PirateIzzy (talk | contribs) (Updating IL a bit) |
PirateIzzy (talk | contribs) (Updated IL) |
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Line 1,775: | Line 1,775: | ||
|- | |- | ||
! 9 | ! 9 | ||
| 30 || {{yes2|47%}} || 5 || {{yes2|438 sec}} || {{yes2|+9%}} || {{yes2|+9%}} | | 30 || 8% || {{yes2|47%}} || 5 || {{yes2|438 sec}} || {{yes2|+9%}} || {{yes2|+9%}} | ||
|- | |- | ||
! 10 | ! 10 | ||
Line 2,064: | Line 2,064: | ||
! <u>20</u> | ! <u>20</u> | ||
| 65 || {{yes2|383%}} || 3 || 12 || 8 sec | | 65 || {{yes2|383%}} || 3 || 12 || 8 sec | ||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/skill | |||
|name=Thunderstorm | |||
|tooltip=Summons a thunderstorm. Lightning deals more damage to fewer numbers of enemies. The thunderstorm follows you slowly, but it loses power and vanishes if it falls too far behind. | |||
}} | |||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | MP Cost | |||
! width=100px | Summon Duration | |||
! width=100px | Damage | |||
! width=100px | <span class=explain title="for every 1 less enemy">Additional Summon Damage</span> | |||
! width=100px | <span class=explain title="on one target">Max Damage</span> | |||
! width=100px | Cooldown | |||
|- | |||
| | |||
| bgcolor=#90ff90 | '''''Add 3'' <br> per 2 levels''' | |||
| bgcolor=#90ff90 | '''''Add 3 sec'' <br> per level''' | |||
| bgcolor=#90ff90 | '''''Add 6%'' <br> per level''' | |||
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level''' | |||
| bgcolor=#90ff90 | '''''Add 14%'' <br> per level''' | |||
| bgcolor=#90ff90 | '''''Add 6 sec'' <br> per level''' | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | 25 || bgcolor=E6E6FA | 63 || bgcolor=E6E6FA | 256% || bgcolor=E6E6FA | +12% || bgcolor=E6E6FA | 304% || bgcolor=E6E6FA | 84 sec | |||
|- | |||
! 2 | |||
| {{yes2|28}} || {{yes2|66 sec}} || {{yes2|262%}} || {{yes2|+14%}} || {{yes2|318%}} || {{yes2|78 sec}} | |||
|- | |||
! 3 | |||
| 28 || {{yes2|69 sec}} || {{yes2|268%}} || {{yes2|+16%}} || {{yes2|332%}} || {{yes2|72 sec}} | |||
|- | |||
! 4 | |||
| {{yes2|31}} || {{yes2|72 sec}} || {{yes2|274%}} || {{yes2|+18%}} || {{yes2|346%}} || {{yes2|66 sec}} | |||
|- | |||
! 5 | |||
| 31 || {{yes2|75 sec}} || {{yes2|280%}} || {{yes2|+20%}} || {{yes2|360%}} || {{yes2|60 sec}} | |||
|- | |||
! 6 | |||
| {{yes2|34}} || {{yes2|78 sec}} || {{yes2|286%}} || {{yes2|+22%}} || {{yes2|374%}} || {{yes2|54 sec}} | |||
|- | |||
! 7 | |||
| 34 || {{yes2|81 sec}} || {{yes2|292%}} || {{yes2|+24%}} || {{yes2|388%}} || {{yes2|48 sec}} | |||
|- | |||
! 8 | |||
| {{yes2|37}} || {{yes2|84 sec}} || {{yes2|298%}} || {{yes2|+26%}} || {{yes2|402%}} || {{yes2|42 sec}} | |||
|- | |||
! 9 | |||
| 37 || {{yes2|87 sec}} || {{yes2|304%}} || {{yes2|+28%}} || {{yes2|416%}} || {{yes2|36 sec}} | |||
|- | |||
! <u>10</u> | |||
| {{yes2|40}} || {{yes2|90 sec}} || {{yes2|310%}} || {{yes2|+30%}} || {{yes2|430%}} || {{yes2|30 sec}} | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/skill | |||
|name=Elemental Adaptation (Ice, Lightning) | |||
|tooltip=Forms a barrier of ice and lightning. If you get attacked by critical Abnormal Status, the barrier immediately activates and blocks all Abnormal Statuses for a short time. Also increases all elemental and abnormal status resistances permanently. | |||
}} | |||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | MP Cost | |||
! width=100px | <span class=explain title="Activates upon defending critical Abnormal Status.">Duration</span> | |||
! width=100px | Cooldown | |||
! width=100px | <span class=explain title="Passive Effect">Abnormal Status Resistance</span> | |||
! width=100px | <span class=explain title="Passive Effect">Elemental Resistance</span> | |||
|- | |||
| | |||
| bgcolor=#90ff90 | '''''Subtract 1'' <br> per level''' | |||
| bgcolor=#90ff90 | '''''Add 2 sec'' <br> per 2 levels''' | |||
| bgcolor=#90ff90 | '''''Subtract 18 sec'' <br> per level''' | |||
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level''' | |||
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level''' | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | 209 || bgcolor=E6E6FA | 10 sec || bgcolor=E6E6FA | 582 sec || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +1% | |||
|- | |||
! 2 | |||
| {{yes2|208}} || {{yes2|12 sec}} || {{yes2|564 sec}} || {{yes2|+2%}} || {{yes2|+2%}} | |||
|- | |||
! 3 | |||
| {{yes2|207}} || 12 sec || {{yes2|546 sec}} || {{yes2|+3%}} || {{yes2|+3%}} | |||
|- | |||
! 4 | |||
| {{yes2|206}} || {{yes2|14 sec}} || {{yes2|528 sec}} || {{yes2|+4%}} || {{yes2|+4%}} | |||
|- | |||
! 5 | |||
| {{yes2|205}} || 14 sec || {{yes2|510 sec}} || {{yes2|+5%}} || {{yes2|+5%}} | |||
|- | |||
! 6 | |||
| {{yes2|204}} || {{yes2|16 sec}} || {{yes2|492 sec}} || {{yes2|+6%}} || {{yes2|+6%}} | |||
|- | |||
! 7 | |||
| {{yes2|203}} || 16 sec || {{yes2|474 sec}} || {{yes2|+7%}} || {{yes2|+7%}} | |||
|- | |||
! 8 | |||
| {{yes2|202}} || {{yes2|18 sec}} || {{yes2|456 sec}} || {{yes2|+8%}} || {{yes2|+8%}} | |||
|- | |||
! 9 | |||
| {{yes2|201}} || 18 sec || {{yes2|438 sec}} || {{yes2|+9%}} || {{yes2|+9%}} | |||
|- | |||
! 10 | |||
| {{yes2|200}} || {{yes2|20 sec}} || {{yes2|420 sec}} || {{yes2|+10%}} || {{yes2|+10%}} | |||
|- | |||
! 11 | |||
| {{yes2|199}} || 20 sec || {{yes2|402 sec}} || {{yes2|+11%}} || {{yes2|+11%}} | |||
|- | |||
! 12 | |||
| {{yes2|198}} || {{yes2|22 sec}} || {{yes2|384 sec}} || {{yes2|+12%}} || {{yes2|+12%}} | |||
|- | |||
! 13 | |||
| {{yes2|197}} || 22 sec || {{yes2|366 sec}} || {{yes2|+13%}} || {{yes2|+13%}} | |||
|- | |||
! 14 | |||
| {{yes2|196}} || {{yes2|24 sec}} || {{yes2|348 sec}} || {{yes2|+14%}} || {{yes2|+14%}} | |||
|- | |||
! 15 | |||
| {{yes2|195}} || 24 sec || {{yes2|330 sec}} || {{yes2|+15%}} || {{yes2|+15%}} | |||
|- | |||
! 16 | |||
| {{yes2|194}} || {{yes2|26 sec}} || {{yes2|312 sec}} || {{yes2|+16%}} || {{yes2|+16%}} | |||
|- | |||
! 17 | |||
| {{yes2|193}} || 26 sec || {{yes2|294 sec}} || {{yes2|+17%}} || {{yes2|+17%}} | |||
|- | |||
! 18 | |||
| {{yes2|192}} || {{yes2|28 sec}} || {{yes2|276 sec}} || {{yes2|+18%}} || {{yes2|+18%}} | |||
|- | |||
! 19 | |||
| {{yes2|191}} || 28 sec || {{yes2|258 sec}} || {{yes2|+19%}} || {{yes2|+19%}} | |||
|- | |||
! <u>20</u> | |||
| {{yes2|190}} || {{yes2|30 sec}} || {{yes2|240 sec}} || {{yes2|+20%}} || {{yes2|+20%}} | |||
|}{{MapleStory/skill|end}} | |||
{{MapleStory/skill | |||
|name=Shatter | |||
|tooltip=When attacking frozen enemies, you have a chance to ignore a portion of their defenses. | |||
}} | |||
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}} | |||
! width=50px | Level | |||
! width=100px | Chance | |||
! width=100px | <span class=explain title="per Freeze Stack">Enemy Defense Ignored</span> | |||
|- | |||
| | |||
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level''' | |||
| bgcolor=#90ff90 | '''''Add 5%'' <br> per level''' | |||
|- | |||
! 1 | |||
| bgcolor=E6E6FA | 2% || bgcolor=E6E6FA | 2% | |||
|- | |||
! 2 | |||
| {{yes2|4%}} || 2% | |||
|- | |||
! 3 | |||
| {{yes2|6%}} || 2% | |||
|- | |||
! 4 | |||
| {{yes2|8%}} || {{yes2|3%}} | |||
|- | |||
! 5 | |||
| {{yes2|10%}} || 3% | |||
|- | |||
! 6 | |||
| {{yes2|12%}} || 3% | |||
|- | |||
! 7 | |||
| {{yes2|14%}} || {{yes2|4%}} | |||
|- | |||
! 8 | |||
| {{yes2|16%}} || 4% | |||
|- | |||
! 9 | |||
| {{yes2|18%}} || 4% | |||
|- | |||
! <u>10</u> | |||
| {{yes2|20%}} || {{yes2|5%}} | |||
|}{{MapleStory/skill|end}} | |}{{MapleStory/skill|end}} | ||
Revision as of 02:21, 29 December 2013
First Job
Magician
"Increases Max MP permanently. Also increases MP proportional to your level."
Level | Max MP | Max MP |
---|---|---|
Add 1% per level |
Add 5 per level | |
1 | +1% | +25 |
2 | +2% | +30 |
3 | +3% | +35 |
4 | +4% | +40 |
5 | +5% | +45 |
6 | +6% | +50 |
7 | +7% | +55 |
8 | +8% | +60 |
9 | +9% | +65 |
10 | +10% | +70 |
11 | +11% | +75 |
12 | +12% | +80 |
13 | +13% | +85 |
14 | +14% | +90 |
15 | +15% | +95 |
16 | +16% | +100 |
17 | +17% | +105 |
18 | +18% | +110 |
19 | +19% | +115 |
20 | +20% | +120 |
"Damage dealt to you affects your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage."
Level | MP Cost | Duration | Damage Displaced |
---|---|---|---|
Add 1 per 2 levels |
Add 54 sec per level |
Add 7% per level | |
1 | 9 | 114 sec | 22% |
2 | 9 | 168 sec | 29% |
3 | 10 | 222 sec | 36% |
4 | 10 | 276 sec | 43% |
5 | 11 | 330 sec | 50% |
6 | 11 | 384 sec | 57% |
7 | 12 | 438 sec | 64% |
8 | 12 | 492 sec | 71% |
9 | 13 | 546 sec | 78% |
10 | 13 | 600 sec | 85% |
"Consumes MP to fire a condensed energy bolt that explodes on contact with an enemy."
Level | MP Cost | Damage | Max Enemies Hit |
---|---|---|---|
Add 2 per 5 levels |
Add 8% per level |
No change | |
1 | 16 | 157% | 4 |
2 | 16 | 165% | 4 |
3 | 16 | 173% | 4 |
4 | 16 | 181% | 4 |
5 | 18 | 189% | 4 |
6 | 18 | 197% | 4 |
7 | 18 | 205% | 4 |
8 | 18 | 213% | 4 |
9 | 18 | 221% | 4 |
10 | 20 | 229% | 4 |
11 | 20 | 237% | 4 |
12 | 20 | 245% | 4 |
13 | 20 | 253% | 4 |
14 | 20 | 261% | 4 |
15 | 22 | 269% | 4 |
16 | 22 | 277% | 4 |
17 | 22 | 285% | 4 |
18 | 22 | 293% | 4 |
19 | 22 | 301% | 4 |
20 | 24 | 309% | 4 |
"Allows you to teleport a set distance to other locations on the same map using the arrow keys."
Level | MP Cost | Horizontal Distance | Vertical Distance |
---|---|---|---|
Subtract 2 per levels |
Add 12 per level |
Add 5 per level | |
1 | 28 | 122 | 255 |
2 | 26 | 134 | 260 |
3 | 24 | 146 | 265 |
4 | 22 | 158 | 270 |
5 | 20 | 170 | 275 |
"Condenses magic around your armor to increase Weapon Defense by a percentage of your Magic Defense."
Requires Level 3 Magic Guard
Level | Weapon Defense |
---|---|
Add 1% per level | |
1 | +6% |
2 | +7% |
3 | +8% |
4 | +9% |
5 | +10% |
6 | +11% |
7 | +12% |
8 | +13% |
9 | +14% |
10 | +15% |
Second Job
Common Second Job Skills
"Increases Magic Mastery and Magic Attack."
Level | Magic Mastery | Magic Attack |
---|---|---|
Add 4% per level |
Add 1 per level | |
1 | +14% | +1 |
2 | +18% | +2 |
3 | +22% | +3 |
4 | +26% | +4 |
5 | +30% | +5 |
6 | +34% | +6 |
7 | +38% | +7 |
8 | +42% | +8 |
9 | +46% | +9 |
10 | +50% | +10 |
"Absorbs the enemy's MP when attacking with Magic skills until the enemy's MP reaches 0."
Requires Level 5 Spell Mastery
Level | MP Absorb Chance | MP Absorbed |
---|---|---|
Add 2% per level |
Add 1% per level | |
1 | 2% | 1% |
2 | 4% | 2% |
3 | 6% | 3% |
4 | 8% | 4% |
5 | 10% | 5% |
6 | 12% | 6% |
7 | 14% | 7% |
8 | 16% | 8% |
9 | 18% | 9% |
10 | 20% | 10% |
"Permanently increase INT through mental discipline."
Level | INT |
---|---|
Add 8 per level | |
1 | +8 |
2 | +16 |
3 | +24 |
4 | +32 |
5 | +40 |
"Increases Magic Attack Speed for set duration."
Level | MP Cost | Duration |
---|---|---|
Subtract 4 per level |
Add 20 sec per level | |
1 | 56 | 20 sec |
2 | 52 | 40 sec |
3 | 48 | 60 sec |
4 | 44 | 80 sec |
5 | 40 | 100 sec |
6 | 36 | 120 sec |
7 | 32 | 140 sec |
8 | 28 | 160 sec |
9 | 24 | 180 sec |
10 | 20 | 200 sec |
- The skill below belongs to only the Fire/Poison Wizard and Ice/Lightning Wizard.
"Temporarily enhances the Magic Attack of all party members nearby through meditation."
Requires Level 3 MP Eater
Level | MP Cost | Magic Attack | Duration |
---|---|---|---|
Add 1 per 3 levels |
Add 1 per level |
Add 8 sec per level | |
1 | 10 | +11 | 28 sec |
2 | 10 | +12 | 36 sec |
3 | 11 | +13 | 44 sec |
4 | 11 | +14 | 52 sec |
5 | 11 | +15 | 60 sec |
6 | 12 | +16 | 68 sec |
7 | 12 | +17 | 76 sec |
8 | 12 | +18 | 84 sec |
9 | 13 | +19 | 92 sec |
10 | 13 | +20 | 100 sec |
11 | 13 | +21 | 108 sec |
12 | 14 | +22 | 116 sec |
13 | 14 | +23 | 124 sec |
14 | 14 | +24 | 132 sec |
15 | 15 | +25 | 140 sec |
16 | 15 | +26 | 148 sec |
17 | 15 | +27 | 156 sec |
18 | 16 | +28 | 164 sec |
19 | 16 | +29 | 172 sec |
20 | 16 | +30 | 180 sec |
Fire/Poison Wizard
- Advanced from the first job Magician.
