First Job
Triple Slash: Slashes distant enemies vertically and swiftly.
'
- Level 1: MP Cost: 10, Damage: 71%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 2: MP Cost: 10, Damage: 72%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 3: MP Cost: 10, Damage: 73%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 4: MP Cost: 10, Damage: 74%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 5: MP Cost: 11, Damage: 75%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 6: MP Cost: 11, Damage: 76%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 7: MP Cost: 11, Damage: 77%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 8: MP Cost: 11, Damage: 78%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 9: MP Cost: 11, Damage: 79%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 10: MP Cost: 12, Damage: 80%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 11: MP Cost: 12, Damage: 81%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 12: MP Cost: 12, Damage: 82%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 13: MP Cost: 12, Damage: 83%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 14: MP Cost: 12, Damage: 84%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 15: MP Cost: 13, Damage: 85%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 16: MP Cost: 13, Damage: 86%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 17: MP Cost: 13, Damage: 87%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 18: MP Cost: 13, Damage: 88%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 19: MP Cost: 13, Damage: 89%, Number of Attacks: 3, Max Enemies Hit: 4
- Level 20: MP Cost: 14, Damage: 90%, Number of Attacks: 3, Max Enemies Hit: 4
Hand of Light: Empowers your weapon with your own fighting spirit.
'
- Level 1: MP Cost: 16, Weapon ATT: +6, Duration: 40 sec, Accuracy: +6%
- Level 2: MP Cost: 17, Weapon ATT: +7, Duration: 50 sec, Accuracy: +7%
- Level 3: MP Cost: 18, Weapon ATT: +8, Duration: 60 sec, Accuracy: +8%
- Level 4: MP Cost: 19, Weapon ATT: +9, Duration: 70 sec, Accuracy: +9%
- Level 5: MP Cost: 20, Weapon ATT: +10, Duration: 80 sec, Accuracy: +10%
- Level 6: MP Cost: 21, Weapon ATT: +11, Duration: 90 sec, Accuracy: +11%
- Level 7: MP Cost: 22, Weapon ATT: +12, Duration: 100 sec, Accuracy: +12%
- Level 8: MP Cost: 23, Weapon ATT: +13, Duration: 110 sec, Accuracy: +13%
- Level 9: MP Cost: 24, Weapon ATT: +14, Duration: 120 sec, Accuracy: +14%
- Level 10: MP Cost: 25, Weapon ATT: +15, Duration: 130 sec, Accuracy: +15%
- Level 11: MP Cost: 26, Weapon ATT: +16, Duration: 140 sec, Accuracy: +16%
- Level 12: MP Cost: 27, Weapon ATT: +17, Duration: 150 sec, Accuracy: +17%
- Level 13: MP Cost: 28, Weapon ATT: +18, Duration: 160 sec, Accuracy: +18%
- Level 14: MP Cost: 29, Weapon ATT: +19, Duration: 170 sec, Accuracy: +19%
- Level 15: MP Cost: 30, Weapon ATT: +20, Duration: 180 sec, Accuracy: +20%
Soul Element: Summons a light element to gain its powers.
'
- Level 1: MP Cost: 47, Duration: 90. Immobility Debuff Chance: 8% Debuff Duration: 2. Passive Effect: Monster DEF: -1%
- Level 2: MP Cost: 44, Duration: 100. Immobility Debuff Chance: 16% Debuff Duration: 2. Passive Effect: Monster DEF: -2%
- Level 3: MP Cost: 41, Duration: 110. Immobility Debuff Chance: 24% Debuff Duration: 2. Passive Effect: Monster DEF: -3%
- Level 4: MP Cost: 38, Duration: 120. Immobility Debuff Chance: 32% Debuff Duration: 2. Passive Effect: Monster DEF: -4%
- Level 5: MP Cost: 35, Duration: 130. Immobility Debuff Chance: 40% Debuff Duration: 2. Passive Effect: Monster DEF: -5%
- Level 6: MP Cost: 32, Duration: 140. Immobility Debuff Chance: 48% Debuff Duration: 2. Passive Effect: Monster DEF: -6%
- Level 7: MP Cost: 29, Duration: 150. Immobility Debuff Chance: 56% Debuff Duration: 2. Passive Effect: Monster DEF: -7%
- Level 8: MP Cost: 26, Duration: 160. Immobility Debuff Chance: 64% Debuff Duration: 2. Passive Effect: Monster DEF: -8%
- Level 9: MP Cost: 23, Duration: 170. Immobility Debuff Chance: 72%, Debuff Duration: 2. Passive Effect: Monster DEF: -9%
- Level 10: MP Cost: 20, Duration: 180. Immobility Debuff Chance: 80%, Debuff Duration: 2. Passive Effect: Monster DEF: -10%
Inner Voice: Strengthens the soul and empowers the body.
'
- Level 1: Max HP: 1%, Weapon Defense and Magic Defense: 50, Speed: 2, Jump: 1, Max Speed: +1
- Level 2: Max HP: 2%, Weapon Defense and Magic Defense: 100, Speed: 4, Jump: 2, Max Speed: +2
- Level 3: Max HP: 3%, Weapon Defense and Magic Defense: 150, Speed: 6, Jump: 3, Max Speed: +3
- Level 4: Max HP: 4%, Weapon Defense and Magic Defense: 200, Speed: 8, Jump: 4, Max Speed: +4
- Level 5: Max HP: 5%, Weapon Defense and Magic Defense: 250, Speed: 10, Jump: 5, Max Speed: +5
- Level 6: Max HP: 6%, Weapon Defense and Magic Defense: 300, Speed: 12, Jump: 6, Max Speed: +6
- Level 7: Max HP: 7%, Weapon Defense and Magic Defense: 350, Speed: 14, Jump: 7, Max Speed: +7
- Level 8: Max HP: 8%, Weapon Defense and Magic Defense: 400, Speed: 16, Jump: 8, Max Speed: +8
- Level 9: Max HP: 9%, Weapon Defense and Magic Defense: 450, Speed: 18, Jump: 9, Max Speed: +9
- Level 10: Max HP: 10%, Weapon Defense and Magic Defense: 500, Speed: 20, Jump: 10, Max Speed: +10
- Level 11: Max HP: 11%, Weapon Defense and Magic Defense: 550, Speed: 22, Jump: 11, Max Speed: +11
- Level 12: Max HP: 12%, Weapon Defense and Magic Defense: 600, Speed: 24, Jump: 12, Max Speed: +12
- Level 13: Max HP: 13%, Weapon Defense and Magic Defense: 650, Speed: 26, Jump: 13, Max Speed: +13
- Level 14: Max HP: 14%, Weapon Defense and Magic Defense: 700, Speed: 28, Jump: 14, Max Speed: +14
- Level 15: Max HP: 15%, Weapon Defense and Magic Defense: 750, Speed: 30, Jump: 15, Max Speed: +15
- Level 16: Max HP: 16%, Weapon Defense and Magic Defense: 800, Speed: 32, Jump: 16, Max Speed: +16
- Level 17: Max HP: 17%, Weapon Defense and Magic Defense: 850, Speed: 34, Jump: 17, Max Speed: +17
- Level 18: Max HP: 18%, Weapon Defense and Magic Defense: 900, Speed: 36, Jump: 18, Max Speed: +18
- Level 19: Max HP: 19%, Weapon Defense and Magic Defense: 950, Speed: 38, Jump: 19, Max Speed: +19
- Level 20: Max HP: 20%, Weapon Defense and Magic Defense: 1000, Speed: 40, Jump: 20, Max Speed: +20
Second Job
Flicker: Flickers past enemies while slashing them.
Requires level 1 Falling Moon. Shares its mastery with Bluster.
- Level 1: MP Cost: 10, Damage: 132%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 2: MP Cost: 11, Damage: 134%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 3: MP Cost: 11, Damage: 136%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 4: MP Cost: 12, Damage: 138%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 5: MP Cost: 12, Damage: 140%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 6: MP Cost: 13, Damage: 142%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 7: MP Cost: 13, Damage: 144%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 8: MP Cost: 14, Damage: 146%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 9: MP Cost: 14, Damage: 148%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 10: MP Cost: 15, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 11: MP Cost: 15, Damage: 152%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 12: MP Cost: 16, Damage: 154%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 13: MP Cost: 16, Damage: 156%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 14: MP Cost: 17, Damage: 158%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 15: MP Cost: 17, Damage: 160%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 16: MP Cost: 18, Damage: 162%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 17: MP Cost: 18, Damage: 164%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 18: MP Cost: 19, Damage: 166%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 19: MP Cost: 19, Damage: 168%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
- Level 20: MP Cost: 20, Damage: 170%, Number of Attacks: 2, Max Enemies Hit: 7 while moving.
Bluster: Knocks back enemies with a forward dash.
Requires level 1 Rising Sun. Shares mastery with Flicker.
