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< MapleStory‎ | Mechanic
Revision as of 18:18, 8 September 2013 by PirateIzzy (talk | contribs) (Updating 2nd and 3rd job)
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Citizen

MS Skill Crystal Throw.png

Crystal Throw: You attack a ranged enemy by throwing a Rue collected from a mine.

Crystal Throw effects

You attack a ranged enemy by throwing a Rue collected from a mine.

  • Level 1: MP Cost: 3; Damage 10.
  • Level 2: MP Cost: 5; Damage 25.
  • Level 3: MP Cost: 7; Damage 40.

MS Skill Infiltrate.png

Infiltrate: Allows you to hide and move quickly for a short time.

Infiltrate effects

Allows you to hide and move quickly for a short time. Cooldown: 1 min

  • Level 1: MP Cost: 5; 10 seconds in dark sight with +5 speed.
  • Level 2: MP Cost: 10; 20 seconds in dark sight with +10 speed.
  • Level 3: MP Cost: 15; 30 seconds in dark sight with +15 speed.

MS Skill Potion Mastery.png

Potion Mastery: You learn how to use potions more efficiently in order to resolve supply shortage issues.

Potion Mastery effects

You learn how to use potions more efficiently in order to resolve supply shortage issues.

  • Level 1: Recovery rate and Potion Efficiency 105%.
  • Level 2: Recovery rate and Potion Efficiency 110%.
  • Level 3: Recovery rate and Potion Efficiency 115%.

MS Skill Mechanic Dash.png

Mechanic Dash: Press left/right twice to travel a short distance at a high speed.

Mechanic Dash effects

Press left/right twice to travel a short distance at a high speed.

  • Level 1: MP Cost: 8; Boost a distance.

MS Skill Hidden Peace.png

Hidden Peace: Activate your Mech's nanoweave fiber to disguise it and enhance its abilities.

Hidden Peace effects

Activate your Mech's nanoweave fiber to disguise it and enhance its abilities.

  • Level 1: Damage +10%, Max HP and MP +10%

First Job

MS Skill Mech - Prototype.png

Mech - Prototype: Allows you to summon and mount the Prototype Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect. Hit the skill key to mount/unmount.

Mech - Prototype effects

'

  • Level 1: MP Cost: 50, Max HP and Max MP: +50, Speed: +20, ATT: +11, DEF: +20
  • Level 2: MP Cost: 50, Max HP and Max MP: +100, Speed: +20, ATT: +12, DEF: +40
  • Level 3: MP Cost: 50, Max HP and Max MP: +150, Speed: +20, ATT: +13, DEF: +60
  • Level 4: MP Cost: 50, Max HP and Max MP: +200, Speed: +20, ATT: +14, DEF: +80
  • Level 5: MP Cost: 50, Max HP and Max MP: +250, Speed: +20, ATT: +15, DEF: +100
  • Level 6: MP Cost: 50, Max HP and Max MP: +300, Speed: +20, ATT: +16, DEF: +120
  • Level 7: MP Cost: 50, Max HP and Max MP: +350, Speed: +20, ATT: +17, DEF: +140
  • Level 8: MP Cost: 50, Max HP and Max MP: +400, Speed: +20, ATT: +18, DEF: +160
  • Level 9: MP Cost: 50, Max HP and Max MP: +450, Speed: +20, ATT: +19, DEF: +180
  • Level 10: MP Cost: 50, Max HP and Max MP: +500, Speed: +20, ATT: +20, DEF: +200

MS Skill Gatling Gun.png

Gatling Gun: Focuses your Gatling Gun on a single enemy.

Gatling Gun effects

Requires Level 1 Mech - Prototype

  • Level 1: MP Cost: 8, Damage: 86%, Number of Attacks: 4
  • Level 2: MP Cost: 8, Damage: 87%, Number of Attacks: 4
  • Level 3: MP Cost: 8, Damage: 88%, Number of Attacks: 4
  • Level 4: MP Cost: 8, Damage: 89%, Number of Attacks: 4
  • Level 5: MP Cost: 10, Damage: 90%, Number of Attacks: 4
  • Level 6: MP Cost: 10, Damage: 91%, Number of Attacks: 4
  • Level 7: MP Cost: 10, Damage: 92%, Number of Attacks: 4
  • Level 8: MP Cost: 10, Damage: 93%, Number of Attacks: 4
  • Level 9: MP Cost: 10, Damage: 94%, Number of Attacks: 4
  • Level 10: MP Cost: 12, Damage: 95%, Number of Attacks: 4
  • Level 11: MP Cost: 12, Damage: 96%, Number of Attacks: 4
  • Level 12: MP Cost: 12, Damage: 97%, Number of Attacks: 4
  • Level 13: MP Cost: 12, Damage: 98%, Number of Attacks: 4
  • Level 14: MP Cost: 12, Damage: 99%, Number of Attacks: 4
  • Level 15: MP Cost: 14, Damage: 100%, Number of Attacks: 4

MS Skill Flame Launcher.png

Flame Launcher: Launches flames that engulf multiple enemies. You can use this skill for up to 12 seconds.

Flame Launcher effects

Requires Level 10 Gatling Gun

  • Level 1: MP Cost: 3 per attack, Damage: 61%, Max Monsters Hit: 8
  • Level 2: MP Cost: 3 per attack, Damage: 62%, Max Monsters Hit: 8
  • Level 3: MP Cost: 3 per attack, Damage: 63%, Max Monsters Hit: 8
  • Level 4: MP Cost: 3 per attack, Damage: 64%, Max Monsters Hit: 8
  • Level 5: MP Cost: 4 per attack, Damage: 65%, Max Monsters Hit: 8
  • Level 6: MP Cost: 4 per attack, Damage: 66%, Max Monsters Hit: 8
  • Level 7: MP Cost: 4 per attack, Damage: 67%, Max Monsters Hit: 8
  • Level 8: MP Cost: 4 per attack, Damage: 68%, Max Monsters Hit: 8
  • Level 9: MP Cost: 4 per attack, Damage: 69%, Max Monsters Hit: 8
  • Level 10: MP Cost: 5 per attack, Damage: 70%, Max Monsters Hit: 8
  • Level 11: MP Cost: 5 per attack, Damage: 71%, Max Monsters Hit: 8
  • Level 12: MP Cost: 5 per attack, Damage: 72%, Max Monsters Hit: 8
  • Level 13: MP Cost: 5 per attack, Damage: 73%, Max Monsters Hit: 8
  • Level 14: MP Cost: 5 per attack, Damage: 74%, Max Monsters Hit: 8
  • Level 15: MP Cost: 6 per attack, Damage: 75%, Max Monsters Hit: 8
  • Level 16: MP Cost: 6 per attack, Damage: 76%, Max Monsters Hit: 8
  • Level 17: MP Cost: 6 per attack, Damage: 77%, Max Monsters Hit: 8
  • Level 18: MP Cost: 6 per attack, Damage: 78%, Max Monsters Hit: 8
  • Level 19: MP Cost: 6 per attack, Damage: 79%, Max Monsters Hit: 8
  • Level 20: MP Cost: 7 per attack, Damage: 80%, Max Monsters Hit: 8

MS Skill ME-07 Drillhands.png

ME-07 Drillhands: Uses drill arms to push and attack enemies.

ME-07 Drillhands effects

Requires Level 1 Mech - Prototype

  • Level 1: MP Cost: 27, Damage: 143%, Max Monsters Hit: 10
  • Level 2: MP Cost: 27, Damage: 146%, Max Monsters Hit: 10
  • Level 3: MP Cost: 27, Damage: 149%, Max Monsters Hit: 10
  • Level 4: MP Cost: 27, Damage: 152%, Max Monsters Hit: 11
  • Level 5: MP Cost: 29, Damage: 155%, Max Monsters Hit: 11
  • Level 6: MP Cost: 29, Damage: 158%, Max Monsters Hit: 11
  • Level 7: MP Cost: 29, Damage: 161%, Max Monsters Hit: 11
  • Level 8: MP Cost: 29, Damage: 164%, Max Monsters Hit: 12
  • Level 9: MP Cost: 31, Damage: 167%, Max Monsters Hit: 12
  • Level 10: MP Cost: 31, Damage: 170%, Max Monsters Hit: 12
  • Level 11: MP Cost: 31, Damage: 173%, Max Monsters Hit: 12
  • Level 12: MP Cost: 31, Damage: 176%, Max Monsters Hit: 13
  • Level 13: MP Cost: 33, Damage: 179%, Max Monsters Hit: 13
  • Level 14: MP Cost: 33, Damage: 182%, Max Monsters Hit: 13
  • Level 15: MP Cost: 33, Damage: 185%, Max Monsters Hit: 13
  • Level 16: MP Cost: 33, Damage: 188%, Max Monsters Hit: 14
  • Level 17: MP Cost: 35, Damage: 191%, Max Monsters Hit: 14
  • Level 18: MP Cost: 35, Damage: 194%, Max Monsters Hit: 14
  • Level 19: MP Cost: 35, Damage: 197%, Max Monsters Hit: 14
  • Level 20: MP Cost: 35, Damage: 200%, Max Monsters Hit: 15

Second Job

MS Skill Gun Mastery.png

Mechanic Mastery: Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, and Accuracy.

