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(Updating 2nd job)
(Updating a bit before I start revamping)
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==Third Job==
==Third Job==
===Common Skills===
===Common Third Job Skills===
{{MapleStory/Skill desc|Magician 3 Common|Teleport Mastery|When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key.|When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key.
{{MapleStory/Skill desc|Magician 3 Common|Teleport Mastery|When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key.|When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key.
*'''Requires Level 5 [[#Teleport|Teleport]]'''.|
*'''Requires Level 5 [[#Teleport|Teleport]]'''.|
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*'''Level 9''': Additional -18 MP, attacks 6 monsters with 290% Damage, at a 75% stun rate for 3 seconds. +18 Teleport Range.
*'''Level 9''': Additional -18 MP, attacks 6 monsters with 290% Damage, at a 75% stun rate for 3 seconds. +18 Teleport Range.
*'''Level 10''': Additional -20 MP, attacks 6 monsters with 300% Damage, at a 80% stun rate for 4 seconds. +20 Teleport Range.
*'''Level 10''': Additional -20 MP, attacks 6 monsters with 300% Damage, at a 80% stun rate for 4 seconds. +20 Teleport Range.
}}
{{MapleStory/Skill desc|Magician 3 Common|Spell Booster|Uses MP to temporarily double the speed of Magic Attacks.|Uses MP to temporarily double the speed of Magic Attacks.
*'''Requires Level 3 [[#Element Amplification|Element Amplification]]'''.|
*'''Level 1''': MP -56, 20 second boost in speed.
*'''Level 2''': MP -52, 40 second boost in speed.
*'''Level 3''': MP -48, 60 second boost in speed.
*'''Level 4''': MP -44, 80 second boost in speed.
*'''Level 5''': MP -40, 100 second boost in speed.
*'''Level 6''': MP -36, 120 second boost in speed.
*'''Level 7''': MP -32, 140 second boost in speed.
*'''Level 8''': MP -28, 160 second boost in speed.
*'''Level 9''': MP -24, 180 second boost in speed.
*'''Level 10''': MP -20, 200 second boost in speed.
}}
}}


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}}
}}


*The Skills below belong to only the [[#Fire Poison Mage|Fire Poison]] and [[#Ice Lightning Mage|Ice Lightning]] Mage.
*The Skills below belong to only the [[#Fire/Poison Mage|Fire/Poison]] and [[#Ice/Lightning Mage|Ice/Lightning]] Mage.
{{MapleStory/Skill desc|Magician 3 Common|Element Amplification|Increases the MP cost and the Magic Attack of your magic skills.|Increases the MP cost and the Magic Attack of your magic skills.|
{{MapleStory/Skill desc|Magician 3 Common|Element Amplification|Increases the MP cost and the Magic Attack of your magic skills.|Increases the MP cost and the Magic Attack of your magic skills.|
*'''Level 1''': Use 114% MP, Magic Attack 114%
*'''Level 1''': Use 114% MP, Magic Attack 114%
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|MS Skill Elemental Reset.png}}
|MS Skill Elemental Reset.png}}


===Fire Poison Mage===
===Fire/Poison Mage===
*Advanced from the second job [[#Fire/Poison Wizard|Fire/Poison Wizard]].
*Advanced from the second job [[#Fire/Poison Wizard|Fire/Poison Wizard]].


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}}
}}


===Ice Lightning Mage===
===Ice/Lightning Mage===
*Advanced from the second job [[#Ice/Lightning Wizard|Ice/Lightning Wizard]].
*Advanced from the second job [[#Ice/Lightning Wizard|Ice/Lightning Wizard]].



Revision as of 23:38, 27 December 2013

First Job

Magician

MS Skill MP Boost.png MP Boost
"Increases Max MP permanently. Also increases MP proportional to your level."
MP Boost level data
Level Max MP Max MP
Add 1%
per level
Add 5
per level
1 +1% +25
2 +2% +30
3 +3% +35
4 +4% +40
5 +5% +45
6 +6% +50
7 +7% +55
8 +8% +60
9 +9% +65
10 +10% +70
11 +11% +75
12 +12% +80
13 +13% +85
14 +14% +90
15 +15% +95
16 +16% +100
17 +17% +105
18 +18% +110
19 +19% +115
20 +20% +120
MS Skill Magic Guard 2.png Magic Guard
"Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage."
Magic Guard level data
Level MP Cost Duration Damage Displaced
Add 1
per 2 levels
Add 54 sec
per level
Add 7%
per level
1 9 114 sec 22%
2 9 168 sec 29%
3 10 222 sec 36%
4 10 276 sec 43%
5 11 330 sec 50%
6 11 384 sec 57%
7 12 438 sec 64%
8 12 492 sec 71%
9 13 546 sec 78%
10 13 600 sec 85%
MS Skill Energy Bolt.png Energy Bolt
"Consumes MP to fire a condensed energy bolt that explodes on contact with an enemy."
Energy Bolt level data
Level MP Cost Damage Max Enemies Hit
Add 2
per 5 levels
Add 8%
per level
No
change
1 16 157% 4
2 16 165% 4
3 16 173% 4
4 16 181% 4
5 18 189% 4
6 18 197% 4
7 18 205% 4
8 18 213% 4
9 18 221% 4
10 20 229% 4
11 20 237% 4
12 20 245% 4
13 20 253% 4
14 20 261% 4
15 22 269% 4
16 22 277% 4
17 22 285% 4
18 22 293% 4
19 22 301% 4
20 24 309% 4
MS Skill Light Speed.png Teleport
"Allows you to teleport a set distance to other locations on the same map using the arrow keys."
Teleport level data
Level MP Cost Horizontal Distance Vertical Distance
Subtract 2
per levels
Add 12
per level
Add 5
per level
1 28 122 255
2 26 134 260
3 24 146 265
4 22 158 270
5 20 170 275
MS Skill Magic Armor.png Magic Armor
"Condenses magic around your armor to increase Weapon Defense by a percentage of your Magic Defense."
Requires Level 3 Magic Guard
Magic Armor level data
Level Weapon Defense
Add 1%
per level
1 +6%
2 +7%
3 +8%
4 +9%
5 +10%
6 +11%
7 +12%
8 +13%
9 +14%
10 +15%

Second Job

Common Second Job Skills

MS Skill Spell Mastery.png Spell Mastery
"Increases Magic Mastery and Magic Attack."
Spell Mastery level data
Level Magic Mastery Magic Attack
Add 4%
per level
Add 1
per level
1 +14% +1
2 +18% +2
3 +22% +3
4 +26% +4
5 +30% +5
6 +34% +6
7 +38% +7
8 +42% +8
9 +46% +9
10 +50% +10
MS Skill MP Eater.png MP Eater
"Absorbs the enemy's MP when attacking with Magic skills until the enemy's MP reaches 0."
Requires Level 5 Spell Mastery
MP Eater level data
Level MP Absorb Chance MP Absorbed
Add 2%
per level
Add 1%
per level
1 2% 1%
2 4% 2%
3 6% 3%
4 8% 4%
5 10% 5%
6 12% 6%
7 14% 7%
8 16% 8%
9 18% 9%
10 20% 10%
MS Skill High Wisdom.png High Wisdom
"Permanently increase INT through mental discipline."
High Wisdom level data
Level INT
Add 8
per level
1 +8
2 +16
3 +24
4 +32
5 +40
MS Skill Spell Booster.png Magic Booster
"Increases Magic Attack Speed for set duration."
Magic Booster level data
Level MP Cost Duration
Subtract 4
per level
Add 20 sec
per level
1 56 20 sec
2 52 40 sec
3 48 60 sec
4 44 80 sec
5 40 100 sec
6 36 120 sec
7 32 140 sec
8 28 160 sec
9 24 180 sec
10 20 200 sec
MS Skill Meditation.png Meditation
"Temporarily enhances the Magic Attack of all party members nearby through meditation."
Requires Level 3 MP Eater
Meditation level data
Level MP Cost Magic Attack Duration
Add 1
per 3 levels
Add 1
per level
Add 8 sec
per level
1 10 +11 28 sec
2 10 +12 36 sec
3 11 +13 44 sec
4 11 +14 52 sec
5 11 +15 60 sec
6 12 +16 68 sec
7 12 +17 76 sec
8 12 +18 84 sec
9 13 +19 92 sec
10 13 +20 100 sec
11 13 +21 108 sec
12 14 +22 116 sec
13 14 +23 124 sec
14 14 +24 132 sec
15 15 +25 140 sec
16 15 +26 148 sec
17 15 +27 156 sec
18 16 +28 164 sec
19 16 +29 172 sec
20 16 +30 180 sec

Fire/Poison Wizard

MS Skill Flame Orb.png Flame Orb
"Creates and throws a burning orb at multiple enemies. Very effective against Ice Attribute monsters."
Flame Orb level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 4 levels
Add 8%
per level
No
change
No
change
1 12 149% 2 6
2 12 157% 2 6
3 12 165% 2 6
4 14 173% 2 6
5 14 181% 2 6
6 14 189% 2 6
7 14 197% 2 6
8 16 205% 2 6
9 16 213% 2 6
10 16 221% 2 6
11 16 229% 2 6
12 18 237% 2 6
13 18 245% 2 6
14 18 253% 2 6
15 18 261% 2 6
16 20 269% 2 6
17 20 277% 2 6
18 20 285% 2 6
19 20 293% 2 6
20 22 301% 2 6
MS Skill Poison Breath.png Poison Breath
"Sends a poisonous droplet at an enemy, also striking enemies near the target. The enemies will take damage for a short time."
Poison Breath level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Poison Damage Poison Duration
Add 3
per 4 levels
Add 5%
per level
No
change
No
change
Add 2%
per level
Add 1 sec
per 4 levels
1 11 135% 1 6 22% 6 sec
2 11 140% 1 6 24% 6 sec
3 11 145% 1 6 26% 6 sec
4 14 150% 1 6 28% 7 sec
5 14 155% 1 6 30% 7 sec
6 14 160% 1 6 32% 7 sec
7 14 165% 1 6 34% 7 sec
8 17 170% 1 6 36% 8 sec
9 17 175% 1 6 38% 8 sec
10 17 180% 1 6 40% 8 sec
MS Skill Elemental Drain.png Elemental Drain
"Increases total damage based on the number of nearby enemies that are hit with your damage over time effects."
Elemental Drain level data
Level Total Damage Maximum Stacks
1 +3% 5
MS Skill Ignite.png Ignite
"Grants a chance to create a firewall at the target location when using fire magic."
Ignite level data
Level Firewall Chance Damage Max Enemies Hit Duration
Add 4%
per level
Add 5%
per level
No
change
Add 1 sec
per 4 levels
1 14% 65% 8 4 sec
2 18% 70% 8 4 sec
3 22% 75% 8 4 sec
4 26% 80% 8 5 sec
5 30% 85% 8 5 sec
6 34% 90% 8 5 sec
7 38% 95% 8 5 sec
8 42% 100% 8 6 sec
9 46% 105% 8 6 sec
10 50% 110% 8 6 sec

Ice/Lightning Wizard

MS Skill Cold Beam.png Cold Beam
"Drops sharp ice shards on enemies to deal damage. Enemies that are hit will freeze and slow down. Able to deal great damage to fire attribute enemies."
Cold Beam level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Freeze Duration
Add 3
per 4 levels
Add 5%
per level
No
change
No
change
No
change
1 12 104% 3 6 8 sec
2 12 109% 3 6 8 sec
3 12 114% 3 6 8 sec
4 15 119% 3 6
5 15 124% 3 6 8 sec
6 15 129% 3 6 8 sec
7 15 134% 3 6 8 sec
8 18 139% 3 6 8 sec
9 18 144% 3 6 8 sec
10 18 149% 3 6 8 sec
11 18 154% 3 6 8 sec
12 21 159% 3 6 8 sec
13 21 164% 3 6 8 sec
14 21 169% 3 6 8 sec
15 21 174% 3 6 8 sec
16 24 179% 3 6 8 sec
17 24 184% 3 6 8 sec
18 24 189% 3 6 8 sec
19 24 194% 3 6 8 sec
20 27 199% 3 6 8 sec
MS Skill Thunder Bolt.png Thunder Bolt
"Creates a powerful magnetic field that fires down lightning bolts on up to 6 enemies."
Thunder Bolt level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 5
per 4 levels
Add 8%
per level
No
change
No
change
1 20 138% 3 6
2 20 146 3 6
3 20 154% 3 6
4 25 162% 3 6
5 25 170% 3 6
6 25 178% 3 6
7 25 186% 3 6
8 30 194% 3 6
9 30 202% 3 6
10 30 210% 3 6
MS Skill Freezing Crush.png Freezing Crush
"When attacking enemy with Freeze stacks, increases Max Critical Damage per stack."
Freezing Crush level data
Level Maximum Critical Damage Maximum Stacks
1 +3% 5
MS Skill Chilling Step.png Chilling Step
"When you use the Teleport skill, your path will freeze immediately and deal damage to enemies that pass over it, freezing them as well. Can be toggled On/Off with the skill key."
Chilling Step level data
Level Icewall Chance Damage Max Enemies Hit Duration
Add 6%
per level
No
change
No
change
No
change
1 6% 1% 6 6 sec
2 12% 1% 6 6 sec
3 18% 1% 6 6 sec
4 24% 1% 6 6 sec
5 30% 1% 6 6 sec
6 36% 1% 6 6 sec
7 42% 1% 6 6 sec
8 48% 1% 6 6 sec
9 54% 1% 6 6 sec
10 60% 1% 6 6 sec

Cleric

MS Skill Heal.png Heal
"Restores the HP of all surrounding party members. Monsters within the skill range are inflicted with the effect that increases incoming damage for a short duration. Undead monsters take additional damage."
Heal level data
Level MP Cost HP Recovered Additional Damage Duration Damage Number of Attacks Max Enemies Affected/Hit
Add 3
per 4 levels
Add 15%
per level
Add 1%
per 2 levels
Add 1 sec
per 5 levels
Add 8%
per level
No
change
No
change
1 18 15% +10% 4 sec 258% 1 6
2 18 30% +11% 4 sec 266% 1 6
3 18 45% +11% 4 sec 274% 1 6
4 18 60% +12% 4 sec 282% 1 6
5 18 75% +12% 4 sec 290% 1 6
6 18 90% +13% 5 sec 298% 1 6
7 18 105% +13% 5 sec 306% 1 6
8 18 120% +14% 5 sec 314% 1 6
9 18 135% +14% 5 sec 322% 1 6
10 18 150% +15% 6 sec 330% 1 6
11 24 165% +15% 6 sec 338% 1 6
12 24 180% +16% 6 sec 346% 1 6
13 24 195% +16% 6 sec 354% 1 6
14 24 210% +17% 6 sec 362% 1 6
15 24 225% +17% 7 sec 370% 1 6
16 24 240% +18% 7 sec 378% 1 6
17 24 255% +18% 7 sec 386% 1 6
18 24 270% +19% 7 sec 394% 1 6
19 24 285% +19% 7 sec 402% 1 6
20 24 300% +20% 8 sec 410% 1 6
MS Skill Invincible.png Invincible
"Temporarily decreases all damage received."
Requires Level 5 Heal
Invincible level data
Level MP Cost Damage Taken Duration
Add 3
per 3 levels
Add -2%
per level
Add 30 sec
per level
1 15 -7% 30 sec
2 15 -9% 60 sec
3 18 -11% 90 sec
4 18 -13% 120 sec
5 18 -15% 150 sec
6 21 -17% 180 sec
7 21 -19% 210 sec
8 21 -21% 240 sec
9 24 -23% 270 sec
10 24 -25% 300 sec
MS Skill Bless.png Bless
"Increases Weapon ATT, Magic ATT, DEF, Accuracy, and Avoidability of all nearby team members for a set amount of time. Can be stacked with other buff skills."
Requires Level 5 Invincible
Bless level data
Level MP Cost Weapon and Magic Attack Weapon and Magic Defense Accuracy and Avoidability Duration
Add 5
per 5 levels
Add 1
per level
Add 30
per level
Add 18
per level
Add 18 sec
per level
1 15 +6 +30 +18 78 sec
2 15 +7 +60 +36 96 sec
3 15 +8 +90 +54 114 sec
4 15 +9 +120 +72 132 sec
5 15 +10 +150 +90 150 sec
6 20 +11 +180 +108 168 sec
7 20 +12 +210 +126 186 sec
8 20 +13 +240 +144 204 sec
9 20 +14 +270 +162 222 sec
10 20 +15 +300 +180 240 sec
MS Skill Holy Arrow.png Holy Arrow
"Attacks multiple monsters with Holy Arrows. Very effective against Undead and Devil monsters."
Holy Arrow level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 12
per 8 levels
Add 10%
per level
No
change
No
change
1 12 328% 1 4
2 12 338% 1 4
3 12 348% 1 4
4 12 358% 1 4
5 12 368% 1 4
6 12 378% 1 4
7 12 388% 1 4
8 12 398% 1 4
9 24 408% 1 4
10 24 418% 1 4
11 24 428% 1 4
12 24 438% 1 4
13 24 448% 1 4
14 24 458% 1 4
15 24 468% 1 4
16 24 478% 1 4
17 36 488% 1 4
18 36 498% 1 4
19 36 508% 1 4
20 36 518% 1 4
MS Skill Blessed Ensemble.png Blessed Ensemble
"Increases your total damage in proportion to the number of nearby party members you have buffed. Obtains additional Party Bonus EXP based on the number of Clerics, Priests, Bishops in the party. Bonus cannot be greater than 60% and does not apply if the level difference is too big between party members. Your own effects do not apply to you."
Blessed Ensemble level data
Level Total Damage Experience per Cleric
1 +3% +20%

Third Job

Common Third Job Skills

MS Skill Teleport Mastery.png

Teleport Mastery: When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key.

