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Name Monster Info Notes
Qualm Monk
A monster from Temple of Time, found at Road of Regrets 1.
  • Level: 151
  • HP: 240,000
  • MP: 12,000
  • PDR: 5%
  • MDR: 5%
  • EXP: 135
4,000


Tippo Red
A black squishy slime that always carries a Red inner tube around with it. This one is weak to Ice. Found in Singapore's Boat Quay Town.
  • Level: 151
  • HP: 240,000
  • MP: 12,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,000


Sureshot Delfino
A fish-like creature found along the canals of the Commerci Republic. Attacks by shooting an arrow at you.

Auto-aggressive

  • Level: 151
  • HP: 240,000
  • MP: 12,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,000


Sureshot Delfino 2
A stronger version of Sureshot Delfino, found at Canals 5 and 6, past the barrier at Canal 4. Gives 20% bonus experience per party member.

Auto-aggressive

  • Level: 151
  • HP: 12,000,000
  • MP: 700,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,000


Mantis
A praying mantis monster found near Stone Colossus's Exploration Site.

Auto-aggressive

  • Level: 152
  • HP: 500,000
  • MP: 12,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,000


Tippo Blue
A black squishy slime that always carries a blue inner tube around with it. This one is weak to Fire. Found in Singapore's Boat Quay Town.
  • Level: 152
  • HP: 250,000
  • MP: 12,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,000


Voodoo Delfino
A fish-like creature found along the canals of the Commerci Republic. Attacks by firing a magic orb out of its staff.

Auto-aggressive

  • Level: 152
  • HP: 250,000
  • MP: 12,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,000


Voodoo Delfino 2
A stronger version of Voodoo Delfino, found at Canals 5 and 6, past the barrier at Canal 4. Gives 20% bonus experience per party member.

Auto-aggressive

  • Level: 152
  • HP: 12,500,000
  • MP: 750,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,000


Bodyguard A
Bodyguard A (ボディーガードA, Bodīgādo A?) - this Bodyguard possesses a punch which has a 100% stun rate, and if you are punched again and again, you will not be able to recover from it. It also has a stronger kick skill. It mainly uses karate type moves. It is summoned in the map after the Bain-filled Armory, Nightmarish Last Days, and will only appear if the Female Boss's comb is offered at a shrine. Once defeated, Bodyguard B appears.

Boss

  • Level: 152
  • HP: 400,000,000
  • MP: 5,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 169
250


Skelosaurus
The most powerful non-boss monster in Leafre.

Undead

  • Level: 153
  • HP: 260,000
  • MP: 12,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,000


Qualm Monk Trainee
A monster from Temple of Time, found at Road of Regrets 2.
  • Level: 153
  • HP: 260,000
  • MP: 12,000
  • PDR: 5%
  • MDR: 5%
  • EXP: 135
4,000


Octobunny
A black squishy slime with an octopus on its head. Found in Singapore's Boat Quay Town.
  • Level: 153
  • HP: 260,000
  • MP: 12,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,000


Blood Mantis
A praying mantis monster found near Stone Colossus's Exploration Site.

Auto-aggressive

  • Level: 153
  • HP: 520,000
  • MP: 10
  • PDR: 10%
  • MDR: 12,000%
  • EXP: 135
4,000


Pac Pinky
A sailor ghost that always carries a fishing rod. Found in Singapore's Boat Quay Town.
  • Level: 154
  • HP: 270,000
  • MP: 12,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,000


Poison Mantis
A praying mantis monster found near Stone Colossus's Exploration Site.

Auto-aggressive

  • Level: 154
  • HP: 540,000
  • MP: 10
  • PDR: 10%
  • MDR: 12,000%
  • EXP: 135
4,000


Qualm Guardian
A monster from Temple of Time, found at Road of Regrets 3.
  • Level: 155
  • HP: 280,000
  • MP: 12,000
  • PDR: 5%
  • MDR: 5%
  • EXP: 135
4,000


Slimy
A sailor ghost that always carries a broom. Found in Singapore's Boat Quay Town.

