | ||
| | |10||Final INT +300||Final INT +30 | ||
|- | |- | ||
| | |11||Final INT +330||Final INT +30 | ||
|- | |- | ||
| | |12||Final INT +360||Final INT +30 | ||
|- | |- | ||
| | |13||Final INT +390||Final INT +30 | ||
|- | |- | ||
| | |14||Final INT +420||Final INT +30 | ||
|- | |- | ||
| | |15||Final INT +450||Final INT +30 | ||
|} | |} | ||
===LUK Increase=== | ===LUK Increase=== | ||
Increases your '''Final LUK''' stat. The LUK increase from this is '''not affected by % LUK or % All Stat increase'''. | Increases your '''Final LUK''' stat. The LUK increase from this is '''not affected by % LUK or % All Stat increase'''. | ||
;Rating Suggestion (bossing, training) | ;Rating Suggestion (bossing, training) | ||
*Jobs with LUK primary stat: D | *Jobs with LUK primary stat: D (Recommended level 2~4) | ||
*Jobs with LUK secondary stat: E | *Jobs with LUK secondary stat: E (Recommended level 0~2) | ||
*None of the above: F | *None of the above: F | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level | !Hyper Stat Level!!Overall Effect!!Effect Increase from previous level | ||
|- | |- | ||
|1||Final LUK + | |1||Final LUK +30||Final LUK +30 | ||
|- | |- | ||
|2||Final LUK + | |2||Final LUK +60||Final LUK +30 | ||
|- | |- | ||
|3||Final LUK + | |3||Final LUK +90||Final LUK +30 | ||
|- | |- | ||
|4||Final LUK + | |4||Final LUK +120||Final LUK +30 | ||
|- | |- | ||
|5||Final LUK + | |5||Final LUK +150||Final LUK +30 | ||
|- | |- | ||
|6||Final LUK + | |6||Final LUK +180||Final LUK +30 | ||
|- | |- | ||
|7||Final LUK + | |7||Final LUK +210||Final LUK +30 | ||
|- | |- | ||
|8||Final LUK + | |8||Final LUK +240||Final LUK +30 | ||
|- | |- | ||
|9||Final LUK + | |9||Final LUK +270||Final LUK +30 | ||
|- | |- | ||
|10||Final LUK+ | |10||Final LUK +300||Final LUK +30 | ||
|- | |||
|11||Final LUK +330||Final LUK +30 | |||
|- | |||
|12||Final LUK +360||Final LUK +30 | |||
|- | |||
|13||Final LUK +390||Final LUK +30 | |||
|- | |||
|14||Final LUK +420||Final LUK +30 | |||
|- | |||
|15||Final LUK +450||Final LUK +30 | |||
|} | |} | ||
Line 458: | Line 498: | ||
Increases your Maximum HP by a certain percentage. | Increases your Maximum HP by a certain percentage. | ||
;Rating Suggestion (bossing) | ;Rating Suggestion (bossing) | ||
*Demon Avenger: B | *Demon Avenger: B (Recommended level 5~8) | ||
*None of the above: F | *None of the above: F | ||
;Rating Suggestion (training) | ;Rating Suggestion (training) | ||
*Demon Avenger: B | *Demon Avenger: B (Recommended level 5~8) | ||
*Characters with moderately low HP (~20,000): E | *Characters with moderately low HP (~20,000): E (Recommended level 0~2) | ||
*None of the above: F | *None of the above: F | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
Line 486: | Line 526: | ||
|- | |- | ||
|10||HP +20%||HP +2% | |10||HP +20%||HP +2% | ||
|- | |||
|11||HP +22%||HP +2% | |||
|- | |||
|12||HP +24%||HP +2% | |||
|- | |||
|13||HP +26%||HP +2% | |||
|- | |||
|14||HP +28%||HP +2% | |||
|- | |||
|15||HP +30%||HP +2% | |||
|} | |} | ||
Line 491: | Line 541: | ||
Increases your Maximum MP by a certain percentage. '''Do not add this if you are a Kanna, Demon Avenger, Demon Slayer, Zero, Angelic Buster or Kinesis.''' | Increases your Maximum MP by a certain percentage. '''Do not add this if you are a Kanna, Demon Avenger, Demon Slayer, Zero, Angelic Buster or Kinesis.''' | ||
;Rating Suggestion (bossing) | ;Rating Suggestion (bossing) | ||
*Xenon: D | *Xenon: D (Recommended level 0~4) | ||
*Everyone else: F | *Everyone else: F | ||
;Rating Suggestion (training) | ;Rating Suggestion (training) | ||
*Characters with low MP and needs MP (<~3,000): E | *Characters with low MP and needs MP (<~3,000): E (Recommended level 0~2) | ||
*Everyone else: F | *Everyone else: F | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
Line 518: | Line 568: | ||
|- | |- | ||
|10||MP +20%||MP +2% | |10||MP +20%||MP +2% | ||
|- | |- | ||
| | |11||MP +22%||MP +2% | ||
|- | |- | ||
| | |12||MP +24%||MP +2% | ||
|- | |- | ||
| | |13||MP +26%||MP +2% | ||
|- | |- | ||
| | |14||MP +28%||MP +2% | ||
|- | |- | ||
| | |15||MP +30%||MP +2% | ||
|} | |} | ||
=== | ===Maximum DF/TF Increase=== | ||
Increases | Increases your Maximum Demon Force (DF) or Maximum Time Force (TF). '''Only add this if you are a Demon Slayer, Kanna (Kanna's Mana is coded as DF) or Zero'''. | ||
;Rating Suggestion (bossing, training) | ;Rating Suggestion (bossing, training) | ||
*Everyone: F | *Kanna: A (Recommended level 4~7) | ||
*Demon Slayers: B (Recommended level 2~4) | |||
*Everyone else: F | |||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level | !Hyper Stat Level!!Overall Effect!!Effect Increase from previous level | ||
