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(rm {{MapleStory/Big Bang|1}} - page updated)
(Fixed formatting error for perfect armor skill.)
 
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{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Mechanic}}}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Mechanic}}}}


==Resistance==
===Citizen===
===Citizen===
====Regular Skills====
{{MapleStory/Skill desc|Citizen|Crystal Throw|You attack a ranged enemy by throwing a Rue collected from a mine.|You attack a ranged enemy by throwing a Rue collected from a mine.|
{{MapleStory/Skill desc|Citizen|Crystal Throw|Throws a crystal with power to inflict set damage.|Throws a crystal to inflict set damage.|
*'''Level 1''': MP Cost: 3; Damage 10.
*'''Level 1''': MP Cost: 3; Damage 10.
*'''Level 2''': MP Cost: 5; Damage 25.
*'''Level 2''': MP Cost: 5; Damage 25.
*'''Level 3''': MP Cost: 7; Damage 40.
*'''Level 3''': MP Cost: 7; Damage 40.
|}}
}}


{{MapleStory/Skill desc|Citizen|Sneak|For a short period of time move fast while hiding yourself.|For a short period of time move fast while hiding yourself.|
{{MapleStory/Skill desc|Citizen|Infiltrate|Allows you to hide and move quickly for a short time.|Allows you to hide and move quickly for a short time. Cooldown: 1 min|
*'''Level 1''': MP Cost: 5; 10 seconds in dark sight with +5 speed.
*'''Level 1''': MP Cost: 5; 10 seconds in dark sight with +5 speed.
*'''Level 2''': MP Cost: 10; 20 seconds in dark sight with +10 speed.
*'''Level 2''': MP Cost: 10; 20 seconds in dark sight with +10 speed.
*'''Level 3''': MP Cost: 15; 30 seconds in dark sight with +15 speed.
*'''Level 3''': MP Cost: 15; 30 seconds in dark sight with +15 speed.
|}}
}}


{{MapleStory/Skill desc|Citizen|Efficiency|Increases the effect of potions.|Increases the effect of potions. It only applies for potions that recover HP or MP.|
{{MapleStory/Skill desc|Citizen|Potion Mastery|You learn how to use potions more efficiently in order to resolve supply shortage issues.|You learn how to use potions more efficiently in order to resolve supply shortage issues.|
*'''Level 1''': Recovery rate and Potion Efficiency 110%.
*'''Level 1''': Recovery rate and Potion Efficiency 105%.
*'''Level 2''': Recovery rate and Potion Efficiency 120%.
*'''Level 2''': Recovery rate and Potion Efficiency 110%.
*'''Level 3''': Recovery rate and Potion Efficiency 130%.
*'''Level 3''': Recovery rate and Potion Efficiency 115%.
|MS Skill Alchemist2.png}}
}}


{{MapleStory/Skill desc|Citizen|Blessing of the Fairy|Boosts skills of another character on your account.|Boosts skills of another character on your account.
{{MapleStory/skill
*'''Skill points increase at an interval of 10 levels'''.|
|name=Mechanic Dash
*'''Level 1:''' Weapon Attack +1, Magic Attack +1, Accuracy and Evasion +1.
|tooltip=Press left/right twice to travel a short distance at a high speed.
*'''Level 2:''' Weapon Attack +2, Magic Attack +2, Accuracy and Evasion +2.
}}
*'''Level 3:''' Weapon Attack +3, Magic Attack +3, Accuracy and Evasion +3.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 4:''' Weapon Attack +4, Magic Attack +4, Accuracy and Evasion +4.
! width=50px | Level
*'''Level 5:''' Weapon Attack +5, Magic Attack +5, Accuracy and Evasion +5.
! width=100px | MP Cost
*'''Level 6:''' Weapon Attack +6, Magic Attack +6, Accuracy and Evasion +6.
|-
*'''Level 7:''' Weapon Attack +7, Magic Attack +7, Accuracy and Evasion +7.
! 1
*'''Level 8:''' Weapon Attack +8, Magic Attack +8, Accuracy and Evasion +8.
| bgcolor=E6E6FA | 8
*'''Level 9:''' Weapon Attack +9, Magic Attack +9, Accuracy and Evasion +9.
|}{{MapleStory/skill|end}}
*'''Level 10:''' Weapon Attack +10, Magic Attack +10, Accuracy and Evasion +10.
*'''Level 11:''' Weapon Attack +11, Magic Attack +11, Accuracy and Evasion +11.
*'''Level 12:''' Weapon Attack +12, Magic Attack +12, Accuracy and Evasion +12.
*'''Level 13:''' Weapon Attack +13, Magic Attack +13, Accuracy and Evasion +13.
*'''Level 14:''' Weapon Attack +14, Magic Attack +14, Accuracy and Evasion +14.
*'''Level 15:''' Weapon Attack +15, Magic Attack +15, Accuracy and Evasion +15.
*'''Level 16:''' Weapon Attack +16, Magic Attack +16, Accuracy and Evasion +16.
*'''Level 17:''' Weapon Attack +17, Magic Attack +17, Accuracy and Evasion +17.
*'''Level 18:''' Weapon Attack +18, Magic Attack +18, Accuracy and Evasion +18.
*'''Level 19:''' Weapon Attack +19, Magic Attack +19, Accuracy and Evasion +19.
*'''Level 20:''' Weapon Attack +20, Magic Attack +20, Accuracy and Evasion +20.
|MS Skill Blessing of the Sprite.png}}


{{MapleStory/Skill desc|Citizen|Empress's Blessing|Your other characters in the same world receive a buff based on the level of a Cygnus Knight you have in that world.|Your other characters in the same world receive a buff based on the level of a Cygnus Knight you have in that world.
{{MapleStory/skill
*'''Skill points increase at an interval of 5 levels'''.|
|name=Hidden Peace
*'''Level 1:''' Weapon Attack +1, Magic Attack +1, Accuracy and Evasion +1.
|tooltip=Activate your Mech's nanoweave fiber to disguise it and enhance its abilities.
*'''Level 2:''' Weapon Attack +2, Magic Attack +2, Accuracy and Evasion +2.
}}
*'''Level 3:''' Weapon Attack +3, Magic Attack +3, Accuracy and Evasion +3.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 4:''' Weapon Attack +4, Magic Attack +4, Accuracy and Evasion +4.
! width=50px | Level
*'''Level 5:''' Weapon Attack +5, Magic Attack +5, Accuracy and Evasion +5.
! width=100px | Additional Damage
*'''Level 6:''' Weapon Attack +6, Magic Attack +6, Accuracy and Evasion +6.
! width=100px | Max HP
*'''Level 7:''' Weapon Attack +7, Magic Attack +7, Accuracy and Evasion +7.
! width=100px | Max MP
*'''Level 8:''' Weapon Attack +8, Magic Attack +8, Accuracy and Evasion +8.
|-
*'''Level 9:''' Weapon Attack +9, Magic Attack +9, Accuracy and Evasion +9.
! 1
*'''Level 10:''' Weapon Attack +10, Magic Attack +10, Accuracy and Evasion +10.
| bgcolor=E6E6FA | +10% || bgcolor=E6E6FA | +10% || bgcolor=E6E6FA | +10%
*'''Level 11:''' Weapon Attack +11, Magic Attack +11, Accuracy and Evasion +11.
|}{{MapleStory/skill|end}}
*'''Level 12:''' Weapon Attack +12, Magic Attack +12, Accuracy and Evasion +12.
*'''Level 13:''' Weapon Attack +13, Magic Attack +13, Accuracy and Evasion +13.
*'''Level 14:''' Weapon Attack +14, Magic Attack +14, Accuracy and Evasion +14.
*'''Level 15:''' Weapon Attack +15, Magic Attack +15, Accuracy and Evasion +15.
*'''Level 16:''' Weapon Attack +16, Magic Attack +16, Accuracy and Evasion +16.
*'''Level 17:''' Weapon Attack +17, Magic Attack +17, Accuracy and Evasion +17.
*'''Level 18:''' Weapon Attack +18, Magic Attack +18, Accuracy and Evasion +18.
*'''Level 19:''' Weapon Attack +19, Magic Attack +19, Accuracy and Evasion +19.
*'''Level 20:''' Weapon Attack +20, Magic Attack +20, Accuracy and Evasion +20.
*'''Level 21:''' Weapon Attack +21, Magic Attack +21, Accuracy and Evasion +21.
*'''Level 22:''' Weapon Attack +22, Magic Attack +22, Accuracy and Evasion +22.
*'''Level 23:''' Weapon Attack +23, Magic Attack +23, Accuracy and Evasion +23.
*'''Level 24:''' Weapon Attack +24, Magic Attack +24, Accuracy and Evasion +24.
|MS Skill Empress Blessing.png}}


====Job Skills====
===First Job===
{{MapleStory/Skill desc|Citizen|Mechanical Rush|Open up your exhaust pipes to push your mech forward a distance.|Open up your exhaust pipes to push your mech forward a distance.
{{MapleStory/Skill desc|Mechanic1|Mech - Prototype|Allows you to summon and mount the Prototype Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect. Hit the skill key to mount/unmount.||
*This skill is for the '''[[#Mechanic|Mechanic]]''' only.|
*'''Level 1''': MP Cost: 50, Max HP and Max MP: +50, Speed: +20, ATT: +11, DEF: +20
*'''Level 1''': MP Cost: 8; Boost a distance.
*'''Level 2''': MP Cost: 50, Max HP and Max MP: +100, Speed: +20, ATT: +12, DEF: +40
|}}
*'''Level 3''': MP Cost: 50, Max HP and Max MP: +150, Speed: +20, ATT: +13, DEF: +60
*'''Level 4''': MP Cost: 50, Max HP and Max MP: +200, Speed: +20, ATT: +14, DEF: +80
*'''Level 5''': MP Cost: 50, Max HP and Max MP: +250, Speed: +20, ATT: +15, DEF: +100
*'''Level 6''': MP Cost: 50, Max HP and Max MP: +300, Speed: +20, ATT: +16, DEF: +120
*'''Level 7''': MP Cost: 50, Max HP and Max MP: +350, Speed: +20, ATT: +17, DEF: +140
*'''Level 8''': MP Cost: 50, Max HP and Max MP: +400, Speed: +20, ATT: +18, DEF: +160
*'''Level 9''': MP Cost: 50, Max HP and Max MP: +450, Speed: +20, ATT: +19, DEF: +180
*'''Level 10''': MP Cost: 50, Max HP and Max MP: +500, Speed: +20, ATT: +20, DEF: +200
}}
 
{{MapleStory/skill
|name=Gatling Gun
|tooltip=Focuses your Gatling Gun on a single enemy.
|requirement=Requires Level 1 [[#Mech - Prototype|Mech - Prototype]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 86% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 1
|-
! 2
| 8 || {{yes2|87%}} || 4 || 1
|-
! 3
| 8 || {{yes2|88%}} || 4 || 1
|-
! 4
| 8 || {{yes2|89%}} || 4 || 1
|-
! 5
| {{yes2|10}} || {{yes2|90%}} || 4 || 1
|-
! 6
| 10 || {{yes2|91%}} || 4 || 1
|-
! 7
| 10 || {{yes2|92%}} || 4 || 1
|-
! 8
| 10 || {{yes2|93%}} || 4 || 1
|-
! 9
| 10 || {{yes2|94%}} || 4 || 1
|-
! 10
| {{yes2|12}} || {{yes2|95%}} || 4 || 1
|-
! 11
| 12 || {{yes2|96%}} || 4 || 1
|-
! 12
| 12 || {{yes2|97%}} || 4 || 1
|-
! 13
| 12 || {{yes2|98%}} || 4 || 1
|-
! 14
| 12 || {{yes2|99%}} || 4 || 1
|-
! <u>15</u>
| {{yes2|14}} || {{yes2|100%}} || 4 || 1
|}{{MapleStory/skill|end}}


====Quest Skills====
{{MapleStory/skill
{{MapleStory/Skill desc|Citizen|Legendary Spirit|Uses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character.|Uses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character.
|name=Flame Launcher
*'''Required Level''': 13.|
|tooltip=Launches flames that engulf multiple enemies. You can use this skill for up to 12 seconds.
*'''Level 1''': Allows one to use Legendary Spirit.
|requirement=Requires Level 10 [[#Gatling Gun|Gatling Gun]]
|}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Hits
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 5%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 4 levels'''
|-
! 1
| bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 71% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 8
|-
! 2
| 3 || {{yes2|76%}} || 1 || 8
|-
! 3
| 3 || {{yes2|81%}} || 1 || 8
|-
! 4
| 3 || {{yes2|86%}} || 1 || 8
|-
! 5
| {{yes2|4}} || {{yes2|91%}} || 1 || 8
|-
! 6
| 4 || {{yes2|96%}} || 1 || 8
|-
! 7
| 4 || {{yes2|101%}} || 1 || 8
|-
! 8
| 4 || {{yes2|106%}} || 1 || 8
|-
! 9
| 4 || {{yes2|111%}} || 1 || 8
|-
! 10
| {{yes2|5}} || {{yes2|116%}} || 1 || 8
|-
! 11
| 5 || {{yes2|121%}} || 1 || 8
|-
! 12
| 5 || {{yes2|126%}} || 1 || 8
|-
! 13
| 5 || {{yes2|131%}} || 1 || 8
|-
! 14
| 5 || {{yes2|136%}} || 1 || 8
|-
! 15
| {{yes2|6}} || {{yes2|141%}} || 1 || 8
|-
! 16
| 6 || {{yes2|146%}} || 1 || 8
|-
! 17
| 6 || {{yes2|151%}} || 1 || 8
|-
! 18
| 6 || {{yes2|156%}} || 1 || 8
|-
! 19
| 6 || {{yes2|161%}} || 1 || 8
|-
! <u>20</u>
| {{yes2|7}} || {{yes2|166%}} || 1 || 8
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Citizen|Echo of Hero|Increase weapon attack and magic attack on all players around.|Increase weapon attack and magic attack on all players around.
{{MapleStory/skill
*'''Required Level''': 200.
|name=ME-07 Drillhands
*'''Cooldown''': 2 hours.|
|tooltip=Uses drill arms to push and attack enemies.
*'''Level 1''': MP Cost: 30 Weapon attack +4%, Magic attack +4% for 40 Minutes.
|requirement=Requires Level 1 [[#Mech - Prototype|Mech - Prototype]]
|}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | <span class=explain title="Enemies hit will be pushed">Max Enemies Hit</span>
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 5%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 4 levels'''
|-
! 1
| bgcolor=E6E6FA | 27 || bgcolor=E6E6FA | 165% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 10
|-
! 2
| 27 || {{yes2|170%}} || 1 || 10
|-
! 3
| 27 || {{yes2|175%}} || 1 || 10
|-
! 4
| 27 || {{yes2|180%}} || 1 || {{yes2|11}}
|-
! 5
| {{yes2|29}} || {{yes2|185%}} || 1 || 11
|-
! 6
| 29 || {{yes2|190%}} || 1 || 11
|-
! 7
| 29 || {{yes2|195%}} || 1 || 11
|-
! 8
| 29 || {{yes2|200%}} || 1 || {{yes2|12}}
|-
! 9
| {{yes2|31}} || {{yes2|205%}} || 1 || 12
|-
! 10
| 31 || {{yes2|210%}} || 1 || 12
|-
! 11
| 31 || {{yes2|215%}} || 1 || 12
|-
! 12
| 31 || {{yes2|220%}} || 1 || {{yes2|13}}
|-
! 13
| {{yes2|33}} || {{yes2|225%}} || 1 || 13
|-
! 14
| 33 || {{yes2|230%}} || 1 || 13
|-
! 15
| 33 || {{yes2|235%}} || 1 || 13
|-
! 16
| 33 || {{yes2|240%}} || 1 || {{yes2|14}}
|-
! 17
| {{yes2|35}} || {{yes2|245%}} || 1 || 14
|-
! 18
| 35 || {{yes2|250%}} || 1 || 14
|-
! 19
| 35 || {{yes2|255%}} || 1 || 14
|-
! <u>20</u>
| 35 || {{yes2|260%}} || 1 || {{yes2|15}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Citizen|Flying|Borrows the mysterious powers of the Dragon race to let you fly through the sky. However, the damage you take if you fall is substantial.|Borrows the mysterious powers of the Dragon race to let you fly through the sky. However, the damage you take if you fall is substantial.
===Second Job===
*'''Required Level''': 100.|
{{MapleStory/Skill desc|Mechanic2|Mechanic Mastery|Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, and Accuracy.||
*'''Level 1''': MP Cost: 90; MP Cost: 3 every second so long as Flying is active.
*'''Level 1''': Weapon ATT: +2, Weapon Mastery: +14%, Critical Rate: +1%, Accuracy: +12
|}}
*'''Level 2''': Weapon ATT: +4, Weapon Mastery: +18%, Critical Rate: +2%, Accuracy: +24
*'''Level 3''': Weapon ATT: +6, Weapon Mastery: +22%, Critical Rate: +3%, Accuracy: +36
*'''Level 4''': Weapon ATT: +8, Weapon Mastery: +26%, Critical Rate: +4%, Accuracy: +48
*'''Level 5''': Weapon ATT: +10, Weapon Mastery: +30%, Critical Rate: +5%, Accuracy: +60
*'''Level 6''': Weapon ATT: +12, Weapon Mastery: +34%, Critical Rate: +6%, Accuracy: +72
*'''Level 7''': Weapon ATT: +14, Weapon Mastery: +38%, Critical Rate: +7%, Accuracy: +84
*'''Level 8''': Weapon ATT: +16, Weapon Mastery: +42%, Critical Rate: +8%, Accuracy: +96
*'''Level 9''': Weapon ATT: +18, Weapon Mastery: +46%, Critical Rate: +9%, Accuracy: +108
*'''Level 10''': Weapon ATT: +20, Weapon Mastery: +50%, Critical Rate: +10%, Accuracy: +120
|MS Skill Gun Mastery.png}}


{{MapleStory/Skill desc|Citizen|Pig's Weakness|Inflicts 150% damage on Pigs.|Inflicts 150% damage on Pigs.
{{MapleStory/skill
*'''Required Level''': 20.|
|name=Atomic Hammer
*'''Level 1''': 150% Damage on Pigs.
|tooltip=The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them.
|MS Skill Monster's Weakness.png}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Stun Chance
! width=100px | Stun Duration
! width=100px | <span class=explain title="with this skill only">Enemy Defense Ignored</span>
|-
|
| bgcolor=#90ff90 | '''''Add 5'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 5%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 10 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 35 || bgcolor=E6E6FA | 300% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 42% || bgcolor=E6E6FA | 2 sec || bgcolor=E6E6FA | 1%
|-
! 2
| 35 || {{yes2|305%}} || 2 || 8 || {{yes2|44%}} || 2 sec || {{yes2|2%}}
|-
! 3
| 35 || {{yes2|310%}} || 2 || 8 || {{yes2|46%}} || 2 sec || {{yes2|3%}}
|-
! 4
| {{yes2|40}} || {{yes2|315%}} || 2 || 8 || {{yes2|48%}} || 2 sec || {{yes2|4%}}
|-
! 5
| 40 || {{yes2|320%}} || 2 || 8 || {{yes2|50%}} || 2 sec || {{yes2|5%}}
|-
! 6
| 40 || {{yes2|325%}} || 2 || 8 || {{yes2|52%}} || 2 sec || {{yes2|6%}}
|-
! 7
| 40 || {{yes2|330%}} || 2 || 8 || {{yes2|54%}} || 2 sec || {{yes2|7%}}
|-
! 8
| {{yes2|45}} || {{yes2|335%}} || 2 || 8 || {{yes2|56%}} || 2 sec || {{yes2|8%}}
|-
! 9
| 45 || {{yes2|340%}} || 2 || 8 || {{yes2|58%}} || 2 sec || {{yes2|9%}}
|-
! 10
| 45 || {{yes2|345%}} || 2 || 8 || {{yes2|60%}} || {{yes2|3 sec}} || {{yes2|10%}}
|-
! 11
| 45 || {{yes2|350%}} || 2 || 8 || {{yes2|62%}} || 3 sec || {{yes2|11%}}
|-
! 12
| {{yes2|50}} || {{yes2|355%}} || 2 || 8 || {{yes2|64%}} || 3 sec || {{yes2|12%}}
|-
! 13
| 50 || {{yes2|360%}} || 2 || 8 || {{yes2|66%}} || 3 sec || {{yes2|13%}}
|-
! 14
| 50 || {{yes2|365%}} || 2 || 8 || {{yes2|68%}} || 3 sec || {{yes2|14%}}
|-
! 15
| 50 || {{yes2|370%}} || 2 || 8 || {{yes2|70%}} || 3 sec || {{yes2|15%}}
|-
! 16
| {{yes2|55}} || {{yes2|375%}} || 2 || 8 || {{yes2|72%}} || 3 sec || {{yes2|16%}}
|-
! 17
| 55 || {{yes2|380%}} || 2 || 8 || {{yes2|74%}} || 3 sec || {{yes2|17%}}
|-
! 18
| 55 || {{yes2|385%}} || 2 || 8 || {{yes2|76%}} || 3 sec || {{yes2|18%}}
|-
! 19
| 55 || {{yes2|390%}} || 2 || 8 || {{yes2|78%}} || 3 sec || {{yes2|19%}}
|-
! <u>20</u>
| {{yes2|60}} || {{yes2|395%}} || 2 || 8 || {{yes2|80%}} || {{yes2|4 sec}} || {{yes2|20%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Citizen|Stump's Weakness|Inflicts 150% damage on Stumps.|Inflicts 150% damage on Stumps.
{{MapleStory/Skill desc|Mechanic2|Rocket Booster|Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.|Note: Rocket Booster begins as an Active Supportive when flying upward, then upon landing it becomes an Active Attack as it deals damage to surrounding monsters.|
*'''Required Level''': 20.|
*'''Level 1''': MP Cost: 98 each (launch and land), Damage: 152%, Max Monsters Hit (upon landing): 6
*'''Level 1''': 150% Damage on Stumps.
*'''Level 2''': MP Cost: 86 each (launch and land), Damage: 164%, Max Monsters Hit (upon landing): 6
|MS Skill Monster's Weakness.png}}
*'''Level 3''': MP Cost: 74 each (launch and land), Damage: 176%, Max Monsters Hit (upon landing): 6
*'''Level 4''': MP Cost: 62 each (launch and land), Damage: 188%, Max Monsters Hit (upon landing): 6
*'''Level 5''': MP Cost: 50 each (launch and land), Damage: 200%, Max Monsters Hit (upon landing): 6
}}


{{MapleStory/Skill desc|Citizen|Slimes's Weakness|Inflicts 150% damage on Slimes.|Inflicts 150% damage on Slimes.
{{MapleStory/skill
*'''Required Level''': 20.|
|name=Open Portal - GX-9
*'''Level 1''': 150% Damage on Slimes.
|tooltip=Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart.
|MS Skill Monster's Weakness.png}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Portal Duration
|-
|
| bgcolor=#90ff90 | '''''Subtract 14'' <br /> per level'''
| bgcolor=#90ff90 | '''''Add 60 sec'' <br /> per level'''
|-
! 1
| bgcolor=E6E6FA | 106 || bgcolor=E6E6FA | 60 sec
|-
! 2
| {{yes2|92}} || {{yes2|120 sec}}
|-
! 3
| {{yes2|78}} || {{yes2|180 sec}}
|-
! 4
| {{yes2|64}} || {{yes2|240 sec}}
|-
! <u>5</u>
| {{yes2|50}} || {{yes2|300 sec}}
|}{{MapleStory/skill|end}}


====Potential Skills====
{{MapleStory/skill
{{MapleStory/Skill desc|Citizen|Haste|Increases your Speed and Jump for a set amount of time.|Increases your Speed and Jump for a set amount of time.|
|name=Mechanic Rage
*'''Level 1''': MP Cost: 50, Speed +20, Jump +10, Duration: 200 seconds.
|tooltip=Temporarily increases your Attack Speed.
|}}
|requirement=Requires Level 5 [[#Mechanic Mastery|Mechanic Mastery]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Subtract 2'' <br /> per level'''
| bgcolor=#90ff90 | '''''Add 20 sec'' <br /> per level'''
|-
! 1
| bgcolor=E6E6FA | 39 || bgcolor=E6E6FA | 20 sec
|-
! 2
| {{yes2|37}} || {{yes2|40 sec}}
|-
! 3
| {{yes2|35}} || {{yes2|60 sec}}
|-
! 4
| {{yes2|33}} || {{yes2|80 sec}}
|-
! 5
| {{yes2|31}} || {{yes2|100 sec}}
|-
! 6
| {{yes2|29}} || {{yes2|120 sec}}
|-
! 7
| {{yes2|27}} || {{yes2|140 sec}}
|-
! 8
| {{yes2|25}} || {{yes2|160 sec}}
|-
! 9
| {{yes2|23}} || {{yes2|180 sec}}
|-
! <u>10</u>
| {{yes2|21}} || {{yes2|200 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Citizen|Mystic Door|Generates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears.|Generates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears.
{{MapleStory/Skill desc|Mechanic2|Perfect Armor|Your Mech has been upgraded with two new abilities. They can be toggled on/off by using the skill key.|Requires Level 10 [[#Mech - Prototype|Mech - Prototype]]|
*'''Consumes Two Magic Rock'''.|
*'''Level 1''': Passive Effect: While mounting your mech, it has a 1% chance to guard against attacks. Active Effect: Reflects 120% damage back to enemies
*'''Level 1''': MP Cost: 120, Spawns Magic Door Portal. Duration: 120 seconds.
*'''Level 2''': Passive Effect: While mounting your mech, it has a 2% chance to guard against attacks. Active Effect: Reflects 140% damage back to enemies
|}}
*'''Level 3''': Passive Effect: While mounting your mech, it has a 3% chance to guard against attacks. Active Effect: Reflects 160% damage back to enemies
*'''Level 4''': Passive Effect: While mounting your mech, it has a 4% chance to guard against attacks. Active Effect: Reflects 180% damage back to enemies
*'''Level 5''': Passive Effect: While mounting your mech, it has a 5% chance to guard against attacks. Active Effect: Reflects 200% damage back to enemies
*'''Level 6''': Passive Effect: While mounting your mech, it has a 6% chance to guard against attacks. Active Effect: Reflects 220% damage back to enemies
*'''Level 7''': Passive Effect: While mounting your mech, it has a 7% chance to guard against attacks. Active Effect: Reflects 240% damage back to enemies
*'''Level 8''': Passive Effect: While mounting your mech, it has a 8% chance to guard against attacks. Active Effect: Reflects 260% damage back to enemies
*'''Level 9''': Passive Effect: While mounting your mech, it has a 9% chance to guard against attacks. Active Effect: Reflects 280% damage back to enemies
*'''Level 10''': Passive Effect: While mounting your mech, it has a 10% chance to guard against attacks. Active Effect: Reflects 300% damage back to enemies
*'''Level 11''': Passive Effect: While mounting your mech, it has a 11% chance to guard against attacks. Active Effect: Reflects 320% damage back to enemies
*'''Level 12''': Passive Effect: While mounting your mech, it has a 12% chance to guard against attacks. Active Effect: Reflects 340% damage back to enemies
*'''Level 13''': Passive Effect: While mounting your mech, it has a 13% chance to guard against attacks. Active Effect: Reflects 360% damage back to enemies
*'''Level 14''': Passive Effect: While mounting your mech, it has a 14% chance to guard against attacks. Active Effect: Reflects 380% damage back to enemies
*'''Level 15''': Passive Effect: While mounting your mech, it has a 15% chance to guard against attacks. Active Effect: Reflects 400% damage back to enemies
*'''Level 16''': Passive Effect: While mounting your mech, it has a 16% chance to guard against attacks. Active Effect: Reflects 420% damage back to enemies
*'''Level 17''': Passive Effect: While mounting your mech, it has a 17% chance to guard against attacks. Active Effect: Reflects 440% damage back to enemies
*'''Level 18''': Passive Effect: While mounting your mech, it has a 18% chance to guard against attacks. Active Effect: Reflects 460% damage back to enemies
*'''Level 19''': Passive Effect: While mounting your mech, it has a 19% chance to guard against attacks. Active Effect: Reflects 480% damage back to enemies
*'''Level 20''': Passive Effect: While mounting your mech, it has a 20% chance to guard against attacks. Active Effect:  Reflects 500% damage back to enemies
}}


