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==Skill analysis==
==Skill analysis==
===Job 2: Crossbowman or Hunter===
;<span ID="Mastery"> '''(Cross)Bow Mastery''' </span> : This is a necessary skill. Mastery increases the minimum damage of your attacks, which greatly increases damage consistency and thus your training speed. 20 Mastery does the ''exact'' same thing as 19 Mastery in terms of damage, but it is needed for bow expert/marksman boost in 4th job.
;<span ID="Final_Attack"> '''Final Attack''' </span> : There is a great amount of debate surrounding this skill. Refer to the FA vs FA-less discussion. In essence, when maxed, you shoot another arrow 60% of the time with the power of 250% (350% with critical) when using Arrow Bomb, Iron Arrow, AB, or DS.  More commonly used with AB builds than DS build.  Also more common for xbowmen to use than hunters.  Requires 3 points in [[Maple Story/BowmanGuide/Skills and Builds#Mastery|Mastery]]
;<span ID="Booster"> '''(Cross)Bow Booster''' </span> : This is a necessary skill; however, it does not become more effective with additional points spent into this skill. The timer grows and the HP/MP cost decreases when points are added, and thus level 1 Booster has basically the same effect as level 20 Booster. The difference in timer and HP/MP cost between level 20 and level 1, however, is quite significant. Refer to the speed section for more information. Requires 5 points in (X)Bow Mastery.
;<span ID="Soul_Arrow"> '''Soul Arrow''' </span> : This is yet another necessary timer skill. Like Bow Booster, it does not become more effective with additional points spent. This skill gives you an infinite amount of arrows for the duration of the timer. When maxed, provides 10 minutes of Soul Arrows. Requires 5 points in (X)Bow Booster.
;<span ID="Power_Knock-Back"> '''Power Knock-Back''' </span> : This is the first melee skill archers get. You may notice that when you bow-whack low leveled enemies, they sometimes slide across the screen. Power Knock-Back can do this to up to six enemies when maxed. It also adds to the (X)Bow's percent chance to cause a Knockback, as well as claiming to do +200% whack damage.
It is somewhat a mysterious skill that appears to factor in level or KB resistance from the enemy. The attack damage equation is also unknown, as it has extremes of highs and lows.  You can also use it to kill mages by knocking Golems or other large creatures into them.  Just keep in mind, Nependeaths will never slide from any amount of PKB, no matter how hard you try.
Most people think that PKB adds the % KB rate weapon and the skill. Aka, a lvl 90 Metus will give a 100% KB rate. Unfortunately, this has been proven wrong with several different bows, and a large amount of tests. Leaving us with the conclusion that no one really knows how this skill works. Current tests point at having a 60% "KnockBack" cap, but even this is uncertain.
The test was simple: At level 40, keep using PKB against Stone Golems until they jump back. Easily, you can see that it is less than 5% of the time when Golems get KBed, or even flinch. Even with Max PKB, you don't get the theoretical 70% or 80% Knockback. Some variables that may effect the PKB level are monster's level, an unknown monster "size" variable, and maybe even how many enemies you hit. But all are just theories and are not even tested.
PKB takes advantage of a glitch or a "feature" that afflicts crossbows. Often, when an enemy is close, the crossbow will shoot, but because of slowness, the enemy will advance upon you and the crossbow will bash the enemy instead of shooting. While on the surface that would appear to be a disadvantage compared to a bow that does not suffer that problem, it is in fact a feature that allows a combo. If the Crossbowman anticipates bashing the monster, instead of continually shooting, he can activate PKB and cause it to chain in a combo after the previous shot, forcing the enemy back far enough to be shot again, or knocking them back, assuming their KB number is lower than the damage done. The point is that if you are going to be forced to bash the enemy against your will, you increase your chances of knocking them back by activating the PKB skill. If you don't do it, you only get the chance for KB inherent to the crossbow, but if you use the PKB skill you get the KB% from the crossbow plus the unknown bonus you get from PKB.
;<span ID="Arrow_Bomb"> '''Arrow Bomb''' </span> : The signature move of Hunters. It is definitely one of the most flashy second job skills there is. When maxed, Bomb provides a 130% damage (up to 260% with critical as Arrow Bomb, unlike other skills, does twice the dmg with critical instead of +100%), while also providing a 60% chance of stunning them up to 6 monsters! The first monster that gets hit by the arrow itself does not receive the full damage from the bomb, instead, it is more 40. Also, the 60% chance of stunning is not actually a real percentage, the formula seems to involve the level of the monster, the Knock-Back level of the monster, your level, as well as of course, your bomb level. Nonetheless, Bomb is definitely a skill to be maxed.
:(Erik) From experience I believe that the initial hit of AB doesn't take targets def into account or your damage either. the initial hit is less then my min damage and then the splash damage erupts from the point of impact doing greater damage as it goes. Being FAless its easy for me to keep monsters in a line rather then in 1 big pile. The best damage is caused to those mobs about 2inches from the initial hit of AB. Thus a pile of mobs will get hit for 600 damage each where as if they are strung out in a line the first 2 get 600 then next takes 1000, then 1500. the outer monsters take roughly double the damage the creatures near the initial impact. So if you have FA it will kill the lead monster and your initial hit will be on a mob. On a side note since def isn't taken into account at lvl 54 I could stun a Werewolf and do 200-600 damage where as DS did 1 and 1 and AB did 100 damage...(being FAless I trained AB and DS max)
;<span ID="Iron_Arrow"> '''Iron Arrow''' </span> : Iron Arrow is the defining skill of the Crossbowman. It is unique to your class, and as such it should hold some measure of respect and awe regardless of how strong it actually is. Luckily for you, it is actually pretty strong. Iron Arrow has 180% natural power, and can go up to 280% thanks to Critical Shot. It gets slightly weaker with each enemy it goes through, but the exact rate of dropoff is unknown. Iron Arrow is an attack that goes for over half of a screen's length in a straight line in front of your character, and does not home. While Iron Arrow does not have the stun capabilities of Arrow Bomb, Iron Arrow has the firepower to quickly shred any mob of enemies that it can flinch with endless waves of damage. The downside is that Iron Arrow has quite terrible synergy with the skill Final Attack.
(Erik) Iron Arrow without FA is great synergy whereas being interrupted 60% of the time by FA causes the terrible synergy.
===Job 3: Sniper or Ranger===
===Job 3: Sniper or Ranger===
[[Image:MS Bowman Skills.jpg|left|120px|Here are some pictures of the Hunter skills]]
[[Image:MS Bowman Skills.jpg|left|120px|Here are some pictures of the Hunter skills]]
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:Another trick that allows Archers to take on boss monsters that can otherwise kill them in one hit is known as the Double Cast. It works on the principle that if you cast puppet while you already have one in action, the monsters chasing the original puppets will return to a neutral state. However, if you do not cast a second puppet before your first one is dead, the monsters will resume their chase on you. Therefore, the archer can attack the boss monster once or twice while out of the monster's reach then casting the puppet twice, returning the boss monster back to neutral state and continue the cycle.
:Another trick that allows Archers to take on boss monsters that can otherwise kill them in one hit is known as the Double Cast. It works on the principle that if you cast puppet while you already have one in action, the monsters chasing the original puppets will return to a neutral state. However, if you do not cast a second puppet before your first one is dead, the monsters will resume their chase on you. Therefore, the archer can attack the boss monster once or twice while out of the monster's reach then casting the puppet twice, returning the boss monster back to neutral state and continue the cycle.


level 120, this will likely be your main attack.
===Job 4: Bow Master===
 
;<span ID="Bow Expertise">Bow Expertise</span>
Works as a BowMaster's secondary mastery. Gives 90% when maxed. Along with the mastery, weapon attack is increased by 10 as well when maxed. Note that 2nd Job's Bow Mastery is needed maxed to obtain the skill.
 
;<span ID="Maple Hero">Maple Hero</span>
A party skill used to increase the 4 basic stats for a set amount of time. Awards up to 10% bonus of your TOTAL stats, which means both your bonus stats and preset stats.
 
{{MapleStory/Skill desc|Bow Master
;<span ID="Sharp Eyes">Sharp Eyes</span>
Another party skill for Bowmen. Increases your rate of making critical shots as well as increasing the damage dealt for critical hits. The damage boost is calculated through multiplication, instead of addition. A basic critical damage will boost the arrow's power by 100%. But after Sharp Eyes, it will deal the damage by a bonus of 240% when maxed. This special critical boost also increases the rate of making critical hits by 15%. Formulas:
*Regular critical strikes: Damage + 100% (effectively Damage*2).
*Critical strike with Sharp Eyes: Damage + 100% + Sharp Eyes bonus% (effectively Damage*2.4 when maxed). This is the same thing as a regular critical strike plus the bonus as noted on the skill's tooltip (+40% bonus when maxed).
 
;<span ID="Hurricane">Hurricane</span>
Shoot 480-600 arrows a minute. That's really fast, however it won't be affected by skills such as Booster. Starts at 51% damage and maxes at 100%. Note that at the difference between levels 10 and 11 is 11% damage rather than just 1%. After your character is level 120, this will likely be your main attack.


{{Footer Nav|game=MapleStory|prevpage=Bowman Guide|nextpage=Bowman Guide/Builds}}
{{Footer Nav|game=MapleStory|prevpage=Bowman Guide|nextpage=Bowman Guide/Builds}}

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The skills of Bowmen are varied and unique. Bowmen are capable of inflicting various effects upon opponents while bringing them down. Defensive and tactical skills compensate for an archer's low hit points.

Basic attack refers to the base damage in the Statistics window when a bow or crossbow is equipped.

First Job

Archer

File:MS Skill The Blessing of Amazon.png

The Blessing of Amazon: The Blessing of Amazon increases the base accuracy of the archer.

The Blessing of Amazon effects

Increases accuracy.

  • Level 1: +1 accuracy
  • Level 2: +2 accuracy
  • Level 3: +3 accuracy
  • Level 4: +4 accuracy
  • Level 5: +5 accuracy
  • Level 6: +6 accuracy
  • Level 7: +7 accuracy
  • Level 8: +8 accuracy
  • Level 9: +9 accuracy
  • Level 10: +10 accuracy
  • Level 11: +11 accuracy
  • Level 12: +12 accuracy
  • Level 13: +13 accuracy
  • Level 14: +14 accuracy
  • Level 15: +15 accuracy
  • Level 16: +16 accuracy

File:MS Skill Critical Shot.png

Critical Shot: Critical Shot gives a chance to deal additional damage for every arrow fired. Contrary to in-game statistics, Critical Shot adds to the damage dealt in a shot instead of multiplying the damage dealt (a maximum of +100% damage).

Critical Shot effects

Allows you to perform a critical attack with a certain success rate.

  • Level 1: 12% success rate, 105% attack
  • Level 2: 14% success rate, 110% attack
  • Level 3: 16% success rate, 115% attack
  • Level 4: 18% success rate, 120% attack
  • Level 5: 20% success rate, 125% attack
  • Level 6: 22% success rate, 130% attack
  • Level 7: 24% success rate, 135% attack
  • Level 8: 26% success rate, 140% attack
  • Level 9: 28% success rate, 145% attack
  • Level 10: 30% success rate, 150% attack
  • Level 11: 31% success rate, 155% attack
  • Level 12: 32% success rate, 160% attack
  • Level 13: 33% success rate, 165% attack
  • Level 14: 34% success rate, 170% attack
  • Level 15: 35% success rate, 175% attack
  • Level 16: 36% success rate, 180% attack
  • Level 17: 37% success rate, 185% attack
  • Level 18: 38% success rate, 190% attack
  • Level 19: 39% success rate, 195% attack
  • Level 20: 40% success rate, 200% attack

File:MS Skill The Eye of Amazon.png

The Eye of Amazon: The Eye of Amazon increases the attack range of bows and crossbows. The range increase is measured by pixels. (Prerequisite: The Blessing of Amazon, Level 3)

The Eye of Amazon effects

Increases the range of attack for both bows and crossbows.

  • Level 1: +15 range
  • Level 2: +30 range
  • Level 3: +45 range
  • Level 4: +60 range
  • Level 5: +75 range
  • Level 6: +90 range
  • Level 7: +105 range
  • Level 8: +120 range

File:MS Skill Focus.png

Focus: Focus temporarily increases the accuracy and avoidability of the caster. (Prerequisite: The Blessing of Amazon, Level 3)

Focus effects

Focusing to temporarily increase accuracy and avoidability.

  • Level 1: MP -8; 70 seconds; +1 accuracy, +1 avoidability
  • Level 2: MP -8; 80 seconds; +2 accuracy, +2 avoidability
  • Level 3: MP -8; 90 seconds; +3 accuracy, +3 avoidability
  • Level 4: MP -8; 100 seconds; +4 accuracy, +4 avoidability
  • Level 5: MP -8; 110 seconds; +5 accuracy, +5 avoidability
  • Level 6: MP -10; 130 seconds; +6 accuracy, +6 avoidability
  • Level 7: MP -10; 140 seconds; +7 accuracy, +7 avoidability
  • Level 8: MP -10; 150 seconds; +8 accuracy, +8 avoidability
  • Level 9: MP -10; 160 seconds; +9 accuracy, +9 avoidability
  • Level 10: MP -10; 170 seconds; +10 accuracy, +10 avoidability
  • Level 11: MP -13; 195 seconds; +11 accuracy, +11 avoidability
  • Level 12: MP -13; 205 seconds; +12 accuracy, +12 avoidability
  • Level 13: MP -13; 215 seconds; +13 accuracy, +13 avoidability
  • Level 14: MP -13; 225 seconds; +14 accuracy, +14 avoidability
  • Level 15: MP -13; 235 seconds; +15 accuracy, +15 avoidability
  • Level 16: MP -16; 260 seconds; +16 accuracy, +16 avoidability
  • Level 17: MP -16; 270 seconds; +17 accuracy, +17 avoidability
  • Level 18: MP -16; 280 seconds; +18 accuracy, +18 avoidability
  • Level 19: MP -16; 290 seconds; +19 accuracy, +19 avoidability
  • Level 20: MP -16; 300 seconds; +20 accuracy, +20 avoidability

MS Skill Arrow Blow.png

Arrow Blow: Arrow Blow fires an arrow with increased power to attack a monster.

Arrow Blow effects

Fires an arrow with authority. Applies more damage than usual.

  • Level 1: MP -6; 141% basic attack
  • Level 2: MP -6; 146% basic attack
  • Level 3: MP -6; 151% basic attack
  • Level 4: MP -6; 156% basic attack
  • Level 5: MP -7; 164% basic attack
  • Level 6: MP -7; 169% basic attack
  • Level 7: MP -7; 174% basic attack
  • Level 8: MP -8; 182% basic attack
  • Level 9: MP -8; 187% basic attack
  • Level 10: MP -9; 195% basic attack
  • Level 11: MP -9; 200% basic attack
  • Level 12: MP -10; 208% basic attack
  • Level 13: MP -10; 213% basic attack
  • Level 14: MP -11; 221% basic attack
  • Level 15: MP -11; 226% basic attack
  • Level 16: MP -12; 234% basic attack
  • Level 17: MP -12; 239% basic attack
  • Level 18: MP -13; 247% basic attack
  • Level 19: MP -13; 252% basic attack
  • Level 20: MP -14; 260% basic attack

MS Skill Double Shot.png

Double Shot: Double Shot fires two arrows at once against one monster. Critical Shot applies separately to each of the arrows fired. (Prerequisite: Arrow Blow, Level 1)

Double Shot effects

Fires two arrows at once to attack an enemy twice.

  • Level 1: MP -8; 76% basic attack, 2 projectiles
  • Level 2: MP -8; 78% basic attack, 2 projectiles
  • Level 3: MP -8; 80% basic attack, 2 projectiles
  • Level 4: MP -8; 82% basic attack, 2 projectiles
  • Level 5: MP -9; 86% basic attack, 2 projectiles
  • Level 6: MP -9; 88% basic attack, 2 projectiles
  • Level 7: MP -9; 90% basic attack, 2 projectiles
  • Level 8: MP -10; 94% basic attack, 2 projectiles
  • Level 9: MP -10; 96% basic attack, 2 projectiles
  • Level 10: MP -11; 100% basic attack, 2 projectiles
  • Level 11: MP -11; 102% basic attack, 2 projectiles
  • Level 12: MP -12; 106% basic attack, 2 projectiles
  • Level 13: MP -12; 108% basic attack, 2 projectiles
  • Level 14: MP -13; 112% basic attack, 2 projectiles
  • Level 15: MP -13; 114% basic attack, 2 projectiles
  • Level 16: MP -14; 118% basic attack, 2 projectiles
  • Level 17: MP -14; 120% basic attack, 2 projectiles
  • Level 18: MP -15; 124% basic attack, 2 projectiles
  • Level 19: MP -15; 126% basic attack, 2 projectiles
  • Level 20: MP -16; 130% basic attack, 2 projectiles

Second Job

Hunter

MS Skill Bow Mastery.png

Bow Mastery: Bow Mastery increases the mastery, or the minimum damage dealt, for arrows fired from a bow. This skill also increases accuracy when a bow is wielded.

Bow Mastery effects

Increases the bow mastery and accuracy. It only applies when a bow is in hand.

  • Level 1: 15% bow mastery, +1 accuracy
  • Level 2: 15% bow mastery, +2 accuracy
  • Level 3: 20% bow mastery, +3 accuracy
  • Level 4: 20% bow mastery, +4 accuracy
  • Level 5: 25% bow mastery, +5 accuracy
  • Level 6: 25% bow mastery, +6 accuracy
  • Level 7: 30% bow mastery, +7 accuracy
  • Level 8: 30% bow mastery, +8 accuracy
  • Level 9: 35% bow mastery, +9 accuracy
  • Level 10: 35% bow mastery, +10 accuracy
  • Level 11: 40% bow mastery, +11 accuracy
  • Level 12: 40% bow mastery, +12 accuracy
  • Level 13: 45% bow mastery, +13 accuracy
  • Level 14: 45% bow mastery, +14 accuracy
  • Level 15: 50% bow mastery, +15 accuracy
  • Level 16: 50% bow mastery, +16 accuracy
  • Level 17: 55% bow mastery, +17 accuracy
  • Level 18: 55% bow mastery, +18 accuracy
  • Level 19: 60% bow mastery, +19 accuracy
  • Level 20: 60% bow mastery, +20 accuracy

MS Skill Final Attack.png

Final Attack - Bow: A separate arrow will be automatically fired very swiftly at a certain success rate after Arrow Blow, Arrow Bomb, or Double Shot is activated from a bow. (Prerequisite: Bow Mastery, Level 3)

Final Attack - Bow effects

With a certain success rate, another attack follows after performing an attacking skill. Only works with a bow in hand.

  • Level 1: 2% success rate, 105% basic attack
  • Level 2: 4% success rate, 110% basic attack
  • Level 3: 6% success rate, 115% basic attack
  • Level 4: 8% success rate, 120% basic attack
  • Level 5: 10% success rate, 125% basic attack
  • Level 6: 12% success rate, 130% basic attack
  • Level 7: 14% success rate, 135% basic attack
  • Level 8: 16% success rate, 140% basic attack
  • Level 9: 18% success rate, 145% basic attack
  • Level 10: 20% success rate, 150% basic attack
  • Level 11: 22% success rate, 155% basic attack
  • Level 12: 24% success rate, 160% basic attack
  • Level 13: 26% success rate, 165% basic attack
  • Level 14: 28% success rate, 170% basic attack
  • Level 15: 30% success rate, 175% basic attack
  • Level 16: 32% success rate, 180% basic attack
  • Level 17: 34% success rate, 185% basic attack
  • Level 18: 36% success rate, 190% basic attack
  • Level 19: 38% success rate, 195% basic attack
  • Level 20: 40% success rate, 200% basic attack
  • Level 21: 42% success rate, 205% basic attack
  • Level 22: 44% success rate, 210% basic attack
  • Level 23: 46% success rate, 215% basic attack
  • Level 24: 48% success rate, 220% basic attack
  • Level 25: 50% success rate, 225% basic attack
  • Level 26: 52% success rate, 230% basic attack
  • Level 27: 54% success rate, 235% basic attack
  • Level 28: 56% success rate, 240% basic attack
  • Level 29: 58% success rate, 245% basic attack
  • Level 30: 60% success rate, 250% basic attack

MS Skill Bow Booster.png

Bow Booster: Bow Booster temporarily increases weapon attack speed for a bow. The effect allows approximately 8 more shots per minute. (Prerequisite: Bow Mastery, Level 5)

Bow Booster effects

Uses HP and MP to temporarily boost up the attacking speed of the bow. It only works with a bow in hand.

  • Level 1: HP -29, MP -29; 10 seconds; -2 weapon speed
  • Level 2: HP -28, MP -28; 20 seconds; -2 weapon speed
  • Level 3: HP -27, MP -27; 30 seconds; -2 weapon speed
  • Level 4: HP -26, MP -26; 40 seconds; -2 weapon speed
  • Level 5: HP -25, MP -25; 50 seconds; -2 weapon speed
  • Level 6: HP -24, MP -24; 60 seconds; -2 weapon speed
  • Level 7: HP -23, MP -23; 70 seconds; -2 weapon speed
  • Level 8: HP -22, MP -22; 80 seconds; -2 weapon speed
  • Level 9: HP -21, MP -21; 90 seconds; -2 weapon speed
  • Level 10: HP -20, MP -20; 100 seconds; -2 weapon speed
  • Level 11: HP -19, MP -19; 110 seconds; -2 weapon speed
  • Level 12: HP -18, MP -18; 120 seconds; -2 weapon speed
  • Level 13: HP -17, MP -17; 130 seconds; -2 weapon speed
  • Level 14: HP -16, MP -16; 140 seconds; -2 weapon speed
  • Level 15: HP -15, MP -15; 150 seconds; -2 weapon speed
  • Level 16: HP -14, MP -14; 160 seconds; -2 weapon speed
  • Level 17: HP -13, MP -13; 170 seconds; -2 weapon speed
  • Level 18: HP -12, MP -12; 180 seconds; -2 weapon speed
  • Level 19: HP -11, MP -11; 190 seconds; -2 weapon speed
  • Level 20: HP -10, MP -10; 200 seconds; -2 weapon speed

File:MS Skill Power Knock-Back.png

Power Knock-Back: This close-range attack swings the bow very swiftly to hit up to 6 monsters, and will knock them back at a certain success rate. This skill also boosts bow swing damage.

Power Knock-Back effects

Improves the success rate of knocking back the enemies far when swinging the bow. The higher the level, the higher the number of enemies character can knock down.

  • Level 1: MP -8; +2% success rate, 105% damage, hits up to 2 monsters
  • Level 2: MP -8; +4% success rate, 110% damage; hits up to 2 monsters
  • Level 3: MP -8; +6% success rate, 115% damage; hits up to 2 monsters
  • Level 4: MP -8; +8% success rate, 120% damage; hits up to 2 monsters
  • Level 5: MP -8; +10% success rate, 125% damage; hits up to 2 monsters
  • Level 6: MP -8; +12% success rate, 130% damage; hits up to 3 monsters
  • Level 7: MP -8; +14% success rate, 135% damage; hits up to 3 monsters
  • Level 8: MP -8; +16% success rate, 140% damage; hits up to 3 monsters
  • Level 9: MP -8; +18% success rate, 145% damage; hits up to 3 monsters
  • Level 10: MP -8; +20% success rate, 150% damage; hits up to 3 monsters
  • Level 11: MP -15; +22% success rate, 155% damage; hits up to 4 monsters
  • Level 12: MP -15; +24% success rate, 160% damage; hits up to 4 monsters
  • Level 13: MP -15; +26% success rate, 165% damage; hits up to 4 monsters
  • Level 14: MP -15; +28% success rate, 170% damage; hits up to 4 monsters
  • Level 15: MP -15; +30% success rate, 175% damage; hits up to 4 monsters
  • Level 16: MP -15; +32% success rate, 180% damage; hits up to 5 monsters
  • Level 17: MP -15; +34% success rate, 185% damage, hits up to 5 monsters
  • Level 18: MP -15; +36% success rate, 190% damage; hits up to 5 monsters
  • Level 19: MP -15; +38% success rate, 195% damage; hits up to 5 monsters
  • Level 20: MP -15; +40% success rate, 200% damage; hits up to 6 monsters

MS Skill Soul Arrow.png

Soul Arrow - Bow: Soul Arrow allows the caster to temporarily fire arrows from a bow without consuming any projectiles. Attack bonuses from held arrows, if available, are void. (Prerequisite: Bow Booster, Level 5)

Soul Arrow - Bow effects

Temporarily allows the character to fire bow arrows without using up the arrows, as well as the skills that would use arrows. Only works with a bow in hand.

  • Level 1: MP -15; 30 seconds
  • Level 2: MP -15; 60 seconds
  • Level 3: MP -15; 90 seconds
  • Level 4: MP -15; 120 seconds
  • Level 5: MP -15; 150 seconds
  • Level 6: MP -15; 180 seconds
  • Level 7: MP -15; 210 seconds
  • Level 8: MP -15; 240 seconds
  • Level 9: MP -15; 270 seconds
  • Level 10: MP -15; 300 seconds
  • Level 11: MP -20; 330 seconds
  • Level 12: MP -20; 360 seconds
  • Level 13: MP -20; 390 seconds
  • Level 14: MP -20; 420 seconds
  • Level 15: MP -20; 450 seconds
  • Level 16: MP -20; 480 seconds
  • Level 17: MP -20; 510 seconds
  • Level 18: MP -20; 540 seconds
  • Level 19: MP -20; 570 seconds
  • Level 20: MP -20; 600 seconds

File:MS Skill Arrow Bomb - Bow.png

Arrow Bomb - Bow: Arrow Bomb fires a bomb that explodes on contact with an enemy and affects surrounding opponents. Arrow Bomb can stun enemies at a certain success rate.

Arrow Bomb - Bow effects

Fires arrows with bombs attached to it. If struck cleanly, the bomb explodes on the enemy, knocking out some of the enemies around with a certain success rate. Can't attack more than 6 at once, and it only works with a bow in hand.

  • Level 1: MP -14; 72% basic attack; 31% stun rate, 2 second stun duration
  • Level 2: MP -14; 74% basic attack; 32% stun rate, 2 second stun duration
  • Level 3: MP -14; 76% basic attack; 33% stun rate, 2 second stun duration
  • Level 4: MP -14; 78% basic attack; 34% stun rate, 2 second stun duration
  • Level 5: MP -14; 80% basic attack; 35% stun rate, 2 second stun duration
  • Level 6: MP -14; 82% basic attack; 36% stun rate, 2 second stun duration
  • Level 7: MP -14; 84% basic attack; 37% stun rate, 2 second stun duration
  • Level 8: MP -14; 86% basic attack; 38% stun rate, 2 second stun duration
  • Level 9: MP -14; 88% basic attack; 39% stun rate, 2 second stun duration
  • Level 10: MP -14; 90% basic attack; 40% stun rate, 2 second stun duration
  • Level 11: MP -14; 92% basic attack; 41% stun rate, 3 second stun duration
  • Level 12: MP -14; 94% basic attack; 42% stun rate, 3 second stun duration
  • Level 13: MP -14; 96% basic attack; 43% stun rate, 4 second stun duration
  • Level 14: MP -14; 98% basic attack; 44% stun rate, 4 second stun duration
  • Level 15: MP -14; 100% basic attack; 45% stun rate, 4 second stun duration
  • Level 16: MP -28; 102% basic attack; 46% stun rate, 4 second stun duration
  • Level 17: MP -28; 104% basic attack; 47% stun rate, 4 second stun duration
  • Level 18: MP -28; 106% basic attack; 48% stun rate, 4 second stun duration
  • Level 19: MP -28; 108% basic attack; 49% stun rate, 4 second stun duration
  • Level 20: MP -28; 110% basic attack; 50% stun rate, 4 second stun duration
  • Level 21: MP -28; 112% basic attack; 51% stun rate, 6 second stun duration
  • Level 22: MP -28; 114% basic attack; 52% stun rate, 6 second stun duration
  • Level 23: MP -28; 116% basic attack; 53% stun rate, 6 second stun duration
  • Level 24: MP -28; 118% basic attack; 54% stun rate, 6 second stun duration
  • Level 25: MP -28; 120% basic attack; 55% stun rate, 6 second stun duration
  • Level 26: MP -28; 122% basic attack; 56% stun rate, 6 second stun duration
  • Level 27: MP -28; 124% basic attack; 57% stun rate, 6 second stun duration
  • Level 28: MP -28; 126% basic attack; 58% stun rate, 6 second stun duration
  • Level 29: MP -28; 128% basic attack; 59% stun rate, 6 second stun duration
  • Level 30: MP -28; 130% basic attack; 60% stun rate, 6 second stun duration

Crossbowman

MS Skill Crossbow Mastery.png

Crossbow Mastery: Crossbow Mastery increases the mastery, or the minimum damage dealt, for arrows fired from a crossbow. This skill also increases accuracy when a crossbow is wielded.

