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Beginner[edit]

Hybrid Logic: Activates your Hybrid Logic routines to permanently increase all stats.

Hybrid Logic effects

(Link skill)

  • Level 1: All Stats +5%
  • Level 2: All Stats +10%

Supply Surplus: Recharges 1 unit of power at set intervals, and gives you a chance to recharge on hit or evade. Your stats will also increase, based on your current level of charge. This skill may use up power.

Supply Surplus effects

'

  • Level 1: One power unit recharged every 4 sec, and 60% chance to recharge one unit on hit/evade. 1% all stats per extra power unit.

Multilateral I: Grants a special bonus based on stats, once those stats reach a certain threshold.

Multilateral I effects

'

  • Level 1: With 20 STR: 3% for Power Stance. With 20 DEX: 3% resistance to all elements and status ailments. With 20 LUK: 3% Avoidability. With 20 STR, DEX, and LUK: +3% total damage

Mimic Protocol: Lets you ignore equipment stat requirements. Also lets you equip Pirate and Thief equipment.

Mimic Protocol effects

'

  • Level 1: Lets you ignore equipment stat requirements. Also lets you equip Pirate and Thief equipment.

Liberty Boosters: Activate your internal boosters to fly for a short time. You can only use Pinpoint Salvo and buff skills while airborne.

Liberty Boosters effects

'

  • Level 1: Activate the booster to fly for 30 sec. Cooldown: 30 sec

Modal Shift: Activates the Modal Shift system, allowing you to alter the attack mode of your skills. Use this skill again to change back.

Modal Shift effects

'

  • Level 1: Use this skill simultaneously with another skill to activate its alternate modes. Reactivate this skill to revert back.

Promessa Escape: Summons the Promessa to return to base.

Promessa Escape effects

'

  • Level 1: MP Cost: 30. Summons the Promessa to return to base. Cooldown: 600 sec

First Job[edit]

Beam Spline: Lashes out with the Whip Blade twice to deals damage to multiple enemies.

Beam Spline effects

'

  • Level 1: MP Cost: 5, Damage: 112%, Number of Attacks: 2, Max Enemies Hit: 4
  • Level 2: MP Cost: 5, Damage: 114%, Number of Attacks: 2, Max Enemies Hit: 4
  • Level 3: MP Cost: 5, Damage: 116%, Number of Attacks: 2, Max Enemies Hit: 4
  • Level 4: MP Cost: 5, Damage: 118%, Number of Attacks: 2, Max Enemies Hit: 4
  • Level 5: MP Cost: 6, Damage: 120%, Number of Attacks: 2, Max Enemies Hit: 4
  • Level 6: MP Cost: 6, Damage: 122%, Number of Attacks: 2, Max Enemies Hit: 4
  • Level 7: MP Cost: 6, Damage: 124%, Number of Attacks: 2, Max Enemies Hit: 4
  • Level 8: MP Cost: 6, Damage: 126%, Number of Attacks: 2, Max Enemies Hit: 4
  • Level 9: MP Cost: 6, Damage: 128%, Number of Attacks: 2, Max Enemies Hit: 4
  • Level 10: MP Cost: 7, Damage: 130%, Number of Attacks: 2, Max Enemies Hit: 4
  • Level 11: MP Cost: 7, Damage: 132%, Number of Attacks: 2, Max Enemies Hit: 4
  • Level 12: MP Cost: 7, Damage: 134%, Number of Attacks: 2, Max Enemies Hit: 4
  • Level 13: MP Cost: 7, Damage: 136%, Number of Attacks: 2, Max Enemies Hit: 4
  • Level 14: MP Cost: 7, Damage: 138%, Number of Attacks: 2, Max Enemies Hit: 4
  • Level 15: MP Cost: 8, Damage: 140%, Number of Attacks: 2, Max Enemies Hit: 4
  • Level 16: MP Cost: 8, Damage: 142%, Number of Attacks: 2, Max Enemies Hit: 4
  • Level 17: MP Cost: 8, Damage: 144%, Number of Attacks: 2, Max Enemies Hit: 4
  • Level 18: MP Cost: 8, Damage: 146%, Number of Attacks: 2, Max Enemies Hit: 4
  • Level 19: MP Cost: 8, Damage: 148%, Number of Attacks: 2, Max Enemies Hit: 4
  • Level 20: MP Cost: 9, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 4

Propulsion Burst: Instantly accelerate boosters to leap forward.

Propulsion Burst effects

'

  • Level 1: MP Cost: 19. Adds an extra jump when used in midair. Can be used 2 times back to back.
  • Level 2: MP Cost: 18. Adds an extra jump when used in midair. Can be used 2 times back to back.
  • Level 3: MP Cost: 17. Adds an extra jump when used in midair. Can be used 2 times back to back.
  • Level 4: MP Cost: 16. Adds an extra jump when used in midair. Can be used 2 times back to back.
  • Level 5: MP Cost: 15. Adds an extra jump when used in midair. Can be used 2 times back to back.
  • Level 6: MP Cost: 14. Adds an extra jump when used in midair. Can be used 2 times back to back.
  • Level 7: MP Cost: 13. Adds an extra jump when used in midair. Can be used 2 times back to back.
  • Level 8: MP Cost: 12. Adds an extra jump when used in midair. Can be used 2 times back to back.
  • Level 9: MP Cost: 11. Adds an extra jump when used in midair. Can be used 2 times back to back.
  • Level 10: MP Cost: 10. Adds an extra jump when used in midair. Can be used 2 times back to back.

Circuit Surge: Increases power output to increase damage.

Circuit Surge effects

'

  • Level 1: [Supply]. Energy Cost: 3, Weapon ATT: +11, Duration: 126 sec
  • Level 2: [Supply]. Energy Cost: 3, Weapon ATT: +12, Duration: 132 sec
  • Level 3: [Supply]. Energy Cost: 3, Weapon ATT: +13, Duration: 138 sec
  • Level 4: [Supply]. Energy Cost: 3, Weapon ATT: +14, Duration: 144 sec
  • Level 5: [Supply]. Energy Cost: 3, Weapon ATT: +15, Duration: 150 sec
  • Level 6: [Supply]. Energy Cost: 3, Weapon ATT: +16, Duration: 156 sec
  • Level 7: [Supply]. Energy Cost: 3, Weapon ATT: +17, Duration: 162 sec
  • Level 8: [Supply]. Energy Cost: 3, Weapon ATT: +18, Duration: 168 sec
  • Level 9: [Supply]. Energy Cost: 3, Weapon ATT: +19, Duration: 174 sec
  • Level 10: [Supply]. Energy Cost: 3, Weapon ATT: +20, Duration: 180 sec
  • Level 11: [Supply]. Energy Cost: 3, Weapon ATT: +21, Duration: 186 sec
  • Level 12: [Supply]. Energy Cost: 3, Weapon ATT: +22, Duration: 192 sec
  • Level 13: [Supply]. Energy Cost: 3, Weapon ATT: +23, Duration: 198 sec
  • Level 14: [Supply]. Energy Cost: 3, Weapon ATT: +24, Duration: 204 sec
  • Level 15: [Supply]. Energy Cost: 3, Weapon ATT: +25, Duration: 210 sec
  • Level 16: [Supply]. Energy Cost: 3, Weapon ATT: +26, Duration: 216 sec
  • Level 17: [Supply]. Energy Cost: 3, Weapon ATT: +27, Duration: 222 sec
  • Level 18: [Supply]. Energy Cost: 3, Weapon ATT: +28, Duration: 228 sec
  • Level 19: [Supply]. Energy Cost: 3, Weapon ATT: +29, Duration: 234 sec
  • Level 20: [Supply]. Energy Cost: 3, Weapon ATT: +30, Duration: 240 sec

Radial Nerve: Enhances the cybernerve clusters in the lumbar vertebrae to enhance all movement.

Radial Nerve effects

'

  • Level 1: Accuracy: 1%, Speed: 4, Max speed: 2, Jump: +1
  • Level 2: Accuracy: 2%, Speed: 8, Max speed: 4, Jump: +2
  • Level 3: Accuracy: 3%, Speed: 12, Max speed: 6, Jump: +3
  • Level 4: Accuracy: 4%, Speed: 16, Max speed: 8, Jump: +4
  • Level 5: Accuracy: 5%, Speed: 20, Max speed: 10, Jump: +5
  • Level 6: Accuracy: 6%, Speed: 24, Max speed: 12, Jump: +6
  • Level 7: Accuracy: 7%, Speed: 28, Max speed: 14, Jump: +7
  • Level 8: Accuracy: 8%, Speed: 32, Max speed: 16, Jump: +8
  • Level 9: Accuracy: 9%, Speed: 36, Max speed: 18, Jump: +9
  • Level 10: Accuracy: 10%, Speed: 40, Max speed: 20, Jump: +10

Multilateral II: Grants a special bonus based on stats, once those stats reach a certain threshold.

Multilateral II effects

Note: This skill automatically has 1 point added.

  • Level 1: With 40 STR: 5% for Power Stance. With 40 DEX: 5% resistance to all elements and status ailments. With 40 LUK: 5% Avoidability. With 40 STR, DEX, and LUK: +5% total damage, MHP/MMP: +5%

Pinpoint Salvo: Fires several missiles to bombard enemies in range. Uses an extra power unit and can be used during flight.

Pinpoint Salvo effects

'

  • Level 1: [Supply]. Energy Cost: 1, Damage to enemies in range: 20%, Number of Missiles: 4.
  • Level 2: [Supply]. Energy Cost: 1, Damage to enemies in range: 30%, Number of Missiles: 4.
  • Level 3: [Supply]. Energy Cost: 1, Damage to enemies in range: 40%, Number of Missiles: 4.
  • Level 4: [Supply]. Energy Cost: 1, Damage to enemies in range: 50%, Number of Missiles: 4.

Second Job[edit]

Quicksilver - Flash: Slashes several distant enemies with the Whip Blade. Change mode with Modal Shift.

Quicksilver - Flash effects

'

  • Level 1: MP Cost: 13, Damage: 88%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 2: MP Cost: 13, Damage: 91%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 3: MP Cost: 13, Damage: 94%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 4: MP Cost: 13, Damage: 97%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 5: MP Cost: 13, Damage: 100%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 6: MP Cost: 14, Damage: 103%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 7: MP Cost: 14, Damage: 106%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 8: MP Cost: 14, Damage: 109%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 9: MP Cost: 14, Damage: 112%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 10: MP Cost: 14, Damage: 115%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 11: MP Cost: 14, Damage: 118%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 12: MP Cost: 15, Damage: 121%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 13: MP Cost: 15, Damage: 124%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 14: MP Cost: 15, Damage: 127%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 15: MP Cost: 15, Damage: 130%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 16: MP Cost: 15, Damage: 133%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 17: MP Cost: 15, Damage: 136%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 18: MP Cost: 16, Damage: 139%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 19: MP Cost: 16, Damage: 142%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 20: MP Cost: 16, Damage: 145%, Number of Attacks: 3, Max Enemies Hit: 6

Quicksilver - Concentrate: Critically damages enemies with a penetrating stab of the Whip Blade. This attack has a higher rate of Accuracy and Critical Rate than regular attacks. Change mode with Modal Shift.

