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;Requirements
;Requirements
*Many strong (level 80+ recommended) players to fight.
*Level 101 and above
*Thief with dark sight
*Up to 200 players from the same guild (hint: as many as possible)
*Magician with maxed teleport or an Assassin with flash jump maxed
*Gate opening limit of 1 per week (opens for 5 minutes)
*Ranged Character
*Must be opened from Monday 1am to Sunday 11pm server time.
*One character under level 30
*Entrance of 1 per week per character even if you changed guild.
*Thief with max haste


==Sharenian Entry Stage==
==Entering the Sharenian Sewers==
[[File:MS Sharenian.jpg|thumb|right|the entry, wearing earrings.]]
Guild Master will talk to Daidal at the top left of the Guild Headquarters map. (Talk to Lea in most towns to go to the Guild Headquarters map)
First you must hit the purple gems that are stuck to the wall. After that an earring will drop. Each player must wear this earring for the remainder of the Guild Quest. If you take it off, you will die instantly and be teleported back to the entry stage again.


You receive 0 GP for completing this stage.
Gather as many guild members as possible and form parties of up to 6 players. Once the Guild Master opens the gate to Sharenian Sewers, the entire guild has 5 minutes to enter, else the gate is closed and nobody else can enter the sewers.
{{-}}


==Sharenian Stage 1==
To enter the sewers, talk to Daidal in Guild Headquarters to chabge into the '''Private Channel''', then talk to Daidal again to enter the Sewers Entrance.
[[File:MS Sharenian1.jpg|thumb|right|The Flashing statue stage.]]
A big map with lots of statues.  They will flash in a certain order, and your party must hit the statues in the same order.  People in the group will have to split up and watch different statues.  Whenever someone sees a statue flash, they should call it out and remember which it was.  


It is recommended that you get two guild members to watch either side of the map, and each calls out the number of the statue in the sequence when they see one flash (i.e. when the first statue flashes, the one who sees it shouts "one", so the other person knows that the next statue is the second, and not the first). All other guild members should refrain from talking during this stage to make it easier for those doing the statues to see the other's shouts.
;Caution
Once you reach the Sewers Entrance, '''if you leave, you cannot enter back again'''. Exercise caution or else it will cost the guild its ranking.


This must be done 3 times, first with 4, then 5, and finally 6 statues flashing.
==Preparation==
There are 12 different sewers. Each sewer can support up to '''3 parties of 6 players each'''. It is recommended to gather all 18 players into the same sewer. Party leader will enter the sewer for the entire party. '''Choose carefully, once chosen to enter the sewer, you cannot come out'''.


15 GP is rewarded for completing this stage.
Wait until the timer ends and meanwhile just relax and get ready. Only teleport skills can be used at the preparation map.
{{-}}


==Sharenian Stage 2==
1,000 contribution points will be given for participation, if the limit of 5,000 contribution daily is not reached (up to 5,000)
[[File:MS Sharenian2.jpg|thumb|right|A Lance of Longinus.]]
;Recommended classes
:Magician with Teleport
:Thief with Dark Sight
:Assassin with max Flash Jump or Magician with max Teleport


You have to collect 4 Spears of Longinus to pass this stage.
'''Each player has 5 death count, so prepare potions too'''.


For the first spear:
==Monster Stages==
* You have to kill Muscle Stone
The sewer will be split into 3 paths, 1 partt per path. Each path contains 4 sections, in which at the end, the 3 paths will converge into the boss room.
* The magician teleports past the rubble to get some keys
* Then the thief with dark sight has to take the keys past some super strong monsters (similar to the high damage monsters in the Ludibrium PQ) and go through the door


The other spears are reached after passing some jumping quests. Then they need to be put in another room that requires MORE jumping. You may only carry one spear at a time.
In each section, the party has to kill '''3 waves of monsters each'''. Each monster can only '''take a fixed damage from each player every 5 seconds'''. Hence, it is advised to rotate around the map.


NOTE: To pick up a spear you must jump and press z to pick it up.
At the end of the 3 waves, party leader will enter the portal located at a spot. The group earns 10 sewer points per party member (60 points for a full party)


25 GP is rewarded for completing this stage.
==Boss Stage==
{{-}}
When all 3 parties reached the boss stage, click the door to spawn the boss, Arcanus. '''All party buffs are shared in the room across different parties'''. From then, keep hitting Arcanus and its minions that spawn until the time runs out. However, '''if there are less than 18 players when Arcanus is spawned, it has a lower HP'''. As such, it is best to bring 18 players into the same sewer to maximise its HP (actually its immortal).


