To see Beginner Skills, visit this page
Attacking Skills | Passive Skills | Active/Supportive Skills | |
---|---|---|---|
First Job | |||
Second Job | |||
Third Job | |||
Fourth Job | |||
Stat Enhancers | |||
Hyper Skills | |||
Skill Enhancers | Active / Supportive Skills | ||
First Job
"Fires off a wind-infused arrow."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 4 levels |
Add 2% per level |
No change |
No change | |
1 | 17 | 82% | 3 | 5 |
2 | 17 | 84% | 3 | 5 |
3 | 17 | 86% | 3 | 5 |
4 | 18 | 88% | 3 | 5 |
5 | 18 | 90% | 3 | 5 |
6 | 18 | 92% | 3 | 5 |
7 | 18 | 94% | 3 | 5 |
8 | 19 | 96% | 3 | 5 |
9 | 19 | 98% | 3 | 5 |
10 | 19 | 100% | 3 | 5 |
11 | 19 | 102% | 3 | 5 |
12 | 20 | 104% | 3 | 5 |
13 | 20 | 106% | 3 | 5 |
14 | 20 | 108% | 3 | 5 |
15 | 20 | 110% | 3 | 5 |
16 | 21 | 112% | 3 | 5 |
17 | 21 | 114% | 3 | 5 |
18 | 21 | 116% | 3 | 5 |
19 | 21 | 118% | 3 | 5 |
20 | 22 | 120% | 3 | 5 |
Wind Walk: Your arrows walk on the wind, flying through any monsters they touch.
'
- Level 1: MP Cost: 24, Works in air. Stops at end of platform. Passive Effect: Speed: 21, Jump: 1, Max Movement Speed: +6
- Level 2: MP Cost: 23, Works in air. Stops at end of platform. Passive Effect: Speed: 22, Jump: 2, Max Movement Speed: +7
- Level 3: MP Cost: 22, Works in air. Stops at end of platform. Passive Effect: Speed: 23, Jump: 3, Max Movement Speed: +8
- Level 4: MP Cost: 21, Works in air. Stops at end of platform. Passive Effect: Speed: 24, Jump: 4, Max Movement Speed: +9
- Level 5: MP Cost: 20, Works in air. Stops at end of platform. Passive Effect: Speed: 25, Jump: 5, Max Movement Speed: +10
- Level 6: MP Cost: 19, Works in air. Stops at end of platform. Passive Effect: Speed: 26, Jump: 6, Max Movement Speed: +11
- Level 7: MP Cost: 18, Works in air. Stops at end of platform. Passive Effect: Speed: 27, Jump: 7, Max Movement Speed: +12
- Level 8: MP Cost: 17, Works in air. Stops at end of platform. Passive Effect: Speed: 28, Jump: 8, Max Movement Speed: +13
- Level 9: MP Cost: 16, Works in air. Stops at end of platform. Passive Effect: Speed: 29, Jump: 9, Max Movement Speed: +14
- Level 10: MP Cost: 15, Works in air. Stops at end of platform. Passive Effect: Speed: 30, Jump: 10, Max Movement Speed: +15
- Level 11: MP Cost: 14, Works in air. Stops at end of platform. Passive Effect: Speed: 31, Jump: 11, Max Movement Speed: +16
- Level 12: MP Cost: 13, Works in air. Stops at end of platform. Passive Effect: Speed: 32, Jump: 12, Max Movement Speed: +17
- Level 13: MP Cost: 12, Works in air. Stops at end of platform. Passive Effect: Speed: 33, Jump: 13, Max Movement Speed: +18
- Level 14: MP Cost: 11, Works in air. Stops at end of platform. Passive Effect: Speed: 34, Jump: 14, Max Movement Speed: +19
- Level 15: MP Cost: 10, Works in air. Stops at end of platform. Passive Effect: Speed: 35, Jump: 15, Max Movement Speed: +20
"Summons a wind elemental to bolster your powers."
Level | MP Cost | Damage | Duration |
---|---|---|---|
Subtract 3 per level |
Add 1% per level |
Add 10 seconds per level | |
1 | 47 | +1% | 90 sec |
2 | 44 | +2% | 100 sec |
3 | 41 | +3% | 110 sec |
4 | 38 | +4% | 120 sec |
5 | 35 | +5% | 130 sec |
6 | 32 | +6% | 140 sec |
7 | 29 | +7% | 150 sec |
8 | 26 | +8% | 160 sec |
9 | 23 | +9% | 170 sec |
10 | 20 | +10% | 180 sec |
Whispers of the Wind: Whispers of the wind teach you ancient knowledge of body and mind.
'
- Level 1: Weapon ATT: 1, Accuracy and Avoidability: 20, Range: increased to 8.
- Level 2: Weapon ATT: 2, Accuracy and Avoidability: 40, Range: increased to 16.
- Level 3: Weapon ATT: 3, Accuracy and Avoidability: 60, Range: increased to 24.
- Level 4: Weapon ATT: 4, Accuracy and Avoidability: 80, Range: increased to 32.
- Level 5: Weapon ATT: 5, Accuracy and Avoidability: 100, Range: increased to 40.
- Level 6: Weapon ATT: 6, Accuracy and Avoidability: 120, Range: increased to 48.
- Level 7: Weapon ATT: 7, Accuracy and Avoidability: 140, Range: increased to 56.
- Level 8: Weapon ATT: 8, Accuracy and Avoidability: 170, Range: increased to 64.
- Level 9: Weapon ATT: 9, Accuracy and Avoidability: 180, Range: increased to 72.
- Level 10: Weapon ATT: 10, Accuracy and Avoidability: 200, Range: increased to 80.
- Level 11: Weapon ATT: 11, Accuracy and Avoidability: 220, Range: increased to 88.
- Level 12: Weapon ATT: 12, Accuracy and Avoidability: 240, Range: increased to 96.
- Level 13: Weapon ATT: 13, Accuracy and Avoidability: 260, Range: increased to 104.
- Level 14: Weapon ATT: 14, Accuracy and Avoidability: 280, Range: increased to 112.
- Level 15: Weapon ATT: 15, Accuracy and Avoidability: 300, Range: increased to 120.
- Level 16: Weapon ATT: 16, Accuracy and Avoidability: 320, Range: increased to 128.
- Level 17: Weapon ATT: 17, Accuracy and Avoidability: 340, Range: increased to 136.
- Level 18: Weapon ATT: 18, Accuracy and Avoidability: 360, Range: increased to 144.
- Level 19: Weapon ATT: 19, Accuracy and Avoidability: 380, Range: increased to 152.
- Level 20: Weapon ATT: 20, Accuracy and Avoidability: 400, Range: increased to 160.
Second Job
Fairy Spiral: Spin to create a vortex of wind that knocks back enemies.
'
- Level 1: MP Cost: 21, Damage: 157%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 2: MP Cost: 22, Damage: 159%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 3: MP Cost: 22, Damage: 161%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 4: MP Cost: 23, Damage: 163%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 5: MP Cost: 23, Damage: 165%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 6: MP Cost: 24, Damage: 167%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 7: MP Cost: 24, Damage: 169%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 8: MP Cost: 25, Damage: 171%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 9: MP Cost: 25, Damage: 173%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 10: MP Cost: 26, Damage: 175%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 11: MP Cost: 26, Damage: 177%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 12: MP Cost: 27, Damage: 179%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 13: MP Cost: 27, Damage: 181%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 14: MP Cost: 28, Damage: 183%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 15: MP Cost: 28, Damage: 185%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 16: MP Cost: 29, Damage: 187%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 17: MP Cost: 29, Damage: 189%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 18: MP Cost: 30, Damage: 191%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 19: MP Cost: 30, Damage: 193%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 20: MP Cost: 31, Damage: 195%, Number of Attacks: 3, Number of Enemies pushed back: 6.
"Fire off a speeding arrow in a straight line."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 2 levels |
Add 3% per level |
No change |
No change | |
1 | 10 | 228% | 2 | 6 |
2 | 11 | 231% | 2 | 6 |
3 | 11 | 234% | 2 | 6 |
4 | 12 | 237% | 2 | 6 |
5 | 12 | 240% | 2 | 6 |
6 | 13 | 243% | 2 | 6 |
7 | 13 | 246% | 2 | 6 |
8 | 14 | 249% | 2 | 6 |
9 | 14 | 252% | 2 | 6 |
10 | 15 | 255% | 2 | 6 |
11 | 15 | 258% | 2 | 6 |
12 | 16 | 261% | 2 | 6 |
13 | 16 | 264% | 2 | 6 |
14 | 17 | 267% | 3 | 5 |
15 | 17 | 270% | 3 | 5 |
16 | 18 | 273% | 3 | 5 |
17 | 18 | 276% | 3 | 5 |
18 | 19 | 279% | 2 | 6 |
19 | 19 | 282% | 2 | 6 |
20 | 20 | 285% | 2 | 6 |
Trifling Wind I: The Spirit of Wind will confuse nearby enemies.
'
- Level 1: Max soul energy created: 1, Chance to create energy: 10%, Random enemies damaged: 132%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 153%.
- Level 2: Max soul energy created: 1, Chance to create energy: 11%, Random enemies damaged: 134%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 156%.
- Level 3: Max soul energy created: 1, Chance to create energy: 11%, Random enemies damaged: 136%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 159%.
- Level 4: Max soul energy created: 1, Chance to create energy: 12%, Random enemies damaged: 138%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 162%.
- Level 5: Max soul energy created: 1, Chance to create energy: 12%, Random enemies damaged: 140%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 165%.
- Level 6: Max soul energy created: 1, Chance to create energy: 13%, Random enemies damaged: 142%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 168%.
- Level 7: Max soul energy created: 1, Chance to create energy: 13%, Random enemies damaged: 144%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 171%.
- Level 8: Max soul energy created: 1, Chance to create energy: 14%, Random enemies damaged: 146%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 174%.
- Level 9: Max soul energy created: 1, Chance to create energy: 14%, Random enemies damaged: 148%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 177%.
- Level 10: Max soul energy created: 1, Chance to create energy: 15%, Random enemies damaged: 150%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 180%.
- Level 11: Max soul energy created: 2, Chance to create energy: 15%, Random enemies damaged: 152%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 183%.
- Level 12: Max soul energy created: 2, Chance to create energy: 16%, Random enemies damaged: 154%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 186%.
- Level 13: Max soul energy created: 2, Chance to create energy: 16%, Random enemies damaged: 156%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 189%.
- Level 14: Max soul energy created: 2, Chance to create energy: 17%, Random enemies damaged: 158%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 192%.
- Level 15: Max soul energy created: 2, Chance to create energy: 17%, Random enemies damaged: 160%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 195%.
- Level 16: Max soul energy created: 2, Chance to create energy: 18%, Random enemies damaged: 162%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 198%.
- Level 17: Max soul energy created: 2, Chance to create energy: 18%, Random enemies damaged: 164%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 201%.
- Level 18: Max soul energy created: 2, Chance to create energy: 19%, Random enemies damaged: 166%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 204%.
- Level 19: Max soul energy created: 2, Chance to create energy: 19%, Random enemies damaged: 168%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 207%.
- Level 20: Max soul energy created: 3, Chance to create energy: 20%, Random enemies damaged: 170%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 210%.
"The blessings of the Sylph give you a leg-up against your enemies."
Level | MP Cost | Weapon Attack | Critical Rate | Duration |
---|---|---|---|---|
No change |
Add 2 per level |
Add 1% per level |
Add 20 seconds per level | |
1 | 30 | +2 | +1% | 20 sec |
2 | 30 | +4 | +2% | 40 sec |
3 | 30 | +6 | +3% | 60 sec |
4 | 30 | +8 | +4% | 80 sec |
5 | 30 | +10 | +5% | 100 sec |
6 | 30 | +12 | +6% | 120 sec |
7 | 30 | +14 | +7% | 140 sec |
8 | 30 | +16 | +8% | 160 sec |
9 | 30 | +18 | +9% | 180 sec |
10 | 30 | +20 | +10% | 200 sec |
"Increases the weapon mastery and accuracy of bows."
Level | Bow Mastery | Accuracy |
---|---|---|
Add +4% per level |
Add +12 per level | |
1 | +14% | +12 |
2 | +18% | +24 |
3 | +22% | +36 |
4 | +26% | +48 |
5 | +30% | +60 |
6 | +34% | +72 |
7 | +38% | +84 |
8 | +42% | +96 |
9 | +46% | +108 |
10 | +50% | +180 |
"Increases the attack speed of your weapon."
Requires Level 5 Bow Mastery.
Level | MP Cost | Duration |
---|---|---|
Subtract 2 per level |
Add 20 seconds per level | |
1 | 29 | 20 sec |
2 | 27 | 40 sec |
3 | 25 | 60 sec |
4 | 23 | 80 sec |
5 | 21 | 100 sec |
6 | 19 | 120 sec |
7 | 17 | 140 sec |
8 | 15 | 160 sec |
9 | 13 | 180 sec |
10 | 11 | 200 sec |
"Improves STR and DEX permanently through physical training."
Level | STR and DEX |
---|---|
Add 6 per level | |
1 | +6 |
2 | +12 |
3 | +18 |
4 | +24 |
5 | +30 |
Third Job
Sentient Arrow: Shoot off a frigid arrow to attack indiscriminately. #cHold down the key button and use direction keys# to steer.
'
- Level 1: MP Cost: 3. Attack 6 enemies with 108% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 2: MP Cost: 3. Attack 6 enemies with 111% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 3: MP Cost: 3. Attack 6 enemies with 114% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 4: MP Cost: 4. Attack 6 enemies with 117% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 5: MP Cost: 4. Attack 6 enemies with 120% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 6: MP Cost: 4. Attack 6 enemies with 123% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 7: MP Cost: 4. Attack 6 enemies with 126% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 8: MP Cost: 5. Attack 6 enemies with 129% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 9: MP Cost: 5. Attack 6 enemies with 132% damage. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 10: MP Cost: 5. Attack 6 enemies with 135% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 11: MP Cost: 5. Attack 6 enemies with 138% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 12: MP Cost: 6. Attack 6 enemies with 141% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 13: MP Cost: 6. Attack 6 enemies with 144% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 14: MP Cost: 6. Attack 6 enemies with 147% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 15: MP Cost: 6. Attack 6 enemies with 150% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 16: MP Cost: 7. Attack 6 enemies with 153% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 17: MP Cost: 7. Attack 6 enemies with 156% damage. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 18: MP Cost: 7. Attack 6 enemies with 159% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 19: MP Cost: 7. Attack 6 enemies with 162% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 20: MP Cost: 8. Attack 6 enemies with 165% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
Pinpoint Pierce: Shoot off two arrows to strike the same enemy.
'
- Level 1: MP Cost: 27, Max Enemies Hit: 1, Damage: 283%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 10%.
- Level 2: MP Cost: 28, Max Enemies Hit: 1, Damage: 286%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 11%.
- Level 3: MP Cost: 28, Max Enemies Hit: 1, Damage: 289%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 11%.
- Level 4: MP Cost: 29, Max Enemies Hit: 1, Damage: 292%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 12%.
- Level 5: MP Cost: 29, Max Enemies Hit: 1, Damage: 295%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 12%.
- Level 6: MP Cost: 30, Max Enemies Hit: 1, Damage: 298%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 13%.
- Level 7: MP Cost: 30, Max Enemies Hit: 1, Damage: 301%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 13%.
- Level 8: MP Cost: 31, Max Enemies Hit: 1, Damage: 304%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 14%.
- Level 9: MP Cost: 31, Max Enemies Hit: 1, Damage: 307%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 14%.
- Level 10: MP Cost: 32, Max Enemies Hit: 1, Damage: 310%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 15%.
- Level 11: MP Cost: 32, Max Enemies Hit: 1, Damage: 313%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 15%.
- Level 12: MP Cost: 33, Max Enemies Hit: 1, Damage: 316%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 16%.
- Level 13: MP Cost: 33, Max Enemies Hit: 1, Damage: 319%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 16%.
- Level 14: MP Cost: 34, Max Enemies Hit: 1, Damage: 322%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 17%.
- Level 15: MP Cost: 34, Max Enemies Hit: 1, Damage: 325%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 17%.
- Level 16: MP Cost: 35, Max Enemies Hit: 1, Damage: 328%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 18%.
- Level 17: MP Cost: 35, Max Enemies Hit: 1, Damage: 331%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 18%.
- Level 18: MP Cost: 36, Max Enemies Hit: 1, Damage: 334%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 19%.
- Level 19: MP Cost: 36, Max Enemies Hit: 1, Damage: 337%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 19%.
- Level 20: MP Cost: 37, Max Enemies Hit: 1, Damage: 340%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 20%.
Trifling Wind II: A spirit of the wind will distress nearby enemies.
Requires Level 20 Trifling Wind I
- Level 1: Max soul energy created: 3, Chance to create energy: 20%, Random enemies damaged: 177%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 213%
- Level 2: Max soul energy created: 3, Chance to create energy: 21%, Random enemies damaged: 179%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 216%
- Level 3: Max soul energy created: 3, Chance to create energy: 21%, Random enemies damaged: 181%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 219%
- Level 4: Max soul energy created: 3, Chance to create energy: 22%, Random enemies damaged: 183%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 222%
- Level 5: Max soul energy created: 3, Chance to create energy: 22%, Random enemies damaged: 185%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 225%
- Level 6: Max soul energy created: 3, Chance to create energy: 23%, Random enemies damaged: 187%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 228%
- Level 7: Max soul energy created: 3, Chance to create energy: 23%, Random enemies damaged: 189%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 231%
- Level 8: Max soul energy created: 3, Chance to create energy: 24%, Random enemies damaged: 191%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 234%
- Level 9: Max soul energy created: 3, Chance to create energy: 24%, Random enemies damaged: 193%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 237%
- Level 10: Max soul energy created: 3, Chance to create energy: 25%, Random enemies damaged: 195%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 240%
- Level 11: Max soul energy created: 3, Chance to create energy: 25%, Random enemies damaged: 197%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 243%
- Level 12: Max soul energy created: 3, Chance to create energy: 26%, Random enemies damaged: 199%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 246%
- Level 13: Max soul energy created: 3, Chance to create energy: 26%, Random enemies damaged: 201%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 249%
- Level 14: Max soul energy created: 3, Chance to create energy: 27%, Random enemies damaged: 203%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 252%
- Level 15: Max soul energy created: 3, Chance to create energy: 27%, Random enemies damaged: 205%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 255%
- Level 16: Max soul energy created: 3, Chance to create energy: 28%, Random enemies damaged: 207%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 258%
- Level 17: Max soul energy created: 3, Chance to create energy: 28%, Random enemies damaged: 209%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 261%
- Level 18: Max soul energy created: 3, Chance to create energy: 29%, Random enemies damaged: 211%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 264%
- Level 19: Max soul energy created: 3, Chance to create energy: 29%, Random enemies damaged: 213%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 267%
- Level 20: Max soul energy created: 4, Chance to create energy: 30%, Random enemies damaged: 215%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 270%
Albatross: Borrow the power of the legendary Albatross to boost your combat stats.
'
- Level 1: MP Cost: 51, Duration: 10 sec. Weapon ATT: 1, Max HP: 75, Critical Rate: 1% with +1 attack speed.
- Level 2: MP Cost: 52, Duration: 20 sec. Weapon ATT: 2, Max HP: 150, Critical Rate: 1% with +1 attack speed.
- Level 3: MP Cost: 53, Duration: 30 sec. Weapon ATT: 3, Max HP: 225, Critical Rate: 2% with +1 attack speed.
- Level 4: MP Cost: 54, Duration: 40 sec. Weapon ATT: 4, Max HP: 300, Critical Rate: 2% with +1 attack speed.
- Level 5: MP Cost: 55, Duration: 50 sec. Weapon ATT: 5, Max HP: 375, Critical Rate: 3% with +1 attack speed.
- Level 6: MP Cost: 56, Duration: 60 sec. Weapon ATT: 6, Max HP: 450, Critical Rate: 3% with +1 attack speed.
- Level 7: MP Cost: 57, Duration: 70 sec. Weapon ATT: 7, Max HP: 525, Critical Rate: 4% with +1 attack speed.
- Level 8: MP Cost: 58, Duration: 80 sec. Weapon ATT: 8, Max HP: 600, Critical Rate: 4% with +1 attack speed.
- Level 9: MP Cost: 59, Duration: 90 sec. Weapon ATT: 9, Max HP: 675, Critical Rate: 5% with +1 attack speed.
- Level 10: MP Cost: 60, Duration: 100 sec. Weapon ATT: 10, Max HP: 750, Critical Rate: 5% with +1 attack speed.
- Level 11: MP Cost: 61, Duration: 110 sec. Weapon ATT: 11, Max HP: 825, Critical Rate: 6% with +1 attack speed.
- Level 12: MP Cost: 62, Duration: 120 sec. Weapon ATT: 12, Max HP: 900, Critical Rate: 6% with +1 attack speed.
- Level 13: MP Cost: 63, Duration: 130 sec. Weapon ATT: 13, Max HP: 975, Critical Rate: 7% with +1 attack speed.
- Level 14: MP Cost: 64, Duration: 140 sec. Weapon ATT: 14, Max HP: 1050, Critical Rate: 7% with +1 attack speed.
- Level 15: MP Cost: 65, Duration: 150 sec. Weapon ATT: 15, Max HP: 1125, Critical Rate: 8% with +1 attack speed.
- Level 16: MP Cost: 66, Duration: 160 sec. Weapon ATT: 16, Max HP: 1200, Critical Rate: 8% with +1 attack speed.
- Level 17: MP Cost: 67, Duration: 170 sec. Weapon ATT: 17, Max HP: 1275, Critical Rate: 9% with +1 attack speed.
- Level 18: MP Cost: 68, Duration: 180 sec. Weapon ATT: 18, Max HP: 1350, Critical Rate: 9% with +1 attack speed.
- Level 19: MP Cost: 69, Duration: 190 sec. Weapon ATT: 19, Max HP: 1425, Critical Rate: 10% with +1 attack speed.
- Level 20: MP Cost: 70, Duration: 200 sec. Weapon ATT: 20, Max HP: 1500, Critical Rate: 10% with +1 attack speed.
Emerald Flower: Summon a green crystal flower that attracts nearby enemies. Enemies intoxicated by the scent will slow down.
'
- Level 1: MP Cost: 33, Duration: 24 sec. Crystal Flower HP: 3,800. Slows affected enemies.
- Level 2: MP Cost: 36, Duration: 24 sec. Crystal Flower HP: 5,600. Slows affected enemies.
- Level 3: MP Cost: 39, Duration: 33 sec. Crystal Flower HP: 7,400. Slows affected enemies.
