PirateIzzy (talk | contribs) (Fixing a few things) |
PirateIzzy (talk | contribs) (Cleanup) |
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===Beginner Skills=== | ===Beginner Skills=== | ||
{{MapleStory/Skill desc|Luminous_B|Inner Light|Increases Willpower, Insight, and Intelligence. The power of light deflects all Darkness.| | {{MapleStory/Skill desc|Luminous_B|Inner Light|Increases Willpower, Insight, and Intelligence. The power of light deflects all Darkness.|| | ||
*'''Level 1''': Willpower Lv. 20, Insight Lv. 20, INT +20 , more MP increased from leveling, permanent immunity to the Darkness status. | *'''Level 1''': Willpower Lv. 20, Insight Lv. 20, INT +20 , more MP increased from leveling, permanent immunity to the Darkness status. | ||
}} | }} | ||
{{MapleStory/Skill desc|Luminous_B|Light Wash|The power of light breaks down enemy DEF, allowing your attacks to penetrate.| | {{MapleStory/Skill desc|Luminous_B|Light Wash|The power of light breaks down enemy DEF, allowing your attacks to penetrate.|(Link Skill)| | ||
*'''Level 1''': 10% of enemy DEF ignored | *'''Level 1''': 10% of enemy DEF ignored | ||
*'''Level 1''': 15% of enemy DEF ignored | *'''Level 1''': 15% of enemy DEF ignored | ||
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}} | }} | ||
{{MapleStory/Skill desc|Luminous_B|Will of the Alliance|A powerful force is released, based on Willpower of the Alliance.| | {{MapleStory/Skill desc|Luminous_B|Will of the Alliance|A powerful force is released, based on Willpower of the Alliance.|| | ||
*'''Level 1''': Permanently increases STR: 5, DEX: 5, INT: 5, LUK: 5, ATT: 5, Magic ATT: 5 | *'''Level 1''': Permanently increases STR: 5, DEX: 5, INT: 5, LUK: 5, ATT: 5, Magic ATT: 5 | ||
}} | }} | ||
===First Job=== | ===First Job=== | ||
{{MapleStory/Skill desc|Luminous1|Dark Affinity|Permanently increases light/dark magic ATT.| | {{MapleStory/Skill desc|Luminous1|Dark Affinity|Permanently increases light/dark magic ATT.|| | ||
*'''Level 1''': Increase light/dark magic ATT by 1% | *'''Level 1''': Increase light/dark magic ATT by 1% | ||
*'''Level 2''': Increase light/dark magic ATT by 2% | *'''Level 2''': Increase light/dark magic ATT by 2% | ||
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}} | }} | ||
{{MapleStory/Skill desc|Luminous1|Light Affinity|Permanently increases light/dark magic ATT.| | {{MapleStory/Skill desc|Luminous1|Light Affinity|Permanently increases light/dark magic ATT.|This skill only exists in KMS.| | ||
*'''Level 1''': Increase light magic ATT by 1% | *'''Level 1''': Increase light magic ATT by 1% | ||
*'''Level 2''': Increase light magic ATT by 2% | *'''Level 2''': Increase light magic ATT by 2% | ||
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}} | }} | ||
{{MapleStory/Skill desc|Luminous1|Flash Shower|[Light Magic] Fires a condensed orb of light that penetrates enemies as it flies.| | {{MapleStory/Skill desc|Luminous1|Flash Shower|[Light Magic] Fires a condensed orb of light that penetrates enemies as it flies.|| | ||
*'''Level 1''': MP Cost: 15. Max Enemies Hit: 5, Damage: 226%. | *'''Level 1''': MP Cost: 15. Max Enemies Hit: 5, Damage: 226%. | ||
*'''Level 2''': MP Cost: 15. Max Enemies Hit: 5, Damage: 232%. | *'''Level 2''': MP Cost: 15. Max Enemies Hit: 5, Damage: 232%. | ||
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}} | }} | ||
{{MapleStory/Skill desc|Luminous1|Abyssal Drop|[Dark Magic] Drops a condensed orb of darkness on multiple enemies in front of you.| | {{MapleStory/Skill desc|Luminous1|Abyssal Drop|[Dark Magic] Drops a condensed orb of darkness on multiple enemies in front of you.|| | ||
*'''Level 1''': MP Cost: 16. Max Enemies Hit: 6, Damage: 89%. | *'''Level 1''': MP Cost: 16. Max Enemies Hit: 6, Damage: 89%. | ||
*'''Level 2''': MP Cost: 16. Max Enemies Hit: 6, Damage: 91%. | *'''Level 2''': MP Cost: 16. Max Enemies Hit: 6, Damage: 91%. | ||
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}} | }} | ||
{{MapleStory/Skill desc|Luminous1|Light Speed|Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump.| | {{MapleStory/Skill desc|Luminous1|Light Speed|Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump.|| | ||
*'''Level 1''': MP Cost: 29. Teleports a range of 210, 230. Become invulnerable to physical attacks for a short time after teleport. | *'''Level 1''': MP Cost: 29. Teleports a range of 210, 230. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 2, increases Jump by 1 | ||
*'''Level 2''': MP Cost: 28. Teleports a range of 220, 260. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 4, increases Jump by 2 | |||
*'''Level 2''': MP Cost: 28. Teleports a range of 220, 260. Become invulnerable to physical attacks for a short time after teleport. | *'''Level 3''': MP Cost: 27. Teleports a range of 230, 290. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 6, increases Jump by 3 | ||
*'''Level 4''': MP Cost: 26. Teleports a range of 240, 320. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 8, increases Jump by 4 | |||
*'''Level 3''': MP Cost: 27. Teleports a range of 230, 290. Become invulnerable to physical attacks for a short time after teleport. | *'''Level 5''': MP Cost: 25. Teleports a range of 250, 350. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 10, increases Jump by 5 | ||
*'''Level 6''': MP Cost: 24. Teleports a range of 260, 380. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 12, increases Jump by 6 | |||
*'''Level 4''': MP Cost: 26. Teleports a range of 240, 320. Become invulnerable to physical attacks for a short time after teleport. | *'''Level 7''': MP Cost: 23. Teleports a range of 270, 410. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 14, increases Jump by 7 | ||
*'''Level 8''': MP Cost: 22. Teleports a range of 280, 440. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 16, increases Jump by 8 | |||
*'''Level 5''': MP Cost: 25. Teleports a range of 250, 350. Become invulnerable to physical attacks for a short time after teleport. | *'''Level 9''': MP Cost: 21. Teleports a range of 290, 470. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 18, increases Jump by 9 | ||
*'''Level 10''': MP Cost: 20. Teleports a range of 300, 500. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 20, increases Jump by 10 | |||
*'''Level 6''': MP Cost: 24. Teleports a range of 260, 380. Become invulnerable to physical attacks for a short time after teleport. | |||
*'''Level 7''': MP Cost: 23. Teleports a range of 270, 410. Become invulnerable to physical attacks for a short time after teleport. | |||
*'''Level 8''': MP Cost: 22. Teleports a range of 280, 440. Become invulnerable to physical attacks for a short time after teleport. | |||
*'''Level 9''': MP Cost: 21. Teleports a range of 290, 470. Become invulnerable to physical attacks for a short time after teleport. | |||
*'''Level 10''': MP Cost: 20. Teleports a range of 300, 500. Become invulnerable to physical attacks for a short time after teleport. | |||
}} | }} | ||
{{MapleStory/Skill desc|Luminous1|Mana Well|Increases Max MP for a short time.| | {{MapleStory/Skill desc|Luminous1|Mana Well|Increases Max MP for a short time.|| | ||
*'''Level 1''': MP Cost: 0. Duration: 85 sec, MP: +11. Can stack with other buffs. | *'''Level 1''': MP Cost: 0. Duration: 85 sec, MP: +11. Can stack with other buffs. | ||
*'''Level 2''': MP Cost: 0. Duration: 90 sec, MP: +12. Can stack with other buffs. | *'''Level 2''': MP Cost: 0. Duration: 90 sec, MP: +12. Can stack with other buffs. | ||
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}} | }} | ||
{{MapleStory/Skill desc|Luminous1|Standard Magic Guard|Converts a portion of damage dealt to you so it affects your MP instead of your HP. Permanently increases Physical and Magic DEF.| | {{MapleStory/Skill desc|Luminous1|Standard Magic Guard|Converts a portion of damage dealt to you so it affects your MP instead of your HP. Permanently increases Physical and Magic DEF.|| | ||
*'''Level 1''': 13% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. | *'''Level 1''': 13% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 15 | ||
Passive | *'''Level 2''': 21% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 30 | ||
*'''Level 2''': 21% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. | *'''Level 3''': 29% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 45 | ||
Passive | *'''Level 4''': 37% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 60 | ||
*'''Level 3''': 29% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. | *'''Level 5''': 45% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 75 | ||
Passive | *'''Level 6''': 53% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 90 | ||
*'''Level 4''': 37% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. | *'''Level 7''': 61% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 105 | ||
Passive | *'''Level 8''': 69% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 120 | ||
*'''Level 5''': 45% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. | *'''Level 9''': 77% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 135 | ||
Passive | *'''Level 10''': 85% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 150 | ||
*'''Level 6''': 53% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. | |||
Passive | |||
*'''Level 7''': 61% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. | |||
Passive | |||
*'''Level 8''': 69% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. | |||
Passive | |||
*'''Level 9''': 77% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. | |||
Passive | |||
*'''Level 10''': 85% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. | |||
Passive | |||
}} | }} | ||
===Second Job=== | ===Second Job=== | ||
{{MapleStory/Skill desc|Luminous2|Black Blessing|A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage.| | {{MapleStory/Skill desc|Luminous2|Black Blessing|A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage.|| | ||
*'''Level 1''': Creates a dark orb to protect you after evading all attacks for 15 sec. If you take damage, one orb of darkness will break absorb 32% of damage. | *'''Level 1''': Creates a dark orb to protect you after evading all attacks for 15 sec. If you take damage, one orb of darkness will break absorb 32% of damage. | ||
[Accumlating orbs will increase Magic ATT] | **[Accumlating orbs will increase Magic ATT] | ||
1 Orb: Magic ATT Increased by 10 | **1 Orb: Magic ATT Increased by 10 | ||
2 Orbs: Magic ATT Increased by 16 | **2 Orbs: Magic ATT Increased by 16 | ||
3 Orbs: Magic ATT Increased by 20 | **3 Orbs: Magic ATT Increased by 20 | ||
*'''Level 2''': Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 34% of damage. | *'''Level 2''': Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 34% of damage. | ||
[Accumlating orbs will increase Magic ATT] | **[Accumlating orbs will increase Magic ATT] | ||
1 Orb: Magic ATT Increased by 10 | **1 Orb: Magic ATT Increased by 10 | ||
2 Orbs: Magic ATT Increased by 16 | **2 Orbs: Magic ATT Increased by 16 | ||
3 Orbs: Magic ATT Increased by 21 | **3 Orbs: Magic ATT Increased by 21 | ||
*'''Level 3''': Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 36% of damage. | *'''Level 3''': Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 36% of damage. | ||
[Accumlating orbs will increase Magic ATT] | **[Accumlating orbs will increase Magic ATT] | ||
1 Orb: Magic ATT Increased by 10 | **1 Orb: Magic ATT Increased by 10 | ||
2 Orbs: Magic ATT Increased by 16 | **2 Orbs: Magic ATT Increased by 16 | ||
3 Orbs: Magic ATT Increased by 21 | **3 Orbs: Magic ATT Increased by 21 | ||
*'''Level 4''': Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 38% of damage. | *'''Level 4''': Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 38% of damage. | ||
[Accumlating orbs will increase Magic ATT] | **[Accumlating orbs will increase Magic ATT] | ||
1 Orb: Magic ATT Increased by 11 | **1 Orb: Magic ATT Increased by 11 | ||
2 Orbs: Magic ATT Increased by 16 | **2 Orbs: Magic ATT Increased by 16 | ||
3 Orbs: Magic ATT Increased by 22 | **3 Orbs: Magic ATT Increased by 22 | ||
*'''Level 5''': Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 40% of damage. | *'''Level 5''': Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 40% of damage. | ||
[Accumlating orbs will increase Magic ATT] | **[Accumlating orbs will increase Magic ATT] | ||
1 Orb: Magic ATT Increased by 11 | **1 Orb: Magic ATT Increased by 11 | ||
2 Orbs: Magic ATT Increased by 18 | **2 Orbs: Magic ATT Increased by 18 | ||
3 Orbs: Magic ATT Increased by 22 | **3 Orbs: Magic ATT Increased by 22 | ||
*'''Level 6''': Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 42% of damage. | *'''Level 6''': Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 42% of damage. | ||
[Accumlating orbs will increase Magic ATT] | **[Accumlating orbs will increase Magic ATT] | ||
1 Orb: Magic ATT Increased by 11 | **1 Orb: Magic ATT Increased by 11 | ||
2 Orbs: Magic ATT Increased by 18 | **2 Orbs: Magic ATT Increased by 18 | ||
3 Orbs: Magic ATT Increased by 23 | **3 Orbs: Magic ATT Increased by 23 | ||
*'''Level 7''': Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 44% of damage. | *'''Level 7''': Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 44% of damage. | ||
[Accumlating orbs will increase Magic ATT] | **[Accumlating orbs will increase Magic ATT] | ||
1 Orb: Magic ATT Increased by 11 | **1 Orb: Magic ATT Increased by 11 | ||
2 Orbs: Magic ATT Increased by 18 | **2 Orbs: Magic ATT Increased by 18 | ||
3 Orbs: Magic ATT Increased by 23 | **3 Orbs: Magic ATT Increased by 23 | ||
*'''Level 8''': Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 46% of damage. | *'''Level 8''': Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 46% of damage. | ||
[Accumlating orbs will increase Magic ATT] | **[Accumlating orbs will increase Magic ATT] | ||
1 Orb: Magic ATT Increased by 12 | **1 Orb: Magic ATT Increased by 12 | ||
2 Orbs: Magic ATT Increased by 18 | **2 Orbs: Magic ATT Increased by 18 | ||
3 Orbs: Magic ATT Increased by 24 | **3 Orbs: Magic ATT Increased by 24 | ||
*'''Level 9''': Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 48% of damage. | *'''Level 9''': Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 48% of damage. | ||
[Accumlating orbs will increase Magic ATT] | **[Accumlating orbs will increase Magic ATT] | ||
1 Orb: Magic ATT Increased by 12 | **1 Orb: Magic ATT Increased by 12 | ||
2 Orbs: Magic ATT Increased by 18 | **2 Orbs: Magic ATT Increased by 18 | ||
3 Orbs: Magic ATT Increased by 24 | **3 Orbs: Magic ATT Increased by 24 | ||
*'''Level 10''': Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 50% of damage. | *'''Level 10''': Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 50% of damage. | ||
[Accumlating orbs will increase Magic ATT] | **[Accumlating orbs will increase Magic ATT] | ||
1 Orb: Magic ATT Increased by 12 | **1 Orb: Magic ATT Increased by 12 | ||
2 Orbs: Magic ATT Increased by 20 | **2 Orbs: Magic ATT Increased by 20 | ||
3 Orbs: Magic ATT Increased by 25 | **3 Orbs: Magic ATT Increased by 25 | ||
*'''Level 11''': Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 52% of damage. | *'''Level 11''': Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 52% of damage. | ||
[Accumlating orbs will increase Magic ATT] | **[Accumlating orbs will increase Magic ATT] | ||
1 Orb: Magic ATT Increased by 12 | **1 Orb: Magic ATT Increased by 12 | ||
2 Orbs: Magic ATT Increased by 20 | **2 Orbs: Magic ATT Increased by 20 | ||
3 Orbs: Magic ATT Increased by 25 | **3 Orbs: Magic ATT Increased by 25 | ||
*'''Level 12''': Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 54% of damage. | *'''Level 12''': Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 54% of damage. | ||
[Accumlating orbs will increase Magic ATT] | **[Accumlating orbs will increase Magic ATT] | ||
1 Orb: Magic ATT Increased by 13 | **1 Orb: Magic ATT Increased by 13 | ||
2 Orbs: Magic ATT Increased by 20 | **2 Orbs: Magic ATT Increased by 20 | ||
3 Orbs: Magic ATT Increased by 26 | **3 Orbs: Magic ATT Increased by 26 | ||
*'''Level 13''': Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 56% of damage. | *'''Level 13''': Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 56% of damage. | ||
[Accumlating orbs will increase Magic ATT] | **[Accumlating orbs will increase Magic ATT] | ||
1 Orb: Magic ATT Increased by 13 | **1 Orb: Magic ATT Increased by 13 | ||
2 Orbs: Magic ATT Increased by 20 | **2 Orbs: Magic ATT Increased by 20 | ||
3 Orbs: Magic ATT Increased by 26 | **3 Orbs: Magic ATT Increased by 26 | ||
*'''Level 14''': Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 58% of damage. | *'''Level 14''': Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 58% of damage. | ||
[Accumlating orbs will increase Magic ATT] | **[Accumlating orbs will increase Magic ATT] | ||
1 Orb: Magic ATT Increased by 13 | **1 Orb: Magic ATT Increased by 13 | ||
2 Orbs: Magic ATT Increased by 20 | **2 Orbs: Magic ATT Increased by 20 | ||
3 Orbs: Magic ATT Increased by 27 | **3 Orbs: Magic ATT Increased by 27 | ||
*'''Level 15''': Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 60% of damage. | *'''Level 15''': Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 60% of damage. | ||
[Accumlating orbs will increase Magic ATT] | **[Accumlating orbs will increase Magic ATT] | ||
1 Orb: Magic ATT Increased by 13 | **1 Orb: Magic ATT Increased by 13 | ||
2 Orbs: Magic ATT Increased by 22 | **2 Orbs: Magic ATT Increased by 22 | ||
3 Orbs: Magic ATT Increased by 27 | **3 Orbs: Magic ATT Increased by 27 | ||
*'''Level 16''': Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 62% of damage. | *'''Level 16''': Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 62% of damage. | ||
[Accumlating orbs will increase Magic ATT] | **[Accumlating orbs will increase Magic ATT] | ||
1 Orb: Magic ATT Increased by 14 | **1 Orb: Magic ATT Increased by 14 | ||
2 Orbs: Magic ATT Increased by 22 | **2 Orbs: Magic ATT Increased by 22 | ||
3 Orbs: Magic ATT Increased by 28 | **3 Orbs: Magic ATT Increased by 28 | ||
*'''Level 17''': Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 64% of damage. | *'''Level 17''': Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 64% of damage. | ||
[Accumlating orbs will increase Magic ATT] | **[Accumlating orbs will increase Magic ATT] | ||
1 Orb: Magic ATT Increased by 14 | **1 Orb: Magic ATT Increased by 14 | ||
2 Orbs: Magic ATT Increased by 22 | **2 Orbs: Magic ATT Increased by 22 | ||
3 Orbs: Magic ATT Increased by 28 | **3 Orbs: Magic ATT Increased by 28 | ||
*'''Level 18''': Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 66% of damage. | *'''Level 18''': Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 66% of damage. | ||
[Accumlating orbs will increase Magic ATT] | **[Accumlating orbs will increase Magic ATT] | ||
1 Orb: Magic ATT Increased by 14 | **1 Orb: Magic ATT Increased by 14 | ||
2 Orbs: Magic ATT Increased by 22 | **2 Orbs: Magic ATT Increased by 22 | ||
3 Orbs: Magic ATT Increased by 29 | **3 Orbs: Magic ATT Increased by 29 | ||
*'''Level 19''': Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 68% of damage. | *'''Level 19''': Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 68% of damage. | ||
[Accumlating orbs will increase Magic ATT] | **[Accumlating orbs will increase Magic ATT] | ||
1 Orb: Magic ATT Increased by 14 | **1 Orb: Magic ATT Increased by 14 | ||
2 Orbs: Magic ATT Increased by 22 | **2 Orbs: Magic ATT Increased by 22 | ||
3 Orbs: Magic ATT Increased by 29 | **3 Orbs: Magic ATT Increased by 29 | ||
*'''Level 20''': Creates a dark orb to protect you after evading all attacks for 5 sec. If you take damage, one orb of darkness will break absorb 70% of damage. | *'''Level 20''': Creates a dark orb to protect you after evading all attacks for 5 sec. If you take damage, one orb of darkness will break absorb 70% of damage. | ||
[Accumlating orbs will increase Magic ATT] | **[Accumlating orbs will increase Magic ATT] | ||
1 Orb: Magic ATT Increased by 15 | **1 Orb: Magic ATT Increased by 15 | ||
2 Orbs: Magic ATT Increased by 24 | **2 Orbs: Magic ATT Increased by 24 | ||
3 Orbs: Magic ATT Increased by 30 | **3 Orbs: Magic ATT Increased by 30 | ||
}} | }} | ||
{{MapleStory/Skill desc|Luminous2|Blinding Pillar|[Light Magic] Detonates a pillar of light that knocks back enemies and has a chance to stun.| | {{MapleStory/Skill desc|Luminous2|Blinding Pillar|[Light Magic] Detonates a pillar of light that knocks back enemies and has a chance to stun.|| | ||
*'''Level 1''': MP Cost: 10, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 55%. | *'''Level 1''': MP Cost: 10, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 55%. | ||
*'''Level 2''': MP Cost: 11, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 60%. | *'''Level 2''': MP Cost: 11, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 60%. | ||
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}} | }} | ||
{{MapleStory/Skill desc|Luminous2|High Wisdom|Permanently increases INT.| | {{MapleStory/Skill desc|Luminous2|High Wisdom|Permanently increases INT.|| | ||
*'''Level 1''': Permanently increase INT by 8 | *'''Level 1''': Permanently increase INT by 8 | ||
*'''Level 2''': Permanently increase INT by 16 | *'''Level 2''': Permanently increase INT by 16 | ||
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}} | }} | ||
{{MapleStory/Skill desc|Luminous2|Magic Booster|Increases the attack speed of your weapon.| | {{MapleStory/Skill desc|Luminous2|Magic Booster|Increases the attack speed of your weapon.|| | ||
*'''Level 1''': MP Cost: 48. Attack Speed +2 for 18 sec. | *'''Level 1''': MP Cost: 48. Attack Speed +2 for 18 sec. | ||
*'''Level 2''': MP Cost: 46. Attack Speed +2 for 36 sec. | *'''Level 2''': MP Cost: 46. Attack Speed +2 for 36 sec. | ||
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|MS Skill Luminous Magic Booster.png}} | |MS Skill Luminous Magic Booster.png}} | ||
{{MapleStory/Skill desc|Luminous2|Pressure Void|[Dark Magic] Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys.| | {{MapleStory/Skill desc|Luminous2|Pressure Void|[Dark Magic] Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys.|| | ||
*'''Level 1''': MP Cost: 5, Enemies Hit: 8, Damage: 111%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right. | *'''Level 1''': MP Cost: 5, Enemies Hit: 8, Damage: 111%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right. | ||
*'''Level 2''': MP Cost: 5, Enemies Hit: 8, Damage: 114%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right. | *'''Level 2''': MP Cost: 5, Enemies Hit: 8, Damage: 114%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right. | ||
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}} | }} | ||
{{MapleStory/Skill desc|Luminous2|Spell Mastery|Magic Mastery and Magic ATT increase.| | {{MapleStory/Skill desc|Luminous2|Spell Mastery|Magic Mastery and Magic ATT increase.|| | ||
*'''Level 1''': Magic Mastery: 14%, Magic ATT: +1 | *'''Level 1''': Magic Mastery: 14%, Magic ATT: +1 | ||
*'''Level 2''': Magic Mastery: 18%, Magic ATT: +2 | *'''Level 2''': Magic Mastery: 18%, Magic ATT: +2 | ||
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}} | }} | ||
{{MapleStory/Skill desc|Luminous2|Sylvan Lance|[Light Magic] | {{MapleStory/Skill desc|Luminous2|Sylvan Lance|[Light Magic] Tosses a spear of light to hit multiple enemies.|| | ||
Tosses a spear of light to hit multiple enemies.| | |||
*'''Level 1''': MP Cost: 21. Max Enemies Hit: 8, Damage: 123%, Number of Attacks: 4. | *'''Level 1''': MP Cost: 21. Max Enemies Hit: 8, Damage: 123%, Number of Attacks: 4. | ||
*'''Level 2''': MP Cost: 22. Max Enemies Hit: 8, Damage: 126%, Number of Attacks: 4. | *'''Level 2''': MP Cost: 22. Max Enemies Hit: 8, Damage: 126%, Number of Attacks: 4. | ||
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===Third Job=== | ===Third Job=== | ||
{{MapleStory/Skill desc|Luminous3|Spectral Light|[Light Magic] Fires controllable beams of light. You can steer the beams by holding the skill button and using the directional keys.| | {{MapleStory/Skill desc|Luminous3|Spectral Light|[Light Magic] Fires controllable beams of light. You can steer the beams by holding the skill button and using the directional keys.|| | ||
*'''Level 1''': MP Cost: 10. Max Enemies Hit: 8, Damage: 302%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓. | *'''Level 1''': MP Cost: 10. Max Enemies Hit: 8, Damage: 302%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓. | ||
*'''Level 2''': MP Cost: 11. Max Enemies Hit: 8, Damage: 304%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓. | *'''Level 2''': MP Cost: 11. Max Enemies Hit: 8, Damage: 304%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓. | ||
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}} | }} | ||
{{MapleStory/Skill desc|Luminous3|Moonlight Spear|[Dark Magic] Fires a chain of dark moonlight from under the enemies' feet.| | {{MapleStory/Skill desc|Luminous3|Moonlight Spear|[Dark Magic] Fires a chain of dark moonlight from under the enemies' feet.|| | ||
*'''Level 1''': MP Cost: 45, Max Enemies Hit: 6, Damage: 323%, Number of Attacks: 2 | *'''Level 1''': MP Cost: 45, Max Enemies Hit: 6, Damage: 323%, Number of Attacks: 2 | ||
*'''Level 2''': MP Cost: 48, Max Enemies Hit: 6, Damage: 325%, Number of Attacks: 2 | *'''Level 2''': MP Cost: 48, Max Enemies Hit: 6, Damage: 325%, Number of Attacks: 2 | ||
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}} | }} | ||
{{MapleStory/Skill desc|Luminous3|Death Scythe|[Equilibrium] A scythe-toting reaper comes down to destroy enemies.| | {{MapleStory/Skill desc|Luminous3|Death Scythe|[Equilibrium] A scythe-toting reaper comes down to destroy enemies.|| | ||
*'''Level 1''': MP Cost: 63, Max Enemies Hit: 10, Damage: 192%, Number of Attacks: 6. [Cooldown: 34 sec] | *'''Level 1''': MP Cost: 63, Max Enemies Hit: 10, Damage: 192%, Number of Attacks: 6. [Cooldown: 34 sec] | ||
*'''Level 2''': MP Cost: 66, Max Enemies Hit: 10, Damage: 194%, Number of Attacks: 6. [Cooldown: 33 sec] | *'''Level 2''': MP Cost: 66, Max Enemies Hit: 10, Damage: 194%, Number of Attacks: 6. [Cooldown: 33 sec] | ||
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}} | }} | ||
{{MapleStory/Skill desc|Luminous3|Shadow Shell|Deflects all abnormal status. The shell breaks after a certain number of status has been deflected and needs to cooldown. Passively increases all elemental and abnormal status effects.| | {{MapleStory/Skill desc|Luminous3|Shadow Shell|Deflects all abnormal status. The shell breaks after a certain number of status has been deflected and needs to cooldown. Passively increases all elemental and abnormal status effects.|| | ||
*'''Level 1''': MP Cost: 209. Ignore abnormal status 3 times. Cooldown: 570 sec when broken. | *'''Level 1''': MP Cost: 209. Ignore abnormal status 3 times. Cooldown: 570 sec when broken. | ||
[Passive effect: Increase resistance to all elemental and abnormal status effects by 4%] | [Passive effect: Increase resistance to all elemental and abnormal status effects by 4%] | ||
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}} | }} | ||
{{MapleStory/Skill desc|Luminous3|Dusk Guard|Temporarily increase Physical and Magic DEF and has a chance to ignore damage.| | {{MapleStory/Skill desc|Luminous3|Dusk Guard|Temporarily increase Physical and Magic DEF and has a chance to ignore damage.|| | ||
*'''Level 1''': MP Cost: 58. Duration: 72 sec, Weapon/Magic DEF: + 120. 2% chance to ignore damage. | *'''Level 1''': MP Cost: 58. Duration: 72 sec, Weapon/Magic DEF: + 120. 2% chance to ignore damage. | ||
*'''Level 2''': MP Cost: 60. Duration: 84 sec, Weapon/Magic DEF: + 140. 4% chance to ignore damage. | *'''Level 2''': MP Cost: 60. Duration: 84 sec, Weapon/Magic DEF: + 140. 4% chance to ignore damage. | ||
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}} | }} | ||
{{MapleStory/Skill desc|Luminous3|Ray of Redemption|[Light Magic] Heal your party members and deal damage to enemies with the power of light.| | {{MapleStory/Skill desc|Luminous3|Ray of Redemption|[Light Magic] Heal your party members and deal damage to enemies with the power of light.|| | ||
*'''Level 1''': MP Cost: 31, 6 enemies within the range: 123% damage, Recovery 40% | *'''Level 1''': MP Cost: 31, 6 enemies within the range: 123% damage, Recovery 40% | ||
*'''Level 2''': MP Cost: 32, 6 enemies within the range: 126% damage, Recovery 80% | *'''Level 2''': MP Cost: 32, 6 enemies within the range: 126% damage, Recovery 80% | ||
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}} | }} | ||
{{MapleStory/Skill desc|Luminous3|Photic Meditation|Temporarily increases party Magic ATT. Stacks with Meditation.| | {{MapleStory/Skill desc|Luminous3|Photic Meditation|Temporarily increases party Magic ATT. Stacks with Meditation.|| | ||
*'''Level 1''': MP Cost: 36. Duration: 66 sec. Increases party Magic ATT 10. | *'''Level 1''': MP Cost: 36. Duration: 66 sec. Increases party Magic ATT 10. | ||
*'''Level 2''': MP Cost: 37. Duration: 72 sec. Increases party Magic ATT 13. | *'''Level 2''': MP Cost: 37. Duration: 72 sec. Increases party Magic ATT 13. | ||
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}} | }} | ||
{{MapleStory/Skill desc|Luminous3|Lunar Tide|Increase either Critical Rate or ATT, depending on your HP and MP.| | {{MapleStory/Skill desc|Luminous3|Lunar Tide|Increase either Critical Rate or ATT, depending on your HP and MP.|| | ||
*'''Level 1''': When MP is greater than HP, damage increases by 1%. When MP lower than HP, Critical Rate increases by 11%. | *'''Level 1''': When MP is greater than HP, damage increases by 1%. When MP lower than HP, Critical Rate increases by 11%. | ||
*'''Level 2''': When MP is greater than HP, damage increases by 2%. When MP lower than HP, Critical Rate increases by 12%. | *'''Level 2''': When MP is greater than HP, damage increases by 2%. When MP lower than HP, Critical Rate increases by 12%. | ||
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===Fourth Job=== | ===Fourth Job=== | ||
{{MapleStory/Skill desc|Luminous4|Maple Warrior|Increases the stats of all party members.| | {{MapleStory/Skill desc|Luminous4|Maple Warrior|Increases the base stats of all party members.|| | ||
*'''Level 1''': MP Cost: 10 | *'''Level 1''': MP Cost: 10, Base Stats: +1%, Duration: 30 sec | ||
*'''Level 2''': MP Cost: 10 | *'''Level 2''': MP Cost: 10, Base Stats: +1%, Duration: 60 sec | ||
*'''Level 3''': MP Cost: 10 | *'''Level 3''': MP Cost: 10, Base Stats: +2%, Duration: 90 sec | ||
*'''Level 4''': MP Cost: 10 | *'''Level 4''': MP Cost: 10, Base Stats: +2%, Duration: 120 sec | ||
*'''Level 5''': MP Cost: | *'''Level 5''': MP Cost: 20, Base Stats: +3%, Duration: 150 sec | ||
*'''Level 6''': MP Cost: 20 | *'''Level 6''': MP Cost: 20, Base Stats: +3%, Duration: 180 sec | ||
*'''Level 7''': MP Cost: 20 | *'''Level 7''': MP Cost: 20, Base Stats: +4%, Duration: 210 sec | ||
*'''Level 8''': MP Cost: 20 | *'''Level 8''': MP Cost: 20, Base Stats: +4%, Duration: 240 sec | ||
*'''Level 9''': MP Cost: 20 | *'''Level 9''': MP Cost: 20, Base Stats: +5%, Duration: 270 sec | ||
*'''Level 10''': MP Cost: | *'''Level 10''': MP Cost: 30, Base Stats: +5%, Duration: 300 sec | ||
*'''Level 11''': MP Cost: 30 | *'''Level 11''': MP Cost: 30, Base Stats: +6%, Duration: 330 sec | ||
*'''Level 12''': MP Cost: 30 | *'''Level 12''': MP Cost: 30, Base Stats: +6%, Duration: 360 sec | ||
*'''Level 13''': MP Cost: 30 | *'''Level 13''': MP Cost: 30, Base Stats: +7%, Duration: 390 sec | ||
*'''Level 14''': MP Cost: 30 | *'''Level 14''': MP Cost: 30, Base Stats: +7%, Duration: 420 sec | ||
*'''Level 15''': MP Cost: | *'''Level 15''': MP Cost: 40, Base Stats: +8%, Duration: 450 sec | ||
*'''Level 16''': MP Cost: 40 | *'''Level 16''': MP Cost: 40, Base Stats: +8%, Duration: 480 sec | ||
*'''Level 17''': MP Cost: 40 | *'''Level 17''': MP Cost: 40, Base Stats: +9%, Duration: 510 sec | ||
*'''Level 18''': MP Cost: 40 | *'''Level 18''': MP Cost: 40, Base Stats: +9%, Duration: 540 sec | ||
*'''Level 19''': MP Cost: 40 | *'''Level 19''': MP Cost: 40, Base Stats: +10%, Duration: 570 sec | ||
*'''Level 20''': MP Cost: | *'''Level 20''': MP Cost: 50, Base Stats: +10%, Duration: 600 sec | ||
*'''Level 21''': MP Cost: 50 | *'''Level 21''': MP Cost: 50, Base Stats: +11%, Duration: 630 sec | ||
*'''Level 22''': MP Cost: 50 | *'''Level 22''': MP Cost: 50, Base Stats: +11%, Duration: 660 sec | ||
*'''Level 23''': MP Cost: 50 | *'''Level 23''': MP Cost: 50, Base Stats: +12%, Duration: 690 sec | ||
*'''Level 24''': MP Cost: 50 | *'''Level 24''': MP Cost: 50, Base Stats: +12%, Duration: 720 sec | ||
*'''Level 25''': MP Cost: | *'''Level 25''': MP Cost: 60, Base Stats: +13%, Duration: 750 sec | ||
*'''Level 26''': MP Cost: 60 | *'''Level 26''': MP Cost: 60, Base Stats: +13%, Duration: 780 sec | ||
*'''Level 27''': MP Cost: 60 | *'''Level 27''': MP Cost: 60, Base Stats: +14%, Duration: 810 sec | ||
*'''Level 28''': MP Cost: 60 | *'''Level 28''': MP Cost: 60, Base Stats: +14%, Duration: 840 sec | ||
*'''Level 29''': MP Cost: 60 | *'''Level 29''': MP Cost: 60, Base Stats: +15%, Duration: 870 sec | ||