Teleport Mastery effects

When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key.

  • Level 1: Additional -2 MP, attacks 6 monsters with 210% Damage, at a 35% stun rate for 2 seconds. +2 Teleport Range.
  • Level 2: Additional -4 MP, attacks 6 monsters with 220% Damage, at a 40% stun rate for 2 seconds. +4 Teleport Range.
  • Level 3: Additional -6 MP, attacks 6 monsters with 230% Damage, at a 45% stun rate for 2 seconds. +6 Teleport Range.
  • Level 4: Additional -8 MP, attacks 6 monsters with 240% Damage, at a 50% stun rate for 2 seconds. +8 Teleport Range.
  • Level 5: Additional -10 MP, attacks 6 monsters with 250% Damage, at a 55% stun rate for 3 seconds. +10 Teleport Range.
  • Level 6: Additional -12 MP, attacks 6 monsters with 260% Damage, at a 60% stun rate for 3 seconds. +12 Teleport Range.
  • Level 7: Additional -14 MP, attacks 6 monsters with 270% Damage, at a 65% stun rate for 3 seconds. +14 Teleport Range.
  • Level 8: Additional -16 MP, attacks 6 monsters with 280% Damage, at a 70% stun rate for 3 seconds. +16 Teleport Range.
  • Level 9: Additional -18 MP, attacks 6 monsters with 290% Damage, at a 75% stun rate for 3 seconds. +18 Teleport Range.
  • Level 10: Additional -20 MP, attacks 6 monsters with 300% Damage, at a 80% stun rate for 4 seconds. +20 Teleport Range.

MS Skill Arcane Overdrive.png

Arcane Overdrive: Permanently increases Critical Rate and Minimum Critical Damage.

Arcane Overdrive effects

Permanently increases Critical Rate and Minimum Critical Damage.

  • Level 1: Critical Rate: +12%, Minimum Critical Damage: +7%
  • Level 2: Critical Rate: +14%, Minimum Critical Damage: +9%
  • Level 3: Critical Rate: +16%, Minimum Critical Damage: +11%
  • Level 4: Critical Rate: +18%, Minimum Critical Damage: +13%
  • Level 5: Critical Rate: +20%, Minimum Critical Damage: +15%
  • Level 6: Critical Rate: +22%, Minimum Critical Damage: +17%
  • Level 7: Critical Rate: +24%, Minimum Critical Damage: +19%
  • Level 8: Critical Rate: +26%, Minimum Critical Damage: +21%
  • Level 9: Critical Rate: +28%, Minimum Critical Damage: +23%
  • Level 10: Critical Rate: +30%, Minimum Critical Damage: +25%

MS Skill Element Amplification.png

Element Amplification: Increases the MP cost and the Magic Attack of your magic skills.

Element Amplification effects

Increases the MP cost and the Magic Attack of your magic skills.

  • Level 1: Use 114% MP, Magic Attack 114%
  • Level 2: Use 118% MP, Magic Attack 118%
  • Level 3: Use 122% MP, Magic Attack 122%
  • Level 4: Use 126% MP, Magic Attack 126%
  • Level 5: Use 130% MP, Magic Attack 130%
  • Level 6: Use 134% MP, Magic Attack 134%
  • Level 7: Use 138% MP, Magic Attack 138%
  • Level 8: Use 142% MP, Magic Attack 142%
  • Level 9: Use 146% MP, Magic Attack 146%
  • Level 10: Use 150% MP, Magic Attack 150%

MS Skill Elemental Reset.png

Elemental Decrease: Temporarily decreases the magic attributes of all attacks that you use.

Elemental Decrease effects

Temporarily decreases the magic attributes of all attacks that you use.

  • Level 1: MP -14; 10% elemental removal for 120 seconds.
  • Level 2: MP -18; 20% elemental removal for 140 seconds.
  • Level 3: MP -22; 30% elemental removal for 160 seconds.
  • Level 4: MP -26; 40% elemental removal for 180 seconds.
  • Level 5: MP -30; 50% elemental removal for 200 seconds.
  • Level 6: MP -34; 60% elemental removal for 220 seconds.
  • Level 7: MP -38; 70% elemental removal for 240 seconds.
  • Level 8: MP -42; 80% elemental removal for 260 seconds.
  • Level 9: MP -46; 90% elemental removal for 280 seconds.
  • Level 10: MP -50; 100% elemental removal for 300 seconds.

Fire/Poison Mage

MS Skill Explosion.png

Explosion: Creates a Fire explosion near you that hits nearby enemies.

Explosion effects

Creates a Fire explosion near you that hits nearby enemies.

  • Level 1: MP Cost: 50, Damage: 506%, Max Enemies Hit: 6
  • Level 2: MP Cost: 50, Damage: 512%, Max Enemies Hit: 6
  • Level 3: MP Cost: 50, Damage: 518%, Max Enemies Hit: 6
  • Level 4: MP Cost: 50, Damage: 524%, Max Enemies Hit: 6
  • Level 5: MP Cost: 60, Damage: 530%, Max Enemies Hit: 6
  • Level 6: MP Cost: 60, Damage: 536%, Max Enemies Hit: 6
  • Level 7: MP Cost: 60, Damage: 542%, Max Enemies Hit: 6
  • Level 8: MP Cost: 60, Damage: 548%, Max Enemies Hit: 6
  • Level 9: MP Cost: 60, Damage: 554%, Max Enemies Hit: 6
  • Level 10: MP Cost: 70, Damage: 560%, Max Enemies Hit: 6
  • Level 11: MP Cost: 70, Damage: 566%, Max Enemies Hit: 6
  • Level 12: MP Cost: 70, Damage: 572%, Max Enemies Hit: 6
  • Level 13: MP Cost: 70, Damage: 578%, Max Enemies Hit: 6
  • Level 14: MP Cost: 70, Damage: 584%, Max Enemies Hit: 6
  • Level 15: MP Cost: 80, Damage: 590%, Max Enemies Hit: 6
  • Level 16: MP Cost: 80, Damage: 596%, Max Enemies Hit: 6
  • Level 17: MP Cost: 80, Damage: 602%, Max Enemies Hit: 6
  • Level 18: MP Cost: 80, Damage: 608%, Max Enemies Hit: 6
  • Level 19: MP Cost: 80, Damage: 614%, Max Enemies Hit: 6
  • Level 20: MP Cost: 90, Damage: 620%, Max Enemies Hit: 6

MS Skill Poison Mist.png

Poison Mist: Temporarily creates a poisonous fog around you that deals damage to all enemies nearby.

Poison Mist effects

Temporarily creates a poisonous fog around you that deals damage to all enemies nearby.

  • Level 1: MP Cost: 40, Damage: 213%, Duration: 4, Damage Over Time: 104% damage every 1 sec for 10 sec
  • Level 2: MP Cost: 40, Damage: 216%, Duration: 4, Damage Over Time: 108% damage every 1 sec for 10 sec
  • Level 3: MP Cost: 40, Damage: 219%, Duration: 8, Damage Over Time: 112% damage every 1 sec for 10 sec
  • Level 4: MP Cost: 45, Damage: 222%, Duration: 8, Damage Over Time: 116% damage every 1 sec for 11 sec
  • Level 5: MP Cost: 45, Damage: 225%, Duration: 12, Damage Over Time: 120% damage every 1 sec for 11 sec
  • Level 6: MP Cost: 45, Damage: 228%, Duration: 12, Damage Over Time: 124% damage every 1 sec for 11 sec
  • Level 7: MP Cost: 45, Damage: 231%, Duration: 16, Damage Over Time: 128% damage every 1 sec for 11 sec
  • Level 8: MP Cost: 50, Damage: 234%, Duration: 16, Damage Over Time: 132% damage every 1 sec for 12 sec
  • Level 9: MP Cost: 50, Damage: 237%, Duration: 20, Damage Over Time: 136% damage every 1 sec for 12 sec
  • Level 10: MP Cost: 50, Damage: 240%, Duration: 20, Damage Over Time: 140% damage every 1 sec for 12 sec
  • Level 11: MP Cost: 50, Damage: 243%, Duration: 24, Damage Over Time: 144% damage every 1 sec for 12 sec
  • Level 12: MP Cost: 55, Damage: 246%, Duration: 24, Damage Over Time: 148% damage every 1 sec for 13 sec
  • Level 13: MP Cost: 55, Damage: 249%, Duration: 28, Damage Over Time: 152% damage every 1 sec for 13 sec
  • Level 14: MP Cost: 55, Damage: 252%, Duration: 28, Damage Over Time: 156% damage every 1 sec for 13 sec
  • Level 15: MP Cost: 55, Damage: 255%, Duration: 32, Damage Over Time: 160% damage every 1 sec for 13 sec
  • Level 16: MP Cost: 60, Damage: 258%, Duration: 32, Damage Over Time: 164% damage every 1 sec for 14 sec
  • Level 17: MP Cost: 60, Damage: 261%, Duration: 36, Damage Over Time: 168% damage every 1 sec for 14 sec
  • Level 18: MP Cost: 60, Damage: 264%, Duration: 36, Damage Over Time: 172% damage every 1 sec for 14 sec
  • Level 19: MP Cost: 60, Damage: 267%, Duration: 40, Damage Over Time: 176% damage every 1 sec for 14 sec
  • Level 20: MP Cost: 65, Damage: 270%, Duration: 40, Damage Over Time: 180% damage every 1 sec for 15 sec

MS Skill Burning Magic.png

Burning Magic: All of your damage over time durations and damage increase when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects.

Burning Magic effects

All of your damage over time durations and damage increase when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects.

  • Level 1: Damage over time duration increase 5 sec, 2% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect.
  • Level 2: Damage over time duration increase 6 sec, 4% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect.
  • Level 3: Damage over time duration increase 6 sec, 6% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect.
  • Level 4: Damage over time duration increase 7 sec, 8% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect.
  • Level 5: Damage over time duration increase 7 sec, 10% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect.
  • Level 6: Damage over time duration increase 8 sec, 12% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect.
  • Level 7: Damage over time duration increase 8 sec, 14% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect.
  • Level 8: Damage over time duration increase 9 sec, 16% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect.
  • Level 9: Damage over time duration increase 9 sec, 18% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect.
  • Level 10: Damage over time duration increase 10 sec, 20% damage when attacking enemies under damage over time, stun, freeze, darkness, or paralysis effect.

Ice/Lightning Mage

MS Skill Ice Strike.png

Ice Strike: Creates an Ice explosion near you that attacks nearby enemies.

Ice Strike effects

Creates an Ice explosion near you that attacks nearby enemies.

  • Level 1: MP Cost: 50, Damage: 122% Number of Attacks: 4, Max Monsters Hit: 6, Freeze Duration: 2 sec
  • Level 2: MP Cost: 50, Damage: 124% Number of Attacks: 4, Max Monsters Hit: 6, Freeze Duration: 2 sec
  • Level 3: MP Cost: 50, Damage: 126% Number of Attacks: 4, Max Monsters Hit: 6, Freeze Duration: 2 sec
  • Level 4: MP Cost: 50, Damage: 128% Number of Attacks: 4, Max Monsters Hit: 6, Freeze Duration: 2 sec
  • Level 5: MP Cost: 60, Damage: 130% Number of Attacks: 4, Max Monsters Hit: 6, Freeze Duration: 2 sec
  • Level 6: MP Cost: 60, Damage: 132% Number of Attacks: 4, Max Monsters Hit: 6, Freeze Duration: 2 sec
  • Level 7: MP Cost: 60, Damage: 134% Number of Attacks: 4, Max Monsters Hit: 6, Freeze Duration: 2 sec
  • Level 8: MP Cost: 60, Damage: 136% Number of Attacks: 4, Max Monsters Hit: 6, Freeze Duration: 2 sec
  • Level 9: MP Cost: 60, Damage: 138% Number of Attacks: 4, Max Monsters Hit: 6, Freeze Duration: 2 sec
  • Level 10: MP Cost: 70, Damage: 140% Number of Attacks: 4, Max Monsters Hit: 6, Freeze Duration: 2 sec
  • Level 11: MP Cost: 70, Damage: 142% Number of Attacks: 4, Max Monsters Hit: 6, Freeze Duration: 3 sec
  • Level 12: MP Cost: 70, Damage: 144% Number of Attacks: 4, Max Monsters Hit: 6, Freeze Duration: 3 sec
  • Level 13: MP Cost: 70, Damage: 146% Number of Attacks: 4, Max Monsters Hit: 6, Freeze Duration: 3 sec
  • Level 14: MP Cost: 70, Damage: 148% Number of Attacks: 4, Max Monsters Hit: 6, Freeze Duration: 3 sec
  • Level 15: MP Cost: 80, Damage: 150% Number of Attacks: 4, Max Monsters Hit: 6, Freeze Duration: 3 sec
  • Level 16: MP Cost: 80, Damage: 152% Number of Attacks: 4, Max Monsters Hit: 6, Freeze Duration: 3 sec
  • Level 17: MP Cost: 80, Damage: 154% Number of Attacks: 4, Max Monsters Hit: 6, Freeze Duration: 3 sec
  • Level 18: MP Cost: 80, Damage: 156% Number of Attacks: 4, Max Monsters Hit: 6, Freeze Duration: 3 sec
  • Level 19: MP Cost: 80, Damage: 158% Number of Attacks: 4, Max Monsters Hit: 6, Freeze Duration: 3 sec
  • Level 20: MP Cost: 90, Damage: 160% Number of Attacks: 4, Max Monsters Hit: 6, Freeze Duration: 3 sec

MS Skill Storm Magic.png

Storm Magic: Has a chance to instantly kills monsters with low HP. Damage will increase when you attack enemies under damage over time, stun, freeze, or darkness effects.

Storm Magic effects

Has a chance to instantly kills monsters with low HP. Damage will increase when you attack enemies under damage over time, stun, freeze, or darkness effects.

  • Level 1: Instantly kill monsters under 12% HP with 6% probability. Damage increased by 2% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.
  • Level 2: Instantly kill monsters under 14% HP with 7% probability. Damage increased by 4% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.
  • Level 3: Instantly kill monsters under 16% HP with 8% probability. Damage increased by 6% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.
  • Level 4: Instantly kill monsters under 18% HP with 9% probability. Damage increased by 8% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.
  • Level 5: Instantly kill monsters under 20% HP with 10% probability. Damage increased by 10% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.
  • Level 6: Instantly kill monsters under 22% HP with 11% probability. Damage increased by 12% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.
  • Level 7: Instantly kill monsters under 24% HP with 12% probability. Damage increased by 14% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.
  • Level 8: Instantly kill monsters under 26% HP with 13% probability. Damage increased by 16% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.
  • Level 9: Instantly kill monsters under 28% HP with 14% probability. Damage increased by 18% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.
  • Level 10: Instantly kill monsters under 30% HP with 15% probability. Damage increased by 20% when attacking monsters under damage over time, stun, freeze, darkness, or paralysis effects.

Priest

  • Advanced from the second job Cleric.

MS Skill Holy Magic Shell.png

Holy Magic Shell: Upon using skill, ally's HP is restored by 100% or base health, and for a duration the holy shield will absorb all damage multiple times depending on skill level. The shield can be maintained up to 20 seconds, and when it's activated once, it will not be reactivated for a set duration even when a different character uses Holy Magic Shell.

Holy Magic Shell effects

Upon using skill, ally's HP is restored by 100% or base health, and for a duration the holy shield will absorb all damage multiple times depending on skill level. The shield can be maintained up to 20 seconds, and when it's activated once, it will not be reactivated for a set duration even when a different character uses Holy Magic Shell.

  • Cooldown: 90 seconds.
  • Level 1: MP Cost: 50, HP Recovery: 100%, Duration: 10 sec, Max Number of Attacks Absorbed: 5, Time to Next Shield Available: 90 sec
  • Level 2: MP Cost: 50, HP Recovery: 100%, Duration: 11 sec, Max Number of Attacks Absorbed: 5, Time to Next Shield Available: 84 sec
  • Level 3: MP Cost: 50, HP Recovery: 100%, Duration: 11 sec, Max Number of Attacks Absorbed: 5, Time to Next Shield Available: 84 sec
  • Level 4: MP Cost: 50, HP Recovery: 100%, Duration: 12 sec, Max Number of Attacks Absorbed: 6, Time to Next Shield Available: 78 sec
  • Level 5: MP Cost: 55, HP Recovery: 100%, Duration: 12 sec, Max Number of Attacks Absorbed: 6, Time to Next Shield Available: 78 sec
  • Level 6: MP Cost: 55, HP Recovery: 100%, Duration: 13 sec, Max Number of Attacks Absorbed: 6, Time to Next Shield Available: 72 sec
  • Level 7: MP Cost: 55, HP Recovery: 100%, Duration: 13 sec, Max Number of Attacks Absorbed: 6, Time to Next Shield Available: 72 sec
  • Level 8: MP Cost: 55, HP Recovery: 100%, Duration: 14 sec, Max Number of Attacks Absorbed: 7, Time to Next Shield Available: 66 sec
  • Level 9: MP Cost: 55, HP Recovery: 100%, Duration: 14 sec, Max Number of Attacks Absorbed: 7, Time to Next Shield Available: 66 sec
  • Level 10: MP Cost: 60, HP Recovery: 100%, Duration: 15 sec, Max Number of Attacks Absorbed: 7, Time to Next Shield Available: 60 sec
  • Level 11: MP Cost: 60, HP Recovery: 100%, Duration: 15 sec, Max Number of Attacks Absorbed: 7, Time to Next Shield Available: 60 sec
  • Level 12: MP Cost: 60, HP Recovery: 100%, Duration: 16 sec, Max Number of Attacks Absorbed: 8, Time to Next Shield Available: 54 sec
  • Level 13: MP Cost: 60, HP Recovery: 100%, Duration: 16 sec, Max Number of Attacks Absorbed: 8, Time to Next Shield Available: 54 sec
  • Level 14: MP Cost: 60, HP Recovery: 100%, Duration: 17 sec, Max Number of Attacks Absorbed: 8, Time to Next Shield Available: 48 sec
  • Level 15: MP Cost: 65, HP Recovery: 100%, Duration: 17 sec, Max Number of Attacks Absorbed: 8, Time to Next Shield Available: 48 sec
  • Level 16: MP Cost: 65, HP Recovery: 100%, Duration: 18 sec, Max Number of Attacks Absorbed: 9, Time to Next Shield Available: 42 sec
  • Level 17: MP Cost: 65, HP Recovery: 100%, Duration: 18 sec, Max Number of Attacks Absorbed: 9, Time to Next Shield Available: 42 sec
  • Level 18: MP Cost: 65, HP Recovery: 100%, Duration: 19 sec, Max Number of Attacks Absorbed: 9, Time to Next Shield Available: 36 sec
  • Level 19: MP Cost: 65, HP Recovery: 100%, Duration: 19 sec, Max Number of Attacks Absorbed: 9, Time to Next Shield Available: 36 sec
  • Level 20: MP Cost: 70, HP Recovery: 100%, Duration: 20 sec, Max Number of Attacks Absorbed: 10, Time to Next Shield Available: 30 sec

MS Skill Holy Focus.png

Holy Focus: Permanently increases all magic attacks, Heal magic Critical Rates, Accuracy, and Magic Mastery.

Holy Focus effects

Permanently increases all magic attacks, Heal magic Critical Rates, Accuracy, and Magic Mastery.

  • Level 1: For all attacks and the Heal skill, Critical Rate: +4%, Accuracy: +6%, Magic Mastery: +58%
  • Level 2: For all attacks and the Heal skill, Critical Rate: +8%, Accuracy: +7%, Magic Mastery: +58%
  • Level 3: For all attacks and the Heal skill, Critical Rate: +12%, Accuracy: +8%, Magic Mastery: +61%
  • Level 4: For all attacks and the Heal skill, Critical Rate: +16%, Accuracy: +9%, Magic Mastery: +61%
  • Level 5: For all attacks and the Heal skill, Critical Rate: +20%, Accuracy: +10%, Magic Mastery: +64%
  • Level 6: For all attacks and the Heal skill, Critical Rate: +24%, Accuracy: +11%, Magic Mastery: +64%
  • Level 7: For all attacks and the Heal skill, Critical Rate: +28%, Accuracy: +12%, Magic Mastery: +67%
  • Level 8: For all attacks and the Heal skill, Critical Rate: +32%, Accuracy: +13%, Magic Mastery: +67%
  • Level 9: For all attacks and the Heal skill, Critical Rate: +36%, Accuracy: +14%, Magic Mastery: +70%
  • Level 10: For all attacks and the Heal skill, Critical Rate: +40%, Accuracy: +15%, Magic Mastery: +70%

MS Skill Dispel.png

Dispel: Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby party members.

Dispel effects

Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby party members.

  • Level 1: MP -100; 10% Dispel chance.
  • Level 2: MP -90; 20% Dispel chance.
  • Level 3: MP -80; 30% Dispel chance.
  • Level 4: MP -70; 40% Dispel chance.
  • Level 5: MP -60; 50% Dispel chance.
  • Level 6: MP -50; 60% Dispel chance.
  • Level 7: MP -40; 70% Dispel chance.
  • Level 8: MP -30; 80% Dispel chance.
  • Level 9: MP -20; 90% Dispel chance.
  • Level 10: MP -10; 100% Dispel chance.

MS Skill Mystic Door.png

Mystic Door: Creates a portal that leads to the nearest town. All members of the party can use it multiple times until the portal disappears.

Mystic Door effects

Creates a portal that heads to the nearest town. All members of the party can use it multiple times until the portal disappears.

  • Requires Level 3 Dispel.
  • Consumes One Magic Rock.
  • Level 1: MP -240; 20 seconds.
  • Level 2: MP -220; 40 seconds.
  • Level 3: MP -200; 60 seconds.
  • Level 4: MP -180; 80 seconds.
  • Level 5: MP -160; 100 seconds.
  • Level 6: MP -140; 120 seconds.
  • Level 7: MP -120; 140 seconds.
  • Level 8: MP -100; 160 seconds.
  • Level 9: MP -80; 180 seconds.
  • Level 10: MP -60; 200 seconds.

MS Skill Holy Symbol.png

Holy Symbol: Temporarily allows all nearby party members to gain additional EXP while hunting.

Holy Symbol effects

Temporarily allows all nearby party members to gain additional EXP while hunting.

  • Level 1: MP Cost: 129, Duration: 66 sec, EXP obtained increases with Skill Level.
  • Level 2: MP Cost: 138, Duration: 72 sec, EXP obtained increases with Skill Level.
  • Level 3: MP Cost: 147, Duration: 78 sec, EXP obtained increases with Skill Level.
  • Level 4: MP Cost: 156, Duration: 84 sec, EXP obtained increases with Skill Level.
  • Level 5: MP Cost: 165, Duration: 90 sec, EXP obtained increases with Skill Level.
  • Level 6: MP Cost: 174, Duration: 96 sec, EXP obtained increases with Skill Level.
  • Level 7: MP Cost: 183, Duration: 102 sec, EXP obtained increases with Skill Level.
  • Level 8: MP Cost: 192, Duration: 108 sec, EXP obtained increases with Skill Level.
  • Level 9: MP Cost: 201, Duration: 114 sec, EXP obtained increases with Skill Level.
  • Level 10: MP Cost: 210, Duration: 120 sec, EXP obtained increases with Skill Level.
  • Level 11: MP Cost: 219, Duration: 126 sec, EXP obtained increases with Skill Level.
  • Level 12: MP Cost: 228, Duration: 132 sec, EXP obtained increases with Skill Level.
  • Level 13: MP Cost: 237, Duration: 138 sec, EXP obtained increases with Skill Level.
  • Level 14: MP Cost: 246, Duration: 144 sec, EXP obtained increases with Skill Level.
  • Level 15: MP Cost: 255, Duration: 150 sec, EXP obtained increases with Skill Level.
  • Level 16: MP Cost: 264, Duration: 156 sec, EXP obtained increases with Skill Level.
  • Level 17: MP Cost: 273, Duration: 162 sec, EXP obtained increases with Skill Level.
  • Level 18: MP Cost: 282, Duration: 168 sec, EXP obtained increases with Skill Level.
  • Level 19: MP Cost: 291, Duration: 174 sec, EXP obtained increases with Skill Level.
  • Level 20: MP Cost: 300, Duration: 180 sec, EXP obtained increases with Skill Level.

MS Skill Shining Ray.png

Shining Ray: Attacks multiple enemies at once with a ray of holy light. Deals massive damage to the Undead and Devil-type monsters.

Shining Ray effects

Attacks multiple enemies at once with a ray of holy light. Deals massive damage to the Undead and Devil-type monsters.

  • Level 1: MP Cost: 29, Damage: 183%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 23%, Stun Duration: 3 sec
  • Level 2: MP Cost: 29, Damage: 186%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 26%, Stun Duration: 3 sec
  • Level 3: MP Cost: 33, Damage: 189%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 29%, Stun Duration: 3 sec
  • Level 4: MP Cost: 33, Damage: 192%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 32%, Stun Duration: 3 sec
  • Level 5: MP Cost: 33, Damage: 195%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 35%, Stun Duration: 3 sec
  • Level 6: MP Cost: 37, Damage: 198%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 38%, Stun Duration: 3 sec
  • Level 7: MP Cost: 37, Damage: 201%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 41%, Stun Duration: 4 sec
  • Level 8: MP Cost: 37, Damage: 204%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 44%, Stun Duration: 4 sec
  • Level 9: MP Cost: 41, Damage: 207%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 47%, Stun Duration: 4 sec
  • Level 10: MP Cost: 41, Damage: 210%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 50%, Stun Duration: 4 sec
  • Level 11: MP Cost: 45, Damage: 213%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 53%, Stun Duration: 4 sec
  • Level 12: MP Cost: 45, Damage: 216%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 56%, Stun Duration: 4 sec
  • Level 13: MP Cost: 45, Damage: 219%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 59%, Stun Duration: 4 sec
  • Level 14: MP Cost: 49, Damage: 222%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 62%, Stun Duration: 5 sec
  • Level 15: MP Cost: 49, Damage: 225%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 65%, Stun Duration: 5 sec
  • Level 16: MP Cost: 49, Damage: 228%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 68%, Stun Duration: 5 sec
  • Level 17: MP Cost: 53, Damage: 231%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 71%, Stun Duration: 5 sec
  • Level 18: MP Cost: 53, Damage: 234%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 74%, Stun Duration: 5 sec
  • Level 19: MP Cost: 57, Damage: 237%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 77%, Stun Duration: 5 sec
  • Level 20: MP Cost: 57, Damage: 240%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 5 sec

Fourth Job

Those in Italic can be obtained through Combat Orders.

Common

MS Skill Maple Warrior.png Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
MS Skill Hero's Will.png Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 seconds per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec

MS Skill Buff Mastery.png

Buff Mastery: Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill. An On/Off skill that is activated when the skill is used and deactivated when the skill is used again.

Buff Mastery effects

Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill. An On/Off skill that is activated when the skill is used and deactivated when the skill is used again.

  • Level 1: +3 Magic Attack, +5% Buff Durations.
  • Level 2: +6 Magic Attack, +10% Buff Durations.
  • Level 3: +9 Magic Attack, +15% Buff Durations.
  • Level 4: +12 Magic Attack, +20% Buff Durations.
  • Level 5: +15 Magic Attack, +25% Buff Durations.
  • Level 6: +18 Magic Attack, +30% Buff Durations.
  • Level 7: +21 Magic Attack, +35% Buff Durations.
  • Level 8: +24 Magic Attack, +40% Buff Durations.
  • Level 9: +27 Magic Attack, +45% Buff Durations.
  • Level 10: +30 Magic Attack, +50% Buff Durations.
  • Level 11: +33 Magic Attack, +55% Buff Durations.
  • Level 12: +36 Magic Attack, +60% Buff Durations.

MS Skill Arcane Aim.png

Arcane Aim: Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times.

Arcane Aim effects

Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times.

  • Level 1: Ignores 6% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 2% with 21% probability. Damage increase effect will accumulate up to 5 times.
  • Level 2: Ignores 6% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 2% with 22% probability. Damage increase effect will accumulate up to 5 times.
  • Level 3: Ignores 7% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 2% with 23% probability. Damage increase effect will accumulate up to 5 times.
  • Level 4: Ignores 7% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 2% with 24% probability. Damage increase effect will accumulate up to 5 times.
  • Level 5: Ignores 8% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 3% with 25% probability. Damage increase effect will accumulate up to 5 times.
  • Level 6: Ignores 8% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 3% with 26% probability. Damage increase effect will accumulate up to 5 times.
  • Level 7: Ignores 9% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 3% with 27% probability. Damage increase effect will accumulate up to 5 times.
  • Level 8: Ignores 9% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 3% with 28% probability. Damage increase effect will accumulate up to 5 times.
  • Level 9: Ignores 10% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 3% with 29% probability. Damage increase effect will accumulate up to 5 times.
  • Level 10: Ignores 10% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 4% with 30% probability. Damage increase effect will accumulate up to 5 times.
  • Level 11: Ignores 11% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 4% with 31% probability. Damage increase effect will accumulate up to 5 times.
  • Level 12: Ignores 11% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 4% with 32% probability. Damage increase effect will accumulate up to 5 times.
  • Level 13: Ignores 12% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 4% with 33% probability. Damage increase effect will accumulate up to 5 times.
  • Level 14: Ignores 12% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 4% with 34% probability. Damage increase effect will accumulate up to 5 times.
  • Level 15: Ignores 13% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 5% with 35% probability. Damage increase effect will accumulate up to 5 times.
  • Level 16: Ignores 13% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 5% with 36% probability. Damage increase effect will accumulate up to 5 times.
  • Level 17: Ignores 14% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 5% with 37% probability. Damage increase effect will accumulate up to 5 times.
  • Level 18: Ignores 14% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 5% with 38% probability. Damage increase effect will accumulate up to 5 times.
  • Level 19: Ignores 15% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 5% with 39% probability. Damage increase effect will accumulate up to 5 times.
  • Level 20: Ignores 15% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 6% with 40% probability. Damage increase effect will accumulate up to 5 times.
  • Level 21: Ignores 16% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 6% with 41% probability. Damage increase effect will accumulate up to 5 times.
  • Level 22: Ignores 16% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 6% with 42% probability. Damage increase effect will accumulate up to 5 times.
  • Level 23: Ignores 17% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 6% with 43% probability. Damage increase effect will accumulate up to 5 times.
  • Level 24: Ignores 17% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 6% with 44% probability. Damage increase effect will accumulate up to 5 times.
  • Level 25: Ignores 18% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 7% with 45% probability. Damage increase effect will accumulate up to 5 times.
  • Level 26: Ignores 18% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 7% with 46% probability. Damage increase effect will accumulate up to 5 times.
  • Level 27: Ignores 19% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 7% with 47% probability. Damage increase effect will accumulate up to 5 times.
  • Level 28: Ignores 19% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 7% with 48% probability. Damage increase effect will accumulate up to 5 times.
  • Level 29: Ignores 20% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 7% with 49% probability. Damage increase effect will accumulate up to 5 times.
  • Level 30: Ignores 20% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 8% with 50% probability. Damage increase effect will accumulate up to 5 times.
  • Level 31: Ignores 21% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 8% with 51% probability. Damage increase effect will accumulate up to 5 times.
  • Level 32: Ignores 21% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 8% with 52% probability. Damage increase effect will accumulate up to 5 times.

MS Skill Infinity.png

Infinity: Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect.

Infinity effects

Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect.

  • Cooldown: 180 seconds.
  • Level 1: MP Cost: 45, Recovers HP and MP by 1% every 4 secs, Increases damage by Magic ATT by 1% every 4 sec, Chance of Activation Power Stance Effect: 41%, Duration: 11 sec
  • Level 2: MP Cost: 45, Recovers HP and MP by 1% every 4 secs, Increases damage by Magic ATT by 1% every 4 sec, Chance of Activation Power Stance Effect: 42%, Duration: 12 sec
  • Level 3: MP Cost: 45, Recovers HP and MP by 1% every 4 secs, Increases damage by Magic ATT by 1% every 4 sec, Chance of Activation Power Stance Effect: 43%, Duration: 13 sec
  • Level 4: MP Cost: 45, Recovers HP and MP by 2% every 4 secs, Increases damage by Magic ATT by 2% every 4 sec, Chance of Activation Power Stance Effect: 44%, Duration: 14 sec
  • Level 5: MP Cost: 50, Recovers HP and MP by 2% every 4 secs, Increases damage by Magic ATT by 2% every 4 sec, Chance of Activation Power Stance Effect: 45%, Duration: 15 sec
  • Level 6: MP Cost: 50, Recovers HP and MP by 2% every 4 secs, Increases damage by Magic ATT by 2% every 4 sec, Chance of Activation Power Stance Effect: 46%, Duration: 16 sec
  • Level 7: MP Cost: 50, Recovers HP and MP by 3% every 4 secs, Increases damage by Magic ATT by 3% every 4 sec, Chance of Activation Power Stance Effect: 47%, Duration: 17 sec
  • Level 8: MP Cost: 50, Recovers HP and MP by 3% every 4 secs, Increases damage by Magic ATT by 3% every 4 sec, Chance of Activation Power Stance Effect: 48%, Duration: 18 sec
  • Level 9: MP Cost: 55, Recovers HP and MP by 3% every 4 secs, Increases damage by Magic ATT by 3% every 4 sec, Chance of Activation Power Stance Effect: 49%, Duration: 19 sec
  • Level 10: MP Cost: 55, Recovers HP and MP by 4% every 4 secs, Increases damage by Magic ATT by 4% every 4 sec, Chance of Activation Power Stance Effect: 50%, Duration: 20 sec
  • Level 11: MP Cost: 55, Recovers HP and MP by 4% every 4 secs, Increases damage by Magic ATT by 4% every 4 sec, Chance of Activation Power Stance Effect: 51%, Duration: 21 sec
  • Level 12: MP Cost: 55, Recovers HP and MP by 4% every 4 secs, Increases damage by Magic ATT by 4% every 4 sec, Chance of Activation Power Stance Effect: 52%, Duration: 22 sec
  • Level 13: MP Cost: 60, Recovers HP and MP by 5% every 4 secs, Increases damage by Magic ATT by 5% every 4 sec, Chance of Activation Power Stance Effect: 53%, Duration: 23 sec
  • Level 14: MP Cost: 60, Recovers HP and MP by 5% every 4 secs, Increases damage by Magic ATT by 5% every 4 sec, Chance of Activation Power Stance Effect: 54%, Duration: 24 sec
  • Level 15: MP Cost: 60, Recovers HP and MP by 5% every 4 secs, Increases damage by Magic ATT by 5% every 4 sec, Chance of Activation Power Stance Effect: 55%, Duration: 25 sec
  • Level 16: MP Cost: 60, Recovers HP and MP by 6% every 4 secs, Increases damage by Magic ATT by 6% every 4 sec, Chance of Activation Power Stance Effect: 56%, Duration: 26 sec
  • Level 17: MP Cost: 65, Recovers HP and MP by 6% every 4 secs, Increases damage by Magic ATT by 6% every 4 sec, Chance of Activation Power Stance Effect: 57%, Duration: 27 sec
  • Level 18: MP Cost: 65, Recovers HP and MP by 6% every 4 secs, Increases damage by Magic ATT by 6% every 4 sec, Chance of Activation Power Stance Effect: 58%, Duration: 28 sec
  • Level 19: MP Cost: 65, Recovers HP and MP by 7% every 4 secs, Increases damage by Magic ATT by 7% every 4 sec, Chance of Activation Power Stance Effect: 59%, Duration: 29 sec
  • Level 20: MP Cost: 65, Recovers HP and MP by 7% every 4 secs, Increases damage by Magic ATT by 7% every 4 sec, Chance of Activation Power Stance Effect: 60%, Duration: 30 sec
  • Level 21: MP Cost: 70, Recovers HP and MP by 7% every 4 secs, Increases damage by Magic ATT by 7% every 4 sec, Chance of Activation Power Stance Effect: 61%, Duration: 31 sec
  • Level 22: MP Cost: 70, Recovers HP and MP by 8% every 4 secs, Increases damage by Magic ATT by 8% every 4 sec, Chance of Activation Power Stance Effect: 62%, Duration: 32 sec
  • Level 23: MP Cost: 70, Recovers HP and MP by 8% every 4 secs, Increases damage by Magic ATT by 8% every 4 sec, Chance of Activation Power Stance Effect: 63%, Duration: 33 sec
  • Level 24: MP Cost: 70, Recovers HP and MP by 8% every 4 secs, Increases damage by Magic ATT by 8% every 4 sec, Chance of Activation Power Stance Effect: 64%, Duration: 34 sec
  • Level 25: MP Cost: 75, Recovers HP and MP by 9% every 4 secs, Increases damage by Magic ATT by 9% every 4 sec, Chance of Activation Power Stance Effect: 65%, Duration: 35 sec
  • Level 26: MP Cost: 75, Recovers HP and MP by 9% every 4 secs, Increases damage by Magic ATT by 9% every 4 sec, Chance of Activation Power Stance Effect: 66%, Duration: 36 sec
  • Level 27: MP Cost: 75, Recovers HP and MP by 9% every 4 secs, Increases damage by Magic ATT by 9% every 4 sec, Chance of Activation Power Stance Effect: 67%, Duration: 37 sec
  • Level 28: MP Cost: 75, Recovers HP and MP by 10% every 4 secs, Increases damage by Magic ATT by 10% every 4 sec, Chance of Activation Power Stance Effect: 68%, Duration: 38 sec
  • Level 29: MP Cost: 80, Recovers HP and MP by 10% every 4 secs, Increases damage by Magic ATT by 10% every 4 sec, Chance of Activation Power Stance Effect: 69%, Duration: 39 sec
  • Level 30: MP Cost: 80, Recovers HP and MP by 10% every 4 secs, Increases damage by Magic ATT by 10% every 4 sec, Chance of Activation Power Stance Effect: 70%, Duration: 40 sec
  • Level 31: MP Cost: 80, Recovers HP and MP by 11% every 4 secs, Increases damage by Magic ATT by 11% every 4 sec, Chance of Activation Power Stance Effect: 71%, Duration: 41 sec
  • Level 32: MP Cost: 80, Recovers HP and MP by 11% every 4 secs, Increases damage by Magic ATT by 11% every 4 sec, Chance of Activation Power Stance Effect: 72%, Duration: 42 sec

Arch Mage of Fire and Poison

MS Skill Paralyze.png

Paralyze: Temporarily paralyzes multiple enemies while inflicting great damage. Paralyzed enemies take continuous damage.

Paralyze effects

Temporarily paralyzes multiple enemies while inflicting great damage. Paralyzed enemies take continuous damage.

  • Level 1: MP Cost: 16, Damage: 142%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 4 sec, Damage Over Time: 122% damage every 1 sec
  • Level 2: MP Cost: 16, Damage: 144%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 4 sec, Damage Over Time: 124% damage every 1 sec
  • Level 3: MP Cost: 16, Damage: 146%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 4 sec, Damage Over Time: 126% damage every 1 sec
  • Level 4: MP Cost: 16, Damage: 148%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 4 sec, Damage Over Time: 128% damage every 1 sec
  • Level 5: MP Cost: 16, Damage: 150%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 130% damage every 1 sec
  • Level 6: MP Cost: 16, Damage: 152%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 132% damage every 1 sec
  • Level 7: MP Cost: 22, Damage: 154%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 134% damage every 1 sec
  • Level 8: MP Cost: 22, Damage: 156%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 136% damage every 1 sec
  • Level 9: MP Cost: 22, Damage: 158%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 138% damage every 1 sec
  • Level 10: MP Cost: 22, Damage: 160%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 6 sec, Damage Over Time: 140% damage every 1 sec
  • Level 11: MP Cost: 22, Damage: 162%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 6 sec, Damage Over Time: 142% damage every 1 sec
  • Level 12: MP Cost: 22, Damage: 164%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 6 sec, Damage Over Time: 144% damage every 1 sec
  • Level 13: MP Cost: 22, Damage: 166%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 6 sec, Damage Over Time: 146% damage every 1 sec
  • Level 14: MP Cost: 28, Damage: 168%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 6 sec, Damage Over Time: 148% damage every 1 sec
  • Level 15: MP Cost: 28, Damage: 170%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 7 sec, Damage Over Time: 150% damage every 1 sec
  • Level 16: MP Cost: 28, Damage: 172%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 7 sec, Damage Over Time: 152% damage every 1 sec
  • Level 17: MP Cost: 28, Damage: 174%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 7 sec, Damage Over Time: 154% damage every 1 sec
  • Level 18: MP Cost: 28, Damage: 176%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 7 sec, Damage Over Time: 156% damage every 1 sec
  • Level 19: MP Cost: 28, Damage: 178%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 7 sec, Damage Over Time: 158% damage every 1 sec
  • Level 20: MP Cost: 28, Damage: 180%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 8 sec, Damage Over Time: 160% damage every 1 sec
  • Level 21: MP Cost: 34, Damage: 182%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 8 sec, Damage Over Time: 162% damage every 1 sec
  • Level 22: MP Cost: 34, Damage: 184%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 8 sec, Damage Over Time: 164% damage every 1 sec
  • Level 23: MP Cost: 34, Damage: 186%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 8 sec, Damage Over Time: 166% damage every 1 sec
  • Level 24: MP Cost: 34, Damage: 188%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 8 sec, Damage Over Time: 168% damage every 1 sec
  • Level 25: MP Cost: 34, Damage: 190%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 9 sec, Damage Over Time: 170% damage every 1 sec
  • Level 26: MP Cost: 34, Damage: 192%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 9 sec, Damage Over Time: 172% damage every 1 sec
  • Level 27: MP Cost: 34, Damage: 194%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 9 sec, Damage Over Time: 174% damage every 1 sec
  • Level 28: MP Cost: 40, Damage: 196%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 9 sec, Damage Over Time: 176% damage every 1 sec
  • Level 29: MP Cost: 40, Damage: 198%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 9 sec, Damage Over Time: 178% damage every 1 sec
  • Level 30: MP Cost: 40, Damage: 200%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 10 sec, Damage Over Time: 180% damage every 1 sec
  • Level 31: MP Cost: 40, Damage: 202%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 10 sec, Damage Over Time: 182% damage every 1 sec
  • Level 32: MP Cost: 40, Damage: 204%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 10 sec, Damage Over Time: 184% damage every 1 sec

MS Skill Ifrit.png

Ifrit: Summons Ifrit to deal Fire damage to monsters. Upon learning the Ifrit skill, all of your elemental resistance will permanently increase.

Ifrit effects

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  • Level 1: MP Cost: 60, Duration: 15 sec, Damage: 276% to up to 3 enemies, Permanent Elemental Resistance: +11%
  • Level 2: MP Cost: 64, Duration: 20 sec, Damage: 282% to up to 3 enemies, Permanent Elemental Resistance: +12%
  • Level 3: MP Cost: 64, Duration: 25 sec, Damage: 288% to up to 3 enemies, Permanent Elemental Resistance: +13%
  • Level 4: MP Cost: 68, Duration: 30 sec, Damage: 294% to up to 3 enemies, Permanent Elemental Resistance: +14%
  • Level 5: MP Cost: 68, Duration: 35 sec, Damage: 300% to up to 3 enemies, Permanent Elemental Resistance: +15%
  • Level 6: MP Cost: 72, Duration: 40 sec, Damage: 306% to up to 3 enemies, Permanent Elemental Resistance: +16%
  • Level 7: MP Cost: 72, Duration: 45 sec, Damage: 312% to up to 3 enemies, Permanent Elemental Resistance: +17%
  • Level 8: MP Cost: 76, Duration: 50 sec, Damage: 318% to up to 3 enemies, Permanent Elemental Resistance: +18%
  • Level 9: MP Cost: 76, Duration: 55 sec, Damage: 324% to up to 3 enemies, Permanent Elemental Resistance: +19%
  • Level 10: MP Cost: 80, Duration: 60 sec, Damage: 330% to up to 3 enemies, Permanent Elemental Resistance: +20%
  • Level 11: MP Cost: 80, Duration: 65 sec, Damage: 336% to up to 3 enemies, Permanent Elemental Resistance: +21%
  • Level 12: MP Cost: 84, Duration: 70 sec, Damage: 342% to up to 3 enemies, Permanent Elemental Resistance: +22%
  • Level 13: MP Cost: 84, Duration: 75 sec, Damage: 348% to up to 3 enemies, Permanent Elemental Resistance: +23%
  • Level 14: MP Cost: 88, Duration: 80 sec, Damage: 354% to up to 3 enemies, Permanent Elemental Resistance: +24%
  • Level 15: MP Cost: 88, Duration: 85 sec, Damage: 360% to up to 3 enemies, Permanent Elemental Resistance: +25%
  • Level 16: MP Cost: 92, Duration: 90 sec, Damage: 366% to up to 3 enemies, Permanent Elemental Resistance: +26%
  • Level 17: MP Cost: 92, Duration: 95 sec, Damage: 372% to up to 3 enemies, Permanent Elemental Resistance: +27%
  • Level 18: MP Cost: 96, Duration: 100 sec, Damage: 378% to up to 3 enemies, Permanent Elemental Resistance: +28%
  • Level 19: MP Cost: 96, Duration: 105 sec, Damage: 384% to up to 3 enemies, Permanent Elemental Resistance: +29%
  • Level 20: MP Cost: 100, Duration: 110 sec, Damage: 390% to up to 3 enemies, Permanent Elemental Resistance: +30%
  • Level 21: MP Cost: 100, Duration: 115 sec, Damage: 396% to up to 3 enemies, Permanent Elemental Resistance: +31%
  • Level 22: MP Cost: 104, Duration: 120 sec, Damage: 402% to up to 3 enemies, Permanent Elemental Resistance: +32%
  • Level 23: MP Cost: 104, Duration: 125 sec, Damage: 408% to up to 3 enemies, Permanent Elemental Resistance: +33%
  • Level 24: MP Cost: 108, Duration: 130 sec, Damage: 414% to up to 3 enemies, Permanent Elemental Resistance: +34%
  • Level 25: MP Cost: 108, Duration: 135 sec, Damage: 420% to up to 3 enemies, Permanent Elemental Resistance: +35%
  • Level 26: MP Cost: 112, Duration: 140 sec, Damage: 426% to up to 3 enemies, Permanent Elemental Resistance: +36%
  • Level 27: MP Cost: 112, Duration: 145 sec, Damage: 432% to up to 3 enemies, Permanent Elemental Resistance: +37%
  • Level 28: MP Cost: 116, Duration: 150 sec, Damage: 438% to up to 3 enemies, Permanent Elemental Resistance: +38%
  • Level 29: MP Cost: 116, Duration: 155 sec, Damage: 444% to up to 3 enemies, ermanent Elemental Resistance: +39%
  • Level 30: MP Cost: 120, Duration: 160 sec, Damage: 450% to up to 3 enemies, Permanent Elemental Resistance: +40%
  • Level 31: MP Cost: 120, Duration: 165 sec, Damage: 456% to up to 3 enemies, Permanent Elemental Resistance: +41%
  • Level 32: MP Cost: 124, Duration: 170 sec, Damage: 462% to up to 3 enemies, Permanent Elemental Resistance: +42%

MS Skill Meteor Shower.png

Meteor Shower: Summons meteors from the sky that deal a powerful fire attack to up to 15 enemies. Targets continue to take fire damage over time.

Meteor Shower effects

Summons meteors from the sky that deal a powerful fire attack to up to 15 enemies. Targets continue to take fire damage over time.

  • Level 1: MP Cost: 380, Damage: 610%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 104% damage every 1 sec for 5 sec, Cooldown: 40 sec
  • Level 2: MP Cost: 380, Damage: 620%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 108% damage every 1 sec for 5 sec, Cooldown: 40 sec
  • Level 3: MP Cost: 380, Damage: 630%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 112% damage every 1 sec for 5 sec, Cooldown: 38 sec
  • Level 4: MP Cost: 380, Damage: 640%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 116% damage every 1 sec for 5 sec, Cooldown: 38 sec
  • Level 5: MP Cost: 380, Damage: 650%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 120% damage every 1 sec for 5 sec, Cooldown: 38 sec
  • Level 6: MP Cost: 380, Damage: 660%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 124% damage every 1 sec for 6 sec, Cooldown: 36 sec
  • Level 7: MP Cost: 380, Damage: 670%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 128% damage every 1 sec for 6 sec, Cooldown: 36 sec
  • Level 8: MP Cost: 380, Damage: 680%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 132% damage every 1 sec for 6 sec, Cooldown: 36 sec
  • Level 9: MP Cost: 380, Damage: 690%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 136% damage every 1 sec for 6 sec, Cooldown: 34 sec
  • Level 10: MP Cost: 380, Damage: 700%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 140% damage every 1 sec for 6 sec, Cooldown: 34 sec
  • Level 11: MP Cost: 380, Damage: 710%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 144% damage every 1 sec for 6 sec, Cooldown: 34 sec
  • Level 12: MP Cost: 380, Damage: 720%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 148% damage every 1 sec for 7 sec, Cooldown: 32 sec
  • Level 13: MP Cost: 380, Damage: 730%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 152% damage every 1 sec for 7 sec, Cooldown: 32 sec
  • Level 14: MP Cost: 380, Damage: 740%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 156% damage every 1 sec for 7 sec, Cooldown: 32 sec
  • Level 15: MP Cost: 380, Damage: 750%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 160% damage every 1 sec for 7 sec, Cooldown: 30 sec
  • Level 16: MP Cost: 380, Damage: 760%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 164% damage every 1 sec for 7 sec, Cooldown: 30 sec
  • Level 17: MP Cost: 380, Damage: 770%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 168% damage every 1 sec for 7 sec, Cooldown: 30 sec
  • Level 18: MP Cost: 380, Damage: 780%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 172% damage every 1 sec for 8 sec, Cooldown: 28 sec
  • Level 19: MP Cost: 380, Damage: 790%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 176% damage every 1 sec for 8 sec, Cooldown: 28 sec
  • Level 20: MP Cost: 380, Damage: 800%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 180% damage every 1 sec for 8 sec, Cooldown: 28 sec
  • Level 21: MP Cost: 380, Damage: 810%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 184% damage every 1 sec for 8 sec, Cooldown: 26 sec
  • Level 22: MP Cost: 380, Damage: 820%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 188% damage every 1 sec for 8 sec, Cooldown: 26 sec
  • Level 23: MP Cost: 380, Damage: 830%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 192% damage every 1 sec for 8 sec, Cooldown: 26 sec
  • Level 24: MP Cost: 380, Damage: 840%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 196% damage every 1 sec for 9 sec, Cooldown: 24 sec
  • Level 25: MP Cost: 380, Damage: 850%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 200% damage every 1 sec for 9 sec, Cooldown: 24 sec
  • Level 26: MP Cost: 380, Damage: 860%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 204% damage every 1 sec for 9 sec, Cooldown: 24 sec
  • Level 27: MP Cost: 380, Damage: 870%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 208% damage every 1 sec for 9 sec, Cooldown: 22 sec
  • Level 28: MP Cost: 380, Damage: 880%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 212% damage every 1 sec for 9 sec, Cooldown: 22 sec
  • Level 29: MP Cost: 380, Damage: 890%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 216% damage every 1 sec for 9 sec, Cooldown: 22 sec
  • Level 30: MP Cost: 380, Damage: 900%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 220% damage every 1 sec for 10 sec, Cooldown: 20 sec
  • Level 31: MP Cost: 380, Damage: 910%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 224% damage every 1 sec for 10 sec, Cooldown: 20 sec
  • Level 32: MP Cost: 380, Damage: 920%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 228% damage every 1 sec for 10 sec, Cooldown: 20 sec

File:MS Skill Mist Eruption.png

Mist Eruption: Can permanently increase Poison Mist damage. Upon using the skill, the nearby preset-up Poison Mists explode, dealing fatal damage to enemies. The damage will increase proportionate to the number of continuous damage effects applied to the target. You cannot detonate Mists set-up by others. The damage boost applies up to the 5th effect.

Mist Eruption effects

Requires Level 20 Poison Mist

  • Level 1: Active Effects - MP Cost: 40, Number of Explosions: 8, Damage: 200%, Enemy DEF Ignored: 11%, Damage Modifier Per DoT Applied: +6%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +182%, Cooldown: 10 sec
  • Level 2: Active Effects - MP Cost: 40, Number of Explosions: 8, Damage: 205%, Enemy DEF Ignored: 12%, Damage Modifier Per DoT Applied: +7%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +184%, Cooldown: 10 sec
  • Level 3: Active Effects - MP Cost: 40, Number of Explosions: 8, Damage: 210%, Enemy DEF Ignored: 13%, Damage Modifier Per DoT Applied: +8%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +186%, Cooldown: 10 sec
  • Level 4: Active Effects - MP Cost: 40, Number of Explosions: 8, Damage: 215%, Enemy DEF Ignored: 14%, Damage Modifier Per DoT Applied: +9%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +188%, Cooldown: 10 sec
  • Level 5: Active Effects - MP Cost: 50, Number of Explosions: 8, Damage: 220%, Enemy DEF Ignored: 15%, Damage Modifier Per DoT Applied: +10%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +190%, Cooldown: 10 sec
  • Level 6: Active Effects - MP Cost: 50, Number of Explosions: 8, Damage: 225%, Enemy DEF Ignored: 16%, Damage Modifier Per DoT Applied: +11%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +192%, Cooldown: 10 sec
  • Level 7: Active Effects - MP Cost: 50, Number of Explosions: 8, Damage: 230%, Enemy DEF Ignored: 17%, Damage Modifier Per DoT Applied: +12%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +194%, Cooldown: 10 sec
  • Level 8: Active Effects - MP Cost: 50, Number of Explosions: 8, Damage: 235%, Enemy DEF Ignored: 18%, Damage Modifier Per DoT Applied: +13%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +196%, Cooldown: 10 sec
  • Level 9: Active Effects - MP Cost: 50, Number of Explosions: 8, Damage: 240%, Enemy DEF Ignored: 19%, Damage Modifier Per DoT Applied: +14%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +198%, Cooldown: 10 sec
  • Level 10: Active Effects - MP Cost: 60, Number of Explosions: 8, Damage: 245%, Enemy DEF Ignored: 20%, Damage Modifier Per DoT Applied: +15%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +200%, Cooldown: 10 sec
  • Level 11: Active Effects - MP Cost: 60, Number of Explosions: 8, Damage: 250%, Enemy DEF Ignored: 21%, Damage Modifier Per DoT Applied: +16%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +202%, Cooldown: 10 sec
  • Level 12: Active Effects - MP Cost: 60, Number of Explosions: 8, Damage: 255%, Enemy DEF Ignored: 22%, Damage Modifier Per DoT Applied: +17%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +204%, Cooldown: 10 sec
  • Level 13: Active Effects - MP Cost: 60, Number of Explosions: 8, Damage: 260%, Enemy DEF Ignored: 23%, Damage Modifier Per DoT Applied: +18%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +206%, Cooldown: 10 sec
  • Level 14: Active Effects - MP Cost: 60, Number of Explosions: 8, Damage: 265%, Enemy DEF Ignored: 24%, Damage Modifier Per DoT Applied: +19%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +208%, Cooldown: 10 sec
  • Level 15: Active Effects - MP Cost: 70, Number of Explosions: 8, Damage: 270%, Enemy DEF Ignored: 25%, Damage Modifier Per DoT Applied: +20%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +210%, Cooldown: 10 sec
  • Level 16: Active Effects - MP Cost: 70, Number of Explosions: 8, Damage: 275%, Enemy DEF Ignored: 26%, Damage Modifier Per DoT Applied: +21%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +212%, Cooldown: 10 sec
  • Level 17: Active Effects - MP Cost: 70, Number of Explosions: 8, Damage: 280%, Enemy DEF Ignored: 27%, Damage Modifier Per DoT Applied: +22%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +214%, Cooldown: 10 sec
  • Level 18: Active Effects - MP Cost: 70, Number of Explosions: 8, Damage: 285%, Enemy DEF Ignored: 28%, Damage Modifier Per DoT Applied: +23%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +216%, Cooldown: 10 sec
  • Level 19: Active Effects - MP Cost: 70, Number of Explosions: 8, Damage: 290%, Enemy DEF Ignored: 29%, Damage Modifier Per DoT Applied: +24%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +218%, Cooldown: 10 sec
  • Level 20: Active Effects - MP Cost: 80, Number of Explosions: 8, Damage: 295%, Enemy DEF Ignored: 30%, Damage Modifier Per DoT Applied: +25%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +220%, Cooldown: 10 sec
  • Level 21: Active Effects - MP Cost: 80, Number of Explosions: 8, Damage: 300%, Enemy DEF Ignored: 31%, Damage Modifier Per DoT Applied: +26%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +222%, Cooldown: 10 sec
  • Level 22: Active Effects - MP Cost: 80, Number of Explosions: 8, Damage: 305%, Enemy DEF Ignored: 32%, Damage Modifier Per DoT Applied: +27%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +224%, Cooldown: 10 sec
  • Level 23: Active Effects - MP Cost: 80, Number of Explosions: 8, Damage: 310%, Enemy DEF Ignored: 33%, Damage Modifier Per DoT Applied: +28%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +226%, Cooldown: 10 sec
  • Level 24: Active Effects - MP Cost: 80, Number of Explosions: 8, Damage: 315%, Enemy DEF Ignored: 34%, Damage Modifier Per DoT Applied: +29%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +228%, Cooldown: 10 sec
  • Level 25: Active Effects - MP Cost: 90, Number of Explosions: 8, Damage: 320%, Enemy DEF Ignored: 35%, Damage Modifier Per DoT Applied: +30%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +230%, Cooldown: 10 sec
  • Level 26: Active Effects - MP Cost: 90, Number of Explosions: 8, Damage: 325%, Enemy DEF Ignored: 36%, Damage Modifier Per DoT Applied: +31%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +232%, Cooldown: 10 sec
  • Level 27: Active Effects - MP Cost: 90, Number of Explosions: 8, Damage: 330%, Enemy DEF Ignored: 37%, Damage Modifier Per DoT Applied: +32%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +234%, Cooldown: 10 sec
  • Level 28: Active Effects - MP Cost: 90, Number of Explosions: 8, Damage: 335%, Enemy DEF Ignored: 38%, Damage Modifier Per DoT Applied: +33%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +236%, Cooldown: 10 sec
  • Level 29: Active Effects - MP Cost: 90, Number of Explosions: 8, Damage: 340%, Enemy DEF Ignored: 39%, Damage Modifier Per DoT Applied: +34%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +238%, Cooldown: 10 sec
  • Level 30: Active Effects - MP Cost: 100, Number of Explosions: 8, Damage: 345%, Enemy DEF Ignored: 40%, Damage Modifier Per DoT Applied: +35%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +240%, Cooldown: 10 sec
  • Level 31: Active Effects - MP Cost: 100, Number of Explosions: 8, Damage: 350%, Enemy DEF Ignored: 41%, Damage Modifier Per DoT Applied: +36%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +242%, Cooldown: 10 sec
  • Level 32: Active Effects - MP Cost: 100, Number of Explosions: 8, Damage: 355%, Enemy DEF Ignored: 42%, Damage Modifier Per DoT Applied: +37%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +244%, Cooldown: 10 sec

Arch Mage of Ice and Lightning

MS Skill Chain Lightning.png

Chain Lightning: Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target.

Chain Lightning effects

Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target.

  • Level 1: MP Cost: 24, Damage: 142%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 32%, Stun Duration: 2 sec, Additional Critical Rate: 11%
  • Level 2: MP Cost: 24, Damage: 144%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 34%, Stun Duration: 2 sec, Additional Critical Rate: 11%
  • Level 3: MP Cost: 26, Damage: 146%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 36%, Stun Duration: 2 sec, Additional Critical Rate: 12%
  • Level 4: MP Cost: 26, Damage: 148%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 38%, Stun Duration: 2 sec, Additional Critical Rate: 12%
  • Level 5: MP Cost: 26, Damage: 150%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 40%, Stun Duration: 2 sec, Additional Critical Rate: 13%
  • Level 6: MP Cost: 28, Damage: 152%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 42%, Stun Duration: 2 sec, Additional Critical Rate: 13%
  • Level 7: MP Cost: 28, Damage: 154%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 44%, Stun Duration: 2 sec, Additional Critical Rate: 14%
  • Level 8: MP Cost: 28, Damage: 156%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 46%, Stun Duration: 2 sec, Additional Critical Rate: 14%
  • Level 9: MP Cost: 30, Damage: 158%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 48%, Stun Duration: 2 sec, Additional Critical Rate: 15%
  • Level 10: MP Cost: 30, Damage: 160%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 50%, Stun Duration: 2 sec, Additional Critical Rate: 15%
  • Level 11: MP Cost: 30, Damage: 162%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 52%, Stun Duration: 3 sec, Additional Critical Rate: 16%
  • Level 12: MP Cost: 32, Damage: 164%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 54%, Stun Duration: 3 sec, Additional Critical Rate: 16%
  • Level 13: MP Cost: 32, Damage: 166%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 56%, Stun Duration: 3 sec, Additional Critical Rate: 17%
  • Level 14: MP Cost: 32, Damage: 168%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 58%, Stun Duration: 3 sec, Additional Critical Rate: 17%
  • Level 15: MP Cost: 34, Damage: 170%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 60%, Stun Duration: 3 sec, Additional Critical Rate: 18%
  • Level 16: MP Cost: 34, Damage: 172%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 62%, Stun Duration: 3 sec, Additional Critical Rate: 18%
  • Level 17: MP Cost: 34, Damage: 174%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 64%, Stun Duration: 3 sec, Additional Critical Rate: 19%
  • Level 18: MP Cost: 36, Damage: 176%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 66%, Stun Duration: 3 sec, Additional Critical Rate: 19%
  • Level 19: MP Cost: 36, Damage: 178%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 68%, Stun Duration: 3 sec, Additional Critical Rate: 20%
  • Level 20: MP Cost: 36, Damage: 180%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 70%, Stun Duration: 3 sec, Additional Critical Rate: 20%
  • Level 21: MP Cost: 38, Damage: 182%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 72%, Stun Duration: 4 sec, Additional Critical Rate: 21%
  • Level 22: MP Cost: 38, Damage: 184%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 74%, Stun Duration: 4 sec, Additional Critical Rate: 21%
  • Level 23: MP Cost: 38, Damage: 186%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 76%, Stun Duration: 4 sec, Additional Critical Rate: 22%
  • Level 24: MP Cost: 40, Damage: 188%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 78%, Stun Duration: 4 sec, Additional Critical Rate: 22%
  • Level 25: MP Cost: 40, Damage: 190%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 80%, Stun Duration: 4 sec, Additional Critical Rate: 23%
  • Level 26: MP Cost: 40, Damage: 192%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 82%, Stun Duration: 4 sec, Additional Critical Rate: 23%
  • Level 27: MP Cost: 42, Damage: 194%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 84%, Stun Duration: 4 sec, Additional Critical Rate: 24%
  • Level 28: MP Cost: 42, Damage: 196%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 86%, Stun Duration: 4 sec, Additional Critical Rate: 24%
  • Level 29: MP Cost: 42, Damage: 198%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 88%, Stun Duration: 4 sec, Additional Critical Rate: 25%
  • Level 30: MP Cost: 44, Damage: 200%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 90%, Stun Duration: 4 sec, Additional Critical Rate: 25%
  • Level 31: MP Cost: 44, Damage: 202%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 92%, Stun Duration: 5 sec, Additional Critical Rate: 26%
  • Level 32: MP Cost: 44, Damage: 204%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 94%, Stun Duration: 5 sec, Additional Critical Rate: 26%

MS Skill Elquines.png

Elquines: Summons Elquines for a set amount of time. Elquines can attack multiple enemies at once and upon learning the Elquines skill, all of your elemental resistances will permanently increase.

Elquines effects

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  • Level 1: MP Cost: 60, Duration: 15 sec, Damage: 206% to up to 3 enemies, Freeze Duration: 1 sec

Permanent Elemental Resistance: +11%

  • Level 2: MP Cost: 64, Duration: 20 sec, Damage: 212% to up to 3 enemies, Freeze Duration: 1 sec

Permanent Elemental Resistance: +12%

  • Level 3: MP Cost: 64, Duration: 25 sec, Damage: 218% to up to 3 enemies, Freeze Duration: 1 sec

Permanent Elemental Resistance: +13%

  • Level 4: MP Cost: 68, Duration: 30 sec, Damage: 224% to up to 3 enemies, Freeze Duration: 1 sec

Permanent Elemental Resistance: +14%

  • Level 5: MP Cost: 68, Duration: 35 sec, Damage: 230% to up to 3 enemies, Freeze Duration: 1 sec

Permanent Elemental Resistance: +15%

  • Level 6: MP Cost: 72, Duration: 40 sec, Damage: 236% to up to 3 enemies, Freeze Duration: 1 sec

Permanent Elemental Resistance: +16%

  • Level 7: MP Cost: 72, Duration: 45 sec, Damage: 242% to up to 3 enemies, Freeze Duration: 1 sec

Permanent Elemental Resistance: +17%

  • Level 8: MP Cost: 76, Duration: 50 sec, Damage: 248% to up to 3 enemies, Freeze Duration: 1 sec

Permanent Elemental Resistance: +18%

  • Level 9: MP Cost: 76, Duration: 55 sec, Damage: 254% to up to 3 enemies, Freeze Duration: 1 sec

Permanent Elemental Resistance: +19%

  • Level 10: MP Cost: 80, Duration: 60 sec, Damage: 260% to up to 3 enemies, Freeze Duration: 1 sec

Permanent Elemental Resistance: +20%

  • Level 11: MP Cost: 80, Duration: 65 sec, Damage: 266% to up to 3 enemies, Freeze Duration: 2 sec

Permanent Elemental Resistance: +21%

  • Level 12: MP Cost: 84, Duration: 70 sec, Damage: 272% to up to 3 enemies, Freeze Duration: 2 sec

Permanent Elemental Resistance: +22%

  • Level 13: MP Cost: 84, Duration: 75 sec, Damage: 278% to up to 3 enemies, Freeze Duration: 2 sec

Permanent Elemental Resistance: +23%

  • Level 14: MP Cost: 88, Duration: 80 sec, Damage: 284% to up to 3 enemies, Freeze Duration: 2 sec

Permanent Elemental Resistance: +24%

  • Level 15: MP Cost: 88, Duration: 85 sec, Damage: 290% to up to 3 enemies, Freeze Duration: 2 sec

Permanent Elemental Resistance: +25%

  • Level 16: MP Cost: 92, Duration: 90 sec, Damage: 296% to up to 3 enemies, Freeze Duration: 2 sec

Permanent Elemental Resistance: +26%

  • Level 17: MP Cost: 92, Duration: 95 sec, Damage: 302% to up to 3 enemies, Freeze Duration: 2 sec

Permanent Elemental Resistance: +27%

  • Level 18: MP Cost: 96, Duration: 100 sec, Damage: 308% to up to 3 enemies, Freeze Duration: 2 sec

Permanent Elemental Resistance: +28%

  • Level 19: MP Cost: 96, Duration: 105 sec, Damage: 314% to up to 3 enemies, Freeze Duration: 2 sec

Permanent Elemental Resistance: +29%

  • Level 20: MP Cost: 100, Duration: 110 sec, Damage: 320% to up to 3 enemies, Freeze Duration: 2 sec

Permanent Elemental Resistance: +30%

  • Level 21: MP Cost: 100, Duration: 115 sec, Damage: 326% to up to 3 enemies, Freeze Duration: 3 sec

Permanent Elemental Resistance: +31%

  • Level 22: MP Cost: 104, Duration: 120 sec, Damage: 332% to up to 3 enemies, Freeze Duration: 3 sec

Permanent Elemental Resistance: +32%

  • Level 23: MP Cost: 104, Duration: 125 sec, Damage: 338% to up to 3 enemies, Freeze Duration: 3 sec

Permanent Elemental Resistance: +33%

  • Level 24: MP Cost: 108, Duration: 130 sec, Damage: 344% to up to 3 enemies, Freeze Duration: 3 sec

Permanent Elemental Resistance: +34%

  • Level 25: MP Cost: 108, Duration: 135 sec, Damage: 350% to up to 3 enemies, Freeze Duration: 3 sec

Permanent Elemental Resistance: +35%

  • Level 26: MP Cost: 112, Duration: 140 sec, Damage: 356% to up to 3 enemies, Freeze Duration: 3 sec

Permanent Elemental Resistance: +36%

  • Level 27: MP Cost: 112, Duration: 145 sec, Damage: 362% to up to 3 enemies, Freeze Duration: 3 sec

Permanent Elemental Resistance: +37%

  • Level 28: MP Cost: 116, Duration: 150 sec, Damage: 368% to up to 3 enemies, Freeze Duration: 3 sec

Permanent Elemental Resistance: +38%

  • Level 29: MP Cost: 116, Duration: 155 sec, Damage: 374% to up to 3 enemies, Freeze Duration: 3 sec

Permanent Elemental Resistance: +39%

  • Level 30: MP Cost: 120, Duration: 160 sec, Damage: 380% to up to 3 enemies, Freeze Duration: 3 sec

Permanent Elemental Resistance: +40%

  • Level 31: MP Cost: 120, Duration: 165 sec, Damage: 386% to up to 3 enemies, Freeze Duration: 4 sec

Permanent Elemental Resistance: +41%

  • Level 32: MP Cost: 124, Duration: 170 sec, Damage: 392% to up to 3 enemies, Freeze Duration: 4 sec

Permanent Elemental Resistance: +42%


MS Skill Blizzard.png

Blizzard: Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard. Enemies will continue to take damage over time.

Blizzard effects

Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard. Enemies will continue to take damage over time.

  • Level 1: MP Cost: 380, Damage: 560%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 89% damage every 1 sec for 5 sec, Cooldown: 40 sec
  • Level 2: MP Cost: 380, Damage: 570%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 93% damage every 1 sec for 5 sec, Cooldown: 40 sec
  • Level 3: MP Cost: 380, Damage: 580%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 97% damage every 1 sec for 5 sec, Cooldown: 38 sec
  • Level 4: MP Cost: 380, Damage: 590%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 101% damage every 1 sec for 5 sec, Cooldown: 38 sec
  • Level 5: MP Cost: 380, Damage: 600%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 105% damage every 1 sec for 5 sec, Cooldown: 38 sec
  • Level 6: MP Cost: 380, Damage: 610%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 109% damage every 1 sec for 6 sec, Cooldown: 36 sec
  • Level 7: MP Cost: 380, Damage: 620%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 113% damage every 1 sec for 6 sec, Cooldown: 36 sec
  • Level 8: MP Cost: 380, Damage: 630%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 117% damage every 1 sec for 6 sec, Cooldown: 36 sec
  • Level 9: MP Cost: 380, Damage: 640%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 121% damage every 1 sec for 6 sec, Cooldown: 34 sec
  • Level 10: MP Cost: 380, Damage: 650%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 125% damage every 1 sec for 6 sec, Cooldown: 34 sec
  • Level 11: MP Cost: 380, Damage: 660%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 129% damage every 1 sec for 6 sec, Cooldown: 34 sec
  • Level 12: MP Cost: 380, Damage: 670%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 133% damage every 1 sec for 7 sec, Cooldown: 32 sec
  • Level 13: MP Cost: 380, Damage: 680%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 137% damage every 1 sec for 7 sec, Cooldown: 32 sec
  • Level 14: MP Cost: 380, Damage: 690%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 141% damage every 1 sec for 7 sec, Cooldown: 32 sec
  • Level 15: MP Cost: 380, Damage: 700%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 145% damage every 1 sec for 7 sec, Cooldown: 30 sec
  • Level 16: MP Cost: 380, Damage: 710%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 149% damage every 1 sec for 7 sec, Cooldown: 30 sec
  • Level 17: MP Cost: 380, Damage: 720%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 153% damage every 1 sec for 7 sec, Cooldown: 30 sec
  • Level 18: MP Cost: 380, Damage: 730%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 157% damage every 1 sec for 8 sec, Cooldown: 28 sec
  • Level 19: MP Cost: 380, Damage: 740%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 161% damage every 1 sec for 8 sec, Cooldown: 28 sec
  • Level 20: MP Cost: 380, Damage: 750%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 165% damage every 1 sec for 8 sec, Cooldown: 28 sec
  • Level 21: MP Cost: 380, Damage: 760%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 169% damage every 1 sec for 8 sec, Cooldown: 26 sec
  • Level 22: MP Cost: 380, Damage: 770%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 173% damage every 1 sec for 8 sec, Cooldown: 26 sec
  • Level 23: MP Cost: 380, Damage: 780%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 177% damage every 1 sec for 8 sec, Cooldown: 26 sec
  • Level 24: MP Cost: 380, Damage: 790%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 181% damage every 1 sec for 9 sec, Cooldown: 24 sec
  • Level 25: MP Cost: 380, Damage: 800%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 185% damage every 1 sec for 9 sec, Cooldown: 24 sec
  • Level 26: MP Cost: 380, Damage: 810%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 189% damage every 1 sec for 9 sec, Cooldown: 24 sec
  • Level 27: MP Cost: 380, Damage: 820%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 193% damage every 1 sec for 9 sec, Cooldown: 22 sec
  • Level 28: MP Cost: 380, Damage: 830%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 197% damage every 1 sec for 9 sec, Cooldown: 22 sec
  • Level 29: MP Cost: 380, Damage: 840%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 201% damage every 1 sec for 9 sec, Cooldown: 22 sec
  • Level 30: MP Cost: 380, Damage: 850%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 205% damage every 1 sec for 10 sec, Cooldown: 20 sec
  • Level 31: MP Cost: 380, Damage: 860%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 209% damage every 1 sec for 10 sec, Cooldown: 20 sec
  • Level 32: MP Cost: 380, Damage: 870%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 213% damage every 1 sec for 10 sec, Cooldown: 20 sec

MS Skill Glacier Chain.png

Glacier Chain: Shoots a frigid chain forward, pulling enemies to front of you and inflicting fatal damage. Glacial Chain ignores some of the monster's DEF, freezes target, and applies damage over time.

Glacier Chain effects

Shoots a frigid chain forward, pulling enemies to front of you and inflicting fatal damage. Glacial Chain ignores some of the monster's DEF, freezes target, and applies damage over time.

  • Level 1: MP Cost: 45, Damage: 224%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 77% damage every 1 sec for 10 sec, Freeze Duration: 3 sec, Enemy DEF ignored: 11%, Cooldown: 5 sec
  • Level 2: MP Cost: 45, Damage: 228%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 79% damage every 1 sec for 10 sec, Freeze Duration: 3 sec, Enemy DEF ignored: 12%, Cooldown: 5 sec
  • Level 3: MP Cost: 45, Damage: 232%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 81% damage every 1 sec for 10 sec, Freeze Duration: 3 sec, Enemy DEF ignored: 13%, Cooldown: 5 sec
  • Level 4: MP Cost: 45, Damage: 236%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 83% damage every 1 sec for 10 sec, Freeze Duration: 3 sec, Enemy DEF ignored: 14%, Cooldown: 5 sec
  • Level 5: MP Cost: 50, Damage: 240%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 85% damage every 1 sec for 10 sec, Freeze Duration: 3 sec, Enemy DEF ignored: 15%, Cooldown: 5 sec
  • Level 6: MP Cost: 50, Damage: 244%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 87% damage every 1 sec for 11 sec, Freeze Duration: 3 sec, Enemy DEF ignored: 16%, Cooldown: 5 sec
  • Level 7: MP Cost: 50, Damage: 248%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 89% damage every 1 sec for 11 sec, Freeze Duration: 3 sec, Enemy DEF ignored: 17%, Cooldown: 5 sec
  • Level 8: MP Cost: 50, Damage: 252%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 91% damage every 1 sec for 11 sec, Freeze Duration: 3 sec, Enemy DEF ignored: 18%, Cooldown: 5 sec
  • Level 9: MP Cost: 55, Damage: 256%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 93% damage every 1 sec for 11 sec, Freeze Duration: 3 sec, Enemy DEF ignored: 19%, Cooldown: 5 sec
  • Level 10: MP Cost: 55, Damage: 260%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 95% damage every 1 sec for 11 sec, Freeze Duration: 3 sec, Enemy DEF ignored: 20%, Cooldown: 5 sec
  • Level 11: MP Cost: 55, Damage: 264%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 97% damage every 1 sec for 11 sec, Freeze Duration: 4 sec, Enemy DEF ignored: 21%, Cooldown: 5 sec
  • Level 12: MP Cost: 55, Damage: 268%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 99% damage every 1 sec for 12 sec, Freeze Duration: 4 sec, Enemy DEF ignored: 22%, Cooldown: 5 sec
  • Level 13: MP Cost: 60, Damage: 272%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 101% damage every 1 sec for 12 sec, Freeze Duration: 4 sec, Enemy DEF ignored: 23%, Cooldown: 5 sec
  • Level 14: MP Cost: 60, Damage: 276%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 103% damage every 1 sec for 12 sec, Freeze Duration: 4 sec, Enemy DEF ignored: 24%, Cooldown: 5 sec
  • Level 15: MP Cost: 60, Damage: 280%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 105% damage every 1 sec for 12 sec, Freeze Duration: 4 sec, Enemy DEF ignored: 25%, Cooldown: 5 sec
  • Level 16: MP Cost: 60, Damage: 284%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 107% damage every 1 sec for 12 sec, Freeze Duration: 4 sec, Enemy DEF ignored: 26%, Cooldown: 5 sec
  • Level 17: MP Cost: 65, Damage: 288%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 109% damage every 1 sec for 12 sec, Freeze Duration: 4 sec, Enemy DEF ignored: 27%, Cooldown: 5 sec
  • Level 18: MP Cost: 65, Damage: 292%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 111% damage every 1 sec for 13 sec, Freeze Duration: 4 sec, Enemy DEF ignored: 28%, Cooldown: 5 sec
  • Level 19: MP Cost: 65, Damage: 296%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 113% damage every 1 sec for 13 sec, Freeze Duration: 4 sec, Enemy DEF ignored: 29%, Cooldown: 5 sec
  • Level 20: MP Cost: 65, Damage: 300%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 115% damage every 1 sec for 13 sec, Freeze Duration: 4 sec, Enemy DEF ignored: 30%, Cooldown: 5 sec
  • Level 21: MP Cost: 70, Damage: 304%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 117% damage every 1 sec for 13 sec, Freeze Duration: 5 sec, Enemy DEF ignored: 31%, Cooldown: 5 sec
  • Level 22: MP Cost: 70, Damage: 308%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 119% damage every 1 sec for 13 sec, Freeze Duration: 5 sec, Enemy DEF ignored: 32%, Cooldown: 5 sec
  • Level 23: MP Cost: 70, Damage: 312%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 121% damage every 1 sec for 13 sec, Freeze Duration: 5 sec, Enemy DEF ignored: 33%, Cooldown: 5 sec
  • Level 24: MP Cost: 70, Damage: 316%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 123% damage every 1 sec for 14 sec, Freeze Duration: 5 sec, Enemy DEF ignored: 34%, Cooldown: 5 sec
  • Level 25: MP Cost: 75, Damage: 320%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 125% damage every 1 sec for 14 sec, Freeze Duration: 5 sec, Enemy DEF ignored: 35%, Cooldown: 5 sec
  • Level 26: MP Cost: 75, Damage: 324%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 127% damage every 1 sec for 14 sec, Freeze Duration: 5 sec, Enemy DEF ignored: 36%, Cooldown: 5 sec
  • Level 27: MP Cost: 75, Damage: 328%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 129% damage every 1 sec for 14 sec, Freeze Duration: 5 sec, Enemy DEF ignored: 37%, Cooldown: 5 sec
  • Level 28: MP Cost: 75, Damage: 332%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 131% damage every 1 sec for 14 sec, Freeze Duration: 5 sec, Enemy DEF ignored: 38%, Cooldown: 5 sec
  • Level 29: MP Cost: 80, Damage: 336%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 133% damage every 1 sec for 14 sec, Freeze Duration: 5 sec, Enemy DEF ignored: 39%, Cooldown: 5 sec
  • Level 30: MP Cost: 80, Damage: 340%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 135% damage every 1 sec for 15 sec, Freeze Duration: 5 sec, Enemy DEF ignored: 40%, Cooldown: 5 sec
  • Level 31: MP Cost: 80, Damage: 344%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 137% damage every 1 sec for 15 sec, Freeze Duration: 6 sec, Enemy DEF ignored: 41%, Cooldown: 5 sec
  • Level 32: MP Cost: 80, Damage: 348%, Max Enemies Hit: 12, Number of Attacks: 6, Damage Over Time: 139% damage every 1 sec for 15 sec, Freeze Duration: 6 sec, Enemy DEF ignored: 42%, Cooldown: 5 sec

Bishop

  • Advanced from the third job Priest.

MS Skill Big Bang.png

Big Bang: Gathers power to form an energy vortex, culminating in a powerful Holy explosion that damages multiple enemies at once. Bonus critical rate can be applied.

Big Bang effects

Gathers power to form an energy vortex, culminating in a powerful Holy explosion that damages multiple enemies at once. Bonus critical rate can be applied.

  • Level 1: MP Cost: 25, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 243%, Critical Hit Rate: +1%
  • Level 2: MP Cost: 25, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 246%, Critical Hit Rate: +1%
  • Level 3: MP Cost: 25, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 249%, Critical Hit Rate: +2%
  • Level 4: MP Cost: 25, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 252%, Critical Hit Rate: +2%
  • Level 5: MP Cost: 25, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 255%, Critical Hit Rate: +3%
  • Level 6: MP Cost: 30, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 258%, Critical Hit Rate: +3%
  • Level 7: MP Cost: 30, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 261%, Critical Hit Rate: +4%
  • Level 8: MP Cost: 30, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 264%, Critical Hit Rate: +4%
  • Level 9: MP Cost: 30, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 267%, Critical Hit Rate: +5%
  • Level 10: MP Cost: 30, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 270%, Critical Hit Rate: +5%
  • Level 11: MP Cost: 30, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 273%, Critical Hit Rate: +6%
  • Level 12: MP Cost: 35, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 276%, Critical Hit Rate: +6%
  • Level 13: MP Cost: 35, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 279%, Critical Hit Rate: +7%
  • Level 14: MP Cost: 35, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 282%, Critical Hit Rate: +7%
  • Level 15: MP Cost: 35, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 285%, Critical Hit Rate: +8%
  • Level 16: MP Cost: 35, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 288%, Critical Hit Rate: +8%
  • Level 17: MP Cost: 35, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 291%, Critical Hit Rate: +9%
  • Level 18: MP Cost: 40, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 294%, Critical Hit Rate: +9%
  • Level 19: MP Cost: 40, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 297%, Critical Hit Rate: +10%
  • Level 20: MP Cost: 40, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 300%, Critical Hit Rate: +10%
  • Level 21: MP Cost: 40, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 303%, Critical Hit Rate: +11%
  • Level 22: MP Cost: 40, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 306%, Critical Hit Rate: +11%
  • Level 23: MP Cost: 40, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 309%, Critical Hit Rate: +12%
  • Level 24: MP Cost: 45, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 312%, Critical Hit Rate: +12%
  • Level 25: MP Cost: 45, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 315%, Critical Hit Rate: +13%
  • Level 26: MP Cost: 45, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 318%, Critical Hit Rate: +13%
  • Level 27: MP Cost: 45, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 321%, Critical Hit Rate: +14%
  • Level 28: MP Cost: 45, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 324%, Critical Hit Rate: +14%
  • Level 29: MP Cost: 45, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 327%, Critical Hit Rate: +15%
  • Level 30: MP Cost: 50, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 330%, Critical Hit Rate: +15%
  • Level 31: MP Cost: 50, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 333%, Critical Hit Rate: +16%
  • Level 32: MP Cost: 50, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 336%, Critical Hit Rate: +16%

MS Skill Angel Ray.png

Angel Ray: Attacks with a holy arrow, dealing tremendous holy damage. Very effective against Undead or Devil type monsters.

Angel Ray effects

Attacks with a holy arrow, dealing tremendous holy damage. Very effective against Undead or Devil type monsters.

  • Level 1: MP Cost: 26, Damage: 230%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 2: MP Cost: 28, Damage: 235%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 3: MP Cost: 28, Damage: 240%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 4: MP Cost: 30, Damage: 245%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 5: MP Cost: 30, Damage: 250%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 6: MP Cost: 32, Damage: 255%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 7: MP Cost: 32, Damage: 260%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 8: MP Cost: 34, Damage: 265%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 9: MP Cost: 34, Damage: 270%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 10: MP Cost: 36, Damage: 275%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 11: MP Cost: 36, Damage: 280%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 12: MP Cost: 38, Damage: 285%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 13: MP Cost: 38, Damage: 290%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 14: MP Cost: 40, Damage: 295%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 15: MP Cost: 40, Damage: 300%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 16: MP Cost: 42, Damage: 305%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 17: MP Cost: 42, Damage: 310%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 18: MP Cost: 44, Damage: 315%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 19: MP Cost: 44, Damage: 320%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 20: MP Cost: 46, Damage: 325%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 21: MP Cost: 46, Damage: 330%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 22: MP Cost: 48, Damage: 335%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 23: MP Cost: 48, Damage: 340%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 24: MP Cost: 50, Damage: 345%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 25: MP Cost: 50, Damage: 350%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 26: MP Cost: 52, Damage: 355%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 27: MP Cost: 52, Damage: 360%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 28: MP Cost: 54, Damage: 365%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 29: MP Cost: 54, Damage: 370%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 30: MP Cost: 56, Damage: 375%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 31: MP Cost: 56, Damage: 380%, Number of Attacks: 4, Max Enemies Hit: 6
  • Level 32: MP Cost: 58, Damage: 385%, Number of Attacks: 4, Max Enemies Hit: 6

MS Skill Advanced Blessing.png

Advanced Blessing: Greatly increases nearby party member ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Upon using skill, MP consumption will be reduced. Can be stacked with other buff skills, excluding Bless.

Advanced Blessing effects

Requires Level 15 Bless

  • Level 1: MP Cost: 43, Weapon ATT: +16, Magic ATT: +16, Weapon DEF: +355, Magic DEF: +355, Accuracy: +204, Avoidability +204, Max HP: +265, Max MP: +265, MP Consumption: -5%, Duration: 240 sec
  • Level 2: MP Cost: 43, Weapon ATT: +16, Magic ATT: +16, Weapon DEF: +360, Magic DEF: +360, Accuracy: +208, Avoidability +208, Max HP: +280, Max MP: +280, MP Consumption: -6%, Duration: 240 sec
  • Level 3: MP Cost: 43, Weapon ATT: +17, Magic ATT: +17, Weapon DEF: +365, Magic DEF: +365, Accuracy: +212, Avoidability +212, Max HP: +295, Max MP: +295, MP Consumption: -6%, Duration: 240 sec
  • Level 4: MP Cost: 43, Weapon ATT: +17, Magic ATT: +17, Weapon DEF: +370, Magic DEF: +370, Accuracy: +216, Avoidability +216, Max HP: +310, Max MP: +310, MP Consumption: -7%, Duration: 240 sec
  • Level 5: MP Cost: 43, Weapon ATT: +18, Magic ATT: +18, Weapon DEF: +375, Magic DEF: +375, Accuracy: +220, Avoidability +220, Max HP: +325, Max MP: +325, MP Consumption: -7%, Duration: 240 sec
  • Level 6: MP Cost: 46, Weapon ATT: +18, Magic ATT: +18, Weapon DEF: +380, Magic DEF: +380, Accuracy: +224, Avoidability +224, Max HP: +340, Max MP: +340, MP Consumption: -8%, Duration: 240 sec
  • Level 7: MP Cost: 46, Weapon ATT: +19, Magic ATT: +19, Weapon DEF: +385, Magic DEF: +385, Accuracy: +228, Avoidability +228, Max HP: +355, Max MP: +355, MP Consumption: -8%, Duration: 240 sec
  • Level 8: MP Cost: 46, Weapon ATT: +19, Magic ATT: +19, Weapon DEF: +390, Magic DEF: +390, Accuracy: +232, Avoidability +232, Max HP: +370, Max MP: +370, MP Consumption: -9%, Duration: 240 sec
  • Level 9: MP Cost: 46, Weapon ATT: +20, Magic ATT: +20, Weapon DEF: +395, Magic DEF: +395, Accuracy: +236, Avoidability +236, Max HP: +385, Max MP: +385, MP Consumption: -9%, Duration: 240 sec
  • Level 10: MP Cost: 46, Weapon ATT: +20, Magic ATT: +20, Weapon DEF: +400, Magic DEF: +400, Accuracy: +240, Avoidability +240, Max HP: +400, Max MP: +400, MP Consumption: -10%, Duration: 240 sec
  • Level 11: MP Cost: 49, Weapon ATT: +21, Magic ATT: +21, Weapon DEF: +405, Magic DEF: +405, Accuracy: +244, Avoidability +244, Max HP: +415, Max MP: +415, MP Consumption: -10%, Duration: 240 sec
  • Level 12: MP Cost: 49, Weapon ATT: +21, Magic ATT: +21, Weapon DEF: +410, Magic DEF: +410, Accuracy: +248, Avoidability +248, Max HP: +430, Max MP: +430, MP Consumption: -11%, Duration: 240 sec
  • Level 13: MP Cost: 49, Weapon ATT: +22, Magic ATT: +22, Weapon DEF: +415, Magic DEF: +415, Accuracy: +252, Avoidability +252, Max HP: +445, Max MP: +445, MP Consumption: -11%, Duration: 240 sec
  • Level 14: MP Cost: 49, Weapon ATT: +22, Magic ATT: +22, Weapon DEF: +420, Magic DEF: +420, Accuracy: +256, Avoidability +256, Max HP: +460, Max MP: +460, MP Consumption: -12%, Duration: 240 sec
  • Level 15: MP Cost: 49, Weapon ATT: +23, Magic ATT: +23, Weapon DEF: +425, Magic DEF: +425, Accuracy: +260, Avoidability +260, Max HP: +475, Max MP: +475, MP Consumption: -12%, Duration: 240 sec
  • Level 16: MP Cost: 52, Weapon ATT: +23, Magic ATT: +23, Weapon DEF: +430, Magic DEF: +430, Accuracy: +264, Avoidability +264, Max HP: +490, Max MP: +490, MP Consumption: -13%, Duration: 240 sec
  • Level 17: MP Cost: 52, Weapon ATT: +24, Magic ATT: +24, Weapon DEF: +435, Magic DEF: +435, Accuracy: +268, Avoidability +268, Max HP: +505, Max MP: +505, MP Consumption: -13%, Duration: 240 sec
  • Level 18: MP Cost: 52, Weapon ATT: +24, Magic ATT: +24, Weapon DEF: +440, Magic DEF: +440, Accuracy: +272, Avoidability +272, Max HP: +520, Max MP: +520, MP Consumption: -14%, Duration: 240 sec
  • Level 19: MP Cost: 52, Weapon ATT: +25, Magic ATT: +25, Weapon DEF: +445, Magic DEF: +445, Accuracy: +276, Avoidability +276, Max HP: +535, Max MP: +535, MP Consumption: -14%, Duration: 240 sec
  • Level 20: MP Cost: 52, Weapon ATT: +25, Magic ATT: +25, Weapon DEF: +450, Magic DEF: +450, Accuracy: +280, Avoidability +280, Max HP: +550, Max MP: +550, MP Consumption: -15%, Duration: 240 sec
  • Level 21: MP Cost: 55, Weapon ATT: +26, Magic ATT: +26, Weapon DEF: +455, Magic DEF: +455, Accuracy: +284, Avoidability +284, Max HP: +565, Max MP: +565, MP Consumption: -15%, Duration: 240 sec
  • Level 22: MP Cost: 55, Weapon ATT: +26, Magic ATT: +26, Weapon DEF: +460, Magic DEF: +460, Accuracy: +288, Avoidability +288, Max HP: +580, Max MP: +580, MP Consumption: -16%, Duration: 240 sec
  • Level 23: MP Cost: 55, Weapon ATT: +27, Magic ATT: +27, Weapon DEF: +465, Magic DEF: +465, Accuracy: +292, Avoidability +292, Max HP: +595, Max MP: +595, MP Consumption: -16%, Duration: 240 sec
  • Level 24: MP Cost: 55, Weapon ATT: +27, Magic ATT: +27, Weapon DEF: +470, Magic DEF: +470, Accuracy: +296, Avoidability +296, Max HP: +610, Max MP: +610, MP Consumption: -17%, Duration: 240 sec
  • Level 25: MP Cost: 55, Weapon ATT: +28, Magic ATT: +28, Weapon DEF: +475, Magic DEF: +475, Accuracy: +300, Avoidability +300, Max HP: +625, Max MP: +625, MP Consumption: -17%, Duration: 240 sec
  • Level 26: MP Cost: 58, Weapon ATT: +28, Magic ATT: +28, Weapon DEF: +480, Magic DEF: +480, Accuracy: +304, Avoidability +304, Max HP: +640, Max MP: +640, MP Consumption: -18%, Duration: 240 sec
  • Level 27: MP Cost: 58, Weapon ATT: +29, Magic ATT: +29, Weapon DEF: +485, Magic DEF: +485, Accuracy: +308, Avoidability +308, Max HP: +655, Max MP: +655, MP Consumption: -18%, Duration: 240 sec
  • Level 28: MP Cost: 58, Weapon ATT: +29, Magic ATT: +29, Weapon DEF: +490, Magic DEF: +490, Accuracy: +312, Avoidability +312, Max HP: +670, Max MP: +670, MP Consumption: -19%, Duration: 240 sec
  • Level 29: MP Cost: 58, Weapon ATT: +30, Magic ATT: +30, Weapon DEF: +495, Magic DEF: +495, Accuracy: +316, Avoidability +316, Max HP: +685, Max MP: +685, MP Consumption: -19%, Duration: 240 sec
  • Level 30: MP Cost: 58, Weapon ATT: +30, Magic ATT: +30, Weapon DEF: +500, Magic DEF: +500, Accuracy: +320, Avoidability +320, Max HP: +700, Max MP: +700, MP Consumption: -20%, Duration: 240 sec
  • Level 31: MP Cost: 61, Weapon ATT: +31, Magic ATT: +31, Weapon DEF: +505, Magic DEF: +505, Accuracy: +324, Avoidability +324, Max HP: +715, Max MP: +715, MP Consumption: -20%, Duration: 240 sec
  • Level 32: MP Cost: 61, Weapon ATT: +31, Magic ATT: +31, Weapon DEF: +510, Magic DEF: +510, Accuracy: +328, Avoidability +328, Max HP: +730, Max MP: +730, MP Consumption: -21%, Duration: 240 sec

MS Skill Bahamut.png

Bahamut: Summons Bahamut for a set duration. The Bahamut can attack mulitple monsters at once and upon learning the Bahamut skill, your resistance to all abnormal states will permanently increase.

Bahamut effects

'

  • Level 1: MP Cost: 60, Duration: 28 sec, Damage: 476%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +11%

  • Level 2: MP Cost: 64, Duration: 36 sec, Damage: 482%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +12%

  • Level 3: MP Cost: 64, Duration: 44 sec, Damage: 488%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +13%

  • Level 4: MP Cost: 68, Duration: 52 sec, Damage: 494%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +14%

  • Level 5: MP Cost: 68, Duration: 60 sec, Damage: 500%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +15%

  • Level 6: MP Cost: 72, Duration: 68 sec, Damage: 506%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +16%

  • Level 7: MP Cost: 72, Duration: 76 sec, Damage: 512%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +17%

  • Level 8: MP Cost: 76, Duration: 84 sec, Damage: 518%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +18%

  • Level 9: MP Cost: 76, Duration: 92 sec, Damage: 524%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +19%

  • Level 10: MP Cost: 80, Duration: 100 sec, Damage: 530%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +20%

  • Level 11: MP Cost: 80, Duration: 108 sec, Damage: 536%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +21%

  • Level 12: MP Cost: 84, Duration: 116 sec, Damage: 542%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +22%

  • Level 13: MP Cost: 84, Duration: 124 sec, Damage: 548%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +23%

  • Level 14: MP Cost: 88, Duration: 132 sec, Damage: 554%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +24%

  • Level 15: MP Cost: 88, Duration: 140 sec, Damage: 560%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +25%

  • Level 16: MP Cost: 92, Duration: 148 sec, Damage: 566%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +26%

  • Level 17: MP Cost: 92, Duration: 156 sec, Damage: 572%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +27%

  • Level 18: MP Cost: 96, Duration: 164 sec, Damage: 578%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +28%

  • Level 19: MP Cost: 96, Duration: 172 sec, Damage: 584%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +29%

  • Level 20: MP Cost: 100, Duration: 180 sec, Damage: 590%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +30%

  • Level 21: MP Cost: 100, Duration: 188 sec, Damage: 596%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +31%

  • Level 22: MP Cost: 104, Duration: 196 sec, Damage: 602%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +32%

  • Level 23: MP Cost: 104, Duration: 204 sec, Damage: 608%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +33%

  • Level 24: MP Cost: 108, Duration: 212 sec, Damage: 614%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +34%

  • Level 25: MP Cost: 108, Duration: 220 sec, Damage: 620%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +35%

  • Level 26: MP Cost: 112, Duration: 228 sec, Damage: 626%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +36%

  • Level 27: MP Cost: 112, Duration: 236 sec, Damage: 632%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +37%

  • Level 28: MP Cost: 116, Duration: 244 sec, Damage: 638%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +38%

  • Level 29: MP Cost: 116, Duration: 252 sec, Damage: 644%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +39%

  • Level 30: MP Cost: 120, Duration: 260 sec, Damage: 650%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +40%

  • Level 31: MP Cost: 120, Duration: 268 sec, Damage: 656%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +41%

  • Level 32: MP Cost: 124, Duration: 276 sec, Damage: 662%, Max Monsters Hit: 3.

Permanent Abnormal State Resistance: +42%


MS Skill Genesis.png

Genesis: A holy ray of light shines down from the sky, burning multiple monsters at one time. Deals tremendous holy damage to all targets. This skill has increased crit chance.

Genesis effects

'

  • Level 1: MP Cost: 600, Damage: 710%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +5%, Cooldown: 40 sec
  • Level 2: MP Cost: 600, Damage: 720%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +6%, Cooldown: 40 sec
  • Level 3: MP Cost: 600, Damage: 730%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +6%, Cooldown: 38 sec
  • Level 4: MP Cost: 600, Damage: 740%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +7%, Cooldown: 38 sec
  • Level 5: MP Cost: 600, Damage: 750%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +7%, Cooldown: 38 sec
  • Level 6: MP Cost: 600, Damage: 760%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +8%, Cooldown: 36 sec
  • Level 7: MP Cost: 600, Damage: 770%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +8%, Cooldown: 36 sec
  • Level 8: MP Cost: 600, Damage: 780%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +9%, Cooldown: 36 sec
  • Level 9: MP Cost: 600, Damage: 790%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +9%, Cooldown: 34 sec
  • Level 10: MP Cost: 600, Damage: 800%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +10%, Cooldown: 34 sec
  • Level 11: MP Cost: 600, Damage: 810%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +10%, Cooldown: 34 sec
  • Level 12: MP Cost: 600, Damage: 820%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +11%, Cooldown: 32 sec
  • Level 13: MP Cost: 600, Damage: 830%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +11%, Cooldown: 32 sec
  • Level 14: MP Cost: 600, Damage: 840%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +12%, Cooldown: 32 sec
  • Level 15: MP Cost: 600, Damage: 850%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +12%, Cooldown: 30 sec
  • Level 16: MP Cost: 600, Damage: 860%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +13%, Cooldown: 30 sec
  • Level 17: MP Cost: 600, Damage: 870%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +13%, Cooldown: 30 sec
  • Level 18: MP Cost: 600, Damage: 880%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +14%, Cooldown: 28 sec
  • Level 19: MP Cost: 600, Damage: 890%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +14%, Cooldown: 28 sec
  • Level 20: MP Cost: 600, Damage: 900%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +15%, Cooldown: 28 sec
  • Level 21: MP Cost: 600, Damage: 910%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +15%, Cooldown: 26 sec
  • Level 22: MP Cost: 600, Damage: 920%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +16%, Cooldown: 26 sec
  • Level 23: MP Cost: 600, Damage: 930%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +16%, Cooldown: 26 sec
  • Level 24: MP Cost: 600, Damage: 940%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +17%, Cooldown: 24 sec
  • Level 25: MP Cost: 600, Damage: 950%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +17%, Cooldown: 24 sec
  • Level 26: MP Cost: 600, Damage: 960%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +18%, Cooldown: 24 sec
  • Level 27: MP Cost: 600, Damage: 970%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +18%, Cooldown: 22 sec
  • Level 28: MP Cost: 600, Damage: 980%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +19%, Cooldown: 22 sec
  • Level 29: MP Cost: 600, Damage: 990%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +19%, Cooldown: 22 sec
  • Level 30: MP Cost: 600, Damage: 1000%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +20%, Cooldown: 20 sec
  • Level 31: MP Cost: 600, Damage: 1010%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +20%, Cooldown: 20 sec
  • Level 32: MP Cost: 600, Damage: 1020%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +21%, Cooldown: 20 sec

MS Skill Resurrection.png

Resurrection: Resurrects a party member using a ray of holy light.

Resurrection effects

Resurrects a party member using a ray of holy light.

  • Level 1: MP Cost: 270, Cooldown: 18 min
  • Level 2: MP Cost: 240, Cooldown: 16 min
  • Level 3: MP Cost: 210, Cooldown: 14 min
  • Level 4: MP Cost: 180, Cooldown: 12 min
  • Level 5: MP Cost: 150, Cooldown: 10 min
  • Level 6: MP Cost: 120, Cooldown: 8 min
  • Level 7: MP Cost: 90, Cooldown: 6 min

Hyper Skills

Common Stat Enhancers and Active Skills

MS Skill Hyper Strength.png Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
MS Skill Hyper Dexterity.png Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
MS Skill Hyper Intelligence.png Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
MS Skill Hyper Luck.png Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
MS Skill Hyper Jump.png Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
MS Skill Hyper Speed.png Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
MS Skill Hyper Accuracy.png Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
MS Skill Hyper Defense.png Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
MS Skill Hyper Magic Defense.png Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
MS Skill Hyper Fury.png Hyper Fury
"Permanently increases Max DF (useless for Magicians)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
MS Skill Hyper Mana.png Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
MS Skill Hyper Health.png Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
MS Skill Hyper Critical.png Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%
MS Skill Epic Adventure M.png Epic Adventure
"Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party."
Unlocked at level 200
Epic Adventure level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec

F/P Arch Mage

Skill Enhancers

MS Skill Poison Mist - Cripple.png

Poison Mist - Cripple: Increases Poison Mist's damage over time damage.

Poison Mist - Cripple effects

Required level: 143

  • Level 1: Additional 20% damage over time

MS Skill Paralyze - Extra Strike.png

Paralyze - Extra Strike: Increases the number of attacks for Paralyze.

Paralyze - Extra Strike effects

Required level: 149

  • Level 1: Number of Attacks: +1

MS Skill Mist Eruption - Cooldown Cutter.png

Mist Eruption - Cooldown Cutter: Reduces Mist Eruption cooldown.

Mist Eruption - Cooldown Cutter effects

Required level: 155

  • Level 1: Cooldown: -50%

MS Skill Poison Mist - Aftermath.png

Poison Mist - Aftermath: Increases duration of Poison Mist damage over time.

Poison Mist - Aftermath effects

Required level: 162

  • Level 1: Bonus 10 seconds of additional damage

MS Skill Paralyze - Reinforce.png

Paralyze - Reinforce: Increases the damage of Paralyze.

Paralyze - Reinforce effects

Required level: 168

  • Level 1: Damage: +20%

MS Skill Mist Eruption - Guardbreak.png

Mist Eruption - Guardbreak: Boosts the DEF ignored by Mist Eruption.

Mist Eruption - Guardbreak effects

Required level: 177

  • Level 1: Bonus 20% monster DEF ignored

MS Skill Poison Mist - Reinforce.png

Poison Mist - Reinforce: Buffs Poison Mist damage.

Poison Mist - Reinforce effects

Required level: 183

  • Level 1: Damage: +20%

MS Skill Paralyze - Cripple.png

Paralyze - Cripple: Increases damage over time for Paralyze.

Paralyze - Cripple effects

Required level: 189

  • Level 1: Additional 20% damage over time

MS Skill Mist Eruption - Extra Strike.png

Mist Eruption - Extra Strike: Increases the number of attacks for Mist Eruption.

Mist Eruption - Extra Strike effects

Required level: 195

  • Level 1: Number of Attacks: +1

Active Skills

MS Skill Inferno Aura.png

Inferno Aura: Channels the fire chakras to burst into flame, damaging nearby enemies.

Inferno Aura effects

Required level: 150

  • Level 1: MP Cost: 300, Interval Damage: 500%, Negates Attack Ignore and Attack Reflect effects

MS Skill Megiddo Flame.png

Megiddo Flame: Fires a blue flame that burns the enemy to the very soul.

Megiddo Flame effects

Required level: 170

  • Level 1: MP Cost: 500, Enemies Hit: 1, Damage: 700%, Number of Attacks: 6, 700% damage every 1 sec for 30 sec. Negates Attack Ignore and Attack Reflect effects. Cooldown: 90 sec

I/L Arch Mage

Skill Enhancers

MS Skill Teleport Mastery - Range.png

Teleport Mastery - Range: Increases Teleport Mastery range bonus.

Teleport Mastery - Range effects

Required level: 143

  • Level 1: 100 bonus distance

MS Skill Chain Lightning - Extra Strike.png

Chain Lightning - Extra Strike: Increases Chain Lightning's number of attacks.

Chain Lightning - Extra Strike effects

Required level: 149

  • Level 1: Number of Attacks: +1

MS Skill Teleport Mastery - Spread.png

Teleport Mastery - Spread: Increases the number of enemies Teleport Mastery hits.

Teleport Mastery - Spread effects

Required level: 162

  • Level 1: Monsters Hit +2

MS Skill Chain Lightning - Reinforce.png

Chain Lightning - Reinforce: Increases Chain Lightning damage.

Chain Lightning - Reinforce effects

Required level: 168

  • Level 1: Damage: +20%

MS Skill Teleport Mastery - Reinforce.png

Teleport Mastery - Reinforce: Increases Teleport Mastery damage.

Teleport Mastery - Reinforce effects

Required level: 183

  • Level 1: Damage: +20%

MS Skill Chain Lightning - Spread.png

Chain Lightning - Spread: Increases the number of monsters hit by Chain Lightning.

Chain Lightning - Spread effects

Required level: 189

  • Level 1: Monsters Hit +2

Active Skills

MS Skill Absolute Zero Aura.png

Absolute Zero Aura: Surrounds allies with unbreakable coldness.

Absolute Zero Aura effects

Required level: 150

  • Level 1: MP Cost: 100, Power Stance Chance for Nearby Allies: 20%, Damage Absorbed: 20%, Additional Status Ailment and Elemental Resistance: 20%

MS Skill Lightning Orb.png

Lightning Orb: Creates a large, unstable sphere of electricity to continuously zap enemies.

Lightning Orb effects

Required level: 170

  • Level 1: Key-down skill. MP Cost: 30, Enemies Hit: 15, Damage per Hit: 700%, Max Duration: 8 sec, Final Damage based on Duration: 1000%. Cooldown: 90 sec

Bishop

Skill Enhancers

MS Skill Holy Magic Shell - Cooldown Cutter.png

Holy Magic Shell - Cooldown Cutter: Reduces Holy Magic Shell cooldown.

Holy Magic Shell - Cooldown Cutter effects

Required level: 143

  • Level 1: Cooldown: -50%

MS Skill Holy Symbol - Item Drop.png

Holy Symbol - Item Drop: Increases your drop rate when using Holy Symbol.

Holy Symbol - Item Drop effects

Required level: 149

  • Level 1: 30% additional drop rate

MS Skill Advanced Blessing - Extra Point.png

Advanced Blessing - Extra Point: Increases the effectiveness of Advanced Blessing’s Max HP and the Max MP boost.

Advanced Blessing - Extra Point effects

Required level: 155

  • Level 1: 1,000 additional Max HP & MP

MS Skill Holy Magic Shell - Persist.png

Holy Magic Shell - Persist: Increases the duration of Holy Magic Shell.

Holy Magic Shell - Persist effects

Required level: 162

  • Level 1: Duration: +5 sec

MS Skill Holy Symbol - Experience.png

Holy Symbol - Experience: Increases your EXP earned when using Holy Symbol.

Holy Symbol - Experience effects

Required level: 168

  • Level 1: 20% additional EXP for only self

MS Skill Holy Magic Shell - Extra Guard.png

Holy Magic Shell - Extra Guard: Increases Holy Magic Shell's guard count.

Holy Magic Shell - Extra Guard effects

Required level: 183

  • Level 1: 2 additional guards

MS Skill Holy Symbol - Preparation.png

Holy Symbol - Preparation: Increases resistance to status ailments and all elements from using Holy Symbol.

Holy Symbol - Preparation effects

Required level: 189

  • Level 1: Additional 10% resistance to status ailments and all elements

MS Skill Advanced Blessing - Ferocity.png

Advanced Blessing - Ferocity: Increases the effectiveness of Advanced Blessing’s Weapon Attack and Magic Attack boost.

Advanced Blessing - Ferocity effects

Required level: 195

  • Level 1: Additional 20 Weapon and Magic ATT

Active Skills

File:MS Skill Avenging Angel.png

Avenging Angel: Fuels your body with the fury of an avenging angel.

Avenging Angel effects

Required level: 150

  • Level 1: MP Cost: 100, Magic ATT: 50, Monster DEF Ignored: 20%, Damage: 20%, Number of Attacks: 1, Max Damage: +5,000,000, attack speed increased by 1. Only works with Teleport and Angel Ray.

MS Skill Heaven's Door.png

Heaven's Door: Knocks on the door to the heavens to punish enemies and bless your allies at the same time.

Heaven's Door effects

Required level: 170

  • Level 1: MP Cost: 500, Enemies Hit: 15, Damage: 1000%, Number of Attacks: 8, Protects allies from one KO. Cooldown: 180 sec