PirateIzzy (talk | contribs) (Changing Impeccable Memory. Will fix Phantom Swiftness as soon as I figure out what to do with it) |
PirateIzzy (talk | contribs) (Fixing impeccable memory) |
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{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | {| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | ||
! width=50px | Level | ! width=50px | Level | ||
! width=100px | MP Cost | ! width=100px | <span class=explain title="MP to use the equipped skill (all levels)">MP Cost</span> | ||
! width=100px | Skill Level | ! width=100px | <span class=explain title="Skill Level of the stolen skill cannot be over the level of Impeccable Memory">Skill Level</span> | ||
|- | |- | ||
| | | | ||
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|- | |- | ||
! 1 | ! 1 | ||
| bgcolor=E6E6FA | | | bgcolor=E6E6FA | Skill MP Cost | ||
| bgcolor=E6E6FA | | | bgcolor=E6E6FA | 1 | ||
|- | |- | ||
! 2 | ! 2 | ||
| Skill | | Skill MP Cost | ||
| {{yes2|2}} | | {{yes2|2}} | ||
|- | |- | ||
! 3 | ! 3 | ||
| Skill | | Skill MP Cost | ||
| {{yes2|3}} | | {{yes2|3}} | ||
|- | |- | ||
! 4 | ! 4 | ||
| Skill | | Skill MP Cost | ||
| {{yes2|4}} | | {{yes2|4}} | ||
|- | |- | ||
! 5 | ! 5 | ||
| Skill | | Skill MP Cost | ||
| {{yes2|5}} | | {{yes2|5}} | ||
|- | |- | ||
! 6 | ! 6 | ||
| Skill | | Skill MP Cost | ||
| {{yes2|6}} | | {{yes2|6}} | ||
|- | |- | ||
! 7 | ! 7 | ||
| Skill | | Skill MP Cost | ||
| {{yes2|7}} | | {{yes2|7}} | ||
|- | |- | ||
! 8 | ! 8 | ||
| Skill | | Skill MP Cost | ||
| {{yes2|8}} | | {{yes2|8}} | ||
|- | |- | ||
! 9 | ! 9 | ||
| Skill | | Skill MP Cost | ||
| {{yes2|9}} | | {{yes2|9}} | ||
|- | |- | ||
! 10 | ! 10 | ||
| Skill | | Skill MP Cost | ||
| {{yes2|10}} | | {{yes2|10}} | ||
|- | |- | ||
! 11 | ! 11 | ||
| Skill | | Skill MP Cost | ||
| {{yes2|11}} | | {{yes2|11}} | ||
|- | |- | ||
! 12 | ! 12 | ||
| Skill | | Skill MP Cost | ||
| {{yes2|12}} | | {{yes2|12}} | ||
|- | |- | ||
! 13 | ! 13 | ||
| Skill | | Skill MP Cost | ||
| {{yes2|13}} | | {{yes2|13}} | ||
|- | |- | ||
! 14 | ! 14 | ||
| Skill | | Skill MP Cost | ||
| {{yes2|14}} | | {{yes2|14}} | ||
|- | |- | ||
! 15 | ! 15 | ||
| Skill | | Skill MP Cost | ||
| {{yes2|15}} | | {{yes2|15}} | ||
|- | |- | ||
! 16 | ! 16 | ||
| Skill | | Skill MP Cost | ||
| {{yes2|16}} | | {{yes2|16}} | ||
|- | |- | ||
! 17 | ! 17 | ||
| Skill | | Skill MP Cost | ||
| {{yes2|17}} | | {{yes2|17}} | ||
|- | |- | ||
! 18 | ! 18 | ||
| Skill | | Skill MP Cost | ||
| {{yes2|18}} | | {{yes2|18}} | ||
|- | |- | ||
! 19 | ! 19 | ||
| Skill | | Skill MP Cost | ||
| {{yes2|19}} | | {{yes2|19}} | ||
|- | |- | ||
! <u>20</u> | ! <u>20</u> | ||
| Skill | | Skill MP Cost | ||
| {{yes2|20}} | | {{yes2|20}} | ||
|} | |} |
Revision as of 02:01, 29 October 2013
Attacking Skills | Passive Skills | Active/Supportive Skills | |
---|---|---|---|
Beginner | ![]() ![]() |
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First Job | ![]() ![]() |
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Second Job | ![]() ![]() ![]() |
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Third Job | ![]() ![]() ![]() |
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Fourth Job | ![]() ![]() ![]() ![]() |
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Stat Enhancers | |||
Hyper Skills | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
Skill Enhancers | Active / Supportive Skills | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
Beginner
![](http://cdn.wikimg.net/en/strategywiki/images/b/ba/MS_Skill_Dexterous_Training.png)
"Phantom carries phenomenal insight and dexterity that allow him to wield a variety of weapons."
Level | Effect |
---|---|
1 | DEX +40, Base Avoidability: +20%, Diligence Lv. 20, Insight Lv. 20 |
![](http://cdn.wikimg.net/en/strategywiki/images/2/27/MS_Skill_To_The_Skies.png)
"Returns to Phantom's airship, Lumiere."
Level | Effect |
---|---|
1 | MP Cost: 30, Returns you to Lumiere. |
"Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only be used when your deck is full."
Level | Effect |
---|---|
1 | MP Cost: 30, Attacks with Carte Blanche 5 times. Grants one of the following effects for 30 sec:
|
"Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only be used when your deck is full."
Level | Effect |
---|---|
1 | MP Cost: 60, Attacks enemies with Carte Noir 10 times. Also grants one of the following effects for 30 sec:
|
![](http://cdn.wikimg.net/en/strategywiki/images/7/76/MS_Skill_Judgment_Draw_Auto.png)
![](http://cdn.wikimg.net/en/strategywiki/images/5/5f/MS_Skill_Judgment_Draw_Manual.png)
"Judgment Draw can be set to either Auto Mode or Manual Mode. Double-click to switch between the two."
Level | Effect |
---|---|
1 | Auto Mode: Automatically activates the Judgment Draw skill when your deck is full.
Manual Mode: Judgment Draw must be used manually, even if your deck is empty. |
![](http://cdn.wikimg.net/en/strategywiki/images/5/5c/MS_Skill_Loadout.png)
"Allows you to manage skills stolen from other Explorer characters. Use this skill to throw away stolen skills or call them up with Impeccable Memory."
Level | Effect |
---|---|
1 | Manage stolen skills using the mouse |
First Job
![](http://cdn.wikimg.net/en/strategywiki/images/4/4a/MS_Skill_Feather_Foot.png)
"Permanently increases Avoidability."
Level | Base Avoidability |
---|---|
Add 2% per level | |
1 | +2% |
2 | +4% |
3 | +6% |
4 | +8% |
5 | +10% |
6 | +12% |
7 | +14% |
8 | +16% |
9 | +18% |
10 | +20% |
![](http://cdn.wikimg.net/en/strategywiki/images/9/96/MS_Skill_Double_Entendre.png)
"Quickly strikes an enemy twice."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 5 levels |
Add 2% per level |
No change |
No change | |
1 | 10 | 122% | 2 | 4 |
2 | 10 | 124% | 2 | 4 |
3 | 10 | 126% | 2 | 4 |
4 | 10 | 128% | 2 | 4 |
5 | 11 | 130% | 2 | 4 |
6 | 11 | 132% | 2 | 4 |
7 | 11 | 134% | 2 | 4 |
8 | 11 | 136% | 2 | 4 |
9 | 11 | 138% | 2 | 4 |
10 | 12 | 140% | 2 | 4 |
11 | 12 | 142% | 2 | 4 |
12 | 12 | 144% | 2 | 4 |
13 | 12 | 146% | 2 | 4 |
14 | 12 | 148% | 2 | 4 |
15 | 13 | 150% | 2 | 4 |
16 | 13 | 152% | 2 | 4 |
17 | 13 | 154% | 2 | 4 |
18 | 13 | 156% | 2 | 4 |
19 | 13 | 158% | 2 | 4 |
20 | 14 | 160% | 2 | 4 |
![](http://cdn.wikimg.net/en/strategywiki/images/f/fa/MS_Skill_Phantom_Swiftness.png)
'
- Level 1: Active Effects: MP Cost: 34, Additional Jump distance, Passive Effects: Movement Speed +7, Max Movement Speed +6, Jump +6
- Level 2: Active Effects: MP Cost: 33, Additional Jump distance, Passive Effects: Movement Speed +9, Max Movement Speed +7, Jump +7
- Level 3: Active Effects: MP Cost: 32, Additional Jump distance, Passive Effects: Movement Speed +11, Max Movement Speed +8, Jump +8
- Level 4: Active Effects: MP Cost: 31, Additional Jump distance, Passive Effects: Movement Speed +13, Max Movement Speed +9, Jump +9
- Level 5: Active Effects: MP Cost: 30, Additional Jump distance, Passive Effects: Movement Speed +15, Max Movement Speed +10, Jump +10
- Level 6: Active Effects: MP Cost: 29, Additional Jump distance, Passive Effects: Movement Speed +17, Max Movement Speed +11, Jump +11
- Level 7: Active Effects: MP Cost: 28, Additional Jump distance, Passive Effects: Movement Speed +19, Max Movement Speed +12, Jump +12
- Level 8: Active Effects: MP Cost: 27, Additional Jump distance, Passive Effects: Movement Speed +21, Max Movement Speed +13, Jump +13
- Level 9: Active Effects: MP Cost: 26, Additional Jump distance, Passive Effects: Movement Speed +23, Max Movement Speed +14, Jump +14
- Level 10: Active Effects: MP Cost: 25, Additional Jump distance, Passive Effects: Movement Speed +25, Max Movement Speed +15, Jump +15
- Level 11: Active Effects: MP Cost: 24, Additional Jump distance, Passive Effects: Movement Speed +27, Max Movement Speed +16, Jump +16
- Level 12: Active Effects: MP Cost: 23, Additional Jump distance, Passive Effects: Movement Speed +29, Max Movement Speed +17, Jump +17
- Level 13: Active Effects: MP Cost: 22, Additional Jump distance, Passive Effects: Movement Speed +31, Max Movement Speed +18, Jump +18
- Level 14: Active Effects: MP Cost: 21, Additional Jump distance, Passive Effects: Movement Speed +33, Max Movement Speed +19, Jump +19
- Level 15: Active Effects: MP Cost: 20, Additional Jump distance, Passive Effects: Movement Speed +35, Max Movement Speed +20, Jump +20
![](http://cdn.wikimg.net/en/strategywiki/images/5/57/MS_Skill_Impeccable_Memory_I.png)
"Lets you use 1st job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Level | MP Cost | Skill Level |
---|---|---|
No change |
Add 1 per level | |
1 | Skill MP Cost | 1 |
2 | Skill MP Cost | 2 |
3 | Skill MP Cost | 3 |
4 | Skill MP Cost | 4 |
5 | Skill MP Cost | 5 |
6 | Skill MP Cost | 6 |
7 | Skill MP Cost | 7 |
8 | Skill MP Cost | 8 |
9 | Skill MP Cost | 9 |
10 | Skill MP Cost | 10 |
11 | Skill MP Cost | 11 |
12 | Skill MP Cost | 12 |
13 | Skill MP Cost | 13 |
14 | Skill MP Cost | 14 |
15 | Skill MP Cost | 15 |
16 | Skill MP Cost | 16 |
17 | Skill MP Cost | 17 |
18 | Skill MP Cost | 18 |
19 | Skill MP Cost | 19 |
20 | Skill MP Cost | 20 |
Second Job
![](http://cdn.wikimg.net/en/strategywiki/images/6/6b/MS_Skill_Cane_Booster.png)
"Increases the attack speed of your weapon."
Requires Level 5 Cane Mastery.
Level | MP cost | Duration (seconds) |
---|---|---|
Subtract 2 per level |
Add 24 per level | |
1 | 48 | 24 |
2 | 46 | 48 |
3 | 44 | 72 |
4 | 42 | 96 |
5 | 40 | 120 |
6 | 38 | 144 |
7 | 36 | 168 |
8 | 34 | 192 |
9 | 32 | 216 |
10 | 30 | 240 |
![](http://cdn.wikimg.net/en/strategywiki/images/8/88/MS_Skill_Calling_Card.png)
"Launches enchanted cards at enemies."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 2 per 6 levels |
Add 2% per level |
No change |
No change | |
1 | 15 | 132% | 3 | 4 |
2 | 15 | 134% | 3 | 4 |
3 | 15 | 136% | 3 | 4 |
4 | 15 | 138% | 3 | 4 |
5 | 15 | 140% | 3 | 4 |
6 | 17 | 142% | 3 | 4 |
7 | 17 | 144% | 3 | 4 |
8 | 17 | 146% | 3 | 4 |
9 | 17 | 148% | 3 | 4 |
10 | 17 | 150% | 3 | 4 |
11 | 17 | 152% | 3 | 4 |
12 | 19 | 154% | 3 | 4 |
13 | 19 | 156% | 3 | 4 |
14 | 19 | 158% | 3 | 4 |
15 | 19 | 160% | 3 | 4 |
16 | 19 | 162% | 3 | 4 |
17 | 19 | 164% | 3 | 4 |
18 | 21 | 166% | 3 | 4 |
19 | 21 | 168% | 3 | 4 |
20 | 21 | 170% | 3 | 4 |
![](http://cdn.wikimg.net/en/strategywiki/images/5/54/MS_Skill_Carte_Blanche.png)
"Each critical attack has a chance to produce a card that attacks nearby enemy automatically. This card is added to your deck."
Level | Card Chance | Damage | Deck |
---|---|---|---|
Add 6% per level |
Add 4% per level |
No change | |
1 | 6% | 104% | 1 |
2 | 12% | 108% | 1 |
3 | 18% | 112% | 1 |
4 | 24% | 116% | 1 |
5 | 30% | 120% | 1 |
6 | 36% | 124% | 1 |
7 | 42% | 128% | 1 |
8 | 48% | 132% | 1 |
9 | 54% | 136% | 1 |
10 | 60% | 140% | 1 |
![](http://cdn.wikimg.net/en/strategywiki/images/5/56/MS_Skill_Devil%27s_Luck.png)
"Permanently increases LUK."
Level | LUK |
---|---|
Add 8 per levels | |
1 | 8 |
2 | 16 |
3 | 24 |
4 | 32 |
5 | 40 |
![](http://cdn.wikimg.net/en/strategywiki/images/6/6f/MS_Skill_Impeccable_Memory_II.png)
"Lets you use 2nd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using Loadout."
Level | MP Cost | Skill Level |
---|---|---|
No change |
Add 1 per level | |
1 | Skill | 1 |
2 | Skill | 2 |
3 | Skill | 3 |
4 | Skill | 4 |
5 | Skill | 5 |
6 | Skill | 6 |
7 | Skill | 7 |
8 | Skill | 8 |
9 | Skill | 9 |
10 | Skill | 10 |
11 | Skill | 11 |
12 | Skill | 12 |
13 | Skill | 13 |
14 | Skill | 14 |
15 | Skill | 15 |
16 | Skill | 16 |
17 | Skill | 17 |
18 | Skill | 18 |
19 | Skill | 19 |
20 | Skill | 20 |
![](http://cdn.wikimg.net/en/strategywiki/images/7/76/MS_Skill_Mille_Cartes.png)
"Launches enchanted cards at enemies."
Level | MP Cost | Damage | Max Enemies Hit |
---|---|---|---|
Add 4 per 3 levels |
Add 8% per level |
No change | |
1 | 24 | 208% | 10 |
2 | 24 | 216% | 10 |
3 | 24 | 224% | 10 |
4 | 28 | 232% | 10 |
5 | 28 | 240% | 10 |
6 | 28 | 248% | 10 |
7 | 32 | 256% | 10 |
8 | 32 | 264% | 10 |
9 | 32 | 272% | 10 |
10 | 36 | 280% | 10 |
11 | 36 | 288% | 10 |
12 | 36 | 296% | 10 |
13 | 40 | 304% | 10 |
14 | 40 | 312% | 10 |
15 | 40 | 320% | 10 |
Third Job
![](http://cdn.wikimg.net/en/strategywiki/images/7/78/MS_Skill_Bad_Luck_Ward.png)
'
- Level 1: MP Cost: 44, Duration: 60, Max HP: +12%, Max MP: +12%, Elemental Resistance +4%, Abnormal Status Resistance +4%
- Level 2: MP Cost: 48, Duration: 80, Max HP: +14%, Max MP: +14%, Elemental Resistance +8%, Abnormal Status Resistance +8%
- Level 3: MP Cost: 52, Duration: 100, Max HP: +16%, Max MP: +16%, Elemental Resistance +12%, Abnormal Status Resistance +12%
- Level 4: MP Cost: 56, Duration: 120, Max HP: +18%, Max MP: +18%, Elemental Resistance +16%, Abnormal Status Resistance +16%
- Level 5: MP Cost: 60, Duration: 140, Max HP: +20%, Max MP: +20%, Elemental Resistance +20%, Abnormal Status Resistance +20%
- Level 6: MP Cost: 64, Duration: 160, Max HP: +22%, Max MP: +22%, Elemental Resistance +24%, Abnormal Status Resistance +24%
- Level 7: MP Cost: 68, Duration: 180, Max HP: +24%, Max MP: +24%, Elemental Resistance +28%, Abnormal Status Resistance +28%
- Level 8: MP Cost: 72, Duration: 200, Max HP: +26%, Max MP: +26%, Elemental Resistance +32%, Abnormal Status Resistance +32%
- Level 9: MP Cost: 76, Duration: 220, Max HP: +28%, Max MP: +28%, Elemental Resistance +36%, Abnormal Status Resistance +36%
- Level 10: MP Cost: 80, Duration: 240, Max HP: +30%, Max MP: +30%, Elemental Resistance +40%, Abnormal Status Resistance +40%
![](http://cdn.wikimg.net/en/strategywiki/images/a/a3/MS_Skill_Blason.png)
'
- Level 1: MP Cost: 25, Damage: 143%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 2: MP Cost: 25, Damage: 146%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 3: MP Cost: 25, Damage: 149%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 4: MP Cost: 26, Damage: 152%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 5: MP Cost: 26, Damage: 155%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 6: MP Cost: 26, Damage: 158%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 7: MP Cost: 26, Damage: 161%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 8: MP Cost: 27, Damage: 164%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 9: MP Cost: 27, Damage: 167%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 10: MP Cost: 27, Damage: 170%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 11: MP Cost: 27, Damage: 173%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 12: MP Cost: 28, Damage: 176%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 13: MP Cost: 28, Damage: 179%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 14: MP Cost: 28, Damage: 182%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 15: MP Cost: 28, Damage: 185%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 16: MP Cost: 29, Damage: 188%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 17: MP Cost: 29, Damage: 191%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 18: MP Cost: 29, Damage: 194%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 19: MP Cost: 29, Damage: 197%, Number of Attacks: 4, Max Enemies Hit: 8
- Level 20: MP Cost: 30, Damage: 200%, Number of Attacks: 4, Max Enemies Hit: 8
![](http://cdn.wikimg.net/en/strategywiki/images/7/78/MS_Skill_Clair_de_Lune.png)
'
- Level 1: MP Cost: 42, Duration: 50, Attack: +3, Accruacy: +10
- Level 2: MP Cost: 44, Duration: 60, Attack: +3, Accruacy: +20
- Level 3: MP Cost: 46, Duration: 70, Attack: +6, Accruacy: +30
- Level 4: MP Cost: 48, Duration: 80, Attack: +6, Accruacy: +40
- Level 5: MP Cost: 50, Duration: 90, Attack: +9, Accruacy: +50
- Level 6: MP Cost: 52, Duration: 100, Attack: +9, Accruacy: +60
- Level 7: MP Cost: 54, Duration: 110, Attack: +12, Accruacy: +70
- Level 8: MP Cost: 56, Duration: 120, Attack: +12, Accruacy: +80
- Level 9: MP Cost: 58, Duration: 130, Attack: +15, Accruacy: +90
- Level 10: MP Cost: 60, Duration: 140, Attack: +15, Accruacy: +100
- Level 11: MP Cost: 62, Duration: 150, Attack: +18, Accruacy: +110
- Level 12: MP Cost: 64, Duration: 160, Attack: +18, Accruacy: +120
- Level 13: MP Cost: 66, Duration: 170, Attack: +21, Accruacy: +130
- Level 14: MP Cost: 68, Duration: 180, Attack: +21, Accruacy: +140
- Level 15: MP Cost: 70, Duration: 190, Attack: +24, Accruacy: +150
- Level 16: MP Cost: 72, Duration: 200, Attack: +24, Accruacy: +160
- Level 17: MP Cost: 74, Duration: 210, Attack: +27, Accruacy: +170
- Level 18: MP Cost: 76, Duration: 220, Attack: +27, Accruacy: +180
- Level 19: MP Cost: 78, Duration: 230, Attack: +30, Accruacy: +190
- Level 20: MP Cost: 80, Duration: 240, Attack: +30, Accruacy: +200
![](http://cdn.wikimg.net/en/strategywiki/images/1/15/MS_Skill_Final_Feint.png)
Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you reach KO status. This skill increases also increases LUK permanently.
- Level 1: Active Effects: MP Cost: 300, Upon death, you revive with 10% of Max HP. Makes you invincible for 2 sec. Passive Effects: Permanently increases LUK by 6. After using buff: 1410 sec Cooldown
- Level 2: Active Effects: MP Cost: 300, Upon death, you revive with 20% of Max HP. Makes you invincible for 2 sec. Passive Effects: Permanently increases LUK by 12. After using buff: 1320 sec Cooldown
- Level 3: Active Effects: MP Cost: 300, Upon death, you revive with 30% of Max HP. Makes you invincible for 2 sec. Passive Effects: Permanently increases LUK by 18. After using buff: 1230 sec Cooldown
- Level 4: Active Effects: MP Cost: 300, Upon death, you revive with 40% of Max HP. Makes you invincible for 2 sec. Passive Effects: Permanently increases LUK by 24. After using buff: 1140 sec Cooldown
- Level 5: Active Effects: MP Cost: 300, Upon death, you revive with 50% of Max HP. Makes you invincible for 3 sec. Passive Effects: Permanently increases LUK by 30. After using buff: 1050 sec Cooldown
- Level 6: Active Effects: MP Cost: 300, Upon death, you revive with 60% of Max HP. Makes you invincible for 3 sec. Passive Effects: Permanently increases LUK by 36. After using buff: 960 sec Cooldown
- Level 7: Active Effects: MP Cost: 300, Upon death, you revive with 70% of Max HP. Makes you invincible for 3 sec. Passive Effects: Permanently increases LUK by 42. After using buff: 870 sec Cooldown
- Level 8: Active Effects: MP Cost: 300, Upon death, you revive with 80% of Max HP. Makes you invincible for 3 sec. Passive Effects: Permanently increases LUK by 48. After using buff: 780 sec Cooldown
- Level 9: Active Effects: MP Cost: 300, Upon death, you revive with 90% of Max HP. Makes you invincible for 3 sec. Passive Effects: Permanently increases LUK by 54. After using buff: 690 sec Cooldown
- Level 10: Active Effects: MP Cost: 300, Upon death, you revive with 100% of Max HP. Makes you invincible for 4 sec. Passive Effects: Permanently increases LUK by 60. After using buff: 600 sec Cooldown
![](http://cdn.wikimg.net/en/strategywiki/images/d/d0/MS_Skill_Impeccable_Memory_III.png)
'
- Level 1: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1
- Level 2: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 2
- Level 3: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 3
- Level 4: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 4
- Level 5: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 5
- Level 6: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 6
- Level 7: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 7
- Level 8: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 8
- Level 9: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 9
- Level 10: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 10
- Level 11: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 11
- Level 12: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 12
- Level 13: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 13
- Level 14: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 14
- Level 15: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 15
- Level 16: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 16
- Level 17: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 17
- Level 18: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 18
- Level 19: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 19
- Level 20: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20
![](http://cdn.wikimg.net/en/strategywiki/images/a/aa/MS_Skill_Mist_Mask.png)
'
- Level 1: Additional Dodging Chance: 12%
- Level 2: Additional Dodging Chance: 14%
- Level 3: Additional Dodging Chance: 16%
- Level 4: Additional Dodging Chance: 18%
- Level 5: Additional Dodging Chance: 20%
- Level 6: Additional Dodging Chance: 22%
- Level 7: Additional Dodging Chance: 24%
- Level 8: Additional Dodging Chance: 26%
- Level 9: Additional Dodging Chance: 28%
- Level 10: Additional Dodging Chance: 30%
![](http://cdn.wikimg.net/en/strategywiki/images/6/64/MS_Skill_Piercing_Vision.png)
'
- Level 1: Permanently increases Critical Rate by 16%
- Level 2: Permanently increases Critical Rate by 17%
- Level 3: Permanently increases Critical Rate by 18%
- Level 4: Permanently increases Critical Rate by 19%
- Level 5: Permanently increases Critical Rate by 20%
- Level 6: Permanently increases Critical Rate by 21%
- Level 7: Permanently increases Critical Rate by 22%
- Level 8: Permanently increases Critical Rate by 23%
- Level 9: Permanently increases Critical Rate by 24%
- Level 10: Permanently increases Critical Rate by 25%
- Level 11: Permanently increases Critical Rate by 26%
- Level 12: Permanently increases Critical Rate by 27%
- Level 13: Permanently increases Critical Rate by 28%
- Level 14: Permanently increases Critical Rate by 29%
- Level 15: Permanently increases Critical Rate by 30%
- Level 16: Permanently increases Critical Rate by 31%
- Level 17: Permanently increases Critical Rate by 32%
- Level 18: Permanently increases Critical Rate by 33%
- Level 19: Permanently increases Critical Rate by 34%
- Level 20: Permanently increases Critical Rate by 35%
![](http://cdn.wikimg.net/en/strategywiki/images/1/1b/MS_Skill_Rapier_Wit.png)
'
- Level 1: Active Effects: MP Cost: 30, While moving - Damage: 175%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 156% damage. Passive Effects: Increases Mille Cartes's damage by 12%
- Level 2: Active Effects: MP Cost: 31, While moving - Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 162% damage. Passive Effects: Increases Mille Cartes's damage by 14%
- Level 3: Active Effects: MP Cost: 31, While moving - Damage: 185%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 168% damage. Passive Effects: Increases Mille Cartes's damage by 16%
- Level 4: Active Effects: MP Cost: 32, While moving - Damage: 190%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 174% damage. Passive Effects: Increases Mille Cartes's damage by 18%
- Level 5: Active Effects: MP Cost: 32, While moving - Damage: 195%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 180% damage. Passive Effects: Increases Mille Cartes's damage by 20%
- Level 6: Active Effects: MP Cost: 33, While moving - Damage: 200%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 186% damage. Passive Effects - Increases Mille Cartes's damage by 22%
- Level 7: Active Effects: MP Cost: 33, While moving - Damage: 205%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 192% damage. Passive Effects - Increases Mille Cartes's damage by 24%
- Level 8: Active Effects: MP Cost: 34, While moving - Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 198% damage. Passive Effects - Increases Mille Cartes's damage by 26%
- Level 9: Active Effects: MP Cost: 34, While moving - Damage: 215%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 204% damage. Passive Effects - Increases Mille Cartes's damage by 28%
- Level 10: Active Effects: MP Cost: 35, While moving - Damage: 220%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 210% damage. Passive Effects: Increases Mille Cartes's damage by 30%
- Level 11: Active Effects: MP Cost: 35, While moving - Damage: 225%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 216% damage. Passive Effects: Increases Mille Cartes's damage by 32%
- Level 12: Active Effects: MP Cost: 36, While moving - Damage: 230%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 222% damage. Passive Effects: Increases Mille Cartes's damage by 34%
- Level 13: Active Effects: MP Cost: 36, While moving - Damage: 235%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 228% damage. Passive Effects: Increases Mille Cartes's damage by 36%
- Level 14: Active Effects: MP Cost: 37, While moving - Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 234% damage. Passive Effects: Increases Mille Cartes's damage by 38%
- Level 15: Active Effects: MP Cost: 37, While moving - Damage: 245%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 240% damage. Passive Effects: Increases Mille Cartes's damage by 40%
- Level 16: Active Effects: MP Cost: 38, While moving - Damage: 250%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 246% damage. Passive Effects: Increases Mille Cartes's damage by 42%
- Level 17: Active Effects: MP Cost: 38, While moving - Damage: 255%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 252% damage. Passive Effects: Increases Mille Cartes's damage by 44%
- Level 18: Active Effects: MP Cost: 39, While moving - Damage: 260%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 258% damage. Passive Effects: Increases Mille Cartes's damage by 46%
- Level 19: Active Effects: MP Cost: 39, While moving - Damage: 265%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 264% damage. Passive Effects: Increases Mille Cartes's damage by 48%
- Level 20: Active Effects: MP Cost: 40, While moving - Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 270% damage. Passive Effects: Increases Mille Cartes's damage by 50%
Fourth Job
Those in Italic can be obtained through Combat Orders.
![](http://cdn.wikimg.net/en/strategywiki/images/d/d4/MS_Skill_Maple_Warrior.png)
"Increases the base stats of all party members."
Level | MP Cost | Base Stats | Duration (seconds) |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | 1% | 30 |
2 | 10 | 1% | 60 |
3 | 10 | 2% | 90 |
4 | 10 | 2% | 120 |
5 | 20 | 3% | 150 |
6 | 20 | 3% | 180 |
7 | 20 | 4% | 210 |
8 | 20 | 4% | 240 |
9 | 20 | 5% | 270 |
10 | 30 | 5% | 300 |
11 | 30 | 6% | 330 |
12 | 30 | 6% | 360 |
13 | 30 | 7% | 390 |
14 | 30 | 7% | 420 |
15 | 40 | 8% | 450 |
16 | 40 | 8% | 480 |
17 | 40 | 9% | 510 |
18 | 40 | 9% | 540 |
19 | 40 | 10% | 570 |
20 | 50 | 10 | 600 |
21 | 50 | 11% | 630 |
22 | 50 | 11% | 660 |
23 | 50 | 12% | 690 |
24 | 50 | 12% | 720 |
25 | 60 | 13% | 750 |
26 | 60 | 13% | 780 |
27 | 60 | 14% | 810 |
28 | 60 | 14% | 840 |
29 | 60 | 15% | 870 |
30 | 70 | 15% | 900 |
31 | 70 | 16% | 930 |
32 | 70 | 16% | 960 |
![](http://cdn.wikimg.net/en/strategywiki/images/b/bd/MS_Skill_Cane_Expert.png)
Requires Level 10 Cane Mastery.
- Level 1: Cane Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
- Level 2: Cane Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1%
- Level 3: Cane Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2%
- Level 4: Cane Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2%
- Level 5: Cane Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3%
- Level 6: Cane Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3%
- Level 7: Cane Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4%
- Level 8: Cane Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4%
- Level 9: Cane Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5%
- Level 10: Cane Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5%
- Level 11: Cane Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6%
- Level 12: Cane Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6%
- Level 13: Cane Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7%
- Level 14: Cane Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7%
- Level 15: Cane Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8%
- Level 16: Cane Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8%
- Level 17: Cane Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9%
- Level 18: Cane Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9%
- Level 19: Cane Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10%
- Level 20: Cane Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10%
- Level 21: Cane Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11%
- Level 22: Cane Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11%
- Level 23: Cane Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12%
- Level 24: Cane Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12%
- Level 25: Cane Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13%
- Level 26: Cane Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13%
- Level 27: Cane Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14%
- Level 28: Cane Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14%
- Level 29: Cane Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15%
- Level 30: Cane Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%
- Level 31: Cane Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16%
- Level 32: Cane Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16%
![](http://cdn.wikimg.net/en/strategywiki/images/a/a5/MS_Skill_Carte_Noir.png)
'
- Level 1: Upon a successful critical attack, card appears at 62% chance, Damage: 163%, Deck +1, Additional Avoidability Chance +1%
- Level 2: Upon a successful critical attack, card appears at 64% chance, Damage: 166%, Deck +1, Additional Avoidability Chance +2%
- Level 3: Upon a successful critical attack, card appears at 66% chance, Damage: 169%, Deck +1, Additional Avoidability Chance +3%
- Level 4: Upon a successful critical attack, card appears at 68% chance, Damage: 172%, Deck +1, Additional Avoidability Chance +4%
- Level 5: Upon a successful critical attack, card appears at 70% chance, Damage: 175%, Deck +1, Additional Avoidability Chance +5%
- Level 6: Upon a successful critical attack, card appears at 72% chance, Damage: 178%, Deck +1, Additional Avoidability Chance +6%
- Level 7: Upon a successful critical attack, card appears at 74% chance, Damage: 181%, Deck +1, Additional Avoidability Chance +7%
- Level 8: Upon a successful critical attack, card appears at 76% chance, Damage: 184%, Deck +1, Additional Avoidability Chance +8%
- Level 9: Upon a successful critical attack, card appears at 78% chance, Damage: 187%, Deck +1, Additional Avoidability Chance +9%
- Level 10: Upon a successful critical attack, card appears at 80% chance, Damage: 190%, Deck +1, Additional Avoidability Chance +10%
- Level 11: Upon a successful critical attack, card appears at 82% chance, Damage: 193%, Deck +1, Additional Avoidability Chance +11%
- Level 12: Upon a successful critical attack, card appears at 84% chance, Damage: 196%, Deck +1, Additional Avoidability Chance +12%
- Level 13: Upon a successful critical attack, card appears at 86% chance, Damage: 199%, Deck +1, Additional Avoidability Chance +13%
- Level 14: Upon a successful critical attack, card appears at 88% chance, Damage: 202%, Deck +1, Additional Avoidability Chance +14%
- Level 15: Upon a successful critical attack, card appears at 90% chance, Damage: 205%, Deck +1, Additional Avoidability Chance +15%
- Level 16: Upon a successful critical attack, card appears at 92% chance, Damage: 208%, Deck +1, Additional Avoidability Chance +16%
- Level 17: Upon a successful critical attack, card appears at 94% chance, Damage: 211%, Deck +1, Additional Avoidability Chance +17%
- Level 18: Upon a successful critical attack, card appears at 96% chance, Damage: 214%, Deck +1, Additional Avoidability Chance +18%
- Level 19: Upon a successful critical attack, card appears at 98% chance, Damage: 217%, Deck +1, Additional Avoidability Chance +19%
- Level 20: Upon a successful critical attack, card appears at 100% chance, Damage: 220%, Deck +1, Additional Avoidability Chance +20%
![](http://cdn.wikimg.net/en/strategywiki/images/e/ef/MS_Skill_Impeccable_Memory_IV.png)
'
- Level 1: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1
- Level 2: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 2
- Level 3: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 3
- Level 4: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 4
- Level 5: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 5
- Level 6: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 6
- Level 7: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 7
- Level 8: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 8
- Level 9: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 9
- Level 10: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 10
- Level 11: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 11
- Level 12: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 12
- Level 13: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 13
- Level 14: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 14
- Level 15: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 15
- Level 16: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 16
- Level 17: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 17
- Level 18: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 18
- Level 19: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 19
- Level 20: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20
- Level 21: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 21
- Level 22: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 22
- Level 23: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 23
- Level 24: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 24
- Level 25: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 25
- Level 26: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 26
- Level 27: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 27
- Level 28: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 28
- Level 29: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 29
- Level 30: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 30
- Level 31: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 31
- Level 32: MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 32
![](http://cdn.wikimg.net/en/strategywiki/images/0/06/MS_Skill_Mille_Aiguilles.png)
'
- Level 1: MP Cost: 13, Damage: 101%, Max Enemies Hit: 6, Number of Hits: 2
- Level 2: MP Cost: 13, Damage: 102%, Max Enemies Hit: 6, Number of Hits: 2
- Level 3: MP Cost: 13, Damage: 103%, Max Enemies Hit: 6, Number of Hits: 2
- Level 4: MP Cost: 13, Damage: 104%, Max Enemies Hit: 6, Number of Hits: 2
- Level 5: MP Cost: 13, Damage: 105%, Max Enemies Hit: 6, Number of Hits: 2
- Level 6: MP Cost: 13, Damage: 106%, Max Enemies Hit: 6, Number of Hits: 2
- Level 7: MP Cost: 13, Damage: 107%, Max Enemies Hit: 6, Number of Hits: 2
- Level 8: MP Cost: 13, Damage: 108%, Max Enemies Hit: 6, Number of Hits: 2
- Level 9: MP Cost: 13, Damage: 109%, Max Enemies Hit: 6, Number of Hits: 2
- Level 10: MP Cost: 13, Damage: 110%, Max Enemies Hit: 6, Number of Hits: 2
- Level 11: MP Cost: 14, Damage: 111%, Max Enemies Hit: 6, Number of Hits: 2
- Level 12: MP Cost: 14, Damage: 112%, Max Enemies Hit: 6, Number of Hits: 2
- Level 13: MP Cost: 14, Damage: 113%, Max Enemies Hit: 6, Number of Hits: 2
- Level 14: MP Cost: 14, Damage: 114%, Max Enemies Hit: 6, Number of Hits: 2
- Level 15: MP Cost: 14, Damage: 115%, Max Enemies Hit: 6, Number of Hits: 2
- Level 16: MP Cost: 14, Damage: 116%, Max Enemies Hit: 6, Number of Hits: 2
- Level 17: MP Cost: 14, Damage: 117%, Max Enemies Hit: 6, Number of Hits: 2
- Level 18: MP Cost: 14, Damage: 118%, Max Enemies Hit: 6, Number of Hits: 2
- Level 19: MP Cost: 14, Damage: 119%, Max Enemies Hit: 6, Number of Hits: 2
- Level 20: MP Cost: 14, Damage: 120%, Max Enemies Hit: 6, Number of Hits: 2
- Level 21: MP Cost: 15, Damage: 121%, Max Enemies Hit: 6, Number of Hits: 2
- Level 22: MP Cost: 15, Damage: 122%, Max Enemies Hit: 6, Number of Hits: 2
- Level 23: MP Cost: 15, Damage: 123%, Max Enemies Hit: 6, Number of Hits: 2
- Level 24: MP Cost: 15, Damage: 124%, Max Enemies Hit: 6, Number of Hits: 2
- Level 25: MP Cost: 15, Damage: 125%, Max Enemies Hit: 6, Number of Hits: 2
- Level 26: MP Cost: 15, Damage: 126%, Max Enemies Hit: 6, Number of Hits: 2
- Level 27: MP Cost: 15, Damage: 127%, Max Enemies Hit: 6, Number of Hits: 2
- Level 28: MP Cost: 15, Damage: 128%, Max Enemies Hit: 6, Number of Hits: 2
- Level 29: MP Cost: 15, Damage: 129%, Max Enemies Hit: 6, Number of Hits: 2
- Level 30: MP Cost: 15, Damage: 130%, Max Enemies Hit: 6, Number of Hits: 2
- Level 31: MP Cost: 16, Damage: 131%, Max Enemies Hit: 6, Number of Hits: 2
- Level 32: MP Cost: 16, Damage: 132%, Max Enemies Hit: 6, Number of Hits: 2
![](http://cdn.wikimg.net/en/strategywiki/images/f/fa/MS_Skill_Penombre.png)
'
- Level 1: Active Effects - MP Cost: 40, Damage: 260%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +12%
- Level 2: Active Effects - MP Cost: 41, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +14%
- Level 3: Active Effects - MP Cost: 41, Damage: 280%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +16%
- Level 4: Active Effects - MP Cost: 42, Damage: 290%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +18%
- Level 5: Active Effects - MP Cost: 42, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +20%
- Level 6: Active Effects - MP Cost: 43, Damage: 310%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +22%
- Level 7: Active Effects - MP Cost: 43, Damage: 320%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +24%
- Level 8: Active Effects - MP Cost: 44, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +26%
- Level 9: Active Effects - MP Cost: 44, Damage: 340%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +28%
- Level 10: Active Effects - MP Cost: 45, Damage: 350%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +30%
- Level 11: Active Effects - MP Cost: 45, Damage: 360%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +32%
- Level 12: Active Effects - MP Cost: 46, Damage: 370%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +34%
- Level 13: Active Effects - MP Cost: 46, Damage: 380%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +36%
- Level 14: Active Effects - MP Cost: 47, Damage: 390%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +38%
- Level 15: Active Effects - MP Cost: 47, Damage: 400%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +40%
- Level 16: Active Effects - MP Cost: 48, Damage: 410%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +42%
- Level 17: Active Effects - MP Cost: 48, Damage: 420%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +44%
- Level 18: Active Effects - MP Cost: 49, Damage: 430%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +46%
- Level 19: Active Effects - MP Cost: 49, Damage: 440%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +48%
- Level 20: Active Effects - MP Cost: 50, Damage: 450%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +50%
- Level 21: Active Effects - MP Cost: 50, Damage: 460%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +52%
- Level 22: Active Effects - MP Cost: 51, Damage: 470%, Max Enemies Hit: 10, Number of Attacks: 3, Passive Effects - Rapier Wit Damage: +54%
![](http://cdn.wikimg.net/en/strategywiki/images/2/24/MS_Skill_Priere_D%27Aria.png)
'
- Level 1: MP Cost: 33, Damage: +1%, Enemy DEF Ignored: 1%, Duration: 37
- Level 2: MP Cost: 36, Damage: +2%, Enemy DEF Ignored: 2%, Duration: 44
- Level 3: MP Cost: 39, Damage: +3%, Enemy DEF Ignored: 3%, Duration: 51
- Level 4: MP Cost: 42, Damage: +4%, Enemy DEF Ignored: 4%, Duration: 58
- Level 5: MP Cost: 45, Damage: +5%, Enemy DEF Ignored: 5%, Duration: 65
- Level 6: MP Cost: 48, Damage: +6%, Enemy DEF Ignored: 6%, Duration: 72
- Level 7: MP Cost: 51, Damage: +7%, Enemy DEF Ignored: 7%, Duration: 79
- Level 8: MP Cost: 54, Damage: +8%, Enemy DEF Ignored: 8%, Duration: 86
- Level 9: MP Cost: 57, Damage: +9%, Enemy DEF Ignored: 9%, Duration: 93
- Level 10: MP Cost: 60, Damage: +10%, Enemy DEF Ignored: 10%, Duration: 100
- Level 11: MP Cost: 63, Damage: +11%, Enemy DEF Ignored: 11%, Duration: 107
- Level 12: MP Cost: 66, Damage: +12%, Enemy DEF Ignored: 12%, Duration: 114
- Level 13: MP Cost: 69, Damage: +13%, Enemy DEF Ignored: 13%, Duration: 121
- Level 14: MP Cost: 72, Damage: +14%, Enemy DEF Ignored: 14%, Duration: 128
- Level 15: MP Cost: 75, Damage: +15%, Enemy DEF Ignored: 15%, Duration: 135
- Level 16: MP Cost: 78, Damage: +16%, Enemy DEF Ignored: 16%, Duration: 142
- Level 17: MP Cost: 81, Damage: +17%, Enemy DEF Ignored: 17%, Duration: 149
- Level 18: MP Cost: 84, Damage: +18%, Enemy DEF Ignored: 18%, Duration: 156
- Level 19: MP Cost: 87, Damage: +19%, Enemy DEF Ignored: 19%, Duration: 163
- Level 20: MP Cost: 90, Damage: +20%, Enemy DEF Ignored: 20%, Duration: 170
- Level 21: MP Cost: 93, Damage: +21%, Enemy DEF Ignored: 21%, Duration: 177
- Level 22: MP Cost: 96, Damage: +22%, Enemy DEF Ignored: 22%, Duration: 184
- Level 23: MP Cost: 99, Damage: +23%, Enemy DEF Ignored: 23%, Duration: 191
- Level 24: MP Cost: 102, Damage: +24%, Enemy DEF Ignored: 24%, Duration: 198
- Level 25: MP Cost: 105, Damage: +25%, Enemy DEF Ignored: 25%, Duration: 205
- Level 26: MP Cost: 108, Damage: +26%, Enemy DEF Ignored: 26%, Duration: 212
- Level 27: MP Cost: 111, Damage: +27%, Enemy DEF Ignored: 27%, Duration: 219
- Level 28: MP Cost: 114, Damage: +28%, Enemy DEF Ignored: 28%, Duration: 226
- Level 29: MP Cost: 117, Damage: +29%, Enemy DEF Ignored: 29%, Duration: 233
- Level 30: MP Cost: 120, Damage: +30%, Enemy DEF Ignored: 30%, Duration: 240
- Level 31: MP Cost: 123, Damage: +31%, Enemy DEF Ignored: 31%, Duration: 247
- Level 32: MP Cost: 126, Damage: +32%, Enemy DEF Ignored: 32%, Duration: 254
![](http://cdn.wikimg.net/en/strategywiki/images/f/f9/MS_Skill_Tempest.png)
'
- Level 1: MP Cost: 25, Max Enemies Hit: 8, Damage: 226%. Cooldown: 21 sec
- Level 2: MP Cost: 25, Max Enemies Hit: 8, Damage: 232%. Cooldown: 21 sec
- Level 3: MP Cost: 25, Max Enemies Hit: 8, Damage: 238%. Cooldown: 21 sec
- Level 4: MP Cost: 25, Max Enemies Hit: 8, Damage: 244%. Cooldown: 21 sec
- Level 5: MP Cost: 25, Max Enemies Hit: 8, Damage: 250%. Cooldown: 21 sec
- Level 6: MP Cost: 26, Max Enemies Hit: 8, Damage: 256%. Cooldown: 21 sec
- Level 7: MP Cost: 26, Max Enemies Hit: 8, Damage: 262%. Cooldown: 21 sec
- Level 8: MP Cost: 26, Max Enemies Hit: 8, Damage: 268%. Cooldown: 21 sec
- Level 9: MP Cost: 26, Max Enemies Hit: 8, Damage: 274%. Cooldown: 21 sec
- Level 10: MP Cost: 26, Max Enemies Hit: 8, Damage: 280%. Cooldown: 20 sec
- Level 11: MP Cost: 26, Max Enemies Hit: 8, Damage: 286%. Cooldown: 20 sec
- Level 12: MP Cost: 27, Max Enemies Hit: 8, Damage: 292%. Cooldown: 20 sec
- Level 13: MP Cost: 27, Max Enemies Hit: 8, Damage: 298%. Cooldown: 20 sec
- Level 14: MP Cost: 27, Max Enemies Hit: 8, Damage: 304%. Cooldown: 20 sec
- Level 15: MP Cost: 27, Max Enemies Hit: 8, Damage: 310%. Cooldown: 20 sec
- Level 16: MP Cost: 27, Max Enemies Hit: 8, Damage: 316%. Cooldown: 20 sec
- Level 17: MP Cost: 27, Max Enemies Hit: 8, Damage: 322%. Cooldown: 20 sec
- Level 18: MP Cost: 28, Max Enemies Hit: 8, Damage: 328%. Cooldown: 20 sec
- Level 19: MP Cost: 28, Max Enemies Hit: 8, Damage: 334%. Cooldown: 20 sec
- Level 20: MP Cost: 28, Max Enemies Hit: 8, Damage: 340%. Cooldown: 19 sec
- Level 21: MP Cost: 28, Max Enemies Hit: 8, Damage: 346%. Cooldown: 19 sec
- Level 22: MP Cost: 28, Max Enemies Hit: 8, Damage: 352%. Cooldown: 19 sec
- Level 23: MP Cost: 28, Max Enemies Hit: 8, Damage: 358%. Cooldown: 19 sec
- Level 24: MP Cost: 29, Max Enemies Hit: 8, Damage: 364%. Cooldown: 19 sec
- Level 25: MP Cost: 29, Max Enemies Hit: 8, Damage: 370%. Cooldown: 19 sec
- Level 26: MP Cost: 29, Max Enemies Hit: 8, Damage: 376%. Cooldown: 19 sec
- Level 27: MP Cost: 29, Max Enemies Hit: 8, Damage: 382%. Cooldown: 19 sec
- Level 28: MP Cost: 29, Max Enemies Hit: 8, Damage: 388%. Cooldown: 19 sec
- Level 29: MP Cost: 29, Max Enemies Hit: 8, Damage: 394%. Cooldown: 19 sec
- Level 30: MP Cost: 30, Max Enemies Hit: 8, Damage: 400%. Cooldown: 18 sec
- Level 31: MP Cost: 30, Max Enemies Hit: 8, Damage: 406%. Cooldown: 18 sec
- Level 32: MP Cost: 30, Max Enemies Hit: 8, Damage: 412%. Cooldown: 18 sec
![](http://cdn.wikimg.net/en/strategywiki/images/9/91/MS_Skill_Vol_D%27Ame.png)
'
- Level 1: MP Cost: 50, Max Enemies: 12, Buffs applied:
- Attack: Attack +2
- Damage Ignored: Damage Received -2%
- Damage Reflect: Reflects 30% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 177 sec
- Level 2: MP Cost: 51, Max Enemies: 12, Buffs applied:
- Attack: Attack +4
- Damage Ignored: Damage Received -4%
- Damage Reflect: Reflects 60% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 174 sec
- Level 3: MP Cost: 51, Max Enemies: 12, Buffs applied:
- Attack: Attack +6
- Damage Ignored: Damage Received -6%
- Damage Reflect: Reflects 90% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 171 sec
- Level 4: MP Cost: 52, Max Enemies: 12, Buffs applied:
- Attack: Attack +8
- Damage Ignored: Damage Received -8%
- Damage Reflect: Reflects 120% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 168 sec
- Level 5: MP Cost: 52, Max Enemies: 12, Buffs applied:
- Attack: Attack +10
- Damage Ignored: Damage Received -10%
- Damage Reflect: Reflects 150% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 165 sec
- Level 6: MP Cost: 53, Max Enemies: 12, Buffs applied:
- Attack: Attack +12
- Damage Ignored: Damage Received -12%
- Damage Reflect: Reflects 180% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 162 sec
- Level 7: MP Cost: 53, Max Enemies: 12, Buffs applied:
- Attack: Attack +14
- Damage Ignored: Damage Received -14%
- Damage Reflect: Reflects 210% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 159 sec
- Level 8: MP Cost: 54, Max Enemies: 12, Buffs applied:
- Attack: Attack +16
- Damage Ignored: Damage Received -16%
- Damage Reflect: Reflects 240% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 156 sec
- Level 9: MP Cost: 54, Max Enemies: 12, Buffs applied:
- Attack: Attack +18
- Damage Ignored: Damage Received -18%
- Damage Reflect: Reflects 270% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 153 sec
- Level 10: MP Cost: 55, Max Enemies: 12, Buffs applied:
- Attack: Attack +20
- Damage Ignored: Damage Received -20%
- Damage Reflect: Reflects 300% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 150 sec
- Level 11: MP Cost: 55, Max Enemies: 12, Buffs applied:
- Attack: Attack +22
- Damage Ignored: Damage Received -22%
- Damage Reflect: Reflects 330% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 147 sec
- Level 12: MP Cost: 56, Max Enemies: 12, Buffs applied:
- Attack: Attack +24
- Damage Ignored: Damage Received -24%
- Damage Reflect: Reflects 360% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 144 sec
- Level 13: MP Cost: 56, Max Enemies: 12, Buffs applied:
- Attack: Attack +26
- Damage Ignored: Damage Received -26%
- Damage Reflect: Reflects 390% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 141 sec
- Level 14: MP Cost: 57, Max Enemies: 12, Buffs applied:
- Attack: Attack +28
- Damage Ignored: Damage Received -28%
- Damage Reflect: Reflects 420% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 138 sec
- Level 15: MP Cost: 57, Max Enemies: 12, Buffs applied:
- Attack: Attack +30
- Damage Ignored: Damage Received -30%
- Damage Reflect: Reflects 450% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 135 sec
- Level 16: MP Cost: 58, Max Enemies: 12, Buffs applied:
- Attack: Attack +32
- Damage Ignored: Damage Received -32%
- Damage Reflect: Reflects 480% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 132 sec
- Level 17: MP Cost: 58, Max Enemies: 12, Buffs applied:
- Attack: Attack +34
- Damage Ignored: Damage Received -34%
- Damage Reflect: Reflects 510% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 129 sec
- Level 18: MP Cost: 59, Max Enemies: 12, Buffs applied:
- Attack: Attack +36
- Damage Ignored: Damage Received -36%
- Damage Reflect: Reflects 540% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 126 sec
- Level 19: MP Cost: 59, Max Enemies: 12, Buffs applied:
- Attack: Attack +38
- Damage Ignored: Damage Received -38%
- Damage Reflect: Reflects 570% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 123 sec
- Level 20: MP Cost: 60, Max Enemies: 12, Buffs applied:
- Attack: Attack +40
- Damage Ignored: Damage Received -40%
- Damage Reflect: Reflects 600% of Damage Received
- Invincibility: Temporary Invincibility
- Cooldown: 120 sec
Hyper Skills
Stat Enhancers
![](http://cdn.wikimg.net/en/strategywiki/images/c/c6/MS_Skill_Hyper_Strength.png)
Required level: 140
- Level 1: STR +50
![](http://cdn.wikimg.net/en/strategywiki/images/2/26/MS_Skill_Hyper_Dexterity.png)
Required level: 140
- Level 1: DEX +50
![](http://cdn.wikimg.net/en/strategywiki/images/d/df/MS_Skill_Hyper_Intelligence.png)
Required level: 140
- Level 1: INT +50
![](http://cdn.wikimg.net/en/strategywiki/images/1/19/MS_Skill_Hyper_Luck.png)
Required level: 140
- Level 1: LUK +50
![](http://cdn.wikimg.net/en/strategywiki/images/6/61/MS_Skill_Hyper_Jump.png)
Required level: 146
- Level 1: Jump +10
![](http://cdn.wikimg.net/en/strategywiki/images/3/32/MS_Skill_Hyper_Speed.png)
Required level: 152
- Level 1: Movement Speed +10
![](http://cdn.wikimg.net/en/strategywiki/images/a/ab/MS_Skill_Hyper_Accuracy.png)
Required level: 158
- Level 1: Accuracy +20%
![](http://cdn.wikimg.net/en/strategywiki/images/8/87/MS_Skill_Hyper_Defense.png)
Required level: 165
- Level 1: Weapon DEF +500
![](http://cdn.wikimg.net/en/strategywiki/images/3/32/MS_Skill_Hyper_Magic_Defense.png)
Required level: 174
- Level 1: Magic DEF +500
![](http://cdn.wikimg.net/en/strategywiki/images/c/cf/MS_Skill_Hyper_Fury.png)
Required level: 180
- Level 1: Max DF +50
![](http://cdn.wikimg.net/en/strategywiki/images/9/91/MS_Skill_Hyper_Mana.png)
Required level: 186
- Level 1: Max MP: +15%
![](http://cdn.wikimg.net/en/strategywiki/images/a/a6/MS_Skill_Hyper_Health.png)
Required level: 192
- Level 1: Max HP: +15%
![](http://cdn.wikimg.net/en/strategywiki/images/4/40/MS_Skill_Hyper_Critical.png)
Required level: 198
- Level 1: Critical Rate: +10%
Skill Enhancers
![](http://cdn.wikimg.net/en/strategywiki/images/c/c6/MS_Skill_Tempest_-_Cooldown_Cutter.png)
Required level: 143
- Level 1: Cooldown: -20%
![](http://cdn.wikimg.net/en/strategywiki/images/c/cc/MS_Skill_Mille_Aiguilles_-_Extra_Target.png)
Required level: 149
- Level 1: Max Enemies Hit +2
![](http://cdn.wikimg.net/en/strategywiki/images/7/77/MS_Skill_Bad_Luck_Ward_-_Immunity_Enhance.png)
Required level: 155
- Level 1: Abnormal Status Resistance and Elemental Resistance +5% in addition
![](http://cdn.wikimg.net/en/strategywiki/images/e/e3/MS_Skill_Tempest_-_Extra_Target.png)
Required level: 162
- Level 1: Max Enemies Hit +2
![](http://cdn.wikimg.net/en/strategywiki/images/e/e6/MS_Skill_Mille_Aiguilles_-_Guardbreak.png)
Required level: 168
- Level 1: Bonus 20% monster DEF ignored
![](http://cdn.wikimg.net/en/strategywiki/images/1/1a/MS_Skill_Bad_Luck_Ward_-_Hyper_Health.png)
Required level: 177
- Level 1: Max HP +10% in addition
![](http://cdn.wikimg.net/en/strategywiki/images/b/bb/MS_Skill_Tempest_-_Reinforce.png)
Required level: 183
- Level 1: Damage: +20%
![](http://cdn.wikimg.net/en/strategywiki/images/7/78/MS_Skill_Mille_Aiguilles_-_Reinforce.png)
Required level: 189
- Level 1: Damage +20%
![](http://cdn.wikimg.net/en/strategywiki/images/2/2f/MS_Skill_Bad_Luck_Ward_-_Hyper_Mana.png)
Required level: 195
- Level 1: Max MP +10% in addition
Active Skills
![](http://cdn.wikimg.net/en/strategywiki/images/f/f1/MS_Skill_Final_Judgment_Draw.png)
Required level: 150.
- Level 1: MP Cost: 300, Duration: 30 sec, Critical Rate +20%, Item Drop Rate +20%, Abnormal Status Resistance/Elemental Resistance +20%, DEF +100%. When attacked 3% of damage absorbed as HP. Cooldown: 90 sec.
![](http://cdn.wikimg.net/en/strategywiki/images/b/b4/MS_Skill_Carte_Rose_Finale.png)
Required level: 170
- Level 1: MP Cost: 200, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 6, 100% damage to 6 enemies near the cards 2 times every 2 seconds. Cooldown: 90 sec
![](http://cdn.wikimg.net/en/strategywiki/images/e/eb/MS_Skill_Heroic_Memories_Phantom.png)
Required level: 200
- Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000
Cooldown: 120 sec. Only applies to hero classes within the party.