Undead

  • Level: 155
  • HP: 280,000
  • MP: 12,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,000


Flora
A flower monster found near Stone Colossus's Exploration Site.

Auto-aggressive

  • Level: 155
  • HP: 560,000
  • MP: 12,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,000


Lilynouch (SC)
This version of Lilynouch must be killed for the Silent Crusade. It has the same abilities as the real Lilynouch.

Auto-aggressive
Boss

  • Level: 155
  • HP: 14,000,000
  • MP: 600,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 135
4,000


Riverson (Quest)
The boss of the Delfinos. Attacks by blowing water at you, casting two types of magic with its spear. Involved in a quest.

Auto-aggressive
Boss>

  • Level: 155
  • HP: 280,000
  • MP: 12,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 135
4,000


Riverson
The boss of the Delfinos. Found at Canal 6.

Auto-aggressive
Boss>

  • Level: 155
  • HP: 15,000,000
  • MP: 900,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 135
4,000


Bodyguard B
Bodyguard B (ボディーガードB, Bodīgādo B?) - A very ugly boss, but he has a lot of HP. Possesses an attack that deals 1 damage but drops your MP by 5,000, so keep your distance if possible. Spawns when Bodyguard A is defeated.

Auto-aggressive
Boss

  • Level: 155
  • HP: 500,000,000
  • MP: 50,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 169
250


Selkie Jr.
A sailor ghost that always carries a rope. Found in Singapore's Boat Quay Town.

Undead

  • Level: 156
  • HP: 290,000
  • MP: 14,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,500


Dark Flora
A flower monster found near Stone Colossus's Exploration Site.

Auto-aggressive

  • Level: 156
  • HP: 580,000
  • MP: 14,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,500


Chief Qualm Guardian
A monster from Temple of Time, found at Road of Regrets 4 and 5.
  • Level: 157
  • HP: 300,000
  • MP: 14,000
  • PDR: 20%
  • MDR: 20%
  • EXP: 135
4,000


Mr. Anchor
A sailor ghost that always carries an anchor. Found in Singapore's Ghost Ship.

Undead

  • Level: 157
  • HP: 300,000
  • MP: 14,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,000


Dirty Lupo
A wolf monster found at the entrance to the Suspicious Forest in Commerci. Attacks by scratching you.

Auto-aggressive

  • Level: 157
  • HP: 300,000
  • MP: 14,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,000


Hornet
A hornet monster found in the Swarm Habitat of Colossus the Giant.

Auto-aggressive

  • Level: 157
  • HP: 600,000
  • MP: 14,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,500


Hornet (Mini-Boss)
A hornet monster found in the Swarm Stronghold, a special map of Colossus the Giant.

Auto-aggressive
Party Bonus
Boss

  • Level: 157
  • HP: 15,000,000
  • MP: 700,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 135
5,000


Dusky Lupo
A wolf monster found at the Suspetto Forest Trail in Commerci. Attacks by charging into you.

Auto-aggressive

  • Level: 158
  • HP: 310,000
  • MP: 14,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,000


Poison Hornet
A hornet monster found in the Swarm Habitat of Colossus the Giant.

Auto-aggressive

  • Level: 158
  • HP: 620,000
  • MP: 14,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,500


Poison Hornet (Mini-Boss)
A hornet monster found in the Swarm Stronghold, a special map, of Colossus the Giant.

Auto-aggressive
Party Bonus
Boss

  • Level: 158
  • HP: 15,500,000
  • MP: 700,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 135
5,000


General Hornet
A hornet monster found in the Swarm Stronghold, a special map, of Colossus the Giant.

Auto-aggressive
Party Bonus
Boss

  • Level: 159
  • HP: 16,000,000
  • MP: 700,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 135
5,000


Lilynouch
A large Boss from Temple of Time, found at Road of Regrets 5. It looks a lot like the classic chess piece, Knight. When it elevates, it will pound the ground to knock you back. The ice shards around it are launched into the air then come back down to hit you as a form of attack. It is weak to lightning. Lilynouch also casts damage reflect (To magicians, this is lethal since Damage Reflect damage bypasses Magic Guard).

Auto-aggressive
Boss

  • Level: 159
  • HP: 16,000,000
  • MP: 700,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 135
4,500


Oblivion Monk
A monster from Temple of Time, found at Road to Oblivion 1. It casts an avoidable magic attack by concentrating magic into a sphere, then releasing it. Oddly enough, it is weak to Poison. As of KMS patch 1.2.89, this monster is now also weak to Ice and Lightning.
  • Level: 160
  • HP: 330,000
  • MP: 14,000
  • PDR: 5%
  • MDR: 5%
  • EXP: 135
4,500


Berserkie
A black slime creature from Singapore's Ulu City. It seems to be strong, ripping trees out of the ground roots and all.
  • Level: 160
  • HP: 330,000
  • MP: 14,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 169
4,500


Polluted Tree Spirit
A tree spirit monster found on the Stone Colossus's Torso. Resembles Guwaru in a way.

Auto-aggressive

  • Level: 160
  • HP: 660,000
  • MP: 14,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
5,000


Poison Hornet (Summon)
Summoned by Tarantulus.

Auto-aggressive

  • Level: 160
  • HP: 660,000
  • MP: 14,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
5,000


Nightcutter Assassin
An assassin found in the Suspetto Forest Outskirts. Attacks with its knives.

Auto-aggressive

  • Level: 160
  • HP: 660,000
  • MP: 14,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,500


Nightcutter Assassin 2
An assassin found in the Suspetto Forest Clearing and Heart. Gives 20% bonus experience per party member.

Auto-aggressive

  • Level: 160
  • HP: 17,000,000
  • MP: 900,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,500


Blood Pirate Swabby
A pirate that appears during the Commerci quest line, while helping Leon Daniella fight them off.

Auto-aggressive

  • Level: 160
  • HP: 660,000
  • MP: 14,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,500


Blood Pirate Lookout
A pirate that appears during the Commerci quest line, while helping Leon Daniella fight them off.

Auto-aggressive

  • Level: 160
  • HP: 660,000
  • MP: 14,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,500


Captain Blood the Pirate King
The captain of the Dawnveil pirates in Commerci. He can use his guns to attack you.

Auto-aggressive
Boss

  • Level: 160
  • HP: 1,320,000
  • MP: 14,000
  • PDR: 10%
  • MDR: 10%
  • EXP: 135
4,500


Lyka (SC)
This version of Lyka must be killed for the Silent Crusade. It has the same abilities as the real Lyka.

Auto-aggressive
Boss

  • Level: 160
  • HP: 16,500,000
  • MP: 700,000
  • PDR: 30%
  • MDR: 30%
  • EXP: 135
4,500


Capt. Latanica
This boss is located at the end of the Ghost Ship found in Boat Quay Town, an area of Singapore. It can summon 4 Selkie Jr. and 2 Mr. Anchor. It also can heal once its HP falls below 80%. It does very large damage with its Magic attacks. He appears to be behind the events surrounding the boss Krexel, due to the fact that he sealed a portal in the Ruins of Krexel.

Auto-aggressive
Boss

  • Level: 160
  • HP: 170,000,000
  • MP: 600,000
  • PDR: 25%
  • MDR: 25%
  • EXP: 400
10,000


Krexel
The first form of the enormous Singapore boss, Krexel. It has low HP because when it is summoned, it automatically revives into the first form. To view the full size image, click here [1]

Boss

  • Level: 160
  • HP: 10
  • MP: 10
  • PDR: 25%
  • MDR: 25%
  • EXP: 144
0


Horntail's Left Head
This is the first preliminary boss before you fight the real Horned Tail. This Head is Ice Based and will use many Ice skills. It can also summon Wyverns, and can cause a new Status Aliment called "Seduce" which can be countered with the use of Heros Will or having the leader of the group hang onto the rope within the room so it cannot move while Seduce is in effect. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.

Auto-aggressive
Boss

  • Level: 160
  • HP: 330,000,000
  • MP: 43,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 169
50,000


Horntail's Right Head
This is the 2nd preliminary boss before you fight the real Horned Tail. This head is Lightning Based and will use many Lightning based attacks with the same effects of the last preliminary head. It can also summon Wyverns and cause Seduce. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.

Auto-aggressive
Boss

  • Level: 160
  • HP: 330,000,000
  • MP: 43,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 169
50,000


Horntail's Head A
This is the Left Huge Head of HornTail, in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.

Auto-aggressive
Boss

  • Level: 160
  • HP: 330,000,000
  • MP: 43,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 169
50,000


Horntail's Head B
The strongest of Horntail's heads. This head is Fire element based and has a Dispel Ability so quickly take it out. It also has the ability to be resistant to Magic or Physical attacks. A recent nerf to this part was it doesn't dispel until its hp hits the halfway point.

Auto-aggressive
Boss

  • Level: 160
  • HP: 490,000,000
  • MP: 49,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 169
50,000


Horntail's Head C
This is the Right Huge Head of HornTail,in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.

Auto-aggressive
Boss

  • Level: 160
  • HP: 330,000,000
  • MP: 43,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 169
50,000


Horntail's Left Hand
This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Weapon Attack of the entire Body and has the very annoying Seduce Ability. It can Dispel as well. A recent nerf to this part made it so it can't dispel until his HP hits the halfway point.

Auto-aggressive
Boss

  • Level: 160
  • HP: 230,000,000
  • MP: 35,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 169
50,000


Horntail's Right Hand
This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Magic Attack of the entire Body and has the very annoying Seduce Ability. It can also cause your abilities to be sealed and can cause Darkness.

Auto-aggressive
Boss

  • Level: 160
  • HP: 230,000,000
  • MP: 35,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 169
50,000


Horntail's Wings
This part of Horned Tail can heal HP and MP for all parts of the Body. Its additional abilities are, it can summon 2 Cornian and Dark Cornian, and it has the ability to raise the weapon defense and magic defense of the entire body.

Auto-aggressive
Boss

  • Level: 160
  • HP: 270,000,000
  • MP: 400,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 169
50,000


Horntail's Legs
It has a stomp attack which knocks you back to the wall, and another Stomp ability which can cause 2 second stun. The Knockback stomp attack is completely unavoidable. Suggested to take this out first since it can one hit many Night Lords/Bowmasters/Marksmen relatively easy, so pit all Heroes and Paladins against this part at the left side.

Auto-aggressive
Boss

  • Level: 160
  • HP: 130,000,000
  • MP: 38,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 169
50,000


Horntail's Tails
It has an earthquake attack. It lifts up its tail and slams it into the ground. You must jump to avoid it. It also has a poison mist attack which is created by farting. Suggested to take this out with the legs since its just as deadly as the legs. A recent nerf to this part was the major decrease in damage from 26000 to 7600, so ranged people that have 7700+ HP should focus on taking this part out.

Auto-aggressive
Boss

  • Level: 160
  • HP: 80,000,000
  • MP: 26,000
  • PDR: 40%
  • MDR: 40%
  • EXP: 169
50,000


Chaos Horntail's Left Head
This is the first preliminary boss before you fight the real Horned Tail. This Head is Ice Based and will use many Ice skills. It can also summon Wyverns, and can cause a new Status Aliment called "Seduce" which can be countered with the use of Heros Will or having the leader of the group hang onto the rope within the room so it cannot move while Seduce is in effect. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.

Auto-aggressive
Boss

  • Level: 160
  • HP: 1,650,000,000
  • MP: 64,500
  • PDR: 50%
  • MDR: 50%
  • EXP: 169
50,000


Chaos Horntail's Right Head
This is the 2nd preliminary boss before you fight the real Horned Tail. This head is Lightning Based and will use many Lightning based attacks with the same effects of the last preliminary head. It can also summon Wyverns and cause Seduce. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.

Auto-aggressive
Boss

  • Level: 160
  • HP: 1,650,000,000
  • MP: 64,500
  • PDR: 50%
  • MDR: 50%
  • EXP: 169
50,000


Chaos Horntail's Head A
This is the Left Huge Head of HornTail, in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.

Auto-aggressive
Boss

  • Level: 160
  • HP: 1,650,000,000
  • MP: 64,500
  • PDR: 50%
  • MDR: 50%
  • EXP: 169
50,000


Chaos Horntail's Head B
The strongest of Horntail's heads. This head is Fire element based and has a Dispel Ability so quickly take it out. It also has the ability to be resistant to Magic or Physical attacks. A recent nerf to this part was it doesn't dispel until its hp hits the halfway point.

Auto-aggressive
Boss

  • Level: 160
  • HP: 1,950,000,000
  • MP: 66,500
  • PDR: 50%
  • MDR: 50%
  • EXP: 169
50,000


Chaos Horntail's Head C
This is the Right Huge Head of HornTail,in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.

Auto-aggressive
Boss

  • Level: 160
  • HP: 1,650,000,000
  • MP: 64,500
  • PDR: 50%
  • MDR: 50%
  • EXP: 169
50,000


Chaos Horntail's Left Hand
This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Weapon Attack of the entire Body and has the very annoying Seduce Ability. It can Dispel as well. A recent nerf to this part made it so it can't dispel until his HP hits the halfway point.

Auto-aggressive
Boss

  • Level: 160
  • HP: 1,150,000,000
  • MP: 52,500
  • PDR: 50%
  • MDR: 50%
  • EXP: 169
50,000


Chaos Horntail's Right Hand
This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Magic Attack of the entire Body and has the very annoying Seduce Ability. It can also cause your abilities to be sealed and can cause Darkness.

Auto-aggressive
Boss

  • Level: 160
  • HP: 1,150,000,000
  • MP: 52,500
  • PDR: 50%
  • MDR: 50%
  • EXP: 169
50,000


Chaos Horntail's Wings
This part of Horned Tail can heal HP and MP for all parts of the Body. Its additional abilities are, it can summon 2 Cornian and Dark Cornian, and it has the ability to raise the weapon defense and magic defense of the entire body.

Auto-aggressive
Boss

  • Level: 160
  • HP: 1,350,000,000
  • MP: 60,000
  • PDR: 50%
  • MDR: 50%
  • EXP: 169
50,000


Chaos Horntail's Legs
It has a stomp attack which knocks you back to the wall, and another Stomp ability which can cause 2 second stun. The Knockback stomp attack is completely unavoidable. Suggested to take this out first since it can one hit many Night Lords/Bowmasters/Marksmen relatively easy, so pit all Heroes and Paladins against this part at the left side.

Auto-aggressive
Boss

  • Level: 160
  • HP: 650,000,000
  • MP: 57,000
  • PDR: 50%
  • MDR: 50%
  • EXP: 169
50,000


Chaos Horntail's Tail
It has an earthquake attack. It lifts up its tail and slams it into the ground. You must jump to avoid it. It also has a poison mist attack which is created by farting. Suggested to take this out with the legs since it's just as deadly as the legs.

Auto-aggressive
Boss

  • Level: 160
  • HP: 450,000,000
  • MP: 39,000
  • PDR: 50%
  • MDR: 50%
  • EXP: 169
50,000