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{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Mercedes}}}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Mercedes}}}}
==Mercedes==
 
===Beginner===
===Beginner===
{{MapleStory/Skill desc|BMercedes|Elf’s Recovery|(Elven Healing) Use nature’s purified energy to recover HP and MP.|
{{MapleStory/skill
;Skill Details
|name=Elven Healing
*'''Maximum Level''': Level 1
|tooltip=Uses energy purified by nature to continuously recover HP and MP.
*'''Required Skills''': None
}}
*'''Skill Delay''': None
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Skill Type''': Passive
! width=50px | Level
*'''Skill Abilities''': None
! width=100px | HP Restored
*'''Weapons Effected''': None
! width=100px | Interval
*'''Elemental Effects''': None
|-
*'''Cooldown''': None
|
*'''Range''': None
| bgcolor=#90ff90 | '''''Add 1%'' <br /> per 2 levels'''
*'''PvP Skill''': Yes
| bgcolor=#90ff90 | '''''Subtract 1 sec'' <br /> per level'''
*'''Invisible''': No|
|-
*'''Level 1''': Recovers 5% HP and MP every 4 seconds.
! 1
|}}
| bgcolor=E6E6FA | 5% || bgcolor=E6E6FA | 4 sec
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|BMercedes|Elf's Blessing|(Elven Blessing) Return to Elluel and receive the blessing from the ancient elves and you’ll permanently get additional EXP.|
{{MapleStory/Skill desc|Mercedes|Elven Blessing|Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves.|(Link Skill)|
;Skill Details
*'''Level 1''': Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 10% additional EXP
*'''Maximum Level''': Level 1
*'''Level 2''': Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 15% additional EXP
*'''Required Skills''': None
*'''Level 3''': Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 20% additional EXP
*'''Skill Delay''': None
}}
*'''Skill Type''': Active Supportive
*'''Skill Abilities''': None
*'''Weapons Effected''': None
*'''Elemental Effects''': None
*'''Cooldown''': None
*'''Range''': None
*'''PvP Skill''': Yes
*'''Invisible''': No|
*'''Level 1''': Passive Effects: Permanently adds 10% EXP. Active Effects: Returns you to Eurel.
|}}


{{MapleStory/Skill desc|BMercedes|Stylish Move|(Updraft) Let’s you quickly move up a ladder or a rope.|
{{MapleStory/Skill desc|Mercedes|Updraft|Quickly move up on ladders or ropes.||
;Skill Details
*'''Level 1''': Can be used on ladders or ropes. [Command: Up Arrow Key + Jump]
*'''Maximum Level''': Level 1
}}
*'''Required Skills''': None
*'''Skill Delay''': None
*'''Skill Type''': Active Supportive
*'''Skill Abilities''': Command Key: [Command Up + Jump]
*'''Weapons Effected''': None
*'''Elemental Effects''': None
*'''Cooldown''': None
*'''Range''': None
*'''PvP Skill''': Yes
*'''Invisible''': No|
*'''Level 1''': Move quickly up a ladder or rope.
|}}


{{MapleStory/Skill desc|BMercedes|Kings Linage|(Elven Grace) Elves’ Kings are born with fast moves and attacks, along with a deadly charm.|
{{MapleStory/Skill desc|Mercedes|Elven Grace|Rulers of the Elves are naturally gifted with swift movement, and fatal charms.||
;Skill Details
*'''Level 1''': Permanently increase attack speed 1 level. Movement Speed: 10, Jump: 20, Charm +30
*'''Maximum Level''': Level 1
}}
*'''Required Skills''': None
*'''Skill Delay''': None
*'''Skill Type''': Passive
*'''Skill Abilities''': None
*'''Weapons Effected''': None
*'''Elemental Effects''': None
*'''Cooldown''': None
*'''Range''': None
*'''PvP Skill''': Yes
*'''Invisible''': No|
*'''Level 1''': Permanently improves your attack speed by 1, Movement Speed by 10, Jump by 20, and Charm by 30 levels.
|}}


===First Job===
===First Job===
{{MapleStory/Skill desc|Mercedes1|Potential Power|Permanently activates your inner potential force. Speed and maximum speed will be increased, along with an increasing chance of avoiding the enemy’s attacks.|
{{MapleStory/skill
;Skill Details
|name=Potential Power
*'''Maximum Level''': Level 15
|tooltip=Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks.
*'''Required Skills''': None
}}
*'''Skill Delay''': None
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Skill Type''': Passive
! width=50px | Level
*'''Skill Abilities''': Maximum Speed increase.
! width=100px | Movement Speed
*'''Weapons Effected''': None
! width=100px | Max Movement Speed
*'''Elemental Effects''': None
! width=100px | Avoidability
*'''Cooldown''': None
|-
*'''Range''': None
|
*'''PvP Skill''': Yes
| bgcolor=#90ff90 | '''''Add 2'' <br> per level'''
*'''Invisible''': No|
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
*'''Level 1''': Speed +2, Maximum Speed: 151. +6% Evasion Rate.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 2''': Speed +4, Maximum Speed: 152. +7% Evasion Rate.
|-
*'''Level 3''': Speed +6, Maximum Speed: 153. +8% Evasion Rate.
! 1
*'''Level 4''': Speed +8, Maximum Speed: 154. +9% Evasion Rate.
| bgcolor=E6E6FA | +2 || bgcolor=E6E6FA | +11 || bgcolor=E6E6FA | +6%
*'''Level 5''': Speed +10, Maximum Speed: 155. +10% Evasion Rate.
|-
*'''Level 6''': Speed +12, Maximum Speed: 156. +11% Evasion Rate.
! 2
*'''Level 7''': Speed +14, Maximum Speed: 157. +12% Evasion Rate.
| {{yes2|+4}} || {{yes2|+12}} || {{yes2|+7%}}
*'''Level 8''': Speed +16, Maximum Speed: 158. +13% Evasion Rate.
|-
*'''Level 9''': Speed +18, Maximum Speed: 159. +14% Evasion Rate.
! 3
*'''Level 10''': Speed +20, Maximum Speed: 160. +15% Evasion Rate.
| {{yes2|+6}} || {{yes2|+13}} || {{yes2|+8%}}
*'''Level 11''': Speed +22, Maximum Speed: 161. +16% Evasion Rate.
|-
*'''Level 12''': Speed +24, Maximum Speed: 162. +17% Evasion Rate.
! 4
*'''Level 13''': Speed +26, Maximum Speed: 163. +18% Evasion Rate.
| {{yes2|+8}} || {{yes2|+14}} || {{yes2|+9%}}
*'''Level 14''': Speed +28, Maximum Speed: 164. +19% Evasion Rate.
|-
*'''Level 15''': Speed +30, Maximum Speed: 165. +20% Evasion Rate.
! 5
|}}
| {{yes2|+10}} || {{yes2|+15}} || {{yes2|+10%}}
 
|-
{{MapleStory/Skill desc|Mercedes1|Sharp Aiming|Permanently increases your critical rate.|
! 6
;Skill Details
| {{yes2|+12}} || {{yes2|+16}} || {{yes2|+11%}}
*'''Maximum Level''': Level 20
|-
*'''Required Skills''': None
! 7
*'''Skill Delay''': None
| {{yes2|+14}} || {{yes2|+17}} || {{yes2|+12%}}
*'''Skill Type''': Passive
|-
*'''Skill Abilities''': None
! 8
*'''Weapons Effected''': None
| {{yes2|+16}} || {{yes2|+18}} || {{yes2|+13%}}
*'''Elemental Effects''': None
|-
*'''Cooldown''': None
! 9
*'''Range''': None
| {{yes2|+18}} || {{yes2|+19}} || {{yes2|+14%}}
*'''PvP Skill''': Yes
|-
*'''Invisible''': No|
! 10
*'''Level 1''': +2% Critical Chance.
| {{yes2|+20}} || {{yes2|+20}} || {{yes2|+15%}}
*'''Level 2''': +4% Critical Chance.
|-
*'''Level 3''': +6% Critical Chance.
! 11
*'''Level 4''': +8% Critical Chance.
| {{yes2|+22}} || {{yes2|+21}} || {{yes2|+16%}}
*'''Level 5''': +10% Critical Chance.
|-
*'''Level 6''': +12% Critical Chance.
! 12
*'''Level 7''': +14% Critical Chance.
| {{yes2|+24}} || {{yes2|+22}} || {{yes2|+17%}}
*'''Level 8''': +16% Critical Chance.
|-
*'''Level 9''': +18% Critical Chance.
! 13
*'''Level 10''': +20% Critical Chance.
| {{yes2|+26}} || {{yes2|+23}} || {{yes2|+18%}}
*'''Level 11''': +22% Critical Chance.
|-
*'''Level 12''': +24% Critical Chance.
! 14
*'''Level 13''': +26% Critical Chance.
| {{yes2|+28}} || {{yes2|+24}} || {{yes2|+19%}}
*'''Level 14''': +28% Critical Chance.
|-
*'''Level 15''': +30% Critical Chance.
! <u>15</u>
*'''Level 16''': +32% Critical Chance.
| {{yes2|+30}} || {{yes2|+25}} || {{yes2|+20%}}
*'''Level 17''': +34% Critical Chance.
|}{{MapleStory/skill|end}}
*'''Level 18''': +36% Critical Chance.
*'''Level 19''': +38% Critical Chance.
*'''Level 20''': +40% Critical Chance.
|}}
 
{{MapleStory/Skill desc|Mercedes1|Speed Dualshot|Use MP to fire arrows at a large number of enemies in front of you.|
;Skill Details
*'''Maximum Level''': Level 10
*'''Required Skills''': None
*'''Skill Delay''': 720ms
*'''Skill Type''': Active Attack
*'''Skill Abilities''': Final Attack Enabled
*'''Weapons Effected''': 52(Dual Bow)
*'''Elemental Effects''': None
*'''Cooldown''': None
*'''Range''': 120%
*'''PvP Skill''': Yes
*'''Invisible''': No|
*'''Level 1''': MP Cost: 8; Attacks 3 enemies with 2 attacks. Damage 96%.
*'''Level 2''': MP Cost: 8; Attacks 3 enemies with 2 attacks. Damage 97%.
*'''Level 3''': MP Cost: 8; Attacks 3 enemies with 2 attacks. Damage 98%.
*'''Level 4''': MP Cost: 8; Attacks 3 enemies with 2 attacks. Damage 99%.
*'''Level 5''': MP Cost: 8; Attacks 3 enemies with 2 attacks. Damage 100%.
*'''Level 6''': MP Cost: 10; Attacks 3 enemies with 2 attacks. Damage 101%.
*'''Level 7''': MP Cost: 10; Attacks 3 enemies with 2 attacks. Damage 102%.
*'''Level 8''': MP Cost: 10; Attacks 3 enemies with 2 attacks. Damage 103%.
*'''Level 9''': MP Cost: 10; Attacks 3 enemies with 2 attacks. Damage 104%.
*'''Level 10''': MP Cost: 10; Attacks 3 enemies with 2 attacks. Damage 105%.
*'''Level 11''': MP Cost: 10; Attacks 3 enemies with 2 attacks. Damage 106%.
*'''Level 12''': MP Cost: 12; Attacks 3 enemies with 2 attacks. Damage 107%.
*'''Level 13''': MP Cost: 12; Attacks 3 enemies with 2 attacks. Damage 108%.
*'''Level 14''': MP Cost: 12; Attacks 3 enemies with 2 attacks. Damage 109%.
*'''Level 15''': MP Cost: 12; Attacks 3 enemies with 2 attacks. Damage 110%.
*'''Level 16''': MP Cost: 12; Attacks 3 enemies with 2 attacks. Damage 111%.
*'''Level 17''': MP Cost: 12; Attacks 3 enemies with 2 attacks. Damage 112%.
*'''Level 18''': MP Cost: 14; Attacks 3 enemies with 2 attacks. Damage 113%.
*'''Level 19''': MP Cost: 14; Attacks 3 enemies with 2 attacks. Damage 114%.
*'''Level 20''': MP Cost: 14; Attacks 3 enemies with 2 attacks. Damage 115%.
|}}


{{MapleStory/Skill desc|Mercedes1|Acrobatic Jump|Jump on a trampoline and fly for a long distance in its direction. As the skill level rises, the distance you can flay for increases.|
{{MapleStory/skill
;Skill Details
|name=Sharp Aim
*'''Maximum Level''': Level 10
|tooltip=Permanently increases Critical Rate.
*'''Required Skills''': None
}}
*'''Skill Delay''': 240ms
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Skill Type''': Active Supportive
! width=50px | Level
*'''Skill Abilities''': None
! width=100px | Critical Rate
*'''Weapons Effected''': None
|-
*'''Elemental Effects''': None
|
*'''Cooldown''': None
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
*'''Range''': None
|-
*'''PvP Skill''': Yes
! 1
*'''Invisible''': No|
| bgcolor=E6E6FA | +2%
*'''Level 1''': MP Cost 28; Fly forward a set distance.
|-
*'''Level 2''': MP Cost 26; Fly forward a set distance.
! 2
*'''Level 3''': MP Cost 24; Fly forward a set distance.
| {{yes2|+4%}}
*'''Level 4''': MP Cost 22; Fly forward a set distance.
|-
*'''Level 5''': MP Cost 20; Fly forward a set distance.
! 3
*'''Level 6''': MP Cost 18; Fly forward a set distance.
| {{yes2|+6%}}
*'''Level 7''': MP Cost 16; Fly forward a set distance.
|-
*'''Level 8''': MP Cost 14; Fly forward a set distance.
! 4
*'''Level 9''': MP Cost 12; Fly forward a set distance.
| {{yes2|+8%}}
*'''Level 10''': MP Cost 10; Fly forward a set distance.
|-
|}}
! 5
| {{yes2|+10%}}
|-
! 6
| {{yes2|+12%}}
|-
! 7
| {{yes2|+14%}}
|-
! 8
| {{yes2|+16%}}
|-
! 9
| {{yes2|+18%}}
|-
! 10
| {{yes2|+20%}}
|-
! 11
| {{yes2|+22%}}
|-
! 12
| {{yes2|+24%}}
|-
! 13
| {{yes2|+26%}}
|-
! 14
| {{yes2|+28%}}
|-
! 15
| {{yes2|+30%}}
|-
! 16
| {{yes2|+32%}}
|-
! 17
| {{yes2|+34%}}
|-
! 18
| {{yes2|+36%}}
|-
! 19
| {{yes2|+38%}}
|-
! <u>20</u>
| {{yes2|+40%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Archer|Nature Drain|Recover some HP and MP when attacking. Maximum HP recovered can not exceed more than 10% of your max HP or MP.|
{{MapleStory/skill
;Skill Details
|name=Swift Dual Shot
*'''Maximum Level''': Level 1
|tooltip=Fire arrows at multiple enemies in front of you.
*'''Required Skills''': None
}}
*'''Skill Delay''': None
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Skill Type''': Passive
! width=50px | Level
*'''Skill Abilities''': HP/MP Drain
! width=100px | MP Cost
*'''Weapons Effected''': None
! width=100px | Damage
*'''Elemental Effects''': None
! width=100px | Number of Attacks
*'''Cooldown''': None
! width=100px | Max Enemies Hit
*'''Range''': None
|-
*'''PvP Skill''': Yes
|
*'''Invisible''': Yes|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 6 levels'''
*'''Level 1''': 5% chance to recover gain 5% of your damage dealt as HP and MP.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|}}
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 106% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 3
|-
! 2
| 8 || {{yes2|107%}} || 3 || 3
|-
! 3
| 8 || {{yes2|108%}} || 3 || 3
|-
! 4
| 8 || {{yes2|109%}} || 3 || 3
|-
! 5
| 8 || {{yes2|110%}} || 3 || 3
|-
! 6
| {{yes2|10}} || {{yes2|111%}} || 3 || 3
|-
! 7
| 10 || {{yes2|112%}} || 3 || 3
|-
! 8
| 10 || {{yes2|113%}} || 3 || 3
|-
! 9
| 10 || {{yes2|114%}} || 3 || 3
|-
! 10
| 10 || {{yes2|115%}} || 3 || 3
|-
! 11
| 10 || {{yes2|116%}} || 3 || 3
|-
! 12
| {{yes2|12}} || {{yes2|117%}} || 3 || 3
|-
! 13
| 12 || {{yes2|118%}} || 3 || 3
|-
! 14
| 12 || {{yes2|119%}} || 3 || 3
|-
! 15
| 12 || {{yes2|120%}} || 3 || 3
|-
! 16
| 12 || {{yes2|121%}} || 3 || 3
|-
! 17
| 12 || {{yes2|122%}} || 3 || 3
|-
! 18
| {{yes2|14}} || {{yes2|123%}} || 3 || 3
|-
! 19
| 11 || {{yes2|124%}} || 3 || 3
|-
! <u>20</u>
| 11 || {{yes2|125%}} || 3 || 3
|}{{MapleStory/skill|end}}


{{MapleStory/skill
|name=Glide Blast
|tooltip=Move forward during a jump by tumbling. Movement distance increases as the skill level increases.
}}
Icons from left to right: Swordman/Paladin, Hero, Dark Knight
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
|-
|
| bgcolor=#90ff90 | '''''Subtract 2'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 28
|-
! 2
| {{yes2|26}}
|-
! 3
| {{yes2|24}}
|-
! 4
| {{yes2|22}}
|-
! 5
| {{yes2|20}}
|-
! 6
| {{yes2|18}}
|-
! 7
| {{yes2|16}}
|-
! 8
| {{yes2|14}}
|-
! 9
| {{yes2|12}}
|-
! <u>10</u>
| {{yes2|10}}
|}{{MapleStory/skill|end}}


===Second Job===
===Second Job===
{{MapleStory/Skill desc|Mercedes2|Dual Bowgun Mastery|Increases the weapon mastery and accuracy of dual bowguns.|
{{MapleStory/skill
;Skill Details
|name=Dual Bowguns Mastery
*'''Maximum Level''': Level 20
|tooltip=Increases the weapon mastery and accuracy of Dual Bowguns.
*'''Required Skills''': None
}}
*'''Skill Delay''': None
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Skill Type''': Passive
! width=50px | Level
*'''Skill Abilities''': None
! width=100px | Dual Bowguns Mastery
*'''Weapons Effected''': 52(Dual Bow)
! Accuracy
*'''Elemental Effects''': None
|-
*'''Cooldown''': None
|
*'''Range''': None
| bgcolor=#90ff90 | '''''Add 4%'' <br /> per level'''
*'''PvP Skill''': Yes
| bgcolor=#90ff90 | '''''Add 12'' <br />per level'''
*'''Invisible''': No|
|-
*'''Level 1''': Mastery of Dual Bowgun weapons 12%, Accuracy +6.
! 1
*'''Level 2''': Mastery of Dual Bowgun weapons 14%, Accuracy +12
| bgcolor=E6E6FA | +14%
*'''Level 3''': Mastery of Dual Bowgun weapons 16%, Accuracy +18.
| bgcolor=E6E6FA | +12
*'''Level 4''': Mastery of Dual Bowgun weapons 18%, Accuracy +24.
|-
*'''Level 5''': Mastery of Dual Bowgun weapons 20%, Accuracy +30.
! 2
*'''Level 6''': Mastery of Dual Bowgun weapons 22%, Accuracy +36.
| {{yes2|+18%}}
*'''Level 7''': Mastery of Dual Bowgun weapons 24%, Accuracy +42.
| {{yes2|+24}}
*'''Level 8''': Mastery of Dual Bowgun weapons 26%, Accuracy +48.
|-
*'''Level 9''': Mastery of Dual Bowgun weapons 28%, Accuracy +54.
! 3
*'''Level 10''': Mastery of Dual Bowgun weapons 30%, Accuracy +60.
| {{yes2|+22%}}
*'''Level 11''': Mastery of Dual Bowgun weapons 32%, Accuracy +66.
| {{yes2|+36}}
*'''Level 12''': Mastery of Dual Bowgun weapons 34%, Accuracy +72.
|-
*'''Level 13''': Mastery of Dual Bowgun weapons 36%, Accuracy +78.
! 4
*'''Level 14''': Mastery of Dual Bowgun weapons 38%, Accuracy +84.
| {{yes2|+26%}}
*'''Level 15''': Mastery of Dual Bowgun weapons 40%, Accuracy +90.
| {{yes2|+48}}
*'''Level 16''': Mastery of Dual Bowgun weapons 42%, Accuracy +96.
|-
*'''Level 17''': Mastery of Dual Bowgun weapons 44%, Accuracy +102.
! 5
*'''Level 18''': Mastery of Dual Bowgun weapons 46%, Accuracy +108.
| {{yes2|+30%}}
*'''Level 19''': Mastery of Dual Bowgun weapons 48%, Accuracy +114.
| {{yes2|+60}}
*'''Level 20''': Mastery of Dual Bowgun weapons 50%, Accuracy +120.
|-
|}}
! 6
| {{yes2|+34%}}
| {{yes2|+72}}
|-
! 7
| {{yes2|+38%}}
| {{yes2|+84}}
|-
! 8
| {{yes2|+42%}}
| {{yes2|+96}}
|-
! 9
| {{yes2|+46%}}
| {{yes2|+108}}
|-
! <u>10</u>
| {{yes2|+50%}}
| {{yes2|+120}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Final Attack|Grants a chance to deal additional damage after an attack. Must have a dual bowgun equipped.|
{{MapleStory/skill
;Skill Details
|name=Final Attack
*'''Maximum Level''': Level 20
|tooltip=Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped.
*'''Required Skills''': Level 3 Dual Bowgun Mastery
|requirement=Requires Level 3 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]]
*'''Skill Delay''': None
}}
*'''Skill Type''': Passive
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Skill Abilities''': Secondary Attack
! width=50px | Level
*'''Weapons Effected''': 52(Dual Bow)
! width=100px | Chance
*'''Elemental Effects''': None
! width=100px | Damage
*'''Cooldown''': None
! width=100px | Number of Hits
*'''Range''': 400%
|-
*'''PvP Skill''': Yes
|
*'''Invisible''': No|
| bgcolor=#90ff90 | '''''Add 2%'' <br/> per level'''
*'''Level 1''': 2% Success rate, Final Attack Damage 100%
| bgcolor=#90ff90 | '''''Add 2%'' <br>per 2 levels'''
*'''Level 2''': 4% Success rate, Final Attack Damage 105%
| bgcolor=salmon | '''''No <br> change'''
*'''Level 3''': 6% Success rate, Final Attack Damage 105%
|-
*'''Level 4''': 8% Success rate, Final Attack Damage 110%
! 1
*'''Level 5''': 10% Success rate, Final Attack Damage 110%
| bgcolor=E6E6FA | 2% || bgcolor=E6E6FA | 55% || bgcolor=E6E6FA | 2
*'''Level 6''': 12% Success rate, Final Attack Damage 115%
|-
*'''Level 7''': 14% Success rate, Final Attack Damage 115%
! 2
*'''Level 8''': 16% Success rate, Final Attack Damage 120%
| {{yes2|4%}} || {{yes2|57%}} || 2
*'''Level 9''': 18% Success rate, Final Attack Damage 120%
|-
*'''Level 10''': 20% Success rate, Final Attack Damage 125%
! 3
*'''Level 11''': 22% Success rate, Final Attack Damage 125%
| {{yes2|6%}} || 57% || 2
*'''Level 12''': 24% Success rate, Final Attack Damage 130%
|-
*'''Level 13''': 26% Success rate, Final Attack Damage 130%
! 4
*'''Level 14''': 28% Success rate, Final Attack Damage 135%
| {{yes2|8%}} || {{yes2|59%}} || 2
*'''Level 15''': 30% Success rate, Final Attack Damage 135%
|-
*'''Level 16''': 32% Success rate, Final Attack Damage 140%
! 5
*'''Level 17''': 34% Success rate, Final Attack Damage 140%
| {{yes2|10%}} || 59% || 2
*'''Level 18''': 36% Success rate, Final Attack Damage 145%
|-
*'''Level 19''': 38% Success rate, Final Attack Damage 145%
! 6
*'''Level 20''': 40% Success rate, Final Attack Damage 150%
| {{yes2|12%}} || {{yes2|61%}} || 2
|}}
|-
! 7
| {{yes2|14%}} || 61% || 2
|-
! 8
| {{yes2|16%}} || {{yes2|63%}} || 2
|-
! 9
| {{yes2|18%}} || 63% || 2
|-
! 10
| {{yes2|20%}} || {{yes2|65%}} || 2
|-
! 11
| {{yes2|22%}} || 65% || 2
|-
! 12
| {{yes2|24%}} || {{yes2|67%}} || 2
|-
! 13
| {{yes2|26%}} || 67% || 2
|-
! 14
| {{yes2|28%}} || {{yes2|69%}} || 2
|-
! 15
| {{yes2|30%}} || 69% || 2
|-
! 16
| {{yes2|32%}} || {{yes2|71%}} || 2
|-
! 17
| {{yes2|34%}} || 71% || 2
|-
! 18
| {{yes2|36%}} || {{yes2|73%}} || 2
|-
! 19
| {{yes2|38%}} || 73% || 2
|-
! <u>20</u>
| {{yes2|40%}} || {{yes2|75%}} || 2
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Physical Fitness|Permanently increases strength and dexterity.|
{{MapleStory/skill
;Skill Details
|name=Physical Training
*'''Maximum Level''': Level 10
|tooltip=Improves STR and DEX permanently through physical training.
*'''Required Skills''': None
}}
*'''Skill Delay''': None
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Skill Type''': Passive
! width=50px | Level
*'''Skill Abilities''': None
! width=100px | Strength and Dexterity
*'''Weapons Effected''': None
|-
*'''Elemental Effects''': None
|
*'''Cooldown''': None
| bgcolor=#90ff90 | '''''Add 6'' <br/> per level'''
*'''Range''': None
|-
*'''PvP Skill''': Yes
! 1
*'''Invisible''': No|
| bgcolor=E6E6FA | +6
*'''Level 1''': Permanent increase of +3 Strength and Dexterity.
|-
*'''Level 2''': Permanent increase of +6 Strength and Dexterity.
! 2
*'''Level 3''': Permanent increase of +9 Strength and Dexterity.
| {{yes2|+12}}
*'''Level 4''': Permanent increase of +12 Strength and Dexterity.
|-
*'''Level 5''': Permanent increase of +15 Strength and Dexterity.
! 3
*'''Level 6''': Permanent increase of +18 Strength and Dexterity.
| {{yes2|+18}}
*'''Level 7''': Permanent increase of +21 Strength and Dexterity.
|-
*'''Level 8''': Permanent increase of +24 Strength and Dexterity.
! 4
*'''Level 9''': Permanent increase of +27 Strength and Dexterity.
| {{yes2|+24}}
*'''Level 10''': Permanent increase of +30 Strength and Dexterity.
|-
|}}
! <u>5</u>
| {{yes2|+30}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Dual Bowgun Booster|Use MP to double the attack speed of your dual bow gun for a certain period of time.|
{{MapleStory/skill
;Skill Details
|name=Dual Bowguns Boost
*'''Maximum Level''': Level 20
|tooltip=Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time.
*'''Required Skills''': Level 5 Dual Bowgun Mastery
|requirement=Requires Level 5 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]]
*'''Skill Delay''': 600ms
}}
*'''Skill Type''': Active Supportive
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Skill Abilities''': None
! width=50px | Level
*'''Weapons Effected''': 52(Dual Bow)
! width=100px | MP Cost
*'''Elemental Effects''': None
! width=100px | Duration
*'''Cooldown''': None
|-
*'''Range''': None
|
*'''PvP Skill''': Yes
| bgcolor=#90ff90 | '''''Subtract 2'' <br /> per level'''
*'''Invisible''': No|
| bgcolor=#90ff90 | '''''Add 20 sec'' <br /> per level'''
*'''Level 1''': MP Cost: 30; Duration: 10 seconds.
|-
*'''Level 2''': MP Cost: 29; Duration: 20 seconds.
! 1
*'''Level 3''': MP Cost: 28; Duration: 30 seconds.
| bgcolor=E6E6FA | 29
*'''Level 4''': MP Cost: 27; Duration: 40 seconds.
| bgcolor=E6E6FA | 20 sec
*'''Level 5''': MP Cost: 26; Duration: 50 seconds.
|-
*'''Level 6''': MP Cost: 25; Duration: 60 seconds.
! 2
*'''Level 7''': MP Cost: 24; Duration: 70 seconds.
| {{yes2|27}}
*'''Level 8''': MP Cost: 23; Duration: 80 seconds.
| {{yes2|40 sec}}
*'''Level 9''': MP Cost: 22; Duration: 90 seconds.
|-
*'''Level 10''': MP Cost: 21; Duration: 100 seconds.
! 3
*'''Level 11''': MP Cost: 20; Duration: 110 seconds.
| {{yes2|25}}
*'''Level 12''': MP Cost: 19; Duration: 120 seconds.
| {{yes2|60 sec}}
*'''Level 13''': MP Cost: 18; Duration: 130 seconds.
|-
*'''Level 14''': MP Cost: 17; Duration: 140 seconds.
! 4
*'''Level 15''': MP Cost: 16; Duration: 150 seconds.
| {{yes2|23}}
*'''Level 16''': MP Cost: 15; Duration: 160 seconds.
| {{yes2|80 sec}}
*'''Level 17''': MP Cost: 14; Duration: 170 seconds.
|-
*'''Level 18''': MP Cost: 13; Duration: 180 seconds.
! 5
*'''Level 19''': MP Cost: 12; Duration: 190 seconds.
| {{yes2|21}}
*'''Level 20''': MP Cost: 11; Duration: 200 seconds.
| {{yes2|100 sec}}
|}}
|-
! 6
| {{yes2|19}}
| {{yes2|120 sec}}
|-
! 7
| {{yes2|17}}
| {{yes2|140 sec}}
|-
! 8
| {{yes2|15}}
| {{yes2|160 sec}}
|-
! 9
| {{yes2|13}}
| {{yes2|180 sec}}
|-
! <u>10</u>
| {{yes2|11}}
| {{yes2|200 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Cross Piercing|Infuse the force of nature with sharp arrows to continuously fire. The attack can penetrate a large number of enemies.|
{{MapleStory/skill
;Skill Details
|name=Piercing Storm
*'''Maximum Level''': Level 15
|tooltip=Continuously fire arrows containing the power of nature. Arrows can penetrate enemies.
*'''Required Skills''': None
}}
*'''Skill Delay''': 810ms
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Skill Type''': Active Attack
! width=50px | Level
*'''Skill Abilities''': Final Attack Enabled
! width=100px | MP Cost
*'''Weapons Effected''': 52(Dual Bow)
! width=100px | Damage
*'''Elemental Effects''': None
! width=100px | Number of Attacks
*'''Cooldown''': None
! width=100px | Max Enemies Hit
*'''Range''': Defined
|-
*'''PvP Skill''': Yes
|
*'''Invisible''': No|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
*'''Level 1''': MP Cost: 14; Damage 64%. Attacks 6 enemies 4 times.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 2''': MP Cost: 15; Damage 65%. Attacks 6 enemies 4 times.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 3''': MP Cost: 15; Damage 66%. Attacks 6 enemies 4 times.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 4''': MP Cost: 16; Damage 67%. Attacks 6 enemies 4 times.
|-
*'''Level 5''': MP Cost: 16; Damage 68%. Attacks 6 enemies 4 times.
! 1
*'''Level 6''': MP Cost: 17; Damage 69%. Attacks 6 enemies 4 times.
| bgcolor=E6E6FA | 14 || bgcolor=E6E6FA | 64% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 6
*'''Level 7''': MP Cost: 17; Damage 70%. Attacks 6 enemies 4 times.
|-
*'''Level 8''': MP Cost: 18; Damage 71%. Attacks 6 enemies 4 times.
! 2
*'''Level 9''': MP Cost: 18; Damage 72%. Attacks 6 enemies 4 times.
| {{yes2|15}} || {{yes2|65%}} || 4 || 6
*'''Level 10''': MP Cost: 19; Damage 73%. Attacks 6 enemies 4 times.
|-
*'''Level 11''': MP Cost: 19; Damage 74%. Attacks 6 enemies 4 times.
! 3
*'''Level 12''': MP Cost: 20; Damage 75%. Attacks 6 enemies 4 times.
| 15 || {{yes2|66%}} || 4 || 6
*'''Level 13''': MP Cost: 20; Damage 76%. Attacks 6 enemies 4 times.
|-
*'''Level 14''': MP Cost: 21; Damage 77%. Attacks 6 enemies 4 times.
! 4
*'''Level 15''': MP Cost: 21; Damage 78%. Attacks 6 enemies 4 times.
| {{yes2|16}} || {{yes2|67%}} || 4 || 6
*'''Level 16''': MP Cost: 22; Damage 79%. Attacks 6 enemies 4 times.
|-
*'''Level 17''': MP Cost: 22; Damage 80%. Attacks 6 enemies 4 times.
! 5
*'''Level 18''': MP Cost: 23; Damage 81%. Attacks 6 enemies 4 times.
| 16 || {{yes2|68%}} || 4 || 6
*'''Level 19''': MP Cost: 23; Damage 82%. Attacks 6 enemies 4 times.
|-
*'''Level 20''': MP Cost: 24; Damage 83%. Attacks 6 enemies 4 times.
! 6
|}}
| {{yes2|17}} || {{yes2|69%}} || 4 || 6
|-
! 7
| 17 || {{yes2|70%}} || 4 || 6
|-
! 8
| {{yes2|18}} || {{yes2|71%}} || 4 || 6
|-
! 9
| 18 || {{yes2|72%}} || 4 || 6
|-
! 10
| {{yes2|19}} || {{yes2|73%}} || 4 || 6
|-
! 11
| 19 || {{yes2|74%}} || 4 || 6
|-
! 12
| {{yes2|20}} || {{yes2|75%}} || 4 || 6
|-
! 13
| 20 || {{yes2|76%}} || 4 || 6
|-
! 14
| {{yes2|21}} || {{yes2|77%}} || 4 || 6
|-
! 15
| 21 || {{yes2|78%}} || 4 || 6
|-
! 16
| {{yes2|22}} || {{yes2|79%}} || 4 || 6
|-
! 17
| 22 || {{yes2|80%}} || 4 || 6
|-
! 18
| {{yes2|23}} || {{yes2|81%}} || 4 || 6
|-
! 19
| 23 || {{yes2|82%}} || 4 || 6
|-
! <u>20</u>
| {{yes2|24}} || {{yes2|83%}} || 4 || 6
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Charge Drive|Push a large number of enemies forward and launch them to the air. While in air, extra damage will be dealt on enemies.|
{{MapleStory/skill
;Skill Details
|name=Rising Rush
*'''Maximum Level''': Level 15
|tooltip=Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air.
*'''Required Skills''': None
}}
*'''Skill Delay''': 600ms
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Skill Type''': Active Attack
! width=50px | Level
*'''Skill Abilities''': Tosses mobs into the air, Additional Aireal Mob damage, Final Attack Enabled
! width=100px | MP Cost
*'''Weapons Effected''': 52(Dual Bow)
! width=100px | <span class=explain title="when charging into mobs">Damage</span>
*'''Elemental Effects''': None
! width=100px | <span class=explain title="when charging into mobs">Number of Attacks</span>
*'''Cooldown''': None
! width=100px | <span class=explain title="when launching mobs into the air">Damage</span>
*'''Range''': 350%
! width=100px | <span class=explain title="when launching mobs into the air">Number of Attacks</span>
*'''PvP Skill''': Yes
! width=100px | Max Enemies Hit
*'''Invisible''': No|
! width=100px | <span class=explain title="To airborne enemies">Additional Damage</span>
*'''Level 1''': MP Cost: 20; Attacks 8 enemies with 102% Damage. Once enemies are launched into the air, Damage 182% is delt. +2% Damage on airborne enemies.
|-
*'''Level 2''': MP Cost: 20; Attacks 8 enemies with 104% Damage. Once enemies are launched into the air, Damage 184% is delt. +4% Damage on airborne enemies.
|
*'''Level 3''': MP Cost: 21; Attacks 8 enemies with 106% Damage. Once enemies are launched into the air, Damage 186% is delt. +6% Damage on airborne enemies.
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
*'''Level 4''': MP Cost: 21; Attacks 8 enemies with 108% Damage. Once enemies are launched into the air, Damage 188% is delt. +8% Damage on airborne enemies.
| bgcolor=#90ff90 | '''''Add 8%'' <br> per level'''
*'''Level 5''': MP Cost: 21; Attacks 8 enemies with 110% Damage. Once enemies are launched into the air, Damage 190% is delt. +10% Damage on airborne enemies.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 6''': MP Cost: 22; Attacks 8 enemies with 112% Damage. Once enemies are launched into the air, Damage 192% is delt. +12% Damage on airborne enemies.
| bgcolor=#90ff90 | '''''Add 8%'' <br> per level'''
*'''Level 7''': MP Cost: 22; Attacks 8 enemies with 114% Damage. Once enemies are launched into the air, Damage 194% is delt. +14% Damage on airborne enemies.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 8''': MP Cost: 22; Attacks 8 enemies with 116% Damage. Once enemies are launched into the air, Damage 196% is delt. +16% Damage on airborne enemies.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 9''': MP Cost: 23; Attacks 8 enemies with 118% Damage. Once enemies are launched into the air, Damage 198% is delt. +18% Damage on airborne enemies.
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
*'''Level 10''': MP Cost: 23; Attacks 8 enemies with 120% Damage. Once enemies are launched into the air, Damage 200% is delt. +20% Damage on airborne enemies.
|-
*'''Level 11''': MP Cost: 23; Attacks 8 enemies with 122% Damage. Once enemies are launched into the air, Damage 202% is delt. +22% Damage on airborne enemies.
! 1
*'''Level 12''': MP Cost: 24; Attacks 8 enemies with 124% Damage. Once enemies are launched into the air, Damage 204% is delt. +24% Damage on airborne enemies.
| bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | 138% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 148% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | +3%
*'''Level 13''': MP Cost: 24; Attacks 8 enemies with 126% Damage. Once enemies are launched into the air, Damage 206% is delt. +26% Damage on airborne enemies.
|-
*'''Level 14''': MP Cost: 24; Attacks 8 enemies with 128% Damage. Once enemies are launched into the air, Damage 208% is delt. +28% Damage on airborne enemies.
! 2
*'''Level 15''': MP Cost: 25; Attacks 8 enemies with 130% Damage. Once enemies are launched into the air, Damage 210% is delt. +30% Damage on airborne enemies.
| {{yes2|21}} || {{yes2|146%}} || 1 || {{yes2|156%}} || 1 || 8 || {{yes2|+6%}}
|}}
|-
! 3
| 21 || {{yes2|154%}} || 1 || {{yes2|164%}} || 1 || 8 || {{yes2|+9%}}
|-
! 4
| {{yes2|22}} || {{yes2|162%}} || 1 || {{yes2|172%}} || 1 || 8 || {{yes2|+12%}}
|-
! 5
| 22 || {{yes2|170%}} || 1 || {{yes2|180%}} || 1 || 8 || {{yes2|+15%}}
|-
! 6
| {{yes2|23}} || {{yes2|178%}} || 1 || {{yes2|188%}} || 1 || 8 || {{yes2|+18%}}
|-
! 7
| 23 || {{yes2|186%}} || 1 || {{yes2|196%}} || 1 || 8 || {{yes2|+21%}}
|-
! 8
| {{yes2|24}} || {{yes2|194%}} || 1 || {{yes2|204%}} || 1 || 8 || {{yes2|+24%}}
|-
! 9
| 24 || {{yes2|202%}} || 1 || {{yes2|212%}} || 1 || 8 || {{yes2|+27%}}
|-
! <u>10</u>
| {{yes2|25}} || {{yes2|210%}} || 1 || {{yes2|220%}} || 1 || 8 || {{yes2|+30%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Final Shot|After using Charge Drive to drive your enemies into the air, arrows will fly towards your enemies and attack them.|
{{MapleStory/skill
;Skill Details
|name=Parting Shot
*'''Maximum Level''': Level 5
|tooltip=Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush.
*'''Required Skills''': Level 1 Charge Drive
}}
*'''Skill Delay''': 900ms
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Skill Type''': Active Attack
! width=50px | Level
*'''Skill Abilities''': Final Attack Enabled
! width=100px | MP Cost
*'''Weapons Effected''': 52(Dual Bow)
! width=100px | Damage
*'''Elemental Effects''': None
! width=100px | Number of Attacks
*'''Cooldown''': None
! width=100px | Max Enemies Hit
*'''Range''': 130%
|-
*'''PvP Skill''': Yes
|
*'''Invisible''': No|
| bgcolor=#90ff90 | '''''Add 4'' <br> per 4 levels'''
*'''Level 1''': MP Cost: 12; Damage 66%. Attacks 8 enemies 4 times.
| bgcolor=#90ff90 | '''''Add 9%'' <br> per level'''
*'''Level 2''': MP Cost: 12; Damage 72%. Attacks 8 enemies 4 times.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 3''': MP Cost: 12; Damage 78%. Attacks 8 enemies 4 times.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 4''': MP Cost: 12; Damage 84%. Attacks 8 enemies 4 times.
|-
*'''Level 5''': MP Cost: 16; Damage 90%. Attacks 8 enemies 4 times.
! 1
|}}
| bgcolor=E6E6FA | 12 || bgcolor=E6E6FA | 49% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 8
|-
! 2
| 12 || {{yes2|58%}} || 4 || 8
|-
! 3
| 12 || {{yes2|67%}} || 4 || 8
|-
! 4
| 12 || {{yes2|76%}} || 4 || 8
|-
! <u>5</u>
| {{yes2|16}} || {{yes2|85%}} || 4 || 8
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Soul Infusion|Increases your damage and Critical Rate for a period of time.|
{{MapleStory/skill
;Skill Details
|name=Spirit Surge
*'''Maximum Level''': Level 15
|tooltip=Increases Damage and Critical Chance for a fixed period of time.
*'''Required Skills''': None
}}
*'''Skill Delay''': 990ms
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Skill Type''': Active Supportive
! width=50px | Level
*'''Skill Abilities''': None
! width=100px | MP Cost
*'''Weapons Effected''': None
! width=100px | Additional Damage
*'''Elemental Effects''': None
! width=100px | Critical Rate
*'''Cooldown''': None
! width=100px | Duration
*'''Range''': None
|-
*'''PvP Skill''': Yes
|
*'''Invisible''': No|
| bgcolor=salmon | '''''No <br> change'''
*'''Level 1''': MP Cost: 25; Duration: 68 seconds, Damage +1%, Critical Rate +1%.
| bgcolor=#90ff90 | '''''Add 2'' <br> per level'''
*'''Level 2''': MP Cost: 25; Duration: 76 seconds, Damage +2%, Critical Rate +2%.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 3''': MP Cost: 25; Duration: 84 seconds, Damage +3%, Critical Rate +3%.
| bgcolor=#90ff90 | '''''Add 8 sec'' <br> per level'''
*'''Level 4''': MP Cost: 30; Duration: 92 seconds, Damage +4%, Critical Rate +4%.
|-
*'''Level 5''': MP Cost: 30; Duration: 100 seconds, Damage +5%, Critical Rate +5%.
! 1
*'''Level 6''': MP Cost: 30; Duration: 108 seconds, Damage +6%, Critical Rate +6%.
| bgcolor=E6E6FA | 25 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 68 sec
*'''Level 7''': MP Cost: 35; Duration: 116 seconds, Damage +7%, Critical Rate +7%.
|-
*'''Level 8''': MP Cost: 35; Duration: 124 seconds, Damage +8%, Critical Rate +8%.
! 2
*'''Level 9''': MP Cost: 35; Duration: 132 seconds, Damage +9%, Critical Rate +9%.
| 25 || {{yes2|+2%}} || {{yes2|+2%}} || {{yes2|76 sec}}
*'''Level 10''': MP Cost: 40; Duration: 140 seconds, Damage +10%, Critical Rate +10%.
|-
*'''Level 11''': MP Cost: 40; Duration: 148 seconds, Damage +11%, Critical Rate +11%.
! 3
*'''Level 12''': MP Cost: 40; Duration: 156 seconds, Damage +12%, Critical Rate +12%.
| 25 || {{yes2|+3%}} || {{yes2|+3%}} || {{yes2|84 sec}}
*'''Level 13''': MP Cost: 45; Duration: 164 seconds, Damage +13%, Critical Rate +13%.
|-
*'''Level 14''': MP Cost: 45; Duration: 172 seconds, Damage +14%, Critical Rate +14%.
! 4
*'''Level 15''': MP Cost: 45; Duration: 180 seconds, Damage +15%, Critical Rate +15%.
| {{yes2|30}} || {{yes2|+4%}} || {{yes2|+4%}} || {{yes2|92 sec}}
|}}
|-
! 5
| 30 || {{yes2|+5%}} || {{yes2|+5%}} || {{yes2|100 sec}}
|-
! 6
| 30 || {{yes2|+6%}} || {{yes2|+6%}} || {{yes2|108 sec}}
|-
! 7
| {{yes2|35}} || {{yes2|+7%}} || {{yes2|+7%}} || {{yes2|116 sec}}
|-
! 8
| 35 || {{yes2|+8%}} || {{yes2|+8%}} || {{yes2|124 sec}}
|-
! 9
| 35 || {{yes2|+9%}} || {{yes2|+9%}} || {{yes2|132 sec}}
|-
! 10
| {{yes2|40}} || {{yes2|+10%}} || {{yes2|+10%}} || {{yes2|140 sec}}
|-
! 11
| 40 || {{yes2|+11%}} || {{yes2|+11%}} || {{yes2|148 sec}}
|-
! 12
| 40 || {{yes2|+12%}} || {{yes2|+12%}} || {{yes2|156 sec}}
|-
! 13
| {{yes2|45}} || {{yes2|+13%}} || {{yes2|+13%}} || {{yes2|164 sec}}
|-
! 14
| 45 || {{yes2|+14%}} || {{yes2|+14%}} || {{yes2|172 sec}}
|-
! <u>15</u>
| 45 || {{yes2|+15%}} || {{yes2|+15%}} || {{yes2|180 sec}}
|}{{MapleStory/skill|end}}


