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Name Monster Info Notes
Death Teddy
As you further progress into the Forgotten Path of Time, the souls that have possessed the raggedy teddy bears get fiercer and uglier than the first soul teddy. Shoots projectile magic that can be avoided. Located on the third map of the Forgotten Path of Time.

Undead

  • Level: 112
  • HP: 89,000
  • MP: 3,000
  • PDR: 5%
  • MDR: 5%
  • EXP: 97
1,500


Blood Harp
Its magic attack can cause weakness at times. Resembles the beta versions of a 4th job Bow Master's summon hawk. Found in Leafre.
  • Level: 112
  • HP: 89,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 97
1,500


Crimson Tree
A bright red tree, similar to Phantom Tree, but grows much closer to the Mountain. Found deep in the far reaches of Phantom Forest in Masteria.

Auto-aggressive

  • Level: 112
  • HP: 89,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 49
1,500


Crimson Tree 2
A bright red tree, similar to Phantom Tree, but grows much closer to the Mountain. Found deep in the far reaches of Phantom Forest in Masteria.

Auto-aggressive

  • Level: 112
  • HP: 89,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 49
1,500


Elderwraith
The Elderwraiths are spirits of Crimsonwood Keep heroes who fell in battle but were never buried. They're far, far more powerful than Wraiths and Jr. Wraiths. However, just like their weaker counterparts, they have no magic. According to legend, a hermit who threw Ilbi at an Elderwraith found them transformed into Crystal Ilbi upon retrieving them. This does not occur for players in game, however.

Auto-aggressive
Undead

  • Level: 113
  • HP: 91,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 81
1,500


Master Harp
The boss of Harps, located in a Mystic Gate at Sky Nest II. It can cast magic from its mouth, and cause feathers to rain from the sky.

Auto-aggressive
Boss

  • Level: 113
  • HP: 4,550,000
  • MP: 150,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 97
1,500


Birk
A sheep like creature that resides in some areas of Leafre. They are strong to holy so Priests will have much trouble against these monsters. However, they are weak to Ice, making them a great monster for Ice Mages to train on. It's said that when a Birk cries out, a baby dragon will be hatching soon.
  • Level: 114
  • HP: 93,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 97
1,500


Dual Ghost Pirate
This green Ghost Pirate-counterpart appears at Unbalanced Time. They share the same attack pattern as Ghost Pirates and spawn a map to themselves. Usually the next step up from Ghost Pirates for White Knights and Crusaders. Map layout encourages partying, although solo training would be quite feasible as well. Entrance to Unbalanced Time is located on the top-most platform in Warped Path of Time <3> in the Ludibrium Dungeon.
  • Level: 114
  • HP: 93,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 97
1,500


Crocky the Gatekeeper
Found in Lion King's Castle.

Auto-aggressive

  • Level: 115
  • HP: 95,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 97
1,500


Windraider
The corrupted counterpart of the legendary Windreavers, a group of ranged fighters who once served as soldiers at Crimsonwood Keep. Fires am energy orbs using the odd one-handed crossbow it carries, resulting in a charged up subi throwing star hitting its target. Spawns in the caves of Crimsonwood Mountain and at the Crimsonwood Keep of Masteria.

Auto-aggressive

  • Level: 115
  • HP: 95,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 200
1,500


Stormbreaker
The corrupted counterpart of the brave Stormcaster Knights, who once operated out of Crimsonwood Keep. Lukan de Vrisien, a true Stormcaster, has a vendetta against these enemies. The magic attacks that appear when it swings its spear are pretty dangerous, so definitely don't underestimate them!
  • Level: 115
  • HP: 95,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 49
1,500


Reaper Specter
Located in the Tyrant's Castle. It can reduce your speed to 80, and swing its scythe at you.

Auto-aggressive

  • Level: 115
  • HP: 190,000
  • MP: 3,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 97
1,500


Reaper Specter (Quest)
Must be killed for several Heliseum quests.

Auto-aggressive

  • Level: 115
  • HP: 950,000
  • MP: 3,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 97
1,500


Red Crocky
Must be killed to break the first seal in Lion King's Castle.

