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{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Aran}}}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Aran}}}}


== First Job ==
===Beginner===
{{MapleStory/Skill desc|Aran|Regained Memory|You recover your true power by recovering your lost memory.|Obtained after completing Maha's quests in the Silent Crusade.|
*'''Level 1''': Level 1: Permanently increases ATT 10, DEF 300, Speed 10, Critical Rate: 5%, Damage 5% increases when attacking a boss monster
}}


{{MapleStory/Skill desc||Double Swing|Press the attack key twice to attack up to 12 surrounding monsters two times|Press the attack key twice to attack up to 12 surrounding monsters two times|
===First Job===
* '''Level 1''': MP -2; 102% Damage
{{MapleStory/skill
* '''Level 2''': MP -2; 104% Damage
|name=Double Swing
* '''Level 3''': MP -2; 106% Damage
|tooltip=Press the attack key three times to deal a triple attack on up to 8 enemies.
* '''Level 4''': MP -2; 108% Damage
}}
* '''Level 5''': MP -2; 110% Damage
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
* '''Level 6''': MP -3; 112% Damage
! width=50px | Level
* '''Level 7''': MP -3; 114% Damage
! width=100px | MP Cost
* '''Level 8''': MP -3; 116% Damage
! width=100px | Damage
* '''Level 9''': MP -3; 118% Damage
|-
* '''Level 10''': MP -3; 120% Damage
|
* '''Level 11''': MP -4; 122% Damage
| bgcolor=#90ff90 | '''''Add 1'' <br> per 6 levels'''
* '''Level 12''': MP -4; 124% Damage
| bgcolor=#90ff90 | '''''Add 5%'' <br> per level'''
* '''Level 13''': MP -4; 126% Damage
|-
* '''Level 14''': MP -4; 128% Damage
! 1
* '''Level 15''': MP -4; 130% Damage
| bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 205%
* '''Level 16''': MP -5; 132% Damage
|-
* '''Level 17''': MP -5; 134% Damage
! 2
* '''Level 18''': MP -5; 136% Damage
| 2 || {{yes2|210%}}
* '''Level 19''': MP -5; 138% Damage
|-
* '''Level 20''': MP -5; 140% Damage}}
! 3
| 2 || {{yes2|215%}}
|-
! 4
| 2 || {{yes2|220%}}
|-
! 5
| 2 || {{yes2|225%}}
|-
! 6
| {{yes2|3}} || {{yes2|230%}}
|-
! 7
| 3 || {{yes2|235%}}
|-
! 8
| 3 || {{yes2|240%}}
|-
! 9
| 3 || {{yes2|245%}}
|-
! 10
| 3 || {{yes2|250%}}
|-
! 11
| 3 || {{yes2|255%}}
|-
! 12
| {{yes2|4}} || {{yes2|260%}}
|-
! 13
| 4 || {{yes2|265%}}
|-
! 14
| 4 || {{yes2|270%}}
|-
! 15
| 4 || {{yes2|275%}}
|-
! 16
| 4 || {{yes2|280%}}
|-
! 17
| 4 || {{yes2|285%}}
|-
! 18
| {{yes2|5}} || {{yes2|290%}}
|-
! 19
| 5 || {{yes2|295%}}
|-
! <u>20</u>
| 5 || {{yes2|300%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc||Combo Ability|Enables the visibility of combo counts. After every 10 combo counts, your stats will increase by a certain amount up to a maximum of ten times. This buff disappears when you lose your combo count'''Requires 10 SP in Double Swing'''. <br>'''Note:''' You can obtain this skill after completing a special quest at Lv 13.</br>|Enables the visibility of combo counts. After every 10 combo counts, your stats will increase by a certain amount up to a maximum of ten times. This buff disappears when you lose your combo count.|
{{MapleStory/skill
* '''Level 1''': W.ATK +1; W.DEF +5; M.DEF +5; Increases 1 time
|name=Combo Ability
* '''Level 2''': W.ATK +1; W.DEF +5; M.DEF +5; Increases 2 times
|tooltip=Gain increased ATT, DEF, and Speed for every 10 Combo Count.
* '''Level 3''': W.ATK +1; W.DEF +5; M.DEF +5; Increases 3 times
|requirement=Requires Level 1 [[#Double Swing|Double Swing]]
* '''Level 4''': W.ATK +1; W.DEF +5; M.DEF +5; Increases 4 times
}}
* '''Level 5''': W.ATK +1; W.DEF +5; M.DEF +5; Increases 5 times
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
* '''Level 6''': W.ATK +1; W.DEF +5; M.DEF +5; Increases 6 times
! width=50px | Level
* '''Level 7''': W.ATK +1; W.DEF +5; M.DEF +5; Increases 7 times
! width=100px | Stance
* '''Level 8''': W.ATK +1; W.DEF +5; M.DEF +5; Increases 8 times
! width=100px | <span class=explain title="For every 10 combo count">Weapon Attack</span>
* '''Level 9''': W.ATK +1; W.DEF +5; M.DEF +5; Increases 9 times
! width=100px | <span class=explain title="For every 10 combo count">Weapon and Magic Defense</span>
* '''Level 10''': W.ATK +1; W.DEF +5; M.DEF +5; Increases 10 times}}
! width=100px | <span class=explain title="For every 10 combo count">Speed</span>
! width=100px | <span class=explain title="For every 10 combo count">Stance</span>
! width=100px | <span class=explain title="10 combo count per stack">Max Stacks</span>
|-
|
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=salmon | '''''No <br />change'''
| bgcolor=salmon | '''''No <br />change'''
| bgcolor=salmon | '''''No <br />change'''
| bgcolor=salmon | '''''No <br />change'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | +12% || bgcolor=E6E6FA | +3 || bgcolor=E6E6FA | +20 || bgcolor=E6E6FA | +3 || bgcolor=E6E6FA | +2% || bgcolor=E6E6FA | 1
|-
! 2
| {{yes2|+14%}} || +3 || +20 || +3 || +2% || {{yes2|2}}
|-
! 3
| {{yes2|+16%}} || +3 || +20 || +3 || +2% || {{yes2|3}}
|-
! 4
| {{yes2|+18%}} || +3 || +20 || +3 || +2% || {{yes2|4}}
|-
! 5
| {{yes2|+20%}} || +3 || +20 || +3 || +2% || {{yes2|5}}
|-
! 6
| {{yes2|+22%}} || +3 || +20 || +3 || +2% || {{yes2|6}}
|-
! 7
| {{yes2|+24%}} || +3 || +20 || +3 || +2% || {{yes2|7}}
|-
! 8
| {{yes2|+26%}} || +3 || +20 || +3 || +2% || {{yes2|8}}
|-
! 9
| {{yes2|+28%}} || +3 || +20 || +3 || +2% || {{yes2|9}}
|-
! <u>10</u>
| {{yes2|+30%}} || +3 || +20 || +3 || +2% || {{yes2|10}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc||Combat Step|Press the arrow keys twice to move to a far distance at fast speed. '''Requires 5 SP in Double Swing.'''  
{{MapleStory/skill
|name=Combat Step
|tooltip=Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movement speed and the supremum of maximum movement speed.<br />['''Command''' : → + → (or ← + ←)]
|requirement=Requires Level 1 [[#Double Swing|Double Swing]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | <span class=explain title="Passive Effect">Movement Speed</span>
! width=100px | <span class=explain title="Passive Effect">Max Movement Speed</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 3'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 4'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | +3 || bgcolor=E6E6FA | +4
|-
! 2
| {{yes2|2}} || {{yes2|+6}} || {{yes2|+8}}
|-
! 3
| {{yes2|3}} || {{yes2|+9}} || {{yes2|+12}}
|-
! 4
| {{yes2|4}} || {{yes2|+12}} || {{yes2|+16}}
|-
! <u>5</u>
| {{yes2|5}} || {{yes2|+15}} || {{yes2|+20}}
|}{{MapleStory/skill|end}}


['''Command''': {{kbd|right}} {{kbd|right}}]|Press the arrow keys twice to move to a far distance at fast speed.|
{{MapleStory/skill
|name=Polearm Booster
|tooltip=Increases the attack speed of your weapon. Must have a polearm equipped.
|requirement=Requires Level 5 [[#Combat Step|Combat Step]].
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Subtract 1'' <br /> per level'''
| bgcolor=#90ff90 | '''''Add 10 seconds per level'''
|-
! 1
| bgcolor=E6E6FA | 30
| bgcolor=E6E6FA | 10 sec
|-
! 2
| {{yes2|29}}
| {{yes2|20 sec}}
|-
! 3
| {{yes2|28}}
| {{yes2|30 sec}}
|-
! 4
| {{yes2|27}}
| {{yes2|40 sec}}
|-
! 5
| {{yes2|26}}
| {{yes2|50 sec}}
|-
! 6
| {{yes2|25}}
| {{yes2|60 sec}}
|-
! 7
| {{yes2|24}}
| {{yes2|70 sec}}
|-
! 8
| {{yes2|23}}
| {{yes2|80 sec}}
|-
! 9
| {{yes2|22}}
| {{yes2|90 sec}}
|-
! 10
| {{yes2|21}}
| {{yes2|100 sec}}
|-
! 11
| {{yes2|20}}
| {{yes2|110 sec}}
|-
! 12
| {{yes2|19}}
| {{yes2|120 sec}}
|-
! 13
| {{yes2|18}}
| {{yes2|130 sec}}
|-
! 14
| {{yes2|17}}
| {{yes2|140 sec}}
|-
! 15
| {{yes2|16}}
| {{yes2|150 sec}}
|-
! 16
| {{yes2|15}}
| {{yes2|160 sec}}
|-
! 17
| {{yes2|14}}
| {{yes2|170 sec}}
|-
! 18
| {{yes2|13}}
| {{yes2|180 sec}}
|-
! 19
| {{yes2|12}}
| {{yes2|190 sec}}
|-
! <u>20</u>
| {{yes2|11}}
| {{yes2|200 sec}}
|}{{MapleStory/skill|end}}


* '''Level 1''': MP -1; Boost yourself 650 Distance.
{{MapleStory/skill
* '''Level 2''': MP -1; Boost yourself 675 Distance.
|name=Combo Smash
* '''Level 3''': MP -1; Boost yourself 700 Distance.
|tooltip=Uses the polearm to fire a burst of energy at enemies in front of you.<br />['''Command''' : ↓ + → (or ↓ + ←) + Attack Key]
* '''Level 4''': MP -2; Boost yourself 725 Distance.
|requirement=Requires Level 1 [[#Combo Ability|Combo Ability]]
* '''Level 5''': MP -2; Boost yourself 750 Distance.
}}
* '''Level 6''': MP -2; Boost yourself 775 Distance.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
* '''Level 7''': MP -3; Boost yourself 800 Distance.
! width=50px | Level
* '''Level 8''': MP -3; Boost yourself 825 Distance.
! width=100px | Combo Count Cost
* '''Level 9''': MP -3; Boost yourself 850 Distance.
! width=100px | Damage
* '''Level 10''': MP -4; Boost yourself 875 Distance.
! width=100px | Max Enemies Hit
* '''Level 11''': MP -4; Boost yourself 900 Distance.
|-
* '''Level 12''': MP -4; Boost yourself 925 Distance.
|
* '''Level 13''': MP -5; Boost yourself 950 Distance.
| bgcolor=salmon | '''''No <br> change'''
* '''Level 14''': MP -5; Boost yourself 975 Distance.
| bgcolor=#90ff90 | '''''Add 15%'' <br> per level'''
* '''Level 15''': MP -5; Boost yourself 1000 Distance.}}
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 15 || bgcolor=E6E6FA | 414% || bgcolor=E6E6FA | 8
|-
! 2
| 15 || {{yes2|428%}} || 8
|-
! 3
| 15 || {{yes2|442%}} || 8
|-
! 4
| 15 || {{yes2|456%}} || 8
|-
! 5
| 15 || {{yes2|470%}} || 8
|-
! 6
| 15 || {{yes2|484%}} || 8
|-
! 7
| 15 || {{yes2|498%}} || 8
|-
! 8
| 15 || {{yes2|512%}} || 8
|-
! 9
| 15 || {{yes2|526%}} || 8
|-
! <u>10</u>
| 15 || {{yes2|540%}} || 8
|}
{{MapleStory/skill|end}}


{{MapleStory/Skill desc||Polearm Booster|By using HP and MP, the attack speed of the polearm temporarily increases. Can only be used when having a polearm equipped. '''Requires 5 SP in Combat Step'''. <br>'''Note:''' You can obtain this skill after completing a special quest at Lv 22.</br>|By using HP and MP, the attack speed of the polearm temporarily increases. Can only be used when having a polearm equipped.|
===Second Job===
* '''Level 1''': MP -29; HP - 29; Increase attack speed by 1; Lasts 10 seconds
{{MapleStory/skill
* '''Level 2''': MP -28; HP - 28; Increase attack speed by 1; Lasts 20 seconds
|name=Triple Swing
* '''Level 3''': MP -27; HP - 27; Increase attack speed by 1; Lasts 30 seconds
|tooltip=Press the attack key three times to deal a triple attack on up to 8 enemies.
* '''Level 4''': MP -26; HP - 26; Increase attack speed by 1; Lasts 40 seconds
|requirement=Requires Level 20 [[#Double Swing|Double Swing]]
* '''Level 5''': MP -25; HP - 25; Increase attack speed by 1; Lasts 50 seconds
}}
* '''Level 6''': MP -24; HP - 24; Increase attack speed by 1; Lasts 60 seconds
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
* '''Level 7''': MP -23; HP - 23; Increase attack speed by 1; Lasts 70 seconds
! width=50px | Level
* '''Level 8''': MP -22; HP - 22; Increase attack speed by 1; Lasts 80 seconds
! width=100px | MP Cost
* '''Level 9''': MP -21; HP - 21; Increase attack speed by 1; Lasts 90 seconds
! width=100px | Damage
* '''Level 10''': MP -20; HP - 20; Increase attack speed by 1; Lasts 100 seconds
|-
* '''Level 11''': MP -19; HP - 19; Increase attack speed by 2; Lasts 110 seconds
|
* '''Level 12''': MP -18; HP - 18; Increase attack speed by 2; Lasts 120 seconds
| bgcolor=#90ff90 | '''''Add 1'' <br> per 6 levels'''
* '''Level 13''': MP -17; HP - 17; Increase attack speed by 2; Lasts 130 seconds
| bgcolor=#90ff90 | '''''Add 8%'' <br> per level'''
* '''Level 14''': MP -16; HP - 16; Increase attack speed by 2; Lasts 140 seconds
|-
* '''Level 15''': MP -15; HP - 15; Increase attack speed by 3; Lasts 150 seconds
! 1
* '''Level 16''': MP -14; HP - 14; Increase attack speed by 3; Lasts 160 seconds
| bgcolor=E6E6FA | 5 || bgcolor=E6E6FA | 448%
* '''Level 17''': MP -13; HP - 13; Increase attack speed by 3; Lasts 170 seconds
|-
* '''Level 18''': MP -12; HP - 12; Increase attack speed by 3; Lasts 180 seconds
! 2
* '''Level 19''': MP -11; HP - 11; Increase attack speed by 3; Lasts 190 seconds
| 5 || {{yes2|456%}}
* '''Level 20''': MP -10; HP - 10; Increase attack speed by 3; Lasts 200 seconds}}
|-
! 3
| 5 || {{yes2|464%}}
|-
! 4
| 5 || {{yes2|472%}}
|-
! 5
| 5 || {{yes2|480%}}
|-
! 6
| {{yes2|6}} || {{yes2|488%}}
|-
! 7
| 6 || {{yes2|496%}}
|-
! 8
| 6 || {{yes2|504%}}
|-
! 9
| 6 || {{yes2|512%}}
|-
! 10
| 6 || {{yes2|520%}}
|-
! 11
| 6 || {{yes2|528%}}
|-
! 12
| {{yes2|7}} || {{yes2|536%}}
|-
! 13
| 7 || {{yes2|544%}}
|-
! 14
| 7 || {{yes2|552%}}
|-
! 15
| 7 || {{yes2|560%}}
|-
! 16
| 7 || {{yes2|568%}}
|-
! 17
| 7 || {{yes2|576%}}
|-
! 18
| {{yes2|8}} || {{yes2|584%}}
|-
! 19
| 8 || {{yes2|592%}}
|-
! <u>20</u>
| 8 || {{yes2|600%}}
|}{{MapleStory/skill|end}}


== Second Job ==
{{MapleStory/skill
|name=Polearm Mastery
|tooltip=Increases the weapon mastery, accuracy, and speed of polearms.
|requirement=Requires Level 3 [[#Triple Swing|Triple Swing]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Polearm Mastery
! width=100px | Accuracy
! width=100px | Attack Speed
|-
|
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 12'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | +14% || bgcolor=E6E6FA | +12 || bgcolor=E6E6FA | +1 step
|-
! 2
| {{yes2|+18%}} || {{yes2|+24}} || +1 step
|-
! 3
| {{yes2|+22%}} || {{yes2|+36}} || +1 step
|-
! 4
| {{yes2|+26%}} || {{yes2|+48}} || +1 step
|-
! 5
| {{yes2|+30%}} || {{yes2|+60}} || +1 step
|-
! 6
| {{yes2|+34%}} || {{yes2|+72}} || +1 step
|-
! 7
| {{yes2|+38%}} || {{yes2|+84}} || +1 step
|-
! 8
| {{yes2|+42%}} || {{yes2|+96}} || +1 step
|-
! 9
| {{yes2|+46%}} || {{yes2|+108}} || +1 step
|-
! <u>10</u>
| {{yes2|+50%}} || {{yes2|+120}} || +1 step
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc||Triple Swing|Press the attack key three times to attack up to 12 surrounding monsters thrice. '''Requires 20 SP in Double Swing.'''|Press the attack key three times to attack up to 12 surrounding monsters thrice.|
{{MapleStory/skill
* '''Level 1''': MP -2; 193% Damage
|name=Final Charge
* '''Level 2''': MP -4; 196% Damage
|tooltip=Charge forward, pushing back enemies in your path. Chance to stun. Combo Count not used when this is done through the Dragon Link, but damage is penalized.<br />['''Command''' : → + ← (or ← + →) + Attack Key]. It can also be put on a hotkey.
* '''Level 3''': MP -4; 199% Damage
}}
* '''Level 4''': MP -4; 202% Damage
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
* '''Level 5''': MP -4; 205% Damage
! width=50px | Level
* '''Level 6''': MP -5; 208% Damage
! width=100px | MP Cost
* '''Level 7''': MP -5; 211% Damage
! width=100px | <span class=explain title="Only applies when placing it on a hotkey">Combo Count Cost</span>
* '''Level 8''': MP -5; 214% Damage
! width=100px | <span class=explain title="Only applies when using the key command">Damage</span>
* '''Level 9''': MP -5; 217% Damage
! width=100px | <span class=explain title="Only applies when placing it on a hotkey">Damage</span>
* '''Level 10''': MP -5; 220% Damage
! width=100px | Max Enemies Hit
* '''Level 11''': MP -6; 223% Damage
! width=100px | Stun Chance
* '''Level 12''': MP -6; 226% Damage
! width=100px | Stun Duration
* '''Level 13''': MP -6; 229% Damage
|-
* '''Level 14''': MP -6; 232% Damage
|
* '''Level 15''': MP -6; 235% Damage
| bgcolor=#90ff90 | '''''Add 4'' <br> per 3 levels'''
* '''Level 16''': MP -7; 238% Damage
| bgcolor=salmon | '''''No <br> change'''
* '''Level 17''': MP -7; 241% Damage
| bgcolor=#90ff90 | '''''Add 10%'' <br> per level'''
* '''Level 18''': MP -7; 244% Damage
| bgcolor=#90ff90 | '''''Add 12%'' <br> per level'''
* '''Level 19''': MP -7; 247% Damage
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
* '''Level 20''': MP -7; 250% Damage}}
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 17 || bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | 140% || bgcolor=E6E6FA | 192% || bgcolor=E6E6FA | 5 || bgcolor=E6E6FA | 3% || bgcolor=E6E6FA | 1 sec
|-
! 2
| 17 || 20 || {{yes2|150%}} || {{yes2|204%}} || {{yes2|6}} || {{yes2|6%}} || {{yes2|2 sec}}
|-
! 3
| {{yes2|21}} || 20 || {{yes2|160%}} || {{yes2|216%}} || 6 || {{yes2|9%}} || {{yes2|3 sec}}
|-
! 4
| 21 || 20 || {{yes2|170%}} || {{yes2|228%}} || {{yes2|7}} || {{yes2|12%}} || {{yes2|4 sec}}
|-
! 5
| 21 || 20 || {{yes2|180%}} || {{yes2|240%}} || 7 || {{yes2|15%}} || {{yes2|5 sec}}
|-
! 6
| {{yes2|25}} || 20 || {{yes2|190%}} || {{yes2|252%}} || {{yes2|8}} || {{yes2|18%}} || {{yes2|6 sec}}
|-
! 7
| 25 || 20 || {{yes2|200%}} || {{yes2|264%}} || 8 || {{yes2|21%}} || {{yes2|7 sec}}
|-
! 8
| 25 || 20 || {{yes2|210%}} || {{yes2|276%}} || {{yes2|9}} || {{yes2|24%}} || {{yes2|8 sec}}
|-
! 9
| {{yes2|29}} || 20 || {{yes2|220%}} || {{yes2|288%}} || 9 || {{yes2|27%}} || {{yes2|9 sec}}
|-
! <u>10</u>
| 29 || 20 || {{yes2|230%}} || {{yes2|300%}} || {{yes2|10}} || {{yes2|30%}} || {{yes2|10 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc||Polearm Mastery|Increases the mastery as well as accuracy.  Only applied with a polearm equipped. '''Requires 3 SP in Triple Swing.'''<br>'''Note:''' You can obtain this skill after completing a special quest at Lv 31.</br>|Increases the mastery as well as accuracy. Only applied with a polearm equipped.|
{{MapleStory/skill
* '''Level 1''': 15% Mastery; +1 Accuracy
|name=Combo Drain
* '''Level 2''': 15% Mastery; +2 Accuracy
|tooltip=Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP.
* '''Level 3''': 20% Mastery; +3 Accuracy
|requirement=Requires Level 1 [[#Combo Ability|Combo Ability]]
* '''Level 4''': 20% Mastery; +4 Accuracy
}}
* '''Level 5''': 25% Mastery; +5 Accuracy
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
* '''Level 6''': 25% Mastery; +6 Accuracy
! width=50px | Level
* '''Level 7''': 30% Mastery; +7 Accuracy
! width=100px | Combo Count Cost
* '''Level 8''': 30% Mastery; +8 Accuracy
! width=100px | HP Recovered
* '''Level 9''': 35% Mastery; +9 Accuracy
! width=100px | Duration
* '''Level 10''': 35% Mastery; +10 Accuracy
|-
* '''Level 11''': 40% Mastery; +11 Accuracy
|
* '''Level 12''': 40% Mastery; +12 Accuracy
| bgcolor=salmon | '''''No <br> change'''
* '''Level 13''': 45% Mastery; +13 Accuracy
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
* '''Level 14''': 45% Mastery; +14 Accuracy
| bgcolor=#90ff90 | '''''Add 18 sec'' <br> per level'''
* '''Level 15''': 50% Mastery; +15 Accuracy
|-
* '''Level 16''': 50% Mastery; +16 Accuracy
! 1
* '''Level 17''': 55% Mastery; +17 Accuracy
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 1% || bgcolor=E6E6FA | 78 sec
* '''Level 18''': 55% Mastery; +18 Accuracy
|-
* '''Level 19''': 60% Mastery; +19 Accuracy
! 2
* '''Level 20''': 60% Mastery; +20 Accuracy}}
| 30 || {{yes2|2%}} || {{yes2|96 sec}}
|-
! 3
| 30 || {{yes2|3%}} || {{yes2|114 sec}}
|-
! 4
| 30 || {{yes2|4%}} || {{yes2|132 sec}}
|-
! 5
| 30 || {{yes2|5%}} || {{yes2|150 sec}}
|-
! 6
| 30 || {{yes2|6%}} || {{yes2|168 sec}}
|-
! 7
| 30 || {{yes2|7%}} || {{yes2|186 sec}}
|-
! 8
| 30 || {{yes2|8%}} || {{yes2|204 sec}}
|-
! 9
| 30 || {{yes2|9%}} || {{yes2|222 sec}}
|-
! <u>10</u>
| 30 || {{yes2|10%}} || {{yes2|240 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc||Final Charge|Push monsters in front of you. You have to use Triple Swing first before using this skill. '''Requires 20 SP in Triple Swing.'''  
{{MapleStory/skill
|name=Body Pressure
|tooltip=Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Duration (seconds)
! width=100px | Stun Chance
|-
|
| bgcolor=#90ff90 | '''''Subtract 4'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 80%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 16'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 36 || bgcolor=E6E6FA | 80% || bgcolor=E6E6FA | 116 || bgcolor=E6E6FA | 24%
|-
! 2
| {{yes2|32}} || {{yes2|160%}} || {{yes2|132}} || {{yes2|28%}}
|-
! 3
| {{yes2|28}} || {{yes2|240%}} || {{yes2|148}} || {{yes2|32%}}
|-
! 4
| {{yes2|24}} || {{yes2|320%}} || {{yes2|164}} || {{yes2|36%}}
|-
! <u>5</u>
| {{yes2|20}} || {{yes2|400%}} || {{yes2|180}} || {{yes2|40%}}
|}{{MapleStory/skill|end}}


['''Command''' : Triple Swing + {{kbd|right}} + attack key]|Push monsters in front of you. You have to use Triple Swing first before you can use this skill.<br>
{{MapleStory/skill
'''Note: You can obtain this skill after completing a special quest at Lv 54.'''|
|name=Snow Charge
* '''Level 1''': MP -10; 50% Damage; Attack up to 5 monsters.
|tooltip=Permanently increases damage and infuses your polearm with ice for a certain amount of time.
* '''Level 2''': MP -10; 51% Damage; Attack up to 5 monsters.
}}
* '''Level 3''': MP -10; 52% Damage; Attack up to 5 monsters.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
* '''Level 4''': MP -10; 53% Damage; Attack up to 5 monsters.
! width=50px | Level
* '''Level 5''': MP -10; 54% Damage; Attack up to 6 monsters.
! width=100px | Additional Damage
* '''Level 6''': MP -12; 55% Damage; Attack up to 6 monsters.
! width=100px | MP Cost
* '''Level 7''': MP -12; 56% Damage; Attack up to 6 monsters.
! width=100px | Duration (seconds)
* '''Level 8''': MP -12; 57% Damage; Attack up to 6 monsters.
! width=100px | Enemy Speed
* '''Level 9''': MP -12; 58% Damage; Attack up to 7 monsters.
! width=100px | Slow Duration
* '''Level 10''': MP -12; 59% Damage; Attack up to 7 monsters.
|-
* '''Level 11''': MP -14; 60% Damage; Attack up to 7 monsters.
|
* '''Level 12''': MP -14; 61% Damage; Attack up to 7 monsters.
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
* '''Level 13''': MP -14; 62% Damage; Attack up to 8 monsters.
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
* '''Level 14''': MP -14; 63% Damage; Attack up to 8 monsters.
| bgcolor=#90ff90 | '''''Add 20'' <br> per level'''
* '''Level 15''': MP -14; 64% Damage; Attack up to 8 monsters.
| bgcolor=#90ff90 | '''''Subtract 2'' <br> per level'''
* '''Level 16''': MP -16; 65% Damage; Attack up to 8 monsters.
| bgcolor=#90ff90 | '''''Add 5'' <br> per 3 levels'''
* '''Level 17''': MP -16; 66% Damage; Attack up to 9 monsters.
|-
* '''Level 18''': MP -16; 67% Damage; Attack up to 9 monsters.
! 1
* '''Level 19''': MP -16; 68% Damage; Attack up to 9 monsters.
| bgcolor=E6E6FA | +8% || bgcolor=E6E6FA | 24 || bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | -22 || bgcolor=E6E6FA | 5
* '''Level 20''': MP -16; 70% Damage; Attack up to 9 monsters.
|-
* '''Level 21''': MP -18; 72% Damage; Attack up to 10 monsters.
! 2
* '''Level 22''': MP -18; 74% Damage; Attack up to 10 monsters.
| {{yes2|+11%}} || {{yes2|25}} || {{yes2|40}} || {{yes2|-24}} || 5
* '''Level 23''': MP -18; 76% Damage; Attack up to 10 monsters.
|-
* '''Level 24''': MP -18; 78% Damage; Attack up to 10 monsters.
! 3
* '''Level 25''': MP -18; 80% Damage; Attack up to 11 monsters.
| {{yes2|+14%}} || {{yes2|26}} || {{yes2|60}} || {{yes2|-26}} || {{yes2|10}}
* '''Level 26''': MP -20; 82% Damage; Attack up to 11 monsters.
|-
* '''Level 27''': MP -20; 84% Damage; Attack up to 11 monsters.
! 4
* '''Level 28''': MP -20; 86% Damage; Attack up to 11 monsters.
| {{yes2|+17%}} || {{yes2|27}} || {{yes2|80}} || {{yes2|-28}} || 10
* '''Level 29''': MP -20; 88% Damage; Attack up to 12 monsters.
|-
* '''Level 30''': MP -20; 90% Damage; Attack up to 12 monsters.}}
! 5
| {{yes2|+20%}} || {{yes2|28}} || {{yes2|100}} || {{yes2|-30}} || 10
|-
! 6
| {{yes2|+23%}} || {{yes2|29}} || {{yes2|120}} || {{yes2|-32}} || {{yes2|15}}
|-
! 7
| {{yes2|+26%}} || {{yes2|30}} || {{yes2|140}} || {{yes2|-34}} || 15
|-
! 8
| {{yes2|+29%}} || {{yes2|31}} || {{yes2|160}} || {{yes2|-36}} || 15
|-
! 9
| {{yes2|+32%}} || {{yes2|32}} || {{yes2|180}} || {{yes2|-38}} || {{yes2|20}}
|-
! <u>10</u>
| {{yes2|+35%}} || {{yes2|33}} || {{yes2|200}} || {{yes2|-40}} || 20
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc||Body Pressure|For a short period of time, you can attack monsters with your own body. The attacked monster has a certain probability  to get neutralized for a fixed period of time.
{{MapleStory/skill
|For a short period of time, you can attack monsters with your own body. The attacked monster has a certain probability  to get neutralized for a fixed period of time.  Meaning the effected monster can´t hit you with touch damage anymore.|
|name=Combo Fenrir
* '''Level 1''': MP -40; 25 seconds; 21% Probability; 5% Body Attack Damage.
|tooltip=Fires the condensed energy of the wolves to attack enemies in front of you twice.<br />['''Command''' : ↓ + → (or ↓ + ←) + Attack Key]
* '''Level 2''': MP -39; 30 seconds; 22% Probability; 10% Body Attack Damage.
|requirement=Requires Level 10 [[#Combo Smash|Combo Smash]]
* '''Level 3''': MP -38; 35 seconds; 23% Probability; 15% Body Attack Damage.
}}
* '''Level 4''': MP -37; 40 seconds; 24% Probability; 20% Body Attack Damage.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
* '''Level 5''': MP -36; 45 seconds; 25% Probability; 25% Body Attack Damage.
! width=50px | Level
* '''Level 6''': MP -35; 50 seconds; 26% Probability; 30% Body Attack Damage.
! width=100px | Combo Count Cost
* '''Level 7''': MP -34; 55 seconds; 27% Probability; 35% Body Attack Damage.
! width=100px | Damage
* '''Level 8''': MP -33; 60 seconds; 28% Probability; 40% Body Attack Damage.
! width=100px | Max Enemies Hit
* '''Level 9''': MP -32; 65 seconds; 29% Probability; 45% Body Attack Damage.
! width=100px | Number of Attacks
* '''Level 10''': MP -31; 70 seconds; 30% Probability; 50% Body Attack Damage.
|-
* '''Level 11''': MP -30; 75 seconds; 31% Probability; 55% Body Attack Damage.
|
* '''Level 12''': MP -29; 80 seconds; 32% Probability; 60% Body Attack Damage.
| bgcolor=salmon | '''''No <br> change'''
* '''Level 13''': MP -28; 85 seconds; 33% Probability; 65% Body Attack Damage.
| bgcolor=#90ff90 | '''''Add 15%'' <br> per level'''
* '''Level 14''': MP -27; 90 seconds; 34% Probability; 70% Body Attack Damage.
| bgcolor=#90ff90 | '''''Add 2'' <br> per 5 levels'''
* '''Level 15''': MP -26; 95 seconds; 35% Probability; 75% Body Attack Damage.
| bgcolor=salmon | '''''No <br> change'''
* '''Level 16''': MP -25; 100 seconds; 36% Probability; 80% Body Attack Damage.
|-
* '''Level 17''': MP -24; 105 seconds; 37% Probability; 85% Body Attack Damage.
! 1
* '''Level 18''': MP -23; 110 seconds; 38% Probability; 90% Body Attack Damage.
| bgcolor=E6E6FA | 40 || bgcolor=E6E6FA | 445% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 2
* '''Level 19''': MP -22; 115 seconds; 39% Probability; 95% Body Attack Damage.
|-
* '''Level 20''': MP -20; 120 seconds; 40% Probability; 100% Body Attack Damage.}}
! 2
| 40 || {{yes2|460%}} || 4 || 2
|-
! 3
| 40 || {{yes2|475%}} || 4 || 2
|-
! 4
| 40 || {{yes2|490%}} || 4 || 2
|-
! 5
| 40 || {{yes2|505%}} || {{yes2|6}} || 2
|-
! 6
| 40 || {{yes2|520%}} || 6 || 2
|-
! 7
| 40 || {{yes2|535%}} || 6 || 2
|-
! 8
| 40 || {{yes2|550%}} || 6 || 2
|-
! 9
| 40 || {{yes2|565%}} || 6 || 2
|-
! <u>10</u>
| 40 || {{yes2|580%}} || {{yes2|8}} || 2
|}
{{MapleStory/skill|end}}


{{MapleStory/Skill desc||Combo Smash|Throw a polearm that penetrates a certain amount of monsters in the direction you are facing. '''Requires 1 SP in Combo Ability.'''  
{{MapleStory/skill
|name=Final Attack
|tooltip=Grants a chance to deal additional damage after an attack. Must have a polearm equipped.
|requirement=Requires Level 3 [[#Polearm Mastery|Polearm Mastery]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Chance
! width=100px | Damage
|-
|
| bgcolor=#90ff90 | '''''Add 2%'' <br/> per level'''
| bgcolor=#90ff90 | '''''Add 5%'' <br/ >per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 2%
| bgcolor=E6E6FA | 100%
|-
! 2
| {{yes2|4%}} || {{yes2|105%}}
|-
! 3
| {{yes2|6%}} || {{yes2|105%}}
|-
! 4
| {{yes2|8%}} || {{yes2|110%}}
|-
! 5
| {{yes2|10%}} || {{yes2|110%}}
|-
! 6
| {{yes2|12%}} || {{yes2|115%}}
|-
! 7
| {{yes2|14%}} || {{yes2|115%}}
|-
! 8
| {{yes2|16%}} || {{yes2|120%}}
|-
! 9
| {{yes2|18%}} || {{yes2|120%}}
|-
! 10
| {{yes2|20%}} || {{yes2|125%}}
|-
! 11
| {{yes2|22%}} || {{yes2|125%}}
|-
! 12
| {{yes2|24%}} || {{yes2|130%}}
|-
! 13
| {{yes2|26%}} || {{yes2|130%}}
|-
! 14
| {{yes2|28%}} || {{yes2|135%}}
|-
! 15
| {{yes2|30%}} || {{yes2|135%}}
|-
! 16
| {{yes2|32%}} || {{yes2|140%}}
|-
! 17
| {{yes2|34%}} || {{yes2|140%}}
|-
! 18
| {{yes2|36%}} || {{yes2|145%}}
|-
! 19
| {{yes2|38%}} || {{yes2|145%}}
|-
! <u>20</u>
| {{yes2|40%}} || {{yes2|150%}}
|}{{MapleStory/skill|end}}


['''Command''' : {{kbd|down}} {{kbd|right}} + attack key]|Throw a polearm that penetrates a certain amount of monsters in the direction you are facing. This skill can only be used if your combo count is 30 or higher.<br>Note: You can obtain this skill after completing a special quest at Lv 45.|
{{MapleStory/skill
* '''Level 1''': 320% Damage; Attacks 4 monsters. 
|name=Physical Training
* '''Level 2''': 340% Damage; Attacks 4 monsters.
|tooltip=Improves STR and DEX permanently through physical training.
* '''Level 3''': 360% Damage; Attacks 4 monsters.
}}
* '''Level 4''': 380% Damage; Attacks 4 monsters.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
* '''Level 5''': 400% Damage; Attacks 5 monsters.
! width=50px | Level
* '''Level 6''': 420% Damage; Attacks 5 monsters.
! width=100px | STR and DEX
* '''Level 7''': 440% Damage; Attacks 5 monsters.
|-
* '''Level 8''': 460% Damage; Attacks 6 monsters.
|
* '''Level 9''': 480% Damage; Attacks 6 monsters.
| bgcolor=#90ff90 | '''''Add 6'' <br/> per level'''
* '''Level 10''': 500% Damage; Attacks 6 monsters.
|-
* '''Level 11''': 520% Damage; Attacks 7 monsters.
! 1
* '''Level 12''': 540% Damage; Attacks 7 monsters.
| bgcolor=E6E6FA | +6
* '''Level 13''': 560% Damage; Attacks 7 monsters.
|-
* '''Level 14''': 580% Damage; Attacks 8 monsters.
! 2
* '''Level 15''': 600% Damage; Attacks 8 monsters.
| {{yes2|+12}}
* '''Level 16''': 620% Damage; Attacks 8 monsters.
|-
* '''Level 17''': 640% Damage; Attacks 9 monsters.
! 3
* '''Level 18''': 660% Damage; Attacks 9 monsters.
| {{yes2|+18}}
* '''Level 19''': 680% Damage; Attacks 9 monsters.
|-
* '''Level 20''': 700% Damage; Attacks 10 monsters.}}
! 4
| {{yes2|+24}}
|-
! <u>5</u>
| {{yes2|+30}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc||Combo Drain|For a certain amount of time, you will absorb some HP of the damage dealt to the monster. '''Requires 1 SP in Combo Ability.'''  
===Third Job===
{{MapleStory/skill
|name=Full Swing
|tooltip=Increases the damage of Double Swing, Triple Swing, and Combo Smash.
|requirement=Requires Level 20 [[#Full Swing|Full Swing]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | <span class=explain title="Double Swing">MP Cost</span>
! width=100px | <span class=explain title="Double Swing">Damage</span>
! width=100px | <span class=explain title="Double Swing">Number of Attacks</span>
! width=100px | <span class=explain title="Triple Swing">MP Cost</span>
! width=100px | <span class=explain title="Triple Swing">Damage</span>
! width=100px | <span class=explain title="Triple Swing">Number of Attacks</span>
! width=100px | Combo Smash's Damage
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br /> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 5%'' <br /> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 3'' <br /> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 25%'' <br /> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 4%'' <br /> per level'''
|-
! 1
| bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 215% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 515% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | +14%
|-
! 2 || 6 || {{yes2|220%}} || 2 || 8 || {{yes2|540%}} || 1 || {{yes2|+18%}}
|-
! 3 || 6 || {{yes2|225%}} || 2 || 8 || {{yes2|565%}} || 1 || {{yes2|+22%}}
|-
! 4 || {{yes2|9}} || {{yes2|230%}} || 2 || {{yes2|11}} || {{yes2|590%}} || 1 || {{yes2|+26%}}
|-
! 5 || 9 || {{yes2|235%}} || 2 || 11 || {{yes2|615%}} || 1 || {{yes2|+30%}}
|-
! 6 || 9 ||240%}} || 2 || 11 || {{yes2|640%}} || 1 || {{yes2|+34%}}
|-
! 7 || 9 || {{yes2|245%}} || 2 || 11 || {{yes2|665%}} | || {{yes2|+38%}}
|-
! 8
| {{yes2|12}} || {{yes2|250%}} || 2 || {{yes2|14}} ||690%}} || 1 || {{yes2|+42%}}
|-
! 9 || 12 || {{yes2|255%}} || 2 || 14 || {{yes2|715%}} || 1 || {{yes2|+46%}}
|-
! <u>10</u>
| 12 || {{yes2|260%}} || 14 || {{yes2|740%}} || 1 || {{yes2|+50%}}
|}{{MapleStory/skill|end}}


['''Command''' : {{kbd|down}} {{kbd|down}} + attack key]|For a certain amount of time, you will absorb some HP of the damage dealt to the monster. This skill can only be used if your combo count is 30 or higher.<br>Note: You can obtain this skill after completing a special quest at Lv 37.|
{{MapleStory/skill
* '''Level 1''': 1% Damage as HP recovery; 44 seconds
|name=Advanced Combo Ability
* '''Level 2''': 1% Damage as HP recovery; 48 seconds
|tooltip=Status Ailment Resistance Rate, Stance Rate, Crit Rate, and Max Crit Damage is increased. For every 10 combo counts Status Ailment Resistance Rate, Stance Rate, Crit Rate, Attack is additionally increased.
* '''Level 3''': 1% Damage as HP recovery; 52 seconds
|requirement=Requires Level 10 [[#Combo Ability|Combo Ability]]
* '''Level 4''': 1% Damage as HP recovery; 56 seconds
}}
* '''Level 5''': 2% Damage as HP recovery; 60 seconds
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
* '''Level 6''': 2% Damage as HP recovery; 64 seconds
! width=50px | Level
* '''Level 7''': 2% Damage as HP recovery; 68 seconds
! width=100px | Abnormal Status Resistance
* '''Level 8''': 2% Damage as HP recovery; 72 seconds
! width=100px | Stance
* '''Level 9''': 2% Damage as HP recovery; 76 seconds
! width=100px | Critical Rate
* '''Level 10''': 3% Damage as HP recovery; 80 seconds
! width=100px | Maximum Critical Damage
* '''Level 11''': 3% Damage as HP recovery; 84 seconds
! width=100px | <span class=explain title="For every 10 combo count">Abnormal Status Resistance</span>
* '''Level 12''': 3% Damage as HP recovery; 88 seconds
! width=100px | <span class=explain title="For every 10 combo count">Stance</span>
* '''Level 13''': 3% Damage as HP recovery; 92 seconds
! width=100px | <span class=explain title="For every 10 combo count">Critical Rate</span>
* '''Level 14''': 3% Damage as HP recovery; 96 seconds
! width=100px | <span class=explain title="For every 10 combo count">Weapon Attack</span>
* '''Level 15''': 4% Damage as HP recovery; 100 seconds
! width=100px | <span class=explain title="10 combo count per stack">Max Stacks</span>
* '''Level 16''': 4% Damage as HP recovery; 104 seconds
|-
* '''Level 17''': 4% Damage as HP recovery; 108 seconds
|
* '''Level 18''': 4% Damage as HP recovery; 112 seconds
| bgcolor=salmon | '''''No <br />change'''
* '''Level 19''': 4% Damage as HP recovery; 116 seconds
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
* '''Level 20''': 5% Damage as HP recovery; 120 seconds}}
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=salmon | '''''No <br />change'''
| bgcolor=salmon | '''''No <br />change'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 4 levels'''
| bgcolor=salmon | '''''No <br />change'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | +10% || bgcolor=E6E6FA | +33% || bgcolor=E6E6FA | +2% || bgcolor=E6E6FA | +2% || bgcolor=E6E6FA | +5% || bgcolor=E6E6FA | +4% || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +5 || bgcolor=E6E6FA | 1
|-
! 2
| +10% || {{yes2|+36%}} || {{yes2|+4%}} || {{yes2|+4%}} || +5% || +4% || +1% || +5 || {{yes2|2}}
|-
! 3
| +10% || {{yes2|+39%}} || {{yes2|+6%}} || {{yes2|+6%}} || +5% || +4% || +1% || +5 || {{yes2|3}}
|-
! 4
| +10% || {{yes2|+42%}} || {{yes2|+8%}} || {{yes2|+8%}} || +5% || +4% || +1% || +5 || {{yes2|4}}
|-
! 5
| +10% || {{yes2|+45%}} || {{yes2|+10%}} || {{yes2|+10%}} || +5% || +4% || {{yes2|+2%}} || +5 || {{yes2|5}}
|-
! 6
| +10% || {{yes2|+48%}} || {{yes2|+12%}} || {{yes2|+12%}} || +5% || +4% || +2% || +5 || {{yes2|6}}
|-
! 7
| +10% || {{yes2|+51%}} || {{yes2|+14%}} || {{yes2|+14%}} || +5% || +4% || +2% || +5 || {{yes2|7}}
|-
! 8
| +10% || {{yes2|+54%}} || {{yes2|+16%}} || {{yes2|+16%}} || +5% || +4% || +2% || +5 || {{yes2|8}}
|-
! 9
| +10% || {{yes2|+57%}} || {{yes2|+18%}} || {{yes2|+18%}} || +5% || +4% || {{yes2|+3%}} || +5 || {{yes2|9}}
|-
! <u>10</u>
| +10% || {{yes2|+60%}} || {{yes2|+20%}} || {{yes2|+20%}} || +5% || +4% || +3% || +5 || {{yes2|10}}
|}{{MapleStory/skill|end}}


== Third Job ==
{{MapleStory/skill
|name=Final Toss
|tooltip=Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Combo Count not used when this is done through the Dragon Link, but damage is penalized.<br />['''Command''' : ↓ + ↑ + Attack Key]. It can also be put on a hotkey.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | <span class=explain title="Only applies when placing it on a hotkey">Combo Count Cost</span>
! width=100px | <span class=explain title="Only applies when using the key command">Damage</span>
! width=100px | <span class=explain title="Only applies when placing it on a hotkey">Damage</span>
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="To airborne enemies">Additional Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 7%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 10%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 15 || bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | 267% || bgcolor=E6E6FA | 330% || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 43%
|-
! 2
| {{yes2|16}} || 20 || {{yes2|274%}} || {{yes2|340%}} || 8 || {{yes2|46%}}
|-
! 3
| 16 || 20 || {{yes2|281%}} || {{yes2|350%}} || 8 || {{yes2|49%}}
|-
! 4
| {{yes2|17}} || 20 || {{yes2|288%}} || {{yes2|360%}} || 8 || {{yes2|52%}}
|-
! 5
| 17 || 20 || {{yes2|295%}} || {{yes2|370%}} || 8 || {{yes2|55%}}
|-
! 6
| {{yes2|18}} || 20 || {{yes2|302%}} || {{yes2|380%}} || 8 || {{yes2|58%}}
|-
! 7
| 18 || 20 || {{yes2|309%}} || {{yes2|390%}} || 8 || {{yes2|61%}}
|-
! 8
| {{yes2|19}} || 20 || {{yes2|316%}} || {{yes2|400%}} || 8 || {{yes2|64%}}
|-
! 9
| 19 || 20 || {{yes2|323%}} || {{yes2|410%}} || 8 || {{yes2|67%}}
|-
! 10
| {{yes2|20}} || 20 || {{yes2|330%}} || {{yes2|420%}} || 8 || {{yes2|70%}}
|-
! 11
| 20 || 20 || {{yes2|337%}} || {{yes2|430%}} || 8 || {{yes2|73%}}
|-
! 12
| {{yes2|21}} || 20 || {{yes2|344%}} || {{yes2|440%}} || 8 || {{yes2|76%}}
|-
! 13
| 21 || 20 || {{yes2|351%}} || {{yes2|450%}} || 8 || {{yes2|79%}}
|-
! 14
| {{yes2|22}} || 20 || {{yes2|358%}} || {{yes2|460%}} || 8 || {{yes2|82%}}
|-
! 15
| 22 || 20 || {{yes2|365%}} || {{yes2|470%}} || 8 || {{yes2|85%}}
|-
! 16
| {{yes2|23}} || 20 || {{yes2|372%}} || {{yes2|480%}} || 8 || {{yes2|88%}}
|-
! 17
| 23 || 20 || {{yes2|379%}} || {{yes2|490%}} || 8 || {{yes2|91%}}
|-
! 18
| {{yes2|24}} || 20 || {{yes2|386%}} || {{yes2|500%}} || 8 || {{yes2|94%}}
|-
! 19
| 24 || 20 || {{yes2|393%}} || {{yes2|510%}} || 8 || {{yes2|97%}}
|-
! <u>20</u>
| {{yes2|25}} || 20 || {{yes2|400%}} || {{yes2|520%}} || 8 || {{yes2|100%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc||Full Swing| Increases the damage of Double Swing and Triple Swing. '''Requires 20 SP in Triple Swing.'''|Increases attack damage of Double Swing and Triple Swing.<br>Note: You can obtain this skill after completing a special quest at Lv 70.|
{{MapleStory/skill
* '''Level 1''': '''Double Swing''' MP -6; 72% Damage; Attacks twice; '''Triple Swing''' MP -8; 274% Damage.
|name=Might
* '''Level 2''': '''Double Swing''' MP -6; 74% Damage; Attacks twice; '''Triple Swing''' MP -8; 278% Damage.
|tooltip=Temporarily increases ATT and DEF and allows you to knock-back enemies even when only a small amount of damage is dealt.
* '''Level 3''': '''Double Swing''' MP -6; 76% Damage; Attacks twice; '''Triple Swing''' MP -8; 282% Damage.
}}
* '''Level 4''': '''Double Swing''' MP -6; 78% Damage; Attacks twice; '''Triple Swing''' MP -8; 286% Damage.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
* '''Level 5''': '''Double Swing''' MP -6; 80% Damage; Attacks twice; '''Triple Swing''' MP -8; 290% Damage.
! width=50px | Level
* '''Level 6''': '''Double Swing''' MP -8; 82% Damage; Attacks twice; '''Triple Swing''' MP -10; 294% Damage.
! width=100px | MP Cost
* '''Level 7''': '''Double Swing''' MP -8; 84% Damage; Attacks twice; '''Triple Swing''' MP -10; 298% Damage.
! width=100px | Weapon Attack
* '''Level 8''': '''Double Swing''' MP -8; 86% Damage; Attacks twice; '''Triple Swing''' MP -10; 302% Damage.
! width=100px | Weapon and Magic Defense
* '''Level 9''': '''Double Swing''' MP -8; 88% Damage; Attacks twice; '''Triple Swing''' MP -10; 306% Damage.
! width=100px | Knock-back Damage Requirement
* '''Level 10''': '''Double Swing''' MP -8; 90% Damage; Attacks twice; '''Triple Swing''' MP -10; 310% Damage.
! width=100px | Duration
* '''Level 11''': '''Double Swing''' MP -10; 92% Damage; Attacks twice; '''Triple Swing''' MP -12; 314% Damage.
|-
* '''Level 12''': '''Double Swing''' MP -10; 94% Damage; Attacks twice; '''Triple Swing''' MP -12; 318% Damage.
|
* '''Level 13''': '''Double Swing''' MP -10; 96% Damage; Attacks twice; '''Triple Swing''' MP -12; 322% Damage.
| bgcolor=#90ff90 | '''''Subtract 3'' <br> per 2 levels'''
* '''Level 14''': '''Double Swing''' MP -10; 98% Damage; Attacks twice; '''Triple Swing''' MP -12; 326% Damage.
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
* '''Level 15''': '''Double Swing''' MP -10; 100% Damage; Attacks twice; '''Triple Swing''' MP -12; 330% Damage.
| bgcolor=#90ff90 | '''''Add 10'' <br> per level'''
* '''Level 16''': '''Double Swing''' MP -12; 102% Damage; Attacks twice; '''Triple Swing''' MP -14; 334% Damage.
| bgcolor=#90ff90 | '''''Subtract 8%'' <br> per 2 levels'''
* '''Level 17''': '''Double Swing''' MP -12; 104% Damage; Attacks twice; '''Triple Swing''' MP -14; 338% Damage.
| bgcolor=#90ff90 | '''''Add 5 sec'' <br> per level'''
* '''Level 18''': '''Double Swing''' MP -12; 106% Damage; Attacks twice; '''Triple Swing''' MP -14; 342% Damage.
|-
* '''Level 19''': '''Double Swing''' MP -12; 108% Damage; Attacks twice; '''Triple Swing''' MP -14; 346% Damage.
! 1
* '''Level 20''': '''Double Swing''' MP -12; 110% Damage; Attacks twice; '''Triple Swing''' MP -14; 350% Damage.}}
| bgcolor=E6E6FA | 60 || bgcolor=E6E6FA | +6 || bgcolor=E6E6FA | +25 || bgcolor=E6E6FA | -90% || bgcolor=E6E6FA | 25 sec
|-
! 2
| {{yes2|57}} || {{yes2|+7}} || {{yes2|+35}} || {{yes2|-82%}} || {{yes2|30 sec}}
|-
! 3
| 57 || {{yes2|+8}} || {{yes2|+45}} || -82% || {{yes2|35 sec}}
|-
! 4
| {{yes2|54}} || {{yes2|+9}} || {{yes2|+55}} || {{yes2|-74%}} || {{yes2|40 sec}}
|-
! 5
| 54 || {{yes2|+10}} || {{yes2|+65}} || -74% || {{yes2|45 sec}}
|-
! 6
| {{yes2|51}} || {{yes2|+11}} || {{yes2|+75}} || {{yes2|-66%}} || {{yes2|50 sec}}
|-
! 7
| 51 || {{yes2|+12}} || {{yes2|+85}} || -66% || {{yes2|55 sec}}
|-
! 8
| {{yes2|48}} || {{yes2|+13}} || {{yes2|+95}} || {{yes2|-58%}} || {{yes2|60 sec}}
|-
! 9
| 48 || {{yes2|+14}} || {{yes2|+105}} || -58% || {{yes2|65 sec}}
|-
! 10
| {{yes2|45}} || {{yes2|+15}} || {{yes2|+115}} || {{yes2|-50%}} || {{yes2|70 sec}}
|-
! 11
| 45 || {{yes2|+16}} || {{yes2|+125}} || -50% || {{yes2|75 sec}}
|-
! 12
| {{yes2|42}} || {{yes2|+17}} || {{yes2|+135}} || {{yes2|-42%}} || {{yes2|80 sec}}
|-
! 13
| 42 || {{yes2|+18}} || {{yes2|+145}} || -42% || {{yes2|85 sec}}
|-
! 14
| {{yes2|39}} || {{yes2|+19}} || {{yes2|+155}} || {{yes2|-34%}} || {{yes2|90 sec}}
|-
! 15
| 39 || {{yes2|+20}} || {{yes2|+165}} || -34% || {{yes2|95 sec}}
|-
! 16
| {{yes2|36}} || {{yes2|+21}} || {{yes2|+175}} || {{yes2|-26%}} || {{yes2|100 sec}}
|-
! 17
| 36 || {{yes2|+22}} || {{yes2|+185}} || -26% || {{yes2|105 sec}}
|-
! 18
| {{yes2|33}} || {{yes2|+23}} || {{yes2|+195}} || {{yes2|-18%}} || {{yes2|110 sec}}
|-
! 19
| 33 || {{yes2|+24}} || {{yes2|+205}} || -18% || {{yes2|115 sec}}
|-
! <u>20</u>
| {{yes2|30}} || {{yes2|+25}} || {{yes2|+215}} || {{yes2|-10%}} || {{yes2|120 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc||Combo Critical|Allows you to perform a critical attack with a certain success rate. For every 10 combos, your critical damage and the chance of a critical attack goes up from a default of 100% damage and 10% chance of performing a critical attack. '''Requires 10 SP in Combo Ability.'''|Allows you to perform a critical attack with a certain success rate. For every 10 combos, your critical damage and the chance of a critical attack goes up from a default of 100% damage and 10% chance of performing a critical attack. |
{{MapleStory/skill
* '''Level 1''': 1% Critical Damage; 1% Probability; Increases 1 time
|name=Rolling Spin
* '''Level 2''': 1% Critical Damage; 1% Probability; Increases 1 time
|tooltip=Jump and spin to attack nearby enemies. Chance to stun. Combo Count not used when this is done through the Dragon Link, but damage is penalized.<br />['''Command''' : ↑ + ↑ + Attack Key]. It can also be put on a hotkey.
* '''Level 3''': 2% Critical Damage; 1% Probability; Increases 2 times
}}
* '''Level 4''': 2% Critical Damage; 1% Probability; Increases 2 times
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
* '''Level 5''': 3% Critical Damage; 2% Probability; Increases 3 times
! width=50px | Level
* '''Level 6''': 3% Critical Damage; 2% Probability; Increases 3 times
! width=100px | MP Cost
* '''Level 7''': 4% Critical Damage; 2% Probability; Increases 4 times
! width=100px | <span class=explain title="Only applies when placing it on a hotkey">Combo Count Cost</span>
* '''Level 8''': 4% Critical Damage; 2% Probability; Increases 4 times
! width=100px | <span class=explain title="Only applies when using the key command">Damage</span>
* '''Level 9''': 5% Critical Damage; 3% Probability; Increases 5 times
! width=100px | <span class=explain title="Only applies when placing it on a hotkey">Damage</span>
* '''Level 10''': 5% Critical Damage; 3% Probability; Increases 5 times
! width=100px | Number of Attacks
* '''Level 11''': 6% Critical Damage; 3% Probability; Increases 6 times
! width=100px | Max Enemies Hit
* '''Level 12''': 6% Critical Damage; 3% Probability; Increases 6 times
! width=100px | Stun Chance
* '''Level 13''': 7% Critical Damage; 4% Probability; Increases 7 times
! width=100px | Stun Duration
* '''Level 14''': 7% Critical Damage; 4% Probability; Increases 7 times
|-
* '''Level 15''': 8% Critical Damage; 4% Probability; Increases 8 times
|
* '''Level 16''': 8% Critical Damage; 4% Probability; Increases 8 times
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
* '''Level 17''': 9% Critical Damage; 5% Probability; Increases 9 times
| bgcolor=salmon | '''''No <br> change'''
* '''Level 18''': 9% Critical Damage; 5% Probability; Increases 9 times
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
* '''Level 19''': 10% Critical Damage; 5% Probability; Increases 10 times
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
* '''Level 20''': 10% Critical Damage; 6% Probability; Increases 10 times}}
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 10 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 25 || bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | 84% || bgcolor=E6E6FA | 104% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 33% || bgcolor=E6E6FA | 2
|-
! 2
| {{yes2|26}} || 20 || {{yes2|88%}} || {{yes2|108%}} || 4 || 4 || {{yes2|36%}} || 2
|-
! 3
| 26 || 20 || {{yes2|92%}} || {{yes2|112%}} || 4 || 4 || {{yes2|39%}} || 2
|-
! 4
| {{yes2|27}} || 20 || {{yes2|96%}} || {{yes2|116%}} || 4 || 4 || {{yes2|42%}} || 2
|-
! 5
| 27 || 20 || {{yes2|100%}} || {{yes2|120%}} || 4 || 4 || {{yes2|45%}} || 2
|-
! 6
| {{yes2|28}} || 20 || {{yes2|104%}} || {{yes2|124%}} || 4 || 4 || {{yes2|48%}} || 2
|-
! 7
| 28 || 20 || {{yes2|108%}} || {{yes2|128%}} || 4 || 4 || {{yes2|51%}} || 2
|-
! 8
| {{yes2|29}} || 20 || {{yes2|112%}} || {{yes2|132%}} || 4 || 4 || {{yes2|54%}} || 2
|-
! 9
| 29 || 20 || {{yes2|116%}} || {{yes2|136%}} || 4 || 4 || {{yes2|57%}} || 2
|-
! 10
| {{yes2|30}} || 20 || {{yes2|120%}} || {{yes2|140%}} || 4 || {{yes2|5}} || {{yes2|60%}} || 2
|-
! 11
| 30 || 20 || {{yes2|124%}} || {{yes2|144%}} || 4 || 5 || {{yes2|63%}} || 2
|-
! 12
| {{yes2|31}} || 20 || {{yes2|128%}} || {{yes2|148%}} || 4 || 5 || {{yes2|66%}} || 2
|-
! 13
| 31 || 20 || {{yes2|132%}} || {{yes2|152%}} || 4 || 5 || {{yes2|69%}} || 2
|-
! 14
| {{yes2|32}} || 20 || {{yes2|136%}} || {{yes2|156%}} || 4 || 5 || {{yes2|72%}} || 2
|-
! 15
| 32 || 20 || {{yes2|140%}} || {{yes2|160%}} || 4 || 5 || {{yes2|75%}} || 2
|-
! 16
| {{yes2|33}} || 20 || {{yes2|144%}} || {{yes2|164%}} || 4 || 5 || {{yes2|78%}} || 2
|-
! 17
| 33 || 20 || {{yes2|148%}} || {{yes2|168%}} || 4 || 5 || {{yes2|81%}} || 2
|-
! 18
| {{yes2|34}} || 20 || {{yes2|152%}} || {{yes2|172%}} || 4 || 5 || {{yes2|84%}} || 2
|-
! 19
| 34 || 20 || {{yes2|156%}} || {{yes2|176%}} || 4 || 5 || {{yes2|87%}} || 2
|-
! <u>20</u>
| {{yes2|35}} || 20 || {{yes2|160%}} || {{yes2|180%}} || 4 || {{yes2|6}} || {{yes2|90%}} || 2
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc||Final Toss|Toss up to 12 monsters in the air. If you attack monsters in the air, they will receive additional damage. You have to use Triple Swing first before using this skill. '''Requires 20 SP in Triple Swing.''' ['''Command''' : Triple Swing + {{kbd|up}} + attack key]|Toss up to 12 monsters in the air. If you attack monsters in the air, they will receive additional damage . You have to use Triple Swing first before using this skill.|
{{MapleStory/skill
* '''Level 1''': MP -10; 52% Damage; 42% Additional damage on monsters in the air
|name=Cleaving Blows
* '''Level 2''': MP -10; 54% Damage; 44% Additional damage on monsters in the air
|tooltip=Ignores a portion of a monster's defense and allows you to deal additional damage to boss monsters}}
* '''Level 3''': MP -10; 56% Damage; 46% Additional damage on monsters in the air
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
* '''Level 4''': MP -10; 58% Damage; 48% Additional damage on monsters in the air
! width=50px | Level
* '''Level 5''': MP -10; 60% Damage; 50% Additional damage on monsters in the air
! width=100px | Enemy Defense Ignored
* '''Level 6''': MP -10; 62% Damage; 52% Additional damage on monsters in the air
! width=100px | Damage Against Bosses
* '''Level 7''': MP -10; 64% Damage; 54% Additional damage on monsters in the air
|-
* '''Level 8''': MP -10; 66% Damage; 56% Additional damage on monsters in the air
|
* '''Level 9''':  MP -10; 68% Damage; 48% Additional damage on monsters in the air
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
* '''Level 10''': MP -10; 70% Damage; 60% Additional damage on monsters in the air
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
* '''Level 11''': MP -15; 72% Damage; 62% Additional damage on monsters in the air
|-
* '''Level 12''': MP -15; 74% Damage; 64% Additional damage on monsters in the air
! 1
* '''Level 13''': MP -15; 76% Damage; 66% Additional damage on monsters in the air
| bgcolor=E6E6FA | +22% || bgcolor=E6E6FA | +2%
* '''Level 14''': MP -15; 78% Damage; 68% Additional damage on monsters in the air
|-
* '''Level 15''': MP -15; 80% Damage; 70% Additional damage on monsters in the air
! 2
* '''Level 16''': MP -15; 82% Damage; 72% Additional damage on monsters in the air
| {{yes2|+24%}} || {{yes2|+4%}}
* '''Level 17''': MP -15; 84% Damage; 74% Additional damage on monsters in the air
|-
* '''Level 18''': MP -15; 86% Damage; 76% Additional damage on monsters in the air
! 3
* '''Level 19''': MP -15; 88% Damage; 78% Additional damage on monsters in the air
| {{yes2|+26%}} || {{yes2|+6%%}}
* '''Level 20''': MP -15; 90% Damage; 80% Additional damage on monsters in the air
|-
* '''Level 21''': MP -20; 92% Damage; 82% Additional damage on monsters in the air
! 4
* '''Level 22''': MP -20; 94% Damage; 84% Additional damage on monsters in the air
| {{yes2|+28%}} || {{yes2|+8%}}
* '''Level 23''': MP -20; 96% Damage; 86% Additional damage on monsters in the air
|-
* '''Level 24''': MP -20; 98% Damage; 88% Additional damage on monsters in the air
! 5
* '''Level 25''': MP -20; 100% Damage; 80% Additional damage on monsters in the air
| {{yes2|+30%}} || {{yes2|+10%}}
* '''Level 26''': MP -20; 102% Damage; 92% Additional damage on monsters in the air
|-
* '''Level 27''': MP -20; 104% Damage; 94% Additional damage on monsters in the air
! 6
* '''Level 28''': MP -20; 106% Damage; 96% Additional damage on monsters in the air
| {{yes2|+32%}} || {{yes2|+12%}}
* '''Level 29''': MP -20; 108% Damage; 98% Additional damage on monsters in the air
|-
* '''Level 30''': MP -20; 110% Damage; 100% Additional damage on monsters in the air}}
! 7
| {{yes2|+34%}} || {{yes2|+14%}}
|-
! 8
| {{yes2|+36%}} || {{yes2|+16%}}
|-
! 9
| {{yes2|+38%}} || {{yes2|+18%}}
|-
! <u>10</u>
| {{yes2|+40%}} || {{yes2|120%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc||Snow Charge|Adds an ice element to the polearm for a short period of time. The monster's speed will decrease after being attacked.|Adds an ice element to the polearm for a short period of time. The monster's speed will decrease after being attacked.|
{{MapleStory/Skill desc|Aran3|Combo Judgment|Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time.<br />['''Command''' : {{kbd|up}} {{kbd|down}} + Attack Key]|This skill can only be used if your '''Combo Count''' is 60 or higher.Requires Level 10 [[#Combo Fenrir|Combo Fenrir]]'''.|
* '''Level 1''': MP -25; 100% Damage; 10 seconds; monster's speed decreased by -21 for 5 seconds
*'''Level 1''': Damage: 450%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 105% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
* '''Level 2''': MP -25; 101% Damage; 20 seconds; monster's speed decreased by -22 for 5 seconds
*'''Level 2''': Damage: 460%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 110% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
* '''Level 3''': MP -25; 101% Damage; 30 seconds; monster's speed decreased by -23 for 5 seconds
*'''Level 3''': Damage: 470%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 115% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
* '''Level 4''': MP -25; 102% Damage; 40 seconds; monster's speed decreased by -24 for 5 seconds
*'''Level 4''': Damage: 480%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 120% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
* '''Level 5''': MP -25; 102% Damage; 50 seconds; monster's speed decreased by -25 for 5 seconds
*'''Level 5''': Damage: 490%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 125% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
* '''Level 6''': MP -29; 103% Damage; 60 seconds; monster's speed decreased by -26 for 10 seconds
*'''Level 6''': Damage: 500%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 130% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
* '''Level 7''': MP -29; 103% Damage; 70 seconds; monster's speed decreased by -27 for 10 seconds
*'''Level 7''': Damage: 510%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 135% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
* '''Level 8''': MP -29; 104% Damage; 80 seconds; monster's speed decreased by -28 for 10 seconds
*'''Level 8''': Damage: 520%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 140% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
* '''Level 9''': MP -29; 104% Damage; 90 seconds; monster's speed decreased by -29 for 10 seconds
*'''Level 9''': Damage: 530%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 145% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
* '''Level 10''': MP -29; 105% Damage; 100 seconds; monster's speed decreased by -30 for 10 seconds
*'''Level 10''': Damage: 540%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 150% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
* '''Level 11''': MP -32; 105% Damage; 110 seconds; monster's speed decreased by -31 for 15 seconds
*'''Level 11''': Damage: 550%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 155% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
* '''Level 12''': MP -32; 106% Damage; 120 seconds; monster's speed decreased by -32 for 15 seconds
*'''Level 12''': Damage: 560%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 160% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
* '''Level 13''': MP -32; 106% Damage; 130 seconds; monster's speed decreased by -33 for 15 seconds
*'''Level 13''': Damage: 570%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 165% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
* '''Level 14''': MP -32; 107% Damage; 140 seconds; monster's speed decreased by -34 for 15 seconds
*'''Level 14''': Damage: 580%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 170% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
* '''Level 15''': MP -32; 107% Damage; 150 seconds; monster's speed decreased by -35 for 15 seconds
*'''Level 15''': Damage: 590%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 175% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
* '''Level 16''': MP -35; 108% Damage; 160 seconds; monster's speed decreased by -36 for 20 seconds
*'''Level 16''': Damage: 600%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 180% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
* '''Level 17''': MP -35; 108% Damage; 170 seconds; monster's speed decreased by -37 for 20 seconds
*'''Level 17''': Damage: 610%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 185% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
* '''Level 18''': MP -35; 109% Damage; 180 seconds; monster's speed decreased by -38 for 20 seconds
*'''Level 18''': Damage: 620%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 190% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
* '''Level 19''': MP -35; 109% Damage; 190 seconds; monster's speed decreased by -39 for 20 seconds
*'''Level 19''': Damage: 630%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 195% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
* '''Level 20''': MP -35; 110% Damage; 200 seconds; monster's speed decreased by -40 for 20 seconds}}
*'''Level 20''': Damage: 640%, Max Enemies Hit: 10, Attack Count: 3, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec
}}


{{MapleStory/Skill desc||Rolling Spin|Push monsters away to the left and right side with a powerful wind. ['''Command''' : {{kbd|up}}{{kbd|up}} + attack key]|Push away monsters to the left and right side with a powerful wind.|
{{MapleStory/Skill desc|Aran3|Combo Recharge|Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%.||
* '''Level 1''': MP -16; 44% Damage; 38% Probability; Attacks 4 monsters; 1 second stun
*'''Level 1''': Cost: 46% HP and 230 MP, Combo Count: +110, Cooldown: 77 sec
* '''Level 2''': MP -16; 48% Damage; 41% Probability; Attacks 4 monsters; 1 second stun
*'''Level 2''': Cost: 42% HP and 210 MP, Combo Count: +120, Cooldown: 74 sec
* '''Level 3''': MP -16; 52% Damage; 44% Probability; Attacks 4 monsters; 1 second stun
*'''Level 3''': Cost: 38% HP and 190 MP, Combo Count: +130, Cooldown: 71 sec
* '''Level 4''': MP -16; 56% Damage; 47% Probability; Attacks 4 monsters; 1 second stun
*'''Level 4''': Cost: 34% HP and 170 MP, Combo Count: +140, Cooldown: 68 sec
* '''Level 5''': MP -18; 60% Damage; 50% Probability; Attacks 6 monsters; 1 second stun
*'''Level 5''': Cost: 30% HP and 150 MP, Combo Count: +150, Cooldown: 65 sec
* '''Level 6''': MP -18; 64% Damage; 53% Probability; Attacks 6 monsters; 1 second stun
*'''Level 6''': Cost: 26% HP and 130 MP, Combo Count: +160, Cooldown: 62 sec
* '''Level 7''': MP -18; 68% Damage; 56% Probability; Attacks 6 monsters; 1 second stun
*'''Level 7''': Cost: 22% HP and 110 MP, Combo Count: +170, Cooldown: 59 sec
* '''Level 8''': MP -18; 72% Damage; 59% Probability; Attacks 6 monsters; 1 second stun
*'''Level 8''': Cost: 18% HP and 90 MP, Combo Count: +180, Cooldown: 56 sec
* '''Level 9''': MP -20; 76% Damage; 62% Probability; Attacks 8 monsters; 1 second stun
*'''Level 9''': Cost: 14% HP and 70 MP, Combo Count: +190, Cooldown: 53 sec
* '''Level 10''': MP -20; 80% Damage; 65% Probability; Attacks 8 monsters; 1 second stun
*'''Level 10''': Cost: 10% HP and 50 MP, Combo Count: +200, Cooldown: 50 sec
* '''Level 11''': MP -20; 84% Damage; 68% Probability; Attacks 8 monsters; 1 second stun
}}
* '''Level 12''': MP -20; 88% Damage; 71% Probability; Attacks 8 monsters; 1 second stun
* '''Level 13''': MP -22; 92% Damage; 74% Probability; Attacks 10 monsters; 1 second stun
* '''Level 14''': MP -22; 96% Damage; 77% Probability; Attacks 10 monsters; 1 second stun
* '''Level 15''': MP -22; 100% Damage; 80% Probability; Attacks 10 monsters; 1 second stun
* '''Level 16''': MP -22; 104% Damage; 83% Probability; Attacks 10 monsters; 1 second stun
* '''Level 17''': MP -24; 108% Damage; 86% Probability; Attacks 12 monsters; 1 second stun
* '''Level 18''': MP -24; 112% Damage; 89% Probability; Attacks 12 monsters; 1 second stun
* '''Level 19''': MP -24; 116% Damage; 92% Probability; Attacks 12 monsters; 1 second stun
* '''Level 20''': MP -24; 120% Damage; 95% Probability; Attacks 12 monsters; 1 second stun}}


{{MapleStory/Skill desc||Smart Knockback|Lower the damage required to knockback a monster.|Lower the damage required to knockback a monster.|
{{MapleStory/skill
* '''Level 1''': MP -60; Monster's knockback damage 90% for 15 seconds
|name=Maha Blessing
* '''Level 2''': MP -58; Monster's knockback damage 90% for 20 seconds
|tooltip=Increases party members' Attack with the blessings of Maha, the spirit of the polearm.
* '''Level 3''': MP -56; Monster's knockback damage 90% for 25 seconds
}}
* '''Level 4''': MP -54; Monster's knockback damage 90% for 30 seconds
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
* '''Level 5''': MP -52; Monster's knockback damage 85% for 35 seconds
! width=50px | Level
* '''Level 6''': MP -50; Monster's knockback damage 80% for 40 seconds
! width=100px | MP Cost
* '''Level 7''': MP -48; Monster's knockback damage 75% for 45 seconds
! width=100px | Weapon and Magic Attack
* '''Level 8''': MP -46; Monster's knockback damage 70% for 50 seconds
! width=100px | Duration
* '''Level 9''': MP -44; Monster's knockback damage 65% for 55 seconds
|-
* '''Level 10''': MP -42; Monster's knockback damage 60% for 60 seconds
|
* '''Level 11''': MP -40; Monster's knockback damage 55% for 65 seconds
| bgcolor=#90ff90 | '''''Add 1'' <br> per 3 levels'''
* '''Level 12''': MP -38; Monster's knockback damage 50% for 70 seconds
| bgcolor=#90ff90 | '''''Add 3'' <br> per level'''
* '''Level 13''': MP -37; Monster's knockback damage 45% for 75 seconds
| bgcolor=#90ff90 | '''''Add 20 sec'' <br> per level'''
* '''Level 14''': MP -36; Monster's knockback damage 40% for 80 seconds
|-
* '''Level 15''': MP -35; Monster's knockback damage 35% for 85 seconds
! 1
* '''Level 16''': MP -34; Monster's knockback damage 30% for 90 seconds
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | +3 || bgcolor=E6E6FA | 20 sec
* '''Level 17''': MP -33; Monster's knockback damage 25% for 95 seconds
|-
* '''Level 18''': MP -32; Monster's knockback damage 20% for 100 seconds
! 2
* '''Level 19''': MP -31; Monster's knockback damage 15% for 110 seconds
| 10 || {{yes2|+6}} || {{yes2|40 sec}}
* '''Level 20''': MP -30; Monster's knockback damage 10% for 120 seconds}}
|-
! 3
| {{yes2|11}} || {{yes2|+9}} || {{yes2|60 sec}}
|-
! 4
| 11 || {{yes2|+12}} || {{yes2|80 sec}}
|-
! 5
| 11 || {{yes2|+15}} || {{yes2|100 sec}}
|-
! 6
| {{yes2|12}} || {{yes2|+18}} || {{yes2|120 sec}}
|-
! 7
| 12 || {{yes2|+21}} || {{yes2|140 sec}}
|-
! 8
| 12 || {{yes2|+24}} || {{yes2|160 sec}}
|-
! 9
| {{yes2|13}} || {{yes2|+27}} || {{yes2|180 sec}}
|-
! <u>10</u>
| 13 || {{yes2|+30}} || {{yes2|200 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc||Combo Fenrir|The soul of the wolf is summoned and merged into the pole arm to attack monsters twice in a wide range. '''Requires 10 SP in Combo Smash. ''' ['''Command''' : {{kbd|down}}{{kbd|right}} + attack key]|The soul of the wolf is summoned and merged into the sword and attack monsters twice in a wide range. This skill can only be used if your combo count is 100 or higher.|
===Fourth Job===
* '''Level 1''': 510% Damage; Attacks 4 monsters
Those in ''Italic'' can be obtained through Combat Orders.
* '''Level 2''': 520% Damage; Attacks 4 monsters
{{MapleStory/skill
* '''Level 3''': 530% Damage; Attacks 4 monsters
|name=Maple Warrior
* '''Level 4''': 540% Damage; Attacks 4 monsters
|tooltip=Increases the base stats of all party members.
* '''Level 5''': 550% Damage; Attacks 4 monsters
}}
* '''Level 6''': 560% Damage; Attacks 5 monsters
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
* '''Level 7''': 570% Damage; Attacks 5 monsters
! width=50px | Level
* '''Level 8''': 580% Damage; Attacks 5 monsters
! width=100px | MP Cost
* '''Level 9''': 590% Damage; Attacks 5 monsters
! width=100px | Base Stats
* '''Level 10''': 600% Damage; Attacks 5 monsters
! width=100px | Duration
* '''Level 11''': 610% Damage; Attacks 6 monsters
|-
* '''Level 12''': 620% Damage; Attacks 6 monsters
|
* '''Level 13''': 630% Damage; Attacks 6 monsters
| bgcolor=#90ff90 | '''''Add 10'' <br> per 5 levels'''
* '''Level 14''': 640% Damage; Attacks 6 monsters
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
* '''Level 15''': 650% Damage; Attacks 6 monsters
| bgcolor=#90ff90 | '''''Add 30 seconds per level'''
* '''Level 16''': 660% Damage; Attacks 7 monsters
|-
* '''Level 17''': 670% Damage; Attacks 7 monsters
! 1
* '''Level 18''': 680% Damage; Attacks 7 monsters
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 30 sec
* '''Level 19''': 690% Damage; Attacks 7 monsters
|-
* '''Level 20''': 700% Damage; Attacks 7 monsters
! 2
* '''Level 21''': 710% Damage; Attacks 8 monsters
| 10 || +1% || {{yes2|60 sec}}
* '''Level 22''': 720% Damage; Attacks 8 monsters
|-
* '''Level 23''': 730% Damage; Attacks 8 monsters
! 3
* '''Level 24''': 740% Damage; Attacks 8 monsters
| 10 || {{yes2|+2%}} || {{yes2|90 sec}}
* '''Level 25''': 750% Damage; Attacks 8 monsters
|-
* '''Level 26''': 760% Damage; Attacks 9 monsters
! 4
* '''Level 27''': 770% Damage; Attacks 9 monsters
| 10 || +2% || {{yes2|120 sec}}
* '''Level 28''': 780% Damage; Attacks 9 monsters
|-
* '''Level 29''': 790% Damage; Attacks 9 monsters
! 5
* '''Level 30''': 800% Damage; Attacks 10 monsters}}
| {{yes2|20}} || {{yes2|+3%}} || {{yes2|150 sec}}
|-
! 6
| 20 || +3% || {{yes2|180 sec}}
|-
! 7
| 20 || {{yes2|+4%}} || {{yes2|210 sec}}
|-
! 8
| 20 || +4% || {{yes2|240 sec}}
|-
! 9
| 20 || {{yes2|+5%}} || {{yes2|270 sec}}
|-
! 10
| {{yes2|30}} || +5% || {{yes2|300 sec}}
|-
! 11
| 30 || {{yes2|+6%}} || {{yes2|330 sec}}
|-
! 12
| 30 || +6% || {{yes2|360 sec}}
|-
! 13
| 30 || {{yes2|+7%}} || {{yes2|390 sec}}
|-
! 14
| 30 || +7% || {{yes2|420 sec}}
|-
! 15
| {{yes2|40}} || {{yes2|+8%}} || {{yes2|450 sec}}
|-
! 16
| 40 || +8% || {{yes2|480 sec}}
|-
! 17
| 40 || {{yes2|+9%}} || {{yes2|510 sec}}
|-
! 18
| 40 || +9% || {{yes2|540 sec}}
|-
! 19
| 40 || {{yes2|+10%}} || {{yes2|570 sec}}
|-
! 20
| {{yes2|50}} || +10% || {{yes2|600 sec}}
|-
! 21
| 50 || {{yes2|+11%}} || {{yes2|630 sec}}
|-
! 22
| 50 || +11% || {{yes2|660 sec}}
|-
! 23
| 50 || {{yes2|+12%}} || {{yes2|690 sec}}
|-
! 24
| 50 || +12% || {{yes2|720 sec}}
|-
! 25
| {{yes2|60}} || {{yes2|+13%}} || {{yes2|750 sec}}
|-
! 26
| 60 || +13% || {{yes2|780 sec}}
|-
! 27
| 60 || {{yes2|+14%}} || {{yes2|810 sec}}
|-
! 28
| 60 || +14% || {{yes2|840 sec}}
|-
! 29
| 60 || {{yes2|+15%}} || {{yes2|870 sec}}
|-
! <u>30</u>
| {{yes2|70}} || +15% || {{yes2|900 sec}}
|-
! <i>31</i>
| 70 || {{yes2|+16%}} || {{yes2|930 sec}}
|-
! <i>32</i>
| 70 || +16% || {{yes2|960 sec}}
|}{{MapleStory/skill|end}}


== Fourth Job ==
{{MapleStory/skill
|name=Hero's Will
|tooltip=By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Cooldown
|-
|
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Subtract 60 seconds per level'''
|-
! 1
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 600 sec
|-
! 2
| 30 || {{yes2|540 sec}}
|-
! 3
| 30 || {{yes2|480 sec}}
|-
! 4
| 30 || {{yes2|420 sec}}
|-
! <u>5</u>
| 30 || {{yes2|360 sec}}
|-
! <i>6</i>
| 30 || {{yes2|300 sec}}
|-
! <i>7</i>
| 30 || {{yes2|240 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc||Maple Warrior|Increase all players' stats within a party by certain percentage.|Increase all players' stats within a party by certain percentage.|
{{MapleStory/Skill desc|Aran4|High Mastery|Maxes out Polearm Mastery, while increasing Minimum Critical Damage and Weapon Attack.|Requires Level 10 [[#Polearm Mastery|Polearm Mastery]]|
*'''Level 1''': MP -10 / +1% Base Stats / 30 seconds /400% range
*'''Level 1''': Polearm Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +1%
*'''Level 2''': MP -10 / +1% Base Stats / 60 seconds / 400% Range
*'''Level 2''': Polearm Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +2%
*'''Level 3''': MP -10 / +2% Base Stats / 90 seconds / 400% Range
*'''Level 3''': Polearm Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +3%
*'''Level 4''': MP -10 / +2% Base Stats / 120 seconds / 400% Range
*'''Level 4''': Polearm Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +3%
*'''Level 5''': MP -10 / +3% Base Stats / 150 seconds / 400% Range
*'''Level 5''': Polearm Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +4%
*'''Level 6''': MP -20 / +3% Base Stats / 180 seconds / 400% Range
*'''Level 6''': Polearm Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +5%
*'''Level 7''': MP -20 / +4% Base Stats / 210 seconds / 400% Range
*'''Level 7''': Polearm Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +6%
*'''Level 8''': MP -20 / +4% Base Stats / 240 seconds / 400% Range
*'''Level 8''': Polearm Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +6%
*'''Level 9''': MP -20 / +5% Base Stats / 270 seconds / 400% Range
*'''Level 9''': Polearm Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +7%
*'''Level 10''': MP -20 / +5% Base Stats / 300 seconds / 400% Range
*'''Level 10''': Polearm Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +8%
*'''Level 11''': MP -30 / +6% Base Stats / 330 seconds / 400% Range
*'''Level 11''': Polearm Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +9%
*'''Level 12''': MP -30 / +6% Base Stats / 360 seconds / 400% Range
*'''Level 12''': Polearm Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +9%
*'''Level 13''': MP -30 / +7% Base Stats / 390 seconds / 400% Range
*'''Level 13''': Polearm Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +10%
*'''Level 14''': MP -30 / +7% Base Stats / 420 seconds / 400% Range
*'''Level 14''': Polearm Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +11%
*'''Level 15''': MP -30 / +8% Base Stats / 450 seconds / 400% Range
*'''Level 15''': Polearm Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +12%
*'''Level 16''': MP -40 / +8% Base Stats / 480 seconds / 400% Range
*'''Level 16''': Polearm Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +12%
*'''Level 17''': MP -40 / +9% Base Stats / 510 seconds / 400% Range
*'''Level 17''': Polearm Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +13%
*'''Level 18''': MP -40 / +9% Base Stats / 540 seconds / 400% Range
*'''Level 18''': Polearm Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
*'''Level 19''': MP -40 / +10% Base Stats / 570 seconds / 400% Range
*'''Level 19''': Polearm Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
*'''Level 20''': MP -40 / +10% Base Stats / 600 seconds / 400% Range
*'''Level 20: Polearm Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%'''
*'''Level 21''': MP -50 / +11% Base Stats / 630 seconds / 400% Range
*''Level 21'': Polearm Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
*'''Level 22''': MP -50 / +11% Base Stats / 660 seconds / 400% Range
*''Level 22'': Polearm Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +17%
*'''Level 23''': MP -50 / +12% Base Stats / 690 seconds / 400% Range
}}
*'''Level 24''': MP -50 / +12% Base Stats / 720 seconds / 400% Range
*'''Level 25''': MP -50 / +13% Base Stats / 750 seconds / 400% Range
*'''Level 26''': MP -60 / +13% Base Stats / 780 seconds / 400% Range
*'''Level 27''': MP -60 / +14% Base Stats / 810 seconds / 400% Range
*'''Level 28''': MP -60 / +14% Base Stats / 840 seconds / 400% Range
*'''Level 29''': MP -60 / +15% Base Stats / 870 seconds / 400% Range
*'''Level 30''': MP -60 / +15% Base Stats / 900 seconds / 400% Range}}


{{MapleStory/Skill desc||Over Swing|Increases the damage of Double Swing and Triple Swing to the extreme. '''Requires 20 SP in Full Swing.'''|Increases the damage of Double Swing and Triple Swing to the extreme.|
{{MapleStory/Skill desc|Aran4|Over Swing|Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. |Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir.  
* '''Level 1''': '''Double Swing''' MP -14; 112% Damage; Attacks twice; '''Triple Swing''' MP -16; 186% Damage; Attacks twice
*'''Requires Level 20 [[#Full Swing|Full Swing]]'''.|
* '''Level 2''': '''Double Swing''' MP -14; 114% Damage; Attacks twice; '''Triple Swing''' MP -16; 188% Damage; Attacks twice
*'''Level 1''': Double Swing MP Cost: 14,Damage: 317% x2, Triple Swing MP Cost: 16, Damage: 437% x2
* '''Level 3''': '''Double Swing''' MP -14; 116% Damage; Attacks twice; '''Triple Swing''' MP -16; 189% Damage; Attacks twice
Combo Fenrir Damage: 11%
* '''Level 4''': '''Double Swing''' MP -14; 118% Damage; Attacks twice; '''Triple Swing''' MP -16; 191% Damage; Attacks twice
*'''Level 2''': Double Swing MP Cost: 14,Damage: 324% x2, Triple Swing MP Cost: 16, Damage: 444% x2
* '''Level 5''': '''Double Swing''' MP -14; 120% Damage; Attacks twice; '''Triple Swing''' MP -16; 192% Damage; Attacks twice
Combo Fenrir Damage: 12%
* '''Level 6''': '''Double Swing''' MP -14; 122% Damage; Attacks twice; '''Triple Swing''' MP -16; 194% Damage; Attacks twice
*'''Level 3''': Double Swing MP Cost: 14,Damage: 331% x2, Triple Swing MP Cost: 16, Damage: 451% x2
* '''Level 7''': '''Double Swing''' MP -14; 124% Damage; Attacks twice; '''Triple Swing''' MP -16; 195% Damage; Attacks twice
Combo Fenrir Damage: 13%
* '''Level 8''': '''Double Swing''' MP -14; 126% Damage; Attacks twice; '''Triple Swing''' MP -16; 197% Damage; Attacks twice
*'''Level 4''': Double Swing MP Cost: 14,Damage: 338% x2, Triple Swing MP Cost: 16, Damage: 458% x2
* '''Level 9''': '''Double Swing''' MP -14; 128% Damage; Attacks twice; '''Triple Swing''' MP -16; 198% Damage; Attacks twice
Combo Fenrir Damage: 14%
* '''Level 10''': '''Double Swing''' MP -14; 130% Damage; Attacks twice; '''Triple Swing''' MP -16; 200% Damage; Attacks twice
*'''Level 5''': Double Swing MP Cost: 14,Damage: 345% x2, Triple Swing MP Cost: 16, Damage: 465% x2
* '''Level 11''': '''Double Swing''' MP -16; 132% Damage; Attacks twice; '''Triple Swing''' MP -18 202% Damage; Attacks twice
Combo Fenrir Damage: 15%
* '''Level 12''': '''Double Swing''' MP -16; 134% Damage; Attacks twice; '''Triple Swing''' MP -18 204% Damage; Attacks twice
*'''Level 6''': Double Swing MP Cost: 14,Damage: 352% x2, Triple Swing MP Cost: 16, Damage: 472% x2
* '''Level 13''': '''Double Swing''' MP -16; 136% Damage; Attacks twice; '''Triple Swing''' MP -18 206% Damage; Attacks twice
Combo Fenrir Damage: 16%
* '''Level 14''': '''Double Swing''' MP -16; 138% Damage; Attacks twice; '''Triple Swing''' MP -18 208% Damage; Attacks twice
*'''Level 7''': Double Swing MP Cost: 14,Damage: 359% x2, Triple Swing MP Cost: 16, Damage: 479% x2
* '''Level 15''': '''Double Swing''' MP -16; 140% Damage; Attacks twice; '''Triple Swing''' MP -18 210% Damage; Attacks twice
Combo Fenrir Damage: 17%
* '''Level 16''': '''Double Swing''' MP -16; 142% Damage; Attacks twice; '''Triple Swing''' MP -18; 212% Damage; Attacks twice
*'''Level 8''': Double Swing MP Cost: 14,Damage: 366% x2, Triple Swing MP Cost: 16, Damage: 486% x2
* '''Level 17''': '''Double Swing''' MP -16; 144% Damage; Attacks twice; '''Triple Swing''' MP -18; 214% Damage; Attacks twice
Combo Fenrir Damage: 18%
* '''Level 18''': '''Double Swing''' MP -16; 146% Damage; Attacks twice; '''Triple Swing''' MP -18; 216% Damage; Attacks twice
*'''Level 9''': Double Swing MP Cost: 14,Damage: 373% x2, Triple Swing MP Cost: 16, Damage: 493% x2
* '''Level 19''': '''Double Swing''' MP -16; 148% Damage; Attacks twice; '''Triple Swing''' MP -18; 218% Damage; Attacks twice
Combo Fenrir Damage: 19%
* '''Level 20''': '''Double Swing''' MP -16; 150% Damage; Attacks twice; '''Triple Swing''' MP -18; 220% Damage; Attacks twice
*'''Level 10''': Double Swing MP Cost: 16,Damage: 380% x2, Triple Swing MP Cost: 18, Damage: 500% x2
* '''Level 21''': '''Double Swing''' MP -18; 152% Damage; Attacks twice; '''Triple Swing''' MP -20; 222% Damage; Attacks twice
Combo Fenrir Damage: 20%
* '''Level 22''': '''Double Swing''' MP -18; 154% Damage; Attacks twice; '''Triple Swing''' MP -20; 224% Damage; Attacks twice
*'''Level 11''': Double Swing MP Cost: 16,Damage: 387% x2, Triple Swing MP Cost: 18, Damage: 507% x2
* '''Level 23''': '''Double Swing''' MP -18; 156% Damage; Attacks twice; '''Triple Swing''' MP -20; 226% Damage; Attacks twice
Combo Fenrir Damage: 21%
* '''Level 24''': '''Double Swing''' MP -18; 158% Damage; Attacks twice; '''Triple Swing''' MP -20; 228% Damage; Attacks twice
*'''Level 12''': Double Swing MP Cost: 16,Damage: 394% x2, Triple Swing MP Cost: 18, Damage: 514% x2
* '''Level 25''': '''Double Swing''' MP -18; 160% Damage; Attacks twice; '''Triple Swing''' MP -20; 230% Damage; Attacks twice
Combo Fenrir Damage: 22%
* '''Level 26''': '''Double Swing''' MP -18; 162% Damage; Attacks twice; '''Triple Swing''' MP -20; 232% Damage; Attacks twice
*'''Level 13''': Double Swing MP Cost: 16,Damage: 401% x2, Triple Swing MP Cost: 18, Damage: 521% x2
* '''Level 27''': '''Double Swing''' MP -18; 164% Damage; Attacks twice; '''Triple Swing''' MP -20; 234% Damage; Attacks twice
Combo Fenrir Damage: 23%
* '''Level 28''': '''Double Swing''' MP -18; 166% Damage; Attacks twice; '''Triple Swing''' MP -20; 236% Damage; Attacks twice
*'''Level 14''': Double Swing MP Cost: 16,Damage: 408% x2, Triple Swing MP Cost: 18, Damage: 528% x2
* '''Level 29''': '''Double Swing''' MP -18; 168% Damage; Attacks twice; '''Triple Swing''' MP -20; 238% Damage; Attacks twice
Combo Fenrir Damage: 24%
* '''Level 30''': '''Double Swing''' MP -18; 170% Damage; Attacks twice; '''Triple Swing''' MP -20; 240% Damage; Attacks twice}}
*'''Level 15''': Double Swing MP Cost: 16,Damage: 415% x2, Triple Swing MP Cost: 18, Damage: 535% x2
Combo Fenrir Damage: 25%
*'''Level 16''': Double Swing MP Cost: 16,Damage: 422% x2, Triple Swing MP Cost: 18, Damage: 542% x2
Combo Fenrir Damage: 26%
*'''Level 17''': Double Swing MP Cost: 16,Damage: 429% x2, Triple Swing MP Cost: 18, Damage: 549% x2
Combo Fenrir Damage: 27%
*'''Level 18''': Double Swing MP Cost: 16,Damage: 436% x2, Triple Swing MP Cost: 18, Damage: 556% x2
Combo Fenrir Damage: 28%
*'''Level 19''': Double Swing MP Cost: 16,Damage: 443% x2, Triple Swing MP Cost: 18, Damage: 563% x2
Combo Fenrir Damage: 29%
*'''Level 20''': Double Swing MP Cost: 18,Damage: 450% x2, Triple Swing MP Cost: 20, Damage: 570% x2
Combo Fenrir Damage: 30%
*'''Level 21''': Double Swing MP Cost: 18,Damage: 457% x2, Triple Swing MP Cost: 20, Damage: 577% x2
Combo Fenrir Damage: 31%
*'''Level 22''': Double Swing MP Cost: 18,Damage: 464% x2, Triple Swing MP Cost: 20, Damage: 584% x2
Combo Fenrir Damage: 32%
*'''Level 23''': Double Swing MP Cost: 18,Damage: 471% x2, Triple Swing MP Cost: 20, Damage: 591% x2
Combo Fenrir Damage: 33%
*'''Level 24''': Double Swing MP Cost: 18,Damage: 478% x2, Triple Swing MP Cost: 20, Damage: 598% x2
Combo Fenrir Damage: 34%
*'''Level 25''': Double Swing MP Cost: 18,Damage: 485% x2, Triple Swing MP Cost: 20, Damage: 605% x2
Combo Fenrir Damage: 35%
*'''Level 26''': Double Swing MP Cost: 18,Damage: 492% x2, Triple Swing MP Cost: 20, Damage: 612% x2
Combo Fenrir Damage: 36%
*'''Level 27''': Double Swing MP Cost: 18,Damage: 499% x2, Triple Swing MP Cost: 20, Damage: 619% x2
Combo Fenrir Damage: 37%
*'''Level 28''': Double Swing MP Cost: 18,Damage: 506% x2, Triple Swing MP Cost: 20, Damage: 626% x2
Combo Fenrir Damage: 38%
*'''Level 29''': Double Swing MP Cost: 18,Damage: 513% x2, Triple Swing MP Cost: 20, Damage: 663% x2
Combo Fenrir Damage: 39%
*'''Level 30: Double Swing MP Cost: 20,Damage: 520% x2, Triple Swing MP Cost: 22, Damage: 670% x2
Combo Fenrir Damage: 40%'''
*''Level 31'': Double Swing MP Cost: 20,Damage: 527% x2, Triple Swing MP Cost: 22, Damage: 677% x2
Combo Fenrir Damage: 41%
*''Level 32'': Double Swing MP Cost: 20,Damage: 534% x2, Triple Swing MP Cost: 22, Damage: 684% x2
Combo Fenrir Damage: 42%
}}


{{MapleStory/Skill desc||High Mastery|Increases the polearm mastery as well as weapon attack. '''Requires 20 SP in Polearm Mastery.'''|Increases the polearm mastery as well as weapon attack.|
{{MapleStory/Skill desc|Aran4|High Defense|A new defense technique that permanently decreases damage received from enemies and increases HP.||
*'''Level 1''': 65% Mastery; +0 W.ATK
*'''Level 1''': Damage Taken: -6.5%, Max HP: +1%
*'''Level 2''': 65% Mastery; +0 W.ATK
*'''Level 2''': Damage Taken: -6.5%, Max HP: +2%
*'''Level 3''': 65% Mastery; +1 W.ATK
*'''Level 3''': Damage Taken: -8%, Max HP: +3%
*'''Level 4''': 65% Mastery; +1 W.ATK
*'''Level 4''': Damage Taken: -8%, Max HP: +4%
*'''Level 5''': 65% Mastery; +1 W.ATK
*'''Level 5''': Damage Taken: -9.5%, Max HP: +5%
*'''Level 6''': 70% Mastery; +2 W.ATK
*'''Level 6''': Damage Taken: -9.5%, Max HP: +6%
*'''Level 7''': 70% Mastery; +2 W.ATK
*'''Level 7''': Damage Taken: -11%, Max HP: +7%
*'''Level 8''': 70% Mastery; +2 W.ATK
*'''Level 8''': Damage Taken: -11%, Max HP: +8%
*'''Level 9''': 70% Mastery; +3 W.ATK
*'''Level 9''': Damage Taken: -12.5%, Max HP: +9%
*'''Level 10''': 70% Mastery; +3 W.ATK
*'''Level 10''': Damage Taken: -12.5%, Max HP: +10%
*'''Level 11''': 75% Mastery; +3 W.ATK
*'''Level 11''': Damage Taken: -14%, Max HP: +11%
*'''Level 12''': 75% Mastery; +4 W.ATK
*'''Level 12''': Damage Taken: -14%, Max HP: +12%
*'''Level 13''': 75% Mastery; +4 W.ATK
*'''Level 13''': Damage Taken: -15.5%, Max HP: +13%
*'''Level 14''': 75% Mastery; +4 W.ATK
*'''Level 14''': Damage Taken: -15.5%, Max HP: +14%
*'''Level 15''': 75% Mastery; +5 W.ATK
*'''Level 15''': Damage Taken: -17%, Max HP: +15%
*'''Level 16''': 80% Mastery; +5 W.ATK
*'''Level 16''': Damage Taken: -17%, Max HP: +16%
*'''Level 17''': 80% Mastery; +5 W.ATK
*'''Level 17''': Damage Taken: -18.5%, Max HP: +17%
*'''Level 18''': 80% Mastery; +6 W.ATK
*'''Level 18''': Damage Taken: -18.5%, Max HP: +18%
*'''Level 19''': 80% Mastery; +6 W.ATK
*'''Level 19''': Damage Taken: -20%, Max HP: +19%
*'''Level 20''': 80% Mastery; +6 W.ATK
*'''Level 20: Damage Taken: -20%, Max HP: +20%'''
*'''Level 21''': 85% Mastery; +7 W.ATK
*''Level 21'': Damage Taken: -21.5%, Max HP: +21%
*'''Level 22''': 85% Mastery; +7 W.ATK
*''Level 22'': Damage Taken: -21.5%, Max HP: +22%
*'''Level 23''': 85% Mastery; +7 W.ATK
}}
*'''Level 24''': 85% Mastery; +8 W.ATK
*'''Level 25''': 85% Mastery; +8 W.ATK
*'''Level 26''': 90% Mastery; +8 W.ATK
*'''Level 27''': 90% Mastery; +9 W.ATK
*'''Level 28''': 90% Mastery; +9 W.ATK
*'''Level 29''': 90% Mastery; +9 W.ATK
*'''Level 30''': 90% Mastery; +10 W.ATK}}


{{MapleStory/Skill desc||Final Blow|Swing your polearm widely to deliver a fierce attack to a maximum of 12 monsters. You have to use Triple Swing first before using this skill.'''Requires 20 SP in Triple Swing.'''  
{{MapleStory/Skill desc|Aran4|Final Blow|Swing your polearm around to deal massive damage to your enemies. Ignores some DEF.['''Command''' : Triple Swing + {{kbd|down}} + Attack Key]||
*'''Level 1''': MP Cost: 20, Damage: 210% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 5%
*'''Level 2''': MP Cost: 20, Damage: 215% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 6%
*'''Level 3''': MP Cost: 20, Damage: 220% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 6%
*'''Level 4''': MP Cost: 20, Damage: 225% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 7%
*'''Level 5''': MP Cost: 20, Damage: 230% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 7%
*'''Level 6''': MP Cost: 20, Damage: 235% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 8%
*'''Level 7''': MP Cost: 20, Damage: 240% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 8%
*'''Level 8''': MP Cost: 20, Damage: 245% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 9%
*'''Level 9''': MP Cost: 20, Damage: 250% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 9%
*'''Level 10''': MP Cost: 25, Damage: 255% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 10%
*'''Level 11''': MP Cost: 25, Damage: 260% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 10%
*'''Level 12''': MP Cost: 25, Damage: 265% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 11%
*'''Level 13''': MP Cost: 25, Damage: 270% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 11%
*'''Level 14''': MP Cost: 25, Damage: 275% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 12%
*'''Level 15''': MP Cost: 25, Damage: 280% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 12%
*'''Level 16''': MP Cost: 25, Damage: 285% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 13%
*'''Level 17''': MP Cost: 25, Damage: 290% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 13%
*'''Level 18''': MP Cost: 25, Damage: 295% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 14%
*'''Level 19''': MP Cost: 25, Damage: 300% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 14%
*'''Level 20''': MP Cost: 30, Damage: 305% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 15%
*'''Level 21''': MP Cost: 30, Damage: 310% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 15%
*'''Level 22''': MP Cost: 30, Damage: 315% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 16%
*'''Level 23''': MP Cost: 30, Damage: 320% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 16%
*'''Level 24''': MP Cost: 30, Damage: 325% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 17%
*'''Level 25''': MP Cost: 30, Damage: 330% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 17%
*'''Level 26''': MP Cost: 30, Damage: 335% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 18%
*'''Level 27''': MP Cost: 30, Damage: 340% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 18%
*'''Level 28''': MP Cost: 30, Damage: 345% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 19%
*'''Level 29''': MP Cost: 30, Damage: 350% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 19%
*'''Level 30: MP Cost: 35, Damage: 355% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 20%'''
*''Level 31'': MP Cost: 35, Damage: 360% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 20%
*''Level 32'': MP Cost: 35, Damage: 365% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 21%
}}


['''Command''' : Triple Swing + {{kbd|down}} + attack key]|Swing your polearm widely to deliver a fierce attack to a maximum of 12 monsters. You have to use Triple Swing first before using this skill.|
{{MapleStory/Skill desc|Aran4|Final Blow|Swing your polearm around to deal massive damage to your enemies. Ignores some DEF. Combo Count not used when this is done through the Dragon Link, but damage is penalized.['''Command''' : Triple Swing + {{kbd|down}} + Attack Key]|This skill can only be used if your '''Combo Count''' is 30 or higher. |
*'''Level 1''': MP -20; 410% Damage
*'''Level 1''': Combo Count Cost: 30, MP Cost: 20, Damage: 257% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 5%
*'''Level 2''': MP -20; 420% Damage
*'''Level 2''': Combo Count Cost: 30, MP Cost: 20, Damage: 264% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 6%
*'''Level 3''': MP -20; 430% Damage
*'''Level 3''': Combo Count Cost: 30, MP Cost: 20, Damage: 271% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 6%
*'''Level 4''': MP -20; 440% Damage
*'''Level 4''': Combo Count Cost: 30, MP Cost: 20, Damage: 278% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 7%
*'''Level 5''': MP -20; 450% Damage
*'''Level 5''': Combo Count Cost: 30, MP Cost: 20, Damage: 285% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 7%
*'''Level 6''': MP -20; 460% Damage
*'''Level 6''': Combo Count Cost: 30, MP Cost: 20, Damage: 292% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 8%
*'''Level 7''': MP -20; 470% Damage
*'''Level 7''': Combo Count Cost: 30, MP Cost: 20, Damage: 299% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 8%
*'''Level 8''': MP -20; 480% Damage
*'''Level 8''': Combo Count Cost: 30, MP Cost: 20, Damage: 306% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 9%
*'''Level 9''': MP -20; 490% Damage
*'''Level 9''': Combo Count Cost: 30, MP Cost: 20, Damage: 313% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 9%
*'''Level 10''': MP -20; 500% Damage
*'''Level 10''': Combo Count Cost: 30, MP Cost: 25, Damage: 320% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 10%
*'''Level 11''': MP -25; 510% Damage
*'''Level 11''': Combo Count Cost: 30, MP Cost: 25, Damage: 327% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 10%
*'''Level 12''': MP -25; 520% Damage
*'''Level 12''': Combo Count Cost: 30, MP Cost: 25, Damage: 334% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 11%
*'''Level 13''': MP -25; 530% Damage
*'''Level 13''': Combo Count Cost: 30, MP Cost: 25, Damage: 341% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 11%
*'''Level 14''': MP -25; 540% Damage
*'''Level 14''': Combo Count Cost: 30, MP Cost: 25, Damage: 348% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 12%
*'''Level 15''': MP -25; 550% Damage
*'''Level 15''': Combo Count Cost: 30, MP Cost: 25, Damage: 355% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 12%
*'''Level 16''': MP -25; 560% Damage
*'''Level 16''': Combo Count Cost: 30, MP Cost: 25, Damage: 362% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 13%
*'''Level 17''': MP -25; 570% Damage
*'''Level 17''': Combo Count Cost: 30, MP Cost: 25, Damage: 369% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 13%
*'''Level 18''': MP -25; 580% Damage
*'''Level 18''': Combo Count Cost: 30, MP Cost: 25, Damage: 376% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 14%
*'''Level 19''': MP -25; 590% Damage
*'''Level 19''': Combo Count Cost: 30, MP Cost: 25, Damage: 383% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 14%
*'''Level 20''': MP -25; 600% Damage
*'''Level 20''': Combo Count Cost: 30, MP Cost: 30, Damage: 390% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 15%
*'''Level 21''': MP -30; 610% Damage
*'''Level 21''': Combo Count Cost: 30, MP Cost: 30, Damage: 397% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 15%
*'''Level 22''': MP -30; 620% Damage
*'''Level 22''': Combo Count Cost: 30, MP Cost: 30, Damage: 404% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 16%
*'''Level 23''': MP -30; 630% Damage
*'''Level 23''': Combo Count Cost: 30, MP Cost: 30, Damage: 411% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 16%
*'''Level 24''': MP -30; 640% Damage
*'''Level 24''': Combo Count Cost: 30, MP Cost: 30, Damage: 418% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 17%
*'''Level 25''': MP -30; 650% Damage
*'''Level 25''': Combo Count Cost: 30, MP Cost: 30, Damage: 425% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 17%
*'''Level 26''': MP -30; 660% Damage
*'''Level 26''': Combo Count Cost: 30, MP Cost: 30, Damage: 432% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 18%
*'''Level 27''': MP -30; 670% Damage
*'''Level 27''': Combo Count Cost: 30, MP Cost: 30, Damage: 439% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 18%
*'''Level 28''': MP -30; 680% Damage
*'''Level 28''': Combo Count Cost: 30, MP Cost: 30, Damage: 446% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 19%
*'''Level 29''': MP -30; 690% Damage
*'''Level 29''': Combo Count Cost: 30, MP Cost: 30, Damage: 453% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 19%
*'''Level 30''': MP -30; 700% Damage}}
*'''Level 30: Combo Count Cost: 30, MP Cost: 35, Damage: 460% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 20%'''
*''Level 31'': Combo Count Cost: 30, MP Cost: 35, Damage: 467% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 20%
*''Level 32'': Combo Count Cost: 30, MP Cost: 35, Damage: 474% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 21%
}}


{{MapleStory/Skill desc||Freeze Standing|Infusing the weight of a frozen glacier, prevent yourself from being pushed back by a monster's attack.|Infusing the weight of a frozen glacier, prevent yourself from being pushed back by a monster's attack.|
{{MapleStory/Skill desc|Aran4|Combo Tempest|Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently.<br />['''Command''' : {{kbd|down}} {{kbd|right}} + Attack Key]|This skill can only be used if your '''Combo Count''' is 100 or higher. Requires Level 10 [[#Combo Judgment|Combo Judgment]]|
*'''Level 1''': MP -30; For 10 seconds, prevent from getting knock backed with a probability of 42%
*'''Level 1''': Damage: 442% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 11 sec, Combo Judgment permanent damage: +11%
*'''Level 2''': MP -30; For 20 seconds, prevent from getting knock backed with a probability of 44%
*'''Level 2''': Damage: 454% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 12 sec, Combo Judgment permanent damage: +12%
*'''Level 3''': MP -30; For 30 seconds, prevent from getting knock backed with a probability of 46%
*'''Level 3''': Damage: 466% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 13 sec, Combo Judgment permanent damage: +13%
*'''Level 4''': MP -30; For 40 seconds, prevent from getting knock backed with a probability of 48%
*'''Level 4''': Damage: 478% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 14 sec, Combo Judgment permanent damage: +14%
*'''Level 5''': MP -30; For 50 seconds, prevent from getting knock backed with a probability of 50%
*'''Level 5''': Damage: 490% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 15 sec, Combo Judgment permanent damage: +15%
*'''Level 6''': MP -36; For 60 seconds, prevent from getting knock backed with a probability of 52%
*'''Level 6''': Damage: 502% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 16 sec, Combo Judgment permanent damage: +16%
*'''Level 7''': MP -36; For 70 seconds, prevent from getting knock backed with a probability of 54%
*'''Level 7''': Damage: 514% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 17 sec, Combo Judgment permanent damage: +17%
*'''Level 8''': MP -36; For 80 seconds, prevent from getting knock backed with a probability of 56%
*'''Level 8''': Damage: 526% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 18 sec, Combo Judgment permanent damage: +18%
*'''Level 9''': MP -36; For 90 seconds, prevent from getting knock backed with a probability of 58%
*'''Level 9''': Damage: 538% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 19 sec, Combo Judgment permanent damage: +19%
*'''Level 10''': MP -36; For 100 seconds, prevent from getting knock backed with a probability of 60%
*'''Level 10''': Damage: 550% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 20 sec, Combo Judgment permanent damage: +20%
*'''Level 11''': MP -42; For 110 seconds, prevent from getting knock backed with a probability of 62%
*'''Level 11''': Damage: 562% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 21 sec, Combo Judgment permanent damage: +21%
*'''Level 12''': MP -42; For 120 seconds, prevent from getting knock backed with a probability of 64%
*'''Level 12''': Damage: 574% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 22 sec, Combo Judgment permanent damage: +22%
*'''Level 13''': MP -42; For 130 seconds, prevent from getting knock backed with a probability of 66%
*'''Level 13''': Damage: 586% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 23 sec, Combo Judgment permanent damage: +23%
*'''Level 14''': MP -42; For 140 seconds, prevent from getting knock backed with a probability of 68%
*'''Level 14''': Damage: 598% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 24 sec, Combo Judgment permanent damage: +24%
*'''Level 15''': MP -42; For 150 seconds, prevent from getting knock backed with a probability of 70%
*'''Level 15''': Damage: 610% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 25 sec, Combo Judgment permanent damage: +25%
*'''Level 16''': MP -48; For 160 seconds, prevent from getting knock backed with a probability of 72%
*'''Level 16''': Damage: 622% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 26 sec, Combo Judgment permanent damage: +26%
*'''Level 17''': MP -48; For 170 seconds, prevent from getting knock backed with a probability of 74%
*'''Level 17''': Damage: 634% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 27 sec, Combo Judgment permanent damage: +27%
*'''Level 18''': MP -48; For 180 seconds, prevent from getting knock backed with a probability of 76%
*'''Level 18''': Damage: 646% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 28 sec, Combo Judgment permanent damage: +28%
*'''Level 19''': MP -48; For 190 seconds, prevent from getting knock backed with a probability of 78%
*'''Level 19''': Damage: 658% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 29 sec, Combo Judgment permanent damage: +29%
*'''Level 20''': MP -48; For 200 seconds, prevent from getting knock backed with a probability of 80%
*'''Level 20''': Damage: 670% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 30 sec, Combo Judgment permanent damage: +30%
*'''Level 21''': MP -54; For 210 seconds, prevent from getting knock backed with a probability of 81%
*'''Level 21''': Damage: 682% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 31 sec, Combo Judgment permanent damage: +31%
*'''Level 22''': MP -54; For 220 seconds, prevent from getting knock backed with a probability of 82%
*'''Level 22''': Damage: 694% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 32 sec, Combo Judgment permanent damage: +32%
*'''Level 23''': MP -54; For 230 seconds, prevent from getting knock backed with a probability of 83%
*'''Level 23''': Damage: 706% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 33 sec, Combo Judgment permanent damage: +33%
*'''Level 24''': MP -54; For 240 seconds, prevent from getting knock backed with a probability of 84%
*'''Level 24''': Damage: 718% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 34 sec, Combo Judgment permanent damage: +34%
*'''Level 25''': MP -54; For 250 seconds, prevent from getting knock backed with a probability of 85%
*'''Level 25''': Damage: 730% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 35 sec, Combo Judgment permanent damage: +35%
*'''Level 26''': MP -53; For 260 seconds, prevent from getting knock backed with a probability of 86%
*'''Level 26''': Damage: 742% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 36 sec, Combo Judgment permanent damage: +36%
*'''Level 27''': MP -52; For 270 seconds, prevent from getting knock backed with a probability of 87%
*'''Level 27''': Damage: 754% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 37 sec, Combo Judgment permanent damage: +37%
*'''Level 28''': MP -51; For 280 seconds, prevent from getting knock backed with a probability of 88%
*'''Level 28''': Damage: 766% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 38 sec, Combo Judgment permanent damage: +38%
*'''Level 29''': MP -50; For 290 seconds, prevent from getting knock backed with a probability of 89%
*'''Level 29''': Damage: 778% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 39 sec, Combo Judgment permanent damage: +39%
*'''Level 30''': MP -50; For 300 seconds, prevent from getting knock backed with a probability of 90% }}
*'''Level 30: Damage: 790% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 40 sec, Combo Judgment permanent damage: +40%'''
*''Level 31'': Damage: 802% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 41 sec, Combo Judgment permanent damage: +41%
*''Level 32'': Damage: 814% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 42 sec, Combo Judgment permanent damage: +42%
}}


{{MapleStory/Skill desc||High Defense|Permanently increases the weapon defense of one's armor .|Permanently increases the weapon defense of one's armor |
{{MapleStory/Skill desc|Aran4|Combo Barrier|Casts a party buff that temporarily decreases damage taken and increases defense.<br />['''Command''' : {{kbd|down}} {{kbd|down}} + Attack Key]|This skill can only be used if your '''Combo Count''' is 60 or higher. Requires Level 10 [[#Combo Drain|Combo Drain]]|
*'''Level 1''': Damage taken from enemy - 0.5%
*'''Level 1''': Combo Count Cost: 60, Damage Absorbed: 5.5%, Weapon DEF: +186, Magic DEF: +186, Duration: 132 sec
*'''Level 2''': Damage taken from enemy - 1%
*'''Level 2''': Combo Count Cost: 60, Damage Absorbed: 6%, Weapon DEF: +192, Magic DEF: +192, Duration: 144 sec
*'''Level 3''': Damage taken from enemy - 1.5%
*'''Level 3''': Combo Count Cost: 60, Damage Absorbed: 6.5%, Weapon DEF: +198, Magic DEF: +198, Duration: 156 sec
*'''Level 4''': Damage taken from enemy - 2%
*'''Level 4''': Combo Count Cost: 60, Damage Absorbed: 7%, Weapon DEF: +204, Magic DEF: +204, Duration: 168 sec
*'''Level 5''': Damage taken from enemy - 2.5%
*'''Level 5''': Combo Count Cost: 60, Damage Absorbed: 7.5%, Weapon DEF: +210, Magic DEF: +210, Duration: 180 sec
*'''Level 6''': Damage taken from enemy - 3%
*'''Level 6''': Combo Count Cost: 60, Damage Absorbed: 8%, Weapon DEF: +216, Magic DEF: +216, Duration: 192 sec
*'''Level 7''': Damage taken from enemy - 3.5%
*'''Level 7''': Combo Count Cost: 60, Damage Absorbed: 8.5%, Weapon DEF: +222, Magic DEF: +222, Duration: 204 sec
*'''Level 8''': Damage taken from enemy - 4%
*'''Level 8''': Combo Count Cost: 60, Damage Absorbed: 9%, Weapon DEF: +228, Magic DEF: +228, Duration: 216 sec
*'''Level 9''': Damage taken from enemy - 4.5%  
*'''Level 9''': Combo Count Cost: 60, Damage Absorbed: 9.5%, Weapon DEF: +234, Magic DEF: +234, Duration: 228 sec
*'''Level 10''': Damage taken from enemy - 5%
*'''Level 10''': Combo Count Cost: 60, Damage Absorbed: 10%, Weapon DEF: +240, Magic DEF: +240, Duration: 240 sec
*'''Level 11''': Damage taken from enemy - 5.5%
*'''Level 11''': Combo Count Cost: 60, Damage Absorbed: 10.5%, Weapon DEF: +246, Magic DEF: +246, Duration: 252 sec
*'''Level 12''': Damage taken from enemy - 6%
*'''Level 12''': Combo Count Cost: 60, Damage Absorbed: 11%, Weapon DEF: +252, Magic DEF: +252, Duration: 264 sec
*'''Level 13''': Damage taken from enemy - 6.5%
*'''Level 13''': Combo Count Cost: 60, Damage Absorbed: 11.5%, Weapon DEF: +258, Magic DEF: +258, Duration: 276 sec
*'''Level 14''': Damage taken from enemy - 7%
*'''Level 14''': Combo Count Cost: 60, Damage Absorbed: 12%, Weapon DEF: +264, Magic DEF: +264, Duration: 288 sec
*'''Level 15''': Damage taken from enemy - 7.5%
*'''Level 15''': Combo Count Cost: 60, Damage Absorbed: 12.5%, Weapon DEF: +270, Magic DEF: +270, Duration: 300 sec
*'''Level 16''': Damage taken from enemy - 8%
*'''Level 16''': Combo Count Cost: 60, Damage Absorbed: 13%, Weapon DEF: +276, Magic DEF: +276, Duration: 312 sec
*'''Level 17''': Damage taken from enemy - 8.5%
*'''Level 17''': Combo Count Cost: 60, Damage Absorbed: 13.5%, Weapon DEF: +282, Magic DEF: +282, Duration: 324 sec
*'''Level 18''': Damage taken from enemy - 9%
*'''Level 18''': Combo Count Cost: 60, Damage Absorbed: 14%, Weapon DEF: +288, Magic DEF: +288, Duration: 336 sec
*'''Level 19''': Damage taken from enemy - 9.5%
*'''Level 19''': Combo Count Cost: 60, Damage Absorbed: 14.5%, Weapon DEF: +294, Magic DEF: +294, Duration: 348 sec
*'''Level 20''': Damage taken from enemy - 10%
*'''Level 20''': Combo Count Cost: 60, Damage Absorbed: 15%, Weapon DEF: +300, Magic DEF: +300, Duration: 360 sec
*'''Level 21''': Damage taken from enemy - 10.5%
*'''Level 21''': Combo Count Cost: 60, Damage Absorbed: 15.5%, Weapon DEF: +306, Magic DEF: +306, Duration: 372 sec
*'''Level 22''': Damage taken from enemy - 11%
*'''Level 22''': Combo Count Cost: 60, Damage Absorbed: 16%, Weapon DEF: +312, Magic DEF: +312, Duration: 384 sec
*'''Level 23''': Damage taken from enemy - 11.5%
*'''Level 23''': Combo Count Cost: 60, Damage Absorbed: 16.5%, Weapon DEF: +318, Magic DEF: +318, Duration: 396 sec
*'''Level 24''': Damage taken from enemy - 12%
*'''Level 24''': Combo Count Cost: 60, Damage Absorbed: 17%, Weapon DEF: +324, Magic DEF: +324, Duration: 408 sec
*'''Level 25''': Damage taken from enemy - 12.5%
*'''Level 25''': Combo Count Cost: 60, Damage Absorbed: 17.5%, Weapon DEF: +330, Magic DEF: +330, Duration: 420 sec
*'''Level 26''': Damage taken from enemy - 13%
*'''Level 26''': Combo Count Cost: 60, Damage Absorbed: 18%, Weapon DEF: +336, Magic DEF: +336, Duration: 432 sec
*'''Level 27''': Damage taken from enemy - 13.5%
*'''Level 27''': Combo Count Cost: 60, Damage Absorbed: 18.5%, Weapon DEF: +342, Magic DEF: +342, Duration: 444 sec
*'''Level 28''': Damage taken from enemy - 14%  
*'''Level 28''': Combo Count Cost: 60, Damage Absorbed: 19%, Weapon DEF: +348, Magic DEF: +348, Duration: 456 sec
*'''Level 29''': Damage taken from enemy - 14.5%  
*'''Level 29''': Combo Count Cost: 60, Damage Absorbed: 19.5%, Weapon DEF: +354, Magic DEF: +354, Duration: 468 sec
*'''Level 30''': Damage taken from enemy - 15%}}
*'''Level 30: Combo Count Cost: 60, Damage Absorbed: 20%, Weapon DEF: +360, Magic DEF: +360, Duration: 480 sec'''
*''Level 31'': Combo Count Cost: 60, Damage Absorbed: 20.5%, Weapon DEF: +366, Magic DEF: +366, Duration: 492 sec
*''Level 32'': Combo Count Cost: 60, Damage Absorbed: 21%, Weapon DEF: +372, Magic DEF: +372, Duration: 504 sec
}}


{{MapleStory/Skill desc||Combo Tempest|Freezes the surrounding monsters. If a monster is frozen it will die instantly upon any attack. If used against a boss monster, it deals four consecutive hits of powerful damage. '''Requires 10 SP in Combo Fenrir.'''  
{{MapleStory/Skill desc|Aran4|Sudden Strike|Boosts the damage of Final Charge and Final Toss.||
*'''Level 1''': Final Charge and Final Toss Damage: +15%
*'''Level 2''': Final Charge and Final Toss Damage: +20%
*'''Level 3''': Final Charge and Final Toss Damage: +25%
*'''Level 4''': Final Charge and Final Toss Damage: +30%
*'''Level 5''': Final Charge and Final Toss Damage: +35%
*'''Level 6''': Final Charge and Final Toss Damage: +40%
*'''Level 7''': Final Charge and Final Toss Damage: +45%
*'''Level 8''': Final Charge and Final Toss Damage: +50%
*'''Level 9''': Final Charge and Final Toss Damage: +55%
*'''Level 10: Final Charge and Final Toss Damage: +60%'''
*''Level 11'': Final Charge and Final Toss Damage: +65%
*''Level 12'': Final Charge and Final Toss Damage: +70%
}}


['''Command''' :  {{kbd|down}}{{kbd|right}} + attack key]|This skill can only be used if your combo count is 200 or higher.
{{MapleStory/Skill desc|Aran4|Advanced Final Attack|Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.|Requires Level 20 [[#Final Attack|Final Attack]]|
*'''Level 1''': 1210% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 10 seconds of freeze
*'''Level 1''': Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack
*'''Level 2''': 1220% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 11 seconds of freeze
*'''Level 2''': Permanently increases ATT by 2 and Accuracy by 1%. Also has a 46% chance of activating 166% damage Final Attack
*'''Level 3''': 1230% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 12 seconds of freeze
*'''Level 3''': Permanently increases ATT by 3 and Accuracy by 1%. Also has a 47% chance of activating 169% damage Final Attack
*'''Level 4''': 1240% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 13 seconds of freeze
*'''Level 4''': Permanently increases ATT by 4 and Accuracy by 2%. Also has a 47% chance of activating 172% damage Final Attack
*'''Level 5''': 1250% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 14 seconds of freeze
*'''Level 5''': Permanently increases ATT by 5 and Accuracy by 2%. Also has a 48% chance of activating 175% damage Final Attack
*'''Level 6''': 1260% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 15 seconds of freeze
*'''Level 6''': Permanently increases ATT by 6 and Accuracy by 2%. Also has a 48% chance of activating 178% damage Final Attack
*'''Level 7''': 1270% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 16 seconds of freeze
*'''Level 7''': Permanently increases ATT by 7 and Accuracy by 3%. Also has a 49% chance of activating 181% damage Final Attack
*'''Level 8''': 1280% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 17 seconds of freeze
*'''Level 8''': Permanently increases ATT by 8 and Accuracy by 3%. Also has a 49% chance of activating 184% damage Final Attack
*'''Level 9''': 1290% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 18 seconds of freeze
*'''Level 9''': Permanently increases ATT by 9 and Accuracy by 3%. Also has a 50% chance of activating 187% damage Final Attack
*'''Level 10''': 1300% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 19 seconds of freeze
*'''Level 10''': Permanently increases ATT by 10 and Accuracy by 4%. Also has a 50% chance of activating 190% damage Final Attack
*'''Level 11''': 1310% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 20 seconds of freeze
*'''Level 11''': Permanently increases ATT by 11 and Accuracy by 4%. Also has a 51% chance of activating 193% damage Final Attack
*'''Level 12''': 1320% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 21 seconds of freeze
*'''Level 12''': Permanently increases ATT by 12 and Accuracy by 4%. Also has a 51% chance of activating 196% damage Final Attack
*'''Level 13''': 1330% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 22 seconds of freeze
*'''Level 13''': Permanently increases ATT by 13 and Accuracy by 5%. Also has a 52% chance of activating 199% damage Final Attack
*'''Level 14''': 1340% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 23 seconds of freeze
*'''Level 14''': Permanently increases ATT by 14 and Accuracy by 5%. Also has a 52% chance of activating 202% damage Final Attack
*'''Level 15''': 1350% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 24 seconds of freeze
*'''Level 15''': Permanently increases ATT by 15 and Accuracy by 5%. Also has a 53% chance of activating 205% damage Final Attack
*'''Level 16''': 1360% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 25 seconds of freeze
*'''Level 16''': Permanently increases ATT by 16 and Accuracy by 6%. Also has a 53% chance of activating 208% damage Final Attack
*'''Level 17''': 1370% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 26 seconds of freeze
*'''Level 17''': Permanently increases ATT by 17 and Accuracy by 6%. Also has a 54% chance of activating 211% damage Final Attack
*'''Level 18''': 1380% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 27 seconds of freeze
*'''Level 18''': Permanently increases ATT by 18 and Accuracy by 6%. Also has a 54% chance of activating 214% damage Final Attack
*'''Level 19''': 1390% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 28 seconds of freeze
*'''Level 19''': Permanently increases ATT by 19 and Accuracy by 7%. Also has a 55% chance of activating 217% damage Final Attack
*'''Level 20''': 1400% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 29 seconds of freeze
*'''Level 20''': Permanently increases ATT by 20 and Accuracy by 7%. Also has a 55% chance of activating 220% damage Final Attack
*'''Level 21''': 1410% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 30 seconds of freeze
*'''Level 21''': Permanently increases ATT by 21 and Accuracy by 7%. Also has a 56% chance of activating 223% damage Final Attack
*'''Level 22''': 1420% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 31 seconds of freeze
*'''Level 22''': Permanently increases ATT by 22 and Accuracy by 8%. Also has a 56% chance of activating 226% damage Final Attack
*'''Level 23''': 1430% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 32 seconds of freeze
*'''Level 23''': Permanently increases ATT by 23 and Accuracy by 8%. Also has a 57% chance of activating 229% damage Final Attack
*'''Level 24''': 1440% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 33 seconds of freeze
*'''Level 24''': Permanently increases ATT by 24 and Accuracy by 8%. Also has a 57% chance of activating 232% damage Final Attack
*'''Level 25''': 1450% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 34 seconds of freeze
*'''Level 25''': Permanently increases ATT by 25 and Accuracy by 9%. Also has a 58% chance of activating 235% damage Final Attack
*'''Level 26''': 1460% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 35 seconds of freeze
*'''Level 26''': Permanently increases ATT by 26 and Accuracy by 9%. Also has a 58% chance of activating 238% damage Final Attack
*'''Level 27''': 1470% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 36 seconds of freeze
*'''Level 27''': Permanently increases ATT by 27 and Accuracy by 9%. Also has a 59% chance of activating 241% damage Final Attack
*'''Level 28''': 1480% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 37 seconds of freeze
*'''Level 28''': Permanently increases ATT by 28 and Accuracy by 10%. Also has a 59% chance of activating 244% damage Final Attack
*'''Level 29''': 1490% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 38 seconds of freeze
*'''Level 29''': Permanently increases ATT by 29 and Accuracy by 10%. Also has a 60% chance of activating 247% damage Final Attack
*'''Level 30''': 1500% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 40 seconds of freeze}}
*'''Level 30: Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack'''
*''Level 31'': Permanently increases ATT by 31 and Accuracy by 11%. Also has a 61% chance of activating 253% damage Final Attack
*''Level 32'': Permanently increases ATT by 32 and Accuracy by 11%. Also has a 61% chance of activating 256% damage Final Attack
}}


{{MapleStory/Skill desc||Combo Barrier|Grants a buff that makes party members to receive less damage for a limited time. '''Requires 10 SP in Combo Drain.'''  
{{MapleStory/Skill desc|Aran4|Boss Reverse Combo|Combo Count increased by 1 every so often during boss fights. Also, damage against normal monsters increased.||
*'''Level 1''': Combo Count increased automatically until 110, +1% damage against normal monsters.
*'''Level 2''': Combo Count increased automatically until 120, +2% damage against normal monsters.
*'''Level 3''': Combo Count increased automatically until 130, +3% damage against normal monsters.
*'''Level 4''': Combo Count increased automatically until 140, +4% damage against normal monsters.
*'''Level 5''': Combo Count increased automatically until 150, +5% damage against normal monsters.
*'''Level 6''': Combo Count increased automatically until 160, +6% damage against normal monsters.
*'''Level 7''': Combo Count increased automatically until 170, +7% damage against normal monsters.
*'''Level 8''': Combo Count increased automatically until 180, +8% damage against normal monsters.
*'''Level 9''': Combo Count increased automatically until 190, +9% damage against normal monsters.  
*'''Level 10''': Combo Count increased automatically until 200, +10% damage against normal monsters.  
*'''Level 11''': Combo Count increased automatically until 210, +11% damage against normal monsters.
*'''Level 12''': Combo Count increased automatically until 220, +12% damage against normal monsters.
*'''Level 13''': Combo Count increased automatically until 230, +13% damage against normal monsters.
*'''Level 14''': Combo Count increased automatically until 240, +14% damage against normal monsters.
*'''Level 15''': Combo Count increased automatically until 250, +15% damage against normal monsters.
*'''Level 16''': Combo Count increased automatically until 260, +16% damage against normal monsters.
*'''Level 17''': Combo Count increased automatically until 270, +17% damage against normal monsters.
*'''Level 18''': Combo Count increased automatically until 280, +18% damage against normal monsters.
*'''Level 19''': Combo Count increased automatically until 290, +19% damage against normal monsters.
*'''Level 20: Combo Count increased automatically until 300, +20% damage against normal monsters. '''
*''Level 21'': Combo Count increased automatically until 310, +21% damage against normal monsters.
*''Level 22'': Combo Count increased automatically until 320, +22% damage against normal monsters.
}}


['''Command''' :  {{kbd|down}}{{kbd|down}} + attack key]|Grants a buff that makes party members to receive less damage for a limited time.
===Hyper Skills===
This skill can only be used if your combo count is 200 or higher.
====Stat Enhancers====
*'''Level 1''': 60 seconds; 8.4% damage taken
{{MapleStory/skill
*'''Level 2''': 66 seconds; 8.8% damage taken
|name=Hyper Strength
*'''Level 3''': 72 seconds; 9.2% damage taken
|tooltip=Permanently increases STR.
*'''Level 4''': 78 seconds; 9.6% damage taken
|requirement=Unlocked at level 140
*'''Level 5''': 84 seconds; 10% damage taken
}}
*'''Level 6''': 90 seconds; 10.4% damage taken
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 7''': 96 seconds; 10.8% damage taken
! width=50px | Level
*'''Level 8''': 102 seconds; 11.2% damage taken
! width=100px | STR
*'''Level 9''': 108 seconds; 11.6% damage taken
|-
*'''Level 10''': 114 seconds; 12% damage taken
! 1
*'''Level 11''': 120 seconds; 12.4% damage taken
| bgcolor=E6E6FA | +50
*'''Level 12''': 126 seconds; 12.8% damage taken
|}{{MapleStory/skill|end}}
*'''Level 13''': 132 seconds; 13.2% damage taken
*'''Level 14''': 138 seconds; 13.6% damage taken
*'''Level 15''': 144 seconds; 14% damage taken
*'''Level 16''': 150 seconds; 14.4% damage taken
*'''Level 17''': 156 seconds; 14.8% damage taken
*'''Level 18''': 162 seconds; 15.2% damage taken
*'''Level 19''': 168 seconds; 15.6% damage taken
*'''Level 20''': 174 seconds; 16% damage taken
*'''Level 21''': 180 seconds; 16.4% damage taken
*'''Level 22''': 186 seconds; 16.8% damage taken
*'''Level 23''': 192 seconds; 17.2% damage taken
*'''Level 24''': 198 seconds; 17.6% damage taken
*'''Level 25''': 204 seconds; 18% damage taken
*'''Level 26''': 210 seconds; 18.4% damage taken
*'''Level 27''': 216 seconds; 18.8% damage taken
*'''Level 28''': 222 seconds; 19.2% damage taken
*'''Level 29''': 228 seconds; 19.6% damage taken
*'''Level 30''': 240 seconds; 20% damage taken}}


{{MapleStory/Skill desc||Hero's Will|Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.|Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.|
{{MapleStory/skill
*'''Level 1''': MP -30; Escape from any abnormal condition; Cooldown time: 10 minutes
|name=Hyper Dexterity
*'''Level 2''': MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
|tooltip=Permanently increases DEX.
*'''Level 3''': MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
|requirement=Unlocked at level 140
*'''Level 4''': MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
}}
*'''Level 5''': MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | DEX
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}


{{MapleStory/skill
|name=Hyper Intelligence
|tooltip=Permanently increases INT.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | INT
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}


{{Footer Nav|game=MapleStory|prevpage=Aran Guide|nextpage=Aran Guide/Builds|nextname=Builds}}
{{MapleStory/skill
|name=Hyper Luck
|tooltip=Permanently increases LUK.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | LUK
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Jump
|tooltip=Permanently increases Jump.
|requirement=Unlocked at level 146
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Jump
|-
! 1
| bgcolor=E6E6FA | +10
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Speed
|tooltip=Permanently increases Movement Speed.
|requirement=Unlocked at level 152
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Movement Speed
|-
! 1
| bgcolor=E6E6FA | +10
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Accuracy
|tooltip=Permanently increases Accuracy.
|requirement=Unlocked at level 158
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Accuracy
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Defense
|tooltip=Permanently increases Weapon DEF.
|requirement=Unlocked at level 165
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon DEF
|-
! 1
| bgcolor=E6E6FA | +500
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Magic Defense
|tooltip=Permanently increases Magic DEF.
|requirement=Unlocked at level 174
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Magic DEF
|-
! 1
| bgcolor=E6E6FA | +500
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Fury
|tooltip=Permanently increases Max DF (useless for Aran).
|requirement=Unlocked at level 180
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max DF
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Mana
|tooltip=Permanently increases Max MP.
|requirement=Unlocked at level 186
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max MP
|-
! 1
| bgcolor=E6E6FA | +15%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Health
|tooltip=Permanently increases Max HP.
|requirement=Unlocked at level 192
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max HP
|-
! 1
| bgcolor=E6E6FA | +15%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Critical
|tooltip=Permanently increases Critical Rate.
|requirement=Unlocked at level 198
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Critical Rate
|-
! 1
| bgcolor=E6E6FA | +10%
|}{{MapleStory/skill|end}}
 
====Skill Enhancers====
{{MapleStory/Skill desc|Aran Hyper|Combo Recharge - Cooldown Cutter|Reduce Combo Recharge cooldown.|Required level: 143|
*'''Level 1''': Cooldown: -20%
}}
 
{{MapleStory/Skill desc|Aran Hyper|Final Blow - Bonus|Increases Final Blow's attack count.|Required level: 149|
*'''Level 1''': Number of Hits +1
}}
 
{{MapleStory/Skill desc|Aran Hyper|Combo Tempest - Release|Reduces the amount of combos consumed when using Combo Tempest.|Required level: 155|
*'''Level 1''': Reduces combo amount needed by half
}}
 
{{MapleStory/Skill desc|Aran Hyper|Combo Recharge - Release|Removes HP needed for using Combo Recharge.|Required level: 162|
*'''Level 1''': Removes HP needed for use
}}
 
{{MapleStory/Skill desc|Aran Hyper|Final Blow - Guardbreak|Increases the amount of DEF Final Blow will ignore.|Required level: 168|
*'''Level 1''': Ignore DEF amount +20%
}}
 
{{MapleStory/Skill desc|Aran Hyper|Combo Tempest - Temper Link|Enhance Combo Judgment damage boost.|Required level: 177|
*'''Level 1''': Damage +30%
}}
 
{{MapleStory/Skill desc|Aran Hyper|Combo Recharge - Combo Up|Increases combo Combo Recharge's combo count.|Required level: 183|
*'''Level 1''': Additional combo count x2
}}
 
{{MapleStory/Skill desc|Aran Hyper|Final Blow - Reinforce|Increases Final Blow's damage.|Required level: 189|
*'''Level 1''': Damage +20%
}}
 
{{MapleStory/Skill desc|Aran Hyper|Combo Tempest - Bonus|Increases Combo Tempest's attack count.|Required level: 195|
*'''Level 1''': Number of Hits +1
}}
 
====Active Skills====
{{MapleStory/skill
|name=Unlimited Combo
|tooltip=Temporarily skills will not use up your combo count.
|requirement=Unlocked at level 150
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
! width=100px | Combo Consumption
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 300 || bgcolor=E6E6FA | 30 sec || bgcolor=E6E6FA | 0 || bgcolor=E6E6FA | 90 sec
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Beyond Blade
|tooltip=Draws out Aran's maximum strength to sweep away the enemies with Maha. Can only be used after Final Blow.
|requirement=Unlocked at level 170
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Max Enemies Hit
! width=100px | Damage
! width=100px | <span class=explain title="For the first hit">Number of Attacks</span>
! width=100px | <span class=explain title="For the second hit">Number of Attacks</span>
! width=100px | <span class=explain title="For the third hit">Number of Attacks</span>
! width=100px | Maximum Additional Hits
! width=100px | <span class=explain title="Applies to Beyond Blade only">Critical Rate</span>
! width=100px | Enemy DEF Ignored
|-
! 1
| bgcolor=E6E6FA | 40 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 420% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 100% || bgcolor=E6E6FA | 20%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Heroic Memories
|file=File:MS Skill Heroic Memories Aran.png
|tooltip=Recalls the oath of the Maple Heroes to increase damage and max damage cap. Only applies to hero classes within the party.
|requirement=Unlocked at level 200
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
! width=100px | Damage
! width=100px | Max Damage
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 100 || bgcolor=E6E6FA | 60 || bgcolor=E6E6FA | +10% || bgcolor=E6E6FA | +5,000,000 || bgcolor=E6E6FA | 120 sec
|}{{MapleStory/skill|end}}
 
{{Footer Nav|game=MapleStory|prevpage=Aran|nextpage=Aran/Builds|nextname=Builds}}

Latest revision as of 03:51, 27 March 2014

Beginner[edit]

Regained Memory: You recover your true power by recovering your lost memory.

Regained Memory effects

Obtained after completing Maha's quests in the Silent Crusade.

  • Level 1: Level 1: Permanently increases ATT 10, DEF 300, Speed 10, Critical Rate: 5%, Damage 5% increases when attacking a boss monster

First Job[edit]

Double Swing
"Press the attack key three times to deal a triple attack on up to 8 enemies."
Double Swing level data
Level MP Cost Damage
Add 1
per 6 levels
Add 5%
per level
1 2 205%
2 2 210%
3 2 215%
4 2 220%
5 2 225%
6 3 230%
7 3 235%
8 3 240%
9 3 245%
10 3 250%
11 3 255%
12 4 260%
13 4 265%
14 4 270%
15 4 275%
16 4 280%
17 4 285%
18 5 290%
19 5 295%
20 5 300%
Combo Ability
"Gain increased ATT, DEF, and Speed for every 10 Combo Count."
Requires Level 1 Double Swing
Combo Ability level data
Level Stance Weapon Attack Weapon and Magic Defense Speed Stance Max Stacks
Add 2%
per level
No
change
No
change
No
change
No
change
Add 1
per level
1 +12% +3 +20 +3 +2% 1
2 +14% +3 +20 +3 +2% 2
3 +16% +3 +20 +3 +2% 3
4 +18% +3 +20 +3 +2% 4
5 +20% +3 +20 +3 +2% 5
6 +22% +3 +20 +3 +2% 6
7 +24% +3 +20 +3 +2% 7
8 +26% +3 +20 +3 +2% 8
9 +28% +3 +20 +3 +2% 9
10 +30% +3 +20 +3 +2% 10
Combat Step
"Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movement speed and the supremum of maximum movement speed.
[Command : → + → (or ← + ←)]"

Requires Level 1 Double Swing
Combat Step level data
Level MP Cost Movement Speed Max Movement Speed
Add 1
per level
Add 3
per level
Add 4
per level
1 1 +3 +4
2 2 +6 +8
3 3 +9 +12
4 4 +12 +16
5 5 +15 +20
Polearm Booster
"Increases the attack speed of your weapon. Must have a polearm equipped."
Requires Level 5 Combat Step.
Polearm Booster level data
Level MP Cost Duration
Subtract 1
per level
Add 10 seconds per level
1 30 10 sec
2 29 20 sec
3 28 30 sec
4 27 40 sec
5 26 50 sec
6 25 60 sec
7 24 70 sec
8 23 80 sec
9 22 90 sec
10 21 100 sec
11 20 110 sec
12 19 120 sec
13 18 130 sec
14 17 140 sec
15 16 150 sec
16 15 160 sec
17 14 170 sec
18 13 180 sec
19 12 190 sec
20 11 200 sec
Combo Smash
"Uses the polearm to fire a burst of energy at enemies in front of you.
[Command : ↓ + → (or ↓ + ←) + Attack Key]"

Requires Level 1 Combo Ability
Combo Smash level data
Level Combo Count Cost Damage Max Enemies Hit
No
change
Add 15%
per level
No
change
1 15 414% 8
2 15 428% 8
3 15 442% 8
4 15 456% 8
5 15 470% 8
6 15 484% 8
7 15 498% 8
8 15 512% 8
9 15 526% 8
10 15 540% 8

Second Job[edit]

Triple Swing
"Press the attack key three times to deal a triple attack on up to 8 enemies."
Requires Level 20 Double Swing
Triple Swing level data
Level MP Cost Damage
Add 1
per 6 levels
Add 8%
per level
1 5 448%
2 5 456%
3 5 464%
4 5 472%
5 5 480%
6 6 488%
7 6 496%
8 6 504%
9 6 512%
10 6 520%
11 6 528%
12 7 536%
13 7 544%
14 7 552%
15 7 560%
16 7 568%
17 7 576%
18 8 584%
19 8 592%
20 8 600%
Polearm Mastery
"Increases the weapon mastery, accuracy, and speed of polearms."
Requires Level 3 Triple Swing
Polearm Mastery level data
Level Polearm Mastery Accuracy Attack Speed
Add 4%
per level
Add 12
per level
No
change
1 +14% +12 +1 step
2 +18% +24 +1 step
3 +22% +36 +1 step
4 +26% +48 +1 step
5 +30% +60 +1 step
6 +34% +72 +1 step
7 +38% +84 +1 step
8 +42% +96 +1 step
9 +46% +108 +1 step
10 +50% +120 +1 step
Final Charge
"Charge forward, pushing back enemies in your path. Chance to stun. Combo Count not used when this is done through the Dragon Link, but damage is penalized.
[Command : → + ← (or ← + →) + Attack Key]. It can also be put on a hotkey."
Final Charge level data
Level MP Cost Combo Count Cost Damage Damage Max Enemies Hit Stun Chance Stun Duration
Add 4
per 3 levels
No
change
Add 10%
per level
Add 12%
per level
Add 1
per 2 levels
Add 3%
per level
Add 1
per level
1 17 20 140% 192% 5 3% 1 sec
2 17 20 150% 204% 6 6% 2 sec
3 21 20 160% 216% 6 9% 3 sec
4 21 20 170% 228% 7 12% 4 sec
5 21 20 180% 240% 7 15% 5 sec
6 25 20 190% 252% 8 18% 6 sec
7 25 20 200% 264% 8 21% 7 sec
8 25 20 210% 276% 9 24% 8 sec
9 29 20 220% 288% 9 27% 9 sec
10 29 20 230% 300% 10 30% 10 sec
Combo Drain
"Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP."
Requires Level 1 Combo Ability
Combo Drain level data
Level Combo Count Cost HP Recovered Duration
No
change
Add 1%
per level
Add 18 sec
per level
1 30 1% 78 sec
2 30 2% 96 sec
3 30 3% 114 sec
4 30 4% 132 sec
5 30 5% 150 sec
6 30 6% 168 sec
7 30 7% 186 sec
8 30 8% 204 sec
9 30 9% 222 sec
10 30 10% 240 sec
Body Pressure
"Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds."
Body Pressure level data
Level MP Cost Damage Duration (seconds) Stun Chance
Subtract 4
per level
Add 80%
per level
Add 16
per level
Add 4%
per level
1 36 80% 116 24%
2 32 160% 132 28%
3 28 240% 148 32%
4 24 320% 164 36%
5 20 400% 180 40%
Snow Charge
"Permanently increases damage and infuses your polearm with ice for a certain amount of time."
Snow Charge level data
Level Additional Damage MP Cost Duration (seconds) Enemy Speed Slow Duration
Add 3%
per level
Add 1
per level
Add 20
per level
Subtract 2
per level
Add 5
per 3 levels
1 +8% 24 20 -22 5
2 +11% 25 40 -24 5
3 +14% 26 60 -26 10
4 +17% 27 80 -28 10
5 +20% 28 100 -30 10
6 +23% 29 120 -32 15
7 +26% 30 140 -34 15
8 +29% 31 160 -36 15
9 +32% 32 180 -38 20
10 +35% 33 200 -40 20
Combo Fenrir
"Fires the condensed energy of the wolves to attack enemies in front of you twice.
[Command : ↓ + → (or ↓ + ←) + Attack Key]"

Requires Level 10 Combo Smash
Combo Fenrir level data
Level Combo Count Cost Damage Max Enemies Hit Number of Attacks
No
change
Add 15%
per level
Add 2
per 5 levels
No
change
1 40 445% 4 2
2 40 460% 4 2
3 40 475% 4 2
4 40 490% 4 2
5 40 505% 6 2
6 40 520% 6 2
7 40 535% 6 2
8 40 550% 6 2
9 40 565% 6 2
10 40 580% 8 2
Final Attack
"Grants a chance to deal additional damage after an attack. Must have a polearm equipped."
Requires Level 3 Polearm Mastery
Final Attack level data
Level Chance Damage
Add 2%
per level
Add 5%
per 2 levels
1 2% 100%
2 4% 105%
3 6% 105%
4 8% 110%
5 10% 110%
6 12% 115%
7 14% 115%
8 16% 120%
9 18% 120%
10 20% 125%
11 22% 125%
12 24% 130%
13 26% 130%
14 28% 135%
15 30% 135%
16 32% 140%
17 34% 140%
18 36% 145%
19 38% 145%
20 40% 150%
Physical Training
"Improves STR and DEX permanently through physical training."
Physical Training level data
Level STR and DEX
Add 6
per level
1 +6
2 +12
3 +18
4 +24
5 +30

Third Job[edit]

Full Swing
"Increases the damage of Double Swing, Triple Swing, and Combo Smash."
Requires Level 20 Full Swing
Full Swing level data
Level MP Cost Damage Number of Attacks MP Cost Damage Number of Attacks Combo Smash's Damage
Add 3
per 4 levels
Add 5%
per level
No
change
Add 3
per 4 levels
Add 25%
per level
No
change
Add 4%
per level
1 6 215% 2 8 515% 1 +14%
2 6 220% 2 8 540% 1 +18%
3 6 225% 2 8 565% 1 +22%
4 9 230% 2 11 590% 1 +26%
5 9 235% 2 11 615% 1 +30%
6 9 240%}} 2 11 640% 1 +34%
7 9 245% 2 11 665% | +38%
8 12 250% 2 14 690%}} 1 +42%
9 12 255% 2 14 715% 1 +46%
10 12 260% 14 740% 1 +50%
Advanced Combo Ability
"Status Ailment Resistance Rate, Stance Rate, Crit Rate, and Max Crit Damage is increased. For every 10 combo counts Status Ailment Resistance Rate, Stance Rate, Crit Rate, Attack is additionally increased."
Requires Level 10 Combo Ability
Advanced Combo Ability level data
Level Abnormal Status Resistance Stance Critical Rate Maximum Critical Damage Abnormal Status Resistance Stance Critical Rate Weapon Attack Max Stacks
No
change
Add 3%
per level
Add 2%
per level
Add 2%
per level
No
change
No
change
Add 1%
per 4 levels
No
change
Add 1
per level
1 +10% +33% +2% +2% +5% +4% +1% +5 1
2 +10% +36% +4% +4% +5% +4% +1% +5 2
3 +10% +39% +6% +6% +5% +4% +1% +5 3
4 +10% +42% +8% +8% +5% +4% +1% +5 4
5 +10% +45% +10% +10% +5% +4% +2% +5 5
6 +10% +48% +12% +12% +5% +4% +2% +5 6
7 +10% +51% +14% +14% +5% +4% +2% +5 7
8 +10% +54% +16% +16% +5% +4% +2% +5 8
9 +10% +57% +18% +18% +5% +4% +3% +5 9
10 +10% +60% +20% +20% +5% +4% +3% +5 10
Final Toss
"Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Combo Count not used when this is done through the Dragon Link, but damage is penalized.
[Command : ↓ + ↑ + Attack Key]. It can also be put on a hotkey."
Final Toss level data
Level MP Cost Combo Count Cost Damage Damage Max Enemies Hit Additional Damage
Add 1
per 2 levels
No
change
Add 7%
per level
Add 10%
per level
No
change
Add 3%
per level
1 15 20 267% 330% 8 43%
2 16 20 274% 340% 8 46%
3 16 20 281% 350% 8 49%
4 17 20 288% 360% 8 52%
5 17 20 295% 370% 8 55%
6 18 20 302% 380% 8 58%
7 18 20 309% 390% 8 61%
8 19 20 316% 400% 8 64%
9 19 20 323% 410% 8 67%
10 20 20 330% 420% 8 70%
11 20 20 337% 430% 8 73%
12 21 20 344% 440% 8 76%
13 21 20 351% 450% 8 79%
14 22 20 358% 460% 8 82%
15 22 20 365% 470% 8 85%
16 23 20 372% 480% 8 88%
17 23 20 379% 490% 8 91%
18 24 20 386% 500% 8 94%
19 24 20 393% 510% 8 97%
20 25 20 400% 520% 8 100%
Might
"Temporarily increases ATT and DEF and allows you to knock-back enemies even when only a small amount of damage is dealt."
Might level data
Level MP Cost Weapon Attack Weapon and Magic Defense Knock-back Damage Requirement Duration
Subtract 3
per 2 levels
Add 1
per level
Add 10
per level
Subtract 8%
per 2 levels
Add 5 sec
per level
1 60 +6 +25 -90% 25 sec
2 57 +7 +35 -82% 30 sec
3 57 +8 +45 -82% 35 sec
4 54 +9 +55 -74% 40 sec
5 54 +10 +65 -74% 45 sec
6 51 +11 +75 -66% 50 sec
7 51 +12 +85 -66% 55 sec
8 48 +13 +95 -58% 60 sec
9 48 +14 +105 -58% 65 sec
10 45 +15 +115 -50% 70 sec
11 45 +16 +125 -50% 75 sec
12 42 +17 +135 -42% 80 sec
13 42 +18 +145 -42% 85 sec
14 39 +19 +155 -34% 90 sec
15 39 +20 +165 -34% 95 sec
16 36 +21 +175 -26% 100 sec
17 36 +22 +185 -26% 105 sec
18 33 +23 +195 -18% 110 sec
19 33 +24 +205 -18% 115 sec
20 30 +25 +215 -10% 120 sec
Rolling Spin
"Jump and spin to attack nearby enemies. Chance to stun. Combo Count not used when this is done through the Dragon Link, but damage is penalized.
[Command : ↑ + ↑ + Attack Key]. It can also be put on a hotkey."
Rolling Spin level data
Level MP Cost Combo Count Cost Damage Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration
Add 1
per 2 levels
No
change
Add 4%
per level
Add 4%
per level
No
change
Add 1
per 10 levels
Add 3%
per level
Add 3%
per level
1 25 20 84% 104% 4 4 33% 2
2 26 20 88% 108% 4 4 36% 2
3 26 20 92% 112% 4 4 39% 2
4 27 20 96% 116% 4 4 42% 2
5 27 20 100% 120% 4 4 45% 2
6 28 20 104% 124% 4 4 48% 2
7 28 20 108% 128% 4 4 51% 2
8 29 20 112% 132% 4 4 54% 2
9 29 20 116% 136% 4 4 57% 2
10 30 20 120% 140% 4 5 60% 2
11 30 20 124% 144% 4 5 63% 2
12 31 20 128% 148% 4 5 66% 2
13 31 20 132% 152% 4 5 69% 2
14 32 20 136% 156% 4 5 72% 2
15 32 20 140% 160% 4 5 75% 2
16 33 20 144% 164% 4 5 78% 2
17 33 20 148% 168% 4 5 81% 2
18 34 20 152% 172% 4 5 84% 2
19 34 20 156% 176% 4 5 87% 2
20 35 20 160% 180% 4 6 90% 2
Cleaving Blows
"Ignores a portion of a monster's defense and allows you to deal additional damage to boss monsters"
Cleaving Blows level data
Level Enemy Defense Ignored Damage Against Bosses
Add 2%
per level
Add 2%
per level
1 +22% +2%
2 +24% +4%
3 +26% +6%%
4 +28% +8%
5 +30% +10%
6 +32% +12%
7 +34% +14%
8 +36% +16%
9 +38% +18%
10 +40% 120%

Combo Judgment: Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time.
[Command :  ↑   ↓  + Attack Key]

Combo Judgment effects

This skill can only be used if your Combo Count is 60 or higher.Requires Level 10 Combo Fenrir.

  • Level 1: Damage: 450%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 105% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 2: Damage: 460%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 110% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 3: Damage: 470%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 115% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 4: Damage: 480%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 120% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 5: Damage: 490%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 125% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 6: Damage: 500%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 130% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 7: Damage: 510%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 135% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 8: Damage: 520%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 140% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 9: Damage: 530%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 145% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 10: Damage: 540%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 150% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 11: Damage: 550%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 155% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 12: Damage: 560%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 160% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 13: Damage: 570%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 165% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 14: Damage: 580%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 170% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 15: Damage: 590%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 175% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 16: Damage: 600%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 180% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 17: Damage: 610%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 185% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 18: Damage: 620%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 190% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 19: Damage: 630%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 195% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 20: Damage: 640%, Max Enemies Hit: 10, Attack Count: 3, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec

Combo Recharge: Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%.

Combo Recharge effects

'

  • Level 1: Cost: 46% HP and 230 MP, Combo Count: +110, Cooldown: 77 sec
  • Level 2: Cost: 42% HP and 210 MP, Combo Count: +120, Cooldown: 74 sec
  • Level 3: Cost: 38% HP and 190 MP, Combo Count: +130, Cooldown: 71 sec
  • Level 4: Cost: 34% HP and 170 MP, Combo Count: +140, Cooldown: 68 sec
  • Level 5: Cost: 30% HP and 150 MP, Combo Count: +150, Cooldown: 65 sec
  • Level 6: Cost: 26% HP and 130 MP, Combo Count: +160, Cooldown: 62 sec
  • Level 7: Cost: 22% HP and 110 MP, Combo Count: +170, Cooldown: 59 sec
  • Level 8: Cost: 18% HP and 90 MP, Combo Count: +180, Cooldown: 56 sec
  • Level 9: Cost: 14% HP and 70 MP, Combo Count: +190, Cooldown: 53 sec
  • Level 10: Cost: 10% HP and 50 MP, Combo Count: +200, Cooldown: 50 sec

Maha Blessing
"Increases party members' Attack with the blessings of Maha, the spirit of the polearm."
Maha Blessing level data
Level MP Cost Weapon and Magic Attack Duration
Add 1
per 3 levels
Add 3
per level
Add 20 sec
per level
1 10 +3 20 sec
2 10 +6 40 sec
3 11 +9 60 sec
4 11 +12 80 sec
5 11 +15 100 sec
6 12 +18 120 sec
7 12 +21 140 sec
8 12 +24 160 sec
9 13 +27 180 sec
10 13 +30 200 sec

Fourth Job[edit]

Those in Italic can be obtained through Combat Orders.

Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 seconds per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec

High Mastery: Maxes out Polearm Mastery, while increasing Minimum Critical Damage and Weapon Attack.

High Mastery effects

Requires Level 10 Polearm Mastery

  • Level 1: Polearm Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +1%
  • Level 2: Polearm Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +2%
  • Level 3: Polearm Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +3%
  • Level 4: Polearm Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +3%
  • Level 5: Polearm Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +4%
  • Level 6: Polearm Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +5%
  • Level 7: Polearm Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +6%
  • Level 8: Polearm Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +6%
  • Level 9: Polearm Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +7%
  • Level 10: Polearm Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +8%
  • Level 11: Polearm Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +9%
  • Level 12: Polearm Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +9%
  • Level 13: Polearm Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +10%
  • Level 14: Polearm Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +11%
  • Level 15: Polearm Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +12%
  • Level 16: Polearm Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +12%
  • Level 17: Polearm Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +13%
  • Level 18: Polearm Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
  • Level 19: Polearm Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
  • Level 20: Polearm Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
  • Level 21: Polearm Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
  • Level 22: Polearm Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +17%

Over Swing: Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir.

Over Swing effects

Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir.

  • Level 1: Double Swing MP Cost: 14,Damage: 317% x2, Triple Swing MP Cost: 16, Damage: 437% x2

Combo Fenrir Damage: 11%

  • Level 2: Double Swing MP Cost: 14,Damage: 324% x2, Triple Swing MP Cost: 16, Damage: 444% x2

Combo Fenrir Damage: 12%

  • Level 3: Double Swing MP Cost: 14,Damage: 331% x2, Triple Swing MP Cost: 16, Damage: 451% x2

Combo Fenrir Damage: 13%

  • Level 4: Double Swing MP Cost: 14,Damage: 338% x2, Triple Swing MP Cost: 16, Damage: 458% x2

Combo Fenrir Damage: 14%

  • Level 5: Double Swing MP Cost: 14,Damage: 345% x2, Triple Swing MP Cost: 16, Damage: 465% x2

Combo Fenrir Damage: 15%

  • Level 6: Double Swing MP Cost: 14,Damage: 352% x2, Triple Swing MP Cost: 16, Damage: 472% x2

Combo Fenrir Damage: 16%

  • Level 7: Double Swing MP Cost: 14,Damage: 359% x2, Triple Swing MP Cost: 16, Damage: 479% x2

Combo Fenrir Damage: 17%

  • Level 8: Double Swing MP Cost: 14,Damage: 366% x2, Triple Swing MP Cost: 16, Damage: 486% x2

Combo Fenrir Damage: 18%

  • Level 9: Double Swing MP Cost: 14,Damage: 373% x2, Triple Swing MP Cost: 16, Damage: 493% x2

Combo Fenrir Damage: 19%

  • Level 10: Double Swing MP Cost: 16,Damage: 380% x2, Triple Swing MP Cost: 18, Damage: 500% x2

Combo Fenrir Damage: 20%

  • Level 11: Double Swing MP Cost: 16,Damage: 387% x2, Triple Swing MP Cost: 18, Damage: 507% x2

Combo Fenrir Damage: 21%

  • Level 12: Double Swing MP Cost: 16,Damage: 394% x2, Triple Swing MP Cost: 18, Damage: 514% x2

Combo Fenrir Damage: 22%

  • Level 13: Double Swing MP Cost: 16,Damage: 401% x2, Triple Swing MP Cost: 18, Damage: 521% x2

Combo Fenrir Damage: 23%

  • Level 14: Double Swing MP Cost: 16,Damage: 408% x2, Triple Swing MP Cost: 18, Damage: 528% x2

Combo Fenrir Damage: 24%

  • Level 15: Double Swing MP Cost: 16,Damage: 415% x2, Triple Swing MP Cost: 18, Damage: 535% x2

Combo Fenrir Damage: 25%

  • Level 16: Double Swing MP Cost: 16,Damage: 422% x2, Triple Swing MP Cost: 18, Damage: 542% x2

Combo Fenrir Damage: 26%

  • Level 17: Double Swing MP Cost: 16,Damage: 429% x2, Triple Swing MP Cost: 18, Damage: 549% x2

Combo Fenrir Damage: 27%

  • Level 18: Double Swing MP Cost: 16,Damage: 436% x2, Triple Swing MP Cost: 18, Damage: 556% x2

Combo Fenrir Damage: 28%

  • Level 19: Double Swing MP Cost: 16,Damage: 443% x2, Triple Swing MP Cost: 18, Damage: 563% x2

Combo Fenrir Damage: 29%

  • Level 20: Double Swing MP Cost: 18,Damage: 450% x2, Triple Swing MP Cost: 20, Damage: 570% x2

Combo Fenrir Damage: 30%

  • Level 21: Double Swing MP Cost: 18,Damage: 457% x2, Triple Swing MP Cost: 20, Damage: 577% x2

Combo Fenrir Damage: 31%

  • Level 22: Double Swing MP Cost: 18,Damage: 464% x2, Triple Swing MP Cost: 20, Damage: 584% x2

Combo Fenrir Damage: 32%

  • Level 23: Double Swing MP Cost: 18,Damage: 471% x2, Triple Swing MP Cost: 20, Damage: 591% x2

Combo Fenrir Damage: 33%

  • Level 24: Double Swing MP Cost: 18,Damage: 478% x2, Triple Swing MP Cost: 20, Damage: 598% x2

Combo Fenrir Damage: 34%

  • Level 25: Double Swing MP Cost: 18,Damage: 485% x2, Triple Swing MP Cost: 20, Damage: 605% x2

Combo Fenrir Damage: 35%

  • Level 26: Double Swing MP Cost: 18,Damage: 492% x2, Triple Swing MP Cost: 20, Damage: 612% x2

Combo Fenrir Damage: 36%

  • Level 27: Double Swing MP Cost: 18,Damage: 499% x2, Triple Swing MP Cost: 20, Damage: 619% x2

Combo Fenrir Damage: 37%

  • Level 28: Double Swing MP Cost: 18,Damage: 506% x2, Triple Swing MP Cost: 20, Damage: 626% x2

Combo Fenrir Damage: 38%

  • Level 29: Double Swing MP Cost: 18,Damage: 513% x2, Triple Swing MP Cost: 20, Damage: 663% x2

Combo Fenrir Damage: 39%

  • Level 30: Double Swing MP Cost: 20,Damage: 520% x2, Triple Swing MP Cost: 22, Damage: 670% x2

Combo Fenrir Damage: 40%

  • Level 31: Double Swing MP Cost: 20,Damage: 527% x2, Triple Swing MP Cost: 22, Damage: 677% x2

Combo Fenrir Damage: 41%

  • Level 32: Double Swing MP Cost: 20,Damage: 534% x2, Triple Swing MP Cost: 22, Damage: 684% x2

Combo Fenrir Damage: 42%


High Defense: A new defense technique that permanently decreases damage received from enemies and increases HP.

High Defense effects

'

  • Level 1: Damage Taken: -6.5%, Max HP: +1%
  • Level 2: Damage Taken: -6.5%, Max HP: +2%
  • Level 3: Damage Taken: -8%, Max HP: +3%
  • Level 4: Damage Taken: -8%, Max HP: +4%
  • Level 5: Damage Taken: -9.5%, Max HP: +5%
  • Level 6: Damage Taken: -9.5%, Max HP: +6%
  • Level 7: Damage Taken: -11%, Max HP: +7%
  • Level 8: Damage Taken: -11%, Max HP: +8%
  • Level 9: Damage Taken: -12.5%, Max HP: +9%
  • Level 10: Damage Taken: -12.5%, Max HP: +10%
  • Level 11: Damage Taken: -14%, Max HP: +11%
  • Level 12: Damage Taken: -14%, Max HP: +12%
  • Level 13: Damage Taken: -15.5%, Max HP: +13%
  • Level 14: Damage Taken: -15.5%, Max HP: +14%
  • Level 15: Damage Taken: -17%, Max HP: +15%
  • Level 16: Damage Taken: -17%, Max HP: +16%
  • Level 17: Damage Taken: -18.5%, Max HP: +17%
  • Level 18: Damage Taken: -18.5%, Max HP: +18%
  • Level 19: Damage Taken: -20%, Max HP: +19%
  • Level 20: Damage Taken: -20%, Max HP: +20%
  • Level 21: Damage Taken: -21.5%, Max HP: +21%
  • Level 22: Damage Taken: -21.5%, Max HP: +22%

Final Blow: Swing your polearm around to deal massive damage to your enemies. Ignores some DEF.[Command : Triple Swing +  ↓  + Attack Key]

Final Blow effects

'

  • Level 1: MP Cost: 20, Damage: 210% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 5%
  • Level 2: MP Cost: 20, Damage: 215% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 6%
  • Level 3: MP Cost: 20, Damage: 220% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 6%
  • Level 4: MP Cost: 20, Damage: 225% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 7%
  • Level 5: MP Cost: 20, Damage: 230% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 7%
  • Level 6: MP Cost: 20, Damage: 235% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 8%
  • Level 7: MP Cost: 20, Damage: 240% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 8%
  • Level 8: MP Cost: 20, Damage: 245% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 9%
  • Level 9: MP Cost: 20, Damage: 250% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 9%
  • Level 10: MP Cost: 25, Damage: 255% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 10%
  • Level 11: MP Cost: 25, Damage: 260% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 10%
  • Level 12: MP Cost: 25, Damage: 265% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 11%
  • Level 13: MP Cost: 25, Damage: 270% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 11%
  • Level 14: MP Cost: 25, Damage: 275% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 12%
  • Level 15: MP Cost: 25, Damage: 280% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 12%
  • Level 16: MP Cost: 25, Damage: 285% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 13%
  • Level 17: MP Cost: 25, Damage: 290% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 13%
  • Level 18: MP Cost: 25, Damage: 295% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 14%
  • Level 19: MP Cost: 25, Damage: 300% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 14%
  • Level 20: MP Cost: 30, Damage: 305% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 15%
  • Level 21: MP Cost: 30, Damage: 310% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 15%
  • Level 22: MP Cost: 30, Damage: 315% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 16%
  • Level 23: MP Cost: 30, Damage: 320% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 16%
  • Level 24: MP Cost: 30, Damage: 325% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 17%
  • Level 25: MP Cost: 30, Damage: 330% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 17%
  • Level 26: MP Cost: 30, Damage: 335% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 18%
  • Level 27: MP Cost: 30, Damage: 340% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 18%
  • Level 28: MP Cost: 30, Damage: 345% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 19%
  • Level 29: MP Cost: 30, Damage: 350% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 19%
  • Level 30: MP Cost: 35, Damage: 355% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 20%
  • Level 31: MP Cost: 35, Damage: 360% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 20%
  • Level 32: MP Cost: 35, Damage: 365% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 21%

Final Blow: Swing your polearm around to deal massive damage to your enemies. Ignores some DEF. Combo Count not used when this is done through the Dragon Link, but damage is penalized.[Command : Triple Swing +  ↓  + Attack Key]

Final Blow effects

This skill can only be used if your Combo Count is 30 or higher.

  • Level 1: Combo Count Cost: 30, MP Cost: 20, Damage: 257% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 5%
  • Level 2: Combo Count Cost: 30, MP Cost: 20, Damage: 264% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 6%
  • Level 3: Combo Count Cost: 30, MP Cost: 20, Damage: 271% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 6%
  • Level 4: Combo Count Cost: 30, MP Cost: 20, Damage: 278% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 7%
  • Level 5: Combo Count Cost: 30, MP Cost: 20, Damage: 285% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 7%
  • Level 6: Combo Count Cost: 30, MP Cost: 20, Damage: 292% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 8%
  • Level 7: Combo Count Cost: 30, MP Cost: 20, Damage: 299% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 8%
  • Level 8: Combo Count Cost: 30, MP Cost: 20, Damage: 306% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 9%
  • Level 9: Combo Count Cost: 30, MP Cost: 20, Damage: 313% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 9%
  • Level 10: Combo Count Cost: 30, MP Cost: 25, Damage: 320% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 10%
  • Level 11: Combo Count Cost: 30, MP Cost: 25, Damage: 327% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 10%
  • Level 12: Combo Count Cost: 30, MP Cost: 25, Damage: 334% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 11%
  • Level 13: Combo Count Cost: 30, MP Cost: 25, Damage: 341% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 11%
  • Level 14: Combo Count Cost: 30, MP Cost: 25, Damage: 348% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 12%
  • Level 15: Combo Count Cost: 30, MP Cost: 25, Damage: 355% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 12%
  • Level 16: Combo Count Cost: 30, MP Cost: 25, Damage: 362% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 13%
  • Level 17: Combo Count Cost: 30, MP Cost: 25, Damage: 369% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 13%
  • Level 18: Combo Count Cost: 30, MP Cost: 25, Damage: 376% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 14%
  • Level 19: Combo Count Cost: 30, MP Cost: 25, Damage: 383% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 14%
  • Level 20: Combo Count Cost: 30, MP Cost: 30, Damage: 390% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 15%
  • Level 21: Combo Count Cost: 30, MP Cost: 30, Damage: 397% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 15%
  • Level 22: Combo Count Cost: 30, MP Cost: 30, Damage: 404% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 16%
  • Level 23: Combo Count Cost: 30, MP Cost: 30, Damage: 411% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 16%
  • Level 24: Combo Count Cost: 30, MP Cost: 30, Damage: 418% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 17%
  • Level 25: Combo Count Cost: 30, MP Cost: 30, Damage: 425% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 17%
  • Level 26: Combo Count Cost: 30, MP Cost: 30, Damage: 432% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 18%
  • Level 27: Combo Count Cost: 30, MP Cost: 30, Damage: 439% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 18%
  • Level 28: Combo Count Cost: 30, MP Cost: 30, Damage: 446% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 19%
  • Level 29: Combo Count Cost: 30, MP Cost: 30, Damage: 453% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 19%
  • Level 30: Combo Count Cost: 30, MP Cost: 35, Damage: 460% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 20%
  • Level 31: Combo Count Cost: 30, MP Cost: 35, Damage: 467% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 20%
  • Level 32: Combo Count Cost: 30, MP Cost: 35, Damage: 474% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 21%

Combo Tempest: Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently.
[Command :  ↓  + Attack Key]

Combo Tempest effects

This skill can only be used if your Combo Count is 100 or higher. Requires Level 10 Combo Judgment

  • Level 1: Damage: 442% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 11 sec, Combo Judgment permanent damage: +11%
  • Level 2: Damage: 454% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 12 sec, Combo Judgment permanent damage: +12%
  • Level 3: Damage: 466% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 13 sec, Combo Judgment permanent damage: +13%
  • Level 4: Damage: 478% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 14 sec, Combo Judgment permanent damage: +14%
  • Level 5: Damage: 490% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 15 sec, Combo Judgment permanent damage: +15%
  • Level 6: Damage: 502% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 16 sec, Combo Judgment permanent damage: +16%
  • Level 7: Damage: 514% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 17 sec, Combo Judgment permanent damage: +17%
  • Level 8: Damage: 526% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 18 sec, Combo Judgment permanent damage: +18%
  • Level 9: Damage: 538% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 19 sec, Combo Judgment permanent damage: +19%
  • Level 10: Damage: 550% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 20 sec, Combo Judgment permanent damage: +20%
  • Level 11: Damage: 562% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 21 sec, Combo Judgment permanent damage: +21%
  • Level 12: Damage: 574% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 22 sec, Combo Judgment permanent damage: +22%
  • Level 13: Damage: 586% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 23 sec, Combo Judgment permanent damage: +23%
  • Level 14: Damage: 598% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 24 sec, Combo Judgment permanent damage: +24%
  • Level 15: Damage: 610% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 25 sec, Combo Judgment permanent damage: +25%
  • Level 16: Damage: 622% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 26 sec, Combo Judgment permanent damage: +26%
  • Level 17: Damage: 634% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 27 sec, Combo Judgment permanent damage: +27%
  • Level 18: Damage: 646% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 28 sec, Combo Judgment permanent damage: +28%
  • Level 19: Damage: 658% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 29 sec, Combo Judgment permanent damage: +29%
  • Level 20: Damage: 670% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 30 sec, Combo Judgment permanent damage: +30%
  • Level 21: Damage: 682% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 31 sec, Combo Judgment permanent damage: +31%
  • Level 22: Damage: 694% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 32 sec, Combo Judgment permanent damage: +32%
  • Level 23: Damage: 706% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 33 sec, Combo Judgment permanent damage: +33%
  • Level 24: Damage: 718% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 34 sec, Combo Judgment permanent damage: +34%
  • Level 25: Damage: 730% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 35 sec, Combo Judgment permanent damage: +35%
  • Level 26: Damage: 742% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 36 sec, Combo Judgment permanent damage: +36%
  • Level 27: Damage: 754% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 37 sec, Combo Judgment permanent damage: +37%
  • Level 28: Damage: 766% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 38 sec, Combo Judgment permanent damage: +38%
  • Level 29: Damage: 778% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 39 sec, Combo Judgment permanent damage: +39%
  • Level 30: Damage: 790% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 40 sec, Combo Judgment permanent damage: +40%
  • Level 31: Damage: 802% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 41 sec, Combo Judgment permanent damage: +41%
  • Level 32: Damage: 814% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 42 sec, Combo Judgment permanent damage: +42%

Combo Barrier: Casts a party buff that temporarily decreases damage taken and increases defense.
[Command :  ↓   ↓  + Attack Key]

Combo Barrier effects

This skill can only be used if your Combo Count is 60 or higher. Requires Level 10 Combo Drain

  • Level 1: Combo Count Cost: 60, Damage Absorbed: 5.5%, Weapon DEF: +186, Magic DEF: +186, Duration: 132 sec
  • Level 2: Combo Count Cost: 60, Damage Absorbed: 6%, Weapon DEF: +192, Magic DEF: +192, Duration: 144 sec
  • Level 3: Combo Count Cost: 60, Damage Absorbed: 6.5%, Weapon DEF: +198, Magic DEF: +198, Duration: 156 sec
  • Level 4: Combo Count Cost: 60, Damage Absorbed: 7%, Weapon DEF: +204, Magic DEF: +204, Duration: 168 sec
  • Level 5: Combo Count Cost: 60, Damage Absorbed: 7.5%, Weapon DEF: +210, Magic DEF: +210, Duration: 180 sec
  • Level 6: Combo Count Cost: 60, Damage Absorbed: 8%, Weapon DEF: +216, Magic DEF: +216, Duration: 192 sec
  • Level 7: Combo Count Cost: 60, Damage Absorbed: 8.5%, Weapon DEF: +222, Magic DEF: +222, Duration: 204 sec
  • Level 8: Combo Count Cost: 60, Damage Absorbed: 9%, Weapon DEF: +228, Magic DEF: +228, Duration: 216 sec
  • Level 9: Combo Count Cost: 60, Damage Absorbed: 9.5%, Weapon DEF: +234, Magic DEF: +234, Duration: 228 sec
  • Level 10: Combo Count Cost: 60, Damage Absorbed: 10%, Weapon DEF: +240, Magic DEF: +240, Duration: 240 sec
  • Level 11: Combo Count Cost: 60, Damage Absorbed: 10.5%, Weapon DEF: +246, Magic DEF: +246, Duration: 252 sec
  • Level 12: Combo Count Cost: 60, Damage Absorbed: 11%, Weapon DEF: +252, Magic DEF: +252, Duration: 264 sec
  • Level 13: Combo Count Cost: 60, Damage Absorbed: 11.5%, Weapon DEF: +258, Magic DEF: +258, Duration: 276 sec
  • Level 14: Combo Count Cost: 60, Damage Absorbed: 12%, Weapon DEF: +264, Magic DEF: +264, Duration: 288 sec
  • Level 15: Combo Count Cost: 60, Damage Absorbed: 12.5%, Weapon DEF: +270, Magic DEF: +270, Duration: 300 sec
  • Level 16: Combo Count Cost: 60, Damage Absorbed: 13%, Weapon DEF: +276, Magic DEF: +276, Duration: 312 sec
  • Level 17: Combo Count Cost: 60, Damage Absorbed: 13.5%, Weapon DEF: +282, Magic DEF: +282, Duration: 324 sec
  • Level 18: Combo Count Cost: 60, Damage Absorbed: 14%, Weapon DEF: +288, Magic DEF: +288, Duration: 336 sec
  • Level 19: Combo Count Cost: 60, Damage Absorbed: 14.5%, Weapon DEF: +294, Magic DEF: +294, Duration: 348 sec
  • Level 20: Combo Count Cost: 60, Damage Absorbed: 15%, Weapon DEF: +300, Magic DEF: +300, Duration: 360 sec
  • Level 21: Combo Count Cost: 60, Damage Absorbed: 15.5%, Weapon DEF: +306, Magic DEF: +306, Duration: 372 sec
  • Level 22: Combo Count Cost: 60, Damage Absorbed: 16%, Weapon DEF: +312, Magic DEF: +312, Duration: 384 sec
  • Level 23: Combo Count Cost: 60, Damage Absorbed: 16.5%, Weapon DEF: +318, Magic DEF: +318, Duration: 396 sec
  • Level 24: Combo Count Cost: 60, Damage Absorbed: 17%, Weapon DEF: +324, Magic DEF: +324, Duration: 408 sec
  • Level 25: Combo Count Cost: 60, Damage Absorbed: 17.5%, Weapon DEF: +330, Magic DEF: +330, Duration: 420 sec
  • Level 26: Combo Count Cost: 60, Damage Absorbed: 18%, Weapon DEF: +336, Magic DEF: +336, Duration: 432 sec
  • Level 27: Combo Count Cost: 60, Damage Absorbed: 18.5%, Weapon DEF: +342, Magic DEF: +342, Duration: 444 sec
  • Level 28: Combo Count Cost: 60, Damage Absorbed: 19%, Weapon DEF: +348, Magic DEF: +348, Duration: 456 sec
  • Level 29: Combo Count Cost: 60, Damage Absorbed: 19.5%, Weapon DEF: +354, Magic DEF: +354, Duration: 468 sec
  • Level 30: Combo Count Cost: 60, Damage Absorbed: 20%, Weapon DEF: +360, Magic DEF: +360, Duration: 480 sec
  • Level 31: Combo Count Cost: 60, Damage Absorbed: 20.5%, Weapon DEF: +366, Magic DEF: +366, Duration: 492 sec
  • Level 32: Combo Count Cost: 60, Damage Absorbed: 21%, Weapon DEF: +372, Magic DEF: +372, Duration: 504 sec

Sudden Strike: Boosts the damage of Final Charge and Final Toss.

Sudden Strike effects

'

  • Level 1: Final Charge and Final Toss Damage: +15%
  • Level 2: Final Charge and Final Toss Damage: +20%
  • Level 3: Final Charge and Final Toss Damage: +25%
  • Level 4: Final Charge and Final Toss Damage: +30%
  • Level 5: Final Charge and Final Toss Damage: +35%
  • Level 6: Final Charge and Final Toss Damage: +40%
  • Level 7: Final Charge and Final Toss Damage: +45%
  • Level 8: Final Charge and Final Toss Damage: +50%
  • Level 9: Final Charge and Final Toss Damage: +55%
  • Level 10: Final Charge and Final Toss Damage: +60%
  • Level 11: Final Charge and Final Toss Damage: +65%
  • Level 12: Final Charge and Final Toss Damage: +70%

Advanced Final Attack: Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.

Advanced Final Attack effects

Requires Level 20 Final Attack

  • Level 1: Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack
  • Level 2: Permanently increases ATT by 2 and Accuracy by 1%. Also has a 46% chance of activating 166% damage Final Attack
  • Level 3: Permanently increases ATT by 3 and Accuracy by 1%. Also has a 47% chance of activating 169% damage Final Attack
  • Level 4: Permanently increases ATT by 4 and Accuracy by 2%. Also has a 47% chance of activating 172% damage Final Attack
  • Level 5: Permanently increases ATT by 5 and Accuracy by 2%. Also has a 48% chance of activating 175% damage Final Attack
  • Level 6: Permanently increases ATT by 6 and Accuracy by 2%. Also has a 48% chance of activating 178% damage Final Attack
  • Level 7: Permanently increases ATT by 7 and Accuracy by 3%. Also has a 49% chance of activating 181% damage Final Attack
  • Level 8: Permanently increases ATT by 8 and Accuracy by 3%. Also has a 49% chance of activating 184% damage Final Attack
  • Level 9: Permanently increases ATT by 9 and Accuracy by 3%. Also has a 50% chance of activating 187% damage Final Attack
  • Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Also has a 50% chance of activating 190% damage Final Attack
  • Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Also has a 51% chance of activating 193% damage Final Attack
  • Level 12: Permanently increases ATT by 12 and Accuracy by 4%. Also has a 51% chance of activating 196% damage Final Attack
  • Level 13: Permanently increases ATT by 13 and Accuracy by 5%. Also has a 52% chance of activating 199% damage Final Attack
  • Level 14: Permanently increases ATT by 14 and Accuracy by 5%. Also has a 52% chance of activating 202% damage Final Attack
  • Level 15: Permanently increases ATT by 15 and Accuracy by 5%. Also has a 53% chance of activating 205% damage Final Attack
  • Level 16: Permanently increases ATT by 16 and Accuracy by 6%. Also has a 53% chance of activating 208% damage Final Attack
  • Level 17: Permanently increases ATT by 17 and Accuracy by 6%. Also has a 54% chance of activating 211% damage Final Attack
  • Level 18: Permanently increases ATT by 18 and Accuracy by 6%. Also has a 54% chance of activating 214% damage Final Attack
  • Level 19: Permanently increases ATT by 19 and Accuracy by 7%. Also has a 55% chance of activating 217% damage Final Attack
  • Level 20: Permanently increases ATT by 20 and Accuracy by 7%. Also has a 55% chance of activating 220% damage Final Attack
  • Level 21: Permanently increases ATT by 21 and Accuracy by 7%. Also has a 56% chance of activating 223% damage Final Attack
  • Level 22: Permanently increases ATT by 22 and Accuracy by 8%. Also has a 56% chance of activating 226% damage Final Attack
  • Level 23: Permanently increases ATT by 23 and Accuracy by 8%. Also has a 57% chance of activating 229% damage Final Attack
  • Level 24: Permanently increases ATT by 24 and Accuracy by 8%. Also has a 57% chance of activating 232% damage Final Attack
  • Level 25: Permanently increases ATT by 25 and Accuracy by 9%. Also has a 58% chance of activating 235% damage Final Attack
  • Level 26: Permanently increases ATT by 26 and Accuracy by 9%. Also has a 58% chance of activating 238% damage Final Attack
  • Level 27: Permanently increases ATT by 27 and Accuracy by 9%. Also has a 59% chance of activating 241% damage Final Attack
  • Level 28: Permanently increases ATT by 28 and Accuracy by 10%. Also has a 59% chance of activating 244% damage Final Attack
  • Level 29: Permanently increases ATT by 29 and Accuracy by 10%. Also has a 60% chance of activating 247% damage Final Attack
  • Level 30: Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack
  • Level 31: Permanently increases ATT by 31 and Accuracy by 11%. Also has a 61% chance of activating 253% damage Final Attack
  • Level 32: Permanently increases ATT by 32 and Accuracy by 11%. Also has a 61% chance of activating 256% damage Final Attack

Boss Reverse Combo: Combo Count increased by 1 every so often during boss fights. Also, damage against normal monsters increased.

Boss Reverse Combo effects

'

  • Level 1: Combo Count increased automatically until 110, +1% damage against normal monsters.
  • Level 2: Combo Count increased automatically until 120, +2% damage against normal monsters.
  • Level 3: Combo Count increased automatically until 130, +3% damage against normal monsters.
  • Level 4: Combo Count increased automatically until 140, +4% damage against normal monsters.
  • Level 5: Combo Count increased automatically until 150, +5% damage against normal monsters.
  • Level 6: Combo Count increased automatically until 160, +6% damage against normal monsters.
  • Level 7: Combo Count increased automatically until 170, +7% damage against normal monsters.
  • Level 8: Combo Count increased automatically until 180, +8% damage against normal monsters.
  • Level 9: Combo Count increased automatically until 190, +9% damage against normal monsters.
  • Level 10: Combo Count increased automatically until 200, +10% damage against normal monsters.
  • Level 11: Combo Count increased automatically until 210, +11% damage against normal monsters.
  • Level 12: Combo Count increased automatically until 220, +12% damage against normal monsters.
  • Level 13: Combo Count increased automatically until 230, +13% damage against normal monsters.
  • Level 14: Combo Count increased automatically until 240, +14% damage against normal monsters.
  • Level 15: Combo Count increased automatically until 250, +15% damage against normal monsters.
  • Level 16: Combo Count increased automatically until 260, +16% damage against normal monsters.
  • Level 17: Combo Count increased automatically until 270, +17% damage against normal monsters.
  • Level 18: Combo Count increased automatically until 280, +18% damage against normal monsters.
  • Level 19: Combo Count increased automatically until 290, +19% damage against normal monsters.
  • Level 20: Combo Count increased automatically until 300, +20% damage against normal monsters.
  • Level 21: Combo Count increased automatically until 310, +21% damage against normal monsters.
  • Level 22: Combo Count increased automatically until 320, +22% damage against normal monsters.

Hyper Skills[edit]

Stat Enhancers[edit]

Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
Hyper Fury
"Permanently increases Max DF (useless for Aran)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%

Skill Enhancers[edit]

Combo Recharge - Cooldown Cutter: Reduce Combo Recharge cooldown.

Combo Recharge - Cooldown Cutter effects

Required level: 143

  • Level 1: Cooldown: -20%

Final Blow - Bonus: Increases Final Blow's attack count.

Final Blow - Bonus effects

Required level: 149

  • Level 1: Number of Hits +1

Combo Tempest - Release: Reduces the amount of combos consumed when using Combo Tempest.

Combo Tempest - Release effects

Required level: 155

  • Level 1: Reduces combo amount needed by half

Combo Recharge - Release: Removes HP needed for using Combo Recharge.

Combo Recharge - Release effects

Required level: 162

  • Level 1: Removes HP needed for use

Final Blow - Guardbreak: Increases the amount of DEF Final Blow will ignore.

Final Blow - Guardbreak effects

Required level: 168

  • Level 1: Ignore DEF amount +20%

Combo Tempest - Temper Link: Enhance Combo Judgment damage boost.

Combo Tempest - Temper Link effects

Required level: 177

  • Level 1: Damage +30%

Combo Recharge - Combo Up: Increases combo Combo Recharge's combo count.

Combo Recharge - Combo Up effects

Required level: 183

  • Level 1: Additional combo count x2

Final Blow - Reinforce: Increases Final Blow's damage.

Final Blow - Reinforce effects

Required level: 189

  • Level 1: Damage +20%

Combo Tempest - Bonus: Increases Combo Tempest's attack count.

Combo Tempest - Bonus effects

Required level: 195

  • Level 1: Number of Hits +1

Active Skills[edit]

Unlimited Combo
"Temporarily skills will not use up your combo count."
Unlocked at level 150
Unlimited Combo level data
Level MP Cost Duration Combo Consumption Cooldown
1 300 30 sec 0 90 sec
Beyond Blade
"Draws out Aran's maximum strength to sweep away the enemies with Maha. Can only be used after Final Blow."
Unlocked at level 170
Beyond Blade level data
Level MP Cost Max Enemies Hit Damage Number of Attacks Number of Attacks Number of Attacks Maximum Additional Hits Critical Rate Enemy DEF Ignored
1 40 8 420% 2 3 4 3 100% 20%
Heroic Memories
"Recalls the oath of the Maple Heroes to increase damage and max damage cap. Only applies to hero classes within the party."
Unlocked at level 200
Heroic Memories level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec