From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(→‎Ability Lines: add quest name)
(add local file copies)
 
(58 intermediate revisions by 5 users not shown)
Line 4: Line 4:


This page describes about the Inner Ability System. Inner Potential is the same as Inner Abilities (or Abilities as per in game).
This page describes about the Inner Ability System. Inner Potential is the same as Inner Abilities (or Abilities as per in game).
For a list of recommended setups (credits to redditor jlijlij):
https://old.reddit.com/r/Maplestory/comments/qspl5s/maplestory_on_air_inner_ability_guide_w_lara/
Consolidated minimum rates: https://media.discordapp.net/attachments/707571615365464124/948473930727976990/ability_rates.png
[[File:MapleStory Inner Ability rates.png|800px]]
*Assumes Legendary rank
*'''Rates shown are per usage, not per line'''
*Rate increase due to excluded line ("no duplicates" rule) is not reflected. Actual probability will be equal or slightly higher, but it varies with what stats are picked and locked.
*'''Miracle Circulator resets all 3 lines at once'''.
*For 2nd and 3rd lines, the minimum stat '''excludes values that are obtained as the 1st line'''.
*Probabilities shown are based on minimum stat for 1st line, and minimum stat for 2nd/3rd lines (basically, the probabitity of getting the specified stat with the same value or higher). It is rounded down to the 4th decimal place in %. Stat equivalences are excluded from the calculation as each character's equivalences are different.


==Ability Lines==
==Ability Lines==
*To earn ability lines, talk to Maple Administrator for a quest at Level 50. Quest name: The Eye Opener
*To earn ability lines, talk to Maple Administrator for a quest at Level 50. Quest name: The Eye Opener / Awakening Abilities
*To change ability lines, go to your Ability stat window and click on the reset button beside your honor point balance. Ability rank may drop unlike potential cubing.
*To change ability lines, go to your Ability stat window and click on the reset button beside your honor point balance. Ability rank may drop unlike potential cubing.


Line 13: Line 25:
*Final All Stat +3
*Final All Stat +3
*Final All Stat +5
*Final All Stat +5
Default rank: Rare (can be increased to Epic, Epic to Unique, Unique to Legendary by resetting Abilities '''without locking rank''' but can also be decreased)
Default rank: Rare (can be increased to Epic, Epic to Unique, Unique to Legendary by resetting Abilities '''without locking any line''')


==Earning Honor Points==
==Earning Honor Points==
You can earn Honor points by the following methods:
You can earn Honor points by the following methods:
*Picking up Medal of Honor from '''monsters around your level (up to 20 levels above or below)''' and must be '''at least Level 50''' to get 5-20 Honor Points.
*Picking up Medal of Honor from '''monsters around your level (up to 20 levels above or below)''' and must be '''at least Level 50''' to get 10 Honor Points per medal picked up.
*Picking up Boss Medal of Honor from most Raid Boss Monsters to obtain 100-200 Honor Points.
*Picking up Boss Medal of Honor from most Raid Boss Monsters to obtain 150 Honor Points per medal picked up. Bosses can either drop 1 or multiples of it depending on difficulty, up to Chaos Papulatus/Normal Akechi Mitsuhide.
*Using Large Boss Medal of Honor to gain 5,000 Honor Points. It can be obtained at a chance from Normal Lotus/Damien and above.
*Using Event Medal of Honor from Events or [[MapleStory/Mu Lung Dojo|Dojo]] or [[MapleStory/Ursus|Ursus]] to obtain a set amount (usually 10,000)
*Using Event Medal of Honor from Events or [[MapleStory/Mu Lung Dojo|Dojo]] or [[MapleStory/Ursus|Ursus]] to obtain a set amount (usually 10,000)
**Fairy Bros Daily Gift Day 6 provides 10,000 Honor Points.
**Fairy Bros Daily Gift Day 9 and Day 23 provides 10,000 Honor Points.
*Using "The Seed Medal of Honor" fron clearing [[MapleStory/Tower of Oz|Oz Tower/Seed Tower]] to obtain 100 Honor Points.
*Using "The Seed Medal of Honor" fron clearing [[MapleStory/Tower of Oz|Oz Tower/Seed Tower]] to obtain 100 Honor Points.
*Level Up (700 Honor per level up starting from Level 49, every 10 levels this value increases by 100, '''Zero only gets points after Level 100''')
*Level Up (700 Honor per level up starting from Level 49, every 10 levels this value increases by 100, '''Zero only gets points after Level 100''')
Line 28: Line 41:
*Opening Intermediate and Advanced Bounty Hunter Pouches for Intermediate Honor Medal at a chance (1,000 Honor)
*Opening Intermediate and Advanced Bounty Hunter Pouches for Intermediate Honor Medal at a chance (1,000 Honor)
*Opening Superior Bounty Hunter Pouches for Advanced Honor Medal at a chance (2,000 Honor)
*Opening Superior Bounty Hunter Pouches for Advanced Honor Medal at a chance (2,000 Honor)
'''The maximum holding limit is 9,999,999 Honor EXP (10 million minus 1). Once your Honor EXP reaches 9,000,000 (9 million), consumable medals cannot be used anymore until Honor EXP is consumed until the balance is below 9 million'''. However, Honor EXP gained immediately from picking up drops, completing blockbusters or levelling up will still be awarded, until the balance reaches 9,999,999.


==Resetting Abilities==
==Resetting Abilities==
Honor points can be used for resetting all inner abilities, locking a certain ability rank to prevent it from dropping or lock multiple lines to prevent them from being reset.
Honor points can be used for resetting all inner abilities and locking multiple lines before resetting to retain the same stat during each reset.
*You need to '''lock the rank before locking any lines'''. If you choose to lock the rank, rank retains but '''will not go up either'''.
*If you choose to lock any lines, the locked line will remain the same, and the overall rank '''will not go up'''.
*Rare Abilities cannot be locked since it is the lowest rank and you cannot go below Rare.
*Rare and Epic Abilities cannot be locked.
*Alternatively you can use '''Miracle Circulator''' from the Cash Shop or events, they can only be used '''Epic or higher''' but it '''does not drop rank'''. However you '''cannot lock lines''' if you use Miracle Circulator. Miracle Circulator '''always give the maximum value (Stat level in multiples of 6)'''.
*'''Miracle Circulator''' from the Cash Shop or certain events can be used on '''Epic or higher'''. However you '''cannot lock lines''' if you use Miracle Circulator. Miracle Circulator '''always give the maximum value for a particular rank'''. You can also '''choose to revert to the old stats''' if the new stats are deemed undesirable by you, but you can only choose all 3 to be before reset or all 3 to be after reset. '''If the rank increases, you must pick the new result to keep the increased rank'''.
*'''Hyper Miracle Circulator''' from the Cash Shop are sold during certain periods. It is basically much more expensive than the Miracle Circulator, and it has a '''slightly improved rate of a higher rank for the 2nd line, with a chance of matching the overall rank'''. '''If the rank increases, you must pick the new result to keep the increased rank'''.
*'''Unique Circulators''' will reset your ability to the '''Unique rank, and all 3 lines will be forcefully reset''' (usable on Rare and Epic only). It can be obtained from Golden Apples at a low chance.
*'''Legendary Circulators''' will reset your ability to the '''Legendary rank and all 3 lines will be forcefully reset''' (usable on Rare/Epic/Unique abilities only). It can be obtained from certain events.
*'''Chaos Circulators''' will '''forcefully reset the value of each stat''', but it will not change the rank, even for each line's rank. '''Can only be used from Unique and Legendary'''. The possible values will be '''within the same line rank''' stated compared to your existing stat. '''The value can improve, become worse or stay the same''', and all 3 lines will be adjusted individually and not a combined application at once. '''The probability of a particular value follows that of the "value's chance for the same rank (honor)"'''. It can be obtained from certain events.
*'''Black Circulators''' are basically Chaos Circulators, but you can '''choose to revert back to the original result''' (however, you cannot nitpick a particular result, which means that either all 3 must be before reset or all 3 must be after reset). It can be obtained from certain events.


The rate of the rank changes are as follows (may not be accurate)
The rate of the rank changes are as follows
;Honor Points reset (not applicable if rank is locked, rates are approximated)
;Honor Points reset (not applicable if rank is locked)
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1|text center=1}}
!Status!!Rare!!Epic!!Unique!!Legendary
!Status!!Rare!!Epic!!Unique
|-
|-
!Increase Rank
!Increase Rank
|5%||3%||1%~2%||{{n/a}}
|5%||2%||1%
|-
|-
!Same Rank
!Same Rank
|95%||94%||83%~84%||50%
|95%||98%||99%
|-
!Decrease Rank
|{{n/a}}||3%||15%||50%
|}
|}


;Miracle Circulators
;Miracle Circulators, Hyper Miracle Circulators
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1|text center=1}}
!Status!!Epic!!Unique
!Status!!Epic!!Unique
|-
|-
Line 61: Line 78:
|}
|}


2nd/3rd line rank chances as follows (assumes Legendary Ability rank, values are estimated)
2nd/3rd line rank chances are as follows. The rank is decided individually and the previous line's rank does not affect the result.
{|{{prettytable|notwide=1}}
 
!2nd/3rd line rank!!Estimated chance (per line)
;Honor EXP, Ability Circulators and Miracle Circulators
{|{{prettytable|notwide=1|text center=1}}
!Ability rank!!2nd/3rd line Rare!!2nd/3rd line Epic!!2nd/3rd line Unique
|-
|-
!Rare
!Rare
|75%~80%
|100%
|-
|-
!Epic
!Epic
|~15%
|100%
|-
|-
!Unique
!Unique
|~5%
|70%||30%
|-
!Legendary
|50%||40%||10%
|}
|}


===Reset Cost===
 
Ability rank may drop or increase if you did not lock the rank.
;Hyper Miracle Circulators
Honor Points Cost Table below shows the Honor Points needed to perform the reset at normal times. During certain event periods, the cost will be reduced to half.
Rates shown are based on TMS Official Website: https://tw.beanfun.com/beanfuncommon/EventAD_Mobile/EventAD.aspx?EventADID=8385
{|{{prettytable|notwide=1}}
 
!Rank/Locks!!No Lock!!Rank Lock!!Rank Lock + 1 Line Lock!!Rank Lock + 2 Line Locks
{{col|2|begin}}
'''Overall rank: Rare'''
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!2nd line!!3rd line
|-
|-
!Rare
!Rare
|100||{{n/a}}||{{n/a}}||{{n/a}}
|100%
|100%
|}
{{col|2}}
'''Overall rank: Epic'''
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!2nd line!!3rd line
|-
|-
!Epic
!Epic
|100||500||3,500||8,500
|30%
|0%
|-
|-
!Unique
!Rare
|100||5,100||8,100||13,100
|70%
|-
|100%
!Legendary
|100||10,100||13,100||18,100
|}
|}
{{col|2|end}}


*If you want the locks, you have to pay for it every single reset and all the costs add up depending on how many locks you want.
*Example: You reset a legendary ability. 100 points are needed for a reset. 10,100 points are needed per reset with a rank lock. 13,100 points are needed to reset with rank lock and single line lock. 18,100 points are needed for a reset with rank lock and double line lock. So if you want to reset 5 times with rank lock at legendary with double line lock it will cost you 18,100×5 = 90,500 points.


==Ability Stat List==
{{col|2|begin}}
Here are the list of possible abilities that you can get. There are a total of 48 lines (30 lines are available at Rare, 36 lines are available at Epic, 43 lines are available at Unique and 48 lines are available at Legendary)
'''Overall rank: Unique'''
*Note: You will see honor stat levels below, but they does almost nothing except to determine what amount you get and the possible ranks to achieve it. In fact it cannot be levelled up.
{|{{prettytable|notwide=1|text center=1}}
*'''Only your top-most line follows the minimum rank congruently, your other 2 lines can disobey the rank''' (meaning you can have Legendary rank but these 2 lines can still be at Rare rank). '''Maximum rank for bottom 2 lines is Unique'''.
!Line's rank!!2nd line!!3rd line
*You cannot have multiple lines of the exact same stats.
|-
*All Flat Stat Bonuses are '''not affected by its % variants''' and are added after the % is added. Other stat increases '''(including ATT and Magic ATT)''' are affected by % increases as they are coded the same way as other sources of the same stats, which are affected by % increases. Coding source: http://www.southperry.net/showthread.php?t=58373
!Unique
*Note that stat level has been renumbered for this page to reduce confusion (since in a set of 10 stat level, the first 4 stat levels are unobtainable however they are still coded in the game)
|10%
*Ranged stat levels mean that the probabilities are '''weighted''', so a stat value with a '''higher range of stat level''' means that you will have a '''higher chance of getting that line'''.
|0%
Rating suggestion ranges from A (most recommended) to F (not recommended/useless) to help in decision making. You should aim for 3 of the stats graded A or B as that is the maximum benefit given.
*"Bossing" refers to the conventional guides leading your character to fight Raid Bosses.
*"Training" refers to somewhat disposable characters (link/union mules) that will probably never fight a raid boss (excluding Weekly Dojo, if you do not mind the low performance inside
 
{{-}}
===Rare===
{{col|2|begin}}
====Damage Increase to Monster with Abnormal Status====
Deal more % damage to monsters inflicted witih darkness, stun or freeze status.
;Rating Suggestion (bossing)
*Jobs that can inflict such statuses: D
*Joining a party with a member that can inflict such statuses: E
*Everyone else: F
;Rating Suggestion (training)
*Jobs that can inflict such statuses: B
*Everyone else: F
{| {{prettytable|notwide=1}}
!Stat Level!!Amount!!Minimum Rank
|-
|-
|1-4||+2%||Rare
!Epic
|40%
|30%
|-
|-
|5-6||+3%||Rare
!Rare
|50%
|70%
|}
{{col|2}}
'''Overall rank: Legendary'''
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!2nd line!!3rd line
|-
|-
|7-8||+4%||Epic
!Legendary
|1%
|0%
|-
|-
|9-12||+5%||Epic
!Unique
|14%
|10%
|-
|-
|13-16||+7%||Unique
!Epic
|50%
|40%
|-
|-
|17-18||+8%||Unique
!Rare
|-
|35%
|19-20||+9%||Legendary
|50%
|-
|21-24||+10%||Legendary
|}
|}
{{col|2}}
{{col|2|end}}
 
===Honor EXP Cost===
Ability rank may increase if you did not lock any lines.
Honor Points Cost Table below shows the Honor Points needed to perform the reset at normal times. '''During certain event periods, the cost will be reduced to half.'''


====All Stats Increase====
When you lock a line, the overall rank is automatically locked.
Increases '''final all stats'''. Not affected by any stat % increases.
{|{{prettytable|notwide=1}}
;Rating Suggestion (bossing)
!Rank/Locks!!No Lock!!Rank Lock + 1 Line Lock!!Rank Lock + 2 Line Locks
*Everyone: E
;Rating Suggestion (training)
*Everyone except Demon Avenger: C
*Demon Avenger: E
{| {{prettytable|notwide=1}}
!Stat Level!!Amount!!Minimum Rank
|-
|-
|1||+5||Rare
!Rare
|100||{{n/a}}||{{n/a}}
|-
|-
|2||+6||Rare
!Epic
|200||{{n/a}}||{{n/a}}
|-
|-
|3||+7||Rare
!Unique
|1,500||3,000||5,500
|-
|-
|4||+8||Rare
!Legendary
|-
|8,000||11,000||16,000
|5||+9||Rare
|}
|-
 
|6||+10||Rare
*If you want the locks, you have to pay for it every single reset and all the costs add up depending on how many locks you want.
|-
*Example: You reset a legendary ability. 8,000 points are needed for a reset. 11,000 points are needed to reset with rank lock and single line lock. 16,000 points are needed for a reset with rank lock and double line lock. So if you want to reset 5 times with rank lock at legendary with double line lock it will cost you 16,000×5 = 80,000 points.
|7||+15||Epic
 
|-
===Sequence Display Logic===
|8||+16||Epic
Each line of your ability has a theoretical position and the displayed position. Displayed position is in terms of descending rank, and theoretical position is the sequence of the stat generated by the system. '''If the rank is tied, then it will be arranged in theoretical position'''.
|-
*If your theoretical 2nd line has a lower rank than your theoretical 3rd line, then your '''theoretical 3rd line will appear to swap places''' when resetting if your 2nd theoretical 2nd line has the same rank.
|9||+17||Epic
*Results shown by miracle circulators are in theoretical positions.
|-
*For older characters (ability stat is obtained before Unlimited/Unleashed/Season2 update), theoretical 2nd/3rd lines can attain the maximum rank, and they appear to be the 1st line as they are the highest rank. '''When those lines are locked and the ability is reset, they are treated as theoretical 2nd/3rd lines, so for these characters, it is possible to obtain more than 1 legendary rank lines'''.
|10||+18||Epic
 
==Ability Stat List==
Here are the list of possible abilities that you can get. There are a total of 45 lines (31 lines are available at Rare, 34 lines are available at Epic, 40 lines are available at Unique and 43 lines are available at Legendary)
*'''Only your top-most line follows the minimum rank congruently, your other 2 lines will be 1 rank below the ability rank, or a rank even lower than that''' (meaning you can have Legendary rank but these 2 lines can still be at Rare rank). '''Maximum rank for bottom 2 lines is 1 rank below your ability rank (Unique if your ability is Legendary)'''.
*'''You cannot have multiple lines of the exact same stats'''.
*All Flat Stat Bonuses are '''not affected by its % variants''' and are added after the % is added. Other stat increases '''(including ATT and Magic ATT)''' are affected by % increases as they are coded the same way as other sources of the same stats, which are affected by % increases. Coding source: http://www.southperry.net/showthread.php?t=58373
*Probabilities shown are based on the minimum probability, where the 1st line is reset, for a particular rank. If there are locked lines or if it is not the first unlocked line to be reset, that particular stat will be excluded from the possible stat, and the probabilities will be redistributed proportionally. '''The stat for a particular line is determined based on the particular rank's probability for that stat, after the line's rank is decided by probability'''.
*Values in bold are the maximum value for that line's rank. '''Miracle circulators will guarantee the maximum value for that particular rank''', where resets using honor EXP would be subjected to the chance as stated (at least 10% chance for maximum value).
*For older characters (ability stat is obtained before Unlimited/Unleashed/Season2 update) with unreset ability stats, '''values may be lower than the minimum value of the rank''' (the old system has a much bigger variance, where the minimum value is lower and the maximum value remains the same). Use a chaos/black circulator to reset its value to the "correct" value ranges for the rank.
*'''For older characters (ability stat is obtained before Unlimited/Unleashed/Season2 update), the displayed 1st line might be a theoretical 2nd/3rd line. Locking those lines and resetting the ability will treat it as a theoretical 2nd/3rd line, allowing multiple lines of the highest rank'''.
 
Sources:
*https://maplestory.nexon.com/Guide/OtherProbability/ability/reputevalue
*https://maplestory.nexon.com/Guide/OtherProbability/ability/miraclecirculator
 
Rating suggestion ranges from A (most recommended) to F (not recommended/useless) to help in decision making. You should aim for 3 of the stats graded A or B as that is the maximum benefit given.
*"Bossing" refers to the conventional guides leading your character to fight Raid Bosses.
*"Training" refers to somewhat disposable characters (link/union mules) that will probably never fight a raid boss (excluding Weekly Dojo, if you do not mind the low performance inside.
 
{{-}}
===Rare===
====STR Increase====
Increase '''Final STR'''. Not affected by any stat % increases.
;Rating Suggestion (bossing)
*Non-magicians except Thieves without STR secondary stat: E
*Magicians, Thieves without STR secondary stat: F
;Rating Suggestion (training)
*Jobs with STR primary stat: C
*Non-magicians except Thieves without STR secondary stat: E
*Magicians, Thieves without STR secondary stat: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|-
|11||+19||Epic
|Rare||+5||20%
|-
|-
|12||+20||Epic
|Rare||+6||20%
|-
|-
|13||+25||Unique
|Rare||+7||20%
|-
|-
|14||+26||Unique
|Rare||+8||15%
|-
|-
|15||+27||Unique
|Rare||+9||15%
|-
|-
|16||+28||Unique
!Rare||+10||10%
|-
|-
|17||+29||Unique
|Epic||+15||20%
|-
|-
|18||+30||Unique
|Epic||+16||20%
|-
|-
|19||+35||Legendary
|Epic||+17||20%
|-
|-
|20||+36||Legendary
|Epic||+18||15%
|-
|-
|21||+37||Legendary
|Epic||+19||15%
|-
|-
|22||+38||Legendary
!Epic||+20||10%
|-
|-
|23||+39||Legendary
|Unique||+25||20%
|-
|-
|24||+40||Legendary
|Unique||+26||20%
|}
|-
 
|Unique||+27||20%
{{col|2|end}}
|-
 
|Unique||+28||15%
{{-}}
|-
{{col|2|begin}}
|Unique||+29||15%
====Buff Duration Increase====
|-
Increase the time which buffs last for. Certain skills are not affected, like Hyper Skills, Oz Ring Buffs, 5th Job Skills and skills that specifically states so.
!Unique||+30||10%
;Rating Suggestion (bossing, training)
|-
*Jobs with useful buffs with cooldown or effects that scales with duration: A
|Legendary||+35||20%
*Jobs with short buff durations in general: C
|-
*Everyone else except Eunwol: E
|Legendary||+36||20%
*Eunwol: F
|-
{| {{prettytable|notwide=1}}
|Legendary||+37||20%
!Stat Level!!Amount!!Minimum Rank
|-
|-
|1||+7%||Rare
|Legendary||+38||15%
|-
|-
|2||+8%||Rare
|Legendary||+39||15%
|-
|-
|3||+9%||Rare
!Legendary||+40||10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|-
|4||+10%||Rare
|Rare||3.5101% (1 in 28.4888)||3.7531% (1 in 26.6444)
|-
|-
|5||+12%||Rare
|Epic||3.8167% (1 in 26.2)||3.9335% (1 in 25.4222)
|-
|-
|6||+13%||Rare
|Unique||3.8793% (1 in 25.7777)||3.913% (1 in 25.5555)
|-
|-
|7||+19%||Epic
|Legendary||3.9964% (1 in 25.0222)||3.9964% (1 in 25.0222)
|}
 
====DEX Increase====
Increases '''Final DEX'''. Not affected by any stat % increases.
;Rating Suggestion (bossing)
*Non-Magicians except Demon Avenger: E
*Magicians, Demon Avenger: F
;Rating Suggestion (training)
*Jobs with DEX primary stat: C
*Jobs with STR or LUK primary stat: E
*Magicians, Demon Avenger: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|-
|8||+20%||Epic
|Rare||+5||20%
|-
|-
|9||+22%||Epic
|Rare||+6||20%
|-
|-
|10||+23%||Epic
|Rare||+7||20%
|-
|-
|11||+24%||Epic
|Rare||+8||15%
|-
|-
|12||+25%||Epic
|Rare||+9||15%
|-
|-
|13||+32%||Unique
!Rare||+10||10%
|-
|-
|14||+33%||Unique
|Epic||+15||20%
|-
|-
|15||+34%||Unique
|Epic||+16||20%
|-
|-
|16||+35%||Unique
|Epic||+17||20%
|-
|-
|17||+37%||Unique
|Epic||+18||15%
|-
|-
|18||+38%||Unique
|Epic||+19||15%
|-
|-
|19||+44%||Legendary
!Epic||+20||10%
|-
|-
|20||+45%||Legendary
|Unique||+25||20%
|-
|-
|21||+47%||Legendary
|Unique||+26||20%
|-
|-
|22||+48%||Legendary
|Unique||+27||20%
|-
|-
|23||+49%||Legendary
|Unique||+28||15%
|-
|-
|24||+50%||Legendary
|Unique||+29||15%
|}
|-
 
!Unique||+30||10%
{{col|2}}
 
====DEX and INT Increase====
Increase '''Final DEX''' and '''Final INT'''. Not affected by any stat % increases.
;Rating Suggestion (bossing)
*Everyone except Demon Avenger: E
*Demon Avenger: F
;Rating Suggestion (training)
*Jobs with DEX primary stat: C
*Magicians: D
*Everyone else except Demon Avenger: E
*Demon Avenger: F
{| {{prettytable|notwide=1}}
!Stat Level!!Final DEX!!Final INT!!Minimum Rank
|-
|-
|1||+5||+3||Rare
|Legendary||+35||20%
|-
|-
|2||+6||+3||Rare
|Legendary||+36||20%
|-
|-
|3||+7||+4||Rare
|Legendary||+37||20%
|-
|-
|4||+8||+4||Rare
|Legendary||+38||15%
|-
|-
|5||+9||+5||Rare
|Legendary||+39||15%
|-
|-
|6||+10||+5||Rare
!Legendary||+40||10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|-
|7||+15||+8||Epic
|Rare||3.5101% (1 in 28.4888)||3.7531% (1 in 26.6444)
|-
|-
|8||+16||+8||Epic
|Epic||3.8167% (1 in 26.2)||3.9335% (1 in 25.4222)
|-
|-
|9||+17||+9||Epic
|Unique||3.8793% (1 in 25.7777)||3.913% (1 in 25.5555)
|-
|-
|10||+18||+9||Epic
|Legendary||3.9964% (1 in 25.0222)||3.9964% (1 in 25.0222)
|}
 
====INT Increase====
Increase '''Final INT'''. Not affected by any stat % increases.
;Rating Suggestion (bossing)
*Magicians: E
*Everyone else: F
;Rating Suggestion (training)
*Magicians: C
*Everyone else: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|-
|11||+19||+10||Epic
|Rare||+5||20%
|-
|-
|12||+20||+10||Epic
|Rare||+6||20%
|-
|-
|13||+25||+13||Unique
|Rare||+7||20%
|-
|-
|14||+26||+13||Unique
|Rare||+8||15%
|-
|-
|15||+27||+14||Unique
|Rare||+9||15%
|-
|-
|16||+28||+14||Unique
!Rare||+10||10%
|-
|-
|17||+29||+15||Unique
|Epic||+15||20%
|-
|-
|18||+30||+15||Unique
|Epic||+16||20%
|-
|-
|19||+35||+18||Legendary
|Epic||+17||20%
|-
|-
|20||+36||+18||Legendary
|Epic||+18||15%
|-
|-
|21||+37||+19||Legendary
|Epic||+19||15%
|-
|-
|22||+38||+19||Legendary
!Epic||+20||10%
|-
|-
|23||+39||+20||Legendary
|Unique||+25||20%
|-
|-
|24||+40||+20||Legendary
|Unique||+26||20%
|}
{{col|2|end}}
 
{{-}}
{{col|2|begin}}
====DEX and LUK Increase====
Increases '''Final DEX''' and '''Final LUK'''. Not affected by any stat % increases.
;Rating Suggestion (bossing)
*Everyone except Demon Avenger: E
*Demon Avenger: F
;Rating Suggestion (training)
*Jobs with DEX primary stat: C
*Thieves: D
*Everyone else except Demon Avenger: E
*Demon Avenger: F
{| {{prettytable|notwide=1}}
!Stat Level!!Final DEX!!Final LUK!!Minimum Rank
|-
|-
|1||+5||+3||Rare
|Unique||+27||20%
|-
|-
|2||+6||+3||Rare
|Unique||+28||15%
|-
|-
|3||+7||+4||Rare
|Unique||+29||15%
|-
|-
|4||+8||+4||Rare
!Unique||+30||10%
|-
|-
|5||+9||+5||Rare
|Legendary||+35||20%
|-
|-
|6||+10||+5||Rare
|Legendary||+36||20%
|-
|-
|7||+15||+8||Epic
|Legendary||+37||20%
|-
|-
|8||+16||+8||Epic
|Legendary||+38||15%
|-
|-
|9||+17||+9||Epic
|Legendary||+39||15%
|-
|-
|10||+18||+9||Epic
!Legendary||+40||10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|-
|11||+19||+10||Epic
|Rare||3.5101% (1 in 28.4888)||3.7531% (1 in 26.6444)
|-
|-
|12||+20||+10||Epic
|Epic||3.8167% (1 in 26.2)||3.9335% (1 in 25.4222)
|-
|-
|13||+25||+13||Unique
|Unique||3.8793% (1 in 25.7777)||3.913% (1 in 25.5555)
|-
|-
|14||+26||+13||Unique
|Legendary||3.9964% (1 in 25.0222)||3.9964% (1 in 25.0222)
|-
|15||+27||+14||Unique
|-
|16||+28||+14||Unique
|-
|17||+29||+15||Unique
|-
|18||+30||+15||Unique
|-
|19||+35||+18||Legendary
|-
|20||+36||+18||Legendary
|-
|21||+37||+19||Legendary
|-
|22||+38||+19||Legendary
|-
|23||+39||+20||Legendary
|-
|24||+40||+20||Legendary
|}
|}


{{col|2}}
====LUK Increase====
====DEX and STR Increase====
Increase '''Final LUK'''. Not affected by any stat % increases.
Increases '''Final DEX''' and '''Final STR'''. Not affected by any stat % increases.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Non-Magicians: E
*Magicians, Thieves: E
*Magicians: F
*Everyone else: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Jobs with DEX primary stat: C
*Thieves: C
*Jobs with STR primary stat: D
*Magicians: D
*Thieves, Demon Avenger: E
*Everyone else: F
*Magicians: F
{|{{prettytable|notwide=1|text center=1}}
{| {{prettytable|notwide=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
!Stat Level!!Final DEX!!Final STR!!Minimum Rank
|-
|-
|1||+5||+3||Rare
|Rare||+5||20%
|-
|-
|2||+6||+3||Rare
|Rare||+6||20%
|-
|-
|3||+7||+4||Rare
|Rare||+7||20%
|-
|-
|4||+8||+4||Rare
|Rare||+8||15%
|-
|-
|5||+9||+5||Rare
|Rare||+9||15%
|-
|-
|6||+10||+5||Rare
!Rare||+10||10%
|-
|-
|7||+15||+8||Epic
|Epic||+15||20%
|-
|-
|8||+16||+8||Epic
|Epic||+16||20%
|-
|-
|9||+17||+9||Epic
|Epic||+17||20%
|-
|-
|10||+18||+9||Epic
|Epic||+18||15%
|-
|-
|11||+19||+10||Epic
|Epic||+19||15%
|-
|-
|12||+20||+10||Epic
!Epic||+20||10%
|-
|-
|13||+25||+13||Unique
|Unique||+25||20%
|-
|-
|14||+26||+13||Unique
|Unique||+26||20%
|-
|-
|15||+27||+14||Unique
|Unique||+27||20%
|-
|-
|16||+28||+14||Unique
|Unique||+28||15%
|-
|-
|17||+29||+15||Unique
|Unique||+29||15%
|-
|-
|18||+30||+15||Unique
!Unique||+30||10%
|-
|-
|19||+35||+18||Legendary
|Legendary||+35||20%
|-
|-
|20||+36||+18||Legendary
|Legendary||+36||20%
|-
|-
|21||+37||+19||Legendary
|Legendary||+37||20%
|-
|-
|22||+38||+19||Legendary
|Legendary||+38||15%
|-
|-
|23||+39||+20||Legendary
|Legendary||+39||15%
|-
|-
|24||+40||+20||Legendary
!Legendary||+40||10%
|}
|}
{{col|2|end}}


{{-}}
;Chance to obtain the stat
{{col|2|begin}}
{|{{prettytable|notwide=1|text center=1}}
====DEX Increase====
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
Increases '''Final DEX'''. Not affected by any stat % increases.
|-
|Rare||3.5101% (1 in 28.4888)||3.7531% (1 in 26.6444)
|-
|Epic||3.8167% (1 in 26.2)||3.9335% (1 in 25.4222)
|-
|Unique||3.8793% (1 in 25.7777)||3.913% (1 in 25.5555)
|-
|Legendary||3.9964% (1 in 25.0222)||3.9964% (1 in 25.0222)
|}
 
====DEF Increase====
Increase DEF stat. Affected by DEF % increases.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Non-Magicians except Demon Avenger: E
*Everyone: F
*Magicians, Demon Avenger: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Jobs with DEX primary stat: C
*Characters with low HP (~<20,000) and low DEF (~<5,000): E
*Jobs with STR or LUK primary stat: E
*Everyone else: F
*Magicians, Demon Avenger: F
{|{{prettytable|notwide=1|text center=1}}
{| {{prettytable|notwide=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
!Stat Level!!Amount!!Minimum Rank
|-
|Rare||+50||20%
|-
|Rare||+60||20%
|-
|Rare||+70||20%
|-
|Rare||+80||15%
|-
|-
|1||+5||Rare
|Rare||+90||15%
|-
|-
|2||+6||Rare
!Rare||+100||10%
|-
|-
|3||+7||Rare
|Epic||+150||20%
|-
|-
|4||+8||Rare
|Epic||+160||20%
|-
|-
|5||+9||Rare
|Epic||+170||20%
|-
|-
|6||+10||Rare
|Epic||+180||15%
|-
|-
|7||+15||Epic
|Epic||+190||15%
|-
|-
|8||+16||Epic
!Epic||+200||10%
|-
|-
|9||+17||Epic
|Unique||+250||20%
|-
|-
|10||+18||Epic
|Unique||+260||20%
|-
|-
|11||+19||Epic
|Unique||+270||20%
|-
|-
|12||+20||Epic
|Unique||+280||15%
|-
|-
|13||+25||Unique
|Unique||+290||15%
|-
|-
|14||+26||Unique
!Unique||+300||10%
|-
|-
|15||+27||Unique
|Legendary||+350||20%
|-
|-
|16||+28||Unique
|Legendary||+360||20%
|-
|-
|17||+29||Unique
|Legendary||+370||20%
|-
|-
|18||+30||Unique
|Legendary||+380||15%
|-
|-
|19||+35||Legendary
|Legendary||+390||15%
|-
|-
|20||+36||Legendary
!Legendary||+400||10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|-
|21||+37||Legendary
|Rare||3.3541% (1 in 29.8139)||3.5863% (1 in 27.8837)
|-
|-
|22||+38||Legendary
|Epic||2.9686% (1 in 33.6857)||3.0594% (1 in 32.6857)
|-
|-
|23||+39||Legendary
|Unique||2.1551% (1 in 46.4)||2.1739% (1 in 46)
|-
|-
|24||+40||Legendary
|Legendary||1.7761% (1 in 56.3)||1.7761% (1 in 56.3)
|}
|}


{{col|2}}
====HP Increase====
====DEX to STR Conversion====
Increases your Maximum HP. Affected by HP % increases.
Adds '''Final STR''' based on amount of AP invested into DEX. Not affected by any stat % increases.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Jobs with DEX primary stat: E
*Demon Avenger: E
*Everyone else: F
*Everyone else: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Jobs with DEX primary stat: D
*Demon Avengers: C
*Characters with low HP: E
*Everyone else: F
*Everyone else: F
{| {{prettytable|notwide=1}}
{|{{prettytable|notwide=1|text center=1}}
!Stat Level!!Amount!!Minimum Rank
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|-
|1-4||2%||Rare
|Rare||+75||20%
|-
|-
|5-6||3%||Rare
|Rare||+90||20%
|-
|-
|7-8||4%||Epic
|Rare||+105||20%
|-
|-
|9-12||5%||Epic
|Rare||+120||15%
|-
|-
|13-16||7%||Unique
|Rare||+135||15%
|-
|-
|17-18||8%||Unique
!Rare||+150||10%
|-
|-
|19-20||9%||Legendary
|Epic||+225||20%
|-
|-
|21-24||10%||Legendary
|Epic||+240||20%
|}
{{col|2|end}}
 
{{-}}
{{col|2|begin}}
====Instant Kill Chance in [[../Fight for Aswan#Supply mode|Aswan Supply Mode]]====
At a small chance instant kill monsters in [[../Fight for Aswan#Supply mode|Aswan Supply Mode]].
;Rating Suggestion (bossing, training)
*Everyone: F
{| {{prettytable|notwide=1}}
!Stat Level!!Amount!!Minimum Rank
|-
|-
|1-4||2%||Rare
|Epic||+255||20%
|-
|-
|5-6||3%||Rare
|Epic||+270||15%
|-
|-
|7-8||4%||Epic
|Epic||+285||15%
|-
|-
|9-12||5%||Epic
!Epic||+300||10%
|-
|-
|13-16||7%||Unique
|Unique||+375||20%
|-
|-
|17-18||8%||Unique
|Unique||+390||20%
|-
|19-20||9%||Legendary
|-
|21-24||10%||Legendary
|}
 
{{col|2}}
====INT and DEX Increase====
Add '''Final INT''' and '''Final DEX'''. Not affected by any stat % increases.
;Rating Suggestion (bossing)
*Everyone except Demon Avenger: E
*Demon Avenger: F
;Rating Suggestion (training)
*Magicians: C
*Jobs with DEX primary stat: D
*Everyone else except Demon Avenger: E
*Demon Avenger: F
{| {{prettytable|notwide=1}}
!Stat Level!!Final INT!!Final DEX!!Minimum Rank
|-
|-
|1||+5||+3||Rare
|Unique||+405||20%
|-
|-
|2||+6||+3||Rare
|Unique||+420||15%
|-
|-
|3||+7||+4||Rare
|Unique||+435||15%
|-
|-
|4||+8||+4||Rare
!Unique||+450||10%
|-
|-
|5||+9||+5||Rare
|Legendary||+525||20%
|-
|-
|6||+10||+5||Rare
|Legendary||+540||20%
|-
|-
|7||+15||+8||Epic
|Legendary||+555||20%
|-
|-
|8||+16||+8||Epic
|Legendary||+570||15%
|-
|-
|9||+17||+9||Epic
|Legendary||+585||15%
|-
|-
|10||+18||+9||Epic
!Legendary||+600||10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|-
|11||+19||+10||Epic
|Rare||3.3541% (1 in 29.8139)||3.5863% (1 in 27.8837)
|-
|-
|12||+20||+10||Epic
|Epic||2.5445% (1 in 39.3)||2.6223% (1 in 38.1333)
|-
|-
|13||+25||+13||Unique
|Unique||2.1551% (1 in 46.4)||2.1739% (1 in 46)
|-
|-
|14||+26||+13||Unique
|Legendary||1.7761% (1 in 56.3)||1.7761% (1 in 56.3)
|-
|}
|15||+27||+14||Unique
 
|-
====MP Increase====
|16||+28||+14||Unique
Increases your Maximum MP. Affected by MP % increases.
|-
|17||+29||+15||Unique
|-
|18||+30||+15||Unique
|-
|19||+35||+18||Legendary
|-
|20||+36||+18||Legendary
|-
|21||+37||+19||Legendary
|-
|22||+38||+19||Legendary
|-
|23||+39||+20||Legendary
|-
|24||+40||+20||Legendary
|}
{{col|2|end}}
 
{{-}}
{{col|2|begin}}
====INT and LUK Increase====
Add '''Final INT''' and '''Final LUK'''. Not affected by any stat % increases.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Magicians, Thieves: E
*Xenon: E
*Everyone else: F
*Everyone else: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Magicians: C
*Characters with low MP: E
*Thieves: D
*Everyone else: F
*Everyone else: F
{| {{prettytable|notwide=1}}
{|{{prettytable|notwide=1|text center=1}}
!Stat Level!!Final INT!!Final LUK!!Minimum Rank
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|-
|1||+5||+3||Rare
|Rare||+75||20%
|-
|-
|2||+6||+3||Rare
|Rare||+90||20%
|-
|-
|3||+7||+4||Rare
|Rare||+105||20%
|-
|-
|4||+8||+4||Rare
|Rare||+120||15%
|-
|-
|5||+9||+5||Rare
|Rare||+135||15%
|-
|-
|6||+10||+5||Rare
!Rare||+150||10%
|-
|-
|7||+15||+8||Epic
|Epic||+225||20%
|-
|-
|8||+16||+8||Epic
|Epic||+240||20%
|-
|-
|9||+17||+9||Epic
|Epic||+255||20%
|-
|-
|10||+18||+9||Epic
|Epic||+270||15%
|-
|-
|11||+19||+10||Epic
|Epic||+285||15%
|-
|-
|12||+20||+10||Epic
!Epic||+300||10%
|-
|-
|13||+25||+13||Unique
|Unique||+375||20%
|-
|-
|14||+26||+13||Unique
|Unique||+390||20%
|-
|-
|15||+27||+14||Unique
|Unique||+405||20%
|-
|-
|16||+28||+14||Unique
|Unique||+420||15%
|-
|-
|17||+29||+15||Unique
|Unique||+435||15%
|-
|-
|18||+30||+15||Unique
!Unique||+450||10%
|-
|-
|19||+35||+18||Legendary
|Legendary||+525||20%
|-
|-
|20||+36||+18||Legendary
|Legendary||+540||20%
|-
|-
|21||+37||+19||Legendary
|Legendary||+555||20%
|-
|-
|22||+38||+19||Legendary
|Legendary||+570||15%
|-
|-
|23||+39||+20||Legendary
|Legendary||+585||15%
|-
|-
|24||+40||+20||Legendary
!Legendary||+600||10%
|}
|}


