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}} | }} | ||
====Orbis Tower (20th floor)==== | ====Orbis Tower (18-20th floor)==== | ||
{{MapleStory/Training location|Orbis Tower (18-20th floor)|= | {{MapleStory/Training location|Orbis Tower (18-20th floor)|= | ||
|Jr Sentinel (Lv 23, 600HP, 40xp) | |Jr Sentinel (Lv 23, 600HP, 40xp) | ||
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Decent experience | Decent experience | ||
|None | |None | ||
|Like I said, Boars are THE best monster to train on at 30s. Great profit, great experience, what more can you ask for? This place is for people who do not want to deal with the pain that is Jr Boogie. | |Like I said, Boars are THE best monster to train on at 30s. Great profit, great experience, what more can you ask for? This place is for people who do not want to deal with the pain that is Jr Boogie. This map is also smaller than Land of the Wild Boar with near equivalent spawn. | ||
}} | }} | ||
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Not very profitable | Not very profitable | ||
Jr Boogies can be a pain | Jr Boogies can be a pain | ||
|A good place for level 30+ | |A good place for level 30+ bandits to train on. Evil Eyes are not the most profitable monster in the world, but in the caves you don't have to worry much about ksers since ranged classes perform badly in here. Very good alternative to Jr Kitties and the like. Warriors and other mobbing classes may have an easier time since lots of giant mobs build up. To maintain the spawn here, work your way down and then go into the cash shop for a few seconds. Once you come out you should be at the top again. | ||
}} | }} | ||
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|Purple Plains is a flat map that has a good spawn of Sakura Cellions on the top platform. These drop TWICE as much cash as regular kitties, not to mention their cellion tails are more valuable than solid horns. However, there are a lot of high-level KSers meso farming here. | |Purple Plains is a flat map that has a good spawn of Sakura Cellions on the top platform. These drop TWICE as much cash as regular kitties, not to mention their cellion tails are more valuable than solid horns. However, there are a lot of high-level KSers meso farming here. | ||
}} | }} | ||
====Orbis Tower 3rd floor==== | |||
{{MapleStory/Training location|Orbis Tower 3rd floor|= | |||
|Dark Leatty (Lv 33, 1100HP, 65xp, weak to holy) | |||
|Pretty much none. | |||
|All physical classes level 40+. | |||
|For some reasons, this place is faster than kitties | |||
Dark Leatties have worse accuracy | |||
|Less money | |||
Can't use return scroll, must walk back to El Nath | |||
Climbing is annoying | |||
Dark Leatties do more damage than Kitties | |||
|Eh, works well as a bore-breaker for Kitties I guess. The profit sucks, but you're training at the same rate or faster than kitties at least. | |||
}} | |||
====Cloud Park IV==== | ====Cloud Park IV==== | ||
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Star Pixie (Lv 35, 1200HP, 72xp) | Star Pixie (Lv 35, 1200HP, 72xp) | ||
|Pan Lid, 10% shoe scroll for jump, 100% cape scroll for STR. | |Pan Lid, 10% shoe scroll for jump, 100% cape scroll for STR. | ||
|All physical classes level | |All physical classes level 45+. | ||
| | |Better spawn than Dangerous Valley | ||
Drops are arguably better | Drops are arguably better | ||
Leftover can be exchanged | Leftover can be exchanged | ||
|Pixie's magic attack can hurt | |Pixie's magic attack can hurt | ||
| | Much more spread out than Dangerous Valley | ||
Tends to be a bit slower | |||
|An alternative to Dangerous Valley. Lunar Pixies have better drops than Copper Drakes, but they also do more damage since they can use magic. | |||
}} | }} | ||
====Eos Tower 7th Floor==== | ====Eos Tower 7th Floor==== | ||
{{MapleStory/Training location|Eos Tower 7th Floor|= | {{MapleStory/Training location|Eos Tower 7th Floor|= | ||
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King Block Golem (Lv 45, 2600HP, 110xp) | King Block Golem (Lv 45, 2600HP, 110xp) | ||
|Red Whip, Pansy Earrings, 60% Shield scroll for def. | |Red Whip, Pansy Earrings, 60% Shield scroll for def. | ||
|Warriors and | |Warriors and Fire Wizards level 42+, Bandits level 50+ | ||
|Pretty good drops | |Pretty good drops | ||
Good experience | Good experience | ||
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Not easy to refill potions | Not easy to refill potions | ||
Difficult to reach | Difficult to reach | ||
|What can I say, this is basically an upgrade to Evil Eye Caves with MUCH better drops. You can | |What can I say, this is basically an upgrade to Evil Eye Caves with MUCH better drops. You can effectively stay at this place until level 60 if you're a warrior. This place should NOT be tried by ranged classes, though. | ||
}} | }} | ||
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|Great place to train in if you deem profit more experience than fast training. However, the terrain is absolutely horrible. Sky Terrace III has much better terrains if you're an archer. | |Great place to train in if you deem profit more experience than fast training. However, the terrain is absolutely horrible. Sky Terrace III has much better terrains if you're an archer. | ||
}} | }} | ||
====Hidden Street, Monkey Forest II==== | ====Hidden Street, Monkey Forest II==== | ||
{{MapleStory/Training location|Hidden Street, Monkey Forest II|= | {{MapleStory/Training location|Hidden Street, Monkey Forest II|= | ||
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|Bad money | |Bad money | ||
Terrain isn't very good | Terrain isn't very good | ||
| | |Lightning Wizard's heaven. Warriors can try killing here too after level 50+. Good experience, bad money, not much to say otherwise. Bandits can also kill here if they can 1HKO them consistently, sucks for most classes otherwise except that the drops are all bandit friendly. Lightning wizards can grind here till zombies (or move to clangs at lvl 50). | ||
}} | }} | ||
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Zlupin hurts | Zlupin hurts | ||
|This map is getting worse by the day, as Zombie Lupins' drops rapidly drop in price. Still, it's a good alternative for Clerics, and alternatives are hard to come by for them. | |This map is getting worse by the day, as Zombie Lupins' drops rapidly drop in price. Still, it's a good alternative for Clerics, and alternatives are hard to come by for them. | ||
}} | |||
====The Path of Time I==== | |||
{{MapleStory/Training location|The Path of Time I|= | |||
|Platoon Chronos (Lv 41, 2100HP, 99xp, undead) | |||
|Esther Shield, 60% glove scroll for attack. | |||
|Clerics 40+, Other magicians 45+, Other classes level 50+. | |||
|Good drops | |||
Good money | |||
|Not exactly the fastest experience unless you're a cleric | |||
or a Bandit | |||
Chrono's magic attack hurts a lot if you're not a mage | |||
|Platoon Chronos have some of the best drops in their level range, and pretty good money. Unfortunately, this has also attracted a large number of people training on them. Still, a good alternative to just about any class once you're on the right level. Watch out for their magic, because it hurts. | |||
}} | }} | ||
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|This place is a great training spot for maplers who can 1-2 hit KO these guys and/or mob. However, if you're training in these maps, expect yourself to be ksed often since a lot of people tend to train here.}} | |This place is a great training spot for maplers who can 1-2 hit KO these guys and/or mob. However, if you're training in these maps, expect yourself to be ksed often since a lot of people tend to train here.}} | ||
