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Revision as of 02:09, 16 January 2014 by PirateIzzy (talk | contribs) (Updating several skills)
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Beginner

Master of Organization
"Expands Equip, Use, Set-up, and Etc. Inventory."
Master of Organization level data
Level Inventory Slots
Add 12
per level
1 +12
2 +24
Master of Swimming
"Increases swimming speed."
Master of Swimming level data
Level Effect
1 Permanently increases swimming speed.
Pirate Blessing
"Learn the Cannoneer's unique strengths to permanently increase various stats. (Link Skill)"
Pirate Blessing level data

Cannoneer only.

Level All Stats Max HP and MP
Add 10
per level
Add 5%
per level
1 +15 +5%
2 +25 +10%
3 +35 +15%

First Job

Pirate

Bullet Time
"Permanently increases Accuracy, Max Movement Speed, and Jump."
Bullet Time level data
Level Accuracy Max Movement Speed Jump
Add 22
per level
Add 2
per level
Add 1
per level
1 +22 +2 +1
2 +44 +4 +2
3 +66 +6 +3
4 +88 +8 +4
5 +110 +10 +5
6 +132 +12 +6
7 +154 +14 +7
8 +176 +16 +8
9 +198 +18 +9
10 +220 +20 +10
Sommersault Kick
"A devastating kick that accompanies a backward sommersault. Attacks all enemies in the vicinity."
Sommersault Kick level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 5 levels
Add 4%
per level
No
change
No
change
1 8 229% 1 6
2 8 233% 1 6
3 8 237% 1 6
4 8 241% 1 6
5 10 245% 1 6
6 10 249% 1 6
7 10 253% 1 6
8 10 257% 1 6
9 10 261% 1 6
10 12 265% 1 6
11 12 269% 1 6
12 12 273% 1 6
13 12 277% 1 6
14 12 281% 1 6
15 14 285% 1 6
16 14 289% 1 6
17 14 293% 1 6
18 14 297% 1 6
19 14 301% 1 6
20 16 305% 1 6
Double Shot
"Fires two consecutive shots at the enemy."
Double Shot level data
Level MP Cost Bullets Consumed Damage Number of Attacks Max Enemies Hit Range
Add 1
per 6 levels
No
change
Add 2%
per level
No
change
No
change
No
change
1 4 2 127% 2 1 380
2 4 2 129% 2 1 380
3 4 2 131% 2 1 380
4 4 2 133% 2 1 380
5 4 2 135% 2 1 380
6 5 2 137% 2 1 380
7 5 2 139% 2 1 380
8 5 2 141% 2 1 380
9 5 2 143% 2 1 380
10 5 2 145% 2 1 380
11 5 2 147% 2 1 380
12 6 2 149% 2 1 380
13 6 2 151% 2 1 380
14 6 2 153% 2 1 380
15 6 2 155% 2 1 380
16 6 2 157% 2 1 380
17 6 2 159% 2 1 380
18 7 2 161% 2 1 380
19 7 2 163% 2 1 380
20 7 2 165% 2 1 380
Dash
"Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. Use Corkscrew Blow or Triple Fire during the dash for additional damage. [Command : → + → (or ← + ←)]"
Dash level data
Level MP Cost Duration Movement Speed Jump Additional Damage
Subtract 2
per level
Add 4 sec
per level
Add 10
per level
Add 4
per level
No
change
1 9 4 sec +10 +4 +100%
2 7 8 sec +20 +8 100%
3 5 12 sec +30 +12 100%
4 3 16 sec +40 +16 100%
5 1 20 sec +50 +20 100%
Shadow Heart
"Increases your Critical Rate and minimum Critical Damage."
Shadow Heart level data
Level Critical Rate Minimum Critical Damage
Add 2%
per level
Add 1%
per level
1 +2% +1%
2 +4% +2%
3 +6% +3%
4 +8% +4%
5 +10% +5%
6 +12% +6%
7 +14% +7%
8 +16% +8%
9 +18% +9%
10 +20% +10%

Pirate (Cannoneer)

Cannon Blaster
"Shoots a flame bomb that attacks multiple enemies."
Cannon Blaster level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 4 levels
Add 3%
per level
No
change
No
change
1 7 208% 1 3
2 7 211% 1 3
3 7 214% 1 3
4 7 217% 1 3
5 8 220% 1 3
6 8 223% 1 3
7 8 226% 1 3
8 8 229% 1 3
9 9 232% 1 3
10 9 235% 1 3
11 9 238% 1 3
12 9 241% 1 3
13 10 244% 1 3
14 10 247% 1 3
15 10 250% 1 3
16 10 253% 1 3
17 11 256% 1 3
18 11 259% 1 3
19 11 262% 1 3
20 11 265% 1 3
Cannon Strike
"Fires Cannon Strike at a nearby enemy."
Cannon Strike level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 10 levels
Add 1%
per level
No
change
No
change
1 7 76% 4 1
2 7 77% 4 1
3 7 78% 4 1
4 7 79% 4 1
5 7 80% 4 1
6 7 81% 4 1
7 7 82% 4 1
8 7 83% 4 1
9 7 84% 4 1
10 7 85% 4 1
11 9 86% 4 1
12 9 87% 4 1
13 9 88% 4 1
14 9 89% 4 1
15 9 90% 4 1
16 9 91% 4 1
17 9 92% 4 1
18 9 93% 4 1
19 9 94% 4 1
20 9 95% 4 1
Blast Back
"Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time."
Blast Back level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Slow Chance Enemy Speed Slow Duration
Add 1
per level
Add 2%
per level
No
change
No
change
Add 3%
per level
Add -3
per levels
Add 1 sec
per 4 levels
1 11 102% 1 3 28% -18 2 sec
2 12 104% 1 3 31% -21 2 sec
3 13 106% 1 3 34% -24 2 sec
4 14 108% 1 3 37% -27 2 sec
5 15 110% 1 3 40% -30 3 sec
6 16 112% 1 3 43% -33 3 sec
7 17 114% 1 3 46% -36 3 sec
8 18 116% 1 3 49% -39 3 sec
9 19 118% 1 3 52% -42 3 sec
10 20 120% 1 3 55% -45 4 sec
11 21 122% 1 3 58% -48 4 sec
12 22 124% 1 3 61% -51 4 sec
13 23 126% 1 3 64% -54 4 sec
14 24 128% 1 3 67% -57 4 sec
15 25 130% 1 3 70% -60 5 sec
Cannon Boost
"Improves the cannon to permanently increase ATT and DEF."
Cannon Boost level data
Level Weapon Attack Weapon and Magic Defense
Add 2
per level
Add 25
per level
1 +22 +2 +25
2 +4 +50
3 +6 +75
4 +8 +100
5 +10 +125
6 +12 +150
7 +14 +175
8 +16 +200
9 +18 +225
10 +20 +250

Second Job

Common Second Job skills

Physical Training
"Improves STR and DEX permanently through physical training."
Physical Training level data

Called Pirate Training for Cannoneers.

Level STR and DEX
Add 6
per level
1 +6
2 +12
3 +18
4 +24
5 +30

Brawler

  • Advanced from the first job Pirate.
Knuckle Mastery
"Increases the weapon mastery and accuracy of Knuckles."
Knuckle Mastery level data
Level Knuckle Mastery Accuracy
Add 4%
per level
Add 12
per level
1 +14% +12
2 +18% +24
3 +22% +36
4 +26% +48
5 +30% +60
6 +34% +72
7 +38% +84
8 +42% +96
9 +46% +108
10 +50% +120
Corkscrew Blow
"Allows you to punch multiple monsters at once with energized fist."
Corkscrew Blow level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 2 levels
Add 4%
per level
No
change
No
change
1 10 284% 1 6
2 11 288% 1 6
3 11 292% 1 6
4 12 296% 1 6
5 12 300% 1 6
6 13 304% 1 6
7 13 308% 1 6
8 14 312% 1 6
9 14 316% 1 6
10 15 320% 1 6
11 15 324% 1 6
12 16 328% 1 6
13 16 332% 1 6
14 17 336% 1 6
15 17 340% 1 6
16 18 344% 1 6
17 18 348% 1 6
18 19 352% 1 6
19 19 356% 1 6
20 20 360% 1 6
Knuckle Booster
"Increases the attack speed of your weapon."
Requires Level 5 Knuckle Mastery
Knuckle Booster level data
Level MP Cost Duration
Subtract 2
per level
Add 20 sec
per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
HP Boost
"Permanently increases your Max HP."
HP Boost level data
Level Max HP
Add 2%
per level
1 +2%
2 +4%
3 +6%
4 +8%
5 +10%
6 +12%
7 +14%
8 +16%
9 +18%
10 +20%
Dark Clarity
"Calms your heart to provide a temporary increase to Weapon Attack and Accuracy."
Dark Clarity level data
Level MP Cost Weapon Attack Accuracy Duration
Add 1
per 2 levels
Add 1.5
per level
Add 4
per level
Add 6 sec
per level
1 15 +1 +84 66 sec
2 15 +3 +88 72 sec
3 16 +4 +92 78 sec
4 16 +6 +96 84 sec
5 17 +7 +100 90 sec
6 17 +9 +104 96 sec
7 18 +10 +108 102 sec
8 18 +12 +112 108 sec
9 19 +13 +116 114 sec
10 19 +15 +120 120 sec
11 20 +16 +124 126 sec
12 20 +18 +128 132 sec
13 21 +19 +132 138 sec
14 21 +21 +136 144 sec
15 22 +22 +140 150 sec
16 22 +24 +144 156 sec
17 23 +25 +148 162 sec
18 23 +27 +152 168 sec
19 24 +28 +156 174 sec
20 24 +30 +160 180 sec
Tornado Uppercut
"Performs a fast uppercut that creates a wild tornado and attacks enemies. When the energy is charged fully, you create a stronger Energy Vortex that travels further."
Tornado Uppercut level data

When Energy Charge is active, this skill turns into Energy Vortex.

Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 5 levels
Add 5%
per level
No
change
No
change
1 18 325% 1 6
2 18 330% 1 6
3 18 335% 1 6
4 18 340% 1 6
5 18 345% 1 6
6 20 350% 1 6
7 20 355% 1 6
8 20 360% 1 6
9 20 365% 1 6
10 16 370% 1 6
Energy Vortex
"Create a wild energy vortex to attack enemies."
Energy Vortex level data

Tornado Uppercut turns into this when Energy Charge is active.

Level Energy Cost Damage Number of Attacks Max Enemies Hit
No
change
Add 8%
per level
No
change
No
change
1 85 338% 1 6
2 85 346% 1 6
3 85 354% 1 6
4 85 362% 1 6
5 85 370% 1 6
6 85 378% 1 6
7 85 386% 1 6
8 85 394% 1 6
9 85 402% 1 6
10 85 410% 1 6
Perseverance
"Recovers HP and MP over time."
Perseverance level data
Level HP Restored Interval
Add 1%
per 2 levels
Subtract 1 sec
per level
1 1% 14 sec
2 1% 13 sec
3 2% 12 sec
4 2% 11 sec
5 3% 10 sec
6 3% 9 sec
7 4% 8 sec
8 4% 7 sec
9 5% 6 sec
10 5% 5 sec
Energy Charge
"Charges up your energy while attacking. When the energy is fully charged, your body strengthens and you have a chance to enter Power Stance. Uses energy instead of MP when using most attack skills. Receives only half the effect when charging energy."
Energy Charge level data
Level Max Energy Energy Charged Per Attack Accuracy Weapon and Magic Defense Movement Speed Accuracy
5 5000 150 +60 +5 +125 20%

Gunslinger

  • Advanced from the first job Pirate.
Gun Mastery
"Increases the weapon mastery, accuracy, and number of bullets for guns."
Gun Mastery level data
Level Gun Mastery Accuracy Number of Bullets
Add 4%
per level
Add 12
per level
Add 20
per level
1 +14% +12 +20
2 +18% +24 +40
3 +22% +36 +60
4 +26% +48 +80
5 +30% +60 +100
6 +34% +72 +120
7 +38% +84 +140
8 +42% +96 +160
9 +46% +108 +180
10 +50% +120 +200
Rapid Blast
"Shoot enemies with super speed."
Rapid Blast level data
Level MP Cost Bullets Consumed Damage Number of Attacks Max Enemies Hit
Add 1
per 3 levels
No
change
Add 4%
per level
No
change
No
change
1 8 3 93% 3 6
2 8 3 95% 3 6
3 10 3 97% 3 6
4 10 3 99% 3 6
5 10 3 101% 3 6
6 12 3 103% 3 6
7 12 3 105% 3 6
8 12 3 107% 3 6
9 14 3 109% 3 6
10 14 3 111% 3 6
11 14 3 113% 3 6
12 16 3 115% 3 6
13 16 3 117% 3 6
14 16 3 119% 3 6
15 18 3 121% 3 6
16 18 3 123% 3 6
17 18 3 125% 3 6
18 20 3 127% 3 6
19 20 3 129% 3 6
20 20 3 131% 3 6
Gun Booster
"Increases the attack speed of your weapon."
Requires Level 5 Gun Mastery
Gun Booster level data
Level MP Cost Duration
Subtract 2
per level
Add 20 sec
per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
Wings
"Allows you to jump much higher than usual. Press and hold the jump key again while jumping to glide and descend slowly. Let go to fall at normal speed."
Wings level data
Level MP Cost
Subtract 4
per level
1 26
2 22
3 18
4 14
5 10
Recoil Shot
"Shoot enemies with super speed."
Requires Level 5 Wings
Recoil Shot level data
Level MP Cost Bullets Consumed Damage Number of Attacks Max Enemies Hit
Add 3
per 5 levels
No
change
Add 6%
per level
No
change
No
change
1 12 1 186% 1 1
2 12 1 192% 1 1
3 12 1 198% 1 1
4 12 1 204% 1 1
5 15 1 210% 1 1
6 15 1 216% 1 1
7 15 1 222% 1 1
8 15 1 228% 1 1
9 15 1 234% 1 1
10 18 1 240% 1 1
11 18 1 246% 1 1
12 18 1 252% 1 1
13 18 1 258% 1 1
14 18 1 264% 1 1
15 21 1 270% 1 1
16 21 1 276% 1 1
17 21 1 282% 1 1
18 21 1 288% 1 1
19 21 1 294% 1 1
20 24 1 300% 1 1
Infinity Blast
"Uses multiple bullets and lets you attack without using any ammo for a short time."
Infinity Blast level data
Level MP Cost Bullets Consumed Duration
Add 2
per level
Subtract 20
per level
Add 16 sec
per level
1 12 180 116 sec
2 14 160 132 sec
3 16 140 148 sec
4 18 120 164 sec
5 20 100 180 sec
Triple Fire
"Increases the potency and the number of bullets fired when using Double Shot."
Requires Level 20 Double Shot
Triple Fire level data
Level MP Cost Bullets Consumed Damage Number of Attacks Max Enemies Hit
Add 1
per 3 levels
No
change
Add 4%
per level
No
change
No
change
1 10 3 125% 3 1
2 10 3 129% 3 1
3 11 3 133% 3 1
4 11 3 137% 3 1
5 11 3 141% 3 1
6 12 3 145% 3 1
7 12 3 149% 3 1
8 12 3 153% 3 1
9 13 3 157% 3 1
10 13 3 161% 3 1
11 13 3 165% 3 1
12 14 3 169% 3 1
13 14 3 173% 3 1
14 14 3 177% 3 1
15 15 3 181% 3 1
16 15 3 185% 3 1
17 15 3 189% 3 1
18 16 3 193% 3 1
19 16 3 197% 3 1
20 16 3 201% 3 1
Scurvy Summons
"Randomly summons a brave crewman from the Nautilus. The summoned crewman will move around freely and attack your enemies."
Scurvy Summons level data
Level MP Cost Valerie's Damage Muirhat's Damage Jack's Damage Duration Cooldown
5 25 280% 230% 120% 120 sec 120 sec

