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Beginner

Regained Memory: You recover your true power by recovering your lost memory.

Regained Memory effects

Obtained after completing Maha's quests in the Silent Crusade.

  • Level 1: Level 1: Permanently increases ATT 10, DEF 300, Speed 10, Critical Rate: 5%, Damage 5% increases when attacking a boss monster

First Job

Double Swing: Press the attack key twice to deal a double attack on up to 8 enemies.

Double Swing effects

'

  • Level 1: MP Cost: 2, Damage: 205%
  • Level 2: MP Cost: 2, Damage: 210%
  • Level 3: MP Cost: 2, Damage: 215%
  • Level 4: MP Cost: 2, Damage: 220%
  • Level 5: MP Cost: 2, Damage: 225%
  • Level 6: MP Cost: 3, Damage: 230%
  • Level 7: MP Cost: 3, Damage: 235%
  • Level 8: MP Cost: 3, Damage: 240%
  • Level 9: MP Cost: 3, Damage: 245%
  • Level 10: MP Cost: 3, Damage: 250%
  • Level 11: MP Cost: 3, Damage: 255%
  • Level 12: MP Cost: 4, Damage: 260%
  • Level 13: MP Cost: 4, Damage: 265%
  • Level 14: MP Cost: 4, Damage: 270%
  • Level 15: MP Cost: 4, Damage: 275%
  • Level 16: MP Cost: 4, Damage: 280%
  • Level 17: MP Cost: 4, Damage: 285%
  • Level 18: MP Cost: 5, Damage: 290%
  • Level 19: MP Cost: 5, Damage: 295%
  • Level 20: MP Cost: 5, Damage: 300%

Combo Ability: Gain increased ATT, DEF, and Speed for every 10 Combo Count.

Combo Ability effects

Requires Level 1 Double Swing

  • Level 1: ATT: +3, Weapon and Magic DEF: +20, Speed: +3, Max Stacks: 1, Stance: 12%, Stance per 10 Combo: 2%
  • Level 2: ATT: +3, Weapon and Magic DEF: +20, Speed: +3, Max Stacks: 2, Stance: 14%, Stance per 10 Combo: 2%
  • Level 3: ATT: +3, Weapon and Magic DEF: +20, Speed: +3, Max Stacks: 3, Stance: 16%, Stance per 10 Combo: 2%
  • Level 4: ATT: +3, Weapon and Magic DEF: +20, Speed: +3, Max Stacks: 4, Stance: 18%, Stance per 10 Combo: 2%
  • Level 5: ATT: +3, Weapon and Magic DEF: +20, Speed: +3, Max Stacks: 5, Stance: 20%, Stance per 10 Combo: 2%
  • Level 6: ATT: +3, Weapon and Magic DEF: +20, Speed: +3, Max Stacks: 6, Stance: 22%, Stance per 10 Combo: 2%
  • Level 7: ATT: +3, Weapon and Magic DEF: +20, Speed: +3, Max Stacks: 7, Stance: 24%, Stance per 10 Combo: 2%
  • Level 8: ATT: +3, Weapon and Magic DEF: +20, Speed: +3, Max Stacks: 8, Stance: 26%, Stance per 10 Combo: 2%
  • Level 9: ATT: +3, Weapon and Magic DEF: +20, Speed: +3, Max Stacks: 9, Stance: 28%, Stance per 10 Combo: 2%
  • Level 10: ATT: +3, Weapon and Magic DEF: +20, Speed: +3, Max Stacks: 10, Stance: 30%, Stance per 10 Combo: 2%

Combat Step: Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movment speed and the supremum of maximum movement speed.
[Command : or ] It can also be put on a hotkey.

Combat Step effects

Requires Level 1 Double Swing

  • Level 1: MP Cost: 1, travel a short distance, Movement Speed +3, Max Movement Speed +4
  • Level 2: MP Cost: 2, travel a short distance, Movement Speed +6, Max Movement Speed +8
  • Level 3: MP Cost: 3, travel a short distance, Movement Speed +9, Max Movement Speed +12
  • Level 4: MP Cost: 4, travel a short distance, Movement Speed +12, Max Movement Speed +16
  • Level 5: MP Cost: 5, travel a short distance, Movement Speed +15, Max Movement Speed +20

Polearm Booster: Increases the attack speed of your weapon. Must have a polearm equipped.

Polearm Booster effects

Requires Level 5 Combat Step

  • Level 1: MP Cost: 30, Duration: 10 sec
  • Level 2: MP Cost: 29, Duration: 20 sec
  • Level 3: MP Cost: 28, Duration: 30 sec
  • Level 4: MP Cost: 27, Duration: 40 sec
  • Level 5: MP Cost: 26, Duration: 50 sec
  • Level 6: MP Cost: 25, Duration: 60 sec
  • Level 7: MP Cost: 24, Duration: 70 sec
  • Level 8: MP Cost: 23, Duration: 80 sec
  • Level 9: MP Cost: 22, Duration: 90 sec
  • Level 10: MP Cost: 21, Duration: 100 sec
  • Level 11: MP Cost: 20, Duration: 110 sec
  • Level 12: MP Cost: 19, Duration: 120 sec
  • Level 13: MP Cost: 18, Duration: 130 sec
  • Level 14: MP Cost: 17, Duration: 140 sec
  • Level 15: MP Cost: 16, Duration: 150 sec
  • Level 16: MP Cost: 15, Duration: 160 sec
  • Level 17: MP Cost: 14, Duration: 170 sec
  • Level 18: MP Cost: 13, Duration: 180 sec
  • Level 19: MP Cost: 12, Duration: 190 sec
  • Level 20: MP Cost: 11, Duration: 200 sec

Combo Smash: Uses the polearm to fire a burst of energy at enemies in front of you.
[Command :  ↓  and or + Attack Key]

Combo Smash effects

This skill can only be used if your Combo Count is 15 or higher. Requires Level 1 Combo Ability

  • Level 1: Damage: 414%, Max Enemies Hit: 8
  • Level 2: Damage: 428%, Max Enemies Hit: 8
  • Level 3: Damage: 442%, Max Enemies Hit: 8
  • Level 4: Damage: 456%, Max Enemies Hit: 8
  • Level 5: Damage: 470%, Max Enemies Hit: 8
  • Level 6: Damage: 484%, Max Enemies Hit: 8
  • Level 7: Damage: 498%, Max Enemies Hit: 8
  • Level 8: Damage: 512%, Max Enemies Hit: 8
  • Level 9: Damage: 526%, Max Enemies Hit: 8
  • Level 10: Damage: 540%, Max Enemies Hit: 8

Second Job

Triple Swing: Press the attack key three times to deal a triple attack on up to 8 enemies.

Triple Swing effects

Requires Level 20 Double Swing

  • Level 1: MP Cost: 5, Damage: 448%
  • Level 2: MP Cost: 5, Damage: 456%
  • Level 3: MP Cost: 5, Damage: 464%
  • Level 4: MP Cost: 5, Damage: 472%
  • Level 5: MP Cost: 5, Damage: 480%
  • Level 6: MP Cost: 6, Damage: 488%
  • Level 7: MP Cost: 6, Damage: 496%
  • Level 8: MP Cost: 6, Damage: 504%
  • Level 9: MP Cost: 6, Damage: 512%
  • Level 10: MP Cost: 6, Damage: 520%
  • Level 11: MP Cost: 6, Damage: 528%
  • Level 12: MP Cost: 7, Damage: 536%
  • Level 13: MP Cost: 7, Damage: 544%
  • Level 14: MP Cost: 7, Damage: 552%
  • Level 15: MP Cost: 7, Damage: 560%
  • Level 16: MP Cost: 7, Damage: 568%
  • Level 17: MP Cost: 7, Damage: 576%
  • Level 18: MP Cost: 8, Damage: 584%
  • Level 19: MP Cost: 8, Damage: 592%
  • Level 20: MP Cost: 8, Damage: 500%

Polearm Mastery: Increases the weapon mastery, accuracy, and speed of polearms.

Polearm Mastery effects

Requires Level 3 Triple Swing

  • Level 1: Polearm Mastery: 14%, Accuracy: +12, Attack Speed +1 step
  • Level 2: Polearm Mastery: 18%, Accuracy: +24, Attack Speed +1 step
  • Level 3: Polearm Mastery: 22%, Accuracy: +36, Attack Speed +1 step
  • Level 4: Polearm Mastery: 26%, Accuracy: +48, Attack Speed +1 step
  • Level 5: Polearm Mastery: 30%, Accuracy: +60, Attack Speed +1 step
  • Level 6: Polearm Mastery: 34%, Accuracy: +72, Attack Speed +1 step
  • Level 7: Polearm Mastery: 38%, Accuracy: +84, Attack Speed +1 step
  • Level 8: Polearm Mastery: 42%, Accuracy: +96, Attack Speed +1 step
  • Level 9: Polearm Mastery: 46%, Accuracy: +108, Attack Speed +1 step
  • Level 10: Polearm Mastery: 50%, Accuracy: +120, Attack Speed +1 step

Final Charge: Charge forward, knocking back enemies in your path. Can only be activated after using Triple Swing. Has a chance to stun enemies.
[Command : Triple Swing + + (or ) + Attack Key]

Final Charge effects

'

  • Level 1: MP Cost: 17, Damage: 140%, Max Enemies Hit: 5, Stun Chance: 3%, Duration: 1 sec
  • Level 2: MP Cost: 17, Damage: 150%, Max Enemies Hit: 6, Stun Chance: 6%, Duration: 2 sec
  • Level 3: MP Cost: 21, Damage: 160%, Max Enemies Hit: 6, Stun Chance: 9%, Duration: 3 sec
  • Level 4: MP Cost: 21, Damage: 170%, Max Enemies Hit: 7, Stun Chance: 12%, Duration: 4 sec
  • Level 5: MP Cost: 21, Damage: 180%, Max Enemies Hit: 7, Stun Chance: 15%, Duration: 5 sec
  • Level 6: MP Cost: 25, Damage: 190%, Max Enemies Hit: 8, Stun Chance: 18%, Duration: 6 sec
  • Level 7: MP Cost: 25, Damage: 200%, Max Enemies Hit: 8, Stun Chance: 21%, Duration: 7 sec
  • Level 8: MP Cost: 25, Damage: 210%, Max Enemies Hit: 9, Stun Chance: 24%, Duration: 8 sec
  • Level 9: MP Cost: 29, Damage: 220%, Max Enemies Hit: 9, Stun Chance: 27%, Duration: 9 sec
  • Level 10: MP Cost: 29, Damage: 230%, Max Enemies Hit: 10, Stun Chance: 30%, Duration: 10 sec

Final Charge: Charge forward, pushing back enemies in your path. Chance to stun. Combo Count not used when this is done through the Dragon Link, but damage is penalized.
[Command : Triple Swing + + (or ) + Attack Key]

Final Charge effects

'

  • Level 1: MP Cost: 17, Combo Count Cost: 20, Damage: 192%, Max Enemies Hit: 5, Stun Chance: 3%, Duration: 1 sec
  • Level 2: MP Cost: 17, Combo Count Cost: 20, Damage: 204%, Max Enemies Hit: 6, Stun Chance: 6%, Duration: 2 sec
  • Level 3: MP Cost: 21, Combo Count Cost: 20, Damage: 216%, Max Enemies Hit: 6, Stun Chance: 9%, Duration: 3 sec
  • Level 4: MP Cost: 21, Combo Count Cost: 20, Damage: 228%, Max Enemies Hit: 7, Stun Chance: 12%, Duration: 4 sec
  • Level 5: MP Cost: 21, Combo Count Cost: 20, Damage: 240%, Max Enemies Hit: 7, Stun Chance: 15%, Duration: 5 sec
  • Level 6: MP Cost: 25, Combo Count Cost: 20, Damage: 252%, Max Enemies Hit: 8, Stun Chance: 18%, Duration: 6 sec
  • Level 7: MP Cost: 25, Combo Count Cost: 20, Damage: 264%, Max Enemies Hit: 8, Stun Chance: 21%, Duration: 7 sec
  • Level 8: MP Cost: 25, Combo Count Cost: 20, Damage: 276%, Max Enemies Hit: 9, Stun Chance: 24%, Duration: 8 sec
  • Level 9: MP Cost: 29, Combo Count Cost: 20, Damage: 288%, Max Enemies Hit: 9, Stun Chance: 27%, Duration: 9 sec
  • Level 10: MP Cost: 29, Combo Count Cost: 20, Damage: 300%, Max Enemies Hit: 10, Stun Chance: 30%, Duration: 10 sec

Combo Drain: Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP.

Combo Drain effects

This skill can only be used if your Combo Count is 30 or higher.Requires Level 1 Combo Ability

  • Level 1: Combo Count Cost: 30, HP Recovery per 78 sec: 1%
  • Level 2: Combo Count Cost: 30, HP Recovery per 96 sec: 2%
  • Level 3: Combo Count Cost: 30, HP Recovery per 114 sec: 3%
  • Level 4: Combo Count Cost: 30, HP Recovery per 132 sec: 4%
  • Level 5: Combo Count Cost: 30, HP Recovery per 150 sec: 5%
  • Level 6: Combo Count Cost: 30, HP Recovery per 168 sec: 6%
  • Level 7: Combo Count Cost: 30, HP Recovery per 186 sec: 7%
  • Level 8: Combo Count Cost: 30, HP Recovery per 204 sec: 8%
  • Level 9: Combo Count Cost: 30, HP Recovery per 222 sec: 9%
  • Level 10: Combo Count Cost: 30, HP Recovery per 240 sec: 10%

Body Pressure: Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds.

Body Pressure effects

'

  • Level 1: MP Cost: 36, Damage: 80%, Duration: 116 sec, Stun Chance: 24%
  • Level 2: MP Cost: 32, Damage: 160%, Duration: 132 sec, Stun Chance: 28%
  • Level 3: MP Cost: 28, Damage: 240%, Duration: 148 sec, Stun Chance: 32%
  • Level 4: MP Cost: 24, Damage: 320%, Duration: 164 sec, Stun Chance: 36%
  • Level 5: MP Cost: 20, Damage: 400%, Duration: 180 sec, Stun Chance: 40%

Snow Charge: Permanently increases damage and infuses your polearm with ice for a certain amount of time.

Snow Charge effects

Permanently increases damage and infuses your polearm with ice for a certain amount of time.

  • Level 1: Permanent Damage Increase: +8%. MP Cost: 24, Ice Duration: 20 sec, Enemy Speed: -22 for 5 sec
  • Level 2: Permanent Damage Increase: +11%. MP Cost: 25, Ice Duration: 40 sec, Enemy Speed: -24 for 5 sec
  • Level 3: Permanent Damage Increase: +14%. MP Cost: 26, Ice Duration: 60 sec, Enemy Speed: -26 for 10 sec
  • Level 4: Permanent Damage Increase: +17%. MP Cost: 27, Ice Duration: 80 sec, Enemy Speed: -28 for 10 sec
  • Level 5: Permanent Damage Increase: +20%. MP Cost: 28, Ice Duration: 100 sec, Enemy Speed: -30 for 10 sec
  • Level 6: Permanent Damage Increase: +23%. MP Cost: 29, Ice Duration: 120 sec, Enemy Speed: -32 for 15 sec
  • Level 7: Permanent Damage Increase: +26%. MP Cost: 30, Ice Duration: 140 sec, Enemy Speed: -34 for 15 sec
  • Level 8: Permanent Damage Increase: +29%. MP Cost: 31, Ice Duration: 160 sec, Enemy Speed: -36 for 15 sec
  • Level 9: Permanent Damage Increase: +32%. MP Cost: 32, Ice Duration: 180 sec, Enemy Speed: -38 for 20 sec
  • Level 10: Permanent Damage Increase: +35%. MP Cost: 33, Ice Duration: 200 sec, Enemy Speed: -40 for 20 sec

Physical Training: Improves STR and DEX permanently through physical training.

Physical Training effects

Improves STR and DEX permanently through physical training.

  • Level 1: Permanently increase STR and DEX by 6.
  • Level 2: Permanently increase STR and DEX by 12.
  • Level 3: Permanently increase STR and DEX by 18.
  • Level 4: Permanently increase STR and DEX by 24.
  • Level 5: Permanently increase STR and DEX by 30.

Final Attack: Grants a chance to deal additional damage after an attack. Must have a polearm equipped.

Final Attack effects

Requires Level 3 Polearm Mastery

  • Level 1: Proc Rate: 2%, Damage: 100%
  • Level 2: Proc Rate: 4%, Damage: 105%
  • Level 3: Proc Rate: 6%, Damage: 105%
  • Level 4: Proc Rate: 8%, Damage: 110%
  • Level 5: Proc Rate: 10%, Damage: 110%
  • Level 6: Proc Rate: 12%, Damage: 115%
  • Level 7: Proc Rate: 14%, Damage: 115%
  • Level 8: Proc Rate: 16%, Damage: 120%
  • Level 9: Proc Rate: 18%, Damage: 120%
  • Level 10: Proc Rate: 20%, Damage: 125%
  • Level 11: Proc Rate: 22%, Damage: 125%
  • Level 12: Proc Rate: 24%, Damage: 130%
  • Level 13: Proc Rate: 26%, Damage: 130%
  • Level 14: Proc Rate: 28%, Damage: 135%
  • Level 15: Proc Rate: 30%, Damage: 135%
  • Level 16: Proc Rate: 32%, Damage: 140%
  • Level 17: Proc Rate: 34%, Damage: 140%
  • Level 18: Proc Rate: 36%, Damage: 145%
  • Level 19: Proc Rate: 38%, Damage: 145%
  • Level 20: Proc Rate: 40%, Damage: 150%

Combo Fenrir: Fires the condensed energy of the wolves to attack enemies in front of you twice.
[Command :  ↓  + Attack Key]

Combo Fenrir effects

This skill can only be used if your Combo Count is 40 or higher. Requires Level 10 Combo Smash

  • Level 1: Damage: 445%, Max Enemies Hit: 4, Number of Attacks: 2
  • Level 2: Damage: 460%, Max Enemies Hit: 4, Number of Attacks: 2
  • Level 3: Damage: 475%, Max Enemies Hit: 4, Number of Attacks: 2
  • Level 4: Damage: 490%, Max Enemies Hit: 4, Number of Attacks: 2
  • Level 5: Damage: 505%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 6: Damage: 520%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 7: Damage: 535%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 8: Damage: 550%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 9: Damage: 565%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 10: Damage: 580, Max Enemies Hit: 8, Number of Attacks: 2

Third Job

Full Swing: Increases the damage of Double Swing, Triple Swing, and Combo Smash.

Full Swing effects

Requires Level 20 Triple Swing

  • Level 1: Double Swing MP Cost: 6, Damage: 169% x2, Triple Swing MP Cost: 8, Damage: 444%. Combo Smash Damage: 14%
  • Level 2: Double Swing MP Cost: 6, Damage: 173% x2, Triple Swing MP Cost: 8, Damage: 458%. Combo Smash Damage: 18%
  • Level 3: Double Swing MP Cost: 6, Damage: 177% x2, Triple Swing MP Cost: 8, Damage: 472%. Combo Smash Damage: 22%
  • Level 4: Double Swing MP Cost: 9, Damage: 181% x2, Triple Swing MP Cost: 11, Damage: 486%. Combo Smash Damage: 26%
  • Level 5: Double Swing MP Cost: 9, Damage: 185% x2, Triple Swing MP Cost: 11, Damage: 500%. Combo Smash Damage: 30%
  • Level 6: Double Swing MP Cost: 9, Damage: 189% x, Triple Swing MP Cost: 11, Damage: 514%. Combo Smash Damage: 34%
  • Level 7: Double Swing MP Cost: 9, Damage: 193% x2, Triple Swing MP Cost: 11, Damage: 528%. Combo Smash Damage: 38%
  • Level 8: Double Swing MP Cost: 12, Damage: 197% x2, Triple Swing MP Cost: 14, Damage: 542%. Combo Smash Damage: 42%
  • Level 9: Double Swing MP Cost: 12, Damage: 201% x2, Triple Swing MP Cost: 14, Damage: 556%. Combo Smash Damage: 46%
  • Level 10: Double Swing MP Cost: 12, Damage: 205% x2, Triple Swing MP Cost: 14, Damage: 570%. Combo Smash Damage: 50%

File:MS Skill Combo Critical.png

Combo Critical: Increases your Critical Hit Rate and Critical Maximum Damage. Each time yout Combo Count increases by 10, your Critical Hit Rate will also increase.

Combo Critical effects

Requires Level 10 Combo Ability.

  • Level 1: Critical Hit Rate: +2%, Critical Maximum Damage: +2%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 1
  • Level 2: Critical Hit Rate: +4%, Critical Maximum Damage: +4%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 2
  • Level 3: Critical Hit Rate: +6%, Critical Maximum Damage: +6%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 3
  • Level 4: Critical Hit Rate: +8%, Critical Maximum Damage: +8%, Critical Hit Rate (per 10 combos): +1%, Max Stacks: 4
  • Level 5: Critical Hit Rate: +10%, Critical Maximum Damage: +10%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 5
  • Level 6: Critical Hit Rate: +12%, Critical Maximum Damage: +12%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 6
  • Level 7: Critical Hit Rate: +14%, Critical Maximum Damage: +14%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 7
  • Level 8: Critical Hit Rate: +16%, Critical Maximum Damage: +16%, Critical Hit Rate (per 10 combos): +2%, Max Stacks: 8
  • Level 9: Critical Hit Rate: +18%, Critical Maximum Damage: +18%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 9
  • Level 10: Critical Hit Rate: +20%, Critical Maximum Damage: +20%, Critical Hit Rate (per 10 combos): +3%, Max Stacks: 10

Final Toss: Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after Triple Swing.
[Command : Triple Swing +  ↓  +  ↑  + Attack Key]

Final Toss effects

Requires Level 20 Triple Swing

  • Level 1: MP Cost: 15, Damage: 267%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 43%
  • Level 2: MP Cost: 16, Damage: 274%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 46%
  • Level 3: MP Cost: 16, Damage: 281%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 49%
  • Level 4: MP Cost: 17, Damage: 288%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 52%
  • Level 5: MP Cost: 17, Damage: 295%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 55%
  • Level 6: MP Cost: 18, Damage: 302%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 58%
  • Level 7: MP Cost: 18, Damage: 309%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 61%
  • Level 8: MP Cost: 19, Damage: 316%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 64%
  • Level 9: MP Cost: 19, Damage: 323%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 67%
  • Level 10: MP Cost: 20, Damage: 330%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 70%
  • Level 11: MP Cost: 20, Damage: 337%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 73%
  • Level 12: MP Cost: 21, Damage: 344%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 76%
  • Level 13: MP Cost: 21, Damage: 351%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 79%
  • Level 14: MP Cost: 22, Damage: 358%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 82%
  • Level 15: MP Cost: 22, Damage: 365%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 85%
  • Level 16: MP Cost: 23, Damage: 372%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 88%
  • Level 17: MP Cost: 23, Damage: 379%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 91%
  • Level 18: MP Cost: 24, Damage: 386%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 94%
  • Level 19: MP Cost: 24, Damage: 393%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 97%
  • Level 20: MP Cost: 25, Damage: 400%, Max Enemies Hit: 8, Addition Damage (to airborne enemies): 100%

Might: Temporarily increases ATT and DEF and allows you to knock-back enemies even when only a small amount of damage is dealt.

Might effects

'

  • Level 1: MP Cost: 60, Duration: 25 sec, Weapon ATT: +6, Weapon DEF: +25, Magic DEF: +25, Knock-back Damage Requirement: -90%
  • Level 2: MP Cost: 57, Duration: 30 sec, Weapon ATT: +7, Weapon DEF: +35, Magic DEF: +35, Knock-back Damage Requirement: -82%
  • Level 3: MP Cost: 57, Duration: 35 sec, Weapon ATT: +8, Weapon DEF: +45, Magic DEF: +45, Knock-back Damage Requirement: -82%
  • Level 4: MP Cost: 54, Duration: 40 sec, Weapon ATT: +9, Weapon DEF: +55, Magic DEF: +55, Knock-back Damage Requirement: -74%
  • Level 5: MP Cost: 54, Duration: 45 sec, Weapon ATT: +10, Weapon DEF: +65, Magic DEF: +65, Knock-back Damage Requirement: -74%
  • Level 6: MP Cost: 51, Duration: 50 sec, Weapon ATT: +11, Weapon DEF: +75, Magic DEF: +75, Knock-back Damage Requirement: -66%
  • Level 7: MP Cost: 51, Duration: 55 sec, Weapon ATT: +12, Weapon DEF: +85, Magic DEF: +85, Knock-back Damage Requirement: -66%
  • Level 8: MP Cost: 48, Duration: 60 sec, Weapon ATT: +13, Weapon DEF: +95, Magic DEF: +95, Knock-back Damage Requirement: -58%
  • Level 9: MP Cost: 48, Duration: 65 sec, Weapon ATT: +14, Weapon DEF: +105, Magic DEF: +105, Knock-back Damage Requirement: -58%
  • Level 10: MP Cost: 45, Duration: 70 sec, Weapon ATT: +15, Weapon DEF: +115, Magic DEF: +115, Knock-back Damage Requirement: -50%
  • Level 11: MP Cost: 45, Duration: 75 sec, Weapon ATT: +16, Weapon DEF: +125, Magic DEF: +125, Knock-back Damage Requirement: -50%
  • Level 12: MP Cost: 42, Duration: 80 sec, Weapon ATT: +17, Weapon DEF: +135, Magic DEF: +135, Knock-back Damage Requirement: -42%
  • Level 13: MP Cost: 42, Duration: 85 sec, Weapon ATT: +18, Weapon DEF: +145, Magic DEF: +145, Knock-back Damage Requirement: -42%
  • Level 14: MP Cost: 39, Duration: 90 sec, Weapon ATT: +19, Weapon DEF: +155, Magic DEF: +155, Knock-back Damage Requirement: -34%
  • Level 15: MP Cost: 39, Duration: 95 sec, Weapon ATT: +20, Weapon DEF: +165, Magic DEF: +165, Knock-back Damage Requirement: -34%
  • Level 16: MP Cost: 36, Duration: 100 sec, Weapon ATT: +21, Weapon DEF: +175, Magic DEF: +175, Knock-back Damage Requirement: -26%
  • Level 17: MP Cost: 36, Duration: 105 sec, Weapon ATT: +22, Weapon DEF: +185, Magic DEF: +185, Knock-back Damage Requirement: -26%
  • Level 18: MP Cost: 33, Duration: 110 sec, Weapon ATT: +23, Weapon DEF: +195, Magic DEF: +195, Knock-back Damage Requirement: -18%
  • Level 19: MP Cost: 33, Duration: 115 sec, Weapon ATT: +24, Weapon DEF: +205, Magic DEF: +205, Knock-back Damage Requirement: -18%
  • Level 20: MP Cost: 30, Duration: 120 sec, Weapon ATT: +25, Weapon DEF: +215, Magic DEF: +215, Knock-back Damage Requirement: -10%

Rolling Spin: Jump in place and attack surrounding enemies. Has a chance to stun targets.
[Command :  ↑   ↑  + Attack Key]

Rolling Spin effects

'

  • Level 1: MP Cost: 25, Damage: 84% x4, Max Enemies Hit: 4, Stun Chance: 33%, Stun Duration: 2 sec
  • Level 2: MP Cost: 26, Damage: 88% x4, Max Enemies Hit: 4, Stun Chance: 36%, Stun Duration: 2 sec
  • Level 3: MP Cost: 26, Damage: 92% x4, Max Enemies Hit: 4, Stun Chance: 39%, Stun Duration: 2 sec
  • Level 4: MP Cost: 27, Damage: 96% x4, Max Enemies Hit: 4, Stun Chance: 42%, Stun Duration: 2 sec
  • Level 5: MP Cost: 27, Damage: 100% x4, Max Enemies Hit: 4, Stun Chance: 45%, Stun Duration: 2 sec
  • Level 6: MP Cost: 28, Damage: 104% x4, Max Enemies Hit: 4, Stun Chance: 48%, Stun Duration: 2 sec
  • Level 7: MP Cost: 28, Damage: 108% x4, Max Enemies Hit: 4, Stun Chance: 51%, Stun Duration: 2 sec
  • Level 8: MP Cost: 29, Damage: 112% x4, Max Enemies Hit: 4, Stun Chance: 54%, Stun Duration: 2 sec
  • Level 9: MP Cost: 29, Damage: 116% x4, Max Enemies Hit: 4, Stun Chance: 57%, Stun Duration: 2 sec
  • Level 10: MP Cost: 30, Damage: 120% x4, Max Enemies Hit: 5, Stun Chance: 60%, Stun Duration: 2 sec
  • Level 11: MP Cost: 30, Damage: 124% x4, Max Enemies Hit: 5, Stun Chance: 63%, Stun Duration: 2 sec
  • Level 12: MP Cost: 31, Damage: 128% x4, Max Enemies Hit: 5, Stun Chance: 66%, Stun Duration: 2 sec
  • Level 13: MP Cost: 31, Damage: 132% x4, Max Enemies Hit: 5, Stun Chance: 69%, Stun Duration: 2 sec
  • Level 14: MP Cost: 32, Damage: 136% x4, Max Enemies Hit: 5, Stun Chance: 72%, Stun Duration: 2 sec
  • Level 15: MP Cost: 32, Damage: 140% x4, Max Enemies Hit: 5, Stun Chance: 75%, Stun Duration: 2 sec
  • Level 16: MP Cost: 33, Damage: 144% x4, Max Enemies Hit: 5, Stun Chance: 78%, Stun Duration: 2 sec
  • Level 17: MP Cost: 33, Damage: 148% x4, Max Enemies Hit: 5, Stun Chance: 81%, Stun Duration: 2 sec
  • Level 18: MP Cost: 34, Damage: 152% x4, Max Enemies Hit: 5, Stun Chance: 84%, Stun Duration: 2 sec
  • Level 19: MP Cost: 34, Damage: 156% x4, Max Enemies Hit: 5, Stun Chance: 87%, Stun Duration: 2 sec
  • Level 20: MP Cost: 35, Damage: 160% x4, Max Enemies Hit: 6, Stun Chance: 90%, Stun Duration: 2 sec

Cleaving Blows: Ignores a portion of a monster's defense and allows you to deal additional damage to boss monsters.

Cleaving Blows effects

'

  • Level 1: Defense Ignored: 22%, Damage Against Boss Monster: +2%
  • Level 2: Defense Ignored: 24%, Damage Against Boss Monster: +4%
  • Level 3: Defense Ignored: 26%, Damage Against Boss Monster: +6%
  • Level 4: Defense Ignored: 28%, Damage Against Boss Monster: +8%
  • Level 5: Defense Ignored: 30%, Damage Against Boss Monster: +10%
  • Level 6: Defense Ignored: 32%, Damage Against Boss Monster: +12%
  • Level 7: Defense Ignored: 34%, Damage Against Boss Monster: +14%
  • Level 8: Defense Ignored: 36%, Damage Against Boss Monster: +16%
  • Level 9: Defense Ignored: 38%, Damage Against Boss Monster: +18%
  • Level 10: Defense Ignored: 40%, Damage Against Boss Monster: +20%

Combo Judgment: Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time.
[Command :  ↑   ↓  + Attack Key]

Combo Judgment effects

This skill can only be used if your Combo Count is 50 or higher.Requires Level 10 Combo Fenrir.

  • Level 1: Damage: 379%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 105% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 2: Damage: 388%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 110% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 3: Damage: 397%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 115% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 4: Damage: 406%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 120% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 5: Damage: 415%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 125% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 6: Damage: 424%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 130% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 7: Damage: 433%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 135% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 8: Damage: 442%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 140% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 9: Damage: 451%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 145% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
  • Level 10: Damage: 460%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 150% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 11: Damage: 469%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 155% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 12: Damage: 478%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 160% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 13: Damage: 487%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 165% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 14: Damage: 496%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 170% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 15: Damage: 505%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 175% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 16: Damage: 514%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 180% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 17: Damage: 523%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 185% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 18: Damage: 532%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 190% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 19: Damage: 541%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 195% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
  • Level 20: Damage: 550%, Max Enemies Hit: 10, Attack Count: 3, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec

Combo Recharge: Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%.

Combo Recharge effects

'

  • Level 1: Cost: 46% HP and 230 MP, Combo Count: +60, Cooldown: 84 sec
  • Level 2: Cost: 42% HP and 210 MP, Combo Count: +70, Cooldown: 78 sec
  • Level 3: Cost: 38% HP and 190 MP, Combo Count: +80, Cooldown: 72 sec
  • Level 4: Cost: 34% HP and 170 MP, Combo Count: +90, Cooldown: 66 sec
  • Level 5: Cost: 30% HP and 150 MP, Combo Count: +100, Cooldown: 60 sec
  • Level 6: Cost: 26% HP and 130 MP, Combo Count: +110, Cooldown: 54 sec
  • Level 7: Cost: 22% HP and 110 MP, Combo Count: +120, Cooldown: 48 sec
  • Level 8: Cost: 18% HP and 90 MP, Combo Count: +130, Cooldown: 42 sec
  • Level 9: Cost: 14% HP and 70 MP, Combo Count: +140, Cooldown: 36 sec
  • Level 10: Cost: 10% HP and 50 MP, Combo Count: +150, Cooldown: 30 sec

Maha Blessing: Increases party members' Attack with the blessings of Maha, the spirit of the polearm.

Maha Blessing effects

'

  • Level 1: MP Cost: 10, Weapon ATT: +3, Magic ATT: +3, Duration: 10 sec
  • Level 2: MP Cost: 10, Weapon ATT: +6, Magic ATT: +6, Duration: 20 sec
  • Level 3: MP Cost: 11, Weapon ATT: +9, Magic ATT: +9, Duration: 30 sec
  • Level 4: MP Cost: 11, Weapon ATT: +12, Magic ATT: +12, Duration: 40 sec
  • Level 5: MP Cost: 11, Weapon ATT: +15, Magic ATT: +15, Duration: 50 sec
  • Level 6: MP Cost: 12, Weapon ATT: +18, Magic ATT: +18, Duration: 60 sec
  • Level 7: MP Cost: 12, Weapon ATT: +21, Magic ATT: +21, Duration: 70 sec
  • Level 8: MP Cost: 12, Weapon ATT: +24, Magic ATT: +24, Duration: 80 sec
  • Level 9: MP Cost: 13, Weapon ATT: +27, Magic ATT: +27, Duration: 90 sec
  • Level 10: MP Cost: 13, Weapon ATT: +30, Magic ATT: +30, Duration: 100 sec

Fourth Job

Maple Warrior: Increase the base stats of all party members.

Maple Warrior effects

'

  • Level 1: MP Cost: 10, Base Stats: +1%, Duration: 30 sec
  • Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
  • Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
  • Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
  • Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
  • Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
  • Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
  • Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
  • Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
  • Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
  • Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
  • Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
  • Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
  • Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
  • Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
  • Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
  • Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
  • Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
  • Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
  • Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
  • Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
  • Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
  • Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
  • Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
  • Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
  • Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
  • Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
  • Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
  • Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
  • Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
  • Level 31: MP Cost: 70, Base Stats: +16%, Duration: 930 sec
  • Level 32: MP Cost: 70, Base Stats: +16%, Duration: 960 sec

High Mastery: Maxes out Polearm Mastery, while increasing Minimum Critical Damage and Weapon Attack.

High Mastery effects

Requires Level 10 Polearm Mastery

  • Level 1: Polearm Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +1%
  • Level 2: Polearm Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +2%
  • Level 3: Polearm Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +3%
  • Level 4: Polearm Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +3%
  • Level 5: Polearm Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +4%
  • Level 6: Polearm Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +5%
  • Level 7: Polearm Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +6%
  • Level 8: Polearm Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +6%
  • Level 9: Polearm Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +7%
  • Level 10: Polearm Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +8%
  • Level 11: Polearm Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +9%
  • Level 12: Polearm Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +9%
  • Level 13: Polearm Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +10%
  • Level 14: Polearm Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +11%
  • Level 15: Polearm Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +12%
  • Level 16: Polearm Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +12%
  • Level 17: Polearm Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +13%
  • Level 18: Polearm Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
  • Level 19: Polearm Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
  • Level 20: Polearm Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
  • Level 21: Polearm Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
  • Level 22: Polearm Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +17%

Over Swing: Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir.

Over Swing effects

Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir.

  • Level 1: Double Swing MP Cost: 14,Damage: 255% x2, Triple Swing MP Cost: 16, Damage: 316% x2

Combo Fenrir Damage: 11%

  • Level 2: Double Swing MP Cost: 14,Damage: 260% x2, Triple Swing MP Cost: 16, Damage: 322% x2

Combo Fenrir Damage: 12%

  • Level 3: Double Swing MP Cost: 14,Damage: 265% x2, Triple Swing MP Cost: 16, Damage: 328% x2

Combo Fenrir Damage: 13%

  • Level 4: Double Swing MP Cost: 14,Damage: 270% x2, Triple Swing MP Cost: 16, Damage: 334% x2

Combo Fenrir Damage: 14%

  • Level 5: Double Swing MP Cost: 14,Damage: 275% x2, Triple Swing MP Cost: 16, Damage: 340% x2

Combo Fenrir Damage: 15%

  • Level 6: Double Swing MP Cost: 14,Damage: 280% x2, Triple Swing MP Cost: 16, Damage: 346% x2

Combo Fenrir Damage: 16%

  • Level 7: Double Swing MP Cost: 14,Damage: 285% x2, Triple Swing MP Cost: 16, Damage: 352% x2

Combo Fenrir Damage: 17%

  • Level 8: Double Swing MP Cost: 14,Damage: 290% x2, Triple Swing MP Cost: 16, Damage: 358% x2

Combo Fenrir Damage: 18%

  • Level 9: Double Swing MP Cost: 14,Damage: 295% x2, Triple Swing MP Cost: 16, Damage: 364% x2

Combo Fenrir Damage: 19%

  • Level 10: Double Swing MP Cost: 16,Damage: 300% x2, Triple Swing MP Cost: 18, Damage: 370% x2

Combo Fenrir Damage: 20%

  • Level 11: Double Swing MP Cost: 16,Damage: 305% x2, Triple Swing MP Cost: 18, Damage: 376% x2

Combo Fenrir Damage: 21%

  • Level 12: Double Swing MP Cost: 16,Damage: 310% x2, Triple Swing MP Cost: 18, Damage: 382% x2

Combo Fenrir Damage: 22%

  • Level 13: Double Swing MP Cost: 16,Damage: 315% x2, Triple Swing MP Cost: 18, Damage: 388% x2

Combo Fenrir Damage: 23%

  • Level 14: Double Swing MP Cost: 16,Damage: 320% x2, Triple Swing MP Cost: 18, Damage: 394% x2

Combo Fenrir Damage: 24%

  • Level 15: Double Swing MP Cost: 16,Damage: 325% x2, Triple Swing MP Cost: 18, Damage: 400% x2

Combo Fenrir Damage: 25%

  • Level 16: Double Swing MP Cost: 16,Damage: 330% x2, Triple Swing MP Cost: 18, Damage: 406% x2

Combo Fenrir Damage: 26%

  • Level 17: Double Swing MP Cost: 16,Damage: 335% x2, Triple Swing MP Cost: 18, Damage: 412% x2

Combo Fenrir Damage: 27%

  • Level 18: Double Swing MP Cost: 16,Damage: 340% x2, Triple Swing MP Cost: 18, Damage: 418% x2

Combo Fenrir Damage: 28%

  • Level 19: Double Swing MP Cost: 16,Damage: 345% x2, Triple Swing MP Cost: 18, Damage: 424% x2

Combo Fenrir Damage: 29%

  • Level 20: Double Swing MP Cost: 18,Damage: 350% x2, Triple Swing MP Cost: 20, Damage: 430% x2

Combo Fenrir Damage: 30%

  • Level 21: Double Swing MP Cost: 18,Damage: 355% x2, Triple Swing MP Cost: 20, Damage: 436% x2

Combo Fenrir Damage: 31%

  • Level 22: Double Swing MP Cost: 18,Damage: 360% x2, Triple Swing MP Cost: 20, Damage: 442% x2

Combo Fenrir Damage: 32%

  • Level 23: Double Swing MP Cost: 18,Damage: 365% x2, Triple Swing MP Cost: 20, Damage: 448% x2

Combo Fenrir Damage: 33%

  • Level 24: Double Swing MP Cost: 18,Damage: 370% x2, Triple Swing MP Cost: 20, Damage: 454% x2

Combo Fenrir Damage: 34%

  • Level 25: Double Swing MP Cost: 18,Damage: 375% x2, Triple Swing MP Cost: 20, Damage: 460% x2

Combo Fenrir Damage: 35%

  • Level 26: Double Swing MP Cost: 18,Damage: 380% x2, Triple Swing MP Cost: 20, Damage: 466% x2

Combo Fenrir Damage: 36%

  • Level 27: Double Swing MP Cost: 18,Damage: 385% x2, Triple Swing MP Cost: 20, Damage: 472% x2

Combo Fenrir Damage: 37%

  • Level 28: Double Swing MP Cost: 18,Damage: 390% x2, Triple Swing MP Cost: 20, Damage: 478% x2

Combo Fenrir Damage: 38%

  • Level 29: Double Swing MP Cost: 18,Damage: 395% x2, Triple Swing MP Cost: 20, Damage: 484% x2

Combo Fenrir Damage: 39%

  • Level 30: Double Swing MP Cost: 20,Damage: 400% x2, Triple Swing MP Cost: 22, Damage: 490% x2

Combo Fenrir Damage: 40%

  • Level 31: Double Swing MP Cost: 20,Damage: 405% x2, Triple Swing MP Cost: 22, Damage: 496% x2

Combo Fenrir Damage: 41%

  • Level 32: Double Swing MP Cost: 20,Damage: 410% x2, Triple Swing MP Cost: 22, Damage: 502% x2

Combo Fenrir Damage: 42%


High Defense: A new defense technique that permanently decreases damage received from enemies and increases HP.

High Defense effects

'

  • Level 1: Damage Taken: -6.5%, Max HP: +1%
  • Level 2: Damage Taken: -6.5%, Max HP: +2%
  • Level 3: Damage Taken: -8%, Max HP: +3%
  • Level 4: Damage Taken: -8%, Max HP: +4%
  • Level 5: Damage Taken: -9.5%, Max HP: +5%
  • Level 6: Damage Taken: -9.5%, Max HP: +6%
  • Level 7: Damage Taken: -11%, Max HP: +7%
  • Level 8: Damage Taken: -11%, Max HP: +8%
  • Level 9: Damage Taken: -12.5%, Max HP: +9%
  • Level 10: Damage Taken: -12.5%, Max HP: +10%
  • Level 11: Damage Taken: -14%, Max HP: +11%
  • Level 12: Damage Taken: -14%, Max HP: +12%
  • Level 13: Damage Taken: -15.5%, Max HP: +13%
  • Level 14: Damage Taken: -15.5%, Max HP: +14%
  • Level 15: Damage Taken: -17%, Max HP: +15%
  • Level 16: Damage Taken: -17%, Max HP: +16%
  • Level 17: Damage Taken: -18.5%, Max HP: +17%
  • Level 18: Damage Taken: -18.5%, Max HP: +18%
  • Level 19: Damage Taken: -20%, Max HP: +19%
  • Level 20: Damage Taken: -20%, Max HP: +20%
  • Level 21: Damage Taken: -21.5%, Max HP: +21%
  • Level 22: Damage Taken: -21.5%, Max HP: +22%

Final Blow: Swings the polearm to deal a powerful attack on many enemies. The attack ignores a fixed about of enemy DEF and all attacks will become critical hits.
[Command : Triple Swing +  ↓  + Attack Key]

Final Blow effects

Requires Level 20 Triple Swing

  • Level 1: MP Cost: 20, Damage: 210% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 5%
  • Level 2: MP Cost: 20, Damage: 215% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 6%
  • Level 3: MP Cost: 20, Damage: 220% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 6%
  • Level 4: MP Cost: 20, Damage: 225% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 7%
  • Level 5: MP Cost: 20, Damage: 230% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 7%
  • Level 6: MP Cost: 20, Damage: 235% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 8%
  • Level 7: MP Cost: 20, Damage: 240% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 8%
  • Level 8: MP Cost: 20, Damage: 245% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 9%
  • Level 9: MP Cost: 20, Damage: 250% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 9%
  • Level 10: MP Cost: 25, Damage: 255% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 10%
  • Level 11: MP Cost: 25, Damage: 260% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 10%
  • Level 12: MP Cost: 25, Damage: 265% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 11%
  • Level 13: MP Cost: 25, Damage: 270% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 11%
  • Level 14: MP Cost: 25, Damage: 275% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 12%
  • Level 15: MP Cost: 25, Damage: 280% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 12%
  • Level 16: MP Cost: 25, Damage: 285% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 13%
  • Level 17: MP Cost: 25, Damage: 290% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 13%
  • Level 18: MP Cost: 25, Damage: 295% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 14%
  • Level 19: MP Cost: 25, Damage: 300% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 14%
  • Level 20: MP Cost: 30, Damage: 305% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 15%
  • Level 21: MP Cost: 30, Damage: 310% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 15%
  • Level 22: MP Cost: 30, Damage: 315% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 16%
  • Level 23: MP Cost: 30, Damage: 320% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 16%
  • Level 24: MP Cost: 30, Damage: 325% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 17%
  • Level 25: MP Cost: 30, Damage: 330% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 17%
  • Level 26: MP Cost: 30, Damage: 335% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 18%
  • Level 27: MP Cost: 30, Damage: 340% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 18%
  • Level 28: MP Cost: 30, Damage: 345% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 19%
  • Level 29: MP Cost: 30, Damage: 350% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 19%
  • Level 30: MP Cost: 35, Damage: 355% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 20%
  • Level 31: MP Cost: 35, Damage: 360% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 20%
  • Level 32: MP Cost: 35, Damage: 365% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 21%

Combo Tempest: Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently.
[Command :  ↓  + Attack Key]

Combo Tempest effects

This skill can only be used if your Combo Count is 200 or higher. Requires Level 10 Combo Judgment

  • Level 1: Damage: 442% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 11 sec, Combo Judgment permanent damage: +11%
  • Level 2: Damage: 454% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 12 sec, Combo Judgment permanent damage: +12%
  • Level 3: Damage: 466% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 13 sec, Combo Judgment permanent damage: +13%
  • Level 4: Damage: 478% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 14 sec, Combo Judgment permanent damage: +14%
  • Level 5: Damage: 490% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 15 sec, Combo Judgment permanent damage: +15%
  • Level 6: Damage: 502% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 16 sec, Combo Judgment permanent damage: +16%
  • Level 7: Damage: 514% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 17 sec, Combo Judgment permanent damage: +17%
  • Level 8: Damage: 526% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 18 sec, Combo Judgment permanent damage: +18%
  • Level 9: Damage: 538% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 19 sec, Combo Judgment permanent damage: +19%
  • Level 10: Damage: 550% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 20 sec, Combo Judgment permanent damage: +20%
  • Level 11: Damage: 562% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 21 sec, Combo Judgment permanent damage: +21%
  • Level 12: Damage: 574% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 22 sec, Combo Judgment permanent damage: +22%
  • Level 13: Damage: 586% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 23 sec, Combo Judgment permanent damage: +23%
  • Level 14: Damage: 598% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 24 sec, Combo Judgment permanent damage: +24%
  • Level 15: Damage: 610% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 25 sec, Combo Judgment permanent damage: +25%
  • Level 16: Damage: 622% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 26 sec, Combo Judgment permanent damage: +26%
  • Level 17: Damage: 634% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 27 sec, Combo Judgment permanent damage: +27%
  • Level 18: Damage: 646% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 28 sec, Combo Judgment permanent damage: +28%
  • Level 19: Damage: 658% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 29 sec, Combo Judgment permanent damage: +29%
  • Level 20: Damage: 670% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 30 sec, Combo Judgment permanent damage: +30%
  • Level 21: Damage: 682% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 31 sec, Combo Judgment permanent damage: +31%
  • Level 22: Damage: 694% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 32 sec, Combo Judgment permanent damage: +32%
  • Level 23: Damage: 706% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 33 sec, Combo Judgment permanent damage: +33%
  • Level 24: Damage: 718% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 34 sec, Combo Judgment permanent damage: +34%
  • Level 25: Damage: 730% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 35 sec, Combo Judgment permanent damage: +35%
  • Level 26: Damage: 742% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 36 sec, Combo Judgment permanent damage: +36%
  • Level 27: Damage: 754% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 37 sec, Combo Judgment permanent damage: +37%
  • Level 28: Damage: 766% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 38 sec, Combo Judgment permanent damage: +38%
  • Level 29: Damage: 778% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 39 sec, Combo Judgment permanent damage: +39%
  • Level 30: Damage: 790% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 40 sec, Combo Judgment permanent damage: +40%
  • Level 31: Damage: 802% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 41 sec, Combo Judgment permanent damage: +41%
  • Level 32: Damage: 814% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 42 sec, Combo Judgment permanent damage: +42%

Combo Barrier: Casts a party buff that temporarily decreases damage taken and increases defense.
[Command :  ↓   ↓  + Attack Key]

Combo Barrier effects

This skill can only be used if your Combo Count is 150 or higher. Requires Level 10 Combo Drain

  • Level 1: Damage Absorbed: 5.5%, Weapon DEF: +186, Magic DEF: +186, Duration: 132 sec
  • Level 2: Damage Absorbed: 6%, Weapon DEF: +192, Magic DEF: +192, Duration: 144 sec
  • Level 3: Damage Absorbed: 6.5%, Weapon DEF: +198, Magic DEF: +198, Duration: 156 sec
  • Level 4: Damage Absorbed: 7%, Weapon DEF: +204, Magic DEF: +204, Duration: 168 sec
  • Level 5: Damage Absorbed: 7.5%, Weapon DEF: +210, Magic DEF: +210, Duration: 180 sec
  • Level 6: Damage Absorbed: 8%, Weapon DEF: +216, Magic DEF: +216, Duration: 192 sec
  • Level 7: Damage Absorbed: 8.5%, Weapon DEF: +222, Magic DEF: +222, Duration: 204 sec
  • Level 8: Damage Absorbed: 9%, Weapon DEF: +228, Magic DEF: +228, Duration: 216 sec
  • Level 9: Damage Absorbed: 9.5%, Weapon DEF: +234, Magic DEF: +234, Duration: 228 sec
  • Level 10: Damage Absorbed: 10%, Weapon DEF: +240, Magic DEF: +240, Duration: 240 sec
  • Level 11: Damage Absorbed: 10.5%, Weapon DEF: +246, Magic DEF: +246, Duration: 252 sec
  • Level 12: Damage Absorbed: 11%, Weapon DEF: +252, Magic DEF: +252, Duration: 264 sec
  • Level 13: Damage Absorbed: 11.5%, Weapon DEF: +258, Magic DEF: +258, Duration: 276 sec
  • Level 14: Damage Absorbed: 12%, Weapon DEF: +264, Magic DEF: +264, Duration: 288 sec
  • Level 15: Damage Absorbed: 12.5%, Weapon DEF: +270, Magic DEF: +270, Duration: 300 sec
  • Level 16: Damage Absorbed: 13%, Weapon DEF: +276, Magic DEF: +276, Duration: 312 sec
  • Level 17: Damage Absorbed: 13.5%, Weapon DEF: +282, Magic DEF: +282, Duration: 324 sec
  • Level 18: Damage Absorbed: 14%, Weapon DEF: +288, Magic DEF: +288, Duration: 336 sec
  • Level 19: Damage Absorbed: 14.5%, Weapon DEF: +294, Magic DEF: +294, Duration: 348 sec
  • Level 20: Damage Absorbed: 15%, Weapon DEF: +300, Magic DEF: +300, Duration: 360 sec
  • Level 21: Damage Absorbed: 15.5%, Weapon DEF: +306, Magic DEF: +306, Duration: 372 sec
  • Level 22: Damage Absorbed: 16%, Weapon DEF: +312, Magic DEF: +312, Duration: 384 sec
  • Level 23: Damage Absorbed: 16.5%, Weapon DEF: +318, Magic DEF: +318, Duration: 396 sec
  • Level 24: Damage Absorbed: 17%, Weapon DEF: +324, Magic DEF: +324, Duration: 408 sec
  • Level 25: Damage Absorbed: 17.5%, Weapon DEF: +330, Magic DEF: +330, Duration: 420 sec
  • Level 26: Damage Absorbed: 18%, Weapon DEF: +336, Magic DEF: +336, Duration: 432 sec
  • Level 27: Damage Absorbed: 18.5%, Weapon DEF: +342, Magic DEF: +342, Duration: 444 sec
  • Level 28: Damage Absorbed: 19%, Weapon DEF: +348, Magic DEF: +348, Duration: 456 sec
  • Level 29: Damage Absorbed: 19.5%, Weapon DEF: +354, Magic DEF: +354, Duration: 468 sec
  • Level 30: Damage Absorbed: 20%, Weapon DEF: +360, Magic DEF: +360, Duration: 480 sec
  • Level 31: Damage Absorbed: 20.5%, Weapon DEF: +366, Magic DEF: +366, Duration: 492 sec
  • Level 32: Damage Absorbed: 21%, Weapon DEF: +372, Magic DEF: +372, Duration: 504 sec

File:MS Skill Freeze Standing.png

Freeze Standing: Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back.

Freeze Standing effects

'

  • Level 1: MP Cost: 30, Knock-back Resist Chance: 33%, Duration: 15 sec
  • Level 2: MP Cost: 30, Knock-back Resist Chance: 36%, Duration: 30 sec
  • Level 3: MP Cost: 30, Knock-back Resist Chance: 39%, Duration: 45 sec
  • Level 4: MP Cost: 35, Knock-back Resist Chance: 42%, Duration: 60 sec
  • Level 5: MP Cost: 35, Knock-back Resist Chance: 45%, Duration: 75 sec
  • Level 6: MP Cost: 35, Knock-back Resist Chance: 48%, Duration: 90 sec
  • Level 7: MP Cost: 35, Knock-back Resist Chance: 51%, Duration: 105 sec
  • Level 8: MP Cost: 40, Knock-back Resist Chance: 54%, Duration: 120 sec
  • Level 9: MP Cost: 40, Knock-back Resist Chance: 57%, Duration: 135 sec
  • Level 10: MP Cost: 40, Knock-back Resist Chance: 60%, Duration: 150 sec
  • Level 11: MP Cost: 40, Knock-back Resist Chance: 63%, Duration: 165 sec
  • Level 12: MP Cost: 45, Knock-back Resist Chance: 66%, Duration: 180 sec
  • Level 13: MP Cost: 45, Knock-back Resist Chance: 69%, Duration: 195 sec
  • Level 14: MP Cost: 45, Knock-back Resist Chance: 72%, Duration: 210 sec
  • Level 15: MP Cost: 45, Knock-back Resist Chance: 75%, Duration: 225 sec
  • Level 16: MP Cost: 50, Knock-back Resist Chance: 78%, Duration: 240 sec
  • Level 17: MP Cost: 50, Knock-back Resist Chance: 81%, Duration: 255 sec
  • Level 18: MP Cost: 50, Knock-back Resist Chance: 84%, Duration: 270 sec
  • Level 19: MP Cost: 50, Knock-back Resist Chance: 87%, Duration: 285 sec
  • Level 20: MP Cost: 55, Knock-back Resist Chance: 90%, Duration: 300 sec
  • Level 21: MP Cost: 55, Knock-back Resist Chance: 93%, Duration: 315 sec
  • Level 22: MP Cost: 55, Knock-back Resist Chance: 96%, Duration: 330 sec

Hero's Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Hero's Will effects

'

  • Level 1: MP Cost: 30, Cooldown: 600 sec
  • Level 2: MP Cost: 30, Cooldown: 540 sec
  • Level 3: MP Cost: 30, Cooldown: 480 sec
  • Level 4: MP Cost: 30, Cooldown: 420 sec
  • Level 5: MP Cost: 30, Cooldown: 360 sec
  • Level 6: MP Cost: 30, Cooldown: 300 sec
  • Level 7: MP Cost: 30, Cooldown: 240 sec

Sudden Strike: Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage.

Sudden Strike effects

Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage.

  • Level 1: Final Charge and Final Toss Damage: +15%
  • Level 2: Final Charge and Final Toss Damage: +20%
  • Level 3: Final Charge and Final Toss Damage: +25%
  • Level 4: Final Charge and Final Toss Damage: +30%
  • Level 5: Final Charge and Final Toss Damage: +35%
  • Level 6: Final Charge and Final Toss Damage: +40%
  • Level 7: Final Charge and Final Toss Damage: +45%
  • Level 8: Final Charge and Final Toss Damage: +50%
  • Level 9: Final Charge and Final Toss Damage: +55%
  • Level 10: Final Charge and Final Toss Damage: +60%
  • Level 11: Final Charge and Final Toss Damage: +65%
  • Level 12: Final Charge and Final Toss Damage: +70%

Advanced Final Attack: Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.

Advanced Final Attack effects

Requires Level 20 Final Attack

  • Level 1: Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack
  • Level 2: Permanently increases ATT by 2 and Accuracy by 1%. Also has a 46% chance of activating 166% damage Final Attack
  • Level 3: Permanently increases ATT by 3 and Accuracy by 1%. Also has a 47% chance of activating 169% damage Final Attack
  • Level 4: Permanently increases ATT by 4 and Accuracy by 2%. Also has a 47% chance of activating 172% damage Final Attack
  • Level 5: Permanently increases ATT by 5 and Accuracy by 2%. Also has a 48% chance of activating 175% damage Final Attack
  • Level 6: Permanently increases ATT by 6 and Accuracy by 2%. Also has a 48% chance of activating 178% damage Final Attack
  • Level 7: Permanently increases ATT by 7 and Accuracy by 3%. Also has a 49% chance of activating 181% damage Final Attack
  • Level 8: Permanently increases ATT by 8 and Accuracy by 3%. Also has a 49% chance of activating 184% damage Final Attack
  • Level 9: Permanently increases ATT by 9 and Accuracy by 3%. Also has a 50% chance of activating 187% damage Final Attack
  • Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Also has a 50% chance of activating 190% damage Final Attack
  • Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Also has a 51% chance of activating 193% damage Final Attack
  • Level 12: Permanently increases ATT by 12 and Accuracy by 4%. Also has a 51% chance of activating 196% damage Final Attack
  • Level 13: Permanently increases ATT by 13 and Accuracy by 5%. Also has a 52% chance of activating 199% damage Final Attack
  • Level 14: Permanently increases ATT by 14 and Accuracy by 5%. Also has a 52% chance of activating 202% damage Final Attack
  • Level 15: Permanently increases ATT by 15 and Accuracy by 5%. Also has a 53% chance of activating 205% damage Final Attack
  • Level 16: Permanently increases ATT by 16 and Accuracy by 6%. Also has a 53% chance of activating 208% damage Final Attack
  • Level 17: Permanently increases ATT by 17 and Accuracy by 6%. Also has a 54% chance of activating 211% damage Final Attack
  • Level 18: Permanently increases ATT by 18 and Accuracy by 6%. Also has a 54% chance of activating 214% damage Final Attack
  • Level 19: Permanently increases ATT by 19 and Accuracy by 7%. Also has a 55% chance of activating 217% damage Final Attack
  • Level 20: Permanently increases ATT by 20 and Accuracy by 7%. Also has a 55% chance of activating 220% damage Final Attack
  • Level 21: Permanently increases ATT by 21 and Accuracy by 7%. Also has a 56% chance of activating 223% damage Final Attack
  • Level 22: Permanently increases ATT by 22 and Accuracy by 8%. Also has a 56% chance of activating 226% damage Final Attack
  • Level 23: Permanently increases ATT by 23 and Accuracy by 8%. Also has a 57% chance of activating 229% damage Final Attack
  • Level 24: Permanently increases ATT by 24 and Accuracy by 8%. Also has a 57% chance of activating 232% damage Final Attack
  • Level 25: Permanently increases ATT by 25 and Accuracy by 9%. Also has a 58% chance of activating 235% damage Final Attack
  • Level 26: Permanently increases ATT by 26 and Accuracy by 9%. Also has a 58% chance of activating 238% damage Final Attack
  • Level 27: Permanently increases ATT by 27 and Accuracy by 9%. Also has a 59% chance of activating 241% damage Final Attack
  • Level 28: Permanently increases ATT by 28 and Accuracy by 10%. Also has a 59% chance of activating 244% damage Final Attack
  • Level 29: Permanently increases ATT by 29 and Accuracy by 10%. Also has a 60% chance of activating 247% damage Final Attack
  • Level 30: Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack
  • Level 31: Permanently increases ATT by 31 and Accuracy by 11%. Also has a 61% chance of activating 253% damage Final Attack
  • Level 32: Permanently increases ATT by 32 and Accuracy by 11%. Also has a 61% chance of activating 256% damage Final Attack

Hyper Skills

Stat Enhancers

Hyper Strength: Permanently increases STR.

Hyper Strength effects

Required level: 140

  • Level 1: STR +50

Hyper Dexterity: Permanently increases DEX.

Hyper Dexterity effects

Required level: 140

  • Level 1: DEX +50

Hyper Intelligence: Permanently increases INT.

Hyper Intelligence effects

Required level: 140

  • Level 1: INT +50

Hyper Luck: Permanently increases LUK.

Hyper Luck effects

Required level: 140

  • Level 1: LUK +50

Hyper Jump: Permanently increases Jump.

Hyper Jump effects

Required level: 146

  • Level 1: Jump +10

Hyper Speed: Permanently increases Movement Speed.

Hyper Speed effects

Required level: 152

  • Level 1: Movement Speed +10

Hyper Accuracy: Permanently increases Accuracy.

Hyper Accuracy effects

Required level: 158

  • Level 1: Accuracy +20%

Hyper Defense: Permanently increases Weapon DEF.

Hyper Defense effects

Required level: 165

  • Level 1: Weapon DEF +500

Hyper Magic Defense: Permanently increases Magic DEF.

Hyper Magic Defense effects

Required level: 174

  • Level 1: Magic DEF +500

Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).

Hyper Fury effects

Required level: 180

  • Level 1: Max DF +50

Hyper Mana: Permanently increases Max MP.

Hyper Mana effects

Required level: 186

  • Level 1: Max MP: +15%

Hyper Health: Permanently increases Max HP.

Hyper Health effects

Required level: 192

  • Level 1: Max HP: +15%

Hyper Critical: Permanently increases Critical Rate.

Hyper Critical effects

Required level: 198

  • Level 1: Critical Rate: +10%

Skill Enhancers

Combo Recharge - Cooldown Cutter: Reduce Combo Recharge cooldown.

Combo Recharge - Cooldown Cutter effects

Required level: 143

  • Level 1: Cooldown: -20%

Final Blow - Bonus: Increases Final Blow's attack count.

Final Blow - Bonus effects

Required level: 149

  • Level 1: Number of Hits +1

Combo Tempest - Release: Reduces the amount of combos consumed when using Combo Tempest.

Combo Tempest - Release effects

Required level: 155

  • Level 1: Reduces combo amount needed by half

Combo Recharge - Release: Removes HP needed for using Combo Recharge.

Combo Recharge - Release effects

Required level: 162

  • Level 1: Removes HP needed for use

Final Blow - Guardbreak: Increases the amount of DEF Final Blow will ignore.

Final Blow - Guardbreak effects

Required level: 168

  • Level 1: Ignore DEF amount +20%

Combo Tempest - Temper Link: Enhance Combo Judgment damage boost.

Combo Tempest - Temper Link effects

Required level: 177

  • Level 1: Damage +30%

Combo Recharge - Combo Up: Increases combo Combo Recharge's combo count.

Combo Recharge - Combo Up effects

Required level: 183

  • Level 1: Additional combo count x2

Final Blow - Reinforce: Increases Final Blow's damage.

Final Blow - Reinforce effects

Required level: 189

  • Level 1: Damage +20%

Combo Tempest - Bonus: Increases Combo Tempest's attack count.

Combo Tempest - Bonus effects

Required level: 195

  • Level 1: Number of Hits +1

Active Skills

Unlimited Combo: Temporarily skills will not use up your combo count.

Unlimited Combo effects

Required level: 150.

  • Level 1: MP Cost: 300, Duration: 30 sec. All combo consumption set to 0. Cooldown: 90 sec.

Beyond Blade: Draws out Aran's maximum strength to sweep away the enemies with Maha.

Beyond Blade effects

Required level: 170

  • Level 1: MP Cost: 40, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 2 (first hit), 3 (second hit), 4 (third hit), Can deal up to 3 additional hits with further key presses, Critical Rate 100% when using the pertinent skill, Enemy DEF Ignored: 20%. Uses after Final Blow.

Heroic Memories: Recalls the oath of the Maple Heroes to increase damage and max damage cap.

Heroic Memories effects

Required level: 200

  • Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000

Cooldown: 120 sec. Only applies to hero classes within the party.