Mechanic Mastery effects

'

  • Level 1: Weapon ATT: +2, Weapon Mastery: +14%, Critical Rate: +1%, Accuracy: +12
  • Level 2: Weapon ATT: +4, Weapon Mastery: +18%, Critical Rate: +2%, Accuracy: +24
  • Level 3: Weapon ATT: +6, Weapon Mastery: +22%, Critical Rate: +3%, Accuracy: +36
  • Level 4: Weapon ATT: +8, Weapon Mastery: +26%, Critical Rate: +4%, Accuracy: +48
  • Level 5: Weapon ATT: +10, Weapon Mastery: +30%, Critical Rate: +5%, Accuracy: +60
  • Level 6: Weapon ATT: +12, Weapon Mastery: +34%, Critical Rate: +6%, Accuracy: +72
  • Level 7: Weapon ATT: +14, Weapon Mastery: +38%, Critical Rate: +7%, Accuracy: +84
  • Level 8: Weapon ATT: +16, Weapon Mastery: +42%, Critical Rate: +8%, Accuracy: +96
  • Level 9: Weapon ATT: +18, Weapon Mastery: +46%, Critical Rate: +9%, Accuracy: +108
  • Level 10: Weapon ATT: +20, Weapon Mastery: +50%, Critical Rate: +10%, Accuracy: +120

MS Skill Atomic Hammer.png

Atomic Hammer: The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them.

Atomic Hammer effects

'

  • Level 1: MP Cost: 35, Damage: 365%, Max Enemies Hit: 8, Stun Chance: 42%, Stun Duration: 2 sec, DEF Ignored: 1%
  • Level 2: MP Cost: 35, Damage: 370%, Max Enemies Hit: 8, Stun Chance: 44%, Stun Duration: 2 sec, DEF Ignored: 2%
  • Level 3: MP Cost: 35, Damage: 375%, Max Enemies Hit: 8, Stun Chance: 46%, Stun Duration: 2 sec, DEF Ignored: 3%
  • Level 4: MP Cost: 40, Damage: 380%, Max Enemies Hit: 8, Stun Chance: 48%, Stun Duration: 2 sec, DEF Ignored: 4%
  • Level 5: MP Cost: 40, Damage: 385%, Max Enemies Hit: 8, Stun Chance: 50%, Stun Duration: 2 sec, DEF Ignored: 5%
  • Level 6: MP Cost: 40, Damage: 390%, Max Enemies Hit: 8, Stun Chance: 52%, Stun Duration: 2 sec, DEF Ignored: 6%
  • Level 7: MP Cost: 40, Damage: 395%, Max Enemies Hit: 8, Stun Chance: 54%, Stun Duration: 2 sec, DEF Ignored: 7%
  • Level 8: MP Cost: 45, Damage: 400%, Max Enemies Hit: 8, Stun Chance: 56%, Stun Duration: 2 sec, DEF Ignored: 8%
  • Level 9: MP Cost: 45, Damage: 405%, Max Enemies Hit: 8, Stun Chance: 58%, Stun Duration: 2 sec, DEF Ignored: 9%
  • Level 10: MP Cost: 45, Damage: 410%, Max Enemies Hit: 8, Stun Chance: 60%, Stun Duration: 3 sec, DEF Ignored: 10%
  • Level 11: MP Cost: 45, Damage: 415%, Max Enemies Hit: 8, Stun Chance: 62%, Stun Duration: 3 sec, DEF Ignored: 11%
  • Level 12: MP Cost: 50, Damage: 420%, Max Enemies Hit: 8, Stun Chance: 64%, Stun Duration: 3 sec, DEF Ignored: 12%
  • Level 13: MP Cost: 50, Damage: 425%, Max Enemies Hit: 8, Stun Chance: 66%, Stun Duration: 3 sec, DEF Ignored: 13%
  • Level 14: MP Cost: 50, Damage: 430%, Max Enemies Hit: 8, Stun Chance: 68%, Stun Duration: 3 sec, DEF Ignored: 14%
  • Level 15: MP Cost: 50, Damage: 435%, Max Enemies Hit: 8, Stun Chance: 70%, Stun Duration: 3 sec, DEF Ignored: 15%
  • Level 16: MP Cost: 55, Damage: 440%, Max Enemies Hit: 8, Stun Chance: 72%, Stun Duration: 3 sec, DEF Ignored: 16%
  • Level 17: MP Cost: 55, Damage: 445%, Max Enemies Hit: 8, Stun Chance: 74%, Stun Duration: 3 sec, DEF Ignored: 17%
  • Level 18: MP Cost: 55, Damage: 450%, Max Enemies Hit: 8, Stun Chance: 76%, Stun Duration: 3 sec, DEF Ignored: 18%
  • Level 19: MP Cost: 55, Damage: 455%, Max Enemies Hit: 8, Stun Chance: 78%, Stun Duration: 3 sec, DEF Ignored: 19%
  • Level 20: MP Cost: 60, Damage: 460%, Max Enemies Hit: 8, Stun Chance: 80%, Stun Duration: 4 sec, DEF Ignored: 20%

MS Skill Rocket Booster.png

Rocket Booster: Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.

Rocket Booster effects

Note: Rocket Booster begins as an Active Supportive when flying upward, then upon landing it becomes an Active Attack as it deals damage to surrounding monsters.

  • Level 1: MP Cost: 98 each (launch and land), Damage: 152%, Max Monsters Hit (upon landing): 6
  • Level 2: MP Cost: 86 each (launch and land), Damage: 164%, Max Monsters Hit (upon landing): 6
  • Level 3: MP Cost: 74 each (launch and land), Damage: 176%, Max Monsters Hit (upon landing): 6
  • Level 4: MP Cost: 62 each (launch and land), Damage: 188%, Max Monsters Hit (upon landing): 6
  • Level 5: MP Cost: 50 each (launch and land), Damage: 200%, Max Monsters Hit (upon landing): 6

MS Skill Open Portal - GX-9.png

Open Portal - GX-9: Installs Portal <GX-9>. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart.

Open Portal - GX-9 effects

'

  • Level 1: MP Cost: 113, Portal Duration: 30 sec
  • Level 2: MP Cost: 106, Portal Duration: 60 sec
  • Level 3: MP Cost: 99, Portal Duration: 90 sec
  • Level 4: MP Cost: 92, Portal Duration: 120 sec
  • Level 5: MP Cost: 85, Portal Duration: 150 sec
  • Level 6: MP Cost: 78, Portal Duration: 180 sec
  • Level 7: MP Cost: 71, Portal Duration: 210 sec
  • Level 8: MP Cost: 64, Portal Duration: 240 sec
  • Level 9: MP Cost: 57, Portal Duration: 270 sec
  • Level 10: MP Cost: 50, Portal Duration: 300 sec

MS Skill Mechanic Rage.png

Mechanic Rage: Temporarily increases your Attack Speed.

Mechanic Rage effects

Requires Level 5 Mechanic Mastery

  • Level 1: MP Cost: 39, Duration: 20 sec
  • Level 2: MP Cost: 37, Duration: 40 sec
  • Level 3: MP Cost: 35, Duration: 60 sec
  • Level 4: MP Cost: 33, Duration: 80 sec
  • Level 5: MP Cost: 31, Duration: 100 sec
  • Level 6: MP Cost: 29, Duration: 120 sec
  • Level 7: MP Cost: 27, Duration: 140 sec
  • Level 8: MP Cost: 25, Duration: 160 sec
  • Level 9: MP Cost: 23, Duration: 180 sec
  • Level 10: MP Cost: 21, Duration: 200 sec

MS Skill Perfect Armor.png

Perfect Armor: Your Mech has been upgraded with two new abilities. They can be toggled on/off by using the skill key.

Perfect Armor effects

Requires Level 10 Mech - Prototype

  • Level 1: Passive Effect: While mounting your mech, it has a 1% chance to guard against attacks. Active Effect: Reflects 120% damage back to enemies

Level 2: Passive Effect: While mounting your mech, it has a 2% chance to guard against attacks. Active Effect: Reflects 140% damage back to enemies Level 3: Passive Effect: While mounting your mech, it has a 3% chance to guard against attacks. Active Effect: Reflects 160% damage back to enemies Level 4: Passive Effect: While mounting your mech, it has a 4% chance to guard against attacks. Active Effect: Reflects 180% damage back to enemies Level 5: Passive Effect: While mounting your mech, it has a 5% chance to guard against attacks. Active Effect: Reflects 200% damage back to enemies Level 6: Passive Effect: While mounting your mech, it has a 6% chance to guard against attacks. Active Effect: Reflects 220% damage back to enemies Level 7: Passive Effect: While mounting your mech, it has a 7% chance to guard against attacks. Active Effect: Reflects 240% damage back to enemies Level 8: Passive Effect: While mounting your mech, it has a 8% chance to guard against attacks. Active Effect: Reflects 260% damage back to enemies Level 9: Passive Effect: While mounting your mech, it has a 9% chance to guard against attacks. Active Effect: Reflects 280% damage back to enemies Level 10: Passive Effect: While mounting your mech, it has a 10% chance to guard against attacks. Active Effect: Reflects 300% damage back to enemies Level 11: Passive Effect: While mounting your mech, it has a 11% chance to guard against attacks. Active Effect: Reflects 320% damage back to enemies Level 12: Passive Effect: While mounting your mech, it has a 12% chance to guard against attacks. Active Effect: Reflects 340% damage back to enemies Level 13: Passive Effect: While mounting your mech, it has a 13% chance to guard against attacks. Active Effect: Reflects 360% damage back to enemies Level 14: Passive Effect: While mounting your mech, it has a 14% chance to guard against attacks. Active Effect: Reflects 380% damage back to enemies Level 15: Passive Effect: While mounting your mech, it has a 15% chance to guard against attacks. Active Effect: Reflects 400% damage back to enemies Level 16: Passive Effect: While mounting your mech, it has a 16% chance to guard against attacks. Active Effect: Reflects 420% damage back to enemies Level 17: Passive Effect: While mounting your mech, it has a 17% chance to guard against attacks. Active Effect: Reflects 440% damage back to enemies Level 18: Passive Effect: While mounting your mech, it has a 18% chance to guard against attacks. Active Effect: Reflects 460% damage back to enemies Level 19: Passive Effect: While mounting your mech, it has a 19% chance to guard against attacks. Active Effect: Reflects 480% damage back to enemies Level 20: Passive Effect: While mounting your mech, it has a 20% chance to guard against attacks. Active Effect: Reflects 500% damage back to enemies


MS Skill Heavy Weapon Mastery.png

Heavy Weapon Mastery: Greatly enhances the Gatling Gun and Flame Launcher skills.