Quicksilver - Concentrate effects

'

  • Level 1: MP Cost: 13, Max Monsters Hit: 6, Damage: 164%, Number of Attacks: 2, Accuracy: 10, Critical Hit Rate: 11%
  • Level 2: MP Cost: 13, Max Monsters Hit: 6, Damage: 168%, Number of Attacks: 2, Accuracy: 20, Critical Hit Rate: 12%
  • Level 3: MP Cost: 13, Max Monsters Hit: 6, Damage: 172%, Number of Attacks: 2, Accuracy: 30, Critical Hit Rate: 13%
  • Level 4: MP Cost: 13, Max Monsters Hit: 6, Damage: 176%, Number of Attacks: 2, Accuracy: 40, Critical Hit Rate: 14%
  • Level 5: MP Cost: 13, Max Monsters Hit: 6, Damage: 180%, Number of Attacks: 2, Accuracy: 50, Critical Hit Rate: 15%
  • Level 6: MP Cost: 14, Max Monsters Hit: 6, Damage: 184%, Number of Attacks: 2, Accuracy: 60, Critical Hit Rate: 16%
  • Level 7: MP Cost: 14, Max Monsters Hit: 6, Damage: 188%, Number of Attacks: 2, Accuracy: 70, Critical Hit Rate: 17%
  • Level 8: MP Cost: 14, Max Monsters Hit: 6, Damage: 192%, Number of Attacks: 2, Accuracy: 80, Critical Hit Rate: 18%
  • Level 9: MP Cost: 14, Max Monsters Hit: 6, Damage: 196%, Number of Attacks: 2, Accuracy: 90, Critical Hit Rate: 19%
  • Level 10: MP Cost: 14, Max Monsters Hit: 6, Damage: 200%, Number of Attacks: 2, Accuracy: 100, Critical Hit Rate: 20%
  • Level 11: MP Cost: 14, Max Monsters Hit: 6, Damage: 204%, Number of Attacks: 2, Accuracy: 110, Critical Hit Rate: 21%
  • Level 12: MP Cost: 15, Max Monsters Hit: 6, Damage: 208%, Number of Attacks: 2, Accuracy: 120, Critical Hit Rate: 22%
  • Level 13: MP Cost: 15, Max Monsters Hit: 6, Damage: 212%, Number of Attacks: 2, Accuracy: 130, Critical Hit Rate: 23%
  • Level 14: MP Cost: 15, Max Monsters Hit: 6, Damage: 216%, Number of Attacks: 2, Accuracy: 140, Critical Hit Rate: 24%
  • Level 15: MP Cost: 15, Max Monsters Hit: 6, Damage: 220%, Number of Attacks: 2, Accuracy: 150, Critical Hit Rate: 25%
  • Level 16: MP Cost: 15, Max Monsters Hit: 6, Damage: 224%, Number of Attacks: 2, Accuracy: 160, Critical Hit Rate: 26%
  • Level 17: MP Cost: 15, Max Monsters Hit: 6, Damage: 228%, Number of Attacks: 2, Accuracy: 170, Critical Hit Rate: 27%
  • Level 18: MP Cost: 16, Max Monsters Hit: 6, Damage: 232%, Number of Attacks: 2, Accuracy: 180, Critical Hit Rate: 28%
  • Level 19: MP Cost: 16, Max Monsters Hit: 6, Damage: 236%, Number of Attacks: 2, Accuracy: 190, Critical Hit Rate: 29%
  • Level 20: MP Cost: 16, Max Monsters Hit: 6, Damage: 240%, Number of Attacks: 2, Accuracy: 200, Critical Hit Rate: 30%

Quicksilver - Takeoff: Swings the Whip Blade quickly and instantly activates the booster to jump. Change mode with Modal Shift.

Quicksilver - Takeoff effects

'

  • Level 1: MP Cost: 13, Damage: 117%, Number of Attacks: 2, Max Enemies Hit: 8
  • Level 2: MP Cost: 13, Damage: 119%, Number of Attacks: 2, Max Enemies Hit: 8
  • Level 3: MP Cost: 13, Damage: 121%, Number of Attacks: 2, Max Enemies Hit: 8
  • Level 4: MP Cost: 13, Damage: 123%, Number of Attacks: 2, Max Enemies Hit: 8
  • Level 5: MP Cost: 13, Damage: 125%, Number of Attacks: 2, Max Enemies Hit: 8
  • Level 6: MP Cost: 14, Damage: 127%, Number of Attacks: 2, Max Enemies Hit: 8
  • Level 7: MP Cost: 14, Damage: 129%, Number of Attacks: 2, Max Enemies Hit: 8
  • Level 8: MP Cost: 14, Damage: 131%, Number of Attacks: 2, Max Enemies Hit: 8
  • Level 9: MP Cost: 14, Damage: 133%, Number of Attacks: 2, Max Enemies Hit: 8
  • Level 10: MP Cost: 14, Damage: 135%, Number of Attacks: 2, Max Enemies Hit: 8
  • Level 11: MP Cost: 14, Damage: 137%, Number of Attacks: 2, Max Enemies Hit: 8
  • Level 12: MP Cost: 15, Damage: 139%, Number of Attacks: 2, Max Enemies Hit: 8
  • Level 13: MP Cost: 15, Damage: 141%, Number of Attacks: 2, Max Enemies Hit: 8
  • Level 14: MP Cost: 15, Damage: 143%, Number of Attacks: 2, Max Enemies Hit: 8
  • Level 15: MP Cost: 15, Damage: 145%, Number of Attacks: 2, Max Enemies Hit: 8
  • Level 16: MP Cost: 15, Damage: 147%, Number of Attacks: 2, Max Enemies Hit: 8
  • Level 17: MP Cost: 15, Damage: 149%, Number of Attacks: 2, Max Enemies Hit: 8
  • Level 18: MP Cost: 16, Damage: 151%, Number of Attacks: 2, Max Enemies Hit: 8
  • Level 19: MP Cost: 16, Damage: 153%, Number of Attacks: 2, Max Enemies Hit: 8
  • Level 20: MP Cost: 16, Damage: 155%, Number of Attacks: 2, Max Enemies Hit: 8

Ion Thrust: Uses your Surplus Power to summon the Ion Thruster, which damages and pushes back enemies. Hold down the skill key to keep enemies at bay.

Ion Thrust effects

'

  • Level 1: [Supply]. Energy Cost: 3, MP Cost: 4, Max Enemies: 6 Damage: 46%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
  • Level 2: [Supply]. Energy Cost: 3, MP Cost: 4, Max Enemies: 6 Damage: 47%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
  • Level 3: [Supply]. Energy Cost: 3, MP Cost: 4, Max Enemies: 6 Damage: 48%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
  • Level 4: [Supply]. Energy Cost: 3, MP Cost: 4, Max Enemies: 6 Damage: 49%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
  • Level 5: [Supply]. Energy Cost: 3, MP Cost: 4, Max Enemies: 6 Damage: 50%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
  • Level 6: [Supply]. Energy Cost: 3, MP Cost: 4, Max Enemies: 6 Damage: 51%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
  • Level 7: [Supply]. Energy Cost: 3, MP Cost: 5, Max Enemies: 6 Damage: 52%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
  • Level 8: [Supply]. Energy Cost: 3, MP Cost: 5, Max Enemies: 6 Damage: 53%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
  • Level 9: [Supply]. Energy Cost: 3, MP Cost: 5, Max Enemies: 6 Damage: 54%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
  • Level 10: [Supply]. Energy Cost: 3, MP Cost: 5, Max Enemies: 6 Damage: 55%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
  • Level 11: [Supply]. Energy Cost: 3, MP Cost: 5, Max Enemies: 6 Damage: 56%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
  • Level 12: [Supply]. Energy Cost: 3, MP Cost: 5, Max Enemies: 6 Damage: 57%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
  • Level 13: [Supply]. Energy Cost: 3, MP Cost: 6, Max Enemies: 6 Damage: 58%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
  • Level 14: [Supply]. Energy Cost: 3, MP Cost: 6, Max Enemies: 6 Damage: 59%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.
  • Level 15: [Supply]. Energy Cost: 3, MP Cost: 6, Max Enemies: 6 Damage: 60%, Knocks back enemies. Duration: 8. Energy is consumed only when the Ion Thrust is summoned.

Perspective Shift: Temporarily increases Critical Rate by activating scanners to see an enemy's weaknesses. Consumes power.

Perspective Shift effects

'

  • Level 1: [Supply]. Energy Cost: 6, Duration: 126 sec, Critical Rate: +2%
  • Level 2: [Supply]. Energy Cost: 6, Duration: 132 sec, Critical Rate: +4%
  • Level 3: [Supply]. Energy Cost: 6, Duration: 138 sec, Critical Rate: +6%
  • Level 4: [Supply]. Energy Cost: 6, Duration: 144 sec, Critical Rate: +8%
  • Level 5: [Supply]. Energy Cost: 6, Duration: 150 sec, Critical Rate: +10%
  • Level 6: [Supply]. Energy Cost: 6, Duration: 156 sec, Critical Rate: +12%
  • Level 7: [Supply]. Energy Cost: 6, Duration: 162 sec, Critical Rate: +14%
  • Level 8: [Supply]. Energy Cost: 6, Duration: 168 sec, Critical Rate: +16%
  • Level 9: [Supply]. Energy Cost: 6, Duration: 174 sec, Critical Rate: +18%
  • Level 10: [Supply]. Energy Cost: 6, Duration: 180 sec, Critical Rate: +20%
  • Level 11: [Supply]. Energy Cost: 6, Duration: 186 sec, Critical Rate: +22%
  • Level 12: [Supply]. Energy Cost: 6, Duration: 192 sec, Critical Rate: +24%
  • Level 13: [Supply]. Energy Cost: 6, Duration: 198 sec, Critical Rate: +26%
  • Level 14: [Supply]. Energy Cost: 6, Duration: 204 sec, Critical Rate: +28%
  • Level 15: [Supply]. Energy Cost: 6, Duration: 210 sec, Critical Rate: +30%
  • Level 16: [Supply]. Energy Cost: 6, Duration: 216 sec, Critical Rate: +32%
  • Level 17: [Supply]. Energy Cost: 6, Duration: 222 sec, Critical Rate: +34%
  • Level 18: [Supply]. Energy Cost: 6, Duration: 228 sec, Critical Rate: +36%
  • Level 19: [Supply]. Energy Cost: 6, Duration: 234 sec, Critical Rate: +38%
  • Level 20: [Supply]. Energy Cost: 6, Duration: 240 sec, Critical Rate: +40%

Efficiency Streamline: Maximizes energy consumption efficiency to increase Max HP and MP. Also provides a passive boost to both HP and MP.

Efficiency Streamline effects

'

  • Level 1: MP Cost: 12, HP and MP: +12% for 90 sec. [Passive Effect] : HP and MP: +100
  • Level 2: MP Cost: 12, HP and MP: +14% for 100 sec. [Passive Effect] : HP and MP: +200
  • Level 3: MP Cost: 12, HP and MP: +16% for 110 sec. [Passive Effect] : HP and MP: +300
  • Level 4: MP Cost: 13, HP and MP: +18% for 120 sec. [Passive Effect] : HP and MP: +400
  • Level 5: MP Cost: 13, HP and MP: +20% for 130 sec. [Passive Effect] : HP and MP: +500
  • Level 6: MP Cost: 13, HP and MP: +22% for 140 sec. [Passive Effect] : HP and MP: +600
  • Level 7: MP Cost: 14, HP and MP: +24% for 150 sec. [Passive Effect] : HP and MP: +700
  • Level 8: MP Cost: 14, HP and MP: +26% for 160 sec. [Passive Effect] : HP and MP: +800
  • Level 9: MP Cost: 14, HP and MP: +28% for 170 sec. [Passive Effect] : HP and MP: +900
  • Level 10: MP Cost: 15, HP and MP: +30% for 180 sec. [Passive Effect] : HP and MP: +1000

Xenon Mastery: Mastery and Weapon ATT increase.

Xenon Mastery effects

'

  • Level 1: Mastery: +14%, Weapon ATT +2
  • Level 2: Mastery: +18%, Weapon ATT +4
  • Level 3: Mastery: +22%, Weapon ATT +6
  • Level 4: Mastery: +26%, Weapon ATT +8
  • Level 5: Mastery: +30%, Weapon ATT +10
  • Level 6: Mastery: +34%, Weapon ATT +12
  • Level 7: Mastery: +38%, Weapon ATT +14
  • Level 8: Mastery: +42%, Weapon ATT +16
  • Level 9: Mastery: +46%, Weapon ATT +18
  • Level 10: Mastery: +50%, Weapon ATT +20

Xenon Booster: Increases the attack speed of your weapon for a short time.

