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m (moved MapleStory/Aran Guide/Skills to MapleStory/Aran/Skills: "guide" is redundant)
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Revision as of 05:19, 30 April 2011

Template:MapleStory/Big Bang

Legend

Regular Skills

Three Snails: Throws a snail shell to inflict set damage.

Three Snails effects

Hurls snail shells to attack monsters from long distance.

  • Level 1: MP -10; Damage 10.
  • Level 2: MP -15; Damage 25.
  • Level 3: MP -20; Damage 40.

Recovery: Uses MP to recover HP over a period of 30 seconds. Usable only once every minute.

Recovery effects

Enables the user to recover HP constantly for 30 sec.

  • Cooldown: 2 minutes.
  • Level 1: MP -10; Recover HP 24 in 30 seconds.
  • Level 2: MP -20; Recover HP 48 in 30 seconds.
  • Level 3: MP -30; Recover HP 72 in 30 seconds.

Nimble Feet: Uses MP to provide a very short burst of speed. Usable only once every 2 minutes.

Nimble Feet effects

Enables the character to move around quickly for a short amount of time.

  • Cooldown: 1 minutes.
  • Level 1: MP -10; speed +10 for 4 seconds.
  • Level 2: MP -15; speed +15 for 8 seconds.
  • Level 3: MP -20; speed +20 for 12 seconds.

File:MS Skill Blessing of the Sprite.png

Blessing of the Fairy: Boosts skills of another character on your account.

Blessing of the Fairy effects

Boosts skills of another character on your account.

  • Skill points increase at an interval of 10 levels.
  • Level 1: Weapon Attack +1, Magic Attack +1, Accuracy and Evasion +1.
  • Level 2: Weapon Attack +2, Magic Attack +2, Accuracy and Evasion +2.
  • Level 3: Weapon Attack +3, Magic Attack +3, Accuracy and Evasion +3.
  • Level 4: Weapon Attack +4, Magic Attack +4, Accuracy and Evasion +4.
  • Level 5: Weapon Attack +5, Magic Attack +5, Accuracy and Evasion +5.
  • Level 6: Weapon Attack +6, Magic Attack +6, Accuracy and Evasion +6.
  • Level 7: Weapon Attack +7, Magic Attack +7, Accuracy and Evasion +7.
  • Level 8: Weapon Attack +8, Magic Attack +8, Accuracy and Evasion +8.
  • Level 9: Weapon Attack +9, Magic Attack +9, Accuracy and Evasion +9.
  • Level 10: Weapon Attack +10, Magic Attack +10, Accuracy and Evasion +10.
  • Level 11: Weapon Attack +11, Magic Attack +11, Accuracy and Evasion +11.
  • Level 12: Weapon Attack +12, Magic Attack +12, Accuracy and Evasion +12.
  • Level 13: Weapon Attack +13, Magic Attack +13, Accuracy and Evasion +13.
  • Level 14: Weapon Attack +14, Magic Attack +14, Accuracy and Evasion +14.
  • Level 15: Weapon Attack +15, Magic Attack +15, Accuracy and Evasion +15.
  • Level 16: Weapon Attack +16, Magic Attack +16, Accuracy and Evasion +16.
  • Level 17: Weapon Attack +17, Magic Attack +17, Accuracy and Evasion +17.
  • Level 18: Weapon Attack +18, Magic Attack +18, Accuracy and Evasion +18.
  • Level 19: Weapon Attack +19, Magic Attack +19, Accuracy and Evasion +19.
  • Level 20: Weapon Attack +20, Magic Attack +20, Accuracy and Evasion +20.

File:MS Skill Empress Blessing.png

Empress's Blessing: Your other characters in the same world receive a buff based on the level of a Cygnus Knight you have in that world.

Empress's Blessing effects

Your other characters in the same world receive a buff based on the level of a Cygnus Knight you have in that world.

  • Skill points increase at an interval of 5 levels.
  • Level 1: Weapon Attack +1, Magic Attack +1, Accuracy and Evasion +1.
  • Level 2: Weapon Attack +2, Magic Attack +2, Accuracy and Evasion +2.
  • Level 3: Weapon Attack +3, Magic Attack +3, Accuracy and Evasion +3.
  • Level 4: Weapon Attack +4, Magic Attack +4, Accuracy and Evasion +4.
  • Level 5: Weapon Attack +5, Magic Attack +5, Accuracy and Evasion +5.
  • Level 6: Weapon Attack +6, Magic Attack +6, Accuracy and Evasion +6.
  • Level 7: Weapon Attack +7, Magic Attack +7, Accuracy and Evasion +7.
  • Level 8: Weapon Attack +8, Magic Attack +8, Accuracy and Evasion +8.
  • Level 9: Weapon Attack +9, Magic Attack +9, Accuracy and Evasion +9.
  • Level 10: Weapon Attack +10, Magic Attack +10, Accuracy and Evasion +10.
  • Level 11: Weapon Attack +11, Magic Attack +11, Accuracy and Evasion +11.
  • Level 12: Weapon Attack +12, Magic Attack +12, Accuracy and Evasion +12.
  • Level 13: Weapon Attack +13, Magic Attack +13, Accuracy and Evasion +13.
  • Level 14: Weapon Attack +14, Magic Attack +14, Accuracy and Evasion +14.
  • Level 15: Weapon Attack +15, Magic Attack +15, Accuracy and Evasion +15.
  • Level 16: Weapon Attack +16, Magic Attack +16, Accuracy and Evasion +16.
  • Level 17: Weapon Attack +17, Magic Attack +17, Accuracy and Evasion +17.
  • Level 18: Weapon Attack +18, Magic Attack +18, Accuracy and Evasion +18.
  • Level 19: Weapon Attack +19, Magic Attack +19, Accuracy and Evasion +19.
  • Level 20: Weapon Attack +20, Magic Attack +20, Accuracy and Evasion +20.
  • Level 21: Weapon Attack +21, Magic Attack +21, Accuracy and Evasion +21.
  • Level 22: Weapon Attack +22, Magic Attack +22, Accuracy and Evasion +22.
  • Level 23: Weapon Attack +23, Magic Attack +23, Accuracy and Evasion +23.
  • Level 24: Weapon Attack +24, Magic Attack +24, Accuracy and Evasion +24.

Quest Skills

Legendary Spirit: Uses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character.

Legendary Spirit effects

Uses the spirit of a legend to use a scroll on an item that cannot be normally equipped by the character.

  • Required Level: 13.
  • Level 1: Allows one to use Legendary Spirit.

Monster Rider: Enables one to ride on a tamed monster and use it as a method of transportation.

Monster Rider effects

Enables one to ride on a tamed monster and use it as a method of transportation.

  • Required Level: 70.
  • Level 1: Allows one to ride a tamed monster.

Echo of Hero: Increase weapon attack and magic attack on all players around.

Echo of Hero effects

Increase weapon attack and magic attack on all players around.

  • Required Level: 200.
  • Cooldown: 2 hours.
  • Level 1: MP -30 Weapon attack +4%, Magic attack +4% for 40 Minutes.

File:MS Skill Maker.png

Maker: Enables you to create item by using alchemy. Items that can be created will vary depending on your Character level.

Maker effects

Enables you to create item by using alchemy. Items that can be created will vary depending on your Character level.

  • Requires Level: 45.
  • Level 1: Able to create items under level 75.
  • Level 2: Able to create items under level 105.
  • Level 3: Able to create items under level 135.

File:MS Skill Flying.png

Flying: Borrows the mysterious powers of the Dragon race to let you fly through the sky. However, the damage you take if you fall is substantial.

Flying effects

Borrows the mysterious powers of the Dragon race to let you fly through the sky. However, the damage you take if you fall is substantial.

  • Required Level: 100.
  • Level 1: MP -90; MP -3 every second so long as Flying is active.

File:MS Skill Monster's Weakness.png

Pig's Weakness: Inflicts 150% damage on Pigs.

Pig's Weakness effects

Inflicts 150% damage on Pigs.

  • Required Level: 20.
  • Level 1: 150% Damage on Pigs.

File:MS Skill Monster's Weakness.png

Stump's Weakness: Inflicts 150% damage on Stumps.

Stump's Weakness effects

Inflicts 150% damage on Stumps.

  • Required Level: 20.
  • Level 1: 150% Damage on Stumps.

File:MS Skill Monster's Weakness.png

Slimes's Weakness: Inflicts 150% damage on Slimes.

Slimes's Weakness effects

Inflicts 150% damage on Slimes.

  • Required Level: 20.
  • Level 1: 150% Damage on Slimes.

Potential Skills

Haste: Increases your Speed and Jump for a set amount of time.

Haste effects

Increases your Speed and Jump for a set amount of time.

  • Level 1: MP -50, Speed +20, Jump +10, Duration: 200 seconds.

Mystic Door: Generates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears.

Mystic Door effects

Generates a portal that leads to the closest town. You can enter and exit through the door as frequently as you wish until it disappears.

  • Consumes Two Magic Rock.
  • Level 1: MP -120, Spawns Magic Door Portal. Duration: 120 seconds.

Sharp Eyes: Finds an enemy's weak spot and grants the ability to deal fatal damage on that enemy.

Sharp Eyes effects

Finds an enemy's weak spot and grants the ability to deal fatal damage on that enemy.

  • Level 1: MP -80; +10% Critical Rate, +15% Minimum Critical Damage. Duration: 240 seconds.

Hyper Body: Increases Max HP and Max MP.

Hyper Body effects

Increases Max HP and Max MP.

  • Level 1: MP -80; Max HP and Max MP +40%. Duration: 240 seconds.

First Job

Aran

Double Swing: Press the attack key twice to attack up to 12 surrounding monsters two times

Double Swing effects

Press the attack key twice to attack up to 12 surrounding monsters two times

  • Level 1: MP -2; 112% Damage
  • Level 2: MP -2; 114% Damage
  • Level 3: MP -2; 116% Damage
  • Level 4: MP -2; 118% Damage
  • Level 5: MP -2; 120% Damage
  • Level 6: MP -3; 122% Damage
  • Level 7: MP -3; 124% Damage
  • Level 8: MP -3; 126% Damage
  • Level 9: MP -3; 128% Damage
  • Level 10: MP -3; 130% Damage
  • Level 11: MP -3; 132% Damage
  • Level 12: MP -4; 134% Damage
  • Level 13: MP -4; 136% Damage
  • Level 14: MP -4; 138% Damage
  • Level 15: MP -4; 140% Damage
  • Level 16: MP -4; 142% Damage
  • Level 17: MP -4; 144% Damage
  • Level 18: MP -5; 146% Damage
  • Level 19: MP -5; 148% Damage
  • Level 20: MP -5; 150% Damage

Combo Ability: Enables the visibility of combo counts. After every 10 combo counts, your stats will increase by a certain amount up to a maximum of ten times. This buff disappears when you lose your combo count.
Note: You can obtain this skill after completing a special quest at Level 13.

Combo Ability effects

Enables the visibility of combo counts. After every 10 combo counts, your stats will increase by a certain amount up to a maximum of ten times. This buff disappears when you lose your combo count.

  • Level 1: W.ATK +2; W/M.DEF +10; Increases 1 time
  • Level 2: W.ATK +2; W/M.DEF +10; Increases 2 times
  • Level 3: W.ATK +2; W/M.DEF +10; Increases 3 times
  • Level 4: W.ATK +2; W/M.DEF +10; Increases 4 times
  • Level 5: W.ATK +2; W/M.DEF +10; Increases 5 times
  • Level 6: W.ATK +2; W/M.DEF +10; Increases 6 times
  • Level 7: W.ATK +2; W/M.DEF +10; Increases 7 times
  • Level 8: W.ATK +2; W/M.DEF +10; Increases 8 times
  • Level 9: W.ATK +2; W/M.DEF +10; Increases 9 times
  • Level 10: W.ATK +2; W/M.DEF +10; Increases 10 times

Combat Step: Press the arrow keys twice to move to a far distance at fast speed.
[Command: ]

Combat Step effects

Press the arrow keys twice to move to a far distance at fast speed.

  • Level 1: MP -1; Boost yourself 650 Distance.
  • Level 2: MP -1; Boost yourself 675 Distance.
  • Level 3: MP -1; Boost yourself 700 Distance.
  • Level 4: MP -2; Boost yourself 725 Distance.
  • Level 5: MP -2; Boost yourself 750 Distance.
  • Level 6: MP -2; Boost yourself 775 Distance.
  • Level 7: MP -3; Boost yourself 800 Distance.
  • Level 8: MP -3; Boost yourself 825 Distance.
  • Level 9: MP -3; Boost yourself 850 Distance.
  • Level 10: MP -4; Boost yourself 875 Distance.
  • Level 11: MP -4; Boost yourself 900 Distance.
  • Level 12: MP -4; Boost yourself 925 Distance.
  • Level 13: MP -5; Boost yourself 950 Distance.
  • Level 14: MP -5; Boost yourself 975 Distance.
  • Level 15: MP -5; Boost yourself 1000 Distance.

Polearm Booster: Uses HP and MP to temporarily boost up the attacking speed of the equipped polearm. It only applies when a polearm is in hand.
Note: You can obtain this skill after completing a special quest at Level 22.

Polearm Booster effects

Uses HP and MP to temporarily boost up the attacking speed of the equipped polearm. It only applies when a polearm is in hand.

  • Level 1: MP -30; Increase attack speed by 1; Lasts 10 seconds
  • Level 2: MP -29; Increase attack speed by 1; Lasts 20 seconds
  • Level 3: MP -28; Increase attack speed by 1; Lasts 30 seconds
  • Level 4: MP -27; Increase attack speed by 1; Lasts 40 seconds
  • Level 5: MP -26; Increase attack speed by 1; Lasts 50 seconds
  • Level 6: MP -25; Increase attack speed by 1; Lasts 60 seconds
  • Level 7: MP -24; Increase attack speed by 1; Lasts 70 seconds
  • Level 8: MP -23; Increase attack speed by 1; Lasts 80 seconds
  • Level 9: MP -22; Increase attack speed by 1; Lasts 90 seconds
  • Level 10: MP -21; Increase attack speed by 1; Lasts 100 seconds
  • Level 11: MP -20; Increase attack speed by 2; Lasts 110 seconds
  • Level 12: MP -19; Increase attack speed by 2; Lasts 120 seconds
  • Level 13: MP -18; Increase attack speed by 2; Lasts 130 seconds
  • Level 14: MP -17; Increase attack speed by 2; Lasts 140 seconds
  • Level 15: MP -16; Increase attack speed by 2; Lasts 150 seconds
  • Level 16: MP -15; Increase attack speed by 2; Lasts 160 seconds
  • Level 17: MP -14; Increase attack speed by 2; Lasts 170 seconds
  • Level 18: MP -13; Increase attack speed by 2; Lasts 180 seconds
  • Level 19: MP -12; Increase attack speed by 2; Lasts 190 seconds
  • Level 20: MP -11; Increase attack speed by 2; Lasts 200 seconds

Second Job

Aran

Triple Swing: Press the attack key three times to attack up to 12 surrounding monsters thrice.

Triple Swing effects

Press the attack key three times to attack up to 12 surrounding monsters thrice.

  • Level 1: MP -5; 208% Damage
  • Level 2: MP -5; 211% Damage
  • Level 3: MP -5; 214% Damage
  • Level 4: MP -5; 217% Damage
  • Level 5: MP -5; 220% Damage
  • Level 6: MP -6; 223% Damage
  • Level 7: MP -6; 226% Damage
  • Level 8: MP -6; 229% Damage
  • Level 9: MP -6; 232% Damage
  • Level 10: MP -6; 235% Damage
  • Level 11: MP -6; 238% Damage
  • Level 12: MP -7; 241% Damage
  • Level 13: MP -7; 244% Damage
  • Level 14: MP -7; 247% Damage
  • Level 15: MP -7; 250% Damage
  • Level 16: MP -7; 253% Damage
  • Level 17: MP -7; 256% Damage
  • Level 18: MP -8; 259% Damage
  • Level 19: MP -8; 262% Damage
  • Level 20: MP -8; 265% Damage

Polearm Mastery: Increases the mastery as well as accuracy. Only applied with a polearm equipped.
Note: You can obtain this skill after completing a special quest at Level 31.

Polearm Mastery effects

Increases the mastery as well as accuracy. Only applied with a polearm equipped.