Crossbow Mastery effects

Increases the crossbow mastery and accuracy. It only applies when a crossbow is in hand.

  • Level 1: 15% crossbow mastery, +1 accuracy
  • Level 2: 15% crossbow mastery, +2 accuracy
  • Level 3: 20% crossbow mastery, +3 accuracy
  • Level 4: 20% crossbow mastery, +4 accuracy
  • Level 5: 25% crossbow mastery, +5 accuracy
  • Level 6: 25% crossbow mastery, +6 accuracy
  • Level 7: 30% crossbow mastery, +7 accuracy
  • Level 8: 30% crossbow mastery, +8 accuracy
  • Level 9: 35% crossbow mastery, +9 accuracy
  • Level 10: 35% crossbow mastery, +10 accuracy
  • Level 11: 40% crossbow mastery, +11 accuracy
  • Level 12: 40% crossbow mastery, +12 accuracy
  • Level 13: 45% crossbow mastery, +13 accuracy
  • Level 14: 45% crossbow mastery, +14 accuracy
  • Level 15: 50% crossbow mastery, +15 accuracy
  • Level 16: 50% crossbow mastery, +16 accuracy
  • Level 17: 55% crossbow mastery, +17 accuracy
  • Level 18: 55% crossbow mastery, +18 accuracy
  • Level 19: 60% crossbow mastery, +19 accuracy
  • Level 20: 60% crossbow mastery, +20 accuracy

MS Skill Final Attack.png

Final Attack - Crossbow: A separate arrow will be automatically fired very swiftly at a certain success rate after Arrow Blow, Double Shot, or Iron Arrow is activated from a crossbow. (Prerequisite: Crossbow Mastery, Level 3)

Final Attack - Crossbow effects

With a certain success rate, another attack follows after performing an attacking skill. Only works with a crossbow in hand.

  • Level 1: 2% success rate, 105% basic attack
  • Level 2: 4% success rate, 110% basic attack
  • Level 3: 6% success rate, 115% basic attack
  • Level 4: 8% success rate, 120% basic attack
  • Level 5: 10% success rate, 125% basic attack
  • Level 6: 12% success rate, 130% basic attack
  • Level 7: 14% success rate, 135% basic attack
  • Level 8: 16% success rate, 140% basic attack
  • Level 9: 18% success rate, 145% basic attack
  • Level 10: 20% success rate, 150% basic attack
  • Level 11: 22% success rate, 155% basic attack
  • Level 12: 24% success rate, 160% basic attack
  • Level 13: 26% success rate, 165% basic attack
  • Level 14: 28% success rate, 170% basic attack
  • Level 15: 30% success rate, 175% basic attack
  • Level 16: 32% success rate, 180% basic attack
  • Level 17: 34% success rate, 185% basic attack
  • Level 18: 36% success rate, 190% basic attack
  • Level 19: 38% success rate, 195% basic attack
  • Level 20: 40% success rate, 200% basic attack
  • Level 21: 42% success rate, 205% basic attack
  • Level 22: 44% success rate, 210% basic attack
  • Level 23: 46% success rate, 215% basic attack
  • Level 24: 48% success rate, 220% basic attack
  • Level 25: 50% success rate, 225% basic attack
  • Level 26: 52% success rate, 230% basic attack
  • Level 27: 54% success rate, 235% basic attack
  • Level 28: 56% success rate, 240% basic attack
  • Level 29: 50% success rate, 245% basic attack
  • Level 30: 60% success rate, 250% basic attack

MS Skill Crossbow Booster.png

Crossbow Booster: Crossbow Booster temporarily increases weapon attack speed for a crossbow. The effect allows approximately 8 more shots per minute. (Prerequisite: Crossbow Mastery, Level 5)

Crossbow Booster effects

Uses HP and MP to temporarily boost up the attacking speed of the crossbow. It only works with a crossbow in hand.

  • Level 1: HP -29, MP -29; 10 seconds; -2 weapon speed
  • Level 2: HP -28, MP -28; 20 seconds; -2 weapon speed
  • Level 3: HP -27, MP -27; 30 seconds; -2 weapon speed
  • Level 4: HP -26, MP -26; 40 seconds; -2 weapon speed
  • Level 5: HP -25, MP -25; 50 seconds; -2 weapon speed
  • Level 6: HP -24, MP -24; 60 seconds; -2 weapon speed
  • Level 7: HP -23, MP -23; 70 seconds; -2 weapon speed
  • Level 8: HP -22, MP -22; 80 seconds; -2 weapon speed
  • Level 9: HP -21, MP -21; 90 seconds; -2 weapon speed
  • Level 10: HP -20, MP -20; 100 seconds; -2 weapon speed
  • Level 11: HP -19, MP -19; 110 seconds; -2 weapon speed
  • Level 12: HP -18, MP -18; 120 seconds; -2 weapon speed
  • Level 13: HP -17, MP -17; 130 seconds; -2 weapon speed
  • Level 14: HP -16, MP -16; 140 seconds; -2 weapon speed
  • Level 15: HP -15, MP -15; 150 seconds; -2 weapon speed
  • Level 16: HP -14, MP -14; 160 seconds; -2 weapon speed
  • Level 17: HP -13, MP -13; 170 seconds; -2 weapon speed
  • Level 18: HP -12, MP -12; 180 seconds; -2 weapon speed
  • Level 19: HP -11, MP -11; 190 seconds; -2 weapon speed
  • Level 20: HP -10, MP -10; 200 seconds; -2 weapon speed

File:MS Skill Power Knock-Back.png

Power Knock-Back: This close-range attack will swing the crossbow very swiftly to hit up to 6 monsters, and will knock them back at a certain success rate. This skill also boosts crossbow swing damage.

Power Knock-Back effects

Improves the success rate of knocking back the enemies far when swinging the crossbow. The higher the level, the higher the number of enemies the character can knock down.

  • Level 1: MP -8; +2% success rate, 105% damage, hits up to 2 monsters
  • Level 2: MP -8; +4% success rate, 110% damage; hits up to 2 monsters
  • Level 3: MP -8; +6% success rate, 115% damage; hits up to 2 monsters
  • Level 4: MP -8; +8% success rate, 120% damage; hits up to 2 monsters
  • Level 5: MP -8; +10% success rate, 125% damage; hits up to 2 monsters
  • Level 6: MP -8; +12% success rate, 130% damage; hits up to 3 monsters
  • Level 7: MP -8; +14% success rate, 135% damage; hits up to 3 monsters
  • Level 8: MP -8; +16% success rate, 140% damage; hits up to 3 monsters
  • Level 9: MP -8; +18% success rate, 145% damage; hits up to 3 monsters
  • Level 10: MP -8; +20% success rate, 150% damage; hits up to 3 monsters
  • Level 11: MP -15; +22% success rate, 155% damage; hits up to 4 monsters
  • Level 12: MP -15; +24% success rate, 160% damage; hits up to 4 monsters
  • Level 13: MP -15; +26% success rate, 165% damage; hits up to 4 monsters
  • Level 14: MP -15; +28% success rate, 170% damage; hits up to 4 monsters
  • Level 15: MP -15; +30% success rate, 175% damage; hits up to 4 monsters
  • Level 16: MP -15; +32% success rate, 180% damage; hits up to 5 monsters
  • Level 17: MP -15; +34% success rate, 185% damage, hits up to 5 monsters
  • Level 18: MP -15; +36% success rate, 190% damage; hits up to 5 monsters
  • Level 19: MP -15; +38% success rate, 195% damage; hits up to 5 monsters
  • Level 20: MP -15; +40% success rate, 200% damage; hits up to 6 monsters

MS Skill Soul Arrow.png

Soul Arrow - Crossbow: Soul Arrow allows the caster to temporarily fire arrows from a crossbow without consuming any projectiles. Attack bonuses from held arrows, if available, are void. (Prerequisite: Crossbow Booster, Level 5)

Soul Arrow - Crossbow effects

Temporarily allows the character to fire crossbow arrows without using up the arrows, as well as use skills that use arrows. Only works with a crossbow in hand.

  • Level 1: MP -15; 30 seconds
  • Level 2: MP -15; 60 seconds
  • Level 3: MP -15; 90 seconds
  • Level 4: MP -15; 120 seconds
  • Level 5: MP -15; 150 seconds
  • Level 6: MP -15; 180 seconds
  • Level 7: MP -15; 210 seconds
  • Level 8: MP -15; 240 seconds
  • Level 9: MP -15; 270 seconds
  • Level 10: MP -15; 300 seconds
  • Level 11: MP -20; 330 seconds
  • Level 12: MP -20; 360 seconds
  • Level 13: MP -20; 390 seconds
  • Level 14: MP -20; 420 seconds
  • Level 15: MP -20; 450 seconds
  • Level 16: MP -20; 480 seconds
  • Level 17: MP -20; 510 seconds
  • Level 18: MP -20; 540 seconds
  • Level 19: MP -20; 570 seconds
  • Level 20: MP -20; 600 seconds

File:MS Skill Iron Arrow - Crossbow.png

Iron Arrow - Crossbow: Iron Arrow flies in a straight line in front of the archer to hit up to 6 monsters. Iron Arrow passes both walls and monsters.

Iron Arrow - Crossbow effects

The arrow that's fired will go through a monster and attack another one behind it. The damage decreases for every monster the arrow goes through. Can damage up to 6 monsters at once.

  • Level 1: MP -14; 64% basic attack
  • Level 2: MP -14; 68% basic attack
  • Level 3: MP -14; 72% basic attack
  • Level 4: MP -14; 76% basic attack
  • Level 5: MP -14; 80% basic attack
  • Level 6: MP -14; 84% basic attack
  • Level 7: MP -14; 88% basic attack
  • Level 8: MP -14; 92% basic attack
  • Level 9: MP -14; 96% basic attack
  • Level 10: MP -14; 100% basic attack
  • Level 11: MP -14; 104% basic attack
  • Level 12: MP -14; 108% basic attack
  • Level 13: MP -14; 112% basic attack
  • Level 14: MP -14; 116% basic attack
  • Level 15: MP -14; 120% basic attack
  • Level 16: MP -28; 124% basic attack
  • Level 17: MP -28; 128% basic attack
  • Level 18: MP -28; 132% basic attack
  • Level 19: MP -28; 136% basic attack
  • Level 20: MP -28; 140% basic attack
  • Level 21: MP -28; 144% basic attack
  • Level 22: MP -28; 148% basic attack
  • Level 23: MP -28; 152% basic attack
  • Level 24: MP -28; 156% basic attack
  • Level 25: MP -28; 160% basic attack
  • Level 26: MP -28; 164% basic attack
  • Level 27: MP -28; 168% basic attack
  • Level 28: MP -28; 172% basic attack
  • Level 29: MP -28; 176% basic attack
  • Level 30: MP -28; 180% basic attack

Third Job

Common skills

File:MS Skill Thrust.png

Thrust: Thrust increases the base moving speed of the archer.

Thrust effects

Boosts up the moving speed.

  • Level 1: +2 speed
  • Level 2: +4 speed
  • Level 3: +6 speed
  • Level 4: +8 speed
  • Level 5: +10 speed
  • Level 6: +12 speed
  • Level 7: +14 speed
  • Level 8: +16 speed
  • Level 9: +18 speed
  • Level 10: +20 speed
  • Level 11: +21 speed
  • Level 12: +22 speed
  • Level 13: +23 speed
  • Level 14: +24 speed
  • Level 15: +25 speed
  • Level 16: +26 speed
  • Level 17: +27 speed
  • Level 18: +28 speed
  • Level 19: +29 speed
  • Level 20: +30 speed

MS Skill Mortal Blow.png

Mortal Blow: Mortal Blow allows the archer to fire an arrow against a monster in minimum range to replace a bow swing at a certain success rate. Monsters below a certain HP limit may be killed immediately after being struck by Mortal Blow.

Mortal Blow effects

For a certain rate, allows you to fire arrows even at a very close range. Even kills a monster with one shot every once in a while.

  • Level 1: 33% success rate, 110% basic attack; kills monster with HP at 20% or lower at 1% success rate
  • Level 2: 36% success rate, 120% basic attack; kills monster with HP at 23% or lower at 1% success rate
  • Level 3: 39% success rate, 130% basic attack; kills monster with HP at 23% or lower at 2% success rate
  • Level 4: 42% success rate, 140% basic attack; kills monster with HP at 26% or lower at 2% success rate
  • Level 5: 45% success rate, 150% basic attack; kills monster with HP at 26% or lower at 3% success rate
  • Level 6: 48% success rate, 160% basic attack; kills monster with HP at 29% or lower at 3% success rate
  • Level 7: 51% success rate, 170% basic attack; kills monster with HP at 29% or lower at 4% success rate
  • Level 8: 54% success rate, 180% basic attack; kills monster with HP at 32% or lower at 4% success rate
  • Level 9: 57% success rate, 190% basic attack; kills monster with HP at 32% or lower at 5% success rate
  • Level 10: 60% success rate, 200% basic attack; kills monster with HP at 35% or lower at 5% success rate
  • Level 11: 63% success rate, 205% basic attack; kills monster with HP at 35% or lower at 6% success rate
  • Level 12: 66% success rate, 210% basic attack; kills monster with HP at 38% or lower at 6% success rate
  • Level 13: 69% success rate, 215% basic attack; kills monster with HP at 38% or lower at 7% success rate
  • Level 14: 72% success rate, 220% basic attack; kills monster with HP at 41% or lower at 7% success rate
  • Level 15: 75% success rate, 225% basic attack; kills monster with HP at 41% or lower at 8% success rate
  • Level 16: 78% success rate, 230% basic attack; kills monster with HP at 44% or lower at 8% success rate
  • Level 17: 81% success rate, 235% basic attack; kills monster with HP at 44% or lower at 9% success rate
  • Level 18: 84% success rate, 240% basic attack; kills monster with HP at 47% or lower at 9% success rate
  • Level 19: 87% success rate, 245% basic attack; kills monster with HP at 47% or lower at 10% success rate
  • Level 20: 90% success rate, 250% basic attack; kills monster with HP at 50% or lower at 10% success rate

File:MS Skill Puppet.png

Puppet: Puppet places a high-defense scarecrow dummy some distance in front of the archer for a limited amount of time. All monsters previously attracted to the archer will be redirected to the dummy. Puppet disappears when its timer runs out or when its HP is depleted. At that time, monsters will return to their neutral state.

Puppet effects

Summons a puppet (your other self) for a certain amount of time. While the puppet is around, the monsters will attack the puppet, not you.

  • Level 1: MP -23; 5 seconds, 500 HP
  • Level 2: MP -23; 5 seconds, 600 HP
  • Level 3: MP -23; 10 seconds, 700 HP
  • Level 4: MP -23; 10 seconds, 800 HP
  • Level 5: MP -23; 10 seconds, 900 HP
  • Level 6: MP -26; 20 seconds, 1000 HP
  • Level 7: MP -26; 20 seconds, 1200 HP
  • Level 8: MP -26; 20 seconds, 1400 HP
  • Level 9: MP -26; 30 seconds, 1600 HP
  • Level 10: MP -26; 30 seconds, 1800 HP
  • Level 11: MP -29; 30 seconds, 2000 HP
  • Level 12: MP -29; 40 seconds, 2400 HP
  • Level 13: MP -29; 40 seconds, 2800 HP
  • Level 14: MP -29; 40 seconds, 3200 HP
  • Level 15: MP -29; 50 seconds, 3600 HP
  • Level 16: MP -32; 50 seconds, 4000 HP
  • Level 17: MP -32; 50 seconds, 4500 HP
  • Level 18: MP -32; 60 seconds, 5000 HP
  • Level 19: MP -32; 60 seconds, 5500 HP
  • Level 20: MP -32; 60 seconds, 6000 HP

File:MS Skill Strafe.png

Strafe: Strafe fires four arrows at once against a monster. Critical Shot applies separately to each of the arrows fired.

Strafe effects

Fires 4 arrows at an enemy.

  • Level 1: MP -26; 71% basic attack, 4 projectiles
  • Level 2: MP -26; 72% basic attack, 4 projectiles
  • Level 3: MP -26; 73% basic attack, 4 projectiles
  • Level 4: MP -26; 74% basic attack, 4 projectiles
  • Level 5: MP -26; 75% basic attack, 4 projectiles
  • Level 6: MP -26; 76% basic attack, 4 projectiles
  • Level 7: MP -26; 77% basic attack, 4 projectiles
  • Level 8: MP -26; 78% basic attack, 4 projectiles
  • Level 9: MP -26; 79% basic attack, 4 projectiles
  • Level 10: MP -26; 80% basic attack, 4 projectiles
  • Level 11: MP -26; 81% basic attack, 4 projectiles
  • Level 12: MP -26; 82% basic attack, 4 projectiles
  • Level 13: MP -26; 83% basic attack, 4 projectiles
  • Level 14: MP -26; 84% basic attack, 4 projectiles
  • Level 15: MP -26; 85% basic attack, 4 projectiles
  • Level 16: MP -32; 86% basic attack, 4 projectiles
  • Level 17: MP -32; 87% basic attack, 4 projectiles
  • Level 18: MP -32; 88% basic attack, 4 projectiles
  • Level 19: MP -32; 89% basic attack, 4 projectiles
  • Level 20: MP -32; 90% basic attack, 4 projectiles
  • Level 21: MP -32; 91% basic attack, 4 projectiles
  • Level 22: MP -32; 92% basic attack, 4 projectiles
  • Level 23: MP -32; 93% basic attack, 4 projectiles
  • Level 24: MP -32; 94% basic attack, 4 projectiles
  • Level 25: MP -32; 95% basic attack, 4 projectiles
  • Level 26: MP -32; 96% basic attack, 4 projectiles
  • Level 27: MP -32; 97% basic attack, 4 projectiles
  • Level 28: MP -32; 98% basic attack, 4 projectiles
  • Level 29: MP -32; 99% basic attack, 4 projectiles
  • Level 30: MP -32; 100% basic attack, 4 projectiles

Ranger

File:MS Skill Inferno.png

Inferno: Inferno fires an arrow to engulf up to 6 monsters in flame. Ice-based monsters will receive additional damage, whereas fire-based monsters will receive reduced damage.

Inferno effects

Uses fire-based arrows to attack up to 6 monsters at once. Only works when equipped with a bow.

  • Level 1: MP -20, 50% basic attack, 21% elemental modifier
  • Level 2: MP -20, 55% basic attack, 22% elemental modifier
  • Level 3: MP -20, 60% basic attack, 23% elemental modifier
  • Level 4: MP -20, 65% basic attack, 24% elemental modifier
  • Level 5: MP -20, 70% basic attack, 25% elemental modifier
  • Level 6: MP -20, 75% basic attack, 26% elemental modifier
  • Level 7: MP -20, 80% basic attack, 27% elemental modifier
  • Level 8: MP -20, 85% basic attack, 28% elemental modifier
  • Level 9: MP -20, 90% basic attack, 29% elemental modifier
  • Level 10: MP -20, 95% basic attack, 30% elemental modifier
  • Level 11: MP -25, 100% basic attack, 31% elemental modifier
  • Level 12: MP -25, 103% basic attack, 32% elemental modifier
  • Level 13: MP -25, 106% basic attack, 33% elemental modifier
  • Level 14: MP -25, 109% basic attack, 34% elemental modifier
  • Level 15: MP -25, 112% basic attack, 35% elemental modifier
  • Level 16: MP -25, 115% basic attack, 36% elemental modifier
  • Level 17: MP -25, 118% basic attack, 37% elemental modifier
  • Level 18: MP -25, 121% basic attack, 38% elemental modifier
  • Level 19: MP -25, 124% basic attack, 39% elemental modifier
  • Level 20: MP -25, 127% basic attack, 40% elemental modifier
  • Level 21: MP -30, 130% basic attack, 41% elemental modifier
  • Level 22: MP -30, 133% basic attack, 42% elemental modifier
  • Level 23: MP -30, 136% basic attack, 43% elemental modifier
  • Level 24: MP -30, 139% basic attack, 44% elemental modifier
  • Level 25: MP -30, 142% basic attack, 45% elemental modifier
  • Level 26: MP -30, 144% basic attack, 46% elemental modifier
  • Level 27: MP -30, 146% basic attack, 47% elemental modifier
  • Level 28: MP -30, 148% basic attack, 48% elemental modifier
  • Level 29: MP -30, 149% basic attack, 49% elemental modifier
  • Level 30: MP -30, 150% basic attack, 50% elemental modifier

File:MS Skill Arrow Rain.png

Arrow Rain: Arrow Rain hits up to 6 monsters near the archer with no minimum range restriction. (Prerequisite: Mortal Blow, Level 5)

Arrow Rain effects

Fires a number of arrows into the sky, attacking up to 6 monsters at once on its way down. Only available when equipped with a bow.

  • Level 1: MP -18, 60% basic attack
  • Level 2: MP -18, 65% basic attack
  • Level 3: MP -18, 70% basic attack
  • Level 4: MP -18, 75% basic attack
  • Level 5: MP -18, 80% basic attack
  • Level 6: MP -18, 85% basic attack
  • Level 7: MP -18, 90% basic attack
  • Level 8: MP -18, 95% basic attack
  • Level 9: MP -18, 100% basic attack
  • Level 10: MP -18, 105% basic attack
  • Level 11: MP -23, 110% basic attack
  • Level 12: MP -23, 113% basic attack
  • Level 13: MP -23, 116% basic attack
  • Level 14: MP -23, 119% basic attack
  • Level 15: MP -23, 122% basic attack
  • Level 16: MP -23, 125% basic attack
  • Level 17: MP -23, 128% basic attack
  • Level 18: MP -23, 131% basic attack
  • Level 19: MP -23, 134% basic attack
  • Level 20: MP -23, 137% basic attack
  • Level 21: MP -23, 140% basic attack
  • Level 22: MP -28, 143% basic attack
  • Level 23: MP -28, 146% basic attack
  • Level 24: MP -28, 149% basic attack
  • Level 25: MP -28, 152% basic attack
  • Level 26: MP -28, 154% basic attack
  • Level 27: MP -28, 156% basic attack
  • Level 28: MP -28, 158% basic attack
  • Level 29: MP -28, 159% basic attack
  • Level 30: MP -28, 160% basic attack

File:MS Skill Silver Hawk.png

Silver Hawk: A silver hawk is summoned for a limited duration. The hawk will periodically attack a nearby monster and stun it at a certain success rate. (Prerequisite: Puppet, Level 5)

Silver Hawk effects

Summons a silver hawk. The hawk will be hovering around you, attacking monsters nearby.

  • Level 1: MP -32, use 1 Summoning Rock; 103 seconds; 23 weapon attack; 50% stun rate
  • Level 2: MP -34, use 1 Summoning Rock; 106 seconds; 26 weapon attack; 53% stun rate
  • Level 3: MP -36, use 1 Summoning Rock; 109 seconds; 29 weapon attack; 56% stun rate
  • Level 4: MP -38, use 1 Summoning Rock; 112 seconds; 32 weapon attack; 59% stun rate
  • Level 5: MP -40, use 1 Summoning Rock; 115 seconds; 35 weapon attack; 62% stun rate
  • Level 6: MP -42, use 1 Summoning Rock; 118 seconds; 38 weapon attack; 65% stun rate
  • Level 7: MP -44, use 1 Summoning Rock; 121 seconds; 41 weapon attack; 68% stun rate
  • Level 8: MP -46, use 1 Summoning Rock; 124 seconds; 44 weapon attack; 71% stun rate
  • Level 9: MP -48, use 1 Summoning Rock; 127 seconds; 47 weapon attack; 74% stun rate
  • Level 10: MP -50, use 1 Summoning Rock; 130 seconds; 50 weapon attack; 77% stun rate
  • Level 11: MP -52, use 1 Summoning Rock; 133 seconds; 53 weapon attack; 80% stun rate
  • Level 12: MP -54, use 1 Summoning Rock; 136 seconds; 56 weapon attack; 82% stun rate
  • Level 13: MP -56, use 1 Summoning Rock; 139 seconds; 59 weapon attack; 84% stun rate
  • Level 14: MP -58, use 1 Summoning Rock; 142 seconds; 62 weapon attack; 86% stun rate
  • Level 15: MP -60, use 1 Summoning Rock; 145 seconds; 65 weapon attack; 88% stun rate
  • Level 16: MP -62, use 1 Summoning Rock; 148 seconds; 68 weapon attack; 90% stun rate
  • Level 17: MP -64, use 1 Summoning Rock; 151 seconds; 71 weapon attack; 91% stun rate
  • Level 18: MP -66, use 1 Summoning Rock; 154 seconds; 74 weapon attack; 92% stun rate
  • Level 19: MP -68, use 1 Summoning Rock; 157 seconds; 77 weapon attack; 93% stun rate
  • Level 20: MP -70, use 1 Summoning Rock; 160 seconds; 80 weapon attack; 94% stun rate
  • Level 21: MP -71, use 1 Summoning Rock; 162 seconds; 82 weapon attack; 95% stun rate
  • Level 22: MP -72, use 1 Summoning Rock; 164 seconds; 84 weapon attack; 95% stun rate
  • Level 23: MP -73, use 1 Summoning Rock; 166 seconds; 86 weapon attack; 96% stun rate
  • Level 24: MP -74, use 1 Summoning Rock; 168 seconds; 88 weapon attack; 96% stun rate
  • Level 25: MP -75, use 1 Summoning Rock; 170 seconds; 90 weapon attack; 97% stun rate
  • Level 26: MP -76, use 1 Summoning Rock; 172 seconds; 92 weapon attack; 97% stun rate
  • Level 27: MP -77, use 1 Summoning Rock; 174 seconds ; 94 weapon attack; 98% stun rate
  • Level 28: MP -78, use 1 Summoning Rock; 176 seconds ; 96 weapon attack; 98% stun rate
  • Level 29: MP -79, use 1 Summoning Rock; 178 seconds ; 98 weapon attack; 99% stun rate
  • Level 30: MP -80, use 1 Summoning Rock; 180 seconds ; 100 weapon attack; 99% stun rate

Sniper

File:MS Skill Ice Shot.png

Ice Shot: Ice Shot fires an arrow to blast up to 6 monsters with ice, freezing them for a limited duration. Critical Shot is not activated for this skill, and fire-based monsters receive additional damage, whereas ice-based monsters receive reduced damage.

Ice Shot effects

Uses ice-based arrows to attack up to 6 monsters at once. Only works when equipped with a crossbow.

  • Level 1: MP -20, 100% basic attack, 21% elemental modifier; 1 second freeze duration
  • Level 2: MP -20, 102% basic attack, 22% elemental modifier; 1 second freeze duration
  • Level 3: MP -20, 104% basic attack, 23% elemental modifier; 1 second freeze duration
  • Level 4: MP -20, 106% basic attack, 24% elemental modifier; 1 second freeze duration
  • Level 5: MP -20, 108% basic attack, 25% elemental modifier; 1 second freeze duration
  • Level 6: MP -20, 110% basic attack, 26% elemental modifier; 1 second freeze duration
  • Level 7: MP -20, 112% basic attack, 27% elemental modifier; 1 second freeze duration
  • Level 8: MP -20, 114% basic attack, 28% elemental modifier; 1 second freeze duration
  • Level 9: MP -20, 116% basic attack, 29% elemental modifier; 1 second freeze duration
  • Level 10: MP -20, 118% basic attack, 30% elemental modifier; 1 second freeze duration
  • Level 11: MP -25, 120% basic attack, 31% elemental modifier; 2 second freeze duration
  • Level 12: MP -25, 122% basic attack, 32% elemental modifier; 2 second freeze duration
  • Level 13: MP -25, 124% basic attack, 33% elemental modifier; 2 second freeze duration
  • Level 14: MP -25, 126% basic attack, 34% elemental modifier; 2 second freeze duration
  • Level 15: MP -25, 128% basic attack, 35% elemental modifier; 2 second freeze duration
  • Level 16: MP -25, 130% basic attack, 36% elemental modifier; 2 second freeze duration
  • Level 17: MP -25, 131% basic attack, 37% elemental modifier; 2 second freeze duration
  • Level 18: MP -25, 132% basic attack, 38% elemental modifier; 2 second freeze duration
  • Level 19: MP -25, 133% basic attack, 39% elemental modifier; 2 second freeze duration
  • Level 20: MP -25, 134% basic attack, 40% elemental modifier; 2 second freeze duration
  • Level 21: MP -30, 135% basic attack, 41% elemental modifier; 3 second freeze duration
  • Level 22: MP -30, 136% basic attack, 42% elemental modifier; 3 second freeze duration
  • Level 23: MP -30, 136% basic attack, 43% elemental modifier; 3 second freeze duration
  • Level 24: MP -30, 137% basic attack, 44% elemental modifier; 3 second freeze duration
  • Level 25: MP -30, 137% basic attack, 45% elemental modifier; 3 second freeze duration
  • Level 26: MP -30, 138% basic attack, 46% elemental modifier; 3 second freeze duration
  • Level 27: MP -30, 138% basic attack, 47% elemental modifier; 3 second freeze duration
  • Level 28: MP -30, 139% basic attack, 48% elemental modifier; 3 second freeze duration
  • Level 29: MP -30, 139% basic attack, 49% elemental modifier; 3 second freeze duration
  • Level 30: MP -30, 140% basic attack, 50% elemental modifier; 3 second freeze duration

File:MS Skill Arrow Eruption.png

Arrow Eruption: Arrow Eruption hits up to 6 monsters near the archer with no minimum range restriction. (Prerequisite: Mortal Blow, Level 5)

Arrow Eruption effects

Fires a number of arrows into the ground, attacking up to 6 monsters at once on its way up. Only available when equipped with a crossbow.

  • Level 1: MP -18, 60% basic attack
  • Level 2: MP -18, 65% basic attack
  • Level 3: MP -18, 70% basic attack
  • Level 4: MP -18, 75% basic attack
  • Level 5: MP -18, 80% basic attack
  • Level 6: MP -18, 85% basic attack
  • Level 7: MP -18, 90% basic attack
  • Level 8: MP -18, 95% basic attack
  • Level 9: MP -18, 100% basic attack
  • Level 10: MP -18, 105% basic attack
  • Level 11: MP -23, 110% basic attack
  • Level 12: MP -23, 113% basic attack
  • Level 13: MP -23, 116% basic attack
  • Level 14: MP -23, 119% basic attack
  • Level 15: MP -23, 122% basic attack
  • Level 16: MP -23, 125% basic attack
  • Level 17: MP -23, 128% basic attack
  • Level 18: MP -23, 131% basic attack
  • Level 19: MP -23, 134% basic attack
  • Level 20: MP -23, 137% basic attack
  • Level 21: MP -23, 140% basic attack
  • Level 22: MP -28, 143% basic attack
  • Level 23: MP -28, 146% basic attack
  • Level 24: MP -28, 149% basic attack
  • Level 25: MP -28, 152% basic attack
  • Level 26: MP -28, 154% basic attack
  • Level 27: MP -28, 156% basic attack
  • Level 28: MP -28, 158% basic attack
  • Level 29: MP -28, 159% basic attack
  • Level 30: MP -28, 160% basic attack

File:MS Skill Golden Eagle.png

Golden Eagle: A Golden Eagle is summoned for a limited duration. The Eagle will periodically attack a nearby monster and stun it at a certain success rate. (Prerequisite: Puppet, Level 5)

Golden Eagle effects

Summons a golden eagle. The eagle will be hovering around you, attacking monsters nearby.

  • Level 1: MP -32, use 1 Summoning Rock; 103 seconds; 23 weapon attack; 50% stun rate
  • Level 2: MP -34, use 1 Summoning Rock; 106 seconds; 26 weapon attack; 53% stun rate
  • Level 3: MP -36, use 1 Summoning Rock; 109 seconds; 29 weapon attack; 56% stun rate
  • Level 4: MP -38, use 1 Summoning Rock; 112 seconds; 32 weapon attack; 59% stun rate
  • Level 5: MP -40, use 1 Summoning Rock; 115 seconds; 35 weapon attack; 62% stun rate
  • Level 6: MP -42, use 1 Summoning Rock; 118 seconds; 38 weapon attack; 65% stun rate
  • Level 7: MP -44, use 1 Summoning Rock; 121 seconds; 41 weapon attack; 68% stun rate
  • Level 8: MP -46, use 1 Summoning Rock; 124 seconds; 44 weapon attack; 71% stun rate
  • Level 9: MP -48, use 1 Summoning Rock; 127 seconds; 47 weapon attack; 74% stun rate
  • Level 10: MP -50, use 1 Summoning Rock; 130 seconds; 50 weapon attack; 77% stun rate
  • Level 11: MP -52, use 1 Summoning Rock; 133 seconds; 53 weapon attack; 80% stun rate
  • Level 12: MP -54, use 1 Summoning Rock; 136 seconds; 56 weapon attack; 82% stun rate
  • Level 13: MP -56, use 1 Summoning Rock; 139 seconds; 59 weapon attack; 84% stun rate
  • Level 14: MP -58, use 1 Summoning Rock; 142 seconds; 62 weapon attack; 86% stun rate
  • Level 15: MP -60, use 1 Summoning Rock; 145 seconds; 65 weapon attack; 88% stun rate
  • Level 16: MP -62, use 1 Summoning Rock; 148 seconds; 68 weapon attack; 90% stun rate
  • Level 17: MP -64, use 1 Summoning Rock; 151 seconds; 71 weapon attack; 91% stun rate
  • Level 18: MP -66, use 1 Summoning Rock; 154 seconds; 74 weapon attack; 92% stun rate
  • Level 19: MP -68, use 1 Summoning Rock; 157 seconds; 77 weapon attack; 93% stun rate
  • Level 20: MP -70, use 1 Summoning Rock; 160 seconds; 80 weapon attack; 94% stun rate
  • Level 21: MP -71, use 1 Summoning Rock; 162 seconds; 82 weapon attack; 95% stun rate
  • Level 22: MP -72, use 1 Summoning Rock; 164 seconds; 84 weapon attack; 95% stun rate
  • Level 23: MP -73, use 1 Summoning Rock; 166 seconds; 86 weapon attack; 96% stun rate
  • Level 24: MP -74, use 1 Summoning Rock; 168 seconds; 88 weapon attack; 96% stun rate
  • Level 25: MP -75, use 1 Summoning Rock; 170 seconds; 90 weapon attack; 97% stun rate
  • Level 26: MP -76, use 1 Summoning Rock; 172 seconds; 92 weapon attack; 97% stun rate
  • Level 27: MP -77, use 1 Summoning Rock; 174 seconds ; 94 weapon attack; 98% stun rate
  • Level 28: MP -78, use 1 Summoning Rock; 176 seconds ; 96 weapon attack; 98% stun rate
  • Level 29: MP -79, use 1 Summoning Rock; 178 seconds ; 98 weapon attack; 99% stun rate
  • Level 30: MP -80, use 1 Summoning Rock; 180 seconds ; 100 weapon attack; 99% stun rate

Fourth Job

Common skills

MS Skill Maple Warrior.png

Maple Warrior: Increase all players' stats within a party by certain percentage.

Maple Warrior effects

For a set time, your party's statistics are boosted.

  • Level 1: MP -10 / +1% Base Stats / 30 seconds /400% range
  • Level 2: MP -10 / +1% Base Stats / 60 seconds / 400% Range
  • Level 3: MP -10 / +2% Base Stats / 90 seconds / 400% Range
  • Level 4: MP -10 / +2% Base Stats / 120 seconds / 400% Range
  • Level 5: MP -10 / +3% Base Stats / 150 seconds / 400% Range
  • Level 6: MP -20 / +3% Base Stats / 180 seconds / 400% Range
  • Level 7: MP -20 / +4% Base Stats / 210 seconds / 400% Range
  • Level 8: MP -20 / +4% Base Stats / 240 seconds / 400% Range
  • Level 9: MP -20 / +5% Base Stats / 270 seconds / 400% Range
  • Level 10: MP -20 / +5% Base Stats / 300 seconds / 400% Range
  • Level 11: MP -30 / +6% Base Stats / 330 seconds / 400% Range
  • Level 12: MP -30 / +6% Base Stats / 360 seconds / 400% Range
  • Level 13: MP -30 / +7% Base Stats / 390 seconds / 400% Range
  • Level 14: MP -30 / +7% Base Stats / 420 seconds / 400% Range
  • Level 15: MP -30 / +8% Base Stats / 450 seconds / 400% Range
  • Level 16: MP -40 / +8% Base Stats / 480 seconds / 400% Range
  • Level 17: MP -40 / +9% Base Stats / 510 seconds / 400% Range
  • Level 18: MP -40 / +9% Base Stats / 540 seconds / 400% Range
  • Level 19: MP -40 / +10% Base Stats / 570 seconds / 400% Range
  • Level 20: MP -40 / +10% Base Stats / 600 seconds / 400% Range
  • Level 21: MP -50 / +11% Base Stats / 630 seconds / 400% Range
  • Level 22: MP -50 / +11% Base Stats / 660 seconds / 400% Range
  • Level 23: MP -50 / +12% Base Stats / 690 seconds / 400% Range
  • Level 24: MP -50 / +12% Base Stats / 720 seconds / 400% Range
  • Level 25: MP -50 / +13% Base Stats / 750 seconds / 400% Range
  • Level 26: MP -60 / +13% Base Stats / 780 seconds / 400% Range
  • Level 27: MP -60 / +14% Base Stats / 810 seconds / 400% Range
  • Level 28: MP -60 / +14% Base Stats / 840 seconds / 400% Range
  • Level 29: MP -60 / +15% Base Stats / 870 seconds / 400% Range
  • Level 30: MP -60 / +15% Base Stats / 900 seconds / 400% Range

MS Skill Sharp Eyes.png

Sharp Eyes: Sharp Eyes is a temporary buff that enables party members to perform critical attacks. Critical Shot and Critical Throw will also be enhanced.

Sharp Eyes effects

Provides the party members an ability to locate the enemy's weakness, and in turn inflict lethal damage by exploiting it.

  • Level 1: MP -29; 10 seconds; +1% success rate, +11% damage
  • Level 2: MP -29; 20 seconds; +1% success rate, +12% damage
  • Level 3: MP -29; 30 seconds; +2% success rate, +13% damage
  • Level 4: MP -29; 40 seconds; +2% success rate, +14% damage
  • Level 5: MP -29; 50 seconds; +3% success rate, +15% damage
  • Level 6: MP -29; 60 seconds; +3% success rate, +16% damage
  • Level 7: MP -29; 70 seconds; +4% success rate, +17% damage
  • Level 8: MP -29; 80 seconds; +4% success rate, +18% damage
  • Level 9: MP -29; 90 seconds; +5% success rate, +19% damage
  • Level 10: MP -29; 100 seconds; +5% success rate, +20% damage
  • Level 11: MP -37; 110 seconds; +6% success rate, +21% damage
  • Level 12: MP -37; 120 seconds; +6% success rate, +22% damage
  • Level 13: MP -37; 130 seconds; +7% success rate, +23% damage
  • Level 14: MP -37; 140 seconds; +7% success rate, +24% damage
  • Level 15: MP -37; 150 seconds; +8% success rate, +25% damage
  • Level 16: MP -37; 160 seconds; +8% success rate, +26% damage
  • Level 17: MP -37; 170 seconds; +9% success rate, +27% damage
  • Level 18: MP -37; 180 seconds; +9% success rate, +28% damage
  • Level 19: MP -37; 190 seconds; +10% success rate, +29% damage
  • Level 20: MP -37; 200 seconds; +10% success rate, +30% damage
  • Level 21: MP -45; 210 seconds; +11% success rate, +31% damage
  • Level 22: MP -45; 220 seconds; +11% success rate, +32% damage
  • Level 23: MP -45; 230 seconds; +12% success rate, +33% damage
  • Level 24: MP -45; 240 seconds; +12% success rate, +34% damage
  • Level 25: MP -45; 250 seconds; +13% success rate, +35% damage
  • Level 26: MP -44; 260 seconds; +13% success rate, +36% damage
  • Level 27: MP -43; 270 seconds; +14% success rate, +37% damage
  • Level 28: MP -42; 280 seconds; +14% success rate, +38% damage
  • Level 29: MP -41; 290 seconds; +15% success rate, +39% damage
  • Level 30: MP -40; 300 seconds; +15% success rate, +40% damage

File:MS Skill Dragon Breath.png

Dragon Breath: Dragon Breath knocks back up to 6 monsters in front of the archer at once.

