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Revision as of 17:23, 31 March 2021 by Bready (talk | contribs) (clarify damages and invincibility)
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MS Sharenian Icon.png

This Quest requires a guild to complete. Attempting it rewards Guild Noblesse SP based on performance and ranking.

Requirements
  • Level 101 and above
  • Up to 200 players from the same guild (hint: as many as possible)
  • Gate opening limit of 1 per week (opens for 5 minutes)
  • Must be opened from Monday 1am to Sunday 11pm server time.
  • Entrance of 1 per week per character even if you changed guild.

Entering the Sharenian Sewers

Guild Master will talk to Daidal at the top left of the Guild Headquarters map. (Talk to Lea in most towns to go to the Guild Headquarters map)

Gather as many guild members as possible and form parties of up to 6 players. Once the Guild Master opens the gate to Sharenian Sewers, the entire guild has 5 minutes to enter, else the gate is closed and nobody else can enter the sewers.

To enter the sewers, talk to Daidal in Guild Headquarters to change into the Private Channel, then talk to Daidal again to enter the Sewers Entrance.

Caution

Once you reach the Sewers Entrance, if you leave, you cannot enter back again. Exercise caution or else it will cost the guild its ranking.

Preparation

There are 12 different sewers. Each sewer can support up to 3 parties of 6 players each. It is recommended to gather all 18 players into the same sewer. Party leader will enter the sewer for the entire party. Choose carefully, once chosen to enter the sewer, you cannot come out.

Wait until the timer ends and meanwhile just relax and get ready. Only teleport skills can be used at the preparation map.

Each player has 5 death count, so prepare potions too. Monsters will deal damage proportional to your maximum HP.

Monster Stages

The sewer will be split into 3 paths, 1 party per path. Each path contains 4 sections, in which at the end, the 3 paths will converge into the boss room.

In each section, the party has to kill 3 waves of monsters each. There may or may not be a summoning altar that needs to be hit before each wave's monsters will appear. Each monster can only take a fixed proportion of damage from each player every set interval, and it is independent of the actual damage dealt. Hence, it is advised to rotate around the map. Based on the size of the monster, the fixed proportion and invincibility per player differs.

  • Normal size: Takes 25% damage per player (4 hits needed), invincible from the same player for 3 seconds
  • Enlarged size: Takes 15% damage per player (7 hits needed), invincible from the same player for 5 seconds

At the end of the 3 waves, party leader will enter the portal located at a spot. The group earns 10 sewer points per party member (60 points for a full party)

Max points for 18 players in the room = 720 points

Boss Stage

1,000 contribution points will be given for reaching the boss stage, if the limit of 5,000 contribution daily is not reached (up to 5,000)

When all parties reached the boss stage, click the door to spawn the boss, Arcanus. All party buffs are shared in the room across different parties. From then, keep hitting Arcanus and its minions that spawn until the time runs out. However, if there are less than 16 players in the same map when Arcanus is spawned (which means disconnected players are not counted), it has a lower maximum stage. As such, it is best to bring 16~18 players into the same sewer to maximise its HP (actually its immortal). However, surviving through all 4 stages without disconnecting is a challenge by itself.

Number of players in the room Maximum transformation stage
1~6 2
7~10 3
11~15 4
16~18 5

Sewer points are gained based on total HP depleted for both Arcanus and its summons. 20,000,000,000 (20 billion) HP depleted = 1 point. The decimals for points gained for each monster is retained across different minions/monsters and stages, but at the end of the session it will be discarded.

A cannon at both the left and right sides can be used by using the NPC chat key on it to deal 2,000,000,000 (2 billion) damage for each hit, for 5 hits. Equivalently, each use of the cannon is worth up to 0.5 points (as good as worthless). The cannon for a particular side can be used every 5 minutes.

Arcanus has a total of up to 5 stages. All monsters for all stages are level 101 (so level 106 and above to maximise damage), has resistance to all elements, and are counted as boss monsters.

