From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(info from http://strategywiki.org/w/index.php?title=MapleStory/Noblesse/Skills&oldid=623283)
 
(Updating a couple skills)
 
(30 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Dawn Warrior}}}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Dawn Warrior}}}}
==First Job==
===Dawn Warrior===
{{MapleStory/Skill desc|Dawn Warrior1|HP Increase|Increases the maximum amount of HP you currently have.|Increases the maximum amount of HP you currently have.|
*'''Level 1''': Increased by 2%
*'''Level 2''': Increased by 4%
*'''Level 3''': Increased by 6%
*'''Level 4''': Increased by 8%
*'''Level 5''': Increased by 10%
*'''Level 6''': Increased by 12%
*'''Level 7''': Increased by 14%
*'''Level 8''': Increased by 16%
*'''Level 9''': Increased by 18%
*'''Level 10''': Increased by 20%
|MS_Skill_Improving MaxHP Increase.png}}


{{MapleStory/Skill desc|Dawn Warrior1|Iron Body|Temporarily increases your Weapon Defense.|Temporarily increases your weapon defense.|
===First Job===
*'''Level 1''': MP -8; weapon def. +20 for 110 sec.
{{MapleStory/skill
*'''Level 2''': MP -8; weapon def. +40 for 120 sec.
|name=Triple Slash
*'''Level 3''': MP -8; weapon def. +60 for 130 sec.
|tooltip=Slashes distant enemies vertically and swiftly.
*'''Level 4''': MP -8; weapon def. +80 for 140 sec.
}}
*'''Level 5''': MP -8; weapon def. +100 for 150 sec.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': MP -14; weapon def. +120 for 160 sec.
! width=50px | Level
*'''Level 7''': MP -14; weapon def. +140 for 170 sec.
! width=100px | MP Cost
*'''Level 8''': MP -14; weapon def. +160 for 180 sec.
! width=100px | Damage
*'''Level 9''': MP -14; weapon def. +180 for 190 sec.
! width=100px | Number of Attacks
*'''Level 10''': MP -14; weapon def. +200 for 200 sec.
! width=100px | Max Enemies Hit
|}}
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 71% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 4
|-
! 2
| 10 || {{yes2|72%}} || 3 || 4
|-
! 3
| 10 || {{yes2|73%}} || 3 || 4
|-
! 4
| 10 || {{yes2|74%}} || 3 || 4
|-
! 5
| {{yes2|11}} || {{yes2|75%}} || 3 || 4
|-
! 6
| 11 || {{yes2|76%}} || 3 || 4
|-
! 7
| 11 || {{yes2|77%}} || 3 || 4
|-
! 8
| 11 || {{yes2|78%}} || 3 || 4
|-
! 9
| 11 || {{yes2|79%}} || 3 || 4
|-
! 10
| {{yes2|12}} || {{yes2|80%}} || 3 || 4
|-
! 11
| 12 || {{yes2|81%}} || 3 || 4
|-
! 12
| 12 || {{yes2|82%}} || 3 || 4
|-
! 13
| 12 || {{yes2|83%}} || 3 || 4
|-
! 14
| 12 || {{yes2|84%}} || 3 || 4
|-
! 15
| {{yes2|13}} || {{yes2|85%}} || 3 || 4
|-
! 16
| 13 || {{yes2|86%}} || 3 || 4
|-
! 17
| 13 || {{yes2|87%}} || 3 || 4
|-
! 18
| 13 || {{yes2|88%}} || 3 || 4
|-
! 19
| 13 || {{yes2|89%}} || 3 || 4
|-
! <u>20</u>
| {{yes2|14}} || {{yes2|90%}} || 3 || 4
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Dawn Warrior1|Power Strike|Use MP to deliver a killer blow to the monsters with a sword.|Use MP to deliver a killer blow to the monsters with a sword.|
{{MapleStory/skill
*'''Level 1''': MP -5; 165% Damage.
|name=Hand of Light
*'''Level 2''': MP -5; 170% Damage.
|tooltip=Empowers your weapon with your own fighting spirit.
*'''Level 3''': MP -5; 175% Damage.
}}
*'''Level 4''': MP -5; 180% Damage.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -5; 185% Damage.
! width=50px | Level
*'''Level 6''': MP -7; 190% Damage.
! width=100px | Attack Power
*'''Level 7''': MP -7; 195% Damage.
|-
*'''Level 8''': MP -7; 200% Damage.
|
*'''Level 9''': MP -7; 205% Damage.
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
*'''Level 10''': MP -7; 210% Damage.
|-
*'''Level 11''': MP -9; 215% Damage.
! 1
*'''Level 12''': MP -9; 220% Damage.
| bgcolor=E6E6FA | +6
*'''Level 13''': MP -9; 225% Damage.
|-
*'''Level 14''': MP -9; 230% Damage.
! 2
*'''Level 15''': MP -9; 235% Damage.
| {{yes2|+7}}
*'''Level 16''': MP -11; 240% Damage.
|-
*'''Level 17''': MP -11; 245% Damage.
! 3
*'''Level 18''': MP -11; 250% Damage.
| {{yes2|+8}}
*'''Level 19''': MP -11; 255% Damage.
|-
*'''Level 20''': MP -11; 260% Damage.
! 4
|MS Skill Power Strike2.png}}
| {{yes2|+9}}
|-
! 5
| {{yes2|+10}}
|-
! 6
| {{yes2|+11}}
|-
! 7
| {{yes2|+12}}
|-
! 8
| {{yes2|+13}}
|-
! 9
| {{yes2|+14}}
|-
! 10
| {{yes2|+15}}
|-
! 11
| {{yes2|+16}}
|-
! 12
| {{yes2|+17}}
|-
! 13
| {{yes2|+18}}
|-
! 14
| {{yes2|+19}}
|-
! 15
| {{yes2|+20}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Dawn Warrior1|Slash Blast|Use MP to attack every enemy around you with a weapon.|Use MP to attack every enemy around you with a weapon.
{{MapleStory/skill
*'''Requires at least Level 1 on [[#Power Strike|Power Strike]]'''.|
|name=Soul Element
*'''Level 1''': MP -6; 85% Damage.
|tooltip=Summons a light element to gain its powers.
*'''Level 2''': MP -6; 90% Damage.
}}
*'''Level 3''': MP -6; 95% Damage.
*'''Level 1''': MP Cost: 47, Duration: 90. Immobility Debuff Chance: 8% Debuff Duration: 2. Passive Effect: Monster DEF: -1%
*'''Level 4''': MP -6; 100% Damage.
*'''Level 2''': MP Cost: 44, Duration: 100. Immobility Debuff Chance: 16% Debuff Duration: 2. Passive Effect: Monster DEF: -2%
*'''Level 5''': MP -8; 105% Damage.
*'''Level 3''': MP Cost: 41, Duration: 110. Immobility Debuff Chance: 24% Debuff Duration: 2. Passive Effect: Monster DEF: -3%
*'''Level 6''': MP -8; 110% Damage.
*'''Level 4''': MP Cost: 38, Duration: 120. Immobility Debuff Chance: 32% Debuff Duration: 2. Passive Effect: Monster DEF: -4%
*'''Level 7''': MP -8; 115% Damage.
*'''Level 5''': MP Cost: 35, Duration: 130. Immobility Debuff Chance: 40% Debuff Duration: 2. Passive Effect: Monster DEF: -5%
*'''Level 8''': MP -8; 120% Damage.
*'''Level 6''': MP Cost: 32, Duration: 140. Immobility Debuff Chance: 48% Debuff Duration: 2. Passive Effect: Monster DEF: -6%
*'''Level 9''': MP -8; 125% Damage.
*'''Level 7''': MP Cost: 29, Duration: 150. Immobility Debuff Chance: 56% Debuff Duration: 2. Passive Effect: Monster DEF: -7%
*'''Level 10''': MP -10; 130% Damage.
*'''Level 8''': MP Cost: 26, Duration: 160. Immobility Debuff Chance: 64% Debuff Duration: 2. Passive Effect: Monster DEF: -8%
*'''Level 11''': MP -10; 135% Damage.
*'''Level 9''': MP Cost: 23, Duration: 170. Immobility Debuff Chance: 72%, Debuff Duration: 2. Passive Effect: Monster DEF: -9%
*'''Level 12''': MP -10; 140% Damage.
*'''Level 10''': MP Cost: 20, Duration: 180. Immobility Debuff Chance: 80%, Debuff Duration: 2. Passive Effect: Monster DEF: -10%
*'''Level 13''': MP -10; 145% Damage.
|}{{MapleStory/skill|end}}
*'''Level 14''': MP -10; 150% Damage.
*'''Level 15''': MP -12; 155% Damage.
*'''Level 16''': MP -12; 160% Damage.
*'''Level 17''': MP -12; 165% Damage.
*'''Level 18''': MP -12; 170% Damage.
*'''Level 19''': MP -12; 175% Damage.
*'''Level 20''': MP -14; 180% Damage.
|MS Skill Slash Blast2.png}}


{{MapleStory/Skill desc|Dawn Warrior1|Soul|Summons the Guardian Fairy to attack monsters nearby.|Summons the Guardian Fairy to attack monsters nearby.|
{{MapleStory/Skill desc|Dawn Warrior1|Inner Voice|Strengthens the soul and empowers the body.||
*'''Level 1''': MP -11; 66% Damage and lasts 110 seconds.
*'''Level 1''': Max HP: 1%, Weapon Defense and Magic Defense: 50, Speed: 2, Jump: 1, Max Speed: +1
*'''Level 2''': MP -12; 72% Damage and lasts 120 seconds.
*'''Level 2''': Max HP: 2%, Weapon Defense and Magic Defense: 100, Speed: 4, Jump: 2, Max Speed: +2
*'''Level 3''': MP -13; 78% Damage and lasts 130 seconds.
*'''Level 3''': Max HP: 3%, Weapon Defense and Magic Defense: 150, Speed: 6, Jump: 3, Max Speed: +3
*'''Level 4''': MP -14; 84% Damage and lasts 140 seconds.
*'''Level 4''': Max HP: 4%, Weapon Defense and Magic Defense: 200, Speed: 8, Jump: 4, Max Speed: +4
*'''Level 5''': MP -15; 90% Damage and lasts 150 seconds.
*'''Level 5''': Max HP: 5%, Weapon Defense and Magic Defense: 250, Speed: 10, Jump: 5, Max Speed: +5
*'''Level 6''': MP -16; 96% Damage and lasts 160 seconds.
*'''Level 6''': Max HP: 6%, Weapon Defense and Magic Defense: 300, Speed: 12, Jump: 6, Max Speed: +6
*'''Level 7''': MP -17; 102% Damage and lasts 170 seconds.
*'''Level 7''': Max HP: 7%, Weapon Defense and Magic Defense: 350, Speed: 14, Jump: 7, Max Speed: +7
*'''Level 8''': MP -18; 108% Damage and lasts 180 seconds.
*'''Level 8''': Max HP: 8%, Weapon Defense and Magic Defense: 400, Speed: 16, Jump: 8, Max Speed: +8
*'''Level 9''': MP -19; 114% Damage and lasts 190 seconds.
*'''Level 9''': Max HP: 9%, Weapon Defense and Magic Defense: 450, Speed: 18, Jump: 9, Max Speed: +9
*'''Level 10''': MP -20; 120% Damage and lasts 200 seconds.
*'''Level 10''': Max HP: 10%, Weapon Defense and Magic Defense: 500, Speed: 20, Jump: 10, Max Speed: +10
|MS Skill Sprite Soul.png}}
*'''Level 11''': Max HP: 11%, Weapon Defense and Magic Defense: 550, Speed: 22, Jump: 11, Max Speed: +11
*'''Level 12''': Max HP: 12%, Weapon Defense and Magic Defense: 600, Speed: 24, Jump: 12, Max Speed: +12
*'''Level 13''': Max HP: 13%, Weapon Defense and Magic Defense: 650, Speed: 26, Jump: 13, Max Speed: +13
*'''Level 14''': Max HP: 14%, Weapon Defense and Magic Defense: 700, Speed: 28, Jump: 14, Max Speed: +14
*'''Level 15''': Max HP: 15%, Weapon Defense and Magic Defense: 750, Speed: 30, Jump: 15, Max Speed: +15
*'''Level 16''': Max HP: 16%, Weapon Defense and Magic Defense: 800, Speed: 32, Jump: 16, Max Speed: +16
*'''Level 17''': Max HP: 17%, Weapon Defense and Magic Defense: 850, Speed: 34, Jump: 17, Max Speed: +17
*'''Level 18''': Max HP: 18%, Weapon Defense and Magic Defense: 900, Speed: 36, Jump: 18, Max Speed: +18
*'''Level 19''': Max HP: 19%, Weapon Defense and Magic Defense: 950, Speed: 38, Jump: 19, Max Speed: +19
*'''Level 20''': Max HP: 20%, Weapon Defense and Magic Defense: 1000, Speed: 40, Jump: 20, Max Speed: +20
}}


==Second Job==
===Second Job===
===Dawn Warrior===
{{MapleStory/Skill desc|Dawn Warrior2|Flicker|Flickers past enemies while slashing them.|Requires level 1 [[#Second Job|Falling Moon]]. Shares its mastery with Bluster.|
{{MapleStory/Skill desc|Dawn Warrior2|Sword Mastery|This skill increases both the Warrior's mastery as well as Accuracy on the sword currently equipped.|This skill increases both the Warrior's mastery as well as Accuracy on the sword currently equipped.|
*'''Level 1''': MP Cost: 10, Damage: 132%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
*'''Level 1''': Weapon mastery 12%, accuracy +3
*'''Level 2''': MP Cost: 11, Damage: 134%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
*'''Level 2''': Weapon mastery 14%, accuracy +6
*'''Level 3''': MP Cost: 11, Damage: 136%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
*'''Level 3''': Weapon mastery 16%, accuracy +9
*'''Level 4''': MP Cost: 12, Damage: 138%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
*'''Level 4''': Weapon mastery 18%, accuracy +12
*'''Level 5''': MP Cost: 12, Damage: 140%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
*'''Level 5''': Weapon mastery 20%, accuracy +15
*'''Level 6''': MP Cost: 13, Damage: 142%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
*'''Level 6''': Weapon mastery 22%, accuracy +18
*'''Level 7''': MP Cost: 13, Damage: 144%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
*'''Level 7''': Weapon mastery 24%, accuracy +21
*'''Level 8''': MP Cost: 14, Damage: 146%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
*'''Level 8''': Weapon mastery 26%, accuracy +24
*'''Level 9''': MP Cost: 14, Damage: 148%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
*'''Level 9''': Weapon mastery 28%, accuracy +27
*'''Level 10''': MP Cost: 15, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
*'''Level 10''': Weapon mastery 30%, accuracy +30
*'''Level 11''': MP Cost: 15, Damage: 152%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
*'''Level 11''': Weapon mastery 32%, accuracy +33
*'''Level 12''': MP Cost: 16, Damage: 154%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
*'''Level 12''': Weapon mastery 34%, accuracy +36
*'''Level 13''': MP Cost: 16, Damage: 156%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
*'''Level 13''': Weapon mastery 36%, accuracy +39
*'''Level 14''': MP Cost: 17, Damage: 158%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
*'''Level 14''': Weapon mastery 38%, accuracy +42
*'''Level 15''': MP Cost: 17, Damage: 160%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
*'''Level 15''': Weapon mastery 40%, accuracy +45
*'''Level 16''': MP Cost: 18, Damage: 162%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
*'''Level 16''': Weapon mastery 42%, accuracy +48
*'''Level 17''': MP Cost: 18, Damage: 164%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
*'''Level 17''': Weapon mastery 44%, accuracy +51
*'''Level 18''': MP Cost: 19, Damage: 166%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
*'''Level 18''': Weapon mastery 46%, accuracy +54
*'''Level 19''': MP Cost: 19, Damage: 168%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
*'''Level 19''': Weapon mastery 48%, accuracy +57
*'''Level 20''': MP Cost: 20, Damage: 170%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
*'''Level 20''': Weapon mastery 50%, accuracy +60
}}
|MS Skill Sword Mastery.png}}


{{MapleStory/Skill desc|Dawn Warrior2|Sword Booster|Increases the attacking speed of your sword.|Increases the attacking speed of your sword.
{{MapleStory/Skill desc|Dawn Warrior2|Bluster|Knocks back enemies with a forward dash.|Requires level 1 [[#Third Job|Rising Sun]]. Shares mastery with Flicker.|
*'''Requires Level 5 [[#Sword Mastery|Sword Mastery]]'''.|
*'''Level 1''': MP Cost: 10, Damage: 132%, Number of Attacks: 2, Enemies Hit: 7
*'''Level 1''': MP -29; increase in weapon speed for 10 sec.
*'''Level 2''': MP Cost: 11, Damage: 134%, Number of Attacks: 2, Enemies Hit: 7
*'''Level 2''': MP -28; increase in weapon speed for 20 sec.
*'''Level 3''': MP Cost: 11, Damage: 136%, Number of Attacks: 2, Enemies Hit: 7
*'''Level 3''': MP -27; increase in weapon speed for 30 sec.
*'''Level 4''': MP Cost: 12, Damage: 138%, Number of Attacks: 2, Enemies Hit: 7
*'''Level 4''': MP -26; increase in weapon speed for 40 sec.
*'''Level 5''': MP Cost: 12, Damage: 140%, Number of Attacks: 2, Enemies Hit: 7
*'''Level 5''': MP -25; increase in weapon speed for 50 sec.
*'''Level 6''': MP Cost: 13, Damage: 142%, Number of Attacks: 2, Enemies Hit: 7
*'''Level 6''': MP -24; increase in weapon speed for 60 sec.
*'''Level 7''': MP Cost: 13, Damage: 144%, Number of Attacks: 2, Enemies Hit: 7
*'''Level 7''': MP -23; increase in weapon speed for 70 sec.
*'''Level 8''': MP Cost: 14, Damage: 146%, Number of Attacks: 2, Enemies Hit: 7
*'''Level 8''': MP -22; increase in weapon speed for 80 sec.
*'''Level 9''': MP Cost: 14, Damage: 148%, Number of Attacks: 2, Enemies Hit: 7
*'''Level 9''': MP -21; increase in weapon speed for 90 sec.
*'''Level 10''': MP Cost: 15, Damage: 150%, Number of Attacks: 2, Enemies Hit: 7
*'''Level 10''': MP -20; increase in weapon speed for 100 sec.
*'''Level 11''': MP Cost: 15, Damage: 152%, Number of Attacks: 2, Enemies Hit: 7
*'''Level 11''': MP -19; increase in weapon speed for 110 sec.
*'''Level 12''': MP Cost: 16, Damage: 154%, Number of Attacks: 2, Enemies Hit: 7
*'''Level 12''': MP -18; increase in weapon speed for 120 sec.
*'''Level 13''': MP Cost: 16, Damage: 156%, Number of Attacks: 2, Enemies Hit: 7
*'''Level 13''': MP -17; increase in weapon speed for 130 sec.
*'''Level 14''': MP Cost: 17, Damage: 158%, Number of Attacks: 2, Enemies Hit: 7
*'''Level 14''': MP -16; increase in weapon speed for 140 sec.
*'''Level 15''': MP Cost: 17, Damage: 160%, Number of Attacks: 2, Enemies Hit: 7
*'''Level 15''': MP -15; increase in weapon speed for 150 sec.
*'''Level 16''': MP Cost: 18, Damage: 162%, Number of Attacks: 2, Enemies Hit: 7
*'''Level 16''': MP -14; increase in weapon speed for 160 sec.
*'''Level 17''': MP Cost: 18, Damage: 164%, Number of Attacks: 2, Enemies Hit: 7
*'''Level 17''': MP -13; increase in weapon speed for 170 sec.
*'''Level 18''': MP Cost: 19, Damage: 166%, Number of Attacks: 2, Enemies Hit: 7
*'''Level 18''': MP -12; increase in weapon speed for 180 sec.
*'''Level 19''': MP Cost: 19, Damage: 168%, Number of Attacks: 2, Enemies Hit: 7
*'''Level 19''': MP -11; increase in weapon speed for 190 sec.
*'''Level 20''': MP Cost: 20, Damage: 170%, Number of Attacks: 2, Enemies Hit: 7
*'''Level 20''': MP -10; increase in weapon speed for 200 sec.
|MS Skill Flicker.png}}
|}}


{{MapleStory/Skill desc|Dawn Warrior2|Final Attack|When attacking, this skill has a set chance to give a additional percentage of damage to the final strike.|When attacking, this skill has a set chance to give a additional percentage of damage to the final strike.
{{MapleStory/Skill desc|Dawn Warrior2|Trace Cut|Cuts down afterimage of passed enemies.|Requires level 1 [[#Second Job|Falling Moon]]. Shares its mastery with Shadow Tackle.|
*'''Requires Level 3 [[#Sword Mastery|Sword Mastery]]'''.|
*'''Level 1''': MP Cost: 10, Damage: 92%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 1''': MP -15; for 215 seconds, 16% Success rate, final attack damage 100%
*'''Level 2''': MP Cost: 11, Damage: 94%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 2''': MP -16; for 230 seconds, 17% Success rate, final attack damage 105%
*'''Level 3''': MP Cost: 11, Damage: 96%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 3''': MP -16; for 245 seconds, 18% Success rate, final attack damage 105%
*'''Level 4''': MP Cost: 12, Damage: 98%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 4''': MP -17; for 260 seconds, 19% Success rate, final attack damage 110%
*'''Level 5''': MP Cost: 12, Damage: 100%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 5''': MP -17; for 275 seconds, 20% Success rate, final attack damage 110%
*'''Level 6''': MP Cost: 13, Damage: 102%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 6''': MP -18; for 290 seconds, 21% Success rate, final attack damage 115%
*'''Level 7''': MP Cost: 13, Damage: 104%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 7''': MP -18; for 305 seconds, 22% Success rate, final attack damage 115%
*'''Level 8''': MP Cost: 14, Damage: 106%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 8''': MP -19; for 320 seconds, 23% Success rate, final attack damage 120%
*'''Level 9''': MP Cost: 14, Damage: 108%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 9''': MP -19; for 335 seconds, 24% Success rate, final attack damage 120%
*'''Level 10''': MP Cost: 15, Damage: 110%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 10''': MP -20; for 350 seconds, 25% Success rate, final attack damage 125%
*'''Level 11''': MP Cost: 15, Damage: 112%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 11''': MP -20; for 365 seconds, 26% Success rate, final attack damage 125%
*'''Level 12''': MP Cost: 16, Damage: 114%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 12''': MP -21; for 380 seconds, 27% Success rate, final attack damage 130%
*'''Level 13''': MP Cost: 16, Damage: 116%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 13''': MP -21; for 395 seconds, 28% Success rate, final attack damage 130%
*'''Level 14''': MP Cost: 17, Damage: 118%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 14''': MP -22; for 410 seconds, 29% Success rate, final attack damage 135%
*'''Level 15''': MP Cost: 17, Damage: 120%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 15''': MP -22; for 425 seconds, 30% Success rate, final attack damage 135%
*'''Level 16''': MP Cost: 18, Damage: 122%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 16''': MP -23; for 440 seconds, 31% Success rate, final attack damage 140%
*'''Level 17''': MP Cost: 18, Damage: 124%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 17''': MP -23; for 455 seconds, 32% Success rate, final attack damage 140%
*'''Level 18''': MP Cost: 19, Damage: 126%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 18''': MP -24; for 470 seconds, 33% Success rate, final attack damage 145%
*'''Level 19''': MP Cost: 19, Damage: 128%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 19''': MP -24; for 485 seconds, 34% Success rate, final attack damage 145%
*'''Level 20''': MP Cost: 20, Damage: 130%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 20''': MP -25; for 500 seconds, 35% Success rate, final attack damage 150%
|MS Skill Shadow Tackle.png}}
*'''Level 21''': MP -25; for 515 seconds, 36% Success rate, final attack damage 150%
*'''Level 22''': MP -26; for 530 seconds, 37% Success rate, final attack damage 155%
*'''Level 23''': MP -26; for 545 seconds, 38% Success rate, final attack damage 155%
*'''Level 24''': MP -27; for 560 seconds, 39% Success rate, final attack damage 160%
*'''Level 25''': MP -27; for 575 seconds, 40% Success rate, final attack damage 160%
*'''Level 26''': MP -28; for 590 seconds, 41% Success rate, final attack damage 165%
*'''Level 27''': MP -28; for 605 seconds, 42% Success rate, final attack damage 165%
*'''Level 28''': MP -29; for 620 seconds, 43% Success rate, final attack damage 170%
*'''Level 29''': MP -29; for 635 seconds, 44% Success rate, final attack damage 170%
*'''Level 30''': MP -30; for 650 seconds, 45% Success rate, final attack damage 175%
|MS Skill Final Attack2.png}}