{{col|2}}
;Chance to obtain the stat
====INT and STR Increase====
{|{{prettytable|notwide=1|text center=1}}
Add '''Final INT''' and '''Final STR'''. Not affected by any stat % increases.
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
;Rating Suggestion (bossing)
|-
*Everyone except Thieves without STR secondary stat: E
|Rare||3.3541% (1 in 29.8139)||3.5863% (1 in 27.8837)
*Thieves without STR secondary stat: F
|-
;Rating Suggestion (training)
|Epic||2.5445% (1 in 39.3)||2.6223% (1 in 38.1333)
*Magicians: C
*Jobs with STR primary stat: D
*Everyone else except Thieves without STR secondary stat: E
*Thieves without STR secondary stat: F
{| {{prettytable|notwide=1}}
!Stat Level!!Final INT!!Final STR!!Minimum Rank
|-
|-
|1||+5||+3||Rare
|Unique||2.1551% (1 in 46.4)||2.1739% (1 in 46)
|-
|-
|2||+6||+3||Rare
|Legendary||1.7761% (1 in 56.3)||1.7761% (1 in 56.3)
|}
 
====Jump Increase====
Increase jump height. Cannot exceed 123%. '''Unobtainable as a Legendary 1st ability or a Miracle Circulator result'''.
;Rating Suggestion (bossing, training)
*Everyone: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|-
|3||+7||+4||Rare
|Rare||+4||40%
|-
|-
|4||+8||+4||Rare
|Rare||+6||50%
|-
|-
|5||+9||+5||Rare
!Rare||+8||10%
|-
|-
|6||+10||+5||Rare
|Epic||+10||20%
|-
|-
|7||+15||+8||Epic
|Epic||+12||55%
|-
|-
|8||+16||+8||Epic
!Epic||+14||25%
|-
|-
|9||+17||+9||Epic
|Unique||+18||60%
|-
|-
|10||+18||+9||Epic
!Unique||+20||40%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|-
|11||+19||+10||Epic
|Rare||3.3541% (1 in 29.8139)||0%
|-
|-
|12||+20||+10||Epic
|Epic||2.9686% (1 in 33.6857)||0%
|-
|-
|13||+25||+13||Unique
|Unique||2.1551% (1 in 46.4)||0%
|}
 
====Movement Speed Increase====
Improves walking speed. Cannot exceed Movement Speed cap. '''Unobtainable as a Legendary 1st ability or a Miracle Circulator result'''.
;Rating Suggestion (bossing, training)
*Everyone: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|-
|14||+26||+13||Unique
|Rare||+4||40%
|-
|-
|15||+27||+14||Unique
|Rare||+6||50%
|-
|-
|16||+28||+14||Unique
!Rare||+8||10%
|-
|-
|17||+29||+15||Unique
|Epic||+10||20%
|-
|-
|18||+30||+15||Unique
|Epic||+12||55%
|-
|-
|19||+35||+18||Legendary
!Epic||+14||25%
|-
|-
|20||+36||+18||Legendary
|Unique||+18||60%
|-
|-
|21||+37||+19||Legendary
!Unique||+20||40%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|-
|22||+38||+19||Legendary
|Rare||3.1201% (1 in 32.05)||0%
|-
|-
|23||+39||+20||Legendary
|Epic||2.5445% (1 in 39.3)||0%
|-
|-
|24||+40||+20||Legendary
|Unique||2.1551% (1 in 46.4)||0%
|}
|}
{{col|2|end}}


{{-}}
====All Stats Increase====
{{col|2|begin}}
Increases '''final all stats'''. Not affected by any stat % increases.
====INT Increase====
Increase '''Final INT'''. Not affected by any stat % increases.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Magicians: E
*Everyone: E
*Everyone else: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Magicians: C
*Everyone except Demon Avenger: C
*Everyone else: F
*Demon Avenger: E
{| {{prettytable|notwide=1}}
{|{{prettytable|notwide=1|text center=1}}
!Stat Level!!Amount!!Minimum Rank
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|Rare||+5||20%
|-
|Rare||+6||20%
|-
|-
|1||+5||Rare
|Rare||+7||20%
|-
|-
|2||+6||Rare
|Rare||+8||15%
|-
|-
|3||+7||Rare
|Rare||+9||15%
|-
|-
|4||+8||Rare
!Rare||+10||10%
|-
|-
|5||+9||Rare
|Epic||+15||20%
|-
|-
|6||+10||Rare
|Epic||+16||20%
|-
|-
|7||+15||Epic
|Epic||+17||20%
|-
|-
|8||+16||Epic
|Epic||+18||15%
|-
|-
|9||+17||Epic
|Epic||+19||15%
|-
|-
|10||+18||Epic
!Epic||+20||10%
|-
|-
|11||+19||Epic
|Unique||+25||20%
|-
|-
|12||+20||Epic
|Unique||+26||20%
|-
|-
|13||+25||Unique
|Unique||+27||20%
|-
|-
|14||+26||Unique
|Unique||+28||15%
|-
|-
|15||+27||Unique
|Unique||+29||15%
|-
|-
|16||+28||Unique
!Unique||+30||10%
|-
|-
|17||+29||Unique
|Legendary||+35||20%
|-
|-
|18||+30||Unique
|Legendary||+36||20%
|-
|-
|19||+35||Legendary
|Legendary||+37||20%
|-
|-
|20||+36||Legendary
|Legendary||+38||15%
|-
|-
|21||+37||Legendary
|Legendary||+39||15%
|-
|-
|22||+38||Legendary
!Legendary||+40||10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|-
|23||+39||Legendary
|Rare||3.1201% (1 in 32.05)||3.3361% (1 in 29.975)
|-
|-
|24||+40||Legendary
|Epic||2.5445% (1 in 39.3)||2.6223% (1 in 38.1333)
|-
|Unique||1.7241% (1 in 58)||1.7391% (1 in 57.5)
|-
|Legendary||1.7761% (1 in 56.3)||1.7761% (1 in 56.3)
|}
|}


{{col|2}}
====DEX increase by % of AP into STR====
====INT to LUK Conversion====
Increases '''Final DEX''' based on a percent of AP into STR. Not affected by any stat % increases.
Increases '''Final LUK''' based on a percent of AP into INT. Not affected by any stat % increases.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Magicians: E
*Jobs with STR primary stat: E
*Everyone else: F
*Everyone else: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Magicians: D
*Jobs with STR primary stat: D
*Everyone else: F
*Everyone else: F
{| {{prettytable|notwide=1}}
{|{{prettytable|notwide=1|text center=1}}
!Stat Level!!Amount!!Minimum Rank
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|-
|1-4||2%||Rare
|Rare||2%||75%
|-
|-
|5-6||3%||Rare
!Rare||3%||25%
|-
|-
|7-8||4%||Epic
|Epic||4%||40%
|-
|-
|9-12||5%||Epic
!Epic||5%||60%
|-
|-
|13-16||7%||Unique
|Unique||7%||75%
|-
|-
|17-18||8%||Unique
!Unique||8%||25%
|-
|-
|19-20||9%||Legendary
|Legendary||9%||40%
|-
|-
|21-24||10%||Legendary
!Legendary||10%||60%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Rare||2.34% (1 in 42.7333)||2.502% (1 in 39.9666)
|-
|Epic||2.5445% (1 in 39.3)||2.6223% (1 in 38.1333)
|-
|Unique||2.5862% (1 in 38.6666)||2.6086% (1 in 38.3333)
|-
|Legendary||2.2202% (1 in 45.04)||2.2202% (1 in 45.04)
|}
|}
{{col|2|end}}


{{-}}
====STR increase by % of AP into DEX====
{{col|2|begin}}
Adds '''Final STR''' based on amount of AP invested into DEX. Not affected by any stat % increases.
====Item Drop Rate Increase====
Increase item drop chance from monsters.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Players with low drop rate boosts: B
*Jobs with DEX primary stat: E
*Players with high drop rate boosts: D
*Everyone else: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Monster drops valuable items: B
*Jobs with DEX primary stat: D
*Monster drops items of little value/mesos: D
*Everyone else: F
*Monster drops nothing / drops can be ignored: F
{|{{prettytable|notwide=1|text center=1}}
{| {{prettytable|notwide=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
!Stat Level!!Amount!!Minimum Rank
|-
|-
|1-2||+3%||Rare
|Rare||2%||75%
|-
|-
|3-4||+4%||Rare
!Rare||3%||25%
|-
|-
|5-6||+5%||Rare
|Epic||4%||40%
|-
|-
|7-8||+8%||Epic
!Epic||5%||60%
|-
|-
|9-10||+9%||Epic
|Unique||7%||75%
|-
|-
|11-12||+10%||Epic
!Unique||8%||25%
|-
|-
|13-14||+13%||Unique
|Legendary||9%||40%
|-
|-
|15-16||+14%||Unique
!Legendary||10%||60%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|-
|17-18||+15%||Unique
|Rare||2.34% (1 in 42.7333)||2.502% (1 in 39.9666)
|-
|-
|19-20||+18%||Legendary
|Epic||2.5445% (1 in 39.3)||2.6223% (1 in 38.1333)
|-
|-
|21-22||+19%||Legendary
|Unique||2.5862% (1 in 38.6666)||2.6086% (1 in 38.3333)
|-
|-
|23-24||+20%||Legendary
|Legendary||2.2202% (1 in 45.04)||2.2202% (1 in 45.04)
|}
|}


{{col|2}}
====LUK increase by % of AP into INT====
====Damage Increase to Normal Monsters====
Increases '''Final LUK''' based on a percent of AP into INT. Not affected by any stat % increases.
Deals more % damage to regular monsters only. Increase shows up in damage range as Damage% (this ability is ignored when calculating damage against boss monsters).
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Magicians: E
*Everyone: F
*Everyone else: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Training on regular monsters: A
*Magicians: D
*Training on monsters classified as boss monsters: F
*Everyone else: F
{| {{prettytable|notwide=1}}
{|{{prettytable|notwide=1|text center=1}}
!Stat Level!!Amount!!Minimum Rank
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|-
|1-4||+2%||Rare
|Rare||2%||75%
|-
|-
|5-6||+3%||Rare
!Rare||3%||25%
|-
|-
|7-8||+4%||Epic
|Epic||4%||40%
|-
|-
|9-12||+5%||Epic
!Epic||5%||60%
|-
|-
|13-16||+7%||Unique
|Unique||7%||75%
|-
|-
|17-18||+8%||Unique
!Unique||8%||25%
|-
|-
|19-20||+9%||Legendary
|Legendary||9%||40%
|-
|-
|21-24||+10%||Legendary
!Legendary||10%||60%
|}
|}
{{col|2|end}}


{{-}}
;Chance to obtain the stat
{{col|2|begin}}
{|{{prettytable|notwide=1|text center=1}}
====LUK and DEX Increase====
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
Increases '''Final LUK''' and '''Final DEX'''. Not affected by any stat % increases.
;Rating Suggestion (bossing)
*Everyone except Demon Avenger: E
*Demon Avenger: F
;Rating Suggestion (training)
*Thieves: C
*Jobs with DEX primary stat: D
*Everyone else except Demon Avenger: E
*Demon Avenger: F
{| {{prettytable|notwide=1}}
!Stat Level!!Final LUK!!Final DEX!!Minimum Rank
|-
|-
|1||+5||+3||Rare
|Rare||2.34% (1 in 42.7333)||2.502% (1 in 39.9666)
|-
|-
|2||+6||+3||Rare
|Epic||2.5445% (1 in 39.3)||2.6223% (1 in 38.1333)
|-
|-
|3||+7||+4||Rare
|Unique||2.5862% (1 in 38.6666)||2.6086% (1 in 38.3333)
|-
|-
|4||+8||+4||Rare
|Legendary||2.2202% (1 in 45.04)||2.2202% (1 in 45.04)
|-
|}
|5||+9||+5||Rare
 
====DEX increase by % of AP into LUK====
Adds '''Final DEX''' based on AP added into LUK. Not affected by any stat % increases.
;Rating Suggestion (bossing)
*Thieves: E
*Everyone else: F
;Rating Suggestion (training)
*Thieves: D
*Everyone else: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|-
|6||+10||+5||Rare
|Rare||2%||75%
|-
|-
|7||+15||+8||Epic
!Rare||3%||25%
|-
|-
|8||+16||+8||Epic
|Epic||4%||40%
|-
|-
|9||+17||+9||Epic
!Epic||5%||60%
|-
|-
|10||+18||+9||Epic
|Unique||7%||75%
|-
|-
|11||+19||+10||Epic
!Unique||8%||25%
|-
|-
|12||+20||+10||Epic
|Legendary||9%||40%
|-
|-
|13||+25||+13||Unique
!Legendary||10%||60%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Rare||2.34% (1 in 42.7333)||2.502% (1 in 39.9666)
|-
|-
|14||+26||+13||Unique
|Epic||2.5445% (1 in 39.3)||2.6223% (1 in 38.1333)
|-
|-
|15||+27||+14||Unique
|Unique||2.5862% (1 in 38.6666)||2.6086% (1 in 38.3333)
|-
|-
|16||+28||+14||Unique
|Legendary||2.2202% (1 in 45.04)||2.2202% (1 in 45.04)
|}
 
====Damage Increase to Normal Monsters====
Deals more % damage to regular monsters only. Increase shows up in damage range as Damage% (this ability is ignored when calculating damage against boss monsters).
;Rating Suggestion (bossing)
*Everyone: F
;Rating Suggestion (training)
*Training on regular monsters: A
*Training on monsters classified as boss monsters: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|-
|17||+29||+15||Unique
|Rare||+2%||75%
|-
|-
|18||+30||+15||Unique
!Rare||+3%||25%
|-
|-
|19||+35||+18||Legendary
|Epic||+4%||40%
|-
|-
|20||+36||+18||Legendary
!Epic||+5%||60%
|-
|-
|21||+37||+19||Legendary
|Unique||+7%||75%
|-
|-
|22||+38||+19||Legendary
!Unique||+8%||25%
|-
|-
|23||+39||+20||Legendary
|Legendary||+9%||40%
|-
|-
|24||+40||+20||Legendary
!Legendary||+10%||60%
|}
|}


{{col|2}}
;Chance to obtain the stat
====LUK and INT Increase====
{|{{prettytable|notwide=1|text center=1}}
Add '''Final LUK''' and '''Final INT'''. Not affected by any stat % increases.
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Rare||2.7301% (1 in 36.6285)||2.919% (1 in 34.2571)
|-
|Epic||2.5445% (1 in 39.3)||2.6223% (1 in 38.1333)
|-
|Unique||1.7241% (1 in 58)||1.7391% (1 in 57.5)
|-
|Legendary||1.7761% (1 in 56.3)||1.7761% (1 in 56.3)
|}
 
====Damage Increase to Monster with Abnormal Status====
Deal more % damage to monsters inflicted with any status. '''Tip: Magician Link Skill counts too'''
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Magicians, Thieves: E
*Jobs that can inflict such statuses: B
*Joining a party with a member that can inflict such statuses: E
*Everyone else: F
*Everyone else: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Magicians: C
*Jobs that can inflict such statuses: D
*Thieves: D
*Everyone else: F
*Everyone else: F
{| {{prettytable|notwide=1}}
{|{{prettytable|notwide=1|text center=1}}
!Stat Level!!Final LUK!!Final INT!!Minimum Rank
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|Rare||+2%||75%
|-
!Rare||+3%||25%
|-
|-
|1||+5||+3||Rare
|Epic||+4%||40%
|-
|-
|2||+6||+3||Rare
!Epic||+5%||60%
|-
|-
|3||+7||+4||Rare
|Unique||+7%||75%
|-
|-
|4||+8||+4||Rare
!Unique||+8%||25%
|-
|-
|5||+9||+5||Rare
|Legendary||+9%||40%
|-
!Legendary||+10%||60%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|-
|6||+10||+5||Rare
|Rare||2.7301% (1 in 36.6285)||2.919% (1 in 34.2571)
|-
|-
|7||+15||+8||Epic
|Epic||2.5445% (1 in 39.3)||2.6223% (1 in 38.1333)
|-
|-
|8||+16||+8||Epic
|Unique||1.7241% (1 in 58)||1.7391% (1 in 57.5)
|-
|-
|9||+17||+9||Epic
|Legendary||1.7761% (1 in 56.3)||1.7761% (1 in 56.3)
|}
 
====Buff Duration Increase====
Increase the time which buffs last for. Certain skills are not affected, like Hyper Skills, Oz Ring Buffs, 5th Job Skills and skills that specifically states so.
;Rating Suggestion (bossing, training)
*Jobs with useful buffs with cooldown or effects that scales with duration: A
*Jobs with short buff durations in general: C
*Everyone else except Eunwol: E
*Eunwol: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|-
|10||+18||+9||Epic
|Rare||+7%||20%
|-
|-
|11||+19||+10||Epic
|Rare||+8%||20%
|-
|-
|12||+20||+10||Epic
|Rare||+9%||20%
|-
|-
|13||+25||+13||Unique
|Rare||+10%||15%
|-
|-
|14||+26||+13||Unique
|Rare||+12%||15%
|-
|-
|15||+27||+14||Unique
!Rare||+13%||10%
|-
|-
|16||+28||+14||Unique
|Epic||+19%||20%
|-
|-
|17||+29||+15||Unique
|Epic||+20%||20%
|-
|-
|18||+30||+15||Unique
|Epic||+22%||20%
|-
|-
|19||+35||+18||Legendary
|Epic||+23%||15%
|-
|-
|20||+36||+18||Legendary
|Epic||+24%||15%
|-
|-
|21||+37||+19||Legendary
!Epic||+25%||10%
|-
|-
|22||+38||+19||Legendary
|Unique||+32%||20%
|-
|-
|23||+39||+20||Legendary
|Unique||+33%||20%
|-
|-
|24||+40||+20||Legendary
|Unique||+34%||20%
|}
|-
{{col|2|end}}
|Unique||+35%||15%
 
{{-}}
{{col|2|begin}}
====LUK and STR Increase====
Increases '''Final LUK''' and '''Final STR'''. Not affected by any stat % increases.
;Rating Suggestion (bossing)
*Everyone: E
;Rating Suggestion (training)
*Thieves: C
*Jobs with STR primary stat: D
*Everyone else: E
{| {{prettytable|notwide=1}}
!Stat Level!!Final LUK!!Final STR!!Minimum Rank
|-
|-
|1||+5||+3||Rare
|Unique||+37%||15%
|-
|-
|2||+6||+3||Rare
!Unique||+38%||10%
|-
|-
|3||+7||+4||Rare
|Legendary||+44%||20%
|-
|-
|4||+8||+4||Rare
|Legendary||+45%||20%
|-
|-
|5||+9||+5||Rare
|Legendary||+47%||20%
|-
|-
|6||+10||+5||Rare
|Legendary||+48%||15%
|-
|-
|7||+15||+8||Epic
|Legendary||+49%||15%
|-
|-
|8||+16||+8||Epic
!Legendary||+50%||10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|-
|9||+17||+9||Epic
|Rare||3.1201% (1 in 32.05)||3.3361% (1 in 29.975)
|-
|-
|10||+18||+9||Epic
|Epic||1.2722% (1 in 78.6)||1.3111% (1 in 76.2666)
|-
|-
|11||+19||+10||Epic
|Unique||0.862% (1 in 116)||0.8695% (1 in 115)
|-
|-
|12||+20||+10||Epic
|Legendary||0.888% (1 in 112.6)||0.888% (1 in 112.6)
|}
 
====Item Drop Rate Increase====
Increase item drop chance from monsters.
;Rating Suggestion (bossing)
*Players with low drop rate boosts: B
*Players with high drop rate boosts: D
;Rating Suggestion (training)
*Monster drops valuable items: B
*Monster drops items of little value/mesos: D
*Monster drops nothing / drops can be ignored: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|-
|13||+25||+13||Unique
|Rare||+3%||40%
|-
|-
|14||+26||+13||Unique
|Rare||+4%||35%
|-
|-
|15||+27||+14||Unique
!Rare||+5%||25%
|-
|-
|16||+28||+14||Unique
|Epic||+8%||40%
|-
|-
|17||+29||+15||Unique
|Epic||+9%||35%
|-
|-
|18||+30||+15||Unique
!Epic||+10%||25%
|-
|-
|19||+35||+18||Legendary
|Unique||+13%||40%
|-
|-
|20||+36||+18||Legendary
|Unique||+14%||35%
|-
|-
|21||+37||+19||Legendary
!Unique||+15%||25%
|-
|-
|22||+38||+19||Legendary
|Legendary||+18%||40%
|-
|-
|23||+39||+20||Legendary
|Legendary||+19%||35%
|-
|-
|24||+40||+20||Legendary
!Legendary||+20%||25%
|}
|}