{{MapleStory/Skill desc|Citizen|Sharp Eyes|Finds an enemy's weak spot and grants the ability to deal fatal damage on that enemy.|Finds an enemy's weak spot and grants the ability to deal fatal damage on that enemy.|
{{MapleStory/Skill desc|Mechanic2|Heavy Weapon Mastery|Greatly enhances the Gatling Gun and Flame Launcher skills.||
*'''Level 1''': MP Cost: 80; +10% Critical Rate, +15% Minimum Critical Damage. Duration: 240 seconds.
*'''Level 1''': Gatling Gun: MP Cost: 16, Damage: 71%, Critical Hit Rate: +1%. Flame Launcher: MP Cost: 9, Damage: 81%, Damage Over Time: 52% damage every 5 sec, skill range increased
|}}
*'''Level 2''': Gatling Gun: MP Cost: 16, Damage: 72%, Critical Hit Rate: +2%. Flame Launcher: MP Cost: 9, Damage: 82%, Damage Over Time: 54% damage every 5 sec, skill range increased
*'''Level 3''': Gatling Gun: MP Cost: 16, Damage: 73%, Critical Hit Rate: +3%. Flame Launcher: MP Cost: 9, Damage: 83%, Damage Over Time: 56% damage every 5 sec, skill range increased
*'''Level 4''': Gatling Gun: MP Cost: 16, Damage: 74%, Critical Hit Rate: +4%. Flame Launcher: MP Cost: 9, Damage: 84%, Damage Over Time: 58% damage every 5 sec, skill range increased
*'''Level 5''': Gatling Gun: MP Cost: 16, Damage: 75%, Critical Hit Rate: +5%. Flame Launcher: MP Cost: 11, Damage: 85%, Damage Over Time: 60% damage every 5 sec, skill range increased
*'''Level 6''': Gatling Gun: MP Cost: 18, Damage: 76%, Critical Hit Rate: +6%. Flame Launcher: MP Cost: 11, Damage: 86%, Damage Over Time: 62% damage every 5 sec, skill range increased
*'''Level 7''': Gatling Gun: MP Cost: 18, Damage: 77%, Critical Hit Rate: +7%. Flame Launcher: MP Cost: 11, Damage: 87%, Damage Over Time: 64% damage every 5 sec, skill range increased
*'''Level 8''': Gatling Gun: MP Cost: 18, Damage: 78%, Critical Hit Rate: +8%. Flame Launcher: MP Cost: 11, Damage: 88%, Damage Over Time: 66% damage every 5 sec, skill range increased
*'''Level 9''': Gatling Gun: MP Cost: 18, Damage: 79%, Critical Hit Rate: +9%. Flame Launcher: MP Cost: 13, Damage: 89%, Damage Over Time: 68% damage every 5 sec, skill range increased
*'''Level 10''': Gatling Gun: MP Cost: 18, Damage: 80%, Critical Hit Rate: +10%. Flame Launcher : MP Cost: 13, Damage: 90%, Damage Over Time: 70% damage every 5 sec, skill range increased
*'''Level 11''': Gatling Gun: MP Cost: 20, Damage: 81%, Critical Hit Rate: +11%. Flame Launcher : MP Cost: 13, Damage: 91%, Damage Over Time: 72% damage every 5 sec, skill range increased
*'''Level 12''': Gatling Gun: MP Cost: 20, Damage: 82%, Critical Hit Rate: +12%. Flame Launcher : MP Cost: 13, Damage: 92%, Damage Over Time: 74% damage every 5 sec, skill range increased
*'''Level 13''': Gatling Gun: MP Cost: 20, Damage: 83%, Critical Hit Rate: +13%. Flame Launcher : MP Cost: 15, Damage: 93%, Damage Over Time: 76% damage every 5 sec, skill range increased
*'''Level 14''': Gatling Gun: MP Cost: 20, Damage: 84%, Critical Hit Rate: +14%. Flame Launcher : MP Cost: 15, Damage: 94%, Damage Over Time: 78% damage every 5 sec, skill range increased
*'''Level 15''': Gatling Gun: MP Cost: 20, Damage: 85%, Critical Hit Rate: +15%. Flame Launcher : MP Cost: 15, Damage: 95%, Damage Over Time: 80% damage every 5 sec, skill range increased
*'''Level 16''': Gatling Gun: MP Cost: 22, Damage: 86%, Critical Hit Rate: +16%. Flame Launcher : MP Cost: 15, Damage: 96%, Damage Over Time: 82% damage every 5 sec, skill range increased
*'''Level 17''': Gatling Gun: MP Cost: 22, Damage: 87%, Critical Hit Rate: +17%. Flame Launcher : MP Cost: 17, Damage: 97%, Damage Over Time: 84% damage every 5 sec, skill range increased
*'''Level 18''': Gatling Gun: MP Cost: 22, Damage: 88%, Critical Hit Rate: +18%. Flame Launcher : MP Cost: 17, Damage: 98%, Damage Over Time: 86% damage every 5 sec, skill range increased
*'''Level 19''': Gatling Gun: MP Cost: 22, Damage: 89%, Critical Hit Rate: +19%. Flame Launcher : MP Cost: 17, Damage: 99%, Damage Over Time: 88% damage every 5 sec, skill range increased
*'''Level 20''': Gatling Gun: MP Cost: 22, Damage: 90%, Critical Hit Rate: +20%. Flame Launcher : MP Cost: 17, Damage: 100%, Damage Over Time: 90% damage every 5 sec, skill range increased
}}


{{MapleStory/Skill desc|Citizen|Hyper Body|Increases Max HP and Max MP.|Increases Max HP and Max MP.|
{{MapleStory/skill
*'''Level 1''': MP Cost: 80; Max HP and Max MP +40%. Duration: 240 seconds.
|name=Physical Training
|MS_Skill_Hyper_Body2.png}}
|tooltip=Improves STR and DEX permanently through physical training.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | STR and DEX
|-
|
| bgcolor=#90ff90 | '''''Add 6'' <br/> per level'''
|-
! 1
| bgcolor=E6E6FA | +6
|-
! 2
| {{yes2|+12}}
|-
! 3
| {{yes2|+18}}
|-
! 4
| {{yes2|+24}}
|-
! <u>5</u>
| {{yes2|+30}}
|}{{MapleStory/skill|end}}


===First Job===
===Third Job===
{{MapleStory/Skill desc|Mechanic1|Mech: Prototype|Allows you to summon and mount the <Prototype> Mech, which greatly increases your Max HP, Max MP, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Power Stance effect.|Allows you to summon and mount the <Prototype> Mech, which greatly increases your Max HP, Max MP, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Power Stance effect.
{{MapleStory/Skill desc|Mechanic3|Satellite|Summons Satellites, tiny remote-controlled drones, to strike monsters you attack. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again.||
;Skill Details
*'''Level 1''': MP Cost: 114, Max Satellites: 1, Damage: 198%
*'''Maximum Level''': Level 10
*'''Level 2''': MP Cost: 108, Max Satellites: 1, Damage: 206%
*'''Required Skills''': None
*'''Level 3''': MP Cost: 102, Max Satellites: 1, Damage: 214%
*'''Skill Delay''': 960ms
*'''Level 4''': MP Cost: 96, Max Satellites: 1, Damage: 222%
*'''Skill Type''': Toggle Supportive
*'''Level 5''': MP Cost: 90, Max Satellites: 2, Damage: 230%
*'''Weapons Effected''': 49(Gun)
*'''Level 6''': MP Cost: 84, Max Satellites: 2, Damage: 238%
*'''Cooldown''': None
*'''Level 7''': MP Cost: 78, Max Satellites: 2, Damage: 246%
*'''Range''': None
*'''Level 8''': MP Cost: 72, Max Satellites: 2, Damage: 254%
*'''PvP Skill''': Yes
*'''Level 9''': MP Cost: 66, Max Satellites: 3, Damage: 262%
*'''Invisible''': No|
*'''Level 10''': MP Cost: 60, Max Satellites: 3, Damage: 270%
*'''Level 1''': MP Cost: 50; +50 MaxHP and MaxMP, +11 Weapon Attack, +40 Defense.
}}
*'''Level 2''': MP Cost: 50; +100 MaxHP and MaxMP, +12 Weapon Attack, +80 Defense.
 
*'''Level 3''': MP Cost: 50; +150 MaxHP and MaxMP, +13 Weapon Attack, +120 Defense.
{{MapleStory/Skill desc|Mechanic3|Rock 'n Shock|Installs up to 3 <Tesla Coils> to continuously attack and possibly stun enemies. They self-destruct when they run out of power.||
*'''Level 4''': MP Cost: 50; +200 MaxHP and MaxMP, +14 Weapon Attack, +160 Defense.
*'''Level 1''': MP Cost: 100, Tesla Coil Duration: 42 sec, Damage: 110%, Max Monsters Hit: 10, Self-Destruct Damage: 260%, Cooldown: 180 sec
*'''Level 5''': MP Cost: 50; +250 MaxHP and MaxMP, +15 Weapon Attack, +200 Defense.
*'''Level 2''': MP Cost: 95, Tesla Coil Duration: 44 sec, Damage: 120%, Max Monsters Hit: 10, Self-Destruct Damage: 270%, Cooldown: 180 sec
*'''Level 6''': MP Cost: 50; +300 MaxHP and MaxMP, +16 Weapon Attack, +240 Defense.
*'''Level 3''': MP Cost: 95, Tesla Coil Duration: 46 sec, Damage: 130%, Max Monsters Hit: 10, Self-Destruct Damage: 280%, Cooldown: 180 sec
*'''Level 7''': MP Cost: 50; +350 MaxHP and MaxMP, +17 Weapon Attack, +280 Defense.
*'''Level 4''': MP Cost: 90, Tesla Coil Duration: 48 sec, Damage: 140%, Max Monsters Hit: 10, Self-Destruct Damage: 290%, Cooldown: 180 sec
*'''Level 8''': MP Cost: 50; +400 MaxHP and MaxMP, +18 Weapon Attack, +320 Defense.
*'''Level 5''': MP Cost: 90, Tesla Coil Duration: 50 sec, Damage: 150%, Max Monsters Hit: 10, Self-Destruct Damage: 300%, Cooldown: 180 sec
*'''Level 9''': MP Cost: 50; +450 MaxHP and MaxMP, +19 Weapon Attack, +360 Defense.
*'''Level 6''': MP Cost: 85, Tesla Coil Duration: 52 sec, Damage: 160%, Max Monsters Hit: 10, Self-Destruct Damage: 310%, Cooldown: 180 sec
*'''Level 10''': MP Cost: 50; +500 MaxHP and MaxMP, +20 Weapon Attack, +400 Defense.
*'''Level 7''': MP Cost: 85, Tesla Coil Duration: 54 sec, Damage: 170%, Max Monsters Hit: 10, Self-Destruct Damage: 320%, Cooldown: 180 sec
|MS Skill Metal Armor Prototype.png}}
*'''Level 8''': MP Cost: 80, Tesla Coil Duration: 56 sec, Damage: 180%, Max Monsters Hit: 10, Self-Destruct Damage: 330%, Cooldown: 180 sec
*'''Level 9''': MP Cost: 80, Tesla Coil Duration: 58 sec, Damage: 190%, Max Monsters Hit: 10, Self-Destruct Damage: 340%, Cooldown: 180 sec
*'''Level 10''': MP Cost: 75, Tesla Coil Duration: 60 sec, Damage: 200%, Max Monsters Hit: 10, Self-Destruct Damage: 350%, Cooldown: 180 sec
}}
 
{{MapleStory/Skill desc|Mechanic3|Mech - Siege Mode|Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.|To attack: Press Regular Attack Key|
*'''Level 1''': MP Cost: 40, Damage: 101%
*'''Level 2''': MP Cost: 40, Damage: 102%
*'''Level 3''': MP Cost: 40, Damage: 103%
*'''Level 4''': MP Cost: 40, Damage: 104%
*'''Level 5''': MP Cost: 40, Damage: 105%
*'''Level 6''': MP Cost: 40, Damage: 106%
*'''Level 7''': MP Cost: 40, Damage: 107%
*'''Level 8''': MP Cost: 40, Damage: 108%
*'''Level 9''': MP Cost: 40, Damage: 109%
*'''Level 10''': MP Cost: 40, Damage: 110%
*'''Level 11''': MP Cost: 60, Damage: 111%
*'''Level 12''': MP Cost: 60, Damage: 112%
*'''Level 13''': MP Cost: 60, Damage: 113%
*'''Level 14''': MP Cost: 60, Damage: 114%
*'''Level 15''': MP Cost: 60, Damage: 115%
*'''Level 16''': MP Cost: 60, Damage: 116%
*'''Level 17''': MP Cost: 60, Damage: 117%
*'''Level 18''': MP Cost: 60, Damage: 118%
*'''Level 19''': MP Cost: 60, Damage: 119%
*'''Level 20''': MP Cost: 60, Damage: 120%
}}
 
{{MapleStory/Skill desc|Mechanic3|Acceleration Bot EX-7|You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power.||
*'''Level 1''': MP Cost: 100, Buff Duration: 26 sec, Enemy Speed: +30, Enemy Defense: -6%, Self-Destruct Damage: 260%
*'''Level 2''': MP Cost: 90, Buff Duration: 32 sec, Enemy Speed: +30, Enemy Defense: -7%, Self-Destruct Damage: 270%
*'''Level 3''': MP Cost: 90, Buff Duration: 38 sec, Enemy Speed: +30, Enemy Defense: -8%, Self-Destruct Damage: 280%
*'''Level 4''': MP Cost: 80, Buff Duration: 44 sec, Enemy Speed: +30, Enemy Defense: -9%, Self-Destruct Damage: 290%
*'''Level 5''': MP Cost: 80, Buff Duration: 50 sec, Enemy Speed: +30, Enemy Defense: -10%, Self-Destruct Damage: 300%
*'''Level 6''': MP Cost: 70, Buff Duration: 56 sec, Enemy Speed: +30, Enemy Defense: -11%, Self-Destruct Damage: 310%
*'''Level 7''': MP Cost: 70, Buff Duration: 62 sec, Enemy Speed: +30, Enemy Defense: -12%, Self-Destruct Damage: 320%
*'''Level 8''': MP Cost: 60, Buff Duration: 68 sec, Enemy Speed: +30, Enemy Defense: -13%, Self-Destruct Damage: 330%
*'''Level 9''': MP Cost: 60, Buff Duration: 74 sec, Enemy Speed: +30, Enemy Defense: -14%, Self-Destruct Damage: 340%
*'''Level 10''': MP Cost: 50, Buff Duration: 80 sec, Enemy Speed: +30, Enemy Defense: -15%, Self-Destruct Damage: 350%
}}
 
{{MapleStory/Skill desc|Mechanic3|Healing Robot H-LX|Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power.||
*'''Level 1''': MP Cost: 144, Summon Duration: 12 sec, Party HP Healed: 14%, Self-Destruct Damage: 310%, Cooldown: 53 sec
*'''Level 2''': MP Cost: 138, Summon Duration: 14 sec, Party HP Healed: 18%, Self-Destruct Damage: 320%, Cooldown: 51 sec
*'''Level 3''': MP Cost: 132, Summon Duration: 16 sec, Party HP Healed: 22%, Self-Destruct Damage: 330%, Cooldown: 49 sec
*'''Level 4''': MP Cost: 126, Summon Duration: 18 sec, Party HP Healed: 26%, Self-Destruct Damage: 340%, Cooldown: 47 sec
*'''Level 5''': MP Cost: 120, Summon Duration: 20 sec, Party HP Healed: 30%, Self-Destruct Damage: 350%, Cooldown: 45 sec
*'''Level 6''': MP Cost: 114, Summon Duration: 22 sec, Party HP Healed: 34%, Self-Destruct Damage: 360%, Cooldown: 43 sec
*'''Level 7''': MP Cost: 108, Summon Duration: 24 sec, Party HP Healed: 38%, Self-Destruct Damage: 370%, Cooldown: 41 sec
*'''Level 8''': MP Cost: 102, Summon Duration: 26 sec, Party HP Healed: 42%, Self-Destruct Damage: 380%, Cooldown: 39 sec
*'''Level 9''': MP Cost: 96, Summon Duration: 28 sec, Party HP Healed: 46%, Self-Destruct Damage: 390%, Cooldown: 37 sec
*'''Level 10''': MP Cost: 90, Summon Duration: 30 sec, Party HP Healed: 50%, Self-Destruct Damage: 400%, Cooldown: 35 sec
}}
 
{{MapleStory/skill
|name=Roll of the Dice
|tooltip=Test your luck! Roll a dice to get a random buff.
|requirement=Roll One: Nothing, Roll Two: 30% Physical Defense, Roll Three: 20% HP and MP Increase, Roll Four: 15% Critical Rate, Roll Five: 20% Damage Increase, Roll Six: 30% Experience Boost
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
! width=100px | Cooldown
|-
|
| bgcolor=#90ff90 | '''''Add 5'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 6'' <br> per level'''
| bgcolor=#90ff90 | '''''Subtract 30'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 40 || bgcolor=E6E6FA | 66 sec || bgcolor=E6E6FA | 500 sec
|-
! 2
| 40 || {{yes2|72 sec}} || {{yes2|470 sec}}
|-
! 3
| 40 || {{yes2|78 sec}} || 470 sec
|-
! 4
| 40 || {{yes2|84 sec}} || {{yes2|440 sec}}
|-
! 5
| {{yes2|45}} || {{yes2|90 sec}} || 440 sec
|-
! 6
| 45 || {{yes2|96 sec}} || {{yes2|410 sec}}
|-
! 7
| 45 || {{yes2|102 sec}} || 410 sec
|-
! 8
| 45 || {{yes2|108 sec}} || {{yes2|380 sec}}
|-
! 9
| 45 || {{yes2|114 sec}} || 380 sec
|-
! 10
| {{yes2|50}} || {{yes2|120 sec}} || {{yes2|350 sec}}
|-
! 11
| 50 || {{yes2|126 sec}} || 350 sec
|-
! 12
| 50 || {{yes2|132 sec}} || {{yes2|320 sec}}
|-
! 13
| 50 || {{yes2|138 sec}} || 320 sec
|-
! 14
| 50 || {{yes2|144 sec}} || {{yes2|290 sec}}
|-
! 15
| {{yes2|55}} || {{yes2|150 sec}} || 290 sec
|-
! 16
| 55 || {{yes2|156 sec}} || {{yes2|260 sec}}
|-
! 17
| 55 || {{yes2|162 sec}} || 260 sec
|-
! 18
| 55 || {{yes2|168 sec}} || {{yes2|230 sec}}
|-
! 19
| 55 || {{yes2|172 sec}} || 230 sec
|-
! <u>20</u>
| {{yes2|60}} || {{yes2|180 sec}} || {{yes2|200 sec}}
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Metal Fist Mastery
|tooltip=Increases damage of the ME-07 Drillhands and Atomic Hammer.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | ME-07 Drillhands and Atomic Hammer's Damage
|-
|
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | +14%
|-
! 2
| {{yes2|+18%}}
|-
! 3
| {{yes2|+22%}}
|-
! 4
| {{yes2|+26%}}
|-
! 5
| {{yes2|+30%}}
|-
! 6
| {{yes2|+34%}}
|-
! 7
| {{yes2|+38%}}
|-
! 8
| {{yes2|+42%}}
|-
! 9
| {{yes2|+46%}}
|-
! <u>10</u>
| {{yes2|+50%}}
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Punch Launcher
|tooltip=Launches a punch that hits multiple enemies, possibly Stunning them.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Max Enemies Hit
! width=100px | Number of Attacks
! width=100px | Stun Chance
! width=100px | Stun Duration
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 6%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 10 levels'''
|-
! 1
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 236% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 100% || bgcolor=E6E6FA | 2 sec
|-
! 2
| 30 || {{yes2|242%}} || 4 || 6 || 100% || 2 sec
|-
! 3
| 30 || {{yes2|248%}} || 4 || 6 || 100% || 2 sec
|-
! 4
| {{yes2|33}} || {{yes2|254%}} || 4 || 6 || 100% || 2 sec
|-
! 5
| 33 || {{yes2|260%}} || 4 || 6 || 100% || 2 sec
|-
! 6
| 33 || {{yes2|266%}} || 4 || 6 || 100% || 2 sec
|-
! 7
| 33 || {{yes2|272%}} || 4 || 6 || 100% || 2 sec
|-
! 8
| {{yes2|36}} || {{yes2|278%}} || 4 || 6 || 100% || 2 sec
|-
! 9
| 36 || {{yes2|284%}} || 4 || 6 || 100% || 2 sec
|-
! 10
| 36 || {{yes2|290%}} || 4 || 6 || 100% || {{yes2|3 sec}}
|-
! 11
| 36 || {{yes2|296%}} || 4 || 6 || 100% || 3 sec
|-
! 12
| {{yes2|39}} || {{yes2|302%}} || 4 || 6 || 100% || 3 sec
|-
! 13
| 39 || {{yes2|308%}} || 4 || 6 || 100% || 3 sec
|-
! 14
| 39 || {{yes2|314%}} || 4 || 6 || 100% || 3 sec
|-
! 15
| 39 || {{yes2|320%}} || 4 || 6 || 100% || 3 sec
|-
! 16
| {{yes2|42}} || {{yes2|326%}} || 4 || 6 || 100% || 3 sec
|-
! 17
| 42 || {{yes2|332%}} || 4 || 6 || 100% || 3 sec
|-
! 18
| 42 || {{yes2|338%}} || 4 || 6 || 100% || 3 sec
|-
! 19
| 42 || {{yes2|344%}} || 4 || 6 || 100% || 3 sec
|-
! <u>20</u>
| {{yes2|45}} || {{yes2|350%}} || 4 || 6 || 100% || {{yes2|4 sec}}
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Overclock
|tooltip=Significantly overclocks your Mech's servo-timing to provide a massive temporary boost to Attack power.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Additional Damage
! width=100px | Duration
! width=100px | Cooldown
! width=100px | <span class=explain title="Passive effect">Enemy Defense Ignored</span>
|-
|
| bgcolor=#90ff90 | '''''Subtract 1'' <br /> per level'''
| bgcolor=#90ff90 | '''''Add 2%'' <br /> per level'''
| bgcolor=#90ff90 | '''''Add 10 sec'' <br /> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 2%'' <br /> per level'''
|-
! 1
| bgcolor=E6E6FA | 40 || bgcolor=E6E6FA | +2% || bgcolor=E6E6FA | 10 sec || bgcolor=E6E6FA | 150 sec || bgcolor=E6E6FA | +2%
|-
! 2
| {{yes2|39}} || {{yes2|+4%}} || {{yes2|20 sec}} || 150 sec || {{yes2|+4%}}
|-
! 3
| {{yes2|38}} || {{yes2|+6%}} || {{yes2|30 sec}} || 150 sec || {{yes2|+6%}}
|-
! 4
| {{yes2|37}} || {{yes2|+8%}} || {{yes2|40 sec}} || 150 sec || {{yes2|+8%}}
|-
! 5
| {{yes2|36}} || {{yes2|+10%}} || {{yes2|50 sec}} || 150 sec || {{yes2|+10%}}
|-
! 6
| {{yes2|35}} || {{yes2|+12%}} || {{yes2|60 sec}} || 150 sec || {{yes2|+12%}}
|-
! 7
| {{yes2|34}} || {{yes2|+14%}} || {{yes2|70 sec}} || 150 sec || {{yes2|+14%}}
|-
! 8
| {{yes2|33}} || {{yes2|+16%}} || {{yes2|80 sec}} || 150 sec || {{yes2|+16%}}
|-
! 9
| {{yes2|32}} || {{yes2|+18%}} || {{yes2|90 sec}} || 150 sec || {{yes2|+18%}}
|-
! 10
| {{yes2|31}} || {{yes2|+20%}} || {{yes2|100 sec}} || 150 sec || {{yes2|+20%}}
|-
! 11
| {{yes2|30}} || {{yes2|+22%}} || {{yes2|110 sec}} || 150 sec || {{yes2|+22%}}
|-
! 12
| {{yes2|29}} || {{yes2|+24%}} || {{yes2|120 sec}} || 150 sec || {{yes2|+24%}}
|-
! 13
| {{yes2|28}} || {{yes2|+26%}} || {{yes2|130 sec}} || 150 sec || {{yes2|+26%}}
|-
! 14
| {{yes2|27}} || {{yes2|+28%}} || {{yes2|140 sec}} || 150 sec || {{yes2|+28%}}
|-
! <u>15</u>
| {{yes2|26}} || {{yes2|+30%}} || {{yes2|150 sec}} || 150 sec || {{yes2|+30%}}
|}{{MapleStory/skill|end}}
 
===Fourth Job===
Those in ''Italic'' can be obtained through Combat Orders.
{{MapleStory/skill
|name=Maple Warrior
|tooltip=Increases the base stats of all party members.
|bump=1
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Base Stats
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Add 10'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 30 seconds per level'''
|-
! 1
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 30 sec
|-
! 2
| 10 || +1% || {{yes2|60 sec}}
|-
! 3
| 10 || {{yes2|+2%}} || {{yes2|90 sec}}
|-
! 4
| 10 || +2% || {{yes2|120 sec}}
|-
! 5
| {{yes2|20}} || {{yes2|+3%}} || {{yes2|150 sec}}
|-
! 6
| 20 || +3% || {{yes2|180 sec}}
|-
! 7
| 20 || {{yes2|+4%}} || {{yes2|210 sec}}
|-
! 8
| 20 || +4% || {{yes2|240 sec}}
|-
! 9
| 20 || {{yes2|+5%}} || {{yes2|270 sec}}
|-
! 10
| {{yes2|30}} || +5% || {{yes2|300 sec}}
|-
! 11
| 30 || {{yes2|+6%}} || {{yes2|330 sec}}
|-
! 12
| 30 || +6% || {{yes2|360 sec}}
|-
! 13
| 30 || {{yes2|+7%}} || {{yes2|390 sec}}
|-
! 14
| 30 || +7% || {{yes2|420 sec}}
|-
! 15
| {{yes2|40}} || {{yes2|+8%}} || {{yes2|450 sec}}
|-
! 16
| 40 || +8% || {{yes2|480 sec}}
|-
! 17
| 40 || {{yes2|+9%}} || {{yes2|510 sec}}
|-
! 18
| 40 || +9% || {{yes2|540 sec}}
|-
! 19
| 40 || {{yes2|+10%}} || {{yes2|570 sec}}
|-
! 20
| {{yes2|50}} || +10% || {{yes2|600 sec}}
|-
! 21
| 50 || {{yes2|+11%}} || {{yes2|630 sec}}
|-
! 22
| 50 || +11% || {{yes2|660 sec}}
|-
! 23
| 50 || {{yes2|+12%}} || {{yes2|690 sec}}
|-
! 24
| 50 || +12% || {{yes2|720 sec}}
|-
! 25
| {{yes2|60}} || {{yes2|+13%}} || {{yes2|750 sec}}
|-
! 26
| 60 || +13% || {{yes2|780 sec}}
|-
! 27
| 60 || {{yes2|+14%}} || {{yes2|810 sec}}
|-
! 28
| 60 || +14% || {{yes2|840 sec}}
|-
! 29
| 60 || {{yes2|+15%}} || {{yes2|870 sec}}
|-
! <u>30</u>
| {{yes2|70}} || +15% || {{yes2|900 sec}}
|-
! <i>31</i>
| 70 || {{yes2|+16%}} || {{yes2|930 sec}}
|-
! <i>32</i>
| 70 || +16% || {{yes2|960 sec}}
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hero's Will
|tooltip=By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Cooldown
|-
|
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Subtract 60 seconds per level'''
|-
! 1
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 600 sec
|-
! 2
| 30 || {{yes2|540 sec}}
|-
! 3
| 30 || {{yes2|480 sec}}
|-
! 4
| 30 || {{yes2|420 sec}}
|-
! <u>5</u>
| 30 || {{yes2|360 sec}}
|-
! <i>6</i>
| 30 || {{yes2|300 sec}}
|-
! <i>7</i>
| 30 || {{yes2|240 sec}}
|}{{MapleStory/skill|end}}
 
{{MapleStory/Skill desc|Mechanic4|Extreme Mech|Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.|Requires Level 10 [[#Mech - Prototype|Mech - Prototype]]|
*'''Level 1''': ATT: +26, Defense: +420, Max HP and Max MP: +620, Weapon Mastery: +56%
*'''Level 2''': ATT: +26, Defense: +440, Max HP and Max MP: +640, Weapon Mastery: +56%
*'''Level 3''': ATT: +27, Defense: +460, Max HP and Max MP: +660, Weapon Mastery: +57%
*'''Level 4''': ATT: +27, Defense: +480, Max HP and Max MP: +680, Weapon Mastery: +57%
*'''Level 5''': ATT: +28, Defense: +500, Max HP and Max MP: +700, Weapon Mastery: +58%
*'''Level 6''': ATT: +28, Defense: +520, Max HP and Max MP: +720, Weapon Mastery: +58%
*'''Level 7''': ATT: +29, Defense: +540, Max HP and Max MP: +740, Weapon Mastery: +59%
*'''Level 8''': ATT: +29, Defense: +560, Max HP and Max MP: +760, Weapon Mastery: +59%
*'''Level 9''': ATT: +30, Defense: +580, Max HP and Max MP: +780, Weapon Mastery: +60%
*'''Level 10''': ATT: +30, Defense: +600, Max HP and Max MP: +800, Weapon Mastery: +60%
*'''Level 11''': ATT: +31, Defense: +620, Max HP and Max MP: +820, Weapon Mastery: +61%
*'''Level 12''': ATT: +31, Defense: +640, Max HP and Max MP: +840, Weapon Mastery: +61%
*'''Level 13''': ATT: +32, Defense: +660, Max HP and Max MP: +860, Weapon Mastery: +62%
*'''Level 14''': ATT: +32, Defense: +680, Max HP and Max MP: +880, Weapon Mastery: +62%
*'''Level 15''': ATT: +33, Defense: +700, Max HP and Max MP: +900, Weapon Mastery: +63%
*'''Level 16''': ATT: +33, Defense: +720, Max HP and Max MP: +920, Weapon Mastery: +63%
*'''Level 17''': ATT: +34, Defense: +740, Max HP and Max MP: +940, Weapon Mastery: +64%
*'''Level 18''': ATT: +34, Defense: +760, Max HP and Max MP: +960, Weapon Mastery: +64%
*'''Level 19''': ATT: +35, Defense: +780, Max HP and Max MP: +980, Weapon Mastery: +65%
*'''Level 20''': ATT: +35, Defense: +800, Max HP and Max MP: +1000, Weapon Mastery: +65%
*'''Level 21''': ATT: +36, Defense: +820, Max HP and Max MP: +1020, Weapon Mastery: +66%
*'''Level 22''': ATT: +36, Defense: +840, Max HP and Max MP: +1040, Weapon Mastery: +66%
*'''Level 23''': ATT: +37, Defense: +860, Max HP and Max MP: +1060, Weapon Mastery: +67%
*'''Level 24''': ATT: +37, Defense: +880, Max HP and Max MP: +1080, Weapon Mastery: +67%
*'''Level 25''': ATT: +38, Defense: +900, Max HP and Max MP: +1100, Weapon Mastery: +68%
*'''Level 26''': ATT: +38, Defense: +920, Max HP and Max MP: +1120, Weapon Mastery: +68%
*'''Level 27''': ATT: +39, Defense: +940, Max HP and Max MP: +1140, Weapon Mastery: +69%
*'''Level 28''': ATT: +39, Defense: +960, Max HP and Max MP: +1160, Weapon Mastery: +69%
*'''Level 29''': ATT: +40, Defense: +980, Max HP and Max MP: +1180, Weapon Mastery: +70%
*'''Level 30: ATT: +40, Defense: +1000, Max HP and Max MP: +1200, Weapon Mastery: +70%'''
*''Level 31'': ATT: +41, Defense: +1020, Max HP and Max MP: +1220, Weapon Mastery: +71%
*''Level 32'': ATT: +41, Defense: +1040, Max HP and Max MP: +1240, Weapon Mastery: +71%
}}
 
{{MapleStory/Skill desc|Mechanic4|Robot Mastery|Increases the ATT, self-destruct damage, and summon duration of all summoned robots.||
*'''Level 1''': Damage (attack, self-destruct): +14%, Summon Duration: +14%
*'''Level 2''': Damage (attack, self-destruct): +18%, Summon Duration: +18%
*'''Level 3''': Damage (attack, self-destruct): +22%, Summon Duration: +22%
*'''Level 4''': Damage (attack, self-destruct): +26%, Summon Duration: +26%
*'''Level 5''': Damage (attack, self-destruct): +30%, Summon Duration: +30%
*'''Level 6''': Damage (attack, self-destruct): +34%, Summon Duration: +34%
*'''Level 7''': Damage (attack, self-destruct): +38%, Summon Duration: +38%
*'''Level 8''': Damage (attack, self-destruct): +42%, Summon Duration: +42%
*'''Level 9''': Damage (attack, self-destruct): +46%, Summon Duration: +46%
*'''Level 10''': Damage (attack, self-destruct): +50%, Summon Duration: +50%
*'''Level 11''': Damage (attack, self-destruct): +54%, Summon Duration: +54%
*'''Level 12''': Damage (attack, self-destruct): +58%, Summon Duration: +58%
*'''Level 13''': Damage (attack, self-destruct): +62%, Summon Duration: +62%
*'''Level 14''': Damage (attack, self-destruct): +66%, Summon Duration: +66%
*'''Level 15''': Damage (attack, self-destruct): +70%, Summon Duration: +70%
*'''Level 16''': Damage (attack, self-destruct): +74%, Summon Duration: +74%
*'''Level 17''': Damage (attack, self-destruct): +78%, Summon Duration: +78%
}}
 
{{MapleStory/Skill desc|Mechanic4|Giant Robot SG-88|Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key.||
*'''Level 1''': MP Cost: 400, Damage: 860%, Max Monsters Hit: 15, Cooldown: 40 sec
*'''Level 2''': MP Cost: 400, Damage: 880%, Max Monsters Hit: 15, Cooldown: 40 sec
*'''Level 3''': MP Cost: 400, Damage: 900%, Max Monsters Hit: 15, Cooldown: 38 sec
*'''Level 4''': MP Cost: 400, Damage: 920%, Max Monsters Hit: 15, Cooldown: 38 sec
*'''Level 5''': MP Cost: 400, Damage: 940%, Max Monsters Hit: 15, Cooldown: 38 sec
*'''Level 6''': MP Cost: 400, Damage: 960%, Max Monsters Hit: 15, Cooldown: 36 sec
*'''Level 7''': MP Cost: 400, Damage: 980%, Max Monsters Hit: 15, Cooldown: 36 sec
*'''Level 8''': MP Cost: 400, Damage: 1000%, Max Monsters Hit: 15, Cooldown: 36 sec
*'''Level 9''': MP Cost: 400, Damage: 1020%, Max Monsters Hit: 15, Cooldown: 34 sec
*'''Level 10''': MP Cost: 400, Damage: 1040%, Max Monsters Hit: 15, Cooldown: 34 sec
*'''Level 11''': MP Cost: 400, Damage: 1060%, Max Monsters Hit: 15, Cooldown: 34 sec
*'''Level 12''': MP Cost: 400, Damage: 1080%, Max Monsters Hit: 15, Cooldown: 32 sec
*'''Level 13''': MP Cost: 400, Damage: 1100%, Max Monsters Hit: 15, Cooldown: 32 sec
*'''Level 14''': MP Cost: 400, Damage: 1120%, Max Monsters Hit: 15, Cooldown: 32 sec
*'''Level 15''': MP Cost: 400, Damage: 1140%, Max Monsters Hit: 15, Cooldown: 30 sec
*'''Level 16''': MP Cost: 400, Damage: 1160%, Max Monsters Hit: 15, Cooldown: 30 sec
*'''Level 17''': MP Cost: 400, Damage: 1180%, Max Monsters Hit: 15, Cooldown: 30 sec
*'''Level 18''': MP Cost: 400, Damage: 1200%, Max Monsters Hit: 15, Cooldown: 28 sec
*'''Level 19''': MP Cost: 400, Damage: 1220%, Max Monsters Hit: 15, Cooldown: 28 sec
*'''Level 20''': MP Cost: 400, Damage: 1240%, Max Monsters Hit: 15, Cooldown: 28 sec
*'''Level 21''': MP Cost: 400, Damage: 1260%, Max Monsters Hit: 15, Cooldown: 26 sec
*'''Level 22''': MP Cost: 400, Damage: 1280%, Max Monsters Hit: 15, Cooldown: 26 sec
*'''Level 23''': MP Cost: 400, Damage: 1300%, Max Monsters Hit: 15, Cooldown: 26 sec
*'''Level 24''': MP Cost: 400, Damage: 1320%, Max Monsters Hit: 15, Cooldown: 24 sec
*'''Level 25''': MP Cost: 400, Damage: 1340%, Max Monsters Hit: 15, Cooldown: 24 sec
*'''Level 26''': MP Cost: 400, Damage: 1360%, Max Monsters Hit: 15, Cooldown: 24 sec
*'''Level 27''': MP Cost: 400, Damage: 1380%, Max Monsters Hit: 15, Cooldown: 22 sec
*'''Level 28''': MP Cost: 400, Damage: 1400%, Max Monsters Hit: 15, Cooldown: 22 sec
*'''Level 29''': MP Cost: 400, Damage: 1420%, Max Monsters Hit: 15, Cooldown: 22 sec
*'''Level 30: MP Cost: 400, Damage: 1440%, Max Monsters Hit: 15, Cooldown: 20 sec'''
*''Level 31: MP Cost: 400, Damage: 1460%, Max Monsters Hit: 15, Cooldown: 20 sec
*''Level 32: MP Cost: 400, Damage: 1480%, Max Monsters Hit: 15, Cooldown: 20 sec
}}
 
{{MapleStory/Skill desc|Mechanic4|Mech - Missile Tank|Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. Get on/off your mount by pressing the skill key.|Requires Level 10 [[#Mech - Siege Mode|Mech - Siege Mode. Damage Bonus (Siege mode): +30% at all levels]]|
*'''Level 1''': Tank Mode MP Cost: 118 plus 75 MP every 5 sec, Damage: 91%. Basic Attack Critical Rate: +6%, MP Cost: 15
*'''Level 2''': Tank Mode MP Cost: 116 plus 75 MP every 5 sec, Damage: 92%. Basic Attack Critical Rate: +6%, MP Cost: 15
*'''Level 3''': Tank Mode MP Cost: 114 plus 70 MP every 5 sec, Damage: 93%. Basic Attack Critical Rate: +7%, MP Cost: 15
*'''Level 4''': Tank Mode MP Cost: 112 plus 70 MP every 5 sec, Damage: 94%. Basic Attack Critical Rate: +7%, MP Cost: 15
*'''Level 5''': Tank Mode MP Cost: 110 plus 70 MP every 5 sec, Damage: 95%. Basic Attack Critical Rate: +8%, MP Cost: 15
*'''Level 6''': Tank Mode MP Cost: 108 plus 65 MP every 5 sec, Damage: 96%. Basic Attack Critical Rate: +8%, MP Cost: 15
*'''Level 7''': Tank Mode MP Cost: 106 plus 65 MP every 5 sec, Damage: 97%. Basic Attack Critical Rate: +9%, MP Cost: 15
*'''Level 8''': Tank Mode MP Cost: 104 plus 65 MP every 5 sec, Damage: 98%. Basic Attack Critical Rate: +9%, MP Cost: 15
*'''Level 9''': Tank Mode MP Cost: 102 plus 60 MP every 5 sec, Damage: 99%. Basic Attack Critical Rate: +10%, MP Cost: 15
*'''Level 10''': Tank Mode MP Cost: 100 plus 60 MP every 5 sec, Damage: 100%. Basic Attack Critical Rate: +10%, MP Cost: 20
*'''Level 11''': Tank Mode MP Cost: 98 plus 60 MP every 5 sec, Damage: 101%. Basic Attack Critical Rate: +11%, MP Cost: 20
*'''Level 12''': Tank Mode MP Cost: 96 plus 55 MP every 5 sec, Damage: 102%. Basic Attack Critical Rate: +11%, MP Cost: 20
*'''Level 13''': Tank Mode MP Cost: 94 plus 55 MP every 5 sec, Damage: 103%. Basic Attack Critical Rate: +12%, MP Cost: 20
*'''Level 14''': Tank Mode MP Cost: 92 plus 55 MP every 5 sec, Damage: 104%. Basic Attack Critical Rate: +12%, MP Cost: 20
*'''Level 15''': Tank Mode MP Cost: 90 plus 50 MP every 5 sec, Damage: 105%. Basic Attack Critical Rate: +13%, MP Cost: 20
*'''Level 16''': Tank Mode MP Cost: 88 plus 50 MP every 5 sec, Damage: 106%. Basic Attack Critical Rate: +13%, MP Cost: 20
*'''Level 17''': Tank Mode MP Cost: 86 plus 50 MP every 5 sec, Damage: 107%. Basic Attack Critical Rate: +14%, MP Cost: 20
*'''Level 18''': Tank Mode MP Cost: 84 plus 45 MP every 5 sec, Damage: 108%. Basic Attack Critical Rate: +14%, MP Cost: 20
*'''Level 19''': Tank Mode MP Cost: 82 plus 45 MP every 5 sec, Damage: 109%. Basic Attack Critical Rate: +15%, MP Cost: 20
*'''Level 20''': Tank Mode MP Cost: 80 plus 45 MP every 5 sec, Damage: 110%. Basic Attack Critical Rate: +15%, MP Cost: 25
*'''Level 21''': Tank Mode MP Cost: 78 plus 40 MP every 5 sec, Damage: 111%. Basic Attack Critical Rate: +16%, MP Cost: 25
*'''Level 22''': Tank Mode MP Cost: 76 plus 40 MP every 5 sec, Damage: 112%. Basic Attack Critical Rate: +16%, MP Cost: 25
*'''Level 23''': Tank Mode MP Cost: 74 plus 40 MP every 5 sec, Damage: 113%. Basic Attack Critical Rate: +17%, MP Cost: 25
*'''Level 24''': Tank Mode MP Cost: 72 plus 35 MP every 5 sec, Damage: 114%. Basic Attack Critical Rate: +17%, MP Cost: 25
*'''Level 25''': Tank Mode MP Cost: 70 plus 35 MP every 5 sec, Damage: 115%. Basic Attack Critical Rate: +18%, MP Cost: 25
*'''Level 26''': Tank Mode MP Cost: 68 plus 35 MP every 5 sec, Damage: 116%. Basic Attack Critical Rate: +18%, MP Cost: 25
*'''Level 27''': Tank Mode MP Cost: 66 plus 30 MP every 5 sec, Damage: 117%. Basic Attack Critical Rate: +19%, MP Cost: 25
*'''Level 28''': Tank Mode MP Cost: 64 plus 30 MP every 5 sec, Damage: 118%. Basic Attack Critical Rate: +19%, MP Cost: 25
*'''Level 29''': Tank Mode MP Cost: 62 plus 30 MP every 5 sec, Damage: 119%. Basic Attack Critical Rate: +20%, MP Cost: 25
*'''Level 30: Tank Mode MP Cost: 60 plus 25 MP every 5 sec, Damage: 120%. Basic Attack Critical Rate: +20%, MP Cost: 30'''
*''Level 31'': Tank Mode MP Cost: 58 plus 25 MP every 5 sec, Damage: 121%. Basic Attack Critical Rate: +21%, MP Cost: 30
*''Level 32'': Tank Mode MP Cost: 56 plus 25 MP every 5 sec, Damage: 122%. Basic Attack Critical Rate: +21%, MP Cost: 30
}}


{{MapleStory/Skill desc|Mechanic1|Gatling Shot|Focuses your Gatling Gun on a single enemy.|CFocuses your Gatling Gun on a single enemy.
{{MapleStory/skill
;Skill Details
|name=Laser Blast
*'''Maximum Level''': Level 15
|tooltip=Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.
*'''Required Skills''': Level 1 [[#Mech: Prototype|Mech: Prototype]]
|requirement=Requires Level 1 [[#Mech - Missile Tank|Mech - Missile Tank]]
*'''Skill Delay''': 810ms
}}
*'''Skill Type''': Active Attack
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Weapons Effected''': 49(Gun)
! width=50px | Level
*'''Cooldown''': None
! width=100px | MP Cost
*'''Range''': Defined
! width=100px | Damage
*'''PvP Skill''': Yes
! width=100px | Number of Attacks
*'''Invisible''': No|
! width=100px | Max Enemies Hit
*'''Level 1''': MP Cost: 8; 56% Damage 4 times.
|-
*'''Level 2''': MP Cost: 8; 57% Damage 4 times.
|
*'''Level 3''': MP Cost: 8; 58% Damage 4 times.
| bgcolor=#90ff90 | '''''Add 3'' <br> per 5 levels'''
*'''Level 4''': MP Cost: 8; 59% Damage 4 times.
| bgcolor=#90ff90 | '''''Add 6%'' <br> per level'''
*'''Level 5''': MP Cost: 10; 60% Damage 4 times.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 6''': MP Cost: 10; 61% Damage 4 times.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 7''': MP Cost: 10; 62% Damage 4 times.
|-
*'''Level 8''': MP Cost: 10; 63% Damage 4 times.
! 1
*'''Level 9''': MP Cost: 10; 64% Damage 4 times.
| bgcolor=E6E6FA | 63 || bgcolor=E6E6FA | 326% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 8
*'''Level 10''': MP Cost: 12; 65% Damage 4 times.
|-
*'''Level 11''': MP Cost: 12; 66% Damage 4 times.
! 2
*'''Level 12''': MP Cost: 12; 67% Damage 4 times.
| 63 || {{yes2|332%}} || 4 || 8
*'''Level 13''': MP Cost: 12; 68% Damage 4 times.
|-
*'''Level 14''': MP Cost: 12; 69% Damage 4 times.
! 3
*'''Level 15''': MP Cost: 14; 70% Damage 4 times.
| 63 || {{yes2|338%}} || 4 || 8
|}}
|-
! 4
| 63 || {{yes2|344%}} || 4 || 8
|-
! 5
| 63 || {{yes2|350%}} || 4 || 8
|-
! 6
| {{yes2|66}} || {{yes2|356%}} || 4 || 8
|-
! 7
| 66 || {{yes2|362%}} || 4 || 8
|-
! 8
| 66 || {{yes2|368%}} || 4 || 8
|-
! 9
| 66 || {{yes2|374%}} || 4 || 8
|-
! 10
| 66 || {{yes2|380%}} || 4 || 8
|-
! 11
| {{yes2|69}} || {{yes2|386%}} || 4 || 8
|-
! 12
| 69 || {{yes2|392%}} || 4 || 8
|-
! 13
| 69 || {{yes2|398%}} || 4 || 8
|-
! 14
| 60 || {{yes2|404%}} || 4 || 8
|-
! 15
| 69 || {{yes2|410%}} || 4 || 8
|-
! 16
| {{yes2|72}} || {{yes2|416%}} || 4 || 8
|-
! 17
| 72 || {{yes2|422%}} || 4 || 8
|-
! 18
| 72 || {{yes2|428%}} || 4 || 8
|-
! 19
| 72 || {{yes2|434%}} || 4 || 8
|-
! 20
| 72 || {{yes2|440%}} || 4 || 8
|-
! 21
| {{yes2|75}} || {{yes2|446%}} || 4 || 8
|-
! 22
| 75 || {{yes2|452%}} || 4 || 8
|-
! 23
| 75 || {{yes2|458%}} || 4 || 8
|-
! 24
| 75 || {{yes2|464%}} || 4 || 8
|-
! 25
| 75 || {{yes2|470%}} || 4 || 8
|-
! 26
| {{yes2|78}} || {{yes2|476%}} || 4 || 8
|-
! 27
| 78 || {{yes2|482%}} || 4 || 8
|-
! 28
| 78 || {{yes2|488%}} || 4 || 8
|-
! 29
| 78 || {{yes2|494%}} || 4 || 8
|-
! <u>30</u>
| 78 || {{yes2|500%}} || 4 || 8
|-
! <i>31</i>
| {{yes2|81}} || {{yes2|506%}} || 4 || 8
|-
! <i>32</i>
| 81 || {{yes2|512%}} || 4 || 8
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic1|Flame Launcher|Launches flames to simultaneously attack multiple enemies. You can use this skill for 8 seconds, max.|HLaunches flames to simultaneously attack multiple enemies. You can use this skill for 8 seconds, max.
{{MapleStory/Skill desc|Mechanic4|Satellite Safety|Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. Toggle this skill On/Off by pressing the skill key.|Requires Level 10 [[#Satellite|Satellite]]|
;Skill Details
*'''Level 1''': Satellite Attack Damage: +12%. Procs when you take damage more than 49% of your Max HP, Absorbs 42% of the damage received, Cooldown: 20 sec
*'''Maximum Level''': Level 20
*'''Level 2''': Satellite Attack Damage: +14%. Procs when you take damage more than 48% of your Max HP, Absorbs 44% of the damage received, Cooldown: 19 sec
*'''Required Skills''': Level 10 [[#Gatling Gun|Gatling Gun]]
*'''Level 3''': Satellite Attack Damage: +16%. Procs when you take damage more than 47% of your Max HP, Absorbs 46% of the damage received, Cooldown: 19 sec
*'''Skill Delay''': 270ms
*'''Level 4''': Satellite Attack Damage: +18%. Procs when you take damage more than 46% of your Max HP, Absorbs 48% of the damage received, Cooldown: 18 sec
*'''Skill Type''': Keydown Attack
*'''Level 5''': Satellite Attack Damage: +20%. Procs when you take damage more than 45% of your Max HP, Absorbs 50% of the damage received, Cooldown: 18 sec
*'''Weapons Effected''': 49(Gun)
*'''Level 6''': Satellite Attack Damage: +22%. Procs when you take damage more than 44% of your Max HP, Absorbs 52% of the damage received, Cooldown: 17 sec
*'''Cooldown''': None
*'''Level 7''': Satellite Attack Damage: +24%. Procs when you take damage more than 43% of your Max HP, Absorbs 54% of the damage received, Cooldown: 17 sec
*'''Range''': 340%
*'''Level 8''': Satellite Attack Damage: +26%. Procs when you take damage more than 42% of your Max HP, Absorbs 56% of the damage received, Cooldown: 16 sec
*'''PvP Skill''': Yes
*'''Level 9''': Satellite Attack Damage: +28%. Procs when you take damage more than 41% of your Max HP, Absorbs 58% of the damage received, Cooldown: 16 sec
*'''Invisible''': No|
*'''Level 10''': Satellite Attack Damage: +30%. Procs when you take damage more than 40% of your Max HP, Absorbs 60% of the damage received, Cooldown: 15 sec
*'''Level 1''': MP Cost: 3 per hit; 51% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
*'''Level 11''': Satellite Attack Damage: +32%. Procs when you take damage more than 39% of your Max HP, Absorbs 62% of the damage received, Cooldown: 15 sec
*'''Level 2''': MP Cost: 3 per hit; 52% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
*'''Level 12''': Satellite Attack Damage: +34%. Procs when you take damage more than 38% of your Max HP, Absorbs 64% of the damage received, Cooldown: 14 sec
*'''Level 3''': MP Cost: 3 per hit; 53% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
*'''Level 13''': Satellite Attack Damage: +36%. Procs when you take damage more than 37% of your Max HP, Absorbs 66% of the damage received, Cooldown: 14 sec
*'''Level 4''': MP Cost: 3 per hit; 54% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
*'''Level 14''': Satellite Attack Damage: +38%. Procs when you take damage more than 36% of your Max HP, Absorbs 68% of the damage received, Cooldown: 13 sec
*'''Level 5''': MP Cost: 4 per hit; 55% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
*'''Level 15''': Satellite Attack Damage: +40%. Procs when you take damage more than 35% of your Max HP, Absorbs 70% of the damage received, Cooldown: 13 sec
*'''Level 6''': MP Cost: 4 per hit; 56% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
*'''Level 16''': Satellite Attack Damage: +42%. Procs when you take damage more than 34% of your Max HP, Absorbs 72% of the damage received, Cooldown: 12 sec
*'''Level 7''': MP Cost: 4 per hit; 57% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
*'''Level 17''': Satellite Attack Damage: +44%. Procs when you take damage more than 33% of your Max HP, Absorbs 74% of the damage received, Cooldown: 12 sec
*'''Level 8''': MP Cost: 4 per hit; 58% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
*'''Level 18''': Satellite Attack Damage: +46%. Procs when you take damage more than 32% of your Max HP, Absorbs 76% of the damage received, Cooldown: 11 sec
*'''Level 9''': MP Cost: 4 per hit; 59% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
*'''Level 19''': Satellite Attack Damage: +48%. Procs when you take damage more than 31% of your Max HP, Absorbs 78% of the damage received, Cooldown: 11 sec
*'''Level 10''': MP Cost: 5 per hit; 60% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
*'''Level 20: Satellite Attack Damage: +50%. Procs when you take damage more than 30% of your Max HP, Absorbs 80% of the damage received, Cooldown: 10 sec'''
*'''Level 11''': MP Cost: 5 per hit; 61% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
*''Level 21'': Satellite Attack Damage: +52%. Procs when you take damage more than 29% of your Max HP, Absorbs 82% of the damage received, Cooldown: 10 sec
*'''Level 12''': MP Cost: 5 per hit; 62% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
*''Level 22'': Satellite Attack Damage: +54%. Procs when you take damage more than 28% of your Max HP, Absorbs 84% of the damage received, Cooldown: 9 sec
*'''Level 13''': MP Cost: 5 per hit; 63% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
}}
*'''Level 14''': MP Cost: 5 per hit; 64% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
*'''Level 15''': MP Cost: 6 per hit; 65% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
*'''Level 16''': MP Cost: 6 per hit; 66% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
*'''Level 17''': MP Cost: 6 per hit; 67% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
*'''Level 18''': MP Cost: 6 per hit; 68% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
*'''Level 19''': MP Cost: 6 per hit; 69% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
*'''Level 20''': MP Cost: 7 per hit; 70% Damage on 6 monsters. Flame Launcher sustained for 8 seconds.
|MS Skill Flame Shooter.png}}


{{MapleStory/Skill desc|Mechanic1|ME-07 Drillhands|Uses drill arms to push and attack enemies.|Uses drill arms to push and attack enemies.
{{MapleStory/Skill desc|Mechanic4|Bots 'n Tots|Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time.||
;Skill Details
*'''Level 1''': MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 355%, Summon Interval: every 3 sec, Self-Destruct Damage: 710%, Cooldown: 90 sec
*'''Maximum Level''': Level 20
*'''Level 2''': MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 360%, Summon Interval: every 3 sec, Self-Destruct Damage: 720%, Cooldown: 90 sec
*'''Required Skills''': Level 1 [[#Mech: Prototype|Mech: Prototype]]
*'''Level 3''': MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 365%, Summon Interval: every 3 sec, Self-Destruct Damage: 730%, Cooldown: 87 sec
*'''Skill Delay''': 900ms
*'''Level 4''': MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 370%, Summon Interval: every 3 sec, Self-Destruct Damage: 740%, Cooldown: 87 sec
*'''Skill Type''': Active Attack (Rush)
*'''Level 5''': MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 375%, Summon Interval: every 3 sec, Self-Destruct Damage: 750%, Cooldown: 87 sec
*'''Weapons Effected''': 49(Gun)
*'''Level 6''': MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 380%, Summon Interval: every 3 sec, Self-Destruct Damage: 760%, Cooldown: 84 sec
*'''Cooldown''': None
*'''Level 7''': MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 385%, Summon Interval: every 3 sec, Self-Destruct Damage: 770%, Cooldown: 84 sec
*'''Range''': 320%
*'''Level 8''': MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 390%, Summon Interval: every 3 sec, Self-Destruct Damage: 780%, Cooldown: 84 sec
*'''PvP Skill''': Yes
*'''Level 9''': MP Cost: 80, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 395%, Summon Interval: every 3 sec, Self-Destruct Damage: 790%, Cooldown: 81 sec
*'''Invisible''': No|
*'''Level 10''': MP Cost: 80, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 400%, Summon Interval: every 3 sec, Self-Destruct Damage: 800%, Cooldown: 81 sec
*'''Level 1''': MP Cost: 27; 112% Damage on up to 10 enemies.
*'''Level 11''': MP Cost: 85, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 405%, Summon Interval: every 3 sec, Self-Destruct Damage: 810%, Cooldown: 81 sec
*'''Level 2''': MP Cost: 27; 114% Damage on up to 10 enemies.
*'''Level 12''': MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 410%, Summon Interval: every 3 sec, Self-Destruct Damage: 820%, Cooldown: 78 sec
*'''Level 3''': MP Cost: 27; 116% Damage on up to 10 enemies.
*'''Level 13''': MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 415%, Summon Interval: every 3 sec, Self-Destruct Damage: 830%, Cooldown: 78 sec
*'''Level 4''': MP Cost: 27; 118% Damage on up to 11 enemies.
*'''Level 14''': MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 420%, Summon Interval: every 3 sec, Self-Destruct Damage: 840%, Cooldown: 78 sec
*'''Level 5''': MP Cost: 29; 120% Damage on up to 11 enemies.
*'''Level 15''': MP Cost: 85, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 425%, Summon Interval: every 3 sec, Self-Destruct Damage: 850%, Cooldown: 75 sec
*'''Level 6''': MP Cost: 29; 122% Damage on up to 11 enemies.
*'''Level 16''': MP Cost: 90, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 430%, Summon Interval: every 3 sec, Self-Destruct Damage: 860%, Cooldown: 75 sec
*'''Level 7''': MP Cost: 29; 124% Damage on up to 11 enemies.
*'''Level 17''': MP Cost: 90, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 435%, Summon Interval: every 3 sec, Self-Destruct Damage: 870%, Cooldown: 75 sec
*'''Level 8''': MP Cost: 29; 126% Damage on up to 12 enemies.
*'''Level 18''': MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 440%, Summon Interval: every 3 sec, Self-Destruct Damage: 880%, Cooldown: 72 sec
*'''Level 9''': MP Cost: 31; 128% Damage on up to 12 enemies.
*'''Level 19''': MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 445%, Summon Interval: every 3 sec, Self-Destruct Damage: 890%, Cooldown: 72 sec
*'''Level 10''': MP Cost: 31; 130% Damage on up to 12 enemies.
*'''Level 20''': MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 450%, Summon Interval: every 3 sec, Self-Destruct Damage: 900%, Cooldown: 72 sec
*'''Level 11''': MP Cost: 31; 132% Damage on up to 12 enemies.
*'''Level 21''': MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 455%, Summon Interval: every 3 sec, Self-Destruct Damage: 910%, Cooldown: 69 sec
*'''Level 12''': MP Cost: 31; 134% Damage on up to 13 enemies.
*'''Level 22''': MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 460%, Summon Interval: every 3 sec, Self-Destruct Damage: 920%, Cooldown: 69 sec
*'''Level 13''': MP Cost: 33; 136% Damage on up to 13 enemies.
*'''Level 23''': MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 465%, Summon Interval: every 3 sec, Self-Destruct Damage: 930%, Cooldown: 69 sec
*'''Level 14''': MP Cost: 33; 138% Damage on up to 13 enemies.
*'''Level 24''': MP Cost: 95, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 470%, Summon Interval: every 3 sec, Self-Destruct Damage: 940%, Cooldown: 66 sec
*'''Level 15''': MP Cost: 33; 140% Damage on up to 13 enemies.
*'''Level 25''': MP Cost: 95, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 475%, Summon Interval: every 3 sec, Self-Destruct Damage: 950%, Cooldown: 66 sec
*'''Level 16''': MP Cost: 33; 142% Damage on up to 14 enemies.
*'''Level 26''': MP Cost: 100, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 480%, Summon Interval: every 3 sec, Self-Destruct Damage: 960%, Cooldown: 66 sec
*'''Level 17''': MP Cost: 35; 144% Damage on up to 14 enemies.
*'''Level 27''': MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 485%, Summon Interval: every 3 sec, Self-Destruct Damage: 970%, Cooldown: 63 sec
*'''Level 18''': MP Cost: 35; 146% Damage on up to 14 enemies.
*'''Level 28''': MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 490%, Summon Interval: every 3 sec, Self-Destruct Damage: 980%, Cooldown: 63 sec
*'''Level 19''': MP Cost: 35; 148% Damage on up to 14 enemies.
*'''Level 29''': MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 495%, Summon Interval: every 3 sec, Self-Destruct Damage: 990%, Cooldown: 63 sec
*'''Level 20''': MP Cost: 35; 150% Damage on up to 15 enemies.
*'''Level 30: MP Cost: 100, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 500%, Summon Interval: every 3 sec, Self-Destruct Damage: 1000%, Cooldown: 60 sec'''
|MS Skill Drill Rush.png}}
*''Level 31'': MP Cost: 105, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 505%, Summon Interval: every 3 sec, Self-Destruct Damage: 1010%, Cooldown: 60 sec
*''Level 32'': MP Cost: 105, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 510%, Summon Interval: every 3 sec, Self-Destruct Damage: 1020%, Cooldown: 60 sec
}}