==== | ====Watch Out for Icy Path I==== | ||
{{MapleStory/Training location| | {{MapleStory/Training location|Watch Out for Icy Path I|= | ||
| | |Jr Yeti (Lv 50, 3700HP, 135xp, weak to fire) | ||
| | Jr Yeti Transformed* (Lv 65, 11000HP, 390xp, weak to fire) | ||
| | |60% glove scroll for attack | ||
| | |Physical class + fire wizard level 50+ | ||
|Pretty good experience | |||
Decent money | |||
| | Jr Yeti is the strongest monster with KB damage of 1 | ||
| | |They transform every once in a while | ||
Transformed yetis can be quite hard to deal with | |||
Tends to be really boring | |||
|A grand training place for most 50+ peoples. The money is all right, the drops are crappy unless it's 60% glove scroll for attack. Still, nice experience rate, since there are a lot of them running around. | |||
}} | |||
====Golem Temple Entrance==== | |||
{{MapleStory/Training location|Golem Temple Entrance|= | |||
|Stone Golem (Lv 55, 4000HP, 170xp) | |||
Blue Mushroom (Lv 20, 350HP, 32xp) | |||
Fierry* (Lv 30, 800HP, 120xp) | |||
|60% bow scroll for attack, Dark Shadow | |||
|Ranged Classes level 45+, Bandits and Assassins level 50+ | |||
|Small Map, decent spawn | |||
Blue Mushrooms provide cheap healing for assassins | |||
Golems are slow | |||
|Not really good drops | |||
Spawn could've been better | |||
Blue Mushrooms can prove to be annoying | |||
|Small Map, OK spawn. Climbing around is annoying, and the drops could've been better. Good as a bore-breaker, not really good as a primary training spot. | |||
}} | }} | ||
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}} | }} | ||
==== | ====Cold Field I==== | ||
{{MapleStory/Training location| | {{MapleStory/Training location|Cold Field I|= | ||
| | |Hector (Lv 55, 4600HP, 170xp) | ||
White Pang* (Lv 60, 6000HP, 220xp, weak to fire) | |||
| | |60% Cape scroll for DEX, Bronze Platine set. | ||
|Physical classes level 60+ | |||
| | |Lots of Hectors running around | ||
| | They don't deal too much damage for its level | ||
Not bad money, decent experience | |||
|Drops are mostly crappy | |||
| | |Yeah, a decent alternative to Zombies. The good thing is that there's not a lot of people here (if you don't play in Scania, that is) so you will find peace here. Drops are better, but experience are worse. | ||
| | }} | ||
====Drake's Meal Table==== | |||
{{MapleStory/Training location|Drake's Meal Table|= | |||
|Cold Eye (Lv 40, 2000HP, 80xp, weak to fire) | |||
Drake (Lv 50, 3200HP, 135xp) | |||
Wild Cargo (Lv 62, 6000HP, 240xp) | |||
Bob the Snail* | |||
|Olympus, Tobi, Icicle, Bob's Snail Shell | |||
|Warriors and Bandits level 55, Lightning wizard and cleric | |||
party level 50+ | |||
|LOTS of spawn | |||
Excellent money | |||
Decent drops, decent experience | |||
Lots of gold | |||
No worries about ksing assassins, magicians, or archers | |||
|The maps are mostly hacked in Scania so now they suck | |||
You will need lots of potions | |||
|Yeah, great place to train if you don't play in Scania. This map is the favourite place for vac hackers, and now chances are, the maps in Scania are vacced and the monsters are few. For other servers, great place for Bandits and Warriors to train, and good place for fun for a lightning wizard + cleric party. And no, I don't know what is that snail doing there either. | |||
}} | }} | ||
====Cargo's Area==== | |||
{{MapleStory/Training location|Cargo's Area|= | |||
|Cold Eye (Lv 40, 2000HP, 80xp, weak to fire) | |||
Wild Cargo (Lv 62, 6000HP, 240xp) | |||
|Olympus, Tobi, Icicle | |||
|Physical classes level 60+ | |||
|Pretty decent in every aspect | |||
Lots of Cold eyes running around | |||
|Not very fast experience | |||
|Back in BETA, this was the favorite places for level 60s to train in. Ever since the new maps came out however, this map became kinda bad. Still, decent bore-breaker. | |||
}} | |||
====The Crown Flyer==== | |||
{{MapleStory/Training location|The Crown Flyer|= | |||
|Pepe (Lv 62, 7000HP, 220xp, weak to fire) | |||
Jr Yeti (Lv 50, 3700HP, 135xp, weak to fire) | |||
Jr Yeti Transformed* (Lv 65, 11000HP, 390xp, weak to fire) | |||
|Inifnity circlets, 60% glove scroll for att., Identities. | |||
|Fire Wizards and thieves level 60+ | |||
|Pepes deal low damage | |||
|Pepes are stupidly fast | |||
|Pure bore-breaker for thieves, but a very good spot for higher leveled fire wizards (especially those who can 2HKO them consistently this is great place). | |||
}} | |||
====Wolf Territory V==== | |||
{{MapleStory/Training location|Wolf Territory V|= | |||
|White Pang (Lv 60, 6000HP, 220xp, weak to fire) | |||
|White/Black Anakamoon, Tobi | |||
|Physical classes + Fire Wizard - Archers level 60+ | |||
|Good drop | |||
Decent money | |||
Not much worry about ksing | |||
|bad experience | |||
Climbing is annoying | |||
Lycanthrope makes you burn pots. | |||
|If you want to hunt for drops this is a good choice. White Pangs drop a lot of valuable stuff. However, the experience may be bad. | |||
}} | |||
====Icy Valley I==== | |||
{{MapleStory/Training location|Icy Valley I|= | |||
|Jr Yeti (Lv 50, 3700HP, 135xp, weak to fire) | |||
Jr Yeti Transformed (Lv 65, 11000HP, 390xp, weak to fire) | |||
White Pang (Lv 60, 6000HP, 220xp, weak to fire) | |||
|60% glove scroll for att. | |||
|Assassins level 60+, Fire Wizard and White Knight level 70+ | |||
|Pretty good experience | |||
Fairly empty maps, easy to find an empty channel | |||
Spawn is decent enough | |||
|Bad drops | |||
|This place is most suitable for White Knights with Fire Charge present. Assassins can also gain good experience here in their 60s, but the money can be bad. Only hunt in the bottom three platforms, because any jetis/white pangs that spawn above the third platform will jump down by themselves. | |||
}} | |||
====Sharp Cliff II==== | |||
{{MapleStory/Training location|Sharp Cliff II|= | |||
|Dark jr Yeti (Lv 56, 4400HP, 180xp, weak to holy) | |||
Dark Jr Yeti Transformed (Lv 68, 13000HP, 445xp, weak to holy) | |||
Dark Yeti (Lv 68, 13000HP, 265xp, weak to holy) | |||
Dark Pepe (64, 7800HP, 250xp, weak to holy) | |||
|Cyrstal Flower earrings, Asianic Bow, Green Scarab | |||
|Assassins level 65+, Clerics level 60+ | |||
|Pretty good and diverse drops | |||
Decent money | |||
|Pretty bad spawn | |||
Bad experience | |||
|Mostly a bore-breaker for higher levels, but not a bad one. This place has a lot of good drops that await those who train on here, but the experience can be bad. | |||
}} | |||
===70 And Above=== | ===70 And Above=== | ||
====Red Nose Pirate Den II==== | ====Red Nose Pirate Den II==== | ||
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Captain (Lv 70, 15000HP, 282xp) | Captain (Lv 70, 15000HP, 282xp) | ||
|Blue Scarab | |Blue Scarab | ||
| | |Any AoE attackers with a wide range. | ||
|Great exp and great sniping spots preferably for AoE attackers. | |Great exp and great sniping spots preferably for AoE attackers. | ||
|Bad drops, most channels are full. | |||
|This place most suitable for Rangers and Snipers with Arrow Rain/Eruption since they can just stand on a sniping spot and attack, F/P Mages and I/L Mages are also good here too.}} | |||
| | ====Warped Path of Time II==== | ||
{{MapleStory/Training location|Warped Path of Time II|= | |||
|Buffoon (Lv 74, 16000HP, 340exp, weak to ice) | |||