|- | |- | ||
|1|| | |1||DF/TF +10||DF/TF +10 | ||
|- | |- | ||
|2|| | |2||DF/TF +20||DF/TF +10 | ||
|- | |- | ||
|3|| | |3||DF/TF +30||DF/TF +10 | ||
|- | |- | ||
|4|| | |4||DF/TF +40||DF/TF +10 | ||
|- | |- | ||
|5|| | |5||DF/TF +50||DF/TF +10 | ||
|- | |- | ||
| | |6||DF/TF +60||DF/TF +10 | ||
|- | |- | ||
| | |7||DF/TF +70||DF/TF +10 | ||
|- | |- | ||
| | |8||DF/TF +80||DF/TF +10 | ||
|- | |- | ||
| | |9||DF/TF +90||DF/TF +10 | ||
|- | |- | ||
| | |10||DF/TF +100||DF/TF +10 | ||
|} | |} | ||
===Critical Rate Increase=== | ===Critical Rate Increase=== | ||
Increases the chance of landing a critical hit. '''Do not increase this if you already have 100% Critical Rate (excluding Bowmans to leverage on Critical Reinforce (5th Job Skill)'''. | Increases the chance of landing a critical hit. '''Do not increase this if you already have 100% Critical Rate (excluding Bowmans to leverage on Critical Reinforce (5th Job Skill)'''. | ||
;Rating Suggestion (bossing) | ;Rating Suggestion (bossing, training) | ||
*Characters without 100% Critical Rate: A | *Characters without 100% Critical Rate: A (Recommended level 1~10) | ||
*5th Job Bowman characters with 100% Critical Rate: D (Recommended level 0~4) | |||
*5th Job Bowman characters with 100% Critical Rate: D | |||
*Non-5th Job Bowman characters with 100% Critical Rate: F | *Non-5th Job Bowman characters with 100% Critical Rate: F | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
Line 608: | Line 638: | ||
|- | |- | ||
|10||Critical Rate +15%||Critical Rate +2% | |10||Critical Rate +15%||Critical Rate +2% | ||
|- | |||
|11||Critical Rate +17%||Critical Rate +2% | |||
|- | |||
|12||Critical Rate +19%||Critical Rate +2% | |||
|- | |||
|13||Critical Rate +21%||Critical Rate +2% | |||
|- | |||
|14||Critical Rate +23%||Critical Rate +2% | |||
|- | |||
|15||Critical Rate +25%||Critical Rate +2% | |||
|} | |} | ||
Line 613: | Line 653: | ||
Increases critical damage dealt. | Increases critical damage dealt. | ||
;Rating Suggestion (bossing, training) | ;Rating Suggestion (bossing, training) | ||
*Characters with high critical rate (~80% or more): A | *Characters with high critical rate (~80% or more): A (Recommended level 7~10) | ||
*Everyone else: C | *Everyone else: C (Recommended level 0~4) | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level | !Hyper Stat Level!!Overall Effect!!Effect Increase from previous level | ||
Line 637: | Line 677: | ||
|- | |- | ||
|10||Critical Damage +10%||Critical Damage +1% | |10||Critical Damage +10%||Critical Damage +1% | ||
|- | |||
|11||Critical Damage +11%||Critical Damage +1% | |||
|- | |||
|12||Critical Damage +12%||Critical Damage +1% | |||
|- | |||
|13||Critical Damage +13%||Critical Damage +1% | |||
|- | |||
|14||Critical Damage +14%||Critical Damage +1% | |||
|- | |||
|15||Critical Damage +15%||Critical Damage +1% | |||
|} | |} | ||
Line 642: | Line 692: | ||
Increases Monster's DEF ignored to deal more damage as the effective monster's DEF has been lowered, thus the damage reduction is lesser. | Increases Monster's DEF ignored to deal more damage as the effective monster's DEF has been lowered, thus the damage reduction is lesser. | ||
;Rating Suggestion (bossing) | ;Rating Suggestion (bossing) | ||
*Characters with low or somewhat high Ignore DEF (<~95%): A | *Characters with low or somewhat high Ignore DEF (<~95%): A (Recommended level 10~14) | ||
*Characters with high Ignore DEF (~95%): B | *Characters with high Ignore DEF (~95%): B (Recommended level 7~12) | ||
;Rating Suggestion (training) | ;Rating Suggestion (training) | ||
*Everyone: E | *Everyone: E | ||
Line 668: | Line 718: | ||
|- | |- | ||
|10||Ignore DEF +30%||Ignore DEF +4.1095% | |10||Ignore DEF +30%||Ignore DEF +4.1095% | ||
|- | |||
|11||Ignore DEF +33%||Ignore DEF +4.2857% | |||
|- | |||
|12||Ignore DEF +36%||Ignore DEF +4.4776% | |||
|- | |||
|13||Ignore DEF +39%||Ignore DEF +4.6875% | |||
|- | |||
|14||Ignore DEF +42%||Ignore DEF +4.9180% | |||
|- | |||
|15||Ignore DEF +45%||Ignore DEF +5.1724% | |||
|} | |} | ||
Line 673: | Line 733: | ||
Increases damage dealt towards boss monsters. | Increases damage dealt towards boss monsters. | ||
;Rating Suugestion (bossing) | ;Rating Suugestion (bossing) | ||
*Everyone: A | *Everyone: A (Recommended level 10~14) | ||
;Rating Suggestion (training) | ;Rating Suggestion (training) | ||
*Training on | *Training on monsters classified as boss monsters: A (Recommended level 10~14) | ||
*Training on maps where you can spawn Elite Monsters: E | *Training on maps where you can spawn Elite Monsters: E (Recommended level 0~4) | ||