Dragon Breath effects

The power of the soul of a dragon is imbued in the arrow. The power of the arrow causes the enemy to be knocked back.

  • Level 1: MP -24; 42% basic attack, hits up to 4 monsters
  • Level 2: MP -24; 44% basic attack, hits up to 4 monsters
  • Level 3: MP -24; 46% basic attack, hits up to 4 monsters
  • Level 4: MP -24; 48% basic attack, hits up to 4 monsters
  • Level 5: MP -24; 50% basic attack, hits up to 4 monsters
  • Level 6: MP -24; 52% basic attack, hits up to 4 monsters
  • Level 7: MP -24; 54% basic attack, hits up to 4 monsters
  • Level 8: MP -24; 56% basic attack, hits up to 4 monsters
  • Level 9: MP -24; 58% basic attack, hits up to 4 monsters
  • Level 10: MP -24; 60% basic attack, hits up to 4 monsters
  • Level 11: MP -30; 62% basic attack, hits up to 5 monsters
  • Level 12: MP -30; 64% basic attack, hits up to 5 monsters
  • Level 13: MP -30; 66% basic attack, hits up to 5 monsters
  • Level 14: MP -30; 68% basic attack, hits up to 5 monsters
  • Level 15: MP -30; 70% basic attack, hits up to 5 monsters
  • Level 16: MP -30; 72% basic attack, hits up to 5 monsters
  • Level 17: MP -30; 74% basic attack, hits up to 5 monsters
  • Level 18: MP -30; 76% basic attack, hits up to 5 monsters
  • Level 19: MP -30; 78% basic attack, hits up to 5 monsters
  • Level 20: MP -30; 80% basic attack, hits up to 5 monsters
  • Level 21: MP -36; 82% basic attack, hits up to 6 monsters
  • Level 22: MP -36; 84% basic attack, hits up to 6 monsters
  • Level 23: MP -36; 86% basic attack, hits up to 6 monsters
  • Level 24: MP -36; 88% basic attack, hits up to 6 monsters
  • Level 25: MP -36; 90% basic attack, hits up to 6 monsters
  • Level 26: MP -36; 92% basic attack, hits up to 6 monsters
  • Level 27: MP -36; 94% basic attack, hits up to 6 monsters
  • Level 28: MP -36; 96% basic attack, hits up to 6 monsters
  • Level 29: MP -36; 98% basic attack, hits up to 6 monsters
  • Level 30: MP -36; 100% basic attack, hits up to 6 monsters

Bowmaster

MS Skill Bow Expert.png

Bow Expert: Bow Expert further increases the mastery of arrows fired from a bow. This skill also increases weapon attack when a bow is wielded. (Prerequisite: Bow Mastery, Level 20)

Bow Expert effects

Your mastery and deftness with your bow increases. Bow must be equipped.

  • Level 1: 65% bow mastery
  • Level 2: 65% bow mastery
  • Level 3: 65% bow mastery, +1 weapon attack
  • Level 4: 65% bow mastery, +1 weapon attack
  • Level 5: 65% bow mastery, +1 weapon attack
  • Level 6: 70% bow mastery, +2 weapon attack
  • Level 7: 70% bow mastery, +2 weapon attack
  • Level 8: 70% bow mastery, +2 weapon attack
  • Level 9: 70% bow mastery, +3 weapon attack
  • Level 10: 70% bow mastery, +3 weapon attack
  • Level 11: 75% bow mastery, +3 weapon attack
  • Level 12: 75% bow mastery, +4 weapon attack
  • Level 13: 75% bow mastery, +4 weapon attack
  • Level 14: 75% bow mastery, +4 weapon attack
  • Level 15: 75% bow mastery, +5 weapon attack
  • Level 16: 80% bow mastery, +5 weapon attack
  • Level 17: 80% bow mastery, +5 weapon attack
  • Level 18: 80% bow mastery, +6 weapon attack
  • Level 19: 80% bow mastery, +6 weapon attack
  • Level 20: 80% bow mastery, +6 weapon attack
  • Level 21: 85% bow mastery, +7 weapon attack
  • Level 22: 85% bow mastery, +7 weapon attack
  • Level 23: 85% bow mastery, +7 weapon attack
  • Level 24: 85% bow mastery, +8 weapon attack
  • Level 25: 85% bow mastery, +8 weapon attack
  • Level 26: 90% bow mastery, +8 weapon attack
  • Level 27: 90% bow mastery, +9 weapon attack
  • Level 28: 90% bow mastery, +9 weapon attack
  • Level 29: 90% bow mastery, +9 weapon attack
  • Level 30: 90% bow mastery, +10 weapon attack

MS Skill Hurricane.png

Hurricane: Hurricane fires arrows one after another swiftly in succession as long as the skill is activated.

Hurricane effects

A hurricane flows a torrential sea of arrows at your enemy. Shoots approximately 8 - 10 arrows per second. When the skill is activated, you may continuously fire arrows, but you may not use items until the skill is deactivated.

  • Level 1: MP -6; 51% basic attack
  • Level 2: MP -6; 52% basic attack
  • Level 3: MP -6; 53% basic attack
  • Level 4: MP -6; 54% basic attack
  • Level 5: MP -6; 55% basic attack
  • Level 6: MP -6; 56% basic attack
  • Level 7: MP -6; 57% basic attack
  • Level 8: MP -6; 58% basic attack
  • Level 9: MP -6; 59% basic attack
  • Level 10: MP -6; 60% basic attack
  • Level 11: MP -8; 71% basic attack
  • Level 12: MP -8; 72% basic attack
  • Level 13: MP -8; 73% basic attack
  • Level 14: MP -8; 74% basic attack
  • Level 15: MP -8; 75% basic attack
  • Level 16: MP -8; 76% basic attack
  • Level 17: MP -8; 77% basic attack
  • Level 18: MP -8; 78% basic attack
  • Level 19: MP -8; 79% basic attack
  • Level 20: MP -8; 80% basic attack
  • Level 21: MP -10; 91% basic attack
  • Level 22: MP -10; 92% basic attack
  • Level 23: MP -10; 93% basic attack
  • Level 24: MP -10; 94% basic attack
  • Level 25: MP -10; 95% basic attack
  • Level 26: MP -9; 96% basic attack
  • Level 27: MP -9; 97% basic attack
  • Level 28: MP -9; 98% basic attack
  • Level 29: MP -9; 99% basic attack
  • Level 30: MP -9; 100% basic attack

File:MS Skill Hamstring.png

Hamstring: Hamstring allows each arrow fired to have a chance to slow the target temporarily.

Hamstring effects

The arrow is shot at the foot of the enemy, causing the enemy to be slowed briefly.

  • Level 1: MP -12; 35 seconds; 11% success rate; -2 speed, 5 second slow duration
  • Level 2: MP -12; 40 seconds; 12% success rate; -4 speed, 5 second slow duration
  • Level 3: MP -12; 45 seconds; 13% success rate; -6 speed, 5 second slow duration
  • Level 4: MP -12; 50 seconds; 14% success rate; -8 speed, 5 second slow duration
  • Level 5: MP -12; 55 seconds; 15% success rate; -10 speed, 5 second slow duration
  • Level 6: MP -12; 60 seconds; 16% success rate; -12 speed, 5 second slow duration
  • Level 7: MP -12; 65 seconds; 17% success rate; -14 speed, 5 second slow duration
  • Level 8: MP -12; 70 seconds; 18% success rate; -16 speed, 5 second slow duration
  • Level 9: MP -12; 75 seconds; 19% success rate; -18 speed, 5 second slow duration
  • Level 10: MP -12; 80 seconds; 20% success rate; -20 speed, 5 second slow duration
  • Level 11: MP -24; 85 seconds; 21% success rate; -22 speed, 10 second slow duration
  • Level 12: MP -24; 90 seconds; 22% success rate; -24 speed, 10 second slow duration
  • Level 13: MP -24; 95 seconds; 23% success rate; -26 speed, 10 second slow duration
  • Level 14: MP -24; 100 seconds; 24% success rate; -28 speed, 10 second slow duration
  • Level 15: MP -24; 105 seconds; 25% success rate; -30 speed, 10 second slow duration
  • Level 16: MP -24; 110 seconds; 26% success rate; -32 speed, 10 second slow duration
  • Level 17: MP -24; 115 seconds; 27% success rate; -34 speed, 10 second slow duration
  • Level 18: MP -24; 120 seconds; 28% success rate; -36 speed, 10 second slow duration
  • Level 19: MP -24; 125 seconds; 29% success rate; -38 speed, 10 second slow duration
  • Level 20: MP -24; 130 seconds; 30% success rate; -40 speed, 10 second slow duration
  • Level 21: MP -36; 135 seconds; 31% success rate; -42 speed, 15 second slow duration
  • Level 22: MP -36; 140 seconds; 32% success rate; -44 speed, 15 second slow duration
  • Level 23: MP -36; 145 seconds; 33% success rate; -46 speed, 15 second slow duration
  • Level 24: MP -36; 150 seconds; 34% success rate; -48 speed, 15 second slow duration
  • Level 25: MP -35; 155 seconds; 35% success rate; -50 speed, 15 second slow duration
  • Level 26: MP -34; 160 seconds; 36% success rate; -52 speed, 15 second slow duration
  • Level 27: MP -33; 165 seconds; 37% success rate; -54 speed, 15 second slow duration
  • Level 28: MP -32; 170 seconds; 38% success rate; -56 speed, 15 second slow duration
  • Level 29: MP -31; 175 seconds; 39% success rate; -58 speed, 15 second slow duration
  • Level 30: MP -30; 180 seconds; 40% success rate; -60 speed, 15 second slow duration

File:MS Skill Concentrate.png

Concentrate: Concentrate temporarily increases the archer's weapon attack, and temporarily decrease the archer's MP consumption. (Cooldown: 6 minutes)

Concentrate effects

Raises attack power and decreases MP cost [Cooldown: 6 minutes]

  • Level 1: MP -11; 60 seconds; +11 weapon attack; -2% MP consumption
  • Level 2: MP -12; 60 seconds; +12 weapon attack; -4% MP consumption
  • Level 3: MP -13; 60 seconds; +12 weapon attack; -6% MP consumption
  • Level 4: MP -14; 60 seconds; +13 weapon attack; -8% MP consumption
  • Level 5: MP -15; 60 seconds; +13 weapon attack; -10% MP consumption
  • Level 6: MP -16; 60 seconds; +14 weapon attack; -12% MP consumption
  • Level 7: MP -17; 60 seconds; +14 weapon attack; -14% MP consumption
  • Level 8: MP -18; 60 seconds; +15 weapon attack; -16% MP consumption
  • Level 9: MP -19; 60 seconds; +15 weapon attack; -18% MP consumption
  • Level 10: MP -20; 60 seconds; +16 weapon attack; -20% MP consumption
  • Level 11: MP -21; 120 seconds; +16 weapon attack; -22% MP consumption
  • Level 12: MP -22; 120 seconds; +17 weapon attack; -24% MP consumption
  • Level 13: MP -23; 120 seconds; +17 weapon attack; -26% MP consumption
  • Level 14: MP -24; 120 seconds; +18 weapon attack; -28% MP consumption
  • Level 15: MP -25; 120 seconds; +18 weapon attack; -30% MP consumption
  • Level 16: MP -26; 120 seconds; +19 weapon attack; -32% MP consumption
  • Level 17: MP -27; 120 seconds; +19 weapon attack; -34% MP consumption
  • Level 18: MP -28; 120 seconds; +20 weapon attack; -36% MP consumption
  • Level 19: MP -29; 120 seconds; +20 weapon attack; -38% MP consumption
  • Level 20: MP -30; 120 seconds; +21 weapon attack; -40% MP consumption
  • Level 21: MP -31; 180 seconds; +21 weapon attack; -41% MP consumption
  • Level 22: MP -32; 180 seconds; +22 weapon attack; -42% MP consumption
  • Level 23: MP -33; 180 seconds; +22 weapon attack; -43% MP consumption
  • Level 24: MP -34; 180 seconds; +23 weapon attack; -44% MP consumption
  • Level 25: MP -35; 180 seconds; +23 weapon attack; -45% MP consumption
  • Level 26: MP -36; 180 seconds; +24 weapon attack; -46% MP consumption
  • Level 27: MP -37; 180 seconds; +24 weapon attack; -47% MP consumption
  • Level 28: MP -38; 180 seconds; +25 weapon attack; -48% MP consumption
  • Level 29: MP -39; 180 seconds; +25 weapon attack; -49% MP consumption
  • Level 30: MP -40; 180 seconds; +26 weapon attack; -50% MP consumption

MS Skill Phoenix.png

Phoenix: A pheonix is temporarily summoned, continuously blasting up to 4 monsters with fire. (Prerequisite: Silver Hawk, Level 15)

Phoenix effects

For a set period of time, summons a Phoenix with fire attribute that can hit up to 4 monsters. Does not require Summoning Rocks to use.