{{MapleStory/Skill desc|Dawn Warrior2|Rage|Increases the weapon attack of you and nearby party members.|Increases the weapon attack of you and nearby party members.|
{{MapleStory/Skill desc|Dawn Warrior2|Shadow Tackle|Dashes forward to push back enemies.|Requires level 1 [[#Third Job|Rising Sun]]. Shares its mastery with Trace Cut.|
*'''Level 1''': MP -12; weapon attack +1, for 60 seconds.
*'''Level 1''': MP Cost: 10, Damage: 92%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 2''': MP -12; weapon attack +2, for 65 seconds.
*'''Level 2''': MP Cost: 11, Damage: 94%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 3''': MP -12; weapon attack +3, for 70 seconds.
*'''Level 3''': MP Cost: 11, Damage: 96%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 4''': MP -12; weapon attack +4, for 75 seconds.
*'''Level 4''': MP Cost: 12, Damage: 98%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 5''': MP -12; weapon attack +5, for 80 seconds.
*'''Level 5''': MP Cost: 12, Damage: 100%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 6''': MP -12; weapon attack +6, for 85 seconds.
*'''Level 6''': MP Cost: 13, Damage: 102%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 7''': MP -12; weapon attack +7, for 90 seconds.
*'''Level 7''': MP Cost: 13, Damage: 104%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 8''': MP -12; weapon attack +8, for 95 seconds.
*'''Level 8''': MP Cost: 14, Damage: 106%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 9''': MP -12; weapon attack +9, for 100 seconds.
*'''Level 9''': MP Cost: 14, Damage: 108%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 10''': MP -12; weapon attack +10, for 105 seconds.
*'''Level 10''': MP Cost: 15, Damage: 110%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 11''': MP -20; weapon attack +11, for 110 seconds.
*'''Level 11''': MP Cost: 15, Damage: 112%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 12''': MP -20; weapon attack +12, for 115 seconds.
*'''Level 12''': MP Cost: 16, Damage: 114%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 13''': MP -20; weapon attack +13, for 120 seconds.
*'''Level 13''': MP Cost: 16, Damage: 116%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 14''': MP -20; weapon attack +14, for 125 seconds.
*'''Level 14''': MP Cost: 17, Damage: 118%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 15''': MP -20; weapon attack +15, for 130 seconds.
*'''Level 15''': MP Cost: 17, Damage: 120%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 16''': MP -20; weapon attack +16, for 135 seconds.
*'''Level 16''': MP Cost: 18, Damage: 122%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 17''': MP -20; weapon attack +17, for 140 seconds.
*'''Level 17''': MP Cost: 18, Damage: 124%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 18''': MP -20; weapon attack +18, for 145 seconds.
*'''Level 18''': MP Cost: 19, Damage: 126%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 19''': MP -20; weapon attack +19, for 150 seconds.
*'''Level 19''': MP Cost: 19, Damage: 128%, Number of Attacks: 3, Enemies Hit: 7
*'''Level 20''': MP -20; weapon attack +20, for 155 seconds.
*'''Level 20''': MP Cost: 20, Damage: 130%, Number of Attacks: 3, Enemies Hit: 7
|MS Skill Rage2.png}}
}}


{{MapleStory/Skill desc|Dawn Warrior2|Soul Blade|Transforms invisible Soul into visible form and inflicts damage on an enemy.|Transforms invisible Soul into visible form and inflicts damage on an enemy.|
{{MapleStory/Skill desc|Dawn Warrior2|Falling Moon|Call down the power of the moon to strengthen your weapon.||
*'''Level 1''': MP -15; 254% Damage on up to 3 monsters.
*'''Level 1''': MP Cost: 30, Critical Rate: +1%, Number of Attacks for all Skills: +2 time(s), Damage: -50%. Cannot be used with Rising Sun
*'''Level 2''': MP -15; 258% Damage on up to 3 monsters.
*'''Level 2''': MP Cost: 29, Critical Rate: +2%, Number of Attacks for all Skills: +2 time(s), Damage: -50%. Cannot be used with Rising Sun
*'''Level 3''': MP -16; 262% Damage on up to 3 monsters.
*'''Level 3''': MP Cost: 28, Critical Rate: +3%, Number of Attacks for all Skills: +2 time(s), Damage: -50%. Cannot be used with Rising Sun
*'''Level 4''': MP -16; 266% Damage on up to 3 monsters.
*'''Level 4''': MP Cost: 27, Critical Rate: +4%, Number of Attacks for all Skills: +2 time(s), Damage: -51%. Cannot be used with Rising Sun
*'''Level 5''': MP -16; 270% Damage on up to 3 monsters.
*'''Level 5''': MP Cost: 26, Critical Rate: +5%, Number of Attacks for all Skills: +2 time(s), Damage: -51%. Cannot be used with Rising Sun
*'''Level 6''': MP -17; 274% Damage on up to 3 monsters.
*'''Level 6''': MP Cost: 25, Critical Rate: +6%, Number of Attacks for all Skills: +2 time(s), Damage: -51%. Cannot be used with Rising Sun
*'''Level 7''': MP -17; 278% Damage on up to 3 monsters.
*'''Level 7''': MP Cost: 24, Critical Rate: +7%, Number of Attacks for all Skills: +2 time(s), Damage: -51%. Cannot be used with Rising Sun
*'''Level 8''': MP -17; 282% Damage on up to 3 monsters.
*'''Level 8''': MP Cost: 23, Critical Rate: +8%, Number of Attacks for all Skills: +2 time(s), Damage: -52%. Cannot be used with Rising Sun
*'''Level 9''': MP -18; 286% Damage on up to 3 monsters.
*'''Level 9''': MP Cost: 22, Critical Rate: +9%, Number of Attacks for all Skills: +2 time(s), Damage: -52%. Cannot be used with Rising Sun
*'''Level 10''': MP -18; 290% Damage on up to 3 monsters.
*'''Level 10''': MP Cost: 21, Critical Rate: +10%, Number of Attacks for all Skills: +2 time(s), Damage: -52%. Cannot be used with Rising Sun
*'''Level 11''': MP -18; 294% Damage on up to 4 monsters.
*'''Level 11''': MP Cost: 20, Critical Rate: +11%, Number of Attacks for all Skills: +2 time(s), Damage: -52%. Cannot be used with Rising Sun
*'''Level 12''': MP -19; 298% Damage on up to 4 monsters.
*'''Level 12''': MP Cost: 19, Critical Rate: +12%, Number of Attacks for all Skills: +2 time(s), Damage: -53%. Cannot be used with Rising Sun
*'''Level 13''': MP -19; 302% Damage on up to 4 monsters.
*'''Level 13''': MP Cost: 18, Critical Rate: +13%, Number of Attacks for all Skills: +2 time(s), Damage: -53%. Cannot be used with Rising Sun
*'''Level 14''': MP -19; 306% Damage on up to 4 monsters.
*'''Level 14''': MP Cost: 17, Critical Rate: +14%, Number of Attacks for all Skills: +2 time(s), Damage: -53%. Cannot be used with Rising Sun
*'''Level 15''': MP -20; 310% Damage on up to 4 monsters.
*'''Level 15''': MP Cost: 16, Critical Rate: +15%, Number of Attacks for all Skills: +2 time(s), Damage: -53%. Cannot be used with Rising Sun
*'''Level 16''': MP -20; 314% Damage on up to 4 monsters.
*'''Level 16''': MP Cost: 15, Critical Rate: +16%, Number of Attacks for all Skills: +2 time(s), Damage: -54%. Cannot be used with Rising Sun
*'''Level 17''': MP -20; 318% Damage on up to 4 monsters.
*'''Level 17''': MP Cost: 14, Critical Rate: +17%, Number of Attacks for all Skills: +2 time(s), Damage: -54%. Cannot be used with Rising Sun
*'''Level 18''': MP -21; 322% Damage on up to 4 monsters.
*'''Level 18''': MP Cost: 13, Critical Rate: +18%, Number of Attacks for all Skills: +2 time(s), Damage: -54%. Cannot be used with Rising Sun
*'''Level 19''': MP -21; 326% Damage on up to 4 monsters.
*'''Level 19''': MP Cost: 12, Critical Rate: +19%, Number of Attacks for all Skills: +2 time(s), Damage: -54%. Cannot be used with Rising Sun
*'''Level 20''': MP -21; 330% Damage on up to 4 monsters.
*'''Level 20''': MP Cost: 11, Critical Rate: +20%, Number of Attacks for all Skills: +2 time(s), Damage: -55%. Cannot be used with Rising Sun
*'''Level 21''': MP -22; 334% Damage on up to 5 monsters.
}}
*'''Level 22''': MP -22; 338% Damage on up to 5 monsters.
*'''Level 23''': MP -22; 342% Damage on up to 5 monsters.
*'''Level 24''': MP -23; 346% Damage on up to 5 monsters.
*'''Level 25''': MP -23; 350% Damage on up to 5 monsters.
*'''Level 26''': MP -23; 354% Damage on up to 5 monsters.
*'''Level 27''': MP -24; 358% Damage on up to 5 monsters.
*'''Level 28''': MP -24; 362% Damage on up to 5 monsters.
*'''Level 29''': MP -24; 366% Damage on up to 5 monsters.
*'''Level 30''': MP -25; 370% Damage on up to 5 monsters.
|MS Skill Soul Blade.png}}


{{MapleStory/Skill desc|Dawn Warrior2|Soul Rush|Receives the power of Soul, which allows the character to instantaneously move at a fast speed.|Receives the power of Soul, which allows the character to instantaneously move at a fast speed.|
{{MapleStory/skill
*'''Level 1''': MP -60; Fly forward a distance.
|name=Divine Hand
*'''Level 2''': MP -55; Fly forward a distance.
|tooltip=Perform an accurate strike with your unshakable faith.
*'''Level 3''': MP -50; Fly forward a distance.
}}
*'''Level 4''': MP -45; Fly forward a distance.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP -40; Fly forward a distance.
! width=50px | Level
*'''Level 6''': MP -35; Fly forward a distance.
! width=100px | Attack Power
*'''Level 7''': MP -30; Fly forward a distance.
|-
*'''Level 8''': MP -25; Fly forward a distance.
|
*'''Level 9''': MP -20; Fly forward a distance.
| bgcolor=#90ff90 | '''''Add 2'' <br /> per level'''
*'''Level 10''': MP -15; Fly forward a distance.
|-
|MS Skill Soul Rush.png}}
! 1
| bgcolor=E6E6FA | +2
|-
! 2
| {{yes2|+4}}
|-
! 3
| {{yes2|+6}}
|-
! 4
| {{yes2|+8}}
|-
! 5
| {{yes2|+10}}
|-
! 6
| {{yes2|+12}}
|-
! 7
| {{yes2|+14}}
|-
! 8
| {{yes2|+16}}
|-
! 9
| {{yes2|+18}}
|-
! <u>10</u>
| {{yes2|+20}}
|}{{MapleStory/skill|end}}


==Third Job==
{{MapleStory/skill
===Dawn Warrior===
|name=Sword Mastery
{{MapleStory/Skill desc|Dawn Warrior3|Improving MP Recovery|Recovers MP at a faster rate than the norm every 10 seconds by standing still.|Recovers MP at a faster rate than the norm every 10 seconds by standing still.|
|file=File:MS Skill Sword Mastery 3.png
*'''Level 1''': Constant additional recovery of MP +2
|tooltip=Increases weapon mastery and accuracy of one-handed and two-handed swords.
*'''Level 2''': Constant additional recovery of MP +4
}}
*'''Level 3''': Constant additional recovery of MP +6
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 4''': Constant additional recovery of MP +8
! width=50px | Level
*'''Level 5''': Constant additional recovery of MP +10
! width=100px | One-Handed and Two-Handed Sword Mastery
*'''Level 6''': Constant additional recovery of MP +12
! width=100px | Accuracy
*'''Level 7''': Constant additional recovery of MP +14
|-
*'''Level 8''': Constant additional recovery of MP +16
|
*'''Level 9''': Constant additional recovery of MP +18
| bgcolor=#90ff90 | '''''Add 4%'' <br /> per level'''
*'''Level 10''': Constant additional recovery of MP +20
| bgcolor=#90ff90 | '''''Add 12'' <br />per level'''
*'''Level 11''': Constant additional recovery of MP +22
|-
*'''Level 12''': Constant additional recovery of MP +24
! 1
*'''Level 13''': Constant additional recovery of MP +26
| bgcolor=E6E6FA | +14%
*'''Level 14''': Constant additional recovery of MP +28
| bgcolor=E6E6FA | +12
*'''Level 15''': Constant additional recovery of MP +30
|-
*'''Level 16''': Constant additional recovery of MP +32
! 2
*'''Level 17''': Constant additional recovery of MP +34
| {{yes2|+18%}}
*'''Level 18''': Constant additional recovery of MP +36
| {{yes2|+24}}
*'''Level 19''': Constant additional recovery of MP +38
|-
*'''Level 20''': '''Constant additional recovery of MP +40'''
! 3
*'''Level 21''': Constant additional recovery of MP +42
| {{yes2|+22%}}
*'''Level 22''': Constant additional recovery of MP +44
| {{yes2|+36}}
|MS Skill Improving MP Recovery- Warrior.png}}
|-
! 4
| {{yes2|+26%}}
| {{yes2|+48}}
|-
! 5
| {{yes2|+30%}}
| {{yes2|+60}}
|-
! 6
| {{yes2|+34%}}
| {{yes2|+72}}
|-
! 7
| {{yes2|+38%}}
| {{yes2|+84}}
|-
! 8
| {{yes2|+42%}}
| {{yes2|+96}}
|-
! 9
| {{yes2|+46%}}
| {{yes2|+108}}
|-
! <u>10</u>
| {{yes2|+50%}}
| {{yes2|+120}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Dawn Warrior3|Combo Attack|This skill starts a "Combo Meter", which increases in number of "orbs" by attacking monsters. The "orbs" are used in the two finishers, [[#Panic|Panic]] and [[#Coma|Coma]], and as long as Combo Attack is active, damage is also increased.|This skill starts a "Combo Meter", which increases in number of "orbs" by attacking monsters. The "orbs" are used in the two finishers, [[#Panic|Panic]] and [[#Coma|Coma]], and as long as Combo Attack is active, damage is also increased.|
{{MapleStory/Skill desc|Dawn Warrior2|Soul Speed|Expend willpower to increase reaction speed.|Requires Level 5 [[#Sword Mastery|Sword Mastery]]|
*'''Level 1''': MP -22; For 100 Seconds, Damage Boost by 1% per orb, The Max Combo Counter 3.
*'''Level 1''': MP Cost: 21, Attack Speed: +2 Duration: 45 sec
*'''Level 2''': MP -22; For 110 Seconds, Damage Boost by 1% per orb, The Max Combo Counter 3.
*'''Level 2''': MP Cost: 22, Attack Speed: +2 Duration: 60 sec
*'''Level 3''': MP -22; For 110 Seconds, Damage Boost by 1% per orb, The Max Combo Counter 3.
*'''Level 3''': MP Cost: 23, Attack Speed: +2 Duration: 75 sec
*'''Level 4''': MP -22; For 120 Seconds, Damage Boost by 1% per orb, The Max Combo Counter 3.
*'''Level 4''': MP Cost: 24, Attack Speed: +2 Duration: 90 sec
*'''Level 5''': MP -22; For 120 Seconds, Damage Boost by 2% per orb, The Max Combo Counter 3.
*'''Level 5''': MP Cost: 25, Attack Speed: +2 Duration: 105 sec
*'''Level 6''': MP -26; For 130 Seconds, Damage Boost by 2% per orb, The Max Combo Counter 3.
*'''Level 6''': MP Cost: 26, Attack Speed: +2 Duration: 120 sec
*'''Level 7''': MP -26; For 130 Seconds, Damage Boost by 2% per orb, The Max Combo Counter 3.
*'''Level 7''': MP Cost: 27, Attack Speed: +2 Duration: 135 sec
*'''Level 8''': MP -26; For 140 Seconds, Damage Boost by 2% per orb, The Max Combo Counter 4.
*'''Level 8''': MP Cost: 28, Attack Speed: +2 Duration: 150 sec
*'''Level 9''': MP -26; For 140 Seconds, Damage Boost by 3% per orb, The Max Combo Counter 4.
*'''Level 9''': MP Cost: 29, Attack Speed: +2 Duration: 165 sec
*'''Level 10''': MP -26; For 150 Seconds, Damage Boost by 3% per orb, The Max Combo Counter 4.
*'''Level 10''': MP Cost: 30, Attack Speed: +2 Duration: 180 sec
*'''Level 11''': MP -30; For 150 Seconds, Damage Boost by 3% per orb, The Max Combo Counter 4.
}}
*'''Level 12''': MP -30; For 160 Seconds, Damage Boost by 3% per orb, The Max Combo Counter 4.
*'''Level 13''': MP -30; For 160 Seconds, Damage Boost by 4% per orb, The Max Combo Counter 4.
*'''Level 14''': MP -30; For 170 Seconds, Damage Boost by 4% per orb, The Max Combo Counter 4.
*'''Level 15''': MP -30; For 170 Seconds, Damage Boost by 4% per orb, The Max Combo Counter 5.
*'''Level 16''': MP -34; For 180 Seconds, Damage Boost by 4% per orb, The Max Combo Counter 5.
*'''Level 17''': MP -34; For 180 Seconds, Damage Boost by 5% per orb, The Max Combo Counter 5.
*'''Level 18''': MP -34; For 190 Seconds, Damage Boost by 5% per orb, The Max Combo Counter 5.
*'''Level 19''': MP -34; For 190 Seconds, Damage Boost by 5% per orb, The Max Combo Counter 5.
*'''Level 20''': '''MP -34; For 200 Seconds, Damage Boost by 5% per orb, The Max Combo Counter 5.'''
*'''Level 21''': MP -38; For 200 Seconds, Damage Boost by 6% per orb, The Max Combo Counter 5.
*'''Level 22''': MP -38; For 210 Seconds, Damage Boost by 6% per orb, The Max Combo Counter 5.
|}}