*Everyone else: F | *Everyone else: F | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
Line 700: | Line 760: | ||
|- | |- | ||
|10||Damage to Boss Monsters +35%||Damage to Boss Monsters +4% | |10||Damage to Boss Monsters +35%||Damage to Boss Monsters +4% | ||
|- | |||
|11||Damage to Boss Monsters +39%||Damage to Boss Monsters +4% | |||
|- | |||
|12||Damage to Boss Monsters +43%||Damage to Boss Monsters +4% | |||
|- | |||
|13||Damage to Boss Monsters +47%||Damage to Boss Monsters +4% | |||
|- | |||
|14||Damage to Boss Monsters +51%||Damage to Boss Monsters +4% | |||
|- | |||
|15||Damage to Boss Monsters +55%||Damage to Boss Monsters +4% | |||
|} | |} | ||
Line 705: | Line 775: | ||
Increases damage dealt towards all monsters and bosses. | Increases damage dealt towards all monsters and bosses. | ||
;Rating Suggestion (bossing, training) | ;Rating Suggestion (bossing, training) | ||
*Everyone: A | *Everyone: A (Recommended level 10~13) | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level | !Hyper Stat Level!!Overall Effect!!Effect Increase from previous level | ||
Line 728: | Line 798: | ||
|- | |- | ||
|10||Damage +30%||Damage +3% | |10||Damage +30%||Damage +3% | ||
|- | |||
|11||Damage +33%||Damage +3% | |||
|- | |||
|12||Damage +36%||Damage +3% | |||
|- | |||
|13||Damage +39%||Damage +3% | |||
|- | |||
|14||Damage +42%||Damage +3% | |||
|- | |||
|15||Damage +45%||Damage +3% | |||
|} | |} | ||
Line 733: | Line 813: | ||
Increases the duration reduction of abnormal statuses inflicted on you. Increase rate of reduction decreases as your abnormal status resistance increases. | Increases the duration reduction of abnormal statuses inflicted on you. Increase rate of reduction decreases as your abnormal status resistance increases. | ||
;Rating Suggestion (bossing) | ;Rating Suggestion (bossing) | ||
*Characters with low resistance (~<20): | *Characters with low resistance (~<20): C (Recommended level 2~4) | ||
*Everyone else: E (Recommended level 0~3) | |||
*Everyone else: E | |||
;Rating Suggestion (training) | ;Rating Suggestion (training) | ||
*Characters with low resistance (~<20) training on monsters that inflict abnormal statuses: C | *Characters with low resistance (~<20) training on monsters that inflict abnormal statuses: C (Recommended level 2~4) | ||
*Characters with low resistance (~<20) training on monsters that does not inflict abnormal statuses: E | *Characters with low resistance (~<20) training on monsters that does not inflict abnormal statuses: E (Recommended level 0~3) | ||
*Everyone else: F | *Everyone else: F | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
Line 762: | Line 841: | ||
|- | |- | ||
|10||Abnormal Status Resistance +15||Abnormal Status Resistance +2 | |10||Abnormal Status Resistance +15||Abnormal Status Resistance +2 | ||
|- | |- | ||
| | |11||Abnormal Status Resistance +17||Abnormal Status Resistance +2 | ||
|- | |- | ||
| | |12||Abnormal Status Resistance +19||Abnormal Status Resistance +2 | ||
|- | |- | ||
| | |13||Abnormal Status Resistance +21||Abnormal Status Resistance +2 | ||
|- | |- | ||
| | |14||Abnormal Status Resistance +23||Abnormal Status Resistance +2 | ||
|- | |- | ||
| | |15||Abnormal Status Resistance +25||Abnormal Status Resistance +2 | ||
|} | |} | ||
Line 785: | Line 856: | ||
Increase the chance which you will resist knockback after receiving damage. '''Does not work on super knockback attacks as well as in some maps (like jump quests)'''. '''Do not add this if your stance is already 100%'''. | Increase the chance which you will resist knockback after receiving damage. '''Does not work on super knockback attacks as well as in some maps (like jump quests)'''. '''Do not add this if your stance is already 100%'''. | ||
;Rating Suggestion (bossing, training) | ;Rating Suggestion (bossing, training) | ||
*Characters with high stance (90%~99%): B | *Characters with high stance (90%~99%): B (Recommended level 0~5) | ||
*Characters with 100% stance or less than 90% stance: F | |||
*Characters with | |||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level | !Hyper Stat Level!!Overall Effect!!Effect Increase from previous level | ||
Line 802: | Line 870: | ||
|- | |- | ||
|5||Stance +10%||Stance +2% | |5||Stance +10%||Stance +2% | ||
|- | |||
|6||Stance +12%||Stance +2% | |||
|- | |||
|7||Stance +14%||Stance +2% | |||
|- | |||
|8||Stance +16%||Stance +2% | |||
|- | |||
|9||Stance +18%||Stance +2% | |||
|- | |||
|10||Stance +20%||Stance +2% | |||
|} | |||
===Weapon and Magic ATT Increase=== | |||