*'''Level 30 | *'''Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec''' | ||
*''Level 31'': MP Cost: 70 | *''Level 31'': MP Cost: 70, Base Stats: +16%, Duration: 930 sec | ||
*''Level 32'': MP Cost: 70 | *''Level 32'': MP Cost: 70, Base Stats: +16%, Duration: 960 sec | ||
}} | }} | ||
{{MapleStory/Skill desc|Luminous4|Hero's Will| | {{MapleStory/Skill desc|Luminous4|Hero's Will|By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.|| | ||
*'''Level 1''': MP Cost: 30 | *'''Level 1''': MP Cost: 30, Cooldown: 600 sec | ||
*'''Level 2''': MP Cost: 30 | *'''Level 2''': MP Cost: 30, Cooldown: 540 sec | ||
*'''Level 3''': MP Cost: 30 | *'''Level 3''': MP Cost: 30, Cooldown: 480 sec | ||
*'''Level 4''': MP Cost: 30 | *'''Level 4''': MP Cost: 30, Cooldown: 420 sec | ||
*'''Level 5 | *'''Level 5: MP Cost: 30, Cooldown: 360 sec''' | ||
*''Level 6'': MP Cost: 30 | *'''Level 6'': MP Cost: 30, Cooldown: 300 sec | ||
*''Level 7'': MP Cost: 30 | *'''Level 7'': MP Cost: 30, Cooldown: 240 sec | ||
}} | }} | ||
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}} | }} | ||
{{MapleStory/Skill desc|Luminous4|Magic Mastery|Enhances Magic Mastery, Magic Attack, and Minimum Critical Damage.|Requires Level 10 [[#Spell Mastery|Spell Mastery]] | {{MapleStory/Skill desc|Luminous4|Magic Mastery|Enhances Magic Mastery, Magic Attack, and Minimum Critical Damage.|Requires Level 10 [[#Spell Mastery|Spell Mastery]]| | ||
*'''Level 1''': 56% | *'''Level 1''': Mastery: +56%, Magic ATT: +1, Minimum Critical Damage +1% | ||
*'''Level 2''': 56% | *'''Level 2''': Mastery: +56%, Magic ATT: +2, Minimum Critical Damage +1% | ||
*'''Level 3''': 57% | *'''Level 3''': Mastery: +57%, Magic ATT: +3, Minimum Critical Damage +2% | ||
*'''Level 4''': 57% | *'''Level 4''': Mastery: +57%, Magic ATT: +4, Minimum Critical Damage +2% | ||
*'''Level 5''': 58% | *'''Level 5''': Mastery: +58%, Magic ATT: +5, Minimum Critical Damage +3% | ||
*'''Level 6''': 58% | *'''Level 6''': Mastery: +58%, Magic ATT: +6, Minimum Critical Damage +3% | ||
*'''Level 7''': 59% | *'''Level 7''': Mastery: +59%, Magic ATT: +7, Minimum Critical Damage +4% | ||
*'''Level 8''': 59% | *'''Level 8''': Mastery: +59%, Magic ATT: +8, Minimum Critical Damage +4% | ||
*'''Level 9''': 60% | *'''Level 9''': Mastery: +60%, Magic ATT: +9, Minimum Critical Damage +5% | ||
*'''Level 10''': 60% | *'''Level 10''': Mastery: +60%, Magic ATT: +10, Minimum Critical Damage +5% | ||
*'''Level 11''': 61% | *'''Level 11''': Mastery: +61%, Magic ATT: +11, Minimum Critical Damage +6% | ||
*'''Level 12''': 61% | *'''Level 12''': Mastery: +61%, Magic ATT: +12, Minimum Critical Damage +6% | ||
*'''Level 13''': 62% | *'''Level 13''': Mastery: +62%, Magic ATT: +13, Minimum Critical Damage +7% | ||
*'''Level 14''': 62% | *'''Level 14''': Mastery: +62%, Magic ATT: +14, Minimum Critical Damage +7% | ||
*'''Level 15''': 63% | *'''Level 15''': Mastery: +63%, Magic ATT: +15, Minimum Critical Damage +8% | ||
*'''Level 16''': 63% | *'''Level 16''': Mastery: +63%, Magic ATT: +16, Minimum Critical Damage +8% | ||
*'''Level 17''': 64% | *'''Level 17''': Mastery: +64%, Magic ATT: +17, Minimum Critical Damage +9% | ||
*'''Level 18''': 64% | *'''Level 18''': Mastery: +64%, Magic ATT: +18, Minimum Critical Damage +9% | ||
*'''Level 19''': 65% | *'''Level 19''': Mastery: +65%, Magic ATT: +19, Minimum Critical Damage +10% | ||
*'''Level 20''': 65% | *'''Level 20''': Mastery: +65%, Magic ATT: +20, Minimum Critical Damage +10% | ||
*'''Level 21''': 66% | *'''Level 21''': Mastery: +66%, Magic ATT: +21, Minimum Critical Damage +11% | ||
*'''Level 22''': 66% | *'''Level 22''': Mastery: +66%, Magic ATT: +22, Minimum Critical Damage +11% | ||
*'''Level 23''': 67% | *'''Level 23''': Mastery: +67%, Magic ATT: +23, Minimum Critical Damage +12% | ||
*'''Level 24''': 67% | *'''Level 24''': Mastery: +67%, Magic ATT: +24, Minimum Critical Damage +12% | ||
*'''Level 25''': 68% | *'''Level 25''': Mastery: +68%, Magic ATT: +25, Minimum Critical Damage +13% | ||
*'''Level 26''': 68% | *'''Level 26''': Mastery: +68%, Magic ATT: +26, Minimum Critical Damage +13% | ||
*'''Level 27''': 69% | *'''Level 27''': Mastery: +69%, Magic ATT: +27, Minimum Critical Damage +14% | ||
*'''Level 28''': 69% | *'''Level 28''': Mastery: +69%, Magic ATT: +28, Minimum Critical Damage +14% | ||
*'''Level 29''': 70% | *'''Level 29''': Mastery: +70%, Magic ATT: +29, Minimum Critical Damage +15% | ||
*'''Level 30 | *'''Level 30: Mastery: +70%, Magic ATT: +30, Minimum Critical Damage +15%''' | ||
*''Level 31'': 71% | *''Level 31'': Mastery: +71%, Magic ATT: +31, Minimum Critical Damage +16% | ||
*''Level 32'': 71% | *''Level 32'': Mastery: +71%, Magic ATT: +32, Minimum Critical Damage +16% | ||
|MS Skill Magic Mastery Luminous.png}} | |MS Skill Magic Mastery Luminous.png}} | ||
{{MapleStory/Skill desc|Luminous4|Apocalypse|[Dark Magic] Opens the Abyssal Rift under enemies to flood them with void energy.| | {{MapleStory/Skill desc|Luminous4|Apocalypse|[Dark Magic] Opens the Abyssal Rift under enemies to flood them with void energy.|| | ||
*'''Level 1''': MP Cost: 58, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 224%. | *'''Level 1''': MP Cost: 58, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 224%. | ||
*'''Level 2''': MP Cost: 58, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 228%. | *'''Level 2''': MP Cost: 58, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 228%. | ||
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*'''Level 28''': MP Cost: 97, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 332%. | *'''Level 28''': MP Cost: 97, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 332%. | ||
*'''Level 29''': MP Cost: 100, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 336%. | *'''Level 29''': MP Cost: 100, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 336%. | ||
*'''Level 30 | *'''Level 30: MP Cost: 100, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 340%.''' | ||
*'''Level 31 | *'''Level 31'': MP Cost: 103, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 344%. | ||
*'''Level 32 | *'''Level 32'': MP Cost: 103, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 348%. | ||
}} | }} | ||
{{MapleStory/Skill desc|Luminous4|Reflection|[Light Magic] Emit a powerful arrow of light that splits when it hits enemies to deal splash damage.| | {{MapleStory/Skill desc|Luminous4|Reflection|[Light Magic] Emit a powerful arrow of light that splits when it hits enemies to deal splash damage.|| | ||
*'''Level 1''': MP Cost: 61, Damage: 304%, Number of Attacks: 4, Max Enemies Hit: 8 | *'''Level 1''': MP Cost: 61, Damage: 304%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
*'''Level 2''': MP Cost: 61, Damage: 308%, Number of Attacks: 4, Max Enemies Hit: 8 | *'''Level 2''': MP Cost: 61, Damage: 308%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
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*'''Level 28''': MP Cost: 79, Damage: 412%, Number of Attacks: 4, Max Enemies Hit: 8 | *'''Level 28''': MP Cost: 79, Damage: 412%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
*'''Level 29''': MP Cost: 79, Damage: 416%, Number of Attacks: 4, Max Enemies Hit: 8 | *'''Level 29''': MP Cost: 79, Damage: 416%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
*'''Level 30 | *'''Level 30: MP Cost: 81, Damage: 420%, Number of Attacks: 4, Max Enemies Hit: 8''' | ||
*'''Level 31 | *'''Level 31'': MP Cost: 81, Damage: 424%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
*'''Level 32 | *'''Level 32'': MP Cost: 81, Damage: 428%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
}} | }} | ||
{{MapleStory/Skill desc|Luminous4|Ender|[Equilibrium] Attacks enemies with a giant blade that instantly eliminates them. Deals great damage to monsters that do not fall instantly.| | {{MapleStory/Skill desc|Luminous4|Ender|[Equilibrium] Attacks enemies with a giant blade that instantly eliminates them. Deals great damage to monsters that do not fall instantly.|| | ||
*'''Level 1''': MP Cost: 34, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 275%, Number of Attacks: 7. Every attack will be critical. | *'''Level 1''': MP Cost: 34, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 275%, Number of Attacks: 7. Every attack will be critical. Cooldown: 41 sec | ||
*'''Level 2''': MP Cost: 35, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 277%, Number of Attacks: 7. Every attack will be critical. | *'''Level 2''': MP Cost: 35, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 277%, Number of Attacks: 7. Every attack will be critical. Cooldown: 40 sec | ||
*'''Level 3''': MP Cost: 35, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 279%, Number of Attacks: 7. Every attack will be critical. | *'''Level 3''': MP Cost: 35, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 279%, Number of Attacks: 7. Every attack will be critical. Cooldown: 39 sec | ||
*'''Level 4''': MP Cost: 36, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 281%, Number of Attacks: 7. Every attack will be critical. | *'''Level 4''': MP Cost: 36, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 281%, Number of Attacks: 7. Every attack will be critical. Cooldown: 38 sec | ||
*'''Level 5''': MP Cost: 36, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 283%, Number of Attacks: 7. Every attack will be critical. | *'''Level 5''': MP Cost: 36, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 283%, Number of Attacks: 7. Every attack will be critical. Cooldown: 37 sec | ||
*'''Level 6''': MP Cost: 37, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 285%, Number of Attacks: 7. Every attack will be critical. | *'''Level 6''': MP Cost: 37, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 285%, Number of Attacks: 7. Every attack will be critical. Cooldown: 36 sec | ||
*'''Level 7''': MP Cost: 37, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 287%, Number of Attacks: 7. Every attack will be critical. | *'''Level 7''': MP Cost: 37, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 287%, Number of Attacks: 7. Every attack will be critical. Cooldown: 35 sec | ||
*'''Level 8''': MP Cost: 38, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 289%, Number of Attacks: 7. Every attack will be critical. | *'''Level 8''': MP Cost: 38, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 289%, Number of Attacks: 7. Every attack will be critical. Cooldown: 34 sec | ||
*'''Level 9''': MP Cost: 38, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 291%, Number of Attacks: 7. Every attack will be critical. | *'''Level 9''': MP Cost: 38, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 291%, Number of Attacks: 7. Every attack will be critical. Cooldown: 33 sec | ||
*'''Level 10''': MP Cost: 39, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 293%, Number of Attacks: 7. Every attack will be critical. | *'''Level 10''': MP Cost: 39, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 293%, Number of Attacks: 7. Every attack will be critical. Cooldown: 32 sec | ||
*'''Level 11''': MP Cost: 39, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 295%, Number of Attacks: 7. Every attack will be critical. | *'''Level 11''': MP Cost: 39, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 295%, Number of Attacks: 7. Every attack will be critical. Cooldown: 31 sec | ||
*'''Level 12''': MP Cost: 40, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 297%, Number of Attacks: 7. Every attack will be critical. | *'''Level 12''': MP Cost: 40, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 297%, Number of Attacks: 7. Every attack will be critical. Cooldown: 30 sec | ||
*'''Level 13''': MP Cost: 40, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 299%, Number of Attacks: 7. Every attack will be critical. | *'''Level 13''': MP Cost: 40, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 299%, Number of Attacks: 7. Every attack will be critical. Cooldown: 29 sec | ||
*'''Level 14''': MP Cost: 41, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 301%, Number of Attacks: 7. Every attack will be critical. | *'''Level 14''': MP Cost: 41, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 301%, Number of Attacks: 7. Every attack will be critical. Cooldown: 28 sec | ||
*'''Level 15''': MP Cost: 41, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 303%, Number of Attacks: 7. Every attack will be critical. | *'''Level 15''': MP Cost: 41, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 303%, Number of Attacks: 7. Every attack will be critical. Cooldown: 27 sec | ||
*'''Level 16''': MP Cost: 42, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 305%, Number of Attacks: 7. Every attack will be critical. | *'''Level 16''': MP Cost: 42, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 305%, Number of Attacks: 7. Every attack will be critical. Cooldown: 26 sec | ||
*'''Level 17''': MP Cost: 42, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 307%, Number of Attacks: 7. Every attack will be critical. | *'''Level 17''': MP Cost: 42, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 307%, Number of Attacks: 7. Every attack will be critical. Cooldown: 25 sec | ||
*'''Level 18''': MP Cost: 43, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 309%, Number of Attacks: 7. Every attack will be critical. | *'''Level 18''': MP Cost: 43, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 309%, Number of Attacks: 7. Every attack will be critical. Cooldown: 24 sec | ||
*'''Level 19''': MP Cost: 43, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 311%, Number of Attacks: 7. Every attack will be critical. | *'''Level 19''': MP Cost: 43, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 311%, Number of Attacks: 7. Every attack will be critical. Cooldown: 23 sec | ||
*'''Level 20''': MP Cost: 44, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 313%, Number of Attacks: 7. Every attack will be critical. | *'''Level 20''': MP Cost: 44, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 313%, Number of Attacks: 7. Every attack will be critical. Cooldown: 22 sec | ||
*'''Level 21''': MP Cost: 44, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 315%, Number of Attacks: 7. Every attack will be critical. | *'''Level 21''': MP Cost: 44, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 315%, Number of Attacks: 7. Every attack will be critical. Cooldown: 21 sec | ||
*'''Level 22''': MP Cost: 45, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 317%, Number of Attacks: 7. Every attack will be critical. | *'''Level 22''': MP Cost: 45, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 317%, Number of Attacks: 7. Every attack will be critical. Cooldown: 20 sec | ||
*'''Level 23''': MP Cost: 45, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 319%, Number of Attacks: 7. Every attack will be critical. | *'''Level 23''': MP Cost: 45, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 319%, Number of Attacks: 7. Every attack will be critical. Cooldown: 19 sec | ||
*'''Level 24''': MP Cost: 46, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 321%, Number of Attacks: 7. Every attack will be critical. | *'''Level 24''': MP Cost: 46, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 321%, Number of Attacks: 7. Every attack will be critical. Cooldown: 18 sec | ||
*'''Level 25''': MP Cost: 46, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 323%, Number of Attacks: 7. Every attack will be critical. | *'''Level 25''': MP Cost: 46, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 323%, Number of Attacks: 7. Every attack will be critical. Cooldown: 17 sec | ||
*'''Level 26''': MP Cost: 47, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 325%, Number of Attacks: 7. Every attack will be critical. | *'''Level 26''': MP Cost: 47, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 325%, Number of Attacks: 7. Every attack will be critical. Cooldown: 16 sec | ||
*'''Level 27''': MP Cost: 47, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 327%, Number of Attacks: 7. Every attack will be critical. | *'''Level 27''': MP Cost: 47, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 327%, Number of Attacks: 7. Every attack will be critical. Cooldown: 15 sec | ||
*'''Level 28''': MP Cost: 48, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 329%, Number of Attacks: 7. Every attack will be critical. | *'''Level 28''': MP Cost: 48, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 329%, Number of Attacks: 7. Every attack will be critical. Cooldown: 14 sec | ||
*'''Level 29''': MP Cost: 48, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 331%, Number of Attacks: 7. Every attack will be critical. | *'''Level 29''': MP Cost: 48, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 331%, Number of Attacks: 7. Every attack will be critical. Cooldown: 13 sec | ||
*'''Level 30 | *'''Level 30: MP Cost: 49, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 333%, Number of Attacks: 7. Every attack will be critical. Cooldown: 12 sec''' | ||
*'''Level 31 | *'''Level 31'': MP Cost: 49, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 335%, Number of Attacks: 7. Every attack will be critical.Cooldown: 11 sec]'' | ||
*'''Level 32 | *'''Level 32'': MP Cost: 50, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 337%, Number of Attacks: 7. Every attack will be critical. Cooldown: 10 sec'' | ||
}} | }} | ||
{{MapleStory/Skill desc|Luminous4|Morning Star|[Dark Magic] Drops explosive meteors on enemies.| | {{MapleStory/Skill desc|Luminous4|Morning Star|[Dark Magic] Drops explosive meteors on enemies.|| | ||
*'''Level 1''': MP Cost: 40, Max Enemies Hit: 8, Knockback Damage: 93%, Explosion Damage: 283%. | *'''Level 1''': MP Cost: 40, Max Enemies Hit: 8, Knockback Damage: 93%, Explosion Damage: 283%. Cooldown: 5 sec | ||
*'''Level 2''': MP Cost: 40, Max Enemies Hit: 8, Knockback Damage: 96%, Explosion Damage: 286%. | *'''Level 2''': MP Cost: 40, Max Enemies Hit: 8, Knockback Damage: 96%, Explosion Damage: 286%. Cooldown: 5 sec | ||
*'''Level 3''': MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 99%, Explosion Damage: 289%. | *'''Level 3''': MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 99%, Explosion Damage: 289%. Cooldown: 5 sec | ||
*'''Level 4''': MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 102%, Explosion Damage: 292%. | *'''Level 4''': MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 102%, Explosion Damage: 292%. Cooldown: 5 sec | ||
*'''Level 5''': MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 105%, Explosion Damage: 295%. | *'''Level 5''': MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 105%, Explosion Damage: 295%. Cooldown: 5 sec | ||
*'''Level 6''': MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 108%, Explosion Damage: 298%. | *'''Level 6''': MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 108%, Explosion Damage: 298%. Cooldown: 5 sec | ||
*'''Level 7''': MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 111%, Explosion Damage: 301%. | *'''Level 7''': MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 111%, Explosion Damage: 301%. Cooldown: 5 sec | ||
*'''Level 8''': MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 114%, Explosion Damage: 304%. | *'''Level 8''': MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 114%, Explosion Damage: 304%. Cooldown: 5 sec | ||
*'''Level 9''': MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 117%, Explosion Damage: 307%. | *'''Level 9''': MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 117%, Explosion Damage: 307%. Cooldown: 5 sec | ||
*'''Level 10''': MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 120%, Explosion Damage: 310%. | *'''Level 10''': MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 120%, Explosion Damage: 310%. Cooldown: 5 sec | ||
*'''Level 11''': MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 123%, Explosion Damage: 313%. | *'''Level 11''': MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 123%, Explosion Damage: 313%. Cooldown: 5 sec | ||
*'''Level 12''': MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 126%, Explosion Damage: 316%. | *'''Level 12''': MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 126%, Explosion Damage: 316%. Cooldown: 5 sec | ||
*'''Level 13''': MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 129%, Explosion Damage: 319%. | *'''Level 13''': MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 129%, Explosion Damage: 319%. Cooldown: 5 sec | ||
*'''Level 14''': MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 132%, Explosion Damage: 322%. | *'''Level 14''': MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 132%, Explosion Damage: 322%. Cooldown: 5 sec | ||
*'''Level 15''': MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 135%, Explosion Damage: 325%. | *'''Level 15''': MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 135%, Explosion Damage: 325%. Cooldown: 5 sec | ||
*'''Level 16''': MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 138%, Explosion Damage: 328%. | *'''Level 16''': MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 138%, Explosion Damage: 328%. Cooldown: 5 sec | ||
*'''Level 17''': MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 141%, Explosion Damage: 331%. | *'''Level 17''': MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 141%, Explosion Damage: 331%. Cooldown: 5 sec | ||
*'''Level 18''': MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 144%, Explosion Damage: 334%. | *'''Level 18''': MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 144%, Explosion Damage: 334%. Cooldown: 5 sec | ||
*'''Level 19''': MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 147%, Explosion Damage: 337%. | *'''Level 19''': MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 147%, Explosion Damage: 337%. Cooldown: 5 sec | ||
*'''Level 20''': MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 150%, Explosion Damage: 340%. | *'''Level 20''': MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 150%, Explosion Damage: 340%. Cooldown: 5 sec | ||
*'''Level 21''': MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 153%, Explosion Damage: 343%. | *'''Level 21''': MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 153%, Explosion Damage: 343%. Cooldown: 5 sec | ||
*'''Level 22''': MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 156%, Explosion Damage: 346%. | *'''Level 22''': MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 156%, Explosion Damage: 346%. Cooldown: 5 sec | ||
*'''Level 23''': MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 159%, Explosion Damage: 349%. | *'''Level 23''': MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 159%, Explosion Damage: 349%. Cooldown: 5 sec | ||
*'''Level 24''': MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 162%, Explosion Damage: 352%. | *'''Level 24''': MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 162%, Explosion Damage: 352%. Cooldown: 5 sec | ||
*'''Level 25''': MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 165%, Explosion Damage: 355%. | *'''Level 25''': MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 165%, Explosion Damage: 355%. Cooldown: 5 sec | ||
*'''Level 26''': MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 168%, Explosion Damage: 358%. | *'''Level 26''': MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 168%, Explosion Damage: 358%. Cooldown: 5 sec | ||
*'''Level 27''': MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 171%, Explosion Damage: 361%. | *'''Level 27''': MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 171%, Explosion Damage: 361%. Cooldown: 5 sec | ||
*'''Level 28''': MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 174%, Explosion Damage: 364%. | *'''Level 28''': MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 174%, Explosion Damage: 364%. Cooldown: 5 sec | ||
*'''Level 29''': MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 177%, Explosion Damage: 367%. | *'''Level 29''': MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 177%, Explosion Damage: 367%. Cooldown: 5 sec | ||
*'''Level 30 | *'''Level 30: MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 180%, Explosion Damage: 370%. Cooldown: 5 sec''' | ||
*'''Level 31 | *'''Level 31'': MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 183%, Explosion Damage: 373%. Cooldown: 5 sec | ||
*'''Level 32 | *'''Level 32'': MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 186%, Explosion Damage: 376%. Cooldown: 5 sec | ||
}} | }} | ||
{{MapleStory/Skill desc|Luminous4|Dark Crescendo|Has a chance to increase damage with each consecutive hit for a short period of time.| | {{MapleStory/Skill desc|Luminous4|Dark Crescendo|Has a chance to increase damage with each consecutive hit for a short period of time.|| | ||
*'''Level 1''': MP Cost: 45. For 64 sec, chance to Increase Damage with each hit: 51%, Damage: +1%. Can stack up to 10 times. | *'''Level 1''': MP Cost: 45. For 64 sec, chance to Increase Damage with each hit: 51%, Damage: +1%. Can stack up to 10 times. | ||
*'''Level 2''': MP Cost: 45. For 68 sec, chance to Increase Damage with each hit: 52%, Damage: +1%. Can stack up to 10 times. | *'''Level 2''': MP Cost: 45. For 68 sec, chance to Increase Damage with each hit: 52%, Damage: +1%. Can stack up to 10 times. | ||
Line 760: | Line 738: | ||
*'''Level 28''': MP Cost: 75. For 172 sec, chance to Increase Damage with each hit: 78%, Damage: +1%. Can stack up to 28 times. | *'''Level 28''': MP Cost: 75. For 172 sec, chance to Increase Damage with each hit: 78%, Damage: +1%. Can stack up to 28 times. | ||
*'''Level 29''': MP Cost: 80. For 176 sec, chance to Increase Damage with each hit: 79%, Damage: +1%. Can stack up to 28 times. | *'''Level 29''': MP Cost: 80. For 176 sec, chance to Increase Damage with each hit: 79%, Damage: +1%. Can stack up to 28 times. | ||
*'''Level 30 | *'''Level 30: MP Cost: 80. For 180 sec, chance to Increase Damage with each hit: 80%, Damage: +1%. Can stack up to 30 times.''' | ||
*'''Level 31 | *'''Level 31'': MP Cost: 80. For 184 sec, chance to Increase Damage with each hit: 81%, Damage: +1%. Can stack up to 30 times. | ||
*'''Level 32 | *'''Level 32'': MP Cost: 80. For 188 sec, chance to Increase Damage with each hit: 82%, Damage: +1%. Can stack up to 30 times. | ||
}} | }} | ||
{{MapleStory/Skill desc|Luminous4|Arcane Pitch|Ignores an opponent’s DEF and resistances for a short period of time.| | {{MapleStory/Skill desc|Luminous4|Arcane Pitch|Ignores an opponent’s DEF and resistances for a short period of time.|| | ||
*'''Level 1''': MP Cost: 56 , Ignores monster DEF for 35 sec, Ignores monster resistances by 13% | *'''Level 1''': MP Cost: 56, Ignores monster DEF for 35 sec, Ignores monster resistances by 13% | ||
*'''Level 2''': MP Cost: 57 , Ignores monster DEF for 40 sec, Ignores monster resistances by 16% | *'''Level 2''': MP Cost: 57, Ignores monster DEF for 40 sec, Ignores monster resistances by 16% | ||
*'''Level 3''': MP Cost: 58 , Ignores monster DEF for 45 sec, Ignores monster resistances by 19% | *'''Level 3''': MP Cost: 58, Ignores monster DEF for 45 sec, Ignores monster resistances by 19% | ||
*'''Level 4''': MP Cost: 59 , Ignores monster DEF for 50 sec, Ignores monster resistances by 22% | *'''Level 4''': MP Cost: 59, Ignores monster DEF for 50 sec, Ignores monster resistances by 22% | ||
*'''Level 5''': MP Cost: 60 , Ignores monster DEF for 55 sec, Ignores monster resistances by 25% | *'''Level 5''': MP Cost: 60, Ignores monster DEF for 55 sec, Ignores monster resistances by 25% | ||
*'''Level 6''': MP Cost: 61 , Ignores monster DEF for 60 sec, Ignores monster resistances by 28% | *'''Level 6''': MP Cost: 61, Ignores monster DEF for 60 sec, Ignores monster resistances by 28% | ||
*'''Level 7''': MP Cost: 62 , Ignores monster DEF for 65 sec, Ignores monster resistances by 31% | *'''Level 7''': MP Cost: 62, Ignores monster DEF for 65 sec, Ignores monster resistances by 31% | ||
*'''Level 8''': MP Cost: 63 , Ignores monster DEF for 70 sec, Ignores monster resistances by 34% | *'''Level 8''': MP Cost: 63, Ignores monster DEF for 70 sec, Ignores monster resistances by 34% | ||
*'''Level 9''': MP Cost: 64 , Ignores monster DEF for 75 sec, Ignores monster resistances by 37% | *'''Level 9''': MP Cost: 64, Ignores monster DEF for 75 sec, Ignores monster resistances by 37% | ||
*'''Level 10''': MP Cost: 65 , Ignores monster DEF for 80 sec, Ignores monster resistances by 40% | *'''Level 10''': MP Cost: 65, Ignores monster DEF for 80 sec, Ignores monster resistances by 40% | ||
*'''Level 11''': MP Cost: 66 , Ignores monster DEF for 85 sec, Ignores monster resistances by 43% | *'''Level 11''': MP Cost: 66, Ignores monster DEF for 85 sec, Ignores monster resistances by 43% | ||
*'''Level 12''': MP Cost: 67 , Ignores monster DEF for 90 sec, Ignores monster resistances by 46% | *'''Level 12''': MP Cost: 67, Ignores monster DEF for 90 sec, Ignores monster resistances by 46% | ||
*'''Level 13''': MP Cost: 68 , Ignores monster DEF for 95 sec, Ignores monster resistances by 49% | *'''Level 13''': MP Cost: 68, Ignores monster DEF for 95 sec, Ignores monster resistances by 49% | ||
*'''Level 14''': MP Cost: 69 , Ignores monster DEF for 100 sec, Ignores monster resistances by 52% | *'''Level 14''': MP Cost: 69, Ignores monster DEF for 100 sec, Ignores monster resistances by 52% | ||
*'''Level 15''': MP Cost: 70 , Ignores monster DEF for 105 sec, Ignores monster resistances by 55% | *'''Level 15''': MP Cost: 70, Ignores monster DEF for 105 sec, Ignores monster resistances by 55% | ||
*'''Level 16''': MP Cost: 71 , Ignores monster DEF for 110 sec, Ignores monster resistances by 58% | *'''Level 16''': MP Cost: 71, Ignores monster DEF for 110 sec, Ignores monster resistances by 58% | ||
*'''Level 17''': MP Cost: 72 , Ignores monster DEF for 115 sec, Ignores monster resistances by 61% | *'''Level 17''': MP Cost: 72, Ignores monster DEF for 115 sec, Ignores monster resistances by 61% | ||
*'''Level 18''': MP Cost: 73 , Ignores monster DEF for 120 sec, Ignores monster resistances by 64% | *'''Level 18''': MP Cost: 73, Ignores monster DEF for 120 sec, Ignores monster resistances by 64% | ||
*'''Level 19''': MP Cost: 74 , Ignores monster DEF for 125 sec, Ignores monster resistances by 67% | *'''Level 19''': MP Cost: 74, Ignores monster DEF for 125 sec, Ignores monster resistances by 67% | ||
*'''Level 20''': MP Cost: 75 , Ignores monster DEF for 130 sec, Ignores monster resistances by 70% | *'''Level 20''': MP Cost: 75, Ignores monster DEF for 130 sec, Ignores monster resistances by 70% | ||
*'''Level 21''': MP Cost: 76 , Ignores monster DEF for 135 sec, Ignores monster resistances by 73% | *'''Level 21''': MP Cost: 76, Ignores monster DEF for 135 sec, Ignores monster resistances by 73% | ||
*'''Level 22''': MP Cost: 77 , Ignores monster DEF for 140 sec, Ignores monster resistances by 76% | *'''Level 22''': MP Cost: 77, Ignores monster DEF for 140 sec, Ignores monster resistances by 76% | ||
*'''Level 23''': MP Cost: 78 , Ignores monster DEF for 145 sec, Ignores monster resistances by 79% | *'''Level 23''': MP Cost: 78, Ignores monster DEF for 145 sec, Ignores monster resistances by 79% | ||
*'''Level 24''': MP Cost: 79 , Ignores monster DEF for 150 sec, Ignores monster resistances by 82% | *'''Level 24''': MP Cost: 79, Ignores monster DEF for 150 sec, Ignores monster resistances by 82% | ||
*'''Level 25''': MP Cost: 80 , Ignores monster DEF for 155 sec, Ignores monster resistances by 85% | *'''Level 25''': MP Cost: 80, Ignores monster DEF for 155 sec, Ignores monster resistances by 85% | ||
*'''Level 26''': MP Cost: 81 , Ignores monster DEF for 160 sec, Ignores monster resistances by 88% | *'''Level 26''': MP Cost: 81, Ignores monster DEF for 160 sec, Ignores monster resistances by 88% | ||
*'''Level 27''': MP Cost: 82 , Ignores monster DEF for 165 sec, Ignores monster resistances by 91% | *'''Level 27''': MP Cost: 82, Ignores monster DEF for 165 sec, Ignores monster resistances by 91% | ||
*'''Level 28''': MP Cost: 83 , Ignores monster DEF for 170 sec, Ignores monster resistances by 94% | *'''Level 28''': MP Cost: 83, Ignores monster DEF for 170 sec, Ignores monster resistances by 94% | ||
*'''Level 29''': MP Cost: 84 , Ignores monster DEF for 175 sec, Ignores monster resistances by 97% | *'''Level 29''': MP Cost: 84, Ignores monster DEF for 175 sec, Ignores monster resistances by 97% | ||
*'''Level 30 | *'''Level 30: MP Cost: 85, Ignores monster DEF for 180 sec, Ignores monster resistances by 100%''' | ||
*'''Level 31 | *'''Level 31'': MP Cost: 86, Ignores monster DEF for 185 sec, Ignores monster resistances by 103% | ||
*'''Level 32 | *'''Level 32'': MP Cost: 87, Ignores monster DEF for 190 sec, Ignores monster resistances by 106% | ||
}} | }} | ||
Revision as of 03:59, 29 September 2013
Beginner Skills
Inner Light: Increases Willpower, Insight, and Intelligence. The power of light deflects all Darkness.
'
- Level 1: Willpower Lv. 20, Insight Lv. 20, INT +20 , more MP increased from leveling, permanent immunity to the Darkness status.
Light Wash: The power of light breaks down enemy DEF, allowing your attacks to penetrate.
(Link Skill)
- Level 1: 10% of enemy DEF ignored
- Level 1: 15% of enemy DEF ignored
- Level 1: 20% of enemy DEF ignored
Will of the Alliance: A powerful force is released, based on Willpower of the Alliance.
'
- Level 1: Permanently increases STR: 5, DEX: 5, INT: 5, LUK: 5, ATT: 5, Magic ATT: 5
First Job
Dark Affinity: Permanently increases light/dark magic ATT.
'
- Level 1: Increase light/dark magic ATT by 1%
- Level 2: Increase light/dark magic ATT by 2%
- Level 3: Increase light/dark magic ATT by 3%
- Level 4: Increase light/dark magic ATT by 4%
- Level 5: Increase light/dark magic ATT by 5%
Light Affinity: Permanently increases light/dark magic ATT.
This skill only exists in KMS.
- Level 1: Increase light magic ATT by 1%
- Level 2: Increase light magic ATT by 2%
- Level 3: Increase light magic ATT by 3%
- Level 4: Increase light magic ATT by 4%
- Level 5: Increase light magic ATT by 5%
Flash Shower: [Light Magic] Fires a condensed orb of light that penetrates enemies as it flies.
'
- Level 1: MP Cost: 15. Max Enemies Hit: 5, Damage: 226%.
- Level 2: MP Cost: 15. Max Enemies Hit: 5, Damage: 232%.
- Level 3: MP Cost: 16. Max Enemies Hit: 5, Damage: 238%.
- Level 4: MP Cost: 16. Max Enemies Hit: 5, Damage: 244%.
- Level 5: MP Cost: 16. Max Enemies Hit: 5, Damage: 250%.
- Level 6: MP Cost: 17. Max Enemies Hit: 5, Damage: 256%.
- Level 7: MP Cost: 17. Max Enemies Hit: 5, Damage: 262%.
- Level 8: MP Cost: 17. Max Enemies Hit: 5, Damage: 268%.
- Level 9: MP Cost: 18. Max Enemies Hit: 5, Damage: 274%.
- Level 10: MP Cost: 18. Max Enemies Hit: 5, Damage: 280%.
Abyssal Drop: [Dark Magic] Drops a condensed orb of darkness on multiple enemies in front of you.
'
- Level 1: MP Cost: 16. Max Enemies Hit: 6, Damage: 89%.
- Level 2: MP Cost: 16. Max Enemies Hit: 6, Damage: 91%.
- Level 3: MP Cost: 17. Max Enemies Hit: 6, Damage: 93%.
- Level 4: MP Cost: 17. Max Enemies Hit: 6, Damage: 95%.
- Level 5: MP Cost: 17. Max Enemies Hit: 6, Damage: 97%.
- Level 6: MP Cost: 18. Max Enemies Hit: 6, Damage: 99%.
- Level 7: MP Cost: 18. Max Enemies Hit: 6, Damage: 101%.
- Level 8: MP Cost: 18. Max Enemies Hit: 6, Damage: 103%.
- Level 9: MP Cost: 19. Max Enemies Hit: 6, Damage: 105%.
- Level 10: MP Cost: 19. Max Enemies Hit: 6, Damage: 107%.
Light Speed: Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump.
'
- Level 1: MP Cost: 29. Teleports a range of 210, 230. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 2, increases Jump by 1
- Level 2: MP Cost: 28. Teleports a range of 220, 260. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 4, increases Jump by 2
- Level 3: MP Cost: 27. Teleports a range of 230, 290. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 6, increases Jump by 3
- Level 4: MP Cost: 26. Teleports a range of 240, 320. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 8, increases Jump by 4
- Level 5: MP Cost: 25. Teleports a range of 250, 350. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 10, increases Jump by 5
- Level 6: MP Cost: 24. Teleports a range of 260, 380. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 12, increases Jump by 6
- Level 7: MP Cost: 23. Teleports a range of 270, 410. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 14, increases Jump by 7
- Level 8: MP Cost: 22. Teleports a range of 280, 440. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 16, increases Jump by 8
- Level 9: MP Cost: 21. Teleports a range of 290, 470. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 18, increases Jump by 9
- Level 10: MP Cost: 20. Teleports a range of 300, 500. Become invulnerable to physical attacks for a short time after teleport. Passive Effect: Increases Movement Speed by 20, increases Jump by 10
Mana Well: Increases Max MP for a short time.
'
- Level 1: MP Cost: 0. Duration: 85 sec, MP: +11. Can stack with other buffs.
- Level 2: MP Cost: 0. Duration: 90 sec, MP: +12. Can stack with other buffs.
- Level 3: MP Cost: 0. Duration: 95 sec, MP: +13. Can stack with other buffs.
- Level 4: MP Cost: 0. Duration: 100 sec, MP: +14. Can stack with other buffs.
- Level 5: MP Cost: 0. Duration: 105 sec, MP: +15. Can stack with other buffs.
- Level 6: MP Cost: 0. Duration: 110 sec, MP: +16. Can stack with other buffs.
- Level 7: MP Cost: 0. Duration: 115 sec, MP: +17. Can stack with other buffs.
- Level 8: MP Cost: 0. Duration: 120 sec, MP: +18. Can stack with other buffs.
- Level 9: MP Cost: 0. Duration: 125 sec, MP: +19. Can stack with other buffs.
- Level 10: MP Cost: 0. Duration: 130 sec, MP: +20. Can stack with other buffs.
- Level 11: MP Cost: 0. Duration: 135 sec, MP: +21. Can stack with other buffs.
- Level 12: MP Cost: 0. Duration: 140 sec, MP: +22. Can stack with other buffs.
- Level 13: MP Cost: 0. Duration: 145 sec, MP: +23. Can stack with other buffs.
- Level 14: MP Cost: 0. Duration: 150 sec, MP: +24. Can stack with other buffs.
- Level 15: MP Cost: 0. Duration: 155 sec, MP: +25. Can stack with other buffs.
- Level 16: MP Cost: 0. Duration: 160 sec, MP: +26. Can stack with other buffs.
- Level 17: MP Cost: 0. Duration: 165 sec, MP: +27. Can stack with other buffs.
- Level 18: MP Cost: 0. Duration: 170 sec, MP: +28. Can stack with other buffs.
- Level 19: MP Cost: 0. Duration: 175 sec, MP: +29. Can stack with other buffs.
- Level 20: MP Cost: 0. Duration: 180 sec, MP: +30. Can stack with other buffs.
Standard Magic Guard: Converts a portion of damage dealt to you so it affects your MP instead of your HP. Permanently increases Physical and Magic DEF.
'
- Level 1: 13% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 15
- Level 2: 21% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 30
- Level 3: 29% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 45
- Level 4: 37% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 60
- Level 5: 45% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 75
- Level 6: 53% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 90
- Level 7: 61% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 105
- Level 8: 69% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 120
- Level 9: 77% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 135
- Level 10: 85% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage. Passive effect: Physical/Magic DEF increased by 150
Second Job
Black Blessing: A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage.
'
- Level 1: Creates a dark orb to protect you after evading all attacks for 15 sec. If you take damage, one orb of darkness will break absorb 32% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 10
- 2 Orbs: Magic ATT Increased by 16
- 3 Orbs: Magic ATT Increased by 20
- Level 2: Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 34% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 10
- 2 Orbs: Magic ATT Increased by 16
- 3 Orbs: Magic ATT Increased by 21
- Level 3: Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 36% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 10
- 2 Orbs: Magic ATT Increased by 16
- 3 Orbs: Magic ATT Increased by 21
- Level 4: Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 38% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 11
- 2 Orbs: Magic ATT Increased by 16
- 3 Orbs: Magic ATT Increased by 22
- Level 5: Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 40% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 11
- 2 Orbs: Magic ATT Increased by 18
- 3 Orbs: Magic ATT Increased by 22
- Level 6: Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 42% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 11
- 2 Orbs: Magic ATT Increased by 18
- 3 Orbs: Magic ATT Increased by 23
- Level 7: Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 44% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 11
- 2 Orbs: Magic ATT Increased by 18
- 3 Orbs: Magic ATT Increased by 23
- Level 8: Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 46% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 12
- 2 Orbs: Magic ATT Increased by 18
- 3 Orbs: Magic ATT Increased by 24
- Level 9: Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 48% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 12
- 2 Orbs: Magic ATT Increased by 18
- 3 Orbs: Magic ATT Increased by 24
- Level 10: Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 50% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 12
- 2 Orbs: Magic ATT Increased by 20
- 3 Orbs: Magic ATT Increased by 25
- Level 11: Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 52% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 12
- 2 Orbs: Magic ATT Increased by 20
- 3 Orbs: Magic ATT Increased by 25
- Level 12: Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 54% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 13
- 2 Orbs: Magic ATT Increased by 20
- 3 Orbs: Magic ATT Increased by 26
- Level 13: Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 56% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 13
- 2 Orbs: Magic ATT Increased by 20
- 3 Orbs: Magic ATT Increased by 26
- Level 14: Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 58% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 13
- 2 Orbs: Magic ATT Increased by 20
- 3 Orbs: Magic ATT Increased by 27
- Level 15: Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 60% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 13
- 2 Orbs: Magic ATT Increased by 22
- 3 Orbs: Magic ATT Increased by 27
- Level 16: Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 62% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 14
- 2 Orbs: Magic ATT Increased by 22
- 3 Orbs: Magic ATT Increased by 28
- Level 17: Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 64% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 14
- 2 Orbs: Magic ATT Increased by 22
- 3 Orbs: Magic ATT Increased by 28
- Level 18: Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 66% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 14
- 2 Orbs: Magic ATT Increased by 22
- 3 Orbs: Magic ATT Increased by 29
- Level 19: Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 68% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 14
- 2 Orbs: Magic ATT Increased by 22
- 3 Orbs: Magic ATT Increased by 29
- Level 20: Creates a dark orb to protect you after evading all attacks for 5 sec. If you take damage, one orb of darkness will break absorb 70% of damage.
- [Accumlating orbs will increase Magic ATT]
- 1 Orb: Magic ATT Increased by 15
- 2 Orbs: Magic ATT Increased by 24
- 3 Orbs: Magic ATT Increased by 30
Blinding Pillar: [Light Magic] Detonates a pillar of light that knocks back enemies and has a chance to stun.
'
- Level 1: MP Cost: 10, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 55%.
- Level 2: MP Cost: 11, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 60%.
- Level 3: MP Cost: 11, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 65%.
- Level 4: MP Cost: 12, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 70%.
- Level 5: MP Cost: 12, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 75%.
- Level 6: MP Cost: 13, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 80%.
- Level 7: MP Cost: 13, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 85%.
- Level 8: MP Cost: 14, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 90%.
- Level 9: MP Cost: 14, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 95%.
- Level 10: MP Cost: 15, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 100%.
High Wisdom: Permanently increases INT.
'
- Level 1: Permanently increase INT by 8
- Level 2: Permanently increase INT by 16
- Level 3: Permanently increase INT by 24
- Level 4: Permanently increase INT by 32
- Level 5: Permanently increase INT by 40
Magic Booster: Increases the attack speed of your weapon.
'
- Level 1: MP Cost: 48. Attack Speed +2 for 18 sec.
- Level 2: MP Cost: 46. Attack Speed +2 for 36 sec.
- Level 3: MP Cost: 44. Attack Speed +2 for 54 sec.
- Level 4: MP Cost: 42. Attack Speed +2 for 72 sec.
- Level 5: MP Cost: 40. Attack Speed +2 for 90 sec.
- Level 6: MP Cost: 38. Attack Speed +2 for 108 sec.
- Level 7: MP Cost: 36. Attack Speed +2 for 126 sec.
- Level 8: MP Cost: 34. Attack Speed +2 for 144 sec.
- Level 9: MP Cost: 32. Attack Speed +2 for 162 sec.
- Level 10: MP Cost: 30. Attack Speed +2 for 180 sec.
Pressure Void: [Dark Magic] Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys.
'
- Level 1: MP Cost: 5, Enemies Hit: 8, Damage: 111%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 2: MP Cost: 5, Enemies Hit: 8, Damage: 114%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 3: MP Cost: 5, Enemies Hit: 8, Damage: 117%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 4: MP Cost: 7, Enemies Hit: 8, Damage: 120%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 5: MP Cost: 7, Enemies Hit: 8, Damage: 123%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 6: MP Cost: 7, Enemies Hit: 8, Damage: 126%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 7: MP Cost: 7, Enemies Hit: 8, Damage: 129%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 8: MP Cost: 9, Enemies Hit: 8, Damage: 132%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 9: MP Cost: 9, Enemies Hit: 8, Damage: 135%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 10: MP Cost: 9, Enemies Hit: 8, Damage: 138%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 11: MP Cost: 9, Enemies Hit: 8, Damage: 141%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 12: MP Cost: 11, Enemies Hit: 8, Damage: 144%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 13: MP Cost: 11, Enemies Hit: 8, Damage: 147%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 14: MP Cost: 11, Enemies Hit: 8, Damage: 150%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 15: MP Cost: 11, Enemies Hit: 8, Damage: 153%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 16: MP Cost: 13, Enemies Hit: 8, Damage: 156%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 17: MP Cost: 13, Enemies Hit: 8, Damage: 159%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 18: MP Cost: 13, Enemies Hit: 8, Damage: 162%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 19: MP Cost: 13, Enemies Hit: 8, Damage: 165%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
- Level 20: MP Cost: 15, Enemies Hit: 8, Damage: 168%. Steer by holding the skill key and using Left Arrow Key,Right Arrow Key. Maximum range of 350 to the left and right.
Spell Mastery: Magic Mastery and Magic ATT increase.
'
- Level 1: Magic Mastery: 14%, Magic ATT: +1
- Level 2: Magic Mastery: 18%, Magic ATT: +2
- Level 3: Magic Mastery: 22%, Magic ATT: +3
- Level 4: Magic Mastery: 26%, Magic ATT: +4
- Level 5: Magic Mastery: 30%, Magic ATT: +5
- Level 6: Magic Mastery: 34%, Magic ATT: +6
- Level 7: Magic Mastery: 38%, Magic ATT: +7
- Level 8: Magic Mastery: 42%, Magic ATT: +8
- Level 9: Magic Mastery: 46%, Magic ATT: +9
- Level 10: Magic Mastery: 50%, Magic ATT: +10
Sylvan Lance: [Light Magic] Tosses a spear of light to hit multiple enemies.
'
- Level 1: MP Cost: 21. Max Enemies Hit: 8, Damage: 123%, Number of Attacks: 4.
- Level 2: MP Cost: 22. Max Enemies Hit: 8, Damage: 126%, Number of Attacks: 4.
- Level 3: MP Cost: 22. Max Enemies Hit: 8, Damage: 129%, Number of Attacks: 4.
- Level 4: MP Cost: 23. Max Enemies Hit: 8, Damage: 132%, Number of Attacks: 4.
- Level 5: MP Cost: 23. Max Enemies Hit: 8, Damage: 135%, Number of Attacks: 4.
- Level 6: MP Cost: 24. Max Enemies Hit: 8, Damage: 138%, Number of Attacks: 4.
- Level 7: MP Cost: 24. Max Enemies Hit: 8, Damage: 141%, Number of Attacks: 4.
- Level 8: MP Cost: 25. Max Enemies Hit: 8, Damage: 144%, Number of Attacks: 4
- Level 9: MP Cost: 25. Max Enemies Hit: 8, Damage: 147%, Number of Attacks: 4.
- Level 10: MP Cost: 26. Max Enemies Hit: 8, Damage: 150%, Number of Attacks: 4.
- Level 11: MP Cost: 26. Max Enemies Hit: 8, Damage: 153%, Number of Attacks: 4.
- Level 12: MP Cost: 27. Max Enemies Hit: 8, Damage: 156%, Number of Attacks: 4.
- Level 13: MP Cost: 27. Max Enemies Hit: 8, Damage: 159%, Number of Attacks: 4.
- Level 14: MP Cost: 28. Max Enemies Hit: 8, Damage: 162%, Number of Attacks: 4.
- Level 15: MP Cost: 28. Max Enemies Hit: 8, Damage: 165%, Number of Attacks: 4.
- Level 16: MP Cost: 29. Max Enemies Hit: 8, Damage: 168%, Number of Attacks: 4.
- Level 17: MP Cost: 29. Max Enemies Hit: 8, Damage: 171%, Number of Attacks: 4.
- Level 18: MP Cost: 30. Max Enemies Hit: 8, Damage: 174%, Number of Attacks: 4.
- Level 19: MP Cost: 30. Max Enemies Hit: 8, Damage: 177%, Number of Attacks: 4.
- Level 20: MP Cost: 31. Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 4.
Third Job
Spectral Light: [Light Magic] Fires controllable beams of light. You can steer the beams by holding the skill button and using the directional keys.
'
- Level 1: MP Cost: 10. Max Enemies Hit: 8, Damage: 302%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 2: MP Cost: 11. Max Enemies Hit: 8, Damage: 304%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 3: MP Cost: 11. Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 4: MP Cost: 12. Max Enemies Hit: 8, Damage: 308%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 5: MP Cost: 12. Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 6: MP Cost: 13. Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 7: MP Cost: 13. Max Enemies Hit: 8, Damage: 314%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 8: MP Cost: 14. Max Enemies Hit: 8, Damage: 316%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 9: MP Cost: 14. Max Enemies Hit: 8, Damage: 318%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 10: MP Cost: 15. Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 11: MP Cost: 15. Max Enemies Hit: 8, Damage: 322%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 12: MP Cost: 16. Max Enemies Hit: 8, Damage: 324%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 13: MP Cost: 16. Max Enemies Hit: 8, Damage: 326%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 14: MP Cost: 17. Max Enemies Hit: 8, Damage: 328%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 15: MP Cost: 17. Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 16: MP Cost: 18. Max Enemies Hit: 8, Damage: 332%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 17: MP Cost: 18. Max Enemies Hit: 8, Damage: 334%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 18: MP Cost: 19. Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 19: MP Cost: 19. Max Enemies Hit: 8, Damage: 338%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
- Level 20: MP Cost: 20. Max Enemies Hit: 8, Damage: 340%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing ↑,↓.
Moonlight Spear: [Dark Magic] Fires a chain of dark moonlight from under the enemies' feet.
'
- Level 1: MP Cost: 45, Max Enemies Hit: 6, Damage: 323%, Number of Attacks: 2
- Level 2: MP Cost: 48, Max Enemies Hit: 6, Damage: 325%, Number of Attacks: 2
- Level 3: MP Cost: 48, Max Enemies Hit: 6, Damage: 327%, Number of Attacks: 2
- Level 4: MP Cost: 51, Max Enemies Hit: 6, Damage: 329%, Number of Attacks: 2
- Level 5: MP Cost: 51, Max Enemies Hit: 6, Damage: 331%, Number of Attacks: 2
- Level 6: MP Cost: 54, Max Enemies Hit: 6, Damage: 333%, Number of Attacks: 2
- Level 7: MP Cost: 54, Max Enemies Hit: 6, Damage: 335%, Number of Attacks: 2
- Level 8: MP Cost: 57, Max Enemies Hit: 6, Damage: 337%, Number of Attacks: 2
- Level 9: MP Cost: 57, Max Enemies Hit: 6, Damage: 339%, Number of Attacks: 2
- Level 10: MP Cost: 60, Max Enemies Hit: 6, Damage: 341%, Number of Attacks: 2
- Level 11: MP Cost: 60, Max Enemies Hit: 6, Damage: 343%, Number of Attacks: 2
- Level 12: MP Cost: 63, Max Enemies Hit: 6, Damage: 345%, Number of Attacks: 2
- Level 13: MP Cost: 63, Max Enemies Hit: 6, Damage: 347%, Number of Attacks: 2
- Level 14: MP Cost: 66, Max Enemies Hit: 6, Damage: 349%, Number of Attacks: 2
- Level 15: MP Cost: 66, Max Enemies Hit: 6, Damage: 351%, Number of Attacks: 2
- Level 16: MP Cost: 69, Max Enemies Hit: 6, Damage: 353%, Number of Attacks: 2
- Level 17: MP Cost: 69, Max Enemies Hit: 6, Damage: 355%, Number of Attacks: 2
- Level 18: MP Cost: 72, Max Enemies Hit: 6, Damage: 357%, Number of Attacks: 2
- Level 19: MP Cost: 72, Max Enemies Hit: 6, Damage: 359%, Number of Attacks: 2
- Level 20: MP Cost: 75, Max Enemies Hit: 6, Damage: 361%, Number of Attacks: 2
Death Scythe: [Equilibrium] A scythe-toting reaper comes down to destroy enemies.
'
- Level 1: MP Cost: 63, Max Enemies Hit: 10, Damage: 192%, Number of Attacks: 6. [Cooldown: 34 sec]
- Level 2: MP Cost: 66, Max Enemies Hit: 10, Damage: 194%, Number of Attacks: 6. [Cooldown: 33 sec]
- Level 3: MP Cost: 69, Max Enemies Hit: 10, Damage: 196%, Number of Attacks: 6. [Cooldown: 33 sec]
- Level 4: MP Cost: 72, Max Enemies Hit: 10, Damage: 198%, Number of Attacks: 6. [Cooldown: 32 sec]
- Level 5: MP Cost: 75, Max Enemies Hit: 10, Damage: 200%, Number of Attacks: 6. [Cooldown: 32 sec]
- Level 6: MP Cost: 78, Max Enemies Hit: 10, Damage: 202%, Number of Attacks: 6. [Cooldown: 31 sec]
- Level 7: MP Cost: 81, Max Enemies Hit: 10, Damage: 204%, Number of Attacks: 6. [Cooldown: 31 sec]
- Level 8: MP Cost: 84, Max Enemies Hit: 10, Damage: 206%, Number of Attacks: 6. [Cooldown: 30 sec]
- Level 9: MP Cost: 87, Max Enemies Hit: 10, Damage: 208%, Number of Attacks: 6. [Cooldown: 30 sec]
- Level 10: MP Cost: 90, Max Enemies Hit: 10, Damage: 210%, Number of Attacks: 6. [Cooldown: 29 sec]
- Level 11: MP Cost: 93, Max Enemies Hit: 10, Damage: 212%, Number of Attacks: 6. [Cooldown: 29 sec]
- Level 12: MP Cost: 96, Max Enemies Hit: 10, Damage: 214%, Number of Attacks: 6. [Cooldown: 28 sec]
- Level 13: MP Cost: 99, Max Enemies Hit: 10, Damage: 216%, Number of Attacks: 6. [Cooldown: 28 sec]
- Level 14: MP Cost: 102, Max Enemies Hit: 10, Damage: 218%, Number of Attacks: 6. [Cooldown: 27 sec]
- Level 15: MP Cost: 105, Max Enemies Hit: 10, Damage: 220%, Number of Attacks: 6. [Cooldown: 27 sec]
- Level 16: MP Cost: 108, Max Enemies Hit: 10, Damage: 222%, Number of Attacks: 6. [Cooldown: 26 sec]
- Level 17: MP Cost: 111, Max Enemies Hit: 10, Damage: 224%, Number of Attacks: 6. [Cooldown: 26 sec]
- Level 18: MP Cost: 114, Max Enemies Hit: 10, Damage: 226%, Number of Attacks: 6. [Cooldown: 25 sec]
- Level 19: MP Cost: 117, Max Enemies Hit: 10, Damage: 228%, Number of Attacks: 6. [Cooldown: 25 sec]
- Level 20: MP Cost: 120, Max Enemies Hit: 10, Damage: 230%, Number of Attacks: 6. [Cooldown: 24 sec]
Shadow Shell: Deflects all abnormal status. The shell breaks after a certain number of status has been deflected and needs to cooldown. Passively increases all elemental and abnormal status effects.
'
- Level 1: MP Cost: 209. Ignore abnormal status 3 times. Cooldown: 570 sec when broken.
[Passive effect: Increase resistance to all elemental and abnormal status effects by 4%]
- Level 2: MP Cost: 208. Ignore abnormal status 3 times. Cooldown: 540 sec when broken.
[Passive effect: Increase resistance to all elemental and abnormal status effects by 8%]
- Level 3: MP Cost: 207. Ignore abnormal status 3 times. Cooldown: 510 sec when broken.
[Passive effect: Increase resistance to all elemental and abnormal status effects by 12%]
- Level 4: MP Cost: 206. Ignore abnormal status 3 times. Cooldown: 480 sec when broken.
[Passive effect: Increase resistance to all elemental and abnormal status effects by 16%]
- Level 5: MP Cost: 205. Ignore abnormal status 3 times. Cooldown: 450 sec when broken.
[Passive effect: Increase resistance to all elemental and abnormal status effects by 20%]
- Level 6: MP Cost: 204. Ignore abnormal status 3 times. Cooldown: 420 sec when broken.
[Passive effect: Increase resistance to all elemental and abnormal status effects by 24%]
- Level 7: MP Cost: 203. Ignore abnormal status 3 times. Cooldown: 390 sec when broken.
[Passive effect: Increase resistance to all elemental and abnormal status effects by 28%]
- Level 8: MP Cost: 202. Ignore abnormal status 3 times. Cooldown: 360 sec when broken.
[Passive effect: Increase resistance to all elemental and abnormal status effects by 32%]
- Level 9: MP Cost: 201. Ignore abnormal status 3 times. Cooldown: 330 sec when broken.
[Passive effect: Increase resistance to all elemental and abnormal status effects by 36%]
- Level 10: MP Cost: 200. Ignore abnormal status 3 times. Cooldown: 300 sec when broken.
[Passive effect: Increase resistance to all elemental and abnormal status effects by 40%]
Dusk Guard: Temporarily increase Physical and Magic DEF and has a chance to ignore damage.
'
- Level 1: MP Cost: 58. Duration: 72 sec, Weapon/Magic DEF: + 120. 2% chance to ignore damage.
- Level 2: MP Cost: 60. Duration: 84 sec, Weapon/Magic DEF: + 140. 4% chance to ignore damage.
- Level 3: MP Cost: 62. Duration: 96 sec, Weapon/Magic DEF: + 160. 6% chance to ignore damage.
- Level 4: MP Cost: 64. Duration: 108 sec, Weapon/Magic DEF: + 180. 8% chance to ignore damage.
- Level 5: MP Cost: 66. Duration: 120 sec, Weapon/Magic DEF: + 200. 10% chance to ignore damage.
- Level 6: MP Cost: 68. Duration: 132 sec, Weapon/Magic DEF: + 220. 12% chance to ignore damage.
- Level 7: MP Cost: 70. Duration: 144 sec, Weapon/Magic DEF: + 240. 14% chance to ignore damage.
- Level 8: MP Cost: 72. Duration: 156 sec, Weapon/Magic DEF: + 260. 16% chance to ignore damage.
- Level 9: MP Cost: 74. Duration: 168 sec, Weapon/Magic DEF: + 280. 18% chance to ignore damage.
- Level 10: MP Cost: 76. Duration: 180 sec, Weapon/Magic DEF: + 300. 20% chance to ignore damage.
Ray of Redemption: [Light Magic] Heal your party members and deal damage to enemies with the power of light.
'
- Level 1: MP Cost: 31, 6 enemies within the range: 123% damage, Recovery 40%
- Level 2: MP Cost: 32, 6 enemies within the range: 126% damage, Recovery 80%
- Level 3: MP Cost: 32, 6 enemies within the range: 129% damage, Recovery 120%
- Level 4: MP Cost: 33, 6 enemies within the range: 132% damage, Recovery 160%
- Level 5: MP Cost: 33, 6 enemies within the range: 135% damage, Recovery 200%
- Level 6: MP Cost: 34, 6 enemies within the range: 138% damage, Recovery 240%
- Level 7: MP Cost: 34, 6 enemies within the range: 141% damage, Recovery 280%
- Level 8: MP Cost: 35, 6 enemies within the range: 144% damage, Recovery 320%
- Level 9: MP Cost: 35, 6 enemies within the range: 147% damage, Recovery 360%
- Level 10: MP Cost: 36, 6 enemies within the range: 150% damage, Recovery 400%
- Level 11: MP Cost: 36, 6 enemies within the range: 153% damage, Recovery 440%
- Level 12: MP Cost: 37, 6 enemies within the range: 156% damage, Recovery 480%
- Level 13: MP Cost: 37, 6 enemies within the range: 159% damage, Recovery 520%
- Level 14: MP Cost: 38, 6 enemies within the range: 162% damage, Recovery 560%
- Level 15: MP Cost: 38, 6 enemies within the range: 165% damage, Recovery 600%
- Level 16: MP Cost: 39, 6 enemies within the range: 168% damage, Recovery 640%
- Level 17: MP Cost: 39, 6 enemies within the range: 171% damage, Recovery 680%
- Level 18: MP Cost: 40, 6 enemies within the range: 174% damage, Recovery 720%
- Level 19: MP Cost: 40, 6 enemies within the range: 177% damage, Recovery 760%
- Level 20: MP Cost: 41, 6 enemies within the range: 180% damage, Recovery 800%
Photic Meditation: Temporarily increases party Magic ATT. Stacks with Meditation.
'
- Level 1: MP Cost: 36. Duration: 66 sec. Increases party Magic ATT 10.
- Level 2: MP Cost: 37. Duration: 72 sec. Increases party Magic ATT 13.
- Level 3: MP Cost: 38. Duration: 78 sec. Increases party Magic ATT 13.
- Level 4: MP Cost: 39. Duration: 84 sec. Increases party Magic ATT 16.
- Level 5: MP Cost: 40. Duration: 90 sec. Increases party Magic ATT 16.
- Level 6: MP Cost: 41. Duration: 96 sec. Increases party Magic ATT 19.
- Level 7: MP Cost: 42. Duration: 102 sec. Increases party Magic ATT 19.
- Level 8: MP Cost: 43. Duration: 108 sec. Increases party Magic ATT 22.
- Level 9: MP Cost: 44. Duration: 114 sec. Increases party Magic ATT 22.
- Level 10: MP Cost: 45. Duration: 120 sec. Increases party Magic ATT 25.
- Level 11: MP Cost: 46. Duration: 126 sec. Increases party Magic ATT 25.
- Level 12: MP Cost: 47. Duration: 132 sec. Increases party Magic ATT 28.
- Level 13: MP Cost: 48. Duration: 138 sec. Increases party Magic ATT 28.
- Level 14: MP Cost: 49. Duration: 144 sec. Increases party Magic ATT 31.
- Level 15: MP Cost: 50. Duration: 150 sec. Increases party Magic ATT 31.
- Level 16: MP Cost: 51. Duration: 156 sec. Increases party Magic ATT 34.
- Level 17: MP Cost: 52. Duration: 162 sec. Increases party Magic ATT 34.
- Level 18: MP Cost: 53. Duration: 168 sec. Increases party Magic ATT 37.
- Level 19: MP Cost: 54. Duration: 174 sec. Increases party Magic ATT 37.
- Level 20: MP Cost: 55. Duration: 180 sec. Increases party Magic ATT 40.
Lunar Tide: Increase either Critical Rate or ATT, depending on your HP and MP.
'
- Level 1: When MP is greater than HP, damage increases by 1%. When MP lower than HP, Critical Rate increases by 11%.
- Level 2: When MP is greater than HP, damage increases by 2%. When MP lower than HP, Critical Rate increases by 12%.
- Level 3: When MP is greater than HP, damage increases by 3%. When MP lower than HP, Critical Rate increases by 13%.
- Level 4: When MP is greater than HP, damage increases by 4%. When MP lower than HP, Critical Rate increases by 14%.
- Level 5: When MP is greater than HP, damage increases by 5%. When MP lower than HP, Critical Rate increases by 15%.
- Level 6: When MP is greater than HP, damage increases by 6%. When MP lower than HP, Critical Rate increases by 16%.
- Level 7: When MP is greater than HP, damage increases by 7%. When MP lower than HP, Critical Rate increases by 17%.
- Level 8: When MP is greater than HP, damage increases by 8%. When MP lower than HP, Critical Rate increases by 18%.
- Level 9: When MP is greater than HP, damage increases by 9%. When MP lower than HP, Critical Rate increases by 19%.
- Level 10: When MP is greater than HP, damage increases by 10%. When MP lower than HP, Critical Rate increases by 20%.
- Level 11: When MP is greater than HP, damage increases by 11%. When MP lower than HP, Critical Rate increases by 21%.
- Level 12: When MP is greater than HP, damage increases by 12%. When MP lower than HP, Critical Rate increases by 22%.
- Level 13: When MP is greater than HP, damage increases by 13%. When MP lower than HP, Critical Rate increases by 23%.
- Level 14: When MP is greater than HP, damage increases by 14%. When MP lower than HP, Critical Rate increases by 24%.
- Level 15: When MP is greater than HP, damage increases by 15%. When MP lower than HP, Critical Rate increases by 25%.
- Level 16: When MP is greater than HP, damage increases by 16%. When MP lower than HP, Critical Rate increases by 26%.
- Level 17: When MP is greater than HP, damage increases by 17%. When MP lower than HP, Critical Rate increases by 27%.
- Level 18: When MP is greater than HP, damage increases by 18%. When MP lower than HP, Critical Rate increases by 28%.
- Level 19: When MP is greater than HP, damage increases by 19%. When MP lower than HP, Critical Rate increases by 29%.
- Level 20: When MP is greater than HP, damage increases by 20%. When MP lower than HP, Critical Rate increases by 30%.
Fourth Job
Maple Warrior: Increases the base stats of all party members.
'
- Level 1: MP Cost: 10, Base Stats: +1%, Duration: 30 sec
- Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
- Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
- Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
- Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
- Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
- Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
- Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
- Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
- Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
- Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
- Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
- Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
- Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
- Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
- Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
- Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
- Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
- Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
- Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
- Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
- Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
- Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
- Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
- Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
- Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
- Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
- Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
- Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
- Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
- Level 31: MP Cost: 70, Base Stats: +16%, Duration: 930 sec
- Level 32: MP Cost: 70, Base Stats: +16%, Duration: 960 sec
Hero's Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
'
- Level 1: MP Cost: 30, Cooldown: 600 sec
- Level 2: MP Cost: 30, Cooldown: 540 sec
- Level 3: MP Cost: 30, Cooldown: 480 sec
- Level 4: MP Cost: 30, Cooldown: 420 sec
- Level 5: MP Cost: 30, Cooldown: 360 sec
- 'Level 6: MP Cost: 30, Cooldown: 300 sec
- 'Level 7: MP Cost: 30, Cooldown: 240 sec
Darkness Mastery: The buff duration of Equilibrium and the restoring speeds for both light and darkness skills increase. Also increase the ATT of Death Scythe.
Requires Level 10 Death Scythe
- Level 1: Equilibrium Duration: +1 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +20%
- Level 2: Equilibrium Duration: +2 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +40%
- Level 3: Equilibrium Duration: +3 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +60%
- Level 4: Equilibrium Duration: +4 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +80%
- Level 5: Equilibrium Duration: +5 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used. Additionally, Death Scythe ATT: +100%
Magic Mastery: Enhances Magic Mastery, Magic Attack, and Minimum Critical Damage.
Requires Level 10 Spell Mastery
- Level 1: Mastery: +56%, Magic ATT: +1, Minimum Critical Damage +1%
- Level 2: Mastery: +56%, Magic ATT: +2, Minimum Critical Damage +1%
- Level 3: Mastery: +57%, Magic ATT: +3, Minimum Critical Damage +2%
- Level 4: Mastery: +57%, Magic ATT: +4, Minimum Critical Damage +2%
- Level 5: Mastery: +58%, Magic ATT: +5, Minimum Critical Damage +3%
- Level 6: Mastery: +58%, Magic ATT: +6, Minimum Critical Damage +3%
- Level 7: Mastery: +59%, Magic ATT: +7, Minimum Critical Damage +4%
- Level 8: Mastery: +59%, Magic ATT: +8, Minimum Critical Damage +4%
- Level 9: Mastery: +60%, Magic ATT: +9, Minimum Critical Damage +5%
- Level 10: Mastery: +60%, Magic ATT: +10, Minimum Critical Damage +5%
- Level 11: Mastery: +61%, Magic ATT: +11, Minimum Critical Damage +6%
- Level 12: Mastery: +61%, Magic ATT: +12, Minimum Critical Damage +6%
- Level 13: Mastery: +62%, Magic ATT: +13, Minimum Critical Damage +7%
- Level 14: Mastery: +62%, Magic ATT: +14, Minimum Critical Damage +7%
- Level 15: Mastery: +63%, Magic ATT: +15, Minimum Critical Damage +8%
- Level 16: Mastery: +63%, Magic ATT: +16, Minimum Critical Damage +8%
- Level 17: Mastery: +64%, Magic ATT: +17, Minimum Critical Damage +9%
- Level 18: Mastery: +64%, Magic ATT: +18, Minimum Critical Damage +9%
- Level 19: Mastery: +65%, Magic ATT: +19, Minimum Critical Damage +10%
- Level 20: Mastery: +65%, Magic ATT: +20, Minimum Critical Damage +10%
- Level 21: Mastery: +66%, Magic ATT: +21, Minimum Critical Damage +11%
- Level 22: Mastery: +66%, Magic ATT: +22, Minimum Critical Damage +11%
- Level 23: Mastery: +67%, Magic ATT: +23, Minimum Critical Damage +12%
- Level 24: Mastery: +67%, Magic ATT: +24, Minimum Critical Damage +12%
- Level 25: Mastery: +68%, Magic ATT: +25, Minimum Critical Damage +13%
- Level 26: Mastery: +68%, Magic ATT: +26, Minimum Critical Damage +13%
- Level 27: Mastery: +69%, Magic ATT: +27, Minimum Critical Damage +14%
- Level 28: Mastery: +69%, Magic ATT: +28, Minimum Critical Damage +14%
- Level 29: Mastery: +70%, Magic ATT: +29, Minimum Critical Damage +15%
- Level 30: Mastery: +70%, Magic ATT: +30, Minimum Critical Damage +15%
- Level 31: Mastery: +71%, Magic ATT: +31, Minimum Critical Damage +16%
- Level 32: Mastery: +71%, Magic ATT: +32, Minimum Critical Damage +16%
Apocalypse: [Dark Magic] Opens the Abyssal Rift under enemies to flood them with void energy.
'
- Level 1: MP Cost: 58, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 224%.
- Level 2: MP Cost: 58, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 228%.
- Level 3: MP Cost: 61, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 232%.
- Level 4: MP Cost: 61, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 236%.
- Level 5: MP Cost: 64, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 240%.
- Level 6: MP Cost: 64, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 244%.
- Level 7: MP Cost: 67, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 248%.
- Level 8: MP Cost: 67, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 252%.
- Level 9: MP Cost: 70, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 256%.
- Level 10: MP Cost: 70, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 260%.
- Level 11: MP Cost: 73, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 264%.
- Level 12: MP Cost: 73, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 268%.
- Level 13: MP Cost: 76, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 272%.
- Level 14: MP Cost: 76, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 276%.
- Level 15: MP Cost: 79, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 280%.
- Level 16: MP Cost: 79, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 284%.
- Level 17: MP Cost: 82, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 288%.
- Level 18: MP Cost: 82, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 292%.
- Level 19: MP Cost: 85, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 296%.
- Level 20: MP Cost: 85, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 300%.
- Level 21: MP Cost: 88, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 304%.
- Level 22: MP Cost: 88, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 308%.
- Level 23: MP Cost: 91, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 312%.
- Level 24: MP Cost: 91, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 316%.
- Level 25: MP Cost: 94, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 320%.
- Level 26: MP Cost: 94, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 324%.
- Level 27: MP Cost: 97, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 328%.
- Level 28: MP Cost: 97, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 332%.
- Level 29: MP Cost: 100, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 336%.
- Level 30: MP Cost: 100, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 340%.
- 'Level 31: MP Cost: 103, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 344%.
- 'Level 32: MP Cost: 103, Max Enemies Hit: 8, Number of Attacks: 7, Damage: 348%.
Reflection: [Light Magic] Emit a powerful arrow of light that splits when it hits enemies to deal splash damage.
'
- Level 1: MP Cost: 61, Damage: 304%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 2: MP Cost: 61, Damage: 308%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 3: MP Cost: 63, Damage: 312%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 4: MP Cost: 63, Damage: 316%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 5: MP Cost: 63, Damage: 320%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 6: MP Cost: 65, Damage: 324%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 7: MP Cost: 65, Damage: 328%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 8: MP Cost: 65, Damage: 332%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 9: MP Cost: 67, Damage: 336%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 10: MP Cost: 67, Damage: 340%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 11: MP Cost: 67, Damage: 344%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 12: MP Cost: 69, Damage: 348%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 13: MP Cost: 69, Damage: 352%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 14: MP Cost: 69, Damage: 356%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 15: MP Cost: 71, Damage: 360%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 16: MP Cost: 71, Damage: 364%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 17: MP Cost: 71, Damage: 368%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 18: MP Cost: 73, Damage: 372%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 19: MP Cost: 73, Damage: 376%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 20: MP Cost: 73, Damage: 380%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 21: MP Cost: 75, Damage: 384%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 22: MP Cost: 75, Damage: 388%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 23: MP Cost: 75, Damage: 392%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 24: MP Cost: 77, Damage: 396%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 25: MP Cost: 77, Damage: 400%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 26: MP Cost: 77, Damage: 404%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 27: MP Cost: 79, Damage: 408%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 28: MP Cost: 79, Damage: 412%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 29: MP Cost: 79, Damage: 416%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 30: MP Cost: 81, Damage: 420%, Number of Attacks: 4, Max Enemies Hit: 8
- 'Level 31: MP Cost: 81, Damage: 424%, Number of Attacks: 4, Max Enemies Hit: 8
- 'Level 32: MP Cost: 81, Damage: 428%, Number of Attacks: 4, Max Enemies Hit: 8
Ender: [Equilibrium] Attacks enemies with a giant blade that instantly eliminates them. Deals great damage to monsters that do not fall instantly.
'
- Level 1: MP Cost: 34, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 275%, Number of Attacks: 7. Every attack will be critical. Cooldown: 41 sec
- Level 2: MP Cost: 35, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 277%, Number of Attacks: 7. Every attack will be critical. Cooldown: 40 sec
- Level 3: MP Cost: 35, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 279%, Number of Attacks: 7. Every attack will be critical. Cooldown: 39 sec
- Level 4: MP Cost: 36, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 281%, Number of Attacks: 7. Every attack will be critical. Cooldown: 38 sec
- Level 5: MP Cost: 36, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 283%, Number of Attacks: 7. Every attack will be critical. Cooldown: 37 sec
- Level 6: MP Cost: 37, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 285%, Number of Attacks: 7. Every attack will be critical. Cooldown: 36 sec
- Level 7: MP Cost: 37, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 287%, Number of Attacks: 7. Every attack will be critical. Cooldown: 35 sec
- Level 8: MP Cost: 38, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 289%, Number of Attacks: 7. Every attack will be critical. Cooldown: 34 sec
- Level 9: MP Cost: 38, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 291%, Number of Attacks: 7. Every attack will be critical. Cooldown: 33 sec
- Level 10: MP Cost: 39, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 293%, Number of Attacks: 7. Every attack will be critical. Cooldown: 32 sec
- Level 11: MP Cost: 39, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 295%, Number of Attacks: 7. Every attack will be critical. Cooldown: 31 sec
- Level 12: MP Cost: 40, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 297%, Number of Attacks: 7. Every attack will be critical. Cooldown: 30 sec
- Level 13: MP Cost: 40, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 299%, Number of Attacks: 7. Every attack will be critical. Cooldown: 29 sec
- Level 14: MP Cost: 41, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 301%, Number of Attacks: 7. Every attack will be critical. Cooldown: 28 sec
- Level 15: MP Cost: 41, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 303%, Number of Attacks: 7. Every attack will be critical. Cooldown: 27 sec
- Level 16: MP Cost: 42, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 305%, Number of Attacks: 7. Every attack will be critical. Cooldown: 26 sec
- Level 17: MP Cost: 42, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 307%, Number of Attacks: 7. Every attack will be critical. Cooldown: 25 sec
- Level 18: MP Cost: 43, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 309%, Number of Attacks: 7. Every attack will be critical. Cooldown: 24 sec
- Level 19: MP Cost: 43, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 311%, Number of Attacks: 7. Every attack will be critical. Cooldown: 23 sec
- Level 20: MP Cost: 44, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 313%, Number of Attacks: 7. Every attack will be critical. Cooldown: 22 sec
- Level 21: MP Cost: 44, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 315%, Number of Attacks: 7. Every attack will be critical. Cooldown: 21 sec
- Level 22: MP Cost: 45, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 317%, Number of Attacks: 7. Every attack will be critical. Cooldown: 20 sec
- Level 23: MP Cost: 45, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 319%, Number of Attacks: 7. Every attack will be critical. Cooldown: 19 sec
- Level 24: MP Cost: 46, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 321%, Number of Attacks: 7. Every attack will be critical. Cooldown: 18 sec
- Level 25: MP Cost: 46, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 323%, Number of Attacks: 7. Every attack will be critical. Cooldown: 17 sec
- Level 26: MP Cost: 47, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 325%, Number of Attacks: 7. Every attack will be critical. Cooldown: 16 sec
- Level 27: MP Cost: 47, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 327%, Number of Attacks: 7. Every attack will be critical. Cooldown: 15 sec
- Level 28: MP Cost: 48, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 329%, Number of Attacks: 7. Every attack will be critical. Cooldown: 14 sec
- Level 29: MP Cost: 48, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 331%, Number of Attacks: 7. Every attack will be critical. Cooldown: 13 sec
- Level 30: MP Cost: 49, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 333%, Number of Attacks: 7. Every attack will be critical. Cooldown: 12 sec
- Level 31: MP Cost: 49, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 335%, Number of Attacks: 7. Every attack will be critical.Cooldown: 11 sec]
- Level 32: MP Cost: 50, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 337%, Number of Attacks: 7. Every attack will be critical. Cooldown: 10 sec
Morning Star: [Dark Magic] Drops explosive meteors on enemies.
'
- Level 1: MP Cost: 40, Max Enemies Hit: 8, Knockback Damage: 93%, Explosion Damage: 283%. Cooldown: 5 sec
- Level 2: MP Cost: 40, Max Enemies Hit: 8, Knockback Damage: 96%, Explosion Damage: 286%. Cooldown: 5 sec
- Level 3: MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 99%, Explosion Damage: 289%. Cooldown: 5 sec
- Level 4: MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 102%, Explosion Damage: 292%. Cooldown: 5 sec
- Level 5: MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 105%, Explosion Damage: 295%. Cooldown: 5 sec
- Level 6: MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 108%, Explosion Damage: 298%. Cooldown: 5 sec
- Level 7: MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 111%, Explosion Damage: 301%. Cooldown: 5 sec
- Level 8: MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 114%, Explosion Damage: 304%. Cooldown: 5 sec
- Level 9: MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 117%, Explosion Damage: 307%. Cooldown: 5 sec
- Level 10: MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 120%, Explosion Damage: 310%. Cooldown: 5 sec
- Level 11: MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 123%, Explosion Damage: 313%. Cooldown: 5 sec
- Level 12: MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 126%, Explosion Damage: 316%. Cooldown: 5 sec
- Level 13: MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 129%, Explosion Damage: 319%. Cooldown: 5 sec
- Level 14: MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 132%, Explosion Damage: 322%. Cooldown: 5 sec
- Level 15: MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 135%, Explosion Damage: 325%. Cooldown: 5 sec
- Level 16: MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 138%, Explosion Damage: 328%. Cooldown: 5 sec
- Level 17: MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 141%, Explosion Damage: 331%. Cooldown: 5 sec
- Level 18: MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 144%, Explosion Damage: 334%. Cooldown: 5 sec
- Level 19: MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 147%, Explosion Damage: 337%. Cooldown: 5 sec
- Level 20: MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 150%, Explosion Damage: 340%. Cooldown: 5 sec
- Level 21: MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 153%, Explosion Damage: 343%. Cooldown: 5 sec
- Level 22: MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 156%, Explosion Damage: 346%. Cooldown: 5 sec
- Level 23: MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 159%, Explosion Damage: 349%. Cooldown: 5 sec
- Level 24: MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 162%, Explosion Damage: 352%. Cooldown: 5 sec
- Level 25: MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 165%, Explosion Damage: 355%. Cooldown: 5 sec
- Level 26: MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 168%, Explosion Damage: 358%. Cooldown: 5 sec
- Level 27: MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 171%, Explosion Damage: 361%. Cooldown: 5 sec
- Level 28: MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 174%, Explosion Damage: 364%. Cooldown: 5 sec
- Level 29: MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 177%, Explosion Damage: 367%. Cooldown: 5 sec
- Level 30: MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 180%, Explosion Damage: 370%. Cooldown: 5 sec
- 'Level 31: MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 183%, Explosion Damage: 373%. Cooldown: 5 sec
- 'Level 32: MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 186%, Explosion Damage: 376%. Cooldown: 5 sec
Dark Crescendo: Has a chance to increase damage with each consecutive hit for a short period of time.
'
- Level 1: MP Cost: 45. For 64 sec, chance to Increase Damage with each hit: 51%, Damage: +1%. Can stack up to 10 times.
- Level 2: MP Cost: 45. For 68 sec, chance to Increase Damage with each hit: 52%, Damage: +1%. Can stack up to 10 times.
- Level 3: MP Cost: 45. For 72 sec, chance to Increase Damage with each hit: 53%, Damage: +1%. Can stack up to 12 times.
- Level 4: MP Cost: 45. For 76 sec, chance to Increase Damage with each hit: 54%, Damage: +1%. Can stack up to 12 times.
- Level 5: MP Cost: 50. For 80 sec, chance to Increase Damage with each hit: 55%, Damage: +1%. Can stack up to 12 times.
- Level 6: MP Cost: 50. For 84 sec, chance to Increase Damage with each hit: 56%, Damage: +1%. Can stack up to 14 times.
- Level 7: MP Cost: 50. For 88 sec, chance to Increase Damage with each hit: 57%, Damage: +1%. Can stack up to 14 times.
- Level 8: MP Cost: 50. For 92 sec, chance to Increase Damage with each hit: 58%, Damage: +1%. Can stack up to 14 times.
- Level 9: MP Cost: 55. For 96 sec, chance to Increase Damage with each hit: 59%, Damage: +1%. Can stack up to 16 times.
- Level 10: MP Cost: 55. For 100 sec, chance to Increase Damage with each hit: 60%, Damage: +1%. Can stack up to 16 times.
- Level 11: MP Cost: 55. For 104 sec, chance to Increase Damage with each hit: 61%, Damage: +1%. Can stack up to 16 times.
- Level 12: MP Cost: 55. For 108 sec, chance to Increase Damage with each hit: 62%, Damage: +1%. Can stack up to 18 times.
- Level 13: MP Cost: 60. For 112 sec, chance to Increase Damage with each hit: 63%, Damage: +1%. Can stack up to 18 times.
- Level 14: MP Cost: 60. For 116 sec, chance to Increase Damage with each hit: 64%, Damage: +1%. Can stack up to 18 times.
- Level 15: MP Cost: 60. For 120 sec, chance to Increase Damage with each hit: 65%, Damage: +1%. Can stack up to 20 times.
- Level 16: MP Cost: 60. For 124 sec, chance to Increase Damage with each hit: 66%, Damage: +1%. Can stack up to 20 times.
- Level 17: MP Cost: 65. For 128 sec, chance to Increase Damage with each hit: 67%, Damage: +1%. Can stack up to 20 times.
- Level 18: MP Cost: 65. For 132 sec, chance to Increase Damage with each hit: 68%, Damage: +1%. Can stack up to 22 times.
- Level 19: MP Cost: 65. For 136 sec, chance to Increase Damage with each hit: 69%, Damage: +1%. Can stack up to 22 times.
- Level 20: MP Cost: 65. For 140 sec, chance to Increase Damage with each hit: 70%, Damage: +1%. Can stack up to 22 times.
- Level 21: MP Cost: 70. For 144 sec, chance to Increase Damage with each hit: 71%, Damage: +1%. Can stack up to 24 times.
- Level 22: MP Cost: 70. For 148 sec, chance to Increase Damage with each hit: 72%, Damage: +1%. Can stack up to 24 times.
- Level 23: MP Cost: 70. For 152 sec, chance to Increase Damage with each hit: 73%, Damage: +1%. Can stack up to 24 times.
- Level 24: MP Cost: 70. For 156 sec, chance to Increase Damage with each hit: 74%, Damage: +1%. Can stack up to 26 times.
- Level 25: MP Cost: 75. For 160 sec, chance to Increase Damage with each hit: 75%, Damage: +1%. Can stack up to 26 times.
- Level 26: MP Cost: 75. For 164 sec, chance to Increase Damage with each hit: 76%, Damage: +1%. Can stack up to 26 times.
- Level 27: MP Cost: 75. For 168 sec, chance to Increase Damage with each hit: 77%, Damage: +1%. Can stack up to 28 times.
- Level 28: MP Cost: 75. For 172 sec, chance to Increase Damage with each hit: 78%, Damage: +1%. Can stack up to 28 times.
- Level 29: MP Cost: 80. For 176 sec, chance to Increase Damage with each hit: 79%, Damage: +1%. Can stack up to 28 times.
- Level 30: MP Cost: 80. For 180 sec, chance to Increase Damage with each hit: 80%, Damage: +1%. Can stack up to 30 times.
- 'Level 31: MP Cost: 80. For 184 sec, chance to Increase Damage with each hit: 81%, Damage: +1%. Can stack up to 30 times.
- 'Level 32: MP Cost: 80. For 188 sec, chance to Increase Damage with each hit: 82%, Damage: +1%. Can stack up to 30 times.
Arcane Pitch: Ignores an opponent’s DEF and resistances for a short period of time.
'
- Level 1: MP Cost: 56, Ignores monster DEF for 35 sec, Ignores monster resistances by 13%
- Level 2: MP Cost: 57, Ignores monster DEF for 40 sec, Ignores monster resistances by 16%
- Level 3: MP Cost: 58, Ignores monster DEF for 45 sec, Ignores monster resistances by 19%
- Level 4: MP Cost: 59, Ignores monster DEF for 50 sec, Ignores monster resistances by 22%
- Level 5: MP Cost: 60, Ignores monster DEF for 55 sec, Ignores monster resistances by 25%
- Level 6: MP Cost: 61, Ignores monster DEF for 60 sec, Ignores monster resistances by 28%
- Level 7: MP Cost: 62, Ignores monster DEF for 65 sec, Ignores monster resistances by 31%
- Level 8: MP Cost: 63, Ignores monster DEF for 70 sec, Ignores monster resistances by 34%
- Level 9: MP Cost: 64, Ignores monster DEF for 75 sec, Ignores monster resistances by 37%
- Level 10: MP Cost: 65, Ignores monster DEF for 80 sec, Ignores monster resistances by 40%
- Level 11: MP Cost: 66, Ignores monster DEF for 85 sec, Ignores monster resistances by 43%
- Level 12: MP Cost: 67, Ignores monster DEF for 90 sec, Ignores monster resistances by 46%
- Level 13: MP Cost: 68, Ignores monster DEF for 95 sec, Ignores monster resistances by 49%
- Level 14: MP Cost: 69, Ignores monster DEF for 100 sec, Ignores monster resistances by 52%
- Level 15: MP Cost: 70, Ignores monster DEF for 105 sec, Ignores monster resistances by 55%
- Level 16: MP Cost: 71, Ignores monster DEF for 110 sec, Ignores monster resistances by 58%
- Level 17: MP Cost: 72, Ignores monster DEF for 115 sec, Ignores monster resistances by 61%
- Level 18: MP Cost: 73, Ignores monster DEF for 120 sec, Ignores monster resistances by 64%
- Level 19: MP Cost: 74, Ignores monster DEF for 125 sec, Ignores monster resistances by 67%
- Level 20: MP Cost: 75, Ignores monster DEF for 130 sec, Ignores monster resistances by 70%
- Level 21: MP Cost: 76, Ignores monster DEF for 135 sec, Ignores monster resistances by 73%
- Level 22: MP Cost: 77, Ignores monster DEF for 140 sec, Ignores monster resistances by 76%
- Level 23: MP Cost: 78, Ignores monster DEF for 145 sec, Ignores monster resistances by 79%
- Level 24: MP Cost: 79, Ignores monster DEF for 150 sec, Ignores monster resistances by 82%
- Level 25: MP Cost: 80, Ignores monster DEF for 155 sec, Ignores monster resistances by 85%
- Level 26: MP Cost: 81, Ignores monster DEF for 160 sec, Ignores monster resistances by 88%
- Level 27: MP Cost: 82, Ignores monster DEF for 165 sec, Ignores monster resistances by 91%
- Level 28: MP Cost: 83, Ignores monster DEF for 170 sec, Ignores monster resistances by 94%
- Level 29: MP Cost: 84, Ignores monster DEF for 175 sec, Ignores monster resistances by 97%
- Level 30: MP Cost: 85, Ignores monster DEF for 180 sec, Ignores monster resistances by 100%
- 'Level 31: MP Cost: 86, Ignores monster DEF for 185 sec, Ignores monster resistances by 103%
- 'Level 32: MP Cost: 87, Ignores monster DEF for 190 sec, Ignores monster resistances by 106%
Hyper Skills
Stat Enhancers
Hyper Strength: Permanently increases STR.
Required level: 140
- Level 1: STR +50
Hyper Dexterity: Permanently increases DEX.
Required level: 140
- Level 1: DEX +50
Hyper Intelligence: Permanently increases INT.
Required level: 140
- Level 1: INT +50
Hyper Luck: Permanently increases LUK.
Required level: 140
- Level 1: LUK +50
Hyper Jump: Permanently increases Jump.
Required level: 146
- Level 1: Jump +10
Hyper Speed: Permanently increases Movement Speed.
Required level: 152
- Level 1: Movement Speed +10
Hyper Accuracy: Permanently increases Accuracy.
Required level: 158
- Level 1: Accuracy +20%
Hyper Defense: Permanently increases Weapon DEF.
Required level: 165
- Level 1: Weapon DEF +500
Hyper Magic Defense: Permanently increases Magic DEF.
Required level: 174
- Level 1: Magic DEF +500
Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).
Required level: 180
- Level 1: Max DF +50
Hyper Mana: Permanently increases Max MP.
Required level: 186
- Level 1: Max MP: +15%
Hyper Health: Permanently increases Max HP.
Required level: 192
- Level 1: Max HP: +15%
Hyper Critical: Permanently increases Critical Rate.
Required level: 198
- Level 1: Critical Rate: +10%
Skill Enhancers
Reflection - Range Up: Increases Reflection's range.
Required level: 143
- Level 1: Range +50
Apocalypse - Extra Target: Increases the number of monsters that Ender hits.
Required level: 149
- Level 1: Max Enemies Hit +2
Ender - Range Up: Increases Ender's range.
Required level: 155
- Level 1: Range +40
Reflection - Spread: When Reflection spreads, damage no longer gets reduced.
Required level: 162
- Level 1: Increases split damage reduction rate to 0%
Apocalypse - Reinforce: Increases Apocalypse's damage.
Required level: 168
- Level 1: Damage: +20%
Ender - Extra Target: Increases the number of monsters that Ender hits.
Required level: 177
- Level 1: Max Enemies Hit +1
Reflection - Reinforce: Increases Reflection's damage.
Required level: 183
- Level 1: Damage: +20%
Apocalypse - Recharge: Increase the gauge increase amount from Apocalypse.
Required level: 189
- Level 1: Increases gauge fill amount
Ender - Reinforce: Increases Ender's damage.
Required level: 195
- Level 1: Damage: +20%
Active Skills
Equalize: Puts you in Equilibrium mode immediately upon use.
Required level: 150.
- Level 1: MP Cost: 1000, Equilibrium status begins.
Cooldown: 150 sec
Armageddon: Uses the Black Mage's power to render all enemies immobile and deal damage.
Required level: 170
- Level 1: MP Cost: 1,000, Max Enemies Hit: 15, Damage: 1,000%, Immobile Duration: 20 sec.
Cooldown: 120 sec
Heroic Memories: Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Required level: 200
- Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000
Cooldown: 120 sec. Only applies to hero classes within the party.