Auto-aggressive
Mini-Boss

  • Level: 115
  • HP: 190,000
  • MP: 3,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 97
1,500


Bloodfang
A monster found at the entrance to Normal Hilla.

Auto-aggressive
Mini-Boss

  • Level: 115
  • HP: 525,000
  • MP: 10,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 115
2,000


Bloodfang 2
A monster found at the entrance to Normal Hilla.

Auto-aggressive
Mini-Boss

  • Level: 115
  • HP: 525,000
  • MP: 10,000
  • PDR: 45%
  • MDR: 45%
  • EXP: 115
2,000


Deadly Altar
A monster summoned by Normal Hilla. It has the ability to pull you toward it.

Auto-aggressive
Mini-Boss

  • Level: 115
  • HP: 1,575,000
  • MP: 6,000
  • PDR: 20%
  • MDR: 20%
  • EXP: 0
100,000,000


Ephenia
The final boss of the Ellin Forest quest line. It possesses various skills, such as seduce, teleport, tornado, and poison. When defeated, it may drop Ephenia's Ring.

Auto-aggressive
Boss

  • Level: 115
  • HP: 9,500,000
  • MP: 3,000
  • PDR: 50%
  • MDR: 50%
  • EXP: 97
999,999


Black Crow
One of the most annoying bosses in Zipangu. This boss is only located at the Buddha Statue map in Zipangu, and has a bunch of Dreamy Ghosts guarding it. What's annoying about this boss is that you cannot take a breather, and there is basically no safe platform there to recharge your stats before fighting it again. This boss is weak to lightning, so Ice/Lightning Mages could be some help, but the boss is mainly for melee type classes, namely Paladin.

Boss

  • Level: 115
  • HP: 35,000,000
  • MP: 10,000,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 121
1,000


Master Death Teddy
The yellow counterpart of Death Teddy, it surprisingly sports a soul that is not much uglier than that of Death Teddy. Attacks with a fast moving orb of light, and is overall more powerful than Death Teddy. It has holy as its only weakness, and is immune to freeze and resistant to lightning and dark.

Undead

  • Level: 116
  • HP: 97,000
  • MP: 3,000
  • PDR: 5%
  • MDR: 5%
  • EXP: 97
1,600


Dual Birk
Seems to possess a magic attack similar to the Ranger's Arrow Rain, but rains spears instead at a huge range. Just be thankful they do the Spear Rain skill only after being aggravated a lot. Dual Birks also retain the ranged magic attack that ordinary Birks have. They are also strong against holy with additional resistance to poison. Also, their defense buff is so powerful, expect your damage to be decreased by about 1000, unless you have a priest with ,axed Dispel to get rid of their buff. It is also confirmed that they drop the level 100 spear. Located in some maps near Leafre.
  • Level: 116
  • HP: 97,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 97
1,600


Yeti
The Jr. Yeti's larger form. They either spawn in this form, or occasionally transform when defeated in their junior forms. Regardless, they retain their fire weakness and add an earthquake attack (think King Slime/Mushmom) to their repertoire. The Yeti that spawn as adults can also boost their weapon attack/defense.
  • Level: 117
  • HP: 99,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 97
1,600


Firebrand
A corrupted version of the Flamekeeper from Crimsonwood Keep, a fiery magician who roams the caves in Crimsonwood Mountain and the Crimsonwood Keep. She might look human, but once defeated, she transforms into a fireball that looks a lot like Headless Horseman's head. Be careful, as she shoots a fire bow which hits you with fire magic.
  • Level: 117
  • HP: 99,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 64
1,600


Firebrand 2
A fireball that looks a lot like Headless Horseman's head. It breathes fire for its main attack, and flies around freely, similar to how Sophilia Dolls work. Found in Crimsonwood Mountain's caves and the Keep.

Auto-aggressive
Undead

  • Level: 117
  • HP: 99,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 64
1,600


Nightshadow
The corrupted counterpart to the Shadowknights, one of the 4 guilds of Ancient Crimsonwood. They use stealth tactics to attack any and all passersby. They spawn throughout the Mountainside, the Keep, and in a few of the caverns. It can be quite dangerous, however some of the others will do more damage with certain attacks. Has a great undiluted spawn inside the Keep, at the Wrath of Night guild hall.