Increase Weapon and Magic ATT. Affected by % increasing effects. | |||
;Rating Suggestion (bossing, training) | |||
*Everyone: C (Recommended level 3~7) | |||
{|{{prettytable|notwide=1}} | |||
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level | |||
|- | |||
|1||Weapon and Magic ATT +3||Weapon and Magic ATT +3 | |||
|- | |||
|2||Weapon and Magic ATT +6||Weapon and Magic ATT +3 | |||
|- | |||
|3||Weapon and Magic ATT +9||Weapon and Magic ATT +3 | |||
|- | |||
|4||Weapon and Magic ATT +12||Weapon and Magic ATT +3 | |||
|- | |||
|5||Weapon and Magic ATT +15||Weapon and Magic ATT +3 | |||
|- | |||
|6||Weapon and Magic ATT +18||Weapon and Magic ATT +3 | |||
|- | |||
|7||Weapon and Magic ATT +21||Weapon and Magic ATT +3 | |||
|- | |||
|8||Weapon and Magic ATT +24||Weapon and Magic ATT +3 | |||
|- | |||
|9||Weapon and Magic ATT +27||Weapon and Magic ATT +3 | |||
|- | |||
|10||Weapon and Magic ATT +30||Weapon and Magic ATT +3 | |||
|- | |||
|11||Weapon and Magic ATT +33||Weapon and Magic ATT +3 | |||
|- | |||
|12||Weapon and Magic ATT +36||Weapon and Magic ATT +3 | |||
|- | |||
|13||Weapon and Magic ATT +39||Weapon and Magic ATT +3 | |||
|- | |||
|14||Weapon and Magic ATT +42||Weapon and Magic ATT +3 | |||
|- | |||
|15||Weapon and Magic ATT +45||Weapon and Magic ATT +3 | |||
|} | |||
===Bonus EXP Increase=== | |||
Increases EXP from monsters. | |||
;Rating Suggestion (bossing) | |||
*Everyone: E (Recommended level 0~2) | |||
;;Rating Suggestion (training) | |||
*Characters below level cap: C (Recommended level 2~4) | |||
*Characters at level cap: F | |||
{|{{prettytable|notwide=1}} | |||
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level | |||
|- | |||
|1||EXP Rate +0.5%||EXP Rate +0.5% | |||
|- | |||
|2||EXP Rate +1%||EXP Rate +0.5% | |||
|- | |||
|3||EXP Rate +1.5%||EXP Rate +0.5% | |||
|- | |||
|4||EXP Rate +2%||EXP Rate +0.5% | |||
|- | |||
|5||EXP Rate +2.5%||EXP Rate +0.5% | |||
|- | |||
|6||EXP Rate +3%||EXP Rate +0.5% | |||
|- | |||
|7||EXP Rate +3.5%||EXP Rate +0.5% | |||
|- | |||
|8||EXP Rate +4%||EXP Rate +0.5% | |||
|- | |||
|9||EXP Rate +4.5%||EXP Rate +0.5% | |||
|- | |||
|10||EXP Rate +5%||EXP Rate +0.5% | |||
|- | |||
|11||EXP Rate +6%||EXP Rate +1% | |||
|- | |||
|12||EXP Rate +7%||EXP Rate +1% | |||
|- | |||
|13||EXP Rate +8%||EXP Rate +1% | |||
|- | |||
|14||EXP Rate +9%||EXP Rate +1% | |||
|- | |||
|15||EXP Rate +10%||EXP Rate +1% | |||
|} | |||
===Arcane Force Increase=== | |||
Increases Arcane Force to better overcome the monsters inside Arcane River. '''Can only be added after obtaining an arcane symbol from the quest'''. | |||
;Rating Suggestion (bossing) | |||
*Characters fighting Heretic Hilla: B (Recommended level 6~8 + 1,310~1,320 Arcane Force) | |||
*Everyone else: F | |||
;Rating Suggestion (training) | |||
*Characters lacking in Arcane Force: B (Recommended level 1~4) | |||
*Everyone else: F | |||
{|{{prettytable|notwide=1}} | |||
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level | |||
|- | |||
|1||Arcane Force +5||Arcane Force +5 | |||
|- | |||
|2||Arcane Force +10||Arcane Force +5 | |||
|- | |||
|3||Arcane Force +15||Arcane Force +5 | |||
|- | |||
|4||Arcane Force +20||Arcane Force +5 | |||
|- | |||
|5||Arcane Force +25||Arcane Force +5 | |||
|- | |||
|6||Arcane Force +30||Arcane Force +5 | |||
|- | |||
|7||Arcane Force +35||Arcane Force +5 | |||
|- | |||
|8||Arcane Force +40||Arcane Force +5 | |||
|- | |||
|9||Arcane Force +45||Arcane Force +5 | |||
|- | |||
|10||Arcane Force +50||Arcane Force +5 | |||
|- | |||
|11||Arcane Force +60||Arcane Force +10 | |||
|- | |||
|12||Arcane Force +70||Arcane Force +10 | |||
|- | |||
|13||Arcane Force +80||Arcane Force +10 | |||
|- | |||
|14||Arcane Force +90||Arcane Force +10 | |||
|- | |||
|15||Arcane Force +100||Arcane Force +10 | |||
|} | |} | ||
{{Footer Nav|game=MapleStory|prevpage=Link Skills|nextpage=EXP and Pet Closeness}} | {{Footer Nav|game=MapleStory|prevpage=Link Skills|nextpage=EXP and Pet Closeness}} |
Revision as of 18:35, 11 May 2019
Hyper Stats is available to Characters Level 140 or higher. You can enhance your character using this system.
Mechanics
- Hyper Stat Points are given when you level up to level 140 or higher.
- Amount of Hyper Stat Points given increases as your level increases every 10 levels.
- Levelling up Hyper Stats cost Hyper Stat Points.
- Some Hyper Stats stops at Level 10 while others stops at Level 15. Regardless, the amount of Hyper Stat Points required to level them up per level are the same. However, the last 5 levels of each stat and the Arcane Force stat can only be increased if the character has completed 5th Job Advancement.
Hyper Stats Points Distribution
Level (after you levelled up) | Points Awarded | Total Points Awarded |
---|---|---|
140 | 3 | 3 |
141 | 3 | 6 |
142 | 3 | 9 |
143 | 3 | 12 |
144 | 3 | 15 |
145 | 3 | 18 |
146 | 3 | 21 |
147 | 3 | 24 |
148 | 3 | 27 |
149 | 3 | 30 |
150 | 4 | 34 |
151 | 4 | 38 |
152 | 4 | 42 |
153 | 4 | 46 |
154 | 4 | 50 |
155 | 4 | 54 |
156 | 4 | 58 |
157 | 4 | 62 |
158 | 4 | 66 |
159 | 4 | 70 |
160 | 5 | 75 |
161 | 5 | 80 |
162 | 5 | 85 |
163 | 5 | 90 |
164 | 5 | 95 |
165 | 5 | 100 |
166 | 5 | 105 |
167 | 5 | 110 |
168 | 5 | 115 |
169 | 5 | 120 |
170 | 6 | 126 |
171 | 6 | 132 |
172 | 6 | 138 |
173 | 6 | 144 |
174 | 6 | 150 |
175 | 6 | 156 |
176 | 6 | 162 |
177 | 6 | 168 |
178 | 6 | 174 |
179 | 6 | 180 |
180 | 7 | 187 |
181 | 7 | 194 |
182 | 7 | 201 |
183 | 7 | 208 |
184 | 7 | 215 |
185 | 7 | 222 |
186 | 7 | 229 |
187 | 7 | 236 |
188 | 7 | 243 |
189 | 7 | 250 |
190 | 8 | 258 |
191 | 8 | 266 |
192 | 8 | 274 |
193 | 8 | 282 |
194 | 8 | 290 |
195 | 8 | 298 |
196 | 8 | 306 |
197 | 8 | 314 |
198 | 8 | 322 |
199 | 8 | 330 |
Level (after you levelled up) | Points Awarded | Total Points Awarded |
---|---|---|
200 | 9 | 339 |
201 | 9 | 348 |
202 | 9 | 357 |
203 | 9 | 366 |
204 | 9 | 375 |
205 | 9 | 384 |
206 | 9 | 393 |
207 | 9 | 402 |
208 | 9 | 411 |
209 | 9 | 420 |
210 | 10 | 430 |
211 | 10 | 440 |
212 | 10 | 450 |
213 | 10 | 460 |
214 | 10 | 470 |
215 | 10 | 480 |
216 | 10 | 490 |
217 | 10 | 500 |
218 | 10 | 510 |
219 | 10 | 520 |
220 | 11 | 531 |
221 | 11 | 542 |
222 | 11 | 553 |
223 | 11 | 564 |
224 | 11 | 575 |
225 | 11 | 586 |
226 | 11 | 597 |
227 | 11 | 608 |
228 | 11 | 619 |
229 | 11 | 630 |
230 | 12 | 642 |
231 | 12 | 654 |
232 | 12 | 666 |
233 | 12 | 678 |
234 | 12 | 690 |
235 | 12 | 702 |
236 | 12 | 714 |
237 | 12 | 726 |
238 | 12 | 738 |
239 | 12 | 750 |
240 | 13 | 763 |
241 | 13 | 776 |
242 | 13 | 789 |
243 | 13 | 802 |
244 | 13 | 815 |
245 | 13 | 828 |
246 | 13 | 841 |
247 | 13 | 854 |
248 | 13 | 867 |
249 | 13 | 880 |
250 | 14 | 894 |
251 | 14 | 908 |
252 | 14 | 922 |
253 | 14 | 936 |
254 | 14 | 950 |
255 | 14 | 964 |
256 | 14 | 978 |
257 | 14 | 992 |
258 | 14 | 1,006 |
259 | 14 | 1,020 |
260 | 15 | 1,035 |
261 | 15 | 1,050 |
262 | 15 | 1,065 |
263 | 15 | 1,080 |
264 | 15 | 1,095 |
265 | 15 | 1,110 |
266 | 15 | 1,125 |
267 | 15 | 1,140 |
268 | 15 | 1,155 |
269 | 15 | 1,170 |
270 | 16 | 1,186 |
271 | 16 | 1,202 |
272 | 16 | 1,218 |
273 | 16 | 1,234 |
274 | 16 | 1,250 |
275 | 16 | 1,266 |
Hyper Stats
This is the list of Hyper Stats. Some have 10 levels while some have 15 levels. Regardless, the price of levelling them up are the same.
Hyper Stat Next Level | Level up Cost | Total Cost (From Level 0) |
---|---|---|
1 | 1 | 1 |
2 | 2 | 3 |
3 | 4 | 7 |
4 | 8 | 15 |
5 | 10 | 25 |
6 | 15 | 40 |
7 | 20 | 60 |
8 | 25 | 85 |
9 | 30 | 115 |
10 | 35 | 150 |
11 | 50 | 200 |
12 | 65 | 265 |
13 | 80 | 345 |
14 | 95 | 440 |
15 | 110 | 550 |
- You can reset your Hyper Stats for 10 million mesos.
Here are the list of Hyper Stats. The effect increase from previous level is also shown to help you in analysing whether or not is it worth to pay more points for the stated effect increase.
Rating suggestions scales from A (most recommended) to F (not recommended/useless) to help in decision making.
- "Bossing" refers to the conventional guides leading your character to fight Raid Bosses.
- "Training" refers to somewhat disposable characters (link/union mules) that will probably never fight a raid boss (excluding Weekly Dojo, if you do not mind the low performance inside)
STR Increase
Increases your Final STR stat. The STR increase from this is not affected by % STR or % All Stat increase.
- Rating Suggestion (bossing, training)
- Jobs with STR primary stat: D (Recommended level 2~4)
- Jobs with STR secondary stat: E (Recommended level 0~2)
- None of the above: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Final STR +30 | Final STR +30 |
2 | Final STR +60 | Final STR +30 |
3 | Final STR +90 | Final STR +30 |
4 | Final STR +120 | Final STR +30 |
5 | Final STR +150 | Final STR +30 |
6 | Final STR +180 | Final STR +30 |
7 | Final STR +210 | Final STR +30 |
8 | Final STR +240 | Final STR +30 |
9 | Final STR +270 | Final STR +30 |
10 | Final STR +300 | Final STR +30 |
11 | Final STR +330 | Final STR +30 |
12 | Final STR +360 | Final STR +30 |
13 | Final STR +390 | Final STR +30 |
14 | Final STR +420 | Final STR +30 |
15 | Final STR +450 | Final STR +30 |
DEX Increase
Increases your Final DEX stat. The DEX increase from this is not affected by % DEX or % All Stat increase.
- Rating Suggestion (bossing, training)
- Jobs with DEX primary stat: D (Recommended level 2~4)
- Jobs with DEX secondary stat: E (Recommended level 0~2)
- None of the above: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Final DEX +30 | Final DEX +30 |
2 | Final DEX +60 | Final DEX +30 |
3 | Final DEX +90 | Final DEX +30 |
4 | Final DEX +120 | Final DEX +30 |
5 | Final DEX +150 | Final DEX +30 |
6 | Final DEX +180 | Final DEX +30 |
7 | Final DEX +210 | Final DEX +30 |
8 | Final DEX +240 | Final DEX +30 |
9 | Final DEX +270 | Final DEX +30 |
10 | Final DEX +300 | Final DEX +30 |
11 | Final DEX +330 | Final DEX +30 |
12 | Final DEX +360 | Final DEX +30 |
13 | Final DEX +390 | Final DEX +30 |
14 | Final DEX +420 | Final DEX +30 |
15 | Final DEX +450 | Final DEX +30 |
INT Increase
Increases your Final INT stat. The INT increase from this is not affected by % INT or % All Stat increase.
- Rating Suggestion (bossing, training)
- Magician Jobs: D (Recommended level 2~4)
- Everyone else: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Final INT +30 | Final INT +30 |
2 | Final INT +60 | Final INT +30 |
3 | Final INT +90 | Final INT +30 |
4 | Final INT +120 | Final INT +30 |
5 | Final INT +150 | Final INT +30 |
6 | Final INT +180 | Final INT +30 |
7 | Final INT +210 | Final INT +30 |
8 | Final INT +240 | Final INT +30 |
9 | Final INT +270 | Final INT +30 |
10 | Final INT +300 | Final INT +30 |
11 | Final INT +330 | Final INT +30 |
12 | Final INT +360 | Final INT +30 |
13 | Final INT +390 | Final INT +30 |
14 | Final INT +420 | Final INT +30 |
15 | Final INT +450 | Final INT +30 |
LUK Increase
Increases your Final LUK stat. The LUK increase from this is not affected by % LUK or % All Stat increase.
- Rating Suggestion (bossing, training)
- Jobs with LUK primary stat: D (Recommended level 2~4)
- Jobs with LUK secondary stat: E (Recommended level 0~2)
- None of the above: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Final LUK +30 | Final LUK +30 |
2 | Final LUK +60 | Final LUK +30 |
3 | Final LUK +90 | Final LUK +30 |
4 | Final LUK +120 | Final LUK +30 |
5 | Final LUK +150 | Final LUK +30 |
6 | Final LUK +180 | Final LUK +30 |
7 | Final LUK +210 | Final LUK +30 |
8 | Final LUK +240 | Final LUK +30 |
9 | Final LUK +270 | Final LUK +30 |
10 | Final LUK +300 | Final LUK +30 |
11 | Final LUK +330 | Final LUK +30 |
12 | Final LUK +360 | Final LUK +30 |
13 | Final LUK +390 | Final LUK +30 |
14 | Final LUK +420 | Final LUK +30 |
15 | Final LUK +450 | Final LUK +30 |
MaxHP % Increase
Increases your Maximum HP by a certain percentage.
- Rating Suggestion (bossing)
- Demon Avenger: B (Recommended level 5~8)
- None of the above: F
- Rating Suggestion (training)
- Demon Avenger: B (Recommended level 5~8)
- Characters with moderately low HP (~20,000): E (Recommended level 0~2)
- None of the above: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | HP +2% | HP +2% |
2 | HP +4% | HP +2% |
3 | HP +6% | HP +2% |
4 | HP +8% | HP +2% |
5 | HP +10% | HP +2% |
6 | HP +12% | HP +2% |
7 | HP +14% | HP +2% |
8 | HP +16% | HP +2% |
9 | HP +18% | HP +2% |
10 | HP +20% | HP +2% |
11 | HP +22% | HP +2% |
12 | HP +24% | HP +2% |
13 | HP +26% | HP +2% |
14 | HP +28% | HP +2% |
15 | HP +30% | HP +2% |
MaxMP % Increase
Increases your Maximum MP by a certain percentage. Do not add this if you are a Kanna, Demon Avenger, Demon Slayer, Zero, Angelic Buster or Kinesis.
- Rating Suggestion (bossing)
- Xenon: D (Recommended level 0~4)
- Everyone else: F
- Rating Suggestion (training)
- Characters with low MP and needs MP (<~3,000): E (Recommended level 0~2)
- Everyone else: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | MP +2% | MP +2% |
2 | MP +4% | MP +2% |
3 | MP +6% | MP +2% |
4 | MP +8% | MP +2% |
5 | MP +10% | MP +2% |
6 | MP +12% | MP +2% |
7 | MP +14% | MP +2% |
8 | MP +16% | MP +2% |
9 | MP +18% | MP +2% |
10 | MP +20% | MP +2% |
11 | MP +22% | MP +2% |
12 | MP +24% | MP +2% |
13 | MP +26% | MP +2% |
14 | MP +28% | MP +2% |
15 | MP +30% | MP +2% |
Maximum DF/TF Increase
Increases your Maximum Demon Force (DF) or Maximum Time Force (TF). Only add this if you are a Demon Slayer, Kanna (Kanna's Mana is coded as DF) or Zero.
- Rating Suggestion (bossing, training)
- Kanna: A (Recommended level 4~7)
- Demon Slayers: B (Recommended level 2~4)
- Everyone else: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | DF/TF +10 | DF/TF +10 |
2 | DF/TF +20 | DF/TF +10 |
3 | DF/TF +30 | DF/TF +10 |
4 | DF/TF +40 | DF/TF +10 |
5 | DF/TF +50 | DF/TF +10 |
6 | DF/TF +60 | DF/TF +10 |
7 | DF/TF +70 | DF/TF +10 |
8 | DF/TF +80 | DF/TF +10 |
9 | DF/TF +90 | DF/TF +10 |
10 | DF/TF +100 | DF/TF +10 |
Critical Rate Increase
Increases the chance of landing a critical hit. Do not increase this if you already have 100% Critical Rate (excluding Bowmans to leverage on Critical Reinforce (5th Job Skill).
- Rating Suggestion (bossing, training)
- Characters without 100% Critical Rate: A (Recommended level 1~10)
- 5th Job Bowman characters with 100% Critical Rate: D (Recommended level 0~4)
- Non-5th Job Bowman characters with 100% Critical Rate: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Critical Rate +1% | Critical Rate +1% |
2 | Critical Rate +2% | Critical Rate +1% |
3 | Critical Rate +3% | Critical Rate +1% |
4 | Critical Rate +4% | Critical Rate +1% |
5 | Critical Rate +5% | Critical Rate +1% |
6 | Critical Rate +7% | Critical Rate +2% |
7 | Critical Rate +9% | Critical Rate +2% |
8 | Critical Rate +11% | Critical Rate +2% |
9 | Critical Rate +13% | Critical Rate +2% |
10 | Critical Rate +15% | Critical Rate +2% |
11 | Critical Rate +17% | Critical Rate +2% |
12 | Critical Rate +19% | Critical Rate +2% |
13 | Critical Rate +21% | Critical Rate +2% |
14 | Critical Rate +23% | Critical Rate +2% |
15 | Critical Rate +25% | Critical Rate +2% |
Critical Damage % Increase
Increases critical damage dealt.