Xenon Booster effects

Requires Level 5 Xenon Mastery

  • Level 1: MP Cost: 38, Duration: 24 sec
  • Level 2: MP Cost: 36, Duration: 48 sec
  • Level 3: MP Cost: 34, Duration: 72 sec
  • Level 4: MP Cost: 32, Duration: 96 sec
  • Level 5: MP Cost: 30, Duration: 120 sec
  • Level 6: MP Cost: 28, Duration: 144 sec
  • Level 7: MP Cost: 26, Duration: 168 sec
  • Level 8: MP Cost: 24, Duration: 192 sec
  • Level 9: MP Cost: 22, Duration: 216 sec
  • Level 10: MP Cost: 20, Duration: 240 sec

Structural Integrity: Permanently increases all stats.

Structural Integrity effects

'

  • Level 1: All Stats: +4
  • Level 2: All Stats: +8
  • Level 3: All Stats: +12
  • Level 4: All Stats: +16
  • Level 5: All Stats: +20

Multilateral III: Grants a special bonus based on stats, once those stats reach a certain threshold.

Multilateral III effects

Note: This skill automatically has 1 point added. Requires Level 1 Multilateral II

  • Level 1: With 90 STR: 7% for Power Stance. With 90 DEX: 7% resistance to all elements and status ailments. With 90 LUK: 7% Avoidability. With 90 STR, DEX, and LUK: +7% total damage, MHP/MMP: +5%

Pinpoint Salvo Redesign A: Enhances the damage on Pinpoint Salvo.

Pinpoint Salvo Redesign A effects

Requires Level 4 Pinpoint Salvo

  • Level 1: Pinpoint Salvo Damage: +9%
  • Level 2: Pinpoint Salvo Damage: +16%
  • Level 3: Pinpoint Salvo Damage: +23%
  • Level 4: Pinpoint Salvo Damage: +30%

Third Job[edit]

Combat Switch - Explosion: Expands the Whip Blade and detonates its energy to damage several enemies. Change mode with Modal Shift.

Combat Switch - Explosion effects

'

  • Level 1: MP Cost: 17, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 2: MP Cost: 17, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 3: MP Cost: 17, Damage: 166%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 4: MP Cost: 17, Damage: 168%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 5: MP Cost: 17, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 6: MP Cost: 18, Damage: 172%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 7: MP Cost: 18, Damage: 174%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 8: MP Cost: 18, Damage: 176%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 9: MP Cost: 18, Damage: 178%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 10: MP Cost: 18, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 11: MP Cost: 18, Damage: 182%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 12: MP Cost: 19, Damage: 184%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 13: MP Cost: 19, Damage: 186%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 14: MP Cost: 19, Damage: 188%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 15: MP Cost: 19, Damage: 190%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 16: MP Cost: 19, Damage: 192%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 17: MP Cost: 19, Damage: 194%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 18: MP Cost: 20, Damage: 196%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 19: MP Cost: 20, Damage: 198%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 20: MP Cost: 20, Damage: 200%, Number of Attacks: 3, Max Enemies Hit: 6

Combat Switch - Air Whip: Lashes diagonally with the Whip Blade to damage enemies in the air. Change mode with Modal Shift.

Combat Switch - Air Whip effects

'

  • Level 1: MP Cost: 17, Max Enemies Hit: 8, Damage: 193%, Number of Attacks: 1, Additional damage on airborne enemies: 114%
  • Level 2: MP Cost: 17, Max Enemies Hit: 8, Damage: 196%, Number of Attacks: 1, Additional damage on airborne enemies: 118%
  • Level 3: MP Cost: 17, Max Enemies Hit: 8, Damage: 199%, Number of Attacks: 1, Additional damage on airborne enemies: 122%
  • Level 4: MP Cost: 17, Max Enemies Hit: 8, Damage: 202%, Number of Attacks: 1, Additional damage on airborne enemies: 126%
  • Level 5: MP Cost: 17, Max Enemies Hit: 8, Damage: 205%, Number of Attacks: 1, Additional damage on airborne enemies: 130%
  • Level 6: MP Cost: 18, Max Enemies Hit: 8, Damage: 208%, Number of Attacks: 1, Additional damage on airborne enemies: 134%
  • Level 7: MP Cost: 18, Max Enemies Hit: 8, Damage: 211%, Number of Attacks: 1, Additional damage on airborne enemies: 138%
  • Level 8: MP Cost: 18, Max Enemies Hit: 8, Damage: 214%, Number of Attacks: 1, Additional damage on airborne enemies: 142%
  • Level 9: MP Cost: 18, Max Enemies Hit: 8, Damage: 217%, Number of Attacks: 1, Additional damage on airborne enemies: 146%
  • Level 10: MP Cost: 18, Max Enemies Hit: 8, Damage: 220%, Number of Attacks: 1, Additional damage on airborne enemies: 150%
  • Level 11: MP Cost: 18, Max Enemies Hit: 8, Damage: 223%, Number of Attacks: 1, Additional damage on airborne enemies: 154%
  • Level 12: MP Cost: 19, Max Enemies Hit: 8, Damage: 226%, Number of Attacks: 1, Additional damage on airborne enemies: 158%
  • Level 13: MP Cost: 19, Max Enemies Hit: 8, Damage: 229%, Number of Attacks: 1, Additional damage on airborne enemies: 162%
  • Level 14: MP Cost: 19, Max Enemies Hit: 8, Damage: 232%, Number of Attacks: 1, Additional damage on airborne enemies: 166%
  • Level 15: MP Cost: 19, Max Enemies Hit: 8, Damage: 235%, Number of Attacks: 1, Additional damage on airborne enemies: 170%
  • Level 16: MP Cost: 19, Max Enemies Hit: 8, Damage: 238%, Number of Attacks: 1, Additional damage on airborne enemies: 174%
  • Level 17: MP Cost: 19, Max Enemies Hit: 8, Damage: 241%, Number of Attacks: 1, Additional damage on airborne enemies: 178%
  • Level 18: MP Cost: 20, Max Enemies Hit: 8, Damage: 244%, Number of Attacks: 1, Additional damage on airborne enemies: 182%
  • Level 19: MP Cost: 20, Max Enemies Hit: 8, Damage: 247%, Number of Attacks: 1, Additional damage on airborne enemies: 186%
  • Level 20: MP Cost: 20, Max Enemies Hit: 8, Damage: 250%, Number of Attacks: 1, Additional damage on airborne enemies: 190%

Combat Switch - Fission: Attacks enemies from above. Can be combined with Diagonal Chase. Change mode with Modal Shift.

Combat Switch - Fission effects

'

  • Level 1: MP Cost: 17, Damage: 194%, Number of Attacks: 3, Max Enemies Hit: 8
  • Level 2: MP Cost: 17, Damage: 197%, Number of Attacks: 3, Max Enemies Hit: 8
  • Level 3: MP Cost: 17, Damage: 200%, Number of Attacks: 3, Max Enemies Hit: 8
  • Level 4: MP Cost: 17, Damage: 203%, Number of Attacks: 3, Max Enemies Hit: 8
  • Level 5: MP Cost: 17, Damage: 206%, Number of Attacks: 3, Max Enemies Hit: 8
  • Level 6: MP Cost: 18, Damage: 209%, Number of Attacks: 3, Max Enemies Hit: 8
  • Level 7: MP Cost: 18, Damage: 212%, Number of Attacks: 3, Max Enemies Hit: 8
  • Level 8: MP Cost: 18, Damage: 215%, Number of Attacks: 3, Max Enemies Hit: 8
  • Level 9: MP Cost: 18, Damage: 218%, Number of Attacks: 3, Max Enemies Hit: 8
  • Level 10: MP Cost: 18, Damage: 221%, Number of Attacks: 3, Max Enemies Hit: 8
  • Level 11: MP Cost: 18, Damage: 224%, Number of Attacks: 3, Max Enemies Hit: 8
  • Level 12: MP Cost: 19, Damage: 227%, Number of Attacks: 3, Max Enemies Hit: 8
  • Level 13: MP Cost: 19, Damage: 230%, Number of Attacks: 3, Max Enemies Hit: 8
  • Level 14: MP Cost: 19, Damage: 233%, Number of Attacks: 3, Max Enemies Hit: 8
  • Level 15: MP Cost: 19, Damage: 236%, Number of Attacks: 3, Max Enemies Hit: 8
  • Level 16: MP Cost: 19, Damage: 239%, Number of Attacks: 3, Max Enemies Hit: 8
  • Level 17: MP Cost: 19, Damage: 242%, Number of Attacks: 3, Max Enemies Hit: 8
  • Level 18: MP Cost: 20, Damage: 245%, Number of Attacks: 3, Max Enemies Hit: 8
  • Level 19: MP Cost: 20, Damage: 248%, Number of Attacks: 3, Max Enemies Hit: 8
  • Level 20: MP Cost: 20, Damage: 251%, Number of Attacks: 3, Max Enemies Hit: 8

Diagonal Chase: Activates full air boosters to shoot up with explosive power while pushing back enemies. Can be used during Gravity Pillar.

Diagonal Chase effects

'

  • Level 1: MP Cost: 16, Max Enemies hit: 6, Damage: 203%, Knock Back
  • Level 2: MP Cost: 16, Max Enemies hit: 6, Damage: 206%, Knock Back
  • Level 3: MP Cost: 16, Max Enemies hit: 6, Damage: 209%, Knock Back
  • Level 4: MP Cost: 17, Max Enemies hit: 6, Damage: 212%, Knock Back
  • Level 5: MP Cost: 17, Max Enemies hit: 6, Damage: 215%, Knock Back
  • Level 6: MP Cost: 17, Max Enemies hit: 6, Damage: 218%, Knock Back
  • Level 7: MP Cost: 17, Max Enemies hit: 6, Damage: 221%, Knock Back
  • Level 8: MP Cost: 18, Max Enemies hit: 6, Damage: 224%, Knock Back
  • Level 9: MP Cost: 18, Max Enemies hit: 6, Damage: 227%, Knock Back
  • Level 10: MP Cost: 18, Max Enemies hit: 6, Damage: 230%, Knock Back
  • Level 11: MP Cost: 18, Max Enemies hit: 6, Damage: 233%, Knock Back
  • Level 12: MP Cost: 19, Max Enemies hit: 6, Damage: 236%, Knock Back
  • Level 13: MP Cost: 19, Max Enemies hit: 6, Damage: 239%, Knock Back
  • Level 14: MP Cost: 19, Max Enemies hit: 6, Damage: 242%, Knock Back
  • Level 15: MP Cost: 19, Max Enemies hit: 6, Damage: 245%, Knock Back
  • Level 16: MP Cost: 20, Max Enemies hit: 6, Damage: 248%, Knock Back
  • Level 17: MP Cost: 20, Max Enemies hit: 6, Damage: 251%, Knock Back
  • Level 18: MP Cost: 20, Max Enemies hit: 6, Damage: 254%, Knock Back
  • Level 19: MP Cost: 20, Max Enemies hit: 6, Damage: 257%, Knock Back
  • Level 20: MP Cost: 21, Max Enemies hit: 6, Damage: 260%, Knock Back

Gravity Pillar: Opens a field of anti-gravitational force to lift enemies into the air. Distant enemies are lifted even higher, and enemies in the energy field drop at a slower rate.

Gravity Pillar effects

'

  • Level 1: MP Cost: 17, Max Enemies Hit: 6, Damage: 225%, Number of Attacks: 1, Launches enemies into the air.
  • Level 2: MP Cost: 17, Max Enemies Hit: 6, Damage: 229%, Number of Attacks: 1, Launches enemies into the air.
  • Level 3: MP Cost: 17, Max Enemies Hit: 6, Damage: 233%, Number of Attacks: 1, Launches enemies into the air.
  • Level 4: MP Cost: 17, Max Enemies Hit: 6, Damage: 237%, Number of Attacks: 1, Launches enemies into the air.
  • Level 5: MP Cost: 17, Max Enemies Hit: 6, Damage: 241%, Number of Attacks: 1, Launches enemies into the air.
  • Level 6: MP Cost: 18, Max Enemies Hit: 6, Damage: 245%, Number of Attacks: 1, Launches enemies into the air.
  • Level 7: MP Cost: 18, Max Enemies Hit: 6, Damage: 249%, Number of Attacks: 1, Launches enemies into the air.
  • Level 8: MP Cost: 18, Max Enemies Hit: 6, Damage: 253%, Number of Attacks: 1, Launches enemies into the air.
  • Level 9: MP Cost: 18, Max Enemies Hit: 6, Damage: 257%, Number of Attacks: 1, Launches enemies into the air.
  • Level 10: MP Cost: 18, Max Enemies Hit: 6, Damage: 261%, Number of Attacks: 1, Launches enemies into the air.
  • Level 11: MP Cost: 18, Max Enemies Hit: 6, Damage: 265%, Number of Attacks: 1, Launches enemies into the air.
  • Level 12: MP Cost: 19, Max Enemies Hit: 6, Damage: 269%, Number of Attacks: 1, Launches enemies into the air.
  • Level 13: MP Cost: 19, Max Enemies Hit: 6, Damage: 273%, Number of Attacks: 1, Launches enemies into the air.
  • Level 14: MP Cost: 19, Max Enemies Hit: 6, Damage: 277%, Number of Attacks: 1, Launches enemies into the air.
  • Level 15: MP Cost: 19, Max Enemies Hit: 6, Damage: 281%, Number of Attacks: 1, Launches enemies into the air.
  • Level 16: MP Cost: 19, Max Enemies Hit: 6, Damage: 285%, Number of Attacks: 1, Launches enemies into the air.
  • Level 17: MP Cost: 19, Max Enemies Hit: 6, Damage: 289%, Number of Attacks: 1, Launches enemies into the air.
  • Level 18: MP Cost: 20, Max Enemies Hit: 6, Damage: 293%, Number of Attacks: 1, Launches enemies into the air.
  • Level 19: MP Cost: 20, Max Enemies Hit: 6, Damage: 297%, Number of Attacks: 1, Launches enemies into the air.
  • Level 20: MP Cost: 20, Max Enemies Hit: 6, Damage: 301%, Number of Attacks: 1, Launches enemies into the air.

Hybrid Defenses: Additional Avoidability: 100%, Any hit/avoids after reduces the Avoidability and damage. Permanently increases the DEF.

Hybrid Defenses effects

Requires Level 5 Perspective Shift

  • Level 1: [Supply]. Energy Cost: 10, Additional Avoidability: +81%, Additional Avoidability when hit: -10%, Damage received when hit: -1%. Effects removed after 5 evasions. [Passive Effects] : All Stats: +1, Weapon DEF/ Magic DEF: +115
  • Level 2: [Supply]. Energy Cost: 10, Additional Avoidability: +82%, Additional Avoidability when hit: -10%, Damage received when hit: -1%. Effects removed after 5 evasions. [Passive Effects] : All Stats: +1, Weapon DEF/ Magic DEF: +130
  • Level 3: [Supply]. Energy Cost: 10, Additional Avoidability: +83%, Additional Avoidability when hit: -10%, Damage received when hit: -1%. Effects removed after 5 evasions. [Passive Effects] : All Stats: +2, Weapon DEF/ Magic DEF: +145
  • Level 4: [Supply]. Energy Cost: 10, Additional Avoidability: +84%, Additional Avoidability when hit: -9%, Damage received when hit: -1%. Effects removed after 6 evasions. [Passive Effects] : All Stats: +2, Weapon DEF/ Magic DEF: +160
  • Level 5: [Supply]. Energy Cost: 10, Additional Avoidability: +85%, Additional Avoidability when hit: -9%, Damage received when hit: -2%. Effects removed after 6 evasions. [Passive Effects] : All Stats: +3, Weapon DEF/ Magic DEF: +175
  • Level 6: [Supply]. Energy Cost: 10, Additional Avoidability: +86%, Additional Avoidability when hit: -9%, Damage received when hit: -2%. Effects removed after 6 evasions. [Passive Effects] : All Stats: +3, Weapon DEF/ Magic DEF: +190
  • Level 7: [Supply]. Energy Cost: 10, Additional Avoidability: +87%, Additional Avoidability when hit: -9%, Damage received when hit: -2%. Effects removed after 6 evasions. [Passive Effects] : All Stats: +4, Weapon DEF/ Magic DEF: +205
  • Level 8: [Supply]. Energy Cost: 10, Additional Avoidability: +88%, Additional Avoidability when hit: -8%, Damage received when hit: -2%. Effects removed after 7 evasions. [Passive Effects] : All Stats: +4, Weapon DEF/ Magic DEF: +220
  • Level 9: [Supply]. Energy Cost: 10, Additional Avoidability: +89%, Additional Avoidability when hit: -8%, Damage received when hit: -3%. Effects removed after 7 evasions. [Passive Effects] : All Stats: +5, Weapon DEF/ Magic DEF: +235
  • Level 10: [Supply]. Energy Cost: 10, Additional Avoidability: +90%, Additional Avoidability when hit: -8%, Damage received when hit: -3%. Effects removed after 7 evasions. [Passive Effects] : All Stats: +5, Weapon DEF/ Magic DEF: +250
  • Level 11: [Supply]. Energy Cost: 10, Additional Avoidability: +91%, Additional Avoidability when hit: -8%, Damage received when hit: -3%. Effects removed after 7 evasions. [Passive Effects] : All Stats: +6, Weapon DEF/ Magic DEF: +265
  • Level 12: [Supply]. Energy Cost: 10, Additional Avoidability: +92%, Additional Avoidability when hit: -7%, Damage received when hit: -3%. Effects removed after 8 evasions. [Passive Effects] : All Stats: +6, Weapon DEF/ Magic DEF: +280
  • Level 13: [Supply]. Energy Cost: 10, Additional Avoidability: +93%, Additional Avoidability when hit: -7%, Damage received when hit: -4%. Effects removed after 8 evasions. [Passive Effects] : All Stats: +7, Weapon DEF/ Magic DEF: +295
  • Level 14: [Supply]. Energy Cost: 10, Additional Avoidability: +94%, Additional Avoidability when hit: -7%, Damage received when hit: -4%. Effects removed after 8 evasions. [Passive Effects] : All Stats: +7, Weapon DEF/ Magic DEF: +310
  • Level 15: [Supply]. Energy Cost: 10, Additional Avoidability: +95%, Additional Avoidability when hit: -7%, Damage received when hit: -4%. Effects removed after 8 evasions. [Passive Effects] : All Stats: +8, Weapon DEF/ Magic DEF: +325
  • Level 16: [Supply]. Energy Cost: 10, Additional Avoidability: +96%, Additional Avoidability when hit: -6%, Damage received when hit: -4%. Effects removed after 9 evasions. [Passive Effects] : All Stats: +8, Weapon DEF/ Magic DEF: +340
  • Level 17: [Supply]. Energy Cost: 10, Additional Avoidability: +97%, Additional Avoidability when hit: -6%, Damage received when hit: -5%. Effects removed after 9 evasions. [Passive Effects] : All Stats: +9, Weapon DEF/ Magic DEF: +355
  • Level 18: [Supply]. Energy Cost: 10, Additional Avoidability: +98%, Additional Avoidability when hit: -6%, Damage received when hit: -5%. Effects removed after 9 evasions. [Passive Effects] : All Stats: +9, Weapon DEF/ Magic DEF: +370
  • Level 19: [Supply]. Energy Cost: 10, Additional Avoidability: +99%, Additional Avoidability when hit: -6%, Damage received when hit: -5%. Effects removed after 9 evasions. [Passive Effects] : All Stats: +10, Weapon DEF/ Magic DEF: +385
  • Level 20: [Supply]. Energy Cost: 10, Additional Avoidability: +100%, Additional Avoidability when hit: -5%, Damage received when hit: -5%. Effects removed after 10 evasions. [Passive Effects] : All Stats: +10, Weapon DEF/ Magic DEF: +400

Aegis System: Creates a chance to fire defensive missiles when hit by an enemy, or after a successfully evaded attack. The missiles damage the enemy and ignore Attack Reflects.

Aegis System effects

'

  • Level 1: Chance to fire missiles when hit or evading: 10%, Damage: 102%, Number of Missiles: 1, Cooldown: 1.5 sec.
  • Level 2: Chance to fire missiles when hit or evading: 20%, Damage: 104%, Number of Missiles: 1, Cooldown: 1.5 sec.
  • Level 3: Chance to fire missiles when hit or evading: 30%, Damage: 106%, Number of Missiles: 1, Cooldown: 1.5 sec.
  • Level 4: Chance to fire missiles when hit or evading: 40%, Damage: 108%, Number of Missiles: 1, Cooldown: 1.5 sec.
  • Level 5: Chance to fire missiles when hit or evading: 50%, Damage: 110%, Number of Missiles: 2, Cooldown: 1.5 sec.
  • Level 6: Chance to fire missiles when hit or evading: 60%, Damage: 112%, Number of Missiles: 2, Cooldown: 1.5 sec.
  • Level 7: Chance to fire missiles when hit or evading: 70%, Damage: 114%, Number of Missiles: 2, Cooldown: 1.5 sec.
  • Level 8: Chance to fire missiles when hit or evading: 80%, Damage: 116%, Number of Missiles: 2, Cooldown: 1.5 sec.
  • Level 9: Chance to fire missiles when hit or evading: 90%, Damage: 118%, Number of Missiles: 2, Cooldown: 1.5 sec.
  • Level 10: Chance to fire missiles when hit or evading: 100%, Damage: 120%, Number of Missiles: 3, Cooldown: 1.5 sec.

Triangulation: Grants a chance to attach Airframes to enemies. Attached Airframes will reduce enemy Accuracy and Avoidability, and deal damage when an enemy with 3 attached Airframes is attacked.

Triangulation effects

Grants a chance to attach Airframes to enemies. Attached Airframes will reduce enemy Accuracy and Avoidability, and deal damage when an enemy with 3 attached Airframes is attacked.

  • Level 1: Chance to attach Airframe on attack: 12%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 250%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 5%
  • Level 2: Chance to attach Airframe on attack: 14%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 260%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 5%
  • Level 3: Chance to attach Airframe on attack: 16%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 270%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 5%
  • Level 4: Chance to attach Airframe on attack: 18%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 280%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 6%
  • Level 5: Chance to attach Airframe on attack: 20%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 290%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 6%
  • Level 6: Chance to attach Airframe on attack: 22%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 300%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 6%
  • Level 7: Chance to attach Airframe on attack: 24%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 310%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 7%
  • Level 8: Chance to attach Airframe on attack: 26%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 320%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 7%
  • Level 9: Chance to attach Airframe on attack: 28%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 330%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 7%
  • Level 10: Chance to attach Airframe on attack: 30%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: 340%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - 8%

Manifest Projector: Creates a projection of you that inflicts a portion of the damage you do. It will disappear when it takes damage proportional to your own HP. The projection cannot replicate Pinpoint Salvo or the Aegis System.

Manifest Projector effects

'

  • Level 1: MP Cost: 62, Creates a clone hologram. Projection Damage: 13%. Projection disappears after losing 100% of your max HP.
  • Level 2: MP Cost: 64, Creates a clone hologram. Projection Damage: 16%. Projection disappears after losing 100% of your max HP.
  • Level 3: MP Cost: 66, Creates a clone hologram. Projection Damage: 19%. Projection disappears after losing 200% of your max HP.
  • Level 4: MP Cost: 68, Creates a clone hologram. Projection Damage: 22%. Projection disappears after losing 200% of your max HP.
  • Level 5: MP Cost: 70, Creates a clone hologram. Projection Damage: 25%. Projection disappears after losing 300% of your max HP.
  • Level 6: MP Cost: 72, Creates a clone hologram. Projection Damage: 28%. Projection disappears after losing 300% of your max HP.
  • Level 7: MP Cost: 74, Creates a clone hologram. Projection Damage: 31%. Projection disappears after losing 400% of your max HP.
  • Level 8: MP Cost: 76, Creates a clone hologram. Projection Damage: 34%. Projection disappears after losing 400% of your max HP.
  • Level 9: MP Cost: 78, Creates a clone hologram. Projection Damage: 37%. Projection disappears after losing 500% of your max HP.
  • Level 10: MP Cost: 80, Creates a clone hologram. Projection Damage: 40%. Projection disappears after losing 500% of your max HP.
  • Level 11: MP Cost: 82, Creates a clone hologram. Projection Damage: 43%. Projection disappears after losing 600% of your max HP.
  • Level 12: MP Cost: 84, Creates a clone hologram. Projection Damage: 46%. Projection disappears after losing 600% of your max HP.
  • Level 13: MP Cost: 86, Creates a clone hologram. Projection Damage: 49%. Projection disappears after losing 700% of your max HP.
  • Level 14: MP Cost: 88, Creates a clone hologram. Projection Damage: 52%. Projection disappears after losing 700% of your max HP.
  • Level 15: MP Cost: 90, Creates a clone hologram. Projection Damage: 55%. Projection disappears after losing 800% of your max HP.
  • Level 16: MP Cost: 92, Creates a clone hologram. Projection Damage: 58%. Projection disappears after losing 800% of your max HP.
  • Level 17: MP Cost: 94, Creates a clone hologram. Projection Damage: 61%. Projection disappears after losing 900% of your max HP.
  • Level 18: MP Cost: 96, Creates a clone hologram. Projection Damage: 64%. Projection disappears after losing 900% of your max HP.
  • Level 19: MP Cost: 98, Creates a clone hologram. Projection Damage: 67%. Projection disappears after losing 1000% of your max HP.
  • Level 20: MP Cost: 100, Creates a clone hologram. Projection Damage: 70%. Projection disappears after losing 1000% of your max HP.

Emergency Resupply: Uses MP to recharge surplus power supplies.

Emergency Resupply effects

'

  • Level 1: MP Cost: 15, Extra power unit charged: 2. Cooldown: 70 sec
  • Level 2: MP Cost: 30, Extra power unit charged: 4. Cooldown: 60 sec
  • Level 3: MP Cost: 45, Extra power unit charged: 6. Cooldown: 50 sec
  • Level 4: MP Cost: 60, Extra power unit charged: 8. Cooldown: 40 sec
  • Level 5: MP Cost: 75, Extra power unit charged: 10. Cooldown: 30 sec

Multilateral IV: Grants a special bonus based on stats, once those stats reach a certain threshold.

Multilateral IV effects

Note: This skill automatically has 1 point added. Requires Level 1 Multilateral III

  • Level 1: With 150 STR: 10% for Power Stance. With 150 DEX: 10% resistance to all elements and status ailments. With 150 LUK: 10% Avoidability. With 150 STR, DEX, and LUK: +10% total damage, MHP/MMP: +10%

Pinpoint Salvo Redesign B: Further enhances the damage on Pinpoint Salvo.

Pinpoint Salvo Redesign B effects

Requires Level 4 Pinpoint Salvo Redesign A

  • Level 1: Pinpoint Salvo Damage: +10%. Stacks with 1st enhancement.
  • Level 2: Pinpoint Salvo Damage: +20%. Stacks with 1st enhancement.
  • Level 3: Pinpoint Salvo Damage: +30%. Stacks with 1st enhancement.
  • Level 4: Pinpoint Salvo Damage: +40%. Stacks with 1st enhancement.

Fourth Job[edit]

Those in Italic can be obtained through Combat Orders.

Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 seconds per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec

Beam Dance: Unleash a flurry with your Whip Blade to damage nearby enemies.

Beam Dance effects

'

  • Level 1: MP Cost: 7, Damage: 138%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 2: MP Cost: 7, Damage: 141%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 3: MP Cost: 7, Damage: 144%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 4: MP Cost: 7, Damage: 147%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 5: MP Cost: 7, Damage: 150%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 6: MP Cost: 7, Damage: 153%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 7: MP Cost: 7, Damage: 156%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 8: MP Cost: 7, Damage: 159%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 9: MP Cost: 7, Damage: 162%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 10: MP Cost: 7, Damage: 165%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 11: MP Cost: 8, Damage: 168%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 12: MP Cost: 8, Damage: 171%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 13: MP Cost: 8, Damage: 174%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 14: MP Cost: 8, Damage: 177%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 15: MP Cost: 8, Damage: 180%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 16: MP Cost: 8, Damage: 183%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 17: MP Cost: 8, Damage: 186%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 18: MP Cost: 8, Damage: 189%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 19: MP Cost: 8, Damage: 192%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 20: MP Cost: 8, Damage: 195%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 21: MP Cost: 9, Damage: 198%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 22: MP Cost: 9, Damage: 201%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 23: MP Cost: 9, Damage: 204%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 24: MP Cost: 9, Damage: 207%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 25: MP Cost: 9, Damage: 210%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 26: MP Cost: 9, Damage: 213%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 27: MP Cost: 9, Damage: 216%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 28: MP Cost: 9, Damage: 219%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 29: MP Cost: 9, Damage: 222%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 30: MP Cost: 9, Damage: 225%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 31: MP Cost: 10, Damage: 228%, Number of Attacks: 1, Max Enemies Hit: 8
  • Level 32: MP Cost: 10, Damage: 231%, Number of Attacks: 1, Max Enemies Hit: 8

Mecha Purge - Snipe: Roo-D scans for a critical weakness, then attacks with a high-tech sniper rifle to inflict severe damage to a single target. Change mode with Modal Shift.

Mecha Purge - Snipe effects

'

  • Level 1: MP Cost: 22, Max Enemies Hit: 1, Damage: 316%, Number of Attacks: 5, Ignore Defense: 1%, Accuracy: +13
  • Level 2: MP Cost: 22, Max Enemies Hit: 1, Damage: 320%, Number of Attacks: 5, Ignore Defense: 2%, Accuracy: +16
  • Level 3: MP Cost: 22, Max Enemies Hit: 1, Damage: 324%, Number of Attacks: 5, Ignore Defense: 3%, Accuracy: +19
  • Level 4: MP Cost: 22, Max Enemies Hit: 1, Damage: 328%, Number of Attacks: 5, Ignore Defense: 4%, Accuracy: +22
  • Level 5: MP Cost: 22, Max Enemies Hit: 1, Damage: 332%, Number of Attacks: 5, Ignore Defense: 5%, Accuracy: +25
  • Level 6: MP Cost: 22, Max Enemies Hit: 1, Damage: 336%, Number of Attacks: 5, Ignore Defense: 6%, Accuracy: +28
  • Level 7: MP Cost: 22, Max Enemies Hit: 1, Damage: 340%, Number of Attacks: 5, Ignore Defense: 7%, Accuracy: +31
  • Level 8: MP Cost: 23, Max Enemies Hit: 1, Damage: 344%, Number of Attacks: 5, Ignore Defense: 8%, Accuracy: +34
  • Level 9: MP Cost: 23, Max Enemies Hit: 1, Damage: 348%, Number of Attacks: 5, Ignore Defense: 9%, Accuracy: +37
  • Level 10: MP Cost: 23, Max Enemies Hit: 1, Damage: 352%, Number of Attacks: 5, Ignore Defense: 10%, Accuracy: +40
  • Level 11: MP Cost: 23, Max Enemies Hit: 1, Damage: 356%, Number of Attacks: 5, Ignore Defense: 11%, Accuracy: +43
  • Level 12: MP Cost: 23, Max Enemies Hit: 1, Damage: 360%, Number of Attacks: 5, Ignore Defense: 12%, Accuracy: +46
  • Level 13: MP Cost: 23, Max Enemies Hit: 1, Damage: 364%, Number of Attacks: 5, Ignore Defense: 13%, Accuracy: +49
  • Level 14: MP Cost: 23, Max Enemies Hit: 1, Damage: 368%, Number of Attacks: 5, Ignore Defense: 14%, Accuracy: +52
  • Level 15: MP Cost: 23, Max Enemies Hit: 1, Damage: 372%, Number of Attacks: 5, Ignore Defense: 15%, Accuracy: +55
  • Level 16: MP Cost: 24, Max Enemies Hit: 1, Damage: 376%, Number of Attacks: 5, Ignore Defense: 16%, Accuracy: +58
  • Level 17: MP Cost: 24, Max Enemies Hit: 1, Damage: 380%, Number of Attacks: 5, Ignore Defense: 17%, Accuracy: +61
  • Level 18: MP Cost: 24, Max Enemies Hit: 1, Damage: 384%, Number of Attacks: 5, Ignore Defense: 18%, Accuracy: +64
  • Level 19: MP Cost: 24, Max Enemies Hit: 1, Damage: 388%, Number of Attacks: 5, Ignore Defense: 19%, Accuracy: +67
  • Level 20: MP Cost: 24, Max Enemies Hit: 1, Damage: 392%, Number of Attacks: 5, Ignore Defense: 20%, Accuracy: +70
  • Level 21: MP Cost: 24, Max Enemies Hit: 1, Damage: 396%, Number of Attacks: 5, Ignore Defense: 21%, Accuracy: +73
  • Level 22: MP Cost: 24, Max Enemies Hit: 1, Damage: 400%, Number of Attacks: 5, Ignore Defense: 22%, Accuracy: +76
  • Level 23: MP Cost: 24, Max Enemies Hit: 1, Damage: 404%, Number of Attacks: 5, Ignore Defense: 23%, Accuracy: +79
  • Level 24: MP Cost: 25, Max Enemies Hit: 1, Damage: 408%, Number of Attacks: 5, Ignore Defense: 24%, Accuracy: +82
  • Level 25: MP Cost: 25, Max Enemies Hit: 1, Damage: 412%, Number of Attacks: 5, Ignore Defense: 25%, Accuracy: +85
  • Level 26: MP Cost: 25, Max Enemies Hit: 1, Damage: 416%, Number of Attacks: 5, Ignore Defense: 26%, Accuracy: +88
  • Level 27: MP Cost: 25, Max Enemies Hit: 1, Damage: 420%, Number of Attacks: 5, Ignore Defense: 27%, Accuracy: +91
  • Level 28: MP Cost: 25, Max Enemies Hit: 1, Damage: 424%, Number of Attacks: 5, Ignore Defense: 28%, Accuracy: +94
  • Level 29: MP Cost: 25, Max Enemies Hit: 1, Damage: 428%, Number of Attacks: 5, Ignore Defense: 29%, Accuracy: +97
  • Level 30: MP Cost: 25, Max Enemies Hit: 1, Damage: 432%, Number of Attacks: 5, Ignore Defense: 30%, Accuracy: +100
  • Level 31: MP Cost: 25, Max Enemies Hit: 1, Damage: 436%, Number of Attacks: 5, Ignore Defense: 31%, Accuracy: +103
  • Level 32: MP Cost: 26, Max Enemies Hit: 1, Damage: 440%, Number of Attacks: 5, Ignore Defense: 32%, Accuracy: +106

Mecha Purge - Bombard: Roo-D's tank fires a long-range shell to inflict damage over a large area. Change mode with Modal Shift.

