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(→‎Boss Stage: clarify cannon)
(→‎Ranking: clarify ranking)
 
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;Requirements
;Requirements
*Level 101 and above
*Level 101 and above
*Up to 200 players from the same guild (hint: as many as possible)
*Enter alone
*Gate opening limit of 1 per week (opens for 5 minutes)
*Can be entered anytime from Monday 1am to Sunday 11pm server time.
*Must be opened from Monday 1am to Sunday 11pm server time.
*Unlimited entries, but prepare each set of consumable buffs each time you enter, and only the best score is taken
*Entrance of 1 per week per character even if you changed guild.
*Guild noblesse skills cannot be used


==Entering the Sharenian Sewers==
==Entering the Sharenian Sewers==
Guild Master will talk to Daidal at the top left of the Guild Headquarters map. (Talk to Lea in most towns to go to the Guild Headquarters map)
To enter the sewers, click on the "Guild Contents" tab in the guild window, then click on "Enter" for Sharenian Sewers. Then, talk to Daidal to enter.
 
Gather as many guild members as possible and form parties of up to 6 players. Once the Guild Master opens the gate to Sharenian Sewers, the entire guild has 5 minutes to enter, else the gate is closed and nobody else can enter the sewers.
 
To enter the sewers, talk to Daidal in Guild Headquarters to change into the '''Private Channel''', then talk to Daidal again to enter the Sewers Entrance.


;Caution
;Caution
Once you reach the Sewers Entrance, '''if you leave, you cannot enter back again'''. Exercise caution or else it will cost the guild its ranking.
Once you enter after talking to Daidal, '''all active buffs will be removed''' and a preparation time of 2 minutes will begin. You can reuse back the buffs (for consumables, you would need to fork out another set). Talk to Daidal to enter the battle immediately without waiting for the time to end.


==Preparation==
==Battle==
There are 12 different sewers. Each sewer can support up to '''3 parties of 6 players each'''. It is recommended to gather all 18 players into the same sewer. Party leader will enter the sewer for the entire party. '''Choose carefully, once chosen to enter the sewer, you cannot come out'''.
You would have to fight against Arcanus for 2 minutes straight. '''You must stay alive throughout and you cannot leave early'''.


Wait until the timer ends and meanwhile just relax and get ready. Only teleport skills can be used at the preparation map.
Arcanus has a total of up to 6 stages. '''All monsters for all stages are level 101 (so level 106 and above to maximise damage), has resistance to all elements, and are counted as boss monsters'''.


'''Each player has 5 death count, so prepare potions too'''. Monsters will deal damage proportional to your maximum HP.
{|{{prettytable|notwide=1}}
 
!Stage!!HP!!DEF!!HP depleted per 1 point!!Stage total!!Final total
==Monster Stages==
|-
The sewer will be split into 3 paths, 1 party per path. Each path contains 4 sections, in which at the end, the 3 paths will converge into the boss room.
|1||6,000,000,000 (6 billion)||50%||600,000,000 (600 million)||10||10
 
|-
In each section, the party has to kill '''3 waves of monsters each'''. There may or may not be a summoning altar that needs to be hit before each wave's monsters will appear. Each monster can only '''take a fixed proportion of damage from each player every set interval''', and it is independent of the actual damage dealt. Hence, it is advised to rotate around the map. Based on the size of the monster, the fixed proportion and invincibility per player differs.
|2||15,000,000,000 (15 billion)||100%||750,000,000 (750 million)||20||30
*Normal size: Takes 25% damage per player (4 hits needed), invincible from the same player for 3 seconds
*Enlarged size: Takes 15% damage per player (7 hits needed), invincible from the same player for 5 seconds
 
At the end of the 3 waves, party leader will enter the portal located at a spot. The group earns 10 sewer points per party member (60 points for a full party)
 
Max points for 18 players in the room = 720 points
 
==Boss Stage==
1,000 contribution points will be given for reaching the boss stage, if the limit of 5,000 contribution daily is not reached (up to 5,000)
 
When all parties reached the boss stage, click the door to spawn the boss, Arcanus. '''All party buffs are shared in the room across different parties'''. From then, keep hitting Arcanus and its minions that spawn until the time runs out. However, '''if there are less than 16 players in the same map when Arcanus is spawned (which means disconnected players are not counted), it has a lower maximum stage'''. As such, it is best to bring 16~18 players into the same sewer to maximise its HP (actually its immortal). <s>However, surviving through all 4 stages without disconnecting is a challenge by itself.</s>
 