===Third Job===
===Third Job===
{{MapleStory/Skill desc|Mercedes3|Leaf Tornado|Jump and rotate your body quickly and shoot arrows. The skill can only be done when you jump to a height of at least 120%.|
{{MapleStory/skill
;Skill Details
|name=Stunning Strikes
*'''Maximum Level''': Level 20
|tooltip=Fires a volley of arrows at several enemies with a chance to stun. Any enemies who are already stunned will receive additional damage.
*'''Required Skills''': None
}}
*'''Skill Delay''': 750ms
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Skill Type''': Active Attack
! width=50px | Level
*'''Skill Abilities''': Final Attack Enabled
! width=100px | MP Cost
*'''Weapons Effected''': 52(Dual Bow)
! width=100px | Damage
*'''Elemental Effects''': None
! width=100px | Number of Attacks
*'''Cooldown''': None
! width=100px | Max Enemies Hit
*'''Range''': 250%
! width=100px | Stun Chance
*'''PvP Skill''': Yes
! width=100px | Stun Duration
*'''Invisible''': No|
! width=100px | <span class=explain title="to Stunned Enemies">Additional Damage</span>
*'''Level 1''': MP Cost: 33; Damage: 97%. Attacks 8 monsters 4 times.
|-
*'''Level 2''': MP Cost: 33; Damage: 99%. Attacks 8 monsters 4 times.
|
*'''Level 3''': MP Cost: 33; Damage: 101%. Attacks 8 monsters 4 times.
| bgcolor=#90ff90 | '''''Add 3'' <br> per 4 levels'''
*'''Level 4''': MP Cost: 33; Damage: 103%. Attacks 8 monsters 4 times.
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
*'''Level 5''': MP Cost: 36; Damage: 105%. Attacks 8 monsters 4 times.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 6''': MP Cost: 36; Damage: 107%. Attacks 8 monsters 4 times.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 7''': MP Cost: 36; Damage: 109%. Attacks 8 monsters 4 times.
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
*'''Level 8''': MP Cost: 36; Damage: 111%. Attacks 8 monsters 4 times.
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 5 levels'''
*'''Level 9''': MP Cost: 39; Damage: 113%. Attacks 8 monsters 4 times.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 10''': MP Cost: 39; Damage: 115%. Attacks 8 monsters 4 times.
|-
*'''Level 11''': MP Cost: 39; Damage: 117%. Attacks 8 monsters 4 times.
! 1
*'''Level 12''': MP Cost: 39; Damage: 119%. Attacks 8 monsters 4 times.
| bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | 124% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 5 || bgcolor=E6E6FA | 23% || bgcolor=E6E6FA | 2 sec || bgcolor=E6E6FA | +1%
*'''Level 13''': MP Cost: 42; Damage: 121%. Attacks 8 monsters 4 times.
|-
*'''Level 14''': MP Cost: 42; Damage: 123%. Attacks 8 monsters 4 times.
! 2
*'''Level 15''': MP Cost: 42; Damage: 125%. Attacks 8 monsters 4 times.
| 20 || {{yes2|128%}} || 4 || 5 || {{yes2|26%}} || 2 sec || {{yes2|+2%}}
*'''Level 16''': MP Cost: 42; Damage: 127%. Attacks 8 monsters 4 times.
|-
*'''Level 17''': MP Cost: 45; Damage: 129%. Attacks 8 monsters 4 times.
! 3
*'''Level 18''': MP Cost: 45; Damage: 131%. Attacks 8 monsters 4 times.
| 20 || {{yes2|132%}} || 4 || 5 || {{yes2|29%}} || 2 sec || {{yes2|+3%}}
*'''Level 19''': MP Cost: 45; Damage: 133%. Attacks 8 monsters 4 times.
|-
*'''Level 20''': MP Cost: 45; Damage: 135%. Attacks 8 monsters 4 times.
! 4
|}}
| {{yes2|23}} || {{yes2|136%}} || 4 || 5 || {{yes2|32%}} || 2 sec || {{yes2|+4%}}
|-
! 5
| 23 || {{yes2|140%}} || 4 || 5 || {{yes2|35%}} || {{yes2|3 sec}} || {{yes2|+5%}}
|-
! 6
| 23 || {{yes2|144%}} || 4 || 5 || {{yes2|38%}} || 3 sec || {{yes2|+6%}}
|-
! 7
| 23 || {{yes2|148%}} || 4 || 5 || {{yes2|41%}} || 3 sec || {{yes2|+7%}}
|-
! 8
| {{yes2|26}} || {{yes2|152%}} || 4 || 5 || {{yes2|44%}} || 3 sec || {{yes2|+8%}}
|-
! 9
| 26 || {{yes2|156%}} || 4 || 5 || {{yes2|47%}} || 3 sec || {{yes2|+9%}}
|-
! 10
| 26 || {{yes2|160%}} || 4 || 5 || {{yes2|50%}} || {{yes2|4 sec}} || {{yes2|+10%}}
|-
! 11
| 26 || {{yes2|164%}} || 4 || 5 || {{yes2|53%}} || 4 sec || {{yes2|+11%}}
|-
! 12
| {{yes2|29}} || {{yes2|168%}} || 4 || 5 || {{yes2|56%}} || 4 sec || {{yes2|+12%}}
|-
! 13
| 29 || {{yes2|172%}} || 4 || 5 || {{yes2|59%}} || 4 sec || {{yes2|+13%}}
|-
! 14
| 29 || {{yes2|176%}} || 4 || 5 || {{yes2|62%}} || 4 sec || {{yes2|+14%}}
|-
! 15
| 29 || {{yes2|180%}} || 4 || 5 || {{yes2|65%}} || {{yes2|5 sec}} || {{yes2|+15%}}
|-
! 16
| {{yes2|32}} || {{yes2|184%}} || 4 || 5 || {{yes2|68%}} || 5 sec || {{yes2|+16%}}
|-
! 17
| 32 || {{yes2|188%}} || 4 || 5 || {{yes2|71%}} || 5 sec || {{yes2|+17%}}
|-
! 18
| 32 || {{yes2|192%}} || 4 || 5 || {{yes2|74%}} || 5 sec || {{yes2|+18%}}
|-
! 19
| 32 || {{yes2|196%}} || 4 || 5 || {{yes2|77%}} || 5 sec || {{yes2|+19%}}
|-
! <u>20</u>
| {{yes2|35}} || {{yes2|200%}} || 4 || 5 || {{yes2|80%}} || {{yes2|6 sec}} || {{yes2|+20%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes3|Strike Dualshot|Shoot a large number of arrows at many enemies in front of you very rapidly. Also, there’s a probability to stun the enemy.|
{{MapleStory/skill
;Skill Details
|name=Leap Tornado
*'''Maximum Level''': Level 20
|tooltip=Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump.
*'''Required Skills''': None
}}
*'''Skill Delay''': 630ms
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Skill Type''': Active Attack
! width=50px | Level
*'''Skill Abilities''': Mob Stun, Final Attack Enabled
! width=100px | MP Cost
*'''Weapons Effected''': 52(Dual Bow)
! width=100px | Damage
*'''Elemental Effects''': None
! width=100px | Number of Attacks
*'''Cooldown''': None
! width=100px | Max Enemies Hit
*'''Range''': 120%
|-
*'''PvP Skill''': Yes
|
*'''Invisible''': No|
| bgcolor=#90ff90 | '''''Add 3'' <br> per 4 levels'''
*'''Level 1''': MP Cost: 20; Damage: 107%. Attacks 4 monsters 4 times. Stun Success Rate 23% for 2 seconds.
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
*'''Level 2''': MP Cost: 20; Damage: 108%. Attacks 4 monsters 4 times. Stun Success Rate 26% for 2 seconds.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 3''': MP Cost: 20; Damage: 109%. Attacks 4 monsters 4 times. Stun Success Rate 29% for 2 seconds.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 4''': MP Cost: 23; Damage: 110%. Attacks 4 monsters 4 times. Stun Success Rate 32% for 2 seconds.
|-
*'''Level 5''': MP Cost: 23; Damage: 111%. Attacks 4 monsters 4 times. Stun Success Rate 35% for 3 seconds.
! 1
*'''Level 6''': MP Cost: 23; Damage: 112%. Attacks 4 monsters 4 times. Stun Success Rate 38% for 3 seconds.
| bgcolor=E6E6FA | 33 || bgcolor=E6E6FA | 119% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 8
*'''Level 7''': MP Cost: 23; Damage: 113%. Attacks 4 monsters 4 times. Stun Success Rate 41% for 3 seconds.
|-
*'''Level 8''': MP Cost: 26; Damage: 114%. Attacks 4 monsters 4 times. Stun Success Rate 44% for 3 seconds.
! 2
*'''Level 9''': MP Cost: 26; Damage: 115%. Attacks 4 monsters 4 times. Stun Success Rate 47% for 3 seconds.
| 33 || {{yes2|123%}} || 4 || 8
*'''Level 10''': MP Cost: 26; Damage: 116%. Attacks 4 monsters 4 times. Stun Success Rate 50% for 4 seconds.
|-
*'''Level 11''': MP Cost: 26; Damage: 117%. Attacks 4 monsters 4 times. Stun Success Rate 53% for 4 seconds.
! 3
*'''Level 12''': MP Cost: 29; Damage: 118%. Attacks 4 monsters 4 times. Stun Success Rate 56% for 4 seconds.
| 33 || {{yes2|127%}} || 4 || 8
*'''Level 13''': MP Cost: 29; Damage: 119%. Attacks 4 monsters 4 times. Stun Success Rate 59% for 4 seconds.
|-
*'''Level 14''': MP Cost: 29; Damage: 120%. Attacks 4 monsters 4 times. Stun Success Rate 62% for 4 seconds.
! 4
*'''Level 15''': MP Cost: 29; Damage: 121%. Attacks 4 monsters 4 times. Stun Success Rate 65% for 5 seconds.
| 33 || {{yes2|131%}} || 4 || 8
*'''Level 16''': MP Cost: 32; Damage: 122%. Attacks 4 monsters 4 times. Stun Success Rate 68% for 5 seconds.
|-
*'''Level 17''': MP Cost: 32; Damage: 123%. Attacks 4 monsters 4 times. Stun Success Rate 71% for 5 seconds.
! 5
*'''Level 18''': MP Cost: 32; Damage: 124%. Attacks 4 monsters 4 times. Stun Success Rate 74% for 5 seconds.
| {{yes2|36}} || {{yes2|135%}} || 4 || 8
*'''Level 19''': MP Cost: 32; Damage: 125%. Attacks 4 monsters 4 times. Stun Success Rate 77% for 5 seconds.
|-
*'''Level 20''': MP Cost: 35; Damage: 126%. Attacks 4 monsters 4 times. Stun Success Rate 80% for 6 seconds.
! 6
|}}
| 36 || {{yes2|139%}} || 4 || 8
|-
! 7
| 36 || {{yes2|143%}} || 4 || 8
|-
! 8
| 36 || {{yes2|147%}} || 4 || 8
|-
! 9
| {{yes2|39}} || {{yes2|151%}} || 4 || 8
|-
! 10
| 39 || {{yes2|155%}} || 4 || 8
|-
! 11
| 39 || {{yes2|159%}} || 4 || 8
|-
! 12
| 39 || {{yes2|163%}} || 4 || 8
|-
! 13
| {{yes2|42}} || {{yes2|167%}} || 4 || 8
|-
! 14
| 42 || {{yes2|171%}} || 4 || 8
|-
! 15
| 42 || {{yes2|175%}} || 4 || 8
|-
! 16
| 42 || {{yes2|179%}} || 4 || 8
|-
! 17
| {{yes2|45}} || {{yes2|183%}} || 4 || 8
|-
! 18
| 45 || {{yes2|187%}} || 4 || 8
|-
! 19
| 45 || {{yes2|191%}} || 4 || 8
|-
! <u>20</u>
| 45 || {{yes2|195%}} || 4 || 8
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes3|Gust Drive|Use the wind’s force to rapidly fall and attack the enemy a number of times while in the same range. The skill can only be done when you jump to a height of at least 120%.|
{{MapleStory/skill
;Skill Details
|name=Unicorn Spike
*'''Maximum Level''': Level 20
|tooltip=Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members.
*'''Required Skills''': None
}}
*'''Skill Delay''': 1260ms
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Skill Type''': Active Attack
! width=50px | Level
*'''Skill Abilities''': Final Attack Enabled
! width=100px | MP Cost
*'''Weapons Effected''': 52(Dual Bow)
! width=100px | Damage
*'''Elemental Effects''': None
! width=100px | <span class=explain title="All hits will be criticals">Number of Attacks</span>
*'''Cooldown''': None
! width=100px | Max Enemies Hit
*'''Range''': 320%
! width=100px | Additional Damage Debuff Chance
*'''PvP Skill''': Yes
! width=100px | Additional Damage
*'''Invisible''': No|
! width=100px | Additional Damage Debuff Duration
*'''Level 1''': MP Cost: 30; Damage: 138%. Attacks 6 monsters 3 times.
! width=100px | Cooldown
*'''Level 2''': MP Cost: 30; Damage: 141%. Attacks 6 monsters 3 times.
|-
*'''Level 3''': MP Cost: 30; Damage: 144%. Attacks 6 monsters 3 times.
|
*'''Level 4''': MP Cost: 30; Damage: 147%. Attacks 6 monsters 3 times.
| bgcolor=#90ff90 | '''''Add 8'' <br> per 5 levels'''
*'''Level 5''': MP Cost: 30; Damage: 150%. Attacks 6 monsters 3 times.
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
*'''Level 6''': MP Cost: 35; Damage: 153%. Attacks 6 monsters 3 times.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 7''': MP Cost: 35; Damage: 156%. Attacks 6 monsters 3 times.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 8''': MP Cost: 35; Damage: 159%. Attacks 6 monsters 3 times.
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
*'''Level 9''': MP Cost: 35; Damage: 162%. Attacks 6 monsters 3 times.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
*'''Level 10''': MP Cost: 35; Damage: 165%. Attacks 6 monsters 3 times.
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 2 levels'''
*'''Level 11''': MP Cost: 40; Damage: 168%. Attacks 6 monsters 3 times.
| bgcolor=#90ff90 | '''''Subtract 1 sec'' <br> per 2 levels'''
*'''Level 12''': MP Cost: 40; Damage: 171%. Attacks 6 monsters 3 times.
|-
*'''Level 13''': MP Cost: 40; Damage: 174%. Attacks 6 monsters 3 times.
! 1
*'''Level 14''': MP Cost: 40; Damage: 177%. Attacks 6 monsters 3 times.
| bgcolor=E6E6FA | 38 || bgcolor=E6E6FA | 138% || bgcolor=E6E6FA | 5 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 19% || bgcolor=E6E6FA | +5% || bgcolor=E6E6FA | 5 sec || bgcolor=E6E6FA | 20 sec
*'''Level 15''': MP Cost: 40; Damage: 180%. Attacks 6 monsters 3 times.
|-
*'''Level 16''': MP Cost: 45; Damage: 183%. Attacks 6 monsters 3 times.
! 2
*'''Level 17''': MP Cost: 45; Damage: 186%. Attacks 6 monsters 3 times.
| 38 || {{yes2|141%}} || 5 || 8 || {{yes2|23%}} || {{yes2|+6%}} || {{yes2|6 sec}} || {{yes2|19 sec}}
*'''Level 18''': MP Cost: 45; Damage: 189%. Attacks 6 monsters 3 times.
|-
*'''Level 19''': MP Cost: 45; Damage: 192%. Attacks 6 monsters 3 times.
! 3
*'''Level 20''': MP Cost: 45; Damage: 195%. Attacks 6 monsters 3 times.
| 38 || {{yes2|144%}} || 5 || 8 || {{yes2|27%}} || +6% || 6 sec || 19 sec
|}}
|-
! 4
| 38 || {{yes2|147%}} || 5 || 8 || {{yes2|31%}} || {{yes2|+7%}} || {{yes2|7 sec}} || {{yes2|18 sec}}
|-
! 5
| 38 || {{yes2|150%}} || 5 || 8 || {{yes2|35%}} || +7% || 7 sec || 18 sec
|-
! 6
| {{yes2|46}} || {{yes2|153%}} || 5 || 8 || {{yes2|39%}} || {{yes2|+8%}} || {{yes2|8 sec}} || {{yes2|17 sec}}
|-
! 7
| 46 || {{yes2|156%}} || 5 || 8 || {{yes2|43%}} || +8% || 8 sec || 17 sec
|-
! 8
| 46 || {{yes2|159%}} || 5 || 8 || {{yes2|47%}} || {{yes2|+9%}} || {{yes2|9 sec}} || {{yes2|16 sec}}
|-
! 9
| 46 || {{yes2|162%}} || 5 || 8 || {{yes2|51%}} || +9% || 9 sec || 16 sec
|-
! 10
| 46 || {{yes2|165%}} || 5 || 8 || {{yes2|55%}} || {{yes2|+10%}} || {{yes2|10 sec}} || {{yes2|15 sec}}
|-
! 11
| {{yes2|54}} || {{yes2|168%}} || 5 || 8 || {{yes2|59%}} || +10% || 10 sec || 15 sec
|-
! 12
| 54 || {{yes2|171%}} || 5 || 8 || {{yes2|63%}} || {{yes2|+11%}} || {{yes2|11 sec}} || {{yes2|14 sec}}
|-
! 13
| 54 || {{yes2|174%}} || 5 || 8 || {{yes2|67%}} || +11% || 11 sec || 14 sec
|-
! 14
| 54 || {{yes2|177%}} || 5 || 8 || {{yes2|71%}} || {{yes2|+12%}} || {{yes2|12 sec}} || {{yes2|13 sec}}
|-
! 15
| 54 || {{yes2|180%}} || 5 || 8 || {{yes2|75%}} || +12% || 12 sec || 13 sec
|-
! 16
| {{yes2|62}} || {{yes2|183%}} || 5 || 8 || {{yes2|79%}} || {{yes2|+13%}} || {{yes2|13 sec}} || {{yes2|12 sec}}
|-
! 17
| 62 || {{yes2|186%}} || 5 || 8 || {{yes2|83%}} || +13% || 13 sec || 12 sec
|-
! 18
| 62 || {{yes2|189%}} || 5 || 8 || {{yes2|87%}} || {{yes2|+14%}} || {{yes2|14 sec}} || {{yes2|11 sec}}
|-
! 19
| 62 || {{yes2|192%}} || 5 || 8 || {{yes2|91%}} || +14% || 14 sec || 11 sec
|-
! <u>20</u>
| 62 || {{yes2|195%}} || 5 || 8 || {{yes2|95%}} || {{yes2|+15%}} || {{yes2|15 sec}} || {{yes2|10 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes3|High Demolition Kick|Used after your enemies are tossed to the air after Charge Drive. Your enemies will not see you floating in the air while you deliver a fast attack on them. Additionally, the damage of Charge Drive will permanently increase.|
{{MapleStory/skill
;Skill Details
|name=Gust Dive
*'''Maximum Level''': Level 15
|tooltip=Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump.
*'''Required Skills''': None
}}
*'''Skill Delay''': 870ms
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Skill Type''': Active Attack
! width=50px | Level
*'''Skill Abilities''': Passive Damage Boost (Charge Drive), Instant Death Chance, Final Attack Enabled
! width=100px | MP Cost
*'''Weapons Effected''': 52(Dual Bow)
! width=100px | Damage
*'''Elemental Effects''': None
! width=100px | Number of Attacks
*'''Cooldown''': None
! width=100px | Max Enemies Hit
*'''Range''': 200%
|-
*'''PvP Skill''': Yes
|
*'''Invisible''': No|
| bgcolor=#90ff90 | '''''Add 5'' <br> per 5 levels'''
*'''Level 1''': Active Effect: MP Cost: 24; Damage: 106%. Attacks 8 monsters 6 times. Instant Death Chance: 1%. Passive Effect: Charge Drive Damage: +10%.
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
*'''Level 2''': Active Effect: MP Cost: 24; Damage: 107%. Attacks 8 monsters 6 times. Instant Death Chance: 2%. Passive Effect: Charge Drive Damage: +10%.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 3''': Active Effect: MP Cost: 24; Damage: 108%. Attacks 8 monsters 6 times. Instant Death Chance: 3%. Passive Effect: Charge Drive Damage: +14%.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 4''': Active Effect: MP Cost: 24; Damage: 109%. Attacks 8 monsters 6 times. Instant Death Chance: 4%. Passive Effect: Charge Drive Damage: +14%.
|-
*'''Level 5''': Active Effect: MP Cost: 24; Damage: 110%. Attacks 8 monsters 6 times. Instant Death Chance: 5%. Passive Effect: Charge Drive Damage: +14%.
! 1
*'''Level 6''': Active Effect: MP Cost: 28; Damage: 111%. Attacks 8 monsters 6 times. Instant Death Chance: 6%. Passive Effect: Charge Drive Damage: +18%.
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 138% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 6
*'''Level 7''': Active Effect: MP Cost: 28; Damage: 112%. Attacks 8 monsters 6 times. Instant Death Chance: 7%. Passive Effect: Charge Drive Damage: +18%.
|-
*'''Level 8''': Active Effect: MP Cost: 28; Damage: 113%. Attacks 8 monsters 6 times. Instant Death Chance: 8%. Passive Effect: Charge Drive Damage: +18%.
! 2
*'''Level 9''': Active Effect: MP Cost: 28; Damage: 114%. Attacks 8 monsters 6 times. Instant Death Chance: 9%. Passive Effect: Charge Drive Damage: +22%.
| 30 || {{yes2|141%}} || 3 || 6
*'''Level 10''': Active Effect: MP Cost: 28; Damage: 115%. Attacks 8 monsters 6 times. Instant Death Chance: 10%. Passive Effect: Charge Drive Damage: +22%.
|-
*'''Level 11''': Active Effect: MP Cost: 32; Damage: 116%. Attacks 8 monsters 6 times. Instant Death Chance: 11%. Passive Effect: Charge Drive Damage: +22%.
! 3
*'''Level 12''': Active Effect: MP Cost: 32; Damage: 117%. Attacks 8 monsters 6 times. Instant Death Chance: 12%. Passive Effect: Charge Drive Damage: +26%.
| 30 || {{yes2|144%}} || 3 || 6
*'''Level 13''': Active Effect: MP Cost: 32; Damage: 118%. Attacks 8 monsters 6 times. Instant Death Chance: 13%. Passive Effect: Charge Drive Damage: +26%.
|-
*'''Level 14''': Active Effect: MP Cost: 32; Damage: 119%. Attacks 8 monsters 6 times. Instant Death Chance: 14%. Passive Effect: Charge Drive Damage: +26%.
! 4
*'''Level 15''': Active Effect: MP Cost: 32; Damage: 120%. Attacks 8 monsters 6 times. Instant Death Chance: 15%. Passive Effect: Charge Drive Damage: +30%.
| 30 || {{yes2|147%}} || 3 || 6
|}}
|-
! 5
| 30 || {{yes2|150%}} || 3 || 6
|-
! 6
| {{yes2|35}} || {{yes2|153%}} || 3 || 6
|-
! 7
| 35 || {{yes2|156%}} || 3 || 6
|-
! 8
| 35 || {{yes2|159%}} || 3 || 6
|-
! 9
| 35 || {{yes2|162%}} || 3 || 6
|-
! 10
| 35 || {{yes2|165%}} || 3 || 6
|-
! 11
| {{yes2|40}} || {{yes2|168%}} || 3 || 6
|-
! 12
| 40 || {{yes2|171%}} || 3 || 6
|-
! 13
| 40 || {{yes2|174%}} || 3 || 6
|-
! 14
| 40 || {{yes2|177%}} || 3 || 6
|-
! 15
| 40 || {{yes2|180%}} || 3 || 6
|-
! 16
| {{yes2|45}} || {{yes2|183%}} || 3 || 6
|-
! 17
| 45 || {{yes2|186%}} || 3 || 6
|-
! 18
| 45 || {{yes2|189%}} || 3 || 6
|-
! 19
| 45 || {{yes2|192%}} || 3 || 6
|-
! <u>20</u>
| 45 || {{yes2|195%}} || 3 || 6
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes3|Unicorn Spike|Summon the sacred unicorn to attack a number of enemies in front of you a couple of times and weaken them for a period of time. Weakened targets will be spiked a specific number of times and bosses will receive double the damage.|
{{MapleStory/Skill desc|Mercedes3|Ignis Roar|Summons the power of the Fire Spirit to greatly increase your ATT for a time. Permanently increases Aviodability.||
;Skill Details
*'''Level 1''': Active Effect: MP Cost: 40, ATT: +2, Duration: 47 sec. Passive Effect: Avoidability: +5%
*'''Maximum Level''': Level 20
*'''Level 2''': Active Effect: MP Cost: 40, ATT: +4, Duration: 54 sec. Passive Effect: Avoidability: +5%
*'''Required Skills''': None
*'''Level 3''': Active Effect: MP Cost: 40, ATT: +6, Duration: 61 sec. Passive Effect: Avoidability: +5%
*'''Skill Delay''': 1290ms
*'''Level 4''': Active Effect: MP Cost: 40, ATT: +8, Duration: 68 sec. Passive Effect: Avoidability: +8%
*'''Skill Type''': Active Attack
*'''Level 5''': Active Effect: MP Cost: 45, ATT: +10, Duration: 75 sec. Passive Effect: Avoidability: +8%
*'''Skill Abilities''': Damage Boost Chance, Mob Weakening, Final Attack Enabled
*'''Level 6''': Active Effect: MP Cost: 45, ATT: +12, Duration: 82 sec. Passive Effect: Avoidability: +8%
*'''Weapons Effected''': 52(Dual Bow)
*'''Level 7''': Active Effect: MP Cost: 45, ATT: +14, Duration: 89 sec. Passive Effect: Avoidability: +8%
*'''Elemental Effects''': None
*'''Level 8''': Active Effect: MP Cost: 45, ATT: +16, Duration: 96 sec. Passive Effect: Avoidability: +11%
*'''Cooldown''': Defined
*'''Level 9''': Active Effect: MP Cost: 45, ATT: +18, Duration: 103 sec. Passive Effect: Avoidability: +11%
*'''Range''': 500%
*'''Level 10''': Active Effect: MP Cost: 50, ATT: +20, Duration: 110 sec. Passive Effect: Avoidability: +11%
*'''PvP Skill''': Yes
*'''Level 11''': Active Effect: MP Cost: 50, ATT: +22, Duration: 117 sec. Passive Effect: Avoidability: +11%
*'''Invisible''': No|
*'''Level 12''': Active Effect: MP Cost: 50, ATT: +24, Duration: 124 sec. Passive Effect: Avoidability: +14%
*'''Level 1''': MP Cost: 38; Damage: 112%. Attacks 8 monsters 5 times. Weakening Chance: 19%, Duration: 5 seconds, Damage Increase: 5%, Maximum Number of Attacks Affected: 5, Cooldown Time: 20 seconds.
*'''Level 13''': Active Effect: MP Cost: 50, ATT: +26, Duration: 131 sec. Passive Effect: Avoidability: +14%
*'''Level 2''': MP Cost: 38; Damage: 114%. Attacks 8 monsters 5 times. Weakening Chance: 23%, Duration: 5 seconds, Damage Increase: 6%, Maximum Number of Attacks Affected: 5, Cooldown Time: 19 seconds.
*'''Level 14''': Active Effect: MP Cost: 50, ATT: +28, Duration: 138 sec. Passive Effect: Avoidability: +14%
*'''Level 3''': MP Cost: 38; Damage: 116%. Attacks 8 monsters 5 times. Weakening Chance: 27%, Duration: 5 seconds, Damage Increase: 6%, Maximum Number of Attacks Affected: 5, Cooldown Time: 19 seconds.
*'''Level 15''': Active Effect: MP Cost: 55, ATT: +30, Duration: 145 sec. Passive Effect: Avoidability: +14%
*'''Level 4''': MP Cost: 38; Damage: 118%. Attacks 8 monsters 5 times. Weakening Chance: 31%, Duration: 5 seconds, Damage Increase: 7%, Maximum Number of Attacks Affected: 6, Cooldown Time: 18 seconds.
*'''Level 16''': Active Effect: MP Cost: 55, ATT: +32, Duration: 152 sec. Passive Effect: Avoidability: +17%
*'''Level 5''': MP Cost: 38; Damage: 120%. Attacks 8 monsters 5 times. Weakening Chance: 35%, Duration: 5 seconds, Damage Increase: 7%, Maximum Number of Attacks Affected: 6, Cooldown Time: 18 seconds.
*'''Level 17''': Active Effect: MP Cost: 55, ATT: +34, Duration: 159 sec. Passive Effect: Avoidability: +17%
*'''Level 6''': MP Cost: 46; Damage: 122%. Attacks 8 monsters 5 times. Weakening Chance: 39%, Duration: 5 seconds, Damage Increase: 8%, Maximum Number of Attacks Affected: 6, Cooldown Time: 17 seconds.
*'''Level 18''': Active Effect: MP Cost: 55, ATT: +36, Duration: 166 sec. Passive Effect: Avoidability: +17%
*'''Level 7''': MP Cost: 46; Damage: 124%. Attacks 8 monsters 5 times. Weakening Chance: 43%, Duration: 5 seconds, Damage Increase: 8%, Maximum Number of Attacks Affected: 6, Cooldown Time: 17 seconds.
*'''Level 19''': Active Effect: MP Cost: 55, ATT: +38, Duration: 173 sec. Passive Effect: Avoidability: +17%
*'''Level 8''': MP Cost: 46; Damage: 126%. Attacks 8 monsters 5 times. Weakening Chance: 47%, Duration: 5 seconds, Damage Increase: 9%, Maximum Number of Attacks Affected: 7, Cooldown Time: 16 seconds.
*'''Level 20''': Active Effect: MP Cost: 60, ATT: +40, Duration: 180 sec. Passive Effect: Avoidability: +20%
*'''Level 9''': MP Cost: 46; Damage: 128%. Attacks 8 monsters 5 times. Weakening Chance: 51%, Duration: 5 seconds, Damage Increase: 9%, Maximum Number of Attacks Affected: 7, Cooldown Time: 16 seconds.
}}
*'''Level 10''': MP Cost: 46; Damage: 130%. Attacks 8 monsters 5 times. Weakening Chance: 55%, Duration: 5 seconds, Damage Increase: 10%, Maximum Number of Attacks Affected: 7, Cooldown Time: 15 seconds.
*'''Level 11''': MP Cost: 54; Damage: 132%. Attacks 8 monsters 5 times. Weakening Chance: 59%, Duration: 5 seconds, Damage Increase: 10%, Maximum Number of Attacks Affected: 7, Cooldown Time: 15 seconds.
*'''Level 12''': MP Cost: 54; Damage: 134%. Attacks 8 monsters 5 times. Weakening Chance: 63%, Duration: 5 seconds, Damage Increase: 11%, Maximum Number of Attacks Affected: 8, Cooldown Time: 14 seconds.
*'''Level 13''': MP Cost: 54; Damage: 136%. Attacks 8 monsters 5 times. Weakening Chance: 67%, Duration: 5 seconds, Damage Increase: 11%, Maximum Number of Attacks Affected: 8, Cooldown Time: 14 seconds.
*'''Level 14''': MP Cost: 54; Damage: 138%. Attacks 8 monsters 5 times. Weakening Chance: 71%, Duration: 5 seconds, Damage Increase: 12%, Maximum Number of Attacks Affected: 8, Cooldown Time: 13 seconds.
*'''Level 15''': MP Cost: 54; Damage: 140%. Attacks 8 monsters 5 times. Weakening Chance: 75%, Duration: 5 seconds, Damage Increase: 12%, Maximum Number of Attacks Affected: 8, Cooldown Time: 13 seconds.
*'''Level 16''': MP Cost: 62; Damage: 142%. Attacks 8 monsters 5 times. Weakening Chance: 79%, Duration: 5 seconds, Damage Increase: 13%, Maximum Number of Attacks Affected: 9, Cooldown Time: 12 seconds.
*'''Level 17''': MP Cost: 62; Damage: 144%. Attacks 8 monsters 5 times. Weakening Chance: 83%, Duration: 5 seconds, Damage Increase: 13%, Maximum Number of Attacks Affected: 9, Cooldown Time: 12 seconds.
*'''Level 18''': MP Cost: 62; Damage: 146%. Attacks 8 monsters 5 times. Weakening Chance: 87%, Duration: 5 seconds, Damage Increase: 14%, Maximum Number of Attacks Affected: 9, Cooldown Time: 11 seconds.
*'''Level 19''': MP Cost: 62; Damage: 148%. Attacks 8 monsters 5 times. Weakening Chance: 91%, Duration: 5 seconds, Damage Increase: 14%, Maximum Number of Attacks Affected: 9, Cooldown Time: 11 seconds.
*'''Level 20''': MP Cost: 62; Damage: 150%. Attacks 8 monsters 5 times. Weakening Chance: 95%, Duration: 5 seconds, Damage Increase: 15%, Maximum Number of Attacks Affected: 10, Cooldown Time: 10 seconds.
|}}


{{MapleStory/Skill desc|Mercedes3|Ignis Lore|Permanently adds a chance to ignore the enemy’s attacks and in addition increase the damage significantly using the Fire Spirit’s power for a certain period of time.|
{{MapleStory/Skill desc|Mercedes3|Water Shield|Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks.||
;Skill Details
*'''Level 1''': MP Cost: 60, Absorbs 12% damage for 108 sec and increases resistance to abnormal status and all elemental attacks by 7%.
*'''Maximum Level''': Level 20
*'''Level 2''': MP Cost: 60, Absorbs 14% damage for 116 sec and increases resistance to abnormal status and all elemental attacks by 9%.
*'''Required Skills''': None
*'''Level 3''': MP Cost: 60, Absorbs 16% damage for 124 sec and increases resistance to abnormal status and all elemental attacks by 11%.
*'''Skill Delay''': 1500ms
*'''Level 4''': MP Cost: 60, Absorbs 18% damage for 132 sec and increases resistance to abnormal status and all elemental attacks by 13%.
*'''Skill Type''': Active Supportive
*'''Level 5''': MP Cost: 80, Absorbs 20% damage for 140 sec and increases resistance to abnormal status and all elemental attacks by 15%.
*'''Skill Abilities''': Evasion Boost
*'''Level 6''': MP Cost: 80, Absorbs 22% damage for 148 sec and increases resistance to abnormal status and all elemental attacks by 17%.
*'''Weapons Effected''': None
*'''Level 7''': MP Cost: 80, Absorbs 24% damage for 156 sec and increases resistance to abnormal status and all elemental attacks by 19%.
*'''Elemental Effects''': None
*'''Level 8''': MP Cost: 80, Absorbs 26% damage for 164 sec and increases resistance to abnormal status and all elemental attacks by 21%.
*'''Cooldown''': None
*'''Level 9''': MP Cost: 80, Absorbs 28% damage for 172 sec and increases resistance to abnormal status and all elemental attacks by 23%.
*'''Range''': None
*'''Level 10''': MP Cost: 100, Absorbs 30% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%.
*'''PvP Skill''': Yes
}}
*'''Invisible''': No|
*'''Level 1''': Active Effect: MP Cost: 40; Duration: 47 seconds, Weapon Attack +2. Passive Effect: Evasion Rate: +5%.
*'''Level 2''': Active Effect: MP Cost: 40; Duration: 54 seconds, Weapon Attack +4. Passive Effect: Evasion Rate: +5%.
*'''Level 3''': Active Effect: MP Cost: 40; Duration: 61 seconds, Weapon Attack +6. Passive Effect: Evasion Rate: +5%.
*'''Level 4''': Active Effect: MP Cost: 40; Duration: 68 seconds, Weapon Attack +8. Passive Effect: Evasion Rate: +8%.
*'''Level 5''': Active Effect: MP Cost: 45; Duration: 75 seconds, Weapon Attack +10. Passive Effect: Evasion Rate: +8%.
*'''Level 6''': Active Effect: MP Cost: 45; Duration: 82 seconds, Weapon Attack +12. Passive Effect: Evasion Rate: +8%.
*'''Level 7''': Active Effect: MP Cost: 45; Duration: 89 seconds, Weapon Attack +14. Passive Effect: Evasion Rate: +8%.
*'''Level 8''': Active Effect: MP Cost: 45; Duration: 96 seconds, Weapon Attack +16. Passive Effect: Evasion Rate: +11%.
*'''Level 9''': Active Effect: MP Cost: 45; Duration: 103 seconds, Weapon Attack +18. Passive Effect: Evasion Rate: +11%.
*'''Level 10''': Active Effect: MP Cost: 50; Duration: 110 seconds, Weapon Attack +20. Passive Effect: Evasion Rate: +11%.
*'''Level 11''': Active Effect: MP Cost: 50; Duration: 117 seconds, Weapon Attack +22. Passive Effect: Evasion Rate: +11%.
*'''Level 12''': Active Effect: MP Cost: 50; Duration: 124 seconds, Weapon Attack +24. Passive Effect: Evasion Rate: +14%.
*'''Level 13''': Active Effect: MP Cost: 50; Duration: 131 seconds, Weapon Attack +26. Passive Effect: Evasion Rate: +14%.
*'''Level 14''': Active Effect: MP Cost: 50; Duration: 138 seconds, Weapon Attack +28. Passive Effect: Evasion Rate: +14%.
*'''Level 15''': Active Effect: MP Cost: 55; Duration: 145 seconds, Weapon Attack +30. Passive Effect: Evasion Rate: +14%.
*'''Level 16''': Active Effect: MP Cost: 55; Duration: 152 seconds, Weapon Attack +32. Passive Effect: Evasion Rate: +17%.
*'''Level 17''': Active Effect: MP Cost: 55; Duration: 159 seconds, Weapon Attack +34. Passive Effect: Evasion Rate: +17%.
*'''Level 18''': Active Effect: MP Cost: 55; Duration: 166 seconds, Weapon Attack +36. Passive Effect: Evasion Rate: +17%.
*'''Level 19''': Active Effect: MP Cost: 55; Duration: 173 seconds, Weapon Attack +38. Passive Effect: Evasion Rate: +17%.
*'''Level 20''': Active Effect: MP Cost: 60; Duration: 180 seconds, Weapon Attack +40. Passive Effect: Evasion Rate: +20%.
|}}