Mecha Purge - Bombard effects

'

  • Level 1: MP Cost: 22, Damage: 257%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 2: MP Cost: 22, Damage: 260%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 3: MP Cost: 22, Damage: 263%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 4: MP Cost: 22, Damage: 266%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 5: MP Cost: 22, Damage: 269%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 6: MP Cost: 22, Damage: 272%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 7: MP Cost: 22, Damage: 275%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 8: MP Cost: 23, Damage: 278%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 9: MP Cost: 23, Damage: 281%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 10: MP Cost: 23, Damage: 284%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 11: MP Cost: 23, Damage: 287%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 12: MP Cost: 23, Damage: 290%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 13: MP Cost: 23, Damage: 293%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 14: MP Cost: 23, Damage: 296%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 15: MP Cost: 23, Damage: 299%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 16: MP Cost: 24, Damage: 302%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 17: MP Cost: 24, Damage: 305%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 18: MP Cost: 24, Damage: 308%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 19: MP Cost: 24, Damage: 311%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 20: MP Cost: 24, Damage: 314%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 21: MP Cost: 24, Damage: 317%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 22: MP Cost: 24, Damage: 320%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 23: MP Cost: 24, Damage: 323%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 24: MP Cost: 25, Damage: 326%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 25: MP Cost: 25, Damage: 329%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 26: MP Cost: 25, Damage: 332%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 27: MP Cost: 25, Damage: 335%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 28: MP Cost: 25, Damage: 338%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 29: MP Cost: 25, Damage: 341%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 30: MP Cost: 25, Damage: 344%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 31: MP Cost: 25, Damage: 347%, Number of Attacks: 4, Max Enemies Hit: 8
  • Level 32: MP Cost: 26, Damage: 350%, Number of Attacks: 4, Max Enemies Hit: 8

Mecha Purge - Bombardment: Roo-D's bomber fires a barrage of missiles and lasers at enemies. Change mode with Modal Shift.

Mecha Purge - Bombardment effects

'

  • Level 1: MP Cost: 22, Damage: 311%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 2: MP Cost: 22, Damage: 314%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 3: MP Cost: 22, Damage: 317%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 4: MP Cost: 22, Damage: 320%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 5: MP Cost: 22, Damage: 323%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 6: MP Cost: 22, Damage: 326%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 7: MP Cost: 22, Damage: 329%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 8: MP Cost: 23, Damage: 332%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 9: MP Cost: 23, Damage: 335%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 10: MP Cost: 23, Damage: 338%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 11: MP Cost: 23, Damage: 341%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 12: MP Cost: 23, Damage: 344%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 13: MP Cost: 23, Damage: 347%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 14: MP Cost: 23, Damage: 350%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 15: MP Cost: 23, Damage: 353%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 16: MP Cost: 24, Damage: 356%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 17: MP Cost: 24, Damage: 359%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 18: MP Cost: 24, Damage: 362%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 19: MP Cost: 24, Damage: 365%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 20: MP Cost: 24, Damage: 368%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 21: MP Cost: 24, Damage: 371%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 22: MP Cost: 24, Damage: 374%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 23: MP Cost: 24, Damage: 377%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 24: MP Cost: 25, Damage: 380%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 25: MP Cost: 25, Damage: 383%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 26: MP Cost: 25, Damage: 386%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 27: MP Cost: 25, Damage: 389%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 28: MP Cost: 25, Damage: 392%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 29: MP Cost: 25, Damage: 395%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 30: MP Cost: 25, Damage: 398%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 31: MP Cost: 25, Damage: 401%, Number of Attacks: 4, Max Enemies Hit: 12
  • Level 32: MP Cost: 26, Damage: 404%, Number of Attacks: 4, Max Enemies Hit: 12

Hypogram Field - Penetrate: Forms a Hypogram Field to encapsulate enemies, then assaults them with a bouncing orb of energy.The energy orb is not affected by Attack Reflect. Change mode with Modal Shift.

Hypogram Field - Penetrate effects

'

  • Level 1: MP Cost: 26, Hypogram Field Duration: 10, Damage on contact: 126%. Cooldown: 39 sec
  • Level 2: MP Cost: 26, Hypogram Field Duration: 10, Damage on contact: 129%. Cooldown: 39 sec
  • Level 3: MP Cost: 26, Hypogram Field Duration: 11, Damage on contact: 132%. Cooldown: 39 sec
  • Level 4: MP Cost: 26, Hypogram Field Duration: 11, Damage on contact: 135%. Cooldown: 38 sec
  • Level 5: MP Cost: 26, Hypogram Field Duration: 11, Damage on contact: 138%. Cooldown: 38 sec
  • Level 6: MP Cost: 27, Hypogram Field Duration: 12, Damage on contact: 141%. Cooldown: 38 sec
  • Level 7: MP Cost: 27, Hypogram Field Duration: 12, Damage on contact: 144%. Cooldown: 37 sec
  • Level 8: MP Cost: 27, Hypogram Field Duration: 12, Damage on contact: 147%. Cooldown: 37 sec
  • Level 9: MP Cost: 27, Hypogram Field Duration: 13, Damage on contact: 150%. Cooldown: 37 sec
  • Level 10: MP Cost: 27, Hypogram Field Duration: 13, Damage on contact: 153%. Cooldown: 36 sec
  • Level 11: MP Cost: 28, Hypogram Field Duration: 13, Damage on contact: 156%. Cooldown: 36 sec
  • Level 12: MP Cost: 28, Hypogram Field Duration: 14, Damage on contact: 159%. Cooldown: 36 sec
  • Level 13: MP Cost: 28, Hypogram Field Duration: 14, Damage on contact: 162%. Cooldown: 35 sec
  • Level 14: MP Cost: 28, Hypogram Field Duration: 14, Damage on contact: 165%. Cooldown: 35 sec
  • Level 15: MP Cost: 28, Hypogram Field Duration: 15, Damage on contact: 168%. Cooldown: 35 sec
  • Level 16: MP Cost: 29, Hypogram Field Duration: 15, Damage on contact: 171%. Cooldown: 34 sec
  • Level 17: MP Cost: 29, Hypogram Field Duration: 15, Damage on contact: 174%. Cooldown: 34 sec
  • Level 18: MP Cost: 29, Hypogram Field Duration: 16, Damage on contact: 177%. Cooldown: 34 sec
  • Level 19: MP Cost: 29, Hypogram Field Duration: 16, Damage on contact: 180%. Cooldown: 33 sec
  • Level 20: MP Cost: 29, Hypogram Field Duration: 16, Damage on contact: 183%. Cooldown: 33 sec
  • Level 21: MP Cost: 30, Hypogram Field Duration: 17, Damage on contact: 186%. Cooldown: 33 sec
  • Level 22: MP Cost: 30, Hypogram Field Duration: 17, Damage on contact: 189%. Cooldown: 32 sec
  • Level 23: MP Cost: 30, Hypogram Field Duration: 17, Damage on contact: 192%. Cooldown: 32 sec
  • Level 24: MP Cost: 30, Hypogram Field Duration: 18, Damage on contact: 195%. Cooldown: 32 sec
  • Level 25: MP Cost: 30, Hypogram Field Duration: 18, Damage on contact: 198%. Cooldown: 31 sec
  • Level 26: MP Cost: 31, Hypogram Field Duration: 18, Damage on contact: 201%. Cooldown: 31 sec
  • Level 27: MP Cost: 31, Hypogram Field Duration: 19, Damage on contact: 204%. Cooldown: 31 sec
  • Level 28: MP Cost: 31, Hypogram Field Duration: 19, Damage on contact: 207%. Cooldown: 30 sec
  • Level 29: MP Cost: 31, Hypogram Field Duration: 19, Damage on contact: 210%. Cooldown: 30 sec
  • Level 30: MP Cost: 31, Hypogram Field Duration: 20, Damage on contact: 213%. Cooldown: 30 sec
  • Level 31: MP Cost: 32, Hypogram Field Duration: 20, Damage on contact: 216%. Cooldown: 29 sec
  • Level 32: MP Cost: 32, Hypogram Field Duration: 20, Damage on contact: 219%. Cooldown: 29 sec

Hypogram Field - Force Field: A Hypogram Field is called upon to create an energy ball to inflict damage on enemies every time the ball touches the field. The energy ball is not damage by Attack Reflect. Change mode with Modal Shift.

Hypogram Field - Force Field effects

'

  • Level 1: MP Cost: 26, Hypogram Field Duration: 10, Damage on contact: 255%. Cooldown: 39 sec
  • Level 2: MP Cost: 26, Hypogram Field Duration: 10, Damage on contact: 260%. Cooldown: 39 sec
  • Level 3: MP Cost: 26, Hypogram Field Duration: 11, Damage on contact: 265%. Cooldown: 39 sec
  • Level 4: MP Cost: 26, Hypogram Field Duration: 11, Damage on contact: 270%. Cooldown: 38 sec
  • Level 5: MP Cost: 26, Hypogram Field Duration: 11, Damage on contact: 275%. Cooldown: 38 sec
  • Level 6: MP Cost: 27, Hypogram Field Duration: 12, Damage on contact: 280%. Cooldown: 38 sec
  • Level 7: MP Cost: 27, Hypogram Field Duration: 12, Damage on contact: 285%. Cooldown: 37 sec
  • Level 8: MP Cost: 27, Hypogram Field Duration: 12, Damage on contact: 290%. Cooldown: 37 sec
  • Level 9: MP Cost: 27, Hypogram Field Duration: 13, Damage on contact: 295%. Cooldown: 37 sec
  • Level 10: MP Cost: 27, Hypogram Field Duration: 13, Damage on contact: 300%. Cooldown: 36 sec
  • Level 11: MP Cost: 28, Hypogram Field Duration: 13, Damage on contact: 305%. Cooldown: 36 sec
  • Level 12: MP Cost: 28, Hypogram Field Duration: 14, Damage on contact: 310%. Cooldown: 36 sec
  • Level 13: MP Cost: 28, Hypogram Field Duration: 14, Damage on contact: 315%. Cooldown: 35 sec
  • Level 14: MP Cost: 28, Hypogram Field Duration: 14, Damage on contact: 320%. Cooldown: 35 sec
  • Level 15: MP Cost: 28, Hypogram Field Duration: 15, Damage on contact: 325%. Cooldown: 35 sec
  • Level 16: MP Cost: 29, Hypogram Field Duration: 15, Damage on contact: 330%. Cooldown: 34 sec
  • Level 17: MP Cost: 29, Hypogram Field Duration: 15, Damage on contact: 335%. Cooldown: 34 sec
  • Level 18: MP Cost: 29, Hypogram Field Duration: 16, Damage on contact: 340%. Cooldown: 34 sec
  • Level 19: MP Cost: 29, Hypogram Field Duration: 16, Damage on contact: 345%. Cooldown: 33 sec
  • Level 20: MP Cost: 29, Hypogram Field Duration: 16, Damage on contact: 350%. Cooldown: 33 sec
  • Level 21: MP Cost: 30, Hypogram Field Duration: 17, Damage on contact: 355%. Cooldown: 33 sec
  • Level 22: MP Cost: 30, Hypogram Field Duration: 17, Damage on contact: 360%. Cooldown: 32 sec
  • Level 23: MP Cost: 30, Hypogram Field Duration: 17, Damage on contact: 365%. Cooldown: 32 sec
  • Level 24: MP Cost: 30, Hypogram Field Duration: 18, Damage on contact: 370%. Cooldown: 32 sec
  • Level 25: MP Cost: 30, Hypogram Field Duration: 18, Damage on contact: 375%. Cooldown: 31 sec
  • Level 26: MP Cost: 31, Hypogram Field Duration: 18, Damage on contact: 380%. Cooldown: 31 sec
  • Level 27: MP Cost: 31, Hypogram Field Duration: 19, Damage on contact: 385%. Cooldown: 31 sec
  • Level 28: MP Cost: 31, Hypogram Field Duration: 19, Damage on contact: 390%. Cooldown: 30 sec
  • Level 29: MP Cost: 31, Hypogram Field Duration: 19, Damage on contact: 395%. Cooldown: 30 sec
  • Level 30: MP Cost: 31, Hypogram Field Duration: 20, Damage on contact: 400%. Cooldown: 30 sec
  • Level 31: MP Cost: 32, Hypogram Field Duration: 20, Damage on contact: 405%. Cooldown: 29 sec
  • Level 32: MP Cost: 32, Hypogram Field Duration: 20, Damage on contact: 410%. Cooldown: 29 sec

Hypogram Field - Support: Once the energy field is up, any allies within will receive increased HP and Avoidability. Power will recharge each time your allies successfully dodge an attack. Change mode with Modal Shift.

Hypogram Field - Support effects

'

  • Level 1: MP Cost: 26, Duration of hypogram field: 10, Ally HP Boost: 1%, Ally Avoidability Boost: +2%, Power units recharged when allies evade: +1. Cooldown: 39 sec
  • Level 2: MP Cost: 26, Duration of hypogram field: 10, Ally HP Boost: 1%, Ally Avoidability Boost: +2%, Power units recharged when allies evade: +1. Cooldown: 39 sec
  • Level 3: MP Cost: 26, Duration of hypogram field: 11, Ally HP Boost: 1%, Ally Avoidability Boost: +2%, Power units recharged when allies evade: +1. Cooldown: 39 sec
  • Level 4: MP Cost: 26, Duration of hypogram field: 11, Ally HP Boost: 2%, Ally Avoidability Boost: +4%, Power units recharged when allies evade: +1. Cooldown: 38 sec
  • Level 5: MP Cost: 26, Duration of hypogram field: 11, Ally HP Boost: 2%, Ally Avoidability Boost: +4%, Power units recharged when allies evade: +1. Cooldown: 38 sec
  • Level 6: MP Cost: 27, Duration of hypogram field: 12, Ally HP Boost: 2%, Ally Avoidability Boost: +4%, Power units recharged when allies evade: +1. Cooldown: 38 sec
  • Level 7: MP Cost: 27, Duration of hypogram field: 12, Ally HP Boost: 3%, Ally Avoidability Boost: +6%, Power units recharged when allies evade: +1. Cooldown: 37 sec
  • Level 8: MP Cost: 27, Duration of hypogram field: 12, Ally HP Boost: 3%, Ally Avoidability Boost: +6%, Power units recharged when allies evade: +1. Cooldown: 37 sec
  • Level 9: MP Cost: 27, Duration of hypogram field: 13, Ally HP Boost: 3%, Ally Avoidability Boost: +6%, Power units recharged when allies evade: +1. Cooldown: 37 sec
  • Level 10: MP Cost: 27, Duration of hypogram field: 13, Ally HP Boost: 4%, Ally Avoidability Boost: +8%, Power units recharged when allies evade: +1. Cooldown: 36 sec
  • Level 11: MP Cost: 28, Duration of hypogram field: 13, Ally HP Boost: 4%, Ally Avoidability Boost: +8%, Power units recharged when allies evade: +1. Cooldown: 36 sec
  • Level 12: MP Cost: 28, Duration of hypogram field: 14, Ally HP Boost: 4%, Ally Avoidability Boost: +8%, Power units recharged when allies evade: +1. Cooldown: 36 sec
  • Level 13: MP Cost: 28, Duration of hypogram field: 14, Ally HP Boost: 5%, Ally Avoidability Boost: +10%, Power units recharged when allies evade: +1. Cooldown: 35 sec
  • Level 14: MP Cost: 28, Duration of hypogram field: 14, Ally HP Boost: 5%, Ally Avoidability Boost: +10%, Power units recharged when allies evade: +1. Cooldown: 35 sec
  • Level 15: MP Cost: 28, Duration of hypogram field: 15, Ally HP Boost: 5%, Ally Avoidability Boost: +10%, Power units recharged when allies evade: +1. Cooldown: 35 sec
  • Level 16: MP Cost: 29, Duration of hypogram field: 15, Ally HP Boost: 6%, Ally Avoidability Boost: +12%, Power units recharged when allies evade: +1. Cooldown: 34 sec
  • Level 17: MP Cost: 29, Duration of hypogram field: 15, Ally HP Boost: 6%, Ally Avoidability Boost: +12%, Power units recharged when allies evade: +1. Cooldown: 34 sec
  • Level 18: MP Cost: 29, Duration of hypogram field: 16, Ally HP Boost: 6%, Ally Avoidability Boost: +12%, Power units recharged when allies evade: +1. Cooldown: 34 sec
  • Level 19: MP Cost: 29, Duration of hypogram field: 16, Ally HP Boost: 7%, Ally Avoidability Boost: +14%, Power units recharged when allies evade: +1. Cooldown: 33 sec
  • Level 20: MP Cost: 29, Duration of hypogram field: 16, Ally HP Boost: 7%, Ally Avoidability Boost: +14%, Power units recharged when allies evade: +1. Cooldown: 33 sec
  • Level 21: MP Cost: 30, Duration of hypogram field: 17, Ally HP Boost: 7%, Ally Avoidability Boost: +14%, Power units recharged when allies evade: +1. Cooldown: 33 sec
  • Level 22: MP Cost: 30, Duration of hypogram field: 17, Ally HP Boost: 8%, Ally Avoidability Boost: +16%, Power units recharged when allies evade: +1. Cooldown: 32 sec
  • Level 23: MP Cost: 30, Duration of hypogram field: 17, Ally HP Boost: 8%, Ally Avoidability Boost: +16%, Power units recharged when allies evade: +1. Cooldown: 32 sec
  • Level 24: MP Cost: 30, Duration of hypogram field: 18, Ally HP Boost: 8%, Ally Avoidability Boost: +16%, Power units recharged when allies evade: +1. Cooldown: 32 sec
  • Level 25: MP Cost: 30, Duration of hypogram field: 18, Ally HP Boost: 9%, Ally Avoidability Boost: +18%, Power units recharged when allies evade: +1. Cooldown: 31 sec
  • Level 26: MP Cost: 31, Duration of hypogram field: 18, Ally HP Boost: 9%, Ally Avoidability Boost: +18%, Power units recharged when allies evade: +1. Cooldown: 31 sec
  • Level 27: MP Cost: 31, Duration of hypogram field: 19, Ally HP Boost: 9%, Ally Avoidability Boost: +18%, Power units recharged when allies evade: +1. Cooldown: 31 sec
  • Level 28: MP Cost: 31, Duration of hypogram field: 19, Ally HP Boost: 10%, Ally Avoidability Boost: +20%, Power units recharged when allies evade: +1. Cooldown: 30 sec
  • Level 29: MP Cost: 31, Duration of hypogram field: 19, Ally HP Boost: 10%, Ally Avoidability Boost: +20%, Power units recharged when allies evade: +1. Cooldown: 30 sec
  • Level 30: MP Cost: 31, Duration of hypogram field: 20, Ally HP Boost: 10%, Ally Avoidability Boost: +20%, Power units recharged when allies evade: +1. Cooldown: 30 sec
  • Level 31: MP Cost: 32, Duration of hypogram field: 20, Ally HP Boost: 11%, Ally Avoidability Boost: +22%, Power units recharged when allies evade: +1. Cooldown: 29 sec
  • Level 32: MP Cost: 32, Duration of hypogram field: 20, Ally HP Boost: 11%, Ally Avoidability Boost: +22%, Power units recharged when allies evade: +1. Cooldown: 29 sec

OOPArts Code: Overrides safety protocols for a short time to increase total damage and boss attack damage.

OOPArts Code effects

'

  • Level 1: [Supply]. Energy Cost: 20, Duration: 30, Total damage: 21%, Boss Attack damage: +1%
  • Level 2: [Supply]. Energy Cost: 20, Duration: 31, Total damage: 22%, Boss Attack damage: +2%
  • Level 3: [Supply]. Energy Cost: 20, Duration: 31, Total damage: 23%, Boss Attack damage: +3%
  • Level 4: [Supply]. Energy Cost: 20, Duration: 32, Total damage: 24%, Boss Attack damage: +4%
  • Level 5: [Supply]. Energy Cost: 20, Duration: 32, Total damage: 25%, Boss Attack damage: +5%
  • Level 6: [Supply]. Energy Cost: 20, Duration: 33, Total damage: 26%, Boss Attack damage: +6%
  • Level 7: [Supply]. Energy Cost: 20, Duration: 33, Total damage: 27%, Boss Attack damage: +7%
  • Level 8: [Supply]. Energy Cost: 20, Duration: 34, Total damage: 28%, Boss Attack damage: +8%
  • Level 9: [Supply]. Energy Cost: 20, Duration: 34, Total damage: 29%, Boss Attack damage: +9%
  • Level 10: [Supply]. Energy Cost: 20, Duration: 35, Total damage: 30%, Boss Attack damage: +10%
  • Level 11: [Supply]. Energy Cost: 20, Duration: 35, Total damage: 31%, Boss Attack damage: +11%
  • Level 12: [Supply]. Energy Cost: 20, Duration: 36, Total damage: 32%, Boss Attack damage: +12%
  • Level 13: [Supply]. Energy Cost: 20, Duration: 36, Total damage: 33%, Boss Attack damage: +13%
  • Level 14: [Supply]. Energy Cost: 20, Duration: 37, Total damage: 34%, Boss Attack damage: +14%
  • Level 15: [Supply]. Energy Cost: 20, Duration: 37, Total damage: 35%, Boss Attack damage: +15%
  • Level 16: [Supply]. Energy Cost: 20, Duration: 38, Total damage: 36%, Boss Attack damage: +16%
  • Level 17: [Supply]. Energy Cost: 20, Duration: 38, Total damage: 37%, Boss Attack damage: +17%
  • Level 18: [Supply]. Energy Cost: 20, Duration: 39, Total damage: 38%, Boss Attack damage: +18%
  • Level 19: [Supply]. Energy Cost: 20, Duration: 39, Total damage: 39%, Boss Attack damage: +19%
  • Level 20: [Supply]. Energy Cost: 20, Duration: 40, Total damage: 40%, Boss Attack damage: +20%
  • Level 21: [Supply]. Energy Cost: 20, Duration: 40, Total damage: 41%, Boss Attack damage: +21%
  • Level 22: [Supply]. Energy Cost: 20, Duration: 41, Total damage: 42%, Boss Attack damage: +22%
  • Level 23: [Supply]. Energy Cost: 20, Duration: 41, Total damage: 43%, Boss Attack damage: +23%
  • Level 24: [Supply]. Energy Cost: 20, Duration: 42, Total damage: 44%, Boss Attack damage: +24%
  • Level 25: [Supply]. Energy Cost: 20, Duration: 42, Total damage: 45%, Boss Attack damage: +25%
  • Level 26: [Supply]. Energy Cost: 20, Duration: 43, Total damage: 46%, Boss Attack damage: +26%
  • Level 27: [Supply]. Energy Cost: 20, Duration: 43, Total damage: 47%, Boss Attack damage: +27%
  • Level 28: [Supply]. Energy Cost: 20, Duration: 44, Total damage: 48%, Boss Attack damage: +28%
  • Level 29: [Supply]. Energy Cost: 20, Duration: 44, Total damage: 49%, Boss Attack damage: +29%
  • Level 30: [Supply]. Energy Cost: 20, Duration: 45, Total damage: 50%, Boss Attack damage: +30%
  • Level 31: [Supply]. Energy Cost: 20, Duration: 45, Total damage: 51%, Boss Attack damage: +31%
  • Level 32: [Supply]. Energy Cost: 20, Duration: 46, Total damage: 52%, Boss Attack damage: +32%

Offensive Matrix: Activates Offensive Matrix to ignore enemy defenses and knock-backs for a short time.

Offensive Matrix effects

'

  • Level 1: MP Cost: 31, Duration 35, Power Stance: 10%, Enemy Defenses: 1% ignored
  • Level 2: MP Cost: 31, Duration 40, Power Stance: 10%, Enemy Defenses: 2% ignored
  • Level 3: MP Cost: 31, Duration 45, Power Stance: 14%, Enemy Defenses: 3% ignored
  • Level 4: MP Cost: 31, Duration 50, Power Stance: 14%, Enemy Defenses: 4% ignored
  • Level 5: MP Cost: 31, Duration 55, Power Stance: 14%, Enemy Defenses: 5% ignored
  • Level 6: MP Cost: 31, Duration 60, Power Stance: 18%, Enemy Defenses: 6% ignored
  • Level 7: MP Cost: 32, Duration 65, Power Stance: 18%, Enemy Defenses: 7% ignored
  • Level 8: MP Cost: 32, Duration 70, Power Stance: 18%, Enemy Defenses: 8% ignored
  • Level 9: MP Cost: 32, Duration 75, Power Stance: 22%, Enemy Defenses: 9% ignored
  • Level 10: MP Cost: 32, Duration 80, Power Stance: 22%, Enemy Defenses: 10% ignored
  • Level 11: MP Cost: 32, Duration 85, Power Stance: 22%, Enemy Defenses: 11% ignored
  • Level 12: MP Cost: 32, Duration 90, Power Stance: 26%, Enemy Defenses: 12% ignored
  • Level 13: MP Cost: 33, Duration 95, Power Stance: 26%, Enemy Defenses: 13% ignored
  • Level 14: MP Cost: 33, Duration 100, Power Stance: 26%, Enemy Defenses: 14% ignored
  • Level 15: MP Cost: 33, Duration 105, Power Stance: 30%, Enemy Defenses: 15% ignored
  • Level 16: MP Cost: 33, Duration 110, Power Stance: 30%, Enemy Defenses: 16% ignored
  • Level 17: MP Cost: 33, Duration 115, Power Stance: 30%, Enemy Defenses: 17% ignored
  • Level 18: MP Cost: 33, Duration 120, Power Stance: 34%, Enemy Defenses: 18% ignored
  • Level 19: MP Cost: 34, Duration 125, Power Stance: 34%, Enemy Defenses: 19% ignored
  • Level 20: MP Cost: 34, Duration 130, Power Stance: 34%, Enemy Defenses: 20% ignored
  • Level 21: MP Cost: 34, Duration 135, Power Stance: 38%, Enemy Defenses: 21% ignored
  • Level 22: MP Cost: 34, Duration 140, Power Stance: 38%, Enemy Defenses: 22% ignored
  • Level 23: MP Cost: 34, Duration 145, Power Stance: 38%, Enemy Defenses: 23% ignored
  • Level 24: MP Cost: 34, Duration 150, Power Stance: 42%, Enemy Defenses: 24% ignored
  • Level 25: MP Cost: 35, Duration 155, Power Stance: 42%, Enemy Defenses: 25% ignored
  • Level 26: MP Cost: 35, Duration 160, Power Stance: 42%, Enemy Defenses: 26% ignored
  • Level 27: MP Cost: 35, Duration 165, Power Stance: 46%, Enemy Defenses: 27% ignored
  • Level 28: MP Cost: 35, Duration 170, Power Stance: 46%, Enemy Defenses: 28% ignored
  • Level 29: MP Cost: 35, Duration 175, Power Stance: 46%, Enemy Defenses: 29% ignored
  • Level 30: MP Cost: 35, Duration 180, Power Stance: 50%, Enemy Defenses: 30% ignored
  • Level 31: MP Cost: 36, Duration 185, Power Stance: 50%, Enemy Defenses: 31% ignored
  • Level 32: MP Cost: 36, Duration 190, Power Stance: 50%, Enemy Defenses: 32% ignored

Instant Shock: Grants an additional evasion chance. Also increases the attack power of Aegis System missiles.

Instant Shock effects

Requires Level 10 Aegis System

  • Level 1: Additional evasion chance: 11%, Aegis System Missile Damage: +10%
  • Level 2: Additional evasion chance: 12%, Aegis System Missile Damage: +10%
  • Level 3: Additional evasion chance: 13%, Aegis System Missile Damage: +11%
  • Level 4: Additional evasion chance: 14%, Aegis System Missile Damage: +11%
  • Level 5: Additional evasion chance: 15%, Aegis System Missile Damage: +11%
  • Level 6: Additional evasion chance: 16%, Aegis System Missile Damage: +12%
  • Level 7: Additional evasion chance: 17%, Aegis System Missile Damage: +12%
  • Level 8: Additional evasion chance: 18%, Aegis System Missile Damage: +12%
  • Level 9: Additional evasion chance: 19%, Aegis System Missile Damage: +13%
  • Level 10: Additional evasion chance: 20%, Aegis System Missile Damage: +13%
  • Level 11: Additional evasion chance: 21%, Aegis System Missile Damage: +13%
  • Level 12: Additional evasion chance: 22%, Aegis System Missile Damage: +14%
  • Level 13: Additional evasion chance: 23%, Aegis System Missile Damage: +14%
  • Level 14: Additional evasion chance: 24%, Aegis System Missile Damage: +14%
  • Level 15: Additional evasion chance: 25%, Aegis System Missile Damage: +15%
  • Level 16: Additional evasion chance: 26%, Aegis System Missile Damage: +15%
  • Level 17: Additional evasion chance: 27%, Aegis System Missile Damage: +15%
  • Level 18: Additional evasion chance: 28%, Aegis System Missile Damage: +16%
  • Level 19: Additional evasion chance: 29%, Aegis System Missile Damage: +16%
  • Level 20: Additional evasion chance: 30%, Aegis System Missile Damage: +16%
  • Level 21: Additional evasion chance: 31%, Aegis System Missile Damage: +17%
  • Level 22: Additional evasion chance: 32%, Aegis System Missile Damage: +17%
  • Level 23: Additional evasion chance: 33%, Aegis System Missile Damage: +17%
  • Level 24: Additional evasion chance: 34%, Aegis System Missile Damage: +18%
  • Level 25: Additional evasion chance: 35%, Aegis System Missile Damage: +18%
  • Level 26: Additional evasion chance: 36%, Aegis System Missile Damage: +18%
  • Level 27: Additional evasion chance: 37%, Aegis System Missile Damage: +19%
  • Level 28: Additional evasion chance: 38%, Aegis System Missile Damage: +19%
  • Level 29: Additional evasion chance: 39%, Aegis System Missile Damage: +19%
  • Level 30: Additional evasion chance: 40%, Aegis System Missile Damage: +20%
  • Level 31: Additional evasion chance: 41%, Aegis System Missile Damage: +20%
  • Level 32: Additional evasion chance: 42%, Aegis System Missile Damage: +20%

Xenon Expert
"Increases Mastery and Minimum Critical damage."
Requires Level 10 Xenon Mastery
Xenon Expert level data
Level Whip Blade Mastery Weapon Attack Minimum Critical Damage
Add 1%
per 2 levels
Add 1
per level
Add 1%
per 2 levels
1 +56% +1 +1%
2 +56% +2 +1%
3 +57% +3 +2%
4 +57% +4 +2%
5 +58% +5 +3%
6 +58% +6 +3%
7 +59% +7 +4%
8 +59% +8 +4%
9 +60% +9 +5%
10 +60% +10 +5%
11 +61% +11 +6%
12 +61% +12 +6%
13 +62% +13 +7%
14 +62% +14 +7%
15 +63% +15 +8%
16 +63% +16 +8%
17 +64% +17 +9%
18 +64% +18 +9%
19 +65% +19 +10%
20 +65% +20 +10%
21 +66% +21 +11%
22 +66% +22 +11%
23 +67% +23 +12%
24 +67% +24 +12%
25 +68% +25 +13%
26 +68% +26 +13%
27 +69% +27 +14%
28 +69% +28 +14%
29 +70% +29 +15%
30 +70% +30 +15%
31 +71% +31 +16%
32 +71% +32 +16%

Temporal Pod: A Temporal Pod that twists the flow of the time to quickly reduce the skill cooldown of nearby party members. The pod will be destroyed when hit. Hyper Skills of one's own are affected, but some skills are not.

Temporal Pod effects

Note: This skill automatically has 1 point added.

  • Level 1: MP Cost: 100, Duration of party cooldown reduction effect: 60. Cooldown: 120 sec

Multilateral V: Grants a special bonus based on stats, once those stats reach a certain threshold.

Multilateral V effects

Note: This skill automatically has 1 point added. Requires Level 1 Multilateral IV

  • Level 1: With 260 STR: 10% for Power Stance. With 260 DEX: 10% resistance to all elements and status ailments. With 260 LUK: 10% Avoidability. With 260 STR, DEX, and LUK: +10% total damage, MHP/MMP: +10%

Multilateral VI: Grants a special bonus based on stats, once those stats reach a certain threshold. Level requirement: 200.

Multilateral VI effects

Note: This skill automatically has 1 point added. Requires Level 1 Multilateral V

  • Level 1: With 330 STR: 5% for Power Stance. With 330 DEX: 5% resistance to all elements and status ailments. With 330 LUK: 5% Avoidability. With 330 STR, DEX, and LUK: +5% total damage

Pinpoint Salvo Perfect Redesign: Maximizes the damage of Pinpoint Salvo.

Pinpoint Salvo Perfect Redesign effects

Requires Level 4 Pinpoint Salvo Redesign B

  • Level 1: Pinpoint Salvo Damage: +20%. Stacks with 1st and 2nd enhancement.
  • Level 2: Pinpoint Salvo Damage: +30%. Stacks with 1st and 2nd enhancement.
  • Level 3: Pinpoint Salvo Damage: +40%. Stacks with 1st and 2nd enhancement.
  • Level 4: Pinpoint Salvo Damage: +50%. Stacks with 1st and 2nd enhancement.

Hyper Skills[edit]

Stat Enhancers[edit]

Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
Hyper Fury
"Permanently increases Max DF (useless for Thieves)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%

Skill Enhancers[edit]

Beam Dance - Reinforce: Increases the attack power of Beam Dance.

Beam Dance - Reinforce effects

Required level: 143

  • Level 1: Beam Dance Attack Power: +20%

Mecha Purge - Reinforce: Increases the damage of Mecha Purge.

Mecha Purge - Reinforce effects

Required level: 149

  • Level 1: Damage: +20%

Hypogram Field - Reinforce: Increases the damage output of the energy orb.

Hypogram Field - Reinforce effects

Required level: 155

  • Level 1: Energy orb damage: +10%

Beam Dance - Blur: Increases the speed of Beam Dance.

Beam Dance - Blur effects

Required level: 162

  • Level 1: Beam Dance Speed: +10

Mecha Purge - Guardbreak: Increases the defense penetration of Mecha Purge.

Mecha Purge - Guardbreak effects

Required level: 168

  • Level 1: Mecha Purge defense ignore: +10%

Hypogram Field - Speed: Increases the speed of the energy orb that bounces within the hypogram field.

Hypogram Field - Speed effects

Required level: 177

  • Level 1: Increases orb speed.

Beam Dance - Spread: Increases the number of targets Beam Dance hits.

Beam Dance - Spread effects

Required level: 183

  • Level 1: Targets: +2

Mecha Purge - Spread: Increases the number of monsters targeted by Mecha Purge. No increases during Snipe.

Mecha Purge - Spread effects

Required level: 189

  • Level 1: Monsters Hit: +2

Hypogram Field - Persist: Increases the duration of Hypogram Field.

Hypogram Field - Persist effects

Required level: 195

  • Level 1: Duration: +10

Active Skills[edit]

Amaranth Generator: Activates the Amaranth Generator, which supplies you with infinite power for a short time.

Amaranth Generator effects

Required level: 150.

  • Level 1: MP Cost: 100, Gauge Charge: Max, Charge duration: 10 sec. Cooldown: 90 sec

Entangling Lash: Wrapping enemies in your Whip Blade disables all buffs and binds several enemies to the spot. Resistance is shared with the Smite Shield.

Entangling Lash effects

Required level: 170

  • Level 1: MP Cost: 200, Enemies Hit: 15, Damage: 700%, Number of Attacks: 4, Chance to Debuff: 100%, Stun Duration: 15 sec. Cooldown: 180 sec

Orbital Cataclysm: A powerful laser blasts down from space to scorch the earth.

Orbital Cataclysm effects

Required level: 200

  • Level 1: MP Cost: 200, Damage: 900%, Number of Attacks: 6, DEF: - 30% for 15 sec. Cooldown: 90 sec