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(adventure patch)
Line 6: Line 6:
*Amount of Hyper Stat Points given increases as your level increases every 10 levels.
*Amount of Hyper Stat Points given increases as your level increases every 10 levels.
*Levelling up Hyper Stats cost Hyper Stat Points.
*Levelling up Hyper Stats cost Hyper Stat Points.
*Some Hyper Stats stops at Level 5 while others stops at Level 10. '''Regardless, the amount of Hyper Stat Points required to level them up per level are the same.'''
*Some Hyper Stats stops at Level 10 while others stops at Level 15. '''Regardless, the amount of Hyper Stat Points required to level them up per level are the same.''' However, the '''last 5 levels of each stat''' and the '''Arcane Force stat''' can only be increased if the character has '''completed 5th Job Advancement'''.


==Hyper Stats Points Distribution==
==Hyper Stats Points Distribution==
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|-
|-
|199||8||330
|199||8||330
|-
|200||9||339
|}
|}


Line 140: Line 138:
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Level (after you levelled up)!!Points Awarded!!Total Points Awarded
!Level (after you levelled up)!!Points Awarded!!Total Points Awarded
|-
|200||9||339
|-
|-
|201||9||348
|201||9||348
Line 294: Line 294:


==Hyper Stats==
==Hyper Stats==
This is the list of Hyper Stats. Some have 5 levels while some have 10 levels. Regardless, the price of levelling them up are the same.
This is the list of Hyper Stats. Some have 10 levels while some have 15 levels. Regardless, the price of levelling them up are the same.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Hyper Stat Next Level!!Level up Cost!!Total Cost (From Level 0)
!Hyper Stat Next Level!!Level up Cost!!Total Cost (From Level 0)
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===STR Increase===
===STR Increase===
Increases your '''Final STR''' stat. The STR increase from this is '''not affected by % STR or % All Stat increase'''.
Increases your '''Final STR''' stat. The STR increase from this is '''not affected by % STR or % All Stat increase'''.  
;Rating Suggestion (bossing, training)
;Rating Suggestion (bossing, training)
*Jobs with STR primary stat: D
*Jobs with STR primary stat: D (Recommended level 2~4)
*Jobs with STR secondary stat: E
*Jobs with STR secondary stat: E (Recommended level 0~2)
*None of the above: F
*None of the above: F
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
|-
|-
|1||Final STR +15||Final STR +15
|1||Final STR +30||Final STR +30
|-
|2||Final STR +60||Final STR +30
|-
|3||Final STR +90||Final STR +30
|-
|4||Final STR +120||Final STR +30
|-
|5||Final STR +150||Final STR +30
|-
|6||Final STR +180||Final STR +30
|-
|-
|2||Final STR +30||Final STR +15
|7||Final STR +210||Final STR +30
|-
|-
|3||Final STR +45||Final STR +15
|8||Final STR +240||Final STR +30
|-
|-
|4||Final STR +60||Final STR +15
|9||Final STR +270||Final STR +30
|-
|-
|5||Final STR +75||Final STR +15
|10||Final STR +300||Final STR +30
|-
|-
|6||Final STR +90||Final STR +15
|11||Final STR +330||Final STR +30
|-
|-
|7||Final STR +105||Final STR +15
|12||Final STR +360||Final STR +30
|-
|-
|8||Final STR +120||Final STR +15
|13||Final STR +390||Final STR +30
|-
|-
|9||Final STR +135||Final STR +15
|14||Final STR +420||Final STR +30
|-
|-
|10||Final STR +150||Final STR +15
|15||Final STR +450||Final STR +30
|}
|}


===DEX Increase===
===DEX Increase===
Increases your '''Final DEX''' stat. The DEX increase from this is '''not affected by % DEX or % All Stat increase'''.
Increases your '''Final DEX''' stat. The DEX increase from this is '''not affected by % DEX or % All Stat increase'''.  
;Rating Suggestion (bossing, training)
;Rating Suggestion (bossing, training)
*Jobs with DEX primary stat: D
*Jobs with DEX primary stat: D (Recommended level 2~4)
*Jobs with DEX secondary stat: E
*Jobs with DEX secondary stat: E (Recommended level 0~2)
*None of the above: F
*None of the above: F
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
|-
|-
|1||Final DEX +15||Final DEX +15
|1||Final DEX +30||Final DEX +30
|-
|2||Final DEX +60||Final DEX +30
|-
|-
|2||Final DEX +30||Final DEX +15
|3||Final DEX +90||Final DEX +30
|-
|-
|3||Final DEX +45||Final DEX +15
|4||Final DEX +120||Final DEX +30
|-
|-
|4||Final DEX +60||Final DEX +15
|5||Final DEX +150||Final DEX +30
|-
|-
|5||Final DEX +75||Final DEX +15
|6||Final DEX +180||Final DEX +30
|-
|-
|6||Final DEX +90||Final DEX +15
|7||Final DEX +210||Final DEX +30
|-
|-
|7||Final DEX +105||Final DEX +15
|8||Final DEX +240||Final DEX +30
|-
|-
|8||Final DEX +120||Final DEX +15
|9||Final DEX +270||Final DEX +30
|-
|-
|9||Final DEX +135||Final DEX +15
|10||Final DEX +300||Final DEX +30
|-
|-
|10||Final DEX +150||Final DEX +15
|11||Final DEX +330||Final DEX +30
|-
|12||Final DEX +360||Final DEX +30
|-
|13||Final DEX +390||Final DEX +30
|-
|14||Final DEX +420||Final DEX +30
|-
|15||Final DEX +450||Final DEX +30
|}
|}


===INT Increase===
===INT Increase===
Increases your '''Final INT''' stat. The INT increase from this is '''not affected by % INT or % All Stat increase'''.
Increases your '''Final INT''' stat. The INT increase from this is '''not affected by % INT or % All Stat increase'''.  
;Rating Suggestion (bossing, training)
;Rating Suggestion (bossing, training)
*Magician Jobs: D
*Magician Jobs: D (Recommended level 2~4)
*Everyone else: F
*Everyone else: F
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
|-
|-
|1||Final INT +15||Final INT +15
|1||Final INT +30||Final INT +30
|-
|2||Final INT +60||Final INT +30
|-
|3||Final INT +90||Final INT +30
|-
|4||Final INT +120||Final INT +30
|-
|5||Final INT +150||Final INT +30
|-
|6||Final INT +180||Final INT +30
|-
|-
|2||Final INT +30||Final INT +15
|7||Final INT +210||Final INT +30
|-
|-
|3||Final INT +45||Final INT +15
|8||Final INT +240||Final INT +30
|-
|-
|4||Final INT +60||Final INT +15
|9||Final INT +270||Final INT +30
|-
|-
|5||Final INT +75||Final INT +15
|10||Final INT +300||Final INT +30
|-
|-
|6||Final INT +90||Final INT +15
|11||Final INT +330||Final INT +30
|-
|-
|7||Final INT +105||Final INT +15
|12||Final INT +360||Final INT +30
|-
|-
|8||Final INT +120||Final INT +15
|13||Final INT +390||Final INT +30
|-
|-
|9||Final INT +135||Final INT +15
|14||Final INT +420||Final INT +30
|-
|-
|10||Final INT +150||Final INT +15
|15||Final INT +450||Final INT +30
|}
|}


===LUK Increase===
===LUK Increase===
Increases your '''Final LUK''' stat. The LUK increase from this is '''not affected by % LUK or % All Stat increase'''.
Increases your '''Final LUK''' stat. The LUK increase from this is '''not affected by % LUK or % All Stat increase'''.  
;Rating Suggestion (bossing, training)
;Rating Suggestion (bossing, training)
*Jobs with LUK primary stat: D
*Jobs with LUK primary stat: D (Recommended level 2~4)
*Jobs with LUK secondary stat: E
*Jobs with LUK secondary stat: E (Recommended level 0~2)
*None of the above: F
*None of the above: F
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
|-
|-
|1||Final LUK +15||Final LUK +15
|1||Final LUK +30||Final LUK +30
|-
|-
|2||Final LUK +30||Final LUK +15
|2||Final LUK +60||Final LUK +30
|-
|-
|3||Final LUK +45||Final LUK +15
|3||Final LUK +90||Final LUK +30
|-
|-
|4||Final LUK +60||Final LUK +15
|4||Final LUK +120||Final LUK +30
|-
|-
|5||Final LUK +75||Final LUK +15
|5||Final LUK +150||Final LUK +30
|-
|-
|6||Final LUK +90||Final LUK +15
|6||Final LUK +180||Final LUK +30
|-
|-
|7||Final LUK +105||Final LUK +15
|7||Final LUK +210||Final LUK +30
|-
|-
|8||Final LUK +120||Final LUK +15
|8||Final LUK +240||Final LUK +30
|-
|-
|9||Final LUK +135||Final LUK +15
|9||Final LUK +270||Final LUK +30
|-
|-
|10||Final LUK+150||Final LUK +15
|10||Final LUK +300||Final LUK +30
|-
|11||Final LUK +330||Final LUK +30
|-
|12||Final LUK +360||Final LUK +30
|-
|13||Final LUK +390||Final LUK +30
|-
|14||Final LUK +420||Final LUK +30
|-
|15||Final LUK +450||Final LUK +30
|}
|}


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Increases your Maximum HP by a certain percentage.
Increases your Maximum HP by a certain percentage.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Demon Avenger: B
*Demon Avenger: B (Recommended level 5~8)
*None of the above: F
*None of the above: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Demon Avenger: B
*Demon Avenger: B (Recommended level 5~8)
*Characters with moderately low HP (~20,000): E
*Characters with moderately low HP (~20,000): E (Recommended level 0~2)
*None of the above: F
*None of the above: F
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
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|-
|-
|10||HP +20%||HP +2%
|10||HP +20%||HP +2%
|-
|11||HP +22%||HP +2%
|-
|12||HP +24%||HP +2%
|-
|13||HP +26%||HP +2%
|-
|14||HP +28%||HP +2%
|-
|15||HP +30%||HP +2%
|}
|}


Line 491: Line 541:
Increases your Maximum MP by a certain percentage. '''Do not add this if you are a Kanna, Demon Avenger, Demon Slayer, Zero, Angelic Buster or Kinesis.'''
Increases your Maximum MP by a certain percentage. '''Do not add this if you are a Kanna, Demon Avenger, Demon Slayer, Zero, Angelic Buster or Kinesis.'''
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Xenon: D
*Xenon: D (Recommended level 0~4)
*Everyone else: F
*Everyone else: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Characters with low MP and needs MP (<~3,000): E
*Characters with low MP and needs MP (<~3,000): E (Recommended level 0~2)
*Everyone else: F
*Everyone else: F
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
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|-
|-
|10||MP +20%||MP +2%
|10||MP +20%||MP +2%
|}
===Maximum DF Increase===
Increases your Maximum Demon Force (DF). '''Only add this if you are a Demon Slayer or Kanna (Kanna's Mana is coded as DF)'''.
;Rating Suggestion (bossing, training)
*Kanna: A
*Demon Slayers: B
*Everyone else: F
{|{{prettytable|notwide=1}}
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
|-
|-
|1||DF +10||DF +10
|11||MP +22%||MP +2%
|-
|-
|2||DF +20||DF +10
|12||MP +24%||MP +2%
|-
|-
|3||DF +30||DF +10
|13||MP +26%||MP +2%
|-
|-
|4||DF +40||DF +10
|14||MP +28%||MP +2%
|-
|-
|5||DF +50||DF +10
|15||MP +30%||MP +2%
|}
|}


===Movement Speed Increase===
===Maximum DF/TF Increase===
Increases movement speed. '''Do not add this if you already reached the maximum movement speed limit'''.
Increases your Maximum Demon Force (DF) or Maximum Time Force (TF). '''Only add this if you are a Demon Slayer, Kanna (Kanna's Mana is coded as DF) or Zero'''.
;Rating Suggestion (bossing, training)
;Rating Suggestion (bossing, training)
*Everyone: F
*Kanna: A (Recommended level 4~7)
*Demon Slayers: B (Recommended level 2~4)
*Everyone else: F
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
|-
|-
|1||Movement Speed +4||Movement Speed +4
|1||DF/TF +10||DF/TF +10
|-
|-
|2||Movement Speed +8||Movement Speed +4
|2||DF/TF +20||DF/TF +10
|-
|-
|3||Movement Speed +12||Movement Speed +4
|3||DF/TF +30||DF/TF +10
|-
|-
|4||Movement Speed +16||Movement Speed +4
|4||DF/TF +40||DF/TF +10
|-
|-
|5||Movement Speed +20||Movement Speed +4
|5||DF/TF +50||DF/TF +10
|}
 
===Jump Increase===
Increases the height that your character can jump. '''Do not increase this if your jump is already at its maximum of 123%'''.
;Rating Suggestion (bossing, training)
*Everyone: F
{|{{prettytable|notwide=1}}
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
|-
|-
|1||Jump +2||Jump +2
|6||DF/TF +60||DF/TF +10
|-
|-
|2||Jump +4||Jump +2
|7||DF/TF +70||DF/TF +10
|-
|-
|3||Jump +6||Jump +2
|8||DF/TF +80||DF/TF +10
|-
|-
|4||Jump +8||Jump +2
|9||DF/TF +90||DF/TF +10
|-
|-
|5||Jump +10||Jump +2
|10||DF/TF +100||DF/TF +10
|}
|}


===Critical Rate Increase===
===Critical Rate Increase===
Increases the chance of landing a critical hit. '''Do not increase this if you already have 100% Critical Rate (excluding Bowmans to leverage on Critical Reinforce (5th Job Skill)'''.
Increases the chance of landing a critical hit. '''Do not increase this if you already have 100% Critical Rate (excluding Bowmans to leverage on Critical Reinforce (5th Job Skill)'''.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing, training)
*Characters without 100% Critical Rate: A
*Characters without 100% Critical Rate: A (Recommended level 1~10)
*Bowman characters with 100% Critical Rate: D
*5th Job Bowman characters with 100% Critical Rate: D (Recommended level 0~4)
*Non-bowman characters with 100% Critical Rate: F
;Rating Suggestion (training)
*Characters without 100% Critical Rate: A
*5th Job Bowman characters with 100% Critical Rate: D
*Non-5th Job Bowman characters with 100% Critical Rate: F
*Non-5th Job Bowman characters with 100% Critical Rate: F
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
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|-
|-
|10||Critical Rate +15%||Critical Rate +2%
|10||Critical Rate +15%||Critical Rate +2%
|-
|11||Critical Rate +17%||Critical Rate +2%
|-
|12||Critical Rate +19%||Critical Rate +2%
|-
|13||Critical Rate +21%||Critical Rate +2%
|-
|14||Critical Rate +23%||Critical Rate +2%
|-
|15||Critical Rate +25%||Critical Rate +2%
|}
|}


Line 613: Line 653:
Increases critical damage dealt.
Increases critical damage dealt.
;Rating Suggestion (bossing, training)
;Rating Suggestion (bossing, training)
*Characters with high critical rate (~80% or more): A
*Characters with high critical rate (~80% or more): A (Recommended level 7~10)
*Everyone else: C
*Everyone else: C (Recommended level 0~4)
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
Line 637: Line 677:
|-
|-
|10||Critical Damage +10%||Critical Damage +1%
|10||Critical Damage +10%||Critical Damage +1%
|-
|11||Critical Damage +11%||Critical Damage +1%
|-
|12||Critical Damage +12%||Critical Damage +1%
|-
|13||Critical Damage +13%||Critical Damage +1%
|-
|14||Critical Damage +14%||Critical Damage +1%
|-
|15||Critical Damage +15%||Critical Damage +1%
|}
|}


Line 642: Line 692:
Increases Monster's DEF ignored to deal more damage as the effective monster's DEF has been lowered, thus the damage reduction is lesser.
Increases Monster's DEF ignored to deal more damage as the effective monster's DEF has been lowered, thus the damage reduction is lesser.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Characters with low or somewhat high Ignore DEF (<~95%): A
*Characters with low or somewhat high Ignore DEF (<~95%): A (Recommended level 10~14)
*Characters with high Ignore DEF (~95%): B
*Characters with high Ignore DEF (~95%): B (Recommended level 7~12)
;Rating Suggestion (training)
;Rating Suggestion (training)
*Everyone: E
*Everyone: E
Line 668: Line 718:
|-
|-
|10||Ignore DEF +30%||Ignore DEF +4.1095%
|10||Ignore DEF +30%||Ignore DEF +4.1095%
|-
|11||Ignore DEF +33%||Ignore DEF +4.2857%
|-
|12||Ignore DEF +36%||Ignore DEF +4.4776%
|-
|13||Ignore DEF +39%||Ignore DEF +4.6875%
|-
|14||Ignore DEF +42%||Ignore DEF +4.9180%
|-
|15||Ignore DEF +45%||Ignore DEF +5.1724%
|}
|}


Line 673: Line 733:
Increases damage dealt towards boss monsters.
Increases damage dealt towards boss monsters.
;Rating Suugestion (bossing)
;Rating Suugestion (bossing)
*Everyone: A
*Everyone: A (Recommended level 10~14)
;Rating Suggestion (training)
;Rating Suggestion (training)
*Training on momsters classified as boss monsters: A
*Training on monsters classified as boss monsters: A (Recommended level 10~14)
*Training on maps where you can spawn Elite Monsters: E
*Training on maps where you can spawn Elite Monsters: E (Recommended level 0~4)
*Everyone else: F
*Everyone else: F
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
Line 700: Line 760:
|-
|-
|10||Damage to Boss Monsters +35%||Damage to Boss Monsters +4%
|10||Damage to Boss Monsters +35%||Damage to Boss Monsters +4%
|-
|11||Damage to Boss Monsters +39%||Damage to Boss Monsters +4%
|-
|12||Damage to Boss Monsters +43%||Damage to Boss Monsters +4%
|-
|13||Damage to Boss Monsters +47%||Damage to Boss Monsters +4%
|-
|14||Damage to Boss Monsters +51%||Damage to Boss Monsters +4%
|-
|15||Damage to Boss Monsters +55%||Damage to Boss Monsters +4%
|}
|}


Line 705: Line 775:
Increases damage dealt towards all monsters and bosses.
Increases damage dealt towards all monsters and bosses.
;Rating Suggestion (bossing, training)
;Rating Suggestion (bossing, training)
*Everyone: A
*Everyone: A (Recommended level 10~13)
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
Line 728: Line 798:
|-
|-
|10||Damage +30%||Damage +3%
|10||Damage +30%||Damage +3%
|-
|11||Damage +33%||Damage +3%
|-
|12||Damage +36%||Damage +3%
|-
|13||Damage +39%||Damage +3%
|-
|14||Damage +42%||Damage +3%
|-
|15||Damage +45%||Damage +3%
|}
|}