{|{{prettytable|notwide=1|text center=1}}
!Number of players in the room!!Maximum transformation stage
|-
|-
|1~6||2
|3||150,000,000,000 (150 billion)||150%||1,500,000,000 (1.5 billion)||100||130
|-
|-
|7~10||3
|4||1,500,000,000,000 (1.5 trillion)||200%||3,000,000,000 (3 billion)||500||630
|-
|-
|11~15||4
|5||10,500,000,000,000 (10.5 trillion)||250%||3,000,000,000 (3 billion)||3,500||4,130
|-
|-
|16~18||5
|6||900,000,000,000,000 (900 trillion)||300%||3,000,000,000 (3 billion)||300,000||304,130
|}
|}
At stage 6, the HP bar will be shown in sets of 10 trillion HP, and the quantity shows the number of such 10 trillion HP that you have taken down so far.


Sewer points are gained based on total HP depleted for both Arcanus and its summons. '''20,000,000,000 (20 billion) HP depleted = 1 point'''. The decimals for points gained for each monster is retained across different minions/monsters and stages, but at the end of the session it will be discarded.
Arcanus can also super knockback everyone near it, ignoring stance, every 15 seconds or longer. All damages dealt by Arcanus are based on a proportion of your HP.
A cannon at both the left and right sides can be used by using the NPC chat key on it to deal 2,000,000,000 (2 billion) damage for each hit, for 5 hits, on Arcanus only. Equivalently, each use of the cannon is worth up to 0.5 points (as good as worthless). '''The cannon for a particular side can be used every 5 minutes'''.
 
Arcanus has a total of up to 5 stages. '''All monsters for all stages are level 101 (so level 106 and above to maximise damage), has resistance to all elements, and are counted as boss monsters'''.
 
;Arcanus Stats
*Stage 1: 648,000,000,000 (648 billion) HP and 10% DEF
*Stage 2: 1,620,000,000,000 (1.62 trillion) HP and 20% DEF
*Stage 3: 162,000,000,000,000 (162 trillion) HP and 30% DEF
*Stage 4: 1,134,000,000,000,000 (1.134 quadrillion) HP and 40% DEF
*Stage 5: Unlimited HP (technically 999,999,999,999,999,999 HP, or (1 quintrillion minus 1) HP) and 50% DEF
 
;Minion Stats
*Stage 1: 26,000,000 (26 million) HP and 10% DEF
*Stage 2: 217,560,000 (217.56 million) HP and 20% DEF
*Stage 3: 1,373,760,000 (1.37376 billion) HP and 30% DEF
*Stage 4: 2,976,000,000 (2.976 billion) HP and 40% DEF
*Stage 5: 5,149,760,000 (5.14976 billion) HP and 50% DEF


The stage is dependent on Arcanus alone only. Minions spawned will correspond with Arcanus' stage, and '''they will respawn as soon as all 10 minions are killed'''. They will respawn 10 at a time. In the case where Arcanus dies as the maximum stage is killed, minions will automatically be removed and will not respawn.
Points are awarded only by HP depleted as described above. '''When multiple attempts are made by the same character in the same week, only the best score is taken'''.


Arcanus can also super knockback everyone near it, ignoring stance, every 15 seconds or longer. All damages dealt by Arcanus and its minions are based on a proportion of your HP.
'''The guild must earn a total of 500 points or more to qualify for Noblesse SP'''.
 
Because the guild needs at least 300 sewer points to obtain SP, each member earns the guild 40 sewer points for reaching the boss stage. With a maximum of stage 2 transformation = around 113 sewer points for killing stage 1 and 2, it means '''a minimum of 5 players is needed''' to achieve 300 sewer points assuming it can be killed (total damage to be dealt is 2 trillion)
 
Alternatively, 2 players (1 player per sewer) will also be able to meet the requirement (each sewer will score 40+113 = 153 sewer points, for a total of 306 sewer points)


==Ranking==
==Ranking==
Based on the total sewer points earned by all 12 rooms, the guild will be ranked in the Sharenian Sewers ranking. It takes some time for the points to be added and shown in the ranking.
Based on the total sewer points earned by all guild members, the guild will be ranked in the Sharenian Sewers ranking. '''If a guild member is no longer in the guild, the corresponding points will also be deducted from the rankings'''.


Rankings will reset on Monday 12am server time, where Guild Noblesse Skill Points will reset and be distributed based on previous week results.
Rankings will reset on Monday 12am server time, where Guild Noblesse Skill Points will reset and be distributed based on previous week results.


Rank % is rounded down. '''Guild must earn at least 300 Sewer Points to obtain the skill points, else the guild will still be ranked but no SP will be given'''.
Rank % is rounded down. '''Guild must earn at least 500 Sewer Points to obtain the skill points. Otherwise, if the guild earns at least 1 Sewer Point, the guild will still be ranked but no SP will be given'''.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Rank!!Guild Noblesse SP
!Rank!!Guild Noblesse SP
|-
|-
|1st||30
|1st||40
|-
|-
|2nd||28
|2nd||38
|-
|-
|3rd||26
|3rd||36
|-
|-
|4th ~ Top 9%||24
|4th ~ 5th||34
|-
|-
|Top 10%~29%||22
|6th ~ 10th||32
|-
|-
|Top 30%~59%||20
|11th ~ Top 5%||29
|-
|-
|Top 60%~79%||15
|Top 6%~10%||27
|-
|-
|Top 80%~100%||10
|Top 11%~15%||25
|-
|Top 16%~20%||23
|-
|Top 21%~25%||21
|-
|Top 26%~30%||19
|-
|Top 31%~40%||17
|-
|Top 41%~60%||15
|-
|Top 61%~80%||13
|-
|Top 81%~100%||10
|}
|}


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!Name||Monster Info||Notes
!Name||Monster Info||Notes


{{MapleStory/Monster|Sticky Lump|Auto-aggressive<br>Boss|101|20,000|2,800|10|10|0|A lump of purple goo that spawns throughout the waterway. When destroyed, it will summon 5 small Devil Slimes. Unlike other monsters in the waterway, it can receive full damage.}}
{{MapleStory/Monster|Devil Slime|Auto-aggressive<br>Boss|101|130,000|2,800|10|10|0|One of the monsters found in the waterway, either normally or summoned after destroying a Sticky Lump. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Deals 5% HP touch damage.}}
{{MapleStory/Monster|Devil Slime (Giant)|Auto-aggressive<br>Boss|101|130,000|2,800|10|10|0|A giant version of Devil Slime. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Deals 10% HP touch damage.|MS Monster Devil Slime.png|138px}}
{{MapleStory/Monster|Small Altar|Auto-aggressive<br>Boss|101|20,000|2,800|10|10|0|A lump of purple goo that spawns throughout the waterway. Comes in several different variants, it can summon either 3 Muscle Stones + 2 Dark Muscle Stones, 3 Black Knights + 2 Myst Knights, 5 Puppet Golems, 5 Gargoyles, or 3 Flame Rock Golems + 2 Flame Rock Spirits. Unlike other monsters in the waterway, it can receive full damage.}}
{{MapleStory/Monster|Muscle Stone|Auto-aggressive<br>Boss|101|130,000|2,800|10|10|0|One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks by dropping a rock on your head, dealing 5% HP damage.}}
{{MapleStory/Monster|Muscle Stone (Giant)|Auto-aggressive<br>Boss|101|130,000|2,800|10|10|0|A giant version of Muscle Stone. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks by dropping a rock on your head, dealing 10% HP damage.|MS Monster Muscle Stone.png|246px}}
{{MapleStory/Monster|Dark Muscle Stone|Auto-aggressive<br>Boss|101|130,000|2,800|10|10|0|One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Deals 5% HP touch damage.}}
{{MapleStory/Monster|Dark Muscle Stone (Giant)|Auto-aggressive<br>Boss|101|130,000|2,800|10|10|0|A giant version of Dark Muscle Stone. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Deals 10% HP touch damage.|MS Monster Dark Muscle Stone.png|246px}}
{{MapleStory/Monster|Black Knight|Auto-aggressive<br>Boss|101|130,000|2,800|10|10|0|One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks with magic, dealing 5% HP damage.}}
{{MapleStory/Monster|Black Knight (Giant)|Auto-aggressive<br>Boss|101|130,000|2,800|10|10|0|A giant version of Black Knight. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks with magic, dealing 10% HP damage.|MS Monster Black Knight.png|126px}}
{{MapleStory/Monster|Myst Knight|Auto-aggressive<br>Boss|101|130,000|2,800|10|10|0|One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks with magic, dealing 5% HP damage.}}
{{MapleStory/Monster|Myst Knight (Giant)|Auto-aggressive<br>Boss|101|130,000|2,800|10|10|0|A giant version of Myst Knight. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks with magic, dealing 10% HP damage.|MS Monster Myst Knight.png|126px}}
{{MapleStory/Monster|Puppet Golem|Auto-aggressive<br>Boss|101|130,000|2,800|10|10|0|One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks with magic, dealing 5% HP damage.}}
{{MapleStory/Monster|Puppet Golem (Giant)|Auto-aggressive<br>Boss|101|130,000|2,800|10|10|0|A giant version of Puppet Golem. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks with magic, dealing 10% HP damage.|MS Monster Puppet Golem.png|234px}}
{{MapleStory/Monster|Gargoyle|Auto-aggressive<br>Boss|101|130,000|2,800|10|10|0|One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks with magic, dealing 5% HP damage.}}
{{MapleStory/Monster|Gargoyle (Giant)|Auto-aggressive<br>Boss|101|130,000|2,800|10|10|0|A giant version of Gargoyle. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks with magic, dealing 10% HP damage.|MS Monster Gargoyle.png|152px}}
{{MapleStory/Monster|Flame Rock Spirit|Auto-aggressive<br>Boss|101|130,000|2,800|10|10|0|One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks by punching you, dealing 5% HP damage.}}
{{MapleStory/Monster|Flame Rock Spirit (Giant)|Auto-aggressive<br>Boss|101|130,000|2,800|10|10|0|A giant version of Flame Rock Spirit. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks by punching you, dealing 10% HP damage.|MS Monster Flame Rock Spirit.png|238px}}
{{MapleStory/Monster|Flame Rock Golem|Auto-aggressive<br>Boss|101|130,000|2,800|10|10|0|One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks by swinging the rocks levitating around it into you, dealing 5% HP damage.}}
{{MapleStory/Monster|Flame Rock Golem (Giant)|Auto-aggressive<br>Boss|101|130,000|2,800|10|10|0|A giant version of Flame Rock Golem. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks by swinging the rocks levitating around it into you, dealing 10% HP damage.|MS Monster Flame Rock Golem.png|268px}}


