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==Mercedes==
==Mercedes==
===Beginner===
===Beginner===
====Mercedes====
{{MapleStory/Skill desc|Mercedes|Elven Healing|Uses energy purified by nature to continuously recover HP and MP.|
{{MapleStory/Skill desc|Mercedes|Elven Healing|Uses energy purified by nature to continuously recover HP and MP.|
Uses energy purified by nature to continuously recover HP and MP.|
Uses energy purified by nature to continuously recover HP and MP.|
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}}
}}


{{MapleStory/Skill desc|Mercedes|Elven Blessing|Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves.|Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves.|
{{MapleStory/Skill desc|Mercedes|Elven Blessing|Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves.|(Link Skill)|
*'''Level 1''': Passive Effects: Permanently adds 10% EXP. Active Effects: Returns you to Elluel, cooldown: 30 minutes.
*'''Level 1''': Passive Effects: Permanently adds 10% EXP. Active Effects: Returns you to Elluel, cooldown: 30 minutes.
*'''Level 2''': Passive Effects: Permanently adds 15% EXP. Active Effects: Returns you to Elluel, cooldown: 30 minutes.
*'''Level 3''': Passive Effects: Permanently adds 20% EXP. Active Effects: Returns you to Elluel, cooldown: 30 minutes.
}}
}}


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===First Job===
===First Job===
====Mercedes====
{{MapleStory/Skill desc|Mercedes1|Potential Power|Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks.|Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks.|
{{MapleStory/Skill desc|Mercedes1|Potential Power|Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks.|Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks.|
*'''Level 1''': Speed +2, Maximum Speed: 151. +6% Evasion Rate.
*'''Level 1''': Speed +2, Maximum Speed: 151. +6% Evasion Rate.
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===Second Job===
===Second Job===
====Mercedes====
{{MapleStory/Skill desc|Mercedes2|Dual Bowguns Mastery|Increases the weapon mastery and accuracy of Dual Bowguns.|Increases the weapon mastery and accuracy of Dual Bowguns.|
{{MapleStory/Skill desc|Mercedes2|Dual Bowguns Mastery|Increases the weapon mastery and accuracy of Dual Bowguns.|Increases the weapon mastery and accuracy of Dual Bowguns.|
*'''Level 1''': Mastery of Dual Bowgun weapons 14%, Accuracy +12.   
*'''Level 1''': Mastery of Dual Bowgun weapons 14%, Accuracy +12.   
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}}
}}


{{MapleStory/Skill desc|Mercedes2|Final Attack|Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped.|Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped.
{{MapleStory/Skill desc|Mercedes2|Final Attack|Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped.|Requires Level 3 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]].|
*'''Requires Level 3 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]]'''.|
*'''Level 1''': 2% Success rate, 1st Hit: 55% Damage, 2nd Hit: 26% Damage
*'''Level 1''': 2% Success rate, 1st Hit: 55% Damage, 2nd Hit: 26% Damage
*'''Level 2''': 4% Success rate, 1st Hit: 57% Damage, 2nd Hit: 26% Damage
*'''Level 2''': 4% Success rate, 1st Hit: 57% Damage, 2nd Hit: 26% Damage
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}}
}}


{{MapleStory/Skill desc|Mercedes2|Dual Bowguns Boost|Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time.|Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time.
{{MapleStory/Skill desc|Mercedes2|Dual Bowguns Boost|Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time.|Requires Level 5 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]].|
*'''Requires Level 5 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]]'''.|
*'''Level 1''': MP Cost: 29; Duration: 20 seconds.
*'''Level 1''': MP Cost: 29; Duration: 20 seconds.
*'''Level 2''': MP Cost: 27; Duration: 40 seconds.
*'''Level 2''': MP Cost: 27; Duration: 40 seconds.
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}}
}}


{{MapleStory/Skill desc|Mercedes2|Parting Shot|Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush.|Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush.
{{MapleStory/Skill desc|Mercedes2|Parting Shot|Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush.|Requires Level 1 [[#Rising Rush|Rising Rush]].|
*'''Requires Level 1 [[#Rising Rush|Rising Rush]]'''.|
*'''Level 1''': MP Cost: 12; Damage 66%. Attacks 8 enemies 4 times.
*'''Level 1''': MP Cost: 12; Damage 66%. Attacks 8 enemies 4 times.
*'''Level 2''': MP Cost: 12; Damage 72%. Attacks 8 enemies 4 times.
*'''Level 2''': MP Cost: 12; Damage 72%. Attacks 8 enemies 4 times.
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===Third Job===
===Third Job===
====Mercedes====
{{MapleStory/Skill desc|Mercedes3|Leap Tornado|Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump.|Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump.|
{{MapleStory/Skill desc|Mercedes3|Leap Tornado|Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump.|Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump.|
*'''Level 1''': MP Cost: 33; Damage: 97%. Attacks 8 monsters 4 times.
*'''Level 1''': MP Cost: 33; Damage: 97%. Attacks 8 monsters 4 times.
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===Fourth Job===
===Fourth Job===
====Mercedes====
{{MapleStory/Skill desc|Mercedes4|Maple Warrior|Increases the stats of all party members.|Increases the stats of all party members.|
{{MapleStory/Skill desc|Mercedes4|Maple Warrior|Increases the stats of all party members.|Increases the stats of all party members.|
*'''Level 1''': MP Cost: 10; +1% Base Stats, 30 seconds.
*'''Level 1''': MP Cost: 10; +1% Base Stats, 30 seconds.
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}}
}}


{{MapleStory/Skill desc|Bowmaster|Dual Bowguns Expert|Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage.|Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage.
{{MapleStory/Skill desc|Bowmaster|Dual Bowguns Expert|Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage.|Requires Level 10 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]].|
*'''Requires Level 10 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]]'''.|
*'''Level 1''': 56% Mastery, +1 Weapon Attack, +1% Minimum Critical Damage.
*'''Level 1''': 56% Mastery, +1 Weapon Attack, +1% Minimum Critical Damage.
*'''Level 2''': 56% Mastery, +2 Weapon Attack, +1% Minimum Critical Damage.
*'''Level 2''': 56% Mastery, +2 Weapon Attack, +1% Minimum Critical Damage.
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}}
}}


{{MapleStory/Skill desc|Mercedes4|Advanced Final Attack|Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.|Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.
{{MapleStory/Skill desc|Mercedes4|Advanced Final Attack|Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.|Requires Level 20 [[#Final Attack|Final Attack]]|
*'''Requires Level 20 [[#Final Attack|Final Attack]]'''.|
*'''Level 1''': Permanently increases Attack by 6 and Accuracy by 1%, During an attack 2-hit 41% chance of Final Attack, 1st Hit: 76% Damage, 2nd Hit: 50% Damage
*'''Level 1''': Permanently increases Attack by 6 and Accuracy by 1%, During an attack 2-hit 41% chance of Final Attack, 1st Hit: 76% Damage, 2nd Hit: 50% Damage
*'''Level 2''': Permanently increases Attack by 6 and Accuracy by 1%, During an attack 2-hit 42% chance of Final Attack, 1st Hit: 77% Damage, 2nd Hit: 50% Damage
*'''Level 2''': Permanently increases Attack by 6 and Accuracy by 1%, During an attack 2-hit 42% chance of Final Attack, 1st Hit: 77% Damage, 2nd Hit: 50% Damage
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}}
}}


{{MapleStory/Skill desc|Mercedes4|Ishtar's Ring|Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.|Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.
{{MapleStory/Skill desc|Mercedes4|Ishtar's Ring|Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.|Requires Level 20 [[#Stunning Strikes|Stunning Strikes]]|
*'''Requires Level 20 [[#Stunning Strikes|Stunning Strikes]]'''|
*'''Level 1''': Active Effect: MP Cost: 8, Damage: 81%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%
*'''Level 1''': Active Effect: MP Cost: 8, Damage: 81%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%
*'''Level 2''': Active Effect: MP Cost: 8, Damage: 82%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%
*'''Level 2''': Active Effect: MP Cost: 8, Damage: 82%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%
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}}
}}


{{MapleStory/Skill desc|Mercedes4|Spikes Royale|Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently.|Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently.
{{MapleStory/Skill desc|Mercedes4|Spikes Royale|Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently.|Requires Level 10 [[#Leap Tornado|Leap Tornado]].|
*'''Requires Level 10 [[#Leap Tornado|Leap Tornado]]'''.|
*'''Level 1''': Active Effect: MP Cost: 40. Critical Attack - Damage: 426%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --1%, Duration: 5 sec, Cooldown: 10 sec, Passive Effect: Leap Tornado Damage: +11%
*'''Level 1''': Active Effect: MP Cost: 40. Critical Attack - Damage: 426%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --1%, Duration: 5 sec, Cooldown: 10 sec, Passive Effect: Leap Tornado Damage: +11%
*'''Level 2''': Active Effect: MP Cost: 40. Critical Attack - Damage: 432%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --2%, Duration: 6 sec, Cooldown: 10 sec, Passive Effect: Leap Tornado Damage: +12%
*'''Level 2''': Active Effect: MP Cost: 40. Critical Attack - Damage: 432%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --2%, Duration: 6 sec, Cooldown: 10 sec, Passive Effect: Leap Tornado Damage: +12%

Revision as of 01:15, 4 August 2013

Mercedes

Beginner

MS Skill Elven Healing.png

Elven Healing: Uses energy purified by nature to continuously recover HP and MP.

Elven Healing effects

Uses energy purified by nature to continuously recover HP and MP.

  • Level 1: Recovers 5% HP and MP every 4 seconds.

MS Skill Elven Blessing.png

Elven Blessing: Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves.

Elven Blessing effects

(Link Skill)

  • Level 1: Passive Effects: Permanently adds 10% EXP. Active Effects: Returns you to Elluel, cooldown: 30 minutes.
  • Level 2: Passive Effects: Permanently adds 15% EXP. Active Effects: Returns you to Elluel, cooldown: 30 minutes.
  • Level 3: Passive Effects: Permanently adds 20% EXP. Active Effects: Returns you to Elluel, cooldown: 30 minutes.

MS Skill Updraft.png

Updraft: Quickly move up on ladders or ropes.

Updraft effects

Quickly move up on ladders or ropes.

  • Level 1: Move quickly up a ladder or rope. [Command: Up Arrow Key + Jump]

MS Skill Elven Grace.png

Elven Grace: Rulers of the Elves are naturally gifted with swift movement, and fatal charms.

Elven Grace effects

Rulers of the Elves are naturally gifted with swift movement, and fatal charms.

  • Level 1: Permanently improves your attack speed by 1, Movement Speed by 10, Jump by 20, and Charm by 30 levels.

First Job

MS Skill Potential Power.png

Potential Power: Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks.

Potential Power effects

Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks.