Line 733: Line 813:
Increases the duration reduction of abnormal statuses inflicted on you. Increase rate of reduction decreases as your abnormal status resistance increases.
Increases the duration reduction of abnormal statuses inflicted on you. Increase rate of reduction decreases as your abnormal status resistance increases.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Characters with low resistance (~<20): A
*Characters with low resistance (~<20): C (Recommended level 2~4)
*Characters with moderate resistance (~20~40): D
*Everyone else: E (Recommended level 0~3)
*Everyone else: E
;Rating Suggestion (training)
;Rating Suggestion (training)
*Characters with low resistance (~<20) training on monsters that inflict abnormal statuses: C
*Characters with low resistance (~<20) training on monsters that inflict abnormal statuses: C (Recommended level 2~4)
*Characters with low resistance (~<20) training on monsters that does not inflict abnormal statuses: E
*Characters with low resistance (~<20) training on monsters that does not inflict abnormal statuses: E (Recommended level 0~3)
*Everyone else: F
*Everyone else: F
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
Line 762: Line 841:
|-
|-
|10||Abnormal Status Resistance +15||Abnormal Status Resistance +2
|10||Abnormal Status Resistance +15||Abnormal Status Resistance +2
|}
===Elemental Resistance===
Increases your resistance towards elemental attacks, thus reducing damage taken by magical spell attacks. '''Does not work on %HP Attacks'''. '''Do not add this if your total elemental resistance is 100% since it would have reduced the damage to 1'''.
;Rating Suggestion (bossing, training)
*Everyone: F
{|{{prettytable|notwide=1}}
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
|-
|-
|1||Elemental Resistance +4%||Elemental Resistance +4%
|11||Abnormal Status Resistance +17||Abnormal Status Resistance +2
|-
|-
|2||Elemental Resistance +8%||Elemental Resistance +4%
|12||Abnormal Status Resistance +19||Abnormal Status Resistance +2
|-
|-
|3||Elemental Resistance +12%||Elemental Resistance +4%
|13||Abnormal Status Resistance +21||Abnormal Status Resistance +2
|-
|-
|4||Elemental Resistance +16%||Elemental Resistance +4%
|14||Abnormal Status Resistance +23||Abnormal Status Resistance +2
|-
|-
|5||Elemental Resistance +20%||Elemental Resistance +4%
|15||Abnormal Status Resistance +25||Abnormal Status Resistance +2
|}
|}


Line 785: Line 856:
Increase the chance which you will resist knockback after receiving damage. '''Does not work on super knockback attacks as well as in some maps (like jump quests)'''. '''Do not add this if your stance is already 100%'''.
Increase the chance which you will resist knockback after receiving damage. '''Does not work on super knockback attacks as well as in some maps (like jump quests)'''. '''Do not add this if your stance is already 100%'''.
;Rating Suggestion (bossing, training)
;Rating Suggestion (bossing, training)
*Characters with high stance (90%~99%): B
*Characters with high stance (90%~99%): B (Recommended level 0~5)
*Characters with moderately high stance (70%~89%): C
*Characters with 100% stance or less than 90% stance: F
*Characters with moderate stance (40%~69%): D
*Characters with low stance (<40%): E
*Characters with 100% stance: F
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
Line 802: Line 870:
|-
|-
|5||Stance +10%||Stance +2%
|5||Stance +10%||Stance +2%
|-
|6||Stance +12%||Stance +2%
|-
|7||Stance +14%||Stance +2%
|-
|8||Stance +16%||Stance +2%
|-
|9||Stance +18%||Stance +2%
|-
|10||Stance +20%||Stance +2%
|}
===Weapon and Magic ATT Increase===
Increase Weapon and Magic ATT. Affected by % increasing effects.
;Rating Suggestion (bossing, training)
*Everyone: C (Recommended level 3~7)
{|{{prettytable|notwide=1}}
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
|-
|1||Weapon and Magic ATT +3||Weapon and Magic ATT +3
|-
|2||Weapon and Magic ATT +6||Weapon and Magic ATT +3
|-
|3||Weapon and Magic ATT +9||Weapon and Magic ATT +3
|-
|4||Weapon and Magic ATT +12||Weapon and Magic ATT +3
|-
|5||Weapon and Magic ATT +15||Weapon and Magic ATT +3
|-
|6||Weapon and Magic ATT +18||Weapon and Magic ATT +3
|-
|7||Weapon and Magic ATT +21||Weapon and Magic ATT +3
|-
|8||Weapon and Magic ATT +24||Weapon and Magic ATT +3
|-
|9||Weapon and Magic ATT +27||Weapon and Magic ATT +3
|-
|10||Weapon and Magic ATT +30||Weapon and Magic ATT +3
|-
|11||Weapon and Magic ATT +33||Weapon and Magic ATT +3
|-
|12||Weapon and Magic ATT +36||Weapon and Magic ATT +3
|-
|13||Weapon and Magic ATT +39||Weapon and Magic ATT +3
|-
|14||Weapon and Magic ATT +42||Weapon and Magic ATT +3
|-
|15||Weapon and Magic ATT +45||Weapon and Magic ATT +3
|}
===Bonus EXP Increase===
Increases EXP from monsters.
;Rating Suggestion (bossing)
*Everyone: E (Recommended level 0~2)
;;Rating Suggestion (training)
*Characters below level cap: C (Recommended level 2~4)
*Characters at level cap: F
{|{{prettytable|notwide=1}}
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
|-
|1||EXP Rate +0.5%||EXP Rate +0.5%
|-
|2||EXP Rate +1%||EXP Rate +0.5%
|-
|3||EXP Rate +1.5%||EXP Rate +0.5%
|-
|4||EXP Rate +2%||EXP Rate +0.5%
|-
|5||EXP Rate +2.5%||EXP Rate +0.5%
|-
|6||EXP Rate +3%||EXP Rate +0.5%
|-
|7||EXP Rate +3.5%||EXP Rate +0.5%
|-
|8||EXP Rate +4%||EXP Rate +0.5%
|-
|9||EXP Rate +4.5%||EXP Rate +0.5%
|-
|10||EXP Rate +5%||EXP Rate +0.5%
|-
|11||EXP Rate +6%||EXP Rate +1%
|-
|12||EXP Rate +7%||EXP Rate +1%
|-
|13||EXP Rate +8%||EXP Rate +1%
|-
|14||EXP Rate +9%||EXP Rate +1%
|-
|15||EXP Rate +10%||EXP Rate +1%
|}
===Arcane Force Increase===
Increases Arcane Force to better overcome the monsters inside Arcane River. '''Can only be added after obtaining an arcane symbol from the quest'''.
;Rating Suggestion (bossing)
*Characters fighting Heretic Hilla: B (Recommended level 6~8 + 1,310~1,320 Arcane Force)
*Everyone else: F
;Rating Suggestion (training)
*Characters lacking in Arcane Force: B (Recommended level 1~4)
*Everyone else: F
{|{{prettytable|notwide=1}}
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
|-
|1||Arcane Force +5||Arcane Force +5
|-
|2||Arcane Force +10||Arcane Force +5
|-
|3||Arcane Force +15||Arcane Force +5
|-
|4||Arcane Force +20||Arcane Force +5
|-
|5||Arcane Force +25||Arcane Force +5
|-
|6||Arcane Force +30||Arcane Force +5
|-
|7||Arcane Force +35||Arcane Force +5
|-
|8||Arcane Force +40||Arcane Force +5
|-
|9||Arcane Force +45||Arcane Force +5
|-
|10||Arcane Force +50||Arcane Force +5
|-
|11||Arcane Force +60||Arcane Force +10
|-
|12||Arcane Force +70||Arcane Force +10
|-
|13||Arcane Force +80||Arcane Force +10
|-
|14||Arcane Force +90||Arcane Force +10
|-
|15||Arcane Force +100||Arcane Force +10
|}
|}


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Revision as of 18:35, 11 May 2019

Hyper Stats is available to Characters Level 140 or higher. You can enhance your character using this system.

Mechanics

  • Hyper Stat Points are given when you level up to level 140 or higher.
  • Amount of Hyper Stat Points given increases as your level increases every 10 levels.
  • Levelling up Hyper Stats cost Hyper Stat Points.
  • Some Hyper Stats stops at Level 10 while others stops at Level 15. Regardless, the amount of Hyper Stat Points required to level them up per level are the same. However, the last 5 levels of each stat and the Arcane Force stat can only be increased if the character has completed 5th Job Advancement.

Hyper Stats Points Distribution

Level (after you levelled up) Points Awarded Total Points Awarded
140 3 3
141 3 6
142 3 9
143 3 12
144 3 15
145 3 18
146 3 21
147 3 24
148 3 27
149 3 30
150 4 34
151 4 38
152 4 42
153 4 46
154 4 50
155 4 54
156 4 58
157 4 62
158 4 66
159 4 70
160 5 75
161 5 80
162 5 85
163 5 90
164 5 95
165 5 100
166 5 105
167 5 110
168 5 115
169 5 120
170 6 126
171 6 132
172 6 138
173 6 144
174 6 150
175 6 156
176 6 162
177 6 168
178 6 174
179 6 180
180 7 187
181 7 194
182 7 201
183 7 208
184 7 215
185 7 222
186 7 229
187 7 236
188 7 243
189 7 250
190 8 258
191 8 266
192 8 274
193 8 282
194 8 290
195 8 298
196 8 306
197 8 314
198 8 322
199 8 330
Level (after you levelled up) Points Awarded Total Points Awarded
200 9 339
201 9 348
202 9 357
203 9 366
204 9 375
205 9 384
206 9 393
207 9 402
208 9 411
209 9 420
210 10 430
211 10 440
212 10 450
213 10 460
214 10 470
215 10 480
216 10 490
217 10 500
218 10 510
219 10 520
220 11 531
221 11 542
222 11 553
223 11 564
224 11 575
225 11 586
226 11 597
227 11 608
228 11 619
229 11 630
230 12 642
231 12 654
232 12 666
233 12 678
234 12 690
235 12 702
236 12 714
237 12 726
238 12 738
239 12 750
240 13 763
241 13 776
242 13 789
243 13 802
244 13 815
245 13 828
246 13 841
247 13 854
248 13 867
249 13 880
250 14 894
251 14 908
252 14 922
253 14 936
254 14 950
255 14 964
256 14 978
257 14 992
258 14 1,006
259 14 1,020
260 15 1,035
261 15 1,050
262 15 1,065
263 15 1,080
264 15 1,095
265 15 1,110
266 15 1,125
267 15 1,140
268 15 1,155
269 15 1,170
270 16 1,186
271 16 1,202
272 16 1,218
273 16 1,234
274 16 1,250
275 16 1,266

Hyper Stats

This is the list of Hyper Stats. Some have 10 levels while some have 15 levels. Regardless, the price of levelling them up are the same.

Hyper Stat Next Level Level up Cost Total Cost (From Level 0)
1 1 1
2 2 3
3 4 7
4 8 15
5 10 25
6 15 40
7 20 60
8 25 85
9 30 115
10 35 150
11 50 200
12 65 265
13 80 345
14 95 440
15 110 550
You can reset your Hyper Stats for 10 million mesos.

Here are the list of Hyper Stats. The effect increase from previous level is also shown to help you in analysing whether or not is it worth to pay more points for the stated effect increase.

Rating suggestions scales from A (most recommended) to F (not recommended/useless) to help in decision making.

  • "Bossing" refers to the conventional guides leading your character to fight Raid Bosses.
  • "Training" refers to somewhat disposable characters (link/union mules) that will probably never fight a raid boss (excluding Weekly Dojo, if you do not mind the low performance inside)

STR Increase

Increases your Final STR stat. The STR increase from this is not affected by % STR or % All Stat increase.