{{MapleStory/Skill desc|Mercedes3|Water Shield|Use the spirit’s strength to create a water shield. The shield will absorb some of the damage taken and give you resistance against states.|
{{MapleStory/Skill desc|Mercedes3|Aerial Barrage|A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush.||
;Skill Details
*'''Level 1''': Active Effects: MP Cost: 28, Damage: 97%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 2%. Passive Effects: Rising Rush Damage: +7%
*'''Maximum Level''': Level 20
*'''Level 2''': Active Effects: MP Cost: 28, Damage: 99%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 4%. Passive Effects: Rising Rush Damage: +9%
*'''Required Skills''': None
*'''Level 3''': Active Effects: MP Cost: 28, Damage: 101%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 6%. Passive Effects: Rising Rush Damage: +11%
*'''Skill Delay''': 1500ms
*'''Level 4''': Active Effects: MP Cost: 28, Damage: 103%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 8%. Passive Effects: Rising Rush Damage: +13%
*'''Skill Type''': Active Supportive
*'''Level 5''': Active Effects: MP Cost: 28, Damage: 105%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 10%. Passive Effects: Rising Rush Damage: +15%
*'''Skill Abilities''': None
}}
*'''Weapons Effected''': None
*'''Elemental Effects''': None
*'''Cooldown''': None
*'''Range''': None
*'''PvP Skill''': Yes
*'''Invisible''': No|
*'''Level 1''': MP Cost: 60; Duration: 104 seconds, Damage Absorbed: 11%, Status Effect and Element Resistance: +6%.
*'''Level 2''': MP Cost: 60; Duration: 108 seconds, Damage Absorbed: 12%, Status Effect and Element Resistance: +7%.
*'''Level 3''': MP Cost: 60; Duration: 112 seconds, Damage Absorbed: 13%, Status Effect and Element Resistance: +8%.
*'''Level 4''': MP Cost: 60; Duration: 116 seconds, Damage Absorbed: 14%, Status Effect and Element Resistance: +9%.
*'''Level 5''': MP Cost: 70; Duration: 120 seconds, Damage Absorbed: 15%, Status Effect and Element Resistance: +10%.
*'''Level 6''': MP Cost: 70; Duration: 124 seconds, Damage Absorbed: 16%, Status Effect and Element Resistance: +11%.
*'''Level 7''': MP Cost: 70; Duration: 128 seconds, Damage Absorbed: 17%, Status Effect and Element Resistance: +12%.
*'''Level 8''': MP Cost: 70; Duration: 132 seconds, Damage Absorbed: 18%, Status Effect and Element Resistance: +13%.
*'''Level 9''': MP Cost: 70; Duration: 136 seconds, Damage Absorbed: 19%, Status Effect and Element Resistance: +14%.
*'''Level 10''': MP Cost: 80; Duration: 140 seconds, Damage Absorbed: 20%, Status Effect and Element Resistance: +15%.
*'''Level 11''': MP Cost: 80; Duration: 144 seconds, Damage Absorbed: 21%, Status Effect and Element Resistance: +16%.
*'''Level 12''': MP Cost: 80; Duration: 148 seconds, Damage Absorbed: 22%, Status Effect and Element Resistance: +17%.
*'''Level 13''': MP Cost: 80; Duration: 152 seconds, Damage Absorbed: 23%, Status Effect and Element Resistance: +18%.
*'''Level 14''': MP Cost: 80; Duration: 156 seconds, Damage Absorbed: 24%, Status Effect and Element Resistance: +19%.
*'''Level 15''': MP Cost: 90; Duration: 160 seconds, Damage Absorbed: 25%, Status Effect and Element Resistance: +20%.
*'''Level 16''': MP Cost: 90; Duration: 164 seconds, Damage Absorbed: 26%, Status Effect and Element Resistance: +21%.
*'''Level 17''': MP Cost: 90; Duration: 168 seconds, Damage Absorbed: 27%, Status Effect and Element Resistance: +22%.
*'''Level 18''': MP Cost: 90; Duration: 172 seconds, Damage Absorbed: 28%, Status Effect and Element Resistance: +23%.
*'''Level 19''': MP Cost: 90; Duration: 176 seconds, Damage Absorbed: 29%, Status Effect and Element Resistance: +24%.
*'''Level 20''': MP Cost: 100; Duration: 180 seconds, Damage Absorbed: 30%, Status Effect and Element Resistance: +25%.
|}}


{{MapleStory/Skill desc|Mercedes3|Elemental Knight|Summons one random spirit to help you fight; Frost Spirit, Fire Spirit, or Shadow Spirit.|
{{MapleStory/Skill desc|Mercedes3|Elemental Knights|Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.|Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.|
;Skill Details
*'''Level 1''': MP Cost: 132, 1 random Spirit summoned for 70 sec.
*'''Maximum Level''': Level 20
**'''Ice Spirit''' - Damage: 370%, Freeze Chance: 18%, Freeze Duration: 3 sec
*'''Required Skills''': None
**'''Fire Spirit''' - Damage Over Time: 370% chance of causing 56% damage every 1 sec for 3 sec
*'''Skill Delay''': 600ms
**'''Shadow Spirit''' - Damage: 409%
*'''Skill Type''': Active Attack Summon
**Cooldown: 192 sec
*'''Skill Abilities''': Mob Freeze, Mob Burn
*'''Level 2: MP Cost: 124, 1 random Spirit summoned for 80 sec.
*'''Weapons Effected''': None
**'''Ice Spirit''' - Damage: 390%, Freeze Chance: 26%, Freeze Duration: 3 sec
*'''Elemental Effects''': Fire, Ice, Darkness
**'''Fire Spirit''' - Damage Over Time: 390% chance of causing 62% damage every 1 sec for 3 sec
*'''Cooldown''': Defined
**'''Shadow Spirit''' - Damage: 433%
*'''Range''': 301%
**Cooldown: 184 sec
*'''PvP Skill''': Yes
*'''Level 3: MP Cost: 116, 1 random Spirit summoned for 90 sec.
*'''Invisible''': No|
**'''Ice Spirit''' - Damage: 410%, Freeze Chance: 34%, Freeze Duration: 3 sec
*'''Level 1''': MP Cost: 132; Randomly summons 1 of 3 Spirits for 65 seconds. Frost Spirit Damage: 360%, Freeze Chance: 14%, Freeze Duration: 3 seconds. Flame Spirit Damage: 360%, Damage Over Time: 53% damage every 1 second for 3 seconds. Shadow Spirit Damage: 397%. Cooldown Time: 196 seconds.
**'''Fire Spirit''' - Damage Over Time: 410% chance of causing 68% damage every 1 sec for 3 sec
*'''Level 2''': MP Cost: 132; Randomly summons 1 of 3 Spirits for 70 seconds. Frost Spirit Damage: 370%, Freeze Chance: 18%, Freeze Duration: 3 seconds. Flame Spirit Damage: 370%, Damage Over Time: 56% damage every 1 second for 3 seconds. Shadow Spirit Damage: 409%. Cooldown Time: 192 seconds.
**'''Shadow Spirit''' - Damage: 457%
*'''Level 3''': MP Cost: 124; Randomly summons 1 of 3 Spirits for 75 seconds. Frost Spirit Damage: 380%, Freeze Chance: 22%, Freeze Duration: 3 seconds. Flame Spirit Damage: 380%, Damage Over Time: 59% damage every 1 second for 3 seconds. Shadow Spirit Damage: 421%. Cooldown Time: 188 seconds.
**Cooldown: 176 sec
*'''Level 4''': MP Cost: 124; Randomly summons 1 of 3 Spirits for 80 seconds. Frost Spirit Damage: 390%, Freeze Chance: 26%, Freeze Duration: 3 seconds. Flame Spirit Damage: 390%, Damage Over Time: 62% damage every 1 second for 3 seconds. Shadow Spirit Damage: 433%. Cooldown Time: 184 seconds.
*'''Level 4: MP Cost: 108, 1 random Spirit summoned for 100 sec.
*'''Level 5''': MP Cost: 116; Randomly summons 1 of 3 Spirits for 85 seconds. Frost Spirit Damage: 400%, Freeze Chance: 30%, Freeze Duration: 3 seconds. Flame Spirit Damage: 400%, Damage Over Time: 65% damage every 1 second for 3 seconds. Shadow Spirit Damage: 445%. Cooldown Time: 180 seconds.
**'''Ice Spirit''' - Damage: 430%, Freeze Chance: 42%, Freeze Duration: 3 sec
*'''Level 6''': MP Cost: 116; Randomly summons 1 of 3 Spirits for 90 seconds. Frost Spirit Damage: 410%, Freeze Chance: 34%, Freeze Duration: 3 seconds. Flame Spirit Damage: 410%, Damage Over Time: 68% damage every 1 second for 3 seconds. Shadow Spirit Damage: 457%. Cooldown Time: 176 seconds.
**'''Fire Spirit''' - Damage Over Time: 430% chance of causing 74% damage every 1 sec for 3 sec
*'''Level 7''': MP Cost: 108; Randomly summons 1 of 3 Spirits for 95 seconds. Frost Spirit Damage: 420%, Freeze Chance: 38%, Freeze Duration: 3 seconds. Flame Spirit Damage: 420%, Damage Over Time: 71% damage every 1 second for 3 seconds. Shadow Spirit Damage: 469%. Cooldown Time: 172 seconds.
**'''Shadow Spirit''' - Damage: 481%
*'''Level 8''': MP Cost: 108; Randomly summons 1 of 3 Spirits for 100 seconds. Frost Spirit Damage: 430%, Freeze Chance: 42%, Freeze Duration: 3 seconds. Flame Spirit Damage: 430%, Damage Over Time: 74% damage every 1 second for 3 seconds. Shadow Spirit Damage: 481%. Cooldown Time: 168 seconds.
**Cooldown: 168 sec
*'''Level 9''': MP Cost: 100; Randomly summons 1 of 3 Spirits for 105 seconds. Frost Spirit Damage: 440%, Freeze Chance: 46%, Freeze Duration: 3 seconds. Flame Spirit Damage: 440%, Damage Over Time: 77% damage every 1 second for 3 seconds. Shadow Spirit Damage: 493%. Cooldown Time: 164 seconds.
*'''Level 5: MP Cost: 100, 1 random Spirit summoned for 110 sec.
*'''Level 10''': MP Cost: 100; Randomly summons 1 of 3 Spirits for 110 seconds. Frost Spirit Damage: 450%, Freeze Chance: 50%, Freeze Duration: 4 seconds. Flame Spirit Damage: 450%, Damage Over Time: 80% damage every 1 second for 4 seconds. Shadow Spirit Damage: 505%. Cooldown Time: 160 seconds.
**'''Ice Spirit''' - Damage: 450%, Freeze Chance: 50%, Freeze Duration: 4 sec
*'''Level 11''': MP Cost: 92; Randomly summons 1 of 3 Spirits for 115 seconds. Frost Spirit Damage: 460%, Freeze Chance: 54%, Freeze Duration: 4 seconds. Flame Spirit Damage: 460%, Damage Over Time: 83% damage every 1 second for 4 seconds. Shadow Spirit Damage: 517%. Cooldown Time: 156 seconds.
**'''Fire Spirit''' - Damage Over Time: 450% chance of causing 80% damage every 1 sec for 4 sec
*'''Level 12''': MP Cost: 92; Randomly summons 1 of 3 Spirits for 120 seconds. Frost Spirit Damage: 470%, Freeze Chance: 58%, Freeze Duration: 4 seconds. Flame Spirit Damage: 470%, Damage Over Time: 86% damage every 1 second for 4 seconds. Shadow Spirit Damage: 529%. Cooldown Time: 152 seconds.
**'''Shadow Spirit''' - Damage: 505%
*'''Level 13''': MP Cost: 84; Randomly summons 1 of 3 Spirits for 125 seconds. Frost Spirit Damage: 480%, Freeze Chance: 62%, Freeze Duration: 4 seconds. Flame Spirit Damage: 480%, Damage Over Time: 89% damage every 1 second for 4 seconds. Shadow Spirit Damage: 541%. Cooldown Time: 148 seconds.
**Cooldown: 160 sec
*'''Level 14''': MP Cost: 84; Randomly summons 1 of 3 Spirits for 130 seconds. Frost Spirit Damage: 490%, Freeze Chance: 66%, Freeze Duration: 4 seconds. Flame Spirit Damage: 490%, Damage Over Time: 92% damage every 1 second for 4 seconds. Shadow Spirit Damage: 553%. Cooldown Time: 144 seconds.
*'''Level 6: MP Cost: 92, 1 random Spirit summoned for 120 sec.
*'''Level 15''': MP Cost: 76; Randomly summons 1 of 3 Spirits for 135 seconds. Frost Spirit Damage: 500%, Freeze Chance: 70%, Freeze Duration: 4 seconds. Flame Spirit Damage: 500%, Damage Over Time: 95% damage every 1 second for 4 seconds. Shadow Spirit Damage: 565%. Cooldown Time: 140 seconds.
**'''Ice Spirit''' - Damage: 470%, Freeze Chance: 58%, Freeze Duration: 4 sec
*'''Level 16''': MP Cost: 76; Randomly summons 1 of 3 Spirits for 140 seconds. Frost Spirit Damage: 510%, Freeze Chance: 74%, Freeze Duration: 4 seconds. Flame Spirit Damage: 510%, Damage Over Time: 98% damage every 1 second for 4 seconds. Shadow Spirit Damage: 577%. Cooldown Time: 136 seconds.
**'''Fire Spirit''' - Damage Over Time: 470% chance of causing 86% damage every 1 sec for 4 sec
*'''Level 17''': MP Cost: 68; Randomly summons 1 of 3 Spirits for 145 seconds. Frost Spirit Damage: 520%, Freeze Chance: 78%, Freeze Duration: 4 seconds. Flame Spirit Damage: 520%, Damage Over Time: 101% damage every 1 second for 4 seconds. Shadow Spirit Damage: 589%. Cooldown Time: 132 seconds.
**'''Shadow Spirit''' - Damage: 529%
*'''Level 18''': MP Cost: 68; Randomly summons 1 of 3 Spirits for 150 seconds. Frost Spirit Damage: 530%, Freeze Chance: 82%, Freeze Duration: 4 seconds. Flame Spirit Damage: 530%, Damage Over Time: 104% damage every 1 second for 4 seconds. Shadow Spirit Damage: 601%. Cooldown Time: 128 seconds.
**Cooldown: 152 sec
*'''Level 19''': MP Cost: 60; Randomly summons 1 of 3 Spirits for 155 seconds. Frost Spirit Damage: 540%, Freeze Chance: 86%, Freeze Duration: 4 seconds. Flame Spirit Damage: 540%, Damage Over Time: 107% damage every 1 second for 4 seconds. Shadow Spirit Damage: 613%. Cooldown Time: 124 seconds.
*'''Level 7: MP Cost: 84, 1 random Spirit summoned for 130 sec.
*'''Level 20''': MP Cost: 60; Randomly summons 1 of 3 Spirits for 160 seconds. Frost Spirit Damage: 550%, Freeze Chance: 90%, Freeze Duration: 5 seconds. Flame Spirit Damage: 550%, Damage Over Time: 110% damage every 1 second for 5 seconds. Shadow Spirit Damage: 625%. Cooldown Time: 120 seconds.
**'''Ice Spirit''' - Damage: 490%, Freeze Chance: 66%, Freeze Duration: 4 sec
|}}
**'''Fire Spirit''' - Damage Over Time: 490% chance of causing 92% damage every 1 sec for 4 sec
**'''Shadow Spirit''' - Damage: 553%
**Cooldown: 144 sec
*'''Level 8: MP Cost: 76, 1 random Spirit summoned for 140 sec.
**'''Ice Spirit''' - Damage: 510%, Freeze Chance: 74%, Freeze Duration: 4 sec
**'''Fire Spirit''' - Damage Over Time: 510% chance of causing 98% damage every 1 sec for 4 sec
**'''Shadow Spirit''' - Damage: 577%
**Cooldown: 136 sec
*'''Level 9: MP Cost: 68, 1 random Spirit summoned for 150 sec.
**'''Ice Spirit''' - Damage: 530%, Freeze Chance: 82%, Freeze Duration: 4 sec
**'''Fire Spirit''' - Damage Over Time: 530% chance of causing 104% damage every 1 sec for 4 sec
**'''Shadow Spirit''' - Damage: 601%
**Cooldown: 128 sec
*'''Level 10''': MP Cost: 60, 1 random Spirit summoned for 160 sec.
**'''Ice Spirit''' - Damage: 550%, Freeze Chance: 90%, Freeze Duration: 5 sec
**'''Fire Spirit''' - Damage Over Time: 550% chance of causing 110% damage every 1 sec for 5 sec
**'''Shadow Spirit''' - Damage: 625%
**Cooldown: 120 sec
}}


===Fourth Job===
===Fourth Job===
{{MapleStory/Skill desc|Mercedes4|Maple Warrior|Increase party's every stats by certain percentage.|
Those in ''Italic'' can be obtained through Combat Orders.
;Skill Details
{{MapleStory/skill
*'''Maximum Level''': Level 30
|name=Maple Warrior
*'''Required Skills''': None
|tooltip=Increases the base stats of all party members.
*'''Skill Delay''': 1500ms
|bump=1
*'''Skill Type''': Active Supportive
}}
*'''Skill Abilities''': Combat Orders Effected
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Weapons Effected''': None
! width=50px | Level
*'''Elemental Effects''': None
! width=100px | MP Cost
*'''Cooldown''': None
! width=100px | Base Stats
*'''Range''': 400%
! width=100px | Duration
*'''PvP Skill''': Yes
|-
*'''Invisible''': No|
|
*'''Level 1''': MP Cost: 10; +1% Base Stats, 30 seconds.
| bgcolor=#90ff90 | '''''Add 10'' <br> per 5 levels'''
*'''Level 2''': MP Cost: 10; +1% Base Stats, 60 seconds.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
*'''Level 3''': MP Cost: 10; +2% Base Stats, 90 seconds.
| bgcolor=#90ff90 | '''''Add 30 seconds per level'''
*'''Level 4''': MP Cost: 10; +2% Base Stats, 120 seconds.
|-
*'''Level 5''': MP Cost: 10; +3% Base Stats, 150 seconds.
! 1
*'''Level 6''': MP Cost: 20; +3% Base Stats, 180 seconds.
| bgcolor=E6E6FA |  10 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 30 sec
*'''Level 7''': MP Cost: 20; +4% Base Stats, 210 seconds.
|-
*'''Level 8''': MP Cost: 20; +4% Base Stats, 240 seconds.
! 2
*'''Level 9''': MP Cost: 20; +5% Base Stats, 270 seconds.
| 10 || +1% || {{yes2|60 sec}}
*'''Level 10''': MP Cost: 20; +5% Base Stats, 300 seconds.
|-
*'''Level 11''': MP Cost: 30; +6% Base Stats, 330 seconds.
! 3
*'''Level 12''': MP Cost: 30; +6% Base Stats, 360 seconds.
| 10 || {{yes2|+2%}} || {{yes2|90 sec}}
*'''Level 13''': MP Cost: 30; +7% Base Stats, 390 seconds.
|-
*'''Level 14''': MP Cost: 30; +7% Base Stats, 420 seconds.
! 4
*'''Level 15''': MP Cost: 30; +8% Base Stats, 450 seconds.
| 10 || +2% || {{yes2|120 sec}}
*'''Level 16''': MP Cost: 40; +8% Base Stats, 480 seconds.
|-
*'''Level 17''': MP Cost: 40; +9% Base Stats, 510 seconds.
! 5
*'''Level 18''': MP Cost: 40; +9% Base Stats, 540 seconds.
| {{yes2|20}} || {{yes2|+3%}} || {{yes2|150 sec}}
*'''Level 19''': MP Cost: 40; +10% Base Stats, 570 seconds.
|-
*'''Level 20''': MP Cost: 40; +10% Base Stats, 600 seconds.
! 6
*'''Level 21''': MP Cost: 50; +11% Base Stats, 630 seconds.
| 20 || +3% || {{yes2|180 sec}}
*'''Level 22''': MP Cost: 50; +11% Base Stats, 660 seconds.
|-
*'''Level 23''': MP Cost: 50; +12% Base Stats, 690 seconds.
! 7
*'''Level 24''': MP Cost: 50; +12% Base Stats, 720 seconds.
| 20 || {{yes2|+4%}} || {{yes2|210 sec}}
*'''Level 25''': MP Cost: 50; +13% Base Stats, 750 seconds.
|-
*'''Level 26''': MP Cost: 60; +13% Base Stats, 780 seconds.
! 8
*'''Level 27''': MP Cost: 60; +14% Base Stats, 810 seconds.
| 20 || +4% || {{yes2|240 sec}}
*'''Level 28''': MP Cost: 60; +14% Base Stats, 840 seconds.
|-
*'''Level 29''': MP Cost: 60; +15% Base Stats, 870 seconds.
! 9
*'''Level 30''': MP Cost: 60; +15% Base Stats, 900 seconds.
| 20 || {{yes2|+5%}} || {{yes2|270 sec}}
*'''Level 31''': MP Cost: 70; +16% Base Stats, 930 seconds.
|-
*'''Level 32''': MP Cost: 70; +16% Base Stats, 960 seconds.
! 10
|}}
| {{yes2|30}} || +5% || {{yes2|300 sec}}
|-
! 11
| 30 ||  {{yes2|+6%}} || {{yes2|330 sec}}
|-
! 12
| 30 || +6% || {{yes2|360 sec}}
|-
! 13
| 30 || {{yes2|+7%}} || {{yes2|390 sec}}
|-
! 14
| 30 || +7% || {{yes2|420 sec}}
|-
! 15
| {{yes2|40}} || {{yes2|+8%}} || {{yes2|450 sec}}
|-
! 16
| 40 || +8% || {{yes2|480 sec}}
|-
! 17
| 40 || {{yes2|+9%}} || {{yes2|510 sec}}
|-
! 18
| 40 || +9% || {{yes2|540 sec}}
|-
! 19
| 40 || {{yes2|+10%}} || {{yes2|570 sec}}
|-
! 20
| {{yes2|50}} || +10% || {{yes2|600 sec}}
|-
! 21
| 50 ||  {{yes2|+11%}} || {{yes2|630 sec}}
|-
! 22
| 50 || +11% || {{yes2|660 sec}}
|-
! 23
| 50 || {{yes2|+12%}} || {{yes2|690 sec}}
|-
! 24
| 50 || +12% || {{yes2|720 sec}}
|-
! 25
| {{yes2|60}} || {{yes2|+13%}} || {{yes2|750 sec}}
|-
! 26
| 60 || +13% || {{yes2|780 sec}}
|-
! 27
| 60 || {{yes2|+14%}} || {{yes2|810 sec}}
|-
! 28
| 60 || +14% || {{yes2|840 sec}}
|-
! 29
| 60 || {{yes2|+15%}} || {{yes2|870 sec}}
|-
! <u>30</u>
| {{yes2|70}} || +15% || {{yes2|900 sec}}
|-
! <i>31</i>
| 70 || {{yes2|+16%}} || {{yes2|930 sec}}
|-
! <i>32</i>
| 70 || +16% || {{yes2|960 sec}}
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hero's Will
|tooltip=By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Cooldown
|-
|
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Subtract 60 seconds per level'''
|-
! 1
| bgcolor=E6E6FA |  30 || bgcolor=E6E6FA | 600 sec
|-
! 2
| 30 || {{yes2|540 sec}}
|-
! 3
| 30 || {{yes2|480 sec}}
|-
! 4
| 30 || {{yes2|420 sec}}
|-
! <u>5</u>
| 30 || {{yes2|360 sec}}
|-
! <i>6</i>
| 30 || {{yes2|300 sec}}
|-
! <i>7</i>
| 30 || {{yes2|240 sec}}
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Dual Bowguns Expert
|tooltip=Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage.
|requirement=Requires Level 10 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Dual Bowguns Mastery
! width=100px | Weapon Attack
! width=100px | Minimum Critical Damage
|-
|
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | +56% || bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | +1%
|-
! 2
| +56% || {{yes2|+2}} || +1%
|-
! 3
| {{yes2|+57%}} || {{yes2|+3}} || {{yes2|+2%}}
|-
! 4
| +57% || {{yes2|+4}} || +2%
|-
! 5
| {{yes2|+58%}} || {{yes2|+5}} || {{yes2|+3%}}
|-
! 6
| +58% || {{yes2|+6}} || +3%
|-
! 7
| {{yes2|+59%}} || {{yes2|+7}} || {{yes2|+4%}}
|-
! 8
| +59% || {{yes2|+8}} || +4%
|-
! 9
| {{yes2|+60%}} || {{yes2|+9}} || {{yes2|+5%}}
|-
! 10
| +60% || {{yes2|+10}} || +5%
|-
! 11
| {{yes2|+61%}} || {{yes2|+11}} || {{yes2|+6%}}
|-
! 12
| +61% || {{yes2|+12}} || +6%
|-
! 13
| {{yes2|+62%}} || {{yes2|+13}} || {{yes2|+7%}}
|-
! 14
| +62% || {{yes2|+14}} || +7%
|-
! 15
| {{yes2|+63%}} || {{yes2|+15}} || {{yes2|+8%}}
|-
! 16
| +63% || {{yes2|+16}} || +8%
|-
! 17
| {{yes2|+64%}} || {{yes2|+17}} || {{yes2|+9%}}
|-
! 18
| +64% || {{yes2|+18}} || +9%
|-
! 19
| {{yes2|+65%}} || {{yes2|+19}} || {{yes2|+10%}}
|-
! 20
| +65% || {{yes2|+20}} || +10%
|-
! 21
| {{yes2|+66%}} || {{yes2|+21}} || {{yes2|+11%}}
|-
! 22
| +66% || {{yes2|+22}} || +11%
|-
! 23
| {{yes2|+67%}} || {{yes2|+23}} || {{yes2|+12%}}
|-
! 24
| +67% || {{yes2|+24}} || +12%
|-
! 25
| {{yes2|+68%}} || {{yes2|+25}} || {{yes2|+13%}}
|-
! 26
| +68% || {{yes2|+26}} || +13%
|-
! 27
| {{yes2|+69%}} || {{yes2|+27}} || {{yes2|+14%}}
|-
! 28
| +69% || {{yes2|+28}} || +14%
|-
! 29
| {{yes2|+70%}} || {{yes2|+29}} || {{yes2|+15%}}
|-
! <u>30</u>
| +70% || {{yes2|+30}} || +15%
|-
! <i>31</i>
| {{yes2|+71%}} || {{yes2|+31}} || {{yes2|+16%}}
|-
! <i>32</i>
| +71% || {{yes2|+32}} || +16%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Advanced Final Attack
|tooltip=Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.
|requirement=Requires Level 20 [[#Final Attack|Final Attack]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon Attack
! width=100px | Accuracy
! width=100px | Chance
! width=100px | Damage
! width=100px | Number of Hits
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | +6 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 41% || bgcolor=E6E6FA | 91% || bgcolor=E6E6FA | 2
|-
! 2
| +6 || +1% || {{yes2|42%}} || {{yes2|92%}} || 2
|-
! 3
| {{yes2|+7}} || +1% || {{yes2|43%}} || {{yes2|93%}} || 2
|-
! 4
| +7 || {{yes2|+2%}} || {{yes2|44%}} || {{yes2|94%}} || 2
|-
! 5
| {{yes2|+8}} || +2% || {{yes2|45%}} || {{yes2|95%}} || 2
|-
! 6
| +8 || +2% || {{yes2|46%}} || {{yes2|97%}} || 2
|-
! 7
| {{yes2|+9}} || {{yes2|+3%}} || {{yes2|47%}} || {{yes2|98%}} || 2
|-
! 8
| +9 || +3% || {{yes2|48%}} || {{yes2|98%}} || 2
|-
! 9
| {{yes2|+10}} || +3% || {{yes2|49%}} || {{yes2|99%}} || 2
|-
! 10
| +10 || {{yes2|+4%}} || {{yes2|50%}} || {{yes2|100%}} || 2
|-
! 11
| {{yes2|+11}} || +4% || {{yes2|51%}} || {{yes2|101%}} || 2
|-
! 12
| +11 || +4% || {{yes2|52%}} || {{yes2|102%}} || 2
|-
! 13
| {{yes2|+12}} || {{yes2|+5%}} || {{yes2|53%}} || {{yes2|103%}} || 2
|-
! 14
| +12 || +5% || {{yes2|54%}} || {{yes2|104%}} || 2
|-
! 15
| {{yes2|+13}} || +5% || {{yes2|55%}} || {{yes2|105%}} || 2
|-
! 16
| +13 || {{yes2|+6%}} || {{yes2|56%}} || {{yes2|106%}} || 2
|-
! 17
| {{yes2|+14}} || +6% || {{yes2|57%}} || {{yes2|107%}} || 2
|-
! 18
| +14 || +6% || {{yes2|58%}} || {{yes2|108%}} || 2
|-
! 19
| {{yes2|+15}} || {{yes2|+7%}} || {{yes2|59%}} || {{yes2|109%}} || 2
|-
! 20
| +15 || +7% || {{yes2|60%}} || {{yes2|110%}} || 2
|-
! 21
| {{yes2|+16}} || +7% || {{yes2|61%}} || {{yes2|111%}} || 2
|-
! 22
| +16 || {{yes2|+8%}} || {{yes2|62%}} || {{yes2|112%}} || 2
|-
! 23
| {{yes2|+17}} || +8% || {{yes2|63%}} || {{yes2|113%}} || 2
|-
! 24
| +17 || +8% || {{yes2|64%}} || {{yes2|114%}} || 2
|-
! 25
| {{yes2|+18}} || {{yes2|+9%}} || {{yes2|65%}} || {{yes2|115%}} || 2
|-
! 26
| +18 || +9% || {{yes2|66%}} || {{yes2|116%}} || 2
|-
! 27
| {{yes2|+19}} || +9% || {{yes2|67%}} || {{yes2|117%}} || 2
|-
! 28
| +19 || {{yes2|+10%}} || {{yes2|68%}} || {{yes2|118%}} || 2
|-
! 29
| {{yes2|+20}} || +10% || {{yes2|69%}} || {{yes2|119%}} || 2
|-
! <u>30</u>
| +20 || +10% || {{yes2|70%}} || {{yes2|120%}} || 2
|-
! <i>31</i>
| {{yes2|+21}} || {{yes2|+11%}} || {{yes2|71%}} || {{yes2|121%}} || 2
|-
! <i>32</i>
| +21 || +11% || {{yes2|72%}} || {{yes2|122%}} || 2
|}{{MapleStory/skill|end}}
 
{{MapleStory/Skill desc|Mercedes4|Defense Break|Ignores enemy DEF and Elemental Resistance, and increases maximum critical damage on your attacks. Also applies to Boss monsters.||
*'''Level 1''': Ignored Enemy DEF: 6%, Ignored Elemental Resistance: 6%, Critical Damge: +3%, Boss ATT: +0%
*'''Level 2''': Ignored Enemy DEF: 7%, Ignored Elemental Resistance: 7%, Critical Damge: +3%, Boss ATT: +0%
*'''Level 3''': Ignored Enemy DEF: 8%, Ignored Elemental Resistance: 8%, Critical Damge: +6%, Boss ATT: +0%
*'''Level 4''': Ignored Enemy DEF: 9%, Ignored Elemental Resistance: 9%, Critical Damge: +6%, Boss ATT: +3%
*'''Level 5''': Ignored Enemy DEF: 10%, Ignored Elemental Resistance: 10%, Critical Damge: +9%, Boss ATT: +3%
*'''Level 6''': Ignored Enemy DEF: 11%, Ignored Elemental Resistance: 11%, Critical Damge: +9%, Boss ATT: +3%
*'''Level 7''': Ignored Enemy DEF: 12%, Ignored Elemental Resistance: 12%, Critical Damge: +12%, Boss ATT: +3%
*'''Level 8''': Ignored Enemy DEF: 13%, Ignored Elemental Resistance: 13%, Critical Damge: +12%, Boss ATT: +6%
*'''Level 9''': Ignored Enemy DEF: 14%, Ignored Elemental Resistance: 14%, Critical Damge: +15%, Boss ATT: +6%
*'''Level 10''': Ignored Enemy DEF: 15%, Ignored Elemental Resistance: 15%, Critical Damge: +15%, Boss ATT: +6%
*'''Level 11''': Ignored Enemy DEF: 16%, Ignored Elemental Resistance: 16%, Critical Damge: +18%, Boss ATT: +6%
*'''Level 12''': Ignored Enemy DEF: 17%, Ignored Elemental Resistance: 17%, Critical Damge: +18%, Boss ATT: +9%
*'''Level 13''': Ignored Enemy DEF: 18%, Ignored Elemental Resistance: 18%, Critical Damge: +21%, Boss ATT: +9%
*'''Level 14''': Ignored Enemy DEF: 19%, Ignored Elemental Resistance: 19%, Critical Damge: +21%, Boss ATT: +9%
*'''Level 15''': Ignored Enemy DEF: 20%, Ignored Elemental Resistance: 20%, Critical Damge: +24%, Boss ATT: +9%
*'''Level 16''': Ignored Enemy DEF: 21%, Ignored Elemental Resistance: 21%, Critical Damge: +24%, Boss ATT: +12%
*'''Level 17''': Ignored Enemy DEF: 22%, Ignored Elemental Resistance: 22%, Critical Damge: +27%, Boss ATT: +12%
*'''Level 18''': Ignored Enemy DEF: 23%, Ignored Elemental Resistance: 23%, Critical Damge: +27%, Boss ATT: +12%
*'''Level 19''': Ignored Enemy DEF: 24%, Ignored Elemental Resistance: 24%, Critical Damge: +30%, Boss ATT: +12%
*'''Level 20: Ignored Enemy DEF: 25%, Ignored Elemental Resistance: 25%, Critical Damge: +30%, Boss ATT: +15%'''
*''Level 21'': Ignored Enemy DEF: 26%, Ignored Elemental Resistance: 26%, Critical Damge: +33%, Boss ATT: +15%
*''Level 22'': Ignored Enemy DEF: 27%, Ignored Elemental Resistance: 27%, Critical Damge: +33%, Boss ATT: +15%
}}
 
{{MapleStory/skill
|name=Ishtar's Ring
|tooltip=Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.
|requirement=Requires Level 20 [[#Stunning Strikes|Stunning Strikes]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Hits
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="Passive effect">Stunning Strikes Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 10 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per 3 levels'''
|-
! 1
| bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 126% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | +7%
|-
! 2
| 8 || {{yes2|127%}} || 2 || 1 || +7%
|-
! 3
| 8 || {{yes2|128%}} || 2 || 1 || +7%
|-
! 4
| 8 || {{yes2|129%}} || 2 || 1 || {{yes2|+9%}}
|-
! 5
| 8 || {{yes2|130%}} || 2 || 1 || +9%
|-
! 6
| 8 || {{yes2|131%}} || 2 || 1 || +9%
|-
! 7
| 8 || {{yes2|132%}} || 2 || 1 || {{yes2|+11%}}
|-
! 8
| 8 || {{yes2|133%}} || 2 || 1 || +11%
|-
! 9
| 8 || {{yes2|134%}} || 2 || 1 || +11%
|-
! 10
| 8 || {{yes2|135%}} || 2 || 1 || {{yes2|+13%}}
|-
! 11
| {{yes2|9}} || {{yes2|136%}} || 2 || 1 || +13%
|-
! 12
| 9 || {{yes2|137%}} || 2 || 1 || +13%
|-
! 13
| 9 || {{yes2|138%}} || 2 || 1 || {{yes2|+15%}}
|-
! 14
| 9 || {{yes2|139%}} || 2 || 1 || +15%
|-
! 15
| 9 || {{yes2|140%}} || 2 || 1 || +15%
|-
! 16
| 9 || {{yes2|141%}} || 2 || 1 || {{yes2|+17%}}
|-
! 17
| 9 || {{yes2|142%}} || 2 || 1 || +17%
|-
! 18
| 9 || {{yes2|143%}} || 2 || 1 || +17%
|-
! 19
| 9 || {{yes2|144%}} || 2 || 1 || {{yes2|+19%}}
|-
! 20
| 9 || {{yes2|145%}} || 2 || 1 || +19%
|-
! 21
| {{yes2|10}} || {{yes2|146%}} || 2 || 1 || +19%
|-
! 22
| 10 || {{yes2|147%}} || 2 || 1 || {{yes2|+21%}}
|-
! 23
| 10 || {{yes2|148%}} || 2 || 1 || +21%
|-
! 24
| 10 || {{yes2|149%}} || 2 || 1 || +21%
|-
! 25
| 10 || {{yes2|150%}} || 2 || 1 || {{yes2|+23%}}
|-
! 26
| 9 || {{yes2|151%}} || 2 || 1 || +23%
|-
! 27
| 10 || {{yes2|152%}} || 2 || 1 || +23%
|-
! 28
| 10 || {{yes2|153%}} || 2 || 1 || {{yes2|+25%}}
|-
! 29
| 10 || {{yes2|154%}} || 2 || 1 || +25%
|-
! <u>30</u>
| 10 || {{yes2|155%}} || 2 || 1 || +25%
|-
! <i>31</i>
| {{yes2|11}} || {{yes2|156%}} || 2 || 1 || {{yes2|+27%}}
|-
! <i>32</i>
| 11 || {{yes2|157%}} || 2 || 1 || +27%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Spikes Royale
|tooltip=Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently.
|requirement=Requires Level 10 [[#Leap Tornado|Leap Tornado]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | <span class=explain title="All hits will be criticals">Number of Attacks</span>
! width=100px | Max Enemies Hit
! width=100px | Enemy Defense Reduction
! width=100px | Enemy Defense Reduction Duration
! width=100px | <span class=explain title="Passive effect">Leap Tornado Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 5'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 7%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add -1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 40 || bgcolor=E6E6FA | 447% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 12 || bgcolor=E6E6FA | -1% || bgcolor=E6E6FA | 5 sec || bgcolor=E6E6FA | +11%
|-
! 2
| 40 || {{yes2|454%}} || 3 || 12 || {{yes2|-2%}} || {{yes2|6 sec}} || {{yes2|+12%}}
|-
! 3
| 40 || {{yes2|461%}} || 3 || 12 || {{yes2|-3%}} || 6 sec || {{yes2|+13%}}
|-
! 4
| 40 || {{yes2|468%}} || 3 || 12 || {{yes2|-4%}} || {{yes2|7 sec}} || {{yes2|+14%}}
|-
! 5
| {{yes2|45}} || {{yes2|475%}} || 3 || 12 || {{yes2|-5%}} || 7 sec || {{yes2|+15%}}
|-
! 6
| 45 || {{yes2|482%}} || 3 || 12 || {{yes2|-6%}} || {{yes2|8 sec}} || {{yes2|+16%}}
|-
! 7
| 45 || {{yes2|489%}} || 3 || 12 || {{yes2|-7%}} || 8 sec || {{yes2|+17%}}
|-
! 8
| 45 || {{yes2|496%}} || 3 || 12 || {{yes2|-8%}} || {{yes2|9 sec}} || {{yes2|+18%}}
|-
! 9
| 45 || {{yes2|503%}} || 3 || 12 || {{yes2|-9%}} || 9 sec || {{yes2|+19%}}
|-
! 10
| {{yes2|50}} || {{yes2|510%}} || 3 || 12 || {{yes2|-10%}} || {{yes2|10 sec}} || {{yes2|+20%}}
|-
! 11
| 50 || {{yes2|517%}} || 3 || 12 || {{yes2|-11%}} || 10 sec || {{yes2|+21%}}
|-
! 12
| 50 || {{yes2|524%}} || 3 || 12 || {{yes2|-12%}} || {{yes2|11 sec}} || {{yes2|+22%}}
|-
! 13
| 50 || {{yes2|531%}} || 3 || 12 || {{yes2|-13%}} || 11 sec || {{yes2|+23%}}
|-
! 14
| 50 || {{yes2|538%}} || 3 || 12 || {{yes2|-14%}} || {{yes2|12 sec}} || {{yes2|+24%}}
|-
! 15
| {{yes2|55}} || {{yes2|545%}} || 3 || 12 || {{yes2|-15%}} || 12 sec || {{yes2|+25%}}
|-
! 16
| 55 || {{yes2|552%}} || 3 || 12 || {{yes2|-16%}} || {{yes2|13 sec}} || {{yes2|+26%}}
|-
! 17
| 55 || {{yes2|559%}} || 3 || 12 || {{yes2|-17%}} || 13 sec || {{yes2|+27%}}
|-
! 18
| 55 || {{yes2|566%}} || 3 || 12 || {{yes2|-18%}} || {{yes2|14 sec}} || {{yes2|+28%}}
|-
! 19
| 55 || {{yes2|573%}} || 3 || 12 || {{yes2|-19%}} || 14 sec || {{yes2|+29%}}
|-
! <u>20</u>
| {{yes2|60}} || {{yes2|580%}} || 3 || 12 || {{yes2|-20%}} || {{yes2|15 sec}} || {{yes2|+30%}}
|-
! <i>21</i>
| 60 || {{yes2|587%}} || 3 || 12 || {{yes2|-21%}} || 15 sec || {{yes2|+31%}}
|-
! <i>22</i>
| 60 || {{yes2|594%}} || 3 || 12 || {{yes2|-22%}} || {{yes2|16 sec}} || {{yes2|+32%}}
|}{{MapleStory/skill|end}}
 
{{MapleStory/Skill desc|Mercedes4|Lightning Edge|Dashes through multiple enemies. Ignores collision with bosses while attacking.||
*'''Level 1''': MP Cost: 54. Max Enemies Hit: 8, Damage: 275%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 2''': MP Cost: 54. Max Enemies Hit: 8, Damage: 280%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 3''': MP Cost: 54. Max Enemies Hit: 8, Damage: 285%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 4''': MP Cost: 54. Max Enemies Hit: 8, Damage: 290%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 5''': MP Cost: 54. Max Enemies Hit: 8, Damage: 295%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 6''': MP Cost: 58. Max Enemies Hit: 8, Damage: 300%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 7''': MP Cost: 58. Max Enemies Hit: 8, Damage: 305%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 8''': MP Cost: 58. Max Enemies Hit: 8, Damage: 310%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 9''': MP Cost: 58. Max Enemies Hit: 8, Damage: 315%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 10''': MP Cost: 58. Max Enemies Hit: 8, Damage: 320%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 11''': MP Cost: 62. Max Enemies Hit: 8, Damage: 325%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 12''': MP Cost: 62. Max Enemies Hit: 8, Damage: 330%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 13''': MP Cost: 62. Max Enemies Hit: 8, Damage: 335%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 14''': MP Cost: 62. Max Enemies Hit: 8, Damage: 340%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 15''': MP Cost: 62. Max Enemies Hit: 8, Damage: 345%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 16''': MP Cost: 66. Max Enemies Hit: 8, Damage: 350%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 17''': MP Cost: 66. Max Enemies Hit: 8, Damage: 355%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 18''': MP Cost: 66. Max Enemies Hit: 8, Damage: 360%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 19''': MP Cost: 66. Max Enemies Hit: 8, Damage: 365%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 20''': MP Cost: 66. Max Enemies Hit: 8, Damage: 370%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 21''': MP Cost: 70. Max Enemies Hit: 8, Damage: 375%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 22''': MP Cost: 70. Max Enemies Hit: 8, Damage: 380%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 23''': MP Cost: 70. Max Enemies Hit: 8, Damage: 385%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 24''': MP Cost: 70. Max Enemies Hit: 8, Damage: 390%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 25''': MP Cost: 70. Max Enemies Hit: 8, Damage: 395%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 26''': MP Cost: 74. Max Enemies Hit: 8, Damage: 400%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 27''': MP Cost: 74. Max Enemies Hit: 8, Damage: 405%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 28''': MP Cost: 74. Max Enemies Hit: 8, Damage: 410%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 29''': MP Cost: 74. Max Enemies Hit: 8, Damage: 415%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 30: MP Cost: 74. Max Enemies Hit: 8, Damage: 420%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*''Level 31'': MP Cost: 78. Max Enemies Hit: 8, Damage: 425%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*''Level 32'': MP Cost: 78. Max Enemies Hit: 8, Damage: 430%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
}}
 
{{MapleStory/Skill desc|Mercedes4|Rolling Moonsault|A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased.||
*'''Level 1''': Active Effects: MP Cost: 54, Damage: 142%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +12%
*'''Level 2''': Active Effects: MP Cost: 54, Damage: 144%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +14%
*'''Level 3''': Active Effects: MP Cost: 54, Damage: 146%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +16%
*'''Level 4''': Active Effects: MP Cost: 54, Damage: 148%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +18%
*'''Level 5''': Active Effects: MP Cost: 58, Damage: 150%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +20%
*'''Level 6''': Active Effects: MP Cost: 58, Damage: 152%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +22%
*'''Level 7''': Active Effects: MP Cost: 58, Damage: 154%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +24%
*'''Level 8''': Active Effects: MP Cost: 58, Damage: 156%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +26%
*'''Level 9''': Active Effects: MP Cost: 62, Damage: 158%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +28%
*'''Level 10''': Active Effects: MP Cost: 62, Damage: 160%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +30%
*'''Level 11''': Active Effects: MP Cost: 62, Damage: 162%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +32%
*'''Level 12''': Active Effects: MP Cost: 62, Damage: 164%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +34%
*'''Level 13''': Active Effects: MP Cost: 66, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +36%
*'''Level 14''': Active Effects: MP Cost: 66, Damage: 168%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +38%
*'''Level 15''': Active Effects: MP Cost: 66, Damage: 170%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +40%
*'''Level 16''': Active Effects: MP Cost: 66, Damage: 172%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +42%
*'''Level 17''': Active Effects: MP Cost: 70, Damage: 174%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +44%
*'''Level 18''': Active Effects: MP Cost: 70, Damage: 176%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +46%
*'''Level 19''': Active Effects: MP Cost: 70, Damage: 178%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +48%
*'''Level 20: Active Effects: MP Cost: 70, Damage: 180%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +50%'''
*''Level 21'': Active Effects: MP Cost: 74, Damage: 182%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +52%
*''Level 22'': Active Effects: MP Cost: 74, Damage: 184%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +54%
}}
 
{{MapleStory/Skill desc|Mercedes4|Ancient Warding|For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently.||
*'''Level 1''': Active Effect: MP Cost: 45, Damage: +1%, HP: +50, Duration: 65, Passive Effect: Ignis Roar's Avoidability Chance: +6%
*'''Level 2''': Active Effect: MP Cost: 45, Damage: +2%, HP: +100, Duration: 70, Passive Effect: Ignis Roar's Avoidability Chance: +6%
*'''Level 3''': Active Effect: MP Cost: 45, Damage: +3%, HP: +150, Duration: 75, Passive Effect: Ignis Roar's Avoidability Chance: +7%
*'''Level 4''': Active Effect: MP Cost: 50, Damage: +4%, HP: +200, Duration: 80, Passive Effect: Ignis Roar's Avoidability Chance: +7%
*'''Level 5''': Active Effect: MP Cost: 50, Damage: +5%, HP: +250, Duration: 85, Passive Effect: Ignis Roar's Avoidability Chance: +8%
*'''Level 6''': Active Effect: MP Cost: 50, Damage: +6%, HP: +300, Duration: 90, Passive Effect: Ignis Roar's Avoidability Chance: +8%
*'''Level 7''': Active Effect: MP Cost: 50, Damage: +7%, HP: +350, Duration: 95, Passive Effect: Ignis Roar's Avoidability Chance: +9%
*'''Level 8''': Active Effect: MP Cost: 55, Damage: +8%, HP: +400, Duration: 100, Passive Effect: Ignis Roar's Avoidability Chance: +9%
*'''Level 9''': Active Effect: MP Cost: 55, Damage: +9%, HP: +450, Duration: 105, Passive Effect: Ignis Roar's Avoidability Chance: +10%
*'''Level 10''': Active Effect: MP Cost: 55, Damage: +10%, HP: +500, Duration: 110, Passive Effect: Ignis Roar's Avoidability Chance: +10%
*'''Level 11''': Active Effect: MP Cost: 55, Damage: +11%, HP: +550, Duration: 115, Passive Effect: Ignis Roar's Avoidability Chance: +11%
*'''Level 12''': Active Effect: MP Cost: 60, Damage: +12%, HP: +600, Duration: 120, Passive Effect: Ignis Roar's Avoidability Chance: +11%
*'''Level 13''': Active Effect: MP Cost: 60, Damage: +13%, HP: +650, Duration: 125, Passive Effect: Ignis Roar's Avoidability Chance: +12%
*'''Level 14''': Active Effect: MP Cost: 60, Damage: +14%, HP: +700, Duration: 130, Passive Effect: Ignis Roar's Avoidability Chance: +12%
*'''Level 15''': Active Effect: MP Cost: 60, Damage: +15%, HP: +750, Duration: 135, Passive Effect: Ignis Roar's Avoidability Chance: +13%
*'''Level 16''': Active Effect: MP Cost: 65, Damage: +16%, HP: +800, Duration: 140, Passive Effect: Ignis Roar's Avoidability Chance: +13%
*'''Level 17''': Active Effect: MP Cost: 65, Damage: +17%, HP: +850, Duration: 145, Passive Effect: Ignis Roar's Avoidability Chance: +14%
*'''Level 18''': Active Effect: MP Cost: 65, Damage: +18%, HP: +900, Duration: 150, Passive Effect: Ignis Roar's Avoidability Chance: +14%
*'''Level 19''': Active Effect: MP Cost: 65, Damage: +19%, HP: +950, Duration: 155, Passive Effect: Ignis Roar's Avoidability Chance: +15%
*'''Level 20''': Active Effect: MP Cost: 70, Damage: +20%, HP: +1000, Duration: 160, Passive Effect: Ignis Roar's Avoidability Chance: +15%
*'''Level 21''': Active Effect: MP Cost: 70, Damage: +21%, HP: +1050, Duration: 165, Passive Effect: Ignis Roar's Avoidability Chance: +16%
*'''Level 22''': Active Effect: MP Cost: 70, Damage: +22%, HP: +1100, Duration: 170, Passive Effect: Ignis Roar's Avoidability Chance: +16%
*'''Level 23''': Active Effect: MP Cost: 70, Damage: +23%, HP: +1150, Duration: 175, Passive Effect: Ignis Roar's Avoidability Chance: +17%
*'''Level 24''': Active Effect: MP Cost: 75, Damage: +24%, HP: +1200, Duration: 180, Passive Effect: Ignis Roar's Avoidability Chance: +17%
*'''Level 25''': Active Effect: MP Cost: 75, Damage: +25%, HP: +1250, Duration: 185, Passive Effect: Ignis Roar's Avoidability Chance: +18%
*'''Level 26''': Active Effect: MP Cost: 75, Damage: +26%, HP: +1300, Duration: 190, Passive Effect: Ignis Roar's Avoidability Chance: +18%
*'''Level 27''': Active Effect: MP Cost: 75, Damage: +27%, HP: +1350, Duration: 195, Passive Effect: Ignis Roar's Avoidability Chance: +19%
*'''Level 28''': Active Effect: MP Cost: 80, Damage: +28%, HP: +1400, Duration: 200, Passive Effect: Ignis Roar's Avoidability Chance: +19%
*'''Level 29''': Active Effect: MP Cost: 80, Damage: +29%, HP: +1450, Duration: 205, Passive Effect: Ignis Roar's Avoidability Chance: +20%
*'''Level 30''': '''Active Effect: MP Cost: 80, Damage: +30%, HP: +1500, Duration: 210, Passive Effect: Ignis Roar's Avoidability Chance: +20%'''
*''Level 31'': Active Effect: MP Cost: 80, Damage: +31%, HP: +1550, Duration: 215, Passive Effect: Ignis Roar's Avoidability Chance: +21%
*''Level 32'': Active Effect: MP Cost: 85, Damage: +32%, HP: +1600, Duration: 220, Passive Effect: Ignis Roar's Avoidability Chance: +21%
}}
 
{{MapleStory/skill
|name=Staggering Strikes
|tooltip=Enhances the strength of your Stunning Strikes.
|requirement=Requires Level 20 [[#Stunning Strikes|Stunning Strikes]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Stun Chance
! width=100px | Stun Duration
! width=100px | <span class=explain title="to Stunned Enemies">Additional Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 35 || bgcolor=E6E6FA | 240% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 80% || bgcolor=E6E6FA | 6 sec || bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}
 
===Hyper Skills===
====Stat Enhancers====
{{MapleStory/skill
|name=Hyper Strength
|tooltip=Permanently increases STR.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | STR
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Dexterity
|tooltip=Permanently increases DEX.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | DEX
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Intelligence
|tooltip=Permanently increases INT.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | INT
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Luck
|tooltip=Permanently increases LUK.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | LUK
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Jump
|tooltip=Permanently increases Jump.
|requirement=Unlocked at level 146
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Jump
|-
! 1
| bgcolor=E6E6FA | +10
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Speed
|tooltip=Permanently increases Movement Speed.
|requirement=Unlocked at level 152
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Movement Speed
|-
! 1
| bgcolor=E6E6FA | +10
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Accuracy
|tooltip=Permanently increases Accuracy.
|requirement=Unlocked at level 158
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Accuracy
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Defense
|tooltip=Permanently increases Weapon DEF.
|requirement=Unlocked at level 165
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon DEF
|-
! 1
| bgcolor=E6E6FA | +500
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Magic Defense
|tooltip=Permanently increases Magic DEF.
|requirement=Unlocked at level 174
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Magic DEF
|-
! 1
| bgcolor=E6E6FA | +500
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Fury
|tooltip=Permanently increases Max DF (useless for Thieves).
|requirement=Unlocked at level 180
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max DF
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Mana
|tooltip=Permanently increases Max MP.
|requirement=Unlocked at level 186
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max MP
|-
! 1
| bgcolor=E6E6FA | +15%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Health
|tooltip=Permanently increases Max HP.
|requirement=Unlocked at level 192
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max HP
|-
! 1
| bgcolor=E6E6FA | +15%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Critical
|tooltip=Permanently increases Critical Rate.
|requirement=Unlocked at level 198
|bump=1
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Critical Rate
|-
! 1
| bgcolor=E6E6FA | +10%
|}{{MapleStory/skill|end}}
 
====Skill Enhancers====
{{MapleStory/Skill desc|Mercedes Hyper|Ishtar's Ring - Reinforce|Increases Ishtar's Ring's damage.|Required level: 143|
*'''Level 1''': Damage: +20%
}}
 
{{MapleStory/Skill desc|Mercedes Hyper|Water Shield - Immunity Enhance 1|Increases the Abnormal Status Resistance increase from Water Shield.|Required level: 149|
*'''Level 1''': Abnormal Status Resistance +10% in addition
}}
 
