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===Hyper Skills=== | ===Hyper Skills=== | ||
====Stat Enhancers==== | ====Stat Enhancers==== | ||
{{MapleStory/ | {{col|2|begin}} | ||
{{MapleStory/skill | |||
|name=Hyper Strength | |||
|tooltip=Permanently increases STR. | |||
|requirement=Unlocked at level 140 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | STR | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +50 | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{col|2}} | ||
{{MapleStory/skill | |||
|name=Hyper Dexterity | |||
|tooltip=Permanently increases DEX. | |||
|requirement=Unlocked at level 140 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | DEX | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +50 | |||
|}{{MapleStory/skill|end}} | |||
{{col|2|end}} | |||
{{MapleStory/ | {{col|2|begin}} | ||
{{MapleStory/skill | |||
|name=Hyper Intelligence | |||
|tooltip=Permanently increases INT. | |||
|requirement=Unlocked at level 140 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | INT | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +50 | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{col|2}} | ||
{{MapleStory/skill | |||
|name=Hyper Luck | |||
|tooltip=Permanently increases LUK. | |||
|requirement=Unlocked at level 140 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | LUK | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +50 | |||
|}{{MapleStory/skill|end}} | |||
{{col|2|end}} | |||
{{MapleStory/ | {{col|2|begin}} | ||
{{MapleStory/skill | |||
|name=Hyper Jump | |||
|tooltip=Permanently increases Jump. | |||
|requirement=Unlocked at level 146 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Jump | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +10 | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{col|2}} | ||
{{MapleStory/skill | |||
|name=Hyper Speed | |||
|tooltip=Permanently increases Movement Speed. | |||
|requirement=Unlocked at level 152 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Movement Speed | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +10 | |||
|}{{MapleStory/skill|end}} | |||
{{col|2|end}} | |||
{{MapleStory/ | {{col|2|begin}} | ||
{{MapleStory/skill | |||
|name=Hyper Accuracy | |||
|tooltip=Permanently increases Accuracy. | |||
|requirement=Unlocked at level 158 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Accuracy | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +20% | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{col|2}} | ||
{{MapleStory/skill | |||
|name=Hyper Defense | |||
|tooltip=Permanently increases Weapon DEF. | |||
|requirement=Unlocked at level 165 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Weapon DEF | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +500 | |||
|}{{MapleStory/skill|end}} | |||
{{col|2|end}} | |||
{{MapleStory/ | {{col|2|begin}} | ||
{{MapleStory/skill | |||
}} | |name=Hyper Magic Defense | ||
|tooltip=Permanently increases Magic DEF. | |||
|requirement=Unlocked at level 174 | |||
}} | |||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Magic DEF | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +500 | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{col|2}} | ||
{{MapleStory/skill | |||
|name=Hyper Fury | |||
|tooltip=Permanently increases Max DF (useless for non-Demon Slayers). | |||
|requirement=Unlocked at level 180 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Max DF | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +50 | |||
|}{{MapleStory/skill|end}} | |||
{{col|2|end}} | |||
{{MapleStory/ | {{col|2|begin}} | ||
{{MapleStory/skill | |||
|name=Hyper Mana | |||
|tooltip=Permanently increases Max MP. | |||
|requirement=Unlocked at level 186 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Max MP | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +15% | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/ | {{col|2}} | ||
{{MapleStory/skill | |||
|name=Hyper Health | |||
|tooltip=Permanently increases Max HP. | |||
|requirement=Unlocked at level 192 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Max HP | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +15% | |||
|}{{MapleStory/skill|end}} | |||
{{col|2|end}} | |||
{{MapleStory/ | {{MapleStory/skill | ||
|name=Hyper Critical | |||
|tooltip=Permanently increases Critical Rate. | |||
|requirement=Unlocked at level 198 | |||
}} | }} | ||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Critical Rate | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | +10% | |||
|}{{MapleStory/skill|end}} | |||
====Skill Enhancers==== | ====Skill Enhancers==== |
Revision as of 02:21, 7 November 2013
Beginner
Demonic Blood: Demons are born with a strong will and overwhelming charisma.
'
- Level 1: Gives you level 20 Will and Charisma.
Dark Winds: Allows you to use various jump skills using your wings.
'
- Level 1: High Jump: Press the up arrow key twice during a jump, Double jump: Press the right or left arrow key twice during a jump, Glide: Jump while in the air.
Wild Rage: Increases damage through drawing upon inner rage.
Increases damage through drawing upon inner rage.(Link skill)
- Level 1: Damage +5%
- Level 2: Damage +10%
- Level 3: Damage +15%
Blood Pack: Aggressively empowers the body through a blood contract. This contract has the effect of ignoring warrior armor, and the stat requirements of Demon Avenger equipment are ignored, allowing them to be worn.
'
- Level 1: Damage based on your current HP, damage reduced with lower life up to 70% HP. Allows you to ignore Warrior and Demon Avenger equipment stat requirements.
Hyper Potion Mastery: Increases efficiency of potion use.
'
- Level 1: Potion Recovery Rate: +300%
Exceed: The Exceed Attack Skill gets faster or stronger the more it's used, but it taxes the body, reducing the HP that can be absorbed with Absorb Life. HP consumed also increases. At the final stage of the Exceed skill, the skill's nature changes, and using another Exceed skill will reset the Exceed Stage.
'
- Level 1: Life Sap -1\% for every 20 Exceed Overload cap and 2 Overload stacks.
First Job
Demonic Veracity: Permanently increases movement speed, max movement speed, Jump, and Critical Rate.
'
- Level 1: Speed: +3, Max Speed: +6, Jump: +6, Critical Rate: +1%
- Level 2: Speed: +6, Max Speed: +7, Jump: +7, Critical Rate: +2%
- Level 3: Speed: +9, Max Speed: +8, Jump: +8, Critical Rate: +4%
- Level 4: Speed: +12, Max Speed: +9, Jump: +9, Critical Rate: +5%
- Level 5: Speed: +15, Max Speed: +10, Jump: +10, Critical Rate: +6%
- Level 6: Speed: +18, Max Speed: +11, Jump: +11, Critical Rate: +8%
- Level 7: Speed: +21, Max Speed: +12, Jump: +12, Critical Rate: +9%
- Level 8: Speed: +24, Max Speed: +13, Jump: +13, Critical Rate: +10%
- Level 9: Speed: +27, Max Speed: +14, Jump: +14, Critical Rate: +12%
- Level 10: Speed: +30, Max Speed: +15, Jump: +15, Critical Rate: +13%
- Level 11: Speed: +33, Max Speed: +16, Jump: +16, Critical Rate: +14%
- Level 12: Speed: +36, Max Speed: +17, Jump: +17, Critical Rate: +16%
- Level 13: Speed: +39, Max Speed: +18, Jump: +18, Critical Rate: +17%
- Level 14: Speed: +42, Max Speed: +19, Jump: +19, Critical Rate: +18%
- Level 15: Speed: +45, Max Speed: +20, Jump: +20, Critical Rate: +20%
Life Sap: Saps away your enemies life to restore your own.
'
- Level 1: 10% chance to recover 1% HP on hit
- Level 2: 20% chance to recover 1% HP on hit
- Level 3: 30% chance to recover 2% HP on hit
- Level 4: 40% chance to recover 2% HP on hit
- Level 5: 50% chance to recover 3% HP on hit
- Level 6: 60% chance to recover 3% HP on hit
- Level 7: 70% chance to recover 4% HP on hit
- Level 8: 80% chance to recover 4% HP on hit
- Level 9: 90% chance to recover 5% HP on hit
- Level 10: 100% chance to recover 5% HP on hit
Exceed- Double Slash: Slashes enemies in front two times. Exceed: Gradually increases attack speed and decreases HP. Range increased during final stage.
'
- Level 1: HP Cost: 1%, Damage: 105%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 2: HP Cost: 1%, Damage: 110%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 3: HP Cost: 1%, Damage: 115%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 4: HP Cost: 1%, Damage: 120%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 5: HP Cost: 1%, Damage: 125%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 6: HP Cost: 1%, Damage: 130%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 7: HP Cost: 1%, Damage: 135%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 8: HP Cost: 1%, Damage: 140%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 9: HP Cost: 1%, Damage: 145%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 10: HP Cost: 1%, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 11: HP Cost: 1%, Damage: 155%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 12: HP Cost: 1%, Damage: 160%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 13: HP Cost: 1%, Damage: 165%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 14: HP Cost: 1%, Damage: 170%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 15: HP Cost: 1%, Damage: 175%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 16: HP Cost: 1%, Damage: 180%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 17: HP Cost: 1%, Damage: 185%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 18: HP Cost: 1%, Damage: 190%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 19: HP Cost: 1%, Damage: 195%, Number of Attacks: 2, Max Enemies Hit: 8
- Level 20: HP Cost: 1%, Damage: 200%, Number of Attacks: 2, Max Enemies Hit: 8
Overload Release: Cancels Exceed’s Overload debuff, increases max HP, and restores HP. Can only be used when Overload is maxed out.
'
- Level 1: Resets Overload to 0. Duration: 41 sec, Max HP: +1%, HP Restored: 24%
- Level 2: Resets Overload to 0. Duration: 42 sec, Max HP: +2%, HP Restored: 28%
- Level 3: Resets Overload to 0. Duration: 43 sec, Max HP: +3%, HP Restored: 32%
- Level 4: Resets Overload to 0. Duration: 44 sec, Max HP: +4%, HP Restored: 36%
- Level 5: Resets Overload to 0. Duration: 45 sec, Max HP: +5%, HP Restored: 40%
- Level 6: Resets Overload to 0. Duration: 46 sec, Max HP: +6%, HP Restored: 44%
- Level 7: Resets Overload to 0. Duration: 47 sec, Max HP: +7%, HP Restored: 48%
- Level 8: Resets Overload to 0. Duration: 48 sec, Max HP: +8%, HP Restored: 52%
- Level 9: Resets Overload to 0. Duration: 49 sec, Max HP: +9%, HP Restored: 56%
- Level 10: Resets Overload to 0. Duration: 50 sec, Max HP: +10%, HP Restored: 60%
- Level 11: Resets Overload to 0. Duration: 51 sec, Max HP: +11%, HP Restored: 64%
- Level 12: Resets Overload to 0. Duration: 52 sec, Max HP: +12%, HP Restored: 68%
- Level 13: Resets Overload to 0. Duration: 53 sec, Max HP: +13%, HP Restored: 72%
- Level 14: Resets Overload to 0. Duration: 54 sec, Max HP: +14%, HP Restored: 76%
- Level 15: Resets Overload to 0. Duration: 55 sec, Max HP: +15%, HP Restored: 80%
- Level 16: Resets Overload to 0. Duration: 56 sec, Max HP: +16%, HP Restored: 84%
- Level 17: Resets Overload to 0. Duration: 57 sec, Max HP: +17%, HP Restored: 88%
- Level 18: Resets Overload to 0. Duration: 58 sec, Max HP: +18%, HP Restored: 92%
- Level 19: Resets Overload to 0. Duration: 59 sec, Max HP: +19%, HP Restored: 96%
- Level 20: Resets Overload to 0. Duration: 60 sec, Max HP: +20%, HP Restored: 100%
Second Job
Bat Swarm: Summons a cloud of infernal bats that follow you and attack enemies. You can change the bats’ flight direction by pressing the skill key again.
'
- Level 1: HP Cost: 305, Damage: 143%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 2: HP Cost: 310, Damage: 146%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 3: HP Cost: 315, Damage: 149%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 4: HP Cost: 320, Damage: 152%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 5: HP Cost: 325, Damage: 155%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 6: HP Cost: 330, Damage: 158%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 7: HP Cost: 335, Damage: 161%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 8: HP Cost: 340, Damage: 164%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 9: HP Cost: 345, Damage: 167%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 10: HP Cost: 350, Damage: 170%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 11: HP Cost: 355, Damage: 173%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 12: HP Cost: 360, Damage: 176%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 13: HP Cost: 365, Damage: 179%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 14: HP Cost: 370, Damage: 182%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 15: HP Cost: 375, Damage: 185%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 16: HP Cost: 380, Damage: 188%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 17: HP Cost: 385, Damage: 191%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 18: HP Cost: 390, Damage: 194%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 19: HP Cost: 395, Damage: 197%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
- Level 20: HP Cost: 400, Damage: 200%, Number of Attacks: 40. The cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.
Desperado Mastery: Permanently increases the Mastery and Accuracy of your Desperado.
'
- Level 1: Desperado Mastery: +14%, Accuracy: +20
- Level 2: Desperado Mastery: +18%, Accuracy: +40
- Level 3: Desperado Mastery: +22%, Accuracy: +60
- Level 4: Desperado Mastery: +26%, Accuracy: +80
- Level 5: Desperado Mastery: +30%, Accuracy: +100
- Level 6: Desperado Mastery: +34%, Accuracy: +120
- Level 7: Desperado Mastery: +38%, Accuracy: +140
- Level 8: Desperado Mastery: +42%, Accuracy: +160
- Level 9: Desperado Mastery: +46%, Accuracy: +180
- Level 10: Desperado Mastery: +50%, Accuracy: +200
Battle Pact: Temporarily increases attack speed.
'
- Level 1: HP Cost: 380, Duration: 36 sec, Attack Speed: +2
- Level 2: HP Cost: 360, Duration: 52 sec, Attack Speed: +2
- Level 3: HP Cost: 340, Duration: 68 sec, Attack Speed: +2
- Level 4: HP Cost:320, Duration: 84 sec, Attack Speed: +2
- Level 5: HP Cost: 300, Duration: 100 sec, Attack Speed: +2
- Level 6: HP Cost: 280, Duration: 116 sec, Attack Speed: +2
- Level 7: HP Cost: 260, Duration: 132 sec, Attack Speed: +2
- Level 8: HP Cost: 240, Duration: 148 sec, Attack Speed: +2
- Level 9: HP Cost: 220, Duration: 164 sec, Attack Speed: +2
- Level 10: HP Cost: 200, Duration: 180 sec, Attack Speed: +2
Exceed- Demon Strike: Charge forward and slice through enemies. Exceed: Gradually increases damage and decreases HP. Range increased during final stage.
'
- Level 1: HP Cost: 3%, Damage: 107%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 2: HP Cost: 3%, Damage: 109%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 3: HP Cost: 3%, Damage: 111%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 4: HP Cost: 3%, Damage: 113%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 5: HP Cost: 3%, Damage: 115%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 6: HP Cost: 3%, Damage: 117%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 7: HP Cost: 3%, Damage: 119%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 8: HP Cost: 3%, Damage: 121%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 9: HP Cost: 3%, Damage: 123%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 10: HP Cost: 3%, Damage: 125%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 11: HP Cost: 3%, Damage: 127%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 12: HP Cost: 3%, Damage: 129%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 13: HP Cost: 3%, Damage: 131%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 14: HP Cost: 3%, Damage: 133%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 15: HP Cost: 3%, Damage: 135%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 16: HP Cost: 3%, Damage: 137%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 17: HP Cost: 3%, Damage: 139%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 18: HP Cost: 3%, Damage: 141%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 19: HP Cost: 3%, Damage: 143%, Number of Attacks: 4, Max Enemies Hit: 10
- Level 20: HP Cost: 3%, Damage: 145%, Number of Attacks: 4, Max Enemies Hit: 10
Unbreakable Steel: Greatly increases Weapon Defense and Magic Defense through indomitable will.
'
- Level 1: Weapon DEF: 10%, Magic DEF: 10%
- Level 2: Weapon DEF: 20%, Magic DEF: 20%
- Level 3: Weapon DEF: 30%, Magic DEF: 30%
- Level 4: Weapon DEF: 40%, Magic DEF: 40%
- Level 5: Weapon DEF: 50%, Magic DEF: 50%
- Level 6: Weapon DEF: 60%, Magic DEF: 60%
- Level 7: Weapon DEF: 70%, Magic DEF: 70%
- Level 8: Weapon DEF: 80%, Magic DEF: 80%
- Level 9: Weapon DEF: 90%, Magic DEF: 90%
- Level 10: Weapon DEF: 100%, Magic DEF: 100%
Abyssal Connection: Temporarily boosts your Attack Power.
'
- Level 1: HP Cost: 305, Weapon ATT: +2, Duration: 28 sec
- Level 2: HP Cost: 310, Weapon ATT: +4, Duration: 36 sec
- Level 3: HP Cost: 315, Weapon ATT: +6, Duration: 44 sec
- Level 4: HP Cost: 320, Weapon ATT: +8, Duration: 52 sec
- Level 5: HP Cost: 325, Weapon ATT: +10, Duration: 60 sec
- Level 6: HP Cost: 330, Weapon ATT: +12, Duration: 68 sec
- Level 7: HP Cost: 335, Weapon ATT: +14, Duration: 76 sec
- Level 8: HP Cost: 340, Weapon ATT: +16, Duration: 84 sec
- Level 9: HP Cost: 345, Weapon ATT: +18, Duration: 92 sec
- Level 10: HP Cost: 350, Weapon ATT: +20, Duration: 100 sec
- Level 11: HP Cost: 355, Weapon ATT: +22, Duration: 108 sec
- Level 12: HP Cost: 360, Weapon ATT: +24, Duration: 116 sec
- Level 13: HP Cost: 365, Weapon ATT: +26, Duration: 124 sec
- Level 14: HP Cost: 370, Weapon ATT: +28, Duration: 132 sec
- Level 15: HP Cost: 375, Weapon ATT: +30, Duration: 140 sec
- Level 16: HP Cost: 380, Weapon ATT: +32, Duration: 148 sec
- Level 17: HP Cost: 385, Weapon ATT: +34, Duration: 156 sec
- Level 18: HP Cost: 390, Weapon ATT: +36, Duration: 164 sec
- Level 19: HP Cost: 395, Weapon ATT: +38, Duration: 172 sec
- Level 20: HP Cost: 400, Weapon ATT: +40, Duration: 180 sec
Rage Within: Permanently increases Strength and Weapon Defense.
'
- Level 1: Strength: +6, Weapon/Magic DEF: +100
- Level 2: Strength: +12, Weapon/Magic DEF: +200
- Level 3: Strength: +18, Weapon/Magic DEF: +300
- Level 4: Strength: +24, Weapon/Magic DEF: +400
- Level 5: Strength: +30, Weapon/Magic DEF: +500
Third Job
Exceed- Lunar Slash: Attacks enemy to the front and back. Exceed: Gradually increases attack speed and decreases HP. Range increased during final stage.
'
- Level 1: HP Cost: 5%, Damage: 205%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 2: HP Cost: 5%, Damage: 210%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 3: HP Cost: 5%, Damage: 215%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 4: HP Cost: 5%, Damage: 220%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 5: HP Cost: 5%, Damage: 225%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 6: HP Cost: 5%, Damage: 230%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 7: HP Cost: 5%, Damage: 235%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 8: HP Cost: 5%, Damage: 240%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 9: HP Cost: 5%, Damage: 245%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 10: HP Cost: 5%, Damage: 250%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 11: HP Cost: 5%, Damage: 255%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 12: HP Cost: 5%, Damage: 260%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 13: HP Cost: 5%, Damage: 265%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 14: HP Cost: 5%, Damage: 270%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 15: HP Cost: 5%, Damage: 275%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 16: HP Cost: 5%, Damage: 280%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 17: HP Cost: 5%, Damage: 285%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 18: HP Cost: 5%, Damage: 290%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 19: HP Cost: 5%, Damage: 295%, Number of Attacks: 3, Max Enemies Hit: 10
- Level 20: HP Cost: 5%, Damage: 300%, Number of Attacks: 3, Max Enemies Hit: 10
Diabolic Recovery: Rapidly recover HP for a short time. Also lets you recover HP over time.
'
- Level 1: HP Cost: 520, Duration: 28 sec, Max HP: +2%, Interval: 23 sec, HP Restored at Interval: 1%
- Level 2: HP Cost: 540, Duration: 36 sec, Max HP: +4%, Interval: 22 sec, HP Restored at Interval: 1%
- Level 3: HP Cost: 560, Duration: 44 sec, Max HP: +6%, Interval: 21 sec, HP Restored at Interval: 1%
- Level 4: HP Cost: 580, Duration: 52 sec, Max HP: +8%, Interval: 20 sec, HP Restored at Interval: 1%
- Level 5: HP Cost: 600, Duration: 60 sec, Max HP: +10%, Interval: 19 sec, HP Restored at Interval: 2%
- Level 6: HP Cost: 620, Duration: 68 sec, Max HP: +12%, Interval: 18 sec, HP Restored at Interval: 2%
- Level 7: HP Cost: 640, Duration: 76 sec, Max HP: +14%, Interval: 17 sec, HP Restored at Interval: 2%
- Level 8: HP Cost: 660, Duration: 84 sec, Max HP: +16%, Interval: 16 sec, HP Restored at Interval: 2%
- Level 9: HP Cost: 680, Duration: 92 sec, Max HP: +18%, Interval: 15 sec, HP Restored at Interval: 3%
- Level 10: HP Cost: 700, Duration: 100 sec, Max HP: +20%, Interval: 14 sec, HP Restored at Interval: 3%
- Level 11: HP Cost: 720, Duration: 108 sec, Max HP: +22%, Interval: 13 sec, HP Restored at Interval: 3%
- Level 12: HP Cost: 740, Duration: 116 sec, Max HP: +24%, Interval: 12 sec, HP Restored at Interval: 3%
- Level 13: HP Cost: 760, Duration: 124 sec, Max HP: +26%, Interval: 11 sec, HP Restored at Interval: 4%
- Level 14: HP Cost: 780, Duration: 132 sec, Max HP: +28%, Interval: 10 sec, HP Restored at Interval: 4%
- Level 15: HP Cost: 800, Duration: 140 sec, Max HP: +30%, Interval: 9 sec, HP Restored at Interval: 4%
- Level 16: HP Cost: 820, Duration: 148 sec, Max HP: +32%, Interval: 8 sec, HP Restored at Interval: 4%
- Level 17: HP Cost: 840, Duration: 156 sec, Max HP: +34%, Interval: 7 sec, HP Restored at Interval: 5%
- Level 18: HP Cost: 860, Duration: 164 sec, Max HP: +36%, Interval: 6 sec, HP Restored at Interval: 5%
- Level 19: HP Cost: 880, Duration: 172 sec, Max HP: +38%, Interval: 5 sec, HP Restored at Interval: 5%
- Level 20: HP Cost: 900, Duration: 180 sec, Max HP: +40%, Interval: 4 sec, HP Restored at Interval: 5%
Vitality Veil: Hit enemies with the skill key pressed and your Desperado will absorb HP. Release the key to dish out an additional explosive attack.
'
- Level 1: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 205%, HP Restored: 1%. Explosion Damage: 620%. Cooldown: 31 sec
- Level 2: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 210%, HP Restored: 1%.\ Explosion Damage: 640%. Cooldown: 30 sec
- Level 3: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 215%, HP Restored: 2%. Explosion Damage: 660%. Cooldown: 29 sec
- Level 4: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 220%, HP Restored: 2%. Explosion Damage: 680%. Cooldown: 28 sec
- Level 5: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 225%, HP Restored: 3%. Explosion Damage: 700%. Cooldown: 27 sec
- Level 6: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 230%, HP Restored: 3%. Explosion Damage: 720%. Cooldown: 26 sec
- Level 7: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 235%, HP Restored: 4%. Explosion Damage: 740%. Cooldown: 25 sec
- Level 8: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 240%, HP Restored: 4%. Explosion Damage: 760%. Cooldown: 24 sec
- Level 9: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 245%, HP Restored: 5%. Explosion Damage: 780%. Cooldown: 23 sec
- Level 10: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 250%, HP Restored: 5%. Explosion Damage: 800%. Cooldown: 22 sec
- Level 11: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 255%, HP Restored: 6%. Explosion Damage: 820%. Cooldown: 21 sec
- Level 12: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 260%, HP Restored: 6%. Explosion Damage: 840%. Cooldown: 20 sec
- Level 13: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 265%, HP Restored: 7%. Explosion Damage: 860%. Cooldown: 19 sec
- Level 14: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 270%, HP Restored: 7%. Explosion Damage: 880%. Cooldown: 18 sec
- Level 15: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 275%, HP Restored: 8%. Explosion Damage: 900%. Cooldown: 17 sec
- Level 16: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 280%, HP Restored: 8%. Explosion Damage: 920%. Cooldown: 16 sec
- Level 17: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 285%, HP Restored: 9%. Explosion Damage: 940%. Cooldown: 15 sec
- Level 18: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 290%, HP Restored: 9%. Explosion Damage: 960%. Cooldown: 14 sec
- Level 19: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 295%, HP Restored: 10%. Explosion Damage: 980%. Cooldown: 13 sec
- Level 20: HP Cost: 100, Enemies Hit with Key Pressed: 12, Damage: 300%, HP Restored: 10%. Explosion Damage: 1000%. Cooldown: 12 sec
Shield Charge: Charge through enemies and knock them back with your shield. When the charge finishes, you unleash a powerful blast that knocks them back further, and has a chance to stun.
'
- Level 1: HP Cost: 0, Enemies Hit: 12, Damage: 105%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 105%
- Level 2: HP Cost: 0, Enemies Hit: 12, Damage: 110%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 110%
- Level 3: HP Cost: 0, Enemies Hit: 12, Damage: 115%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 115%
- Level 4: HP Cost: 0, Enemies Hit: 12, Damage: 120%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 120%
- Level 5: HP Cost: 0, Enemies Hit: 12, Damage: 125%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 125%
- Level 6: HP Cost: 0, Enemies Hit: 12, Damage: 130%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 130%
- Level 7: HP Cost: 0, Enemies Hit: 12, Damage: 135%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 135%
- Level 8: HP Cost: 0, Enemies Hit: 12, Damage: 140%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 140%
- Level 9: HP Cost: 0, Enemies Hit: 12, Damage: 145%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 145%
- Level 10: HP Cost: 0, Enemies Hit: 12, Damage: 150%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 150%
- Level 11: HP Cost: 0, Enemies Hit: 12, Damage: 155%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 155%
- Level 12: HP Cost: 0, Enemies Hit: 12, Damage: 160%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 160%
- Level 13: HP Cost: 0, Enemies Hit: 12, Damage: 165%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 165%
- Level 14: HP Cost: 0, Enemies Hit: 12, Damage: 170%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 170%
- Level 15: HP Cost: 0, Enemies Hit: 12, Damage: 175%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 175%
- Level 16: HP Cost: 0, Enemies Hit: 12, Damage: 180%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 180%
- Level 17: HP Cost: 0, Enemies Hit: 12, Damage: 185%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 185%
- Level 18: HP Cost: 0, Enemies Hit: 12, Damage: 190%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 190%
- Level 19: HP Cost: 0, Enemies Hit: 12, Damage: 195%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 195%
- Level 20: HP Cost: 0, Enemies Hit: 12, Damage: 200%, Number of Attacks: 1. Enemies Hit After Charge: 12, Damage After Charge: 200%
Ward Evil: Blocks evil energy. All Elemental Resistance and Abnormal Status resistance increase, and the damage received is reduced.
'
- Level 1: HP Cost: 520, Duration: 28 sec, Elemental Resistance: +12%, Status Ailment Resistance: +12%, Damage Intake: -1%
- Level 2: HP Cost: 540, Duration: 36 sec, Elemental Resistance: +14%, Status Ailment Resistance: +14%, Damage Intake: -3%
- Level 3: HP Cost: 560, Duration: 44 sec, Elemental Resistance: +16%, Status Ailment Resistance: +16%, Damage Intake: -4%
- Level 4: HP Cost: 580, Duration: 52 sec, Elemental Resistance: +18%, Status Ailment Resistance: +18%, Damage Intake: -6%
- Level 5: HP Cost: 600, Duration: 60 sec, Elemental Resistance: +20%, Status Ailment Resistance: +20%, Damage Intake: -7%
- Level 6: HP Cost: 620, Duration: 68 sec, Elemental Resistance: +22%, Status Ailment Resistance: +22%, Damage Intake: -9%
- Level 7: HP Cost: 640, Duration: 76 sec, Elemental Resistance: +24%, Status Ailment Resistance: +24%, Damage Intake: -10%
- Level 8: HP Cost: 660, Duration: 84 sec, Elemental Resistance: +26%, Status Ailment Resistance: +26%, Damage Intake: -12%
- Level 9: HP Cost: 680, Duration: 92 sec, Elemental Resistance: +28%, Status Ailment Resistance: +28%, Damage Intake: -13%
- Level 10: HP Cost: 700, Duration: 100 sec, Elemental Resistance: +30%, Status Ailment Resistance: +30%, Damage Intake: -15%
- Level 11: HP Cost: 720, Duration: 108 sec, Elemental Resistance: +32%, Status Ailment Resistance: +32%, Damage Intake: -16%
- Level 12: HP Cost: 740, Duration: 116 sec, Elemental Resistance: +34%, Status Ailment Resistance: +34%, Damage Intake: -18%
- Level 13: HP Cost: 760, Duration: 124 sec, Elemental Resistance: +36%, Status Ailment Resistance: +36%, Damage Intake: -19%
- Level 14: HP Cost: 780, Duration: 132 sec, Elemental Resistance: +38%, Status Ailment Resistance: +38%, Damage Intake: -21%
- Level 15: HP Cost: 800, Duration: 140 sec, Elemental Resistance: +40%, Status Ailment Resistance: +40%, Damage Intake: -22%
- Level 16: HP Cost: 820, Duration: 148 sec, Elemental Resistance: +42%, Status Ailment Resistance: +42%, Damage Intake: -24%
- Level 17: HP Cost: 840, Duration: 156 sec, Elemental Resistance: +44%, Status Ailment Resistance: +44%, Damage Intake: -25%
- Level 18: HP Cost: 860, Duration: 164 sec, Elemental Resistance: +46%, Status Ailment Resistance: +46%, Damage Intake: -27%
- Level 19: HP Cost: 880, Duration: 172 sec, Elemental Resistance: +48%, Status Ailment Resistance: +48%, Damage Intake: -28%
- Level 20: HP Cost: 900, Duration: 180 sec, Elemental Resistance: +50%, Status Ailment Resistance: +50%, Damage Intake: -30%
Advanced Life Sap: Permanently increases Life Sap’s HP absorption abilities.
Requires Level 10 Life Sap
- Level 1: Life Sap HP Absorption: +6%
- Level 2: Life Sap HP Absorption: +7%
- Level 3: Life Sap HP Absorption: +8%
- Level 4: Life Sap HP Absorption: +9%
- Level 5: Life Sap HP Absorption: +10%
Pain Dampener: Permanently decreases the Life Sap HP absorption penalty created by Exceed Overload. In addition, enhances the ATT of the Exceed skill.
'
- Level 1: Exceed Overload HP Absorption Penalty: -1%, Exceed ATT: +1%
- Level 2: Exceed Overload HP Absorption Penalty: -1%, Exceed ATT: +2%
- Level 3: Exceed Overload HP Absorption Penalty: -1%, Exceed ATT: +3%
- Level 4: Exceed Overload HP Absorption Penalty: -1%, Exceed ATT: +4%
- Level 5: Exceed Overload HP Absorption Penalty: -1%, Exceed ATT: +5%
- Level 6: Exceed Overload HP Absorption Penalty: -1%, Exceed ATT: +6%
- Level 7: Exceed Overload HP Absorption Penalty: -1%, Exceed ATT: +7%
- Level 8: Exceed Overload HP Absorption Penalty: -1%, Exceed ATT: +8%
- Level 9: Exceed Overload HP Absorption Penalty: -1%, Exceed ATT: +9%
- Level 10: Exceed Overload HP Absorption Penalty: -1%, Exceed ATT: +10%
- Level 11: Exceed Overload HP Absorption Penalty: -2%, Exceed ATT: +11%
- Level 12: Exceed Overload HP Absorption Penalty: -2%, Exceed ATT: +12%
- Level 13: Exceed Overload HP Absorption Penalty: -2%, Exceed ATT: +13%
- Level 14: Exceed Overload HP Absorption Penalty: -2%, Exceed ATT: +14%
- Level 15: Exceed Overload HP Absorption Penalty: -2%, Exceed ATT: +15%
- Level 16: Exceed Overload HP Absorption Penalty: -2%, Exceed ATT: +16%
- Level 17: Exceed Overload HP Absorption Penalty: -2%, Exceed ATT: +17%
- Level 18: Exceed Overload HP Absorption Penalty: -2%, Exceed ATT: +18%
- Level 19: Exceed Overload HP Absorption Penalty: -2%, Exceed ATT: +19%
- Level 20: Exceed Overload HP Absorption Penalty: -2%, Exceed ATT: +20%
Fourth Job
Maple Warrior: Increases the stats of all party members.