{{MapleStory/Skill desc|Dawn Warrior3|Panic|Attack one monster with dark power. You can use this skill only when your combo is charged up.|Attack one monster with dark power. You can use this skill only when your combo is charged up.
{{MapleStory/skill
*'''Requires Level 1 [[#Combo Attack|Combo Attack]]'''.|
|name=Inner Harmony
*'''Level 1''': MP -10; Damage 290%, Attack with Dark Power 33%; 5 seconds of darkness at 3% chance.
|tooltip=Trains the body and mind to work as one in battle.
*'''Level 2''': MP -11; Damage 300%, Attack with Dark Power 36%; 5 seconds of darkness at 6% chance.
}}
*'''Level 3''': MP -11; Damage 310%, Attack with Dark Power 39%; 5 seconds of darkness at 9% chance.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 4''': MP -12; Damage 320%, Attack with Dark Power 42%; 5 seconds of darkness at 12% chance.
! width=50px | Level
*'''Level 5''': MP -12; Damage 330%, Attack with Dark Power 45%; 6 seconds of darkness at 15% chance.
! width=100px | Strength
*'''Level 6''': MP -13; Damage 340%, Attack with Dark Power 48%; 6 seconds of darkness at 18% chance.
! width=100px | Dexterity
*'''Level 7''': MP -13; Damage 350%, Attack with Dark Power 51%; 6 seconds of darkness at 21% chance.
|-
*'''Level 8''': MP -14; Damage 360%, Attack with Dark Power 54%; 6 seconds of darkness at 24% chance.
|
*'''Level 9''': MP -14; Damage 370%, Attack with Dark Power 57%; 7 seconds of darkness at 27% chance.
| bgcolor=#90ff90 | '''''Add 8'' <br/> per level'''
*'''Level 10''': MP -15; Damage 380%, Attack with Dark Power 60%; 7 seconds of darkness at 30% chance.
| bgcolor=#90ff90 | '''''Add 4'' <br/> per level'''
*'''Level 11''': MP -15; Damage 390%, Attack with Dark Power 63%; 7 seconds of darkness at 33% chance.
|-
*'''Level 12''': MP -16; Damage 400%, Attack with Dark Power 66%; 7 seconds of darkness at 36% chance.
! 1
*'''Level 13''': MP -16; Damage 410%, Attack with Dark Power 69%; 8 seconds of darkness at 39% chance.
| bgcolor=E6E6FA | +8 || bgcolor=E6E6FA | +4
*'''Level 14''': MP -17; Damage 420%, Attack with Dark Power 72%; 8 seconds of darkness at 42% chance.
|-
*'''Level 15''': MP -17; Damage 430%, Attack with Dark Power 75%; 8 seconds of darkness at 45% chance.
! 2
*'''Level 16''': MP -18; Damage 440%, Attack with Dark Power 78%; 8 seconds of darkness at 48% chance.
| {{yes2|+16}} || {{yes2|+8}}
*'''Level 17''': MP -18; Damage 450%, Attack with Dark Power 81%; 9 seconds of darkness at 51% chance.
|-
*'''Level 18''': MP -19; Damage 460%, Attack with Dark Power 84%; 9 seconds of darkness at 54% chance.
! 3
*'''Level 19''': MP -19; Damage 470%, Attack with Dark Power 87%; 9 seconds of darkness at 57% chance.
| {{yes2|+24}} || {{yes2|+14}}
*'''Level 20''': '''MP -20; Damage 480%, Attack with Dark Power 90%; 9 seconds of darkness at 60% chance.'''
|-
*'''Level 21''': MP -20; Damage 490%, Attack with Dark Power 93%; 10 seconds of darkness at 63% chance.
! 4
*'''Level 22''': MP -21; Damage 500%, Attack with Dark Power 96%; 10 seconds of darkness at 66% chance.
| {{yes2|+32}} || {{yes2|+16}}
|MS Skill Panic - Sword.png}}
|-
! <u>5</u>
| {{yes2|+40}} || {{yes2|+20}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Dawn Warrior3|Coma|Strike a group of monsters with a panicing blow. You can use this skill only when your combo is charged up.|Strike a group of monsters with a panicing blow. You can use this skill only when your combo is charged up.
===Third Job===
*'''Requires Level 1 [[#Combo Attack|Combo Attack]]'''.|
{{MapleStory/Skill desc|Dawn Warrior3|Moon Shadow|Spin in place to cut down everything in sight.|Requires level 1 [[#Second Job|Falling Moon]]. Shares its mastery with Light Merger.|
*'''Level 1''': MP -12; Damage 248% on 6 monsters, Stun Attack 33% for 2 seconds.
*'''Level 1''': MP Cost: 18, Damage: 158%, Number of Attacks: 5, Enemies Hit: 6
*'''Level 2''': MP -13; Damage 256% on 6 monsters, Stun Attack 36% for 2 seconds.
*'''Level 2''': MP Cost: 19, Damage: 161%, Number of Attacks: 5, Enemies Hit: 6
*'''Level 3''': MP -13; Damage 264% on 6 monsters, Stun Attack 39% for 2 seconds.
*'''Level 3''': MP Cost: 19, Damage: 164%, Number of Attacks: 5, Enemies Hit: 6
*'''Level 4''': MP -14; Damage 272% on 6 monsters, Stun Attack 42% for 2 seconds.
*'''Level 4''': MP Cost: 20, Damage: 167%, Number of Attacks: 5, Enemies Hit: 6
*'''Level 5''': MP -14; Damage 280% on 6 monsters, Stun Attack 45% for 2 seconds.
*'''Level 5''': MP Cost: 20, Damage: 170%, Number of Attacks: 5, Enemies Hit: 6
*'''Level 6''': MP -15; Damage 288% on 6 monsters, Stun Attack 48% for 2 seconds.
*'''Level 6''': MP Cost: 21, Damage: 173%, Number of Attacks: 5, Enemies Hit: 6
*'''Level 7''': MP -15; Damage 296% on 6 monsters, Stun Attack 51% for 2 seconds.
*'''Level 7''': MP Cost: 21, Damage: 176%, Number of Attacks: 5, Enemies Hit: 6
*'''Level 8''': MP -16; Damage 304% on 6 monsters, Stun Attack 54% for 2 seconds.
*'''Level 8''': MP Cost: 22, Damage: 179%, Number of Attacks: 5, Enemies Hit: 6
*'''Level 9''': MP -16; Damage 312% on 6 monsters, Stun Attack 57% for 2 seconds.
*'''Level 9''': MP Cost: 22, Damage: 182%, Number of Attacks: 5, Enemies Hit: 6
*'''Level 10''': MP -17; Damage 320% on 6 monsters, Stun Attack 60% for 3 seconds.
*'''Level 10''': MP Cost: 23, Damage: 185%, Number of Attacks: 5, Enemies Hit: 6
*'''Level 11''': MP -17; Damage 328% on 6 monsters, Stun Attack 63% for 3 seconds.
*'''Level 11''': MP Cost: 23, Damage: 188%, Number of Attacks: 5, Enemies Hit: 6
*'''Level 12''': MP -18; Damage 336% on 6 monsters, Stun Attack 66% for 3 seconds.
*'''Level 12''': MP Cost: 24, Damage: 191%, Number of Attacks: 5, Enemies Hit: 6
*'''Level 13''': MP -18; Damage 344% on 6 monsters, Stun Attack 69% for 3 seconds.
*'''Level 13''': MP Cost: 24, Damage: 194%, Number of Attacks: 5, Enemies Hit: 6
*'''Level 14''': MP -19; Damage 352% on 6 monsters, Stun Attack 72% for 3 seconds.
*'''Level 14''': MP Cost: 25, Damage: 197%, Number of Attacks: 5, Enemies Hit: 6
*'''Level 15''': MP -19; Damage 360% on 6 monsters, Stun Attack 75% for 3 seconds.
*'''Level 15''': MP Cost: 25, Damage: 200%, Number of Attacks: 5, Enemies Hit: 6
*'''Level 16''': MP -20; Damage 368% on 6 monsters, Stun Attack 78% for 3 seconds.
*'''Level 16''': MP Cost: 26, Damage: 203%, Number of Attacks: 5, Enemies Hit: 6
*'''Level 17''': MP -20; Damage 376% on 6 monsters, Stun Attack 81% for 3 seconds.
*'''Level 17''': MP Cost: 26, Damage: 206%, Number of Attacks: 5, Enemies Hit: 6
*'''Level 18''': MP -21; Damage 384% on 6 monsters, Stun Attack 84% for 3 seconds.
*'''Level 18''': MP Cost: 27, Damage: 209%, Number of Attacks: 5, Enemies Hit: 6
*'''Level 19''': MP -21; Damage 392% on 6 monsters, Stun Attack 87% for 3 seconds.
*'''Level 19''': MP Cost: 27, Damage: 212%, Number of Attacks: 5, Enemies Hit: 6
*'''Level 20''': '''MP -22; Damage 400% on 6 monsters, Stun Attack 90% for 4 seconds.'''
*'''Level 20''': MP Cost: 28, Damage: 215%, Number of Attacks: 5, Enemies Hit: 6
*'''Level 21''': MP -22; Damage 408% on 6 monsters, Stun Attack 93% for 4 seconds.
}}
*'''Level 22''': MP -23; Damage 416% on 6 monsters, Stun Attack 96% for 4 seconds.
|MS Skill Coma- Sword.png}}


{{MapleStory/Skill desc|Dawn Warrior3|Advanced Combo|By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo counter gets charged twice as fast. The Skill can only be obtained by fully mastered Combo Attack.|By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo counter gets charged twice as fast. The Skill can only be obtained by fully mastered Combo Attack.
{{MapleStory/Skill desc|Dawn Warrior3|Light Merger|Become one with the sword, and charge the enemy at the speed of light.|Requires level 1 [[#Third Job|Rising Sun]]. Shares its mastery with Moon Shadow.|
*'''Requires Level 20 [[#Combo Attack|Combo Attack]]'''.|
*'''Level 1''': MP Cost: 18, Damage: 244%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 1''': 5% Damage per Orb, at 5 orb charge possible. 22% chance of dual combo charge.
*'''Level 2''': MP Cost: 19, Damage: 248%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 2''': 5% Damage per Orb, at 5 orb charge possible. 24% chance of dual combo charge.
*'''Level 3''': MP Cost: 19, Damage: 252%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 3''': 5% Damage per Orb, at 5 orb charge possible. 26% chance of dual combo charge.
*'''Level 4''': MP Cost: 20, Damage: 256%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 4''': 6% Damage per Orb, at 6 orb charge possible. 28% chance of dual combo charge.
*'''Level 5''': MP Cost: 20, Damage: 260%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 5''': 6% Damage per Orb, at 6 orb charge possible. 30% chance of dual combo charge.
*'''Level 6''': MP Cost: 21, Damage: 264%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 6''': 6% Damage per Orb, at 6 orb charge possible. 32% chance of dual combo charge.
*'''Level 7''': MP Cost: 21, Damage: 268%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 7''': 6% Damage per Orb, at 6 orb charge possible. 34% chance of dual combo charge.
*'''Level 8''': MP Cost: 22, Damage: 272%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 8''': 7% Damage per Orb, at 7 orb charge possible. 36% chance of dual combo charge.
*'''Level 9''': MP Cost: 22, Damage: 276%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 9''': 7% Damage per Orb, at 7 orb charge possible. 38% chance of dual combo charge.
*'''Level 10''': MP Cost: 23, Damage: 280%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 10''': 7% Damage per Orb, at 7 orb charge possible. 40% chance of dual combo charge.
*'''Level 11''': MP Cost: 23, Damage: 284%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 11''': 7% Damage per Orb, at 7 orb charge possible. 42% chance of dual combo charge.
*'''Level 12''': MP Cost: 24, Damage: 288%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 12''': 8% Damage per Orb, at 8 orb charge possible. 44% chance of dual combo charge.
*'''Level 13''': MP Cost: 24, Damage: 292%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 13''': 8% Damage per Orb, at 8 orb charge possible. 46% chance of dual combo charge.
*'''Level 14''': MP Cost: 25, Damage: 296%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 14''': 8% Damage per Orb, at 8 orb charge possible. 48% chance of dual combo charge.
*'''Level 15''': MP Cost: 25, Damage: 300%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 15''': 8% Damage per Orb, at 8 orb charge possible. 50% chance of dual combo charge.
*'''Level 16''': MP Cost: 26, Damage: 304%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 16''': 9% Damage per Orb, at 9 orb charge possible. 52% chance of dual combo charge.
*'''Level 17''': MP Cost: 26, Damage: 308%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 17''': 9% Damage per Orb, at 9 orb charge possible. 54% chance of dual combo charge.
*'''Level 18''': MP Cost: 27, Damage: 312%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 18''': 9% Damage per Orb, at 9 orb charge possible. 56% chance of dual combo charge.
*'''Level 19''': MP Cost: 27, Damage: 316%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 19''': 9% Damage per Orb, at 9 orb charge possible. 58% chance of dual combo charge.
*'''Level 20''': MP Cost: 28, Damage: 320%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 20''': '''10% Damage per Orb, at 10 orb charge possible. 60% chance of dual combo charge.'''
|MS Skill Moon Shadow.png}}
*'''Level 21''': 10% Damage per Orb, at 10 orb charge possible. 62% chance of dual combo charge.
*'''Level 22''': 10% Damage per Orb, at 10 orb charge possible. 64% chance of dual combo charge.
|}}


{{MapleStory/Skill desc|Dawn Warrior3|Brandish|Enables one to attack multiple monsters forward twice.|Enables one to attack multiple monsters forward twice.|
{{MapleStory/Skill desc|Dawn Warrior3|Moon Cross|Cuts down distant enemies at an angle before pulling them toward you.|Requires level 1 [[#Second Job|Falling Moon]]. Shares its mastery with Sun Cross.|
*'''Level 1''': MP -15; Attack 1 enemy twice with 183% Damage.
*'''Level 1''': MP Cost: 27, While pulling: Damage: 117%, Number of Attacks: 4, Enemies Hit: 6
*'''Level 2''': MP -15; Attack 1 enemy twice with 186% Damage.
*'''Level 2''': MP Cost: 28, While pulling: Damage: 119%, Number of Attacks: 4, Enemies Hit: 6
*'''Level 3''': MP -16; Attack 1 enemy twice with 189% Damage.
*'''Level 3''': MP Cost: 28, While pulling: Damage: 121%, Number of Attacks: 4, Enemies Hit: 6
*'''Level 4''': MP -16; Attack 1 enemy twice with 192% Damage.
*'''Level 4''': MP Cost: 29, While pulling: Damage: 123%, Number of Attacks: 4, Enemies Hit: 6
*'''Level 5''': MP -16; Attack 1 enemy twice with 195% Damage.
*'''Level 5''': MP Cost: 29, While pulling: Damage: 125%, Number of Attacks: 4, Enemies Hit: 6
*'''Level 6''': MP -17; Attack 1 enemy twice with 198% Damage.
*'''Level 6''': MP Cost: 30, While pulling: Damage: 127%, Number of Attacks: 4, Enemies Hit: 6
*'''Level 7''': MP -17; Attack 1 enemy twice with 201% Damage.
*'''Level 7''': MP Cost: 30, While pulling: Damage: 129%, Number of Attacks: 4, Enemies Hit: 6
*'''Level 8''': MP -17; Attack 2 enemies twice with 204% Damage.
*'''Level 8''': MP Cost: 31, While pulling: Damage: 131%, Number of Attacks: 4, Enemies Hit: 6
*'''Level 9''': MP -18; Attack 2 enemies twice with 207% Damage.
*'''Level 9''': MP Cost: 31, While pulling: Damage: 133%, Number of Attacks: 4, Enemies Hit: 6
*'''Level 10''': MP -18; Attack 2 enemies twice with 210% Damage.
*'''Level 10''': MP Cost: 32, While pulling: Damage: 135%, Number of Attacks: 4, Enemies Hit: 6
*'''Level 11''': MP -18; Attack 2 enemies twice with 213% Damage.
*'''Level 11''': MP Cost: 32, While pulling: Damage: 137%, Number of Attacks: 4, Enemies Hit: 6
*'''Level 12''': MP -19; Attack 2 enemies twice with 216% Damage.
*'''Level 12''': MP Cost: 33, While pulling: Damage: 139%, Number of Attacks: 4, Enemies Hit: 6
*'''Level 13''': MP -19; Attack 2 enemies twice with 219% Damage.
*'''Level 13''': MP Cost: 33, While pulling: Damage: 141%, Number of Attacks: 4, Enemies Hit: 6
*'''Level 14''': MP -19; Attack 2 enemies twice with 222% Damage.
*'''Level 14''': MP Cost: 34, While pulling: Damage: 143%, Number of Attacks: 4, Enemies Hit: 6
*'''Level 15''': MP -20; Attack 3 enemies twice with 225% Damage.
*'''Level 15''': MP Cost: 34, While pulling: Damage: 145%, Number of Attacks: 4, Enemies Hit: 6
*'''Level 16''': MP -20; Attack 3 enemies twice with 228% Damage.
*'''Level 16''': MP Cost: 35, While pulling: Damage: 147%, Number of Attacks: 4, Enemies Hit: 6
*'''Level 17''': MP -20; Attack 3 enemies twice with 231% Damage.
*'''Level 17''': MP Cost: 35, While pulling: Damage: 149%, Number of Attacks: 4, Enemies Hit: 6
*'''Level 18''': MP -21; Attack 3 enemies twice with 234% Damage.
*'''Level 18''': MP Cost: 36, While pulling: Damage: 151%, Number of Attacks: 4, Enemies Hit: 6
*'''Level 19''': MP -21; Attack 3 enemies twice with 237% Damage.
*'''Level 19''': MP Cost: 36, While pulling: Damage: 153%, Number of Attacks: 4, Enemies Hit: 6
*'''Level 20''': '''MP -21; Attack 3 enemies twice with 240% Damage.'''
*'''Level 20''': MP Cost: 37, While pulling: Damage: 155%, Number of Attacks: 4, Enemies Hit: 6
*'''Level 21''': MP -22; Attack 3 enemies twice with 243% Damage.
|MS Skill Sun Cross.png}}
*'''Level 22''': MP -22; Attack 3 enemies twice with 246% Damage.
|}}


{{MapleStory/Skill desc|Dawn Warrior3|Soul Driver|Attacks multiple monsters 4 times at once via the power of Soul.|Attacks multiple monsters 4 times at once via the power of Soul. |
{{MapleStory/Skill desc|Dawn Warrior3|Sun Cross|Slashes enemies with a cross of light and pushes them back.|Requires level 1 [[#Third Job|Rising Sun]]. Shares its mastery with Moon Cross.|
*'''Level 1''': MP -15; Attacks 4 enemies, 4 times with 155% Damage.
*'''Level 1''': MP Cost: 27, Damage: 233%, Number of Attacks: 2, Enemies Pushed Back: 6
*'''Level 2''': MP -15; Attacks 4 enemies, 4 times with 160% Damage.
*'''Level 2''': MP Cost: 28, Damage: 236%, Number of Attacks: 2, Enemies Pushed Back: 6
*'''Level 3''': MP -15; Attacks 4 enemies, 4 times with 165% Damage.
*'''Level 3''': MP Cost: 28, Damage: 239%, Number of Attacks: 2, Enemies Pushed Back: 6
*'''Level 4''': MP -17; Attacks 4 enemies, 4 times with 170% Damage.
*'''Level 4''': MP Cost: 29, Damage: 242%, Number of Attacks: 2, Enemies Pushed Back: 6
*'''Level 5''': MP -17; Attacks 5 enemies, 4 times with 175% Damage.
*'''Level 5''': MP Cost: 29, Damage: 245%, Number of Attacks: 2, Enemies Pushed Back: 6
*'''Level 6''': MP -17; Attacks 5 enemies, 4 times with 180% Damage.
*'''Level 6''': MP Cost: 30, Damage: 248%, Number of Attacks: 2, Enemies Pushed Back: 6
*'''Level 7''': MP -19; Attacks 5 enemies, 4 times with 185% Damage.
*'''Level 7''': MP Cost: 30, Damage: 251%, Number of Attacks: 2, Enemies Pushed Back: 6
*'''Level 8''': MP -19; Attacks 5 enemies, 4 times with 190% Damage.
*'''Level 8''': MP Cost: 31, Damage: 254%, Number of Attacks: 2, Enemies Pushed Back: 6
*'''Level 9''': MP -19; Attacks 6 enemies, 4 times with 195% Damage.
*'''Level 9''': MP Cost: 31, Damage: 257%, Number of Attacks: 2, Enemies Pushed Back: 6
*'''Level 10''': MP -21; Attacks 6 enemies, 4 times with 200% Damage.
*'''Level 10''': MP Cost: 32, Damage: 260%, Number of Attacks: 2, Enemies Pushed Back: 6
*'''Level 11''': MP -21; Attacks 6 enemies, 4 times with 205% Damage.
*'''Level 11''': MP Cost: 32, Damage: 263%, Number of Attacks: 2, Enemies Pushed Back: 6
*'''Level 12''': MP -21; Attacks 6 enemies, 4 times with 210% Damage.
*'''Level 12''': MP Cost: 33, Damage: 266%, Number of Attacks: 2, Enemies Pushed Back: 6
*'''Level 13''': MP -23; Attacks 7 enemies, 4 times with 215% Damage.
*'''Level 13''': MP Cost: 33, Damage: 269%, Number of Attacks: 2, Enemies Pushed Back: 6
*'''Level 14''': MP -23; Attacks 7 enemies, 4 times with 220% Damage.
*'''Level 14''': MP Cost: 34, Damage: 272%, Number of Attacks: 2, Enemies Pushed Back: 6
*'''Level 15''': MP -23; Attacks 7 enemies, 4 times with 225% Damage.
*'''Level 15''': MP Cost: 34, Damage: 275%, Number of Attacks: 2, Enemies Pushed Back: 6
*'''Level 16''': MP -25; Attacks 7 enemies, 4 times with 230% Damage.
*'''Level 16''': MP Cost: 35, Damage: 278%, Number of Attacks: 2, Enemies Pushed Back: 6
*'''Level 17''': MP -25; Attacks 8 enemies, 4 times with 235% Damage.
*'''Level 17''': MP Cost: 35, Damage: 281%, Number of Attacks: 2, Enemies Pushed Back: 6
*'''Level 18''': MP -25; Attacks 8 enemies, 4 times with 240% Damage.
*'''Level 18''': MP Cost: 36, Damage: 284%, Number of Attacks: 2, Enemies Pushed Back: 6
*'''Level 19''': MP -27; Attacks 8 enemies, 4 times with 245% Damage.
*'''Level 19''': MP Cost: 36, Damage: 287%, Number of Attacks: 2, Enemies Pushed Back: 6
*'''Level 20''': '''MP -27; Attacks 8 enemies, 4 times with 250% Damage.'''
*'''Level 20''': MP Cost: 37, Damage: 290%, Number of Attacks: 2, Enemies Pushed Back: 6
*'''Level 21''': MP -27; Attacks 8 enemies, 4 times with 255% Damage.
}}
*'''Level 22''': MP -29; Attacks 8 enemies, 4 times with 260% Damage.
|MS Skill Soul Driver2.png}}


{{MapleStory/Skill desc|Dawn Warrior3|Soul Charge|Empower the sword with sanctity attribute for a given duration.|Empower the sword with sanctity attribute for a given duration.|
{{MapleStory/Skill desc|Dawn Warrior3|Rising Sun|Focus the power of the sun into your blade.||
*'''Level 1''': MP -25; +11% Damage, For 15 Seconds.
*'''Level 1''': MP Cost: 29, Damage: 1%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
*'''Level 2''': MP -25; +12% Damage, For 30 Seconds.
*'''Level 2''': MP Cost: 28, Damage: 2%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
*'''Level 3''': MP -25; +13% Damage, For 45 Seconds.
*'''Level 3''': MP Cost: 27, Damage: 3%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
*'''Level 4''': MP -25; +14% Damage, For 60 Seconds.
*'''Level 4''': MP Cost: 26, Damage: 4%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
*'''Level 5''': MP -25; +15% Damage, For 75 Seconds.
*'''Level 5''': MP Cost: 25, Damage: 5%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
*'''Level 6''': MP -25; +16% Damage, For 90 Seconds.
*'''Level 6''': MP Cost: 24, Damage: 6%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
*'''Level 7''': MP -25; +17% Damage, For 105 Seconds.
*'''Level 7''': MP Cost: 23, Damage: 7%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
*'''Level 8''': MP -30; +18% Damage, For 120 Seconds.
*'''Level 8''': MP Cost: 22, Damage: 8%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
*'''Level 9''': MP -30; +19% Damage, For 135 Seconds.
*'''Level 9''': MP Cost: 21, Damage: 9%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
*'''Level 10''': MP -30; +20% Damage, For 150 Seconds.
*'''Level 10''': MP Cost: 20, Damage: 10%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
*'''Level 11''': MP -30; +21% Damage, For 165 Seconds.
*'''Level 11''': MP Cost: 19, Damage: 11%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
*'''Level 12''': MP -30; +22% Damage, For 180 Seconds.
*'''Level 12''': MP Cost: 18, Damage: 12%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
*'''Level 13''': MP -30; +23% Damage, For 195 Seconds.
*'''Level 13''': MP Cost: 17, Damage: 13%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
*'''Level 14''': MP -30; +24% Damage, For 210 Seconds.
*'''Level 14''': MP Cost: 16, Damage: 14%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
*'''Level 15''': MP -35; +25% Damage, For 225 Seconds.
*'''Level 15''': MP Cost: 15, Damage: 15%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
*'''Level 16''': MP -35; +26% Damage, For 240 Seconds.
*'''Level 16''': MP Cost: 14, Damage: 16%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
*'''Level 17''': MP -35; +27% Damage, For 255 Seconds.
*'''Level 17''': MP Cost: 13, Damage: 17%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
*'''Level 18''': MP -35; +28% Damage, For 270 Seconds.
*'''Level 18''': MP Cost: 12, Damage: 18%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
*'''Level 19''': MP -35; +29% Damage, For 285 Seconds.
*'''Level 19''': MP Cost: 11, Damage: 19%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
*'''Level 20''': '''MP -35; +30% Damage, For 300 Seconds.'''
*'''Level 20''': MP Cost: 10, Damage: 20%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
*'''Level 21''': MP -35; +31% Damage, For 315 Seconds.
}}
*'''Level 22''': MP -40; +32% Damage, For 330 Seconds.
|MS Skill Soul Charge2.png}}


{{Footer Nav|game=MapleStory|prevpage=Noblesse|nextpage=Noblesse/Builds|nextname=Builds}}
{{MapleStory/Skill desc|Dawn Warrior3|True Sight|See through the veil of the physical world to pierce your target's soul.||
*'''Level 1''': MP Cost: 32, 10% chance to debuff all enemies in range with DEF -1%, Elemental Resistance: -1% for 3 sec.
*'''Level 2''': MP Cost: 34, 20% chance to debuff all enemies in range with DEF -2%, Elemental Resistance: -2% for 6 sec.
*'''Level 3''': MP Cost: 36, 30% chance to debuff all enemies in range with DEF -3%, Elemental Resistance: -3% for 9 sec.
*'''Level 4''': MP Cost: 38, 40% chance to debuff all enemies in range with DEF -4%, Elemental Resistance: -4% for 12 sec.
*'''Level 5''': MP Cost: 40, 50% chance to debuff all enemies in range with DEF -5%, Elemental Resistance: -5% for 15 sec.
*'''Level 6''': MP Cost: 42, 60% chance to debuff all enemies in range with DEF -6%, Elemental Resistance: -6% for 18 sec.
*'''Level 7''': MP Cost: 44, 70% chance to debuff all enemies in range with DEF -7%, Elemental Resistance: -7% for 21 sec.
*'''Level 8''': MP Cost: 46, 80% chance to debuff all enemies in range with DEF -8%, Elemental Resistance: -8% for 24 sec.
*'''Level 9''': MP Cost: 48, 90% chance to debuff all enemies in range with DEF -9%, Elemental Resistance: -9% for 27 sec.
*'''Level 10''': MP Cost: 50, 100% chance to debuff all enemies in range with DEF -10%, Elemental Resistance: -10% for 30 sec.
}}
 
{{MapleStory/Skill desc|Dawn Warrior3|Soul of the Guardian|Call forth the ancients to defend yourself.||
*'''Level 1''': MP Cost: 43, Max HP: +100, Weapon DEF and Magic DEF: +75, Duration: 28 sec
*'''Level 2''': MP Cost: 43, Max HP: +200, Weapon DEF and Magic DEF: +150, Duration: 36 sec
*'''Level 3''': MP Cost: 46, Max HP: +300, Weapon DEF and Magic DEF: +225, Duration: 44 sec
*'''Level 4''': MP Cost: 46, Max HP: +400, Weapon DEF and Magic DEF: +300, Duration: 52 sec
*'''Level 5''': MP Cost: 49, Max HP: +500, Weapon DEF and Magic DEF: +375, Duration: 60 sec
*'''Level 6''': MP Cost: 49, Max HP: +600, Weapon DEF and Magic DEF: +450, Duration: 68 sec
*'''Level 7''': MP Cost: 52, Max HP: +700, Weapon DEF and Magic DEF: +525, Duration: 76 sec
*'''Level 8''': MP Cost: 52, Max HP: +800, Weapon DEF and Magic DEF: +600, Duration: 84 sec
*'''Level 9''': MP Cost: 55, Max HP: +900, Weapon DEF and Magic DEF: +675, Duration: 92 sec
*'''Level 10''': MP Cost: 55, Max HP: +1000, Weapon DEF and Magic DEF: +750, Duration: 100 sec
*'''Level 11''': MP Cost: 58, Max HP: +1100, Weapon DEF and Magic DEF: +825, Duration: 108 sec
*'''Level 12''': MP Cost: 58, Max HP: +1200, Weapon DEF and Magic DEF: +900, Duration: 116 sec
*'''Level 13''': MP Cost: 61, Max HP: +1300, Weapon DEF and Magic DEF: +975, Duration: 124 sec
*'''Level 14''': MP Cost: 61, Max HP: +1400, Weapon DEF and Magic DEF: +1050, Duration: 132 sec
*'''Level 15''': MP Cost: 64, Max HP: +1500, Weapon DEF and Magic DEF: +1125, Duration: 140 sec
*'''Level 16''': MP Cost: 64, Max HP: +1600, Weapon DEF and Magic DEF: +1200, Duration: 148 sec
*'''Level 17''': MP Cost: 67, Max HP: +1700, Weapon DEF and Magic DEF: +1275, Duration: 156 sec
*'''Level 18''': MP Cost: 67, Max HP: +1800, Weapon DEF and Magic DEF: +1350, Duration: 164 sec
*'''Level 19''': MP Cost: 70, Max HP: +1900, Weapon DEF and Magic DEF: +1425, Duration: 172 sec
*'''Level 20''': MP Cost: 70, Max HP: +2000, Weapon DEF and Magic DEF: +1500, Duration: 180 sec
}}
 
{{MapleStory/Skill desc|Dawn Warrior3|Will of Steel|It takes a strong mind to push through hardships.||
*'''Level 1''': Abnormal Status and Elemental Resistance: +1%, Damage Intake: -6%, Recovered 1% of your Max HP every 14 secs.
*'''Level 2''': Abnormal Status and Elemental Resistance: +2%, Damage Intake: -7%, Recovered 1% of your Max HP every 13 secs.
*'''Level 3''': Abnormal Status and Elemental Resistance: +3%, Damage Intake: -8%, Recovered 1% of your Max HP every 13 secs.
*'''Level 4''': Abnormal Status and Elemental Resistance: +4%, Damage Intake: -9%, Recovered 1% of your Max HP every 12 secs.
*'''Level 5''': Abnormal Status and Elemental Resistance: +5%, Damage Intake: -10%, Recovered 2% of your Max HP every 12 secs.
*'''Level 6''': Abnormal Status and Elemental Resistance: +6%, Damage Intake: -11%, Recovered 2% of your Max HP every 11 secs.
*'''Level 7''': Abnormal Status and Elemental Resistance: +7%, Damage Intake: -12%, Recovered 2% of your Max HP every 11 secs.
*'''Level 8''': Abnormal Status and Elemental Resistance: +8%, Damage Intake: -13%, Recovered 2% of your Max HP every 10 secs.
*'''Level 9''': Abnormal Status and Elemental Resistance: +9%, Damage Intake: -14%, Recovered 2% of your Max HP every 10 secs.
*'''Level 10''': Abnormal Status and Elemental Resistance: +10%, Damage Intake: -15%, Recovered 3% of your Max HP every 9 secs.
*'''Level 11''': Abnormal Status and Elemental Resistance: +11%, Damage Intake: -16%, Recovered 3% of your Max HP every 9 secs.
*'''Level 12''': Abnormal Status and Elemental Resistance: +12%, Damage Intake: -17%, Recovered 3% of your Max HP every 8 secs.
*'''Level 13''': Abnormal Status and Elemental Resistance: +13%, Damage Intake: -18%, Recovered 3% of your Max HP every 8 secs.
*'''Level 14''': Abnormal Status and Elemental Resistance: +14%, Damage Intake: -19%, Recovered 3% of your Max HP every 7 secs.
*'''Level 15''': Abnormal Status and Elemental Resistance: +15%, Damage Intake: -20%, Recovered 4% of your Max HP every 7 secs.
*'''Level 16''': Abnormal Status and Elemental Resistance: +16%, Damage Intake: -21%, Recovered 4% of your Max HP every 6 secs.
*'''Level 17''': Abnormal Status and Elemental Resistance: +17%, Damage Intake: -22%, Recovered 4% of your Max HP every 6 secs.
*'''Level 18''': Abnormal Status and Elemental Resistance: +18%, Damage Intake: -23%, Recovered 4% of your Max HP every 5 secs.
*'''Level 19''': Abnormal Status and Elemental Resistance: +19%, Damage Intake: -24%, Recovered 4% of your Max HP every 5 secs.
*'''Level 20''': Abnormal Status and Elemental Resistance: +20%, Damage Intake: -25%, Recovered 5% of your Max HP every 4 secs.
}}
 
{{MapleStory/Skill desc|Dawn Warrior3|Inner Voice|Focus your mind to reinvigorate your body.||
*'''Level 1''': Weapon ATT: +5, Strength: +2
*'''Level 2''': Weapon ATT: +5, Strength: +4
*'''Level 3''': Weapon ATT: +5, Strength: +6
*'''Level 4''': Weapon ATT: +10, Strength: +8
*'''Level 5''': Weapon ATT: +10, Strength: +10
*'''Level 6''': Weapon ATT: +10, Strength: +12
*'''Level 7''': Weapon ATT: +10, Strength: +14
*'''Level 8''': Weapon ATT: +15, Strength: +16
*'''Level 9''': Weapon ATT: +15, Strength: +18
*'''Level 10''': Weapon ATT: +15, Strength: +20
*'''Level 11''': Weapon ATT: +15, Strength: +22
*'''Level 12''': Weapon ATT: +20, Strength: +24
*'''Level 13''': Weapon ATT: +20, Strength: +26
*'''Level 14''': Weapon ATT: +20, Strength: +28
*'''Level 15''': Weapon ATT: +20, Strength: +30
*'''Level 16''': Weapon ATT: +25, Strength: +32
*'''Level 17''': Weapon ATT: +25, Strength: +34
*'''Level 18''': Weapon ATT: +25, Strength: +36
*'''Level 19''': Weapon ATT: +25, Strength: +38
*'''Level 20''': Weapon ATT: +30, Strength: +40
|MS Skill Inner Shout.png}}
 
===Fourth Job===
Those in ''Italic'' can be obtained through Combat Orders.
{{MapleStory/skill
|name=Call of Cygnus
|tooltip=Receive the blessings of Cygnus's awakening to temporarily increase all stats for you and your party members.
|requirement=Unlocked at level 120 via quest.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Base Stats
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Add 10'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 30 seconds per level'''
|-
! 1
| bgcolor=E6E6FA |  10 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 30 sec
|-
! 2
| 10 || +1% || {{yes2|60 sec}}
|-
! 3
| 10 || {{yes2|+2%}} || {{yes2|90 sec}}
|-
! 4
| 10 || +2% || {{yes2|120 sec}}
|-
! 5
| {{yes2|20}} || {{yes2|+3%}} || {{yes2|150 sec}}
|-
! 6
| 20 || +3% || {{yes2|180 sec}}
|-
! 7
| 20 || {{yes2|+4%}} || {{yes2|210 sec}}
|-
! 8
| 20 || +4% || {{yes2|240 sec}}
|-
! 9
| 20 || {{yes2|+5%}} || {{yes2|270 sec}}
|-
! 10
| {{yes2|30}} || +5% || {{yes2|300 sec}}
|-
! 11
| 30 ||  {{yes2|+6%}} || {{yes2|330 sec}}
|-
! 12
| 30 || +6% || {{yes2|360 sec}}
|-
! 13
| 30 || {{yes2|+7%}} || {{yes2|390 sec}}
|-
! 14
| 30 || +7% || {{yes2|420 sec}}
|-
! 15
| {{yes2|40}} || {{yes2|+8%}} || {{yes2|450 sec}}
|-
! 16
| 40 || +8% || {{yes2|480 sec}}
|-
! 17
| 40 || {{yes2|+9%}} || {{yes2|510 sec}}
|-
! 18
| 40 || +9% || {{yes2|540 sec}}
|-
! 19
| 40 || {{yes2|+10%}} || {{yes2|570 sec}}
|-
! 20
| {{yes2|50}} || +10% || {{yes2|600 sec}}
|-
! 21
| 50 ||  {{yes2|+11%}} || {{yes2|630 sec}}
|-
! 22
| 50 || +11% || {{yes2|660 sec}}
|-
! 23
| 50 || {{yes2|+12%}} || {{yes2|690 sec}}
|-
! 24
| 50 || +12% || {{yes2|720 sec}}
|-
! 25
| {{yes2|60}} || {{yes2|+13%}} || {{yes2|750 sec}}
|-
! 26
| 60 || +13% || {{yes2|780 sec}}
|-
! 27
| 60 || {{yes2|+14%}} || {{yes2|810 sec}}
|-
! 28
| 60 || +14% || {{yes2|840 sec}}
|-
! 29
| 60 || {{yes2|+15%}} || {{yes2|870 sec}}
|-
! <u>30</u>
| {{yes2|70}} || +15% || {{yes2|900 sec}}
|-
! <i>31</i>
| 70 || {{yes2|+16%}} || {{yes2|930 sec}}
|-
! <i>32</i>
| 70 || +16% || {{yes2|960 sec}}
|}{{MapleStory/skill|end}}
 
{{MapleStory/Skill desc|Dawn Warrior4|Speeding Sunset|Splits the target in two with a sword as hot as the blazing sun.|Requires level 1 [[#Third Job|Rising Sun]]. Shares its mastery with Moon Dancer. Has a different effect in midair.|
*'''Level 1''': MP Cost: 4, Damage: 273%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 2''': MP Cost: 4, Damage: 276%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 3''': MP Cost: 4, Damage: 279%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 4''': MP Cost: 4, Damage: 282%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 5''': MP Cost: 4, Damage: 285%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 6''': MP Cost: 4, Damage: 288%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 7''': MP Cost: 5, Damage: 291%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 8''': MP Cost: 5, Damage: 294%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 9''': MP Cost: 5, Damage: 297%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 10''': MP Cost: 5, Damage: 300%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 11''': MP Cost: 5, Damage: 303%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 12''': MP Cost: 5, Damage: 306%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 13''': MP Cost: 6, Damage: 309%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 14''': MP Cost: 6, Damage: 312%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 15''': MP Cost: 6, Damage: 315%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 16''': MP Cost: 6, Damage: 318%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 17''': MP Cost: 6, Damage: 321%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 18''': MP Cost: 6, Damage: 324%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 19''': MP Cost: 7, Damage: 327%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 20''': MP Cost: 7, Damage: 330%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 21''': MP Cost: 7, Damage: 333%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 22''': MP Cost: 7, Damage: 336%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 23''': MP Cost: 7, Damage: 339%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 24''': MP Cost: 7, Damage: 342%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 25''': MP Cost: 8, Damage: 345%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 26''': MP Cost: 8, Damage: 348%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 27''': MP Cost: 8, Damage: 351%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 28''': MP Cost: 8, Damage: 354%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 29''': MP Cost: 8, Damage: 357%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 30: MP Cost: 8, Damage: 360%, Number of Attacks: 3, Enemies Hit: 1'''
*''Level 31'': MP Cost: 9, Damage: 363%, Number of Attacks: 3, Enemies Hit: 1
*''Level 32'': MP Cost: 9, Damage: 366%, Number of Attacks: 3, Enemies Hit: 1
}}
 
{{MapleStory/Skill desc|Dawn Warrior4|Moon Dancer|Empowers your sword with the energy of the Full Moon to slash at all enemies in sight.|Requires level 1 [[#Second Job|Falling Moon]]. Shares its mastery with Speeding Sunset. Has a different effect in midair.|
*'''Level 1''': MP Cost: 4, Damage: 273%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 2''': MP Cost: 4, Damage: 276%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 3''': MP Cost: 4, Damage: 279%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 4''': MP Cost: 4, Damage: 282%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 5''': MP Cost: 4, Damage: 285%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 6''': MP Cost: 4, Damage: 288%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 7''': MP Cost: 5, Damage: 291%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 8''': MP Cost: 5, Damage: 294%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 9''': MP Cost: 5, Damage: 297%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 10''': MP Cost: 5, Damage: 300%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 11''': MP Cost: 5, Damage: 303%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 12''': MP Cost: 5, Damage: 306%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 13''': MP Cost: 6, Damage: 309%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 14''': MP Cost: 6, Damage: 312%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 15''': MP Cost: 6, Damage: 315%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 16''': MP Cost: 6, Damage: 318%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 17''': MP Cost: 6, Damage: 321%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 18''': MP Cost: 6, Damage: 324%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 19''': MP Cost: 7, Damage: 327%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 20''': MP Cost: 7, Damage: 330%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 21''': MP Cost: 7, Damage: 333%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 22''': MP Cost: 7, Damage: 336%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 23''': MP Cost: 7, Damage: 339%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 24''': MP Cost: 7, Damage: 342%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 25''': MP Cost: 8, Damage: 345%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 26''': MP Cost: 8, Damage: 348%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 27''': MP Cost: 8, Damage: 351%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 28''': MP Cost: 8, Damage: 354%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 29''': MP Cost: 8, Damage: 357%, Number of Attacks: 3, Enemies Hit: 1
*'''Level 30: MP Cost: 8, Damage: 360%, Number of Attacks: 3, Enemies Hit: 1'''
*''Level 31'': MP Cost: 9, Damage: 363%, Number of Attacks: 3, Enemies Hit: 1
*''Level 32'': MP Cost: 9, Damage: 366%, Number of Attacks: 3, Enemies Hit: 1
|MS Skill Speeding Sunset.png}}
 
{{MapleStory/Skill desc|Dawn Warrior4|Solar Pierce|The radiant sun pierces the enemies.|Requires level 1 [[#Third Job|Rising Sun]]. Shares its mastery with Crescent Divide.|
*'''Level 1''': MP Cost: 57, Damage: 208%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 2''': MP Cost: 57, Damage: 211%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 3''': MP Cost: 57, Damage: 214%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 4''': MP Cost: 59, Damage: 217%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 5''': MP Cost: 59, Damage: 220%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 6''': MP Cost: 59, Damage: 223%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 7''': MP Cost: 61, Damage: 226%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 8''': MP Cost: 61, Damage: 229%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 9''': MP Cost: 61, Damage: 232%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 10''': MP Cost: 63, Damage: 235%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 11''': MP Cost: 63, Damage: 238%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 12''': MP Cost: 63, Damage: 241%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 13''': MP Cost: 65, Damage: 244%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 14''': MP Cost: 65, Damage: 247%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 15''': MP Cost: 65, Damage: 250%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 16''': MP Cost: 67, Damage: 253%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 17''': MP Cost: 67, Damage: 256%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 18''': MP Cost: 67, Damage: 259%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 19''': MP Cost: 69, Damage: 262%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 20''': MP Cost: 69, Damage: 265%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 21''': MP Cost: 69, Damage: 268%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 22''': MP Cost: 71, Damage: 271%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 23''': MP Cost: 71, Damage: 274%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 24''': MP Cost: 71, Damage: 277%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 25''': MP Cost: 73, Damage: 280%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 26''': MP Cost: 73, Damage: 283%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 27''': MP Cost: 73, Damage: 286%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 28''': MP Cost: 75, Damage: 289%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 29''': MP Cost: 75, Damage: 292%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 30: MP Cost: 75, Damage: 295%, Number of Attacks: 6, Enemies Hit: 7'''
*''Level 31'': MP Cost: 77, Damage: 298%, Number of Attacks: 6, Enemies Hit: 7
*''Level 32'': MP Cost: 77, Damage: 301%, Number of Attacks: 6, Enemies Hit: 7
|MS Skill Crescent Divide.png}}
 
{{MapleStory/Skill desc|Dawn Warrior4|Crescent Divide|Your sword radiates the area as ocean waves dance under the moon.|Requires level 1 [[#Second Job|Falling Moon]]. Shares its mastery with Solar Pierce.|
*'''Level 1''': MP Cost: 57, Damage: 208%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 2''': MP Cost: 57, Damage: 211%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 3''': MP Cost: 57, Damage: 214%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 4''': MP Cost: 59, Damage: 217%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 5''': MP Cost: 59, Damage: 220%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 6''': MP Cost: 59, Damage: 223%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 7''': MP Cost: 61, Damage: 226%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 8''': MP Cost: 61, Damage: 229%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 9''': MP Cost: 61, Damage: 232%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 10''': MP Cost: 63, Damage: 235%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 11''': MP Cost: 63, Damage: 238%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 12''': MP Cost: 63, Damage: 241%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 13''': MP Cost: 65, Damage: 244%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 14''': MP Cost: 65, Damage: 247%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 15''': MP Cost: 65, Damage: 250%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 16''': MP Cost: 67, Damage: 253%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 17''': MP Cost: 67, Damage: 256%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 18''': MP Cost: 67, Damage: 259%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 19''': MP Cost: 69, Damage: 262%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 20''': MP Cost: 69, Damage: 265%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 21''': MP Cost: 69, Damage: 268%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 22''': MP Cost: 71, Damage: 271%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 23''': MP Cost: 71, Damage: 274%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 24''': MP Cost: 71, Damage: 277%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 25''': MP Cost: 73, Damage: 280%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 26''': MP Cost: 73, Damage: 283%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 27''': MP Cost: 73, Damage: 286%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 28''': MP Cost: 75, Damage: 289%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 29''': MP Cost: 75, Damage: 292%, Number of Attacks: 6, Enemies Hit: 7
*'''Level 30: MP Cost: 75, Damage: 295%, Number of Attacks: 6, Enemies Hit: 7'''
*''Level 31'': MP Cost: 77, Damage: 298%, Number of Attacks: 6, Enemies Hit: 7
*''Level 32'': MP Cost: 77, Damage: 301%, Number of Attacks: 6, Enemies Hit: 7
}}
 
{{MapleStory/Skill desc|Dawn Warrior4|Impaling Rays|Summons swords of the down to fly from the sky and impale your enemies. Affects boss monsters.||
*'''Level 1''': MP Cost: 100, Max Enemies Hit: 15, Damage: 415%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +415%. Cooldown: 178 Sec.
*'''Level 2''': MP Cost: 100, Max Enemies Hit: 15, Damage: 430%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +430%. Cooldown: 176 Sec.
*'''Level 3''': MP Cost: 100, Max Enemies Hit: 15, Damage: 445%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +445%. Cooldown: 174 Sec.
*'''Level 4''': MP Cost: 100, Max Enemies Hit: 15, Damage: 460%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +460%. Cooldown: 172 Sec.
*'''Level 5''': MP Cost: 100, Max Enemies Hit: 15, Damage: 475%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +475%. Cooldown: 170 Sec.
*'''Level 6''': MP Cost: 100, Max Enemies Hit: 15, Damage: 490%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +490%. Cooldown: 168 Sec.
*'''Level 7''': MP Cost: 100, Max Enemies Hit: 15, Damage: 505%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +505%. Cooldown: 166 Sec.
*'''Level 8''': MP Cost: 100, Max Enemies Hit: 15, Damage: 520%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +520%. Cooldown: 164 Sec.
*'''Level 9''': MP Cost: 100, Max Enemies Hit: 15, Damage: 535%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +535%. Cooldown: 162 Sec.
*'''Level 10''': MP Cost: 100, Max Enemies Hit: 15, Damage: 550%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +550%. Cooldown: 160 Sec.
*'''Level 11''': MP Cost: 100, Max Enemies Hit: 15, Damage: 565%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +565%. Cooldown: 158 Sec.
*'''Level 12''': MP Cost: 100, Max Enemies Hit: 15, Damage: 580%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +580%. Cooldown: 156 Sec.
*'''Level 13''': MP Cost: 100, Max Enemies Hit: 15, Damage: 595%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +595%. Cooldown: 154 Sec.
*'''Level 14''': MP Cost: 100, Max Enemies Hit: 15, Damage: 610%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +610%. Cooldown: 152 Sec.
*'''Level 15''': MP Cost: 100, Max Enemies Hit: 15, Damage: 625%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +625%. Cooldown: 150 Sec.
*'''Level 16''': MP Cost: 100, Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +640%. Cooldown: 148 Sec.
*'''Level 17''': MP Cost: 100, Max Enemies Hit: 15, Damage: 655%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +655%. Cooldown: 146 Sec.
*'''Level 18''': MP Cost: 100, Max Enemies Hit: 15, Damage: 670%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +670%. Cooldown: 144 Sec.
*'''Level 19''': MP Cost: 100, Max Enemies Hit: 15, Damage: 685%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +685%. Cooldown: 142 Sec.
*'''Level 20''': MP Cost: 100, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +700%. Cooldown: 140 Sec.
*'''Level 21''': MP Cost: 100, Max Enemies Hit: 15, Damage: 715%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +715%. Cooldown: 138 Sec.
*'''Level 22''': MP Cost: 100, Max Enemies Hit: 15, Damage: 730%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +730%. Cooldown: 136 Sec.
*'''Level 23''': MP Cost: 100, Max Enemies Hit: 15, Damage: 745%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +745%. Cooldown: 134 Sec.
*'''Level 24''': MP Cost: 100, Max Enemies Hit: 15, Damage: 760%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +760%. Cooldown: 132 Sec.
*'''Level 25''': MP Cost: 100, Max Enemies Hit: 15, Damage: 775%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +775%. Cooldown: 130 Sec.
*'''Level 26''': MP Cost: 100, Max Enemies Hit: 15, Damage: 790%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +790%. Cooldown: 128 Sec.
*'''Level 27''': MP Cost: 100, Max Enemies Hit: 15, Damage: 805%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +805%. Cooldown: 126 Sec.
*'''Level 28''': MP Cost: 100, Max Enemies Hit: 15, Damage: 820%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +820%. Cooldown: 124 Sec.
*'''Level 29''': MP Cost: 100, Max Enemies Hit: 15, Damage: 835%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +835%. Cooldown: 122 Sec.
*'''Level 30''': MP Cost: 100, Max Enemies Hit: 15, Damage: 850%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +850%. Cooldown: 120 Sec.
*'''Level 31''': MP Cost: 100, Max Enemies Hit: 15, Damage: 865%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +865%. Cooldown: 118 Sec.
*'''Level 32''': MP Cost: 100, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +880%. Cooldown: 116 Sec.
}}
 
{{MapleStory/Skill desc|Dawn Warrior4|Equinox Cycle|Reconfigure the solar and lunar cycles.|Requires level 20 [[#Second Job|Falling Moon]] and level 20 [[#Third Job|Rising Sun]].|
*'''Level 1''': MP Cost: 44, Duration: 10 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
*'''Level 2''': MP Cost: 44, Duration: 20 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
*'''Level 3''': MP Cost: 44, Duration: 30 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
*'''Level 4''': MP Cost: 48, Duration: 40 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
*'''Level 5''': MP Cost: 48, Duration: 50 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
*'''Level 6''': MP Cost: 48, Duration: 60 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
*'''Level 7''': MP Cost: 52, Duration: 70 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
*'''Level 8''': MP Cost: 52, Duration: 80 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
*'''Level 9''': MP Cost: 52, Duration: 90 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
*'''Level 10''': MP Cost: 56, Duration: 100 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
*'''Level 11''': MP Cost: 56, Duration: 110 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
*'''Level 12''': MP Cost: 56, Duration: 120 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
*'''Level 13''': MP Cost: 60, Duration: 130 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
*'''Level 14''': MP Cost: 60, Duration: 140 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
*'''Level 15''': MP Cost: 60, Duration: 150 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
*'''Level 16''': MP Cost: 64, Duration: 160 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
*'''Level 17''': MP Cost: 64, Duration: 170 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
*'''Level 18''': MP Cost: 64, Duration: 180 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
*'''Level 19''': MP Cost: 68, Duration: 190 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
*'''Level 20: MP Cost: 68, Duration: 200 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.'''
*''Level 21'': MP Cost: 68, Duration: 210 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
*''Level 22'': MP Cost: 72, Duration: 220 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
}}
 
{{MapleStory/Skill desc|Dawn Warrior4|Soul Pledge|Form a contract with the ancients to become an unwavering warrior.||
*'''Level 1''': MP Cost: 78, Duration: 35, All Stats: 1, Critical Rate: 4%, Stance Chance: +42%
*'''Level 2''': MP Cost: 76, Duration: 40, All Stats: 2, Critical Rate: 4%, Stance Chance: +44%
*'''Level 3''': MP Cost: 74, Duration: 45, All Stats: 3, Critical Rate: 4%, Stance Chance: +46%
*'''Level 4''': MP Cost: 72, Duration: 50, All Stats: 4, Critical Rate: 4%, Stance Chance: +48%
*'''Level 5''': MP Cost: 70, Duration: 55, All Stats: 5, Critical Rate: 5%, Stance Chance: +50%
*'''Level 6''': MP Cost: 68, Duration: 60, All Stats: 6, Critical Rate: 5%, Stance Chance: +52%
*'''Level 7''': MP Cost: 66, Duration: 65, All Stats: 7, Critical Rate: 5%, Stance Chance: +54%
*'''Level 8''': MP Cost: 64, Duration: 70, All Stats: 8, Critical Rate: 5%, Stance Chance: +56%
*'''Level 9''': MP Cost: 62, Duration: 75, All Stats: 9, Critical Rate: 5%, Stance Chance: +58%
*'''Level 10''': MP Cost: 60, Duration: 80, All Stats: 10, Critical Rate: 6%, Stance Chance: +60%
*'''Level 11''': MP Cost: 58, Duration: 85, All Stats: 11, Critical Rate: 6%, Stance Chance: +62%
*'''Level 12''': MP Cost: 56, Duration: 90, All Stats: 12, Critical Rate: 6%, Stance Chance: +64%
*'''Level 13''': MP Cost: 54, Duration: 95, All Stats: 13, Critical Rate: 6%, Stance Chance: +66%
*'''Level 14''': MP Cost: 52, Duration: 100, All Stats: 14, Critical Rate: 6%, Stance Chance: +68%
*'''Level 15''': MP Cost: 50, Duration: 105, All Stats: 15, Critical Rate: 7%, Stance Chance: +70%
*'''Level 16''': MP Cost: 48, Duration: 110, All Stats: 16, Critical Rate: 7%, Stance Chance: +72%
*'''Level 17''': MP Cost: 46, Duration: 115, All Stats: 17, Critical Rate: 7%, Stance Chance: +74%
*'''Level 18''': MP Cost: 44, Duration: 120, All Stats: 18, Critical Rate: 7%, Stance Chance: +76%
*'''Level 19''': MP Cost: 42, Duration: 125, All Stats: 19, Critical Rate: 7%, Stance Chance: +78%
*'''Level 20''': MP Cost: 40, Duration: 130, All Stats: 20, Critical Rate: 8%, Stance Chance: +80%
*'''Level 21''': MP Cost: 38, Duration: 135, All Stats: 21, Critical Rate: 8%, Stance Chance: +82%
*'''Level 22''': MP Cost: 36, Duration: 140, All Stats: 22, Critical Rate: 8%, Stance Chance: +84%
*'''Level 23''': MP Cost: 34, Duration: 145, All Stats: 23, Critical Rate: 8%, Stance Chance: +86%
*'''Level 24''': MP Cost: 32, Duration: 150, All Stats: 24, Critical Rate: 8%, Stance Chance: +88%
*'''Level 25''': MP Cost: 30, Duration: 155, All Stats: 25, Critical Rate: 9%, Stance Chance: +90%
*'''Level 26''': MP Cost: 28, Duration: 160, All Stats: 26, Critical Rate: 9%, Stance Chance: +92%
*'''Level 27''': MP Cost: 26, Duration: 165, All Stats: 27, Critical Rate: 9%, Stance Chance: +94%
*'''Level 28''': MP Cost: 24, Duration: 170, All Stats: 28, Critical Rate: 9%, Stance Chance: +96%
*'''Level 29''': MP Cost: 22, Duration: 175, All Stats: 29, Critical Rate: 9%, Stance Chance: +98%
*'''Level 30: MP Cost: 20, Duration: 180, All Stats: 30, Critical Rate: 10%, Stance Chance: +100%'''
*''Level 31'': MP Cost: 18, Duration: 185, All Stats: 31, Critical Rate: 10%, Stance Chance: +102%
*''Level 32'': MP Cost: 16, Duration: 190, All Stats: 32, Critical Rate: 10%, Stance Chance: +104%
}}
 
{{MapleStory/skill
|name=Student of the Blade
|tooltip=Increases the Mastery, Weapon ATT, and Minimum Critical Damage of One-Handed and Two-Handed Swords.
|requirement=Requires Level 10 [[#Sword Mastery|Sword Mastery]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | One-Handed and Two-Handed Sword Mastery
! width=100px | Weapon Attack
! width=100px | Minimum Critical Damage
|-
|
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | +56% || bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | +1%
|-
! 2
| +56% || {{yes2|+2}} || +1%
|-
! 3
| {{yes2|+57%}} || {{yes2|+3}} || {{yes2|+2%}}
|-
! 4
| +57% || {{yes2|+4}} || +2%
|-
! 5
| {{yes2|+58%}} || {{yes2|+5}} || {{yes2|+3%}}
|-
! 6
| +58% || {{yes2|+6}} || +3%
|-
! 7
| {{yes2|+59%}} || {{yes2|+7}} || {{yes2|+4%}}
|-
! 8
| +59% || {{yes2|+8}} || +4%
|-
! 9
| {{yes2|+60%}} || {{yes2|+9}} || {{yes2|+5%}}
|-
! 10
| +60% || {{yes2|+10}} || +5%
|-
! 11
| {{yes2|+61%}} || {{yes2|+11}} || {{yes2|+6%}}
|-
! 12
| +61% || {{yes2|+12}} || +6%
|-
! 13
| {{yes2|+62%}} || {{yes2|+13}} || {{yes2|+7%}}
|-
! 14
| +62% || {{yes2|+14}} || +7%
|-
! 15
| {{yes2|+63%}} || {{yes2|+15}} || {{yes2|+8%}}
|-
! 16
| +63% || {{yes2|+16}} || +8%
|-
! 17
| {{yes2|+64%}} || {{yes2|+17}} || {{yes2|+9%}}
|-
! 18
| +64% || {{yes2|+18}} || +9%
|-
! 19
| {{yes2|+65%}} || {{yes2|+19}} || {{yes2|+10%}}
|-
! 20
| +65% || {{yes2|+20}} || +10%
|-
! 21
| {{yes2|+66%}} || {{yes2|+21}} || {{yes2|+11%}}
|-
! 22
| +66% || {{yes2|+22}} || +11%
|-
! 23
| {{yes2|+67%}} || {{yes2|+23}} || {{yes2|+12%}}
|-
! 24
| +67% || {{yes2|+24}} || +12%
|-
! 25
| {{yes2|+68%}} || {{yes2|+25}} || {{yes2|+13%}}
|-
! 26
| +68% || {{yes2|+26}} || +13%
|-
! 27
| {{yes2|+69%}} || {{yes2|+27}} || {{yes2|+14%}}
|-
! 28
| +69% || {{yes2|+28}} || +14%
|-
! 29
| {{yes2|+70%}} || {{yes2|+29}} || {{yes2|+15%}}
|-
! <u>30</u>
| +70% || {{yes2|+30}} || +15%
|-
! <i>31</i>
| {{yes2|+71%}} || {{yes2|+31}} || {{yes2|+16%}}
|-
! <i>32</i>
| +71% || {{yes2|+32}} || +16%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Unpredictable
|tooltip=Attack with an unpredictable strike, negating enemy defenses.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Enemy Defense Ignored
|-
|
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | +3%
|-
! 2
| {{yes2|+6%}}
|-
! 3
| {{yes2|+9%}}
|-
! 4
| {{yes2|+12%}}
|-
! 5
| {{yes2|+15%}}
|-
! 6
| {{yes2|+18%}}
|-
! 7
| {{yes2|+21%}}
|-
! 8
| {{yes2|+24%}}
|-
! 9
| {{yes2|+27%}}
|-
! <u>10<u>
| {{yes2|+30%}}
|-
! <i>11<i>
| {{yes2|+33%}}
|-
! <i>12<i>
| {{yes2|+36%}}
|}{{MapleStory/skill|end}}
 
{{MapleStory/Skill desc|Dawn Warrior4|Master of the Sword|You become a master of the sword, mastering both types of powers.|Requires level 20 [[#Second Job|Falling Moon]] and level 20 [[#Third Job|Rising Sun]].|
*'''Level 1''': [Falling Moon] Critical Rate: +20%, Attack Count on All Skills: x2, Damage Reduction: 55%. [Rising Sun] Damage: 25% Attack Speed: +2
*'''Level 2''': [Falling Moon] Critical Rate: +21%, Attack Count on All Skills: x2, Damage Reduction: 55%. [Rising Sun] Damage: 26% Attack Speed: +2
*'''Level 3''': [Falling Moon] Critical Rate: +21%, Attack Count on All Skills: x2, Damage Reduction: 55%. [Rising Sun] Damage: 26% Attack Speed: +2
*'''Level 4''': [Falling Moon] Critical Rate: +22%, Attack Count on All Skills: x2, Damage Reduction: 55%. [Rising Sun] Damage: 27% Attack Speed: +2
*'''Level 5''': [Falling Moon] Critical Rate: +22%, Attack Count on All Skills: x2, Damage Reduction: 55%. [Rising Sun] Damage: 27% Attack Speed: +2
*'''Level 6''': [Falling Moon] Critical Rate: +23%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 28% Attack Speed: +2
*'''Level 7''': [Falling Moon] Critical Rate: +23%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 28% Attack Speed: +2
*'''Level 8''': [Falling Moon] Critical Rate: +24%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 29% Attack Speed: +2
*'''Level 9''': [Falling Moon] Critical Rate: +24%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 29% Attack Speed: +2
*'''Level 10''': [Falling Moon] Critical Rate: +25%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 30% Attack Speed: +2
*'''Level 11''': [Falling Moon] Critical Rate: +25%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 30% Attack Speed: +2
*'''Level 12''': [Falling Moon] Critical Rate: +26%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 31% Attack Speed: +2
*'''Level 13''': [Falling Moon] Critical Rate: +26%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 31% Attack Speed: +2
*'''Level 14''': [Falling Moon] Critical Rate: +27%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 32% Attack Speed: +2
*'''Level 15''': [Falling Moon] Critical Rate: +27%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 32% Attack Speed: +2
*'''Level 16''': [Falling Moon] Critical Rate: +28%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 33% Attack Speed: +2
*'''Level 17''': [Falling Moon] Critical Rate: +28%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 33% Attack Speed: +2
*'''Level 18''': [Falling Moon] Critical Rate: +29%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 34% Attack Speed: +2
*'''Level 19''': [Falling Moon] Critical Rate: +29%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 34% Attack Speed: +2
*'''Level 20''': [Falling Moon] Critical Rate: +30%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 35% Attack Speed: +2
*'''Level 21''': [Falling Moon] Critical Rate: +30%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 35% Attack Speed: +2
*'''Level 22''': [Falling Moon] Critical Rate: +31%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 36% Attack Speed: +2
*'''Level 23''': [Falling Moon] Critical Rate: +31%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 36% Attack Speed: +2
*'''Level 24''': [Falling Moon] Critical Rate: +32%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 37% Attack Speed: +2
*'''Level 25''': [Falling Moon] Critical Rate: +32%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 37% Attack Speed: +2
*'''Level 26''': [Falling Moon] Critical Rate: +33%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 38% Attack Speed: +2
*'''Level 27''': [Falling Moon] Critical Rate: +33%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 38% Attack Speed: +2
*'''Level 28''': [Falling Moon] Critical Rate: +34%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 39% Attack Speed: +2
*'''Level 29''': [Falling Moon] Critical Rate: +34%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 39% Attack Speed: +2
*'''Level 30: [Falling Moon] Critical Rate: +35%, Attack Count on All Skills: x2, Damage Reduction: 60%. [Rising Sun] Damage: 40% Attack Speed: +2'''
*''Level 31'': [Falling Moon] Critical Rate: +35%, Attack Count on All Skills: x2, Damage Reduction: 60%. [Rising Sun] Damage: 40% Attack Speed: +2
*''Level 32'': [Falling Moon] Critical Rate: +36%, Attack Count on All Skills: x2, Damage Reduction: 60%. [Rising Sun] Damage: 41% Attack Speed: +2
}}
 
===Hyper Skills===
====Passive Skills====
{{MapleStory/skill
|name=True Sight - Persist
|tooltip=Increases True Sight's duration.
|requirement=Unlocked at Level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Duration
|-
! 1
| bgcolor=E6E6FA | +20 sec
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Divide and Pierce - Reinforce
|tooltip=Increases Crescent Divide and Solar Pierce's damage.
|requirement=Unlocked at Level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Careening Dance - Reinforce
|tooltip=Increases the damage of Moon Dancer and Speeding Sunset.
|requirement=Unlocked at Level 150
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=True Sight - Enhance
|tooltip=True Sight decreases Elemental Resistance. Does not stack with Blaze Wizard's <Fires of Creation>'s effect on party members or Battle Mage's <Weakening Aura - Elemental Decrease>'s Elemental Resistance decrease effect.
|requirement=Unlocked at Level 150
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Enemy Elemental Resistance
|-
! 1
| bgcolor=E6E6FA | -10%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Divide and Pierce - Spread
|tooltip=Increases number of monsters hit by Crescent Divide and Solar Pierce.
|requirement=Unlocked at Level 165
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max Enemies Hit
|-
! 1
| bgcolor=E6E6FA | +2
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Careening Dance - Guardbreak
|tooltip=Increases monster DEF ignored for Moon Dancer and Speeding Sunset.
|requirement=Unlocked at Level 165
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Enemy Defense Ignored
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=True Sight - Guardbreak
|tooltip=Increases True Sight's DEF deduction amount.
|requirement=Unlocked at Level 180
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Enemy Defense
|-
! 1
| bgcolor=E6E6FA | -10%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Divide and Pierce - Extra Strike
|tooltip=Increases the number of attacks for Crescent Divide and Solar Pierce.
|requirement=Unlocked at Level 180
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Number of Attacks
|-
! 1
| bgcolor=E6E6FA | +1
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Careening Dance - Boss Rush
|tooltip=Increases the Boss Attack power of Moon Dancer and Speeding Sunset.
|requirement=Unlocked at Level 190
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Boss Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}
 
====Active Skills====
{{MapleStory/skill
|name=Soul Forge
|tooltip=Conjures a single blade of sharpened soul force.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Attack Power
! width=100px | Duration
|-
! 1
| bgcolor=E6E6FA | 150 || bgcolor=E6E6FA | +50 || bgcolor=E6E6FA | 200 sec
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Styx Crossing
|tooltip=Focus the soul to strike with force that separates the living from the dead.
|requirement=Unlocked at level 160
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Max Enemies Hit
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="During Max Charge">Damage</span>
! width=100px | <span class=explain title="During Max Charge">Number of Attacks</span>
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 300 || bgcolor=E6E6FA | 15 || bgcolor=E6E6FA | 600% || bgcolor=E6E6FA | 5 || bgcolor=E6E6FA | 6% || bgcolor=E6E6FA | 2900% || bgcolor=E6E6FA | 5 || bgcolor=E6E6FA | 30 sec
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Glory of the Guardians
|file=File:MS Skill Glory of the Guardians (Dawn Warrior).png
|tooltip=A ceremony for Cygnus Knights to prove their devotion to the Empress.
|requirement=Unlocked at level 190
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
! width=100px | Damage
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 100 || bgcolor=E6E6FA | 60 || bgcolor=E6E6FA | +10% || bgcolor=E6E6FA | 120 sec
|}{{MapleStory/skill|end}}
 
{{Footer Nav|game=MapleStory|prevpage=Noblesse|nextpage=Dawn Warrior/Builds|nextname=Builds}}

Latest revision as of 05:41, 24 September 2019

First Job[edit]

MS Skill Triple Slash.png Triple Slash
"Slashes distant enemies vertically and swiftly."
Triple Slash level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 5 levels
Add 1%
per level
No
change
No
change
1 10 71% 3 4
2 10 72% 3 4
3 10 73% 3 4
4 10 74% 3 4
5 11 75% 3 4
6 11 76% 3 4
7 11 77% 3 4
8 11 78% 3 4
9 11 79% 3 4
10 12 80% 3 4
11 12 81% 3 4
12 12 82% 3 4
13 12 83% 3 4
14 12 84% 3 4
15 13 85% 3 4
16 13 86% 3 4
17 13 87% 3 4
18 13 88% 3 4
19 13 89% 3 4
20 14 90% 3 4
MS Skill Hand of Light.png Hand of Light
"Empowers your weapon with your own fighting spirit."
Hand of Light level data
Level Attack Power
Add 1
per level
1 +6
2 +7
3 +8
4 +9
5 +10
6 +11
7 +12
8 +13
9 +14
10 +15
11 +16
12 +17
13 +18
14 +19
15 +20
MS Skill Soul Element.png Soul Element
"Summons a light element to gain its powers."
Soul Element level data
  • Level 1: MP Cost: 47, Duration: 90. Immobility Debuff Chance: 8% Debuff Duration: 2. Passive Effect: Monster DEF: -1%
  • Level 2: MP Cost: 44, Duration: 100. Immobility Debuff Chance: 16% Debuff Duration: 2. Passive Effect: Monster DEF: -2%
  • Level 3: MP Cost: 41, Duration: 110. Immobility Debuff Chance: 24% Debuff Duration: 2. Passive Effect: Monster DEF: -3%
  • Level 4: MP Cost: 38, Duration: 120. Immobility Debuff Chance: 32% Debuff Duration: 2. Passive Effect: Monster DEF: -4%
  • Level 5: MP Cost: 35, Duration: 130. Immobility Debuff Chance: 40% Debuff Duration: 2. Passive Effect: Monster DEF: -5%
  • Level 6: MP Cost: 32, Duration: 140. Immobility Debuff Chance: 48% Debuff Duration: 2. Passive Effect: Monster DEF: -6%
  • Level 7: MP Cost: 29, Duration: 150. Immobility Debuff Chance: 56% Debuff Duration: 2. Passive Effect: Monster DEF: -7%
  • Level 8: MP Cost: 26, Duration: 160. Immobility Debuff Chance: 64% Debuff Duration: 2. Passive Effect: Monster DEF: -8%
  • Level 9: MP Cost: 23, Duration: 170. Immobility Debuff Chance: 72%, Debuff Duration: 2. Passive Effect: Monster DEF: -9%
  • Level 10: MP Cost: 20, Duration: 180. Immobility Debuff Chance: 80%, Debuff Duration: 2. Passive Effect: Monster DEF: -10%
|}

MS Skill Inner Voice.png

Inner Voice: Strengthens the soul and empowers the body.

Inner Voice effects

'

  • Level 1: Max HP: 1%, Weapon Defense and Magic Defense: 50, Speed: 2, Jump: 1, Max Speed: +1
  • Level 2: Max HP: 2%, Weapon Defense and Magic Defense: 100, Speed: 4, Jump: 2, Max Speed: +2
  • Level 3: Max HP: 3%, Weapon Defense and Magic Defense: 150, Speed: 6, Jump: 3, Max Speed: +3
  • Level 4: Max HP: 4%, Weapon Defense and Magic Defense: 200, Speed: 8, Jump: 4, Max Speed: +4
  • Level 5: Max HP: 5%, Weapon Defense and Magic Defense: 250, Speed: 10, Jump: 5, Max Speed: +5
  • Level 6: Max HP: 6%, Weapon Defense and Magic Defense: 300, Speed: 12, Jump: 6, Max Speed: +6
  • Level 7: Max HP: 7%, Weapon Defense and Magic Defense: 350, Speed: 14, Jump: 7, Max Speed: +7
  • Level 8: Max HP: 8%, Weapon Defense and Magic Defense: 400, Speed: 16, Jump: 8, Max Speed: +8
  • Level 9: Max HP: 9%, Weapon Defense and Magic Defense: 450, Speed: 18, Jump: 9, Max Speed: +9
  • Level 10: Max HP: 10%, Weapon Defense and Magic Defense: 500, Speed: 20, Jump: 10, Max Speed: +10
  • Level 11: Max HP: 11%, Weapon Defense and Magic Defense: 550, Speed: 22, Jump: 11, Max Speed: +11
  • Level 12: Max HP: 12%, Weapon Defense and Magic Defense: 600, Speed: 24, Jump: 12, Max Speed: +12
  • Level 13: Max HP: 13%, Weapon Defense and Magic Defense: 650, Speed: 26, Jump: 13, Max Speed: +13
  • Level 14: Max HP: 14%, Weapon Defense and Magic Defense: 700, Speed: 28, Jump: 14, Max Speed: +14
  • Level 15: Max HP: 15%, Weapon Defense and Magic Defense: 750, Speed: 30, Jump: 15, Max Speed: +15
  • Level 16: Max HP: 16%, Weapon Defense and Magic Defense: 800, Speed: 32, Jump: 16, Max Speed: +16
  • Level 17: Max HP: 17%, Weapon Defense and Magic Defense: 850, Speed: 34, Jump: 17, Max Speed: +17
  • Level 18: Max HP: 18%, Weapon Defense and Magic Defense: 900, Speed: 36, Jump: 18, Max Speed: +18
  • Level 19: Max HP: 19%, Weapon Defense and Magic Defense: 950, Speed: 38, Jump: 19, Max Speed: +19
  • Level 20: Max HP: 20%, Weapon Defense and Magic Defense: 1000, Speed: 40, Jump: 20, Max Speed: +20

Second Job[edit]

MS Skill Flicker.png

Flicker: Flickers past enemies while slashing them.