"Creates and throws a burning orb at multiple enemies. Very effective against Ice Attribute monsters."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 2 per 4 levels |
Add 8% per level |
No change |
No change | |
1 | 12 | 149% | 2 | 6 |
2 | 12 | 157% | 2 | 6 |
3 | 12 | 165% | 2 | 6 |
4 | 14 | 173% | 2 | 6 |
5 | 14 | 181% | 2 | 6 |
6 | 14 | 189% | 2 | 6 |
7 | 14 | 197% | 2 | 6 |
8 | 16 | 205% | 2 | 6 |
9 | 16 | 213% | 2 | 6 |
10 | 16 | 221% | 2 | 6 |
11 | 16 | 229% | 2 | 6 |
12 | 18 | 237% | 2 | 6 |
13 | 18 | 245% | 2 | 6 |
14 | 18 | 253% | 2 | 6 |
15 | 18 | 261% | 2 | 6 |
16 | 20 | 269% | 2 | 6 |
17 | 20 | 277% | 2 | 6 |
18 | 20 | 285% | 2 | 6 |
19 | 20 | 293% | 2 | 6 |
20 | 22 | 301% | 2 | 6 |
"Sends a poisonous droplet at an enemy, also striking enemies near the target. The enemies will take damage for a short time."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Poison Damage | Poison Duration |
---|---|---|---|---|---|---|
Add 3 per 4 levels |
Add 5% per level |
No change |
No change |
Add 2% per level |
Add 1 sec per 4 levels | |
1 | 11 | 135% | 1 | 6 | 22% | 6 sec |
2 | 11 | 140% | 1 | 6 | 24% | 6 sec |
3 | 11 | 145% | 1 | 6 | 26% | 6 sec |
4 | 14 | 150% | 1 | 6 | 28% | 7 sec |
5 | 14 | 155% | 1 | 6 | 30% | 7 sec |
6 | 14 | 160% | 1 | 6 | 32% | 7 sec |
7 | 14 | 165% | 1 | 6 | 34% | 7 sec |
8 | 17 | 170% | 1 | 6 | 36% | 8 sec |
9 | 17 | 175% | 1 | 6 | 38% | 8 sec |
10 | 17 | 180% | 1 | 6 | 40% | 8 sec |
"Increases total damage based on the number of nearby enemies that are hit with your damage over time effects."
Level | Total Damage | Maximum Stacks |
---|---|---|
1 | +3% | 5 |
"Grants a chance to create a firewall at the target location when using fire magic."
Level | Firewall Chance | Damage | Max Enemies Hit | Duration |
---|---|---|---|---|
Add 4% per level |
Add 5% per level |
No change |
Add 1 sec per 4 levels | |
1 | 14% | 65% | 8 | 4 sec |
2 | 18% | 70% | 8 | 4 sec |
3 | 22% | 75% | 8 | 4 sec |
4 | 26% | 80% | 8 | 5 sec |
5 | 30% | 85% | 8 | 5 sec |
6 | 34% | 90% | 8 | 5 sec |
7 | 38% | 95% | 8 | 5 sec |
8 | 42% | 100% | 8 | 6 sec |
9 | 46% | 105% | 8 | 6 sec |
10 | 50% | 110% | 8 | 6 sec |
Ice/Lightning Wizard
- Advanced from the first job Magician.
"Drops sharp ice shards on enemies to deal damage. Enemies that are hit will freeze and slow down. Able to deal great damage to fire attribute enemies."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Freeze Duration |
---|---|---|---|---|---|
Add 3 per 4 levels |
Add 5% per level |
No change |
No change |
No change | |
1 | 12 | 104% | 3 | 6 | 8 sec |
2 | 12 | 109% | 3 | 6 | 8 sec |
3 | 12 | 114% | 3 | 6 | 8 sec |
4 | 15 | 119% | 3 | 6 | 8 sec |
5 | 15 | 124% | 3 | 6 | 8 sec |
6 | 15 | 129% | 3 | 6 | 8 sec |
7 | 15 | 134% | 3 | 6 | 8 sec |
8 | 18 | 139% | 3 | 6 | 8 sec |
9 | 18 | 144% | 3 | 6 | 8 sec |
10 | 18 | 149% | 3 | 6 | 8 sec |
11 | 18 | 154% | 3 | 6 | 8 sec |
12 | 21 | 159% | 3 | 6 | 8 sec |
13 | 21 | 164% | 3 | 6 | 8 sec |
14 | 21 | 169% | 3 | 6 | 8 sec |
15 | 21 | 174% | 3 | 6 | 8 sec |
16 | 24 | 179% | 3 | 6 | 8 sec |
17 | 24 | 184% | 3 | 6 | 8 sec |
18 | 24 | 189% | 3 | 6 | 8 sec |
19 | 24 | 194% | 3 | 6 | 8 sec |
20 | 27 | 199% | 3 | 6 | 8 sec |
"Creates a powerful magnetic field that fires down lightning bolts on up to 6 enemies."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 5 per 4 levels |
Add 8% per level |
No change |
No change | |
1 | 20 | 138% | 3 | 6 |
2 | 20 | 146 | 3 | 6 |
3 | 20 | 154% | 3 | 6 |
4 | 25 | 162% | 3 | 6 |
5 | 25 | 170% | 3 | 6 |
6 | 25 | 178% | 3 | 6 |
7 | 25 | 186% | 3 | 6 |
8 | 30 | 194% | 3 | 6 |
9 | 30 | 202% | 3 | 6 |
10 | 30 | 210% | 3 | 6 |
"When attacking enemy with Freeze stacks, increases Max Critical Damage per stack."
Level | Maximum Critical Damage | Maximum Stacks |
---|---|---|
1 | +3% | 5 |
"When you use the Teleport skill, your path will freeze immediately and deal damage to enemies that pass over it, freezing them as well. Can be toggled On/Off with the skill key."
Level | Icewall Chance | Damage | Max Enemies Hit | Duration |
---|---|---|---|---|
Add 6% per level |
No change |
No change |
No change | |
1 | 6% | 1% | 6 | 6 sec |
2 | 12% | 1% | 6 | 6 sec |
3 | 18% | 1% | 6 | 6 sec |
4 | 24% | 1% | 6 | 6 sec |
5 | 30% | 1% | 6 | 6 sec |
6 | 36% | 1% | 6 | 6 sec |
7 | 42% | 1% | 6 | 6 sec |
8 | 48% | 1% | 6 | 6 sec |
9 | 54% | 1% | 6 | 6 sec |
10 | 60% | 1% | 6 | 6 sec |
Cleric
- Advanced from the first job Magician.
"Restores the HP of all surrounding party members. Monsters within the skill range are inflicted with the effect that increases incoming damage for a short duration. Undead monsters take additional damage."
Level | MP Cost | HP Recovered | Additional Damage | Duration | Damage | Number of Attacks | Max Enemies Affected/Hit |
---|---|---|---|---|---|---|---|
Add 3 per 4 levels |
Add 15% per level |
Add 1% per 2 levels |
Add 1 sec per 5 levels |
Add 8% per level |
No change |
No change | |
1 | 18 | 15% | +10% | 4 sec | 258% | 1 | 6 |
2 | 18 | 30% | +11% | 4 sec | 266% | 1 | 6 |
3 | 18 | 45% | +11% | 4 sec | 274% | 1 | 6 |
4 | 18 | 60% | +12% | 4 sec | 282% | 1 | 6 |
5 | 18 | 75% | +12% | 4 sec | 290% | 1 | 6 |
6 | 18 | 90% | +13% | 5 sec | 298% | 1 | 6 |
7 | 18 | 105% | +13% | 5 sec | 306% | 1 | 6 |
8 | 18 | 120% | +14% | 5 sec | 314% | 1 | 6 |
9 | 18 | 135% | +14% | 5 sec | 322% | 1 | 6 |
10 | 18 | 150% | +15% | 6 sec | 330% | 1 | 6 |
11 | 24 | 165% | +15% | 6 sec | 338% | 1 | 6 |
12 | 24 | 180% | +16% | 6 sec | 346% | 1 | 6 |
13 | 24 | 195% | +16% | 6 sec | 354% | 1 | 6 |
14 | 24 | 210% | +17% | 6 sec | 362% | 1 | 6 |
15 | 24 | 225% | +17% | 7 sec | 370% | 1 | 6 |
16 | 24 | 240% | +18% | 7 sec | 378% | 1 | 6 |
17 | 24 | 255% | +18% | 7 sec | 386% | 1 | 6 |
18 | 24 | 270% | +19% | 7 sec | 394% | 1 | 6 |
19 | 24 | 285% | +19% | 7 sec | 402% | 1 | 6 |
20 | 24 | 300% | +20% | 8 sec | 410% | 1 | 6 |
"Temporarily decreases all damage received."
Requires Level 5 Heal
Level | MP Cost | Damage Taken | Duration |
---|---|---|---|
Add 3 per 3 levels |
Add -2% per level |
Add 30 sec per level | |
1 | 15 | -7% | 30 sec |
2 | 15 | -9% | 60 sec |
3 | 18 | -11% | 90 sec |
4 | 18 | -13% | 120 sec |
5 | 18 | -15% | 150 sec |
6 | 21 | -17% | 180 sec |
7 | 21 | -19% | 210 sec |
8 | 21 | -21% | 240 sec |
9 | 24 | -23% | 270 sec |
10 | 24 | -25% | 300 sec |
"Increases Weapon ATT, Magic ATT, DEF, Accuracy, and Avoidability of all nearby team members for a set amount of time. Can be stacked with other buff skills."
Requires Level 5 Invincible
Level | MP Cost | Weapon and Magic Attack | Weapon and Magic Defense | Accuracy and Avoidability | Duration |
---|---|---|---|---|---|
Add 5 per 5 levels |
Add 1 per level |
Add 30 per level |
Add 18 per level |
Add 18 sec per level | |
1 | 15 | +6 | +30 | +18 | 78 sec |
2 | 15 | +7 | +60 | +36 | 96 sec |
3 | 15 | +8 | +90 | +54 | 114 sec |
4 | 15 | +9 | +120 | +72 | 132 sec |
5 | 15 | +10 | +150 | +90 | 150 sec |
6 | 20 | +11 | +180 | +108 | 168 sec |
7 | 20 | +12 | +210 | +126 | 186 sec |
8 | 20 | +13 | +240 | +144 | 204 sec |
9 | 20 | +14 | +270 | +162 | 222 sec |
10 | 20 | +15 | +300 | +180 | 240 sec |
"Attacks multiple monsters with Holy Arrows. Very effective against Undead and Devil monsters."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 12 per 8 levels |
Add 10% per level |
No change |
No change | |
1 | 12 | 328% | 1 | 4 |
2 | 12 | 338% | 1 | 4 |
3 | 12 | 348% | 1 | 4 |
4 | 12 | 358% | 1 | 4 |
5 | 12 | 368% | 1 | 4 |
6 | 12 | 378% | 1 | 4 |
7 | 12 | 388% | 1 | 4 |
8 | 12 | 398% | 1 | 4 |
9 | 24 | 408% | 1 | 4 |
10 | 24 | 418% | 1 | 4 |
11 | 24 | 428% | 1 | 4 |
12 | 24 | 438% | 1 | 4 |
13 | 24 | 448% | 1 | 4 |
14 | 24 | 458% | 1 | 4 |
15 | 24 | 468% | 1 | 4 |
16 | 24 | 478% | 1 | 4 |
17 | 36 | 488% | 1 | 4 |
18 | 36 | 498% | 1 | 4 |
19 | 36 | 508% | 1 | 4 |
20 | 36 | 518% | 1 | 4 |
"Increases your total damage in proportion to the number of nearby party members you have buffed. Obtains additional Party Bonus EXP based on the number of Clerics, Priests, Bishops in the party. Bonus cannot be greater than 60% and does not apply if the level difference is too big between party members. Your own effects do not apply to you."
Level | Total Damage | Experience per Cleric |
---|---|---|
1 | +3% | +20% |
Third Job
Common Third Job Skills
"Permanently increases Critical Rate and Minimum Critical Damage."
Level | Critical Rate | Minimum Critical Damage | ||
---|---|---|---|---|
Add 2% per level |
Add 2% per level |
Add 1% per level |
Add 1% per level | |
1 | +12% | +7% | ||
2 | +14% | +9% | ||
3 | +16% | +11% | ||
4 | +18% | +13% | ||
5 | +20% | +15% | ||
6 | +22% | +17% | ||
7 | +24% | +19% | ||
8 | +26% | +21% | ||
9 | +28% | +23% | ||
10 | +30% | +25% |
- The skills below belong to only the Fire/Poison Mage and Ice/Lightning Mage.
"Increases the MP cost and the Magic Attack of your magic skills."
Level | Additional MP Cost | Additional Damage |
---|---|---|
Add 5% per level |
Add 5% per level | |
1 | +5% | +5% |
2 | +10% | +10% |
3 | +15% | +15% |
4 | +20% | +20% |
5 | +25% | +25% |
6 | +30% | +30% |
7 | +35% | +35% |
8 | +40% | +40% |
9 | +45% | +45% |
10 | +50% | +50% |
"Temporarily decreases the magic attributes of all attacks that you use."
Level | MP Cost | Elemental Attributes | Duration |
---|---|---|---|
Add 4 per level |
Add -10% per level |
Add 20 sec per level | |
1 | 14 | -10% | 120 sec |
2 | 18 | -20% | 140 sec |
3 | 22 | -30% | 160 sec |
4 | 26 | -40% | 180 sec |
5 | 30 | -50% | 200 sec |
6 | 34 | -60% | 220 sec |
7 | 38 | -70% | 240 sec |
8 | 42 | -80% | 260 sec |
9 | 46 | -90% | 280 sec |
10 | 50 | -100% | 300 sec |
- The skills below belongs to only the Ice/Lightning Mage and Priest. Fire/Poison Mages have a different version, seen here.
"When activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key."
Requires Level 5 Teleport
Level | Additional MP Cost | Damage | Max Enemies Hit | Stun Chance | Stun Duration | Teleport Range |
---|---|---|---|---|---|---|
Add 2 per level |
Add 10% per level |
No change |
Add 5% per level |
Add 1 sec per 5 levels |
Add 2 per level | |
1 | +2 | 250% | 6 | 35% | 2 sec | +2 |
2 | +4 | 260% | 6 | 40% | 2 sec | +4 |
3 | +6 | 270% | 6 | 45% | 2 sec | +6 |
4 | +8 | 280% | 6 | 50% | 2 sec | +8 |
5 | +10 | 290% | 6 | 55% | 3 sec | +10 |
6 | +12 | 300% | 6 | 60% | 3 sec | +12 |
7 | +14 | 310% | 6 | 65% | 3 sec | +14 |
8 | +16 | 320% | 6 | 70% | 3 sec | +16 |
9 | +18 | 330% | 6 | 75% | 3 sec | +18 |
10 | +20 | 340% | 6 | 80% | 4 sec | +20 |
Fire/Poison Mage
- Advanced from the second job Fire/Poison Wizard.
"Creates a Fire explosion near you that hits nearby enemies."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 4 per 5 levels |
Add 8% per level |
No change |
No change | |
1 | 40 | 253% | 2 | 8 |
2 | 40 | 261% | 2 | 8 |
3 | 40 | 269% | 2 | 8 |
4 | 40 | 277% | 2 | 8 |
5 | 44 | 285% | 2 | 8 |
6 | 44 | 293% | 2 | 8 |
7 | 44 | 301% | 2 | 8 |
8 | 44 | 309% | 2 | 8 |
9 | 44 | 317% | 2 | 8 |
10 | 48 | 325% | 2 | 8 |
11 | 48 | 333% | 2 | 8 |
12 | 48 | 341% | 2 | 8 |
13 | 48 | 349% | 2 | 8 |
14 | 48 | 357% | 2 | 8 |
15 | 52 | 365% | 2 | 8 |
16 | 52 | 373% | 2 | 8 |
17 | 52 | 381% | 2 | 8 |
18 | 52 | 389% | 2 | 8 |
19 | 52 | 397% | 2 | 8 |
20 | 56 | 405% | 2 | 8 |
"Temporarily creates a poisonous fog around you that deals damage to all enemies nearby."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Mist Duration | Poison Damage | Poison Duration |
---|---|---|---|---|---|---|---|
Add 5 per 4 levels |
Add 3% per level |
No change |
No change |
Add 4 sec per 2 levels |
Add 4% per level |
Add 1 sec per 5 levels | |
1 | 30 | 213% | 1 | 8 | 4 sec | 104% | 8 sec |
2 | 30 | 216% | 1 | 8 | 4 sec | 108% | 8 sec |
3 | 30 | 219% | 1 | 8 | 8 sec | 112% | 8 sec |
4 | 35 | 222% | 1 | 8 | 8 sec | 116% | 8 sec |
5 | 35 | 225% | 1 | 8 | 12 sec | 120% | 9 sec |
6 | 35 | 228% | 1 | 8 | 12 sec | 124% | 9 sec |
7 | 35 | 231% | 1 | 8 | 16 sec | 128% | 9 sec |
8 | 40 | 234% | 1 | 8 | 16 sec | 132% | 9 sec |
9 | 40 | 237% | 1 | 8 | 20 sec | 136% | 9 sec |
10 | 40 | 240% | 1 | 8 | 20 sec | 140% | 10 sec |
11 | 40 | 243% | 1 | 8 | 24 sec | 144% | 10 sec |
12 | 45 | 246% | 1 | 8 | 24 sec | 148% | 10 sec |
13 | 45 | 249% | 1 | 8 | 28 sec | 152% | 10 sec |
14 | 45 | 252% | 1 | 8 | 28 sec | 156% | 10 sec |
15 | 45 | 255% | 1 | 8 | 32 sec | 160% | 11 sec |
16 | 50 | 258% | 1 | 8 | 32 sec | 164% | 11 sec |
17 | 50 | 261% | 1 | 8 | 36 sec | 168% | 11 sec |
18 | 50 | 264% | 1 | 8 | 36 sec | 172% | 11 sec |
19 | 50 | 267% | 1 | 8 | 40 sec | 176% | 11 sec |
20 | 55 | 270% | 1 | 8 | 40 sec | 180% | 12 sec |
"All of your damage over time durations and damage increase when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects."
Level | Additional Duration | Additional Damage |
---|---|---|
Add 1 sec per 2 levels |
Add 2% per level | |
1 | +5 sec | +2% |
2 | +6 sec | +4% |
3 | +6 sec | +6% |
4 | +7 sec | +8% |
5 | +7 sec | +10% |
6 | +8 sec | +12% |
7 | +8 sec | +14% |
8 | +9 sec | +16% |
9 | +9 sec | +18% |
10 | +10 sec | +20% |
"When activated, instead of consuming extra MP, enemies at the teleport location will take damage and become Stunned. Also has a chance to apply more damage over time. Also permanently increases teleport distance. This skill can be toggled on and off with the skill key."
Requires Level 5 Teleport
Level | Additional MP Cost | Damage | Max Enemies Hit | Stun Chance | Stun Duration | Teleport Range | Burn Damage | Burn Interval | Burn Duration |
---|---|---|---|---|---|---|---|---|---|
Add 2 per level |
Add 8% per level |
No change |
Add 5% per level |
Add 1 sec per 5 levels |
Add 2 per level |
Add 3% per level |
No change |
No change | |
1 | +2 | 200% | 6 | 35% | 2 sec | +2 | 71% | 2 sec | 4 sec |
2 | +4 | 208% | 6 | 40% | 2 sec | +4 | 74% | 2 sec | 4 sec |
3 | +6 | 216% | 6 | 45% | 2 sec | +6 | 77% | 2 sec | 4 sec |
4 | +8 | 224% | 6 | 50% | 2 sec | +8 | 80% | 2 sec | 4 sec |
5 | +10 | 232% | 6 | 55% | 3 sec | +10 | 83% | 2 sec | 4 sec |
6 | +12 | 240% | 6 | 60% | 3 sec | +12 | 86% | 2 sec | 4 sec |
7 | +14 | 248% | 6 | 65% | 3 sec | +14 | 89% | 2 sec | 4 sec |
8 | +16 | 256% | 6 | 70% | 3 sec | +16 | 92% | 2 sec | 4 sec |
9 | +18 | 264% | 6 | 75% | 3 sec | +18 | 95% | 2 sec | 4 sec |
10 | +20 | 272% | 6 | 80% | 4 sec | +20 | 98% | 2 sec | 4 sec |
"Summons a slime that sprays lethal poison. The slime will stick to an enemy to deal continuous damage. It splits into 2 when the target is eliminated."
Level | MP Cost | Poison Damage | Poison Interval | Poison Duration | Max Amount of Slimes | Summon Duration | Cooldown |
---|---|---|---|---|---|---|---|
Add 10 per 5 levels |
Add 8% per level |
No change |
No change |
No change |
Add 2 sec per level |
Subtract 2 sec per level | |
1 | 20 | 88% | 1 sec | 10 sec | 10 | 42 sec | 78 sec |
2 | 20 | 96% | 1 sec | 10 sec | 10 | 44 sec | 76 sec |
3 | 20 | 104% | 1 sec | 10 sec | 10 | 46 sec | 74 sec |
4 | 20 | 112% | 1 sec | 10 sec | 10 | 48 sec | 72 sec |
5 | 30 | 120% | 1 sec | 10 sec | 10 | 50 sec | 70 sec |
6 | 30 | 128% | 1 sec | 10 sec | 10 | 52 sec | 68 sec |
7 | 30 | 136% | 1 sec | 10 sec | 10 | 54 sec | 66 sec |
8 | 30 | 144% | 1 sec | 10 sec | 10 | 56 sec | 64 sec |
9 | 30 | 152% | 1 sec | 10 sec | 10 | 58 sec | 62 sec |
10 | 40 | 160% | 1 sec | 10 sec | 10 | 60 sec | 60 sec |
"Cover yourself with a veil of fire and poison to defend against critical Abnormal Status at the cost of a portion of Max MP. Has a chance to regenerate when successful. Cooldown only applies when regeneration fails."
Level | MP Cost | Max MP Consumed | Barrier Regeneration Chance | Max Regenerations | Cooldown | Abnormal Status Resistance | Elemental Resistance |
---|---|---|---|---|---|---|---|
Add 5 per 7 levels |
Subtract 1 % per 2 levels |
Add 3% per level |
No change |
Subtract 18 sec per level |
Add 1% per level |
Add 1% per level | |
1 | 25 | 12% | 23% | 582 sec | +1% | +1% | |
2 | 25 | 11% | 26% | 5 | 564 sec | +2% | +2% |
3 | 25 | 11% | 29% | 5 | 546 sec | +3% | +3% |
4 | 25 | 10% | 32% | 5 | 528 sec | +4% | +4% |
5 | 25 | 10% | 35% | 5 | 510 sec | +5% | +5% |
6 | 25 | 9% | 38% | 5 | 492 sec | +6% | +6% |
7 | 25 | 9% | 41% | 5 | 474 sec | +7% | +7% |
8 | 30 | 8% | 44% | 5 | 456 sec | +8% | +8% |
9 | 30 | 8% | 47% | 5 | 438 sec | +9% | +9% |
10 | 30 | 7% | 50% | 5 | 420 sec | +10% | +10% |
11 | 30 | 7% | 53% | 5 | 402 sec | +11% | +11% |
12 | 30 | 6% | 56% | 5 | 384 sec | +12% | +12% |
13 | 30 | 6% | 59% | 5 | 366 sec | +13% | +13% |
14 | 30 | 5% | 62% | 5 | 348 sec | +14% | +14% |
15 | 35 | 5% | 65% | 5 | 330 sec | +15% | +15% |
16 | 35 | 4% | 68% | 5 | 312 sec | +16% | +16% |
17 | 35 | 4% | 71% | 5 | 294 sec | +17% | +17% |
18 | 35 | 3% | 74% | 5 | 276 sec | +18% | +18% |
19 | 35 | 3% | 77% | 5 | 258 sec | +19% | +19% |
20 | 35 | 2% | 80% | 5 | 240 sec | +20% | +20% |
"When attacking with fire, grants a chance to burn out the enemy's MP to deal extra damage that ignores enemy defenses. Does not work if the enemy's MP is extremely low."
Level | Chance | Enemy MP Burned | MP to Damage |
---|---|---|---|
Add 1% per level |
No change |
Add 5% per level | |
1 | 1% | 1% | 5% |
2 | 2% | 1% | 10% |
3 | 3% | 1% | 15% |
4 | 4% | 1% | 20% |
5 | 5% | 1% | 25% |
6 | 6% | 1% | 30% |
7 | 7% | 1% | 35% |
8 | 8% | 1% | 40% |
9 | 9% | 1% | 45% |
10 | 10% | 1% | 50% |
Ice/Lightning Mage
- Advanced from the second job Ice/Lightning Wizard.
"Creates an Ice explosion near you that attacks nearby enemies."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Freeze Duration |
---|---|---|---|---|---|
Add 10 per 5 levels |
Add 8% per level |
No change |
No change |
No change | |
1 | 50 | 183% | 4 | 8 | 8 sec |
2 | 50 | 191% | 4 | 8 | 8 sec |
3 | 50 | 199% | 4 | 8 | 8 sec |
4 | 50 | 207% | 4 | 8 | 8 sec |
5 | 60 | 215% | 4 | 8 | 8 sec |
6 | 60 | 223% | 4 | 8 | 8 sec |
7 | 60 | 231% | 4 | 8 | 8 sec |
8 | 60 | 239% | 4 | 8 | 8 sec |
9 | 60 | 247% | 4 | 8 | 8 sec |
10 | 70 | 255% | 4 | 8 | 8 sec |
11 | 70 | 263% | 4 | 8 | 8 sec |
12 | 70 | 271% | 4 | 8 | 8 sec |
13 | 70 | 279% | 4 | 8 | 8 sec |
14 | 70 | 287% | 4 | 8 | 8 sec |
15 | 80 | 295% | 4 | 8 | 8 sec |
16 | 80 | 303% | 4 | 8 | 8 sec |
17 | 80 | 311% | 4 | 8 | 8 sec |
18 | 80 | 319% | 4 | 8 | 8 sec |
19 | 80 | 327% | 4 | 8 | 8 sec |
20 | 90 | 335% | 4 | 8 | 8 sec |
"Has a chance to instantly kills monsters with low HP. Damage will increase when you attack enemies under damage over time, stun, freeze, or darkness effects."
Level | Instant KO Chance | HP Percentage | Additional Damage |
---|---|---|---|
Add 1% per level |
Add 2% per level |
Add 2% per level | |
1 | 6% | 12% | +2% |
2 | 7% | 14% | +4% |
3 | 8% | 16% | +6% |
4 | 9% | 18% | +8% |
5 | 10% | 20% | +10% |
6 | 11% | 22% | +12% |
7 | 12% | 24% | +14% |
8 | 13% | 26% | +16% |
9 | 14% | 28% | +18% |
10 | 15% | 30% | +20% |
"Sends forth a frozen chain, pulling in enemies and freezing them."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Freeze Duration |
---|---|---|---|---|---|
Add 5 per 4 levels |
Add 8% per level |
No change |
No change |
No change | |
1 | 45 | 250% | 3 | 12 | 8 sec |
2 | 45 | 257% | 3 | 12 | 8 sec |
3 | 45 | 264% | 3 | 12 | 8 sec |
4 | 45 | 271% | 3 | 12 | 8 sec |
5 | 50 | 278% | 3 | 12 | 8 sec |
6 | 50 | 285% | 3 | 12 | 8 sec |
7 | 50 | 292% | 3 | 12 | 8 sec |
8 | 50 | 299% | 3 | 12 | 8 sec |
9 | 55 | 306% | 3 | 12 | 8 sec |
10 | 55 | 313% | 3 | 12 | 8 sec |
11 | 55 | 320% | 3 | 12 | 8 sec |
12 | 55 | 327% | 3 | 12 | 8 sec |
13 | 60 | 334% | 3 | 12 | 8 sec |
14 | 60 | 341% | 3 | 12 | 8 sec |
15 | 60 | 348% | 3 | 12 | 8 sec |
16 | 60 | 355% | 3 | 12 | 8 sec |
17 | 65 | 362% | 3 | 12 | 8 sec |
18 | 65 | 369% | 3 | 12 | 8 sec |
19 | 65 | 376% | 3 | 12 | 8 sec |
20 | 65 | 383% | 3 | 12 | 8 sec |
"Summons a thunderstorm. Lightning deals more damage to fewer numbers of enemies. The thunderstorm follows you slowly, but it loses power and vanishes if it falls too far behind."
Level | MP Cost | Summon Duration | Damage | Additional Summon Damage | Max Damage | Cooldown |
---|---|---|---|---|---|---|
Add 3 per 2 levels |
Add 3 sec per level |
Add 6% per level |
Add 2% per level |
Add 14% per level |
Add 6 sec per level | |
1 | 25 | 63 | 256% | +12% | 304% | 84 sec |
2 | 28 | 66 sec | 262% | +14% | 318% | 78 sec |
3 | 28 | 69 sec | 268% | +16% | 332% | 72 sec |
4 | 31 | 72 sec | 274% | +18% | 346% | 66 sec |
5 | 31 | 75 sec | 280% | +20% | 360% | 60 sec |
6 | 34 | 78 sec | 286% | +22% | 374% | 54 sec |
7 | 34 | 81 sec | 292% | +24% | 388% | 48 sec |
8 | 37 | 84 sec | 298% | +26% | 402% | 42 sec |
9 | 37 | 87 sec | 304% | +28% | 416% | 36 sec |
10 | 40 | 90 sec | 310% | +30% | 430% | 30 sec |
"Forms a barrier of ice and lightning. If you get attacked by critical Abnormal Status, the barrier immediately activates and blocks all Abnormal Statuses for a short time. Also increases all elemental and abnormal status resistances permanently."
Level | MP Cost | Duration | Cooldown | Abnormal Status Resistance | Elemental Resistance |
---|---|---|---|---|---|
Subtract 1 per level |
Add 2 sec per 2 levels |
Subtract 18 sec per level |
Add 1% per level |
Add 1% per level | |
1 | 209 | 10 sec | 582 sec | +1% | +1% |
2 | 208 | 12 sec | 564 sec | +2% | +2% |
3 | 207 | 12 sec | 546 sec | +3% | +3% |
4 | 206 | 14 sec | 528 sec | +4% | +4% |
5 | 205 | 14 sec | 510 sec | +5% | +5% |
6 | 204 | 16 sec | 492 sec | +6% | +6% |
7 | 203 | 16 sec | 474 sec | +7% | +7% |
8 | 202 | 18 sec | 456 sec | +8% | +8% |
9 | 201 | 18 sec | 438 sec | +9% | +9% |
10 | 200 | 20 sec | 420 sec | +10% | +10% |
11 | 199 | 20 sec | 402 sec | +11% | +11% |
12 | 198 | 22 sec | 384 sec | +12% | +12% |
13 | 197 | 22 sec | 366 sec | +13% | +13% |
14 | 196 | 24 sec | 348 sec | +14% | +14% |
15 | 195 | 24 sec | 330 sec | +15% | +15% |
16 | 194 | 26 sec | 312 sec | +16% | +16% |
17 | 193 | 26 sec | 294 sec | +17% | +17% |
18 | 192 | 28 sec | 276 sec | +18% | +18% |
19 | 191 | 28 sec | 258 sec | +19% | +19% |
20 | 190 | 30 sec | 240 sec | +20% | +20% |
"When attacking frozen enemies, you have a chance to ignore a portion of their defenses."
Level | Chance | Enemy Defense Ignored |
---|---|---|
Add 2% per level |
Add 5% per level | |
1 | 2% | 2% |
2 | 4% | 2% |
3 | 6% | 2% |
4 | 8% | 3% |
5 | 10% | 3% |
6 | 12% | 3% |
7 | 14% | 4% |
8 | 16% | 4% |
9 | 18% | 4% |
10 | 20% | 5% |
Priest
- Advanced from the second job Cleric.
Holy Magic Shell: Upon using skill, ally's HP is restored by 100% or base health, and for a duration the holy shield will absorb all damage multiple times depending on skill level. The shield can be maintained up to 20 seconds, and when it's activated once, it will not be reactivated for a set duration even when a different character uses Holy Magic Shell.
Upon using skill, ally's HP is restored by 100% or base health, and for a duration the holy shield will absorb all damage multiple times depending on skill level. The shield can be maintained up to 20 seconds, and when it's activated once, it will not be reactivated for a set duration even when a different character uses Holy Magic Shell.
- Cooldown: 90 seconds.
- Level 1: MP Cost: 50, HP Recovery: 100%, Duration: 10 sec, Max Number of Attacks Absorbed: 5, Time to Next Shield Available: 90 sec
- Level 2: MP Cost: 50, HP Recovery: 100%, Duration: 11 sec, Max Number of Attacks Absorbed: 5, Time to Next Shield Available: 84 sec
- Level 3: MP Cost: 50, HP Recovery: 100%, Duration: 11 sec, Max Number of Attacks Absorbed: 5, Time to Next Shield Available: 84 sec
- Level 4: MP Cost: 50, HP Recovery: 100%, Duration: 12 sec, Max Number of Attacks Absorbed: 6, Time to Next Shield Available: 78 sec
- Level 5: MP Cost: 55, HP Recovery: 100%, Duration: 12 sec, Max Number of Attacks Absorbed: 6, Time to Next Shield Available: 78 sec
- Level 6: MP Cost: 55, HP Recovery: 100%, Duration: 13 sec, Max Number of Attacks Absorbed: 6, Time to Next Shield Available: 72 sec
- Level 7: MP Cost: 55, HP Recovery: 100%, Duration: 13 sec, Max Number of Attacks Absorbed: 6, Time to Next Shield Available: 72 sec
- Level 8: MP Cost: 55, HP Recovery: 100%, Duration: 14 sec, Max Number of Attacks Absorbed: 7, Time to Next Shield Available: 66 sec
- Level 9: MP Cost: 55, HP Recovery: 100%, Duration: 14 sec, Max Number of Attacks Absorbed: 7, Time to Next Shield Available: 66 sec
- Level 10: MP Cost: 60, HP Recovery: 100%, Duration: 15 sec, Max Number of Attacks Absorbed: 7, Time to Next Shield Available: 60 sec
- Level 11: MP Cost: 60, HP Recovery: 100%, Duration: 15 sec, Max Number of Attacks Absorbed: 7, Time to Next Shield Available: 60 sec
- Level 12: MP Cost: 60, HP Recovery: 100%, Duration: 16 sec, Max Number of Attacks Absorbed: 8, Time to Next Shield Available: 54 sec
- Level 13: MP Cost: 60, HP Recovery: 100%, Duration: 16 sec, Max Number of Attacks Absorbed: 8, Time to Next Shield Available: 54 sec
- Level 14: MP Cost: 60, HP Recovery: 100%, Duration: 17 sec, Max Number of Attacks Absorbed: 8, Time to Next Shield Available: 48 sec
- Level 15: MP Cost: 65, HP Recovery: 100%, Duration: 17 sec, Max Number of Attacks Absorbed: 8, Time to Next Shield Available: 48 sec
- Level 16: MP Cost: 65, HP Recovery: 100%, Duration: 18 sec, Max Number of Attacks Absorbed: 9, Time to Next Shield Available: 42 sec
- Level 17: MP Cost: 65, HP Recovery: 100%, Duration: 18 sec, Max Number of Attacks Absorbed: 9, Time to Next Shield Available: 42 sec
- Level 18: MP Cost: 65, HP Recovery: 100%, Duration: 19 sec, Max Number of Attacks Absorbed: 9, Time to Next Shield Available: 36 sec
- Level 19: MP Cost: 65, HP Recovery: 100%, Duration: 19 sec, Max Number of Attacks Absorbed: 9, Time to Next Shield Available: 36 sec
- Level 20: MP Cost: 70, HP Recovery: 100%, Duration: 20 sec, Max Number of Attacks Absorbed: 10, Time to Next Shield Available: 30 sec
Holy Focus: Permanently increases all magic attacks, Heal magic Critical Rates, Accuracy, and Magic Mastery.
Permanently increases all magic attacks, Heal magic Critical Rates, Accuracy, and Magic Mastery.
- Requires Level 10 Spell Mastery.
- Level 1: For all attacks and the Heal skill, Critical Rate: +4%, Accuracy: +6%, Magic Mastery: +58%
- Level 2: For all attacks and the Heal skill, Critical Rate: +8%, Accuracy: +7%, Magic Mastery: +58%
- Level 3: For all attacks and the Heal skill, Critical Rate: +12%, Accuracy: +8%, Magic Mastery: +61%
- Level 4: For all attacks and the Heal skill, Critical Rate: +16%, Accuracy: +9%, Magic Mastery: +61%
- Level 5: For all attacks and the Heal skill, Critical Rate: +20%, Accuracy: +10%, Magic Mastery: +64%
- Level 6: For all attacks and the Heal skill, Critical Rate: +24%, Accuracy: +11%, Magic Mastery: +64%
- Level 7: For all attacks and the Heal skill, Critical Rate: +28%, Accuracy: +12%, Magic Mastery: +67%
- Level 8: For all attacks and the Heal skill, Critical Rate: +32%, Accuracy: +13%, Magic Mastery: +67%
- Level 9: For all attacks and the Heal skill, Critical Rate: +36%, Accuracy: +14%, Magic Mastery: +70%
- Level 10: For all attacks and the Heal skill, Critical Rate: +40%, Accuracy: +15%, Magic Mastery: +70%
Dispel: Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby party members.
Nullifies all enemy magic effects within the targeted area while removing all abnormal conditions suffered by nearby party members.
- Level 1: MP -100; 10% Dispel chance.
- Level 2: MP -90; 20% Dispel chance.
- Level 3: MP -80; 30% Dispel chance.
- Level 4: MP -70; 40% Dispel chance.
- Level 5: MP -60; 50% Dispel chance.
- Level 6: MP -50; 60% Dispel chance.
- Level 7: MP -40; 70% Dispel chance.
- Level 8: MP -30; 80% Dispel chance.
- Level 9: MP -20; 90% Dispel chance.
- Level 10: MP -10; 100% Dispel chance.
Mystic Door: Creates a portal that leads to the nearest town. All members of the party can use it multiple times until the portal disappears.
Creates a portal that heads to the nearest town. All members of the party can use it multiple times until the portal disappears.
- Requires Level 3 Dispel.
- Consumes One Magic Rock.
- Level 1: MP -240; 20 seconds.
- Level 2: MP -220; 40 seconds.
- Level 3: MP -200; 60 seconds.
- Level 4: MP -180; 80 seconds.
- Level 5: MP -160; 100 seconds.
- Level 6: MP -140; 120 seconds.
- Level 7: MP -120; 140 seconds.
- Level 8: MP -100; 160 seconds.
- Level 9: MP -80; 180 seconds.
- Level 10: MP -60; 200 seconds.
Holy Symbol: Temporarily allows all nearby party members to gain additional EXP while hunting.
Temporarily allows all nearby party members to gain additional EXP while hunting.
- Requires Level 3 Dispel.
- Level 1: MP Cost: 129, Duration: 66 sec, EXP obtained increases with Skill Level.
- Level 2: MP Cost: 138, Duration: 72 sec, EXP obtained increases with Skill Level.
- Level 3: MP Cost: 147, Duration: 78 sec, EXP obtained increases with Skill Level.
- Level 4: MP Cost: 156, Duration: 84 sec, EXP obtained increases with Skill Level.
- Level 5: MP Cost: 165, Duration: 90 sec, EXP obtained increases with Skill Level.
- Level 6: MP Cost: 174, Duration: 96 sec, EXP obtained increases with Skill Level.
- Level 7: MP Cost: 183, Duration: 102 sec, EXP obtained increases with Skill Level.
- Level 8: MP Cost: 192, Duration: 108 sec, EXP obtained increases with Skill Level.
- Level 9: MP Cost: 201, Duration: 114 sec, EXP obtained increases with Skill Level.
- Level 10: MP Cost: 210, Duration: 120 sec, EXP obtained increases with Skill Level.
- Level 11: MP Cost: 219, Duration: 126 sec, EXP obtained increases with Skill Level.
- Level 12: MP Cost: 228, Duration: 132 sec, EXP obtained increases with Skill Level.
- Level 13: MP Cost: 237, Duration: 138 sec, EXP obtained increases with Skill Level.
- Level 14: MP Cost: 246, Duration: 144 sec, EXP obtained increases with Skill Level.
- Level 15: MP Cost: 255, Duration: 150 sec, EXP obtained increases with Skill Level.
- Level 16: MP Cost: 264, Duration: 156 sec, EXP obtained increases with Skill Level.
- Level 17: MP Cost: 273, Duration: 162 sec, EXP obtained increases with Skill Level.
- Level 18: MP Cost: 282, Duration: 168 sec, EXP obtained increases with Skill Level.
- Level 19: MP Cost: 291, Duration: 174 sec, EXP obtained increases with Skill Level.
- Level 20: MP Cost: 300, Duration: 180 sec, EXP obtained increases with Skill Level.
Shining Ray: Attacks multiple enemies at once with a ray of holy light. Deals massive damage to the Undead and Devil-type monsters.
Attacks multiple enemies at once with a ray of holy light. Deals massive damage to the Undead and Devil-type monsters.
- Level 1: MP Cost: 29, Damage: 183%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 23%, Stun Duration: 3 sec
- Level 2: MP Cost: 29, Damage: 186%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 26%, Stun Duration: 3 sec
- Level 3: MP Cost: 33, Damage: 189%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 29%, Stun Duration: 3 sec
- Level 4: MP Cost: 33, Damage: 192%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 32%, Stun Duration: 3 sec
- Level 5: MP Cost: 33, Damage: 195%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 35%, Stun Duration: 3 sec
- Level 6: MP Cost: 37, Damage: 198%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 38%, Stun Duration: 3 sec
- Level 7: MP Cost: 37, Damage: 201%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 41%, Stun Duration: 4 sec
- Level 8: MP Cost: 37, Damage: 204%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 44%, Stun Duration: 4 sec
- Level 9: MP Cost: 41, Damage: 207%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 47%, Stun Duration: 4 sec
- Level 10: MP Cost: 41, Damage: 210%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 50%, Stun Duration: 4 sec
- Level 11: MP Cost: 45, Damage: 213%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 53%, Stun Duration: 4 sec
- Level 12: MP Cost: 45, Damage: 216%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 56%, Stun Duration: 4 sec
- Level 13: MP Cost: 45, Damage: 219%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 59%, Stun Duration: 4 sec
- Level 14: MP Cost: 49, Damage: 222%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 62%, Stun Duration: 5 sec
- Level 15: MP Cost: 49, Damage: 225%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 65%, Stun Duration: 5 sec
- Level 16: MP Cost: 49, Damage: 228%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 68%, Stun Duration: 5 sec
- Level 17: MP Cost: 53, Damage: 231%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 71%, Stun Duration: 5 sec
- Level 18: MP Cost: 53, Damage: 234%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 74%, Stun Duration: 5 sec
- Level 19: MP Cost: 57, Damage: 237%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 77%, Stun Duration: 5 sec
- Level 20: MP Cost: 57, Damage: 240%, Number of Attacks: 3, Max Monsters Hit: 6, Stun Chance: 80%, Stun Duration: 5 sec
Fourth Job
Those in Italic can be obtained through Combat Orders.
Common
"Increases the base stats of all party members."
Level | MP Cost | Base Stats | Duration |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | +1% | 30 sec |
2 | 10 | +1% | 60 sec |
3 | 10 | +2% | 90 sec |
4 | 10 | +2% | 120 sec |
5 | 20 | +3% | 150 sec |
6 | 20 | +3% | 180 sec |
7 | 20 | +4% | 210 sec |
8 | 20 | +4% | 240 sec |
9 | 20 | +5% | 270 sec |
10 | 30 | +5% | 300 sec |
11 | 30 | +6% | 330 sec |
12 | 30 | +6% | 360 sec |
13 | 30 | +7% | 390 sec |
14 | 30 | +7% | 420 sec |
15 | 40 | +8% | 450 sec |
16 | 40 | +8% | 480 sec |
17 | 40 | +9% | 510 sec |
18 | 40 | +9% | 540 sec |
19 | 40 | +10% | 570 sec |
20 | 50 | +10% | 600 sec |
21 | 50 | +11% | 630 sec |
22 | 50 | +11% | 660 sec |
23 | 50 | +12% | 690 sec |
24 | 50 | +12% | 720 sec |
25 | 60 | +13% | 750 sec |
26 | 60 | +13% | 780 sec |
27 | 60 | +14% | 810 sec |
28 | 60 | +14% | 840 sec |
29 | 60 | +15% | 870 sec |
30 | 70 | +15% | 900 sec |
31 | 70 | +16% | 930 sec |
32 | 70 | +16% | 960 sec |
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Level | MP Cost | Cooldown |
---|---|---|
No change |
Subtract 60 seconds per level | |
1 | 30 | 600 sec |
2 | 30 | 540 sec |
3 | 30 | 480 sec |
4 | 30 | 420 sec |
5 | 30 | 360 sec |
6 | 30 | 300 sec |
7 | 30 | 240 sec |
Buff Mastery: Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill. An On/Off skill that is activated when the skill is used and deactivated when the skill is used again.
Permanently increases Magic ATT. Duration of all the buffs applicable to self will increase upon using skill. An On/Off skill that is activated when the skill is used and deactivated when the skill is used again.
- Level 1: +3 Magic Attack, +5% Buff Durations.
- Level 2: +6 Magic Attack, +10% Buff Durations.
- Level 3: +9 Magic Attack, +15% Buff Durations.
- Level 4: +12 Magic Attack, +20% Buff Durations.
- Level 5: +15 Magic Attack, +25% Buff Durations.
- Level 6: +18 Magic Attack, +30% Buff Durations.
- Level 7: +21 Magic Attack, +35% Buff Durations.
- Level 8: +24 Magic Attack, +40% Buff Durations.
- Level 9: +27 Magic Attack, +45% Buff Durations.
- Level 10: +30 Magic Attack, +50% Buff Durations.
- Level 11: +33 Magic Attack, +55% Buff Durations.
- Level 12: +36 Magic Attack, +60% Buff Durations.
Arcane Aim: Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times.
Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times.
- Level 1: Ignores 6% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 2% with 21% probability. Damage increase effect will accumulate up to 5 times.
- Level 2: Ignores 6% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 2% with 22% probability. Damage increase effect will accumulate up to 5 times.
- Level 3: Ignores 7% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 2% with 23% probability. Damage increase effect will accumulate up to 5 times.
- Level 4: Ignores 7% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 2% with 24% probability. Damage increase effect will accumulate up to 5 times.
- Level 5: Ignores 8% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 3% with 25% probability. Damage increase effect will accumulate up to 5 times.
- Level 6: Ignores 8% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 3% with 26% probability. Damage increase effect will accumulate up to 5 times.
- Level 7: Ignores 9% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 3% with 27% probability. Damage increase effect will accumulate up to 5 times.
- Level 8: Ignores 9% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 3% with 28% probability. Damage increase effect will accumulate up to 5 times.
- Level 9: Ignores 10% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 3% with 29% probability. Damage increase effect will accumulate up to 5 times.
- Level 10: Ignores 10% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 4% with 30% probability. Damage increase effect will accumulate up to 5 times.
- Level 11: Ignores 11% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 4% with 31% probability. Damage increase effect will accumulate up to 5 times.
- Level 12: Ignores 11% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 4% with 32% probability. Damage increase effect will accumulate up to 5 times.
- Level 13: Ignores 12% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 4% with 33% probability. Damage increase effect will accumulate up to 5 times.
- Level 14: Ignores 12% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 4% with 34% probability. Damage increase effect will accumulate up to 5 times.
- Level 15: Ignores 13% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 5% with 35% probability. Damage increase effect will accumulate up to 5 times.
- Level 16: Ignores 13% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 5% with 36% probability. Damage increase effect will accumulate up to 5 times.
- Level 17: Ignores 14% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 5% with 37% probability. Damage increase effect will accumulate up to 5 times.
- Level 18: Ignores 14% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 5% with 38% probability. Damage increase effect will accumulate up to 5 times.
- Level 19: Ignores 15% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 5% with 39% probability. Damage increase effect will accumulate up to 5 times.
- Level 20: Ignores 15% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 6% with 40% probability. Damage increase effect will accumulate up to 5 times.
- Level 21: Ignores 16% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 6% with 41% probability. Damage increase effect will accumulate up to 5 times.
- Level 22: Ignores 16% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 6% with 42% probability. Damage increase effect will accumulate up to 5 times.
- Level 23: Ignores 17% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 6% with 43% probability. Damage increase effect will accumulate up to 5 times.
- Level 24: Ignores 17% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 6% with 44% probability. Damage increase effect will accumulate up to 5 times.
- Level 25: Ignores 18% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 7% with 45% probability. Damage increase effect will accumulate up to 5 times.
- Level 26: Ignores 18% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 7% with 46% probability. Damage increase effect will accumulate up to 5 times.
- Level 27: Ignores 19% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 7% with 47% probability. Damage increase effect will accumulate up to 5 times.
- Level 28: Ignores 19% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 7% with 48% probability. Damage increase effect will accumulate up to 5 times.
- Level 29: Ignores 20% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 7% with 49% probability. Damage increase effect will accumulate up to 5 times.
- Level 30: Ignores 20% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 8% with 50% probability. Damage increase effect will accumulate up to 5 times.
- Level 31: Ignores 21% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 8% with 51% probability. Damage increase effect will accumulate up to 5 times.
- Level 32: Ignores 21% of enemy DEF. When attacking enemy 3 or more times, damage will increase by 8% with 52% probability. Damage increase effect will accumulate up to 5 times.
Infinity: Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect.
Lets you use skills without spending MP and has a chance to trigger Power Stance on hit. Continually recovers HP and MP, and increases the damage of all attack magic. Enemy attacks will not remove this effect.
- Cooldown: 180 seconds.
- Level 1: MP Cost: 45, Recovers HP and MP by 1% every 4 secs, Increases damage by Magic ATT by 1% every 4 sec, Chance of Activation Power Stance Effect: 41%, Duration: 11 sec
- Level 2: MP Cost: 45, Recovers HP and MP by 1% every 4 secs, Increases damage by Magic ATT by 1% every 4 sec, Chance of Activation Power Stance Effect: 42%, Duration: 12 sec
- Level 3: MP Cost: 45, Recovers HP and MP by 1% every 4 secs, Increases damage by Magic ATT by 1% every 4 sec, Chance of Activation Power Stance Effect: 43%, Duration: 13 sec
- Level 4: MP Cost: 45, Recovers HP and MP by 2% every 4 secs, Increases damage by Magic ATT by 2% every 4 sec, Chance of Activation Power Stance Effect: 44%, Duration: 14 sec
- Level 5: MP Cost: 50, Recovers HP and MP by 2% every 4 secs, Increases damage by Magic ATT by 2% every 4 sec, Chance of Activation Power Stance Effect: 45%, Duration: 15 sec
- Level 6: MP Cost: 50, Recovers HP and MP by 2% every 4 secs, Increases damage by Magic ATT by 2% every 4 sec, Chance of Activation Power Stance Effect: 46%, Duration: 16 sec
- Level 7: MP Cost: 50, Recovers HP and MP by 3% every 4 secs, Increases damage by Magic ATT by 3% every 4 sec, Chance of Activation Power Stance Effect: 47%, Duration: 17 sec
- Level 8: MP Cost: 50, Recovers HP and MP by 3% every 4 secs, Increases damage by Magic ATT by 3% every 4 sec, Chance of Activation Power Stance Effect: 48%, Duration: 18 sec
- Level 9: MP Cost: 55, Recovers HP and MP by 3% every 4 secs, Increases damage by Magic ATT by 3% every 4 sec, Chance of Activation Power Stance Effect: 49%, Duration: 19 sec
- Level 10: MP Cost: 55, Recovers HP and MP by 4% every 4 secs, Increases damage by Magic ATT by 4% every 4 sec, Chance of Activation Power Stance Effect: 50%, Duration: 20 sec
- Level 11: MP Cost: 55, Recovers HP and MP by 4% every 4 secs, Increases damage by Magic ATT by 4% every 4 sec, Chance of Activation Power Stance Effect: 51%, Duration: 21 sec
- Level 12: MP Cost: 55, Recovers HP and MP by 4% every 4 secs, Increases damage by Magic ATT by 4% every 4 sec, Chance of Activation Power Stance Effect: 52%, Duration: 22 sec
- Level 13: MP Cost: 60, Recovers HP and MP by 5% every 4 secs, Increases damage by Magic ATT by 5% every 4 sec, Chance of Activation Power Stance Effect: 53%, Duration: 23 sec
- Level 14: MP Cost: 60, Recovers HP and MP by 5% every 4 secs, Increases damage by Magic ATT by 5% every 4 sec, Chance of Activation Power Stance Effect: 54%, Duration: 24 sec
- Level 15: MP Cost: 60, Recovers HP and MP by 5% every 4 secs, Increases damage by Magic ATT by 5% every 4 sec, Chance of Activation Power Stance Effect: 55%, Duration: 25 sec
- Level 16: MP Cost: 60, Recovers HP and MP by 6% every 4 secs, Increases damage by Magic ATT by 6% every 4 sec, Chance of Activation Power Stance Effect: 56%, Duration: 26 sec
- Level 17: MP Cost: 65, Recovers HP and MP by 6% every 4 secs, Increases damage by Magic ATT by 6% every 4 sec, Chance of Activation Power Stance Effect: 57%, Duration: 27 sec
- Level 18: MP Cost: 65, Recovers HP and MP by 6% every 4 secs, Increases damage by Magic ATT by 6% every 4 sec, Chance of Activation Power Stance Effect: 58%, Duration: 28 sec
- Level 19: MP Cost: 65, Recovers HP and MP by 7% every 4 secs, Increases damage by Magic ATT by 7% every 4 sec, Chance of Activation Power Stance Effect: 59%, Duration: 29 sec
- Level 20: MP Cost: 65, Recovers HP and MP by 7% every 4 secs, Increases damage by Magic ATT by 7% every 4 sec, Chance of Activation Power Stance Effect: 60%, Duration: 30 sec
- Level 21: MP Cost: 70, Recovers HP and MP by 7% every 4 secs, Increases damage by Magic ATT by 7% every 4 sec, Chance of Activation Power Stance Effect: 61%, Duration: 31 sec
- Level 22: MP Cost: 70, Recovers HP and MP by 8% every 4 secs, Increases damage by Magic ATT by 8% every 4 sec, Chance of Activation Power Stance Effect: 62%, Duration: 32 sec
- Level 23: MP Cost: 70, Recovers HP and MP by 8% every 4 secs, Increases damage by Magic ATT by 8% every 4 sec, Chance of Activation Power Stance Effect: 63%, Duration: 33 sec
- Level 24: MP Cost: 70, Recovers HP and MP by 8% every 4 secs, Increases damage by Magic ATT by 8% every 4 sec, Chance of Activation Power Stance Effect: 64%, Duration: 34 sec
- Level 25: MP Cost: 75, Recovers HP and MP by 9% every 4 secs, Increases damage by Magic ATT by 9% every 4 sec, Chance of Activation Power Stance Effect: 65%, Duration: 35 sec
- Level 26: MP Cost: 75, Recovers HP and MP by 9% every 4 secs, Increases damage by Magic ATT by 9% every 4 sec, Chance of Activation Power Stance Effect: 66%, Duration: 36 sec
- Level 27: MP Cost: 75, Recovers HP and MP by 9% every 4 secs, Increases damage by Magic ATT by 9% every 4 sec, Chance of Activation Power Stance Effect: 67%, Duration: 37 sec
- Level 28: MP Cost: 75, Recovers HP and MP by 10% every 4 secs, Increases damage by Magic ATT by 10% every 4 sec, Chance of Activation Power Stance Effect: 68%, Duration: 38 sec
- Level 29: MP Cost: 80, Recovers HP and MP by 10% every 4 secs, Increases damage by Magic ATT by 10% every 4 sec, Chance of Activation Power Stance Effect: 69%, Duration: 39 sec
- Level 30: MP Cost: 80, Recovers HP and MP by 10% every 4 secs, Increases damage by Magic ATT by 10% every 4 sec, Chance of Activation Power Stance Effect: 70%, Duration: 40 sec
- Level 31: MP Cost: 80, Recovers HP and MP by 11% every 4 secs, Increases damage by Magic ATT by 11% every 4 sec, Chance of Activation Power Stance Effect: 71%, Duration: 41 sec
- Level 32: MP Cost: 80, Recovers HP and MP by 11% every 4 secs, Increases damage by Magic ATT by 11% every 4 sec, Chance of Activation Power Stance Effect: 72%, Duration: 42 sec
Arch Mage of Fire and Poison
- Advanced from the third job Fire/Poison Mage.
Paralyze: Temporarily paralyzes multiple enemies while inflicting great damage. Paralyzed enemies take continuous damage.
Temporarily paralyzes multiple enemies while inflicting great damage. Paralyzed enemies take continuous damage.
- Level 1: MP Cost: 16, Damage: 142%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 4 sec, Damage Over Time: 122% damage every 1 sec
- Level 2: MP Cost: 16, Damage: 144%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 4 sec, Damage Over Time: 124% damage every 1 sec
- Level 3: MP Cost: 16, Damage: 146%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 4 sec, Damage Over Time: 126% damage every 1 sec
- Level 4: MP Cost: 16, Damage: 148%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 4 sec, Damage Over Time: 128% damage every 1 sec
- Level 5: MP Cost: 16, Damage: 150%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 130% damage every 1 sec
- Level 6: MP Cost: 16, Damage: 152%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 132% damage every 1 sec
- Level 7: MP Cost: 22, Damage: 154%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 134% damage every 1 sec
- Level 8: MP Cost: 22, Damage: 156%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 136% damage every 1 sec
- Level 9: MP Cost: 22, Damage: 158%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 5 sec, Damage Over Time: 138% damage every 1 sec
- Level 10: MP Cost: 22, Damage: 160%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 6 sec, Damage Over Time: 140% damage every 1 sec
- Level 11: MP Cost: 22, Damage: 162%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 6 sec, Damage Over Time: 142% damage every 1 sec
- Level 12: MP Cost: 22, Damage: 164%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 6 sec, Damage Over Time: 144% damage every 1 sec
- Level 13: MP Cost: 22, Damage: 166%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 6 sec, Damage Over Time: 146% damage every 1 sec
- Level 14: MP Cost: 28, Damage: 168%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 6 sec, Damage Over Time: 148% damage every 1 sec
- Level 15: MP Cost: 28, Damage: 170%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 7 sec, Damage Over Time: 150% damage every 1 sec
- Level 16: MP Cost: 28, Damage: 172%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 7 sec, Damage Over Time: 152% damage every 1 sec
- Level 17: MP Cost: 28, Damage: 174%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 7 sec, Damage Over Time: 154% damage every 1 sec
- Level 18: MP Cost: 28, Damage: 176%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 7 sec, Damage Over Time: 156% damage every 1 sec
- Level 19: MP Cost: 28, Damage: 178%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 7 sec, Damage Over Time: 158% damage every 1 sec
- Level 20: MP Cost: 28, Damage: 180%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 8 sec, Damage Over Time: 160% damage every 1 sec
- Level 21: MP Cost: 34, Damage: 182%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 8 sec, Damage Over Time: 162% damage every 1 sec
- Level 22: MP Cost: 34, Damage: 184%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 8 sec, Damage Over Time: 164% damage every 1 sec
- Level 23: MP Cost: 34, Damage: 186%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 8 sec, Damage Over Time: 166% damage every 1 sec
- Level 24: MP Cost: 34, Damage: 188%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 8 sec, Damage Over Time: 168% damage every 1 sec
- Level 25: MP Cost: 34, Damage: 190%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 9 sec, Damage Over Time: 170% damage every 1 sec
- Level 26: MP Cost: 34, Damage: 192%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 9 sec, Damage Over Time: 172% damage every 1 sec
- Level 27: MP Cost: 34, Damage: 194%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 9 sec, Damage Over Time: 174% damage every 1 sec
- Level 28: MP Cost: 40, Damage: 196%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 9 sec, Damage Over Time: 176% damage every 1 sec
- Level 29: MP Cost: 40, Damage: 198%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 9 sec, Damage Over Time: 178% damage every 1 sec
- Level 30: MP Cost: 40, Damage: 200%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 10 sec, Damage Over Time: 180% damage every 1 sec
- Level 31: MP Cost: 40, Damage: 202%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 10 sec, Damage Over Time: 182% damage every 1 sec
- Level 32: MP Cost: 40, Damage: 204%, Number of Attacks: 6, Max Enemies Hit: 8, Paralysis Duration: 10 sec, Damage Over Time: 184% damage every 1 sec
Ifrit: Summons Ifrit to deal Fire damage to monsters. Upon learning the Ifrit skill, all of your elemental resistance will permanently increase.
'
- Level 1: MP Cost: 60, Duration: 15 sec, Damage: 276% to up to 3 enemies, Permanent Elemental Resistance: +11%
- Level 2: MP Cost: 64, Duration: 20 sec, Damage: 282% to up to 3 enemies, Permanent Elemental Resistance: +12%
- Level 3: MP Cost: 64, Duration: 25 sec, Damage: 288% to up to 3 enemies, Permanent Elemental Resistance: +13%
- Level 4: MP Cost: 68, Duration: 30 sec, Damage: 294% to up to 3 enemies, Permanent Elemental Resistance: +14%
- Level 5: MP Cost: 68, Duration: 35 sec, Damage: 300% to up to 3 enemies, Permanent Elemental Resistance: +15%
- Level 6: MP Cost: 72, Duration: 40 sec, Damage: 306% to up to 3 enemies, Permanent Elemental Resistance: +16%
- Level 7: MP Cost: 72, Duration: 45 sec, Damage: 312% to up to 3 enemies, Permanent Elemental Resistance: +17%
- Level 8: MP Cost: 76, Duration: 50 sec, Damage: 318% to up to 3 enemies, Permanent Elemental Resistance: +18%
- Level 9: MP Cost: 76, Duration: 55 sec, Damage: 324% to up to 3 enemies, Permanent Elemental Resistance: +19%
- Level 10: MP Cost: 80, Duration: 60 sec, Damage: 330% to up to 3 enemies, Permanent Elemental Resistance: +20%
- Level 11: MP Cost: 80, Duration: 65 sec, Damage: 336% to up to 3 enemies, Permanent Elemental Resistance: +21%
- Level 12: MP Cost: 84, Duration: 70 sec, Damage: 342% to up to 3 enemies, Permanent Elemental Resistance: +22%
- Level 13: MP Cost: 84, Duration: 75 sec, Damage: 348% to up to 3 enemies, Permanent Elemental Resistance: +23%
- Level 14: MP Cost: 88, Duration: 80 sec, Damage: 354% to up to 3 enemies, Permanent Elemental Resistance: +24%
- Level 15: MP Cost: 88, Duration: 85 sec, Damage: 360% to up to 3 enemies, Permanent Elemental Resistance: +25%
- Level 16: MP Cost: 92, Duration: 90 sec, Damage: 366% to up to 3 enemies, Permanent Elemental Resistance: +26%
- Level 17: MP Cost: 92, Duration: 95 sec, Damage: 372% to up to 3 enemies, Permanent Elemental Resistance: +27%
- Level 18: MP Cost: 96, Duration: 100 sec, Damage: 378% to up to 3 enemies, Permanent Elemental Resistance: +28%
- Level 19: MP Cost: 96, Duration: 105 sec, Damage: 384% to up to 3 enemies, Permanent Elemental Resistance: +29%
- Level 20: MP Cost: 100, Duration: 110 sec, Damage: 390% to up to 3 enemies, Permanent Elemental Resistance: +30%
- Level 21: MP Cost: 100, Duration: 115 sec, Damage: 396% to up to 3 enemies, Permanent Elemental Resistance: +31%
- Level 22: MP Cost: 104, Duration: 120 sec, Damage: 402% to up to 3 enemies, Permanent Elemental Resistance: +32%
- Level 23: MP Cost: 104, Duration: 125 sec, Damage: 408% to up to 3 enemies, Permanent Elemental Resistance: +33%
- Level 24: MP Cost: 108, Duration: 130 sec, Damage: 414% to up to 3 enemies, Permanent Elemental Resistance: +34%
- Level 25: MP Cost: 108, Duration: 135 sec, Damage: 420% to up to 3 enemies, Permanent Elemental Resistance: +35%
- Level 26: MP Cost: 112, Duration: 140 sec, Damage: 426% to up to 3 enemies, Permanent Elemental Resistance: +36%
- Level 27: MP Cost: 112, Duration: 145 sec, Damage: 432% to up to 3 enemies, Permanent Elemental Resistance: +37%
- Level 28: MP Cost: 116, Duration: 150 sec, Damage: 438% to up to 3 enemies, Permanent Elemental Resistance: +38%
- Level 29: MP Cost: 116, Duration: 155 sec, Damage: 444% to up to 3 enemies, ermanent Elemental Resistance: +39%
- Level 30: MP Cost: 120, Duration: 160 sec, Damage: 450% to up to 3 enemies, Permanent Elemental Resistance: +40%
- Level 31: MP Cost: 120, Duration: 165 sec, Damage: 456% to up to 3 enemies, Permanent Elemental Resistance: +41%
- Level 32: MP Cost: 124, Duration: 170 sec, Damage: 462% to up to 3 enemies, Permanent Elemental Resistance: +42%
Meteor Shower: Summons meteors from the sky that deal a powerful fire attack to up to 15 enemies. Targets continue to take fire damage over time.
Summons meteors from the sky that deal a powerful fire attack to up to 15 enemies. Targets continue to take fire damage over time.
- Level 1: MP Cost: 380, Damage: 610%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 104% damage every 1 sec for 5 sec, Cooldown: 40 sec
- Level 2: MP Cost: 380, Damage: 620%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 108% damage every 1 sec for 5 sec, Cooldown: 40 sec
- Level 3: MP Cost: 380, Damage: 630%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 112% damage every 1 sec for 5 sec, Cooldown: 38 sec
- Level 4: MP Cost: 380, Damage: 640%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 116% damage every 1 sec for 5 sec, Cooldown: 38 sec
- Level 5: MP Cost: 380, Damage: 650%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 120% damage every 1 sec for 5 sec, Cooldown: 38 sec
- Level 6: MP Cost: 380, Damage: 660%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 124% damage every 1 sec for 6 sec, Cooldown: 36 sec
- Level 7: MP Cost: 380, Damage: 670%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 128% damage every 1 sec for 6 sec, Cooldown: 36 sec
- Level 8: MP Cost: 380, Damage: 680%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 132% damage every 1 sec for 6 sec, Cooldown: 36 sec
- Level 9: MP Cost: 380, Damage: 690%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 136% damage every 1 sec for 6 sec, Cooldown: 34 sec
- Level 10: MP Cost: 380, Damage: 700%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 140% damage every 1 sec for 6 sec, Cooldown: 34 sec
- Level 11: MP Cost: 380, Damage: 710%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 144% damage every 1 sec for 6 sec, Cooldown: 34 sec
- Level 12: MP Cost: 380, Damage: 720%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 148% damage every 1 sec for 7 sec, Cooldown: 32 sec
- Level 13: MP Cost: 380, Damage: 730%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 152% damage every 1 sec for 7 sec, Cooldown: 32 sec
- Level 14: MP Cost: 380, Damage: 740%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 156% damage every 1 sec for 7 sec, Cooldown: 32 sec
- Level 15: MP Cost: 380, Damage: 750%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 160% damage every 1 sec for 7 sec, Cooldown: 30 sec
- Level 16: MP Cost: 380, Damage: 760%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 164% damage every 1 sec for 7 sec, Cooldown: 30 sec
- Level 17: MP Cost: 380, Damage: 770%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 168% damage every 1 sec for 7 sec, Cooldown: 30 sec
- Level 18: MP Cost: 380, Damage: 780%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 172% damage every 1 sec for 8 sec, Cooldown: 28 sec
- Level 19: MP Cost: 380, Damage: 790%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 176% damage every 1 sec for 8 sec, Cooldown: 28 sec
- Level 20: MP Cost: 380, Damage: 800%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 180% damage every 1 sec for 8 sec, Cooldown: 28 sec
- Level 21: MP Cost: 380, Damage: 810%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 184% damage every 1 sec for 8 sec, Cooldown: 26 sec
- Level 22: MP Cost: 380, Damage: 820%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 188% damage every 1 sec for 8 sec, Cooldown: 26 sec
- Level 23: MP Cost: 380, Damage: 830%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 192% damage every 1 sec for 8 sec, Cooldown: 26 sec
- Level 24: MP Cost: 380, Damage: 840%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 196% damage every 1 sec for 9 sec, Cooldown: 24 sec
- Level 25: MP Cost: 380, Damage: 850%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 200% damage every 1 sec for 9 sec, Cooldown: 24 sec
- Level 26: MP Cost: 380, Damage: 860%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 204% damage every 1 sec for 9 sec, Cooldown: 24 sec
- Level 27: MP Cost: 380, Damage: 870%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 208% damage every 1 sec for 9 sec, Cooldown: 22 sec
- Level 28: MP Cost: 380, Damage: 880%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 212% damage every 1 sec for 9 sec, Cooldown: 22 sec
- Level 29: MP Cost: 380, Damage: 890%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 216% damage every 1 sec for 9 sec, Cooldown: 22 sec
- Level 30: MP Cost: 380, Damage: 900%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 220% damage every 1 sec for 10 sec, Cooldown: 20 sec
- Level 31: MP Cost: 380, Damage: 910%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 224% damage every 1 sec for 10 sec, Cooldown: 20 sec
- Level 32: MP Cost: 380, Damage: 920%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 228% damage every 1 sec for 10 sec, Cooldown: 20 sec
Mist Eruption: Can permanently increase Poison Mist damage. Upon using the skill, the nearby preset-up Poison Mists explode, dealing fatal damage to enemies. The damage will increase proportionate to the number of continuous damage effects applied to the target. You cannot detonate Mists set-up by others. The damage boost applies up to the 5th effect.
Requires Level 20 Poison Mist
- Level 1: Active Effects - MP Cost: 40, Number of Explosions: 8, Damage: 200%, Enemy DEF Ignored: 11%, Damage Modifier Per DoT Applied: +6%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +182%, Cooldown: 10 sec
- Level 2: Active Effects - MP Cost: 40, Number of Explosions: 8, Damage: 205%, Enemy DEF Ignored: 12%, Damage Modifier Per DoT Applied: +7%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +184%, Cooldown: 10 sec
- Level 3: Active Effects - MP Cost: 40, Number of Explosions: 8, Damage: 210%, Enemy DEF Ignored: 13%, Damage Modifier Per DoT Applied: +8%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +186%, Cooldown: 10 sec
- Level 4: Active Effects - MP Cost: 40, Number of Explosions: 8, Damage: 215%, Enemy DEF Ignored: 14%, Damage Modifier Per DoT Applied: +9%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +188%, Cooldown: 10 sec
- Level 5: Active Effects - MP Cost: 50, Number of Explosions: 8, Damage: 220%, Enemy DEF Ignored: 15%, Damage Modifier Per DoT Applied: +10%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +190%, Cooldown: 10 sec
- Level 6: Active Effects - MP Cost: 50, Number of Explosions: 8, Damage: 225%, Enemy DEF Ignored: 16%, Damage Modifier Per DoT Applied: +11%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +192%, Cooldown: 10 sec
- Level 7: Active Effects - MP Cost: 50, Number of Explosions: 8, Damage: 230%, Enemy DEF Ignored: 17%, Damage Modifier Per DoT Applied: +12%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +194%, Cooldown: 10 sec
- Level 8: Active Effects - MP Cost: 50, Number of Explosions: 8, Damage: 235%, Enemy DEF Ignored: 18%, Damage Modifier Per DoT Applied: +13%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +196%, Cooldown: 10 sec
- Level 9: Active Effects - MP Cost: 50, Number of Explosions: 8, Damage: 240%, Enemy DEF Ignored: 19%, Damage Modifier Per DoT Applied: +14%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +198%, Cooldown: 10 sec
- Level 10: Active Effects - MP Cost: 60, Number of Explosions: 8, Damage: 245%, Enemy DEF Ignored: 20%, Damage Modifier Per DoT Applied: +15%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +200%, Cooldown: 10 sec
- Level 11: Active Effects - MP Cost: 60, Number of Explosions: 8, Damage: 250%, Enemy DEF Ignored: 21%, Damage Modifier Per DoT Applied: +16%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +202%, Cooldown: 10 sec
- Level 12: Active Effects - MP Cost: 60, Number of Explosions: 8, Damage: 255%, Enemy DEF Ignored: 22%, Damage Modifier Per DoT Applied: +17%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +204%, Cooldown: 10 sec
- Level 13: Active Effects - MP Cost: 60, Number of Explosions: 8, Damage: 260%, Enemy DEF Ignored: 23%, Damage Modifier Per DoT Applied: +18%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +206%, Cooldown: 10 sec
- Level 14: Active Effects - MP Cost: 60, Number of Explosions: 8, Damage: 265%, Enemy DEF Ignored: 24%, Damage Modifier Per DoT Applied: +19%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +208%, Cooldown: 10 sec
- Level 15: Active Effects - MP Cost: 70, Number of Explosions: 8, Damage: 270%, Enemy DEF Ignored: 25%, Damage Modifier Per DoT Applied: +20%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +210%, Cooldown: 10 sec
- Level 16: Active Effects - MP Cost: 70, Number of Explosions: 8, Damage: 275%, Enemy DEF Ignored: 26%, Damage Modifier Per DoT Applied: +21%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +212%, Cooldown: 10 sec
- Level 17: Active Effects - MP Cost: 70, Number of Explosions: 8, Damage: 280%, Enemy DEF Ignored: 27%, Damage Modifier Per DoT Applied: +22%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +214%, Cooldown: 10 sec
- Level 18: Active Effects - MP Cost: 70, Number of Explosions: 8, Damage: 285%, Enemy DEF Ignored: 28%, Damage Modifier Per DoT Applied: +23%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +216%, Cooldown: 10 sec
- Level 19: Active Effects - MP Cost: 70, Number of Explosions: 8, Damage: 290%, Enemy DEF Ignored: 29%, Damage Modifier Per DoT Applied: +24%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +218%, Cooldown: 10 sec
- Level 20: Active Effects - MP Cost: 80, Number of Explosions: 8, Damage: 295%, Enemy DEF Ignored: 30%, Damage Modifier Per DoT Applied: +25%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +220%, Cooldown: 10 sec
- Level 21: Active Effects - MP Cost: 80, Number of Explosions: 8, Damage: 300%, Enemy DEF Ignored: 31%, Damage Modifier Per DoT Applied: +26%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +222%, Cooldown: 10 sec
- Level 22: Active Effects - MP Cost: 80, Number of Explosions: 8, Damage: 305%, Enemy DEF Ignored: 32%, Damage Modifier Per DoT Applied: +27%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +224%, Cooldown: 10 sec
- Level 23: Active Effects - MP Cost: 80, Number of Explosions: 8, Damage: 310%, Enemy DEF Ignored: 33%, Damage Modifier Per DoT Applied: +28%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +226%, Cooldown: 10 sec
- Level 24: Active Effects - MP Cost: 80, Number of Explosions: 8, Damage: 315%, Enemy DEF Ignored: 34%, Damage Modifier Per DoT Applied: +29%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +228%, Cooldown: 10 sec
- Level 25: Active Effects - MP Cost: 90, Number of Explosions: 8, Damage: 320%, Enemy DEF Ignored: 35%, Damage Modifier Per DoT Applied: +30%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +230%, Cooldown: 10 sec
- Level 26: Active Effects - MP Cost: 90, Number of Explosions: 8, Damage: 325%, Enemy DEF Ignored: 36%, Damage Modifier Per DoT Applied: +31%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +232%, Cooldown: 10 sec
- Level 27: Active Effects - MP Cost: 90, Number of Explosions: 8, Damage: 330%, Enemy DEF Ignored: 37%, Damage Modifier Per DoT Applied: +32%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +234%, Cooldown: 10 sec
- Level 28: Active Effects - MP Cost: 90, Number of Explosions: 8, Damage: 335%, Enemy DEF Ignored: 38%, Damage Modifier Per DoT Applied: +33%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +236%, Cooldown: 10 sec
- Level 29: Active Effects - MP Cost: 90, Number of Explosions: 8, Damage: 340%, Enemy DEF Ignored: 39%, Damage Modifier Per DoT Applied: +34%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +238%, Cooldown: 10 sec
- Level 30: Active Effects - MP Cost: 100, Number of Explosions: 8, Damage: 345%, Enemy DEF Ignored: 40%, Damage Modifier Per DoT Applied: +35%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +240%, Cooldown: 10 sec
- Level 31: Active Effects - MP Cost: 100, Number of Explosions: 8, Damage: 350%, Enemy DEF Ignored: 41%, Damage Modifier Per DoT Applied: +36%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +242%, Cooldown: 10 sec
- Level 32: Active Effects - MP Cost: 100, Number of Explosions: 8, Damage: 355%, Enemy DEF Ignored: 42%, Damage Modifier Per DoT Applied: +37%, Max Simultaneous Mist Explosions: 6, Passive Effect - Poison Mist Damage over Time: +244%, Cooldown: 10 sec
Arch Mage of Ice and Lightning
- Advanced from the third job Ice/Lightning Mage.
Chain Lightning: Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target.
Attacks target with high-voltage lightning attack, stunning the enemy. Additional critical rate is applied, and Chain Lightning can chain attack targets near the target.
- Level 1: MP Cost: 24, Damage: 142%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 32%, Stun Duration: 2 sec, Additional Critical Rate: 11%
- Level 2: MP Cost: 24, Damage: 144%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 34%, Stun Duration: 2 sec, Additional Critical Rate: 11%
- Level 3: MP Cost: 26, Damage: 146%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 36%, Stun Duration: 2 sec, Additional Critical Rate: 12%
- Level 4: MP Cost: 26, Damage: 148%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 38%, Stun Duration: 2 sec, Additional Critical Rate: 12%
- Level 5: MP Cost: 26, Damage: 150%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 40%, Stun Duration: 2 sec, Additional Critical Rate: 13%
- Level 6: MP Cost: 28, Damage: 152%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 42%, Stun Duration: 2 sec, Additional Critical Rate: 13%
- Level 7: MP Cost: 28, Damage: 154%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 44%, Stun Duration: 2 sec, Additional Critical Rate: 14%
- Level 8: MP Cost: 28, Damage: 156%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 46%, Stun Duration: 2 sec, Additional Critical Rate: 14%
- Level 9: MP Cost: 30, Damage: 158%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 48%, Stun Duration: 2 sec, Additional Critical Rate: 15%
- Level 10: MP Cost: 30, Damage: 160%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 50%, Stun Duration: 2 sec, Additional Critical Rate: 15%
- Level 11: MP Cost: 30, Damage: 162%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 52%, Stun Duration: 3 sec, Additional Critical Rate: 16%
- Level 12: MP Cost: 32, Damage: 164%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 54%, Stun Duration: 3 sec, Additional Critical Rate: 16%
- Level 13: MP Cost: 32, Damage: 166%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 56%, Stun Duration: 3 sec, Additional Critical Rate: 17%
- Level 14: MP Cost: 32, Damage: 168%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 58%, Stun Duration: 3 sec, Additional Critical Rate: 17%
- Level 15: MP Cost: 34, Damage: 170%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 60%, Stun Duration: 3 sec, Additional Critical Rate: 18%
- Level 16: MP Cost: 34, Damage: 172%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 62%, Stun Duration: 3 sec, Additional Critical Rate: 18%
- Level 17: MP Cost: 34, Damage: 174%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 64%, Stun Duration: 3 sec, Additional Critical Rate: 19%
- Level 18: MP Cost: 36, Damage: 176%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 66%, Stun Duration: 3 sec, Additional Critical Rate: 19%
- Level 19: MP Cost: 36, Damage: 178%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 68%, Stun Duration: 3 sec, Additional Critical Rate: 20%
- Level 20: MP Cost: 36, Damage: 180%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 70%, Stun Duration: 3 sec, Additional Critical Rate: 20%
- Level 21: MP Cost: 38, Damage: 182%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 72%, Stun Duration: 4 sec, Additional Critical Rate: 21%
- Level 22: MP Cost: 38, Damage: 184%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 74%, Stun Duration: 4 sec, Additional Critical Rate: 21%
- Level 23: MP Cost: 38, Damage: 186%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 76%, Stun Duration: 4 sec, Additional Critical Rate: 22%
- Level 24: MP Cost: 40, Damage: 188%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 78%, Stun Duration: 4 sec, Additional Critical Rate: 22%
- Level 25: MP Cost: 40, Damage: 190%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 80%, Stun Duration: 4 sec, Additional Critical Rate: 23%
- Level 26: MP Cost: 40, Damage: 192%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 82%, Stun Duration: 4 sec, Additional Critical Rate: 23%
- Level 27: MP Cost: 42, Damage: 194%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 84%, Stun Duration: 4 sec, Additional Critical Rate: 24%
- Level 28: MP Cost: 42, Damage: 196%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 86%, Stun Duration: 4 sec, Additional Critical Rate: 24%
- Level 29: MP Cost: 42, Damage: 198%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 88%, Stun Duration: 4 sec, Additional Critical Rate: 25%
- Level 30: MP Cost: 44, Damage: 200%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 90%, Stun Duration: 4 sec, Additional Critical Rate: 25%
- Level 31: MP Cost: 44, Damage: 202%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 92%, Stun Duration: 5 sec, Additional Critical Rate: 26%
- Level 32: MP Cost: 44, Damage: 204%, Number of Attacks: 6, Max Monsters Hit: 5, Stun Chance: 94%, Stun Duration: 5 sec, Additional Critical Rate: 26%
Elquines: Summons Elquines for a set amount of time. Elquines can attack multiple enemies at once and upon learning the Elquines skill, all of your elemental resistances will permanently increase.
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- Level 1: MP Cost: 60, Duration: 15 sec, Damage: 206% to up to 3 enemies, Freeze Duration: 1 sec
Permanent Elemental Resistance: +11%
- Level 2: MP Cost: 64, Duration: 20 sec, Damage: 212% to up to 3 enemies, Freeze Duration: 1 sec
Permanent Elemental Resistance: +12%
- Level 3: MP Cost: 64, Duration: 25 sec, Damage: 218% to up to 3 enemies, Freeze Duration: 1 sec
Permanent Elemental Resistance: +13%
- Level 4: MP Cost: 68, Duration: 30 sec, Damage: 224% to up to 3 enemies, Freeze Duration: 1 sec
Permanent Elemental Resistance: +14%
- Level 5: MP Cost: 68, Duration: 35 sec, Damage: 230% to up to 3 enemies, Freeze Duration: 1 sec
Permanent Elemental Resistance: +15%
- Level 6: MP Cost: 72, Duration: 40 sec, Damage: 236% to up to 3 enemies, Freeze Duration: 1 sec
Permanent Elemental Resistance: +16%
- Level 7: MP Cost: 72, Duration: 45 sec, Damage: 242% to up to 3 enemies, Freeze Duration: 1 sec
Permanent Elemental Resistance: +17%
- Level 8: MP Cost: 76, Duration: 50 sec, Damage: 248% to up to 3 enemies, Freeze Duration: 1 sec
Permanent Elemental Resistance: +18%
- Level 9: MP Cost: 76, Duration: 55 sec, Damage: 254% to up to 3 enemies, Freeze Duration: 1 sec
Permanent Elemental Resistance: +19%
- Level 10: MP Cost: 80, Duration: 60 sec, Damage: 260% to up to 3 enemies, Freeze Duration: 1 sec
Permanent Elemental Resistance: +20%
- Level 11: MP Cost: 80, Duration: 65 sec, Damage: 266% to up to 3 enemies, Freeze Duration: 2 sec
Permanent Elemental Resistance: +21%
- Level 12: MP Cost: 84, Duration: 70 sec, Damage: 272% to up to 3 enemies, Freeze Duration: 2 sec
Permanent Elemental Resistance: +22%
- Level 13: MP Cost: 84, Duration: 75 sec, Damage: 278% to up to 3 enemies, Freeze Duration: 2 sec
Permanent Elemental Resistance: +23%
- Level 14: MP Cost: 88, Duration: 80 sec, Damage: 284% to up to 3 enemies, Freeze Duration: 2 sec
Permanent Elemental Resistance: +24%
- Level 15: MP Cost: 88, Duration: 85 sec, Damage: 290% to up to 3 enemies, Freeze Duration: 2 sec
Permanent Elemental Resistance: +25%
- Level 16: MP Cost: 92, Duration: 90 sec, Damage: 296% to up to 3 enemies, Freeze Duration: 2 sec
Permanent Elemental Resistance: +26%
- Level 17: MP Cost: 92, Duration: 95 sec, Damage: 302% to up to 3 enemies, Freeze Duration: 2 sec
Permanent Elemental Resistance: +27%
- Level 18: MP Cost: 96, Duration: 100 sec, Damage: 308% to up to 3 enemies, Freeze Duration: 2 sec
Permanent Elemental Resistance: +28%
- Level 19: MP Cost: 96, Duration: 105 sec, Damage: 314% to up to 3 enemies, Freeze Duration: 2 sec
Permanent Elemental Resistance: +29%
- Level 20: MP Cost: 100, Duration: 110 sec, Damage: 320% to up to 3 enemies, Freeze Duration: 2 sec
Permanent Elemental Resistance: +30%
- Level 21: MP Cost: 100, Duration: 115 sec, Damage: 326% to up to 3 enemies, Freeze Duration: 3 sec
Permanent Elemental Resistance: +31%
- Level 22: MP Cost: 104, Duration: 120 sec, Damage: 332% to up to 3 enemies, Freeze Duration: 3 sec
Permanent Elemental Resistance: +32%
- Level 23: MP Cost: 104, Duration: 125 sec, Damage: 338% to up to 3 enemies, Freeze Duration: 3 sec
Permanent Elemental Resistance: +33%
- Level 24: MP Cost: 108, Duration: 130 sec, Damage: 344% to up to 3 enemies, Freeze Duration: 3 sec
Permanent Elemental Resistance: +34%
- Level 25: MP Cost: 108, Duration: 135 sec, Damage: 350% to up to 3 enemies, Freeze Duration: 3 sec
Permanent Elemental Resistance: +35%
- Level 26: MP Cost: 112, Duration: 140 sec, Damage: 356% to up to 3 enemies, Freeze Duration: 3 sec
Permanent Elemental Resistance: +36%
- Level 27: MP Cost: 112, Duration: 145 sec, Damage: 362% to up to 3 enemies, Freeze Duration: 3 sec
Permanent Elemental Resistance: +37%
- Level 28: MP Cost: 116, Duration: 150 sec, Damage: 368% to up to 3 enemies, Freeze Duration: 3 sec
Permanent Elemental Resistance: +38%
- Level 29: MP Cost: 116, Duration: 155 sec, Damage: 374% to up to 3 enemies, Freeze Duration: 3 sec
Permanent Elemental Resistance: +39%
- Level 30: MP Cost: 120, Duration: 160 sec, Damage: 380% to up to 3 enemies, Freeze Duration: 3 sec
Permanent Elemental Resistance: +40%
- Level 31: MP Cost: 120, Duration: 165 sec, Damage: 386% to up to 3 enemies, Freeze Duration: 4 sec
Permanent Elemental Resistance: +41%
- Level 32: MP Cost: 124, Duration: 170 sec, Damage: 392% to up to 3 enemies, Freeze Duration: 4 sec
Permanent Elemental Resistance: +42%
Blizzard: Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard. Enemies will continue to take damage over time.
Summons spears of ice from the sky, showering multiple enemies with a nasty blizzard. Enemies will continue to take damage over time.
- Level 1: MP Cost: 380, Damage: 560%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 89% damage every 1 sec for 5 sec, Cooldown: 40 sec
- Level 2: MP Cost: 380, Damage: 570%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 93% damage every 1 sec for 5 sec, Cooldown: 40 sec
- Level 3: MP Cost: 380, Damage: 580%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 97% damage every 1 sec for 5 sec, Cooldown: 38 sec
- Level 4: MP Cost: 380, Damage: 590%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 101% damage every 1 sec for 5 sec, Cooldown: 38 sec
- Level 5: MP Cost: 380, Damage: 600%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 105% damage every 1 sec for 5 sec, Cooldown: 38 sec
- Level 6: MP Cost: 380, Damage: 610%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 109% damage every 1 sec for 6 sec, Cooldown: 36 sec
- Level 7: MP Cost: 380, Damage: 620%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 113% damage every 1 sec for 6 sec, Cooldown: 36 sec
- Level 8: MP Cost: 380, Damage: 630%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 117% damage every 1 sec for 6 sec, Cooldown: 36 sec
- Level 9: MP Cost: 380, Damage: 640%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 121% damage every 1 sec for 6 sec, Cooldown: 34 sec
- Level 10: MP Cost: 380, Damage: 650%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 125% damage every 1 sec for 6 sec, Cooldown: 34 sec
- Level 11: MP Cost: 380, Damage: 660%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 129% damage every 1 sec for 6 sec, Cooldown: 34 sec
- Level 12: MP Cost: 380, Damage: 670%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 133% damage every 1 sec for 7 sec, Cooldown: 32 sec
- Level 13: MP Cost: 380, Damage: 680%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 137% damage every 1 sec for 7 sec, Cooldown: 32 sec
- Level 14: MP Cost: 380, Damage: 690%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 141% damage every 1 sec for 7 sec, Cooldown: 32 sec
- Level 15: MP Cost: 380, Damage: 700%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 145% damage every 1 sec for 7 sec, Cooldown: 30 sec
- Level 16: MP Cost: 380, Damage: 710%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 149% damage every 1 sec for 7 sec, Cooldown: 30 sec
- Level 17: MP Cost: 380, Damage: 720%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 153% damage every 1 sec for 7 sec, Cooldown: 30 sec
- Level 18: MP Cost: 380, Damage: 730%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 157% damage every 1 sec for 8 sec, Cooldown: 28 sec
- Level 19: MP Cost: 380, Damage: 740%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 161% damage every 1 sec for 8 sec, Cooldown: 28 sec
- Level 20: MP Cost: 380, Damage: 750%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 165% damage every 1 sec for 8 sec, Cooldown: 28 sec
- Level 21: MP Cost: 380, Damage: 760%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 169% damage every 1 sec for 8 sec, Cooldown: 26 sec
- Level 22: MP Cost: 380, Damage: 770%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 173% damage every 1 sec for 8 sec, Cooldown: 26 sec
- Level 23: MP Cost: 380, Damage: 780%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 177% damage every 1 sec for 8 sec, Cooldown: 26 sec
- Level 24: MP Cost: 380, Damage: 790%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 181% damage every 1 sec for 9 sec, Cooldown: 24 sec
- Level 25: MP Cost: 380, Damage: 800%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 185% damage every 1 sec for 9 sec, Cooldown: 24 sec
- Level 26: MP Cost: 380, Damage: 810%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 189% damage every 1 sec for 9 sec, Cooldown: 24 sec
- Level 27: MP Cost: 380, Damage: 820%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 193% damage every 1 sec for 9 sec, Cooldown: 22 sec
- Level 28: MP Cost: 380, Damage: 830%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 197% damage every 1 sec for 9 sec, Cooldown: 22 sec
- Level 29: MP Cost: 380, Damage: 840%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 201% damage every 1 sec for 9 sec, Cooldown: 22 sec
- Level 30: MP Cost: 380, Damage: 850%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 205% damage every 1 sec for 10 sec, Cooldown: 20 sec
- Level 31: MP Cost: 380, Damage: 860%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 209% damage every 1 sec for 10 sec, Cooldown: 20 sec
- Level 32: MP Cost: 380, Damage: 870%, Max Enemies Hit: 15 enemies, Number of Attacks: 2, Damage Over Time: 213% damage every 1 sec for 10 sec, Cooldown: 20 sec
Bishop
- Advanced from the third job Priest.
Big Bang: Gathers power to form an energy vortex, culminating in a powerful Holy explosion that damages multiple enemies at once. Bonus critical rate can be applied.
Gathers power to form an energy vortex, culminating in a powerful Holy explosion that damages multiple enemies at once. Bonus critical rate can be applied.
- Level 1: MP Cost: 25, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 243%, Critical Hit Rate: +1%
- Level 2: MP Cost: 25, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 246%, Critical Hit Rate: +1%
- Level 3: MP Cost: 25, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 249%, Critical Hit Rate: +2%
- Level 4: MP Cost: 25, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 252%, Critical Hit Rate: +2%
- Level 5: MP Cost: 25, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 255%, Critical Hit Rate: +3%
- Level 6: MP Cost: 30, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 258%, Critical Hit Rate: +3%
- Level 7: MP Cost: 30, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 261%, Critical Hit Rate: +4%
- Level 8: MP Cost: 30, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 264%, Critical Hit Rate: +4%
- Level 9: MP Cost: 30, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 267%, Critical Hit Rate: +5%
- Level 10: MP Cost: 30, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 270%, Critical Hit Rate: +5%
- Level 11: MP Cost: 30, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 273%, Critical Hit Rate: +6%
- Level 12: MP Cost: 35, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 276%, Critical Hit Rate: +6%
- Level 13: MP Cost: 35, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 279%, Critical Hit Rate: +7%
- Level 14: MP Cost: 35, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 282%, Critical Hit Rate: +7%
- Level 15: MP Cost: 35, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 285%, Critical Hit Rate: +8%
- Level 16: MP Cost: 35, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 288%, Critical Hit Rate: +8%
- Level 17: MP Cost: 35, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 291%, Critical Hit Rate: +9%
- Level 18: MP Cost: 40, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 294%, Critical Hit Rate: +9%
- Level 19: MP Cost: 40, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 297%, Critical Hit Rate: +10%
- Level 20: MP Cost: 40, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 300%, Critical Hit Rate: +10%
- Level 21: MP Cost: 40, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 303%, Critical Hit Rate: +11%
- Level 22: MP Cost: 40, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 306%, Critical Hit Rate: +11%
- Level 23: MP Cost: 40, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 309%, Critical Hit Rate: +12%
- Level 24: MP Cost: 45, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 312%, Critical Hit Rate: +12%
- Level 25: MP Cost: 45, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 315%, Critical Hit Rate: +13%
- Level 26: MP Cost: 45, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 318%, Critical Hit Rate: +13%
- Level 27: MP Cost: 45, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 321%, Critical Hit Rate: +14%
- Level 28: MP Cost: 45, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 324%, Critical Hit Rate: +14%
- Level 29: MP Cost: 45, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 327%, Critical Hit Rate: +15%
- Level 30: MP Cost: 50, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 330%, Critical Hit Rate: +15%
- Level 31: MP Cost: 50, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 333%, Critical Hit Rate: +16%
- Level 32: MP Cost: 50, Max Monsters Hit: 10, Number of Attacks: 5, Damage: 336%, Critical Hit Rate: +16%
Angel Ray: Attacks with a holy arrow, dealing tremendous holy damage. Very effective against Undead or Devil type monsters.
Attacks with a holy arrow, dealing tremendous holy damage. Very effective against Undead or Devil type monsters.
- Level 1: MP Cost: 26, Damage: 230%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 2: MP Cost: 28, Damage: 235%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 3: MP Cost: 28, Damage: 240%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 4: MP Cost: 30, Damage: 245%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 5: MP Cost: 30, Damage: 250%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 6: MP Cost: 32, Damage: 255%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 7: MP Cost: 32, Damage: 260%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 8: MP Cost: 34, Damage: 265%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 9: MP Cost: 34, Damage: 270%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 10: MP Cost: 36, Damage: 275%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 11: MP Cost: 36, Damage: 280%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 12: MP Cost: 38, Damage: 285%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 13: MP Cost: 38, Damage: 290%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 14: MP Cost: 40, Damage: 295%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 15: MP Cost: 40, Damage: 300%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 16: MP Cost: 42, Damage: 305%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 17: MP Cost: 42, Damage: 310%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 18: MP Cost: 44, Damage: 315%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 19: MP Cost: 44, Damage: 320%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 20: MP Cost: 46, Damage: 325%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 21: MP Cost: 46, Damage: 330%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 22: MP Cost: 48, Damage: 335%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 23: MP Cost: 48, Damage: 340%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 24: MP Cost: 50, Damage: 345%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 25: MP Cost: 50, Damage: 350%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 26: MP Cost: 52, Damage: 355%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 27: MP Cost: 52, Damage: 360%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 28: MP Cost: 54, Damage: 365%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 29: MP Cost: 54, Damage: 370%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 30: MP Cost: 56, Damage: 375%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 31: MP Cost: 56, Damage: 380%, Number of Attacks: 4, Max Enemies Hit: 6
- Level 32: MP Cost: 58, Damage: 385%, Number of Attacks: 4, Max Enemies Hit: 6
Advanced Blessing: Greatly increases nearby party member ATT, Magic ATT, DEF, Accuracy, Avoidability, Max HP, and Max MP. Upon using skill, MP consumption will be reduced. Can be stacked with other buff skills, excluding Bless.
Requires Level 15 Bless
- Level 1: MP Cost: 43, Weapon ATT: +16, Magic ATT: +16, Weapon DEF: +355, Magic DEF: +355, Accuracy: +204, Avoidability +204, Max HP: +265, Max MP: +265, MP Consumption: -5%, Duration: 240 sec
- Level 2: MP Cost: 43, Weapon ATT: +16, Magic ATT: +16, Weapon DEF: +360, Magic DEF: +360, Accuracy: +208, Avoidability +208, Max HP: +280, Max MP: +280, MP Consumption: -6%, Duration: 240 sec
- Level 3: MP Cost: 43, Weapon ATT: +17, Magic ATT: +17, Weapon DEF: +365, Magic DEF: +365, Accuracy: +212, Avoidability +212, Max HP: +295, Max MP: +295, MP Consumption: -6%, Duration: 240 sec
- Level 4: MP Cost: 43, Weapon ATT: +17, Magic ATT: +17, Weapon DEF: +370, Magic DEF: +370, Accuracy: +216, Avoidability +216, Max HP: +310, Max MP: +310, MP Consumption: -7%, Duration: 240 sec
- Level 5: MP Cost: 43, Weapon ATT: +18, Magic ATT: +18, Weapon DEF: +375, Magic DEF: +375, Accuracy: +220, Avoidability +220, Max HP: +325, Max MP: +325, MP Consumption: -7%, Duration: 240 sec
- Level 6: MP Cost: 46, Weapon ATT: +18, Magic ATT: +18, Weapon DEF: +380, Magic DEF: +380, Accuracy: +224, Avoidability +224, Max HP: +340, Max MP: +340, MP Consumption: -8%, Duration: 240 sec
- Level 7: MP Cost: 46, Weapon ATT: +19, Magic ATT: +19, Weapon DEF: +385, Magic DEF: +385, Accuracy: +228, Avoidability +228, Max HP: +355, Max MP: +355, MP Consumption: -8%, Duration: 240 sec
- Level 8: MP Cost: 46, Weapon ATT: +19, Magic ATT: +19, Weapon DEF: +390, Magic DEF: +390, Accuracy: +232, Avoidability +232, Max HP: +370, Max MP: +370, MP Consumption: -9%, Duration: 240 sec
- Level 9: MP Cost: 46, Weapon ATT: +20, Magic ATT: +20, Weapon DEF: +395, Magic DEF: +395, Accuracy: +236, Avoidability +236, Max HP: +385, Max MP: +385, MP Consumption: -9%, Duration: 240 sec
- Level 10: MP Cost: 46, Weapon ATT: +20, Magic ATT: +20, Weapon DEF: +400, Magic DEF: +400, Accuracy: +240, Avoidability +240, Max HP: +400, Max MP: +400, MP Consumption: -10%, Duration: 240 sec
- Level 11: MP Cost: 49, Weapon ATT: +21, Magic ATT: +21, Weapon DEF: +405, Magic DEF: +405, Accuracy: +244, Avoidability +244, Max HP: +415, Max MP: +415, MP Consumption: -10%, Duration: 240 sec
- Level 12: MP Cost: 49, Weapon ATT: +21, Magic ATT: +21, Weapon DEF: +410, Magic DEF: +410, Accuracy: +248, Avoidability +248, Max HP: +430, Max MP: +430, MP Consumption: -11%, Duration: 240 sec
- Level 13: MP Cost: 49, Weapon ATT: +22, Magic ATT: +22, Weapon DEF: +415, Magic DEF: +415, Accuracy: +252, Avoidability +252, Max HP: +445, Max MP: +445, MP Consumption: -11%, Duration: 240 sec
- Level 14: MP Cost: 49, Weapon ATT: +22, Magic ATT: +22, Weapon DEF: +420, Magic DEF: +420, Accuracy: +256, Avoidability +256, Max HP: +460, Max MP: +460, MP Consumption: -12%, Duration: 240 sec
- Level 15: MP Cost: 49, Weapon ATT: +23, Magic ATT: +23, Weapon DEF: +425, Magic DEF: +425, Accuracy: +260, Avoidability +260, Max HP: +475, Max MP: +475, MP Consumption: -12%, Duration: 240 sec
- Level 16: MP Cost: 52, Weapon ATT: +23, Magic ATT: +23, Weapon DEF: +430, Magic DEF: +430, Accuracy: +264, Avoidability +264, Max HP: +490, Max MP: +490, MP Consumption: -13%, Duration: 240 sec
- Level 17: MP Cost: 52, Weapon ATT: +24, Magic ATT: +24, Weapon DEF: +435, Magic DEF: +435, Accuracy: +268, Avoidability +268, Max HP: +505, Max MP: +505, MP Consumption: -13%, Duration: 240 sec
- Level 18: MP Cost: 52, Weapon ATT: +24, Magic ATT: +24, Weapon DEF: +440, Magic DEF: +440, Accuracy: +272, Avoidability +272, Max HP: +520, Max MP: +520, MP Consumption: -14%, Duration: 240 sec
- Level 19: MP Cost: 52, Weapon ATT: +25, Magic ATT: +25, Weapon DEF: +445, Magic DEF: +445, Accuracy: +276, Avoidability +276, Max HP: +535, Max MP: +535, MP Consumption: -14%, Duration: 240 sec
- Level 20: MP Cost: 52, Weapon ATT: +25, Magic ATT: +25, Weapon DEF: +450, Magic DEF: +450, Accuracy: +280, Avoidability +280, Max HP: +550, Max MP: +550, MP Consumption: -15%, Duration: 240 sec
- Level 21: MP Cost: 55, Weapon ATT: +26, Magic ATT: +26, Weapon DEF: +455, Magic DEF: +455, Accuracy: +284, Avoidability +284, Max HP: +565, Max MP: +565, MP Consumption: -15%, Duration: 240 sec
- Level 22: MP Cost: 55, Weapon ATT: +26, Magic ATT: +26, Weapon DEF: +460, Magic DEF: +460, Accuracy: +288, Avoidability +288, Max HP: +580, Max MP: +580, MP Consumption: -16%, Duration: 240 sec
- Level 23: MP Cost: 55, Weapon ATT: +27, Magic ATT: +27, Weapon DEF: +465, Magic DEF: +465, Accuracy: +292, Avoidability +292, Max HP: +595, Max MP: +595, MP Consumption: -16%, Duration: 240 sec
- Level 24: MP Cost: 55, Weapon ATT: +27, Magic ATT: +27, Weapon DEF: +470, Magic DEF: +470, Accuracy: +296, Avoidability +296, Max HP: +610, Max MP: +610, MP Consumption: -17%, Duration: 240 sec
- Level 25: MP Cost: 55, Weapon ATT: +28, Magic ATT: +28, Weapon DEF: +475, Magic DEF: +475, Accuracy: +300, Avoidability +300, Max HP: +625, Max MP: +625, MP Consumption: -17%, Duration: 240 sec
- Level 26: MP Cost: 58, Weapon ATT: +28, Magic ATT: +28, Weapon DEF: +480, Magic DEF: +480, Accuracy: +304, Avoidability +304, Max HP: +640, Max MP: +640, MP Consumption: -18%, Duration: 240 sec
- Level 27: MP Cost: 58, Weapon ATT: +29, Magic ATT: +29, Weapon DEF: +485, Magic DEF: +485, Accuracy: +308, Avoidability +308, Max HP: +655, Max MP: +655, MP Consumption: -18%, Duration: 240 sec
- Level 28: MP Cost: 58, Weapon ATT: +29, Magic ATT: +29, Weapon DEF: +490, Magic DEF: +490, Accuracy: +312, Avoidability +312, Max HP: +670, Max MP: +670, MP Consumption: -19%, Duration: 240 sec
- Level 29: MP Cost: 58, Weapon ATT: +30, Magic ATT: +30, Weapon DEF: +495, Magic DEF: +495, Accuracy: +316, Avoidability +316, Max HP: +685, Max MP: +685, MP Consumption: -19%, Duration: 240 sec
- Level 30: MP Cost: 58, Weapon ATT: +30, Magic ATT: +30, Weapon DEF: +500, Magic DEF: +500, Accuracy: +320, Avoidability +320, Max HP: +700, Max MP: +700, MP Consumption: -20%, Duration: 240 sec
- Level 31: MP Cost: 61, Weapon ATT: +31, Magic ATT: +31, Weapon DEF: +505, Magic DEF: +505, Accuracy: +324, Avoidability +324, Max HP: +715, Max MP: +715, MP Consumption: -20%, Duration: 240 sec
- Level 32: MP Cost: 61, Weapon ATT: +31, Magic ATT: +31, Weapon DEF: +510, Magic DEF: +510, Accuracy: +328, Avoidability +328, Max HP: +730, Max MP: +730, MP Consumption: -21%, Duration: 240 sec
Bahamut: Summons Bahamut for a set duration. The Bahamut can attack mulitple monsters at once and upon learning the Bahamut skill, your resistance to all abnormal states will permanently increase.
'
- Level 1: MP Cost: 60, Duration: 28 sec, Damage: 476%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +11%
- Level 2: MP Cost: 64, Duration: 36 sec, Damage: 482%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +12%
- Level 3: MP Cost: 64, Duration: 44 sec, Damage: 488%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +13%
- Level 4: MP Cost: 68, Duration: 52 sec, Damage: 494%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +14%
- Level 5: MP Cost: 68, Duration: 60 sec, Damage: 500%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +15%
- Level 6: MP Cost: 72, Duration: 68 sec, Damage: 506%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +16%
- Level 7: MP Cost: 72, Duration: 76 sec, Damage: 512%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +17%
- Level 8: MP Cost: 76, Duration: 84 sec, Damage: 518%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +18%
- Level 9: MP Cost: 76, Duration: 92 sec, Damage: 524%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +19%
- Level 10: MP Cost: 80, Duration: 100 sec, Damage: 530%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +20%
- Level 11: MP Cost: 80, Duration: 108 sec, Damage: 536%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +21%
- Level 12: MP Cost: 84, Duration: 116 sec, Damage: 542%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +22%
- Level 13: MP Cost: 84, Duration: 124 sec, Damage: 548%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +23%
- Level 14: MP Cost: 88, Duration: 132 sec, Damage: 554%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +24%
- Level 15: MP Cost: 88, Duration: 140 sec, Damage: 560%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +25%
- Level 16: MP Cost: 92, Duration: 148 sec, Damage: 566%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +26%
- Level 17: MP Cost: 92, Duration: 156 sec, Damage: 572%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +27%
- Level 18: MP Cost: 96, Duration: 164 sec, Damage: 578%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +28%
- Level 19: MP Cost: 96, Duration: 172 sec, Damage: 584%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +29%
- Level 20: MP Cost: 100, Duration: 180 sec, Damage: 590%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +30%
- Level 21: MP Cost: 100, Duration: 188 sec, Damage: 596%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +31%
- Level 22: MP Cost: 104, Duration: 196 sec, Damage: 602%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +32%
- Level 23: MP Cost: 104, Duration: 204 sec, Damage: 608%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +33%
- Level 24: MP Cost: 108, Duration: 212 sec, Damage: 614%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +34%
- Level 25: MP Cost: 108, Duration: 220 sec, Damage: 620%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +35%
- Level 26: MP Cost: 112, Duration: 228 sec, Damage: 626%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +36%
- Level 27: MP Cost: 112, Duration: 236 sec, Damage: 632%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +37%
- Level 28: MP Cost: 116, Duration: 244 sec, Damage: 638%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +38%
- Level 29: MP Cost: 116, Duration: 252 sec, Damage: 644%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +39%
- Level 30: MP Cost: 120, Duration: 260 sec, Damage: 650%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +40%
- Level 31: MP Cost: 120, Duration: 268 sec, Damage: 656%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +41%
- Level 32: MP Cost: 124, Duration: 276 sec, Damage: 662%, Max Monsters Hit: 3.
Permanent Abnormal State Resistance: +42%
Genesis: A holy ray of light shines down from the sky, burning multiple monsters at one time. Deals tremendous holy damage to all targets. This skill has increased crit chance.
'
- Level 1: MP Cost: 600, Damage: 710%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +5%, Cooldown: 40 sec
- Level 2: MP Cost: 600, Damage: 720%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +6%, Cooldown: 40 sec
- Level 3: MP Cost: 600, Damage: 730%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +6%, Cooldown: 38 sec
- Level 4: MP Cost: 600, Damage: 740%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +7%, Cooldown: 38 sec
- Level 5: MP Cost: 600, Damage: 750%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +7%, Cooldown: 38 sec
- Level 6: MP Cost: 600, Damage: 760%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +8%, Cooldown: 36 sec
- Level 7: MP Cost: 600, Damage: 770%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +8%, Cooldown: 36 sec
- Level 8: MP Cost: 600, Damage: 780%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +9%, Cooldown: 36 sec
- Level 9: MP Cost: 600, Damage: 790%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +9%, Cooldown: 34 sec
- Level 10: MP Cost: 600, Damage: 800%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +10%, Cooldown: 34 sec
- Level 11: MP Cost: 600, Damage: 810%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +10%, Cooldown: 34 sec
- Level 12: MP Cost: 600, Damage: 820%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +11%, Cooldown: 32 sec
- Level 13: MP Cost: 600, Damage: 830%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +11%, Cooldown: 32 sec
- Level 14: MP Cost: 600, Damage: 840%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +12%, Cooldown: 32 sec
- Level 15: MP Cost: 600, Damage: 850%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +12%, Cooldown: 30 sec
- Level 16: MP Cost: 600, Damage: 860%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +13%, Cooldown: 30 sec
- Level 17: MP Cost: 600, Damage: 870%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +13%, Cooldown: 30 sec
- Level 18: MP Cost: 600, Damage: 880%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +14%, Cooldown: 28 sec
- Level 19: MP Cost: 600, Damage: 890%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +14%, Cooldown: 28 sec
- Level 20: MP Cost: 600, Damage: 900%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +15%, Cooldown: 28 sec
- Level 21: MP Cost: 600, Damage: 910%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +15%, Cooldown: 26 sec
- Level 22: MP Cost: 600, Damage: 920%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +16%, Cooldown: 26 sec
- Level 23: MP Cost: 600, Damage: 930%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +16%, Cooldown: 26 sec
- Level 24: MP Cost: 600, Damage: 940%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +17%, Cooldown: 24 sec
- Level 25: MP Cost: 600, Damage: 950%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +17%, Cooldown: 24 sec
- Level 26: MP Cost: 600, Damage: 960%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +18%, Cooldown: 24 sec
- Level 27: MP Cost: 600, Damage: 970%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +18%, Cooldown: 22 sec
- Level 28: MP Cost: 600, Damage: 980%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +19%, Cooldown: 22 sec
- Level 29: MP Cost: 600, Damage: 990%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +19%, Cooldown: 22 sec
- Level 30: MP Cost: 600, Damage: 1000%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +20%, Cooldown: 20 sec
- Level 31: MP Cost: 600, Damage: 1010%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +20%, Cooldown: 20 sec
- Level 32: MP Cost: 600, Damage: 1020%, Max Enemies Hit: 15, Number of Attacks: 2, Crit Rate: +21%, Cooldown: 20 sec
Resurrection: Resurrects a party member using a ray of holy light.
Resurrects a party member using a ray of holy light.
- Level 1: MP Cost: 270, Cooldown: 18 min
- Level 2: MP Cost: 240, Cooldown: 16 min
- Level 3: MP Cost: 210, Cooldown: 14 min
- Level 4: MP Cost: 180, Cooldown: 12 min
- Level 5: MP Cost: 150, Cooldown: 10 min
- Level 6: MP Cost: 120, Cooldown: 8 min
- Level 7: MP Cost: 90, Cooldown: 6 min
Hyper Skills
Common Stat Enhancers and Active Skills
"Permanently increases STR."
Unlocked at level 140
Level | STR |
---|---|
1 | +50 |
"Permanently increases DEX."
Unlocked at level 140
Level | DEX |
---|---|
1 | +50 |
"Permanently increases INT."
Unlocked at level 140
Level | INT |
---|---|
1 | +50 |
"Permanently increases Movement Speed."
Unlocked at level 152
Level | Movement Speed |
---|---|
1 | +10 |
"Permanently increases Accuracy."
Unlocked at level 158
Level | Accuracy |
---|---|
1 | +20% |
"Permanently increases Weapon DEF."
Unlocked at level 165
Level | Weapon DEF |
---|---|
1 | +500 |
"Permanently increases Magic DEF."
Unlocked at level 174
Level | Magic DEF |
---|---|
1 | +500 |
"Permanently increases Max DF (useless for Magicians)."
Unlocked at level 180
Level | Max DF |
---|---|
1 | +50 |
"Permanently increases Max MP."
Unlocked at level 186
Level | Max MP |
---|---|
1 | +15% |
"Permanently increases Max HP."
Unlocked at level 192
Level | Max HP |
---|---|
1 | +15% |
"Permanently increases Critical Rate."
Unlocked at level 198
Level | Critical Rate |
---|---|
1 | +10% |
"Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party."
Unlocked at level 200
Level | MP Cost | Duration | Damage | Max Damage | Cooldown |
---|---|---|---|---|---|
1 | 100 | 60 | +10% | +5,000,000 | 120 sec |
F/P Arch Mage
Skill Enhancers
Poison Mist - Cripple: Increases Poison Mist's damage over time damage.
Required level: 143
- Level 1: Additional 20% damage over time
Paralyze - Extra Strike: Increases the number of attacks for Paralyze.
Required level: 149
- Level 1: Number of Attacks: +1
Mist Eruption - Cooldown Cutter: Reduces Mist Eruption cooldown.
Required level: 155
- Level 1: Cooldown: -50%
Poison Mist - Aftermath: Increases duration of Poison Mist damage over time.
Required level: 162
- Level 1: Bonus 10 seconds of additional damage
Paralyze - Reinforce: Increases the damage of Paralyze.
Required level: 168
- Level 1: Damage: +20%
Mist Eruption - Guardbreak: Boosts the DEF ignored by Mist Eruption.
Required level: 177
- Level 1: Bonus 20% monster DEF ignored
Poison Mist - Reinforce: Buffs Poison Mist damage.
Required level: 183
- Level 1: Damage: +20%
Paralyze - Cripple: Increases damage over time for Paralyze.
Required level: 189
- Level 1: Additional 20% damage over time
Mist Eruption - Extra Strike: Increases the number of attacks for Mist Eruption.
Required level: 195
- Level 1: Number of Attacks: +1
Active Skills
Inferno Aura: Channels the fire chakras to burst into flame, damaging nearby enemies.
Required level: 150
- Level 1: MP Cost: 300, Interval Damage: 500%, Negates Attack Ignore and Attack Reflect effects
Megiddo Flame: Fires a blue flame that burns the enemy to the very soul.
Required level: 170
- Level 1: MP Cost: 500, Enemies Hit: 1, Damage: 700%, Number of Attacks: 6, 700% damage every 1 sec for 30 sec. Negates Attack Ignore and Attack Reflect effects. Cooldown: 90 sec
I/L Arch Mage
Skill Enhancers
Teleport Mastery - Range: Increases Teleport Mastery range bonus.
Required level: 143
- Level 1: 100 bonus distance
Chain Lightning - Extra Strike: Increases Chain Lightning's number of attacks.
Required level: 149
- Level 1: Number of Attacks: +1
Teleport Mastery - Spread: Increases the number of enemies Teleport Mastery hits.
Required level: 162
- Level 1: Monsters Hit +2
Chain Lightning - Reinforce: Increases Chain Lightning damage.
Required level: 168
- Level 1: Damage: +20%
Teleport Mastery - Reinforce: Increases Teleport Mastery damage.
Required level: 183
- Level 1: Damage: +20%
Chain Lightning - Spread: Increases the number of monsters hit by Chain Lightning.
Required level: 189
- Level 1: Monsters Hit +2
Active Skills
Absolute Zero Aura: Surrounds allies with unbreakable coldness.
Required level: 150
- Level 1: MP Cost: 100, Power Stance Chance for Nearby Allies: 20%, Damage Absorbed: 20%, Additional Status Ailment and Elemental Resistance: 20%
Lightning Orb: Creates a large, unstable sphere of electricity to continuously zap enemies.
Required level: 170
- Level 1: Key-down skill. MP Cost: 30, Enemies Hit: 15, Damage per Hit: 700%, Max Duration: 8 sec, Final Damage based on Duration: 1000%. Cooldown: 90 sec
Bishop
Skill Enhancers
Holy Magic Shell - Cooldown Cutter: Reduces Holy Magic Shell cooldown.
Required level: 143
- Level 1: Cooldown: -50%
Holy Symbol - Item Drop: Increases your drop rate when using Holy Symbol.
Required level: 149
- Level 1: 30% additional drop rate
Advanced Blessing - Extra Point: Increases the effectiveness of Advanced Blessing’s Max HP and the Max MP boost.
Required level: 155
- Level 1: 1,000 additional Max HP & MP
Holy Magic Shell - Persist: Increases the duration of Holy Magic Shell.
Required level: 162
- Level 1: Duration: +5 sec
Holy Symbol - Experience: Increases your EXP earned when using Holy Symbol.
Required level: 168
- Level 1: 20% additional EXP for only self
Holy Magic Shell - Extra Guard: Increases Holy Magic Shell's guard count.
Required level: 183
- Level 1: 2 additional guards
Holy Symbol - Preparation: Increases resistance to status ailments and all elements from using Holy Symbol.
Required level: 189
- Level 1: Additional 10% resistance to status ailments and all elements
Advanced Blessing - Ferocity: Increases the effectiveness of Advanced Blessing’s Weapon Attack and Magic Attack boost.
Required level: 195
- Level 1: Additional 20 Weapon and Magic ATT
Active Skills
Avenging Angel: Fuels your body with the fury of an avenging angel.
Required level: 150
- Level 1: MP Cost: 100, Magic ATT: 50, Monster DEF Ignored: 20%, Damage: 20%, Number of Attacks: 1, Max Damage: +5,000,000, attack speed increased by 1. Only works with Teleport and Angel Ray.
Heaven's Door: Knocks on the door to the heavens to punish enemies and bless your allies at the same time.
Required level: 170
- Level 1: MP Cost: 500, Enemies Hit: 15, Damage: 1000%, Number of Attacks: 8, Protects allies from one KO. Cooldown: 180 sec