'
- Level 1: HP Cost: 130, Base Stats: +1%, Duration: 30 sec
- Level 2: HP Cost: 160, Base Stats: +1%, Duration: 60 sec
- Level 3: HP Cost: 190, Base Stats: +2%, Duration: 90 sec
- Level 4: HP Cost: 220, Base Stats: +2%, Duration: 120 sec
- Level 5: HP Cost: 250, Base Stats: +3%, Duration: 150 sec
- Level 6: HP Cost: 280, Base Stats: +3%, Duration: 180 sec
- Level 7: HP Cost: 310, Base Stats: +4%, Duration: 210 sec
- Level 8: HP Cost: 340, Base Stats: +4%, Duration: 240 sec
- Level 9: HP Cost: 370, Base Stats: +5%, Duration: 270 sec
- Level 10: HP Cost: 400, Base Stats: +5%, Duration: 300 sec
- Level 11: HP Cost: 430, Base Stats: +6%, Duration: 330 sec
- Level 12: HP Cost: 460, Base Stats: +6%, Duration: 360 sec
- Level 13: HP Cost: 490, Base Stats: +7%, Duration: 390 sec
- Level 14: HP Cost: 520, Base Stats: +7%, Duration: 420 sec
- Level 15: HP Cost: 550, Base Stats: +8%, Duration: 450 sec
- Level 16: HP Cost: 580, Base Stats: +8%, Duration: 480 sec
- Level 17: HP Cost: 610, Base Stats: +9%, Duration: 510 sec
- Level 18: HP Cost: 640, Base Stats: +9%, Duration: 540 sec
- Level 19: HP Cost: 670, Base Stats: +10%, Duration: 570 sec
- Level 20: HP Cost: 700, Base Stats: +10%, Duration: 600 sec
- Level 21: HP Cost: 730, Base Stats: +11%, Duration: 630 sec
- Level 22: HP Cost: 760, Base Stats: +11%, Duration: 660 sec
- Level 23: HP Cost: 790, Base Stats: +12%, Duration: 690 sec
- Level 24: HP Cost: 820, Base Stats: +12%, Duration: 720 sec
- Level 25: HP Cost: 850, Base Stats: +13%, Duration: 750 sec
- Level 26: HP Cost: 880, Base Stats: +13%, Duration: 780 sec
- Level 27: HP Cost: 910, Base Stats: +14%, Duration: 810 sec
- Level 28: HP Cost: 940, Base Stats: +14%, Duration: 840 sec
- Level 29: HP Cost: 970, Base Stats: +15%, Duration: 870 sec
- Level 30: HP Cost: 1000, Base Stats: +15%, Duration: 900 sec
- Level 31: HP Cost: 1030, Base Stats: +16%, Duration: 930 sec
- Level 32: HP Cost: 1060, Base Stats: +16%, Duration: 960 sec
Exceed- Execution: Uses the true powers of the Demon to deal a powerful slash, ignoring a portion of enemy defense. Exceed: Attack speed gradually increases, along with HP cost. Slashes one more time at the final level.
'
- Level 1: HP Cost: 4%, Damage: 310%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 1%
- Level 2: HP Cost: 4%, Damage: 320%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 2%
- Level 3: HP Cost: 4%, Damage: 330%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 3%
- Level 4: HP Cost: 4%, Damage: 340%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 4%
- Level 5: HP Cost: 4%, Damage: 350%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 5%
- Level 6: HP Cost: 4%, Damage: 360%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 6%
- Level 7: HP Cost: 4%, Damage: 370%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 7%
- Level 8: HP Cost: 4%, Damage: 380%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 8%
- Level 9: HP Cost: 4%, Damage: 390%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 9%
- Level 10: HP Cost: 4%, Damage: 400%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 10%
- Level 11: HP Cost: 4%, Damage: 410%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 11%
- Level 12: HP Cost: 4%, Damage: 420%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 12%
- Level 13: HP Cost: 4%, Damage: 430%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 13%
- Level 14: HP Cost: 4%, Damage: 440%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 14%
- Level 15: HP Cost: 4%, Damage: 450%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 15%
- Level 16: HP Cost: 4%, Damage: 460%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 16%
- Level 17: HP Cost: 4%, Damage: 470%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 17%
- Level 18: HP Cost: 4%, Damage: 480%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 18%
- Level 19: HP Cost: 4%, Damage: 490%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 19%
- Level 20: HP Cost: 4%, Damage: 500%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 20%
- Level 21: HP Cost: 4%, Damage: 510%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 21%
- Level 22: HP Cost: 4%, Damage: 520%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 22%
- Level 23: HP Cost: 4%, Damage: 530%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 23%
- Level 24: HP Cost: 4%, Damage: 540%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 24%
- Level 25: HP Cost: 4%, Damage: 550%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 25%
- Level 26: HP Cost: 4%, Damage: 560%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 26%
- Level 27: HP Cost: 4%, Damage: 570%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 27%
- Level 28: HP Cost: 4%, Damage: 580%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 28%
- Level 29: HP Cost: 4%, Damage: 590%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 29%
- Level 30: HP Cost: 4%, Damage: 600%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 30%
- Level 31: HP Cost: 4%, Damage: 610%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 31%
- Level 32: HP Cost: 4%, Damage: 620%, Number of Attacks: 3, Max Enemies Hit: 6, DEF Ignored: 32%
Defense Expertise: Permanently increases your defensive abilities, allowing you to ignore a portion of the enemy's defense. Increases the ATT of Shield Charge and Nether Shield. Doubles defense penetration for shield skills.
'
- Level 1: Enemy DEF Ignored: 1%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 2: Enemy DEF Ignored: 2%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 3: Enemy DEF Ignored: 3%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 4: Enemy DEF Ignored: 4%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 5: Enemy DEF Ignored: 5%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 6: Enemy DEF Ignored: 6%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 7: Enemy DEF Ignored: 7%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 8: Enemy DEF Ignored: 8%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 9: Enemy DEF Ignored: 9%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 10: Enemy DEF Ignored: 10%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 11: Enemy DEF Ignored: 11%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 12: Enemy DEF Ignored: 12%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 13: Enemy DEF Ignored: 13%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 14: Enemy DEF Ignored: 14%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 15: Enemy DEF Ignored: 15%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 16: Enemy DEF Ignored: 16%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 17: Enemy DEF Ignored: 17%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 18: Enemy DEF Ignored: 18%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 19: Enemy DEF Ignored: 19%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 20: Enemy DEF Ignored: 20%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 21: Enemy DEF Ignored: 21%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 22: Enemy DEF Ignored: 22%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 23: Enemy DEF Ignored: 23%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 24: Enemy DEF Ignored: 24%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 25: Enemy DEF Ignored: 25%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 26: Enemy DEF Ignored: 26%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 27: Enemy DEF Ignored: 27%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 28: Enemy DEF Ignored: 28%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 29: Enemy DEF Ignored: 29%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 30: Enemy DEF Ignored: 30%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 31: Enemy DEF Ignored: 31%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
- Level 32: Enemy DEF Ignored: 32%, Shield Charge and Nether Shield Damage: +20%. Shield Charge and Nether Shield ignore 2x DEF.
Advanced Desperado Mastery: Permanently increases the Mastery, ATT, and minimum Critical damage of your Desperado.
Requires Level 10 Desperado Mastery
- Level 1: Desperado Mastery: +56%, ATT: +1, Minimum Critical Damage: +1%
- Level 2: Desperado Mastery: +56%, ATT: +2, Minimum Critical Damage: +1%
- Level 3: Desperado Mastery: +57%, ATT: +3, Minimum Critical Damage: +2%
- Level 4: Desperado Mastery: +57%, ATT: +4, Minimum Critical Damage: +2%
- Level 5: Desperado Mastery: +58%, ATT: +5, Minimum Critical Damage: +3%
- Level 6: Desperado Mastery: +58%, ATT: +6, Minimum Critical Damage: +3%
- Level 7: Desperado Mastery: +59%, ATT: +7, Minimum Critical Damage: +4%
- Level 8: Desperado Mastery: +59%, ATT: +8, Minimum Critical Damage: +4%
- Level 9: Desperado Mastery: +60%, ATT: +9, Minimum Critical Damage: +5%
- Level 10: Desperado Mastery: +60%, ATT: +10, Minimum Critical Damage: +5%
- Level 11: Desperado Mastery: +61%, ATT: +11, Minimum Critical Damage: +6%
- Level 12: Desperado Mastery: +61%, ATT: +12, Minimum Critical Damage: +6%
- Level 13: Desperado Mastery: +62%, ATT: +13, Minimum Critical Damage: +7%
- Level 14: Desperado Mastery: +62%, ATT: +14, Minimum Critical Damage: +7%
- Level 15: Desperado Mastery: +63%, ATT: +15, Minimum Critical Damage: +8%
- Level 16: Desperado Mastery: +63%, ATT: +16, Minimum Critical Damage: +8%
- Level 17: Desperado Mastery: +64%, ATT: +17, Minimum Critical Damage: +9%
- Level 18: Desperado Mastery: +64%, ATT: +18, Minimum Critical Damage: +9%
- Level 19: Desperado Mastery: +65%, ATT: +19, Minimum Critical Damage: +10%
- Level 20: Desperado Mastery: +65%, ATT: +20, Minimum Critical Damage: +10%
- Level 21: Desperado Mastery: +66%, ATT: +21, Minimum Critical Damage: +11%
- Level 22: Desperado Mastery: +66%, ATT: +22, Minimum Critical Damage: +11%
- Level 23: Desperado Mastery: +67%, ATT: +23, Minimum Critical Damage: +12%
- Level 24: Desperado Mastery: +67%, ATT: +24, Minimum Critical Damage: +12%
- Level 25: Desperado Mastery: +68%, ATT: +25, Minimum Critical Damage: +13%
- Level 26: Desperado Mastery: +68%, ATT: +26, Minimum Critical Damage: +13%
- Level 27: Desperado Mastery: +69%, ATT: +27, Minimum Critical Damage: +14%
- Level 28: Desperado Mastery: +69%, ATT: +28, Minimum Critical Damage: +14%
- Level 29: Desperado Mastery: +70%, ATT: +29, Minimum Critical Damage: +15%
- Level 30: Desperado Mastery: +70%, ATT: +30, Minimum Critical Damage: +15%
- Level 31: Desperado Mastery: +71%, ATT: +31, Minimum Critical Damage: +16%
- Level 32: Desperado Mastery: +71%, ATT: +32, Minimum Critical Damage: +16%
Infernal Exceed: Permanently adds a chance for an additional attack after the Exceed attack.
'
- Level 1: Chance for extra attack after Exceed: 13%, Damage: 143%, Bonus Number of Attacks: 2
- Level 2: Chance for extra attack after Exceed: 16%, Damage: 146%, Bonus Number of Attacks: 2
- Level 3: Chance for extra attack after Exceed: 19%, Damage: 149%, Bonus Number of Attacks: 2
- Level 4: Chance for extra attack after Exceed: 22%, Damage: 152%, Bonus Number of Attacks: 2
- Level 5: Chance for extra attack after Exceed: 25%, Damage: 155%, Bonus Number of Attacks: 2
- Level 6: Chance for extra attack after Exceed: 28%, Damage: 158%, Bonus Number of Attacks: 2
- Level 7: Chance for extra attack after Exceed: 31%, Damage: 161%, Bonus Number of Attacks: 2
- Level 8: Chance for extra attack after Exceed: 34%, Damage: 164%, Bonus Number of Attacks: 2
- Level 9: Chance for extra attack after Exceed: 37%, Damage: 167%, Bonus Number of Attacks: 2
- Level 10: Chance for extra attack after Exceed: 40%, Damage: 170%, Bonus Number of Attacks: 2
- Level 11: Chance for extra attack after Exceed: 43%, Damage: 173%, Bonus Number of Attacks: 2
- Level 12: Chance for extra attack after Exceed: 46%, Damage: 176%, Bonus Number of Attacks: 2
- Level 13: Chance for extra attack after Exceed: 49%, Damage: 179%, Bonus Number of Attacks: 2
- Level 14: Chance for extra attack after Exceed: 52%, Damage: 182%, Bonus Number of Attacks: 2
- Level 15: Chance for extra attack after Exceed: 55%, Damage: 185%, Bonus Number of Attacks: 2
- Level 16: Chance for extra attack after Exceed: 58%, Damage: 188%, Bonus Number of Attacks: 2
- Level 17: Chance for extra attack after Exceed: 61%, Damage: 191%, Bonus Number of Attacks: 2
- Level 18: Chance for extra attack after Exceed: 64%, Damage: 194%, Bonus Number of Attacks: 2
- Level 19: Chance for extra attack after Exceed: 67%, Damage: 197%, Bonus Number of Attacks: 2
- Level 20: Chance for extra attack after Exceed: 70%, Damage: 200%, Bonus Number of Attacks: 2
- Level 21: Chance for extra attack after Exceed: 73%, Damage: 203%, Bonus Number of Attacks: 2
- Level 22: Chance for extra attack after Exceed: 76%, Damage: 206%, Bonus Number of Attacks: 2
Overwhelming Power: Greatly increases attack power and attack speed for a short time.
'
- Level 1: HP Cost: 1130, Duration: 35 sec, ATT: +1%, Attack Speed: +1
- Level 2: HP Cost: 1160, Duration: 40 sec, ATT: +2%, Attack Speed: +1
- Level 3: HP Cost: 1190, Duration: 45 sec, ATT: +3%, Attack Speed: +1
- Level 4: HP Cost: 1220, Duration: 50 sec, ATT: +4%, Attack Speed: +1
- Level 5: HP Cost: 1250, Duration: 55 sec, ATT: +5%, Attack Speed: +1
- Level 6: HP Cost: 1280, Duration: 60 sec, ATT: +6%, Attack Speed: +1
- Level 7: HP Cost: 1310, Duration: 65 sec, ATT: +7%, Attack Speed: +1
- Level 8: HP Cost: 1340, Duration: 70 sec, ATT: +8%, Attack Speed: +1
- Level 9: HP Cost: 1370, Duration: 75 sec, ATT: +9%, Attack Speed: +1
- Level 10: HP Cost: 1400, Duration: 80 sec, ATT: +10%, Attack Speed: +1
- Level 11: HP Cost: 1430, Duration: 85 sec, ATT: +11%, Attack Speed: +1
- Level 12: HP Cost: 1460, Duration: 90 sec, ATT: +12%, Attack Speed: +1
- Level 13: HP Cost: 1490, Duration: 95 sec, ATT: +13%, Attack Speed: +1
- Level 14: HP Cost: 1520, Duration: 100 sec, ATT: +14%, Attack Speed: +1
- Level 15: HP Cost: 1550, Duration: 105 sec, ATT: +15%, Attack Speed: +1
- Level 16: HP Cost: 1580, Duration: 110 sec, ATT: +16%, Attack Speed: +1
- Level 17: HP Cost: 1610, Duration: 115 sec, ATT: +17%, Attack Speed: +1
- Level 18: HP Cost: 1640, Duration: 120 sec, ATT: +18%, Attack Speed: +1
- Level 19: HP Cost: 1670, Duration: 125 sec, ATT: +19%, Attack Speed: +1
- Level 20: HP Cost: 1700, Duration: 130 sec, ATT: +20%, Attack Speed: +1
- Level 21: HP Cost: 1730, Duration: 135 sec, ATT: +21%, Attack Speed: +1
- Level 22: HP Cost: 1760, Duration: 140 sec, ATT: +22%, Attack Speed: +1
- Level 23: HP Cost: 1790, Duration: 145 sec, ATT: +23%, Attack Speed: +1
- Level 24: HP Cost: 1820, Duration: 150 sec, ATT: +24%, Attack Speed: +1
- Level 25: HP Cost: 1850, Duration: 155 sec, ATT: +25%, Attack Speed: +1
- Level 26: HP Cost: 1880, Duration: 160 sec, ATT: +26%, Attack Speed: +1
- Level 27: HP Cost: 1910, Duration: 165 sec, ATT: +27%, Attack Speed: +1
- Level 28: HP Cost: 1940, Duration: 170 sec, ATT: +28%, Attack Speed: +1
- Level 29: HP Cost: 1970, Duration: 175 sec, ATT: +29%, Attack Speed: +1
- Level 30: HP Cost: 2000, Duration: 180 sec, ATT: +30%, Attack Speed: +1
- Level 31: HP Cost: 2030, Duration: 185 sec, ATT: +31%, Attack Speed: +1
- Level 32: HP Cost: 2060, Duration: 190 sec, ATT: +32%, Attack Speed: +1
Blood Prison: Imprisons enemies around you, stunning them for a short time.
'
- Level 1: HP Cost: 5000, Enemies Hit: 14, Damage: 420%, Stun Duration: 10 sec. Cooldown: 180 sec
- Level 2: HP Cost: 5000, Enemies Hit: 14, Damage: 440%, Stun Duration: 11 sec. Cooldown: 180 sec
- Level 3: HP Cost: 5000, Enemies Hit: 14, Damage: 460%, Stun Duration: 11 sec. Cooldown: 180 sec
- Level 4: HP Cost: 5000, Enemies Hit: 14, Damage: 480%, Stun Duration: 12 sec. Cooldown: 168 sec
- Level 5: HP Cost: 5000, Enemies Hit: 14, Damage: 500%, Stun Duration: 12 sec. Cooldown: 168 sec
- Level 6: HP Cost: 5000, Enemies Hit: 14, Damage: 520%, Stun Duration: 13 sec. Cooldown: 168 sec
- Level 7: HP Cost: 5000, Enemies Hit: 14, Damage: 540%, Stun Duration: 13 sec. Cooldown: 168 sec
- Level 8: HP Cost: 5000, Enemies Hit: 14, Damage: 560%, Stun Duration: 14 sec. Cooldown: 156 sec
- Level 9: HP Cost: 5000, Enemies Hit: 14, Damage: 580%, Stun Duration: 14 sec. Cooldown: 156 sec
- Level 10: HP Cost: 5000, Enemies Hit: 14, Damage: 600%, Stun Duration: 15 sec. Cooldown: 156 sec
- Level 11: HP Cost: 5000, Enemies Hit: 14, Damage: 620%, Stun Duration: 15 sec. Cooldown: 156 sec
- Level 12: HP Cost: 5000, Enemies Hit: 14, Damage: 640%, Stun Duration: 16 sec. Cooldown: 144 sec
- Level 13: HP Cost: 5000, Enemies Hit: 14, Damage: 660%, Stun Duration: 16 sec. Cooldown: 144 sec
- Level 14: HP Cost: 5000, Enemies Hit: 14, Damage: 680%, Stun Duration: 17 sec. Cooldown: 144 sec
- Level 15: HP Cost: 5000, Enemies Hit: 14, Damage: 700%, Stun Duration: 17 sec. Cooldown: 144 sec
- Level 16: HP Cost: 5000, Enemies Hit: 14, Damage: 720%, Stun Duration: 18 sec. Cooldown: 132 sec
- Level 17: HP Cost: 5000, Enemies Hit: 14, Damage: 740%, Stun Duration: 18 sec. Cooldown: 132 sec
- Level 18: HP Cost: 5000, Enemies Hit: 14, Damage: 760%, Stun Duration: 19 sec. Cooldown: 132 sec
- Level 19: HP Cost: 5000, Enemies Hit: 14, Damage: 780%, Stun Duration: 19 sec. Cooldown: 132 sec
- Level 20: HP Cost: 5000, Enemies Hit: 14, Damage: 800%, Stun Duration: 20 sec. Cooldown: 120 sec
- Level 21: HP Cost: 5000, Enemies Hit: 14, Damage: 820%, Stun Duration: 20 sec. Cooldown: 120 sec
- Level 22: HP Cost: 5000, Enemies Hit: 14, Damage: 840%, Stun Duration: 21 sec. Cooldown: 120 sec
Nether Slice: Attacks enemies and rips through armor. Any enemies hit will receive a debuff which temporarily reduces their armor.
'
- Level 1: HP Cost: 420, Enemies Hit: 12, Damage: 205%, Number of Attacks: 4, Debuff Duration: 1 sec, Enemy DEF: 1%
- Level 2: HP Cost: 440, Enemies Hit: 12, Damage: 210%, Number of Attacks: 4, Debuff Duration: 2 sec, Enemy DEF: 2%
- Level 3: HP Cost: 460, Enemies Hit: 12, Damage: 215%, Number of Attacks: 4, Debuff Duration: 3 sec, Enemy DEF: 3%
- Level 4: HP Cost: 480, Enemies Hit: 12, Damage: 220%, Number of Attacks: 4, Debuff Duration: 4 sec, Enemy DEF: 4%
- Level 5: HP Cost: 500, Enemies Hit: 12, Damage: 225%, Number of Attacks: 4, Debuff Duration: 5 sec, Enemy DEF: 5%
- Level 6: HP Cost: 520, Enemies Hit: 12, Damage: 230%, Number of Attacks: 4, Debuff Duration: 6 sec, Enemy DEF: 6%
- Level 7: HP Cost: 540, Enemies Hit: 12, Damage: 235%, Number of Attacks: 4, Debuff Duration: 7 sec, Enemy DEF: 7%
- Level 8: HP Cost: 560, Enemies Hit: 12, Damage: 240%, Number of Attacks: 4, Debuff Duration: 8 sec, Enemy DEF: 8%
- Level 9: HP Cost: 580, Enemies Hit: 12, Damage: 245%, Number of Attacks: 4, Debuff Duration: 9 sec, Enemy DEF: 9%
- Level 10: HP Cost: 600, Enemies Hit: 12, Damage: 250%, Number of Attacks: 4, Debuff Duration: 10 sec, Enemy DEF: 10%
- Level 11: HP Cost: 620, Enemies Hit: 12, Damage: 255%, Number of Attacks: 4, Debuff Duration: 11 sec, Enemy DEF: 11%
- Level 12: HP Cost: 640, Enemies Hit: 12, Damage: 260%, Number of Attacks: 4, Debuff Duration: 12 sec, Enemy DEF: 12%
- Level 13: HP Cost: 660, Enemies Hit: 12, Damage: 265%, Number of Attacks: 4, Debuff Duration: 13 sec, Enemy DEF: 13%
- Level 14: HP Cost: 680, Enemies Hit: 12, Damage: 270%, Number of Attacks: 4, Debuff Duration: 14 sec, Enemy DEF: 14%
- Level 15: HP Cost: 700, Enemies Hit: 12, Damage: 275%, Number of Attacks: 4, Debuff Duration: 15 sec, Enemy DEF: 15%
- Level 16: HP Cost: 720, Enemies Hit: 12, Damage: 280%, Number of Attacks: 4, Debuff Duration: 16 sec, Enemy DEF: 16%
- Level 17: HP Cost: 740, Enemies Hit: 12, Damage: 285%, Number of Attacks: 4, Debuff Duration: 17 sec, Enemy DEF: 17%
- Level 18: HP Cost: 760, Enemies Hit: 12, Damage: 290%, Number of Attacks: 4, Debuff Duration: 18 sec, Enemy DEF: 18%
- Level 19: HP Cost: 780, Enemies Hit: 12, Damage: 295%, Number of Attacks: 4, Debuff Duration: 19 sec, Enemy DEF: 19%
- Level 20: HP Cost: 800, Enemies Hit: 12, Damage: 300%, Number of Attacks: 4, Debuff Duration: 20 sec, Enemy DEF: 20%
- Level 21: HP Cost: 820, Enemies Hit: 12, Damage: 305%, Number of Attacks: 4, Debuff Duration: 21 sec, Enemy DEF: 21%
- Level 22: HP Cost: 840, Enemies Hit: 12, Damage: 310%, Number of Attacks: 4, Debuff Duration: 22 sec, Enemy DEF: 22%
- Level 23: HP Cost: 860, Enemies Hit: 12, Damage: 315%, Number of Attacks: 4, Debuff Duration: 23 sec, Enemy DEF: 23%
- Level 24: HP Cost: 880, Enemies Hit: 12, Damage: 320%, Number of Attacks: 4, Debuff Duration: 24 sec, Enemy DEF: 24%
- Level 25: HP Cost: 900, Enemies Hit: 12, Damage: 325%, Number of Attacks: 4, Debuff Duration: 25 sec, Enemy DEF: 25%
- Level 26: HP Cost: 920, Enemies Hit: 12, Damage: 330%, Number of Attacks: 4, Debuff Duration: 26 sec, Enemy DEF: 26%
- Level 27: HP Cost: 940, Enemies Hit: 12, Damage: 335%, Number of Attacks: 4, Debuff Duration: 27 sec, Enemy DEF: 27%
- Level 28: HP Cost: 960, Enemies Hit: 12, Damage: 340%, Number of Attacks: 4, Debuff Duration: 28 sec, Enemy DEF: 28%
- Level 29: HP Cost: 980, Enemies Hit: 12, Damage: 345%, Number of Attacks: 4, Debuff Duration: 29 sec, Enemy DEF: 29%
- Level 30: HP Cost: 1000, Enemies Hit: 12, Damage: 350%, Number of Attacks: 4, Debuff Duration: 30 sec, Enemy DEF: 30%
- Level 31: HP Cost: 1020, Enemies Hit: 12, Damage: 355%, Number of Attacks: 4, Debuff Duration: 31 sec, Enemy DEF: 31%
- Level 32: HP Cost: 1040, Enemies Hit: 12, Damage: 360%, Number of Attacks: 4, Debuff Duration: 32 sec, Enemy DEF: 32%
Nether Shield: Enchants your shield with a tracking spirit, which hits an enemy, then bounces to the next target. If there are no other enemies nearby, the shield will attack the first enemy it hit.
'
- Level 1: HP Cost: 710, Shields: 2, Enemies Hit: 2, Damage: 210%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 2: HP Cost: 720, Shields: 2, Enemies Hit: 2, Damage: 220%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 3: HP Cost: 730, Shields: 2, Enemies Hit: 2, Damage: 230%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 4: HP Cost: 740, Shields: 2, Enemies Hit: 2, Damage: 240%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 5: HP Cost: 750, Shields: 2, Enemies Hit: 2, Damage: 250%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 6: HP Cost: 760, Shields: 2, Enemies Hit: 2, Damage: 260%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 7: HP Cost: 770, Shields: 2, Enemies Hit: 2, Damage: 270%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 8: HP Cost: 780, Shields: 2, Enemies Hit: 2, Damage: 280%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 9: HP Cost: 790, Shields: 2, Enemies Hit: 2, Damage: 290%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 10: HP Cost: 800, Shields: 2, Enemies Hit: 2, Damage: 300%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 11: HP Cost: 810, Shields: 2, Enemies Hit: 2, Damage: 310%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 12: HP Cost: 820, Shields: 2, Enemies Hit: 2, Damage: 320%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 13: HP Cost: 830, Shields: 2, Enemies Hit: 2, Damage: 330%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 14: HP Cost: 840, Shields: 2, Enemies Hit: 2, Damage: 340%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 15: HP Cost: 850, Shields: 2, Enemies Hit: 2, Damage: 350%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 16: HP Cost: 860, Shields: 2, Enemies Hit: 2, Damage: 360%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 17: HP Cost: 870, Shields: 2, Enemies Hit: 2, Damage: 370%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 18: HP Cost: 880, Shields: 2, Enemies Hit: 2, Damage: 380%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 19: HP Cost: 890, Shields: 2, Enemies Hit: 2, Damage: 390%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 20: HP Cost: 900, Shields: 2, Enemies Hit: 2, Damage: 400%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 21: HP Cost: 910, Shields: 2, Enemies Hit: 2, Damage: 410%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 22: HP Cost: 920, Shields: 2, Enemies Hit: 2, Damage: 420%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 23: HP Cost: 930, Shields: 2, Enemies Hit: 2, Damage: 430%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 24: HP Cost: 940, Shields: 2, Enemies Hit: 2, Damage: 440%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 25: HP Cost: 950, Shields: 2, Enemies Hit: 2, Damage: 450%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 26: HP Cost: 960, Shields: 2, Enemies Hit: 2, Damage: 460%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 27: HP Cost: 970, Shields: 2, Enemies Hit: 2, Damage: 470%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 28: HP Cost: 980, Shields: 2, Enemies Hit: 2, Damage: 480%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 29: HP Cost: 990, Shields: 2, Enemies Hit: 2, Damage: 490%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 30: HP Cost: 1000, Shields: 2, Enemies Hit: 2, Damage: 500%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 31: HP Cost: 1010, Shields: 2, Enemies Hit: 2, Damage: 510%, Attacks per Shield: 8. Cooldown: 6 sec
- Level 32: HP Cost: 1020, Shields: 2, Enemies Hit: 2, Damage: 520%, Attacks per Shield: 8. Cooldown: 6 sec
Hyper Skills
Stat Enhancers
"Permanently increases Critical Rate."
Unlocked at level 198
Level | Critical Rate |
---|---|
1 | +10% |
Skill Enhancers
Exceed - Reinforce: Permanently increases the damage of Exceed skills.
Required level: 143
- Level 1: Exceed ATT: +20%
Ward Evil - Harden: Permanently reduces damage intake.
Required level: 149
- Level 1: Damage Intake: -10%
Nether Shield - Reinforce: Permanently increases Nether Shield skill damage.
Required level: 155
- Level 1: Nether Shield ATT: +20%
Exceed - Reduce Overload: Permanently decreases the max value of Overload when using the Exceed skill.
Required level: 162
- Level 1: Exceed Overload: -2
Ward Evil - Immunity Enhance 1: Permanently increases resistance to all status ailments.
Required level: 168
- Level 1: Status Ailment Resistance: +10%
Nether Shield - Spread: Permanently increases the number of monsters that Nether Shield hits.
Required level: 177
- Level 1: Enemies Hit by Nether Shield: +2
Exceed - Opportunity: Permanently increases the chance for an additional Exceed attack.
Required level: 183
- Level 1: Bonus Exceed Attack Chance: +10%
Ward Evil - Immunity Enhance 2: Permanently increases resistance to all elements.
Required level: 189
- Level 1: Elemental Resistance: +10%
Nether Shield - Range: Permanently increases Nether Shield range.
Required level: 195
- Level 1: Nether Shield Range: +50
Active Skills
Forbidden Contract: Rapidly recovers HP for a short time. Skills will not consume HP while this is active.
Required level: 150.
- Level 1: HP Cost: 5000 , Duration: 30 sec, Max HP: 30%, Skill HP Usage: 0. Cooldown: 90 sec
Thousand Swords: Covers your enemies in a veil of darkness, then slashes through enemies at the speed of light.
Required level: 170
- Level 1: HP Cost: 5000, Damage: 500%, Number of Attacks: 8, Max Enemies Hit: 14. Cooldown: 8 sec
For Liberty: Materializes the will of the Resistance to increase attack power.
Required level: 200
- Level 1: HP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000. Cooldown: 120 sec. Only applies to Resistance classes within the party