  • Level 1: MP -42; 113 seconds; 305 weapon attack
  • Level 2: MP -44; 116 seconds; 310 weapon attack
  • Level 3: MP -46; 119 seconds; 315 weapon attack
  • Level 4: MP -48; 122 seconds; 320 weapon attack
  • Level 5: MP -50; 125 seconds; 325 weapon attack
  • Level 6: MP -52; 128 seconds; 330 weapon attack
  • Level 7: MP -54; 131 seconds; 335 weapon attack
  • Level 8: MP -56; 134 seconds; 340 weapon attack
  • Level 9: MP -58; 137 seconds; 345 weapon attack
  • Level 10: MP -60; 140 seconds; 350 weapon attack
  • Level 11: MP -62; 143 seconds; 405 weapon attack
  • Level 12: MP -64; 146 seconds; 410 weapon attack
  • Level 13: MP -66; 149 seconds; 415 weapon attack
  • Level 14: MP -68; 152 seconds; 420 weapon attack
  • Level 15: MP -70; 155 seconds; 425 weapon attack
  • Level 16: MP -72; 158 seconds; 430 weapon attack
  • Level 17: MP -74; 161 seconds; 435 weapon attack
  • Level 18: MP -76; 164 seconds; 440 weapon attack
  • Level 19: MP -78; 167 seconds; 445 weapon attack
  • Level 20: MP -80; 170 seconds; 450 weapon attack
  • Level 21: MP -82; 173 seconds; 505 weapon attack
  • Level 22: MP -84; 176 seconds; 510 weapon attack
  • Level 23: MP -86; 179 seconds; 515 weapon attack
  • Level 24: MP -88; 182 seconds; 520 weapon attack
  • Level 25: MP -90; 185 seconds; 525 weapon attack
  • Level 26: MP -92; 188 seconds; 530 weapon attack
  • Level 27: MP -94; 191 seconds; 535 weapon attack
  • Level 28: MP -96; 194 seconds; 540 weapon attack
  • Level 29: MP -98; 197 seconds; 545 weapon attack
  • Level 30: MP -100; 200 seconds; 550 weapon attack

Marksman

MS Skill Crossbow Expert.png

Crossbow Expert: Crossbow Expert further increases the mastery of arrows fired from a crossbow. This skill also increases weapon attack when a crossbow is wielded. (Prerequisite: Crossbow Mastery, Level 20)

Crossbow Expert effects

Your mastery and deftness with your crossbow increases. Crossbow must be equipped.

  • Level 1: 65% crossbow mastery
  • Level 2: 65% crossbow mastery
  • Level 3: 65% crossbow mastery, +1 weapon attack
  • Level 4: 65% crossbow mastery, +1 weapon attack
  • Level 5: 65% crossbow mastery, +1 weapon attack
  • Level 6: 70% crossbow mastery, +2 weapon attack
  • Level 7: 70% crossbow mastery, +2 weapon attack
  • Level 8: 70% crossbow mastery, +2 weapon attack
  • Level 9: 70% crossbow mastery, +3 weapon attack
  • Level 10: 70% crossbow mastery, +3 weapon attack
  • Level 11: 75% crossbow mastery, +3 weapon attack
  • Level 12: 75% crossbow mastery, +4 weapon attack
  • Level 13: 75% crossbow mastery, +4 weapon attack
  • Level 14: 75% crossbow mastery, +4 weapon attack
  • Level 15: 75% crossbow mastery, +5 weapon attack
  • Level 16: 80% crossbow mastery, +5 weapon attack
  • Level 17: 80% crossbow mastery, +5 weapon attack
  • Level 18: 80% crossbow mastery, +6 weapon attack
  • Level 19: 80% crossbow mastery, +6 weapon attack
  • Level 20: 80% crossbow mastery, +6 weapon attack
  • Level 21: 85% crossbow mastery, +7 weapon attack
  • Level 22: 85% crossbow mastery, +7 weapon attack
  • Level 23: 85% crossbow mastery, +7 weapon attack
  • Level 24: 85% crossbow mastery, +8 weapon attack
  • Level 25: 85% crossbow mastery, +8 weapon attack
  • Level 26: 90% crossbow mastery, +8 weapon attack
  • Level 27: 90% crossbow mastery, +9 weapon attack
  • Level 28: 90% crossbow mastery, +9 weapon attack
  • Level 29: 90% crossbow mastery, +9 weapon attack
  • Level 30: 90% crossbow mastery, +10 weapon attack

File:MS Skill Pierce.png

Pierce: Pierce charges an arrow that hits multiple monsters. Pierce can fly through both monsters and walls, and the arrow becomes stronger after each monster hit.

Pierce effects

A powerful mob attack that fires through multiple targets. The delay before you can initially launch the arrow is about 1.24 seconds

  • Level 1: MP -18, 320% basic attack, hits up to 4 monsters
  • Level 2: MP -18, 340% basic attack, hits up to 4 monsters
  • Level 3: MP -18, 360% basic attack, hits up to 4 monsters
  • Level 4: MP -18, 380% basic attack, hits up to 4 monsters
  • Level 5: MP -18, 400% basic attack, hits up to 4 monsters
  • Level 6: MP -18, 420% basic attack, hits up to 4 monsters
  • Level 7: MP -18, 440% basic attack, hits up to 4 monsters
  • Level 8: MP -18, 460% basic attack, hits up to 4 monsters
  • Level 9: MP -18, 480% basic attack, hits up to 4 monsters
  • Level 10: MP -18, 500% basic attack, hits up to 4 monsters
  • Level 11: MP -28, 520% basic attack, hits up to 5 monsters
  • Level 12: MP -28, 540% basic attack, hits up to 5 monsters
  • Level 13: MP -28, 560% basic attack, hits up to 5 monsters
  • Level 14: MP -28, 580% basic attack, hits up to 5 monsters
  • Level 15: MP -28, 600% basic attack, hits up to 5 monsters
  • Level 16: MP -28, 620% basic attack, hits up to 5 monsters
  • Level 17: MP -28, 640% basic attack, hits up to 5 monsters
  • Level 18: MP -28, 660% basic attack, hits up to 5 monsters
  • Level 19: MP -28, 680% basic attack, hits up to 5 monsters
  • Level 20: MP -28, 700% basic attack, hits up to 5 monsters
  • Level 21: MP -38, 715% basic attack, hits up to 6 monsters
  • Level 22: MP -38, 730% basic attack, hits up to 6 monsters
  • Level 23: MP -38, 745% basic attack, hits up to 6 monsters
  • Level 24: MP -38, 760% basic attack, hits up to 6 monsters
  • Level 25: MP -38, 775% basic attack, hits up to 6 monsters
  • Level 26: MP -38, 790% basic attack, hits up to 6 monsters
  • Level 27: MP -38, 805% basic attack, hits up to 6 monsters
  • Level 28: MP -38, 820% basic attack, hits up to 6 monsters
  • Level 29: MP -38, 835% basic attack, hits up to 6 monsters
  • Level 30: MP -38, 850% basic attack, hits up to 6 monsters

File:MS Skill Blind.png

Blind: Blind allows each arrow fired to have a chance to inflict darkness on the target, reducing its accuracy.

Blind effects

Gives arrows a chance to blind targets for a short period of time

  • Level 1: MP -12; 35 seconds; 11% success rate; -1% accuracy, 5 second darkness duration
  • Level 2: MP -12; 40 seconds; 12% success rate; -2% accuracy, 5 second darkness duration
  • Level 3: MP -12; 45 seconds; 13% success rate; -3% accuracy, 5 second darkness duration
  • Level 4: MP -12; 50 seconds; 14% success rate; -4% accuracy, 5 second darkness duration
  • Level 5: MP -12; 55 seconds; 15% success rate; -5% accuracy, 5 second darkness duration
  • Level 6: MP -12; 60 seconds; 16% success rate; -6% accuracy, 5 second darkness duration
  • Level 7: MP -12; 65 seconds; 17% success rate; -7% accuracy, 5 second darkness duration
  • Level 8: MP -12; 70 seconds; 18% success rate; -8% accuracy, 5 second darkness duration
  • Level 9: MP -12; 75 seconds; 19% success rate; -9% accuracy, 5 second darkness duration
  • Level 10: MP -12; 80 seconds; 20% success rate; -10% accuracy, 5 second darkness duration
  • Level 11: MP -24; 85 seconds; 21% success rate; -11% accuracy, 10 second darkness duration
  • Level 12: MP -24; 90 seconds; 22% success rate; -12% accuracy, 10 second darkness duration
  • Level 13: MP -24; 95 seconds; 23% success rate; -13% accuracy, 10 second darkness duration
  • Level 14: MP -24; 100 seconds; 24% success rate; -14% accuracy, 10 second darkness duration
  • Level 15: MP -24; 105 seconds; 25% success rate; -15% accuracy, 10 second darkness duration
  • Level 16: MP -24; 110 seconds; 26% success rate; -16% accuracy, 10 second darkness duration
  • Level 17: MP -24; 115 seconds; 27% success rate; -17% accuracy, 10 second darkness duration
  • Level 18: MP -24; 120 seconds; 28% success rate; -18% accuracy, 10 second darkness duration
  • Level 19: MP -24; 125 seconds; 29% success rate; -19% accuracy, 10 second darkness duration
  • Level 20: MP -24; 130 seconds; 30% success rate; -20% accuracy, 10 second darkness duration
  • Level 21: MP -36; 135 seconds; 31% success rate; -21% accuracy, 15 second darkness duration
  • Level 22: MP -36; 140 seconds; 32% success rate; -22% accuracy, 15 second darkness duration
  • Level 23: MP -36; 145 seconds; 33% success rate; -23% accuracy, 15 second darkness duration
  • Level 24: MP -36; 150 seconds; 34% success rate; -24% accuracy, 15 second darkness duration
  • Level 25: MP -35; 155 seconds; 35% success rate; -25% accuracy, 15 second darkness duration
  • Level 26: MP -34; 160 seconds; 36% success rate; -26% accuracy, 15 second darkness duration
  • Level 27: MP -33; 165 seconds; 37% success rate; -27% accuracy, 15 second darkness duration
  • Level 28: MP -32; 170 seconds; 38% success rate; -28% accuracy, 15 second darkness duration
  • Level 29: MP -31; 175 seconds; 39% success rate; -29% accuracy, 15 second darkness duration
  • Level 30: MP -30; 180 seconds; 40% success rate; -30% accuracy, 15 second darkness duration

MS Skill Snipe.png

Snipe: Snipe fires an arrow to immediately kill a single monster, regardless of damage dealt. Bosses will receive 199,999 damage before weapon defense instead.

Snipe effects

Attack target’s weak point for massive damage. Unlike mortal blow, if you bring the monster’s hp to 0, it does not give reduced EXP.

  • Level 1: MP -40; 250 second cooldown
  • Level 2: MP -39; 240 second cooldown
  • Level 3: MP -38; 230 second cooldown
  • Level 4: MP -37; 220 second cooldown
  • Level 5: MP -36; 210 second cooldown
  • Level 6: MP -35; 200 second cooldown
  • Level 7: MP -34; 190 second cooldown
  • Level 8: MP -33; 180 second cooldown
  • Level 9: MP -32; 170 second cooldown
  • Level 10: MP -31; 160 second cooldown
  • Level 11: MP -30; 150 second cooldown
  • Level 12: MP -29; 140 second cooldown
  • Level 13: MP -28; 130 second cooldown
  • Level 14: MP -27; 120 second cooldown
  • Level 15: MP -26; 110 second cooldown
  • Level 16: MP -25; 100 second cooldown
  • Level 17: MP -24; 90 second cooldown
  • Level 18: MP -23; 80 second cooldown
  • Level 19: MP -22; 70 second cooldown
  • Level 20: MP -21; 60 second cooldown
  • Level 21: MP -20; 50 second cooldown
  • Level 22: MP -19; 45 second cooldown
  • Level 23: MP -18; 40 second cooldown
  • Level 24: MP -17; 35 second cooldown
  • Level 25: MP -16; 30 second cooldown
  • Level 26: MP -15; 25 second cooldown
  • Level 27: MP -14; 20 second cooldown
  • Level 28: MP -13; 15 second cooldown
  • Level 29: MP -12; 10 second cooldown
  • Level 30: MP -11; 5 second cooldown

MS Skill Freezer.png

Freezer: An arctic bird is temporarily summoned, continuously blasting up to 4 monsters with ice and temporarily freezing them. (Prerequisite: Golden Eagle, Level 15)

Freezer effects

For a period of time, summons a freezing bird with Ice attribute that can hit up to 4 monsters. Does not require a Summoning Rock to use.

