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|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}


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Revision as of 19:55, 27 December 2013

Beginner

Regained Memory: You recover your true power by recovering your lost memory.

Regained Memory effects

Obtained after completing Maha's quests in the Silent Crusade.

  • Level 1: Level 1: Permanently increases ATT 10, DEF 300, Speed 10, Critical Rate: 5%, Damage 5% increases when attacking a boss monster

First Job

Double Swing
"Press the attack key three times to deal a triple attack on up to 8 enemies."
Double Swing level data
Level MP Cost Damage
Add 1
per 6 levels
Add 5%
per level
1 2 205%
2 2 210%
3 2 215%
4 2 220%
5 2 225%
6 3 230%
7 3 235%
8 3 240%
9 3 245%
10 3 250%
11 3 255%
12 4 260%
13 4 265%
14 4 270%
15 4 275%
16 4 280%
17 4 285%
18 5 290%
19 5 295%
20 5 300%
Combo Ability
"Gain increased ATT, DEF, and Speed for every 10 Combo Count."
Requires Level 1 Double Swing
Combo Ability level data
Level Stance Weapon Attack Weapon and Magic Defense Speed Stance Max Stacks
Add 2%
per level
No
change
No
change
No
change
No
change
Add 1
per level
1 +12% +3 +20 +3 +2% 1
2 +14% +3 +20 +3 +2% 2
3 +16% +3 +20 +3 +2% 3
4 +18% +3 +20 +3 +2% 4
5 +20% +3 +20 +3 +2% 5
6 +22% +3 +20 +3 +2% 6
7 +24% +3 +20 +3 +2% 7
8 +26% +3 +20 +3 +2% 8
9 +28% +3 +20 +3 +2% 9
10 +30% +3 +20 +3 +2% 10
Combat Step
"Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movement speed and the supremum of maximum movement speed.
[Command : → + → (or ← + ←)]"

Requires Level 1 Double Swing
Combat Step level data
Level MP Cost Movement Speed Max Movement Speed
Add 1
per level
Add 3
per level
Add 4
per level
1 1 +3 +4
2 2 +6 +8
3 3 +9 +12
4 4 +12 +16
5 5 +15 +20
Polearm Booster
"Increases the attack speed of your weapon. Must have a polearm equipped."
Requires Level 5 Combat Step.
Polearm Booster level data
Level MP Cost Duration
Subtract 1
per level
Add 10 seconds per level
1 30 10 sec
2 29 20 sec
3 28 30 sec
4 27 40 sec
5 26 50 sec
6 25 60 sec
7 24 70 sec
8 23 80 sec
9 22 90 sec
10 21 100 sec
11 20 110 sec
12 19 120 sec
13 18 130 sec
14 17 140 sec
15 16 150 sec
16 15 160 sec
17 14 170 sec
18 13 180 sec
19 12 190 sec
20 11 200 sec
Combo Smash
"Uses the polearm to fire a burst of energy at enemies in front of you.
[Command : ↓ + → (or ↓ + ←) + Attack Key]"

Requires Level 1 Combo Ability
Combo Smash level data
Level Combo Count Cost Damage Max Enemies Hit
No
change
Add 15%
per level
No
change
1 15 414% 8
2 15 428% 8
3 15 442% 8
4 15 456% 8
5 15 470% 8
6 15 484% 8
7 15 498% 8
8 15 512% 8
9 15 526% 8
10 15 540% 8

Second Job

Triple Swing
"Press the attack key three times to deal a triple attack on up to 8 enemies."
Requires Level 20 Double Swing
Triple Swing level data
Level MP Cost Damage
Add 1
per 6 levels
Add 8%
per level
1 5 448%
2 5 456%
3 5 464%
4 5 472%
5 5 480%
6 6 488%
7 6 496%
8 6 504%
9 6 512%
10 6 520%
11 6 528%
12 7 536%
13 7 544%
14 7 552%
15 7 560%
16 7 568%
17 7 576%
18 8 584%
19 8 592%
20 8 600%
Polearm Mastery
"Increases the weapon mastery, accuracy, and speed of polearms."
Requires Level 3 Triple Swing
Polearm Mastery level data
Level Polearm Mastery Accuracy Attack Speed
Add 4%
per level
Add 12
per level
No
change
1 +14% +12 +1 step
2 +18% +24 +1 step
3 +22% +36 +1 step
4 +26% +48 +1 step
5 +30% +60 +1 step
6 +34% +72 +1 step
7 +38% +84 +1 step
8 +42% +96 +1 step
9 +46% +108 +1 step
10 +50% +120 +1 step
Final Charge
"Charge forward, pushing back enemies in your path. Chance to stun. Combo Count not used when this is done through the Dragon Link, but damage is penalized.
[Command : → + ← (or ← + →) + Attack Key]. It can also be put on a hotkey."
Final Charge level data
Level MP Cost Combo Count Cost Damage Damage Max Enemies Hit Stun Chance Stun Duration
Add 4
per 3 levels
No
change
Add 10%
per level
Add 12%
per level
Add 1
per 2 levels
Add 3%
per level
Add 1
per level
1 17 20 140% 192% 5 3% 1 sec
2 17 20 150% 204% 6 6% 2 sec
3 21 20 160% 216% 6 9% 3 sec
4 21 20 170% 228% 7 12% 4 sec
5 21 20 180% 240% 7 15% 5 sec
6 25 20 190% 252% 8 18% 6 sec
7 25 20 200% 264% 8 21% 7 sec
8 25 20 210% 276% 9 24% 8 sec
9 29 20 220% 288% 9 27% 9 sec
10 29 20 230% 300% 10 30% 10 sec
Combo Drain
"Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP."
Requires Level 1 Combo Ability
Combo Drain level data
Level Combo Count Cost HP Recovered Duration (seconds)
No
change
Add 1%
per level
Add 18
per level
1 30 1% 78
2 30 2% 96
3 30 3% 114
4 30 4% 132
5 30 5% 150
6 30 6% 168
7 30 7% 186
8 30 8% 204
9 30 9% 222
10 30 10% 240
Body Pressure
"Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds."
Body Pressure level data
Level MP Cost Damage Duration (seconds) Stun Chance
Subtract 4
per level
Add 80%
per level
Add 16
per level
Add 4%
per level
1 36 80% 116 24%
2 32 160% 132 28%
3 28 240% 148 32%
4 24 320% 164 36%
5 20 400% 180 40%
Snow Charge
"Permanently increases damage and infuses your polearm with ice for a certain amount of time."
Snow Charge level data
Level Additional Damage MP Cost Duration (seconds) Enemy Speed Slow Duration
Add 3%
per level
Add 1
per level
Add 20
per level
Subtract 2
per level
Add 5
per 3 levels
1 +8% 24 20 -22 5
2 +11% 25 40 -24 5
3 +14% 26 60 -26 10
4 +17% 27 80 -28 10
5 +20% 28 100 -30 10
6 +23% 29 120 -32 15
7 +26% 30 140 -34 15
8 +29% 31 160 -36 15
9 +32% 32 180 -38 20
10 +35% 33 200 -40 20
Combo Fenrir
"Fires the condensed energy of the wolves to attack enemies in front of you twice.
[Command : ↓ + → (or ↓ + ←) + Attack Key]"