Rating Suggestion (bossing, training)
  • Jobs with STR primary stat: D (Recommended level 2~4)
  • Jobs with STR secondary stat: E (Recommended level 0~2)
  • None of the above: F
Hyper Stat Level Overall Effect Effect Increase from previous level
1 Final STR +30 Final STR +30
2 Final STR +60 Final STR +30
3 Final STR +90 Final STR +30
4 Final STR +120 Final STR +30
5 Final STR +150 Final STR +30
6 Final STR +180 Final STR +30
7 Final STR +210 Final STR +30
8 Final STR +240 Final STR +30
9 Final STR +270 Final STR +30
10 Final STR +300 Final STR +30
11 Final STR +330 Final STR +30
12 Final STR +360 Final STR +30
13 Final STR +390 Final STR +30
14 Final STR +420 Final STR +30
15 Final STR +450 Final STR +30

DEX Increase

Increases your Final DEX stat. The DEX increase from this is not affected by % DEX or % All Stat increase.

Rating Suggestion (bossing, training)
  • Jobs with DEX primary stat: D (Recommended level 2~4)
  • Jobs with DEX secondary stat: E (Recommended level 0~2)
  • None of the above: F
Hyper Stat Level Overall Effect Effect Increase from previous level
1 Final DEX +30 Final DEX +30
2 Final DEX +60 Final DEX +30
3 Final DEX +90 Final DEX +30
4 Final DEX +120 Final DEX +30
5 Final DEX +150 Final DEX +30
6 Final DEX +180 Final DEX +30
7 Final DEX +210 Final DEX +30
8 Final DEX +240 Final DEX +30
9 Final DEX +270 Final DEX +30
10 Final DEX +300 Final DEX +30
11 Final DEX +330 Final DEX +30
12 Final DEX +360 Final DEX +30
13 Final DEX +390 Final DEX +30
14 Final DEX +420 Final DEX +30
15 Final DEX +450 Final DEX +30

INT Increase

Increases your Final INT stat. The INT increase from this is not affected by % INT or % All Stat increase.

Rating Suggestion (bossing, training)
  • Magician Jobs: D (Recommended level 2~4)
  • Everyone else: F
Hyper Stat Level Overall Effect Effect Increase from previous level
1 Final INT +30 Final INT +30
2 Final INT +60 Final INT +30
3 Final INT +90 Final INT +30
4 Final INT +120 Final INT +30
5 Final INT +150 Final INT +30
6 Final INT +180 Final INT +30
7 Final INT +210 Final INT +30
8 Final INT +240 Final INT +30
9 Final INT +270 Final INT +30
10 Final INT +300 Final INT +30
11 Final INT +330 Final INT +30
12 Final INT +360 Final INT +30
13 Final INT +390 Final INT +30
14 Final INT +420 Final INT +30
15 Final INT +450 Final INT +30

LUK Increase

Increases your Final LUK stat. The LUK increase from this is not affected by % LUK or % All Stat increase.

Rating Suggestion (bossing, training)
  • Jobs with LUK primary stat: D (Recommended level 2~4)
  • Jobs with LUK secondary stat: E (Recommended level 0~2)
  • None of the above: F
Hyper Stat Level Overall Effect Effect Increase from previous level
1 Final LUK +30 Final LUK +30
2 Final LUK +60 Final LUK +30
3 Final LUK +90 Final LUK +30
4 Final LUK +120 Final LUK +30
5 Final LUK +150 Final LUK +30
6 Final LUK +180 Final LUK +30
7 Final LUK +210 Final LUK +30
8 Final LUK +240 Final LUK +30
9 Final LUK +270 Final LUK +30
10 Final LUK +300 Final LUK +30
11 Final LUK +330 Final LUK +30
12 Final LUK +360 Final LUK +30
13 Final LUK +390 Final LUK +30
14 Final LUK +420 Final LUK +30
15 Final LUK +450 Final LUK +30

MaxHP % Increase

Increases your Maximum HP by a certain percentage.

Rating Suggestion (bossing)
  • Demon Avenger: B (Recommended level 5~8)
  • None of the above: F
Rating Suggestion (training)
  • Demon Avenger: B (Recommended level 5~8)
  • Characters with moderately low HP (~20,000): E (Recommended level 0~2)
  • None of the above: F
Hyper Stat Level Overall Effect Effect Increase from previous level
1 HP +2% HP +2%
2 HP +4% HP +2%
3 HP +6% HP +2%
4 HP +8% HP +2%
5 HP +10% HP +2%
6 HP +12% HP +2%
7 HP +14% HP +2%
8 HP +16% HP +2%
9 HP +18% HP +2%
10 HP +20% HP +2%
11 HP +22% HP +2%
12 HP +24% HP +2%
13 HP +26% HP +2%
14 HP +28% HP +2%
15 HP +30% HP +2%

MaxMP % Increase

Increases your Maximum MP by a certain percentage. Do not add this if you are a Kanna, Demon Avenger, Demon Slayer, Zero, Angelic Buster or Kinesis.

Rating Suggestion (bossing)
  • Xenon: D (Recommended level 0~4)
  • Everyone else: F
Rating Suggestion (training)
  • Characters with low MP and needs MP (<~3,000): E (Recommended level 0~2)
  • Everyone else: F
Hyper Stat Level Overall Effect Effect Increase from previous level
1 MP +2% MP +2%
2 MP +4% MP +2%
3 MP +6% MP +2%
4 MP +8% MP +2%
5 MP +10% MP +2%
6 MP +12% MP +2%
7 MP +14% MP +2%
8 MP +16% MP +2%
9 MP +18% MP +2%
10 MP +20% MP +2%
11 MP +22% MP +2%
12 MP +24% MP +2%
13 MP +26% MP +2%
14 MP +28% MP +2%
15 MP +30% MP +2%

Maximum DF/TF Increase

Increases your Maximum Demon Force (DF) or Maximum Time Force (TF). Only add this if you are a Demon Slayer, Kanna (Kanna's Mana is coded as DF) or Zero.

Rating Suggestion (bossing, training)
  • Kanna: A (Recommended level 4~7)
  • Demon Slayers: B (Recommended level 2~4)
  • Everyone else: F
Hyper Stat Level Overall Effect Effect Increase from previous level
1 DF/TF +10 DF/TF +10
2 DF/TF +20 DF/TF +10
3 DF/TF +30 DF/TF +10
4 DF/TF +40 DF/TF +10
5 DF/TF +50 DF/TF +10
6 DF/TF +60 DF/TF +10
7 DF/TF +70 DF/TF +10
8 DF/TF +80 DF/TF +10
9 DF/TF +90 DF/TF +10
10 DF/TF +100 DF/TF +10

Critical Rate Increase

Increases the chance of landing a critical hit. Do not increase this if you already have 100% Critical Rate (excluding Bowmans to leverage on Critical Reinforce (5th Job Skill).