- Rating Suggestion (bossing, training)
- Characters with high critical rate (~80% or more): A (Recommended level 7~10)
- Everyone else: C (Recommended level 0~4)
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Critical Damage +1% | Critical Damage +1% |
2 | Critical Damage +2% | Critical Damage +1% |
3 | Critical Damage +3% | Critical Damage +1% |
4 | Critical Damage +4% | Critical Damage +1% |
5 | Critical Damage +5% | Critical Damage +1% |
6 | Critical Damage +6% | Critical Damage +1% |
7 | Critical Damage +7% | Critical Damage +1% |
8 | Critical Damage +8% | Critical Damage +1% |
9 | Critical Damage +9% | Critical Damage +1% |
10 | Critical Damage +10% | Critical Damage +1% |
11 | Critical Damage +11% | Critical Damage +1% |
12 | Critical Damage +12% | Critical Damage +1% |
13 | Critical Damage +13% | Critical Damage +1% |
14 | Critical Damage +14% | Critical Damage +1% |
15 | Critical Damage +15% | Critical Damage +1% |
Ignore DEF Increase
Increases Monster's DEF ignored to deal more damage as the effective monster's DEF has been lowered, thus the damage reduction is lesser.
- Rating Suggestion (bossing)
- Characters with low or somewhat high Ignore DEF (<~95%): A (Recommended level 10~14)
- Characters with high Ignore DEF (~95%): B (Recommended level 7~12)
- Rating Suggestion (training)
- Everyone: E
Hyper Stat Level | Overall Stat | Effect Increase from previous level |
---|---|---|
1 | Ignore DEF +3% | Ignore DEF +3% |
2 | Ignore DEF +6% | Ignore DEF +3.0927% |
3 | Ignore DEF +9% | Ignore DEF +3.1914% |
4 | Ignore DEF +12% | Ignore DEF +3.2967% |
5 | Ignore DEF +15% | Ignore DEF +3.4090% |
6 | Ignore DEF +18% | Ignore DEF +3.5294% |
7 | Ignore DEF +21% | Ignore DEF +3.6585% |
8 | Ignore DEF +24% | Ignore DEF +3.7974% |
9 | Ignore DEF +27% | Ignore DEF +3.9473% |
10 | Ignore DEF +30% | Ignore DEF +4.1095% |
11 | Ignore DEF +33% | Ignore DEF +4.2857% |
12 | Ignore DEF +36% | Ignore DEF +4.4776% |
13 | Ignore DEF +39% | Ignore DEF +4.6875% |
14 | Ignore DEF +42% | Ignore DEF +4.9180% |
15 | Ignore DEF +45% | Ignore DEF +5.1724% |
Damage to Boss Monsters % Increase
Increases damage dealt towards boss monsters.
- Rating Suugestion (bossing)
- Everyone: A (Recommended level 10~14)
- Rating Suggestion (training)
- Training on monsters classified as boss monsters: A (Recommended level 10~14)
- Training on maps where you can spawn Elite Monsters: E (Recommended level 0~4)
- Everyone else: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Damage to Boss Monsters +3% | Damage to Boss Monsters +3% |
2 | Damage to Boss Monsters +6% | Damage to Boss Monsters +3% |
3 | Damage to Boss Monsters +9% | Damage to Boss Monsters +3% |
4 | Damage to Boss Monsters +12% | Damage to Boss Monsters +3% |
5 | Damage to Boss Monsters +15% | Damage to Boss Monsters +3% |
6 | Damage to Boss Monsters +19% | Damage to Boss Monsters +4% |
7 | Damage to Boss Monsters +23% | Damage to Boss Monsters +4% |
8 | Damage to Boss Monsters +27% | Damage to Boss Monsters +4% |
9 | Damage to Boss Monsters +31% | Damage to Boss Monsters +4% |
10 | Damage to Boss Monsters +35% | Damage to Boss Monsters +4% |
11 | Damage to Boss Monsters +39% | Damage to Boss Monsters +4% |
12 | Damage to Boss Monsters +43% | Damage to Boss Monsters +4% |
13 | Damage to Boss Monsters +47% | Damage to Boss Monsters +4% |
14 | Damage to Boss Monsters +51% | Damage to Boss Monsters +4% |
15 | Damage to Boss Monsters +55% | Damage to Boss Monsters +4% |
Damage % Increase
Increases damage dealt towards all monsters and bosses.
- Rating Suggestion (bossing, training)
- Everyone: A (Recommended level 10~13)
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Damage +3% | Damage +3% |
2 | Damage +6% | Damage +3% |
3 | Damage +9% | Damage +3% |
4 | Damage +12% | Damage +3% |
5 | Damage +15% | Damage +3% |
6 | Damage +18% | Damage +3% |
7 | Damage +21% | Damage +3% |
8 | Damage +24% | Damage +3% |
9 | Damage +27% | Damage +3% |
10 | Damage +30% | Damage +3% |
11 | Damage +33% | Damage +3% |
12 | Damage +36% | Damage +3% |
13 | Damage +39% | Damage +3% |
14 | Damage +42% | Damage +3% |
15 | Damage +45% | Damage +3% |
Abnormal Status Resistance Increase
Increases the duration reduction of abnormal statuses inflicted on you. Increase rate of reduction decreases as your abnormal status resistance increases.