Arcanus Stats
  • Stage 1: 648,000,000,000 (648 billion) HP and 10% DEF
  • Stage 2: 1,620,000,000,000 (1.62 trillion) HP and 20% DEF
  • Stage 3: 162,000,000,000,000 (162 trillion) HP and 30% DEF
  • Stage 4: 1,134,000,000,000,000 (1.134 quadrillion) HP and 40% DEF
  • Stage 5: Unlimited HP (technically 999,999,999,999,999,999 HP, or (1 quintrillion minus 1) HP) and 50% DEF
Minion Stats
  • Stage 1: 26,000,000 (26 million) HP and 10% DEF
  • Stage 2: 217,560,000,000 (217.56 million) HP and 20% DEF
  • Stage 3: 1,373,760,000 (1.37376 billion) HP and 30% DEF
  • Stage 4: 2,976,000,000 (2.976 billion) HP and 40% DEF
  • Stage 5: 5,149,760,000 (5.14976 billion) HP and 50% DEF

The stage is dependent on Arcanus alone only. Minions spawned will correspond with Arcanus' stage, and they will respawn as soon as all 10 minions are killed. They will respawn 10 at a time. In the case where Arcanus dies as the maximum stage is killed, minions will automatically be removed and will not respawn.

Arcanus can also super knockback everyone near it, ignoring stance, every 15 seconds or longer. All damages dealt by Arcanus and its minions are based on a proportion of your HP.

Because the guild needs at least 300 sewer points to obtain SP, each member earns the guild 40 sewer points for reaching the boss stage. With a maximum of stage 2 transformation = around 113 sewer points for killing stage 1 and 2, it means a minimum of 5 players is needed to achieve 300 sewer points assuming it can be killed (total damage to be dealt is 2 trillion)

Alternatively, 2 players (1 player per sewer) will also be able to meet the requirement (each sewer will score 40+113 = 153 sewer points, for a total of 306 sewer points)

Ranking

Based on the total sewer points earned by all 12 rooms, the guild will be ranked in the Sharenian Sewers ranking. It takes some time for the points to be added and shown in the ranking.

Rankings will reset on Monday 12am server time, where Guild Noblesse Skill Points will reset and be distributed based on previous week results.

Rank % is rounded down. Guild must earn at least 300 Sewer Points to obtain the skill points, else the guild will still be ranked but no SP will be given.

Rank Guild Noblesse SP
1st 30
2nd 28
3rd 26
4th ~ Top 9% 24
Top 10%~29% 22
Top 30%~59% 20
Top 60%~79% 15
Top 80%~100% 10

Monsters

Name Monster Info Notes
Sticky Lump
MS Monster Sticky Lump.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 20,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A lump of purple goo that spawns throughout the waterway. When destroyed, it will summon 5 small Devil Slimes. Unlike other monsters in the waterway, it can receive full damage.


Devil Slime
MS Monster Devil Slime.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
One of the monsters found in the waterway, either normally or summoned after destroying a Sticky Lump. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Deals 5% HP touch damage.


Devil Slime (Giant)
MS Monster Devil Slime.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A giant version of Devil Slime. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Deals 10% HP touch damage.


Small Altar
MS Monster Small Altar.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 20,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A lump of purple goo that spawns throughout the waterway. Comes in several different variants, it can summon either 3 Muscle Stones + 2 Dark Muscle Stones, 3 Black Knights + 2 Myst Knights, 5 Puppet Golems, 5 Gargoyles, or 3 Flame Rock Golems + 2 Flame Rock Spirits. Unlike other monsters in the waterway, it can receive full damage.


Muscle Stone
MS Monster Muscle Stone.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks by dropping a rock on your head, dealing 5% HP damage.


Muscle Stone (Giant)
MS Monster Muscle Stone.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A giant version of Muscle Stone. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks by dropping a rock on your head, dealing 10% HP damage.


Dark Muscle Stone
MS Monster Dark Muscle Stone.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Deals 5% HP touch damage.


Dark Muscle Stone (Giant)
MS Monster Dark Muscle Stone.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A giant version of Dark Muscle Stone. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Deals 10% HP touch damage.


Black Knight
MS Monster Black Knight.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks with magic, dealing 5% HP damage.


Black Knight (Giant)
MS Monster Black Knight.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A giant version of Black Knight. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks with magic, dealing 10% HP damage.


Myst Knight
MS Monster Myst Knight.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks with magic, dealing 5% HP damage.


Myst Knight (Giant)
MS Monster Myst Knight.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A giant version of Myst Knight. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks with magic, dealing 10% HP damage.


Puppet Golem
MS Monster Puppet Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks with magic, dealing 5% HP damage.


Puppet Golem (Giant)
MS Monster Puppet Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A giant version of Puppet Golem. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks with magic, dealing 10% HP damage.


Gargoyle
MS Monster Gargoyle.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks with magic, dealing 5% HP damage.


Gargoyle (Giant)
MS Monster Gargoyle.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A giant version of Gargoyle. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks with magic, dealing 10% HP damage.


Flame Rock Spirit
MS Monster Flame Rock Spirit.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks by punching you, dealing 5% HP damage.


Flame Rock Spirit (Giant)
MS Monster Flame Rock Spirit.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A giant version of Flame Rock Spirit. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks by punching you, dealing 10% HP damage.


Flame Rock Golem
MS Monster Flame Rock Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
One of the monsters found in the waterway, either normally or summoned after destroying a Small Altar. Can take up to 25% of its HP at a time per player, then becomes invincible for 3 seconds afterwards before being able to take damage again. Attacks by swinging the rocks levitating around it into you, dealing 5% HP damage.


Flame Rock Golem (Giant)
MS Monster Flame Rock Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 130,000
  • MP: 2,800
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
A giant version of Flame Rock Golem. Can take up to 15% of its HP at a time per player, then becomes invincible for 5 seconds afterwards before being able to take damage again. Attacks by swinging the rocks levitating around it into you, dealing 10% HP damage.


Arcanus (Phase 1)
MS Monster Arcanus.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 648,000,000,000
  • MP: 100,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
The boss of Sharenian Culvert, phase 1.


Flame Rock Golem (Phase 1)
MS Monster Flame Rock Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 26,000,000
  • MP: 0
  • PDR: 10%
  • MDR: 10%
  • EXP: 0
Appears alongside Arcanus phase 1.


Arcanus (Phase 2)
MS Monster Arcanus (2).png

Auto-aggressive
Boss

  • Level: 101
  • HP: 1,620,000,000,000
  • MP: 100,000
  • PDR: 20%
  • MDR: 20%
  • EXP: 0
The boss of Sharenian Culvert, phase 2.


Flame Rock Golem (Phase 2)
MS Monster Flame Rock Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 217,560,000
  • MP: 0
  • PDR: 20%
  • MDR: 20%
  • EXP: 0
Appears alongside Arcanus phase 2.


Arcanus (Phase 3)
MS Monster Arcanus (3).png

Auto-aggressive
Boss

  • Level: 101
  • HP: 162,000,000,000,000
  • MP: 100,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 0
The boss of Sharenian Culvert, phase 3.


Flame Rock Golem (Phase 3)
MS Monster Flame Rock Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 1,373,760,000
  • MP: 0
  • PDR: 30%
  • MDR: 30%
  • EXP: 0
Appears alongside Arcanus phase 3.


Arcanus (Phase 4)
MS Monster Arcanus (4).png

Auto-aggressive
Boss

  • Level: 101
  • HP: 1,134,000,000,000,000
  • MP: 100,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 0
The boss of Sharenian Culvert, phase 4.


Flame Rock Golem (Phase 4)
MS Monster Flame Rock Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 2,976,000,000
  • MP: 0
  • PDR: 40%
  • MDR: 40%
  • EXP: 0
Appears alongside Arcanus phase 4.


Arcanus (Phase 5)
MS Monster Arcanus (5).png

Auto-aggressive
Boss

  • Level: 101
  • HP: 999,999,999,999,999,999
  • MP: 100,000
  • PDR: 50%
  • MDR: 50%
  • EXP: 0
The boss of Sharenian Culvert, phase 5.


Flame Rock Golem (Phase 5)
MS Monster Flame Rock Golem.png

Auto-aggressive
Boss

  • Level: 101
  • HP: 5,149,760,000
  • MP: 0
  • PDR: 50%
  • MDR: 50%
  • EXP: 0
Appears alongside Arcanus phase 5.