==Sharenian Stage 3==
Arcanus can also attack and super knockback, ignoring stance. Occasionally, cannons by the side can be used by using the NPC chat key on it to deal additional damage.
[[File:MS Sharenian3.jpg|thumb|right|The 3rd stage of the Guild Quest, arranging items.]]
You need to collect four items by:
* Killing Black and Myst Knights
* Breaking boxes and bottles


The next part is similar to a game of Mastermind. You have to place the items, one in front of each statue, until you find the correct ordering.  If you get it wrong, the NPC will tell you how many items are in the correct location, and a few enemies will spawn.  Failing 7 times will reset the ordering required to something else, and many enemies will spawn.
Sewer points are gained based on total damage dealt.


Tips:
==Ranking==
*Correct means item is in right spot
Based on the total sewer points earned by all 12 rooms, the guild will be ranked in the Sharenian Sewers ranking. It takes some time for the points to be added and shown in the ranking.
*Incorrect means item is in the combination but in the wrong spot
*Unknown means that the item is not in the combination at all.
*Only the GPQ leader can see what is wrong or right.
*The maps are made so that only the person who picked up the items first can pick it up, like the Christmas Trees.


Cheat:
Rankings will reset on Monday 12am server time, where Guild Noblesse Skill Points will reset and be distributed based on previous week results.
*If you get a wrong combination, clicking end chat instead of next will prevent Enemies from spawning.


25 GP is rewarded for completing this stage.
Rank % is rounded up. '''Guild must earn at least 300 Sewer Points to obtain the skill points, else the guild will still be ranked but no SP will be given'''.
{{-}}
{|{{prettytable|notwide=1}}
 
!Rank!!Guild Noblesse SP
==Sharenian Stage 4==
|-
[[File:MS Sharenian4.jpg|thumb|right|The 4th stage of the Guild Quest, for below 30 characters.]]
|1st||30
;Required: A character under level 30
|-
Collect 4 items for a skeleton to pass this stage
|2nd||28
Room requirements:
|-
# Character less than level 30 has to enter and kill enemies (Devil Slimes)
|3rd||26
# Jumping puzzle
|-
# Killing enemies
|4th ~ Top 10%||24
#* Gargoyles on the bottom will continue to spawn until the top gargoyle is killed
|-
# Another jumping puzzle
|Top 11%~30%||22
 
|-
The top gargoyle can be reached not only by flash jump, but also by a sin with maxed haste, as well as an archer with maxed Archery Mastery. This method takes a bit longer but is useful if a hermit is not available. Haste is also unnecessary, provided the character has the equivalent amount of speed and jump from their equipments or potions (The new item, Victoria's Amorian Basket, adds 40 speed.).However, a dragon knight with dragon roar or a forth job mage with genesis/blizzard/metroite can hit the Gargoyle on top
|Top 31%~60%||20
 
|-
When you place the items on the skeletons, you must do it in order or the skeleton will not take it (previously the Skeleton could absorb it, ultimately failing the entire expedition if done in the wrong order). The order goes Shoes -> Bottem -> Top -> Hat.
|Top 61%~80%||15
{{-}}
|-
 
|Top 81%~100%||10
30GP is rewarded for completing this stage.
 
==Sharenian Stage 5==
One character drops their earrings for the door (dying in the process). It is recommended that the character below level 30 is used for this since EXP will be lost(exp loss is 1%), and it will have the least impact on them since they can't aid in the boss fight anyway. Unlike most PQs, The character that dies may walk back to Ergoth's Throne and continue fighting.
 
After a character dies and the door opens, it is advised that players who cannot fight do not enter into the grand door. Instead, find a broken mouse hole in one of the poles on the wall (should be near the door) and enter through this mouse hole. You will be transported to a safe platform where you cannot attack or be attacked at the top of Ergoth's Throne.
 
0GP is rewarded for completing this stage.
{{-}}
 
==Sharenian Boss Stage==
To summon Ergoth, destroy the crystal above his throne.  Then kill him.
 
As long as one character is still alive in the boss room, other Guild members may return to the map after death.
Tips:
*Four statues surround the boss, killing these is not mandatory but will make your life easier.
*Each of the statues has a special attack. For example Knight Statue B has an attack that reduces HP and MP to 1.
*There is a special "mouse hole" that appears in the room directly outside the Throne room, and can be used to access a special safe platform that is located in the boss room. Low level players can stay safe up here and be used as the last character in the throne room should all attackers die. Hitting the chain will cause the chandelier above Ergoth to drop down and deal minor damage. The only way out of this area is by hitting the iron maiden and dying, so don't go up if you want to participate in the boss fight, or if you're the leader of the quest (the one who registered).
*WARNING: While with maxed Haste turned on, DO NOT drop the Rubian right below the ledge on the left in mid-jump, or it may just end up on the ledge, irretrievable.
 
GP for this stage varies based on how quickly the Guild Quest is completed. If completed in 20 minutes, as much as 850 GP can be obtained, while a completion time of 40 minutes will net approximately 400 GP. The amount varies between these two numbers based on completion time, decreasing somewhat drastically at first and eventually leveling off.
{{-}}
 
==Sharenian Bonus Stage==
40 seconds to break boxes in the bonus stage, just like the Ludibrium party quest. Prizes are similar to the Ludi PQ bonus prizes, except that the boxes may drop scrolls and boss summoning sacks. In versions with 4th job advancement, they can sometimes drop Mastery books which are required to raise the skill level cap for skills.
 
==Monsters==
Note: The stats of these monsters stay the same, and don't scale to your level.
{|{{prettytable}}
!Name||Monster Info||Notes
 
{{MapleStory/Monster|Muscle Stone|Auto-aggressive|63|6,700|1,200|10|10|36|500|222|These golems are in the second stage of the Sharenian Guild quest, and are only extras blocking the real Muscle stone which is causing all of these to spawn. Possess a magic attack which drops a rock on your head, though it isn't very deadly.}}
 
{{MapleStory/Monster|Master Muscle Stone|Auto-aggressive|65|7,500|1,200|10|10|36|500|241|You will need to kill this to get the golden keys to open the door for the Last Longinus Spear. Found in the second stage alongside regular Muscle Stones. In the MapleStory Anime, this monster portrays the character 'Garusu'.}}
 
{{MapleStory/Monster|Dark Muscle Stone||200|930,000|30,000|10|10|256|10,000|0|You will need to dodge these in order to get one of the Longinus Spears for stage 2. A magician (or someone with teleport) will have to teleport past the column and break the rubble to reveal a box, and break the box to get the key. Then, someone will have to place the key on the top right portal, on the same platform, and break the chain to obtain the Longinus Spear. It is easiest to have someone with Dark Sight do this.}}
 
{{MapleStory/Monster|Black Knight|Auto-aggressive<br>Undead|66|8,000|1,500|10|10|36|600|252|A reaper with a powerful fire attack. Boasts high weapon defense but low magic defense, so Ice magicians are definitely wanted here. Appears in the third stage, where it drops Medals of Valor. Also spawns when a mistake is made in that stage.}}
 
{{MapleStory/Monster|Myst Knight|Auto-aggressive<br>Undead|66|8,000|1,500|10|10|36|600|252|A reaper with a powerful ice attack. Boasts high magic defense but low weapon defense, so it's best to send a Crusader to kill this one quickly. Its magic attack can cause poison at random times too. Appears in the third stage, where it drops Scrolls of Wisdom. Also spawns when a mistake is made in that stage and as Ergoth's backups.}}
 
{{MapleStory/Monster|Devil Slime||23|465|80|10|10|4|100|40|The evil twin to the slime. Only located in the sewers of stage 4. Only characters that are below level 30 can fight them; characters above level 30 cannot enter the area. It is mandatory to kill them because they drop the skulls required to open the door leading to the Jump Quest room, where you acquire Sharen III's Crown.}}
 
{{MapleStory/Monster|Puppet Golem|Auto-aggressive|67|8,500|1,500|10|10|36|600|263|This monster only appears in the sewers of stage 4. You need to kill them all because they drop the skulls required to open the door leading to the Jump Quest room, where you acquire Sharen III's Pants.}}
 
{{MapleStory/Monster|Gargoyle|Auto-aggressive|68|9,000|1,500|10|10|36|600|274|You must kill this to prevent more Jr. Gargoyles from spawning in one of the sewer rooms of the Sharenian Guild quest.}}
 
{{MapleStory/Monster|Jr. Gargoyle|Auto-aggressive|62|6,300|1,200|10|10|36|500|213|Summoned by Gargoyle. Hovers around, usually in mobs. Once the Gargoyle is dead, a swarm of these will spawn. It is mandatory to kill them because they drop the skulls required to open the door leading to the Jump Quest room, where you acquired Sharen III's Top. Ergoth will also summon them to annoy you.}}
 
{{MapleStory/Monster|Lion Statue A|Auto-aggressive<br>Boss|99|1,000,000|100,000|25|25|81|9,999|0|This statue which fights along side Ergoth uses a 2500 damage Magic attack. It is only meant to annoy you when the 1HP/1MP attack kicks in. It also has the ability to heal its allies, like Ergoth and the statues.}}
 
{{MapleStory/Monster|Lion Statue B|Auto-aggressive<br>Boss|99|800,000|70,000|25|25|81|9,999|0|This statue which fights along side Ergoth controls the slow spell that can be cast against you.|MS Monster Lion Statue A.png}}
 
{{MapleStory/Monster|Knight Statue A|Auto-aggressive<br>Boss|100|900,000|80,000|25|25|81|9,999|0|This statue which fights along side Ergoth controls the ever annoying Dispel skill, and it controls the annoying low damage sawblade attack. It is recommended that this statue be taken down first before attacking the other statues and Ergoth itself.}}
 
{{MapleStory/Monster|Knight Statue B|Auto-aggressive<br>Boss|100|900,000|80,000|25|25|81|9,999|0|This statue which fights along side Ergoth controls the Green ice spike attack which can bring your HP and mp to 1. It can also summon Jr. Gargoyles and seal your skills. You cannot hit this statue until Ergoth is dead.|MS Monster Knight Statue A.png}}
 
{{MapleStory/Monster|Ergoth|Auto-aggressive<br>Undead<br>Boss|115|1,700,000|150,000|25|25|121|9,999|150,000|An evil Necromancer which resides at the Throne of Sharenian Castle. It has a lightning attack that can bring your HP and MP to 1. It also can use its mini reapers to do damage at the spots its summoned at (Notified by a skull on the ground), has a fire attack, has a healing skill which heals the Statues and itself, and the ability to be invincible to Physical or Magical attacks for a short time. It is supported with two Lion Statues and two Knight Statues each with their own skills which makes this boss challenging for low levels. In GlobalMS, Ergoth drops an item called Ergoth's Jawbone, which is needed to upgrade Ancient Armor into the powerful Bosshunter Gear. In the MapleStory anime, He is the main antagonist.}}
|}
|}


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Revision as of 15:41, 7 June 2020

MS Sharenian Icon.png This Quest requires a guild (parties don't matter but are recommended) to complete. Completing stages rewards guild points.

Requirements
  • Level 101 and above
  • Up to 200 players from the same guild (hint: as many as possible)
  • Gate opening limit of 1 per week (opens for 5 minutes)
  • Must be opened from Monday 1am to Sunday 11pm server time.
  • Entrance of 1 per week per character even if you changed guild.

Entering the Sharenian Sewers

Guild Master will talk to Daidal at the top left of the Guild Headquarters map. (Talk to Lea in most towns to go to the Guild Headquarters map)

Gather as many guild members as possible and form parties of up to 6 players. Once the Guild Master opens the gate to Sharenian Sewers, the entire guild has 5 minutes to enter, else the gate is closed and nobody else can enter the sewers.

To enter the sewers, talk to Daidal in Guild Headquarters to chabge into the Private Channel, then talk to Daidal again to enter the Sewers Entrance.

Caution

Once you reach the Sewers Entrance, if you leave, you cannot enter back again. Exercise caution or else it will cost the guild its ranking.

Preparation

There are 12 different sewers. Each sewer can support up to 3 parties of 6 players each. It is recommended to gather all 18 players into the same sewer. Party leader will enter the sewer for the entire party. Choose carefully, once chosen to enter the sewer, you cannot come out.

Wait until the timer ends and meanwhile just relax and get ready. Only teleport skills can be used at the preparation map.

1,000 contribution points will be given for participation, if the limit of 5,000 contribution daily is not reached (up to 5,000)

Each player has 5 death count, so prepare potions too.

Monster Stages

The sewer will be split into 3 paths, 1 partt per path. Each path contains 4 sections, in which at the end, the 3 paths will converge into the boss room.

In each section, the party has to kill 3 waves of monsters each. Each monster can only take a fixed damage from each player every 5 seconds. Hence, it is advised to rotate around the map.

At the end of the 3 waves, party leader will enter the portal located at a spot. The group earns 10 sewer points per party member (60 points for a full party)

Boss Stage

When all 3 parties reached the boss stage, click the door to spawn the boss, Arcanus. All party buffs are shared in the room across different parties. From then, keep hitting Arcanus and its minions that spawn until the time runs out. However, if there are less than 18 players when Arcanus is spawned, it has a lower HP. As such, it is best to bring 18 players into the same sewer to maximise its HP (actually its immortal).

Arcanus can also attack and super knockback, ignoring stance. Occasionally, cannons by the side can be used by using the NPC chat key on it to deal additional damage.

Sewer points are gained based on total damage dealt.

Ranking

Based on the total sewer points earned by all 12 rooms, the guild will be ranked in the Sharenian Sewers ranking. It takes some time for the points to be added and shown in the ranking.

Rankings will reset on Monday 12am server time, where Guild Noblesse Skill Points will reset and be distributed based on previous week results.

Rank % is rounded up. Guild must earn at least 300 Sewer Points to obtain the skill points, else the guild will still be ranked but no SP will be given.

Rank Guild Noblesse SP
1st 30
2nd 28
3rd 26
4th ~ Top 10% 24
Top 11%~30% 22
Top 31%~60% 20
Top 61%~80% 15
Top 81%~100% 10