Requires Level 10 Combo Smash
Combo Fenrir level data
Level Combo Count Cost Damage Max Enemies Hit Number of Attacks
No
change
Add 15%
per level
Add 2
per 5 levels
No
change
1 40 445% 4 2
2 40 460% 4 2
3 40 475% 4 2
4 40 490% 4 2
5 40 505% 6 2
6 40 520% 6 2
7 40 535% 6 2
8 40 550% 6 2
9 40 565% 6 2
10 40 580% 8 2
Final Attack
"Grants a chance to deal additional damage after an attack. Must have a polearm equipped."
Requires Level 3 Polearm Mastery
Final Attack level data
Level Proc Rate Damage
Add 2%
per level
Add 5%
per 2 levels
1 2% 100%
2 4% 105%
3 6% 105%
4 8% 110%
5 10% 110%
6 12% 115%
7 14% 115%
8 16% 120%
9 18% 120%
10 20% 125%
11 22% 125%
12 24% 130%
13 26% 130%
14 28% 135%
15 30% 135%
16 32% 140%
17 34% 140%
18 36% 145%
19 38% 145%
20 40% 150%
Physical Training
"Improves STR and DEX permanently through physical training."
Physical Training level data
Level STR and DEX
Add 6
per level
1 +6
2 +12
3 +18
4 +24
5 +30

Third Job

Full Swing
"Increases the damage of Double Swing, Triple Swing, and Combo Smash."
Requires Level 20 Full Swing
Full Swing level data
Level MP Cost Damage Number of Attacks MP Cost Damage Number of Attacks Combo Smash's Damage
Add 3
per 4 levels
Add 5%
per level
No
change
Add 3
per 4 levels
Add 25%
per level
No
change
Add 4%
per level
1 6 215% 2 8 515% 1 14%
2 6 220% 2 8 540% 1 18%
3 6 225% 2 8 565% 1 22%
4 9 230% 2 11 590% 1 26%
5 9 235% 2 11 615% 1 30%
6 9 240% 2 11 640% 1 34%
7 9 245% 2 11 665% 1 38%
8 12 250% 2 14 690% 1 42%
9 12 255% 2 14 715% 1 46%
10 12 260% 2 14 740% 1 50%
Advanced Combo Ability
"Status Ailment Resistance Rate, Stance Rate, Crit Rate, and Max Crit Damage is increased. For every 10 combo counts Status Ailment Resistance Rate, Stance Rate, Crit Rate, Attack is additionally increased."
Requires Level 10 Combo Ability
Advanced Combo Ability level data
Level Abnormal Status Resistance Stance Critical Rate Maximum Critical Damage Abnormal Status Resistance Stance Critical Rate Weapon Attack Max Stacks
No
change
Add 3%
per level
Add 2%
per level
Add 2%
per level
No
change
No
change
Add 1%
per 4 levels
No
change
Add 1
per level
1 +10% +33% +2% +2% +5% +4% +1% +5 1
2 +10% +36% +4% +4% +5% +4% +1% +5 2
3 +10% +39% +6% +6% +5% +4% +1% +5 3
4 +10% +42% +8% +8% +5% +4% +1% +5 4
5 +10% +45% +10% +10% +5% +4% +2% +5 5
6 +10% +48% +12% +12% +5% +4% +2% +5 6
7 +10% +51% +14% +14% +5% +4% +2% +5 7
8 +10% +54% +16% +16% +5% +4% +2% +5 8
9 +10% +57% +18% +18% +5% +4% +3% +5 9
10 +10% +60% +20% +20% +5% +4% +3% +5 10
Final Toss
"Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Combo Count not used when this is done through the Dragon Link, but damage is penalized.
[Command : ↓ + ↑ + Attack Key]. It can also be put on a hotkey."
Final Toss level data
Level MP Cost Combo Count Cost Damage Damage Max Enemies Hit Additional Damage
Add 1
per 2 levels
No
change
Add 7%
per level
Add 10%
per level
No
change
Add 3%
per level
1 15 20 267% 330% 8 43%
2 16 20 274% 340% 8 46%
3 16 20 281% 350% 8 49%
4 17 20 288% 360% 8 52%
5 17 20 295% 370% 8 55%
6 18 20 302% 380% 8 58%
7 18 20 309% 390% 8 61%
8 19 20 316% 400% 8 64%
9 19 20 323% 410% 8 67%
10 20 20 330% 420% 8 70%
11 20 20 337% 430% 8 73%
12 21 20 344% 440% 8 76%
13 21 20 351% 450% 8 79%
14 22 20 358% 460% 8 82%
15 22 20 365% 470% 8 85%
16 23 20 372% 480% 8 88%
17 23 20 379% 490% 8 91%
18 24 20 386% 500% 8 94%
19 24 20 393% 510% 8 97%
20 25 20 400% 520% 8 100%
Might
"Temporarily increases ATT and DEF and allows you to knock-back enemies even when only a small amount of damage is dealt."
Might level data
Level MP Cost Duration Weapon Attack Weapon and Magic Defense Knock-back Damage Requirement
Subtract 3
per 2 levels
Add 5
per level
Add 1
per level
Add 10
per level
Subtract 8%
per 2 levels
1 60 25 sec +6 +25 -90%
2 57 30 sec +7 +35 -82%
3 57 35 sec +8 +45 -82%
4 54 40 sec +9 +55 -74%
5 54 45 sec +10 +65 -74%
6 51 50 sec +11 +75 -66%
7 51 55 sec +12 +85 -66%
8 48 60 sec +13 +95 -58%
9 48 65 sec +14 +105 -58%
10 45 70 sec +15 +115 -50%
11 45 75 sec +16 +125 -50%
12 42 80 sec +17 +135 -42%
13 42 85 sec +18 +145 -42%
14 39 90 sec +19 +155 -34%
15 39 95 sec +20 +165 -34%
16 36 100 sec +21 +175 -26%
17 36 105 sec +22 +185 -26%
18 33 110 sec +23 +195 -18%
19 33 115 sec +24 +205 -18%
20 30 120 sec +25 +215 -10%
Rolling Spin
"Jump and spin to attack nearby enemies. Chance to stun. Combo Count not used when this is done through the Dragon Link, but damage is penalized.
[Command : ↑ + ↑ + Attack Key]. It can also be put on a hotkey."
Rolling Spin level data
Level MP Cost Combo Count Cost Damage Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration
Add 1
per 2 levels
No
change
Add 4%
per level
Add 4%
per level
No
change
Add 1
per 10 levels
Add 3%
per level
Add 3%
per level
1 25 20 84% 104% 4 4 33% 2
2 26 20 88% 108% 4 4 36% 2
3 26 20 92% 112% 4 4 39% 2
4 27 20 96% 116% 4 4 42% 2
5 27 20 100% 120% 4 4 45% 2
6 28 20 104% 124% 4 4 48% 2
7 28 20 108% 128% 4 4 51% 2
8 29 20 112% 132% 4 4 54% 2
9 29 20 116% 136% 4 4 57% 2
10 30 20 120% 140% 4 5 60% 2
11 30 20 124% 144% 4 5 63% 2
12 31 20 128% 148% 4 5 66% 2
13 31 20 132% 152% 4 5 69% 2
14 32 20 136% 156% 4 5 72% 2
15 32 20 140% 160% 4 5 75% 2
16 33 20 144% 164% 4 5 78% 2
17 33 20 148% 168% 4 5 81% 2
18 34 20 152% 172% 4 5 84% 2
19 34 20 156% 176% 4 5 87% 2
20 35 20 160% 180% 4 6 90% 2
Cleaving Blows
"Ignores a portion of a monster's defense and allows you to deal additional damage to boss monsters"
Cleaving Blows level data
Level Enemy Defense Ignored Damage Against Bosses
Add 2%
per level
Add 2%
per level
1 +22% +2%
2 +24% +4%
3 +26% +6%%
4 +28% +8%
5 +30% +10%
6 +32% +12%
7 +34% +14%
8 +36% +16%
9 +38% +18%
10 +40% 120%