{{MapleStory/Monster|Arcanus (Phase 1)|Auto-aggressive<br>Boss|101|648,000,000,000|100,000|10|10|0|The boss of Sharenian Culvert, phase 1.|MS Monster Arcanus.png|250px}}
{{MapleStory/Monster|Arcanus (Phase 1)|Auto-aggressive<br>Boss|101|648,000,000,000|100,000|10|10|0|The boss of Sharenian Culvert, phase 1.|MS Monster Arcanus.png|250px}}

Latest revision as of 02:24, 23 January 2024

MS Sharenian Icon.png

This Quest requires a guild to complete. Attempting it rewards Guild Noblesse SP based on performance and ranking.

Requirements
  • Level 101 and above
  • Enter alone
  • Can be entered anytime from Monday 1am to Sunday 11pm server time.
  • Unlimited entries, but prepare each set of consumable buffs each time you enter, and only the best score is taken
  • Guild noblesse skills cannot be used

Entering the Sharenian Sewers[edit]

To enter the sewers, click on the "Guild Contents" tab in the guild window, then click on "Enter" for Sharenian Sewers. Then, talk to Daidal to enter.

Caution

Once you enter after talking to Daidal, all active buffs will be removed and a preparation time of 2 minutes will begin. You can reuse back the buffs (for consumables, you would need to fork out another set). Talk to Daidal to enter the battle immediately without waiting for the time to end.

Battle[edit]

You would have to fight against Arcanus for 2 minutes straight. You must stay alive throughout and you cannot leave early.

Arcanus has a total of up to 6 stages. All monsters for all stages are level 101 (so level 106 and above to maximise damage), has resistance to all elements, and are counted as boss monsters.

Stage HP DEF HP depleted per 1 point Stage total Final total
1 6,000,000,000 (6 billion) 50% 600,000,000 (600 million) 10 10
2 15,000,000,000 (15 billion) 100% 750,000,000 (750 million) 20 30
3 150,000,000,000 (150 billion) 150% 1,500,000,000 (1.5 billion) 100 130
4 1,500,000,000,000 (1.5 trillion) 200% 3,000,000,000 (3 billion) 500 630
5 10,500,000,000,000 (10.5 trillion) 250% 3,000,000,000 (3 billion) 3,500 4,130
6 900,000,000,000,000 (900 trillion) 300% 3,000,000,000 (3 billion) 300,000 304,130

At stage 6, the HP bar will be shown in sets of 10 trillion HP, and the quantity shows the number of such 10 trillion HP that you have taken down so far.

Arcanus can also super knockback everyone near it, ignoring stance, every 15 seconds or longer. All damages dealt by Arcanus are based on a proportion of your HP.

Points are awarded only by HP depleted as described above. When multiple attempts are made by the same character in the same week, only the best score is taken.

The guild must earn a total of 500 points or more to qualify for Noblesse SP.

Ranking[edit]

Based on the total sewer points earned by all guild members, the guild will be ranked in the Sharenian Sewers ranking. If a guild member is no longer in the guild, the corresponding points will also be deducted from the rankings.

Rankings will reset on Monday 12am server time, where Guild Noblesse Skill Points will reset and be distributed based on previous week results.

Rank % is rounded down. Guild must earn at least 500 Sewer Points to obtain the skill points. Otherwise, if the guild earns at least 1 Sewer Point, the guild will still be ranked but no SP will be given.

Rank Guild Noblesse SP
1st 40
2nd 38
3rd 36
4th ~ 5th 34
6th ~ 10th 32
11th ~ Top 5% 29
Top 6%~10% 27
Top 11%~15% 25
Top 16%~20% 23
Top 21%~25% 21
Top 26%~30% 19
Top 31%~40% 17
Top 41%~60% 15
Top 61%~80% 13
Top 81%~100% 10

Monsters[edit]

Name Monster Info Notes


Arcanus (Phase 1)
MS Monster Arcanus.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 648,000,000,000
  • MP: 100,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
The boss of Sharenian Culvert, phase 1.


Flame Rock Golem (Phase 1)
MS Monster Flame Rock Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 26,000,000
  • MP: 0
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
Appears alongside Arcanus phase 1.


Arcanus (Phase 2)
MS Monster Arcanus (2).png

Auto-aggressive
Boss

  • Level: 101
  • HP: 1,620,000,000,000
  • MP: 100,000
  • PDR: 20%
  • MDR: 20%
  • EXP: 0
The boss of Sharenian Culvert, phase 2.


Flame Rock Golem (Phase 2)
MS Monster Flame Rock Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 217,560,000
  • MP: 0
  • PDR: 20%
  • MDR: 20%
  • EXP: 0
Appears alongside Arcanus phase 2.


Arcanus (Phase 3)
MS Monster Arcanus (3).png

Auto-aggressive
Boss

  • Level: 101
  • HP: 162,000,000,000,000
  • MP: 100,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 0
The boss of Sharenian Culvert, phase 3.


Flame Rock Golem (Phase 3)
MS Monster Flame Rock Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 1,373,760,000
  • MP: 0
  • PDR: 30%
  • MDR: 30%
  • EXP: 0
Appears alongside Arcanus phase 3.


Arcanus (Phase 4)
MS Monster Arcanus (4).png

Auto-aggressive
Boss

  • Level: 101
  • HP: 1,134,000,000,000,000
  • MP: 100,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 0
The boss of Sharenian Culvert, phase 4.


Flame Rock Golem (Phase 4)
MS Monster Flame Rock Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 2,976,000,000
  • MP: 0
  • PDR: 40%
  • MDR: 40%
  • EXP: 0
Appears alongside Arcanus phase 4.


Arcanus (Phase 5)
MS Monster Arcanus (5).png

Auto-aggressive
Boss

  • Level: 101
  • HP: 999,999,999,999,999,999
  • MP: 100,000
  • PDR: 50%
  • MDR: 50%
  • EXP: 0
The boss of Sharenian Culvert, phase 5.


Flame Rock Golem (Phase 5)
MS Monster Flame Rock Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 5,149,760,000
  • MP: 0
  • PDR: 50%
  • MDR: 50%
  • EXP: 0
Appears alongside Arcanus phase 5.