  • Level 1: MP -42; 113 seconds; 255 weapon attack; 1 second freeze duration
  • Level 2: MP -44; 116 seconds; 260 weapon attack; 1 second freeze duration
  • Level 3: MP -46; 119 seconds; 265 weapon attack; 1 second freeze duration
  • Level 4: MP -48; 122 seconds; 270 weapon attack; 1 second freeze duration
  • Level 5: MP -50; 125 seconds; 275 weapon attack; 1 second freeze duration
  • Level 6: MP -52; 128 seconds; 280 weapon attack; 1 second freeze duration
  • Level 7: MP -54; 131 seconds; 285 weapon attack; 1 second freeze duration
  • Level 8: MP -56; 134 seconds; 290 weapon attack; 1 second freeze duration
  • Level 9: MP -58; 137 seconds; 295 weapon attack; 1 second freeze duration
  • Level 10: MP -60; 140 seconds; 300 weapon attack; 1 second freeze duration
  • Level 11: MP -62; 143 seconds; 355 weapon attack; 2 second freeze duration
  • Level 12: MP -64; 146 seconds; 360 weapon attack; 2 second freeze duration
  • Level 13: MP -66; 149 seconds; 365 weapon attack; 2 second freeze duration
  • Level 14: MP -68; 152 seconds; 370 weapon attack; 2 second freeze duration
  • Level 15: MP -70; 155 seconds; 375 weapon attack; 2 second freeze duration
  • Level 16: MP -72; 158 seconds; 380 weapon attack; 2 second freeze duration
  • Level 17: MP -74; 161 seconds; 385 weapon attack; 2 second freeze duration
  • Level 18: MP -76; 164 seconds; 390 weapon attack; 2 second freeze duration
  • Level 19: MP -78; 167 seconds; 395 weapon attack; 2 second freeze duration
  • Level 20: MP -80; 170 seconds; 400 weapon attack; 2 second freeze duration
  • Level 21: MP -82; 173 seconds; 455 weapon attack; 3 second freeze duration
  • Level 22: MP -84; 176 seconds; 460 weapon attack; 3 second freeze duration
  • Level 23: MP -86; 179 seconds; 465 weapon attack; 3 second freeze duration
  • Level 24: MP -88; 182 seconds; 470 weapon attack; 3 second freeze duration
  • Level 25: MP -90; 185 seconds; 475 weapon attack; 3 second freeze duration
  • Level 26: MP -92; 188 seconds; 480 weapon attack; 3 second freeze duration
  • Level 27: MP -94; 191 seconds; 485 weapon attack; 3 second freeze duration
  • Level 28: MP -96; 194 seconds; 490 weapon attack; 3 second freeze duration
  • Level 29: MP -98; 197 seconds; 495 weapon attack; 3 second freeze duration
  • Level 30: MP -100; 200 seconds; 500 weapon attack; 3 second freeze duration

Skill analysis

Job 2: Crossbowman or Hunter

(Cross)Bow Mastery
This is a necessary skill. Mastery increases the minimum damage of your attacks, which greatly increases damage consistency and thus your training speed. 20 Mastery does the exact same thing as 19 Mastery in terms of damage, but it is needed for bow expert/marksman boost in 4th job.
Final Attack
There is a great amount of debate surrounding this skill. Refer to the FA vs FA-less discussion. In essence, when maxed, you shoot another arrow 60% of the time with the power of 250% (350% with critical) when using Arrow Bomb, Iron Arrow, AB, or DS. More commonly used with AB builds than DS build. Also more common for xbowmen to use than hunters. Requires 3 points in Mastery
(Cross)Bow Booster
This is a necessary skill; however, it does not become more effective with additional points spent into this skill. The timer grows and the HP/MP cost decreases when points are added, and thus level 1 Booster has basically the same effect as level 20 Booster. The difference in timer and HP/MP cost between level 20 and level 1, however, is quite significant. Refer to the speed section for more information. Requires 5 points in (X)Bow Mastery.
Soul Arrow
This is yet another necessary timer skill. Like Bow Booster, it does not become more effective with additional points spent. This skill gives you an infinite amount of arrows for the duration of the timer. When maxed, provides 10 minutes of Soul Arrows. Requires 5 points in (X)Bow Booster.
Power Knock-Back
This is the first melee skill archers get. You may notice that when you bow-whack low leveled enemies, they sometimes slide across the screen. Power Knock-Back can do this to up to six enemies when maxed. It also adds to the (X)Bow's percent chance to cause a Knockback, as well as claiming to do +200% whack damage.

It is somewhat a mysterious skill that appears to factor in level or KB resistance from the enemy. The attack damage equation is also unknown, as it has extremes of highs and lows. You can also use it to kill mages by knocking Golems or other large creatures into them. Just keep in mind, Nependeaths will never slide from any amount of PKB, no matter how hard you try.

Most people think that PKB adds the % KB rate weapon and the skill. Aka, a lvl 90 Metus will give a 100% KB rate. Unfortunately, this has been proven wrong with several different bows, and a large amount of tests. Leaving us with the conclusion that no one really knows how this skill works. Current tests point at having a 60% "KnockBack" cap, but even this is uncertain.

The test was simple: At level 40, keep using PKB against Stone Golems until they jump back. Easily, you can see that it is less than 5% of the time when Golems get KBed, or even flinch. Even with Max PKB, you don't get the theoretical 70% or 80% Knockback. Some variables that may effect the PKB level are monster's level, an unknown monster "size" variable, and maybe even how many enemies you hit. But all are just theories and are not even tested.

PKB takes advantage of a glitch or a "feature" that afflicts crossbows. Often, when an enemy is close, the crossbow will shoot, but because of slowness, the enemy will advance upon you and the crossbow will bash the enemy instead of shooting. While on the surface that would appear to be a disadvantage compared to a bow that does not suffer that problem, it is in fact a feature that allows a combo. If the Crossbowman anticipates bashing the monster, instead of continually shooting, he can activate PKB and cause it to chain in a combo after the previous shot, forcing the enemy back far enough to be shot again, or knocking them back, assuming their KB number is lower than the damage done. The point is that if you are going to be forced to bash the enemy against your will, you increase your chances of knocking them back by activating the PKB skill. If you don't do it, you only get the chance for KB inherent to the crossbow, but if you use the PKB skill you get the KB% from the crossbow plus the unknown bonus you get from PKB.

Arrow Bomb
The signature move of Hunters. It is definitely one of the most flashy second job skills there is. When maxed, Bomb provides a 130% damage (up to 260% with critical as Arrow Bomb, unlike other skills, does twice the dmg with critical instead of +100%), while also providing a 60% chance of stunning them up to 6 monsters! The first monster that gets hit by the arrow itself does not receive the full damage from the bomb, instead, it is more 40. Also, the 60% chance of stunning is not actually a real percentage, the formula seems to involve the level of the monster, the Knock-Back level of the monster, your level, as well as of course, your bomb level. Nonetheless, Bomb is definitely a skill to be maxed.
(Erik) From experience I believe that the initial hit of AB doesn't take targets def into account or your damage either. the initial hit is less then my min damage and then the splash damage erupts from the point of impact doing greater damage as it goes. Being FAless its easy for me to keep monsters in a line rather then in 1 big pile. The best damage is caused to those mobs about 2inches from the initial hit of AB. Thus a pile of mobs will get hit for 600 damage each where as if they are strung out in a line the first 2 get 600 then next takes 1000, then 1500. the outer monsters take roughly double the damage the creatures near the initial impact. So if you have FA it will kill the lead monster and your initial hit will be on a mob. On a side note since def isn't taken into account at lvl 54 I could stun a Werewolf and do 200-600 damage where as DS did 1 and 1 and AB did 100 damage...(being FAless I trained AB and DS max)
Iron Arrow
Iron Arrow is the defining skill of the Crossbowman. It is unique to your class, and as such it should hold some measure of respect and awe regardless of how strong it actually is. Luckily for you, it is actually pretty strong. Iron Arrow has 180% natural power, and can go up to 280% thanks to Critical Shot. It gets slightly weaker with each enemy it goes through, but the exact rate of dropoff is unknown. Iron Arrow is an attack that goes for over half of a screen's length in a straight line in front of your character, and does not home. While Iron Arrow does not have the stun capabilities of Arrow Bomb, Iron Arrow has the firepower to quickly shred any mob of enemies that it can flinch with endless waves of damage. The downside is that Iron Arrow has quite terrible synergy with the skill Final Attack.

(Erik) Iron Arrow without FA is great synergy whereas being interrupted 60% of the time by FA causes the terrible synergy.

Job 3: Sniper or Ranger

File:MS Bowman Skills.jpg
Here are some pictures of the Hunter skills

Again; Wizet shows their superb creativity by making Snipers and Rangers differ in 2 skills... and one of those skills still does the same thing.

So here is the only true difference in 3rd job skills for Snipers and Rangers:

Inferno (also known as Fire Shot)
Hotly debated skill right now; few facts known. Hits up to 6 opponents for 150% damage at max level. No one knows how Elemental weakness/advantage works for this skill. Unlike Blizzard, if you get this skill; it is for the kill. Because of the unknown damage formula; it is difficult to compare this skill at all to other skills. Untested theories/hunches right now place Fire Shot to do up to 375% or maybe its max is only 300% damage with critical.
Blizzard (also known as Ice Shot)
No sniper should get this skill over level 21. At level 21, you got 100% chance of freezing your enemy for 3 seconds (unless it is strong to ice). Even at max level; Ice Shot does pathetic damage as it receives no critical. Similarly to Fire Shot; no one knows the damage formula. The difference is that Snipers use this attack not for its damage but for the 3 seconds of freeze to mobs

The rest of the skills are exactly the same, except for minor graphic differences, for Crossbows and Bows. The notation will be Ranger Skill/Sniper Skill. Ex: Arrow Rain is the Ranger skill below, and Arrow Eruption is the Sniper Skill.

Arrow Rain/Eruption
This is a mob skill that hits 6 enemies for 160% damage. This is one of the two "must max" skills in the archer. It has no minimum range; and thus can be activated any time you are on the ground. requires 5 Mortal Blow as a prerequisite. Only the animation is different for Bowmen and Crossbowmen. For Bowmen, the arrows fall from the sky, for Crossbowmen, the arrows come from the ground. There is one believed difference, Arrow Rain may have more vertical range while Eruption may have more horizontal range. However; because of the differences in animation; it is very difficult to test whether or not this is true.
Mortal Blow
This skill replaces your "bow-whack" 70% of the time with an actual arrow shot. This is a passive skill, so it takes place automatically. The 10% instant hit is generally seen as a happy bonus to this skill, but the true usefulness of this skill is the fact that you stop whacking your bow and can finally shoot at close range.
When the skill is activated; you will fire a single shot at 250% damage that has a 10% chance to kill if the HP of the monster is below the halfway point. You can do a OHKO on a full HP monster; the 10% chance to kill is taken after the damage is calculated. Example: Zombies have 4500 HP. If mortal blow does 3000 damage, you have a chance of doing instant kill on the opponent. Pretty good; compared to the fact you would have bow-whacked instead. This skill does not stack with PKB. This replaces the passive bow-whack with an actual shot.
Strafe
This is the stumper skill for all bowmen. Strafe does 4 shots of 100% at the enemy; with max damage of 800%, minimum damage of 400%, and average damage of 560%. This is the 2nd "must get" skill for archers.
Thrust
This skill adds permanent speed to your stats. There is much controversy with this skill; as with a speed candy; level 70/80/90/100 bow, Icarus cape and some lucky scrolling on your shoes and the skull helmet; you'd have max speed anyway and this would be a waste. On the other hand; if you get as low as 5 thrust, replace the Icarus cape with the Icarus jump cape instead, and use a jump bow instead of the speed bow and get some more lucky scrolling on shoes and pets; you'd have max speed and jump. 10 thrust will make your scrolling easiest for max jump and speed without the need to spend real money on pets. Archers are in 100% agreement that anything over 10 thrust is a waste of SP points.
Hawk/Eagle
A very handy skill that at high levels that will almost always stun the enemy (a maximum of 99% chance to stun). The hawk/eagle will follow you around hitting enemies every 2 seconds or so. The bird does pretty weak damage; but it is noticeable. The true reason to get this bird is that it stops enemies in their tracks with stun. Very useful skill, but it costs a lot of money. Each summon stone costs 5k to buy; but that won't be much when you are high level. Also, it can be noted that this skill is somewhat superfluous since Rangers have Arrow Bomb which can stun, and Snipers have Ice Shot, which at level 21 freezes enemies for 3 seconds.
Puppet
The most unique skill in this game is probably puppet. When you cast puppet; all monsters "chasing" you will instead follow the puppet. This skill works on all monsters; including bosses and works on all monsters that are chasing you. Puppet's defenses are also very high; while a Yeti and Pepe stomp may do 1000+ damage on an archer, puppet receives only 300 damage. Because of this reason, some arches are planning to get only 18 puppet to max out the timer, and not the HP. Other archers feel that perhaps some stronger monster will come in the future and you really will need all 6000 HP for puppet.
A popular trick to show how good puppet really is is to place puppet on the spot where enemies cannot reach it. For example, after Jr. Balrog starts hitting you; you can place a puppet on the top of the level. Because Jr. Balrog cannot attack the top of the level, it will run back and forth trying to hit a thing it cannot hit; giving you 100% open room to destroy him. This can be done on mobs of as big as you wish. 20 Spirit Vikings can be "hypnotized" by your Puppet and will run around trying to hit it when they can't (because the puppet is out of reach on a higher or lower platform). A somewhat unfortunate note, is that at first glance, a person who doesn't know the skill may think of it as a vacuum hack, in that all the monsters are gathered in one spot.
Another trick that allows Archers to take on boss monsters that can otherwise kill them in one hit is known as the Double Cast. It works on the principle that if you cast puppet while you already have one in action, the monsters chasing the original puppets will return to a neutral state. However, if you do not cast a second puppet before your first one is dead, the monsters will resume their chase on you. Therefore, the archer can attack the boss monster once or twice while out of the monster's reach then casting the puppet twice, returning the boss monster back to neutral state and continue the cycle.

Job 4: Bow Master

Bow Expertise

Works as a BowMaster's secondary mastery. Gives 90% when maxed. Along with the mastery, weapon attack is increased by 10 as well when maxed. Note that 2nd Job's Bow Mastery is needed maxed to obtain the skill.

Maple Hero

A party skill used to increase the 4 basic stats for a set amount of time. Awards up to 10% bonus of your TOTAL stats, which means both your bonus stats and preset stats.

{{MapleStory/Skill desc|Bow Master

Sharp Eyes

Another party skill for Bowmen. Increases your rate of making critical shots as well as increasing the damage dealt for critical hits. The damage boost is calculated through multiplication, instead of addition. A basic critical damage will boost the arrow's power by 100%. But after Sharp Eyes, it will deal the damage by a bonus of 240% when maxed. This special critical boost also increases the rate of making critical hits by 15%. Formulas:

  • Regular critical strikes: Damage + 100% (effectively Damage*2).
  • Critical strike with Sharp Eyes: Damage + 100% + Sharp Eyes bonus% (effectively Damage*2.4 when maxed). This is the same thing as a regular critical strike plus the bonus as noted on the skill's tooltip (+40% bonus when maxed).
Hurricane

Shoot 480-600 arrows a minute. That's really fast, however it won't be affected by skills such as Booster. Starts at 51% damage and maxes at 100%. Note that at the difference between levels 10 and 11 is 11% damage rather than just 1%. After your character is level 120, this will likely be your main attack.