Auto-aggressive

  • Level: 117
  • HP: 99,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 400
1,600


Prison Guard Boar
Must be killed to break the second seal in Lion King's Castle. Also summoned by Prison Guard Ani.

Auto-aggressive
Mini-Boss

  • Level: 117
  • HP: 500,000
  • MP: 15,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 97
1,600


Prison Guard Rhino
Must be killed to break the third seal in Lion King's Castle. Also summoned by Prison Guard Ani.

Auto-aggressive
Mini-Boss

  • Level: 117
  • HP: 500,000
  • MP: 15,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 97
1,600


Master Birk
The boss of Birks, located in a Mystic Gate at Valley of the Antelope. It can use an attack similar to Birks, and charge at you and reappear.

Auto-aggressive
Boss

  • Level: 117
  • HP: 4,950,000
  • MP: 150,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 97
1,600


Red Kentaurus
One of the three Centaurs you will find in Leafre. They all have the same skills, such as throwing their spear at you or stomping the ground. In addition, if provoked, their speed is increased a bit. However, they all have different weaknesses. This one is weak to ice and resistant to fire, and uses a Serpent's Tongue. Found in Leafre.
  • Level: 118
  • HP: 101,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 97
1,600


Blue Kentaurus
Same as above, but weak to fire and resistant to ice, and uses a Fairfrozen. Found in Leafre.
  • Level: 118
  • HP: 101,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 97
1,600


Black Kentaurus
Same as the other two but is weak to holy, affected by heal, and resistant to dark. It also sports a dark Fairfrozen. Found outside of Leafre.

Undead

  • Level: 118
  • HP: 101,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 97
1,600


Reindeer
Found in Lion King's Castle.
  • Level: 118
  • HP: 101,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 97
1,600


Wild Monkey
A brown monkey that's not very nice. Found in the Golden Temple.
  • Level: 118
  • HP: 101,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 97
1,600


Baby Typhon
A legendary elemental of air that has yet to hatch. It's aggressive, but it cannot inflict touch damage. Attacks by bursting from the shell and tossing the fragments at you. Once in a while they spawn at Path of Peril alongside fully grown Typhons. Originally, when a Baby Typhon was defeated, it dropped Dark Scrolls and Tobi throwing stars at a very high rate. Now it drops nothing, making it a rather pointless monster. Found at the Crimsonwood Mountain of Masteria.

Auto-aggressive

  • Level: 118
  • HP: 101,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 8
1,600


Typhon
The Typhons are associated with wind spirits, and as such serve as elementals of Air. Though their damage may be weak, their magic attack can prove to be annoying to all travelers as it's knockback value is very high having a high chance to send the victim into the chasm below. Although there is one platform were it is safe to get hit by its magic depending on which way you and the Typhon are facing. The TCG item "Typhon's Crest" revealed this monster long before it was released. Typhons drop the Typhon's Feather which is one of the ingredients to make Balanced Fury throwing stars. Typhons, which are found at Crimsonwood Mountain, are related to the weaker Gryphons far out at the edges of the Krakian Jungle.
  • Level: 118
  • HP: 101,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 81
1,600


Dark Yeti
The Dark Jr. Yeti's larger form. They either spawn in this form or transform when defeated in their junior forms. Regardless, they retain their holy weakness and add an earthquake attack to their repertoire. The Dark Yeti that spawn as adults can also boost their weapon attack/defense. Dark Yetis are more powerful than regular Yeti, but are no longer resistant to ice.
  • Level: 119
  • HP: 103,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 97
1,600


Spirit Viking
A highly upgraded Ghost Pirate -- the Spirit Viking resembles that of a ghost with viking clothes riding a giant viking boat. Has the tendency of shooting a cannonball. Found at the end of the Warped Path of Time.
  • Level: 119
  • HP: 103,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 97
1,600


Mama Monkey
An adult mother monkey that's protecting her baby. Found in Golden Temple.
  • Level: 119
  • HP: 103,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 97
1,600


Kentaurus King
The boss of the Kentauri, located in a Mystic Gate at The Area of Black Kentaurus.

Auto-aggressive
Undead
Boss

  • Level: 119
  • HP: 5,150,000
  • MP: 150,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 97
1,600


Blood Reindeer
Found in Lion King's Castle.
  • Level: 120
  • HP: 105,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 97
1,600


Teeny White Monkey
A white baby monkey, found in the Golden Temple. There's also a pet based off of this, as well as a Cash shop cape.
  • Level: 120
  • HP: 105,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 97
1,600


Red Slime
Found in Neo City Year 2021.
  • Level: 120
  • HP: 105,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 97
1,600


Silver Slime
Found in Neo City Year 2021.
  • Level: 120
  • HP: 105,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 97
1,600


Gold Slime
Found in Neo City Year 2021.
  • Level: 120
  • HP: 105,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 97
1,600


Crimson Guardian
The strongest non-boss monster in all of Masteria. It only appears at the last map at Crimsonwood Mountain, but there's only 8 at a time. It's immune to holy and resistant to all elements, so it makes for a nasty opponent for Magicians and Paladins alike. They're one of the most dangerous obstacles to explorers.
  • Level: 120
  • HP: 105,000
  • MP: 3,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 121
1,600


Pointy Imp
A monster found at the North Garden, which is the entrance of the Abyssal Cave, where Vellum is found.
  • Level: 120
  • HP: 2,100,000
  • MP: 60,000
  • PDR: 20%
  • MDR: 20%
  • EXP: 97
1,600


Hilla's First Familiar
One of Hilla's minions. Must be defeated for a quest when you enter the Mystic Crimsonheart Castle and talk to Hilla. Each of the five minions drops a key, which must be used to escape. The same as Black Bird when it comes to attacking.
  • Level: 120
  • HP: 3,150,000
  • MP: 30,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 97
20,000


Hilla's Second Familiar
One of Hilla's minions. Must be defeated for a quest when you enter the Mystic Crimsonheart Castle and talk to Hilla. Each of the five minions drops a key, which must be used to escape. The same as Rellik when it comes to skills and attacking.
  • Level: 120
  • HP: 3,150,000
  • MP: 30,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 97
15,000


Hilla's Third Familiar
One of Hilla's minions. Must be defeated for a quest when you enter the Mystic Crimsonheart Castle and talk to Hilla. Each of the five minions drops a key, which must be used to escape. The same as Crimson Guardian when it comes to skills and attacking.
  • Level: 120
  • HP: 3,150,000
  • MP: 30,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 97
1,600


Hilla's Fourth Familiar
One of Hilla's minions. Must be defeated for a quest when you enter the Mystic Crimsonheart Castle and talk to Hilla. Each of the five minions drops a key, which must be used to escape. The same as Headless Horseman when it comes to skills and attacking.
  • Level: 120
  • HP: 3,150,000
  • MP: 30,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 97
80,000


Hilla's Fifth Familiar
One of Hilla's minions. Must be defeated for a quest when you enter the Mystic Crimsonheart Castle and talk to Hilla. Each of the five minions drops a key, which must be used to escape. The same as Master Guardian when it comes to skills and attacking.
  • Level: 120
  • HP: 3,150,000
  • MP: 30,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 97
50,000


Labyrinth Assassin
Rarely found in the Shadow Veil Forest's Labyrinth. The same as Master Guardian when it comes to skills and attacking.
  • Level: 120
  • HP: 3,150,000
  • MP: 30,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 97
50,000


Healing Onmyouji
Appears during the boss battle with normal Mori Ranmaru. It can heal itself and any monster nearby for 5 million health every 6 seconds.

Auto-aggressive

  • Level: 120
  • HP: 10,000,000
  • MP: 5,000,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 97
0


Restrained Onmyouji
Appears during the boss battle with normal Mori Ranmaru. It can stun players for 4 seconds, every 17 seconds.

Auto-aggressive

  • Level: 120
  • HP: 10,000,000
  • MP: 5,000,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 97
0


Mini Castle Golem
Summoned by Von Leon. If you don't kill it fast enough, Von Leon will consume these and recover 10m HP for each one consumed.

Auto-aggressive
Mini-Boss

  • Level: 120
  • HP: 5,000,000
  • MP: 300,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 169
1,000,000,000


Prison Guard Boar
Summoned by Von Leon. Unlike Mini Castle Golems, Von Leon does NOT consume these.

Auto-aggressive
Mini-Boss

  • Level: 120
  • HP: 5,000,000
  • MP: 400,000
  • PDR: 20%
  • MDR: 20%
  • EXP: 225
3,500


Prison Guard Rhino
Summoned by Von Leon. Unlike Mini Castle Golems, Von Leon does NOT consume these.

Auto-aggressive
Mini-Boss

  • Level: 120
  • HP: 5,000,000
  • MP: 400,000
  • PDR: 20%
  • MDR: 20%
  • EXP: 225
3,450


Manon
One of the first Leafre bosses. Strong to Fire, and weak to Ice. It looks related to Leviathan. Spawns in Manon's Forest in the Kentaurus Areas. Necessary to be defeated to get an item to enter the Cave of Life. Watch out, as it can dispel.

Auto-aggressive
Boss

  • Level: 120
  • HP: 3,700,000
  • MP: 1,500
  • PDR: 25%
  • MDR: 25%
  • EXP: 97
5,000


Griffey
One of the first Leafre Bosses. Strong to Lightning and weak to Poison. Spawns in Griffey's Forest in the Kentaurus Areas. Watch out, as it can dispel.

Auto-aggressive
Boss

  • Level: 120
  • HP: 3,700,000
  • MP: 1,500
  • PDR: 25%
  • MDR: 25%
  • EXP: 97
5,000


Chimera
This version of Chimera must be killed for the Silent Crusade. It has the same abilities as the real Chimera.

Auto-aggressive
Boss

  • Level: 120
  • HP: 5,250,000
  • MP: 150,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 97
1,600


Prison Guard Ani
The boss of the theme dungeon part of Lion King's Castle.

Auto-aggressive
Boss

  • Level: 120
  • HP: 60,000,000
  • MP: 200,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 97
999,999


Black Witch
[[File:0|]]

Auto-aggressive
Boss

  • Level: 120
  • HP: 9,300,000
  • MP: 3,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 144
15,000


Meta-Beryl
Xenon's rival, who is trying to bring him back to Gelimer. At level 120, she challenges you to one last battle at the Silo where they were both turned into Xeneroids. This is the last storyline quest for Xenon.

Auto-aggressive
Boss

  • Level: 120
  • HP: 9,300,000
  • MP: 3,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 144
15,000


Treglow
Treglow is a genius scientist who mastered many areas and excelled in chemistry. He also devoted himself to being a Nova guardian, but wanted to create an artifical creature, which was forbidden by Nova scientists. He didn't care, and wanted to push his boundaries. Magnus noticed his passion for research, and decided to use it against him by pretending to be a merchant and sending a spy to support his research, who built a friendly relationship with him. Magnus managed to obtain rare materials from other worlds for Treglow. Treglow was close to creating an artificial creature, but Magnus sabotaged Treglow's experiment, causing a huge explosion in his lab. He was tearing through his ruined lab, stumbling upon creatures that were created, which they were twisted lumps of stone. Having lost all his sanity, he declared them his great success. His creatures (Reagent Rocks) are now minions for Magnus.

Auto-aggressive
Boss

  • Level: 120
  • HP: 22,000,000
  • MP: 15,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 110
99,999,999


Headless Horseman
[[File:1,000,000|The first boss found on the continent of Masteria, located in the Phantom Forest at Hollowed Ground, a hidden street near the Prendergast Mansion, as well as in the Phantom Forest. It has a slashing fire attack and can throw its flaming head at players. It spawns every 6 hours near its tombstone alongside the Jr. Wraiths. The Headless Horseman's Jack O'Lantern "head" is now an important item dropped by it, which is used to upgrade the Ancient Armor into Bosshunter Gear, as well as for a quest for Lita Lawless. Headless Horseman has a rather long backstory: He was once a powerful knight named Killian who fought for Crimsonwood Keep, wielding the powers of intense flame, and he had fallen in love with the odd Chaos Magician LeFay. When she left the Keep, he would often trek out to the Krakian Jungle to visit her. On one of these visits, Killian was horrified to discover that the Krakians had burned down LeFay's house and captured her. In exchange for her life, the Krakians' leader, a mysterious alchemist, required Killian to become his test subject. After a long time, the Alchemist had found out the secret to Killian's power, and created an army of fire-based beings. When the Alchemist wanted Killian to lead this evil army against his own people, or face the death of LeFay, he instead used his power to burn his own head off! The Alchemist, however, was not disturbed by this in the least and instead placed a carved out pumpkin on his neck. Next, he turned to the captive LeFay and, having no further use for her, transformed her into a Pink Horse. With the Headless Horseman now complete, he unleashed this monstrosity upon the people of Masteria, where it wreaks havoc to this day.]]

Boss

  • Level: 120
  • HP: 315,000,000
  • MP: 108,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 121
80,000


Bigfoot
A mysterious Bigfoot, which looks like a reverse yeti, having huge feet but tiny arms. It's being led around by the Leprechaun on its shoulder, so it probably doesn't even realize what harm it's doing! Must be hunted for a quest given by Lita Lawless. It's one of the few high level bosses capable of jumping, and it spawns on several different maps, giving the illusion that it's encountered randomly as it walks through the forest. Be careful if you're exploring the forest, as it could appear at any time!

Boss

  • Level: 120
  • HP: 315,000,000
  • MP: 108,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 121
80,000


Master Guardian
A bizarre black version of the Crimson Guardian. It was created through experiments performed on it by Ridley, a legendary mage from the Keep's glory days. Though it has a lot more HP, it's quite a bit weaker. Still, it can be quite a nuisance. It can be encountered by all classes near the beginning of Crimsonwood Keep PQ, as they are dispatched to run the player's invading party out. They only show up when the squad starts running out of time. The other point where they appear in the PQ is in the Archer Mastery Room, where Archers must defeat 7 of them in 15 minutes.

Boss

  • Level: 120
  • HP: 7,000,000
  • MP: 2,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 100
50,000


Labyrinth Guardian
Rarely found in the Shadow Veil Forest's Labyrinth. It has the same attacks as Hsalf, but doesn't drop anything useful.

Auto-aggressive
Boss

  • Level: 120
  • HP: 23,000,000
  • MP: 2,000,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 97
15,000


Mega Tough Headless Horseman
Rarely found in the Shadow Veil Forest's Labyrinth. You will know if this is in the map if the Labyrinth map you're in is red instead of grey. It has the same attacks as the Headless Horseman, but BE CAREFUL, this version of it can deal 50,000 damage. It's best to take it on from afar. When defeated, drops 5 Tynerum Shards, which are used in town.
  • Level: 120
  • HP: 31,500,000
  • MP: 300,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 97
80,000


Scarlet Phoenix
One of two ninjas summoned after the death of Red Nirg, a Twisted Master. Weak to Ice and Holy, immune to Fire and Poison. In JapanMS, one has to defeat this for a quest to enter the Crimsonwood Keep.

Auto-aggressive
Boss

  • Level: 120
  • HP: 5,000,000
  • MP: 5,000,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 121
50,000


Azure Ocelot
One of two ninjas summoned after the death of Red Nirg, a Twisted Master. Weak to Fire and Holy, immune to Ice and Lightning. In JapanMS, one has to defeat this for a quest to enter the Crimsonwood Keep.

Auto-aggressive
Boss

  • Level: 120
  • HP: 5,000,000
  • MP: 5,000,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 121
50,000


Margana
One of the four Twisted Masters found at the end of Crimsonwood Keep Party Quest. She's quite dangerous, capable of Zombifying opponents, leaving poison clouds around, and summon the extremely deadly Dark Menhir. since she can also heal her fellow Masters, it would be wise to take her out quickly. She's also immune to Holy, and resistant to Fire, Ice and Lightning, leaving Poison as the sole effective element. Her name is "Anagram" backwards, and may also be a play on the famous magician Morgana.

Auto-aggressive
Boss

  • Level: 120
  • HP: 200,000,000
  • MP: 50,000,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 121
20,000


Red Nirg
One of the four Twisted Masters found at the end of Crimsonwood Keep Party Quest. Possibly the toughest of all, he has a myriad of formidable abilities, such as summoning 10 Windraiders, Stormbreakers, Nightshadows, or Firebrands, and summoning 5 Crimson Guardians. He has Super Knockback and stun. Be especially careful to watch for the Attack Up buff, which can double his damage. Since he can add a lot of new monsters to the already crowded area, you may want to take him out next. Fortunately, he is neutral to all elements. His name is "Grinder" backwards, and can also be seen as "Red Grin", related to the obnoxious facial expression. Red Nirg may drop the one of its axes (Redner Lv80) when defeated.

Auto-aggressive
Boss

  • Level: 120
  • HP: 210,000,000
  • MP: 10,000,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 121
80,000


Rellik
One of the four Twisted Masters found at the end of Crimsonwood Keep Party Quest. He can simultaneously inflict 1/1 and poison, which can be quite scary, as well as stun, or cast seal if caught in his lightning elemental Arrow Rain. Watch out for the Super Knockback as well, because you may end up flying into a Dark Menhir or other deadly obstacle. His name is "Killer" backwards, and he certainly can live up to it!

Auto-aggressive
Boss

  • Level: 120
  • HP: 220,000,000
  • MP: 20,000,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 121
15,000


Hsalf
One of the four Twisted Masters found at the end of Crimsonwood Keep Party Quest. He lacks many of the tricky attributes of his cohorts, sticking only with a haste-like skill. Still, don't disregard his contributions, as when combined with the others it can be extremely deadly. Watch out for the Shadow Meso Explosion and other wide-ranged attacks, which just may catch you unaware while preoccupied with other Masters. His name backwards is "Flash".

Auto-aggressive
Boss

  • Level: 120
  • HP: 230,000,000
  • MP: 20,000,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 121
15,000


Nagrom
This is the pirate Twisted Master, found in JapanMS. He is a tricky and annoying one, capable of Dispelling and casting Shadow of Darkness. He can: launch blue sharks at you, a la Sharkwave, spin in the air while firing his gun down, and punch you twice. His name backwards is "Morgan", a reference to Sir Henry Morgan.

Auto-aggressive
Boss

  • Level: 120
  • HP: 240,000,000
  • MP: 20,000,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 121
15,000


Hilla
The boss of Azwan. She used to be a chief shamaness of Azwan until she decided to hand over the city of Azwan to the Black Mage, and received infinite power, youth, and beauty in return. She revived the dead population of Azwan to use as her army. She possesses several skills. She can cast a buff that increases damage you take by 20%. She can also use Damage Reflect, which deals 50,000 damage. She can also heal herself and all enemies around for 315,000 HP, draining your health by 1,500 in the process. She can also summon Elite Pikeman Skeleknights as backup, and a Deadly Altar, which can pull you toward it until destroyed. Once defeated, she burns up, and drops Necro Weapons along with other items.

Auto-aggressive
Boss

  • Level: 120
  • HP: 315,000,000
  • MP: 90,000
  • PDR: 50%
  • MDR: 50%
  • EXP: 400
100,000,000


Von Bon
The first boss that you will encounter in the Root Abyss. It features various skills, such as being able to make the timer speed up or go in reverse. It can also move back to a spot you were standing at previously.

Auto-aggressive
Boss

  • Level: 120
  • HP: 315,000,000
  • MP: 100,000
  • PDR: 50%
  • MDR: 50%
  • EXP: 480
100,000,000


Pierre
The second boss that you will encounter in the Root Abyss. He mostly whacks you with his umbrella. When fighting it, you will either have a Blue or Red Hat (it changes throughout the battle). When he is purple, you can freely attack him. He can change his color to Red or Blue, and you must be wearing the opposite hat in order to damage him. If you wear the same color hat and attack him, you will heal him.