Combo Judgment: Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time.
[Command :  ↑   ↓  + Attack Key]

Combo Judgment effects

This skill can only be used if your Combo Count is 60 or higher.Requires Level 10 Combo Fenrir.

  • Level 1: Damage: 450%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 105% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 2: Damage: 460%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 110% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 3: Damage: 470%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 115% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 4: Damage: 480%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 120% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 5: Damage: 490%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 125% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 6: Damage: 500%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 130% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 7: Damage: 510%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 135% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 8: Damage: 520%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 140% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 9: Damage: 530%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 145% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 10: Damage: 540%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 150% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 11: Damage: 550%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 155% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 12: Damage: 560%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 160% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 13: Damage: 570%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 165% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 14: Damage: 580%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 170% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 15: Damage: 590%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 175% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 16: Damage: 600%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 180% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 17: Damage: 610%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 185% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 18: Damage: 620%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 190% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 19: Damage: 630%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 195% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 20: Damage: 640%, Max Enemies Hit: 10, Attack Count: 3, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec

Combo Recharge: Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%.

Combo Recharge effects

'

  • Level 1: Cost: 46% HP and 230 MP, Combo Count: +110, Cooldown: 77 sec
  • Level 2: Cost: 42% HP and 210 MP, Combo Count: +120, Cooldown: 74 sec
  • Level 3: Cost: 38% HP and 190 MP, Combo Count: +130, Cooldown: 71 sec
  • Level 4: Cost: 34% HP and 170 MP, Combo Count: +140, Cooldown: 68 sec
  • Level 5: Cost: 30% HP and 150 MP, Combo Count: +150, Cooldown: 65 sec
  • Level 6: Cost: 26% HP and 130 MP, Combo Count: +160, Cooldown: 62 sec
  • Level 7: Cost: 22% HP and 110 MP, Combo Count: +170, Cooldown: 59 sec
  • Level 8: Cost: 18% HP and 90 MP, Combo Count: +180, Cooldown: 56 sec
  • Level 9: Cost: 14% HP and 70 MP, Combo Count: +190, Cooldown: 53 sec
  • Level 10: Cost: 10% HP and 50 MP, Combo Count: +200, Cooldown: 50 sec

Maha Blessing: Increases party members' Attack with the blessings of Maha, the spirit of the polearm.

Maha Blessing effects

'

  • Level 1: MP Cost: 10, Weapon ATT: +3, Magic ATT: +3, Duration: 20 sec
  • Level 2: MP Cost: 10, Weapon ATT: +6, Magic ATT: +6, Duration: 40 sec
  • Level 3: MP Cost: 11, Weapon ATT: +9, Magic ATT: +9, Duration: 60 sec
  • Level 4: MP Cost: 11, Weapon ATT: +12, Magic ATT: +12, Duration: 80 sec
  • Level 5: MP Cost: 11, Weapon ATT: +15, Magic ATT: +15, Duration: 100 sec
  • Level 6: MP Cost: 12, Weapon ATT: +18, Magic ATT: +18, Duration: 120 sec
  • Level 7: MP Cost: 12, Weapon ATT: +21, Magic ATT: +21, Duration: 140 sec
  • Level 8: MP Cost: 12, Weapon ATT: +24, Magic ATT: +24, Duration: 160 sec
  • Level 9: MP Cost: 13, Weapon ATT: +27, Magic ATT: +27, Duration: 180 sec
  • Level 10: MP Cost: 13, Weapon ATT: +30, Magic ATT: +30, Duration: 200 sec

Fourth Job

Those in Italic can be obtained through Combat Orders.

Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 seconds per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec

High Mastery: Maxes out Polearm Mastery, while increasing Minimum Critical Damage and Weapon Attack.

High Mastery effects

Requires Level 10 Polearm Mastery

  • Level 1: Polearm Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +1%
  • Level 2: Polearm Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +2%
  • Level 3: Polearm Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +3%
  • Level 4: Polearm Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +3%
  • Level 5: Polearm Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +4%
  • Level 6: Polearm Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +5%
  • Level 7: Polearm Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +6%
  • Level 8: Polearm Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +6%
  • Level 9: Polearm Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +7%
  • Level 10: Polearm Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +8%
  • Level 11: Polearm Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +9%
  • Level 12: Polearm Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +9%
  • Level 13: Polearm Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +10%
  • Level 14: Polearm Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +11%
  • Level 15: Polearm Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +12%
  • Level 16: Polearm Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +12%
  • Level 17: Polearm Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +13%
  • Level 18: Polearm Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
  • Level 19: Polearm Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
  • Level 20: Polearm Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
  • Level 21: Polearm Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
  • Level 22: Polearm Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +17%

Over Swing: Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir.

Over Swing effects

Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir.

  • Level 1: Double Swing MP Cost: 14,Damage: 317% x2, Triple Swing MP Cost: 16, Damage: 437% x2

Combo Fenrir Damage: 11%

  • Level 2: Double Swing MP Cost: 14,Damage: 324% x2, Triple Swing MP Cost: 16, Damage: 444% x2

Combo Fenrir Damage: 12%

  • Level 3: Double Swing MP Cost: 14,Damage: 331% x2, Triple Swing MP Cost: 16, Damage: 451% x2

Combo Fenrir Damage: 13%

  • Level 4: Double Swing MP Cost: 14,Damage: 338% x2, Triple Swing MP Cost: 16, Damage: 458% x2

Combo Fenrir Damage: 14%

  • Level 5: Double Swing MP Cost: 14,Damage: 345% x2, Triple Swing MP Cost: 16, Damage: 465% x2

Combo Fenrir Damage: 15%

  • Level 6: Double Swing MP Cost: 14,Damage: 352% x2, Triple Swing MP Cost: 16, Damage: 472% x2

Combo Fenrir Damage: 16%

  • Level 7: Double Swing MP Cost: 14,Damage: 359% x2, Triple Swing MP Cost: 16, Damage: 479% x2

Combo Fenrir Damage: 17%

  • Level 8: Double Swing MP Cost: 14,Damage: 366% x2, Triple Swing MP Cost: 16, Damage: 486% x2

Combo Fenrir Damage: 18%

  • Level 9: Double Swing MP Cost: 14,Damage: 373% x2, Triple Swing MP Cost: 16, Damage: 493% x2

Combo Fenrir Damage: 19%

  • Level 10: Double Swing MP Cost: 16,Damage: 380% x2, Triple Swing MP Cost: 18, Damage: 500% x2

Combo Fenrir Damage: 20%

  • Level 11: Double Swing MP Cost: 16,Damage: 387% x2, Triple Swing MP Cost: 18, Damage: 507% x2

Combo Fenrir Damage: 21%

  • Level 12: Double Swing MP Cost: 16,Damage: 394% x2, Triple Swing MP Cost: 18, Damage: 514% x2

Combo Fenrir Damage: 22%

  • Level 13: Double Swing MP Cost: 16,Damage: 401% x2, Triple Swing MP Cost: 18, Damage: 521% x2

Combo Fenrir Damage: 23%

  • Level 14: Double Swing MP Cost: 16,Damage: 408% x2, Triple Swing MP Cost: 18, Damage: 528% x2

Combo Fenrir Damage: 24%

  • Level 15: Double Swing MP Cost: 16,Damage: 415% x2, Triple Swing MP Cost: 18, Damage: 535% x2

Combo Fenrir Damage: 25%

  • Level 16: Double Swing MP Cost: 16,Damage: 422% x2, Triple Swing MP Cost: 18, Damage: 542% x2

Combo Fenrir Damage: 26%

  • Level 17: Double Swing MP Cost: 16,Damage: 429% x2, Triple Swing MP Cost: 18, Damage: 549% x2

Combo Fenrir Damage: 27%

  • Level 18: Double Swing MP Cost: 16,Damage: 436% x2, Triple Swing MP Cost: 18, Damage: 556% x2

Combo Fenrir Damage: 28%

  • Level 19: Double Swing MP Cost: 16,Damage: 443% x2, Triple Swing MP Cost: 18, Damage: 563% x2

Combo Fenrir Damage: 29%

  • Level 20: Double Swing MP Cost: 18,Damage: 450% x2, Triple Swing MP Cost: 20, Damage: 570% x2

Combo Fenrir Damage: 30%

  • Level 21: Double Swing MP Cost: 18,Damage: 457% x2, Triple Swing MP Cost: 20, Damage: 577% x2

Combo Fenrir Damage: 31%

  • Level 22: Double Swing MP Cost: 18,Damage: 464% x2, Triple Swing MP Cost: 20, Damage: 584% x2

Combo Fenrir Damage: 32%

  • Level 23: Double Swing MP Cost: 18,Damage: 471% x2, Triple Swing MP Cost: 20, Damage: 591% x2

Combo Fenrir Damage: 33%

  • Level 24: Double Swing MP Cost: 18,Damage: 478% x2, Triple Swing MP Cost: 20, Damage: 598% x2

Combo Fenrir Damage: 34%

  • Level 25: Double Swing MP Cost: 18,Damage: 485% x2, Triple Swing MP Cost: 20, Damage: 605% x2

Combo Fenrir Damage: 35%

  • Level 26: Double Swing MP Cost: 18,Damage: 492% x2, Triple Swing MP Cost: 20, Damage: 612% x2

Combo Fenrir Damage: 36%

  • Level 27: Double Swing MP Cost: 18,Damage: 499% x2, Triple Swing MP Cost: 20, Damage: 619% x2

Combo Fenrir Damage: 37%

  • Level 28: Double Swing MP Cost: 18,Damage: 506% x2, Triple Swing MP Cost: 20, Damage: 626% x2

Combo Fenrir Damage: 38%

  • Level 29: Double Swing MP Cost: 18,Damage: 513% x2, Triple Swing MP Cost: 20, Damage: 663% x2

Combo Fenrir Damage: 39%

  • Level 30: Double Swing MP Cost: 20,Damage: 520% x2, Triple Swing MP Cost: 22, Damage: 670% x2

Combo Fenrir Damage: 40%

  • Level 31: Double Swing MP Cost: 20,Damage: 527% x2, Triple Swing MP Cost: 22, Damage: 677% x2

Combo Fenrir Damage: 41%

  • Level 32: Double Swing MP Cost: 20,Damage: 534% x2, Triple Swing MP Cost: 22, Damage: 684% x2

Combo Fenrir Damage: 42%


High Defense: A new defense technique that permanently decreases damage received from enemies and increases HP.

High Defense effects

'

  • Level 1: Damage Taken: -6.5%, Max HP: +1%
  • Level 2: Damage Taken: -6.5%, Max HP: +2%
  • Level 3: Damage Taken: -8%, Max HP: +3%
  • Level 4: Damage Taken: -8%, Max HP: +4%
  • Level 5: Damage Taken: -9.5%, Max HP: +5%
  • Level 6: Damage Taken: -9.5%, Max HP: +6%
  • Level 7: Damage Taken: -11%, Max HP: +7%
  • Level 8: Damage Taken: -11%, Max HP: +8%
  • Level 9: Damage Taken: -12.5%, Max HP: +9%
  • Level 10: Damage Taken: -12.5%, Max HP: +10%
  • Level 11: Damage Taken: -14%, Max HP: +11%
  • Level 12: Damage Taken: -14%, Max HP: +12%
  • Level 13: Damage Taken: -15.5%, Max HP: +13%
  • Level 14: Damage Taken: -15.5%, Max HP: +14%
  • Level 15: Damage Taken: -17%, Max HP: +15%
  • Level 16: Damage Taken: -17%, Max HP: +16%
  • Level 17: Damage Taken: -18.5%, Max HP: +17%
  • Level 18: Damage Taken: -18.5%, Max HP: +18%
  • Level 19: Damage Taken: -20%, Max HP: +19%
  • Level 20: Damage Taken: -20%, Max HP: +20%
  • Level 21: Damage Taken: -21.5%, Max HP: +21%
  • Level 22: Damage Taken: -21.5%, Max HP: +22%

Final Blow: Swing your polearm around to deal massive damage to your enemies. Ignores some DEF.[Command : Triple Swing +  ↓  + Attack Key]

Final Blow effects

'

  • Level 1: MP Cost: 20, Damage: 210% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 5%
  • Level 2: MP Cost: 20, Damage: 215% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 6%
  • Level 3: MP Cost: 20, Damage: 220% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 6%
  • Level 4: MP Cost: 20, Damage: 225% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 7%
  • Level 5: MP Cost: 20, Damage: 230% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 7%
  • Level 6: MP Cost: 20, Damage: 235% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 8%
  • Level 7: MP Cost: 20, Damage: 240% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 8%
  • Level 8: MP Cost: 20, Damage: 245% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 9%
  • Level 9: MP Cost: 20, Damage: 250% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 9%
  • Level 10: MP Cost: 25, Damage: 255% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 10%
  • Level 11: MP Cost: 25, Damage: 260% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 10%
  • Level 12: MP Cost: 25, Damage: 265% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 11%
  • Level 13: MP Cost: 25, Damage: 270% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 11%
  • Level 14: MP Cost: 25, Damage: 275% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 12%
  • Level 15: MP Cost: 25, Damage: 280% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 12%
  • Level 16: MP Cost: 25, Damage: 285% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 13%
  • Level 17: MP Cost: 25, Damage: 290% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 13%
  • Level 18: MP Cost: 25, Damage: 295% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 14%
  • Level 19: MP Cost: 25, Damage: 300% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 14%
  • Level 20: MP Cost: 30, Damage: 305% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 15%
  • Level 21: MP Cost: 30, Damage: 310% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 15%
  • Level 22: MP Cost: 30, Damage: 315% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 16%
  • Level 23: MP Cost: 30, Damage: 320% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 16%
  • Level 24: MP Cost: 30, Damage: 325% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 17%
  • Level 25: MP Cost: 30, Damage: 330% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 17%
  • Level 26: MP Cost: 30, Damage: 335% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 18%
  • Level 27: MP Cost: 30, Damage: 340% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 18%
  • Level 28: MP Cost: 30, Damage: 345% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 19%
  • Level 29: MP Cost: 30, Damage: 350% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 19%
  • Level 30: MP Cost: 35, Damage: 355% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 20%
  • Level 31: MP Cost: 35, Damage: 360% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 20%
  • Level 32: MP Cost: 35, Damage: 365% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 21%

Final Blow: Swing your polearm around to deal massive damage to your enemies. Ignores some DEF. Combo Count not used when this is done through the Dragon Link, but damage is penalized.[Command : Triple Swing +  ↓  + Attack Key]

Final Blow effects

This skill can only be used if your Combo Count is 30 or higher.

  • Level 1: Combo Count Cost: 30, MP Cost: 20, Damage: 257% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 5%
  • Level 2: Combo Count Cost: 30, MP Cost: 20, Damage: 264% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 6%
  • Level 3: Combo Count Cost: 30, MP Cost: 20, Damage: 271% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 6%
  • Level 4: Combo Count Cost: 30, MP Cost: 20, Damage: 278% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 7%
  • Level 5: Combo Count Cost: 30, MP Cost: 20, Damage: 285% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 7%
  • Level 6: Combo Count Cost: 30, MP Cost: 20, Damage: 292% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 8%
  • Level 7: Combo Count Cost: 30, MP Cost: 20, Damage: 299% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 8%
  • Level 8: Combo Count Cost: 30, MP Cost: 20, Damage: 306% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 9%
  • Level 9: Combo Count Cost: 30, MP Cost: 20, Damage: 313% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 9%
  • Level 10: Combo Count Cost: 30, MP Cost: 25, Damage: 320% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 10%
  • Level 11: Combo Count Cost: 30, MP Cost: 25, Damage: 327% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 10%
  • Level 12: Combo Count Cost: 30, MP Cost: 25, Damage: 334% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 11%
  • Level 13: Combo Count Cost: 30, MP Cost: 25, Damage: 341% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 11%
  • Level 14: Combo Count Cost: 30, MP Cost: 25, Damage: 348% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 12%
  • Level 15: Combo Count Cost: 30, MP Cost: 25, Damage: 355% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 12%
  • Level 16: Combo Count Cost: 30, MP Cost: 25, Damage: 362% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 13%
  • Level 17: Combo Count Cost: 30, MP Cost: 25, Damage: 369% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 13%
  • Level 18: Combo Count Cost: 30, MP Cost: 25, Damage: 376% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 14%
  • Level 19: Combo Count Cost: 30, MP Cost: 25, Damage: 383% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 14%
  • Level 20: Combo Count Cost: 30, MP Cost: 30, Damage: 390% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 15%
  • Level 21: Combo Count Cost: 30, MP Cost: 30, Damage: 397% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 15%
  • Level 22: Combo Count Cost: 30, MP Cost: 30, Damage: 404% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 16%
  • Level 23: Combo Count Cost: 30, MP Cost: 30, Damage: 411% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 16%
  • Level 24: Combo Count Cost: 30, MP Cost: 30, Damage: 418% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 17%
  • Level 25: Combo Count Cost: 30, MP Cost: 30, Damage: 425% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 17%
  • Level 26: Combo Count Cost: 30, MP Cost: 30, Damage: 432% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 18%
  • Level 27: Combo Count Cost: 30, MP Cost: 30, Damage: 439% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 18%
  • Level 28: Combo Count Cost: 30, MP Cost: 30, Damage: 446% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 19%
  • Level 29: Combo Count Cost: 30, MP Cost: 30, Damage: 453% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 19%
  • Level 30: Combo Count Cost: 30, MP Cost: 35, Damage: 460% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 20%
  • Level 31: Combo Count Cost: 30, MP Cost: 35, Damage: 467% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 20%
  • Level 32: Combo Count Cost: 30, MP Cost: 35, Damage: 474% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 21%