Flicker effects

Requires level 1 Falling Moon. Shares its mastery with Bluster.

  • Level 1: MP Cost: 10, Damage: 132%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
  • Level 2: MP Cost: 11, Damage: 134%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
  • Level 3: MP Cost: 11, Damage: 136%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
  • Level 4: MP Cost: 12, Damage: 138%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
  • Level 5: MP Cost: 12, Damage: 140%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
  • Level 6: MP Cost: 13, Damage: 142%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
  • Level 7: MP Cost: 13, Damage: 144%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
  • Level 8: MP Cost: 14, Damage: 146%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
  • Level 9: MP Cost: 14, Damage: 148%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
  • Level 10: MP Cost: 15, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
  • Level 11: MP Cost: 15, Damage: 152%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
  • Level 12: MP Cost: 16, Damage: 154%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
  • Level 13: MP Cost: 16, Damage: 156%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
  • Level 14: MP Cost: 17, Damage: 158%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
  • Level 15: MP Cost: 17, Damage: 160%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
  • Level 16: MP Cost: 18, Damage: 162%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
  • Level 17: MP Cost: 18, Damage: 164%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
  • Level 18: MP Cost: 19, Damage: 166%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
  • Level 19: MP Cost: 19, Damage: 168%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
  • Level 20: MP Cost: 20, Damage: 170%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.

MS Skill Flicker.png

Bluster: Knocks back enemies with a forward dash.

Bluster effects

Requires level 1 Rising Sun. Shares mastery with Flicker.

  • Level 1: MP Cost: 10, Damage: 132%, Number of Attacks: 2, Enemies Hit: 7
  • Level 2: MP Cost: 11, Damage: 134%, Number of Attacks: 2, Enemies Hit: 7
  • Level 3: MP Cost: 11, Damage: 136%, Number of Attacks: 2, Enemies Hit: 7
  • Level 4: MP Cost: 12, Damage: 138%, Number of Attacks: 2, Enemies Hit: 7
  • Level 5: MP Cost: 12, Damage: 140%, Number of Attacks: 2, Enemies Hit: 7
  • Level 6: MP Cost: 13, Damage: 142%, Number of Attacks: 2, Enemies Hit: 7
  • Level 7: MP Cost: 13, Damage: 144%, Number of Attacks: 2, Enemies Hit: 7
  • Level 8: MP Cost: 14, Damage: 146%, Number of Attacks: 2, Enemies Hit: 7
  • Level 9: MP Cost: 14, Damage: 148%, Number of Attacks: 2, Enemies Hit: 7
  • Level 10: MP Cost: 15, Damage: 150%, Number of Attacks: 2, Enemies Hit: 7
  • Level 11: MP Cost: 15, Damage: 152%, Number of Attacks: 2, Enemies Hit: 7
  • Level 12: MP Cost: 16, Damage: 154%, Number of Attacks: 2, Enemies Hit: 7
  • Level 13: MP Cost: 16, Damage: 156%, Number of Attacks: 2, Enemies Hit: 7
  • Level 14: MP Cost: 17, Damage: 158%, Number of Attacks: 2, Enemies Hit: 7
  • Level 15: MP Cost: 17, Damage: 160%, Number of Attacks: 2, Enemies Hit: 7
  • Level 16: MP Cost: 18, Damage: 162%, Number of Attacks: 2, Enemies Hit: 7
  • Level 17: MP Cost: 18, Damage: 164%, Number of Attacks: 2, Enemies Hit: 7
  • Level 18: MP Cost: 19, Damage: 166%, Number of Attacks: 2, Enemies Hit: 7
  • Level 19: MP Cost: 19, Damage: 168%, Number of Attacks: 2, Enemies Hit: 7
  • Level 20: MP Cost: 20, Damage: 170%, Number of Attacks: 2, Enemies Hit: 7

MS Skill Shadow Tackle.png

Trace Cut: Cuts down afterimage of passed enemies.

Trace Cut effects

Requires level 1 Falling Moon. Shares its mastery with Shadow Tackle.

  • Level 1: MP Cost: 10, Damage: 92%, Number of Attacks: 3, Enemies Hit: 7
  • Level 2: MP Cost: 11, Damage: 94%, Number of Attacks: 3, Enemies Hit: 7
  • Level 3: MP Cost: 11, Damage: 96%, Number of Attacks: 3, Enemies Hit: 7
  • Level 4: MP Cost: 12, Damage: 98%, Number of Attacks: 3, Enemies Hit: 7
  • Level 5: MP Cost: 12, Damage: 100%, Number of Attacks: 3, Enemies Hit: 7
  • Level 6: MP Cost: 13, Damage: 102%, Number of Attacks: 3, Enemies Hit: 7
  • Level 7: MP Cost: 13, Damage: 104%, Number of Attacks: 3, Enemies Hit: 7
  • Level 8: MP Cost: 14, Damage: 106%, Number of Attacks: 3, Enemies Hit: 7
  • Level 9: MP Cost: 14, Damage: 108%, Number of Attacks: 3, Enemies Hit: 7
  • Level 10: MP Cost: 15, Damage: 110%, Number of Attacks: 3, Enemies Hit: 7
  • Level 11: MP Cost: 15, Damage: 112%, Number of Attacks: 3, Enemies Hit: 7
  • Level 12: MP Cost: 16, Damage: 114%, Number of Attacks: 3, Enemies Hit: 7
  • Level 13: MP Cost: 16, Damage: 116%, Number of Attacks: 3, Enemies Hit: 7
  • Level 14: MP Cost: 17, Damage: 118%, Number of Attacks: 3, Enemies Hit: 7
  • Level 15: MP Cost: 17, Damage: 120%, Number of Attacks: 3, Enemies Hit: 7
  • Level 16: MP Cost: 18, Damage: 122%, Number of Attacks: 3, Enemies Hit: 7
  • Level 17: MP Cost: 18, Damage: 124%, Number of Attacks: 3, Enemies Hit: 7
  • Level 18: MP Cost: 19, Damage: 126%, Number of Attacks: 3, Enemies Hit: 7
  • Level 19: MP Cost: 19, Damage: 128%, Number of Attacks: 3, Enemies Hit: 7
  • Level 20: MP Cost: 20, Damage: 130%, Number of Attacks: 3, Enemies Hit: 7

MS Skill Shadow Tackle.png

Shadow Tackle: Dashes forward to push back enemies.

Shadow Tackle effects

Requires level 1 Rising Sun. Shares its mastery with Trace Cut.

  • Level 1: MP Cost: 10, Damage: 92%, Number of Attacks: 3, Enemies Hit: 7
  • Level 2: MP Cost: 11, Damage: 94%, Number of Attacks: 3, Enemies Hit: 7
  • Level 3: MP Cost: 11, Damage: 96%, Number of Attacks: 3, Enemies Hit: 7
  • Level 4: MP Cost: 12, Damage: 98%, Number of Attacks: 3, Enemies Hit: 7
  • Level 5: MP Cost: 12, Damage: 100%, Number of Attacks: 3, Enemies Hit: 7
  • Level 6: MP Cost: 13, Damage: 102%, Number of Attacks: 3, Enemies Hit: 7
  • Level 7: MP Cost: 13, Damage: 104%, Number of Attacks: 3, Enemies Hit: 7
  • Level 8: MP Cost: 14, Damage: 106%, Number of Attacks: 3, Enemies Hit: 7
  • Level 9: MP Cost: 14, Damage: 108%, Number of Attacks: 3, Enemies Hit: 7
  • Level 10: MP Cost: 15, Damage: 110%, Number of Attacks: 3, Enemies Hit: 7
  • Level 11: MP Cost: 15, Damage: 112%, Number of Attacks: 3, Enemies Hit: 7
  • Level 12: MP Cost: 16, Damage: 114%, Number of Attacks: 3, Enemies Hit: 7
  • Level 13: MP Cost: 16, Damage: 116%, Number of Attacks: 3, Enemies Hit: 7
  • Level 14: MP Cost: 17, Damage: 118%, Number of Attacks: 3, Enemies Hit: 7
  • Level 15: MP Cost: 17, Damage: 120%, Number of Attacks: 3, Enemies Hit: 7
  • Level 16: MP Cost: 18, Damage: 122%, Number of Attacks: 3, Enemies Hit: 7
  • Level 17: MP Cost: 18, Damage: 124%, Number of Attacks: 3, Enemies Hit: 7
  • Level 18: MP Cost: 19, Damage: 126%, Number of Attacks: 3, Enemies Hit: 7
  • Level 19: MP Cost: 19, Damage: 128%, Number of Attacks: 3, Enemies Hit: 7
  • Level 20: MP Cost: 20, Damage: 130%, Number of Attacks: 3, Enemies Hit: 7

MS Skill Falling Moon.png

Falling Moon: Call down the power of the moon to strengthen your weapon.

Falling Moon effects

'

  • Level 1: MP Cost: 30, Critical Rate: +1%, Number of Attacks for all Skills: +2 time(s), Damage: -50%. Cannot be used with Rising Sun
  • Level 2: MP Cost: 29, Critical Rate: +2%, Number of Attacks for all Skills: +2 time(s), Damage: -50%. Cannot be used with Rising Sun
  • Level 3: MP Cost: 28, Critical Rate: +3%, Number of Attacks for all Skills: +2 time(s), Damage: -50%. Cannot be used with Rising Sun
  • Level 4: MP Cost: 27, Critical Rate: +4%, Number of Attacks for all Skills: +2 time(s), Damage: -51%. Cannot be used with Rising Sun
  • Level 5: MP Cost: 26, Critical Rate: +5%, Number of Attacks for all Skills: +2 time(s), Damage: -51%. Cannot be used with Rising Sun
  • Level 6: MP Cost: 25, Critical Rate: +6%, Number of Attacks for all Skills: +2 time(s), Damage: -51%. Cannot be used with Rising Sun
  • Level 7: MP Cost: 24, Critical Rate: +7%, Number of Attacks for all Skills: +2 time(s), Damage: -51%. Cannot be used with Rising Sun
  • Level 8: MP Cost: 23, Critical Rate: +8%, Number of Attacks for all Skills: +2 time(s), Damage: -52%. Cannot be used with Rising Sun
  • Level 9: MP Cost: 22, Critical Rate: +9%, Number of Attacks for all Skills: +2 time(s), Damage: -52%. Cannot be used with Rising Sun
  • Level 10: MP Cost: 21, Critical Rate: +10%, Number of Attacks for all Skills: +2 time(s), Damage: -52%. Cannot be used with Rising Sun
  • Level 11: MP Cost: 20, Critical Rate: +11%, Number of Attacks for all Skills: +2 time(s), Damage: -52%. Cannot be used with Rising Sun
  • Level 12: MP Cost: 19, Critical Rate: +12%, Number of Attacks for all Skills: +2 time(s), Damage: -53%. Cannot be used with Rising Sun
  • Level 13: MP Cost: 18, Critical Rate: +13%, Number of Attacks for all Skills: +2 time(s), Damage: -53%. Cannot be used with Rising Sun
  • Level 14: MP Cost: 17, Critical Rate: +14%, Number of Attacks for all Skills: +2 time(s), Damage: -53%. Cannot be used with Rising Sun
  • Level 15: MP Cost: 16, Critical Rate: +15%, Number of Attacks for all Skills: +2 time(s), Damage: -53%. Cannot be used with Rising Sun
  • Level 16: MP Cost: 15, Critical Rate: +16%, Number of Attacks for all Skills: +2 time(s), Damage: -54%. Cannot be used with Rising Sun
  • Level 17: MP Cost: 14, Critical Rate: +17%, Number of Attacks for all Skills: +2 time(s), Damage: -54%. Cannot be used with Rising Sun
  • Level 18: MP Cost: 13, Critical Rate: +18%, Number of Attacks for all Skills: +2 time(s), Damage: -54%. Cannot be used with Rising Sun
  • Level 19: MP Cost: 12, Critical Rate: +19%, Number of Attacks for all Skills: +2 time(s), Damage: -54%. Cannot be used with Rising Sun
  • Level 20: MP Cost: 11, Critical Rate: +20%, Number of Attacks for all Skills: +2 time(s), Damage: -55%. Cannot be used with Rising Sun

MS Skill Divine Hand.png Divine Hand
"Perform an accurate strike with your unshakable faith."
Divine Hand level data
Level Attack Power
Add 2
per level
1 +2
2 +4
3 +6
4 +8
5 +10
6 +12
7 +14
8 +16
9 +18
10 +20
MS Skill Sword Mastery 3.png Sword Mastery
"Increases weapon mastery and accuracy of one-handed and two-handed swords."
Sword Mastery level data
Level One-Handed and Two-Handed Sword Mastery Accuracy
Add 4%
per level
Add 12
per level
1 +14% +12
2 +18% +24
3 +22% +36
4 +26% +48
5 +30% +60
6 +34% +72
7 +38% +84
8 +42% +96
9 +46% +108
10 +50% +120

MS Skill Soul Speed.png

Soul Speed: Expend willpower to increase reaction speed.

Soul Speed effects

Requires Level 5 Sword Mastery

  • Level 1: MP Cost: 21, Attack Speed: +2 Duration: 45 sec
  • Level 2: MP Cost: 22, Attack Speed: +2 Duration: 60 sec
  • Level 3: MP Cost: 23, Attack Speed: +2 Duration: 75 sec
  • Level 4: MP Cost: 24, Attack Speed: +2 Duration: 90 sec
  • Level 5: MP Cost: 25, Attack Speed: +2 Duration: 105 sec
  • Level 6: MP Cost: 26, Attack Speed: +2 Duration: 120 sec
  • Level 7: MP Cost: 27, Attack Speed: +2 Duration: 135 sec
  • Level 8: MP Cost: 28, Attack Speed: +2 Duration: 150 sec
  • Level 9: MP Cost: 29, Attack Speed: +2 Duration: 165 sec
  • Level 10: MP Cost: 30, Attack Speed: +2 Duration: 180 sec

MS Skill Inner Harmony.png Inner Harmony
"Trains the body and mind to work as one in battle."
Inner Harmony level data
Level Strength Dexterity
Add 8
per level
Add 4
per level
1 +8 +4
2 +16 +8
3 +24 +14
4 +32 +16
5 +40 +20

Third Job[edit]

MS Skill Moon Shadow.png

Moon Shadow: Spin in place to cut down everything in sight.

Moon Shadow effects

Requires level 1 Falling Moon. Shares its mastery with Light Merger.

  • Level 1: MP Cost: 18, Damage: 158%, Number of Attacks: 5, Enemies Hit: 6
  • Level 2: MP Cost: 19, Damage: 161%, Number of Attacks: 5, Enemies Hit: 6
  • Level 3: MP Cost: 19, Damage: 164%, Number of Attacks: 5, Enemies Hit: 6
  • Level 4: MP Cost: 20, Damage: 167%, Number of Attacks: 5, Enemies Hit: 6
  • Level 5: MP Cost: 20, Damage: 170%, Number of Attacks: 5, Enemies Hit: 6
  • Level 6: MP Cost: 21, Damage: 173%, Number of Attacks: 5, Enemies Hit: 6
  • Level 7: MP Cost: 21, Damage: 176%, Number of Attacks: 5, Enemies Hit: 6
  • Level 8: MP Cost: 22, Damage: 179%, Number of Attacks: 5, Enemies Hit: 6
  • Level 9: MP Cost: 22, Damage: 182%, Number of Attacks: 5, Enemies Hit: 6
  • Level 10: MP Cost: 23, Damage: 185%, Number of Attacks: 5, Enemies Hit: 6
  • Level 11: MP Cost: 23, Damage: 188%, Number of Attacks: 5, Enemies Hit: 6
  • Level 12: MP Cost: 24, Damage: 191%, Number of Attacks: 5, Enemies Hit: 6
  • Level 13: MP Cost: 24, Damage: 194%, Number of Attacks: 5, Enemies Hit: 6
  • Level 14: MP Cost: 25, Damage: 197%, Number of Attacks: 5, Enemies Hit: 6
  • Level 15: MP Cost: 25, Damage: 200%, Number of Attacks: 5, Enemies Hit: 6
  • Level 16: MP Cost: 26, Damage: 203%, Number of Attacks: 5, Enemies Hit: 6
  • Level 17: MP Cost: 26, Damage: 206%, Number of Attacks: 5, Enemies Hit: 6
  • Level 18: MP Cost: 27, Damage: 209%, Number of Attacks: 5, Enemies Hit: 6
  • Level 19: MP Cost: 27, Damage: 212%, Number of Attacks: 5, Enemies Hit: 6
  • Level 20: MP Cost: 28, Damage: 215%, Number of Attacks: 5, Enemies Hit: 6

MS Skill Moon Shadow.png

Light Merger: Become one with the sword, and charge the enemy at the speed of light.

Light Merger effects

Requires level 1 Rising Sun. Shares its mastery with Moon Shadow.

  • Level 1: MP Cost: 18, Damage: 244%, Number of Attacks: 3, Enemies Hit: 1
  • Level 2: MP Cost: 19, Damage: 248%, Number of Attacks: 3, Enemies Hit: 1
  • Level 3: MP Cost: 19, Damage: 252%, Number of Attacks: 3, Enemies Hit: 1
  • Level 4: MP Cost: 20, Damage: 256%, Number of Attacks: 3, Enemies Hit: 1
  • Level 5: MP Cost: 20, Damage: 260%, Number of Attacks: 3, Enemies Hit: 1
  • Level 6: MP Cost: 21, Damage: 264%, Number of Attacks: 3, Enemies Hit: 1
  • Level 7: MP Cost: 21, Damage: 268%, Number of Attacks: 3, Enemies Hit: 1
  • Level 8: MP Cost: 22, Damage: 272%, Number of Attacks: 3, Enemies Hit: 1
  • Level 9: MP Cost: 22, Damage: 276%, Number of Attacks: 3, Enemies Hit: 1
  • Level 10: MP Cost: 23, Damage: 280%, Number of Attacks: 3, Enemies Hit: 1
  • Level 11: MP Cost: 23, Damage: 284%, Number of Attacks: 3, Enemies Hit: 1
  • Level 12: MP Cost: 24, Damage: 288%, Number of Attacks: 3, Enemies Hit: 1
  • Level 13: MP Cost: 24, Damage: 292%, Number of Attacks: 3, Enemies Hit: 1
  • Level 14: MP Cost: 25, Damage: 296%, Number of Attacks: 3, Enemies Hit: 1
  • Level 15: MP Cost: 25, Damage: 300%, Number of Attacks: 3, Enemies Hit: 1
  • Level 16: MP Cost: 26, Damage: 304%, Number of Attacks: 3, Enemies Hit: 1
  • Level 17: MP Cost: 26, Damage: 308%, Number of Attacks: 3, Enemies Hit: 1
  • Level 18: MP Cost: 27, Damage: 312%, Number of Attacks: 3, Enemies Hit: 1
  • Level 19: MP Cost: 27, Damage: 316%, Number of Attacks: 3, Enemies Hit: 1
  • Level 20: MP Cost: 28, Damage: 320%, Number of Attacks: 3, Enemies Hit: 1

MS Skill Sun Cross.png

Moon Cross: Cuts down distant enemies at an angle before pulling them toward you.

Moon Cross effects

Requires level 1 Falling Moon. Shares its mastery with Sun Cross.

  • Level 1: MP Cost: 27, While pulling: Damage: 117%, Number of Attacks: 4, Enemies Hit: 6
  • Level 2: MP Cost: 28, While pulling: Damage: 119%, Number of Attacks: 4, Enemies Hit: 6
  • Level 3: MP Cost: 28, While pulling: Damage: 121%, Number of Attacks: 4, Enemies Hit: 6
  • Level 4: MP Cost: 29, While pulling: Damage: 123%, Number of Attacks: 4, Enemies Hit: 6
  • Level 5: MP Cost: 29, While pulling: Damage: 125%, Number of Attacks: 4, Enemies Hit: 6
  • Level 6: MP Cost: 30, While pulling: Damage: 127%, Number of Attacks: 4, Enemies Hit: 6
  • Level 7: MP Cost: 30, While pulling: Damage: 129%, Number of Attacks: 4, Enemies Hit: 6
  • Level 8: MP Cost: 31, While pulling: Damage: 131%, Number of Attacks: 4, Enemies Hit: 6
  • Level 9: MP Cost: 31, While pulling: Damage: 133%, Number of Attacks: 4, Enemies Hit: 6
  • Level 10: MP Cost: 32, While pulling: Damage: 135%, Number of Attacks: 4, Enemies Hit: 6
  • Level 11: MP Cost: 32, While pulling: Damage: 137%, Number of Attacks: 4, Enemies Hit: 6
  • Level 12: MP Cost: 33, While pulling: Damage: 139%, Number of Attacks: 4, Enemies Hit: 6
  • Level 13: MP Cost: 33, While pulling: Damage: 141%, Number of Attacks: 4, Enemies Hit: 6
  • Level 14: MP Cost: 34, While pulling: Damage: 143%, Number of Attacks: 4, Enemies Hit: 6
  • Level 15: MP Cost: 34, While pulling: Damage: 145%, Number of Attacks: 4, Enemies Hit: 6
  • Level 16: MP Cost: 35, While pulling: Damage: 147%, Number of Attacks: 4, Enemies Hit: 6
  • Level 17: MP Cost: 35, While pulling: Damage: 149%, Number of Attacks: 4, Enemies Hit: 6
  • Level 18: MP Cost: 36, While pulling: Damage: 151%, Number of Attacks: 4, Enemies Hit: 6
  • Level 19: MP Cost: 36, While pulling: Damage: 153%, Number of Attacks: 4, Enemies Hit: 6
  • Level 20: MP Cost: 37, While pulling: Damage: 155%, Number of Attacks: 4, Enemies Hit: 6

MS Skill Sun Cross.png

Sun Cross: Slashes enemies with a cross of light and pushes them back.

Sun Cross effects

Requires level 1 Rising Sun. Shares its mastery with Moon Cross.