  • Level 1: Speed +2, Maximum Speed: 151. +6% Evasion Rate.
  • Level 2: Speed +4, Maximum Speed: 152. +7% Evasion Rate.
  • Level 3: Speed +6, Maximum Speed: 153. +8% Evasion Rate.
  • Level 4: Speed +8, Maximum Speed: 154. +9% Evasion Rate.
  • Level 5: Speed +10, Maximum Speed: 155. +10% Evasion Rate.
  • Level 6: Speed +12, Maximum Speed: 156. +11% Evasion Rate.
  • Level 7: Speed +14, Maximum Speed: 157. +12% Evasion Rate.
  • Level 8: Speed +16, Maximum Speed: 158. +13% Evasion Rate.
  • Level 9: Speed +18, Maximum Speed: 159. +14% Evasion Rate.
  • Level 10: Speed +20, Maximum Speed: 160. +15% Evasion Rate.
  • Level 11: Speed +22, Maximum Speed: 161. +16% Evasion Rate.
  • Level 12: Speed +24, Maximum Speed: 162. +17% Evasion Rate.
  • Level 13: Speed +26, Maximum Speed: 163. +18% Evasion Rate.
  • Level 14: Speed +28, Maximum Speed: 164. +19% Evasion Rate.
  • Level 15: Speed +30, Maximum Speed: 165. +20% Evasion Rate.

MS Skill Sharp Aim.png

Sharp Aim: Permanently increases your critical rate.

Sharp Aim effects

Permanently increases your critical rate.

  • Level 1: +2% Critical Chance.
  • Level 2: +4% Critical Chance.
  • Level 3: +6% Critical Chance.
  • Level 4: +8% Critical Chance.
  • Level 5: +10% Critical Chance.
  • Level 6: +12% Critical Chance.
  • Level 7: +14% Critical Chance.
  • Level 8: +16% Critical Chance.
  • Level 9: +18% Critical Chance.
  • Level 10: +20% Critical Chance.
  • Level 11: +22% Critical Chance.
  • Level 12: +24% Critical Chance.
  • Level 13: +26% Critical Chance.
  • Level 14: +28% Critical Chance.
  • Level 15: +30% Critical Chance.
  • Level 16: +32% Critical Chance.
  • Level 17: +34% Critical Chance.
  • Level 18: +36% Critical Chance.
  • Level 19: +38% Critical Chance.
  • Level 20: +40% Critical Chance.

MS Skill Swift Dual Shot.png

Swift Dual Shot: Fire arrows at multiple enemies in front of you.

Swift Dual Shot effects

Fire arrows at multiple enemies in front of you.

  • Level 1: MP Cost: 8; Attacks 3 enemies with 2 attacks. Damage 96%.
  • Level 2: MP Cost: 8; Attacks 3 enemies with 2 attacks. Damage 97%.
  • Level 3: MP Cost: 8; Attacks 3 enemies with 2 attacks. Damage 98%.
  • Level 4: MP Cost: 8; Attacks 3 enemies with 2 attacks. Damage 99%.
  • Level 5: MP Cost: 8; Attacks 3 enemies with 2 attacks. Damage 100%.
  • Level 6: MP Cost: 10; Attacks 3 enemies with 2 attacks. Damage 101%.
  • Level 7: MP Cost: 10; Attacks 3 enemies with 2 attacks. Damage 102%.
  • Level 8: MP Cost: 10; Attacks 3 enemies with 2 attacks. Damage 103%.
  • Level 9: MP Cost: 10; Attacks 3 enemies with 2 attacks. Damage 104%.
  • Level 10: MP Cost: 10; Attacks 3 enemies with 2 attacks. Damage 105%.
  • Level 11: MP Cost: 10; Attacks 3 enemies with 2 attacks. Damage 106%.
  • Level 12: MP Cost: 12; Attacks 3 enemies with 2 attacks. Damage 107%.
  • Level 13: MP Cost: 12; Attacks 3 enemies with 2 attacks. Damage 108%.
  • Level 14: MP Cost: 12; Attacks 3 enemies with 2 attacks. Damage 109%.
  • Level 15: MP Cost: 12; Attacks 3 enemies with 2 attacks. Damage 110%.
  • Level 16: MP Cost: 12; Attacks 3 enemies with 2 attacks. Damage 111%.
  • Level 17: MP Cost: 12; Attacks 3 enemies with 2 attacks. Damage 112%.
  • Level 18: MP Cost: 14; Attacks 3 enemies with 2 attacks. Damage 113%.
  • Level 19: MP Cost: 14; Attacks 3 enemies with 2 attacks. Damage 114%.
  • Level 20: MP Cost: 14; Attacks 3 enemies with 2 attacks. Damage 115%.

MS Skill Glide Blast.png

Glide Blast: Move forward during a jump by tumbling. Movement distance increases as the skill level increases.

Glide Blast effects

Move forward during a jump by tumbling. Movement distance increases as the skill level increases.

  • Level 1: MP Cost 28; Fly forward a set distance.
  • Level 2: MP Cost 26; Fly forward a set distance.
  • Level 3: MP Cost 24; Fly forward a set distance.
  • Level 4: MP Cost 22; Fly forward a set distance.
  • Level 5: MP Cost 20; Fly forward a set distance.
  • Level 6: MP Cost 18; Fly forward a set distance.
  • Level 7: MP Cost 16; Fly forward a set distance.
  • Level 8: MP Cost 14; Fly forward a set distance.
  • Level 9: MP Cost 12; Fly forward a set distance.
  • Level 10: MP Cost 10; Fly forward a set distance.

Second Job

MS Skill Dual Bowguns Mastery.png

Dual Bowguns Mastery: Increases the weapon mastery and accuracy of Dual Bowguns.

Dual Bowguns Mastery effects

Increases the weapon mastery and accuracy of Dual Bowguns.

  • Level 1: Mastery of Dual Bowgun weapons 14%, Accuracy +12.
  • Level 2: Mastery of Dual Bowgun weapons 18%, Accuracy +24.
  • Level 3: Mastery of Dual Bowgun weapons 22%, Accuracy +36.
  • Level 4: Mastery of Dual Bowgun weapons 26%, Accuracy +48.
  • Level 5: Mastery of Dual Bowgun weapons 30%, Accuracy +60.
  • Level 6: Mastery of Dual Bowgun weapons 34%, Accuracy +72.
  • Level 7: Mastery of Dual Bowgun weapons 38%, Accuracy +84.
  • Level 8: Mastery of Dual Bowgun weapons 42%, Accuracy +96.
  • Level 9: Mastery of Dual Bowgun weapons 46%, Accuracy +108.
  • Level 10: Mastery of Dual Bowgun weapons 50%, Accuracy +120.

MS Skill Final Attack.png

Final Attack: Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped.

Final Attack effects

Requires Level 3 Dual Bowguns Mastery.

  • Level 1: 2% Success rate, 1st Hit: 55% Damage, 2nd Hit: 26% Damage
  • Level 2: 4% Success rate, 1st Hit: 57% Damage, 2nd Hit: 26% Damage
  • Level 3: 6% Success rate, 1st Hit: 57% Damage, 2nd Hit: 30% Damage
  • Level 4: 8% Success rate, 1st Hit: 59% Damage, 2nd Hit: 30% Damage
  • Level 5: 10% Success rate, 1st Hit: 59% Damage, 2nd Hit: 30% Damage
  • Level 6: 12% Success rate, 1st Hit: 61% Damage, 2nd Hit: 34% Damage
  • Level 7: 14% Success rate, 1st Hit: 61% Damage, 2nd Hit: 34% Damage
  • Level 8: 16% Success rate, 1st Hit: 63% Damage, 2nd Hit: 34% Damage
  • Level 9: 18% Success rate, 1st Hit: 63% Damage, 2nd Hit: 38% Damage
  • Level 10: 20% Success rate, 1st Hit: 65% Damage, 2nd Hit: 38% Damage
  • Level 11: 22% Success rate, 1st Hit: 65% Damage, 2nd Hit: 38% Damage
  • Level 12: 24% Success rate, 1st Hit: 67% Damage, 2nd Hit: 42% Damage
  • Level 13: 26% Success rate, 1st Hit: 67% Damage, 2nd Hit: 42% Damage
  • Level 14: 28% Success rate, 1st Hit: 69% Damage, 2nd Hit: 42% Damage
  • Level 15: 30% Success rate, 1st Hit: 69% Damage, 2nd Hit: 46% Damage
  • Level 16: 32% Success rate, 1st Hit: 71% Damage, 2nd Hit: 46% Damage
  • Level 17: 34% Success rate, 1st Hit: 71% Damage, 2nd Hit: 46% Damage
  • Level 18: 36% Success rate, 1st Hit: 73% Damage, 2nd Hit: 50% Damage
  • Level 19: 38% Success rate, 1st Hit: 73% Damage, 2nd Hit: 50% Damage
  • Level 20: 40% Success rate, 1st Hit: 75% Damage, 2nd Hit: 50% Damage

MS Skill Physical Training.png

Physical Training: Improves STR and DEX permanently through physical training.

Physical Training effects

Improves STR and DEX permanently through physical training.

  • Level 1: Permanent increase of +6 Strength and Dexterity.
  • Level 2: Permanent increase of +12 Strength and Dexterity.
  • Level 3: Permanent increase of +18 Strength and Dexterity.
  • Level 4: Permanent increase of +24 Strength and Dexterity.
  • Level 5: Permanent increase of +30 Strength and Dexterity.

MS Skill Dual Bowguns Boost.png

Dual Bowguns Boost: Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time.

Dual Bowguns Boost effects

Requires Level 5 Dual Bowguns Mastery.

  • Level 1: MP Cost: 29; Duration: 20 seconds.
  • Level 2: MP Cost: 27; Duration: 40 seconds.
  • Level 3: MP Cost: 25; Duration: 60 seconds.
  • Level 4: MP Cost: 23; Duration: 80 seconds.
  • Level 5: MP Cost: 21; Duration: 100 seconds.
  • Level 6: MP Cost: 19; Duration: 120 seconds.
  • Level 7: MP Cost: 17; Duration: 140 seconds.
  • Level 8: MP Cost: 15; Duration: 160 seconds.
  • Level 9: MP Cost: 13; Duration: 180 seconds.
  • Level 10: MP Cost: 11; Duration: 200 seconds.

MS Skill Piercing Storm.png

Piercing Storm: Continuously fire arrows containing the power of nature. Arrows can penetrate enemies.

Piercing Storm effects

Continuously fire arrows containing the power of nature. Arrows can penetrate enemies.

  • Level 1: MP Cost: 14; Damage 64%. Attacks 6 enemies 4 times.
  • Level 2: MP Cost: 15; Damage 65%. Attacks 6 enemies 4 times.
  • Level 3: MP Cost: 15; Damage 66%. Attacks 6 enemies 4 times.
  • Level 4: MP Cost: 16; Damage 67%. Attacks 6 enemies 4 times.
  • Level 5: MP Cost: 16; Damage 68%. Attacks 6 enemies 4 times.
  • Level 6: MP Cost: 17; Damage 69%. Attacks 6 enemies 4 times.
  • Level 7: MP Cost: 17; Damage 70%. Attacks 6 enemies 4 times.
  • Level 8: MP Cost: 18; Damage 71%. Attacks 6 enemies 4 times.
  • Level 9: MP Cost: 18; Damage 72%. Attacks 6 enemies 4 times.
  • Level 10: MP Cost: 19; Damage 73%. Attacks 6 enemies 4 times.
  • Level 11: MP Cost: 19; Damage 74%. Attacks 6 enemies 4 times.
  • Level 12: MP Cost: 20; Damage 75%. Attacks 6 enemies 4 times.
  • Level 13: MP Cost: 20; Damage 76%. Attacks 6 enemies 4 times.
  • Level 14: MP Cost: 21; Damage 77%. Attacks 6 enemies 4 times.
  • Level 15: MP Cost: 21; Damage 78%. Attacks 6 enemies 4 times.
  • Level 16: MP Cost: 22; Damage 79%. Attacks 6 enemies 4 times.
  • Level 17: MP Cost: 22; Damage 80%. Attacks 6 enemies 4 times.
  • Level 18: MP Cost: 23; Damage 81%. Attacks 6 enemies 4 times.
  • Level 19: MP Cost: 23; Damage 82%. Attacks 6 enemies 4 times.
  • Level 20: MP Cost: 24; Damage 83%. Attacks 6 enemies 4 times.

MS Skill Rising Rush.png

Rising Rush: Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air.

Rising Rush effects

Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air.

  • Level 1: MP Cost: 20; Attacks 8 enemies with 103% Damage. Once enemies are launched into the air, Damage 183% is dealt. +3% Damage on airborne enemies.
  • Level 2: MP Cost: 21; Attacks 8 enemies with 106% Damage. Once enemies are launched into the air, Damage 186% is dealt. +6% Damage on airborne enemies.
  • Level 3: MP Cost: 21; Attacks 8 enemies with 109% Damage. Once enemies are launched into the air, Damage 189% is dealt. +9% Damage on airborne enemies.
  • Level 4: MP Cost: 22; Attacks 8 enemies with 112% Damage. Once enemies are launched into the air, Damage 192% is dealt. +12% Damage on airborne enemies.
  • Level 5: MP Cost: 22; Attacks 8 enemies with 115% Damage. Once enemies are launched into the air, Damage 195% is dealt. +15% Damage on airborne enemies.
  • Level 6: MP Cost: 23; Attacks 8 enemies with 118% Damage. Once enemies are launched into the air, Damage 198% is dealt. +18% Damage on airborne enemies.
  • Level 7: MP Cost: 23; Attacks 8 enemies with 121% Damage. Once enemies are launched into the air, Damage 201% is dealt. +21% Damage on airborne enemies.
  • Level 8: MP Cost: 24; Attacks 8 enemies with 124% Damage. Once enemies are launched into the air, Damage 204% is dealt. +24% Damage on airborne enemies.
  • Level 9: MP Cost: 24; Attacks 8 enemies with 127% Damage. Once enemies are launched into the air, Damage 207% is dealt. +27% Damage on airborne enemies.
  • Level 10: MP Cost: 25; Attacks 8 enemies with 130% Damage. Once enemies are launched into the air, Damage 210% is dealt. +30% Damage on airborne enemies.

MS Skill Parting Shot.png

Parting Shot: Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush.

Parting Shot effects

Requires Level 1 Rising Rush.

  • Level 1: MP Cost: 12; Damage 66%. Attacks 8 enemies 4 times.
  • Level 2: MP Cost: 12; Damage 72%. Attacks 8 enemies 4 times.
  • Level 3: MP Cost: 12; Damage 78%. Attacks 8 enemies 4 times.
  • Level 4: MP Cost: 12; Damage 84%. Attacks 8 enemies 4 times.
  • Level 5: MP Cost: 16; Damage 90%. Attacks 8 enemies 4 times.

MS Skill Spirit Surge.png

Spirit Surge: Increases Damage and Critical Chance for a fixed period of time.

Spirit Surge effects

Increases Damage and Critical Chance for a fixed period of time.

  • Level 1: MP Cost: 25; Duration: 68 seconds, Damage +1%, Critical Rate +1%.
  • Level 2: MP Cost: 25; Duration: 76 seconds, Damage +2%, Critical Rate +2%.
  • Level 3: MP Cost: 25; Duration: 84 seconds, Damage +3%, Critical Rate +3%.
  • Level 4: MP Cost: 30; Duration: 92 seconds, Damage +4%, Critical Rate +4%.
  • Level 5: MP Cost: 30; Duration: 100 seconds, Damage +5%, Critical Rate +5%.
  • Level 6: MP Cost: 30; Duration: 108 seconds, Damage +6%, Critical Rate +6%.
  • Level 7: MP Cost: 35; Duration: 116 seconds, Damage +7%, Critical Rate +7%.
  • Level 8: MP Cost: 35; Duration: 124 seconds, Damage +8%, Critical Rate +8%.
  • Level 9: MP Cost: 35; Duration: 132 seconds, Damage +9%, Critical Rate +9%.
  • Level 10: MP Cost: 40; Duration: 140 seconds, Damage +10%, Critical Rate +10%.
  • Level 11: MP Cost: 40; Duration: 148 seconds, Damage +11%, Critical Rate +11%.
  • Level 12: MP Cost: 40; Duration: 156 seconds, Damage +12%, Critical Rate +12%.
  • Level 13: MP Cost: 45; Duration: 164 seconds, Damage +13%, Critical Rate +13%.
  • Level 14: MP Cost: 45; Duration: 172 seconds, Damage +14%, Critical Rate +14%.
  • Level 15: MP Cost: 45; Duration: 180 seconds, Damage +15%, Critical Rate +15%.

Third Job

MS Skill Leap Tornado.png

Leap Tornado: Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump.

Leap Tornado effects

Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump.

  • Level 1: MP Cost: 33; Damage: 97%. Attacks 8 monsters 4 times.
  • Level 2: MP Cost: 33; Damage: 99%. Attacks 8 monsters 4 times.
  • Level 3: MP Cost: 33; Damage: 101%. Attacks 8 monsters 4 times.
  • Level 4: MP Cost: 33; Damage: 103%. Attacks 8 monsters 4 times.
  • Level 5: MP Cost: 36; Damage: 105%. Attacks 8 monsters 4 times.
  • Level 6: MP Cost: 36; Damage: 107%. Attacks 8 monsters 4 times.
  • Level 7: MP Cost: 36; Damage: 109%. Attacks 8 monsters 4 times.
  • Level 8: MP Cost: 36; Damage: 111%. Attacks 8 monsters 4 times.
  • Level 9: MP Cost: 39; Damage: 113%. Attacks 8 monsters 4 times.
  • Level 10: MP Cost: 39; Damage: 115%. Attacks 8 monsters 4 times.
  • Level 11: MP Cost: 39; Damage: 117%. Attacks 8 monsters 4 times.
  • Level 12: MP Cost: 39; Damage: 119%. Attacks 8 monsters 4 times.
  • Level 13: MP Cost: 42; Damage: 121%. Attacks 8 monsters 4 times.
  • Level 14: MP Cost: 42; Damage: 123%. Attacks 8 monsters 4 times.
  • Level 15: MP Cost: 42; Damage: 125%. Attacks 8 monsters 4 times.
  • Level 16: MP Cost: 42; Damage: 127%. Attacks 8 monsters 4 times.
  • Level 17: MP Cost: 45; Damage: 129%. Attacks 8 monsters 4 times.
  • Level 18: MP Cost: 45; Damage: 131%. Attacks 8 monsters 4 times.
  • Level 19: MP Cost: 45; Damage: 133%. Attacks 8 monsters 4 times.
  • Level 20: MP Cost: 45; Damage: 135%. Attacks 8 monsters 4 times.

MS Skill Stunning Strikes.png

Stunning Strikes: Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned.

Stunning Strikes effects

Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned.

  • Level 1: MP Cost: 20; Damage: 101%. Attacks 5 monsters 4 times. Stun Success Rate 23% for 2 seconds.
  • Level 2: MP Cost: 20; Damage: 102%. Attacks 5 monsters 4 times. Stun Success Rate 26% for 2 seconds.
  • Level 3: MP Cost: 20; Damage: 103%. Attacks 5 monsters 4 times. Stun Success Rate 29% for 2 seconds.
  • Level 4: MP Cost: 23; Damage: 104%. Attacks 5 monsters 4 times. Stun Success Rate 32% for 2 seconds.
  • Level 5: MP Cost: 23; Damage: 105%. Attacks 5 monsters 4 times. Stun Success Rate 35% for 3 seconds.
  • Level 6: MP Cost: 23; Damage: 106%. Attacks 5 monsters 4 times. Stun Success Rate 38% for 3 seconds.
  • Level 7: MP Cost: 23; Damage: 107%. Attacks 5 monsters 4 times. Stun Success Rate 41% for 3 seconds.
  • Level 8: MP Cost: 26; Damage: 108%. Attacks 5 monsters 4 times. Stun Success Rate 44% for 3 seconds.
  • Level 9: MP Cost: 26; Damage: 109%. Attacks 5 monsters 4 times. Stun Success Rate 47% for 3 seconds.
  • Level 10: MP Cost: 26; Damage: 110%. Attacks 5 monsters 4 times. Stun Success Rate 50% for 4 seconds.
  • Level 11: MP Cost: 26; Damage: 111%. Attacks 5 monsters 4 times. Stun Success Rate 53% for 4 seconds.
  • Level 12: MP Cost: 29; Damage: 112%. Attacks 5 monsters 4 times. Stun Success Rate 56% for 4 seconds.
  • Level 13: MP Cost: 29; Damage: 113%. Attacks 5 monsters 4 times. Stun Success Rate 59% for 4 seconds.
  • Level 14: MP Cost: 29; Damage: 114%. Attacks 5 monsters 4 times. Stun Success Rate 62% for 4 seconds.
  • Level 15: MP Cost: 29; Damage: 115%. Attacks 5 monsters 4 times. Stun Success Rate 65% for 5 seconds.
  • Level 16: MP Cost: 32; Damage: 116%. Attacks 5 monsters 4 times. Stun Success Rate 68% for 5 seconds.
  • Level 17: MP Cost: 32; Damage: 117%. Attacks 5 monsters 4 times. Stun Success Rate 71% for 5 seconds.
  • Level 18: MP Cost: 32; Damage: 118%. Attacks 5 monsters 4 times. Stun Success Rate 74% for 5 seconds.
  • Level 19: MP Cost: 32; Damage: 119%. Attacks 5 monsters 4 times. Stun Success Rate 77% for 5 seconds.
  • Level 20: MP Cost: 35; Damage: 120%. Attacks 5 monsters 4 times. Stun Success Rate 80% for 6 seconds.

MS Skill Gust Dive.png

Gust Dive: Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump.

Gust Dive effects

Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump.

  • Level 1: MP Cost: 30; Damage: 138%. Attacks 6 monsters 3 times.
  • Level 2: MP Cost: 30; Damage: 141%. Attacks 6 monsters 3 times.
  • Level 3: MP Cost: 30; Damage: 144%. Attacks 6 monsters 3 times.
  • Level 4: MP Cost: 30; Damage: 147%. Attacks 6 monsters 3 times.
  • Level 5: MP Cost: 30; Damage: 150%. Attacks 6 monsters 3 times.
  • Level 6: MP Cost: 35; Damage: 153%. Attacks 6 monsters 3 times.
  • Level 7: MP Cost: 35; Damage: 156%. Attacks 6 monsters 3 times.
  • Level 8: MP Cost: 35; Damage: 159%. Attacks 6 monsters 3 times.
  • Level 9: MP Cost: 35; Damage: 162%. Attacks 6 monsters 3 times.
  • Level 10: MP Cost: 35; Damage: 165%. Attacks 6 monsters 3 times.
  • Level 11: MP Cost: 40; Damage: 168%. Attacks 6 monsters 3 times.
  • Level 12: MP Cost: 40; Damage: 171%. Attacks 6 monsters 3 times.
  • Level 13: MP Cost: 40; Damage: 174%. Attacks 6 monsters 3 times.
  • Level 14: MP Cost: 40; Damage: 177%. Attacks 6 monsters 3 times.
  • Level 15: MP Cost: 40; Damage: 180%. Attacks 6 monsters 3 times.
  • Level 16: MP Cost: 45; Damage: 183%. Attacks 6 monsters 3 times.
  • Level 17: MP Cost: 45; Damage: 186%. Attacks 6 monsters 3 times.
  • Level 18: MP Cost: 45; Damage: 189%. Attacks 6 monsters 3 times.
  • Level 19: MP Cost: 45; Damage: 192%. Attacks 6 monsters 3 times.
  • Level 20: MP Cost: 45; Damage: 195%. Attacks 6 monsters 3 times.

MS Skill Aerial Barrage.png

Aerial Barrage: A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush.

Aerial Barrage effects

A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush.

  • Level 1: Active Effect: MP Cost: 28; Damage: 97%. Attacks 8 monsters 6 times. Instant Death Chance: 2%. Passive Effect: Rising Rush Damage: +7%.
  • Level 2: Active Effect: MP Cost: 28; Damage: 99%. Attacks 8 monsters 6 times. Instant Death Chance: 4%. Passive Effect: Rising Rush Damage: +9%.
  • Level 3: Active Effect: MP Cost: 28; Damage: 101%. Attacks 8 monsters 6 times. Instant Death Chance: 6%. Passive Effect: Rising Rush Damage: +11%.
  • Level 4: Active Effect: MP Cost: 28; Damage: 103%. Attacks 8 monsters 6 times. Instant Death Chance: 8%. Passive Effect: Rising Rush Damage: +13%.
  • Level 5: Active Effect: MP Cost: 28; Damage: 105%. Attacks 8 monsters 6 times. Instant Death Chance: 10%. Passive Effect: Rising Rush Damage: +15%.

MS Skill Unicorn Spike.png

Unicorn Spike: Summons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled.

Unicorn Spike effects

Summons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled.

  • Level 1: MP Cost: 38; Damage: 102%. Attacks 8 monsters 5 times. Weakening Chance: 19%, Duration: 5 seconds, Damage Increase: 5%, Maximum Number of Attacks Affected: 5, Cooldown Time: 20 seconds.
  • Level 2: MP Cost: 38; Damage: 104%. Attacks 8 monsters 5 times. Weakening Chance: 23%, Duration: 5 seconds, Damage Increase: 6%, Maximum Number of Attacks Affected: 6, Cooldown Time: 19 seconds.
  • Level 3: MP Cost: 38; Damage: 106%. Attacks 8 monsters 5 times. Weakening Chance: 27%, Duration: 5 seconds, Damage Increase: 6%, Maximum Number of Attacks Affected: 6, Cooldown Time: 19 seconds.
  • Level 4: MP Cost: 38; Damage: 108%. Attacks 8 monsters 5 times. Weakening Chance: 31%, Duration: 5 seconds, Damage Increase: 7%, Maximum Number of Attacks Affected: 7, Cooldown Time: 18 seconds.
  • Level 5: MP Cost: 38; Damage: 110%. Attacks 8 monsters 5 times. Weakening Chance: 35%, Duration: 5 seconds, Damage Increase: 7%, Maximum Number of Attacks Affected: 7, Cooldown Time: 18 seconds.
  • Level 6: MP Cost: 46; Damage: 112%. Attacks 8 monsters 5 times. Weakening Chance: 39%, Duration: 5 seconds, Damage Increase: 8%, Maximum Number of Attacks Affected: 8, Cooldown Time: 17 seconds.
  • Level 7: MP Cost: 46; Damage: 114%. Attacks 8 monsters 5 times. Weakening Chance: 43%, Duration: 5 seconds, Damage Increase: 8%, Maximum Number of Attacks Affected: 8, Cooldown Time: 17 seconds.
  • Level 8: MP Cost: 46; Damage: 116%. Attacks 8 monsters 5 times. Weakening Chance: 47%, Duration: 5 seconds, Damage Increase: 9%, Maximum Number of Attacks Affected: 9, Cooldown Time: 16 seconds.
  • Level 9: MP Cost: 46; Damage: 118%. Attacks 8 monsters 5 times. Weakening Chance: 51%, Duration: 5 seconds, Damage Increase: 9%, Maximum Number of Attacks Affected: 9, Cooldown Time: 16 seconds.
  • Level 10: MP Cost: 46; Damage: 120%. Attacks 8 monsters 5 times. Weakening Chance: 55%, Duration: 5 seconds, Damage Increase: 10%, Maximum Number of Attacks Affected: 10, Cooldown Time: 15 seconds.
  • Level 11: MP Cost: 54; Damage: 122%. Attacks 8 monsters 5 times. Weakening Chance: 59%, Duration: 5 seconds, Damage Increase: 10%, Maximum Number of Attacks Affected: 10, Cooldown Time: 15 seconds.
  • Level 12: MP Cost: 54; Damage: 124%. Attacks 8 monsters 5 times. Weakening Chance: 63%, Duration: 5 seconds, Damage Increase: 11%, Maximum Number of Attacks Affected: 11, Cooldown Time: 14 seconds.
  • Level 13: MP Cost: 54; Damage: 126%. Attacks 8 monsters 5 times. Weakening Chance: 67%, Duration: 5 seconds, Damage Increase: 11%, Maximum Number of Attacks Affected: 11, Cooldown Time: 14 seconds.
  • Level 14: MP Cost: 54; Damage: 128%. Attacks 8 monsters 5 times. Weakening Chance: 71%, Duration: 5 seconds, Damage Increase: 12%, Maximum Number of Attacks Affected: 12, Cooldown Time: 13 seconds.
  • Level 15: MP Cost: 54; Damage: 130%. Attacks 8 monsters 5 times. Weakening Chance: 75%, Duration: 5 seconds, Damage Increase: 12%, Maximum Number of Attacks Affected: 12, Cooldown Time: 13 seconds.
  • Level 16: MP Cost: 62; Damage: 132%. Attacks 8 monsters 5 times. Weakening Chance: 79%, Duration: 5 seconds, Damage Increase: 13%, Maximum Number of Attacks Affected: 13, Cooldown Time: 12 seconds.
  • Level 17: MP Cost: 62; Damage: 134%. Attacks 8 monsters 5 times. Weakening Chance: 83%, Duration: 5 seconds, Damage Increase: 13%, Maximum Number of Attacks Affected: 13, Cooldown Time: 12 seconds.
  • Level 18: MP Cost: 62; Damage: 136%. Attacks 8 monsters 5 times. Weakening Chance: 87%, Duration: 5 seconds, Damage Increase: 14%, Maximum Number of Attacks Affected: 14, Cooldown Time: 11 seconds.
  • Level 19: MP Cost: 62; Damage: 138%. Attacks 8 monsters 5 times. Weakening Chance: 91%, Duration: 5 seconds, Damage Increase: 14%, Maximum Number of Attacks Affected: 14, Cooldown Time: 11 seconds.
  • Level 20: MP Cost: 62; Damage: 140%. Attacks 8 monsters 5 times. Weakening Chance: 95%, Duration: 5 seconds, Damage Increase: 15%, Maximum Number of Attacks Affected: 15, Cooldown Time: 10 seconds.

MS Skill Ignis Roar.png

Ignis Roar: Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time.

Ignis Roar effects

Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time.

  • Level 1: Active Effect: MP Cost: 40; Duration: 47 seconds, Weapon Attack +2. Passive Effect: Evasion Rate: +5%.
  • Level 2: Active Effect: MP Cost: 40; Duration: 54 seconds, Weapon Attack +4. Passive Effect: Evasion Rate: +5%.
  • Level 3: Active Effect: MP Cost: 40; Duration: 61 seconds, Weapon Attack +6. Passive Effect: Evasion Rate: +5%.
  • Level 4: Active Effect: MP Cost: 40; Duration: 68 seconds, Weapon Attack +8. Passive Effect: Evasion Rate: +8%.
  • Level 5: Active Effect: MP Cost: 45; Duration: 75 seconds, Weapon Attack +10. Passive Effect: Evasion Rate: +8%.
  • Level 6: Active Effect: MP Cost: 45; Duration: 82 seconds, Weapon Attack +12. Passive Effect: Evasion Rate: +8%.
  • Level 7: Active Effect: MP Cost: 45; Duration: 89 seconds, Weapon Attack +14. Passive Effect: Evasion Rate: +8%.
  • Level 8: Active Effect: MP Cost: 45; Duration: 96 seconds, Weapon Attack +16. Passive Effect: Evasion Rate: +11%.
  • Level 9: Active Effect: MP Cost: 45; Duration: 103 seconds, Weapon Attack +18. Passive Effect: Evasion Rate: +11%.
  • Level 10: Active Effect: MP Cost: 50; Duration: 110 seconds, Weapon Attack +20. Passive Effect: Evasion Rate: +11%.
  • Level 11: Active Effect: MP Cost: 50; Duration: 117 seconds, Weapon Attack +22. Passive Effect: Evasion Rate: +11%.
  • Level 12: Active Effect: MP Cost: 50; Duration: 124 seconds, Weapon Attack +24. Passive Effect: Evasion Rate: +14%.
  • Level 13: Active Effect: MP Cost: 50; Duration: 131 seconds, Weapon Attack +26. Passive Effect: Evasion Rate: +14%.
  • Level 14: Active Effect: MP Cost: 50; Duration: 138 seconds, Weapon Attack +28. Passive Effect: Evasion Rate: +14%.
  • Level 15: Active Effect: MP Cost: 55; Duration: 145 seconds, Weapon Attack +30. Passive Effect: Evasion Rate: +14%.
  • Level 16: Active Effect: MP Cost: 55; Duration: 152 seconds, Weapon Attack +32. Passive Effect: Evasion Rate: +17%.
  • Level 17: Active Effect: MP Cost: 55; Duration: 159 seconds, Weapon Attack +34. Passive Effect: Evasion Rate: +17%.
  • Level 18: Active Effect: MP Cost: 55; Duration: 166 seconds, Weapon Attack +36. Passive Effect: Evasion Rate: +17%.
  • Level 19: Active Effect: MP Cost: 55; Duration: 173 seconds, Weapon Attack +38. Passive Effect: Evasion Rate: +17%.
  • Level 20: Active Effect: MP Cost: 60; Duration: 180 seconds, Weapon Attack +40. Passive Effect: Evasion Rate: +20%.

MS Skill Water Shield.png

Water Shield: Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks.

Water Shield effects

Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks.

  • Level 1: MP Cost: 60, Absorbs 12% damage for 108 sec and increases resistance to abnormal status and all elemental attacks by 7%.
  • Level 2: MP Cost: 60, Absorbs 14% damage for 116 sec and increases resistance to abnormal status and all elemental attacks by 9%.
  • Level 3: MP Cost: 60, Absorbs 16% damage for 124 sec and increases resistance to abnormal status and all elemental attacks by 11%.
  • Level 4: MP Cost: 60, Absorbs 18% damage for 132 sec and increases resistance to abnormal status and all elemental attacks by 13%.
  • Level 5: MP Cost: 80, Absorbs 20% damage for 140 sec and increases resistance to abnormal status and all elemental attacks by 15%.
  • Level 6: MP Cost: 80, Absorbs 22% damage for 148 sec and increases resistance to abnormal status and all elemental attacks by 17%.
  • Level 7: MP Cost: 80, Absorbs 24% damage for 156 sec and increases resistance to abnormal status and all elemental attacks by 19%.
  • Level 8: MP Cost: 80, Absorbs 26% damage for 164 sec and increases resistance to abnormal status and all elemental attacks by 21%.
  • Level 9: MP Cost: 80, Absorbs 28% damage for 172 sec and increases resistance to abnormal status and all elemental attacks by 23%.
  • Level 10: MP Cost: 100, Absorbs 30% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%.

MS Skill Elemental Knights.png

Elemental Knights: Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.

Elemental Knights effects

Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.

  • Level 1: MP Cost: 132, 1 random Spirit summoned for 70 sec.
    • Ice Spirit - Damage: 370%, Freeze Chance: 18%, Freeze Duration: 3 sec
    • Fire Spirit - Damage Over Time: 370% chance of causing 56% damage every 1 sec for 3 sec
    • Shadow Spirit - Damage: 409%
    • Cooldown: 192 sec
  • Level 2: MP Cost: 124, 1 random Spirit summoned for 80 sec.
    • Ice Spirit - Damage: 390%, Freeze Chance: 26%, Freeze Duration: 3 sec
    • Fire Spirit - Damage Over Time: 390% chance of causing 62% damage every 1 sec for 3 sec
    • Shadow Spirit - Damage: 433%
    • Cooldown: 184 sec
  • Level 3: MP Cost: 116, 1 random Spirit summoned for 90 sec.
    • Ice Spirit - Damage: 410%, Freeze Chance: 34%, Freeze Duration: 3 sec
    • Fire Spirit - Damage Over Time: 410% chance of causing 68% damage every 1 sec for 3 sec
    • Shadow Spirit - Damage: 457%
    • Cooldown: 176 sec
  • Level 4: MP Cost: 108, 1 random Spirit summoned for 100 sec.
    • Ice Spirit - Damage: 430%, Freeze Chance: 42%, Freeze Duration: 3 sec
    • Fire Spirit - Damage Over Time: 430% chance of causing 74% damage every 1 sec for 3 sec
    • Shadow Spirit - Damage: 481%
    • Cooldown: 168 sec
  • Level 5: MP Cost: 100, 1 random Spirit summoned for 110 sec.
    • Ice Spirit - Damage: 450%, Freeze Chance: 50%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 450% chance of causing 80% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 505%
    • Cooldown: 160 sec
  • Level 6: MP Cost: 92, 1 random Spirit summoned for 120 sec.
    • Ice Spirit - Damage: 470%, Freeze Chance: 58%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 470% chance of causing 86% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 529%
    • Cooldown: 152 sec
  • Level 7: MP Cost: 84, 1 random Spirit summoned for 130 sec.
    • Ice Spirit - Damage: 490%, Freeze Chance: 66%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 490% chance of causing 92% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 553%
    • Cooldown: 144 sec
  • Level 8: MP Cost: 76, 1 random Spirit summoned for 140 sec.
    • Ice Spirit - Damage: 510%, Freeze Chance: 74%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 510% chance of causing 98% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 577%
    • Cooldown: 136 sec
  • Level 9: MP Cost: 68, 1 random Spirit summoned for 150 sec.
    • Ice Spirit - Damage: 530%, Freeze Chance: 82%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 530% chance of causing 104% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 601%
    • Cooldown: 128 sec
  • Level 10: MP Cost: 60, 1 random Spirit summoned for 160 sec.
    • Ice Spirit - Damage: 550%, Freeze Chance: 90%, Freeze Duration: 5 sec
    • Fire Spirit - Damage Over Time: 550% chance of causing 110% damage every 1 sec for 5 sec
    • Shadow Spirit - Damage: 625%
    • Cooldown: 120 sec

Fourth Job

MS Skill Maple Warrior.png

Maple Warrior: Increases the stats of all party members.

Maple Warrior effects

Increases the stats of all party members.

  • Level 1: MP Cost: 10; +1% Base Stats, 30 seconds.
  • Level 2: MP Cost: 10; +1% Base Stats, 60 seconds.
  • Level 3: MP Cost: 10; +2% Base Stats, 90 seconds.
  • Level 4: MP Cost: 10; +2% Base Stats, 120 seconds.
  • Level 5: MP Cost: 10; +3% Base Stats, 150 seconds.
  • Level 6: MP Cost: 20; +3% Base Stats, 180 seconds.
  • Level 7: MP Cost: 20; +4% Base Stats, 210 seconds.
  • Level 8: MP Cost: 20; +4% Base Stats, 240 seconds.
  • Level 9: MP Cost: 20; +5% Base Stats, 270 seconds.
  • Level 10: MP Cost: 20; +5% Base Stats, 300 seconds.
  • Level 11: MP Cost: 30; +6% Base Stats, 330 seconds.
  • Level 12: MP Cost: 30; +6% Base Stats, 360 seconds.
  • Level 13: MP Cost: 30; +7% Base Stats, 390 seconds.
  • Level 14: MP Cost: 30; +7% Base Stats, 420 seconds.
  • Level 15: MP Cost: 30; +8% Base Stats, 450 seconds.
  • Level 16: MP Cost: 40; +8% Base Stats, 480 seconds.
  • Level 17: MP Cost: 40; +9% Base Stats, 510 seconds.
  • Level 18: MP Cost: 40; +9% Base Stats, 540 seconds.
  • Level 19: MP Cost: 40; +10% Base Stats, 570 seconds.
  • Level 20: MP Cost: 40; +10% Base Stats, 600 seconds.
  • Level 21: MP Cost: 50; +11% Base Stats, 630 seconds.
  • Level 22: MP Cost: 50; +11% Base Stats, 660 seconds.
  • Level 23: MP Cost: 50; +12% Base Stats, 690 seconds.
  • Level 24: MP Cost: 50; +12% Base Stats, 720 seconds.
  • Level 25: MP Cost: 50; +13% Base Stats, 750 seconds.
  • Level 26: MP Cost: 60; +13% Base Stats, 780 seconds.
  • Level 27: MP Cost: 60; +14% Base Stats, 810 seconds.
  • Level 28: MP Cost: 60; +14% Base Stats, 840 seconds.
  • Level 29: MP Cost: 60; +15% Base Stats, 870 seconds.
  • Level 30: MP Cost: 60; +15% Base Stats, 900 seconds.
  • Level 31: MP Cost: 70; +16% Base Stats, 930 seconds.
  • Level 32: MP Cost: 70; +16% Base Stats, 960 seconds.

MS Skill Hero's Will.png

Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

Hero's Will effects

Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

  • Level 1: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 10 minutes
  • Level 2: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 9 minutes
  • Level 3: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 8 minutes
  • Level 4: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 7 minutes
  • Level 5: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 6 minutes
  • Level 6: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 5 minutes
  • Level 7: MP Cost: 30; Escape from any abnormal condition, Cooldown time: 4 minutes

MS Skill Dual Bowguns Expert.png

Dual Bowguns Expert: Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage.

Dual Bowguns Expert effects

Requires Level 10 Dual Bowguns Mastery.

  • Level 1: 56% Mastery, +1 Weapon Attack, +1% Minimum Critical Damage.
  • Level 2: 56% Mastery, +2 Weapon Attack, +1% Minimum Critical Damage.
  • Level 3: 57% Mastery, +3 Weapon Attack, +2% Minimum Critical Damage.
  • Level 4: 57% Mastery, +4 Weapon Attack, +2% Minimum Critical Damage.
  • Level 5: 58% Mastery, +5 Weapon Attack, +3% Minimum Critical Damage.
  • Level 6: 58% Mastery, +6 Weapon Attack, +3% Minimum Critical Damage.
  • Level 7: 59% Mastery, +7 Weapon Attack, +4% Minimum Critical Damage.
  • Level 8: 59% Mastery, +8 Weapon Attack, +4% Minimum Critical Damage.
  • Level 9: 60% Mastery, +9 Weapon Attack, +5% Minimum Critical Damage.
  • Level 10: 60% Mastery, +10 Weapon Attack, +5% Minimum Critical Damage.
  • Level 11: 61% Mastery, +11 Weapon Attack, +6% Minimum Critical Damage.
  • Level 12: 61% Mastery, +12 Weapon Attack, +6% Minimum Critical Damage.
  • Level 13: 62% Mastery, +13 Weapon Attack, +7% Minimum Critical Damage.
  • Level 14: 62% Mastery, +14 Weapon Attack, +7% Minimum Critical Damage.
  • Level 15: 63% Mastery, +15 Weapon Attack, +8% Minimum Critical Damage.
  • Level 16: 63% Mastery, +16 Weapon Attack, +8% Minimum Critical Damage.
  • Level 17: 64% Mastery, +17 Weapon Attack, +9% Minimum Critical Damage.
  • Level 18: 64% Mastery, +18 Weapon Attack, +9% Minimum Critical Damage.
  • Level 19: 65% Mastery, +19 Weapon Attack, +10% Minimum Critical Damage.
  • Level 20: 65% Mastery, +20 Weapon Attack, +10% Minimum Critical Damage.
  • Level 21: 66% Mastery, +21 Weapon Attack, +11% Minimum Critical Damage.
  • Level 22: 66% Mastery, +22 Weapon Attack, +11% Minimum Critical Damage.
  • Level 23: 67% Mastery, +23 Weapon Attack, +12% Minimum Critical Damage.
  • Level 24: 67% Mastery, +24 Weapon Attack, +12% Minimum Critical Damage.
  • Level 25: 68% Mastery, +25 Weapon Attack, +13% Minimum Critical Damage.
  • Level 26: 68% Mastery, +26 Weapon Attack, +13% Minimum Critical Damage.
  • Level 27: 69% Mastery, +27 Weapon Attack, +14% Minimum Critical Damage.
  • Level 28: 69% Mastery, +28 Weapon Attack, +14% Minimum Critical Damage.
  • Level 29: 70% Mastery, +29 Weapon Attack, +15% Minimum Critical Damage.
  • Level 30: 70% Mastery, +30 Weapon Attack, +15% Minimum Critical Damage.
  • Level 31: 71% Mastery, +31 Weapon Attack, +16% Minimum Critical Damage.
  • Level 32: 71% Mastery, +32 Weapon Attack, +16% Minimum Critical Damage.

MS Skill Advanced Final Attack.png

Advanced Final Attack: Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.

Advanced Final Attack effects

Requires Level 20 Final Attack

  • Level 1: Permanently increases Attack by 6 and Accuracy by 1%, During an attack 2-hit 41% chance of Final Attack, 1st Hit: 76% Damage, 2nd Hit: 50% Damage
  • Level 2: Permanently increases Attack by 6 and Accuracy by 1%, During an attack 2-hit 42% chance of Final Attack, 1st Hit: 77% Damage, 2nd Hit: 50% Damage
  • Level 3: Permanently increases Attack by 7 and Accuracy by 1%, During an attack 2-hit 43% chance of Final Attack, 1st Hit: 78% Damage, 2nd Hit: 52% Damage
  • Level 4: Permanently increases Attack by 7 and Accuracy by 2%, During an attack 2-hit 44% chance of Final Attack, 1st Hit: 79% Damage, 2nd Hit: 52% Damage
  • Level 5: Permanently increases Attack by 8 and Accuracy by 2%, During an attack 2-hit 45% chance of Final Attack, 1st Hit: 80% Damage, 2nd Hit: 52% Damage
  • Level 6: Permanently increases Attack by 8 and Accuracy by 2%, During an attack 2-hit 46% chance of Final Attack, 1st Hit: 81% Damage, 2nd Hit: 54% Damage
  • Level 7: Permanently increases Attack by 9 and Accuracy by 3%, During an attack 2-hit 47% chance of Final Attack, 1st Hit: 82% Damage, 2nd Hit: 54% Damage
  • Level 8: Permanently increases Attack by 9 and Accuracy by 3%, During an attack 2-hit 48% chance of Final Attack, 1st Hit: 83% Damage, 2nd Hit: 54% Damage
  • Level 9: Permanently increases Attack by 10 and Accuracy by 3%, During an attack 2-hit 49% chance of Final Attack, 1st Hit: 84% Damage, 2nd Hit: 56% Damage
  • Level 10: Permanently increases Attack by 10 and Accuracy by 4%, During an attack 2-hit 50% chance of Final Attack, 1st Hit: 85% Damage, 2nd Hit: 56% Damage
  • Level 11: Permanently increases Attack by 11 and Accuracy by 4%, During an attack 2-hit 51% chance of Final Attack, 1st Hit: 86% Damage, 2nd Hit: 56% Damage
  • Level 12: Permanently increases Attack by 11 and Accuracy by 4%, During an attack 2-hit 52% chance of Final Attack, 1st Hit: 87% Damage, 2nd Hit: 58% Damage
  • Level 13: Permanently increases Attack by 12 and Accuracy by 5%, During an attack 2-hit 53% chance of Final Attack, 1st Hit: 88% Damage, 2nd Hit: 58% Damage
  • Level 14: Permanently increases Attack by 12 and Accuracy by 5%, During an attack 2-hit 54% chance of Final Attack, 1st Hit: 89% Damage, 2nd Hit: 58% Damage
  • Level 15: Permanently increases Attack by 13 and Accuracy by 5%, During an attack 2-hit 55% chance of Final Attack, 1st Hit: 90% Damage, 2nd Hit: 60% Damage
  • Level 16: Permanently increases Attack by 13 and Accuracy by 6%, During an attack 2-hit 56% chance of Final Attack, 1st Hit: 91% Damage, 2nd Hit: 60% Damage
  • Level 17: Permanently increases Attack by 14 and Accuracy by 6%, During an attack 2-hit 57% chance of Final Attack, 1st Hit: 92% Damage, 2nd Hit: 60% Damage
  • Level 18: Permanently increases Attack by 14 and Accuracy by 6%, During an attack 2-hit 58% chance of Final Attack, 1st Hit: 93% Damage, 2nd Hit: 62% Damage
  • Level 19: Permanently increases Attack by 15 and Accuracy by 7%, During an attack 2-hit 59% chance of Final Attack, 1st Hit: 94% Damage, 2nd Hit: 62% Damage
  • Level 20: Permanently increases Attack by 15 and Accuracy by 7%, During an attack 2-hit 60% chance of Final Attack, 1st Hit: 95% Damage, 2nd Hit: 62% Damage
  • Level 21: Permanently increases Attack by 16 and Accuracy by 7%, During an attack 2-hit 61% chance of Final Attack, 1st Hit: 96% Damage, 2nd Hit: 64% Damage
  • Level 22: Permanently increases Attack by 16 and Accuracy by 8%, During an attack 2-hit 62% chance of Final Attack, 1st Hit: 97% Damage, 2nd Hit: 64% Damage
  • Level 23: Permanently increases Attack by 17 and Accuracy by 8%, During an attack 2-hit 63% chance of Final Attack, 1st Hit: 98% Damage, 2nd Hit: 64% Damage
  • Level 24: Permanently increases Attack by 17 and Accuracy by 8%, During an attack 2-hit 64% chance of Final Attack, 1st Hit: 99% Damage, 2nd Hit: 66% Damage
  • Level 25: Permanently increases Attack by 18 and Accuracy by 9%, During an attack 2-hit 65% chance of Final Attack, 1st Hit: 100% Damage, 2nd Hit: 66% Damage
  • Level 26: Permanently increases Attack by 18 and Accuracy by 9%, During an attack 2-hit 66% chance of Final Attack, 1st Hit: 101% Damage, 2nd Hit: 66% Damage
  • Level 27: Permanently increases Attack by 19 and Accuracy by 9%, During an attack 2-hit 67% chance of Final Attack, 1st Hit: 102% Damage, 2nd Hit: 68% Damage
  • Level 28: Permanently increases Attack by 19 and Accuracy by 10%, During an attack 2-hit 68% chance of Final Attack, 1st Hit: 103% Damage, 2nd Hit: 68% Damage
  • Level 29: Permanently increases Attack by 20 and Accuracy by 10%, During an attack 2-hit 69% chance of Final Attack, 1st Hit: 104% Damage, 2nd Hit: 68% Damage
  • Level 30: Permanently increases Attack by 20 and Accuracy by 10%, During an attack 2-hit 70% chance of Final Attack, 1st Hit: 105% Damage, 2nd Hit: 70% Damage
  • Level 31: Permanently increases Attack by 21 and Accuracy by 11%, During an attack 2-hit 71% chance of Final Attack, 1st Hit: 106% Damage, 2nd Hit: 70% Damage
  • Level 32: Permanently increases Attack by 21 and Accuracy by 11%, During an attack 2-hit 72% chance of Final Attack, 1st Hit: 107% Damage, 2nd Hit: 70% Damage

MS Skill Defense Break.png

Defense Break: Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well.

Defense Break effects

Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well.

  • Level 1: 2% chance to ignore 100% of a monster's defense.
  • Level 2: 4% chance to ignore 100% of a monster's defense.
  • Level 3: 6% chance to ignore 100% of a monster's defense.
  • Level 4: 8% chance to ignore 100% of a monster's defense.
  • Level 5: 10% chance to ignore 100% of a monster's defense.
  • Level 6: 12% chance to ignore 100% of a monster's defense.
  • Level 7: 14% chance to ignore 100% of a monster's defense.
  • Level 8: 16% chance to ignore 100% of a monster's defense.
  • Level 9: 18% chance to ignore 100% of a monster's defense.
  • Level 10: 20% chance to ignore 100% of a monster's defense.
  • Level 11: 22% chance to ignore 100% of a monster's defense.
  • Level 12: 24% chance to ignore 100% of a monster's defense.
  • Level 13: 26% chance to ignore 100% of a monster's defense.
  • Level 14: 28% chance to ignore 100% of a monster's defense.
  • Level 15: 30% chance to ignore 100% of a monster's defense.
  • Level 16: 32% chance to ignore 100% of a monster's defense.
  • Level 17: 34% chance to ignore 100% of a monster's defense.
  • Level 18: 36% chance to ignore 100% of a monster's defense.
  • Level 19: 38% chance to ignore 100% of a monster's defense.
  • Level 20: 40% chance to ignore 100% of a monster's defense.
  • Level 21: 42% chance to ignore 100% of a monster's defense.
  • Level 22: 44% chance to ignore 100% of a monster's defense.

MS Skill Ishtar's Ring.png

Ishtar's Ring: Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.

Ishtar's Ring effects

Requires Level 20 Stunning Strikes

  • Level 1: Active Effect: MP Cost: 8, Damage: 81%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%
  • Level 2: Active Effect: MP Cost: 8, Damage: 82%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%
  • Level 3: Active Effect: MP Cost: 8, Damage: 83%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%
  • Level 4: Active Effect: MP Cost: 8, Damage: 84%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +9%
  • Level 5: Active Effect: MP Cost: 8, Damage: 85%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +9%
  • Level 6: Active Effect: MP Cost: 8, Damage: 86%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +9%
  • Level 7: Active Effect: MP Cost: 8, Damage: 87%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +11%
  • Level 8: Active Effect: MP Cost: 8, Damage: 88%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +11%
  • Level 9: Active Effect: MP Cost: 8, Damage: 89%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +11%
  • Level 10: Active Effect: MP Cost: 8, Damage: 90%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +13%
  • Level 11: Active Effect: MP Cost: 9, Damage: 91%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +13%
  • Level 12: Active Effect: MP Cost: 9, Damage: 92%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +13%
  • Level 13: Active Effect: MP Cost: 9, Damage: 93%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +15%
  • Level 14: Active Effect: MP Cost: 9, Damage: 94%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +15%
  • Level 15: Active Effect: MP Cost: 9, Damage: 95%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +15%
  • Level 16: Active Effect: MP Cost: 9, Damage: 96%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +17%
  • Level 17: Active Effect: MP Cost: 9, Damage: 97%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +17%
  • Level 18: Active Effect: MP Cost: 9, Damage: 98%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +17%
  • Level 19: Active Effect: MP Cost: 9, Damage: 99%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +19%
  • Level 20: Active Effect: MP Cost: 9, Damage: 100%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +19%
  • Level 21: Active Effect: MP Cost: 10, Damage: 101%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +19%
  • Level 22: Active Effect: MP Cost: 10, Damage: 102%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +21%
  • Level 23: Active Effect: MP Cost: 10, Damage: 103%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +21%
  • Level 24: Active Effect: MP Cost: 10, Damage: 104%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +21%
  • Level 25: Active Effect: MP Cost: 10, Damage: 105%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +23%
  • Level 26: Active Effect: MP Cost: 10, Damage: 106%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +23%
  • Level 27: Active Effect: MP Cost: 10, Damage: 107%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +23%
  • Level 28: Active Effect: MP Cost: 10, Damage: 108%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +25%
  • Level 29: Active Effect: MP Cost: 10, Damage: 109%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +25%
  • Level 30: Active Effect: MP Cost: 10, Damage: 110%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +25%
  • Level 31: Active Effect: MP Cost: 11, Damage: 111%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +27%
  • Level 32: Active Effect: MP Cost: 11, Damage: 112%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +27%

MS Skill Spikes Royale.png

Spikes Royale: Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently.

Spikes Royale effects

Requires Level 10 Leap Tornado.

  • Level 1: Active Effect: MP Cost: 40. Critical Attack - Damage: 426%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --1%, Duration: 5 sec, Cooldown: 10 sec, Passive Effect: Leap Tornado Damage: +11%
  • Level 2: Active Effect: MP Cost: 40. Critical Attack - Damage: 432%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --2%, Duration: 6 sec, Cooldown: 10 sec, Passive Effect: Leap Tornado Damage: +12%
  • Level 3: Active Effect: MP Cost: 40. Critical Attack - Damage: 438%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --3%, Duration: 6 sec, Cooldown: 10 sec, Passive Effect: Leap Tornado Damage: +13%
  • Level 4: Active Effect: MP Cost: 40. Critical Attack - Damage: 444%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --4%, Duration: 7 sec, Cooldown: 9 sec, Passive Effect: Leap Tornado Damage: +14%
  • Level 5: Active Effect: MP Cost: 45. Critical Attack - Damage: 450%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --5%, Duration: 7 sec, Cooldown: 9 sec, Passive Effect: Leap Tornado Damage: +15%
  • Level 6: Active Effect: MP Cost: 45. Critical Attack - Damage: 456%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --6%, Duration: 8 sec, Cooldown: 9 sec, Passive Effect: Leap Tornado Damage: +16%
  • Level 7: Active Effect: MP Cost: 45. Critical Attack - Damage: 462%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --7%, Duration: 8 sec, Cooldown: 9 sec, Passive Effect: Leap Tornado Damage: +17%
  • Level 8: Active Effect: MP Cost: 45. Critical Attack - Damage: 468%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --8%, Duration: 9 sec, Cooldown: 8 sec, Passive Effect: Leap Tornado Damage: +18%
  • Level 9: Active Effect: MP Cost: 45. Critical Attack - Damage: 474%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --9%, Duration: 9 sec, Cooldown: 8 sec, Passive Effect: Leap Tornado Damage: +19%
  • Level 10: Active Effect: MP Cost: 50. Critical Attack - Damage: 480%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --10%, Duration: 10 sec, Cooldown: 8 sec, Passive Effect: Leap Tornado Damage: +20%
  • Level 11: Active Effect: MP Cost: 50. Critical Attack - Damage: 486%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --11%, Duration: 10 sec, Cooldown: 8 sec, Passive Effect: Leap Tornado Damage: +21%
  • Level 12: Active Effect: MP Cost: 50. Critical Attack - Damage: 492%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --12%, Duration: 11 sec, Cooldown: 7 sec, Passive Effect: Leap Tornado Damage: +22%
  • Level 13: Active Effect: MP Cost: 50. Critical Attack - Damage: 498%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --13%, Duration: 11 sec, Cooldown: 7 sec, Passive Effect: Leap Tornado Damage: +23%
  • Level 14: Active Effect: MP Cost: 50. Critical Attack - Damage: 504%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --14%, Duration: 12 sec, Cooldown: 7 sec, Passive Effect: Leap Tornado Damage: +24%
  • Level 15: Active Effect: MP Cost: 55. Critical Attack - Damage: 510%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --15%, Duration: 12 sec, Cooldown: 7 sec, Passive Effect: Leap Tornado Damage: +25%
  • Level 16: Active Effect: MP Cost: 55. Critical Attack - Damage: 516%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --16%, Duration: 13 sec, Cooldown: 6 sec, Passive Effect: Leap Tornado Damage: +26%
  • Level 17: Active Effect: MP Cost: 55. Critical Attack - Damage: 522%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --17%, Duration: 13 sec, Cooldown: 6 sec, Passive Effect: Leap Tornado Damage: +27%
  • Level 18: Active Effect: MP Cost: 55. Critical Attack - Damage: 528%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --18%, Duration: 14 sec, Cooldown: 6 sec, Passive Effect: Leap Tornado Damage: +28%
  • Level 19: Active Effect: MP Cost: 55. Critical Attack - Damage: 534%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --19%, Duration: 14 sec, Cooldown: 6 sec, Passive Effect: Leap Tornado Damage: +29%
  • Level 20: Active Effect: MP Cost: 60. Critical Attack - Damage: 540%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --20%, Duration: 15 sec, Cooldown: 5 sec, Passive Effect: Leap Tornado Damage: +30%
  • Level 21: Active Effect: MP Cost: 60. Critical Attack - Damage: 546%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --21%, Duration: 15 sec, Cooldown: 5 sec, Passive Effect: Leap Tornado Damage: +31%
  • Level 22: Active Effect: MP Cost: 60. Critical Attack - Damage: 552%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --22%, Duration: 16 sec, Cooldown: 5 sec, Passive Effect: Leap Tornado Damage: +32%

MS Skill Lightning Edge.png

Lightning Edge: Dash forward while attacking multiple enemies in your path.

Lightning Edge effects

Dash forward while attacking multiple enemies in your path.

  • Level 1: MP Cost: 54; Damage: 275%. Attack 8 monsters 3 times. Cooldown Time: 10 seconds.
  • Level 2: MP Cost: 54; Damage: 280%. Attack 8 monsters 3 times. Cooldown Time: 10 seconds.
  • Level 3: MP Cost: 54; Damage: 285%. Attack 8 monsters 3 times. Cooldown Time: 10 seconds.
  • Level 4: MP Cost: 54; Damage: 290%. Attack 8 monsters 3 times. Cooldown Time: 10 seconds.
  • Level 5: MP Cost: 54; Damage: 295%. Attack 8 monsters 3 times. Cooldown Time: 10 seconds.
  • Level 6: MP Cost: 58; Damage: 300%. Attack 8 monsters 3 times. Cooldown Time: 9 seconds.
  • Level 7: MP Cost: 58; Damage: 305%. Attack 8 monsters 3 times. Cooldown Time: 9 seconds.
  • Level 8: MP Cost: 58; Damage: 310%. Attack 8 monsters 3 times. Cooldown Time: 9 seconds.
  • Level 9: MP Cost: 58; Damage: 315%. Attack 8 monsters 3 times. Cooldown Time: 9 seconds.
  • Level 10: MP Cost: 58; Damage: 320%. Attack 8 monsters 3 times. Cooldown Time: 9 seconds.
  • Level 11: MP Cost: 62; Damage: 325%. Attack 8 monsters 3 times. Cooldown Time: 9 seconds.
  • Level 12: MP Cost: 62; Damage: 330%. Attack 8 monsters 3 times. Cooldown Time: 8 seconds.
  • Level 13: MP Cost: 62; Damage: 335%. Attack 8 monsters 3 times. Cooldown Time: 8 seconds.
  • Level 14: MP Cost: 62; Damage: 340%. Attack 8 monsters 3 times. Cooldown Time: 8 seconds.
  • Level 15: MP Cost: 62; Damage: 345%. Attack 8 monsters 3 times. Cooldown Time: 8 seconds.
  • Level 16: MP Cost: 66; Damage: 350%. Attack 8 monsters 3 times. Cooldown Time: 8 seconds.
  • Level 17: MP Cost: 66; Damage: 355%. Attack 8 monsters 3 times. Cooldown Time: 8 seconds.
  • Level 18: MP Cost: 66; Damage: 360%. Attack 8 monsters 3 times. Cooldown Time: 7 seconds.
  • Level 19: MP Cost: 66; Damage: 365%. Attack 8 monsters 3 times. Cooldown Time: 7 seconds.
  • Level 20: MP Cost: 66; Damage: 370%. Attack 8 monsters 3 times. Cooldown Time: 7 seconds.
  • Level 21: MP Cost: 70; Damage: 375%. Attack 8 monsters 3 times. Cooldown Time: 7 seconds.
  • Level 22: MP Cost: 70; Damage: 380%. Attack 8 monsters 3 times. Cooldown Time: 7 seconds.
  • Level 23: MP Cost: 70; Damage: 385%. Attack 8 monsters 3 times. Cooldown Time: 7 seconds.
  • Level 24: MP Cost: 70; Damage: 390%. Attack 8 monsters 3 times. Cooldown Time: 6 seconds.
  • Level 25: MP Cost: 70; Damage: 395%. Attack 8 monsters 3 times. Cooldown Time: 6 seconds.
  • Level 26: MP Cost: 74; Damage: 400%. Attack 8 monsters 3 times. Cooldown Time: 6 seconds.
  • Level 27: MP Cost: 74; Damage: 405%. Attack 8 monsters 3 times. Cooldown Time: 6 seconds.
  • Level 28: MP Cost: 74; Damage: 410%. Attack 8 monsters 3 times. Cooldown Time: 6 seconds.
  • Level 29: MP Cost: 74; Damage: 415%. Attack 8 monsters 3 times. Cooldown Time: 6 seconds.
  • Level 30: MP Cost: 74; Damage: 420%. Attack 8 monsters 3 times. Cooldown Time: 6 seconds.
  • Level 31: MP Cost: 78; Damage: 425%. Attack 8 monsters 3 times. Cooldown Time: 5 seconds.
  • Level 32: MP Cost: 78; Damage: 430%. Attack 8 monsters 3 times. Cooldown Time: 5 seconds.

MS Skill Rolling Moonsault.png

Rolling Moonsault: A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased.

Rolling Moonsault effects

A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased.

  • Level 1: Active Effects - MP Cost: 54, Damage: 142%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +12%
  • Level 2: Active Effects - MP Cost: 54, Damage: 144%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +14%
  • Level 3: Active Effects - MP Cost: 54, Damage: 146%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +16%
  • Level 4: Active Effects - MP Cost: 54, Damage: 148%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +18%
  • Level 5: Active Effects - MP Cost: 58, Damage: 150%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +20%
  • Level 6: Active Effects - MP Cost: 58, Damage: 152%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +22%
  • Level 7: Active Effects - MP Cost: 58, Damage: 154%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +24%
  • Level 8: Active Effects - MP Cost: 58, Damage: 156%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +26%
  • Level 9: Active Effects - MP Cost: 62, Damage: 158%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +28%
  • Level 10: Active Effects - MP Cost: 62, Damage: 160%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +30%
  • Level 11: Active Effects - MP Cost: 62, Damage: 162%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +32%
  • Level 12: Active Effects - MP Cost: 62, Damage: 164%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +34%
  • Level 13: Active Effects - MP Cost: 66, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +36%
  • Level 14: Active Effects - MP Cost: 66, Damage: 168%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +38%
  • Level 15: Active Effects - MP Cost: 66, Damage: 170%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +40%
  • Level 16: Active Effects - MP Cost: 66, Damage: 172%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +42%
  • Level 17: Active Effects - MP Cost: 70, Damage: 174%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +44%
  • Level 18: Active Effects - MP Cost: 70, Damage: 176%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +46%
  • Level 19: Active Effects - MP Cost: 70, Damage: 178%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +48%
  • Level 20: Active Effects - MP Cost: 70, Damage: 180%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +50%
  • Level 21: Active Effects - MP Cost: 74, Damage: 182%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +52%
  • Level 22: Active Effects - MP Cost: 74, Damage: 184%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +54%

MS Skill Ancient Warding.png

Ancient Warding: For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently.

Ancient Warding effects

For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently.

  • Level 1: Active Effect: MP Cost: 45, Damage: +1%, HP: +50, Duration: 65, Passive Effect: Ignis Roar's Avoidability Chance: +6%
  • Level 2: Active Effect: MP Cost: 45, Damage: +2%, HP: +100, Duration: 70, Passive Effect: Ignis Roar's Avoidability Chance: +6%
  • Level 3: Active Effect: MP Cost: 45, Damage: +3%, HP: +150, Duration: 75, Passive Effect: Ignis Roar's Avoidability Chance: +7%
  • Level 4: Active Effect: MP Cost: 50, Damage: +4%, HP: +200, Duration: 80, Passive Effect: Ignis Roar's Avoidability Chance: +7%
  • Level 5: Active Effect: MP Cost: 50, Damage: +5%, HP: +250, Duration: 85, Passive Effect: Ignis Roar's Avoidability Chance: +8%
  • Level 6: Active Effect: MP Cost: 50, Damage: +6%, HP: +300, Duration: 90, Passive Effect: Ignis Roar's Avoidability Chance: +8%
  • Level 7: Active Effect: MP Cost: 50, Damage: +7%, HP: +350, Duration: 95, Passive Effect: Ignis Roar's Avoidability Chance: +9%
  • Level 8: Active Effect: MP Cost: 55, Damage: +8%, HP: +400, Duration: 100, Passive Effect: Ignis Roar's Avoidability Chance: +9%
  • Level 9: Active Effect: MP Cost: 55, Damage: +9%, HP: +450, Duration: 105, Passive Effect: Ignis Roar's Avoidability Chance: +10%
  • Level 10: Active Effect: MP Cost: 55, Damage: +10%, HP: +500, Duration: 110, Passive Effect: Ignis Roar's Avoidability Chance: +10%
  • Level 11: Active Effect: MP Cost: 55, Damage: +11%, HP: +550, Duration: 115, Passive Effect: Ignis Roar's Avoidability Chance: +11%
  • Level 12: Active Effect: MP Cost: 60, Damage: +12%, HP: +600, Duration: 120, Passive Effect: Ignis Roar's Avoidability Chance: +11%
  • Level 13: Active Effect: MP Cost: 60, Damage: +13%, HP: +650, Duration: 125, Passive Effect: Ignis Roar's Avoidability Chance: +12%
  • Level 14: Active Effect: MP Cost: 60, Damage: +14%, HP: +700, Duration: 130, Passive Effect: Ignis Roar's Avoidability Chance: +12%
  • Level 15: Active Effect: MP Cost: 60, Damage: +15%, HP: +750, Duration: 135, Passive Effect: Ignis Roar's Avoidability Chance: +13%
  • Level 16: Active Effect: MP Cost: 65, Damage: +16%, HP: +800, Duration: 140, Passive Effect: Ignis Roar's Avoidability Chance: +13%
  • Level 17: Active Effect: MP Cost: 65, Damage: +17%, HP: +850, Duration: 145, Passive Effect: Ignis Roar's Avoidability Chance: +14%
  • Level 18: Active Effect: MP Cost: 65, Damage: +18%, HP: +900, Duration: 150, Passive Effect: Ignis Roar's Avoidability Chance: +14%
  • Level 19: Active Effect: MP Cost: 65, Damage: +19%, HP: +950, Duration: 155, Passive Effect: Ignis Roar's Avoidability Chance: +15%
  • Level 20: Active Effect: MP Cost: 70, Damage: +20%, HP: +1000, Duration: 160, Passive Effect: Ignis Roar's Avoidability Chance: +15%
  • Level 21: Active Effect: MP Cost: 70, Damage: +21%, HP: +1050, Duration: 165, Passive Effect: Ignis Roar's Avoidability Chance: +16%
  • Level 22: Active Effect: MP Cost: 70, Damage: +22%, HP: +1100, Duration: 170, Passive Effect: Ignis Roar's Avoidability Chance: +16%
  • Level 23: Active Effect: MP Cost: 70, Damage: +23%, HP: +1150, Duration: 175, Passive Effect: Ignis Roar's Avoidability Chance: +17%
  • Level 24: Active Effect: MP Cost: 75, Damage: +24%, HP: +1200, Duration: 180, Passive Effect: Ignis Roar's Avoidability Chance: +17%
  • Level 25: Active Effect: MP Cost: 75, Damage: +25%, HP: +1250, Duration: 185, Passive Effect: Ignis Roar's Avoidability Chance: +18%
  • Level 26: Active Effect: MP Cost: 75, Damage: +26%, HP: +1300, Duration: 190, Passive Effect: Ignis Roar's Avoidability Chance: +18%
  • Level 27: Active Effect: MP Cost: 75, Damage: +27%, HP: +1350, Duration: 195, Passive Effect: Ignis Roar's Avoidability Chance: +19%
  • Level 28: Active Effect: MP Cost: 80, Damage: +28%, HP: +1400, Duration: 200, Passive Effect: Ignis Roar's Avoidability Chance: +19%
  • Level 29: Active Effect: MP Cost: 80, Damage: +29%, HP: +1450, Duration: 205, Passive Effect: Ignis Roar's Avoidability Chance: +20%
  • Level 30: Active Effect: MP Cost: 80, Damage: +30%, HP: +1500, Duration: 210, Passive Effect: Ignis Roar's Avoidability Chance: +20%
  • Level 31: Active Effect: MP Cost: 80, Damage: +31%, HP: +1550, Duration: 215, Passive Effect: Ignis Roar's Avoidability Chance: +21%
  • Level 32: Active Effect: MP Cost: 85, Damage: +32%, HP: +1600, Duration: 220, Passive Effect: Ignis Roar's Avoidability Chance: +21%

Hyper Skills

Stat Enhancers

MS Skill Hyper Strength.png

Hyper Strength: Permanently increases STR.

Hyper Strength effects

Required level: 140

  • Level 1: STR +50

MS Skill Hyper Dexterity.png

Hyper Dexterity: Permanently increases DEX.

Hyper Dexterity effects

Required level: 140

  • Level 1: DEX +50

MS Skill Hyper Intelligence.png

Hyper Intelligence: Permanently increases INT.

Hyper Intelligence effects

Required level: 140

  • Level 1: INT +50

MS Skill Hyper Luck.png

Hyper Luck: Permanently increases LUK.

Hyper Luck effects

Required level: 140

  • Level 1: LUK +50

MS Skill Hyper Jump.png

Hyper Jump: Permanently increases Jump.

Hyper Jump effects

Required level: 146

  • Level 1: Jump +10

MS Skill Hyper Speed.png

Hyper Speed: Permanently increases Movement Speed.

Hyper Speed effects

Required level: 152

  • Level 1: Movement Speed +10

MS Skill Hyper Accuracy.png

Hyper Accuracy: Permanently increases Accuracy.

Hyper Accuracy effects

Required level: 158

  • Level 1: Accuracy +20%

MS Skill Hyper Defense.png

Hyper Defense: Permanently increases Weapon DEF.

Hyper Defense effects

Required level: 165

  • Level 1: Weapon DEF +500

MS Skill Hyper Magic Defense.png

Hyper Magic Defense: Permanently increases Magic DEF.

Hyper Magic Defense effects

Required level: 174

  • Level 1: Magic DEF +500

MS Skill Hyper Fury.png

Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).

Hyper Fury effects

Required level: 180

  • Level 1: Max DF +50

MS Skill Hyper Mana.png

Hyper Mana: Permanently increases Max MP.

Hyper Mana effects

Required level: 186

  • Level 1: Max MP: +15%

MS Skill Hyper Health.png

Hyper Health: Permanently increases Max HP.

Hyper Health effects

Required level: 192

  • Level 1: Max HP: +15%

MS Skill Hyper Critical.png

Hyper Critical: Permanently increases Critical Rate.

Hyper Critical effects

Required level: 198

  • Level 1: Critical Rate: +10%

Skill Enhancers

File:MS Skill Ishtar's Ring - Range Up.png

Ishtar's Ring - Range Up: Increases Ishtar's Ring's range.

Ishtar's Ring - Range Up effects

Required level: 143

  • Level 1: Range +50

MS Skill Water Shield - Immunity Enhance 1.png

Water Shield - Immunity Enhance 1: Increases the Abnormal Status Resistance increase from Water Shield.

Water Shield - Immunity Enhance 1 effects

Required level: 149

  • Level 1: Abnormal Status Resistance +10% in addition

MS Skill Spikes Royale - Armorbreak.png

Spikes Royale - Armorbreak: Reduces the DEF Rate of enemy hit by Spikes Royale.

Spikes Royale - Armorbreak effects

Required level: 155

  • Level 1: DEF Rate -20%

File:MS Skill Ishtar's Ring - Temper Link.png

Ishtar's Ring - Temper Link: Enhances Stunning Strikes damage boost.

Ishtar's Ring - Temper Link effects

Required level: 162

  • Level 1: Damage: +30% in addition

MS Skill Water Shield - Reinforce.png

Water Shield - Reinforce: Increases Water Shield's damage absorption amount.

Water Shield - Reinforce effects

Required level: 168

  • Level 1: Damage Absorption +10%

MS Skill Spikes Royale - Temper Link.png

Spikes Royale - Temper Link: Enhances Leaf Tornado damage boost.

Spikes Royale - Temper Link effects

Required level: 177

  • Level 1: Damage: +30% in addition

MS Skill Ishtar's Ring - Reinforce.png

Ishtar's Ring - Reinforce: Increases Ishtar's Ring's damage.

Ishtar's Ring - Reinforce effects

Required level: 183

  • Level 1: Damage: +20%

MS Skill Water Shield - Immunity Enhance 2.png

Water Shield - Immunity Enhance 2: Increases the Elemental Resistance increase from Water Shield.

Water Shield - Immunity Enhance 2 effects

Required level: 189

  • Level 1: Elemental Resistance +10% in addition

MS Skill Spikes Royale - Reinforce.png

Spikes Royale - Reinforce: Increases Spikes Royale's damage.

Spikes Royale - Reinforce effects

Required level: 195

  • Level 1: Damage +20%

Active Skills

MS Skill Elvish Blessing.png

Elvish Blessing: Uses the blessings of the greatest Elvish minds to enhance Stance status and dramatically increase ATT.

Elvish Blessing effects

Required level: 150.

  • Level 1: MP Cost: 300, Duration: 30 sec, ATT: +80, Power Stance: 100%. Cooldown: 90 sec

MS Skill Wrath of Enreal.png

Wrath of Enreal: Unleash Enreal's fury on enemies.

Wrath of Enreal effects

Required level: 170

  • Level 1: MP Cost: 200, Damage: 300%, Number of Attacks: 10, Max Enemies Hit: 10. Cooldown: 8 sec

MS Skill Heroic Memories Mercedes.png

Heroic Memories: Recalls the oath of the Maple Heroes to increase damage and max damage cap.

Heroic Memories effects

Required level: 200

  • Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000

Cooldown: 120 sec. Only applies to hero classes within the party.