Deep Buffon (Lv 77, 19000HP, 385xp, weak to ice) | |||
|Crystal Flowerring, Golden Raven, Omega Spear | |||
|Ice Mages level 65+, White Knights (ice) level 70+ | |||
|Decent spawn | |||
Exceptional drops | |||
|They hurt if they aren't frozen, and they're hard to dodge | |||
Climbing can be annoying | |||
|Seems like a good place for ice mages. They have very good drops (I just listed 3, they also drop stuff like Fire Raven), very good money. Yay for Ludibrium. Climbing can prove to be annoying though. | |||
}} | |||
====Cave of Trial II==== | ====Cave of Trial II==== | ||
{{MapleStory/Training location|Cave of Trial II|= | {{MapleStory/Training location|Cave of Trial II|= | ||
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}} | }} | ||
====Icy Valley II==== | |||
{{MapleStory/Training location|Icy Valley II|= | |||
|Yeti & Pepe (Lv 78, 20000HP, 420+350exp*, weak to fire) | |||
Yeti (Lv 65, 11000HP, 265exp, weak to fire) | |||
Jr Yeti Transformed (Lv 65, 11000HP, 390exp, weak to fire) | |||
White Pang (Lv 60, 6000HP, 220exp, weak to fire) | |||
*You must fight Separated Pepe and Separated Yeti after you defeat Yeti and | |||
Pepe. Separated Pepe gives 420exp and Separated Yeti gives 350. | |||
|Deadly Fin, Steely, Doombringer | |||
|Pretty much all jobs save Ice Mages and Priests level 80+. | |||
|Good money, good drops | |||
Decent experience, from what I've heard | |||
Hermits get a BIG PLUS because you can recharge your stars | |||
right on the map | |||
|They can hurt a lot if your maneuvering isn't good | |||
You have to take out the separated Yeti and Pepe as well | |||
|Generally, This is a great place to hunt, kinda like a high level's Ant Tunnel (though, it's nowhere as crowded). Great experience, good money, good drops. Hermits also get a very large bonus for being able to recharge their stars right on the spot from that retreat guy. | |||
}} | |||
====Dangerous Cliff==== | |||
{{MapleStory/Training location|Dangerous Cliff|= | |||
|Dark jr Yeti (Lv 56, 4400HP, 180xp, weak to holy) | |||
Dark Jr Yeti Transformed (Lv 68, 13000HP, 445xp, weak to holy) | |||
Dark Yeti (Lv 68, 13000HP, 265xp, weak to holy) | |||
Dark Pepe and Yeti* (Lv 82, 29000HP, 715+700xp, weak to holy) | |||
*You must fight Separated Dark Pepe and Separated Dark Yeti after you defeat | |||
Dark Yeti and Pepe. Separated Dark Pepe gives 700exp and Separated Dark Yeti | |||
gives 715exp. | |||
|Gross Jaeger, Helios, Asianic Bow. | |||
|Pretty much all jobs level 80+. | |||
|Decent drops for a bore-breaker | |||
Very good money per kill | |||
|Crappy spawn | |||
They can hurt a lot if your maneuvering isn't good | |||
You have to take out the separated Yeti and Pepe as well | |||
|Much worse than their non-dark counterpart, since the spawn is completely crappy compared to Icy Valley II. However, they can also be frozen and the fact that you won't get mobbed too often means that people with a rather low level (relatively, not like level 50 or something -_-") can do some drop-hunting here. | |||
}} | |||
====Unbalanced Time==== | ====Unbalanced Time==== | ||
{{MapleStory/Training location|Unbalanced Time|= | {{MapleStory/Training location|Unbalanced Time|= | ||
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|Death Teddy (Lv 85, 32000HP, 1300exp, weak to fire, holy, Undead) | |Death Teddy (Lv 85, 32000HP, 1300exp, weak to fire, holy, Undead) | ||
|Phoenix Wand, Dark Neli Shoes, 60% Scroll for Cape for INT. | |Phoenix Wand, Dark Neli Shoes, 60% Scroll for Cape for INT. | ||
|Priests and | |Priests, Hermits and maybe White Knights level 80+ | ||
| | |Avoidable magic attack | ||
Experience income rate is all right | Experience income rate is all right | ||
|Not very good drops | |Not very good drops | ||
| | |While this map lacks sniping points, Death Teddy's magic attack is avoidable and is therefore more suitable than Dual Ghost Pirates. And the terrain is definitely more suitable for Hermits than Lost Time. | ||
}} | }} | ||
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}} | }} | ||
====Cave of Trial III==== | |||
{{MapleStory/Training location|Cave of Trial III|= | |||
|Bain (Lv 90, 45000HP, 1800exp, weak to ice) | |||
Cerebus (Lv 72, 15200HP, 295exp, weak to Poison) | |||
Jr Cerebus (Lv 43, 2300HP, 102exp, weak to Poison) | |||
Jr Effy (Lv 51, 3600HP, 142exp, weak to Ice) | |||
|Rose Earrings, Omega Spear | |||
|All classes level 90+, except for Priests | |||
|Decent experience, money, and spots | |||
|The long walk is annoying | |||
Ludibrium has better spots | |||
|This place did not manage to sustain a lot of populations before Ludibrium came out, and therefore has the slightly neglected feeling of being a good place that is outdated by better spots. Bains do give acceptable experience, money and drops. In fact, the only thing that really count against it is the long walk you have to take. | |||
}} | |||
====Warped Path of IV==== | ====Warped Path of IV==== | ||
{{MapleStory/Training location|Warped Path of IV|= | {{MapleStory/Training location|Warped Path of IV|= | ||
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Black Crow is REALLY annoying | Black Crow is REALLY annoying | ||
|Himes are amazing exp for high level 3rd jobbers. The spawn here is really fast and the map is flat. However, there aren't any resting spots and the super-annoying Black Crow spawns in the map every 24 hours. Most parties here consist of a DK, a priest, a hermit, and occasionally a CB. Mages and bowmen often solo | |Himes are amazing exp for high level 3rd jobbers. The spawn here is really fast and the map is flat. However, there aren't any resting spots and the super-annoying Black Crow spawns in the map every 24 hours. Most parties here consist of a DK, a priest, a hermit, and occasionally a CB. Mages and bowmen often solo. | ||
}} | }} | ||
{{Footer Nav|game=MapleStory}} | {{Footer Nav|game=MapleStory}} |
Revision as of 09:58, 3 June 2008
- Note
- It is advised that the player only hunts monsters that they can effectively kill in up to 4 hits tops. It is highly suggested that a player seeks the best exp giving monster he/she can one or two hit ko. This is because a player can train more effectively by killing monsters in this way rather than trying to kill stronger monsters that take more then four hits.
- A thought on this; Higher leveled characters (80-90+) may train better at monsters which require more hits, such as Death Teddies and Spirit Vikings, just for the high amount of EXP they give compared to other alternatives. --EMP Demon
- Note
- Spawn rate depends on how many people are on any given map. The more people on a map the higher the spawn rate becomes, termed spawn acceleration. By the same token the opposite is true: the less people on the map the worse the spawn rate becomes. It is advised that players seek like leveled people to party with given that parties of 4+ affect spawn rate and that each player gains exp from everyones else kill with a ten percent bonus to exp.
- Actually, a map has a set amount of monsters (which MAY vary with the amount of players present, as the Lycanthropes in Wolf Territory V suggests), and at every respawn time the amount of monsters respawned equals to the amount of monster killed (Fairies, Boogies and bosses seem to be spawning in a different pattern). The respawn time doesn't go any quicker with the amount of people there, though the monster amount MAY go up (by a tiny margin). The biggest advantage is you don't have to walk around so much, but that's not really helpful for some maps.
New Training Guide
Lvl 1 to 30
Henesys Hunting Ground
Henesys Hunting Ground - Suitable for All classes from level 10 to 30, better for ranged classes. | |
Monsters | Blue Snail (Lv 2, 15HP, 4xp, floor 1, 2*)
Red Snail (Lv 4, 45HP, 8xp, floor 1, 3*) Shroom (Lv 2, 20HP, 5xp, floor 1) Slime (Lv 5, 50HP, 10xp, floor 2, weak to lit) Stump* (Lv 5, 65HP, 8xp, floor 3, 4, weak to fire) Orange Mushroom (Lv 8, 80HP, 15xp, floor 3) Green Mushroom (Lv 15, 250HP, 26xp, floor 4) |
Notable Drops | Pan Lid, Zeco, 100% Cape scroll for DEX. |
Pros | Monsters spawn very quickly
Efficient for all classes Highly categorized, with different monsters at different floors and levels. |
Cons | Lots of people in virtually every channel
Massive lag Massive kill stealing |
Comments | Pick your floor, and kill away. The monsters spawn like no tomorrow. Great place to train, but get ready to get KSed a lot, unless you are a mage or rogue with claw, then be prepared to ks and get defamed. Divided into four floors. Pick the floor you can kill easiest.
|
Mushroom Garden
Mushroom Garden - Suitable for All Classes from lv 10 to 15. | |
Monsters | Shroom (Lv 2, 20HP, 5xp)
Red Snail (Lv 4, 45HP, 8xp) Orange Mushroom (Lv 8, 80HP, 15xp) |
Notable Drops | None |
Pros | Not a lot of people
Decent spawn rate |
Cons | Lots of climbing around to do |
Comments | This place is great for people who wants an alternative to HHG or Slime Tree, since there's less people here. However, the place is slower than HHG or slimes. |
The Tree that Grew I
The Tree that Grew I - Suitable for All Classes from level 10-20. | |
Monsters | Snail* (Lv 1, 8HP, 3xp)
Slimes (Lv 5, 50HP, 10xp, weak to hit) |
Notable Drops | 100% Cape scroll for DEX |
Pros | Slimes are the most HP-efficient monster around its level
Lots of spawn Slimes drop decent NPC fodders |
Cons | Melee classes tends to get ksed a bit around here |
Comments | This place is PERFECT for ranged classes who have their range increasing skill maxed, and still remains excellent for most other classes. Slimes are one of the best monsters to train on at lower levels, yielding beautiful experience and money. |
Pig Beach
Pig Beach - Suitable for All classes from level 18-25 | |
Monsters | Pig (Lv 8, 75HP, 15xp)
Ribbon Pig (Lv 10, 120HP, 20xp) Red Snail* (Lv 4, 45HP, 8xp) Blue Snail* (Lv 2, 15HP, 4xp) Iron Hog* (Lv 42, 2100HP, 99xp) |
Notable Drops | 100% Cape scroll for LUK, Dankke (instant 35k from NPC). |
Pros | Pigs are basically slimes upgraded
One of the best-spawning maps in MS |
Cons | Ribbon Pigs HURT
Hard to find an unoccupied area. KSing will be increasingly frequent with more players entering the area. Iron Hog may show up at rare times, but will often remain there much longer than when it spawned, since players who train here usually can't kill it. |
Comments | Can be accessed through a fence in the 3-way Road Split. The pigs here spawn like no tomorrow, and they are very good experience and money. However, the occasional Iron Hog is very annoying to low-level players but it respawns every 1 - 2 hours, and high level players come here a lot to train their low-level friends. Expect lots of KSing and an Iron Hog at any moment.
Many people come to Pig Beach to get Pig Heads and Leathers for quests. Keep all of your Pig Heads, Leathers, Stiff Feathers, and Ribbons — you will need many of them in future quests. |
Kerning Party Quest
Kerning Party Quest - Suitable for Level 25+ Magicians/Assassins, level 28+ all other classes | |
Monsters | Complete guide and monster listing can be found here |
Notable Drops | Coupons and Passes? (Cannot be taken out of the PQ)After finishing PQ, you will get some sort of item reward, scrolls, potions, or etc. |
Pros | Good profit
FUN! This ain't your average grinding! |
Cons | LONG waiting cycle
Party members can be annoying/stupid. |
Comments | Pure bore-breaker. The waiting cycle prevents it from being a good training place. Still, one of the more fun things to do in MS. Just beware of idiots. |
Forest of Wisdom
Forest of Wisdom - Suitable for All classes from level 20-30 | |
Monsters | Green Mushroom (Lv 15, 250HP, 26xp)
Slime (Lv 5, 50HP, 10xp, weak to lit) |
Notable Drops | Pan Lid, Zeco, 100% Cape scroll for DEX |
Pros | Decent spawn
Fairly profitable |
Cons | Green Mushrooms hurt a bit
Teleporters are fairly confusing at first |
Comments | Never really considered the best training place in the world. The Green Mushrooms provide good experience while Slimes provide some profit. Beware of Pan Lid hunters who will most likely KS you. |
Tree Dungeon, Southern Forest IV
Tree Dungeon, Southern Forest IV - Suitable for All classes level 25+ | |
Monsters | Green Mushroom (Lv 15, 250HP, 26xp)
Horned Mushroom (Lv 22, 300HP, 35xp) Slime* (Lv 5, 50HP, 10xp, weak to lit) Blue Mushroom* (Lv 20, 350HP, 32xp) |
Notable Drops | Pan Lid, Zeco, 60% 2h sword scroll for att. |
Pros | Great spawn of Horned Mushroom
Decent profit |
Cons | Horned Mushrooms have high weapon def
Doesn't drop a lot of good things Magicians tend to ks a lot of other people here |
Comments | Great place for Magicians to train and decent enough for other classes as well. If you're not a Magician however, Horned Mushrooms can be a pain to kill, especially with all those mages KSing you. |
Tree Dungeon, Northern Forest II
Tree Dungeon, Northern Forest II - Suitable for All classes level 25+ | |
Monsters | Green Mushroom (Lv 15, 250HP, 26xp)
Horned Mushroom (Lv 22, 300HP, 35xp) Slime* (Lv 5, 50HP, 10xp, weak to lit) |
Notable Drops | Pan Lid, Zeco, 60% 2h sword scroll for att. |
Pros | Good mix of both mushrooms
Decent profit Less Magicians and overall, less people here |
Cons | Horned Mushrooms have high weapon def
Doesn't drop a lot of good things Magicians tend to ks a lot of other people here |
Comments | Magicians will find Tree Dungeon, Southern Forest IV much better than here, but other classes might fare better here. Other than that, this place is not much different. |
Ant Tunnel I
Ant Tunnel I - Suitable for All classes level 28+, Magicians 25+ | |
Monsters | Horned Mushroom (Lv 22, 300HP, 35xp)
Zombie Mushroom (Lv 24, 500HP, 42xp, undead, weak to holy) |
Notable Drops | 60% 2h sword scroll for att, Zeco, Nakamaki, Blue Counter. |
Pros | Great experience
Great spawn |
Cons | Lots of people, lots of KSing
Not very profitable in general |
Comments | Great place for more advanced people to kill in, since Zombie Mushrooms are very exp-efficient, and you can find a large number of them here. The horned mushrooms are also around and not hard to kill either, but you won't be earning a lot of money here. |
Orbis Tower (18-20th floor)
Orbis Tower (18-20th floor) - Suitable for All classes 28+, Warriors and magicians 25+ | |
Monsters | Jr Sentinel (Lv 23, 600HP, 40xp) |
Notable Drops | None |
Pros | Jr Sentinel does 30 damage to people level 15-20(less than a green mushroom)!
Jr Sentinel drops A LOT of money (60-90) |
Cons | High defence, high speed makes them a pain to kill
Not very exp-efficient |
Comments | Great for Magicians who can kill them in 2 hit consistently and Warriors who take 1 damage from it consistently. You'll be earning a lot of profit here, since Jr Sentinel's meso drop is comparable to that of Fire Boars. However, you won't be training very fast around here, so take heed. |
Land of Wild Boar II
Land of Wild Boar II - Suitable for All classes level 30+ | |
Monsters | Wild Boar (Lv 24, 550HP, 42xp)
Dark Axe Stump* (Lv 22, 550HP, 38xp) Axe Stump* (Lv 17, 300HP, 30xp) Dark Stump* (Lv 10, 250HP, 18xp) |
Notable Drops | Sabretooth, Eagle Crow, Ryden |
Pros | Lots of boars running around
Boars are THE best monster to kill at level 30s Very profitable Decent experience |
Cons | None |
Comments | Like I said, Boars are THE best monster to train on at 30s. Great profit, great experience, what more can you ask for? This place is for people who do not want to deal with the pain that is Jr Boogie. This map is also smaller than Land of the Wild Boar with near equivalent spawn. |
Land of a Wild Boar
Land of Wild Boar - Suitable for All Classes level 30+, though 35+ is more perferable | |
Monsters | Wild Boar (Lv 24, 550HP, 42xp)
Dark Axe Stump (Lv 22, 550HP, 38xp) Jr Boogie* (Lv 35, 1750HP, 150xp) |
Notable Drops | Sabretooth, Eagle Crow, Ryden |
Pros | SO MANY BOARS...
Great spawn rate Good profit and experience |
Cons | Lots of people and KSing, mostly around Scania though
Jr Boogies are VERY annoying |
Comments | Once you feel like you can deal with Jr Boogies efficiently, this place is THE place to train on boars. So many of them are running around it's not even funny. Great experience, great profit, just take note that lots of other people are here as well.
|
- However, another alternative is not fighting them at all, at the top of the map are two rocks that, when destroyed, will make the jr.boogies disappear
Cave of Evil Eyes I-IV
Cave of Evil Eyes I-IV - Suitable for Level 40+ I/L wizards, Level 30+ melee classes | |
Monsters | Evil Eye (Lv 25, 720HP, 50xp)
Jr Boogie (Lv 35, 1750HP, 150xp) |
Notable Drops | None |
Pros | Lots of evil eyes around
Mob heaven Great for melee class Very few KSers |
Cons | Bad for ranged classes, especially Archers
Evil Eyes drop crap Not very profitable Jr Boogies can be a pain |
Comments | A good place for level 30+ bandits to train on. Evil Eyes are not the most profitable monster in the world, but in the caves you don't have to worry much about ksers since ranged classes perform badly in here. Very good alternative to Jr Kitties and the like. Warriors and other mobbing classes may have an easier time since lots of giant mobs build up. To maintain the spawn here, work your way down and then go into the cash shop for a few seconds. Once you come out you should be at the top again. |
Lvls 30+
Sky Terrace I
Sky Terrace I - Suitable for All classes level 40+, though assassins better than others | |
Monsters | Brown Teddy (Lv 30, 950HP, 60xp)
Pink Teddy (Lv 32, 1050HP, 65xp) |
Notable Drops | Golden Pride, Nakamaki, Umber Shouldermail |
Pros | Teddys give similar experience as the alternative Fire Boar, but don't hurt as much
Great spawn rate |
Cons | Terrain is kinda bad, lots of jumping is needed (annoying for melee classes like Warriors or Bandits)
Brown Teddy doesn't drop a lot of mesos |
Comments | A good place to train in, especially for Assassins and Mages. Nothing much else to say otherwise. |
The Road to Garden with 3 colours
The Road to Garden with 3 colours - Suitable for All physical classes level 40+ | |
Monsters | Jr Celion (Lv 33, 1100HP, 65xp, weak to ice)
Jr Lioner (Lv 33, 1100HP, 65xp, weak to ice) Jr Grupin (Lv 33, 1100HP, 65xp, weak to fire) |
Notable Drops | 60% claw scroll for att., 60% wand scroll for magic, Kumbi |
Pros | Good profit
Decent experience Kitties have some good drops |
Cons | Lots of climbing is needed, which is annoying
They're too cute to kill! (Just kidding) |
Comments | An absolutely great place to train in at your early 40s. The kitties don't do much damage, and they drop great money as well as a few scrolls that can net you a few hundred thousand mesos in one go. The spawn rate is also quite good. |
Purple Plains
Purple Plains - Suitable for Ranged classes level 35+, melee classes 40+, high profit causes many to stay here until their mid-50's | |
Monsters | Sakura Cellion (Lv 33, 1100HP, 65xp) |
Notable Drops | 100% Cape for STR Scroll
100% Cape for DEX Scroll |
Pros | Outstanding meso drops
Good experience Cellion tails are exchange items |
Cons | There are a ridiculous amount of KSers here |
Comments | Purple Plains is a flat map that has a good spawn of Sakura Cellions on the top platform. These drop TWICE as much cash as regular kitties, not to mention their cellion tails are more valuable than solid horns. However, there are a lot of high-level KSers meso farming here. |
Orbis Tower 3rd floor
Orbis Tower 3rd floor - Suitable for All physical classes level 40+. | |
Monsters | Dark Leatty (Lv 33, 1100HP, 65xp, weak to holy) |
Notable Drops | Pretty much none. |
Pros | For some reasons, this place is faster than kitties
Dark Leatties have worse accuracy |
Cons | Less money
Can't use return scroll, must walk back to El Nath Climbing is annoying Dark Leatties do more damage than Kitties |
Comments | Eh, works well as a bore-breaker for Kitties I guess. The profit sucks, but you're training at the same rate or faster than kitties at least. |
Cloud Park IV
Cloud Park IV - Suitable for All physical classes level 45+. | |
Monsters | Lunar Pixie (Lv 45, 2500HP, 105xp)
Star Pixie (Lv 35, 1200HP, 72xp) |
Notable Drops | Pan Lid, 10% shoe scroll for jump, 100% cape scroll for STR. |
Pros | Better spawn than Dangerous Valley
Drops are arguably better Leftover can be exchanged |
Cons | Pixie's magic attack can hurt
Much more spread out than Dangerous Valley Tends to be a bit slower |
Comments | An alternative to Dangerous Valley. Lunar Pixies have better drops than Copper Drakes, but they also do more damage since they can use magic. |
Eos Tower 7th Floor
Eos Tower 7th Floor - Suitable for Warriors and Fire Wizards level 42+, Bandits level 50+ | |
Monsters | Block Golem (Lv 42, 2400HP, 102xp, weak to fire)
King Block Golem (Lv 45, 2600HP, 110xp) |
Notable Drops | Red Whip, Pansy Earrings, 60% Shield scroll for def. |
Pros | Pretty good drops
Good experience Less worries about ranged ksers |
Cons | Can be tough on your HP
Not easy to refill potions Difficult to reach |
Comments | What can I say, this is basically an upgrade to Evil Eye Caves with MUCH better drops. You can effectively stay at this place until level 60 if you're a warrior. This place should NOT be tried by ranged classes, though. |
Sky Terrace IV
Sky Terrace IV - Suitable for Assassins and Warriors level 45+ | |
Monsters | Pink Teddy (Lv 33, 1050HP, 65xp)
Roloduck (Lv 34, 1200HP, 70xp) |
Notable Drops | Dark Shadow, Dark Pilfer, Nakamaki |
Pros | Pretty good money
Decent experience |
Cons | Terrain is terrible
Drops are not exactly exceptional |
Comments | Great place to train in if you deem profit more experience than fast training. However, the terrain is absolutely horrible. Sky Terrace III has much better terrains if you're an archer. |
Hidden Street, Monkey Forest II
Hidden Street, Monkey Forest II - Suitable for Hunters Lv 37+ | |
Monsters | Lupin (Lv 37, 1500HP, 77xp)
Zombie Lupin (Lv 40, 1800HP, 90xp, weak to holy, undead) |
Notable Drops | Kumbi, Silver Crow, Lionheart, Shinkita, Dark Pilfer |
Pros | Sniping platforms for ranged classes reduce potion usage
Zombie Lupins drop Cursed Dolls The packed-together triplets of platforms can be hit all at the same time with arrow bomb |
Cons | If you get hit, their attack hurts |
Comments | This place is hunter heaven, since one arrow bomb can hit 3 of the map's platforms at the same time. Since bomb arrow stuns, the Lupins probably won't be doing too much damage to you. Note that Zombie Lupins drop the cursed doll quest item. |
Lorang Lorang Lorang
Lorang Lorang Lorang - Suitable for Lightning Wizards level 40+, Warriors level 50+, Bandits who
can 1HKO them. | |
Monsters | Lorangs (Lv 37, 1950HP, 80xp, weak to lit) |
Notable Drops | 60% scroll for dagger for att., Korean Fan. |
Pros | Small Map, HUGE quantity of lorangs.
VERY fast experience |
Cons | Bad money
Terrain isn't very good |
Comments | Lightning Wizard's heaven. Warriors can try killing here too after level 50+. Good experience, bad money, not much to say otherwise. Bandits can also kill here if they can 1HKO them consistently, sucks for most classes otherwise except that the drops are all bandit friendly. Lightning wizards can grind here till zombies (or move to clangs at lvl 50). |
Tree Dungeon, Monkey Forest II
Tree Dungeon, Monkey Forest II - Suitable for Level 40+ clerics and lightning wizards, level 45+ Bandits | |
Monsters | Zombie Lupin (Lv 40, 1800HP, 90xp, weak to holy, undead)
Curse Eye (Lv 34, 1250HP, 70xp) |
Notable Drops | Silver Crow, Lionheart, Blackbull's deed to the land, Shinkita |
Pros | Lots of ZLupins jumping around |
Cons | Their drops are rapidly deteriorating in price
Bad Terrain Zlupin hurts |
Comments | This map is getting worse by the day, as Zombie Lupins' drops rapidly drop in price. Still, it's a good alternative for Clerics, and alternatives are hard to come by for them. |
The Path of Time I
The Path of Time I - Suitable for Clerics 40+, Other magicians 45+, Other classes level 50+. | |
Monsters | Platoon Chronos (Lv 41, 2100HP, 99xp, undead) |
Notable Drops | Esther Shield, 60% glove scroll for attack. |
Pros | Good drops
Good money |
Cons | Not exactly the fastest experience unless you're a cleric
or a Bandit Chrono's magic attack hurts a lot if you're not a mage |
Comments | Platoon Chronos have some of the best drops in their level range, and pretty good money. Unfortunately, this has also attracted a large number of people training on them. Still, a good alternative to just about any class once you're on the right level. Watch out for their magic, because it hurts. |
Practice Field: Beginner
Practice Field: Beginner - Suitable for All classes from 45 to around 80 | |
Monsters | Straw Training Dummy (Lv 48, 3000HP, 135xp) |
Notable Drops | Scroll for Crossbow atk 10% |
Pros | Good experience and money, small map with high spawn rate |
Cons | Bad drops, every channel is at least occupied by one person making it literally impossible to have one map to yourself. |
Comments | This place is a great training spot for maplers who can 1-2 hit KO these guys and/or mob. However, if you're training in these maps, expect yourself to be ksed often since a lot of people tend to train here. |
Watch Out for Icy Path I
Watch Out for Icy Path I - Suitable for Physical class + fire wizard level 50+ | |
Monsters | Jr Yeti (Lv 50, 3700HP, 135xp, weak to fire)
Jr Yeti Transformed* (Lv 65, 11000HP, 390xp, weak to fire) |
Notable Drops | 60% glove scroll for attack |
Pros | Pretty good experience
Decent money Jr Yeti is the strongest monster with KB damage of 1 |
Cons | They transform every once in a while
Transformed yetis can be quite hard to deal with Tends to be really boring |
Comments | A grand training place for most 50+ peoples. The money is all right, the drops are crappy unless it's 60% glove scroll for attack. Still, nice experience rate, since there are a lot of them running around. |
Golem Temple Entrance
Golem Temple Entrance - Suitable for Ranged Classes level 45+, Bandits and Assassins level 50+ | |
Monsters | Stone Golem (Lv 55, 4000HP, 170xp)
Blue Mushroom (Lv 20, 350HP, 32xp) Fierry* (Lv 30, 800HP, 120xp) |
Notable Drops | 60% bow scroll for attack, Dark Shadow |
Pros | Small Map, decent spawn
Blue Mushrooms provide cheap healing for assassins Golems are slow |
Cons | Not really good drops
Spawn could've been better Blue Mushrooms can prove to be annoying |
Comments | Small Map, OK spawn. Climbing around is annoying, and the drops could've been better. Good as a bore-breaker, not really good as a primary training spot. |
Cloud Park VI
Cloud Park VI - Suitable for Ranged Classes level 50+, Melee Class level 60+, No mages | |
Monsters | Lunar Pixie (Lv 45, 2500HP, 105xp)
Luster Pixie (Lv 52, 4000HP, 155xp) Fierry* (Lv 30, 800HP, 120xp) |
Notable Drops | Aqua Golden Circlet |
Pros | Good money, decent experience
Their physical don't hurt too much Luster pixies has low defense Sun pieces has the best scroll in the exchange quest |
Cons | Magic Attack can hurt
Bad idea for magicians to come here Drops are crappy |
Comments | Great spawn, good money, decent experience. Still, you will be getting rich gradually, not in a jump, since they have crappy drops. It's still a rather nice spot to train in though. To train here, gradually move up the platforms until you reach the top, and then jump down. With luck, this place can be better than coolie zombies. |
Forest of Dead Trees (I-IV)
Forest of Dead Trees (I-IV) - Suitable for Pretty much all non-wizard classes level 60+, 55+ for archer
65+ Wizards, Perfect spot for Clerics | |
Monsters | Coolie Zombie (Lv 58, 4500HP, 190xp, weak to holy, undead) |
Notable Drops | 5 INT seraphis, Cromi, 6 DEX linnex |
Pros | Excellent experience all the way to level 78+
Good money |
Cons | Zombie's poison is annoying
Practically everyone in the world is training here Crappy drops (though, they were mostly dragged to the level of crappiness by the sheer amount of people training here.) You won't be soloing here as much anymore thanks to the changed maps. |
Comments | Great as a training spot... But good luck finding a free channel here. In the words of someone whom I have forgotten his name, "This place will always be full be it after school, in the midnight, in the weekend or perhaps even after an Apocalypse". So yeah... Assassins might find it annoying to having to charge stars every once in a while, because I guarantee that, unless you play in Windia/Khaini, there will be someone who's in your channel by the time you're back. |
Forest Of Golems
Forest Of Golems - Suitable for Physical/Mobbing classes level 60+ Bandits 55+ | |
Monsters | Dark Stone Golem (Lv 58, 4800HP, 200xp)
Mixed Stone Golem (Lv 59, 6000HP, 210xp) |
Notable Drops | 60% Glove scroll for ATT, Tobi's, Evil Wing, Evil Tale, Dark ID |
Pros | Spawn is amazing, very fast exp.
They deal a moderate amount of damage. An ok amount of money, but very fast experience |
Cons | Most drops are bad (blood snowboards), but the occasional 60% Glove Att scroll is good |
Comments | Even better than zombies if you're a physical class with a good mobbing skill.
Lots of people are here, but here, it's a good thing since you need other people on other platforms to start the massive spawns. Drops are bad, but experience is amazing. Spawn is better than Pig Beach/Zombies. This place is heaven for 55+ Bandits who can 2HKO the golems semi-consistently! |
Cold Field I
Cold Field I - Suitable for Physical classes level 60+ | |
Monsters | Hector (Lv 55, 4600HP, 170xp)
White Pang* (Lv 60, 6000HP, 220xp, weak to fire) |
Notable Drops | 60% Cape scroll for DEX, Bronze Platine set. |
Pros | Lots of Hectors running around
They don't deal too much damage for its level Not bad money, decent experience |
Cons | Drops are mostly crappy |
Comments | Yeah, a decent alternative to Zombies. The good thing is that there's not a lot of people here (if you don't play in Scania, that is) so you will find peace here. Drops are better, but experience are worse. |
Drake's Meal Table
Drake's Meal Table - Suitable for Warriors and Bandits level 55, Lightning wizard and cleric
party level 50+ | |
Monsters | Cold Eye (Lv 40, 2000HP, 80xp, weak to fire)
Drake (Lv 50, 3200HP, 135xp) Wild Cargo (Lv 62, 6000HP, 240xp) Bob the Snail* |
Notable Drops | Olympus, Tobi, Icicle, Bob's Snail Shell |
Pros | LOTS of spawn
Excellent money Decent drops, decent experience Lots of gold No worries about ksing assassins, magicians, or archers |
Cons | The maps are mostly hacked in Scania so now they suck
You will need lots of potions |
Comments | Yeah, great place to train if you don't play in Scania. This map is the favourite place for vac hackers, and now chances are, the maps in Scania are vacced and the monsters are few. For other servers, great place for Bandits and Warriors to train, and good place for fun for a lightning wizard + cleric party. And no, I don't know what is that snail doing there either. |
Cargo's Area
Cargo's Area - Suitable for Physical classes level 60+ | |
Monsters | Cold Eye (Lv 40, 2000HP, 80xp, weak to fire)
Wild Cargo (Lv 62, 6000HP, 240xp) |
Notable Drops | Olympus, Tobi, Icicle |
Pros | Pretty decent in every aspect
Lots of Cold eyes running around |
Cons | Not very fast experience |
Comments | Back in BETA, this was the favorite places for level 60s to train in. Ever since the new maps came out however, this map became kinda bad. Still, decent bore-breaker. |
The Crown Flyer
The Crown Flyer - Suitable for Fire Wizards and thieves level 60+ | |
Monsters | Pepe (Lv 62, 7000HP, 220xp, weak to fire)
Jr Yeti (Lv 50, 3700HP, 135xp, weak to fire) Jr Yeti Transformed* (Lv 65, 11000HP, 390xp, weak to fire) |
Notable Drops | Inifnity circlets, 60% glove scroll for att., Identities. |
Pros | Pepes deal low damage |
Cons | Pepes are stupidly fast |
Comments | Pure bore-breaker for thieves, but a very good spot for higher leveled fire wizards (especially those who can 2HKO them consistently this is great place). |
Wolf Territory V
Wolf Territory V - Suitable for Physical classes + Fire Wizard - Archers level 60+ | |
Monsters | White Pang (Lv 60, 6000HP, 220xp, weak to fire) |
Notable Drops | White/Black Anakamoon, Tobi |
Pros | Good drop
Decent money Not much worry about ksing |
Cons | bad experience
Climbing is annoying Lycanthrope makes you burn pots. |
Comments | If you want to hunt for drops this is a good choice. White Pangs drop a lot of valuable stuff. However, the experience may be bad. |
Icy Valley I
Icy Valley I - Suitable for Assassins level 60+, Fire Wizard and White Knight level 70+ | |
Monsters | Jr Yeti (Lv 50, 3700HP, 135xp, weak to fire)
Jr Yeti Transformed (Lv 65, 11000HP, 390xp, weak to fire) White Pang (Lv 60, 6000HP, 220xp, weak to fire) |
Notable Drops | 60% glove scroll for att. |
Pros | Pretty good experience
Fairly empty maps, easy to find an empty channel Spawn is decent enough |
Cons | Bad drops |
Comments | This place is most suitable for White Knights with Fire Charge present. Assassins can also gain good experience here in their 60s, but the money can be bad. Only hunt in the bottom three platforms, because any jetis/white pangs that spawn above the third platform will jump down by themselves. |
Sharp Cliff II
Sharp Cliff II - Suitable for Assassins level 65+, Clerics level 60+ | |
Monsters | Dark jr Yeti (Lv 56, 4400HP, 180xp, weak to holy)
Dark Jr Yeti Transformed (Lv 68, 13000HP, 445xp, weak to holy) Dark Yeti (Lv 68, 13000HP, 265xp, weak to holy) Dark Pepe (64, 7800HP, 250xp, weak to holy) |
Notable Drops | Cyrstal Flower earrings, Asianic Bow, Green Scarab |
Pros | Pretty good and diverse drops
Decent money |
Cons | Pretty bad spawn
Bad experience |
Comments | Mostly a bore-breaker for higher levels, but not a bad one. This place has a lot of good drops that await those who train on here, but the experience can be bad. |
70 And Above
Red Nose Pirate Den II
Red Nose Pirate Den II - Suitable for Any AoE attackers with a wide range. | |
Monsters | Kru (Lv 68, 12500HP, 265xp)
Captain (Lv 70, 15000HP, 282xp) |
Notable Drops | Blue Scarab |
Pros | Great exp and great sniping spots preferably for AoE attackers. |
Cons | Bad drops, most channels are full. |
Comments | This place most suitable for Rangers and Snipers with Arrow Rain/Eruption since they can just stand on a sniping spot and attack, F/P Mages and I/L Mages are also good here too. |
Warped Path of Time II
Warped Path of Time II - Suitable for Ice Mages level 65+, White Knights (ice) level 70+ | |
Monsters | Buffoon (Lv 74, 16000HP, 340exp, weak to ice)
Deep Buffon (Lv 77, 19000HP, 385xp, weak to ice) |
Notable Drops | Crystal Flowerring, Golden Raven, Omega Spear |
Pros | Decent spawn
Exceptional drops |
Cons | They hurt if they aren't frozen, and they're hard to dodge
Climbing can be annoying |
Comments | Seems like a good place for ice mages. They have very good drops (I just listed 3, they also drop stuff like Fire Raven), very good money. Yay for Ludibrium. Climbing can prove to be annoying though. |
Cave of Trial II
Cave of Trial II - Suitable for Mages (not Magicians), Assassins and Bandits level 75+ | |
Monsters | Cerebus (Lv 72, 15200HP, 295exp, weak to Poison)
Jr Cerebus (Lv 43, 2300HP, 102exp, weak to Poison) Jr Effy (Lv 51, 3600HP, 142exp, weak to Ice) |
Notable Drops | Dark Scarab, Dark Ritual, Marine Arund |
Pros | Pretty good drops |
Cons | Bad experience
Jumping around is annoying, and the lava/poison geysers doesn't help |
Comments | All in all, this map is more of a bore-breaker/drop hunting map. Cerebus does have some decent drops, but the training is pretty bad. |
Stairway to the Sky II
Stairway to the Sky II - Suitable for Priests level 90+, Hermits, Chief Bandits and Ice Mages
level 80+ | |
Monsters | Lucida (Lv 73, 15500HP, 320exp, weak to Holy) |
Notable Drops | Kandine, Bent Judgement |
Pros | Spawns are pretty concentrated
Decent Drops Decent Experience |
Cons | Magic Attack can be annoying (though, it looks pretty) |
Comments | A better version of Cave of Trial II once your level is right. Still, the fact that Lucida can shoot unavoidable magic attack means this map is pretty much only good for drop-hunting, never actually training. |
Icy Valley II
Icy Valley II - Suitable for Pretty much all jobs save Ice Mages and Priests level 80+. | |
Monsters | Yeti & Pepe (Lv 78, 20000HP, 420+350exp*, weak to fire)
Yeti (Lv 65, 11000HP, 265exp, weak to fire) Jr Yeti Transformed (Lv 65, 11000HP, 390exp, weak to fire) White Pang (Lv 60, 6000HP, 220exp, weak to fire)
Pepe. Separated Pepe gives 420exp and Separated Yeti gives 350. |
Notable Drops | Deadly Fin, Steely, Doombringer |
Pros | Good money, good drops
Decent experience, from what I've heard Hermits get a BIG PLUS because you can recharge your stars right on the map |
Cons | They can hurt a lot if your maneuvering isn't good
You have to take out the separated Yeti and Pepe as well |
Comments | Generally, This is a great place to hunt, kinda like a high level's Ant Tunnel (though, it's nowhere as crowded). Great experience, good money, good drops. Hermits also get a very large bonus for being able to recharge their stars right on the spot from that retreat guy. |
Dangerous Cliff
Dangerous Cliff - Suitable for Pretty much all jobs level 80+. | |
Monsters | Dark jr Yeti (Lv 56, 4400HP, 180xp, weak to holy)
Dark Jr Yeti Transformed (Lv 68, 13000HP, 445xp, weak to holy) Dark Yeti (Lv 68, 13000HP, 265xp, weak to holy) Dark Pepe and Yeti* (Lv 82, 29000HP, 715+700xp, weak to holy)
Dark Yeti and Pepe. Separated Dark Pepe gives 700exp and Separated Dark Yeti gives 715exp. |
Notable Drops | Gross Jaeger, Helios, Asianic Bow. |
Pros | Decent drops for a bore-breaker
Very good money per kill |
Cons | Crappy spawn
They can hurt a lot if your maneuvering isn't good You have to take out the separated Yeti and Pepe as well |
Comments | Much worse than their non-dark counterpart, since the spawn is completely crappy compared to Icy Valley II. However, they can also be frozen and the fact that you won't get mobbed too often means that people with a rather low level (relatively, not like level 50 or something -_-") can do some drop-hunting here. |
Unbalanced Time
Unbalanced Time - Suitable for Thieves, Warriors and maybe Fire Mages level 82+ | |
Monsters | Dual Ghost Pirate (Lv 87, 35000HP, 1500EXP, weak to fire) |
Notable Drops | Steely, Metal Heart Earrings, Dragon's Tail |
Pros | Decent experience for 100+, Great for 82 - 100
Decent drops |
Cons | Money is not very good
Their magic attack is annoying |
Comments | The best thing you can say about this place is its terrains. While Warped Path of Time IV has MUCH better terrains, this place isn't very bad on this aspect. Warriors may also appreciate this place since their physical attack isn't that strong. Also, extremely close melee characters like Crusaders, Knights and Chief Bandits may not be hit by its magic attack at all because its range is similar to a torchlight. However, because of it, ranged characters such as the Bowman Class and Hermits may be better off at other monsters such as Death Teddies because of pot consumption. Of the two attack mages, the Ice/Lightning mage may want to go and kill Bains instead of Dual Ghost Pirates. Priests may also find Bains a better option since they give more experience. |
Forgotten Path of Time III
Forgotten Path of Time III - Suitable for Priests, Hermits and maybe White Knights level 80+ | |
Monsters | Death Teddy (Lv 85, 32000HP, 1300exp, weak to fire, holy, Undead) |
Notable Drops | Phoenix Wand, Dark Neli Shoes, 60% Scroll for Cape for INT. |
Pros | Avoidable magic attack
Experience income rate is all right |
Cons | Not very good drops |
Comments | While this map lacks sniping points, Death Teddy's magic attack is avoidable and is therefore more suitable than Dual Ghost Pirates. And the terrain is definitely more suitable for Hermits than Lost Time. |
Lost Time
Lost Time - Suitable for Concentrated spawn for Priests | |
Monsters | Master Death Teddy (Lv 89, 40000HP, 1720exp, weak to holy, Undead) |
Notable Drops | 60% Spear for Atk, Dark Galaxy
Sutiable For: Priests, Dragong Knights level 85+ |
Pros | Nice EXP
Nice Mobs |
Cons | Even more crappy drops than Death Teddies
Horrible Terrains |
Comments | Never heard much about this place, but from what I can see, this is pretty much only good for a priest and his/her party members. Anyone without a Priest here will have a hard time maneuvering themselves (well, partying with a Priest doesn't make maneuvering easier, but at least you don't worry so much about it). |
Cave of Trial III
Cave of Trial III - Suitable for All classes level 90+, except for Priests | |
Monsters | Bain (Lv 90, 45000HP, 1800exp, weak to ice)
Cerebus (Lv 72, 15200HP, 295exp, weak to Poison) Jr Cerebus (Lv 43, 2300HP, 102exp, weak to Poison) Jr Effy (Lv 51, 3600HP, 142exp, weak to Ice) |
Notable Drops | Rose Earrings, Omega Spear |
Pros | Decent experience, money, and spots |
Cons | The long walk is annoying
Ludibrium has better spots |
Comments | This place did not manage to sustain a lot of populations before Ludibrium came out, and therefore has the slightly neglected feeling of being a good place that is outdated by better spots. Bains do give acceptable experience, money and drops. In fact, the only thing that really count against it is the long walk you have to take. |
Warped Path of IV
Warped Path of IV - Suitable for Archers and Hermits level 85+, WKs and I/L Mages level 90+ | |
Monsters | Spirit Viking (Lv 93, 53000HP, 2100exp, weak to thunder) |
Notable Drops | Ilbi, Devil's Sunrise, Marine Arund |
Pros | The terrain is completely rigged against ranged characters
Pretty good drops (though, they're getting crappier by the moment Pretty good money and experience |
Cons | Very crowded, at least for a high-level training spot. |
Comments | If "good terrain" in your mind means plenty of sniping spots, then you will not find better terrain anywhere else. There is one Sniping spot for every platform in the map except for the one on the right side of floor 2, or the bottom. Snipe away! This is also a good spot for WKs with Thunder Charge. |
Forgotten Path of time IV
Forgotten Path of time IV - Suitable for Priests and Fire Mages level 90+ | |
Monsters | Phantom Watch (Lv 95, 53000HP, 2500exp, weak to fire, holy, undead) |
Notable Drops | Dragon's Tail, 60% Two-Handed Sword, 60% Cape Luk, Red Sage, Redemption |
Pros | Decent money and exp for the mages |
Cons | Terrain isn't top notch |
Comments | While Phantom Watches are slightly worse than their Grim counterparts, they do drop better money. Though, their drops are arguably crappier. |
Forbidden Time
Forbidden Time - Suitable for Priests and Fire Mages level 90+ | |
Monsters | Grim Phantom Watch (Lv 99, 60000HP, 2800exp, weak to fire, holy, undead) |
Notable Drops | 10% Atk for Claw |
Pros | Much more concentrated spawn than regular watches
Nice experience. |
Cons | Worse Money
The drops suck. Badly |
Comments | After the recent buff on Grims, finding a map shouldn't be that hard anymore (Since most are at Gobies or something)Nice place to come for a alternative to Gobies. |
Twisted Time
Twisted Time - Suitable for WKs level 95+ | |
Monsters | Gigantic Spirit Viking (Lv 97, 58000HP, 3200exp, weak to Thunder) |
Notable Drops | Fraute, Angelic Betrayal (pretty name), Gold Arund |
Pros | Better training Grounds for WKs |
Cons | Less Drops than Spirit Viking |
Comments | A great alternative to Spirit Vikings for WKs. They're not really that harder to kill (one more hit should do), and the map is nowhere as crowded as Spirit Vikings. |
Deep Sea Gorge II
Deep Sea Gorge II - Suitable for Meso-Explosion Build CB Lv 75+, Other Jobs (except mages) Lv 80+ | |
Monsters | Goby (Level 80, 17000 HP, 1400 EXP)
Bone Fish (Level 92 42,500, 2000 EXP) Goby House (Level 90, 40,500 HP, 0 EXP, Releases 6 Gobies) |
Notable Drops | Rose Earrings, 60% Claw for Atk, 60% Overall for Int, 60% Overall Dex, |
Pros | VERY good EXP, even at 100+ thanks to the 6 Gobies per house
Nice Spawn Pretty nice drops Pretty good money |
Cons | The Bone Fish can be annoying.
Not a lot of breathing spots. This sometimes eats your pots. This place is becoming full. And if you enter a channel and someone's gobies follow you, then... Gobies swim fast and follow you. <_<; |
Comments | Gobies are great to train on. The exp is especially good for meso- explosion build Chief Bandits, who can blow up all six gobies in a matter of seconds. The drops/money can be very good if your lucky. This is the best exp you can get until himes. But don't expect to find some breathing spots. And don't forget the Gobies. They follow you. The bone fish can be a pain in the butt too. |
Dangerous Sea Gorge II
Dangerous Sea Gorge II - Suitable for I/L Mages, F/P Mages, Rangers/Snipers, Hermits Lv 90+ | |
Monsters | Risell Squid (Level 97, 49,000 HP, 2500 EXP)
Black Squid (Level 94 46,000 , 2200 EXP) |
Notable Drops | Rose Earrings, 60% Glove for Atk, 60% Glove for Dex, 60% Shoe for Dex |
Pros | Good EXP (Only a tiny bit worse than Grims)
Nice Drops Good Money There are resting spots |
Cons | Gobies are still better. |
Comments | Squids are great for hermits in their early 90s, especially if they're using an onyx apple. The map is also high exp for Myst F/P mages, as Risell Squids are weak to poison. Rangers/snipers fare well here too. |
Encounter With Buddha
Encounter With Buddha - Suitable for DKs and I/L Mages Lv 90+, Priests Lv 70+, CBs and Rangers/Snipers Lv 110+, Hermits Lv 100+ | |
Monsters | Dreamy Ghost (Hime) (Level 100, 68000 HP, 3200 EXP) |
Notable Drops | 70% for Earring Dex, Pyogo Mushroom |
Pros | Best exp for all classes Level 90-130
Flat map Really fast spawn
|
Cons | Himes move really fast
No resting spots Black Crow is REALLY annoying |
Comments | Himes are amazing exp for high level 3rd jobbers. The spawn here is really fast and the map is flat. However, there aren't any resting spots and the super-annoying Black Crow spawns in the map every 24 hours. Most parties here consist of a DK, a priest, a hermit, and occasionally a CB. Mages and bowmen often solo. |