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(Adding Hypers)
(Fixed formatting error for perfect armor skill.)
 
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{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Mechanic}}}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Mechanic}}}}


==Mechanic==
===Citizen===
===Beginner===
====Citizen====
{{MapleStory/Skill desc|Citizen|Crystal Throw|You attack a ranged enemy by throwing a Rue collected from a mine.|You attack a ranged enemy by throwing a Rue collected from a mine.|
{{MapleStory/Skill desc|Citizen|Crystal Throw|You attack a ranged enemy by throwing a Rue collected from a mine.|You attack a ranged enemy by throwing a Rue collected from a mine.|
*'''Level 1''': MP Cost: 3; Damage 10.
*'''Level 1''': MP Cost: 3; Damage 10.
Line 22: Line 20:
}}
}}


{{MapleStory/Skill desc|Citizen|Mechanic Dash|Press left/right twice to travel a short distance at a high speed.|Press left/right twice to travel a short distance at a high speed.
{{MapleStory/skill
*This skill is for the '''[[#Mechanic|Mechanic]]''' only.|
|name=Mechanic Dash
*'''Level 1''': MP Cost: 8; Boost a distance.
|tooltip=Press left/right twice to travel a short distance at a high speed.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
|-
! 1
| bgcolor=E6E6FA | 8
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Citizen|Hidden Peace|Activate your Mech's nanoweave fiber to disguise it and enhance its abilities.|Activate your Mech's nanoweave fiber to disguise it and enhance its abilities.
{{MapleStory/skill
*This skill is for the '''[[#Mechanic|Mechanic]]''' only.|
|name=Hidden Peace
*'''Level 1''': Damage +10%, Max HP and MP +10%
|tooltip=Activate your Mech's nanoweave fiber to disguise it and enhance its abilities.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Additional Damage
! width=100px | Max HP
! width=100px | Max MP
|-
! 1
| bgcolor=E6E6FA | +10% || bgcolor=E6E6FA | +10% || bgcolor=E6E6FA | +10%
|}{{MapleStory/skill|end}}


===First Job===
===First Job===
====Mechanic====
{{MapleStory/Skill desc|Mechanic1|Mech - Prototype|Allows you to summon and mount the Prototype Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect. Hit the skill key to mount/unmount.||
{{MapleStory/Skill desc|Mechanic1|Mech - Prototype|Allows you to summon and mount the Prototype Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect. Hit the skill key to mount/unmount.|Allows you to summon and mount the Prototype Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect. Hit the skill key to mount/unmount.|
*'''Level 1''': MP Cost: 50, Max HP and Max MP: +50, Speed: +20, ATT: +11, DEF: +20
*'''Level 1''': MP Cost: 50; +50 MaxHP and MaxMP, +11 Weapon Attack, +20 Defense, Speed: +20
*'''Level 2''': MP Cost: 50, Max HP and Max MP: +100, Speed: +20, ATT: +12, DEF: +40
*'''Level 2''': MP Cost: 50; +100 MaxHP and MaxMP, +12 Weapon Attack, +40 Defense, Speed: +20
*'''Level 3''': MP Cost: 50, Max HP and Max MP: +150, Speed: +20, ATT: +13, DEF: +60
*'''Level 3''': MP Cost: 50; +150 MaxHP and MaxMP, +13 Weapon Attack, +60 Defense, Speed: +20
*'''Level 4''': MP Cost: 50, Max HP and Max MP: +200, Speed: +20, ATT: +14, DEF: +80
*'''Level 4''': MP Cost: 50; +200 MaxHP and MaxMP, +14 Weapon Attack, +80 Defense, Speed: +20
*'''Level 5''': MP Cost: 50, Max HP and Max MP: +250, Speed: +20, ATT: +15, DEF: +100
*'''Level 5''': MP Cost: 50; +250 MaxHP and MaxMP, +15 Weapon Attack, +100 Defense, Speed: +20
*'''Level 6''': MP Cost: 50, Max HP and Max MP: +300, Speed: +20, ATT: +16, DEF: +120
*'''Level 6''': MP Cost: 50; +300 MaxHP and MaxMP, +16 Weapon Attack, +120 Defense, Speed: +20
*'''Level 7''': MP Cost: 50, Max HP and Max MP: +350, Speed: +20, ATT: +17, DEF: +140
*'''Level 7''': MP Cost: 50; +350 MaxHP and MaxMP, +17 Weapon Attack, +140 Defense, Speed: +20
*'''Level 8''': MP Cost: 50, Max HP and Max MP: +400, Speed: +20, ATT: +18, DEF: +160
*'''Level 8''': MP Cost: 50; +400 MaxHP and MaxMP, +18 Weapon Attack, +160 Defense, Speed: +20
*'''Level 9''': MP Cost: 50, Max HP and Max MP: +450, Speed: +20, ATT: +19, DEF: +180
*'''Level 9''': MP Cost: 50; +450 MaxHP and MaxMP, +19 Weapon Attack, +180 Defense, Speed: +20
*'''Level 10''': MP Cost: 50, Max HP and Max MP: +500, Speed: +20, ATT: +20, DEF: +200
*'''Level 10''': MP Cost: 50; +500 MaxHP and MaxMP, +20 Weapon Attack, +200 Defense, Speed: +20
}}
}}


{{MapleStory/Skill desc|Mechanic1|Gatling Gun|Focuses your Gatling Gun on a single enemy.|Focuses your Gatling Gun on a single enemy.
{{MapleStory/skill
*'''Requires Level 1 [[#Mech - Prototype|Mech - Prototype]]''|
|name=Gatling Gun
*'''Level 1''': MP Cost: 8; 86% Damage 4 times.
|tooltip=Focuses your Gatling Gun on a single enemy.
*'''Level 2''': MP Cost: 8; 87% Damage 4 times.
|requirement=Requires Level 1 [[#Mech - Prototype|Mech - Prototype]]
*'''Level 3''': MP Cost: 8; 88% Damage 4 times.
*'''Level 4''': MP Cost: 8; 89% Damage 4 times.
*'''Level 5''': MP Cost: 10; 90% Damage 4 times.
*'''Level 6''': MP Cost: 10; 91% Damage 4 times.
*'''Level 7''': MP Cost: 10; 92% Damage 4 times.
*'''Level 8''': MP Cost: 10; 93% Damage 4 times.
*'''Level 9''': MP Cost: 10; 94% Damage 4 times.
*'''Level 10''': MP Cost: 12; 95% Damage 4 times.
*'''Level 11''': MP Cost: 12; 96% Damage 4 times.
*'''Level 12''': MP Cost: 12; 97% Damage 4 times.
*'''Level 13''': MP Cost: 12; 98% Damage 4 times.
*'''Level 14''': MP Cost: 12; 99% Damage 4 times.
*'''Level 15''': MP Cost: 14; 100% Damage 4 times.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 86% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 1
|-
! 2
| 8 || {{yes2|87%}} || 4 || 1
|-
! 3
| 8 || {{yes2|88%}} || 4 || 1
|-
! 4
| 8 || {{yes2|89%}} || 4 || 1
|-
! 5
| {{yes2|10}} || {{yes2|90%}} || 4 || 1
|-
! 6
| 10 || {{yes2|91%}} || 4 || 1
|-
! 7
| 10 || {{yes2|92%}} || 4 || 1
|-
! 8
| 10 || {{yes2|93%}} || 4 || 1
|-
! 9
| 10 || {{yes2|94%}} || 4 || 1
|-
! 10
| {{yes2|12}} || {{yes2|95%}} || 4 || 1
|-
! 11
| 12 || {{yes2|96%}} || 4 || 1
|-
! 12
| 12 || {{yes2|97%}} || 4 || 1
|-
! 13
| 12 || {{yes2|98%}} || 4 || 1
|-
! 14
| 12 || {{yes2|99%}} || 4 || 1
|-
! <u>15</u>
| {{yes2|14}} || {{yes2|100%}} || 4 || 1
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic1|Flame Launcher|Launches flames that engulf multiple enemies. You can use this skill for up to 12 seconds.|Launches flames that engulf multiple enemies. You can use this skill for up to 12 seconds.
{{MapleStory/skill
*'''Requires Level 10 [[#Gatling Gun|Gatling Gun]]'''|
|name=Flame Launcher
*'''Level 1''': MP Cost: 3 per hit; 61% Damage on 8 monsters. Flame Launcher sustained for 12 seconds.
|tooltip=Launches flames that engulf multiple enemies. You can use this skill for up to 12 seconds.
*'''Level 2''': MP Cost: 3 per hit; 62% Damage on 8 monsters. Flame Launcher sustained for 12 seconds.
|requirement=Requires Level 10 [[#Gatling Gun|Gatling Gun]]
*'''Level 3''': MP Cost: 3 per hit; 63% Damage on 8 monsters. Flame Launcher sustained for 12 seconds.
*'''Level 4''': MP Cost: 3 per hit; 64% Damage on 8 monsters. Flame Launcher sustained for 12 seconds.
*'''Level 5''': MP Cost: 4 per hit; 65% Damage on 8 monsters. Flame Launcher sustained for 12 seconds.
*'''Level 6''': MP Cost: 4 per hit; 66% Damage on 8 monsters. Flame Launcher sustained for 12 seconds.
*'''Level 7''': MP Cost: 4 per hit; 67% Damage on 8 monsters. Flame Launcher sustained for 12 seconds.
*'''Level 8''': MP Cost: 4 per hit; 68% Damage on 8 monsters. Flame Launcher sustained for 12 seconds.
*'''Level 9''': MP Cost: 4 per hit; 69% Damage on 8 monsters. Flame Launcher sustained for 12 seconds.
*'''Level 10''': MP Cost: 5 per hit; 70% Damage on 8 monsters. Flame Launcher sustained for 12 seconds.
*'''Level 11''': MP Cost: 5 per hit; 71% Damage on 8 monsters. Flame Launcher sustained for 12 seconds.
*'''Level 12''': MP Cost: 5 per hit; 72% Damage on 8 monsters. Flame Launcher sustained for 12 seconds.
*'''Level 13''': MP Cost: 5 per hit; 73% Damage on 8 monsters. Flame Launcher sustained for 12 seconds.
*'''Level 14''': MP Cost: 5 per hit; 74% Damage on 8 monsters. Flame Launcher sustained for 12 seconds.
*'''Level 15''': MP Cost: 6 per hit; 75% Damage on 8 monsters. Flame Launcher sustained for 12 seconds.
*'''Level 16''': MP Cost: 6 per hit; 76% Damage on 8 monsters. Flame Launcher sustained for 12 seconds.
*'''Level 17''': MP Cost: 6 per hit; 77% Damage on 8 monsters. Flame Launcher sustained for 12 seconds.
*'''Level 18''': MP Cost: 6 per hit; 78% Damage on 8 monsters. Flame Launcher sustained for 12 seconds.
*'''Level 19''': MP Cost: 6 per hit; 79% Damage on 8 monsters. Flame Launcher sustained for 12 seconds.
*'''Level 20''': MP Cost: 7 per hit; 80% Damage on 8 monsters. Flame Launcher sustained for 12 seconds.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Hits
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 5%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 4 levels'''
|-
! 1
| bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 71% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 8
|-
! 2
| 3 || {{yes2|76%}} || 1 || 8
|-
! 3
| 3 || {{yes2|81%}} || 1 || 8
|-
! 4
| 3 || {{yes2|86%}} || 1 || 8
|-
! 5
| {{yes2|4}} || {{yes2|91%}} || 1 || 8
|-
! 6
| 4 || {{yes2|96%}} || 1 || 8
|-
! 7
| 4 || {{yes2|101%}} || 1 || 8
|-
! 8
| 4 || {{yes2|106%}} || 1 || 8
|-
! 9
| 4 || {{yes2|111%}} || 1 || 8
|-
! 10
| {{yes2|5}} || {{yes2|116%}} || 1 || 8
|-
! 11
| 5 || {{yes2|121%}} || 1 || 8
|-
! 12
| 5 || {{yes2|126%}} || 1 || 8
|-
! 13
| 5 || {{yes2|131%}} || 1 || 8
|-
! 14
| 5 || {{yes2|136%}} || 1 || 8
|-
! 15
| {{yes2|6}} || {{yes2|141%}} || 1 || 8
|-
! 16
| 6 || {{yes2|146%}} || 1 || 8
|-
! 17
| 6 || {{yes2|151%}} || 1 || 8
|-
! 18
| 6 || {{yes2|156%}} || 1 || 8
|-
! 19
| 6 || {{yes2|161%}} || 1 || 8
|-
! <u>20</u>
| {{yes2|7}} || {{yes2|166%}} || 1 || 8
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic1|ME-07 Drillhands|Uses drill arms to push and attack enemies.|Uses drill arms to push and attack enemies.
{{MapleStory/skill
*'''Requires Level 1 [[#Mech - Prototype|Mech - Prototype]]'''|
|name=ME-07 Drillhands
*'''Level 1''': MP Cost: 27; 143% Damage on up to 10 enemies.
|tooltip=Uses drill arms to push and attack enemies.
*'''Level 2''': MP Cost: 27; 146% Damage on up to 10 enemies.
|requirement=Requires Level 1 [[#Mech - Prototype|Mech - Prototype]]
*'''Level 3''': MP Cost: 27; 149% Damage on up to 10 enemies.
*'''Level 4''': MP Cost: 27; 152% Damage on up to 11 enemies.
*'''Level 5''': MP Cost: 29; 155% Damage on up to 11 enemies.
*'''Level 6''': MP Cost: 29; 158% Damage on up to 11 enemies.
*'''Level 7''': MP Cost: 29; 161% Damage on up to 11 enemies.
*'''Level 8''': MP Cost: 29; 164% Damage on up to 12 enemies.
*'''Level 9''': MP Cost: 31; 167% Damage on up to 12 enemies.
*'''Level 10''': MP Cost: 31; 170% Damage on up to 12 enemies.
*'''Level 11''': MP Cost: 31; 173% Damage on up to 12 enemies.
*'''Level 12''': MP Cost: 31; 176% Damage on up to 13 enemies.
*'''Level 13''': MP Cost: 33; 179% Damage on up to 13 enemies.
*'''Level 14''': MP Cost: 33; 182% Damage on up to 13 enemies.
*'''Level 15''': MP Cost: 33; 185% Damage on up to 13 enemies.
*'''Level 16''': MP Cost: 33; 188% Damage on up to 14 enemies.
*'''Level 17''': MP Cost: 35; 191% Damage on up to 14 enemies.
*'''Level 18''': MP Cost: 35; 194% Damage on up to 14 enemies.
*'''Level 19''': MP Cost: 35; 197% Damage on up to 14 enemies.
*'''Level 20''': MP Cost: 35; 200% Damage on up to 15 enemies.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | <span class=explain title="Enemies hit will be pushed">Max Enemies Hit</span>
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 5%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 4 levels'''
|-
! 1
| bgcolor=E6E6FA | 27 || bgcolor=E6E6FA | 165% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 10
|-
! 2
| 27 || {{yes2|170%}} || 1 || 10
|-
! 3
| 27 || {{yes2|175%}} || 1 || 10
|-
! 4
| 27 || {{yes2|180%}} || 1 || {{yes2|11}}
|-
! 5
| {{yes2|29}} || {{yes2|185%}} || 1 || 11
|-
! 6
| 29 || {{yes2|190%}} || 1 || 11
|-
! 7
| 29 || {{yes2|195%}} || 1 || 11
|-
! 8
| 29 || {{yes2|200%}} || 1 || {{yes2|12}}
|-
! 9
| {{yes2|31}} || {{yes2|205%}} || 1 || 12
|-
! 10
| 31 || {{yes2|210%}} || 1 || 12
|-
! 11
| 31 || {{yes2|215%}} || 1 || 12
|-
! 12
| 31 || {{yes2|220%}} || 1 || {{yes2|13}}
|-
! 13
| {{yes2|33}} || {{yes2|225%}} || 1 || 13
|-
! 14
| 33 || {{yes2|230%}} || 1 || 13
|-
! 15
| 33 || {{yes2|235%}} || 1 || 13
|-
! 16
| 33 || {{yes2|240%}} || 1 || {{yes2|14}}
|-
! 17
| {{yes2|35}} || {{yes2|245%}} || 1 || 14
|-
! 18
| 35 || {{yes2|250%}} || 1 || 14
|-
! 19
| 35 || {{yes2|255%}} || 1 || 14
|-
! <u>20</u>
| 35 || {{yes2|260%}} || 1 || {{yes2|15}}
|}{{MapleStory/skill|end}}


===Second Job===
===Second Job===
====Mechanic====
{{MapleStory/Skill desc|Mechanic2|Mechanic Mastery|Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, and Accuracy.||
{{MapleStory/Skill desc|Mechanic2|Mechanic Mastery|Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, and Accuracy.|Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, and Accuracy.|
*'''Level 1''': Weapon ATT: +2, Weapon Mastery: +14%, Critical Rate: +1%, Accuracy: +12
*'''Level 1''': Mastery of Gun 14% Accuracy +12, +2 Attack, Critical Rate: +1%
*'''Level 2''': Weapon ATT: +4, Weapon Mastery: +18%, Critical Rate: +2%, Accuracy: +24
*'''Level 2''': Mastery of Gun 18% Accuracy +24, +4 Attack, Critical Rate: +2%
*'''Level 3''': Weapon ATT: +6, Weapon Mastery: +22%, Critical Rate: +3%, Accuracy: +36
*'''Level 3''': Mastery of Gun 22% Accuracy +36, +6 Attack, Critical Rate: +3%
*'''Level 4''': Weapon ATT: +8, Weapon Mastery: +26%, Critical Rate: +4%, Accuracy: +48
*'''Level 4''': Mastery of Gun 26% Accuracy +48, +8 Attack, Critical Rate: +4%
*'''Level 5''': Weapon ATT: +10, Weapon Mastery: +30%, Critical Rate: +5%, Accuracy: +60
*'''Level 5''': Mastery of Gun 30% Accuracy +60, +10 Attack, Critical Rate: +5%
*'''Level 6''': Weapon ATT: +12, Weapon Mastery: +34%, Critical Rate: +6%, Accuracy: +72
*'''Level 6''': Mastery of Gun 34% Accuracy +72, +12 Attack, Critical Rate: +6%
*'''Level 7''': Weapon ATT: +14, Weapon Mastery: +38%, Critical Rate: +7%, Accuracy: +84
*'''Level 7''': Mastery of Gun 38% Accuracy +84, +14 Attack, Critical Rate: +7%
*'''Level 8''': Weapon ATT: +16, Weapon Mastery: +42%, Critical Rate: +8%, Accuracy: +96
*'''Level 8''': Mastery of Gun 42% Accuracy +96, +16 Attack, Critical Rate: +8%
*'''Level 9''': Weapon ATT: +18, Weapon Mastery: +46%, Critical Rate: +9%, Accuracy: +108
*'''Level 9''': Mastery of Gun 46% Accuracy +108, +18 Attack, Critical Rate: +9%
*'''Level 10''': Weapon ATT: +20, Weapon Mastery: +50%, Critical Rate: +10%, Accuracy: +120
*'''Level 10''': Mastery of Gun 50% Accuracy +120, +20 Attack, Critical Rate: +10%
|MS Skill Gun Mastery.png}}
|MS Skill Gun Mastery.png}}


{{MapleStory/Skill desc|Mechanic2|Heavy Weapon Mastery|Greatly enhances the Gatling Gun and Flame Launcher skills.|Greatly enhances the Gatling Gun and Flame Launcher skills.|
{{MapleStory/skill
*'''Level 1''': Gatling Gun - MP Cost: 16, Damage: 71%, Critical Hit Rate: +1%
|name=Atomic Hammer
Flame Launcher :-MP Cost: 9, Damage: 81%, Damage Over Time: 52% damage every 5 sec, skill range increased
|tooltip=The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them.
*'''Level 2''': Gatling Gun - MP Cost: 16, Damage: 72%, Critical Hit Rate: +2%
Flame Launcher :-MP Cost: 9, Damage: 82%, Damage Over Time: 54% damage every 5 sec, skill range increased
*'''Level 3''': Gatling Gun - MP Cost: 16, Damage: 73%, Critical Hit Rate: +3%
Flame Launcher :-MP Cost: 9, Damage: 83%, Damage Over Time: 56% damage every 5 sec, skill range increased
*'''Level 4''': Gatling Gun - MP Cost: 16, Damage: 74%, Critical Hit Rate: +4%
Flame Launcher :-MP Cost: 9, Damage: 84%, Damage Over Time: 58% damage every 5 sec, skill range increased
*'''Level 5''': Gatling Gun - MP Cost: 16, Damage: 75%, Critical Hit Rate: +5%
Flame Launcher :-MP Cost: 11, Damage: 85%, Damage Over Time: 60% damage every 5 sec, skill range increased
*'''Level 6''': Gatling Gun - MP Cost: 18, Damage: 76%, Critical Hit Rate: +6%
Flame Launcher :-MP Cost: 11, Damage: 86%, Damage Over Time: 62% damage every 5 sec, skill range increased
*'''Level 7''': Gatling Gun - MP Cost: 18, Damage: 77%, Critical Hit Rate: +7%
Flame Launcher :-MP Cost: 11, Damage: 87%, Damage Over Time: 64% damage every 5 sec, skill range increased
*'''Level 8''': Gatling Gun - MP Cost: 18, Damage: 78%, Critical Hit Rate: +8%
Flame Launcher :-MP Cost: 11, Damage: 88%, Damage Over Time: 66% damage every 5 sec, skill range increased
*'''Level 9''': Gatling Gun - MP Cost: 18, Damage: 79%, Critical Hit Rate: +9%
Flame Launcher :-MP Cost: 13, Damage: 89%, Damage Over Time: 68% damage every 5 sec, skill range increased
*'''Level 10''': Gatling Gun - MP Cost: 18, Damage: 80%, Critical Hit Rate: +10%
Flame Launcher :-MP Cost: 13, Damage: 90%, Damage Over Time: 70% damage every 5 sec, skill range increased
*'''Level 11''': Gatling Gun - MP Cost: 20, Damage: 81%, Critical Hit Rate: +11%
Flame Launcher :-MP Cost: 13, Damage: 91%, Damage Over Time: 72% damage every 5 sec, skill range increased
*'''Level 12''': Gatling Gun - MP Cost: 20, Damage: 82%, Critical Hit Rate: +12%
Flame Launcher :-MP Cost: 13, Damage: 92%, Damage Over Time: 74% damage every 5 sec, skill range increased
*'''Level 13''': Gatling Gun - MP Cost: 20, Damage: 83%, Critical Hit Rate: +13%
Flame Launcher :-MP Cost: 15, Damage: 93%, Damage Over Time: 76% damage every 5 sec, skill range increased
*'''Level 14''': Gatling Gun - MP Cost: 20, Damage: 84%, Critical Hit Rate: +14%
Flame Launcher :-MP Cost: 15, Damage: 94%, Damage Over Time: 78% damage every 5 sec, skill range increased
*'''Level 15''': Gatling Gun - MP Cost: 20, Damage: 85%, Critical Hit Rate: +15%
Flame Launcher :-MP Cost: 15, Damage: 95%, Damage Over Time: 80% damage every 5 sec, skill range increased
*'''Level 16''': Gatling Gun - MP Cost: 22, Damage: 86%, Critical Hit Rate: +16%
Flame Launcher :-MP Cost: 15, Damage: 96%, Damage Over Time: 82% damage every 5 sec, skill range increased
*'''Level 17''': Gatling Gun - MP Cost: 22, Damage: 87%, Critical Hit Rate: +17%
Flame Launcher :-MP Cost: 17, Damage: 97%, Damage Over Time: 84% damage every 5 sec, skill range increased
*'''Level 18''': Gatling Gun - MP Cost: 22, Damage: 88%, Critical Hit Rate: +18%
Flame Launcher :-MP Cost: 17, Damage: 98%, Damage Over Time: 86% damage every 5 sec, skill range increased
*'''Level 19''': Gatling Gun - MP Cost: 22, Damage: 89%, Critical Hit Rate: +19%
Flame Launcher :-MP Cost: 17, Damage: 99%, Damage Over Time: 88% damage every 5 sec, skill range increased
*'''Level 20''': Gatling Gun - MP Cost: 22, Damage: 90%, Critical Hit Rate: +20%
Flame Launcher :-MP Cost: 17, Damage: 100%, Damage Over Time: 90% damage every 5 sec, skill range increased
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Stun Chance
! width=100px | Stun Duration
! width=100px | <span class=explain title="with this skill only">Enemy Defense Ignored</span>
|-
|
| bgcolor=#90ff90 | '''''Add 5'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 5%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 10 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 35 || bgcolor=E6E6FA | 300% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 42% || bgcolor=E6E6FA | 2 sec || bgcolor=E6E6FA | 1%
|-
! 2
| 35 || {{yes2|305%}} || 2 || 8 || {{yes2|44%}} || 2 sec || {{yes2|2%}}
|-
! 3
| 35 || {{yes2|310%}} || 2 || 8 || {{yes2|46%}} || 2 sec || {{yes2|3%}}
|-
! 4
| {{yes2|40}} || {{yes2|315%}} || 2 || 8 || {{yes2|48%}} || 2 sec || {{yes2|4%}}
|-
! 5
| 40 || {{yes2|320%}} || 2 || 8 || {{yes2|50%}} || 2 sec || {{yes2|5%}}
|-
! 6
| 40 || {{yes2|325%}} || 2 || 8 || {{yes2|52%}} || 2 sec || {{yes2|6%}}
|-
! 7
| 40 || {{yes2|330%}} || 2 || 8 || {{yes2|54%}} || 2 sec || {{yes2|7%}}
|-
! 8
| {{yes2|45}} || {{yes2|335%}} || 2 || 8 || {{yes2|56%}} || 2 sec || {{yes2|8%}}
|-
! 9
| 45 || {{yes2|340%}} || 2 || 8 || {{yes2|58%}} || 2 sec || {{yes2|9%}}
|-
! 10
| 45 || {{yes2|345%}} || 2 || 8 || {{yes2|60%}} || {{yes2|3 sec}} || {{yes2|10%}}
|-
! 11
| 45 || {{yes2|350%}} || 2 || 8 || {{yes2|62%}} || 3 sec || {{yes2|11%}}
|-
! 12
| {{yes2|50}} || {{yes2|355%}} || 2 || 8 || {{yes2|64%}} || 3 sec || {{yes2|12%}}
|-
! 13
| 50 || {{yes2|360%}} || 2 || 8 || {{yes2|66%}} || 3 sec || {{yes2|13%}}
|-
! 14
| 50 || {{yes2|365%}} || 2 || 8 || {{yes2|68%}} || 3 sec || {{yes2|14%}}
|-
! 15
| 50 || {{yes2|370%}} || 2 || 8 || {{yes2|70%}} || 3 sec || {{yes2|15%}}
|-
! 16
| {{yes2|55}} || {{yes2|375%}} || 2 || 8 || {{yes2|72%}} || 3 sec || {{yes2|16%}}
|-
! 17
| 55 || {{yes2|380%}} || 2 || 8 || {{yes2|74%}} || 3 sec || {{yes2|17%}}
|-
! 18
| 55 || {{yes2|385%}} || 2 || 8 || {{yes2|76%}} || 3 sec || {{yes2|18%}}
|-
! 19
| 55 || {{yes2|390%}} || 2 || 8 || {{yes2|78%}} || 3 sec || {{yes2|19%}}
|-
! <u>20</u>
| {{yes2|60}} || {{yes2|395%}} || 2 || 8 || {{yes2|80%}} || {{yes2|4 sec}} || {{yes2|20%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic2|Mechanic Rage|Temporarily doubles your Attack Speed.|Temporarily doubles your Attack Speed.
{{MapleStory/Skill desc|Mechanic2|Rocket Booster|Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.|Note: Rocket Booster begins as an Active Supportive when flying upward, then upon landing it becomes an Active Attack as it deals damage to surrounding monsters.|
*'''Requires Level 5 [[#Mechanic Mastery|Mechanic Mastery]]'''|
*'''Level 1''': MP Cost: 98 each (launch and land), Damage: 152%, Max Monsters Hit (upon landing): 6
*'''Level 1''': MP Cost: 39; for 20 seconds, weapon speed -1.
*'''Level 2''': MP Cost: 86 each (launch and land), Damage: 164%, Max Monsters Hit (upon landing): 6
*'''Level 2''': MP Cost: 37; for 40 seconds, weapon speed -1.
*'''Level 3''': MP Cost: 74 each (launch and land), Damage: 176%, Max Monsters Hit (upon landing): 6
*'''Level 3''': MP Cost: 35; for 60 seconds, weapon speed -1.
*'''Level 4''': MP Cost: 62 each (launch and land), Damage: 188%, Max Monsters Hit (upon landing): 6
*'''Level 4''': MP Cost: 33; for 80 seconds, weapon speed -1.
*'''Level 5''': MP Cost: 50 each (launch and land), Damage: 200%, Max Monsters Hit (upon landing): 6
*'''Level 5''': MP Cost: 31; for 100 seconds, weapon speed -1.
*'''Level 6''': MP Cost: 29; for 120 seconds, weapon speed -2.
*'''Level 7''': MP Cost: 27; for 140 seconds, weapon speed -2.
*'''Level 8''': MP Cost: 25; for 160 seconds, weapon speed -2.
*'''Level 9''': MP Cost: 23; for 180 seconds, weapon speed -2.
*'''Level 10''': MP Cost: 21; for 200 seconds, weapon speed -2.
}}
}}


