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< MapleStory‎ | Thief
Revision as of 02:29, 16 August 2010 by Imjon (talk | contribs) (Reverted edits by 173.3.148.11 (Talk) to last revision by 64.149.62.122)
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First Job

Rogue

  • Note: Dual Blades do not have Keen Eyes nor Lucky 7, for obvious reasons.

MS Skill Nimble Body.png

Nimble Body: Increases accuracy and avoidability by up to 20 points. Max is 20 points.

Nimble Body effects

Increases accuracy and avoidability.

  • Level 1: accuracy +1, avoidability +1
  • Level 2: accuracy +2, avoidability +2
  • Level 3: accuracy +3, avoidability +3
  • Level 4: accuracy +4, avoidability +4
  • Level 5: accuracy +5, avoidability +5
  • Level 6: accuracy +6, avoidability +6
  • Level 7: accuracy +7, avoidability +7
  • Level 8: accuracy +8, avoidability +8
  • Level 9: accuracy +9, avoidability +9
  • Level 10: accuracy +10, avoidability +10
  • Level 11: accuracy +11, avoidability +11
  • Level 12: accuracy +12, avoidability +12
  • Level 13: accuracy +13, avoidability +13
  • Level 14: accuracy +14, avoidability +14
  • Level 15: accuracy +15, avoidability +15
  • Level 16: accuracy +16, avoidability +16
  • Level 17: accuracy +17, avoidability +17
  • Level 18: accuracy +18, avoidability +18
  • Level 19: accuracy +19, avoidability +19
  • Level 20: accuracy +20, avoidability +20

File:MS Skill Keen Eyes.png

Keen Eyes: Increases the attack range of throwing stars. Requires 3 points in Nimble Body. Max is 8 points.

Keen Eyes effects

Increases the range of attack using throwing weapons such as throwing stars & knives.

  • Level 1: Range of attack for the throwing weapon: +25
  • Level 2: Range of attack for the throwing weapon: +50
  • Level 3: Range of attack for the throwing weapon: +75
  • Level 4: Range of attack for the throwing weapon: +100
  • Level 5: Range of attack for the throwing weapon: +125
  • Level 6: Range of attack for the throwing weapon: +150
  • Level 7: Range of attack for the throwing weapon: +175
  • Level 8: Range of attack for the throwing weapon: +200

File:MS Skill Disorder.png

Disorder: Temporarily reduces enemy's weapon attack and defense, and also causes it to lose its lock on a player. Max is 20 points.

Disorder effects

Temporarily decreases the weapon def. and attack of an enemy, and the attacking one may suddenly stop attacking. Can\'t perform the attack on an enemy that\'s already in "disorder" however.

  • Level 1: MP -5; enemy's weapon attack -1, weapon def. -1 for 7 sec.
  • Level 2: MP -5; enemy's weapon attack -2, weapon def. -2 for 9 sec.
  • Level 3: MP -5; enemy's weapon attack -3, weapon def. -3 for 11 sec.
  • Level 4: MP -5; enemy's weapon attack -4, weapon def. -4 for 13 sec.
  • Level 5: MP -5; enemy's weapon attack -5, weapon def. -5 for 15 sec.
  • Level 6: MP -6; enemy's weapon attack -6, weapon def. -6 for 20 sec.
  • Level 7: MP -6; enemy's weapon attack -7, weapon def. -7 for 22 sec.
  • Level 8: MP -6; enemy's weapon attack -8, weapon def. -8 for 24 sec.
  • Level 9: MP -7; enemy's weapon attack -9, weapon def. -9 for 29 sec.
  • Level 10: MP -7; enemy's weapon attack -10, weapon def. -10 for 31 sec.
  • Level 11: MP -7; enemy's weapon attack -11, weapon def. -11 for 33 sec.
  • Level 12: MP -8; enemy's weapon attack -12, weapon def. -12 for 38 sec.
  • Level 13: MP -8; enemy's weapon attack -13, weapon def. -13 for 40 sec.
  • Level 14: MP -8; enemy's weapon attack -14, weapon def. -14 for 42 sec.
  • Level 15: MP -9; enemy's weapon attack -15, weapon def. -15 for 47 sec.
  • Level 16: MP -9; enemy's weapon attack -16, weapon def. -16 for 49 sec.
  • Level 17: MP -9; enemy's weapon attack -17, weapon def. -17 for 51 sec.
  • Level 18: MP -10; enemy's weapon attack -18, weapon def. -18 for 56 sec.
  • Level 19: MP -10; enemy's weapon attack -19, weapon def. -19 for 58 sec.
  • Level 20: MP -10; enemy's weapon attack -20, weapon def. -20 for 60 sec.

MS Skill Dark Sight.png

Dark Sight: Prevents touch-based damage to the character at a cost of speed. Attacking, potions, and picking up items are disabled during the effect. Requires 3 points in Disorder. Max is 20 points. At max level, both Dark Sight and a speed bonus may coexist.

Dark Sight effects

Use MP to hide behind the shadows. Can't be attacked, and can't attack either.

  • Level 1: MP -24; disappear for 10 sec., speed -30
  • Level 2: MP -23; disappear for 20 sec., speed -28
  • Level 3: MP -22; disappear for 30 sec., speed -26
  • Level 4: MP -21; disappear for 40 sec., speed -24
  • Level 5: MP -20; disappear for 50 sec., speed -22
  • Level 6: MP -19; disappear for 60 sec., speed -20
  • Level 7: MP -18; disappear for 70 sec., speed -18
  • Level 8: MP -17; disappear for 80 sec., speed -16
  • Level 9: MP -16; disappear for 90 sec., speed -14
  • Level 10: MP -15; disappear for 100 sec., speed -12
  • Level 11: MP -14; disappear for 110 sec., speed -10
  • Level 12: MP -13; disappear for 120 sec., speed -8
  • Level 13: MP -12; disappear for 130 sec., speed -7
  • Level 14: MP -11; disappear for 140 sec., speed -6
  • Level 15: MP -10; disappear for 150 sec., speed -5
  • Level 16: MP -9; disappear for 160 sec., speed -4
  • Level 17: MP -8; disappear for 170 sec., speed -3
  • Level 18: MP -7; disappear for 180 sec., speed -2
  • Level 19: MP -6; disappear for 190 sec., speed -1
  • Level 20: MP -5; disappear for 200 sec., regular moving speed

MS Skill Double Stab.png

Double Stab: Uses a dagger to attack an enemy twice. Max is 20 points.

Double Stab effects

Use MP to quickly stab a monster twice at once using a daggar.

  • Level 1: MP -6; damage 65%
  • Level 2: MP -6; damage 68%
  • Level 3: MP -6; damage 71%
  • Level 4: MP -6; damage 74%
  • Level 5: MP -7; damage 78%
  • Level 6: MP -7; damage 81%
  • Level 7: MP -7; damage 84%
  • Level 8: MP -8; damage 88%
  • Level 9: MP -8; damage 91%
  • Level 10: MP -9; damage 95%
  • Level 11: MP -9; damage 98%
  • Level 12: MP -10; damage 102%
  • Level 13: MP -10; damage 105%
  • Level 14: MP -11; damage 109%
  • Level 15: MP -11; damage 112%
  • Level 16: MP -12; damage 116%
  • Level 17: MP -12; damage 119%
  • Level 18: MP -13; damage 123%
  • Level 19: MP -13; damage 126%
  • Level 20: MP -14; damage 130%

MS Skill Lucky Seven.png

Lucky Seven: Uses a claw to throw two stars at an enemy. Damage is not done in relation to the stats window or mastery level, but rather solely on LUK. Max is 20 points.

Lucky Seven effects

Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of claw mastery.

  • Level 1: MP -8; damage 58%
  • Level 2: MP -8; damage 62%
  • Level 3: MP -8; damage 66%
  • Level 4: MP -8; damage 70%
  • Level 5: MP -9; damage 76%
  • Level 6: MP -9; damage 80%
  • Level 7: MP -9; damage 84%
  • Level 8: MP -10; damage 90%
  • Level 9: MP -10; damage 94%
  • Level 10: MP -11; damage 100%
  • Level 11: MP -11; damage 104%
  • Level 12: MP -12; damage 110%
  • Level 13: MP -12; damage 114%
  • Level 14: MP -13; damage 120%
  • Level 15: MP -13; damage 124%
  • Level 16: MP -14; damage 130%
  • Level 17: MP -14; damage 134%
  • Level 18: MP -15; damage 140%
  • Level 19: MP -15; damage 144%
  • Level 20: MP -16; damage 150%

Second Job

Assassin

MS Skill Claw Mastery.png

Claw Mastery: Increases Mastery % (but not for Lucky Seven), Accuracy, and maximum amount of throwing stars per set. Max is 20 points.

Claw Mastery effects

Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.

  • Level 1: Mastery of claw-related weapons 15%, accuracy +1%, 10 extra throwing stars
  • Level 2: Mastery of claw-related weapons 15%, accuracy +2%, 20 extra throwing stars.
  • Level 3: Mastery of claw-related weapons 20%, accuracy +3%, 30 extra throwing stars.
  • Level 4: Mastery of claw-related weapons 20%, accuracy +4%, 40 extra throwing stars.
  • Level 5: Mastery of claw-related weapons 25%, accuracy +5%, 50 extra throwing stars.
  • Level 6: Mastery of claw-related weapons 25%, accuracy +6%, 60 extra throwing stars.
  • Level 7: Mastery of claw-related weapons 30%, accuracy +7%, 70 extra throwing stars.
  • Level 8: Mastery of claw-related weapons 30%, accuracy +8%, 80 extra throwing stars.
  • Level 9: Mastery of claw-related weapons 35%, accuracy +9%, 90 extra throwing stars.
  • Level 10: Mastery of claw-related weapons 35%, accuracy +10%, 100 extra throwing stars.
  • Level 11: Mastery of claw-related weapons 40%, accuracy +11%, 110 extra throwing stars.
  • Level 12: Mastery of claw-related weapons 40%, accuracy +12%, 120 extra throwing stars.
  • Level 13: Mastery of claw-related weapons 45%, accuracy +13%, 130 extra throwing stars.
  • Level 14: Mastery of claw-related weapons 45%, accuracy +14%, 140 extra throwing stars.
  • Level 15: Mastery of claw-related weapons 50%, accuracy +15%, 150 extra throwing stars.
  • Level 16: Mastery of claw-related weapons 50%, accuracy +16%, 160 extra throwing stars.
  • Level 17: Mastery of claw-related weapons 55%, accuracy +17%, 170 extra throwing stars.
  • Level 18: Mastery of claw-related weapons 55%, accuracy +18%, 180 extra throwing stars.
  • Level 19: Mastery of claw-related weapons 60%, accuracy +19%, 190 extra throwing stars.
  • Level 20: Mastery of claw-related weapons 60%, accuracy +20%, 200 extra throwing stars.

MS Skill Critical Throw.png

Critical Throw: Much like the Bowman critical shot, allows any thrown star to deal double damage at a max 50% rate. Requires 3 points in Claw Mastery. Max is 30 points.

Critical Throw effects

Enables the character to make a critical attack with throwing stars on a certain success rate.

  • Level 1: 21% success rate, critical damage 113%
  • Level 2: 22% success rate, critical damage 116%
  • Level 3: 23% success rate, critical damage 119%
  • Level 4: 24% success rate, critical damage 122%
  • Level 5: 25% success rate, critical damage 125%
  • Level 6: 26% success rate, critical damage 128%
  • Level 7: 27% success rate, critical damage 131%
  • Level 8: 28% success rate, critical damage 134%
  • Level 9: 29% success rate, critical damage 137%
  • Level 10: 30% success rate, critical damage 140%
  • Level 11: 31% success rate, critical damage 143%
  • Level 12: 32% success rate, critical damage 146%
  • Level 13: 33% success rate, critical damage 149%
  • Level 14: 34% success rate, critical damage 152%
  • Level 15: 35% success rate, critical damage 155%
  • Level 16: 36% success rate, critical damage 158%
  • Level 17: 37% success rate, critical damage 161%
  • Level 18: 38% success rate, critical damage 164%
  • Level 19: 39% success rate, critical damage 167%
  • Level 20: 40% success rate, critical damage 170%
  • Level 21: 41% success rate, critical damage 173%
  • Level 22: 42% success rate, critical damage 176%
  • Level 23: 43% success rate, critical damage 179%
  • Level 24: 44% success rate, critical damage 182%
  • Level 25: 45% success rate, critical damage 185%
  • Level 26: 46% success rate, critical damage 188%
  • Level 27: 47% success rate, critical damage 191%
  • Level 28: 48% success rate, critical damage 194%
  • Level 29: 49% success rate, critical damage 197%
  • Level 30: 50% success rate, critical damage 200%

MS Skill Endure.png

Endure: Activates recovery on ropes, as well as passive HP and MP regeneration. Max is 20 points.

Endure effects

Additional recovery for both HP and MP

  • Level 1: Additionally recovering HP 3, MP 1 every 29 sec.
  • Level 2: Additionally recovering HP 6, MP 2 every 28 sec.
  • Level 3: Additionally recovering HP 9, MP 3 every 27 sec.
  • Level 4: Additionally recovering HP 12, MP 4 every 26 sec.
  • Level 5: Additionally recovering HP 15, MP 5 every 25 sec.
  • Level 6: Additionally recovering HP 18, MP 6 every 24 sec.
  • Level 7: Additionally recovering HP 21, MP 7 every 23 sec.
  • Level 8: Additionally recovering HP 24, MP 8 every 22 sec.
  • Level 9: Additionally recovering HP 27, MP 9 every 21 sec.
  • Level 10: Additionally recovering HP 30, MP 10 every 20 sec.
  • Level 11: Additionally recovering HP 33, MP 11 every 19 sec.
  • Level 12: Additionally recovering HP 36, MP 12 every 18 sec.
  • Level 13: Additionally recovering HP 39, MP 13 every 17 sec.
  • Level 14: Additionally recovering HP 42, MP 14 every 16 sec.
  • Level 15: Additionally recovering HP 45, MP 15 every 15 sec.
  • Level 16: Additionally recovering HP 48, MP 16 every 14 sec.
  • Level 17: Additionally recovering HP 51, MP 17 every 13 sec.
  • Level 18: Additionally recovering HP 54, MP 18 every 12 sec.
  • Level 19: Additionally recovering HP 57, MP 19 every 11 sec.
  • Level 20: Additionally recovering HP 62, MP 20 every 10 sec.

MS Skill Claw Booster.png

Claw Booster: Increases claw attacking speed. Requires 5 points in Claw Mastery. Max is 20 points.

Claw Booster effects

Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars.