Combo Tempest: Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently.
[Command :  ↓  + Attack Key]

Combo Tempest effects

This skill can only be used if your Combo Count is 100 or higher. Requires Level 10 Combo Judgment

  • Level 1: Damage: 442% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 11 sec, Combo Judgment permanent damage: +11%
  • Level 2: Damage: 454% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 12 sec, Combo Judgment permanent damage: +12%
  • Level 3: Damage: 466% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 13 sec, Combo Judgment permanent damage: +13%
  • Level 4: Damage: 478% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 14 sec, Combo Judgment permanent damage: +14%
  • Level 5: Damage: 490% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 15 sec, Combo Judgment permanent damage: +15%
  • Level 6: Damage: 502% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 16 sec, Combo Judgment permanent damage: +16%
  • Level 7: Damage: 514% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 17 sec, Combo Judgment permanent damage: +17%
  • Level 8: Damage: 526% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 18 sec, Combo Judgment permanent damage: +18%
  • Level 9: Damage: 538% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 19 sec, Combo Judgment permanent damage: +19%
  • Level 10: Damage: 550% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 20 sec, Combo Judgment permanent damage: +20%
  • Level 11: Damage: 562% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 21 sec, Combo Judgment permanent damage: +21%
  • Level 12: Damage: 574% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 22 sec, Combo Judgment permanent damage: +22%
  • Level 13: Damage: 586% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 23 sec, Combo Judgment permanent damage: +23%
  • Level 14: Damage: 598% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 24 sec, Combo Judgment permanent damage: +24%
  • Level 15: Damage: 610% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 25 sec, Combo Judgment permanent damage: +25%
  • Level 16: Damage: 622% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 26 sec, Combo Judgment permanent damage: +26%
  • Level 17: Damage: 634% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 27 sec, Combo Judgment permanent damage: +27%
  • Level 18: Damage: 646% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 28 sec, Combo Judgment permanent damage: +28%
  • Level 19: Damage: 658% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 29 sec, Combo Judgment permanent damage: +29%
  • Level 20: Damage: 670% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 30 sec, Combo Judgment permanent damage: +30%
  • Level 21: Damage: 682% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 31 sec, Combo Judgment permanent damage: +31%
  • Level 22: Damage: 694% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 32 sec, Combo Judgment permanent damage: +32%
  • Level 23: Damage: 706% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 33 sec, Combo Judgment permanent damage: +33%
  • Level 24: Damage: 718% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 34 sec, Combo Judgment permanent damage: +34%
  • Level 25: Damage: 730% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 35 sec, Combo Judgment permanent damage: +35%
  • Level 26: Damage: 742% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 36 sec, Combo Judgment permanent damage: +36%
  • Level 27: Damage: 754% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 37 sec, Combo Judgment permanent damage: +37%
  • Level 28: Damage: 766% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 38 sec, Combo Judgment permanent damage: +38%
  • Level 29: Damage: 778% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 39 sec, Combo Judgment permanent damage: +39%
  • Level 30: Damage: 790% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 40 sec, Combo Judgment permanent damage: +40%
  • Level 31: Damage: 802% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 41 sec, Combo Judgment permanent damage: +41%
  • Level 32: Damage: 814% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 42 sec, Combo Judgment permanent damage: +42%

Combo Barrier: Casts a party buff that temporarily decreases damage taken and increases defense.
[Command :  ↓   ↓  + Attack Key]

Combo Barrier effects

This skill can only be used if your Combo Count is 60 or higher. Requires Level 10 Combo Drain

  • Level 1: Combo Count Cost: 60, Damage Absorbed: 5.5%, Weapon DEF: +186, Magic DEF: +186, Duration: 132 sec
  • Level 2: Combo Count Cost: 60, Damage Absorbed: 6%, Weapon DEF: +192, Magic DEF: +192, Duration: 144 sec
  • Level 3: Combo Count Cost: 60, Damage Absorbed: 6.5%, Weapon DEF: +198, Magic DEF: +198, Duration: 156 sec
  • Level 4: Combo Count Cost: 60, Damage Absorbed: 7%, Weapon DEF: +204, Magic DEF: +204, Duration: 168 sec
  • Level 5: Combo Count Cost: 60, Damage Absorbed: 7.5%, Weapon DEF: +210, Magic DEF: +210, Duration: 180 sec
  • Level 6: Combo Count Cost: 60, Damage Absorbed: 8%, Weapon DEF: +216, Magic DEF: +216, Duration: 192 sec
  • Level 7: Combo Count Cost: 60, Damage Absorbed: 8.5%, Weapon DEF: +222, Magic DEF: +222, Duration: 204 sec
  • Level 8: Combo Count Cost: 60, Damage Absorbed: 9%, Weapon DEF: +228, Magic DEF: +228, Duration: 216 sec
  • Level 9: Combo Count Cost: 60, Damage Absorbed: 9.5%, Weapon DEF: +234, Magic DEF: +234, Duration: 228 sec
  • Level 10: Combo Count Cost: 60, Damage Absorbed: 10%, Weapon DEF: +240, Magic DEF: +240, Duration: 240 sec
  • Level 11: Combo Count Cost: 60, Damage Absorbed: 10.5%, Weapon DEF: +246, Magic DEF: +246, Duration: 252 sec
  • Level 12: Combo Count Cost: 60, Damage Absorbed: 11%, Weapon DEF: +252, Magic DEF: +252, Duration: 264 sec
  • Level 13: Combo Count Cost: 60, Damage Absorbed: 11.5%, Weapon DEF: +258, Magic DEF: +258, Duration: 276 sec
  • Level 14: Combo Count Cost: 60, Damage Absorbed: 12%, Weapon DEF: +264, Magic DEF: +264, Duration: 288 sec
  • Level 15: Combo Count Cost: 60, Damage Absorbed: 12.5%, Weapon DEF: +270, Magic DEF: +270, Duration: 300 sec
  • Level 16: Combo Count Cost: 60, Damage Absorbed: 13%, Weapon DEF: +276, Magic DEF: +276, Duration: 312 sec
  • Level 17: Combo Count Cost: 60, Damage Absorbed: 13.5%, Weapon DEF: +282, Magic DEF: +282, Duration: 324 sec
  • Level 18: Combo Count Cost: 60, Damage Absorbed: 14%, Weapon DEF: +288, Magic DEF: +288, Duration: 336 sec
  • Level 19: Combo Count Cost: 60, Damage Absorbed: 14.5%, Weapon DEF: +294, Magic DEF: +294, Duration: 348 sec
  • Level 20: Combo Count Cost: 60, Damage Absorbed: 15%, Weapon DEF: +300, Magic DEF: +300, Duration: 360 sec
  • Level 21: Combo Count Cost: 60, Damage Absorbed: 15.5%, Weapon DEF: +306, Magic DEF: +306, Duration: 372 sec
  • Level 22: Combo Count Cost: 60, Damage Absorbed: 16%, Weapon DEF: +312, Magic DEF: +312, Duration: 384 sec
  • Level 23: Combo Count Cost: 60, Damage Absorbed: 16.5%, Weapon DEF: +318, Magic DEF: +318, Duration: 396 sec
  • Level 24: Combo Count Cost: 60, Damage Absorbed: 17%, Weapon DEF: +324, Magic DEF: +324, Duration: 408 sec
  • Level 25: Combo Count Cost: 60, Damage Absorbed: 17.5%, Weapon DEF: +330, Magic DEF: +330, Duration: 420 sec
  • Level 26: Combo Count Cost: 60, Damage Absorbed: 18%, Weapon DEF: +336, Magic DEF: +336, Duration: 432 sec
  • Level 27: Combo Count Cost: 60, Damage Absorbed: 18.5%, Weapon DEF: +342, Magic DEF: +342, Duration: 444 sec
  • Level 28: Combo Count Cost: 60, Damage Absorbed: 19%, Weapon DEF: +348, Magic DEF: +348, Duration: 456 sec
  • Level 29: Combo Count Cost: 60, Damage Absorbed: 19.5%, Weapon DEF: +354, Magic DEF: +354, Duration: 468 sec
  • Level 30: Combo Count Cost: 60, Damage Absorbed: 20%, Weapon DEF: +360, Magic DEF: +360, Duration: 480 sec
  • Level 31: Combo Count Cost: 60, Damage Absorbed: 20.5%, Weapon DEF: +366, Magic DEF: +366, Duration: 492 sec
  • Level 32: Combo Count Cost: 60, Damage Absorbed: 21%, Weapon DEF: +372, Magic DEF: +372, Duration: 504 sec

Sudden Strike: Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage.

Sudden Strike effects

Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage.

  • Level 1: Final Charge and Final Toss Damage: +15%
  • Level 2: Final Charge and Final Toss Damage: +20%
  • Level 3: Final Charge and Final Toss Damage: +25%
  • Level 4: Final Charge and Final Toss Damage: +30%
  • Level 5: Final Charge and Final Toss Damage: +35%
  • Level 6: Final Charge and Final Toss Damage: +40%
  • Level 7: Final Charge and Final Toss Damage: +45%
  • Level 8: Final Charge and Final Toss Damage: +50%
  • Level 9: Final Charge and Final Toss Damage: +55%
  • Level 10: Final Charge and Final Toss Damage: +60%
  • Level 11: Final Charge and Final Toss Damage: +65%
  • Level 12: Final Charge and Final Toss Damage: +70%

Advanced Final Attack: Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.

Advanced Final Attack effects

Requires Level 20 Final Attack

  • Level 1: Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack
  • Level 2: Permanently increases ATT by 2 and Accuracy by 1%. Also has a 46% chance of activating 166% damage Final Attack
  • Level 3: Permanently increases ATT by 3 and Accuracy by 1%. Also has a 47% chance of activating 169% damage Final Attack
  • Level 4: Permanently increases ATT by 4 and Accuracy by 2%. Also has a 47% chance of activating 172% damage Final Attack
  • Level 5: Permanently increases ATT by 5 and Accuracy by 2%. Also has a 48% chance of activating 175% damage Final Attack
  • Level 6: Permanently increases ATT by 6 and Accuracy by 2%. Also has a 48% chance of activating 178% damage Final Attack
  • Level 7: Permanently increases ATT by 7 and Accuracy by 3%. Also has a 49% chance of activating 181% damage Final Attack
  • Level 8: Permanently increases ATT by 8 and Accuracy by 3%. Also has a 49% chance of activating 184% damage Final Attack
  • Level 9: Permanently increases ATT by 9 and Accuracy by 3%. Also has a 50% chance of activating 187% damage Final Attack
  • Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Also has a 50% chance of activating 190% damage Final Attack
  • Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Also has a 51% chance of activating 193% damage Final Attack
  • Level 12: Permanently increases ATT by 12 and Accuracy by 4%. Also has a 51% chance of activating 196% damage Final Attack
  • Level 13: Permanently increases ATT by 13 and Accuracy by 5%. Also has a 52% chance of activating 199% damage Final Attack
  • Level 14: Permanently increases ATT by 14 and Accuracy by 5%. Also has a 52% chance of activating 202% damage Final Attack
  • Level 15: Permanently increases ATT by 15 and Accuracy by 5%. Also has a 53% chance of activating 205% damage Final Attack
  • Level 16: Permanently increases ATT by 16 and Accuracy by 6%. Also has a 53% chance of activating 208% damage Final Attack
  • Level 17: Permanently increases ATT by 17 and Accuracy by 6%. Also has a 54% chance of activating 211% damage Final Attack
  • Level 18: Permanently increases ATT by 18 and Accuracy by 6%. Also has a 54% chance of activating 214% damage Final Attack
  • Level 19: Permanently increases ATT by 19 and Accuracy by 7%. Also has a 55% chance of activating 217% damage Final Attack
  • Level 20: Permanently increases ATT by 20 and Accuracy by 7%. Also has a 55% chance of activating 220% damage Final Attack
  • Level 21: Permanently increases ATT by 21 and Accuracy by 7%. Also has a 56% chance of activating 223% damage Final Attack
  • Level 22: Permanently increases ATT by 22 and Accuracy by 8%. Also has a 56% chance of activating 226% damage Final Attack
  • Level 23: Permanently increases ATT by 23 and Accuracy by 8%. Also has a 57% chance of activating 229% damage Final Attack
  • Level 24: Permanently increases ATT by 24 and Accuracy by 8%. Also has a 57% chance of activating 232% damage Final Attack
  • Level 25: Permanently increases ATT by 25 and Accuracy by 9%. Also has a 58% chance of activating 235% damage Final Attack
  • Level 26: Permanently increases ATT by 26 and Accuracy by 9%. Also has a 58% chance of activating 238% damage Final Attack
  • Level 27: Permanently increases ATT by 27 and Accuracy by 9%. Also has a 59% chance of activating 241% damage Final Attack
  • Level 28: Permanently increases ATT by 28 and Accuracy by 10%. Also has a 59% chance of activating 244% damage Final Attack
  • Level 29: Permanently increases ATT by 29 and Accuracy by 10%. Also has a 60% chance of activating 247% damage Final Attack
  • Level 30: Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack
  • Level 31: Permanently increases ATT by 31 and Accuracy by 11%. Also has a 61% chance of activating 253% damage Final Attack
  • Level 32: Permanently increases ATT by 32 and Accuracy by 11%. Also has a 61% chance of activating 256% damage Final Attack

Boss Reverse Combo: Combo Count increased by 1 every so often during boss fights. Also, damage against normal monsters increased.

Boss Reverse Combo effects

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  • Level 1: Combo Count increased automatically until 110, +1% damage against normal monsters.
  • Level 2: Combo Count increased automatically until 120, +2% damage against normal monsters.
  • Level 3: Combo Count increased automatically until 130, +3% damage against normal monsters.
  • Level 4: Combo Count increased automatically until 140, +4% damage against normal monsters.
  • Level 5: Combo Count increased automatically until 150, +5% damage against normal monsters.
  • Level 6: Combo Count increased automatically until 160, +6% damage against normal monsters.
  • Level 7: Combo Count increased automatically until 170, +7% damage against normal monsters.
  • Level 8: Combo Count increased automatically until 180, +8% damage against normal monsters.
  • Level 9: Combo Count increased automatically until 190, +9% damage against normal monsters.
  • Level 10: Combo Count increased automatically until 200, +10% damage against normal monsters.
  • Level 11: Combo Count increased automatically until 210, +11% damage against normal monsters.
  • Level 12: Combo Count increased automatically until 220, +12% damage against normal monsters.
  • Level 13: Combo Count increased automatically until 230, +13% damage against normal monsters.
  • Level 14: Combo Count increased automatically until 240, +14% damage against normal monsters.
  • Level 15: Combo Count increased automatically until 250, +15% damage against normal monsters.
  • Level 16: Combo Count increased automatically until 260, +16% damage against normal monsters.
  • Level 17: Combo Count increased automatically until 270, +17% damage against normal monsters.
  • Level 18: Combo Count increased automatically until 280, +18% damage against normal monsters.
  • Level 19: Combo Count increased automatically until 290, +19% damage against normal monsters.
  • Level 20: Combo Count increased automatically until 300, +20% damage against normal monsters.
  • Level 21: Combo Count increased automatically until 310, +21% damage against normal monsters.
  • Level 22: Combo Count increased automatically until 320, +22% damage against normal monsters.

Hyper Skills

Stat Enhancers

Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
Hyper Fury
"Permanently increases Max DF (useless for Aran)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%

Skill Enhancers

Combo Recharge - Cooldown Cutter: Reduce Combo Recharge cooldown.

Combo Recharge - Cooldown Cutter effects

Required level: 143

  • Level 1: Cooldown: -20%

Final Blow - Bonus: Increases Final Blow's attack count.

Final Blow - Bonus effects

Required level: 149

  • Level 1: Number of Hits +1

Combo Tempest - Release: Reduces the amount of combos consumed when using Combo Tempest.

Combo Tempest - Release effects

Required level: 155

  • Level 1: Reduces combo amount needed by half

Combo Recharge - Release: Removes HP needed for using Combo Recharge.

Combo Recharge - Release effects

Required level: 162

  • Level 1: Removes HP needed for use

Final Blow - Guardbreak: Increases the amount of DEF Final Blow will ignore.

Final Blow - Guardbreak effects

Required level: 168

  • Level 1: Ignore DEF amount +20%

Combo Tempest - Temper Link: Enhance Combo Judgment damage boost.

Combo Tempest - Temper Link effects

Required level: 177

  • Level 1: Damage +30%

Combo Recharge - Combo Up: Increases combo Combo Recharge's combo count.

Combo Recharge - Combo Up effects

Required level: 183

  • Level 1: Additional combo count x2

Final Blow - Reinforce: Increases Final Blow's damage.

Final Blow - Reinforce effects

Required level: 189

  • Level 1: Damage +20%

Combo Tempest - Bonus: Increases Combo Tempest's attack count.

Combo Tempest - Bonus effects

Required level: 195

  • Level 1: Number of Hits +1

Active Skills

Unlimited Combo
"Temporarily skills will not use up your combo count."
Unlocked at level 150
Unlimited Combo level data
Level MP Cost Duration Combo Consumption Cooldown
1 300 30 sec 0 90 sec
Beyond Blade
"Draws out Aran's maximum strength to sweep away the enemies with Maha. Can only be used after Final Blow."
Unlocked at level 170
Beyond Blade level data
Level MP Cost Max Enemies Hit Damage Number of Attacks Number of Attacks Number of Attacks Maximum Additional Hits Critical Rate Enemy DEF Ignored
1 40 8 420% 2 3 4 3 100% 20%
Heroic Memories
"Recalls the oath of the Maple Heroes to increase damage and max damage cap. Only applies to hero classes within the party."
Unlocked at level 200
Heroic Memories level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec