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< MapleStory‎ | Dragon Warrior (Zen)
Revision as of 19:32, 5 October 2013 by PirateIzzy (talk | contribs) (Creating page using Jett's skill table. Work in progress.)
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Beginner

MS Skill Core Aura.png

Core Aura: Surrounds the true owner of the Core with a powerful aura that enhances abilities.

Core Aura effects

'

  • Level 1: STR, DEX, INT, LUK, Weapon Attack, and Magic Attack increased by a random amount (changes daily)

First Job

MS Skill Bullet Time.png

Chivalrous Movement: Permanently increases Accuracy, Max Movement Speed, and Jump.

Chivalrous Movement effects

'

  • Level 1: Accuracy: +22, Max Movement Speed: +2, Jump: +1
  • Level 2: Accuracy: +44, Max Movement Speed: +4, Jump: +2
  • Level 3: Accuracy: +66, Max Movement Speed: +6, Jump: +3
  • Level 4: Accuracy: +88, Max Movement Speed: +8, Jump: +4
  • Level 5: Accuracy: +110, Max Movement Speed: +10, Jump: +5
  • Level 6: Accuracy: +132, Max Movement Speed: +12, Jump: +6
  • Level 7: Accuracy: +154, Max Movement Speed: +14, Jump: +7
  • Level 8: Accuracy: +176, Max Movement Speed: +16, Jump: +8
  • Level 9: Accuracy: +198, Max Movement Speed: +18, Jump: +9
  • Level 10: Accuracy: +220, Max Movement Speed: +20, Jump: +10

MS Skill Dragon Wing Attack.png

Dragon Wing Attack: Attacks enemies with a whirlwind created by a super fast uppercut.

Dragon Wing Attack effects

'

  • Level 1: MP Cost: 18, Damage: 254%, Max Enemies Hit: 6
  • Level 2: MP Cost: 18, Damage: 258%, Max Enemies Hit: 6
  • Level 3: MP Cost: 18, Damage: 262%, Max Enemies Hit: 6
  • Level 4: MP Cost: 18, Damage: 266%, Max Enemies Hit: 6
  • Level 5: MP Cost: 18, Damage: 270%, Max Enemies Hit: 6
  • Level 6: MP Cost: 20, Damage: 274%, Max Enemies Hit: 6
  • Level 7: MP Cost: 20, Damage: 278%, Max Enemies Hit: 6
  • Level 8: MP Cost: 20, Damage: 282%, Max Enemies Hit: 6
  • Level 9: MP Cost: 20, Damage: 286%, Max Enemies Hit: 6
  • Level 10: MP Cost: 20, Damage: 290%, Max Enemies Hit: 6
  • Level 11: MP Cost: 22, Damage: 294%, Max Enemies Hit: 6
  • Level 12: MP Cost: 22, Damage: 298%, Max Enemies Hit: 6
  • Level 13: MP Cost: 22, Damage: 302%, Max Enemies Hit: 6
  • Level 14: MP Cost: 22, Damage: 306%, Max Enemies Hit: 6
  • Level 15: MP Cost: 22, Damage: 310%, Max Enemies Hit: 6
  • Level 16: MP Cost: 24, Damage: 314%, Max Enemies Hit: 6
  • Level 17: MP Cost: 24, Damage: 318%, Max Enemies Hit: 6
  • Level 18: MP Cost: 24, Damage: 322%, Max Enemies Hit: 6
  • Level 19: MP Cost: 24, Damage: 326%, Max Enemies Hit: 6
  • Level 20: MP Cost: 24, Damage: 330%, Max Enemies Hit: 6

File:MS Skill Double Fire.png

Double Shot: Fires two consecutive shots at the enemy.

Double Shot effects

'

  • Level 1: MP Cost: 4, Damage: 127%, Range: 380
  • Level 2: MP Cost: 4, Damage: 129%, Range: 380
  • Level 3: MP Cost: 4, Damage: 131%, Range: 380
  • Level 4: MP Cost: 4, Damage: 133%, Range: 380
  • Level 5: MP Cost: 4, Damage: 135%, Range: 380
  • Level 6: MP Cost: 5, Damage: 137%, Range: 380
  • Level 7: MP Cost: 5, Damage: 139%, Range: 380
  • Level 8: MP Cost: 5, Damage: 141%, Range: 380
  • Level 9: MP Cost: 5, Damage: 143%, Range: 380
  • Level 10: MP Cost: 5, Damage: 145%, Range: 380
  • Level 11: MP Cost: 5, Damage: 147%, Range: 380
  • Level 12: MP Cost: 6, Damage: 149%, Range: 380
  • Level 13: MP Cost: 6, Damage: 151%, Range: 380
  • Level 14: MP Cost: 6, Damage: 153%, Range: 380
  • Level 15: MP Cost: 6, Damage: 155%, Range: 380
  • Level 16: MP Cost: 6, Damage: 157%, Range: 380
  • Level 17: MP Cost: 6, Damage: 159%, Range: 380
  • Level 18: MP Cost: 7, Damage: 161%, Range: 380
  • Level 19: MP Cost: 7, Damage: 163%, Range: 380
  • Level 20: MP Cost: 7, Damage: 165%, Range: 380

MS Skill Glide Blast2.png

Somersault: Tumble in the air while jumping. Movement distance increases as the skill level increases.

Somersault effects

'

  • Level 1: MP Cost: 11, jumps a certain distance
  • Level 2: MP Cost: 12, jumps a certain distance
  • Level 3: MP Cost: 13, jumps a certain distance
  • Level 4: MP Cost: 14, jumps a certain distance
  • Level 5: MP Cost: 15, jumps a certain distance
  • Level 6: MP Cost: 16, jumps a certain distance
  • Level 7: MP Cost: 17, jumps a certain distance
  • Level 8: MP Cost: 18, jumps a certain distance
  • Level 9: MP Cost: 19, jumps a certain distance
  • Level 10: MP Cost: 20, jumps a certain distance

MS Skill Shadow Heart.png

Lion's Might: Increases your Critical Rate and minimum Critical Damage.

Lion's Might effects

'

  • Level 1: Critical Rate: +2%, Minimum Critical Damage: +1%
  • Level 2: Critical Rate: +4%, Minimum Critical Damage: +2%
  • Level 3: Critical Rate: +6%, Minimum Critical Damage: +3%
  • Level 4: Critical Rate: +8%, Minimum Critical Damage: +4%
  • Level 5: Critical Rate: +10%, Minimum Critical Damage: +5%
  • Level 6: Critical Rate: +12%, Minimum Critical Damage: +6%
  • Level 7: Critical Rate: +14%, Minimum Critical Damage: +7%
  • Level 8: Critical Rate: +16%, Minimum Critical Damage: +8%
  • Level 9: Critical Rate: +18%, Minimum Critical Damage: +9%
  • Level 10: Critical Rate: +20%, Minimum Critical Damage: +10%

MS Skill Violent Impact.png

Violent Impact: Step forward, unleashing a powerful hit with your fists.

