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===Hyper Skills===
===Hyper Skills===
====Stat Enhancers====
====Stat Enhancers====
{{col|2|begin}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Strength
|name=Hyper Strength
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|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}


{{col|2}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Dexterity
|name=Hyper Dexterity
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| bgcolor=E6E6FA | +50
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}
{{col|2|end}}


{{col|2|begin}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Intelligence
|name=Hyper Intelligence
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|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}


{{col|2}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Luck
|name=Hyper Luck
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| bgcolor=E6E6FA | +50
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}
{{col|2|end}}


{{col|2|begin}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Jump
|name=Hyper Jump
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|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}


{{col|2}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Speed
|name=Hyper Speed
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| bgcolor=E6E6FA | +10
| bgcolor=E6E6FA | +10
|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}
{{col|2|end}}


{{col|2|begin}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Accuracy
|name=Hyper Accuracy
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|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}


{{col|2}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Defense
|name=Hyper Defense
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| bgcolor=E6E6FA | +500
| bgcolor=E6E6FA | +500
|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}
{{col|2|end}}


{{col|2|begin}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Magic Defense
|name=Hyper Magic Defense
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|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}


{{col|2}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Fury
|name=Hyper Fury
|tooltip=Permanently increases Max DF (useless for Wind Archer).
|tooltip=Permanently increases Max DF (useless for Thieves).
|requirement=Unlocked at level 180
|requirement=Unlocked at level 180
}}
}}
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| bgcolor=E6E6FA | +50
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}
{{col|2|end}}


{{col|2|begin}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Mana
|name=Hyper Mana
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|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}


{{col|2}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Health
|name=Hyper Health
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| bgcolor=E6E6FA | +15%
| bgcolor=E6E6FA | +15%
|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}
{{col|2|end}}


{{MapleStory/skill
{{MapleStory/skill
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|tooltip=Permanently increases Critical Rate.
|tooltip=Permanently increases Critical Rate.
|requirement=Unlocked at level 198
|requirement=Unlocked at level 198
|bump=1
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}

Revision as of 21:18, 14 December 2013

To see Beginner Skills, visit this page


Attacking Skills Passive Skills Active/Supportive Skills
First Job Breeze Arrow Whispers of the Wind Wind Walk Storm Elemental
Second Job Fairy Spiral Gust Shot Trifling Wind I Bow Mastery Physical Training Bow Booster Sylvan Aid
Third Job Sentient Arrow Pinpoint Pierce Trifling Wind II Featherweight Second Wind Albatross Emerald Flower
Fourth Job Song of Heaven Spiraling Vortex Trifling Wind III Bow Expert Emerald Dust Albatross Max Call of Cygnus Touch of the Wind Sharp Eyes
Stat Enhancers
Hyper Skills Hyper Strength Hyper Dexterity Hyper Intelligence Hyper Luck Hyper Jump Hyper Speed Hyper Accuracy Hyper Defense Hyper Magic Defense Hyper Fury Hyper Mana Hyper Health Hyper Critical
Skill Enhancers Active / Supportive Skills
Trifling Wind - Reinforce Spiraling Vortex - Reinforce Song of Heaven - Reinforce Trifling Wind - Enhance Spiraling Vortex - Spread Song of Heaven - Guardbreak Trifling Wind - Double Chance Spiraling Vortex - Extra Strike Song of Heaven - Boss Rush Storm Bringer Monsoon Glory of the Guardians

First Job

Breeze Arrow
"Fires off a wind-infused arrow."
Breeze Arrow level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 4 levels
Add 2%
per level
No
change
No
change
1 17 82% 3 5
2 17 84% 3 5
3 17 86% 3 5
4 18 88% 3 5
5 18 90% 3 5
6 18 92% 3 5
7 18 94% 3 5
8 19 96% 3 5
9 19 98% 3 5
10 19 100% 3 5
11 19 102% 3 5
12 20 104% 3 5
13 20 106% 3 5
14 20 108% 3 5
15 20 110% 3 5
16 21 112% 3 5
17 21 114% 3 5
18 21 116% 3 5
19 21 118% 3 5
20 22 120% 3 5
Wind Walk
"Your arrows walk on the wind, flying through any monsters they touch."
Wind Walk level data
Level MP Cost Movement Speed Max Movement Speed Jump
Subtract 1
per level
Add 1
per level
Add 1
per level
Add 1
per level
1 24 +21 +1 +6
2 23 +22 +2 +7
3 22 +23 +3 +8
4 21 +24 +4 +9
5 20 +25 +5 +10
6 19 +26 +6 +11
7 18 +27 +7 +12
8 17 +28 +8 +13
9 16 +29 +9 +14
10 15 +30 +10 +15
11 14 +31 +11 +16
12 13 +32 +12 +17
13 12 +33 +13 +18
14 11 +34 +14 +19
15 10 +35 +15 +20
Storm Elemental
"Summons a wind elemental to bolster your powers."
Storm Elemental level data
Level MP Cost Damage Duration
Subtract 3
per level
Add 1%
per level
Add 10 seconds per level
1 47 +1% 90 sec
2 44 +2% 100 sec
3 41 +3% 110 sec
4 38 +4% 120 sec
5 35 +5% 130 sec
6 32 +6% 140 sec
7 29 +7% 150 sec
8 26 +8% 160 sec
9 23 +9% 170 sec
10 20 +10% 180 sec
Whispers of the Wind
"Whispers of the wind teach you ancient knowledge of body and mind."
Whispers of the Wind level data
Level Weapon Attack Accuracy and Avoidability Shooting Range
Add 1
per level
Add 20
per level
Add 8
per level
1 +1 +20 +8
2 +2 +40 +16
3 +3 +60 +24
4 +4 +80 +32
5 +5 +100 +40
6 +6 +120 +48
7 +7 +140 +56
8 +8 +160 +64
9 +9 +180 +72
10 +10 +200 +80
11 +11 +220 +88
12 +12 +240 +96
13 +13 +260 +104
14 +14 +280 +112
15 +15 +300 +120
16 +16 +320 +128
17 +17 +340 +136
18 +18 +360 +144
19 +19 +380 +152
20 +20 +400 +160

Second Job

Fairy Spiral
"Spin to create a vortex of wind that knocks back enemies."
Fairy Spiral level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 2 levels
Add 2%
per level
No
change
No
change
1 21 157% 3 6
2 22 159% 3 6
3 22 161% 3 6
4 23 163% 3 6
5 23 165% 3 6
6 24 167% 3 6
7 24 169% 3 6
8 25 171% 3 6
9 25 173% 3 6
10 26 175% 3 6
11 26 177% 3 6
12 27 179% 3 6
13 27 181% 3 6
14 28 183% 3 6
15 28 185% 3 6
16 29 187% 3 6
17 29 189% 3 6
18 30 191% 3 6
19 30 193% 3 6
20 31 195% 3 6
Gust Shot
"Fire off a speeding arrow in a straight line."
Gust Shot level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 2 levels
Add 3%
per level
No
change
No
change
1 10 228% 2 6
2 11 231% 2 6
3 11 234% 2 6
4 12 237% 2 6
5 12 240% 2 6
6 13 243% 2 6
7 13 246% 2 6
8 14 249% 2 6
9 14 252% 2 6
10 15 255% 2 6
11 15 258% 2 6
12 16 261% 2 6
13 16 264% 2 6
14 17 267% 2 6
15 17 270% 2 6
16 18 273% 2 6
17 18 276% 2 6
18 19 279% 2 6
19 19 282% 2 6
20 20 285% 2 6
Trifling Wind I
"The Spirit of Wind will confuse nearby enemies."
Trifling Wind I level data
Level Max soul energy created Chance to create energy Damage Chance to create enhanced soul energy Damage
Add 1
per 10 levels
Add 1%
per 2 levels
Add 2%
per level
Add 1%
per 10 levels
Add 3%
per level
1 1 10% 132% 3% 153%
2 1 11% 134% 3% 156%
3 1 11% 136% 3% 159%
4 1 12% 138% 3% 162%
5 1 12% 140% 3% 165%
6 1 13% 142% 3% 168%
7 1 13% 144% 3% 171%
8 1 14% 146% 3% 174%
9 1 14% 148% 3% 177%
10 2 15% 150% 4% 180%
11 2 15% 152% 4% 183%
12 2 16% 154% 4% 186%
13 2 16% 156% 4% 189%
14 2 17% 158% 4% 192%
15 2 17% 160% 4% 195%
16 2 18% 162% 4% 198%
17 2 18% 164% 4% 201%
18 2 19% 166% 4% 204%
19 2 19% 168% 4% 207%
20 3 20% 170% 5% 210%
Sylvan Aid
"The blessings of the Sylph give you a leg-up against your enemies."
Sylvan Aid level data
Level MP Cost Weapon Attack Critical Rate Duration
No
change
Add 2
per level
Add 1%
per level
Add 20 seconds per level
1 30 +2 +1% 20 sec
2 30 +4 +2% 40 sec
3 30 +6 +3% 60 sec
4 30 +8 +4% 80 sec
5 30 +10 +5% 100 sec
6 30 +12 +6% 120 sec
7 30 +14 +7% 140 sec
8 30 +16 +8% 160 sec
9 30 +18 +9% 180 sec
10 30 +20 +10% 200 sec
Bow Mastery
"Increases the weapon mastery and accuracy of bows."
Bow Mastery level data
Level Bow Mastery Accuracy
Add +4%
per level
Add +12
per level
1 +14% +12
2 +18% +24
3 +22% +36
4 +26% +48
5 +30% +60
6 +34% +72
7 +38% +84
8 +42% +96
9 +46% +108
10 +50% +180
Bow Booster
"Increases the attack speed of your weapon."
Requires Level 5 Bow Mastery.
Bow Booster level data
Level MP Cost Duration
Subtract 2
per level
Add 20 seconds per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
Physical Training
"Improves STR and DEX permanently through physical training."
Physical Training level data
Level STR and DEX
Add 6
per level
1 +6
2 +12
3 +18
4 +24
5 +30

Third Job

Sentient Arrow: Shoot off a frigid arrow to attack indiscriminately. #cHold down the key button and use direction keys# to steer.

Sentient Arrow effects

'

  • Level 1: MP Cost: 3. Attack 6 enemies with 108% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 2: MP Cost: 3. Attack 6 enemies with 111% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 3: MP Cost: 3. Attack 6 enemies with 114% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 4: MP Cost: 4. Attack 6 enemies with 117% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 5: MP Cost: 4. Attack 6 enemies with 120% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 6: MP Cost: 4. Attack 6 enemies with 123% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 7: MP Cost: 4. Attack 6 enemies with 126% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 8: MP Cost: 5. Attack 6 enemies with 129% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 9: MP Cost: 5. Attack 6 enemies with 132% damage. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 10: MP Cost: 5. Attack 6 enemies with 135% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 11: MP Cost: 5. Attack 6 enemies with 138% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 12: MP Cost: 6. Attack 6 enemies with 141% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 13: MP Cost: 6. Attack 6 enemies with 144% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 14: MP Cost: 6. Attack 6 enemies with 147% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 15: MP Cost: 6. Attack 6 enemies with 150% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 16: MP Cost: 7. Attack 6 enemies with 153% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 17: MP Cost: 7. Attack 6 enemies with 156% damage. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 18: MP Cost: 7. Attack 6 enemies with 159% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 19: MP Cost: 7. Attack 6 enemies with 162% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 20: MP Cost: 8. Attack 6 enemies with 165% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.

Pinpoint Pierce: Shoot off two arrows to strike the same enemy.

Pinpoint Pierce effects

'

  • Level 1: MP Cost: 27, Max Enemies Hit: 1, Damage: 283%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 10%.
  • Level 2: MP Cost: 28, Max Enemies Hit: 1, Damage: 286%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 11%.
  • Level 3: MP Cost: 28, Max Enemies Hit: 1, Damage: 289%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 11%.
  • Level 4: MP Cost: 29, Max Enemies Hit: 1, Damage: 292%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 12%.
  • Level 5: MP Cost: 29, Max Enemies Hit: 1, Damage: 295%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 12%.
  • Level 6: MP Cost: 30, Max Enemies Hit: 1, Damage: 298%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 13%.
  • Level 7: MP Cost: 30, Max Enemies Hit: 1, Damage: 301%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 13%.
  • Level 8: MP Cost: 31, Max Enemies Hit: 1, Damage: 304%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 14%.
  • Level 9: MP Cost: 31, Max Enemies Hit: 1, Damage: 307%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 14%.
  • Level 10: MP Cost: 32, Max Enemies Hit: 1, Damage: 310%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 15%.
  • Level 11: MP Cost: 32, Max Enemies Hit: 1, Damage: 313%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 15%.
  • Level 12: MP Cost: 33, Max Enemies Hit: 1, Damage: 316%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 16%.
  • Level 13: MP Cost: 33, Max Enemies Hit: 1, Damage: 319%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 16%.
  • Level 14: MP Cost: 34, Max Enemies Hit: 1, Damage: 322%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 17%.
  • Level 15: MP Cost: 34, Max Enemies Hit: 1, Damage: 325%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 17%.
  • Level 16: MP Cost: 35, Max Enemies Hit: 1, Damage: 328%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 18%.
  • Level 17: MP Cost: 35, Max Enemies Hit: 1, Damage: 331%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 18%.
  • Level 18: MP Cost: 36, Max Enemies Hit: 1, Damage: 334%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 19%.
  • Level 19: MP Cost: 36, Max Enemies Hit: 1, Damage: 337%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 19%.
  • Level 20: MP Cost: 37, Max Enemies Hit: 1, Damage: 340%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 20%.

Trifling Wind II: A spirit of the wind will distress nearby enemies.

Trifling Wind II effects

Requires Level 20 Trifling Wind I

  • Level 1: Max soul energy created: 3, Chance to create energy: 20%, Random enemies damaged: 177%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 213%
  • Level 2: Max soul energy created: 3, Chance to create energy: 21%, Random enemies damaged: 179%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 216%
  • Level 3: Max soul energy created: 3, Chance to create energy: 21%, Random enemies damaged: 181%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 219%
  • Level 4: Max soul energy created: 3, Chance to create energy: 22%, Random enemies damaged: 183%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 222%
  • Level 5: Max soul energy created: 3, Chance to create energy: 22%, Random enemies damaged: 185%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 225%
  • Level 6: Max soul energy created: 3, Chance to create energy: 23%, Random enemies damaged: 187%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 228%
  • Level 7: Max soul energy created: 3, Chance to create energy: 23%, Random enemies damaged: 189%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 231%
  • Level 8: Max soul energy created: 3, Chance to create energy: 24%, Random enemies damaged: 191%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 234%
  • Level 9: Max soul energy created: 3, Chance to create energy: 24%, Random enemies damaged: 193%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 237%
  • Level 10: Max soul energy created: 3, Chance to create energy: 25%, Random enemies damaged: 195%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 240%
  • Level 11: Max soul energy created: 3, Chance to create energy: 25%, Random enemies damaged: 197%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 243%
  • Level 12: Max soul energy created: 3, Chance to create energy: 26%, Random enemies damaged: 199%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 246%
  • Level 13: Max soul energy created: 3, Chance to create energy: 26%, Random enemies damaged: 201%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 249%
  • Level 14: Max soul energy created: 3, Chance to create energy: 27%, Random enemies damaged: 203%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 252%
  • Level 15: Max soul energy created: 3, Chance to create energy: 27%, Random enemies damaged: 205%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 255%
  • Level 16: Max soul energy created: 3, Chance to create energy: 28%, Random enemies damaged: 207%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 258%
  • Level 17: Max soul energy created: 3, Chance to create energy: 28%, Random enemies damaged: 209%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 261%
  • Level 18: Max soul energy created: 3, Chance to create energy: 29%, Random enemies damaged: 211%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 264%
  • Level 19: Max soul energy created: 3, Chance to create energy: 29%, Random enemies damaged: 213%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 267%
  • Level 20: Max soul energy created: 4, Chance to create energy: 30%, Random enemies damaged: 215%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 270%

Albatross: Borrow the power of the legendary Albatross to boost your combat stats.

Albatross effects

'

  • Level 1: MP Cost: 51, Duration: 10 sec. Weapon ATT: 1, Max HP: 75, Critical Rate: 1% with +1 attack speed.
  • Level 2: MP Cost: 52, Duration: 20 sec. Weapon ATT: 2, Max HP: 150, Critical Rate: 1% with +1 attack speed.
  • Level 3: MP Cost: 53, Duration: 30 sec. Weapon ATT: 3, Max HP: 225, Critical Rate: 2% with +1 attack speed.
  • Level 4: MP Cost: 54, Duration: 40 sec. Weapon ATT: 4, Max HP: 300, Critical Rate: 2% with +1 attack speed.
  • Level 5: MP Cost: 55, Duration: 50 sec. Weapon ATT: 5, Max HP: 375, Critical Rate: 3% with +1 attack speed.
  • Level 6: MP Cost: 56, Duration: 60 sec. Weapon ATT: 6, Max HP: 450, Critical Rate: 3% with +1 attack speed.
  • Level 7: MP Cost: 57, Duration: 70 sec. Weapon ATT: 7, Max HP: 525, Critical Rate: 4% with +1 attack speed.
  • Level 8: MP Cost: 58, Duration: 80 sec. Weapon ATT: 8, Max HP: 600, Critical Rate: 4% with +1 attack speed.
  • Level 9: MP Cost: 59, Duration: 90 sec. Weapon ATT: 9, Max HP: 675, Critical Rate: 5% with +1 attack speed.
  • Level 10: MP Cost: 60, Duration: 100 sec. Weapon ATT: 10, Max HP: 750, Critical Rate: 5% with +1 attack speed.
  • Level 11: MP Cost: 61, Duration: 110 sec. Weapon ATT: 11, Max HP: 825, Critical Rate: 6% with +1 attack speed.
  • Level 12: MP Cost: 62, Duration: 120 sec. Weapon ATT: 12, Max HP: 900, Critical Rate: 6% with +1 attack speed.
  • Level 13: MP Cost: 63, Duration: 130 sec. Weapon ATT: 13, Max HP: 975, Critical Rate: 7% with +1 attack speed.
  • Level 14: MP Cost: 64, Duration: 140 sec. Weapon ATT: 14, Max HP: 1050, Critical Rate: 7% with +1 attack speed.
  • Level 15: MP Cost: 65, Duration: 150 sec. Weapon ATT: 15, Max HP: 1125, Critical Rate: 8% with +1 attack speed.
  • Level 16: MP Cost: 66, Duration: 160 sec. Weapon ATT: 16, Max HP: 1200, Critical Rate: 8% with +1 attack speed.
  • Level 17: MP Cost: 67, Duration: 170 sec. Weapon ATT: 17, Max HP: 1275, Critical Rate: 9% with +1 attack speed.
  • Level 18: MP Cost: 68, Duration: 180 sec. Weapon ATT: 18, Max HP: 1350, Critical Rate: 9% with +1 attack speed.
  • Level 19: MP Cost: 69, Duration: 190 sec. Weapon ATT: 19, Max HP: 1425, Critical Rate: 10% with +1 attack speed.
  • Level 20: MP Cost: 70, Duration: 200 sec. Weapon ATT: 20, Max HP: 1500, Critical Rate: 10% with +1 attack speed.

Emerald Flower: Summon a green crystal flower that attracts nearby enemies. Enemies intoxicated by the scent will slow down.

Emerald Flower effects

'

  • Level 1: MP Cost: 33, Duration: 24 sec. Crystal Flower HP: 3,800. Slows affected enemies.
  • Level 2: MP Cost: 36, Duration: 24 sec. Crystal Flower HP: 5,600. Slows affected enemies.
  • Level 3: MP Cost: 39, Duration: 33 sec. Crystal Flower HP: 7,400. Slows affected enemies.
  • Level 4: MP Cost: 42, Duration: 33 sec. Crystal Flower HP: 9,200. Slows affected enemies.
  • Level 5: MP Cost: 45, Duration: 42 sec. Crystal Flower HP: 11,000. Slows affected enemies.
  • Level 6: MP Cost: 48, Duration: 42 sec. Crystal Flower HP: 12,800. Slows affected enemies.
  • Level 7: MP Cost: 51, Duration: 51 sec. Crystal Flower HP: 14,600. Slows affected enemies.
  • Level 8: MP Cost: 54, Duration: 51 sec. Crystal Flower HP: 16,400. Slows affected enemies.
  • Level 9: MP Cost: 57, Duration: 60 sec. Crystal Flower HP: 18,200. Slows affected enemies.
  • Level 10: MP Cost: 60, Duration: 60 sec. Crystal Flower HP: 20,000. Slows affected enemies.

Featherweight: Your body becomes as light as a feather, gaining freedom from enemy attacks.

Featherweight effects

'

  • Level 1: Damage Intake: -6% All abnormal status and elemental resistance: +1%.
  • Level 2: Damage Intake: -7% All abnormal status and elemental resistance: +1%.
  • Level 3: Damage Intake: -8% All abnormal status and elemental resistance: +2%.
  • Level 4: Damage Intake: -10% All abnormal status and elemental resistance: +2%.
  • Level 5: Damage Intake: -11% All abnormal status and elemental resistance: +3%.
  • Level 6: Damage Intake: -12% All abnormal status and elemental resistance: +3%.
  • Level 7: Damage Intake: -13% All abnormal status and elemental resistance: +4%.
  • Level 8: Damage Intake: -15% All abnormal status and elemental resistance: +4%.
  • Level 9: Damage Intake: -16% All abnormal status and elemental resistance: +5%.
  • Level 10: Damage Intake: -17% All abnormal status and elemental resistance: +5%.
  • Level 11: Damage Intake: -18% All abnormal status and elemental resistance: +6%.
  • Level 12: Damage Intake: -20% All abnormal status and elemental resistance: +6%.
  • Level 13: Damage Intake: -21% All abnormal status and elemental resistance: +7%.
  • Level 14: Damage Intake: -22% All abnormal status and elemental resistance: +7%.
  • Level 15: Damage Intake: -23% All abnormal status and elemental resistance: +8%.
  • Level 16: Damage Intake: -25% All abnormal status and elemental resistance: +8%.
  • Level 17: Damage Intake: -26% All abnormal status and elemental resistance: +9%.
  • Level 18: Damage Intake: -27% All abnormal status and elemental resistance: +9%.
  • Level 19: Damage Intake: -28% All abnormal status and elemental resistance: +10%.
  • Level 20: Damage Intake: -30% All abnormal status and elemental resistance: +10%.

Second Wind: Borrow the power of wind, becoming more skillful at evasion and gaining a chance to counterattack.

Second Wind effects

'

  • Level 1: Avoidability: 11%, Weapon DEF and Magic DEF: + 50, Weapon ATT for 5 sec. after Avoid: +5
  • Level 2: Avoidability: 12%, Weapon DEF and Magic DEF: + 100, Weapon ATT for 5 sec. after Avoid: +6
  • Level 3: Avoidability: 13%, Weapon DEF and Magic DEF: + 150, Weapon ATT for 5 sec. after Avoid: +6
  • Level 4: Avoidability: 14%, Weapon DEF and Magic DEF: + 200, Weapon ATT for 5 sec. after Avoid: +7
  • Level 5: Avoidability: 15%, Weapon DEF and Magic DEF: + 250, Weapon ATT for 5 sec. after Avoid: +7
  • Level 6: Avoidability: 16%, Weapon DEF and Magic DEF: + 300, Weapon ATT for 5 sec. after Avoid: +8
  • Level 7: Avoidability: 17%, Weapon DEF and Magic DEF: + 350, Weapon ATT for 5 sec. after Avoid: +8
  • Level 8: Avoidability: 18%, Weapon DEF and Magic DEF: + 400, Weapon ATT for 5 sec. after Avoid: +9
  • Level 9: Avoidability: 19%, Weapon DEF and Magic DEF: + 450, Weapon ATT for 5 sec. after Avoid: +9
  • Level 10: Avoidability: 20%, Weapon DEF and Magic DEF: + 500, Weapon ATT for 5 sec. after Avoid: +10
  • Level 11: Avoidability: 21%, Weapon DEF and Magic DEF: + 550, Weapon ATT for 5 sec. after Avoid: +10
  • Level 12: Avoidability: 22%, Weapon DEF and Magic DEF: + 600, Weapon ATT for 5 sec. after Avoid: +11
  • Level 13: Avoidability: 23%, Weapon DEF and Magic DEF: + 650, Weapon ATT for 5 sec. after Avoid: +11
  • Level 14: Avoidability: 24%, Weapon DEF and Magic DEF: + 700, Weapon ATT for 5 sec. after Avoid: +12
  • Level 15: Avoidability: 25%, Weapon DEF and Magic DEF: + 750, Weapon ATT for 5 sec. after Avoid: +12
  • Level 16: Avoidability: 26%, Weapon DEF and Magic DEF: + 800, Weapon ATT for 5 sec. after Avoid: +13
  • Level 17: Avoidability: 27%, Weapon DEF and Magic DEF: + 850, Weapon ATT for 5 sec. after Avoid: +13
  • Level 18: Avoidability: 28%, Weapon DEF and Magic DEF: + 900, Weapon ATT for 5 sec. after Avoid: +14
  • Level 19: Avoidability: 29%, Weapon DEF and Magic DEF: + 950, Weapon ATT for 5 sec. after Avoid: +14
  • Level 20: Avoidability: 30%, Weapon DEF and Magic DEF: + 1000, Weapon ATT for 5 sec. after Avoid: +15

Fourth Job

Those in Italic can be obtained through Combat Orders.

Call of Cygnus
"Receive the blessings of Cygnus's awakening to temporarily increase all stats for you and your party members."
Unlocked at level 120 via quest.
Call of Cygnus level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec

Song of Heaven: Play the song of heavens to sweep away enemies.

Song of Heaven effects

'

  • Level 1: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 163%. Damage increases by 0% for every 1 less targets.
  • Level 2: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 166%. Damage increases by 0% for every 1 less targets.
  • Level 3: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 169%. Damage increases by 1% for every 1 less targets.
  • Level 4: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 172%. Damage increases by 1% for every 1 less targets.
  • Level 5: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 175%. Damage increases by 1% for every 1 less targets.
  • Level 6: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 178%. Damage increases by 2% for every 1 less targets.
  • Level 7: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 181%. Damage increases by 2% for every 1 less targets.
  • Level 8: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 184%. Damage increases by 2% for every 1 less targets.
  • Level 9: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 187%. Damage increases by 3% for every 1 less targets.
  • Level 10: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 190%. Damage increases by 3% for every 1 less targets.
  • Level 11: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 193%. Damage increases by 3% for every 1 less targets.
  • Level 12: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 196%. Damage increases by 4% for every 1 less targets.
  • Level 13: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 199%. Damage increases by 4% for every 1 less targets.
  • Level 14: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 202%. Damage increases by 4% for every 1 less targets.
  • Level 15: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 205%. Damage increases by 5% for every 1 less targets.
  • Level 16: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 208%. Damage increases by 5% for every 1 less targets.
  • Level 17: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 211%. Damage increases by 5% for every 1 less targets.
  • Level 18: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 214%. Damage increases by 6% for every 1 less targets.
  • Level 19: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 217%. Damage increases by 6% for every 1 less targets.
  • Level 20: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 220%. Damage increases by 6% for every 1 less targets.
  • Level 21: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 223%. Damage increases by 7% for every 1 less targets.
  • Level 22: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 226%. Damage increases by 7% for every 1 less targets.
  • Level 23: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 229%. Damage increases by 7% for every 1 less targets.
  • Level 24: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 232%. Damage increases by 8% for every 1 less targets.
  • Level 25: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 235%. Damage increases by 8% for every 1 less targets.
  • Level 26: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 238%. Damage increases by 8% for every 1 less targets.
  • Level 27: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 241%. Damage increases by 9% for every 1 less targets.
  • Level 28: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 244%. Damage increases by 9% for every 1 less targets.
  • Level 29: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 247%. Damage increases by 9% for every 1 less targets.
  • Level 30: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 250%. Damage increases by 10% for every 1 less targets.
  • Level 31: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 253%. Damage increases by 10% for every 1 less targets.
  • Level 32: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 256%. Damage increases by 10% for every 1 less targets.

Spiraling Vortex: Fires a spiraling shot that drives enemies back.

Spiraling Vortex effects

'

  • Level 1: MP Cost: 57, Max Enemies Knocked Back: 7, Damage: 264%, Number of Attacks: 5. Splash Damage at this time: 143% Number of attacks with splash damage: 2.
  • Level 2: MP Cost: 57, Max Enemies Knocked Back: 7, Damage: 268%, Number of Attacks: 5. Splash Damage at this time: 146% Number of attacks with splash damage: 2.
  • Level 3: MP Cost: 57, Max Enemies Knocked Back: 7, Damage: 272%, Number of Attacks: 5. Splash Damage at this time: 149% Number of attacks with splash damage: 2.
  • Level 4: MP Cost: 59, Max Enemies Knocked Back: 7, Damage: 276%, Number of Attacks: 5. Splash Damage at this time: 152% Number of attacks with splash damage: 2.
  • Level 5: MP Cost: 59, Max Enemies Knocked Back: 7, Damage: 280%, Number of Attacks: 5. Splash Damage at this time: 155% Number of attacks with splash damage: 2.
  • Level 6: MP Cost: 59, Max Enemies Knocked Back: 7, Damage: 284%, Number of Attacks: 5. Splash Damage at this time: 158% Number of attacks with splash damage: 2.
  • Level 7: MP Cost: 61, Max Enemies Knocked Back: 7, Damage: 288%, Number of Attacks: 5. Splash Damage at this time: 161% Number of attacks with splash damage: 2.
  • Level 8: MP Cost: 61, Max Enemies Knocked Back: 7, Damage: 292%, Number of Attacks: 5. Splash Damage at this time: 164% Number of attacks with splash damage: 2.
  • Level 9: MP Cost: 61, Max Enemies Knocked Back: 7, Damage: 296%, Number of Attacks: 5. Splash Damage at this time: 167% Number of attacks with splash damage: 2.
  • Level 10: MP Cost: 63, Max Enemies Knocked Back: 7, Damage: 300%, Number of Attacks: 5. Splash Damage at this time: 170% Number of attacks with splash damage: 2.
  • Level 11: MP Cost: 63, Max Enemies Knocked Back: 7, Damage: 304%, Number of Attacks: 5. Splash Damage at this time: 173% Number of attacks with splash damage: 2.
  • Level 12: MP Cost: 63, Max Enemies Knocked Back: 7, Damage: 308%, Number of Attacks: 5. Splash Damage at this time: 176% Number of attacks with splash damage: 2.
  • Level 13: MP Cost: 65, Max Enemies Knocked Back: 7, Damage: 312%, Number of Attacks: 5. Splash Damage at this time: 179% Number of attacks with splash damage: 2.
  • Level 14: MP Cost: 65, Max Enemies Knocked Back: 7, Damage: 316%, Number of Attacks: 5. Splash Damage at this time: 182% Number of attacks with splash damage: 2.
  • Level 15: MP Cost: 65, Max Enemies Knocked Back: 7, Damage: 320%, Number of Attacks: 5. Splash Damage at this time: 185% Number of attacks with splash damage: 2.
  • Level 16: MP Cost: 67, Max Enemies Knocked Back: 7, Damage: 324, Number of Attacks: 5. Splash Damage at this time: 188% Number of attacks with splash damage: 2.
  • Level 17: MP Cost: 67, Max Enemies Knocked Back: 7, Damage: 328%, Number of Attacks: 5. Splash Damage at this time: 191% Number of attacks with splash damage: 2.
  • Level 18: MP Cost: 67, Max Enemies Knocked Back: 7, Damage: 332%, Number of Attacks: 5. Splash Damage at this time: 194% Number of attacks with splash damage: 2.
  • Level 19: MP Cost: 69, Max Enemies Knocked Back: 7, Damage: 336%, Number of Attacks: 5. Splash Damage at this time: 197% Number of attacks with splash damage: 2.
  • Level 20: MP Cost: 69, Max Enemies Knocked Back: 7, Damage: 340%, Number of Attacks: 5. Splash Damage at this time: 200% Number of attacks with splash damage: 2.
  • Level 21: MP Cost: 69, Max Enemies Knocked Back: 7, Damage: 344%, Number of Attacks: 5. Splash Damage at this time: 203% Number of attacks with splash damage: 2.
  • Level 22: MP Cost: 71, Max Enemies Knocked Back: 7, Damage: 348%, Number of Attacks: 5. Splash Damage at this time: 206% Number of attacks with splash damage: 2.
  • Level 23: MP Cost: 71, Max Enemies Knocked Back: 7, Damage: 352%, Number of Attacks: 5. Splash Damage at this time: 209% Number of attacks with splash damage: 2.
  • Level 24: MP Cost: 71, Max Enemies Knocked Back: 7, Damage: 356%, Number of Attacks: 5. Splash Damage at this time: 212% Number of attacks with splash damage: 2.
  • Level 25: MP Cost: 73, Max Enemies Knocked Back: 7, Damage: 360%, Number of Attacks: 5. Splash Damage at this time: 215% Number of attacks with splash damage: 2.
  • Level 26: MP Cost: 73, Max Enemies Knocked Back: 7, Damage: 364%, Number of Attacks: 5. Splash Damage at this time: 218% Number of attacks with splash damage: 2.
  • Level 27: MP Cost: 73, Max Enemies Knocked Back: 7, Damage: 368%, Number of Attacks: 5. Splash Damage at this time: 221% Number of attacks with splash damage: 2.
  • Level 28: MP Cost: 75, Max Enemies Knocked Back: 7, Damage: 372%, Number of Attacks: 5. Splash Damage at this time: 224% Number of attacks with splash damage: 2.
  • Level 29: MP Cost: 75, Max Enemies Knocked Back: 7, Damage: 376%, Number of Attacks: 5. Splash Damage at this time: 227% Number of attacks with splash damage: 2.
  • Level 30: MP Cost: 75, Max Enemies Knocked Back: 7, Damage: 380%, Number of Attacks: 5. Splash Damage at this time: 230% Number of attacks with splash damage: 2.
  • Level 31: MP Cost: 77, Max Enemies Knocked Back: 7, Damage: 384%, Number of Attacks: 5. Splash Damage at this time: 233% Number of attacks with splash damage: 2.
  • Level 32: MP Cost: 77, Max Enemies Knocked Back: 7, Damage: 388%, Number of Attacks: 5. Splash Damage at this time: 236% Number of attacks with splash damage: 2.

Trifling Wind III: Harass the enemies with constant gale-force winds.

Trifling Wind III effects

Requires Level 20 Trifling Wind II

  • Level 1: Max soul energy created: 4, Chance to create energy: 30%, Random enemies damaged: 217%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 273%
  • Level 2: Max soul energy created: 4, Chance to create energy: 31%, Random enemies damaged: 219%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 276%
  • Level 3: Max soul energy created: 4, Chance to create energy: 31%, Random enemies damaged: 221%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 279%
  • Level 4: Max soul energy created: 4, Chance to create energy: 32%, Random enemies damaged: 223%, Chance to create enhanced soul energy: 11%, Damage of enhanced soul energy: 282%
  • Level 5: Max soul energy created: 4, Chance to create energy: 32%, Random enemies damaged: 225%, Chance to create enhanced soul energy: 11%, Damage of enhanced soul energy: 285%
  • Level 6: Max soul energy created: 4, Chance to create energy: 33%, Random enemies damaged: 227%, Chance to create enhanced soul energy: 11%, Damage of enhanced soul energy: 288%
  • Level 7: Max soul energy created: 4, Chance to create energy: 33%, Random enemies damaged: 229%, Chance to create enhanced soul energy: 11%, Damage of enhanced soul energy: 291%
  • Level 8: Max soul energy created: 4, Chance to create energy: 34%, Random enemies damaged: 231%, Chance to create enhanced soul energy: 12%, Damage of enhanced soul energy: 294%
  • Level 9: Max soul energy created: 4, Chance to create energy: 34%, Random enemies damaged: 233%, Chance to create enhanced soul energy: 12%, Damage of enhanced soul energy: 297%
  • Level 10: Max soul energy created: 4, Chance to create energy: 35%, Random enemies damaged: 235%, Chance to create enhanced soul energy: 12%, Damage of enhanced soul energy: 300%
  • Level 11: Max soul energy created: 4, Chance to create energy: 35%, Random enemies damaged: 237%, Chance to create enhanced soul energy: 12%, Damage of enhanced soul energy: 303%
  • Level 12: Max soul energy created: 4, Chance to create energy: 36%, Random enemies damaged: 239%, Chance to create enhanced soul energy: 13%, Damage of enhanced soul energy: 306%
  • Level 13: Max soul energy created: 4, Chance to create energy: 36%, Random enemies damaged: 241%, Chance to create enhanced soul energy: 13%, Damage of enhanced soul energy: 309%
  • Level 14: Max soul energy created: 4, Chance to create energy: 37%, Random enemies damaged: 243%, Chance to create enhanced soul energy: 13%, Damage of enhanced soul energy: 312%
  • Level 15: Max soul energy created: 4, Chance to create energy: 37%, Random enemies damaged: 245%, Chance to create enhanced soul energy: 13%, Damage of enhanced soul energy: 315%
  • Level 16: Max soul energy created: 4, Chance to create energy: 38%, Random enemies damaged: 247%, Chance to create enhanced soul energy: 14%, Damage of enhanced soul energy: 318%
  • Level 17: Max soul energy created: 4, Chance to create energy: 38%, Random enemies damaged: 249%, Chance to create enhanced soul energy: 14%, Damage of enhanced soul energy: 321%
  • Level 18: Max soul energy created: 4, Chance to create energy: 39%, Random enemies damaged: 251%, Chance to create enhanced soul energy: 14%, Damage of enhanced soul energy: 324%
  • Level 19: Max soul energy created: 4, Chance to create energy: 39%, Random enemies damaged: 253%, Chance to create enhanced soul energy: 14%, Damage of enhanced soul energy: 327%
  • Level 20: Max soul energy created: 5, Chance to create energy: 40%, Random enemies damaged: 255%, Chance to create enhanced soul energy: 15%, Damage of enhanced soul energy: 330%
  • Level 21: Max soul energy created: 5, Chance to create energy: 40%, Random enemies damaged: 257%, Chance to create enhanced soul energy: 15%, Damage of enhanced soul energy: 333%
  • Level 22: Max soul energy created: 5, Chance to create energy: 41%, Random enemies damaged: 259%, Chance to create enhanced soul energy: 15%, Damage of enhanced soul energy: 336%

Touch of the Wind: Become one with the wind through a divine blessing.

Touch of the Wind effects

'

  • Level 1: MP Cost: 44, Dexterity: +2%, Accuracy: +1%, Additional Avoidability: +1%, Max HP: +5%. Duration: 200 sec.
  • Level 2: MP Cost: 44, Dexterity: +2%, Accuracy: +2%, Additional Avoidability: +2%, Max HP: +6%. Duration: 200 sec.
  • Level 3: MP Cost: 44, Dexterity: +3%, Accuracy: +3%, Additional Avoidability: +3%, Max HP: +6%. Duration: 200 sec.
  • Level 4: MP Cost: 48, Dexterity: +3%, Accuracy: +4%, Additional Avoidability: +4%, Max HP: +7%. Duration: 200 sec.
  • Level 5: MP Cost: 48, Dexterity: +3%, Accuracy: +5%, Additional Avoidability: +5%, Max HP: +7%. Duration: 200 sec.
  • Level 6: MP Cost: 48, Dexterity: +4%, Accuracy: +6%, Additional Avoidability: +6%, Max HP: +8%. Duration: 200 sec.
  • Level 7: MP Cost: 52, Dexterity: +4%, Accuracy: +7%, Additional Avoidability: +7%, Max HP: +8%. Duration: 200 sec.
  • Level 8: MP Cost: 52, Dexterity: +4%, Accuracy: +8%, Additional Avoidability: +8%, Max HP: +9%. Duration: 200 sec.
  • Level 9: MP Cost: 52, Dexterity: +5%, Accuracy: +9%, Additional Avoidability: +9%, Max HP: +9%. Duration: 200 sec.
  • Level 10: MP Cost: 56, Dexterity: +5%, Accuracy: +10%, Additional Avoidability: +10%, Max HP: +10%. Duration: 200 sec.
  • Level 11: MP Cost: 56, Dexterity: +5%, Accuracy: +11%, Additional Avoidability: +11%, Max HP: +10%. Duration: 200 sec.
  • Level 12: MP Cost: 56, Dexterity: +6%, Accuracy: +12%, Additional Avoidability: +12%, Max HP: +11%. Duration: 200 sec.
  • Level 13: MP Cost: 60, Dexterity: +6%, Accuracy: +13%, Additional Avoidability: +13%, Max HP: +11%. Duration: 200 sec.
  • Level 14: MP Cost: 60, Dexterity: +6%, Accuracy: +14%, Additional Avoidability: +14%, Max HP: +12%. Duration: 200 sec.
  • Level 15: MP Cost: 60, Dexterity: +7%, Accuracy: +15%, Additional Avoidability: +15%, Max HP: +12%. Duration: 200 sec.
  • Level 16: MP Cost: 64, Dexterity: +7%, Accuracy: +16%, Additional Avoidability: +16%, Max HP: +13%. Duration: 200 sec.
  • Level 17: MP Cost: 64, Dexterity: +7%, Accuracy: +17%, Additional Avoidability: +17%, Max HP: +13%. Duration: 200 sec.
  • Level 18: MP Cost: 64, Dexterity: +8%, Accuracy: +18%, Additional Avoidability: +18%, Max HP: +14%. Duration: 200 sec.
  • Level 19: MP Cost: 68, Dexterity: +8%, Accuracy: +19%, Additional Avoidability: +19%, Max HP: +14%. Duration: 200 sec.
  • Level 20: MP Cost: 68, Dexterity: +8%, Accuracy: +20%, Additional Avoidability: +20%, Max HP: +15%. Duration: 200 sec.
  • Level 21: MP Cost: 68, Dexterity: +9%, Accuracy: +21%, Additional Avoidability: +21%, Max HP: +15%. Duration: 200 sec.
  • Level 22: MP Cost: 72, Dexterity: +9%, Accuracy: +22%, Additional Avoidability: +22%, Max HP: +16%. Duration: 200 sec.
  • Level 23: MP Cost: 72, Dexterity: +9%, Accuracy: +23%, Additional Avoidability: +23%, Max HP: +16%. Duration: 200 sec.
  • Level 24: MP Cost: 72, Dexterity: +10%, Accuracy: +24%, Additional Avoidability: +24%, Max HP: +17%. Duration: 200 sec.
  • Level 25: MP Cost: 76, Dexterity: +10%, Accuracy: +25%, Additional Avoidability: +25%, Max HP: +17%. Duration: 200 sec.
  • Level 26: MP Cost: 76, Dexterity: +10%, Accuracy: +26%, Additional Avoidability: +26%, Max HP: +18%. Duration: 200 sec.
  • Level 27: MP Cost: 76, Dexterity: +11%, Accuracy: +27%, Additional Avoidability: +27%, Max HP: +18%. Duration: 200 sec.
  • Level 28: MP Cost: 80, Dexterity: +11%, Accuracy: +28%, Additional Avoidability: +28%, Max HP: +19%. Duration: 200 sec.
  • Level 29: MP Cost: 80, Dexterity: +11%, Accuracy: +29%, Additional Avoidability: +29%, Max HP: +19%. Duration: 200 sec.
  • Level 30: MP Cost: 80, Dexterity: +12%, Accuracy: +30%, Additional Avoidability: +30%, Max HP: +20%. Duration: 200 sec.
  • Level 31: MP Cost: 84, Dexterity: +12%, Accuracy: +31%, Additional Avoidability: +31%, Max HP: +20%. Duration: 200 sec.
  • Level 32: MP Cost: 84, Dexterity: +12%, Accuracy: +32%, Additional Avoidability: +32%, Max HP: +21%. Duration: 200 sec.

Sharp Eyes: Allows party members to spot the weak points on enemies and do critical damage.

Sharp Eyes effects

'

  • Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec
  • Level 2: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec
  • Level 3: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec
  • Level 4: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec
  • Level 5: MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec
  • Level 6: MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec
  • Level 7: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec
  • Level 8: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec
  • Level 9: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec
  • Level 10: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec
  • Level 11: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec
  • Level 12: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec
  • Level 13: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec
  • Level 14: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec
  • Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec
  • Level 16: MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec
  • Level 17: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec
  • Level 18: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec
  • Level 19: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec
  • Level 20: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec
  • Level 21: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec
  • Level 22: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec
  • Level 23: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec
  • Level 24: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec
  • Level 25: MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec
  • Level 26: MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec
  • Level 27: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec
  • Level 28: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec
  • Level 29: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec
  • Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec
  • Level 31: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec
  • Level 32: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec

Bow Expert
"Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage."
Requires Level 10 Bow Mastery
Bow Expert level data
Level Bow Expert Weapon Attack Minimum Critical Damage
Add 1%
per 2 levels
Add 1
per level
Add 1% seconds per 2 levels
1 +56% +1 +1%
2 +56% +2 +1%
3 +57% +3 +2%
4 +57% +4 +2%
5 +58% +5 +3%
6 +58% +6 +3%
7 +59% +7 +4%
8 +59% +8 +4%
9 +60% +9 +5%
10 +60% +10 +5%
11 +61% +11 +6%
12 +61% +12 +6%
13 +62% +13 +7%
14 +62% +14 +7%
15 +63% +15 +8%
16 +63% +16 +8%
17 +64% +17 +9%
18 +64% +18 +9%
19 +65% +19 +10%
20 +65% +20 +10%
21 +66% +21 +11%
22 +66% +22 +11%
23 +67% +23 +12%
24 +67% +24 +12%
25 +68% +25 +13%
26 +68% +26 +13%
27 +69% +27 +14%
28 +69% +28 +14%
29 +70% +29 +15%
30 +70% +30 +15%
31 +71% +31 +16%
32 +71% +32 +16%

Emerald Dust: Emerald Flower is enhanced to be more effective in battle.

Emerald Dust effects

Requires Level 10 Emerald Flower

  • Level 1: Crystal Flower's Max HP: 22,000, Monster DEF: -1%, Damage Intake: 2%
  • Level 2: Crystal Flower's Max HP: 24,000, Monster DEF: -2%, Damage Intake: 4%
  • Level 3: Crystal Flower's Max HP: 26,000, Monster DEF: -3%, Damage Intake: 6%
  • Level 4: Crystal Flower's Max HP: 28,000, Monster DEF: -4%, Damage Intake: 8%
  • Level 5: Crystal Flower's Max HP: 30,000, Monster DEF: -5%, Damage Intake: 10%
  • Level 6: Crystal Flower's Max HP: 32,000, Monster DEF: -6%, Damage Intake: 12%
  • Level 7: Crystal Flower's Max HP: 34,000, Monster DEF: -7%, Damage Intake: 14%
  • Level 8: Crystal Flower's Max HP: 36,000, Monster DEF: -8%, Damage Intake: 16%
  • Level 9: Crystal Flower's Max HP: 38,000, Monster DEF: -9%, Damage Intake: 18%
  • Level 10: Crystal Flower's Max HP: 40,000, Monster DEF: -10%, Damage Intake: 20%
  • Level 11: Crystal Flower's Max HP: 42,000, Monster DEF: -11%, Damage Intake: 22%
  • Level 12: Crystal Flower's Max HP: 44,000, Monster DEF: -12%, Damage Intake: 24%

Albatross Max: Tap into the legendary Albatross's powers.

Albatross Max effects

Requires Level 20 Albatross

  • Level 1: MP Cost: 70, Weapon ATT: +21, Damage: 5%, Ignored Monster DEF: 5%, Critical Rate: 10%, All abnormal status and elemental resistance:+5%, +2 Attack Speed
  • Level 2: MP Cost: 71, Weapon ATT: +22, Damage: 5%, Ignored Monster DEF: 5%, Critical Rate: 11%, All abnormal status and elemental resistance:+5%, +2 Attack Speed
  • Level 3: MP Cost: 71, Weapon ATT: +23, Damage: 7%, Ignored Monster DEF: 6%, Critical Rate: 11%, All abnormal status and elemental resistance:+6%, +2 Attack Speed
  • Level 4: MP Cost: 72, Weapon ATT: +24, Damage: 7%, Ignored Monster DEF: 6%, Critical Rate: 12%, All abnormal status and elemental resistance:+6%, +2 Attack Speed
  • Level 5: MP Cost: 72, Weapon ATT: +25, Damage: 7%, Ignored Monster DEF: 6%, Critical Rate: 12%, All abnormal status and elemental resistance:+6%, +2 Attack Speed
  • Level 6: MP Cost: 73, Weapon ATT: +26, Damage: 9%, Ignored Monster DEF: 7%, Critical Rate: 13%, All abnormal status and elemental resistance:+7%, +2 Attack Speed
  • Level 7: MP Cost: 73, Weapon ATT: +27, Damage: 9%, Ignored Monster DEF: 7%, Critical Rate: 13%, All abnormal status and elemental resistance:+7%, +2 Attack Speed
  • Level 8: MP Cost: 74, Weapon ATT: +28, Damage: 9%, Ignored Monster DEF: 7%, Critical Rate: 14%, All abnormal status and elemental resistance:+7%, +2 Attack Speed
  • Level 9: MP Cost: 74, Weapon ATT: +29, Damage: 11%, Ignored Monster DEF: 8%, Critical Rate: 14%, All abnormal status and elemental resistance:+8%, +2 Attack Speed
  • Level 10: MP Cost: 75, Weapon ATT: +30, Damage: 11%, Ignored Monster DEF: 8%, Critical Rate: 15%, All abnormal status and elemental resistance:+8%, +2 Attack Speed
  • Level 11: MP Cost: 75, Weapon ATT: +31, Damage: 11%, Ignored Monster DEF: 8%, Critical Rate: 15%, All abnormal status and elemental resistance:+8%, +2 Attack Speed
  • Level 12: MP Cost: 76, Weapon ATT: +32, Damage: 13%, Ignored Monster DEF: 9%, Critical Rate: 16%, All abnormal status and elemental resistance:+9%, +2 Attack Speed
  • Level 13: MP Cost: 76, Weapon ATT: +33, Damage: 13%, Ignored Monster DEF: 9%, Critical Rate: 16%, All abnormal status and elemental resistance:+9%, +2 Attack Speed
  • Level 14: MP Cost: 77, Weapon ATT: +34, Damage: 13%, Ignored Monster DEF: 9%, Critical Rate: 17%, All abnormal status and elemental resistance:+9%, +2 Attack Speed
  • Level 15: MP Cost: 77, Weapon ATT: +35, Damage: 15%, Ignored Monster DEF: 10%, Critical Rate: 17%, All abnormal status and elemental resistance:+10%, +2 Attack Speed
  • Level 16: MP Cost: 78, Weapon ATT: +36, Damage: 15%, Ignored Monster DEF: 10%, Critical Rate: 18%, All abnormal status and elemental resistance:+10%, +2 Attack Speed
  • Level 17: MP Cost: 78, Weapon ATT: +37, Damage: 15%, Ignored Monster DEF: 10%, Critical Rate: 18%, All abnormal status and elemental resistance:+10%, +2 Attack Speed
  • Level 18: MP Cost: 79, Weapon ATT: +38, Damage: 17%, Ignored Monster DEF: 11%, Critical Rate: 19%, All abnormal status and elemental resistance:+11%, +2 Attack Speed
  • Level 19: MP Cost: 79, Weapon ATT: +39, Damage: 17%, Ignored Monster DEF: 11%, Critical Rate: 19%, All abnormal status and elemental resistance:+11%, +2 Attack Speed
  • Level 20: MP Cost: 80, Weapon ATT: +40, Damage: 17%, Ignored Monster DEF: 11%, Critical Rate: 20%, All abnormal status and elemental resistance:+11%, +2 Attack Speed
  • Level 21: MP Cost: 80, Weapon ATT: +41, Damage: 19%, Ignored Monster DEF: 12%, Critical Rate: 20%, All abnormal status and elemental resistance:+12%, +2 Attack Speed
  • Level 22: MP Cost: 81, Weapon ATT: +42, Damage: 19%, Ignored Monster DEF: 12%, Critical Rate: 21%, All abnormal status and elemental resistance:+12%, +2 Attack Speed
  • Level 23: MP Cost: 81, Weapon ATT: +43, Damage: 19%, Ignored Monster DEF: 12%, Critical Rate: 21%, All abnormal status and elemental resistance:+12%, +2 Attack Speed
  • Level 24: MP Cost: 82, Weapon ATT: +44, Damage: 21%, Ignored Monster DEF: 13%, Critical Rate: 22%, All abnormal status and elemental resistance:+13%, +2 Attack Speed
  • Level 25: MP Cost: 82, Weapon ATT: +45, Damage: 21%, Ignored Monster DEF: 13%, Critical Rate: 22%, All abnormal status and elemental resistance:+13%, +2 Attack Speed
  • Level 26: MP Cost: 83, Weapon ATT: +46, Damage: 21%, Ignored Monster DEF: 13%, Critical Rate: 23%, All abnormal status and elemental resistance:+13%, +2 Attack Speed
  • Level 27: MP Cost: 83, Weapon ATT: +47, Damage: 23%, Ignored Monster DEF: 14%, Critical Rate: 23%, All abnormal status and elemental resistance:+14%, +2 Attack Speed
  • Level 28: MP Cost: 84, Weapon ATT: +48, Damage: 23%, Ignored Monster DEF: 14%, Critical Rate: 24%, All abnormal status and elemental resistance:+14%, +2 Attack Speed
  • Level 29: MP Cost: 84, Weapon ATT: +49, Damage: 23%, Ignored Monster DEF: 14%, Critical Rate: 24%, All abnormal status and elemental resistance:+14%, +2 Attack Speed
  • Level 30: MP Cost: 85, Weapon ATT: +50, Damage: 25%, Ignored Monster DEF: 15%, Critical Rate: 25%, All abnormal status and elemental resistance:+15%, +2 Attack Speed
  • Level 31: MP Cost: 85, Weapon ATT: +51, Damage: 25%, Ignored Monster DEF: 15%, Critical Rate: 25%, All abnormal status and elemental resistance:+15%, +2 Attack Speed
  • Level 32: MP Cost: 86, Weapon ATT: +52, Damage: 25%, Ignored Monster DEF: 15%, Critical Rate: 26%, All abnormal status and elemental resistance:+15%, +2 Attack Speed

Hyper Skills

Stat Enhancers

Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
Hyper Fury
"Permanently increases Max DF (useless for Thieves)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%

Skill Enhancers

Trifling Wind - Reinforce: Increases Trifling Wind's damage.

Trifling Wind - Reinforce effects

Required level: 143

  • Level 1: Damage: +20%

Spiraling Vortex - Reinforce: Increases the damage on Spiraling Vortex.

Spiraling Vortex - Reinforce effects

Required level: 149

  • Level 1: Damage: +20%

Song of Heaven - Reinforce: Increases the damage of Song of Heaven.

Song of Heaven - Reinforce effects

Required level: 155

  • Level 1: Damage: +20%

Trifling Wind - Enhance: Increases the chance to activate Trifling Wind.

Trifling Wind - Enhance effects

Required level: 162

  • Level 1: Activation Chance: +10%

Spiraling Vortex - Spread: Increases the number of monsters hit by Spiraling Vortex.

Spiraling Vortex - Spread effects

Required level: 168

  • Level 1: Monsters Hit: +2

Song of Heaven - Guardbreak: Increases Song of Heaven's Monster DEF debuff.

Song of Heaven - Guardbreak effects

Required level: 177

  • Level 1: Monster DEF ignored increased +20%

Trifling Wind - Double Chance: Additional hit can be carried out to one target of Trifling Wind.

Trifling Wind - Double Chance effects

Required level: 183

  • Level 1: Maximum of 2 hits can be carried out to one target.

Spiraling Vortex - Extra Strike: Increases the number of attacks of Spiraling Vortex.

Spiraling Vortex - Extra Strike effects

Required level: 189

  • Level 1: Number of Attacks: +1

Song of Heaven - Boss Rush: Increases Boss Attack of Song of Heaven.

Song of Heaven - Boss Rush effects

Required level: 195

  • Level 1: 20% additional damage against bosses

Active Skills

Storm Bringer
"Calls down a torrential storm on your enemies."
Unlocked at level 150
Storm Bringer level data
Level MP Cost Duration Chance Arrow Damage
1 150 200 sec 30% 500%
Monsoon
"Summons the seasonal winds to cover the world."
Unlocked at level 170
Monsoon level data
Level MP Cost Max Enemies Hit Damage Number of Attacks Damage Duration Cooldown
1 350 15 430% 12 200% 30 sec 90 sec
Glory of the Guardians
"A ceremony for Cygnus Knights to prove their devotion to the Empress. Only applies to Cygnus classes within the party."
Unlocked at level 200
Glory of the Guardians level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec