Beginner
Regained Memory: You recover your true power by recovering your lost memory.
Obtained after completing Maha's quests in the Silent Crusade.
- Level 1: Level 1: Permanently increases ATT 10, DEF 300, Speed 10, Critical Rate: 5%, Damage 5% increases when attacking a boss monster
First Job
Double Swing: Press the attack key twice to deal a double attack on up to 8 enemies.
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- Level 1: MP Cost: 2, Damage: 205%
- Level 2: MP Cost: 2, Damage: 210%
- Level 3: MP Cost: 2, Damage: 215%
- Level 4: MP Cost: 2, Damage: 220%
- Level 5: MP Cost: 2, Damage: 225%
- Level 6: MP Cost: 3, Damage: 230%
- Level 7: MP Cost: 3, Damage: 235%
- Level 8: MP Cost: 3, Damage: 240%
- Level 9: MP Cost: 3, Damage: 245%
- Level 10: MP Cost: 3, Damage: 250%
- Level 11: MP Cost: 3, Damage: 255%
- Level 12: MP Cost: 4, Damage: 260%
- Level 13: MP Cost: 4, Damage: 265%
- Level 14: MP Cost: 4, Damage: 270%
- Level 15: MP Cost: 4, Damage: 275%
- Level 16: MP Cost: 4, Damage: 280%
- Level 17: MP Cost: 4, Damage: 285%
- Level 18: MP Cost: 5, Damage: 290%
- Level 19: MP Cost: 5, Damage: 295%
- Level 20: MP Cost: 5, Damage: 300%
Combo Ability: Gain increased ATT, DEF, and Speed for every 10 Combo Count.
Requires Level 1 Double Swing
- Level 1: ATT: +3, Weapon and Magic DEF: +20, Speed: +3, Max Stacks: 1, Stance: 12%, Stance per 10 Combo: 2%
- Level 2: ATT: +3, Weapon and Magic DEF: +20, Speed: +3, Max Stacks: 2, Stance: 14%, Stance per 10 Combo: 2%
- Level 3: ATT: +3, Weapon and Magic DEF: +20, Speed: +3, Max Stacks: 3, Stance: 16%, Stance per 10 Combo: 2%
- Level 4: ATT: +3, Weapon and Magic DEF: +20, Speed: +3, Max Stacks: 4, Stance: 18%, Stance per 10 Combo: 2%
- Level 5: ATT: +3, Weapon and Magic DEF: +20, Speed: +3, Max Stacks: 5, Stance: 20%, Stance per 10 Combo: 2%
- Level 6: ATT: +3, Weapon and Magic DEF: +20, Speed: +3, Max Stacks: 6, Stance: 22%, Stance per 10 Combo: 2%
- Level 7: ATT: +3, Weapon and Magic DEF: +20, Speed: +3, Max Stacks: 7, Stance: 24%, Stance per 10 Combo: 2%
- Level 8: ATT: +3, Weapon and Magic DEF: +20, Speed: +3, Max Stacks: 8, Stance: 26%, Stance per 10 Combo: 2%
- Level 9: ATT: +3, Weapon and Magic DEF: +20, Speed: +3, Max Stacks: 9, Stance: 28%, Stance per 10 Combo: 2%
- Level 10: ATT: +3, Weapon and Magic DEF: +20, Speed: +3, Max Stacks: 10, Stance: 30%, Stance per 10 Combo: 2%
Combat Step: Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movment speed and the supremum of maximum movement speed.
[Command : → → or ← ←] It can also be put on a hotkey.
Requires Level 1 Double Swing
- Level 1: MP Cost: 1, travel a short distance, Movement Speed +3, Max Movement Speed +4
- Level 2: MP Cost: 2, travel a short distance, Movement Speed +6, Max Movement Speed +8
- Level 3: MP Cost: 3, travel a short distance, Movement Speed +9, Max Movement Speed +12
- Level 4: MP Cost: 4, travel a short distance, Movement Speed +12, Max Movement Speed +16
- Level 5: MP Cost: 5, travel a short distance, Movement Speed +15, Max Movement Speed +20
Polearm Booster: Increases the attack speed of your weapon. Must have a polearm equipped.
Requires Level 5 Combat Step
- Level 1: MP Cost: 30, Duration: 10 sec
- Level 2: MP Cost: 29, Duration: 20 sec
- Level 3: MP Cost: 28, Duration: 30 sec
- Level 4: MP Cost: 27, Duration: 40 sec
- Level 5: MP Cost: 26, Duration: 50 sec
- Level 6: MP Cost: 25, Duration: 60 sec
- Level 7: MP Cost: 24, Duration: 70 sec
- Level 8: MP Cost: 23, Duration: 80 sec
- Level 9: MP Cost: 22, Duration: 90 sec
- Level 10: MP Cost: 21, Duration: 100 sec
- Level 11: MP Cost: 20, Duration: 110 sec
- Level 12: MP Cost: 19, Duration: 120 sec
- Level 13: MP Cost: 18, Duration: 130 sec
- Level 14: MP Cost: 17, Duration: 140 sec
- Level 15: MP Cost: 16, Duration: 150 sec
- Level 16: MP Cost: 15, Duration: 160 sec
- Level 17: MP Cost: 14, Duration: 170 sec
- Level 18: MP Cost: 13, Duration: 180 sec
- Level 19: MP Cost: 12, Duration: 190 sec
- Level 20: MP Cost: 11, Duration: 200 sec
Combo Smash: Uses the polearm to fire a burst of energy at enemies in front of you.
[Command : ↓ and → or ← + Attack Key]
This skill can only be used if your Combo Count is 15 or higher. Requires Level 1 Combo Ability
- Level 1: Damage: 414%, Max Enemies Hit: 8
- Level 2: Damage: 428%, Max Enemies Hit: 8
- Level 3: Damage: 442%, Max Enemies Hit: 8
- Level 4: Damage: 456%, Max Enemies Hit: 8
- Level 5: Damage: 470%, Max Enemies Hit: 8
- Level 6: Damage: 484%, Max Enemies Hit: 8
- Level 7: Damage: 498%, Max Enemies Hit: 8
- Level 8: Damage: 512%, Max Enemies Hit: 8
- Level 9: Damage: 526%, Max Enemies Hit: 8
- Level 10: Damage: 540%, Max Enemies Hit: 8
Second Job
Triple Swing: Press the attack key three times to deal a triple attack on up to 8 enemies.
Requires Level 20 Double Swing
- Level 1: MP Cost: 5, Damage: 448%
- Level 2: MP Cost: 5, Damage: 456%
- Level 3: MP Cost: 5, Damage: 464%
- Level 4: MP Cost: 5, Damage: 472%
- Level 5: MP Cost: 5, Damage: 480%
- Level 6: MP Cost: 6, Damage: 488%
- Level 7: MP Cost: 6, Damage: 496%
- Level 8: MP Cost: 6, Damage: 504%
- Level 9: MP Cost: 6, Damage: 512%
- Level 10: MP Cost: 6, Damage: 520%
- Level 11: MP Cost: 6, Damage: 528%
- Level 12: MP Cost: 7, Damage: 536%
- Level 13: MP Cost: 7, Damage: 544%
- Level 14: MP Cost: 7, Damage: 552%
- Level 15: MP Cost: 7, Damage: 560%
- Level 16: MP Cost: 7, Damage: 568%
- Level 17: MP Cost: 7, Damage: 576%
- Level 18: MP Cost: 8, Damage: 584%
- Level 19: MP Cost: 8, Damage: 592%
- Level 20: MP Cost: 8, Damage: 500%
Polearm Mastery: Increases the weapon mastery, accuracy, and speed of polearms.
Requires Level 3 Triple Swing
- Level 1: Polearm Mastery: 14%, Accuracy: +12, Attack Speed +1 step
- Level 2: Polearm Mastery: 18%, Accuracy: +24, Attack Speed +1 step
- Level 3: Polearm Mastery: 22%, Accuracy: +36, Attack Speed +1 step
- Level 4: Polearm Mastery: 26%, Accuracy: +48, Attack Speed +1 step
- Level 5: Polearm Mastery: 30%, Accuracy: +60, Attack Speed +1 step
- Level 6: Polearm Mastery: 34%, Accuracy: +72, Attack Speed +1 step
- Level 7: Polearm Mastery: 38%, Accuracy: +84, Attack Speed +1 step
- Level 8: Polearm Mastery: 42%, Accuracy: +96, Attack Speed +1 step
- Level 9: Polearm Mastery: 46%, Accuracy: +108, Attack Speed +1 step
- Level 10: Polearm Mastery: 50%, Accuracy: +120, Attack Speed +1 step
Final Charge: Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing. Has a chance to stun enemies.
[Command : Triple Swing + → + ← (or ← →) + Attack Key]
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- Level 1: MP Cost: 17, Damage: 140%, Max Enemies Hit: 5, Stun Chance: 3%, Duration: 1 sec
- Level 2: MP Cost: 17, Damage: 150%, Max Enemies Hit: 6, Stun Chance: 6%, Duration: 2 sec
- Level 3: MP Cost: 21, Damage: 160%, Max Enemies Hit: 6, Stun Chance: 9%, Duration: 3 sec
- Level 4: MP Cost: 21, Damage: 170%, Max Enemies Hit: 7, Stun Chance: 12%, Duration: 4 sec
- Level 5: MP Cost: 21, Damage: 180%, Max Enemies Hit: 7, Stun Chance: 15%, Duration: 5 sec
- Level 6: MP Cost: 25, Damage: 190%, Max Enemies Hit: 8, Stun Chance: 18%, Duration: 6 sec
- Level 7: MP Cost: 25, Damage: 200%, Max Enemies Hit: 8, Stun Chance: 21%, Duration: 7 sec
- Level 8: MP Cost: 25, Damage: 210%, Max Enemies Hit: 9, Stun Chance: 24%, Duration: 8 sec
- Level 9: MP Cost: 29, Damage: 220%, Max Enemies Hit: 9, Stun Chance: 27%, Duration: 9 sec
- Level 10: MP Cost: 29, Damage: 230%, Max Enemies Hit: 10, Stun Chance: 30%, Duration: 10 sec
Final Charge: Charge forward, pushing back enemies in your path. Chance to stun. Combo Count not used when this is done through the Dragon Link, but damage is penalized.
[Command : Triple Swing + → + ← (or ← →) + Attack Key]
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- Level 1: MP Cost: 17, Combo Count Cost: 20, Damage: 192%, Max Enemies Hit: 5, Stun Chance: 3%, Duration: 1 sec
- Level 2: MP Cost: 17, Combo Count Cost: 20, Damage: 204%, Max Enemies Hit: 6, Stun Chance: 6%, Duration: 2 sec
- Level 3: MP Cost: 21, Combo Count Cost: 20, Damage: 216%, Max Enemies Hit: 6, Stun Chance: 9%, Duration: 3 sec
- Level 4: MP Cost: 21, Combo Count Cost: 20, Damage: 228%, Max Enemies Hit: 7, Stun Chance: 12%, Duration: 4 sec
- Level 5: MP Cost: 21, Combo Count Cost: 20, Damage: 240%, Max Enemies Hit: 7, Stun Chance: 15%, Duration: 5 sec
- Level 6: MP Cost: 25, Combo Count Cost: 20, Damage: 252%, Max Enemies Hit: 8, Stun Chance: 18%, Duration: 6 sec
- Level 7: MP Cost: 25, Combo Count Cost: 20, Damage: 264%, Max Enemies Hit: 8, Stun Chance: 21%, Duration: 7 sec
- Level 8: MP Cost: 25, Combo Count Cost: 20, Damage: 276%, Max Enemies Hit: 9, Stun Chance: 24%, Duration: 8 sec
- Level 9: MP Cost: 29, Combo Count Cost: 20, Damage: 288%, Max Enemies Hit: 9, Stun Chance: 27%, Duration: 9 sec
- Level 10: MP Cost: 29, Combo Count Cost: 20, Damage: 300%, Max Enemies Hit: 10, Stun Chance: 30%, Duration: 10 sec
Combo Drain: Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP.
This skill can only be used if your Combo Count is 30 or higher.Requires Level 1 Combo Ability
- Level 1: Combo Count Cost: 30, HP Recovery per 78 sec: 1%
- Level 2: Combo Count Cost: 30, HP Recovery per 96 sec: 2%
- Level 3: Combo Count Cost: 30, HP Recovery per 114 sec: 3%
- Level 4: Combo Count Cost: 30, HP Recovery per 132 sec: 4%
- Level 5: Combo Count Cost: 30, HP Recovery per 150 sec: 5%
- Level 6: Combo Count Cost: 30, HP Recovery per 168 sec: 6%
- Level 7: Combo Count Cost: 30, HP Recovery per 186 sec: 7%
- Level 8: Combo Count Cost: 30, HP Recovery per 204 sec: 8%
- Level 9: Combo Count Cost: 30, HP Recovery per 222 sec: 9%
- Level 10: Combo Count Cost: 30, HP Recovery per 240 sec: 10%
Body Pressure: Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds.
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- Level 1: MP Cost: 36, Damage: 80%, Duration: 116 sec, Stun Chance: 24%
- Level 2: MP Cost: 32, Damage: 160%, Duration: 132 sec, Stun Chance: 28%
- Level 3: MP Cost: 28, Damage: 240%, Duration: 148 sec, Stun Chance: 32%
- Level 4: MP Cost: 24, Damage: 320%, Duration: 164 sec, Stun Chance: 36%
- Level 5: MP Cost: 20, Damage: 400%, Duration: 180 sec, Stun Chance: 40%
Snow Charge: Permanently increases damage and infuses your polearm with ice for a certain amount of time.
Permanently increases damage and infuses your polearm with ice for a certain amount of time.
- Level 1: Permanent Damage Increase: +8%. MP Cost: 24, Ice Duration: 20 sec, Enemy Speed: -22 for 5 sec
- Level 2: Permanent Damage Increase: +11%. MP Cost: 25, Ice Duration: 40 sec, Enemy Speed: -24 for 5 sec
- Level 3: Permanent Damage Increase: +14%. MP Cost: 26, Ice Duration: 60 sec, Enemy Speed: -26 for 10 sec
- Level 4: Permanent Damage Increase: +17%. MP Cost: 27, Ice Duration: 80 sec, Enemy Speed: -28 for 10 sec
- Level 5: Permanent Damage Increase: +20%. MP Cost: 28, Ice Duration: 100 sec, Enemy Speed: -30 for 10 sec
- Level 6: Permanent Damage Increase: +23%. MP Cost: 29, Ice Duration: 120 sec, Enemy Speed: -32 for 15 sec
- Level 7: Permanent Damage Increase: +26%. MP Cost: 30, Ice Duration: 140 sec, Enemy Speed: -34 for 15 sec
- Level 8: Permanent Damage Increase: +29%. MP Cost: 31, Ice Duration: 160 sec, Enemy Speed: -36 for 15 sec
- Level 9: Permanent Damage Increase: +32%. MP Cost: 32, Ice Duration: 180 sec, Enemy Speed: -38 for 20 sec
- Level 10: Permanent Damage Increase: +35%. MP Cost: 33, Ice Duration: 200 sec, Enemy Speed: -40 for 20 sec
Physical Training: Improves STR and DEX permanently through physical training.
Improves STR and DEX permanently through physical training.
- Level 1: Permanently increase STR and DEX by 6.
- Level 2: Permanently increase STR and DEX by 12.
- Level 3: Permanently increase STR and DEX by 18.
- Level 4: Permanently increase STR and DEX by 24.
- Level 5: Permanently increase STR and DEX by 30.
Final Attack: Grants a chance to deal additional damage after an attack. Must have a polearm equipped.
Requires Level 3 Polearm Mastery
- Level 1: Proc Rate: 2%, Damage: 100%
- Level 2: Proc Rate: 4%, Damage: 105%
- Level 3: Proc Rate: 6%, Damage: 105%
- Level 4: Proc Rate: 8%, Damage: 110%
- Level 5: Proc Rate: 10%, Damage: 110%
- Level 6: Proc Rate: 12%, Damage: 115%
- Level 7: Proc Rate: 14%, Damage: 115%
- Level 8: Proc Rate: 16%, Damage: 120%
- Level 9: Proc Rate: 18%, Damage: 120%
- Level 10: Proc Rate: 20%, Damage: 125%
- Level 11: Proc Rate: 22%, Damage: 125%
- Level 12: Proc Rate: 24%, Damage: 130%
- Level 13: Proc Rate: 26%, Damage: 130%
- Level 14: Proc Rate: 28%, Damage: 135%
- Level 15: Proc Rate: 30%, Damage: 135%
- Level 16: Proc Rate: 32%, Damage: 140%
- Level 17: Proc Rate: 34%, Damage: 140%
- Level 18: Proc Rate: 36%, Damage: 145%
- Level 19: Proc Rate: 38%, Damage: 145%
- Level 20: Proc Rate: 40%, Damage: 150%
Combo Fenrir: Fires the condensed energy of the wolves to attack enemies in front of you twice.
[Command : ↓ → + Attack Key]
This skill can only be used if your Combo Count is 40 or higher. Requires Level 10 Combo Smash
- Level 1: Damage: 445%, Max Enemies Hit: 4, Number of Attacks: 2
- Level 2: Damage: 460%, Max Enemies Hit: 4, Number of Attacks: 2
- Level 3: Damage: 475%, Max Enemies Hit: 4, Number of Attacks: 2
- Level 4: Damage: 490%, Max Enemies Hit: 4, Number of Attacks: 2
- Level 5: Damage: 505%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 6: Damage: 520%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 7: Damage: 535%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 8: Damage: 550%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 9: Damage: 565%, Max Enemies Hit: 6, Number of Attacks: 2
- Level 10: Damage: 580, Max Enemies Hit: 8, Number of Attacks: 2
Third Job
Full Swing: Increases the damage of Double Swing, Triple Swing, and Combo Smash.
Requires Level 20 Triple Swing
- Level 1: Double Swing MP Cost: 6, Damage: 169% x2, Triple Swing MP Cost: 8, Damage: 444%. Combo Smash Damage: 14%
- Level 2: Double Swing MP Cost: 6, Damage: 173% x2, Triple Swing MP Cost: 8, Damage: 458%. Combo Smash Damage: 18%
- Level 3: Double Swing MP Cost: 6, Damage: 177% x2, Triple Swing MP Cost: 8, Damage: 472%. Combo Smash Damage: 22%
- Level 4: Double Swing MP Cost: 9, Damage: 181% x2, Triple Swing MP Cost: 11, Damage: 486%. Combo Smash Damage: 26%
- Level 5: Double Swing MP Cost: 9, Damage: 185% x2, Triple Swing MP Cost: 11, Damage: 500%. Combo Smash Damage: 30%
- Level 6: Double Swing MP Cost: 9, Damage: 189% x, Triple Swing MP Cost: 11, Damage: 514%. Combo Smash Damage: 34%
- Level 7: Double Swing MP Cost: 9, Damage: 193% x2, Triple Swing MP Cost: 11, Damage: 528%. Combo Smash Damage: 38%
- Level 8: Double Swing MP Cost: 12, Damage: 197% x2, Triple Swing MP Cost: 14, Damage: 542%. Combo Smash Damage: 42%
- Level 9: Double Swing MP Cost: 12, Damage: 201% x2, Triple Swing MP Cost: 14, Damage: 556%. Combo Smash Damage: 46%
- Level 10: Double Swing MP Cost: 12, Damage: 205% x2, Triple Swing MP Cost: 14, Damage: 570%. Combo Smash Damage: 50%
Combo Critical: Increases your Critical Hit Rate and Critical Maximum Damage. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase.
Requires Level 10 Combo Ability.
- Level 1: Critical Hit Rate: +2%, Critical Maximum Damage: +2%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 1
- Level 2: Critical Hit Rate: +4%, Critical Maximum Damage: +4%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 2
- Level 3: Critical Hit Rate: +6%, Critical Maximum Damage: +6%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 3
- Level 4: Critical Hit Rate: +8%, Critical Maximum Damage: +8%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 4
- Level 5: Critical Hit Rate: +10%, Critical Maximum Damage: +10%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 5
- Level 6: Critical Hit Rate: +12%, Critical Maximum Damage: +12%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 6
- Level 7: Critical Hit Rate: +14%, Critical Maximum Damage: +14%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 7
- Level 8: Critical Hit Rate: +16%, Critical Maximum Damage: +16%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 8
- Level 9: Critical Hit Rate: +18%, Critical Maximum Damage: +18%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 9
- Level 10: Critical Hit Rate: +20%, Critical Maximum Damage: +20%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 10
Final Toss: Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after Triple Swing.
[Command : Triple Swing + ↓ + ↑ + Attack Key]
Requires Level 20 Triple Swing
- Level 1: MP Cost: 15, Damage: 267%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 43%
- Level 2: MP Cost: 16, Damage: 274%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 46%
- Level 3: MP Cost: 16, Damage: 281%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 49%
- Level 4: MP Cost: 17, Damage: 288%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 52%
- Level 5: MP Cost: 17, Damage: 295%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 55%
- Level 6: MP Cost: 18, Damage: 302%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 58%
- Level 7: MP Cost: 18, Damage: 309%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 61%
- Level 8: MP Cost: 19, Damage: 316%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 64%
- Level 9: MP Cost: 19, Damage: 323%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 67%
- Level 10: MP Cost: 20, Damage: 330%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 70%
- Level 11: MP Cost: 20, Damage: 337%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 73%
- Level 12: MP Cost: 21, Damage: 344%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 76%
- Level 13: MP Cost: 21, Damage: 351%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 79%
- Level 14: MP Cost: 22, Damage: 358%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 82%
- Level 15: MP Cost: 22, Damage: 365%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 85%
- Level 16: MP Cost: 23, Damage: 372%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 88%
- Level 17: MP Cost: 23, Damage: 379%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 91%
- Level 18: MP Cost: 24, Damage: 386%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 94%
- Level 19: MP Cost: 24, Damage: 393%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 97%
- Level 20: MP Cost: 25, Damage: 400%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 100%
Might: Temporarily increases ATT and DEF and allows you to knock-back enemies even when only a small amount of damage is dealt.
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- Level 1: MP Cost: 60, Duration: 25 sec, Weapon ATT: +6, Weapon DEF: +25, Magic DEF: +25, Knock-back Damage Requirement: -90%
- Level 2: MP Cost: 57, Duration: 30 sec, Weapon ATT: +7, Weapon DEF: +35, Magic DEF: +35, Knock-back Damage Requirement: -82%
- Level 3: MP Cost: 57, Duration: 35 sec, Weapon ATT: +8, Weapon DEF: +45, Magic DEF: +45, Knock-back Damage Requirement: -82%
- Level 4: MP Cost: 54, Duration: 40 sec, Weapon ATT: +9, Weapon DEF: +55, Magic DEF: +55, Knock-back Damage Requirement: -74%
- Level 5: MP Cost: 54, Duration: 45 sec, Weapon ATT: +10, Weapon DEF: +65, Magic DEF: +65, Knock-back Damage Requirement: -74%
- Level 6: MP Cost: 51, Duration: 50 sec, Weapon ATT: +11, Weapon DEF: +75, Magic DEF: +75, Knock-back Damage Requirement: -66%
- Level 7: MP Cost: 51, Duration: 55 sec, Weapon ATT: +12, Weapon DEF: +85, Magic DEF: +85, Knock-back Damage Requirement: -66%
- Level 8: MP Cost: 48, Duration: 60 sec, Weapon ATT: +13, Weapon DEF: +95, Magic DEF: +95, Knock-back Damage Requirement: -58%
- Level 9: MP Cost: 48, Duration: 65 sec, Weapon ATT: +14, Weapon DEF: +105, Magic DEF: +105, Knock-back Damage Requirement: -58%
- Level 10: MP Cost: 45, Duration: 70 sec, Weapon ATT: +15, Weapon DEF: +115, Magic DEF: +115, Knock-back Damage Requirement: -50%
- Level 11: MP Cost: 45, Duration: 75 sec, Weapon ATT: +16, Weapon DEF: +125, Magic DEF: +125, Knock-back Damage Requirement: -50%
- Level 12: MP Cost: 42, Duration: 80 sec, Weapon ATT: +17, Weapon DEF: +135, Magic DEF: +135, Knock-back Damage Requirement: -42%
- Level 13: MP Cost: 42, Duration: 85 sec, Weapon ATT: +18, Weapon DEF: +145, Magic DEF: +145, Knock-back Damage Requirement: -42%
- Level 14: MP Cost: 39, Duration: 90 sec, Weapon ATT: +19, Weapon DEF: +155, Magic DEF: +155, Knock-back Damage Requirement: -34%
- Level 15: MP Cost: 39, Duration: 95 sec, Weapon ATT: +20, Weapon DEF: +165, Magic DEF: +165, Knock-back Damage Requirement: -34%
- Level 16: MP Cost: 36, Duration: 100 sec, Weapon ATT: +21, Weapon DEF: +175, Magic DEF: +175, Knock-back Damage Requirement: -26%
- Level 17: MP Cost: 36, Duration: 105 sec, Weapon ATT: +22, Weapon DEF: +185, Magic DEF: +185, Knock-back Damage Requirement: -26%
- Level 18: MP Cost: 33, Duration: 110 sec, Weapon ATT: +23, Weapon DEF: +195, Magic DEF: +195, Knock-back Damage Requirement: -18%
- Level 19: MP Cost: 33, Duration: 115 sec, Weapon ATT: +24, Weapon DEF: +205, Magic DEF: +205, Knock-back Damage Requirement: -18%
- Level 20: MP Cost: 30, Duration: 120 sec, Weapon ATT: +25, Weapon DEF: +215, Magic DEF: +215, Knock-back Damage Requirement: -10%
Rolling Spin: Jump in place and attack surrounding enemies. Has a chance to stun targets.
[Command : ↑ ↑ + Attack Key]
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- Level 1: MP Cost: 25, Damage: 84% x4, Max Enemies Hit: 4, Stun Chance: 33%, Stun Duration: 2 sec
- Level 2: MP Cost: 26, Damage: 88% x4, Max Enemies Hit: 4, Stun Chance: 36%, Stun Duration: 2 sec
- Level 3: MP Cost: 26, Damage: 92% x4, Max Enemies Hit: 4, Stun Chance: 39%, Stun Duration: 2 sec
- Level 4: MP Cost: 27, Damage: 96% x4, Max Enemies Hit: 4, Stun Chance: 42%, Stun Duration: 2 sec
- Level 5: MP Cost: 27, Damage: 100% x4, Max Enemies Hit: 4, Stun Chance: 45%, Stun Duration: 2 sec
- Level 6: MP Cost: 28, Damage: 104% x4, Max Enemies Hit: 4, Stun Chance: 48%, Stun Duration: 2 sec
- Level 7: MP Cost: 28, Damage: 108% x4, Max Enemies Hit: 4, Stun Chance: 51%, Stun Duration: 2 sec
- Level 8: MP Cost: 29, Damage: 112% x4, Max Enemies Hit: 4, Stun Chance: 54%, Stun Duration: 2 sec
- Level 9: MP Cost: 29, Damage: 116% x4, Max Enemies Hit: 4, Stun Chance: 57%, Stun Duration: 2 sec
- Level 10: MP Cost: 30, Damage: 120% x4, Max Enemies Hit: 5, Stun Chance: 60%, Stun Duration: 2 sec
- Level 11: MP Cost: 30, Damage: 124% x4, Max Enemies Hit: 5, Stun Chance: 63%, Stun Duration: 2 sec
- Level 12: MP Cost: 31, Damage: 128% x4, Max Enemies Hit: 5, Stun Chance: 66%, Stun Duration: 2 sec
- Level 13: MP Cost: 31, Damage: 132% x4, Max Enemies Hit: 5, Stun Chance: 69%, Stun Duration: 2 sec
- Level 14: MP Cost: 32, Damage: 136% x4, Max Enemies Hit: 5, Stun Chance: 72%, Stun Duration: 2 sec
- Level 15: MP Cost: 32, Damage: 140% x4, Max Enemies Hit: 5, Stun Chance: 75%, Stun Duration: 2 sec
- Level 16: MP Cost: 33, Damage: 144% x4, Max Enemies Hit: 5, Stun Chance: 78%, Stun Duration: 2 sec
- Level 17: MP Cost: 33, Damage: 148% x4, Max Enemies Hit: 5, Stun Chance: 81%, Stun Duration: 2 sec
- Level 18: MP Cost: 34, Damage: 152% x4, Max Enemies Hit: 5, Stun Chance: 84%, Stun Duration: 2 sec
- Level 19: MP Cost: 34, Damage: 156% x4, Max Enemies Hit: 5, Stun Chance: 87%, Stun Duration: 2 sec
- Level 20: MP Cost: 35, Damage: 160% x4, Max Enemies Hit: 6, Stun Chance: 90%, Stun Duration: 2 sec
Cleaving Blows: Ignores a portion of a monster's defense and allows you to deal additional damage to boss monsters.
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- Level 1: Defense Ignored: 22%, Damage Against Boss Monster: +2%
- Level 2: Defense Ignored: 24%, Damage Against Boss Monster: +4%
- Level 3: Defense Ignored: 26%, Damage Against Boss Monster: +6%
- Level 4: Defense Ignored: 28%, Damage Against Boss Monster: +8%
- Level 5: Defense Ignored: 30%, Damage Against Boss Monster: +10%
- Level 6: Defense Ignored: 32%, Damage Against Boss Monster: +12%
- Level 7: Defense Ignored: 34%, Damage Against Boss Monster: +14%
- Level 8: Defense Ignored: 36%, Damage Against Boss Monster: +16%
- Level 9: Defense Ignored: 38%, Damage Against Boss Monster: +18%
- Level 10: Defense Ignored: 40%, Damage Against Boss Monster: +20%
Combo Judgment: Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time.
[Command : ↑ ↓ + Attack Key]
This skill can only be used if your Combo Count is 50 or higher.Requires Level 10 Combo Fenrir.
- Level 1: Damage: 379%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 105% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
- Level 2: Damage: 388%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 110% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
- Level 3: Damage: 397%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 115% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
- Level 4: Damage: 406%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 120% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
- Level 5: Damage: 415%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 125% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
- Level 6: Damage: 424%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 130% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
- Level 7: Damage: 433%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 135% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
- Level 8: Damage: 442%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 140% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
- Level 9: Damage: 451%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 145% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
- Level 10: Damage: 460%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 150% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
- Level 11: Damage: 469%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 155% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
- Level 12: Damage: 478%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 160% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
- Level 13: Damage: 487%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 165% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
- Level 14: Damage: 496%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 170% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
- Level 15: Damage: 505%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 175% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
- Level 16: Damage: 514%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 180% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
- Level 17: Damage: 523%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 185% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
- Level 18: Damage: 532%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 190% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
- Level 19: Damage: 541%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 195% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
- Level 20: Damage: 550%, Max Enemies Hit: 10, Attack Count: 3, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec
Combo Recharge: Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%.
'
- Level 1: Cost: 46% HP and 230 MP, Combo Count: +60, Cooldown: 84 sec
- Level 2: Cost: 42% HP and 210 MP, Combo Count: +70, Cooldown: 78 sec
- Level 3: Cost: 38% HP and 190 MP, Combo Count: +80, Cooldown: 72 sec
- Level 4: Cost: 34% HP and 170 MP, Combo Count: +90, Cooldown: 66 sec
- Level 5: Cost: 30% HP and 150 MP, Combo Count: +100, Cooldown: 60 sec
- Level 6: Cost: 26% HP and 130 MP, Combo Count: +110, Cooldown: 54 sec
- Level 7: Cost: 22% HP and 110 MP, Combo Count: +120, Cooldown: 48 sec
- Level 8: Cost: 18% HP and 90 MP, Combo Count: +130, Cooldown: 42 sec
- Level 9: Cost: 14% HP and 70 MP, Combo Count: +140, Cooldown: 36 sec
- Level 10: Cost: 10% HP and 50 MP, Combo Count: +150, Cooldown: 30 sec
Maha Blessing: Increases party members' Attack with the blessings of Maha, the spirit of the polearm.
'
- Level 1: MP Cost: 10, Weapon ATT: +3, Magic ATT: +3, Duration: 10 sec
- Level 2: MP Cost: 10, Weapon ATT: +6, Magic ATT: +6, Duration: 20 sec
- Level 3: MP Cost: 11, Weapon ATT: +9, Magic ATT: +9, Duration: 30 sec
- Level 4: MP Cost: 11, Weapon ATT: +12, Magic ATT: +12, Duration: 40 sec
- Level 5: MP Cost: 11, Weapon ATT: +15, Magic ATT: +15, Duration: 50 sec
- Level 6: MP Cost: 12, Weapon ATT: +18, Magic ATT: +18, Duration: 60 sec
- Level 7: MP Cost: 12, Weapon ATT: +21, Magic ATT: +21, Duration: 70 sec
- Level 8: MP Cost: 12, Weapon ATT: +24, Magic ATT: +24, Duration: 80 sec
- Level 9: MP Cost: 13, Weapon ATT: +27, Magic ATT: +27, Duration: 90 sec
- Level 10: MP Cost: 13, Weapon ATT: +30, Magic ATT: +30, Duration: 100 sec
Fourth Job
Maple Warrior: Increase the base stats of all party members.
'
- Level 1: MP Cost: 10, Base Stats: +1%, Duration: 30 sec
- Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
- Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
- Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
- Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
- Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
- Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
- Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
- Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
- Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
- Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
- Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
- Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
- Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
- Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
- Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
- Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
- Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
- Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
- Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
- Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
- Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
- Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
- Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
- Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
- Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
- Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
- Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
- Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
- Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
- Level 31: MP Cost: 70, Base Stats: +16%, Duration: 930 sec
- Level 32: MP Cost: 70, Base Stats: +16%, Duration: 960 sec
High Mastery: Maxes out Polearm Mastery, while increasing Minimum Critical Damage and Weapon Attack.
Requires Level 10 Polearm Mastery
- Level 1: Polearm Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +1%
- Level 2: Polearm Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +2%
- Level 3: Polearm Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +3%
- Level 4: Polearm Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +3%
- Level 5: Polearm Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +4%
- Level 6: Polearm Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +5%
- Level 7: Polearm Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +6%
- Level 8: Polearm Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +6%
- Level 9: Polearm Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +7%
- Level 10: Polearm Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +8%
- Level 11: Polearm Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +9%
- Level 12: Polearm Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +9%
- Level 13: Polearm Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +10%
- Level 14: Polearm Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +11%
- Level 15: Polearm Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +12%
- Level 16: Polearm Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +12%
- Level 17: Polearm Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +13%
- Level 18: Polearm Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
- Level 19: Polearm Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
- Level 20: Polearm Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
- Level 21: Polearm Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
- Level 22: Polearm Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +17%
Over Swing: Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir.
Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir.
- Requires Level 20 Full Swing.
- Level 1: Double Swing MP Cost: 14,Damage: 255% x2, Triple Swing MP Cost: 16, Damage: 316% x2
Combo Fenrir Damage: 11%
- Level 2: Double Swing MP Cost: 14,Damage: 260% x2, Triple Swing MP Cost: 16, Damage: 322% x2
Combo Fenrir Damage: 12%
- Level 3: Double Swing MP Cost: 14,Damage: 265% x2, Triple Swing MP Cost: 16, Damage: 328% x2
Combo Fenrir Damage: 13%
- Level 4: Double Swing MP Cost: 14,Damage: 270% x2, Triple Swing MP Cost: 16, Damage: 334% x2
Combo Fenrir Damage: 14%
- Level 5: Double Swing MP Cost: 14,Damage: 275% x2, Triple Swing MP Cost: 16, Damage: 340% x2
Combo Fenrir Damage: 15%
- Level 6: Double Swing MP Cost: 14,Damage: 280% x2, Triple Swing MP Cost: 16, Damage: 346% x2
Combo Fenrir Damage: 16%
- Level 7: Double Swing MP Cost: 14,Damage: 285% x2, Triple Swing MP Cost: 16, Damage: 352% x2
Combo Fenrir Damage: 17%
- Level 8: Double Swing MP Cost: 14,Damage: 290% x2, Triple Swing MP Cost: 16, Damage: 358% x2
Combo Fenrir Damage: 18%
- Level 9: Double Swing MP Cost: 14,Damage: 295% x2, Triple Swing MP Cost: 16, Damage: 364% x2
Combo Fenrir Damage: 19%
- Level 10: Double Swing MP Cost: 16,Damage: 300% x2, Triple Swing MP Cost: 18, Damage: 370% x2
Combo Fenrir Damage: 20%
- Level 11: Double Swing MP Cost: 16,Damage: 305% x2, Triple Swing MP Cost: 18, Damage: 376% x2
Combo Fenrir Damage: 21%
- Level 12: Double Swing MP Cost: 16,Damage: 310% x2, Triple Swing MP Cost: 18, Damage: 382% x2
Combo Fenrir Damage: 22%
- Level 13: Double Swing MP Cost: 16,Damage: 315% x2, Triple Swing MP Cost: 18, Damage: 388% x2
Combo Fenrir Damage: 23%
- Level 14: Double Swing MP Cost: 16,Damage: 320% x2, Triple Swing MP Cost: 18, Damage: 394% x2
Combo Fenrir Damage: 24%
- Level 15: Double Swing MP Cost: 16,Damage: 325% x2, Triple Swing MP Cost: 18, Damage: 400% x2
Combo Fenrir Damage: 25%
- Level 16: Double Swing MP Cost: 16,Damage: 330% x2, Triple Swing MP Cost: 18, Damage: 406% x2
Combo Fenrir Damage: 26%
- Level 17: Double Swing MP Cost: 16,Damage: 335% x2, Triple Swing MP Cost: 18, Damage: 412% x2
Combo Fenrir Damage: 27%
- Level 18: Double Swing MP Cost: 16,Damage: 340% x2, Triple Swing MP Cost: 18, Damage: 418% x2
Combo Fenrir Damage: 28%
- Level 19: Double Swing MP Cost: 16,Damage: 345% x2, Triple Swing MP Cost: 18, Damage: 424% x2
Combo Fenrir Damage: 29%
- Level 20: Double Swing MP Cost: 18,Damage: 350% x2, Triple Swing MP Cost: 20, Damage: 430% x2
Combo Fenrir Damage: 30%
- Level 21: Double Swing MP Cost: 18,Damage: 355% x2, Triple Swing MP Cost: 20, Damage: 436% x2
Combo Fenrir Damage: 31%
- Level 22: Double Swing MP Cost: 18,Damage: 360% x2, Triple Swing MP Cost: 20, Damage: 442% x2
Combo Fenrir Damage: 32%
- Level 23: Double Swing MP Cost: 18,Damage: 365% x2, Triple Swing MP Cost: 20, Damage: 448% x2
Combo Fenrir Damage: 33%
- Level 24: Double Swing MP Cost: 18,Damage: 370% x2, Triple Swing MP Cost: 20, Damage: 454% x2
Combo Fenrir Damage: 34%
- Level 25: Double Swing MP Cost: 18,Damage: 375% x2, Triple Swing MP Cost: 20, Damage: 460% x2
Combo Fenrir Damage: 35%
- Level 26: Double Swing MP Cost: 18,Damage: 380% x2, Triple Swing MP Cost: 20, Damage: 466% x2
Combo Fenrir Damage: 36%
- Level 27: Double Swing MP Cost: 18,Damage: 385% x2, Triple Swing MP Cost: 20, Damage: 472% x2
Combo Fenrir Damage: 37%
- Level 28: Double Swing MP Cost: 18,Damage: 390% x2, Triple Swing MP Cost: 20, Damage: 478% x2
Combo Fenrir Damage: 38%
- Level 29: Double Swing MP Cost: 18,Damage: 395% x2, Triple Swing MP Cost: 20, Damage: 484% x2
Combo Fenrir Damage: 39%
- Level 30: Double Swing MP Cost: 20,Damage: 400% x2, Triple Swing MP Cost: 22, Damage: 490% x2
Combo Fenrir Damage: 40%
- Level 31: Double Swing MP Cost: 20,Damage: 405% x2, Triple Swing MP Cost: 22, Damage: 496% x2
Combo Fenrir Damage: 41%
- Level 32: Double Swing MP Cost: 20,Damage: 410% x2, Triple Swing MP Cost: 22, Damage: 502% x2
Combo Fenrir Damage: 42%
High Defense: A new defense technique that permanently decreases damage received from enemies and increases HP.
'
- Level 1: Damage Taken: -6.5%, Max HP: +1%
- Level 2: Damage Taken: -6.5%, Max HP: +2%
- Level 3: Damage Taken: -8%, Max HP: +3%
- Level 4: Damage Taken: -8%, Max HP: +4%
- Level 5: Damage Taken: -9.5%, Max HP: +5%
- Level 6: Damage Taken: -9.5%, Max HP: +6%
- Level 7: Damage Taken: -11%, Max HP: +7%
- Level 8: Damage Taken: -11%, Max HP: +8%
- Level 9: Damage Taken: -12.5%, Max HP: +9%
- Level 10: Damage Taken: -12.5%, Max HP: +10%
- Level 11: Damage Taken: -14%, Max HP: +11%
- Level 12: Damage Taken: -14%, Max HP: +12%
- Level 13: Damage Taken: -15.5%, Max HP: +13%
- Level 14: Damage Taken: -15.5%, Max HP: +14%
- Level 15: Damage Taken: -17%, Max HP: +15%
- Level 16: Damage Taken: -17%, Max HP: +16%
- Level 17: Damage Taken: -18.5%, Max HP: +17%
- Level 18: Damage Taken: -18.5%, Max HP: +18%
- Level 19: Damage Taken: -20%, Max HP: +19%
- Level 20: Damage Taken: -20%, Max HP: +20%
- Level 21: Damage Taken: -21.5%, Max HP: +21%
- Level 22: Damage Taken: -21.5%, Max HP: +22%
Final Blow: Swings the polearm to deal a powerful attack on many enemies. The attack ignores a fixed about of enemy DEF and all attacks will become critical hits.
[Command : Triple Swing + ↓ + Attack Key]
Requires Level 20 Triple Swing
- Level 1: MP Cost: 20, Damage: 210% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 5%
- Level 2: MP Cost: 20, Damage: 215% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 6%
- Level 3: MP Cost: 20, Damage: 220% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 6%
- Level 4: MP Cost: 20, Damage: 225% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 7%
- Level 5: MP Cost: 20, Damage: 230% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 7%
- Level 6: MP Cost: 20, Damage: 235% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 8%
- Level 7: MP Cost: 20, Damage: 240% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 8%
- Level 8: MP Cost: 20, Damage: 245% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 9%
- Level 9: MP Cost: 20, Damage: 250% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 9%
- Level 10: MP Cost: 25, Damage: 255% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 10%
- Level 11: MP Cost: 25, Damage: 260% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 10%
- Level 12: MP Cost: 25, Damage: 265% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 11%
- Level 13: MP Cost: 25, Damage: 270% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 11%
- Level 14: MP Cost: 25, Damage: 275% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 12%
- Level 15: MP Cost: 25, Damage: 280% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 12%
- Level 16: MP Cost: 25, Damage: 285% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 13%
- Level 17: MP Cost: 25, Damage: 290% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 13%
- Level 18: MP Cost: 25, Damage: 295% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 14%
- Level 19: MP Cost: 25, Damage: 300% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 14%
- Level 20: MP Cost: 30, Damage: 305% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 15%
- Level 21: MP Cost: 30, Damage: 310% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 15%
- Level 22: MP Cost: 30, Damage: 315% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 16%
- Level 23: MP Cost: 30, Damage: 320% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 16%
- Level 24: MP Cost: 30, Damage: 325% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 17%
- Level 25: MP Cost: 30, Damage: 330% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 17%
- Level 26: MP Cost: 30, Damage: 335% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 18%
- Level 27: MP Cost: 30, Damage: 340% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 18%
- Level 28: MP Cost: 30, Damage: 345% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 19%
- Level 29: MP Cost: 30, Damage: 350% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 19%
- Level 30: MP Cost: 35, Damage: 355% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 20%
- Level 31: MP Cost: 35, Damage: 360% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 20%
- Level 32: MP Cost: 35, Damage: 365% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 21%
Combo Tempest: Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently.
[Command : ↓ → + Attack Key]
This skill can only be used if your Combo Count is 200 or higher. Requires Level 10 Combo Judgment
- Level 1: Damage: 442% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 11 sec, Combo Judgment permanent damage: +11%
- Level 2: Damage: 454% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 12 sec, Combo Judgment permanent damage: +12%
- Level 3: Damage: 466% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 13 sec, Combo Judgment permanent damage: +13%
- Level 4: Damage: 478% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 14 sec, Combo Judgment permanent damage: +14%
- Level 5: Damage: 490% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 15 sec, Combo Judgment permanent damage: +15%
- Level 6: Damage: 502% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 16 sec, Combo Judgment permanent damage: +16%
- Level 7: Damage: 514% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 17 sec, Combo Judgment permanent damage: +17%
- Level 8: Damage: 526% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 18 sec, Combo Judgment permanent damage: +18%
- Level 9: Damage: 538% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 19 sec, Combo Judgment permanent damage: +19%
- Level 10: Damage: 550% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 20 sec, Combo Judgment permanent damage: +20%
- Level 11: Damage: 562% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 21 sec, Combo Judgment permanent damage: +21%
- Level 12: Damage: 574% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 22 sec, Combo Judgment permanent damage: +22%
- Level 13: Damage: 586% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 23 sec, Combo Judgment permanent damage: +23%
- Level 14: Damage: 598% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 24 sec, Combo Judgment permanent damage: +24%
- Level 15: Damage: 610% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 25 sec, Combo Judgment permanent damage: +25%
- Level 16: Damage: 622% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 26 sec, Combo Judgment permanent damage: +26%
- Level 17: Damage: 634% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 27 sec, Combo Judgment permanent damage: +27%
- Level 18: Damage: 646% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 28 sec, Combo Judgment permanent damage: +28%
- Level 19: Damage: 658% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 29 sec, Combo Judgment permanent damage: +29%
- Level 20: Damage: 670% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 30 sec, Combo Judgment permanent damage: +30%
- Level 21: Damage: 682% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 31 sec, Combo Judgment permanent damage: +31%
- Level 22: Damage: 694% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 32 sec, Combo Judgment permanent damage: +32%
- Level 23: Damage: 706% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 33 sec, Combo Judgment permanent damage: +33%
- Level 24: Damage: 718% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 34 sec, Combo Judgment permanent damage: +34%
- Level 25: Damage: 730% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 35 sec, Combo Judgment permanent damage: +35%
- Level 26: Damage: 742% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 36 sec, Combo Judgment permanent damage: +36%
- Level 27: Damage: 754% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 37 sec, Combo Judgment permanent damage: +37%
- Level 28: Damage: 766% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 38 sec, Combo Judgment permanent damage: +38%
- Level 29: Damage: 778% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 39 sec, Combo Judgment permanent damage: +39%
- Level 30: Damage: 790% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 40 sec, Combo Judgment permanent damage: +40%
- Level 31: Damage: 802% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 41 sec, Combo Judgment permanent damage: +41%
- Level 32: Damage: 814% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 42 sec, Combo Judgment permanent damage: +42%
Combo Barrier: Casts a party buff that temporarily decreases damage taken and increases defense.
[Command : ↓ ↓ + Attack Key]
This skill can only be used if your Combo Count is 150 or higher. Requires Level 10 Combo Drain
- Level 1: Damage Absorbed: 5.5%, Weapon DEF: +186, Magic DEF: +186, Duration: 132 sec
- Level 2: Damage Absorbed: 6%, Weapon DEF: +192, Magic DEF: +192, Duration: 144 sec
- Level 3: Damage Absorbed: 6.5%, Weapon DEF: +198, Magic DEF: +198, Duration: 156 sec
- Level 4: Damage Absorbed: 7%, Weapon DEF: +204, Magic DEF: +204, Duration: 168 sec
- Level 5: Damage Absorbed: 7.5%, Weapon DEF: +210, Magic DEF: +210, Duration: 180 sec
- Level 6: Damage Absorbed: 8%, Weapon DEF: +216, Magic DEF: +216, Duration: 192 sec
- Level 7: Damage Absorbed: 8.5%, Weapon DEF: +222, Magic DEF: +222, Duration: 204 sec
- Level 8: Damage Absorbed: 9%, Weapon DEF: +228, Magic DEF: +228, Duration: 216 sec
- Level 9: Damage Absorbed: 9.5%, Weapon DEF: +234, Magic DEF: +234, Duration: 228 sec
- Level 10: Damage Absorbed: 10%, Weapon DEF: +240, Magic DEF: +240, Duration: 240 sec
- Level 11: Damage Absorbed: 10.5%, Weapon DEF: +246, Magic DEF: +246, Duration: 252 sec
- Level 12: Damage Absorbed: 11%, Weapon DEF: +252, Magic DEF: +252, Duration: 264 sec
- Level 13: Damage Absorbed: 11.5%, Weapon DEF: +258, Magic DEF: +258, Duration: 276 sec
- Level 14: Damage Absorbed: 12%, Weapon DEF: +264, Magic DEF: +264, Duration: 288 sec
- Level 15: Damage Absorbed: 12.5%, Weapon DEF: +270, Magic DEF: +270, Duration: 300 sec
- Level 16: Damage Absorbed: 13%, Weapon DEF: +276, Magic DEF: +276, Duration: 312 sec
- Level 17: Damage Absorbed: 13.5%, Weapon DEF: +282, Magic DEF: +282, Duration: 324 sec
- Level 18: Damage Absorbed: 14%, Weapon DEF: +288, Magic DEF: +288, Duration: 336 sec
- Level 19: Damage Absorbed: 14.5%, Weapon DEF: +294, Magic DEF: +294, Duration: 348 sec
- Level 20: Damage Absorbed: 15%, Weapon DEF: +300, Magic DEF: +300, Duration: 360 sec
- Level 21: Damage Absorbed: 15.5%, Weapon DEF: +306, Magic DEF: +306, Duration: 372 sec
- Level 22: Damage Absorbed: 16%, Weapon DEF: +312, Magic DEF: +312, Duration: 384 sec
- Level 23: Damage Absorbed: 16.5%, Weapon DEF: +318, Magic DEF: +318, Duration: 396 sec
- Level 24: Damage Absorbed: 17%, Weapon DEF: +324, Magic DEF: +324, Duration: 408 sec
- Level 25: Damage Absorbed: 17.5%, Weapon DEF: +330, Magic DEF: +330, Duration: 420 sec
- Level 26: Damage Absorbed: 18%, Weapon DEF: +336, Magic DEF: +336, Duration: 432 sec
- Level 27: Damage Absorbed: 18.5%, Weapon DEF: +342, Magic DEF: +342, Duration: 444 sec
- Level 28: Damage Absorbed: 19%, Weapon DEF: +348, Magic DEF: +348, Duration: 456 sec
- Level 29: Damage Absorbed: 19.5%, Weapon DEF: +354, Magic DEF: +354, Duration: 468 sec
- Level 30: Damage Absorbed: 20%, Weapon DEF: +360, Magic DEF: +360, Duration: 480 sec
- Level 31: Damage Absorbed: 20.5%, Weapon DEF: +366, Magic DEF: +366, Duration: 492 sec
- Level 32: Damage Absorbed: 21%, Weapon DEF: +372, Magic DEF: +372, Duration: 504 sec
Freeze Standing: Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back.
'
- Level 1: MP Cost: 30, Knock-back Resist Chance: 33%, Duration: 15 sec
- Level 2: MP Cost: 30, Knock-back Resist Chance: 36%, Duration: 30 sec
- Level 3: MP Cost: 30, Knock-back Resist Chance: 39%, Duration: 45 sec
- Level 4: MP Cost: 35, Knock-back Resist Chance: 42%, Duration: 60 sec
- Level 5: MP Cost: 35, Knock-back Resist Chance: 45%, Duration: 75 sec
- Level 6: MP Cost: 35, Knock-back Resist Chance: 48%, Duration: 90 sec
- Level 7: MP Cost: 35, Knock-back Resist Chance: 51%, Duration: 105 sec
- Level 8: MP Cost: 40, Knock-back Resist Chance: 54%, Duration: 120 sec
- Level 9: MP Cost: 40, Knock-back Resist Chance: 57%, Duration: 135 sec
- Level 10: MP Cost: 40, Knock-back Resist Chance: 60%, Duration: 150 sec
- Level 11: MP Cost: 40, Knock-back Resist Chance: 63%, Duration: 165 sec
- Level 12: MP Cost: 45, Knock-back Resist Chance: 66%, Duration: 180 sec
- Level 13: MP Cost: 45, Knock-back Resist Chance: 69%, Duration: 195 sec
- Level 14: MP Cost: 45, Knock-back Resist Chance: 72%, Duration: 210 sec
- Level 15: MP Cost: 45, Knock-back Resist Chance: 75%, Duration: 225 sec
- Level 16: MP Cost: 50, Knock-back Resist Chance: 78%, Duration: 240 sec
- Level 17: MP Cost: 50, Knock-back Resist Chance: 81%, Duration: 255 sec
- Level 18: MP Cost: 50, Knock-back Resist Chance: 84%, Duration: 270 sec
- Level 19: MP Cost: 50, Knock-back Resist Chance: 87%, Duration: 285 sec
- Level 20: MP Cost: 55, Knock-back Resist Chance: 90%, Duration: 300 sec
- Level 21: MP Cost: 55, Knock-back Resist Chance: 93%, Duration: 315 sec
- Level 22: MP Cost: 55, Knock-back Resist Chance: 96%, Duration: 330 sec
Hero's Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
'
- Level 1: MP Cost: 30, Cooldown: 600 sec
- Level 2: MP Cost: 30, Cooldown: 540 sec
- Level 3: MP Cost: 30, Cooldown: 480 sec
- Level 4: MP Cost: 30, Cooldown: 420 sec
- Level 5: MP Cost: 30, Cooldown: 360 sec
- Level 6: MP Cost: 30, Cooldown: 300 sec
- Level 7: MP Cost: 30, Cooldown: 240 sec
Sudden Strike: Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage.
Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage.
- Level 1: Final Charge and Final Toss Damage: +15%
- Level 2: Final Charge and Final Toss Damage: +20%
- Level 3: Final Charge and Final Toss Damage: +25%
- Level 4: Final Charge and Final Toss Damage: +30%
- Level 5: Final Charge and Final Toss Damage: +35%
- Level 6: Final Charge and Final Toss Damage: +40%
- Level 7: Final Charge and Final Toss Damage: +45%
- Level 8: Final Charge and Final Toss Damage: +50%
- Level 9: Final Charge and Final Toss Damage: +55%
- Level 10: Final Charge and Final Toss Damage: +60%
- Level 11: Final Charge and Final Toss Damage: +65%
- Level 12: Final Charge and Final Toss Damage: +70%
Advanced Final Attack: Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.
Requires Level 20 Final Attack
- Level 1: Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack
- Level 2: Permanently increases ATT by 2 and Accuracy by 1%. Also has a 46% chance of activating 166% damage Final Attack
- Level 3: Permanently increases ATT by 3 and Accuracy by 1%. Also has a 47% chance of activating 169% damage Final Attack
- Level 4: Permanently increases ATT by 4 and Accuracy by 2%. Also has a 47% chance of activating 172% damage Final Attack
- Level 5: Permanently increases ATT by 5 and Accuracy by 2%. Also has a 48% chance of activating 175% damage Final Attack
- Level 6: Permanently increases ATT by 6 and Accuracy by 2%. Also has a 48% chance of activating 178% damage Final Attack
- Level 7: Permanently increases ATT by 7 and Accuracy by 3%. Also has a 49% chance of activating 181% damage Final Attack
- Level 8: Permanently increases ATT by 8 and Accuracy by 3%. Also has a 49% chance of activating 184% damage Final Attack
- Level 9: Permanently increases ATT by 9 and Accuracy by 3%. Also has a 50% chance of activating 187% damage Final Attack
- Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Also has a 50% chance of activating 190% damage Final Attack
- Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Also has a 51% chance of activating 193% damage Final Attack
- Level 12: Permanently increases ATT by 12 and Accuracy by 4%. Also has a 51% chance of activating 196% damage Final Attack
- Level 13: Permanently increases ATT by 13 and Accuracy by 5%. Also has a 52% chance of activating 199% damage Final Attack
- Level 14: Permanently increases ATT by 14 and Accuracy by 5%. Also has a 52% chance of activating 202% damage Final Attack
- Level 15: Permanently increases ATT by 15 and Accuracy by 5%. Also has a 53% chance of activating 205% damage Final Attack
- Level 16: Permanently increases ATT by 16 and Accuracy by 6%. Also has a 53% chance of activating 208% damage Final Attack
- Level 17: Permanently increases ATT by 17 and Accuracy by 6%. Also has a 54% chance of activating 211% damage Final Attack
- Level 18: Permanently increases ATT by 18 and Accuracy by 6%. Also has a 54% chance of activating 214% damage Final Attack
- Level 19: Permanently increases ATT by 19 and Accuracy by 7%. Also has a 55% chance of activating 217% damage Final Attack
- Level 20: Permanently increases ATT by 20 and Accuracy by 7%. Also has a 55% chance of activating 220% damage Final Attack
- Level 21: Permanently increases ATT by 21 and Accuracy by 7%. Also has a 56% chance of activating 223% damage Final Attack
- Level 22: Permanently increases ATT by 22 and Accuracy by 8%. Also has a 56% chance of activating 226% damage Final Attack
- Level 23: Permanently increases ATT by 23 and Accuracy by 8%. Also has a 57% chance of activating 229% damage Final Attack
- Level 24: Permanently increases ATT by 24 and Accuracy by 8%. Also has a 57% chance of activating 232% damage Final Attack
- Level 25: Permanently increases ATT by 25 and Accuracy by 9%. Also has a 58% chance of activating 235% damage Final Attack
- Level 26: Permanently increases ATT by 26 and Accuracy by 9%. Also has a 58% chance of activating 238% damage Final Attack
- Level 27: Permanently increases ATT by 27 and Accuracy by 9%. Also has a 59% chance of activating 241% damage Final Attack
- Level 28: Permanently increases ATT by 28 and Accuracy by 10%. Also has a 59% chance of activating 244% damage Final Attack
- Level 29: Permanently increases ATT by 29 and Accuracy by 10%. Also has a 60% chance of activating 247% damage Final Attack
- Level 30: Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack
- Level 31: Permanently increases ATT by 31 and Accuracy by 11%. Also has a 61% chance of activating 253% damage Final Attack
- Level 32: Permanently increases ATT by 32 and Accuracy by 11%. Also has a 61% chance of activating 256% damage Final Attack
Hyper Skills
Stat Enhancers
Hyper Strength: Permanently increases STR.
Required level: 140
- Level 1: STR +50
Hyper Dexterity: Permanently increases DEX.
Required level: 140
- Level 1: DEX +50
Hyper Intelligence: Permanently increases INT.
Required level: 140
- Level 1: INT +50
Hyper Luck: Permanently increases LUK.
Required level: 140
- Level 1: LUK +50
Hyper Jump: Permanently increases Jump.
Required level: 146
- Level 1: Jump +10
Hyper Speed: Permanently increases Movement Speed.
Required level: 152
- Level 1: Movement Speed +10
Hyper Accuracy: Permanently increases Accuracy.
Required level: 158
- Level 1: Accuracy +20%
Hyper Defense: Permanently increases Weapon DEF.
Required level: 165
- Level 1: Weapon DEF +500
Hyper Magic Defense: Permanently increases Magic DEF.
Required level: 174
- Level 1: Magic DEF +500
Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).
Required level: 180
- Level 1: Max DF +50
Hyper Mana: Permanently increases Max MP.
Required level: 186
- Level 1: Max MP: +15%
Hyper Health: Permanently increases Max HP.
Required level: 192
- Level 1: Max HP: +15%
Hyper Critical: Permanently increases Critical Rate.
Required level: 198
- Level 1: Critical Rate: +10%
Skill Enhancers
Combo Recharge - Cooldown Cutter: Reduce Combo Recharge cooldown.
Required level: 143
- Level 1: Cooldown: -20%
Final Blow - Bonus: Increases Final Blow's attack count.
Required level: 149
- Level 1: Number of Hits +1
Combo Tempest - Release: Reduces the amount of combos consumed when using Combo Tempest.
Required level: 155
- Level 1: Reduces combo amount needed by half
Combo Recharge - Release: Removes HP needed for using Combo Recharge.
Required level: 162
- Level 1: Removes HP needed for use
Final Blow - Guardbreak: Increases the amount of DEF Final Blow will ignore.
Required level: 168
- Level 1: Ignore DEF amount +20%
Combo Tempest - Temper Link: Enhance Combo Judgment damage boost.
Required level: 177
- Level 1: Damage +30%
Combo Recharge - Combo Up: Increases combo Combo Recharge's combo count.
Required level: 183
- Level 1: Additional combo count x2
Final Blow - Reinforce: Increases Final Blow's damage.
Required level: 189
- Level 1: Damage +20%
Combo Tempest - Bonus: Increases Combo Tempest's attack count.
Required level: 195
- Level 1: Number of Hits +1
Active Skills
Unlimited Combo: Temporarily skills will not use up your combo count.
Required level: 150.
- Level 1: MP Cost: 300, Duration: 30 sec. All combo consumption set to 0. Cooldown: 90 sec.
Beyond Blade: Draws out Aran's maximum strength to sweep away the enemies with Maha.
Required level: 170
- Level 1: MP Cost: 40, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 2 (first hit), 3 (second hit), 4 (third hit), Can deal up to 3 additional hits with further key presses, Critical Rate 100% when using the pertinent skill, Enemy DEF Ignored: 20%. Uses after Final Blow.
Heroic Memories: Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Required level: 200
- Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000
Cooldown: 120 sec. Only applies to hero classes within the party.