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{{MapleStory/Monster|Lilynouch|Boss|159|16,000,000|700,000|135|4,500|249,000|A large Boss from Temple of Time, found at Road of Regrets 5. It looks a lot like the classic chess piece, Knight. When it elevates, it will pound the ground to knock you back. The ice shards around it are launched into the air then come back down to hit you as a form of attack. It is weak to lightning. Lilynouch also casts damage reflect (To magicians, this is lethal since Damage Reflect damage bypasses Magic Guard).}}
{{MapleStory/Monster|Lilynouch|Boss|159|16,000,000|700,000|135|4,500|249,000|A large Boss from Temple of Time, found at Road of Regrets 5. It looks a lot like the classic chess piece, Knight. When it elevates, it will pound the ground to knock you back. The ice shards around it are launched into the air then come back down to hit you as a form of attack. It is weak to lightning. Lilynouch also casts damage reflect (To magicians, this is lethal since Damage Reflect damage bypasses Magic Guard).}}


{{MapleStory/Monster|Horned Tail's Left Head|Boss|160|330,000,000|43,000|169|50,000|2,919,609|This is the first preliminary boss before you fight the real Horned Tail. This Head is Ice Based and will use many Ice skills. It can also summon Wyverns, and can cause a new Status Aliment called "Seduce" which can be countered with the use of Heros Will or having the leader of the group hang onto the rope within the room so it cannot move while Seduce is in effect. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.}}
{{MapleStory/Monster|Horntail's Left Head|Boss|160|330,000,000|43,000|169|50,000|2,919,609|This is the first preliminary boss before you fight the real Horned Tail. This Head is Ice Based and will use many Ice skills. It can also summon Wyverns, and can cause a new Status Aliment called "Seduce" which can be countered with the use of Heros Will or having the leader of the group hang onto the rope within the room so it cannot move while Seduce is in effect. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.}}


{{MapleStory/Monster|Horned Tail's Right Head|Boss|160|330,000,000|43,000|169|50,000|2,919,609|This is the 2nd preliminary boss before you fight the real Horned Tail. This head is Lightning Based and will use many Lightning based attacks with the same effects of the last preliminary head. It can also summon Wyverns and cause Seduce. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.}}
{{MapleStory/Monster|Horntail's Right Head|Boss|160|330,000,000|43,000|169|50,000|2,919,609|This is the 2nd preliminary boss before you fight the real Horned Tail. This head is Lightning Based and will use many Lightning based attacks with the same effects of the last preliminary head. It can also summon Wyverns and cause Seduce. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.}}


{{MapleStory/Monster|Horned Tail's Head A|Boss|160|330,000,000|43,000|169|50,000|6,951,450|This is the Left Huge Head of HornTail, in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.}}
{{MapleStory/Monster|Horntail's Head A|Boss|160|330,000,000|43,000|169|50,000|6,951,450|This is the Left Huge Head of HornTail, in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.}}


{{MapleStory/Monster|Horned Tail's Head B|Boss|160|490,000,000|49,000|169|50,000|6,720,000|The strongest of Horntail's heads. This head is Fire element based and has a Dispel Ability so quickly take it out. It also has the ability to be resistant to Magic or Physical attacks. A recent nerf to this part was it doesn't dispel until its hp hits the halfway point.}}
{{MapleStory/Monster|Horntail's Head B|Boss|160|490,000,000|49,000|169|50,000|6,720,000|The strongest of Horntail's heads. This head is Fire element based and has a Dispel Ability so quickly take it out. It also has the ability to be resistant to Magic or Physical attacks. A recent nerf to this part was it doesn't dispel until its hp hits the halfway point.}}


{{MapleStory/Monster|Horned Tail's Head C|Boss|160|330,000,000|43,000|169|50,000|6,951,450|This is the Right Huge Head of HornTail,in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.}}
{{MapleStory/Monster|Horntail's Head C|Boss|160|330,000,000|43,000|169|50,000|6,951,450|This is the Right Huge Head of HornTail,in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.}}


{{MapleStory/Monster|Horned Tail's Left Hand|Boss|160|230,000,000|35,000|169|50,000|4,844,950|This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Weapon Attack of the entire Body and has the very annoying Seduce Ability. It can Dispel as well. A recent nerf to this part made it so it can't dispel until his HP hits the halfway point.}}
{{MapleStory/Monster|Horntail's Left Hand|Boss|160|230,000,000|35,000|169|50,000|4,844,950|This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Weapon Attack of the entire Body and has the very annoying Seduce Ability. It can Dispel as well. A recent nerf to this part made it so it can't dispel until his HP hits the halfway point.}}


{{MapleStory/Monster|Horned Tail's Right Hand|Boss|160|230,000,000|35,000|169|50,000|4,844,950|This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Magic Attack of the entire Body and has the very annoying Seduce Ability. It can also cause your abilities to be sealed and can cause Darkness.}}
{{MapleStory/Monster|Horntail's Right Hand|Boss|160|230,000,000|35,000|169|50,000|4,844,950|This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Magic Attack of the entire Body and has the very annoying Seduce Ability. It can also cause your abilities to be sealed and can cause Darkness.}}


{{MapleStory/Monster|Horned Tail's Wings|Boss|160|270,000,000|400,000|169|50,000|5,573,799|This part of Horned Tail can heal HP and MP for all parts of the Body. Its additional abilities are, it can summon 2 Cornian and Dark Cornian, and it has the ability to raise the weapon defense and magic defense of the entire body.}}
{{MapleStory/Monster|Horntail's Wings|Boss|160|270,000,000|400,000|169|50,000|5,573,799|This part of Horned Tail can heal HP and MP for all parts of the Body. Its additional abilities are, it can summon 2 Cornian and Dark Cornian, and it has the ability to raise the weapon defense and magic defense of the entire body.}}


{{MapleStory/Monster|Horned Tail's Legs|Boss|160|130,000,000|38,000|169|50,000|2,704,983|It has a stomp attack which knocks you back to the wall, and another Stomp ability which can cause 2 second stun. The Knockback stomp attack is completely unavoidable. Suggested to take this out first since it can one hit many Night Lords/Bowmasters/Marksmen relatively easy, so pit all Heroes and Paladins against this part at the left side.}}
{{MapleStory/Monster|Horntail's Legs|Boss|160|130,000,000|38,000|169|50,000|2,704,983|It has a stomp attack which knocks you back to the wall, and another Stomp ability which can cause 2 second stun. The Knockback stomp attack is completely unavoidable. Suggested to take this out first since it can one hit many Night Lords/Bowmasters/Marksmen relatively easy, so pit all Heroes and Paladins against this part at the left side.}}


{{MapleStory/Monster|Horned Tail's Tails|Boss|160|80,000,000|26,000|169|50,000|1,685,200|It has an earthquake attack. It lifts up its tail and slams it into the ground. You must jump to avoid it. It also has a poison mist attack which is created by farting. Suggested to take this out with the legs since its just as deadly as the legs. A recent nerf to this part was the major decrease in damage from 26000 to 7600, so ranged people that have 7700+ HP should focus on taking this part out.}}
{{MapleStory/Monster|Horntail's Tails|Boss|160|80,000,000|26,000|169|50,000|1,685,200|It has an earthquake attack. It lifts up its tail and slams it into the ground. You must jump to avoid it. It also has a poison mist attack which is created by farting. Suggested to take this out with the legs since its just as deadly as the legs. A recent nerf to this part was the major decrease in damage from 26000 to 7600, so ranged people that have 7700+ HP should focus on taking this part out.}}


{{MapleStory/Monster|Chaos Horned Tail's Left Head|Boss|160|1,650,000,000|64,500|169|50,000|3,892,812|This is the first preliminary boss before you fight the real Horned Tail. This Head is Ice Based and will use many Ice skills. It can also summon Wyverns, and can cause a new Status Aliment called "Seduce" which can be countered with the use of Heros Will or having the leader of the group hang onto the rope within the room so it cannot move while Seduce is in effect. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.|MS Monster Horned Tail's Left Head.png}}
{{MapleStory/Monster|Chaos Horntail's Left Head|Boss|160|1,650,000,000|64,500|169|50,000|3,892,812|This is the first preliminary boss before you fight the real Horned Tail. This Head is Ice Based and will use many Ice skills. It can also summon Wyverns, and can cause a new Status Aliment called "Seduce" which can be countered with the use of Heros Will or having the leader of the group hang onto the rope within the room so it cannot move while Seduce is in effect. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.|MS Monster Horntail's Left Head.png}}


{{MapleStory/Monster|Chaos Horned Tail's Right Head|Boss|160|1,650,000,000|64,500|169|50,000|3,892,812|This is the 2nd preliminary boss before you fight the real Horned Tail. This head is Lightning Based and will use many Lightning based attacks with the same effects of the last preliminary head. It can also summon Wyverns and cause Seduce. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.|MS Monster Horned Tail's Right Head.png}}
{{MapleStory/Monster|Chaos Horntail's Right Head|Boss|160|1,650,000,000|64,500|169|50,000|3,892,812|This is the 2nd preliminary boss before you fight the real Horned Tail. This head is Lightning Based and will use many Lightning based attacks with the same effects of the last preliminary head. It can also summon Wyverns and cause Seduce. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.|MS Monster Horntail's Right Head.png}}


{{MapleStory/Monster|Chaos Horned Tail's Head A|Boss|160|1,650,000,000|64,500|169|50,000|11,122,320|This is the Left Huge Head of HornTail, in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.|MS Monster Horned Tail's Head A.png}}
{{MapleStory/Monster|Chaos Horntail's Head A|Boss|160|1,650,000,000|64,500|169|50,000|11,122,320|This is the Left Huge Head of HornTail, in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.|MS Monster Horntail's Head A.png}}


{{MapleStory/Monster|Chaos Horned Tail's Head B|Boss|160|1,950,000,000|66,500|169|50,000|23,021,176|The strongest of Horntail's heads. This head is Fire element based and has a Dispel Ability so quickly take it out. It also has the ability to be resistant to Magic or Physical attacks. A recent nerf to this part was it doesn't dispel until its hp hits the halfway point.|MS Monster Horned Tail's Head B.png}}
{{MapleStory/Monster|Chaos Horntail's Head B|Boss|160|1,950,000,000|66,500|169|50,000|23,021,176|The strongest of Horntail's heads. This head is Fire element based and has a Dispel Ability so quickly take it out. It also has the ability to be resistant to Magic or Physical attacks. A recent nerf to this part was it doesn't dispel until its hp hits the halfway point.|MS Monster Horntail's Head B.png}}


{{MapleStory/Monster|Chaos Horned Tail's Head C|Boss|160|1,650,000,000|64,500|169|50,000|11,122,320|This is the Right Huge Head of HornTail,in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.|MS Monster Horned Tail's Head C.png}}
{{MapleStory/Monster|Chaos Horntail's Head C|Boss|160|1,650,000,000|64,500|169|50,000|11,122,320|This is the Right Huge Head of HornTail,in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.|MS Monster Horntail's Head C.png}}


{{MapleStory/Monster|Chaos Horned Tail's Left Hand|Boss|160|1,150,000,000|52,500|169|50,000|7,751,920|This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Weapon Attack of the entire Body and has the very annoying Seduce Ability. It can Dispel as well. A recent nerf to this part made it so it can't dispel until his HP hits the halfway point.|MS Monster Horned Tail's Left Hand.png}}
{{MapleStory/Monster|Chaos Horntail's Left Hand|Boss|160|1,150,000,000|52,500|169|50,000|7,751,920|This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Weapon Attack of the entire Body and has the very annoying Seduce Ability. It can Dispel as well. A recent nerf to this part made it so it can't dispel until his HP hits the halfway point.|MS Monster Horntail's Left Hand.png}}


{{MapleStory/Monster|Chaos Horned Tail's Right Hand|Boss|160|1,150,000,000|52,500|169|50,000|7,751,920|This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Magic Attack of the entire Body and has the very annoying Seduce Ability. It can also cause your abilities to be sealed and can cause Darkness.|MS Monster Horned Tail's Right Hand.png}}
{{MapleStory/Monster|Chaos Horntail's Right Hand|Boss|160|1,150,000,000|52,500|169|50,000|7,751,920|This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Magic Attack of the entire Body and has the very annoying Seduce Ability. It can also cause your abilities to be sealed and can cause Darkness.|MS Monster Horntail's Right Hand.png}}


{{MapleStory/Monster|Chaos Horned Tail's Wings|Boss|160|1,350,000,000|60,000|169|50,000|9,100,080|This part of Horned Tail can heal HP and MP for all parts of the Body. Its additional abilities are, it can summon 2 Cornian and Dark Cornian, and it has the ability to raise the weapon defense and magic defense of the entire body.|MS Monster Horned Tail's Wings.png}}
{{MapleStory/Monster|Chaos Horntail's Wings|Boss|160|1,350,000,000|60,000|169|50,000|9,100,080|This part of Horned Tail can heal HP and MP for all parts of the Body. Its additional abilities are, it can summon 2 Cornian and Dark Cornian, and it has the ability to raise the weapon defense and magic defense of the entire body.|MS Monster Horntail's Wings.png}}


{{MapleStory/Monster|Chaos Horned Tail's Legs|Boss|160|650,000,000|57,000|169|50,000|4,381,520|It has a stomp attack which knocks you back to the wall, and another Stomp ability which can cause 2 second stun. The Knockback stomp attack is completely unavoidable. Suggested to take this out first since it can one hit many Night Lords/Bowmasters/Marksmen relatively easy, so pit all Heroes and Paladins against this part at the left side.|MS Monster Horned Tail's Legs.png}}
{{MapleStory/Monster|Chaos Horntail's Legs|Boss|160|650,000,000|57,000|169|50,000|4,381,520|It has a stomp attack which knocks you back to the wall, and another Stomp ability which can cause 2 second stun. The Knockback stomp attack is completely unavoidable. Suggested to take this out first since it can one hit many Night Lords/Bowmasters/Marksmen relatively easy, so pit all Heroes and Paladins against this part at the left side.|MS Monster Horntail's Legs.png}}


{{MapleStory/Monster|Chaos Horned Tail's Tails|Boss|160|450,000,000|39,000|169|50,000|2,696,320|It has an earthquake attack. It lifts up its tail and slams it into the ground. You must jump to avoid it. It also has a poison mist attack which is created by farting. Suggested to take this out with the legs since its just as deadly as the legs. A recent nerf to this part was the major decrease in damage from 26000 to 7600, so ranged people that have 7700+ HP should focus on taking this part out.|MS Monster Horned Tail's Tails.png}}
{{MapleStory/Monster|Chaos Horntail's Tails|Boss|160|450,000,000|39,000|169|50,000|2,696,320|It has an earthquake attack. It lifts up its tail and slams it into the ground. You must jump to avoid it. It also has a poison mist attack which is created by farting. Suggested to take this out with the legs since its just as deadly as the legs. A recent nerf to this part was the major decrease in damage from 26000 to 7600, so ranged people that have 7700+ HP should focus on taking this part out.|MS Monster Horntail's Tails.png}}


{{MapleStory/Monster|Oblivion Monk||160|330,000|14,000|169|4,500|6,139|A monster from Temple of Time, found at Road to Oblivion 1. It casts an avoidable magic attack by concentrating magic into a sphere, then releasing it. Oddly enough, it is weak to Poison. As of KMS patch 1.2.89, this monster is now also weak to Ice and Lightning.}}
{{MapleStory/Monster|Oblivion Monk||160|330,000|14,000|169|4,500|6,139|A monster from Temple of Time, found at Road to Oblivion 1. It casts an avoidable magic attack by concentrating magic into a sphere, then releasing it. Oddly enough, it is weak to Poison. As of KMS patch 1.2.89, this monster is now also weak to Ice and Lightning.}}

Revision as of 11:18, 17 December 2012

Name Monster Info Notes
Qualm Monk
  • Level: 151
  • HP: 240,000
  • MP: 12,000
  • PDR: 135%
  • MDR: 4,000%
  • EXP: 4,633
A monster from Temple of Time, found at Road of Regrets 1.


Bodyguard A
File:MS Monster Bodyguard A.png

Boss

  • Level: 152
  • HP: 400,000,000
  • MP: 5,000
  • PDR: 169%
  • MDR: 250%
  • EXP: 7,137,894
Bodyguard A (ボディーガードA Bodīgādo A?) - this Bodyguard possesses a punch which has a 100% stun rate, and if you are punched again and again, you will not be able to recover from it. It also has a stronger kick skill. It mainly uses karate type moves. It is summoned in the map after the Bain-filled Armory, Nightmarish Last Days, and will only appear if the Female Boss's comb is offered at a shrine.


Qualm Monk Trainee
  • Level: 153
  • HP: 260,000
  • MP: 12,000
  • PDR: 135%
  • MDR: 4,000%
  • EXP: 4,975
A monster from Temple of Time, found at Road of Regrets 2.


Skelosaurus

Undead

  • Level: 153
  • HP: 260,000
  • MP: 12,000
  • PDR: 135%
  • MDR: 4,000%
  • EXP: 4,146
The most powerful non-boss monster in Leafre.


Bodyguard B
File:MS Monster Bodyguard B.png

Boss

  • Level: 155
  • HP: 500,000,000
  • MP: 50,000
  • PDR: 169%
  • MDR: 250%
  • EXP: 8,835,567
Bodyguard B (ボディーガードB Bodīgādo B?) - very ugly boss, but he is very powerful. Possesses an attack that deals 1 damage but drops your MP by 5,000, so keep your distance if possible.


Qualm Guardian
  • Level: 155
  • HP: 280,000
  • MP: 12,000
  • PDR: 135%
  • MDR: 4,000%
  • EXP: 5,312
A monster from Temple of Time, found at Road of Regrets 3.


Chief Qualm Guardian
  • Level: 157
  • HP: 300,000
  • MP: 14,000
  • PDR: 135%
  • MDR: 4,000%
  • EXP: 5,646
A monster from Temple of Time, found at Road of Regrets 4 and 5.


Lilynouch

Boss

  • Level: 159
  • HP: 16,000,000
  • MP: 700,000
  • PDR: 135%
  • MDR: 4,500%
  • EXP: 249,000
A large Boss from Temple of Time, found at Road of Regrets 5. It looks a lot like the classic chess piece, Knight. When it elevates, it will pound the ground to knock you back. The ice shards around it are launched into the air then come back down to hit you as a form of attack. It is weak to lightning. Lilynouch also casts damage reflect (To magicians, this is lethal since Damage Reflect damage bypasses Magic Guard).


Horntail's Left Head

Boss

  • Level: 160
  • HP: 330,000,000
  • MP: 43,000
  • PDR: 169%
  • MDR: 50,000%
  • EXP: 2,919,609
This is the first preliminary boss before you fight the real Horned Tail. This Head is Ice Based and will use many Ice skills. It can also summon Wyverns, and can cause a new Status Aliment called "Seduce" which can be countered with the use of Heros Will or having the leader of the group hang onto the rope within the room so it cannot move while Seduce is in effect. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.


Horntail's Right Head

Boss

  • Level: 160
  • HP: 330,000,000
  • MP: 43,000
  • PDR: 169%
  • MDR: 50,000%
  • EXP: 2,919,609
This is the 2nd preliminary boss before you fight the real Horned Tail. This head is Lightning Based and will use many Lightning based attacks with the same effects of the last preliminary head. It can also summon Wyverns and cause Seduce. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.


Horntail's Head A

Boss

  • Level: 160
  • HP: 330,000,000
  • MP: 43,000
  • PDR: 169%
  • MDR: 50,000%
  • EXP: 6,951,450
This is the Left Huge Head of HornTail, in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.


Horntail's Head B

Boss

  • Level: 160
  • HP: 490,000,000
  • MP: 49,000
  • PDR: 169%
  • MDR: 50,000%
  • EXP: 6,720,000
The strongest of Horntail's heads. This head is Fire element based and has a Dispel Ability so quickly take it out. It also has the ability to be resistant to Magic or Physical attacks. A recent nerf to this part was it doesn't dispel until its hp hits the halfway point.


Horntail's Head C

Boss

  • Level: 160
  • HP: 330,000,000
  • MP: 43,000
  • PDR: 169%
  • MDR: 50,000%
  • EXP: 6,951,450
This is the Right Huge Head of HornTail,in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.


Horntail's Left Hand

Boss

  • Level: 160
  • HP: 230,000,000
  • MP: 35,000
  • PDR: 169%
  • MDR: 50,000%
  • EXP: 4,844,950
This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Weapon Attack of the entire Body and has the very annoying Seduce Ability. It can Dispel as well. A recent nerf to this part made it so it can't dispel until his HP hits the halfway point.


Horntail's Right Hand

Boss

  • Level: 160
  • HP: 230,000,000
  • MP: 35,000
  • PDR: 169%
  • MDR: 50,000%
  • EXP: 4,844,950
This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Magic Attack of the entire Body and has the very annoying Seduce Ability. It can also cause your abilities to be sealed and can cause Darkness.


Horntail's Wings

Boss

  • Level: 160
  • HP: 270,000,000
  • MP: 400,000
  • PDR: 169%
  • MDR: 50,000%
  • EXP: 5,573,799
This part of Horned Tail can heal HP and MP for all parts of the Body. Its additional abilities are, it can summon 2 Cornian and Dark Cornian, and it has the ability to raise the weapon defense and magic defense of the entire body.


Horntail's Legs

Boss

  • Level: 160
  • HP: 130,000,000
  • MP: 38,000
  • PDR: 169%
  • MDR: 50,000%
  • EXP: 2,704,983
It has a stomp attack which knocks you back to the wall, and another Stomp ability which can cause 2 second stun. The Knockback stomp attack is completely unavoidable. Suggested to take this out first since it can one hit many Night Lords/Bowmasters/Marksmen relatively easy, so pit all Heroes and Paladins against this part at the left side.


Horntail's Tails

Boss

  • Level: 160
  • HP: 80,000,000
  • MP: 26,000
  • PDR: 169%
  • MDR: 50,000%
  • EXP: 1,685,200
It has an earthquake attack. It lifts up its tail and slams it into the ground. You must jump to avoid it. It also has a poison mist attack which is created by farting. Suggested to take this out with the legs since its just as deadly as the legs. A recent nerf to this part was the major decrease in damage from 26000 to 7600, so ranged people that have 7700+ HP should focus on taking this part out.


Chaos Horntail's Left Head

Boss

  • Level: 160
  • HP: 1,650,000,000
  • MP: 64,500
  • PDR: 169%
  • MDR: 50,000%
  • EXP: 3,892,812
This is the first preliminary boss before you fight the real Horned Tail. This Head is Ice Based and will use many Ice skills. It can also summon Wyverns, and can cause a new Status Aliment called "Seduce" which can be countered with the use of Heros Will or having the leader of the group hang onto the rope within the room so it cannot move while Seduce is in effect. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.


Chaos Horntail's Right Head

Boss

  • Level: 160
  • HP: 1,650,000,000
  • MP: 64,500
  • PDR: 169%
  • MDR: 50,000%
  • EXP: 3,892,812
This is the 2nd preliminary boss before you fight the real Horned Tail. This head is Lightning Based and will use many Lightning based attacks with the same effects of the last preliminary head. It can also summon Wyverns and cause Seduce. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.


Chaos Horntail's Head A

Boss

  • Level: 160
  • HP: 1,650,000,000
  • MP: 64,500
  • PDR: 169%
  • MDR: 50,000%
  • EXP: 11,122,320
This is the Left Huge Head of HornTail, in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.


Chaos Horntail's Head B

Boss

  • Level: 160
  • HP: 1,950,000,000
  • MP: 66,500
  • PDR: 169%
  • MDR: 50,000%
  • EXP: 23,021,176
The strongest of Horntail's heads. This head is Fire element based and has a Dispel Ability so quickly take it out. It also has the ability to be resistant to Magic or Physical attacks. A recent nerf to this part was it doesn't dispel until its hp hits the halfway point.


Chaos Horntail's Head C

Boss

  • Level: 160
  • HP: 1,650,000,000
  • MP: 64,500
  • PDR: 169%
  • MDR: 50,000%
  • EXP: 11,122,320
This is the Right Huge Head of HornTail,in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.


Chaos Horntail's Left Hand

Boss

  • Level: 160
  • HP: 1,150,000,000
  • MP: 52,500
  • PDR: 169%
  • MDR: 50,000%
  • EXP: 7,751,920
This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Weapon Attack of the entire Body and has the very annoying Seduce Ability. It can Dispel as well. A recent nerf to this part made it so it can't dispel until his HP hits the halfway point.


Chaos Horntail's Right Hand

Boss

  • Level: 160
  • HP: 1,150,000,000
  • MP: 52,500
  • PDR: 169%
  • MDR: 50,000%
  • EXP: 7,751,920
This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Magic Attack of the entire Body and has the very annoying Seduce Ability. It can also cause your abilities to be sealed and can cause Darkness.


Chaos Horntail's Wings

Boss

  • Level: 160
  • HP: 1,350,000,000
  • MP: 60,000
  • PDR: 169%
  • MDR: 50,000%
  • EXP: 9,100,080
This part of Horned Tail can heal HP and MP for all parts of the Body. Its additional abilities are, it can summon 2 Cornian and Dark Cornian, and it has the ability to raise the weapon defense and magic defense of the entire body.


Chaos Horntail's Legs

Boss

  • Level: 160
  • HP: 650,000,000
  • MP: 57,000
  • PDR: 169%
  • MDR: 50,000%
  • EXP: 4,381,520
It has a stomp attack which knocks you back to the wall, and another Stomp ability which can cause 2 second stun. The Knockback stomp attack is completely unavoidable. Suggested to take this out first since it can one hit many Night Lords/Bowmasters/Marksmen relatively easy, so pit all Heroes and Paladins against this part at the left side.


Chaos Horntail's Tails

Boss

  • Level: 160
  • HP: 450,000,000
  • MP: 39,000
  • PDR: 169%
  • MDR: 50,000%
  • EXP: 2,696,320
It has an earthquake attack. It lifts up its tail and slams it into the ground. You must jump to avoid it. It also has a poison mist attack which is created by farting. Suggested to take this out with the legs since its just as deadly as the legs. A recent nerf to this part was the major decrease in damage from 26000 to 7600, so ranged people that have 7700+ HP should focus on taking this part out.


Oblivion Monk
  • Level: 160
  • HP: 330,000
  • MP: 14,000
  • PDR: 169%
  • MDR: 4,500%
  • EXP: 6,139
A monster from Temple of Time, found at Road to Oblivion 1. It casts an avoidable magic attack by concentrating magic into a sphere, then releasing it. Oddly enough, it is weak to Poison. As of KMS patch 1.2.89, this monster is now also weak to Ice and Lightning.