Cannoneer

  • Advanced from the first job Pirate.
Cannon Mastery
"Increases the weapon mastery and accuracy of cannons."
Cannon Mastery level data
Level Cannon Mastery Accuracy
Add 4%
per level
Add 12
per level
1 +14% +12
2 +18% +24
3 +22% +36
4 +26% +48
5 +30% +60
6 +34% +72
7 +38% +84
8 +42% +96
9 +46% +108
10 +50% +120
Scatter Shot
"Attack multiple enemies at once by firing a multitude of small bombs."
Scatter Shot level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 5 levels
Add 3%
per level
No
change
No
change
1 16 128% 3 4
2 16 131% 3 4
3 16 134% 3 4
4 16 137% 3 4
5 18 140% 3 4
6 18 143% 3 4
7 18 146% 3 4
8 18 149% 3 4
9 18 152% 3 4
10 20 155% 3 4
11 20 158% 3 4
12 20 161% 3 4
13 20 164% 3 4
14 20 167% 3 4
15 22 170% 3 4
16 22 173% 3 4
17 22 176% 3 4
18 22 179% 3 4
19 22 182% 3 4
20 24 185% 3 4
Barrel Bomb
"Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding."
Barrel Bomb level data
Level MP Cost Damage Number of Attacks Knockback Chance Explosion Damage Max Enemies Hit
Add 2
per 3 levels
Add 2%
per level
No
change
Add 5%
per 2 levels
Add 5%
per level
No
change
1 20 32% 3 50% 275% 8
2 20 34% 3 55% 280% 8
3 20 36% 3 55% 285% 8
4 20 38% 3 60% 290% 8
5 22 40% 3 60% 295% 8
6 22 42% 3 65% 300% 8
7 22 44% 3 65% 305% 8
8 22 46% 3 70% 310% 8
9 22 48% 3 70% 315% 8
10 24 50% 3 75% 320% 8
11 24 52% 3 75% 325% 8
12 24 54% 3 80% 330% 8
13 24 56% 3 80% 335% 8
14 24 58% 3 85% 340% 8
15 26 60% 3 85% 345% 8
16 26 62% 3 90% 350% 8
17 26 64% 3 90% 355% 8
18 26 66% 3 95% 360% 8
19 26 68% 3 95% 365% 8
20 28 70% 3 100% 370% 8
Cannon Booster
"Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time."
Requires Level 5 Cannon Mastery
Cannon Booster level data
Level MP Cost Duration
Subtract 2
per level
Add 20 sec
per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
Monkey Magic
"Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs."
Monkey Magic level data
Level MP Cost Max HP and MP All Stats Movement Speed Jump Accuracy and Avoidability Duration
Add 5
per 4 levels
Add 20
per level
Add 3
per 2 levels
Add 1
per 2 levels
Add 1
per 4 levels
Add 8
per level
Add 15 sec
per level
1 30 +20 +3 +1 +1 +8 15 sec
2 30 +40 +3 +1 +1 +16 30 sec
3 30 +60 +6 +2 +1 +24 45 sec
4 35 +80 +6 +2 +1 +32 60 sec
5 35 +100 +9 +3 +2 +40 75 sec
6 35 +120 +9 +3 +2 +48 90 sec
7 35 +140 +12 +4 +2 +56 105 sec
8 40 +160 +15 +4 +2 +64 120 sec
9 40 +180 +15 +5 +3 +72 135 sec
10 40 +200 +15 +5 +3 +80 150 sec
11 40 +220 +18 +6 +3 +88 165 sec
12 45 +240 +18 +6 +3 +96 180 sec
13 45 +260 +21 +7 +4 +104 195 sec
14 45 +280 +21 +7 +4 +112 210 sec
15 45 +300 +24 +8 +4 +120 225 sec
16 50 +320 +24 +8 +4 +128 240 sec
17 50 +340 +27 +9 +5 +136 255 sec
18 50 +360 +27 +9 +5 144 270 sec
19 50 +380 +30 +10 +5 +152 285 sec
20 55 +400 +30 +10 +5 160 300 sec
Critical Fire
"Permanently increases your Critical Rate and minimum Critical Damage."
Critical Fire level data
Level Critical Rate Minimum Critical Damage
Add 2%
per 2 levels
Add 1%
per 2 levels
1 +8% +5%
2 +8% +6%
3 +11% +6%
4 +11% +7%
5 +14% +7%
6 +14% +8%
7 +17% +8%
8 +17% +9%
9 +20% +9%
10 +20% +10%

Third Job

Common

Roll of the Dice
"Test your luck! Roll a dice to get a random buff."
Roll of the Dice level data
  • Roll One: Nothing
  • Roll Two: +30% Weapon Defense
  • Roll Three: 20% HP and MP
  • Roll Four: +15% Critical Rate
  • Roll Five:: +20% Additional Damage
  • Roll Six: +30% Experience Boost
Level MP Cost Duration Cooldown
Add 5
per 5 levels
Add 6
per level
Subtract 30
per 2 levels
1 40 66 sec 500 sec
2 40 72 sec 470 sec
3 40 78 sec 470 sec
4 40 84 sec 440 sec
5 45 90 sec 440 sec
6 45 96 sec 410 sec
7 45 102 sec 410 sec
8 45 108 sec 380 sec
9 45 114 sec 380 sec
10 50 120 sec 350 sec
11 50 126 sec 350 sec
12 50 132 sec 320 sec
13 50 138 sec 320 sec
14 50 144 sec 290 sec
15 55 150 sec 290 sec
16 55 156 sec 260 sec
17 55 162 sec 260 sec
18 55 168 sec 230 sec
19 55 172 sec 230 sec
20 60 180 sec 200 sec

Marauder

  • Advanced from the second job Brawler.

Stun Mastery: Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets.

Stun Mastery effects

'

  • Level 1: Critical Rate when attacking stunned enemies: +24%, Stun Rate: 11%
  • Level 2: Critical Rate when attacking stunned enemies: +28%, Stun Rate: 12%
  • Level 3: Critical Rate when attacking stunned enemies: +32%, Stun Rate: 13%
  • Level 4: Critical Rate when attacking stunned enemies: +36%, Stun Rate: 14%
  • Level 5: Critical Rate when attacking stunned enemies: +40%, Stun Rate: 15%
  • Level 6: Critical Rate when attacking stunned enemies: +44%, Stun Rate: 16%
  • Level 7: Critical Rate when attacking stunned enemies: +48%, Stun Rate: 17%
  • Level 8: Critical Rate when attacking stunned enemies: +52%, Stun Rate: 18%
  • Level 9: Critical Rate when attacking stunned enemies: +56%, Stun Rate: 19%
  • Level 10: Critical Rate when attacking stunned enemies: +60%, Stun Rate: 20%

Energy Burst: Blasts a ball of energy to attack multiple monsters at once, possibly Stunning them. This skill can only be used your the energy is fully charged.

Energy Burst effects

Requires Level 1 Energy Charge. Only works with Energy Charge enabled.

  • Level 1: Damage: 343%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 31%, Stun Duration: 5 sec
  • Level 2: Damage: 346%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 32%, Stun Duration: 5 sec
  • Level 3: Damage: 349%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 33%, Stun Duration: 5 sec
  • Level 4: Damage: 352%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 34%, Stun Duration: 5 sec
  • Level 5: Damage: 355%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 35%, Stun Duration: 5 sec
  • Level 6: Damage: 358%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 36%, Stun Duration: 5 sec
  • Level 7: Damage: 361%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 37%, Stun Duration: 5 sec
  • Level 8: Damage: 364%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 38%, Stun Duration: 5 sec
  • Level 9: Damage: 367%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 39%, Stun Duration: 5 sec
  • Level 10: Damage: 370%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 40%, Stun Duration: 6 sec
  • Level 11: Damage: 373%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 41%, Stun Duration: 6 sec
  • Level 12: Damage: 376%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 42%, Stun Duration: 6 sec
  • Level 13: Damage: 379%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 43%, Stun Duration: 6 sec
  • Level 14: Damage: 382%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 44%, Stun Duration: 6 sec
  • Level 15: Damage: 385%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 45%, Stun Duration: 6 sec
  • Level 16: Damage: 388%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 46%, Stun Duration: 6 sec
  • Level 17: Damage: 391%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 47%, Stun Duration: 6 sec
  • Level 18: Damage: 394%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 48%, Stun Duration: 6 sec
  • Level 19: Damage: 397%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 49%, Stun Duration: 6 sec
  • Level 20: Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 2, Stun Chance: 50%, Stun Duration: 7 sec

Spiral Assault: Summon the soul of a super human to charge enemies and knock them back. Links with Corkscrew Blow.

Spiral Assault effects

'

  • Level 1: MP Cost: 22, Damage: 268%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 2: MP Cost: 22, Damage: 271%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 3: MP Cost: 24, Damage: 274%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 4: MP Cost: 24, Damage: 277%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 5: MP Cost: 24, Damage: 280%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 6: MP Cost: 26, Damage: 283%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 7: MP Cost: 26, Damage: 286%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 8: MP Cost: 26, Damage: 289%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 9: MP Cost: 28, Damage: 292%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 10: MP Cost: 28, Damage: 295%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 11: MP Cost: 28, Damage: 298%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 12: MP Cost: 30, Damage: 301%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 13: MP Cost: 30, Damage: 304%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 14: MP Cost: 30, Damage: 307%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 15: MP Cost: 32, Damage: 310%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 16: MP Cost: 32, Damage: 313%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 17: MP Cost: 32, Damage: 316%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 18: MP Cost: 34, Damage: 319%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 19: MP Cost: 34, Damage: 322%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 20: MP Cost: 34, Damage: 325%, Max Enemies Hit: 6, Number of Attacks: 2

Admiral's Wings: Focus on defensive maneuvers for a temporary boost to defense.

Admiral's Wings effects

'

  • Level 1: MP Cost: 18, Damage Received: -11%, Duration: 72
  • Level 2: MP Cost: 18, Damage Received: -12%, Duration: 84
  • Level 3: MP Cost: 22, Damage Received: -13%, Duration: 96
  • Level 4: MP Cost: 22, Damage Received: -14%, Duration: 108
  • Level 5: MP Cost: 22, Damage Received: -15%, Duration: 120
  • Level 6: MP Cost: 26, Damage Received: -16%, Duration: 132
  • Level 7: MP Cost: 26, Damage Received: -17%, Duration: 144
  • Level 8: MP Cost: 26, Damage Received: -18%, Duration: 156
  • Level 9: MP Cost: 30, Damage Received: -19%, Duration: 168
  • Level 10: MP Cost: 30, Damage Received: -20%, Duration: 180

File:MS Skill Collateral Damage.png

Precision Strikes: Increases Critical Rate and critical damage. Additional Critical Rate against bosses.

Precision Strikes effects

'

  • Level 1: Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 2%
  • Level 2: Critical Rate: +7%, Critical Damage: +4%, Additional Critical Rate on Bosses: 4%
  • Level 3: Critical Rate: +8%, Critical Damage: +4%, Additional Critical Rate on Bosses: 6%
  • Level 4: Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 8%
  • Level 5: Critical Rate: +10%, Critical Damage: +6%, Additional Critical Rate on Bosses: 10%
  • Level 6: Critical Rate: +11%, Critical Damage: +6%, Additional Critical Rate on Bosses: 12%
  • Level 7: Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 14%
  • Level 8: Critical Rate: +13%, Critical Damage: +8%, Additional Critical Rate on Bosses: 16%
  • Level 9: Critical Rate: +14%, Critical Damage: +8%, Additional Critical Rate on Bosses: 18%
  • Level 10: Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 20%

File:MS Skill Landlubber Blast.png

Landlubber Blast: Pounds the ground to create a shockwave that damages multiple enemies.

Landlubber Blast effects

'

  • Level 1: MP Cost: 18, Damage: 655%, Max Enemies Hit: 6
  • Level 2: MP Cost: 18, Damage: 660%, Max Enemies Hit: 6
  • Level 3: MP Cost: 18, Damage: 665%, Max Enemies Hit: 6
  • Level 4: MP Cost: 20, Damage: 670%, Max Enemies Hit: 6
  • Level 5: MP Cost: 20, Damage: 675%, Max Enemies Hit: 6
  • Level 6: MP Cost: 20, Damage: 680%, Max Enemies Hit: 6
  • Level 7: MP Cost: 20, Damage: 685%, Max Enemies Hit: 6
  • Level 8: MP Cost: 22, Damage: 690%, Max Enemies Hit: 6
  • Level 9: MP Cost: 22, Damage: 695%, Max Enemies Hit: 6
  • Level 10: MP Cost: 22, Damage: 700%, Max Enemies Hit: 6
  • Level 11: MP Cost: 22, Damage: 705%, Max Enemies Hit: 6
  • Level 12: MP Cost: 24, Damage: 710%, Max Enemies Hit: 6
  • Level 13: MP Cost: 24, Damage: 715%, Max Enemies Hit: 6
  • Level 14: MP Cost: 24, Damage: 720%, Max Enemies Hit: 6
  • Level 15: MP Cost: 24, Damage: 725%, Max Enemies Hit: 6
  • Level 16: MP Cost: 26, Damage: 730%, Max Enemies Hit: 6
  • Level 17: MP Cost: 26, Damage: 735%, Max Enemies Hit: 6
  • Level 18: MP Cost: 26, Damage: 740%, Max Enemies Hit: 6
  • Level 19: MP Cost: 26, Damage: 745%, Max Enemies Hit: 6
  • Level 20: MP Cost: 28, Damage: 750%, Max Enemies Hit: 6

Outlaw

Blunderbuster: Fires a scatter shot that damages multiple enemies.

Blunderbuster effects

'

  • Level 1: MP Cost: 20 and 2 bullets, Damage: 355%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 2: MP Cost: 20 and 2 bullets, Damage: 360%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 3: MP Cost: 22 and 2 bullets, Damage: 365%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 4: MP Cost: 22 and 2 bullets, Damage: 370%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 5: MP Cost: 22 and 2 bullets, Damage: 375%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 6: MP Cost: 24 and 2 bullets, Damage: 380%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 7: MP Cost: 24 and 2 bullets, Damage: 385%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 8: MP Cost: 24 and 2 bullets, Damage: 390%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 9: MP Cost: 26 and 2 bullets, Damage: 395%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 10: MP Cost: 26 and 2 bullets, Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 11: MP Cost: 26 and 2 bullets, Damage: 405%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 12: MP Cost: 28 and 2 bullets, Damage: 410%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 13: MP Cost: 28 and 2 bullets, Damage: 415%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 14: MP Cost: 28 and 2 bullets, Damage: 420%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 15: MP Cost: 30 and 2 bullets, Damage: 425%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 16: MP Cost: 30 and 2 bullets, Damage: 430%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 17: MP Cost: 30 and 2 bullets, Damage: 435%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 18: MP Cost: 32 and 2 bullets, Damage: 440%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 19: MP Cost: 32 and 2 bullets, Damage: 445%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 20: MP Cost: 32 and 2 bullets, Damage: 450%, Max Enemies Hit: 6, Number of Attacks: 2

Cross Cut Blast: Small nicks in your bullet cause it to split apart, causing far greater damage. Can only be used sparingly.

Cross Cut Blast effects

Small nicks in your bullet cause it to split apart, causing far greater damage. Can only be used sparingly.

  • Level 1: MP Cost: 20, Weapon ATT: +11, Can be used 510 times
  • Level 2: MP Cost: 20, Weapon ATT: +12, Can be used 520 times
  • Level 3: MP Cost: 20, Weapon ATT: +13, Can be used 530 times
  • Level 4: MP Cost: 23, Weapon ATT: +14, Can be used 540 times
  • Level 5: MP Cost: 23, Weapon ATT: +15, Can be used 550 times
  • Level 6: MP Cost: 23, Weapon ATT: +16, Can be used 560 times
  • Level 7: MP Cost: 23, Weapon ATT: +17, Can be used 570 times
  • Level 8: MP Cost: 26, Weapon ATT: +18, Can be used 580 times
  • Level 9: MP Cost: 26, Weapon ATT: +19, Can be used 590 times
  • Level 10: MP Cost: 26, Weapon ATT: +20, Can be used 600 times
  • Level 11: MP Cost: 26, Weapon ATT: +21, Can be used 610 times
  • Level 12: MP Cost: 29, Weapon ATT: +22, Can be used 620 times
  • Level 13: MP Cost: 29, Weapon ATT: +23, Can be used 630 times
  • Level 14: MP Cost: 29, Weapon ATT: +24, Can be used 640 times
  • Level 15: MP Cost: 29, Weapon ATT: +25, Can be used 650 times
  • Level 16: MP Cost: 32, Weapon ATT: +26, Can be used 660 times
  • Level 17: MP Cost: 32, Weapon ATT: +27, Can be used 670 times
  • Level 18: MP Cost: 32, Weapon ATT: +28, Can be used 680 times
  • Level 19: MP Cost: 32, Weapon ATT: +29, Can be used 690 times
  • Level 20: MP Cost: 35, Weapon ATT: +30, Can be used 700 times

Blackboot Bill: Summons the mighty Blackboot Bill to blast through enemies and knock them back.

Blackboot Bill effects

Summons the mighty Blackboot Bill to blast through enemies and knock them back.

  • Level 1: MP Cost: 23, Max Enemies Hit: 6, Damage: 658%, Knockback Range: 400
  • Level 2: MP Cost: 23, Max Enemies Hit: 6, Damage: 662%, Knockback Range: 400
  • Level 3: MP Cost: 25, Max Enemies Hit: 6, Damage: 666%, Knockback Range: 400
  • Level 4: MP Cost: 25, Max Enemies Hit: 6, Damage: 670%, Knockback Range: 400
  • Level 5: MP Cost: 25, Max Enemies Hit: 6, Damage: 674%, Knockback Range: 400
  • Level 6: MP Cost: 27, Max Enemies Hit: 6, Damage: 678%, Knockback Range: 400
  • Level 7: MP Cost: 27, Max Enemies Hit: 6, Damage: 682%, Knockback Range: 400
  • Level 8: MP Cost: 27, Max Enemies Hit: 6, Damage: 686%, Knockback Range: 400
  • Level 9: MP Cost: 29, Max Enemies Hit: 6, Damage: 690%, Knockback Range: 400
  • Level 10: MP Cost: 29, Max Enemies Hit: 6, Damage: 694%, Knockback Range: 400
  • Level 11: MP Cost: 29, Max Enemies Hit: 6, Damage: 698%, Knockback Range: 400
  • Level 12: MP Cost: 31, Max Enemies Hit: 6, Damage: 702%, Knockback Range: 400
  • Level 13: MP Cost: 31, Max Enemies Hit: 6, Damage: 706%, Knockback Range: 400
  • Level 14: MP Cost: 31, Max Enemies Hit: 6, Damage: 710%, Knockback Range: 400
  • Level 15: MP Cost: 33, Max Enemies Hit: 6, Damage: 714%, Knockback Range: 400
  • Level 16: MP Cost: 33, Max Enemies Hit: 6, Damage: 718%, Knockback Range: 400
  • Level 17: MP Cost: 33, Max Enemies Hit: 6, Damage: 722%, Knockback Range: 400
  • Level 18: MP Cost: 35, Max Enemies Hit: 6, Damage: 726%, Knockback Range: 400
  • Level 19: MP Cost: 35, Max Enemies Hit: 6, Damage: 730%, Knockback Range: 400
  • Level 20: MP Cost: 35, Max Enemies Hit: 6, Damage: 734%, Knockback Range: 400

All Aboard: Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies.

All Aboard effects

Randomly summons one of the brave crewmen of Nautilus. Summoned crewman will move around freely and attack enemies.

  • Level 1: MP Cost: 25, Duration: 66 sec, Cooldown 84 sec

Muirhat's Damage: 256%, Valerie's Damage: 246%, Jack's Damage: 186%

  • Level 2: MP Cost: 28, Duration: 72 sec, Cooldown 78 sec

Muirhat's Damage: 262%, Valerie's Damage: 252%, Jack's Damage: 192%

  • Level 3: MP Cost: 28, Duration: 78 sec, Cooldown 72 sec

Muirhat's Damage: 268%,Valerie's Damage: 258%, Jack's Damage: 198%

  • Level 4: MP Cost: 31, Duration: 84 sec, Cooldown 66 sec

Muirhat's Damage: 274%, Valerie's Damage: 264%, Jack's Damage: 204%

  • Level 5: MP Cost: 31, Duration: 90 sec, Cooldown 60 sec

Muirhat's Damage: 280%, Valerie's Damage: 270%, Jack's Damage: 210%

  • Level 6: MP Cost: 34, Duration: 96 sec, Cooldown 54 sec

Muirhat's Damage: 286%, Valerie's Damage: 276%, Jack's Damage: 216%

  • Level 7: MP Cost: 34, Duration: 102 sec, Cooldown 48 sec

Muirhat's Damage: 292%, Valerie's Damage: 282%, Jack's Damage: 222%

  • Level 8: MP Cost: 37, Duration: 108 sec, Cooldown 42 sec

Muirhat's Damage: 298%, Valerie's Damage: 288%, Jack's Damage: 228%

  • Level 9: MP Cost: 37, Duration: 114 sec, Cooldown 36 sec

Muirhat's Damage: 304%, Valerie's Damage: 294%, Jack's Damage: 234%

  • Level 10: MP Cost: 40, Duration: 120 sec, Cooldown 30 sec

Muirhat's Damage: 310%, Valerie's Damage: 300%, Jack's Damage: 240%


Outlaw's Code
"Strict adherence to the Outlaw's Code provides a permanent increase to Weapon/Magic DEF and Max HP/MP."
Outlaw's Code level data
Level Weapon and Magic Defense Max HP and MP
Add 2%
per level
Add 60
per level
1 +2% +60
2 +4% +120
3 +6% +180
4 +8% +240
5 +10% +300
6 +12% +360
7 +14% +420
8 +16% +480
9 +18% +540
10 +20% +600
Fullmetal Jacket
"Increases Critical Rate and ignores a portion of enemy's DEF."
Fullmetal Jacket level data
Level Critical Rate Enemy Defense Ignored
Add 1%
per level
Add 1%
per level
1 +11% +1%
2 +12% +2%
3 +13% +3%
4 +14% +4%
5 +15% +5%
6 +16% +6%
7 +17% +7%
8 +18% +8%
9 +19% +9%
10 +20% +10%
11 +21% +11%
12 +22% +12%
13 +23% +13%
14 +24% +14%
15 +25% +15%
16 +26% +16%
17 +27% +17%
18 +28% +18%
19 +29% +19%
20 +30% +20%
Octo-Cannon
"Summons the brave octopus crew and their super-powerful gatling cannon to blast nearby enemies."
Octo-Cannon level data
Level MP Cost Summon Damage Duration Cooldown
Add 1
per level
Add 6%
per level
Add 1
per level
Subtract 2
per level
1 9 86% 21 sec 28 sec
2 10 92% 22 sec 26 sec
3 11 98% 23 sec 24 sec
4 12 104% 24 sec 22 sec
5 13 110% 25 sec 20 sec
6 14 116% 26 sec 18 sec
7 15 122% 27 sec 16 sec
8 16 128% 28 sec 14 sec
9 17 134% 29 sec 12 sec
10 18 140% 30 sec 10 sec

Cannon Trooper

Cannon Spike
"Fires a sharp cannonball that can penetrate multiple enemies."
Cannon Spike level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 5 levels
Add 2%
per level
No
change
No
change
1 16 202% 4 6
2 16 204% 4 6
3 16 206% 4 6
4 16 208% 4 6
5 18 210% 4 6
6 18 212% 4 6
7 18 214% 4 6
8 18 216% 4 6
9 18 218% 4 6
10 20 220% 4 6
11 20 222% 4 6
12 20 224% 4 6
13 20 226% 4 6
14 20 228% 4 6
15 22 230% 4 6
16 22 232% 4 6
17 22 234% 4 6
18 22 236% 4 6
19 22 238% 4 6
20 24 240% 4 6

File:MS Skill Monkey Madness.png

Monkey Madness: Explodes a large number of special bombs that deals damage on multiple nearby enemies and stuns them for a fixed period of time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently.

Monkey Madness effects

'

  • Level 1: MP Cost: 30; Damage 223%, Attacks 10 monsters 5 times, 45% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 3%.
  • Level 2: MP Cost: 30; Damage 226%, Attacks 10 monsters 5 times, 50% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 3%.
  • Level 3: MP Cost: 30; Damage 229%, Attacks 10 monsters 5 times, 50% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 6%.
  • Level 4: MP Cost: 30; Damage 232%, Attacks 10 monsters 5 times, 55% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 6%.
  • Level 5: MP Cost: 34; Damage 235%, Attacks 10 monsters 5 times, 55% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 9%.
  • Level 6: MP Cost: 34; Damage 238%, Attacks 10 monsters 5 times, 60% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 9%.
  • Level 7: MP Cost: 34; Damage 241%, Attacks 10 monsters 5 times, 60% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 12%.
  • Level 8: MP Cost: 34; Damage 244%, Attacks 10 monsters 5 times, 65% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 12%.
  • Level 9: MP Cost: 34; Damage 247%, Attacks 10 monsters 5 times, 65% chance to stun enemies for 2 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 15%.
  • Level 10: MP Cost: 38; Damage 250%, Attacks 10 monsters 5 times, 70% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 15%.
  • Level 11: MP Cost: 38; Damage 253%, Attacks 10 monsters 5 times, 70% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 18%.
  • Level 12: MP Cost: 38; Damage 256%, Attacks 10 monsters 5 times, 75% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 18%.
  • Level 13: MP Cost: 38; Damage 259%, Attacks 10 monsters 5 times, 75% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 21%.
  • Level 14: MP Cost: 38; Damage 262%, Attacks 10 monsters 5 times, 80% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 21%.
  • Level 15: MP Cost: 42; Damage 265%, Attacks 10 monsters 5 times, 80% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 24%.
  • Level 16: MP Cost: 42; Damage 268%, Attacks 10 monsters 5 times, 85% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 24%.
  • Level 17: MP Cost: 42; Damage 271%, Attacks 10 monsters 5 times, 85% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 27%.
  • Level 18: MP Cost: 42; Damage 274%, Attacks 10 monsters 5 times, 90% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 27%.
  • Level 19: MP Cost: 42; Damage 277%, Attacks 10 monsters 5 times, 90% chance to stun enemies for 3 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 30%.
  • Level 20: MP Cost: 46; Damage 280%, Attacks 10 monsters 5 times, 95% chance to stun enemies for 4 seconds, Cooldown: 5 seconds. Permanently increases the damage of Barrel Bomb by 30%.

Monkey Wave: Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength.

Monkey Wave effects

'

  • Level 1: MP Cost: 35, Max Damage: 480%, Stun Chance: 45%, After Critical: 5% chance of full strength. Passive Effect: Critical Rate: +1%
  • Level 2: MP Cost: 35, Max Damage: 500%, Stun Chance: 50%, After Critical: 5% chance of full strength. Passive Effect: Critical Rate: +2%
  • Level 3: MP Cost: 35, Max Damage: 520%, Stun Chance: 50%, After Critical: 10% chance of full strength. Passive Effect: Critical Rate: +3%
  • Level 4: MP Cost: 35, Max Damage: 540%, Stun Chance: 55%, After Critical: 10% chance of full strength. Passive Effect: Critical Rate: +4%
  • Level 5: MP Cost: 40, Max Damage: 560%, Stun Chance: 55%, After Critical: 15% chance of full strength. Passive Effect: Critical Rate: +5%
  • Level 6: MP Cost: 40, Max Damage: 580%, Stun Chance: 60%, After Critical: 15% chance of full strength. Passive Effect: Critical Rate: +6%
  • Level 7: MP Cost: 40, Max Damage: 600%, Stun Chance: 60%, After Critical: 20% chance of full strength. Passive Effect: Critical Rate: +7%
  • Level 8: MP Cost: 40, Max Damage: 620%, Stun Chance: 65%, After Critical: 20% chance of full strength. Passive Effect: Critical Rate: +8%
  • Level 9: MP Cost: 40, Max Damage: 640%, Stun Chance: 65%, After Critical: 25% chance of full strength. Passive Effect: Critical Rate: +9%
  • Level 10: MP Cost: 45, Max Damage: 660%, Stun Chance: 70%, After Critical: 25% chance of full strength. Passive Effect: Critical Rate: +10%
  • Level 11: MP Cost: 45, Max Damage: 680%, Stun Chance: 70%, After Critical: 30% chance of full strength. Passive Effect: Critical Rate: +11%
  • Level 12: MP Cost: 45, Max Damage: 700%, Stun Chance: 75%, After Critical: 30% chance of full strength. Passive Effect: Critical Rate: +12%
  • Level 13: MP Cost: 45, Max Damage: 720%, Stun Chance: 75%, After Critical: 35% chance of full strength. Passive Effect: Critical Rate: +13%
  • Level 14: MP Cost: 45, Max Damage: 740%, Stun Chance: 80%, After Critical: 35% chance of full strength. Passive Effect: Critical Rate: +14%
  • Level 15: MP Cost: 50, Max Damage: 760%, Stun Chance: 80%, After Critical: 40% chance of full strength. Passive Effect: Critical Rate: +15%
  • Level 16: MP Cost: 50, Max Damage: 780%, Stun Chance: 85%, After Critical: 40% chance of full strength. Passive Effect: Critical Rate: +16%
  • Level 17: MP Cost: 50, Max Damage: 800%, Stun Chance: 85%, After Critical: 45% chance of full strength. Passive Effect: Critical Rate: +17%
  • Level 18: MP Cost: 50, Max Damage: 820%, Stun Chance: 90%, After Critical: 45% chance of full strength. Passive Efect: Critical Rate: +18%
  • Level 19: MP Cost: 50, Max Damage: 840%, Stun Chance: 90%, After Critical: 50% chance of full strength. Passive Effect: Critical Rate: +19%
  • Level 20: MP Cost: 55, Max Damage: 860%, Stun Chance: 95%, After Critical: 50% chance of full strength. Passive Effect: Critical Rate: +20%

Cannon Jump: Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage.