{{MapleStory/Skill desc|Mercedes Hyper|Spikes Royale - Armorbreak|Reduces the DEF Rate of enemy hit by Spikes Royale.|Required level: 155|
*'''Level 1''': DEF Rate -20%
}}


{{MapleStory/Skill desc|Mercedes4|Hero's Will|Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.|
{{MapleStory/Skill desc|Mercedes Hyper|Ishtar's Ring - Guardbreak|Increases Ishtar's Ring's Monster DEF debuff.|Required level: 162|
;Skill Details
*'''Level 1''': Monster DEF ignored increased 20%
*'''Maximum Level''': Level 30
}}
*'''Required Skills''': None
*'''Skill Delay''': None
*'''Skill Type''': Active Supportive
*'''Skill Abilities''': Status Removal, Combat Orders Effected
*'''Weapons Effected''': None
*'''Elemental Effects''': None
*'''Cooldown''': Defined
*'''Range''': None
*'''PvP Skill''': Yes
*'''Invisible''': No|
*'''Level 1''': MP Cost: 30; Escape from any abnormal condition, Cooldown time: 10 minutes
*'''Level 2''': MP Cost: 30; Escape from any abnormal condition, Cooldown time: 9 minutes
*'''Level 3''': MP Cost: 30; Escape from any abnormal condition, Cooldown time: 8 minutes
*'''Level 4''': MP Cost: 30; Escape from any abnormal condition, Cooldown time: 7 minutes
*'''Level 5''': MP Cost: 30; Escape from any abnormal condition, Cooldown time: 6 minutes
*'''Level 6''': MP Cost: 30; Escape from any abnormal condition, Cooldown time: 5 minutes
*'''Level 7''': MP Cost: 30; Escape from any abnormal condition, Cooldown time: 4 minutes
|}}


{{MapleStory/Skill desc|Bowmaster|Dual Bowgun Expert|Increases the bow mastery as well as weapon attack.|
{{MapleStory/Skill desc|Mercedes Hyper|Water Shield - Reinforce|Increases Water Shield's damage absorption amount.|Required level: 168|
;Skill Details
*'''Level 1''': Damage Absorption +10%
*'''Maximum Level''': Level 30
}}
*'''Required Skills''': Dual Bowgun Mastery Level 20
*'''Skill Delay''': None
*'''Skill Type''': Passive
*'''Skill Abilities''': Combat Orders Effected
*'''Weapons Effected''': None
*'''Elemental Effects''': None
*'''Cooldown''': None
*'''Range''': None
*'''PvP Skill''': Yes
*'''Invisible''': No|
*'''Level 1''': 56% Mastery, +1 Weapon Attack, +1% Minimum Critical Damage.
*'''Level 2''': 56% Mastery, +2 Weapon Attack, +1% Minimum Critical Damage.
*'''Level 3''': 57% Mastery, +3 Weapon Attack, +2% Minimum Critical Damage.
*'''Level 4''': 57% Mastery, +4 Weapon Attack, +2% Minimum Critical Damage.
*'''Level 5''': 58% Mastery, +5 Weapon Attack, +3% Minimum Critical Damage.
*'''Level 6''': 58% Mastery, +6 Weapon Attack, +3% Minimum Critical Damage.
*'''Level 7''': 59% Mastery, +7 Weapon Attack, +4% Minimum Critical Damage.
*'''Level 8''': 59% Mastery, +8 Weapon Attack, +4% Minimum Critical Damage.
*'''Level 9''': 60% Mastery, +9 Weapon Attack, +5% Minimum Critical Damage.
*'''Level 10''': 60% Mastery, +10 Weapon Attack, +5% Minimum Critical Damage.
*'''Level 11''': 61% Mastery, +11 Weapon Attack, +6% Minimum Critical Damage.
*'''Level 12''': 61% Mastery, +12 Weapon Attack, +6% Minimum Critical Damage.
*'''Level 13''': 62% Mastery, +13 Weapon Attack, +7% Minimum Critical Damage.
*'''Level 14''': 62% Mastery, +14 Weapon Attack, +7% Minimum Critical Damage.
*'''Level 15''': 63% Mastery, +15 Weapon Attack, +8% Minimum Critical Damage.
*'''Level 16''': 63% Mastery, +16 Weapon Attack, +8% Minimum Critical Damage.
*'''Level 17''': 64% Mastery, +17 Weapon Attack, +9% Minimum Critical Damage.
*'''Level 18''': 64% Mastery, +18 Weapon Attack, +9% Minimum Critical Damage.
*'''Level 19''': 65% Mastery, +19 Weapon Attack, +10% Minimum Critical Damage.
*'''Level 20''': 65% Mastery, +20 Weapon Attack, +10% Minimum Critical Damage.
*'''Level 21''': 66% Mastery, +21 Weapon Attack, +11% Minimum Critical Damage.
*'''Level 22''': 66% Mastery, +22 Weapon Attack, +11% Minimum Critical Damage.
*'''Level 23''': 67% Mastery, +23 Weapon Attack, +12% Minimum Critical Damage.
*'''Level 24''': 67% Mastery, +24 Weapon Attack, +12% Minimum Critical Damage.
*'''Level 25''': 68% Mastery, +25 Weapon Attack, +13% Minimum Critical Damage.
*'''Level 26''': 68% Mastery, +26 Weapon Attack, +13% Minimum Critical Damage.
*'''Level 27''': 69% Mastery, +27 Weapon Attack, +14% Minimum Critical Damage.
*'''Level 28''': 69% Mastery, +28 Weapon Attack, +14% Minimum Critical Damage.
*'''Level 29''': 70% Mastery, +29 Weapon Attack, +15% Minimum Critical Damage.
*'''Level 30''': 70% Mastery, +30 Weapon Attack, +15% Minimum Critical Damage.
*'''Level 31''': 71% Mastery, +31 Weapon Attack, +16% Minimum Critical Damage.
*'''Level 32''': 71% Mastery, +32 Weapon Attack, +16% Minimum Critical Damage.
|}}


{{MapleStory/Skill desc|Mercedes4|Advanced Final Attack|Final Attack probability and damage of all skills is significantly increased.|
{{MapleStory/Skill desc|Mercedes Hyper|Spikes Royale - Temper Link|Enhances Leaf Tornado damage boost.|Required level: 177|
;Skill Details
*'''Level 1''': Damage: +30% in addition
*'''Maximum Level''': Level 30
}}
*'''Required Skills''': Final Attack Level 20
*'''Skill Delay''': None
*'''Skill Type''': Passive
*'''Skill Abilities''': Combat Orders Effected
*'''Weapons Effected''': None
*'''Elemental Effects''': None
*'''Cooldown''': None
*'''Range''': None
*'''PvP Skill''': Yes
*'''Invisible''': No|
*'''Level 1''': 41% Success Rate, Final Attack Damage 152%, +1 Weapon Attack, +1% Accuracy.
*'''Level 2''': 42% Success Rate, Final Attack Damage 154%, +2 Weapon Attack, +1% Accuracy.
*'''Level 3''': 43% Success Rate, Final Attack Damage 156%, +3 Weapon Attack, +1% Accuracy.
*'''Level 4''': 44% Success Rate, Final Attack Damage 158%, +4 Weapon Attack, +2% Accuracy.
*'''Level 5''': 45% Success Rate, Final Attack Damage 160%, +5 Weapon Attack, +2% Accuracy.
*'''Level 6''': 46% Success Rate, Final Attack Damage 162%, +6 Weapon Attack, +2% Accuracy.
*'''Level 7''': 47% Success Rate, Final Attack Damage 164%, +7 Weapon Attack, +3% Accuracy.
*'''Level 8''': 48% Success Rate, Final Attack Damage 166%, +8 Weapon Attack, +3% Accuracy.
*'''Level 9''': 49% Success Rate, Final Attack Damage 168%, +9 Weapon Attack, +3% Accuracy.
*'''Level 10''': 50% Success Rate, Final Attack Damage 170%, +10 Weapon Attack, +4% Accuracy.
*'''Level 11''': 51% Success Rate, Final Attack Damage 172%, +11 Weapon Attack, +4% Accuracy.
*'''Level 12''': 52% Success Rate, Final Attack Damage 174%, +12 Weapon Attack, +4% Accuracy.
*'''Level 13''': 53% Success Rate, Final Attack Damage 176%, +13 Weapon Attack, +5% Accuracy.
*'''Level 14''': 54% Success Rate, Final Attack Damage 178%, +14 Weapon Attack, +5% Accuracy.
*'''Level 15''': 55% Success Rate, Final Attack Damage 180%, +15 Weapon Attack, +5% Accuracy.
*'''Level 16''': 56% Success Rate, Final Attack Damage 182%, +16 Weapon Attack, +6% Accuracy.
*'''Level 17''': 57% Success Rate, Final Attack Damage 184%, +17 Weapon Attack, +6% Accuracy.
*'''Level 18''': 58% Success Rate, Final Attack Damage 186%, +18 Weapon Attack, +6% Accuracy.
*'''Level 19''': 59% Success Rate, Final Attack Damage 188%, +19 Weapon Attack, +7% Accuracy.
*'''Level 20''': 60% Success Rate, Final Attack Damage 190%, +20 Weapon Attack, +7% Accuracy.
*'''Level 21''': 61% Success Rate, Final Attack Damage 192%, +21 Weapon Attack, +7% Accuracy.
*'''Level 22''': 62% Success Rate, Final Attack Damage 194%, +22 Weapon Attack, +8% Accuracy.
*'''Level 23''': 63% Success Rate, Final Attack Damage 196%, +23 Weapon Attack, +8% Accuracy.
*'''Level 24''': 64% Success Rate, Final Attack Damage 198%, +24 Weapon Attack, +8% Accuracy.
*'''Level 25''': 65% Success Rate, Final Attack Damage 200%, +25 Weapon Attack, +9% Accuracy.
*'''Level 26''': 66% Success Rate, Final Attack Damage 202%, +26 Weapon Attack, +9% Accuracy.
*'''Level 27''': 67% Success Rate, Final Attack Damage 204%, +27 Weapon Attack, +9% Accuracy.
*'''Level 28''': 68% Success Rate, Final Attack Damage 206%, +28 Weapon Attack, +10% Accuracy.
*'''Level 29''': 69% Success Rate, Final Attack Damage 208%, +29 Weapon Attack, +10% Accuracy.
*'''Level 30''': 70% Success Rate, Final Attack Damage 210%, +30 Weapon Attack, +10% Accuracy.
*'''Level 31''': 71% Success Rate, Final Attack Damage 212%, +31 Weapon Attack, +11% Accuracy.
*'''Level 32''': 72% Success Rate, Final Attack Damage 214%, +32 Weapon Attack, +12% Accuracy.
|}}


{{MapleStory/Skill desc|Mercedes4|Defense Breaker|Attacks have a chance to ignore 100% of the enemy’s DEF.|
{{MapleStory/Skill desc|Mercedes Hyper|Ishtar's Ring - Boss Rush|Enhances Ishtar's Ring's Boss ATT.|Required level: 183|
;Skill Details
*'''Level 1''': Ishtar's Ring's Boss ATT: +20%
*'''Maximum Level''': Level 30
}}
*'''Required Skills''': None
*'''Skill Delay''': None
*'''Skill Type''': Passive
*'''Skill Abilities''': Combat Orders Effected
*'''Weapons Effected''': 52(Dual Bow)
*'''Elemental Effects''': None
*'''Cooldown''': None
*'''Range''': None
*'''PvP Skill''': Yes
*'''Invisible''': No|
*'''Level 1''': 2% chance to ignore 100% of a monster's defense.
*'''Level 2''': 4% chance to ignore 100% of a monster's defense.
*'''Level 3''': 6% chance to ignore 100% of a monster's defense.
*'''Level 4''': 8% chance to ignore 100% of a monster's defense.
*'''Level 5''': 10% chance to ignore 100% of a monster's defense.
*'''Level 6''': 12% chance to ignore 100% of a monster's defense.
*'''Level 7''': 14% chance to ignore 100% of a monster's defense.
*'''Level 8''': 16% chance to ignore 100% of a monster's defense.
*'''Level 9''': 18% chance to ignore 100% of a monster's defense.
*'''Level 10''': 20% chance to ignore 100% of a monster's defense.
*'''Level 11''': 22% chance to ignore 100% of a monster's defense.
*'''Level 12''': 24% chance to ignore 100% of a monster's defense.
*'''Level 13''': 26% chance to ignore 100% of a monster's defense.
*'''Level 14''': 28% chance to ignore 100% of a monster's defense.
*'''Level 15''': 30% chance to ignore 100% of a monster's defense.
*'''Level 16''': 32% chance to ignore 100% of a monster's defense.
*'''Level 17''': 34% chance to ignore 100% of a monster's defense.
*'''Level 18''': 36% chance to ignore 100% of a monster's defense.
*'''Level 19''': 38% chance to ignore 100% of a monster's defense.
*'''Level 20''': 40% chance to ignore 100% of a monster's defense.
*'''Level 21''': 42% chance to ignore 100% of a monster's defense.
*'''Level 22''': 44% chance to ignore 100% of a monster's defense.
|}}


{{MapleStory/Skill desc|Mercedes4|Ring of Ishtar|Borrow the legendary weapons with Ishtar’s power to massively fire the enemies in front of you. In addition, permanently increase the damage of Strike Dual Shot.|
{{MapleStory/Skill desc|Mercedes Hyper|Water Shield - Immunity Enhance 2|Increases the Elemental Resistance increase from Water Shield.|Required level: 189|
;Skill Details
*'''Level 1''': Elemental Resistance +10% in addition
*'''Maximum Level''': Level 30
}}
*'''Required Skills''': None
*'''Skill Delay''': Defined
*'''Skill Type''': Keydown Attack
*'''Skill Abilities''': Passive Damage Boost (Strike Dualshot), Combat Orders Effected, Final Attack Enabled
*'''Weapons Effected''': 52(Dual Bow)
*'''Elemental Effects''': None
*'''Cooldown''': None
*'''Range''': Defined
*'''PvP Skill''': Yes
*'''Invisible''': No|
*'''Level 1''': Active Effect: MP Cost: 8; Damage: 162%, Passive Effect: Strike Dualshot Damage: +7%.
*'''Level 2''': Active Effect: MP Cost: 8; Damage: 164%, Passive Effect: Strike Dualshot Damage: +7%.
*'''Level 3''': Active Effect: MP Cost: 8; Damage: 166%, Passive Effect: Strike Dualshot Damage: +7%.
*'''Level 4''': Active Effect: MP Cost: 8; Damage: 168%, Passive Effect: Strike Dualshot Damage: +9%.
*'''Level 5''': Active Effect: MP Cost: 8; Damage: 170%, Passive Effect: Strike Dualshot Damage: +9%.
*'''Level 6''': Active Effect: MP Cost: 8; Damage: 172%, Passive Effect: Strike Dualshot Damage: +9%.
*'''Level 7''': Active Effect: MP Cost: 8; Damage: 174%, Passive Effect: Strike Dualshot Damage: +11%.
*'''Level 8''': Active Effect: MP Cost: 8; Damage: 176%, Passive Effect: Strike Dualshot Damage: +11%.
*'''Level 9''': Active Effect: MP Cost: 8; Damage: 178%, Passive Effect: Strike Dualshot Damage: +11%.
*'''Level 10''': Active Effect: MP Cost: 8; Damage: 180%, Passive Effect: Strike Dualshot Damage: +13%.
*'''Level 11''': Active Effect: MP Cost: 9; Damage: 182%, Passive Effect: Strike Dualshot Damage: +13%.
*'''Level 12''': Active Effect: MP Cost: 9; Damage: 184%, Passive Effect: Strike Dualshot Damage: +13%.
*'''Level 13''': Active Effect: MP Cost: 9; Damage: 186%, Passive Effect: Strike Dualshot Damage: +15%.
*'''Level 14''': Active Effect: MP Cost: 9; Damage: 188%, Passive Effect: Strike Dualshot Damage: +15%.
*'''Level 15''': Active Effect: MP Cost: 9; Damage: 190%, Passive Effect: Strike Dualshot Damage: +15%.
*'''Level 16''': Active Effect: MP Cost: 9; Damage: 192%, Passive Effect: Strike Dualshot Damage: +17%.
*'''Level 17''': Active Effect: MP Cost: 9; Damage: 194%, Passive Effect: Strike Dualshot Damage: +17%.
*'''Level 18''': Active Effect: MP Cost: 9; Damage: 196%, Passive Effect: Strike Dualshot Damage: +17%.
*'''Level 19''': Active Effect: MP Cost: 9; Damage: 198%, Passive Effect: Strike Dualshot Damage: +19%.
*'''Level 20''': Active Effect: MP Cost: 9; Damage: 200%, Passive Effect: Strike Dualshot Damage: +19%.
*'''Level 21''': Active Effect: MP Cost: 10; Damage: 202%, Passive Effect: Strike Dualshot Damage: +19%.
*'''Level 22''': Active Effect: MP Cost: 10; Damage: 204%, Passive Effect: Strike Dualshot Damage: +21%.
*'''Level 23''': Active Effect: MP Cost: 10; Damage: 206%, Passive Effect: Strike Dualshot Damage: +21%.
*'''Level 24''': Active Effect: MP Cost: 10; Damage: 208%, Passive Effect: Strike Dualshot Damage: +21%.
*'''Level 25''': Active Effect: MP Cost: 10; Damage: 210%, Passive Effect: Strike Dualshot Damage: +23%.
*'''Level 26''': Active Effect: MP Cost: 10; Damage: 212%, Passive Effect: Strike Dualshot Damage: +23%.
*'''Level 27''': Active Effect: MP Cost: 10; Damage: 214%, Passive Effect: Strike Dualshot Damage: +23%.
*'''Level 28''': Active Effect: MP Cost: 10; Damage: 216%, Passive Effect: Strike Dualshot Damage: +25%.
*'''Level 29''': Active Effect: MP Cost: 10; Damage: 218%, Passive Effect: Strike Dualshot Damage: +25%.
*'''Level 30''': Active Effect: MP Cost: 10; Damage: 220%, Passive Effect: Strike Dualshot Damage: +25%.
*'''Level 31''': Active Effect: MP Cost: 11; Damage: 222%, Passive Effect: Strike Dualshot Damage: +27%.
*'''Level 32''': Active Effect: MP Cost: 11; Damage: 224%, Passive Effect: Strike Dualshot Damage: +27%.
|}}


{{MapleStory/Skill desc|Mercedes4|Legendary Spear|Jump and drop a many legendary arrows and attack a large number of enemies. Enemy’s defense will be lowered and every hit will be 100% critical. In addition, the damage of Leaf Tornado will permanently increase.|
{{MapleStory/Skill desc|Mercedes Hyper|Spikes Royale - Reinforce|Increases Spikes Royale's damage.|Required level: 195|
;Skill Details
*'''Level 1''': Damage +20%
*'''Maximum Level''': Level 20
}}
*'''Required Skills''': None
*'''Skill Delay''': 840ms
*'''Skill Type''': Active Attack
*'''Skill Abilities''': Passive Damage Boost (Leaf Tornado), Combat Orders Effected, Final Attack Enabled
*'''Weapons Effected''': 52(Dual Bow)
*'''Elemental Effects''': None
*'''Cooldown''': 10 seconds.
*'''Range''': 600%
*'''PvP Skill''': Yes
*'''Invisible''': No|
*'''Level 1''': Active Effect: MP Cost: 40; Damage: 458%. Attacks 12 monsters 2 times. Duration: 5 seconds, Defense Reduced: 1%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +11%.
*'''Level 2''': Active Effect: MP Cost: 40; Damage: 464%. Attacks 12 monsters 2 times. Duration: 6 seconds, Defense Reduced: 2%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +12%.
*'''Level 3''': Active Effect: MP Cost: 40; Damage: 470%. Attacks 12 monsters 2 times. Duration: 6 seconds, Defense Reduced: 3%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +13%.
*'''Level 4''': Active Effect: MP Cost: 40; Damage: 476%. Attacks 12 monsters 2 times. Duration: 7 seconds, Defense Reduced: 4%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +14%.
*'''Level 5''': Active Effect: MP Cost: 45; Damage: 482%. Attacks 12 monsters 2 times. Duration: 7 seconds, Defense Reduced: 5%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +15%.
*'''Level 6''': Active Effect: MP Cost: 45; Damage: 488%. Attacks 12 monsters 2 times. Duration: 8 seconds, Defense Reduced: 6%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +16%.
*'''Level 7''': Active Effect: MP Cost: 45; Damage: 494%. Attacks 12 monsters 2 times. Duration: 8 seconds, Defense Reduced: 7%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +17%.
*'''Level 8''': Active Effect: MP Cost: 45; Damage: 500%. Attacks 12 monsters 2 times. Duration: 9 seconds, Defense Reduced: 8%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +18%.
*'''Level 9''': Active Effect: MP Cost: 45; Damage: 506%. Attacks 12 monsters 2 times. Duration: 9 seconds, Defense Reduced: 9%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +19%.
*'''Level 10''': Active Effect: MP Cost: 50; Damage: 512%. Attacks 12 monsters 2 times. Duration: 10 seconds, Defense Reduced: 10%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +20%.
*'''Level 11''': Active Effect: MP Cost: 50; Damage: 518%. Attacks 12 monsters 2 times. Duration: 10 seconds, Defense Reduced: 11%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +21%.
*'''Level 12''': Active Effect: MP Cost: 50; Damage: 524%. Attacks 12 monsters 2 times. Duration: 11 seconds, Defense Reduced: 12%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +22%.
*'''Level 13''': Active Effect: MP Cost: 50; Damage: 530%. Attacks 12 monsters 2 times. Duration: 11 seconds, Defense Reduced: 13%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +23%.
*'''Level 14''': Active Effect: MP Cost: 50; Damage: 536%. Attacks 12 monsters 2 times. Duration: 12 seconds, Defense Reduced: 14%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +24%.
*'''Level 15''': Active Effect: MP Cost: 55; Damage: 542%. Attacks 12 monsters 2 times. Duration: 12 seconds, Defense Reduced: 15%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +25%.
*'''Level 16''': Active Effect: MP Cost: 55; Damage: 548%. Attacks 12 monsters 2 times. Duration: 13 seconds, Defense Reduced: 16%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +26%.
*'''Level 17''': Active Effect: MP Cost: 55; Damage: 554%. Attacks 12 monsters 2 times. Duration: 13 seconds, Defense Reduced: 17%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +17%.
*'''Level 18''': Active Effect: MP Cost: 55; Damage: 560%. Attacks 12 monsters 2 times. Duration: 14 seconds, Defense Reduced: 18%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +28%.
*'''Level 19''': Active Effect: MP Cost: 55; Damage: 566%. Attacks 12 monsters 2 times. Duration: 14 seconds, Defense Reduced: 19%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +29%.
*'''Level 20''': Active Effect: MP Cost: 60; Damage: 572%. Attacks 12 monsters 2 times. Duration: 15 seconds, Defense Reduced: 20%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +30%.
*'''Level 21''': Active Effect: MP Cost: 60; Damage: 578%. Attacks 12 monsters 2 times. Duration: 15 seconds, Defense Reduced: 21%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +31%.
*'''Level 22''': Active Effect: MP Cost: 60; Damage: 584%. Attacks 12 monsters 2 times. Duration: 16 seconds, Defense Reduced: 22%, Cooldown Time: 10 seconds, Passive Effect: Leaf Tornado Damage: +32%.
|}}


{{MapleStory/Skill desc|Mercedes4|Lightning Blitz|Instantly move forward and attack the enemies in your path.|
====Active Skills====
;Skill Details
{{MapleStory/skill
*'''Maximum Level''': Level 30
|name=Elvish Blessing
*'''Required Skills''': None
|tooltip=Uses the blessings of the greatest Elvish minds to enhance Stance status and dramatically increase ATT.
*'''Skill Delay''': 990ms
|requirement=Unlocked at level 150
*'''Skill Type''': Active Attack
}}
*'''Skill Abilities''': Combat Orders Effected
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Weapons Effected''': 52(Dual Bow)
! width=50px | Level
*'''Elemental Effects''': None
! width=100px | MP Cost
*'''Cooldown''': Defined
! width=100px | Duration
*'''Range''': 500%
! width=100px | Weapon Attack
*'''PvP Skill''': Yes
! width=100px | Power Stance
*'''Invisible''': No|
! width=100px | Cooldown
*'''Level 1''': MP Cost: 54; Damage: 290%. Attack 8 monsters 3 times. Cooldown Time: 10 seconds.
|-
*'''Level 2''': MP Cost: 54; Damage: 295%. Attack 8 monsters 3 times. Cooldown Time: 10 seconds.
! 1
*'''Level 3''': MP Cost: 54; Damage: 300%. Attack 8 monsters 3 times. Cooldown Time: 10 seconds.
| bgcolor=E6E6FA | 300 || bgcolor=E6E6FA | 60 sec || bgcolor=E6E6FA | +80 || bgcolor=E6E6FA | +100% || bgcolor=E6E6FA | 90 sec
*'''Level 4''': MP Cost: 54; Damage: 305%. Attack 8 monsters 3 times. Cooldown Time: 10 seconds.
|}{{MapleStory/skill|end}}
*'''Level 5''': MP Cost: 54; Damage: 310%. Attack 8 monsters 3 times. Cooldown Time: 10 seconds.
*'''Level 6''': MP Cost: 58; Damage: 315%. Attack 8 monsters 3 times. Cooldown Time: 9 seconds.
*'''Level 7''': MP Cost: 58; Damage: 320%. Attack 8 monsters 3 times. Cooldown Time: 9 seconds.
*'''Level 8''': MP Cost: 58; Damage: 325%. Attack 8 monsters 3 times. Cooldown Time: 9 seconds.
*'''Level 9''': MP Cost: 58; Damage: 330%. Attack 8 monsters 3 times. Cooldown Time: 9 seconds.
*'''Level 10''': MP Cost: 58; Damage: 335%. Attack 8 monsters 3 times. Cooldown Time: 9 seconds.
*'''Level 11''': MP Cost: 62; Damage: 340%. Attack 8 monsters 3 times. Cooldown Time: 8 seconds.
*'''Level 12''': MP Cost: 62; Damage: 345%. Attack 8 monsters 3 times. Cooldown Time: 8 seconds.
*'''Level 13''': MP Cost: 62; Damage: 350%. Attack 8 monsters 3 times. Cooldown Time: 8 seconds.
*'''Level 14''': MP Cost: 62; Damage: 355%. Attack 8 monsters 3 times. Cooldown Time: 8 seconds.
*'''Level 15''': MP Cost: 62; Damage: 360%. Attack 8 monsters 3 times. Cooldown Time: 8 seconds.
*'''Level 16''': MP Cost: 66; Damage: 365%. Attack 8 monsters 3 times. Cooldown Time: 7 seconds.
*'''Level 17''': MP Cost: 66; Damage: 370%. Attack 8 monsters 3 times. Cooldown Time: 7 seconds.
*'''Level 18''': MP Cost: 66; Damage: 375%. Attack 8 monsters 3 times. Cooldown Time: 7 seconds.
*'''Level 19''': MP Cost: 66; Damage: 380%. Attack 8 monsters 3 times. Cooldown Time: 7 seconds.
*'''Level 20''': MP Cost: 66; Damage: 385%. Attack 8 monsters 3 times. Cooldown Time: 7 seconds.
*'''Level 21''': MP Cost: 70; Damage: 390%. Attack 8 monsters 3 times. Cooldown Time: 6 seconds.
*'''Level 22''': MP Cost: 70; Damage: 395%. Attack 8 monsters 3 times. Cooldown Time: 6 seconds.
*'''Level 23''': MP Cost: 70; Damage: 400%. Attack 8 monsters 3 times. Cooldown Time: 6 seconds.
*'''Level 24''': MP Cost: 70; Damage: 405%. Attack 8 monsters 3 times. Cooldown Time: 6 seconds.
*'''Level 25''': MP Cost: 70; Damage: 410%. Attack 8 monsters 3 times. Cooldown Time: 6 seconds.
*'''Level 26''': MP Cost: 74; Damage: 415%. Attack 8 monsters 3 times. Cooldown Time: 5 seconds.
*'''Level 27''': MP Cost: 74; Damage: 420%. Attack 8 monsters 3 times. Cooldown Time: 5 seconds.
*'''Level 28''': MP Cost: 74; Damage: 425%. Attack 8 monsters 3 times. Cooldown Time: 5 seconds.
*'''Level 29''': MP Cost: 74; Damage: 430%. Attack 8 monsters 3 times. Cooldown Time: 5 seconds.
*'''Level 30''': MP Cost: 74; Damage: 435%. Attack 8 monsters 3 times. Cooldown Time: 5 seconds.
*'''Level 31''': MP Cost: 78; Damage: 440%. Attack 8 monsters 3 times. Cooldown Time: 4 seconds.
*'''Level 32''': MP Cost: 78; Damage: 445%. Attack 8 monsters 3 times. Cooldown Time: 4 seconds.
|}}


{{MapleStory/Skill desc|Mercedes4|Rolling Moonsault|Used after your enemies are tossed to the air after Charge Drive. Spin rapidly in the air while you and your enemies float in the air and do continuous attacks. Additionally, Charge Drive’s damage will permanently increase.|
{{MapleStory/skill
;Skill Details
|name=Wrath of Enreal
*'''Maximum Level''': Level 20
|tooltip=Unleash Enreal's fury on enemies.
*'''Required Skills''': None
|requirement=Unlocked at level 170
*'''Skill Delay''': 810ms
}}
*'''Skill Type''': Active Attack
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Skill Abilities''': Passive Damage Boost (Charge Drive), Combat Orders Effected, Final Attack Enabled
! width=50px | Level
*'''Weapons Effected''': 52(Dual Bow)
! width=100px | MP Cost
*'''Elemental Effects''': None
! width=100px | Damage
*'''Cooldown''': None
! width=100px | Number of Attacks
*'''Range''': 200%
! width=100px | Max Enemies Hit
*'''PvP Skill''': Yes
! width=100px | Cooldown
*'''Invisible''': No|
|-
*'''Level 1''': Active Effect: MP Cost: 54; Damage: 152%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +12%.
! 1
*'''Level 2''': Active Effect: MP Cost: 54; Damage: 154%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +14%.
| bgcolor=E6E6FA | 200 || bgcolor=E6E6FA | 300% || bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 8 sec
*'''Level 3''': Active Effect: MP Cost: 54; Damage: 156%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +16%.
|}{{MapleStory/skill|end}}
*'''Level 4''': Active Effect: MP Cost: 54; Damage: 158%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +18%.
*'''Level 5''': Active Effect: MP Cost: 58; Damage: 160%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +20%.
*'''Level 6''': Active Effect: MP Cost: 58; Damage: 162%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +22%.
*'''Level 7''': Active Effect: MP Cost: 58; Damage: 164%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +24%.
*'''Level 8''': Active Effect: MP Cost: 58; Damage: 166%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +26%.
*'''Level 9''': Active Effect: MP Cost: 62; Damage: 168%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +28%.
*'''Level 10''': Active Effect: MP Cost: 62; Damage: 170%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +30%.
*'''Level 11''': Active Effect: MP Cost: 62; Damage: 172%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +32%.
*'''Level 12''': Active Effect: MP Cost: 62; Damage: 174%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +34%.
*'''Level 13''': Active Effect: MP Cost: 66; Damage: 176%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +36%.
*'''Level 14''': Active Effect: MP Cost: 66; Damage: 178%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +38%.
*'''Level 15''': Active Effect: MP Cost: 66; Damage: 180%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +40%.
*'''Level 16''': Active Effect: MP Cost: 66; Damage: 182%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +42%.
*'''Level 17''': Active Effect: MP Cost: 70; Damage: 184%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +44%.
*'''Level 18''': Active Effect: MP Cost: 70; Damage: 186%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +46%.
*'''Level 19''': Active Effect: MP Cost: 70; Damage: 188%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +48%.
*'''Level 20''': Active Effect: MP Cost: 70; Damage: 190%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +50%.
*'''Level 21''': Active Effect: MP Cost: 74; Damage: 192%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +52%.
*'''Level 22''': Active Effect: MP Cost: 74; Damage: 194%. Attacks 8 monsters 6 times. Passive Effect: Charge Drive Damage +54%.
|}}


{{MapleStory/Skill desc|Mercedes4|Ancient Spirit|Let the ancient spirits take care of you for a period of time and increase your HP and damage. Ignis Lore’s avoidance probability will also increase.|
{{MapleStory/skill
;Skill Details
|name=Heroic Memories
*'''Maximum Level''': Level 30
|file=File:MS Skill Heroic Memories Mercedes.png
*'''Required Skills''': None
|tooltip=Recalls the oath of the Maple Heroes to increase damage and max damage cap. Only applies to hero classes within the party.
*'''Skill Delay''': 1260ms
|requirement=Unlocked at level 200
*'''Skill Type''': Active Supportive
}}
*'''Skill Abilities''': Combat Orders Effected
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Weapons Effected''': None
! width=50px | Level
*'''Elemental Effects''': None
! width=100px | MP Cost
*'''Cooldown''': None
! width=100px | Duration
*'''Range''': None
! width=100px | Damage
*'''PvP Skill''': Yes
! width=100px | Max Damage
*'''Invisible''': No|
! width=100px | Cooldown
*'''Level 1''': Active Effect: MP Cost: 45; Duration: 65 seconds, Damage: +1%, Passive Effect: Ignis Lore's Evasion Rate +6%.
|-
*'''Level 2''': Active Effect: MP Cost: 45; Duration: 70 seconds, Damage: +2%, Passive Effect: Ignis Lore's Evasion Rate +6%.
! 1
*'''Level 3''': Active Effect: MP Cost: 45; Duration: 75 seconds, Damage: +3%, Passive Effect: Ignis Lore's Evasion Rate +7%.
| bgcolor=E6E6FA | 100 || bgcolor=E6E6FA | 60 || bgcolor=E6E6FA | +10% || bgcolor=E6E6FA | +5,000,000 || bgcolor=E6E6FA | 120 sec
*'''Level 4''': Active Effect: MP Cost: 50; Duration: 80 seconds, Damage: +4%, Passive Effect: Ignis Lore's Evasion Rate +7%.
|}{{MapleStory/skill|end}}
*'''Level 5''': Active Effect: MP Cost: 50; Duration: 85 seconds, Damage: +5%, Passive Effect: Ignis Lore's Evasion Rate +8%.
*'''Level 6''': Active Effect: MP Cost: 50; Duration: 90 seconds, Damage: +6%, Passive Effect: Ignis Lore's Evasion Rate +8%.
*'''Level 7''': Active Effect: MP Cost: 50; Duration: 95 seconds, Damage: +7%, Passive Effect: Ignis Lore's Evasion Rate +9%.
*'''Level 8''': Active Effect: MP Cost: 55; Duration: 100 seconds, Damage: +8%, Passive Effect: Ignis Lore's Evasion Rate +9%.
*'''Level 9''': Active Effect: MP Cost: 55; Duration: 105 seconds, Damage: +9%, Passive Effect: Ignis Lore's Evasion Rate +10%.
*'''Level 10''': Active Effect: MP Cost: 55; Duration: 110 seconds, Damage: +10%, Passive Effect: Ignis Lore's Evasion Rate +10%.
*'''Level 11''': Active Effect: MP Cost: 55; Duration: 115 seconds, Damage: +11%, Passive Effect: Ignis Lore's Evasion Rate +11%.
*'''Level 12''': Active Effect: MP Cost: 60; Duration: 120 seconds, Damage: +12%, Passive Effect: Ignis Lore's Evasion Rate +11%.
*'''Level 13''': Active Effect: MP Cost: 60; Duration: 125 seconds, Damage: +13%, Passive Effect: Ignis Lore's Evasion Rate +12%.
*'''Level 14''': Active Effect: MP Cost: 60; Duration: 130 seconds, Damage: +14%, Passive Effect: Ignis Lore's Evasion Rate +12%.
*'''Level 15''': Active Effect: MP Cost: 60; Duration: 135 seconds, Damage: +15%, Passive Effect: Ignis Lore's Evasion Rate +13%.
*'''Level 16''': Active Effect: MP Cost: 65; Duration: 140 seconds, Damage: +16%, Passive Effect: Ignis Lore's Evasion Rate +13%.
*'''Level 17''': Active Effect: MP Cost: 65; Duration: 145 seconds, Damage: +17%, Passive Effect: Ignis Lore's Evasion Rate +14%.
*'''Level 18''': Active Effect: MP Cost: 65; Duration: 150 seconds, Damage: +18%, Passive Effect: Ignis Lore's Evasion Rate +14%.
*'''Level 19''': Active Effect: MP Cost: 65; Duration: 155 seconds, Damage: +19%, Passive Effect: Ignis Lore's Evasion Rate +15%.
*'''Level 20''': Active Effect: MP Cost: 70; Duration: 160 seconds, Damage: +20%, Passive Effect: Ignis Lore's Evasion Rate +15%.
*'''Level 21''': Active Effect: MP Cost: 70; Duration: 165 seconds, Damage: +21%, Passive Effect: Ignis Lore's Evasion Rate +16%.
*'''Level 22''': Active Effect: MP Cost: 70; Duration: 170 seconds, Damage: +22%, Passive Effect: Ignis Lore's Evasion Rate +16%.
*'''Level 23''': Active Effect: MP Cost: 70; Duration: 175 seconds, Damage: +23%, Passive Effect: Ignis Lore's Evasion Rate +17%.
*'''Level 24''': Active Effect: MP Cost: 75; Duration: 180 seconds, Damage: +24%, Passive Effect: Ignis Lore's Evasion Rate +17%.
*'''Level 25''': Active Effect: MP Cost: 75; Duration: 185 seconds, Damage: +25%, Passive Effect: Ignis Lore's Evasion Rate +18%.
*'''Level 26''': Active Effect: MP Cost: 75; Duration: 190 seconds, Damage: +26%, Passive Effect: Ignis Lore's Evasion Rate +18%.
*'''Level 27''': Active Effect: MP Cost: 75; Duration: 195 seconds, Damage: +27%, Passive Effect: Ignis Lore's Evasion Rate +19%.
*'''Level 28''': Active Effect: MP Cost: 80; Duration: 200 seconds, Damage: +28%, Passive Effect: Ignis Lore's Evasion Rate +19%.
*'''Level 29''': Active Effect: MP Cost: 80; Duration: 205 seconds, Damage: +29%, Passive Effect: Ignis Lore's Evasion Rate +20%.
*'''Level 30''': Active Effect: MP Cost: 80; Duration: 210 seconds, Damage: +30%, Passive Effect: Ignis Lore's Evasion Rate +20%.
*'''Level 31''': Active Effect: MP Cost: 80; Duration: 215 seconds, Damage: +31%, Passive Effect: Ignis Lore's Evasion Rate +21%.
*'''Level 32''': Active Effect: MP Cost: 85; Duration: 220 seconds, Damage: +32%, Passive Effect: Ignis Lore's Evasion Rate +21%.
|}}


{{Footer Nav|game=MapleStory|prevpage=Equipment|nextpage=Builds}}
{{Footer Nav|game=MapleStory|prevpage=Mercedes|nextpage=Mercedes/Builds|nextname=Builds}}

Latest revision as of 18:18, 28 March 2014

Beginner[edit]

MS Skill Elven Healing.png Elven Healing
"Uses energy purified by nature to continuously recover HP and MP."
Elven Healing level data
Level HP Restored Interval
Add 1%
per 2 levels
Subtract 1 sec
per level
1 5% 4 sec

MS Skill Elven Blessing.png

Elven Blessing: Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves.

Elven Blessing effects

(Link Skill)

  • Level 1: Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 10% additional EXP
  • Level 2: Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 15% additional EXP
  • Level 3: Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 20% additional EXP

MS Skill Updraft.png

Updraft: Quickly move up on ladders or ropes.

Updraft effects

'

  • Level 1: Can be used on ladders or ropes. [Command: Up Arrow Key + Jump]

MS Skill Elven Grace.png

Elven Grace: Rulers of the Elves are naturally gifted with swift movement, and fatal charms.

Elven Grace effects

'

  • Level 1: Permanently increase attack speed 1 level. Movement Speed: 10, Jump: 20, Charm +30

First Job[edit]

MS Skill Potential Power.png Potential Power
"Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks."
Potential Power level data
Level Movement Speed Max Movement Speed Avoidability
Add 2
per level
Add 1
per level
Add 1%
per level
1 +2 +11 +6%
2 +4 +12 +7%
3 +6 +13 +8%
4 +8 +14 +9%
5 +10 +15 +10%
6 +12 +16 +11%
7 +14 +17 +12%
8 +16 +18 +13%
9 +18 +19 +14%
10 +20 +20 +15%
11 +22 +21 +16%
12 +24 +22 +17%
13 +26 +23 +18%
14 +28 +24 +19%
15 +30 +25 +20%
MS Skill Sharp Aim.png Sharp Aim
"Permanently increases Critical Rate."
Sharp Aim level data
Level Critical Rate
Add 2%
per level
1 +2%
2 +4%
3 +6%
4 +8%
5 +10%
6 +12%
7 +14%
8 +16%
9 +18%
10 +20%
11 +22%
12 +24%
13 +26%
14 +28%
15 +30%
16 +32%
17 +34%
18 +36%
19 +38%
20 +40%
MS Skill Swift Dual Shot.png Swift Dual Shot
"Fire arrows at multiple enemies in front of you."
Swift Dual Shot level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 6 levels
Add 1%
per level
No
change
No
change
1 8 106% 3 3
2 8 107% 3 3
3 8 108% 3 3
4 8 109% 3 3
5 8 110% 3 3
6 10 111% 3 3
7 10 112% 3 3
8 10 113% 3 3
9 10 114% 3 3
10 10 115% 3 3
11 10 116% 3 3
12 12 117% 3 3
13 12 118% 3 3
14 12 119% 3 3
15 12 120% 3 3
16 12 121% 3 3
17 12 122% 3 3
18 14 123% 3 3
19 11 124% 3 3
20 11 125% 3 3
MS Skill Glide Blast.png Glide Blast
"Move forward during a jump by tumbling. Movement distance increases as the skill level increases."
Glide Blast level data

Icons from left to right: Swordman/Paladin, Hero, Dark Knight

Level MP Cost
Subtract 2
per level
1 28
2 26
3 24
4 22
5 20
6 18
7 16
8 14
9 12
10 10

Second Job[edit]

MS Skill Dual Bowguns Mastery.png Dual Bowguns Mastery
"Increases the weapon mastery and accuracy of Dual Bowguns."
Dual Bowguns Mastery level data
Level Dual Bowguns Mastery Accuracy
Add 4%
per level
Add 12
per level
1 +14% +12
2 +18% +24
3 +22% +36
4 +26% +48
5 +30% +60
6 +34% +72
7 +38% +84
8 +42% +96
9 +46% +108
10 +50% +120
MS Skill Final Attack.png Final Attack
"Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped."
Requires Level 3 Dual Bowguns Mastery
Final Attack level data
Level Chance Damage Number of Hits
Add 2%
per level
Add 2%
per 2 levels
No
change
1 2% 55% 2
2 4% 57% 2
3 6% 57% 2
4 8% 59% 2
5 10% 59% 2
6 12% 61% 2
7 14% 61% 2
8 16% 63% 2
9 18% 63% 2
10 20% 65% 2
11 22% 65% 2
12 24% 67% 2
13 26% 67% 2
14 28% 69% 2
15 30% 69% 2
16 32% 71% 2
17 34% 71% 2
18 36% 73% 2
19 38% 73% 2
20 40% 75% 2
MS Skill Physical Training.png Physical Training
"Improves STR and DEX permanently through physical training."
Physical Training level data
Level Strength and Dexterity
Add 6
per level
1 +6
2 +12
3 +18
4 +24
5 +30
MS Skill Dual Bowguns Boost.png Dual Bowguns Boost
"Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time."
Requires Level 5 Dual Bowguns Mastery
Dual Bowguns Boost level data
Level MP Cost Duration
Subtract 2
per level
Add 20 sec
per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
MS Skill Piercing Storm.png Piercing Storm
"Continuously fire arrows containing the power of nature. Arrows can penetrate enemies."
Piercing Storm level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 2 levels
Add 1%
per level
No
change
No
change
1 14 64% 4 6
2 15 65% 4 6
3 15 66% 4 6
4 16 67% 4 6
5 16 68% 4 6
6 17 69% 4 6
7 17 70% 4 6
8 18 71% 4 6
9 18 72% 4 6
10 19 73% 4 6
11 19 74% 4 6
12 20 75% 4 6
13 20 76% 4 6
14 21 77% 4 6
15 21 78% 4 6
16 22 79% 4 6
17 22 80% 4 6
18 23 81% 4 6
19 23 82% 4 6
20 24 83% 4 6
MS Skill Rising Rush.png Rising Rush
"Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air."
Rising Rush level data
Level MP Cost Damage Number of Attacks Damage Number of Attacks Max Enemies Hit Additional Damage
Add 1
per 2 levels
Add 8%
per level
No
change
Add 8%
per level
No
change
No
change
Add 3%
per level
1 20 138% 1 148% 1 8 +3%
2 21 146% 1 156% 1 8 +6%
3 21 154% 1 164% 1 8 +9%
4 22 162% 1 172% 1 8 +12%
5 22 170% 1 180% 1 8 +15%
6 23 178% 1 188% 1 8 +18%
7 23 186% 1 196% 1 8 +21%
8 24 194% 1 204% 1 8 +24%
9 24 202% 1 212% 1 8 +27%
10 25 210% 1 220% 1 8 +30%
MS Skill Parting Shot.png Parting Shot
"Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush."
Parting Shot level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 4
per 4 levels
Add 9%
per level
No
change
No
change
1 12 49% 4 8
2 12 58% 4 8
3 12 67% 4 8
4 12 76% 4 8
5 16 85% 4 8
MS Skill Spirit Surge.png Spirit Surge
"Increases Damage and Critical Chance for a fixed period of time."
Spirit Surge level data
Level MP Cost Additional Damage Critical Rate Duration
No
change
Add 2
per level
Add 1%
per level
Add 8 sec
per level
1 25 +1% +1% 68 sec
2 25 +2% +2% 76 sec
3 25 +3% +3% 84 sec
4 30 +4% +4% 92 sec
5 30 +5% +5% 100 sec
6 30 +6% +6% 108 sec
7 35 +7% +7% 116 sec
8 35 +8% +8% 124 sec
9 35 +9% +9% 132 sec
10 40 +10% +10% 140 sec
11 40 +11% +11% 148 sec
12 40 +12% +12% 156 sec
13 45 +13% +13% 164 sec
14 45 +14% +14% 172 sec
15 45 +15% +15% 180 sec

Third Job[edit]

MS Skill Stunning Strikes.png Stunning Strikes
"Fires a volley of arrows at several enemies with a chance to stun. Any enemies who are already stunned will receive additional damage."
Stunning Strikes level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration Additional Damage
Add 3
per 4 levels
Add 4%
per level
No
change
No
change
Add 3%
per level
Add 1 sec
per 5 levels
Add 1%
per level
1 20 124% 4 5 23% 2 sec +1%
2 20 128% 4 5 26% 2 sec +2%
3 20 132% 4 5 29% 2 sec +3%
4 23 136% 4 5 32% 2 sec +4%
5 23 140% 4 5 35% 3 sec +5%
6 23 144% 4 5 38% 3 sec +6%
7 23 148% 4 5 41% 3 sec +7%
8 26 152% 4 5 44% 3 sec +8%
9 26 156% 4 5 47% 3 sec +9%
10 26 160% 4 5 50% 4 sec +10%
11 26 164% 4 5 53% 4 sec +11%
12 29 168% 4 5 56% 4 sec +12%
13 29 172% 4 5 59% 4 sec +13%
14 29 176% 4 5 62% 4 sec +14%
15 29 180% 4 5 65% 5 sec +15%
16 32 184% 4 5 68% 5 sec +16%
17 32 188% 4 5 71% 5 sec +17%
18 32 192% 4 5 74% 5 sec +18%
19 32 196% 4 5 77% 5 sec +19%
20 35 200% 4 5 80% 6 sec +20%
MS Skill Leap Tornado.png Leap Tornado
"Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump."
Leap Tornado level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 3
per 4 levels
Add 4%
per level
No
change
No
change
1 33 119% 4 8
2 33 123% 4 8
3 33 127% 4 8
4 33 131% 4 8
5 36 135% 4 8
6 36 139% 4 8
7 36 143% 4 8
8 36 147% 4 8
9 39 151% 4 8
10 39 155% 4 8
11 39 159% 4 8
12 39 163% 4 8
13 42 167% 4 8
14 42 171% 4 8
15 42 175% 4 8
16 42 179% 4 8
17 45 183% 4 8
18 45 187% 4 8
19 45 191% 4 8
20 45 195% 4 8
MS Skill Unicorn Spike.png Unicorn Spike
"Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members."
Unicorn Spike level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Additional Damage Debuff Chance Additional Damage Additional Damage Debuff Duration Cooldown
Add 8
per 5 levels
Add 3%
per level
No
change
No
change
Add 4%
per level
Add 1%
per 2 levels
Add 1 sec
per 2 levels
Subtract 1 sec
per 2 levels
1 38 138% 5 8 19% +5% 5 sec 20 sec
2 38 141% 5 8 23% +6% 6 sec 19 sec
3 38 144% 5 8 27% +6% 6 sec 19 sec
4 38 147% 5 8 31% +7% 7 sec 18 sec
5 38 150% 5 8 35% +7% 7 sec 18 sec
6 46 153% 5 8 39% +8% 8 sec 17 sec
7 46 156% 5 8 43% +8% 8 sec 17 sec
8 46 159% 5 8 47% +9% 9 sec 16 sec
9 46 162% 5 8 51% +9% 9 sec 16 sec
10 46 165% 5 8 55% +10% 10 sec 15 sec
11 54 168% 5 8 59% +10% 10 sec 15 sec
12 54 171% 5 8 63% +11% 11 sec 14 sec
13 54 174% 5 8 67% +11% 11 sec 14 sec
14 54 177% 5 8 71% +12% 12 sec 13 sec
15 54 180% 5 8 75% +12% 12 sec 13 sec
16 62 183% 5 8 79% +13% 13 sec 12 sec
17 62 186% 5 8 83% +13% 13 sec 12 sec
18 62 189% 5 8 87% +14% 14 sec 11 sec
19 62 192% 5 8 91% +14% 14 sec 11 sec
20 62 195% 5 8 95% +15% 15 sec 10 sec
MS Skill Gust Dive.png Gust Dive
"Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump."
Gust Dive level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 5
per 5 levels
Add 3%
per level
No
change
No
change
1 30 138% 3 6
2 30 141% 3 6
3 30 144% 3 6
4 30 147% 3 6
5 30 150% 3 6
6 35 153% 3 6
7 35 156% 3 6
8 35 159% 3 6
9 35 162% 3 6
10 35 165% 3 6
11 40 168% 3 6
12 40 171% 3 6
13 40 174% 3 6
14 40 177% 3 6
15 40 180% 3 6
16 45 183% 3 6
17 45 186% 3 6
18 45 189% 3 6
19 45 192% 3 6
20 45 195% 3 6

MS Skill Ignis Roar.png

Ignis Roar: Summons the power of the Fire Spirit to greatly increase your ATT for a time. Permanently increases Aviodability.

Ignis Roar effects

'

  • Level 1: Active Effect: MP Cost: 40, ATT: +2, Duration: 47 sec. Passive Effect: Avoidability: +5%
  • Level 2: Active Effect: MP Cost: 40, ATT: +4, Duration: 54 sec. Passive Effect: Avoidability: +5%
  • Level 3: Active Effect: MP Cost: 40, ATT: +6, Duration: 61 sec. Passive Effect: Avoidability: +5%
  • Level 4: Active Effect: MP Cost: 40, ATT: +8, Duration: 68 sec. Passive Effect: Avoidability: +8%
  • Level 5: Active Effect: MP Cost: 45, ATT: +10, Duration: 75 sec. Passive Effect: Avoidability: +8%
  • Level 6: Active Effect: MP Cost: 45, ATT: +12, Duration: 82 sec. Passive Effect: Avoidability: +8%
  • Level 7: Active Effect: MP Cost: 45, ATT: +14, Duration: 89 sec. Passive Effect: Avoidability: +8%
  • Level 8: Active Effect: MP Cost: 45, ATT: +16, Duration: 96 sec. Passive Effect: Avoidability: +11%
  • Level 9: Active Effect: MP Cost: 45, ATT: +18, Duration: 103 sec. Passive Effect: Avoidability: +11%
  • Level 10: Active Effect: MP Cost: 50, ATT: +20, Duration: 110 sec. Passive Effect: Avoidability: +11%
  • Level 11: Active Effect: MP Cost: 50, ATT: +22, Duration: 117 sec. Passive Effect: Avoidability: +11%
  • Level 12: Active Effect: MP Cost: 50, ATT: +24, Duration: 124 sec. Passive Effect: Avoidability: +14%
  • Level 13: Active Effect: MP Cost: 50, ATT: +26, Duration: 131 sec. Passive Effect: Avoidability: +14%
  • Level 14: Active Effect: MP Cost: 50, ATT: +28, Duration: 138 sec. Passive Effect: Avoidability: +14%
  • Level 15: Active Effect: MP Cost: 55, ATT: +30, Duration: 145 sec. Passive Effect: Avoidability: +14%
  • Level 16: Active Effect: MP Cost: 55, ATT: +32, Duration: 152 sec. Passive Effect: Avoidability: +17%
  • Level 17: Active Effect: MP Cost: 55, ATT: +34, Duration: 159 sec. Passive Effect: Avoidability: +17%
  • Level 18: Active Effect: MP Cost: 55, ATT: +36, Duration: 166 sec. Passive Effect: Avoidability: +17%
  • Level 19: Active Effect: MP Cost: 55, ATT: +38, Duration: 173 sec. Passive Effect: Avoidability: +17%
  • Level 20: Active Effect: MP Cost: 60, ATT: +40, Duration: 180 sec. Passive Effect: Avoidability: +20%

MS Skill Water Shield.png

Water Shield: Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks.

Water Shield effects

'

  • Level 1: MP Cost: 60, Absorbs 12% damage for 108 sec and increases resistance to abnormal status and all elemental attacks by 7%.
  • Level 2: MP Cost: 60, Absorbs 14% damage for 116 sec and increases resistance to abnormal status and all elemental attacks by 9%.
  • Level 3: MP Cost: 60, Absorbs 16% damage for 124 sec and increases resistance to abnormal status and all elemental attacks by 11%.
  • Level 4: MP Cost: 60, Absorbs 18% damage for 132 sec and increases resistance to abnormal status and all elemental attacks by 13%.
  • Level 5: MP Cost: 80, Absorbs 20% damage for 140 sec and increases resistance to abnormal status and all elemental attacks by 15%.
  • Level 6: MP Cost: 80, Absorbs 22% damage for 148 sec and increases resistance to abnormal status and all elemental attacks by 17%.
  • Level 7: MP Cost: 80, Absorbs 24% damage for 156 sec and increases resistance to abnormal status and all elemental attacks by 19%.
  • Level 8: MP Cost: 80, Absorbs 26% damage for 164 sec and increases resistance to abnormal status and all elemental attacks by 21%.
  • Level 9: MP Cost: 80, Absorbs 28% damage for 172 sec and increases resistance to abnormal status and all elemental attacks by 23%.
  • Level 10: MP Cost: 100, Absorbs 30% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%.

MS Skill Aerial Barrage.png

Aerial Barrage: A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush.

Aerial Barrage effects

'

  • Level 1: Active Effects: MP Cost: 28, Damage: 97%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 2%. Passive Effects: Rising Rush Damage: +7%
  • Level 2: Active Effects: MP Cost: 28, Damage: 99%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 4%. Passive Effects: Rising Rush Damage: +9%
  • Level 3: Active Effects: MP Cost: 28, Damage: 101%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 6%. Passive Effects: Rising Rush Damage: +11%
  • Level 4: Active Effects: MP Cost: 28, Damage: 103%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 8%. Passive Effects: Rising Rush Damage: +13%
  • Level 5: Active Effects: MP Cost: 28, Damage: 105%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 10%. Passive Effects: Rising Rush Damage: +15%

MS Skill Elemental Knights.png

Elemental Knights: Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.

Elemental Knights effects

Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.

  • Level 1: MP Cost: 132, 1 random Spirit summoned for 70 sec.
    • Ice Spirit - Damage: 370%, Freeze Chance: 18%, Freeze Duration: 3 sec
    • Fire Spirit - Damage Over Time: 370% chance of causing 56% damage every 1 sec for 3 sec
    • Shadow Spirit - Damage: 409%
    • Cooldown: 192 sec
  • Level 2: MP Cost: 124, 1 random Spirit summoned for 80 sec.
    • Ice Spirit - Damage: 390%, Freeze Chance: 26%, Freeze Duration: 3 sec
    • Fire Spirit - Damage Over Time: 390% chance of causing 62% damage every 1 sec for 3 sec
    • Shadow Spirit - Damage: 433%
    • Cooldown: 184 sec
  • Level 3: MP Cost: 116, 1 random Spirit summoned for 90 sec.
    • Ice Spirit - Damage: 410%, Freeze Chance: 34%, Freeze Duration: 3 sec
    • Fire Spirit - Damage Over Time: 410% chance of causing 68% damage every 1 sec for 3 sec
    • Shadow Spirit - Damage: 457%
    • Cooldown: 176 sec
  • Level 4: MP Cost: 108, 1 random Spirit summoned for 100 sec.
    • Ice Spirit - Damage: 430%, Freeze Chance: 42%, Freeze Duration: 3 sec
    • Fire Spirit - Damage Over Time: 430% chance of causing 74% damage every 1 sec for 3 sec
    • Shadow Spirit - Damage: 481%
    • Cooldown: 168 sec
  • Level 5: MP Cost: 100, 1 random Spirit summoned for 110 sec.
    • Ice Spirit - Damage: 450%, Freeze Chance: 50%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 450% chance of causing 80% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 505%
    • Cooldown: 160 sec
  • Level 6: MP Cost: 92, 1 random Spirit summoned for 120 sec.
    • Ice Spirit - Damage: 470%, Freeze Chance: 58%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 470% chance of causing 86% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 529%
    • Cooldown: 152 sec
  • Level 7: MP Cost: 84, 1 random Spirit summoned for 130 sec.
    • Ice Spirit - Damage: 490%, Freeze Chance: 66%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 490% chance of causing 92% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 553%
    • Cooldown: 144 sec
  • Level 8: MP Cost: 76, 1 random Spirit summoned for 140 sec.
    • Ice Spirit - Damage: 510%, Freeze Chance: 74%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 510% chance of causing 98% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 577%
    • Cooldown: 136 sec
  • Level 9: MP Cost: 68, 1 random Spirit summoned for 150 sec.
    • Ice Spirit - Damage: 530%, Freeze Chance: 82%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 530% chance of causing 104% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 601%
    • Cooldown: 128 sec
  • Level 10: MP Cost: 60, 1 random Spirit summoned for 160 sec.
    • Ice Spirit - Damage: 550%, Freeze Chance: 90%, Freeze Duration: 5 sec
    • Fire Spirit - Damage Over Time: 550% chance of causing 110% damage every 1 sec for 5 sec
    • Shadow Spirit - Damage: 625%
    • Cooldown: 120 sec

Fourth Job[edit]

Those in Italic can be obtained through Combat Orders.

MS Skill Maple Warrior.png Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
MS Skill Hero's Will.png Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 seconds per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec
MS Skill Dual Bowguns Expert.png Dual Bowguns Expert
"Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage."
Requires Level 10 Dual Bowguns Mastery
Dual Bowguns Expert level data
Level Dual Bowguns Mastery Weapon Attack Minimum Critical Damage
Add 1%
per 2 levels
Add 1
per level
Add 1%
per 2 levels
1 +56% +1 +1%
2 +56% +2 +1%
3 +57% +3 +2%
4 +57% +4 +2%
5 +58% +5 +3%
6 +58% +6 +3%
7 +59% +7 +4%
8 +59% +8 +4%
9 +60% +9 +5%
10 +60% +10 +5%
11 +61% +11 +6%
12 +61% +12 +6%
13 +62% +13 +7%
14 +62% +14 +7%
15 +63% +15 +8%
16 +63% +16 +8%
17 +64% +17 +9%
18 +64% +18 +9%
19 +65% +19 +10%
20 +65% +20 +10%
21 +66% +21 +11%
22 +66% +22 +11%
23 +67% +23 +12%
24 +67% +24 +12%
25 +68% +25 +13%
26 +68% +26 +13%
27 +69% +27 +14%
28 +69% +28 +14%
29 +70% +29 +15%
30 +70% +30 +15%
31 +71% +31 +16%
32 +71% +32 +16%
MS Skill Advanced Final Attack.png Advanced Final Attack
"Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack."
Requires Level 20 Final Attack
Advanced Final Attack level data
Level Weapon Attack Accuracy Chance Damage Number of Hits
Add 1
per 2 levels
Add 1%
per 3 levels
Add 1%
per level
Add 1%
per level
No
change
1 +6 +1% 41% 91% 2
2 +6 +1% 42% 92% 2
3 +7 +1% 43% 93% 2
4 +7 +2% 44% 94% 2
5 +8 +2% 45% 95% 2
6 +8 +2% 46% 97% 2
7 +9 +3% 47% 98% 2
8 +9 +3% 48% 98% 2
9 +10 +3% 49% 99% 2
10 +10 +4% 50% 100% 2
11 +11 +4% 51% 101% 2
12 +11 +4% 52% 102% 2
13 +12 +5% 53% 103% 2
14 +12 +5% 54% 104% 2
15 +13 +5% 55% 105% 2
16 +13 +6% 56% 106% 2
17 +14 +6% 57% 107% 2
18 +14 +6% 58% 108% 2
19 +15 +7% 59% 109% 2
20 +15 +7% 60% 110% 2
21 +16 +7% 61% 111% 2
22 +16 +8% 62% 112% 2
23 +17 +8% 63% 113% 2
24 +17 +8% 64% 114% 2
25 +18 +9% 65% 115% 2
26 +18 +9% 66% 116% 2
27 +19 +9% 67% 117% 2
28 +19 +10% 68% 118% 2
29 +20 +10% 69% 119% 2
30 +20 +10% 70% 120% 2
31 +21 +11% 71% 121% 2
32 +21 +11% 72% 122% 2

MS Skill Defense Break.png

Defense Break: Ignores enemy DEF and Elemental Resistance, and increases maximum critical damage on your attacks. Also applies to Boss monsters.

Defense Break effects

'

  • Level 1: Ignored Enemy DEF: 6%, Ignored Elemental Resistance: 6%, Critical Damge: +3%, Boss ATT: +0%
  • Level 2: Ignored Enemy DEF: 7%, Ignored Elemental Resistance: 7%, Critical Damge: +3%, Boss ATT: +0%
  • Level 3: Ignored Enemy DEF: 8%, Ignored Elemental Resistance: 8%, Critical Damge: +6%, Boss ATT: +0%
  • Level 4: Ignored Enemy DEF: 9%, Ignored Elemental Resistance: 9%, Critical Damge: +6%, Boss ATT: +3%
  • Level 5: Ignored Enemy DEF: 10%, Ignored Elemental Resistance: 10%, Critical Damge: +9%, Boss ATT: +3%
  • Level 6: Ignored Enemy DEF: 11%, Ignored Elemental Resistance: 11%, Critical Damge: +9%, Boss ATT: +3%
  • Level 7: Ignored Enemy DEF: 12%, Ignored Elemental Resistance: 12%, Critical Damge: +12%, Boss ATT: +3%
  • Level 8: Ignored Enemy DEF: 13%, Ignored Elemental Resistance: 13%, Critical Damge: +12%, Boss ATT: +6%
  • Level 9: Ignored Enemy DEF: 14%, Ignored Elemental Resistance: 14%, Critical Damge: +15%, Boss ATT: +6%
  • Level 10: Ignored Enemy DEF: 15%, Ignored Elemental Resistance: 15%, Critical Damge: +15%, Boss ATT: +6%
  • Level 11: Ignored Enemy DEF: 16%, Ignored Elemental Resistance: 16%, Critical Damge: +18%, Boss ATT: +6%
  • Level 12: Ignored Enemy DEF: 17%, Ignored Elemental Resistance: 17%, Critical Damge: +18%, Boss ATT: +9%
  • Level 13: Ignored Enemy DEF: 18%, Ignored Elemental Resistance: 18%, Critical Damge: +21%, Boss ATT: +9%
  • Level 14: Ignored Enemy DEF: 19%, Ignored Elemental Resistance: 19%, Critical Damge: +21%, Boss ATT: +9%
  • Level 15: Ignored Enemy DEF: 20%, Ignored Elemental Resistance: 20%, Critical Damge: +24%, Boss ATT: +9%
  • Level 16: Ignored Enemy DEF: 21%, Ignored Elemental Resistance: 21%, Critical Damge: +24%, Boss ATT: +12%
  • Level 17: Ignored Enemy DEF: 22%, Ignored Elemental Resistance: 22%, Critical Damge: +27%, Boss ATT: +12%
  • Level 18: Ignored Enemy DEF: 23%, Ignored Elemental Resistance: 23%, Critical Damge: +27%, Boss ATT: +12%
  • Level 19: Ignored Enemy DEF: 24%, Ignored Elemental Resistance: 24%, Critical Damge: +30%, Boss ATT: +12%
  • Level 20: Ignored Enemy DEF: 25%, Ignored Elemental Resistance: 25%, Critical Damge: +30%, Boss ATT: +15%
  • Level 21: Ignored Enemy DEF: 26%, Ignored Elemental Resistance: 26%, Critical Damge: +33%, Boss ATT: +15%
  • Level 22: Ignored Enemy DEF: 27%, Ignored Elemental Resistance: 27%, Critical Damge: +33%, Boss ATT: +15%

MS Skill Ishtar's Ring.png Ishtar's Ring
"Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently."
Requires Level 20 Stunning Strikes
Ishtar's Ring level data
Level MP Cost Damage Number of Hits Max Enemies Hit Stunning Strikes Damage
Add 1
per 10 levels
Add 1%
per level
No
change
No
change
Add 2%
per 3 levels
1 8 126% 2 1 +7%
2 8 127% 2 1 +7%
3 8 128% 2 1 +7%
4 8 129% 2 1 +9%
5 8 130% 2 1 +9%
6 8 131% 2 1 +9%
7 8 132% 2 1 +11%
8 8 133% 2 1 +11%
9 8 134% 2 1 +11%
10 8 135% 2 1 +13%
11 9 136% 2 1 +13%
12 9 137% 2 1 +13%
13 9 138% 2 1 +15%
14 9 139% 2 1 +15%
15 9 140% 2 1 +15%
16 9 141% 2 1 +17%
17 9 142% 2 1 +17%
18 9 143% 2 1 +17%
19 9 144% 2 1 +19%
20 9 145% 2 1 +19%
21 10 146% 2 1 +19%
22 10 147% 2 1 +21%
23 10 148% 2 1 +21%
24 10 149% 2 1 +21%
25 10 150% 2 1 +23%
26 9 151% 2 1 +23%
27 10 152% 2 1 +23%
28 10 153% 2 1 +25%
29 10 154% 2 1 +25%
30 10 155% 2 1 +25%
31 11 156% 2 1 +27%
32 11 157% 2 1 +27%
MS Skill Spikes Royale.png Spikes Royale
"Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently."
Requires Level 10 Leap Tornado
Spikes Royale level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Enemy Defense Reduction Enemy Defense Reduction Duration Leap Tornado Damage
Add 5
per 5 levels
Add 7%
per level
No
change
No
change
Add -1%
per level
Add 1 sec
per 2 levels
Add 1%
per level
1 40 447% 3 12 -1% 5 sec +11%
2 40 454% 3 12 -2% 6 sec +12%
3 40 461% 3 12 -3% 6 sec +13%
4 40 468% 3 12 -4% 7 sec +14%
5 45 475% 3 12 -5% 7 sec +15%
6 45 482% 3 12 -6% 8 sec +16%
7 45 489% 3 12 -7% 8 sec +17%
8 45 496% 3 12 -8% 9 sec +18%
9 45 503% 3 12 -9% 9 sec +19%
10 50 510% 3 12 -10% 10 sec +20%
11 50 517% 3 12 -11% 10 sec +21%
12 50 524% 3 12 -12% 11 sec +22%
13 50 531% 3 12 -13% 11 sec +23%
14 50 538% 3 12 -14% 12 sec +24%
15 55 545% 3 12 -15% 12 sec +25%
16 55 552% 3 12 -16% 13 sec +26%
17 55 559% 3 12 -17% 13 sec +27%
18 55 566% 3 12 -18% 14 sec +28%
19 55 573% 3 12 -19% 14 sec +29%
20 60 580% 3 12 -20% 15 sec +30%
21 60 587% 3 12 -21% 15 sec +31%
22 60 594% 3 12 -22% 16 sec +32%

MS Skill Lightning Edge.png

Lightning Edge: Dashes through multiple enemies. Ignores collision with bosses while attacking.

Lightning Edge effects

'

  • Level 1: MP Cost: 54. Max Enemies Hit: 8, Damage: 275%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 2: MP Cost: 54. Max Enemies Hit: 8, Damage: 280%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 3: MP Cost: 54. Max Enemies Hit: 8, Damage: 285%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 4: MP Cost: 54. Max Enemies Hit: 8, Damage: 290%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 5: MP Cost: 54. Max Enemies Hit: 8, Damage: 295%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 6: MP Cost: 58. Max Enemies Hit: 8, Damage: 300%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 7: MP Cost: 58. Max Enemies Hit: 8, Damage: 305%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 8: MP Cost: 58. Max Enemies Hit: 8, Damage: 310%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 9: MP Cost: 58. Max Enemies Hit: 8, Damage: 315%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 10: MP Cost: 58. Max Enemies Hit: 8, Damage: 320%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 11: MP Cost: 62. Max Enemies Hit: 8, Damage: 325%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 12: MP Cost: 62. Max Enemies Hit: 8, Damage: 330%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 13: MP Cost: 62. Max Enemies Hit: 8, Damage: 335%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 14: MP Cost: 62. Max Enemies Hit: 8, Damage: 340%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 15: MP Cost: 62. Max Enemies Hit: 8, Damage: 345%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 16: MP Cost: 66. Max Enemies Hit: 8, Damage: 350%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 17: MP Cost: 66. Max Enemies Hit: 8, Damage: 355%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 18: MP Cost: 66. Max Enemies Hit: 8, Damage: 360%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 19: MP Cost: 66. Max Enemies Hit: 8, Damage: 365%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 20: MP Cost: 66. Max Enemies Hit: 8, Damage: 370%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 21: MP Cost: 70. Max Enemies Hit: 8, Damage: 375%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 22: MP Cost: 70. Max Enemies Hit: 8, Damage: 380%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 23: MP Cost: 70. Max Enemies Hit: 8, Damage: 385%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 24: MP Cost: 70. Max Enemies Hit: 8, Damage: 390%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 25: MP Cost: 70. Max Enemies Hit: 8, Damage: 395%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 26: MP Cost: 74. Max Enemies Hit: 8, Damage: 400%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 27: MP Cost: 74. Max Enemies Hit: 8, Damage: 405%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 28: MP Cost: 74. Max Enemies Hit: 8, Damage: 410%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 29: MP Cost: 74. Max Enemies Hit: 8, Damage: 415%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 30: MP Cost: 74. Max Enemies Hit: 8, Damage: 420%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 31: MP Cost: 78. Max Enemies Hit: 8, Damage: 425%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 32: MP Cost: 78. Max Enemies Hit: 8, Damage: 430%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.

MS Skill Rolling Moonsault.png

Rolling Moonsault: A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased.

Rolling Moonsault effects

'

  • Level 1: Active Effects: MP Cost: 54, Damage: 142%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +12%
  • Level 2: Active Effects: MP Cost: 54, Damage: 144%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +14%
  • Level 3: Active Effects: MP Cost: 54, Damage: 146%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +16%
  • Level 4: Active Effects: MP Cost: 54, Damage: 148%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +18%
  • Level 5: Active Effects: MP Cost: 58, Damage: 150%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +20%
  • Level 6: Active Effects: MP Cost: 58, Damage: 152%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +22%
  • Level 7: Active Effects: MP Cost: 58, Damage: 154%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +24%
  • Level 8: Active Effects: MP Cost: 58, Damage: 156%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +26%
  • Level 9: Active Effects: MP Cost: 62, Damage: 158%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +28%
  • Level 10: Active Effects: MP Cost: 62, Damage: 160%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +30%
  • Level 11: Active Effects: MP Cost: 62, Damage: 162%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +32%
  • Level 12: Active Effects: MP Cost: 62, Damage: 164%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +34%
  • Level 13: Active Effects: MP Cost: 66, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +36%
  • Level 14: Active Effects: MP Cost: 66, Damage: 168%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +38%
  • Level 15: Active Effects: MP Cost: 66, Damage: 170%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +40%
  • Level 16: Active Effects: MP Cost: 66, Damage: 172%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +42%
  • Level 17: Active Effects: MP Cost: 70, Damage: 174%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +44%
  • Level 18: Active Effects: MP Cost: 70, Damage: 176%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +46%
  • Level 19: Active Effects: MP Cost: 70, Damage: 178%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +48%
  • Level 20: Active Effects: MP Cost: 70, Damage: 180%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +50%
  • Level 21: Active Effects: MP Cost: 74, Damage: 182%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +52%
  • Level 22: Active Effects: MP Cost: 74, Damage: 184%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +54%

MS Skill Ancient Warding.png

Ancient Warding: For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently.

Ancient Warding effects

'

  • Level 1: Active Effect: MP Cost: 45, Damage: +1%, HP: +50, Duration: 65, Passive Effect: Ignis Roar's Avoidability Chance: +6%
  • Level 2: Active Effect: MP Cost: 45, Damage: +2%, HP: +100, Duration: 70, Passive Effect: Ignis Roar's Avoidability Chance: +6%
  • Level 3: Active Effect: MP Cost: 45, Damage: +3%, HP: +150, Duration: 75, Passive Effect: Ignis Roar's Avoidability Chance: +7%
  • Level 4: Active Effect: MP Cost: 50, Damage: +4%, HP: +200, Duration: 80, Passive Effect: Ignis Roar's Avoidability Chance: +7%
  • Level 5: Active Effect: MP Cost: 50, Damage: +5%, HP: +250, Duration: 85, Passive Effect: Ignis Roar's Avoidability Chance: +8%
  • Level 6: Active Effect: MP Cost: 50, Damage: +6%, HP: +300, Duration: 90, Passive Effect: Ignis Roar's Avoidability Chance: +8%
  • Level 7: Active Effect: MP Cost: 50, Damage: +7%, HP: +350, Duration: 95, Passive Effect: Ignis Roar's Avoidability Chance: +9%
  • Level 8: Active Effect: MP Cost: 55, Damage: +8%, HP: +400, Duration: 100, Passive Effect: Ignis Roar's Avoidability Chance: +9%
  • Level 9: Active Effect: MP Cost: 55, Damage: +9%, HP: +450, Duration: 105, Passive Effect: Ignis Roar's Avoidability Chance: +10%
  • Level 10: Active Effect: MP Cost: 55, Damage: +10%, HP: +500, Duration: 110, Passive Effect: Ignis Roar's Avoidability Chance: +10%
  • Level 11: Active Effect: MP Cost: 55, Damage: +11%, HP: +550, Duration: 115, Passive Effect: Ignis Roar's Avoidability Chance: +11%
  • Level 12: Active Effect: MP Cost: 60, Damage: +12%, HP: +600, Duration: 120, Passive Effect: Ignis Roar's Avoidability Chance: +11%
  • Level 13: Active Effect: MP Cost: 60, Damage: +13%, HP: +650, Duration: 125, Passive Effect: Ignis Roar's Avoidability Chance: +12%
  • Level 14: Active Effect: MP Cost: 60, Damage: +14%, HP: +700, Duration: 130, Passive Effect: Ignis Roar's Avoidability Chance: +12%
  • Level 15: Active Effect: MP Cost: 60, Damage: +15%, HP: +750, Duration: 135, Passive Effect: Ignis Roar's Avoidability Chance: +13%
  • Level 16: Active Effect: MP Cost: 65, Damage: +16%, HP: +800, Duration: 140, Passive Effect: Ignis Roar's Avoidability Chance: +13%
  • Level 17: Active Effect: MP Cost: 65, Damage: +17%, HP: +850, Duration: 145, Passive Effect: Ignis Roar's Avoidability Chance: +14%
  • Level 18: Active Effect: MP Cost: 65, Damage: +18%, HP: +900, Duration: 150, Passive Effect: Ignis Roar's Avoidability Chance: +14%
  • Level 19: Active Effect: MP Cost: 65, Damage: +19%, HP: +950, Duration: 155, Passive Effect: Ignis Roar's Avoidability Chance: +15%
  • Level 20: Active Effect: MP Cost: 70, Damage: +20%, HP: +1000, Duration: 160, Passive Effect: Ignis Roar's Avoidability Chance: +15%
  • Level 21: Active Effect: MP Cost: 70, Damage: +21%, HP: +1050, Duration: 165, Passive Effect: Ignis Roar's Avoidability Chance: +16%
  • Level 22: Active Effect: MP Cost: 70, Damage: +22%, HP: +1100, Duration: 170, Passive Effect: Ignis Roar's Avoidability Chance: +16%
  • Level 23: Active Effect: MP Cost: 70, Damage: +23%, HP: +1150, Duration: 175, Passive Effect: Ignis Roar's Avoidability Chance: +17%
  • Level 24: Active Effect: MP Cost: 75, Damage: +24%, HP: +1200, Duration: 180, Passive Effect: Ignis Roar's Avoidability Chance: +17%
  • Level 25: Active Effect: MP Cost: 75, Damage: +25%, HP: +1250, Duration: 185, Passive Effect: Ignis Roar's Avoidability Chance: +18%
  • Level 26: Active Effect: MP Cost: 75, Damage: +26%, HP: +1300, Duration: 190, Passive Effect: Ignis Roar's Avoidability Chance: +18%
  • Level 27: Active Effect: MP Cost: 75, Damage: +27%, HP: +1350, Duration: 195, Passive Effect: Ignis Roar's Avoidability Chance: +19%
  • Level 28: Active Effect: MP Cost: 80, Damage: +28%, HP: +1400, Duration: 200, Passive Effect: Ignis Roar's Avoidability Chance: +19%
  • Level 29: Active Effect: MP Cost: 80, Damage: +29%, HP: +1450, Duration: 205, Passive Effect: Ignis Roar's Avoidability Chance: +20%
  • Level 30: Active Effect: MP Cost: 80, Damage: +30%, HP: +1500, Duration: 210, Passive Effect: Ignis Roar's Avoidability Chance: +20%
  • Level 31: Active Effect: MP Cost: 80, Damage: +31%, HP: +1550, Duration: 215, Passive Effect: Ignis Roar's Avoidability Chance: +21%
  • Level 32: Active Effect: MP Cost: 85, Damage: +32%, HP: +1600, Duration: 220, Passive Effect: Ignis Roar's Avoidability Chance: +21%

MS Skill Staggering Strikes.png Staggering Strikes
"Enhances the strength of your Stunning Strikes."
Requires Level 20 Stunning Strikes
Staggering Strikes level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration Additional Damage
Add 3
per 4 levels
Add 4%
per level
No
change
No
change
Add 3%
per level
Add 1 sec
per 5 levels
Add 1%
per level
1 35 240% 4 8 80% 6 sec +20%

Hyper Skills[edit]

Stat Enhancers[edit]

MS Skill Hyper Strength.png Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
MS Skill Hyper Dexterity.png Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
MS Skill Hyper Intelligence.png Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
MS Skill Hyper Luck.png Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
MS Skill Hyper Jump.png Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
MS Skill Hyper Speed.png Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
MS Skill Hyper Accuracy.png Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
MS Skill Hyper Defense.png Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
MS Skill Hyper Magic Defense.png Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
MS Skill Hyper Fury.png Hyper Fury
"Permanently increases Max DF (useless for Thieves)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
MS Skill Hyper Mana.png Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
MS Skill Hyper Health.png Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
MS Skill Hyper Critical.png Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%

Skill Enhancers[edit]

MS Skill Ishtar's Ring - Reinforce.png

Ishtar's Ring - Reinforce: Increases Ishtar's Ring's damage.

Ishtar's Ring - Reinforce effects

Required level: 143

  • Level 1: Damage: +20%

MS Skill Water Shield - Immunity Enhance 1.png

Water Shield - Immunity Enhance 1: Increases the Abnormal Status Resistance increase from Water Shield.

Water Shield - Immunity Enhance 1 effects

Required level: 149

  • Level 1: Abnormal Status Resistance +10% in addition

MS Skill Spikes Royale - Armorbreak.png

Spikes Royale - Armorbreak: Reduces the DEF Rate of enemy hit by Spikes Royale.

Spikes Royale - Armorbreak effects

Required level: 155

  • Level 1: DEF Rate -20%

MS Skill Ishtar's Ring - Guardbreak.png

Ishtar's Ring - Guardbreak: Increases Ishtar's Ring's Monster DEF debuff.

Ishtar's Ring - Guardbreak effects

Required level: 162

  • Level 1: Monster DEF ignored increased 20%

MS Skill Water Shield - Reinforce.png

Water Shield - Reinforce: Increases Water Shield's damage absorption amount.

Water Shield - Reinforce effects

Required level: 168

  • Level 1: Damage Absorption +10%

MS Skill Spikes Royale - Temper Link.png

Spikes Royale - Temper Link: Enhances Leaf Tornado damage boost.

Spikes Royale - Temper Link effects

Required level: 177

  • Level 1: Damage: +30% in addition

MS Skill Ishtar's Ring - Boss Rush.png

Ishtar's Ring - Boss Rush: Enhances Ishtar's Ring's Boss ATT.

Ishtar's Ring - Boss Rush effects

Required level: 183

  • Level 1: Ishtar's Ring's Boss ATT: +20%

MS Skill Water Shield - Immunity Enhance 2.png

Water Shield - Immunity Enhance 2: Increases the Elemental Resistance increase from Water Shield.

Water Shield - Immunity Enhance 2 effects

Required level: 189

  • Level 1: Elemental Resistance +10% in addition

MS Skill Spikes Royale - Reinforce.png

Spikes Royale - Reinforce: Increases Spikes Royale's damage.

Spikes Royale - Reinforce effects

Required level: 195

  • Level 1: Damage +20%

Active Skills[edit]

MS Skill Elvish Blessing.png Elvish Blessing
"Uses the blessings of the greatest Elvish minds to enhance Stance status and dramatically increase ATT."
Unlocked at level 150
Elvish Blessing level data
Level MP Cost Duration Weapon Attack Power Stance Cooldown
1 300 60 sec +80 +100% 90 sec
MS Skill Wrath of Enreal.png Wrath of Enreal
"Unleash Enreal's fury on enemies."
Unlocked at level 170
Wrath of Enreal level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Cooldown
1 200 300% 10 10 8 sec
MS Skill Heroic Memories Mercedes.png Heroic Memories
"Recalls the oath of the Maple Heroes to increase damage and max damage cap. Only applies to hero classes within the party."
Unlocked at level 200
Heroic Memories level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec