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*'''Level 18''': Weapon ATT: +18, Magic ATT: +18, Accuracy, Avoidability: +18 | *'''Level 18''': Weapon ATT: +18, Magic ATT: +18, Accuracy, Avoidability: +18 | ||
*'''Level 19''': Weapon ATT: +19, Magic ATT: +19, Accuracy, Avoidability: +19 | *'''Level 19''': Weapon ATT: +19, Magic ATT: +19, Accuracy, Avoidability: +19 | ||
*'''Level 20''': Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20 | *'''Level 20''': Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20}} | ||
{{MapleStory/Skill desc|Noblesse|Empress's Blessing|For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active.|This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill. It will gain 1 level for every point in Noble Mind.| | {{MapleStory/Skill desc|Noblesse|Empress's Blessing|For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active.|This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill. It will gain 1 level for every point in Noble Mind.| | ||
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*'''Level 28''': Weapon ATT: +28, Magic ATT: +28, Accuracy, Avoidability: +28 | *'''Level 28''': Weapon ATT: +28, Magic ATT: +28, Accuracy, Avoidability: +28 | ||
*'''Level 29''': Weapon ATT: +29, Magic ATT: +29, Accuracy, Avoidability: +29 | *'''Level 29''': Weapon ATT: +29, Magic ATT: +29, Accuracy, Avoidability: +29 | ||
*'''Level 30''': Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30 | *'''Level 30''': Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30}} | ||
{{MapleStory/Skill desc|Noblesse|Noble Mind| Enhances Empress's Blessing effects.|Blaze Wizards and Night Walkers must defeat a weakened Arkarium to level this skill. Thunder Breakers, Wind Archers, and Dawn Warriors must complete a quest every 5 levels starting at 125.| | {{MapleStory/Skill desc|Noblesse|Noble Mind| Enhances Empress's Blessing effects.|Blaze Wizards and Night Walkers must defeat a weakened Arkarium to level this skill. Thunder Breakers, Wind Archers, and Dawn Warriors must complete a quest every 5 levels starting at 125.| | ||
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*'''Level 6''': Increase Empress's Blessing Master Level by 6 | *'''Level 6''': Increase Empress's Blessing Master Level by 6 | ||
}} | }} | ||
{{MapleStory/Skill desc|Noblesse|Empress's Shout|MaxHP and MaxMP are permanently increased when this skill is acquired.|Only available for Blaze Wizards and Night Walkers. Required level: 120| | {{MapleStory/Skill desc|Noblesse|Empress's Shout|MaxHP and MaxMP are permanently increased when this skill is acquired.|Only available for Blaze Wizards and Night Walkers. Required level: 120| | ||
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*'''Level 1''': Elemental Attributes: -50%. | *'''Level 1''': Elemental Attributes: -50%. | ||
}} | }} | ||
{{MapleStory/Skill desc|Noblesse|Empress's Prayer|ATT and Magic ATT are temporarily increased for 2 hours, and you can attack higher level monsters than usual. The effect remains even after the character dies, and it cannot be canceled by monster skills.|Only available for Blaze Wizards and Night Walkers. Required level: 120| | |||
*'''Level 1''': MP Cost: 30, Weapon and Magic ATT: +4% for 2 hours, Cooldown: 24 hours.}} | |||
{{MapleStory/Skill desc|Beginner|Echo of Hero|Increase weapon attack and magic attack on all players around.|Required Level: 200 (120 for Blaze Wizards and Night Walkers)| | {{MapleStory/Skill desc|Beginner|Echo of Hero|Increase weapon attack and magic attack on all players around.|Required Level: 200 (120 for Blaze Wizards and Night Walkers)| |
Revision as of 20:50, 6 September 2013
Noblesse Techniques
Blessing of the Fairy: Grants 1 skill level for every 10 levels your highest level character has.
Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.
- Level 1: Weapon ATT: +1, Magic ATT: +1, Accuracy, Avoidability: +1
- Level 2: Weapon ATT: +2, Magic ATT: +2, Accuracy, Avoidability: +2
- Level 3: Weapon ATT: +3, Magic ATT: +3, Accuracy, Avoidability: +3
- Level 4: Weapon ATT: +4, Magic ATT: +4, Accuracy, Avoidability: +4
- Level 5: Weapon ATT: +5, Magic ATT: +5, Accuracy, Avoidability: +5
- Level 6: Weapon ATT: +6, Magic ATT: +6, Accuracy, Avoidability: +6
- Level 7: Weapon ATT: +7, Magic ATT: +7, Accuracy, Avoidability: +7
- Level 8: Weapon ATT: +8, Magic ATT: +8, Accuracy, Avoidability: +8
- Level 9: Weapon ATT: +9, Magic ATT: +9, Accuracy, Avoidability: +9
- Level 10: Weapon ATT: +10, Magic ATT: +10, Accuracy, Avoidability: +10
- Level 11: Weapon ATT: +11, Magic ATT: +11, Accuracy, Avoidability: +11
- Level 12: Weapon ATT: +12, Magic ATT: +12, Accuracy, Avoidability: +12
- Level 13: Weapon ATT: +13, Magic ATT: +13, Accuracy, Avoidability: +13
- Level 14: Weapon ATT: +14, Magic ATT: +14, Accuracy, Avoidability: +14
- Level 15: Weapon ATT: +15, Magic ATT: +15, Accuracy, Avoidability: +15
- Level 16: Weapon ATT: +16, Magic ATT: +16, Accuracy, Avoidability: +16
- Level 17: Weapon ATT: +17, Magic ATT: +17, Accuracy, Avoidability: +17
- Level 18: Weapon ATT: +18, Magic ATT: +18, Accuracy, Avoidability: +18
- Level 19: Weapon ATT: +19, Magic ATT: +19, Accuracy, Avoidability: +19
- Level 20: Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
Empress's Blessing: For every 5 levels on your highest level Cygnus Knight or Mihile character, this skill will gain 1 Skill Point. Blessing of the Fairy and Empress's Blessing do not stack, so only the stronger skill will be active.
This skill can reach a max of Level 30, based on your Cygnus Knight or Mihile character's Noble Mind skill. It will gain 1 level for every point in Noble Mind.
- Level 1: Weapon ATT: +1, Magic ATT: +1, Accuracy, Avoidability: +1
- Level 2: Weapon ATT: +2, Magic ATT: +2, Accuracy, Avoidability: +2
- Level 3: Weapon ATT: +3, Magic ATT: +3, Accuracy, Avoidability: +3
- Level 4: Weapon ATT: +4, Magic ATT: +4, Accuracy, Avoidability: +4
- Level 5: Weapon ATT: +5, Magic ATT: +5, Accuracy, Avoidability: +5
- Level 6: Weapon ATT: +6, Magic ATT: +6, Accuracy, Avoidability: +6
- Level 7: Weapon ATT: +7, Magic ATT: +7, Accuracy, Avoidability: +7
- Level 8: Weapon ATT: +8, Magic ATT: +8, Accuracy, Avoidability: +8
- Level 9: Weapon ATT: +9, Magic ATT: +9, Accuracy, Avoidability: +9
- Level 10: Weapon ATT: +10, Magic ATT: +10, Accuracy, Avoidability: +10
- Level 11: Weapon ATT: +11, Magic ATT: +11, Accuracy, Avoidability: +11
- Level 12: Weapon ATT: +12, Magic ATT: +12, Accuracy, Avoidability: +12
- Level 13: Weapon ATT: +13, Magic ATT: +13, Accuracy, Avoidability: +13
- Level 14: Weapon ATT: +14, Magic ATT: +14, Accuracy, Avoidability: +14
- Level 15: Weapon ATT: +15, Magic ATT: +15, Accuracy, Avoidability: +15
- Level 16: Weapon ATT: +16, Magic ATT: +16, Accuracy, Avoidability: +16
- Level 17: Weapon ATT: +17, Magic ATT: +17, Accuracy, Avoidability: +17
- Level 18: Weapon ATT: +18, Magic ATT: +18, Accuracy, Avoidability: +18
- Level 19: Weapon ATT: +19, Magic ATT: +19, Accuracy, Avoidability: +19
- Level 20: Weapon ATT: +20, Magic ATT: +20, Accuracy, Avoidability: +20
- Level 21: Weapon ATT: +21, Magic ATT: +21, Accuracy, Avoidability: +21
- Level 22: Weapon ATT: +22, Magic ATT: +22, Accuracy, Avoidability: +22
- Level 23: Weapon ATT: +23, Magic ATT: +23, Accuracy, Avoidability: +23
- Level 24: Weapon ATT: +24, Magic ATT: +24, Accuracy, Avoidability: +24
- Level 25: Weapon ATT: +25, Magic ATT: +25, Accuracy, Avoidability: +25
- Level 26: Weapon ATT: +26, Magic ATT: +26, Accuracy, Avoidability: +26
- Level 27: Weapon ATT: +27, Magic ATT: +27, Accuracy, Avoidability: +27
- Level 28: Weapon ATT: +28, Magic ATT: +28, Accuracy, Avoidability: +28
- Level 29: Weapon ATT: +29, Magic ATT: +29, Accuracy, Avoidability: +29
- Level 30: Weapon ATT: +30, Magic ATT: +30, Accuracy, Avoidability: +30
Noble Mind: Enhances Empress's Blessing effects.
Blaze Wizards and Night Walkers must defeat a weakened Arkarium to level this skill. Thunder Breakers, Wind Archers, and Dawn Warriors must complete a quest every 5 levels starting at 125.
- Level 1: Increase Empress's Blessing Master Level by 1
- Level 2: Increase Empress's Blessing Master Level by 2
- Level 3: Increase Empress's Blessing Master Level by 3
- Level 4: Increase Empress's Blessing Master Level by 4
- Level 5: Increase Empress's Blessing Master Level by 5
- Level 6: Increase Empress's Blessing Master Level by 6
Empress's Shout: MaxHP and MaxMP are permanently increased when this skill is acquired.
Only available for Blaze Wizards and Night Walkers. Required level: 120
- Level 1: MaxHP and MaxMP +20%
Elemental Slash: Attacks enemies in front of you with pure, primal energy.
Only available for Thunder Breakers, Wind Archers, and Dawn Warriors.
- Level 1: MP Cost: 0, Damage: 130%, Number of Attacks: 1, Max Enemies Hit: 3.
Elemental Harmony: Use the harmony of nature to build affinity for an element of your choosing.
Only available for Thunder Breakers, Wind Archers, and Dawn Warriors.
- Level 1: Main stat increases 1 for every 2 levels the character gains.
Imperial Recall: Return to the Empress using Shinsoo's power.
Only available for Thunder Breakers, Wind Archers, and Dawn Warriors.
- Level 1: MP Cost: 100, return to Ereve immediately. Cooldown: 1800 sec.
Elemental Shift: Jump in any direction except down by pressing a direction key and jump in midair.
Only available for Thunder Breakers, Wind Archers, and Dawn Warriors.
- Level 1: MP Cost: 4, jumps further in the appropriate direction
Elemental Expert: Become the master of handling every element and not limited to his/her attack skill properties. However, the Soul Master receives only half of the effect.
Only available for Thunder Breakers, Wind Archers, and Dawn Warriors. Required level: 120
- Level 1: Elemental Attributes: -50%.
Empress's Prayer: ATT and Magic ATT are temporarily increased for 2 hours, and you can attack higher level monsters than usual. The effect remains even after the character dies, and it cannot be canceled by monster skills.
Only available for Blaze Wizards and Night Walkers. Required level: 120
- Level 1: MP Cost: 30, Weapon and Magic ATT: +4% for 2 hours, Cooldown: 24 hours.
Echo of Hero: Increase weapon attack and magic attack on all players around.
Required Level: 200 (120 for Blaze Wizards and Night Walkers)
- Level 1: MP Cost: 30, Weapon and Magic ATT: +4% (2% for Blaze Wizards and Night Walkers) for 40 minutes. Cooldown: 2 hours.