{{col|2}}
;Chance to obtain the stat
====LUK Increase====
{|{{prettytable|notwide=1|text center=1}}
Increase '''Final LUK'''. Not affected by any stat % increases.
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Rare||3.1201% (1 in 32.05)||3.3361% (1 in 29.975)
|-
|Epic||2.5445% (1 in 39.3)||2.6223% (1 in 38.1333)
|-
|Unique||1.7241% (1 in 58)||1.7391% (1 in 57.5)
|-
|Legendary||1.7761% (1 in 56.3)||1.7761% (1 in 56.3)
|}
 
====Meso Obtained Increase====
Increase amount of mesos obtained '''from monsters'''.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Magicians, Thieves: E
*Farming characters especially Kanna, and especially in Reboot world: A
*Everyone else: F
*Everyone else: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Thieves: C
*Characters that loots mesos: D
*Magicians: D
*Everyone else / monsters do not drop mesos: F
*Everyone else: F
{|{{prettytable|notwide=1|text center=1}}
{| {{prettytable|notwide=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
!Stat Level!!Amount!!Minimum Rank
|-
|-
|1||+5||Rare
|Rare||+3%||40%
|-
|-
|2||+6||Rare
|Rare||+4%||35%
|-
|-
|3||+7||Rare
!Rare||+5%||25%
|-
|-
|4||+8||Rare
|Epic||+8%||40%
|-
|-
|5||+9||Rare
|Epic||+9%||35%
|-
|-
|6||+10||Rare
!Epic||+10%||25%
|-
|-
|7||+15||Epic
|Unique||+13%||40%
|-
|-
|8||+16||Epic
|Unique||+14%||35%
|-
|-
|9||+17||Epic
!Unique||+15%||25%
|-
|-
|10||+18||Epic
|Legendary||+18%||40%
|-
|-
|11||+19||Epic
|Legendary||+19%||35%
|-
|-
|12||+20||Epic
!Legendary||+20%||25%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|-
|13||+25||Unique
|Rare||3.1201% (1 in 32.05)||3.3361% (1 in 29.975)
|-
|-
|14||+26||Unique
|Epic||2.5445% (1 in 39.3)||2.6223% (1 in 38.1333)
|-
|-
|15||+27||Unique
|Unique||1.7241% (1 in 58)||1.7391% (1 in 57.5)
|-
|-
|16||+28||Unique
|Legendary||1.7761% (1 in 56.3)||1.7761% (1 in 56.3)
|-
|17||+29||Unique
|-
|18||+30||Unique
|-
|19||+35||Legendary
|-
|20||+36||Legendary
|-
|21||+37||Legendary
|-
|22||+38||Legendary
|-
|23||+39||Legendary
|-
|24||+40||Legendary
|}
|}
{{col|2|end}}


{{-}}
====STR and DEX Increase====
{{col|2|begin}}
Add '''Final STR''' and '''Final DEX'''. Not affected by any stat % increases.
====LUK to DEX Conversion====
Adds '''Final DEX''' based on AP added into LUK. Not affected by any stat % increases.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Thieves: E
*Non-magicians: E
*Everyone else: F
*Magicians: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Thieves: D
*Jobs with STR primary stat: C
*Everyone else: F
*Jobs with DEX primary stat: D
{| {{prettytable|notwide=1}}
*Thieves, Demon Avenger: E
!Stat Level!!Amount!!Minimum Rank
*Magicians: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Final STR!!Final DEX!!Value's chance at same rank (honor)
|-
|-
|1-4||2%||Rare
|Rare||+5||+3||20%
|-
|-
|5-6||3%||Rare
|Rare||+6||+3||20%
|-
|-
|7-8||4%||Epic
|Rare||+7||+4||20%
|-
|-
|9-12||5%||Epic
|Rare||+8||+4||15%
|-
|-
|13-16||7%||Unique
|Rare||+9||+5||15%
|-
|-
|17-18||8%||Unique
!Rare||+10||+5||10%
|-
|-
|19-20||9%||Legendary
|Epic||+15||+8||20%
|-
|-
|21-24||10%||Legendary
|Epic||+16||+8||20%
|}
 
{{col|2}}
====HP Increase====
Increases your Maximum HP. Affected by HP % increases.
;Rating Suggestion (bossing)
*Demon Avenger: E
*Everyone else: F
;Rating Suggestion (training)
*Demon Avengers: C
*Characters with low HP: E
*Everyone else: F
{| {{prettytable|notwide=1}}
!Stat Level!!Amount!!Minimum Rank
|-
|-
|1||+75||Rare
|Epic||+17||+9||20%
|-
|-
|2||+90||Rare
|Epic||+18||+9||15%
|-
|-
|3||+105||Rare
|Epic||+19||+10||15%
|-
|-
|4||+120||Rare
!Epic||+20||+10||10%
|-
|-
|5||+135||Rare
|Unique||+25||+13||20%
|-
|-
|6||+150||Rare
|Unique||+26||+13||20%
|-
|-
|7||+225||Epic
|Unique||+27||+14||20%
|-
|-
|8||+240||Epic
|Unique||+28||+14||15%
|-
|-
|9||+255||Epic
|Unique||+29||+15||15%
|-
|-
|10||+270||Epic
!Unique||+30||+15||10%
|-
|-
|11||+285||Epic
|Legendary||+35||+18||20%
|-
|-
|12||+300||Epic
|Legendary||+36||+18||20%
|-
|-
|13||+375||Unique
|Legendary||+37||+19||20%
|-
|-
|14||+390||Unique
|Legendary||+38||+19||15%
|-
|-
|15||+405||Unique
|Legendary||+39||+20||15%
|-
|-
|16||+420||Unique
!Legendary||+40||+20||10%
|-
|}
|17||+435||Unique
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|-
|18||+450||Unique
|Rare||3.5101% (1 in 28.4888)||3.7531% (1 in 26.6444)
|-
|-
|19||+525||Legendary
|Epic||3.5623% (1 in 28.0714)||3.6713% (1 in 27.238)
|-
|-
|20||+540||Legendary
|Unique||3.4482% (1 in 29)||3.4782% (1 in 28.75)
|-
|-
|21||+555||Legendary
|Legendary||3.1083% (1 in 32.1714)||3.1083% (1 in 32.1714)
|-
|22||+570||Legendary
|-
|23||+585||Legendary
|-
|24||+600||Legendary
|}
|}
{{col|2|end}}


{{-}}
====STR and INT Increase====
{{col|2|begin}}
Increase '''Final STR''' and '''Final INT'''. Not affected by any stat % increases.
====MP Increase====
Increases your Maximum MP. Affected by MP % increases.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Xenon: E
*Everyone: E
*Everyone else: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Characters with low MP: E
*Jobs with STR primary stat: C
*Everyone else: F
*Magicians: D
{| {{prettytable|notwide=1}}
*Everyone else: E
!Stat Level!!Amount!!Minimum Rank
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Final STR!!Final INT!!Value's chance at same rank (honor)
|-
|-
|1||+75||Rare
|Rare||+5||+3||20%
|-
|-
|2||+90||Rare
|Rare||+6||+3||20%
|-
|-
|3||+105||Rare
|Rare||+7||+4||20%
|-
|-
|4||+120||Rare
|Rare||+8||+4||15%
|-
|-
|5||+135||Rare
|Rare||+9||+5||15%
|-
|-
|6||+150||Rare
!Rare||+10||+5||10%
|-
|-
|7||+225||Epic
|Epic||+15||+8||20%
|-
|-
|8||+240||Epic
|Epic||+16||+8||20%
|-
|-
|9||+255||Epic
|Epic||+17||+9||20%
|-
|-
|10||+270||Epic
|Epic||+18||+9||15%
|-
|-
|11||+285||Epic
|Epic||+19||+10||15%
|-
|-
|12||+300||Epic
!Epic||+20||+10||10%
|-
|-
|13||+375||Unique
|Unique||+25||+13||20%
|-
|-
|14||+390||Unique
|Unique||+26||+13||20%
|-
|-
|15||+405||Unique
|Unique||+27||+14||20%
|-
|-
|16||+420||Unique
|Unique||+28||+14||15%
|-
|-
|17||+435||Unique
|Unique||+29||+15||15%
|-
|-
|18||+450||Unique
!Unique||+30||+15||10%
|-
|-
|19||+525||Legendary
|Legendary||+35||+18||20%
|-
|-
|20||+540||Legendary
|Legendary||+36||+18||20%
|-
|-
|21||+555||Legendary
|Legendary||+37||+19||20%
|-
|-
|22||+570||Legendary
|Legendary||+38||+19||15%
|-
|-
|23||+585||Legendary
|Legendary||+39||+20||15%
|-
|-
|24||+600||Legendary
!Legendary||+40||+20||10%
|}
|}


{{col|2}}
;Chance to obtain the stat
====Meso Obtained Increase====
{|{{prettytable|notwide=1|text center=1}}
Increase amount of mesos obtained '''from monsters'''. Stacks with values from equips, Phantom Union Attacker effect, Union's Wealth Buff and Rune of Greed.
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Rare||3.5101% (1 in 28.4888)||3.7531% (1 in 26.6444)
|-
|Epic||3.5623% (1 in 28.0714)||3.6713% (1 in 27.238)
|-
|Unique||3.4482% (1 in 29)||3.4782% (1 in 28.75)
|-
|Legendary||3.1083% (1 in 32.1714)||3.1083% (1 in 32.1714)
|}
 
====STR and LUK Increase====
Add '''Final STR''' and '''Final LUK'''. Not affected by any stat % increases.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Everyone: F
*Everyone: E
;Rating Suggestion (training)
;Rating Suggestion (training)
*Characters that loots mesos: D
*Jobs with STR primary stat: C
*Everyone else / monsters do not drop mesos: F
*Thieves: D
{| {{prettytable|notwide=1}}
*Everyone else: E
!Stat Level!!Amount!!Minimum Rank
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Final STR!!Final LUK!!Value's chance at same rank (honor)
|-
|-
|1-2||+3%||Rare
|Rare||+5||+3||20%
|-
|-
|3-4||+4%||Rare
|Rare||+6||+3||20%
|-
|-
|5-6||+5%||Rare
|Rare||+7||+4||20%
|-
|-
|7-8||+8%||Epic
|Rare||+8||+4||15%
|-
|-
|9-10||+9%||Epic
|Rare||+9||+5||15%
|-
|-
|11-12||+10%||Epic
!Rare||+10||+5||10%
|-
|-
|13-14||+13%||Unique
|Epic||+15||+8||20%
|-
|-
|15-16||+14%||Unique
|Epic||+16||+8||20%
|-
|-
|17-18||+15%||Unique
|Epic||+17||+9||20%
|-
|-
|19-20||+18%||Legendary
|Epic||+18||+9||15%
|-
|-
|21-22||+19%||Legendary
|Epic||+19||+10||15%
|-
|-
|23-24||+20%||Legendary
!Epic||+20||+10||10%
|}
{{col|2|end}}
 
{{-}}
{{col|2|begin}}
 
====DEF Increase====
Increase DEF stat. Affected by DEF % increases.
;Rating Suggestion (bossing)
*Everyone: F
;Rating Suggestion (training)
*Characters with low HP (~<20,000) and low DEF (~<5,000): E
*Everyone else: F
{| {{prettytable|notwide=1}}
!Stat Level!!Amount!!Minimum Rank
|-
|-
|1||+50||Rare
|Unique||+25||+13||20%
|-
|-
|2||+60||Rare
|Unique||+26||+13||20%
|-
|-
|3||+70||Rare
|Unique||+27||+14||20%
|-
|-
|4||+80||Rare
|Unique||+28||+14||15%
|-
|-
|5||+90||Rare
|Unique||+29||+15||15%
|-
|-
|6||+100||Rare
!Unique||+30||+15||10%
|-
|-
|7||+150||Epic
|Legendary||+35||+18||20%
|-
|-
|8||+160||Epic
|Legendary||+36||+18||20%
|-
|-
|9||+170||Epic
|Legendary||+37||+19||20%
|-
|-
|10||+180||Epic
|Legendary||+38||+19||15%
|-
|-
|11||+190||Epic
|Legendary||+39||+20||15%
|-
|-
|12||+200||Epic
!Legendary||+40||+20||10%
|-
|}
|13||+250||Unique
 
|-
;Chance to obtain the stat
|14||+260||Unique
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|-
|15||+270||Unique
|Rare||3.5101% (1 in 28.4888)||3.7531% (1 in 26.6444)
|-
|-
|16||+280||Unique
|Epic||3.5623% (1 in 28.0714)||3.6713% (1 in 27.238)
|-
|-
|17||+290||Unique
|Unique||3.4482% (1 in 29)||3.4782% (1 in 28.75)
|-
|-
|18||+300||Unique
|Legendary||3.1083% (1 in 32.1714)||3.1083% (1 in 32.1714)
|-
|19||+350||Legendary
|-
|20||+360||Legendary
|-
|21||+370||Legendary
|-
|22||+380||Legendary
|-
|23||+390||Legendary
|-
|24||+400||Legendary
|}
|}


{{col|2}}
====DEX and INT Increase====
====STR and DEX Increase====
Increase '''Final DEX''' and '''Final INT'''. Not affected by any stat % increases.
Add '''Final STR''' and '''Final DEX'''. Not affected by any stat % increases.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Non-magicians: E
*Everyone except Demon Avenger: E
*Magicians: F
*Demon Avenger: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Jobs with STR primary stat: C
*Jobs with DEX primary stat: C
*Jobs with DEX primary stat: D
*Magicians: D
*Thieves, Demon Avenger: E
*Everyone else except Demon Avenger: E
*Magicians: F
*Demon Avenger: F
{| {{prettytable|notwide=1}}
{|{{prettytable|notwide=1|text center=1}}
!Stat Level!!Final STR!!Final DEX!!Minimum Rank
!Line's Rank!!Final DEX!!Final INT!!Value's chance at same rank (honor)
|-
|-
|1||+5||+3||Rare
|Rare||+5||+3||20%
|-
|-
|2||+6||+3||Rare
|Rare||+6||+3||20%
|-
|-
|3||+7||+4||Rare
|Rare||+7||+4||20%
|-
|-
|4||+8||+4||Rare
|Rare||+8||+4||15%
|-
|-
|5||+9||+5||Rare
|Rare||+9||+5||15%
|-
|-
|6||+10||+5||Rare
!Rare||+10||+5||10%
|-
|-
|7||+15||+8||Epic
|Epic||+15||+8||20%
|-
|-
|8||+16||+8||Epic
|Epic||+16||+8||20%
|-
|-
|9||+17||+9||Epic
|Epic||+17||+9||20%
|-
|-
|10||+18||+9||Epic
|Epic||+18||+9||15%
|-
|-
|11||+19||+10||Epic
|Epic||+19||+10||15%
|-
|-
|12||+20||+10||Epic
!Epic||+20||+10||10%
|-
|-
|13||+25||+13||Unique
|Unique||+25||+13||20%
|-
|-
|14||+26||+13||Unique
|Unique||+26||+13||20%
|-
|-
|15||+27||+14||Unique
|Unique||+27||+14||20%
|-
|-
|16||+28||+14||Unique
|Unique||+28||+14||15%
|-
|-
|17||+29||+15||Unique
|Unique||+29||+15||15%
|-
|-
|18||+30||+15||Unique
!Unique||+30||+15||10%
|-
|-
|19||+35||+18||Legendary
|Legendary||+35||+18||20%
|-
|-
|20||+36||+18||Legendary
|Legendary||+36||+18||20%
|-
|-
|21||+37||+19||Legendary
|Legendary||+37||+19||20%
|-
|-
|22||+38||+19||Legendary
|Legendary||+38||+19||15%
|-
|-
|23||+39||+20||Legendary
|Legendary||+39||+20||15%
|-
|-
|24||+40||+20||Legendary
!Legendary||+40||+20||10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Rare||3.5101% (1 in 28.4888)||3.7531% (1 in 26.6444)
|-
|Epic||3.5623% (1 in 28.0714)||3.6713% (1 in 27.238)
|-
|Unique||3.4482% (1 in 29)||3.4782% (1 in 28.75)
|-
|Legendary||3.1083% (1 in 32.1714)||3.1083% (1 in 32.1714)
|}
|}
{{col|2|end}}


{{-}}
====DEX and LUK Increase====
{{col|2|begin}}
Increases '''Final DEX''' and '''Final LUK'''. Not affected by any stat % increases.
====STR and INT Increase====
Increase '''Final STR''' and '''Final INT'''. Not affected by any stat % increases.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Everyone: E
*Everyone except Demon Avenger: E
*Demon Avenger: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Jobs with STR primary stat: C
*Jobs with DEX primary stat: C
*Magicians: D
*Thieves: D
*Everyone else: E
*Everyone else except Demon Avenger: E
{| {{prettytable|notwide=1}}
*Demon Avenger: F
!Stat Level!!Final STR!!Final INT!!Minimum Rank
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Final DEX!!Final LUK!!Value's chance at same rank (honor)
|-
|-
|1||+5||+3||Rare
|Rare||+5||+3||20%
|-
|-
|2||+6||+3||Rare
|Rare||+6||+3||20%
|-
|-
|3||+7||+4||Rare
|Rare||+7||+4||20%
|-
|-
|4||+8||+4||Rare
|Rare||+8||+4||15%
|-
|-
|5||+9||+5||Rare
|Rare||+9||+5||15%
|-
|-
|6||+10||+5||Rare
!Rare||+10||+5||10%
|-
|-
|7||+15||+8||Epic
|Epic||+15||+8||20%
|-
|-
|8||+16||+8||Epic
|Epic||+16||+8||20%
|-
|-
|9||+17||+9||Epic
|Epic||+17||+9||20%
|-
|-
|10||+18||+9||Epic
|Epic||+18||+9||15%
|-
|-
|11||+19||+10||Epic
|Epic||+19||+10||15%
|-
|-
|12||+20||+10||Epic
!Epic||+20||+10||10%
|-
|-
|13||+25||+13||Unique
|Unique||+25||+13||20%
|-
|-
|14||+26||+13||Unique
|Unique||+26||+13||20%
|-
|-
|15||+27||+14||Unique
|Unique||+27||+14||20%
|-
|-
|16||+28||+14||Unique
|Unique||+28||+14||15%
|-
|-
|17||+29||+15||Unique
|Unique||+29||+15||15%
|-
|-
|18||+30||+15||Unique
!Unique||+30||+15||10%
|-
|-
|19||+35||+18||Legendary
|Legendary||+35||+18||20%
|-
|-
|20||+36||+18||Legendary
|Legendary||+36||+18||20%
|-
|-
|21||+37||+19||Legendary
|Legendary||+37||+19||20%
|-
|-
|22||+38||+19||Legendary
|Legendary||+38||+19||15%
|-
|-
|23||+39||+20||Legendary
|Legendary||+39||+20||15%
|-
|-
|24||+40||+20||Legendary
!Legendary||+40||+20||10%
|}
|}


{{col|2}}
;Chance to obtain the stat
====STR and LUK Increase====
{|{{prettytable|notwide=1|text center=1}}
Add '''Final STR''' and '''Final LUK'''. Not affected by any stat % increases.
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Rare||3.5101% (1 in 28.4888)||3.7531% (1 in 26.6444)
|-
|Epic||3.5623% (1 in 28.0714)||3.6713% (1 in 27.238)
|-
|Unique||3.4482% (1 in 29)||3.4782% (1 in 28.75)
|-
|Legendary||3.1083% (1 in 32.1714)||3.1083% (1 in 32.1714)
|}
 
====INT and LUK Increase====
Add '''Final INT''' and '''Final LUK'''. Not affected by any stat % increases.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Everyone: E
*Magicians, Thieves: E
*Everyone else: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Jobs with STR primary stat: C
*Magicians: C
*Thieves: D
*Thieves: D
*Everyone else: E
*Everyone else: F
{| {{prettytable|notwide=1}}
{|{{prettytable|notwide=1|text center=1}}
!Stat Level!!Final STR!!Final LUK!!Minimum Rank
!Line's Rank!!Final INT!!Final LUK!!Value's chance at same rank (honor)
|-
|-
|1||+5||+3||Rare
|Rare||+5||+3||20%
|-
|-
|2||+6||+3||Rare
|Rare||+6||+3||20%
|-
|-
|3||+7||+4||Rare
|Rare||+7||+4||20%
|-
|-
|4||+8||+4||Rare
|Rare||+8||+4||15%
|-
|-
|5||+9||+5||Rare
|Rare||+9||+5||15%
|-
|-
|6||+10||+5||Rare
!Rare||+10||+5||10%
|-
|-
|7||+15||+8||Epic
|Epic||+15||+8||20%
|-
|-
|8||+16||+8||Epic
|Epic||+16||+8||20%
|-
|-
|9||+17||+9||Epic
|Epic||+17||+9||20%
|-
|-
|10||+18||+9||Epic
|Epic||+18||+9||15%
|-
|-
|11||+19||+10||Epic
|Epic||+19||+10||15%
|-
|-
|12||+20||+10||Epic
!Epic||+20||+10||10%
|-
|-
|13||+25||+13||Unique
|Unique||+25||+13||20%
|-
|-
|14||+26||+13||Unique
|Unique||+26||+13||20%
|-
|-
|15||+27||+14||Unique
|Unique||+27||+14||20%
|-
|-
|16||+28||+14||Unique
|Unique||+28||+14||15%
|-
|-
|17||+29||+15||Unique
|Unique||+29||+15||15%
|-
|-
|18||+30||+15||Unique
!Unique||+30||+15||10%
|-
|-
|19||+35||+18||Legendary
|Legendary||+35||+18||20%
|-
|-
|20||+36||+18||Legendary
|Legendary||+36||+18||20%
|-
|-
|21||+37||+19||Legendary
|Legendary||+37||+19||20%
|-
|-
|22||+38||+19||Legendary
|Legendary||+38||+19||15%
|-
|-
|23||+39||+20||Legendary
|Legendary||+39||+20||15%
|-
|-
|24||+40||+20||Legendary
!Legendary||+40||+20||10%
|}
|}
{{col|2|end}}