{{MapleStory/Skill desc|Mechanic1|Fortune Attack|With this skill, there is a chance of applying lethal damage to an enemy.|With this skill, there is a chance of applying lethal damage to an enemy.
{{MapleStory/Skill desc|Mechanic4|Amplifier Robot AF-11|The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power.|Cooldown: 90 seconds at all levels|
;Skill Details
*'''Level 1''': MP Cost: 100, Robot Duration: 42 sec, Damage Buff: +1%, Self-Destruct Damage: 205%
*'''Maximum Level''': Level 1
*'''Level 2''': MP Cost: 100, Robot Duration: 44 sec, Damage Buff: +2%, Self-Destruct Damage: 210%
*'''Required Skills''': None
*'''Level 3''': MP Cost: 100, Robot Duration: 46 sec, Damage Buff: +3%, Self-Destruct Damage: 215%
*'''Skill Delay''': None
*'''Level 4''': MP Cost: 90, Robot Duration: 48 sec, Damage Buff: +4%, Self-Destruct Damage: 220%
*'''Skill Type''': Passive
*'''Level 5''': MP Cost: 90, Robot Duration: 50 sec, Damage Buff: +5%, Self-Destruct Damage: 225%
*'''Weapons Effected''': None
*'''Level 6''': MP Cost: 90, Robot Duration: 52 sec, Damage Buff: +6%, Self-Destruct Damage: 230%
*'''Cooldown''': None
*'''Level 7''': MP Cost: 90, Robot Duration: 54 sec, Damage Buff: +7%, Self-Destruct Damage: 235%
*'''Range''': None
*'''Level 8''': MP Cost: 80, Robot Duration: 56 sec, Damage Buff: +8%, Self-Destruct Damage: 240%
*'''PvP Skill''': Yes
*'''Level 9''': MP Cost: 80, Robot Duration: 58 sec, Damage Buff: +9%, Self-Destruct Damage: 245%
*'''Invisible''': Yes|
*'''Level 10''': MP Cost: 80, Robot Duration: 60 sec, Damage Buff: +10%, Self-Destruct Damage: 250%
*'''Level 1''': 7% chance of attacking with 200% damage.
*'''Level 11''': MP Cost: 80, Robot Duration: 62 sec, Damage Buff: +11%, Self-Destruct Damage: 255%
|}}
*'''Level 12''': MP Cost: 70, Robot Duration: 64 sec, Damage Buff: +12%, Self-Destruct Damage: 260%
*'''Level 13''': MP Cost: 70, Robot Duration: 66 sec, Damage Buff: +13%, Self-Destruct Damage: 265%
*'''Level 14''': MP Cost: 70, Robot Duration: 68 sec, Damage Buff: +14%, Self-Destruct Damage: 270%
*'''Level 15''': MP Cost: 70, Robot Duration: 70 sec, Damage Buff: +15%, Self-Destruct Damage: 275%
*'''Level 16''': MP Cost: 60, Robot Duration: 72 sec, Damage Buff: +16%, Self-Destruct Damage: 280%
*'''Level 17''': MP Cost: 60, Robot Duration: 74 sec, Damage Buff: +17%, Self-Destruct Damage: 285%
*'''Level 18''': MP Cost: 60, Robot Duration: 76 sec, Damage Buff: +18%, Self-Destruct Damage: 290%
*'''Level 19''': MP Cost: 60, Robot Duration: 78 sec, Damage Buff: +19%, Self-Destruct Damage: 295%
*'''Level 20: MP Cost: 50, Robot Duration: 80 sec, Damage Buff: +20%, Self-Destruct Damage: 300%'''
*''Level 21'': MP Cost: 50, Robot Duration: 82 sec, Damage Buff: +21%, Self-Destruct Damage: 305%
*''Level 22'': MP Cost: 50, Robot Duration: 84 sec, Damage Buff: +22%, Self-Destruct Damage: 310%  
}}


===Second Job===
{{MapleStory/Skill desc|Mechanic4|Double Down|Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.|Requires Level 20 [[#Roll of the Dice|Roll of the Dice]]|
{{MapleStory/Skill desc|Mechanic2|Mechanic Mastery|Permanently increases your Weapon Attack, Weapon Mastery, and Accuracy.|Permanently increases your Weapon Attack, Weapon Mastery, and Accuracy.
*'''Roll 2 Ones''': Nothing
;Skill Details
*'''Roll 2 Twos''': 40% Physical Defense
*'''Maximum Level''': Level 20
*'''Roll 2 Threes''': 30% HP and MP Increase
*'''Required Skills''': None
*'''Roll 2 Fours''': 25% Critical Rate
*'''Skill Delay''': None
*'''Roll 2 Fives''': 30% Damage Increase
*'''Skill Type''': Passive
*'''Roll 2 Sixes''': 40% Exp Boost
*'''Weapons Effected''': None
*'''Level 1''': MP Cost: 60, 10% chance of rolling a Double Down, Buff Duration: 184 sec, Cooldown: 200 sec
*'''Cooldown''': None
*'''Level 2''': MP Cost: 60, 20% chance of rolling a Double Down, Buff Duration: 188 sec, Cooldown: 200 sec
*'''Range''': None
*'''Level 3''': MP Cost: 60, 30% chance of rolling a Double Down, Buff Duration: 192 sec, Cooldown: 200 sec
*'''PvP Skill''': Yes
*'''Level 4''': MP Cost: 60, 40% chance of rolling a Double Down, Buff Duration: 196 sec, Cooldown: 200 sec
*'''Invisible''': No|
*'''Level 5: MP Cost: 60, 50% chance of rolling a Double Down, Buff Duration: 200 sec, Cooldown: 200 sec'''
*'''Level 1''': Mastery of Gun 12% Accuracy +6, +1 Attack.
*''Level 6'': MP Cost: 60, 60% chance of rolling a Double Down, Buff Duration: 204 sec, Cooldown: 200 sec
*'''Level 2''': Mastery of Gun 14% Accuracy +12, +2 Attack.
*''Level 7'': MP Cost: 60, 70% chance of rolling a Double Down, Buff Duration: 208 sec, Cooldown: 200 sec
*'''Level 3''': Mastery of Gun 16% Accuracy +18, +3 Attack.
}}
*'''Level 4''': Mastery of Gun 18% Accuracy +24, +4 Attack.
*'''Level 5''': Mastery of Gun 20% Accuracy +30, +5 Attack.
*'''Level 6''': Mastery of Gun 22% Accuracy +36, +6 Attack.
*'''Level 7''': Mastery of Gun 24% Accuracy +42, +7 Attack.
*'''Level 8''': Mastery of Gun 26% Accuracy +48, +8 Attack.
*'''Level 9''': Mastery of Gun 28% Accuracy +54, +9 Attack.
*'''Level 10''': Mastery of Gun 30% Accuracy +60, +10 Attack.
*'''Level 11''': Mastery of Gun 32% Accuracy +66, +11 Attack.
*'''Level 12''': Mastery of Gun 34% Accuracy +72, +12 Attack.
*'''Level 13''': Mastery of Gun 36% Accuracy +78, +13 Attack.
*'''Level 14''': Mastery of Gun 38% Accuracy +84, +14 Attack.
*'''Level 15''': Mastery of Gun 40% Accuracy +90, +15 Attack.
*'''Level 16''': Mastery of Gun 42% Accuracy +96, +16 Attack.
*'''Level 17''': Mastery of Gun 44% Accuracy +102, +17 Attack.
*'''Level 18''': Mastery of Gun 46% Accuracy +108, +18 Attack.
*'''Level 19''': Mastery of Gun 48% Accuracy +114, +19 Attack.
*'''Level 20''': Mastery of Gun 50% Accuracy +120, +20 Attack.
|MS Skill Gun Mastery.png}}


{{MapleStory/Skill desc|Mechanic2|Heavy Weapons Mastery|Greatly enhances the Gatling Gun and Flame Launcher skills.|Greatly enhances the Gatling Gun and Flame Launcher skills.
===Hyper Skills===
;Skill Details
====Stat Enhancers====
*'''Maximum Level''': Level 20
{{MapleStory/skill
*'''Required Skills''': None
|name=Hyper Strength
*'''Skill Delay''': Gatling Gun: 810ms, Flame Launcher: 270ms
|tooltip=Permanently increases STR.
*'''Skill Type''': Passive
|requirement=Unlocked at level 140
*'''Weapons Effected''': None
}}
*'''Cooldown''': None
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Range''': Gatling Gun: Defined, Flame Launcher: 450%
! width=50px | Level
*'''PvP Skill''': Yes
! width=100px | STR
*'''Invisible''': No|
|-
*'''Level 1''': Gatling Shot : MP Cost: 16; 56% Damage that attacks 6 times, +1% Critical Chance. Flame Launcher : MP Cost: 9; 81% Damage, 5 seconds of 52% DOT damage.
! 1
*'''Level 2''': Gatling Shot : MP Cost: 16; 57% Damage that attacks 6 times, +2% Critical Chance. Flame Launcher : MP Cost: 9; 82% Damage, 5 seconds of 54% DOT damage.
| bgcolor=E6E6FA | +50
*'''Level 3''': Gatling Shot : MP Cost: 16; 58% Damage that attacks 6 times, +3% Critical Chance. Flame Launcher : MP Cost: 9; 83% Damage, 5 seconds of 56% DOT damage.
|}{{MapleStory/skill|end}}
*'''Level 4''': Gatling Shot : MP Cost: 16; 59% Damage that attacks 6 times, +4% Critical Chance. Flame Launcher : MP Cost: 9; 84% Damage, 5 seconds of 58% DOT damage.
*'''Level 5''': Gatling Shot : MP Cost: 16; 60% Damage that attacks 6 times, +5% Critical Chance. Flame Launcher : MP Cost: 11; 85% Damage, 5 seconds of 60% DOT damage.
*'''Level 6''': Gatling Shot : MP Cost: 18; 61% Damage that attacks 6 times, +6% Critical Chance. Flame Launcher : MP Cost: 11; 86% Damage, 5 seconds of 62% DOT damage.
*'''Level 7''': Gatling Shot : MP Cost: 18; 62% Damage that attacks 6 times, +7% Critical Chance. Flame Launcher : MP Cost: 11; 87% Damage, 5 seconds of 64% DOT damage.
*'''Level 8''': Gatling Shot : MP Cost: 18; 63% Damage that attacks 6 times, +8% Critical Chance. Flame Launcher : MP Cost: 11; 88% Damage, 5 seconds of 66% DOT damage.
*'''Level 9''': Gatling Shot : MP Cost: 18; 64% Damage that attacks 6 times, +9% Critical Chance. Flame Launcher : MP Cost: 13; 89% Damage, 5 seconds of 68% DOT damage.
*'''Level 10''': Gatling Shot : MP Cost: 18; 65% Damage that attacks 6 times, +10% Critical Chance. Flame Launcher : MP Cost: 13; 90% Damage, 5 seconds of 70% DOT damage.
*'''Level 11''': Gatling Shot : MP Cost: 20; 66% Damage that attacks 6 times, +11% Critical Chance. Flame Launcher : MP Cost: 13; 91% Damage, 5 seconds of 72% DOT damage.
*'''Level 12''': Gatling Shot : MP Cost: 20; 67% Damage that attacks 6 times, +12% Critical Chance. Flame Launcher : MP Cost: 13; 92% Damage, 5 seconds of 74% DOT damage.
*'''Level 13''': Gatling Shot : MP Cost: 20; 68% Damage that attacks 6 times, +13% Critical Chance. Flame Launcher : MP Cost: 15; 93% Damage, 5 seconds of 76% DOT damage.
*'''Level 14''': Gatling Shot : MP Cost: 20; 69% Damage that attacks 6 times, +14% Critical Chance. Flame Launcher : MP Cost: 15; 94% Damage, 5 seconds of 78% DOT damage.
*'''Level 15''': Gatling Shot : MP Cost: 20; 70% Damage that attacks 6 times, +15% Critical Chance. Flame Launcher : MP Cost: 15; 95% Damage, 5 seconds of 80% DOT damage.
*'''Level 16''': Gatling Shot : MP Cost: 22; 71% Damage that attacks 6 times, +16% Critical Chance. Flame Launcher : MP Cost: 15; 96% Damage, 5 seconds of 82% DOT damage.
*'''Level 17''': Gatling Shot : MP Cost: 22; 72% Damage that attacks 6 times, +17% Critical Chance. Flame Launcher : MP Cost: 17; 97% Damage, 5 seconds of 84% DOT damage.
*'''Level 18''': Gatling Shot : MP Cost: 22; 73% Damage that attacks 6 times, +18% Critical Chance. Flame Launcher : MP Cost: 17; 98% Damage, 5 seconds of 86% DOT damage.
*'''Level 19''': Gatling Shot : MP Cost: 22; 74% Damage that attacks 6 times, +19% Critical Chance. Flame Launcher : MP Cost: 17; 99% Damage, 5 seconds of 88% DOT damage.
*'''Level 20''': Gatling Shot : MP Cost: 22; 75% Damage that attacks 6 times, +20% Critical Chance. Flame Launcher : MP Cost: 17; 100% Damage, 5 seconds of 90% DOT damage.
|}}


{{MapleStory/Skill desc|Mechanic2|Mechanic Rage|Temporarily doubles your Attack Speed.|Temporarily doubles your Attack Speed.
{{MapleStory/skill
;Skill Details
|name=Hyper Dexterity
*'''Maximum Level''': Level 20
|tooltip=Permanently increases DEX.
*'''Required Skills''': Level 5 [[#Mechanic Mastery|Mechanic Mastery]]
|requirement=Unlocked at level 140
*'''Skill Delay''': 1400ms
}}
*'''Skill Type''': Active Supportive
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Weapons Effected''': 49(Gun)
! width=50px | Level
*'''Cooldown''': None
! width=100px | DEX
*'''Range''': None
|-
*'''PvP Skill''': Yes
! 1
*'''Invisible''': No|
| bgcolor=E6E6FA | +50
*'''Level 1''': MP Cost: 40; for 10 seconds, weapon speed -1.
|}{{MapleStory/skill|end}}
*'''Level 2''': MP Cost: 39; for 20 seconds, weapon speed -1.
*'''Level 3''': MP Cost: 38; for 30 seconds, weapon speed -1.
*'''Level 4''': MP Cost: 37; for 40 seconds, weapon speed -1.
*'''Level 5''': MP Cost: 36; for 50 seconds, weapon speed -1.
*'''Level 6''': MP Cost: 35; for 60 seconds, weapon speed -1.
*'''Level 7''': MP Cost: 34; for 70 seconds, weapon speed -1.
*'''Level 8''': MP Cost: 33; for 80 seconds, weapon speed -1.
*'''Level 9''': MP Cost: 32; for 90 seconds, weapon speed -1.
*'''Level 10''': MP Cost: 31; for 100 seconds, weapon speed -1.
*'''Level 11''': MP Cost: 30; for 110 seconds, weapon speed -2.
*'''Level 12''': MP Cost: 29; for 120 seconds, weapon speed -2.
*'''Level 13''': MP Cost: 28; for 130 seconds, weapon speed -2.
*'''Level 14''': MP Cost: 27; for 140 seconds, weapon speed -2.
*'''Level 15''': MP Cost: 26; for 150 seconds, weapon speed -2.
*'''Level 16''': MP Cost: 25; for 160 seconds, weapon speed -2.
*'''Level 17''': MP Cost: 24; for 170 seconds, weapon speed -2.
*'''Level 18''': MP Cost: 23; for 180 seconds, weapon speed -2.
*'''Level 19''': MP Cost: 22; for 190 seconds, weapon speed -2.
*'''Level 20''': MP Cost: 21; for 200 seconds, weapon speed -2.
|MS Skill Mechanical Booster.png}}


{{MapleStory/Skill desc|Mechanic2|Atomic Hammer|The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them.|The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them.
{{MapleStory/skill
;Skill Details
|name=Hyper Intelligence
*'''Maximum Level''': Level 20
|tooltip=Permanently increases INT.
*'''Required Skills''': None
|requirement=Unlocked at level 140
*'''Skill Delay''': 1230ms
}}
*'''Skill Type''': Active Attack
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Weapons Effected''': 49(Gun)
! width=50px | Level
*'''Cooldown''': None
! width=100px | INT
*'''Range''': 220%
|-
*'''PvP Skill''': Yes
! 1
*'''Invisible''': No|
| bgcolor=E6E6FA | +50
*'''Level 1''': MP Cost: 35; 354% Damage on 6 people with 22% chance of stunning for 2 seconds. 1% of physical defense ignored.
|}{{MapleStory/skill|end}}
*'''Level 2''': MP Cost: 35; 358% Damage on 6 people with 24% chance of stunning for 2 seconds. 2% of physical defense ignored.
*'''Level 3''': MP Cost: 35; 362% Damage on 6 people with 26% chance of stunning for 2 seconds. 3% of physical defense ignored.
*'''Level 4''': MP Cost: 40; 366% Damage on 6 people with 28% chance of stunning for 2 seconds. 4% of physical defense ignored.
*'''Level 5''': MP Cost: 40; 370% Damage on 6 people with 30% chance of stunning for 2 seconds. 5% of physical defense ignored.
*'''Level 6''': MP Cost: 40; 374% Damage on 6 people with 32% chance of stunning for 2 seconds. 6% of physical defense ignored.
*'''Level 7''': MP Cost: 40; 378% Damage on 6 people with 34% chance of stunning for 2 seconds. 7% of physical defense ignored.
*'''Level 8''': MP Cost: 45; 382% Damage on 6 people with 36% chance of stunning for 2 seconds. 8% of physical defense ignored.
*'''Level 9''': MP Cost: 45; 386% Damage on 6 people with 38% chance of stunning for 2 seconds. 9% of physical defense ignored.
*'''Level 10''': MP Cost: 45; 390% Damage on 6 people with 40% chance of stunning for 2 seconds. 10% of physical defense ignored.
*'''Level 11''': MP Cost: 45; 394% Damage on 6 people with 42% chance of stunning for 3 seconds. 11% of physical defense ignored.
*'''Level 12''': MP Cost: 50; 398% Damage on 6 people with 44% chance of stunning for 3 seconds. 12% of physical defense ignored.
*'''Level 13''': MP Cost: 50; 402% Damage on 6 people with 46% chance of stunning for 3 seconds. 13% of physical defense ignored.
*'''Level 14''': MP Cost: 50; 406% Damage on 6 people with 48% chance of stunning for 3 seconds. 14% of physical defense ignored.
*'''Level 15''': MP Cost: 50; 410% Damage on 6 people with 50% chance of stunning for 3 seconds. 15% of physical defense ignored.
*'''Level 16''': MP Cost: 55; 414% Damage on 6 people with 52% chance of stunning for 3 seconds. 16% of physical defense ignored.
*'''Level 17''': MP Cost: 55; 418% Damage on 6 people with 54% chance of stunning for 3 seconds. 17% of physical defense ignored.
*'''Level 18''': MP Cost: 55; 422% Damage on 6 people with 56% chance of stunning for 3 seconds. 18% of physical defense ignored.
*'''Level 19''': MP Cost: 55; 426% Damage on 6 people with 58% chance of stunning for 3 seconds. 19% of physical defense ignored.
*'''Level 20''': MP Cost: 60; 430% Damage on 6 people with 60% chance of stunning for 3 seconds. 20% of physical defense ignored.
|}}


{{MapleStory/Skill desc|Mechanic2|Rocket Booster|Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.|Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.
{{MapleStory/skill
;Skill Details
|name=Hyper Luck
*'''Maximum Level''': Level 20
|tooltip=Permanently increases LUK.
*'''Required Skills''': None
|requirement=Unlocked at level 140
*'''Skill Delay''': 720ms
}}
*'''Skill Type''': Active Special*
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Weapons Effected''': None
! width=50px | Level
*'''Cooldown''': None
! width=100px | LUK
*'''Range''': 120%
|-
*'''PvP Skill''': Yes
! 1
*'''Invisible''': No|
| bgcolor=E6E6FA | +50
*'''Level 1''': MP Cost: 107 each phase; 122% Damage on 6 monsters.
|}{{MapleStory/skill|end}}
*'''Level 2''': MP Cost: 104 each phase; 124% Damage on 6 monsters.
*'''Level 3''': MP Cost: 101 each phase; 126% Damage on 6 monsters.
*'''Level 4''': MP Cost: 98 each phase; 128% Damage on 6 monsters.
*'''Level 5''': MP Cost: 95 each phase; 130% Damage on 6 monsters.
*'''Level 6''': MP Cost: 92 each phase; 132% Damage on 6 monsters.
*'''Level 7''': MP Cost: 89 each phase; 134% Damage on 6 monsters.
*'''Level 8''': MP Cost: 86 each phase; 136% Damage on 6 monsters.
*'''Level 9''': MP Cost: 83 each phase; 138% Damage on 6 monsters.
*'''Level 10''': MP Cost: 80 each phase; 140% Damage on 6 monsters.
*'''Level 11''': MP Cost: 77 each phase; 142% Damage on 6 monsters.
*'''Level 12''': MP Cost: 74 each phase; 144% Damage on 6 monsters.
*'''Level 13''': MP Cost: 71 each phase; 146% Damage on 6 monsters.
*'''Level 14''': MP Cost: 68 each phase; 148% Damage on 6 monsters.
*'''Level 15''': MP Cost: 65 each phase; 150% Damage on 6 monsters.
*'''Level 16''': MP Cost: 62 each phase; 152% Damage on 6 monsters.
*'''Level 17''': MP Cost: 59 each phase; 154% Damage on 6 monsters.
*'''Level 18''': MP Cost: 56 each phase; 156% Damage on 6 monsters.
*'''Level 19''': MP Cost: 53 each phase; 158% Damage on 6 monsters.
*'''Level 20''': MP Cost: 50 each phase; 160% Damage on 6 monsters.
;Note
*Rocket Booster begins as an Active Supportive when flying upward, then upon landing it becomes an Active Attack as it deals damage to surrounding monsters.
|}}


{{MapleStory/Skill desc|Mechanic2|Open Portal : GX-9|Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart.|Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart.
{{MapleStory/skill
;Skill Details
|name=Hyper Jump
*'''Maximum Level''': Level 10
|tooltip=Permanently increases Jump.
*'''Required Skills''': None
|requirement=Unlocked at level 146
*'''Skill Delay''': 1260ms
}}
*'''Skill Type''': Active Supportive Summon
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Weapons Effected''': None
! width=50px | Level
*'''Cooldown''': None
! width=100px | Jump
*'''Range''': 120%
|-
*'''PvP Skill''': Yes
! 1
*'''Invisible''': No|
| bgcolor=E6E6FA | +10
*'''Level 1''': MP Cost: 113; lasting 30 seconds of open gate.
|}{{MapleStory/skill|end}}
*'''Level 2''': MP Cost: 106; lasting 60 seconds of open gate.
*'''Level 3''': MP Cost: 99; lasting 90 seconds of open gate.
*'''Level 4''': MP Cost: 92; lasting 120 seconds of open gate.
*'''Level 5''': MP Cost: 85; lasting 150 seconds of open gate.
*'''Level 6''': MP Cost: 78; lasting 180 seconds of open gate.
*'''Level 7''': MP Cost: 71; lasting 210 seconds of open gate.
*'''Level 8''': MP Cost: 64; lasting 240 seconds of open gate.
*'''Level 9''': MP Cost: 57; lasting 270 seconds of open gate.
*'''Level 10''': MP Cost: 50; lasting 300 seconds of open gate.
|MS Skill Transporter - GX-9.png}}


{{MapleStory/Skill desc|Mechanic2|Perfect Armor|Your Mech has been upgraded with two new abilities.|Your Mech has been upgraded with two new abilities.
{{MapleStory/skill
;Skill Details
|name=Hyper Speed
*'''Maximum Level''': Level 20
|tooltip=Permanently increases Movement Speed.
*'''Required Skills''': Level 10 [[#Mech: Prototype|Mech: Prototype]]
|requirement=Unlocked at level 152
*'''Skill Delay''': None
}}
*'''Skill Type''': Special*
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Weapons Effected''': None
! width=50px | Level
*'''Cooldown''': None
! width=100px | Movement Speed
*'''Range''': None
|-
*'''PvP Skill''': Yes
! 1
*'''Invisible''': No|
| bgcolor=E6E6FA | +10
*'''Level 1''': Passive Effect: 1% chance of blocking enemy attacks. Active Effect: 120% Damage reflected.
|}{{MapleStory/skill|end}}
*'''Level 2''': Passive Effect: 2% chance of blocking enemy attacks. Active Effect: 140% Damage reflected.
*'''Level 3''': Passive Effect: 3% chance of blocking enemy attacks. Active Effect: 160% Damage reflected.
*'''Level 4''': Passive Effect: 4% chance of blocking enemy attacks. Active Effect: 180% Damage reflected.
*'''Level 5''': Passive Effect: 5% chance of blocking enemy attacks. Active Effect: 200% Damage reflected.
*'''Level 6''': Passive Effect: 6% chance of blocking enemy attacks. Active Effect: 220% Damage reflected.
*'''Level 7''': Passive Effect: 7% chance of blocking enemy attacks. Active Effect: 240% Damage reflected.
*'''Level 8''': Passive Effect: 8% chance of blocking enemy attacks. Active Effect: 260% Damage reflected.
*'''Level 9''': Passive Effect: 9% chance of blocking enemy attacks. Active Effect: 280% Damage reflected.
*'''Level 10''': Passive Effect: 10% chance of blocking enemy attacks. Active Effect: 300% Damage reflected.
*'''Level 11''': Passive Effect: 11% chance of blocking enemy attacks. Active Effect: 320% Damage reflected.
*'''Level 12''': Passive Effect: 12% chance of blocking enemy attacks. Active Effect: 340% Damage reflected.
*'''Level 13''': Passive Effect: 13% chance of blocking enemy attacks. Active Effect: 360% Damage reflected.
*'''Level 14''': Passive Effect: 14% chance of blocking enemy attacks. Active Effect: 380% Damage reflected.
*'''Level 15''': Passive Effect: 15% chance of blocking enemy attacks. Active Effect: 400% Damage reflected.
*'''Level 16''': Passive Effect: 16% chance of blocking enemy attacks. Active Effect: 420% Damage reflected.
*'''Level 17''': Passive Effect: 17% chance of blocking enemy attacks. Active Effect: 440% Damage reflected.
*'''Level 18''': Passive Effect: 18% chance of blocking enemy attacks. Active Effect: 460% Damage reflected.
*'''Level 19''': Passive Effect: 19% chance of blocking enemy attacks. Active Effect: 480% Damage reflected.
*'''Level 20''': Passive Effect: 20% chance of blocking enemy attacks. Active Effect: 500% Damage reflected.
;Note
*Perfect Armor when active or inactive applies a chance of voiding an enemy attack so it acts passively. While it is active, a set amount of damage whether Physical or Magical is reflected towards an attacking enemy so it acts as an Active Supportive skill.
|}}


===Third Job===
{{MapleStory/skill
{{MapleStory/Skill desc|Mechanic3|Metal Fist Mastery|Increases damage of the ME-07 Drillhands and Atomic Hammer skills.|Increases damage of the ME-07 Drillhands and Atomic Hammer skills.|
|name=Hyper Accuracy
*'''Level 1''': ME-07 Drillhands and Atomic Hammer +12% Damage.
|tooltip=Permanently increases Accuracy.
*'''Level 2''': ME-07 Drillhands and Atomic Hammer +14% Damage.
|requirement=Unlocked at level 158
*'''Level 3''': ME-07 Drillhands and Atomic Hammer +16% Damage.
}}
*'''Level 4''': ME-07 Drillhands and Atomic Hammer +18% Damage.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': ME-07 Drillhands and Atomic Hammer +20% Damage.
! width=50px | Level
*'''Level 6''': ME-07 Drillhands and Atomic Hammer +22% Damage.
! width=100px | Accuracy
*'''Level 7''': ME-07 Drillhands and Atomic Hammer +24% Damage.
|-
*'''Level 8''': ME-07 Drillhands and Atomic Hammer +26% Damage.
! 1
*'''Level 9''': ME-07 Drillhands and Atomic Hammer +28% Damage.
| bgcolor=E6E6FA | +20%
*'''Level 10''': ME-07 Drillhands and Atomic Hammer +30% Damage.
|}{{MapleStory/skill|end}}
*'''Level 11''': ME-07 Drillhands and Atomic Hammer +32% Damage.
*'''Level 12''': ME-07 Drillhands and Atomic Hammer +34% Damage.
*'''Level 13''': ME-07 Drillhands and Atomic Hammer +36% Damage.
*'''Level 14''': ME-07 Drillhands and Atomic Hammer +38% Damage.
*'''Level 15''': ME-07 Drillhands and Atomic Hammer +40% Damage.
*'''Level 16''': ME-07 Drillhands and Atomic Hammer +42% Damage.
*'''Level 17''': ME-07 Drillhands and Atomic Hammer +44% Damage.
*'''Level 18''': ME-07 Drillhands and Atomic Hammer +46% Damage.
*'''Level 19''': ME-07 Drillhands and Atomic Hammer +48% Damage.
*'''Level 20''': ME-07 Drillhands and Atomic Hammer +50% Damage.
|}}


{{MapleStory/Skill desc|Mechanic3|Satellite|Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again.|Summons <Satellites>, tiny attack devices controlled remotely. They attack the monsters you're attacking. Up to 3 Satellites can be summoned. Cancel the summons be pressing the skill key again.|
{{MapleStory/skill
*'''Level 1''': MP -97; 103% Damage with 1 Satellite.
|name=Hyper Defense
*'''Level 2''': MP -94; 106% Damage with 1 Satellite.
|tooltip=Permanently increases Weapon DEF.
*'''Level 3''': MP -91; 109% Damage with 1 Satellite.
|requirement=Unlocked at level 165
*'''Level 4''': MP -88; 112% Damage with 1 Satellite.
}}
*'''Level 5''': MP -85; 115% Damage with 1 Satellite.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': MP -82; 118% Damage with 1 Satellite.
! width=50px | Level
*'''Level 7''': MP -79; 121% Damage with 1 Satellite.
! width=100px | Weapon DEF
*'''Level 8''': MP -76; 124% Damage with 2 Satellites.
|-
*'''Level 9''': MP -73; 127% Damage with 2 Satellites.
! 1
*'''Level 10''': MP -70; 130% Damage with 2 Satellites.
| bgcolor=E6E6FA | +500
*'''Level 11''': MP -67; 133% Damage with 2 Satellites.
|}{{MapleStory/skill|end}}
*'''Level 12''': MP -64; 136% Damage with 2 Satellites.
*'''Level 13''': MP -61; 139% Damage with 2 Satellites.
*'''Level 14''': MP -58; 142% Damage with 2 Satellites.
*'''Level 15''': MP -55; 145% Damage with 3 Satellites.
*'''Level 16''': MP -52; 148% Damage with 3 Satellites.
*'''Level 17''': MP -49; 151% Damage with 3 Satellites.
*'''Level 18''': MP -46; 154% Damage with 3 Satellites.
*'''Level 19''': MP -43; 157% Damage with 3 Satellites.
*'''Level 20''': MP -40; 160% Damage with 3 Satellites.
|}}


{{MapleStory/Skill desc|Mechanic3|Rock 'n Shock|Installs up to 3 <Tesla Coils> to continuously attack and possibly stun enemies. They self-destruct when they run out of power.|Installs up to 3 <Tesla Coils> to continuously attack and possibly stun enemies. They self-destruct when they run out of power.|
{{MapleStory/skill
*'''Level 1''': MP -70; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 155% Damage with stunning ability. Self Destruction Damage 255%. Cooldown 49 seconds.
|name=Hyper Magic Defense
*'''Level 2''': MP -70; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 160% Damage with stunning ability. Self Destruction Damage 260%. Cooldown 48 seconds.
|tooltip=Permanently increases Magic DEF.
*'''Level 3''': MP -70; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 165% Damage with stunning ability. Self Destruction Damage 265%. Cooldown 47 seconds.
|requirement=Unlocked at level 174
*'''Level 4''': MP -65; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 170% Damage with stunning ability. Self Destruction Damage 270%. Cooldown 46 seconds.
}}
*'''Level 5''': MP -65; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 175% Damage with stunning ability. Self Destruction Damage 275%. Cooldown 45 seconds.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': MP -65; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 180% Damage with stunning ability. Self Destruction Damage 280%. Cooldown 44 seconds.
! width=50px | Level
*'''Level 7''': MP -65; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 185% Damage with stunning ability. Self Destruction Damage 285%. Cooldown 43 seconds.
! width=100px | Magic DEF
*'''Level 8''': MP -60; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 190% Damage with stunning ability. Self Destruction Damage 290%. Cooldown 42 seconds.
|-
*'''Level 9''': MP -60; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 195% Damage with stunning ability. Self Destruction Damage 295%. Cooldown 41 seconds.
! 1
*'''Level 10''': MP -60; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 200% Damage with stunning ability. Self Destruction Damage 300%. Cooldown 40 seconds.
| bgcolor=E6E6FA | +500
*'''Level 11''': MP -60; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 205% Damage with stunning ability. Self Destruction Damage 305%. Cooldown 39 seconds.
|}{{MapleStory/skill|end}}
*'''Level 12''': MP -55; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 210% Damage with stunning ability. Self Destruction Damage 310%. Cooldown 38 seconds.
*'''Level 13''': MP -55; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 215% Damage with stunning ability. Self Destruction Damage 315%. Cooldown 37 seconds.
*'''Level 14''': MP -55; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 220% Damage with stunning ability. Self Destruction Damage 320%. Cooldown 36 seconds.
*'''Level 15''': MP -55; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 225% Damage with stunning ability. Self Destruction Damage 325%. Cooldown 35 seconds.
*'''Level 16''': MP -50; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 230% Damage with stunning ability. Self Destruction Damage 330%. Cooldown 34 seconds.
*'''Level 17''': MP -50; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 235% Damage with stunning ability. Self Destruction Damage 335%. Cooldown 33 seconds.
*'''Level 18''': MP -50; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 240% Damage with stunning ability. Self Destruction Damage 340%. Cooldown 32 seconds.
*'''Level 19''': MP -50; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 245% Damage with stunning ability. Self Destruction Damage 345%. Cooldown 31 seconds.
*'''Level 20''': MP -45; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 250% Damage with stunning ability. Self Destruction Damage 350%. Cooldown 30 seconds.
|MS Skill Magnetic Field.png}}


{{MapleStory/Skill desc|Mechanic3|Mech: Siege Mode|Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.|Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.|
{{MapleStory/skill
*'''Level 1''': MP -40; 81% Damage. 5 seconds of Siege. 45 second cooldown.
|name=Hyper Fury
*'''Level 2''': MP -40; 82% Damage. 5 seconds of Siege. 42 second cooldown.
|tooltip=Permanently increases Max DF (useless for Thieves).
*'''Level 3''': MP -40; 83% Damage. 5 seconds of Siege. 42 second cooldown.
|requirement=Unlocked at level 180
*'''Level 4''': MP -40; 84% Damage. 5 seconds of Siege. 39 second cooldown.
}}
*'''Level 5''': MP -40; 85% Damage. 5 seconds of Siege. 39 second cooldown.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': MP -40; 86% Damage. 5 seconds of Siege. 36 second cooldown.
! width=50px | Level
*'''Level 7''': MP -40; 87% Damage. 5 seconds of Siege. 36 second cooldown.
! width=100px | Max DF
*'''Level 8''': MP -40; 88% Damage. 5 seconds of Siege. 33 second cooldown.
|-
*'''Level 9''': MP -40; 89% Damage. 5 seconds of Siege. 33 second cooldown.
! 1
*'''Level 10''': MP -40; 90% Damage. 5 seconds of Siege. 30 second cooldown.
| bgcolor=E6E6FA | +50
*'''Level 11''': MP -60; 91% Damage. 5 seconds of Siege. 30 second cooldown.
|}{{MapleStory/skill|end}}
*'''Level 12''': MP -60; 92% Damage. 5 seconds of Siege. 27 second cooldown.
*'''Level 13''': MP -60; 93% Damage. 5 seconds of Siege. 27 second cooldown.
*'''Level 14''': MP -60; 94% Damage. 5 seconds of Siege. 24 second cooldown.
*'''Level 15''': MP -60; 95% Damage. 5 seconds of Siege. 24 second cooldown.
*'''Level 16''': MP -60; 96% Damage. 5 seconds of Siege. 21 second cooldown.
*'''Level 17''': MP -60; 97% Damage. 5 seconds of Siege. 21 second cooldown.
*'''Level 18''': MP -60; 98% Damage. 5 seconds of Siege. 18 second cooldown.
*'''Level 19''': MP -60; 99% Damage. 5 seconds of Siege. 18 second cooldown.
*'''Level 20''': MP -60; 100% Damage. 5 seconds of Siege. 15 second cooldown.
|MS Skill Siege.png}}


{{MapleStory/Skill desc|Mechanic3|Punch Launcher|Launches a punch that hits multiple enemies, possibly Stunning them.|Launches a punch that hits multiple enemies, possibly Stunning them.|
{{MapleStory/skill
*'''Level 1''': MP -30; attacks 4 enemies with 456% damage, 2 second stun effect.
|name=Hyper Mana
*'''Level 2''': MP -30; attacks 4 enemies with 462% damage, 2 second stun effect.
|tooltip=Permanently increases Max MP.
*'''Level 3''': MP -30; attacks 4 enemies with 468% damage, 2 second stun effect.
|requirement=Unlocked at level 186
*'''Level 4''': MP -33; attacks 4 enemies with 474% damage, 2 second stun effect.
}}
*'''Level 5''': MP -33; attacks 4 enemies with 480% damage, 2 second stun effect.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': MP -33; attacks 4 enemies with 486% damage, 2 second stun effect.
! width=50px | Level
*'''Level 7''': MP -33; attacks 4 enemies with 492% damage, 2 second stun effect.
! width=100px | Max MP
*'''Level 8''': MP -36; attacks 4 enemies with 498% damage, 2 second stun effect.
|-
*'''Level 9''': MP -36; attacks 4 enemies with 504% damage, 2 second stun effect.
! 1
*'''Level 10''': MP -36; attacks 5 enemies with 510% damage, 2 second stun effect.
| bgcolor=E6E6FA | +15%
*'''Level 11''': MP -36; attacks 5 enemies with 516% damage, 3 second stun effect.
|}{{MapleStory/skill|end}}
*'''Level 12''': MP -39; attacks 5 enemies with 522% damage, 3 second stun effect.
*'''Level 13''': MP -39; attacks 5 enemies with 528% damage, 3 second stun effect.
*'''Level 14''': MP -39; attacks 5 enemies with 534% damage, 3 second stun effect.
*'''Level 15''': MP -39; attacks 5 enemies with 540% damage, 3 second stun effect.
*'''Level 16''': MP -42; attacks 5 enemies with 546% damage, 3 second stun effect.
*'''Level 17''': MP -42; attacks 5 enemies with 552% damage, 3 second stun effect.
*'''Level 18''': MP -42; attacks 5 enemies with 558% damage, 3 second stun effect.
*'''Level 19''': MP -42; attacks 5 enemies with 564% damage, 3 second stun effect.
*'''Level 20''': MP -45; attacks 6 enemies with 570% damage, 3 second stun effect.
|MS Skill Rocket Punch.png}}


{{MapleStory/Skill desc|Mechanic3|Acceleration Bot : EX-7|You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power.|You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power.|
{{MapleStory/skill
*'''Level 1''': MP -100; Lasts for 24 seconds. Monsters speed +30, Defense -2%. Self-Destruction Damage 252%
|name=Hyper Health
*'''Level 2''': MP -100; Lasts for 28 seconds. Monsters speed +30, Defense -4%. Self-Destruction Damage 259%
|tooltip=Permanently increases Max HP.
*'''Level 3''': MP -90; Lasts for 32 seconds. Monsters speed +30, Defense -6%. Self-Destruction Damage 266%
|requirement=Unlocked at level 192
*'''Level 4''': MP -90; Lasts for 36 seconds. Monsters speed +30, Defense -8%. Self-Destruction Damage 273%
}}
*'''Level 5''': MP -90; Lasts for 40 seconds. Monsters speed +30, Defense -10%. Self-Destruction Damage 280%
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': MP -80; Lasts for 44 seconds. Monsters speed +30, Defense -12%. Self-Destruction Damage 287%
! width=50px | Level
*'''Level 7''': MP -80; Lasts for 48 seconds. Monsters speed +30, Defense -14%. Self-Destruction Damage 294%
! width=100px | Max HP
*'''Level 8''': MP -80; Lasts for 52 seconds. Monsters speed +30, Defense -16%. Self-Destruction Damage 301%
|-
*'''Level 9''': MP -70; Lasts for 56 seconds. Monsters speed +30, Defense -18%. Self-Destruction Damage 308%
! 1
*'''Level 10''': MP -70; Lasts for 60 seconds. Monsters speed +30, Defense -20%. Self-Destruction Damage 315%
| bgcolor=E6E6FA | +15%
*'''Level 11''': MP -70; Lasts for 64 seconds. Monsters speed +30, Defense -22%. Self-Destruction Damage 322%
|}{{MapleStory/skill|end}}
*'''Level 12''': MP -60; Lasts for 68 seconds. Monsters speed +30, Defense -24%. Self-Destruction Damage 329%
*'''Level 13''': MP -60; Lasts for 72 seconds. Monsters speed +30, Defense -26%. Self-Destruction Damage 336%
*'''Level 14''': MP -60; Lasts for 76 seconds. Monsters speed +30, Defense -28%. Self-Destruction Damage 343%
*'''Level 15''': MP -50; Lasts for 80 seconds. Monsters speed +30, Defense -30%. Self-Destruction Damage 350%
|MS Skill Accelerator EX-7.png}}


{{MapleStory/Skill desc|Mechanic3|Healing Robot : H-LX|Summons the stationary bot <H-LX> stationary to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 2 seconds. The H-LX self-destructs when it runs out of power.|SSummons the stationary bot <H-LX> stationary to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 2 seconds. The H-LX self-destructs when it runs out of power.|
{{MapleStory/skill
*'''Level 1''': MP -88; Heals 5% HP for 21 seconds. 305% Self Destruction Damage. Cooldown of 105 seconds.
|name=Hyper Critical
*'''Level 2''': MP -86; Heals 7% HP for 22 seconds. 310% Self Destruction Damage. Cooldown of 99 seconds.
|tooltip=Permanently increases Critical Rate.
*'''Level 3''': MP -84; Heals 7% HP for 23 seconds. 315% Self Destruction Damage. Cooldown of 99 seconds.
|requirement=Unlocked at level 198
*'''Level 4''': MP -82; Heals 9% HP for 24 seconds. 320% Self Destruction Damage. Cooldown of 93 seconds.
|bump=1
*'''Level 5''': MP -80; Heals 9% HP for 25 seconds. 325% Self Destruction Damage. Cooldown of 93 seconds.
}}
*'''Level 6''': MP -78; Heals 11% HP for 26 seconds. 330% Self Destruction Damage. Cooldown of 87 seconds.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 7''': MP -76; Heals 11% HP for 27 seconds. 335% Self Destruction Damage. Cooldown of 87 seconds.
! width=50px | Level
*'''Level 8''': MP -74; Heals 13% HP for 28 seconds. 340% Self Destruction Damage. Cooldown of 81 seconds.
! width=100px | Critical Rate
*'''Level 9''': MP -72; Heals 13% HP for 29 seconds. 345% Self Destruction Damage. Cooldown of 81 seconds.
|-
*'''Level 10''': MP -70; Heals 15% HP for 30 seconds. 350% Self Destruction Damage. Cooldown of 75 seconds.
! 1
*'''Level 11''': MP -68; Heals 15% HP for 31 seconds. 355% Self Destruction Damage. Cooldown of 75 seconds.
| bgcolor=E6E6FA | +10%
*'''Level 12''': MP -66; Heals 17% HP for 32 seconds. 360% Self Destruction Damage. Cooldown of 69 seconds.
|}{{MapleStory/skill|end}}
*'''Level 13''': MP -64; Heals 17% HP for 33 seconds. 365% Self Destruction Damage. Cooldown of 69 seconds.
*'''Level 14''': MP -62; Heals 19% HP for 34 seconds. 370% Self Destruction Damage. Cooldown of 63 seconds.
*'''Level 15''': MP -60; Heals 19% HP for 35 seconds. 375% Self Destruction Damage. Cooldown of 63 seconds.
*'''Level 16''': MP -58; Heals 21% HP for 36 seconds. 380% Self Destruction Damage. Cooldown of 57 seconds.
*'''Level 17''': MP -56; Heals 21% HP for 37 seconds. 385% Self Destruction Damage. Cooldown of 57 seconds.
*'''Level 18''': MP -54; Heals 23% HP for 38 seconds. 390% Self Destruction Damage. Cooldown of 51 seconds.
*'''Level 19''': MP -52; Heals 23% HP for 39 seconds. 395% Self Destruction Damage. Cooldown of 51 seconds.
*'''Level 20''': MP -50; Heals 25% HP for 40 seconds. 400% Self Destruction Damage. Cooldown of 45 seconds.
|MS Skill Medical Droid H-LX.png}}


{{MapleStory/Skill desc|Mechanic3|Roll of the Dice|Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.|Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
====Skill Enhancers====
*'''Roll One''': Nothing
{{MapleStory/skill
*'''Roll Two''': 30% Physical Defense
|name=Rock 'n Shock - Cooldown Cutter
*'''Roll Three''': 20% HP and MP Increase
|tooltip=Reduces Rock 'n Shock cooldown.
*'''Roll Four''': 15% Critical Rate
|requirement=Unlocked at Level 143
*'''Roll Five''': 20% Damage Increase
}}
*'''Roll Six''': 30% Exp Boost|
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 1''': MP -40; Buff Duration 66 seconds. Cooldown 500 seconds.
! width=50px | Level
*'''Level 2''': MP -40; Buff Duration 72 seconds. Cooldown 470 seconds.
! width=100px | Cooldown
*'''Level 3''': MP -40; Buff Duration 78 seconds. Cooldown 470 seconds.
|-
*'''Level 4''': MP -40; Buff Duration 84 seconds. Cooldown 440 seconds.
! 1
*'''Level 5''': MP -45; Buff Duration 90 seconds. Cooldown 440 seconds.
| bgcolor=E6E6FA | -50%
*'''Level 6''': MP -45; Buff Duration 96 seconds. Cooldown 410 seconds.
|}{{MapleStory/skill|end}}
*'''Level 7''': MP -45; Buff Duration 102 seconds. Cooldown 410 seconds.
*'''Level 8''': MP -45; Buff Duration 108 seconds. Cooldown 380 seconds.
*'''Level 9''': MP -45; Buff Duration 114 seconds. Cooldown 380 seconds.
*'''Level 10''': MP -50; Buff Duration 120 seconds. Cooldown 350 seconds.
*'''Level 11''': MP -50; Buff Duration 126 seconds. Cooldown 350 seconds.
*'''Level 12''': MP -50; Buff Duration 132 seconds. Cooldown 320 seconds.
*'''Level 13''': MP -50; Buff Duration 138 seconds. Cooldown 320 seconds.
*'''Level 14''': MP -50; Buff Duration 144 seconds. Cooldown 290 seconds.
*'''Level 15''': MP -55; Buff Duration 150 seconds. Cooldown 290 seconds.
*'''Level 16''': MP -55; Buff Duration 156 seconds. Cooldown 260 seconds.
*'''Level 17''': MP -55; Buff Duration 162 seconds. Cooldown 260 seconds.
*'''Level 18''': MP -55; Buff Duration 168 seconds. Cooldown 230 seconds.
*'''Level 19''': MP -55; Buff Duration 174 seconds. Cooldown 230 seconds.
*'''Level 20''': MP -60; Buff Duration 180 seconds. Cooldown 200 seconds.
|MS Skill Lucky Dice.png}}


===Fourth Job===
{{MapleStory/skill
====Common====
|name=Amplifier Robot AF-11 - Persist
{{MapleStory/Skill desc|Resistance 4 Common|Maple Warrior|Increase party's every stats by certain percentage.|Increase party's every stats by certain percentage.|
|tooltip=Increases Amplifier Robot AF-11's duration.
*'''Level 1''': MP -10; +1% Base Stats, 30 seconds.
|requirement=Unlocked at Level 149
*'''Level 2''': MP -10; +1% Base Stats, 60 seconds.
}}
*'''Level 3''': MP -10; +2% Base Stats, 90 seconds.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 4''': MP -10; +2% Base Stats, 120 seconds.
! width=50px | Level
*'''Level 5''': MP -10; +3% Base Stats, 150 seconds.
! width=100px | Duration
*'''Level 6''': MP -20; +3% Base Stats, 180 seconds.
|-
*'''Level 7''': MP -20; +4% Base Stats, 210 seconds.
! 1
*'''Level 8''': MP -20; +4% Base Stats, 240 seconds.
| bgcolor=E6E6FA | +10 sec
*'''Level 9''': MP -20; +5% Base Stats, 270 seconds.
|}{{MapleStory/skill|end}}
*'''Level 10''': MP -20; +5% Base Stats, 300 seconds.
*'''Level 11''': MP -30; +6% Base Stats, 330 seconds.
*'''Level 12''': MP -30; +6% Base Stats, 360 seconds.
*'''Level 13''': MP -30; +7% Base Stats, 390 seconds.
*'''Level 14''': MP -30; +7% Base Stats, 420 seconds.
*'''Level 15''': MP -30; +8% Base Stats, 450 seconds.
*'''Level 16''': MP -40; +8% Base Stats, 480 seconds.
*'''Level 17''': MP -40; +9% Base Stats, 510 seconds.
*'''Level 18''': MP -40; +9% Base Stats, 540 seconds.
*'''Level 19''': MP -40; +10% Base Stats, 570 seconds.
*'''Level 20''': MP -40; +10% Base Stats, 600 seconds.
*'''Level 21''': MP -50; +11% Base Stats, 630 seconds.
*'''Level 22''': MP -50; +11% Base Stats, 660 seconds.
*'''Level 23''': MP -50; +12% Base Stats, 690 seconds.
*'''Level 24''': MP -50; +12% Base Stats, 720 seconds.
*'''Level 25''': MP -50; +13% Base Stats, 750 seconds.
*'''Level 26''': MP -60; +13% Base Stats, 780 seconds.
*'''Level 27''': MP -60; +14% Base Stats, 810 seconds.
*'''Level 28''': MP -60; +14% Base Stats, 840 seconds.
*'''Level 29''': MP -60; +15% Base Stats, 870 seconds.
*'''Level 30''': MP -60; +15% Base Stats, 900 seconds.
|}}


{{MapleStory/Skill desc|Resistance 4 Common|Hero's Will|Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.|Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.|
{{MapleStory/skill
*'''Level 1''': MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
|name=Laser Blast - Extra Strike
*'''Level 2''': MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
|tooltip=Increases the number of attacks for Laser Blast.
*'''Level 3''': MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
|requirement=Unlocked at Level 155
*'''Level 4''': MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
}}
*'''Level 5''': MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
|}}
! width=50px | Level
! width=100px | Number of Attacks
|-
! 1
| bgcolor=E6E6FA | +1
|}{{MapleStory/skill|end}}


====Mechanic====
{{MapleStory/skill
{{MapleStory/Skill desc|Mechanic4|Extreme Mech|Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.|Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.
|name=Rock 'n Shock - Persist
*'''Requires Level 10 [[#Mech: Prototype|Mech: Prototype]]'''.|
|tooltip=Increases Rock 'n Shock duration.
*'''Level 1''': +21 Attack, +420 Defense, +620 HP, +620 MP, and +56% Mastery.
|requirement=Unlocked at Level 162
*'''Level 2''': +22 Attack, +440 Defense, +640 HP, +640 MP, and +56% Mastery.
}}
*'''Level 3''': +23 Attack, +460 Defense, +660 HP, +660 MP, and +57% Mastery.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 4''': +24 Attack, +480 Defense, +680 HP, +680 MP, and +57% Mastery.
! width=50px | Level
*'''Level 5''': +25 Attack, +500 Defense, +700 HP, +700 MP, and +58% Mastery.
! width=100px | Duration
*'''Level 6''': +26 Attack, +520 Defense, +720 HP, +720 MP, and +58% Mastery.
|-
*'''Level 7''': +27 Attack, +540 Defense, +740 HP, +740 MP, and +59% Mastery.
! 1
*'''Level 8''': +28 Attack, +560 Defense, +760 HP, +760 MP, and +59% Mastery.
| bgcolor=E6E6FA | +20 sec
*'''Level 9''': +29 Attack, +580 Defense, +780 HP, +780 MP, and +60% Mastery.
|}{{MapleStory/skill|end}}
*'''Level 10''': +30 Attack, +600 Defense, +800 HP, +800 MP, and +60% Mastery.
*'''Level 11''': +31 Attack, +620 Defense, +820 HP, +820 MP, and +61% Mastery.
*'''Level 12''': +32 Attack, +640 Defense, +840 HP, +840 MP, and +61% Mastery.
*'''Level 13''': +33 Attack, +660 Defense, +860 HP, +860 MP, and +62% Mastery.
*'''Level 14''': +34 Attack, +680 Defense, +880 HP, +880 MP, and +62% Mastery.
*'''Level 15''': +35 Attack, +700 Defense, +900 HP, +900 MP, and +63% Mastery.
*'''Level 16''': +36 Attack, +720 Defense, +920 HP, +920 MP, and +63% Mastery.
*'''Level 17''': +37 Attack, +740 Defense, +940 HP, +940 MP, and +64% Mastery.
*'''Level 18''': +38 Attack, +760 Defense, +960 HP, +960 MP, and +64% Mastery.
*'''Level 19''': +39 Attack, +780 Defense, +980 HP, +980 MP, and +65% Mastery.
*'''Level 20''': +40 Attack, +800 Defense, +1000 HP, +1000 MP, and +65% Mastery.
*'''Level 21''': +41 Attack, +820 Defense, +1020 HP, +1020 MP, and +66% Mastery.
*'''Level 22''': +42 Attack, +840 Defense, +1040 HP, +1040 MP, and +66% Mastery.
*'''Level 23''': +43 Attack, +860 Defense, +1060 HP, +1060 MP, and +67% Mastery.
*'''Level 24''': +44 Attack, +880 Defense, +1080 HP, +1080 MP, and +67% Mastery.
*'''Level 25''': +45 Attack, +900 Defense, +1100 HP, +1100 MP, and +68% Mastery.
*'''Level 26''': +46 Attack, +920 Defense, +1120 HP, +1120 MP, and +68% Mastery.
*'''Level 27''': +47 Attack, +940 Defense, +1140 HP, +1140 MP, and +69% Mastery.
*'''Level 28''': +48 Attack, +960 Defense, +1160 HP, +1160 MP, and +69% Mastery.
*'''Level 29''': +49 Attack, +980 Defense, +1180 HP, +1180 MP, and +70% Mastery.
*'''Level 30''': +50 Attack, +1000 Defense, +1200 HP, +1200 MP, and +70% Mastery.
|MS Skill Extreme Metal Armor.png}}


{{MapleStory/Skill desc|Mechanic4|Robot Mastery|Increases the ATT, self-destruct damage, and summon duration of all summoned robots.|Increases the ATT, self-destruct damage, and summon duration of all summoned robots.|
{{MapleStory/skill
*'''Level 1''': Attack and Self Destruction Damage +8% and all Summon durations +8%.
|name=Amplifier Robot AF-11 - Reinforce
*'''Level 2''': Attack and Self Destruction Damage +11% and all Summon durations +11%.
|tooltip=Increases Amplifier Robot AF-11 explosion damage.
*'''Level 3''': Attack and Self Destruction Damage +14% and all Summon durations +14%.
|requirement=Unlocked at Level 168
*'''Level 4''': Attack and Self Destruction Damage +17% and all Summon durations +17%.
}}
*'''Level 5''': Attack and Self Destruction Damage +20% and all Summon durations +20%.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': Attack and Self Destruction Damage +23% and all Summon durations +23%.
! width=50px | Level
*'''Level 7''': Attack and Self Destruction Damage +26% and all Summon durations +26%.
! width=100px | Damage
*'''Level 8''': Attack and Self Destruction Damage +29% and all Summon durations +29%.
|-
*'''Level 9''': Attack and Self Destruction Damage +32% and all Summon durations +32%.
! 1
*'''Level 10''': Attack and Self Destruction Damage +35% and all Summon durations +35%.
| bgcolor=E6E6FA | +20%
*'''Level 11''': Attack and Self Destruction Damage +38% and all Summon durations +38%.
|}{{MapleStory/skill|end}}
*'''Level 12''': Attack and Self Destruction Damage +41% and all Summon durations +41%.
*'''Level 13''': Attack and Self Destruction Damage +44% and all Summon durations +44%.
*'''Level 14''': Attack and Self Destruction Damage +47% and all Summon durations +47%.
*'''Level 15''': Attack and Self Destruction Damage +50% and all Summon durations +50%.
|MS Skill Robotics.png}}


{{MapleStory/Skill desc|Mechanic4|Satellite Safety|Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown.|Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown.
{{MapleStory/skill
*'''Requires Level 10 [[#Satellite|Satellite]]'''.|
|name=Laser Blast - Spread
*'''Level 1''': +2% Additional Attack, Activates when 54% Damage is taken and absorbs 32% with a cooldown of 22 seconds.
|tooltip=Increases the number of monsters hit by Laser Blast.
*'''Level 2''': +4% Additional Attack, Activates when 53% Damage is taken and absorbs 34% with a cooldown of 21 seconds.
|requirement=Unlocked at Level 177
*'''Level 3''': +6% Additional Attack, Activates when 52% Damage is taken and absorbs 36% with a cooldown of 21 seconds.
}}
*'''Level 4''': +8% Additional Attack, Activates when 51% Damage is taken and absorbs 38% with a cooldown of 20 seconds.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': +10% Additional Attack, Activates when 50% Damage is taken and absorbs 40% with a cooldown of 20 seconds.
! width=50px | Level
*'''Level 6''': +12% Additional Attack, Activates when 49% Damage is taken and absorbs 42% with a cooldown of 19 seconds.
! width=100px | Max Enemies Hit
*'''Level 7''': +14% Additional Attack, Activates when 48% Damage is taken and absorbs 44% with a cooldown of 19 seconds.
|-
*'''Level 8''': +16% Additional Attack, Activates when 47% Damage is taken and absorbs 46% with a cooldown of 18 seconds.
! 1
*'''Level 9''': +18% Additional Attack, Activates when 46% Damage is taken and absorbs 48% with a cooldown of 18 seconds.
| bgcolor=E6E6FA | +2
*'''Level 10''': +20% Additional Attack, Activates when 45% Damage is taken and absorbs 50% with a cooldown of 17 seconds.
|}{{MapleStory/skill|end}}
*'''Level 11''': +22% Additional Attack, Activates when 44% Damage is taken and absorbs 52% with a cooldown of 17 seconds.
*'''Level 12''': +24% Additional Attack, Activates when 43% Damage is taken and absorbs 54% with a cooldown of 16 seconds.
*'''Level 13''': +26% Additional Attack, Activates when 42% Damage is taken and absorbs 56% with a cooldown of 16 seconds.
*'''Level 14''': +28% Additional Attack, Activates when 41% Damage is taken and absorbs 58% with a cooldown of 15 seconds.
*'''Level 15''': +30% Additional Attack, Activates when 40% Damage is taken and absorbs 60% with a cooldown of 15 seconds.
*'''Level 16''': +32% Additional Attack, Activates when 39% Damage is taken and absorbs 62% with a cooldown of 14 seconds.
*'''Level 17''': +34% Additional Attack, Activates when 38% Damage is taken and absorbs 64% with a cooldown of 14 seconds.
*'''Level 18''': +36% Additional Attack, Activates when 37% Damage is taken and absorbs 66% with a cooldown of 13 seconds.
*'''Level 19''': +38% Additional Attack, Activates when 36% Damage is taken and absorbs 68% with a cooldown of 13 seconds.
*'''Level 20''': +40% Additional Attack, Activates when 35% Damage is taken and absorbs 70% with a cooldown of 12 seconds.
*'''Level 21''': +42% Additional Attack, Activates when 34% Damage is taken and absorbs 72% with a cooldown of 12 seconds.
*'''Level 22''': +44% Additional Attack, Activates when 33% Damage is taken and absorbs 74% with a cooldown of 11 seconds.
*'''Level 23''': +46% Additional Attack, Activates when 32% Damage is taken and absorbs 76% with a cooldown of 11 seconds.
*'''Level 24''': +48% Additional Attack, Activates when 31% Damage is taken and absorbs 78% with a cooldown of 10 seconds.
*'''Level 25''': +50% Additional Attack, Activates when 30% Damage is taken and absorbs 80% with a cooldown of 10 seconds.
|MS Skill Safety.png}}


{{MapleStory/Skill desc|Mechanic4|Mech: Missile Tank|Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage.|Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage.
{{MapleStory/skill
*'''Requires Level 10 [[#Mech: Siege Mode|Mech: Siege Mode]]'''.
|name=Rock 'n Shock - Reinforce
*'''Siege Damage boosted by 30%'''.|
|tooltip=Increases Rock 'n Shock damage.
*'''Level 1''': MP -118/30 per second; 81% Damage that attacks 2 times from Machine Gun. 1% Critical Chance.
|requirement=Unlocked at Level 183
*'''Level 2''': MP -116/30 per second; 82% Damage that attacks 2 times from Machine Gun. 2% Critical Chance.
}}
*'''Level 3''': MP -114/29 per second; 83% Damage that attacks 2 times from Machine Gun. 3% Critical Chance.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 4''': MP -112/29 per second; 84% Damage that attacks 2 times from Machine Gun. 4% Critical Chance.
! width=50px | Level
*'''Level 5''': MP -110/29 per second; 85% Damage that attacks 2 times from Machine Gun. 5% Critical Chance.
! width=100px | Damage
*'''Level 6''': MP -108/28 per second; 86% Damage that attacks 2 times from Machine Gun. 6% Critical Chance.
|-
*'''Level 7''': MP -106/28 per second; 87% Damage that attacks 2 times from Machine Gun. 7% Critical Chance.
! 1
*'''Level 8''': MP -104/28 per second; 88% Damage that attacks 2 times from Machine Gun. 8% Critical Chance.
| bgcolor=E6E6FA | +20%
*'''Level 9''': MP -102/27 per second; 89% Damage that attacks 2 times from Machine Gun. 9% Critical Chance.
|}{{MapleStory/skill|end}}
*'''Level 10''': MP -100/27 per second; 90% Damage that attacks 2 times from Machine Gun. 10% Critical Chance.
*'''Level 11''': MP -98/27 per second; 91% Damage that attacks 2 times from Machine Gun. 11% Critical Chance.
*'''Level 12''': MP -96/26 per second; 92% Damage that attacks 2 times from Machine Gun. 12% Critical Chance.
*'''Level 13''': MP -94/26 per second; 93% Damage that attacks 2 times from Machine Gun. 13% Critical Chance.
*'''Level 14''': MP -92/26 per second; 94% Damage that attacks 2 times from Machine Gun. 14% Critical Chance.
*'''Level 15''': MP -90/25 per second; 95% Damage that attacks 2 times from Machine Gun. 15% Critical Chance.
*'''Level 16''': MP -88/25 per second; 96% Damage that attacks 2 times from Machine Gun. 16% Critical Chance.
*'''Level 17''': MP -86/25 per second; 97% Damage that attacks 2 times from Machine Gun. 17% Critical Chance.
*'''Level 18''': MP -84/24 per second; 98% Damage that attacks 2 times from Machine Gun. 18% Critical Chance.
*'''Level 19''': MP -82/24 per second; 99% Damage that attacks 2 times from Machine Gun. 19% Critical Chance.
*'''Level 20''': MP -80/24 per second; 100% Damage that attacks 2 times from Machine Gun. 20% Critical Chance.
*'''Level 21''': MP -78/23 per second; 101% Damage that attacks 2 times from Machine Gun. 21% Critical Chance.
*'''Level 22''': MP -76/23 per second; 102% Damage that attacks 2 times from Machine Gun. 22% Critical Chance.
*'''Level 23''': MP -74/23 per second; 103% Damage that attacks 2 times from Machine Gun. 23% Critical Chance.
*'''Level 24''': MP -72/22 per second; 104% Damage that attacks 2 times from Machine Gun. 24% Critical Chance.
*'''Level 25''': MP -70/22 per second; 105% Damage that attacks 2 times from Machine Gun. 25% Critical Chance.
*'''Level 26''': MP -68/22 per second; 106% Damage that attacks 2 times from Machine Gun. 26% Critical Chance.
*'''Level 27''': MP -66/21 per second; 107% Damage that attacks 2 times from Machine Gun. 27% Critical Chance.
*'''Level 28''': MP -64/21 per second; 108% Damage that attacks 2 times from Machine Gun. 28% Critical Chance.
*'''Level 29''': MP -62/21 per second; 109% Damage that attacks 2 times from Machine Gun. 29% Critical Chance.
*'''Level 30''': MP -60/20 per second; 110% Damage that attacks 2 times from Machine Gun. 30% Critical Chance.
|MS Skill War Machine Tank.png}}


{{MapleStory/Skill desc|Mechanic4|Laser Blast|Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.|Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.
{{MapleStory/skill
*'''Requires Level 1 [[#Mech: Missile Tank|Mech: Missile Tank]]'''.|
|name=Amplifier Robot AF-11 - Party Reinforce
*'''Level 1''': MP -43, 284% Damage 3 times.
|tooltip=Increases the damage of Amplifier Robot AF-11's party buff.
*'''Level 2''': MP -43, 288% Damage 3 times.
|requirement=Unlocked at Level 189
*'''Level 3''': MP -43, 292% Damage 3 times.
}}
*'''Level 4''': MP -43, 296% Damage 3 times.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -43, 300% Damage 3 times.
! width=50px | Level
*'''Level 6''': MP -46, 304% Damage 3 times.
! width=100px | <span class=explain title="Given to you and party members">Additional Damage</span>
*'''Level 7''': MP -46, 308% Damage 3 times.
|-
*'''Level 8''': MP -46, 312% Damage 3 times.
! 1
*'''Level 9''': MP -46, 316% Damage 3 times.
| bgcolor=E6E6FA | +10%
*'''Level 10''': MP -46, 320% Damage 3 times.
|}{{MapleStory/skill|end}}
*'''Level 11''': MP -49, 324% Damage 3 times.
*'''Level 12''': MP -49, 328% Damage 3 times.
*'''Level 13''': MP -49, 332% Damage 3 times.
*'''Level 14''': MP -49, 336% Damage 3 times.
*'''Level 15''': MP -49, 340% Damage 3 times.
*'''Level 16''': MP -52, 344% Damage 3 times.
*'''Level 17''': MP -52, 348% Damage 3 times.
*'''Level 18''': MP -52, 352% Damage 3 times.
*'''Level 19''': MP -52, 356% Damage 3 times.
*'''Level 20''': MP -52, 360% Damage 3 times.
*'''Level 21''': MP -55, 364% Damage 3 times.
*'''Level 22''': MP -55, 368% Damage 3 times.
*'''Level 23''': MP -55, 372% Damage 3 times.
*'''Level 24''': MP -55, 376% Damage 3 times.
*'''Level 25''': MP -55, 380% Damage 3 times.
*'''Level 26''': MP -58, 384% Damage 3 times.
*'''Level 27''': MP -58, 388% Damage 3 times.
*'''Level 28''': MP -58, 392% Damage 3 times.
*'''Level 29''': MP -58, 396% Damage 3 times.
*'''Level 30''': MP -58, 400% Damage 3 times.
|MS Skill Laser Beam.png}}


{{MapleStory/Skill desc|Mechanic4|Giant Robot SG-88|Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key.|Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key.|
{{MapleStory/skill
*'''Level 1''': MP -400, 815% damage, 60 seconds cooldown.
|name=Laser Blast - Reinforce
*'''Level 2''': MP -400, 830% damage, 58 seconds cooldown.
|tooltip=Increases the damage of Laser Blast.
*'''Level 3''': MP -400, 845% damage, 58 seconds cooldown.
|requirement=Unlocked at Level 195
*'''Level 4''': MP -400, 860% damage, 56 seconds cooldown.
}}
*'''Level 5''': MP -400, 875% damage, 56 seconds cooldown.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': MP -400, 890% damage, 54 seconds cooldown.
! width=50px | Level
*'''Level 7''': MP -400, 905% damage, 54 seconds cooldown.
! width=100px | Damage
*'''Level 8''': MP -400, 920% damage, 52 seconds cooldown.
|-
*'''Level 9''': MP -400, 935% damage, 52 seconds cooldown.
! 1
*'''Level 10''': MP -400, 950% damage, 50 seconds cooldown.
| bgcolor=E6E6FA | +20%
*'''Level 11''': MP -400, 965% damage, 50 seconds cooldown.
|}{{MapleStory/skill|end}}
*'''Level 12''': MP -400, 980% damage, 48 seconds cooldown.
*'''Level 13''': MP -400, 995% damage, 48 seconds cooldown.
*'''Level 14''': MP -400, 1010% damage, 46 seconds cooldown.
*'''Level 15''': MP -400, 1025% damage, 46 seconds cooldown.
*'''Level 16''': MP -400, 1040% damage, 44 seconds cooldown.
*'''Level 17''': MP -400, 1055% damage, 44 seconds cooldown.
*'''Level 18''': MP -400, 1070% damage, 42 seconds cooldown.
*'''Level 19''': MP -400, 1085% damage, 42 seconds cooldown.
*'''Level 20''': MP -400, 1100% damage, 40 seconds cooldown.
*'''Level 21''': MP -400, 1115% damage, 40 seconds cooldown.
*'''Level 22''': MP -400, 1130% damage, 38 seconds cooldown.
*'''Level 23''': MP -400, 1145% damage, 38 seconds cooldown.
*'''Level 24''': MP -400, 1160% damage, 36 seconds cooldown.
*'''Level 25''': MP -400, 1175% damage, 36 seconds cooldown.
*'''Level 26''': MP -400, 1190% damage, 34 seconds cooldown.
*'''Level 27''': MP -400, 1205% damage, 34 seconds cooldown.
*'''Level 28''': MP -400, 1220% damage, 32 seconds cooldown.
*'''Level 29''': MP -400, 1235% damage, 32 seconds cooldown.
*'''Level 30''': MP -400, 1250% damage, 30 seconds cooldown.
|MS Skill War Machine Titan.png}}


{{MapleStory/Skill desc|Mechanic4|Amplifier AF-11|The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power.|The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power.
====Active Skills====
*'''Cooldown''': 90 seconds.|
{{MapleStory/skill
*'''Level 1''': MP -100; 42 seconds of the amplifier. 1% Attack boost for everyone. 205% Self-Destruct Damage.
|name=Mech: Hovering
*'''Level 2''': MP -100; 44 seconds of the amplifier. 2% Attack boost for everyone. 210% Self-Destruct Damage.
|file=File:MS Skill Mech- Hovering.png
*'''Level 3''': MP -100; 46 seconds of the amplifier. 3% Attack boost for everyone. 215% Self-Destruct Damage.
|tooltip=You can move left and right while in Siege Mode during Missile Tank.
*'''Level 4''': MP -90; 48 seconds of the amplifier. 4% Attack boost for everyone. 220% Self-Destruct Damage.
|requirement=Unlocked at level 150
*'''Level 5''': MP -90; 50 seconds of the amplifier. 5% Attack boost for everyone. 225% Self-Destruct Damage.
}}
*'''Level 6''': MP -90; 52 seconds of the amplifier. 6% Attack boost for everyone. 230% Self-Destruct Damage.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 7''': MP -80; 54 seconds of the amplifier. 7% Attack boost for everyone. 235% Self-Destruct Damage.
! width=50px | Level
*'''Level 8''': MP -80; 56 seconds of the amplifier. 8% Attack boost for everyone. 240% Self-Destruct Damage.
! width=100px | Effect
*'''Level 9''': MP -80; 58 seconds of the amplifier. 9% Attack boost for everyone. 245% Self-Destruct Damage.
|-
*'''Level 10''': MP -70; 60 seconds of the amplifier. 10% Attack boost for everyone. 250% Self-Destruct Damage.
! 1
*'''Level 11''': MP -70; 62 seconds of the amplifier. 11% Attack boost for everyone. 255% Self-Destruct Damage.
| bgcolor=E6E6FA | Able to move in Siege Mode after transforming into a Missile Tank. Otherwise the same as Missile Tank.
*'''Level 12''': MP -70; 64 seconds of the amplifier. 12% Attack boost for everyone. 260% Self-Destruct Damage.
|}{{MapleStory/skill|end}}
*'''Level 13''': MP -60; 66 seconds of the amplifier. 13% Attack boost for everyone. 265% Self-Destruct Damage.
*'''Level 14''': MP -60; 68 seconds of the amplifier. 14% Attack boost for everyone. 270% Self-Destruct Damage.
*'''Level 15''': MP -60; 70 seconds of the amplifier. 15% Attack boost for everyone. 275% Self-Destruct Damage.
*'''Level 16''': MP -50; 72 seconds of the amplifier. 16% Attack boost for everyone. 280% Self-Destruct Damage.
*'''Level 17''': MP -50; 74 seconds of the amplifier. 17% Attack boost for everyone. 285% Self-Destruct Damage.
*'''Level 18''': MP -50; 76 seconds of the amplifier. 18% Attack boost for everyone. 290% Self-Destruct Damage.
*'''Level 19''': MP -40; 78 seconds of the amplifier. 19% Attack boost for everyone. 295% Self-Destruct Damage.
*'''Level 20''': MP -40; 80 seconds of the amplifier. 20% Attack boost for everyone. 300% Self-Destruct Damage.
|}}


{{MapleStory/Skill desc|Mechanic4|Bots 'n Tots|Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time.|Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time.|
{{MapleStory/skill
*'''Level 1''': MP -75; Summons the factory for 25 seconds. 355% Damage per droid every 3 seconds, with 710% Damage from factory Self-Destruction. Cooldown of 60 seconds.
|name=Distortion Bomb
*'''Level 2''': MP -75; Summons the factory for 25 seconds. 360% Damage per droid every 3 seconds, with 720% Damage from factory Self-Destruction. Cooldown of 60 seconds.
|tooltip=Detonates a special Resistance bomb to create a distortion field.
*'''Level 3''': MP -75; Summons the factory for 27 seconds. 365% Damage per droid every 3 seconds, with 730% Damage from factory Self-Destruction. Cooldown of 58 seconds.
|requirement=Unlocked at level 170
*'''Level 4''': MP -75; Summons the factory for 27 seconds. 370% Damage per droid every 3 seconds, with 740% Damage from factory Self-Destruction. Cooldown of 58 seconds.
}}
*'''Level 5''': MP -75; Summons the factory for 27 seconds. 375% Damage per droid every 3 seconds, with 750% Damage from factory Self-Destruction. Cooldown of 58 seconds.
Attacks every 250 ms.
*'''Level 6''': MP -80; Summons the factory for 29 seconds. 380% Damage per droid every 3 seconds, with 760% Damage from factory Self-Destruction. Cooldown of 56 seconds.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 7''': MP -80; Summons the factory for 29 seconds. 385% Damage per droid every 3 seconds, with 770% Damage from factory Self-Destruction. Cooldown of 56 seconds.
! width=50px | Level
*'''Level 8''': MP -80; Summons the factory for 29 seconds. 390% Damage per droid every 3 seconds, with 780% Damage from factory Self-Destruction. Cooldown of 56 seconds.
! width=100px | MP Cost
*'''Level 9''': MP -80; Summons the factory for 31 seconds. 395% Damage per droid every 3 seconds, with 790% Damage from factory Self-Destruction. Cooldown of 54 seconds.
! width=100px | Damage
*'''Level 10''': MP -80; Summons the factory for 31 seconds. 400% Damage per droid every 3 seconds, with 800% Damage from factory Self-Destruction. Cooldown of 54 seconds.
! width=100px | Number of Attacks
*'''Level 11''': MP -85; Summons the factory for 31 seconds. 405% Damage per droid every 3 seconds, with 810% Damage from factory Self-Destruction. Cooldown of 54 seconds.
! width=100px | Max Enemies Hit
*'''Level 12''': MP -85; Summons the factory for 33 seconds. 410% Damage per droid every 3 seconds, with 820% Damage from factory Self-Destruction. Cooldown of 52 seconds.
! width=100px | Duration
*'''Level 13''': MP -85; Summons the factory for 33 seconds. 415% Damage per droid every 3 seconds, with 830% Damage from factory Self-Destruction. Cooldown of 52 seconds.
! width=100px | Cooldown
*'''Level 14''': MP -85; Summons the factory for 33 seconds. 420% Damage per droid every 3 seconds, with 840% Damage from factory Self-Destruction. Cooldown of 52 seconds.
|-
*'''Level 15''': MP -85; Summons the factory for 35 seconds. 425% Damage per droid every 3 seconds, with 850% Damage from factory Self-Destruction. Cooldown of 50 seconds.
! 1
*'''Level 16''': MP -90; Summons the factory for 35 seconds. 430% Damage per droid every 3 seconds, with 860% Damage from factory Self-Destruction. Cooldown of 50 seconds.
| bgcolor=E6E6FA | 250 || bgcolor=E6E6FA | 260% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 4 sec || bgcolor=E6E6FA | 8 sec
*'''Level 17''': MP -90; Summons the factory for 35 seconds. 435% Damage per droid every 3 seconds, with 870% Damage from factory Self-Destruction. Cooldown of 50 seconds.
|}{{MapleStory/skill|end}}
*'''Level 18''': MP -90; Summons the factory for 37 seconds. 440% Damage per droid every 3 seconds, with 880% Damage from factory Self-Destruction. Cooldown of 48 seconds.
*'''Level 19''': MP -90; Summons the factory for 37 seconds. 445% Damage per droid every 3 seconds, with 890% Damage from factory Self-Destruction. Cooldown of 48 seconds.
*'''Level 20''': MP -90; Summons the factory for 37 seconds. 450% Damage per droid every 3 seconds, with 900% Damage from factory Self-Destruction. Cooldown of 48 seconds.
*'''Level 21''': MP -95; Summons the factory for 39 seconds. 455% Damage per droid every 3 seconds, with 910% Damage from factory Self-Destruction. Cooldown of 46 seconds.
*'''Level 22''': MP -95; Summons the factory for 39 seconds. 460% Damage per droid every 3 seconds, with 920% Damage from factory Self-Destruction. Cooldown of 46 seconds.
*'''Level 23''': MP -95; Summons the factory for 39 seconds. 465% Damage per droid every 3 seconds, with 930% Damage from factory Self-Destruction. Cooldown of 46 seconds.
*'''Level 24''': MP -95; Summons the factory for 41 seconds. 470% Damage per droid every 3 seconds, with 940% Damage from factory Self-Destruction. Cooldown of 44 seconds.
*'''Level 25''': MP -95; Summons the factory for 41 seconds. 475% Damage per droid every 3 seconds, with 950% Damage from factory Self-Destruction. Cooldown of 44 seconds.
*'''Level 26''': MP -100; Summons the factory for 41 seconds. 480% Damage per droid every 3 seconds, with 960% Damage from factory Self-Destruction. Cooldown of 44 seconds.
*'''Level 27''': MP -100; Summons the factory for 43 seconds. 485% Damage per droid every 3 seconds, with 970% Damage from factory Self-Destruction. Cooldown of 42 seconds.
*'''Level 28''': MP -100; Summons the factory for 43 seconds. 490% Damage per droid every 3 seconds, with 980% Damage from factory Self-Destruction. Cooldown of 42 seconds.
*'''Level 29''': MP -100; Summons the factory for 43 seconds. 495% Damage per droid every 3 seconds, with 990% Damage from factory Self-Destruction. Cooldown of 42 seconds.
*'''Level 30''': MP -100; Summons the factory for 45 seconds. 500% Damage per droid every 3 seconds, with 1000% Damage from factory Self-Destruction. Cooldown of 40 seconds.
|MS Skill Robot Factory.png}}


{{MapleStory/skill
|name=For Liberty
|tooltip=Materializes the will of the Resistance to increase attack power. Only applies to Resistance classes within the party.
|requirement=Unlocked at level 200
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Max Damage
! width=100px | Duration
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 100 || bgcolor=E6E6FA | +10% || bgcolor=E6E6FA | +5,000,000 || bgcolor=E6E6FA | 60 sec || bgcolor=E6E6FA | 120 sec
|}{{MapleStory/skill|end}}


{{Footer Nav|game=MapleStory|prevpage=Mechanic|nextpage=Mechanic/Builds|nextname=Mechanic Builds}}
{{Footer Nav|game=MapleStory|prevpage=Wild Hunter|nextpage=Mechanic/Builds|nextname=Builds}}

Latest revision as of 20:39, 24 September 2014

Citizen[edit]

MS Skill Crystal Throw.png

Crystal Throw: You attack a ranged enemy by throwing a Rue collected from a mine.

Crystal Throw effects

You attack a ranged enemy by throwing a Rue collected from a mine.

  • Level 1: MP Cost: 3; Damage 10.
  • Level 2: MP Cost: 5; Damage 25.
  • Level 3: MP Cost: 7; Damage 40.

MS Skill Infiltrate.png

Infiltrate: Allows you to hide and move quickly for a short time.

Infiltrate effects

Allows you to hide and move quickly for a short time. Cooldown: 1 min

  • Level 1: MP Cost: 5; 10 seconds in dark sight with +5 speed.
  • Level 2: MP Cost: 10; 20 seconds in dark sight with +10 speed.
  • Level 3: MP Cost: 15; 30 seconds in dark sight with +15 speed.

MS Skill Potion Mastery.png

Potion Mastery: You learn how to use potions more efficiently in order to resolve supply shortage issues.

Potion Mastery effects

You learn how to use potions more efficiently in order to resolve supply shortage issues.

  • Level 1: Recovery rate and Potion Efficiency 105%.
  • Level 2: Recovery rate and Potion Efficiency 110%.
  • Level 3: Recovery rate and Potion Efficiency 115%.

MS Skill Mechanic Dash.png Mechanic Dash
"Press left/right twice to travel a short distance at a high speed."
Mechanic Dash level data
Level MP Cost
1 8
MS Skill Hidden Peace.png Hidden Peace
"Activate your Mech's nanoweave fiber to disguise it and enhance its abilities."
Hidden Peace level data
Level Additional Damage Max HP Max MP
1 +10% +10% +10%

First Job[edit]

MS Skill Mech - Prototype.png

Mech - Prototype: Allows you to summon and mount the Prototype Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect. Hit the skill key to mount/unmount.

Mech - Prototype effects

'

  • Level 1: MP Cost: 50, Max HP and Max MP: +50, Speed: +20, ATT: +11, DEF: +20
  • Level 2: MP Cost: 50, Max HP and Max MP: +100, Speed: +20, ATT: +12, DEF: +40
  • Level 3: MP Cost: 50, Max HP and Max MP: +150, Speed: +20, ATT: +13, DEF: +60
  • Level 4: MP Cost: 50, Max HP and Max MP: +200, Speed: +20, ATT: +14, DEF: +80
  • Level 5: MP Cost: 50, Max HP and Max MP: +250, Speed: +20, ATT: +15, DEF: +100
  • Level 6: MP Cost: 50, Max HP and Max MP: +300, Speed: +20, ATT: +16, DEF: +120
  • Level 7: MP Cost: 50, Max HP and Max MP: +350, Speed: +20, ATT: +17, DEF: +140
  • Level 8: MP Cost: 50, Max HP and Max MP: +400, Speed: +20, ATT: +18, DEF: +160
  • Level 9: MP Cost: 50, Max HP and Max MP: +450, Speed: +20, ATT: +19, DEF: +180
  • Level 10: MP Cost: 50, Max HP and Max MP: +500, Speed: +20, ATT: +20, DEF: +200

MS Skill Gatling Gun.png Gatling Gun
"Focuses your Gatling Gun on a single enemy."
Requires Level 1 Mech - Prototype
Gatling Gun level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 5 levels
Add 1%
per level
No
change
No
change
1 8 86% 4 1
2 8 87% 4 1
3 8 88% 4 1
4 8 89% 4 1
5 10 90% 4 1
6 10 91% 4 1
7 10 92% 4 1
8 10 93% 4 1
9 10 94% 4 1
10 12 95% 4 1
11 12 96% 4 1
12 12 97% 4 1
13 12 98% 4 1
14 12 99% 4 1
15 14 100% 4 1
MS Skill Flame Launcher.png Flame Launcher
"Launches flames that engulf multiple enemies. You can use this skill for up to 12 seconds."
Requires Level 10 Gatling Gun
Flame Launcher level data
Level MP Cost Damage Number of Hits Max Enemies Hit
Add 1
per 5 levels
Add 5%
per level
No
change
Add 1
per 4 levels
1 3 71% 1 8
2 3 76% 1 8
3 3 81% 1 8
4 3 86% 1 8
5 4 91% 1 8
6 4 96% 1 8
7 4 101% 1 8
8 4 106% 1 8
9 4 111% 1 8
10 5 116% 1 8
11 5 121% 1 8
12 5 126% 1 8
13 5 131% 1 8
14 5 136% 1 8
15 6 141% 1 8
16 6 146% 1 8
17 6 151% 1 8
18 6 156% 1 8
19 6 161% 1 8
20 7 166% 1 8
MS Skill ME-07 Drillhands.png ME-07 Drillhands
"Uses drill arms to push and attack enemies."
Requires Level 1 Mech - Prototype
ME-07 Drillhands level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 4 levels
Add 5%
per level
No
change
Add 1
per 4 levels
1 27 165% 1 10
2 27 170% 1 10
3 27 175% 1 10
4 27 180% 1 11
5 29 185% 1 11
6 29 190% 1 11
7 29 195% 1 11
8 29 200% 1 12
9 31 205% 1 12
10 31 210% 1 12
11 31 215% 1 12
12 31 220% 1 13
13 33 225% 1 13
14 33 230% 1 13
15 33 235% 1 13
16 33 240% 1 14
17 35 245% 1 14
18 35 250% 1 14
19 35 255% 1 14
20 35 260% 1 15

Second Job[edit]

MS Skill Gun Mastery.png

Mechanic Mastery: Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, and Accuracy.

Mechanic Mastery effects

'

  • Level 1: Weapon ATT: +2, Weapon Mastery: +14%, Critical Rate: +1%, Accuracy: +12
  • Level 2: Weapon ATT: +4, Weapon Mastery: +18%, Critical Rate: +2%, Accuracy: +24
  • Level 3: Weapon ATT: +6, Weapon Mastery: +22%, Critical Rate: +3%, Accuracy: +36
  • Level 4: Weapon ATT: +8, Weapon Mastery: +26%, Critical Rate: +4%, Accuracy: +48
  • Level 5: Weapon ATT: +10, Weapon Mastery: +30%, Critical Rate: +5%, Accuracy: +60
  • Level 6: Weapon ATT: +12, Weapon Mastery: +34%, Critical Rate: +6%, Accuracy: +72
  • Level 7: Weapon ATT: +14, Weapon Mastery: +38%, Critical Rate: +7%, Accuracy: +84
  • Level 8: Weapon ATT: +16, Weapon Mastery: +42%, Critical Rate: +8%, Accuracy: +96
  • Level 9: Weapon ATT: +18, Weapon Mastery: +46%, Critical Rate: +9%, Accuracy: +108
  • Level 10: Weapon ATT: +20, Weapon Mastery: +50%, Critical Rate: +10%, Accuracy: +120

MS Skill Atomic Hammer.png Atomic Hammer
"The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them."
Atomic Hammer level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration Enemy Defense Ignored
Add 5
per 4 levels
Add 5%
per level
No
change
No
change
No
change
Add 1 sec
per 10 levels
Add 1%
per level
1 35 300% 2 8 42% 2 sec 1%
2 35 305% 2 8 44% 2 sec 2%
3 35 310% 2 8 46% 2 sec 3%
4 40 315% 2 8 48% 2 sec 4%
5 40 320% 2 8 50% 2 sec 5%
6 40 325% 2 8 52% 2 sec 6%
7 40 330% 2 8 54% 2 sec 7%
8 45 335% 2 8 56% 2 sec 8%
9 45 340% 2 8 58% 2 sec 9%
10 45 345% 2 8 60% 3 sec 10%
11 45 350% 2 8 62% 3 sec 11%
12 50 355% 2 8 64% 3 sec 12%
13 50 360% 2 8 66% 3 sec 13%
14 50 365% 2 8 68% 3 sec 14%
15 50 370% 2 8 70% 3 sec 15%
16 55 375% 2 8 72% 3 sec 16%
17 55 380% 2 8 74% 3 sec 17%
18 55 385% 2 8 76% 3 sec 18%
19 55 390% 2 8 78% 3 sec 19%
20 60 395% 2 8 80% 4 sec 20%

MS Skill Rocket Booster.png

Rocket Booster: Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.

Rocket Booster effects

Note: Rocket Booster begins as an Active Supportive when flying upward, then upon landing it becomes an Active Attack as it deals damage to surrounding monsters.

  • Level 1: MP Cost: 98 each (launch and land), Damage: 152%, Max Monsters Hit (upon landing): 6
  • Level 2: MP Cost: 86 each (launch and land), Damage: 164%, Max Monsters Hit (upon landing): 6
  • Level 3: MP Cost: 74 each (launch and land), Damage: 176%, Max Monsters Hit (upon landing): 6
  • Level 4: MP Cost: 62 each (launch and land), Damage: 188%, Max Monsters Hit (upon landing): 6
  • Level 5: MP Cost: 50 each (launch and land), Damage: 200%, Max Monsters Hit (upon landing): 6

MS Skill Open Portal - GX-9.png Open Portal - GX-9
"Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart."
Open Portal - GX-9 level data
Level MP Cost Portal Duration
Subtract 14
per level
Add 60 sec
per level
1 106 60 sec
2 92 120 sec
3 78 180 sec
4 64 240 sec
5 50 300 sec
MS Skill Mechanic Rage.png Mechanic Rage
"Temporarily increases your Attack Speed."
Requires Level 5 Mechanic Mastery
Mechanic Rage level data
Level MP Cost Duration
Subtract 2
per level
Add 20 sec
per level
1 39 20 sec
2 37 40 sec
3 35 60 sec
4 33 80 sec
5 31 100 sec
6 29 120 sec
7 27 140 sec
8 25 160 sec
9 23 180 sec
10 21 200 sec

MS Skill Perfect Armor.png

Perfect Armor: Your Mech has been upgraded with two new abilities. They can be toggled on/off by using the skill key.

Perfect Armor effects

Requires Level 10 Mech - Prototype

  • Level 1: Passive Effect: While mounting your mech, it has a 1% chance to guard against attacks. Active Effect: Reflects 120% damage back to enemies
  • Level 2: Passive Effect: While mounting your mech, it has a 2% chance to guard against attacks. Active Effect: Reflects 140% damage back to enemies
  • Level 3: Passive Effect: While mounting your mech, it has a 3% chance to guard against attacks. Active Effect: Reflects 160% damage back to enemies
  • Level 4: Passive Effect: While mounting your mech, it has a 4% chance to guard against attacks. Active Effect: Reflects 180% damage back to enemies
  • Level 5: Passive Effect: While mounting your mech, it has a 5% chance to guard against attacks. Active Effect: Reflects 200% damage back to enemies
  • Level 6: Passive Effect: While mounting your mech, it has a 6% chance to guard against attacks. Active Effect: Reflects 220% damage back to enemies
  • Level 7: Passive Effect: While mounting your mech, it has a 7% chance to guard against attacks. Active Effect: Reflects 240% damage back to enemies
  • Level 8: Passive Effect: While mounting your mech, it has a 8% chance to guard against attacks. Active Effect: Reflects 260% damage back to enemies
  • Level 9: Passive Effect: While mounting your mech, it has a 9% chance to guard against attacks. Active Effect: Reflects 280% damage back to enemies
  • Level 10: Passive Effect: While mounting your mech, it has a 10% chance to guard against attacks. Active Effect: Reflects 300% damage back to enemies
  • Level 11: Passive Effect: While mounting your mech, it has a 11% chance to guard against attacks. Active Effect: Reflects 320% damage back to enemies
  • Level 12: Passive Effect: While mounting your mech, it has a 12% chance to guard against attacks. Active Effect: Reflects 340% damage back to enemies
  • Level 13: Passive Effect: While mounting your mech, it has a 13% chance to guard against attacks. Active Effect: Reflects 360% damage back to enemies
  • Level 14: Passive Effect: While mounting your mech, it has a 14% chance to guard against attacks. Active Effect: Reflects 380% damage back to enemies
  • Level 15: Passive Effect: While mounting your mech, it has a 15% chance to guard against attacks. Active Effect: Reflects 400% damage back to enemies
  • Level 16: Passive Effect: While mounting your mech, it has a 16% chance to guard against attacks. Active Effect: Reflects 420% damage back to enemies
  • Level 17: Passive Effect: While mounting your mech, it has a 17% chance to guard against attacks. Active Effect: Reflects 440% damage back to enemies
  • Level 18: Passive Effect: While mounting your mech, it has a 18% chance to guard against attacks. Active Effect: Reflects 460% damage back to enemies
  • Level 19: Passive Effect: While mounting your mech, it has a 19% chance to guard against attacks. Active Effect: Reflects 480% damage back to enemies
  • Level 20: Passive Effect: While mounting your mech, it has a 20% chance to guard against attacks. Active Effect: Reflects 500% damage back to enemies

MS Skill Heavy Weapon Mastery.png

Heavy Weapon Mastery: Greatly enhances the Gatling Gun and Flame Launcher skills.

Heavy Weapon Mastery effects

'

  • Level 1: Gatling Gun: MP Cost: 16, Damage: 71%, Critical Hit Rate: +1%. Flame Launcher: MP Cost: 9, Damage: 81%, Damage Over Time: 52% damage every 5 sec, skill range increased
  • Level 2: Gatling Gun: MP Cost: 16, Damage: 72%, Critical Hit Rate: +2%. Flame Launcher: MP Cost: 9, Damage: 82%, Damage Over Time: 54% damage every 5 sec, skill range increased
  • Level 3: Gatling Gun: MP Cost: 16, Damage: 73%, Critical Hit Rate: +3%. Flame Launcher: MP Cost: 9, Damage: 83%, Damage Over Time: 56% damage every 5 sec, skill range increased
  • Level 4: Gatling Gun: MP Cost: 16, Damage: 74%, Critical Hit Rate: +4%. Flame Launcher: MP Cost: 9, Damage: 84%, Damage Over Time: 58% damage every 5 sec, skill range increased
  • Level 5: Gatling Gun: MP Cost: 16, Damage: 75%, Critical Hit Rate: +5%. Flame Launcher: MP Cost: 11, Damage: 85%, Damage Over Time: 60% damage every 5 sec, skill range increased
  • Level 6: Gatling Gun: MP Cost: 18, Damage: 76%, Critical Hit Rate: +6%. Flame Launcher: MP Cost: 11, Damage: 86%, Damage Over Time: 62% damage every 5 sec, skill range increased
  • Level 7: Gatling Gun: MP Cost: 18, Damage: 77%, Critical Hit Rate: +7%. Flame Launcher: MP Cost: 11, Damage: 87%, Damage Over Time: 64% damage every 5 sec, skill range increased
  • Level 8: Gatling Gun: MP Cost: 18, Damage: 78%, Critical Hit Rate: +8%. Flame Launcher: MP Cost: 11, Damage: 88%, Damage Over Time: 66% damage every 5 sec, skill range increased
  • Level 9: Gatling Gun: MP Cost: 18, Damage: 79%, Critical Hit Rate: +9%. Flame Launcher: MP Cost: 13, Damage: 89%, Damage Over Time: 68% damage every 5 sec, skill range increased
  • Level 10: Gatling Gun: MP Cost: 18, Damage: 80%, Critical Hit Rate: +10%. Flame Launcher : MP Cost: 13, Damage: 90%, Damage Over Time: 70% damage every 5 sec, skill range increased
  • Level 11: Gatling Gun: MP Cost: 20, Damage: 81%, Critical Hit Rate: +11%. Flame Launcher : MP Cost: 13, Damage: 91%, Damage Over Time: 72% damage every 5 sec, skill range increased
  • Level 12: Gatling Gun: MP Cost: 20, Damage: 82%, Critical Hit Rate: +12%. Flame Launcher : MP Cost: 13, Damage: 92%, Damage Over Time: 74% damage every 5 sec, skill range increased
  • Level 13: Gatling Gun: MP Cost: 20, Damage: 83%, Critical Hit Rate: +13%. Flame Launcher : MP Cost: 15, Damage: 93%, Damage Over Time: 76% damage every 5 sec, skill range increased
  • Level 14: Gatling Gun: MP Cost: 20, Damage: 84%, Critical Hit Rate: +14%. Flame Launcher : MP Cost: 15, Damage: 94%, Damage Over Time: 78% damage every 5 sec, skill range increased
  • Level 15: Gatling Gun: MP Cost: 20, Damage: 85%, Critical Hit Rate: +15%. Flame Launcher : MP Cost: 15, Damage: 95%, Damage Over Time: 80% damage every 5 sec, skill range increased
  • Level 16: Gatling Gun: MP Cost: 22, Damage: 86%, Critical Hit Rate: +16%. Flame Launcher : MP Cost: 15, Damage: 96%, Damage Over Time: 82% damage every 5 sec, skill range increased
  • Level 17: Gatling Gun: MP Cost: 22, Damage: 87%, Critical Hit Rate: +17%. Flame Launcher : MP Cost: 17, Damage: 97%, Damage Over Time: 84% damage every 5 sec, skill range increased
  • Level 18: Gatling Gun: MP Cost: 22, Damage: 88%, Critical Hit Rate: +18%. Flame Launcher : MP Cost: 17, Damage: 98%, Damage Over Time: 86% damage every 5 sec, skill range increased
  • Level 19: Gatling Gun: MP Cost: 22, Damage: 89%, Critical Hit Rate: +19%. Flame Launcher : MP Cost: 17, Damage: 99%, Damage Over Time: 88% damage every 5 sec, skill range increased
  • Level 20: Gatling Gun: MP Cost: 22, Damage: 90%, Critical Hit Rate: +20%. Flame Launcher : MP Cost: 17, Damage: 100%, Damage Over Time: 90% damage every 5 sec, skill range increased

MS Skill Physical Training.png Physical Training
"Improves STR and DEX permanently through physical training."
Physical Training level data
Level STR and DEX
Add 6
per level
1 +6
2 +12
3 +18
4 +24
5 +30

Third Job[edit]

MS Skill Satellite.png

Satellite: Summons Satellites, tiny remote-controlled drones, to strike monsters you attack. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again.

Satellite effects

'

  • Level 1: MP Cost: 114, Max Satellites: 1, Damage: 198%
  • Level 2: MP Cost: 108, Max Satellites: 1, Damage: 206%
  • Level 3: MP Cost: 102, Max Satellites: 1, Damage: 214%
  • Level 4: MP Cost: 96, Max Satellites: 1, Damage: 222%
  • Level 5: MP Cost: 90, Max Satellites: 2, Damage: 230%
  • Level 6: MP Cost: 84, Max Satellites: 2, Damage: 238%
  • Level 7: MP Cost: 78, Max Satellites: 2, Damage: 246%
  • Level 8: MP Cost: 72, Max Satellites: 2, Damage: 254%
  • Level 9: MP Cost: 66, Max Satellites: 3, Damage: 262%
  • Level 10: MP Cost: 60, Max Satellites: 3, Damage: 270%

MS Skill Rock 'n Shock.png

Rock 'n Shock: Installs up to 3 <Tesla Coils> to continuously attack and possibly stun enemies. They self-destruct when they run out of power.

Rock 'n Shock effects

'

  • Level 1: MP Cost: 100, Tesla Coil Duration: 42 sec, Damage: 110%, Max Monsters Hit: 10, Self-Destruct Damage: 260%, Cooldown: 180 sec
  • Level 2: MP Cost: 95, Tesla Coil Duration: 44 sec, Damage: 120%, Max Monsters Hit: 10, Self-Destruct Damage: 270%, Cooldown: 180 sec
  • Level 3: MP Cost: 95, Tesla Coil Duration: 46 sec, Damage: 130%, Max Monsters Hit: 10, Self-Destruct Damage: 280%, Cooldown: 180 sec
  • Level 4: MP Cost: 90, Tesla Coil Duration: 48 sec, Damage: 140%, Max Monsters Hit: 10, Self-Destruct Damage: 290%, Cooldown: 180 sec
  • Level 5: MP Cost: 90, Tesla Coil Duration: 50 sec, Damage: 150%, Max Monsters Hit: 10, Self-Destruct Damage: 300%, Cooldown: 180 sec
  • Level 6: MP Cost: 85, Tesla Coil Duration: 52 sec, Damage: 160%, Max Monsters Hit: 10, Self-Destruct Damage: 310%, Cooldown: 180 sec
  • Level 7: MP Cost: 85, Tesla Coil Duration: 54 sec, Damage: 170%, Max Monsters Hit: 10, Self-Destruct Damage: 320%, Cooldown: 180 sec
  • Level 8: MP Cost: 80, Tesla Coil Duration: 56 sec, Damage: 180%, Max Monsters Hit: 10, Self-Destruct Damage: 330%, Cooldown: 180 sec
  • Level 9: MP Cost: 80, Tesla Coil Duration: 58 sec, Damage: 190%, Max Monsters Hit: 10, Self-Destruct Damage: 340%, Cooldown: 180 sec
  • Level 10: MP Cost: 75, Tesla Coil Duration: 60 sec, Damage: 200%, Max Monsters Hit: 10, Self-Destruct Damage: 350%, Cooldown: 180 sec

MS Skill Mech - Siege Mode.png

Mech - Siege Mode: Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.

Mech - Siege Mode effects

To attack: Press Regular Attack Key

  • Level 1: MP Cost: 40, Damage: 101%
  • Level 2: MP Cost: 40, Damage: 102%
  • Level 3: MP Cost: 40, Damage: 103%
  • Level 4: MP Cost: 40, Damage: 104%
  • Level 5: MP Cost: 40, Damage: 105%
  • Level 6: MP Cost: 40, Damage: 106%
  • Level 7: MP Cost: 40, Damage: 107%
  • Level 8: MP Cost: 40, Damage: 108%
  • Level 9: MP Cost: 40, Damage: 109%
  • Level 10: MP Cost: 40, Damage: 110%
  • Level 11: MP Cost: 60, Damage: 111%
  • Level 12: MP Cost: 60, Damage: 112%
  • Level 13: MP Cost: 60, Damage: 113%
  • Level 14: MP Cost: 60, Damage: 114%
  • Level 15: MP Cost: 60, Damage: 115%
  • Level 16: MP Cost: 60, Damage: 116%
  • Level 17: MP Cost: 60, Damage: 117%
  • Level 18: MP Cost: 60, Damage: 118%
  • Level 19: MP Cost: 60, Damage: 119%
  • Level 20: MP Cost: 60, Damage: 120%

MS Skill Acceleration Bot EX-7.png

Acceleration Bot EX-7: You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power.

Acceleration Bot EX-7 effects

'

  • Level 1: MP Cost: 100, Buff Duration: 26 sec, Enemy Speed: +30, Enemy Defense: -6%, Self-Destruct Damage: 260%
  • Level 2: MP Cost: 90, Buff Duration: 32 sec, Enemy Speed: +30, Enemy Defense: -7%, Self-Destruct Damage: 270%
  • Level 3: MP Cost: 90, Buff Duration: 38 sec, Enemy Speed: +30, Enemy Defense: -8%, Self-Destruct Damage: 280%
  • Level 4: MP Cost: 80, Buff Duration: 44 sec, Enemy Speed: +30, Enemy Defense: -9%, Self-Destruct Damage: 290%
  • Level 5: MP Cost: 80, Buff Duration: 50 sec, Enemy Speed: +30, Enemy Defense: -10%, Self-Destruct Damage: 300%
  • Level 6: MP Cost: 70, Buff Duration: 56 sec, Enemy Speed: +30, Enemy Defense: -11%, Self-Destruct Damage: 310%
  • Level 7: MP Cost: 70, Buff Duration: 62 sec, Enemy Speed: +30, Enemy Defense: -12%, Self-Destruct Damage: 320%
  • Level 8: MP Cost: 60, Buff Duration: 68 sec, Enemy Speed: +30, Enemy Defense: -13%, Self-Destruct Damage: 330%
  • Level 9: MP Cost: 60, Buff Duration: 74 sec, Enemy Speed: +30, Enemy Defense: -14%, Self-Destruct Damage: 340%
  • Level 10: MP Cost: 50, Buff Duration: 80 sec, Enemy Speed: +30, Enemy Defense: -15%, Self-Destruct Damage: 350%

MS Skill Healing Robot H-LX.png

Healing Robot H-LX: Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power.

Healing Robot H-LX effects

'

  • Level 1: MP Cost: 144, Summon Duration: 12 sec, Party HP Healed: 14%, Self-Destruct Damage: 310%, Cooldown: 53 sec
  • Level 2: MP Cost: 138, Summon Duration: 14 sec, Party HP Healed: 18%, Self-Destruct Damage: 320%, Cooldown: 51 sec
  • Level 3: MP Cost: 132, Summon Duration: 16 sec, Party HP Healed: 22%, Self-Destruct Damage: 330%, Cooldown: 49 sec
  • Level 4: MP Cost: 126, Summon Duration: 18 sec, Party HP Healed: 26%, Self-Destruct Damage: 340%, Cooldown: 47 sec
  • Level 5: MP Cost: 120, Summon Duration: 20 sec, Party HP Healed: 30%, Self-Destruct Damage: 350%, Cooldown: 45 sec
  • Level 6: MP Cost: 114, Summon Duration: 22 sec, Party HP Healed: 34%, Self-Destruct Damage: 360%, Cooldown: 43 sec
  • Level 7: MP Cost: 108, Summon Duration: 24 sec, Party HP Healed: 38%, Self-Destruct Damage: 370%, Cooldown: 41 sec
  • Level 8: MP Cost: 102, Summon Duration: 26 sec, Party HP Healed: 42%, Self-Destruct Damage: 380%, Cooldown: 39 sec
  • Level 9: MP Cost: 96, Summon Duration: 28 sec, Party HP Healed: 46%, Self-Destruct Damage: 390%, Cooldown: 37 sec
  • Level 10: MP Cost: 90, Summon Duration: 30 sec, Party HP Healed: 50%, Self-Destruct Damage: 400%, Cooldown: 35 sec

MS Skill Roll of the Dice.png Roll of the Dice
"Test your luck! Roll a dice to get a random buff."
Roll One: Nothing, Roll Two: 30% Physical Defense, Roll Three: 20% HP and MP Increase, Roll Four: 15% Critical Rate, Roll Five: 20% Damage Increase, Roll Six: 30% Experience Boost
Roll of the Dice level data
Level MP Cost Duration Cooldown
Add 5
per 5 levels
Add 6
per level
Subtract 30
per 2 levels
1 40 66 sec 500 sec
2 40 72 sec 470 sec
3 40 78 sec 470 sec
4 40 84 sec 440 sec
5 45 90 sec 440 sec
6 45 96 sec 410 sec
7 45 102 sec 410 sec
8 45 108 sec 380 sec
9 45 114 sec 380 sec
10 50 120 sec 350 sec
11 50 126 sec 350 sec
12 50 132 sec 320 sec
13 50 138 sec 320 sec
14 50 144 sec 290 sec
15 55 150 sec 290 sec
16 55 156 sec 260 sec
17 55 162 sec 260 sec
18 55 168 sec 230 sec
19 55 172 sec 230 sec
20 60 180 sec 200 sec
MS Skill Metal Fist Mastery.png Metal Fist Mastery
"Increases damage of the ME-07 Drillhands and Atomic Hammer."
Metal Fist Mastery level data
Level ME-07 Drillhands and Atomic Hammer's Damage
Add 4%
per level
1 +14%
2 +18%
3 +22%
4 +26%
5 +30%
6 +34%
7 +38%
8 +42%
9 +46%
10 +50%
MS Skill Punch Launcher.png Punch Launcher
"Launches a punch that hits multiple enemies, possibly Stunning them."
Punch Launcher level data
Level MP Cost Damage Max Enemies Hit Number of Attacks Stun Chance Stun Duration
Add 3
per 4 levels
Add 6%
per level
No
change
No
change
No
change
Add 1 sec
per 10 levels
1 30 236% 4 6 100% 2 sec
2 30 242% 4 6 100% 2 sec
3 30 248% 4 6 100% 2 sec
4 33 254% 4 6 100% 2 sec
5 33 260% 4 6 100% 2 sec
6 33 266% 4 6 100% 2 sec
7 33 272% 4 6 100% 2 sec
8 36 278% 4 6 100% 2 sec
9 36 284% 4 6 100% 2 sec
10 36 290% 4 6 100% 3 sec
11 36 296% 4 6 100% 3 sec
12 39 302% 4 6 100% 3 sec
13 39 308% 4 6 100% 3 sec
14 39 314% 4 6 100% 3 sec
15 39 320% 4 6 100% 3 sec
16 42 326% 4 6 100% 3 sec
17 42 332% 4 6 100% 3 sec
18 42 338% 4 6 100% 3 sec
19 42 344% 4 6 100% 3 sec
20 45 350% 4 6 100% 4 sec
MS Skill Overclock.png Overclock
"Significantly overclocks your Mech's servo-timing to provide a massive temporary boost to Attack power."
Overclock level data
Level MP Cost Additional Damage Duration Cooldown Enemy Defense Ignored
Subtract 1
per level
Add 2%
per level
Add 10 sec
per level
No
change
Add 2%
per level
1 40 +2% 10 sec 150 sec +2%
2 39 +4% 20 sec 150 sec +4%
3 38 +6% 30 sec 150 sec +6%
4 37 +8% 40 sec 150 sec +8%
5 36 +10% 50 sec 150 sec +10%
6 35 +12% 60 sec 150 sec +12%
7 34 +14% 70 sec 150 sec +14%
8 33 +16% 80 sec 150 sec +16%
9 32 +18% 90 sec 150 sec +18%
10 31 +20% 100 sec 150 sec +20%
11 30 +22% 110 sec 150 sec +22%
12 29 +24% 120 sec 150 sec +24%
13 28 +26% 130 sec 150 sec +26%
14 27 +28% 140 sec 150 sec +28%
15 26 +30% 150 sec 150 sec +30%

Fourth Job[edit]

Those in Italic can be obtained through Combat Orders.

MS Skill Maple Warrior.png Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
MS Skill Hero's Will.png Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 seconds per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec

MS Skill Extreme Mech.png

Extreme Mech: Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.

Extreme Mech effects

Requires Level 10 Mech - Prototype

  • Level 1: ATT: +26, Defense: +420, Max HP and Max MP: +620, Weapon Mastery: +56%
  • Level 2: ATT: +26, Defense: +440, Max HP and Max MP: +640, Weapon Mastery: +56%
  • Level 3: ATT: +27, Defense: +460, Max HP and Max MP: +660, Weapon Mastery: +57%
  • Level 4: ATT: +27, Defense: +480, Max HP and Max MP: +680, Weapon Mastery: +57%
  • Level 5: ATT: +28, Defense: +500, Max HP and Max MP: +700, Weapon Mastery: +58%
  • Level 6: ATT: +28, Defense: +520, Max HP and Max MP: +720, Weapon Mastery: +58%
  • Level 7: ATT: +29, Defense: +540, Max HP and Max MP: +740, Weapon Mastery: +59%
  • Level 8: ATT: +29, Defense: +560, Max HP and Max MP: +760, Weapon Mastery: +59%
  • Level 9: ATT: +30, Defense: +580, Max HP and Max MP: +780, Weapon Mastery: +60%
  • Level 10: ATT: +30, Defense: +600, Max HP and Max MP: +800, Weapon Mastery: +60%
  • Level 11: ATT: +31, Defense: +620, Max HP and Max MP: +820, Weapon Mastery: +61%
  • Level 12: ATT: +31, Defense: +640, Max HP and Max MP: +840, Weapon Mastery: +61%
  • Level 13: ATT: +32, Defense: +660, Max HP and Max MP: +860, Weapon Mastery: +62%
  • Level 14: ATT: +32, Defense: +680, Max HP and Max MP: +880, Weapon Mastery: +62%
  • Level 15: ATT: +33, Defense: +700, Max HP and Max MP: +900, Weapon Mastery: +63%
  • Level 16: ATT: +33, Defense: +720, Max HP and Max MP: +920, Weapon Mastery: +63%
  • Level 17: ATT: +34, Defense: +740, Max HP and Max MP: +940, Weapon Mastery: +64%
  • Level 18: ATT: +34, Defense: +760, Max HP and Max MP: +960, Weapon Mastery: +64%
  • Level 19: ATT: +35, Defense: +780, Max HP and Max MP: +980, Weapon Mastery: +65%
  • Level 20: ATT: +35, Defense: +800, Max HP and Max MP: +1000, Weapon Mastery: +65%
  • Level 21: ATT: +36, Defense: +820, Max HP and Max MP: +1020, Weapon Mastery: +66%
  • Level 22: ATT: +36, Defense: +840, Max HP and Max MP: +1040, Weapon Mastery: +66%
  • Level 23: ATT: +37, Defense: +860, Max HP and Max MP: +1060, Weapon Mastery: +67%
  • Level 24: ATT: +37, Defense: +880, Max HP and Max MP: +1080, Weapon Mastery: +67%
  • Level 25: ATT: +38, Defense: +900, Max HP and Max MP: +1100, Weapon Mastery: +68%
  • Level 26: ATT: +38, Defense: +920, Max HP and Max MP: +1120, Weapon Mastery: +68%
  • Level 27: ATT: +39, Defense: +940, Max HP and Max MP: +1140, Weapon Mastery: +69%
  • Level 28: ATT: +39, Defense: +960, Max HP and Max MP: +1160, Weapon Mastery: +69%
  • Level 29: ATT: +40, Defense: +980, Max HP and Max MP: +1180, Weapon Mastery: +70%
  • Level 30: ATT: +40, Defense: +1000, Max HP and Max MP: +1200, Weapon Mastery: +70%
  • Level 31: ATT: +41, Defense: +1020, Max HP and Max MP: +1220, Weapon Mastery: +71%
  • Level 32: ATT: +41, Defense: +1040, Max HP and Max MP: +1240, Weapon Mastery: +71%

MS Skill Robot Mastery.png

Robot Mastery: Increases the ATT, self-destruct damage, and summon duration of all summoned robots.

Robot Mastery effects

'

  • Level 1: Damage (attack, self-destruct): +14%, Summon Duration: +14%
  • Level 2: Damage (attack, self-destruct): +18%, Summon Duration: +18%
  • Level 3: Damage (attack, self-destruct): +22%, Summon Duration: +22%
  • Level 4: Damage (attack, self-destruct): +26%, Summon Duration: +26%
  • Level 5: Damage (attack, self-destruct): +30%, Summon Duration: +30%
  • Level 6: Damage (attack, self-destruct): +34%, Summon Duration: +34%
  • Level 7: Damage (attack, self-destruct): +38%, Summon Duration: +38%
  • Level 8: Damage (attack, self-destruct): +42%, Summon Duration: +42%
  • Level 9: Damage (attack, self-destruct): +46%, Summon Duration: +46%
  • Level 10: Damage (attack, self-destruct): +50%, Summon Duration: +50%
  • Level 11: Damage (attack, self-destruct): +54%, Summon Duration: +54%
  • Level 12: Damage (attack, self-destruct): +58%, Summon Duration: +58%
  • Level 13: Damage (attack, self-destruct): +62%, Summon Duration: +62%
  • Level 14: Damage (attack, self-destruct): +66%, Summon Duration: +66%
  • Level 15: Damage (attack, self-destruct): +70%, Summon Duration: +70%
  • Level 16: Damage (attack, self-destruct): +74%, Summon Duration: +74%
  • Level 17: Damage (attack, self-destruct): +78%, Summon Duration: +78%

MS Skill Giant Robot SG-88.png

Giant Robot SG-88: Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key.

Giant Robot SG-88 effects

'

  • Level 1: MP Cost: 400, Damage: 860%, Max Monsters Hit: 15, Cooldown: 40 sec
  • Level 2: MP Cost: 400, Damage: 880%, Max Monsters Hit: 15, Cooldown: 40 sec
  • Level 3: MP Cost: 400, Damage: 900%, Max Monsters Hit: 15, Cooldown: 38 sec
  • Level 4: MP Cost: 400, Damage: 920%, Max Monsters Hit: 15, Cooldown: 38 sec
  • Level 5: MP Cost: 400, Damage: 940%, Max Monsters Hit: 15, Cooldown: 38 sec
  • Level 6: MP Cost: 400, Damage: 960%, Max Monsters Hit: 15, Cooldown: 36 sec
  • Level 7: MP Cost: 400, Damage: 980%, Max Monsters Hit: 15, Cooldown: 36 sec
  • Level 8: MP Cost: 400, Damage: 1000%, Max Monsters Hit: 15, Cooldown: 36 sec
  • Level 9: MP Cost: 400, Damage: 1020%, Max Monsters Hit: 15, Cooldown: 34 sec
  • Level 10: MP Cost: 400, Damage: 1040%, Max Monsters Hit: 15, Cooldown: 34 sec
  • Level 11: MP Cost: 400, Damage: 1060%, Max Monsters Hit: 15, Cooldown: 34 sec
  • Level 12: MP Cost: 400, Damage: 1080%, Max Monsters Hit: 15, Cooldown: 32 sec
  • Level 13: MP Cost: 400, Damage: 1100%, Max Monsters Hit: 15, Cooldown: 32 sec
  • Level 14: MP Cost: 400, Damage: 1120%, Max Monsters Hit: 15, Cooldown: 32 sec
  • Level 15: MP Cost: 400, Damage: 1140%, Max Monsters Hit: 15, Cooldown: 30 sec
  • Level 16: MP Cost: 400, Damage: 1160%, Max Monsters Hit: 15, Cooldown: 30 sec
  • Level 17: MP Cost: 400, Damage: 1180%, Max Monsters Hit: 15, Cooldown: 30 sec
  • Level 18: MP Cost: 400, Damage: 1200%, Max Monsters Hit: 15, Cooldown: 28 sec
  • Level 19: MP Cost: 400, Damage: 1220%, Max Monsters Hit: 15, Cooldown: 28 sec
  • Level 20: MP Cost: 400, Damage: 1240%, Max Monsters Hit: 15, Cooldown: 28 sec
  • Level 21: MP Cost: 400, Damage: 1260%, Max Monsters Hit: 15, Cooldown: 26 sec
  • Level 22: MP Cost: 400, Damage: 1280%, Max Monsters Hit: 15, Cooldown: 26 sec
  • Level 23: MP Cost: 400, Damage: 1300%, Max Monsters Hit: 15, Cooldown: 26 sec
  • Level 24: MP Cost: 400, Damage: 1320%, Max Monsters Hit: 15, Cooldown: 24 sec
  • Level 25: MP Cost: 400, Damage: 1340%, Max Monsters Hit: 15, Cooldown: 24 sec
  • Level 26: MP Cost: 400, Damage: 1360%, Max Monsters Hit: 15, Cooldown: 24 sec
  • Level 27: MP Cost: 400, Damage: 1380%, Max Monsters Hit: 15, Cooldown: 22 sec
  • Level 28: MP Cost: 400, Damage: 1400%, Max Monsters Hit: 15, Cooldown: 22 sec
  • Level 29: MP Cost: 400, Damage: 1420%, Max Monsters Hit: 15, Cooldown: 22 sec
  • Level 30: MP Cost: 400, Damage: 1440%, Max Monsters Hit: 15, Cooldown: 20 sec
  • Level 31: MP Cost: 400, Damage: 1460%, Max Monsters Hit: 15, Cooldown: 20 sec
  • Level 32: MP Cost: 400, Damage: 1480%, Max Monsters Hit: 15, Cooldown: 20 sec

MS Skill Mech - Missile Tank.png

Mech - Missile Tank: Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. Get on/off your mount by pressing the skill key.

Mech - Missile Tank effects

Requires Level 10 Mech - Siege Mode. Damage Bonus (Siege mode): +30% at all levels

  • Level 1: Tank Mode MP Cost: 118 plus 75 MP every 5 sec, Damage: 91%. Basic Attack Critical Rate: +6%, MP Cost: 15
  • Level 2: Tank Mode MP Cost: 116 plus 75 MP every 5 sec, Damage: 92%. Basic Attack Critical Rate: +6%, MP Cost: 15
  • Level 3: Tank Mode MP Cost: 114 plus 70 MP every 5 sec, Damage: 93%. Basic Attack Critical Rate: +7%, MP Cost: 15
  • Level 4: Tank Mode MP Cost: 112 plus 70 MP every 5 sec, Damage: 94%. Basic Attack Critical Rate: +7%, MP Cost: 15
  • Level 5: Tank Mode MP Cost: 110 plus 70 MP every 5 sec, Damage: 95%. Basic Attack Critical Rate: +8%, MP Cost: 15
  • Level 6: Tank Mode MP Cost: 108 plus 65 MP every 5 sec, Damage: 96%. Basic Attack Critical Rate: +8%, MP Cost: 15
  • Level 7: Tank Mode MP Cost: 106 plus 65 MP every 5 sec, Damage: 97%. Basic Attack Critical Rate: +9%, MP Cost: 15
  • Level 8: Tank Mode MP Cost: 104 plus 65 MP every 5 sec, Damage: 98%. Basic Attack Critical Rate: +9%, MP Cost: 15
  • Level 9: Tank Mode MP Cost: 102 plus 60 MP every 5 sec, Damage: 99%. Basic Attack Critical Rate: +10%, MP Cost: 15
  • Level 10: Tank Mode MP Cost: 100 plus 60 MP every 5 sec, Damage: 100%. Basic Attack Critical Rate: +10%, MP Cost: 20
  • Level 11: Tank Mode MP Cost: 98 plus 60 MP every 5 sec, Damage: 101%. Basic Attack Critical Rate: +11%, MP Cost: 20
  • Level 12: Tank Mode MP Cost: 96 plus 55 MP every 5 sec, Damage: 102%. Basic Attack Critical Rate: +11%, MP Cost: 20
  • Level 13: Tank Mode MP Cost: 94 plus 55 MP every 5 sec, Damage: 103%. Basic Attack Critical Rate: +12%, MP Cost: 20
  • Level 14: Tank Mode MP Cost: 92 plus 55 MP every 5 sec, Damage: 104%. Basic Attack Critical Rate: +12%, MP Cost: 20
  • Level 15: Tank Mode MP Cost: 90 plus 50 MP every 5 sec, Damage: 105%. Basic Attack Critical Rate: +13%, MP Cost: 20
  • Level 16: Tank Mode MP Cost: 88 plus 50 MP every 5 sec, Damage: 106%. Basic Attack Critical Rate: +13%, MP Cost: 20
  • Level 17: Tank Mode MP Cost: 86 plus 50 MP every 5 sec, Damage: 107%. Basic Attack Critical Rate: +14%, MP Cost: 20
  • Level 18: Tank Mode MP Cost: 84 plus 45 MP every 5 sec, Damage: 108%. Basic Attack Critical Rate: +14%, MP Cost: 20
  • Level 19: Tank Mode MP Cost: 82 plus 45 MP every 5 sec, Damage: 109%. Basic Attack Critical Rate: +15%, MP Cost: 20
  • Level 20: Tank Mode MP Cost: 80 plus 45 MP every 5 sec, Damage: 110%. Basic Attack Critical Rate: +15%, MP Cost: 25
  • Level 21: Tank Mode MP Cost: 78 plus 40 MP every 5 sec, Damage: 111%. Basic Attack Critical Rate: +16%, MP Cost: 25
  • Level 22: Tank Mode MP Cost: 76 plus 40 MP every 5 sec, Damage: 112%. Basic Attack Critical Rate: +16%, MP Cost: 25
  • Level 23: Tank Mode MP Cost: 74 plus 40 MP every 5 sec, Damage: 113%. Basic Attack Critical Rate: +17%, MP Cost: 25
  • Level 24: Tank Mode MP Cost: 72 plus 35 MP every 5 sec, Damage: 114%. Basic Attack Critical Rate: +17%, MP Cost: 25
  • Level 25: Tank Mode MP Cost: 70 plus 35 MP every 5 sec, Damage: 115%. Basic Attack Critical Rate: +18%, MP Cost: 25
  • Level 26: Tank Mode MP Cost: 68 plus 35 MP every 5 sec, Damage: 116%. Basic Attack Critical Rate: +18%, MP Cost: 25
  • Level 27: Tank Mode MP Cost: 66 plus 30 MP every 5 sec, Damage: 117%. Basic Attack Critical Rate: +19%, MP Cost: 25
  • Level 28: Tank Mode MP Cost: 64 plus 30 MP every 5 sec, Damage: 118%. Basic Attack Critical Rate: +19%, MP Cost: 25
  • Level 29: Tank Mode MP Cost: 62 plus 30 MP every 5 sec, Damage: 119%. Basic Attack Critical Rate: +20%, MP Cost: 25
  • Level 30: Tank Mode MP Cost: 60 plus 25 MP every 5 sec, Damage: 120%. Basic Attack Critical Rate: +20%, MP Cost: 30
  • Level 31: Tank Mode MP Cost: 58 plus 25 MP every 5 sec, Damage: 121%. Basic Attack Critical Rate: +21%, MP Cost: 30
  • Level 32: Tank Mode MP Cost: 56 plus 25 MP every 5 sec, Damage: 122%. Basic Attack Critical Rate: +21%, MP Cost: 30

MS Skill Laser Blast.png Laser Blast
"Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode."
Requires Level 1 Mech - Missile Tank
Laser Blast level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 3
per 5 levels
Add 6%
per level
No
change
No
change
1 63 326% 4 8
2 63 332% 4 8
3 63 338% 4 8
4 63 344% 4 8
5 63 350% 4 8
6 66 356% 4 8
7 66 362% 4 8
8 66 368% 4 8
9 66 374% 4 8
10 66 380% 4 8
11 69 386% 4 8
12 69 392% 4 8
13 69 398% 4 8
14 60 404% 4 8
15 69 410% 4 8
16 72 416% 4 8
17 72 422% 4 8
18 72 428% 4 8
19 72 434% 4 8
20 72 440% 4 8
21 75 446% 4 8
22 75 452% 4 8
23 75 458% 4 8
24 75 464% 4 8
25 75 470% 4 8
26 78 476% 4 8
27 78 482% 4 8
28 78 488% 4 8
29 78 494% 4 8
30 78 500% 4 8
31 81 506% 4 8
32 81 512% 4 8

MS Skill Satellite Safety.png

Satellite Safety: Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. Toggle this skill On/Off by pressing the skill key.

Satellite Safety effects

Requires Level 10 Satellite

  • Level 1: Satellite Attack Damage: +12%. Procs when you take damage more than 49% of your Max HP, Absorbs 42% of the damage received, Cooldown: 20 sec
  • Level 2: Satellite Attack Damage: +14%. Procs when you take damage more than 48% of your Max HP, Absorbs 44% of the damage received, Cooldown: 19 sec
  • Level 3: Satellite Attack Damage: +16%. Procs when you take damage more than 47% of your Max HP, Absorbs 46% of the damage received, Cooldown: 19 sec
  • Level 4: Satellite Attack Damage: +18%. Procs when you take damage more than 46% of your Max HP, Absorbs 48% of the damage received, Cooldown: 18 sec
  • Level 5: Satellite Attack Damage: +20%. Procs when you take damage more than 45% of your Max HP, Absorbs 50% of the damage received, Cooldown: 18 sec
  • Level 6: Satellite Attack Damage: +22%. Procs when you take damage more than 44% of your Max HP, Absorbs 52% of the damage received, Cooldown: 17 sec
  • Level 7: Satellite Attack Damage: +24%. Procs when you take damage more than 43% of your Max HP, Absorbs 54% of the damage received, Cooldown: 17 sec
  • Level 8: Satellite Attack Damage: +26%. Procs when you take damage more than 42% of your Max HP, Absorbs 56% of the damage received, Cooldown: 16 sec
  • Level 9: Satellite Attack Damage: +28%. Procs when you take damage more than 41% of your Max HP, Absorbs 58% of the damage received, Cooldown: 16 sec
  • Level 10: Satellite Attack Damage: +30%. Procs when you take damage more than 40% of your Max HP, Absorbs 60% of the damage received, Cooldown: 15 sec
  • Level 11: Satellite Attack Damage: +32%. Procs when you take damage more than 39% of your Max HP, Absorbs 62% of the damage received, Cooldown: 15 sec
  • Level 12: Satellite Attack Damage: +34%. Procs when you take damage more than 38% of your Max HP, Absorbs 64% of the damage received, Cooldown: 14 sec
  • Level 13: Satellite Attack Damage: +36%. Procs when you take damage more than 37% of your Max HP, Absorbs 66% of the damage received, Cooldown: 14 sec
  • Level 14: Satellite Attack Damage: +38%. Procs when you take damage more than 36% of your Max HP, Absorbs 68% of the damage received, Cooldown: 13 sec
  • Level 15: Satellite Attack Damage: +40%. Procs when you take damage more than 35% of your Max HP, Absorbs 70% of the damage received, Cooldown: 13 sec
  • Level 16: Satellite Attack Damage: +42%. Procs when you take damage more than 34% of your Max HP, Absorbs 72% of the damage received, Cooldown: 12 sec
  • Level 17: Satellite Attack Damage: +44%. Procs when you take damage more than 33% of your Max HP, Absorbs 74% of the damage received, Cooldown: 12 sec
  • Level 18: Satellite Attack Damage: +46%. Procs when you take damage more than 32% of your Max HP, Absorbs 76% of the damage received, Cooldown: 11 sec
  • Level 19: Satellite Attack Damage: +48%. Procs when you take damage more than 31% of your Max HP, Absorbs 78% of the damage received, Cooldown: 11 sec
  • Level 20: Satellite Attack Damage: +50%. Procs when you take damage more than 30% of your Max HP, Absorbs 80% of the damage received, Cooldown: 10 sec
  • Level 21: Satellite Attack Damage: +52%. Procs when you take damage more than 29% of your Max HP, Absorbs 82% of the damage received, Cooldown: 10 sec
  • Level 22: Satellite Attack Damage: +54%. Procs when you take damage more than 28% of your Max HP, Absorbs 84% of the damage received, Cooldown: 9 sec

MS Skill Bots 'n Tots.png

Bots 'n Tots: Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time.

Bots 'n Tots effects

'

  • Level 1: MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 355%, Summon Interval: every 3 sec, Self-Destruct Damage: 710%, Cooldown: 90 sec
  • Level 2: MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 360%, Summon Interval: every 3 sec, Self-Destruct Damage: 720%, Cooldown: 90 sec
  • Level 3: MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 365%, Summon Interval: every 3 sec, Self-Destruct Damage: 730%, Cooldown: 87 sec
  • Level 4: MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 370%, Summon Interval: every 3 sec, Self-Destruct Damage: 740%, Cooldown: 87 sec
  • Level 5: MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 375%, Summon Interval: every 3 sec, Self-Destruct Damage: 750%, Cooldown: 87 sec
  • Level 6: MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 380%, Summon Interval: every 3 sec, Self-Destruct Damage: 760%, Cooldown: 84 sec
  • Level 7: MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 385%, Summon Interval: every 3 sec, Self-Destruct Damage: 770%, Cooldown: 84 sec
  • Level 8: MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 390%, Summon Interval: every 3 sec, Self-Destruct Damage: 780%, Cooldown: 84 sec
  • Level 9: MP Cost: 80, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 395%, Summon Interval: every 3 sec, Self-Destruct Damage: 790%, Cooldown: 81 sec
  • Level 10: MP Cost: 80, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 400%, Summon Interval: every 3 sec, Self-Destruct Damage: 800%, Cooldown: 81 sec
  • Level 11: MP Cost: 85, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 405%, Summon Interval: every 3 sec, Self-Destruct Damage: 810%, Cooldown: 81 sec
  • Level 12: MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 410%, Summon Interval: every 3 sec, Self-Destruct Damage: 820%, Cooldown: 78 sec
  • Level 13: MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 415%, Summon Interval: every 3 sec, Self-Destruct Damage: 830%, Cooldown: 78 sec
  • Level 14: MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 420%, Summon Interval: every 3 sec, Self-Destruct Damage: 840%, Cooldown: 78 sec
  • Level 15: MP Cost: 85, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 425%, Summon Interval: every 3 sec, Self-Destruct Damage: 850%, Cooldown: 75 sec
  • Level 16: MP Cost: 90, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 430%, Summon Interval: every 3 sec, Self-Destruct Damage: 860%, Cooldown: 75 sec
  • Level 17: MP Cost: 90, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 435%, Summon Interval: every 3 sec, Self-Destruct Damage: 870%, Cooldown: 75 sec
  • Level 18: MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 440%, Summon Interval: every 3 sec, Self-Destruct Damage: 880%, Cooldown: 72 sec
  • Level 19: MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 445%, Summon Interval: every 3 sec, Self-Destruct Damage: 890%, Cooldown: 72 sec
  • Level 20: MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 450%, Summon Interval: every 3 sec, Self-Destruct Damage: 900%, Cooldown: 72 sec
  • Level 21: MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 455%, Summon Interval: every 3 sec, Self-Destruct Damage: 910%, Cooldown: 69 sec
  • Level 22: MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 460%, Summon Interval: every 3 sec, Self-Destruct Damage: 920%, Cooldown: 69 sec
  • Level 23: MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 465%, Summon Interval: every 3 sec, Self-Destruct Damage: 930%, Cooldown: 69 sec
  • Level 24: MP Cost: 95, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 470%, Summon Interval: every 3 sec, Self-Destruct Damage: 940%, Cooldown: 66 sec
  • Level 25: MP Cost: 95, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 475%, Summon Interval: every 3 sec, Self-Destruct Damage: 950%, Cooldown: 66 sec
  • Level 26: MP Cost: 100, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 480%, Summon Interval: every 3 sec, Self-Destruct Damage: 960%, Cooldown: 66 sec
  • Level 27: MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 485%, Summon Interval: every 3 sec, Self-Destruct Damage: 970%, Cooldown: 63 sec
  • Level 28: MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 490%, Summon Interval: every 3 sec, Self-Destruct Damage: 980%, Cooldown: 63 sec
  • Level 29: MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 495%, Summon Interval: every 3 sec, Self-Destruct Damage: 990%, Cooldown: 63 sec
  • Level 30: MP Cost: 100, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 500%, Summon Interval: every 3 sec, Self-Destruct Damage: 1000%, Cooldown: 60 sec
  • Level 31: MP Cost: 105, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 505%, Summon Interval: every 3 sec, Self-Destruct Damage: 1010%, Cooldown: 60 sec
  • Level 32: MP Cost: 105, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 510%, Summon Interval: every 3 sec, Self-Destruct Damage: 1020%, Cooldown: 60 sec

MS Skill Amplifier Robot AF-11.png

Amplifier Robot AF-11: The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power.

Amplifier Robot AF-11 effects

Cooldown: 90 seconds at all levels

  • Level 1: MP Cost: 100, Robot Duration: 42 sec, Damage Buff: +1%, Self-Destruct Damage: 205%
  • Level 2: MP Cost: 100, Robot Duration: 44 sec, Damage Buff: +2%, Self-Destruct Damage: 210%
  • Level 3: MP Cost: 100, Robot Duration: 46 sec, Damage Buff: +3%, Self-Destruct Damage: 215%
  • Level 4: MP Cost: 90, Robot Duration: 48 sec, Damage Buff: +4%, Self-Destruct Damage: 220%
  • Level 5: MP Cost: 90, Robot Duration: 50 sec, Damage Buff: +5%, Self-Destruct Damage: 225%
  • Level 6: MP Cost: 90, Robot Duration: 52 sec, Damage Buff: +6%, Self-Destruct Damage: 230%
  • Level 7: MP Cost: 90, Robot Duration: 54 sec, Damage Buff: +7%, Self-Destruct Damage: 235%
  • Level 8: MP Cost: 80, Robot Duration: 56 sec, Damage Buff: +8%, Self-Destruct Damage: 240%
  • Level 9: MP Cost: 80, Robot Duration: 58 sec, Damage Buff: +9%, Self-Destruct Damage: 245%
  • Level 10: MP Cost: 80, Robot Duration: 60 sec, Damage Buff: +10%, Self-Destruct Damage: 250%
  • Level 11: MP Cost: 80, Robot Duration: 62 sec, Damage Buff: +11%, Self-Destruct Damage: 255%
  • Level 12: MP Cost: 70, Robot Duration: 64 sec, Damage Buff: +12%, Self-Destruct Damage: 260%
  • Level 13: MP Cost: 70, Robot Duration: 66 sec, Damage Buff: +13%, Self-Destruct Damage: 265%
  • Level 14: MP Cost: 70, Robot Duration: 68 sec, Damage Buff: +14%, Self-Destruct Damage: 270%
  • Level 15: MP Cost: 70, Robot Duration: 70 sec, Damage Buff: +15%, Self-Destruct Damage: 275%
  • Level 16: MP Cost: 60, Robot Duration: 72 sec, Damage Buff: +16%, Self-Destruct Damage: 280%
  • Level 17: MP Cost: 60, Robot Duration: 74 sec, Damage Buff: +17%, Self-Destruct Damage: 285%
  • Level 18: MP Cost: 60, Robot Duration: 76 sec, Damage Buff: +18%, Self-Destruct Damage: 290%
  • Level 19: MP Cost: 60, Robot Duration: 78 sec, Damage Buff: +19%, Self-Destruct Damage: 295%
  • Level 20: MP Cost: 50, Robot Duration: 80 sec, Damage Buff: +20%, Self-Destruct Damage: 300%
  • Level 21: MP Cost: 50, Robot Duration: 82 sec, Damage Buff: +21%, Self-Destruct Damage: 305%
  • Level 22: MP Cost: 50, Robot Duration: 84 sec, Damage Buff: +22%, Self-Destruct Damage: 310%

MS Skill Double Down.png

Double Down: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.

Double Down effects

Requires Level 20 Roll of the Dice

  • Roll 2 Ones: Nothing
  • Roll 2 Twos: 40% Physical Defense
  • Roll 2 Threes: 30% HP and MP Increase
  • Roll 2 Fours: 25% Critical Rate
  • Roll 2 Fives: 30% Damage Increase
  • Roll 2 Sixes: 40% Exp Boost
  • Level 1: MP Cost: 60, 10% chance of rolling a Double Down, Buff Duration: 184 sec, Cooldown: 200 sec
  • Level 2: MP Cost: 60, 20% chance of rolling a Double Down, Buff Duration: 188 sec, Cooldown: 200 sec
  • Level 3: MP Cost: 60, 30% chance of rolling a Double Down, Buff Duration: 192 sec, Cooldown: 200 sec
  • Level 4: MP Cost: 60, 40% chance of rolling a Double Down, Buff Duration: 196 sec, Cooldown: 200 sec
  • Level 5: MP Cost: 60, 50% chance of rolling a Double Down, Buff Duration: 200 sec, Cooldown: 200 sec
  • Level 6: MP Cost: 60, 60% chance of rolling a Double Down, Buff Duration: 204 sec, Cooldown: 200 sec
  • Level 7: MP Cost: 60, 70% chance of rolling a Double Down, Buff Duration: 208 sec, Cooldown: 200 sec

Hyper Skills[edit]

Stat Enhancers[edit]

MS Skill Hyper Strength.png Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
MS Skill Hyper Dexterity.png Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
MS Skill Hyper Intelligence.png Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
MS Skill Hyper Luck.png Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
MS Skill Hyper Jump.png Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
MS Skill Hyper Speed.png Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
MS Skill Hyper Accuracy.png Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
MS Skill Hyper Defense.png Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
MS Skill Hyper Magic Defense.png Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
MS Skill Hyper Fury.png Hyper Fury
"Permanently increases Max DF (useless for Thieves)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
MS Skill Hyper Mana.png Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
MS Skill Hyper Health.png Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
MS Skill Hyper Critical.png Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%

Skill Enhancers[edit]

MS Skill Rock 'n Shock - Cooldown Cutter.png Rock 'n Shock - Cooldown Cutter
"Reduces Rock 'n Shock cooldown."
Unlocked at Level 143
Rock 'n Shock - Cooldown Cutter level data
Level Cooldown
1 -50%
MS Skill Amplifier Robot AF-11 - Persist.png Amplifier Robot AF-11 - Persist
"Increases Amplifier Robot AF-11's duration."
Unlocked at Level 149
Amplifier Robot AF-11 - Persist level data
Level Duration
1 +10 sec
MS Skill Laser Blast - Extra Strike.png Laser Blast - Extra Strike
"Increases the number of attacks for Laser Blast."
Unlocked at Level 155
Laser Blast - Extra Strike level data
Level Number of Attacks
1 +1
MS Skill Rock 'n Shock - Persist.png Rock 'n Shock - Persist
"Increases Rock 'n Shock duration."
Unlocked at Level 162
Rock 'n Shock - Persist level data
Level Duration
1 +20 sec
MS Skill Amplifier Robot AF-11 - Reinforce.png Amplifier Robot AF-11 - Reinforce
"Increases Amplifier Robot AF-11 explosion damage."
Unlocked at Level 168
Amplifier Robot AF-11 - Reinforce level data
Level Damage
1 +20%
MS Skill Laser Blast - Spread.png Laser Blast - Spread
"Increases the number of monsters hit by Laser Blast."
Unlocked at Level 177
Laser Blast - Spread level data
Level Max Enemies Hit
1 +2
MS Skill Rock 'n Shock - Reinforce.png Rock 'n Shock - Reinforce
"Increases Rock 'n Shock damage."
Unlocked at Level 183
Rock 'n Shock - Reinforce level data
Level Damage
1 +20%
MS Skill Amplifier Robot AF-11 - Party Reinforce.png Amplifier Robot AF-11 - Party Reinforce
"Increases the damage of Amplifier Robot AF-11's party buff."
Unlocked at Level 189
Amplifier Robot AF-11 - Party Reinforce level data
Level Additional Damage
1 +10%
MS Skill Laser Blast - Reinforce.png Laser Blast - Reinforce
"Increases the damage of Laser Blast."
Unlocked at Level 195
Laser Blast - Reinforce level data
Level Damage
1 +20%

Active Skills[edit]

MS Skill Mech- Hovering.png Mech: Hovering
"You can move left and right while in Siege Mode during Missile Tank."
Unlocked at level 150
Mech: Hovering level data
Level Effect
1 Able to move in Siege Mode after transforming into a Missile Tank. Otherwise the same as Missile Tank.
MS Skill Distortion Bomb.png Distortion Bomb
"Detonates a special Resistance bomb to create a distortion field."
Unlocked at level 170
Distortion Bomb level data

Attacks every 250 ms.

Level MP Cost Damage Number of Attacks Max Enemies Hit Duration Cooldown
1 250 260% 2 8 4 sec 8 sec
MS Skill For Liberty.png For Liberty
"Materializes the will of the Resistance to increase attack power. Only applies to Resistance classes within the party."
Unlocked at level 200
For Liberty level data
Level MP Cost Damage Max Damage Duration Cooldown
1 100 +10% +5,000,000 60 sec 120 sec