- Level 4: MP Cost: 42, Duration: 33 sec. Crystal Flower HP: 9,200. Slows affected enemies.
- Level 5: MP Cost: 45, Duration: 42 sec. Crystal Flower HP: 11,000. Slows affected enemies.
- Level 6: MP Cost: 48, Duration: 42 sec. Crystal Flower HP: 12,800. Slows affected enemies.
- Level 7: MP Cost: 51, Duration: 51 sec. Crystal Flower HP: 14,600. Slows affected enemies.
- Level 8: MP Cost: 54, Duration: 51 sec. Crystal Flower HP: 16,400. Slows affected enemies.
- Level 9: MP Cost: 57, Duration: 60 sec. Crystal Flower HP: 18,200. Slows affected enemies.
- Level 10: MP Cost: 60, Duration: 60 sec. Crystal Flower HP: 20,000. Slows affected enemies.
Featherweight: Your body becomes as light as a feather, gaining freedom from enemy attacks.
'
- Level 1: Damage Intake: -6% All abnormal status and elemental resistance: +1%.
- Level 2: Damage Intake: -7% All abnormal status and elemental resistance: +1%.
- Level 3: Damage Intake: -8% All abnormal status and elemental resistance: +2%.
- Level 4: Damage Intake: -10% All abnormal status and elemental resistance: +2%.
- Level 5: Damage Intake: -11% All abnormal status and elemental resistance: +3%.
- Level 6: Damage Intake: -12% All abnormal status and elemental resistance: +3%.
- Level 7: Damage Intake: -13% All abnormal status and elemental resistance: +4%.
- Level 8: Damage Intake: -15% All abnormal status and elemental resistance: +4%.
- Level 9: Damage Intake: -16% All abnormal status and elemental resistance: +5%.
- Level 10: Damage Intake: -17% All abnormal status and elemental resistance: +5%.
- Level 11: Damage Intake: -18% All abnormal status and elemental resistance: +6%.
- Level 12: Damage Intake: -20% All abnormal status and elemental resistance: +6%.
- Level 13: Damage Intake: -21% All abnormal status and elemental resistance: +7%.
- Level 14: Damage Intake: -22% All abnormal status and elemental resistance: +7%.
- Level 15: Damage Intake: -23% All abnormal status and elemental resistance: +8%.
- Level 16: Damage Intake: -25% All abnormal status and elemental resistance: +8%.
- Level 17: Damage Intake: -26% All abnormal status and elemental resistance: +9%.
- Level 18: Damage Intake: -27% All abnormal status and elemental resistance: +9%.
- Level 19: Damage Intake: -28% All abnormal status and elemental resistance: +10%.
- Level 20: Damage Intake: -30% All abnormal status and elemental resistance: +10%.
Second Wind: Borrow the power of wind, becoming more skillful at evasion and gaining a chance to counterattack.
'
- Level 1: Avoidability: 11%, Weapon DEF and Magic DEF: + 50, Weapon ATT for 5 sec. after Avoid: +5
- Level 2: Avoidability: 12%, Weapon DEF and Magic DEF: + 100, Weapon ATT for 5 sec. after Avoid: +6
- Level 3: Avoidability: 13%, Weapon DEF and Magic DEF: + 150, Weapon ATT for 5 sec. after Avoid: +6
- Level 4: Avoidability: 14%, Weapon DEF and Magic DEF: + 200, Weapon ATT for 5 sec. after Avoid: +7
- Level 5: Avoidability: 15%, Weapon DEF and Magic DEF: + 250, Weapon ATT for 5 sec. after Avoid: +7
- Level 6: Avoidability: 16%, Weapon DEF and Magic DEF: + 300, Weapon ATT for 5 sec. after Avoid: +8
- Level 7: Avoidability: 17%, Weapon DEF and Magic DEF: + 350, Weapon ATT for 5 sec. after Avoid: +8
- Level 8: Avoidability: 18%, Weapon DEF and Magic DEF: + 400, Weapon ATT for 5 sec. after Avoid: +9
- Level 9: Avoidability: 19%, Weapon DEF and Magic DEF: + 450, Weapon ATT for 5 sec. after Avoid: +9
- Level 10: Avoidability: 20%, Weapon DEF and Magic DEF: + 500, Weapon ATT for 5 sec. after Avoid: +10
- Level 11: Avoidability: 21%, Weapon DEF and Magic DEF: + 550, Weapon ATT for 5 sec. after Avoid: +10
- Level 12: Avoidability: 22%, Weapon DEF and Magic DEF: + 600, Weapon ATT for 5 sec. after Avoid: +11
- Level 13: Avoidability: 23%, Weapon DEF and Magic DEF: + 650, Weapon ATT for 5 sec. after Avoid: +11
- Level 14: Avoidability: 24%, Weapon DEF and Magic DEF: + 700, Weapon ATT for 5 sec. after Avoid: +12
- Level 15: Avoidability: 25%, Weapon DEF and Magic DEF: + 750, Weapon ATT for 5 sec. after Avoid: +12
- Level 16: Avoidability: 26%, Weapon DEF and Magic DEF: + 800, Weapon ATT for 5 sec. after Avoid: +13
- Level 17: Avoidability: 27%, Weapon DEF and Magic DEF: + 850, Weapon ATT for 5 sec. after Avoid: +13
- Level 18: Avoidability: 28%, Weapon DEF and Magic DEF: + 900, Weapon ATT for 5 sec. after Avoid: +14
- Level 19: Avoidability: 29%, Weapon DEF and Magic DEF: + 950, Weapon ATT for 5 sec. after Avoid: +14
- Level 20: Avoidability: 30%, Weapon DEF and Magic DEF: + 1000, Weapon ATT for 5 sec. after Avoid: +15
Fourth Job
Those in Italic can be obtained through Combat Orders.
"Receive the blessings of Cygnus's awakening to temporarily increase all stats for you and your party members."
Unlocked at level 120 via quest.
Level | MP Cost | Base Stats | Duration |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | +1% | 30 sec |
2 | 10 | +1% | 60 sec |
3 | 10 | +2% | 90 sec |
4 | 10 | +2% | 120 sec |
5 | 20 | +3% | 150 sec |
6 | 20 | +3% | 180 sec |
7 | 20 | +4% | 210 sec |
8 | 20 | +4% | 240 sec |
9 | 20 | +5% | 270 sec |
10 | 30 | +5% | 300 sec |
11 | 30 | +6% | 330 sec |
12 | 30 | +6% | 360 sec |
13 | 30 | +7% | 390 sec |
14 | 30 | +7% | 420 sec |
15 | 40 | +8% | 450 sec |
16 | 40 | +8% | 480 sec |
17 | 40 | +9% | 510 sec |
18 | 40 | +9% | 540 sec |
19 | 40 | +10% | 570 sec |
20 | 50 | +10% | 600 sec |
21 | 50 | +11% | 630 sec |
22 | 50 | +11% | 660 sec |
23 | 50 | +12% | 690 sec |
24 | 50 | +12% | 720 sec |
25 | 60 | +13% | 750 sec |
26 | 60 | +13% | 780 sec |
27 | 60 | +14% | 810 sec |
28 | 60 | +14% | 840 sec |
29 | 60 | +15% | 870 sec |
30 | 70 | +15% | 900 sec |
31 | 70 | +16% | 930 sec |
32 | 70 | +16% | 960 sec |
Song of Heaven: Play the song of heavens to sweep away enemies.
'
- Level 1: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 163%. Damage increases by 0% for every 1 less targets.
- Level 2: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 166%. Damage increases by 0% for every 1 less targets.
- Level 3: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 169%. Damage increases by 1% for every 1 less targets.
- Level 4: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 172%. Damage increases by 1% for every 1 less targets.
- Level 5: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 175%. Damage increases by 1% for every 1 less targets.
- Level 6: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 178%. Damage increases by 2% for every 1 less targets.
- Level 7: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 181%. Damage increases by 2% for every 1 less targets.
- Level 8: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 184%. Damage increases by 2% for every 1 less targets.
- Level 9: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 187%. Damage increases by 3% for every 1 less targets.
- Level 10: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 190%. Damage increases by 3% for every 1 less targets.
- Level 11: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 193%. Damage increases by 3% for every 1 less targets.
- Level 12: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 196%. Damage increases by 4% for every 1 less targets.
- Level 13: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 199%. Damage increases by 4% for every 1 less targets.
- Level 14: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 202%. Damage increases by 4% for every 1 less targets.
- Level 15: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 205%. Damage increases by 5% for every 1 less targets.
- Level 16: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 208%. Damage increases by 5% for every 1 less targets.
- Level 17: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 211%. Damage increases by 5% for every 1 less targets.
- Level 18: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 214%. Damage increases by 6% for every 1 less targets.
- Level 19: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 217%. Damage increases by 6% for every 1 less targets.
- Level 20: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 220%. Damage increases by 6% for every 1 less targets.
- Level 21: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 223%. Damage increases by 7% for every 1 less targets.
- Level 22: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 226%. Damage increases by 7% for every 1 less targets.
- Level 23: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 229%. Damage increases by 7% for every 1 less targets.
- Level 24: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 232%. Damage increases by 8% for every 1 less targets.
- Level 25: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 235%. Damage increases by 8% for every 1 less targets.
- Level 26: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 238%. Damage increases by 8% for every 1 less targets.
- Level 27: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 241%. Damage increases by 9% for every 1 less targets.
- Level 28: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 244%. Damage increases by 9% for every 1 less targets.
- Level 29: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 247%. Damage increases by 9% for every 1 less targets.
- Level 30: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 250%. Damage increases by 10% for every 1 less targets.
- Level 31: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 253%. Damage increases by 10% for every 1 less targets.
- Level 32: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 256%. Damage increases by 10% for every 1 less targets.
Spiraling Vortex: Fires a spiraling shot that drives enemies back.
'
- Level 1: MP Cost: 57, Max Enemies Knocked Back: 7, Damage: 264%, Number of Attacks: 5. Splash Damage at this time: 143% Number of attacks with splash damage: 2.
- Level 2: MP Cost: 57, Max Enemies Knocked Back: 7, Damage: 268%, Number of Attacks: 5. Splash Damage at this time: 146% Number of attacks with splash damage: 2.
- Level 3: MP Cost: 57, Max Enemies Knocked Back: 7, Damage: 272%, Number of Attacks: 5. Splash Damage at this time: 149% Number of attacks with splash damage: 2.
- Level 4: MP Cost: 59, Max Enemies Knocked Back: 7, Damage: 276%, Number of Attacks: 5. Splash Damage at this time: 152% Number of attacks with splash damage: 2.
- Level 5: MP Cost: 59, Max Enemies Knocked Back: 7, Damage: 280%, Number of Attacks: 5. Splash Damage at this time: 155% Number of attacks with splash damage: 2.
- Level 6: MP Cost: 59, Max Enemies Knocked Back: 7, Damage: 284%, Number of Attacks: 5. Splash Damage at this time: 158% Number of attacks with splash damage: 2.
- Level 7: MP Cost: 61, Max Enemies Knocked Back: 7, Damage: 288%, Number of Attacks: 5. Splash Damage at this time: 161% Number of attacks with splash damage: 2.
- Level 8: MP Cost: 61, Max Enemies Knocked Back: 7, Damage: 292%, Number of Attacks: 5. Splash Damage at this time: 164% Number of attacks with splash damage: 2.
- Level 9: MP Cost: 61, Max Enemies Knocked Back: 7, Damage: 296%, Number of Attacks: 5. Splash Damage at this time: 167% Number of attacks with splash damage: 2.
- Level 10: MP Cost: 63, Max Enemies Knocked Back: 7, Damage: 300%, Number of Attacks: 5. Splash Damage at this time: 170% Number of attacks with splash damage: 2.
- Level 11: MP Cost: 63, Max Enemies Knocked Back: 7, Damage: 304%, Number of Attacks: 5. Splash Damage at this time: 173% Number of attacks with splash damage: 2.
- Level 12: MP Cost: 63, Max Enemies Knocked Back: 7, Damage: 308%, Number of Attacks: 5. Splash Damage at this time: 176% Number of attacks with splash damage: 2.
- Level 13: MP Cost: 65, Max Enemies Knocked Back: 7, Damage: 312%, Number of Attacks: 5. Splash Damage at this time: 179% Number of attacks with splash damage: 2.
- Level 14: MP Cost: 65, Max Enemies Knocked Back: 7, Damage: 316%, Number of Attacks: 5. Splash Damage at this time: 182% Number of attacks with splash damage: 2.
- Level 15: MP Cost: 65, Max Enemies Knocked Back: 7, Damage: 320%, Number of Attacks: 5. Splash Damage at this time: 185% Number of attacks with splash damage: 2.
- Level 16: MP Cost: 67, Max Enemies Knocked Back: 7, Damage: 324, Number of Attacks: 5. Splash Damage at this time: 188% Number of attacks with splash damage: 2.
- Level 17: MP Cost: 67, Max Enemies Knocked Back: 7, Damage: 328%, Number of Attacks: 5. Splash Damage at this time: 191% Number of attacks with splash damage: 2.
- Level 18: MP Cost: 67, Max Enemies Knocked Back: 7, Damage: 332%, Number of Attacks: 5. Splash Damage at this time: 194% Number of attacks with splash damage: 2.
- Level 19: MP Cost: 69, Max Enemies Knocked Back: 7, Damage: 336%, Number of Attacks: 5. Splash Damage at this time: 197% Number of attacks with splash damage: 2.
- Level 20: MP Cost: 69, Max Enemies Knocked Back: 7, Damage: 340%, Number of Attacks: 5. Splash Damage at this time: 200% Number of attacks with splash damage: 2.
- Level 21: MP Cost: 69, Max Enemies Knocked Back: 7, Damage: 344%, Number of Attacks: 5. Splash Damage at this time: 203% Number of attacks with splash damage: 2.
- Level 22: MP Cost: 71, Max Enemies Knocked Back: 7, Damage: 348%, Number of Attacks: 5. Splash Damage at this time: 206% Number of attacks with splash damage: 2.
- Level 23: MP Cost: 71, Max Enemies Knocked Back: 7, Damage: 352%, Number of Attacks: 5. Splash Damage at this time: 209% Number of attacks with splash damage: 2.
- Level 24: MP Cost: 71, Max Enemies Knocked Back: 7, Damage: 356%, Number of Attacks: 5. Splash Damage at this time: 212% Number of attacks with splash damage: 2.
- Level 25: MP Cost: 73, Max Enemies Knocked Back: 7, Damage: 360%, Number of Attacks: 5. Splash Damage at this time: 215% Number of attacks with splash damage: 2.
- Level 26: MP Cost: 73, Max Enemies Knocked Back: 7, Damage: 364%, Number of Attacks: 5. Splash Damage at this time: 218% Number of attacks with splash damage: 2.
- Level 27: MP Cost: 73, Max Enemies Knocked Back: 7, Damage: 368%, Number of Attacks: 5. Splash Damage at this time: 221% Number of attacks with splash damage: 2.
- Level 28: MP Cost: 75, Max Enemies Knocked Back: 7, Damage: 372%, Number of Attacks: 5. Splash Damage at this time: 224% Number of attacks with splash damage: 2.
- Level 29: MP Cost: 75, Max Enemies Knocked Back: 7, Damage: 376%, Number of Attacks: 5. Splash Damage at this time: 227% Number of attacks with splash damage: 2.
- Level 30: MP Cost: 75, Max Enemies Knocked Back: 7, Damage: 380%, Number of Attacks: 5. Splash Damage at this time: 230% Number of attacks with splash damage: 2.
- Level 31: MP Cost: 77, Max Enemies Knocked Back: 7, Damage: 384%, Number of Attacks: 5. Splash Damage at this time: 233% Number of attacks with splash damage: 2.
- Level 32: MP Cost: 77, Max Enemies Knocked Back: 7, Damage: 388%, Number of Attacks: 5. Splash Damage at this time: 236% Number of attacks with splash damage: 2.
Trifling Wind III: Harass the enemies with constant gale-force winds.
Requires Level 20 Trifling Wind II
- Level 1: Max soul energy created: 4, Chance to create energy: 30%, Random enemies damaged: 217%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 273%
- Level 2: Max soul energy created: 4, Chance to create energy: 31%, Random enemies damaged: 219%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 276%
- Level 3: Max soul energy created: 4, Chance to create energy: 31%, Random enemies damaged: 221%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 279%
- Level 4: Max soul energy created: 4, Chance to create energy: 32%, Random enemies damaged: 223%, Chance to create enhanced soul energy: 11%, Damage of enhanced soul energy: 282%
- Level 5: Max soul energy created: 4, Chance to create energy: 32%, Random enemies damaged: 225%, Chance to create enhanced soul energy: 11%, Damage of enhanced soul energy: 285%
- Level 6: Max soul energy created: 4, Chance to create energy: 33%, Random enemies damaged: 227%, Chance to create enhanced soul energy: 11%, Damage of enhanced soul energy: 288%
- Level 7: Max soul energy created: 4, Chance to create energy: 33%, Random enemies damaged: 229%, Chance to create enhanced soul energy: 11%, Damage of enhanced soul energy: 291%
- Level 8: Max soul energy created: 4, Chance to create energy: 34%, Random enemies damaged: 231%, Chance to create enhanced soul energy: 12%, Damage of enhanced soul energy: 294%
- Level 9: Max soul energy created: 4, Chance to create energy: 34%, Random enemies damaged: 233%, Chance to create enhanced soul energy: 12%, Damage of enhanced soul energy: 297%
- Level 10: Max soul energy created: 4, Chance to create energy: 35%, Random enemies damaged: 235%, Chance to create enhanced soul energy: 12%, Damage of enhanced soul energy: 300%
- Level 11: Max soul energy created: 4, Chance to create energy: 35%, Random enemies damaged: 237%, Chance to create enhanced soul energy: 12%, Damage of enhanced soul energy: 303%
- Level 12: Max soul energy created: 4, Chance to create energy: 36%, Random enemies damaged: 239%, Chance to create enhanced soul energy: 13%, Damage of enhanced soul energy: 306%
- Level 13: Max soul energy created: 4, Chance to create energy: 36%, Random enemies damaged: 241%, Chance to create enhanced soul energy: 13%, Damage of enhanced soul energy: 309%
- Level 14: Max soul energy created: 4, Chance to create energy: 37%, Random enemies damaged: 243%, Chance to create enhanced soul energy: 13%, Damage of enhanced soul energy: 312%
- Level 15: Max soul energy created: 4, Chance to create energy: 37%, Random enemies damaged: 245%, Chance to create enhanced soul energy: 13%, Damage of enhanced soul energy: 315%
- Level 16: Max soul energy created: 4, Chance to create energy: 38%, Random enemies damaged: 247%, Chance to create enhanced soul energy: 14%, Damage of enhanced soul energy: 318%
- Level 17: Max soul energy created: 4, Chance to create energy: 38%, Random enemies damaged: 249%, Chance to create enhanced soul energy: 14%, Damage of enhanced soul energy: 321%
- Level 18: Max soul energy created: 4, Chance to create energy: 39%, Random enemies damaged: 251%, Chance to create enhanced soul energy: 14%, Damage of enhanced soul energy: 324%
- Level 19: Max soul energy created: 4, Chance to create energy: 39%, Random enemies damaged: 253%, Chance to create enhanced soul energy: 14%, Damage of enhanced soul energy: 327%
- Level 20: Max soul energy created: 5, Chance to create energy: 40%, Random enemies damaged: 255%, Chance to create enhanced soul energy: 15%, Damage of enhanced soul energy: 330%
- Level 21: Max soul energy created: 5, Chance to create energy: 40%, Random enemies damaged: 257%, Chance to create enhanced soul energy: 15%, Damage of enhanced soul energy: 333%
- Level 22: Max soul energy created: 5, Chance to create energy: 41%, Random enemies damaged: 259%, Chance to create enhanced soul energy: 15%, Damage of enhanced soul energy: 336%
Touch of the Wind: Become one with the wind through a divine blessing.
'
- Level 1: MP Cost: 44, Dexterity: +2%, Accuracy: +1%, Additional Avoidability: +1%, Max HP: +5%. Duration: 200 sec.
- Level 2: MP Cost: 44, Dexterity: +2%, Accuracy: +2%, Additional Avoidability: +2%, Max HP: +6%. Duration: 200 sec.
- Level 3: MP Cost: 44, Dexterity: +3%, Accuracy: +3%, Additional Avoidability: +3%, Max HP: +6%. Duration: 200 sec.
- Level 4: MP Cost: 48, Dexterity: +3%, Accuracy: +4%, Additional Avoidability: +4%, Max HP: +7%. Duration: 200 sec.
- Level 5: MP Cost: 48, Dexterity: +3%, Accuracy: +5%, Additional Avoidability: +5%, Max HP: +7%. Duration: 200 sec.
- Level 6: MP Cost: 48, Dexterity: +4%, Accuracy: +6%, Additional Avoidability: +6%, Max HP: +8%. Duration: 200 sec.
- Level 7: MP Cost: 52, Dexterity: +4%, Accuracy: +7%, Additional Avoidability: +7%, Max HP: +8%. Duration: 200 sec.
- Level 8: MP Cost: 52, Dexterity: +4%, Accuracy: +8%, Additional Avoidability: +8%, Max HP: +9%. Duration: 200 sec.
- Level 9: MP Cost: 52, Dexterity: +5%, Accuracy: +9%, Additional Avoidability: +9%, Max HP: +9%. Duration: 200 sec.
- Level 10: MP Cost: 56, Dexterity: +5%, Accuracy: +10%, Additional Avoidability: +10%, Max HP: +10%. Duration: 200 sec.
- Level 11: MP Cost: 56, Dexterity: +5%, Accuracy: +11%, Additional Avoidability: +11%, Max HP: +10%. Duration: 200 sec.
- Level 12: MP Cost: 56, Dexterity: +6%, Accuracy: +12%, Additional Avoidability: +12%, Max HP: +11%. Duration: 200 sec.
- Level 13: MP Cost: 60, Dexterity: +6%, Accuracy: +13%, Additional Avoidability: +13%, Max HP: +11%. Duration: 200 sec.
- Level 14: MP Cost: 60, Dexterity: +6%, Accuracy: +14%, Additional Avoidability: +14%, Max HP: +12%. Duration: 200 sec.
- Level 15: MP Cost: 60, Dexterity: +7%, Accuracy: +15%, Additional Avoidability: +15%, Max HP: +12%. Duration: 200 sec.
- Level 16: MP Cost: 64, Dexterity: +7%, Accuracy: +16%, Additional Avoidability: +16%, Max HP: +13%. Duration: 200 sec.
- Level 17: MP Cost: 64, Dexterity: +7%, Accuracy: +17%, Additional Avoidability: +17%, Max HP: +13%. Duration: 200 sec.
- Level 18: MP Cost: 64, Dexterity: +8%, Accuracy: +18%, Additional Avoidability: +18%, Max HP: +14%. Duration: 200 sec.
- Level 19: MP Cost: 68, Dexterity: +8%, Accuracy: +19%, Additional Avoidability: +19%, Max HP: +14%. Duration: 200 sec.
- Level 20: MP Cost: 68, Dexterity: +8%, Accuracy: +20%, Additional Avoidability: +20%, Max HP: +15%. Duration: 200 sec.
- Level 21: MP Cost: 68, Dexterity: +9%, Accuracy: +21%, Additional Avoidability: +21%, Max HP: +15%. Duration: 200 sec.
- Level 22: MP Cost: 72, Dexterity: +9%, Accuracy: +22%, Additional Avoidability: +22%, Max HP: +16%. Duration: 200 sec.
- Level 23: MP Cost: 72, Dexterity: +9%, Accuracy: +23%, Additional Avoidability: +23%, Max HP: +16%. Duration: 200 sec.
- Level 24: MP Cost: 72, Dexterity: +10%, Accuracy: +24%, Additional Avoidability: +24%, Max HP: +17%. Duration: 200 sec.
- Level 25: MP Cost: 76, Dexterity: +10%, Accuracy: +25%, Additional Avoidability: +25%, Max HP: +17%. Duration: 200 sec.
- Level 26: MP Cost: 76, Dexterity: +10%, Accuracy: +26%, Additional Avoidability: +26%, Max HP: +18%. Duration: 200 sec.
- Level 27: MP Cost: 76, Dexterity: +11%, Accuracy: +27%, Additional Avoidability: +27%, Max HP: +18%. Duration: 200 sec.
- Level 28: MP Cost: 80, Dexterity: +11%, Accuracy: +28%, Additional Avoidability: +28%, Max HP: +19%. Duration: 200 sec.
- Level 29: MP Cost: 80, Dexterity: +11%, Accuracy: +29%, Additional Avoidability: +29%, Max HP: +19%. Duration: 200 sec.
- Level 30: MP Cost: 80, Dexterity: +12%, Accuracy: +30%, Additional Avoidability: +30%, Max HP: +20%. Duration: 200 sec.
- Level 31: MP Cost: 84, Dexterity: +12%, Accuracy: +31%, Additional Avoidability: +31%, Max HP: +20%. Duration: 200 sec.
- Level 32: MP Cost: 84, Dexterity: +12%, Accuracy: +32%, Additional Avoidability: +32%, Max HP: +21%. Duration: 200 sec.
Sharp Eyes: Allows party members to spot the weak points on enemies and do critical damage.
'
- Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec
- Level 2: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec
- Level 3: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec
- Level 4: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec
- Level 5: MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec
- Level 6: MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec
- Level 7: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec
- Level 8: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec
- Level 9: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec
- Level 10: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec
- Level 11: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec
- Level 12: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec
- Level 13: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec
- Level 14: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec
- Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec
- Level 16: MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec
- Level 17: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec
- Level 18: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec
- Level 19: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec
- Level 20: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec
- Level 21: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec
- Level 22: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec
- Level 23: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec
- Level 24: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec
- Level 25: MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec
- Level 26: MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec
- Level 27: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec
- Level 28: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec
- Level 29: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec
- Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec
- Level 31: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec
- Level 32: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec
"Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage."
Requires Level 10 Bow Mastery
Level | Bow Expert | Weapon Attack | Minimum Critical Damage |
---|---|---|---|
Add 1% per 2 levels |
Add 1 per level |
Add 1% seconds per 2 levels | |
1 | +56% | +1 | +1% |
2 | +56% | +2 | +1% |
3 | +57% | +3 | +2% |
4 | +57% | +4 | +2% |
5 | +58% | +5 | +3% |
6 | +58% | +6 | +3% |
7 | +59% | +7 | +4% |
8 | +59% | +8 | +4% |
9 | +60% | +9 | +5% |
10 | +60% | +10 | +5% |
11 | +61% | +11 | +6% |
12 | +61% | +12 | +6% |
13 | +62% | +13 | +7% |
14 | +62% | +14 | +7% |
15 | +63% | +15 | +8% |
16 | +63% | +16 | +8% |
17 | +64% | +17 | +9% |
18 | +64% | +18 | +9% |
19 | +65% | +19 | +10% |
20 | +65% | +20 | +10% |
21 | +66% | +21 | +11% |
22 | +66% | +22 | +11% |
23 | +67% | +23 | +12% |
24 | +67% | +24 | +12% |
25 | +68% | +25 | +13% |
26 | +68% | +26 | +13% |
27 | +69% | +27 | +14% |
28 | +69% | +28 | +14% |
29 | +70% | +29 | +15% |
30 | +70% | +30 | +15% |
31 | +71% | +31 | +16% |
32 | +71% | +32 | +16% |
Emerald Dust: Emerald Flower is enhanced to be more effective in battle.
Requires Level 10 Emerald Flower
- Level 1: Crystal Flower's Max HP: 22,000, Monster DEF: -1%, Damage Intake: 2%
- Level 2: Crystal Flower's Max HP: 24,000, Monster DEF: -2%, Damage Intake: 4%
- Level 3: Crystal Flower's Max HP: 26,000, Monster DEF: -3%, Damage Intake: 6%
- Level 4: Crystal Flower's Max HP: 28,000, Monster DEF: -4%, Damage Intake: 8%
- Level 5: Crystal Flower's Max HP: 30,000, Monster DEF: -5%, Damage Intake: 10%
- Level 6: Crystal Flower's Max HP: 32,000, Monster DEF: -6%, Damage Intake: 12%
- Level 7: Crystal Flower's Max HP: 34,000, Monster DEF: -7%, Damage Intake: 14%
- Level 8: Crystal Flower's Max HP: 36,000, Monster DEF: -8%, Damage Intake: 16%
- Level 9: Crystal Flower's Max HP: 38,000, Monster DEF: -9%, Damage Intake: 18%
- Level 10: Crystal Flower's Max HP: 40,000, Monster DEF: -10%, Damage Intake: 20%
- Level 11: Crystal Flower's Max HP: 42,000, Monster DEF: -11%, Damage Intake: 22%
- Level 12: Crystal Flower's Max HP: 44,000, Monster DEF: -12%, Damage Intake: 24%
Albatross Max: Tap into the legendary Albatross's powers.
Requires Level 20 Albatross
- Level 1: MP Cost: 70, Weapon ATT: +21, Damage: 5%, Ignored Monster DEF: 5%, Critical Rate: 10%, All abnormal status and elemental resistance:+5%, +2 Attack Speed
- Level 2: MP Cost: 71, Weapon ATT: +22, Damage: 5%, Ignored Monster DEF: 5%, Critical Rate: 11%, All abnormal status and elemental resistance:+5%, +2 Attack Speed
- Level 3: MP Cost: 71, Weapon ATT: +23, Damage: 7%, Ignored Monster DEF: 6%, Critical Rate: 11%, All abnormal status and elemental resistance:+6%, +2 Attack Speed
- Level 4: MP Cost: 72, Weapon ATT: +24, Damage: 7%, Ignored Monster DEF: 6%, Critical Rate: 12%, All abnormal status and elemental resistance:+6%, +2 Attack Speed
- Level 5: MP Cost: 72, Weapon ATT: +25, Damage: 7%, Ignored Monster DEF: 6%, Critical Rate: 12%, All abnormal status and elemental resistance:+6%, +2 Attack Speed
- Level 6: MP Cost: 73, Weapon ATT: +26, Damage: 9%, Ignored Monster DEF: 7%, Critical Rate: 13%, All abnormal status and elemental resistance:+7%, +2 Attack Speed
- Level 7: MP Cost: 73, Weapon ATT: +27, Damage: 9%, Ignored Monster DEF: 7%, Critical Rate: 13%, All abnormal status and elemental resistance:+7%, +2 Attack Speed
- Level 8: MP Cost: 74, Weapon ATT: +28, Damage: 9%, Ignored Monster DEF: 7%, Critical Rate: 14%, All abnormal status and elemental resistance:+7%, +2 Attack Speed
- Level 9: MP Cost: 74, Weapon ATT: +29, Damage: 11%, Ignored Monster DEF: 8%, Critical Rate: 14%, All abnormal status and elemental resistance:+8%, +2 Attack Speed
- Level 10: MP Cost: 75, Weapon ATT: +30, Damage: 11%, Ignored Monster DEF: 8%, Critical Rate: 15%, All abnormal status and elemental resistance:+8%, +2 Attack Speed
- Level 11: MP Cost: 75, Weapon ATT: +31, Damage: 11%, Ignored Monster DEF: 8%, Critical Rate: 15%, All abnormal status and elemental resistance:+8%, +2 Attack Speed
- Level 12: MP Cost: 76, Weapon ATT: +32, Damage: 13%, Ignored Monster DEF: 9%, Critical Rate: 16%, All abnormal status and elemental resistance:+9%, +2 Attack Speed
- Level 13: MP Cost: 76, Weapon ATT: +33, Damage: 13%, Ignored Monster DEF: 9%, Critical Rate: 16%, All abnormal status and elemental resistance:+9%, +2 Attack Speed
- Level 14: MP Cost: 77, Weapon ATT: +34, Damage: 13%, Ignored Monster DEF: 9%, Critical Rate: 17%, All abnormal status and elemental resistance:+9%, +2 Attack Speed
- Level 15: MP Cost: 77, Weapon ATT: +35, Damage: 15%, Ignored Monster DEF: 10%, Critical Rate: 17%, All abnormal status and elemental resistance:+10%, +2 Attack Speed
- Level 16: MP Cost: 78, Weapon ATT: +36, Damage: 15%, Ignored Monster DEF: 10%, Critical Rate: 18%, All abnormal status and elemental resistance:+10%, +2 Attack Speed
- Level 17: MP Cost: 78, Weapon ATT: +37, Damage: 15%, Ignored Monster DEF: 10%, Critical Rate: 18%, All abnormal status and elemental resistance:+10%, +2 Attack Speed
- Level 18: MP Cost: 79, Weapon ATT: +38, Damage: 17%, Ignored Monster DEF: 11%, Critical Rate: 19%, All abnormal status and elemental resistance:+11%, +2 Attack Speed
- Level 19: MP Cost: 79, Weapon ATT: +39, Damage: 17%, Ignored Monster DEF: 11%, Critical Rate: 19%, All abnormal status and elemental resistance:+11%, +2 Attack Speed
- Level 20: MP Cost: 80, Weapon ATT: +40, Damage: 17%, Ignored Monster DEF: 11%, Critical Rate: 20%, All abnormal status and elemental resistance:+11%, +2 Attack Speed
- Level 21: MP Cost: 80, Weapon ATT: +41, Damage: 19%, Ignored Monster DEF: 12%, Critical Rate: 20%, All abnormal status and elemental resistance:+12%, +2 Attack Speed
- Level 22: MP Cost: 81, Weapon ATT: +42, Damage: 19%, Ignored Monster DEF: 12%, Critical Rate: 21%, All abnormal status and elemental resistance:+12%, +2 Attack Speed
- Level 23: MP Cost: 81, Weapon ATT: +43, Damage: 19%, Ignored Monster DEF: 12%, Critical Rate: 21%, All abnormal status and elemental resistance:+12%, +2 Attack Speed
- Level 24: MP Cost: 82, Weapon ATT: +44, Damage: 21%, Ignored Monster DEF: 13%, Critical Rate: 22%, All abnormal status and elemental resistance:+13%, +2 Attack Speed
- Level 25: MP Cost: 82, Weapon ATT: +45, Damage: 21%, Ignored Monster DEF: 13%, Critical Rate: 22%, All abnormal status and elemental resistance:+13%, +2 Attack Speed
- Level 26: MP Cost: 83, Weapon ATT: +46, Damage: 21%, Ignored Monster DEF: 13%, Critical Rate: 23%, All abnormal status and elemental resistance:+13%, +2 Attack Speed
- Level 27: MP Cost: 83, Weapon ATT: +47, Damage: 23%, Ignored Monster DEF: 14%, Critical Rate: 23%, All abnormal status and elemental resistance:+14%, +2 Attack Speed
- Level 28: MP Cost: 84, Weapon ATT: +48, Damage: 23%, Ignored Monster DEF: 14%, Critical Rate: 24%, All abnormal status and elemental resistance:+14%, +2 Attack Speed
- Level 29: MP Cost: 84, Weapon ATT: +49, Damage: 23%, Ignored Monster DEF: 14%, Critical Rate: 24%, All abnormal status and elemental resistance:+14%, +2 Attack Speed
- Level 30: MP Cost: 85, Weapon ATT: +50, Damage: 25%, Ignored Monster DEF: 15%, Critical Rate: 25%, All abnormal status and elemental resistance:+15%, +2 Attack Speed
- Level 31: MP Cost: 85, Weapon ATT: +51, Damage: 25%, Ignored Monster DEF: 15%, Critical Rate: 25%, All abnormal status and elemental resistance:+15%, +2 Attack Speed
- Level 32: MP Cost: 86, Weapon ATT: +52, Damage: 25%, Ignored Monster DEF: 15%, Critical Rate: 26%, All abnormal status and elemental resistance:+15%, +2 Attack Speed
Hyper Skills
Stat Enhancers
"Permanently increases Critical Rate."
Unlocked at level 198
Level | Critical Rate |
---|---|
1 | +10% |
Skill Enhancers
Trifling Wind - Reinforce: Increases Trifling Wind's damage.
Required level: 143
- Level 1: Damage: +20%
Spiraling Vortex - Reinforce: Increases the damage on Spiraling Vortex.
Required level: 149
- Level 1: Damage: +20%
Song of Heaven - Reinforce: Increases the damage of Song of Heaven.
Required level: 155
- Level 1: Damage: +20%
Trifling Wind - Enhance: Increases the chance to activate Trifling Wind.
Required level: 162
- Level 1: Activation Chance: +10%
Spiraling Vortex - Spread: Increases the number of monsters hit by Spiraling Vortex.
Required level: 168
- Level 1: Monsters Hit: +2
Song of Heaven - Guardbreak: Increases Song of Heaven's Monster DEF debuff.
Required level: 177
- Level 1: Monster DEF ignored increased +20%
Trifling Wind - Double Chance: Additional hit can be carried out to one target of Trifling Wind.
Required level: 183
- Level 1: Maximum of 2 hits can be carried out to one target.
Spiraling Vortex - Extra Strike: Increases the number of attacks of Spiraling Vortex.
Required level: 189
- Level 1: Number of Attacks: +1
Song of Heaven - Boss Rush: Increases Boss Attack of Song of Heaven.
Required level: 195
- Level 1: 20% additional damage against bosses
Active Skills
"Calls down a torrential storm on your enemies."
Unlocked at level 150
Level | MP Cost | Duration | Chance | Arrow Damage |
---|---|---|---|---|
1 | 150 | 200 sec | 30% | 500% |