Rating Suggestion (bossing, training)
  • Characters without 100% Critical Rate: A (Recommended level 1~10)
  • 5th Job Bowman characters with 100% Critical Rate: D (Recommended level 0~4)
  • Non-5th Job Bowman characters with 100% Critical Rate: F
Hyper Stat Level Overall Effect Effect Increase from previous level
1 Critical Rate +1% Critical Rate +1%
2 Critical Rate +2% Critical Rate +1%
3 Critical Rate +3% Critical Rate +1%
4 Critical Rate +4% Critical Rate +1%
5 Critical Rate +5% Critical Rate +1%
6 Critical Rate +7% Critical Rate +2%
7 Critical Rate +9% Critical Rate +2%
8 Critical Rate +11% Critical Rate +2%
9 Critical Rate +13% Critical Rate +2%
10 Critical Rate +15% Critical Rate +2%
11 Critical Rate +17% Critical Rate +2%
12 Critical Rate +19% Critical Rate +2%
13 Critical Rate +21% Critical Rate +2%
14 Critical Rate +23% Critical Rate +2%
15 Critical Rate +25% Critical Rate +2%

Critical Damage % Increase

Increases critical damage dealt.

Rating Suggestion (bossing, training)
  • Characters with high critical rate (~80% or more): A (Recommended level 7~10)
  • Everyone else: C (Recommended level 0~4)
Hyper Stat Level Overall Effect Effect Increase from previous level
1 Critical Damage +1% Critical Damage +1%
2 Critical Damage +2% Critical Damage +1%
3 Critical Damage +3% Critical Damage +1%
4 Critical Damage +4% Critical Damage +1%
5 Critical Damage +5% Critical Damage +1%
6 Critical Damage +6% Critical Damage +1%
7 Critical Damage +7% Critical Damage +1%
8 Critical Damage +8% Critical Damage +1%
9 Critical Damage +9% Critical Damage +1%
10 Critical Damage +10% Critical Damage +1%
11 Critical Damage +11% Critical Damage +1%
12 Critical Damage +12% Critical Damage +1%
13 Critical Damage +13% Critical Damage +1%
14 Critical Damage +14% Critical Damage +1%
15 Critical Damage +15% Critical Damage +1%

Ignore DEF Increase

Increases Monster's DEF ignored to deal more damage as the effective monster's DEF has been lowered, thus the damage reduction is lesser.

Rating Suggestion (bossing)
  • Characters with low or somewhat high Ignore DEF (<~95%): A (Recommended level 10~14)
  • Characters with high Ignore DEF (~95%): B (Recommended level 7~12)
Rating Suggestion (training)
  • Everyone: E
Hyper Stat Level Overall Stat Effect Increase from previous level
1 Ignore DEF +3% Ignore DEF +3%
2 Ignore DEF +6% Ignore DEF +3.0927%
3 Ignore DEF +9% Ignore DEF +3.1914%
4 Ignore DEF +12% Ignore DEF +3.2967%
5 Ignore DEF +15% Ignore DEF +3.4090%
6 Ignore DEF +18% Ignore DEF +3.5294%
7 Ignore DEF +21% Ignore DEF +3.6585%
8 Ignore DEF +24% Ignore DEF +3.7974%
9 Ignore DEF +27% Ignore DEF +3.9473%
10 Ignore DEF +30% Ignore DEF +4.1095%
11 Ignore DEF +33% Ignore DEF +4.2857%
12 Ignore DEF +36% Ignore DEF +4.4776%
13 Ignore DEF +39% Ignore DEF +4.6875%
14 Ignore DEF +42% Ignore DEF +4.9180%
15 Ignore DEF +45% Ignore DEF +5.1724%

Damage to Boss Monsters % Increase

Increases damage dealt towards boss monsters.

Rating Suugestion (bossing)
  • Everyone: A (Recommended level 10~14)
Rating Suggestion (training)
  • Training on monsters classified as boss monsters: A (Recommended level 10~14)
  • Training on maps where you can spawn Elite Monsters: E (Recommended level 0~4)
  • Everyone else: F
Hyper Stat Level Overall Effect Effect Increase from previous level
1 Damage to Boss Monsters +3% Damage to Boss Monsters +3%
2 Damage to Boss Monsters +6% Damage to Boss Monsters +3%
3 Damage to Boss Monsters +9% Damage to Boss Monsters +3%
4 Damage to Boss Monsters +12% Damage to Boss Monsters +3%
5 Damage to Boss Monsters +15% Damage to Boss Monsters +3%
6 Damage to Boss Monsters +19% Damage to Boss Monsters +4%
7 Damage to Boss Monsters +23% Damage to Boss Monsters +4%
8 Damage to Boss Monsters +27% Damage to Boss Monsters +4%
9 Damage to Boss Monsters +31% Damage to Boss Monsters +4%
10 Damage to Boss Monsters +35% Damage to Boss Monsters +4%
11 Damage to Boss Monsters +39% Damage to Boss Monsters +4%
12 Damage to Boss Monsters +43% Damage to Boss Monsters +4%
13 Damage to Boss Monsters +47% Damage to Boss Monsters +4%
14 Damage to Boss Monsters +51% Damage to Boss Monsters +4%
15 Damage to Boss Monsters +55% Damage to Boss Monsters +4%

Damage % Increase

Increases damage dealt towards all monsters and bosses.

Rating Suggestion (bossing, training)
  • Everyone: A (Recommended level 10~13)
Hyper Stat Level Overall Effect Effect Increase from previous level
1 Damage +3% Damage +3%
2 Damage +6% Damage +3%
3 Damage +9% Damage +3%
4 Damage +12% Damage +3%
5 Damage +15% Damage +3%
6 Damage +18% Damage +3%
7 Damage +21% Damage +3%
8 Damage +24% Damage +3%
9 Damage +27% Damage +3%
10 Damage +30% Damage +3%
11 Damage +33% Damage +3%
12 Damage +36% Damage +3%
13 Damage +39% Damage +3%
14 Damage +42% Damage +3%
15 Damage +45% Damage +3%

Abnormal Status Resistance Increase

Increases the duration reduction of abnormal statuses inflicted on you. Increase rate of reduction decreases as your abnormal status resistance increases.

Rating Suggestion (bossing)
  • Characters with low resistance (~<20): C (Recommended level 2~4)
  • Everyone else: E (Recommended level 0~3)
Rating Suggestion (training)
  • Characters with low resistance (~<20) training on monsters that inflict abnormal statuses: C (Recommended level 2~4)
  • Characters with low resistance (~<20) training on monsters that does not inflict abnormal statuses: E (Recommended level 0~3)
  • Everyone else: F
Hyper Stat Level Overall Effect Effect Increase from previous level
1 Abnormal Status Resistance +1 Abnormal Status Resistance +1
2 Abnormal Status Resistance +2 Abnormal Status Resistance +1
3 Abnormal Status Resistance +3 Abnormal Status Resistance +1
4 Abnormal Status Resistance +4 Abnormal Status Resistance +1
5 Abnormal Status Resistance +5 Abnormal Status Resistance +1
6 Abnormal Status Resistance +7 Abnormal Status Resistance +2
7 Abnormal Status Resistance +9 Abnormal Status Resistance +2
8 Abnormal Status Resistance +11 Abnormal Status Resistance +2
9 Abnormal Status Resistance +13 Abnormal Status Resistance +2
10 Abnormal Status Resistance +15 Abnormal Status Resistance +2
11 Abnormal Status Resistance +17 Abnormal Status Resistance +2
12 Abnormal Status Resistance +19 Abnormal Status Resistance +2
13 Abnormal Status Resistance +21 Abnormal Status Resistance +2
14 Abnormal Status Resistance +23 Abnormal Status Resistance +2
15 Abnormal Status Resistance +25 Abnormal Status Resistance +2

Stance Increase

Increase the chance which you will resist knockback after receiving damage. Does not work on super knockback attacks as well as in some maps (like jump quests). Do not add this if your stance is already 100%.

Rating Suggestion (bossing, training)
  • Characters with high stance (90%~99%): B (Recommended level 0~5)
  • Characters with 100% stance or less than 90% stance: F
Hyper Stat Level Overall Effect Effect Increase from previous level
1 Stance +2% Stance +2%
2 Stance +4% Stance +2%
3 Stance +6% Stance +2%
4 Stance +8% Stance +2%
5 Stance +10% Stance +2%
6 Stance +12% Stance +2%
7 Stance +14% Stance +2%
8 Stance +16% Stance +2%
9 Stance +18% Stance +2%
10 Stance +20% Stance +2%

Weapon and Magic ATT Increase

Increase Weapon and Magic ATT. Affected by % increasing effects.

Rating Suggestion (bossing, training)
  • Everyone: C (Recommended level 3~7)
Hyper Stat Level Overall Effect Effect Increase from previous level
1 Weapon and Magic ATT +3 Weapon and Magic ATT +3
2 Weapon and Magic ATT +6 Weapon and Magic ATT +3
3 Weapon and Magic ATT +9 Weapon and Magic ATT +3
4 Weapon and Magic ATT +12 Weapon and Magic ATT +3
5 Weapon and Magic ATT +15 Weapon and Magic ATT +3
6 Weapon and Magic ATT +18 Weapon and Magic ATT +3
7 Weapon and Magic ATT +21 Weapon and Magic ATT +3
8 Weapon and Magic ATT +24 Weapon and Magic ATT +3
9 Weapon and Magic ATT +27 Weapon and Magic ATT +3
10 Weapon and Magic ATT +30 Weapon and Magic ATT +3
11 Weapon and Magic ATT +33 Weapon and Magic ATT +3
12 Weapon and Magic ATT +36 Weapon and Magic ATT +3
13 Weapon and Magic ATT +39 Weapon and Magic ATT +3
14 Weapon and Magic ATT +42 Weapon and Magic ATT +3
15 Weapon and Magic ATT +45 Weapon and Magic ATT +3

Bonus EXP Increase

Increases EXP from monsters.

Rating Suggestion (bossing)
  • Everyone: E (Recommended level 0~2)
Rating Suggestion (training)
  • Characters below level cap: C (Recommended level 2~4)
  • Characters at level cap: F
Hyper Stat Level Overall Effect Effect Increase from previous level
1 EXP Rate +0.5% EXP Rate +0.5%
2 EXP Rate +1% EXP Rate +0.5%
3 EXP Rate +1.5% EXP Rate +0.5%
4 EXP Rate +2% EXP Rate +0.5%
5 EXP Rate +2.5% EXP Rate +0.5%
6 EXP Rate +3% EXP Rate +0.5%
7 EXP Rate +3.5% EXP Rate +0.5%
8 EXP Rate +4% EXP Rate +0.5%
9 EXP Rate +4.5% EXP Rate +0.5%
10 EXP Rate +5% EXP Rate +0.5%
11 EXP Rate +6% EXP Rate +1%
12 EXP Rate +7% EXP Rate +1%
13 EXP Rate +8% EXP Rate +1%
14 EXP Rate +9% EXP Rate +1%
15 EXP Rate +10% EXP Rate +1%

Arcane Force Increase

Increases Arcane Force to better overcome the monsters inside Arcane River. Can only be added after obtaining an arcane symbol from the quest.

Rating Suggestion (bossing)
  • Characters fighting Heretic Hilla: B (Recommended level 6~8 + 1,310~1,320 Arcane Force)
  • Everyone else: F
Rating Suggestion (training)
  • Characters lacking in Arcane Force: B (Recommended level 1~4)
  • Everyone else: F
Hyper Stat Level Overall Effect Effect Increase from previous level
1 Arcane Force +5 Arcane Force +5
2 Arcane Force +10 Arcane Force +5
3 Arcane Force +15 Arcane Force +5
4 Arcane Force +20 Arcane Force +5
5 Arcane Force +25 Arcane Force +5
6 Arcane Force +30 Arcane Force +5
7 Arcane Force +35 Arcane Force +5
8 Arcane Force +40 Arcane Force +5
9 Arcane Force +45 Arcane Force +5
10 Arcane Force +50 Arcane Force +5
11 Arcane Force +60 Arcane Force +10
12 Arcane Force +70 Arcane Force +10
13 Arcane Force +80 Arcane Force +10
14 Arcane Force +90 Arcane Force +10
15 Arcane Force +100 Arcane Force +10