Cannon Jump effects

'

  • Level 1: MP Cost: 55, Damage: 174%, Max Enemies Hit: 6
  • Level 2: MP Cost: 50, Damage: 183%, Max Enemies Hit: 6
  • Level 3: MP Cost: 45, Damage: 192%, Max Enemies Hit: 6
  • Level 4: MP Cost: 40, Damage: 201%, Max Enemies Hit: 6
  • Level 5: MP Cost: 35, Damage: 210%, Max Enemies Hit: 6

Barrel Roulette: Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.

Barrel Roulette effects

'

  • Level 1: MP Cost: 35, Buff Duration: 186 sec, Attacks have 3% chance to debuff enemy with darkness, stun, freeze, or slow for 3 sec. Passive Effect: Damage: +1%. Cooldown time: 57 sec.
  • Level 2: MP Cost: 40, Buff Duration: 192 sec, Attacks have 6% chance to debuff enemy with darkness, stun, freeze, or slow for 3 sec. Passive Effect: Damage: +2%. Cooldown time: 54 sec.
  • Level 3: MP Cost: 40, Buff Duration: 198 sec, Attacks have 9% chance to debuff enemy with darkness, stun, freeze, or slow for 3 sec. Passive Effect: Damage: +3%. Cooldown time: 51 sec.
  • Level 4: MP Cost: 45, Buff Duration: 204 sec, Attacks have 12% chance to debuff enemy with darkness, stun, freeze, or slow for 3 sec. Passive Effect: Damage: +4%. Cooldown time: 48 sec.
  • Level 5: MP Cost: 45, Buff Duration: 210 sec, Attacks have 15% chance to debuff enemy with darkness, stun, freeze, or slow for 4 sec. Passive Effect: Damage: +5%. Cooldown time: 45 sec.
  • Level 6: MP Cost: 50, Buff Duration: 216 sec, Attacks have 18% chance to debuff enemy with darkness, stun, freeze, or slow for 4 sec. Passive Effect: Damage: +6%. Cooldown time: 42 sec.
  • Level 7: MP Cost: 50, Buff Duration: 222 sec, Attacks have 21% chance to debuff enemy with darkness, stun, freeze, or slow for 4 sec. Passive Effect: Damage: +7%. Cooldown time: 39 sec.
  • Level 8: MP Cost: 55, Buff Duration: 228 sec, Attacks have 24% chance to debuff enemy with darkness, stun, freeze, or slow for 4 sec. Passive Effect: Damage: +8%. Cooldown time: 36 sec.
  • Level 9: MP Cost: 55, Buff Duration: 234 sec, Attacks have 27% chance to debuff enemy with darkness, stun, freeze, or slow for 4 sec. Passive Effect: Damage: +9%. Cooldown time: 33 sec.
  • Level 10: MP Cost: 60, Buff Duration: 240 sec, Attacks have 30% chance to debuff enemy with darkness, stun, freeze, or slow for 5 sec. Passive Effect: Damage: +10%. Cooldown time: 30 sec.

Reinforced Cannon: Permanently increases ATT and Attack Speed by strengthening the cannon.

Reinforced Cannon effects

'

  • Level 1: Permanently increases ATT by 3 and Attack Speed by 1.
  • Level 2: Permanently increases ATT by 6 and Attack Speed by 1.
  • Level 3: Permanently increases ATT by 9 and Attack Speed by 1.
  • Level 4: Permanently increases ATT by 12 and Attack Speed by 1.
  • Level 5: Permanently increases ATT by 15 and Attack Speed by 1.
  • Level 6: Permanently increases ATT by 18 and Attack Speed by 1.
  • Level 7: Permanently increases ATT by 21 and Attack Speed by 1.
  • Level 8: Permanently increases ATT by 24 and Attack Speed by 1.
  • Level 9: Permanently increases ATT by 27 and Attack Speed by 1.
  • Level 10: Permanently increases ATT by 30 and Attack Speed by 1.

Pirate Rush: Permanently increases HP, DEF, and Abnormal Status Resistance.

Pirate Rush effects

'

  • Level 1: HP: +2%, DEF +14%, Abnormal Status Resistance +2%
  • Level 2: HP: +4%, DEF +18%, Abnormal Status Resistance +4%
  • Level 3: HP: +6%, DEF +22%, Abnormal Status Resistance +6%
  • Level 4: HP: +8%, DEF +26%, Abnormal Status Resistance +8%
  • Level 5: HP: +10%, DEF +30%, Abnormal Status Resistance +10%
  • Level 6: HP: +12%, DEF +34%, Abnormal Status Resistance +12%
  • Level 7: HP: +14%, DEF +38%, Abnormal Status Resistance +14%
  • Level 8: HP: +16%, DEF +42%, Abnormal Status Resistance +16%
  • Level 9: HP: +18%, DEF +46%, Abnormal Status Resistance +18%
  • Level 10: HP: +20%, DEF +50%, Abnormal Status Resistance +20%

Counter Crush: When hit, there is a chance of countering the attack by swinging the cannon.

Counter Crush effects

'

  • Level 1: Probability of 8%, Damage 106%.
  • Level 2: Probability of 8%, Damage 112%.
  • Level 3: Probability of 11%, Damage 118%.
  • Level 4: Probability of 11%, Damage 124%.
  • Level 5: Probability of 14%, Damage 130%.
  • Level 6: Probability of 14%, Damage 136%.
  • Level 7: Probability of 17%, Damage 142%.
  • Level 8: Probability of 17%, Damage 148%.
  • Level 9: Probability of 20%, Damage 154%.
  • Level 10: Probability of 20%, Damage 160%.

Fourth Job

Those in Italic can be obtained through Combat Orders.

Common

Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 sec
per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 sec
per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec
Double Down
"Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff."
Requires Level 20 Roll of the Dice
Double Down level data
  • Roll 2 Ones: Nothing
  • Roll 2 Twos: +40% Weapon Defense
  • Roll 2 Threes: +30% HP and MP
  • Roll 2 Fours: +25% Critical Rate
  • Roll 2 Fives: +30% Additional Damage
  • Roll 2 Sixes: +40% Experience Boost
Level MP Cost Chance Duration Cooldown
No
change
Add 10%
per level
Add 4
per level
No
change
1 60 10% 184 sec 200 sec
2 60 20% 188 sec 200 sec
3 60 30% 192 sec 200 sec
4 60 40% 196 sec 200 sec
5 60 50% 200 sec 200 sec
6 60 60% 204 sec 200 sec
7 60 70% 208 sec 200 sec
Nautilus Strike
"Order the Nautilus to attack multiple enemies at once."
Nautilus Strike level data
Level MP Cost Damage Max Enemies Hit Number of Attacks Cooldown
No
change
Add 4%
per level
No
change
No
change
Subtract 2
per 2 levels
1 350 404% 15 3 60 sec
2 350 408% 15 3 58 sec
3 350 412% 15 3 58 sec
4 350 416% 15 3 56 sec
5 350 420% 15 3 56 sec
6 350 424% 15 3 54 sec
7 350 428% 15 3 54 sec
8 350 432% 15 3 52 sec
9 350 436% 15 3 52 sec
10 350 440% 15 3 50 sec
11 350 444% 15 3 50 sec
12 350 448% 15 3 48 sec
13 350 452% 15 3 48 sec
14 350 456% 15 3 46 sec
15 350 460% 15 3 46 sec
16 350 464% 15 3 44 sec
17 350 468% 15 3 44 sec
18 350 472% 15 3 42 sec
19 350 476% 15 3 42 sec
20 350 480% 15 3 40 sec
21 350 484% 15 3 40 sec
22 350 488% 15 3 38 sec
23 350 492% 15 3 38 sec
24 350 496% 15 3 36 sec
25 350 500% 15 3 36 sec
26 350 504% 15 3 34 sec
27 350 508% 15 3 34 sec
28 350 512% 15 3 32 sec
29 350 516% 15 3 32 sec
30 350 520% 15 3 30 sec
31 350 524% 15 3 30
32 350 528% 15 3 28 sec
  • The skill below belongs to only Buccaneer and Corsair:
Pirate's Revenge
"When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds."
Pirate's Revenge level data
Level Chance Damage Duration
Add 4%
per level
Add 1%
per level
No
change
1 4% 6% 18 sec
2 8% 7% 21 sec
3 12% 8% 24 sec
4 16% 9% 27 sec
5 20% 10% 30 sec
6 24% 11% 33 sec
7 28% 12% 36 sec
8 32% 13% 39 sec
9 36% 14% 42 sec
10 40% 15% 45 sec
11 44% 16% 48 sec
12 48% 17% 51 sec

Buccaneer

Dragon Strike: Summons a sleeping dragon from the depths of the ground to apply damage to a number of monsters.

Dragon Strike effects

'

  • Level 1: MP Cost: 23, Damage: 584%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 2: MP Cost: 23, Damage: 588%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 3: MP Cost: 25, Damage: 592%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 4: MP Cost: 25, Damage: 596%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 5: MP Cost: 25, Damage: 600%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 6: MP Cost: 27, Damage: 604%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 7: MP Cost: 27, Damage: 608%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 8: MP Cost: 27, Damage: 612%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 9: MP Cost: 29, Damage: 616%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 10: MP Cost: 29, Damage: 620%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 11: MP Cost: 29, Damage: 624%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 12: MP Cost: 31, Damage: 628%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 13: MP Cost: 31, Damage: 632%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 14: MP Cost: 31, Damage: 636%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 15: MP Cost: 33, Damage: 640%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 16: MP Cost: 33, Damage: 644%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 17: MP Cost: 33, Damage: 648%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 18: MP Cost: 35, Damage: 652%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 19: MP Cost: 35, Damage: 656%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 20: MP Cost: 35, Damage: 660%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 21: MP Cost: 37, Damage: 664%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 22: MP Cost: 37, Damage: 668%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 23: MP Cost: 37, Damage: 672%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 24: MP Cost: 39, Damage: 676%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 25: MP Cost: 39, Damage: 680%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 26: MP Cost: 39, Damage: 684%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 27: MP Cost: 41, Damage: 688%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 28: MP Cost: 41, Damage: 692%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 29: MP Cost: 41, Damage: 696%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 30: MP Cost: 43, Damage: 700%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 31: MP Cost: 43, Damage: 704%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 32: MP Cost: 43, Damage: 708%, Number of Attacks: 2, Max Enemies Hit: 6

Octopunch: Throws a barrage of punches with super human power.

Octopunch effects

Throws a barrage of punches with super human power.

  • Level 1: MP Cost: 20, Number of Attacks: 8, Damage: 192%
  • Level 2: MP Cost: 20, Number of Attacks: 8, Damage: 194%
  • Level 3: MP Cost: 20, Number of Attacks: 8, Damage: 196%
  • Level 4: MP Cost: 20, Number of Attacks: 8, Damage: 198%
  • Level 5: MP Cost: 22, Number of Attacks: 8, Damage: 200%
  • Level 6: MP Cost: 22, Number of Attacks: 8, Damage: 202%
  • Level 7: MP Cost: 22, Number of Attacks: 8, Damage: 204%
  • Level 8: MP Cost: 22, Number of Attacks: 8, Damage: 206%
  • Level 9: MP Cost: 22, Number of Attacks: 8, Damage: 208%
  • Level 10: MP Cost: 24, Number of Attacks: 8, Damage: 210%
  • Level 11: MP Cost: 24, Number of Attacks: 8, Damage: 212%
  • Level 12: MP Cost: 24, Number of Attacks: 8, Damage: 214%
  • Level 13: MP Cost: 24, Number of Attacks: 8, Damage: 216%
  • Level 14: MP Cost: 24, Number of Attacks: 8, Damage: 218%
  • Level 15: MP Cost: 26, Number of Attacks: 8, Damage: 220%
  • Level 16: MP Cost: 26, Number of Attacks: 8, Damage: 222%
  • Level 17: MP Cost: 26, Number of Attacks: 8, Damage: 224%
  • Level 18: MP Cost: 26, Number of Attacks: 8, Damage: 226%
  • Level 19: MP Cost: 26, Number of Attacks: 8, Damage: 228%
  • Level 20: MP Cost: 28, Number of Attacks: 8, Damage: 230%
  • Level 21: MP Cost: 28, Number of Attacks: 8, Damage: 232%
  • Level 22: MP Cost: 28, Number of Attacks: 8, Damage: 234%
  • Level 23: MP Cost: 28, Number of Attacks: 8, Damage: 236%
  • Level 24: MP Cost: 28, Number of Attacks: 8, Damage: 238%
  • Level 25: MP Cost: 30, Number of Attacks: 8, Damage: 240%
  • Level 26: MP Cost: 30, Number of Attacks: 8, Damage: 242%
  • Level 27: MP Cost: 30, Number of Attacks: 8, Damage: 244%
  • Level 28: MP Cost: 30, Number of Attacks: 8, Damage: 246%
  • Level 29: MP Cost: 30, Number of Attacks: 8, Damage: 248%
  • Level 30: MP Cost: 32, Number of Attacks: 8, Damage: 250%
  • Level 31: MP Cost: 32, Number of Attacks: 8, Damage: 252%
  • Level 32: MP Cost: 32, Number of Attacks: 8, Damage: 254%

Speed Infusion: Uses HP and MP to double your team's attack speed. This can be combined with other boosters.

Speed Infusion effects

Requires Level 10 Knuckle Booster

  • Level 1: HP and MP Cost: 78, Attack speed increase duration: 110 sec.
  • Level 2: HP and MP Cost: 76, Attack speed increase duration: 120 sec.
  • Level 3: HP and MP Cost: 74, Attack speed increase duration: 130 sec.
  • Level 4: HP and MP Cost: 72, Attack speed increase duration: 140 sec.
  • Level 5: HP and MP Cost: 70, Attack speed increase duration: 150 sec.
  • Level 6: HP and MP Cost: 68, Attack speed increase duration: 160 sec.
  • Level 7: HP and MP Cost: 66, Attack speed increase duration: 170 sec.
  • Level 8: HP and MP Cost: 64, Attack speed increase duration: 180 sec.
  • Level 9: HP and MP Cost: 62, Attack speed increase duration: 190 sec.
  • Level 10: HP and MP Cost: 60, Attack speed increase duration: 200 sec.
  • Level 11: HP and MP Cost: 58, Attack speed increase duration: 210 sec.
  • Level 12: HP and MP Cost: 56, Attack speed increase duration: 220 sec.
  • Level 13: HP and MP Cost: 54, Attack speed increase duration: 230 sec.
  • Level 14: HP and MP Cost: 52, Attack speed increase duration: 240 sec.
  • Level 15: HP and MP Cost: 50, Attack speed increase duration: 250 sec.
  • Level 16: HP and MP Cost: 48, Attack speed increase duration: 260 sec.
  • Level 17: HP and MP Cost: 46, Attack speed increase duration: 270 sec.
  • Level 18: HP and MP Cost: 44, Attack speed increase duration: 280 sec.
  • Level 19: HP and MP Cost: 42, Attack speed increase duration: 290 sec.
  • Level 20: HP and MP Cost: 40, Attack speed increase duration: 300 sec.
  • Level 21: HP and MP Cost: 38, Attack speed increase duration: 310 sec.
  • Level 22: HP and MP Cost: 36, Attack speed increase duration: 320 sec.

Time Leap: Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap.

Time Leap effects

'

  • Level 1: MP Cost: 465, Cooldown: 45 min
  • Level 2: MP Cost: 450, Cooldown: 40 min
  • Level 3: MP Cost: 435, Cooldown: 35 min
  • Level 4: MP Cost: 420, Cooldown: 30 min
  • Level 5: MP Cost: 405, Cooldown: 25 min
  • Level 6: MP Cost: 390, Cooldown: 20 min
  • Level 7: MP Cost: 375, Cooldown: 15 min

Typhoon Crush: Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well.

Typhoon Crush effects

'

  • Level 1: 2% chance of ignoring all enemy DEF
  • Level 2: 4% chance of ignoring all enemy DEF
  • Level 3: 6% chance of ignoring all enemy DEF
  • Level 4: 8% chance of ignoring all enemy DEF
  • Level 5: 10% chance of ignoring all enemy DEF
  • Level 6: 12% chance of ignoring all enemy DEF
  • Level 7: 14% chance of ignoring all enemy DEF
  • Level 8: 16% chance of ignoring all enemy DEF
  • Level 9: 18% chance of ignoring all enemy DEF
  • Level 10: 20% chance of ignoring all enemy DEF
  • Level 11: 22% chance of ignoring all enemy DEF
  • Level 12: 24% chance of ignoring all enemy DEF
  • Level 13: 26% chance of ignoring all enemy DEF
  • Level 14: 28% chance of ignoring all enemy DEF
  • Level 15: 30% chance of ignoring all enemy DEF
  • Level 16: 32% chance of ignoring all enemy DEF
  • Level 17: 34% chance of ignoring all enemy DEF
  • Level 18: 36% chance of ignoring all enemy DEF
  • Level 19: 38% chance of ignoring all enemy DEF
  • Level 20: 40% chance of ignoring all enemy DEF
  • Level 21: 42% chance of ignoring all enemy DEF
  • Level 22: 44% chance of ignoring all enemy DEF

Crossbones: Summons the souls of pirates past to temporarily increase Attack. Also increases Abnormal Status Resistance, Elemental Resistance, and Knuckle Mastery as passive effects.

Crossbones effects

Requires Level 10 Knuckle Mastery

  • Level 1: MP Cost: 30, Duration: 64 sec, Attack: +1%. Passive Effects: Knuckle Mastery: 56%, Status/Elemental Resistance: +1%
  • Level 2: MP Cost: 31, Duration: 68 sec, Attack: +1%. Passive Effects: Knuckle Mastery: 56%, Status/Elemental Resistance: +2%
  • Level 3: MP Cost: 31, Duration: 72 sec, Attack: +2%. Passive Effects: Knuckle Mastery: 57%, Status/Elemental Resistance: +3%
  • Level 4: MP Cost: 32, Duration: 76 sec, Attack: +2%. Passive Effects: Knuckle Mastery: 57%, Status/Elemental Resistance: +4%
  • Level 5: MP Cost: 32, Duration: 80 sec, Attack: +3%. Passive Effects: Knuckle Mastery: 58%, Status/Elemental Resistance: +5%
  • Level 6: MP Cost: 33, Duration: 84 sec, Attack: +3%. Passive Effects: Knuckle Mastery: 58%, Status/Elemental Resistance: +6%
  • Level 7: MP Cost: 33, Duration: 88 sec, Attack: +4%. Passive Effects: Knuckle Mastery: 59%, Status/Elemental Resistance: +7%
  • Level 8: MP Cost: 34, Duration: 92 sec, Attack: +4%. Passive Effects: Knuckle Mastery: 59%, Status/Elemental Resistance: +8%
  • Level 9: MP Cost: 34, Duration: 96 sec, Attack: +5%. Passive Effects: Knuckle Mastery: 60%, Status/Elemental Resistance: +9%
  • Level 10: MP Cost: 35, Duration: 100 sec, Attack: +5%. Passive Effects: Knuckle Mastery: 60%, Status/Elemental Resistance: +10%
  • Level 11: MP Cost: 35, Duration: 104 sec, Attack: +6%. Passive Effects: Knuckle Mastery: 61%, Status/Elemental Resistance: +11%
  • Level 12: MP Cost: 36, Duration: 108 sec, Attack: +6%. Passive Effects: Knuckle Mastery: 61%, Status/Elemental Resistance: +12%
  • Level 13: MP Cost: 36, Duration: 112 sec, Attack: +7%. Passive Effects: Knuckle Mastery: 62%, Status/Elemental Resistance: +13%
  • Level 14: MP Cost: 37, Duration: 116 sec, Attack: +7%. Passive Effects: Knuckle Mastery: 62%, Status/Elemental Resistance: +14%
  • Level 15: MP Cost: 37, Duration: 120 sec, Attack: +8%. Passive Effects: Knuckle Mastery: 63%, Status/Elemental Resistance: +15%
  • Level 16: MP Cost: 38, Duration: 124 sec, Attack: +8%. Passive Effects: Knuckle Mastery: 63%, Status/Elemental Resistance: +16%
  • Level 17: MP Cost: 38, Duration: 128 sec, Attack: +9%. Passive Effects: Knuckle Mastery: 64%, Status/Elemental Resistance: +17%
  • Level 18: MP Cost: 39, Duration: 132 sec, Attack: +9%. Passive Effects: Knuckle Mastery: 64%, Status/Elemental Resistance: +18%
  • Level 19: MP Cost: 39, Duration: 136 sec, Attack: +10%. Passive Effects: Knuckle Mastery: 65%, Status/Elemental Resistance: +19%
  • Level 20: MP Cost: 40, Duration: 140 sec, Attack: +10%. Passive Effects: Knuckle Mastery: 65%, Status/Elemental Resistance: +20%
  • Level 21: MP Cost: 40, Duration: 144 sec, Attack: +11%. Passive Effects: Knuckle Mastery: 66%, Status/Elemental Resistance: +21%
  • Level 22: MP Cost: 41, Duration: 148 sec, Attack: +11%. Passive Effects: Knuckle Mastery: 66%, Status/Elemental Resistance: +22%
  • Level 23: MP Cost: 41, Duration: 152 sec, Attack: +12%. Passive Effects: Knuckle Mastery: 67%, Status/Elemental Resistance: +23%
  • Level 24: MP Cost: 42, Duration: 156 sec, Attack: +12%. Passive Effects: Knuckle Mastery: 67%, Status/Elemental Resistance: +24%
  • Level 25: MP Cost: 42, Duration: 160 sec, Attack: +13%. Passive Effects: Knuckle Mastery: 68%, Status/Elemental Resistance: +25%
  • Level 26: MP Cost: 43, Duration: 164 sec, Attack: +13%. Passive Effects: Knuckle Mastery: 68%, Status/Elemental Resistance: +26%
  • Level 27: MP Cost: 43, Duration: 168 sec, Attack: +14%. Passive Effects: Knuckle Mastery: 69%, Status/Elemental Resistance: +27%
  • Level 28: MP Cost: 44, Duration: 172 sec, Attack: +14%. Passive Effects: Knuckle Mastery: 69%, Status/Elemental Resistance: +28%
  • Level 29: MP Cost: 44, Duration: 176 sec, Attack: +15%. Passive Effects: Knuckle Mastery: 70%, Status/Elemental Resistance: +29%
  • Level 30: MP Cost: 45, Duration: 180 sec, Attack: +15%. Passive Effects: Knuckle Mastery: 70%, Status/Elemental Resistance: +30%
  • Level 31: MP Cost: 45, Duration: 184 sec, Attack: +16%. Passive Effects: Knuckle Mastery: 71%, Status/Elemental Resistance: +31%
  • Level 32: MP Cost: 46, Duration: 188 sec, Attack: +16%. Passive Effects: Knuckle Mastery: 71%, Status/Elemental Resistance: +32%

Buccaneer Blast: Unleashes a powerful energy blast. Can only be used when energy is fully charged. Allows you to charge additional energy as passive effect.

Buccaneer Blast effects

'

  • Level 1: Damage: 405%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effect: Charges 42 energy with each attack
  • Level 2: Damage: 410%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effect: Charges 44 energy with each attack
  • Level 3: Damage: 415%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effect: Charges 46 energy with each attack
  • Level 4: Damage: 420%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effect: Charges 48 energy with each attack
  • Level 5: Damage: 425%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effect: Charges 50 energy with each attack
  • Level 6: Damage: 430%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effect: Charges 52 energy with each attack
  • Level 7: Damage: 435%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effect: Charges 54 energy with each attack
  • Level 8: Damage: 440%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effect: Charges 56 energy with each attack
  • Level 9: Damage: 445%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effect: Charges 58 energy with each attack
  • Level 10: Damage: 450%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effect: Charges 60 energy with each attack
  • Level 11: Damage: 455%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effect: Charges 62 energy with each attack
  • Level 12: Damage: 460%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effect: Charges 64 energy with each attack
  • Level 13: Damage: 465%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effect: Charges 66 energy with each attack
  • Level 14: Damage: 470%, Max Enemies Hit: 8. Number of Attacks: 4, Passive Effect: Charges 68 energy with each attack
  • Level 15: Damage: 475%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effect: Charges 70 energy with each attack
  • Level 16: Damage: 480%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effect: Charges 72 energy with each attack
  • Level 17: Damage: 485%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effect: Charges 74 energy with each attack
  • Level 18: Damage: 490%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effect: Charges 76 energy with each attack
  • Level 19: Damage: 495%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effect: Charges 78 energy with each attack
  • Level 20: Damage: 500%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effect: Charges 80 energy with each attack
  • Level 21: Damage: 505%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effect: Charges 82 energy with each attack
  • Level 22: Damage: 510%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effect: Charges 84 energy with each attack
  • Level 23: Damage: 515%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effect: Charges 86 energy with each attack
  • Level 24: Damage: 520%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effect: Charges 88 energy with each attack
  • Level 25: Damage: 525%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effect: Charges 90 energy with each attack
  • Level 26: Damage: 530%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effect: Charges 92 energy with each attack
  • Level 27: Damage: 535%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effect: Charges 94 energy with each attack
  • Level 28: Damage: 540%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effect: Charges 96 energy with each attack
  • Level 29: Damage: 545%, Max Enemies Hit: 9. Number of Attacks: 4, Passive Effect: Charges 98 energy with each attack
  • Level 30: Damage: 550%, Max Enemies Hit: 10. Number of Attacks: 4, Passive Effect: Charges 100 energy with each attack
  • Level 31: Damage: 555%, Max Enemies Hit: 10. Number of Attacks: 4, Passive Effect: Charges 102 energy with each attack
  • Level 32: Damage: 560%, Max Enemies Hit: 10. Number of Attacks: 4, Passive Effect: Charges 104 energy with each attack

Corsair

  • Advanced from the third job Outlaw.

Rapid Fire: Fires rounds of bullets very quickly. Hold down the skill key to shoot longer.

Rapid Fire effects

Requires Level 20 Triple Fire

  • Level 1: MP Cost: 6, Damage: 213% per bullet
  • Level 2: MP Cost: 6, Damage: 216% per bullet
  • Level 3: MP Cost: 6, Damage: 219% per bullet
  • Level 4: MP Cost: 6, Damage: 222% per bullet
  • Level 5: MP Cost: 6, Damage: 225% per bullet
  • Level 6: MP Cost: 6, Damage: 228% per bullet
  • Level 7: MP Cost: 6, Damage: 231% per bullet
  • Level 8: MP Cost: 6, Damage: 234% per bullet
  • Level 9: MP Cost: 6, Damage: 237% per bullet
  • Level 10: MP Cost: 7, Damage: 240% per bullet
  • Level 11: MP Cost: 7, Damage: 243% per bullet
  • Level 12: MP Cost: 7, Damage: 246% per bullet
  • Level 13: MP Cost: 7, Damage: 249% per bullet
  • Level 14: MP Cost: 7, Damage: 252% per bullet
  • Level 15: MP Cost: 7, Damage: 255% per bullet
  • Level 16: MP Cost: 7, Damage: 258% per bullet
  • Level 17: MP Cost: 7, Damage: 261% per bullet
  • Level 18: MP Cost: 7, Damage: 264% per bullet
  • Level 19: MP Cost: 7, Damage: 267% per bullet
  • Level 20: MP Cost: 8, Damage: 270% per bullet
  • Level 21: MP Cost: 8, Damage: 273% per bullet
  • Level 22: MP Cost: 8, Damage: 276% per bullet
  • Level 23: MP Cost: 8, Damage: 279% per bullet
  • Level 24: MP Cost: 8, Damage: 282% per bullet
  • Level 25: MP Cost: 8, Damage: 285% per bullet
  • Level 26: MP Cost: 8, Damage: 288% per bullet
  • Level 27: MP Cost: 8, Damage: 291% per bullet
  • Level 28: MP Cost: 8, Damage: 294% per bullet
  • Level 29: MP Cost: 8, Damage: 297% per bullet
  • Level 30: MP Cost: 9, Damage: 300% per bullet
  • Level 31: MP Cost: 9, Damage: 303% per bullet
  • Level 32: MP Cost: 9, Damage: 306% per bullet

Parrotargetting
"Your trusty parrot marks a monster for targeting. From then on, all attacks (except Broadside) will be focused on that monster and all attacks will deal extra damage, and the minimum and maximum Critical damage permanently increase."
Parrotargetting level data
Level MP Cost Bullets Consumed Damage Bonus Damage Minimum and Maximum Critical Damage
Add 6
per 5 levels
No
change
Add 16%
per level
Add 2%
per level
Add 1%
per level
1 25 1 466% +2% +1%
2 25 1 482% +4% +2%
3 25 1 498% +6% +3%
4 25 1 514% +8% +4%
5 31 1 530% +10% +5%
6 31 1 546% +12% +6%
7 31 1 562% +14% +7%
8 31 1 578% +16% +8%
9 31 1 594% +18% +9%
10 37 1 610% +20% +10%
11 37 1 626% +22% +11%
12 37 1 642% +24% +12%

Brain Scrambler: Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd.

Brain Scrambler effects

'

  • Level 1: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 510%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 11%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 2: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 520%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 12%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 3: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 530%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 13%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 4: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 540%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 14%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 5: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 550%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 15%, Bonus Critical Chance: 100%. Cooldown: 10 sec
  • Level 6: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 560%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 16%, Bonus Critical Chance: 100%. Cooldown: 9 sec
  • Level 7: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 570%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 17%, Bonus Critical Chance: 100%. Cooldown: 9 sec
  • Level 8: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 580%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 18%, Bonus Critical Chance: 100%. Cooldown: 9 sec
  • Level 9: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 590%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 19%, Bonus Critical Chance: 100%. Cooldown: 9 sec
  • Level 10: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 600%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 20%, Bonus Critical Chance: 100%. Cooldown: 9 sec
  • Level 11: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 610%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 21%, Bonus Critical Chance: 100%. Cooldown: 9 sec
  • Level 12: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 620%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 22%, Bonus Critical Chance: 100%. Cooldown: 8 sec
  • Level 13: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 630%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 23%, Bonus Critical Chance: 100%. Cooldown: 8 sec
  • Level 14: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 640%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 24%, Bonus Critical Chance: 100%. Cooldown: 8 sec
  • Level 15: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 650%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 25%, Bonus Critical Chance: 100%. Cooldown: 8 sec
  • Level 16: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 660%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 26%, Bonus Critical Chance: 100%. Cooldown: 8 sec
  • Level 17: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 670%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 27%, Bonus Critical Chance: 100%. Cooldown: 8 sec
  • Level 18: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 680%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 28%, Bonus Critical Chance: 100%. Cooldown: 7 sec
  • Level 19: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 690%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 29%, Bonus Critical Chance: 100%. Cooldown: 7 sec
  • Level 20: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 700%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 30%, Bonus Critical Chance: 100%. Cooldown: 7 sec
  • Level 21: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 710%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 31%, Bonus Critical Chance: 100%. Cooldown: 7 sec
  • Level 22: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 720%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 32%, Bonus Critical Chance: 100%. Cooldown: 7 sec
  • Level 23: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 730%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 33%, Bonus Critical Chance: 100%. Cooldown: 7 sec
  • Level 24: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 740%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 34%, Bonus Critical Chance: 100%. Cooldown: 6 sec
  • Level 25: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 750%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 35%, Bonus Critical Chance: 100%. Cooldown: 6 sec
  • Level 26: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 760%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 36%, Bonus Critical Chance: 100%. Cooldown: 6 sec
  • Level 27: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 770%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 37%, Bonus Critical Chance: 100%. Cooldown: 6 sec
  • Level 28: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 780%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 38%, Bonus Critical Chance: 100%. Cooldown: 6 sec
  • Level 29: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 790%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 39%, Bonus Critical Chance: 100%. Cooldown: 6 sec
  • Level 30: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 800%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 40%, Bonus Critical Chance: 100%. Cooldown: 5 sec
  • Level 31: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 810%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 41%, Bonus Critical Chance: 100%. Cooldown: 5 sec
  • Level 32: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 820%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 42%, Bonus Critical Chance: 100%. Cooldown: 5 sec

Eight-Legs Easton
"Summons the dread pirate Eight-Legs Easton, a giant, trigger-happy octopus that fires a hefty barrage of bullets"
Eight-Legs Easton level data
Level MP Cost Bullets Consumed Damage Number of Attacks Max Enemies Hit
Add 2
per 3 levels
No
change
Add 4%
per level
No
change
No
change
1 25 4 475% 4 8
2 25 4 481% 4 8
3 28 4 487% 4 8
4 28 4 493% 4 8
5 28 4 499% 4 8
6 31 4 505% 4 8
7 31 4 511% 4 8
8 31 4 517% 4 8
9 34 4 523% 4 8
10 34 4 529% 4 8
11 34 4 535% 4 8
12 37 4 541% 4 8
13 37 4 547% 4 8
14 37 4 553% 4 8
15 40 4 559% 4 8
16 40 4 565% 4 8
17 40 4 571% 4 8
18 43 4 577% 4 8
19 43 4 583% 4 8
20 43 4 589% 4 8
21 46 4 595% 4 8
22 46 4 601% 4 8
23 46 4 607% 4 8
24 49 4 613% 4 8
25 49 4 619% 4 8
26 49 4 625% 4 8
27 52 4 631% 4 8
28 52 4 637% 4 8
29 52 4 643% 4 8
30 55 4 649% 4 8
31 55 4 655% 4 8
32 55 4 661% 4 8

Jolly Roger: Your pirate pride kicks in, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect.

Jolly Roger effects

'

  • Level 1: MP Cost: 45, Duration: 66 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +11%, Stance Chance: 22%, Avoidability --15
  • Level 2: MP Cost: 45, Duration: 72 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +12%, Stance Chance: 24%, Avoidability --30
  • Level 3: MP Cost: 45, Duration: 78 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +13%, Stance Chance: 26%, Avoidability --45
  • Level 4: MP Cost: 47, Duration: 84 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +14%, Stance Chance: 28%, Avoidability --60
  • Level 5: MP Cost: 47, Duration: 90 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +15%, Stance Chance: 30%, Avoidability --75
  • Level 6: MP Cost: 47, Duration: 96 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +16%, Stance Chance: 32%, Avoidability --90
  • Level 7: MP Cost: 47, Duration: 102 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +17%, Stance Chance: 34%, Avoidability --105
  • Level 8: MP Cost: 49, Duration: 108 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +18%, Stance Chance: 36%, Avoidability --120
  • Level 9: MP Cost: 49, Duration: 114 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +19%, Stance Chance: 38%, Avoidability --135
  • Level 10: MP Cost: 49, Duration: 120 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +20%, Stance Chance: 40%, Avoidability --150
  • Level 11: MP Cost: 49, Duration: 126 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +21%, Stance Chance: 42%, Avoidability --165
  • Level 12: MP Cost: 51, Duration: 132 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +22%, Stance Chance: 44%, Avoidability --180
  • Level 13: MP Cost: 51, Duration: 138 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +23%, Stance Chance: 46%, Avoidability --195
  • Level 14: MP Cost: 51, Duration: 144 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +24%, Stance Chance: 48%, Avoidability --210
  • Level 15: MP Cost: 51, Duration: 150 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +25%, Stance Chance: 50%, Avoidability --225
  • Level 16: MP Cost: 53, Duration: 156 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +26%, Stance Chance: 52%, Avoidability --240
  • Level 17: MP Cost: 53, Duration: 162 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +27%, Stance Chance: 54%, Avoidability --255
  • Level 18: MP Cost: 53, Duration: 168 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +28%, Stance Chance: 56%, Avoidability --270
  • Level 19: MP Cost: 53, Duration: 174 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +29%, Stance Chance: 58%, Avoidability --285
  • Level 20: MP Cost: 55, Duration: 180 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +30%, Stance Chance: 60%, Avoidability --300
  • Level 21: MP Cost: 55, Duration: 186 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +31%, Stance Chance: 62%, Avoidability --315
  • Level 22: MP Cost: 55, Duration: 192 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +32%, Stance Chance: 64%, Avoidability --330

Ahoy Mateys: Pump up the crewmen from your All Aboard skill with your amazing leadership skills. Each crewman will give you different passive effects.

Ahoy Mateys effects

Requires Level 10 All Aboard

  • Level 1: Crewman Attack: +1%, When a crewman is summoned: Weapon ATT +3. Unique effects for each crewman: Muirhat: Critical Damage +1%, Valerie: Critical Rate +1%, Jack: HP/MP +2%, Movement Speed +2
  • Level 2: Crewman Attack: +2%, When a crewman is summoned: Weapon ATT +6. Unique effects for each crewman: Muirhat: Critical Damage +2%, Valerie: Critical Rate +2%, Jack: HP/MP +4%, Movement Speed +4
  • Level 3: Crewman Attack: +3%, When a crewman is summoned: Weapon ATT +9. Unique effects for each crewman: Muirhat: Critical Damage +3%, Valerie: Critical Rate +3%, Jack: HP/MP +6%, Movement Speed +6
  • Level 4: Crewman Attack: +4%, When a crewman is summoned: Weapon ATT +12. Unique effects for each crewman: Muirhat: Critical Damage +4%, Valerie: Critical Rate +4%, Jack: HP/MP +8%, Movement Speed +8
  • Level 5: Crewman Attack: +5%, When a crewman is summoned: Weapon ATT +15. Unique effects for each crewman: Muirhat: Critical Damage +5%, Valerie: Critical Rate +5%, Jack: HP/MP +10%, Movement Speed +10
  • Level 6: Crewman Attack: +6%, When a crewman is summoned: Weapon ATT +18. Unique effects for each crewman: Muirhat: Critical Damage +6%, Valerie: Critical Rate +6%, Jack: HP/MP +12%, Movement Speed +12
  • Level 7: Crewman Attack: +7%, When a crewman is summoned: Weapon ATT +21. Unique effects for each crewman: Muirhat: Critical Damage +7%, Valerie: Critical Rate +7%, Jack: HP/MP +14%, Movement Speed +14
  • Level 8: Crewman Attack: +8%, When a crewman is summoned: Weapon ATT +24. Unique effects for each crewman: Muirhat: Critical Damage +8%, Valerie: Critical Rate +8%, Jack: HP/MP +16%, Movement Speed +16
  • Level 9: Crewman Attack: +9%, When a crewman is summoned: Weapon ATT +27. Unique effects for each crewman: Muirhat: Critical Damage +9%, Valerie: Critical Rate +9%, Jack: HP/MP +18%, Movement Speed +18
  • Level 10: Crewman Attack: +10%, When a crewman is summoned: Weapon ATT +30. Unique effects for each crewman: Muirhat: Critical Damage +10%, Valerie: Critical Rate +10%, Jack: HP/MP +20%, Movement Speed +20
  • Level 11: Crewman Attack: +11%, When a crewman is summoned: Weapon ATT +33. Unique effects for each crewman: Muirhat: Critical Damage +11%, Valerie: Critical Rate +11%, Jack: HP/MP +22%, Movement Speed +22
  • Level 12: Crewman Attack: +12%, When a crewman is summoned: Weapon ATT +36. Unique effects for each crewman: Muirhat: Critical Damage +12%, Valerie: Critical Rate +12%, Jack: HP/MP +24%, Movement Speed +24

Majestic Presence: Uses the Corsair's majestic nature to increase Gun Mastery and allows you to use explosive bullets to deal additional damage.

Majestic Presence effects

Requires Level 10 Gun Mastery

  • Level 1: Gun Mastery: 56%, 42% additional explosion damage upon performing a shot-firing attack.
  • Level 2: Gun Mastery: 56%, 44% additional explosion damage upon performing a shot-firing attack.
  • Level 3: Gun Mastery: 57%, 46% additional explosion damage upon performing a shot-firing attack.
  • Level 4: Gun Mastery: 57%, 48% additional explosion damage upon performing a shot-firing attack.
  • Level 5: Gun Mastery: 58%, 50% additional explosion damage upon performing a shot-firing attack.
  • Level 6: Gun Mastery: 58%, 52% additional explosion damage upon performing a shot-firing attack.
  • Level 7: Gun Mastery: 59%, 54% additional explosion damage upon performing a shot-firing attack.
  • Level 8: Gun Mastery: 59%, 56% additional explosion damage upon performing a shot-firing attack.
  • Level 9: Gun Mastery: 60%, 58% additional explosion damage upon performing a shot-firing attack.
  • Level 10: Gun Mastery: 60%, 60% additional explosion damage upon performing a shot-firing attack.
  • Level 11: Gun Mastery: 61%, 62% additional explosion damage upon performing a shot-firing attack.
  • Level 12: Gun Mastery: 61%, 64% additional explosion damage upon performing a shot-firing attack.
  • Level 13: Gun Mastery: 62%, 66% additional explosion damage upon performing a shot-firing attack.
  • Level 14: Gun Mastery: 62%, 68% additional explosion damage upon performing a shot-firing attack.
  • Level 15: Gun Mastery: 63%, 70% additional explosion damage upon performing a shot-firing attack.
  • Level 16: Gun Mastery: 63%, 72% additional explosion damage upon performing a shot-firing attack.
  • Level 17: Gun Mastery: 64%, 74% additional explosion damage upon performing a shot-firing attack.
  • Level 18: Gun Mastery: 64%, 76% additional explosion damage upon performing a shot-firing attack.
  • Level 19: Gun Mastery: 65%, 78% additional explosion damage upon performing a shot-firing attack.
  • Level 20: Gun Mastery: 65%, 80% additional explosion damage upon performing a shot-firing attack.
  • Level 21: Gun Mastery: 66%, 82% additional explosion damage upon performing a shot-firing attack.
  • Level 22: Gun Mastery: 66%, 84% additional explosion damage upon performing a shot-firing attack.
  • Level 23: Gun Mastery: 67%, 86% additional explosion damage upon performing a shot-firing attack.
  • Level 24: Gun Mastery: 67%, 88% additional explosion damage upon performing a shot-firing attack.
  • Level 25: Gun Mastery: 68%, 90% additional explosion damage upon performing a shot-firing attack.
  • Level 26: Gun Mastery: 68%, 92% additional explosion damage upon performing a shot-firing attack.
  • Level 27: Gun Mastery: 69%, 94% additional explosion damage upon performing a shot-firing attack.
  • Level 28: Gun Mastery: 69%, 96% additional explosion damage upon performing a shot-firing attack.
  • Level 29: Gun Mastery: 70%, 98% additional explosion damage upon performing a shot-firing attack.
  • Level 30: Gun Mastery: 70%, 100% additional explosion damage upon performing a shot-firing attack.
  • Level 31: Gun Mastery: 71%, 102% additional explosion damage upon performing a shot-firing attack.
  • Level 32: Gun Mastery: 71%, 104% additional explosion damage upon performing a shot-firing attack.

Cannon Master

Cannon Bazooka
"Fires a powerful shot that deals damage to multiple enemies nearby."
Cannon Bazooka level data
Level MP Cost Damage Max Enemies Hit Number of Attacks
Add 1
per 4 levels
Add 8%
per level
No
change
No
change
1 50 313% 8 4
2 50 321% 8 4
3 50 329% 8 4
4 50 337% 8 4
5 50 345% 8 4
6 55 353% 8 4
7 55 361% 8 4
8 55 369% 8 4
9 55 377% 8 4
10 55 385% 8 4
11 55 393% 8 4
12 60 401% 8 4
13 60 409% 8 4
14 60 417% 8 4
15 60 425% 8 4
16 60 433% 8 4
17 60 441% 8 4
18 65 449% 8 4
19 65 457% 8 4
20 65 465% 8 4
21 65 473% 8 4
22 65 481% 8 4
23 65 489% 8 4
24 70 497% 8 4
25 70 505% 8 4
26 70 513% 8 4
27 70 521% 8 4
28 70 529% 8 4
29 70 537% 8 4
30 75 545% 8 4
31 75 553% 8 4
32 75 561% 8 4

Anchors Aweigh: Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies.

Anchors Aweigh effects

'

  • Level 1: MP Cost: 62, Summon Duration: 6 sec. Pulls the enemy forward while dealing 264% damage at fixed intervals. When duration has run out, will explode to deal 415% additional damage
  • Level 2: MP Cost: 62, Summon Duration: 7 sec. Pulls the enemy forward while dealing 278% damage at fixed intervals. When duration has run out, will explode to deal 430% additional damage
  • Level 3: MP Cost: 62, Summon Duration: 8 sec. Pulls the enemy forward while dealing 292% damage at fixed intervals. When duration has run out, will explode to deal 445% additional damage
  • Level 4: MP Cost: 62, Summon Duration: 9 sec. Pulls the enemy forward while dealing 306% damage at fixed intervals. When duration has run out, will explode to deal 460% additional damage
  • Level 5: MP Cost: 62, Summon Duration: 10 sec. Pulls the enemy forward while dealing 320% damage at fixed intervals. When duration has run out, will explode to deal 475% additional damage
  • Level 6: MP Cost: 74, Summon Duration: 11 sec. Pulls the enemy forward while dealing 334% damage at fixed intervals. When duration has run out, will explode to deal 490% additional damage
  • Level 7: MP Cost: 74, Summon Duration: 12 sec. Pulls the enemy forward while dealing 348% damage at fixed intervals. When duration has run out, will explode to deal 505% additional damage
  • Level 8: MP Cost: 74, Summon Duration: 13 sec. Pulls the enemy forward while dealing 362% damage at fixed intervals. When duration has run out, will explode to deal 520% additional damage
  • Level 9: MP Cost: 74, Summon Duration: 14 sec. Pulls the enemy forward while dealing 376% damage at fixed intervals. When duration has run out, will explode to deal 535% additional damage
  • Level 10: MP Cost: 74, Summon Duration: 15 sec. Pulls the enemy forward while dealing 390% damage at fixed intervals. When duration has run out, will explode to deal 550% additional damage
  • Level 11: MP Cost: 86, Summon Duration: 16 sec. Pulls the enemy forward while dealing 404% damage at fixed intervals. When duration has run out, will explode to deal 565% additional damage
  • Level 12: MP Cost: 86, Summon Duration: 17 sec. Pulls the enemy forward while dealing 418% damage at fixed intervals. When duration has run out, will explode to deal 580% additional damage
  • Level 13: MP Cost: 86, Summon Duration: 18 sec. Pulls the enemy forward while dealing 432% damage at fixed intervals. When duration has run out, will explode to deal 595% additional damage
  • Level 14: MP Cost: 86, Summon Duration: 19 sec. Pulls the enemy forward while dealing 446% damage at fixed intervals. When duration has run out, will explode to deal 610% additional damage
  • Level 15: MP Cost: 86, Summon Duration: 20 sec. Pulls the enemy forward while dealing 460% damage at fixed intervals. When duration has run out, will explode to deal 625% additional damage
  • Level 16: MP Cost: 98, Summon Duration: 21 sec. Pulls the enemy forward while dealing 474% damage at fixed intervals. When duration has run out, will explode to deal 640% additional damage
  • Level 17: MP Cost: 98, Summon Duration: 22 sec. Pulls the enemy forward while dealing 488% damage at fixed intervals. When duration has run out, will explode to deal 655% additional damage

Monkey Militia: Summons Artillery Monkey Twins to aid you in battle.

Monkey Militia effects

'

  • Level 1: MP Cost: 40, Summon Duration: 32 sec, Damage: 283%, Max Enemies Hit: 1. Cooldown: 10 sec
  • Level 2: MP Cost: 40, Summon Duration: 34 sec, Damage: 291%, Max Enemies Hit: 1. Cooldown: 10 sec
  • Level 3: MP Cost: 40, Summon Duration: 36 sec, Damage: 299%, Max Enemies Hit: 1. Cooldown: 10 sec
  • Level 4: MP Cost: 40, Summon Duration: 38 sec, Damage: 307%, Max Enemies Hit: 1. Cooldown: 10 sec
  • Level 5: MP Cost: 50, Summon Duration: 40 sec, Damage: 315%, Max Enemies Hit: 1. Cooldown: 10 sec
  • Level 6: MP Cost: 50, Summon Duration: 42 sec, Damage: 323%, Max Enemies Hit: 1. Cooldown: 10 sec
  • Level 7: MP Cost: 50, Summon Duration: 44 sec, Damage: 331%, Max Enemies Hit: 1. Cooldown: 10 sec
  • Level 8: MP Cost: 50, Summon Duration: 46 sec, Damage: 339%, Max Enemies Hit: 1. Cooldown: 10 sec
  • Level 9: MP Cost: 50, Summon Duration: 48 sec, Damage: 347%, Max Enemies Hit: 1. Cooldown: 10 sec
  • Level 10: MP Cost: 60, Summon Duration: 50 sec, Damage: 355%, Max Enemies Hit: 1. Cooldown: 10 sec
  • Level 11: MP Cost: 60, Summon Duration: 52 sec, Damage: 363%, Max Enemies Hit: 1. Cooldown: 10 sec
  • Level 12: MP Cost: 60, Summon Duration: 54 sec, Damage: 371%, Max Enemies Hit: 1. Cooldown: 10 sec
  • Level 13: MP Cost: 60, Summon Duration: 56 sec, Damage: 379%, Max Enemies Hit: 1. Cooldown: 10 sec
  • Level 14: MP Cost: 60, Summon Duration: 58 sec, Damage: 387%, Max Enemies Hit: 1. Cooldown: 10 sec
  • Level 15: MP Cost: 70, Summon Duration: 60 sec, Damage: 395%, Max Enemies Hit: 1. Cooldown: 10 sec
  • Level 16: MP Cost: 70, Summon Duration: 62 sec, Damage: 403%, Max Enemies Hit: 1. Cooldown: 10 sec
  • Level 17: MP Cost: 70, Summon Duration: 64 sec, Damage: 411%, Max Enemies Hit: 1. Cooldown: 10 sec

Mega Monkey Magic: Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs.

Mega Monkey Magic effects

Requires Level 20 Monkey Magic

  • Level 1: MP Cost: 60, Duration: 300 sec, HP and MP: +420, All Stats: +31, Speed: +11, Jump +6, Accuracy and Avoidability +163

Level 2: MP Cost: 60, Duration: 300 sec, HP and MP: +440, All Stats: +32, Speed: +11, Jump +6, Accuracy and Avoidability +166 Level 3: MP Cost: 60, Duration: 300 sec, HP and MP: +460, All Stats: +33, Speed: +11, Jump +6, Accuracy and Avoidability +169 Level 4: MP Cost: 60, Duration: 300 sec, HP and MP: +480, All Stats: +34, Speed: +11, Jump +6, Accuracy and Avoidability +172 Level 5: MP Cost: 60, Duration: 300 sec, HP and MP: +500, All Stats: +35, Speed: +11, Jump +6, Accuracy and Avoidability +175 Level 6: MP Cost: 60, Duration: 300 sec, HP and MP: +520, All Stats: +36, Speed: +11, Jump +6, Accuracy and Avoidability +178 Level 7: MP Cost: 65, Duration: 300 sec, HP and MP: +540, All Stats: +37, Speed: +12, Jump +7, Accuracy and Avoidability +181 Level 8: MP Cost: 65, Duration: 300 sec, HP and MP: +560, All Stats: +38, Speed: +12, Jump +7, Accuracy and Avoidability +184 Level 9: MP Cost: 65, Duration: 300 sec, HP and MP: +580, All Stats: +39, Speed: +12, Jump +7, Accuracy and Avoidability +187 Level 10: MP Cost: 65, Duration: 300 sec, HP and MP: +600, All Stats: +40, Speed: +12, Jump +7, Accuracy and Avoidability +190 Level 11: MP Cost: 65, Duration: 300 sec, HP and MP: +620, All Stats: +41, Speed: +12, Jump +7, Accuracy and Avoidability +193 Level 12: MP Cost: 65, Duration: 300 sec, HP and MP: +640, All Stats: +42, Speed: +12, Jump +7, Accuracy and Avoidability +196 Level 13: MP Cost: 70, Duration: 300 sec, HP and MP: +660, All Stats: +43, Speed: +13, Jump +8, Accuracy and Avoidability +199 Level 14: MP Cost: 70, Duration: 300 sec, HP and MP: +680, All Stats: +44, Speed: +13, Jump +8, Accuracy and Avoidability +202 Level 15: MP Cost: 70, Duration: 300 sec, HP and MP: +700, All Stats: +45, Speed: +13, Jump +8, Accuracy and Avoidability +205 Level 16: MP Cost: 70, Duration: 300 sec, HP and MP: +720, All Stats: +46, Speed: +13, Jump +8, Accuracy and Avoidability +208 Level 17: MP Cost: 70, Duration: 300 sec, HP and MP: +740, All Stats: +47, Speed: +13, Jump +8, Accuracy and Avoidability +211 Level 18: MP Cost: 70, Duration: 300 sec, HP and MP: +760, All Stats: +48, Speed: +13, Jump +8, Accuracy and Avoidability +214 Level 19: MP Cost: 75, Duration: 300 sec, HP and MP: +780, All Stats: +49, Speed: +14, Jump +9, Accuracy and Avoidability +217 Level 20: MP Cost: 75, Duration: 300 sec, HP and MP: +800, All Stats: +50, Speed: +14, Jump +9, Accuracy and Avoidability +220 Level 21: MP Cost: 75, Duration: 300 sec, HP and MP: +820, All Stats: +51, Speed: +14, Jump +9, Accuracy and Avoidability +223 Level 22: MP Cost: 75, Duration: 300 sec, HP and MP: +840, All Stats: +52, Speed: +14, Jump +9, Accuracy and Avoidability +226 Level 23: MP Cost: 75, Duration: 300 sec, HP and MP: +860, All Stats: +53, Speed: +14, Jump +9, Accuracy and Avoidability +229 Level 24: MP Cost: 75, Duration: 300 sec, HP and MP: +880, All Stats: +54, Speed: +14, Jump +9, Accuracy and Avoidability +232 Level 25: MP Cost: 80, Duration: 300 sec, HP and MP: +900, All Stats: +55, Speed: +15, Jump +10, Accuracy and Avoidability +235 Level 26: MP Cost: 80, Duration: 300 sec, HP and MP: +920, All Stats: +56, Speed: +15, Jump +10, Accuracy and Avoidability +238 Level 27: MP Cost: 80, Duration: 300 sec, HP and MP: +940, All Stats: +57, Speed: +15, Jump +10, Accuracy and Avoidability +241 Level 28: MP Cost: 80, Duration: 300 sec, HP and MP: +960, All Stats: +58, Speed: +15, Jump +10, Accuracy and Avoidability +244 Level 29: MP Cost: 80, Duration: 300 sec, HP and MP: +980, All Stats: +59, Speed: +15, Jump +10, Accuracy and Avoidability +247 Level 30: MP Cost: 80, Duration: 300 sec, HP and MP: +1000, All Stats: +60, Speed: +15, Jump +10, Accuracy and Avoidability +250 Level 31: MP Cost: 85, Duration: 300 sec, HP and MP: +1020, All Stats: +61, Speed: +16, Jump +11, Accuracy and Avoidability +253 Level 32: MP Cost: 85, Duration: 300 sec, HP and MP: +1040, All Stats: +62, Speed: +16, Jump +11, Accuracy and Avoidability +256


Cannon Overload: Pushes your cannon to the limit. Increases Cannon Mastery and ignores a portion of enemy DEF.

Cannon Overload effects

Requires Level 10 Cannon Mastery

  • Level 1: Permanent damage increase: 11%, Mastery increased to 56%. Enemy DEF ignored by 5%.
  • Level 2: Permanent damage increase: 12%, Mastery increased to 56%. Enemy DEF ignored by 6%.
  • Level 3: Permanent damage increase: 13%, Mastery increased to 57%. Enemy DEF ignored by 6%.
  • Level 4: Permanent damage increase: 14%, Mastery increased to 57%. Enemy DEF ignored by 7%.
  • Level 5: Permanent damage increase: 15%, Mastery increased to 58%. Enemy DEF ignored by 7%.
  • Level 6: Permanent damage increase: 16%, Mastery increased to 58%. Enemy DEF ignored by 8%.
  • Level 7: Permanent damage increase: 17%, Mastery increased to 59%. Enemy DEF ignored by 8%.
  • Level 8: Permanent damage increase: 18%, Mastery increased to 59%. Enemy DEF ignored by 9%.
  • Level 9: Permanent damage increase: 19%, Mastery increased to 60%. Enemy DEF ignored by 9%.
  • Level 10: Permanent damage increase: 20%, Mastery increased to 60%. Enemy DEF ignored by 10%.
  • Level 11: Permanent damage increase: 21%, Mastery increased to 61%. Enemy DEF ignored by 10%.
  • Level 12: Permanent damage increase: 22%, Mastery increased to 61%. Enemy DEF ignored by 11%.
  • Level 13: Permanent damage increase: 23%, Mastery increased to 62%. Enemy DEF ignored by 11%.
  • Level 14: Permanent damage increase: 24%, Mastery increased to 62%. Enemy DEF ignored by 12%.
  • Level 15: Permanent damage increase: 25%, Mastery increased to 63%. Enemy DEF ignored by 12%.
  • Level 16: Permanent damage increase: 26%, Mastery increased to 63%. Enemy DEF ignored by 13%.
  • Level 17: Permanent damage increase: 27%, Mastery increased to 64%. Enemy DEF ignored by 13%.
  • Level 18: Permanent damage increase: 28%, Mastery increased to 64%. Enemy DEF ignored by 14%.
  • Level 19: Permanent damage increase: 29%, Mastery increased to 65%. Enemy DEF ignored by 14%.
  • Level 20: Permanent damage increase: 30%, Mastery increased to 65%. Enemy DEF ignored by 15%.
  • Level 21: Permanent damage increase: 31%, Mastery increased to 66%. Enemy DEF ignored by 15%.
  • Level 22: Permanent damage increase: 32%, Mastery increased to 66%. Enemy DEF ignored by 16%.
  • Level 23: Permanent damage increase: 33%, Mastery increased to 67%. Enemy DEF ignored by 16%.
  • Level 24: Permanent damage increase: 34%, Mastery increased to 67%. Enemy DEF ignored by 17%.
  • Level 25: Permanent damage increase: 35%, Mastery increased to 68%. Enemy DEF ignored by 17%.
  • Level 26: Permanent damage increase: 36%, Mastery increased to 68%. Enemy DEF ignored by 18%.
  • Level 27: Permanent damage increase: 37%, Mastery increased to 69%. Enemy DEF ignored by 18%.
  • Level 28: Permanent damage increase: 38%, Mastery increased to 69%. Enemy DEF ignored by 19%.
  • Level 29: Permanent damage increase: 39%, Mastery increased to 70%. Enemy DEF ignored by 19%.
  • Level 30: Permanent damage increase: 40%, Mastery increased to 70%. Enemy DEF ignored by 20%.
  • Level 31: Permanent damage increase: 41%, Mastery increased to 71%. Enemy DEF ignored by 20%.
  • Level 32: Permanent damage increase: 42%, Mastery increased to 71%. Enemy DEF ignored by 21%.

Pirate's Spirit: Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time.

Pirate's Spirit effects

'

  • Level 1: MP Cost: 50, Duration: 10 sec, Stance Chance: 22%. Passive Effect: Permanently increases chance of counterattack by 1%
  • Level 2: MP Cost: 50, Duration: 20 sec, Stance Chance: 24%. Passive Effect: Permanently increases chance of counterattack by 1%
  • Level 3: MP Cost: 50, Duration: 30 sec, Stance Chance: 26%. Passive Effect: Permanently increases chance of counterattack by 2%
  • Level 4: MP Cost: 50, Duration: 40 sec, Stance Chance: 28%. Passive Effect: Permanently increases chance of counterattack by 2%
  • Level 5: MP Cost: 55, Duration: 50 sec, Stance Chance: 30%. Passive Effect: Permanently increases chance of counterattack by 3%
  • Level 6: MP Cost: 55, Duration: 60 sec, Stance Chance: 32%. Passive Effect: Permanently increases chance of counterattack by 3%
  • Level 7: MP Cost: 55, Duration: 70 sec, Stance Chance: 34%. Passive Effect: Permanently increases chance of counterattack by 4%
  • Level 8: MP Cost: 55, Duration: 80 sec, Stance Chance: 36%. Passive Effect: Permanently increases chance of counterattack by 4%
  • Level 9: MP Cost: 55, Duration: 90 sec, Stance Chance: 38%. Passive Effect: Permanently increases chance of counterattack by 5%
  • Level 10: MP Cost: 60, Duration: 100 sec, Stance Chance: 40%. Passive Effect: Permanently increases chance of counterattack by 5%
  • Level 11: MP Cost: 60, Duration: 110 sec, Stance Chance: 42%. Passive Effect: Permanently increases chance of counterattack by 6%
  • Level 12: MP Cost: 60, Duration: 120 sec, Stance Chance: 44%. Passive Effect: Permanently increases chance of counterattack by 6%
  • Level 13: MP Cost: 60, Duration: 130 sec, Stance Chance: 46%. Passive Effect: Permanently increases chance of counterattack by 7%
  • Level 14: MP Cost: 60, Duration: 140 sec, Stance Chance: 48%. Passive Effect: Permanently increases chance of counterattack by 7%
  • Level 15: MP Cost: 65, Duration: 150 sec, Stance Chance: 50%. Passive Effect: Permanently increases chance of counterattack by 8%
  • Level 16: MP Cost: 65, Duration: 160 sec, Stance Chance: 52%. Passive Effect: Permanently increases chance of counterattack by 8%
  • Level 17: MP Cost: 65, Duration: 170 sec, Stance Chance: 54%. Passive Effect: Permanently increases chance of counterattack by 9%
  • Level 18: MP Cost: 65, Duration: 180 sec, Stance Chance: 56%. Passive Effect: Permanently increases chance of counterattack by 9%
  • Level 19: MP Cost: 65, Duration: 190 sec, Stance Chance: 58%. Passive Effect: Permanently increases chance of counterattack by 10%
  • Level 20: MP Cost: 70, Duration: 200 sec, Stance Chance: 60%. Passive Effect: Permanently increases chance of counterattack by 10%
  • Level 21: MP Cost: 70, Duration: 210 sec, Stance Chance: 62%. Passive Effect: Permanently increases chance of counterattack by 11%
  • Level 22: MP Cost: 70, Duration: 220 sec, Stance Chance: 64%. Passive Effect: Permanently increases chance of counterattack by 11%
  • Level 23: MP Cost: 70, Duration: 230 sec, Stance Chance: 66%. Passive Effect: Permanently increases chance of counterattack by 12%
  • Level 24: MP Cost: 70, Duration: 240 sec, Stance Chance: 68%. Passive Effect: Permanently increases chance of counterattack by 12%
  • Level 25: MP Cost: 75, Duration: 250 sec, Stance Chance: 70%. Passive Effect: Permanently increases chance of counterattack by 13%
  • Level 26: MP Cost: 75, Duration: 260 sec, Stance Chance: 72%. Passive Effect: Permanently increases chance of counterattack by 13%
  • Level 27: MP Cost: 75, Duration: 270 sec, Stance Chance: 74%. Passive Effect: Permanently increases chance of counterattack by 14%
  • Level 28: MP Cost: 75, Duration: 280 sec, Stance Chance: 76%. Passive Effect: Permanently increases chance of counterattack by 14%
  • Level 29: MP Cost: 75, Duration: 290 sec, Stance Chance: 78%. Passive Effect: Permanently increases chance of counterattack by 15%
  • Level 30: MP Cost: 80, Duration: 300 sec, Stance Chance: 80%. Passive Effect: Permanently increases chance of counterattack by 15%
  • Level 31: MP Cost: 80, Duration: 310 sec, Stance Chance: 82%. Passive Effect: Permanently increases chance of counterattack by 16%
  • Level 32: MP Cost: 80, Duration: 320 sec, Stance Chance: 84%. Passive Effect: Permanently increases chance of counterattack by 16%

Cannon Barrage: Focus your firepower on enemies ahead of you. Additional critical chance is applied.

Cannon Barrage effects

'

  • Level 1: MP Cost: 45, Number of Attacks: 5, Damage: 254%, Bonus Critical Rate: 1%
  • Level 2: MP Cost: 45, Number of Attacks: 5, Damage: 258%, Bonus Critical Rate: 1%
  • Level 3: MP Cost: 45, Number of Attacks: 5, Damage: 262%, Bonus Critical Rate: 2%
  • Level 4: MP Cost: 45, Number of Attacks: 5, Damage: 266%, Bonus Critical Rate: 2%
  • Level 5: MP Cost: 48, Number of Attacks: 5, Damage: 270%, Bonus Critical Rate: 3%
  • Level 6: MP Cost: 48, Number of Attacks: 5, Damage: 274%, Bonus Critical Rate: 3%
  • Level 7: MP Cost: 48, Number of Attacks: 5, Damage: 278%, Bonus Critical Rate: 4%
  • Level 8: MP Cost: 48, Number of Attacks: 5, Damage: 282%, Bonus Critical Rate: 4%
  • Level 9: MP Cost: 48, Number of Attacks: 5, Damage: 286%, Bonus Critical Rate: 5%
  • Level 10: MP Cost: 51, Number of Attacks: 5, Damage: 290%, Bonus Critical Rate: 5%
  • Level 11: MP Cost: 51, Number of Attacks: 5, Damage: 294%, Bonus Critical Rate: 6%
  • Level 12: MP Cost: 51, Number of Attacks: 5, Damage: 298%, Bonus Critical Rate: 6%
  • Level 13: MP Cost: 51, Number of Attacks: 5, Damage: 302%, Bonus Critical Rate: 7%
  • Level 14: MP Cost: 51, Number of Attacks: 5, Damage: 306%, Bonus Critical Rate: 7%
  • Level 15: MP Cost: 54, Number of Attacks: 5, Damage: 310%, Bonus Critical Rate: 8%
  • Level 16: MP Cost: 54, Number of Attacks: 5, Damage: 314%, Bonus Critical Rate: 8%
  • Level 17: MP Cost: 54, Number of Attacks: 5, Damage: 318%, Bonus Critical Rate: 9%
  • Level 18: MP Cost: 54, Number of Attacks: 5, Damage: 322%, Bonus Critical Rate: 9%
  • Level 19: MP Cost: 54, Number of Attacks: 5, Damage: 326%, Bonus Critical Rate: 10%
  • Level 20: MP Cost: 57, Number of Attacks: 5, Damage: 330%, Bonus Critical Rate: 10%
  • Level 21: MP Cost: 57, Number of Attacks: 5, Damage: 334%, Bonus Critical Rate: 11%
  • Level 22: MP Cost: 57, Number of Attacks: 5, Damage: 338%, Bonus Critical Rate: 11%
  • Level 23: MP Cost: 57, Number of Attacks: 5, Damage: 342%, Bonus Critical Rate: 12%
  • Level 24: MP Cost: 57, Number of Attacks: 5, Damage: 346%, Bonus Critical Rate: 12%
  • Level 25: MP Cost: 60, Number of Attacks: 5, Damage: 350%, Bonus Critical Rate: 13%
  • Level 26: MP Cost: 60, Number of Attacks: 5, Damage: 354%, Bonus Critical Rate: 13%
  • Level 27: MP Cost: 60, Number of Attacks: 5, Damage: 358%, Bonus Critical Rate: 14%
  • Level 28: MP Cost: 60, Number of Attacks: 5, Damage: 362%, Bonus Critical Rate: 14%
  • Level 29: MP Cost: 60, Number of Attacks: 5, Damage: 366%, Bonus Critical Rate: 15%
  • Level 30: MP Cost: 63, Number of Attacks: 5, Damage: 370%, Bonus Critical Rate: 15%
  • Level 31: MP Cost: 63, Number of Attacks: 5, Damage: 374%, Bonus Critical Rate: 16%
  • Level 32: MP Cost: 63, Number of Attacks: 5, Damage: 378%, Bonus Critical Rate: 16%

Hyper Skills

Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
Hyper Fury
"Permanently increases Max DF (useless for Thieves)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%
Epic Adventure
"Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party."
Unlocked at level 200
Epic Adventure level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec

Buccaneer

Skill Enhancers

Octopunch - Extra Strike: Increases Octopunch's attack count.

Octopunch - Extra Strike effects

Required level: 149

  • Level 1: Number of Attacks: +1

Buccaneer Blast - Extra Strike: Increases Buccaneer Blast's attack count.

Buccaneer Blast - Extra Strike effects

Required level: 155

  • Level 1: Number of Attacks: +1

Octopunch - Reinforce: Increases Octopunch damage.

Octopunch - Reinforce effects

Required level: 168

  • Level 1: Damage: +20%

Buccaneer Blast - Spread: Increases the number of monsters hit by Buccaneer Blast.

Buccaneer Blast - Spread effects

Required level: 177

  • Level 1: Monsters Hit: +2

Octopunch - Boss Rush: Increases damage dealt to bosses with Octopunch.

Octopunch - Boss Rush effects

Required level: 189

  • Level 1: 20% additional damage against bosses

Buccaneer Blast - Reinforce: Increases Buccaneer Blast Damage.

Buccaneer Blast - Reinforce effects

Required level: 195

  • Level 1: Damage: +20%

Active Skills

Stimulating Conversation: Talk yourself into a frenzy of butt-kicking.

Stimulating Conversation effects

Required level: 150

  • Level 1: MP Cost on activation: 300, Full Charge Duration: 120, Damage: +20%. Cooldown: 240 sec. Passive Effect: Boss Damage +20%

Power Unity: Focuses your energy. Can only be used with full energy. This skill will use the full charge, then give you a special buff.

Power Unity effects

Required level: 170

  • Level 1: MP Cost: 300, Max monsters hit: 8, Damage: 800%, Number of hits: 5. Requires full energy. Buff effect upon use: Max damage: +3,000,000 Duration: 90 sec. Stacks 3 times. Cooldown: 8 sec

Corsair

Skill Enhancers

Rapid Fire - Boss Rush: Increases damage dealt to bosses with Rapid Fire.

Rapid Fire - Boss Rush effects

Required level: 155

  • Level 1: 20% additional damage against bosses

Rapid Fire - Add Range: Increases Rapid Fire range.

Rapid Fire - Add Range effects

Required level: 177

  • Level 1: 50 additional range

Rapid Fire - Reinforce: Increases Rapid Fire damage.

Rapid Fire - Reinforce effects

Required level: 195

  • Level 1: Damage: +20%

Active Skills

Whaler's Potion: Enhance your mighty body with a swig of special fisherman-approved sugar water.

Whaler's Potion effects

Required level: 150

  • Level 1: MP Cost: 300, Duration: 180 sec, Max HP: +40%, Status Ailment and Elemental Resistance: +15%, Damage Intake: -15%

Ugly Bomb: Fires a really weird-looking bomb that you... where did you buy this thing?

Ugly Bomb effects

Required level: 170

  • Level 1: MMP Cost: 500, Damage: 400%, Number of Attacks: 12, Enemies Hit: 15. Cooldown: 15 sec

Cannon Master

Skill Enhancers

Monkey Militia - Enhance: Allows you to enlist additional Monkey Militia.

Monkey Militia - Enhance effects

Required level: 143

  • Level 1: Can enlist 1 more.

Cannon Bazooka - Extra Strike: Increases Cannon Bazooka's attack count.

Cannon Bazooka - Extra Strike effects

Required level: 149

  • Level 1: Number of Attacks: +1

Cannon Barrage - Extra Strike: Increases Cannon Barrage's attack count.

Cannon Barrage - Extra Strike effects

Required level: 155

  • Level 1: Number of Attacks: +1

Monkey Militia - Persist: Increases Monkey Militia duration.

Monkey Militia - Persist effects

Required level: 162

  • Level 1: Duration: +10 sec

Cannon Bazooka - Reinforce: Increases Cannon Bazooka damage.

Cannon Bazooka - Reinforce effects

Required level: 168

  • Level 1: Damage: +20%

Cannon Barrage - Critical Chance: Increases Cannon Barrage critical chance bonus.

Cannon Barrage - Critical Chance effects

Required level: 177

  • Level 1: Critical Rate: +15%

Monkey Militia - Splitter: Lowers Monkey Militia damage and increases its Number of Attacks.

Monkey Militia - Splitter effects

Required level: 183

  • Level 1: Increases Number of Attacks by 1, damage halved

Cannon Bazooka - Spread: Increases the number of monsters hit by Cannon Bazooka.

Cannon Bazooka - Spread effects

Required level: 189

  • Level 1: Monsters Hit: +2

Cannon Barrage - Reinforce: Increases Cannon Barrage damage.

Cannon Barrage - Reinforce effects

Required level: 195

  • Level 1: Damage: +20%

Active Skills

Buckshot: Use buckshot for Cannoneer skills.

Buckshot effects

Required level: 150. Note, it reduces your damage to 40%, not by 40%.

  • Level 1: MP Cost: 300, Duration: 180 sec, Attack Count of All Skills: x3, Damage Reduction: 40%

Rolling Rainbow: Brings out all your buddies to blast enemies with... rainbow beams?!

Rolling Rainbow effects

Required level: 170

  • Level 1: Key-down skill. MP Cost: 30, Max Enemies Hit: 10, Damage per Hit: 400%, Duration: 12 sec.

Cooldown: 90 sec