Violent Impact effects

'

  • Level 1: MP Cost: 10, Damage: 384%, Max Enemies Hit: 6
  • Level 2: MP Cost: 11, Damage: 388%, Max Enemies Hit: 6
  • Level 3: MP Cost: 11, Damage: 392%, Max Enemies Hit: 6
  • Level 4: MP Cost: 12, Damage: 396%, Max Enemies Hit: 6
  • Level 5: MP Cost: 12, Damage: 400%, Max Enemies Hit: 6
  • Level 6: MP Cost: 13, Damage: 404%, Max Enemies Hit: 6
  • Level 7: MP Cost: 13, Damage: 408%, Max Enemies Hit: 6
  • Level 8: MP Cost: 14, Damage: 412%, Max Enemies Hit: 6
  • Level 9: MP Cost: 14, Damage: 416%, Max Enemies Hit: 6
  • Level 10: MP Cost: 15, Damage: 420%, Max Enemies Hit: 6
  • Level 11: MP Cost: 15, Damage: 424%, Max Enemies Hit: 6
  • Level 12: MP Cost: 16, Damage: 428%, Max Enemies Hit: 6
  • Level 13: MP Cost: 16, Damage: 432%, Max Enemies Hit: 6
  • Level 14: MP Cost: 17, Damage: 436%, Max Enemies Hit: 6
  • Level 15: MP Cost: 17, Damage: 440%, Max Enemies Hit: 6
  • Level 16: MP Cost: 18, Damage: 444%, Max Enemies Hit: 6
  • Level 17: MP Cost: 18, Damage: 448%, Max Enemies Hit: 6
  • Level 18: MP Cost: 19, Damage: 452%, Max Enemies Hit: 6
  • Level 19: MP Cost: 19, Damage: 456%, Max Enemies Hit: 6
  • Level 20: MP Cost: 20, Damage: 460%, Max Enemies Hit: 6

Second Job

MS Skill Gun Mastery.png

Gun Mastery: Increases weapon mastery and accuracy of guns.

Gun Mastery effects

'

  • Level 1: Gun Mastery: 14%, Accuracy: +12
  • Level 2: Gun Mastery: 18%, Accuracy: +24
  • Level 3: Gun Mastery: 22%, Accuracy: +36
  • Level 4: Gun Mastery: 26%, Accuracy: +48
  • Level 5: Gun Mastery: 30%, Accuracy: +60
  • Level 6: Gun Mastery: 34%, Accuracy: +72
  • Level 7: Gun Mastery: 38%, Accuracy: +84
  • Level 8: Gun Mastery: 42%, Accuracy: +96
  • Level 9: Gun Mastery: 46%, Accuracy: +108
  • Level 10: Gun Mastery: 50%, Accuracy: +120

MS Skill Panda Earthquake.png

Panda Earthquake: Summon a panda to slam the ground, causing a shockwave that hits multiple enemies.

Panda Earthquake effects

'

  • Level 1: MP Cost: 18, Damage: 455%, Max Enemies Hit: 6
  • Level 2: MP Cost: 18, Damage: 460%, Max Enemies Hit: 6
  • Level 3: MP Cost: 20, Damage: 465%, Max Enemies Hit: 6
  • Level 4: MP Cost: 20, Damage: 470%, Max Enemies Hit: 6
  • Level 5: MP Cost: 20, Damage: 475%, Max Enemies Hit: 6
  • Level 6: MP Cost: 22, Damage: 480%, Max Enemies Hit: 6
  • Level 7: MP Cost: 22, Damage: 485%, Max Enemies Hit: 6
  • Level 8: MP Cost: 22, Damage: 490%, Max Enemies Hit: 6
  • Level 9: MP Cost: 24, Damage: 495%, Max Enemies Hit: 6
  • Level 10: MP Cost: 24, Damage: 500%, Max Enemies Hit: 6
  • Level 11: MP Cost: 24, Damage: 505%, Max Enemies Hit: 6
  • Level 12: MP Cost: 26, Damage: 510%, Max Enemies Hit: 6
  • Level 13: MP Cost: 26, Damage: 515%, Max Enemies Hit: 6
  • Level 14: MP Cost: 26, Damage: 520%, Max Enemies Hit: 6
  • Level 15: MP Cost: 28, Damage: 525%, Max Enemies Hit: 6
  • Level 16: MP Cost: 28, Damage: 530%, Max Enemies Hit: 6
  • Level 17: MP Cost: 28, Damage: 535%, Max Enemies Hit: 6
  • Level 18: MP Cost: 30, Damage: 540%, Max Enemies Hit: 6
  • Level 19: MP Cost: 30, Damage: 545%, Max Enemies Hit: 6
  • Level 20: MP Cost: 30, Damage: 550%, Max Enemies Hit: 6

MS Skill Gun Booster.png

Gun Booster: Increases Gun's attack speed. Only applied when holding a gun.

Gun Booster effects

Requires Level 5 Gun Mastery

  • Level 1: MP Cost: 29, Duration: 20 sec
  • Level 2: MP Cost: 27, Duration: 40 sec
  • Level 3: MP Cost: 25, Duration: 60 sec
  • Level 4: MP Cost: 23, Duration: 80 sec
  • Level 5: MP Cost: 21, Duration: 100 sec
  • Level 6: MP Cost: 19, Duration: 120 sec
  • Level 7: MP Cost: 17, Duration: 140 sec
  • Level 8: MP Cost: 15, Duration: 160 sec
  • Level 9: MP Cost: 13, Duration: 180 sec
  • Level 10: MP Cost: 11, Duration: 200 sec

MS Skill Physical Training.png

Physical Training: Permanently increases STR and DEX through physical training.

Physical Training effects

'

  • Level 1: Permanently increase STR and DEX by 6.
  • Level 2: Permanently increase STR and DEX by 12.
  • Level 3: Permanently increase STR and DEX by 18.
  • Level 4: Permanently increase STR and DEX by 24.
  • Level 5: Permanently increase STR and DEX by 30.

MS Skill Dark Clarity.png

Dark Clarity: Calms your heart to provide a temporary increase to Weapon Attack and Accuracy.

Dark Clarity effects

'

  • Level 1: MP Cost: 15, Weapon ATT: +1, Accuracy: 84, Duration: 66 sec
  • Level 2: MP Cost: 15, Weapon ATT: +3, Accuracy: 88, Duration: 72 sec
  • Level 3: MP Cost: 16, Weapon ATT: +4, Accuracy: 92, Duration: 78 sec
  • Level 4: MP Cost: 16, Weapon ATT: +6, Accuracy: 96, Duration: 84 sec
  • Level 5: MP Cost: 17, Weapon ATT: +7, Accuracy: 100, Duration: 90 sec
  • Level 6: MP Cost: 17, Weapon ATT: +9, Accuracy: 104, Duration: 96 sec
  • Level 7: MP Cost: 18, Weapon ATT: +10, Accuracy: 108, Duration: 102 sec
  • Level 8: MP Cost: 18, Weapon ATT: +12, Accuracy: 112, Duration: 108 sec
  • Level 9: MP Cost: 19, Weapon ATT: +13, Accuracy: 116, Duration: 114 sec
  • Level 10: MP Cost: 19, Weapon ATT: +15, Accuracy: 120, Duration: 120 sec
  • Level 11: MP Cost: 20, Weapon ATT: +16, Accuracy: 124, Duration: 126 sec
  • Level 12: MP Cost: 20, Weapon ATT: +18, Accuracy: 128, Duration: 132 sec
  • Level 13: MP Cost: 21, Weapon ATT: +19, Accuracy: 132, Duration: 138 sec
  • Level 14: MP Cost: 21, Weapon ATT: +21, Accuracy: 136, Duration: 144 sec
  • Level 15: MP Cost: 22, Weapon ATT: +22, Accuracy: 140, Duration: 150 sec
  • Level 16: MP Cost: 22, Weapon ATT: +24, Accuracy: 144, Duration: 156 sec
  • Level 17: MP Cost: 23, Weapon ATT: +25, Accuracy: 148, Duration: 162 sec
  • Level 18: MP Cost: 23, Weapon ATT: +27, Accuracy: 152, Duration: 168 sec
  • Level 19: MP Cost: 24, Weapon ATT: +28, Accuracy: 156, Duration: 174 sec
  • Level 20: MP Cost: 24, Weapon ATT: +30, Accuracy: 160, Duration: 180 sec

MS Skill Perseverance.png

Perseverance: Recovers HP and MP over time.

Perseverance effects

'

  • Level 1: Recover 1% HP/MP every 18.5 sec
  • Level 2: Recover 2% HP/MP every 17 sec
  • Level 3: Recover 2% HP/MP every 15.5 sec
  • Level 4: Recover 3% HP/MP every 14 sec
  • Level 5: Recover 4% HP/MP every 12.5 sec
  • Level 6: Recover 4% HP/MP every 11 sec
  • Level 7: Recover 5% HP/MP every 9.5 sec
  • Level 8: Recover 6% HP/MP every 8 sec
  • Level 9: Recover 6% HP/MP every 6.5 sec
  • Level 10: Recover 7% HP/MP every 5 sec

MS Skill Triple Fire.png

Triple Fire: Increases the potency and the number of bullets fired when using Double Shot.

Triple Fire effects

Requires Level 10 Double Shot

  • Level 1: MP Cost: 10, Damage: 124%, Number of Attacks: 3
  • Level 2: MP Cost: 10, Damage: 127%, Number of Attacks: 3
  • Level 3: MP Cost: 11, Damage: 130%, Number of Attacks: 3
  • Level 4: MP Cost: 11, Damage: 133%, Number of Attacks: 3
  • Level 5: MP Cost: 11, Damage: 136%, Number of Attacks: 3
  • Level 6: MP Cost: 12, Damage: 139%, Number of Attacks: 3
  • Level 7: MP Cost: 12, Damage: 142%, Number of Attacks: 3
  • Level 8: MP Cost: 12, Damage: 145%, Number of Attacks: 3
  • Level 9: MP Cost: 13, Damage: 148%, Number of Attacks: 3
  • Level 10: MP Cost: 13, Damage: 151%, Number of Attacks: 3
  • Level 11: MP Cost: 13, Damage: 154%, Number of Attacks: 3
  • Level 12: MP Cost: 14, Damage: 157%, Number of Attacks: 3
  • Level 13: MP Cost: 14, Damage: 160%, Number of Attacks: 3
  • Level 14: MP Cost: 14, Damage: 163%, Number of Attacks: 3
  • Level 15: MP Cost: 15, Damage: 166%, Number of Attacks: 3
  • Level 16: MP Cost: 15, Damage: 169%, Number of Attacks: 3
  • Level 17: MP Cost: 15, Damage: 172%, Number of Attacks: 3
  • Level 18: MP Cost: 16, Damage: 175%, Number of Attacks: 3
  • Level 19: MP Cost: 16, Damage: 178%, Number of Attacks: 3
  • Level 20: MP Cost: 16, Damage: 181%, Number of Attacks: 3

Third Job

MS Skill Roll of the Dice.png

Roll of the Dice: Test your luck! Roll a dice to get a random Buff.

Roll of the Dice effects

  • Roll One: Nothing
  • Roll Two: 30% Physical Defense
  • Roll Three: 20% HP and MP Increase
  • Roll Four: 15% Critical Rate
  • Roll Five: 20% Damage Increase
  • Roll Six: 30% Exp Boost
  • Level 1: MP Cost: 40, Buff Duration: 72, Cooldown: 470 sec
  • Level 2: MP Cost: 40, Buff Duration: 84, Cooldown: 440 sec
  • Level 3: MP Cost: 45, Buff Duration: 96, Cooldown: 410 sec
  • Level 4: MP Cost: 45, Buff Duration: 108, Cooldown: 380 sec
  • Level 5: MP Cost: 45, Buff Duration: 120, Cooldown: 350 sec
  • Level 6: MP Cost: 50, Buff Duration: 132, Cooldown: 320 sec
  • Level 7: MP Cost: 50, Buff Duration: 144, Cooldown: 290 sec
  • Level 8: MP Cost: 50, Buff Duration: 156, Cooldown: 260 sec
  • Level 9: MP Cost: 55, Buff Duration: 168, Cooldown: 230 sec
  • Level 10: MP Cost: 55, Buff Duration: 180, Cooldown: 200 sec

MS Skill Fullmetal Jacket.png

Cutting Edge: Borrows power from the core to increase Critical Rate and ignore a portion of enemy's DEF.

Cutting Edge effects

'

  • Level 1: Critical Rate: +11%, Enemy DEF Ignored: 1%
  • Level 2: Critical Rate: +12%, Enemy DEF Ignored: 2%
  • Level 3: Critical Rate: +13%, Enemy DEF Ignored: 3%
  • Level 4: Critical Rate: +14%, Enemy DEF Ignored: 4%
  • Level 5: Critical Rate: +15%, Enemy DEF Ignored: 5%
  • Level 6: Critical Rate: +16%, Enemy DEF Ignored: 6%
  • Level 7: Critical Rate: +17%, Enemy DEF Ignored: 7%
  • Level 8: Critical Rate: +18%, Enemy DEF Ignored: 8%
  • Level 9: Critical Rate: +19%, Enemy DEF Ignored: 9%
  • Level 10: Critical Rate: +20%, Enemy DEF Ignored: 10%
  • Level 11: Critical Rate: +21%, Enemy DEF Ignored: 11%
  • Level 12: Critical Rate: +22%, Enemy DEF Ignored: 12%
  • Level 13: Critical Rate: +23%, Enemy DEF Ignored: 13%
  • Level 14: Critical Rate: +24%, Enemy DEF Ignored: 14%
  • Level 15: Critical Rate: +25%, Enemy DEF Ignored: 15%
  • Level 16: Critical Rate: +26%, Enemy DEF Ignored: 16%
  • Level 17: Critical Rate: +27%, Enemy DEF Ignored: 17%
  • Level 18: Critical Rate: +28%, Enemy DEF Ignored: 18%
  • Level 19: Critical Rate: +29%, Enemy DEF Ignored: 19%
  • Level 20: Critical Rate: +30%, Enemy DEF Ignored: 20%

MS Skill Outlaw's Code.png

High Life: Uses life experiences to permanently increase Weapon/Magic DEF and Max HP/MP.