{{MapleStory/Skill desc|Mechanic2|Atomic Hammer|The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them.|The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them.|
{{MapleStory/skill
*'''Level 1''': MP Cost: 35, Damage: 365%, Max Enemies Hit: 8, Stun Chance: 42%, Stun Duration: 2 sec, DEF Ignored: 1%
|name=Open Portal - GX-9
*'''Level 2''': MP Cost: 35, Damage: 370%, Max Enemies Hit: 8, Stun Chance: 44%, Stun Duration: 2 sec, DEF Ignored: 2%
|tooltip=Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart.
*'''Level 3''': MP Cost: 35, Damage: 375%, Max Enemies Hit: 8, Stun Chance: 46%, Stun Duration: 2 sec, DEF Ignored: 3%
*'''Level 4''': MP Cost: 40, Damage: 380%, Max Enemies Hit: 8, Stun Chance: 48%, Stun Duration: 2 sec, DEF Ignored: 4%
*'''Level 5''': MP Cost: 40, Damage: 385%, Max Enemies Hit: 8, Stun Chance: 50%, Stun Duration: 2 sec, DEF Ignored: 5%
*'''Level 6''': MP Cost: 40, Damage: 390%, Max Enemies Hit: 8, Stun Chance: 52%, Stun Duration: 2 sec, DEF Ignored: 6%
*'''Level 7''': MP Cost: 40, Damage: 395%, Max Enemies Hit: 8, Stun Chance: 54%, Stun Duration: 2 sec, DEF Ignored: 7%
*'''Level 8''': MP Cost: 45, Damage: 400%, Max Enemies Hit: 8, Stun Chance: 56%, Stun Duration: 2 sec, DEF Ignored: 8%
*'''Level 9''': MP Cost: 45, Damage: 405%, Max Enemies Hit: 8, Stun Chance: 58%, Stun Duration: 2 sec, DEF Ignored: 9%
*'''Level 10''': MP Cost: 45, Damage: 410%, Max Enemies Hit: 8, Stun Chance: 60%, Stun Duration: 3 sec, DEF Ignored: 10%
*'''Level 11''': MP Cost: 45, Damage: 415%, Max Enemies Hit: 8, Stun Chance: 62%, Stun Duration: 3 sec, DEF Ignored: 11%
*'''Level 12''': MP Cost: 50, Damage: 420%, Max Enemies Hit: 8, Stun Chance: 64%, Stun Duration: 3 sec, DEF Ignored: 12%
*'''Level 13''': MP Cost: 50, Damage: 425%, Max Enemies Hit: 8, Stun Chance: 66%, Stun Duration: 3 sec, DEF Ignored: 13%
*'''Level 14''': MP Cost: 50, Damage: 430%, Max Enemies Hit: 8, Stun Chance: 68%, Stun Duration: 3 sec, DEF Ignored: 14%
*'''Level 15''': MP Cost: 50, Damage: 435%, Max Enemies Hit: 8, Stun Chance: 70%, Stun Duration: 3 sec, DEF Ignored: 15%
*'''Level 16''': MP Cost: 55, Damage: 440%, Max Enemies Hit: 8, Stun Chance: 72%, Stun Duration: 3 sec, DEF Ignored: 16%
*'''Level 17''': MP Cost: 55, Damage: 445%, Max Enemies Hit: 8, Stun Chance: 74%, Stun Duration: 3 sec, DEF Ignored: 17%
*'''Level 18''': MP Cost: 55, Damage: 450%, Max Enemies Hit: 8, Stun Chance: 76%, Stun Duration: 3 sec, DEF Ignored: 18%
*'''Level 19''': MP Cost: 55, Damage: 455%, Max Enemies Hit: 8, Stun Chance: 78%, Stun Duration: 3 sec, DEF Ignored: 19%
*'''Level 20''': MP Cost: 60, Damage: 460%, Max Enemies Hit: 8, Stun Chance: 80%, Stun Duration: 4 sec, DEF Ignored: 20%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Portal Duration
|-
|
| bgcolor=#90ff90 | '''''Subtract 14'' <br /> per level'''
| bgcolor=#90ff90 | '''''Add 60 sec'' <br /> per level'''
|-
! 1
| bgcolor=E6E6FA | 106 || bgcolor=E6E6FA | 60 sec
|-
! 2
| {{yes2|92}} || {{yes2|120 sec}}
|-
! 3
| {{yes2|78}} || {{yes2|180 sec}}
|-
! 4
| {{yes2|64}} || {{yes2|240 sec}}
|-
! <u>5</u>
| {{yes2|50}} || {{yes2|300 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic2|Rocket Booster|Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.|Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.|
{{MapleStory/skill
*'''Level 1''': MP Cost: 98 each phase; 152% Damage on 6 monsters.
|name=Mechanic Rage
*'''Level 2''': MP Cost: 86 each phase; 164% Damage on 6 monsters.
|tooltip=Temporarily increases your Attack Speed.
*'''Level 3''': MP Cost: 74 each phase; 176% Damage on 6 monsters.
|requirement=Requires Level 5 [[#Mechanic Mastery|Mechanic Mastery]]
*'''Level 4''': MP Cost: 62 each phase; 188% Damage on 6 monsters.
*'''Level 5''': MP Cost: 50 each phase; 200% Damage on 6 monsters.
;Note
*Rocket Booster begins as an Active Supportive when flying upward, then upon landing it becomes an Active Attack as it deals damage to surrounding monsters.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Subtract 2'' <br /> per level'''
| bgcolor=#90ff90 | '''''Add 20 sec'' <br /> per level'''
|-
! 1
| bgcolor=E6E6FA | 39 || bgcolor=E6E6FA | 20 sec
|-
! 2
| {{yes2|37}} || {{yes2|40 sec}}
|-
! 3
| {{yes2|35}} || {{yes2|60 sec}}
|-
! 4
| {{yes2|33}} || {{yes2|80 sec}}
|-
! 5
| {{yes2|31}} || {{yes2|100 sec}}
|-
! 6
| {{yes2|29}} || {{yes2|120 sec}}
|-
! 7
| {{yes2|27}} || {{yes2|140 sec}}
|-
! 8
| {{yes2|25}} || {{yes2|160 sec}}
|-
! 9
| {{yes2|23}} || {{yes2|180 sec}}
|-
! <u>10</u>
| {{yes2|21}} || {{yes2|200 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic2|Open Portal - GX-9|Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart.|Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart.|
{{MapleStory/Skill desc|Mechanic2|Perfect Armor|Your Mech has been upgraded with two new abilities. They can be toggled on/off by using the skill key.|Requires Level 10 [[#Mech - Prototype|Mech - Prototype]]|
*'''Level 1''': MP Cost: 113; lasting 30 seconds of open gate.
*'''Level 1''': Passive Effect: While mounting your mech, it has a 1% chance to guard against attacks. Active Effect: Reflects 120% damage back to enemies
*'''Level 2''': MP Cost: 106; lasting 60 seconds of open gate.
*'''Level 2''': Passive Effect: While mounting your mech, it has a 2% chance to guard against attacks. Active Effect: Reflects 140% damage back to enemies
*'''Level 3''': MP Cost: 99; lasting 90 seconds of open gate.
*'''Level 3''': Passive Effect: While mounting your mech, it has a 3% chance to guard against attacks. Active Effect: Reflects 160% damage back to enemies
*'''Level 4''': MP Cost: 92; lasting 120 seconds of open gate.
*'''Level 4''': Passive Effect: While mounting your mech, it has a 4% chance to guard against attacks. Active Effect: Reflects 180% damage back to enemies
*'''Level 5''': MP Cost: 85; lasting 150 seconds of open gate.
*'''Level 5''': Passive Effect: While mounting your mech, it has a 5% chance to guard against attacks. Active Effect: Reflects 200% damage back to enemies
*'''Level 6''': MP Cost: 78; lasting 180 seconds of open gate.
*'''Level 6''': Passive Effect: While mounting your mech, it has a 6% chance to guard against attacks. Active Effect: Reflects 220% damage back to enemies
*'''Level 7''': MP Cost: 71; lasting 210 seconds of open gate.
*'''Level 7''': Passive Effect: While mounting your mech, it has a 7% chance to guard against attacks. Active Effect: Reflects 240% damage back to enemies
*'''Level 8''': MP Cost: 64; lasting 240 seconds of open gate.
*'''Level 8''': Passive Effect: While mounting your mech, it has a 8% chance to guard against attacks. Active Effect: Reflects 260% damage back to enemies
*'''Level 9''': MP Cost: 57; lasting 270 seconds of open gate.
*'''Level 9''': Passive Effect: While mounting your mech, it has a 9% chance to guard against attacks. Active Effect: Reflects 280% damage back to enemies
*'''Level 10''': MP Cost: 50; lasting 300 seconds of open gate.
*'''Level 10''': Passive Effect: While mounting your mech, it has a 10% chance to guard against attacks. Active Effect: Reflects 300% damage back to enemies
*'''Level 11''': Passive Effect: While mounting your mech, it has a 11% chance to guard against attacks. Active Effect: Reflects 320% damage back to enemies
*'''Level 12''': Passive Effect: While mounting your mech, it has a 12% chance to guard against attacks. Active Effect: Reflects 340% damage back to enemies
*'''Level 13''': Passive Effect: While mounting your mech, it has a 13% chance to guard against attacks. Active Effect: Reflects 360% damage back to enemies
*'''Level 14''': Passive Effect: While mounting your mech, it has a 14% chance to guard against attacks. Active Effect: Reflects 380% damage back to enemies
*'''Level 15''': Passive Effect: While mounting your mech, it has a 15% chance to guard against attacks. Active Effect: Reflects 400% damage back to enemies
*'''Level 16''': Passive Effect: While mounting your mech, it has a 16% chance to guard against attacks. Active Effect: Reflects 420% damage back to enemies
*'''Level 17''': Passive Effect: While mounting your mech, it has a 17% chance to guard against attacks. Active Effect: Reflects 440% damage back to enemies
*'''Level 18''': Passive Effect: While mounting your mech, it has a 18% chance to guard against attacks. Active Effect: Reflects 460% damage back to enemies
*'''Level 19''': Passive Effect: While mounting your mech, it has a 19% chance to guard against attacks. Active Effect: Reflects 480% damage back to enemies
*'''Level 20''': Passive Effect: While mounting your mech, it has a 20% chance to guard against attacks. Active Effect:  Reflects 500% damage back to enemies
}}
}}


{{MapleStory/Skill desc|Mechanic2|Perfect Armor|Your Mech has been upgraded with two new abilities.|Your Mech has been upgraded with two new abilities.
{{MapleStory/Skill desc|Mechanic2|Heavy Weapon Mastery|Greatly enhances the Gatling Gun and Flame Launcher skills.||
*'''Requires Level 10 [[#Mech - Prototype|Mech - Prototype]]'''|
*'''Level 1''': Gatling Gun: MP Cost: 16, Damage: 71%, Critical Hit Rate: +1%. Flame Launcher: MP Cost: 9, Damage: 81%, Damage Over Time: 52% damage every 5 sec, skill range increased
*'''Level 1''': Passive Effect: 1% chance of blocking enemy attacks. Active Effect: 120% Damage reflected.
*'''Level 2''': Gatling Gun: MP Cost: 16, Damage: 72%, Critical Hit Rate: +2%. Flame Launcher: MP Cost: 9, Damage: 82%, Damage Over Time: 54% damage every 5 sec, skill range increased
*'''Level 2''': Passive Effect: 2% chance of blocking enemy attacks. Active Effect: 140% Damage reflected.
*'''Level 3''': Gatling Gun: MP Cost: 16, Damage: 73%, Critical Hit Rate: +3%. Flame Launcher: MP Cost: 9, Damage: 83%, Damage Over Time: 56% damage every 5 sec, skill range increased
*'''Level 3''': Passive Effect: 3% chance of blocking enemy attacks. Active Effect: 160% Damage reflected.
*'''Level 4''': Gatling Gun: MP Cost: 16, Damage: 74%, Critical Hit Rate: +4%. Flame Launcher: MP Cost: 9, Damage: 84%, Damage Over Time: 58% damage every 5 sec, skill range increased
*'''Level 4''': Passive Effect: 4% chance of blocking enemy attacks. Active Effect: 180% Damage reflected.
*'''Level 5''': Gatling Gun: MP Cost: 16, Damage: 75%, Critical Hit Rate: +5%. Flame Launcher: MP Cost: 11, Damage: 85%, Damage Over Time: 60% damage every 5 sec, skill range increased
*'''Level 5''': Passive Effect: 5% chance of blocking enemy attacks. Active Effect: 200% Damage reflected.
*'''Level 6''': Gatling Gun: MP Cost: 18, Damage: 76%, Critical Hit Rate: +6%. Flame Launcher: MP Cost: 11, Damage: 86%, Damage Over Time: 62% damage every 5 sec, skill range increased
*'''Level 6''': Passive Effect: 6% chance of blocking enemy attacks. Active Effect: 220% Damage reflected.
*'''Level 7''': Gatling Gun: MP Cost: 18, Damage: 77%, Critical Hit Rate: +7%. Flame Launcher: MP Cost: 11, Damage: 87%, Damage Over Time: 64% damage every 5 sec, skill range increased
*'''Level 7''': Passive Effect: 7% chance of blocking enemy attacks. Active Effect: 240% Damage reflected.
*'''Level 8''': Gatling Gun: MP Cost: 18, Damage: 78%, Critical Hit Rate: +8%. Flame Launcher: MP Cost: 11, Damage: 88%, Damage Over Time: 66% damage every 5 sec, skill range increased
*'''Level 8''': Passive Effect: 8% chance of blocking enemy attacks. Active Effect: 260% Damage reflected.
*'''Level 9''': Gatling Gun: MP Cost: 18, Damage: 79%, Critical Hit Rate: +9%. Flame Launcher: MP Cost: 13, Damage: 89%, Damage Over Time: 68% damage every 5 sec, skill range increased
*'''Level 9''': Passive Effect: 9% chance of blocking enemy attacks. Active Effect: 280% Damage reflected.
*'''Level 10''': Gatling Gun: MP Cost: 18, Damage: 80%, Critical Hit Rate: +10%. Flame Launcher : MP Cost: 13, Damage: 90%, Damage Over Time: 70% damage every 5 sec, skill range increased
*'''Level 10''': Passive Effect: 10% chance of blocking enemy attacks. Active Effect: 300% Damage reflected.
*'''Level 11''': Gatling Gun: MP Cost: 20, Damage: 81%, Critical Hit Rate: +11%. Flame Launcher : MP Cost: 13, Damage: 91%, Damage Over Time: 72% damage every 5 sec, skill range increased
*'''Level 11''': Passive Effect: 11% chance of blocking enemy attacks. Active Effect: 320% Damage reflected.
*'''Level 12''': Gatling Gun: MP Cost: 20, Damage: 82%, Critical Hit Rate: +12%. Flame Launcher : MP Cost: 13, Damage: 92%, Damage Over Time: 74% damage every 5 sec, skill range increased
*'''Level 12''': Passive Effect: 12% chance of blocking enemy attacks. Active Effect: 340% Damage reflected.
*'''Level 13''': Gatling Gun: MP Cost: 20, Damage: 83%, Critical Hit Rate: +13%. Flame Launcher : MP Cost: 15, Damage: 93%, Damage Over Time: 76% damage every 5 sec, skill range increased
*'''Level 13''': Passive Effect: 13% chance of blocking enemy attacks. Active Effect: 360% Damage reflected.
*'''Level 14''': Gatling Gun: MP Cost: 20, Damage: 84%, Critical Hit Rate: +14%. Flame Launcher : MP Cost: 15, Damage: 94%, Damage Over Time: 78% damage every 5 sec, skill range increased
*'''Level 14''': Passive Effect: 14% chance of blocking enemy attacks. Active Effect: 380% Damage reflected.
*'''Level 15''': Gatling Gun: MP Cost: 20, Damage: 85%, Critical Hit Rate: +15%. Flame Launcher : MP Cost: 15, Damage: 95%, Damage Over Time: 80% damage every 5 sec, skill range increased
*'''Level 15''': Passive Effect: 15% chance of blocking enemy attacks. Active Effect: 400% Damage reflected.
*'''Level 16''': Gatling Gun: MP Cost: 22, Damage: 86%, Critical Hit Rate: +16%. Flame Launcher : MP Cost: 15, Damage: 96%, Damage Over Time: 82% damage every 5 sec, skill range increased
*'''Level 16''': Passive Effect: 16% chance of blocking enemy attacks. Active Effect: 420% Damage reflected.
*'''Level 17''': Gatling Gun: MP Cost: 22, Damage: 87%, Critical Hit Rate: +17%. Flame Launcher : MP Cost: 17, Damage: 97%, Damage Over Time: 84% damage every 5 sec, skill range increased
*'''Level 17''': Passive Effect: 17% chance of blocking enemy attacks. Active Effect: 440% Damage reflected.
*'''Level 18''': Gatling Gun: MP Cost: 22, Damage: 88%, Critical Hit Rate: +18%. Flame Launcher : MP Cost: 17, Damage: 98%, Damage Over Time: 86% damage every 5 sec, skill range increased
*'''Level 18''': Passive Effect: 18% chance of blocking enemy attacks. Active Effect: 460% Damage reflected.
*'''Level 19''': Gatling Gun: MP Cost: 22, Damage: 89%, Critical Hit Rate: +19%. Flame Launcher : MP Cost: 17, Damage: 99%, Damage Over Time: 88% damage every 5 sec, skill range increased
*'''Level 19''': Passive Effect: 19% chance of blocking enemy attacks. Active Effect: 480% Damage reflected.
*'''Level 20''': Gatling Gun: MP Cost: 22, Damage: 90%, Critical Hit Rate: +20%. Flame Launcher : MP Cost: 17, Damage: 100%, Damage Over Time: 90% damage every 5 sec, skill range increased
*'''Level 20''': Passive Effect: 20% chance of blocking enemy attacks. Active Effect: 500% Damage reflected.
;Note
*Perfect Armor when active or inactive applies a chance of voiding an enemy attack so it acts passively. While it is active, a set amount of damage whether Physical or Magical is reflected towards an attacking enemy so it acts as an Active Supportive skill.
}}
}}


{{MapleStory/Skill desc|Mechanic2|Physical Training|Improves STR and DEX permanently through physical training.|Improves STR and DEX permanently through physical training.|
{{MapleStory/skill
*'''Level 1''': Permanently increase STR and DEX by 6.
|name=Physical Training
*'''Level 2''': Permanently increase STR and DEX by 12.
|tooltip=Improves STR and DEX permanently through physical training.
*'''Level 3''': Permanently increase STR and DEX by 18.
*'''Level 4''': Permanently increase STR and DEX by 24.
*'''Level 5''': Permanently increase STR and DEX by 30.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | STR and DEX
|-
|
| bgcolor=#90ff90 | '''''Add 6'' <br/> per level'''
|-
! 1
| bgcolor=E6E6FA | +6
|-
! 2
| {{yes2|+12}}
|-
! 3
| {{yes2|+18}}
|-
! 4
| {{yes2|+24}}
|-
! <u>5</u>
| {{yes2|+30}}
|}{{MapleStory/skill|end}}


===Third Job===
===Third Job===
====Mechanic====
{{MapleStory/Skill desc|Mechanic3|Satellite|Summons Satellites, tiny remote-controlled drones, to strike monsters you attack. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again.||
{{MapleStory/Skill desc|Mechanic3|Metal Fist Mastery|Increases damage of the ME-07 Drillhands and Atomic Hammer skills.|Increases damage of the ME-07 Drillhands and Atomic Hammer skills.|
*'''Level 1''': MP Cost: 114, Max Satellites: 1, Damage: 198%
*'''Level 1''': ME-07 Drillhands and Atomic Hammer +14% Damage.
*'''Level 2''': MP Cost: 108, Max Satellites: 1, Damage: 206%
*'''Level 2''': ME-07 Drillhands and Atomic Hammer +18% Damage.
*'''Level 3''': MP Cost: 102, Max Satellites: 1, Damage: 214%
*'''Level 3''': ME-07 Drillhands and Atomic Hammer +22% Damage.
*'''Level 4''': MP Cost: 96, Max Satellites: 1, Damage: 222%
*'''Level 4''': ME-07 Drillhands and Atomic Hammer +26% Damage.
*'''Level 5''': MP Cost: 90, Max Satellites: 2, Damage: 230%
*'''Level 5''': ME-07 Drillhands and Atomic Hammer +30% Damage.
*'''Level 6''': MP Cost: 84, Max Satellites: 2, Damage: 238%
*'''Level 6''': ME-07 Drillhands and Atomic Hammer +34% Damage.
*'''Level 7''': MP Cost: 78, Max Satellites: 2, Damage: 246%
*'''Level 7''': ME-07 Drillhands and Atomic Hammer +38% Damage.
*'''Level 8''': MP Cost: 72, Max Satellites: 2, Damage: 254%
*'''Level 8''': ME-07 Drillhands and Atomic Hammer +42% Damage.
*'''Level 9''': MP Cost: 66, Max Satellites: 3, Damage: 262%
*'''Level 9''': ME-07 Drillhands and Atomic Hammer +46% Damage.
*'''Level 10''': MP Cost: 60, Max Satellites: 3, Damage: 270%
*'''Level 10''': ME-07 Drillhands and Atomic Hammer +50% Damage.
}}
}}


{{MapleStory/Skill desc|Mechanic3|Satellite|Summons Satellites, tiny remote-controlled drones, to strike monsters you attack. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again.|Summons Satellites, tiny remote-controlled drones, to strike monsters you attack. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again.|
{{MapleStory/Skill desc|Mechanic3|Rock 'n Shock|Installs up to 3 <Tesla Coils> to continuously attack and possibly stun enemies. They self-destruct when they run out of power.||
*'''Level 1''': MP -114; 198% Damage with 1 Satellite.
*'''Level 1''': MP Cost: 100, Tesla Coil Duration: 42 sec, Damage: 110%, Max Monsters Hit: 10, Self-Destruct Damage: 260%, Cooldown: 180 sec
*'''Level 2''': MP -108; 206% Damage with 1 Satellite.
*'''Level 2''': MP Cost: 95, Tesla Coil Duration: 44 sec, Damage: 120%, Max Monsters Hit: 10, Self-Destruct Damage: 270%, Cooldown: 180 sec
*'''Level 3''': MP -102; 214% Damage with 1 Satellite.
*'''Level 3''': MP Cost: 95, Tesla Coil Duration: 46 sec, Damage: 130%, Max Monsters Hit: 10, Self-Destruct Damage: 280%, Cooldown: 180 sec
*'''Level 4''': MP -96; 222% Damage with 1 Satellite.
*'''Level 4''': MP Cost: 90, Tesla Coil Duration: 48 sec, Damage: 140%, Max Monsters Hit: 10, Self-Destruct Damage: 290%, Cooldown: 180 sec
*'''Level 5''': MP -90; 230% Damage with 2 Satellite.
*'''Level 5''': MP Cost: 90, Tesla Coil Duration: 50 sec, Damage: 150%, Max Monsters Hit: 10, Self-Destruct Damage: 300%, Cooldown: 180 sec
*'''Level 6''': MP -84; 238% Damage with 2 Satellite.
*'''Level 6''': MP Cost: 85, Tesla Coil Duration: 52 sec, Damage: 160%, Max Monsters Hit: 10, Self-Destruct Damage: 310%, Cooldown: 180 sec
*'''Level 7''': MP -78; 246% Damage with 2 Satellite.
*'''Level 7''': MP Cost: 85, Tesla Coil Duration: 54 sec, Damage: 170%, Max Monsters Hit: 10, Self-Destruct Damage: 320%, Cooldown: 180 sec
*'''Level 8''': MP -72; 254% Damage with 2 Satellites.
*'''Level 8''': MP Cost: 80, Tesla Coil Duration: 56 sec, Damage: 180%, Max Monsters Hit: 10, Self-Destruct Damage: 330%, Cooldown: 180 sec
*'''Level 9''': MP -66; 262% Damage with 3 Satellites.
*'''Level 9''': MP Cost: 80, Tesla Coil Duration: 58 sec, Damage: 190%, Max Monsters Hit: 10, Self-Destruct Damage: 340%, Cooldown: 180 sec
*'''Level 10''': MP -60; 270% Damage with 3 Satellites.
*'''Level 10''': MP Cost: 75, Tesla Coil Duration: 60 sec, Damage: 200%, Max Monsters Hit: 10, Self-Destruct Damage: 350%, Cooldown: 180 sec
}}
}}


{{MapleStory/Skill desc|Mechanic3|Rock 'n Shock|Installs up to 3 <Tesla Coils> to continuously attack and possibly stun enemies. They self-destruct when they run out of power.|Installs up to 3 <Tesla Coils> to continuously attack and possibly stun enemies. They self-destruct when they run out of power.|
{{MapleStory/Skill desc|Mechanic3|Mech - Siege Mode|Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.|To attack: Press Regular Attack Key|
*'''Level 1''': MP -100; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 110% Damage with stunning ability. Self Destruction Damage 260%. Cooldown 180 seconds.
*'''Level 1''': MP Cost: 40, Damage: 101%
*'''Level 2''': MP -95; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 120% Damage with stunning ability. Self Destruction Damage 270%. Cooldown 180 seconds.
*'''Level 2''': MP Cost: 40, Damage: 102%
*'''Level 3''': MP -95; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 130% Damage with stunning ability. Self Destruction Damage 280%. Cooldown 180 seconds.
*'''Level 3''': MP Cost: 40, Damage: 103%
*'''Level 4''': MP -90; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 140% Damage with stunning ability. Self Destruction Damage 290%. Cooldown 180 seconds.
*'''Level 4''': MP Cost: 40, Damage: 104%
*'''Level 5''': MP -90; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 150% Damage with stunning ability. Self Destruction Damage 300%. Cooldown 180 seconds.
*'''Level 5''': MP Cost: 40, Damage: 105%
*'''Level 6''': MP -85; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 160% Damage with stunning ability. Self Destruction Damage 310%. Cooldown 180 seconds.
*'''Level 6''': MP Cost: 40, Damage: 106%
*'''Level 7''': MP -85; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 170% Damage with stunning ability. Self Destruction Damage 320%. Cooldown 180 seconds.
*'''Level 7''': MP Cost: 40, Damage: 107%
*'''Level 8''': MP -80; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 180% Damage with stunning ability. Self Destruction Damage 330%. Cooldown 180 seconds.
*'''Level 8''': MP Cost: 40, Damage: 108%
*'''Level 9''': MP -80; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 190% Damage with stunning ability. Self Destruction Damage 340%. Cooldown 180 seconds.
*'''Level 9''': MP Cost: 40, Damage: 109%
*'''Level 10''': MP -75; Magnetic Field lasts 30 seconds. Attacks 10 monsters, 200% Damage with stunning ability. Self Destruction Damage 350%. Cooldown 180 seconds.
*'''Level 10''': MP Cost: 40, Damage: 110%
*'''Level 11''': MP Cost: 60, Damage: 111%
*'''Level 12''': MP Cost: 60, Damage: 112%
*'''Level 13''': MP Cost: 60, Damage: 113%
*'''Level 14''': MP Cost: 60, Damage: 114%
*'''Level 15''': MP Cost: 60, Damage: 115%
*'''Level 16''': MP Cost: 60, Damage: 116%
*'''Level 17''': MP Cost: 60, Damage: 117%
*'''Level 18''': MP Cost: 60, Damage: 118%
*'''Level 19''': MP Cost: 60, Damage: 119%
*'''Level 20''': MP Cost: 60, Damage: 120%
}}
}}


{{MapleStory/Skill desc|Mechanic3|Mech - Siege Mode|Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.|Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.|
{{MapleStory/Skill desc|Mechanic3|Acceleration Bot EX-7|You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power.||
*'''Level 1''': MP -40; 101% Damage.
*'''Level 1''': MP Cost: 100, Buff Duration: 26 sec, Enemy Speed: +30, Enemy Defense: -6%, Self-Destruct Damage: 260%
*'''Level 2''': MP -40; 102% Damage.
*'''Level 2''': MP Cost: 90, Buff Duration: 32 sec, Enemy Speed: +30, Enemy Defense: -7%, Self-Destruct Damage: 270%
*'''Level 3''': MP -40; 103% Damage.
*'''Level 3''': MP Cost: 90, Buff Duration: 38 sec, Enemy Speed: +30, Enemy Defense: -8%, Self-Destruct Damage: 280%
*'''Level 4''': MP -40; 104% Damage.
*'''Level 4''': MP Cost: 80, Buff Duration: 44 sec, Enemy Speed: +30, Enemy Defense: -9%, Self-Destruct Damage: 290%
*'''Level 5''': MP -40; 105% Damage.
*'''Level 5''': MP Cost: 80, Buff Duration: 50 sec, Enemy Speed: +30, Enemy Defense: -10%, Self-Destruct Damage: 300%
*'''Level 6''': MP -40; 106% Damage.
*'''Level 6''': MP Cost: 70, Buff Duration: 56 sec, Enemy Speed: +30, Enemy Defense: -11%, Self-Destruct Damage: 310%
*'''Level 7''': MP -40; 107% Damage.
*'''Level 7''': MP Cost: 70, Buff Duration: 62 sec, Enemy Speed: +30, Enemy Defense: -12%, Self-Destruct Damage: 320%
*'''Level 8''': MP -40; 108% Damage.
*'''Level 8''': MP Cost: 60, Buff Duration: 68 sec, Enemy Speed: +30, Enemy Defense: -13%, Self-Destruct Damage: 330%
*'''Level 9''': MP -40; 109% Damage.
*'''Level 9''': MP Cost: 60, Buff Duration: 74 sec, Enemy Speed: +30, Enemy Defense: -14%, Self-Destruct Damage: 340%
*'''Level 10''': MP -40; 110% Damage.
*'''Level 10''': MP Cost: 50, Buff Duration: 80 sec, Enemy Speed: +30, Enemy Defense: -15%, Self-Destruct Damage: 350%
*'''Level 11''': MP -60; 111% Damage.
*'''Level 12''': MP -60; 112% Damage.
*'''Level 13''': MP -60; 113% Damage.
*'''Level 14''': MP -60; 114% Damage.
*'''Level 15''': MP -60; 115% Damage.
*'''Level 16''': MP -60; 116% Damage.
*'''Level 17''': MP -60; 117% Damage.
*'''Level 18''': MP -60; 118% Damage.
*'''Level 19''': MP -60; 119% Damage.
*'''Level 20''': MP -60; 120% Damage.
}}
}}


{{MapleStory/Skill desc|Mechanic3|Punch Launcher|Launches a punch that hits multiple enemies, possibly Stunning them.|Launches a punch that hits multiple enemies, possibly Stunning them.|
{{MapleStory/Skill desc|Mechanic3|Healing Robot H-LX|Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power.||
*'''Level 1''': MP -30; attacks 6 enemies with 123% damage 4 times, 2 second stun effect.
*'''Level 1''': MP Cost: 144, Summon Duration: 12 sec, Party HP Healed: 14%, Self-Destruct Damage: 310%, Cooldown: 53 sec
*'''Level 2''': MP -30; attacks 6 enemies with 126% damage 4 times, 2 second stun effect.
*'''Level 2''': MP Cost: 138, Summon Duration: 14 sec, Party HP Healed: 18%, Self-Destruct Damage: 320%, Cooldown: 51 sec
*'''Level 3''': MP -30; attacks 6 enemies with 129% damage 4 times, 2 second stun effect.
*'''Level 3''': MP Cost: 132, Summon Duration: 16 sec, Party HP Healed: 22%, Self-Destruct Damage: 330%, Cooldown: 49 sec
*'''Level 4''': MP -33; attacks 6 enemies with 132% damage 4 times, 2 second stun effect.
*'''Level 4''': MP Cost: 126, Summon Duration: 18 sec, Party HP Healed: 26%, Self-Destruct Damage: 340%, Cooldown: 47 sec
*'''Level 5''': MP -33; attacks 6 enemies with 135% damage 4 times, 2 second stun effect.
*'''Level 5''': MP Cost: 120, Summon Duration: 20 sec, Party HP Healed: 30%, Self-Destruct Damage: 350%, Cooldown: 45 sec
*'''Level 6''': MP -33; attacks 6 enemies with 138% damage 4 times, 2 second stun effect.
*'''Level 6''': MP Cost: 114, Summon Duration: 22 sec, Party HP Healed: 34%, Self-Destruct Damage: 360%, Cooldown: 43 sec
*'''Level 7''': MP -33; attacks 6 enemies with 141% damage 4 times, 2 second stun effect.
*'''Level 7''': MP Cost: 108, Summon Duration: 24 sec, Party HP Healed: 38%, Self-Destruct Damage: 370%, Cooldown: 41 sec
*'''Level 8''': MP -36; attacks 6 enemies with 144% damage 4 times, 2 second stun effect.
*'''Level 8''': MP Cost: 102, Summon Duration: 26 sec, Party HP Healed: 42%, Self-Destruct Damage: 380%, Cooldown: 39 sec
*'''Level 9''': MP -36; attacks 6 enemies with 147% damage 4 times, 2 second stun effect.
*'''Level 9''': MP Cost: 96, Summon Duration: 28 sec, Party HP Healed: 46%, Self-Destruct Damage: 390%, Cooldown: 37 sec
*'''Level 10''': MP -36; attacks 6 enemies with 150% damage 4 times, 3 second stun effect.
*'''Level 10''': MP Cost: 90, Summon Duration: 30 sec, Party HP Healed: 50%, Self-Destruct Damage: 400%, Cooldown: 35 sec
*'''Level 11''': MP -36; attacks 6 enemies with 153% damage 4 times, 3 second stun effect.
*'''Level 12''': MP -39; attacks 6 enemies with 156% damage 4 times, 3 second stun effect.
*'''Level 13''': MP -39; attacks 6 enemies with 159% damage 4 times, 3 second stun effect.
*'''Level 14''': MP -39; attacks 6 enemies with 162% damage 4 times, 3 second stun effect.
*'''Level 15''': MP -39; attacks 6 enemies with 165% damage 4 times, 3 second stun effect.
*'''Level 16''': MP -42; attacks 6 enemies with 168% damage 4 times, 3 second stun effect.
*'''Level 17''': MP -42; attacks 6 enemies with 171% damage 4 times, 3 second stun effect.
*'''Level 18''': MP -42; attacks 6 enemies with 174% damage 4 times, 3 second stun effect.
*'''Level 19''': MP -42; attacks 6 enemies with 177% damage 4 times, 3 second stun effect.
*'''Level 20''': MP -45; attacks 6 enemies with 180% damage 4 times, 4 second stun effect.
}}
}}


{{MapleStory/Skill desc|Mechanic3|Acceleration Bot EX-7|You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power.|You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power.|
{{MapleStory/skill
*'''Level 1''': MP -100; Lasts for 26 seconds. Monsters speed +30, Defense -6%. Self-Destruction Damage 260%
|name=Roll of the Dice
*'''Level 2''': MP -90; Lasts for 32 seconds. Monsters speed +30, Defense -7%. Self-Destruction Damage 270%
|tooltip=Test your luck! Roll a dice to get a random buff.
*'''Level 3''': MP -90; Lasts for 38 seconds. Monsters speed +30, Defense -8%. Self-Destruction Damage 280%
|requirement=Roll One: Nothing, Roll Two: 30% Physical Defense, Roll Three: 20% HP and MP Increase, Roll Four: 15% Critical Rate, Roll Five: 20% Damage Increase, Roll Six: 30% Experience Boost
*'''Level 4''': MP -80; Lasts for 44 seconds. Monsters speed +30, Defense -9%. Self-Destruction Damage 290%
*'''Level 5''': MP -80; Lasts for 50 seconds. Monsters speed +30, Defense -10%. Self-Destruction Damage 300%
*'''Level 6''': MP -70; Lasts for 56 seconds. Monsters speed +30, Defense -11%. Self-Destruction Damage 310%
*'''Level 7''': MP -70; Lasts for 62 seconds. Monsters speed +30, Defense -12%. Self-Destruction Damage 320%
*'''Level 8''': MP -60; Lasts for 68 seconds. Monsters speed +30, Defense -13%. Self-Destruction Damage 330%
*'''Level 9''': MP -60; Lasts for 74 seconds. Monsters speed +30, Defense -14%. Self-Destruction Damage 340%
*'''Level 10''': MP -50; Lasts for 80 seconds. Monsters speed +30, Defense -15%. Self-Destruction Damage 350%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
! width=100px | Cooldown
|-
|
| bgcolor=#90ff90 | '''''Add 5'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 6'' <br> per level'''
| bgcolor=#90ff90 | '''''Subtract 30'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 40 || bgcolor=E6E6FA | 66 sec || bgcolor=E6E6FA | 500 sec
|-
! 2
| 40 || {{yes2|72 sec}} || {{yes2|470 sec}}
|-
! 3
| 40 || {{yes2|78 sec}} || 470 sec
|-
! 4
| 40 || {{yes2|84 sec}} || {{yes2|440 sec}}
|-
! 5
| {{yes2|45}} || {{yes2|90 sec}} || 440 sec
|-
! 6
| 45 || {{yes2|96 sec}} || {{yes2|410 sec}}
|-
! 7
| 45 || {{yes2|102 sec}} || 410 sec
|-
! 8
| 45 || {{yes2|108 sec}} || {{yes2|380 sec}}
|-
! 9
| 45 || {{yes2|114 sec}} || 380 sec
|-
! 10
| {{yes2|50}} || {{yes2|120 sec}} || {{yes2|350 sec}}
|-
! 11
| 50 || {{yes2|126 sec}} || 350 sec
|-
! 12
| 50 || {{yes2|132 sec}} || {{yes2|320 sec}}
|-
! 13
| 50 || {{yes2|138 sec}} || 320 sec
|-
! 14
| 50 || {{yes2|144 sec}} || {{yes2|290 sec}}
|-
! 15
| {{yes2|55}} || {{yes2|150 sec}} || 290 sec
|-
! 16
| 55 || {{yes2|156 sec}} || {{yes2|260 sec}}
|-
! 17
| 55 || {{yes2|162 sec}} || 260 sec
|-
! 18
| 55 || {{yes2|168 sec}} || {{yes2|230 sec}}
|-
! 19
| 55 || {{yes2|172 sec}} || 230 sec
|-
! <u>20</u>
| {{yes2|60}} || {{yes2|180 sec}} || {{yes2|200 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic3|Healing Robot H-LX|Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power.|Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power.|
{{MapleStory/skill
*'''Level 1''': MP -144; Heals 14% HP for 12 seconds. 310% Self Destruction Damage. Cooldown of 53 seconds.
|name=Metal Fist Mastery
*'''Level 2''': MP -138; Heals 18% HP for 14 seconds. 320% Self Destruction Damage. Cooldown of 51 seconds.
|tooltip=Increases damage of the ME-07 Drillhands and Atomic Hammer.
*'''Level 3''': MP -132; Heals 22% HP for 16 seconds. 330% Self Destruction Damage. Cooldown of 49 seconds.
*'''Level 4''': MP -126; Heals 26% HP for 18 seconds. 340% Self Destruction Damage. Cooldown of 47 seconds.
*'''Level 5''': MP -120; Heals 30% HP for 20 seconds. 350% Self Destruction Damage. Cooldown of 45 seconds.
*'''Level 6''': MP -114; Heals 34% HP for 22 seconds. 360% Self Destruction Damage. Cooldown of 43 seconds.
*'''Level 7''': MP -108; Heals 38% HP for 24 seconds. 370% Self Destruction Damage. Cooldown of 41 seconds.
*'''Level 8''': MP -102; Heals 42% HP for 26 seconds. 380% Self Destruction Damage. Cooldown of 39 seconds.
*'''Level 9''': MP -96; Heals 46% HP for 28 seconds. 390% Self Destruction Damage. Cooldown of 37 seconds.
*'''Level 10''': MP -90; Heals 50% HP for 30 seconds. 400% Self Destruction Damage. Cooldown of 35 seconds.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | ME-07 Drillhands and Atomic Hammer's Damage
|-
|
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | +14%
|-
! 2
| {{yes2|+18%}}
|-
! 3
| {{yes2|+22%}}
|-
! 4
| {{yes2|+26%}}
|-
! 5
| {{yes2|+30%}}
|-
! 6
| {{yes2|+34%}}
|-
! 7
| {{yes2|+38%}}
|-
! 8
| {{yes2|+42%}}
|-
! 9
| {{yes2|+46%}}
|-
! <u>10</u>
| {{yes2|+50%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic3|Roll of the Dice|Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.|Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.
{{MapleStory/skill
*'''Roll One''': Nothing
|name=Punch Launcher
*'''Roll Two''': 30% Physical Defense
|tooltip=Launches a punch that hits multiple enemies, possibly Stunning them.
*'''Roll Three''': 20% HP and MP Increase
*'''Roll Four''': 15% Critical Rate
*'''Roll Five''': 20% Damage Increase
*'''Roll Six''': 30% Exp Boost|
*'''Level 1''': MP -40; Buff Duration 66 seconds. Cooldown 500 seconds.
*'''Level 2''': MP -40; Buff Duration 72 seconds. Cooldown 470 seconds.
*'''Level 3''': MP -40; Buff Duration 78 seconds. Cooldown 470 seconds.
*'''Level 4''': MP -40; Buff Duration 84 seconds. Cooldown 440 seconds.
*'''Level 5''': MP -45; Buff Duration 90 seconds. Cooldown 440 seconds.
*'''Level 6''': MP -45; Buff Duration 96 seconds. Cooldown 410 seconds.
*'''Level 7''': MP -45; Buff Duration 102 seconds. Cooldown 410 seconds.
*'''Level 8''': MP -45; Buff Duration 108 seconds. Cooldown 380 seconds.
*'''Level 9''': MP -45; Buff Duration 114 seconds. Cooldown 380 seconds.
*'''Level 10''': MP -50; Buff Duration 120 seconds. Cooldown 350 seconds.
*'''Level 11''': MP -50; Buff Duration 126 seconds. Cooldown 350 seconds.
*'''Level 12''': MP -50; Buff Duration 132 seconds. Cooldown 320 seconds.
*'''Level 13''': MP -50; Buff Duration 138 seconds. Cooldown 320 seconds.
*'''Level 14''': MP -50; Buff Duration 144 seconds. Cooldown 290 seconds.
*'''Level 15''': MP -55; Buff Duration 150 seconds. Cooldown 290 seconds.
*'''Level 16''': MP -55; Buff Duration 156 seconds. Cooldown 260 seconds.
*'''Level 17''': MP -55; Buff Duration 162 seconds. Cooldown 260 seconds.
*'''Level 18''': MP -55; Buff Duration 168 seconds. Cooldown 230 seconds.
*'''Level 19''': MP -55; Buff Duration 174 seconds. Cooldown 230 seconds.
*'''Level 20''': MP -60; Buff Duration 180 seconds. Cooldown 200 seconds.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Max Enemies Hit
! width=100px | Number of Attacks
! width=100px | Stun Chance
! width=100px | Stun Duration
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 6%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 10 levels'''
|-
! 1
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 236% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 100% || bgcolor=E6E6FA | 2 sec
|-
! 2
| 30 || {{yes2|242%}} || 4 || 6 || 100% || 2 sec
|-
! 3
| 30 || {{yes2|248%}} || 4 || 6 || 100% || 2 sec
|-
! 4
| {{yes2|33}} || {{yes2|254%}} || 4 || 6 || 100% || 2 sec
|-
! 5
| 33 || {{yes2|260%}} || 4 || 6 || 100% || 2 sec
|-
! 6
| 33 || {{yes2|266%}} || 4 || 6 || 100% || 2 sec
|-
! 7
| 33 || {{yes2|272%}} || 4 || 6 || 100% || 2 sec
|-
! 8
| {{yes2|36}} || {{yes2|278%}} || 4 || 6 || 100% || 2 sec
|-
! 9
| 36 || {{yes2|284%}} || 4 || 6 || 100% || 2 sec
|-
! 10
| 36 || {{yes2|290%}} || 4 || 6 || 100% || {{yes2|3 sec}}
|-
! 11
| 36 || {{yes2|296%}} || 4 || 6 || 100% || 3 sec
|-
! 12
| {{yes2|39}} || {{yes2|302%}} || 4 || 6 || 100% || 3 sec
|-
! 13
| 39 || {{yes2|308%}} || 4 || 6 || 100% || 3 sec
|-
! 14
| 39 || {{yes2|314%}} || 4 || 6 || 100% || 3 sec
|-
! 15
| 39 || {{yes2|320%}} || 4 || 6 || 100% || 3 sec
|-
! 16
| {{yes2|42}} || {{yes2|326%}} || 4 || 6 || 100% || 3 sec
|-
! 17
| 42 || {{yes2|332%}} || 4 || 6 || 100% || 3 sec
|-
! 18
| 42 || {{yes2|338%}} || 4 || 6 || 100% || 3 sec
|-
! 19
| 42 || {{yes2|344%}} || 4 || 6 || 100% || 3 sec
|-
! <u>20</u>
| {{yes2|45}} || {{yes2|350%}} || 4 || 6 || 100% || {{yes2|4 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic3|Overclock|YSignificantly overclocks your Mech's servo-timing to provide a massive temporary boost to Attack power.|Significantly overclocks your Mech's servo-timing to provide a massive temporary boost to Attack power. [Cooldown: 150 sec]|
{{MapleStory/skill
*'''Level 1''': MP Cost: 40, Duration: 10 sec, Damage: +2%, Passive Effects: Ignore Monster DEF: 2%
|name=Overclock
*'''Level 2''': MP Cost: 39, Duration: 20 sec, Damage: +4%, Passive Effects: Ignore Monster DEF: 4%
|tooltip=Significantly overclocks your Mech's servo-timing to provide a massive temporary boost to Attack power.
*'''Level 3''': MP Cost: 38, Duration: 30 sec, Damage: +6%, Passive Effects: Ignore Monster DEF: 6%
*'''Level 4''': MP Cost: 37, Duration: 40 sec, Damage: +8%, Passive Effects: Ignore Monster DEF: 8%
*'''Level 5''': MP Cost: 36, Duration: 50 sec, Damage: +10%, Passive Effects: Ignore Monster DEF: 10%
*'''Level 6''': MP Cost: 35, Duration: 60 sec, Damage: +12%, Passive Effects: Ignore Monster DEF: 12%
*'''Level 7''': MP Cost: 34, Duration: 70 sec, Damage: +14%, Passive Effects: Ignore Monster DEF: 14%
*'''Level 8''': MP Cost: 33, Duration: 80 sec, Damage: +16%, Passive Effects: Ignore Monster DEF: 16%
*'''Level 9''': MP Cost: 32, Duration: 90 sec, Damage: +18%, Passive Effects: Ignore Monster DEF: 18%
*'''Level 10''': MP Cost: 31, Duration: 100 sec, Damage: +20%, Passive Effects: Ignore Monster DEF: 20%
*'''Level 11''': MP Cost: 30, Duration: 110 sec, Damage: +22%, Passive Effects: Ignore Monster DEF: 22%
*'''Level 12''': MP Cost: 29, Duration: 120 sec, Damage: +24%, Passive Effects: Ignore Monster DEF: 24%
*'''Level 13''': MP Cost: 28, Duration: 130 sec, Damage: +26%, Passive Effects: Ignore Monster DEF: 26%
*'''Level 14''': MP Cost: 27, Duration: 140 sec, Damage: +28%, Passive Effects: Ignore Monster DEF: 28%
*'''Level 15''': MP Cost: 26, Duration: 150 sec, Damage: +30%, Passive Effects: Ignore Monster DEF: 30%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Additional Damage
! width=100px | Duration
! width=100px | Cooldown
! width=100px | <span class=explain title="Passive effect">Enemy Defense Ignored</span>
|-
|
| bgcolor=#90ff90 | '''''Subtract 1'' <br /> per level'''
| bgcolor=#90ff90 | '''''Add 2%'' <br /> per level'''
| bgcolor=#90ff90 | '''''Add 10 sec'' <br /> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 2%'' <br /> per level'''
|-
! 1
| bgcolor=E6E6FA | 40 || bgcolor=E6E6FA | +2% || bgcolor=E6E6FA | 10 sec || bgcolor=E6E6FA | 150 sec || bgcolor=E6E6FA | +2%
|-
! 2
| {{yes2|39}} || {{yes2|+4%}} || {{yes2|20 sec}} || 150 sec || {{yes2|+4%}}
|-
! 3
| {{yes2|38}} || {{yes2|+6%}} || {{yes2|30 sec}} || 150 sec || {{yes2|+6%}}
|-
! 4
| {{yes2|37}} || {{yes2|+8%}} || {{yes2|40 sec}} || 150 sec || {{yes2|+8%}}
|-
! 5
| {{yes2|36}} || {{yes2|+10%}} || {{yes2|50 sec}} || 150 sec || {{yes2|+10%}}
|-
! 6
| {{yes2|35}} || {{yes2|+12%}} || {{yes2|60 sec}} || 150 sec || {{yes2|+12%}}
|-
! 7
| {{yes2|34}} || {{yes2|+14%}} || {{yes2|70 sec}} || 150 sec || {{yes2|+14%}}
|-
! 8
| {{yes2|33}} || {{yes2|+16%}} || {{yes2|80 sec}} || 150 sec || {{yes2|+16%}}
|-
! 9
| {{yes2|32}} || {{yes2|+18%}} || {{yes2|90 sec}} || 150 sec || {{yes2|+18%}}
|-
! 10
| {{yes2|31}} || {{yes2|+20%}} || {{yes2|100 sec}} || 150 sec || {{yes2|+20%}}
|-
! 11
| {{yes2|30}} || {{yes2|+22%}} || {{yes2|110 sec}} || 150 sec || {{yes2|+22%}}
|-
! 12
| {{yes2|29}} || {{yes2|+24%}} || {{yes2|120 sec}} || 150 sec || {{yes2|+24%}}
|-
! 13
| {{yes2|28}} || {{yes2|+26%}} || {{yes2|130 sec}} || 150 sec || {{yes2|+26%}}
|-
! 14
| {{yes2|27}} || {{yes2|+28%}} || {{yes2|140 sec}} || 150 sec || {{yes2|+28%}}
|-
! <u>15</u>
| {{yes2|26}} || {{yes2|+30%}} || {{yes2|150 sec}} || 150 sec || {{yes2|+30%}}
|}{{MapleStory/skill|end}}


===Fourth Job===
===Fourth Job===
====Mechanic====
Those in ''Italic'' can be obtained through Combat Orders.
{{MapleStory/Skill desc|Resistance 4 Common|Maple Warrior|Increase party's every stats by certain percentage.|Increase party's every stats by certain percentage.|
{{MapleStory/skill
*'''Level 1''': MP -10; +1% Base Stats, 30 seconds.
|name=Maple Warrior
*'''Level 2''': MP -10; +1% Base Stats, 60 seconds.
|tooltip=Increases the base stats of all party members.
*'''Level 3''': MP -10; +2% Base Stats, 90 seconds.
|bump=1
*'''Level 4''': MP -10; +2% Base Stats, 120 seconds.
*'''Level 5''': MP -10; +3% Base Stats, 150 seconds.
*'''Level 6''': MP -20; +3% Base Stats, 180 seconds.
*'''Level 7''': MP -20; +4% Base Stats, 210 seconds.
*'''Level 8''': MP -20; +4% Base Stats, 240 seconds.
*'''Level 9''': MP -20; +5% Base Stats, 270 seconds.
*'''Level 10''': MP -20; +5% Base Stats, 300 seconds.
*'''Level 11''': MP -30; +6% Base Stats, 330 seconds.
*'''Level 12''': MP -30; +6% Base Stats, 360 seconds.
*'''Level 13''': MP -30; +7% Base Stats, 390 seconds.
*'''Level 14''': MP -30; +7% Base Stats, 420 seconds.
*'''Level 15''': MP -30; +8% Base Stats, 450 seconds.
*'''Level 16''': MP -40; +8% Base Stats, 480 seconds.
*'''Level 17''': MP -40; +9% Base Stats, 510 seconds.
*'''Level 18''': MP -40; +9% Base Stats, 540 seconds.
*'''Level 19''': MP -40; +10% Base Stats, 570 seconds.
*'''Level 20''': MP -40; +10% Base Stats, 600 seconds.
*'''Level 21''': MP -50; +11% Base Stats, 630 seconds.
*'''Level 22''': MP -50; +11% Base Stats, 660 seconds.
*'''Level 23''': MP -50; +12% Base Stats, 690 seconds.
*'''Level 24''': MP -50; +12% Base Stats, 720 seconds.
*'''Level 25''': MP -50; +13% Base Stats, 750 seconds.
*'''Level 26''': MP -60; +13% Base Stats, 780 seconds.
*'''Level 27''': MP -60; +14% Base Stats, 810 seconds.
*'''Level 28''': MP -60; +14% Base Stats, 840 seconds.
*'''Level 29''': MP -60; +15% Base Stats, 870 seconds.
*'''Level 30''': '''MP -70; +15% Base Stats, 900 seconds.'''
*''Level 31'': MP -70; +16% Base Stats, 930 seconds.
*''Level 32'': MP -70; +16% Base Stats, 960 seconds.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Base Stats
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Add 10'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 30 seconds per level'''
|-
! 1
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 30 sec
|-
! 2
| 10 || +1% || {{yes2|60 sec}}
|-
! 3
| 10 || {{yes2|+2%}} || {{yes2|90 sec}}
|-
! 4
| 10 || +2% || {{yes2|120 sec}}
|-
! 5
| {{yes2|20}} || {{yes2|+3%}} || {{yes2|150 sec}}
|-
! 6
| 20 || +3% || {{yes2|180 sec}}
|-
! 7
| 20 || {{yes2|+4%}} || {{yes2|210 sec}}
|-
! 8
| 20 || +4% || {{yes2|240 sec}}
|-
! 9
| 20 || {{yes2|+5%}} || {{yes2|270 sec}}
|-
! 10
| {{yes2|30}} || +5% || {{yes2|300 sec}}
|-
! 11
| 30 || {{yes2|+6%}} || {{yes2|330 sec}}
|-
! 12
| 30 || +6% || {{yes2|360 sec}}
|-
! 13
| 30 || {{yes2|+7%}} || {{yes2|390 sec}}
|-
! 14
| 30 || +7% || {{yes2|420 sec}}
|-
! 15
| {{yes2|40}} || {{yes2|+8%}} || {{yes2|450 sec}}
|-
! 16
| 40 || +8% || {{yes2|480 sec}}
|-
! 17
| 40 || {{yes2|+9%}} || {{yes2|510 sec}}
|-
! 18
| 40 || +9% || {{yes2|540 sec}}
|-
! 19
| 40 || {{yes2|+10%}} || {{yes2|570 sec}}
|-
! 20
| {{yes2|50}} || +10% || {{yes2|600 sec}}
|-
! 21
| 50 || {{yes2|+11%}} || {{yes2|630 sec}}
|-
! 22
| 50 || +11% || {{yes2|660 sec}}
|-
! 23
| 50 || {{yes2|+12%}} || {{yes2|690 sec}}
|-
! 24
| 50 || +12% || {{yes2|720 sec}}
|-
! 25
| {{yes2|60}} || {{yes2|+13%}} || {{yes2|750 sec}}
|-
! 26
| 60 || +13% || {{yes2|780 sec}}
|-
! 27
| 60 || {{yes2|+14%}} || {{yes2|810 sec}}
|-
! 28
| 60 || +14% || {{yes2|840 sec}}
|-
! 29
| 60 || {{yes2|+15%}} || {{yes2|870 sec}}
|-
! <u>30</u>
| {{yes2|70}} || +15% || {{yes2|900 sec}}
|-
! <i>31</i>
| 70 || {{yes2|+16%}} || {{yes2|930 sec}}
|-
! <i>32</i>
| 70 || +16% || {{yes2|960 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Resistance 4 Common|Hero's Will|Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.|Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.|
{{MapleStory/skill
*'''Level 1''': MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
|name=Hero's Will
*'''Level 2''': MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
|tooltip=By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
*'''Level 3''': MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
}}
*'''Level 4''': MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': '''MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes'''
! width=50px | Level
*''Level 6'': MP -30; Escape from any abnormal condition, Cooldown time: 5 minutes
! width=100px | MP Cost
*''Level 7'': MP -30; Escape from any abnormal condition, Cooldown time: 4 minutes
! width=100px | Cooldown
|}}
|-
|
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Subtract 60 seconds per level'''
|-
! 1
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 600 sec
|-
! 2
| 30 || {{yes2|540 sec}}
|-
! 3
| 30 || {{yes2|480 sec}}
|-
! 4
| 30 || {{yes2|420 sec}}
|-
! <u>5</u>
| 30 || {{yes2|360 sec}}
|-
! <i>6</i>
| 30 || {{yes2|300 sec}}
|-
! <i>7</i>
| 30 || {{yes2|240 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic4|Extreme Mech|Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.|Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.
{{MapleStory/Skill desc|Mechanic4|Extreme Mech|Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.|Requires Level 10 [[#Mech - Prototype|Mech - Prototype]]|
*'''Requires Level 10 [[#Mech - Prototype|Mech - Prototype]]'''.|
*'''Level 1''': ATT: +26, Defense: +420, Max HP and Max MP: +620, Weapon Mastery: +56%
*'''Level 1''': +26 Attack, +420 Defense, +620 HP, +620 MP, and +56% Mastery.
*'''Level 2''': ATT: +26, Defense: +440, Max HP and Max MP: +640, Weapon Mastery: +56%
*'''Level 2''': +26 Attack, +440 Defense, +640 HP, +640 MP, and +56% Mastery.
*'''Level 3''': ATT: +27, Defense: +460, Max HP and Max MP: +660, Weapon Mastery: +57%
*'''Level 3''': +27 Attack, +460 Defense, +660 HP, +660 MP, and +57% Mastery.
*'''Level 4''': ATT: +27, Defense: +480, Max HP and Max MP: +680, Weapon Mastery: +57%
*'''Level 4''': +27 Attack, +480 Defense, +680 HP, +680 MP, and +57% Mastery.
*'''Level 5''': ATT: +28, Defense: +500, Max HP and Max MP: +700, Weapon Mastery: +58%
*'''Level 5''': +28 Attack, +500 Defense, +700 HP, +700 MP, and +58% Mastery.
*'''Level 6''': ATT: +28, Defense: +520, Max HP and Max MP: +720, Weapon Mastery: +58%
*'''Level 6''': +28 Attack, +520 Defense, +720 HP, +720 MP, and +58% Mastery.
*'''Level 7''': ATT: +29, Defense: +540, Max HP and Max MP: +740, Weapon Mastery: +59%
*'''Level 7''': +29 Attack, +540 Defense, +740 HP, +740 MP, and +59% Mastery.
*'''Level 8''': ATT: +29, Defense: +560, Max HP and Max MP: +760, Weapon Mastery: +59%
*'''Level 8''': +29 Attack, +560 Defense, +760 HP, +760 MP, and +59% Mastery.
*'''Level 9''': ATT: +30, Defense: +580, Max HP and Max MP: +780, Weapon Mastery: +60%
*'''Level 9''': +30 Attack, +580 Defense, +780 HP, +780 MP, and +60% Mastery.
*'''Level 10''': ATT: +30, Defense: +600, Max HP and Max MP: +800, Weapon Mastery: +60%
*'''Level 10''': +30 Attack, +600 Defense, +800 HP, +800 MP, and +60% Mastery.
*'''Level 11''': ATT: +31, Defense: +620, Max HP and Max MP: +820, Weapon Mastery: +61%
*'''Level 11''': +31 Attack, +620 Defense, +820 HP, +820 MP, and +61% Mastery.
*'''Level 12''': ATT: +31, Defense: +640, Max HP and Max MP: +840, Weapon Mastery: +61%
*'''Level 12''': +31 Attack, +640 Defense, +840 HP, +840 MP, and +61% Mastery.
*'''Level 13''': ATT: +32, Defense: +660, Max HP and Max MP: +860, Weapon Mastery: +62%
*'''Level 13''': +32 Attack, +660 Defense, +860 HP, +860 MP, and +62% Mastery.
*'''Level 14''': ATT: +32, Defense: +680, Max HP and Max MP: +880, Weapon Mastery: +62%
*'''Level 14''': +32 Attack, +680 Defense, +880 HP, +880 MP, and +62% Mastery.
*'''Level 15''': ATT: +33, Defense: +700, Max HP and Max MP: +900, Weapon Mastery: +63%
*'''Level 15''': +33 Attack, +700 Defense, +900 HP, +900 MP, and +63% Mastery.
*'''Level 16''': ATT: +33, Defense: +720, Max HP and Max MP: +920, Weapon Mastery: +63%
*'''Level 16''': +33 Attack, +720 Defense, +920 HP, +920 MP, and +63% Mastery.
*'''Level 17''': ATT: +34, Defense: +740, Max HP and Max MP: +940, Weapon Mastery: +64%
*'''Level 17''': +34 Attack, +740 Defense, +940 HP, +940 MP, and +64% Mastery.
*'''Level 18''': ATT: +34, Defense: +760, Max HP and Max MP: +960, Weapon Mastery: +64%
*'''Level 18''': +34 Attack, +760 Defense, +960 HP, +960 MP, and +64% Mastery.
*'''Level 19''': ATT: +35, Defense: +780, Max HP and Max MP: +980, Weapon Mastery: +65%
*'''Level 19''': +35 Attack, +780 Defense, +980 HP, +980 MP, and +65% Mastery.
*'''Level 20''': ATT: +35, Defense: +800, Max HP and Max MP: +1000, Weapon Mastery: +65%
*'''Level 20''': +35 Attack, +800 Defense, +1000 HP, +1000 MP, and +65% Mastery.
*'''Level 21''': ATT: +36, Defense: +820, Max HP and Max MP: +1020, Weapon Mastery: +66%
*'''Level 21''': +36 Attack, +820 Defense, +1020 HP, +1020 MP, and +66% Mastery.
*'''Level 22''': ATT: +36, Defense: +840, Max HP and Max MP: +1040, Weapon Mastery: +66%
*'''Level 22''': +36 Attack, +840 Defense, +1040 HP, +1040 MP, and +66% Mastery.
*'''Level 23''': ATT: +37, Defense: +860, Max HP and Max MP: +1060, Weapon Mastery: +67%
*'''Level 23''': +37 Attack, +860 Defense, +1060 HP, +1060 MP, and +67% Mastery.
*'''Level 24''': ATT: +37, Defense: +880, Max HP and Max MP: +1080, Weapon Mastery: +67%
*'''Level 24''': +37 Attack, +880 Defense, +1080 HP, +1080 MP, and +67% Mastery.
*'''Level 25''': ATT: +38, Defense: +900, Max HP and Max MP: +1100, Weapon Mastery: +68%
*'''Level 25''': +38 Attack, +900 Defense, +1100 HP, +1100 MP, and +68% Mastery.
*'''Level 26''': ATT: +38, Defense: +920, Max HP and Max MP: +1120, Weapon Mastery: +68%
*'''Level 26''': +38 Attack, +920 Defense, +1120 HP, +1120 MP, and +68% Mastery.
*'''Level 27''': ATT: +39, Defense: +940, Max HP and Max MP: +1140, Weapon Mastery: +69%
*'''Level 27''': +39 Attack, +940 Defense, +1140 HP, +1140 MP, and +69% Mastery.
*'''Level 28''': ATT: +39, Defense: +960, Max HP and Max MP: +1160, Weapon Mastery: +69%
*'''Level 28''': +39 Attack, +960 Defense, +1160 HP, +1160 MP, and +69% Mastery.
*'''Level 29''': ATT: +40, Defense: +980, Max HP and Max MP: +1180, Weapon Mastery: +70%
*'''Level 29''': +40 Attack, +980 Defense, +1180 HP, +1180 MP, and +70% Mastery.
*'''Level 30: ATT: +40, Defense: +1000, Max HP and Max MP: +1200, Weapon Mastery: +70%'''
*'''Level 30''': '''+40 Attack, +1000 Defense, +1200 HP, +1200 MP, and +70% Mastery.'''
*''Level 31'': ATT: +41, Defense: +1020, Max HP and Max MP: +1220, Weapon Mastery: +71%
*''Level 31'': +41 Attack, +1020 Defense, +1220 HP, +1220 MP, and +71% Mastery.
*''Level 32'': ATT: +41, Defense: +1040, Max HP and Max MP: +1240, Weapon Mastery: +71%
*''Level 32'': +41 Attack, +1040 Defense, +1240 HP, +1240 MP, and +71% Mastery.
}}
}}


{{MapleStory/Skill desc|Mechanic4|Robot Mastery|Increases the ATT, self-destruct damage, and summon duration of all summoned robots.|Increases the ATT, self-destruct damage, and summon duration of all summoned robots.|
{{MapleStory/Skill desc|Mechanic4|Robot Mastery|Increases the ATT, self-destruct damage, and summon duration of all summoned robots.||
*'''Level 1''': Attack and Self Destruction Damage +14% and all Summon durations +14%.
*'''Level 1''': Damage (attack, self-destruct): +14%, Summon Duration: +14%
*'''Level 2''': Attack and Self Destruction Damage +18% and all Summon durations +18%.
*'''Level 2''': Damage (attack, self-destruct): +18%, Summon Duration: +18%
*'''Level 3''': Attack and Self Destruction Damage +22% and all Summon durations +22%.
*'''Level 3''': Damage (attack, self-destruct): +22%, Summon Duration: +22%
*'''Level 4''': Attack and Self Destruction Damage +26% and all Summon durations +26%.
*'''Level 4''': Damage (attack, self-destruct): +26%, Summon Duration: +26%
*'''Level 5''': Attack and Self Destruction Damage +30% and all Summon durations +30%.
*'''Level 5''': Damage (attack, self-destruct): +30%, Summon Duration: +30%
*'''Level 6''': Attack and Self Destruction Damage +34% and all Summon durations +34%.
*'''Level 6''': Damage (attack, self-destruct): +34%, Summon Duration: +34%
*'''Level 7''': Attack and Self Destruction Damage +38% and all Summon durations +38%.
*'''Level 7''': Damage (attack, self-destruct): +38%, Summon Duration: +38%
*'''Level 8''': Attack and Self Destruction Damage +42% and all Summon durations +42%.
*'''Level 8''': Damage (attack, self-destruct): +42%, Summon Duration: +42%
*'''Level 9''': Attack and Self Destruction Damage +46% and all Summon durations +46%.
*'''Level 9''': Damage (attack, self-destruct): +46%, Summon Duration: +46%
*'''Level 10''': Attack and Self Destruction Damage +50% and all Summon durations +50%.
*'''Level 10''': Damage (attack, self-destruct): +50%, Summon Duration: +50%
*'''Level 11''': Attack and Self Destruction Damage +54% and all Summon durations +54%.
*'''Level 11''': Damage (attack, self-destruct): +54%, Summon Duration: +54%
*'''Level 12''': Attack and Self Destruction Damage +58% and all Summon durations +58%.
*'''Level 12''': Damage (attack, self-destruct): +58%, Summon Duration: +58%
*'''Level 13''': Attack and Self Destruction Damage +62% and all Summon durations +62%.
*'''Level 13''': Damage (attack, self-destruct): +62%, Summon Duration: +62%
*'''Level 14''': Attack and Self Destruction Damage +66% and all Summon durations +66%.
*'''Level 14''': Damage (attack, self-destruct): +66%, Summon Duration: +66%
*'''Level 15: Attack and Self Destruction Damage +70% and all Summon durations +70%.'''
*'''Level 15''': Damage (attack, self-destruct): +70%, Summon Duration: +70%
*''Level 16'': Attack and Self Destruction Damage +74% and all Summon durations +74%.
*'''Level 16''': Damage (attack, self-destruct): +74%, Summon Duration: +74%
*''Level 17'': Attack and Self Destruction Damage +78% and all Summon durations +78%.
*'''Level 17''': Damage (attack, self-destruct): +78%, Summon Duration: +78%
}}
}}


{{MapleStory/Skill desc|Mechanic4|Satellite Safety|Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown.|Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown.
{{MapleStory/Skill desc|Mechanic4|Giant Robot SG-88|Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key.||
*'''Requires Level 10 [[#Satellite|Satellite]]'''.|
*'''Level 1''': MP Cost: 400, Damage: 860%, Max Monsters Hit: 15, Cooldown: 40 sec
*'''Level 1''': +12% Additional Attack, Activates when 49% Damage is taken and absorbs 42% with a cooldown of 20 seconds.
*'''Level 2''': MP Cost: 400, Damage: 880%, Max Monsters Hit: 15, Cooldown: 40 sec
*'''Level 2''': +14% Additional Attack, Activates when 48% Damage is taken and absorbs 44% with a cooldown of 19 seconds.
*'''Level 3''': MP Cost: 400, Damage: 900%, Max Monsters Hit: 15, Cooldown: 38 sec
*'''Level 3''': +16% Additional Attack, Activates when 47% Damage is taken and absorbs 46% with a cooldown of 19 seconds.
*'''Level 4''': MP Cost: 400, Damage: 920%, Max Monsters Hit: 15, Cooldown: 38 sec
*'''Level 4''': +18% Additional Attack, Activates when 46% Damage is taken and absorbs 48% with a cooldown of 18 seconds.
*'''Level 5''': MP Cost: 400, Damage: 940%, Max Monsters Hit: 15, Cooldown: 38 sec
*'''Level 5''': +20% Additional Attack, Activates when 45% Damage is taken and absorbs 50% with a cooldown of 18 seconds.
*'''Level 6''': MP Cost: 400, Damage: 960%, Max Monsters Hit: 15, Cooldown: 36 sec
*'''Level 6''': +22% Additional Attack, Activates when 44% Damage is taken and absorbs 52% with a cooldown of 17 seconds,
*'''Level 7''': MP Cost: 400, Damage: 980%, Max Monsters Hit: 15, Cooldown: 36 sec
*'''Level 7''': +24% Additional Attack, Activates when 43% Damage is taken and absorbs 54% with a cooldown of 17 seconds.
*'''Level 8''': MP Cost: 400, Damage: 1000%, Max Monsters Hit: 15, Cooldown: 36 sec
*'''Level 8''': +26% Additional Attack, Activates when 42% Damage is taken and absorbs 56% with a cooldown of 16 seconds.
*'''Level 9''': MP Cost: 400, Damage: 1020%, Max Monsters Hit: 15, Cooldown: 34 sec
*'''Level 9''': +28% Additional Attack, Activates when 41% Damage is taken and absorbs 58% with a cooldown of 16 seconds.
*'''Level 10''': MP Cost: 400, Damage: 1040%, Max Monsters Hit: 15, Cooldown: 34 sec
*'''Level 10''': +30% Additional Attack, Activates when 40% Damage is taken and absorbs 60% with a cooldown of 15 seconds.
*'''Level 11''': MP Cost: 400, Damage: 1060%, Max Monsters Hit: 15, Cooldown: 34 sec
*'''Level 11''': +32% Additional Attack, Activates when 39% Damage is taken and absorbs 62% with a cooldown of 15 seconds.
*'''Level 12''': MP Cost: 400, Damage: 1080%, Max Monsters Hit: 15, Cooldown: 32 sec
*'''Level 12''': +34% Additional Attack, Activates when 38% Damage is taken and absorbs 64% with a cooldown of 14 seconds.
*'''Level 13''': MP Cost: 400, Damage: 1100%, Max Monsters Hit: 15, Cooldown: 32 sec
*'''Level 13''': +36% Additional Attack, Activates when 37% Damage is taken and absorbs 66% with a cooldown of 14 seconds.
*'''Level 14''': MP Cost: 400, Damage: 1120%, Max Monsters Hit: 15, Cooldown: 32 sec
*'''Level 14''': +38% Additional Attack, Activates when 36% Damage is taken and absorbs 68% with a cooldown of 13 seconds.
*'''Level 15''': MP Cost: 400, Damage: 1140%, Max Monsters Hit: 15, Cooldown: 30 sec
*'''Level 15''': +40% Additional Attack, Activates when 35% Damage is taken and absorbs 70% with a cooldown of 13 seconds.
*'''Level 16''': MP Cost: 400, Damage: 1160%, Max Monsters Hit: 15, Cooldown: 30 sec
*'''Level 16''': +42% Additional Attack, Activates when 34% Damage is taken and absorbs 72% with a cooldown of 12 seconds.
*'''Level 17''': MP Cost: 400, Damage: 1180%, Max Monsters Hit: 15, Cooldown: 30 sec
*'''Level 17''': +44% Additional Attack, Activates when 33% Damage is taken and absorbs 74% with a cooldown of 12 seconds.
*'''Level 18''': MP Cost: 400, Damage: 1200%, Max Monsters Hit: 15, Cooldown: 28 sec
*'''Level 18''': +46% Additional Attack, Activates when 32% Damage is taken and absorbs 76% with a cooldown of 11 seconds.
*'''Level 19''': MP Cost: 400, Damage: 1220%, Max Monsters Hit: 15, Cooldown: 28 sec
*'''Level 19''': +48% Additional Attack, Activates when 31% Damage is taken and absorbs 78% with a cooldown of 11 seconds.
*'''Level 20''': MP Cost: 400, Damage: 1240%, Max Monsters Hit: 15, Cooldown: 28 sec
*'''Level 20: +50% Additional Attack, Activates when 30% Damage is taken and absorbs 80% with a cooldown of 10 seconds.'''
*'''Level 21''': MP Cost: 400, Damage: 1260%, Max Monsters Hit: 15, Cooldown: 26 sec
*''Level 21'': +52% Additional Attack, Activates when 29% Damage is taken and absorbs 82% with a cooldown of 10 seconds.
*'''Level 22''': MP Cost: 400, Damage: 1280%, Max Monsters Hit: 15, Cooldown: 26 sec
*''Level 22'': +54% Additional Attack, Activates when 28% Damage is taken and absorbs 84% with a cooldown of 9 seconds.
*'''Level 23''': MP Cost: 400, Damage: 1300%, Max Monsters Hit: 15, Cooldown: 26 sec
*'''Level 24''': MP Cost: 400, Damage: 1320%, Max Monsters Hit: 15, Cooldown: 24 sec
*'''Level 25''': MP Cost: 400, Damage: 1340%, Max Monsters Hit: 15, Cooldown: 24 sec
*'''Level 26''': MP Cost: 400, Damage: 1360%, Max Monsters Hit: 15, Cooldown: 24 sec
*'''Level 27''': MP Cost: 400, Damage: 1380%, Max Monsters Hit: 15, Cooldown: 22 sec
*'''Level 28''': MP Cost: 400, Damage: 1400%, Max Monsters Hit: 15, Cooldown: 22 sec
*'''Level 29''': MP Cost: 400, Damage: 1420%, Max Monsters Hit: 15, Cooldown: 22 sec
*'''Level 30: MP Cost: 400, Damage: 1440%, Max Monsters Hit: 15, Cooldown: 20 sec'''
*''Level 31: MP Cost: 400, Damage: 1460%, Max Monsters Hit: 15, Cooldown: 20 sec
*''Level 32: MP Cost: 400, Damage: 1480%, Max Monsters Hit: 15, Cooldown: 20 sec
}}
}}


{{MapleStory/Skill desc|Mechanic4|Mech - Missile Tank|Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Siege Mode during Missile Tank mode for increased damage.|Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Siege Mode during Missile Tank mode for increased damage.
{{MapleStory/Skill desc|Mechanic4|Mech - Missile Tank|Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. Get on/off your mount by pressing the skill key.|Requires Level 10 [[#Mech - Siege Mode|Mech - Siege Mode. Damage Bonus (Siege mode): +30% at all levels]]|
*'''Requires Level 10 [[#Mech - Siege Mode|Mech - Siege Mode]]'''.
*'''Level 1''': Tank Mode MP Cost: 118 plus 75 MP every 5 sec, Damage: 91%. Basic Attack Critical Rate: +6%, MP Cost: 15
*'''Siege Damage boosted by 30%'''.|
*'''Level 2''': Tank Mode MP Cost: 116 plus 75 MP every 5 sec, Damage: 92%. Basic Attack Critical Rate: +6%, MP Cost: 15
*'''Level 1''': Tank Mode MP Cost: 118 plus 75 MP every 5 sec, Damage: 91%  
*'''Level 3''': Tank Mode MP Cost: 114 plus 70 MP every 5 sec, Damage: 93%. Basic Attack Critical Rate: +7%, MP Cost: 15
Basic Attack Critical Rate: +6%, MP Cost: 15
*'''Level 4''': Tank Mode MP Cost: 112 plus 70 MP every 5 sec, Damage: 94%. Basic Attack Critical Rate: +7%, MP Cost: 15
*'''Level 2''': Tank Mode MP Cost: 116 plus 75 MP every 5 sec, Damage: 92%  
*'''Level 5''': Tank Mode MP Cost: 110 plus 70 MP every 5 sec, Damage: 95%. Basic Attack Critical Rate: +8%, MP Cost: 15
Basic Attack Critical Rate: +6%, MP Cost: 15
*'''Level 6''': Tank Mode MP Cost: 108 plus 65 MP every 5 sec, Damage: 96%. Basic Attack Critical Rate: +8%, MP Cost: 15
*'''Level 3''': Tank Mode MP Cost: 114 plus 70 MP every 5 sec, Damage: 93%  
*'''Level 7''': Tank Mode MP Cost: 106 plus 65 MP every 5 sec, Damage: 97%. Basic Attack Critical Rate: +9%, MP Cost: 15
Basic Attack Critical Rate: +7%, MP Cost: 15
*'''Level 8''': Tank Mode MP Cost: 104 plus 65 MP every 5 sec, Damage: 98%. Basic Attack Critical Rate: +9%, MP Cost: 15
*'''Level 4''': Tank Mode MP Cost: 112 plus 70 MP every 5 sec, Damage: 94%  
*'''Level 9''': Tank Mode MP Cost: 102 plus 60 MP every 5 sec, Damage: 99%. Basic Attack Critical Rate: +10%, MP Cost: 15
Basic Attack Critical Rate: +7%, MP Cost: 15
*'''Level 10''': Tank Mode MP Cost: 100 plus 60 MP every 5 sec, Damage: 100%. Basic Attack Critical Rate: +10%, MP Cost: 20
*'''Level 5''': Tank Mode MP Cost: 110 plus 70 MP every 5 sec, Damage: 95%  
*'''Level 11''': Tank Mode MP Cost: 98 plus 60 MP every 5 sec, Damage: 101%. Basic Attack Critical Rate: +11%, MP Cost: 20
Basic Attack Critical Rate: +8%, MP Cost: 15
*'''Level 12''': Tank Mode MP Cost: 96 plus 55 MP every 5 sec, Damage: 102%. Basic Attack Critical Rate: +11%, MP Cost: 20
*'''Level 6''': Tank Mode MP Cost: 108 plus 65 MP every 5 sec, Damage: 96%  
*'''Level 13''': Tank Mode MP Cost: 94 plus 55 MP every 5 sec, Damage: 103%. Basic Attack Critical Rate: +12%, MP Cost: 20
Basic Attack Critical Rate: +8%, MP Cost: 15
*'''Level 14''': Tank Mode MP Cost: 92 plus 55 MP every 5 sec, Damage: 104%. Basic Attack Critical Rate: +12%, MP Cost: 20
*'''Level 7''': Tank Mode MP Cost: 106 plus 65 MP every 5 sec, Damage: 97%  
*'''Level 15''': Tank Mode MP Cost: 90 plus 50 MP every 5 sec, Damage: 105%. Basic Attack Critical Rate: +13%, MP Cost: 20
Basic Attack Critical Rate: +9%, MP Cost: 15
*'''Level 16''': Tank Mode MP Cost: 88 plus 50 MP every 5 sec, Damage: 106%. Basic Attack Critical Rate: +13%, MP Cost: 20
*'''Level 8''': Tank Mode MP Cost: 104 plus 65 MP every 5 sec, Damage: 98%  
*'''Level 17''': Tank Mode MP Cost: 86 plus 50 MP every 5 sec, Damage: 107%. Basic Attack Critical Rate: +14%, MP Cost: 20
Basic Attack Critical Rate: +9%, MP Cost: 15
*'''Level 18''': Tank Mode MP Cost: 84 plus 45 MP every 5 sec, Damage: 108%. Basic Attack Critical Rate: +14%, MP Cost: 20
*'''Level 9''': Tank Mode MP Cost: 102 plus 60 MP every 5 sec, Damage: 99%  
*'''Level 19''': Tank Mode MP Cost: 82 plus 45 MP every 5 sec, Damage: 109%. Basic Attack Critical Rate: +15%, MP Cost: 20
Basic Attack Critical Rate: +10%, MP Cost: 15
*'''Level 20''': Tank Mode MP Cost: 80 plus 45 MP every 5 sec, Damage: 110%. Basic Attack Critical Rate: +15%, MP Cost: 25
*'''Level 10''': Tank Mode MP Cost: 100 plus 60 MP every 5 sec, Damage: 100%  
*'''Level 21''': Tank Mode MP Cost: 78 plus 40 MP every 5 sec, Damage: 111%. Basic Attack Critical Rate: +16%, MP Cost: 25
Basic Attack Critical Rate: +10%, MP Cost: 20
*'''Level 22''': Tank Mode MP Cost: 76 plus 40 MP every 5 sec, Damage: 112%. Basic Attack Critical Rate: +16%, MP Cost: 25
*'''Level 11''': Tank Mode MP Cost: 98 plus 60 MP every 5 sec, Damage: 101%  
*'''Level 23''': Tank Mode MP Cost: 74 plus 40 MP every 5 sec, Damage: 113%. Basic Attack Critical Rate: +17%, MP Cost: 25
Basic Attack Critical Rate: +11%, MP Cost: 20
*'''Level 24''': Tank Mode MP Cost: 72 plus 35 MP every 5 sec, Damage: 114%. Basic Attack Critical Rate: +17%, MP Cost: 25
*'''Level 12''': Tank Mode MP Cost: 96 plus 55 MP every 5 sec, Damage: 102%  
*'''Level 25''': Tank Mode MP Cost: 70 plus 35 MP every 5 sec, Damage: 115%. Basic Attack Critical Rate: +18%, MP Cost: 25
Basic Attack Critical Rate: +11%, MP Cost: 20
*'''Level 26''': Tank Mode MP Cost: 68 plus 35 MP every 5 sec, Damage: 116%. Basic Attack Critical Rate: +18%, MP Cost: 25
*'''Level 13''': Tank Mode MP Cost: 94 plus 55 MP every 5 sec, Damage: 103%  
*'''Level 27''': Tank Mode MP Cost: 66 plus 30 MP every 5 sec, Damage: 117%. Basic Attack Critical Rate: +19%, MP Cost: 25
Basic Attack Critical Rate: +12%, MP Cost: 20
*'''Level 28''': Tank Mode MP Cost: 64 plus 30 MP every 5 sec, Damage: 118%. Basic Attack Critical Rate: +19%, MP Cost: 25
*'''Level 14''': Tank Mode MP Cost: 92 plus 55 MP every 5 sec, Damage: 104%  
*'''Level 29''': Tank Mode MP Cost: 62 plus 30 MP every 5 sec, Damage: 119%. Basic Attack Critical Rate: +20%, MP Cost: 25
Basic Attack Critical Rate: +12%, MP Cost: 20
*'''Level 30: Tank Mode MP Cost: 60 plus 25 MP every 5 sec, Damage: 120%. Basic Attack Critical Rate: +20%, MP Cost: 30'''
*'''Level 15''': Tank Mode MP Cost: 90 plus 50 MP every 5 sec, Damage: 105%  
*''Level 31'': Tank Mode MP Cost: 58 plus 25 MP every 5 sec, Damage: 121%. Basic Attack Critical Rate: +21%, MP Cost: 30
Basic Attack Critical Rate: +13%, MP Cost: 20
*''Level 32'': Tank Mode MP Cost: 56 plus 25 MP every 5 sec, Damage: 122%. Basic Attack Critical Rate: +21%, MP Cost: 30
*'''Level 16''': Tank Mode MP Cost: 88 plus 50 MP every 5 sec, Damage: 106%  
Basic Attack Critical Rate: +13%, MP Cost: 20
*'''Level 17''': Tank Mode MP Cost: 86 plus 50 MP every 5 sec, Damage: 107%  
Basic Attack Critical Rate: +14%, MP Cost: 20
*'''Level 18''': Tank Mode MP Cost: 84 plus 45 MP every 5 sec, Damage: 108%  
Basic Attack Critical Rate: +14%, MP Cost: 20
*'''Level 19''': Tank Mode MP Cost: 82 plus 45 MP every 5 sec, Damage: 109%  
Basic Attack Critical Rate: +15%, MP Cost: 20
*'''Level 20''': Tank Mode MP Cost: 80 plus 45 MP every 5 sec, Damage: 110%  
Basic Attack Critical Rate: +15%, MP Cost: 25
*'''Level 21''': Tank Mode MP Cost: 78 plus 40 MP every 5 sec, Damage: 111%  
Basic Attack Critical Rate: +16%, MP Cost: 25
*'''Level 22''': Tank Mode MP Cost: 76 plus 40 MP every 5 sec, Damage: 112%  
Basic Attack Critical Rate: +16%, MP Cost: 25
*'''Level 23''': Tank Mode MP Cost: 74 plus 40 MP every 5 sec, Damage: 113%  
Basic Attack Critical Rate: +17%, MP Cost: 25
*'''Level 24''': Tank Mode MP Cost: 72 plus 35 MP every 5 sec, Damage: 114%  
Basic Attack Critical Rate: +17%, MP Cost: 25
*'''Level 25''': Tank Mode MP Cost: 70 plus 35 MP every 5 sec, Damage: 115%  
Basic Attack Critical Rate: +18%, MP Cost: 25
*'''Level 26''': Tank Mode MP Cost: 68 plus 35 MP every 5 sec, Damage: 116%  
Basic Attack Critical Rate: +18%, MP Cost: 25
*'''Level 27''': Tank Mode MP Cost: 66 plus 30 MP every 5 sec, Damage: 117%  
Basic Attack Critical Rate: +19%, MP Cost: 25
*'''Level 28''': Tank Mode MP Cost: 64 plus 30 MP every 5 sec, Damage: 118%  
Basic Attack Critical Rate: +19%, MP Cost: 25
*'''Level 29''': Tank Mode MP Cost: 62 plus 30 MP every 5 sec, Damage: 119%  
Basic Attack Critical Rate: +20%, MP Cost: 25
*'''Level 30: Tank Mode MP Cost: 60 plus 25 MP every 5 sec, Damage: 120%  
Basic Attack Critical Rate: +20%, MP Cost: 30'''
*''Level 31'': Tank Mode MP Cost: 58 plus 25 MP every 5 sec, Damage: 121%  
Basic Attack Critical Rate: +21%, MP Cost: 30
*''Level 32'': Tank Mode MP Cost: 56 plus 25 MP every 5 sec, Damage: 122%  
Basic Attack Critical Rate: +21%, MP Cost: 30
}}
}}


{{MapleStory/Skill desc|Mechanic4|Laser Blast|Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.|Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.
{{MapleStory/skill
*'''Requires Level 1 [[#Mech - Missile Tank|Mech - Missile Tank]]'''.|
|name=Laser Blast
*'''Level 1''': MP Cost: 63, Damage: 326%, Max Attacks: 4, Max Monsters Hit: 8
|tooltip=Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.
*'''Level 2''': MP Cost: 63, Damage: 332%, Max Attacks: 4, Max Monsters Hit: 8
|requirement=Requires Level 1 [[#Mech - Missile Tank|Mech - Missile Tank]]
*'''Level 3''': MP Cost: 63, Damage: 338%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 4''': MP Cost: 63, Damage: 344%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 5''': MP Cost: 63, Damage: 350%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 6''': MP Cost: 66, Damage: 356%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 7''': MP Cost: 66, Damage: 362%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 8''': MP Cost: 66, Damage: 368%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 9''': MP Cost: 66, Damage: 374%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 10''': MP Cost: 66, Damage: 380%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 11''': MP Cost: 69, Damage: 386%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 12''': MP Cost: 69, Damage: 392%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 13''': MP Cost: 69, Damage: 398%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 14''': MP Cost: 69, Damage: 404%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 15''': MP Cost: 69, Damage: 410%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 16''': MP Cost: 72, Damage: 416%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 17''': MP Cost: 72, Damage: 422%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 18''': MP Cost: 72, Damage: 428%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 19''': MP Cost: 72, Damage: 434%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 20''': MP Cost: 72, Damage: 440%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 21''': MP Cost: 75, Damage: 446%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 22''': MP Cost: 75, Damage: 452%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 23''': MP Cost: 75, Damage: 458%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 24''': MP Cost: 75, Damage: 464%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 25''': MP Cost: 75, Damage: 470%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 26''': MP Cost: 78, Damage: 476%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 27''': MP Cost: 78, Damage: 482%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 28''': MP Cost: 78, Damage: 488%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 29''': MP Cost: 78, Damage: 494%, Max Attacks: 4, Max Monsters Hit: 8
*'''Level 30: MP Cost: 78, Damage: 500%, Max Attacks: 4, Max Monsters Hit: 8'''
*''Level 31'': MP Cost: 81, Damage: 506%, Max Attacks: 4, Max Monsters Hit: 8
*''Level 32'': MP Cost: 81, Damage: 512%, Max Attacks: 4, Max Monsters Hit: 8
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 6%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 63 || bgcolor=E6E6FA | 326% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 8
|-
! 2
| 63 || {{yes2|332%}} || 4 || 8
|-
! 3
| 63 || {{yes2|338%}} || 4 || 8
|-
! 4
| 63 || {{yes2|344%}} || 4 || 8
|-
! 5
| 63 || {{yes2|350%}} || 4 || 8
|-
! 6
| {{yes2|66}} || {{yes2|356%}} || 4 || 8
|-
! 7
| 66 || {{yes2|362%}} || 4 || 8
|-
! 8
| 66 || {{yes2|368%}} || 4 || 8
|-
! 9
| 66 || {{yes2|374%}} || 4 || 8
|-
! 10
| 66 || {{yes2|380%}} || 4 || 8
|-
! 11
| {{yes2|69}} || {{yes2|386%}} || 4 || 8
|-
! 12
| 69 || {{yes2|392%}} || 4 || 8
|-
! 13
| 69 || {{yes2|398%}} || 4 || 8
|-
! 14
| 60 || {{yes2|404%}} || 4 || 8
|-
! 15
| 69 || {{yes2|410%}} || 4 || 8
|-
! 16
| {{yes2|72}} || {{yes2|416%}} || 4 || 8
|-
! 17
| 72 || {{yes2|422%}} || 4 || 8
|-
! 18
| 72 || {{yes2|428%}} || 4 || 8
|-
! 19
| 72 || {{yes2|434%}} || 4 || 8
|-
! 20
| 72 || {{yes2|440%}} || 4 || 8
|-
! 21
| {{yes2|75}} || {{yes2|446%}} || 4 || 8
|-
! 22
| 75 || {{yes2|452%}} || 4 || 8
|-
! 23
| 75 || {{yes2|458%}} || 4 || 8
|-
! 24
| 75 || {{yes2|464%}} || 4 || 8
|-
! 25
| 75 || {{yes2|470%}} || 4 || 8
|-
! 26
| {{yes2|78}} || {{yes2|476%}} || 4 || 8
|-
! 27
| 78 || {{yes2|482%}} || 4 || 8
|-
! 28
| 78 || {{yes2|488%}} || 4 || 8
|-
! 29
| 78 || {{yes2|494%}} || 4 || 8
|-
! <u>30</u>
| 78 || {{yes2|500%}} || 4 || 8
|-
! <i>31</i>
| {{yes2|81}} || {{yes2|506%}} || 4 || 8
|-
! <i>32</i>
| 81 || {{yes2|512%}} || 4 || 8
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic4|Giant Robot SG-88|Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key.|Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key.
{{MapleStory/Skill desc|Mechanic4|Satellite Safety|Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. Toggle this skill On/Off by pressing the skill key.|Requires Level 10 [[#Satellite|Satellite]]|
*Attacks 15 monsters.|
*'''Level 1''': Satellite Attack Damage: +12%. Procs when you take damage more than 49% of your Max HP, Absorbs 42% of the damage received, Cooldown: 20 sec
*'''Level 1''': MP -400, 860% damage, 40 seconds cooldown.
*'''Level 2''': Satellite Attack Damage: +14%. Procs when you take damage more than 48% of your Max HP, Absorbs 44% of the damage received, Cooldown: 19 sec
*'''Level 2''': MP -400, 880% damage, 40 seconds cooldown.
*'''Level 3''': Satellite Attack Damage: +16%. Procs when you take damage more than 47% of your Max HP, Absorbs 46% of the damage received, Cooldown: 19 sec
*'''Level 3''': MP -400, 900% damage, 38 seconds cooldown.
*'''Level 4''': Satellite Attack Damage: +18%. Procs when you take damage more than 46% of your Max HP, Absorbs 48% of the damage received, Cooldown: 18 sec
*'''Level 4''': MP -400, 920% damage, 38 seconds cooldown.
*'''Level 5''': Satellite Attack Damage: +20%. Procs when you take damage more than 45% of your Max HP, Absorbs 50% of the damage received, Cooldown: 18 sec
*'''Level 5''': MP -400, 940% damage, 38 seconds cooldown.
*'''Level 6''': Satellite Attack Damage: +22%. Procs when you take damage more than 44% of your Max HP, Absorbs 52% of the damage received, Cooldown: 17 sec
*'''Level 6''': MP -400, 960% damage, 36 seconds cooldown.
*'''Level 7''': Satellite Attack Damage: +24%. Procs when you take damage more than 43% of your Max HP, Absorbs 54% of the damage received, Cooldown: 17 sec
*'''Level 7''': MP -400, 980% damage, 36 seconds cooldown.
*'''Level 8''': Satellite Attack Damage: +26%. Procs when you take damage more than 42% of your Max HP, Absorbs 56% of the damage received, Cooldown: 16 sec
*'''Level 8''': MP -400, 1000% damage, 36 seconds cooldown.
*'''Level 9''': Satellite Attack Damage: +28%. Procs when you take damage more than 41% of your Max HP, Absorbs 58% of the damage received, Cooldown: 16 sec
*'''Level 9''': MP -400, 1020% damage, 34 seconds cooldown.
*'''Level 10''': Satellite Attack Damage: +30%. Procs when you take damage more than 40% of your Max HP, Absorbs 60% of the damage received, Cooldown: 15 sec
*'''Level 10''': MP -400, 1040% damage, 34 seconds cooldown.
*'''Level 11''': Satellite Attack Damage: +32%. Procs when you take damage more than 39% of your Max HP, Absorbs 62% of the damage received, Cooldown: 15 sec
*'''Level 11''': MP -400, 1060% damage, 34 seconds cooldown.
*'''Level 12''': Satellite Attack Damage: +34%. Procs when you take damage more than 38% of your Max HP, Absorbs 64% of the damage received, Cooldown: 14 sec
*'''Level 12''': MP -400, 1080% damage, 32 seconds cooldown.
*'''Level 13''': Satellite Attack Damage: +36%. Procs when you take damage more than 37% of your Max HP, Absorbs 66% of the damage received, Cooldown: 14 sec
*'''Level 13''': MP -400, 1100% damage, 32 seconds cooldown.
*'''Level 14''': Satellite Attack Damage: +38%. Procs when you take damage more than 36% of your Max HP, Absorbs 68% of the damage received, Cooldown: 13 sec
*'''Level 14''': MP -400, 1120% damage, 32 seconds cooldown.
*'''Level 15''': Satellite Attack Damage: +40%. Procs when you take damage more than 35% of your Max HP, Absorbs 70% of the damage received, Cooldown: 13 sec
*'''Level 15''': MP -400, 1140% damage, 30 seconds cooldown.
*'''Level 16''': Satellite Attack Damage: +42%. Procs when you take damage more than 34% of your Max HP, Absorbs 72% of the damage received, Cooldown: 12 sec
*'''Level 16''': MP -400, 1160% damage, 30 seconds cooldown.
*'''Level 17''': Satellite Attack Damage: +44%. Procs when you take damage more than 33% of your Max HP, Absorbs 74% of the damage received, Cooldown: 12 sec
*'''Level 17''': MP -400, 1180% damage, 30 seconds cooldown.
*'''Level 18''': Satellite Attack Damage: +46%. Procs when you take damage more than 32% of your Max HP, Absorbs 76% of the damage received, Cooldown: 11 sec
*'''Level 18''': MP -400, 1200% damage, 28 seconds cooldown.
*'''Level 19''': Satellite Attack Damage: +48%. Procs when you take damage more than 31% of your Max HP, Absorbs 78% of the damage received, Cooldown: 11 sec
*'''Level 19''': MP -400, 1220% damage, 28 seconds cooldown.
*'''Level 20: Satellite Attack Damage: +50%. Procs when you take damage more than 30% of your Max HP, Absorbs 80% of the damage received, Cooldown: 10 sec'''
*'''Level 20''': MP -400, 1240% damage, 28 seconds cooldown.
*''Level 21'': Satellite Attack Damage: +52%. Procs when you take damage more than 29% of your Max HP, Absorbs 82% of the damage received, Cooldown: 10 sec
*'''Level 21''': MP -400, 1260% damage, 26 seconds cooldown.
*''Level 22'': Satellite Attack Damage: +54%. Procs when you take damage more than 28% of your Max HP, Absorbs 84% of the damage received, Cooldown: 9 sec
*'''Level 22''': MP -400, 1280% damage, 26 seconds cooldown.
*'''Level 23''': MP -400, 1300% damage, 26 seconds cooldown.
*'''Level 24''': MP -400, 1320% damage, 24 seconds cooldown.
*'''Level 25''': MP -400, 1340% damage, 24 seconds cooldown.
*'''Level 26''': MP -400, 1360% damage, 24 seconds cooldown.
*'''Level 27''': MP -400, 1380% damage, 22 seconds cooldown.
*'''Level 28''': MP -400, 1400% damage, 22 seconds cooldown.
*'''Level 29''': MP -400, 1420% damage, 22 seconds cooldown.
*'''Level 30''': '''MP -400, 1440% damage, 20 seconds cooldown.'''
*''Level 31'': MP -400, 1460% damage, 20 seconds cooldown.
*''Level 32'': MP -400, 1480% damage, 20 seconds cooldown.
}}
}}


{{MapleStory/Skill desc|Mechanic4|Amplifier Robot AF-11|The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power.|The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power.
{{MapleStory/Skill desc|Mechanic4|Bots 'n Tots|Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time.||
*'''Cooldown''': 90 seconds.|
*'''Level 1''': MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 355%, Summon Interval: every 3 sec, Self-Destruct Damage: 710%, Cooldown: 90 sec
*'''Level 1''': MP -100; 42 seconds of the amplifier. 1% Attack boost for everyone. 205% Self-Destruct Damage.
*'''Level 2''': MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 360%, Summon Interval: every 3 sec, Self-Destruct Damage: 720%, Cooldown: 90 sec
*'''Level 2''': MP -100; 44 seconds of the amplifier. 2% Attack boost for everyone. 210% Self-Destruct Damage.
*'''Level 3''': MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 365%, Summon Interval: every 3 sec, Self-Destruct Damage: 730%, Cooldown: 87 sec
*'''Level 3''': MP -100; 46 seconds of the amplifier. 3% Attack boost for everyone. 215% Self-Destruct Damage.
*'''Level 4''': MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 370%, Summon Interval: every 3 sec, Self-Destruct Damage: 740%, Cooldown: 87 sec
*'''Level 4''': MP -90; 48 seconds of the amplifier. 4% Attack boost for everyone. 220% Self-Destruct Damage.
*'''Level 5''': MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 375%, Summon Interval: every 3 sec, Self-Destruct Damage: 750%, Cooldown: 87 sec
*'''Level 5''': MP -90; 50 seconds of the amplifier. 5% Attack boost for everyone. 225% Self-Destruct Damage.
*'''Level 6''': MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 380%, Summon Interval: every 3 sec, Self-Destruct Damage: 760%, Cooldown: 84 sec
*'''Level 6''': MP -90; 52 seconds of the amplifier. 6% Attack boost for everyone. 230% Self-Destruct Damage.
*'''Level 7''': MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 385%, Summon Interval: every 3 sec, Self-Destruct Damage: 770%, Cooldown: 84 sec
*'''Level 7''': MP -90; 54 seconds of the amplifier. 7% Attack boost for everyone. 235% Self-Destruct Damage.
*'''Level 8''': MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 390%, Summon Interval: every 3 sec, Self-Destruct Damage: 780%, Cooldown: 84 sec
*'''Level 8''': MP -80; 56 seconds of the amplifier. 8% Attack boost for everyone. 240% Self-Destruct Damage.
*'''Level 9''': MP Cost: 80, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 395%, Summon Interval: every 3 sec, Self-Destruct Damage: 790%, Cooldown: 81 sec
*'''Level 9''': MP -80; 58 seconds of the amplifier. 9% Attack boost for everyone. 245% Self-Destruct Damage.
*'''Level 10''': MP Cost: 80, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 400%, Summon Interval: every 3 sec, Self-Destruct Damage: 800%, Cooldown: 81 sec
*'''Level 10''': MP -80; 60 seconds of the amplifier. 10% Attack boost for everyone. 250% Self-Destruct Damage.
*'''Level 11''': MP Cost: 85, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 405%, Summon Interval: every 3 sec, Self-Destruct Damage: 810%, Cooldown: 81 sec
*'''Level 11''': MP -80; 62 seconds of the amplifier. 11% Attack boost for everyone. 255% Self-Destruct Damage.
*'''Level 12''': MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 410%, Summon Interval: every 3 sec, Self-Destruct Damage: 820%, Cooldown: 78 sec
*'''Level 12''': MP -70; 64 seconds of the amplifier. 12% Attack boost for everyone. 260% Self-Destruct Damage.
*'''Level 13''': MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 415%, Summon Interval: every 3 sec, Self-Destruct Damage: 830%, Cooldown: 78 sec
*'''Level 13''': MP -70; 66 seconds of the amplifier. 13% Attack boost for everyone. 265% Self-Destruct Damage.
*'''Level 14''': MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 420%, Summon Interval: every 3 sec, Self-Destruct Damage: 840%, Cooldown: 78 sec
*'''Level 14''': MP -70; 68 seconds of the amplifier. 14% Attack boost for everyone. 270% Self-Destruct Damage.
*'''Level 15''': MP Cost: 85, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 425%, Summon Interval: every 3 sec, Self-Destruct Damage: 850%, Cooldown: 75 sec
*'''Level 15''': MP -70; 70 seconds of the amplifier. 15% Attack boost for everyone. 275% Self-Destruct Damage.
*'''Level 16''': MP Cost: 90, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 430%, Summon Interval: every 3 sec, Self-Destruct Damage: 860%, Cooldown: 75 sec
*'''Level 16''': MP -60; 72 seconds of the amplifier. 16% Attack boost for everyone. 280% Self-Destruct Damage.
*'''Level 17''': MP Cost: 90, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 435%, Summon Interval: every 3 sec, Self-Destruct Damage: 870%, Cooldown: 75 sec
*'''Level 17''': MP -60; 74 seconds of the amplifier. 17% Attack boost for everyone. 285% Self-Destruct Damage.
*'''Level 18''': MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 440%, Summon Interval: every 3 sec, Self-Destruct Damage: 880%, Cooldown: 72 sec
*'''Level 18''': MP -60; 76 seconds of the amplifier. 18% Attack boost for everyone. 290% Self-Destruct Damage.
*'''Level 19''': MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 445%, Summon Interval: every 3 sec, Self-Destruct Damage: 890%, Cooldown: 72 sec
*'''Level 19''': MP -60; 78 seconds of the amplifier. 19% Attack boost for everyone. 295% Self-Destruct Damage.
*'''Level 20''': MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 450%, Summon Interval: every 3 sec, Self-Destruct Damage: 900%, Cooldown: 72 sec
*'''Level 20''': '''MP -50; 80 seconds of the amplifier. 20% Attack boost for everyone. 300% Self-Destruct Damage.'''
*'''Level 21''': MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 455%, Summon Interval: every 3 sec, Self-Destruct Damage: 910%, Cooldown: 69 sec
*''Level 21'': MP -50; 82 seconds of the amplifier. 21% Attack boost for everyone. 305% Self-Destruct Damage.
*'''Level 22''': MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 460%, Summon Interval: every 3 sec, Self-Destruct Damage: 920%, Cooldown: 69 sec
*''Level 22'': MP -50; 84 seconds of the amplifier. 22% Attack boost for everyone. 310% Self-Destruct Damage.
*'''Level 23''': MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 465%, Summon Interval: every 3 sec, Self-Destruct Damage: 930%, Cooldown: 69 sec
*'''Level 24''': MP Cost: 95, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 470%, Summon Interval: every 3 sec, Self-Destruct Damage: 940%, Cooldown: 66 sec
*'''Level 25''': MP Cost: 95, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 475%, Summon Interval: every 3 sec, Self-Destruct Damage: 950%, Cooldown: 66 sec
*'''Level 26''': MP Cost: 100, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 480%, Summon Interval: every 3 sec, Self-Destruct Damage: 960%, Cooldown: 66 sec
*'''Level 27''': MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 485%, Summon Interval: every 3 sec, Self-Destruct Damage: 970%, Cooldown: 63 sec
*'''Level 28''': MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 490%, Summon Interval: every 3 sec, Self-Destruct Damage: 980%, Cooldown: 63 sec
*'''Level 29''': MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 495%, Summon Interval: every 3 sec, Self-Destruct Damage: 990%, Cooldown: 63 sec
*'''Level 30: MP Cost: 100, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 500%, Summon Interval: every 3 sec, Self-Destruct Damage: 1000%, Cooldown: 60 sec'''
*''Level 31'': MP Cost: 105, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 505%, Summon Interval: every 3 sec, Self-Destruct Damage: 1010%, Cooldown: 60 sec
*''Level 32'': MP Cost: 105, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 510%, Summon Interval: every 3 sec, Self-Destruct Damage: 1020%, Cooldown: 60 sec
}}
}}


{{MapleStory/Skill desc|Mechanic4|Bots 'n Tots|Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time.|Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time.|
{{MapleStory/Skill desc|Mechanic4|Amplifier Robot AF-11|The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power.|Cooldown: 90 seconds at all levels|
*'''Level 1''': MP -75; Summons the factory for 20 seconds. 355% Damage per droid every 3 seconds, with 710% Damage from factory Self-Destruction. Cooldown of 90 seconds.
*'''Level 1''': MP Cost: 100, Robot Duration: 42 sec, Damage Buff: +1%, Self-Destruct Damage: 205%
*'''Level 2''': MP -75; Summons the factory for 20 seconds. 360% Damage per droid every 3 seconds, with 720% Damage from factory Self-Destruction. Cooldown of 90 seconds.
*'''Level 2''': MP Cost: 100, Robot Duration: 44 sec, Damage Buff: +2%, Self-Destruct Damage: 210%
*'''Level 3''': MP -75; Summons the factory for 22 seconds. 365% Damage per droid every 3 seconds, with 730% Damage from factory Self-Destruction. Cooldown of 87 seconds.
*'''Level 3''': MP Cost: 100, Robot Duration: 46 sec, Damage Buff: +3%, Self-Destruct Damage: 215%
*'''Level 4''': MP -75; Summons the factory for 22 seconds. 370% Damage per droid every 3 seconds, with 740% Damage from factory Self-Destruction. Cooldown of 87 seconds.
*'''Level 4''': MP Cost: 90, Robot Duration: 48 sec, Damage Buff: +4%, Self-Destruct Damage: 220%
*'''Level 5''': MP -75; Summons the factory for 22 seconds. 375% Damage per droid every 3 seconds, with 750% Damage from factory Self-Destruction. Cooldown of 87 seconds.
*'''Level 5''': MP Cost: 90, Robot Duration: 50 sec, Damage Buff: +5%, Self-Destruct Damage: 225%
*'''Level 6''': MP -80; Summons the factory for 24 seconds. 380% Damage per droid every 3 seconds, with 760% Damage from factory Self-Destruction. Cooldown of 84 seconds.
*'''Level 6''': MP Cost: 90, Robot Duration: 52 sec, Damage Buff: +6%, Self-Destruct Damage: 230%
*'''Level 7''': MP -80; Summons the factory for 24 seconds. 385% Damage per droid every 3 seconds, with 770% Damage from factory Self-Destruction. Cooldown of 84 seconds.
*'''Level 7''': MP Cost: 90, Robot Duration: 54 sec, Damage Buff: +7%, Self-Destruct Damage: 235%
*'''Level 8''': MP -80; Summons the factory for 24 seconds. 390% Damage per droid every 3 seconds, with 780% Damage from factory Self-Destruction. Cooldown of 84 seconds.
*'''Level 8''': MP Cost: 80, Robot Duration: 56 sec, Damage Buff: +8%, Self-Destruct Damage: 240%
*'''Level 9''': MP -80; Summons the factory for 26 seconds. 395% Damage per droid every 3 seconds, with 790% Damage from factory Self-Destruction. Cooldown of 81 seconds.
*'''Level 9''': MP Cost: 80, Robot Duration: 58 sec, Damage Buff: +9%, Self-Destruct Damage: 245%
*'''Level 10''': MP -80; Summons the factory for 26 seconds. 400% Damage per droid every 3 seconds, with 800% Damage from factory Self-Destruction. Cooldown of 81 seconds.
*'''Level 10''': MP Cost: 80, Robot Duration: 60 sec, Damage Buff: +10%, Self-Destruct Damage: 250%
*'''Level 11''': MP -85; Summons the factory for 26 seconds. 405% Damage per droid every 3 seconds, with 810% Damage from factory Self-Destruction. Cooldown of 81 seconds.
*'''Level 11''': MP Cost: 80, Robot Duration: 62 sec, Damage Buff: +11%, Self-Destruct Damage: 255%
*'''Level 12''': MP -85; Summons the factory for 28 seconds. 410% Damage per droid every 3 seconds, with 820% Damage from factory Self-Destruction. Cooldown of 78 seconds.
*'''Level 12''': MP Cost: 70, Robot Duration: 64 sec, Damage Buff: +12%, Self-Destruct Damage: 260%
*'''Level 13''': MP -85; Summons the factory for 28 seconds. 415% Damage per droid every 3 seconds, with 830% Damage from factory Self-Destruction. Cooldown of 78 seconds.
*'''Level 13''': MP Cost: 70, Robot Duration: 66 sec, Damage Buff: +13%, Self-Destruct Damage: 265%
*'''Level 14''': MP -85; Summons the factory for 28 seconds. 420% Damage per droid every 3 seconds, with 840% Damage from factory Self-Destruction. Cooldown of 78 seconds.
*'''Level 14''': MP Cost: 70, Robot Duration: 68 sec, Damage Buff: +14%, Self-Destruct Damage: 270%
*'''Level 15''': MP -85; Summons the factory for 30 seconds. 425% Damage per droid every 3 seconds, with 850% Damage from factory Self-Destruction. Cooldown of 75 seconds.
*'''Level 15''': MP Cost: 70, Robot Duration: 70 sec, Damage Buff: +15%, Self-Destruct Damage: 275%
*'''Level 16''': MP -90; Summons the factory for 30 seconds. 430% Damage per droid every 3 seconds, with 860% Damage from factory Self-Destruction. Cooldown of 75 seconds.
*'''Level 16''': MP Cost: 60, Robot Duration: 72 sec, Damage Buff: +16%, Self-Destruct Damage: 280%
*'''Level 17''': MP -90; Summons the factory for 30 seconds. 435% Damage per droid every 3 seconds, with 870% Damage from factory Self-Destruction. Cooldown of 75 seconds.
*'''Level 17''': MP Cost: 60, Robot Duration: 74 sec, Damage Buff: +17%, Self-Destruct Damage: 285%
*'''Level 18''': MP -90; Summons the factory for 32 seconds. 440% Damage per droid every 3 seconds, with 880% Damage from factory Self-Destruction. Cooldown of 72 seconds.
*'''Level 18''': MP Cost: 60, Robot Duration: 76 sec, Damage Buff: +18%, Self-Destruct Damage: 290%
*'''Level 19''': MP -90; Summons the factory for 32 seconds. 445% Damage per droid every 3 seconds, with 890% Damage from factory Self-Destruction. Cooldown of 72 seconds.
*'''Level 19''': MP Cost: 60, Robot Duration: 78 sec, Damage Buff: +19%, Self-Destruct Damage: 295%
*'''Level 20''': MP -90; Summons the factory for 32 seconds. 450% Damage per droid every 3 seconds, with 900% Damage from factory Self-Destruction. Cooldown of 72 seconds.
*'''Level 20: MP Cost: 50, Robot Duration: 80 sec, Damage Buff: +20%, Self-Destruct Damage: 300%'''
*'''Level 21''': MP -95; Summons the factory for 34 seconds. 455% Damage per droid every 3 seconds, with 910% Damage from factory Self-Destruction. Cooldown of 69 seconds.
*''Level 21'': MP Cost: 50, Robot Duration: 82 sec, Damage Buff: +21%, Self-Destruct Damage: 305%  
*'''Level 22''': MP -95; Summons the factory for 34 seconds. 460% Damage per droid every 3 seconds, with 920% Damage from factory Self-Destruction. Cooldown of 69 seconds.
*''Level 22'': MP Cost: 50, Robot Duration: 84 sec, Damage Buff: +22%, Self-Destruct Damage: 310%  
*'''Level 23''': MP -95; Summons the factory for 34 seconds. 465% Damage per droid every 3 seconds, with 930% Damage from factory Self-Destruction. Cooldown of 69 seconds.
*'''Level 24''': MP -95; Summons the factory for 36 seconds. 470% Damage per droid every 3 seconds, with 940% Damage from factory Self-Destruction. Cooldown of 66 seconds.
*'''Level 25''': MP -95; Summons the factory for 36 seconds. 475% Damage per droid every 3 seconds, with 950% Damage from factory Self-Destruction. Cooldown of 66 seconds.
*'''Level 26''': MP -100; Summons the factory for 36 seconds. 480% Damage per droid every 3 seconds, with 960% Damage from factory Self-Destruction. Cooldown of 66 seconds.
*'''Level 27''': MP -100; Summons the factory for 38 seconds. 485% Damage per droid every 3 seconds, with 970% Damage from factory Self-Destruction. Cooldown of 63 seconds.
*'''Level 28''': MP -100; Summons the factory for 38 seconds. 490% Damage per droid every 3 seconds, with 980% Damage from factory Self-Destruction. Cooldown of 63 seconds.
*'''Level 29''': MP -100; Summons the factory for 38 seconds. 495% Damage per droid every 3 seconds, with 990% Damage from factory Self-Destruction. Cooldown of 63 seconds.
*'''Level 30''': '''MP -100; Summons the factory for 40 seconds. 500% Damage per droid every 3 seconds, with 1000% Damage from factory Self-Destruction. Cooldown of 60 seconds.'''
*''Level 31'': MP -105; Summons the factory for 40 seconds. 505% Damage per droid every 3 seconds, with 1010% Damage from factory Self-Destruction. Cooldown of 60 seconds.
*''Level 32'': MP -105; Summons the factory for 40 seconds. 510% Damage per droid every 3 seconds, with 1020% Damage from factory Self-Destruction. Cooldown of 60 seconds.
}}
}}


{{MapleStory/Skill desc|Mechanic4|Double Down|Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.|Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.|
{{MapleStory/Skill desc|Mechanic4|Double Down|Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.|Requires Level 20 [[#Roll of the Dice|Roll of the Dice]]|
*'''Roll 2 Ones''': Nothing
*'''Roll 2 Ones''': Nothing
*'''Roll 2 Twos''': 40% Physical Defense
*'''Roll 2 Twos''': 40% Physical Defense
Line 764: Line 1,359:
*'''Roll 2 Fives''': 30% Damage Increase
*'''Roll 2 Fives''': 30% Damage Increase
*'''Roll 2 Sixes''': 40% Exp Boost
*'''Roll 2 Sixes''': 40% Exp Boost
*'''Required Skills''': Level 20 [[#Roll of the Dice|Roll of the Dice]]
*'''Level 1''': MP Cost: 60, 10% chance of rolling a Double Down, Buff Duration: 184 sec, Cooldown: 200 sec
*'''Level 1''': MP Cost: 60, 10% chance of rolling a Double Down, Buff Duration: 184 sec, Cooldown: 200 sec
*'''Level 2''': MP Cost: 60, 20% chance of rolling a Double Down, Buff Duration: 188 sec, Cooldown: 200 sec
*'''Level 2''': MP Cost: 60, 20% chance of rolling a Double Down, Buff Duration: 188 sec, Cooldown: 200 sec
*'''Level 3''': MP Cost: 60, 30% chance of rolling a Double Down, Buff Duration: 192 sec, Cooldown: 200 sec
*'''Level 3''': MP Cost: 60, 30% chance of rolling a Double Down, Buff Duration: 192 sec, Cooldown: 200 sec
*'''Level 4''': MP Cost: 60, 40% chance of rolling a Double Down, Buff Duration: 196 sec, Cooldown: 200 sec
*'''Level 4''': MP Cost: 60, 40% chance of rolling a Double Down, Buff Duration: 196 sec, Cooldown: 200 sec
*'''Level 5''': '''MP Cost: 60, 50% chance of rolling a Double Down, Buff Duration: 200 sec, Cooldown: 200 sec'''
*'''Level 5: MP Cost: 60, 50% chance of rolling a Double Down, Buff Duration: 200 sec, Cooldown: 200 sec'''
*''Level 6'': MP Cost: 60, 60% chance of rolling a Double Down, Buff Duration: 204 sec, Cooldown: 200 sec
*''Level 6'': MP Cost: 60, 60% chance of rolling a Double Down, Buff Duration: 204 sec, Cooldown: 200 sec
*''Level 7'': MP Cost: 60, 70% chance of rolling a Double Down, Buff Duration: 208 sec, Cooldown: 200 sec
*''Level 7'': MP Cost: 60, 70% chance of rolling a Double Down, Buff Duration: 208 sec, Cooldown: 200 sec
Line 776: Line 1,370:
===Hyper Skills===
===Hyper Skills===
====Stat Enhancers====
====Stat Enhancers====
{{MapleStory/Skill desc|Mechanic Hyper Stat Enhancer|Hyper Strength|Permanently increases STR.|Required level: 140|
{{MapleStory/skill
*'''Level 1''': STR +50
|name=Hyper Strength
|tooltip=Permanently increases STR.
|requirement=Unlocked at level 140
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | STR
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper Stat Enhancer|Hyper Dexterity|Permanently increases DEX.|Required level: 140|
{{MapleStory/skill
*'''Level 1''': DEX +50
|name=Hyper Dexterity
|tooltip=Permanently increases DEX.
|requirement=Unlocked at level 140
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | DEX
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper Stat Enhancer|Hyper Intelligence|Permanently increases INT.|Required level: 140|
{{MapleStory/skill
*'''Level 1''': INT +50
|name=Hyper Intelligence
|tooltip=Permanently increases INT.
|requirement=Unlocked at level 140
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | INT
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper Stat Enhancer|Hyper Luck|Permanently increases LUK.|Required level: 140|
{{MapleStory/skill
*'''Level 1''': LUK +50
|name=Hyper Luck
|tooltip=Permanently increases LUK.
|requirement=Unlocked at level 140
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | LUK
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper Stat Enhancer|Hyper Jump|Permanently increases Jump.|Required level: 146|
{{MapleStory/skill
*'''Level 1''': Jump +10
|name=Hyper Jump
|tooltip=Permanently increases Jump.
|requirement=Unlocked at level 146
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Jump
|-
! 1
| bgcolor=E6E6FA | +10
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper Stat Enhancer|Hyper Speed|Permanently increases Movement Speed.|Required level: 152|
{{MapleStory/skill
*'''Level 1''': Movement Speed +10
|name=Hyper Speed
|tooltip=Permanently increases Movement Speed.
|requirement=Unlocked at level 152
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Movement Speed
|-
! 1
| bgcolor=E6E6FA | +10
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper Stat Enhancer|Hyper Accuracy|Permanently increases Accuracy.|Required level: 158|
{{MapleStory/skill
*'''Level 1''': Accuracy +20%
|name=Hyper Accuracy
|tooltip=Permanently increases Accuracy.
|requirement=Unlocked at level 158
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Accuracy
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper Stat Enhancer|Hyper Defense|Permanently increases Weapon DEF.|Required level: 165|
{{MapleStory/skill
*'''Level 1''': Weapon DEF +500
|name=Hyper Defense
|tooltip=Permanently increases Weapon DEF.
|requirement=Unlocked at level 165
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon DEF
|-
! 1
| bgcolor=E6E6FA | +500
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper Stat Enhancer|Hyper Magic Defense|Permanently increases Magic DEF.|Required level: 174|
{{MapleStory/skill
*'''Level 1''': Magic DEF +500
|name=Hyper Magic Defense
}}  
|tooltip=Permanently increases Magic DEF.
|requirement=Unlocked at level 174
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Magic DEF
|-
! 1
| bgcolor=E6E6FA | +500
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper Stat Enhancer|Hyper Fury|Permanently increases Max DF (useless for non-Demon Slayers).|Required level: 180|
{{MapleStory/skill
*'''Level 1''': Max DF +50
|name=Hyper Fury
|tooltip=Permanently increases Max DF (useless for Thieves).
|requirement=Unlocked at level 180
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max DF
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper Stat Enhancer|Hyper Mana|Permanently increases Max MP.|Required level: 186|
{{MapleStory/skill
*'''Level 1''': Max MP: +15%
|name=Hyper Mana
|tooltip=Permanently increases Max MP.
|requirement=Unlocked at level 186
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max MP
|-
! 1
| bgcolor=E6E6FA | +15%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper Stat Enhancer|Hyper Health|Permanently increases Max HP.|Required level: 192|
{{MapleStory/skill
*'''Level 1''': Max HP: +15%
|name=Hyper Health
|tooltip=Permanently increases Max HP.
|requirement=Unlocked at level 192
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max HP
|-
! 1
| bgcolor=E6E6FA | +15%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper Stat Enhancer|Hyper Critical|Permanently increases Critical Rate.|Required level: 198|
{{MapleStory/skill
*'''Level 1''': Critical Rate: +10%
|name=Hyper Critical
|tooltip=Permanently increases Critical Rate.
|requirement=Unlocked at level 198
|bump=1
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Critical Rate
|-
! 1
| bgcolor=E6E6FA | +10%
|}{{MapleStory/skill|end}}


=====Skill Enhancers=====
====Skill Enhancers====
{{MapleStory/Skill desc|Mechanic Hyper|Rock 'n Shock - Cooldown Cutter|Reduces Rock 'n Shock cooldown.|Required level: 143|
{{MapleStory/skill
*'''Level 1''': Skill Cooldown -50%
|name=Rock 'n Shock - Cooldown Cutter
|tooltip=Reduces Rock 'n Shock cooldown.
|requirement=Unlocked at Level 143
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | -50%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper|Amplifier Robot AF-11 - Persist|Increases Amplifier Robot AF-11's duration.|Required level: 149|
{{MapleStory/skill
*'''Level 1''': Duration: +10 sec
|name=Amplifier Robot AF-11 - Persist
|tooltip=Increases Amplifier Robot AF-11's duration.
|requirement=Unlocked at Level 149
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Duration
|-
! 1
| bgcolor=E6E6FA | +10 sec
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper|Laser Blast - Extra Strike|Increases the number of attacks for Laser Blast.|Required level: 155|
{{MapleStory/skill
*'''Level 1''': Number of Attacks: +1
|name=Laser Blast - Extra Strike
|tooltip=Increases the number of attacks for Laser Blast.
|requirement=Unlocked at Level 155
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Number of Attacks
|-
! 1
| bgcolor=E6E6FA | +1
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper|Rock 'n Shock - Persist|Increases Rock 'n Shock duration.|Required level: 162|
{{MapleStory/skill
*'''Level 1''': Duration: +20 sec
|name=Rock 'n Shock - Persist
|tooltip=Increases Rock 'n Shock duration.
|requirement=Unlocked at Level 162
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Duration
|-
! 1
| bgcolor=E6E6FA | +20 sec
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper|Amplifier Robot AF-11 - Reinforce|Increases Amplifier Robot AF-11 explosion damage|Required level: 168|
{{MapleStory/skill
*'''Level 1''': Damage: +20%
|name=Amplifier Robot AF-11 - Reinforce
|tooltip=Increases Amplifier Robot AF-11 explosion damage.
|requirement=Unlocked at Level 168
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper|Laser Blast - Spread|Increases the number of monsters hit by Laser Blast.|Required level: 177|
{{MapleStory/skill
*'''Level 1''': Monsters Hit: +2
|name=Laser Blast - Spread
|tooltip=Increases the number of monsters hit by Laser Blast.
|requirement=Unlocked at Level 177
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max Enemies Hit
|-
! 1
| bgcolor=E6E6FA | +2
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper|Rock 'n Shock - Reinforce|Increases Rock 'n Shock damage.|Required level: 183|
{{MapleStory/skill
*'''Level 1''': Damage: +20%
|name=Rock 'n Shock - Reinforce
|tooltip=Increases Rock 'n Shock damage.
|requirement=Unlocked at Level 183
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper|Amplifier Robot AF-11 - Party Reinforce|Increases the damage of Amplifier Robot AF-11's party buff.|Required level: 189|
{{MapleStory/skill
*'''Level 1''': Party member damage: +10%
|name=Amplifier Robot AF-11 - Party Reinforce
|tooltip=Increases the damage of Amplifier Robot AF-11's party buff.
|requirement=Unlocked at Level 189
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | <span class=explain title="Given to you and party members">Additional Damage</span>
|-
! 1
| bgcolor=E6E6FA | +10%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper|Laser Blast - Reinforce|Increases the damage of Laser Blast.|Required level: 195|
{{MapleStory/skill
*'''Level 1''': Damage: +20%
|name=Laser Blast - Reinforce
|tooltip=Increases the damage of Laser Blast.
|requirement=Unlocked at Level 195
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


=====Active Skills=====
====Active Skills====
{{MapleStory/Skill desc|Mechanic Hyper|Reactive Armor|Installs a special reactive armor that enhances Mech defenses.|Required level: 150.|
{{MapleStory/skill
*'''Level 1''': MP Cost: 200, Duration: 180 sec, Max HP: +30%, Status Ailment Resistance: +30%, Reduction to Received Damage: +30%
|name=Mech: Hovering
|file=File:MS Skill Mech- Hovering.png
|tooltip=You can move left and right while in Siege Mode during Missile Tank.
|requirement=Unlocked at level 150
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Effect
|-
! 1
| bgcolor=E6E6FA | Able to move in Siege Mode after transforming into a Missile Tank. Otherwise the same as Missile Tank.
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper|Distortion Bomb|Detonates a special Resistance bomb to create a distortion field.|Required level: 170|
{{MapleStory/skill
*'''Level 1''': MP Cost: 250, Duration: 4, Max Enemies Hit: 8, Damage: 260%, Number of Attacks: 2
|name=Distortion Bomb
Cooldown: 8 sec
|tooltip=Detonates a special Resistance bomb to create a distortion field.
|requirement=Unlocked at level 170
}}
}}
Attacks every 250 ms.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Duration
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 250 || bgcolor=E6E6FA | 260% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 4 sec || bgcolor=E6E6FA | 8 sec
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mechanic Hyper|For Liberty|Materializes the will of the Resistance to increase attack power.|Required level: 200|
{{MapleStory/skill
*'''Level 1''': MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5000000
|name=For Liberty
Cooldown: 120 sec. Only applies to Resistance classes within the party}}
|tooltip=Materializes the will of the Resistance to increase attack power. Only applies to Resistance classes within the party.
|requirement=Unlocked at level 200
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Max Damage
! width=100px | Duration
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 100 || bgcolor=E6E6FA | +10% || bgcolor=E6E6FA | +5,000,000 || bgcolor=E6E6FA | 60 sec || bgcolor=E6E6FA | 120 sec
|}{{MapleStory/skill|end}}


{{Footer Nav|game=MapleStory|prevpage=Wild Hunter|nextpage=Mechanic/Builds|nextname=Builds}}
{{Footer Nav|game=MapleStory|prevpage=Wild Hunter|nextpage=Mechanic/Builds|nextname=Builds}}

Latest revision as of 20:39, 24 September 2014

Citizen[edit]

MS Skill Crystal Throw.png

Crystal Throw: You attack a ranged enemy by throwing a Rue collected from a mine.

Crystal Throw effects

You attack a ranged enemy by throwing a Rue collected from a mine.

  • Level 1: MP Cost: 3; Damage 10.
  • Level 2: MP Cost: 5; Damage 25.
  • Level 3: MP Cost: 7; Damage 40.

MS Skill Infiltrate.png

Infiltrate: Allows you to hide and move quickly for a short time.

Infiltrate effects

Allows you to hide and move quickly for a short time. Cooldown: 1 min

  • Level 1: MP Cost: 5; 10 seconds in dark sight with +5 speed.
  • Level 2: MP Cost: 10; 20 seconds in dark sight with +10 speed.
  • Level 3: MP Cost: 15; 30 seconds in dark sight with +15 speed.

MS Skill Potion Mastery.png

Potion Mastery: You learn how to use potions more efficiently in order to resolve supply shortage issues.

Potion Mastery effects

You learn how to use potions more efficiently in order to resolve supply shortage issues.

  • Level 1: Recovery rate and Potion Efficiency 105%.
  • Level 2: Recovery rate and Potion Efficiency 110%.
  • Level 3: Recovery rate and Potion Efficiency 115%.

MS Skill Mechanic Dash.png Mechanic Dash
"Press left/right twice to travel a short distance at a high speed."
Mechanic Dash level data
Level MP Cost
1 8
MS Skill Hidden Peace.png Hidden Peace
"Activate your Mech's nanoweave fiber to disguise it and enhance its abilities."
Hidden Peace level data
Level Additional Damage Max HP Max MP
1 +10% +10% +10%

First Job[edit]

MS Skill Mech - Prototype.png

Mech - Prototype: Allows you to summon and mount the Prototype Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect. Hit the skill key to mount/unmount.

Mech - Prototype effects

'

  • Level 1: MP Cost: 50, Max HP and Max MP: +50, Speed: +20, ATT: +11, DEF: +20
  • Level 2: MP Cost: 50, Max HP and Max MP: +100, Speed: +20, ATT: +12, DEF: +40
  • Level 3: MP Cost: 50, Max HP and Max MP: +150, Speed: +20, ATT: +13, DEF: +60
  • Level 4: MP Cost: 50, Max HP and Max MP: +200, Speed: +20, ATT: +14, DEF: +80
  • Level 5: MP Cost: 50, Max HP and Max MP: +250, Speed: +20, ATT: +15, DEF: +100
  • Level 6: MP Cost: 50, Max HP and Max MP: +300, Speed: +20, ATT: +16, DEF: +120
  • Level 7: MP Cost: 50, Max HP and Max MP: +350, Speed: +20, ATT: +17, DEF: +140
  • Level 8: MP Cost: 50, Max HP and Max MP: +400, Speed: +20, ATT: +18, DEF: +160
  • Level 9: MP Cost: 50, Max HP and Max MP: +450, Speed: +20, ATT: +19, DEF: +180
  • Level 10: MP Cost: 50, Max HP and Max MP: +500, Speed: +20, ATT: +20, DEF: +200

MS Skill Gatling Gun.png Gatling Gun
"Focuses your Gatling Gun on a single enemy."
Requires Level 1 Mech - Prototype
Gatling Gun level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 5 levels
Add 1%
per level
No
change
No
change
1 8 86% 4 1
2 8 87% 4 1
3 8 88% 4 1
4 8 89% 4 1
5 10 90% 4 1
6 10 91% 4 1
7 10 92% 4 1
8 10 93% 4 1
9 10 94% 4 1
10 12 95% 4 1
11 12 96% 4 1
12 12 97% 4 1
13 12 98% 4 1
14 12 99% 4 1
15 14 100% 4 1
MS Skill Flame Launcher.png Flame Launcher
"Launches flames that engulf multiple enemies. You can use this skill for up to 12 seconds."
Requires Level 10 Gatling Gun
Flame Launcher level data
Level MP Cost Damage Number of Hits Max Enemies Hit
Add 1
per 5 levels
Add 5%
per level
No
change
Add 1
per 4 levels
1 3 71% 1 8
2 3 76% 1 8
3 3 81% 1 8
4 3 86% 1 8
5 4 91% 1 8
6 4 96% 1 8
7 4 101% 1 8
8 4 106% 1 8
9 4 111% 1 8
10 5 116% 1 8
11 5 121% 1 8
12 5 126% 1 8
13 5 131% 1 8
14 5 136% 1 8
15 6 141% 1 8
16 6 146% 1 8
17 6 151% 1 8
18 6 156% 1 8
19 6 161% 1 8
20 7 166% 1 8
MS Skill ME-07 Drillhands.png ME-07 Drillhands
"Uses drill arms to push and attack enemies."
Requires Level 1 Mech - Prototype
ME-07 Drillhands level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 4 levels
Add 5%
per level
No
change
Add 1
per 4 levels
1 27 165% 1 10
2 27 170% 1 10
3 27 175% 1 10
4 27 180% 1 11
5 29 185% 1 11
6 29 190% 1 11
7 29 195% 1 11
8 29 200% 1 12
9 31 205% 1 12
10 31 210% 1 12
11 31 215% 1 12
12 31 220% 1 13
13 33 225% 1 13
14 33 230% 1 13
15 33 235% 1 13
16 33 240% 1 14
17 35 245% 1 14
18 35 250% 1 14
19 35 255% 1 14
20 35 260% 1 15

Second Job[edit]

MS Skill Gun Mastery.png

Mechanic Mastery: Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, and Accuracy.

Mechanic Mastery effects

'

  • Level 1: Weapon ATT: +2, Weapon Mastery: +14%, Critical Rate: +1%, Accuracy: +12
  • Level 2: Weapon ATT: +4, Weapon Mastery: +18%, Critical Rate: +2%, Accuracy: +24
  • Level 3: Weapon ATT: +6, Weapon Mastery: +22%, Critical Rate: +3%, Accuracy: +36
  • Level 4: Weapon ATT: +8, Weapon Mastery: +26%, Critical Rate: +4%, Accuracy: +48
  • Level 5: Weapon ATT: +10, Weapon Mastery: +30%, Critical Rate: +5%, Accuracy: +60
  • Level 6: Weapon ATT: +12, Weapon Mastery: +34%, Critical Rate: +6%, Accuracy: +72
  • Level 7: Weapon ATT: +14, Weapon Mastery: +38%, Critical Rate: +7%, Accuracy: +84
  • Level 8: Weapon ATT: +16, Weapon Mastery: +42%, Critical Rate: +8%, Accuracy: +96
  • Level 9: Weapon ATT: +18, Weapon Mastery: +46%, Critical Rate: +9%, Accuracy: +108
  • Level 10: Weapon ATT: +20, Weapon Mastery: +50%, Critical Rate: +10%, Accuracy: +120

MS Skill Atomic Hammer.png Atomic Hammer
"The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them."
Atomic Hammer level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration Enemy Defense Ignored
Add 5
per 4 levels
Add 5%
per level
No
change
No
change
No
change
Add 1 sec
per 10 levels
Add 1%
per level
1 35 300% 2 8 42% 2 sec 1%
2 35 305% 2 8 44% 2 sec 2%
3 35 310% 2 8 46% 2 sec 3%
4 40 315% 2 8 48% 2 sec 4%
5 40 320% 2 8 50% 2 sec 5%
6 40 325% 2 8 52% 2 sec 6%
7 40 330% 2 8 54% 2 sec 7%
8 45 335% 2 8 56% 2 sec 8%
9 45 340% 2 8 58% 2 sec 9%
10 45 345% 2 8 60% 3 sec 10%
11 45 350% 2 8 62% 3 sec 11%
12 50 355% 2 8 64% 3 sec 12%
13 50 360% 2 8 66% 3 sec 13%
14 50 365% 2 8 68% 3 sec 14%
15 50 370% 2 8 70% 3 sec 15%
16 55 375% 2 8 72% 3 sec 16%
17 55 380% 2 8 74% 3 sec 17%
18 55 385% 2 8 76% 3 sec 18%
19 55 390% 2 8 78% 3 sec 19%
20 60 395% 2 8 80% 4 sec 20%

MS Skill Rocket Booster.png

Rocket Booster: Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.

Rocket Booster effects

Note: Rocket Booster begins as an Active Supportive when flying upward, then upon landing it becomes an Active Attack as it deals damage to surrounding monsters.

  • Level 1: MP Cost: 98 each (launch and land), Damage: 152%, Max Monsters Hit (upon landing): 6
  • Level 2: MP Cost: 86 each (launch and land), Damage: 164%, Max Monsters Hit (upon landing): 6
  • Level 3: MP Cost: 74 each (launch and land), Damage: 176%, Max Monsters Hit (upon landing): 6
  • Level 4: MP Cost: 62 each (launch and land), Damage: 188%, Max Monsters Hit (upon landing): 6
  • Level 5: MP Cost: 50 each (launch and land), Damage: 200%, Max Monsters Hit (upon landing): 6

MS Skill Open Portal - GX-9.png Open Portal - GX-9
"Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart."
Open Portal - GX-9 level data
Level MP Cost Portal Duration
Subtract 14
per level
Add 60 sec
per level
1 106 60 sec
2 92 120 sec
3 78 180 sec
4 64 240 sec
5 50 300 sec
MS Skill Mechanic Rage.png Mechanic Rage
"Temporarily increases your Attack Speed."
Requires Level 5 Mechanic Mastery
Mechanic Rage level data
Level MP Cost Duration
Subtract 2
per level
Add 20 sec
per level
1 39 20 sec
2 37 40 sec
3 35 60 sec
4 33 80 sec
5 31 100 sec
6 29 120 sec
7 27 140 sec
8 25 160 sec
9 23 180 sec
10 21 200 sec

MS Skill Perfect Armor.png

Perfect Armor: Your Mech has been upgraded with two new abilities. They can be toggled on/off by using the skill key.

Perfect Armor effects

Requires Level 10 Mech - Prototype

  • Level 1: Passive Effect: While mounting your mech, it has a 1% chance to guard against attacks. Active Effect: Reflects 120% damage back to enemies
  • Level 2: Passive Effect: While mounting your mech, it has a 2% chance to guard against attacks. Active Effect: Reflects 140% damage back to enemies
  • Level 3: Passive Effect: While mounting your mech, it has a 3% chance to guard against attacks. Active Effect: Reflects 160% damage back to enemies
  • Level 4: Passive Effect: While mounting your mech, it has a 4% chance to guard against attacks. Active Effect: Reflects 180% damage back to enemies
  • Level 5: Passive Effect: While mounting your mech, it has a 5% chance to guard against attacks. Active Effect: Reflects 200% damage back to enemies
  • Level 6: Passive Effect: While mounting your mech, it has a 6% chance to guard against attacks. Active Effect: Reflects 220% damage back to enemies
  • Level 7: Passive Effect: While mounting your mech, it has a 7% chance to guard against attacks. Active Effect: Reflects 240% damage back to enemies
  • Level 8: Passive Effect: While mounting your mech, it has a 8% chance to guard against attacks. Active Effect: Reflects 260% damage back to enemies
  • Level 9: Passive Effect: While mounting your mech, it has a 9% chance to guard against attacks. Active Effect: Reflects 280% damage back to enemies
  • Level 10: Passive Effect: While mounting your mech, it has a 10% chance to guard against attacks. Active Effect: Reflects 300% damage back to enemies
  • Level 11: Passive Effect: While mounting your mech, it has a 11% chance to guard against attacks. Active Effect: Reflects 320% damage back to enemies
  • Level 12: Passive Effect: While mounting your mech, it has a 12% chance to guard against attacks. Active Effect: Reflects 340% damage back to enemies
  • Level 13: Passive Effect: While mounting your mech, it has a 13% chance to guard against attacks. Active Effect: Reflects 360% damage back to enemies
  • Level 14: Passive Effect: While mounting your mech, it has a 14% chance to guard against attacks. Active Effect: Reflects 380% damage back to enemies
  • Level 15: Passive Effect: While mounting your mech, it has a 15% chance to guard against attacks. Active Effect: Reflects 400% damage back to enemies
  • Level 16: Passive Effect: While mounting your mech, it has a 16% chance to guard against attacks. Active Effect: Reflects 420% damage back to enemies
  • Level 17: Passive Effect: While mounting your mech, it has a 17% chance to guard against attacks. Active Effect: Reflects 440% damage back to enemies
  • Level 18: Passive Effect: While mounting your mech, it has a 18% chance to guard against attacks. Active Effect: Reflects 460% damage back to enemies
  • Level 19: Passive Effect: While mounting your mech, it has a 19% chance to guard against attacks. Active Effect: Reflects 480% damage back to enemies
  • Level 20: Passive Effect: While mounting your mech, it has a 20% chance to guard against attacks. Active Effect: Reflects 500% damage back to enemies

MS Skill Heavy Weapon Mastery.png

Heavy Weapon Mastery: Greatly enhances the Gatling Gun and Flame Launcher skills.

Heavy Weapon Mastery effects

'

  • Level 1: Gatling Gun: MP Cost: 16, Damage: 71%, Critical Hit Rate: +1%. Flame Launcher: MP Cost: 9, Damage: 81%, Damage Over Time: 52% damage every 5 sec, skill range increased
  • Level 2: Gatling Gun: MP Cost: 16, Damage: 72%, Critical Hit Rate: +2%. Flame Launcher: MP Cost: 9, Damage: 82%, Damage Over Time: 54% damage every 5 sec, skill range increased
  • Level 3: Gatling Gun: MP Cost: 16, Damage: 73%, Critical Hit Rate: +3%. Flame Launcher: MP Cost: 9, Damage: 83%, Damage Over Time: 56% damage every 5 sec, skill range increased
  • Level 4: Gatling Gun: MP Cost: 16, Damage: 74%, Critical Hit Rate: +4%. Flame Launcher: MP Cost: 9, Damage: 84%, Damage Over Time: 58% damage every 5 sec, skill range increased
  • Level 5: Gatling Gun: MP Cost: 16, Damage: 75%, Critical Hit Rate: +5%. Flame Launcher: MP Cost: 11, Damage: 85%, Damage Over Time: 60% damage every 5 sec, skill range increased
  • Level 6: Gatling Gun: MP Cost: 18, Damage: 76%, Critical Hit Rate: +6%. Flame Launcher: MP Cost: 11, Damage: 86%, Damage Over Time: 62% damage every 5 sec, skill range increased
  • Level 7: Gatling Gun: MP Cost: 18, Damage: 77%, Critical Hit Rate: +7%. Flame Launcher: MP Cost: 11, Damage: 87%, Damage Over Time: 64% damage every 5 sec, skill range increased
  • Level 8: Gatling Gun: MP Cost: 18, Damage: 78%, Critical Hit Rate: +8%. Flame Launcher: MP Cost: 11, Damage: 88%, Damage Over Time: 66% damage every 5 sec, skill range increased
  • Level 9: Gatling Gun: MP Cost: 18, Damage: 79%, Critical Hit Rate: +9%. Flame Launcher: MP Cost: 13, Damage: 89%, Damage Over Time: 68% damage every 5 sec, skill range increased
  • Level 10: Gatling Gun: MP Cost: 18, Damage: 80%, Critical Hit Rate: +10%. Flame Launcher : MP Cost: 13, Damage: 90%, Damage Over Time: 70% damage every 5 sec, skill range increased
  • Level 11: Gatling Gun: MP Cost: 20, Damage: 81%, Critical Hit Rate: +11%. Flame Launcher : MP Cost: 13, Damage: 91%, Damage Over Time: 72% damage every 5 sec, skill range increased
  • Level 12: Gatling Gun: MP Cost: 20, Damage: 82%, Critical Hit Rate: +12%. Flame Launcher : MP Cost: 13, Damage: 92%, Damage Over Time: 74% damage every 5 sec, skill range increased
  • Level 13: Gatling Gun: MP Cost: 20, Damage: 83%, Critical Hit Rate: +13%. Flame Launcher : MP Cost: 15, Damage: 93%, Damage Over Time: 76% damage every 5 sec, skill range increased
  • Level 14: Gatling Gun: MP Cost: 20, Damage: 84%, Critical Hit Rate: +14%. Flame Launcher : MP Cost: 15, Damage: 94%, Damage Over Time: 78% damage every 5 sec, skill range increased
  • Level 15: Gatling Gun: MP Cost: 20, Damage: 85%, Critical Hit Rate: +15%. Flame Launcher : MP Cost: 15, Damage: 95%, Damage Over Time: 80% damage every 5 sec, skill range increased
  • Level 16: Gatling Gun: MP Cost: 22, Damage: 86%, Critical Hit Rate: +16%. Flame Launcher : MP Cost: 15, Damage: 96%, Damage Over Time: 82% damage every 5 sec, skill range increased
  • Level 17: Gatling Gun: MP Cost: 22, Damage: 87%, Critical Hit Rate: +17%. Flame Launcher : MP Cost: 17, Damage: 97%, Damage Over Time: 84% damage every 5 sec, skill range increased
  • Level 18: Gatling Gun: MP Cost: 22, Damage: 88%, Critical Hit Rate: +18%. Flame Launcher : MP Cost: 17, Damage: 98%, Damage Over Time: 86% damage every 5 sec, skill range increased
  • Level 19: Gatling Gun: MP Cost: 22, Damage: 89%, Critical Hit Rate: +19%. Flame Launcher : MP Cost: 17, Damage: 99%, Damage Over Time: 88% damage every 5 sec, skill range increased
  • Level 20: Gatling Gun: MP Cost: 22, Damage: 90%, Critical Hit Rate: +20%. Flame Launcher : MP Cost: 17, Damage: 100%, Damage Over Time: 90% damage every 5 sec, skill range increased

MS Skill Physical Training.png Physical Training
"Improves STR and DEX permanently through physical training."
Physical Training level data
Level STR and DEX
Add 6
per level
1 +6
2 +12
3 +18
4 +24
5 +30

Third Job[edit]

MS Skill Satellite.png

Satellite: Summons Satellites, tiny remote-controlled drones, to strike monsters you attack. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again.

Satellite effects

'

  • Level 1: MP Cost: 114, Max Satellites: 1, Damage: 198%
  • Level 2: MP Cost: 108, Max Satellites: 1, Damage: 206%
  • Level 3: MP Cost: 102, Max Satellites: 1, Damage: 214%
  • Level 4: MP Cost: 96, Max Satellites: 1, Damage: 222%
  • Level 5: MP Cost: 90, Max Satellites: 2, Damage: 230%
  • Level 6: MP Cost: 84, Max Satellites: 2, Damage: 238%
  • Level 7: MP Cost: 78, Max Satellites: 2, Damage: 246%
  • Level 8: MP Cost: 72, Max Satellites: 2, Damage: 254%
  • Level 9: MP Cost: 66, Max Satellites: 3, Damage: 262%
  • Level 10: MP Cost: 60, Max Satellites: 3, Damage: 270%

MS Skill Rock 'n Shock.png

Rock 'n Shock: Installs up to 3 <Tesla Coils> to continuously attack and possibly stun enemies. They self-destruct when they run out of power.

Rock 'n Shock effects

'

  • Level 1: MP Cost: 100, Tesla Coil Duration: 42 sec, Damage: 110%, Max Monsters Hit: 10, Self-Destruct Damage: 260%, Cooldown: 180 sec
  • Level 2: MP Cost: 95, Tesla Coil Duration: 44 sec, Damage: 120%, Max Monsters Hit: 10, Self-Destruct Damage: 270%, Cooldown: 180 sec
  • Level 3: MP Cost: 95, Tesla Coil Duration: 46 sec, Damage: 130%, Max Monsters Hit: 10, Self-Destruct Damage: 280%, Cooldown: 180 sec
  • Level 4: MP Cost: 90, Tesla Coil Duration: 48 sec, Damage: 140%, Max Monsters Hit: 10, Self-Destruct Damage: 290%, Cooldown: 180 sec
  • Level 5: MP Cost: 90, Tesla Coil Duration: 50 sec, Damage: 150%, Max Monsters Hit: 10, Self-Destruct Damage: 300%, Cooldown: 180 sec
  • Level 6: MP Cost: 85, Tesla Coil Duration: 52 sec, Damage: 160%, Max Monsters Hit: 10, Self-Destruct Damage: 310%, Cooldown: 180 sec
  • Level 7: MP Cost: 85, Tesla Coil Duration: 54 sec, Damage: 170%, Max Monsters Hit: 10, Self-Destruct Damage: 320%, Cooldown: 180 sec
  • Level 8: MP Cost: 80, Tesla Coil Duration: 56 sec, Damage: 180%, Max Monsters Hit: 10, Self-Destruct Damage: 330%, Cooldown: 180 sec
  • Level 9: MP Cost: 80, Tesla Coil Duration: 58 sec, Damage: 190%, Max Monsters Hit: 10, Self-Destruct Damage: 340%, Cooldown: 180 sec
  • Level 10: MP Cost: 75, Tesla Coil Duration: 60 sec, Damage: 200%, Max Monsters Hit: 10, Self-Destruct Damage: 350%, Cooldown: 180 sec

MS Skill Mech - Siege Mode.png

Mech - Siege Mode: Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.

Mech - Siege Mode effects

To attack: Press Regular Attack Key

  • Level 1: MP Cost: 40, Damage: 101%
  • Level 2: MP Cost: 40, Damage: 102%
  • Level 3: MP Cost: 40, Damage: 103%
  • Level 4: MP Cost: 40, Damage: 104%
  • Level 5: MP Cost: 40, Damage: 105%
  • Level 6: MP Cost: 40, Damage: 106%
  • Level 7: MP Cost: 40, Damage: 107%
  • Level 8: MP Cost: 40, Damage: 108%
  • Level 9: MP Cost: 40, Damage: 109%
  • Level 10: MP Cost: 40, Damage: 110%
  • Level 11: MP Cost: 60, Damage: 111%
  • Level 12: MP Cost: 60, Damage: 112%
  • Level 13: MP Cost: 60, Damage: 113%
  • Level 14: MP Cost: 60, Damage: 114%
  • Level 15: MP Cost: 60, Damage: 115%
  • Level 16: MP Cost: 60, Damage: 116%
  • Level 17: MP Cost: 60, Damage: 117%
  • Level 18: MP Cost: 60, Damage: 118%
  • Level 19: MP Cost: 60, Damage: 119%
  • Level 20: MP Cost: 60, Damage: 120%

MS Skill Acceleration Bot EX-7.png

Acceleration Bot EX-7: You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power.

Acceleration Bot EX-7 effects

'

  • Level 1: MP Cost: 100, Buff Duration: 26 sec, Enemy Speed: +30, Enemy Defense: -6%, Self-Destruct Damage: 260%
  • Level 2: MP Cost: 90, Buff Duration: 32 sec, Enemy Speed: +30, Enemy Defense: -7%, Self-Destruct Damage: 270%
  • Level 3: MP Cost: 90, Buff Duration: 38 sec, Enemy Speed: +30, Enemy Defense: -8%, Self-Destruct Damage: 280%
  • Level 4: MP Cost: 80, Buff Duration: 44 sec, Enemy Speed: +30, Enemy Defense: -9%, Self-Destruct Damage: 290%
  • Level 5: MP Cost: 80, Buff Duration: 50 sec, Enemy Speed: +30, Enemy Defense: -10%, Self-Destruct Damage: 300%
  • Level 6: MP Cost: 70, Buff Duration: 56 sec, Enemy Speed: +30, Enemy Defense: -11%, Self-Destruct Damage: 310%
  • Level 7: MP Cost: 70, Buff Duration: 62 sec, Enemy Speed: +30, Enemy Defense: -12%, Self-Destruct Damage: 320%
  • Level 8: MP Cost: 60, Buff Duration: 68 sec, Enemy Speed: +30, Enemy Defense: -13%, Self-Destruct Damage: 330%
  • Level 9: MP Cost: 60, Buff Duration: 74 sec, Enemy Speed: +30, Enemy Defense: -14%, Self-Destruct Damage: 340%
  • Level 10: MP Cost: 50, Buff Duration: 80 sec, Enemy Speed: +30, Enemy Defense: -15%, Self-Destruct Damage: 350%

MS Skill Healing Robot H-LX.png

Healing Robot H-LX: Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power.

Healing Robot H-LX effects

'

  • Level 1: MP Cost: 144, Summon Duration: 12 sec, Party HP Healed: 14%, Self-Destruct Damage: 310%, Cooldown: 53 sec
  • Level 2: MP Cost: 138, Summon Duration: 14 sec, Party HP Healed: 18%, Self-Destruct Damage: 320%, Cooldown: 51 sec
  • Level 3: MP Cost: 132, Summon Duration: 16 sec, Party HP Healed: 22%, Self-Destruct Damage: 330%, Cooldown: 49 sec
  • Level 4: MP Cost: 126, Summon Duration: 18 sec, Party HP Healed: 26%, Self-Destruct Damage: 340%, Cooldown: 47 sec
  • Level 5: MP Cost: 120, Summon Duration: 20 sec, Party HP Healed: 30%, Self-Destruct Damage: 350%, Cooldown: 45 sec
  • Level 6: MP Cost: 114, Summon Duration: 22 sec, Party HP Healed: 34%, Self-Destruct Damage: 360%, Cooldown: 43 sec
  • Level 7: MP Cost: 108, Summon Duration: 24 sec, Party HP Healed: 38%, Self-Destruct Damage: 370%, Cooldown: 41 sec
  • Level 8: MP Cost: 102, Summon Duration: 26 sec, Party HP Healed: 42%, Self-Destruct Damage: 380%, Cooldown: 39 sec
  • Level 9: MP Cost: 96, Summon Duration: 28 sec, Party HP Healed: 46%, Self-Destruct Damage: 390%, Cooldown: 37 sec
  • Level 10: MP Cost: 90, Summon Duration: 30 sec, Party HP Healed: 50%, Self-Destruct Damage: 400%, Cooldown: 35 sec

MS Skill Roll of the Dice.png Roll of the Dice
"Test your luck! Roll a dice to get a random buff."
Roll One: Nothing, Roll Two: 30% Physical Defense, Roll Three: 20% HP and MP Increase, Roll Four: 15% Critical Rate, Roll Five: 20% Damage Increase, Roll Six: 30% Experience Boost
Roll of the Dice level data
Level MP Cost Duration Cooldown
Add 5
per 5 levels
Add 6
per level
Subtract 30
per 2 levels
1 40 66 sec 500 sec
2 40 72 sec 470 sec
3 40 78 sec 470 sec
4 40 84 sec 440 sec
5 45 90 sec 440 sec
6 45 96 sec 410 sec
7 45 102 sec 410 sec
8 45 108 sec 380 sec
9 45 114 sec 380 sec
10 50 120 sec 350 sec
11 50 126 sec 350 sec
12 50 132 sec 320 sec
13 50 138 sec 320 sec
14 50 144 sec 290 sec
15 55 150 sec 290 sec
16 55 156 sec 260 sec
17 55 162 sec 260 sec
18 55 168 sec 230 sec
19 55 172 sec 230 sec
20 60 180 sec 200 sec
MS Skill Metal Fist Mastery.png Metal Fist Mastery
"Increases damage of the ME-07 Drillhands and Atomic Hammer."
Metal Fist Mastery level data
Level ME-07 Drillhands and Atomic Hammer's Damage
Add 4%
per level
1 +14%
2 +18%
3 +22%
4 +26%
5 +30%
6 +34%
7 +38%
8 +42%
9 +46%
10 +50%
MS Skill Punch Launcher.png Punch Launcher
"Launches a punch that hits multiple enemies, possibly Stunning them."
Punch Launcher level data
Level MP Cost Damage Max Enemies Hit Number of Attacks Stun Chance Stun Duration
Add 3
per 4 levels
Add 6%
per level
No
change
No
change
No
change
Add 1 sec
per 10 levels
1 30 236% 4 6 100% 2 sec
2 30 242% 4 6 100% 2 sec
3 30 248% 4 6 100% 2 sec
4 33 254% 4 6 100% 2 sec
5 33 260% 4 6 100% 2 sec
6 33 266% 4 6 100% 2 sec
7 33 272% 4 6 100% 2 sec
8 36 278% 4 6 100% 2 sec
9 36 284% 4 6 100% 2 sec
10 36 290% 4 6 100% 3 sec
11 36 296% 4 6 100% 3 sec
12 39 302% 4 6 100% 3 sec
13 39 308% 4 6 100% 3 sec
14 39 314% 4 6 100% 3 sec
15 39 320% 4 6 100% 3 sec
16 42 326% 4 6 100% 3 sec
17 42 332% 4 6 100% 3 sec
18 42 338% 4 6 100% 3 sec
19 42 344% 4 6 100% 3 sec
20 45 350% 4 6 100% 4 sec
MS Skill Overclock.png Overclock
"Significantly overclocks your Mech's servo-timing to provide a massive temporary boost to Attack power."
Overclock level data
Level MP Cost Additional Damage Duration Cooldown Enemy Defense Ignored
Subtract 1
per level
Add 2%
per level
Add 10 sec
per level
No
change
Add 2%
per level
1 40 +2% 10 sec 150 sec +2%
2 39 +4% 20 sec 150 sec +4%
3 38 +6% 30 sec 150 sec +6%
4 37 +8% 40 sec 150 sec +8%
5 36 +10% 50 sec 150 sec +10%
6 35 +12% 60 sec 150 sec +12%
7 34 +14% 70 sec 150 sec +14%
8 33 +16% 80 sec 150 sec +16%
9 32 +18% 90 sec 150 sec +18%
10 31 +20% 100 sec 150 sec +20%
11 30 +22% 110 sec 150 sec +22%
12 29 +24% 120 sec 150 sec +24%
13 28 +26% 130 sec 150 sec +26%
14 27 +28% 140 sec 150 sec +28%
15 26 +30% 150 sec 150 sec +30%

Fourth Job[edit]

Those in Italic can be obtained through Combat Orders.

MS Skill Maple Warrior.png Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
MS Skill Hero's Will.png Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 seconds per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec

MS Skill Extreme Mech.png

Extreme Mech: Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.

Extreme Mech effects

Requires Level 10 Mech - Prototype

  • Level 1: ATT: +26, Defense: +420, Max HP and Max MP: +620, Weapon Mastery: +56%
  • Level 2: ATT: +26, Defense: +440, Max HP and Max MP: +640, Weapon Mastery: +56%
  • Level 3: ATT: +27, Defense: +460, Max HP and Max MP: +660, Weapon Mastery: +57%
  • Level 4: ATT: +27, Defense: +480, Max HP and Max MP: +680, Weapon Mastery: +57%
  • Level 5: ATT: +28, Defense: +500, Max HP and Max MP: +700, Weapon Mastery: +58%
  • Level 6: ATT: +28, Defense: +520, Max HP and Max MP: +720, Weapon Mastery: +58%
  • Level 7: ATT: +29, Defense: +540, Max HP and Max MP: +740, Weapon Mastery: +59%
  • Level 8: ATT: +29, Defense: +560, Max HP and Max MP: +760, Weapon Mastery: +59%
  • Level 9: ATT: +30, Defense: +580, Max HP and Max MP: +780, Weapon Mastery: +60%
  • Level 10: ATT: +30, Defense: +600, Max HP and Max MP: +800, Weapon Mastery: +60%
  • Level 11: ATT: +31, Defense: +620, Max HP and Max MP: +820, Weapon Mastery: +61%
  • Level 12: ATT: +31, Defense: +640, Max HP and Max MP: +840, Weapon Mastery: +61%
  • Level 13: ATT: +32, Defense: +660, Max HP and Max MP: +860, Weapon Mastery: +62%
  • Level 14: ATT: +32, Defense: +680, Max HP and Max MP: +880, Weapon Mastery: +62%
  • Level 15: ATT: +33, Defense: +700, Max HP and Max MP: +900, Weapon Mastery: +63%
  • Level 16: ATT: +33, Defense: +720, Max HP and Max MP: +920, Weapon Mastery: +63%
  • Level 17: ATT: +34, Defense: +740, Max HP and Max MP: +940, Weapon Mastery: +64%
  • Level 18: ATT: +34, Defense: +760, Max HP and Max MP: +960, Weapon Mastery: +64%
  • Level 19: ATT: +35, Defense: +780, Max HP and Max MP: +980, Weapon Mastery: +65%
  • Level 20: ATT: +35, Defense: +800, Max HP and Max MP: +1000, Weapon Mastery: +65%
  • Level 21: ATT: +36, Defense: +820, Max HP and Max MP: +1020, Weapon Mastery: +66%
  • Level 22: ATT: +36, Defense: +840, Max HP and Max MP: +1040, Weapon Mastery: +66%
  • Level 23: ATT: +37, Defense: +860, Max HP and Max MP: +1060, Weapon Mastery: +67%
  • Level 24: ATT: +37, Defense: +880, Max HP and Max MP: +1080, Weapon Mastery: +67%
  • Level 25: ATT: +38, Defense: +900, Max HP and Max MP: +1100, Weapon Mastery: +68%
  • Level 26: ATT: +38, Defense: +920, Max HP and Max MP: +1120, Weapon Mastery: +68%
  • Level 27: ATT: +39, Defense: +940, Max HP and Max MP: +1140, Weapon Mastery: +69%
  • Level 28: ATT: +39, Defense: +960, Max HP and Max MP: +1160, Weapon Mastery: +69%
  • Level 29: ATT: +40, Defense: +980, Max HP and Max MP: +1180, Weapon Mastery: +70%
  • Level 30: ATT: +40, Defense: +1000, Max HP and Max MP: +1200, Weapon Mastery: +70%
  • Level 31: ATT: +41, Defense: +1020, Max HP and Max MP: +1220, Weapon Mastery: +71%
  • Level 32: ATT: +41, Defense: +1040, Max HP and Max MP: +1240, Weapon Mastery: +71%

MS Skill Robot Mastery.png

Robot Mastery: Increases the ATT, self-destruct damage, and summon duration of all summoned robots.

Robot Mastery effects

'

  • Level 1: Damage (attack, self-destruct): +14%, Summon Duration: +14%
  • Level 2: Damage (attack, self-destruct): +18%, Summon Duration: +18%
  • Level 3: Damage (attack, self-destruct): +22%, Summon Duration: +22%
  • Level 4: Damage (attack, self-destruct): +26%, Summon Duration: +26%
  • Level 5: Damage (attack, self-destruct): +30%, Summon Duration: +30%
  • Level 6: Damage (attack, self-destruct): +34%, Summon Duration: +34%
  • Level 7: Damage (attack, self-destruct): +38%, Summon Duration: +38%
  • Level 8: Damage (attack, self-destruct): +42%, Summon Duration: +42%
  • Level 9: Damage (attack, self-destruct): +46%, Summon Duration: +46%
  • Level 10: Damage (attack, self-destruct): +50%, Summon Duration: +50%
  • Level 11: Damage (attack, self-destruct): +54%, Summon Duration: +54%
  • Level 12: Damage (attack, self-destruct): +58%, Summon Duration: +58%
  • Level 13: Damage (attack, self-destruct): +62%, Summon Duration: +62%
  • Level 14: Damage (attack, self-destruct): +66%, Summon Duration: +66%
  • Level 15: Damage (attack, self-destruct): +70%, Summon Duration: +70%
  • Level 16: Damage (attack, self-destruct): +74%, Summon Duration: +74%
  • Level 17: Damage (attack, self-destruct): +78%, Summon Duration: +78%

MS Skill Giant Robot SG-88.png

Giant Robot SG-88: Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key.

Giant Robot SG-88 effects

'

  • Level 1: MP Cost: 400, Damage: 860%, Max Monsters Hit: 15, Cooldown: 40 sec
  • Level 2: MP Cost: 400, Damage: 880%, Max Monsters Hit: 15, Cooldown: 40 sec
  • Level 3: MP Cost: 400, Damage: 900%, Max Monsters Hit: 15, Cooldown: 38 sec
  • Level 4: MP Cost: 400, Damage: 920%, Max Monsters Hit: 15, Cooldown: 38 sec
  • Level 5: MP Cost: 400, Damage: 940%, Max Monsters Hit: 15, Cooldown: 38 sec
  • Level 6: MP Cost: 400, Damage: 960%, Max Monsters Hit: 15, Cooldown: 36 sec
  • Level 7: MP Cost: 400, Damage: 980%, Max Monsters Hit: 15, Cooldown: 36 sec
  • Level 8: MP Cost: 400, Damage: 1000%, Max Monsters Hit: 15, Cooldown: 36 sec
  • Level 9: MP Cost: 400, Damage: 1020%, Max Monsters Hit: 15, Cooldown: 34 sec
  • Level 10: MP Cost: 400, Damage: 1040%, Max Monsters Hit: 15, Cooldown: 34 sec
  • Level 11: MP Cost: 400, Damage: 1060%, Max Monsters Hit: 15, Cooldown: 34 sec
  • Level 12: MP Cost: 400, Damage: 1080%, Max Monsters Hit: 15, Cooldown: 32 sec
  • Level 13: MP Cost: 400, Damage: 1100%, Max Monsters Hit: 15, Cooldown: 32 sec
  • Level 14: MP Cost: 400, Damage: 1120%, Max Monsters Hit: 15, Cooldown: 32 sec
  • Level 15: MP Cost: 400, Damage: 1140%, Max Monsters Hit: 15, Cooldown: 30 sec
  • Level 16: MP Cost: 400, Damage: 1160%, Max Monsters Hit: 15, Cooldown: 30 sec
  • Level 17: MP Cost: 400, Damage: 1180%, Max Monsters Hit: 15, Cooldown: 30 sec
  • Level 18: MP Cost: 400, Damage: 1200%, Max Monsters Hit: 15, Cooldown: 28 sec
  • Level 19: MP Cost: 400, Damage: 1220%, Max Monsters Hit: 15, Cooldown: 28 sec
  • Level 20: MP Cost: 400, Damage: 1240%, Max Monsters Hit: 15, Cooldown: 28 sec
  • Level 21: MP Cost: 400, Damage: 1260%, Max Monsters Hit: 15, Cooldown: 26 sec
  • Level 22: MP Cost: 400, Damage: 1280%, Max Monsters Hit: 15, Cooldown: 26 sec
  • Level 23: MP Cost: 400, Damage: 1300%, Max Monsters Hit: 15, Cooldown: 26 sec
  • Level 24: MP Cost: 400, Damage: 1320%, Max Monsters Hit: 15, Cooldown: 24 sec
  • Level 25: MP Cost: 400, Damage: 1340%, Max Monsters Hit: 15, Cooldown: 24 sec
  • Level 26: MP Cost: 400, Damage: 1360%, Max Monsters Hit: 15, Cooldown: 24 sec
  • Level 27: MP Cost: 400, Damage: 1380%, Max Monsters Hit: 15, Cooldown: 22 sec
  • Level 28: MP Cost: 400, Damage: 1400%, Max Monsters Hit: 15, Cooldown: 22 sec
  • Level 29: MP Cost: 400, Damage: 1420%, Max Monsters Hit: 15, Cooldown: 22 sec
  • Level 30: MP Cost: 400, Damage: 1440%, Max Monsters Hit: 15, Cooldown: 20 sec
  • Level 31: MP Cost: 400, Damage: 1460%, Max Monsters Hit: 15, Cooldown: 20 sec
  • Level 32: MP Cost: 400, Damage: 1480%, Max Monsters Hit: 15, Cooldown: 20 sec

MS Skill Mech - Missile Tank.png

Mech - Missile Tank: Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. Get on/off your mount by pressing the skill key.

Mech - Missile Tank effects

Requires Level 10 Mech - Siege Mode. Damage Bonus (Siege mode): +30% at all levels

  • Level 1: Tank Mode MP Cost: 118 plus 75 MP every 5 sec, Damage: 91%. Basic Attack Critical Rate: +6%, MP Cost: 15
  • Level 2: Tank Mode MP Cost: 116 plus 75 MP every 5 sec, Damage: 92%. Basic Attack Critical Rate: +6%, MP Cost: 15
  • Level 3: Tank Mode MP Cost: 114 plus 70 MP every 5 sec, Damage: 93%. Basic Attack Critical Rate: +7%, MP Cost: 15
  • Level 4: Tank Mode MP Cost: 112 plus 70 MP every 5 sec, Damage: 94%. Basic Attack Critical Rate: +7%, MP Cost: 15
  • Level 5: Tank Mode MP Cost: 110 plus 70 MP every 5 sec, Damage: 95%. Basic Attack Critical Rate: +8%, MP Cost: 15
  • Level 6: Tank Mode MP Cost: 108 plus 65 MP every 5 sec, Damage: 96%. Basic Attack Critical Rate: +8%, MP Cost: 15
  • Level 7: Tank Mode MP Cost: 106 plus 65 MP every 5 sec, Damage: 97%. Basic Attack Critical Rate: +9%, MP Cost: 15
  • Level 8: Tank Mode MP Cost: 104 plus 65 MP every 5 sec, Damage: 98%. Basic Attack Critical Rate: +9%, MP Cost: 15
  • Level 9: Tank Mode MP Cost: 102 plus 60 MP every 5 sec, Damage: 99%. Basic Attack Critical Rate: +10%, MP Cost: 15
  • Level 10: Tank Mode MP Cost: 100 plus 60 MP every 5 sec, Damage: 100%. Basic Attack Critical Rate: +10%, MP Cost: 20
  • Level 11: Tank Mode MP Cost: 98 plus 60 MP every 5 sec, Damage: 101%. Basic Attack Critical Rate: +11%, MP Cost: 20
  • Level 12: Tank Mode MP Cost: 96 plus 55 MP every 5 sec, Damage: 102%. Basic Attack Critical Rate: +11%, MP Cost: 20
  • Level 13: Tank Mode MP Cost: 94 plus 55 MP every 5 sec, Damage: 103%. Basic Attack Critical Rate: +12%, MP Cost: 20
  • Level 14: Tank Mode MP Cost: 92 plus 55 MP every 5 sec, Damage: 104%. Basic Attack Critical Rate: +12%, MP Cost: 20
  • Level 15: Tank Mode MP Cost: 90 plus 50 MP every 5 sec, Damage: 105%. Basic Attack Critical Rate: +13%, MP Cost: 20
  • Level 16: Tank Mode MP Cost: 88 plus 50 MP every 5 sec, Damage: 106%. Basic Attack Critical Rate: +13%, MP Cost: 20
  • Level 17: Tank Mode MP Cost: 86 plus 50 MP every 5 sec, Damage: 107%. Basic Attack Critical Rate: +14%, MP Cost: 20
  • Level 18: Tank Mode MP Cost: 84 plus 45 MP every 5 sec, Damage: 108%. Basic Attack Critical Rate: +14%, MP Cost: 20
  • Level 19: Tank Mode MP Cost: 82 plus 45 MP every 5 sec, Damage: 109%. Basic Attack Critical Rate: +15%, MP Cost: 20
  • Level 20: Tank Mode MP Cost: 80 plus 45 MP every 5 sec, Damage: 110%. Basic Attack Critical Rate: +15%, MP Cost: 25
  • Level 21: Tank Mode MP Cost: 78 plus 40 MP every 5 sec, Damage: 111%. Basic Attack Critical Rate: +16%, MP Cost: 25
  • Level 22: Tank Mode MP Cost: 76 plus 40 MP every 5 sec, Damage: 112%. Basic Attack Critical Rate: +16%, MP Cost: 25
  • Level 23: Tank Mode MP Cost: 74 plus 40 MP every 5 sec, Damage: 113%. Basic Attack Critical Rate: +17%, MP Cost: 25
  • Level 24: Tank Mode MP Cost: 72 plus 35 MP every 5 sec, Damage: 114%. Basic Attack Critical Rate: +17%, MP Cost: 25
  • Level 25: Tank Mode MP Cost: 70 plus 35 MP every 5 sec, Damage: 115%. Basic Attack Critical Rate: +18%, MP Cost: 25
  • Level 26: Tank Mode MP Cost: 68 plus 35 MP every 5 sec, Damage: 116%. Basic Attack Critical Rate: +18%, MP Cost: 25
  • Level 27: Tank Mode MP Cost: 66 plus 30 MP every 5 sec, Damage: 117%. Basic Attack Critical Rate: +19%, MP Cost: 25
  • Level 28: Tank Mode MP Cost: 64 plus 30 MP every 5 sec, Damage: 118%. Basic Attack Critical Rate: +19%, MP Cost: 25
  • Level 29: Tank Mode MP Cost: 62 plus 30 MP every 5 sec, Damage: 119%. Basic Attack Critical Rate: +20%, MP Cost: 25
  • Level 30: Tank Mode MP Cost: 60 plus 25 MP every 5 sec, Damage: 120%. Basic Attack Critical Rate: +20%, MP Cost: 30
  • Level 31: Tank Mode MP Cost: 58 plus 25 MP every 5 sec, Damage: 121%. Basic Attack Critical Rate: +21%, MP Cost: 30
  • Level 32: Tank Mode MP Cost: 56 plus 25 MP every 5 sec, Damage: 122%. Basic Attack Critical Rate: +21%, MP Cost: 30

MS Skill Laser Blast.png Laser Blast
"Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode."
Requires Level 1 Mech - Missile Tank
Laser Blast level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 3
per 5 levels
Add 6%
per level
No
change
No
change
1 63 326% 4 8
2 63 332% 4 8
3 63 338% 4 8
4 63 344% 4 8
5 63 350% 4 8
6 66 356% 4 8
7 66 362% 4 8
8 66 368% 4 8
9 66 374% 4 8
10 66 380% 4 8
11 69 386% 4 8
12 69 392% 4 8
13 69 398% 4 8
14 60 404% 4 8
15 69 410% 4 8
16 72 416% 4 8
17 72 422% 4 8
18 72 428% 4 8
19 72 434% 4 8
20 72 440% 4 8
21 75 446% 4 8
22 75 452% 4 8
23 75 458% 4 8
24 75 464% 4 8
25 75 470% 4 8
26 78 476% 4 8
27 78 482% 4 8
28 78 488% 4 8
29 78 494% 4 8
30 78 500% 4 8
31 81 506% 4 8
32 81 512% 4 8

MS Skill Satellite Safety.png

Satellite Safety: Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. Toggle this skill On/Off by pressing the skill key.

Satellite Safety effects

Requires Level 10 Satellite

  • Level 1: Satellite Attack Damage: +12%. Procs when you take damage more than 49% of your Max HP, Absorbs 42% of the damage received, Cooldown: 20 sec
  • Level 2: Satellite Attack Damage: +14%. Procs when you take damage more than 48% of your Max HP, Absorbs 44% of the damage received, Cooldown: 19 sec
  • Level 3: Satellite Attack Damage: +16%. Procs when you take damage more than 47% of your Max HP, Absorbs 46% of the damage received, Cooldown: 19 sec
  • Level 4: Satellite Attack Damage: +18%. Procs when you take damage more than 46% of your Max HP, Absorbs 48% of the damage received, Cooldown: 18 sec
  • Level 5: Satellite Attack Damage: +20%. Procs when you take damage more than 45% of your Max HP, Absorbs 50% of the damage received, Cooldown: 18 sec
  • Level 6: Satellite Attack Damage: +22%. Procs when you take damage more than 44% of your Max HP, Absorbs 52% of the damage received, Cooldown: 17 sec
  • Level 7: Satellite Attack Damage: +24%. Procs when you take damage more than 43% of your Max HP, Absorbs 54% of the damage received, Cooldown: 17 sec
  • Level 8: Satellite Attack Damage: +26%. Procs when you take damage more than 42% of your Max HP, Absorbs 56% of the damage received, Cooldown: 16 sec
  • Level 9: Satellite Attack Damage: +28%. Procs when you take damage more than 41% of your Max HP, Absorbs 58% of the damage received, Cooldown: 16 sec
  • Level 10: Satellite Attack Damage: +30%. Procs when you take damage more than 40% of your Max HP, Absorbs 60% of the damage received, Cooldown: 15 sec
  • Level 11: Satellite Attack Damage: +32%. Procs when you take damage more than 39% of your Max HP, Absorbs 62% of the damage received, Cooldown: 15 sec
  • Level 12: Satellite Attack Damage: +34%. Procs when you take damage more than 38% of your Max HP, Absorbs 64% of the damage received, Cooldown: 14 sec
  • Level 13: Satellite Attack Damage: +36%. Procs when you take damage more than 37% of your Max HP, Absorbs 66% of the damage received, Cooldown: 14 sec
  • Level 14: Satellite Attack Damage: +38%. Procs when you take damage more than 36% of your Max HP, Absorbs 68% of the damage received, Cooldown: 13 sec
  • Level 15: Satellite Attack Damage: +40%. Procs when you take damage more than 35% of your Max HP, Absorbs 70% of the damage received, Cooldown: 13 sec
  • Level 16: Satellite Attack Damage: +42%. Procs when you take damage more than 34% of your Max HP, Absorbs 72% of the damage received, Cooldown: 12 sec
  • Level 17: Satellite Attack Damage: +44%. Procs when you take damage more than 33% of your Max HP, Absorbs 74% of the damage received, Cooldown: 12 sec
  • Level 18: Satellite Attack Damage: +46%. Procs when you take damage more than 32% of your Max HP, Absorbs 76% of the damage received, Cooldown: 11 sec
  • Level 19: Satellite Attack Damage: +48%. Procs when you take damage more than 31% of your Max HP, Absorbs 78% of the damage received, Cooldown: 11 sec
  • Level 20: Satellite Attack Damage: +50%. Procs when you take damage more than 30% of your Max HP, Absorbs 80% of the damage received, Cooldown: 10 sec
  • Level 21: Satellite Attack Damage: +52%. Procs when you take damage more than 29% of your Max HP, Absorbs 82% of the damage received, Cooldown: 10 sec
  • Level 22: Satellite Attack Damage: +54%. Procs when you take damage more than 28% of your Max HP, Absorbs 84% of the damage received, Cooldown: 9 sec

MS Skill Bots 'n Tots.png

Bots 'n Tots: Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time.

Bots 'n Tots effects

'

  • Level 1: MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 355%, Summon Interval: every 3 sec, Self-Destruct Damage: 710%, Cooldown: 90 sec
  • Level 2: MP Cost: 75, Robot Factory Duration: 20 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 360%, Summon Interval: every 3 sec, Self-Destruct Damage: 720%, Cooldown: 90 sec
  • Level 3: MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 365%, Summon Interval: every 3 sec, Self-Destruct Damage: 730%, Cooldown: 87 sec
  • Level 4: MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 370%, Summon Interval: every 3 sec, Self-Destruct Damage: 740%, Cooldown: 87 sec
  • Level 5: MP Cost: 75, Robot Factory Duration: 22 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 375%, Summon Interval: every 3 sec, Self-Destruct Damage: 750%, Cooldown: 87 sec
  • Level 6: MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 380%, Summon Interval: every 3 sec, Self-Destruct Damage: 760%, Cooldown: 84 sec
  • Level 7: MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 385%, Summon Interval: every 3 sec, Self-Destruct Damage: 770%, Cooldown: 84 sec
  • Level 8: MP Cost: 80, Robot Factory Duration: 24 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 390%, Summon Interval: every 3 sec, Self-Destruct Damage: 780%, Cooldown: 84 sec
  • Level 9: MP Cost: 80, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 395%, Summon Interval: every 3 sec, Self-Destruct Damage: 790%, Cooldown: 81 sec
  • Level 10: MP Cost: 80, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 400%, Summon Interval: every 3 sec, Self-Destruct Damage: 800%, Cooldown: 81 sec
  • Level 11: MP Cost: 85, Robot Factory Duration: 26 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 405%, Summon Interval: every 3 sec, Self-Destruct Damage: 810%, Cooldown: 81 sec
  • Level 12: MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 410%, Summon Interval: every 3 sec, Self-Destruct Damage: 820%, Cooldown: 78 sec
  • Level 13: MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 415%, Summon Interval: every 3 sec, Self-Destruct Damage: 830%, Cooldown: 78 sec
  • Level 14: MP Cost: 85, Robot Factory Duration: 28 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 420%, Summon Interval: every 3 sec, Self-Destruct Damage: 840%, Cooldown: 78 sec
  • Level 15: MP Cost: 85, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 425%, Summon Interval: every 3 sec, Self-Destruct Damage: 850%, Cooldown: 75 sec
  • Level 16: MP Cost: 90, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 430%, Summon Interval: every 3 sec, Self-Destruct Damage: 860%, Cooldown: 75 sec
  • Level 17: MP Cost: 90, Robot Factory Duration: 30 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 435%, Summon Interval: every 3 sec, Self-Destruct Damage: 870%, Cooldown: 75 sec
  • Level 18: MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 440%, Summon Interval: every 3 sec, Self-Destruct Damage: 880%, Cooldown: 72 sec
  • Level 19: MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 445%, Summon Interval: every 3 sec, Self-Destruct Damage: 890%, Cooldown: 72 sec
  • Level 20: MP Cost: 90, Robot Factory Duration: 32 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 450%, Summon Interval: every 3 sec, Self-Destruct Damage: 900%, Cooldown: 72 sec
  • Level 21: MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 455%, Summon Interval: every 3 sec, Self-Destruct Damage: 910%, Cooldown: 69 sec
  • Level 22: MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 460%, Summon Interval: every 3 sec, Self-Destruct Damage: 920%, Cooldown: 69 sec
  • Level 23: MP Cost: 95, Robot Factory Duration: 34 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 465%, Summon Interval: every 3 sec, Self-Destruct Damage: 930%, Cooldown: 69 sec
  • Level 24: MP Cost: 95, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 470%, Summon Interval: every 3 sec, Self-Destruct Damage: 940%, Cooldown: 66 sec
  • Level 25: MP Cost: 95, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 475%, Summon Interval: every 3 sec, Self-Destruct Damage: 950%, Cooldown: 66 sec
  • Level 26: MP Cost: 100, Robot Factory Duration: 36 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 480%, Summon Interval: every 3 sec, Self-Destruct Damage: 960%, Cooldown: 66 sec
  • Level 27: MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 485%, Summon Interval: every 3 sec, Self-Destruct Damage: 970%, Cooldown: 63 sec
  • Level 28: MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 490%, Summon Interval: every 3 sec, Self-Destruct Damage: 980%, Cooldown: 63 sec
  • Level 29: MP Cost: 100, Robot Factory Duration: 38 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 495%, Summon Interval: every 3 sec, Self-Destruct Damage: 990%, Cooldown: 63 sec
  • Level 30: MP Cost: 100, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 500%, Summon Interval: every 3 sec, Self-Destruct Damage: 1000%, Cooldown: 60 sec
  • Level 31: MP Cost: 105, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 505%, Summon Interval: every 3 sec, Self-Destruct Damage: 1010%, Cooldown: 60 sec
  • Level 32: MP Cost: 105, Robot Factory Duration: 40 sec, Max Toy Robots Summoned: 3 toy robots, Toy Robot Damage: 510%, Summon Interval: every 3 sec, Self-Destruct Damage: 1020%, Cooldown: 60 sec

MS Skill Amplifier Robot AF-11.png

Amplifier Robot AF-11: The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power.

Amplifier Robot AF-11 effects

Cooldown: 90 seconds at all levels

  • Level 1: MP Cost: 100, Robot Duration: 42 sec, Damage Buff: +1%, Self-Destruct Damage: 205%
  • Level 2: MP Cost: 100, Robot Duration: 44 sec, Damage Buff: +2%, Self-Destruct Damage: 210%
  • Level 3: MP Cost: 100, Robot Duration: 46 sec, Damage Buff: +3%, Self-Destruct Damage: 215%
  • Level 4: MP Cost: 90, Robot Duration: 48 sec, Damage Buff: +4%, Self-Destruct Damage: 220%
  • Level 5: MP Cost: 90, Robot Duration: 50 sec, Damage Buff: +5%, Self-Destruct Damage: 225%
  • Level 6: MP Cost: 90, Robot Duration: 52 sec, Damage Buff: +6%, Self-Destruct Damage: 230%
  • Level 7: MP Cost: 90, Robot Duration: 54 sec, Damage Buff: +7%, Self-Destruct Damage: 235%
  • Level 8: MP Cost: 80, Robot Duration: 56 sec, Damage Buff: +8%, Self-Destruct Damage: 240%
  • Level 9: MP Cost: 80, Robot Duration: 58 sec, Damage Buff: +9%, Self-Destruct Damage: 245%
  • Level 10: MP Cost: 80, Robot Duration: 60 sec, Damage Buff: +10%, Self-Destruct Damage: 250%
  • Level 11: MP Cost: 80, Robot Duration: 62 sec, Damage Buff: +11%, Self-Destruct Damage: 255%
  • Level 12: MP Cost: 70, Robot Duration: 64 sec, Damage Buff: +12%, Self-Destruct Damage: 260%
  • Level 13: MP Cost: 70, Robot Duration: 66 sec, Damage Buff: +13%, Self-Destruct Damage: 265%
  • Level 14: MP Cost: 70, Robot Duration: 68 sec, Damage Buff: +14%, Self-Destruct Damage: 270%
  • Level 15: MP Cost: 70, Robot Duration: 70 sec, Damage Buff: +15%, Self-Destruct Damage: 275%
  • Level 16: MP Cost: 60, Robot Duration: 72 sec, Damage Buff: +16%, Self-Destruct Damage: 280%
  • Level 17: MP Cost: 60, Robot Duration: 74 sec, Damage Buff: +17%, Self-Destruct Damage: 285%
  • Level 18: MP Cost: 60, Robot Duration: 76 sec, Damage Buff: +18%, Self-Destruct Damage: 290%
  • Level 19: MP Cost: 60, Robot Duration: 78 sec, Damage Buff: +19%, Self-Destruct Damage: 295%
  • Level 20: MP Cost: 50, Robot Duration: 80 sec, Damage Buff: +20%, Self-Destruct Damage: 300%
  • Level 21: MP Cost: 50, Robot Duration: 82 sec, Damage Buff: +21%, Self-Destruct Damage: 305%
  • Level 22: MP Cost: 50, Robot Duration: 84 sec, Damage Buff: +22%, Self-Destruct Damage: 310%

MS Skill Double Down.png

Double Down: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.

Double Down effects

Requires Level 20 Roll of the Dice

  • Roll 2 Ones: Nothing
  • Roll 2 Twos: 40% Physical Defense
  • Roll 2 Threes: 30% HP and MP Increase
  • Roll 2 Fours: 25% Critical Rate
  • Roll 2 Fives: 30% Damage Increase
  • Roll 2 Sixes: 40% Exp Boost
  • Level 1: MP Cost: 60, 10% chance of rolling a Double Down, Buff Duration: 184 sec, Cooldown: 200 sec
  • Level 2: MP Cost: 60, 20% chance of rolling a Double Down, Buff Duration: 188 sec, Cooldown: 200 sec
  • Level 3: MP Cost: 60, 30% chance of rolling a Double Down, Buff Duration: 192 sec, Cooldown: 200 sec
  • Level 4: MP Cost: 60, 40% chance of rolling a Double Down, Buff Duration: 196 sec, Cooldown: 200 sec
  • Level 5: MP Cost: 60, 50% chance of rolling a Double Down, Buff Duration: 200 sec, Cooldown: 200 sec
  • Level 6: MP Cost: 60, 60% chance of rolling a Double Down, Buff Duration: 204 sec, Cooldown: 200 sec
  • Level 7: MP Cost: 60, 70% chance of rolling a Double Down, Buff Duration: 208 sec, Cooldown: 200 sec

Hyper Skills[edit]

Stat Enhancers[edit]

MS Skill Hyper Strength.png Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
MS Skill Hyper Dexterity.png Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
MS Skill Hyper Intelligence.png Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
MS Skill Hyper Luck.png Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
MS Skill Hyper Jump.png Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
MS Skill Hyper Speed.png Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
MS Skill Hyper Accuracy.png Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
MS Skill Hyper Defense.png Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
MS Skill Hyper Magic Defense.png Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
MS Skill Hyper Fury.png Hyper Fury
"Permanently increases Max DF (useless for Thieves)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
MS Skill Hyper Mana.png Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
MS Skill Hyper Health.png Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
MS Skill Hyper Critical.png Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%

Skill Enhancers[edit]

MS Skill Rock 'n Shock - Cooldown Cutter.png Rock 'n Shock - Cooldown Cutter
"Reduces Rock 'n Shock cooldown."
Unlocked at Level 143
Rock 'n Shock - Cooldown Cutter level data
Level Cooldown
1 -50%
MS Skill Amplifier Robot AF-11 - Persist.png Amplifier Robot AF-11 - Persist
"Increases Amplifier Robot AF-11's duration."
Unlocked at Level 149
Amplifier Robot AF-11 - Persist level data
Level Duration
1 +10 sec
MS Skill Laser Blast - Extra Strike.png Laser Blast - Extra Strike
"Increases the number of attacks for Laser Blast."
Unlocked at Level 155
Laser Blast - Extra Strike level data
Level Number of Attacks
1 +1
MS Skill Rock 'n Shock - Persist.png Rock 'n Shock - Persist
"Increases Rock 'n Shock duration."
Unlocked at Level 162
Rock 'n Shock - Persist level data
Level Duration
1 +20 sec
MS Skill Amplifier Robot AF-11 - Reinforce.png Amplifier Robot AF-11 - Reinforce
"Increases Amplifier Robot AF-11 explosion damage."
Unlocked at Level 168
Amplifier Robot AF-11 - Reinforce level data
Level Damage
1 +20%
MS Skill Laser Blast - Spread.png Laser Blast - Spread
"Increases the number of monsters hit by Laser Blast."
Unlocked at Level 177
Laser Blast - Spread level data
Level Max Enemies Hit
1 +2
MS Skill Rock 'n Shock - Reinforce.png Rock 'n Shock - Reinforce
"Increases Rock 'n Shock damage."
Unlocked at Level 183
Rock 'n Shock - Reinforce level data
Level Damage
1 +20%
MS Skill Amplifier Robot AF-11 - Party Reinforce.png Amplifier Robot AF-11 - Party Reinforce
"Increases the damage of Amplifier Robot AF-11's party buff."
Unlocked at Level 189
Amplifier Robot AF-11 - Party Reinforce level data
Level Additional Damage
1 +10%
MS Skill Laser Blast - Reinforce.png Laser Blast - Reinforce
"Increases the damage of Laser Blast."
Unlocked at Level 195
Laser Blast - Reinforce level data
Level Damage
1 +20%

Active Skills[edit]

MS Skill Mech- Hovering.png Mech: Hovering
"You can move left and right while in Siege Mode during Missile Tank."
Unlocked at level 150
Mech: Hovering level data
Level Effect
1 Able to move in Siege Mode after transforming into a Missile Tank. Otherwise the same as Missile Tank.
MS Skill Distortion Bomb.png Distortion Bomb
"Detonates a special Resistance bomb to create a distortion field."
Unlocked at level 170
Distortion Bomb level data

Attacks every 250 ms.

Level MP Cost Damage Number of Attacks Max Enemies Hit Duration Cooldown
1 250 260% 2 8 4 sec 8 sec
MS Skill For Liberty.png For Liberty
"Materializes the will of the Resistance to increase attack power. Only applies to Resistance classes within the party."
Unlocked at level 200
For Liberty level data
Level MP Cost Damage Max Damage Duration Cooldown
1 100 +10% +5,000,000 60 sec 120 sec