Heavy Weapon Mastery effects

'

  • Level 1: Gatling Gun: MP Cost: 16, Damage: 71%, Critical Hit Rate: +1%. Flame Launcher: MP Cost: 9, Damage: 81%, Damage Over Time: 52% damage every 5 sec, skill range increased
  • Level 2: Gatling Gun: MP Cost: 16, Damage: 72%, Critical Hit Rate: +2%. Flame Launcher: MP Cost: 9, Damage: 82%, Damage Over Time: 54% damage every 5 sec, skill range increased
  • Level 3: Gatling Gun: MP Cost: 16, Damage: 73%, Critical Hit Rate: +3%. Flame Launcher: MP Cost: 9, Damage: 83%, Damage Over Time: 56% damage every 5 sec, skill range increased
  • Level 4: Gatling Gun: MP Cost: 16, Damage: 74%, Critical Hit Rate: +4%. Flame Launcher: MP Cost: 9, Damage: 84%, Damage Over Time: 58% damage every 5 sec, skill range increased
  • Level 5: Gatling Gun: MP Cost: 16, Damage: 75%, Critical Hit Rate: +5%. Flame Launcher: MP Cost: 11, Damage: 85%, Damage Over Time: 60% damage every 5 sec, skill range increased
  • Level 6: Gatling Gun: MP Cost: 18, Damage: 76%, Critical Hit Rate: +6%. Flame Launcher: MP Cost: 11, Damage: 86%, Damage Over Time: 62% damage every 5 sec, skill range increased
  • Level 7: Gatling Gun: MP Cost: 18, Damage: 77%, Critical Hit Rate: +7%. Flame Launcher: MP Cost: 11, Damage: 87%, Damage Over Time: 64% damage every 5 sec, skill range increased
  • Level 8: Gatling Gun: MP Cost: 18, Damage: 78%, Critical Hit Rate: +8%. Flame Launcher: MP Cost: 11, Damage: 88%, Damage Over Time: 66% damage every 5 sec, skill range increased
  • Level 9: Gatling Gun: MP Cost: 18, Damage: 79%, Critical Hit Rate: +9%. Flame Launcher: MP Cost: 13, Damage: 89%, Damage Over Time: 68% damage every 5 sec, skill range increased
  • Level 10: Gatling Gun: MP Cost: 18, Damage: 80%, Critical Hit Rate: +10%. Flame Launcher : MP Cost: 13, Damage: 90%, Damage Over Time: 70% damage every 5 sec, skill range increased
  • Level 11: Gatling Gun: MP Cost: 20, Damage: 81%, Critical Hit Rate: +11%. Flame Launcher : MP Cost: 13, Damage: 91%, Damage Over Time: 72% damage every 5 sec, skill range increased
  • Level 12: Gatling Gun: MP Cost: 20, Damage: 82%, Critical Hit Rate: +12%. Flame Launcher : MP Cost: 13, Damage: 92%, Damage Over Time: 74% damage every 5 sec, skill range increased
  • Level 13: Gatling Gun: MP Cost: 20, Damage: 83%, Critical Hit Rate: +13%. Flame Launcher : MP Cost: 15, Damage: 93%, Damage Over Time: 76% damage every 5 sec, skill range increased
  • Level 14: Gatling Gun: MP Cost: 20, Damage: 84%, Critical Hit Rate: +14%. Flame Launcher : MP Cost: 15, Damage: 94%, Damage Over Time: 78% damage every 5 sec, skill range increased
  • Level 15: Gatling Gun: MP Cost: 20, Damage: 85%, Critical Hit Rate: +15%. Flame Launcher : MP Cost: 15, Damage: 95%, Damage Over Time: 80% damage every 5 sec, skill range increased
  • Level 16: Gatling Gun: MP Cost: 22, Damage: 86%, Critical Hit Rate: +16%. Flame Launcher : MP Cost: 15, Damage: 96%, Damage Over Time: 82% damage every 5 sec, skill range increased
  • Level 17: Gatling Gun: MP Cost: 22, Damage: 87%, Critical Hit Rate: +17%. Flame Launcher : MP Cost: 17, Damage: 97%, Damage Over Time: 84% damage every 5 sec, skill range increased
  • Level 18: Gatling Gun: MP Cost: 22, Damage: 88%, Critical Hit Rate: +18%. Flame Launcher : MP Cost: 17, Damage: 98%, Damage Over Time: 86% damage every 5 sec, skill range increased
  • Level 19: Gatling Gun: MP Cost: 22, Damage: 89%, Critical Hit Rate: +19%. Flame Launcher : MP Cost: 17, Damage: 99%, Damage Over Time: 88% damage every 5 sec, skill range increased
  • Level 20: Gatling Gun: MP Cost: 22, Damage: 90%, Critical Hit Rate: +20%. Flame Launcher : MP Cost: 17, Damage: 100%, Damage Over Time: 90% damage every 5 sec, skill range increased

MS Skill Physical Training.png

Physical Training: Improves STR and DEX permanently through physical training.

Physical Training effects

'

  • Level 1: Permanently increase STR and DEX by 6.
  • Level 2: Permanently increase STR and DEX by 12.
  • Level 3: Permanently increase STR and DEX by 18.
  • Level 4: Permanently increase STR and DEX by 24.
  • Level 5: Permanently increase STR and DEX by 30.

Third Job

MS Skill Satellite.png

Satellite: Summons Satellites, tiny remote-controlled drones, to strike monsters you attack. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again.

Satellite effects

'

  • Level 1: MP Cost: 114, Max Satellites: 1, Damage: 198%
  • Level 2: MP Cost: 108, Max Satellites: 1, Damage: 206%
  • Level 3: MP Cost: 102, Max Satellites: 1, Damage: 214%
  • Level 4: MP Cost: 96, Max Satellites: 1, Damage: 222%
  • Level 5: MP Cost: 90, Max Satellites: 2, Damage: 230%
  • Level 6: MP Cost: 84, Max Satellites: 2, Damage: 238%
  • Level 7: MP Cost: 78, Max Satellites: 2, Damage: 246%
  • Level 8: MP Cost: 72, Max Satellites: 2, Damage: 254%
  • Level 9: MP Cost: 66, Max Satellites: 3, Damage: 262%
  • Level 10: MP Cost: 60, Max Satellites: 3, Damage: 270%

MS Skill Rock 'n Shock.png

Rock 'n Shock: Installs up to 3 <Tesla Coils> to continuously attack and possibly stun enemies. They self-destruct when they run out of power.

Rock 'n Shock effects

'

  • Level 1: MP Cost: 100, Tesla Coil Duration: 42 sec, Damage: 110%, Max Monsters Hit: 10, Self-Destruct Damage: 260%, Cooldown: 180 sec
  • Level 2: MP Cost: 95, Tesla Coil Duration: 44 sec, Damage: 120%, Max Monsters Hit: 10, Self-Destruct Damage: 270%, Cooldown: 180 sec
  • Level 3: MP Cost: 95, Tesla Coil Duration: 46 sec, Damage: 130%, Max Monsters Hit: 10, Self-Destruct Damage: 280%, Cooldown: 180 sec
  • Level 4: MP Cost: 90, Tesla Coil Duration: 48 sec, Damage: 140%, Max Monsters Hit: 10, Self-Destruct Damage: 290%, Cooldown: 180 sec
  • Level 5: MP Cost: 90, Tesla Coil Duration: 50 sec, Damage: 150%, Max Monsters Hit: 10, Self-Destruct Damage: 300%, Cooldown: 180 sec
  • Level 6: MP Cost: 85, Tesla Coil Duration: 52 sec, Damage: 160%, Max Monsters Hit: 10, Self-Destruct Damage: 310%, Cooldown: 180 sec
  • Level 7: MP Cost: 85, Tesla Coil Duration: 54 sec, Damage: 170%, Max Monsters Hit: 10, Self-Destruct Damage: 320%, Cooldown: 180 sec
  • Level 8: MP Cost: 80, Tesla Coil Duration: 56 sec, Damage: 180%, Max Monsters Hit: 10, Self-Destruct Damage: 330%, Cooldown: 180 sec
  • Level 9: MP Cost: 80, Tesla Coil Duration: 58 sec, Damage: 190%, Max Monsters Hit: 10, Self-Destruct Damage: 340%, Cooldown: 180 sec
  • Level 10: MP Cost: 75, Tesla Coil Duration: 60 sec, Damage: 200%, Max Monsters Hit: 10, Self-Destruct Damage: 350%, Cooldown: 180 sec

MS Skill Mech - Siege Mode.png

Mech - Siege Mode: Your Mech switches to <Siege> mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack.

Mech - Siege Mode effects

To attack: Press Regular Attack Key

  • Level 1: MP Cost: 40, Damage: 101%
  • Level 2: MP Cost: 40, Damage: 102%
  • Level 3: MP Cost: 40, Damage: 103%
  • Level 4: MP Cost: 40, Damage: 104%
  • Level 5: MP Cost: 40, Damage: 105%
  • Level 6: MP Cost: 40, Damage: 106%
  • Level 7: MP Cost: 40, Damage: 107%
  • Level 8: MP Cost: 40, Damage: 108%
  • Level 9: MP Cost: 40, Damage: 109%
  • Level 10: MP Cost: 40, Damage: 110%
  • Level 11: MP Cost: 60, Damage: 111%
  • Level 12: MP Cost: 60, Damage: 112%
  • Level 13: MP Cost: 60, Damage: 113%
  • Level 14: MP Cost: 60, Damage: 114%
  • Level 15: MP Cost: 60, Damage: 115%
  • Level 16: MP Cost: 60, Damage: 116%
  • Level 17: MP Cost: 60, Damage: 117%
  • Level 18: MP Cost: 60, Damage: 118%
  • Level 19: MP Cost: 60, Damage: 119%
  • Level 20: MP Cost: 60, Damage: 120%

MS Skill Acceleration Bot EX-7.png

Acceleration Bot EX-7: You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power.