Auto-aggressive
Boss

  • Level: 120
  • HP: 315,000,000
  • MP: 108,000
  • PDR: 50%
  • MDR: 50%
  • EXP: 480
100,000,000


Red Pierre
The second boss that you will encounter in the Root Abyss. In his red form, he can teleport, and strike with a 1 hit kill attack right afterwards.

Auto-aggressive
Boss

  • Level: 120
  • HP: 315,000,000
  • MP: 108,000
  • PDR: 50%
  • MDR: 50%
  • EXP: 480
100,000,000


Blue Pierre
The second boss that you will encounter in the Root Abyss. In his blue form, he turns into a fiery twister, chasing after a specific person. When touched by his tornado, you will be sealed. He also leaves a trail of fire that does 3000 damage over time.

Auto-aggressive
Boss

  • Level: 120
  • HP: 315,000,000
  • MP: 108,000
  • PDR: 50%
  • MDR: 50%
  • EXP: 480
100,000,000


Wrathful Crimson Queen
The third boss that you will encounter in the Root Abyss. It has four different faces, each with special abilities. She can change her face any time during the battle, to a random face. All of them possess a claw swipe attack with a different status effect. This one's claw swipe blinds the screen for 5 seconds. She can also take a deep breath and breathe fire in her direction, doing 25,000-50,000 damage to anyone in her path.

Auto-aggressive
Boss

  • Level: 120
  • HP: 315,000,000
  • MP: 15,000,000
  • PDR: 50%
  • MDR: 50%
  • EXP: 480
100,000,000


Simmering Crimson Queen
The third boss that you will encounter in the Root Abyss. It has four different faces, each with special abilities. She can change her face any time during the battle, to a random face. All of them possess a claw swipe attack with a different status effect. This one's claw swipe seals your abilities for 10 seconds. She can summon the Alluring Mirror, which attracts players and then kills them, healing the Queen. She can also summon Heart Bombs, which explode for 30,000 damage.

Auto-aggressive
Boss

  • Level: 120
  • HP: 315,000,000
  • MP: 15,000,000
  • PDR: 50%
  • MDR: 50%
  • EXP: 480
100,000,000


Joyous Crimson Queen
The third boss that you will encounter in the Root Abyss. It has four different faces, each with special abilities. She can change her face any time during the battle, to a random face. All of them possess a claw swipe attack with a different status effect. This one's claw swipe reverses your controls for 5 seconds. She can inhale, sucking the player toward you. She can also summon a black puddle, which slows your movement and attack speed and deals damage over time.

Auto-aggressive
Boss

  • Level: 120
  • HP: 315,000,000
  • MP: 15,000,000
  • PDR: 50%
  • MDR: 50%
  • EXP: 480
100,000,000


Sorrowful Crimson Queen
The third boss that you will encounter in the Root Abyss. It has four different faces, each with special abilities. She can change her face any time during the battle, to a random face. All of them possess a claw swipe attack with a different status effect. This one's claw swipe poisons your character for 10 seconds causing 2000 damage a second. She can cast Zombify and Damage Reflect, which is indicated by the Queen being surrounded by a red bubble.

Auto-aggressive
Boss

  • Level: 120
  • HP: 315,000,000
  • MP: 15,000,000
  • PDR: 50%
  • MDR: 50%
  • EXP: 480
100,000,000


Heart Bomb
Summoned by the Simmering Crimson Queen. It can explode, dealing a certain amount of damage. No matter what your damage is, you will always do 1 damage to it.

Auto-aggressive
Boss

  • Level: 120
  • HP: 20
  • MP: 200
  • PDR: 25%
  • MDR: 25%
  • EXP: 600
0


Alluring Mirror
Summoned by the Simmering Crimson Queen. It can attract players to it and then kill them, healing the Queen.

Auto-aggressive
Boss

  • Level: 120
  • HP: 5,500,000
  • MP: 15,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 300
99,999,999


Von Leon
The final boss of Lion King's Castle, easy mode. Image is reduced, click for full size. Note, Von Leon is even larger than he appears here.

Auto-aggressive
Boss

  • Level: 120
  • HP: 700,000,000
  • MP: 1,500,000
  • PDR: 50%
  • MDR: 50%
  • EXP: 144
1,000,000,000