{{-}}
;Chance to obtain the stat
{{col|2|begin}}
{|{{prettytable|notwide=1|text center=1}}
====STR Increase====
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
Increase '''Final STR'''. Not affected by any stat % increases.
|-
;Rating Suggestion (bossing)
|Rare||3.5101% (1 in 28.4888)||3.7531% (1 in 26.6444)
*Non-magicians except Thieves without STR secondary stat: E
|-
*Magicians, Thieves without STR secondary stat: F
|Epic||3.5623% (1 in 28.0714)||3.6713% (1 in 27.238)
|-
|Unique||3.4482% (1 in 29)||3.4782% (1 in 28.75)
|-
|Legendary||3.1083% (1 in 32.1714)||3.1083% (1 in 32.1714)
|}
 
====DEX and STR Increase====
Increases '''Final DEX''' and '''Final STR'''. Not affected by any stat % increases.
;Rating Suggestion (bossing)
*Non-Magicians: E
*Magicians: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Jobs with STR primary stat: C
*Jobs with DEX primary stat: C
*Non-magicians except Thieves without STR secondary stat: E
*Jobs with STR primary stat: D
*Magicians, Thieves without STR secondary stat: F
*Thieves, Demon Avenger: E
{| {{prettytable|notwide=1}}
*Magicians: F
!Stat Level!!Amount!!Minimum Rank
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Final DEX!!Final STR!!Value's chance at same rank (honor)
|-
|-
|1||+5||Rare
|Rare||+5||+3||20%
|-
|-
|2||+6||Rare
|Rare||+6||+3||20%
|-
|-
|3||+7||Rare
|Rare||+7||+4||20%
|-
|-
|4||+8||Rare
|Rare||+8||+4||15%
|-
|-
|5||+9||Rare
|Rare||+9||+5||15%
|-
|-
|6||+10||Rare
!Rare||+10||+5||10%
|-
|-
|7||+15||Epic
|Epic||+15||+8||20%
|-
|-
|8||+16||Epic
|Epic||+16||+8||20%
|-
|-
|9||+17||Epic
|Epic||+17||+9||20%
|-
|-
|10||+18||Epic
|Epic||+18||+9||15%
|-
|-
|11||+19||Epic
|Epic||+19||+10||15%
|-
|-
|12||+20||Epic
!Epic||+20||+10||10%
|-
|-
|13||+25||Unique
|Unique||+25||+13||20%
|-
|-
|14||+26||Unique
|Unique||+26||+13||20%
|-
|-
|15||+27||Unique
|Unique||+27||+14||20%
|-
|-
|16||+28||Unique
|Unique||+28||+14||15%
|-
|-
|17||+29||Unique
|Unique||+29||+15||15%
|-
|-
|18||+30||Unique
!Unique||+30||+15||10%
|-
|-
|19||+35||Legendary
|Legendary||+35||+18||20%
|-
|-
|20||+36||Legendary
|Legendary||+36||+18||20%
|-
|-
|21||+37||Legendary
|Legendary||+37||+19||20%
|-
|-
|22||+38||Legendary
|Legendary||+38||+19||15%
|-
|-
|23||+39||Legendary
|Legendary||+39||+20||15%
|-
|-
|24||+40||Legendary
!Legendary||+40||+20||10%
|}
|}


{{col|2}}
;Chance to obtain the stat
====STR to DEX Conversion====
{|{{prettytable|notwide=1|text center=1}}
Increases '''Final DEX''' based on a percent of AP into STR. Not affected by any stat % increases.
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
;Rating Suggestion (bossing)
*Jobs with STR primary stat: E
*Everyone else: F
;Rating Suggestion (training)
*Jobs with STR primary stat: D
*Everyone else: F
{| {{prettytable|notwide=1}}
!Stat Level!!Amount!!Minimum Rank
|-
|-
|1-4||2%||Rare
|Rare||3.5101% (1 in 28.4888)||3.7531% (1 in 26.6444)
|-
|-
|5-6||3%||Rare
|Epic||3.5623% (1 in 28.0714)||3.6713% (1 in 27.238)
|-
|-
|7-8||4%||Epic
|Unique||3.4482% (1 in 29)||3.4782% (1 in 28.75)
|-
|-
|9-12||5%||Epic
|Legendary||3.1083% (1 in 32.1714)||3.1083% (1 in 32.1714)
|-
|}
|13-16||7%||Unique
 
====INT and STR Increase====
Add '''Final INT''' and '''Final STR'''. Not affected by any stat % increases.
;Rating Suggestion (bossing)
*Everyone except Thieves without STR secondary stat: E
*Thieves without STR secondary stat: F
;Rating Suggestion (training)
*Magicians: C
*Jobs with STR primary stat: D
*Everyone else except Thieves without STR secondary stat: E
*Thieves without STR secondary stat: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Final INT!!Final STR!!Value's chance at same rank (honor)
|-
|Rare||+5||+3||20%
|-
|-
|17-18||8%||Unique
|Rare||+6||+3||20%
|-
|-
|19-20||9%||Legendary
|Rare||+7||+4||20%
|-
|-
|21-24||10%||Legendary
|Rare||+8||+4||15%
|}
{{col|2|end}}
 
{{-}}
===Epic===
{{col|2|begin}}
====Weapon ATT Increase====
Increases Weapon ATT. Affected by Weapon ATT % increases.
;Rating Suggestion (bossing)
*Non-magicians: B
*Magicians: F
;Rating Suggestion (training)
*Non-magicians: A
*Magicians: F
{| {{prettytable|notwide=1}}
!Stat Level!!Amount!!Minimum Rank
|-
|-
|1-2||+6||Epic
|Rare||+9||+5||15%
|-
|-
|3-5||+9||Epic
!Rare||+10||+5||10%
|-
|-
|6||+12||Epic
|Epic||+15||+8||20%
|-
|-
|7||+15||Unique
|Epic||+16||+8||20%
|-
|-
|8-10||+18||Unique
|Epic||+17||+9||20%
|-
|-
|11-12||+21||Unique
|Epic||+18||+9||15%
|-
|-
|13-15||+27||Legendary
|Epic||+19||+10||15%
|-
|-
|16-18||+30||Legendary
!Epic||+20||+10||10%
|}
{{col|2}}
 
====Critical Rate Increase====
Increases chance of a critical hit.
;Rating Suggestion (bossing)
*Characters without 100% critical rate: A
*Bowmans with 100% critical rate: D
*Everyone else: F
;Rating Suggestion (training)
*Characters without 100% critical rate: A
*5th Job Bowmans with 100% critical rate: D
*Everyone else: F
{| {{prettytable|notwide=1}}
!Stat Level!!Amount!!Minimum Rank
|-
|-
|1||+5%||Epic
|Unique||+25||+13||20%
|-
|-
|2||+6%||Epic
|Unique||+26||+13||20%
|-
|-
|3||+7%||Epic
|Unique||+27||+14||20%
|-
|-
|4||+8%||Epic
|Unique||+28||+14||15%
|-
|-
|5||+9%||Epic
|Unique||+29||+15||15%
|-
|-
|6||+10%||Epic
!Unique||+30||+15||10%
|-
|-
|7||+15%||Unique
|Legendary||+35||+18||20%
|-
|-
|8||+16%||Unique
|Legendary||+36||+18||20%
|-
|-
|9||+17%||Unique
|Legendary||+37||+19||20%
|-
|-
|10||+18%||Unique
|Legendary||+38||+19||15%
|-
|-
|11||+19%||Unique
|Legendary||+39||+20||15%
|-
|-
|12||+20%||Unique
!Legendary||+40||+20||10%
|-
|}
|13||+25%||Legendary
 
|-
;Chance to obtain the stat
|14||+26%||Legendary
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|-
|15||+27%||Legendary
|Rare||3.5101% (1 in 28.4888)||3.7531% (1 in 26.6444)
|-
|-
|16||+28%||Legendary
|Epic||3.5623% (1 in 28.0714)||3.6713% (1 in 27.238)
|-
|-
|17||+29%||Legendary
|Unique||3.4482% (1 in 29)||3.4782% (1 in 28.75)
|-
|-
|18||+30%||Legendary
|Legendary||3.1083% (1 in 32.1714)||3.1083% (1 in 32.1714)
|}
|}
{{col|2|end}}


{{-}}
====LUK and STR Increase====
{{col|2|begin}}
Increases '''Final LUK''' and '''Final STR'''. Not affected by any stat % increases.
====Jump Increase====
;Rating Suggestion (bossing)
Increase jump height. Cannot exceed 123%.
*Everyone: E
;Rating Suggestion (bossing, training)
;Rating Suggestion (training)
*Everyone: F
*Thieves: C
{| {{prettytable|notwide=1}}
*Jobs with STR primary stat: D
!Stat Level!!Amount!!Minimum Rank
*Everyone else: E
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Final LUK!!Final STR!!Value's chance at same rank (honor)
|-
|-
|1-2||+4||Epic
|Rare||+5||+3||20%
|-
|-
|3-5||+6||Epic
|Rare||+6||+3||20%
|-
|-
|6||+8||Epic
|Rare||+7||+4||20%
|-
|-
|7||+10||Unique
|Rare||+8||+4||15%
|-
|-
|8-10||+12||Unique
|Rare||+9||+5||15%
|-
|-
|11-12||+14||Unique
!Rare||+10||+5||10%
|-
|-
|13-15||+18||Legendary
|Epic||+15||+8||20%
|-
|-
|16-18||+20||Legendary
|Epic||+16||+8||20%
|}
 
{{col|2}}
====Magic ATT Increase====
Increases Magic Attack. Affected by Magic ATT % increases.
;Rating Suggestion (bossing)
*Magicians: B
*Non-magicians: F
;Rating Suggestion (training)
*Magicians: A
*Non-magicians: F
{| {{prettytable|notwide=1}}
!Stat Level!!Amount!!Minimum Rank
|-
|-
|1-2||+6||Epic
|Epic||+17||+9||20%
|-
|-
|3-5||+9||Epic
|Epic||+18||+9||15%
|-
|-
|6||+12||Epic
|Epic||+19||+10||15%
|-
|-
|7||+15||Unique
!Epic||+20||+10||10%
|-
|-
|8-10||+18||Unique
|Unique||+25||+13||20%
|-
|-
|11-12||+21||Unique
|Unique||+26||+13||20%
|-
|-
|13-15||+27||Legendary
|Unique||+27||+14||20%
|-
|-
|16-18||+30||Legendary
|Unique||+28||+14||15%
|}
{{col|2|end}}
 
{{-}}
{{col|2|begin}}
====Damage to Tower Increase====
Increase damage dealt to towers in [[../Fight for Aswan#Occupy mode|Aswan Occupy and Attack mode]]
;Rating Suggestion (bossing, training)
*Everyone: F
{| {{prettytable|notwide=1}}
!Stat Level!!Amount!!Minimum Rank
|-
|-
|1-2||+4%||Epic
|Unique||+29||+15||15%
|-
|-
|3-5||+6%||Epic
!Unique||+30||+15||10%
|-
|-
|6||+8%||Epic
|Legendary||+35||+18||20%
|-
|-
|7||+10%||Unique
|Legendary||+36||+18||20%
|-
|-
|8-10||+12%||Unique
|Legendary||+37||+19||20%
|-
|-
|11-12||+14%||Unique
|Legendary||+38||+19||15%
|-
|-
|13-15||+18%||Legendary
|Legendary||+39||+20||15%
|-
|-
|16-18||+20%||Legendary
!Legendary||+40||+20||10%
|}
|}


{{col|2}}
;Chance to obtain the stat
====Movement Speed Increase====
{|{{prettytable|notwide=1|text center=1}}
Improves walking speed. Cannot exceed Movement Speed cap.
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
;Rating Suggestion (bossing, training)
*Everyone: F
{| {{prettytable|notwide=1}}
!Stat Level!!Amount!!Minimum Rank
|-
|-
|1-2||+4||Epic
|Rare||3.5101% (1 in 28.4888)||3.7531% (1 in 26.6444)
|-
|-
|3-5||+6||Epic
|Epic||3.5623% (1 in 28.0714)||3.6713% (1 in 27.238)
|-
|-
|6||+8||Epic
|Unique||3.4482% (1 in 29)||3.4782% (1 in 28.75)
|-
|-
|7||+10||Unique
|Legendary||3.1083% (1 in 32.1714)||3.1083% (1 in 32.1714)
|}
 
====INT and DEX Increase====
Add '''Final INT''' and '''Final DEX'''. Not affected by any stat % increases.
;Rating Suggestion (bossing)
*Everyone except Demon Avenger: E
*Demon Avenger: F
;Rating Suggestion (training)
*Magicians: C
*Jobs with DEX primary stat: D
*Everyone else except Demon Avenger: E
*Demon Avenger: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Final INT!!Final DEX!!Value's chance at same rank (honor)
|-
|Rare||+5||+3||20%
|-
|Rare||+6||+3||20%
|-
|-
|8-10||+12||Unique
|Rare||+7||+4||20%
|-
|-
|11-12||+14||Unique
|Rare||+8||+4||15%
|-
|-
|13-15||+18||Legendary
|Rare||+9||+5||15%
|-
|-
|16-18||+20||Legendary
!Rare||+10||+5||10%
|}
{{col|2|end}}
 
{{-}}
===Unique===
{{col|2|begin}}
====Cooldown Skip Chance====
At a chance cooldown is not applied when you use a skill with cooldown. Certain skills are not affected, like revive skills, passive cooldown skills, Hyper Skills, 5th Job Skills and any other skills that specifically states that.
;Rating Suggestion (bossing, training)
*Jobs with useful 1st~4th job attack skills/buffs with cooldown: C
*Everyone else: F
{| {{prettytable|notwide=1}}
!Stat Level!!Amount!!Minimum Rank
|-
|-
|1||5%||Unique
|Epic||+15||+8||20%
|-
|-
|2||6%||Unique
|Epic||+16||+8||20%
|-
|-
|3||7%||Unique
|Epic||+17||+9||20%
|-
|-
|4||8%||Unique
|Epic||+18||+9||15%
|-
|-
|5||9%||Unique
|Epic||+19||+10||15%
|-
|-
|6||10%||Unique
!Epic||+20||+10||10%
|-
|-
|7||15%||Legendary
|Unique||+25||+13||20%
|-
|-
|8||16%||Legendary
|Unique||+26||+13||20%
|-
|-
|9||17%||Legendary
|Unique||+27||+14||20%
|-
|-
|10||18%||Legendary
|Unique||+28||+14||15%
|-
|-
|11||19%||Legendary
|Unique||+29||+15||15%
|-
|-
|12||20%||Legendary
!Unique||+30||+15||10%
|}
|-
{{col|2}}
|Legendary||+35||+18||20%
|-
|Legendary||+36||+18||20%
|-
|Legendary||+37||+19||20%
|-
|Legendary||+38||+19||15%
|-
|Legendary||+39||+20||15%
|-
!Legendary||+40||+20||10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Rare||3.5101% (1 in 28.4888)||3.7531% (1 in 26.6444)
|-
|Epic||3.5623% (1 in 28.0714)||3.6713% (1 in 27.238)
|-
|Unique||3.4482% (1 in 29)||3.4782% (1 in 28.75)
|-
|Legendary||3.1083% (1 in 32.1714)||3.1083% (1 in 32.1714)
|}


====DEF Percentage Increase====
====LUK and DEX Increase====
Increase DEF by a percentage.
Increases '''Final LUK''' and '''Final DEX'''. Not affected by any stat % increases.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Everyone: F
*Everyone except Demon Avenger: E
*Demon Avenger: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Characters with low HP (~<20,000) and low DEF (~<5,000): E
*Thieves: C
*Everyone else: F
*Jobs with DEX primary stat: D
{| {{prettytable|notwide=1}}
*Everyone else except Demon Avenger: E
!Stat Level!!Amount!!Minimum Rank
*Demon Avenger: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Final LUK!!Final DEX!!Value's chance at same rank (honor)
|-
|-
|1||+5%||Unique
|Rare||+5||+3||20%
|-
|-
|2||+6%||Unique
|Rare||+6||+3||20%
|-
|-
|3||+7%||Unique
|Rare||+7||+4||20%
|-
|-
|4||+8%||Unique
|Rare||+8||+4||15%
|-
|-
|5||+9%||Unique
|Rare||+9||+5||15%
|-
|-
|6||+10%||Unique
!Rare||+10||+5||10%
|-
|-
|7||+15%||Legendary
|Epic||+15||+8||20%
|-
|-
|8||+16%||Legendary
|Epic||+16||+8||20%
|-
|-
|9||+17%||Legendary
|Epic||+17||+9||20%
|-
|-
|10||+18%||Legendary
|Epic||+18||+9||15%
|-
|-
|11||+19%||Legendary
|Epic||+19||+10||15%
|-
|-
|12||+20%||Legendary
!Epic||+20||+10||10%
|}
{{col|2|end}}
 
{{-}}
{{col|2|begin}}
====DEF to Damage Conversion====
Increase '''final damage''' based on a portion of DEF. Example: You have 5000 DEF and 25% conversion rate, so your final damage increases by 5000×0.25 = 1250 damage points.  If you were hitting 1,000,000,000 damage per hit prior, with this ability you will hit 1,000,001,250 damage per hit. '''Damage over time effects not affected.'''
;Rating Suggestion (bossing, training)
*Everyone: F
{| {{prettytable|notwide=1}}
!Stat Level!!Amount!!Minimum Rank
|-
|-
|1||13%||Unique
|Unique||+25||+13||20%
|-
|-
|2||15%||Unique
|Unique||+26||+13||20%
|-
|-
|3||18%||Unique
|Unique||+27||+14||20%
|-
|-
|4||20%||Unique
|Unique||+28||+14||15%
|-
|-
|5||23%||Unique
|Unique||+29||+15||15%
|-
|-
|6||25%||Unique
!Unique||+30||+15||10%
|-
|-
|7||38%||Legendary
|Legendary||+35||+18||20%
|-
|-
|8||40%||Legendary
|Legendary||+36||+18||20%
|-
|-
|9||43%||Legendary
|Legendary||+37||+19||20%
|-
|-
|10||45%||Legendary
|Legendary||+38||+19||15%
|-
|-
|11||48%||Legendary
|Legendary||+39||+20||15%
|-
|-
|12||50%||Legendary
!Legendary||+40||+20||10%
|}
|}