- Rating Suggestion (bossing)
- Characters with low resistance (~<20): C (Recommended level 2~4)
- Everyone else: E (Recommended level 0~3)
- Rating Suggestion (training)
- Characters with low resistance (~<20) training on monsters that inflict abnormal statuses: C (Recommended level 2~4)
- Characters with low resistance (~<20) training on monsters that does not inflict abnormal statuses: E (Recommended level 0~3)
- Everyone else: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Abnormal Status Resistance +1 | Abnormal Status Resistance +1 |
2 | Abnormal Status Resistance +2 | Abnormal Status Resistance +1 |
3 | Abnormal Status Resistance +3 | Abnormal Status Resistance +1 |
4 | Abnormal Status Resistance +4 | Abnormal Status Resistance +1 |
5 | Abnormal Status Resistance +5 | Abnormal Status Resistance +1 |
6 | Abnormal Status Resistance +7 | Abnormal Status Resistance +2 |
7 | Abnormal Status Resistance +9 | Abnormal Status Resistance +2 |
8 | Abnormal Status Resistance +11 | Abnormal Status Resistance +2 |
9 | Abnormal Status Resistance +13 | Abnormal Status Resistance +2 |
10 | Abnormal Status Resistance +15 | Abnormal Status Resistance +2 |
11 | Abnormal Status Resistance +17 | Abnormal Status Resistance +2 |
12 | Abnormal Status Resistance +19 | Abnormal Status Resistance +2 |
13 | Abnormal Status Resistance +21 | Abnormal Status Resistance +2 |
14 | Abnormal Status Resistance +23 | Abnormal Status Resistance +2 |
15 | Abnormal Status Resistance +25 | Abnormal Status Resistance +2 |
Stance Increase
Increase the chance which you will resist knockback after receiving damage. Does not work on super knockback attacks as well as in some maps (like jump quests). Do not add this if your stance is already 100%.
- Rating Suggestion (bossing, training)
- Characters with high stance (90%~99%): B (Recommended level 0~5)
- Characters with 100% stance or less than 90% stance: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Stance +2% | Stance +2% |
2 | Stance +4% | Stance +2% |
3 | Stance +6% | Stance +2% |
4 | Stance +8% | Stance +2% |
5 | Stance +10% | Stance +2% |
6 | Stance +12% | Stance +2% |
7 | Stance +14% | Stance +2% |
8 | Stance +16% | Stance +2% |
9 | Stance +18% | Stance +2% |
10 | Stance +20% | Stance +2% |
Weapon and Magic ATT Increase
Increase Weapon and Magic ATT. Affected by % increasing effects.
- Rating Suggestion (bossing, training)
- Everyone: C (Recommended level 3~7)
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Weapon and Magic ATT +3 | Weapon and Magic ATT +3 |
2 | Weapon and Magic ATT +6 | Weapon and Magic ATT +3 |
3 | Weapon and Magic ATT +9 | Weapon and Magic ATT +3 |
4 | Weapon and Magic ATT +12 | Weapon and Magic ATT +3 |
5 | Weapon and Magic ATT +15 | Weapon and Magic ATT +3 |
6 | Weapon and Magic ATT +18 | Weapon and Magic ATT +3 |
7 | Weapon and Magic ATT +21 | Weapon and Magic ATT +3 |
8 | Weapon and Magic ATT +24 | Weapon and Magic ATT +3 |
9 | Weapon and Magic ATT +27 | Weapon and Magic ATT +3 |
10 | Weapon and Magic ATT +30 | Weapon and Magic ATT +3 |
11 | Weapon and Magic ATT +33 | Weapon and Magic ATT +3 |
12 | Weapon and Magic ATT +36 | Weapon and Magic ATT +3 |
13 | Weapon and Magic ATT +39 | Weapon and Magic ATT +3 |
14 | Weapon and Magic ATT +42 | Weapon and Magic ATT +3 |
15 | Weapon and Magic ATT +45 | Weapon and Magic ATT +3 |
Bonus EXP Increase
Increases EXP from monsters.
- Rating Suggestion (bossing)
- Everyone: E (Recommended level 0~2)
- Rating Suggestion (training)
- Characters below level cap: C (Recommended level 2~4)
- Characters at level cap: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | EXP Rate +0.5% | EXP Rate +0.5% |
2 | EXP Rate +1% | EXP Rate +0.5% |
3 | EXP Rate +1.5% | EXP Rate +0.5% |
4 | EXP Rate +2% | EXP Rate +0.5% |
5 | EXP Rate +2.5% | EXP Rate +0.5% |
6 | EXP Rate +3% | EXP Rate +0.5% |
7 | EXP Rate +3.5% | EXP Rate +0.5% |
8 | EXP Rate +4% | EXP Rate +0.5% |
9 | EXP Rate +4.5% | EXP Rate +0.5% |
10 | EXP Rate +5% | EXP Rate +0.5% |
11 | EXP Rate +6% | EXP Rate +1% |
12 | EXP Rate +7% | EXP Rate +1% |
13 | EXP Rate +8% | EXP Rate +1% |
14 | EXP Rate +9% | EXP Rate +1% |
15 | EXP Rate +10% | EXP Rate +1% |
Arcane Force Increase
Increases Arcane Force to better overcome the monsters inside Arcane River. Can only be added after obtaining an arcane symbol from the quest.
- Rating Suggestion (bossing)
- Characters fighting Heretic Hilla: B (Recommended level 6~8 + 1,310~1,320 Arcane Force)
- Everyone else: F
- Rating Suggestion (training)
- Characters lacking in Arcane Force: B (Recommended level 1~4)
- Everyone else: F
Hyper Stat Level | Overall Effect | Effect Increase from previous level |
---|---|---|
1 | Arcane Force +5 | Arcane Force +5 |
2 | Arcane Force +10 | Arcane Force +5 |
3 | Arcane Force +15 | Arcane Force +5 |
4 | Arcane Force +20 | Arcane Force +5 |
5 | Arcane Force +25 | Arcane Force +5 |
6 | Arcane Force +30 | Arcane Force +5 |
7 | Arcane Force +35 | Arcane Force +5 |
8 | Arcane Force +40 | Arcane Force +5 |
9 | Arcane Force +45 | Arcane Force +5 |
10 | Arcane Force +50 | Arcane Force +5 |
11 | Arcane Force +60 | Arcane Force +10 |
12 | Arcane Force +70 | Arcane Force +10 |
13 | Arcane Force +80 | Arcane Force +10 |
14 | Arcane Force +90 | Arcane Force +10 |
15 | Arcane Force +100 | Arcane Force +10 |