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{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Quests}}}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Monsters}}}}
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[[File:MS Leafre Icon.png]]
Horntail is located in the Cave of Life in the Leafre Canyons. To enter, one must be in a party of 1-6, and be at least level 130 for Easy mode, level 135 for Normal and Chaos mode. The leader also must have completed the [[MapleStory/Quests/Minar Forest#(Horntail) Certificate of the Dragon Squad|Certificate of the Dragon Squad]] quest, which will give the certificate to enter the Horntail's cave. The quest is repeatable unlimited times and only appears if you lost the Certificate of the Squad Badge.
==Pre-requisites==
*Level 130 or higher for Easy mode
*Level 135 or higher for Normal and Chaos mode.
*Can enter once every 30 minutes, starting from time entered.
*Maximum one clear daily regardless of mode.
*Party Leader requires in possession '''Certificate of the Dragon Squad''' to enter.


[[File:MS Leafre Icon.png]]
==Horntail Bossfight==
This Party Quest is located in the Cave of Life in the Leafre Canyons. It leads up to the fight with one of the most powerful boss monsters in the game, Horntail. To enter, one must be in a party of 6, and be over the level of 80 for normal mode or 110 for chaos mode. They also must have completed the [[MapleStory/Quests/Minar Forest#Making the Secret Medicine for Transformation|Secret Medicine of Transformation]] quest, which will immediately transform them into cornians once they have spoken to Moira and given her the quest items. The time limit is 30 minutes.
There are 2 parts to the fight: Preliminary fight and the Actual fight. Throughout the fight, you can only die up to a set number of times while still remaining in the fight, once the death count is used up, you will be considered dead.
*Easy and Normal Mode: 10 death counts
*Chaos Mode: 5 death counts
 
Before the real fight, there are 2 prelimary heads to kill. Their stats as follows:


The reasons for performing the Cave of Life Party Quests are…
;Easy Mode
# Completing the Badge of Members of Squad quest
*Level 130
# To fight Horntail
*100,000,000 HP (100 Million HP)
{{-}}
*40% DEF
*Neutral resistance to all elements
*291,960 EXP


==Room of Maze==
;Normal Mode
[[File:MS CoL Room of Maze.jpg|thumb|right|Cave of Life<br>Room of Maze]]
*Level 160
This is a room full of Cornians, the first in the PQ. Each party member needs to be in possession of one Key to proceed. Keys are dropped by the cornians, so simply defeat them as quickly as possible. Once everyone has a key, move to the portal on the right side and have the leader talk to the NPC to proceed. Leave one party member here to catch the keys in the future as you send them back.
*330,000,000 HP (330 Million HP)
{{-}}
*40% DEF
*Neutral resistance to all elements
*291,960 EXP


==1st Room of Maze==
;Chaos Mode
[[File:MS CoL 1st Room of Maze.jpg|thumb|right|Cave of Life<br> 1st Room of Maze]]
*Level 160
This is the first in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are Cornians.
*3,300,000,000 HP (3.3 Billion HP)
{{-}}
*50% DEF
==2nd Room of Maze==
*Neutral resistance to all elements
[[File:MS CoL 2nd Room of Maze.jpg|thumb|right|Cave of Life<br> 2nd Room of Maze]]
*389,281 EXP
This is the Second in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are also Cornians.
{{-}}
==3rd Room of Maze==
This is the Third in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward.
{{-}}
==4th Room of Maze==
[[File:MS CoL 4th Room of Maze.jpg|thumb|right|Cave of Life<br> 4th Room of Maze]]
This is the Fourth in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are Wyverns.
{{-}}
==5th Room of Maze==
[[File:MS CoL 5th Room of Maze.jpg|thumb|right|Cave of Life<br> 5th Room of Maze]]
This is the Fifth in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are also Wyverns.
{{-}}


== Room of Maze==
For Normal and Chaos mode, it is recommended that all party members should be Level 160+ to withstand the damage.
[[File:MS CoL Room of Maze 2.jpg|thumb|right|Cave of Life<br> Room of Maze]]
This is the first room again. Here, you collect your 6th party member who waited behind. Now you can proceed.
{{-}}
== Cave of Choice==
[[File:MS CoL Cave of Choice.jpg|thumb|right|Cave of Life<br> Cave of Choice]]
Once all 6 members are reunited, they will proceed together into a new map. this map consists of a lamp which will change color when hit with a normal attack. If the party attacks until the bulb turns black, the party leader can enter the Cave of Light, where skelegons are the only monsters. If the bulb is white and the party leader enters the portal, then it will lead to the Cave of Darkness, where the monsters are Jr. Newties and Nest Golems. It's necessary to enter the Cave of Light to proceed.
{{-}}
== Cave of Light==
[[File:MS CoL Cave of Light.jpg|thumb|right|Cave of Life<br> Cave of Light]]
This is the Cave of Light mentioned in the previous stage. All the Skelegons must be defeated to proceed, as well as collecting red keys that they drop. Upon completing this section by killing ''all'' mobs, the party leader can speak to the NPC and thus exit and end the quest. The next map will be the map to Horntail itself.
{{-}}
== Entrance to Horntail's Cave==
[[File:MS CoL Cave of Horned Tail.jpg|thumb|right|Cave of Life<br> Entrance to Horntail's Cave]]
This is the "exit stage" of this Party Quest. Here, you can either choose to fight Horntail, or leave the area.
{{-}}


==Horntail Bossfight==
After fighting the preliminary heads, the party will be directed to the map for the real fight. To start the bossfight, destroy the pink crystal on the far right of the map to summon Horntail by '''normal attacking 6 times (counts only if crystal break visual effect happens)'''. Players must stand clear away from the middle when this happens, otherwise they'd most likely end up dying as Horntail will spawn right in the middle.
Before the real fight, there are 2 prelimary heads to kill. Both have 330,000,000 HP each on normal mode and 3,300,000,000 HP in chaos mode.
It is recommended that all party members must be 160+ to withstand the Horntails damage. To start the bossfight, destroy the pink crystal on the far right of the map to summon Horntail. Players must stand clear away from the middle when this happens, otherwise they'd most likely end up dying.


This bossfight in a way is similar to Zakum except you'll be fighting 3 heads and its bodyparts.
This bossfight in a way is similar to [[MapleStory/Zakum|Zakum]] except you'll be fighting 3 heads and its bodyparts.
Each of the parts have their own unique abilities.
Each of the parts have their own unique abilities.
* Every head can cast weapon cancel or magic cancel for a certain amount of time.
* The Left Head is ice elemental and can use ice-based skills, as well as summon Wyverns. It can also cast Physical Reflect (chaos mode only). It has 330,000,000 HP in normal mode and 3,300,000,000 HP in chaos mode.
* The Right Head is lightning elemental and can use lightning-based skills, as well as summon Wyverns. It can also cast Magic Reflect (chaos mode only). It has 330,000,000 HP each in normal mode and 3,300,000,000 HP each in chaos mode.
* The Middle Head is fire elemental and can use fire-based skills, as well as summon Wyverns and Dispel. It has 3,900,000,000 HP in normal mode and 9,750,000,000 HP in chaos mode.
* The Left Hand can Dispel and Seduce as well as drain MP. It has 230,000,000 HP in normal mode and 2,300,000,000 HP in chaos mode.
* The Right Hand can Dispel and Seduce as well as drain MP. It has 230,000,000 HP in normal mode and 2,300,000,000 HP in chaos mode.
* The Wings can heal both HP and MP to the rest of the body and can summon Green Cornians and Dark Cornians to aid the battle. It has 270,000,000 HP in normal and 2,700,000,000 HP in chaos.
* The Legs has an earthquake stomp attack that knocks players back and can stun. It has 130,000,000 HP in normal and 1,300,000,000 0,000 HP in chaos.
* The Tail has an earthquake attack and can summon a poison mist cloud. It has 80,000,000 HP in normal and 900,000,000 HP in chaos.


It is recommended to take out the legs and the tail first as they can prove to be a nuisance, be wary of the Tail's touch damage as it can hit up to 27k damage, up to 33k when buffed!
It is recommended to take out the legs and the tail first as they can prove to be a nuisance, be wary of the Tail's touch damage as it can hit up to 27k damage, up to 33k when buffed!
===Left Head===
;Easy Mode
*Level 130
*100,000,000 HP (100 Million HP)
*40% DEF
*Neutral resistance to all elements
*695,145 EXP
;Normal Mode
*Level 160
*330,000,000 HP (330 Million HP)
*40% DEF
*Neutral resistance to all elements
*695,145 EXP
;Chaos Mode
*Level 160
*3,300,000,000 HP (3.3 Billion HP)
*50% DEF
*Neutral resistance to all elements
*1,112,232 EXP
;Skills (All Modes)
*Ice-based full map attack skills
*Summon Wyverns
*Physical Reflect for around 5,000~7,000 damage (chaos mode only).
===Right Head===
;Easy Mode
*Level 130
*100,000,000 HP (100 Million HP)
*40% DEF
*Neutral resistance to all elements
*695,145 EXP
;Normal Mode
*Level 160
*330,000,000 HP (330 Million HP)
*40% DEF
*Neutral resistance to all elements
*695,145 EXP
;Chaos Mode
*Level 160
*3,300,000,000 HP (3.3 Billion HP)
*50% DEF
*Neutral resistance to all elements
*1,112,232 EXP
;Skills (All Modes)
*Lightning-based full map attack skills
*Summon Wyverns
*Magic Reflect for around 5,000~7,000 damage (chaos mode only).
===Middle Head===
;Easy Mode
*Level 130
*100,000,000 HP (100 Million HP)
*40% DEF
*Neutral resistance to all elements
*672,000 EXP
;Normal Mode
*Level 160
*490,000,000 HP (490 Million HP)
*40% DEF
*Neutral resistance to all elements
*672,000 EXP
;Chaos Mode
*Level 160
*3,900,000,000 HP (3.9 Billion HP)
*50% DEF
*Neutral resistance to all elements
*2,302,117 EXP
;Skills (All Modes)
*Fire-based full map attack skills
*Summon Wyverns
===Left Hand===
;Easy Mode
*Level 130
*90,800,000 HP (90.8 Million HP)
*40% DEF
*Neutral resistance to all elements
*484,495 EXP
;Normal Mode
*Level 160
*230,000,000 HP (230 Million HP)
*40% DEF
*Neutral resistance to all elements
*484,495 EXP
;Chaos Mode
*Level 160
*2,300,000,000 HP (2.3 Billion HP)
*50% DEF
*Neutral resistance to all elements
*775,192 EXP
;Skills (All Modes)
*Seduce
*Drain 5,000 MP
===Right Hand===
;Easy Mode
*Level 130
*90,800,000 HP (90.8 Million HP)
*40% DEF
*Neutral resistance to all elements
*484,495 EXP
;Normal Mode
*Level 160
*230,000,000 HP (230 Million HP)
*40% DEF
*Neutral resistance to all elements
*484,495 EXP
;Chaos Mode
*Level 160
*2,300,000,000 HP (2.3 Billion HP)
*50% DEF
*Neutral resistance to all elements
*775,192 EXP
;Skills (All Modes)
*Seduce
*Drain 5,000 MP
===Wings===
;Easy Mode
*Level 130
*100,000,000 HP (100 Million HP)
*40% DEF
*Neutral resistance to all elements
*557,379 EXP
;Normal Mode
*Level 160
*270,000,000 HP (270 Million HP)
*40% DEF
*Neutral resistance to all elements
*557,379 EXP
;Chaos Mode
*Level 160
*2,700,000,000 HP (2.7 Billion HP)
*50% DEF
*Neutral resistance to all elements
*910,008 EXP
;Skills (All Modes)
*Heal both HP and MP to the rest of the body
*Summon Green Cornians and Dark Cornians
===Legs===
;Easy Mode
*Level 130
*67,200,000 HP (67.2 Million HP)
*40% DEF
*Neutral resistance to all elements
*270,498 EXP
;Normal Mode
*Level 160
*130,000,000 HP (130 Million HP)
*40% DEF
*Neutral resistance to all elements
*270,498 EXP
;Chaos Mode
*Level 160
*1,300,000,000 HP (1.3 Billion HP)
*50% DEF
*Neutral resistance to all elements
*438,152 EXP
;Skills (All Modes)
*Earthquake stomp attack that knocks players back and stun
===Tail===
;Easy Mode
*Level 130
*33,600,000 HP (33.6 Million HP)
*40% DEF
*Neutral resistance to all elements
*168,520 EXP
;Normal Mode
*Level 160
*80,000,000 HP (80 Million HP)
*40% DEF
*Neutral resistance to all elements
*168,520 EXP
;Chaos Mode
*Level 160
*900,000,000 HP (900 Million HP)
*50% DEF
*Neutral resistance to all elements
*269,632 EXP
;Skills (All Modes)
*Earthquake attack
*Summon a poison mist cloud
===General Stats===
Time limit shows the total time allowed to fight but you '''must spawn the full Horntail within 15 minutes'''.
;Easy Mode
*Level: 130
*Total HP: 1,017,600,000 (1.0176 Billion)
*DEF: 40%
*Total EXP: 4,611,597
*Time Limit: 75 minutes
;Normal Mode
*Level: 160
*Total HP: 2,750,000,000 (2.75 Billion)
*DEF: 40%
*Total EXP: 4,611,597
*Time Limit: 75 minutes
;Chaos Mode
*Level: 160
*Total HP: 26,600,000,000 (26.6 Billion)
*DEF: 50%
*Total EXP: 8,473,319
*Time Limit: 150 minutes
===Drops===
Drops only happen when all parts of the body is taken down, no partial credit is given.
*Horned Tail Necklace (Easy and Normal mode), Chaos Horntail Necklace (Chaos mode)
*Silver Blossom Ring
*Dea Sidus Earrings
*(Normal Mode only) Horntail Momong (untradeable, use it to register Horntail into Monster Collection)
*(Chaos Mode only) Chaos Horntail Momong (untradeable, use it to register Chaos Horntail into Monster Collection)
*Glowing Soul Crystal (individual drop)
**'''Max 180 per world weekly''', limit resets on Thursday 12am
**5x value on Reboot servers
**The entire service will be adjusted the same way, and adjustment happens every Thursday 12am
**The price will be based on the time the crystal is obtained, not the time it is sold. You can check with NPC Collector to see the price and to sell the crystals.
**Price shown are by solo standards. The actual price is '''inversely proportional to party size when entering the boss fight'''
*Suspicious Cubes
**1 for Easy mode
**2 for Normal mode
**2 for Chaos mode
*Boss Medal of Honor (individual drop, gives 100~200 Honor Points when picked)
**1 for Easy mode
**2 for Normal mode
**2 for Chaos mode
*Potions
**10 Elixirs for Easy mode
**15 Elixirs for Normal mode
**5 Power Elixirs for Chaos mode


{{Footer Nav|game=MapleStory|prevpage=Papulatus|nextpage=Pink Bean}}
{{Footer Nav|game=MapleStory|prevpage=Papulatus|nextpage=Pink Bean}}

Latest revision as of 17:05, 29 June 2022

MS Leafre Icon.png Horntail is located in the Cave of Life in the Leafre Canyons. To enter, one must be in a party of 1-6, and be at least level 130 for Easy mode, level 135 for Normal and Chaos mode. The leader also must have completed the Certificate of the Dragon Squad quest, which will give the certificate to enter the Horntail's cave. The quest is repeatable unlimited times and only appears if you lost the Certificate of the Squad Badge.

Pre-requisites[edit]

  • Level 130 or higher for Easy mode
  • Level 135 or higher for Normal and Chaos mode.
  • Can enter once every 30 minutes, starting from time entered.
  • Maximum one clear daily regardless of mode.
  • Party Leader requires in possession Certificate of the Dragon Squad to enter.

Horntail Bossfight[edit]

There are 2 parts to the fight: Preliminary fight and the Actual fight. Throughout the fight, you can only die up to a set number of times while still remaining in the fight, once the death count is used up, you will be considered dead.

  • Easy and Normal Mode: 10 death counts
  • Chaos Mode: 5 death counts

Before the real fight, there are 2 prelimary heads to kill. Their stats as follows:

Easy Mode
  • Level 130
  • 100,000,000 HP (100 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 291,960 EXP
Normal Mode
  • Level 160
  • 330,000,000 HP (330 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 291,960 EXP
Chaos Mode
  • Level 160
  • 3,300,000,000 HP (3.3 Billion HP)
  • 50% DEF
  • Neutral resistance to all elements
  • 389,281 EXP

For Normal and Chaos mode, it is recommended that all party members should be Level 160+ to withstand the damage.

After fighting the preliminary heads, the party will be directed to the map for the real fight. To start the bossfight, destroy the pink crystal on the far right of the map to summon Horntail by normal attacking 6 times (counts only if crystal break visual effect happens). Players must stand clear away from the middle when this happens, otherwise they'd most likely end up dying as Horntail will spawn right in the middle.

This bossfight in a way is similar to Zakum except you'll be fighting 3 heads and its bodyparts. Each of the parts have their own unique abilities.

It is recommended to take out the legs and the tail first as they can prove to be a nuisance, be wary of the Tail's touch damage as it can hit up to 27k damage, up to 33k when buffed!

Left Head[edit]

Easy Mode
  • Level 130
  • 100,000,000 HP (100 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 695,145 EXP
Normal Mode
  • Level 160
  • 330,000,000 HP (330 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 695,145 EXP
Chaos Mode
  • Level 160
  • 3,300,000,000 HP (3.3 Billion HP)
  • 50% DEF
  • Neutral resistance to all elements
  • 1,112,232 EXP
Skills (All Modes)
  • Ice-based full map attack skills
  • Summon Wyverns
  • Physical Reflect for around 5,000~7,000 damage (chaos mode only).

Right Head[edit]

Easy Mode
  • Level 130
  • 100,000,000 HP (100 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 695,145 EXP
Normal Mode
  • Level 160
  • 330,000,000 HP (330 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 695,145 EXP
Chaos Mode
  • Level 160
  • 3,300,000,000 HP (3.3 Billion HP)
  • 50% DEF
  • Neutral resistance to all elements
  • 1,112,232 EXP
Skills (All Modes)
  • Lightning-based full map attack skills
  • Summon Wyverns
  • Magic Reflect for around 5,000~7,000 damage (chaos mode only).

Middle Head[edit]

Easy Mode
  • Level 130
  • 100,000,000 HP (100 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 672,000 EXP
Normal Mode
  • Level 160
  • 490,000,000 HP (490 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 672,000 EXP
Chaos Mode
  • Level 160
  • 3,900,000,000 HP (3.9 Billion HP)
  • 50% DEF
  • Neutral resistance to all elements
  • 2,302,117 EXP
Skills (All Modes)
  • Fire-based full map attack skills
  • Summon Wyverns

Left Hand[edit]

Easy Mode
  • Level 130
  • 90,800,000 HP (90.8 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 484,495 EXP
Normal Mode
  • Level 160
  • 230,000,000 HP (230 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 484,495 EXP
Chaos Mode
  • Level 160
  • 2,300,000,000 HP (2.3 Billion HP)
  • 50% DEF
  • Neutral resistance to all elements
  • 775,192 EXP
Skills (All Modes)
  • Seduce
  • Drain 5,000 MP

Right Hand[edit]

Easy Mode
  • Level 130
  • 90,800,000 HP (90.8 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 484,495 EXP
Normal Mode
  • Level 160
  • 230,000,000 HP (230 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 484,495 EXP
Chaos Mode
  • Level 160
  • 2,300,000,000 HP (2.3 Billion HP)
  • 50% DEF
  • Neutral resistance to all elements
  • 775,192 EXP
Skills (All Modes)
  • Seduce
  • Drain 5,000 MP

Wings[edit]

Easy Mode
  • Level 130
  • 100,000,000 HP (100 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 557,379 EXP
Normal Mode
  • Level 160
  • 270,000,000 HP (270 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 557,379 EXP
Chaos Mode
  • Level 160
  • 2,700,000,000 HP (2.7 Billion HP)
  • 50% DEF
  • Neutral resistance to all elements
  • 910,008 EXP
Skills (All Modes)
  • Heal both HP and MP to the rest of the body
  • Summon Green Cornians and Dark Cornians

Legs[edit]

Easy Mode
  • Level 130
  • 67,200,000 HP (67.2 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 270,498 EXP
Normal Mode
  • Level 160
  • 130,000,000 HP (130 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 270,498 EXP
Chaos Mode
  • Level 160
  • 1,300,000,000 HP (1.3 Billion HP)
  • 50% DEF
  • Neutral resistance to all elements
  • 438,152 EXP
Skills (All Modes)
  • Earthquake stomp attack that knocks players back and stun

Tail[edit]

Easy Mode
  • Level 130
  • 33,600,000 HP (33.6 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 168,520 EXP
Normal Mode
  • Level 160
  • 80,000,000 HP (80 Million HP)
  • 40% DEF
  • Neutral resistance to all elements
  • 168,520 EXP
Chaos Mode
  • Level 160
  • 900,000,000 HP (900 Million HP)
  • 50% DEF
  • Neutral resistance to all elements
  • 269,632 EXP
Skills (All Modes)
  • Earthquake attack
  • Summon a poison mist cloud

General Stats[edit]

Time limit shows the total time allowed to fight but you must spawn the full Horntail within 15 minutes.

Easy Mode
  • Level: 130
  • Total HP: 1,017,600,000 (1.0176 Billion)
  • DEF: 40%
  • Total EXP: 4,611,597
  • Time Limit: 75 minutes
Normal Mode
  • Level: 160
  • Total HP: 2,750,000,000 (2.75 Billion)
  • DEF: 40%
  • Total EXP: 4,611,597
  • Time Limit: 75 minutes
Chaos Mode
  • Level: 160
  • Total HP: 26,600,000,000 (26.6 Billion)
  • DEF: 50%
  • Total EXP: 8,473,319
  • Time Limit: 150 minutes

Drops[edit]

Drops only happen when all parts of the body is taken down, no partial credit is given.

  • Horned Tail Necklace (Easy and Normal mode), Chaos Horntail Necklace (Chaos mode)
  • Silver Blossom Ring
  • Dea Sidus Earrings
  • (Normal Mode only) Horntail Momong (untradeable, use it to register Horntail into Monster Collection)
  • (Chaos Mode only) Chaos Horntail Momong (untradeable, use it to register Chaos Horntail into Monster Collection)
  • Glowing Soul Crystal (individual drop)
    • Max 180 per world weekly, limit resets on Thursday 12am
    • 5x value on Reboot servers
    • The entire service will be adjusted the same way, and adjustment happens every Thursday 12am
    • The price will be based on the time the crystal is obtained, not the time it is sold. You can check with NPC Collector to see the price and to sell the crystals.
    • Price shown are by solo standards. The actual price is inversely proportional to party size when entering the boss fight
  • Suspicious Cubes
    • 1 for Easy mode
    • 2 for Normal mode
    • 2 for Chaos mode
  • Boss Medal of Honor (individual drop, gives 100~200 Honor Points when picked)
    • 1 for Easy mode
    • 2 for Normal mode
    • 2 for Chaos mode
  • Potions
    • 10 Elixirs for Easy mode
    • 15 Elixirs for Normal mode
    • 5 Power Elixirs for Chaos mode