{{col|2}}
;Chance to obtain the stat
 
{|{{prettytable|notwide=1|text center=1}}
====Damage to Boss Monsters Increase====
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
Increase damage towards boss monsters.
;Rating Suggestion (bossing)
*Everyone: A
;Rating Suggestion (training)
*Training at monsters classified as boss monsters: A
*Training at maps where you can spawn Elite Monsters: D
*Otherwise: F
{| {{prettytable|notwide=1}}
!Stat Level!!Amount!!Minimum Rank
|-
|-
|1||+5%||Unique
|Rare||3.5101% (1 in 28.4888)||3.7531% (1 in 26.6444)
|-
|-
|2||+6%||Unique
|Epic||3.5623% (1 in 28.0714)||3.6713% (1 in 27.238)
|-
|-
|3||+7%||Unique
|Unique||3.4482% (1 in 29)||3.4782% (1 in 28.75)
|-
|-
|4||+8%||Unique
|Legendary||3.1083% (1 in 32.1714)||3.1083% (1 in 32.1714)
|-
|}
|5||+9%||Unique
 
|-
====LUK and INT Increase====
|6||+10%||Unique
Add '''Final LUK''' and '''Final INT'''. Not affected by any stat % increases.
|-
;Rating Suggestion (bossing)
|7||+15%||Legendary
*Magicians, Thieves: E
*Everyone else: F
;Rating Suggestion (training)
*Magicians: C
*Thieves: D
*Everyone else: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Final LUK!!Final INT!!Value's chance at same rank (honor)
|-
|-
|8||+16%||Legendary
|Rare||+5||+3||20%
|-
|-
|9||+17%||Legendary
|Rare||+6||+3||20%
|-
|-
|10||+18%||Legendary
|Rare||+7||+4||20%
|-
|-
|11||+19%||Legendary
|Rare||+8||+4||15%
|-
|-
|12||+20%||Legendary
|Rare||+9||+5||15%
|}
|-
{{col|2|end}}
!Rare||+10||+5||10%
 
|-
{{-}}
|Epic||+15||+8||20%
{{col|2|begin}}
|-
====HP Percentage Increase====
|Epic||+16||+8||20%
Increase HP by a percentage.
;Rating Suggestion (bossing)
*Demon Avenger: B
*Everyone else: F
;Rating Suggestion (training)
*Demon Avenger: A
*Characters with low HP (~<20,000): D
*Everyone else: F
{| {{prettytable|notwide=1}}
!Stat Level!!Amount!!Minimum Rank
|-
|-
|1||+5%||Unique
|Epic||+17||+9||20%
|-
|-
|2||+6%||Unique
|Epic||+18||+9||15%
|-
|-
|3||+7%||Unique
|Epic||+19||+10||15%
|-
|-
|4||+8%||Unique
!Epic||+20||+10||10%
|-
|-
|5||+9%||Unique
|Unique||+25||+13||20%
|-
|-
|6||+10%||Unique
|Unique||+26||+13||20%
|-
|-
|7||+15%||Legendary
|Unique||+27||+14||20%
|-
|-
|8||+16%||Legendary
|Unique||+28||+14||15%
|-
|-
|9||+17%||Legendary
|Unique||+29||+15||15%
|-
|-
|10||+18%||Legendary
!Unique||+30||+15||10%
|-
|-
|11||+19%||Legendary
|Legendary||+35||+18||20%
|-
|-
|12||+20%||Legendary
|Legendary||+36||+18||20%
|}
|-
 
|Legendary||+37||+19||20%
{{col|2}}
|-
====MP Percentage Increase====
|Legendary||+38||+19||15%
Increase MP by a percentage.
|-
;Rating Suggestion (bossing)
|Legendary||+39||+20||15%
*Xenon: D
|-
*Everyone else: F
!Legendary||+40||+20||10%
;Rating Suggestion (training)
|}
*Characters with low MP (~<3,000) and needs MP: E
 
*Everyone else: F
;Chance to obtain the stat
{| {{prettytable|notwide=1}}
{|{{prettytable|notwide=1|text center=1}}
!Stat Level!!Amount!!Minimum Rank
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|-
|1||+5%||Unique
|Rare||3.5101% (1 in 28.4888)||3.7531% (1 in 26.6444)
|-
|-
|2||+6%||Unique
|Epic||3.5623% (1 in 28.0714)||3.6713% (1 in 27.238)
|-
|-
|3||+7%||Unique
|Unique||3.4482% (1 in 29)||3.4782% (1 in 28.75)
|-
|-
|4||+8%||Unique
|Legendary||3.1083% (1 in 32.1714)||3.1083% (1 in 32.1714)
|}
 
===Epic===
====Weapon ATT Increase====
Increases Weapon ATT. Affected by Weapon ATT % increases.
;Rating Suggestion (bossing)
*Non-magicians: B
*Magicians: F
;Rating Suggestion (training)
*Non-magicians: A
*Magicians: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|-
|5||+9%||Unique
|Epic||+6||40%
|-
|-
|6||+10%||Unique
|Epic||+9||50%
|-
|-
|7||+15%||Legendary
!Epic||+12||10%
|-
|-
|8||+16%||Legendary
|Unique||+15||20%
|-
|-
|9||+17%||Legendary
|Unique||+18||55%
|-
|-
|10||+18%||Legendary
!Unique||+21||25%
|-
|-
|11||+19%||Legendary
|Legendary||+27||60%
|-
|-
|12||+20%||Legendary
!Legendary||+30||40%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Epic||1.6963% (1 in 58.95)||2.6223% (1 in 38.1333)
|-
|Unique||1.2931% (1 in 77.3333)||2.1739% (1 in 46)
|-
|Legendary||2.2202% (1 in 45.04)||2.2202% (1 in 45.04)
|}
|}
{{col|2|end}}


{{col|2|begin}}
====Magic ATT Increase====
====Avoidability Boost====
Increases Magic Attack. Affected by Magic ATT % increases.
Increase your Dodge Chance by a certain percentage multiplicatively (added as Evasion Rate %)
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Everyone: F
*Magicians: B
*Non-magicians: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Characters with high LUK and DEX but low HP/DEF: D
*Magicians: A
*Everyone else: F
*Non-magicians: F
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1|text center=1}}
!Stat Level!!Amount!!Minimum Rank
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|Epic||+6||40%
|-
|Epic||+9||50%
|-
|-
|1-2||+3%||Unique
!Epic||+12||10%
|-
|-
|3-4||+4%||Unique
|Unique||+15||20%
|-
|-
|5-6||+5%||Unique
|Unique||+18||55%
|-
|-
|7-8||+8%||Legendary
!Unique||+21||25%
|-
|-
|9-10||+9%||Legendary
|Legendary||+27||60%
|-
|-
|11-12||+10%||Legendary
!Legendary||+30||40%
|}
|}
{{col|2|end}}


{{-}}
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Epic||1.6963% (1 in 58.95)||2.6223% (1 in 38.1333)
|-
|Unique||1.2931% (1 in 77.3333)||2.1739% (1 in 46)
|-
|Legendary||2.2202% (1 in 45.04)||2.2202% (1 in 45.04)
|}


===Legendary===
====Critical Rate Increase====
{{col|2|begin}}
Increases chance of a critical hit.
====Weapon ATT Increase by Level====
Increase Final Weapon ATT by your character level. Not affected by Weapon ATT % increases. Weapon ATT increased is rounded down.
;Rating Suggestion (bossing, training)
*Non-magicians: C
*Magicians: F
{| {{prettytable|notwide=1}}
!Stat Level!!Amount!!Minimum Rank
|-
|1||+1 per 16 levels||Legendary
|-
|2-3||+1 per 14 levels||Legendary
|-
|4-5||+1 per 12 levels||Legendary
|-
|6||+1 per 10 levels||Legendary
|}
 
{{col|2}}
 
====Attack Skill Target Increase====
Increases number of monster hit by your attack skills. Affects all skills except skills which hit only 1 monster. Max targets: 15.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Jobs with damage scaling by difference from maximum targets and actual number hit: A~C depending on skill importance.
*Characters without 100% critical rate: A
*Jobs with low target (2~3) spammable attack skills: D
*Bowmans with 100% critical rate: D
*Everyone else: F
*Everyone else: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Jobs with somewhat low target (2~6) spammable attack skills: D
*Characters without 100% critical rate: A
*5th Job Bowmans with 100% critical rate: D
*Everyone else: F
*Everyone else: F
{| {{prettytable|notwide=1}}
{|{{prettytable|notwide=1|text center=1}}
!Stat Level!!Amount!!Minimum Rank
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|Epic||+5%||20%
|-
|Epic||+6%||20%
|-
|Epic||+7%||20%
|-
|-
|1-6||+1||Legendary
|Epic||+8%||15%
|}
|-
{{col|2|end}}
|Epic||+9%||15%
 
|-
{{-}}
!Epic||+10%||10%
{{col|2|begin}}
|-
 
|Unique||+15%||20%
====Attack Speed Increase====
|-
Increase attack speed. Does not break Attack Speed cap (though if you have broken it, this line can boost it even further)
|Unique||+16%||20%
;Rating Suggestion (bossing, training)
*Jobs that can hit Attack Delay 2: A
*Jobs that can hit Attack Delay 3 or more: B
*Jobs that can hit Attack Delay 0 or 1, Jobs with bossing attack skill unaffected by Attack Speed: F
{| {{prettytable|notwide=1}}
!Stat Level!!Amount!!Minimum Rank
|-
|-
|1-6||+1 level||Legendary
|Unique||+17%||20%
|}
{{col|2}}
 
====Magic ATT Increase by Level====
Increases Final Magic ATT based on character level. Not affected by Magic ATT % increases. Magic ATT increased is rounded down.
;Rating Suggestion (bossing, training)
*Magicians: C
*Non-magicians: F
{| {{prettytable|notwide=1}}
!Stat Level!!Amount!!Minimum Rank
|-
|-
|1||+1 per 16 levels||Legendary
|Unique||+18%||15%
|-
|-
|2-3||+1 per 14 levels||Legendary
|Unique||+19%||15%
|-
|-
|4-5||+1 per 12 levels||Legendary
!Unique||+20%||10%
|-
|-
|6||+1 per 10 levels||Legendary
|Legendary||+25%||20%
|}
|-
{{col|2|end}}
|Legendary||+26%||20%
 
|-
{{-}}
|Legendary||+27%||20%
{{col|2|begin}}
|-
|Legendary||+28%||15%
|-
|Legendary||+29%||15%
|-
!Legendary||+30%||10%
|}


====Passive Skill Level Increase====
;Chance to obtain the stat
Increase passive skill level (skill that gives effect permanently). Does not apply to active skills with passive effects (but passive skills with active effects are affected) '''4th Job Passive Skill Master Levels can be broken with this ability. 5th job skills, Hyper skills and Beginner skills are not affected.'''
{|{{prettytable|notwide=1|text center=1}}
;Rating Suggestion (bossing, training)
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
*Jobs that have useful 4th job passive skills: C~E depending on extent
|-
*Everyone else: F
|Epic||0.8481% (1 in 117.9)||1.7482% (1 in 57.2)
{| {{prettytable|notwide=1}}
|-
!Stat Level!!Amount!!Minimum Rank
|Unique||0.431% (1 in 232)||0.8695% (1 in 115)
|-
|-
|1-6||+1||Legendary
|Legendary||0.444% (1 in 225.2)||0.444% (1 in 225.2)
|}
|}


{{col|2}}
===Unique===
====DEF Percentage Increase====
Increase DEF by a percentage.
;Rating Suggestion (bossing)
*Everyone: F
;Rating Suggestion (training)
*Characters with low HP (~<20,000) and low DEF (~<5,000): E
*Everyone else: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|Unique||+5%||20%
|-
|Unique||+6%||20%
|-
|Unique||+7%||20%
|-
|Unique||+8%||15%
|-
|Unique||+9%||15%
|-
!Unique||+10%||10%
|-
|Legendary||+15%||20%
|-
|Legendary||+16%||20%
|-
|Legendary||+17%||20%
|-
|Legendary||+18%||15%
|-
|Legendary||+19%||15%
|-
!Legendary||+20%||10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Unique||1.7241% (1 in 58)||1.7391% (1 in 57.5)
|-
|Legendary||2.2202% (1 in 45.04)||2.2202% (1 in 45.04)
|}


{{col|2|end}}
====HP Percentage Increase====
Increase HP by a percentage.
;Rating Suggestion (bossing)
*Demon Avenger: B
*Everyone else: F
;Rating Suggestion (training)
*Demon Avenger: A
*Characters with low HP (~<20,000): D
*Everyone else: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|Unique||+5%||20%
|-
|Unique||+6%||20%
|-
|Unique||+7%||20%
|-
|Unique||+8%||15%
|-
|Unique||+9%||15%
|-
!Unique||+10%||10%
|-
|Legendary||+15%||20%
|-
|Legendary||+16%||20%
|-
|Legendary||+17%||20%
|-
|Legendary||+18%||15%
|-
|Legendary||+19%||15%
|-
!Legendary||+20%||10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Unique||1.7241% (1 in 58)||1.7391% (1 in 57.5)
|-
|Legendary||1.7761% (1 in 56.3)||1.7761% (1 in 56.3)
|}
 
====MP Percentage Increase====
Increase MP by a percentage.
;Rating Suggestion (bossing)
*Xenon: D
*Everyone else: F
;Rating Suggestion (training)
*Characters with low MP (~<3,000) and needs MP: E
*Everyone else: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|Unique||+5%||20%
|-
|Unique||+6%||20%
|-
|Unique||+7%||20%
|-
|Unique||+8%||15%
|-
|Unique||+9%||15%
|-
!Unique||+10%||10%
|-
|Legendary||+15%||20%
|-
|Legendary||+16%||20%
|-
|Legendary||+17%||20%
|-
|Legendary||+18%||15%
|-
|Legendary||+19%||15%
|-
!Legendary||+20%||10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Unique||1.7241% (1 in 58)||1.7391% (1 in 57.5)
|-
|Legendary||1.7761% (1 in 56.3)||1.7761% (1 in 56.3)
|}
 
====Damage to Boss Monsters Increase====
Increase damage towards boss monsters.
;Rating Suggestion (bossing)
*Everyone: A
;Rating Suggestion (training)
*Training at monsters classified as boss monsters: A
*Training at maps where you can spawn Elite Monsters: D
*Otherwise: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|Unique||+5%||20%
|-
|Unique||+6%||20%
|-
|Unique||+7%||20%
|-
|Unique||+8%||15%
|-
|Unique||+9%||15%
|-
!Unique||+10%||10%
|-
|Legendary||+15%||20%
|-
|Legendary||+16%||20%
|-
|Legendary||+17%||20%
|-
|Legendary||+18%||15%
|-
|Legendary||+19%||15%
|-
!Legendary||+20%||10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Unique||0.862% (1 in 116)||2.1739% (1 in 46)
|-
|Legendary||2.2202% (1 in 45.04)||2.2202% (1 in 45.04)
|}
 
====DEF to Damage Conversion====
Increase '''final damage''' based on a portion of DEF. Example: You have 5000 DEF and 25% conversion rate, so your final damage increases by 5000×0.25 = 1250 damage points.  If you were hitting 1,000,000,000 damage per hit prior, with this ability you will hit 1,000,001,250 damage per hit. '''Damage over time effects not affected.'''
;Rating Suggestion (bossing, training)
*Everyone: E
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|Unique||13%||20%
|-
|Unique||15%||20%
|-
|Unique||18%||20%
|-
|Unique||20%||15%
|-
|Unique||23%||15%
|-
!Unique||25%||10%
|-
|Legendary||38%||20%
|-
|Legendary||40%||20%
|-
|Legendary||43%||20%
|-
|Legendary||45%||15%
|-
|Legendary||48%||15%
|-
!Legendary||50%||10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Unique||1.7241% (1 in 58)||1.7391% (1 in 57.5)
|-
|Legendary||1.7761% (1 in 56.3)||1.7761% (1 in 56.3)
|}
 
====Cooldown Skip Chance====
Increases the chance where cooldown is not applied when you use a skill with cooldown. Certain skills are not affected, like revive skills, passive cooldown skills, Hyper Skills, 5th Job Skills and any other skills that specifically states that.
;Rating Suggestion (bossing, training)
*Jobs with useful 1st~4th job attack skills/buffs with cooldown: C
*Everyone else: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|Unique||+5%||20%
|-
|Unique||+6%||20%
|-
|Unique||+7%||20%
|-
|Unique||+8%||15%
|-
|Unique||+9%||15%
|-
!Unique||+10%||10%
|-
|Legendary||+15%||20%
|-
|Legendary||+16%||20%
|-
|Legendary||+17%||20%
|-
|Legendary||+18%||15%
|-
|Legendary||+19%||15%
|-
!Legendary||+20%||10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Unique||1.7241% (1 in 58)||1.7391% (1 in 57.5)
|-
|Legendary||1.7761% (1 in 56.3)||1.7761% (1 in 56.3)
|}
 
===Legendary===
====Attack Speed Increase====
Increase attack speed. Does not break Attack Speed cap (though if you have broken it, this line can boost it even further)
;Rating Suggestion (bossing, training)
*Jobs that can hit Attack Delay 2: A
*Jobs that can hit Attack Delay 3 or more: B
*Jobs that can hit Attack Delay 0 or 1, Jobs with bossing attack skill unaffected by Attack Speed: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
!Legendary||+1||100%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Legendary||0.444% (1 in 225.2)||0.444% (1 in 225.2)
|}
 
====Weapon ATT Increase by Level====
Increase Final Weapon ATT by your character level. Not affected by Weapon ATT % increases. Weapon ATT increased is rounded down.
;Rating Suggestion (bossing, training)
*Non-magicians: C
*Magicians: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|Legendary||+1 per 16 levels||20%
|-
|Legendary||+1 per 14 levels||40%
|-
|Legendary||+1 per 12 levels||30%
|-
!Legendary||+1 per 10 levels||10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Legendary||2.2202% (1 in 45.04)||2.2202% (1 in 45.04)
|}
 
====Magic ATT Increase by Level====
Increases Final Magic ATT based on character level. Not affected by Magic ATT % increases. Magic ATT increased is rounded down.
;Rating Suggestion (bossing, training)
*Magicians: C
*Non-magicians: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
|Legendary||+1 per 16 levels||20%
|-
|Legendary||+1 per 14 levels||40%
|-
|Legendary||+1 per 12 levels||30%
|-
!Legendary||+1 per 10 levels||10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Legendary||2.2202% (1 in 45.04)||2.2202% (1 in 45.04)
|}
 
====Passive Skill Level Increase====
Increase passive skill level (skill that gives effect permanently). Does not apply to active skills with passive effects (but passive skills with active effects are affected) '''4th Job Passive Skill Master Levels can be broken with this ability. 5th job skills, Hyper skills and Beginner skills are not affected.'''
;Rating Suggestion (bossing, training)
*Jobs that have useful 4th job passive skills: A~E depending on extent
*Everyone else: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
!Legendary||+1||100%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Legendary||0.7104% (1 in 140.75)||0.7104% (1 in 140.75)
|}
 
====Attack Skill Target Increase====
Increases number of monster hit by your attack skills. '''Affects all skills except skills which hit only 1 monster'''. Max targets: 15. '''Skill damage which scales with the difference between the maximum and actual target count hit, remains the same'''. Applied '''before skill effects that reduces target hit count'''.
;Rating Suggestion (bossing)
*Jobs with low target (2~3) spammable attack skills: D
*Everyone else: F
;Rating Suggestion (training)
*Jobs with somewhat low target (2~6) spammable attack skills: B
*Everyone else: F
{|{{prettytable|notwide=1|text center=1}}
!Line's Rank!!Value!!Value's chance at same rank (honor)
|-
!Legendary||+1||100%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1|text center=1}}
!Line's rank!!Chance (honor)!!Chance (miracle circulator)
|-
|Legendary||0.7104% (1 in 140.75)||0.7104% (1 in 140.75)
|}


{{Footer Nav|game=MapleStory|prevpage=Formulas|nextpage=Character Cards}}
{{Footer Nav|game=MapleStory|prevpage=Formulas|nextpage=Maple Union}}

Latest revision as of 12:27, 14 May 2023

This page describes about the Inner Ability System. Inner Potential is the same as Inner Abilities (or Abilities as per in game).

For a list of recommended setups (credits to redditor jlijlij): https://old.reddit.com/r/Maplestory/comments/qspl5s/maplestory_on_air_inner_ability_guide_w_lara/

Consolidated minimum rates: https://media.discordapp.net/attachments/707571615365464124/948473930727976990/ability_rates.png MapleStory Inner Ability rates.png

  • Assumes Legendary rank
  • Rates shown are per usage, not per line
  • Rate increase due to excluded line ("no duplicates" rule) is not reflected. Actual probability will be equal or slightly higher, but it varies with what stats are picked and locked.
  • Miracle Circulator resets all 3 lines at once.
  • For 2nd and 3rd lines, the minimum stat excludes values that are obtained as the 1st line.
  • Probabilities shown are based on minimum stat for 1st line, and minimum stat for 2nd/3rd lines (basically, the probabitity of getting the specified stat with the same value or higher). It is rounded down to the 4th decimal place in %. Stat equivalences are excluded from the calculation as each character's equivalences are different.

Ability Lines[edit]

  • To earn ability lines, talk to Maple Administrator for a quest at Level 50. Quest name: The Eye Opener / Awakening Abilities
  • To change ability lines, go to your Ability stat window and click on the reset button beside your honor point balance. Ability rank may drop unlike potential cubing.

Default lines (not affected by % stat):

  • Final All Stat +1
  • Final All Stat +3
  • Final All Stat +5

Default rank: Rare (can be increased to Epic, Epic to Unique, Unique to Legendary by resetting Abilities without locking any line)

Earning Honor Points[edit]

You can earn Honor points by the following methods:

  • Picking up Medal of Honor from monsters around your level (up to 20 levels above or below) and must be at least Level 50 to get 10 Honor Points per medal picked up.
  • Picking up Boss Medal of Honor from most Raid Boss Monsters to obtain 150 Honor Points per medal picked up. Bosses can either drop 1 or multiples of it depending on difficulty, up to Chaos Papulatus/Normal Akechi Mitsuhide.
  • Using Large Boss Medal of Honor to gain 5,000 Honor Points. It can be obtained at a chance from Normal Lotus/Damien and above.
  • Using Event Medal of Honor from Events or Dojo or Ursus to obtain a set amount (usually 10,000)
    • Fairy Bros Daily Gift Day 9 and Day 23 provides 10,000 Honor Points.
  • Using "The Seed Medal of Honor" fron clearing Oz Tower/Seed Tower to obtain 100 Honor Points.
  • Level Up (700 Honor per level up starting from Level 49, every 10 levels this value increases by 100, Zero only gets points after Level 100)
  • Clearing Blockbuster such as Black Heaven and Heroes of Maple.
  • Clearing Monster Park on Thursdays or Saturdays (at a chance for Saturdays).
  • Opening Basic Bounty Hunter Pouches for Basic Honor Medal at a chance (500 Honor)
  • Opening Intermediate and Advanced Bounty Hunter Pouches for Intermediate Honor Medal at a chance (1,000 Honor)
  • Opening Superior Bounty Hunter Pouches for Advanced Honor Medal at a chance (2,000 Honor)

The maximum holding limit is 9,999,999 Honor EXP (10 million minus 1). Once your Honor EXP reaches 9,000,000 (9 million), consumable medals cannot be used anymore until Honor EXP is consumed until the balance is below 9 million. However, Honor EXP gained immediately from picking up drops, completing blockbusters or levelling up will still be awarded, until the balance reaches 9,999,999.

Resetting Abilities[edit]

Honor points can be used for resetting all inner abilities and locking multiple lines before resetting to retain the same stat during each reset.

  • If you choose to lock any lines, the locked line will remain the same, and the overall rank will not go up.
  • Rare and Epic Abilities cannot be locked.
  • Miracle Circulator from the Cash Shop or certain events can be used on Epic or higher. However you cannot lock lines if you use Miracle Circulator. Miracle Circulator always give the maximum value for a particular rank. You can also choose to revert to the old stats if the new stats are deemed undesirable by you, but you can only choose all 3 to be before reset or all 3 to be after reset. If the rank increases, you must pick the new result to keep the increased rank.
  • Hyper Miracle Circulator from the Cash Shop are sold during certain periods. It is basically much more expensive than the Miracle Circulator, and it has a slightly improved rate of a higher rank for the 2nd line, with a chance of matching the overall rank. If the rank increases, you must pick the new result to keep the increased rank.
  • Unique Circulators will reset your ability to the Unique rank, and all 3 lines will be forcefully reset (usable on Rare and Epic only). It can be obtained from Golden Apples at a low chance.
  • Legendary Circulators will reset your ability to the Legendary rank and all 3 lines will be forcefully reset (usable on Rare/Epic/Unique abilities only). It can be obtained from certain events.
  • Chaos Circulators will forcefully reset the value of each stat, but it will not change the rank, even for each line's rank. Can only be used from Unique and Legendary. The possible values will be within the same line rank stated compared to your existing stat. The value can improve, become worse or stay the same, and all 3 lines will be adjusted individually and not a combined application at once. The probability of a particular value follows that of the "value's chance for the same rank (honor)". It can be obtained from certain events.
  • Black Circulators are basically Chaos Circulators, but you can choose to revert back to the original result (however, you cannot nitpick a particular result, which means that either all 3 must be before reset or all 3 must be after reset). It can be obtained from certain events.

The rate of the rank changes are as follows

Honor Points reset (not applicable if rank is locked)
Status Rare Epic Unique
Increase Rank 5% 2% 1%
Same Rank 95% 98% 99%
Miracle Circulators, Hyper Miracle Circulators
Status Epic Unique
Increase Rank 30% 10%
Same Rank 70% 90%

2nd/3rd line rank chances are as follows. The rank is decided individually and the previous line's rank does not affect the result.

Honor EXP, Ability Circulators and Miracle Circulators
Ability rank 2nd/3rd line Rare 2nd/3rd line Epic 2nd/3rd line Unique
Rare 100%
Epic 100%
Unique 70% 30%
Legendary 50% 40% 10%


Hyper Miracle Circulators

Rates shown are based on TMS Official Website: https://tw.beanfun.com/beanfuncommon/EventAD_Mobile/EventAD.aspx?EventADID=8385

Overall rank: Rare

Line's rank 2nd line 3rd line
Rare 100% 100%

Overall rank: Epic

Line's rank 2nd line 3rd line
Epic 30% 0%
Rare 70% 100%


Overall rank: Unique

Line's rank 2nd line 3rd line
Unique 10% 0%
Epic 40% 30%
Rare 50% 70%

Overall rank: Legendary

Line's rank 2nd line 3rd line
Legendary 1% 0%
Unique 14% 10%
Epic 50% 40%
Rare 35% 50%

Honor EXP Cost[edit]

Ability rank may increase if you did not lock any lines. Honor Points Cost Table below shows the Honor Points needed to perform the reset at normal times. During certain event periods, the cost will be reduced to half.

When you lock a line, the overall rank is automatically locked.

Rank/Locks No Lock Rank Lock + 1 Line Lock Rank Lock + 2 Line Locks
Rare 100 N/A N/A
Epic 200 N/A N/A
Unique 1,500 3,000 5,500
Legendary 8,000 11,000 16,000
  • If you want the locks, you have to pay for it every single reset and all the costs add up depending on how many locks you want.
  • Example: You reset a legendary ability. 8,000 points are needed for a reset. 11,000 points are needed to reset with rank lock and single line lock. 16,000 points are needed for a reset with rank lock and double line lock. So if you want to reset 5 times with rank lock at legendary with double line lock it will cost you 16,000×5 = 80,000 points.

Sequence Display Logic[edit]

Each line of your ability has a theoretical position and the displayed position. Displayed position is in terms of descending rank, and theoretical position is the sequence of the stat generated by the system. If the rank is tied, then it will be arranged in theoretical position.

  • If your theoretical 2nd line has a lower rank than your theoretical 3rd line, then your theoretical 3rd line will appear to swap places when resetting if your 2nd theoretical 2nd line has the same rank.
  • Results shown by miracle circulators are in theoretical positions.
  • For older characters (ability stat is obtained before Unlimited/Unleashed/Season2 update), theoretical 2nd/3rd lines can attain the maximum rank, and they appear to be the 1st line as they are the highest rank. When those lines are locked and the ability is reset, they are treated as theoretical 2nd/3rd lines, so for these characters, it is possible to obtain more than 1 legendary rank lines.

Ability Stat List[edit]

Here are the list of possible abilities that you can get. There are a total of 45 lines (31 lines are available at Rare, 34 lines are available at Epic, 40 lines are available at Unique and 43 lines are available at Legendary)

  • Only your top-most line follows the minimum rank congruently, your other 2 lines will be 1 rank below the ability rank, or a rank even lower than that (meaning you can have Legendary rank but these 2 lines can still be at Rare rank). Maximum rank for bottom 2 lines is 1 rank below your ability rank (Unique if your ability is Legendary).
  • You cannot have multiple lines of the exact same stats.
  • All Flat Stat Bonuses are not affected by its % variants and are added after the % is added. Other stat increases (including ATT and Magic ATT) are affected by % increases as they are coded the same way as other sources of the same stats, which are affected by % increases. Coding source: http://www.southperry.net/showthread.php?t=58373
  • Probabilities shown are based on the minimum probability, where the 1st line is reset, for a particular rank. If there are locked lines or if it is not the first unlocked line to be reset, that particular stat will be excluded from the possible stat, and the probabilities will be redistributed proportionally. The stat for a particular line is determined based on the particular rank's probability for that stat, after the line's rank is decided by probability.
  • Values in bold are the maximum value for that line's rank. Miracle circulators will guarantee the maximum value for that particular rank, where resets using honor EXP would be subjected to the chance as stated (at least 10% chance for maximum value).
  • For older characters (ability stat is obtained before Unlimited/Unleashed/Season2 update) with unreset ability stats, values may be lower than the minimum value of the rank (the old system has a much bigger variance, where the minimum value is lower and the maximum value remains the same). Use a chaos/black circulator to reset its value to the "correct" value ranges for the rank.
  • For older characters (ability stat is obtained before Unlimited/Unleashed/Season2 update), the displayed 1st line might be a theoretical 2nd/3rd line. Locking those lines and resetting the ability will treat it as a theoretical 2nd/3rd line, allowing multiple lines of the highest rank.

Sources:

Rating suggestion ranges from A (most recommended) to F (not recommended/useless) to help in decision making. You should aim for 3 of the stats graded A or B as that is the maximum benefit given.

  • "Bossing" refers to the conventional guides leading your character to fight Raid Bosses.
  • "Training" refers to somewhat disposable characters (link/union mules) that will probably never fight a raid boss (excluding Weekly Dojo, if you do not mind the low performance inside.

Rare[edit]

STR Increase[edit]

Increase Final STR. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Non-magicians except Thieves without STR secondary stat: E
  • Magicians, Thieves without STR secondary stat: F
Rating Suggestion (training)
  • Jobs with STR primary stat: C
  • Non-magicians except Thieves without STR secondary stat: E
  • Magicians, Thieves without STR secondary stat: F
Line's Rank Value Value's chance at same rank (honor)
Rare +5 20%
Rare +6 20%
Rare +7 20%
Rare +8 15%
Rare +9 15%
Rare +10 10%
Epic +15 20%
Epic +16 20%
Epic +17 20%
Epic +18 15%
Epic +19 15%
Epic +20 10%
Unique +25 20%
Unique +26 20%
Unique +27 20%
Unique +28 15%
Unique +29 15%
Unique +30 10%
Legendary +35 20%
Legendary +36 20%
Legendary +37 20%
Legendary +38 15%
Legendary +39 15%
Legendary +40 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.8167% (1 in 26.2) 3.9335% (1 in 25.4222)
Unique 3.8793% (1 in 25.7777) 3.913% (1 in 25.5555)
Legendary 3.9964% (1 in 25.0222) 3.9964% (1 in 25.0222)

DEX Increase[edit]

Increases Final DEX. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Non-Magicians except Demon Avenger: E
  • Magicians, Demon Avenger: F
Rating Suggestion (training)
  • Jobs with DEX primary stat: C
  • Jobs with STR or LUK primary stat: E
  • Magicians, Demon Avenger: F
Line's Rank Value Value's chance at same rank (honor)
Rare +5 20%
Rare +6 20%
Rare +7 20%
Rare +8 15%
Rare +9 15%
Rare +10 10%
Epic +15 20%
Epic +16 20%
Epic +17 20%
Epic +18 15%
Epic +19 15%
Epic +20 10%
Unique +25 20%
Unique +26 20%
Unique +27 20%
Unique +28 15%
Unique +29 15%
Unique +30 10%
Legendary +35 20%
Legendary +36 20%
Legendary +37 20%
Legendary +38 15%
Legendary +39 15%
Legendary +40 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.8167% (1 in 26.2) 3.9335% (1 in 25.4222)
Unique 3.8793% (1 in 25.7777) 3.913% (1 in 25.5555)
Legendary 3.9964% (1 in 25.0222) 3.9964% (1 in 25.0222)

INT Increase[edit]

Increase Final INT. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Magicians: E
  • Everyone else: F
Rating Suggestion (training)
  • Magicians: C
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Rare +5 20%
Rare +6 20%
Rare +7 20%
Rare +8 15%
Rare +9 15%
Rare +10 10%
Epic +15 20%
Epic +16 20%
Epic +17 20%
Epic +18 15%
Epic +19 15%
Epic +20 10%
Unique +25 20%
Unique +26 20%
Unique +27 20%
Unique +28 15%
Unique +29 15%
Unique +30 10%
Legendary +35 20%
Legendary +36 20%
Legendary +37 20%
Legendary +38 15%
Legendary +39 15%
Legendary +40 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.8167% (1 in 26.2) 3.9335% (1 in 25.4222)
Unique 3.8793% (1 in 25.7777) 3.913% (1 in 25.5555)
Legendary 3.9964% (1 in 25.0222) 3.9964% (1 in 25.0222)

LUK Increase[edit]

Increase Final LUK. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Magicians, Thieves: E
  • Everyone else: F
Rating Suggestion (training)
  • Thieves: C
  • Magicians: D
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Rare +5 20%
Rare +6 20%
Rare +7 20%
Rare +8 15%
Rare +9 15%
Rare +10 10%
Epic +15 20%
Epic +16 20%
Epic +17 20%
Epic +18 15%
Epic +19 15%
Epic +20 10%
Unique +25 20%
Unique +26 20%
Unique +27 20%
Unique +28 15%
Unique +29 15%
Unique +30 10%
Legendary +35 20%
Legendary +36 20%
Legendary +37 20%
Legendary +38 15%
Legendary +39 15%
Legendary +40 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.8167% (1 in 26.2) 3.9335% (1 in 25.4222)
Unique 3.8793% (1 in 25.7777) 3.913% (1 in 25.5555)
Legendary 3.9964% (1 in 25.0222) 3.9964% (1 in 25.0222)

DEF Increase[edit]

Increase DEF stat. Affected by DEF % increases.

Rating Suggestion (bossing)
  • Everyone: F
Rating Suggestion (training)
  • Characters with low HP (~<20,000) and low DEF (~<5,000): E
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Rare +50 20%
Rare +60 20%
Rare +70 20%
Rare +80 15%
Rare +90 15%
Rare +100 10%
Epic +150 20%
Epic +160 20%
Epic +170 20%
Epic +180 15%
Epic +190 15%
Epic +200 10%
Unique +250 20%
Unique +260 20%
Unique +270 20%
Unique +280 15%
Unique +290 15%
Unique +300 10%
Legendary +350 20%
Legendary +360 20%
Legendary +370 20%
Legendary +380 15%
Legendary +390 15%
Legendary +400 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.3541% (1 in 29.8139) 3.5863% (1 in 27.8837)
Epic 2.9686% (1 in 33.6857) 3.0594% (1 in 32.6857)
Unique 2.1551% (1 in 46.4) 2.1739% (1 in 46)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

HP Increase[edit]

Increases your Maximum HP. Affected by HP % increases.

Rating Suggestion (bossing)
  • Demon Avenger: E
  • Everyone else: F
Rating Suggestion (training)
  • Demon Avengers: C
  • Characters with low HP: E
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Rare +75 20%
Rare +90 20%
Rare +105 20%
Rare +120 15%
Rare +135 15%
Rare +150 10%
Epic +225 20%
Epic +240 20%
Epic +255 20%
Epic +270 15%
Epic +285 15%
Epic +300 10%
Unique +375 20%
Unique +390 20%
Unique +405 20%
Unique +420 15%
Unique +435 15%
Unique +450 10%
Legendary +525 20%
Legendary +540 20%
Legendary +555 20%
Legendary +570 15%
Legendary +585 15%
Legendary +600 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.3541% (1 in 29.8139) 3.5863% (1 in 27.8837)
Epic 2.5445% (1 in 39.3) 2.6223% (1 in 38.1333)
Unique 2.1551% (1 in 46.4) 2.1739% (1 in 46)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

MP Increase[edit]

Increases your Maximum MP. Affected by MP % increases.

Rating Suggestion (bossing)
  • Xenon: E
  • Everyone else: F
Rating Suggestion (training)
  • Characters with low MP: E
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Rare +75 20%
Rare +90 20%
Rare +105 20%
Rare +120 15%
Rare +135 15%
Rare +150 10%
Epic +225 20%
Epic +240 20%
Epic +255 20%
Epic +270 15%
Epic +285 15%
Epic +300 10%
Unique +375 20%
Unique +390 20%
Unique +405 20%
Unique +420 15%
Unique +435 15%
Unique +450 10%
Legendary +525 20%
Legendary +540 20%
Legendary +555 20%
Legendary +570 15%
Legendary +585 15%
Legendary +600 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.3541% (1 in 29.8139) 3.5863% (1 in 27.8837)
Epic 2.5445% (1 in 39.3) 2.6223% (1 in 38.1333)
Unique 2.1551% (1 in 46.4) 2.1739% (1 in 46)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

Jump Increase[edit]

Increase jump height. Cannot exceed 123%. Unobtainable as a Legendary 1st ability or a Miracle Circulator result.

Rating Suggestion (bossing, training)
  • Everyone: F
Line's Rank Value Value's chance at same rank (honor)
Rare +4 40%
Rare +6 50%
Rare +8 10%
Epic +10 20%
Epic +12 55%
Epic +14 25%
Unique +18 60%
Unique +20 40%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.3541% (1 in 29.8139) 0%
Epic 2.9686% (1 in 33.6857) 0%
Unique 2.1551% (1 in 46.4) 0%

Movement Speed Increase[edit]

Improves walking speed. Cannot exceed Movement Speed cap. Unobtainable as a Legendary 1st ability or a Miracle Circulator result.

Rating Suggestion (bossing, training)
  • Everyone: F
Line's Rank Value Value's chance at same rank (honor)
Rare +4 40%
Rare +6 50%
Rare +8 10%
Epic +10 20%
Epic +12 55%
Epic +14 25%
Unique +18 60%
Unique +20 40%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.1201% (1 in 32.05) 0%
Epic 2.5445% (1 in 39.3) 0%
Unique 2.1551% (1 in 46.4) 0%

All Stats Increase[edit]

Increases final all stats. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone: E
Rating Suggestion (training)
  • Everyone except Demon Avenger: C
  • Demon Avenger: E
Line's Rank Value Value's chance at same rank (honor)
Rare +5 20%
Rare +6 20%
Rare +7 20%
Rare +8 15%
Rare +9 15%
Rare +10 10%
Epic +15 20%
Epic +16 20%
Epic +17 20%
Epic +18 15%
Epic +19 15%
Epic +20 10%
Unique +25 20%
Unique +26 20%
Unique +27 20%
Unique +28 15%
Unique +29 15%
Unique +30 10%
Legendary +35 20%
Legendary +36 20%
Legendary +37 20%
Legendary +38 15%
Legendary +39 15%
Legendary +40 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.1201% (1 in 32.05) 3.3361% (1 in 29.975)
Epic 2.5445% (1 in 39.3) 2.6223% (1 in 38.1333)
Unique 1.7241% (1 in 58) 1.7391% (1 in 57.5)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

DEX increase by % of AP into STR[edit]

Increases Final DEX based on a percent of AP into STR. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Jobs with STR primary stat: E
  • Everyone else: F
Rating Suggestion (training)
  • Jobs with STR primary stat: D
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Rare 2% 75%
Rare 3% 25%
Epic 4% 40%
Epic 5% 60%
Unique 7% 75%
Unique 8% 25%
Legendary 9% 40%
Legendary 10% 60%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 2.34% (1 in 42.7333) 2.502% (1 in 39.9666)
Epic 2.5445% (1 in 39.3) 2.6223% (1 in 38.1333)
Unique 2.5862% (1 in 38.6666) 2.6086% (1 in 38.3333)
Legendary 2.2202% (1 in 45.04) 2.2202% (1 in 45.04)

STR increase by % of AP into DEX[edit]

Adds Final STR based on amount of AP invested into DEX. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Jobs with DEX primary stat: E
  • Everyone else: F
Rating Suggestion (training)
  • Jobs with DEX primary stat: D
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Rare 2% 75%
Rare 3% 25%
Epic 4% 40%
Epic 5% 60%
Unique 7% 75%
Unique 8% 25%
Legendary 9% 40%
Legendary 10% 60%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 2.34% (1 in 42.7333) 2.502% (1 in 39.9666)
Epic 2.5445% (1 in 39.3) 2.6223% (1 in 38.1333)
Unique 2.5862% (1 in 38.6666) 2.6086% (1 in 38.3333)
Legendary 2.2202% (1 in 45.04) 2.2202% (1 in 45.04)

LUK increase by % of AP into INT[edit]

Increases Final LUK based on a percent of AP into INT. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Magicians: E
  • Everyone else: F
Rating Suggestion (training)
  • Magicians: D
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Rare 2% 75%
Rare 3% 25%
Epic 4% 40%
Epic 5% 60%
Unique 7% 75%
Unique 8% 25%
Legendary 9% 40%
Legendary 10% 60%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 2.34% (1 in 42.7333) 2.502% (1 in 39.9666)
Epic 2.5445% (1 in 39.3) 2.6223% (1 in 38.1333)
Unique 2.5862% (1 in 38.6666) 2.6086% (1 in 38.3333)
Legendary 2.2202% (1 in 45.04) 2.2202% (1 in 45.04)

DEX increase by % of AP into LUK[edit]

Adds Final DEX based on AP added into LUK. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Thieves: E
  • Everyone else: F
Rating Suggestion (training)
  • Thieves: D
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Rare 2% 75%
Rare 3% 25%
Epic 4% 40%
Epic 5% 60%
Unique 7% 75%
Unique 8% 25%
Legendary 9% 40%
Legendary 10% 60%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 2.34% (1 in 42.7333) 2.502% (1 in 39.9666)
Epic 2.5445% (1 in 39.3) 2.6223% (1 in 38.1333)
Unique 2.5862% (1 in 38.6666) 2.6086% (1 in 38.3333)
Legendary 2.2202% (1 in 45.04) 2.2202% (1 in 45.04)

Damage Increase to Normal Monsters[edit]

Deals more % damage to regular monsters only. Increase shows up in damage range as Damage% (this ability is ignored when calculating damage against boss monsters).

Rating Suggestion (bossing)
  • Everyone: F
Rating Suggestion (training)
  • Training on regular monsters: A
  • Training on monsters classified as boss monsters: F
Line's Rank Value Value's chance at same rank (honor)
Rare +2% 75%
Rare +3% 25%
Epic +4% 40%
Epic +5% 60%
Unique +7% 75%
Unique +8% 25%
Legendary +9% 40%
Legendary +10% 60%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 2.7301% (1 in 36.6285) 2.919% (1 in 34.2571)
Epic 2.5445% (1 in 39.3) 2.6223% (1 in 38.1333)
Unique 1.7241% (1 in 58) 1.7391% (1 in 57.5)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

Damage Increase to Monster with Abnormal Status[edit]

Deal more % damage to monsters inflicted with any status. Tip: Magician Link Skill counts too

Rating Suggestion (bossing)
  • Jobs that can inflict such statuses: B
  • Joining a party with a member that can inflict such statuses: E
  • Everyone else: F
Rating Suggestion (training)
  • Jobs that can inflict such statuses: D
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Rare +2% 75%
Rare +3% 25%
Epic +4% 40%
Epic +5% 60%
Unique +7% 75%
Unique +8% 25%
Legendary +9% 40%
Legendary +10% 60%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 2.7301% (1 in 36.6285) 2.919% (1 in 34.2571)
Epic 2.5445% (1 in 39.3) 2.6223% (1 in 38.1333)
Unique 1.7241% (1 in 58) 1.7391% (1 in 57.5)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

Buff Duration Increase[edit]

Increase the time which buffs last for. Certain skills are not affected, like Hyper Skills, Oz Ring Buffs, 5th Job Skills and skills that specifically states so.

Rating Suggestion (bossing, training)
  • Jobs with useful buffs with cooldown or effects that scales with duration: A
  • Jobs with short buff durations in general: C
  • Everyone else except Eunwol: E
  • Eunwol: F
Line's Rank Value Value's chance at same rank (honor)
Rare +7% 20%
Rare +8% 20%
Rare +9% 20%
Rare +10% 15%
Rare +12% 15%
Rare +13% 10%
Epic +19% 20%
Epic +20% 20%
Epic +22% 20%
Epic +23% 15%
Epic +24% 15%
Epic +25% 10%
Unique +32% 20%
Unique +33% 20%
Unique +34% 20%
Unique +35% 15%
Unique +37% 15%
Unique +38% 10%
Legendary +44% 20%
Legendary +45% 20%
Legendary +47% 20%
Legendary +48% 15%
Legendary +49% 15%
Legendary +50% 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.1201% (1 in 32.05) 3.3361% (1 in 29.975)
Epic 1.2722% (1 in 78.6) 1.3111% (1 in 76.2666)
Unique 0.862% (1 in 116) 0.8695% (1 in 115)
Legendary 0.888% (1 in 112.6) 0.888% (1 in 112.6)

Item Drop Rate Increase[edit]

Increase item drop chance from monsters.

Rating Suggestion (bossing)
  • Players with low drop rate boosts: B
  • Players with high drop rate boosts: D
Rating Suggestion (training)
  • Monster drops valuable items: B
  • Monster drops items of little value/mesos: D
  • Monster drops nothing / drops can be ignored: F
Line's Rank Value Value's chance at same rank (honor)
Rare +3% 40%
Rare +4% 35%
Rare +5% 25%
Epic +8% 40%
Epic +9% 35%
Epic +10% 25%
Unique +13% 40%
Unique +14% 35%
Unique +15% 25%
Legendary +18% 40%
Legendary +19% 35%
Legendary +20% 25%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.1201% (1 in 32.05) 3.3361% (1 in 29.975)
Epic 2.5445% (1 in 39.3) 2.6223% (1 in 38.1333)
Unique 1.7241% (1 in 58) 1.7391% (1 in 57.5)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

Meso Obtained Increase[edit]

Increase amount of mesos obtained from monsters.

Rating Suggestion (bossing)
  • Farming characters especially Kanna, and especially in Reboot world: A
  • Everyone else: F
Rating Suggestion (training)
  • Characters that loots mesos: D
  • Everyone else / monsters do not drop mesos: F
Line's Rank Value Value's chance at same rank (honor)
Rare +3% 40%
Rare +4% 35%
Rare +5% 25%
Epic +8% 40%
Epic +9% 35%
Epic +10% 25%
Unique +13% 40%
Unique +14% 35%
Unique +15% 25%
Legendary +18% 40%
Legendary +19% 35%
Legendary +20% 25%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.1201% (1 in 32.05) 3.3361% (1 in 29.975)
Epic 2.5445% (1 in 39.3) 2.6223% (1 in 38.1333)
Unique 1.7241% (1 in 58) 1.7391% (1 in 57.5)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

STR and DEX Increase[edit]

Add Final STR and Final DEX. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Non-magicians: E
  • Magicians: F
Rating Suggestion (training)
  • Jobs with STR primary stat: C
  • Jobs with DEX primary stat: D
  • Thieves, Demon Avenger: E
  • Magicians: F
Line's Rank Final STR Final DEX Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5623% (1 in 28.0714) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

STR and INT Increase[edit]

Increase Final STR and Final INT. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone: E
Rating Suggestion (training)
  • Jobs with STR primary stat: C
  • Magicians: D
  • Everyone else: E
Line's Rank Final STR Final INT Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5623% (1 in 28.0714) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

STR and LUK Increase[edit]

Add Final STR and Final LUK. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone: E
Rating Suggestion (training)
  • Jobs with STR primary stat: C
  • Thieves: D
  • Everyone else: E
Line's Rank Final STR Final LUK Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5623% (1 in 28.0714) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

DEX and INT Increase[edit]

Increase Final DEX and Final INT. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone except Demon Avenger: E
  • Demon Avenger: F
Rating Suggestion (training)
  • Jobs with DEX primary stat: C
  • Magicians: D
  • Everyone else except Demon Avenger: E
  • Demon Avenger: F
Line's Rank Final DEX Final INT Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5623% (1 in 28.0714) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

DEX and LUK Increase[edit]

Increases Final DEX and Final LUK. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone except Demon Avenger: E
  • Demon Avenger: F
Rating Suggestion (training)
  • Jobs with DEX primary stat: C
  • Thieves: D
  • Everyone else except Demon Avenger: E
  • Demon Avenger: F
Line's Rank Final DEX Final LUK Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5623% (1 in 28.0714) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

INT and LUK Increase[edit]

Add Final INT and Final LUK. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Magicians, Thieves: E
  • Everyone else: F
Rating Suggestion (training)
  • Magicians: C
  • Thieves: D
  • Everyone else: F
Line's Rank Final INT Final LUK Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5623% (1 in 28.0714) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

DEX and STR Increase[edit]

Increases Final DEX and Final STR. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Non-Magicians: E
  • Magicians: F
Rating Suggestion (training)
  • Jobs with DEX primary stat: C
  • Jobs with STR primary stat: D
  • Thieves, Demon Avenger: E
  • Magicians: F
Line's Rank Final DEX Final STR Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5623% (1 in 28.0714) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

INT and STR Increase[edit]

Add Final INT and Final STR. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone except Thieves without STR secondary stat: E
  • Thieves without STR secondary stat: F
Rating Suggestion (training)
  • Magicians: C
  • Jobs with STR primary stat: D
  • Everyone else except Thieves without STR secondary stat: E
  • Thieves without STR secondary stat: F
Line's Rank Final INT Final STR Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5623% (1 in 28.0714) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

LUK and STR Increase[edit]

Increases Final LUK and Final STR. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone: E
Rating Suggestion (training)
  • Thieves: C
  • Jobs with STR primary stat: D
  • Everyone else: E
Line's Rank Final LUK Final STR Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5623% (1 in 28.0714) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

INT and DEX Increase[edit]

Add Final INT and Final DEX. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone except Demon Avenger: E
  • Demon Avenger: F
Rating Suggestion (training)
  • Magicians: C
  • Jobs with DEX primary stat: D
  • Everyone else except Demon Avenger: E
  • Demon Avenger: F
Line's Rank Final INT Final DEX Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5623% (1 in 28.0714) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

LUK and DEX Increase[edit]

Increases Final LUK and Final DEX. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Everyone except Demon Avenger: E
  • Demon Avenger: F
Rating Suggestion (training)
  • Thieves: C
  • Jobs with DEX primary stat: D
  • Everyone else except Demon Avenger: E
  • Demon Avenger: F
Line's Rank Final LUK Final DEX Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5623% (1 in 28.0714) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

LUK and INT Increase[edit]

Add Final LUK and Final INT. Not affected by any stat % increases.

Rating Suggestion (bossing)
  • Magicians, Thieves: E
  • Everyone else: F
Rating Suggestion (training)
  • Magicians: C
  • Thieves: D
  • Everyone else: F
Line's Rank Final LUK Final INT Value's chance at same rank (honor)
Rare +5 +3 20%
Rare +6 +3 20%
Rare +7 +4 20%
Rare +8 +4 15%
Rare +9 +5 15%
Rare +10 +5 10%
Epic +15 +8 20%
Epic +16 +8 20%
Epic +17 +9 20%
Epic +18 +9 15%
Epic +19 +10 15%
Epic +20 +10 10%
Unique +25 +13 20%
Unique +26 +13 20%
Unique +27 +14 20%
Unique +28 +14 15%
Unique +29 +15 15%
Unique +30 +15 10%
Legendary +35 +18 20%
Legendary +36 +18 20%
Legendary +37 +19 20%
Legendary +38 +19 15%
Legendary +39 +20 15%
Legendary +40 +20 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Rare 3.5101% (1 in 28.4888) 3.7531% (1 in 26.6444)
Epic 3.5623% (1 in 28.0714) 3.6713% (1 in 27.238)
Unique 3.4482% (1 in 29) 3.4782% (1 in 28.75)
Legendary 3.1083% (1 in 32.1714) 3.1083% (1 in 32.1714)

Epic[edit]

Weapon ATT Increase[edit]

Increases Weapon ATT. Affected by Weapon ATT % increases.

Rating Suggestion (bossing)
  • Non-magicians: B
  • Magicians: F
Rating Suggestion (training)
  • Non-magicians: A
  • Magicians: F
Line's Rank Value Value's chance at same rank (honor)
Epic +6 40%
Epic +9 50%
Epic +12 10%
Unique +15 20%
Unique +18 55%
Unique +21 25%
Legendary +27 60%
Legendary +30 40%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Epic 1.6963% (1 in 58.95) 2.6223% (1 in 38.1333)
Unique 1.2931% (1 in 77.3333) 2.1739% (1 in 46)
Legendary 2.2202% (1 in 45.04) 2.2202% (1 in 45.04)

Magic ATT Increase[edit]

Increases Magic Attack. Affected by Magic ATT % increases.

Rating Suggestion (bossing)
  • Magicians: B
  • Non-magicians: F
Rating Suggestion (training)
  • Magicians: A
  • Non-magicians: F
Line's Rank Value Value's chance at same rank (honor)
Epic +6 40%
Epic +9 50%
Epic +12 10%
Unique +15 20%
Unique +18 55%
Unique +21 25%
Legendary +27 60%
Legendary +30 40%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Epic 1.6963% (1 in 58.95) 2.6223% (1 in 38.1333)
Unique 1.2931% (1 in 77.3333) 2.1739% (1 in 46)
Legendary 2.2202% (1 in 45.04) 2.2202% (1 in 45.04)

Critical Rate Increase[edit]

Increases chance of a critical hit.

Rating Suggestion (bossing)
  • Characters without 100% critical rate: A
  • Bowmans with 100% critical rate: D
  • Everyone else: F
Rating Suggestion (training)
  • Characters without 100% critical rate: A
  • 5th Job Bowmans with 100% critical rate: D
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Epic +5% 20%
Epic +6% 20%
Epic +7% 20%
Epic +8% 15%
Epic +9% 15%
Epic +10% 10%
Unique +15% 20%
Unique +16% 20%
Unique +17% 20%
Unique +18% 15%
Unique +19% 15%
Unique +20% 10%
Legendary +25% 20%
Legendary +26% 20%
Legendary +27% 20%
Legendary +28% 15%
Legendary +29% 15%
Legendary +30% 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Epic 0.8481% (1 in 117.9) 1.7482% (1 in 57.2)
Unique 0.431% (1 in 232) 0.8695% (1 in 115)
Legendary 0.444% (1 in 225.2) 0.444% (1 in 225.2)

Unique[edit]

DEF Percentage Increase[edit]

Increase DEF by a percentage.

Rating Suggestion (bossing)
  • Everyone: F
Rating Suggestion (training)
  • Characters with low HP (~<20,000) and low DEF (~<5,000): E
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Unique +5% 20%
Unique +6% 20%
Unique +7% 20%
Unique +8% 15%
Unique +9% 15%
Unique +10% 10%
Legendary +15% 20%
Legendary +16% 20%
Legendary +17% 20%
Legendary +18% 15%
Legendary +19% 15%
Legendary +20% 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Unique 1.7241% (1 in 58) 1.7391% (1 in 57.5)
Legendary 2.2202% (1 in 45.04) 2.2202% (1 in 45.04)

HP Percentage Increase[edit]

Increase HP by a percentage.

Rating Suggestion (bossing)
  • Demon Avenger: B
  • Everyone else: F
Rating Suggestion (training)
  • Demon Avenger: A
  • Characters with low HP (~<20,000): D
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Unique +5% 20%
Unique +6% 20%
Unique +7% 20%
Unique +8% 15%
Unique +9% 15%
Unique +10% 10%
Legendary +15% 20%
Legendary +16% 20%
Legendary +17% 20%
Legendary +18% 15%
Legendary +19% 15%
Legendary +20% 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Unique 1.7241% (1 in 58) 1.7391% (1 in 57.5)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

MP Percentage Increase[edit]

Increase MP by a percentage.

Rating Suggestion (bossing)
  • Xenon: D
  • Everyone else: F
Rating Suggestion (training)
  • Characters with low MP (~<3,000) and needs MP: E
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Unique +5% 20%
Unique +6% 20%
Unique +7% 20%
Unique +8% 15%
Unique +9% 15%
Unique +10% 10%
Legendary +15% 20%
Legendary +16% 20%
Legendary +17% 20%
Legendary +18% 15%
Legendary +19% 15%
Legendary +20% 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Unique 1.7241% (1 in 58) 1.7391% (1 in 57.5)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

Damage to Boss Monsters Increase[edit]

Increase damage towards boss monsters.

Rating Suggestion (bossing)
  • Everyone: A
Rating Suggestion (training)
  • Training at monsters classified as boss monsters: A
  • Training at maps where you can spawn Elite Monsters: D
  • Otherwise: F
Line's Rank Value Value's chance at same rank (honor)
Unique +5% 20%
Unique +6% 20%
Unique +7% 20%
Unique +8% 15%
Unique +9% 15%
Unique +10% 10%
Legendary +15% 20%
Legendary +16% 20%
Legendary +17% 20%
Legendary +18% 15%
Legendary +19% 15%
Legendary +20% 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Unique 0.862% (1 in 116) 2.1739% (1 in 46)
Legendary 2.2202% (1 in 45.04) 2.2202% (1 in 45.04)

DEF to Damage Conversion[edit]

Increase final damage based on a portion of DEF. Example: You have 5000 DEF and 25% conversion rate, so your final damage increases by 5000×0.25 = 1250 damage points. If you were hitting 1,000,000,000 damage per hit prior, with this ability you will hit 1,000,001,250 damage per hit. Damage over time effects not affected.

Rating Suggestion (bossing, training)
  • Everyone: E
Line's Rank Value Value's chance at same rank (honor)
Unique 13% 20%
Unique 15% 20%
Unique 18% 20%
Unique 20% 15%
Unique 23% 15%
Unique 25% 10%
Legendary 38% 20%
Legendary 40% 20%
Legendary 43% 20%
Legendary 45% 15%
Legendary 48% 15%
Legendary 50% 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Unique 1.7241% (1 in 58) 1.7391% (1 in 57.5)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

Cooldown Skip Chance[edit]

Increases the chance where cooldown is not applied when you use a skill with cooldown. Certain skills are not affected, like revive skills, passive cooldown skills, Hyper Skills, 5th Job Skills and any other skills that specifically states that.

Rating Suggestion (bossing, training)
  • Jobs with useful 1st~4th job attack skills/buffs with cooldown: C
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Unique +5% 20%
Unique +6% 20%
Unique +7% 20%
Unique +8% 15%
Unique +9% 15%
Unique +10% 10%
Legendary +15% 20%
Legendary +16% 20%
Legendary +17% 20%
Legendary +18% 15%
Legendary +19% 15%
Legendary +20% 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Unique 1.7241% (1 in 58) 1.7391% (1 in 57.5)
Legendary 1.7761% (1 in 56.3) 1.7761% (1 in 56.3)

Legendary[edit]

Attack Speed Increase[edit]

Increase attack speed. Does not break Attack Speed cap (though if you have broken it, this line can boost it even further)

Rating Suggestion (bossing, training)
  • Jobs that can hit Attack Delay 2: A
  • Jobs that can hit Attack Delay 3 or more: B
  • Jobs that can hit Attack Delay 0 or 1, Jobs with bossing attack skill unaffected by Attack Speed: F
Line's Rank Value Value's chance at same rank (honor)
Legendary +1 100%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Legendary 0.444% (1 in 225.2) 0.444% (1 in 225.2)

Weapon ATT Increase by Level[edit]

Increase Final Weapon ATT by your character level. Not affected by Weapon ATT % increases. Weapon ATT increased is rounded down.

Rating Suggestion (bossing, training)
  • Non-magicians: C
  • Magicians: F
Line's Rank Value Value's chance at same rank (honor)
Legendary +1 per 16 levels 20%
Legendary +1 per 14 levels 40%
Legendary +1 per 12 levels 30%
Legendary +1 per 10 levels 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Legendary 2.2202% (1 in 45.04) 2.2202% (1 in 45.04)

Magic ATT Increase by Level[edit]

Increases Final Magic ATT based on character level. Not affected by Magic ATT % increases. Magic ATT increased is rounded down.

Rating Suggestion (bossing, training)
  • Magicians: C
  • Non-magicians: F
Line's Rank Value Value's chance at same rank (honor)
Legendary +1 per 16 levels 20%
Legendary +1 per 14 levels 40%
Legendary +1 per 12 levels 30%
Legendary +1 per 10 levels 10%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Legendary 2.2202% (1 in 45.04) 2.2202% (1 in 45.04)

Passive Skill Level Increase[edit]

Increase passive skill level (skill that gives effect permanently). Does not apply to active skills with passive effects (but passive skills with active effects are affected) 4th Job Passive Skill Master Levels can be broken with this ability. 5th job skills, Hyper skills and Beginner skills are not affected.

Rating Suggestion (bossing, training)
  • Jobs that have useful 4th job passive skills: A~E depending on extent
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Legendary +1 100%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Legendary 0.7104% (1 in 140.75) 0.7104% (1 in 140.75)

Attack Skill Target Increase[edit]

Increases number of monster hit by your attack skills. Affects all skills except skills which hit only 1 monster. Max targets: 15. Skill damage which scales with the difference between the maximum and actual target count hit, remains the same. Applied before skill effects that reduces target hit count.

Rating Suggestion (bossing)
  • Jobs with low target (2~3) spammable attack skills: D
  • Everyone else: F
Rating Suggestion (training)
  • Jobs with somewhat low target (2~6) spammable attack skills: B
  • Everyone else: F
Line's Rank Value Value's chance at same rank (honor)
Legendary +1 100%
Chance to obtain the stat
Line's rank Chance (honor) Chance (miracle circulator)
Legendary 0.7104% (1 in 140.75) 0.7104% (1 in 140.75)