  • Level 1: HP -29, MP -29; Increase in claw's attacking speed for 10 sec.
  • Level 2: HP -28, MP -28; Increase in claw's attacking speed for 20 sec.
  • Level 3: HP -27, MP -27; Increase in claw's attacking speed for 30 sec.
  • Level 4: HP -26, MP -26; Increase in claw's attacking speed for 40 sec.
  • Level 5: HP -25, MP -25; Increase in claw's attacking speed for 50 sec.
  • Level 6: HP -24, MP -24; Increase in claw's attacking speed for 60 sec.
  • Level 7: HP -23, MP -23; Increase in claw's attacking speed for 70 sec.
  • Level 8: HP -22, MP -22; Increase in claw's attacking speed for 80 sec.
  • Level 9: HP -21, MP -21; Increase in claw's attacking speed for 90 sec.
  • Level 10: HP -20, MP -20; Increase in claw's attacking speed for 100 sec.
  • Level 11: HP -19, MP -19; Increase in claw's attacking speed for 110 sec.
  • Level 12: HP -18, MP -18; Increase in claw's attacking speed for 120 sec.
  • Level 13: HP -17, MP -17; Increase in claw's attacking speed for 130 sec.
  • Level 14: HP -16, MP -16; Increase in claw's attacking speed for 140 sec.
  • Level 15: HP -15, MP -15; Increase in claw's attacking speed for 150 sec.
  • Level 16: HP -14, MP -14; Increase in claw's attacking speed for 160 sec.
  • Level 17: HP -13, MP -13; Increase in claw's attacking speed for 170 sec.
  • Level 18: HP -12, MP -12; Increase in claw's attacking speed for 180 sec.
  • Level 19: HP -11, MP -11; Increase in claw's attacking speed for 190 sec.
  • Level 20: HP -10, MP -10; Increase in claw's attacking speed for 200 sec.

MS Skill Haste.png

Haste: Increases the party's speed and jump to incredible proportions. Maxes at 20 points.

Haste effects

Temporarily improves the speed and jumping ability of every member of the party.

  • Level 1: For MP -15, +2 in speed and +1 in jump for 10 sec.
  • Level 2: For MP -15, +4 in speed and +2 in jump for 20 sec.
  • Level 3: For MP -15, +6 in speed and +3 in jump for 30 sec.
  • Level 4: For MP -15, +8 in speed and +4 in jump for 40 sec.
  • Level 5: For MP -15, +10 in speed and +5 in jump for 50 sec.
  • Level 6: For MP -15, +12 in speed and +6 in jump for 60 sec.
  • Level 7: For MP -15, +14 in speed and +7 in jump for 70 sec.
  • Level 8: For MP -15, +16 in speed and +8 in jump for 80 sec.
  • Level 9: For MP -15, +18 in speed and +9 in jump for 90 sec.
  • Level 10: For MP -15, +20 in speed and +10 in jump for 100 sec.
  • Level 11: For MP -30, +22 in speed and +11 in jump for 110 sec.
  • Level 12: For MP -30, +24 in speed and +12 in jump for 120 sec.
  • Level 13: For MP -30, +26 in speed and +13 in jump for 130 sec.
  • Level 14: For MP -30, +28 in speed and +14 in jump for 140 sec.
  • Level 15: For MP -30, +30 in speed and +15 in jump for 150 sec.
  • Level 16: For MP -30, +32 in speed and +16 in jump for 160 sec.
  • Level 17: For MP -30, +34 in speed and +17 in jump for 170 sec.
  • Level 18: For MP -30, +36 in speed and +18 in jump for 180 sec.
  • Level 19: For MP -30, +38 in speed and +19 in jump for 190 sec.
  • Level 20: For MP -30, +40 in speed and +20 in jump for 200 sec.

File:MS Skill Drain.png

Drain: Throws a star and heals self in relation to the amount of damage done. Cannot heal more than half the character's HP or more than the monster's HP. Drain effect will not be reversed on undead monsters. Requires 3 points in Endure. Max is 30 points.

Drain effects

Absorb some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy.

  • Level 1: MP -12; absorb 16% of damage as HP, damage 102%
  • Level 2: MP -12; absorb 17% of damage as HP, damage 104%
  • Level 3: MP -12; absorb 18% of damage as HP, damage 106%
  • Level 4: MP -12; absorb 19% of damage as HP, damage 108%
  • Level 5: MP -12; absorb 20% of damage as HP, damage 110%
  • Level 6: MP -12; absorb 21% of damage as HP, damage 112%
  • Level 7: MP -12; absorb 22% of damage as HP, damage 114%
  • Level 8: MP -12; absorb 23% of damage as HP, damage 116%
  • Level 9: MP -12; absorb 24% of damage as HP, damage 118%
  • Level 10: MP -12; absorb 25% of damage as HP, damage 120%
  • Level 11: MP -12; absorb 26% of damage as HP, damage 122%
  • Level 12: MP -12; absorb 27% of damage as HP, damage 124%
  • Level 13: MP -12; absorb 28% of damage as HP, damage 126%
  • Level 14: MP -12; absorb 29% of damage as HP, damage 128%
  • Level 15: MP -12; absorb 30% of damage as HP, damage 130%
  • Level 16: MP -24; absorb 31% of damage as HP, damage 132%
  • Level 17: MP -24; absorb 32% of damage as HP, damage 134%
  • Level 18: MP -24; absorb 33% of damage as HP, damage 136%
  • Level 19: MP -24; absorb 34% of damage as HP, damage 138%
  • Level 20: MP -24; absorb 35% of damage as HP, damage 140%
  • Level 21: MP -24; absorb 36% of damage as HP, damage 142%
  • Level 22: MP -24; absorb 37% of damage as HP, damage 144%
  • Level 23: MP -24; absorb 38% of damage as HP, damage 146%
  • Level 24: MP -24; absorb 39% of damage as HP, damage 148%
  • Level 25: MP -24; absorb 40% of damage as HP, damage 150%
  • Level 26: MP -24; absorb 41% of damage as HP, damage 152%
  • Level 27: MP -24; absorb 42% of damage as HP, damage 154%
  • Level 28: MP -24; absorb 43% of damage as HP, damage 156%
  • Level 29: MP -24; absorb 44% of damage as HP, damage 158%
  • Level 30: MP -24; absorb 45% of damage as HP, damage 160%

Bandit

MS Skill Dagger Mastery.png

Dagger Mastery: Increases accuracy and minimum damage (Mastery %). Max is 20 points.

Dagger Mastery effects

Increases the dagger mastery and accuracy. It only applies when the character has a dagger in hand.

  • Level 1: Dagger mastery +15%, accuracy +1
  • Level 2: Dagger mastery +15%, accuracy +2
  • Level 3: Dagger mastery +20%, accuracy +3
  • Level 4: Dagger mastery +20%, accuracy +4
  • Level 5: Dagger mastery +25%, accuracy +5
  • Level 6: Dagger mastery +25%, accuracy +6
  • Level 7: Dagger mastery +30%, accuracy +7
  • Level 8: Dagger mastery +30%, accuracy +8
  • Level 9: Dagger mastery +35%, accuracy +9
  • Level 10: Dagger mastery +35%, accuracy +10
  • Level 11: Dagger mastery +40%, accuracy +11
  • Level 12: Dagger mastery +40%, accuracy +12
  • Level 13: Dagger mastery +45%, accuracy +13
  • Level 14: Dagger mastery +45%, accuracy +14
  • Level 15: Dagger mastery +50%, accuracy +15
  • Level 16: Dagger mastery +50%, accuracy +16
  • Level 17: Dagger mastery +55%, accuracy +17
  • Level 18: Dagger mastery +55%, accuracy +18
  • Level 19: Dagger mastery +60%, accuracy +19
  • Level 20: Dagger mastery +60%, accuracy +20

MS Skill Endure.png

Endure: Activates recovery on ropes, as well as passive HP and MP regeneration. Max is 20 points.

Endure effects

Recover additional HP and MP.

  • Level 1: Additional recovery of HP +3, MP +1 every 29 sec.
  • Level 2: Additional recovery of HP +6, MP +2 every 28 sec.
  • Level 3: Additional recovery of HP +9, MP +3 every 27 sec.
  • Level 4: Additional recovery of HP +12, MP +4 every 26 sec.
  • Level 5: Additional recovery of HP +15, MP +5 every 25 sec.
  • Level 6: Additional recovery of HP +18, MP +6 every 24 sec.
  • Level 7: Additional recovery of HP +21, MP +7 every 23 sec.
  • Level 8: Additional recovery of HP +24, MP +8 every 22 sec.
  • Level 9: Additional recovery of HP +27, MP +9 every 21 sec.
  • Level 10: Additional recovery of HP +30, MP +10 every 20 sec.
  • Level 11: Additional recovery of HP +33, MP +11 every 19 sec.
  • Level 12: Additional recovery of HP +36, MP +12 every 18 sec.
  • Level 13: Additional recovery of HP +39, MP +13 every 17 sec.
  • Level 14: Additional recovery of HP +42, MP +14 every 16 sec.
  • Level 15: Additional recovery of HP +45, MP +15 every 15 sec.
  • Level 16: Additional recovery of HP +48, MP +16 every 14 sec.
  • Level 17: Additional recovery of HP +51, MP +17 every 13 sec.
  • Level 18: Additional recovery of HP +54, MP +18 every 12 sec.
  • Level 19: Additional recovery of HP +57, MP +19 every 11 sec.
  • Level 20: Additional recovery of HP +60, MP +20 every 10 sec.

MS Skill Dagger Booster.png

Dagger Booster: Increases dagger attacking speed. Requires 5 points in Dagger Mastery. Max is 20 points.

Dagger Booster effects

Use HP and MP to temporarily boost up the attacking speed of the dagger. Only applies when the character has a dagger in hand.

  • Level 1: HP -29, MP -29; improves dagger speed for 10 sec.
  • Level 2: HP -28, MP -28; improves dagger speed for 20 sec.
  • Level 3: HP -27, MP -27; improves dagger speed for 30 sec.
  • Level 4: HP -26, MP -26; improves dagger speed for 40 sec.
  • Level 5: HP -25, MP -25; improves dagger speed for 50 sec.
  • Level 6: HP -24, MP -24; improves dagger speed for 60 sec.
  • Level 7: HP -23, MP -23; improves dagger speed for 70 sec.
  • Level 8: HP -22, MP -22; improves dagger speed for 80 sec.
  • Level 9: HP -21, MP -21; improves dagger speed for 90 sec.
  • Level 10: HP -20, MP -20; improves dagger speed for 100 sec.
  • Level 11: HP -19, MP -19; improves dagger speed for 110 sec.
  • Level 12: HP -18, MP -18; improves dagger speed for 120 sec.
  • Level 13: HP -17, MP -17; improves dagger speed for 130 sec.
  • Level 14: HP -16, MP -16; improves dagger speed for 140 sec.
  • Level 15: HP -15, MP -15; improves dagger speed for 150 sec.
  • Level 16: HP -14, MP -14; improves dagger speed for 160 sec.
  • Level 17: HP -13, MP -13; improves dagger speed for 170 sec.
  • Level 18: HP -12, MP -12; improves dagger speed for 180 sec.
  • Level 19: HP -11, MP -11; improves dagger speed for 190 sec.
  • Level 20: HP -10, MP -10; improves dagger speed for 200 sec.

MS Skill Haste.png

Haste: Increases the party's speed and jump to incredible proportions. Maxes at 20 points.

Haste effects

Temporarily boosts the speed and jumping ability of everyone in the party.

  • Level 1: MP -15; speed +2, jump +1 for 10 sec.
  • Level 2: MP -15; speed +4, jump +2 for 20 sec.
  • Level 3: MP -15; speed +6, jump +3 for 30 sec.
  • Level 4: MP -15; speed +8, jump +4 for 40 sec.
  • Level 5: MP -15; speed +10, jump +5 for 50 sec.
  • Level 6: MP -15; speed +12, jump +6 for 60 sec.
  • Level 7: MP -15; speed +14, jump +7 for 70 sec.
  • Level 8: MP -15; speed +16, jump +8 for 80 sec.
  • Level 9: MP -15; speed +18, jump +9 for 90 sec.
  • Level 10: MP -15; speed +20, jump +10 for 100 sec.
  • Level 11: MP -30; speed +22, jump +11 for 110 sec.
  • Level 12: MP -30; speed +24, jump +12 for 120 sec.
  • Level 13: MP -30; speed +26, jump +13 for 130 sec.
  • Level 14: MP -30; speed +28, jump +14 for 140 sec.
  • Level 15: MP -30; speed +30, jump +15 for 150 sec.
  • Level 16: MP -30; speed +32, jump +16 for 160 sec.
  • Level 17: MP -30; speed +34, jump +17 for 170 sec.
  • Level 18: MP -30; speed +36, jump +18 for 180 sec.
  • Level 19: MP -30; speed +38, jump +19 for 190 sec.
  • Level 20: MP -30; speed +40, jump +20 for 200 sec.

MS Skill Steal.png

Steal: Steals an item from an enemy. Maximum of one successful steal per monster. Requires 5 points in Haste. Max is 30 points.

Steal effects

Enables the character to steal an item from an enemy with a certain success rate. Only one clean steal per monster, but multiple attempts can take place in the process.

  • Level 1: MP - 12, 11% success rate to steal, apply 42% in damage.
  • Level 2: MP - 12, 12% success rate to steal, apply 44% in damage.
  • Level 3: MP - 12, 13% success rate to steal, apply 46% in damage.
  • Level 4: MP - 12, 14% success rate to steal, apply 48% in damage.
  • Level 5: MP - 12, 15% success rate to steal, apply 50% in damage.
  • Level 6: MP - 12, 16% success rate to steal, apply 52% in damage.
  • Level 7: MP - 12, 17% success rate to steal, apply 54% in damage.
  • Level 8: MP - 12, 18% success rate to steal, apply 56% in damage.
  • Level 9: MP - 12, 19% success rate to steal, apply 58% in damage.
  • Level 10: MP - 12, 20% success rate to steal, apply 60% in damage.
  • Level 11: MP - 12, 21% success rate to steal, apply 62% in damage.
  • Level 12: MP - 12, 22% success rate to steal, apply 64% in damage.
  • Level 13: MP - 12, 23% success rate to steal, apply 66% in damage.
  • Level 14: MP - 12, 24% success rate to steal, apply 68% in damage.
  • Level 15: MP - 12, 25% success rate to steal, apply 70% in damage.
  • Level 16: MP - 24, 26% success rate to steal, apply 72% in damage.
  • Level 17: MP - 24, 27% success rate to steal, apply 74% in damage.
  • Level 18: MP - 24, 28% success rate to steal, apply 76% in damage.
  • Level 19: MP - 24, 29% success rate to steal, apply 78% in damage.
  • Level 20: MP - 24, 30% success rate to steal, apply 80% in damage.
  • Level 21: MP - 24, 31% success rate to steal, apply 82% in damage.
  • Level 22: MP - 24, 32% success rate to steal, apply 84% in damage.
  • Level 23: MP - 24, 33% success rate to steal, apply 86% in damage.
  • Level 24: MP - 24, 34% success rate to steal, apply 88% in damage.
  • Level 25: MP - 24, 35% success rate to steal, apply 90% in damage.
  • Level 26: MP - 24, 36% success rate to steal, apply 92% in damage.
  • Level 27: MP - 24, 37% success rate to steal, apply 94% in damage.
  • Level 28: MP - 24, 38% success rate to steal, apply 96% in damage.
  • Level 29: MP - 24, 39% success rate to steal, apply 98% in damage.
  • Level 30: MP - 24, 40% success rate to steal, apply 100% in damage.

