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===Fourth Job===
===Fourth Job===
====Common====
====Common====
{{MapleStory/Skill desc|Thief 4 Common|Maple Warrior|Increase party's every stats by certain percentage.|Increase party's every stats by certain percentage.|
{{MapleStory/Skill desc|Thief 4 Common|Maple Warrior|Increase party's base stats by certain percentage.|Increase party's every stats by certain percentage.|
*'''Level 1''':
*'''Level 1''': MP Cost: 10, All Stats: +1%, Duration: 30 sec
*'''Level 1''': MP Cost: 10, All Stats: +1%, Duration: 30 sec
*'''Level 2''': MP Cost: 10, Base Stats: +1%, Duration: 60 sec
*'''Level 2''': MP Cost: 10, Base Stats: +1%, Duration: 60 sec

Revision as of 19:32, 7 September 2013

First Job

Rogue

MS Skill Dark Sight.png

Dark Sight: Hides in the shadows. With Dark Sight active, you can neither attack nor be attacked.

Dark Sight effects

'

  • Level 1: MP Cost: 23, Duration: 20 sec, Movement Speed: -17
  • Level 2: MP Cost: 21, Duration: 40 sec, Movement Speed: -14
  • Level 3: MP Cost: 19, Duration: 60 sec, Movement Speed: -11
  • Level 4: MP Cost: 17, Duration: 80 sec, Movement Speed: -8
  • Level 5: MP Cost: 15, Duration: 100 sec, Movement Speed: -5
  • Level 6: MP Cost: 13, Duration: 120 sec, Movement Speed: -2
  • Level 7: MP Cost: 11, Duration: 140 sec, Movement Speed: 1
  • Level 8: MP Cost: 9, Duration: 160 sec, Movement Speed: 4
  • Level 9: MP Cost: 7, Duration: 180 sec, Movement Speed: 7
  • Level 10: MP Cost: 5, Duration: 200 sec, Movement Speed: 10

MS Skill Nimble Body.png

Nimble Body: Permanently increases Accuracy and Avoidability.

Nimble Body effects

Not available for Dual Blade

  • Level 1: Accuracy and Evasion +22
  • Level 2: Accuracy and Evasion +44
  • Level 3: Accuracy and Evasion +66
  • Level 4: Accuracy and Evasion +88
  • Level 5: Accuracy and Evasion +110
  • Level 6: Accuracy and Evasion +132
  • Level 7: Accuracy and Evasion +154
  • Level 8: Accuracy and Evasion +176
  • Level 9: Accuracy and Evasion +198
  • Level 10: Accuracy and Evasion +220

MS Skill Double Stab.png

Double Stab: Quickly stabs an enemy twice.

Double Stab effects

Not available for Dual Blade

  • Level 1: MP Cost: 8, Damage: 89%
  • Level 2: MP Cost: 8, Damage: 93%
  • Level 3: MP Cost: 8, Damage: 97%
  • Level 4: MP Cost: 8, Damage: 101%
  • Level 5: MP Cost: 8, Damage: 105%
  • Level 6: MP Cost: 10, Damage: 109%
  • Level 7: MP Cost: 10, Damage: 113%
  • Level 8: MP Cost: 10, Damage: 117%
  • Level 9: MP Cost: 10, Damage: 121%
  • Level 10: MP Cost: 10, Damage: 125%
  • Level 11: MP Cost: 10, Damage: 129%
  • Level 12: MP Cost: 12, Damage: 133%
  • Level 13: MP Cost: 12, Damage: 137%
  • Level 14: MP Cost: 12, Damage: 141%
  • Level 15: MP Cost: 12, Damage: 145%
  • Level 16: MP Cost: 12, Damage: 149%
  • Level 17: MP Cost: 12, Damage: 153%
  • Level 18: MP Cost: 14, Damage: 157%
  • Level 19: MP Cost: 14, Damage: 161%
  • Level 20: MP Cost: 14, Damage: 165%

MS Skill Lucky Seven.png

Lucky Seven: Throws 2 throwing stars based on LUK, regardless of Claw Mastery.

Lucky Seven effects

Not available for Dual Blade

  • Level 1: MP Cost: 8, Damage: 114%
  • Level 2: MP Cost: 8, Damage: 118%
  • Level 3: MP Cost: 8, Damage: 122%
  • Level 4: MP Cost: 8, Damage: 126%
  • Level 5: MP Cost: 8, Damage: 130%
  • Level 6: MP Cost: 10, Damage: 134%
  • Level 7: MP Cost: 10, Damage: 138%
  • Level 8: MP Cost: 10, Damage: 142%
  • Level 9: MP Cost: 10, Damage: 146%
  • Level 10: MP Cost: 10, Damage: 150%
  • Level 11: MP Cost: 10, Damage: 154%
  • Level 12: MP Cost: 12, Damage: 158%
  • Level 13: MP Cost: 12, Damage: 162%
  • Level 14: MP Cost: 12, Damage: 166%
  • Level 15: MP Cost: 12, Damage: 170%
  • Level 16: MP Cost: 12, Damage: 174%
  • Level 17: MP Cost: 12, Damage: 178%
  • Level 18: MP Cost: 14, Damage: 182%
  • Level 19: MP Cost: 14, Damage: 186%
  • Level 20: MP Cost: 14, Damage: 190%

MS Skill Haste.png

Haste: Temporarily increases Movement Speed and Jump for all party members. Increases maximum Movement Speed permanently.

Haste effects

Not available for Dual Blades.

  • Level 1: MP Cost: 10, Duration: 10 sec, Speed: +2, Jump: +1, Passive Effects - Max Movement Speed: +1
  • Level 2: MP Cost: 10, Duration: 20 sec, Speed: +4, Jump: +2, Passive Effects - Max Movement Speed: +2
  • Level 3: MP Cost: 10, Duration: 30 sec, Speed: +6, Jump: +3, Passive Effects - Max Movement Speed: +3
  • Level 4: MP Cost: 10, Duration: 40 sec, Speed: +8, Jump: +4, Passive Effects - Max Movement Speed: +4
  • Level 5: MP Cost: 10, Duration: 50 sec, Speed: +10, Jump: +5, Passive Effects - Max Movement Speed: +5
  • Level 6: MP Cost: 10, Duration: 60 sec, Speed: +12, Jump: +6, Passive Effects - Max Movement Speed: +6
  • Level 7: MP Cost: 10, Duration: 70 sec, Speed: +14, Jump: +7, Passive Effects - Max Movement Speed: +7
  • Level 8: MP Cost: 10, Duration: 80 sec, Speed: +16, Jump: +8, Passive Effects - Max Movement Speed: +8
  • Level 9: MP Cost: 10, Duration: 90 sec, Speed: +18, Jump: +9, Passive Effects - Max Movement Speed: +9
  • Level 10: MP Cost: 10, Duration: 100 sec, Speed: +20, Jump: +10, Passive Effects - Max Movement Speed: +10
  • Level 11: MP Cost: 20, Duration: 110 sec, Speed: +22, Jump: +11, Passive Effects - Max Movement Speed: +11
  • Level 12: MP Cost: 20, Duration: 120 sec, Speed: +24, Jump: +12, Passive Effects - Max Movement Speed: +12
  • Level 13: MP Cost: 20, Duration: 130 sec, Speed: +26, Jump: +13, Passive Effects - Max Movement Speed: +13
  • Level 14: MP Cost: 20, Duration: 140 sec, Speed: +28, Jump: +14, Passive Effects - Max Movement Speed: +14
  • Level 15: MP Cost: 20, Duration: 150 sec, Speed: +30, Jump: +15, Passive Effects - Max Movement Speed: +15
  • Level 16: MP Cost: 20, Duration: 160 sec, Speed: +32, Jump: +16, Passive Effects - Max Movement Speed: +16
  • Level 17: MP Cost: 20, Duration: 170 sec, Speed: +34, Jump: +17, Passive Effects - Max Movement Speed: +17
  • Level 18: MP Cost: 20, Duration: 180 sec, Speed: +36, Jump: +18, Passive Effects - Max Movement Speed: +18
  • Level 19: MP Cost: 20, Duration: 190 sec, Speed: +38, Jump: +19, Passive Effects - Max Movement Speed: +19
  • Level 20: MP Cost: 20, Duration: 200 sec, Speed: +40, Jump: +20, Passive Effects - Max Movement Speed: +20

MS Skill Bandit Slash.png

Bandit Slash: Lashes out at a group of enemies with your off-hand weapon.

Bandit Slash effects

Dual Blade only

  • Level 1: MP Cost: 10, Damage: 186%, Max Enemies Hit: 3
  • Level 2: MP Cost: 10, Damage: 202%, Max Enemies Hit: 3
  • Level 3: MP Cost: 11, Damage: 218%, Max Enemies Hit: 3
  • Level 4: MP Cost: 11, Damage: 234%, Max Enemies Hit: 3
  • Level 5: MP Cost: 11, Damage: 250%, Max Enemies Hit: 3
  • Level 6: MP Cost: 12, Damage: 266%, Max Enemies Hit: 3
  • Level 7: MP Cost: 12, Damage: 282%, Max Enemies Hit: 3
  • Level 8: MP Cost: 12, Damage: 298%, Max Enemies Hit: 3
  • Level 9: MP Cost: 13, Damage: 314%, Max Enemies Hit: 3
  • Level 10: MP Cost: 13, Damage: 330%, Max Enemies Hit: 3

MS Skill Side Step.png

Side Step: Permanently increases Dodge Chance.

Side Step effects

Dual Blade only

  • Level 1: Dodge Chance +6%
  • Level 2: Dodge Chance +7%
  • Level 3: Dodge Chance +8%
  • Level 4: Dodge Chance +9%
  • Level 5: Dodge Chance +10%
  • Level 6: Dodge Chance +11%
  • Level 7: Dodge Chance +12%
  • Level 8: Dodge Chance +13%
  • Level 9: Dodge Chance +14%
  • Level 10: Dodge Chance +15%

MS Skill Dualer Flash Jump.png

Flash Jump: Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.

Flash Jump effects

Dual Blade only

  • Level 1: MP Cost: 38, jumps further
  • Level 2: MP Cost: 34, jumps further
  • Level 3: MP Cost: 30, jumps further
  • Level 4: MP Cost: 26, jumps further
  • Level 5: MP Cost: 22, jumps further

First Job+ (Dual Blade only)

  • Advanced from first job Rogue

Blade Recruit

MS Skill Self Haste.png

Self Haste: Temporarily increases Movement Speed and Jump. Increases maximum Movement Speed permanently.

Self Haste effects

'

  • Level 1: MP Cost: 8, Duration: 20 sec, Speed: +4, Jump: +5, Passive Effects - Max Movement Speed: +2
  • Level 2: MP Cost: 8, Duration: 40 sec, Speed: +8, Jump: +7, Passive Effects - Max Movement Speed: +4
  • Level 3: MP Cost: 8, Duration: 60 sec, Speed: +12, Jump: +9, Passive Effects - Max Movement Speed: +6
  • Level 4: MP Cost: 8, Duration: 80 sec, Speed: +16, Jump: +11, Passive Effects - Max Movement Speed: +8
  • Level 5: MP Cost: 8, Duration: 100 sec, Speed: +20, Jump: +13, Passive Effects - Max Movement Speed: +10
  • Level 6: MP Cost: 16, Duration: 120 sec, Speed: +24, Jump: +15, Passive Effects - Max Movement Speed: +12
  • Level 7: MP Cost: 16, Duration: 140 sec, Speed: +28, Jump: +17, Passive Effects - Max Movement Speed: +14
  • Level 8: MP Cost: 16, Duration: 160 sec, Speed: +32, Jump: +19, Passive Effects - Max Movement Speed: +16
  • Level 9: MP Cost: 16, Duration: 180 sec, Speed: +36, Jump: +21, Passive Effects - Max Movement Speed: +18
  • Level 10: MP Cost: 16, Duration: 200 sec, Speed: +40, Jump: +23, Passive Effects - Max Movement Speed: +20

MS Skill Katara Mastery.png

Katara Mastery: Increases the weapon mastery and accuracy of daggers and kataras.

Katara Mastery effects

'

  • Level 1: Dagger and Katara Mastery: +14%, Accuracy: +12
  • Level 2: Dagger and Katara Mastery: +18%, Accuracy: +24
  • Level 3: Dagger and Katara Mastery: +22%, Accuracy: +36
  • Level 4: Dagger and Katara Mastery: +26%, Accuracy: +48
  • Level 5: Dagger and Katara Mastery: +30%, Accuracy: +60
  • Level 6: Dagger and Katara Mastery: +34%, Accuracy: +72
  • Level 7: Dagger and Katara Mastery: +38%, Accuracy: +84
  • Level 8: Dagger and Katara Mastery: +42%, Accuracy: +96
  • Level 9: Dagger and Katara Mastery: +46%, Accuracy: +108
  • Level 10: Dagger and Katara Mastery: +50%, Accuracy: +120

MS Skill Tornado Spin.png

Tornado Spin: Dashes forward quickly to perform a powerful spin attack against multiple enemies.

Tornado Spin effects

Lv. 15 effects: Links to Lv. 10+ Flying Assaulter

  • Level 1: MP Cost: 24, Damage: 310%, Max Enemies Hit: 3
  • Level 2: MP Cost: 24, Damage: 315%, Max Enemies Hit: 3
  • Level 3: MP Cost: 24, Damage: 320%, Max Enemies Hit: 3
  • Level 4: MP Cost: 27, Damage: 325%, Max Enemies Hit: 3
  • Level 5: MP Cost: 27, Damage: 330%, Max Enemies Hit: 4
  • Level 6: MP Cost: 27, Damage: 335%, Max Enemies Hit: 4
  • Level 7: MP Cost: 30, Damage: 340%, Max Enemies Hit: 4
  • Level 8: MP Cost: 30, Damage: 345%, Max Enemies Hit: 4
  • Level 9: MP Cost: 30, Damage: 350%, Max Enemies Hit: 4
  • Level 10: MP Cost: 33, Damage: 355%, Max Enemies Hit: 5
  • Level 11: MP Cost: 33, Damage: 360%, Max Enemies Hit: 5
  • Level 12: MP Cost: 33, Damage: 365%, Max Enemies Hit: 5
  • Level 13: MP Cost: 36, Damage: 370%, Max Enemies Hit: 5
  • Level 14: MP Cost: 36, Damage: 375%, Max Enemies Hit: 5
  • Level 15: MP Cost: 36, Damage: 380%, Max Enemies Hit: 6

Second Job

Common

MS Skill Physical Training.png

Physical Training: Permanently improves LUK and DEX through sheer physical training.

Physical Training effects

'

  • Level 1: Permanently increases LUK and DEX by 6
  • Level 2: Permanently increases LUK and DEX by 12
  • Level 3: Permanently increases LUK and DEX by 18
  • Level 4: Permanently increases LUK and DEX by 24
  • Level 5: Permanently increases LUK and DEX by 30

  • The skill below belongs to only Assassin and Bandit:

MS Skill Flash Jump.png

Flash Jump: Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key.

Flash Jump effects

'

  • Level 1: MP -38, Jumps a certain distance.
  • Level 2: MP -34, Jumps a certain distance.
  • Level 3: MP -30, Jumps a certain distance.
  • Level 4: MP -26, Jumps a certain distance.
  • Level 5: MP -22, Jumps a certain distance.

  • The skill below belongs to only Bandit and Dual Blade:

MS Skill Channel Karma.png

Channel Karma: Maximizes Weapon Attack power.

Channel Karma effects

'

  • Level 1: MP Cost: 15, Weapon ATT: +1, Duration: 66 sec
  • Level 2: MP Cost: 15, Weapon ATT: +3, Duration: 72 sec
  • Level 3: MP Cost: 15, Weapon ATT: +4, Duration: 78 sec
  • Level 4: MP Cost: 15, Weapon ATT: +6, Duration: 84 sec
  • Level 5: MP Cost: 15, Weapon ATT: +7, Duration: 90 sec
  • Level 6: MP Cost: 15, Weapon ATT: +9, Duration: 96 sec
  • Level 7: MP Cost: 15, Weapon ATT: +10, Duration: 102 sec
  • Level 8: MP Cost: 15, Weapon ATT: +12, Duration: 108 sec
  • Level 9: MP Cost: 15, Weapon ATT: +13, Duration: 114 sec
  • Level 10: MP Cost: 15, Weapon ATT: +15, Duration: 120 sec
  • Level 11: MP Cost: 22, Weapon ATT: +16, Duration: 126 sec
  • Level 12: MP Cost: 22, Weapon ATT: +18, Duration: 132 sec
  • Level 13: MP Cost: 22, Weapon ATT: +19, Duration: 138 sec
  • Level 14: MP Cost: 22, Weapon ATT: +21, Duration: 144 sec
  • Level 15: MP Cost: 22, Weapon ATT: +22, Duration: 150 sec
  • Level 16: MP Cost: 22, Weapon ATT: +24, Duration: 156 sec
  • Level 17: MP Cost: 22, Weapon ATT: +25, Duration: 162 sec
  • Level 18: MP Cost: 22, Weapon ATT: +27, Duration: 168 sec
  • Level 19: MP Cost: 22, Weapon ATT: +28, Duration: 174 sec
  • Level 20: MP Cost: 22, Weapon ATT: +30, Duration: 180 sec

Assassin

  • Advanced from the first job Rogue.

MS Skill Claw Mastery.png

Claw Mastery: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of throwing stars.

Claw Mastery effects

'

  • Level 1: Claw Mastery: +14%, Accuracy: +12, Throwing Stars: +20
  • Level 2: Claw Mastery: +18%, Accuracy: +24, Throwing Stars: +40
  • Level 3: Claw Mastery: +22%, Accuracy: +36, Throwing Stars: +60
  • Level 4: Claw Mastery: +26%, Accuracy: +48, Throwing Stars: +80
  • Level 5: Claw Mastery: +30%, Accuracy: +60, Throwing Stars: +100
  • Level 6: Claw Mastery: +34%, Accuracy: +72, Throwing Stars: +120
  • Level 7: Claw Mastery: +38%, Accuracy: +84, Throwing Stars: +140
  • Level 8: Claw Mastery: +42%, Accuracy: +96, Throwing Stars: +160
  • Level 9: Claw Mastery: +46%, Accuracy: +108, Throwing Stars: +180
  • Level 10: Claw Mastery: +50%, Accuracy: +120, Throwing Stars: +200

MS Skill Claw Booster.png

Claw Booster: Increase the attack speed of your weapon by 2 levels. Must have a Claw equipped.

Claw Booster effects

Requires Level 5 Claw Mastery.

  • Level 1: MP Cost: 29, Duration: 20 sec
  • Level 2: MP Cost: 27, Duration: 40 sec
  • Level 3: MP Cost: 25, Duration: 60 sec
  • Level 4: MP Cost: 23, Duration: 80 sec
  • Level 5: MP Cost: 21, Duration: 100 sec
  • Level 6: MP Cost: 19, Duration: 120 sec
  • Level 7: MP Cost: 17, Duration: 140 sec
  • Level 8: MP Cost: 15, Duration: 160 sec
  • Level 9: MP Cost: 13, Duration: 180 sec
  • Level 10: MP Cost: 11, Duration: 200 sec

MS Skill Critical Throw.png

Critical Throw: Increases your Critical Rate and the minimum Critical Damage.

Critical Throw effects

Requires Level 3 Claw Mastery

  • Level 1: Critical Rate: +5%, Minimum Critical Damage: + 1%
  • Level 2: Critical Rate: +8%, Minimum Critical Damage: + 1%
  • Level 3: Critical Rate: +8%, Minimum Critical Damage: + 2%
  • Level 4: Critical Rate: +11%, Minimum Critical Damage: + 2%
  • Level 5: Critical Rate: +11%, Minimum Critical Damage: + 3%
  • Level 6: Critical Rate: +14%, Minimum Critical Damage: + 3%
  • Level 7: Critical Rate: +14%, Minimum Critical Damage: + 4%
  • Level 8: Critical Rate: +17%, Minimum Critical Damage: + 4%
  • Level 9: Critical Rate: +17%, Minimum Critical Damage: + 5%
  • Level 10: Critical Rate: +20%, Minimum Critical Damage: + 5%
  • Level 11: Critical Rate: +20%, Minimum Critical Damage: + 6%
  • Level 12: Critical Rate: +23%, Minimum Critical Damage: + 6%
  • Level 13: Critical Rate: +23%, Minimum Critical Damage: + 7%
  • Level 14: Critical Rate: +26%, Minimum Critical Damage: + 7%
  • Level 15: Critical Rate: +26%, Minimum Critical Damage: + 8%
  • Level 16: Critical Rate: +29%, Minimum Critical Damage: + 8%
  • Level 17: Critical Rate: +29%, Minimum Critical Damage: + 9%
  • Level 18: Critical Rate: +32%, Minimum Critical Damage: + 9%
  • Level 19: Critical Rate: +32%, Minimum Critical Damage: + 10%
  • Level 20: Critical Rate: +35%, Minimum Critical Damage: + 10%
  • Level 21: Critical Rate: +35%, Minimum Critical Damage: + 11%
  • Level 22: Critical Rate: +38%, Minimum Critical Damage: + 11%
  • Level 23: Critical Rate: +38%, Minimum Critical Damage: + 12%
  • Level 24: Critical Rate: +41%, Minimum Critical Damage: + 12%
  • Level 25: Critical Rate: +41%, Minimum Critical Damage: + 13%
  • Level 26: Critical Rate: +44%, Minimum Critical Damage: + 13%
  • Level 27: Critical Rate: +44%, Minimum Critical Damage: + 14%
  • Level 28: Critical Rate: +47%, Minimum Critical Damage: + 14%
  • Level 29: Critical Rate: +47%, Minimum Critical Damage: + 15%
  • Level 30: Critical Rate: +50%, Minimum Critical Damage: + 15%

MS Skill Gust Charm.png

Gust Charm: Solidifies the wind to damage and knock back enemies.

Gust Charm effects

'

  • Level 1: MP Cost: 15 and 2 throwing stars, Damage: 205%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 2: MP Cost: 15 and 2 throwing stars, Damage: 209%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 3: MP Cost: 15 and 2 throwing stars, Damage: 213%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 4: MP Cost: 16 and 2 throwing stars, Damage: 217%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 5: MP Cost: 16 and 2 throwing stars, Damage: 221%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 6: MP Cost: 16 and 2 throwing stars, Damage: 225%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 7: MP Cost: 17 and 2 throwing stars, Damage: 229%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 8: MP Cost: 17 and 2 throwing stars, Damage: 233%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 9: MP Cost: 17 and 2 throwing stars, Damage: 237%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 10: MP Cost: 18 and 2 throwing stars, Damage: 241%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 11: MP Cost: 18 and 2 throwing stars, Damage: 245%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 12: MP Cost: 18 and 2 throwing stars, Damage: 249%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 13: MP Cost: 19 and 2 throwing stars, Damage: 253%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 14: MP Cost: 19 and 2 throwing stars, Damage: 257%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 15: MP Cost: 19 and 2 throwing stars, Damage: 261%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 16: MP Cost: 20 and 2 throwing stars, Damage: 265%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 17: MP Cost: 20 and 2 throwing stars, Damage: 269%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 18: MP Cost: 20 and 2 throwing stars, Damage: 273%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 19: MP Cost: 21 and 2 throwing stars, Damage: 277%, Max Enemies Hit: 4, Knockback Range: 350
  • Level 20: MP Cost: 21 and 2 throwing stars, Damage: 281%, Max Enemies Hit: 4, Knockback Range: 350

MS Skill Shuriken Burst.png

Shuriken Burst: Throws an exploding shuriken to damage the target and nearby enemies.

Shuriken Burst effects

'

  • Level 1: MP Cost: 12 and 2 throwing stars, Damage: 206%, Max Enemies Hit: 4
  • Level 2: MP Cost: 12 and 2 throwing stars, Damage: 212%, Max Enemies Hit: 4
  • Level 3: MP Cost: 13 and 2 throwing stars, Damage: 218%, Max Enemies Hit: 4
  • Level 4: MP Cost: 13 and 2 throwing stars, Damage: 224%, Max Enemies Hit: 4
  • Level 5: MP Cost: 13 and 2 throwing stars, Damage: 230%, Max Enemies Hit: 4
  • Level 6: MP Cost: 14 and 2 throwing stars, Damage: 236%, Max Enemies Hit: 4
  • Level 7: MP Cost: 14 and 2 throwing stars, Damage: 242%, Max Enemies Hit: 4
  • Level 8: MP Cost: 14 and 2 throwing stars, Damage: 248%, Max Enemies Hit: 4
  • Level 9: MP Cost: 15 and 2 throwing stars, Damage: 254%, Max Enemies Hit: 4
  • Level 10: MP Cost: 15 and 2 throwing stars, Damage: 260%, Max Enemies Hit: 4
  • Level 11: MP Cost: 15 and 2 throwing stars, Damage: 266%, Max Enemies Hit: 4
  • Level 12: MP Cost: 16 and 2 throwing stars, Damage: 272%, Max Enemies Hit: 4
  • Level 13: MP Cost: 16 and 2 throwing stars, Damage: 278%, Max Enemies Hit: 4
  • Level 14: MP Cost: 16 and 2 throwing stars, Damage: 284%, Max Enemies Hit: 4
  • Level 15: MP Cost: 17 and 2 throwing stars, Damage: 290%, Max Enemies Hit: 4
  • Level 16: MP Cost: 17 and 2 throwing stars, Damage: 296%, Max Enemies Hit: 4
  • Level 17: MP Cost: 17 and 2 throwing stars, Damage: 302%, Max Enemies Hit: 4
  • Level 18: MP Cost: 18 and 2 throwing stars, Damage: 308%, Max Enemies Hit: 4
  • Level 19: MP Cost: 18 and 2 throwing stars, Damage: 314%, Max Enemies Hit: 4
  • Level 20: MP Cost: 18 and 2 throwing stars, Damage: 320%, Max Enemies Hit: 4

Bandit

  • Advanced from the first job Rogue.

MS Skill Dagger Mastery.png

Dagger Mastery: Increases the weapon mastery and accuracy of daggers.

Dagger Mastery effects

'

  • Level 1: Dagger Mastery: + 14%, Accuracy: +12
  • Level 2: Dagger Mastery: + 18%, Accuracy: +24
  • Level 3: Dagger Mastery: + 22%, Accuracy: +36
  • Level 4: Dagger Mastery: + 26%, Accuracy: +48
  • Level 5: Dagger Mastery: + 30%, Accuracy: +60
  • Level 6: Dagger Mastery: + 34%, Accuracy: +72
  • Level 7: Dagger Mastery: + 38%, Accuracy: +84
  • Level 8: Dagger Mastery: + 42%, Accuracy: +96
  • Level 9: Dagger Mastery: + 46%, Accuracy: +108
  • Level 10: Dagger Mastery: + 50%, Accuracy: +120

MS Skill Dagger Booster.png

Dagger Booster: Increase the attack speed of your weapon by 2 levels. Must have a dagger equipped.

Dagger Booster effects

Requires Level 5 Dagger Mastery

  • Level 1: MP Cost: 28, Duration: 20 sec
  • Level 2: MP Cost: 26, Duration: 40 sec
  • Level 3: MP Cost: 24, Duration: 60 sec
  • Level 4: MP Cost: 22, Duration: 80 sec
  • Level 5: MP Cost: 20, Duration: 100 sec
  • Level 6: MP Cost: 18, Duration: 120 sec
  • Level 7: MP Cost: 16, Duration: 140 sec
  • Level 8: MP Cost: 14, Duration: 160 sec
  • Level 9: MP Cost: 12, Duration: 180 sec
  • Level 10: MP Cost: 10, Duration: 200 sec

MS Skill Steal.png

Steal: Quickly attacks multiple enemies, with a chance to steal enemy items. Only works once per monster. You can keep trying until you succeed.

Steal effects

'

  • Level 1: MP Cost: 12, Steal Chance: 31%, Damage: 294%, Max Monsters Hit: 4, Stun Duration: 2 sec
  • Level 2: MP Cost: 12, Steal Chance: 33%, Damage: 298%, Max Monsters Hit: 4, Stun Duration: 2 sec
  • Level 3: MP Cost: 12, Steal Chance: 35%, Damage: 302%, Max Monsters Hit: 4, Stun Duration: 3 sec
  • Level 4: MP Cost: 12, Steal Chance: 37%, Damage: 306%, Max Monsters Hit: 4, Stun Duration: 3 sec
  • Level 5: MP Cost: 12, Steal Chance: 39%, Damage: 310%, Max Monsters Hit: 4, Stun Duration: 3 sec
  • Level 6: MP Cost: 24, Steal Chance: 41%, Damage: 314%, Max Monsters Hit: 4, Stun Duration: 4 sec
  • Level 7: MP Cost: 24, Steal Chance: 43%, Damage: 318%, Max Monsters Hit: 4, Stun Duration: 4 sec
  • Level 8: MP Cost: 24, Steal Chance: 45%, Damage: 322%, Max Monsters Hit: 4, Stun Duration: 4 sec
  • Level 9: MP Cost: 24, Steal Chance: 47%, Damage: 326%, Max Monsters Hit: 4, Stun Duration: 5 sec
  • Level 10: MP Cost: 24, Steal Chance: 49%, Damage: 330%, Max Monsters Hit: 4, Stun Duration: 5 sec

MS Skill Shield Mastery.png

Shield Mastery: Increases Weapon/Magic DEF along with Avoidability and Weapon ATT when a shield is equipped.

Shield Mastery effects

'

  • Level 1: Weapon/Magic DEF: +11%, Avoidability: +2%, Weapon ATT: + 2
  • Level 2: Weapon/Magic DEF: +22%, Avoidability: +4%, Weapon ATT: + 3
  • Level 3: Weapon/Magic DEF: +33%, Avoidability: +6%, Weapon ATT: + 3
  • Level 4: Weapon/Magic DEF: +44%, Avoidability: +8%, Weapon ATT: + 4
  • Level 5: Weapon/Magic DEF: +55%, Avoidability: +10%, Weapon ATT: + 4
  • Level 6: Weapon/Magic DEF: +66%, Avoidability: +12%, Weapon ATT: + 5
  • Level 7: Weapon/Magic DEF: +77%, Avoidability: +14%, Weapon ATT: + 5
  • Level 8: Weapon/Magic DEF: +88%, Avoidability: +16%, Weapon ATT: + 6
  • Level 9: Weapon/Magic DEF: +99%, Avoidability: +18%, Weapon ATT: + 6
  • Level 10: Weapon/Magic DEF: +110%, Avoidability: +20%, Weapon ATT: + 7

MS Skill Savage Blow.png

Savage Blow: Deals very quick consecutive attacks to a monster.

Savage Blow effects

'

  • Level 1: MP Cost: 11, Number of Attacks: 6, Damage: 75%
  • Level 2: MP Cost: 11, Number of Attacks: 6, Damage: 76%
  • Level 3: MP Cost: 11, Number of Attacks: 6, Damage: 77%
  • Level 4: MP Cost: 13, Number of Attacks: 6, Damage: 78%
  • Level 5: MP Cost: 13, Number of Attacks: 6, Damage: 79%
  • Level 6: MP Cost: 13, Number of Attacks: 6, Damage: 80%
  • Level 7: MP Cost: 13, Number of Attacks: 6, Damage: 81%
  • Level 8: MP Cost: 15, Number of Attacks: 6, Damage: 82%
  • Level 9: MP Cost: 15, Number of Attacks: 6, Damage: 83%
  • Level 10: MP Cost: 15, Number of Attacks: 6, Damage: 84%
  • Level 11: MP Cost: 15, Number of Attacks: 6, Damage: 85%
  • Level 12: MP Cost: 17, Number of Attacks: 6, Damage: 86%
  • Level 13: MP Cost: 17, Number of Attacks: 6, Damage: 87%
  • Level 14: MP Cost: 17, Number of Attacks: 6, Damage: 88%
  • Level 15: MP Cost: 17, Number of Attacks: 6, Damage: 89%
  • Level 16: MP Cost: 19, Number of Attacks: 6, Damage: 90%
  • Level 17: MP Cost: 19, Number of Attacks: 6, Damage: 91%
  • Level 18: MP Cost: 19, Number of Attacks: 6, Damage: 92%
  • Level 19: MP Cost: 19, Number of Attacks: 6, Damage: 93%
  • Level 20: MP Cost: 21, Number of Attacks: 6, Damage: 94%

File:MS Skill Meso Guard.png

Meso Guard: Uses Mesos to absorb up to 50% of the damage taken. Amount of Mesos consumed is based on Skill Level and damage reduction rate.

Meso Guard effects

'

  • Level 1: MP Cost: 12, Damage Blocked: 77%, Duration: 127 sec
  • Level 2: MP Cost: 15, Damage Blocked: 74%, Duration: 134 sec
  • Level 3: MP Cost: 15, Damage Blocked: 71%, Duration: 141 sec
  • Level 4: MP Cost: 18, Damage Blocked: 68%, Duration: 148 sec
  • Level 5: MP Cost: 18, Damage Blocked: 65%, Duration: 155 sec
  • Level 6: MP Cost: 21, Damage Blocked: 62%, Duration: 162 sec
  • Level 7: MP Cost: 21, Damage Blocked: 59%, Duration: 169 sec
  • Level 8: MP Cost: 24, Damage Blocked: 56%, Duration: 176 sec
  • Level 9: MP Cost: 24, Damage Blocked: 53%, Duration: 183 sec
  • Level 10: MP Cost: 27, Damage Blocked: 50%, Duration: 190 sec

Blade Acolyte

MS Skill Fatal Blow.png

Fatal Blow: Deals very quick consecutive attacks to a monster.

Fatal Blow effects

'

  • Level 1: MP Cost: 21, Number of Attacks: 8, Damage: 76%
  • Level 2: MP Cost: 22, Number of Attacks: 8, Damage: 78%
  • Level 3: MP Cost: 23, Number of Attacks: 8, Damage: 80%
  • Level 4: MP Cost: 24, Number of Attacks: 8, Damage: 82%
  • Level 5: MP Cost: 25, Number of Attacks: 8, Damage: 84%
  • Level 6: MP Cost: 26, Number of Attacks: 8, Damage: 86%
  • Level 7: MP Cost: 27, Number of Attacks: 8, Damage: 88%
  • Level 8: MP Cost: 28, Number of Attacks: 8, Damage: 90%
  • Level 9: MP Cost: 29, Number of Attacks: 8, Damage: 92%
  • Level 10: MP Cost: 30, Number of Attacks: 8, Damage: 94%

MS Skill Katara Booster.png

Katara Booster: Increase the attack speed of your weapon by 2 levels.

Katara Booster effects

'Requires Level 5 Katara Mastery

  • Level 1: MP Cost: 30, Duration: 20 sec
  • Level 2: MP Cost: 28, Duration: 40 sec
  • Level 3: MP Cost: 26, Duration: 60 sec
  • Level 4: MP Cost: 24, Duration: 80 sec
  • Level 5: MP Cost: 22, Duration: 100 sec
  • Level 6: MP Cost: 20, Duration: 120 sec
  • Level 7: MP Cost: 18, Duration: 140 sec
  • Level 8: MP Cost: 16, Duration: 160 sec
  • Level 9: MP Cost: 14, Duration: 180 sec
  • Level 10: MP Cost: 12, Duration: 200 sec

MS Skill Slash Storm.png

Slash Storm: Moves you forward while attacking multiple enemies.

Slash Storm effects

Level 6 or above: Mastery Book required.

  • Level 1: MP Cost: 12, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 3
  • Level 2: MP Cost: 12, Damage: 154%, Number of Attacks: 3, Max Enemies Hit: 3
  • Level 3: MP Cost: 14, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 3
  • Level 4: MP Cost: 14, Damage: 158%, Number of Attacks: 3, Max Enemies Hit: 3
  • Level 5: MP Cost: 14, Damage: 160%, Number of Attacks: 3, Max Enemies Hit: 3
  • Level 6: MP Cost: 16, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 7: MP Cost: 16, Damage: 164%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 8: MP Cost: 16, Damage: 166%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 9: MP Cost: 18, Damage: 168%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 10: MP Cost: 18, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 11: MP Cost: 18, Damage: 172%, Number of Attacks: 3, Max Enemies Hit: 4
  • Level 12: MP Cost: 20, Damage: 174%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 13: MP Cost: 20, Damage: 176%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 14: MP Cost: 20, Damage: 178%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 15: MP Cost: 22, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 16: MP Cost: 22, Damage: 182%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 17: MP Cost: 22, Damage: 184%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 18: MP Cost: 24, Damage: 186%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 19: MP Cost: 24, Damage: 188%, Number of Attacks: 3, Max Enemies Hit: 6
  • Level 20: MP Cost: 24, Damage: 190%, Number of Attacks: 3, Max Enemies Hit: 6

Second Job+ (Dual Blade only)

Blade Acolyte

MS Skill Flashbang.png

Flashbang: Throws a flashbang to temporarily blind multiple monsters, with a chance to decrease Accuracy. Also works on boss monsters at half the duration.

Flashbang effects

'

  • Level 1: MP Cost: 45, Damage: 170%, Blind Chance: 50%, Accuracy: -4% for 10 sec, Cooldown: 60 sec
  • Level 2: MP Cost: 50, Damage: 190%, Blind Chance: 60%, Accuracy: -8% for 20 sec, Cooldown: 60 sec
  • Level 3: MP Cost: 55, Damage: 210%, Blind Chance: 70%, Accuracy: -12% for 30 sec, Cooldown: 60 sec
  • Level 4: MP Cost: 60, Damage: 230%, Blind Chance: 80%, Accuracy: -16% for 40 sec, Cooldown: 60 sec
  • Level 5: MP Cost: 65, Damage: 250%, Blind Chance: 90%, Accuracy: -20% for 50 sec, Cooldown: 60 sec

MS Skill Flying Assaulter.png

Flying Assaulter: Fly down through the sky to slash nearby enemies with a chance to stun.

Flying Assaulter effects

Lv. 10 effect: Links to Lv. 15 Tornado Spin and Lv. 10 Bloody Storm

  • Level 1: MP Cost: 24, Damage: 127%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 10%, Stun Duration: 4 sec
  • Level 2: MP Cost: 24, Damage: 129%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 11%, Stun Duration: 4 sec
  • Level 3: MP Cost: 24, Damage: 131%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 11%, Stun Duration: 4 sec
  • Level 4: MP Cost: 28, Damage: 133%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 12%, Stun Duration: 4 sec
  • Level 5: MP Cost: 28, Damage: 135%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 12%, Stun Duration: 4 sec
  • Level 6: MP Cost: 28, Damage: 137%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 13%, Stun Duration: 4 sec
  • Level 7: MP Cost: 28, Damage: 139%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 13%, Stun Duration: 4 sec
  • Level 8: MP Cost: 32, Damage: 141%, Number of Attacks: 4, Max Monsters Hit: 5, Stun Chance: 14%, Stun Duration: 5 sec
  • Level 9: MP Cost: 32, Damage: 143%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 14%, Stun Duration: 5 sec
  • Level 10: MP Cost: 32, Damage: 145%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 15%, Stun Duration: 5 sec
  • Level 11: MP Cost: 32, Damage: 147%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 15%, Stun Duration: 5 sec
  • Level 12: MP Cost: 36, Damage: 149%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 16%, Stun Duration: 5 sec
  • Level 13: MP Cost: 36, Damage: 151%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 16%, Stun Duration: 5 sec
  • Level 14: MP Cost: 36, Damage: 153%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 17%, Stun Duration: 5 sec
  • Level 15: MP Cost: 36, Damage: 155%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 17%, Stun Duration: 6 sec
  • Level 16: MP Cost: 40, Damage: 157%, Number of Attacks: 4, Max Monsters Hit: 7, Stun Chance: 18%, Stun Duration: 6 sec
  • Level 17: MP Cost: 40, Damage: 159%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 18%, Stun Duration: 6 sec
  • Level 18: MP Cost: 40, Damage: 161%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 19%, Stun Duration: 6 sec
  • Level 19: MP Cost: 40, Damage: 163%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 19%, Stun Duration: 6 sec
  • Level 20: MP Cost: 44, Damage: 165%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 20%, Stun Duration: 6 sec

MS Skill Upper Stab.png

Upper Stab: Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air.

Upper Stab effects

'

  • Level 1: MP Cost: 30, Damage: 210%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 44%
  • Level 2: MP Cost: 30, Damage: 220%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 48%
  • Level 3: MP Cost: 35, Damage: 230%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 52%
  • Level 4: MP Cost: 35, Damage: 240%, Max Enemies Hit: 4, Bonus Damage (to airborne enemies): 56%
  • Level 5: MP Cost: 35, Damage: 250%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 60%
  • Level 6: MP Cost: 40, Damage: 260%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 64%
  • Level 7: MP Cost: 40, Damage: 270%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 68%
  • Level 8: MP Cost: 40, Damage: 280%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 72%
  • Level 9: MP Cost: 45, Damage: 290%, Max Enemies Hit: 6, Bonus Damage (to airborne enemies): 76%
  • Level 10: MP Cost: 45, Damage: 300%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 80%

File:MS Skill Venom.png

Venom: Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1.

Venom effects

'

  • Level 1: Poison Chance: 11%, 52% damage every 1 sec for 3 sec
  • Level 2: Poison Chance: 12%, 54% damage every 1 sec for 3 sec
  • Level 3: Poison Chance: 13%, 56% damage every 1 sec for 3 sec
  • Level 4: Poison Chance: 14%, 58% damage every 1 sec for 3 sec
  • Level 5: Poison Chance: 15%, 60% damage every 1 sec for 3 sec
  • Level 6: Poison Chance: 16%, 62% damage every 1 sec for 4 sec
  • Level 7: Poison Chance: 17%, 64% damage every 1 sec for 4 sec
  • Level 8: Poison Chance: 18%, 66% damage every 1 sec for 4 sec
  • Level 9: Poison Chance: 19%, 68% damage every 1 sec for 4 sec
  • Level 10: Poison Chance: 20%, 70% damage every 1 sec for 4 sec
  • Level 11: Poison Chance: 21%, 72% damage every 1 sec for 4 sec
  • Level 12: Poison Chance: 22%, 74% damage every 1 sec for 5 sec
  • Level 13: Poison Chance: 23%, 76% damage every 1 sec for 5 sec
  • Level 14: Poison Chance: 24%, 78% damage every 1 sec for 5 sec
  • Level 15: Poison Chance: 25%, 80% damage every 1 sec for 5 sec
  • Level 16: Poison Chance: 26%, 82% damage every 1 sec for 5 sec
  • Level 17: Poison Chance: 27%, 84% damage every 1 sec for 5 sec
  • Level 18: Poison Chance: 28%, 86% damage every 1 sec for 6 sec
  • Level 19: Poison Chance: 29%, 88% damage every 1 sec for 6 sec
  • Level 20: Poison Chance: 30%, 90% damage every 1 sec for 6 sec

Third Job

Common

MS Skill Enveloping Darkness.png

Enveloping Darkness: Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently.

Enveloping Darkness effects

'

  • Level 1: MaxHP: +2%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
  • Level 2: MaxHP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
  • Level 3: MaxHP: +6%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
  • Level 4: MaxHP: +8%, Abnormal Status Resistance: +14%, Elemental Resistance: +14%
  • Level 5: MaxHP: +10%, Abnormal Status Resistance: +16%, Elemental Resistance: +16%
  • Level 6: MaxHP: +12%, Abnormal Status Resistance: +18%, Elemental Resistance: +18%
  • Level 7: MaxHP: +14%, Abnormal Status Resistance: +22%, Elemental Resistance: +22%
  • Level 8: MaxHP: +16%, Abnormal Status Resistance: +24%, Elemental Resistance: +24%
  • Level 9: MaxHP: +18%, Abnormal Status Resistance: +26%, Elemental Resistance: +26%
  • Level 10: MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30%

  • The skill below belongs to only Hermit and Chief Bandit:

MS Skill Shadow Partner.png

Shadow Partner: A shadow partner that mimics the summoner appears. It does not have its own HP and disappears after a fixed period of time.

Shadow Partner effects

'

  • Level 1: MP Cost: 40, Damage: 13%, Duration: 60 sec
  • Level 2: MP Cost: 40, Damage: 16%, Duration: 60 sec
  • Level 3: MP Cost: 44, Damage: 19%, Duration: 60 sec
  • Level 4: MP Cost: 44, Damage: 22%, Duration: 60 sec
  • Level 5: MP Cost: 44, Damage: 25%, Duration: 60 sec
  • Level 6: MP Cost: 48, Damage: 28%, Duration: 100 sec
  • Level 7: MP Cost: 48, Damage: 31%, Duration: 100 sec
  • Level 8: MP Cost: 48, Damage: 34%, Duration: 100 sec
  • Level 9: MP Cost: 52, Damage: 37%, Duration: 100 sec
  • Level 10: MP Cost: 52, Damage: 40%, Duration: 100 sec
  • Level 11: MP Cost: 52, Damage: 43%, Duration: 100 sec
  • Level 12: MP Cost: 56, Damage: 46%, Duration: 140 sec
  • Level 13: MP Cost: 56, Damage: 49%, Duration: 140 sec
  • Level 14: MP Cost: 56, Damage: 52%, Duration: 140 sec
  • Level 15: MP Cost: 60, Damage: 55%, Duration: 140 sec
  • Level 16: MP Cost: 60, Damage: 58%, Duration: 140 sec
  • Level 17: MP Cost: 60, Damage: 61%, Duration: 140 sec
  • Level 18: MP Cost: 64, Damage: 64%, Duration: 180 sec
  • Level 19: MP Cost: 64, Damage: 67%, Duration: 180 sec
  • Level 20: MP Cost: 64, Damage: 70%, Duration: 180 sec

Hermit

MS Skill Alchemic Adrenaline.png

Alchemic Adrenaline: Increases the effect of the recovery items like potions. Percentage based recover items, like Elixirs, do not count.

Alchemic Adrenaline effects

'

  • Level 1: Recovery Amount: +116%
  • Level 2: Recovery Amount: +122%
  • Level 3: Recovery Amount: +128%
  • Level 4: Recovery Amount: +134%
  • Level 5: Recovery Amount: +140%
  • Level 6: Recovery Amount: +146%
  • Level 7: Recovery Amount: +152%
  • Level 8: Recovery Amount: +158%
  • Level 9: Recovery Amount: +164%
  • Level 10: Recovery Amount: +170%

MS Skill Dark Flare.png

Dark Flare: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.

Dark Flare effects

'

  • Level 1: MP -60; 24 seconds of windmill flare. Reflects 400% Damage. Cooldown: 260 seconds.
  • Level 2: MP -68; 28 seconds of windmill flare. Reflects 500% Damage. Cooldown: 220 seconds.
  • Level 3: MP -68; 32 seconds of windmill flare. Reflects 600% Damage. Cooldown: 220 seconds.
  • Level 4: MP -76; 36 seconds of windmill flare. Reflects 700% Damage. Cooldown: 180 seconds.
  • Level 5: MP -76; 40 seconds of windmill flare. Reflects 800% Damage. Cooldown: 180 seconds.
  • Level 6: MP -84; 44 seconds of windmill flare. Reflects 900% Damage. Cooldown: 140 seconds.
  • Level 7: MP -84; 48 seconds of windmill flare. Reflects 1000% Damage. Cooldown: 140 seconds.
  • Level 8: MP -96; 52 seconds of windmill flare. Reflects 1100% Damage. Cooldown: 100 seconds.
  • Level 9: MP -96; 56 seconds of windmill flare. Reflects 1200% Damage. Cooldown: 100 seconds.
  • Level 10: MP -100; 60 seconds of windmill flare. Reflects 1300% Damage. Cooldown: 60 seconds.

MS Skill Shadow Web.png

Shadow Web: Creates a web of shadow around you that can tangle up to 6 monsters. Once tangled, the monsters will be unable to move and take continuous damage.

Shadow Web effects

'

  • Level 1: MP Cost: 10, Duration: 5, Bind Chance: 44%, Damage: 114%, Damage Over Time: 64% per second
  • Level 2: MP Cost: 13, Duration: 5, Bind Chance: 48%, Damage: 118%, Damage Over Time: 68% per second
  • Level 3: MP Cost: 13, Duration: 6, Bind Chance: 52%, Damage: 122%, Damage Over Time: 72% per second
  • Level 4: MP Cost: 16, Duration: 6, Bind Chance: 56%, Damage: 126%, Damage Over Time: 76% per second
  • Level 5: MP Cost: 16, Duration: 6, Bind Chance: 60%, Damage: 130%, Damage Over Time: 80% per second
  • Level 6: MP Cost: 19, Duration: 7, Bind Chance: 64%, Damage: 134%, Damage Over Time: 84% per second
  • Level 7: MP Cost: 19, Duration: 7, Bind Chance: 68%, Damage: 138%, Damage Over Time: 88% per second
  • Level 8: MP Cost: 22, Duration: 7, Bind Chance: 72%, Damage: 142%, Damage Over Time: 92% per second
  • Level 9: MP Cost: 22, Duration: 8, Bind Chance: 76%, Damage: 146%, Damage Over Time: 96% per second
  • Level 10: MP Cost: 25, Duration: 8, Bind Chance: 80%, Damage: 150%, Damage Over Time: 100% per second

MS Skill Expert Throwing Star Handling.png

Expert Throwing Star Handling: Increases the total damage of Lucky Seven, Shuriken Burst, Gust Charm, and Triple Throw. Grants additional chance to cast without consuming throwing stars or MP, and a chance to recharge 1 throwing star (Will not generate more than the maximum throwing star limit.). When Expert Throwing Star Handling is activated, the next attack will always be a Critical Attack. (Critical is applied for Shadow Stars, but throwing stars will not be recharged.)

Expert Throwing Star Handling effects

'

  • Level 1: Damage Bonus: 2% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 2%
  • Level 2: Damage Bonus: 4% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 4%
  • Level 3: Damage Bonus: 6% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 6%
  • Level 4: Damage Bonus: 8% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 8%
  • Level 5: Damage Bonus: 10% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 10%
  • Level 6: Damage Bonus: 12% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 12%
  • Level 7: Damage Bonus: 14% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 14%
  • Level 8: Damage Bonus: 16% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 16%
  • Level 9: Damage Bonus: 18% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 18%
  • Level 10: Damage Bonus: 20% (for Lucky Seven, Shuriken Burst, Gust Charm, Triple Throw), Recharge Chance: 20%

MS Skill Shadow Stars.png

Shadow Stars: Upon unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time.

Shadow Stars effects

'

  • Level 1: MP Cost: 6 and 190 throwing stars, Duration: 108 sec
  • Level 2: MP Cost: 8 and 180 throwing stars, Duration: 116 sec
  • Level 3: MP Cost: 8 and 170 throwing stars, Duration: 124 sec
  • Level 4: MP Cost: 10 and 160 throwing stars, Duration: 132 sec
  • Level 5: MP Cost: 10 and 150 throwing stars, Duration: 140 sec
  • Level 6: MP Cost: 12 and 140 throwing stars, Duration: 148 sec
  • Level 7: MP Cost: 12 and 130 throwing stars, Duration: 156 sec
  • Level 8: MP Cost: 14 and 120 throwing stars, Duration: 164 sec
  • Level 9: MP Cost: 14 and 110 throwing stars, Duration: 172 sec
  • Level 10: MP Cost: 16 and 100 throwing stars, Duration: 180 sec

MS Skill Triple Throw.png

Triple Throw: Throw 3 throwing stars simultaneously.

Triple Throw effects

'

  • Level 1: MP Cost: 8, Damage: 166%, Number of Attacks: 3
  • Level 2: MP Cost: 8, Damage: 169%, Number of Attacks: 3
  • Level 3: MP Cost: 10, Damage: 172%, Number of Attacks: 3
  • Level 4: MP Cost: 10, Damage: 175%, Number of Attacks: 3
  • Level 5: MP Cost: 10, Damage: 178%, Number of Attacks: 3
  • Level 6: MP Cost: 12, Damage: 181%, Number of Attacks: 3
  • Level 7: MP Cost: 12, Damage: 184%, Number of Attacks: 3
  • Level 8: MP Cost: 12, Damage: 187%, Number of Attacks: 3
  • Level 9: MP Cost: 14, Damage: 190%, Number of Attacks: 3
  • Level 10: MP Cost: 14, Damage: 193%, Number of Attacks: 3
  • Level 11: MP Cost: 14, Damage: 196%, Number of Attacks: 3
  • Level 12: MP Cost: 16, Damage: 199%, Number of Attacks: 3
  • Level 13: MP Cost: 16, Damage: 202%, Number of Attacks: 3
  • Level 14: MP Cost: 16, Damage: 205%, Number of Attacks: 3
  • Level 15: MP Cost: 18, Damage: 208%, Number of Attacks: 3
  • Level 16: MP Cost: 18, Damage: 211%, Number of Attacks: 3
  • Level 17: MP Cost: 18, Damage: 214%, Number of Attacks: 3
  • Level 18: MP Cost: 20, Damage: 217%, Number of Attacks: 3
  • Level 19: MP Cost: 20, Damage: 220%, Number of Attacks: 3
  • Level 20: MP Cost: 20, Damage: 223%, Number of Attacks: 3

File:MS Skill SVenom.png

Venom: Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.

Venom effects

'

  • Level 1: Poison Chance: 12%, 54% damage every 1 sec for 3 sec
  • Level 2: Poison Chance: 14%, 58% damage every 1 sec for 3 sec
  • Level 3: Poison Chance: 16%, 62% damage every 1 sec for 4 sec
  • Level 4: Poison Chance: 18%, 66% damage every 1 sec for 4 sec
  • Level 5: Poison Chance: 20%, 70% damage every 1 sec for 4 sec
  • Level 6: Poison Chance: 22%, 74% damage every 1 sec for 5 sec
  • Level 7: Poison Chance: 24%, 78% damage every 1 sec for 5 sec
  • Level 8: Poison Chance: 26%, 82% damage every 1 sec for 5 sec
  • Level 9: Poison Chance: 28%, 86% damage every 1 sec for 6 sec
  • Level 10: Poison Chance: 30%, 90% damage every 1 sec for 6 sec

MS Skill Shade Splitter.png

Shade Splitter: Double-strikes nearby enemies with a shadow clone technique.

Shade Splitter effects

'

  • Level 1: MP Cost: 16 and 3 throwing stars, Damage: 165%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 2: MP Cost: 16 and 3 throwing stars, Damage: 169%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 3: MP Cost: 18 and 3 throwing stars, Damage: 173%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 4: MP Cost: 18 and 3 throwing stars, Damage: 177%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 5: MP Cost: 18 and 3 throwing stars, Damage: 181%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 6: MP Cost: 20 and 3 throwing stars, Damage: 185%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 7: MP Cost: 20 and 3 throwing stars, Damage: 189%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 8: MP Cost: 20 and 3 throwing stars, Damage: 193%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 9: MP Cost: 22 and 3 throwing stars, Damage: 197%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 10: MP Cost: 22 and 3 throwing stars, Damage: 201%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 11: MP Cost: 22 and 3 throwing stars, Damage: 205%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 12: MP Cost: 24 and 3 throwing stars, Damage: 209%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 13: MP Cost: 24 and 3 throwing stars, Damage: 213%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 14: MP Cost: 24 and 3 throwing stars, Damage: 217%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 15: MP Cost: 26 and 3 throwing stars, Damage: 221%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 16: MP Cost: 26 and 3 throwing stars, Damage: 225%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 17: MP Cost: 26 and 3 throwing stars, Damage: 229%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 18: MP Cost: 28 and 3 throwing stars, Damage: 233%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 19: MP Cost: 28 and 3 throwing stars, Damage: 237%, Number of Attacks: 2, Max Enemies Hit: 6
  • Level 20: MP Cost: 28 and 3 throwing stars, Damage: 241%, Number of Attacks: 2, Max Enemies Hit: 6

Chief Bandit

  • Advanced from the second job Bandit.

MS Skill Dark Flare.png

Dark Flare: Temporarily summons the Dark Lord's throwing star. Party members nearby will reflect enemy damage. Cannot reflect more than half of the enemy's Max HP.

Dark Flare effects

'

  • Level 1: MP -60; 22 seconds of windmill flare. Reflects 350% Damage. Cooldown: 260 seconds.
  • Level 2: MP -60; 24 seconds of windmill flare. Reflects 400% Damage. Cooldown: 260 seconds.
  • Level 3: MP -60; 26 seconds of windmill flare. Reflects 450% Damage. Cooldown: 260 seconds.
  • Level 4: MP -68; 28 seconds of windmill flare. Reflects 500% Damage. Cooldown: 220 seconds.
  • Level 5: MP -68; 30 seconds of windmill flare. Reflects 550% Damage. Cooldown: 220 seconds.
  • Level 6: MP -68; 32 seconds of windmill flare. Reflects 600% Damage. Cooldown: 220 seconds.
  • Level 7: MP -68; 34 seconds of windmill flare. Reflects 650% Damage. Cooldown: 220 seconds.
  • Level 8: MP -76; 36 seconds of windmill flare. Reflects 700% Damage. Cooldown: 180 seconds.
  • Level 9: MP -76; 38 seconds of windmill flare. Reflects 750% Damage. Cooldown: 180 seconds.
  • Level 10: MP -76; 40 seconds of windmill flare. Reflects 800% Damage. Cooldown: 180 seconds.
  • Level 11: MP -76; 42 seconds of windmill flare. Reflects 850% Damage. Cooldown: 180 seconds.
  • Level 12: MP -84; 44 seconds of windmill flare. Reflects 900% Damage. Cooldown: 140 seconds.
  • Level 13: MP -84; 46 seconds of windmill flare. Reflects 950% Damage. Cooldown: 140 seconds.
  • Level 14: MP -84; 48 seconds of windmill flare. Reflects 1000% Damage. Cooldown: 140 seconds.
  • Level 15: MP -84; 50 seconds of windmill flare. Reflects 1050% Damage. Cooldown: 140 seconds.
  • Level 16: MP -96; 52 seconds of windmill flare. Reflects 1100% Damage. Cooldown: 100 seconds.
  • Level 17: MP -96; 54 seconds of windmill flare. Reflects 1150% Damage. Cooldown: 100 seconds.
  • Level 18: MP -96; 56 seconds of windmill flare. Reflects 1200% Damage. Cooldown: 100 seconds.
  • Level 19: MP -96; 58 seconds of windmill flare. Reflects 1250% Damage. Cooldown: 100 seconds.
  • Level 20: MP -100; 60 seconds of windmill flare. Reflects 1300% Damage. Cooldown: 60 seconds.

MS Skill Pickpocket.png

Pickpocket: Temporarily increases the Mesos dropped by monsters. Meso drops increase in proportion to skill level. This skill can be toggled on and off with the skill key.

Pickpocket effects

Requires Level 3 Meso Explosion

  • Level 1: Meso Drop Chance: 20%
  • Level 2: Meso Drop Chance: 30%
  • Level 3: Meso Drop Chance: 40%
  • Level 4: Meso Drop Chance: 50%
  • Level 5: Meso Drop Chance: 60%

MS Skill Meso Explosion.png

Meso Explosion: Explodes nearby mesos to damage enemies. However, mesos that belongs to others cannot be exploded. You can stack the effect up to 10 times for regular monsters and 15 for Boss Monsters.

Meso Explosion effects

'

  • Level 1: MP Cost: 20, Damage: 110% per Meso, Max Enemies Hit: 6, Number of Attacks: 5
  • Level 2: MP Cost: 21, Damage: 114% per Meso, Max Enemies Hit: 6, Number of Attacks: 6
  • Level 3: MP Cost: 21, Damage: 118% per Meso, Max Enemies Hit: 6, Number of Attacks: 6
  • Level 4: MP Cost: 22, Damage: 122% per Meso, Max Enemies Hit: 6, Number of Attacks: 7
  • Level 5: MP Cost: 22, Damage: 126% per Meso, Max Enemies Hit: 7, Number of Attacks: 7
  • Level 6: MP Cost: 23, Damage: 130% per Meso, Max Enemies Hit: 7, Number of Attacks: 8
  • Level 7: MP Cost: 23, Damage: 134% per Meso, Max Enemies Hit: 7, Number of Attacks: 8
  • Level 8: MP Cost: 24, Damage: 138% per Meso, Max Enemies Hit: 7, Number of Attacks: 9
  • Level 9: MP Cost: 24, Damage: 142% per Meso, Max Enemies Hit: 8, Number of Attacks: 9
  • Level 10: MP Cost: 25, Damage: 146% per Meso, Max Enemies Hit: 8, Number of Attacks: 10
  • Level 11: MP Cost: 25, Damage: 150% per Meso, Max Enemies Hit: 8, Number of Attacks: 10
  • Level 12: MP Cost: 26, Damage: 154% per Meso, Max Enemies Hit: 8, Number of Attacks: 11
  • Level 13: MP Cost: 26, Damage: 158% per Meso, Max Enemies Hit: 9, Number of Attacks: 11
  • Level 14: MP Cost: 27, Damage: 162% per Meso, Max Enemies Hit: 9, Number of Attacks: 12
  • Level 15: MP Cost: 27, Damage: 166% per Meso, Max Enemies Hit: 9, Number of Attacks: 12
  • Level 16: MP Cost: 28, Damage: 170% per Meso, Max Enemies Hit: 9, Number of Attacks: 13
  • Level 17: MP Cost: 28, Damage: 174% per Meso, Max Enemies Hit: 10, Number of Attacks: 13
  • Level 18: MP Cost: 29, Damage: 178% per Meso, Max Enemies Hit: 10, Number of Attacks: 14
  • Level 19: MP Cost: 29, Damage: 182% per Meso, Max Enemies Hit: 10, Number of Attacks: 14
  • Level 20: MP Cost: 30, Damage: 186% per Meso, Max Enemies Hit: 10, Number of Attacks: 15

MS Skill Meso Mastery.png

Meso Mastery: Increase the amount of mesos that drop. Skills that use mesos become more efficient.

Meso Mastery effects

'

  • Level 1: Mesos Dropped (by monsters): 4%, PickPocket Meso Drop Rate: 4%, Meso Guard Damage Guard Rate: 2%, Mesos Consumed by Meso Guard: -4%, Meso Explosion Damage (per shot): +12%
  • Level 2: Mesos Dropped (by monsters): 8%, PickPocket Meso Drop Rate: 8%, Meso Guard Damage Guard Rate: 4%, Mesos Consumed by Meso Guard: -8%, Meso Explosion Damage (per shot): +24%
  • Level 3: Mesos Dropped (by monsters): 12%, PickPocket Meso Drop Rate: 12%, Meso Guard Damage Guard Rate: 6%, Mesos Consumed by Meso Guard: -12%, Meso Explosion Damage (per shot): +36%
  • Level 4: Mesos Dropped (by monsters): 16%, PickPocket Meso Drop Rate: 16%, Meso Guard Damage Guard Rate: 8%, Mesos Consumed by Meso Guard: -16%, Meso Explosion Damage (per shot): +48%
  • Level 5: Mesos Dropped (by monsters): 20%, PickPocket Meso Drop Rate: 20%, Meso Guard Damage Guard Rate: 10%, Mesos Consumed by Meso Guard: -20%, Meso Explosion Damage (per shot): +60%

MS Skill Midnight Carnival.png

Midnight Carnival: Overwhelms enemies with supersonic slashes.

Midnight Carnival effects

'

  • Level 1: MP Cost: 16, Number of Attacks: 8, Damage: 65%
  • Level 2: MP Cost: 16, Number of Attacks: 8, Damage: 68%
  • Level 3: MP Cost: 16, Number of Attacks: 8, Damage: 71%
  • Level 4: MP Cost: 18, Number of Attacks: 8, Damage: 74%
  • Level 5: MP Cost: 18, Number of Attacks: 8, Damage: 77%
  • Level 6: MP Cost: 18, Number of Attacks: 8, Damage: 80%
  • Level 7: MP Cost: 18, Number of Attacks: 8, Damage: 83%
  • Level 8: MP Cost: 20, Number of Attacks: 8, Damage: 86%
  • Level 9: MP Cost: 20, Number of Attacks: 8, Damage: 89%
  • Level 10: MP Cost: 20, Number of Attacks: 8, Damage: 92%
  • Level 11: MP Cost: 20, Number of Attacks: 8, Damage: 95%
  • Level 12: MP Cost: 22, Number of Attacks: 8, Damage: 98%
  • Level 13: MP Cost: 22, Number of Attacks: 8, Damage: 101%
  • Level 14: MP Cost: 22, Number of Attacks: 8, Damage: 104%
  • Level 15: MP Cost: 22, Number of Attacks: 8, Damage: 107%
  • Level 16: MP Cost: 24, Number of Attacks: 8, Damage: 110%
  • Level 17: MP Cost: 24, Number of Attacks: 8, Damage: 113%
  • Level 18: MP Cost: 24, Number of Attacks: 8, Damage: 116%
  • Level 19: MP Cost: 24, Number of Attacks: 8, Damage: 119%
  • Level 20: MP Cost: 26, Number of Attacks: 8, Damage: 122%

MS Skill Phase Dash.png

Phase Dash: Dashes in at blinding speeds, damaging and knocking back enemies.

Phase Dash effects

'

  • Level 1: MP Cost: 18, Damage: 282%, Max Enemies Hit: 8, Number of Attacks: 2
  • Level 2: MP Cost: 18, Damage: 286%, Max Enemies Hit: 8, Number of Attacks: 2
  • Level 3: MP Cost: 21, Damage: 290%, Max Enemies Hit: 8, Number of Attacks: 2
  • Level 4: MP Cost: 21, Damage: 294%, Max Enemies Hit: 8, Number of Attacks: 2
  • Level 5: MP Cost: 24, Damage: 298%, Max Enemies Hit: 8, Number of Attacks: 2
  • Level 6: MP Cost: 24, Damage: 302%, Max Enemies Hit: 8, Number of Attacks: 2
  • Level 7: MP Cost: 27, Damage: 306%, Max Enemies Hit: 8, Number of Attacks: 2
  • Level 8: MP Cost: 27, Damage: 310%, Max Enemies Hit: 8, Number of Attacks: 2
  • Level 9: MP Cost: 30, Damage: 314%, Max Enemies Hit: 8, Number of Attacks: 2
  • Level 10: MP Cost: 30, Damage: 318%, Max Enemies Hit: 8, Number of Attacks: 2
  • Level 11: MP Cost: 33, Damage: 322%, Max Enemies Hit: 8, Number of Attacks: 2
  • Level 12: MP Cost: 33, Damage: 326%, Max Enemies Hit: 8, Number of Attacks: 2
  • Level 13: MP Cost: 36, Damage: 330%, Max Enemies Hit: 8, Number of Attacks: 2
  • Level 14: MP Cost: 36, Damage: 334%, Max Enemies Hit: 8, Number of Attacks: 2
  • Level 15: MP Cost: 39, Damage: 338%, Max Enemies Hit: 8, Number of Attacks: 2
  • Level 16: MP Cost: 39, Damage: 342%, Max Enemies Hit: 8, Number of Attacks: 2
  • Level 17: MP Cost: 42, Damage: 346%, Max Enemies Hit: 8, Number of Attacks: 2
  • Level 18: MP Cost: 42, Damage: 350%, Max Enemies Hit: 8, Number of Attacks: 2
  • Level 19: MP Cost: 45, Damage: 354%, Max Enemies Hit: 8, Number of Attacks: 2
  • Level 20: MP Cost: 45, Damage: 358%, Max Enemies Hit: 8, Number of Attacks: 2

File:MS Skill Venom.png

Venom: Your dagger is permanently coated with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1.

Venom effects

'

  • Level 1: Poison Chance: 12%, 54% damage every 1 sec for 3 sec
  • Level 2: Poison Chance: 14%, 58% damage every 1 sec for 3 sec
  • Level 3: Poison Chance: 16%, 62% damage every 1 sec for 4 sec
  • Level 4: Poison Chance: 18%, 66% damage every 1 sec for 4 sec
  • Level 5: Poison Chance: 20%, 70% damage every 1 sec for 4 sec
  • Level 6: Poison Chance: 22%, 74% damage every 1 sec for 5 sec
  • Level 7: Poison Chance: 24%, 78% damage every 1 sec for 5 sec
  • Level 8: Poison Chance: 26%, 82% damage every 1 sec for 5 sec
  • Level 9: Poison Chance: 28%, 86% damage every 1 sec for 6 sec
  • Level 10: Poison Chance: 30%, 90% damage every 1 sec for 6 sec

Blade Lord

MS Skill Advanced Dark Sight.png

Advanced Dark Sight: Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack and attacking in Dark Sight will increase damage.

Advanced Dark Sight effects

Requires Level 10 Dark Sight

  • Level 1: Maintain Dark Sight Chance: 17%. Dark Sight Trigger Chance: 4%, Dark Sight Damage Bonus: 4%
  • Level 2: Maintain Dark Sight Chance: 25%. Dark Sight Trigger Chance: 8%, Dark Sight Damage Bonus: 8%
  • Level 3: Maintain Dark Sight Chance: 33%. Dark Sight Trigger Chance: 12%, Dark Sight Damage Bonus: 12%
  • Level 4: Maintain Dark Sight Chance: 41%. Dark Sight Trigger Chance: 16%, Dark Sight Damage Bonus: 16%
  • Level 5: Maintain Dark Sight Chance: 49%. Dark Sight Trigger Chance: 20%, Dark Sight Damage Bonus: 20%

MS Skill Bloody Storm.png

Bloody Storm: A superior form of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. Also provides passive damage increases for Tornado Spin and Flying Assaulter.

Bloody Storm effects

Lv. 10 effect: Links to Lv. 10 Flying Assaulter. Requires Level 20 Slash Storm

  • Level 1: MP Cost: 35, Damage: 227%, Max Enemies Hit: 6, Number of Attacks: 3

Passive Effects - Damage of Tornado Spin and Flying Assaulter: +11%

  • Level 2: MP Cost: 35, Damage: 229%, Max Enemies Hit: 6, Number of Attacks: 3

Passive Effects - Damage of Tornado Spin and Flying Assaulter: +11%

  • Level 3: MP Cost: 35, Damage: 231%, Max Enemies Hit: 6, Number of Attacks: 3

Passive Effects - Damage of Tornado Spin and Flying Assaulter: +12%

  • Level 4: MP Cost: 35, Damage: 233%, Max Enemies Hit: 6, Number of Attacks: 3

Passive Effects - Damage of Tornado Spin and Flying Assaulter: +12%

  • Level 5: MP Cost: 35, Damage: 235%, Max Enemies Hit: 6, Number of Attacks: 3

Passive Effects - Damage of Tornado Spin and Flying Assaulter: +13%

  • Level 6: MP Cost: 40, Damage: 237%, Max Enemies Hit: 6, Number of Attacks: 3

Passive Effects - Damage of Tornado Spin and Flying Assaulter: +13%

  • Level 7: MP Cost: 40, Damage: 239%, Max Enemies Hit: 7, Number of Attacks: 3

Passive Effects - Damage of Tornado Spin and Flying Assaulter: +14%

  • Level 8: MP Cost: 40, Damage: 241%, Max Enemies Hit: 7, Number of Attacks: 3

Passive Effects - Damage of Tornado Spin and Flying Assaulter: +14%

  • Level 9: MP Cost: 40, Damage: 243%, Max Enemies Hit: 7, Number of Attacks: 3

Passive Effects - Damage of Tornado Spin and Flying Assaulter: +15%

  • Level 10: MP Cost: 40, Damage: 245%, Max Enemies Hit: 7, Number of Attacks: 3

Passive Effects - Damage of Tornado Spin and Flying Assaulter: +15%

  • Level 11: MP Cost: 45, Damage: 247%, Max Enemies Hit: 7, Number of Attacks: 3

Passive Effects - Damage of Tornado Spin and Flying Assaulter: +16%

  • Level 12: MP Cost: 45, Damage: 249%, Max Enemies Hit: 7, Number of Attacks: 3

Passive Effects - Damage of Tornado Spin and Flying Assaulter: +16%

  • Level 13: MP Cost: 45, Damage: 251%, Max Enemies Hit: 7, Number of Attacks: 3

Passive Effects - Damage of Tornado Spin and Flying Assaulter: +17%

  • Level 14: MP Cost: 45, Damage: 253%, Max Enemies Hit: 8, Number of Attacks: 3

Passive Effects - Damage of Tornado Spin and Flying Assaulter: +17%

  • Level 15: MP Cost: 45, Damage: 255%, Max Enemies Hit: 8, Number of Attacks: 3

Passive Effects - Damage of Tornado Spin and Flying Assaulter: +18%

  • Level 16: MP Cost: 50, Damage: 257%, Max Enemies Hit: 8, Number of Attacks: 3

Passive Effects - Damage of Tornado Spin and Flying Assaulter: +18%

  • Level 17: MP Cost: 50, Damage: 259%, Max Enemies Hit: 8, Number of Attacks: 3

Passive Effects - Damage of Tornado Spin and Flying Assaulter: +19%

  • Level 18: MP Cost: 50, Damage: 261%, Max Enemies Hit: 8, Number of Attacks: 3

Passive Effects - Damage of Tornado Spin and Flying Assaulter: +19%

  • Level 19: MP Cost: 50, Damage: 263%, Max Enemies Hit: 8, Number of Attacks: 3

Passive Effects - Damage of Tornado Spin and Flying Assaulter: +20%

  • Level 20: MP Cost: 50, Damage: 265%, Max Enemies Hit: 8, Number of Attacks: 3

Passive Effects - Damage of Tornado Spin and Flying Assaulter: +20%


MS Skill Chains of Hell.png

Chains of Hell: Chains of Hell pulls an enemy close and deals 10 consecutive Critical strikes with a chance to stun. Stationary monsters must be in range.

Chains of Hell effects

'

  • Level 1: MP Cost: 50, Damage: 67%, Number of Attacks: 10, Stun Chance: 1%, Stun Duration: 1 sec, Additional Critical Rate: 100%
  • Level 2: MP Cost: 50, Damage: 69%, Number of Attacks: 10, Stun Chance: 1%, Stun Duration: 1 sec, Additional Critical Rate: 100%
  • Level 3: MP Cost: 50, Damage: 71%, Number of Attacks: 10, Stun Chance: 2%, Stun Duration: 1 sec, Additional Critical Rate: 100%
  • Level 4: MP Cost: 55, Damage: 73%, Number of Attacks: 10, Stun Chance: 2%, Stun Duration: 1 sec, Additional Critical Rate: 100%
  • Level 5: MP Cost: 55, Damage: 75%, Number of Attacks: 10, Stun Chance: 3%, Stun Duration: 1 sec, Additional Critical Rate: 100%
  • Level 6: MP Cost: 55, Damage: 77%, Number of Attacks: 10, Stun Chance: 3%, Stun Duration: 2 sec, Additional Critical Rate: 100%
  • Level 7: MP Cost: 55, Damage: 79%, Number of Attacks: 10, Stun Chance: 4%, Stun Duration: 2 sec, Additional Critical Rate: 100%
  • Level 8: MP Cost: 60, Damage: 81%, Number of Attacks: 10, Stun Chance: 4%, Stun Duration: 2 sec, Additional Critical Rate: 100%
  • Level 9: MP Cost: 60, Damage: 83%, Number of Attacks: 10, Stun Chance: 5%, Stun Duration: 2 sec, Additional Critical Rate: 100%
  • Level 10: MP Cost: 60, Damage: 85%, Number of Attacks: 10, Stun Chance: 5%, Stun Duration: 2 sec, Additional Critical Rate: 100%
  • Level 11: MP Cost: 60, Damage: 87%, Number of Attacks: 10, Stun Chance: 6%, Stun Duration: 3 sec, Additional Critical Rate: 100%
  • Level 12: MP Cost: 65, Damage: 89%, Number of Attacks: 10, Stun Chance: 6%, Stun Duration: 3 sec, Additional Critical Rate: 100%
  • Level 13: MP Cost: 65, Damage: 91%, Number of Attacks: 10, Stun Chance: 7%, Stun Duration: 3 sec, Additional Critical Rate: 100%
  • Level 14: MP Cost: 65, Damage: 93%, Number of Attacks: 10, Stun Chance: 7%, Stun Duration: 3 sec, Additional Critical Rate: 100%
  • Level 15: MP Cost: 65, Damage: 95%, Number of Attacks: 10, Stun Chance: 8%, Stun Duration: 3 sec, Additional Critical Rate: 100%
  • Level 16: MP Cost: 70, Damage: 97%, Number of Attacks: 10, Stun Chance: 8%, Stun Duration: 4 sec, Additional Critical Rate: 100%
  • Level 17: MP Cost: 70, Damage: 99%, Number of Attacks: 10, Stun Chance: 9%, Stun Duration: 4 sec, Additional Critical Rate: 100%
  • Level 18: MP Cost: 70, Damage: 101%, Number of Attacks: 10, Stun Chance: 9%, Stun Duration: 4 sec, Additional Critical Rate: 100%
  • Level 19: MP Cost: 70, Damage: 103%, Number of Attacks: 10, Stun Chance: 10%, Stun Duration: 4 sec, Additional Critical Rate: 100%
  • Level 20: MP Cost: 75, Damage: 105%, Number of Attacks: 10, Stun Chance: 10%, Stun Duration: 4 sec, Additional Critical Rate: 100%

MS Skill Life Drain.png

Life Drain: Chance to recover HP when attacking. You cannot recover more than 20% of your Max HP.

Life Drain effects

'

  • Level 1: Proc Chance: 2%, Restores 2% of the damage as HP
  • Level 2: Proc Chance: 4%, Restores 4% of the damage as HP
  • Level 3: Proc Chance: 6%, Restores 6% of the damage as HP
  • Level 4: Proc Chance: 8%, Restores 8% of the damage as HP
  • Level 5: Proc Chance: 10%, Restores 10% of the damage as HP

MS Skill Mirror Image.png

Mirror Image: Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills.

Mirror Image effects

Level 11 or above: Mastery Book required.

  • Level 1: MP Cost: 40, Doppleganger ATT: 13%, Duration: 80 sec
  • Level 2: MP Cost: 40, Doppleganger ATT: 16%, Duration: 80 sec
  • Level 3: MP Cost: 43, Doppleganger ATT: 19%, Duration: 80 sec
  • Level 4: MP Cost: 43, Doppleganger ATT: 22%, Duration: 80 sec
  • Level 5: MP Cost: 46, Doppleganger ATT: 25%, Duration: 110 sec
  • Level 6: MP Cost: 46, Doppleganger ATT: 28%, Duration: 110 sec
  • Level 7: MP Cost: 49, Doppleganger ATT: 31%, Duration: 110 sec
  • Level 8: MP Cost: 49, Doppleganger ATT: 34%, Duration: 110 sec
  • Level 9: MP Cost: 52, Doppleganger ATT: 37%, Duration: 110 sec
  • Level 10: MP Cost: 52, Doppleganger ATT: 40%, Duration: 140 sec
  • Level 11: MP Cost: 55, Doppleganger ATT: 43%, Duration: 140 sec
  • Level 12: MP Cost: 55, Doppleganger ATT: 46%, Duration: 140 sec
  • Level 13: MP Cost: 58, Doppleganger ATT: 49%, Duration: 140 sec
  • Level 14: MP Cost: 58, Doppleganger ATT: 52%, Duration: 140 sec
  • Level 15: MP Cost: 61, Doppleganger ATT: 55%, Duration: 170 sec
  • Level 16: MP Cost: 61, Doppleganger ATT: 58%, Duration: 170 sec
  • Level 17: MP Cost: 64, Doppleganger ATT: 61%, Duration: 170 sec
  • Level 18: MP Cost: 64, Doppleganger ATT: 64%, Duration: 170 sec
  • Level 19: MP Cost: 67, Doppleganger ATT: 67%, Duration: 170 sec
  • Level 20: MP Cost: 67, Doppleganger ATT: 70%, Duration: 200 sec

MS Skill Shadow Meld.png

Shadow Meld: Increases your chance to dodge incoming attacks. A successful dodge will also put you into a 7 second frenzy where your attack power increases and every hit becomes a Critical.

Shadow Meld effects

Level 11 or above: Mastery Book required.

  • Level 1: Dodge Chance: 11%, Upon successful dodge, ATT +5 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
  • Level 2: Dodge Chance: 12%, Upon successful dodge, ATT +6 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
  • Level 3: Dodge Chance: 13%, Upon successful dodge, ATT +6 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
  • Level 4: Dodge Chance: 14%, Upon successful dodge, ATT +7 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
  • Level 5: Dodge Chance: 15%, Upon successful dodge, ATT +7 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
  • Level 6: Dodge Chance: 16%, Upon successful dodge, ATT +8 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
  • Level 7: Dodge Chance: 17%, Upon successful dodge, ATT +8 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
  • Level 8: Dodge Chance: 18%, Upon successful dodge, ATT +9 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
  • Level 9: Dodge Chance: 19%, Upon successful dodge, ATT +9 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
  • Level 10: Dodge Chance: 20%, Upon successful dodge, ATT +10 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
  • Level 11: Dodge Chance: 21%, Upon successful dodge, ATT +10 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
  • Level 12: Dodge Chance: 22%, Upon successful dodge, ATT +11 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
  • Level 13: Dodge Chance: 23%, Upon successful dodge, ATT +11 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
  • Level 14: Dodge Chance: 24%, Upon successful dodge, ATT +12 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
  • Level 15: Dodge Chance: 25%, Upon successful dodge, ATT +12 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
  • Level 16: Dodge Chance: 26%, Upon successful dodge, ATT +13 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
  • Level 17: Dodge Chance: 27%, Upon successful dodge, ATT +13 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
  • Level 18: Dodge Chance: 28%, Upon successful dodge, ATT +14 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
  • Level 19: Dodge Chance: 29%, Upon successful dodge, ATT +14 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.
  • Level 20: Dodge Chance: 30%, Upon successful dodge, ATT +15 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 Sec.

Fourth Job

Common

MS Skill Maple Warrior.png

Maple Warrior: Increase party's base stats by certain percentage.

Maple Warrior effects

Increase party's every stats by certain percentage.

  • Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
  • Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
  • Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
  • Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
  • Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
  • Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
  • Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
  • Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
  • Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
  • Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
  • Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
  • Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
  • Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
  • Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
  • Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
  • Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
  • Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
  • Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
  • Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
  • Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
  • Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
  • Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
  • Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
  • Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
  • Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
  • Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
  • Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
  • Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
  • Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
  • Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
  • Level 31: MP Cost: 70, Base Stats: +16%, Duration: 930 sec
  • Level 32: MP Cost: 70, Base Stats: +16%, Duration: 960 sec

MS Skill Hero's Will.png

Hero's Will: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.

Hero's Will effects

'

  • Level 1: MP Cost: 30, Cooldown: 600 sec
  • Level 2: MP Cost: 30, Cooldown: 540 sec
  • Level 3: MP Cost: 30, Cooldown: 480 sec
  • Level 4: MP Cost: 30, Cooldown: 420 sec
  • Level 5: MP Cost: 30, Cooldown: 360 sec
  • Level 6: MP Cost: 30, Cooldown: 300 sec
  • Level 7: MP Cost: 30, Cooldown: 240 sec

MS Skill Sudden Raid.png

Sudden Raid: Calls in a horde of friends to set the stage on fire.

Sudden Raid effects

Calls in a horde of friends to set the stage on fire.

  • Level 1: MP Cost: 290, Damage: 715% to up 15 enemies, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec
  • Level 2: MP Cost: 290, Damage: 730% to up 15 enemies, Damage Over Time: 98% damage every 1 sec for 5 sec, Cooldown: 58 sec
  • Level 3: MP Cost: 290, Damage: 745% to up 15 enemies, Damage Over Time: 102% damage every 1 sec for 5 sec, Cooldown: 58 sec
  • Level 4: MP Cost: 290, Damage: 760% to up 15 enemies, Damage Over Time: 106% damage every 1 sec for 5 sec, Cooldown: 56 sec
  • Level 5: MP Cost: 290, Damage: 775% to up 15 enemies, Damage Over Time: 110% damage every 1 sec for 5 sec, Cooldown: 56 sec
  • Level 6: MP Cost: 290, Damage: 790% to up 15 enemies, Damage Over Time: 114% damage every 1 sec for 6 sec, Cooldown: 54 sec
  • Level 7: MP Cost: 290, Damage: 805% to up 15 enemies, Damage Over Time: 118% damage every 1 sec for 6 sec, Cooldown: 54 sec
  • Level 8: MP Cost: 290, Damage: 820% to up 15 enemies, Damage Over Time: 122% damage every 1 sec for 6 sec, Cooldown: 52 sec
  • Level 9: MP Cost: 290, Damage: 835% to up 15 enemies, Damage Over Time: 126% damage every 1 sec for 6 sec, Cooldown: 52 sec
  • Level 10: MP Cost: 290, Damage: 850% to up 15 enemies, Damage Over Time: 130% damage every 1 sec for 6 sec, Cooldown: 50 sec
  • Level 11: MP Cost: 290, Damage: 865% to up 15 enemies, Damage Over Time: 134% damage every 1 sec for 6 sec, Cooldown: 50 sec
  • Level 12: MP Cost: 290, Damage: 880% to up 15 enemies, Damage Over Time: 138% damage every 1 sec for 7 sec, Cooldown: 48 sec
  • Level 13: MP Cost: 290, Damage: 895% to up 15 enemies, Damage Over Time: 142% damage every 1 sec for 7 sec, Cooldown: 48 sec
  • Level 14: MP Cost: 290, Damage: 910% to up 15 enemies, Damage Over Time: 146% damage every 1 sec for 7 sec, Cooldown: 46 sec
  • Level 15: MP Cost: 290, Damage: 925% to up 15 enemies, Damage Over Time: 150% damage every 1 sec for 7 sec, Cooldown: 46 sec
  • Level 16: MP Cost: 290, Damage: 940% to up 15 enemies, Damage Over Time: 154% damage every 1 sec for 7 sec, Cooldown: 44 sec
  • Level 17: MP Cost: 290, Damage: 955% to up 15 enemies, Damage Over Time: 158% damage every 1 sec for 7 sec, Cooldown: 44 sec
  • Level 18: MP Cost: 290, Damage: 970% to up 15 enemies, Damage Over Time: 162% damage every 1 sec for 8 sec, Cooldown: 42 sec
  • Level 19: MP Cost: 290, Damage: 985% to up 15 enemies, Damage Over Time: 166% damage every 1 sec for 8 sec, Cooldown: 42 sec
  • Level 20: MP Cost: 290, Damage: 1000% to up 15 enemies, Damage Over Time: 170% damage every 1 sec for 8 sec, Cooldown: 40 sec
  • Level 21: MP Cost: 290, Damage: 1015% to up 15 enemies, Damage Over Time: 174% damage every 1 sec for 8 sec, Cooldown: 40 sec
  • Level 22: MP Cost: 290, Damage: 1030% to up 15 enemies, Damage Over Time: 178% damage every 1 sec for 8 sec, Cooldown: 38 sec
  • Level 23: MP Cost: 290, Damage: 1045% to up 15 enemies, Damage Over Time: 182% damage every 1 sec for 8 sec, Cooldown: 38 sec
  • Level 24: MP Cost: 290, Damage: 1060% to up 15 enemies, Damage Over Time: 186% damage every 1 sec for 9 sec, Cooldown: 36 sec
  • Level 25: MP Cost: 290, Damage: 1075% to up 15 enemies, Damage Over Time: 190% damage every 1 sec for 9 sec, Cooldown: 36 sec
  • Level 26: MP Cost: 290, Damage: 1090% to up 15 enemies, Damage Over Time: 194% damage every 1 sec for 9 sec, Cooldown: 34 sec
  • Level 27: MP Cost: 290, Damage: 1105% to up 15 enemies, Damage Over Time: 198% damage every 1 sec for 9 sec, Cooldown: 34 sec
  • Level 28: MP Cost: 290, Damage: 1120% to up 15 enemies, Damage Over Time: 202% damage every 1 sec for 9 sec, Cooldown: 32 sec
  • Level 29: MP Cost: 290, Damage: 1135% to up 15 enemies, Damage Over Time: 206% damage every 1 sec for 9 sec, Cooldown: 32 sec
  • Level 30: MP Cost: 290, Damage: 1150% to up 15 enemies, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec
  • Level 31: MP Cost: 290, Damage: 1165% to up 15 enemies, Damage Over Time: 214% damage every 1 sec for 10 sec, Cooldown: 30 sec
  • Level 32: MP Cost: 290, Damage: 1180% to up 15 enemies, Damage Over Time: 218% damage every 1 sec for 10 sec, Cooldown: 28 sec

  • The skill below belongs to only Night Lord and Shadower:

MS Skill Shadow Shifter.png

Shadow Shifter: Grants a chance to summon a wooden doll to take damage in your place.

Shadow Shifter effects

WGrants a chance to summon a wooden doll to take damage in your place.

  • Level 1: Avoid an attack at 16% chance.
  • Level 2: Avoid an attack at 17% chance.
  • Level 3: Avoid an attack at 18% chance.
  • Level 4: Avoid an attack at 19% chance.
  • Level 5: Avoid an attack at 20% chance.
  • Level 6: Avoid an attack at 21% chance.
  • Level 7: Avoid an attack at 22% chance.
  • Level 8: Avoid an attack at 23% chance.
  • Level 9: Avoid an attack at 24% chance.
  • Level 10: Avoid an attack at 25% chance.
  • Level 11: Avoid an attack at 26% chance.
  • Level 12: Avoid an attack at 27% chance.
  • Level 13: Avoid an attack at 28% chance.
  • Level 14: Avoid an attack at 29% chance.
  • Level 15: Avoid an attack at 30% chance.
  • Level 16: Avoid an attack at 31% chance.
  • Level 17: Avoid an attack at 32% chance.
  • Level 18: Avoid an attack at 33% chance.
  • Level 19: Avoid an attack at 34% chance.
  • Level 20: Avoid an attack at 35% chance.
  • Level 21: Avoid an attack at 36% chance.
  • Level 22: Avoid an attack at 37% chance.
  • Level 23: Avoid an attack at 38% chance.
  • Level 24: Avoid an attack at 39% chance.
  • Level 25: Avoid an attack at 40% chance.
  • Level 26: Avoid an attack at 41% chance.
  • Level 27: Avoid an attack at 42% chance.
  • Level 28: Avoid an attack at 43% chance.
  • Level 29: Avoid an attack at 44% chance.
  • Level 30: Avoid an attack at 45% chance.
  • Level 31: Avoid an attack at 46% chance.
  • Level 32: Avoid an attack at 47% chance.

Night Lord

  • Advanced from the third job Hermit.

File:MS Skill Taunt.png

Taunt: Provokes up to 6 enemies, increasing EXP and item drops.

Taunt effects

Requires Level 10 Shadow Shifter

  • Level 1: MP Cost: 20, EXP Earned/Item Drop Rate: +11%
  • Level 2: MP Cost: 21, EXP Earned/Item Drop Rate: +12%
  • Level 3: MP Cost: 21, EXP Earned/Item Drop Rate: +13%
  • Level 4: MP Cost: 22, EXP Earned/Item Drop Rate: +14%
  • Level 5: MP Cost: 22, EXP Earned/Item Drop Rate: +15%
  • Level 6: MP Cost: 23, EXP Earned/Item Drop Rate: +16%
  • Level 7: MP Cost: 23, EXP Earned/Item Drop Rate: +17%
  • Level 8: MP Cost: 24, EXP Earned/Item Drop Rate: +18%
  • Level 9: MP Cost: 24, EXP Earned/Item Drop Rate: +19%
  • Level 10: MP Cost: 25, EXP Earned/Item Drop Rate: +20%
  • Level 11: MP Cost: 25, EXP Earned/Item Drop Rate: +21%
  • Level 12: MP Cost: 26, EXP Earned/Item Drop Rate: +22%
  • Level 13: MP Cost: 26, EXP Earned/Item Drop Rate: +23%
  • Level 14: MP Cost: 27, EXP Earned/Item Drop Rate: +24%
  • Level 15: MP Cost: 27, EXP Earned/Item Drop Rate: +25%
  • Level 16: MP Cost: 28, EXP Earned/Item Drop Rate: +26%
  • Level 17: MP Cost: 28, EXP Earned/Item Drop Rate: +27%
  • Level 18: MP Cost: 29, EXP Earned/Item Drop Rate: +28%
  • Level 19: MP Cost: 29, EXP Earned/Item Drop Rate: +29%
  • Level 20: MP Cost: 30, EXP Earned/Item Drop Rate: +30%
  • Level 21: MP Cost: 30, EXP Earned/Item Drop Rate: +31%
  • Level 22: MP Cost: 31, EXP Earned/Item Drop Rate: +32%

MS Skill Toxic Venom C.png

Toxic Venom: Increases Venom's poison chance and permanently increases poison damage.

Toxic Venom effects

Requires Level 10 Venom

  • Level 1: Poison Chance: 32%, 115% damage every 1 sec for 8 sec, Can be stacked 2 times
  • Level 2: Poison Chance: 34%, 120% damage every 1 sec for 8 sec, Can be stacked 2 times
  • Level 3: Poison Chance: 36%, 125% damage every 1 sec for 8 sec, Can be stacked 2 times
  • Level 4: Poison Chance: 38%, 130% damage every 1 sec for 8 sec, Can be stacked 2 times
  • Level 5: Poison Chance: 40%, 135% damage every 1 sec for 8 sec, Can be stacked 2 times
  • Level 6: Poison Chance: 42%, 140% damage every 1 sec for 8 sec, Can be stacked 3 times
  • Level 7: Poison Chance: 44%, 145% damage every 1 sec for 8 sec, Can be stacked 3 times
  • Level 8: Poison Chance: 46%, 150% damage every 1 sec for 8 sec, Can be stacked 3 times
  • Level 9: Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times
  • Level 10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times
  • Level 11: Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times
  • Level 12: Poison Chance: 54%, 170% damage every 1 sec for 8 sec, Can be stacked 4 times

MS Skill Claw Expert.png

Claw Expert: Increases Claw Mastery, Weapon Attack, Accuracy, and Avoidability.

Claw Expert effects

Requires Level 10 Claw Mastery

  • Level 1: Claw Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1%
  • Level 2: Claw Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1%
  • Level 3: Claw Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2%
  • Level 4: Claw Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2%
  • Level 5: Claw Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3%
  • Level 6: Claw Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3%
  • Level 7: Claw Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4%
  • Level 8: Claw Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4%
  • Level 9: Claw Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5%
  • Level 10: Claw Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5%
  • Level 11: Claw Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6%
  • Level 12: Claw Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6%
  • Level 13: Claw Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7%
  • Level 14: Claw Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7%
  • Level 15: Claw Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8%
  • Level 16: Claw Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8%
  • Level 17: Claw Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9%
  • Level 18: Claw Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9%
  • Level 19: Claw Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10%
  • Level 20: Claw Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10%
  • Level 21: Claw Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11%
  • Level 22: Claw Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11%
  • Level 23: Claw Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12%
  • Level 24: Claw Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12%
  • Level 25: Claw Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13%
  • Level 26: Claw Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13%
  • Level 27: Claw Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14%
  • Level 28: Claw Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14%
  • Level 29: Claw Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15%
  • Level 30: Claw Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15%
  • Level 31: Claw Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16%
  • Level 32: Claw Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16%

MS Skill Quad Star.png

Quad Star: Masterfully unleash four throwing stars.

Quad Star effects

'

  • Level 1: MP Cost: 11, Damage: 177%, Number of Attacks: 4
  • Level 2: MP Cost: 12, Damage: 181%, Number of Attacks: 4
  • Level 3: MP Cost: 12, Damage: 185%, Number of Attacks: 4
  • Level 4: MP Cost: 13, Damage: 189%, Number of Attacks: 4
  • Level 5: MP Cost: 13, Damage: 193%, Number of Attacks: 4
  • Level 6: MP Cost: 14, Damage: 197%, Number of Attacks: 4
  • Level 7: MP Cost: 14, Damage: 201%, Number of Attacks: 4
  • Level 8: MP Cost: 15, Damage: 205%, Number of Attacks: 4
  • Level 9: MP Cost: 15, Damage: 209%, Number of Attacks: 4
  • Level 10: MP Cost: 16, Damage: 213%, Number of Attacks: 4
  • Level 11: MP Cost: 16, Damage: 217%, Number of Attacks: 4
  • Level 12: MP Cost: 17, Damage: 221%, Number of Attacks: 4
  • Level 13: MP Cost: 17, Damage: 225%, Number of Attacks: 4
  • Level 14: MP Cost: 18, Damage: 229%, Number of Attacks: 4
  • Level 15: MP Cost: 18, Damage: 233%, Number of Attacks: 4
  • Level 16: MP Cost: 19, Damage: 237%, Number of Attacks: 4
  • Level 17: MP Cost: 19, Damage: 241%, Number of Attacks: 4
  • Level 18: MP Cost: 20, Damage: 245%, Number of Attacks: 4
  • Level 19: MP Cost: 20, Damage: 249%, Number of Attacks: 4
  • Level 20: MP Cost: 21, Damage: 253%, Number of Attacks: 4
  • Level 21: MP Cost: 21, Damage: 257%, Number of Attacks: 4
  • Level 22: MP Cost: 22, Damage: 261%, Number of Attacks: 4
  • Level 23: MP Cost: 22, Damage: 265%, Number of Attacks: 4
  • Level 24: MP Cost: 23, Damage: 269%, Number of Attacks: 4
  • Level 25: MP Cost: 23, Damage: 273%, Number of Attacks: 4
  • Level 26: MP Cost: 24, Damage: 277%, Number of Attacks: 4
  • Level 27: MP Cost: 24, Damage: 281%, Number of Attacks: 4
  • Level 28: MP Cost: 25, Damage: 285%, Number of Attacks: 4
  • Level 29: MP Cost: 25, Damage: 289%, Number of Attacks: 4
  • Level 30: MP Cost: 26, Damage: 293%, Number of Attacks: 4
  • Level 31: MP Cost: 26, Damage: 297%, Number of Attacks: 4
  • Level 32: MP Cost: 27, Damage: 301%, Number of Attacks: 4

MS Skill Dark Harmony.png

Dark Harmony: Become one with the darkness to deal more damage.

Dark Harmony effects

'

  • Level 1: MP Cost: 15, Weapon ATT: +11, Duration: 93 sec, Passive Effects - Enemy DEF Ignored: 1%
  • Level 2: MP Cost: 15, Weapon ATT: +12, Duration: 96 sec, Passive Effects - Enemy DEF Ignored: 2%
  • Level 3: MP Cost: 16, Weapon ATT: +13, Duration: 99 sec, Passive Effects - Enemy DEF Ignored: 3%
  • Level 4: MP Cost: 16, Weapon ATT: +14, Duration: 102 sec, Passive Effects - Enemy DEF Ignored: 4%
  • Level 5: MP Cost: 16, Weapon ATT: +15, Duration: 105 sec, Passive Effects - Enemy DEF Ignored: 5%
  • Level 6: MP Cost: 17, Weapon ATT: +16, Duration: 108 sec, Passive Effects - Enemy DEF Ignored: 6%
  • Level 7: MP Cost: 17, Weapon ATT: +17, Duration: 111 sec, Passive Effects - Enemy DEF Ignored: 7%
  • Level 8: MP Cost: 17, Weapon ATT: +18, Duration: 114 sec, Passive Effects - Enemy DEF Ignored: 8%
  • Level 9: MP Cost: 18, Weapon ATT: +19, Duration: 117 sec, Passive Effects - Enemy DEF Ignored: 9%
  • Level 10: MP Cost: 18, Weapon ATT: +20, Duration: 120 sec, Passive Effects - Enemy DEF Ignored: 10%
  • Level 11: MP Cost: 18, Weapon ATT: +21, Duration: 123 sec, Passive Effects - Enemy DEF Ignored: 11%
  • Level 12: MP Cost: 19, Weapon ATT: +22, Duration: 126 sec, Passive Effects - Enemy DEF Ignored: 12%
  • Level 13: MP Cost: 19, Weapon ATT: +23, Duration: 129 sec, Passive Effects - Enemy DEF Ignored: 13%
  • Level 14: MP Cost: 19, Weapon ATT: +24, Duration: 132 sec, Passive Effects - Enemy DEF Ignored: 14%
  • Level 15: MP Cost: 20, Weapon ATT: +25, Duration: 135 sec, Passive Effects - Enemy DEF Ignored: 15%
  • Level 16: MP Cost: 20, Weapon ATT: +26, Duration: 138 sec, Passive Effects - Enemy DEF Ignored: 16%
  • Level 17: MP Cost: 20, Weapon ATT: +27, Duration: 141 sec, Passive Effects - Enemy DEF Ignored: 17%
  • Level 18: MP Cost: 21, Weapon ATT: +28, Duration: 144 sec, Passive Effects - Enemy DEF Ignored: 18%
  • Level 19: MP Cost: 21, Weapon ATT: +29, Duration: 147 sec, Passive Effects - Enemy DEF Ignored: 19%
  • Level 20: MP Cost: 21, Weapon ATT: +30, Duration: 150 sec, Passive Effects - Enemy DEF Ignored: 20%
  • Level 21: MP Cost: 22, Weapon ATT: +31, Duration: 153 sec, Passive Effects - Enemy DEF Ignored: 21%
  • Level 22: MP Cost: 22, Weapon ATT: +32, Duration: 156 sec, Passive Effects - Enemy DEF Ignored: 22%
  • Level 23: MP Cost: 22, Weapon ATT: +33, Duration: 159 sec, Passive Effects - Enemy DEF Ignored: 23%
  • Level 24: MP Cost: 23, Weapon ATT: +34, Duration: 162 sec, Passive Effects - Enemy DEF Ignored: 24%
  • Level 25: MP Cost: 23, Weapon ATT: +35, Duration: 165 sec, Passive Effects - Enemy DEF Ignored: 25%
  • Level 26: MP Cost: 23, Weapon ATT: +36, Duration: 168 sec, Passive Effects - Enemy DEF Ignored: 26%
  • Level 27: MP Cost: 24, Weapon ATT: +37, Duration: 171 sec, Passive Effects - Enemy DEF Ignored: 27%
  • Level 28: MP Cost: 24, Weapon ATT: +38, Duration: 174 sec, Passive Effects - Enemy DEF Ignored: 28%
  • Level 29: MP Cost: 24, Weapon ATT: +39, Duration: 177 sec, Passive Effects - Enemy DEF Ignored: 29%
  • Level 30: MP Cost: 25, Weapon ATT: +40, Duration: 180 sec, Passive Effects - Enemy DEF Ignored: 30%
  • Level 31: MP Cost: 25, Weapon ATT: +41, Duration: 183 sec, Passive Effects - Enemy DEF Ignored: 31%
  • Level 32: MP Cost: 25, Weapon ATT: +42, Duration: 186 sec, Passive Effects - Enemy DEF Ignored: 32%

MS Skill Frailty Curse.png

Frailty Curse: Curses the area around you, decreasing the Attack, Movement Speed, and DEF of enemies in range.

Frailty Curse effects

'

  • Level 1: MP Cost: 11, Duration: 11 sec, Enemy Attack/DEF (when in range): -1%, Enemy Movement Speed (when in range): --31, Cooldown: 69 sec
  • Level 2: MP Cost: 13, Duration: 12 sec, Enemy Attack/DEF (when in range): -2%, Enemy Movement Speed (when in range): --32, Cooldown: 68 sec
  • Level 3: MP Cost: 13, Duration: 13 sec, Enemy Attack/DEF (when in range): -3%, Enemy Movement Speed (when in range): --33, Cooldown: 67 sec
  • Level 4: MP Cost: 15, Duration: 14 sec, Enemy Attack/DEF (when in range): -4%, Enemy Movement Speed (when in range): --34, Cooldown: 66 sec
  • Level 5: MP Cost: 15, Duration: 15 sec, Enemy Attack/DEF (when in range): -5%, Enemy Movement Speed (when in range): --35, Cooldown: 65 sec
  • Level 6: MP Cost: 17, Duration: 16 sec, Enemy Attack/DEF (when in range): -6%, Enemy Movement Speed (when in range): --36, Cooldown: 64 sec
  • Level 7: MP Cost: 17, Duration: 17 sec, Enemy Attack/DEF (when in range): -7%, Enemy Movement Speed (when in range): --37, Cooldown: 63 sec
  • Level 8: MP Cost: 19, Duration: 18 sec, Enemy Attack/DEF (when in range): -8%, Enemy Movement Speed (when in range): --38, Cooldown: 62 sec
  • Level 9: MP Cost: 19, Duration: 19 sec, Enemy Attack/DEF (when in range): -9%, Enemy Movement Speed (when in range): --39, Cooldown: 61 sec
  • Level 10: MP Cost: 21, Duration: 20 sec, Enemy Attack/DEF (when in range): -10%, Enemy Movement Speed (when in range): --40, Cooldown: 60 sec
  • Level 11: MP Cost: 21, Duration: 21 sec, Enemy Attack/DEF (when in range): -11%, Enemy Movement Speed (when in range): --41, Cooldown: 59 sec
  • Level 12: MP Cost: 23, Duration: 22 sec, Enemy Attack/DEF (when in range): -12%, Enemy Movement Speed (when in range): --42, Cooldown: 58 sec
  • Level 13: MP Cost: 23, Duration: 23 sec, Enemy Attack/DEF (when in range): -13%, Enemy Movement Speed (when in range): --43, Cooldown: 57 sec
  • Level 14: MP Cost: 25, Duration: 24 sec, Enemy Attack/DEF (when in range): -14%, Enemy Movement Speed (when in range): --44, Cooldown: 56 sec
  • Level 15: MP Cost: 25, Duration: 25 sec, Enemy Attack/DEF (when in range): -15%, Enemy Movement Speed (when in range): --45, Cooldown: 55 sec
  • Level 16: MP Cost: 27, Duration: 26 sec, Enemy Attack/DEF (when in range): -16%, Enemy Movement Speed (when in range): --46, Cooldown: 54 sec
  • Level 17: MP Cost: 27, Duration: 27 sec, Enemy Attack/DEF (when in range): -17%, Enemy Movement Speed (when in range): --47, Cooldown: 53 sec
  • Level 18: MP Cost: 29, Duration: 28 sec, Enemy Attack/DEF (when in range): -18%, Enemy Movement Speed (when in range): --48, Cooldown: 52 sec
  • Level 19: MP Cost: 29, Duration: 29 sec, Enemy Attack/DEF (when in range): -19%, Enemy Movement Speed (when in range): --49, Cooldown: 51 sec
  • Level 20: MP Cost: 31, Duration: 30 sec, Enemy Attack/DEF (when in range): -20%, Enemy Movement Speed (when in range): --50, Cooldown: 50 sec
  • Level 21: MP Cost: 31, Duration: 31 sec, Enemy Attack/DEF (when in range): -21%, Enemy Movement Speed (when in range): --51, Cooldown: 49 sec
  • Level 22: MP Cost: 33, Duration: 32 sec, Enemy Attack/DEF (when in range): -22%, Enemy Movement Speed (when in range): --52, Cooldown: 48 sec
  • Level 23: MP Cost: 33, Duration: 33 sec, Enemy Attack/DEF (when in range): -23%, Enemy Movement Speed (when in range): --53, Cooldown: 47 sec
  • Level 24: MP Cost: 35, Duration: 34 sec, Enemy Attack/DEF (when in range): -24%, Enemy Movement Speed (when in range): --54, Cooldown: 46 sec
  • Level 25: MP Cost: 35, Duration: 35 sec, Enemy Attack/DEF (when in range): -25%, Enemy Movement Speed (when in range): --55, Cooldown: 45 sec
  • Level 26: MP Cost: 37, Duration: 36 sec, Enemy Attack/DEF (when in range): -26%, Enemy Movement Speed (when in range): --56, Cooldown: 44 sec
  • Level 27: MP Cost: 37, Duration: 37 sec, Enemy Attack/DEF (when in range): -27%, Enemy Movement Speed (when in range): --57, Cooldown: 43 sec
  • Level 28: MP Cost: 39, Duration: 38 sec, Enemy Attack/DEF (when in range): -28%, Enemy Movement Speed (when in range): --58, Cooldown: 42 sec
  • Level 29: MP Cost: 39, Duration: 39 sec, Enemy Attack/DEF (when in range): -29%, Enemy Movement Speed (when in range): --59, Cooldown: 41 sec
  • Level 30: MP Cost: 41, Duration: 40 sec, Enemy Attack/DEF (when in range): -30%, Enemy Movement Speed (when in range): --60, Cooldown: 40 sec
  • Level 31: MP Cost: 41, Duration: 41 sec, Enemy Attack/DEF (when in range): -31%, Enemy Movement Speed (when in range): --61, Cooldown: 39 sec
  • Level 32: MP Cost: 43, Duration: 42 sec, Enemy Attack/DEF (when in range): -32%, Enemy Movement Speed (when in range): --62, Cooldown: 38 sec

Shadower

MS Skill Assassinate.png

Assassinate: Strikes an enemy's vital spot 4 times for extreme damage. The last hit will always be critical. Use during Dark Sight to deal additional damage. Use when your Body Count reaches 5 for even more damage.

Assassinate effects

'

  • Level 1: MP Cost: 30, Damage: 508%, Number of Attacks: 4, Additional damage while using Dark Sight: 34%, x2.5 damage when you have a Body Count of 5
  • Level 2: MP Cost: 30, Damage: 516%, Number of Attacks: 4, Additional damage while using Dark Sight: 38%, x2.5 damage when you have a Body Count of 5
  • Level 3: MP Cost: 30, Damage: 524%, Number of Attacks: 4, Additional damage while using Dark Sight: 42%, x2.5 damage when you have a Body Count of 5
  • Level 4: MP Cost: 32, Damage: 532%, Number of Attacks: 4, Additional damage while using Dark Sight: 46%, x2.5 damage when you have a Body Count of 5
  • Level 5: MP Cost: 32, Damage: 540%, Number of Attacks: 4, Additional damage while using Dark Sight: 50%, x2.5 damage when you have a Body Count of 5
  • Level 6: MP Cost: 32, Damage: 548%, Number of Attacks: 4, Additional damage while using Dark Sight: 54%, x2.5 damage when you have a Body Count of 5
  • Level 7: MP Cost: 32, Damage: 556%, Number of Attacks: 4, Additional damage while using Dark Sight: 58%, x2.5 damage when you have a Body Count of 5
  • Level 8: MP Cost: 34, Damage: 564%, Number of Attacks: 4, Additional damage while using Dark Sight: 62%, x2.5 damage when you have a Body Count of 5
  • Level 9: MP Cost: 34, Damage: 572%, Number of Attacks: 4, Additional damage while using Dark Sight: 66%, x2.5 damage when you have a Body Count of 5
  • Level 10: MP Cost: 34, Damage: 580%, Number of Attacks: 4, Additional damage while using Dark Sight: 70%, x2.5 damage when you have a Body Count of 5
  • Level 11: MP Cost: 34, Damage: 588%, Number of Attacks: 4, Additional damage while using Dark Sight: 74%, x2.5 damage when you have a Body Count of 5
  • Level 12: MP Cost: 36, Damage: 596%, Number of Attacks: 4, Additional damage while using Dark Sight: 78%, x2.5 damage when you have a Body Count of 5
  • Level 13: MP Cost: 36, Damage: 604%, Number of Attacks: 4, Additional damage while using Dark Sight: 82%, x2.5 damage when you have a Body Count of 5
  • Level 14: MP Cost: 36, Damage: 612%, Number of Attacks: 4, Additional damage while using Dark Sight: 86%, x2.5 damage when you have a Body Count of 5
  • Level 15: MP Cost: 36, Damage: 620%, Number of Attacks: 4, Additional damage while using Dark Sight: 90%, x2.5 damage when you have a Body Count of 5
  • Level 16: MP Cost: 38, Damage: 628%, Number of Attacks: 4, Additional damage while using Dark Sight: 94%, x2.5 damage when you have a Body Count of 5
  • Level 17: MP Cost: 38, Damage: 636%, Number of Attacks: 4, Additional damage while using Dark Sight: 98%, x2.5 damage when you have a Body Count of 5
  • Level 18: MP Cost: 38, Damage: 644%, Number of Attacks: 4, Additional damage while using Dark Sight: 102%, x2.5 damage when you have a Body Count of 5
  • Level 19: MP Cost: 38, Damage: 652%, Number of Attacks: 4, Additional damage while using Dark Sight: 106%, x2.5 damage when you have a Body Count of 5
  • Level 20: MP Cost: 40, Damage: 660%, Number of Attacks: 4, Additional damage while using Dark Sight: 110%, x2.5 damage when you have a Body Count of 5
  • Level 21: MP Cost: 40, Damage: 668%, Number of Attacks: 4, Additional damage while using Dark Sight: 114%, x2.5 damage when you have a Body Count of 5
  • Level 22: MP Cost: 40, Damage: 676%, Number of Attacks: 4, Additional damage while using Dark Sight: 118%, x2.5 damage when you have a Body Count of 5
  • Level 23: MP Cost: 40, Damage: 684%, Number of Attacks: 4, Additional damage while using Dark Sight: 122%, x2.5 damage when you have a Body Count of 5
  • Level 24: MP Cost: 42, Damage: 692%, Number of Attacks: 4, Additional damage while using Dark Sight: 126%, x2.5 damage when you have a Body Count of 5
  • Level 25: MP Cost: 42, Damage: 700%, Number of Attacks: 4, Additional damage while using Dark Sight: 130%, x2.5 damage when you have a Body Count of 5
  • Level 26: MP Cost: 42, Damage: 708%, Number of Attacks: 4, Additional damage while using Dark Sight: 134%, x2.5 damage when you have a Body Count of 5
  • Level 27: MP Cost: 42, Damage: 716%, Number of Attacks: 4, Additional damage while using Dark Sight: 138%, x2.5 damage when you have a Body Count of 5
  • Level 28: MP Cost: 44, Damage: 724%, Number of Attacks: 4, Additional damage while using Dark Sight: 142%, x2.5 damage when you have a Body Count of 5
  • Level 29: MP Cost: 44, Damage: 732%, Number of Attacks: 4, Additional damage while using Dark Sight: 146%, x2.5 damage when you have a Body Count of 5
  • Level 30: MP Cost: 44, Damage: 740%, Number of Attacks: 4, Additional damage while using Dark Sight: 150%, x2.5 damage when you have a Body Count of 5
  • Level 31: MP Cost: 44, Damage: 748%, Number of Attacks: 4, Additional damage while using Dark Sight: 154%, x2.5 damage when you have a Body Count of 5
  • Level 32: MP Cost: 46, Damage: 756%, Number of Attacks: 4, Additional damage while using Dark Sight: 158%, x2.5 damage when you have a Body Count of 5

MS Skill Smokescreen.png

Smokescreen: Throws a smoke grenade. All parties in range will avoid damage while the smokescreen is up and enemies within will receive increased critical damage.

Smokescreen effects

'

  • Level 1: MP Cost: 16, Critical Damage: +2%, Duration: 31 sec, Cooldown: 358 sec
  • Level 2: MP Cost: 18, Critical Damage: +2%, Duration: 32 sec, Cooldown: 356 sec
  • Level 3: MP Cost: 18, Critical Damage: +2%, Duration: 33 sec, Cooldown: 354 sec
  • Level 4: MP Cost: 20, Critical Damage: +4%, Duration: 34 sec, Cooldown: 352 sec
  • Level 5: MP Cost: 20, Critical Damage: +4%, Duration: 35 sec, Cooldown: 350 sec
  • Level 6: MP Cost: 22, Critical Damage: +4%, Duration: 36 sec, Cooldown: 348 sec
  • Level 7: MP Cost: 22, Critical Damage: +6%, Duration: 37 sec, Cooldown: 346 sec
  • Level 8: MP Cost: 24, Critical Damage: +6%, Duration: 38 sec, Cooldown: 344 sec
  • Level 9: MP Cost: 24, Critical Damage: +6%, Duration: 39 sec, Cooldown: 342 sec
  • Level 10: MP Cost: 26, Critical Damage: +8%, Duration: 40 sec, Cooldown: 340 sec
  • Level 11: MP Cost: 26, Critical Damage: +8%, Duration: 41 sec, Cooldown: 338 sec
  • Level 12: MP Cost: 28, Critical Damage: +8%, Duration: 42 sec, Cooldown: 336 sec
  • Level 13: MP Cost: 28, Critical Damage: +10%, Duration: 43 sec, Cooldown: 334 sec
  • Level 14: MP Cost: 30, Critical Damage: +10%, Duration: 44 sec, Cooldown: 332 sec
  • Level 15: MP Cost: 30, Critical Damage: +10%, Duration: 45 sec, Cooldown: 330 sec
  • Level 16: MP Cost: 32, Critical Damage: +12%, Duration: 46 sec, Cooldown: 328 sec
  • Level 17: MP Cost: 32, Critical Damage: +12%, Duration: 47 sec, Cooldown: 326 sec
  • Level 18: MP Cost: 34, Critical Damage: +12%, Duration: 48 sec, Cooldown: 324 sec
  • Level 19: MP Cost: 34, Critical Damage: +14%, Duration: 49 sec, Cooldown: 322 sec
  • Level 20: MP Cost: 36, Critical Damage: +14%, Duration: 50 sec, Cooldown: 320 sec
  • Level 21: MP Cost: 36, Critical Damage: +14%, Duration: 51 sec, Cooldown: 318 sec
  • Level 22: MP Cost: 38, Critical Damage: +16%, Duration: 52 sec, Cooldown: 316 sec
  • Level 23: MP Cost: 38, Critical Damage: +16%, Duration: 53 sec, Cooldown: 314 sec
  • Level 24: MP Cost: 40, Critical Damage: +16%, Duration: 54 sec, Cooldown: 312 sec
  • Level 25: MP Cost: 40, Critical Damage: +18%, Duration: 55 sec, Cooldown: 310 sec
  • Level 26: MP Cost: 42, Critical Damage: +18%, Duration: 56 sec, Cooldown: 308 sec
  • Level 27: MP Cost: 42, Critical Damage: +18%, Duration: 57 sec, Cooldown: 306 sec
  • Level 28: MP Cost: 44, Critical Damage: +20%, Duration: 58 sec, Cooldown: 304 sec
  • Level 29: MP Cost: 44, Critical Damage: +20%, Duration: 59 sec, Cooldown: 302 sec
  • Level 30: MP Cost: 46, Critical Damage: +20%, Duration: 60 sec, Cooldown: 300 sec
  • Level 31: MP Cost: 46, Critical Damage: +22%, Duration: 61 sec, Cooldown: 298 sec
  • Level 32: MP Cost: 48, Critical Damage: +22%, Duration: 62 sec, Cooldown: 296 sec

MS Skill Boomerang Stab.png

Boomerang Stab: Quickly slashes multiple enemies twice, with a chance to Stun them. Permanently enhances all attack skills before your 3rd job that can be connected with Boomerang Stab.

Boomerang Stab effects

'

  • Level 1: Active Effects - MP Cost: 22, Damage: 594%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 32%, Stun Duration: 1 sec, Passive Effects - Damage: +5% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 2: Active Effects - MP Cost: 22, Damage: 598%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 34%, Stun Duration: 1 sec, Passive Effects - Damage: +5% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 3: Active Effects - MP Cost: 22, Damage: 602%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 36%, Stun Duration: 1 sec, Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 4: Active Effects - MP Cost: 24, Damage: 606%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 38%, Stun Duration: 1 sec, Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 5: Active Effects - MP Cost: 24, Damage: 610%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 40%, Stun Duration: 1 sec, Passive Effects - Damage: +7% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 6: Active Effects - MP Cost: 24, Damage: 614%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 42%, Stun Duration: 1 sec, Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 7: Active Effects - MP Cost: 26, Damage: 618%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 44%, Stun Duration: 1 sec, Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 8: Active Effects - MP Cost: 26, Damage: 622%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 46%, Stun Duration: 1 sec, Passive Effects - Damage: +9% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 9: Active Effects - MP Cost: 26, Damage: 626%, Number of Attacks: 2, Max Monsters Hit: 3, Stun Chance: 48%, Stun Duration: 1 sec, Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 10: Active Effects - MP Cost: 28, Damage: 630%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 50%, Stun Duration: 2 sec, Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 11: Active Effects - MP Cost: 28, Damage: 634%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 52%, Stun Duration: 2 sec, Passive Effects - Damage: +11% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 12: Active Effects - MP Cost: 28, Damage: 638%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 54%, Stun Duration: 2 sec, Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 13: Active Effects - MP Cost: 30, Damage: 642%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 56%, Stun Duration: 2 sec, Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 14: Active Effects - MP Cost: 30, Damage: 646%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 58%, Stun Duration: 2 sec, Passive Effects - Damage: +13% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 15: Active Effects - MP Cost: 30, Damage: 650%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 60%, Stun Duration: 2 sec, Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 16: Active Effects - MP Cost: 32, Damage: 654%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 62%, Stun Duration: 2 sec, Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 17: Active Effects - MP Cost: 32, Damage: 658%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 64%, Stun Duration: 2 sec, Passive Effects - Damage: +15% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 18: Active Effects - MP Cost: 32, Damage: 662%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 66%, Stun Duration: 2 sec, Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 19: Active Effects - MP Cost: 34, Damage: 666%, Number of Attacks: 2, Max Monsters Hit: 4, Stun Chance: 68%, Stun Duration: 2 sec, Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 20: Active Effects - MP Cost: 34, Damage: 670%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 70%, Stun Duration: 3 sec, Passive Effects - Damage: +17% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 21: Active Effects - MP Cost: 34, Damage: 674%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 72%, Stun Duration: 3 sec, Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 22: Active Effects - MP Cost: 36, Damage: 678%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 74%, Stun Duration: 3 sec, Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 23: Active Effects - MP Cost: 36, Damage: 682%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 76%, Stun Duration: 3 sec, Passive Effects - Damage: +19% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 24: Active Effects - MP Cost: 36, Damage: 686%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 78%, Stun Duration: 3 sec, Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 25: Active Effects - MP Cost: 38, Damage: 690%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 80%, Stun Duration: 3 sec, Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 26: Active Effects - MP Cost: 38, Damage: 694%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 82%, Stun Duration: 3 sec, Passive Effects - Damage: +21% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 27: Active Effects - MP Cost: 38, Damage: 698%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 84%, Stun Duration: 3 sec, Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 28: Active Effects - MP Cost: 40, Damage: 702%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 86%, Stun Duration: 3 sec, Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 29: Active Effects - MP Cost: 40, Damage: 706%, Number of Attacks: 2, Max Monsters Hit: 5, Stun Chance: 88%, Stun Duration: 3 sec, Passive Effects - Damage: +23% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 30: Active Effects - MP Cost: 40, Damage: 710%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 90%, Stun Duration: 4 sec, Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 31: Active Effects - MP Cost: 42, Damage: 714%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 92%, Stun Duration: 4 sec, Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival
  • Level 32: Active Effects - MP Cost: 42, Damage: 718%, Number of Attacks: 2, Max Monsters Hit: 6, Stun Chance: 94%, Stun Duration: 4 sec, Passive Effects - Damage: +25% for Savage Blow, Steal, Phase Dash, and Midnight Carnival

MS Skill Toxic Venom D.png

Toxic Venom: Increases Venom's poison chance and permanently increases poison damage.

Toxic Venom effects

Requires Level 10 Venom

  • Level 1: Poison Chance: 32%, 115% damage every 1 sec for 5 sec, Can be stacked 2 times
  • Level 2: Poison Chance: 34%, 120% damage every 1 sec for 5 sec, Can be stacked 2 times
  • Level 3: Poison Chance: 36%, 125% damage every 1 sec for 6 sec, Can be stacked 2 times
  • Level 4: Poison Chance: 38%, 130% damage every 1 sec for 6 sec, Can be stacked 2 times
  • Level 5: Poison Chance: 40%, 135% damage every 1 sec for 6 sec, Can be stacked 2 times
  • Level 6: Poison Chance: 42%, 140% damage every 1 sec for 7 sec, Can be stacked 3 times
  • Level 7: Poison Chance: 44%, 145% damage every 1 sec for 7 sec, Can be stacked 3 times
  • Level 8: Poison Chance: 46%, 150% damage every 1 sec for 7 sec, Can be stacked 3 times
  • Level 9: Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times
  • Level 10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times
  • Level 11: Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times
  • Level 12: Poison Chance: 54%, 170% damage every 1 sec for 9 sec, Can be stacked 4 times

MS Skill Dagger Expert.png

Dagger Expert: Increases Dagger Mastery, Weapon Attack, Accuracy, and Avoidability.

Dagger Expert effects

Requires Level 10 Dagger Mastery

  • Level 1: Dagger Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1%
  • Level 2: Dagger Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1%
  • Level 3: Dagger Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2%
  • Level 4: Dagger Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2%
  • Level 5: Dagger Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3%
  • Level 6: Dagger Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3%
  • Level 7: Dagger Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4%
  • Level 8: Dagger Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4%
  • Level 9: Dagger Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5%
  • Level 10: Dagger Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5%
  • Level 11: Dagger Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6%
  • Level 12: Dagger Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6%
  • Level 13: Dagger Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7%
  • Level 14: Dagger Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7%
  • Level 15: Dagger Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8%
  • Level 16: Dagger Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8%
  • Level 17: Dagger Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9%
  • Level 18: Dagger Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9%
  • Level 19: Dagger Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10%
  • Level 20: Dagger Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10%
  • Level 21: Dagger Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11%
  • Level 22: Dagger Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11%
  • Level 23: Dagger Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12%
  • Level 24: Dagger Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12%
  • Level 25: Dagger Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13%
  • Level 26: Dagger Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13%
  • Level 27: Dagger Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14%
  • Level 28: Dagger Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14%
  • Level 29: Dagger Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15%
  • Level 30: Dagger Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15%
  • Level 31: Dagger Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16%
  • Level 32: Dagger Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16%

MS Skill Shadower Instinct.png

Shadower Instinct: Awakens the Shadower's merciless instincts to increase Attack and ignore enemy DEF. As a passive effect, this skill allows you to rack up a Body Count with each attack, which can be used to further enhance your other attacks.

Shadower Instinct effects

'

  • Level 1: MP Cost: 10, Duration: 63 sec, Weapon ATT: +1, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 1%, Accumulate Kill Point upon atack
  • Level 2: MP Cost: 10, Duration: 66 sec, Weapon ATT: +2, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 2%, Accumulate Kill Point upon atack
  • Level 3: MP Cost: 12, Duration: 69 sec, Weapon ATT: +3, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 3%, Accumulate Kill Point upon atack
  • Level 4: MP Cost: 12, Duration: 72 sec, Weapon ATT: +4, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 4%, Accumulate Kill Point upon atack
  • Level 5: MP Cost: 12, Duration: 75 sec, Weapon ATT: +5, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 5%, Accumulate Kill Point upon atack
  • Level 6: MP Cost: 14, Duration: 78 sec, Weapon ATT: +6, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 6%, Accumulate Kill Point upon atack
  • Level 7: MP Cost: 14, Duration: 81 sec, Weapon ATT: +7, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 7%, Accumulate Kill Point upon atack
  • Level 8: MP Cost: 14, Duration: 84 sec, Weapon ATT: +8, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 8%, Accumulate Kill Point upon atack
  • Level 9: MP Cost: 16, Duration: 87 sec, Weapon ATT: +9, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 9%, Accumulate Kill Point upon atack
  • Level 10: MP Cost: 16, Duration: 90 sec, Weapon ATT: +10, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 10%, Accumulate Kill Point upon atack
  • Level 11: MP Cost: 16, Duration: 93 sec, Weapon ATT: +11, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 11%, Accumulate Kill Point upon atack
  • Level 12: MP Cost: 18, Duration: 96 sec, Weapon ATT: +12, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 12%, Accumulate Kill Point upon atack
  • Level 13: MP Cost: 18, Duration: 99 sec, Weapon ATT: +13, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 13%, Accumulate Kill Point upon atack
  • Level 14: MP Cost: 18, Duration: 102 sec, Weapon ATT: +14, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 14%, Accumulate Kill Point upon atack
  • Level 15: MP Cost: 20, Duration: 105 sec, Weapon ATT: +15, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 15%, Accumulate Kill Point upon atack
  • Level 16: MP Cost: 20, Duration: 108 sec, Weapon ATT: +16, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 16%, Accumulate Kill Point upon atack
  • Level 17: MP Cost: 20, Duration: 111 sec, Weapon ATT: +17, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 17%, Accumulate Kill Point upon atack
  • Level 18: MP Cost: 22, Duration: 114 sec, Weapon ATT: +18, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 18%, Accumulate Kill Point upon atack
  • Level 19: MP Cost: 22, Duration: 117 sec, Weapon ATT: +19, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 19%, Accumulate Kill Point upon atack
  • Level 20: MP Cost: 22, Duration: 120 sec, Weapon ATT: +20, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 20%, Accumulate Kill Point upon atack
  • Level 21: MP Cost: 24, Duration: 61 sec, Weapon ATT: +21, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 21%, Accumulate Kill Point upon atack
  • Level 22: MP Cost: 24, Duration: 62 sec, Weapon ATT: +22, additional 6 each point of Body Count (uses entire Body Count), Passive Effects - Enemy DEF Ignored: 22%, Accumulate Kill Point upon atack

Blade Master

MS Skill Blade Fury.png

Blade Fury: Spin furiously to damage nearby enemies. A portion of an enemy's defense will be ignored.

Blade Fury effects

Level 11 or above: Mastery Book required.

  • Level 1: MP Cost: 40, Damage: 136%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 6%
  • Level 2: MP Cost: 40, Damage: 137%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 6%
  • Level 3: MP Cost: 40, Damage: 138%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 7%
  • Level 4: MP Cost: 40, Damage: 139%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 7%
  • Level 5: MP Cost: 40, Damage: 140%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 8%
  • Level 6: MP Cost: 45, Damage: 141%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 8%
  • Level 7: MP Cost: 45, Damage: 142%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 9%
  • Level 8: MP Cost: 45, Damage: 143%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 9%
  • Level 9: MP Cost: 45, Damage: 144%, Max Enemies Hit: 5, Number of Attacks: 4, Enemy DEF Ignored: 10%
  • Level 10: MP Cost: 45, Damage: 145%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 10%
  • Level 11: MP Cost: 45, Damage: 146%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 11%
  • Level 12: MP Cost: 50, Damage: 147%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 11%
  • Level 13: MP Cost: 50, Damage: 148%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 12%
  • Level 14: MP Cost: 50, Damage: 149%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 12%
  • Level 15: MP Cost: 50, Damage: 150%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 13%
  • Level 16: MP Cost: 50, Damage: 151%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 13%
  • Level 17: MP Cost: 50, Damage: 152%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 14%
  • Level 18: MP Cost: 55, Damage: 153%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 14%
  • Level 19: MP Cost: 55, Damage: 154%, Max Enemies Hit: 6, Number of Attacks: 4, Enemy DEF Ignored: 15%
  • Level 20: MP Cost: 55, Damage: 155%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 15%
  • Level 21: MP Cost: 55, Damage: 156%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 16%
  • Level 22: MP Cost: 55, Damage: 157%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 16%
  • Level 23: MP Cost: 55, Damage: 158%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 17%
  • Level 24: MP Cost: 60, Damage: 159%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 17%
  • Level 25: MP Cost: 60, Damage: 160%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 18%
  • Level 26: MP Cost: 60, Damage: 161%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 18%
  • Level 27: MP Cost: 60, Damage: 162%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 19%
  • Level 28: MP Cost: 60, Damage: 163%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 19%
  • Level 29: MP Cost: 60, Damage: 164%, Max Enemies Hit: 7, Number of Attacks: 4, Enemy DEF Ignored: 20%
  • Level 30: MP Cost: 65, Damage: 165%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 20%
  • Level 31: MP Cost: 65, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 21%
  • Level 32: MP Cost: 65, Damage: 167%, Max Enemies Hit: 8, Number of Attacks: 4, Enemy DEF Ignored: 21%

MS Skill Mirrored Target.png

Mirrored Target: Permanently increases your Defense and Avoidability. Also turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. This skill can only be used when Mirror Image is active.

Mirrored Target effects

Level 11 or above: Mastery Book required. Requires Level 20 Mirror Image

  • Level 1: Active Effects - MP Cost: 60, Dummy HP: 2600, Dummy Duration: 15 seconds, Damage Absorbed: 5%

Passive Effects - Dodge Chance: 10%, Weapon DEF: +2%, Magic DEF: +2%

  • Level 2: Active Effects - MP Cost: 65, Dummy HP: 3200, Dummy Duration: 20 seconds, Damage Absorbed: 6%

Passive Effects - Dodge Chance: 11%, Weapon DEF: +4%, Magic DEF: +4%

  • Level 3: Active Effects - MP Cost: 65, Dummy HP: 3800, Dummy Duration: 20 seconds, Damage Absorbed: 6%

Passive Effects - Dodge Chance: 11%, Weapon DEF: +6%, Magic DEF: +6%

  • Level 4: Active Effects - MP Cost: 70, Dummy HP: 4400, Dummy Duration: 25 seconds, Damage Absorbed: 7%

Passive Effects - Dodge Chance: 12%, Weapon DEF: +8%, Magic DEF: +8%

  • Level 5: Active Effects - MP Cost: 70, Dummy HP: 5000, Dummy Duration: 25 seconds, Damage Absorbed: 7%

Passive Effects - Dodge Chance: 12%, Weapon DEF: +10%, Magic DEF: +10%

  • Level 6: Active Effects - MP Cost: 75, Dummy HP: 5600, Dummy Duration: 30 seconds, Damage Absorbed: 8%

Passive Effects - Dodge Chance: 13%, Weapon DEF: +12%, Magic DEF: +12%

  • Level 7: Active Effects - MP Cost: 75, Dummy HP: 6200, Dummy Duration: 30 seconds, Damage Absorbed: 8%

Passive Effects - Dodge Chance: 13%, Weapon DEF: +14%, Magic DEF: +14%

  • Level 8: Active Effects - MP Cost: 80, Dummy HP: 6800, Dummy Duration: 35 seconds, Damage Absorbed: 9%

Passive Effects - Dodge Chance: 14%, Weapon DEF: +16%, Magic DEF: +16%

  • Level 9: Active Effects - MP Cost: 80, Dummy HP: 7400, Dummy Duration: 35 seconds, Damage Absorbed: 9%

Passive Effects - Dodge Chance: 14%, Weapon DEF: +18%, Magic DEF: +18%

  • Level 10: Active Effects - MP Cost: 85, Dummy HP: 8000, Dummy Duration: 40 seconds, Damage Absorbed: 10%

Passive Effects - Dodge Chance: 15%, Weapon DEF: +20%, Magic DEF: +20%

  • Level 11: Active Effects - MP Cost: 85, Dummy HP: 8600, Dummy Duration: 40 seconds, Damage Absorbed: 10%

Passive Effects - Dodge Chance: 15%, Weapon DEF: +22%, Magic DEF: +22%

  • Level 12: Active Effects - MP Cost: 90, Dummy HP: 9200, Dummy Duration: 45 seconds, Damage Absorbed: 11%

Passive Effects - Dodge Chance: 16%, Weapon DEF: +24%, Magic DEF: +24%

  • Level 13: Active Effects - MP Cost: 90, Dummy HP: 9800, Dummy Duration: 45 seconds, Damage Absorbed: 11%

Passive Effects - Dodge Chance: 16%, Weapon DEF: +26%, Magic DEF: +26%

  • Level 14: Active Effects - MP Cost: 95, Dummy HP: 10400, Dummy Duration: 50 seconds, Damage Absorbed: 12%

Passive Effects - Dodge Chance: 17%, Weapon DEF: +28%, Magic DEF: +28%

  • Level 15: Active Effects - MP Cost: 95, Dummy HP: 11000, Dummy Duration: 50 seconds, Damage Absorbed: 12%

Passive Effects - Dodge Chance: 17%, Weapon DEF: +30%, Magic DEF: +30%

  • Level 16: Active Effects - MP Cost: 100, Dummy HP: 11600, Dummy Duration: 55 seconds, Damage Absorbed: 13%

Passive Effects - Dodge Chance: 18%, Weapon DEF: +32%, Magic DEF: +32%

  • Level 17: Active Effects - MP Cost: 100, Dummy HP: 12200, Dummy Duration: 55 seconds, Damage Absorbed: 13%

Passive Effects - Dodge Chance: 18%, Weapon DEF: +34%, Magic DEF: +34%

  • Level 18: Active Effects - MP Cost: 105, Dummy HP: 12800, Dummy Duration: 60 seconds, Damage Absorbed: 14%

Passive Effects - Dodge Chance: 19%, Weapon DEF: +36%, Magic DEF: +36%

  • Level 19: Active Effects - MP Cost: 105, Dummy HP: 13400, Dummy Duration: 60 seconds, Damage Absorbed: 14%

Passive Effects - Dodge Chance: 19%, Weapon DEF: +38%, Magic DEF: +38%

  • Level 20: Active Effects - MP Cost: 110, Dummy HP: 14000, Dummy Duration: 65 seconds, Damage Absorbed: 15%

Passive Effects - Dodge Chance: 20%, Weapon DEF: +40%, Magic DEF: +40%

  • Level 21: Active Effects - MP Cost: 110, Dummy HP: 14600, Dummy Duration: 65 seconds, Damage Absorbed: 15%

Passive Effects - Dodge Chance: 20%, Weapon DEF: +42%, Magic DEF: +42%

  • Level 22: Active Effects - MP Cost: 115, Dummy HP: 15200, Dummy Duration: 70 seconds, Damage Absorbed: 16%

Passive Effects - Dodge Chance: 21%, Weapon DEF: +44%, Magic DEF: +44%

  • Level 23: Active Effects - MP Cost: 115, Dummy HP: 15800, Dummy Duration: 70 seconds, Damage Absorbed: 16%

Passive Effects - Dodge Chance: 21%, Weapon DEF: +46%, Magic DEF: +46%

  • Level 24: Active Effects - MP Cost: 120, Dummy HP: 16400, Dummy Duration: 75 seconds, Damage Absorbed: 17%

Passive Effects - Dodge Chance: 22%, Weapon DEF: +48%, Magic DEF: +48%

  • Level 25: Active Effects - MP Cost: 120, Dummy HP: 17000, Dummy Duration: 75 seconds, Damage Absorbed: 17%

Passive Effects - Dodge Chance: 22%, Weapon DEF: +50%, Magic DEF: +50%

  • Level 26: Active Effects - MP Cost: 125, Dummy HP: 17600, Dummy Duration: 80 seconds, Damage Absorbed: 18%

Passive Effects - Dodge Chance: 23%, Weapon DEF: +52%, Magic DEF: +52%

  • Level 27: Active Effects - MP Cost: 125, Dummy HP: 18200, Dummy Duration: 80 seconds, Damage Absorbed: 18%

Passive Effects - Dodge Chance: 23%, Weapon DEF: +54%, Magic DEF: +54%

  • Level 28: Active Effects - MP Cost: 130, Dummy HP: 18800, Dummy Duration: 85 seconds, Damage Absorbed: 19%

Passive Effects - Dodge Chance: 24%, Weapon DEF: +56%, Magic DEF: +56%

  • Level 29: Active Effects - MP Cost: 130, Dummy HP: 19400, Dummy Duration: 85 seconds, Damage Absorbed: 19%

Passive Effects - Dodge Chance: 24%, Weapon DEF: +58%, Magic DEF: +58%

  • Level 30: Active Effects - MP Cost: 135, Dummy HP: 20000, Dummy Duration: 90 seconds, Damage Absorbed: 20%

Passive Effects - Dodge Chance: 25%, Weapon DEF: +60%, Magic DEF: +60%

  • Level 31: Active Effects - MP Cost: 135, Dummy HP: 20600, Dummy Duration: 90 seconds, Damage Absorbed: 20%

Passive Effects - Dodge Chance: 25%, Weapon DEF: +62%, Magic DEF: +62%

  • Level 32: Active Effects - MP Cost: 140, Dummy HP: 21200, Dummy Duration: 95 seconds, Damage Absorbed: 21%

Passive Effects - Dodge Chance: 26%, Weapon DEF: +64%, Magic DEF: +64%


MS Skill Final Cut.png

Final Cut: Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and some skills will gain a damage bonus for a while.

Final Cut effects

'

  • Level 1: MP Cost: 150, HP Cost, 30%, Damage: 1420%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage: +16%, Duration: 15 sec, 1 sec invincibility after usage, Cooldown: 148 sec
  • Level 2: MP Cost: 150, HP Cost, 30%, Damage: 1440%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage: +18%, Duration: 18 sec, 1 sec invincibility after usage, Cooldown: 146 sec
  • Level 3: MP Cost: 150, HP Cost, 30%, Damage: 1460%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage: +19%, Duration: 18 sec, 1 sec invincibility after usage, Cooldown: 144 sec
  • Level 4: MP Cost: 150, HP Cost, 30%, Damage: 1480%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage: +21%, Duration: 21 sec, 1 sec invincibility after usage, Cooldown: 142 sec
  • Level 5: MP Cost: 150, HP Cost, 30%, Damage: 1500%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage: +22%, Duration: 21 sec, 1 sec invincibility after usage, Cooldown: 140 sec
  • Level 6: MP Cost: 200, HP Cost, 26%, Damage: 1520%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage: +24%, Duration: 24 sec, 1 sec invincibility after usage, Cooldown: 138 sec
  • Level 7: MP Cost: 200, HP Cost, 26%, Damage: 1540%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage: +25%, Duration: 24 sec, 1 sec invincibility after usage, Cooldown: 136 sec
  • Level 8: MP Cost: 200, HP Cost, 26%, Damage: 1560%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage: +27%, Duration: 27 sec, 1 sec invincibility after usage, Cooldown: 134 sec
  • Level 9: MP Cost: 200, HP Cost, 26%, Damage: 1580%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage: +28%, Duration: 27 sec, 1 sec invincibility after usage, Cooldown: 132 sec
  • Level 10: MP Cost: 200, HP Cost, 26%, Damage: 1600%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage: +30%, Duration: 30 sec, 1 sec invincibility after usage, Cooldown: 130 sec
  • Level 11: MP Cost: 200, HP Cost, 26%, Damage: 1620%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage: +31%, Duration: 30 sec, 1 sec invincibility after usage, Cooldown: 128 sec
  • Level 12: MP Cost: 250, HP Cost, 22%, Damage: 1640%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage: +33%, Duration: 33 sec, 1 sec invincibility after usage, Cooldown: 126 sec
  • Level 13: MP Cost: 250, HP Cost, 22%, Damage: 1660%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage: +34%, Duration: 33 sec, 1 sec invincibility after usage, Cooldown: 124 sec
  • Level 14: MP Cost: 250, HP Cost, 22%, Damage: 1680%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage: +36%, Duration: 36 sec, 1 sec invincibility after usage, Cooldown: 122 sec
  • Level 15: MP Cost: 250, HP Cost, 22%, Damage: 1700%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage: +37%, Duration: 36 sec, 1 sec invincibility after usage, Cooldown: 120 sec
  • Level 16: MP Cost: 250, HP Cost, 22%, Damage: 1720%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage: +39%, Duration: 39 sec, 1 sec invincibility after usage, Cooldown: 118 sec
  • Level 17: MP Cost: 250, HP Cost, 22%, Damage: 1740%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage: +40%, Duration: 39 sec, 1 sec invincibility after usage, Cooldown: 116 sec
  • Level 18: MP Cost: 300, HP Cost, 18%, Damage: 1760%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage: +42%, Duration: 42 sec, 1 sec invincibility after usage, Cooldown: 114 sec
  • Level 19: MP Cost: 300, HP Cost, 18%, Damage: 1780%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage: +43%, Duration: 42 sec, 1 sec invincibility after usage, Cooldown: 112 sec
  • Level 20: MP Cost: 300, HP Cost, 18%, Damage: 1800%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage: +45%, Duration: 45 sec, 1 sec invincibility after usage, Cooldown: 110 sec
  • Level 21: MP Cost: 300, HP Cost, 18%, Damage: 1820%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage: +46%, Duration: 45 sec, 1 sec invincibility after usage, Cooldown: 108 sec
  • Level 22: MP Cost: 300, HP Cost, 18%, Damage: 1840%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage: +48%, Duration: 48 sec, 1 sec invincibility after usage, Cooldown: 106 sec
  • Level 23: MP Cost: 300, HP Cost, 18%, Damage: 1860%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage: +49%, Duration: 48 sec, 1 sec invincibility after usage, Cooldown: 104 sec
  • Level 24: MP Cost: 350, HP Cost, 14%, Damage: 1880%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage: +51%, Duration: 51 sec, 1 sec invincibility after usage, Cooldown: 102 sec
  • Level 25: MP Cost: 350, HP Cost, 14%, Damage: 1900%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage: +52%, Duration: 51 sec, 1 sec invincibility after usage, Cooldown: 100 sec
  • Level 26: MP Cost: 350, HP Cost, 14%, Damage: 1920%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage: +54%, Duration: 54 sec, 1 sec invincibility after usage, Cooldown: 98 sec
  • Level 27: MP Cost: 350, HP Cost, 14%, Damage: 1940%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage: +55%, Duration: 54 sec, 1 sec invincibility after usage, Cooldown: 96 sec
  • Level 28: MP Cost: 350, HP Cost, 14%, Damage: 1960%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage: +57%, Duration: 57 sec, 1 sec invincibility after usage, Cooldown: 94 sec
  • Level 29: MP Cost: 350, HP Cost, 14%, Damage: 1980%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage: +58%, Duration: 57 sec, 1 sec invincibility after usage, Cooldown: 92 sec
  • Level 30: MP Cost: 400, HP Cost, 10%, Damage: 2000%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage: +60%, Duration: 60 sec, 1 sec invincibility after usage, Cooldown: 90 sec
  • Level 31: MP Cost: 400, HP Cost, 10%, Damage: 2020%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage: +61%, Duration: 60 sec, 1 sec invincibility after usage, Cooldown: 88 sec
  • Level 32: MP Cost: 400, HP Cost, 10%, Damage: 2040%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage: +63%, Duration: 63 sec, 1 sec invincibility after usage, Cooldown: 86 sec

MS Skill Thorns.png

Thorns: Increases your ATT for a fixed period of time and allows you to resist knock-back effects when struck.

Thorns effects

Level 11 or above: Mastery Book required.

  • Level 1: MP Cost: 40, ATT: +1 for 90 sec, Knock-back Resistance Rate: 32%
  • Level 2: MP Cost: 40, ATT: +2 for 90 sec, Knock-back Resistance Rate: 34%
  • Level 3: MP Cost: 40, ATT: +3 for 90 sec, Knock-back Resistance Rate: 36%
  • Level 4: MP Cost: 40, ATT: +4 for 90 sec, Knock-back Resistance Rate: 38%
  • Level 5: MP Cost: 40, ATT: +5 for 110 sec, Knock-back Resistance Rate: 40%
  • Level 6: MP Cost: 50, ATT: +6 for 110 sec, Knock-back Resistance Rate: 42%
  • Level 7: MP Cost: 50, ATT: +7 for 110 sec, Knock-back Resistance Rate: 44%
  • Level 8: MP Cost: 50, ATT: +8 for 110 sec, Knock-back Resistance Rate: 46%
  • Level 9: MP Cost: 50, ATT: +9 for 110 sec, Knock-back Resistance Rate: 48%
  • Level 10: MP Cost: 50, ATT: +10 for 130 sec, Knock-back Resistance Rate: 50%
  • Level 11: MP Cost: 60, ATT: +11 for 130 sec, Knock-back Resistance Rate: 52%
  • Level 12: MP Cost: 60, ATT: +12 for 130 sec, Knock-back Resistance Rate: 54%
  • Level 13: MP Cost: 60, ATT: +13 for 130 sec, Knock-back Resistance Rate: 56%
  • Level 14: MP Cost: 60, ATT: +14 for 130 sec, Knock-back Resistance Rate: 58%
  • Level 15: MP Cost: 60, ATT: +15 for 150 sec, Knock-back Resistance Rate: 60%
  • Level 16: MP Cost: 70, ATT: +16 for 150 sec, Knock-back Resistance Rate: 62%
  • Level 17: MP Cost: 70, ATT: +17 for 150 sec, Knock-back Resistance Rate: 64%
  • Level 18: MP Cost: 70, ATT: +18 for 150 sec, Knock-back Resistance Rate: 66%
  • Level 19: MP Cost: 70, ATT: +19 for 150 sec, Knock-back Resistance Rate: 68%
  • Level 20: MP Cost: 70, ATT: +20 for 170 sec, Knock-back Resistance Rate: 70%
  • Level 21: MP Cost: 80, ATT: +21 for 170 sec, Knock-back Resistance Rate: 72%
  • Level 22: MP Cost: 80, ATT: +22 for 170 sec, Knock-back Resistance Rate: 74%
  • Level 23: MP Cost: 80, ATT: +23 for 170 sec, Knock-back Resistance Rate: 76%
  • Level 24: MP Cost: 80, ATT: +24 for 170 sec, Knock-back Resistance Rate: 78%
  • Level 25: MP Cost: 80, ATT: +25 for 190 sec, Knock-back Resistance Rate: 80%
  • Level 26: MP Cost: 90, ATT: +26 for 190 sec, Knock-back Resistance Rate: 82%
  • Level 27: MP Cost: 90, ATT: +27 for 190 sec, Knock-back Resistance Rate: 84%
  • Level 28: MP Cost: 90, ATT: +28 for 190 sec, Knock-back Resistance Rate: 86%
  • Level 29: MP Cost: 90, ATT: +29 for 190 sec, Knock-back Resistance Rate: 88%
  • Level 30: MP Cost: 90, ATT: +30 for 210 sec, Knock-back Resistance Rate: 90%
  • Level 31: MP Cost: 100, ATT: +31 for 210 sec, Knock-back Resistance Rate: 92%
  • Level 32: MP Cost: 100, ATT: +32 for 210 sec, Knock-back Resistance Rate: 94%

MS Skill Phantom Blow.png

Phantom Blow: Deals a flurry of piercing attacks against one enemy. A portion of an enemy's defense will be ignored.

Phantom Blow effects

'

  • Level 1: MP Cost: 30, Number of Attacks: 6, Damage: 142%, Enemy DEF Ignored: 1%
  • Level 2: MP Cost: 30, Number of Attacks: 6, Damage: 144%, Enemy DEF Ignored: 2%
  • Level 3: MP Cost: 30, Number of Attacks: 6, Damage: 146%, Enemy DEF Ignored: 3%
  • Level 4: MP Cost: 30, Number of Attacks: 6, Damage: 148%, Enemy DEF Ignored: 4%
  • Level 5: MP Cost: 32, Number of Attacks: 6, Damage: 150%, Enemy DEF Ignored: 5%
  • Level 6: MP Cost: 32, Number of Attacks: 6, Damage: 152%, Enemy DEF Ignored: 6%
  • Level 7: MP Cost: 32, Number of Attacks: 6, Damage: 154%, Enemy DEF Ignored: 7%
  • Level 8: MP Cost: 32, Number of Attacks: 6, Damage: 156%, Enemy DEF Ignored: 8%
  • Level 9: MP Cost: 32, Number of Attacks: 6, Damage: 158%, Enemy DEF Ignored: 9%
  • Level 10: MP Cost: 34, Number of Attacks: 6, Damage: 160%, Enemy DEF Ignored: 10%
  • Level 11: MP Cost: 34, Number of Attacks: 6, Damage: 162%, Enemy DEF Ignored: 11%
  • Level 12: MP Cost: 34, Number of Attacks: 6, Damage: 164%, Enemy DEF Ignored: 12%
  • Level 13: MP Cost: 34, Number of Attacks: 6, Damage: 166%, Enemy DEF Ignored: 13%
  • Level 14: MP Cost: 34, Number of Attacks: 6, Damage: 168%, Enemy DEF Ignored: 14%
  • Level 15: MP Cost: 36, Number of Attacks: 6, Damage: 170%, Enemy DEF Ignored: 15%
  • Level 16: MP Cost: 36, Number of Attacks: 6, Damage: 172%, Enemy DEF Ignored: 16%
  • Level 17: MP Cost: 36, Number of Attacks: 6, Damage: 174%, Enemy DEF Ignored: 17%
  • Level 18: MP Cost: 36, Number of Attacks: 6, Damage: 176%, Enemy DEF Ignored: 18%
  • Level 19: MP Cost: 36, Number of Attacks: 6, Damage: 178%, Enemy DEF Ignored: 19%
  • Level 20: MP Cost: 38, Number of Attacks: 6, Damage: 180%, Enemy DEF Ignored: 20%
  • Level 21: MP Cost: 38, Number of Attacks: 6, Damage: 182%, Enemy DEF Ignored: 21%
  • Level 22: MP Cost: 38, Number of Attacks: 6, Damage: 184%, Enemy DEF Ignored: 22%
  • Level 23: MP Cost: 38, Number of Attacks: 6, Damage: 186%, Enemy DEF Ignored: 23%
  • Level 24: MP Cost: 38, Number of Attacks: 6, Damage: 188%, Enemy DEF Ignored: 24%
  • Level 25: MP Cost: 40, Number of Attacks: 6, Damage: 190%, Enemy DEF Ignored: 25%
  • Level 26: MP Cost: 40, Number of Attacks: 6, Damage: 192%, Enemy DEF Ignored: 26%
  • Level 27: MP Cost: 40, Number of Attacks: 6, Damage: 194%, Enemy DEF Ignored: 27%
  • Level 28: MP Cost: 40, Number of Attacks: 6, Damage: 196%, Enemy DEF Ignored: 28%
  • Level 29: MP Cost: 40, Number of Attacks: 6, Damage: 198%, Enemy DEF Ignored: 29%
  • Level 30: MP Cost: 42, Number of Attacks: 6, Damage: 200%, Enemy DEF Ignored: 30%
  • Level 31: MP Cost: 42, Number of Attacks: 6, Damage: 202%, Enemy DEF Ignored: 31%
  • Level 32: MP Cost: 42, Number of Attacks: 6, Damage: 204%, Enemy DEF Ignored: 32%

MS Skill Sharpness.png

Sharpness: Increases your Critical Hit Rate and minimum Critical Damage.

Sharpness effects

'

  • Level 1: Crit Rate: +7%, Minimum Crit Damage: +7%
  • Level 2: Crit Rate: +9%, Minimum Crit Damage: +9%
  • Level 3: Crit Rate: +11%, Minimum Crit Damage: +11%
  • Level 4: Crit Rate: +13%, Minimum Crit Damage: +13%
  • Level 5: Crit Rate: +15%, Minimum Crit Damage: +15%
  • Level 6: Crit Rate: +17%, Minimum Crit Damage: +17%
  • Level 7: Crit Rate: +19%, Minimum Crit Damage: +19%
  • Level 8: Crit Rate: +21%, Minimum Crit Damage: +21%
  • Level 9: Crit Rate: +23%, Minimum Crit Damage: +23%
  • Level 10: Crit Rate: +25%, Minimum Crit Damage: +25%
  • Level 11: Crit Rate: +27%, Minimum Crit Damage: +27%
  • Level 12: Crit Rate: +29%, Minimum Crit Damage: +29%

MS Skill Toxic Venom K.png

Toxic Venom: Increases Venom's poison chance and permanently increases poison damage.

Toxic Venom effects

Requires Level 20 Venom

  • Level 1: Poison Chance: 32%, 115% damage every 1 sec for 5 sec, Can be stacked 2 times
  • Level 2: Poison Chance: 34%, 120% damage every 1 sec for 5 sec, Can be stacked 2 times
  • Level 3: Poison Chance: 36%, 125% damage every 1 sec for 6 sec, Can be stacked 2 times
  • Level 4: Poison Chance: 38%, 130% damage every 1 sec for 6 sec, Can be stacked 2 times
  • Level 5: Poison Chance: 40%, 135% damage every 1 sec for 6 sec, Can be stacked 2 times
  • Level 6: Poison Chance: 42%, 140% damage every 1 sec for 7 sec, Can be stacked 3 times
  • Level 7: Poison Chance: 44%, 145% damage every 1 sec for 7 sec, Can be stacked 3 times
  • Level 8: Poison Chance: 46%, 150% damage every 1 sec for 7 sec, Can be stacked 3 times
  • Level 9: Poison Chance: 48%, 155% damage every 1 sec for 8 sec, Can be stacked 3 times
  • Level 10: Poison Chance: 50%, 160% damage every 1 sec for 8 sec, Can be stacked 3 times
  • Level 11: Poison Chance: 52%, 165% damage every 1 sec for 8 sec, Can be stacked 3 times
  • Level 12: Poison Chance: 54%, 170% damage every 1 sec for 9 sec, Can be stacked 4 times

MS Skill Dual Wield Expert.png

Dual Wield Expert: Increases weapon mastery, Weapon ATT, Accuracy, and Avoidability of daggers and kataras.

Dual Wield Expert effects

Level 11 or above: Mastery Book required. Requires Level 10 Katara Mastery

  • Level 1: Dagger and Katara Mastery: +56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1%
  • Level 2: Dagger and Katara Mastery: +56%, Weapon ATT: +2, Accuracy: +1%, Avoidability: +1%
  • Level 3: Dagger and Katara Mastery: +57%, Weapon ATT: +3, Accuracy: +2%, Avoidability: +2%
  • Level 4: Dagger and Katara Mastery: +57%, Weapon ATT: +4, Accuracy: +2%, Avoidability: +2%
  • Level 5: Dagger and Katara Mastery: +58%, Weapon ATT: +5, Accuracy: +3%, Avoidability: +3%
  • Level 6: Dagger and Katara Mastery: +58%, Weapon ATT: +6, Accuracy: +3%, Avoidability: +3%
  • Level 7: Dagger and Katara Mastery: +59%, Weapon ATT: +7, Accuracy: +4%, Avoidability: +4%
  • Level 8: Dagger and Katara Mastery: +59%, Weapon ATT: +8, Accuracy: +4%, Avoidability: +4%
  • Level 9: Dagger and Katara Mastery: +60%, Weapon ATT: +9, Accuracy: +5%, Avoidability: +5%
  • Level 10: Dagger and Katara Mastery: +60%, Weapon ATT: +10, Accuracy: +5%, Avoidability: +5%
  • Level 11: Dagger and Katara Mastery: +61%, Weapon ATT: +11, Accuracy: +6%, Avoidability: +6%
  • Level 12: Dagger and Katara Mastery: +61%, Weapon ATT: +12, Accuracy: +6%, Avoidability: +6%
  • Level 13: Dagger and Katara Mastery: +62%, Weapon ATT: +13, Accuracy: +7%, Avoidability: +7%
  • Level 14: Dagger and Katara Mastery: +62%, Weapon ATT: +14, Accuracy: +7%, Avoidability: +7%
  • Level 15: Dagger and Katara Mastery: +63%, Weapon ATT: +15, Accuracy: +8%, Avoidability: +8%
  • Level 16: Dagger and Katara Mastery: +63%, Weapon ATT: +16, Accuracy: +8%, Avoidability: +8%
  • Level 17: Dagger and Katara Mastery: +64%, Weapon ATT: +17, Accuracy: +9%, Avoidability: +9%
  • Level 18: Dagger and Katara Mastery: +64%, Weapon ATT: +18, Accuracy: +9%, Avoidability: +9%
  • Level 19: Dagger and Katara Mastery: +65%, Weapon ATT: +19, Accuracy: +10%, Avoidability: +10%
  • Level 20: Dagger and Katara Mastery: +65%, Weapon ATT: +20, Accuracy: +10%, Avoidability: +10%
  • Level 21: Dagger and Katara Mastery: +66%, Weapon ATT: +21, Accuracy: +11%, Avoidability: +11%
  • Level 22: Dagger and Katara Mastery: +66%, Weapon ATT: +22, Accuracy: +11%, Avoidability: +11%
  • Level 23: Dagger and Katara Mastery: +67%, Weapon ATT: +23, Accuracy: +12%, Avoidability: +12%
  • Level 24: Dagger and Katara Mastery: +67%, Weapon ATT: +24, Accuracy: +12%, Avoidability: +12%
  • Level 25: Dagger and Katara Mastery: +68%, Weapon ATT: +25, Accuracy: +13%, Avoidability: +13%
  • Level 26: Dagger and Katara Mastery: +68%, Weapon ATT: +26, Accuracy: +13%, Avoidability: +13%
  • Level 27: Dagger and Katara Mastery: +69%, Weapon ATT: +27, Accuracy: +14%, Avoidability: +14%
  • Level 28: Dagger and Katara Mastery: +69%, Weapon ATT: +28, Accuracy: +14%, Avoidability: +14%
  • Level 29: Dagger and Katara Mastery: +70%, Weapon ATT: +29, Accuracy: +15%, Avoidability: +15%
  • Level 30: Dagger and Katara Mastery: +70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15%
  • Level 31: Dagger and Katara Mastery: +71%, Weapon ATT: +31, Accuracy: +16%, Avoidability: +16%
  • Level 32: Dagger and Katara Mastery: +71%, Weapon ATT: +32, Accuracy: +16%, Avoidability: +16%

Hyper Skills

Common Stat Enhancers and Active Skills

MS Skill Hyper Strength.png

Hyper Strength: Permanently increases STR.

Hyper Strength effects

Required level: 140

  • Level 1: STR +50

MS Skill Hyper Dexterity.png

Hyper Dexterity: Permanently increases DEX.

Hyper Dexterity effects

Required level: 140

  • Level 1: DEX +50

MS Skill Hyper Intelligence.png

Hyper Intelligence: Permanently increases INT.

Hyper Intelligence effects

Required level: 140

  • Level 1: INT +50

MS Skill Hyper Luck.png

Hyper Luck: Permanently increases LUK.

Hyper Luck effects

Required level: 140

  • Level 1: LUK +50

MS Skill Hyper Jump.png

Hyper Jump: Permanently increases Jump.

Hyper Jump effects

Required level: 146

  • Level 1: Jump +10

MS Skill Hyper Speed.png

Hyper Speed: Permanently increases Movement Speed.

Hyper Speed effects

Required level: 152

  • Level 1: Movement Speed +10

MS Skill Hyper Accuracy.png

Hyper Accuracy: Permanently increases Accuracy.

Hyper Accuracy effects

Required level: 158

  • Level 1: Accuracy +20%

MS Skill Hyper Defense.png

Hyper Defense: Permanently increases Weapon DEF.

Hyper Defense effects

Required level: 165

  • Level 1: Weapon DEF +500

MS Skill Hyper Magic Defense.png

Hyper Magic Defense: Permanently increases Magic DEF.

Hyper Magic Defense effects

Required level: 174

  • Level 1: Magic DEF +500

MS Skill Hyper Fury.png

Hyper Fury: Permanently increases Max DF (useless for non-Demon Slayers).

Hyper Fury effects

Required level: 180

  • Level 1: Max DF +50

MS Skill Hyper Mana.png

Hyper Mana: Permanently increases Max MP.

Hyper Mana effects

Required level: 186

  • Level 1: Max MP: +15%

MS Skill Hyper Health.png

Hyper Health: Permanently increases Max HP.

Hyper Health effects

Required level: 192

  • Level 1: Max HP: +15%

MS Skill Hyper Critical.png

Hyper Critical: Permanently increases Critical Rate.

Hyper Critical effects

Required level: 198

  • Level 1: Critical Rate: +10%

MS Skill Epic Adventure T.png

Epic Adventure: Call upon the bravery deep within to increase damage output and max damage.

Epic Adventure effects

Required level: 200

  • Level 1: MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +5,000,000, Cooldown: 120 sec. Applies to any Explorer class within the party.

Night Lord

Skill Enhancers

File:MS Skill Shade Splitter - Bonus Attack.png

Shade Splitter - Bonus Attack: Increases Number of Attacks for Shade Splitter.

Shade Splitter - Bonus Attack effects

Required level: 143

  • Level 1: Number of Attacks: +1

File:MS Skill Frailty Curse - Cooldown Cutter.png

Frailty Curse - Cooldown Cutter: Reduces Frailty Curse cooldown.

Frailty Curse - Cooldown Cutter effects

Required level: 149

  • Level 1: Cooldown -50%

MS Skill Quad Star - Extra Strike.png

Quad Star - Extra Strike: Increases Number of Attacks for Quad Star.

Quad Star - Extra Strike effects

Required level: 155

  • Level 1: Number of Attacks: +1

File:MS Skill Shade Splitter - Extra Target.png

Shade Splitter - Extra Target: Increases the number of monsters hit by Shade Splitter.

Shade Splitter - Extra Target effects

Required level: 162

  • Level 1: Monsters Hit: +2

MS Skill Frailty Curse - Enhance.png

Frailty Curse - Enhance: Increases the ATT & DEF penalty from Frailty Curse.

Frailty Curse - Enhance effects

Required level: 168

  • Level 1: Additional 10% ATT and DEF reduction

MS Skill Quad Star - Boss Rush.png

Quad Star - Boss Rush: Increases damage dealt to bosses with Quad Star.

Quad Star - Boss Rush effects

Required level: 177

  • Level 1: 20% additional damage against bosses

File:MS Skill Shade Splitter - Reinforce.png

Shade Splitter - Reinforce: Increases Shade Splitter damage.

Shade Splitter - Reinforce effects

Required level: 183

  • Level 1: Damage: +20%

MS Skill Frailty Curse - Slow.png

Frailty Curse - Slow: Increases the Speed penalty from Frailty Curse.

Frailty Curse - Slow effects

Required level: 189

  • Level 1: Additional 10 Speed reduced

MS Skill Quad Star - Reinforce.png

Quad Star - Reinforce: Increases Quad Star damage.

Quad Star - Reinforce effects

Required level: 195

  • Level 1: Damage: +20%

Active Skills

MS Skill Bleed Dart.png

Bleed Dart: Applies a deadly poison that makes enemies hemorrhage. Not a pretty sight.

Bleed Dart effects

Required level: 150

  • Level 1: MP Cost: 200, Duration: 30 sec, Chance: 100%, Damage over Time Interval: 190% sec, Damage over Time Duration: 8 sec. Cooldown: 90 sec

MS Skill Death Star.png

Death Star: Summons 4 shurikens that combine into one giant shuriken.

Death Star effects

Required level: 170

  • Level 1: MP Cost: 300, Damage: 250%, Number of Attacks: 10, Max Enemies Hit: 8

Cooldown: 8 sec


Shadower

Skill Enhancers

MS Skill Meso Explosion - Enhance.png

Meso Explosion - Enhance: Boosts attacks per meso and Pick Pocket meso drop rate.

Meso Explosion - Enhance effects

Required level: 143

  • Level 1: Number of attacks: +1, Additional meso drop rate: +20%, Max number of attacks is not increased.

MS Skill Boomerang Stab - Extra Strike.png

Boomerang Stab - Extra Strike: Increases Number of Attacks for Boomerang Stab.

Boomerang Stab - Extra Strike effects

Required level: 149

  • Level 1: Number of Attacks: +1

MS Skill Assassinate - Limit Break.png

Assassinate - Limit Break: Increases Assassinate's max damage.

Assassinate - Limit Break effects

Required level: 155

  • Level 1: Max damage increased to 60,000,000

File:MS Skill Meso Explosion - Spread.png

Meso Explosion - Spread: Increases the number of monsters hit by Meso Explosion.

Meso Explosion - Spread effects

Required level: 162

  • Level 1: Monsters Hit: +2

MS Skill Boomerang Stab - Reinforce.png

Boomerang Stab - Reinforce: Increases Boomerang Stab damage.

Boomerang Stab - Reinforce effects

Required level: 168

  • Level 1: Damage: +20%

File:MS Skill Assassinate - Extra Strike.png

Assassinate - Extra Strike: Increases the number of attacks for Assassinate.

Assassinate - Extra Strike effects

Required level: 177

  • Level 1: Number of Attacks: +1

MS Skill Meso Explosion - Reinforce.png

Meso Explosion - Reinforce: Increases Meso Explosion's damage.

Meso Explosion - Reinforce effects

Required level: 183

  • Level 1: Damage: +20%

MS Skill Boomerang Stab - Spread.png

Boomerang Stab - Spread: Increases the number of monsters hit by Boomerang Stab.

Boomerang Stab - Spread effects

Required level: 189

  • Level 1: Monsters Hit +2

MS Skill Assassinate - Reinforce.png

Assassinate - Reinforce: Increases Assassinate damage.

Assassinate - Reinforce effects

Required level: 195

  • Level 1: Damage: +20%

Active Skills

MS Skill Flip of the Coin.png

Flip of the Coin: Flips a lucky coin to conjure up a blessing of awesomeness.

Flip of the Coin effects

Required level: 150

  • Level 1: Can only use when you land a critical attack. MP Cost: 50, Duration: 120 sec, Damage: 5%, Critical Chance: 10%, Max Damage: +1,000,000, Max Stacks: 5

MS Skill Shadow Veil.png

Shadow Veil: Summons a shade to deal continuous damage to nearby enemies.

Shadow Veil effects

Required level: 170

  • Level 1: MP Cost: 300, Max Enemies Hit: 15, Damage: 800%, Duration: 12 sec.

Cooldown: 90 sec


Dual Blade

Skill Enhancers

MS Skill Bloody Storm - Reinforce.png

Bloody Storm - Reinforce: Increases Bloody Storm's damage.

Bloody Storm - Reinforce effects

Required level: 143

  • Level 1: Damage: +20%

MS Skill Phantom Blow - Reinforce.png

Phantom Blow - Reinforce: Increases Phantom Blow's damage.

Phantom Blow - Reinforce effects

Required level: 149

  • Level 1: Damage: +20%

File:MS Skill Sudden Raid - Reinforce.png

Sudden Raid - Reinforce: Increases damage of Sudden Raid.

Sudden Raid - Reinforce effects

Required level: 155

  • Level 1: Damage: +20%

MS Skill Bloody Storm - Spread.png

Bloody Storm - Spread: Increases the number of monsters hit by Bloody Storm.

Bloody Storm - Spread effects

Required level: 162

  • Level 1: Monsters Hit: +2

MS Skill Phantom Blow - Guardbreak.png

Phantom Blow - Guardbreak: Increases Phantom Blow's Monster DEF debuff.

Phantom Blow - Guardbreak effects

Required level: 168

  • Level 1: 20% additional DEF ignored

File:MS Skill Sudden Raid - Cripple.png

Sudden Raid - Cripple: Buffs damage over time of Sudden Raid.

Sudden Raid - Cripple effects

Required level: 177

  • Level 1: Additional 20% damage over time

MS Skill Bloody Storm - Extra Strike.png

Bloody Storm - Extra Strike: Increases Bloody Storm's attack count.

Bloody Storm - Extra Strike effects

Required level: 183

  • Level 1: Number of Attacks: +1

MS Skill Phantom Blow - Extra Strike.png

Phantom Blow - Extra Strike: Increases Phantom Blow's attack count.

Phantom Blow - Extra Strike effects

Required level: 189

  • Level 1: Number of Attacks: +1

File:MS Skill Sudden Raid - Cooldown Cutter.png

Sudden Raid - Cooldown Cutter: Reduces Sudden Raid Cooldown.

Sudden Raid - Cooldown Cutter effects

Required level: 195

  • Level 1: Cooldown -20%

Active Skills

MS Skill Blade Clone.png

Blade Clone: Summon a hidden sword to make every attack deal additional damage.

Blade Clone effects

Required level: 150.

  • Level 1: MP Cost: 200, Duration: 60 sec, Bonus Damage: 140%. Cooldown: 90 sec

MS Skill Asura's Anger.png

Asura's Anger: Create a vortex of wind blades, damaging nearby enemies.

Asura's Anger effects

Required level: 170

  • Level 1: MP Cost: 300, Duration: 10 sec, DEF Ignored: 100%, Enemies Hit: 10, Damage: 500%, Number of Attacks: 3, Can move while using the skill. Cooldown: 90 sec