- Level 1: MP Cost: 10, Damage: 132%, Number of Attacks: 2, Enemies Hit: 7
- Level 2: MP Cost: 11, Damage: 134%, Number of Attacks: 2, Enemies Hit: 7
- Level 3: MP Cost: 11, Damage: 136%, Number of Attacks: 2, Enemies Hit: 7
- Level 4: MP Cost: 12, Damage: 138%, Number of Attacks: 2, Enemies Hit: 7
- Level 5: MP Cost: 12, Damage: 140%, Number of Attacks: 2, Enemies Hit: 7
- Level 6: MP Cost: 13, Damage: 142%, Number of Attacks: 2, Enemies Hit: 7
- Level 7: MP Cost: 13, Damage: 144%, Number of Attacks: 2, Enemies Hit: 7
- Level 8: MP Cost: 14, Damage: 146%, Number of Attacks: 2, Enemies Hit: 7
- Level 9: MP Cost: 14, Damage: 148%, Number of Attacks: 2, Enemies Hit: 7
- Level 10: MP Cost: 15, Damage: 150%, Number of Attacks: 2, Enemies Hit: 7
- Level 11: MP Cost: 15, Damage: 152%, Number of Attacks: 2, Enemies Hit: 7
- Level 12: MP Cost: 16, Damage: 154%, Number of Attacks: 2, Enemies Hit: 7
- Level 13: MP Cost: 16, Damage: 156%, Number of Attacks: 2, Enemies Hit: 7
- Level 14: MP Cost: 17, Damage: 158%, Number of Attacks: 2, Enemies Hit: 7
- Level 15: MP Cost: 17, Damage: 160%, Number of Attacks: 2, Enemies Hit: 7
- Level 16: MP Cost: 18, Damage: 162%, Number of Attacks: 2, Enemies Hit: 7
- Level 17: MP Cost: 18, Damage: 164%, Number of Attacks: 2, Enemies Hit: 7
- Level 18: MP Cost: 19, Damage: 166%, Number of Attacks: 2, Enemies Hit: 7
- Level 19: MP Cost: 19, Damage: 168%, Number of Attacks: 2, Enemies Hit: 7
- Level 20: MP Cost: 20, Damage: 170%, Number of Attacks: 2, Enemies Hit: 7
Trace Cut: Cuts down afterimage of passed enemies.
Requires level 1 Falling Moon. Shares its mastery with Shadow Tackle.
- Level 1: MP Cost: 10, Damage: 92%, Number of Attacks: 3, Enemies Hit: 7
- Level 2: MP Cost: 11, Damage: 94%, Number of Attacks: 3, Enemies Hit: 7
- Level 3: MP Cost: 11, Damage: 96%, Number of Attacks: 3, Enemies Hit: 7
- Level 4: MP Cost: 12, Damage: 98%, Number of Attacks: 3, Enemies Hit: 7
- Level 5: MP Cost: 12, Damage: 100%, Number of Attacks: 3, Enemies Hit: 7
- Level 6: MP Cost: 13, Damage: 102%, Number of Attacks: 3, Enemies Hit: 7
- Level 7: MP Cost: 13, Damage: 104%, Number of Attacks: 3, Enemies Hit: 7
- Level 8: MP Cost: 14, Damage: 106%, Number of Attacks: 3, Enemies Hit: 7
- Level 9: MP Cost: 14, Damage: 108%, Number of Attacks: 3, Enemies Hit: 7
- Level 10: MP Cost: 15, Damage: 110%, Number of Attacks: 3, Enemies Hit: 7
- Level 11: MP Cost: 15, Damage: 112%, Number of Attacks: 3, Enemies Hit: 7
- Level 12: MP Cost: 16, Damage: 114%, Number of Attacks: 3, Enemies Hit: 7
- Level 13: MP Cost: 16, Damage: 116%, Number of Attacks: 3, Enemies Hit: 7
- Level 14: MP Cost: 17, Damage: 118%, Number of Attacks: 3, Enemies Hit: 7
- Level 15: MP Cost: 17, Damage: 120%, Number of Attacks: 3, Enemies Hit: 7
- Level 16: MP Cost: 18, Damage: 122%, Number of Attacks: 3, Enemies Hit: 7
- Level 17: MP Cost: 18, Damage: 124%, Number of Attacks: 3, Enemies Hit: 7
- Level 18: MP Cost: 19, Damage: 126%, Number of Attacks: 3, Enemies Hit: 7
- Level 19: MP Cost: 19, Damage: 128%, Number of Attacks: 3, Enemies Hit: 7
- Level 20: MP Cost: 20, Damage: 130%, Number of Attacks: 3, Enemies Hit: 7
Shadow Tackle: Dashes forward to push back enemies.
Requires level 1 Rising Sun. Shares its mastery with Trace Cut.
- Level 1: MP Cost: 10, Damage: 92%, Number of Attacks: 3, Enemies Hit: 7
- Level 2: MP Cost: 11, Damage: 94%, Number of Attacks: 3, Enemies Hit: 7
- Level 3: MP Cost: 11, Damage: 96%, Number of Attacks: 3, Enemies Hit: 7
- Level 4: MP Cost: 12, Damage: 98%, Number of Attacks: 3, Enemies Hit: 7
- Level 5: MP Cost: 12, Damage: 100%, Number of Attacks: 3, Enemies Hit: 7
- Level 6: MP Cost: 13, Damage: 102%, Number of Attacks: 3, Enemies Hit: 7
- Level 7: MP Cost: 13, Damage: 104%, Number of Attacks: 3, Enemies Hit: 7
- Level 8: MP Cost: 14, Damage: 106%, Number of Attacks: 3, Enemies Hit: 7
- Level 9: MP Cost: 14, Damage: 108%, Number of Attacks: 3, Enemies Hit: 7
- Level 10: MP Cost: 15, Damage: 110%, Number of Attacks: 3, Enemies Hit: 7
- Level 11: MP Cost: 15, Damage: 112%, Number of Attacks: 3, Enemies Hit: 7
- Level 12: MP Cost: 16, Damage: 114%, Number of Attacks: 3, Enemies Hit: 7
- Level 13: MP Cost: 16, Damage: 116%, Number of Attacks: 3, Enemies Hit: 7
- Level 14: MP Cost: 17, Damage: 118%, Number of Attacks: 3, Enemies Hit: 7
- Level 15: MP Cost: 17, Damage: 120%, Number of Attacks: 3, Enemies Hit: 7
- Level 16: MP Cost: 18, Damage: 122%, Number of Attacks: 3, Enemies Hit: 7
- Level 17: MP Cost: 18, Damage: 124%, Number of Attacks: 3, Enemies Hit: 7
- Level 18: MP Cost: 19, Damage: 126%, Number of Attacks: 3, Enemies Hit: 7
- Level 19: MP Cost: 19, Damage: 128%, Number of Attacks: 3, Enemies Hit: 7
- Level 20: MP Cost: 20, Damage: 130%, Number of Attacks: 3, Enemies Hit: 7
Falling Moon: Call down the power of the moon to strengthen your weapon.
'
- Level 1: MP Cost: 30, Critical Rate: +1%, Number of Attacks for all Skills: +2 time(s), Damage: -50%. Cannot be used with Rising Sun
- Level 2: MP Cost: 29, Critical Rate: +2%, Number of Attacks for all Skills: +2 time(s), Damage: -50%. Cannot be used with Rising Sun
- Level 3: MP Cost: 28, Critical Rate: +3%, Number of Attacks for all Skills: +2 time(s), Damage: -50%. Cannot be used with Rising Sun
- Level 4: MP Cost: 27, Critical Rate: +4%, Number of Attacks for all Skills: +2 time(s), Damage: -51%. Cannot be used with Rising Sun
- Level 5: MP Cost: 26, Critical Rate: +5%, Number of Attacks for all Skills: +2 time(s), Damage: -51%. Cannot be used with Rising Sun
- Level 6: MP Cost: 25, Critical Rate: +6%, Number of Attacks for all Skills: +2 time(s), Damage: -51%. Cannot be used with Rising Sun
- Level 7: MP Cost: 24, Critical Rate: +7%, Number of Attacks for all Skills: +2 time(s), Damage: -51%. Cannot be used with Rising Sun
- Level 8: MP Cost: 23, Critical Rate: +8%, Number of Attacks for all Skills: +2 time(s), Damage: -52%. Cannot be used with Rising Sun
- Level 9: MP Cost: 22, Critical Rate: +9%, Number of Attacks for all Skills: +2 time(s), Damage: -52%. Cannot be used with Rising Sun
- Level 10: MP Cost: 21, Critical Rate: +10%, Number of Attacks for all Skills: +2 time(s), Damage: -52%. Cannot be used with Rising Sun
- Level 11: MP Cost: 20, Critical Rate: +11%, Number of Attacks for all Skills: +2 time(s), Damage: -52%. Cannot be used with Rising Sun
- Level 12: MP Cost: 19, Critical Rate: +12%, Number of Attacks for all Skills: +2 time(s), Damage: -53%. Cannot be used with Rising Sun
- Level 13: MP Cost: 18, Critical Rate: +13%, Number of Attacks for all Skills: +2 time(s), Damage: -53%. Cannot be used with Rising Sun
- Level 14: MP Cost: 17, Critical Rate: +14%, Number of Attacks for all Skills: +2 time(s), Damage: -53%. Cannot be used with Rising Sun
- Level 15: MP Cost: 16, Critical Rate: +15%, Number of Attacks for all Skills: +2 time(s), Damage: -53%. Cannot be used with Rising Sun
- Level 16: MP Cost: 15, Critical Rate: +16%, Number of Attacks for all Skills: +2 time(s), Damage: -54%. Cannot be used with Rising Sun
- Level 17: MP Cost: 14, Critical Rate: +17%, Number of Attacks for all Skills: +2 time(s), Damage: -54%. Cannot be used with Rising Sun
- Level 18: MP Cost: 13, Critical Rate: +18%, Number of Attacks for all Skills: +2 time(s), Damage: -54%. Cannot be used with Rising Sun
- Level 19: MP Cost: 12, Critical Rate: +19%, Number of Attacks for all Skills: +2 time(s), Damage: -54%. Cannot be used with Rising Sun
- Level 20: MP Cost: 11, Critical Rate: +20%, Number of Attacks for all Skills: +2 time(s), Damage: -55%. Cannot be used with Rising Sun
Divine Hand: Perform an accurate strike with your unshakable faith.
'
- Level 1: MP Cost: 5, Weapon ATT: +2, Duration: 72 sec
- Level 2: MP Cost: 6, Weapon ATT: +4, Duration: 84 sec
- Level 3: MP Cost: 7, Weapon ATT: +6, Duration: 96 sec
- Level 4: MP Cost: 8, Weapon ATT: +8, Duration: 108 sec
- Level 5: MP Cost: 9, Weapon ATT: +10, Duration: 120 sec
- Level 6: MP Cost: 10, Weapon ATT: +12, Duration: 132 sec
- Level 7: MP Cost: 11, Weapon ATT: +14, Duration: 144 sec
- Level 8: MP Cost: 12, Weapon ATT: +16, Duration: 156 sec
- Level 9: MP Cost: 13, Weapon ATT: +18, Duration: 168 sec
- Level 10: MP Cost: 14, Weapon ATT: +20, Duration: 180 sec
Sword Mastery: Increases weapon mastery and accuracy of one-handed and two-handed swords.
'
- Level 1: One-handed and Two-handed Sword Mastery: 14%, Accuracy +12
- Level 2: One-handed and Two-handed Sword Mastery: 18%, Accuracy +24
- Level 3: One-handed and Two-handed Sword Mastery: 22%, Accuracy +36
- Level 4: One-handed and Two-handed Sword Mastery: 26%, Accuracy +48
- Level 5: One-handed and Two-handed Sword Mastery: 30%, Accuracy +60
- Level 6: One-handed and Two-handed Sword Mastery: 34%, Accuracy +72
- Level 7: One-handed and Two-handed Sword Mastery: 38%, Accuracy: +84
- Level 8: One-handed and Two-handed Sword Mastery: 42%, Accuracy: +96
- Level 9: One-handed and Two-handed Sword Mastery: 46%, Accuracy: +108
- Level 10: One-handed and Two-handed Sword Mastery: 50%, Accuracy: +120
Soul Speed: Expend willpower to increase reaction speed.
Requires Level 5 Sword Mastery
- Level 1: MP Cost: 21, Attack Speed: +2 Duration: 45 sec
- Level 2: MP Cost: 22, Attack Speed: +2 Duration: 60 sec
- Level 3: MP Cost: 23, Attack Speed: +2 Duration: 75 sec
- Level 4: MP Cost: 24, Attack Speed: +2 Duration: 90 sec
- Level 5: MP Cost: 25, Attack Speed: +2 Duration: 105 sec
- Level 6: MP Cost: 26, Attack Speed: +2 Duration: 120 sec
- Level 7: MP Cost: 27, Attack Speed: +2 Duration: 135 sec
- Level 8: MP Cost: 28, Attack Speed: +2 Duration: 150 sec
- Level 9: MP Cost: 29, Attack Speed: +2 Duration: 165 sec
- Level 10: MP Cost: 30, Attack Speed: +2 Duration: 180 sec
Inner Harmony: Trains the body and mind to work as one in battle.
'
- Level 1: Permanently increase STR by 8 and DEX by 4.
- Level 2: Permanently increase STR by 16 and DEX by 8.
- Level 3: Permanently increase STR by 24 and DEX by 12.
- Level 4: Permanently increase STR by 32 and DEX by 16.
- Level 5: Permanently increase STR by 40 and DEX by 20.
Third Job
Moon Shadow: Spin in place to cut down everything in sight.
Requires level 1 Falling Moon. Shares its mastery with Light Merger.
- Level 1: MP Cost: 18, Damage: 158%, Number of Attacks: 5, Enemies Hit: 6
- Level 2: MP Cost: 19, Damage: 161%, Number of Attacks: 5, Enemies Hit: 6
- Level 3: MP Cost: 19, Damage: 164%, Number of Attacks: 5, Enemies Hit: 6
- Level 4: MP Cost: 20, Damage: 167%, Number of Attacks: 5, Enemies Hit: 6
- Level 5: MP Cost: 20, Damage: 170%, Number of Attacks: 5, Enemies Hit: 6
- Level 6: MP Cost: 21, Damage: 173%, Number of Attacks: 5, Enemies Hit: 6
- Level 7: MP Cost: 21, Damage: 176%, Number of Attacks: 5, Enemies Hit: 6
- Level 8: MP Cost: 22, Damage: 179%, Number of Attacks: 5, Enemies Hit: 6
- Level 9: MP Cost: 22, Damage: 182%, Number of Attacks: 5, Enemies Hit: 6
- Level 10: MP Cost: 23, Damage: 185%, Number of Attacks: 5, Enemies Hit: 6
- Level 11: MP Cost: 23, Damage: 188%, Number of Attacks: 5, Enemies Hit: 6
- Level 12: MP Cost: 24, Damage: 191%, Number of Attacks: 5, Enemies Hit: 6
- Level 13: MP Cost: 24, Damage: 194%, Number of Attacks: 5, Enemies Hit: 6
- Level 14: MP Cost: 25, Damage: 197%, Number of Attacks: 5, Enemies Hit: 6
- Level 15: MP Cost: 25, Damage: 200%, Number of Attacks: 5, Enemies Hit: 6
- Level 16: MP Cost: 26, Damage: 203%, Number of Attacks: 5, Enemies Hit: 6
- Level 17: MP Cost: 26, Damage: 206%, Number of Attacks: 5, Enemies Hit: 6
- Level 18: MP Cost: 27, Damage: 209%, Number of Attacks: 5, Enemies Hit: 6
- Level 19: MP Cost: 27, Damage: 212%, Number of Attacks: 5, Enemies Hit: 6
- Level 20: MP Cost: 28, Damage: 215%, Number of Attacks: 5, Enemies Hit: 6
Light Merger: Become one with the sword, and charge the enemy at the speed of light.
Requires level 1 Rising Sun. Shares its mastery with Moon Shadow.
- Level 1: MP Cost: 18, Damage: 244%, Number of Attacks: 3, Enemies Hit: 1
- Level 2: MP Cost: 19, Damage: 248%, Number of Attacks: 3, Enemies Hit: 1
- Level 3: MP Cost: 19, Damage: 252%, Number of Attacks: 3, Enemies Hit: 1
- Level 4: MP Cost: 20, Damage: 256%, Number of Attacks: 3, Enemies Hit: 1
- Level 5: MP Cost: 20, Damage: 260%, Number of Attacks: 3, Enemies Hit: 1
- Level 6: MP Cost: 21, Damage: 264%, Number of Attacks: 3, Enemies Hit: 1
- Level 7: MP Cost: 21, Damage: 268%, Number of Attacks: 3, Enemies Hit: 1
- Level 8: MP Cost: 22, Damage: 272%, Number of Attacks: 3, Enemies Hit: 1
- Level 9: MP Cost: 22, Damage: 276%, Number of Attacks: 3, Enemies Hit: 1
- Level 10: MP Cost: 23, Damage: 280%, Number of Attacks: 3, Enemies Hit: 1
- Level 11: MP Cost: 23, Damage: 284%, Number of Attacks: 3, Enemies Hit: 1
- Level 12: MP Cost: 24, Damage: 288%, Number of Attacks: 3, Enemies Hit: 1
- Level 13: MP Cost: 24, Damage: 292%, Number of Attacks: 3, Enemies Hit: 1
- Level 14: MP Cost: 25, Damage: 296%, Number of Attacks: 3, Enemies Hit: 1
- Level 15: MP Cost: 25, Damage: 300%, Number of Attacks: 3, Enemies Hit: 1
- Level 16: MP Cost: 26, Damage: 304%, Number of Attacks: 3, Enemies Hit: 1
- Level 17: MP Cost: 26, Damage: 308%, Number of Attacks: 3, Enemies Hit: 1
- Level 18: MP Cost: 27, Damage: 312%, Number of Attacks: 3, Enemies Hit: 1
- Level 19: MP Cost: 27, Damage: 316%, Number of Attacks: 3, Enemies Hit: 1
- Level 20: MP Cost: 28, Damage: 320%, Number of Attacks: 3, Enemies Hit: 1
Moon Cross: Cuts down distant enemies at an angle before pulling them toward you.
Requires level 1 Falling Moon. Shares its mastery with Sun Cross.
- Level 1: MP Cost: 27, While pulling: Damage: 117%, Number of Attacks: 4, Enemies Hit: 6
- Level 2: MP Cost: 28, While pulling: Damage: 119%, Number of Attacks: 4, Enemies Hit: 6
- Level 3: MP Cost: 28, While pulling: Damage: 121%, Number of Attacks: 4, Enemies Hit: 6
- Level 4: MP Cost: 29, While pulling: Damage: 123%, Number of Attacks: 4, Enemies Hit: 6
- Level 5: MP Cost: 29, While pulling: Damage: 125%, Number of Attacks: 4, Enemies Hit: 6
- Level 6: MP Cost: 30, While pulling: Damage: 127%, Number of Attacks: 4, Enemies Hit: 6
- Level 7: MP Cost: 30, While pulling: Damage: 129%, Number of Attacks: 4, Enemies Hit: 6
- Level 8: MP Cost: 31, While pulling: Damage: 131%, Number of Attacks: 4, Enemies Hit: 6
- Level 9: MP Cost: 31, While pulling: Damage: 133%, Number of Attacks: 4, Enemies Hit: 6
- Level 10: MP Cost: 32, While pulling: Damage: 135%, Number of Attacks: 4, Enemies Hit: 6
- Level 11: MP Cost: 32, While pulling: Damage: 137%, Number of Attacks: 4, Enemies Hit: 6
- Level 12: MP Cost: 33, While pulling: Damage: 139%, Number of Attacks: 4, Enemies Hit: 6
- Level 13: MP Cost: 33, While pulling: Damage: 141%, Number of Attacks: 4, Enemies Hit: 6
- Level 14: MP Cost: 34, While pulling: Damage: 143%, Number of Attacks: 4, Enemies Hit: 6
- Level 15: MP Cost: 34, While pulling: Damage: 145%, Number of Attacks: 4, Enemies Hit: 6
- Level 16: MP Cost: 35, While pulling: Damage: 147%, Number of Attacks: 4, Enemies Hit: 6
- Level 17: MP Cost: 35, While pulling: Damage: 149%, Number of Attacks: 4, Enemies Hit: 6
- Level 18: MP Cost: 36, While pulling: Damage: 151%, Number of Attacks: 4, Enemies Hit: 6
- Level 19: MP Cost: 36, While pulling: Damage: 153%, Number of Attacks: 4, Enemies Hit: 6
- Level 20: MP Cost: 37, While pulling: Damage: 155%, Number of Attacks: 4, Enemies Hit: 6
Sun Cross: Slashes enemies with a cross of light and pushes them back.
Requires level 1 Rising Sun. Shares its mastery with Moon Cross.
- Level 1: MP Cost: 27, Damage: 233%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 2: MP Cost: 28, Damage: 236%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 3: MP Cost: 28, Damage: 239%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 4: MP Cost: 29, Damage: 242%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 5: MP Cost: 29, Damage: 245%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 6: MP Cost: 30, Damage: 248%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 7: MP Cost: 30, Damage: 251%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 8: MP Cost: 31, Damage: 254%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 9: MP Cost: 31, Damage: 257%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 10: MP Cost: 32, Damage: 260%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 11: MP Cost: 32, Damage: 263%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 12: MP Cost: 33, Damage: 266%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 13: MP Cost: 33, Damage: 269%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 14: MP Cost: 34, Damage: 272%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 15: MP Cost: 34, Damage: 275%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 16: MP Cost: 35, Damage: 278%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 17: MP Cost: 35, Damage: 281%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 18: MP Cost: 36, Damage: 284%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 19: MP Cost: 36, Damage: 287%, Number of Attacks: 2, Enemies Pushed Back: 6
- Level 20: MP Cost: 37, Damage: 290%, Number of Attacks: 2, Enemies Pushed Back: 6
Rising Sun: Focus the power of the sun into your blade.
'
- Level 1: MP Cost: 29, Damage: 1%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 2: MP Cost: 28, Damage: 2%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 3: MP Cost: 27, Damage: 3%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 4: MP Cost: 26, Damage: 4%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 5: MP Cost: 25, Damage: 5%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 6: MP Cost: 24, Damage: 6%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 7: MP Cost: 23, Damage: 7%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 8: MP Cost: 22, Damage: 8%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 9: MP Cost: 21, Damage: 9%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 10: MP Cost: 20, Damage: 10%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 11: MP Cost: 19, Damage: 11%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 12: MP Cost: 18, Damage: 12%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 13: MP Cost: 17, Damage: 13%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 14: MP Cost: 16, Damage: 14%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 15: MP Cost: 15, Damage: 15%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 16: MP Cost: 14, Damage: 16%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 17: MP Cost: 13, Damage: 17%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 18: MP Cost: 12, Damage: 18%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 19: MP Cost: 11, Damage: 19%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
- Level 20: MP Cost: 10, Damage: 20%, and Attack Speed Increased by 1 stage. Cannot be used with Falling Moon.
True Sight: See through the veil of the physical world to pierce your target's soul.
'
- Level 1: MP Cost: 32, 10% chance to debuff all enemies in range with DEF -1%, Elemental Resistance: -1% for 3 sec.
- Level 2: MP Cost: 34, 20% chance to debuff all enemies in range with DEF -2%, Elemental Resistance: -2% for 6 sec.
- Level 3: MP Cost: 36, 30% chance to debuff all enemies in range with DEF -3%, Elemental Resistance: -3% for 9 sec.
- Level 4: MP Cost: 38, 40% chance to debuff all enemies in range with DEF -4%, Elemental Resistance: -4% for 12 sec.
- Level 5: MP Cost: 40, 50% chance to debuff all enemies in range with DEF -5%, Elemental Resistance: -5% for 15 sec.
- Level 6: MP Cost: 42, 60% chance to debuff all enemies in range with DEF -6%, Elemental Resistance: -6% for 18 sec.
- Level 7: MP Cost: 44, 70% chance to debuff all enemies in range with DEF -7%, Elemental Resistance: -7% for 21 sec.
- Level 8: MP Cost: 46, 80% chance to debuff all enemies in range with DEF -8%, Elemental Resistance: -8% for 24 sec.
- Level 9: MP Cost: 48, 90% chance to debuff all enemies in range with DEF -9%, Elemental Resistance: -9% for 27 sec.
- Level 10: MP Cost: 50, 100% chance to debuff all enemies in range with DEF -10%, Elemental Resistance: -10% for 30 sec.
Soul of the Guardian: Call forth the ancients to defend yourself.
'
- Level 1: MP Cost: 43, Max HP: +100, Weapon DEF and Magic DEF: +75, Duration: 28 sec
- Level 2: MP Cost: 43, Max HP: +200, Weapon DEF and Magic DEF: +150, Duration: 36 sec
- Level 3: MP Cost: 46, Max HP: +300, Weapon DEF and Magic DEF: +225, Duration: 44 sec
- Level 4: MP Cost: 46, Max HP: +400, Weapon DEF and Magic DEF: +300, Duration: 52 sec
- Level 5: MP Cost: 49, Max HP: +500, Weapon DEF and Magic DEF: +375, Duration: 60 sec
- Level 6: MP Cost: 49, Max HP: +600, Weapon DEF and Magic DEF: +450, Duration: 68 sec
- Level 7: MP Cost: 52, Max HP: +700, Weapon DEF and Magic DEF: +525, Duration: 76 sec
- Level 8: MP Cost: 52, Max HP: +800, Weapon DEF and Magic DEF: +600, Duration: 84 sec
- Level 9: MP Cost: 55, Max HP: +900, Weapon DEF and Magic DEF: +675, Duration: 92 sec
- Level 10: MP Cost: 55, Max HP: +1000, Weapon DEF and Magic DEF: +750, Duration: 100 sec
- Level 11: MP Cost: 58, Max HP: +1100, Weapon DEF and Magic DEF: +825, Duration: 108 sec
- Level 12: MP Cost: 58, Max HP: +1200, Weapon DEF and Magic DEF: +900, Duration: 116 sec
- Level 13: MP Cost: 61, Max HP: +1300, Weapon DEF and Magic DEF: +975, Duration: 124 sec
- Level 14: MP Cost: 61, Max HP: +1400, Weapon DEF and Magic DEF: +1050, Duration: 132 sec
- Level 15: MP Cost: 64, Max HP: +1500, Weapon DEF and Magic DEF: +1125, Duration: 140 sec
- Level 16: MP Cost: 64, Max HP: +1600, Weapon DEF and Magic DEF: +1200, Duration: 148 sec
- Level 17: MP Cost: 67, Max HP: +1700, Weapon DEF and Magic DEF: +1275, Duration: 156 sec
- Level 18: MP Cost: 67, Max HP: +1800, Weapon DEF and Magic DEF: +1350, Duration: 164 sec
- Level 19: MP Cost: 70, Max HP: +1900, Weapon DEF and Magic DEF: +1425, Duration: 172 sec
- Level 20: MP Cost: 70, Max HP: +2000, Weapon DEF and Magic DEF: +1500, Duration: 180 sec
Will of Steel: It takes a strong mind to push through hardships.
'
- Level 1: Abnormal Status and Elemental Resistance: +1%, Damage Intake: -6%, Recovered 1% of your Max HP every 14 secs.
- Level 2: Abnormal Status and Elemental Resistance: +2%, Damage Intake: -7%, Recovered 1% of your Max HP every 13 secs.
- Level 3: Abnormal Status and Elemental Resistance: +3%, Damage Intake: -8%, Recovered 1% of your Max HP every 13 secs.
- Level 4: Abnormal Status and Elemental Resistance: +4%, Damage Intake: -9%, Recovered 1% of your Max HP every 12 secs.
- Level 5: Abnormal Status and Elemental Resistance: +5%, Damage Intake: -10%, Recovered 2% of your Max HP every 12 secs.
- Level 6: Abnormal Status and Elemental Resistance: +6%, Damage Intake: -11%, Recovered 2% of your Max HP every 11 secs.
- Level 7: Abnormal Status and Elemental Resistance: +7%, Damage Intake: -12%, Recovered 2% of your Max HP every 11 secs.
- Level 8: Abnormal Status and Elemental Resistance: +8%, Damage Intake: -13%, Recovered 2% of your Max HP every 10 secs.
- Level 9: Abnormal Status and Elemental Resistance: +9%, Damage Intake: -14%, Recovered 2% of your Max HP every 10 secs.
- Level 10: Abnormal Status and Elemental Resistance: +10%, Damage Intake: -15%, Recovered 3% of your Max HP every 9 secs.
- Level 11: Abnormal Status and Elemental Resistance: +11%, Damage Intake: -16%, Recovered 3% of your Max HP every 9 secs.
- Level 12: Abnormal Status and Elemental Resistance: +12%, Damage Intake: -17%, Recovered 3% of your Max HP every 8 secs.
- Level 13: Abnormal Status and Elemental Resistance: +13%, Damage Intake: -18%, Recovered 3% of your Max HP every 8 secs.
- Level 14: Abnormal Status and Elemental Resistance: +14%, Damage Intake: -19%, Recovered 3% of your Max HP every 7 secs.
- Level 15: Abnormal Status and Elemental Resistance: +15%, Damage Intake: -20%, Recovered 4% of your Max HP every 7 secs.
- Level 16: Abnormal Status and Elemental Resistance: +16%, Damage Intake: -21%, Recovered 4% of your Max HP every 6 secs.
- Level 17: Abnormal Status and Elemental Resistance: +17%, Damage Intake: -22%, Recovered 4% of your Max HP every 6 secs.
- Level 18: Abnormal Status and Elemental Resistance: +18%, Damage Intake: -23%, Recovered 4% of your Max HP every 5 secs.
- Level 19: Abnormal Status and Elemental Resistance: +19%, Damage Intake: -24%, Recovered 4% of your Max HP every 5 secs.
- Level 20: Abnormal Status and Elemental Resistance: +20%, Damage Intake: -25%, Recovered 5% of your Max HP every 4 secs.
Inner Voice: Focus your mind to reinvigorate your body.
'
- Level 1: Weapon ATT: +5, Strength: +2
- Level 2: Weapon ATT: +5, Strength: +4
- Level 3: Weapon ATT: +5, Strength: +6
- Level 4: Weapon ATT: +10, Strength: +8
- Level 5: Weapon ATT: +10, Strength: +10
- Level 6: Weapon ATT: +10, Strength: +12
- Level 7: Weapon ATT: +10, Strength: +14
- Level 8: Weapon ATT: +15, Strength: +16
- Level 9: Weapon ATT: +15, Strength: +18
- Level 10: Weapon ATT: +15, Strength: +20
- Level 11: Weapon ATT: +15, Strength: +22
- Level 12: Weapon ATT: +20, Strength: +24
- Level 13: Weapon ATT: +20, Strength: +26
- Level 14: Weapon ATT: +20, Strength: +28
- Level 15: Weapon ATT: +20, Strength: +30
- Level 16: Weapon ATT: +25, Strength: +32
- Level 17: Weapon ATT: +25, Strength: +34
- Level 18: Weapon ATT: +25, Strength: +36
- Level 19: Weapon ATT: +25, Strength: +38
- Level 20: Weapon ATT: +30, Strength: +40
Fourth Job
Call of Cygnus: Receive the blessings of Cygnus's awakening to temporarily increase all stats for you and your party members.
'
- Level 1: MP Cost: 10, Base Stats: +1%, Duration: 30 sec
- Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
- Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
- Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
- Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
- Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
- Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
- Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
- Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
- Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
- Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
- Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
- Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
- Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
- Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
- Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
- Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
- Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
- Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
- Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
- Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
- Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
- Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
- Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
- Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
- Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
- Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
- Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
- Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
- Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
- Level 31: MP Cost: 70, Base Stats: +16%, Duration: 930 sec
- Level 32: MP Cost: 70, Base Stats: +16%, Duration: 960 sec
Speeding Sunset: Splits the target in two with a sword as hot as the blazing sun.
Requires level 1 Rising Sun. Shares its mastery with Moon Dancer. Has a different effect in midair.
- Level 1: MP Cost: 4, Damage: 273%, Number of Attacks: 3, Enemies Hit: 1
- Level 2: MP Cost: 4, Damage: 276%, Number of Attacks: 3, Enemies Hit: 1
- Level 3: MP Cost: 4, Damage: 279%, Number of Attacks: 3, Enemies Hit: 1
- Level 4: MP Cost: 4, Damage: 282%, Number of Attacks: 3, Enemies Hit: 1
- Level 5: MP Cost: 4, Damage: 285%, Number of Attacks: 3, Enemies Hit: 1
- Level 6: MP Cost: 4, Damage: 288%, Number of Attacks: 3, Enemies Hit: 1
- Level 7: MP Cost: 5, Damage: 291%, Number of Attacks: 3, Enemies Hit: 1
- Level 8: MP Cost: 5, Damage: 294%, Number of Attacks: 3, Enemies Hit: 1
- Level 9: MP Cost: 5, Damage: 297%, Number of Attacks: 3, Enemies Hit: 1
- Level 10: MP Cost: 5, Damage: 300%, Number of Attacks: 3, Enemies Hit: 1
- Level 11: MP Cost: 5, Damage: 303%, Number of Attacks: 3, Enemies Hit: 1
- Level 12: MP Cost: 5, Damage: 306%, Number of Attacks: 3, Enemies Hit: 1
- Level 13: MP Cost: 6, Damage: 309%, Number of Attacks: 3, Enemies Hit: 1
- Level 14: MP Cost: 6, Damage: 312%, Number of Attacks: 3, Enemies Hit: 1
- Level 15: MP Cost: 6, Damage: 315%, Number of Attacks: 3, Enemies Hit: 1
- Level 16: MP Cost: 6, Damage: 318%, Number of Attacks: 3, Enemies Hit: 1
- Level 17: MP Cost: 6, Damage: 321%, Number of Attacks: 3, Enemies Hit: 1
- Level 18: MP Cost: 6, Damage: 324%, Number of Attacks: 3, Enemies Hit: 1
- Level 19: MP Cost: 7, Damage: 327%, Number of Attacks: 3, Enemies Hit: 1
- Level 20: MP Cost: 7, Damage: 330%, Number of Attacks: 3, Enemies Hit: 1
- Level 21: MP Cost: 7, Damage: 333%, Number of Attacks: 3, Enemies Hit: 1
- Level 22: MP Cost: 7, Damage: 336%, Number of Attacks: 3, Enemies Hit: 1
- Level 23: MP Cost: 7, Damage: 339%, Number of Attacks: 3, Enemies Hit: 1
- Level 24: MP Cost: 7, Damage: 342%, Number of Attacks: 3, Enemies Hit: 1
- Level 25: MP Cost: 8, Damage: 345%, Number of Attacks: 3, Enemies Hit: 1
- Level 26: MP Cost: 8, Damage: 348%, Number of Attacks: 3, Enemies Hit: 1
- Level 27: MP Cost: 8, Damage: 351%, Number of Attacks: 3, Enemies Hit: 1
- Level 28: MP Cost: 8, Damage: 354%, Number of Attacks: 3, Enemies Hit: 1
- Level 29: MP Cost: 8, Damage: 357%, Number of Attacks: 3, Enemies Hit: 1
- Level 30: MP Cost: 8, Damage: 360%, Number of Attacks: 3, Enemies Hit: 1
- Level 31: MP Cost: 9, Damage: 363%, Number of Attacks: 3, Enemies Hit: 1
- Level 32: MP Cost: 9, Damage: 366%, Number of Attacks: 3, Enemies Hit: 1
Moon Dancer: Empowers your sword with the energy of the Full Moon to slash at all enemies in sight.
Requires level 1 Falling Moon. Shares its mastery with Speeding Sunset. Has a different effect in midair.
- Level 1: MP Cost: 4, Damage: 273%, Number of Attacks: 3, Enemies Hit: 1
- Level 2: MP Cost: 4, Damage: 276%, Number of Attacks: 3, Enemies Hit: 1
- Level 3: MP Cost: 4, Damage: 279%, Number of Attacks: 3, Enemies Hit: 1
- Level 4: MP Cost: 4, Damage: 282%, Number of Attacks: 3, Enemies Hit: 1
- Level 5: MP Cost: 4, Damage: 285%, Number of Attacks: 3, Enemies Hit: 1
- Level 6: MP Cost: 4, Damage: 288%, Number of Attacks: 3, Enemies Hit: 1
- Level 7: MP Cost: 5, Damage: 291%, Number of Attacks: 3, Enemies Hit: 1
- Level 8: MP Cost: 5, Damage: 294%, Number of Attacks: 3, Enemies Hit: 1
- Level 9: MP Cost: 5, Damage: 297%, Number of Attacks: 3, Enemies Hit: 1
- Level 10: MP Cost: 5, Damage: 300%, Number of Attacks: 3, Enemies Hit: 1
- Level 11: MP Cost: 5, Damage: 303%, Number of Attacks: 3, Enemies Hit: 1
- Level 12: MP Cost: 5, Damage: 306%, Number of Attacks: 3, Enemies Hit: 1
- Level 13: MP Cost: 6, Damage: 309%, Number of Attacks: 3, Enemies Hit: 1
- Level 14: MP Cost: 6, Damage: 312%, Number of Attacks: 3, Enemies Hit: 1
- Level 15: MP Cost: 6, Damage: 315%, Number of Attacks: 3, Enemies Hit: 1
- Level 16: MP Cost: 6, Damage: 318%, Number of Attacks: 3, Enemies Hit: 1
- Level 17: MP Cost: 6, Damage: 321%, Number of Attacks: 3, Enemies Hit: 1
- Level 18: MP Cost: 6, Damage: 324%, Number of Attacks: 3, Enemies Hit: 1
- Level 19: MP Cost: 7, Damage: 327%, Number of Attacks: 3, Enemies Hit: 1
- Level 20: MP Cost: 7, Damage: 330%, Number of Attacks: 3, Enemies Hit: 1
- Level 21: MP Cost: 7, Damage: 333%, Number of Attacks: 3, Enemies Hit: 1
- Level 22: MP Cost: 7, Damage: 336%, Number of Attacks: 3, Enemies Hit: 1
- Level 23: MP Cost: 7, Damage: 339%, Number of Attacks: 3, Enemies Hit: 1
- Level 24: MP Cost: 7, Damage: 342%, Number of Attacks: 3, Enemies Hit: 1
- Level 25: MP Cost: 8, Damage: 345%, Number of Attacks: 3, Enemies Hit: 1
- Level 26: MP Cost: 8, Damage: 348%, Number of Attacks: 3, Enemies Hit: 1
- Level 27: MP Cost: 8, Damage: 351%, Number of Attacks: 3, Enemies Hit: 1
- Level 28: MP Cost: 8, Damage: 354%, Number of Attacks: 3, Enemies Hit: 1
- Level 29: MP Cost: 8, Damage: 357%, Number of Attacks: 3, Enemies Hit: 1
- Level 30: MP Cost: 8, Damage: 360%, Number of Attacks: 3, Enemies Hit: 1
- Level 31: MP Cost: 9, Damage: 363%, Number of Attacks: 3, Enemies Hit: 1
- Level 32: MP Cost: 9, Damage: 366%, Number of Attacks: 3, Enemies Hit: 1
Solar Pierce: The radiant sun pierces the enemies.
Requires level 1 Rising Sun. Shares its mastery with Crescent Divide.
- Level 1: MP Cost: 57, Damage: 208%, Number of Attacks: 6, Enemies Hit: 7
- Level 2: MP Cost: 57, Damage: 211%, Number of Attacks: 6, Enemies Hit: 7
- Level 3: MP Cost: 57, Damage: 214%, Number of Attacks: 6, Enemies Hit: 7
- Level 4: MP Cost: 59, Damage: 217%, Number of Attacks: 6, Enemies Hit: 7
- Level 5: MP Cost: 59, Damage: 220%, Number of Attacks: 6, Enemies Hit: 7
- Level 6: MP Cost: 59, Damage: 223%, Number of Attacks: 6, Enemies Hit: 7
- Level 7: MP Cost: 61, Damage: 226%, Number of Attacks: 6, Enemies Hit: 7
- Level 8: MP Cost: 61, Damage: 229%, Number of Attacks: 6, Enemies Hit: 7
- Level 9: MP Cost: 61, Damage: 232%, Number of Attacks: 6, Enemies Hit: 7
- Level 10: MP Cost: 63, Damage: 235%, Number of Attacks: 6, Enemies Hit: 7
- Level 11: MP Cost: 63, Damage: 238%, Number of Attacks: 6, Enemies Hit: 7
- Level 12: MP Cost: 63, Damage: 241%, Number of Attacks: 6, Enemies Hit: 7
- Level 13: MP Cost: 65, Damage: 244%, Number of Attacks: 6, Enemies Hit: 7
- Level 14: MP Cost: 65, Damage: 247%, Number of Attacks: 6, Enemies Hit: 7
- Level 15: MP Cost: 65, Damage: 250%, Number of Attacks: 6, Enemies Hit: 7
- Level 16: MP Cost: 67, Damage: 253%, Number of Attacks: 6, Enemies Hit: 7
- Level 17: MP Cost: 67, Damage: 256%, Number of Attacks: 6, Enemies Hit: 7
- Level 18: MP Cost: 67, Damage: 259%, Number of Attacks: 6, Enemies Hit: 7
- Level 19: MP Cost: 69, Damage: 262%, Number of Attacks: 6, Enemies Hit: 7
- Level 20: MP Cost: 69, Damage: 265%, Number of Attacks: 6, Enemies Hit: 7
- Level 21: MP Cost: 69, Damage: 268%, Number of Attacks: 6, Enemies Hit: 7
- Level 22: MP Cost: 71, Damage: 271%, Number of Attacks: 6, Enemies Hit: 7
- Level 23: MP Cost: 71, Damage: 274%, Number of Attacks: 6, Enemies Hit: 7
- Level 24: MP Cost: 71, Damage: 277%, Number of Attacks: 6, Enemies Hit: 7
- Level 25: MP Cost: 73, Damage: 280%, Number of Attacks: 6, Enemies Hit: 7
- Level 26: MP Cost: 73, Damage: 283%, Number of Attacks: 6, Enemies Hit: 7
- Level 27: MP Cost: 73, Damage: 286%, Number of Attacks: 6, Enemies Hit: 7
- Level 28: MP Cost: 75, Damage: 289%, Number of Attacks: 6, Enemies Hit: 7
- Level 29: MP Cost: 75, Damage: 292%, Number of Attacks: 6, Enemies Hit: 7
- Level 30: MP Cost: 75, Damage: 295%, Number of Attacks: 6, Enemies Hit: 7
- Level 31: MP Cost: 77, Damage: 298%, Number of Attacks: 6, Enemies Hit: 7
- Level 32: MP Cost: 77, Damage: 301%, Number of Attacks: 6, Enemies Hit: 7
Crescent Divide: Your sword radiates the area as ocean waves dance under the moon.
Requires level 1 Falling Moon. Shares its mastery with Solar Pierce.
- Level 1: MP Cost: 57, Damage: 208%, Number of Attacks: 6, Enemies Hit: 7
- Level 2: MP Cost: 57, Damage: 211%, Number of Attacks: 6, Enemies Hit: 7
- Level 3: MP Cost: 57, Damage: 214%, Number of Attacks: 6, Enemies Hit: 7
- Level 4: MP Cost: 59, Damage: 217%, Number of Attacks: 6, Enemies Hit: 7
- Level 5: MP Cost: 59, Damage: 220%, Number of Attacks: 6, Enemies Hit: 7
- Level 6: MP Cost: 59, Damage: 223%, Number of Attacks: 6, Enemies Hit: 7
- Level 7: MP Cost: 61, Damage: 226%, Number of Attacks: 6, Enemies Hit: 7
- Level 8: MP Cost: 61, Damage: 229%, Number of Attacks: 6, Enemies Hit: 7
- Level 9: MP Cost: 61, Damage: 232%, Number of Attacks: 6, Enemies Hit: 7
- Level 10: MP Cost: 63, Damage: 235%, Number of Attacks: 6, Enemies Hit: 7
- Level 11: MP Cost: 63, Damage: 238%, Number of Attacks: 6, Enemies Hit: 7
- Level 12: MP Cost: 63, Damage: 241%, Number of Attacks: 6, Enemies Hit: 7
- Level 13: MP Cost: 65, Damage: 244%, Number of Attacks: 6, Enemies Hit: 7
- Level 14: MP Cost: 65, Damage: 247%, Number of Attacks: 6, Enemies Hit: 7
- Level 15: MP Cost: 65, Damage: 250%, Number of Attacks: 6, Enemies Hit: 7
- Level 16: MP Cost: 67, Damage: 253%, Number of Attacks: 6, Enemies Hit: 7
- Level 17: MP Cost: 67, Damage: 256%, Number of Attacks: 6, Enemies Hit: 7
- Level 18: MP Cost: 67, Damage: 259%, Number of Attacks: 6, Enemies Hit: 7
- Level 19: MP Cost: 69, Damage: 262%, Number of Attacks: 6, Enemies Hit: 7
- Level 20: MP Cost: 69, Damage: 265%, Number of Attacks: 6, Enemies Hit: 7
- Level 21: MP Cost: 69, Damage: 268%, Number of Attacks: 6, Enemies Hit: 7
- Level 22: MP Cost: 71, Damage: 271%, Number of Attacks: 6, Enemies Hit: 7
- Level 23: MP Cost: 71, Damage: 274%, Number of Attacks: 6, Enemies Hit: 7
- Level 24: MP Cost: 71, Damage: 277%, Number of Attacks: 6, Enemies Hit: 7
- Level 25: MP Cost: 73, Damage: 280%, Number of Attacks: 6, Enemies Hit: 7
- Level 26: MP Cost: 73, Damage: 283%, Number of Attacks: 6, Enemies Hit: 7
- Level 27: MP Cost: 73, Damage: 286%, Number of Attacks: 6, Enemies Hit: 7
- Level 28: MP Cost: 75, Damage: 289%, Number of Attacks: 6, Enemies Hit: 7
- Level 29: MP Cost: 75, Damage: 292%, Number of Attacks: 6, Enemies Hit: 7
- Level 30: MP Cost: 75, Damage: 295%, Number of Attacks: 6, Enemies Hit: 7
- Level 31: MP Cost: 77, Damage: 298%, Number of Attacks: 6, Enemies Hit: 7
- Level 32: MP Cost: 77, Damage: 301%, Number of Attacks: 6, Enemies Hit: 7
Impaling Rays: Summons swords of the down to fly from the sky and impale your enemies. Affects boss monsters.
'
- Level 1: MP Cost: 100, Max Enemies Hit: 15, Damage: 415%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +415%. Cooldown: 178 Sec.
- Level 2: MP Cost: 100, Max Enemies Hit: 15, Damage: 430%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +430%. Cooldown: 176 Sec.
- Level 3: MP Cost: 100, Max Enemies Hit: 15, Damage: 445%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +445%. Cooldown: 174 Sec.
- Level 4: MP Cost: 100, Max Enemies Hit: 15, Damage: 460%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +460%. Cooldown: 172 Sec.
- Level 5: MP Cost: 100, Max Enemies Hit: 15, Damage: 475%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +475%. Cooldown: 170 Sec.
- Level 6: MP Cost: 100, Max Enemies Hit: 15, Damage: 490%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +490%. Cooldown: 168 Sec.
- Level 7: MP Cost: 100, Max Enemies Hit: 15, Damage: 505%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +505%. Cooldown: 166 Sec.
- Level 8: MP Cost: 100, Max Enemies Hit: 15, Damage: 520%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +520%. Cooldown: 164 Sec.
- Level 9: MP Cost: 100, Max Enemies Hit: 15, Damage: 535%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +535%. Cooldown: 162 Sec.
- Level 10: MP Cost: 100, Max Enemies Hit: 15, Damage: 550%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +550%. Cooldown: 160 Sec.
- Level 11: MP Cost: 100, Max Enemies Hit: 15, Damage: 565%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +565%. Cooldown: 158 Sec.
- Level 12: MP Cost: 100, Max Enemies Hit: 15, Damage: 580%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +580%. Cooldown: 156 Sec.
- Level 13: MP Cost: 100, Max Enemies Hit: 15, Damage: 595%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +595%. Cooldown: 154 Sec.
- Level 14: MP Cost: 100, Max Enemies Hit: 15, Damage: 610%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +610%. Cooldown: 152 Sec.
- Level 15: MP Cost: 100, Max Enemies Hit: 15, Damage: 625%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +625%. Cooldown: 150 Sec.
- Level 16: MP Cost: 100, Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +640%. Cooldown: 148 Sec.
- Level 17: MP Cost: 100, Max Enemies Hit: 15, Damage: 655%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +655%. Cooldown: 146 Sec.
- Level 18: MP Cost: 100, Max Enemies Hit: 15, Damage: 670%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +670%. Cooldown: 144 Sec.
- Level 19: MP Cost: 100, Max Enemies Hit: 15, Damage: 685%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +685%. Cooldown: 142 Sec.
- Level 20: MP Cost: 100, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +700%. Cooldown: 140 Sec.
- Level 21: MP Cost: 100, Max Enemies Hit: 15, Damage: 715%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +715%. Cooldown: 138 Sec.
- Level 22: MP Cost: 100, Max Enemies Hit: 15, Damage: 730%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +730%. Cooldown: 136 Sec.
- Level 23: MP Cost: 100, Max Enemies Hit: 15, Damage: 745%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +745%. Cooldown: 134 Sec.
- Level 24: MP Cost: 100, Max Enemies Hit: 15, Damage: 760%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +760%. Cooldown: 132 Sec.
- Level 25: MP Cost: 100, Max Enemies Hit: 15, Damage: 775%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +775%. Cooldown: 130 Sec.
- Level 26: MP Cost: 100, Max Enemies Hit: 15, Damage: 790%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +790%. Cooldown: 128 Sec.
- Level 27: MP Cost: 100, Max Enemies Hit: 15, Damage: 805%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +805%. Cooldown: 126 Sec.
- Level 28: MP Cost: 100, Max Enemies Hit: 15, Damage: 820%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +820%. Cooldown: 124 Sec.
- Level 29: MP Cost: 100, Max Enemies Hit: 15, Damage: 835%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +835%. Cooldown: 122 Sec.
- Level 30: MP Cost: 100, Max Enemies Hit: 15, Damage: 850%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +850%. Cooldown: 120 Sec.
- Level 31: MP Cost: 100, Max Enemies Hit: 15, Damage: 865%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +865%. Cooldown: 118 Sec.
- Level 32: MP Cost: 100, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 1,. Chance to Incapacitate : 100%. Incapacitate Duration: 20 sec. Damage after Debuff: +880%. Cooldown: 116 Sec.
Equinox Cycle: Reconfigure the solar and lunar cycles.
Requires level 20 Falling Moon and level 20 Rising Sun.
- Level 1: MP Cost: 44, Duration: 10 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 2: MP Cost: 44, Duration: 20 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 3: MP Cost: 44, Duration: 30 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 4: MP Cost: 48, Duration: 40 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 5: MP Cost: 48, Duration: 50 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 6: MP Cost: 48, Duration: 60 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 7: MP Cost: 52, Duration: 70 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 8: MP Cost: 52, Duration: 80 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 9: MP Cost: 52, Duration: 90 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 10: MP Cost: 56, Duration: 100 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 11: MP Cost: 56, Duration: 110 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 12: MP Cost: 56, Duration: 120 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 13: MP Cost: 60, Duration: 130 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 14: MP Cost: 60, Duration: 140 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 15: MP Cost: 60, Duration: 150 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 16: MP Cost: 64, Duration: 160 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 17: MP Cost: 64, Duration: 170 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 18: MP Cost: 64, Duration: 180 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 19: MP Cost: 68, Duration: 190 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 20: MP Cost: 68, Duration: 200 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 21: MP Cost: 68, Duration: 210 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
- Level 22: MP Cost: 72, Duration: 220 sec. During this time, every time a skill is used, the position changes and activates both Falling Moon and Raising Sun effects.
Soul Pledge: Form a contract with the ancients to become an unwavering warrior.
'
- Level 1: MP Cost: 78, Duration: 35, All Stats: 1, Critical Rate: 4%, Stance Chance: +42%
- Level 2: MP Cost: 76, Duration: 40, All Stats: 2, Critical Rate: 4%, Stance Chance: +44%
- Level 3: MP Cost: 74, Duration: 45, All Stats: 3, Critical Rate: 4%, Stance Chance: +46%
- Level 4: MP Cost: 72, Duration: 50, All Stats: 4, Critical Rate: 4%, Stance Chance: +48%
- Level 5: MP Cost: 70, Duration: 55, All Stats: 5, Critical Rate: 5%, Stance Chance: +50%
- Level 6: MP Cost: 68, Duration: 60, All Stats: 6, Critical Rate: 5%, Stance Chance: +52%
- Level 7: MP Cost: 66, Duration: 65, All Stats: 7, Critical Rate: 5%, Stance Chance: +54%
- Level 8: MP Cost: 64, Duration: 70, All Stats: 8, Critical Rate: 5%, Stance Chance: +56%
- Level 9: MP Cost: 62, Duration: 75, All Stats: 9, Critical Rate: 5%, Stance Chance: +58%
- Level 10: MP Cost: 60, Duration: 80, All Stats: 10, Critical Rate: 6%, Stance Chance: +60%
- Level 11: MP Cost: 58, Duration: 85, All Stats: 11, Critical Rate: 6%, Stance Chance: +62%
- Level 12: MP Cost: 56, Duration: 90, All Stats: 12, Critical Rate: 6%, Stance Chance: +64%
- Level 13: MP Cost: 54, Duration: 95, All Stats: 13, Critical Rate: 6%, Stance Chance: +66%
- Level 14: MP Cost: 52, Duration: 100, All Stats: 14, Critical Rate: 6%, Stance Chance: +68%
- Level 15: MP Cost: 50, Duration: 105, All Stats: 15, Critical Rate: 7%, Stance Chance: +70%
- Level 16: MP Cost: 48, Duration: 110, All Stats: 16, Critical Rate: 7%, Stance Chance: +72%
- Level 17: MP Cost: 46, Duration: 115, All Stats: 17, Critical Rate: 7%, Stance Chance: +74%
- Level 18: MP Cost: 44, Duration: 120, All Stats: 18, Critical Rate: 7%, Stance Chance: +76%
- Level 19: MP Cost: 42, Duration: 125, All Stats: 19, Critical Rate: 7%, Stance Chance: +78%
- Level 20: MP Cost: 40, Duration: 130, All Stats: 20, Critical Rate: 8%, Stance Chance: +80%
- Level 21: MP Cost: 38, Duration: 135, All Stats: 21, Critical Rate: 8%, Stance Chance: +82%
- Level 22: MP Cost: 36, Duration: 140, All Stats: 22, Critical Rate: 8%, Stance Chance: +84%
- Level 23: MP Cost: 34, Duration: 145, All Stats: 23, Critical Rate: 8%, Stance Chance: +86%
- Level 24: MP Cost: 32, Duration: 150, All Stats: 24, Critical Rate: 8%, Stance Chance: +88%
- Level 25: MP Cost: 30, Duration: 155, All Stats: 25, Critical Rate: 9%, Stance Chance: +90%
- Level 26: MP Cost: 28, Duration: 160, All Stats: 26, Critical Rate: 9%, Stance Chance: +92%
- Level 27: MP Cost: 26, Duration: 165, All Stats: 27, Critical Rate: 9%, Stance Chance: +94%
- Level 28: MP Cost: 24, Duration: 170, All Stats: 28, Critical Rate: 9%, Stance Chance: +96%
- Level 29: MP Cost: 22, Duration: 175, All Stats: 29, Critical Rate: 9%, Stance Chance: +98%
- Level 30: MP Cost: 20, Duration: 180, All Stats: 30, Critical Rate: 10%, Stance Chance: +100%
- Level 31: MP Cost: 18, Duration: 185, All Stats: 31, Critical Rate: 10%, Stance Chance: +102%
- Level 32: MP Cost: 16, Duration: 190, All Stats: 32, Critical Rate: 10%, Stance Chance: +104%
Student of the Blade: Increases the Mastery, Weapon ATT, and Minimum Critical Damage of One-Handed and Two-Handed Swords.
Requires level 10 Sword Mastery.
- Level 1: One-Handed and Two-Handed Sword Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
- Level 2: One-Handed and Two-Handed Sword Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1%
- Level 3: One-Handed and Two-Handed Sword Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2%
- Level 4: One-Handed and Two-Handed Sword Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2%
- Level 5: One-Handed and Two-Handed Sword Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3%
- Level 6: One-Handed and Two-Handed Sword Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3%
- Level 7: One-Handed and Two-Handed Sword Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4%
- Level 8: One-Handed and Two-Handed Sword Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4%
- Level 9: One-Handed and Two-Handed Sword Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5%
- Level 10: One-Handed and Two-Handed Sword Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5%
- Level 11: One-Handed and Two-Handed Sword Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6%
- Level 12: One-Handed and Two-Handed Sword Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6%
- Level 13: One-Handed and Two-Handed Sword Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7%
- Level 14: One-Handed and Two-Handed Sword Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7%
- Level 15: One-Handed and Two-Handed Sword Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8%
- Level 16: One-Handed and Two-Handed Sword Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8%
- Level 17: One-Handed and Two-Handed Sword Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9%
- Level 18: One-Handed and Two-Handed Sword Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9%
- Level 19: One-Handed and Two-Handed Sword Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10%
- Level 20: One-Handed and Two-Handed Sword Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10%
- Level 21: One-Handed and Two-Handed Sword Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11%
- Level 22: One-Handed and Two-Handed Sword Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11%
- Level 23: One-Handed and Two-Handed Sword Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12%
- Level 24: One-Handed and Two-Handed Sword Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12%
- Level 25: One-Handed and Two-Handed Sword Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13%
- Level 26: One-Handed and Two-Handed Sword Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13%
- Level 27: One-Handed and Two-Handed Sword Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14%
- Level 28: One-Handed and Two-Handed Sword Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14%
- Level 29: One-Handed and Two-Handed Sword Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15%
- Level 30: One-Handed and Two-Handed Sword Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%
- Level 31: One-Handed and Two-Handed Sword Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16%
- Level 32: One-Handed and Two-Handed Sword Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16%
Unpredictable: Attack with an unpredictable strike, negating enemy defenses.
'
- Level 1: Monster DEF ignored: 3%
- Level 2: Monster DEF ignored: 6%
- Level 3: Monster DEF ignored: 9%
- Level 4: Monster DEF ignored: 12%
- Level 5: Monster DEF ignored: 15%
- Level 6: Monster DEF ignored: 18%
- Level 7: Monster DEF ignored: 21%
- Level 8: Monster DEF ignored: 24%
- Level 9: Monster DEF ignored: 27%
- Level 10: Monster DEF ignored: 30%
- Level 11: Monster DEF ignored: 33%
- Level 12: Monster DEF ignored: 36%
Master of the Sword: You become a master of the sword, mastering both types of powers.
Requires level 20 Falling Moon and level 20 Rising Sun.
- Level 1: [Falling Moon] Critical Rate: +20%, Attack Count on All Skills: x2, Damage Reduction: 55%. [Rising Sun] Damage: 25% Attack Speed: +2
- Level 2: [Falling Moon] Critical Rate: +21%, Attack Count on All Skills: x2, Damage Reduction: 55%. [Rising Sun] Damage: 26% Attack Speed: +2
- Level 3: [Falling Moon] Critical Rate: +21%, Attack Count on All Skills: x2, Damage Reduction: 55%. [Rising Sun] Damage: 26% Attack Speed: +2
- Level 4: [Falling Moon] Critical Rate: +22%, Attack Count on All Skills: x2, Damage Reduction: 55%. [Rising Sun] Damage: 27% Attack Speed: +2
- Level 5: [Falling Moon] Critical Rate: +22%, Attack Count on All Skills: x2, Damage Reduction: 55%. [Rising Sun] Damage: 27% Attack Speed: +2
- Level 6: [Falling Moon] Critical Rate: +23%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 28% Attack Speed: +2
- Level 7: [Falling Moon] Critical Rate: +23%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 28% Attack Speed: +2
- Level 8: [Falling Moon] Critical Rate: +24%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 29% Attack Speed: +2
- Level 9: [Falling Moon] Critical Rate: +24%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 29% Attack Speed: +2
- Level 10: [Falling Moon] Critical Rate: +25%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 30% Attack Speed: +2
- Level 11: [Falling Moon] Critical Rate: +25%, Attack Count on All Skills: x2, Damage Reduction: 56%. [Rising Sun] Damage: 30% Attack Speed: +2
- Level 12: [Falling Moon] Critical Rate: +26%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 31% Attack Speed: +2
- Level 13: [Falling Moon] Critical Rate: +26%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 31% Attack Speed: +2
- Level 14: [Falling Moon] Critical Rate: +27%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 32% Attack Speed: +2
- Level 15: [Falling Moon] Critical Rate: +27%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 32% Attack Speed: +2
- Level 16: [Falling Moon] Critical Rate: +28%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 33% Attack Speed: +2
- Level 17: [Falling Moon] Critical Rate: +28%, Attack Count on All Skills: x2, Damage Reduction: 57%. [Rising Sun] Damage: 33% Attack Speed: +2
- Level 18: [Falling Moon] Critical Rate: +29%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 34% Attack Speed: +2
- Level 19: [Falling Moon] Critical Rate: +29%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 34% Attack Speed: +2
- Level 20: [Falling Moon] Critical Rate: +30%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 35% Attack Speed: +2
- Level 21: [Falling Moon] Critical Rate: +30%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 35% Attack Speed: +2
- Level 22: [Falling Moon] Critical Rate: +31%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 36% Attack Speed: +2
- Level 23: [Falling Moon] Critical Rate: +31%, Attack Count on All Skills: x2, Damage Reduction: 58%. [Rising Sun] Damage: 36% Attack Speed: +2
- Level 24: [Falling Moon] Critical Rate: +32%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 37% Attack Speed: +2
- Level 25: [Falling Moon] Critical Rate: +32%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 37% Attack Speed: +2
- Level 26: [Falling Moon] Critical Rate: +33%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 38% Attack Speed: +2
- Level 27: [Falling Moon] Critical Rate: +33%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 38% Attack Speed: +2
- Level 28: [Falling Moon] Critical Rate: +34%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 39% Attack Speed: +2
- Level 29: [Falling Moon] Critical Rate: +34%, Attack Count on All Skills: x2, Damage Reduction: 59%. [Rising Sun] Damage: 39% Attack Speed: +2
- Level 30: [Falling Moon] Critical Rate: +35%, Attack Count on All Skills: x2, Damage Reduction: 60%. [Rising Sun] Damage: 40% Attack Speed: +2
- Level 31: [Falling Moon] Critical Rate: +35%, Attack Count on All Skills: x2, Damage Reduction: 60%. [Rising Sun] Damage: 40% Attack Speed: +2
- Level 32: [Falling Moon] Critical Rate: +36%, Attack Count on All Skills: x2, Damage Reduction: 60%. [Rising Sun] Damage: 41% Attack Speed: +2
Hyper Skills
Stat Enhancers
Hyper Strength: Permanently increases STR.
Required level: 140
- Level 1: STR +50
Hyper Dexterity: Permanently increases DEX.
Required level: 140
- Level 1: DEX +50
Hyper Intelligence: Permanently increases INT.
Required level: 140
- Level 1: INT +50
Hyper Luck: Permanently increases LUK.
Required level: 140
- Level 1: LUK +50
Hyper Jump: Permanently increases Jump.
Required level: 146
- Level 1: Jump +10
Hyper Speed: Permanently increases Movement Speed.
Required level: 152
- Level 1: Movement Speed +10
Hyper Accuracy: Permanently increases Accuracy.
Required level: 158
- Level 1: Accuracy +20%
Hyper Defense: Permanently increases Weapon DEF.
Required level: 165
- Level 1: Weapon DEF +500
Hyper Magic Defense: Permanently increases Magic DEF.
Required level: 174
- Level 1: Magic DEF +500
Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).
Required level: 180
- Level 1: Max DF +50
Hyper Mana: Permanently increases Max MP.
Required level: 186
- Level 1: Max MP: +15%
Hyper Health: Permanently increases Max HP.
Required level: 192
- Level 1: Max HP: +15%
Hyper Critical: Permanently increases Critical Rate.
Required level: 198
- Level 1: Critical Rate: +10%
Skill Enhancers
Gale - Reinforce: Increases the damage of Gale.
Required level: 143
- Level 1: Damage: +20%
Thunderbolt - Reinforce: Increases the damage of Thunderbolt.
Required level: 149
- Level 1: Damage: +20%
Annihilate - Reinforce: Increases the damage of Annihilate.
Required level: 155
- Level 1: Damage: +20%
Gale - Spread: Increases the number of monsters attacked with Gale.
Required level: 162
- Level 1: Monsters Hit: +2
Thunderbolt - Spread: Increases the number of monsters attacked with Thunderbolt.
Required level: 168
- Level 1: Monsters Hit: +2
Annihilate - Guardbreak: Increases Annihilate's Monster DEF debuff.
Required level: 177
- Level 1: Monster DEF ignored increased 20%
Gale - Extra Strike: Increases the number of attacks for Gale.
Required level: 183
- Level 1: Number of Attacks: +1
Thunderbolt - Extra Strike: Increases the number of attacks for Thunderbolt.
Required level: 189
- Level 1: Number of Attacks: +1
Annihilate - Boss Rush: Increases the Boss Attack of Annihilate.
Required level: 195
- Level 1: 20% additional damage against bosses
Active Skills
Soul Forge: Conjures a single blade of sharpened soul force.
Required level: 150.
- Level 1: MP Cost: 150, Duration: 200 sec, Weapon ATT: 50, Accuracy: 30%, Max Damage: +10,000,000. Does not stack with Hand of Light.
Styx Crossing: Focus the soul to strike with force that separates the living from the dead.
Required level: 170
- Level 1: MP Cost: 300, Max Monster Hit: 15, Damage: 600%, Number of Hits: 5. During Max Charge: Damage: 1000%, Number of Hits: 6. Cooldown: 90 sec.
Glory of the Guardians: A ceremony for Cygnus Knights to prove their devotion to the Empress.
Required level: 200
- Level 1: MP Cost: 100, Duration: 60 sec, Damage: 10%, Max Damage: +5,000,000. Cooldown: 120 sec. Applies to any Cygnus class within the party