  • Level 1: MP Cost: 27, Damage: 233%, Number of Attacks: 2, Enemies Pushed Back: 6
  • Level 2: MP Cost: 28, Damage: 236%, Number of Attacks: 2, Enemies Pushed Back: 6
  • Level 3: MP Cost: 28, Damage: 239%, Number of Attacks: 2, Enemies Pushed Back: 6
  • Level 4: MP Cost: 29, Damage: 242%, Number of Attacks: 2, Enemies Pushed Back: 6
  • Level 5: MP Cost: 29, Damage: 245%, Number of Attacks: 2, Enemies Pushed Back: 6
  • Level 6: MP Cost: 30, Damage: 248%, Number of Attacks: 2, Enemies Pushed Back: 6
  • Level 7: MP Cost: 30, Damage: 251%, Number of Attacks: 2, Enemies Pushed Back: 6
  • Level 8: MP Cost: 31, Damage: 254%, Number of Attacks: 2, Enemies Pushed Back: 6
  • Level 9: MP Cost: 31, Damage: 257%, Number of Attacks: 2, Enemies Pushed Back: 6
  • Level 10: MP Cost: 32, Damage: 260%, Number of Attacks: 2, Enemies Pushed Back: 6
  • Level 11: MP Cost: 32, Damage: 263%, Number of Attacks: 2, Enemies Pushed Back: 6
  • Level 12: MP Cost: 33, Damage: 266%, Number of Attacks: 2, Enemies Pushed Back: 6
  • Level 13: MP Cost: 33, Damage: 269%, Number of Attacks: 2, Enemies Pushed Back: 6
  • Level 14: MP Cost: 34, Damage: 272%, Number of Attacks: 2, Enemies Pushed Back: 6
  • Level 15: MP Cost: 34, Damage: 275%, Number of Attacks: 2, Enemies Pushed Back: 6
  • Level 16: MP Cost: 35, Damage: 278%, Number of Attacks: 2, Enemies Pushed Back: 6
  • Level 17: MP Cost: 35, Damage: 281%, Number of Attacks: 2, Enemies Pushed Back: 6
  • Level 18: MP Cost: 36, Damage: 284%, Number of Attacks: 2, Enemies Pushed Back: 6
  • Level 19: MP Cost: 36, Damage: 287%, Number of Attacks: 2, Enemies Pushed Back: 6
  • Level 20: MP Cost: 37, Damage: 290%, Number of Attacks: 2, Enemies Pushed Back: 6

MS Skill Rising Sun.png

Rising Sun: Focus the power of the sun into your blade.

Rising Sun effects

'

  • Level 1: MP Cost: 29, Damage: 1%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
  • Level 2: MP Cost: 28, Damage: 2%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
  • Level 3: MP Cost: 27, Damage: 3%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
  • Level 4: MP Cost: 26, Damage: 4%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
  • Level 5: MP Cost: 25, Damage: 5%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
  • Level 6: MP Cost: 24, Damage: 6%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
  • Level 7: MP Cost: 23, Damage: 7%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
  • Level 8: MP Cost: 22, Damage: 8%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
  • Level 9: MP Cost: 21, Damage: 9%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
  • Level 10: MP Cost: 20, Damage: 10%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
  • Level 11: MP Cost: 19, Damage: 11%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
  • Level 12: MP Cost: 18, Damage: 12%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
  • Level 13: MP Cost: 17, Damage: 13%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
  • Level 14: MP Cost: 16, Damage: 14%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
  • Level 15: MP Cost: 15, Damage: 15%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
  • Level 16: MP Cost: 14, Damage: 16%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
  • Level 17: MP Cost: 13, Damage: 17%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
  • Level 18: MP Cost: 12, Damage: 18%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
  • Level 19: MP Cost: 11, Damage: 19%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
  • Level 20: MP Cost: 10, Damage: 20%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.

MS Skill True Sight.png

True Sight: See through the veil of the physical world to pierce your target's soul.

True Sight effects

'

  • Level 1: MP Cost: 32, 10% chance to debuff all enemies in range with DEF -1%, Elemental Resistance: -1% for 3 sec.
  • Level 2: MP Cost: 34, 20% chance to debuff all enemies in range with DEF -2%, Elemental Resistance: -2% for 6 sec.
  • Level 3: MP Cost: 36, 30% chance to debuff all enemies in range with DEF -3%, Elemental Resistance: -3% for 9 sec.
  • Level 4: MP Cost: 38, 40% chance to debuff all enemies in range with DEF -4%, Elemental Resistance: -4% for 12 sec.
  • Level 5: MP Cost: 40, 50% chance to debuff all enemies in range with DEF -5%, Elemental Resistance: -5% for 15 sec.
  • Level 6: MP Cost: 42, 60% chance to debuff all enemies in range with DEF -6%, Elemental Resistance: -6% for 18 sec.
  • Level 7: MP Cost: 44, 70% chance to debuff all enemies in range with DEF -7%, Elemental Resistance: -7% for 21 sec.
  • Level 8: MP Cost: 46, 80% chance to debuff all enemies in range with DEF -8%, Elemental Resistance: -8% for 24 sec.
  • Level 9: MP Cost: 48, 90% chance to debuff all enemies in range with DEF -9%, Elemental Resistance: -9% for 27 sec.
  • Level 10: MP Cost: 50, 100% chance to debuff all enemies in range with DEF -10%, Elemental Resistance: -10% for 30 sec.

MS Skill Soul of the Guardian.png

Soul of the Guardian: Call forth the ancients to defend yourself.

Soul of the Guardian effects

'

  • Level 1: MP Cost: 43, Max HP: +100, Weapon DEF and Magic DEF: +75, Duration: 28 sec
  • Level 2: MP Cost: 43, Max HP: +200, Weapon DEF and Magic DEF: +150, Duration: 36 sec
  • Level 3: MP Cost: 46, Max HP: +300, Weapon DEF and Magic DEF: +225, Duration: 44 sec
  • Level 4: MP Cost: 46, Max HP: +400, Weapon DEF and Magic DEF: +300, Duration: 52 sec
  • Level 5: MP Cost: 49, Max HP: +500, Weapon DEF and Magic DEF: +375, Duration: 60 sec
  • Level 6: MP Cost: 49, Max HP: +600, Weapon DEF and Magic DEF: +450, Duration: 68 sec
  • Level 7: MP Cost: 52, Max HP: +700, Weapon DEF and Magic DEF: +525, Duration: 76 sec
  • Level 8: MP Cost: 52, Max HP: +800, Weapon DEF and Magic DEF: +600, Duration: 84 sec
  • Level 9: MP Cost: 55, Max HP: +900, Weapon DEF and Magic DEF: +675, Duration: 92 sec
  • Level 10: MP Cost: 55, Max HP: +1000, Weapon DEF and Magic DEF: +750, Duration: 100 sec
  • Level 11: MP Cost: 58, Max HP: +1100, Weapon DEF and Magic DEF: +825, Duration: 108 sec
  • Level 12: MP Cost: 58, Max HP: +1200, Weapon DEF and Magic DEF: +900, Duration: 116 sec
  • Level 13: MP Cost: 61, Max HP: +1300, Weapon DEF and Magic DEF: +975, Duration: 124 sec
  • Level 14: MP Cost: 61, Max HP: +1400, Weapon DEF and Magic DEF: +1050, Duration: 132 sec
  • Level 15: MP Cost: 64, Max HP: +1500, Weapon DEF and Magic DEF: +1125, Duration: 140 sec
  • Level 16: MP Cost: 64, Max HP: +1600, Weapon DEF and Magic DEF: +1200, Duration: 148 sec
  • Level 17: MP Cost: 67, Max HP: +1700, Weapon DEF and Magic DEF: +1275, Duration: 156 sec
  • Level 18: MP Cost: 67, Max HP: +1800, Weapon DEF and Magic DEF: +1350, Duration: 164 sec
  • Level 19: MP Cost: 70, Max HP: +1900, Weapon DEF and Magic DEF: +1425, Duration: 172 sec
  • Level 20: MP Cost: 70, Max HP: +2000, Weapon DEF and Magic DEF: +1500, Duration: 180 sec

MS Skill Will of Steel.png

Will of Steel: It takes a strong mind to push through hardships.

Will of Steel effects

'

  • Level 1: Abnormal Status and Elemental Resistance: +1%, Damage Intake: -6%, Recovered 1% of your Max HP every 14 secs.
  • Level 2: Abnormal Status and Elemental Resistance: +2%, Damage Intake: -7%, Recovered 1% of your Max HP every 13 secs.
  • Level 3: Abnormal Status and Elemental Resistance: +3%, Damage Intake: -8%, Recovered 1% of your Max HP every 13 secs.
  • Level 4: Abnormal Status and Elemental Resistance: +4%, Damage Intake: -9%, Recovered 1% of your Max HP every 12 secs.
  • Level 5: Abnormal Status and Elemental Resistance: +5%, Damage Intake: -10%, Recovered 2% of your Max HP every 12 secs.
  • Level 6: Abnormal Status and Elemental Resistance: +6%, Damage Intake: -11%, Recovered 2% of your Max HP every 11 secs.
  • Level 7: Abnormal Status and Elemental Resistance: +7%, Damage Intake: -12%, Recovered 2% of your Max HP every 11 secs.
  • Level 8: Abnormal Status and Elemental Resistance: +8%, Damage Intake: -13%, Recovered 2% of your Max HP every 10 secs.
  • Level 9: Abnormal Status and Elemental Resistance: +9%, Damage Intake: -14%, Recovered 2% of your Max HP every 10 secs.
  • Level 10: Abnormal Status and Elemental Resistance: +10%, Damage Intake: -15%, Recovered 3% of your Max HP every 9 secs.
  • Level 11: Abnormal Status and Elemental Resistance: +11%, Damage Intake: -16%, Recovered 3% of your Max HP every 9 secs.
  • Level 12: Abnormal Status and Elemental Resistance: +12%, Damage Intake: -17%, Recovered 3% of your Max HP every 8 secs.
  • Level 13: Abnormal Status and Elemental Resistance: +13%, Damage Intake: -18%, Recovered 3% of your Max HP every 8 secs.
  • Level 14: Abnormal Status and Elemental Resistance: +14%, Damage Intake: -19%, Recovered 3% of your Max HP every 7 secs.
  • Level 15: Abnormal Status and Elemental Resistance: +15%, Damage Intake: -20%, Recovered 4% of your Max HP every 7 secs.
  • Level 16: Abnormal Status and Elemental Resistance: +16%, Damage Intake: -21%, Recovered 4% of your Max HP every 6 secs.
  • Level 17: Abnormal Status and Elemental Resistance: +17%, Damage Intake: -22%, Recovered 4% of your Max HP every 6 secs.
  • Level 18: Abnormal Status and Elemental Resistance: +18%, Damage Intake: -23%, Recovered 4% of your Max HP every 5 secs.
  • Level 19: Abnormal Status and Elemental Resistance: +19%, Damage Intake: -24%, Recovered 4% of your Max HP every 5 secs.
  • Level 20: Abnormal Status and Elemental Resistance: +20%, Damage Intake: -25%, Recovered 5% of your Max HP every 4 secs.

MS Skill Inner Shout.png

Inner Voice: Focus your mind to reinvigorate your body.

Inner Voice effects

'

  • Level 1: Weapon ATT: +5, Strength: +2
  • Level 2: Weapon ATT: +5, Strength: +4
  • Level 3: Weapon ATT: +5, Strength: +6
  • Level 4: Weapon ATT: +10, Strength: +8
  • Level 5: Weapon ATT: +10, Strength: +10
  • Level 6: Weapon ATT: +10, Strength: +12
  • Level 7: Weapon ATT: +10, Strength: +14
  • Level 8: Weapon ATT: +15, Strength: +16
  • Level 9: Weapon ATT: +15, Strength: +18
  • Level 10: Weapon ATT: +15, Strength: +20
  • Level 11: Weapon ATT: +15, Strength: +22
  • Level 12: Weapon ATT: +20, Strength: +24
  • Level 13: Weapon ATT: +20, Strength: +26
  • Level 14: Weapon ATT: +20, Strength: +28
  • Level 15: Weapon ATT: +20, Strength: +30
  • Level 16: Weapon ATT: +25, Strength: +32
  • Level 17: Weapon ATT: +25, Strength: +34
  • Level 18: Weapon ATT: +25, Strength: +36
  • Level 19: Weapon ATT: +25, Strength: +38
  • Level 20: Weapon ATT: +30, Strength: +40

Fourth Job[edit]

Those in Italic can be obtained through Combat Orders.

MS Skill Call of Cygnus.png Call of Cygnus
"Receive the blessings of Cygnus's awakening to temporarily increase all stats for you and your party members."
Unlocked at level 120 via quest.
Call of Cygnus level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec

MS Skill Speeding Sunset.png

Speeding Sunset: Splits the target in two with a sword as hot as the blazing sun.

Speeding Sunset effects

Requires level 1 Rising Sun. Shares its mastery with Moon Dancer. Has a different effect in midair.

  • Level 1: MP Cost: 4, Damage: 273%, Number of Attacks: 3, Enemies Hit: 1
  • Level 2: MP Cost: 4, Damage: 276%, Number of Attacks: 3, Enemies Hit: 1
  • Level 3: MP Cost: 4, Damage: 279%, Number of Attacks: 3, Enemies Hit: 1
  • Level 4: MP Cost: 4, Damage: 282%, Number of Attacks: 3, Enemies Hit: 1
  • Level 5: MP Cost: 4, Damage: 285%, Number of Attacks: 3, Enemies Hit: 1
  • Level 6: MP Cost: 4, Damage: 288%, Number of Attacks: 3, Enemies Hit: 1
  • Level 7: MP Cost: 5, Damage: 291%, Number of Attacks: 3, Enemies Hit: 1
  • Level 8: MP Cost: 5, Damage: 294%, Number of Attacks: 3, Enemies Hit: 1
  • Level 9: MP Cost: 5, Damage: 297%, Number of Attacks: 3, Enemies Hit: 1
  • Level 10: MP Cost: 5, Damage: 300%, Number of Attacks: 3, Enemies Hit: 1
  • Level 11: MP Cost: 5, Damage: 303%, Number of Attacks: 3, Enemies Hit: 1
  • Level 12: MP Cost: 5, Damage: 306%, Number of Attacks: 3, Enemies Hit: 1
  • Level 13: MP Cost: 6, Damage: 309%, Number of Attacks: 3, Enemies Hit: 1
  • Level 14: MP Cost: 6, Damage: 312%, Number of Attacks: 3, Enemies Hit: 1
  • Level 15: MP Cost: 6, Damage: 315%, Number of Attacks: 3, Enemies Hit: 1
  • Level 16: MP Cost: 6, Damage: 318%, Number of Attacks: 3, Enemies Hit: 1
  • Level 17: MP Cost: 6, Damage: 321%, Number of Attacks: 3, Enemies Hit: 1
  • Level 18: MP Cost: 6, Damage: 324%, Number of Attacks: 3, Enemies Hit: 1
  • Level 19: MP Cost: 7, Damage: 327%, Number of Attacks: 3, Enemies Hit: 1
  • Level 20: MP Cost: 7, Damage: 330%, Number of Attacks: 3, Enemies Hit: 1
  • Level 21: MP Cost: 7, Damage: 333%, Number of Attacks: 3, Enemies Hit: 1
  • Level 22: MP Cost: 7, Damage: 336%, Number of Attacks: 3, Enemies Hit: 1
  • Level 23: MP Cost: 7, Damage: 339%, Number of Attacks: 3, Enemies Hit: 1
  • Level 24: MP Cost: 7, Damage: 342%, Number of Attacks: 3, Enemies Hit: 1
  • Level 25: MP Cost: 8, Damage: 345%, Number of Attacks: 3, Enemies Hit: 1
  • Level 26: MP Cost: 8, Damage: 348%, Number of Attacks: 3, Enemies Hit: 1
  • Level 27: MP Cost: 8, Damage: 351%, Number of Attacks: 3, Enemies Hit: 1
  • Level 28: MP Cost: 8, Damage: 354%, Number of Attacks: 3, Enemies Hit: 1
  • Level 29: MP Cost: 8, Damage: 357%, Number of Attacks: 3, Enemies Hit: 1
  • Level 30: MP Cost: 8, Damage: 360%, Number of Attacks: 3, Enemies Hit: 1
  • Level 31: MP Cost: 9, Damage: 363%, Number of Attacks: 3, Enemies Hit: 1
  • Level 32: MP Cost: 9, Damage: 366%, Number of Attacks: 3, Enemies Hit: 1

MS Skill Speeding Sunset.png

Moon Dancer: Empowers your sword with the energy of the Full Moon to slash at all enemies in sight.

Moon Dancer effects

Requires level 1 Falling Moon. Shares its mastery with Speeding Sunset. Has a different effect in midair.

  • Level 1: MP Cost: 4, Damage: 273%, Number of Attacks: 3, Enemies Hit: 1
  • Level 2: MP Cost: 4, Damage: 276%, Number of Attacks: 3, Enemies Hit: 1
  • Level 3: MP Cost: 4, Damage: 279%, Number of Attacks: 3, Enemies Hit: 1
  • Level 4: MP Cost: 4, Damage: 282%, Number of Attacks: 3, Enemies Hit: 1
  • Level 5: MP Cost: 4, Damage: 285%, Number of Attacks: 3, Enemies Hit: 1
  • Level 6: MP Cost: 4, Damage: 288%, Number of Attacks: 3, Enemies Hit: 1
  • Level 7: MP Cost: 5, Damage: 291%, Number of Attacks: 3, Enemies Hit: 1
  • Level 8: MP Cost: 5, Damage: 294%, Number of Attacks: 3, Enemies Hit: 1
  • Level 9: MP Cost: 5, Damage: 297%, Number of Attacks: 3, Enemies Hit: 1
  • Level 10: MP Cost: 5, Damage: 300%, Number of Attacks: 3, Enemies Hit: 1
  • Level 11: MP Cost: 5, Damage: 303%, Number of Attacks: 3, Enemies Hit: 1
  • Level 12: MP Cost: 5, Damage: 306%, Number of Attacks: 3, Enemies Hit: 1
  • Level 13: MP Cost: 6, Damage: 309%, Number of Attacks: 3, Enemies Hit: 1
  • Level 14: MP Cost: 6, Damage: 312%, Number of Attacks: 3, Enemies Hit: 1
  • Level 15: MP Cost: 6, Damage: 315%, Number of Attacks: 3, Enemies Hit: 1
  • Level 16: MP Cost: 6, Damage: 318%, Number of Attacks: 3, Enemies Hit: 1
  • Level 17: MP Cost: 6, Damage: 321%, Number of Attacks: 3, Enemies Hit: 1
  • Level 18: MP Cost: 6, Damage: 324%, Number of Attacks: 3, Enemies Hit: 1
  • Level 19: MP Cost: 7, Damage: 327%, Number of Attacks: 3, Enemies Hit: 1
  • Level 20: MP Cost: 7, Damage: 330%, Number of Attacks: 3, Enemies Hit: 1
  • Level 21: MP Cost: 7, Damage: 333%, Number of Attacks: 3, Enemies Hit: 1
  • Level 22: MP Cost: 7, Damage: 336%, Number of Attacks: 3, Enemies Hit: 1
  • Level 23: MP Cost: 7, Damage: 339%, Number of Attacks: 3, Enemies Hit: 1
  • Level 24: MP Cost: 7, Damage: 342%, Number of Attacks: 3, Enemies Hit: 1
  • Level 25: MP Cost: 8, Damage: 345%, Number of Attacks: 3, Enemies Hit: 1
  • Level 26: MP Cost: 8, Damage: 348%, Number of Attacks: 3, Enemies Hit: 1
  • Level 27: MP Cost: 8, Damage: 351%, Number of Attacks: 3, Enemies Hit: 1
  • Level 28: MP Cost: 8, Damage: 354%, Number of Attacks: 3, Enemies Hit: 1
  • Level 29: MP Cost: 8, Damage: 357%, Number of Attacks: 3, Enemies Hit: 1
  • Level 30: MP Cost: 8, Damage: 360%, Number of Attacks: 3, Enemies Hit: 1
  • Level 31: MP Cost: 9, Damage: 363%, Number of Attacks: 3, Enemies Hit: 1
  • Level 32: MP Cost: 9, Damage: 366%, Number of Attacks: 3, Enemies Hit: 1

MS Skill Crescent Divide.png

Solar Pierce: The radiant sun pierces the enemies.

Solar Pierce effects

Requires level 1 Rising Sun. Shares its mastery with Crescent Divide.

  • Level 1: MP Cost: 57, Damage: 208%, Number of Attacks: 6, Enemies Hit: 7
  • Level 2: MP Cost: 57, Damage: 211%, Number of Attacks: 6, Enemies Hit: 7
  • Level 3: MP Cost: 57, Damage: 214%, Number of Attacks: 6, Enemies Hit: 7
  • Level 4: MP Cost: 59, Damage: 217%, Number of Attacks: 6, Enemies Hit: 7
  • Level 5: MP Cost: 59, Damage: 220%, Number of Attacks: 6, Enemies Hit: 7
  • Level 6: MP Cost: 59, Damage: 223%, Number of Attacks: 6, Enemies Hit: 7
  • Level 7: MP Cost: 61, Damage: 226%, Number of Attacks: 6, Enemies Hit: 7
  • Level 8: MP Cost: 61, Damage: 229%, Number of Attacks: 6, Enemies Hit: 7
  • Level 9: MP Cost: 61, Damage: 232%, Number of Attacks: 6, Enemies Hit: 7
  • Level 10: MP Cost: 63, Damage: 235%, Number of Attacks: 6, Enemies Hit: 7
  • Level 11: MP Cost: 63, Damage: 238%, Number of Attacks: 6, Enemies Hit: 7
  • Level 12: MP Cost: 63, Damage: 241%, Number of Attacks: 6, Enemies Hit: 7
  • Level 13: MP Cost: 65, Damage: 244%, Number of Attacks: 6, Enemies Hit: 7
  • Level 14: MP Cost: 65, Damage: 247%, Number of Attacks: 6, Enemies Hit: 7
  • Level 15: MP Cost: 65, Damage: 250%, Number of Attacks: 6, Enemies Hit: 7
  • Level 16: MP Cost: 67, Damage: 253%, Number of Attacks: 6, Enemies Hit: 7
  • Level 17: MP Cost: 67, Damage: 256%, Number of Attacks: 6, Enemies Hit: 7
  • Level 18: MP Cost: 67, Damage: 259%, Number of Attacks: 6, Enemies Hit: 7
  • Level 19: MP Cost: 69, Damage: 262%, Number of Attacks: 6, Enemies Hit: 7
  • Level 20: MP Cost: 69, Damage: 265%, Number of Attacks: 6, Enemies Hit: 7
  • Level 21: MP Cost: 69, Damage: 268%, Number of Attacks: 6, Enemies Hit: 7
  • Level 22: MP Cost: 71, Damage: 271%, Number of Attacks: 6, Enemies Hit: 7
  • Level 23: MP Cost: 71, Damage: 274%, Number of Attacks: 6, Enemies Hit: 7
  • Level 24: MP Cost: 71, Damage: 277%, Number of Attacks: 6, Enemies Hit: 7
  • Level 25: MP Cost: 73, Damage: 280%, Number of Attacks: 6, Enemies Hit: 7
  • Level 26: MP Cost: 73, Damage: 283%, Number of Attacks: 6, Enemies Hit: 7
  • Level 27: MP Cost: 73, Damage: 286%, Number of Attacks: 6, Enemies Hit: 7
  • Level 28: MP Cost: 75, Damage: 289%, Number of Attacks: 6, Enemies Hit: 7
  • Level 29: MP Cost: 75, Damage: 292%, Number of Attacks: 6, Enemies Hit: 7
  • Level 30: MP Cost: 75, Damage: 295%, Number of Attacks: 6, Enemies Hit: 7
  • Level 31: MP Cost: 77, Damage: 298%, Number of Attacks: 6, Enemies Hit: 7
  • Level 32: MP Cost: 77, Damage: 301%, Number of Attacks: 6, Enemies Hit: 7

MS Skill Crescent Divide.png

Crescent Divide: Your sword radiates the area as ocean waves dance under the moon.

Crescent Divide effects

Requires level 1 Falling Moon. Shares its mastery with Solar Pierce.

  • Level 1: MP Cost: 57, Damage: 208%, Number of Attacks: 6, Enemies Hit: 7
  • Level 2: MP Cost: 57, Damage: 211%, Number of Attacks: 6, Enemies Hit: 7
  • Level 3: MP Cost: 57, Damage: 214%, Number of Attacks: 6, Enemies Hit: 7
  • Level 4: MP Cost: 59, Damage: 217%, Number of Attacks: 6, Enemies Hit: 7
  • Level 5: MP Cost: 59, Damage: 220%, Number of Attacks: 6, Enemies Hit: 7
  • Level 6: MP Cost: 59, Damage: 223%, Number of Attacks: 6, Enemies Hit: 7
  • Level 7: MP Cost: 61, Damage: 226%, Number of Attacks: 6, Enemies Hit: 7
  • Level 8: MP Cost: 61, Damage: 229%, Number of Attacks: 6, Enemies Hit: 7
  • Level 9: MP Cost: 61, Damage: 232%, Number of Attacks: 6, Enemies Hit: 7
  • Level 10: MP Cost: 63, Damage: 235%, Number of Attacks: 6, Enemies Hit: 7
  • Level 11: MP Cost: 63, Damage: 238%, Number of Attacks: 6, Enemies Hit: 7
  • Level 12: MP Cost: 63, Damage: 241%, Number of Attacks: 6, Enemies Hit: 7
  • Level 13: MP Cost: 65, Damage: 244%, Number of Attacks: 6, Enemies Hit: 7
  • Level 14: MP Cost: 65, Damage: 247%, Number of Attacks: 6, Enemies Hit: 7
  • Level 15: MP Cost: 65, Damage: 250%, Number of Attacks: 6, Enemies Hit: 7
  • Level 16: MP Cost: 67, Damage: 253%, Number of Attacks: 6, Enemies Hit: 7
  • Level 17: MP Cost: 67, Damage: 256%, Number of Attacks: 6, Enemies Hit: 7
  • Level 18: MP Cost: 67, Damage: 259%, Number of Attacks: 6, Enemies Hit: 7
  • Level 19: MP Cost: 69, Damage: 262%, Number of Attacks: 6, Enemies Hit: 7
  • Level 20: MP Cost: 69, Damage: 265%, Number of Attacks: 6, Enemies Hit: 7
  • Level 21: MP Cost: 69, Damage: 268%, Number of Attacks: 6, Enemies Hit: 7
  • Level 22: MP Cost: 71, Damage: 271%, Number of Attacks: 6, Enemies Hit: 7
  • Level 23: MP Cost: 71, Damage: 274%, Number of Attacks: 6, Enemies Hit: 7
  • Level 24: MP Cost: 71, Damage: 277%, Number of Attacks: 6, Enemies Hit: 7
  • Level 25: MP Cost: 73, Damage: 280%, Number of Attacks: 6, Enemies Hit: 7
  • Level 26: MP Cost: 73, Damage: 283%, Number of Attacks: 6, Enemies Hit: 7
  • Level 27: MP Cost: 73, Damage: 286%, Number of Attacks: 6, Enemies Hit: 7
  • Level 28: MP Cost: 75, Damage: 289%, Number of Attacks: 6, Enemies Hit: 7
  • Level 29: MP Cost: 75, Damage: 292%, Number of Attacks: 6, Enemies Hit: 7
  • Level 30: MP Cost: 75, Damage: 295%, Number of Attacks: 6, Enemies Hit: 7
  • Level 31: MP Cost: 77, Damage: 298%, Number of Attacks: 6, Enemies Hit: 7
  • Level 32: MP Cost: 77, Damage: 301%, Number of Attacks: 6, Enemies Hit: 7

MS Skill Impaling Rays.png

Impaling Rays: Summons swords of the down to fly from the sky and impale your enemies. Affects boss monsters.

Impaling Rays effects

'

  • Level 1: MP Cost: 100, Max Enemies Hit: 15, Damage: 415%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +415%. Cooldown: 178 Sec.
  • Level 2: MP Cost: 100, Max Enemies Hit: 15, Damage: 430%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +430%. Cooldown: 176 Sec.
  • Level 3: MP Cost: 100, Max Enemies Hit: 15, Damage: 445%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +445%. Cooldown: 174 Sec.
  • Level 4: MP Cost: 100, Max Enemies Hit: 15, Damage: 460%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +460%. Cooldown: 172 Sec.
  • Level 5: MP Cost: 100, Max Enemies Hit: 15, Damage: 475%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +475%. Cooldown: 170 Sec.
  • Level 6: MP Cost: 100, Max Enemies Hit: 15, Damage: 490%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +490%. Cooldown: 168 Sec.
  • Level 7: MP Cost: 100, Max Enemies Hit: 15, Damage: 505%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +505%. Cooldown: 166 Sec.
  • Level 8: MP Cost: 100, Max Enemies Hit: 15, Damage: 520%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +520%. Cooldown: 164 Sec.
  • Level 9: MP Cost: 100, Max Enemies Hit: 15, Damage: 535%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +535%. Cooldown: 162 Sec.
  • Level 10: MP Cost: 100, Max Enemies Hit: 15, Damage: 550%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +550%. Cooldown: 160 Sec.
  • Level 11: MP Cost: 100, Max Enemies Hit: 15, Damage: 565%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +565%. Cooldown: 158 Sec.
  • Level 12: MP Cost: 100, Max Enemies Hit: 15, Damage: 580%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +580%. Cooldown: 156 Sec.
  • Level 13: MP Cost: 100, Max Enemies Hit: 15, Damage: 595%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +595%. Cooldown: 154 Sec.
  • Level 14: MP Cost: 100, Max Enemies Hit: 15, Damage: 610%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +610%. Cooldown: 152 Sec.
  • Level 15: MP Cost: 100, Max Enemies Hit: 15, Damage: 625%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +625%. Cooldown: 150 Sec.
  • Level 16: MP Cost: 100, Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +640%. Cooldown: 148 Sec.
  • Level 17: MP Cost: 100, Max Enemies Hit: 15, Damage: 655%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +655%. Cooldown: 146 Sec.
  • Level 18: MP Cost: 100, Max Enemies Hit: 15, Damage: 670%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +670%. Cooldown: 144 Sec.
  • Level 19: MP Cost: 100, Max Enemies Hit: 15, Damage: 685%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +685%. Cooldown: 142 Sec.
  • Level 20: MP Cost: 100, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +700%. Cooldown: 140 Sec.
  • Level 21: MP Cost: 100, Max Enemies Hit: 15, Damage: 715%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +715%. Cooldown: 138 Sec.
  • Level 22: MP Cost: 100, Max Enemies Hit: 15, Damage: 730%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +730%. Cooldown: 136 Sec.
  • Level 23: MP Cost: 100, Max Enemies Hit: 15, Damage: 745%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +745%. Cooldown: 134 Sec.
  • Level 24: MP Cost: 100, Max Enemies Hit: 15, Damage: 760%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +760%. Cooldown: 132 Sec.
  • Level 25: MP Cost: 100, Max Enemies Hit: 15, Damage: 775%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +775%. Cooldown: 130 Sec.
  • Level 26: MP Cost: 100, Max Enemies Hit: 15, Damage: 790%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +790%. Cooldown: 128 Sec.
  • Level 27: MP Cost: 100, Max Enemies Hit: 15, Damage: 805%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +805%. Cooldown: 126 Sec.
  • Level 28: MP Cost: 100, Max Enemies Hit: 15, Damage: 820%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +820%. Cooldown: 124 Sec.
  • Level 29: MP Cost: 100, Max Enemies Hit: 15, Damage: 835%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +835%. Cooldown: 122 Sec.
  • Level 30: MP Cost: 100, Max Enemies Hit: 15, Damage: 850%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +850%. Cooldown: 120 Sec.
  • Level 31: MP Cost: 100, Max Enemies Hit: 15, Damage: 865%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +865%. Cooldown: 118 Sec.
  • Level 32: MP Cost: 100, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +880%. Cooldown: 116 Sec.

MS Skill Equinox Cycle.png

Equinox Cycle: Reconfigure the solar and lunar cycles.

Equinox Cycle effects

Requires level 20 Falling Moon and level 20 Rising Sun.

  • Level 1: MP Cost: 44, Duration: 10 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 2: MP Cost: 44, Duration: 20 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 3: MP Cost: 44, Duration: 30 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 4: MP Cost: 48, Duration: 40 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 5: MP Cost: 48, Duration: 50 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 6: MP Cost: 48, Duration: 60 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 7: MP Cost: 52, Duration: 70 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 8: MP Cost: 52, Duration: 80 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 9: MP Cost: 52, Duration: 90 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 10: MP Cost: 56, Duration: 100 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 11: MP Cost: 56, Duration: 110 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 12: MP Cost: 56, Duration: 120 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 13: MP Cost: 60, Duration: 130 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 14: MP Cost: 60, Duration: 140 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 15: MP Cost: 60, Duration: 150 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 16: MP Cost: 64, Duration: 160 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 17: MP Cost: 64, Duration: 170 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 18: MP Cost: 64, Duration: 180 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 19: MP Cost: 68, Duration: 190 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 20: MP Cost: 68, Duration: 200 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 21: MP Cost: 68, Duration: 210 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
  • Level 22: MP Cost: 72, Duration: 220 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.

MS Skill Soul Pledge.png

Soul Pledge: Form a contract with the ancients to become an unwavering warrior.

Soul Pledge effects

'

  • Level 1: MP Cost: 78, Duration: 35, All Stats: 1, Critical Rate: 4%, Stance Chance: +42%
  • Level 2: MP Cost: 76, Duration: 40, All Stats: 2, Critical Rate: 4%, Stance Chance: +44%
  • Level 3: MP Cost: 74, Duration: 45, All Stats: 3, Critical Rate: 4%, Stance Chance: +46%
  • Level 4: MP Cost: 72, Duration: 50, All Stats: 4, Critical Rate: 4%, Stance Chance: +48%
  • Level 5: MP Cost: 70, Duration: 55, All Stats: 5, Critical Rate: 5%, Stance Chance: +50%
  • Level 6: MP Cost: 68, Duration: 60, All Stats: 6, Critical Rate: 5%, Stance Chance: +52%
  • Level 7: MP Cost: 66, Duration: 65, All Stats: 7, Critical Rate: 5%, Stance Chance: +54%
  • Level 8: MP Cost: 64, Duration: 70, All Stats: 8, Critical Rate: 5%, Stance Chance: +56%
  • Level 9: MP Cost: 62, Duration: 75, All Stats: 9, Critical Rate: 5%, Stance Chance: +58%
  • Level 10: MP Cost: 60, Duration: 80, All Stats: 10, Critical Rate: 6%, Stance Chance: +60%
  • Level 11: MP Cost: 58, Duration: 85, All Stats: 11, Critical Rate: 6%, Stance Chance: +62%
  • Level 12: MP Cost: 56, Duration: 90, All Stats: 12, Critical Rate: 6%, Stance Chance: +64%
  • Level 13: MP Cost: 54, Duration: 95, All Stats: 13, Critical Rate: 6%, Stance Chance: +66%
  • Level 14: MP Cost: 52, Duration: 100, All Stats: 14, Critical Rate: 6%, Stance Chance: +68%
  • Level 15: MP Cost: 50, Duration: 105, All Stats: 15, Critical Rate: 7%, Stance Chance: +70%
  • Level 16: MP Cost: 48, Duration: 110, All Stats: 16, Critical Rate: 7%, Stance Chance: +72%
  • Level 17: MP Cost: 46, Duration: 115, All Stats: 17, Critical Rate: 7%, Stance Chance: +74%
  • Level 18: MP Cost: 44, Duration: 120, All Stats: 18, Critical Rate: 7%, Stance Chance: +76%
  • Level 19: MP Cost: 42, Duration: 125, All Stats: 19, Critical Rate: 7%, Stance Chance: +78%
  • Level 20: MP Cost: 40, Duration: 130, All Stats: 20, Critical Rate: 8%, Stance Chance: +80%
  • Level 21: MP Cost: 38, Duration: 135, All Stats: 21, Critical Rate: 8%, Stance Chance: +82%
  • Level 22: MP Cost: 36, Duration: 140, All Stats: 22, Critical Rate: 8%, Stance Chance: +84%
  • Level 23: MP Cost: 34, Duration: 145, All Stats: 23, Critical Rate: 8%, Stance Chance: +86%
  • Level 24: MP Cost: 32, Duration: 150, All Stats: 24, Critical Rate: 8%, Stance Chance: +88%
  • Level 25: MP Cost: 30, Duration: 155, All Stats: 25, Critical Rate: 9%, Stance Chance: +90%
  • Level 26: MP Cost: 28, Duration: 160, All Stats: 26, Critical Rate: 9%, Stance Chance: +92%
  • Level 27: MP Cost: 26, Duration: 165, All Stats: 27, Critical Rate: 9%, Stance Chance: +94%
  • Level 28: MP Cost: 24, Duration: 170, All Stats: 28, Critical Rate: 9%, Stance Chance: +96%
  • Level 29: MP Cost: 22, Duration: 175, All Stats: 29, Critical Rate: 9%, Stance Chance: +98%
  • Level 30: MP Cost: 20, Duration: 180, All Stats: 30, Critical Rate: 10%, Stance Chance: +100%
  • Level 31: MP Cost: 18, Duration: 185, All Stats: 31, Critical Rate: 10%, Stance Chance: +102%
  • Level 32: MP Cost: 16, Duration: 190, All Stats: 32, Critical Rate: 10%, Stance Chance: +104%

MS Skill Student of the Blade.png Student of the Blade
"Increases the Mastery, Weapon ATT, and Minimum Critical Damage of One-Handed and Two-Handed Swords."
Requires Level 10 Sword Mastery
Student of the Blade level data
Level One-Handed and Two-Handed Sword Mastery Weapon Attack Minimum Critical Damage
Add 1%
per 2 levels
Add 1
per level
Add 1%
per 2 levels
1 +56% +1 +1%
2 +56% +2 +1%
3 +57% +3 +2%
4 +57% +4 +2%
5 +58% +5 +3%
6 +58% +6 +3%
7 +59% +7 +4%
8 +59% +8 +4%
9 +60% +9 +5%
10 +60% +10 +5%
11 +61% +11 +6%
12 +61% +12 +6%
13 +62% +13 +7%
14 +62% +14 +7%
15 +63% +15 +8%
16 +63% +16 +8%
17 +64% +17 +9%
18 +64% +18 +9%
19 +65% +19 +10%
20 +65% +20 +10%
21 +66% +21 +11%
22 +66% +22 +11%
23 +67% +23 +12%
24 +67% +24 +12%
25 +68% +25 +13%
26 +68% +26 +13%
27 +69% +27 +14%
28 +69% +28 +14%
29 +70% +29 +15%
30 +70% +30 +15%
31 +71% +31 +16%
32 +71% +32 +16%
MS Skill Unpredictable.png Unpredictable
"Attack with an unpredictable strike, negating enemy defenses."
Unpredictable level data
Level Enemy Defense Ignored
Add 3%
per level
1 +3%
2 +6%
3 +9%
4 +12%
5 +15%
6 +18%
7 +21%
8 +24%
9 +27%
10 +30%
11 +33%
12 +36%

MS Skill Master of the Sword.png

Master of the Sword: You become a master of the sword, mastering both types of powers.

Master of the Sword effects

Requires level 20 Falling Moon and level 20 Rising Sun.

  • Level 1: [Falling Moon] Critical Rate: +20%, Attack Count on All Skills: x2, Damage Reduction: 55%. [Rising Sun] Damage: 25% Attack Speed: +2
  • Level 2: [Falling Moon] Critical Rate: +21%, Attack Count on All Skills: x2, Damage Reduction: 55%. [Rising Sun] Damage: 26% Attack Speed: +2
  • Level 3: [Falling Moon] Critical Rate: +21%, Attack Count on All Skills: x2, Damage Reduction: 55%. [Rising Sun] Damage: 26% Attack Speed: +2
  • Level 4: [Falling Moon] Critical Rate: +22%, Attack Count on All Skills: x2, Damage Reduction: 55%. [Rising Sun] Damage: 27% Attack Speed: +2
  • Level 5: [Falling Moon] Critical Rate: +22%, Attack Count on All Skills: x2, Damage Reduction: 55%. [Rising Sun] Damage: 27% Attack Speed: +2
  • Level 6: [Falling Moon] Critical Rate: +23%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 28% Attack Speed: +2
  • Level 7: [Falling Moon] Critical Rate: +23%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 28% Attack Speed: +2
  • Level 8: [Falling Moon] Critical Rate: +24%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 29% Attack Speed: +2
  • Level 9: [Falling Moon] Critical Rate: +24%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 29% Attack Speed: +2
  • Level 10: [Falling Moon] Critical Rate: +25%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 30% Attack Speed: +2
  • Level 11: [Falling Moon] Critical Rate: +25%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 30% Attack Speed: +2
  • Level 12: [Falling Moon] Critical Rate: +26%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 31% Attack Speed: +2
  • Level 13: [Falling Moon] Critical Rate: +26%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 31% Attack Speed: +2
  • Level 14: [Falling Moon] Critical Rate: +27%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 32% Attack Speed: +2
  • Level 15: [Falling Moon] Critical Rate: +27%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 32% Attack Speed: +2
  • Level 16: [Falling Moon] Critical Rate: +28%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 33% Attack Speed: +2
  • Level 17: [Falling Moon] Critical Rate: +28%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 33% Attack Speed: +2
  • Level 18: [Falling Moon] Critical Rate: +29%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 34% Attack Speed: +2
  • Level 19: [Falling Moon] Critical Rate: +29%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 34% Attack Speed: +2
  • Level 20: [Falling Moon] Critical Rate: +30%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 35% Attack Speed: +2
  • Level 21: [Falling Moon] Critical Rate: +30%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 35% Attack Speed: +2
  • Level 22: [Falling Moon] Critical Rate: +31%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 36% Attack Speed: +2
  • Level 23: [Falling Moon] Critical Rate: +31%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 36% Attack Speed: +2
  • Level 24: [Falling Moon] Critical Rate: +32%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 37% Attack Speed: +2
  • Level 25: [Falling Moon] Critical Rate: +32%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 37% Attack Speed: +2
  • Level 26: [Falling Moon] Critical Rate: +33%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 38% Attack Speed: +2
  • Level 27: [Falling Moon] Critical Rate: +33%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 38% Attack Speed: +2
  • Level 28: [Falling Moon] Critical Rate: +34%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 39% Attack Speed: +2
  • Level 29: [Falling Moon] Critical Rate: +34%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 39% Attack Speed: +2
  • Level 30: [Falling Moon] Critical Rate: +35%, Attack Count on All Skills: x2, Damage Reduction: 60%. [Rising Sun] Damage: 40% Attack Speed: +2
  • Level 31: [Falling Moon] Critical Rate: +35%, Attack Count on All Skills: x2, Damage Reduction: 60%. [Rising Sun] Damage: 40% Attack Speed: +2
  • Level 32: [Falling Moon] Critical Rate: +36%, Attack Count on All Skills: x2, Damage Reduction: 60%. [Rising Sun] Damage: 41% Attack Speed: +2

Hyper Skills[edit]

Passive Skills[edit]

MS Skill True Sight - Persist.png True Sight - Persist
"Increases True Sight's duration."
Unlocked at Level 140
True Sight - Persist level data
Level Duration
1 +20 sec
MS Skill Divide and Pierce - Reinforce.png Divide and Pierce - Reinforce
"Increases Crescent Divide and Solar Pierce's damage."
Unlocked at Level 140
Divide and Pierce - Reinforce level data
Level Damage
1 +20%
MS Skill Careening Dance - Reinforce.png Careening Dance - Reinforce
"Increases the damage of Moon Dancer and Speeding Sunset."
Unlocked at Level 150
Careening Dance - Reinforce level data
Level Damage
1 +20%
MS Skill True Sight - Enhance.png True Sight - Enhance
"True Sight decreases Elemental Resistance. Does not stack with Blaze Wizard's <Fires of Creation>'s effect on party members or Battle Mage's <Weakening Aura - Elemental Decrease>'s Elemental Resistance decrease effect."
Unlocked at Level 150
True Sight - Enhance level data
Level Enemy Elemental Resistance
1 -10%
MS Skill Divide and Pierce - Spread.png Divide and Pierce - Spread
"Increases number of monsters hit by Crescent Divide and Solar Pierce."
Unlocked at Level 165
Divide and Pierce - Spread level data
Level Max Enemies Hit
1 +2
MS Skill Careening Dance - Guardbreak.png Careening Dance - Guardbreak
"Increases monster DEF ignored for Moon Dancer and Speeding Sunset."
Unlocked at Level 165
Careening Dance - Guardbreak level data
Level Enemy Defense Ignored
1 +20%
MS Skill True Sight - Guardbreak.png True Sight - Guardbreak
"Increases True Sight's DEF deduction amount."
Unlocked at Level 180
True Sight - Guardbreak level data
Level Enemy Defense
1 -10%
MS Skill Divide and Pierce - Extra Strike.png Divide and Pierce - Extra Strike
"Increases the number of attacks for Crescent Divide and Solar Pierce."
Unlocked at Level 180
Divide and Pierce - Extra Strike level data
Level Number of Attacks
1 +1
MS Skill Careening Dance - Boss Rush.png Careening Dance - Boss Rush
"Increases the Boss Attack power of Moon Dancer and Speeding Sunset."
Unlocked at Level 190
Careening Dance - Boss Rush level data
Level Boss Damage
1 +20%

Active Skills[edit]

MS Skill Soul Forge.png Soul Forge
"Conjures a single blade of sharpened soul force."
Unlocked at level 140
Soul Forge level data
Level MP Cost Attack Power Duration
1 150 +50 200 sec
MS Skill Styx Crossing.png Styx Crossing
"Focus the soul to strike with force that separates the living from the dead."
Unlocked at level 160
Styx Crossing level data
Level MP Cost Max Enemies Hit Damage Number of Attacks Max Enemies Hit Damage Number of Attacks Cooldown
1 300 15 600% 5 6% 2900% 5 30 sec
MS Skill Glory of the Guardians (Dawn Warrior).png Glory of the Guardians
"A ceremony for Cygnus Knights to prove their devotion to the Empress."
Unlocked at level 190
Glory of the Guardians level data
Level MP Cost Duration Damage Cooldown
1 100 60 +10% 120 sec