High Life effects

'

  • Level 1: Weapon/Magic DEF: +2%, Max HP/MP: +60
  • Level 2: Weapon/Magic DEF: +4%, Max HP/MP: +120
  • Level 3: Weapon/Magic DEF: +6%, Max HP/MP: +180
  • Level 4: Weapon/Magic DEF: +8%, Max HP/MP: +240
  • Level 5: Weapon/Magic DEF: +10%, Max HP/MP: +300
  • Level 6: Weapon/Magic DEF: +12%, Max HP/MP: +360
  • Level 7: Weapon/Magic DEF: +14%, Max HP/MP: +420
  • Level 8: Weapon/Magic DEF: +16%, Max HP/MP: +480
  • Level 9: Weapon/Magic DEF: +18%, Max HP/MP: +540
  • Level 10: Weapon/Magic DEF: +20%, Max HP/MP: +600

MS Skill Turret Deployment.png

Turret Deployment: Summons an upgraded turret to unleash a barrage of shots on nearby enemies.

Turret Deployment effects

'

  • Level 1: MP Cost: 10, Turret Damage: 86%, Summon Duration: 21 sec, Cooldown: 28 sec
  • Level 2: MP Cost: 10, Turret Damage: 92%, Summon Duration: 22 sec, Cooldown: 26 sec
  • Level 3: MP Cost: 10, Turret Damage: 98%, Summon Duration: 23 sec, Cooldown: 24 sec
  • Level 4: MP Cost: 10, Turret Damage: 104%, Summon Duration: 24 sec, Cooldown: 22 sec
  • Level 5: MP Cost: 10, Turret Damage: 110%, Summon Duration: 25 sec, Cooldown: 20 sec
  • Level 6: MP Cost: 10, Turret Damage: 116%, Summon Duration: 26 sec, Cooldown: 18 sec
  • Level 7: MP Cost: 10, Turret Damage: 122%, Summon Duration: 27 sec, Cooldown: 16 sec
  • Level 8: MP Cost: 18, Turret Damage: 128%, Summon Duration: 28 sec, Cooldown: 14 sec
  • Level 9: MP Cost: 18, Turret Damage: 134%, Summon Duration: 29 sec, Cooldown: 12 sec
  • Level 10: MP Cost: 18, Turret Damage: 140%, Summon Duration: 30 sec, Cooldown: 10 sec

MS Skill Solar Array.png

Solar Array: Fires a scatter shot that damages multiple enemies.

Solar Array effects

'

  • Level 1: MP Cost: 20, Damage: 355%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 2: MP Cost: 20, Damage: 360%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 3: MP Cost: 22, Damage: 365%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 4: MP Cost: 22, Damage: 370%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 5: MP Cost: 22, Damage: 375%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 6: MP Cost: 24, Damage: 380%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 7: MP Cost: 24, Damage: 385%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 8: MP Cost: 24, Damage: 390%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 9: MP Cost: 26, Damage: 395%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 10: MP Cost: 26, Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 11: MP Cost: 26, Damage: 405%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 12: MP Cost: 28, Damage: 410%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 13: MP Cost: 28, Damage: 415%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 14: MP Cost: 28, Damage: 420%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 15: MP Cost: 30, Damage: 425%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 16: MP Cost: 30, Damage: 430%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 17: MP Cost: 30, Damage: 435%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 18: MP Cost: 32, Damage: 440%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 19: MP Cost: 32, Damage: 445%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 20: MP Cost: 32, Damage: 450%, Max Enemies Hit: 6, Number of Attacks: 2
  • Level 21: MP Cost: 34, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 455%
  • Level 22: MP Cost: 34, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 460%
  • Level 23: MP Cost: 34, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 465%
  • Level 24: MP Cost: 36, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 470%
  • Level 25: MP Cost: 36, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 475%
  • Level 26: MP Cost: 36, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 480%
  • Level 27: MP Cost: 38, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 485%
  • Level 28: MP Cost: 38, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 490%
  • Level 29: MP Cost: 38, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 495%
  • Level 30: MP Cost: 40, Number of Attacks: 2, Max Enemies Hit: 6, Damage: 500%

MS Skill Drone Blast.png

Drone Blast: Throws a flurry of punches with a drone.

Drone Blast effects

'

  • Level 1: MP Cost: 20, Number of Attacks: 8, Damage: 102%
  • Level 2: MP Cost: 20, Number of Attacks: 8, Damage: 104%
  • Level 3: MP Cost: 20, Number of Attacks: 8, Damage: 106%
  • Level 4: MP Cost: 20, Number of Attacks: 8, Damage: 108%
  • Level 5: MP Cost: 22, Number of Attacks: 8, Damage: 110%
  • Level 6: MP Cost: 22, Number of Attacks: 8, Damage: 112%
  • Level 7: MP Cost: 22, Number of Attacks: 8, Damage: 114%
  • Level 8: MP Cost: 22, Number of Attacks: 8, Damage: 116%
  • Level 9: MP Cost: 22, Number of Attacks: 8, Damage: 118%
  • Level 10: MP Cost: 24, Number of Attacks: 8, Damage: 120%
  • Level 11: MP Cost: 24, Number of Attacks: 8, Damage: 122%
  • Level 12: MP Cost: 24, Number of Attacks: 8, Damage: 124%
  • Level 13: MP Cost: 24, Number of Attacks: 8, Damage: 126%
  • Level 14: MP Cost: 24, Number of Attacks: 8, Damage: 128%
  • Level 15: MP Cost: 26, Number of Attacks: 8, Damage: 130%
  • Level 16: MP Cost: 26, Number of Attacks: 8, Damage: 132%
  • Level 17: MP Cost: 26, Number of Attacks: 8, Damage: 134%
  • Level 18: MP Cost: 26, Number of Attacks: 8, Damage: 136%
  • Level 19: MP Cost: 26, Number of Attacks: 8, Damage: 138%
  • Level 20: MP Cost: 28, Number of Attacks: 8, Damage: 140%

MS Skill Gamma Missile.png

Gamma Missile: Summons a powerful explosive to knock enemies back.

Gamma Missile effects

'

  • Level 1: MP Cost: 23, Max Enemies Hit: 6, Damage: 204%, Knockback Range: 400, Explosion Damage: 658%
  • Level 2: MP Cost: 23, Max Enemies Hit: 6, Damage: 208%, Knockback Range: 400, Explosion Damage: 662%
  • Level 3: MP Cost: 25, Max Enemies Hit: 6, Damage: 212%, Knockback Range: 400, Explosion Damage: 666%
  • Level 4: MP Cost: 25, Max Enemies Hit: 6, Damage: 216%, Knockback Range: 400, Explosion Damage: 670%
  • Level 5: MP Cost: 25, Max Enemies Hit: 6, Damage: 220%, Knockback Range: 400, Explosion Damage: 674%
  • Level 6: MP Cost: 27, Max Enemies Hit: 6, Damage: 224%, Knockback Range: 400, Explosion Damage: 678%
  • Level 7: MP Cost: 27, Max Enemies Hit: 6, Damage: 228%, Knockback Range: 400, Explosion Damage: 682%
  • Level 8: MP Cost: 27, Max Enemies Hit: 6, Damage: 232%, Knockback Range: 400, Explosion Damage: 686%
  • Level 9: MP Cost: 29, Max Enemies Hit: 6, Damage: 236%, Knockback Range: 400, Explosion Damage: 690%
  • Level 10: MP Cost: 29, Max Enemies Hit: 6, Damage: 240%, Knockback Range: 400, Explosion Damage: 694%
  • Level 11: MP Cost: 29, Max Enemies Hit: 6, Damage: 244%, Knockback Range: 400, Explosion Damage: 698%
  • Level 12: MP Cost: 31, Max Enemies Hit: 6, Damage: 248%, Knockback Range: 400, Explosion Damage: 702%
  • Level 13: MP Cost: 31, Max Enemies Hit: 6, Damage: 252%, Knockback Range: 400, Explosion Damage: 706%
  • Level 14: MP Cost: 31, Max Enemies Hit: 6, Damage: 256%, Knockback Range: 400, Explosion Damage: 710%
  • Level 15: MP Cost: 33, Max Enemies Hit: 6, Damage: 260%, Knockback Range: 400, Explosion Damage: 714%
  • Level 16: MP Cost: 33, Max Enemies Hit: 6, Damage: 264%, Knockback Range: 400, Explosion Damage: 718%
  • Level 17: MP Cost: 33, Max Enemies Hit: 6, Damage: 268%, Knockback Range: 400, Explosion Damage: 722%
  • Level 18: MP Cost: 35, Max Enemies Hit: 6, Damage: 272%, Knockback Range: 400, Explosion Damage: 726%
  • Level 19: MP Cost: 35, Max Enemies Hit: 6, Damage: 276%, Knockback Range: 400, Explosion Damage: 730%
  • Level 20: MP Cost: 35, Max Enemies Hit: 6, Damage: 280%, Knockback Range: 400, Explosion Damage: 734%

Fourth Job

MS Skill Maple Warrior.png

Maple Warrior: Increases the base stats of all party members.

Maple Warrior effects

'

  • Level 1: MP Cost: 10, Base Stats: +1%, Duration: 30 sec
  • Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
  • Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
  • Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
  • Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
  • Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
  • Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
  • Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
  • Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
  • Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
  • Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
  • Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
  • Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
  • Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
  • Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
  • Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
  • Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
  • Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
  • Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
  • Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
  • Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
  • Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
  • Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
  • Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
  • Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
  • Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
  • Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
  • Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
  • Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
  • Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
  • Level 31: MP Cost: 70, Base Stats: +16%, Duration: 930 sec
  • Level 32: MP Cost: 70, Base Stats: +16%, Duration: 960 sec

MS Skill Hero's Will.png

Hero's Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Hero's Will effects

'

  • Level 1: MP Cost: 30, Cooldown: 600 sec
  • Level 2: MP Cost: 30, Cooldown: 540 sec
  • Level 3: MP Cost: 30, Cooldown: 480 sec
  • Level 4: MP Cost: 30, Cooldown: 420 sec
  • Level 5: MP Cost: 30, Cooldown: 360 sec
  • Level 6: MP Cost: 30, Cooldown: 300 sec
  • Level 7: MP Cost: 30, Cooldown: 240 sec

MS Skill Pirate's Revenge.png

Counterattack: When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds.

Counterattack effects

'

  • Level 1: 4% chance of 6% Damage boost for 18 seconds.
  • Level 2: 8% chance of 7% Damage boost for 21 seconds.
  • Level 3: 12% chance of 8% Damage boost for 24 seconds.
  • Level 4: 16% chance of 9% Damage boost for 27 seconds.
  • Level 5: 20% chance of 10% Damage boost for 30 seconds.
  • Level 6: 24% chance of 11% Damage boost for 33 seconds.
  • Level 7: 28% chance of 12% Damage boost for 36 seconds.
  • Level 8: 32% chance of 13% Damage boost for 39 seconds.
  • Level 9: 36% chance of 14% Damage boost for 42 seconds.
  • Level 10: 40% chance of 15% Damage boost for 45 seconds.
  • Level 11: 44% chance of 16% Damage boost for 48 seconds.
  • Level 12: 48% chance of 17% Damage boost for 51 seconds.

MS Skill Double Down.png

Double Down: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.

Double Down effects

Requires Level 10 Roll of the Dice

  • Roll 2 Ones: Nothing
  • Roll 2 Twos: 40% Physical Defense
  • Roll 2 Threes: 30% HP and MP Increase
  • Roll 2 Fours: 25% Critical Rate
  • Roll 2 Fives: 30% Damage Increase
  • Roll 2 Sixes: 40% Exp Boost
  • Level 1: MP Cost: 60, 10% chance of rolling a Double Down, Buff Duration: 184 sec, Cooldown: 200 sec
  • Level 2: MP Cost: 60, 20% chance of rolling a Double Down, Buff Duration: 188 sec, Cooldown: 200 sec
  • Level 3: MP Cost: 60, 30% chance of rolling a Double Down, Buff Duration: 192 sec, Cooldown: 200 sec
  • Level 4: MP Cost: 60, 40% chance of rolling a Double Down, Buff Duration: 196 sec, Cooldown: 200 sec
  • Level 5: MP Cost: 60, 50% chance of rolling a Double Down, Buff Duration: 200 sec, Cooldown: 200 sec
  • Level 6: MP Cost: 60, 60% chance of rolling a Double Down, Buff Duration: 204 sec, Cooldown: 200 sec
  • Level 7: MP Cost: 60, 70% chance of rolling a Double Down, Buff Duration: 208 sec, Cooldown: 200 sec

MS Skill Starfall.png

Starfall: Order your spaceship to attack multiple enemies at once.

Starfall effects

'

  • Level 1: MP Cost: 350; Damage 404%, Attacks 15 monsters 3 times. Cooldown: 60 seconds.
  • Level 2: MP Cost: 350; Damage 408%, Attacks 15 monsters 3 times. Cooldown: 58 seconds.
  • Level 3: MP Cost: 350; Damage 412%, Attacks 15 monsters 3 times. Cooldown: 58 seconds.
  • Level 4: MP Cost: 350; Damage 416%, Attacks 15 monsters 3 times. Cooldown: 56 seconds.
  • Level 5: MP Cost: 350; Damage 420%, Attacks 15 monsters 3 times. Cooldown: 56 seconds.
  • Level 6: MP Cost: 350; Damage 424%, Attacks 15 monsters 3 times. Cooldown: 54 seconds.
  • Level 7: MP Cost: 350; Damage 428%, Attacks 15 monsters 3 times. Cooldown: 54 seconds.
  • Level 8: MP Cost: 350; Damage 432%, Attacks 15 monsters 3 times. Cooldown: 52 seconds.
  • Level 9: MP Cost: 350; Damage 436%, Attacks 15 monsters 3 times. Cooldown: 52 seconds.
  • Level 10: MP Cost: 350; Damage 440%, Attacks 15 monsters 3 times. Cooldown: 50 seconds.
  • Level 11: MP Cost: 350; Damage 444%, Attacks 15 monsters 3 times. Cooldown: 50 seconds.
  • Level 12: MP Cost: 350; Damage 448%, Attacks 15 monsters 3 times. Cooldown: 48 seconds.
  • Level 13: MP Cost: 350; Damage 452%, Attacks 15 monsters 3 times. Cooldown: 48 seconds.
  • Level 14: MP Cost: 350; Damage 456%, Attacks 15 monsters 3 times. Cooldown: 46 seconds.
  • Level 15: MP Cost: 350; Damage 460%, Attacks 15 monsters 3 times. Cooldown: 46 seconds.
  • Level 16: MP Cost: 350; Damage 464%, Attacks 15 monsters 3 times. Cooldown: 44 seconds.
  • Level 17: MP Cost: 350; Damage 468%, Attacks 15 monsters 3 times. Cooldown: 44 seconds.
  • Level 18: MP Cost: 350; Damage 472%, Attacks 15 monsters 3 times. Cooldown: 42 seconds.
  • Level 19: MP Cost: 350; Damage 476%, Attacks 15 monsters 3 times. Cooldown: 42 seconds.
  • Level 20: MP Cost: 350; Damage 480%, Attacks 15 monsters 3 times. Cooldown: 40 seconds.
  • Level 21: MP Cost: 350; Damage 484%, Attacks 15 monsters 3 times. Cooldown: 40 seconds.
  • Level 22: MP Cost: 350; Damage 488%, Attacks 15 monsters 3 times. Cooldown: 38 seconds.
  • Level 23: MP Cost: 350; Damage 492%, Attacks 15 monsters 3 times. Cooldown: 38 seconds.
  • Level 24: MP Cost: 350; Damage 496%, Attacks 15 monsters 3 times. Cooldown: 36 seconds.
  • Level 25: MP Cost: 350; Damage 500%, Attacks 15 monsters 3 times. Cooldown: 36 seconds.
  • Level 26: MP Cost: 350; Damage 504%, Attacks 15 monsters 3 times. Cooldown: 34 seconds.
  • Level 27: MP Cost: 350; Damage 508%, Attacks 15 monsters 3 times. Cooldown: 34 seconds.
  • Level 28: MP Cost: 350; Damage 512%, Attacks 15 monsters 3 times. Cooldown: 32 seconds.
  • Level 29: MP Cost: 350; Damage 516%, Attacks 15 monsters 3 times. Cooldown: 32 seconds.
  • Level 30: MP Cost: 350; Damage 520%, Attacks 15 monsters 3 times. Cooldown: 30 seconds.
  • Level 31: MP Cost: 350; Damage 524%, Attacks 15 monsters 3 times. Cooldown: 30 seconds.
  • Level 32: MP Cost: 350; Damage 528%, Attacks 15 monsters 3 times. Cooldown: 28 seconds.

File:MS Skill Collateral Damage.png

Collateral Damage: Increases Critical Rate and critical damage. Additional Critical Rate against bosses.

Collateral Damage effects

'

  • Level 1: Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 1%, Damage on Bosses: +1%
  • Level 2: Critical Rate: +6%, Critical Damage: +4%, Additional Critical Rate on Bosses: 2%, Damage on Bosses: +2%
  • Level 3: Critical Rate: +7%, Critical Damage: +4%, Additional Critical Rate on Bosses: 3%, Damage on Bosses: +3%
  • Level 4: Critical Rate: +7%, Critical Damage: +5%, Additional Critical Rate on Bosses: 4%, Damage on Bosses: +4%
  • Level 5: Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 5%, Damage on Bosses: +5%
  • Level 6: Critical Rate: +8%, Critical Damage: +5%, Additional Critical Rate on Bosses: 6%, Damage on Bosses: +6%
  • Level 7: Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 7%, Damage on Bosses: +7%
  • Level 8: Critical Rate: +9%, Critical Damage: +6%, Additional Critical Rate on Bosses: 8%, Damage on Bosses: +8%
  • Level 9: Critical Rate: +10%, Critical Damage: +6%, Additional Critical Rate on Bosses: 9%, Damage on Bosses: +9%
  • Level 10: Critical Rate: +10%, Critical Damage: +7%, Additional Critical Rate on Bosses: 10%, Damage on Bosses: +10%
  • Level 11: Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 11%, Damage on Bosses: +11%
  • Level 12: Critical Rate: +11%, Critical Damage: +7%, Additional Critical Rate on Bosses: 12%, Damage on Bosses: +12%
  • Level 13: Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 13%, Damage on Bosses: +13%
  • Level 14: Critical Rate: +12%, Critical Damage: +8%, Additional Critical Rate on Bosses: 14%, Damage on Bosses: +14%
  • Level 15: Critical Rate: +13%, Critical Damage: +8%, Additional Critical Rate on Bosses: 15%, Damage on Bosses: +15%
  • Level 16: Critical Rate: +13%, Critical Damage: +9%, Additional Critical Rate on Bosses: 16%, Damage on Bosses: +16%
  • Level 17: Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 17%, Damage on Bosses: +17%
  • Level 18: Critical Rate: +14%, Critical Damage: +9%, Additional Critical Rate on Bosses: 18%, Damage on Bosses: +18%
  • Level 19: Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 19%, Damage on Bosses: +19%
  • Level 20: Critical Rate: +15%, Critical Damage: +10%, Additional Critical Rate on Bosses: 20%, Damage on Bosses: +20%

MS Skill Parrotargetting.png

Mighty Meteor: Tosses an exploding meteorite at the enemy, weakening them. From then on, all attacks will be focused on that monster and all attacks will deal extra damage.

Mighty Meteor effects

'

  • Level 1: MP Cost: 25, Damage: 458%, Bonus Damage: +1%
  • Level 2: MP Cost: 25, Damage: 466%, Bonus Damage: +2%
  • Level 3: MP Cost: 25, Damage: 474%, Bonus Damage: +3%
  • Level 4: MP Cost: 25, Damage: 482%, Bonus Damage: +4%
  • Level 5: MP Cost: 28, Damage: 490%, Bonus Damage: +5%
  • Level 6: MP Cost: 28, Damage: 498%, Bonus Damage: +6%
  • Level 7: MP Cost: 28, Damage: 506%, Bonus Damage: +7%
  • Level 8: MP Cost: 28, Damage: 514%, Bonus Damage: +8%
  • Level 9: MP Cost: 28, Damage: 522%, Bonus Damage: +9%
  • Level 10: MP Cost: 31, Damage: 530%, Bonus Damage: +10%
  • Level 11: MP Cost: 31, Damage: 538%, Bonus Damage: +11%
  • Level 12: MP Cost: 31, Damage: 546%, Bonus Damage: +12%
  • Level 13: MP Cost: 31, Damage: 554%, Bonus Damage: +13%
  • Level 14: MP Cost: 31, Damage: 562%, Bonus Damage: +14%
  • Level 15: MP Cost: 34, Damage: 570%, Bonus Damage: +15%
  • Level 16: MP Cost: 34, Damage: 578%, Bonus Damage: +16%
  • Level 17: MP Cost: 34, Damage: 586%, Bonus Damage: +17%
  • Level 18: MP Cost: 34, Damage: 594%, Bonus Damage: +18%
  • Level 19: MP Cost: 34, Damage: 602%, Bonus Damage: +19%
  • Level 20: MP Cost: 37, Damage: 610%, Bonus Damage: +20%
  • Level 21: MP Cost: 37, Damage: 618%, Bonus Damage: +21%
  • Level 22: MP Cost: 37, Damage: 626%, Bonus Damage: +22%

MS Skill Rapid Fire.png

Rapid Fire: Fires bullets very quickly. Hold down the skill key to shoot longer.

Rapid Fire effects

Requires Level 20 Triple Fire

  • Level 1: MP Cost: 6, Damage: 243% per bullet
  • Level 2: MP Cost: 6, Damage: 246% per bullet
  • Level 3: MP Cost: 6, Damage: 249% per bullet
  • Level 4: MP Cost: 6, Damage: 252% per bullet
  • Level 5: MP Cost: 6, Damage: 255% per bullet
  • Level 6: MP Cost: 6, Damage: 258% per bullet
  • Level 7: MP Cost: 6, Damage: 261% per bullet
  • Level 8: MP Cost: 6, Damage: 264% per bullet
  • Level 9: MP Cost: 6, Damage: 267% per bullet
  • Level 10: MP Cost: 7, Damage: 270% per bullet
  • Level 11: MP Cost: 7, Damage: 273% per bullet
  • Level 12: MP Cost: 7, Damage: 276% per bullet
  • Level 13: MP Cost: 7, Damage: 279% per bullet
  • Level 14: MP Cost: 7, Damage: 282% per bullet
  • Level 15: MP Cost: 7, Damage: 285% per bullet
  • Level 16: MP Cost: 7, Damage: 288% per bullet
  • Level 17: MP Cost: 7, Damage: 291% per bullet
  • Level 18: MP Cost: 7, Damage: 294% per bullet
  • Level 19: MP Cost: 7, Damage: 297% per bullet
  • Level 20: MP Cost: 8, Damage: 300% per bullet
  • Level 21: MP Cost: 8, Damage: 303% per bullet
  • Level 22: MP Cost: 8, Damage: 306% per bullet
  • Level 23: MP Cost: 8, Damage: 309% per bullet
  • Level 24: MP Cost: 8, Damage: 312% per bullet
  • Level 25: MP Cost: 8, Damage: 315% per bullet
  • Level 26: MP Cost: 8, Damage: 318% per bullet
  • Level 27: MP Cost: 8, Damage: 321% per bullet
  • Level 28: MP Cost: 8, Damage: 324% per bullet
  • Level 29: MP Cost: 8, Damage: 327% per bullet
  • Level 30: MP Cost: 9, Damage: 330% per bullet
  • Level 31: MP Cost: 9, Damage: 333% per bullet
  • Level 32: MP Cost: 9, Damage: 336% per bullet

MS Skill Jolly Roger.png

Relentless: Sheds all fear of danger, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect.

Relentless effects

'

  • Level 1: MP Cost: 45, Duration: 66 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +21%, Stance Chance: 21%, Avoidability --15
  • Level 2: MP Cost: 45, Duration: 72 sec, Attack: +1%, Abnormal Status/Elemental Resistance: +22%, Stance Chance: 22%, Avoidability --30
  • Level 3: MP Cost: 45, Duration: 78 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +23%, Stance Chance: 23%, Avoidability --45
  • Level 4: MP Cost: 47, Duration: 84 sec, Attack: +2%, Abnormal Status/Elemental Resistance: +24%, Stance Chance: 24%, Avoidability --60
  • Level 5: MP Cost: 47, Duration: 90 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +25%, Stance Chance: 25%, Avoidability --75
  • Level 6: MP Cost: 47, Duration: 96 sec, Attack: +3%, Abnormal Status/Elemental Resistance: +26%, Stance Chance: 26%, Avoidability --90
  • Level 7: MP Cost: 47, Duration: 102 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +27%, Stance Chance: 27%, Avoidability --105
  • Level 8: MP Cost: 49, Duration: 108 sec, Attack: +4%, Abnormal Status/Elemental Resistance: +28%, Stance Chance: 28%, Avoidability --120
  • Level 9: MP Cost: 49, Duration: 114 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +29%, Stance Chance: 29%, Avoidability --135
  • Level 10: MP Cost: 49, Duration: 120 sec, Attack: +5%, Abnormal Status/Elemental Resistance: +30%, Stance Chance: 30%, Avoidability --150
  • Level 11: MP Cost: 49, Duration: 126 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +31%, Stance Chance: 31%, Avoidability --165
  • Level 12: MP Cost: 51, Duration: 132 sec, Attack: +6%, Abnormal Status/Elemental Resistance: +32%, Stance Chance: 32%, Avoidability --180
  • Level 13: MP Cost: 51, Duration: 138 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +33%, Stance Chance: 33%, Avoidability --195
  • Level 14: MP Cost: 51, Duration: 144 sec, Attack: +7%, Abnormal Status/Elemental Resistance: +34%, Stance Chance: 34%, Avoidability --210
  • Level 15: MP Cost: 51, Duration: 150 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +35%, Stance Chance: 35%, Avoidability --225
  • Level 16: MP Cost: 53, Duration: 156 sec, Attack: +8%, Abnormal Status/Elemental Resistance: +36%, Stance Chance: 36%, Avoidability --240
  • Level 17: MP Cost: 53, Duration: 162 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +37%, Stance Chance: 37%, Avoidability --255
  • Level 18: MP Cost: 53, Duration: 168 sec, Attack: +9%, Abnormal Status/Elemental Resistance: +38%, Stance Chance: 38%, Avoidability --270
  • Level 19: MP Cost: 53, Duration: 174 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +39%, Stance Chance: 39%, Avoidability --285
  • Level 20: MP Cost: 55, Duration: 180 sec, Attack: +10%, Abnormal Status/Elemental Resistance: +40%, Stance Chance: 40%, Avoidability --300
  • Level 21: MP Cost: 55, Duration: 186 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +41%, Stance Chance: 41%, Avoidability --315
  • Level 22: MP Cost: 55, Duration: 192 sec, Attack: +11%, Abnormal Status/Elemental Resistance: +42%, Stance Chance: 42%, Avoidability --330

MS Skill Brain Scrambler2.png

Brain Scrambler: Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd.

Brain Scrambler effects

'

  • Level 1: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 510%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 11%, Bonus Critical Chance: 100%, Cooldown: 10 sec
  • Level 2: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 520%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 12%, Bonus Critical Chance: 100%, Cooldown: 10 sec
  • Level 3: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 530%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 13%, Bonus Critical Chance: 100%, Cooldown: 10 sec
  • Level 4: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 540%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 14%, Bonus Critical Chance: 100%, Cooldown: 10 sec
  • Level 5: MP Cost: 10, Chance to Defeat Normal Enemies, Damage: 550%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 15%, Bonus Critical Chance: 100%, Cooldown: 10 sec
  • Level 6: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 560%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 16%, Bonus Critical Chance: 100%, Cooldown: 9 sec
  • Level 7: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 570%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 17%, Bonus Critical Chance: 100%, Cooldown: 9 sec
  • Level 8: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 580%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 18%, Bonus Critical Chance: 100%, Cooldown: 9 sec
  • Level 9: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 590%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 19%, Bonus Critical Chance: 100%, Cooldown: 9 sec
  • Level 10: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 600%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 20%, Bonus Critical Chance: 100%, Cooldown: 9 sec
  • Level 11: MP Cost: 14, Chance to Defeat Normal Enemies, Damage: 610%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 21%, Bonus Critical Chance: 100%, Cooldown: 9 sec
  • Level 12: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 620%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 22%, Bonus Critical Chance: 100%, Cooldown: 8 sec
  • Level 13: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 630%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 23%, Bonus Critical Chance: 100%, Cooldown: 8 sec
  • Level 14: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 640%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 24%, Bonus Critical Chance: 100%, Cooldown: 8 sec
  • Level 15: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 650%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 25%, Bonus Critical Chance: 100%, Cooldown: 8 sec
  • Level 16: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 660%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 26%, Bonus Critical Chance: 100%, Cooldown: 8 sec
  • Level 17: MP Cost: 18, Chance to Defeat Normal Enemies, Damage: 670%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 27%, Bonus Critical Chance: 100%, Cooldown: 8 sec
  • Level 18: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 680%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 28%, Bonus Critical Chance: 100%, Cooldown: 7 sec
  • Level 19: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 690%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 29%, Bonus Critical Chance: 100%, Cooldown: 7 sec
  • Level 20: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 700%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 30%, Bonus Critical Chance: 100%, Cooldown: 7 sec
  • Level 21: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 710%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 31%, Bonus Critical Chance: 100%, Cooldown: 7 sec
  • Level 22: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 720%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 32%, Bonus Critical Chance: 100%, Cooldown: 7 sec
  • Level 23: MP Cost: 22, Chance to Defeat Normal Enemies, Damage: 730%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 33%, Bonus Critical Chance: 100%, Cooldown: 7 sec
  • Level 24: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 740%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 34%, Bonus Critical Chance: 100%, Cooldown: 6 sec
  • Level 25: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 750%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 35%, Bonus Critical Chance: 100%, Cooldown: 6 sec
  • Level 26: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 760%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 36%, Bonus Critical Chance: 100%, Cooldown: 6 sec
  • Level 27: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 770%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 37%, Bonus Critical Chance: 100%, Cooldown: 6 sec
  • Level 28: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 780%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 38%, Bonus Critical Chance: 100%, Cooldown: 6 sec
  • Level 29: MP Cost: 26, Chance to Defeat Normal Enemies, Damage: 790%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 39%, Bonus Critical Chance: 100%, Cooldown: 6 sec
  • Level 30: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 800%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 40%, Bonus Critical Chance: 100%, Cooldown: 5 sec
  • Level 31: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 810%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 41%, Bonus Critical Chance: 100%, Cooldown: 5 sec
  • Level 32: MP Cost: 30, Chance to Defeat Normal Enemies, Damage: 820%, Max Attacks vs. Boss Monsters: 4, DEF Ignored: 42%, Bonus Critical Chance: 100%, Cooldown: 5 sec

MS Skill Suborbital Bombardier.png

Suborbital Bombardier: Summons a sharpshooting giant robot that fires a hefty barrage of bullets.

Suborbital Bombardier effects

'

  • Level 1: MP Cost: 25, Damage: 474%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 2: MP Cost: 25, Damage: 478%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 3: MP Cost: 28, Damage: 482%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 4: MP Cost: 28, Damage: 486%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 5: MP Cost: 28, Damage: 490%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 6: MP Cost: 31, Damage: 494%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 7: MP Cost: 31, Damage: 498%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 8: MP Cost: 31, Damage: 502%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 9: MP Cost: 34, Damage: 506%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 10: MP Cost: 34, Damage: 510%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 11: MP Cost: 34, Damage: 514%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 12: MP Cost: 37, Damage: 518%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 13: MP Cost: 37, Damage: 522%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 14: MP Cost: 37, Damage: 526%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 15: MP Cost: 40, Damage: 530%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 16: MP Cost: 40, Damage: 534%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 17: MP Cost: 40, Damage: 538%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 18: MP Cost: 43, Damage: 542%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 19: MP Cost: 43, Damage: 546%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 20: MP Cost: 43, Damage: 550%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 21: MP Cost: 46, Damage: 554%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 22: MP Cost: 46, Damage: 558%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 23: MP Cost: 46, Damage: 562%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 24: MP Cost: 49, Damage: 566%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 25: MP Cost: 49, Damage: 570%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 26: MP Cost: 49, Damage: 574%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 27: MP Cost: 52, Damage: 578%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 28: MP Cost: 52, Damage: 582%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 29: MP Cost: 52, Damage: 586%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 30: MP Cost: 55, Damage: 590%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 31: MP Cost: 55, Damage: 594%, Max Enemies Hit: 6, Number of Attacks: 4
  • Level 32: MP Cost: 55, Damage: 598%, Max Enemies Hit: 6, Number of Attacks: 4