Acceleration Bot EX-7 effects

'

  • Level 1: MP Cost: 100, Buff Duration: 26 sec, Enemy Speed: +30, Enemy Defense: -6%, Self-Destruct Damage: 260%
  • Level 2: MP Cost: 90, Buff Duration: 32 sec, Enemy Speed: +30, Enemy Defense: -7%, Self-Destruct Damage: 270%
  • Level 3: MP Cost: 90, Buff Duration: 38 sec, Enemy Speed: +30, Enemy Defense: -8%, Self-Destruct Damage: 280%
  • Level 4: MP Cost: 80, Buff Duration: 44 sec, Enemy Speed: +30, Enemy Defense: -9%, Self-Destruct Damage: 290%
  • Level 5: MP Cost: 80, Buff Duration: 50 sec, Enemy Speed: +30, Enemy Defense: -10%, Self-Destruct Damage: 300%
  • Level 6: MP Cost: 70, Buff Duration: 56 sec, Enemy Speed: +30, Enemy Defense: -11%, Self-Destruct Damage: 310%
  • Level 7: MP Cost: 70, Buff Duration: 62 sec, Enemy Speed: +30, Enemy Defense: -12%, Self-Destruct Damage: 320%
  • Level 8: MP Cost: 60, Buff Duration: 68 sec, Enemy Speed: +30, Enemy Defense: -13%, Self-Destruct Damage: 330%
  • Level 9: MP Cost: 60, Buff Duration: 74 sec, Enemy Speed: +30, Enemy Defense: -14%, Self-Destruct Damage: 340%
  • Level 10: MP Cost: 50, Buff Duration: 80 sec, Enemy Speed: +30, Enemy Defense: -15%, Self-Destruct Damage: 350%

MS Skill Healing Robot H-LX.png

Healing Robot H-LX: Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power.

Healing Robot H-LX effects

'

  • Level 1: MP Cost: 144, Summon Duration: 12 sec, Party HP Healed: 14%, Self-Destruct Damage: 310%, Cooldown: 53 sec
  • Level 2: MP Cost: 138, Summon Duration: 14 sec, Party HP Healed: 18%, Self-Destruct Damage: 320%, Cooldown: 51 sec
  • Level 3: MP Cost: 132, Summon Duration: 16 sec, Party HP Healed: 22%, Self-Destruct Damage: 330%, Cooldown: 49 sec
  • Level 4: MP Cost: 126, Summon Duration: 18 sec, Party HP Healed: 26%, Self-Destruct Damage: 340%, Cooldown: 47 sec
  • Level 5: MP Cost: 120, Summon Duration: 20 sec, Party HP Healed: 30%, Self-Destruct Damage: 350%, Cooldown: 45 sec
  • Level 6: MP Cost: 114, Summon Duration: 22 sec, Party HP Healed: 34%, Self-Destruct Damage: 360%, Cooldown: 43 sec
  • Level 7: MP Cost: 108, Summon Duration: 24 sec, Party HP Healed: 38%, Self-Destruct Damage: 370%, Cooldown: 41 sec
  • Level 8: MP Cost: 102, Summon Duration: 26 sec, Party HP Healed: 42%, Self-Destruct Damage: 380%, Cooldown: 39 sec
  • Level 9: MP Cost: 96, Summon Duration: 28 sec, Party HP Healed: 46%, Self-Destruct Damage: 390%, Cooldown: 37 sec
  • Level 10: MP Cost: 90, Summon Duration: 30 sec, Party HP Healed: 50%, Self-Destruct Damage: 400%, Cooldown: 35 sec

MS Skill Roll of the Dice.png

Roll of the Dice: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing.

Roll of the Dice effects

  • Roll One: Nothing
  • Roll Two: 30% Physical Defense
  • Roll Three: 20% HP and MP Increase
  • Roll Four: 15% Critical Rate
  • Roll Five: 20% Damage Increase
  • Roll Six: 30% Exp Boost
  • Level 1: MP Cost: 40, Buff Duration: 66 sec, Cooldown: 500 sec
  • Level 2: MP Cost: 40, Buff Duration: 72 sec, Cooldown: 470 sec
  • Level 3: MP Cost: 40, Buff Duration: 78 sec, Cooldown: 470 sec
  • Level 4: MP Cost: 40, Buff Duration: 84 sec, Cooldown: 440 sec
  • Level 5: MP Cost: 45, Buff Duration: 90 sec, Cooldown: 440 sec
  • Level 6: MP Cost: 45, Buff Duration: 96 sec, Cooldown: 410 sec
  • Level 7: MP Cost: 45, Buff Duration: 102 sec, Cooldown: 410 sec
  • Level 8: MP Cost: 45, Buff Duration: 108 sec, Cooldown: 380 sec
  • Level 9: MP Cost: 45, Buff Duration: 114 sec, Cooldown: 380 sec
  • Level 10: MP Cost: 50, Buff Duration: 120 sec, Cooldown: 350 sec
  • Level 11: MP Cost: 50, Buff Duration: 126 sec, Cooldown: 350 sec
  • Level 12: MP Cost: 50, Buff Duration: 132 sec, Cooldown: 320 sec
  • Level 13: MP Cost: 50, Buff Duration: 138 sec, Cooldown: 320 sec
  • Level 14: MP Cost: 50, Buff Duration: 144 sec, Cooldown: 290 sec
  • Level 15: MP Cost: 55, Buff Duration: 150 sec, Cooldown: 290 sec
  • Level 16: MP Cost: 55, Buff Duration: 156 sec, Cooldown: 260 sec
  • Level 17: MP Cost: 55, Buff Duration: 162 sec, Cooldown: 260 sec
  • Level 18: MP Cost: 55, Buff Duration: 168 sec, Cooldown: 230 sec
  • Level 19: MP Cost: 55, Buff Duration: 174 sec, Cooldown: 230 sec
  • Level 20: MP Cost: 60, Buff Duration: 180 sec, Cooldown: 200 sec

MS Skill Metal Fist Mastery.png

Metal Fist Mastery: Increases damage of the ME-07 Drillhands and Atomic Hammer.

Metal Fist Mastery effects

'

  • Level 1: Damage: +14% (for both skills)
  • Level 2: Damage: +18% (for both skills)
  • Level 3: Damage: +22% (for both skills)
  • Level 4: Damage: +26% (for both skills)
  • Level 5: Damage: +30% (for both skills)
  • Level 6: Damage: +34% (for both skills)
  • Level 7: Damage: +38% (for both skills)
  • Level 8: Damage: +42% (for both skills)
  • Level 9: Damage: +46% (for both skills)
  • Level 10: Damage: +50% (for both skills)

MS Skill Punch Launcher.png

Punch Launcher: Launches a punch that hits multiple enemies, possibly Stunning them.

Punch Launcher effects

'

  • Level 1: MP Cost: 30, Max Enemies Hit: 6, Damage: 123%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec
  • Level 2: MP Cost: 30, Max Enemies Hit: 6, Damage: 126%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec
  • Level 3: MP Cost: 30, Max Enemies Hit: 6, Damage: 129%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec
  • Level 4: MP Cost: 33, Max Enemies Hit: 6, Damage: 132%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec
  • Level 5: MP Cost: 33, Max Enemies Hit: 6, Damage: 135%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec
  • Level 6: MP Cost: 33, Max Enemies Hit: 6, Damage: 138%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec
  • Level 7: MP Cost: 33, Max Enemies Hit: 6, Damage: 141%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec
  • Level 8: MP Cost: 36, Max Enemies Hit: 6, Damage: 144%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec
  • Level 9: MP Cost: 36, Max Enemies Hit: 6, Damage: 147%, Number of Penetrating Attacks: 4. Stun Duration: 2 sec
  • Level 10: MP Cost: 36, Max Enemies Hit: 6, Damage: 150%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec
  • Level 11: MP Cost: 36, Max Enemies Hit: 6, Damage: 153%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec
  • Level 12: MP Cost: 39, Max Enemies Hit: 6, Damage: 156%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec
  • Level 13: MP Cost: 39, Max Enemies Hit: 6, Damage: 159%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec
  • Level 14: MP Cost: 39, Max Enemies Hit: 6, Damage: 162%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec
  • Level 15: MP Cost: 39, Max Enemies Hit: 6, Damage: 165%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec
  • Level 16: MP Cost: 42, Max Enemies Hit: 6, Damage: 168%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec
  • Level 17: MP Cost: 42, Max Enemies Hit: 6, Damage: 171%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec
  • Level 18: MP Cost: 42, Max Enemies Hit: 6, Damage: 174%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec
  • Level 19: MP Cost: 42, Max Enemies Hit: 6, Damage: 177%, Number of Penetrating Attacks: 4. Stun Duration: 3 sec
  • Level 20: MP Cost: 45, Max Enemies Hit: 6, Damage: 180%, Number of Penetrating Attacks: 4. Stun Duration: 4 sec

MS Skill Overclock.png

Overclock: Significantly overclocks your Mech's servo-timing to provide a massive temporary boost to Attack power.

Overclock effects

[Cooldown: 150 sec]

  • Level 1: MP Cost: 40, Duration: 10 sec, Damage: +2%, Passive Effects: Ignore Monster DEF: 2%
  • Level 2: MP Cost: 39, Duration: 20 sec, Damage: +4%, Passive Effects: Ignore Monster DEF: 4%
  • Level 3: MP Cost: 38, Duration: 30 sec, Damage: +6%, Passive Effects: Ignore Monster DEF: 6%
  • Level 4: MP Cost: 37, Duration: 40 sec, Damage: +8%, Passive Effects: Ignore Monster DEF: 8%
  • Level 5: MP Cost: 36, Duration: 50 sec, Damage: +10%, Passive Effects: Ignore Monster DEF: 10%
  • Level 6: MP Cost: 35, Duration: 60 sec, Damage: +12%, Passive Effects: Ignore Monster DEF: 12%
  • Level 7: MP Cost: 34, Duration: 70 sec, Damage: +14%, Passive Effects: Ignore Monster DEF: 14%
  • Level 8: MP Cost: 33, Duration: 80 sec, Damage: +16%, Passive Effects: Ignore Monster DEF: 16%
  • Level 9: MP Cost: 32, Duration: 90 sec, Damage: +18%, Passive Effects: Ignore Monster DEF: 18%
  • Level 10: MP Cost: 31, Duration: 100 sec, Damage: +20%, Passive Effects: Ignore Monster DEF: 20%
  • Level 11: MP Cost: 30, Duration: 110 sec, Damage: +22%, Passive Effects: Ignore Monster DEF: 22%
  • Level 12: MP Cost: 29, Duration: 120 sec, Damage: +24%, Passive Effects: Ignore Monster DEF: 24%
  • Level 13: MP Cost: 28, Duration: 130 sec, Damage: +26%, Passive Effects: Ignore Monster DEF: 26%
  • Level 14: MP Cost: 27, Duration: 140 sec, Damage: +28%, Passive Effects: Ignore Monster DEF: 28%
  • Level 15: MP Cost: 26, Duration: 150 sec, Damage: +30%, Passive Effects: Ignore Monster DEF: 30%

Fourth Job

MS Skill Maple Warrior.png

Maple Warrior: Increase party's every stats by certain percentage.

Maple Warrior effects

Increase party's every stats by certain percentage.

  • Level 1: MP -10; +1% Base Stats, 30 seconds.
  • Level 2: MP -10; +1% Base Stats, 60 seconds.
  • Level 3: MP -10; +2% Base Stats, 90 seconds.
  • Level 4: MP -10; +2% Base Stats, 120 seconds.
  • Level 5: MP -10; +3% Base Stats, 150 seconds.
  • Level 6: MP -20; +3% Base Stats, 180 seconds.
  • Level 7: MP -20; +4% Base Stats, 210 seconds.
  • Level 8: MP -20; +4% Base Stats, 240 seconds.
  • Level 9: MP -20; +5% Base Stats, 270 seconds.
  • Level 10: MP -20; +5% Base Stats, 300 seconds.
  • Level 11: MP -30; +6% Base Stats, 330 seconds.
  • Level 12: MP -30; +6% Base Stats, 360 seconds.
  • Level 13: MP -30; +7% Base Stats, 390 seconds.
  • Level 14: MP -30; +7% Base Stats, 420 seconds.
  • Level 15: MP -30; +8% Base Stats, 450 seconds.
  • Level 16: MP -40; +8% Base Stats, 480 seconds.
  • Level 17: MP -40; +9% Base Stats, 510 seconds.
  • Level 18: MP -40; +9% Base Stats, 540 seconds.
  • Level 19: MP -40; +10% Base Stats, 570 seconds.
  • Level 20: MP -40; +10% Base Stats, 600 seconds.
  • Level 21: MP -50; +11% Base Stats, 630 seconds.
  • Level 22: MP -50; +11% Base Stats, 660 seconds.
  • Level 23: MP -50; +12% Base Stats, 690 seconds.
  • Level 24: MP -50; +12% Base Stats, 720 seconds.
  • Level 25: MP -50; +13% Base Stats, 750 seconds.
  • Level 26: MP -60; +13% Base Stats, 780 seconds.
  • Level 27: MP -60; +14% Base Stats, 810 seconds.
  • Level 28: MP -60; +14% Base Stats, 840 seconds.
  • Level 29: MP -60; +15% Base Stats, 870 seconds.
  • Level 30: MP -70; +15% Base Stats, 900 seconds.
  • Level 31: MP -70; +16% Base Stats, 930 seconds.
  • Level 32: MP -70; +16% Base Stats, 960 seconds.

MS Skill Hero's Will.png

Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

Hero's Will effects

Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

  • Level 1: MP -30; Escape from any abnormal condition, Cooldown time: 10 minutes
  • Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
  • Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
  • Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
  • Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
  • Level 6: MP -30; Escape from any abnormal condition, Cooldown time: 5 minutes
  • Level 7: MP -30; Escape from any abnormal condition, Cooldown time: 4 minutes

MS Skill Extreme Mech.png

Extreme Mech: Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.

Extreme Mech effects

Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.

  • Level 1: +26 Attack, +420 Defense, +620 HP, +620 MP, and +56% Mastery.
  • Level 2: +26 Attack, +440 Defense, +640 HP, +640 MP, and +56% Mastery.
  • Level 3: +27 Attack, +460 Defense, +660 HP, +660 MP, and +57% Mastery.
  • Level 4: +27 Attack, +480 Defense, +680 HP, +680 MP, and +57% Mastery.
  • Level 5: +28 Attack, +500 Defense, +700 HP, +700 MP, and +58% Mastery.
  • Level 6: +28 Attack, +520 Defense, +720 HP, +720 MP, and +58% Mastery.
  • Level 7: +29 Attack, +540 Defense, +740 HP, +740 MP, and +59% Mastery.
  • Level 8: +29 Attack, +560 Defense, +760 HP, +760 MP, and +59% Mastery.
  • Level 9: +30 Attack, +580 Defense, +780 HP, +780 MP, and +60% Mastery.
  • Level 10: +30 Attack, +600 Defense, +800 HP, +800 MP, and +60% Mastery.
  • Level 11: +31 Attack, +620 Defense, +820 HP, +820 MP, and +61% Mastery.
  • Level 12: +31 Attack, +640 Defense, +840 HP, +840 MP, and +61% Mastery.
  • Level 13: +32 Attack, +660 Defense, +860 HP, +860 MP, and +62% Mastery.
  • Level 14: +32 Attack, +680 Defense, +880 HP, +880 MP, and +62% Mastery.
  • Level 15: +33 Attack, +700 Defense, +900 HP, +900 MP, and +63% Mastery.
  • Level 16: +33 Attack, +720 Defense, +920 HP, +920 MP, and +63% Mastery.
  • Level 17: +34 Attack, +740 Defense, +940 HP, +940 MP, and +64% Mastery.
  • Level 18: +34 Attack, +760 Defense, +960 HP, +960 MP, and +64% Mastery.
  • Level 19: +35 Attack, +780 Defense, +980 HP, +980 MP, and +65% Mastery.
  • Level 20: +35 Attack, +800 Defense, +1000 HP, +1000 MP, and +65% Mastery.
  • Level 21: +36 Attack, +820 Defense, +1020 HP, +1020 MP, and +66% Mastery.
  • Level 22: +36 Attack, +840 Defense, +1040 HP, +1040 MP, and +66% Mastery.
  • Level 23: +37 Attack, +860 Defense, +1060 HP, +1060 MP, and +67% Mastery.
  • Level 24: +37 Attack, +880 Defense, +1080 HP, +1080 MP, and +67% Mastery.
  • Level 25: +38 Attack, +900 Defense, +1100 HP, +1100 MP, and +68% Mastery.
  • Level 26: +38 Attack, +920 Defense, +1120 HP, +1120 MP, and +68% Mastery.
  • Level 27: +39 Attack, +940 Defense, +1140 HP, +1140 MP, and +69% Mastery.
  • Level 28: +39 Attack, +960 Defense, +1160 HP, +1160 MP, and +69% Mastery.
  • Level 29: +40 Attack, +980 Defense, +1180 HP, +1180 MP, and +70% Mastery.
  • Level 30: +40 Attack, +1000 Defense, +1200 HP, +1200 MP, and +70% Mastery.
  • Level 31: +41 Attack, +1020 Defense, +1220 HP, +1220 MP, and +71% Mastery.
  • Level 32: +41 Attack, +1040 Defense, +1240 HP, +1240 MP, and +71% Mastery.

MS Skill Robot Mastery.png

Robot Mastery: Increases the ATT, self-destruct damage, and summon duration of all summoned robots.

Robot Mastery effects

Increases the ATT, self-destruct damage, and summon duration of all summoned robots.

  • Level 1: Attack and Self Destruction Damage +14% and all Summon durations +14%.
  • Level 2: Attack and Self Destruction Damage +18% and all Summon durations +18%.
  • Level 3: Attack and Self Destruction Damage +22% and all Summon durations +22%.
  • Level 4: Attack and Self Destruction Damage +26% and all Summon durations +26%.
  • Level 5: Attack and Self Destruction Damage +30% and all Summon durations +30%.
  • Level 6: Attack and Self Destruction Damage +34% and all Summon durations +34%.
  • Level 7: Attack and Self Destruction Damage +38% and all Summon durations +38%.
  • Level 8: Attack and Self Destruction Damage +42% and all Summon durations +42%.
  • Level 9: Attack and Self Destruction Damage +46% and all Summon durations +46%.
  • Level 10: Attack and Self Destruction Damage +50% and all Summon durations +50%.
  • Level 11: Attack and Self Destruction Damage +54% and all Summon durations +54%.
  • Level 12: Attack and Self Destruction Damage +58% and all Summon durations +58%.
  • Level 13: Attack and Self Destruction Damage +62% and all Summon durations +62%.
  • Level 14: Attack and Self Destruction Damage +66% and all Summon durations +66%.
  • Level 15: Attack and Self Destruction Damage +70% and all Summon durations +70%.
  • Level 16: Attack and Self Destruction Damage +74% and all Summon durations +74%.
  • Level 17: Attack and Self Destruction Damage +78% and all Summon durations +78%.

MS Skill Satellite Safety.png

Satellite Safety: Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown.

Satellite Safety effects

Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown.

  • Level 1: +12% Additional Attack, Activates when 49% Damage is taken and absorbs 42% with a cooldown of 20 seconds.
  • Level 2: +14% Additional Attack, Activates when 48% Damage is taken and absorbs 44% with a cooldown of 19 seconds.
  • Level 3: +16% Additional Attack, Activates when 47% Damage is taken and absorbs 46% with a cooldown of 19 seconds.
  • Level 4: +18% Additional Attack, Activates when 46% Damage is taken and absorbs 48% with a cooldown of 18 seconds.
  • Level 5: +20% Additional Attack, Activates when 45% Damage is taken and absorbs 50% with a cooldown of 18 seconds.
  • Level 6: +22% Additional Attack, Activates when 44% Damage is taken and absorbs 52% with a cooldown of 17 seconds,
  • Level 7: +24% Additional Attack, Activates when 43% Damage is taken and absorbs 54% with a cooldown of 17 seconds.
  • Level 8: +26% Additional Attack, Activates when 42% Damage is taken and absorbs 56% with a cooldown of 16 seconds.
  • Level 9: +28% Additional Attack, Activates when 41% Damage is taken and absorbs 58% with a cooldown of 16 seconds.
  • Level 10: +30% Additional Attack, Activates when 40% Damage is taken and absorbs 60% with a cooldown of 15 seconds.
  • Level 11: +32% Additional Attack, Activates when 39% Damage is taken and absorbs 62% with a cooldown of 15 seconds.
  • Level 12: +34% Additional Attack, Activates when 38% Damage is taken and absorbs 64% with a cooldown of 14 seconds.
  • Level 13: +36% Additional Attack, Activates when 37% Damage is taken and absorbs 66% with a cooldown of 14 seconds.
  • Level 14: +38% Additional Attack, Activates when 36% Damage is taken and absorbs 68% with a cooldown of 13 seconds.
  • Level 15: +40% Additional Attack, Activates when 35% Damage is taken and absorbs 70% with a cooldown of 13 seconds.
  • Level 16: +42% Additional Attack, Activates when 34% Damage is taken and absorbs 72% with a cooldown of 12 seconds.
  • Level 17: +44% Additional Attack, Activates when 33% Damage is taken and absorbs 74% with a cooldown of 12 seconds.
  • Level 18: +46% Additional Attack, Activates when 32% Damage is taken and absorbs 76% with a cooldown of 11 seconds.
  • Level 19: +48% Additional Attack, Activates when 31% Damage is taken and absorbs 78% with a cooldown of 11 seconds.
  • Level 20: +50% Additional Attack, Activates when 30% Damage is taken and absorbs 80% with a cooldown of 10 seconds.
  • Level 21: +52% Additional Attack, Activates when 29% Damage is taken and absorbs 82% with a cooldown of 10 seconds.
  • Level 22: +54% Additional Attack, Activates when 28% Damage is taken and absorbs 84% with a cooldown of 9 seconds.

MS Skill Mech - Missile Tank.png

Mech - Missile Tank: Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Siege Mode during Missile Tank mode for increased damage.

Mech - Missile Tank effects

Activates <Missile Tank> mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Siege Mode during Missile Tank mode for increased damage.

  • Level 1: Tank Mode MP Cost: 118 plus 75 MP every 5 sec, Damage: 91%

Basic Attack Critical Rate: +6%, MP Cost: 15

  • Level 2: Tank Mode MP Cost: 116 plus 75 MP every 5 sec, Damage: 92%

Basic Attack Critical Rate: +6%, MP Cost: 15

  • Level 3: Tank Mode MP Cost: 114 plus 70 MP every 5 sec, Damage: 93%

Basic Attack Critical Rate: +7%, MP Cost: 15

  • Level 4: Tank Mode MP Cost: 112 plus 70 MP every 5 sec, Damage: 94%

Basic Attack Critical Rate: +7%, MP Cost: 15

  • Level 5: Tank Mode MP Cost: 110 plus 70 MP every 5 sec, Damage: 95%

Basic Attack Critical Rate: +8%, MP Cost: 15

  • Level 6: Tank Mode MP Cost: 108 plus 65 MP every 5 sec, Damage: 96%

Basic Attack Critical Rate: +8%, MP Cost: 15

  • Level 7: Tank Mode MP Cost: 106 plus 65 MP every 5 sec, Damage: 97%

Basic Attack Critical Rate: +9%, MP Cost: 15

  • Level 8: Tank Mode MP Cost: 104 plus 65 MP every 5 sec, Damage: 98%

Basic Attack Critical Rate: +9%, MP Cost: 15

  • Level 9: Tank Mode MP Cost: 102 plus 60 MP every 5 sec, Damage: 99%

Basic Attack Critical Rate: +10%, MP Cost: 15

  • Level 10: Tank Mode MP Cost: 100 plus 60 MP every 5 sec, Damage: 100%

Basic Attack Critical Rate: +10%, MP Cost: 20

  • Level 11: Tank Mode MP Cost: 98 plus 60 MP every 5 sec, Damage: 101%

Basic Attack Critical Rate: +11%, MP Cost: 20

  • Level 12: Tank Mode MP Cost: 96 plus 55 MP every 5 sec, Damage: 102%

Basic Attack Critical Rate: +11%, MP Cost: 20

  • Level 13: Tank Mode MP Cost: 94 plus 55 MP every 5 sec, Damage: 103%

Basic Attack Critical Rate: +12%, MP Cost: 20

  • Level 14: Tank Mode MP Cost: 92 plus 55 MP every 5 sec, Damage: 104%

Basic Attack Critical Rate: +12%, MP Cost: 20

  • Level 15: Tank Mode MP Cost: 90 plus 50 MP every 5 sec, Damage: 105%

Basic Attack Critical Rate: +13%, MP Cost: 20

  • Level 16: Tank Mode MP Cost: 88 plus 50 MP every 5 sec, Damage: 106%

Basic Attack Critical Rate: +13%, MP Cost: 20

  • Level 17: Tank Mode MP Cost: 86 plus 50 MP every 5 sec, Damage: 107%

Basic Attack Critical Rate: +14%, MP Cost: 20

  • Level 18: Tank Mode MP Cost: 84 plus 45 MP every 5 sec, Damage: 108%

Basic Attack Critical Rate: +14%, MP Cost: 20

  • Level 19: Tank Mode MP Cost: 82 plus 45 MP every 5 sec, Damage: 109%

Basic Attack Critical Rate: +15%, MP Cost: 20

  • Level 20: Tank Mode MP Cost: 80 plus 45 MP every 5 sec, Damage: 110%

Basic Attack Critical Rate: +15%, MP Cost: 25

  • Level 21: Tank Mode MP Cost: 78 plus 40 MP every 5 sec, Damage: 111%

Basic Attack Critical Rate: +16%, MP Cost: 25

  • Level 22: Tank Mode MP Cost: 76 plus 40 MP every 5 sec, Damage: 112%

Basic Attack Critical Rate: +16%, MP Cost: 25

  • Level 23: Tank Mode MP Cost: 74 plus 40 MP every 5 sec, Damage: 113%

Basic Attack Critical Rate: +17%, MP Cost: 25

  • Level 24: Tank Mode MP Cost: 72 plus 35 MP every 5 sec, Damage: 114%

Basic Attack Critical Rate: +17%, MP Cost: 25

  • Level 25: Tank Mode MP Cost: 70 plus 35 MP every 5 sec, Damage: 115%

Basic Attack Critical Rate: +18%, MP Cost: 25

  • Level 26: Tank Mode MP Cost: 68 plus 35 MP every 5 sec, Damage: 116%

Basic Attack Critical Rate: +18%, MP Cost: 25

  • Level 27: Tank Mode MP Cost: 66 plus 30 MP every 5 sec, Damage: 117%

Basic Attack Critical Rate: +19%, MP Cost: 25

  • Level 28: Tank Mode MP Cost: 64 plus 30 MP every 5 sec, Damage: 118%

Basic Attack Critical Rate: +19%, MP Cost: 25

  • Level 29: Tank Mode MP Cost: 62 plus 30 MP every 5 sec, Damage: 119%

Basic Attack Critical Rate: +20%, MP Cost: 25

  • Level 30: Tank Mode MP Cost: 60 plus 25 MP every 5 sec, Damage: 120%

Basic Attack Critical Rate: +20%, MP Cost: 30

  • Level 31: Tank Mode MP Cost: 58 plus 25 MP every 5 sec, Damage: 121%

Basic Attack Critical Rate: +21%, MP Cost: 30

  • Level 32: Tank Mode MP Cost: 56 plus 25 MP every 5 sec, Damage: 122%

Basic Attack Critical Rate: +21%, MP Cost: 30


MS Skill Laser Blast.png

Laser Blast: Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.

Laser Blast effects

Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode.

  • Level 1: MP Cost: 63, Damage: 326%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 2: MP Cost: 63, Damage: 332%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 3: MP Cost: 63, Damage: 338%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 4: MP Cost: 63, Damage: 344%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 5: MP Cost: 63, Damage: 350%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 6: MP Cost: 66, Damage: 356%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 7: MP Cost: 66, Damage: 362%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 8: MP Cost: 66, Damage: 368%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 9: MP Cost: 66, Damage: 374%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 10: MP Cost: 66, Damage: 380%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 11: MP Cost: 69, Damage: 386%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 12: MP Cost: 69, Damage: 392%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 13: MP Cost: 69, Damage: 398%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 14: MP Cost: 69, Damage: 404%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 15: MP Cost: 69, Damage: 410%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 16: MP Cost: 72, Damage: 416%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 17: MP Cost: 72, Damage: 422%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 18: MP Cost: 72, Damage: 428%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 19: MP Cost: 72, Damage: 434%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 20: MP Cost: 72, Damage: 440%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 21: MP Cost: 75, Damage: 446%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 22: MP Cost: 75, Damage: 452%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 23: MP Cost: 75, Damage: 458%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 24: MP Cost: 75, Damage: 464%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 25: MP Cost: 75, Damage: 470%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 26: MP Cost: 78, Damage: 476%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 27: MP Cost: 78, Damage: 482%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 28: MP Cost: 78, Damage: 488%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 29: MP Cost: 78, Damage: 494%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 30: MP Cost: 78, Damage: 500%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 31: MP Cost: 81, Damage: 506%, Max Attacks: 4, Max Monsters Hit: 8
  • Level 32: MP Cost: 81, Damage: 512%, Max Attacks: 4, Max Monsters Hit: 8

MS Skill Giant Robot SG-88.png

Giant Robot SG-88: Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key.

Giant Robot SG-88 effects

Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key.

  • Attacks 15 monsters.
  • Level 1: MP -400, 860% damage, 40 seconds cooldown.
  • Level 2: MP -400, 880% damage, 40 seconds cooldown.
  • Level 3: MP -400, 900% damage, 38 seconds cooldown.
  • Level 4: MP -400, 920% damage, 38 seconds cooldown.
  • Level 5: MP -400, 940% damage, 38 seconds cooldown.
  • Level 6: MP -400, 960% damage, 36 seconds cooldown.
  • Level 7: MP -400, 980% damage, 36 seconds cooldown.
  • Level 8: MP -400, 1000% damage, 36 seconds cooldown.
  • Level 9: MP -400, 1020% damage, 34 seconds cooldown.
  • Level 10: MP -400, 1040% damage, 34 seconds cooldown.
  • Level 11: MP -400, 1060% damage, 34 seconds cooldown.
  • Level 12: MP -400, 1080% damage, 32 seconds cooldown.
  • Level 13: MP -400, 1100% damage, 32 seconds cooldown.
  • Level 14: MP -400, 1120% damage, 32 seconds cooldown.
  • Level 15: MP -400, 1140% damage, 30 seconds cooldown.
  • Level 16: MP -400, 1160% damage, 30 seconds cooldown.
  • Level 17: MP -400, 1180% damage, 30 seconds cooldown.
  • Level 18: MP -400, 1200% damage, 28 seconds cooldown.
  • Level 19: MP -400, 1220% damage, 28 seconds cooldown.
  • Level 20: MP -400, 1240% damage, 28 seconds cooldown.
  • Level 21: MP -400, 1260% damage, 26 seconds cooldown.
  • Level 22: MP -400, 1280% damage, 26 seconds cooldown.
  • Level 23: MP -400, 1300% damage, 26 seconds cooldown.
  • Level 24: MP -400, 1320% damage, 24 seconds cooldown.
  • Level 25: MP -400, 1340% damage, 24 seconds cooldown.
  • Level 26: MP -400, 1360% damage, 24 seconds cooldown.
  • Level 27: MP -400, 1380% damage, 22 seconds cooldown.
  • Level 28: MP -400, 1400% damage, 22 seconds cooldown.
  • Level 29: MP -400, 1420% damage, 22 seconds cooldown.
  • Level 30: MP -400, 1440% damage, 20 seconds cooldown.
  • Level 31: MP -400, 1460% damage, 20 seconds cooldown.
  • Level 32: MP -400, 1480% damage, 20 seconds cooldown.

MS Skill Amplifier Robot AF-11.png

Amplifier Robot AF-11: The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power.

Amplifier Robot AF-11 effects

The stationary amplifier robot <AF-11> is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power.

  • Cooldown: 90 seconds.
  • Level 1: MP -100; 42 seconds of the amplifier. 1% Attack boost for everyone. 205% Self-Destruct Damage.
  • Level 2: MP -100; 44 seconds of the amplifier. 2% Attack boost for everyone. 210% Self-Destruct Damage.
  • Level 3: MP -100; 46 seconds of the amplifier. 3% Attack boost for everyone. 215% Self-Destruct Damage.
  • Level 4: MP -90; 48 seconds of the amplifier. 4% Attack boost for everyone. 220% Self-Destruct Damage.
  • Level 5: MP -90; 50 seconds of the amplifier. 5% Attack boost for everyone. 225% Self-Destruct Damage.
  • Level 6: MP -90; 52 seconds of the amplifier. 6% Attack boost for everyone. 230% Self-Destruct Damage.
  • Level 7: MP -90; 54 seconds of the amplifier. 7% Attack boost for everyone. 235% Self-Destruct Damage.
  • Level 8: MP -80; 56 seconds of the amplifier. 8% Attack boost for everyone. 240% Self-Destruct Damage.
  • Level 9: MP -80; 58 seconds of the amplifier. 9% Attack boost for everyone. 245% Self-Destruct Damage.
  • Level 10: MP -80; 60 seconds of the amplifier. 10% Attack boost for everyone. 250% Self-Destruct Damage.
  • Level 11: MP -80; 62 seconds of the amplifier. 11% Attack boost for everyone. 255% Self-Destruct Damage.
  • Level 12: MP -70; 64 seconds of the amplifier. 12% Attack boost for everyone. 260% Self-Destruct Damage.
  • Level 13: MP -70; 66 seconds of the amplifier. 13% Attack boost for everyone. 265% Self-Destruct Damage.
  • Level 14: MP -70; 68 seconds of the amplifier. 14% Attack boost for everyone. 270% Self-Destruct Damage.
  • Level 15: MP -70; 70 seconds of the amplifier. 15% Attack boost for everyone. 275% Self-Destruct Damage.
  • Level 16: MP -60; 72 seconds of the amplifier. 16% Attack boost for everyone. 280% Self-Destruct Damage.
  • Level 17: MP -60; 74 seconds of the amplifier. 17% Attack boost for everyone. 285% Self-Destruct Damage.
  • Level 18: MP -60; 76 seconds of the amplifier. 18% Attack boost for everyone. 290% Self-Destruct Damage.
  • Level 19: MP -60; 78 seconds of the amplifier. 19% Attack boost for everyone. 295% Self-Destruct Damage.
  • Level 20: MP -50; 80 seconds of the amplifier. 20% Attack boost for everyone. 300% Self-Destruct Damage.
  • Level 21: MP -50; 82 seconds of the amplifier. 21% Attack boost for everyone. 305% Self-Destruct Damage.
  • Level 22: MP -50; 84 seconds of the amplifier. 22% Attack boost for everyone. 310% Self-Destruct Damage.

MS Skill Bots 'n Tots.png

Bots 'n Tots: Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time.

Bots 'n Tots effects

Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time.

  • Level 1: MP -75; Summons the factory for 20 seconds. 355% Damage per droid every 3 seconds, with 710% Damage from factory Self-Destruction. Cooldown of 90 seconds.
  • Level 2: MP -75; Summons the factory for 20 seconds. 360% Damage per droid every 3 seconds, with 720% Damage from factory Self-Destruction. Cooldown of 90 seconds.
  • Level 3: MP -75; Summons the factory for 22 seconds. 365% Damage per droid every 3 seconds, with 730% Damage from factory Self-Destruction. Cooldown of 87 seconds.
  • Level 4: MP -75; Summons the factory for 22 seconds. 370% Damage per droid every 3 seconds, with 740% Damage from factory Self-Destruction. Cooldown of 87 seconds.
  • Level 5: MP -75; Summons the factory for 22 seconds. 375% Damage per droid every 3 seconds, with 750% Damage from factory Self-Destruction. Cooldown of 87 seconds.
  • Level 6: MP -80; Summons the factory for 24 seconds. 380% Damage per droid every 3 seconds, with 760% Damage from factory Self-Destruction. Cooldown of 84 seconds.
  • Level 7: MP -80; Summons the factory for 24 seconds. 385% Damage per droid every 3 seconds, with 770% Damage from factory Self-Destruction. Cooldown of 84 seconds.
  • Level 8: MP -80; Summons the factory for 24 seconds. 390% Damage per droid every 3 seconds, with 780% Damage from factory Self-Destruction. Cooldown of 84 seconds.
  • Level 9: MP -80; Summons the factory for 26 seconds. 395% Damage per droid every 3 seconds, with 790% Damage from factory Self-Destruction. Cooldown of 81 seconds.
  • Level 10: MP -80; Summons the factory for 26 seconds. 400% Damage per droid every 3 seconds, with 800% Damage from factory Self-Destruction. Cooldown of 81 seconds.
  • Level 11: MP -85; Summons the factory for 26 seconds. 405% Damage per droid every 3 seconds, with 810% Damage from factory Self-Destruction. Cooldown of 81 seconds.
  • Level 12: MP -85; Summons the factory for 28 seconds. 410% Damage per droid every 3 seconds, with 820% Damage from factory Self-Destruction. Cooldown of 78 seconds.
  • Level 13: MP -85; Summons the factory for 28 seconds. 415% Damage per droid every 3 seconds, with 830% Damage from factory Self-Destruction. Cooldown of 78 seconds.
  • Level 14: MP -85; Summons the factory for 28 seconds. 420% Damage per droid every 3 seconds, with 840% Damage from factory Self-Destruction. Cooldown of 78 seconds.
  • Level 15: MP -85; Summons the factory for 30 seconds. 425% Damage per droid every 3 seconds, with 850% Damage from factory Self-Destruction. Cooldown of 75 seconds.
  • Level 16: MP -90; Summons the factory for 30 seconds. 430% Damage per droid every 3 seconds, with 860% Damage from factory Self-Destruction. Cooldown of 75 seconds.
  • Level 17: MP -90; Summons the factory for 30 seconds. 435% Damage per droid every 3 seconds, with 870% Damage from factory Self-Destruction. Cooldown of 75 seconds.
  • Level 18: MP -90; Summons the factory for 32 seconds. 440% Damage per droid every 3 seconds, with 880% Damage from factory Self-Destruction. Cooldown of 72 seconds.
  • Level 19: MP -90; Summons the factory for 32 seconds. 445% Damage per droid every 3 seconds, with 890% Damage from factory Self-Destruction. Cooldown of 72 seconds.
  • Level 20: MP -90; Summons the factory for 32 seconds. 450% Damage per droid every 3 seconds, with 900% Damage from factory Self-Destruction. Cooldown of 72 seconds.
  • Level 21: MP -95; Summons the factory for 34 seconds. 455% Damage per droid every 3 seconds, with 910% Damage from factory Self-Destruction. Cooldown of 69 seconds.
  • Level 22: MP -95; Summons the factory for 34 seconds. 460% Damage per droid every 3 seconds, with 920% Damage from factory Self-Destruction. Cooldown of 69 seconds.
  • Level 23: MP -95; Summons the factory for 34 seconds. 465% Damage per droid every 3 seconds, with 930% Damage from factory Self-Destruction. Cooldown of 69 seconds.
  • Level 24: MP -95; Summons the factory for 36 seconds. 470% Damage per droid every 3 seconds, with 940% Damage from factory Self-Destruction. Cooldown of 66 seconds.
  • Level 25: MP -95; Summons the factory for 36 seconds. 475% Damage per droid every 3 seconds, with 950% Damage from factory Self-Destruction. Cooldown of 66 seconds.
  • Level 26: MP -100; Summons the factory for 36 seconds. 480% Damage per droid every 3 seconds, with 960% Damage from factory Self-Destruction. Cooldown of 66 seconds.
  • Level 27: MP -100; Summons the factory for 38 seconds. 485% Damage per droid every 3 seconds, with 970% Damage from factory Self-Destruction. Cooldown of 63 seconds.
  • Level 28: MP -100; Summons the factory for 38 seconds. 490% Damage per droid every 3 seconds, with 980% Damage from factory Self-Destruction. Cooldown of 63 seconds.
  • Level 29: MP -100; Summons the factory for 38 seconds. 495% Damage per droid every 3 seconds, with 990% Damage from factory Self-Destruction. Cooldown of 63 seconds.
  • Level 30: MP -100; Summons the factory for 40 seconds. 500% Damage per droid every 3 seconds, with 1000% Damage from factory Self-Destruction. Cooldown of 60 seconds.
  • Level 31: MP -105; Summons the factory for 40 seconds. 505% Damage per droid every 3 seconds, with 1010% Damage from factory Self-Destruction. Cooldown of 60 seconds.
  • Level 32: MP -105; Summons the factory for 40 seconds. 510% Damage per droid every 3 seconds, with 1020% Damage from factory Self-Destruction. Cooldown of 60 seconds.

MS Skill Double Down.png

Double Down: Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.

Double Down effects

Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.

  • Roll 2 Ones: Nothing
  • Roll 2 Twos: 40% Physical Defense
  • Roll 2 Threes: 30% HP and MP Increase
  • Roll 2 Fours: 25% Critical Rate
  • Roll 2 Fives: 30% Damage Increase
  • Roll 2 Sixes: 40% Exp Boost
  • Required Skills: Level 20 Roll of the Dice
  • Level 1: MP Cost: 60, 10% chance of rolling a Double Down, Buff Duration: 184 sec, Cooldown: 200 sec
  • Level 2: MP Cost: 60, 20% chance of rolling a Double Down, Buff Duration: 188 sec, Cooldown: 200 sec
  • Level 3: MP Cost: 60, 30% chance of rolling a Double Down, Buff Duration: 192 sec, Cooldown: 200 sec
  • Level 4: MP Cost: 60, 40% chance of rolling a Double Down, Buff Duration: 196 sec, Cooldown: 200 sec
  • Level 5: MP Cost: 60, 50% chance of rolling a Double Down, Buff Duration: 200 sec, Cooldown: 200 sec
  • Level 6: MP Cost: 60, 60% chance of rolling a Double Down, Buff Duration: 204 sec, Cooldown: 200 sec
  • Level 7: MP Cost: 60, 70% chance of rolling a Double Down, Buff Duration: 208 sec, Cooldown: 200 sec

Hyper Skills

Stat Enhancers

MS Skill Hyper Strength.png

Hyper Strength: Permanently increases STR.

Hyper Strength effects

Required level: 140

  • Level 1: STR +50

MS Skill Hyper Dexterity.png

Hyper Dexterity: Permanently increases DEX.

Hyper Dexterity effects

Required level: 140

  • Level 1: DEX +50

MS Skill Hyper Intelligence.png

Hyper Intelligence: Permanently increases INT.

Hyper Intelligence effects

Required level: 140

  • Level 1: INT +50

MS Skill Hyper Luck.png

Hyper Luck: Permanently increases LUK.

Hyper Luck effects

Required level: 140

  • Level 1: LUK +50

MS Skill Hyper Jump.png

Hyper Jump: Permanently increases Jump.

Hyper Jump effects

Required level: 146

  • Level 1: Jump +10

MS Skill Hyper Speed.png

Hyper Speed: Permanently increases Movement Speed.

Hyper Speed effects

Required level: 152

  • Level 1: Movement Speed +10

MS Skill Hyper Accuracy.png

Hyper Accuracy: Permanently increases Accuracy.

Hyper Accuracy effects

Required level: 158

  • Level 1: Accuracy +20%

MS Skill Hyper Defense.png

Hyper Defense: Permanently increases Weapon DEF.

Hyper Defense effects

Required level: 165

  • Level 1: Weapon DEF +500

MS Skill Hyper Magic Defense.png

Hyper Magic Defense: Permanently increases Magic DEF.

Hyper Magic Defense effects

Required level: 174

  • Level 1: Magic DEF +500

MS Skill Hyper Fury.png

Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).

Hyper Fury effects

Required level: 180

  • Level 1: Max DF +50

MS Skill Hyper Mana.png

Hyper Mana: Permanently increases Max MP.

Hyper Mana effects

Required level: 186

  • Level 1: Max MP: +15%

MS Skill Hyper Health.png

Hyper Health: Permanently increases Max HP.

Hyper Health effects

Required level: 192

  • Level 1: Max HP: +15%

MS Skill Hyper Critical.png

Hyper Critical: Permanently increases Critical Rate.

Hyper Critical effects

Required level: 198

  • Level 1: Critical Rate: +10%

Skill Enhancers

MS Skill Rock 'n Shock - Cooldown Cutter.png

Rock 'n Shock - Cooldown Cutter: Reduces Rock 'n Shock cooldown.

Rock 'n Shock - Cooldown Cutter effects

Required level: 143

  • Level 1: Skill Cooldown -50%

MS Skill Amplifier Robot AF-11 - Persist.png

Amplifier Robot AF-11 - Persist: Increases Amplifier Robot AF-11's duration.

Amplifier Robot AF-11 - Persist effects

Required level: 149

  • Level 1: Duration: +10 sec

MS Skill Laser Blast - Extra Strike.png

Laser Blast - Extra Strike: Increases the number of attacks for Laser Blast.

Laser Blast - Extra Strike effects

Required level: 155

  • Level 1: Number of Attacks: +1

MS Skill Rock 'n Shock - Persist.png

Rock 'n Shock - Persist: Increases Rock 'n Shock duration.

Rock 'n Shock - Persist effects

Required level: 162

  • Level 1: Duration: +20 sec

MS Skill Amplifier Robot AF-11 - Reinforce.png

Amplifier Robot AF-11 - Reinforce: Increases Amplifier Robot AF-11 explosion damage

Amplifier Robot AF-11 - Reinforce effects

Required level: 168

  • Level 1: Damage: +20%

MS Skill Laser Blast - Spread.png

Laser Blast - Spread: Increases the number of monsters hit by Laser Blast.

Laser Blast - Spread effects

Required level: 177

  • Level 1: Monsters Hit: +2

MS Skill Rock 'n Shock - Reinforce.png

Rock 'n Shock - Reinforce: Increases Rock 'n Shock damage.

Rock 'n Shock - Reinforce effects

Required level: 183

  • Level 1: Damage: +20%

MS Skill Amplifier Robot AF-11 - Party Reinforce.png

Amplifier Robot AF-11 - Party Reinforce: Increases the damage of Amplifier Robot AF-11's party buff.

Amplifier Robot AF-11 - Party Reinforce effects

Required level: 189

  • Level 1: Party member damage: +10%

MS Skill Laser Blast - Reinforce.png

Laser Blast - Reinforce: Increases the damage of Laser Blast.

Laser Blast - Reinforce effects

Required level: 195

  • Level 1: Damage: +20%

Active Skills

File:MS Skill Reactive Armor.png

Reactive Armor: Installs a special reactive armor that enhances Mech defenses.

Reactive Armor effects

Required level: 150.

  • Level 1: MP Cost: 200, Duration: 180 sec, Max HP: +30%, Status Ailment Resistance: +30%, Reduction to Received Damage: +30%

MS Skill Distortion Bomb.png

Distortion Bomb: Detonates a special Resistance bomb to create a distortion field.

Distortion Bomb effects

Required level: 170

  • Level 1: MP Cost: 250, Duration: 4, Max Enemies Hit: 8, Damage: 260%, Number of Attacks: 2

Cooldown: 8 sec


MS Skill For Liberty.png

For Liberty: Materializes the will of the Resistance to increase attack power.

For Liberty effects

Required level: 200

  • Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5000000
Cooldown: 120 sec. Only applies to Resistance classes within the party