  • Level 1: 12% Mastery; +3 Accuracy.
  • Level 2: 14% Mastery; +6 Accuracy.
  • Level 3: 16% Mastery; +9 Accuracy.
  • Level 4: 18% Mastery; +12 Accuracy.
  • Level 5: 20% Mastery; +15 Accuracy.
  • Level 6: 22% Mastery; +18 Accuracy.
  • Level 7: 24% Mastery; +21 Accuracy.
  • Level 8: 26% Mastery; +24 Accuracy.
  • Level 9: 28% Mastery; +27 Accuracy.
  • Level 10: 30% Mastery; +30 Accuracy.
  • Level 11: 32% Mastery; +33 Accuracy.
  • Level 12: 34% Mastery; +36 Accuracy.
  • Level 13: 36% Mastery; +39 Accuracy.
  • Level 14: 38% Mastery; +42 Accuracy.
  • Level 15: 40% Mastery; +45 Accuracy.
  • Level 16: 42% Mastery; +48 Accuracy.
  • Level 17: 44% Mastery; +51 Accuracy.
  • Level 18: 46% Mastery; +54 Accuracy.
  • Level 19: 48% Mastery; +57 Accuracy.
  • Level 20: 50% Mastery; +60 Accuracy.

Final Charge: Push monsters in front of you. You have to use Triple Swing first before using this skill.
Note: You can obtain this skill after completing a special quest at Level 54.
[Command : Triple Swing + + attack key]

Final Charge effects

Push monsters in front of you. You have to use Triple Swing first before you can use this skill.

  • Level 1: MP -14; 113% Damage; Attack up to 5 monsters.
  • Level 2: MP -15; 116% Damage; Attack up to 5 monsters.
  • Level 3: MP -15; 119% Damage; Attack up to 5 monsters.
  • Level 4: MP -16; 122% Damage; Attack up to 5 monsters.
  • Level 5: MP -16; 125% Damage; Attack up to 5 monsters.
  • Level 6: MP -17; 128% Damage; Attack up to 6 monsters.
  • Level 7: MP -17; 131% Damage; Attack up to 6 monsters.
  • Level 8: MP -18; 134% Damage; Attack up to 6 monsters.
  • Level 9: MP -18; 137% Damage; Attack up to 6 monsters.
  • Level 10: MP -19; 140% Damage; Attack up to 6 monsters.
  • Level 11: MP -19; 143% Damage; Attack up to 6 monsters.
  • Level 12: MP -20; 146% Damage; Attack up to 7 monsters.
  • Level 13: MP -20; 149% Damage; Attack up to 7 monsters.
  • Level 14: MP -21; 152% Damage; Attack up to 7 monsters.
  • Level 15: MP -21; 155% Damage; Attack up to 7 monsters.
  • Level 16: MP -22; 158% Damage; Attack up to 7 monsters.
  • Level 17: MP -22; 161% Damage; Attack up to 7 monsters.
  • Level 18: MP -23; 164% Damage; Attack up to 8 monsters.
  • Level 19: MP -23; 167% Damage; Attack up to 8 monsters.
  • Level 20: MP -24; 170% Damage; Attack up to 8 monsters.
  • Level 21: MP -24; 173% Damage; Attack up to 8 monsters.
  • Level 22: MP -25; 176% Damage; Attack up to 8 monsters.
  • Level 23: MP -25; 179% Damage; Attack up to 8 monsters.
  • Level 24: MP -26; 182% Damage; Attack up to 9 monsters.
  • Level 25: MP -26; 185% Damage; Attack up to 9 monsters.
  • Level 26: MP -27; 188% Damage; Attack up to 9 monsters.
  • Level 27: MP -27; 191% Damage; Attack up to 9 monsters.
  • Level 28: MP -28; 194% Damage; Attack up to 9 monsters.
  • Level 29: MP -28; 197% Damage; Attack up to 9 monsters.
  • Level 30: MP -29; 200% Damage; Attack up to 10 monsters.

Combo Smash: Throw a polearm that penetrates a certain amount of monsters in the direction you are facing.
Note: You can obtain this skill after completing a special quest at Level 45.
[Command :  ↓  + attack key]

Combo Smash effects

Throw a polearm that penetrates a certain amount of monsters in the direction you are facing.

  • This skill can only be used if your Combo Count is 30 or higher.
  • Requires Level 1 Combo Ability.
  • Level 1: 410% Damage; Attacks 4 monsters.
  • Level 2: 420% Damage; Attacks 4 monsters.
  • Level 3: 430% Damage; Attacks 5 monsters.
  • Level 4: 440% Damage; Attacks 5 monsters.
  • Level 5: 450% Damage; Attacks 5 monsters.
  • Level 6: 460% Damage; Attacks 6 monsters.
  • Level 7: 470% Damage; Attacks 6 monsters.
  • Level 8: 480% Damage; Attacks 6 monsters.
  • Level 9: 490% Damage; Attacks 7 monsters.
  • Level 10: 500% Damage; Attacks 7 monsters.
  • Level 11: 510% Damage; Attacks 7 monsters.
  • Level 12: 520% Damage; Attacks 8 monsters.
  • Level 13: 530% Damage; Attacks 8 monsters.
  • Level 14: 540% Damage; Attacks 8 monsters.
  • Level 15: 550% Damage; Attacks 9 monsters.
  • Level 16: 560% Damage; Attacks 9 monsters.
  • Level 17: 570% Damage; Attacks 9 monsters.
  • Level 18: 580% Damage; Attacks 10 monsters.
  • Level 19: 590% Damage; Attacks 10 monsters.
  • Level 20: 600% Damage; Attacks 10 monsters.

Combo Drain: For a certain amount of time, you will absorb some HP of the damage dealt to the monster.
Note: You can obtain this skill after completing a special quest at Level 37.
[Command :  ↓   ↓  + attack key]

Combo Drain effects

For a certain amount of time, you will absorb some HP of the damage dealt to the monster.

  • This skill can only be used if your Combo Count is 30 or higher.
  • Requires Level 1 Combo Ability.
  • Level 1: 1% Damage as HP recovery; 44 seconds
  • Level 2: 1% Damage as HP recovery; 48 seconds
  • Level 3: 1% Damage as HP recovery; 52 seconds
  • Level 4: 1% Damage as HP recovery; 56 seconds
  • Level 5: 2% Damage as HP recovery; 60 seconds
  • Level 6: 2% Damage as HP recovery; 64 seconds
  • Level 7: 2% Damage as HP recovery; 68 seconds
  • Level 8: 2% Damage as HP recovery; 72 seconds
  • Level 9: 2% Damage as HP recovery; 76 seconds
  • Level 10: 3% Damage as HP recovery; 80 seconds
  • Level 11: 3% Damage as HP recovery; 84 seconds
  • Level 12: 3% Damage as HP recovery; 88 seconds
  • Level 13: 3% Damage as HP recovery; 92 seconds
  • Level 14: 3% Damage as HP recovery; 96 seconds
  • Level 15: 4% Damage as HP recovery; 100 seconds
  • Level 16: 4% Damage as HP recovery; 104 seconds
  • Level 17: 4% Damage as HP recovery; 108 seconds
  • Level 18: 4% Damage as HP recovery; 112 seconds
  • Level 19: 4% Damage as HP recovery; 116 seconds
  • Level 20: 5% Damage as HP recovery; 120 seconds

Body Pressure: For a short period of time, you can attack monsters with your own body. The attacked monster has a certain probability to get neutralized for a fixed period of time.

Body Pressure effects

For a short period of time, you can attack monsters with your own body. The attacked monster has a certain probability to get neutralized for a fixed period of time. Meaning the effected monster can´t hit you with touch damage anymore.

  • Level 1: MP -40; 25 seconds; 21% Probability; 5% Body Attack Damage.
  • Level 2: MP -40; 30 seconds; 22% Probability; 10% Body Attack Damage.
  • Level 3: MP -40; 35 seconds; 23% Probability; 15% Body Attack Damage.
  • Level 4: MP -36; 40 seconds; 24% Probability; 20% Body Attack Damage.
  • Level 5: MP -36; 45 seconds; 25% Probability; 25% Body Attack Damage.
  • Level 6: MP -36; 50 seconds; 26% Probability; 30% Body Attack Damage.
  • Level 7: MP -36; 55 seconds; 27% Probability; 35% Body Attack Damage.
  • Level 8: MP -32; 60 seconds; 28% Probability; 40% Body Attack Damage.
  • Level 9: MP -32; 65 seconds; 29% Probability; 45% Body Attack Damage.
  • Level 10: MP -32; 70 seconds; 30% Probability; 50% Body Attack Damage.
  • Level 11: MP -32; 75 seconds; 31% Probability; 55% Body Attack Damage.
  • Level 12: MP -28; 80 seconds; 32% Probability; 60% Body Attack Damage.
  • Level 13: MP -28; 85 seconds; 33% Probability; 65% Body Attack Damage.
  • Level 14: MP -28; 90 seconds; 34% Probability; 70% Body Attack Damage.
  • Level 15: MP -28; 95 seconds; 35% Probability; 75% Body Attack Damage.
  • Level 16: MP -24; 100 seconds; 36% Probability; 80% Body Attack Damage.
  • Level 17: MP -24; 105 seconds; 37% Probability; 85% Body Attack Damage.
  • Level 18: MP -24; 110 seconds; 38% Probability; 90% Body Attack Damage.
  • Level 19: MP -24; 115 seconds; 39% Probability; 95% Body Attack Damage.
  • Level 20: MP -20; 120 seconds; 40% Probability; 100% Body Attack Damage.

Third Job

Aran

Full Swing: Increases the damage of Double Swing and Triple Swing.
Note: You can obtain this skill after completing a special quest at Level 70.

Full Swing effects

Increases attack damage of Double Swing and Triple Swing.

  • Level 1: Double Swing MP -6; 137% Damage; Attacks twice; Triple Swing MP -8; 324% Damage.
  • Level 2: Double Swing MP -6; 139% Damage; Attacks twice; Triple Swing MP -8; 328% Damage.
  • Level 3: Double Swing MP -6; 141% Damage; Attacks twice; Triple Swing MP -8; 332% Damage.
  • Level 4: Double Swing MP -6; 143% Damage; Attacks twice; Triple Swing MP -8; 336% Damage.
  • Level 5: Double Swing MP -6; 145% Damage; Attacks twice; Triple Swing MP -8; 340% Damage.
  • Level 6: Double Swing MP -6; 147% Damage; Attacks twice; Triple Swing MP -8; 344% Damage.
  • Level 7: Double Swing MP -9; 149% Damage; Attacks twice; Triple Swing MP -11; 348% Damage.
  • Level 8: Double Swing MP -9; 151% Damage; Attacks twice; Triple Swing MP -11; 352% Damage.
  • Level 9: Double Swing MP -9; 153% Damage; Attacks twice; Triple Swing MP -11; 356% Damage.
  • Level 10: Double Swing MP -9; 155% Damage; Attacks twice; Triple Swing MP -11; 360% Damage.
  • Level 11: Double Swing MP -9; 157% Damage; Attacks twice; Triple Swing MP -11; 364% Damage.
  • Level 12: Double Swing MP -9; 159% Damage; Attacks twice; Triple Swing MP -11; 368% Damage.
  • Level 13: Double Swing MP -9; 161% Damage; Attacks twice; Triple Swing MP -11; 362% Damage.
  • Level 14: Double Swing MP -12; 163% Damage; Attacks twice; Triple Swing MP -14; 366% Damage.
  • Level 15: Double Swing MP -12; 165% Damage; Attacks twice; Triple Swing MP -14; 370% Damage.
  • Level 16: Double Swing MP -12; 167% Damage; Attacks twice; Triple Swing MP -14; 374% Damage.
  • Level 17: Double Swing MP -12; 169% Damage; Attacks twice; Triple Swing MP -14; 378% Damage.
  • Level 18: Double Swing MP -12; 171% Damage; Attacks twice; Triple Swing MP -14; 382% Damage.
  • Level 19: Double Swing MP -12; 173% Damage; Attacks twice; Triple Swing MP -14; 386% Damage.
  • Level 20: Double Swing MP -12; 175% Damage; Attacks twice; Triple Swing MP -14; 390% Damage.

File:MS Skill Combo Critical.png

Combo Critical: Every time the combo count reaches 10, that's when the critical rate and the damage increases.

Combo Critical effects

Every time the combo count reaches 10, that's when the critical rate and the damage increases.

  • Level 1: 1% Base critical chance, +1% Critical chance per 10 combo count. Can be increased 1 time.
  • Level 2: 2% Base critical chance, +1% Critical chance per 10 combo count. Can be increased 1 time.
  • Level 3: 3% Base critical chance, +1% Critical chance per 10 combo count. Can be increased 2 times.
  • Level 4: 4% Base critical chance, +1% Critical chance per 10 combo count. Can be increased 2 times.
  • Level 5: 5% Base critical chance, +1% Critical chance per 10 combo count. Can be increased 3 times.
  • Level 6: 6% Base critical chance, +1% Critical chance per 10 combo count. Can be increased 3 times.
  • Level 7: 7% Base critical chance, +1% Critical chance per 10 combo count. Can be increased 4 times.
  • Level 8: 8% Base critical chance, +2% Critical chance per 10 combo count. Can be increased 4 times.
  • Level 9: 9% Base critical chance, +2% Critical chance per 10 combo count. Can be increased 5 times.
  • Level 10: 10% Base critical chance, +2% Critical chance per 10 combo count. Can be increased 5 times.
  • Level 11: 11% Base critical chance, +2% Critical chance per 10 combo count. Can be increased 6 times.
  • Level 12: 12% Base critical chance, +2% Critical chance per 10 combo count. Can be increased 6 times.
  • Level 13: 13% Base critical chance, +2% Critical chance per 10 combo count. Can be increased 7 times.
  • Level 14: 14% Base critical chance, +2% Critical chance per 10 combo count. Can be increased 7 times.
  • Level 15: 15% Base critical chance, +3% Critical chance per 10 combo count. Can be increased 8 times.
  • Level 16: 16% Base critical chance, +3% Critical chance per 10 combo count. Can be increased 8 times.
  • Level 17: 17% Base critical chance, +3% Critical chance per 10 combo count. Can be increased 9 times.
  • Level 18: 18% Base critical chance, +3% Critical chance per 10 combo count. Can be increased 9 times.
  • Level 19: 19% Base critical chance, +3% Critical chance per 10 combo count. Can be increased 10 times.
  • Level 20: 20% Base critical chance, +3% Critical chance per 10 combo count. Can be increased 10 times.

Final Toss: Tosses up to 12 monsters in the air. The monsters that are in the air will be vulnerable to attacks, therefore receiving more damage than on the ground. Can only triggered right after Triple Swing.
[Command : Triple Swing +  ↑  + attack key]

Final Toss effects

Tosses up to 12 monsters in the air. The monsters that are in the air will be vulnerable to attacks, therefore receiving more damage than on the ground. Can only triggered right after Triple Swing.

  • Level 1: MP -12; 205% Damage, +42% Damage monster is in the air.
  • Level 2: MP -12; 210% Damage, +44% Damage monster is in the air.
  • Level 3: MP -12; 215% Damage, +46% Damage monster is in the air.
  • Level 4: MP -12; 220% Damage, +48% Damage monster is in the air.
  • Level 5: MP -12; 225% Damage, +50% Damage monster is in the air.
  • Level 6: MP -12; 230% Damage, +52% Damage monster is in the air.
  • Level 7: MP -12; 235% Damage, +54% Damage monster is in the air.
  • Level 8: MP -12; 240% Damage, +56% Damage monster is in the air.
  • Level 9: MP -12; 245% Damage, +58% Damage monster is in the air.
  • Level 10: MP -12; 250% Damage, +60% Damage monster is in the air.
  • Level 11: MP -12; 255% Damage, +62% Damage monster is in the air.
  • Level 12: MP -12; 260% Damage, +64% Damage monster is in the air.
  • Level 13: MP -12; 265% Damage, +66% Damage monster is in the air.
  • Level 14: MP -12; 270% Damage, +68% Damage monster is in the air.
  • Level 15: MP -12; 275% Damage, +70% Damage monster is in the air.
  • Level 16: MP -12; 280% Damage, +72% Damage monster is in the air.
  • Level 17: MP -12; 285% Damage, +74% Damage monster is in the air.
  • Level 18: MP -12; 290% Damage, +76% Damage monster is in the air.
  • Level 19: MP -12; 295% Damage, +78% Damage monster is in the air.
  • Level 20: MP -12; 300% Damage, +80% Damage monster is in the air.
  • Level 21: MP -12; 305% Damage, +82% Damage monster is in the air.
  • Level 22: MP -12; 310% Damage, +84% Damage monster is in the air.
  • Level 23: MP -12; 315% Damage, +86% Damage monster is in the air.
  • Level 24: MP -12; 320% Damage, +88% Damage monster is in the air.
  • Level 25: MP -12; 325% Damage, +90% Damage monster is in the air.
  • Level 26: MP -12; 330% Damage, +92% Damage monster is in the air.
  • Level 27: MP -12; 335% Damage, +94% Damage monster is in the air.
  • Level 28: MP -12; 340% Damage, +96% Damage monster is in the air.
  • Level 29: MP -12; 345% Damage, +98% Damage monster is in the air.
  • Level 30: MP -12; 350% Damage, +100% Damage monster is in the air.

Snow Charge: For a set period of time, add the element of ice on the Pole Arm. The skill cancels itself when the time is up, while the attacked monsters become much slower.

Snow Charge effects

For a set period of time, add the element of ice on the Pole Arm. The skill cancels itself when the time is up, while the attacked monsters become much slower.

  • Level 1: MP -24; for 10 seconds, +5% Damage. 5 seconds of -21 moving speed for all damaged enemies.
  • Level 2: MP -24; for 20 seconds, +8% Damage. 5 seconds of -22 moving speed for all damaged enemies.
  • Level 3: MP -25; for 30 seconds, +8% Damage. 5 seconds of -23 moving speed for all damaged enemies.
  • Level 4: MP -25; for 40 seconds, +11% Damage. 5 seconds of -24 moving speed for all damaged enemies.
  • Level 5: MP -26; for 50 seconds, +11% Damage. 5 seconds of -25 moving speed for all damaged enemies.
  • Level 6: MP -26; for 60 seconds, +14% Damage. 10 seconds of -26 moving speed for all damaged enemies.
  • Level 7: MP -27; for 70 seconds, +14% Damage. 10 seconds of -27 moving speed for all damaged enemies.
  • Level 8: MP -27; for 80 seconds, +17% Damage. 10 seconds of -28 moving speed for all damaged enemies.
  • Level 9: MP -28; for 90 seconds, +17% Damage. 10 seconds of -29 moving speed for all damaged enemies.
  • Level 10: MP -28; for 100 seconds, +20% Damage. 10 seconds of -30 moving speed for all damaged enemies.
  • Level 11: MP -29; for 110 seconds, +20% Damage. 10 seconds of -31 moving speed for all damaged enemies.
  • Level 12: MP -29; for 120 seconds, +23% Damage. 15 seconds of -32 moving speed for all damaged enemies.
  • Level 13: MP -30; for 130 seconds, +23% Damage. 15 seconds of -33 moving speed for all damaged enemies.
  • Level 14: MP -30; for 140 seconds, +26% Damage. 15 seconds of -34 moving speed for all damaged enemies.
  • Level 15: MP -31; for 150 seconds, +26% Damage. 15 seconds of -35 moving speed for all damaged enemies.
  • Level 16: MP -31; for 160 seconds, +29% Damage. 15 seconds of -36 moving speed for all damaged enemies.
  • Level 17: MP -32; for 170 seconds, +29% Damage. 15 seconds of -37 moving speed for all damaged enemies.
  • Level 18: MP -32; for 180 seconds, +32% Damage. 20 seconds of -38 moving speed for all damaged enemies.
  • Level 19: MP -33; for 190 seconds, +32% Damage. 20 seconds of -39 moving speed for all damaged enemies.
  • Level 20: MP -33; for 200 seconds, +35% Damage. 20 seconds of -40 moving speed for all damaged enemies.

File:MS Skill Smart Knockback.png

Smart Knockback: Utilizes efficiency over power, in that it dishes out less damage than a regular knockback, yet still manages to knock back an enemy.

Smart Knockback effects

Utilizes efficiency over power, in that it dishes out less damage than a regular knockback, yet still manages to knock back an enemy.

  • Level 1: MP -60; for 25 seconds, Knockback Rate at 90% of origin.
  • Level 2: MP -57; for 30 seconds, Knockback Rate at 82% of origin.
  • Level 3: MP -57; for 35 seconds, Knockback Rate at 82% of origin.
  • Level 4: MP -54; for 40 seconds, Knockback Rate at 74% of origin.
  • Level 5: MP -54; for 45 seconds, Knockback Rate at 74% of origin.
  • Level 6: MP -51; for 50 seconds, Knockback Rate at 66% of origin.
  • Level 7: MP -51; for 55 seconds, Knockback Rate at 66% of origin.
  • Level 8: MP -48; for 60 seconds, Knockback Rate at 58% of origin.
  • Level 9: MP -48; for 65 seconds, Knockback Rate at 58% of origin.
  • Level 10: MP -45; for 70 seconds, Knockback Rate at 50% of origin.
  • Level 11: MP -45; for 75 seconds, Knockback Rate at 50% of origin.
  • Level 12: MP -42; for 80 seconds, Knockback Rate at 42% of origin.
  • Level 13: MP -42; for 85 seconds, Knockback Rate at 42% of origin.
  • Level 14: MP -39; for 90 seconds, Knockback Rate at 34% of origin.
  • Level 15: MP -39; for 95 seconds, Knockback Rate at 34% of origin.
  • Level 16: MP -36; for 100 seconds, Knockback Rate at 26% of origin.
  • Level 17: MP -36; for 105 seconds, Knockback Rate at 26% of origin.
  • Level 18: MP -33; for 110 seconds, Knockback Rate at 18% of origin.
  • Level 19: MP -33; for 115 seconds, Knockback Rate at 18% of origin.
  • Level 20: MP -30; for 120 seconds, Knockback Rate at 10% of origin.

Rolling Spin: Causes a strong wind which flies out monsters left and right.
[Command :  ↑   ↑  + attack key]

Rolling Spin effects

Causes a strong wind which flies out monsters left and right.

  • Level 1: MP -25; 185% Damage, 38% chance of knockback on 4 monsters, 100 far.
  • Level 2: MP -25; 190% Damage, 41% chance of knockback on 4 monsters, 100 far.
  • Level 3: MP -25; 195% Damage, 44% chance of knockback on 4 monsters, 100 far.
  • Level 4: MP -25; 200% Damage, 47% chance of knockback on 4 monsters, 100 far.
  • Level 5: MP -25; 205% Damage, 50% chance of knockback on 6 monsters, 100 far.
  • Level 6: MP -25; 210% Damage, 53% chance of knockback on 6 monsters, 110 far.
  • Level 7: MP -25; 215% Damage, 56% chance of knockback on 6 monsters, 110 far.
  • Level 8: MP -25; 220% Damage, 59% chance of knockback on 6 monsters, 110 far.
  • Level 9: MP -25; 225% Damage, 62% chance of knockback on 6 monsters, 110 far.
  • Level 10: MP -25; 230% Damage, 65% chance of knockback on 8 monsters, 110 far.
  • Level 11: MP -25; 235% Damage, 68% chance of knockback on 8 monsters, 110 far.
  • Level 12: MP -25; 240% Damage, 71% chance of knockback on 8 monsters, 120 far.
  • Level 13: MP -25; 245% Damage, 74% chance of knockback on 8 monsters, 120 far.
  • Level 14: MP -25; 250% Damage, 77% chance of knockback on 8 monsters, 120 far.
  • Level 15: MP -25; 255% Damage, 80% chance of knockback on 10 monsters, 120 far.
  • Level 16: MP -25; 260% Damage, 83% chance of knockback on 10 monsters, 120 far.
  • Level 17: MP -25; 265% Damage, 86% chance of knockback on 10 monsters, 120 far.
  • Level 18: MP -25; 270% Damage, 89% chance of knockback on 10 monsters, 130 far.
  • Level 19: MP -25; 275% Damage, 92% chance of knockback on 10 monsters, 130 far.
  • Level 20: MP -25; 280% Damage, 95% chance of knockback on 12 monsters, 130 far.

Combo Fenrir: Shoots a wave of concentrated energy, mixing with the spirit of wolves.
[Command :  ↓  + attack key]

Combo Fenrir effects

Shoots a wave of concentrated energy, mixing with the spirit of wolves.

  • This skill can only be used if your Combo Count is 100 or higher.
  • Requires Level 10 Combo Smash.
  • Level 1: Attacks 4 enemies twice with 505% Damage.
  • Level 2: Attacks 4 enemies twice with 510% Damage.
  • Level 3: Attacks 4 enemies twice with 515% Damage.
  • Level 4: Attacks 4 enemies twice with 520% Damage.
  • Level 5: Attacks 5 enemies twice with 525% Damage.
  • Level 6: Attacks 5 enemies twice with 530% Damage.
  • Level 7: Attacks 5 enemies twice with 535% Damage.
  • Level 8: Attacks 5 enemies twice with 540% Damage.
  • Level 9: Attacks 5 enemies twice with 545% Damage.
  • Level 10: Attacks 6 enemies twice with 550% Damage.
  • Level 11: Attacks 6 enemies twice with 555% Damage.
  • Level 12: Attacks 6 enemies twice with 560% Damage.
  • Level 13: Attacks 6 enemies twice with 565% Damage.
  • Level 14: Attacks 6 enemies twice with 570% Damage.
  • Level 15: Attacks 7 enemies twice with 575% Damage.
  • Level 16: Attacks 7 enemies twice with 580% Damage.
  • Level 17: Attacks 7 enemies twice with 585% Damage.
  • Level 18: Attacks 7 enemies twice with 590% Damage.
  • Level 19: Attacks 7 enemies twice with 595% Damage.
  • Level 20: Attacks 8 enemies twice with 600% Damage.
  • Level 21: Attacks 8 enemies twice with 605% Damage.
  • Level 22: Attacks 8 enemies twice with 610% Damage.
  • Level 23: Attacks 8 enemies twice with 615% Damage.
  • Level 24: Attacks 8 enemies twice with 620% Damage.
  • Level 25: Attacks 9 enemies twice with 625% Damage.
  • Level 26: Attacks 9 enemies twice with 630% Damage.
  • Level 27: Attacks 9 enemies twice with 635% Damage.
  • Level 28: Attacks 9 enemies twice with 640% Damage.
  • Level 29: Attacks 9 enemies twice with 645% Damage.
  • Level 30: Attacks 10 enemies twice with 650% Damage.

Fourth Job

Aran

Maple Warrior: Increase party's every stats by certain percentage.

Maple Warrior effects

Increase party's every stats by certain percentage.

  • Level 1: MP -10; +1% Base Stats, 30 seconds.
  • Level 2: MP -10; +1% Base Stats, 60 seconds.
  • Level 3: MP -10; +2% Base Stats, 90 seconds.
  • Level 4: MP -10; +2% Base Stats, 120 seconds.
  • Level 5: MP -10; +3% Base Stats, 150 seconds.
  • Level 6: MP -20; +3% Base Stats, 180 seconds.
  • Level 7: MP -20; +4% Base Stats, 210 seconds.
  • Level 8: MP -20; +4% Base Stats, 240 seconds.
  • Level 9: MP -20; +5% Base Stats, 270 seconds.
  • Level 10: MP -20; +5% Base Stats, 300 seconds.
  • Level 11: MP -30; +6% Base Stats, 330 seconds.
  • Level 12: MP -30; +6% Base Stats, 360 seconds.
  • Level 13: MP -30; +7% Base Stats, 390 seconds.
  • Level 14: MP -30; +7% Base Stats, 420 seconds.
  • Level 15: MP -30; +8% Base Stats, 450 seconds.
  • Level 16: MP -40; +8% Base Stats, 480 seconds.
  • Level 17: MP -40; +9% Base Stats, 510 seconds.
  • Level 18: MP -40; +9% Base Stats, 540 seconds.
  • Level 19: MP -40; +10% Base Stats, 570 seconds.
  • Level 20: MP -40; +10% Base Stats, 600 seconds.
  • Level 21: MP -50; +11% Base Stats, 630 seconds.
  • Level 22: MP -50; +11% Base Stats, 660 seconds.
  • Level 23: MP -50; +12% Base Stats, 690 seconds.
  • Level 24: MP -50; +12% Base Stats, 720 seconds.
  • Level 25: MP -50; +13% Base Stats, 750 seconds.
  • Level 26: MP -60; +13% Base Stats, 780 seconds.
  • Level 27: MP -60; +14% Base Stats, 810 seconds.
  • Level 28: MP -60; +14% Base Stats, 840 seconds.
  • Level 29: MP -60; +15% Base Stats, 870 seconds.
  • Level 30: MP -60; +15% Base Stats, 900 seconds.
  • Level 31: MP -60; +16% Base Stats, 930 seconds.
  • Level 32: MP -60; +16% Base Stats, 960 seconds.

High Mastery: Improves the overall mastery of Polearm-related weapons and attack.

High Mastery effects

Improves the overall mastery of Polearm-related weapons and attack.

  • Level 1: 56% Mastery, +1 Weapon Attack, 1% minimum critical damage.
  • Level 2: 56% Mastery, +2 Weapon Attack, 1% minimum critical damage.
  • Level 3: 57% Mastery, +3 Weapon Attack, 2% minimum critical damage.
  • Level 4: 57% Mastery, +4 Weapon Attack, 2% minimum critical damage.
  • Level 5: 58% Mastery, +5 Weapon Attack, 3% minimum critical damage.
  • Level 6: 58% Mastery, +6 Weapon Attack, 3% minimum critical damage.
  • Level 7: 59% Mastery, +7 Weapon Attack, 4% minimum critical damage.
  • Level 8: 59% Mastery, +8 Weapon Attack, 4% minimum critical damage.
  • Level 9: 60% Mastery, +9 Weapon Attack, 5% minimum critical damage.
  • Level 10: 60% Mastery, +10 Weapon Attack, 5% minimum critical damage.
  • Level 11: 61% Mastery, +11 Weapon Attack, 6% minimum critical damage.
  • Level 12: 61% Mastery, +12 Weapon Attack, 6% minimum critical damage.
  • Level 13: 62% Mastery, +13 Weapon Attack, 7% minimum critical damage.
  • Level 14: 62% Mastery, +14 Weapon Attack, 7% minimum critical damage.
  • Level 15: 63% Mastery, +15 Weapon Attack, 8% minimum critical damage.
  • Level 16: 63% Mastery, +16 Weapon Attack, 8% minimum critical damage.
  • Level 17: 64% Mastery, +17 Weapon Attack, 9% minimum critical damage.
  • Level 18: 64% Mastery, +18 Weapon Attack, 9% minimum critical damage.
  • Level 19: 65% Mastery, +19 Weapon Attack, 10% minimum critical damage.
  • Level 20: 65% Mastery, +20 Weapon Attack, 10% minimum critical damage.
  • Level 21: 66% Mastery, +21 Weapon Attack, 11% minimum critical damage.
  • Level 22: 66% Mastery, +22 Weapon Attack, 11% minimum critical damage.
  • Level 23: 67% Mastery, +23 Weapon Attack, 12% minimum critical damage.
  • Level 24: 67% Mastery, +24 Weapon Attack, 12% minimum critical damage.
  • Level 25: 68% Mastery, +25 Weapon Attack, 13% minimum critical damage.
  • Level 26: 68% Mastery, +26 Weapon Attack, 13% minimum critical damage.
  • Level 27: 69% Mastery, +27 Weapon Attack, 14% minimum critical damage.
  • Level 28: 69% Mastery, +28 Weapon Attack, 14% minimum critical damage.
  • Level 29: 70% Mastery, +29 Weapon Attack, 15% minimum critical damage.
  • Level 30: 70% Mastery, +30 Weapon Attack, 15% minimum critical damage.
  • Level 31: 71% Mastery, +31 Weapon Attack, 16% minimum critical damage.
  • Level 31: 71% Mastery, +32 Weapon Attack, 16% minimum critical damage.

Over Swing: Expands the damage caused by Double Swing and Triple Swing to the extreme.

Over Swing effects

Expands the damage caused by Double Swing and Triple Swing to the extreme.

  • Level 1: Double Swing MP -14; 203% Damage; Attacks twice; Triple Swing MP -16; 244% Damage; Attacks twice.
  • Level 2: Double Swing MP -14; 206% Damage; Attacks twice; Triple Swing MP -16; 248% Damage; Attacks twice.
  • Level 3: Double Swing MP -14; 209% Damage; Attacks twice; Triple Swing MP -16; 252% Damage; Attacks twice.
  • Level 4: Double Swing MP -14; 212% Damage; Attacks twice; Triple Swing MP -16; 256% Damage; Attacks twice.
  • Level 5: Double Swing MP -14; 215% Damage; Attacks twice; Triple Swing MP -16; 260% Damage; Attacks twice.
  • Level 6: Double Swing MP -14; 218% Damage; Attacks twice; Triple Swing MP -16; 264% Damage; Attacks twice.
  • Level 7: Double Swing MP -14; 221% Damage; Attacks twice; Triple Swing MP -16; 268% Damage; Attacks twice.
  • Level 8: Double Swing MP -14; 224% Damage; Attacks twice; Triple Swing MP -16; 272% Damage; Attacks twice.
  • Level 9: Double Swing MP -14; 227% Damage; Attacks twice; Triple Swing MP -16; 276% Damage; Attacks twice.
  • Level 10: Double Swing MP -16; 230% Damage; Attacks twice; Triple Swing MP -18; 280% Damage; Attacks twice.
  • Level 11: Double Swing MP -16; 233% Damage; Attacks twice; Triple Swing MP -18; 284% Damage; Attacks twice.
  • Level 12: Double Swing MP -16; 236% Damage; Attacks twice; Triple Swing MP -18; 288% Damage; Attacks twice.
  • Level 13: Double Swing MP -16; 239% Damage; Attacks twice; Triple Swing MP -18; 292% Damage; Attacks twice.
  • Level 14: Double Swing MP -16; 242% Damage; Attacks twice; Triple Swing MP -18; 296% Damage; Attacks twice.
  • Level 15: Double Swing MP -16; 245% Damage; Attacks twice; Triple Swing MP -18; 300% Damage; Attacks twice.
  • Level 16: Double Swing MP -16; 248% Damage; Attacks twice; Triple Swing MP -18; 304% Damage; Attacks twice.
  • Level 17: Double Swing MP -16; 251% Damage; Attacks twice; Triple Swing MP -18; 308% Damage; Attacks twice.
  • Level 18: Double Swing MP -16; 254% Damage; Attacks twice; Triple Swing MP -18; 312% Damage; Attacks twice.
  • Level 19: Double Swing MP -16; 257% Damage; Attacks twice; Triple Swing MP -18; 316% Damage; Attacks twice.
  • Level 20: Double Swing MP -18; 260% Damage; Attacks twice; Triple Swing MP -20; 320% Damage; Attacks twice.
  • Level 21: Double Swing MP -18; 263% Damage; Attacks twice; Triple Swing MP -20; 324% Damage; Attacks twice.
  • Level 22: Double Swing MP -18; 266% Damage; Attacks twice; Triple Swing MP -20; 328% Damage; Attacks twice.
  • Level 23: Double Swing MP -18; 269% Damage; Attacks twice; Triple Swing MP -20; 332% Damage; Attacks twice.
  • Level 24: Double Swing MP -18; 272% Damage; Attacks twice; Triple Swing MP -20; 336% Damage; Attacks twice.
  • Level 25: Double Swing MP -18; 275% Damage; Attacks twice; Triple Swing MP -20; 340% Damage; Attacks twice.
  • Level 26: Double Swing MP -18; 278% Damage; Attacks twice; Triple Swing MP -20; 344% Damage; Attacks twice.
  • Level 27: Double Swing MP -18; 281% Damage; Attacks twice; Triple Swing MP -20; 348% Damage; Attacks twice.
  • Level 28: Double Swing MP -18; 284% Damage; Attacks twice; Triple Swing MP -20; 352% Damage; Attacks twice.
  • Level 29: Double Swing MP -18; 287% Damage; Attacks twice; Triple Swing MP -20; 356% Damage; Attacks twice.
  • Level 30: Double Swing MP -20; 290% Damage; Attacks twice; Triple Swing MP -22; 360% Damage; Attacks twice.
  • Level 31: Double Swing MP -20; 293% Damage; Attacks twice; Triple Swing MP -22; 364% Damage; Attacks twice.
  • Level 32: Double Swing MP -20; 296% Damage; Attacks twice; Triple Swing MP -22; 368% Damage; Attacks twice.

High Defense: Permanently increases the weapon defense of one's armor.

High Defense effects

Permanently increases the weapon defense of one's armor.

  • Level 1: Damage taken from enemy -0.5%.
  • Level 2: Damage taken from enemy -1%.
  • Level 3: Damage taken from enemy -1.5%.
  • Level 4: Damage taken from enemy -2%.
  • Level 5: Damage taken from enemy -2.5%.
  • Level 6: Damage taken from enemy -3%.
  • Level 7: Damage taken from enemy -3.5%.
  • Level 8: Damage taken from enemy -4%.
  • Level 9: Damage taken from enemy -4.5%.
  • Level 10: Damage taken from enemy -5%.
  • Level 11: Damage taken from enemy -5.5%.
  • Level 12: Damage taken from enemy -6%.
  • Level 13: Damage taken from enemy -6.5%.
  • Level 14: Damage taken from enemy -7%.
  • Level 15: Damage taken from enemy -7.5%.
  • Level 16: Damage taken from enemy -8%.
  • Level 17: Damage taken from enemy -8.5%.
  • Level 18: Damage taken from enemy -9%.
  • Level 19: Damage taken from enemy -9.5%.
  • Level 20: Damage taken from enemy -10%.
  • Level 21: Damage taken from enemy -10.5%.
  • Level 22: Damage taken from enemy -11%.
  • Level 23: Damage taken from enemy -11.5%.
  • Level 24: Damage taken from enemy -12%.
  • Level 25: Damage taken from enemy -12.5%.
  • Level 26: Damage taken from enemy -13%.
  • Level 27: Damage taken from enemy -13.5%.
  • Level 28: Damage taken from enemy -14%.
  • Level 29: Damage taken from enemy -14.5%.
  • Level 30: Damage taken from enemy -15%.
  • Level 31: Damage taken from enemy -15.5%.
  • Level 32: Damage taken from enemy -16%.

Final Blow: Swings Polearm widely to incur significant damage to up to 12 monsters at once.
[Command : Triple Swing +  ↓  + attack key]

Final Blow effects

Swings Polearm widely to incur significant damage to up to 12 monsters at once.

  • Level 1: MP -20; 626% Damage.
  • Level 2: MP -20; 632% Damage.
  • Level 3: MP -20; 638% Damage.
  • Level 4: MP -20; 644% Damage.
  • Level 5: MP -20; 650% Damage.
  • Level 6: MP -20; 656% Damage.
  • Level 7: MP -20; 662% Damage.
  • Level 8: MP -20; 668% Damage.
  • Level 9: MP -20; 674% Damage.
  • Level 10: MP -20; 680% Damage.
  • Level 11: MP -25; 686% Damage.
  • Level 12: MP -25; 692% Damage.
  • Level 13: MP -25; 698% Damage.
  • Level 14: MP -25; 704% Damage.
  • Level 15: MP -25; 710% Damage.
  • Level 16: MP -25; 716% Damage.
  • Level 17: MP -25; 722% Damage.
  • Level 18: MP -25; 728% Damage.
  • Level 19: MP -25; 734% Damage.
  • Level 20: MP -25; 740% Damage.
  • Level 21: MP -30; 746% Damage.
  • Level 22: MP -30; 752% Damage.
  • Level 23: MP -30; 758% Damage.
  • Level 24: MP -30; 764% Damage.
  • Level 25: MP -30; 770% Damage.
  • Level 26: MP -30; 776% Damage.
  • Level 27: MP -30; 782% Damage.
  • Level 28: MP -30; 788% Damage.
  • Level 29: MP -30; 794% Damage.
  • Level 30: MP -30; 800% Damage.
  • Level 31: MP -35; 806% Damage.
  • Level 32: MP -35; 812% Damage.

Combo Tempest: Creates an ice that is so deadly that even a slight collision would kill the monster, while incurring significant damage to boss monsters as well.
[Command :  ↓  + attack key]

Combo Tempest effects

Creates an ice that is so deadly that even a slight collision would kill the monster, while incurring significant damage to boss monsters as well.

  • This skill can only be used if your Combo Count is 200 or higher.
  • Requires Level 10 Combo Fenrir.
  • Level 1: Attacks 4 times with 310% Damage. 11 seconds of freeze.
  • Level 2: Attacks 4 times with 320% Damage. 12 seconds of freeze.
  • Level 3: Attacks 4 times with 330% Damage. 13 seconds of freeze.
  • Level 4: Attacks 4 times with 340% Damage. 14 seconds of freeze.
  • Level 5: Attacks 4 times with 350% Damage. 15 seconds of freeze.
  • Level 6: Attacks 4 times with 360% Damage. 16 seconds of freeze.
  • Level 7: Attacks 4 times with 370% Damage. 17 seconds of freeze.
  • Level 8: Attacks 4 times with 380% Damage. 18 seconds of freeze.
  • Level 9: Attacks 4 times with 390% Damage. 19 seconds of freeze.
  • Level 10: Attacks 4 times with 400% Damage. 20 seconds of freeze.
  • Level 11: Attacks 4 times with 410% Damage. 21 seconds of freeze.
  • Level 12: Attacks 4 times with 420% Damage. 22 seconds of freeze.
  • Level 13: Attacks 4 times with 430% Damage. 23 seconds of freeze.
  • Level 14: Attacks 4 times with 440% Damage. 24 seconds of freeze.
  • Level 15: Attacks 4 times with 450% Damage. 25 seconds of freeze.
  • Level 16: Attacks 4 times with 460% Damage. 26 seconds of freeze.
  • Level 17: Attacks 4 times with 470% Damage. 27 seconds of freeze.
  • Level 18: Attacks 4 times with 480% Damage. 28 seconds of freeze.
  • Level 19: Attacks 4 times with 490% Damage. 29 seconds of freeze.
  • Level 20: Attacks 4 times with 500% Damage. 30 seconds of freeze.
  • Level 21: Attacks 4 times with 510% Damage. 31 seconds of freeze.
  • Level 22: Attacks 4 times with 520% Damage. 32 seconds of freeze.
  • Level 23: Attacks 4 times with 530% Damage. 33 seconds of freeze.
  • Level 24: Attacks 4 times with 540% Damage. 34 seconds of freeze.
  • Level 25: Attacks 4 times with 550% Damage. 35 seconds of freeze.
  • Level 26: Attacks 4 times with 560% Damage. 36 seconds of freeze.
  • Level 27: Attacks 4 times with 570% Damage. 37 seconds of freeze.
  • Level 28: Attacks 4 times with 580% Damage. 38 seconds of freeze.
  • Level 29: Attacks 4 times with 590% Damage. 39 seconds of freeze.
  • Level 30: Attacks 4 times with 600% Damage. 40 seconds of freeze.
  • Level 31: Attacks 4 times with 610% Damage. 41 seconds of freeze.
  • Level 32: Attacks 4 times with 620% Damage. 42 seconds of freeze.

Combo Barrier: A buff that decreases the amount of damage received over a set time. A welcome skill in party formats a cleric.
[Command :  ↓   ↓  + attack key]

Combo Barrier effects

A buff that decreases the amount of damage received over a set time. A welcome skill in party formats a la cleric.

  • This skill can only be used if your Combo Count is 200 or higher.
  • Requires Level 10 Combo Drain.
  • Level 1: +5.5% Defense for 66 seconds.
  • Level 2: +6.0% Defense for 72 seconds.
  • Level 3: +6.5% Defense for 78 seconds.
  • Level 4: +7.0% Defense for 84 seconds.
  • Level 5: +7.5% Defense for 90 seconds.
  • Level 6: +8.0% Defense for 96 seconds.
  • Level 7: +8.5% Defense for 102 seconds.
  • Level 8: +9.0% Defense for 108 seconds.
  • Level 9: +9.5% Defense for 114 seconds.
  • Level 10: +10.0% Defense for 120 seconds.
  • Level 11: +10.5% Defense for 126 seconds.
  • Level 12: +11.0% Defense for 132 seconds.
  • Level 13: +11.5% Defense for 138 seconds.
  • Level 14: +12.0% Defense for 144 seconds.
  • Level 15: +12.5% Defense for 150 seconds.
  • Level 16: +13.0% Defense for 156 seconds.
  • Level 17: +13.5% Defense for 162 seconds.
  • Level 18: +14.0% Defense for 168 seconds.
  • Level 19: +14.5% Defense for 174 seconds.
  • Level 20: +15.0% Defense for 180 seconds.
  • Level 21: +15.5% Defense for 186 seconds.
  • Level 22: +16.0% Defense for 192 seconds.
  • Level 23: +16.5% Defense for 198 seconds.
  • Level 24: +17.0% Defense for 204 seconds.
  • Level 25: +17.5% Defense for 210 seconds.
  • Level 26: +18.0% Defense for 216 seconds.
  • Level 27: +18.5% Defense for 222 seconds.
  • Level 28: +19.0% Defense for 228 seconds.
  • Level 29: +19.5% Defense for 234 seconds.
  • Level 30: +20.0% Defense for 240 seconds.
  • Level 30: +20.5% Defense for 246 seconds.
  • Level 30: +21.0% Defense for 252 seconds.

File:MS Skill Freeze Standing.png

Freeze Standing: Stand heavy like a frozen block of ice and back down from no one.

Freeze Standing effects

Stand heavy like a frozen block of ice and back down from no one.

  • Level 1: MP -30; For 10 seconds, prevent from getting knock-backed with success rate 32%.
  • Level 2: MP -30; For 20 seconds, prevent from getting Knock-backed with success rate 34%.
  • Level 3: MP -30; For 30 seconds, prevent from getting Knock-backed with success rate 36%.
  • Level 4: MP -30; For 40 seconds, prevent from getting Knock-backed with success rate 38%.
  • Level 5: MP -35; For 50 seconds, prevent from getting Knock-backed with success rate 40%.
  • Level 6: MP -35; For 60 seconds, prevent from getting Knock-backed with success rate 42%.
  • Level 7: MP -35; For 70 seconds, prevent from getting Knock-backed with success rate 44%.
  • Level 8: MP -35; For 80 seconds, prevent from getting Knock-backed with success rate 46%.
  • Level 9: MP -35; For 90 seconds, prevent from getting Knock-backed with success rate 48%.
  • Level 10: MP -40; For 100 seconds, prevent from getting Knock-backed with success rate 50%.
  • Level 11: MP -40; For 110 seconds, prevent from getting Knock-backed with success rate 52%.
  • Level 12: MP -40; For 120 seconds, prevent from getting Knock-backed with success rate 54%.
  • Level 13: MP -40; For 130 seconds, prevent from getting Knock-backed with success rate 56%.
  • Level 14: MP -40; For 140 seconds, prevent from getting Knock-backed with success rate 58%.
  • Level 15: MP -45; For 150 seconds, prevent from getting Knock-backed with success rate 60%.
  • Level 16: MP -45; For 160 seconds, prevent from getting Knock-backed with success rate 62%.
  • Level 17: MP -45; For 170 seconds, prevent from getting Knock-backed with success rate 64%.
  • Level 18: MP -45; For 180 seconds, prevent from getting Knock-backed with success rate 66%.
  • Level 19: MP -45; For 190 seconds, prevent from getting Knock-backed with success rate 68%.
  • Level 20: MP -50; For 200 seconds, prevent from getting Knock-backed with success rate 70%.
  • Level 21: MP -50; For 210 seconds, prevent from getting Knock-backed with success rate 72%.
  • Level 22: MP -50; For 220 seconds, prevent from getting Knock-backed with success rate 74%.
  • Level 23: MP -50; For 230 seconds, prevent from getting Knock-backed with success rate 76%.
  • Level 24: MP -50; For 240 seconds, prevent from getting Knock-backed with success rate 78%.
  • Level 25: MP -55; For 250 seconds, prevent from getting Knock-backed with success rate 80%.
  • Level 26: MP -55; For 260 seconds, prevent from getting Knock-backed with success rate 82%.
  • Level 27: MP -55; For 270 seconds, prevent from getting Knock-backed with success rate 84%.
  • Level 28: MP -55; For 280 seconds, prevent from getting Knock-backed with success rate 86%.
  • Level 29: MP -55; For 290 seconds, prevent from getting Knock-backed with success rate 88%.
  • Level 30: MP -60; For 300 seconds, prevent from getting Knock-backed with success rate 90%.
  • Level 31: MP -60; For 310 seconds, prevent from getting Knock-backed with success rate 92%.
  • Level 32: MP -60; For 320 seconds, prevent from getting Knock-backed with success rate 94%.

Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

Hero's Will effects

Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

  • Level 1: MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
  • Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
  • Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
  • Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
  • Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
  • Level 6: MP -30; Escape from any abnormal condition, Cooldown time: 5 minutes
  • Level 7: MP -30; Escape from any abnormal condition, Cooldown time: 4 minutes