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(→‎Ranking: update)
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!Rank!!Guild Noblesse SP
!Rank!!Guild Noblesse SP
|-
|-
|1st||25
|1st||40
|-
|-
|2nd||23
|2nd||38
|-
|-
|3rd||21
|3rd||36
|-
|-
|4th ~ 10th||20
|4th ~ 5th||34
|-
|-
|11th ~ Top 10%||19
|6th ~ 10th||32
|-
|-
|Top 11%~30%||17
|11th ~ Top 5%||29
|-
|-
|Top 31%~60%||15
|Top 6%~10%||27
|-
|-
|Top 61%~80%||10
|Top 11%~15%||25
|-
|-
|Top 81%~100%||5
|Top 16%~20%||23
|-
|Top 21%~25%||21
|-
|Top 26%~30%||19
|-
|Top 31%~40%||17
|-
|Top 41%~60%||15
|-
|Top 61%~80%||13
|-
|Top 81%~100%||10
|}
|}



Revision as of 04:30, 26 February 2022

MS Sharenian Icon.png

This Quest requires a guild to complete. Attempting it rewards Guild Noblesse SP based on performance and ranking.

Requirements
  • Level 101 and above
  • Enter alone
  • Can be entered anytime from Monday 1am to Sunday 11pm server time.
  • Unlimited entries, but prepare each set of consumable buffs each time you enter, and only the best score is taken
  • Guild noblesse skills cannot be used

Entering the Sharenian Sewers

To enter the sewers, click on the "Guild Contents" tab in the guild window, then click on "Enter" for Sharenian Sewers. Then, talk to Daidal to enter.

Caution

Once you enter after talking to Daidal, all active buffs will be removed and a preparation time of 2 minutes will begin. You can reuse back the buffs (for consumables, you would need to fork out another set). Talk to Daidal to enter the battle immediately without waiting for the time to end.

Battle

You would have to fight against Arcanus for 2 minutes straight. You must stay alive throughout and you cannot leave early.

Arcanus has a total of up to 6 stages. All monsters for all stages are level 101 (so level 106 and above to maximise damage), has resistance to all elements, and are counted as boss monsters.

Stage HP DEF HP depleted per 1 point Stage total Final total
1 6,000,000,000 (6 billion) 50% 600,000,000 (600 million) 10 10
2 15,000,000,000 (15 billion) 100% 750,000,000 (750 million) 20 30
3 150,000,000,000 (150 billion) 150% 1,500,000,000 (1.5 billion) 100 130
4 1,500,000,000,000 (1.5 trillion) 200% 3,000,000,000 (3 billion) 500 630
5 10,500,000,000,000 (10.5 trillion) 250% 3,000,000,000 (3 billion) 3,500 4,130
6 900,000,000,000,000 (900 trillion) 300% 3,000,000,000 (3 billion) 300,000 304,130

At stage 6, the HP bar will be shown in sets of 10 trillion HP, and the quantity shows the number of such 10 trillion HP that you have taken down so far.

Arcanus can also super knockback everyone near it, ignoring stance, every 15 seconds or longer. All damages dealt by Arcanus are based on a proportion of your HP.

Points are awarded only by HP depleted as described above. When multiple attempts are made by the same character in the same week, only the best score is taken.

The guild must earn a total of 500 points or more to qualify for Noblesse SP.

Ranking

Based on the total sewer points earned by all guild members, the guild will be ranked in the Sharenian Sewers ranking. If a guild member is no longer in the guild, the corresponding points will also be deducted from the rankings.

Rankings will reset on Monday 12am server time, where Guild Noblesse Skill Points will reset and be distributed based on previous week results.

Rank % is rounded down. Guild must earn at least 500 Sewer Points to obtain the skill points, else the guild will still be ranked but no SP will be given.

Rank Guild Noblesse SP
1st 40
2nd 38
3rd 36
4th ~ 5th 34
6th ~ 10th 32
11th ~ Top 5% 29
Top 6%~10% 27
Top 11%~15% 25
Top 16%~20% 23
Top 21%~25% 21
Top 26%~30% 19
Top 31%~40% 17
Top 41%~60% 15
Top 61%~80% 13
Top 81%~100% 10

Monsters

Name Monster Info Notes
Sticky Lump
MS Monster Sticky Lump.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 20,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A lump of purple goo that spawns throughout the waterway. When destroyed, it will summon 5 small Devil Slimes. Unlike other monsters in the waterway, it can receive full damage.


Devil Slime
MS Monster Devil Slime.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
One of the monsters found in the waterway, either normally or summoned after destroying a Sticky Lump. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Deals 5% HP touch damage.


Devil Slime (Giant)
MS Monster Devil Slime.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A giant version of Devil Slime. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Deals 10% HP touch damage.


Small Altar
MS Monster Small Altar.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 20,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A lump of purple goo that spawns throughout the waterway. Comes in several different variants, it can summon either 3 Muscle Stones + 2 Dark Muscle Stones, 3 Black Knights + 2 Myst Knights, 5 Puppet Golems, 5 Gargoyles, or 3 Flame Rock Golems + 2 Flame Rock Spirits. Unlike other monsters in the waterway, it can receive full damage.


Muscle Stone
MS Monster Muscle Stone.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks by dropping a rock on your head, dealing 5% HP damage.


Muscle Stone (Giant)
MS Monster Muscle Stone.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A giant version of Muscle Stone. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks by dropping a rock on your head, dealing 10% HP damage.


Dark Muscle Stone
MS Monster Dark Muscle Stone.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Deals 5% HP touch damage.


Dark Muscle Stone (Giant)
MS Monster Dark Muscle Stone.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A giant version of Dark Muscle Stone. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Deals 10% HP touch damage.


Black Knight
MS Monster Black Knight.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks with magic, dealing 5% HP damage.


Black Knight (Giant)
MS Monster Black Knight.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A giant version of Black Knight. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks with magic, dealing 10% HP damage.


Myst Knight
MS Monster Myst Knight.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks with magic, dealing 5% HP damage.


Myst Knight (Giant)
MS Monster Myst Knight.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A giant version of Myst Knight. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks with magic, dealing 10% HP damage.


Puppet Golem
MS Monster Puppet Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks with magic, dealing 5% HP damage.


Puppet Golem (Giant)
MS Monster Puppet Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A giant version of Puppet Golem. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks with magic, dealing 10% HP damage.


Gargoyle
MS Monster Gargoyle.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks with magic, dealing 5% HP damage.


Gargoyle (Giant)
MS Monster Gargoyle.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A giant version of Gargoyle. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks with magic, dealing 10% HP damage.


Flame Rock Spirit
MS Monster Flame Rock Spirit.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks by punching you, dealing 5% HP damage.


Flame Rock Spirit (Giant)
MS Monster Flame Rock Spirit.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A giant version of Flame Rock Spirit. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks by punching you, dealing 10% HP damage.


Flame Rock Golem
MS Monster Flame Rock Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks by swinging the rocks levitating around it into you, dealing 5% HP damage.


Flame Rock Golem (Giant)
MS Monster Flame Rock Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A giant version of Flame Rock Golem. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks by swinging the rocks levitating around it into you, dealing 10% HP damage.


Arcanus (Phase 1)
MS Monster Arcanus.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 648,000,000,000
  • MP: 100,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
The boss of Sharenian Culvert, phase 1.


Flame Rock Golem (Phase 1)
MS Monster Flame Rock Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 26,000,000
  • MP: 0
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
Appears alongside Arcanus phase 1.


Arcanus (Phase 2)
MS Monster Arcanus (2).png

Auto-aggressive
Boss

  • Level: 101
  • HP: 1,620,000,000,000
  • MP: 100,000
  • PDR: 20%
  • MDR: 20%
  • EXP: 0
The boss of Sharenian Culvert, phase 2.


Flame Rock Golem (Phase 2)
MS Monster Flame Rock Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 217,560,000
  • MP: 0
  • PDR: 20%
  • MDR: 20%
  • EXP: 0
Appears alongside Arcanus phase 2.


Arcanus (Phase 3)
MS Monster Arcanus (3).png

Auto-aggressive
Boss

  • Level: 101
  • HP: 162,000,000,000,000
  • MP: 100,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 0
The boss of Sharenian Culvert, phase 3.


Flame Rock Golem (Phase 3)
MS Monster Flame Rock Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 1,373,760,000
  • MP: 0
  • PDR: 30%
  • MDR: 30%
  • EXP: 0
Appears alongside Arcanus phase 3.


Arcanus (Phase 4)
MS Monster Arcanus (4).png

Auto-aggressive
Boss

  • Level: 101
  • HP: 1,134,000,000,000,000
  • MP: 100,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 0
The boss of Sharenian Culvert, phase 4.


Flame Rock Golem (Phase 4)
MS Monster Flame Rock Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 2,976,000,000
  • MP: 0
  • PDR: 40%
  • MDR: 40%
  • EXP: 0
Appears alongside Arcanus phase 4.


Arcanus (Phase 5)
MS Monster Arcanus (5).png

Auto-aggressive
Boss

  • Level: 101
  • HP: 999,999,999,999,999,999
  • MP: 100,000
  • PDR: 50%
  • MDR: 50%
  • EXP: 0
The boss of Sharenian Culvert, phase 5.


Flame Rock Golem (Phase 5)
MS Monster Flame Rock Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 5,149,760,000
  • MP: 0
  • PDR: 50%
  • MDR: 50%
  • EXP: 0
Appears alongside Arcanus phase 5.