MS Skill Savage Blow.png

Savage Blow: The bandit's main attack, complete with its own signature sound effect. Lands up to six hits onto a single monster. Max is 30 points.

Savage Blow effects

Use MP to attack an enemy up to 6 times in a row with a dagger.

  • Level 1: MP -15; attack 4x with 40% damage.
  • Level 2: MP -15; attack 4x with 44% damage.
  • Level 3: MP -15; attack 4x with 48% damage.
  • Level 4: MP -15; attack 4x with 52% damage.
  • Level 5: MP -15; attack 4x with 56% damage.
  • Level 6: MP -15; attack 4x with 60% damage.
  • Level 7: MP -15; attack 4x with 64% damage.
  • Level 8: MP -15; attack 4x with 68% damage.
  • Level 9: MP -15; attack 4x with 72% damage.
  • Level 10: MP -15; attack 4x with 74% damage.
  • Level 11: MP -18; attack 5x with 60% damage.
  • Level 12: MP -18; attack 5x with 62% damage.
  • Level 13: MP -18; attack 5x with 64% damage.
  • Level 14: MP -18; attack 5x with 66% damage.
  • Level 15: MP -18; attack 5x with 68% damage.
  • Level 16: MP -18; attack 5x with 70% damage.
  • Level 17: MP -18; attack 5x with 72% damage.
  • Level 18: MP -18; attack 5x with 74% damage.
  • Level 19: MP -18; attack 5x with 76% damage.
  • Level 20: MP -18; attack 5x with 78% damage.
  • Level 21: MP -27; attack 6x with 71% damage.
  • Level 22: MP -27; attack 6x with 72% damage.
  • Level 23: MP -27; attack 6x with 73% damage.
  • Level 24: MP -27; attack 6x with 74% damage.
  • Level 25: MP -27; attack 6x with 75% damage.
  • Level 26: MP -27; attack 6x with 76% damage.
  • Level 27: MP -27; attack 6x with 77% damage.
  • Level 28: MP -27; attack 6x with 78% damage.
  • Level 29: MP -27; attack 6x with 79% damage.
  • Level 30: MP -27; attack 6x with 80% damage.

Dual Blade 2nd Job

Blade Recruit

Level 20-29

File:MS Skill Blade Mastery.png

Katara Mastery: Increases your Katara mastery and accuracy. This skill only applies when your character is equipped with a Katara.

Katara Mastery effects

Increases your Katara mastery and accuracy. This skill only applies when your character is equipped with a Katara.

  • Level 1: Blades mastery 15%, accuracy +1
  • Level 2: Blades mastery 15%, accuracy +2
  • Level 3: Blades mastery 20%, accuracy +3
  • Level 4: Blades mastery 20%, accuracy +4
  • Level 5: Blades mastery 25%, accuracy +5
  • Level 6: Blades mastery 25%, accuracy +6
  • Level 7: Blades mastery 30%, accuracy +7
  • Level 8: Blades mastery 30%, accuracy +8
  • Level 9: Blades mastery 35%, accuracy +9
  • Level 10: Blades mastery 35%, accuracy +10
  • Level 11: Blades mastery 40%, accuracy +11
  • Level 12: Blades mastery 40%, accuracy +12
  • Level 13: Blades mastery 45%, accuracy +13
  • Level 14: Blades mastery 45%, accuracy +14
  • Level 15: Blades mastery 50%, accuracy +15
  • Level 16: Blades mastery 50%, accuracy +16
  • Level 17: Blades mastery 55%, accuracy +17
  • Level 18: Blades mastery 55%, accuracy +18
  • Level 19: Blades mastery 60%, accuracy +19
  • Level 20: Blades mastery 60%, accuracy +20

File:MS Skill Triple Stab.png

Triple Stab: Uses a Katara to attack multiple enemies three times.

Triple Stab effects

Uses a Katara to attack multiple enemies three times. Pre-Requisite: Level 10 Double Stab

  • Level: 1 MP -16 155% damage; Attacks 2 enemies 3 times with a 88% range
  • Level: 2 MP -16 160% damage; Attacks 2 enemies 3 times with a 88% range
  • Level: 3 MP -16 165% damage; Attacks 2 enemies 3 times with a 88% range
  • Level: 4 MP -16 170% damage; Attacks 2 enemies 3 times with a 88% range
  • Level: 5 MP -16 175% damage; Attacks 2 enemies 3 times with a 88% range
  • Level: 6 MP -18 180% damage; Attacks 3 enemies 3 times with a 88% range
  • Level: 7 MP -18 185% damage; Attacks 3 enemies 3 times with a 88% range
  • Level: 8 MP -18 190% damage; Attacks 3 enemies 3 times with a 88% range
  • Level: 9 MP -18 195% damage; Attacks 3 enemies 3 times with a 88% range
  • Level: 10 MP -18 200% damage; Attacks 3 enemies 3 times with a 88% range

File:MS Skill Blade Booster.png

Katara Booster: Uses HP and MP to enhance the attack speed of Daggers and Kataras. Can only be used when your character is equipped with both a Dagger and a Katara.

Katara Booster effects

Uses HP and MP to enhance the attack speed of Daggers and Kataras. Can only be used when your character is equipped with both a Dagger and a Katara. Pre-requisite: Level 5 Katara Mastery

  • Level 1: HP -29, MP -29; improves dagger and blade speed for 10 sec.
  • Level 2: HP -28, MP -28; improves dagger and blade speed for 20 sec.
  • Level 3: HP -27, MP -27; improves dagger and blade speed for 30 sec.
  • Level 4: HP -26, MP -26; improves dagger and blade speed for 40 sec.
  • Level 5: HP -25, MP -25; improves dagger and blade speed for 50 sec.
  • Level 6: HP -24, MP -24; improves dagger and blade speed for 60 sec.
  • Level 7: HP -23, MP -23; improves dagger and blade speed for 70 sec.
  • Level 8: HP -22, MP -22; improves dagger and blade speed for 80 sec.
  • Level 9: HP -21, MP -21; improves dagger and blade speed for 90 sec.
  • Level 10: HP -20, MP -20; improves dagger and blade speed for 100 sec.
  • Level 11: HP -19, MP -19; improves dagger and blade speed for 110 sec.
  • Level 12: HP -18, MP -18; improves dagger and blade speed for 120 sec.
  • Level 13: HP -17, MP -17; improves dagger and blade speed for 130 sec.
  • Level 14: HP -16, MP -16; improves dagger and blade speed for 140 sec.
  • Level 15: HP -15, MP -15; improves dagger and blade speed for 150 sec.
  • Level 16: HP -14, MP -14; improves dagger and blade speed for 160 sec.
  • Level 17: HP -13, MP -13; improves dagger and blade speed for 170 sec.
  • Level 18: HP -12, MP -12; improves dagger and blade speed for 180 sec.
  • Level 19: HP -11, MP -11; improves dagger and blade speed for 190 sec.
  • Level 20: HP -10, MP -10; improves dagger and blade speed for 200 sec.

Blade Acolyte

Level 30-54

MS Skill Endure.png

Endure: Allows you to recover extra HP and MP.

Endure effects

Allows you to recover extra HP and MP.

  • Level 1: Additional recovery of HP +5, MP +2 every 24 sec.
  • Level 2: Additional recovery of HP +10, MP +4 every 23 sec.
  • Level 3: Additional recovery of HP +15, MP +6 every 22 sec.
  • Level 4: Additional recovery of HP +20, MP +8 every 21 sec.
  • Level 5: Additional recovery of HP +25, MP +10 every 20 sec.
  • Level 6: Additional recovery of HP +30, MP +12 every 19 sec.
  • Level 7: Additional recovery of HP +35, MP +14 every 18 sec.
  • Level 8: Additional recovery of HP +40, MP +16 every 17 sec.
  • Level 9: Additional recovery of HP +45, MP +18 every 16 sec.
  • Level 10: Additional recovery of HP +50, MP +20 every 15 sec.
  • Level 11: Additional recovery of HP +55, MP +22 every 14 sec.
  • Level 12: Additional recovery of HP +60, MP +24 every 13 sec.
  • Level 13: Additional recovery of HP +65, MP +26 every 12 sec.
  • Level 14: Additional recovery of HP +70, MP +28 every 11 sec.
  • Level 15: Additional recovery of HP +75, MP +30 every 10 sec.
  • Level 16: Additional recovery of HP +80, MP +32 every 9 sec.
  • Level 17: Additional recovery of HP +85, MP +34 every 8 sec.
  • Level 18: Additional recovery of HP +90, MP +36 every 7 sec.
  • Level 19: Additional recovery of HP +95, MP +38 every 6 sec.
  • Level 20: Additional recovery of HP +100, MP +40 every 5 sec.

MS Skill Self Haste.png

Self Haste: Increases your Speed and Jump for a set amount of time.

Self Haste effects

Increases your Speed and Jump for a set amount of time.

  • Level 1: For MP -15, +2 in speed and +4 in jump for 10 sec.
  • Level 2: For MP -15, +4 in speed and +5 in jump for 20 sec.
  • Level 3: For MP -15, +6 in speed and +6 in jump for 30 sec.
  • Level 4: For MP -15, +8 in speed and +7 in jump for 40 sec.
  • Level 5: For MP -15, +10 in speed and +8 in jump for 50 sec.
  • Level 6: For MP -15, +12 in speed and +9 in jump for 60 sec.
  • Level 7: For MP -15, +14 in speed and +10 in jump for 70 sec.
  • Level 8: For MP -15, +16 in speed and +11 in jump for 80 sec.
  • Level 9: For MP -15, +18 in speed and +12 in jump for 90 sec.
  • Level 10: For MP -15, +20 in speed and +13 in jump for 100 sec.
  • Level 11: For MP -30, +22 in speed and +14 in jump for 110 sec.
  • Level 12: For MP -30, +24 in speed and +15 in jump for 120 sec.
  • Level 13: For MP -30, +26 in speed and +16 in jump for 130 sec.
  • Level 14: For MP -30, +28 in speed and +17 in jump for 140 sec.
  • Level 15: For MP -30, +30 in speed and +18 in jump for 150 sec.
  • Level 16: For MP -30, +32 in speed and +19 in jump for 160 sec.
  • Level 17: For MP -30, +34 in speed and +20 in jump for 170 sec.
  • Level 18: For MP -30, +36 in speed and +21 in jump for 180 sec.
  • Level 19: For MP -30, +38 in speed and +22 in jump for 190 sec.
  • Level 20: For MP -30, +40 in speed and +23 in jump for 200 sec.

MS Skill Fatal Blow.png

Fatal Blow: Allows you to perform up to 8 consecutive attacks on an enemy.

Fatal Blow effects

Allows you to perform up to 8 consecutive attacks on an enemy.
This move is similar to Savage Blow but the damage of this move depends on the katara and dagger. If the damage fore example is 342 and 129, then 129 is the kataras damage.

  • Level 1: MP -15, 100% damage, attacks 5 times.
  • Level 2: MP -15, 105% damage, attacks 5 times.
  • Level 3: MP -15, 110% damage, attacks 5 times.
  • Level 4: MP -15, 115% damage, attacks 5 times.
  • Level 5: MP -15, 120% damage, attacks 5 times.
  • Level 6: MP -15, 125% damage, attacks 6 times.
  • Level 7: MP -15, 130% damage, attacks 6 times.
  • Level 8: MP -15, 135% damage, attacks 6 times.
  • Level 9: MP -15, 140% damage, attacks 6 times.
  • Level 10: MP -15, 145% damage, attacks 6 times.
  • Level 11: MP -18, 150% damage, attacks 7 times.
  • Level 12: MP -18, 153% damage, attacks 7 times.
  • Level 13: MP -18, 156% damage, attacks 7 times.
  • Level 14: MP -18, 160% damage, attacks 7 times.
  • Level 15: MP -18, 163% damage, attacks 7 times.
  • Level 16: MP -18, 166% damage, attacks 8 times.
  • Level 17: MP -18, 170% damage, attacks 8 times.
  • Level 18: MP -18, 173% damage, attacks 8 times.
  • Level 19: MP -18, 176% damage, attacks 8 times.
  • Level 20: MP -30, 180% damage, attacks 8 times.

MS Skill Slash Storm.png

Slash Storm: Attacks multiple nearby enemies. The attacks become more elaborate as the skill level increases.

Slash Storm effects

Attacks multiple nearby enemies. The attacks become more elaborate as the skill level increases. This requires a skill book from the Cash Shop to max after level 5.

  • Level 1: MP -15, 98% damage, attack 3 enemies.
  • Level 2: MP -15, 100% damage, attack 3 enemies.
  • Level 3: MP -15, 102% damage, attack 3 enemies.
  • Level 4: MP -15, 104% damage, attack 3 enemies.
  • Level 5: MP -15, 106% damage, attack 3 enemies.
  • Level 6: MP -15, 120% damage, attack 4 enemies.
  • Level 7: MP -15, 125% damage, attack 4 enemies.
  • Level 8: MP -15, 130% damage, attack 4 enemies.
  • Level 9: MP -15, 132% damage, attack 4 enemies.
  • Level 10: MP -15, 135% damage, attack 4 enemies.
  • Level 11: MP -18, 137% damage, attack 5 enemies.
  • Level 12: MP -18, 140% damage, attack 5 enemies.
  • Level 13: MP -18, 142% damage, attack 5 enemies.
  • Level 14: MP -18, 145% damage, attack 5 enemies.
  • Level 15: MP -18, 147% damage, attack 5 enemies.
  • Level 16: MP -18, 150% damage, attack 6 enemies.
  • Level 17: MP -18, 152% damage, attack 6 enemies.
  • Level 18: MP -18, 155% damage, attack 6 enemies.
  • Level 19: MP -18, 157% damage, attack 6 enemies.
  • Level 20: MP -18, 160% damage, attack 6 enemies.

Third Job

Hermit

File:MS Skill Alchemist.png

Alchemist: Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill.

Alchemist effects

  • Level 1: Recovery rate 103%, Duration of Effect 103%
  • Level 2: Recovery rate 106%, Duration of Effect 106%
  • Level 3: Recovery rate 109%, Duration of Effect 109%
  • Level 4: Recovery rate 112%, Duration of Effect 112%
  • Level 5: Recovery rate 115%, Duration of Effect 115%
  • Level 6: Recovery rate 118%, Duration of Effect 118%
  • Level 7: Recovery rate 121%, Duration of Effect 121%
  • Level 8: Recovery rate 124%, Duration of Effect 124%
  • Level 9: Recovery rate 127%, Duration of Effect 127%
  • Level 10: Recovery rate 130%, Duration of Effect 130%
  • Level 11: Recovery rate 132%, Duration of Effect 132%
  • Level 12: Recovery rate 134%, Duration of Effect 134%
  • Level 13: Recovery rate 136%, Duration of Effect 136%
  • Level 14: Recovery rate 138%, Duration of Effect 138%
  • Level 15: Recovery rate 140%, Duration of Effect 140%
  • Level 16: Recovery rate 142%, Duration of Effect 142%
  • Level 17: Recovery rate 144%, Duration of Effect 144%
  • Level 18: Recovery rate 146%, Duration of Effect 146%
  • Level 19: Recovery rate 148%, Duration of Effect 148%
  • Level 20: Recovery rate 150%, Duration of Effect 150%
{{{5}}}

File:MS Skill Meso Up.png

Meso Up: Temporarily increases the amount of meso dropped by monsters killed by the party. Max is 20 points.

Meso Up effects

For a certain amount of time, everyone in the party can make the enemies drop more mesos than usual with this skill.

  • Level 1: MP - 45; For 25 sec; Meso Drop Rate + 3%
  • Level 2: MP - 45; For 30 sec; Meso Drop Rate + 6%
  • Level 3: MP - 45; For 35 sec; Meso Drop Rate + 9%
  • Level 4: MP - 45; For 40 sec; Meso Drop Rate + 12%
  • Level 5: MP - 45; For 45 sec; Meso Drop Rate + 15%
  • Level 6: MP - 50; For 50 sec; Meso Drop Rate + 18%
  • Level 7: MP - 50; For 55 sec; Meso Drop Rate + 21%
  • Level 8: MP - 50; For 60 sec; Meso Drop Rate + 24%
  • Level 9: MP - 50; For 65 sec; Meso Drop Rate + 27%
  • Level 10: MP - 50; For 70 sec; Meso Drop Rate + 30%
  • Level 11: MP - 55; For 75 sec; Meso Drop Rate + 32%
  • Level 12: MP - 55; For 80 sec; Meso Drop Rate + 34%
  • Level 13: MP - 55; For 85 sec; Meso Drop Rate + 36%
  • Level 14: MP - 55; For 90 sec; Meso Drop Rate + 38%
  • Level 15: MP - 55; For 95 sec; Meso Drop Rate + 40%
  • Level 16: MP - 60; For 100 sec; Meso Drop Rate + 42%
  • Level 17: MP - 60; For 105 sec; Meso Drop Rate + 44%
  • Level 18: MP - 60; For 110 sec; Meso Drop Rate + 46%
  • Level 19: MP - 60; For 115 sec; Meso Drop Rate + 48%
  • Level 20: MP - 60; For 120 sec; Meso Drop Rate + 50%

MS Skill Shadow Partner.png

Shadow Partner: Also known as "CopyCat", uses a Summoning rock to create a shadow that mimics your actions. Mimics normal attacks at 80% and skills at 50% damage. If your attack criticals, the mimiced attack will as well. The shadow's attacks also use throwing stars. Max is 30 points.

Shadow Partner effects

For a certain amount of time, a shadow will appear, repeating your every move. There's no real stamina in it, and it will disappear after some time.

  • Level 1: MP - 200, 1 Summoning Rock; Summon for 60 sec., Attack 20%, Skill 21%
  • Level 2: MP - 195, 1 Summoning Rock; Summon for 60 sec., Attack 24%, Skill 21%
  • Level 3: MP - 190, 1 Summoning Rock; Summon for 60 sec., Attack 28%, Skill 21%
  • Level 4: MP - 185, 1 Summoning Rock; Summon for 60 sec., Attack 31%, Skill 21%
  • Level 5: MP - 180, 1 Summoning Rock; Summon for 60 sec., Attack 34%, Skill 21%
  • Level 6: MP - 175, 1 Summoning Rock; Summon for 60 sec., Attack 37%, Skill 21%
  • Level 7: MP - 170, 1 Summoning Rock; Summon for 60 sec., Attack 40%, Skill 21%
  • Level 8: MP - 165, 1 Summoning Rock; Summon for 60 sec., Attack 43%, Skill 22%
  • Level 9: MP - 160, 1 Summoning Rock; Summon for 60 sec., Attack 46%, Skill 23%
  • Level 10: MP - 155, 1 Summoning Rock; Summon for 60 sec., Attack 49%, Skill 24%
  • Level 11: MP - 150, 1 Summoning Rock; Summon for 120 sec., Attack 52%, Skill 25%
  • Level 12: MP - 145, 1 Summoning Rock; Summon for 120 sec., Attack 54%, Skill 26%
  • Level 13: MP - 140, 1 Summoning Rock; Summon for 120 sec., Attack 56%, Skill 27%
  • Level 14: MP - 135, 1 Summoning Rock; Summon for 120 sec., Attack 58%, Skill 28%
  • Level 15: MP - 130, 1 Summoning Rock; Summon for 120 sec., Attack 60%, Skill 29%
  • Level 16: MP - 125, 1 Summoning Rock; Summon for 120 sec., Attack 62%, Skill 30%
  • Level 17: MP - 120, 1 Summoning Rock; Summon for 120 sec., Attack 64%, Skill 31%
  • Level 18: MP - 115, 1 Summoning Rock; Summon for 120 sec., Attack 66%, Skill 32%
  • Level 19: MP - 110, 1 Summoning Rock; Summon for 120 sec., Attack 68%, Skill 33%
  • Level 20: MP - 105, 1 Summoning Rock; Summon for 120 sec., Attack 70%, Skill 34%
  • Level 21: MP - 100, 1 Summoning Rock; Summon for 180 sec., Attack 71%, Skill 35%
  • Level 22: MP - 95, 1 Summoning Rock; Summon for 180 sec., Attack 72%, Skill 36%
  • Level 23: MP - 90, 1 Summoning Rock; Summon for 180 sec., Attack 73%, Skill 37%
  • Level 24: MP - 85, 1 Summoning Rock; Summon for 180 sec., Attack 74%, Skill 38%
  • Level 25: MP - 80, 1 Summoning Rock; Summon for 180 sec., Attack 75%, Skill 40%
  • Level 26: MP - 75, 1 Summoning Rock; Summon for 180 sec., Attack 76%, Skill 42%
  • Level 27: MP - 70, 1 Summoning Rock; Summon for 180 sec., Attack 77%, Skill 44%
  • Level 28: MP - 65, 1 Summoning Rock; Summon for 180 sec., Attack 78%, Skill 46%
  • Level 29: MP - 60, 1 Summoning Rock; Summon for 180 sec., Attack 79%, Skill 48%
  • Level 30: MP - 55, 1 Summoning Rock; Summon for 180 sec., Attack 80%, Skill 50%

MS Skill Shadow Web.png

Shadow Web: Holds monsters in their locations for a short amount of time. Max is 20 points.

Shadow Web effects

[Spider Web : 20]\\nMakes a spiderweb of your shadow, and holds up to 6 enemies in one spot at once. The enemies held in the spiderweb will be unable to move.

  • Level 1: MP - 10; For 5 sec; holds the enemies with 42% success rate
  • Level 2: MP - 10; For 5 sec; holds the enemies with 44% success rate
  • Level 3: MP - 10; For 5 sec; holds the enemies with 46% success rate
  • Level 4: MP - 10; For 5 sec; holds the enemies with 48% success rate
  • Level 5: MP - 10; For 5 sec; holds the enemies with 50% success rate
  • Level 6: MP - 14; For 6 sec; holds the enemies with 52% success rate
  • Level 7: MP - 14; For 6 sec; holds the enemies with 54% success rate
  • Level 8: MP - 14; For 6 sec; holds the enemies with 56% success rate
  • Level 9: MP - 14; For 6 sec; holds the enemies with 58% success rate
  • Level 10: MP - 14; For 6 sec; holds the enemies with 60% success rate
  • Level 11: MP - 18; For 7 sec; holds the enemies with 62% success rate
  • Level 12: MP - 18; For 7 sec; holds the enemies with 64% success rate
  • Level 13: MP - 18; For 7 sec; holds the enemies with 66% success rate
  • Level 14: MP - 18; For 7 sec; holds the enemies with 68% success rate
  • Level 15: MP - 18; For 7 sec; holds the enemies with 70% success rate
  • Level 16: MP - 22; For 8 sec; holds the enemies with 72% success rate
  • Level 17: MP - 22; For 8 sec; holds the enemies with 74% success rate
  • Level 18: MP - 22; For 8 sec; holds the enemies with 76% success rate
  • Level 19: MP - 22; For 8 sec; holds the enemies with 78% success rate
  • Level 20: MP - 22; For 8 sec; holds the enemies with 80% success rate

File:MS Skill Shadow Meso.png

Shadow Meso: Throws meso instead of using up MP. May rarely boost damage by 50%, and ignores defense bonus (red skull) and magic defense bonus (blue swirl) skills. Requires 5 points in Meso Up. Max is 30 points.

Shadow Meso effects

Replaces MP with mesos and attacks enemies with the damage based on the amount of mesos thrown. Ignores the enemies\' "weapon def. up" and "magic guard up."

  • Level 1: Uses Min. 50, Max. 220 mesos; Damage + 50% with 1% success rate
  • Level 2: Uses Min. 60, Max. 240 mesos; Damage + 50% with 1% success rate
  • Level 3: Uses Min. 70, Max. 260 mesos; Damage + 50% with 1% success rate
  • Level 4: Uses Min. 80, Max. 280 mesos; Damage + 50% with 2% success rate
  • Level 5: Uses Min. 90, Max. 300 mesos; Damage + 50% with 2% success rate
  • Level 6: Uses Min. 100, Max. 320 mesos; Damage + 50% with 2% success rate
  • Level 7: Uses Min. 110, Max. 340 mesos; Damage + 50% with 3% success rate
  • Level 8: Uses Min. 120, Max. 360 mesos; Damage + 50% with 3% success rate
  • Level 9: Uses Min. 130, Max. 380 mesos; Damage + 50% with 3% success rate
  • Level 10: Uses Min. 140, Max. 400 mesos; Damage + 50% with 4% success rate
  • Level 11: Uses Min. 150, Max. 420 mesos; Damage + 50% with 4% success rate
  • Level 12: Uses Min. 160, Max. 440 mesos; Damage + 50% with 4% success rate
  • Level 13: Uses Min. 170, Max. 460 mesos; Damage + 50% with 5% success rate
  • Level 14: Uses Min. 180, Max. 480 mesos; Damage + 50% with 5% success rate
  • Level 15: Uses Min. 190, Max. 500 mesos; Damage + 50% with 5% success rate
  • Level 16: Uses Min. 200, Max. 520 mesos; Damage + 50% with 6% success rate
  • Level 17: Uses Min. 210, Max. 540 mesos; Damage + 50% with 6% success rate
  • Level 18: Uses Min. 220, Max. 560 mesos; Damage + 50% with 6% success rate
  • Level 19: Uses Min. 230, Max. 580 mesos; Damage + 50% with 7% success rate
  • Level 20: Uses Min. 240, Max. 600 mesos; Damage + 50% with 7% success rate
  • Level 21: Uses Min. 250, Max. 620 mesos; Damage + 50% with 7% success rate
  • Level 22: Uses Min. 260, Max. 640 mesos; Damage + 50% with 8% success rate
  • Level 23: Uses Min. 270, Max. 660 mesos; Damage + 50% with 8% success rate
  • Level 24: Uses Min. 280, Max. 680 mesos; Damage + 50% with 8% success rate
  • Level 25: Uses Min. 290, Max. 700 mesos; Damage + 50% with 9% success rate
  • Level 26: Uses Min. 300, Max. 720 mesos; Damage + 50% with 9% success rate
  • Level 27: Uses Min. 310, Max. 740 mesos; Damage + 50% with 9% success rate
  • Level 28: Uses Min. 320, Max. 760 mesos; Damage + 50% with 10% success rate
  • Level 29: Uses Min. 330, Max. 780 mesos; Damage + 50% with 10% success rate
  • Level 30: Uses Min. 340, Max. 800 mesos; Damage + 50% with 10% success rate

File:MS Skill Avenger.png

Avenger: Uses three throwing stars to create a large shuriken which is thrown in a straight line. The Avenger-star can attack multiple enemies. Max is 30 points.

Avenger effects

Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too.

  • Level 1: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 65%
  • Level 2: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 70%
  • Level 3: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 75%
  • Level 4: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 80%
  • Level 5: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 85%
  • Level 6: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 90%
  • Level 7: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 95%
  • Level 8: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 100%
  • Level 9: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 105%
  • Level 10: MP - 16; Uses 3 throwing stars to attack upto 4 enemies, Damage 110%
  • Level 11: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 114%
  • Level 12: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 118%
  • Level 13: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 122%
  • Level 14: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 126%
  • Level 15: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 130%
  • Level 16: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 134%
  • Level 17: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 138%
  • Level 18: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 142%
  • Level 19: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 146%
  • Level 20: MP - 23; Uses 3 throwing stars to attack upto 5 enemies, Damage 150%
  • Level 21: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 153%
  • Level 22: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 156%
  • Level 23: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 159%
  • Level 24: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 162%
  • Level 25: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 165%
  • Level 26: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 168%
  • Level 27: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 171%
  • Level 28: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 174%
  • Level 29: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 177%
  • Level 30: MP - 30; Uses 3 throwing stars to attack upto 6 enemies, Damage 180%

MS Skill Flash Jump.png

Flash Jump: Shoots forward a large distance in mid-air. Fastest movement skill in the game. Requires 5 points in #Avenger. Max is 20 points.

Flash Jump effects

While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the farther the distance for the jump.

  • Level 1: MP - 60, Jumps a certain distance
  • Level 2: MP - 57, Jumps a certain distance
  • Level 3: MP - 54, Jumps a certain distance
  • Level 4: MP - 51, Jumps a certain distance
  • Level 5: MP - 48, Jumps a certain distance
  • Level 6: MP - 45, Jumps a certain distance
  • Level 7: MP - 42, Jumps a certain distance
  • Level 8: MP - 39, Jumps a certain distance
  • Level 9: MP - 36, Jumps a certain distance
  • Level 10: MP - 33, Jumps a certain distance
  • Level 11: MP - 31, Jumps a certain distance
  • Level 12: MP - 29, Jumps a certain distance
  • Level 13: MP - 27, Jumps a certain distance
  • Level 14: MP - 25, Jumps a certain distance
  • Level 15: MP - 23, Jumps a certain distance
  • Level 16: MP - 21, Jumps a certain distance
  • Level 17: MP - 19, Jumps a certain distance
  • Level 18: MP - 17, Jumps a certain distance
  • Level 19: MP - 15, Jumps a certain distance
  • Level 20: MP - 13, Jumps a certain distance

Chief Bandit

File:MS Skill Shield Mastery- Chief Bandit.png

Shield Mastery: Increases the defense of an equipped shield. Max is 20 points.

Shield Mastery effects

Increases the def. of the equipped shield. Only works when the shield is equipped.

  • Level 1: Shield def. + 5%; Has to be equipped
  • Level 2: Shield def. + 10%; Has to be equipped
  • Level 3: Shield def. + 15%; Has to be equipped
  • Level 4: Shield def. + 20%; Has to be equipped
  • Level 5: Shield def. + 25%; Has to be equipped
  • Level 6: Shield def. + 30%; Has to be equipped
  • Level 7: Shield def. + 35%; Has to be equipped
  • Level 8: Shield def. + 40%; Has to be equipped
  • Level 9: Shield def. + 45%; Has to be equipped
  • Level 10: Shield def. + 50%; Has to be equipped
  • Level 11: Shield def. + 55%; Has to be equipped
  • Level 12: Shield def. + 60%; Has to be equipped
  • Level 13: Shield def. + 65%; Has to be equipped
  • Level 14: Shield def. + 70%; Has to be equipped
  • Level 15: Shield def. + 75%; Has to be equipped
  • Level 16: Shield def. + 80%; Has to be equipped
  • Level 17: Shield def. + 85%; Has to be equipped
  • Level 18: Shield def. + 90%; Has to be equipped
  • Level 19: Shield def. + 95%; Has to be equipped
  • Level 20: Shield def. + 100%; Has to be equipped

File:MS Skill Chakra.png

Chakra: Uses MP to increase the idle HP regeneration rate. Only lasts while HP is less than 50%, and is cancelled by moving or taking damage. If cancelled by taking damage, the damage is increased. Max is 30 points.

Chakra effects

Uses MP to recover HP. Only works when the HP is less than 50%, and it'll stop if either attacked or moved.

  • Level 1: MP - 15, Recovery rate 9%; Damage during the recovery if hit: 200%
  • Level 2: MP - 15, Recovery rate 18%; Damage during the recovery if hit: 196%
  • Level 3: MP - 15, Recovery rate 27%; Damage during the recovery if hit: 192%
  • Level 4: MP - 15, Recovery rate 36%; Damage during the recovery if hit: 188%
  • Level 5: MP - 15, Recovery rate 45%; Damage during the recovery if hit: 184%
  • Level 6: MP - 15, Recovery rate 54%; Damage during the recovery if hit: 180%
  • Level 7: MP - 15, Recovery rate 62%; Damage during the recovery if hit: 176%
  • Level 8: MP - 15, Recovery rate 70%; Damage during the recovery if hit: 172%
  • Level 9: MP - 15, Recovery rate 78%; Damage during the recovery if hit: 168%
  • Level 10: MP - 15, Recovery rate 86%; Damage during the recovery if hit: 164%
  • Level 11: MP - 21, Recovery rate 94%; Damage during the recovery if hit: 160%
  • Level 12: MP - 21, Recovery rate 101%; Damage during the recovery if hit: 157%
  • Level 13: MP - 21, Recovery rate 108%; Damage during the recovery if hit: 154%
  • Level 14: MP - 21, Recovery rate 115%; Damage during the recovery if hit: 151%
  • Level 15: MP - 21, Recovery rate 122%; Damage during the recovery if hit: 148%
  • Level 16: MP - 21, Recovery rate 129%; Damage during the recovery if hit: 145%
  • Level 17: MP - 21, Recovery rate 135%; Damage during the recovery if hit: 142%
  • Level 18: MP - 21, Recovery rate 141%; Damage during the recovery if hit: 139%
  • Level 19: MP - 21, Recovery rate 147%; Damage during the recovery if hit: 136%
  • Level 20: MP - 21, Recovery rate 153%; Damage during the recovery if hit: 133%
  • Level 21: MP - 27, Recovery rate 159%; Damage during the recovery if hit: 130%
  • Level 22: MP - 27, Recovery rate 164%; Damage during the recovery if hit: 128%
  • Level 23: MP - 27, Recovery rate 169%; Damage during the recovery if hit: 126%
  • Level 24: MP - 27, Recovery rate 174%; Damage during the recovery if hit: 124%
  • Level 25: MP - 27, Recovery rate 179%; Damage during the recovery if hit: 122%
  • Level 26: MP - 27, Recovery rate 184%; Damage during the recovery if hit: 120%
  • Level 27: MP - 27, Recovery rate 188%; Damage during the recovery if hit: 118%
  • Level 28: MP - 27, Recovery rate 192%; Damage during the recovery if hit: 116%
  • Level 29: MP - 27, Recovery rate 196%; Damage during the recovery if hit: 114%
  • Level 30: MP - 27, Recovery rate 200%; Damage during the recovery if hit: 112%

File:MS Skill Assaulter.png

Assaulter: Attacks an enemy by slashing through it. Can stun at a certain rate. Max is 30 points.

Assaulter effects

Attacks one enemy with incredible power and speed. Enemy can even be stunned on a low succcess rate.

  • Level 1: MP - 12, Damage 210%, Stunner 22%
  • Level 2: MP - 12, Damage 220%, Stunner 24%
  • Level 3: MP - 12, Damage 230%, Stunner 26%
  • Level 4: MP - 12, Damage 240%, Stunner 28%
  • Level 5: MP - 12, Damage 250%, Stunner 30%
  • Level 6: MP - 12, Damage 260%, Stunner 32%
  • Level 7: MP - 12, Damage 270%, Stunner 34%
  • Level 8: MP - 12, Damage 280%, Stunner 36%
  • Level 9: MP - 12, Damage 290%, Stunner 38%
  • Level 10: MP - 12, Damage 300%, Stunner 40%
  • Level 11: MP - 19, Damage 310%, Stunner 42%
  • Level 12: MP - 19, Damage 320%, Stunner 44%
  • Level 13: MP - 19, Damage 330%, Stunner 46%
  • Level 14: MP - 19, Damage 340%, Stunner 48%
  • Level 15: MP - 19, Damage 350%, Stunner 50%
  • Level 16: MP - 19, Damage 360%, Stunner 52%
  • Level 17: MP - 19, Damage 370%, Stunner 54%
  • Level 18: MP - 19, Damage 380%, Stunner 56%
  • Level 19: MP - 19, Damage 390%, Stunner 58%
  • Level 20: MP - 19, Damage 400%, Stunner 60%
  • Level 21: MP - 26, Damage 405%, Stunner 62%
  • Level 22: MP - 26, Damage 410%, Stunner 64%
  • Level 23: MP - 26, Damage 415%, Stunner 66%
  • Level 24: MP - 26, Damage 420%, Stunner 68%
  • Level 25: MP - 26, Damage 425%, Stunner 70%
  • Level 26: MP - 26, Damage 430%, Stunner 72%
  • Level 27: MP - 26, Damage 435%, Stunner 74%
  • Level 28: MP - 26, Damage 440%, Stunner 76%
  • Level 29: MP - 26, Damage 445%, Stunner 78%
  • Level 30: MP - 26, Damage 450%, Stunner 80%

MS Skill Pickpocket.png

Pickpocket: Causes an enemy to drop meso coins upon taking damage at a certain rate. Requires 3 points in Meso Explosion. Max is 20 points.

Pickpocket effects

Makes the enemy drop mesos for a certain period of time. The amount of mesos dropped depends on the damage and the skill level.

  • Level 1: MP - 31; For 90 sec., monster's Meso Drop Rate if attacked: 22%
  • Level 2: MP - 32; For 90 sec., monster's Meso Drop Rate if attacked: 24%
  • Level 3: MP - 33; For 90 sec., monster's Meso Drop Rate if attacked: 26%
  • Level 4: MP - 34; For 90 sec., monster's Meso Drop Rate if attacked: 28%
  • Level 5: MP - 35; For 90 sec., monster's Meso Drop Rate if attacked: 30%
  • Level 6: MP - 36; For 120 sec., monster's Meso Drop Rate if attacked: 32%
  • Level 7: MP - 37; For 120 sec., monster's Meso Drop Rate if attacked: 34%
  • Level 8: MP - 38; For 120 sec., monster's Meso Drop Rate if attacked: 36%
  • Level 9: MP - 39; For 120 sec., monster's Meso Drop Rate if attacked: 38%
  • Level 10: MP - 40; For 120 sec., monster's Meso Drop Rate if attacked: 40%
  • Level 11: MP - 41; For 150 sec., monster's Meso Drop Rate if attacked: 42%
  • Level 12: MP - 42; For 150 sec., monster's Meso Drop Rate if attacked: 44%
  • Level 13: MP - 43; For 150 sec., monster's Meso Drop Rate if attacked: 46%
  • Level 14: MP - 44; For 150 sec., monster's Meso Drop Rate if attacked: 48%
  • Level 15: MP - 45; For 150 sec., monster's Meso Drop Rate if attacked: 50%
  • Level 16: MP - 46; For 180 sec., monster's Meso Drop Rate if attacked: 52%
  • Level 17: MP - 47; For 180 sec., monster's Meso Drop Rate if attacked: 54%
  • Level 18: MP - 48; For 180 sec., monster's Meso Drop Rate if attacked: 56%
  • Level 19: MP - 49; For 180 sec., monster's Meso Drop Rate if attacked: 58%
  • Level 20: MP - 50; For 180 sec., monster's Meso Drop Rate if attacked: 60%

File:MS Skill Band of Thieves.png

Band of Thieves: "Summons" thieves to attack nearby monsters. No item required, and number of thieves increases with levels. Max is 30 points.

Band of Thieves effects

Summons fellow bandits to attack a few monsters around the area. Can attack up to 6.

  • Level 1: MP - 10, Damage 110%, 1 "other self" will attack enemies
  • Level 2: MP - 10, Damage 120%, 1 "other self" will attack enemies
  • Level 3: MP - 10, Damage 130%, 1 "other self" will attack enemies
  • Level 4: MP - 10, Damage 140%, 1 "other self" will attack enemies
  • Level 5: MP - 10, Damage 150%, 1 "other self" will attack enemies
  • Level 6: MP - 10, Damage 160%, 1 "other self" will attack enemies
  • Level 7: MP - 20, Damage 120%, 2 "other selves" will attack enemies
  • Level 8: MP - 20, Damage 130%, 2 "other selves" will attack enemies
  • Level 9: MP - 20, Damage 140%, 2 "other selves" will attack enemies
  • Level 10: MP - 20, Damage 150%, 2 "other selves" will attack enemies
  • Level 11: MP - 20, Damage 160%, 2 "other selves" will attack enemies
  • Level 12: MP - 20, Damage 170%, 2 "other selves" will attack enemies
  • Level 13: MP - 30, Damage 130%, 3 "other selves" will attack enemies
  • Level 14: MP - 30, Damage 140%, 3 "other selves" will attack enemies
  • Level 15: MP - 30, Damage 150%, 3 "other selves" will attack enemies
  • Level 16: MP - 30, Damage 160%, 3 "other selves" will attack enemies
  • Level 17: MP - 30, Damage 170%, 3 "other selves" will attack enemies
  • Level 18: MP - 30, Damage 180%, 3 "other selves" will attack enemies
  • Level 19: MP - 40, Damage 140%, 4 "other selves" will attack enemies
  • Level 20: MP - 40, Damage 150%, 4 "other selves" will attack enemies
  • Level 21: MP - 40, Damage 160%, 4 "other selves" will attack enemies
  • Level 22: MP - 40, Damage 170%, 4 "other selves" will attack enemies
  • Level 23: MP - 40, Damage 180%, 4 "other selves" will attack enemies
  • Level 24: MP - 40, Damage 190%, 4 "other selves" will attack enemies
  • Level 25: MP - 25, Damage 160%, 5 "other selves" will attack enemies
  • Level 26: MP - 25, Damage 170%, 5 "other selves" will attack enemies
  • Level 27: MP - 25, Damage 180%, 5 "other selves" will attack enemies
  • Level 28: MP - 25, Damage 190%, 5 "other selves" will attack enemies
  • Level 29: MP - 25, Damage 200%, 5 "other selves" will attack enemies
  • Level 30: MP - 25, Damage 210%, 5 "other selves" will attack enemies

File:MS Skill Meso Guard.png

Meso Guard: Blocks half of the damage taken while reducing the player's mesos by a certain % of the damage blocked. Note: faulty description given in-game, no limit on meso used up before deactivating. Requires 3 points in Chakra. Max is 20 points.

Meso Guard effects

Uses mesos to guard 50% of the damage received. Once the skill is used, it saves up a certain amount of mesos, and once damaged from then on out, the mesos will be used based on the damage received. The skill will be turned off when the saved mesos are used up.

  • Level 1: MP - 20, Save up 200 mesos, 90% of the guarded damage replaced with mesos
  • Level 2: MP - 20, Save up 400 mesos, 90% of the guarded damage replaced with mesos
  • Level 3: MP - 20, Save up 600 mesos, 89% of the guarded damage replaced with mesos
  • Level 4: MP - 20, Save up 800 mesos, 89% of the guarded damage replaced with mesos
  • Level 5: MP - 20, Save up 1000 mesos, 88% of the guarded damage replaced with mesos
  • Level 6: MP - 25, Save up 1200 mesos, 88% of the guarded damage replaced with mesos
  • Level 7: MP - 25, Save up 1400 mesos, 87% of the guarded damage replaced with mesos
  • Level 8: MP - 25, Save up 1600 mesos, 87% of the guarded damage replaced with mesos
  • Level 9: MP - 25, Save up 1800 mesos, 86% of the guarded damage replaced with mesos
  • Level 10: MP - 25, Save up 2000 mesos, 86% of the guarded damage replaced with mesos
  • Level 11: MP - 30, Save up 2100 mesos, 85% of the guarded damage replaced with mesos
  • Level 12: MP - 30, Save up 2200 mesos, 85% of the guarded damage replaced with mesos
  • Level 13: MP - 30, Save up 2300 mesos, 84% of the guarded damage replaced with mesos
  • Level 14: MP - 30, Save up 2400 mesos, 84% of the guarded damage replaced with mesos
  • Level 15: MP - 30, Save up 2500 mesos, 83% of the guarded damage replaced with mesos
  • Level 16: MP - 35, Save up 2500 mesos, 82% of the guarded damage replaced with mesos
  • Level 17: MP - 35, Save up 2500 mesos, 81% of the guarded damage replaced with mesos
  • Level 18: MP - 35, Save up 2500 mesos, 80% of the guarded damage replaced with mesos
  • Level 19: MP - 35, Save up 2500 mesos, 79% of the guarded damage replaced with mesos
  • Level 20: MP - 35, Save up 2500 mesos, 78% of the guarded damage replaced with mesos

MS Skill Meso Explosion.png

Meso Explosion: Detonated meso on the ground to cause a large amount of damage. Highest-dealing attack in the game, but very inefficient money-wise and difficult to set up. Max is 30 points.

Meso Explosion effects

Explodes the mesos dropped on the ground around you to attack monsters. The mesos from the monsters killed by someone else will not be able to be used for this.

  • Level 1: MP - 18, Mastery 50%, Explode upto 10
  • Level 2: MP - 18, Mastery 52%, Explode upto 10
  • Level 3: MP - 18, Mastery 54%, Explode upto 10
  • Level 4: MP - 18, Mastery 56%, Explode upto 10
  • Level 5: MP - 18, Mastery 58%, Explode upto 10
  • Level 6: MP - 18, Mastery 60%, Explode upto 12
  • Level 7: MP - 18, Mastery 62%, Explode upto 12
  • Level 8: MP - 18, Mastery 64%, Explode upto 12
  • Level 9: MP - 18, Mastery 66%, Explode upto 12
  • Level 10: MP - 18, Mastery 68%, Explode upto 12
  • Level 11: MP - 24, Mastery 70%, Explode upto 14
  • Level 12: MP - 24, Mastery 72%, Explode upto 14
  • Level 13: MP - 24, Mastery 74%, Explode upto 14
  • Level 14: MP - 24, Mastery 76%, Explode upto 14
  • Level 15: MP - 24, Mastery 78%, Explode upto 14
  • Level 16: MP - 24, Mastery 80%, Explode upto 16
  • Level 17: MP - 24, Mastery 82%, Explode upto 16
  • Level 18: MP - 24, Mastery 84%, Explode upto 16
  • Level 19: MP - 24, Mastery 86%, Explode upto 16
  • Level 20: MP - 24, Mastery 88%, Explode upto 16
  • Level 21: MP - 30, Mastery 90%, Explode upto 18
  • Level 22: MP - 30, Mastery 92%, Explode upto 18
  • Level 23: MP - 30, Mastery 93%, Explode upto 18
  • Level 24: MP - 30, Mastery 94%, Explode upto 18
  • Level 25: MP - 30, Mastery 95%, Explode upto 18
  • Level 26: MP - 30, Mastery 96%, Explode upto 20
  • Level 27: MP - 30, Mastery 97%, Explode upto 20
  • Level 28: MP - 30, Mastery 98%, Explode upto 20
  • Level 29: MP - 30, Mastery 99%, Explode upto 20
  • Level 30: MP - 30, Mastery 100%, Explode upto 20

Dual Blade 3rd Job

Blade Specialist

Level 55-69

MS Skill Tornado Spin.png

Tornado Spin: Dashes forward to inflict a powerful spin attack on multiple nearby enemies.
To use: or to rush, and  Attk  to perform the attack.
Lv. 20 Ability: Can be used with Lv. 10 or higher Flying Assaulter

Tornado Spin effects

Requires skill book from the Cash Shop to max after level 5.

  • Level 1: MP -50, 142% speed dash, MP -18, 152% damage delt.
  • Level 2: MP -50, 142% speed dash, MP -18, 154% damage delt.
  • Level 3: MP -50, 142% speed dash, MP -18, 156% damage delt.
  • Level 4: MP -50, 142% speed dash, MP -18, 158% damage delt.
  • Level 5: MP -50, 142% speed dash, MP -18, 160% damage delt.
  • Level 6: MP -48, 145% speed dash, MP -22, 180% damage delt.
  • Level 7: MP -48, 145% speed dash, MP -22, 185% damage delt.
  • Level 8: MP -48, 145% speed dash, MP -22, 190% damage delt.
  • Level 9: MP -48, 145% speed dash, MP -22, 195% damage delt.
  • Level 10: MP -48, 145% speed dash, MP -22, 200% damage delt.
  • Level 11: MP -45, 150% speed dash, MP -26, 205% damage delt.
  • Level 12: MP -45, 150% speed dash, MP -26, 210% damage delt.
  • Level 13: MP -45, 150% speed dash, MP -26, 215% damage delt.
  • Level 14: MP -45, 150% speed dash, MP -26, 220% damage delt.
  • Level 15: MP -45, 150% speed dash, MP -26, 225% damage delt.
  • Level 16: MP -40, 155% speed dash, MP -30, 230% damage delt.
  • Level 17: MP -40, 155% speed dash, MP -30, 235% damage delt.
  • Level 18: MP -40, 155% speed dash, MP -30, 240% damage delt.
  • Level 19: MP -40, 155% speed dash, MP -30, 245% damage delt.
  • Level 20: MP -40, 155% speed dash, MP -30, 250% damage delt.

File:MS Skill Flash Bang.png

Flashbang: Throws a flashbang to blind multiple enemies nearby and decrease their Accuracy for a set amount of time.

Flashbang effects

Throws a flashbang to blind multiple enemies nearby and decrease their Accuracy for a set amount of time.

  • Level 1: MP -15, damage 45%, 3 monsters attacked.
  • Level 2: MP -15, damage 50%, 3 monsters attacked.
  • Level 3: MP -15, damage 55%, 3 monsters attacked.
  • Level 4: MP -15, damage 60%, 3 monsters attacked.
  • Level 5: MP -15, damage 65%, 3 monsters attacked.
  • Level 6: MP -19, damage 70%, 4 monsters attacked.
  • Level 7: MP -19, damage 75%, 4 monsters attacked.
  • Level 8: MP -19, damage 80%, 4 monsters attacked.
  • Level 9: MP -19, damage 85%, 4 monsters attacked.
  • Level 10: MP -19, damage 90%, 4 monsters attacked.
  • Level 11: MP -23, damage 95%, 5 monsters attacked.
  • Level 12: MP -23, damage 100%, 5 monsters attacked.
  • Level 13: MP -23, damage 105%, 5 monsters attacked.
  • Level 14: MP -23, damage 110%, 5 monsters attacked.
  • Level 15: MP -23, damage 115%, 5 monsters attacked.
  • Level 16: MP -27, damage 120%, 6 monsters attacked.
  • Level 17: MP -27, damage 125%, 6 monsters attacked.
  • Level 18: MP -27, damage 130%, 6 monsters attacked.
  • Level 19: MP -27, damage 135%, 6 monsters attacked.
  • Level 20: MP -27, damage 140%, 6 monsters attacked.

MS Skill Dualer Flash Jump.png

Flash Jump: When mid-air, you can jump again in the same direction using this skill. The Jump distance increases as you advance your skill level.

Flash Jump effects

When mid-air, you can jump again in the same direction using this skill. The Jump distance increases as you advance your skill level.

  • Level 1: MP - 60, Jumps a certain distance
  • Level 2: MP - 57, Jumps a certain distance
  • Level 3: MP - 54, Jumps a certain distance
  • Level 4: MP - 51, Jumps a certain distance
  • Level 5: MP - 48, Jumps a certain distance
  • Level 6: MP - 45, Jumps a certain distance
  • Level 7: MP - 42, Jumps a certain distance
  • Level 8: MP - 39, Jumps a certain distance
  • Level 9: MP - 36, Jumps a certain distance
  • Level 10: MP - 33, Jumps a certain distance
  • Level 11: MP - 31, Jumps a certain distance
  • Level 12: MP - 29, Jumps a certain distance
  • Level 13: MP - 27, Jumps a certain distance
  • Level 14: MP - 25, Jumps a certain distance
  • Level 15: MP - 23, Jumps a certain distance
  • Level 16: MP - 21, Jumps a certain distance
  • Level 17: MP - 19, Jumps a certain distance
  • Level 18: MP - 17, Jumps a certain distance
  • Level 19: MP - 15, Jumps a certain distance
  • Level 20: MP - 13, Jumps a certain distance

Blade Lord

Level 70-120

MS Skill Bloody Storm.png

Bloody Storm: An advanced version of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements.

Bloody Storm effects

An advanced version of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. Requires maxed Slash Storm.

  • Level 1: MP -35, damage 190%, attacks up to 6 enemies.
  • Level 2: MP -35, damage 200%, attacks up to 6 enemies.
  • Level 3: MP -35, damage 210%, attacks up to 6 enemies.
  • Level 4: MP -35, damage 220%, attacks up to 6 enemies.
  • Level 5: MP -35, damage 230%, attacks up to 6 enemies.
  • Level 6: MP -40, damage 240%, attacks up to 8 enemies.
  • Level 7: MP -40, damage 250%, attacks up to 8 enemies.
  • Level 8: MP -40, damage 260%, attacks up to 8 enemies.
  • Level 9: MP -40, damage 270%, attacks up to 8 enemies.
  • Level 10: MP -42, damage 280%, attacks up to 8 enemies.

MS Skill Advanced Dark Sight.png

Advanced Dark Sight: Enhances Dark Sight to allow you to sometimes successfully attack while using Dark Sight, without canceling that ability.

Advanced Dark Sight effects

Enhances Dark Sight to allow you to sometimes successfully attack while using Dark Sight, without canceling that ability. Requires maxed Dark Sight.

  • Level 1: 11% chance of staying in dark sight when attacking.
  • Level 2: 13% chance of staying in dark sight when attacking.
  • Level 3: 15% chance of staying in dark sight when attacking.
  • Level 4: 17% chance of staying in dark sight when attacking.
  • Level 5: 19% chance of staying in dark sight when attacking.
  • Level 6: 21% chance of staying in dark sight when attacking.
  • Level 7: 23% chance of staying in dark sight when attacking.
  • Level 8: 25% chance of staying in dark sight when attacking.
  • Level 9: 27% chance of staying in dark sight when attacking.
  • Level 10: 29% chance of staying in dark sight when attacking.
  • Level 11: 31% chance of staying in dark sight when attacking.
  • Level 12: 33% chance of staying in dark sight when attacking.
  • Level 13: 35% chance of staying in dark sight when attacking.
  • Level 14: 37% chance of staying in dark sight when attacking.
  • Level 15: 39% chance of staying in dark sight when attacking.
  • Level 16: 41% chance of staying in dark sight when attacking.
  • Level 17: 43% chance of staying in dark sight when attacking.
  • Level 18: 45% chance of staying in dark sight when attacking.
  • Level 19: 47% chance of staying in dark sight when attacking.
  • Level 20: 49% chance of staying in dark sight when attacking.

MS Skill Mirror Image.png

Mirror Image: Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.

Mirror Image effects

Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills. Requires a skill book from the Cash Shop to max after level 10.

  • Level 1: MP -250, Mirrors 22% damage, 60 seconds.
  • Level 2: MP -250, Mirrors 23% damage, 60 seconds.
  • Level 3: MP -250, Mirrors 24% damage, 60 seconds.
  • Level 4: MP -250, Mirrors 25% damage, 60 seconds.
  • Level 5: MP -250, Mirrors 26% damage, 60 seconds.
  • Level 6: MP -250, Mirrors 27% damage, 60 seconds.
  • Level 7: MP -250, Mirrors 28% damage, 60 seconds.
  • Level 8: MP -250, Mirrors 29% damage, 60 seconds.
  • Level 9: MP -250, Mirrors 30% damage, 60 seconds.
  • Level 10: MP -250, Mirrors 31% damage, 60 seconds.
  • Level 11: MP -230, Mirrors 41% damage, 120 seconds.
  • Level 12: MP -230, Mirrors 42% damage, 120 seconds.
  • Level 13: MP -230, Mirrors 43% damage, 120 seconds.
  • Level 14: MP -230, Mirrors 44% damage, 120 seconds.
  • Level 15: MP -230, Mirrors 45% damage, 120 seconds.
  • Level 16: MP -230, Mirrors 46% damage, 120 seconds.
  • Level 17: MP -230, Mirrors 47% damage, 120 seconds.
  • Level 18: MP -230, Mirrors 48% damage, 120 seconds.
  • Level 19: MP -230, Mirrors 49% damage, 120 seconds.
  • Level 20: MP -230, Mirrors 50% damage, 120 seconds.
  • Level 21: MP -200, Mirrors 51% damage, 180 seconds.
  • Level 22: MP -200, Mirrors 52% damage, 180 seconds.
  • Level 23: MP -200, Mirrors 53% damage, 180 seconds.
  • Level 24: MP -200, Mirrors 54% damage, 180 seconds.
  • Level 25: MP -200, Mirrors 55% damage, 180 seconds.
  • Level 26: MP -200, Mirrors 56% damage, 180 seconds.
  • Level 27: MP -200, Mirrors 57% damage, 180 seconds.
  • Level 28: MP -200, Mirrors 58% damage, 180 seconds.
  • Level 29: MP -200, Mirrors 59% damage, 180 seconds.
  • Level 30: MP -200, Mirrors 60% damage, 180 seconds.

File:MS Skill Owl Dead.png

Owl Spirit: Summons an owl spirit that attempts to instantly kill 1 enemy. If successful, your attack rate for a set number of attacks will increase by 1.5x. However, the effect will be restricted on some skills.

Owl Spirit effects

Summons an owl spirit that attempts to instantly kill 1 enemy. If successful, your attack rate for a set number of attacks will increase by 1.5x. However, the effect will be restricted on some skills.

  • Level 1: MP -50, 21% chance of 1-hit K.O, 1.5 damage given to next 3 hits, lasts 130 seconds.
  • Level 2: MP -50, 22% chance of 1-hit K.O, 1.5 damage given to next 3 hits, lasts 125 seconds.
  • Level 3: MP -50, 23% chance of 1-hit K.O, 1.5 damage given to next 3 hits, lasts 120 seconds.
  • Level 4: MP -50, 24% chance of 1-hit K.O, 1.5 damage given to next 4 hits, lasts 115 seconds.
  • Level 5: MP -50, 25% chance of 1-hit K.O, 1.5 damage given to next 4 hits, lasts 110 seconds.
  • Level 6: MP -60, 26% chance of 1-hit K.O, 1.5 damage given to next 4 hits, lasts 105 seconds.
  • Level 7: MP -60, 27% chance of 1-hit K.O, 1.5 damage given to next 5 hits, lasts 100 seconds.
  • Level 8: MP -60, 28% chance of 1-hit K.O, 1.5 damage given to next 5 hits, lasts 95 seconds.
  • Level 9: MP -60, 29% chance of 1-hit K.O, 1.5 damage given to next 5 hits, lasts 90 seconds.
  • Level 10: MP -60, 30% chance of 1-hit K.O, 1.5 damage given to next 6 hits, lasts 85 seconds.
  • Level 11: MP -70, 31% chance of 1-hit K.O, 1.5 damage given to next 6 hits, lasts 82 seconds.
  • Level 12: MP -70, 32% chance of 1-hit K.O, 1.5 damage given to next 6 hits, lasts 80 seconds.
  • Level 13: MP -70, 33% chance of 1-hit K.O, 1.5 damage given to next 7 hits, lasts 77 seconds.
  • Level 14: MP -70, 34% chance of 1-hit K.O, 1.5 damage given to next 7 hits, lasts 75 seconds.
  • Level 15: MP -70, 35% chance of 1-hit K.O, 1.5 damage given to next 7 hits, lasts 72 seconds.
  • Level 16: MP -80, 36% chance of 1-hit K.O, 1.5 damage given to next 8 hits, lasts 70 seconds.
  • Level 17: MP -80, 37% chance of 1-hit K.O, 1.5 damage given to next 8 hits, lasts 67 seconds.
  • Level 18: MP -80, 38% chance of 1-hit K.O, 1.5 damage given to next 8 hits, lasts 65 seconds.
  • Level 19: MP -80, 39% chance of 1-hit K.O, 1.5 damage given to next 9 hits, lasts 62 seconds.
  • Level 20: MP -80, 40% chance of 1-hit K.O, 1.5 damage given to next 9 hits, lasts 60 seconds.

MS Skill Upper Stab.png

Upper Stab: Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air.

Upper Stab effects

Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air.

  • Level 1: MP -25, Damage 150%, if monster gets hit in the air, damage +32%
  • Level 2: MP -25, Damage 155%, if monster gets hit in the air, damage +34%
  • Level 3: MP -25, Damage 160%, if monster gets hit in the air, damage +36%
  • Level 4: MP -25, Damage 165%, if monster gets hit in the air, damage +38%
  • Level 5: MP -25, Damage 170%, if monster gets hit in the air, damage +40%
  • Level 6: MP -30, Damage 175%, if monster gets hit in the air, damage +42%
  • Level 7: MP -30, Damage 180%, if monster gets hit in the air, damage +44%
  • Level 8: MP -30, Damage 185%, if monster gets hit in the air, damage +46%
  • Level 9: MP -30, Damage 190%, if monster gets hit in the air, damage +48%
  • Level 10: MP -30, Damage 195%, if monster gets hit in the air, damage +50%
  • Level 11: MP -35, Damage 200%, if monster gets hit in the air, damage +52%
  • Level 12: MP -35, Damage 205%, if monster gets hit in the air, damage +54%
  • Level 13: MP -35, Damage 210%, if monster gets hit in the air, damage +56%
  • Level 14: MP -35, Damage 215%, if monster gets hit in the air, damage +58%
  • Level 15: MP -35, Damage 220%, if monster gets hit in the air, damage +60%
  • Level 16: MP -40, Damage 225%, if monster gets hit in the air, damage +62%
  • Level 17: MP -40, Damage 230%, if monster gets hit in the air, damage +64%
  • Level 18: MP -40, Damage 235%, if monster gets hit in the air, damage +66%
  • Level 19: MP -40, Damage 240%, if monster gets hit in the air, damage +68%
  • Level 20: MP -40, Damage 245%, if monster gets hit in the air, damage +70%

MS Skill Flying Assaulter.png

Flying Assaulter: You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. To use the skill, you must have at least 120% Jump.

Flying Assaulter effects

You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. To use the skill, you must have at least 120% Jump. Requires skill book to max and maxed Self-Haste.

  • Level 1: MP -24, Launching Damage 160%, Attacks 4 enemies, 3% chance of stun for 4 seconds.
  • Level 2: MP -24, Launching Damage 165%, Attacks 4 enemies, 3% chance of stun for 4 seconds.
  • Level 3: MP -24, Launching Damage 170%, Attacks 4 enemies, 3% chance of stun for 4 seconds.
  • Level 4: MP -24, Launching Damage 175%, Attacks 4 enemies, 3% chance of stun for 4 seconds.
  • Level 5: MP -24, Launching Damage 180%, Attacks 4 enemies, 3% chance of stun for 4 seconds.
  • Level 6: MP -28, Launching Damage 210%, Attacks 5 enemies, 5% chance of stun for 4 seconds.
  • Level 7: MP -28, Launching Damage 220%, Attacks 5 enemies, 5% chance of stun for 5 seconds.
  • Level 8: MP -28, Launching Damage 230%, Attacks 5 enemies, 5% chance of stun for 5 seconds.
  • Level 9: MP -28, Launching Damage 240%, Attacks 5 enemies, 5% chance of stun for 5 seconds.
  • Level 10: MP -28, Launching Damage 250%, Attacks 5 enemies, 5% chance of stun for 5 seconds.
  • Level 11: MP -32, Launching Damage 265%, Attacks 6 enemies, 6% chance of stun for 6 seconds.
  • Level 12: MP -32, Launching Damage 280%, Attacks 6 enemies, 6% chance of stun for 6 seconds.
  • Level 13: MP -32, Launching Damage 295%, Attacks 6 enemies, 6% chance of stun for 6 seconds.
  • Level 14: MP -32, Launching Damage 310%, Attacks 6 enemies, 6% chance of stun for 6 seconds.
  • Level 15: MP -32, Launching Damage 325%, Attacks 6 enemies, 6% chance of stun for 6 seconds.
  • Level 16: MP -36, Launching Damage 340%, Attacks 8 enemies, 7% chance of stun for 6 seconds.
  • Level 17: MP -36, Launching Damage 355%, Attacks 8 enemies, 7% chance of stun for 6 seconds.
  • Level 18: MP -36, Launching Damage 370%, Attacks 8 enemies, 7% chance of stun for 6 seconds.
  • Level 19: MP -36, Launching Damage 385%, Attacks 8 enemies, 7% chance of stun for 6 seconds.
  • Level 20: MP -36, Launching Damage 400%, Attacks 8 enemies, 7% chance of stun for 6 seconds.

Fourth Job

Common

The following skills are common with all three jobs.

MS Skill Maple Warrior.png

Maple Warrior: Increase party's every stats by certain percentage.

Maple Warrior effects

Increase party's every stats by certain percentage.

  • Level 1: MP -10 / +1% Base Stats / 30 seconds /400% range
  • Level 2: MP -10 / +1% Base Stats / 60 seconds / 400% Range
  • Level 3: MP -10 / +2% Base Stats / 90 seconds / 400% Range
  • Level 4: MP -10 / +2% Base Stats / 120 seconds / 400% Range
  • Level 5: MP -10 / +3% Base Stats / 150 seconds / 400% Range
  • Level 6: MP -20 / +3% Base Stats / 180 seconds / 400% Range
  • Level 7: MP -20 / +4% Base Stats / 210 seconds / 400% Range
  • Level 8: MP -20 / +4% Base Stats / 240 seconds / 400% Range
  • Level 9: MP -20 / +5% Base Stats / 270 seconds / 400% Range
  • Level 10: MP -20 / +5% Base Stats / 300 seconds / 400% Range
  • Level 11: MP -30 / +6% Base Stats / 330 seconds / 400% Range
  • Level 12: MP -30 / +6% Base Stats / 360 seconds / 400% Range
  • Level 13: MP -30 / +7% Base Stats / 390 seconds / 400% Range
  • Level 14: MP -30 / +7% Base Stats / 420 seconds / 400% Range
  • Level 15: MP -30 / +8% Base Stats / 450 seconds / 400% Range
  • Level 16: MP -40 / +8% Base Stats / 480 seconds / 400% Range
  • Level 17: MP -40 / +9% Base Stats / 510 seconds / 400% Range
  • Level 18: MP -40 / +9% Base Stats / 540 seconds / 400% Range
  • Level 19: MP -40 / +10% Base Stats / 570 seconds / 400% Range
  • Level 20: MP -40 / +10% Base Stats / 600 seconds / 400% Range
  • Level 21: MP -50 / +11% Base Stats / 630 seconds / 400% Range
  • Level 22: MP -50 / +11% Base Stats / 660 seconds / 400% Range
  • Level 23: MP -50 / +12% Base Stats / 690 seconds / 400% Range
  • Level 24: MP -50 / +12% Base Stats / 720 seconds / 400% Range
  • Level 25: MP -50 / +13% Base Stats / 750 seconds / 400% Range
  • Level 26: MP -60 / +13% Base Stats / 780 seconds / 400% Range
  • Level 27: MP -60 / +14% Base Stats / 810 seconds / 400% Range
  • Level 28: MP -60 / +14% Base Stats / 840 seconds / 400% Range
  • Level 29: MP -60 / +15% Base Stats / 870 seconds / 400% Range
  • Level 30: MP -60 / +15% Base Stats / 900 seconds / 400% Range

MS Skill Hero's Will.png

Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

Hero's Will effects

Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

  • Level 1: MP -30; Escape from any abnormal condition; Cooldown time: 10 minutes
  • Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
  • Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
  • Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
  • Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes

File:MS Skill Venom.png

Venom: You attack after coating your star/dagger/katara with venom. Enemies have a chance to be poisoned by the venom and continuously take damage. Can stack up to 3 times. The enemy's HP will not go below 1 through Venom.

Venom effects

You attack after coating your dagger with venom. Enemies have a chance to be poisoned by the venom and continuously take damage. Can stack up to 3 times. The enemy's HP will not go below 1 through Venom.

  • Level 1: Attack 31, for 3secs, Success rate 22%
  • Level 2: Attack 32, for 3secs, Success rate 22%
  • Level 3: Attack 33, for 3secs, Success rate 24%
  • Level 4: Attack 34, for 3secs, Success rate 24%
  • Level 5: Attack 35, for 3secs, Success rate 26%
  • Level 6: Attack 36, for 4secs, Success rate 26%
  • Level 7: Attack 37, for 4secs, Success rate 28%
  • Level 8: Attack 38, for 4secs, Success rate 28%
  • Level 9: Attack 39, for 4secs, Success rate 30%
  • Level 10: Attack 40, for 4secs, Success rate 30%
  • Level 11: Attack 41, for 5secs, Success rate 32%
  • Level 12: Attack 42, for 5secs, Success rate 32%
  • Level 13: Attack 43, for 5secs, Success rate 34%
  • Level 14: Attack 44, for 5secs, Success rate 34%
  • Level 15: Attack 45, for 5secs, Success rate 36%
  • Level 16: Attack 46, for 6secs, Success rate 36%
  • Level 17: Attack 47, for 6secs, Success rate 38%
  • Level 18: Attack 48, for 6secs, Success rate 38%
  • Level 19: Attack 49, for 6secs, Success rate 40%
  • Level 20: Attack 50, for 6secs, Success rate 40%
  • Level 21: Attack 51, for 7secs, Success rate 42%
  • Level 22: Attack 52, for 7secs, Success rate 42%
  • Level 23: Attack 53, for 7secs, Success rate 44%
  • Level 24: Attack 54, for 7secs, Success rate 44%
  • Level 25: Attack 55, for 7secs, Success rate 46%
  • Level 26: Attack 56, for 8secs, Success rate 46%
  • Level 27: Attack 57, for 8secs, Success rate 48%
  • Level 28: Attack 58, for 8secs, Success rate 48%
  • Level 29: Attack 59, for 8secs, Success rate 50%
  • Level 30: Attack 60, for 8secs, Success rate 50%
File:MS Skill SVenom.pngFile:MS Skill Venom.png

The skills below belong to only Night Lord and Shadower.

MS Skill Shadow Shifter.png

Shadow Shifter: With great reflexes, enables one to avoid the monster's attack.

Shadow Shifter effects

With great reflexes, enables one to avoid the monster's attack. 30% only for assassins, bandits have 40%, success rate not charted.

  • Level 1: Avoid enemy's attack with success rate 1%
  • Level 2: Avoid enemy's attack with success rate 2%
  • Level 3: Avoid enemy's attack with success rate 3%
  • Level 4: Avoid enemy's attack with success rate 4%
  • Level 5: Avoid enemy's attack with success rate 5%
  • Level 6: Avoid enemy's attack with success rate 6%
  • Level 7: Avoid enemy's attack with success rate 7%
  • Level 8: Avoid enemy's attack with success rate 8%
  • Level 9: Avoid enemy's attack with success rate 9%
  • Level 10: Avoid enemy's attack with success rate 10%
  • Level 11: Avoid enemy's attack with success rate 11%
  • Level 12: Avoid enemy's attack with success rate 12%
  • Level 13: Avoid enemy's attack with success rate 13%
  • Level 14: Avoid enemy's attack with success rate 14%
  • Level 15: Avoid enemy's attack with success rate 15%
  • Level 16: Avoid enemy's attack with success rate 16%
  • Level 17: Avoid enemy's attack with success rate 17%
  • Level 18: Avoid enemy's attack with success rate 18%
  • Level 19: Avoid enemy's attack with success rate 19%
  • Level 20: Avoid enemy's attack with success rate 20%
  • Level 21: Avoid enemy's attack with success rate 21%
  • Level 22: Avoid enemy's attack with success rate 22%
  • Level 23: Avoid enemy's attack with success rate 23%
  • Level 24: Avoid enemy's attack with success rate 24%
  • Level 25: Avoid enemy's attack with success rate 25%
  • Level 26: Avoid enemy's attack with success rate 26%
  • Level 27: Avoid enemy's attack with success rate 27%
  • Level 28: Avoid enemy's attack with success rate 28%
  • Level 29: Avoid enemy's attack with success rate 29%
  • Level 30: Avoid enemy's attack with success rate 30%

File:MS Skill Taunt.png

Taunt: Provokes a monster, causing its general defense to increase. As a result, EXP earned and drop rate for items will increase for this monster.

Taunt effects

Provokes a monster, causing its general defense to increase. As a result, EXP earned and drop rate for items will increase for this monster.

  • Level 1: MP -21, Increases 11% of enemy's def, Exp, item drop rate.
  • Level 2: MP -22, Increases 12% of enemy's def, Exp, item drop rate.
  • Level 3: MP -23, Increases 13% of enemy's def, Exp, item drop rate.
  • Level 4: MP -24, Increases 14% of enemy's def, Exp, item drop rate.
  • Level 5: MP -25, Increases 15% of enemy's def, Exp, item drop rate.
  • Level 6: MP -26, Increases 16% of enemy's def, Exp, item drop rate.
  • Level 7: MP -27, Increases 17% of enemy's def, Exp, item drop rate.
  • Level 8: MP -28, Increases 18% of enemy's def, Exp, item drop rate.
  • Level 9: MP -29, Increases 19% of enemy's def, Exp, item drop rate.
  • Level 10: MP -30, Increases 20% of enemy's def, Exp, item drop rate.
  • Level 11: MP -31, Increases 21% of enemy's def, Exp, item drop rate.
  • Level 12: MP -32, Increases 22% of enemy's def, Exp, item drop rate.
  • Level 13: MP -33, Increases 23% of enemy's def, Exp, item drop rate.
  • Level 14: MP -34, Increases 24% of enemy's def, Exp, item drop rate.
  • Level 15: MP -35, Increases 25% of enemy's def, Exp, item drop rate.
  • Level 16: MP -36, Increases 26% of enemy's def, Exp, item drop rate.
  • Level 17: MP -37, Increases 27% of enemy's def, Exp, item drop rate.
  • Level 18: MP -38, Increases 28% of enemy's def, Exp, item drop rate.
  • Level 19: MP -39, Increases 29% of enemy's def, Exp, item drop rate.
  • Level 20: MP -40, Increases 30% of enemy's def, Exp, item drop rate.
  • Level 21: MP -41, Increases 31% of enemy's def, Exp, item drop rate.
  • Level 22: MP -42, Increases 32% of enemy's def, Exp, item drop rate.
  • Level 23: MP -43, Increases 33% of enemy's def, Exp, item drop rate.
  • Level 24: MP -44, Increases 34% of enemy's def, Exp, item drop rate.
  • Level 25: MP -45, Increases 35% of enemy's def, Exp, item drop rate.
  • Level 26: MP -44, Increases 36% of enemy's def, Exp, item drop rate.
  • Level 27: MP -43, Increases 37% of enemy's def, Exp, item drop rate.
  • Level 28: MP -42, Increases 38% of enemy's def, Exp, item drop rate.
  • Level 29: MP -41, Increases 39% of enemy's def, Exp, item drop rate.
  • Level 30: MP -40, Increases 40% of enemy's def, Exp, item drop rate.

File:MS Skill Ninja Ambush.png

Ninja Ambush: For a set period of time, a group of ninjas hiding around the bushes will periodically ambush up to 6 monsters at once.

Ninja Ambush effects

For a set period of time, a group of ninjas hiding around the bushes will periodically ambush up to 6 monsters at once.

  • Level 1: MP -16, Damage 62%, for 4Secs, Attack range 110%
  • Level 2: MP -16, Damage 64%, for 4Secs, Attack range 110%
  • Level 3: MP -16, Damage 66%, for 4Secs, Attack range 110%
  • Level 4: MP -16, Damage 68%, for 4Secs, Attack range 120%
  • Level 5: MP -16, Damage 70%, for 4Secs, Attack range 120%
  • Level 6: MP -16, Damage 72%, for 4Secs, Attack range 120%
  • Level 7: MP -16, Damage 74%, for 4Secs, Attack range 130%
  • Level 8: MP -16, Damage 76%, for 4Secs, Attack range 130%
  • Level 9: MP -16, Damage 78%, for 4Secs, Attack range 130%
  • Level 10: MP -16, Damage 80%, for 4Secs, Attack range 140%
  • Level 11: MP -32, Damage 81%, for 8Secs, Attack range 140%
  • Level 12: MP -32, Damage 82%, for 8Secs, Attack range 140%
  • Level 13: MP -32, Damage 83%, for 8Secs, Attack range 150%
  • Level 14: MP -32, Damage 84%, for 8Secs, Attack range 150%
  • Level 15: MP -32, Damage 85%, for 8Secs, Attack range 150%
  • Level 16: MP -32, Damage 86%, for 8Secs, Attack range 160%
  • Level 17: MP -32, Damage 87%, for 8Secs, Attack range 160%
  • Level 18: MP -32, Damage 88%, for 8Secs, Attack range 160%
  • Level 19: MP -32, Damage 89%, for 8Secs, Attack range 170%
  • Level 20: MP -32, Damage 90%, for 8Secs, Attack range 170%
  • Level 21: MP -48, Damage 91%, for 12Secs, Attack range 170%
  • Level 22: MP -48, Damage 92%, for 12Secs, Attack range 180%
  • Level 23: MP -48, Damage 93%, for 12Secs, Attack range 180%
  • Level 24: MP -48, Damage 94%, for 12Secs, Attack range 180%
  • Level 25: MP -48, Damage 95%, for 12Secs, Attack range 190%
  • Level 26: MP -48, Damage 96%, for 12Secs, Attack range 190%
  • Level 27: MP -48, Damage 97%, for 12Secs, Attack range 190%
  • Level 28: MP -48, Damage 98%, for 12Secs, Attack range 200%
  • Level 29: MP -48, Damage 99%, for 12Secs, Attack range 200%
  • Level 30: MP -48, Damage 100%, for 12Secs, Attack range 200%

Night Lord

File:MS Skill Shadow Claw.png

Shadow Claw: Attacks a monster using 200 stars out of the currently equipped star. Allows an infinite number of stars to be thrown for a short period of time.

Shadow Claw effects

Attacks a monster using 200 stars out of the currently equipped star. Allows an infinite number of stars to be thrown for a short period of time.

  • Level 1: MP -15, for 62secs
  • Level 2: MP -15, for 64secs
  • Level 3: MP -15, for 66secs
  • Level 4: MP -15, for 68secs
  • Level 5: MP -15, for 70secs
  • Level 6: MP -15, for 72secs
  • Level 7: MP -15, for 74secs
  • Level 8: MP -15, for 76secs
  • Level 9: MP -15, for 78secs
  • Level 10: MP -15, for 80secs
  • Level 11: MP -20, for 82secs
  • Level 12: MP -20, for 84secs
  • Level 13: MP -20, for 86secs
  • Level 14: MP -20, for 88secs
  • Level 15: MP -20, for 90secs
  • Level 16: MP -20, for 92secs
  • Level 17: MP -20, for 94secs
  • Level 18: MP -20, for 96secs
  • Level 19: MP -20, for 98secs
  • Level 20: MP -20, for 100secs
  • Level 21: MP -25, for 102secs
  • Level 22: MP -25, for 104secs
  • Level 23: MP -25, for 106secs
  • Level 24: MP -25, for 108secs
  • Level 25: MP -25, for 110secs
  • Level 26: MP -25, for 112secs
  • Level 27: MP -25, for 114secs
  • Level 28: MP -25, for 116secs
  • Level 29: MP -25, for 118secs
  • Level 30: MP -25, for 120secs

MS Skill Triple Throw.png

Triple Throw: Attacks one monster by simultaneously throwing 3 stars.

Triple Throw effects

Attacks one monster by simultaneously throwing 3 stars.

  • Level 1: MP -11, Damage 102%
  • Level 2: MP -11, Damage 104%
  • Level 3: MP -11, Damage 106%
  • Level 4: MP -12, Damage 108%
  • Level 5: MP -12, Damage 110%
  • Level 6: MP -12, Damage 112%
  • Level 7: MP -13, Damage 114%
  • Level 8: MP -13, Damage 116%
  • Level 9: MP -13, Damage 118%
  • Level 10: MP -14, Damage 120%
  • Level 11: MP -14, Damage 122%
  • Level 12: MP -14, Damage 124%
  • Level 13: MP -15, Damage 126%
  • Level 14: MP -15, Damage 128%
  • Level 15: MP -15, Damage 130%
  • Level 16: MP -16, Damage 132%
  • Level 17: MP -16, Damage 134%
  • Level 18: MP -16, Damage 136%
  • Level 19: MP -17, Damage 138%
  • Level 20: MP -17, Damage 140%
  • Level 21: MP -17, Damage 141%
  • Level 22: MP -18, Damage 142%
  • Level 23: MP -18, Damage 143%
  • Level 24: MP -18, Damage 144%
  • Level 25: MP -19, Damage 145%
  • Level 26: MP -19, Damage 146%
  • Level 27: MP -19, Damage 147%
  • Level 28: MP -20, Damage 148%
  • Level 29: MP -20, Damage 149%
  • Level 30: MP -20, Damage 150%

File:MS Skill Ninja Storm.png

Ninja Storm: Summons ninjas to push back surrounding monsters.

Ninja Storm effects

Summons ninjas to push back surrounding monsters.

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Shadower

MS Skill Smokescreen.png

Smokescreen: Sets off a smoke grenade to escape from a tight situation. All members of the party in the vicinity of smoke will not receive damage while the smokescreen is up.

Smokescreen effects

Sets off a smoke grenade to escape from a tight situation. All members of the party in the vicinity of smoke will not receive damage while the smokescreen is up.

  • Level 1: MP -16, for 31secs, Range 110%
  • Level 2: MP -17, for 32secs, Range 110%
  • Level 3: MP -18, for 33secs, Range 110%
  • Level 4: MP -19, for 34secs, Range 120%
  • Level 5: MP -20, for 35secs, Range 120%
  • Level 6: MP -21, for 36secs, Range 120%
  • Level 7: MP -22, for 37secs, Range 130%
  • Level 8: MP -23, for 38secs, Range 130%
  • Level 9: MP -24, for 39secs, Range 130%
  • Level 10: MP -25, for 40secs, Range 140%
  • Level 11: MP -26, for 41secs, Range 140%
  • Level 12: MP -27, for 42secs, Range 140%
  • Level 13: MP -28, for 43secs, Range 150%
  • Level 14: MP -29, for 44secs, Range 150%
  • Level 15: MP -30, for 45secs, Range 150%
  • Level 16: MP -31, for 46secs, Range 160%
  • Level 17: MP -32, for 47secs, Range 160%
  • Level 18: MP -33, for 48secs, Range 160%
  • Level 19: MP -34, for 49secs, Range 170%
  • Level 20: MP -35, for 50secs, Range 170%
  • Level 21: MP -36, for 51secs, Range 170%
  • Level 22: MP -37, for 52secs, Range 180%
  • Level 23: MP -38, for 53secs, Range 180%
  • Level 24: MP -39, for 54secs, Range 180%
  • Level 25: MP -40, for 55secs, Range 190%
  • Level 26: MP -41, for 56secs, Range 190%
  • Level 27: MP -42, for 57secs, Range 190%
  • Level 28: MP -43, for 58secs, Range 200%
  • Level 29: MP -44, for 59secs, Range 200%
  • Level 30: MP -45, for 60secs, Range 200%

MS Skill Assassinate.png

Assassinate: Strikes an unsuspecting monster at its vital spots 4 times. The last strike can be lethal with a given success rate. Only works with Dark Sight enabled.

Assassinate effects

Strikes an unsuspecting monster at its vital spots 4 times. The last strike can be lethal with a given success rate. Only works with Dark Sight enabled. Fourth strike only activates on the condition that the monster currently under attack is still alive. For example, if the monster is not alive, the attack is not like others where the attack still keeps barraging the monster nevertheless.

  • Dark Sight must be enabled to use assassinate.'
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File:MS Skill Boomerang Step.png

Boomerang Step: With great quickness, stabs multiple monsters TWICE. Under the set success rate, the monsters attacked will be stunned.

Boomerang Step effects

With great quickness, stabs multiple monsters TWICE. Under the set success rate, the monsters attacked will be stunned.

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Blade Master

Level 120-200

MS Skill Final Cut.png

Final Cut: Sacrifices a significant amount of HP to deal powerful damage on multiple enemies. Once you activate this ability, your attack rate increases for a set duration. The amount of HP consumed, the damage, and the attack enhancement effect vary depending on the gauge. However, the attack rate enhancement effect is restricted on some skills.

Final Cut effects

Sacrifices a significant amount of HP to deal powerful damage on multiple enemies. Once you activate this ability, your attack rate increases for a set duration. The amount of HP consumed, the damage, and the attack enhancement effect vary depending on the gauge. However, the attack rate enhancement effect is restricted on some skills.

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  • Level 10: MP -200, 1100% damage, Attacks 8 enemies, 45% Maximum Strength, 35 Seconds.
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  • Level 30: MP -300, 1500% damage, Attacks 8 enemies, 65% Maximum Strength, 60 Seconds.

File:MS Skill Monster Bomb.png

Monster Bomb: Sticks an explosive charm on 1 monster to create a powerful explosion. The explosion occurs 3 seconds after the charm is activated, and anyone in range takes damage, enemy and ally alike.

Monster Bomb effects

'Sticks an explosive charm on 1 monster to create a powerful explosion. The explosion occurs 3 seconds after the charm is activated, and anyone in range takes damage, enemy and ally alike. Requires a skill book after level 10.'

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  • Level 10: MP -130, 550% damage, Attacks 15 enemies, 3 Seconds. Cooldown : 55 Seconds
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  • Level 30: MP -230, 1200% damage, Attacks 15 enemies, 3 Seconds. Cooldown : 30 Seconds.

MS Skill Sudden Raid.png

Sudden Raid: Summons the power of the former Blade Master and deals powerful damage on groups of up to 15 enemies.

Sudden Raid effects

'Summons the power of the former Blade Master and deals powerful damage on groups of up to 15 enemies. Requires a skill book after level 10.'

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  • Level 10: MP -440, Attacks 15 enemies, 350% damage
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  • Level 30: MP -980, Attacks 15 enemies, 600% damage.

MS Skill Chains of Hell.png

Chains of Hell: When you have Dark Sight active, Chains of Hell pulls an enemy close to deal damage by attacking up to 12 times. However, stationary monsters have to be in range.

Chains of Hell effects

When you have Dark Sight active, Chains of Hell pulls an enemy close to deal damage by attacking up to 12 times. However, stationary monsters have to be in range.

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File:MS Skill Stack Effect.png

Mirrored Target: Disassembles the doppelganger summoned via Mirror Image and turns it into a dummy. The dummy attracts the enemy's attacks, protecting you from them. This skill can only be used when Mirror Image is active.

Mirrored Target effects

Disassembles the doppelganger summoned via Mirror Image and turns it into a dummy. The dummy attracts the enemy's attacks, protecting you from them. This skill can only be used when Mirror Image is active. Requires maxed Mirror Image.

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  • Level 10: MP -150, 30 Seconds
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  • Level 30: MP -250, 90 Seconds

MS Skill Thorns.png

Thorns: Grants a higher chance of getting critical attacks. Party members only gain half of the effect, and the skill is restricted when you use abilities with high critical chances.

Thorns effects

'Grants a higher chance of getting critical attacks. Party members only gain half of the effect, and the skill is restricted when you use abilities with high critical chances. Requires a skill book after level 10.'

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  • Level 10: MP -300, last for 60 Seconds, Critical Rate 10%, Critical Damage 130%
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  • Level 30: MP -400, last for 120 Seconds, Critical Rate 35%, Critical Damage 250%