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(High Paladin is defense, not attack)
 
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{{Header Nav|game=MapleStory|custom={{MapleStory/TOC}}{{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Warrior}}}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Warrior}}}}
==First job: Swordman==
{{MapleStory/Skill desc|Swordman|Improving HP Recovery|This skill increases the amount of HP regained every 10 seconds while still, or while using [[#Endure|Endure]].|Recover additional HP every 10 sec. while standing still.|
* '''Level 1''': Recover additional HP +90
* '''Level 2''': Recover additional HP +160
* '''Level 3''': Recover additional HP +350
* '''Level 4''': Recover additional HP +480
* '''Level 5''': Recover additional HP +15#
* '''Level 6''': Recover additional HP +18
* '''Level 7''': Recover additional HP +21
* '''Level 8''': Recover additional HP +24
* '''Level 9''': Recover additional HP +27
* '''Level 10''': Recover additional HP +30
* '''Level 11''': Recover additional HP +33
* '''Level 12''': Recover additional HP +36
* '''Level 13''': Recover additional HP +39
* '''Level 14''': Recover additional HP +42
* '''Level 15''': Recover additional HP +45
* '''Level 16''': Recover additional HP +50}}


{{MapleStory/Skill desc|Swordman|Improving MaxHP Increase|Increases the amount of HP gained during each level-up, or when AP is spent in HP. Requires 5 points in [[#Improving HP Recovery|Improving HP Recovery]]|This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP.|
__NOTOC__
* '''Level 1''': If Level UP, +4 more; if AP applied, +3 more on top on MaxHP
{{details|MapleStory/Beginner/Skills|Beginner skills}}
* '''Level 2''': If Level UP, +8 more; if AP applied, +6 more on top on MaxHP
* '''Level 3''': If Level UP, +12 more; if AP applied, +9 more on top on MaxHP
* '''Level 4''': If Level UP, +16 more; if AP applied, +12 more on top on MaxHP
* '''Level 5''': If Level UP, +20 more; if AP applied, +15 more on top on MaxHP
* '''Level 6''': If Level UP, +24 more; if AP applied, +18 more on top on MaxHP
* '''Level 7''': If Level UP, +28 more; if AP applied, +21 more on top on MaxHP
* '''Level 8''': If Level UP, +32 more; if AP applied, +24 more on top on MaxHP
* '''Level 9''': If Level UP, +36 more; if AP applied, +27 more on top on MaxHP
* '''Level 10''': If Level UP, +40 more; if AP applied, +30 more on top on MaxHP}}


{{MapleStory/Skill desc|Swordman|Endure|This skill enables healing while still on ropes. Requires 3 points in [[#Improving Max HP Increase|Improving Max HP Increase]]|Even when hanging on the rope or on a ladder, you'll be able to recover some HP after a certain amount of time.|
<center>
* '''Level 1''': Recover HP every 31 sec.
{| {{prettytable|notwide=1|text center=1|style=font-size:12px}}
* '''Level 2''': Recover HP every 28 sec.
|+ Table of Contents
* '''Level 3''': Recover HP every 25 sec.
| colspan=2 |
* '''Level 4''': Recover HP every 22 sec.
! Attacking Skills
* '''Level 5''': Recover HP every 19 sec.
! Passive Skills
* '''Level 6''': Recover HP every 16 sec.
! Active/Supportive Skills
* '''Level 7''': Recover HP every 13 sec.
|-
* '''Level 8''': Recover HP every 10 sec.}}
! <u>[[#First Job|First Job]]</u>
![[#Swordman|Swordman]]
|[[File:MS Skill Slash Blast.png|link=#Slash Blast|Slash Blast]]
|[[File:MS Skill Warrior Mastery.png|link=#Warrior Mastery|Warrior Mastery]]
|[[File:MS Skill Iron Body.png|link=#Iron Body|Iron Body]] [[File:MS Skill War Leap.png|link=#War Leap|War Leap]]
|-
! rowspan=4 | <u>[[#Second Job|Second Job]]</u>
![[#Common Second Job skills|Common]]
|
|[[File:MS Skill Sword Mastery.png|link=#Weapon Mastery|Weapon Mastery]] [[File:MS Skill Final Attack.png|link=#Final Attack|Final Attack]] [[File:MS Skill Physical Training.png|link=#Physical Training|Physical Training]]
|[[File:MS Skill Sword Booster.png|link=#Weapon Booster|Weapon Booster]]
|-
![[#Fighter|Fighter]]
|[[File:MS Skill Brandish.png|link=#Brandish|Brandish]] [[File:MS Skill Combo Fury.png|link=#Combo Fury|Combo Fury]]
|
|[[File:MS Skill Rage.png|link=#Rage|Rage]][[File:MS Skill Combo Attack.png|link=#Combo Attack|Combo Attack]]
|-
![[#Page|Page]]
|[[File:MS Skill Flame Charge.png|link=#Flame Charge|Flame Charge]] [[File:MS Skill Blizzard Charge.png|link=#Blizzard Charge|Blizzard Charge]] [[File:MS Skill Close Combat.png|link=#Close Combat|Close Combat]]
|[[File:MS Skill Elemental Charge.png|link=#Elemental Charge|Elemental Charge]]
|
|-
![[#Spearman|Spearman]]
|[[File:MS Skill Piercing Drive.png|link=#Piercing Drive|Piercing Drive]] [[File:MS Skill Spear Sweep.png|link=#Spear Sweep|Spear Sweep]]
|
|[[File:MS Skill Iron Will.png|link=#Iron Will|Iron Will]] [[File:MS Skill Hyper Body.png|link=#Hyper Body|Hyper Body]] [[File:MS Skill Evil Eye.png|link=#Evil Eye|Evil Eye]]
|-
! rowspan=5 | <u>[[#Third Job|Third Job]]</u>
![[#Common Third Job skills|Common]]
|[[File:MS Skill Rush.png|link=#Rush|Rush]]
|
|
|-
![[#Crusader and Berserker|Crusader + Berserker]]
|
|[[File:MS Skill Endure.png|link=#Endure|Endure]]
|
|-
![[#Crusader|Crusader]]
|[[File:MS Skill Panic.png|link=#Panic|Panic]] [[File:MS Skill Shout.png|link=#Shout|Shout]] [[File:MS Skill Intrepid Slash.png|link=#Intrepid Slash|Intrepid Slash]]
|[[File:MS Skill Self Recovery.png|link=#Self Recovery|Self Recovery]] [[File:MS Skill Chance Attack.png|link=#Chance Attack|Chance Attack]] [[File:MS Skill Combo Synergy.png|link=#Combo Synergy|Combo Synergy]]
|
|-
! [[#White Knight|White Knight]]
|[[File:MS Skill Lightning Charge.png|link=#Lightning Charge|Lightning Charge]]
|[[File:MS Skill Shield Mastery- Warrior.png|link=#Shield Mastery|Shield Mastery]] [[File:MS Skill Achilles.png|link=#Achilles|Achilles]] [[File:MS Skill Divine Shield.png|link=#Divine Shield|Divine Shield]]
|[[File:MS Skill HP Recovery.png|link=#HP Recovery|HP Recovery]] [[File:MS Skill Combat Orders.png|link=#Combat Orders|Combat Orders]] [[File:MS Skill Threaten.png|link=#Threaten|Threaten]] [[File:MS Skill Parashock Guard.png|link=#Parashock Guard|Parashock Guard]]
|-
![[#Berserker|Berserker]]
|[[File:MS Skill La Mancha Spear.png|link=#La Mancha Spear|La Mancha Spear]] [[File:MS Skill Evil Eye Shock.png|link=#Evil Eye Shock|Evil Eye Shock]]
|[[File:MS Skill Lord of Darkness.png|link=#Lord of Darkness|Lord of Darkness]]
|[[File:MS Skill Evil Eye of Domination.png|link=#Evil Eye of Domination|Evil Eye of Domination]] [[File:MS Skill Cross Surge.png|link=#Cross Surge|Cross Surge]] [[File:MS Skill Hex of the Evil Eye.png|link=#Hex of the Evil Eye|Hex of the Evil Eye]]
|-
! rowspan=4 | <u>[[#Fourth Job|Fourth Job]]</u>
![[#Common Fourth Job skills|Common]]
|
|[[File:MS Skill Power Stance.png|link=#Power Stance|Power Stance]]
|[[File:MS Skill Maple Warrior.png|link=#Maple Warrior|Maple Warrior]] [[File:MS Skill Hero's Will.png|link=#Hero's Will|Hero's Will]] [[File:MS Skill Magic Crash 2.png|link=#Magic Crash|Magic Crash]]
|-
![[#Hero|Hero]]
|[[File:MS Skill Raging Blow.png|link=#Raging Blow|Raging Blow]] [[File:MS Skill Puncture.png|link=#Puncture|Puncture]]
|[[File:MS Skill Combat Mastery.png|link=#Combat Mastery|Combat Mastery]] [[File:MS Skill Advanced Combo.png|link=#Advanced Combo|Advanced Combo]] [[File:MS Skill Advanced Final Attack.png|link=#Advanced Final Attack|Advanced Final Attack]]
|[[File:MS Skill Enrage.png|link=#Enrage|Enrage]]
|-
![[#Paladin|Paladin]]
|[[File:MS Skill Divine Charge.png|link=#Divine Charge|Divine Charge]] [[File:MS Skill Blast.png|link=#Blast|Blast]] [[File:MS Skill Heaven's Hammer.png|link=#Heaven's Hammer|Heaven's Hammer]]
|[[File:MS Skill Advanced Charge.png|link=#Advanced Charge|Advanced Charge]] [[File:MS Skill High Paladin.png|link=#High Paladin|High Paladin]]
|[[File:MS Skill Void Elemental.png|link=#Void Elemental|Void Elemental]] [[File:MS Skill Guardian.png|link=#Guardian|Guardian]]
|-
![[#Dark Knight|Dark Knight]]
|[[File:MS Skill Dark Impale.png|link=#Dark Impale|Dark Impale]] [[File:MS Skill Gungnir's Descent.png|link=#Gungnir's Descent|Gungnir's Descent]]
|[[File:MS Skill Revenge of the Evil Eye.png|link=#Revenge of the Evil Eye|Revenge of the Evil Eye]] [[File:MS Skill Final Pact.png|link=#Final Pact|Final Pact]] [[File:MS Skill Barricade Mastery 2.png|link=#Barricade Mastery|Barricade Mastery]]
|[[File:MS Skill Sacrifice.png|link=#Sacrifice|Sacrifice]]
|-
| colspan=2 |
! colspan=3 | Skills
|-
! rowspan=5 | <u>[[#Hyper Skills|Hyper Skills]]</u>
! [[#Common Stat Enhancers and Active Skills|Common <br> (Stat + Active)]]
| colspan=3 | [[File:MS Skill Hyper Strength.png|link=#Hyper Strength|Hyper Strength]] [[File:MS Skill Hyper Dexterity.png|link=#Hyper Dexterity|Hyper Dexterity]] [[File:MS Skill Hyper Intelligence.png|link=#Hyper Intelligence|Hyper Intelligence]] [[File:MS Skill Hyper Luck.png|link=#Hyper Luck|Hyper Luck]] [[File:MS Skill Hyper Jump.png|link=#Hyper Jump|Hyper Jump]] [[File:MS Skill Hyper Speed.png|link=#Hyper Speed|Hyper Speed]] [[File:MS Skill Hyper Accuracy.png|link=#Hyper Accuracy|Hyper Accuracy]] [[File:MS Skill Hyper Defense.png|link=#Hyper Defense|Hyper Defense]] [[File:MS Skill Hyper Magic Defense.png|link=#Hyper Magic Defense|Hyper Magic Defense]] [[File:MS Skill Hyper Fury.png|link=#Hyper Fury|Hyper Fury]] [[File:MS Skill Hyper Mana.png|link=#Hyper Mana|Hyper Mana]] [[File:MS Skill Hyper Health.png|link=#Hyper Health|Hyper Health]] [[File:MS Skill Hyper Critical.png|link=#Hyper Critical|Hyper Critical]] [[File:MS Skill Epic Adventure W.png|link=#Epic Adventure|Epic Adventure]]
|-
|          |
! colspan=2 | Skill enhancers
! Active / Supportive Skills
|-
! [[#Hero Hyper Skills|Hero]]
| colspan=2 | [[File:MS Skill Advanced Combo Attack - Boss Rush.png|link=#Advanced Combo Attack - Boss Rush|Advanced Combo Attack - Boss Rush]] [[File:MS Skill Advanced Final Attack - Opportunity.png|link=#Advanced Final Attack - Opportunity|Advanced Final Attack - Opportunity]] [[File:MS Skill Raging Blow - Extra Strike.png|link=#Raging Blow - Extra Strike|Raging Blow - Extra Strike]] [[File:MS Skill Advanced Combo Attack - Opportunity.png|link=#Advanced Combo Attack - Opportunity|Advanced Combo Attack - Opportunity]] [[File:MS Skill Advanced Final Attack - Accuracy.png|link=#Advanced Final Attack - Accuracy|Advanced Final Attack - Accuracy]] [[File:MS Skill Raging Blow - Spread.png|link=#Raging Blow - Spread|Raging Blow - Spread]] [[File:MS Skill Advanced Combo Attack - Reinforce.png|link=#Advanced Combo Attack - Reinforce|Advanced Combo Attack - Reinforce]] [[File:MS Skill Advanced Final Attack - Ferocity.png|link=#Advanced Final Attack - Ferocity|Advanced Final Attack - Ferocity]] [[File:MS Skill Raging Blow - Reinforce.png|link=#Raging Blow - Reinforce|Raging Blow - Reinforce]]
| [[File:MS Skill Cry Valhalla.png|link=#Cry Valhalla|Cry Valhalla]] [[File:MS Skill Rising Rage.png|link=#Rising Rage|Rising Rage]]
|-
! [[#Paladin Hyper Skills|Paladin]]
| colspan=2 | [[File:MS Skill Threaten - Enhance.png|link=#Threaten - Enhance|Threaten - Enhance]] [[File:MS Skill Blast - Extra Strike.png|link=#Blast - Extra Strike|Blast - Extra Strike]] [[File:MS Skill Heaven's Hammer - Cooldown Cutter.png|link=#Heaven's Hammer - Cooldown Cutter|Heaven's Hammer - Cooldown Cutter]] [[File:MS Skill Threaten - Opportunity.png|link=#Threaten - Opportunity|Threaten - Opportunity]] [[File:MS Skill Blast - Reinforce.png|link=#Blast - Reinforce|Blast - Reinforce]] [[File:MS Skill Heaven's Hammer - Extra Strike.png|link=#Heaven's Hammer - Extra Strike|Heaven's Hammer - Extra Strike]] [[File:MS Skill Threaten - Persist.png|link=#Threaten - Persist|Threaten - Persist]] [[File:MS Skill Blast - Critical Chance.png|link=#Blast - Critical Chance|Blast - Critical Chance]] [[File:MS Skill Heaven's Hammer - Reinforce.png|link=#Heaven's Hammer - Reinforce|Heaven's Hammer - Reinforce]]
| [[File:MS Skill Sacrosanctity.png|link=#Sacrosanctity|Sacrosanctity]] [[File:MS Skill Smite Shield.png|link=#Smite Shield|Smite Shield]]
|-
! [[#Dark Knight Hyper Skills|Dark Knight]]
| colspan=2 | [[File:MS Skill Hyper Body - Vitality.png|link=#Hyper Body - Vitality|Hyper Body - Vitality]] [[File:MS Skill Final Pact - Critical Chance.png|link=#Final Pact - Critical Chance|Final Pact - Critical Chance]] [[File:MS Skill Gungnir's Descent - Boss Rush.png|link=#Gungnir's Descent - Boss Rush|Gungnir's Descent - Boss Rush]] [[File:MS Skill Hyper Body - Spirit.png|link=#Hyper Body - Spirit|Hyper Body - Spirit]] [[File:MS Skill Final Pact - Damage.png|link=#Final Pact - Damage|Final Pact - Damage]] [[File:MS Skill Gungnir's Descent - Guardbreak.png|link=#Gungnir's Descent - Guardbreak|Gungnir's Descent - Guardbreak]] [[File:MS Skill Hyper Body - Persist.png|link=#Hyper Body - Persist|Hyper Body - Persist]] [[File:MS Skill Final Pact - Cooldown Cutter.png|link=#Final Pact - Cooldown Cutter|Final Pact - Cooldown Cutter]] [[File:MS Skill Gungnir's Descent - Reinforce.png|link=#Gungnir's Descent - Reinforce|Gungnir's Descent - Reinforce]]
| [[File:MS Skill Dark Thirst.png|link=#Dark Thirst|Dark Thirst]] [[File:MS Skill Nightshade Explosion.png|link=#Nightshade Explosion|Nightshade Explosion]]
|}</center>


{{MapleStory/Skill desc|Swordman|Iron Body|This skill increases Weapon Defense temporarily. Requires 3 points in [[#Endure|Endure]]. Max skill level is 20 points.|Temporarily increases your weapon defense.|
==First Job==
* '''Level 1''': MP -8; weapon def. +2 for 75 sec.
===Swordman===
* '''Level 2''': MP -8; weapon def. +4 for 85 sec.
{{MapleStory/skill
* '''Level 3''': MP -8; weapon def. +6 for 95 sec.
|name=Iron Body
* '''Level 4''': MP -8; weapon def. +8 for 105 sec.
|tooltip=Temporarily boosts Weapon Defense. Permanently increases Max HP by a percentage. Decreases damage taken when hit by enemies within range.
* '''Level 5''': MP -9; weapon def. +10 for 120 sec.
}}
* '''Level 6''': MP -9; weapon def. +12 for 130 sec.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
* '''Level 7''': MP -9; weapon def. +14 for 140 sec.
! width=50px | Level
* '''Level 8''': MP -10; weapon def. +16 for 155 sec.
! width=100px | MP Cost
* '''Level 9''': MP -10; weapon def. +18 for 165 sec.
! width=100px | Weapon DEF
* '''Level 10''': MP -10; weapon def. +20 for 175 sec.
! width=100px | Duration
* '''Level 11''': MP -11; weapon def. +22 for 190 sec.
! width=100px | <span class=explain title="When hit by an enemy within 150 range">Damage Reduction</span>
* '''Level 12''': MP -11; weapon def. +24 for 200 sec.
! width=100px | Max HP
* '''Level 13''': MP -12; weapon def. +26 for 215 sec.
|-
* '''Level 14''': MP -12; weapon def. +28 for 225 sec.
|
* '''Level 15''': MP -13; weapon def. +30 for 240 sec.
| bgcolor=#90ff90 | '''''Add 2'' <br> per 5 levels'''
* '''Level 16''': MP -13; weapon def. +32 for 250 sec.
| bgcolor=#90ff90 | '''''Add 10'' <br> per level'''
* '''Level 17''': MP -14; weapon def. +34 for 265 sec.
| bgcolor=#90ff90 | '''''Add 10 sec'' <br> per level'''
* '''Level 18''': MP -14; weapon def. +36 for 275 sec.
| bgcolor=#90ff90 | '''''Add -1%'' <br> per 2 levels'''
* '''Level 19''': MP -15; weapon def. +38 for 290 sec.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
* '''Level 20''': MP -15; weapon def. +40 for 300 sec.}}
|-
! 1
| bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | +10 || bgcolor=E6E6FA | 110 sec || bgcolor=E6E6FA | -1% || bgcolor=E6E6FA | +1%
|-
! 2
| 8 || {{yes2|+20}} || {{yes2|120 sec}} || -1% || {{yes2|+2%}}
|-
! 3
| 8 || {{yes2|+30}} || {{yes2|130 sec}} || {{yes2|-2%}} || {{yes2|+3%}}
|-
! 4
| 8 || {{yes2|+40}} || {{yes2|140 sec}} || -2% || {{yes2|+4%}}
|-
! 5
| 8 || {{yes2|+50}} || {{yes2|150 sec}} || {{yes2|-3%}} || {{yes2|+5%}}
|-
! 6
| {{yes2|10}} || {{yes2|+60}} || {{yes2|160 sec}} || -3% || {{yes2|+6%}}
|-
! 7
| 10 || {{yes2|+70}} || {{yes2|170 sec}} || {{yes2|-4%}} || {{yes2|+7%}}
|-
! 8
| 10 || {{yes2|+80}} || {{yes2|180 sec}} || -4% || {{yes2|+8%}}
|-
! 9
| 10 || {{yes2|+90}} || {{yes2|190 sec}} || {{yes2|-5%}} || {{yes2|+9%}}
|-
! 10
| 10 || {{yes2|+100}} || {{yes2|200 sec}} || -5% || {{yes2|+10%}}
|-
! 11
| {{yes2|12}} || {{yes2|+110}} || {{yes2|210 sec}} || {{yes2|-6%}} || {{yes2|+11%}}
|-
! 12
| 12 || {{yes2|+120}} || {{yes2|220 sec}} || -6% || {{yes2|+12%}}
|-
! 13
| 12 || {{yes2|+130}} || {{yes2|230 sec}} || {{yes2|-7%}} || {{yes2|+13%}}
|-
! 14
| 12 || {{yes2|+140}} || {{yes2|240 sec}} || -7% || {{yes2|+14%}}
|-
! 15
| 12 || {{yes2|+150}} || {{yes2|250 sec}} || {{yes2|-8%}} || {{yes2|+15%}}
|-
! 16
| {{yes2|14}} || {{yes2|+160}} || {{yes2|260 sec}} || -8% || {{yes2|+16%}}
|-
! 17
| 14 || {{yes2|+170}} || {{yes2|270 sec}} || {{yes2|-9%}} || {{yes2|+17%}}
|-
! 18
| 14 || {{yes2|+180}} || {{yes2|280 sec}} || -9% || {{yes2|+18%}}
|-
! 19
| 14 || {{yes2|+190}} || {{yes2|290 sec}} || {{yes2|-10%}} || {{yes2|+19%}}
|-
! <u>20</u>
| 14 || {{yes2|+200}} || {{yes2|300 sec}} || -10% || {{yes2|+20%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Swordman|Power Strike|A single-target attack, one of the starting Warrior's main attacks. Max skill level is 20 points.|Use MP to deliver a killer blow to the monsters with a sword.|
{{MapleStory/skill
* '''Level 1''': MP -4; sword damage 114%
|name=Slash Blast
* '''Level 2''': MP -4; sword damage 120%
|tooltip=Consumes MP to attack nearby enemies all at once.
* '''Level 3''': MP -4; sword damage 126%
}}
* '''Level 4''': MP -4; sword damage 132%
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
* '''Level 5''': MP -5; sword damage 142%
! width=50px | Level
* '''Level 6''': MP -5; sword damage 148%
! width=100px | MP Cost
* '''Level 7''': MP -5; sword damage 154%
! width=100px | Damage
* '''Level 8''': MP -6; sword damage 164%
! width=100px | Max Enemies Hit
* '''Level 9''': MP -6; sword damage 170%
|-
* '''Level 10''': MP -7; sword damage 180%
|
* '''Level 11''': MP -7; sword damage 186%
| bgcolor=#90ff90 | '''''Add 1'' <br> per 6 levels'''
* '''Level 12''': MP -8; sword damage 196%
| bgcolor=#90ff90 | '''''Add 8%'' <br> per level'''
* '''Level 13''': MP -8; sword damage 202%
| bgcolor=salmon | '''''No <br> change'''
* '''Level 14''': MP -9; sword damage 212%
|-
* '''Level 15''': MP -9; sword damage 218%
! 1
* '''Level 16''': MP -10; sword damage 228%
| bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 183% || bgcolor=E6E6FA | 6
* '''Level 17''': MP -10; sword damage 234%
|-
* '''Level 18''': MP -11; sword damage 244%
! 2
* '''Level 19''': MP -11; sword damage 250%
| 3 || {{yes2|191%}} || 6
* '''Level 20''': MP -12; sword damage 260%}}
|-
! 3
| 3 || {{yes2|199%}} || 6
|-
! 4
| 3 || {{yes2|207%}} || 6
|-
! 5
| 3 || {{yes2|215%}} || 6
|-
! 6
| {{yes2|4}} || {{yes2|223%}} || 6
|-
! 7
| 4 || {{yes2|231%}} || 6
|-
! 8
| 4 || {{yes2|239%}} || 6
|-
! 9
| 4 || {{yes2|247%}} || 6
|-
! 10
| 4 || {{yes2|255%}} || 6
|-
! 11
| 4 || {{yes2|263%}} || 6
|-
! 12
| {{yes2|5}} || {{yes2|271%}} || 6
|-
! 13
| 5 || {{yes2|279%}} || 6
|-
! 14
| 5 || {{yes2|287%}} || 6
|-
! 15
| 5 || {{yes2|295%}} || 6
|-
! 16
| 5 || {{yes2|303%}} || 6
|-
! 17
| 5 || {{yes2|311%}} || 6
|-
! 18
| {{yes2|6}} || {{yes2|319%}} || 6
|-
! 19
| 6 || {{yes2|327%}} || 6
|-
! <u>20</u>
| 6 || {{yes2|335%}} || 6
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Swordman|Slash Blast|A skill that attacks up to 6 monsters at a time. Another one of a starting Warrior's main attacks. Requires HP as well as MP to carry out this skill. Requires one(1) point in [[#Power Strike|Power Strike]]. Max skill level is 20 points.|Use HP and MP to attack every enemy around you with a sword.|
{{MapleStory/skill
* '''Level 1''': HP -8, MP -6; damage 57%
|name=Warrior Mastery
* '''Level 2''': HP -8, MP -6; damage 60%
|tooltip=Trains up your warrior basics to increase Movement Speed, Jump, Max HP, and Max Movement Speed. Also grants a chance to resist knockback.
* '''Level 3''': HP -8, MP -6; damage 63%
}}
* '''Level 4''': HP -8, MP -7; damage 66%
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
* '''Level 5''': HP -9, MP -7; damage 71%
! width=50px | Level
* '''Level 6''': HP -9, MP -7; damage 74%
! width=100px | Movement Speed
* '''Level 7''': HP -9, MP -7; damage 77%
! width=100px | Jump
* '''Level 8''': HP -10, MP -8; damage 82%
! width=100px | Max Movement Speed
* '''Level 9''': HP -10, MP -8; damage 85%
! width=100px | Max HP per level
* '''Level 10''': HP -11, MP -9; damage 90%
! width=100px | Power Stance Rate
* '''Level 11''': HP -11, MP -9; damage 93%
|-
* '''Level 12''': HP -12, MP -10; damage 98%
|
* '''Level 13''': HP -12, MP -10; damage 101%
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
* '''Level 14''': HP -13, MP -11; damage 106%
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
* '''Level 15''': HP -13, MP -11; damage 109%
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
* '''Level 16''': HP -14, MP -12; damage 114%
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
* '''Level 17''': HP -14, MP -12; damage 117%
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
* '''Level 18''': HP -15, MP -13; damage 122%
|-
* '''Level 19''': HP -15, MP -13; damage 125%
! 1
* '''Level 20''': HP -16, MP -14; damage 130%}}
| bgcolor=E6E6FA | +3 || bgcolor=E6E6FA | +3 || bgcolor=E6E6FA | +3 || bgcolor=E6E6FA | +6 || bgcolor=E6E6FA | +12%
|-
! 2
| +3 || +3 || +3 || {{yes2|+7}} || {{yes2|+14%}}
|-
! 3
| {{yes2|+4}} || {{yes2|+4}} || {{yes2|+4}} || {{yes2|+8}} || {{yes2|+16%}}
|-
! 4
| +4 || +4 || +4 || {{yes2|+9}} || {{yes2|+18%}}
|-
! 5
| {{yes2|+5}} || {{yes2|+5}} || {{yes2|+5}} || {{yes2|+10}} || {{yes2|+20%}}
|-
! 6
| +5 || +5 || +5 || {{yes2|+11}} || {{yes2|+22%}}
|-
! 7
| {{yes2|+6}} || {{yes2|+6}} || {{yes2|+6}} || {{yes2|+12}} || {{yes2|+24%}}
|-
! 8
| +6 || +6 || +6 || {{yes2|+13}} || {{yes2|+26%}}
|-
! 9
| {{yes2|+7}} || {{yes2|+7}} || {{yes2|+7}} || {{yes2|+14}} || {{yes2|+28%}}
|-
! 10
| +7 || +7 || +7 || {{yes2|+15}} || {{yes2|+30%}}
|-
! 11
| {{yes2|+8}} || {{yes2|+8}} || {{yes2|+8}} || {{yes2|+16}} || {{yes2|+32%}}
|-
! 12
| +8 || +8 || +8 || {{yes2|+17}} || {{yes2|+34%}}
|-
! 13
| {{yes2|+9}} || {{yes2|+9}} || {{yes2|+9}} || {{yes2|+18}} || {{yes2|+36%}}
|-
! 14
| +9 || +9 || +9 || {{yes2|+19}} || {{yes2|+38%}}
|-
! <u>15</u>
| {{yes2|+10}} || {{yes2|+10}} || {{yes2|+10}} || {{yes2|+20}} || {{yes2|+40%}}
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=War Leap
|file2=[[File:MS Skill War Leap Hero.png]][[File:MS Skill War Leap DK.png]]
|tooltip=Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases.
}}
Icons from left to right: Swordman/Paladin, Hero, Dark Knight
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
|-
|
| bgcolor=#90ff90 | '''''Subtract 2'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 15
|-
! 2
| {{yes2|13}}
|-
! 3
| 13
|-
! 4
| {{yes2|11}}
|-
! 5
| 11
|-
! 6
| {{yes2|9}}
|-
! 7
| 9
|-
! 8
| {{yes2|7}}
|-
! 9
| 7
|-
! <u>10</u>
| {{yes2|5}}
|}{{MapleStory/skill|end}}


==Second Job==
==Second Job==
===Common Second Job skills===
{{MapleStory/skill
|name=Weapon Mastery
|file=File:MS Skill Sword Mastery.png
|file2=[[File:MS Skill Spear Mastery.png]]
|tooltip=Increases the weapon mastery and accuracy of your weapons.
}}
Fighter: Swords and Axes. Pages: Swords and Blunt Weapons. Spearmen: Spears and Pole Arms.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon Mastery
! width=100px | Accuracy
|-
|
| bgcolor=#90ff90 | '''''Add 4%'' <br /> per level'''
| bgcolor=#90ff90 | <span class=explain title="Add 12 per level for Pages">'''''Add 24'' <br />per level'''</span>
|-
! 1
| bgcolor=E6E6FA | +14%
| bgcolor=E6E6FA | +24
|-
! 2
| {{yes2|+18%}}
| {{yes2|+48}}
|-
! 3
| {{yes2|+22%}}
| {{yes2|+72}}
|-
! 4
| {{yes2|+26%}}
| {{yes2|+96}}
|-
! 5
| {{yes2|+30%}}
| {{yes2|+120}}
|-
! 6
| {{yes2|+34%}}
| {{yes2|+144}}
|-
! 7
| {{yes2|+38%}}
| {{yes2|+168}}
|-
! 8
| {{yes2|+42%}}
| {{yes2|+192}}
|-
! 9
| {{yes2|+46%}}
| {{yes2|+216}}
|-
! <u>10</u>
| {{yes2|+50%}}
| {{yes2|+240}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Weapon Booster
|file=File:MS Skill Sword Booster.png
|file2=[[File:MS Skill Spear Booster.png]]
|tooltip=Increases the attack speed of your weapon.
|requirement=Requires Level 5 [[#Weapon Mastery|Weapon Mastery]].
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | <span class=explain title="Subtract 1 per level for Fighters">'''''Subtract 2'' <br /> per level'''</span>
| bgcolor=#90ff90 | <span class=explain title="Add 18 sec per level for Fighters">'''''Add 20 sec'' <br />per level'''</span>
|-
! 1
| bgcolor=E6E6FA | 29
| bgcolor=E6E6FA | 20 sec
|-
! 2
| {{yes2|27}}
| {{yes2|40 sec}}
|-
! 3
| {{yes2|25}}
| {{yes2|60 sec}}
|-
! 4
| {{yes2|23}}
| {{yes2|80 sec}}
|-
! 5
| {{yes2|21}}
| {{yes2|100 sec}}
|-
! 6
| {{yes2|19}}
| {{yes2|120 sec}}
|-
! 7
| {{yes2|17}}
| {{yes2|140 sec}}
|-
! 8
| {{yes2|15}}
| {{yes2|160 sec}}
|-
! 9
| {{yes2|13}}
| {{yes2|180 sec}}
|-
! <u>10</u>
| {{yes2|11}}
| {{yes2|200 sec}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Final Attack
|tooltip=Grants a chance to deal additional damage after an attack.
|requirement=Requires Level 3 [[#Weapon Mastery|Weapon Mastery]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Chance
! width=100px | Damage
|-
|
| bgcolor=#90ff90 | '''''Add 2%'' <br/> per level'''
| bgcolor=#90ff90 | '''''Add 5%'' <br/ >per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 2%
| bgcolor=E6E6FA | 100%
|-
! 2
| {{yes2|4%}} || {{yes2|105%}}
|-
! 3
| {{yes2|6%}} || 105%
|-
! 4
| {{yes2|8%}} || {{yes2|110%}}
|-
! 5
| {{yes2|10%}} || 110%
|-
! 6
| {{yes2|12%}} || {{yes2|115%}}
|-
! 7
| {{yes2|14%}} || 115%
|-
! 8
| {{yes2|16%}} || {{yes2|120%}}
|-
! 9
| {{yes2|18%}} || 120%
|-
! 10
| {{yes2|20%}} || {{yes2|125%}}
|-
! 11
| {{yes2|22%}} || 125%
|-
! 12
| {{yes2|24%}} || {{yes2|130%}}
|-
! 13
| {{yes2|26%}} || 130%
|-
! 14
| {{yes2|28%}} || {{yes2|135%}}
|-
! 15
| {{yes2|30%}} || 135%
|-
! 16
| {{yes2|32%}} || {{yes2|140%}}
|-
! 17
| {{yes2|34%}} || 140%
|-
! 18
| {{yes2|36%}} || {{yes2|145%}}
|-
! 19
| {{yes2|38%}} || 145%
|-
! <u>20</u>
| {{yes2|40%}} || {{yes2|150%}}
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Physical Training
|tooltip=Improves STR and DEX permanently through physical training.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | STR and DEX
|-
|
| bgcolor=#90ff90 | '''''Add 6'' <br/> per level'''
|-
! 1
| bgcolor=E6E6FA | +6
|-
! 2
| {{yes2|+12}}
|-
! 3
| {{yes2|+18}}
|-
! 4
| {{yes2|+24}}
|-
! <u>5</u>
| {{yes2|+30}}
|}{{MapleStory/skill|end}}
===Fighter===
===Fighter===
{{MapleStory/Skill desc|Fighter|Sword Mastery|This skill increases both the Fighter's minimum damage (Mastery %) as well as Accuracy while a Sword (either one-handed or two-handed) is equipped. Max is 20 points.|Increases the sword mastery and accuracy. It only applies when either a one-handed or a two-handed sword is in hand.|
*Advanced from the first job [[#Swordman|Swordman]].
*'''Level 1''': Sword mastery 15%, accuracy +10
 
*'''Level 2''': Sword mastery 15%, accuracy +20
{{MapleStory/skill
*'''Level 3''': Sword mastery 20%, accuracy +30
|name=Brandish
*'''Level 4''': Sword mastery 20%, accuracy +40
|tooltip=Perform a double attack on enemies in front of you.
*'''Level 5''': Sword mastery 25%, accuracy +50
}}
*'''Level 6''': Sword mastery 25%, accuracy +60
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 7''': Sword mastery 30%, accuracy +70
! width=50px | Level
*'''Level 8''': Sword mastery 30%, accuracy +80
! width=100px | MP Cost
*'''Level 9''': Sword mastery 35%, accuracy +90
! width=100px | Damage
*'''Level 10''': Sword mastery 35%, accuracy +100
! width=100px | Number of Attacks
*'''Level 11''': Sword mastery 40%, accuracy +110
! width=100px | Max Enemies Hit
*'''Level 12''': Sword mastery 40%, accuracy +120
|-
*'''Level 13''': Sword mastery 45%, accuracy +130
|
*'''Level 14''': Sword mastery 45%, accuracy +140
| bgcolor=#90ff90 | '''''Add 1'' <br> per 3 levels'''
*'''Level 15''': Sword mastery 50%, accuracy +150
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
*'''Level 16''': Sword mastery 50%, accuracy +160
| bgcolor=salmon | '''''No <br> change'''
*'''Level 17''': Sword mastery 55%, accuracy +170
| bgcolor=salmon | '''''No <br> change'''
*'''Level 18''': Sword mastery 55%, accuracy +180
|-
*'''Level 19''': Sword mastery 60%, accuracy +190
! 1
*'''Level 20''': Sword mastery 60%, accuracy +200}}
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 163% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 6
{{MapleStory/Skill desc|Fighter|Axe Mastery|This skill increases both the Fighter's minimum damage (Mastery %) as well as Accuracy while a Axe (either one-handed or two-handed) is equipped. Max is 20 points.|Increases the axe mastery and accuracy. It only applies when either a one-handed or a two-handed axe is in hand.|
|-
*'''Level 1''': Axe mastery +15%, accuracy +1
! 2
*'''Level 2''': Axe mastery +15%, accuracy +2
| 10 || {{yes2|166%}} || 2 || 6
*'''Level 3''': Axe mastery +20%, accuracy +3
|-
*'''Level 4''': Axe mastery +20%, accuracy +4
! 3
*'''Level 5''': Axe mastery +25%, accuracy +5
| {{yes2|11}} || {{yes2|169%}} || 2 || 6
*'''Level 6''': Axe mastery +25%, accuracy +6
|-
*'''Level 7''': Axe mastery +30%, accuracy +7
! 4
*'''Level 8''': Axe mastery +30%, accuracy +8
| 11 || {{yes2|172%}} || 2 || 6
*'''Level 9''': Axe mastery +35%, accuracy +9
|-
*'''Level 10''': Axe mastery +35%, accuracy +10
! 5
*'''Level 11''': Axe mastery +40%, accuracy +11
| 11 || {{yes2|175%}} || 2 || 6
*'''Level 12''': Axe mastery +40%, accuracy +12
|-
*'''Level 13''': Axe mastery +45%, accuracy +13
! 6
*'''Level 14''': Axe mastery +45%, accuracy +14
| {{yes2|12}} || {{yes2|178%}} || 2 || 6
*'''Level 15''': Axe mastery +50%, accuracy +15
|-
*'''Level 16''': Axe mastery +50%, accuracy +16
! 7
*'''Level 17''': Axe mastery +55%, accuracy +17
| 12 || {{yes2|181%}} || 2 || 6
*'''Level 18''': Axe mastery +55%, accuracy +18
|-
*'''Level 19''': Axe mastery +60%, accuracy +19
! 8
*'''Level 20''': Axe mastery +60%, accuracy +20}}
| 12 || {{yes2|184%}} || 2 || 6
{{MapleStory/Skill desc|Fighter|Final Attack : Sword|When either [[#Power Strike|Power Strike]] or [[#Slash Blast|Slash Blast]] is used and a Sword is equipped, this skill has a set % chance of following up with a (Free!) similar skill. [[#Power Strike|Power Strike]] will cause another single-target attack, while [[#Slash Blast|Slash Blast]] will cause a multi-target attack. Requires 3 points in [[#Fighter Mastery|Sword Mastery]]. Max is 30 points.|With a certain success rate, another attack follows after performing an attacking skill. Only works with a one-handed or a two-handed sword in hand.|
|-
*'''Level 1''': 2% Success rate, final attack with sword damage 105%
! 9
*'''Level 2''': 4% Success rate, final attack with sword damage 110%
| {{yes2|13}} || {{yes2|187%}} || 2 || 6
*'''Level 3''': 6% Success rate, final attack with sword damage 115%
|-
*'''Level 4''': 8% Success rate, final attack with sword damage 120%
! 10
*'''Level 5''': 10% Success rate, final attack with sword damage 125%
| 13 || {{yes2|190%}} || 2 || 6
*'''Level 6''': 12% Success rate, final attack with sword damage 130%
|-
*'''Level 7''': 14% Success rate, final attack with sword damage 135%
! 11
*'''Level 8''': 16% Success rate, final attack with sword damage 140%
| 13 || {{yes2|193%}} || 2 || 6
*'''Level 9''': 18% Success rate, final attack with sword damage 145%
|-
*'''Level 10''': 20% Success rate, final attack with sword damage 150%
! 12
*'''Level 11''': 22% Success rate, final attack with sword damage 155%
| {{yes2|14}} || {{yes2|196%}} || 2 || 6
*'''Level 12''': 24% Success rate, final attack with sword damage 160%
|-
*'''Level 13''': 26% Success rate, final attack with sword damage 165%
! 13
*'''Level 14''': 28% Success rate, final attack with sword damage 170%
| 14 || {{yes2|199%}} || 2 || 6
*'''Level 15''': 30% Success rate, final attack with sword damage 175%
|-
*'''Level 16''': 32% Success rate, final attack with sword damage 180%
! 14
*'''Level 17''': 34% Success rate, final attack with sword damage 185%
| 14 || {{yes2|202%}} || 2 || 6
*'''Level 18''': 36% Success rate, final attack with sword damage 190%
|-
*'''Level 19''': 38% Success rate, final attack with sword damage 195%
! 15
*'''Level 20''': 40% Success rate, final attack with sword damage 200%
| {{yes2|15}} || {{yes2|205%}} || 2 || 6
*'''Level 21''': 42% Success rate, final attack with sword damage 205%
|-
*'''Level 22''': 44% Success rate, final attack with sword damage 210%
! 16
*'''Level 23''': 46% Success rate, final attack with sword damage 215%
| 15 || {{yes2|208%}} || 2 || 6
*'''Level 24''': 48% Success rate, final attack with sword damage 220%
|-
*'''Level 25''': 50% Success rate, final attack with sword damage 225%
! 17
*'''Level 26''': 52% Success rate, final attack with sword damage 230%
| 15 || {{yes2|211%}} || 2 || 6
*'''Level 27''': 54% Success rate, final attack with sword damage 235%
|-
*'''Level 28''': 56% Success rate, final attack with sword damage 240%
! 18
*'''Level 29''': 58% Success rate, final attack with sword damage 245%
| {{yes2|16}} || {{yes2|214%}} || 2 || 6
*'''Level 30''': 60% Success rate, final attack with sword damage 250%
|-
|MS Skill Final Attack.png}}
! 19
{{MapleStory/Skill desc|Fighter|Final Attack : Axe|When either [[#Power Strike|Power Strike]] or [[#Slash Blast|Slash Blast]] is used and a Axe is equipped, this skill has a set % chance of following up with a (Free!) similar skill. [[#Power Strike|Power Strike]] will cause another single-target attack, while [[#Slash Blast|Slash Blast]] will cause a multi-target attack. Requires 3 points in [[#Fighter Mastery|Axe Mastery]]. Max is 30 points.|With a certain success rate, another attack follows after performing an attacking skill. Only works with a one-handed or a two-handed axe in hand.|
| 16 || {{yes2|217%}} || 2 || 6
*'''Level 1''': 2% Success rate, final attack with axe damage 105%
|-
*'''Level 2''': 4% Success rate, final attack with axe damage 110%
! <u>20</u>
*'''Level 3''': 6% Success rate, final attack with axe damage 115%
| 16 || {{yes2|220%}} || 2 || 6
*'''Level 4''': 8% Success rate, final attack with axe damage 120%
|}{{MapleStory/skill|end}}
*'''Level 5''': 10% Success rate, final attack with axe damage 125%
 
*'''Level 6''': 12% Success rate, final attack with axe damage 130%
{{MapleStory/skill
*'''Level 7''': 14% Success rate, final attack with axe damage 135%
|name=Rage
*'''Level 8''': 16% Success rate, final attack with axe damage 140%
|tooltip=Improves the Weapon ATT of allies for a short time, and reflects a multiple of the damage that you received. Can be stacked with other buffs.
*'''Level 9''': 18% Success rate, final attack with axe damage 145%
}}
*'''Level 10''': 20% Success rate, final attack with axe damage 150%
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 11''': 22% Success rate, final attack with axe damage 155%
! width=50px | Level
*'''Level 12''': 24% Success rate, final attack with axe damage 160%
! width=100px | MP Cost
*'''Level 13''': 26% Success rate, final attack with axe damage 165%
! width=100px | <span class=explain title="Given to you and party members">Weapon Attack</span>
*'''Level 14''': 28% Success rate, final attack with axe damage 170%
! width=100px | <span class=explain title="Only applies to you">Damage Absorbed</span>
*'''Level 15''': 30% Success rate, final attack with axe damage 175%
! width=100px | <span class=explain title="Only applies to you">Damage Reflected</span>
*'''Level 16''': 32% Success rate, final attack with axe damage 180%
! width=100px | Duration
*'''Level 17''': 34% Success rate, final attack with axe damage 185%
|-
*'''Level 18''': 36% Success rate, final attack with axe damage 190%
|
*'''Level 19''': 38% Success rate, final attack with axe damage 195%
| bgcolor=#90ff90 | '''''Add 8'' <br> per 10 levels'''
*'''Level 20''': 40% Success rate, final attack with axe damage 200%
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
*'''Level 21''': 42% Success rate, final attack with axe damage 205%
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 22''': 44% Success rate, final attack with axe damage 210%
| bgcolor=#90ff90 | '''''Add 20%'' <br> per level'''
*'''Level 23''': 46% Success rate, final attack with axe damage 215%
| bgcolor=#90ff90 | '''''Add 6 sec'' <br> per level'''
*'''Level 24''': 48% Success rate, final attack with axe damage 220%
|-
*'''Level 25''': 50% Success rate, final attack with axe damage 255%
! 1
*'''Level 26''': 52% Success rate, final attack with axe damage 230%
| bgcolor=E6E6FA | 12 || bgcolor=E6E6FA | +11 || bgcolor=E6E6FA | 11% || bgcolor=E6E6FA | 120% || bgcolor=E6E6FA | 66 sec
*'''Level 27''': 54% Success rate, final attack with axe damage 235%
|-
*'''Level 28''': 56% Success rate, final attack with axe damage 240%
! 2
*'''Level 29''': 58% Success rate, final attack with axe damage 245%
| 12 || {{yes2|+12}} || {{yes2|12%}} || {{yes2|140%}} || {{yes2|72 sec}}
*'''Level 30''': 60% Success rate, final attack with axe damage 250%
|-
|MS Skill Final Attack.png}}
! 3
{{MapleStory/Skill desc|Fighter|Sword Booster|Increases the attacking speed of a Sword. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in [[#Fighter Mastery|Sword Mastery]]. Max is 20 points.|Uses HP and MP to temporarily boost up the attacking speed of the equipped sword. It only applies when either a one-handed or a two-handed sword is in hand.|
| 12 || {{yes2|+13}} || {{yes2|13%}} || {{yes2|160%}} || {{yes2|78 sec}}
*'''Level 1''': HP -29, MP -29; increase in sword speed for 10 sec.
|-
*'''Level 2''': HP -28, MP -28; increase in sword speed for 20 sec.
! 4
*'''Level 3''': HP -27, MP -27; increase in sword speed for 30 sec.
| 12 || {{yes2|+14}} || {{yes2|14%}} || {{yes2|180%}} || {{yes2|84 sec}}
*'''Level 4''': HP -26, MP -26; increase in sword speed for 40 sec.
|-
*'''Level 5''': HP -25, MP -25; increase in sword speed for 50 sec.
! 5
*'''Level 6''': HP -24, MP -24; increase in sword speed for 60 sec.
| 12 || {{yes2|+15}} || {{yes2|15%}} || {{yes2|200%}} || {{yes2|90 sec}}
*'''Level 7''': HP -23, MP -23; increase in sword speed for 70 sec.
|-
*'''Level 8''': HP -22, MP -22; increase in sword speed for 80 sec.
! 6
*'''Level 9''': HP -21, MP -21; increase in sword speed for 90 sec.
| 12 || {{yes2|+16}} || {{yes2|16%}} || {{yes2|220%}} || {{yes2|96 sec}}
*'''Level 10''': HP -20, MP -20; increase in sword speed for 100 sec.
|-
*'''Level 11''': HP -19, MP -19; increase in sword speed for 110 sec.
! 7
*'''Level 12''': HP -18, MP -18; increase in sword speed for 120 sec.
| 12 || {{yes2|+17}} || {{yes2|17%}} || {{yes2|240%}} || {{yes2|102 sec}}
*'''Level 13''': HP -17, MP -17; increase in sword speed for 130 sec.
|-
*'''Level 14''': HP -16, MP -16; increase in sword speed for 140 sec.
! 8
*'''Level 15''': HP -15, MP -15; increase in sword speed for 150 sec.
| 12 || {{yes2|+18}} || {{yes2|18%}} || {{yes2|260%}} || {{yes2|108 sec}}
*'''Level 16''': HP -14, MP -14; increase in sword speed for 160 sec.
|-
*'''Level 17''': HP -13, MP -13; increase in sword speed for 170 sec.
! 9
*'''Level 18''': HP -12, MP -12; increase in sword speed for 180 sec.
| 12 || {{yes2|+19}} || {{yes2|19%}} || {{yes2|280%}} || {{yes2|114 sec}}
*'''Level 19''': HP -11, MP -11; increase in sword speed for 190 sec.
|-
*'''Level 20''': HP -10, MP -10; increase in sword speed for 200 sec.}}
! 10
{{MapleStory/Skill desc|Fighter|Axe Booster|Increases the attacking speed of a Axe. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in [[#Fighter Mastery|Axe Mastery]]. Max is 20 points.|Uses HP and MP  to temporarily boost up the attacking speed of the equipped axe. It only applies when either a one-handed or a two-handed axe is in hand.|
| 12 || {{yes2|+20}} || {{yes2|20%}} || {{yes2|300%}} || {{yes2|120 sec}}
*'''Level 1''': HP -29, MP -29; increase in axe speed for 10 sec.
|-
*'''Level 2''': HP -28, MP -28; increase in axe speed for 20 sec.
! 11
*'''Level 3''': HP -27, MP -27; increase in axe speed for 30 sec.
| {{yes2|20}} || {{yes2|+21}} || {{yes2|21%}} || {{yes2|320%}} || {{yes2|126 sec}}
*'''Level 4''': HP -26, MP -26; increase in axe speed for 40 sec.
|-
*'''Level 5''': HP -25, MP -25; increase in axe speed for 50 sec.
! 12
*'''Level 6''': HP -24, MP -24; increase in axe speed for 60 sec.
| 20 || {{yes2|+22}} || {{yes2|22%}} || {{yes2|340%}} || {{yes2|132 sec}}
*'''Level 7''': HP -23, MP -23; increase in axe speed for 70 sec.
|-
*'''Level 8''': HP -22, MP -22; increase in axe speed for 80 sec.
! 13
*'''Level 9''': HP -21, MP -21; increase in axe speed for 90 sec.
| 20 || {{yes2|+23}} || {{yes2|23%}} || {{yes2|360%}} || {{yes2|138 sec}}
*'''Level 10''': HP -20, MP -20; increase in axe speed for 100 sec.
|-
*'''Level 11''': HP -19, MP -19; increase in axe speed for 110 sec.
! 14
*'''Level 12''': HP -18, MP -18; increase in axe speed for 120 sec.
| 20 || {{yes2|+24}} || {{yes2|24%}} || {{yes2|380%}} || {{yes2|144 sec}}
*'''Level 13''': HP -17, MP -17; increase in axe speed for 130 sec.
|-
*'''Level 14''': HP -17, MP -17; increase in axe speed for 140 sec.
! 15
*'''Level 15''': HP -15, MP -15; increase in axe speed for 150 sec.
| 20 || {{yes2|+25}} || {{yes2|25%}} || {{yes2|400%}} || {{yes2|150 sec}}
*'''Level 16''': HP -14, MP -14; increase in axe speed for 160 sec.
|-
*'''Level 17''': HP -13, MP -13; increase in axe speed for 170 sec.
! 16
*'''Level 18''': HP -12, MP -12; increase in axe speed for 180 sec.
| 20 || {{yes2|+26}} || {{yes2|26%}} || {{yes2|420%}} || {{yes2|156 sec}}
*'''Level 19''': HP -11, MP -11 increase in axe speed for 190 sec.
|-
*'''Level 20''': HP -10, MP -10; increase in axe speed for 200 sec.}}
! 17
{{MapleStory/Skill desc|Fighter|Rage|Increases Weapon Attack by up to 10 points, but causes Weapon Defense to decrease by the same number of points. Also applies to nearby party members. Max is 20 points.|Temporarily boosts the weapon attack level of everyone in the party around the area, but also decreases the level of weapon attack defense.|
| 20 || {{yes2|+27}} || {{yes2|27%}} || {{yes2|440%}} || {{yes2|162 sec}}
*'''Level 1''': MP -12; weapon attack +1, weapon def. -1 for 8 sec.
|-
*'''Level 2''': MP -12; weapon attack +1, weapon def. -1 for 16 sec.
! 18
*'''Level 3''': MP -12; weapon attack +2, weapon def. -2 for 24 sec.
| 20 || {{yes2|+28}} || {{yes2|28%}} || {{yes2|460%}} || {{yes2|168 sec}}
*'''Level 4''': MP -12; weapon attack +2, weapon def. -2 for 32 sec.
|-
*'''Level 5''': MP -12; weapon attack +3, weapon def. -3 for 40 sec.
! 19
*'''Level 6''': MP -12; weapon attack +3, weapon def. -3 for 48 sec.
| 20 || {{yes2|+29}} || {{yes2|29%}} || {{yes2|480%}} || {{yes2|174 sec}}
*'''Level 7''': MP -12; weapon attack +4, weapon def. -4 for 56 sec.
|-
*'''Level 8''': MP -12; weapon attack +4, weapon def. -4 for 64 sec.
! <u>20</u>
*'''Level 9''': MP -12; weapon attack +5, weapon def. -5 for 72 sec.
| 20 || {{yes2|+30}} || {{yes2|30%}} || {{yes2|500%}} || {{yes2|180 sec}}
*'''Level 10''': MP -12; weapon attack +5, weapon def. -5 for 80 sec.
|}{{MapleStory/skill|end}}
*'''Level 11''': MP -20; weapon attack +6, weapon def. -6 for 88 sec.
 
*'''Level 12''': MP -20; weapon attack +6, weapon def. -6 for 96 sec.
{{MapleStory/skill
*'''Level 13''': MP -20; weapon attack +7, weapon def. -7 for 104 sec.
|name=Combo Attack
*'''Level 14''': MP -20; weapon attack +7, weapon def. -7 for 112 sec.
|tooltip=When activated, there is a chance to add each attack to the Combo Count, up to 5.
*'''Level 15''': MP -20; weapon attack +8, weapon def. -8 for 120 sec.
}}
*'''Level 16''': MP -20; weapon attack +8, weapon def. -8 for 128 sec.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 17''': MP -20; weapon attack +9, weapon def. -9 for 136 sec.
! width=50px | Level
*'''Level 18''': MP -20; weapon attack +9, weapon def. -9 for 144 sec.
! width=100px | <span class=explain title="to gain a Combo Count when attacking">Chance</span>
*'''Level 19''': MP -20; weapon attack +10, weapon def. -10 for 152 sec.
! width=100px | Max Combo Count
*'''Level 20''': MP -20; weapon attack +10, weapon def. -10 for 160 sec.}}
|-
{{MapleStory/Skill desc|Fighter|Power Guard|When hit by touching a monster, this skill (if active) reflects damage by up to 40%. In other words, the monster takes 40% of the touch damage, you take the other 60%. Requires 3 points in [[#Rage|Rage]]. Max is 30 points.|Returns a portion of the damage received from the enemy. Can't return more than 10% of the enemy's Max HP at once, however.|
! 1
*'''Level 1''': MP -15; For 3 sec., return 11% of the damage received.
| bgcolor=E6E6FA | 40% || bgcolor=E6E6FA | 5
*'''Level 2''': MP -15; For 6 sec., return 12% of the damage received.
|}{{MapleStory/skill|end}}
*'''Level 3''': MP -15; For 9 sec., return 13% of the damage received.
 
*'''Level 4''': MP -15; For 12 sec., return 14% of the damage received.
{{MapleStory/skill
*'''Level 5''': MP -15; For 15 sec., return 15% of the damage received.
|name=Combo Fury
*'''Level 6''': MP -15; For 18 sec., return 16% of the damage received.
|tooltip=Uses combo power to draw in enemies and has a chance to stun them. If any enemies are stunned, the consumed combo count will be returned. There is only a chance to return the count against bosses.
*'''Level 7''': MP -15; For 21 sec., return 17% of the damage received.
}}
*'''Level 8''': MP -15; For 24 sec., return 18% of the damage received.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 9''': MP -15; For 27 sec., return 19% of the damage received.
! width=50px | Level
*'''Level 10''': MP -15; For 30 sec., return 20% of the damage received.
! width=100px | MP Cost
*'''Level 11''': MP -15; For 33 sec., return 21% of the damage received.
! width=100px | Combo Orb Cost
*'''Level 12''': MP -15; For 36 sec., return 22% of the damage received.
! width=100px | Damage
*'''Level 13''': MP -15; For 39 sec., return 23% of the damage received.
! width=100px | Number of Attacks
*'''Level 14''': MP -15; For 42 sec., return 24% of the damage received.
! width=100px | Max Enemies Hit
*'''Level 15''': MP -15; For 45 sec., return 25% of the damage received.
! width=100px | <span class=explain title="to stun normal monsters, and regain the Combo Orb. Bosses will not be stunned, but you will regain the Combo Orb.">Chance</span>
*'''Level 16''': MP -30; For 48 sec., return 26% of the damage received.
|-
*'''Level 17''': MP -30; For 51 sec., return 27% of the damage received.
|
*'''Level 18''': MP -30; For 54 sec., return 28% of the damage received.
| bgcolor=#90ff90 | '''''Add 2'' <br> per 5 levels'''
*'''Level 19''': MP -30; For 57 sec., return 29% of the damage received.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 20''': MP -30; For 60 sec., return 30% of the damage received.
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
*'''Level 21''': MP -30; For 63 sec., return 31% of the damage received.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 22''': MP -30; For 66 sec., return 32% of the damage received.
| bgcolor=#90ff90 | '''''Add 1'' <br> per 5 levels'''
*'''Level 23''': MP -30; For 69 sec., return 33% of the damage received.
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
*'''Level 24''': MP -30; For 72 sec., return 34% of the damage received.
|-
*'''Level 25''': MP -30; For 75 sec., return 35% of the damage received.
! 1
*'''Level 26''': MP -30; For 78 sec., return 36% of the damage received.
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 113% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 44%
*'''Level 27''': MP -30; For 81 sec., return 37% of the damage received.
|-
*'''Level 28''': MP -30; For 84 sec., return 38% of the damage received.
! 2
*'''Level 29''': MP -30; For 87 sec., return 39% of the damage received.
| 10 || 1 || {{yes2|116%}} || 2 || 6 || {{yes2|48%}}
*'''Level 30''': MP -30; For 90 sec., return 40% of the damage received.}}
|-
! 3
| 10 || 1 || {{yes2|119%}} || 2 || 6 || {{yes2|52%}}
|-
! 4
| 10 || 1 || {{yes2|122%}} || 2 || 6 || {{yes2|56%}}
|-
! 5
| {{yes2|12}} || 1 || {{yes2|125%}} || 2 || {{yes2|7}} || {{yes2|60%}}
|-
! 6
| 12 || 1 || {{yes2|128%}} || 2 || 7 || {{yes2|64%}}
|-
! 7
| 12 || 1 || {{yes2|131%}} || 2 || 7 || {{yes2|68%}}
|-
! 8
| 12 || 1 || {{yes2|134%}} || 2 || 7 || {{yes2|72%}}
|-
! 9
| 12 || 1 || {{yes2|137%}} || 2 || 7 || {{yes2|76%}}
|-
! <u>10</u>
| {{yes2|14}} || 1 || {{yes2|140%}} || 2 || {{yes2|8}} || {{yes2|80%}}
|}{{MapleStory/skill|end}}


===Page===
===Page===
Note: Blunt Weapons are also known as Maces.
*Advanced from the first job [[#Swordman|Swordman]].
{{MapleStory/Skill desc|Page|Sword Mastery|This skill increases both the Page's minimum damage (Mastery %) as well as Accuracy while a Sword (either one-handed or two-handed) is equipped. Max is 20 points.|Increases the sword mastery and accuracy. It only applies when either a one-handed or a two-handed sword is in hand.|
 
*'''Level 1''': Sword Mastery +15%, accuracy +1
{{MapleStory/skill
*'''Level 2''': Sword Mastery +15%, accuracy +2
|name=Elemental Charge
*'''Level 3''': Sword Mastery +20%, accuracy +3
|tooltip=Use Charge skills of different elements to charge the elemental power and enhance yourself. Your max DEF will increase as well.
*'''Level 4''': Sword Mastery +20%, accuracy +4
}}
*'''Level 5''': Sword Mastery +25%, accuracy +5
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': Sword Mastery +25%, accuracy +6
! width=50px | Level
*'''Level 7''': Sword Mastery +30%, accuracy +7
! width=100px | Effect
*'''Level 8''': Sword Mastery +30%, accuracy +8
|-
*'''Level 9''': Sword Mastery +35%, accuracy +9
! 1
*'''Level 10''': Sword Mastery +35%, accuracy +10
| bgcolor=E6E6FA | If you use a different Charge skill right after using another Charge skill, you will gain 1 Elemental Charge. Up to 5 Elemental Charges can be gained. Recovery amount of 2% (excluding the total damage and Potions), Weapon ATT +8, Abnormal Status Resistance +2%, hit damage -2%, max DEF can increase up to 20000 for each Elemental Charge
*'''Level 11''': Sword Mastery +40%, accuracy +11
|}{{MapleStory/skill|end}}
*'''Level 12''': Sword Mastery +40%, accuracy +12
 
*'''Level 13''': Sword Mastery +45%, accuracy +13
{{MapleStory/skill
*'''Level 14''': Sword Mastery +45%, accuracy +14
|name=Flame Charge
*'''Level 15''': Sword Mastery +50%, accuracy +15
|tooltip=Instantaneously grants fire attribute to your weapon to deal fire damage to enemies and inflict burns on them.
*'''Level 16''': Sword Mastery +50%, accuracy +16
}}
*'''Level 17''': Sword Mastery +55%, accuracy +17
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 18''': Sword Mastery +55%, accuracy +18
! width=50px | Level
*'''Level 19''': Sword Mastery +60%, accuracy +19
! width=100px | MP Cost
*'''Level 20''': Sword Mastery +60%, accuracy +20}}
! width=100px | Damage
{{MapleStory/Skill desc|Page|BW Mastery|This skill increases both the Page's minimum damage (Mastery %) as well as Accuracy while a Blunt Weapon (either one-handed or two-handed) is equipped. Max is 20 points.|Increases the mastery of blunt weapons and accuracy. It only applies when either a one-handed or a two-handed blunt weapon is in hand.|
! width=100px | Number of Attacks
*'''Level 1''': Mace mastery +15%, accuracy +1
! width=100px | Max Enemies Hit
*'''Level 2''': Mace mastery +15%, accuracy +2
! width=100px | Burn Chance
*'''Level 3''': Mace mastery +20%, accuracy +3
! width=100px | Burn Damage
*'''Level 4''': Mace mastery +20%, accuracy +4
! width=100px | Burn Duration
*'''Level 5''': Mace mastery +25%, accuracy +5
|-
*'''Level 6''': Mace mastery +25%, accuracy +6
|
*'''Level 7''': Mace mastery +30%, accuracy +7
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
*'''Level 8''': Mace mastery +30%, accuracy +8
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
*'''Level 9''': Mace mastery +35%, accuracy +9
| bgcolor=salmon | '''''No <br> change'''
*'''Level 10''': Mace mastery +35%, accuracy +10
| bgcolor=salmon | '''''No <br> change'''
*'''Level 11''': Mace mastery +40%, accuracy +11
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
*'''Level 12''': Mace mastery +40%, accuracy +12
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 13''': Mace mastery +45%, accuracy +13
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 5 levels'''
*'''Level 14''': Mace mastery +45%, accuracy +14
|-
*'''Level 15''': Mace mastery +50%, accuracy +15
! 1
*'''Level 16''': Mace mastery +50%, accuracy +16
| bgcolor=E6E6FA | 11 || bgcolor=E6E6FA | 102% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 33% || bgcolor=E6E6FA | 56% || bgcolor=E6E6FA | 3 sec
*'''Level 17''': Mace mastery +55%, accuracy +17
|-
*'''Level 18''': Mace mastery +55%, accuracy +18
! 2
*'''Level 19''': Mace mastery +60%, accuracy +19
| {{yes2|12}} || {{yes2|104%}} || 3 || 4 || {{yes2|36%}} || {{yes2|57%}} || 3 sec
*'''Level 20''': Mace mastery +60%, accuracy +20}}
|-
{{MapleStory/Skill desc|Page|Final Attack : Sword|When either [[#Power Strike|Power Strike]] or [[#Slash Blast|Slash Blast]] is used and a Sword is equipped, this skill has a set % chance of following up with a (Free!) similar skill. [[#Power Strike|Power Strike]] will cause another single-target attack, while [[#Slash Blast|Slash Blast]] will cause a multi-target attack. Requires 3 points in [[#Page Mastery|Sword Mastery]]. Max is 30 points.|With a certain success rate, another attack follows after performing an attacking skill. Only works with a one-handed or a two-handed sword in hand.|
! 3
*'''Level 1''': 2% Success rate, final attack with sword damage 105%
| {{yes2|13}} || {{yes2|106%}} || 3 || 4 || {{yes2|39%}} || {{yes2|58%}} || 3 sec
*'''Level 2''': 4% Success rate, final attack with sword damage 110%
|-
*'''Level 3''': 6% Success rate, final attack with sword damage 115%
! 4
*'''Level 4''': 8% Success rate, final attack with sword damage 120%
| {{yes2|14}} || {{yes2|108%}} || 3 || 4 || {{yes2|42%}} || {{yes2|59%}} || 3 sec
*'''Level 5''': 10% Success rate, final attack with sword damage 125%
|-
*'''Level 6''': 12% Success rate, final attack with sword damage 130%
! 5
*'''Level 7''': 14% Success rate, final attack with sword damage 135%
| {{yes2|15}} || {{yes2|110%}} || 3 || 4 || {{yes2|45%}} || {{yes2|60%}} || 3 sec
*'''Level 8''': 16% Success rate, final attack with sword damage 140%
|-
*'''Level 9''': 18% Success rate, final attack with sword damage 145%
! 6
*'''Level 10''': 20% Success rate, final attack with sword damage 150%
| {{yes2|16}} || {{yes2|112%}} || 3 || 4 || {{yes2|48%}} || {{yes2|61%}} || {{yes2|4 sec}}
*'''Level 11''': 22% Success rate, final attack with sword damage 155%
|-
*'''Level 12''': 24% Success rate, final attack with sword damage 160%
! 7
*'''Level 13''': 26% Success rate, final attack with sword damage 165%
| {{yes2|17}} || {{yes2|114%}} || 3 || 4 || {{yes2|51%}} || {{yes2|62%}} || 4 sec
*'''Level 14''': 28% Success rate, final attack with sword damage 170%
|-
*'''Level 15''': 30% Success rate, final attack with sword damage 175%
! 8
*'''Level 16''': 32% Success rate, final attack with sword damage 180%
| {{yes2|18}} || {{yes2|116%}} || 3 || 4 || {{yes2|54%}} || {{yes2|63%}} || 4 sec
*'''Level 17''': 34% Success rate, final attack with sword damage 185%
|-
*'''Level 18''': 36% Success rate, final attack with sword damage 190%
! 9
*'''Level 19''': 38% Success rate, final attack with sword damage 195%
| {{yes2|19}} || {{yes2|118%}} || 3 || 4 || {{yes2|57%}} || {{yes2|64%}} || 4 sec
*'''Level 20''': 40% Success rate, final attack with sword damage 200%
|-
*'''Level 21''': 42% Success rate, final attack with sword damage 205%
! 10
*'''Level 22''': 44% Success rate, final attack with sword damage 210%
| {{yes2|20}} || {{yes2|120%}} || 3 || 4 || {{yes2|60%}} || {{yes2|65%}} || 4 sec
*'''Level 23''': 46% Success rate, final attack with sword damage 215%
|-
*'''Level 24''': 48% Success rate, final attack with sword damage 220%
! 11
*'''Level 25''': 50% Success rate, final attack with sword damage 225%
| {{yes2|21}} || {{yes2|122%}} || 3 || 4 || {{yes2|63%}} || {{yes2|66%}} || {{yes2|5 sec}}
*'''Level 26''': 52% Success rate, final attack with sword damage 230%
|-
*'''Level 27''': 54% Success rate, final attack with sword damage 235%
! 12
*'''Level 28''': 56% Success rate, final attack with sword damage 240%
| {{yes2|22}} || {{yes2|124%}} || 3 || 4 || {{yes2|66%}} || {{yes2|67%}} || 5 sec
*'''Level 29''': 58% Success rate, final attack with sword damage 245%
|-
*'''Level 30''': 60% Success rate, final attack with sword damage 260%
! 13
|MS Skill Final Attack.png}}
| {{yes2|23}} || {{yes2|126%}} || 3 || 4 || {{yes2|69%}} || {{yes2|68%}} || 5 sec
{{MapleStory/Skill desc|Page|Final Attack : BW|When either [[#Power Strike|Power Strike]] or [[#Slash Blast|Slash Blast]] is used and a Blunt Weapon is equipped, this skill has a set % chance of following up with a (Free!) similar skill. [[#Power Strike|Power Strike]] will cause another single-target attack, while [[#Slash Blast|Slash Blast]] will cause a multi-target attack. Requires 3 points in [[#Page Mastery|Blunt Weapon Mastery]]. Max is 30 points.|With a certain success rate, another attack follows after performing an attacking skill. Only works with a one-handed or a two-handed blunt weapon in hand.|
|-
*'''Level 1''': 2% Success rate, final attack with blunt weapon damage 105%
! 14
*'''Level 2''': 4% Success rate, final attack with blunt weapon damage 110%
| {{yes2|24}} || {{yes2|128%}} || 3 || 4 || {{yes2|72%}} || {{yes2|69%}} || 5 sec
*'''Level 3''': 6% Success rate, final attack with blunt weapon damage 115%
|-
*'''Level 4''': 8% Success rate, final attack with blunt weapon damage 120%
! 15
*'''Level 5''': 10% Success rate, final attack with blunt weapon damage 125%
| {{yes2|25}} || {{yes2|130%}} || 3 || 4 || {{yes2|75%}} || {{yes2|70%}} || 5 sec
*'''Level 6''': 12% Success rate, final attack with blunt weapon damage 130%
|-
*'''Level 7''': 14% Success rate, final attack with blunt weapon damage 135%
! 16
*'''Level 8''': 16% Success rate, final attack with blunt weapon damage 140%
| {{yes2|26}} || {{yes2|132%}} || 3 || 4 || {{yes2|78%}} || {{yes2|71%}} || {{yes2|6 sec}}
*'''Level 9''': 18% Success rate, final attack with blunt weapon damage 145%
|-
*'''Level 10''': 20% Success rate, final attack with blunt weapon damage 150%
! 17
*'''Level 11''': 22% Success rate, final attack with blunt weapon damage 155%
| {{yes2|27}} || {{yes2|134%}} || 3 || 4 || {{yes2|81%}} || {{yes2|72%}} || 6 sec
*'''Level 12''': 24% Success rate, final attack with blunt weapon damage 160%
|-
*'''Level 13''': 26% Success rate, final attack with blunt weapon damage 165%
! 18
*'''Level 14''': 28% Success rate, final attack with blunt weapon damage 170%
| {{yes2|28}} || {{yes2|136%}} || 3 || 4 || {{yes2|84%}} || {{yes2|73%}} || 6 sec
*'''Level 15''': 30% Success rate, final attack with blunt weapon damage 175%
|-
*'''Level 16''': 32% Success rate, final attack with blunt weapon damage 180%
! 19
*'''Level 17''': 34% Success rate, final attack with blunt weapon damage 185%
| {{yes2|29}} || {{yes2|138%}} || 3 || 4 || {{yes2|87%}} || {{yes2|74%}} || 6 sec
*'''Level 18''': 36% Success rate, final attack with blunt weapon damage 190%
|-
*'''Level 19''': 38% Success rate, final attack with blunt weapon damage 195%
! <u>20</u>
*'''Level 20''': 40% Success rate, final attack with blunt weapon damage 200%
| {{yes2|30}} || {{yes2|140%}} || 3 || 4 || {{yes2|90%}} || {{yes2|75%}} || 6 sec
*'''Level 21''': 42% Success rate, final attack with blunt weapon damage 205%
|}{{MapleStory/skill|end}}
*'''Level 22''': 44% Success rate, final attack with blunt weapon damage 210%
 
*'''Level 23''': 46% Success rate, final attack with blunt weapon damage 215%
{{MapleStory/skill
*'''Level 24''': 48% Success rate, final attack with blunt weapon damage 220%
|name=Blizzard Charge
*'''Level 25''': 50% Success rate, final attack with blunt weapon damage 225%
|tooltip=Instantly grants ice attribute to your weapon to deal ice damage to enemies and slow them. When you attack an enemy that is taking continuous damage from Flame Charge, more damage can be dealt.
*'''Level 26''': 52% Success rate, final attack with blunt weapon damage 230%
}}
*'''Level 27''': 54% Success rate, final attack with blunt weapon damage 235%
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 28''': 56% Success rate, final attack with blunt weapon damage 240%
! width=50px | Level
*'''Level 29''': 58% Success rate, final attack with blunt weapon damage 245%
! width=100px | MP Cost
*'''Level 30''': 60% Success rate, final attack with blunt weapon damage 250%
! width=100px | Damage
|MS Skill Final Attack.png}}
! width=100px | Number of Attacks
{{MapleStory/Skill desc|Page|Sword Booster|Increases the attacking speed of a Sword. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in [[#Page Mastery|Sword Mastery]]. Max is 20 points.|Uses HP and MP to temporarily boost up the attacking speed of the equipped sword. It only applies when either a one-handed or a two-handed sword is in hand.|
! width=100px | Max Enemies Hit
*'''Level 1''': HP -29, MP -29; increase in sword speed for 10 sec.
! width=100px | <span class=explain title="Enemy speed will be reduced by 20.">Slow Chance</span>
*'''Level 2''': HP -28, MP -28; increase in sword speed for 20 sec.
! width=100px | Slow Duration
*'''Level 3''': HP -27, MP -27; increase in sword speed for 30 sec.
! width=100px | <span class=explain title="on an enemy burned with Flame Charge.">Additional Damage</span>
*'''Level 4''': HP -26, MP -26; increase in sword speed for 40 sec.
|-
*'''Level 5''': HP -25, MP -25; increase in sword speed for 50 sec.
|
*'''Level 6''': HP -24, MP -24; increase in sword speed for 60 sec.
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
*'''Level 7''': HP -23, MP -23; increase in sword speed for 70 sec.
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
*'''Level 8''': HP -22, MP -22; increase in sword speed for 80 sec.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 9''': HP -21, MP -21; increase in sword speed for 90 sec.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 10''': HP -20, MP -20; increase in sword speed for 100 sec.
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
*'''Level 11''': HP -19, MP -19; increase in sword speed for 110 sec.
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 4 levels'''
*'''Level 12''': HP -18, MP -18; increase in sword speed for 120 sec.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
*'''Level 13''': HP -17, MP -17; increase in sword speed for 130 sec.
|-
*'''Level 14''': HP -16, MP -16; increase in sword speed for 140 sec.
! 1
*'''Level 15''': HP -15, MP -15; increase in sword speed for 150 sec.
| bgcolor=E6E6FA | 11 || bgcolor=E6E6FA | 102% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 33% || bgcolor=E6E6FA | 2 sec || bgcolor=E6E6FA | +6%
*'''Level 16''': HP -14, MP -14; increase in sword speed for 160 sec.
|-
*'''Level 17''': HP -13, MP -13; increase in sword speed for 170 sec.
! 2
*'''Level 18''': HP -12, MP -12; increase in sword speed for 180 sec.
| {{yes2|12}} || {{yes2|104%}} || 3 || 4 || {{yes2|36%}} || 2 sec || +6%
*'''Level 19''': HP -11, MP -11; increase in sword speed for 190 sec.
|-
*'''Level 20''': HP -10, MP -10; increase in sword speed for 200 sec.}}
! 3
{{MapleStory/Skill desc|Page|BW Booster|Increases the attacking speed of a Blunt Weapon. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in [[#Page Mastery|Blunt Weapon Mastery]]. Max is 20 points.|Uses HP and MP  to temporarily boost up the attacking speed of the equipped blunt weapon. It only applies when either a one-handed or a two-handed blunt weapon is in hand.|
| {{yes2|13}} || {{yes2|106%}} || 3 || 4 || {{yes2|39%}} || 2 sec || {{yes2|+7%}}
*'''Level 1''': HP -29, MP -29; increase in mace speed for 10 sec.
|-
*'''Level 2''': HP -28, MP -28; increase in mace speed for 20 sec.
! 4
*'''Level 3''': HP -27, MP -27; increase in mace speed for 30 sec.
| {{yes2|14}} || {{yes2|108%}} || 3 || 4 || {{yes2|42%}} || 2 sec || +7%
*'''Level 4''': HP -26, MP -26; increase in mace speed for 40 sec.
|-
*'''Level 5''': HP -25, MP -25; increase in mace speed for 50 sec.
! 5
*'''Level 6''': HP -24, MP -24; increase in mace speed for 60 sec.
| {{yes2|15}} || {{yes2|110%}} || 3 || 4 || {{yes2|45%}} || {{yes2|3 sec}} || {{yes2|+8%}}
*'''Level 7''': HP -23, MP -23; increase in mace speed for 70 sec.
|-
*'''Level 8''': HP -22, MP -22; increase in mace speed for 80 sec.
! 6
*'''Level 9''': HP -21, MP -21; increase in mace speed for 90 sec.
| {{yes2|16}} || {{yes2|112%}} || 3 || 4 || {{yes2|48%}} || 3 sec || +8%
*'''Level 10''': HP -20, MP -20; increase in mace speed for 100 sec.
|-
*'''Level 11''': HP -19, MP -19; increase in mace speed for 110 sec.
! 7
*'''Level 12''': HP -18, MP -18; increase in mace speed for 120 sec.
| {{yes2|17}} || {{yes2|114%}} || 3 || 4 || {{yes2|51%}} || 3 sec || {{yes2|+9%}}
*'''Level 13''': HP -17, MP -17; increase in mace speed for 130 sec.
|-
*'''Level 14''': HP -16, MP -16; increase in mace speed for 140 sec.
! 8
*'''Level 15''': HP -15, MP -15; increase in mace speed for 150 sec.
| {{yes2|18}} || {{yes2|116%}} || 3 || 4 || {{yes2|54%}} || 3 sec || +9%
*'''Level 16''': HP -14, MP -14; increase in mace speed for 160 sec.
|-
*'''Level 17''': HP -13, MP -13; increase in mace speed for 170 sec.
! 9
*'''Level 18''': HP -12, MP -12; increase in mace speed for 180 sec.
| {{yes2|19}} || {{yes2|118%}} || 3 || 4 || {{yes2|57%}} || {{yes2|4 sec}} || {{yes2|+10%}}
*'''Level 19''': HP -11, MP -11; increase in mace speed for 190 sec.
|-
*'''Level 20''': HP -10, MP -10; increase in mace speed for 200 sec.}}
! 10
{{MapleStory/Skill desc|Page|Threaten|Decreases the Weapon Defense of nearby monsters by 20 pts and their Weapon Attack by 20%. Max is 20 points.|Use MP to temporarily threaten an enemy. Decreases the level of weapon attack and weapon defense of every enemy around the area.|
| {{yes2|20}} || {{yes2|120%}} || 3 || 4 || {{yes2|60%}} || 4 sec || +10%
*'''Level 1''': MP -12; enemy's weapon attack -1, weapon def. -1 for 3 sec.
|-
*'''Level 2''': MP -12; enemy's weapon attack -2, weapon def. -2 for 6 sec.
! 11
*'''Level 3''': MP -12; enemy's weapon attack -3, weapon def. -3 for 9 sec.
| {{yes2|21}} || {{yes2|122%}} || 3 || 4 || {{yes2|63%}} || 4 sec || {{yes2|+11%}}
*'''Level 4''': MP -12; enemy's weapon attack -4, weapon def. -4 for 12 sec.
|-
*'''Level 5''': MP -12; enemy's weapon attack -5, weapon def. -5 for 15 sec.
! 12
*'''Level 6''': MP -12; enemy's weapon attack -6, weapon def. -6 for 18 sec.
| {{yes2|22}} || {{yes2|124%}} || 3 || 4 || {{yes2|66%}} || 4 sec || +11%
*'''Level 7''': MP -12; enemy's weapon attack -7, weapon def. -7 for 21 sec.
|-
*'''Level 8''': MP -12; enemy's weapon attack -8, weapon def. -8 for 24 sec.
! 13
*'''Level 9''': MP -12; enemy's weapon attack -9, weapon def. -9 for 27 sec.
| {{yes2|23}} || {{yes2|126%}} || 3 || 4 || {{yes2|69%}} || {{yes2|5 sec}} || {{yes2|+12%}}
*'''Level 10''': MP -12; enemy's weapon attack -10, weapon def. -10 for 30 sec.
|-
*'''Level 11''': MP -20; enemy's weapon attack -11, weapon def. -11 for 33 sec.
! 14
*'''Level 12''': MP -20; enemy's weapon attack -12, weapon def. -12 for 36 sec.
| {{yes2|24}} || {{yes2|128%}} || 3 || 4 || {{yes2|72%}} || 5 sec || +12%
*'''Level 13''': MP -20; enemy's weapon attack -13, weapon def. -13 for 39 sec.
|-
*'''Level 14''': MP -20; enemy's weapon attack -14, weapon def. -14 for 42 sec.
! 15
*'''Level 15''': MP -20; enemy's weapon attack -15, weapon def. -15 for 45 sec.
| {{yes2|25}} || {{yes2|130%}} || 3 || 4 || {{yes2|75%}} || 5 sec || {{yes2|+13%}}
*'''Level 16''': MP -20; enemy's weapon attack -16, weapon def. -16 for 48 sec.
|-
*'''Level 17''': MP -20; enemy's weapon attack -17, weapon def. -17 for 51 sec.
! 16
*'''Level 18''': MP -20; enemy's weapon attack -18, weapon def. -18 for 54 sec.
| {{yes2|26}} || {{yes2|132%}} || 3 || 4 || {{yes2|78%}} || 5 sec || +13%
*'''Level 19''': MP -20; enemy's weapon attack -19, weapon def. -19 for 57 sec.
|-
*'''Level 20''': MP -20; enemy's weapon attack -20, weapon def. -20 for 60 sec.}}
! 17
{{MapleStory/Skill desc|Page|Power Guard|When hit by touching a monster, this skill (if active) reflects damage by up to 40%. In other words, the monster takes 40% of the touch damage, you take the other 60%. Requires 3 points in [[#Threaten|Threaten]]. Max is 30 points. Does the exact same thing as [[#Fighter Power Guard|Fighter's Power Guard]]|Returns a portion of the damage received from the enemy. Can't return more than 10% of the enemy's Max HP at once, however.|
| {{yes2|27}} || {{yes2|134%}} || 3 || 4 || {{yes2|81%}} || {{yes2|6 sec}} || {{yes2|+14%}}
*'''Level 1''': MP -15%; for 3 sec., return 11% of the damage received.
|-
*'''Level 2''': MP -15%; for 6 sec., return 12% of the damage received.
! 18
*'''Level 3''': MP -15%; for 9 sec., return 13% of the damage received.
| {{yes2|28}} || {{yes2|136%}} || 3 || 4 || {{yes2|84%}} || 6 sec || +14%
*'''Level 4''': MP -15%; for 12sec., return 14% of the damage received.
|-
*'''Level 5''': MP -15%; for 15 sec., return 15% of the damage received.
! 19
*'''Level 6''': MP -15%; for 18 sec., return 16% of the damage received.
| {{yes2|29}} || {{yes2|138%}} || 3 || 4 || {{yes2|87%}} || 6 sec || {{yes2|+15%}}
*'''Level 7''': MP -15%; for 21 sec., return 17% of the damage received.
|-
*'''Level 8''': MP -15%; for 24 sec., return 18% of the damage received.
! <u>20</u>
*'''Level 9''': MP -15%; for 27 sec., return 19% of the damage received.
| {{yes2|30}} || {{yes2|140%}} || 3 || 4 || {{yes2|90%}} || 6 sec || +15%
*'''Level 10''': MP -15%; for 30 sec., return 20% of the damage received.
|}{{MapleStory/skill|end}}
*'''Level 11''': MP -15%; for 33 sec., return 21% of the damage received.
 
*'''Level 12''': MP -15%; for 36 sec., return 22% of the damage received.
{{MapleStory/skill
*'''Level 13''': MP -15%; for 39 sec., return 23% of the damage received.
|name=Close Combat
*'''Level 14''': MP -15%; for 42 sec., return 24% of the damage received.
|tooltip=Pulls in enemies to either side of you while dealing damage.
*'''Level 15''': MP -15%; for 45 sec., return 25% of the damage received.
}}
*'''Level 16''': MP -30%; for 48 sec., return 26% of the damage received.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 17''': MP -30%; for 51 sec., return 27% of the damage received.
! width=50px | Level
*'''Level 18''': MP -30%; for 54 sec., return 28% of the damage received.
! width=100px | MP Cost
*'''Level 19''': MP -30%; for 57 sec., return 29% of the damage received.
! width=100px | Damage
*'''Level 20''': MP -30%; for 60 sec., return 30% of the damage received.
! width=100px | Number of Attacks
*'''Level 21''': MP -30%; for 63 sec., return 31% of the damage received.
! width=100px | Max Enemies Hit
*'''Level 22''': MP -30%; for 66 sec., return 32% of the damage received.
! width=100px | <span class=explain title="to stun enemies.">Chance</span>
*'''Level 23''': MP -30%; for 69 sec., return 33% of the damage received.
! width=100px | Stun Duration
*'''Level 24''': MP -30%; for 72 sec., return 34% of the damage received.
|-
*'''Level 25''': MP -30%; for 75 sec., return 35% of the damage received.
|
*'''Level 26''': MP -30%; for 78 sec., return 36% of the damage received.
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
*'''Level 27''': MP -30%; for 81 sec., return 37% of the damage received.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 28''': MP -30%; for 84 sec., return 38% of the damage received.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 29''': MP -30%; for 87 sec., return 39% of the damage received.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 30''': MP -30%; for 90 sec., return 40% of the damage received.}}
| bgcolor=#90ff90 | '''''Add 5%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 4 levels'''
|-
! 1
| bgcolor=E6E6FA | 11 || bgcolor=E6E6FA | 116% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 35% || bgcolor=E6E6FA | 2 sec
|-
! 2
| {{yes2|12}} || {{yes2|117%}} || 2 || 8 || {{yes2|40%}} || 2 sec
|-
! 3
| {{yes2|13}} || {{yes2|118%}} || 2 || 8 || {{yes2|45%}} || 2 sec
|-
! 4
| {{yes2|14}} || {{yes2|119%}} || 2 || 8 || {{yes2|50%}} || 2 sec
|-
! 5
| {{yes2|15}} || {{yes2|120%}} || 2 || 8 || {{yes2|55%}} || {{yes2|3 sec}}
|-
! 6
| {{yes2|16}} || {{yes2|121%}} || 2 || 8 || {{yes2|60%}} || 3 sec
|-
! 7
| {{yes2|17}} || {{yes2|122%}} || 2 || 8 || {{yes2|65%}} || 3 sec
|-
! 8
| {{yes2|18}} || {{yes2|123%}} || 2 || 8 || {{yes2|70%}} || 3 sec
|-
! 9
| {{yes2|19}} || {{yes2|124%}} || 2 || 8 || {{yes2|75%}} || {{yes2|4 sec}}
|-
! <u>10</u>
| {{yes2|20}} || {{yes2|125%}} || 2 || 8 || {{yes2|80%}} || 4 sec
|}{{MapleStory/skill|end}}


===Spearman===
===Spearman===
{{MapleStory/Skill desc|Spearman|Spear Mastery|This skill increases both the Spearman's minimum damage (Mastery %) as well as Accuracy while a Spear is equipped. Max is 20 points.|Increases the spear mastery and accuracy. It only applies when a spear is in hand.|
*Advanced from the first job [[#Swordman|Swordman]].
*'''Level 1''': Spear mastery +15%, accuracy +1
 
*'''Level 2''': Spear mastery +15%, accuracy +2
{{MapleStory/skill
*'''Level 3''': Spear mastery +20%, accuracy +3
|name=Iron Will
*'''Level 4''': Spear mastery +20%, accuracy +4
|tooltip=Increases the Weapon Defense and Magic Defense of party members for a fixed period of time.
*'''Level 5''': Spear mastery +25%, accuracy +5
}}
*'''Level 6''': Spear mastery +25%, accuracy +6
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 7''': Spear mastery +30%, accuracy +7
! width=50px | Level
*'''Level 8''': Spear mastery +30%, accuracy +8
! width=100px | MP Cost
*'''Level 9''': Spear mastery +35%, accuracy +9
! width=100px | <span class=explain title="Given to you and party members">Weapon Defense</span>
*'''Level 10''': Spear mastery +35%, accuracy +10
! width=100px | <span class=explain title="Given to you and party members">Magic Defense</span>
*'''Level 11''': Spear mastery +40%, accuracy +11
! width=100px | Duration
*'''Level 12''': Spear mastery +40%, accuracy +12
|-
*'''Level 13''': Spear mastery +45%, accuracy +13
|
*'''Level 14''': Spear mastery +45%, accuracy +14
| bgcolor=#90ff90 | '''''Add 6'' <br> per 5 levels'''
*'''Level 15''': Spear mastery +50%, accuracy +15
| bgcolor=#90ff90 | '''''Add 30'' <br> per level'''
*'''Level 16''': Spear mastery +50%, accuracy +16
| bgcolor=#90ff90 | '''''Add 20'' <br> per level'''
*'''Level 17''': Spear mastery +55%, accuracy +17
| bgcolor=#90ff90 | '''''Add 20 sec'' <br> per level'''
*'''Level 18''': Spear mastery +55%, accuracy +18
|-
*'''Level 19''': Spear mastery +60%, accuracy +19
! 1
*'''Level 20''': Spear mastery +60%, accuracy +20}}
| bgcolor=E6E6FA | 18 || bgcolor=E6E6FA | +30 || bgcolor=E6E6FA | +20 || bgcolor=E6E6FA | 20 sec
{{MapleStory/Skill desc|Spearman|Pole Arm Mastery|This skill increases both the Spearman's minimum damage (Mastery %) as well as Accuracy while a Polearm is equipped. Max is 20 points.|Increases the mastery of pole arms and accuracy. It only applies when a pole arm is in hand.|
|-
*'''Level 1''': Pole Arm Mastery +15%, accuracy +1
! 2
*'''Level 2''': Pole Arm Mastery +15%, accuracy +2
| 18 || {{yes2|+60}} || {{yes2|+40}} || {{yes2|40 sec}}
*'''Level 3''': Pole Arm Mastery +20%, accuracy +3
|-
*'''Level 4''': Pole Arm Mastery +20%, accuracy +4
! 3
*'''Level 5''': Pole Arm Mastery +25%, accuracy +5
| 18 || {{yes2|+90}} || {{yes2|+60}} || {{yes2|60 sec}}
*'''Level 6''': Pole Arm Mastery +25%, accuracy +6
|-
*'''Level 7''': Pole Arm Mastery +30%, accuracy +7
! 4
*'''Level 8''': Pole Arm Mastery +30%, accuracy +8
| 18 || {{yes2|+120}} || {{yes2|+80}} || {{yes2|80 sec}}
*'''Level 9''': Pole Arm Mastery +35%, accuracy +9
|-
*'''Level 10''': Pole Arm Mastery +35%, accuracy +10
! 5
*'''Level 11''': Pole Arm Mastery +40%, accuracy +11
| 18 || {{yes2|+150}} || {{yes2|+100}} || {{yes2|100 sec}}
*'''Level 12''': Pole Arm Mastery +40%, accuracy +12
|-
*'''Level 13''': Pole Arm Mastery +45%, accuracy +13
! 6
*'''Level 14''': Pole Arm Mastery +45%, accuracy +14
| {{yes2|24}} || {{yes2|+180}} || {{yes2|+120}} || {{yes2|120 sec}}
*'''Level 15''': Pole Arm Mastery +50%, accuracy +15
|-
*'''Level 16''': Pole Arm Mastery +50%, accuracy +16
! 7
*'''Level 17''': Pole Arm Mastery +55%, accuracy +17
| 24 || {{yes2|+210}} || {{yes2|+140}} || {{yes2|140 sec}}
*'''Level 18''': Pole Arm Mastery +55%, accuracy +18
|-
*'''Level 19''': Pole Arm Mastery +60%, accuracy +19
! 8
*'''Level 20''': Pole Arm Mastery +60%, accuracy +20}}
| 24 || {{yes2|+240}} || {{yes2|+160}} || {{yes2|160 sec}}
{{MapleStory/Skill desc|Spearman|Final Attack : Spear|When either [[#Power Strike|Power Strike]] or [[#Slash Blast|Slash Blast]] is used and a Spear is equipped, this skill has a set % chance of following up with a (Free!) similar skill. [[#Power Strike|Power Strike]] will cause another single-target attack, while [[#Slash Blast|Slash Blast]] will cause a multi-target attack. Requires 3 points in [[#Spearman Mastery|Spear Mastery]]. Max is 30 points.|With a certain success rate, another attack follows after performing an attacking skill. Only works with a spear in hand.|
|-
*'''Level 1''': 2% Success rate, final attack with spear damage 105%
! 9
*'''Level 2''': 4% Success rate, final attack with spear damage 110%
| 24 || {{yes2|+270}} || {{yes2|+180}} || {{yes2|180 sec}}
*'''Level 3''': 6% Success rate, final attack with spear damage 115%
|-
*'''Level 4''': 8% Success rate, final attack with spear damage 120%
! <u>10</u>
*'''Level 5''': 10% Success rate, final attack with spear damage 125%
| 24 || {{yes2|+300}} || {{yes2|+200}} || {{yes2|200 sec}}
*'''Level 6''': 12% Success rate, final attack with spear damage 130%
|}{{MapleStory/skill|end}}
*'''Level 7''': 14% Success rate, final attack with spear damage 135%
 
*'''Level 8''': 16% Success rate, final attack with spear damage 140%
{{MapleStory/skill
*'''Level 9''': 18% Success rate, final attack with spear damage 145%
|name=Hyper Body
*'''Level 10''': 20% Success rate, final attack with spear damage 150%
|tooltip=Increases the Max HP and Max MP of party members for a short time.
*'''Level 11''': 22% Success rate, final attack with spear damage 155%
|requirement=Requires Level 3 [[#Iron Will|Iron Will]]
*'''Level 12''': 24% Success rate, final attack with spear damage 160%
}}
*'''Level 13''': 26% Success rate, final attack with spear damage 165%
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 14''': 28% Success rate, final attack with spear damage 170%
! width=50px | Level
*'''Level 15''': 30% Success rate, final attack with spear damage 175%
! width=100px | MP Cost
*'''Level 16''': 32% Success rate, final attack with spear damage 180%
! width=100px | <span class=explain title="Given to you and party members">Max HP</span>
*'''Level 17''': 34% Success rate, final attack with spear damage 185%
! width=100px | <span class=explain title="Given to you and party members">Max MP</span>
*'''Level 18''': 36% Success rate, final attack with spear damage 190%
! width=100px | Duration
*'''Level 19''': 38% Success rate, final attack with spear damage 195%
|-
*'''Level 20''': 40% Success rate, final attack with spear damage 200%
|
*'''Level 21''': 42% Success rate, final attack with spear damage 205%
| bgcolor=#90ff90 | '''''Add 20'' <br> per 7 levels'''
*'''Level 22''': 44% Success rate, final attack with spear damage 210%
| bgcolor=#90ff90 | '''''Add 6%'' <br> per level'''
*'''Level 23''': 46% Success rate, final attack with spear damage 215%
| bgcolor=#90ff90 | '''''Add 6%'' <br> per level'''
*'''Level 24''': 48% Success rate, final attack with spear damage 220%
| bgcolor=#90ff90 | '''''Add 30 sec'' <br> per level'''
*'''Level 25''': 50% Success rate, final attack with spear damage 225%
|-
*'''Level 26''': 52% Success rate, final attack with spear damage 230%
! 1
*'''Level 27''': 54% Success rate, final attack with spear damage 235%
| bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | +6% || bgcolor=E6E6FA | +6% || bgcolor=E6E6FA | 30 sec
*'''Level 28''': 56% Success rate, final attack with spear damage 240%
|-
*'''Level 29''': 58% Success rate, final attack with spear damage 245%
! 2
*'''Level 30''': 60% Success rate, final attack with spear damage 250%
| 20 || {{yes2|+12%}} || {{yes2|+12%}} || {{yes2|60 sec}}
|MS Skill Final Attack.png}}
|-
{{MapleStory/Skill desc|Spearman|Final Attack : Pole Arm|When either [[#Power Strike|Power Strike]] or [[#Slash Blast|Slash Blast]] is used and a Polearm is equipped, this skill has a set % chance of following up with a (Free!) similar skill. [[#Power Strike|Power Strike]] will cause another single-target attack, while [[#Slash Blast|Slash Blast]] will cause a multi-target attack. Requires 3 points in [[#Spearman Mastery|Polearm Mastery]]. Max is 30 points.|With a certain success rate, another attack follows after performing an attacking skill. Only works with a pole arm in hand.|
! 3
*'''Level 1''': 2% Success rate, final attack with pole arm damage 105%
| 20 || {{yes2|+18%}} || {{yes2|+18%}} || {{yes2|90 sec}}
*'''Level 2''': 4% Success rate, final attack with pole arm damage 110%
|-
*'''Level 3''': 6% Success rate, final attack with pole arm damage 115%
! 4
*'''Level 4''': 8% Success rate, final attack with pole arm damage 120%
| 20 || {{yes2|+24%}} || {{yes2|+24%}} || {{yes2|120 sec}}
*'''Level 5''': 10% Success rate, final attack with pole arm damage 125%
|-
*'''Level 6''': 12% Success rate, final attack with pole arm damage 130%
! 5
*'''Level 7''': 14% Success rate, final attack with pole arm damage 135%
| 20 || {{yes2|+30%}} || {{yes2|+30%}} || {{yes2|150 sec}}
*'''Level 8''': 16% Success rate, final attack with pole arm damage 140%
|-
*'''Level 9''': 18% Success rate, final attack with pole arm damage 145%
! 6
*'''Level 10''': 20% Success rate, final attack with pole arm damage 150%
| 20 || {{yes2|+36%}} || {{yes2|+36%}} || {{yes2|180 sec}}
*'''Level 11''': 22% Success rate, final attack with pole arm damage 155%
|-
*'''Level 12''': 24% Success rate, final attack with pole arm damage 160%
! 7
*'''Level 13''': 26% Success rate, final attack with pole arm damage 165%
| 20 || {{yes2|+42%}} || {{yes2|+42%}} || {{yes2|210 sec}}
*'''Level 14''': 28% Success rate, final attack with pole arm damage 170%
|-
*'''Level 15''': 30% Success rate, final attack with pole arm damage 175%
! 8
*'''Level 16''': 32% Success rate, final attack with pole arm damage 180%
| {{yes2|40}} || {{yes2|+48%}} || {{yes2|+48%}} || {{yes2|240 sec}}
*'''Level 17''': 34% Success rate, final attack with pole arm damage 185%
|-
*'''Level 18''': 36% Success rate, final attack with pole arm damage 190%
! 9
*'''Level 19''': 38% Success rate, final attack with pole arm damage 195%
| 40 || {{yes2|+54%}} || {{yes2|+54%}} || {{yes2|270 sec}}
*'''Level 20''': 40% Success rate, final attack with pole arm damage 200%
|-
*'''Level 21''': 42% Success rate, final attack with pole arm damage 205%
! <u>10</u>
*'''Level 22''': 44% Success rate, final attack with pole arm damage 210%
| 40 || {{yes2|+60%}} || {{yes2|+60%}} || {{yes2|300 sec}}
*'''Level 23''': 46% Success rate, final attack with pole arm damage 215%
|}{{MapleStory/skill|end}}
*'''Level 24''': 48% Success rate, final attack with pole arm damage 220%
 
*'''Level 25''': 50% Success rate, final attack with pole arm damage 225%
{{MapleStory/skill
*'''Level 26''': 52% Success rate, final attack with pole arm damage 230%
|name=Evil Eye
*'''Level 27''': 54% Success rate, final attack with pole arm damage 235%
|tooltip=Summons an Evil Eye that heals you regularly when it is near.
*'''Level 28''': 56% Success rate, final attack with pole arm damage 240%
}}
*'''Level 29''': 58% Success rate, final attack with pole arm damage 245%
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 30''': 60% Success rate, final attack with pole arm damage 250%
! width=50px | Level
|MS Skill Final Attack.png}}
! width=100px | MP Cost
{{MapleStory/Skill desc|Spearman|Spear Booster|Increases the attacking speed of a Spear. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in [[#Spearman Mastery|Spear Mastery]]. Max is 20 points.|Uses HP and MP to temporarily boost up the attacking speed of the equipped spear. It only applies when a spear is in hand.|
! width=100px | HP Recovered
*'''Level 1''': HP -29, MP -29; increase in spear speed for 10 sec.
! width=100px | Frequency
*'''Level 2''': HP -28, MP -28; increase in spear speed for 20 sec.
! width=100px | Duration
*'''Level 3''': HP -27, MP -27; increase in spear speed for 30 sec.
! width=100px | Cooldown
*'''Level 4''': HP -26, MP -26; increase in spear speed for 40 sec.
|-
*'''Level 5''': HP -25, MP -25; increase in spear speed for 50 sec.
! 1
*'''Level 6''': HP -24, MP -24; increase in spear speed for 60 sec.
| bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | 24 sec || bgcolor=E6E6FA | 360 sec || bgcolor=E6E6FA | 60 sec
*'''Level 7''': HP -23, MP -23; increase in spear speed for 70 sec.
|}{{MapleStory/skill|end}}
*'''Level 8''': HP -22, MP -22; increase in spear speed for 80 sec.
 
*'''Level 9''': HP -21, MP -21; increase in spear speed for 90 sec.
{{MapleStory/skill
*'''Level 10''': HP -20, MP -20; increase in spear speed for 100 sec.
|name=Piercing Drive
*'''Level 11''': HP -19, MP -19; increase in spear speed for 110 sec.
|tooltip=Deals a powerful strike to enemies. If the enemies are close, also increases your Critical Rate. If they're far away, also increases your total damage.
*'''Level 12''': HP -18, MP -18; increase in spear speed for 120 sec.
}}
*'''Level 13''': HP -17, MP -17; increase in spear speed for 130 sec.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 14''': HP -16, MP -16; increase in spear speed for 140 sec.
! width=50px | Level
*'''Level 15''': HP -15, MP -15; increase in spear speed for 150 sec.
! width=100px | MP Cost
*'''Level 16''': HP -14, MP -14; increase in spear speed for 160 sec.
! width=100px | Damage
*'''Level 17''': HP -13, MP -13; increase in spear speed for 170 sec.
! width=100px | Number of Attacks
*'''Level 18''': HP -12, MP -12; increase in spear speed for 180 sec.
! width=100px | Max Enemies Hit
*'''Level 19''': HP -11, MP -11; increase in spear speed for 190 sec.
! width=100px | <span class=explain title="Within spear shaft range (the closer you are)">Critical Rate</span>
*'''Level 20''': HP -10, MP -10; increase in spear speed for 200 sec.}}
! width=100px | <span class=explain title="Within spear blade range (the further away you are)">Damage</span>
{{MapleStory/Skill desc|Spearman|Pole Arm Booster|Increases the attacking speed of a Polearm. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in [[#Spearman Mastery|Polearm Mastery]]. Max is 20 points.|Uses HP and MP to temporarily boost up the attacking speed of the equipped pole arm. It only applies when a pole arm is in hand.|
|-
*'''Level 1''': HP -29, MP -29; increase in pole arm speed for 10 sec.
|
*'''Level 2''': HP -28, MP -28; increase in pole arm speed for 20 sec.
| bgcolor=#90ff90 | '''''Add 1'' <br> per 6 levels'''
*'''Level 3''': HP -27, MP -27; increase in pole arm speed for 30 sec.
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
*'''Level 4''': HP -26, MP -26; increase in pole arm speed for 40 sec.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 5''': HP -25, MP -25; increase in pole arm speed for 50 sec.
| bgcolor=salmon | '''''No <br> change'''
*'''Level 6''': HP -24, MP -24; increase in pole arm speed for 60 sec.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 7''': HP -23, MP -23; increase in pole arm speed for 70 sec.
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
*'''Level 8''': HP -22, MP -22; increase in pole arm speed for 80 sec.
|-
*'''Level 9''': HP -21, MP -21; increase in pole arm speed for 90 sec.
! 1
*'''Level 10''': HP -20, MP -20; increase in pole arm speed for 100 sec.
| bgcolor=E6E6FA | 17 || bgcolor=E6E6FA | 163% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 1% || bgcolor=E6E6FA | 1%
*'''Level 11''': HP -19, MP -19; increase in pole arm speed for 110 sec.
|-
*'''Level 12''': HP -18, MP -18; increase in pole arm speed for 120 sec.
! 2
*'''Level 13''': HP -17, MP -17; increase in pole arm speed for 130 sec.
| 17 || {{yes2|165%}} || 2 || 8 || {{yes2|2%}} || 1%
*'''Level 14''': HP -16, MP -16; increase in pole arm speed for 140 sec.
|-
*'''Level 15''': HP -15, MP -15; increase in pole arm speed for 150 sec.
! 3
*'''Level 16''': HP -14, MP -14; increase in pole arm speed for 160 sec.
| 17 || {{yes2|167%}} || 2 || 8 || {{yes2|3%}} || {{yes2|2%}}
*'''Level 17''': HP -13, MP -13; increase in pole arm speed for 170 sec.
|-
*'''Level 18''': HP -12, MP -12; increase in pole arm speed for 180 sec.
! 4
*'''Level 19''': HP -11, MP -11; increase in pole arm speed for 190 sec.
| 17 || {{yes2|169%}} || 2 || 8 || {{yes2|4%}} || 2%
*'''Level 20''': HP -10, MP -10; increase in pole arm speed for 200 sec.}}
|-
{{MapleStory/Skill desc|Spearman|Iron Will|Increases both Weapon Defense and Magic Defense for a short period of time. Max is 20 points.|Temporarily increases the level of weapon and magic defense on every member of the party around the area.|
! 5
*'''Level 1''': MP -12; weapon def. +1, magic def. +1 for 15 sec.
| 17 || {{yes2|171%}} || 2 || 8 || {{yes2|5%}} || {{yes2|3%}}
*'''Level 2''': MP -12; weapon def. +2, magic def. +2 for 30 sec.
|-
*'''Level 3''': MP -12; weapon def. +3, magic def. +3 for 45 sec.
! 6
*'''Level 4''': MP -12; weapon def. +4, magic def. +4 for 60 sec.
| {{yes2|18}} || {{yes2|173%}} || 2 || 8 || {{yes2|6%}} || 3%
*'''Level 5''': MP -12; weapon def. +5, magic def. +5 for 75 sec.
|-
*'''Level 6''': MP -12; weapon def. +6, magic def. +6 for 90 sec.
! 7
*'''Level 7''': MP -12; weapon def. +7, magic def. +7 for 105 sec.
| 18 || {{yes2|175%}} || 2 || 8 || {{yes2|7%}} || {{yes2|4%}}
*'''Level 8''': MP -12; weapon def. +8, magic def. +8 for 120 sec.
|-
*'''Level 9''': MP -12; weapon def. +9, magic def. +9 for 135 sec.
! 8
*'''Level 10''': MP -12; weapon def. +10, magic def. +10 for 150 sec.
| 18 || {{yes2|177%}} || 2 || 8 || {{yes2|8%}} || 4%
*'''Level 11''': MP -24; weapon def. +11, magic def. +11 for 165 sec.
|-
*'''Level 12''': MP -24; weapon def. +12, magic def. +12 for 180 sec.
! 9
*'''Level 13''': MP -24; weapon def. +13, magic def. +13 for 195 sec.
| 18 || {{yes2|179%}} || 2 || 8 || {{yes2|9%}} || {{yes2|5%}}
*'''Level 14''': MP -24; weapon def. +14, magic def. +14 for 210 sec.
|-
*'''Level 15''': MP -24; weapon def. +15, magic def. +15 for 225 sec.
! 10
*'''Level 16''': MP -24; weapon def. +16, magic def. +16 for 240 sec.
| 18 || {{yes2|181%}} || 2 || 8 || {{yes2|10%}} || 5%
*'''Level 17''': MP -24; weapon def. +17, magic def. +17 for 255 sec.
|-
*'''Level 18''': MP -24; weapon def. +18, magic def. +18 for 270 sec.
! 11
*'''Level 19''': MP -24; weapon def. +19, magic def. +19 for 285 sec.
| 18 || {{yes2|183%}} || 2 || 8 || {{yes2|11%}} || {{yes2|6%}}
*'''Level 20''': MP -24; weapon def. +20, magic def. +20 for 300 sec.}}
|-
{{MapleStory/Skill desc|Spearman|Hyper Body|Increase both Max HP and Max MP of the party by up to 60%. Requires 3 points in [[#Iron Will|Iron Will]]. Maxed at 30 points.|Temporarily increases the Max HP and Max MP of all members of the party around the area.|
! 12
*'''Level 1''': MP -25; +2% on Max HP and Max MP for 10 sec.
| {{yes2|19}} || {{yes2|185%}} || 2 || 8 || {{yes2|12%}} || 6%
*'''Level 2''': MP -25; +4% on Max HP and Max MP for 15 sec.
|-
*'''Level 3''': MP -25; +6% on Max HP and Max MP for 20 sec.
! 13
*'''Level 4''': MP -25; +8% on Max HP and Max MP for 25 sec.
| 19 || {{yes2|187%}} || 2 || 8 || {{yes2|13%}} || {{yes2|7%}}
*'''Level 5''': MP -25; +10% on Max HP and Max MP for 30 sec.
|-
*'''Level 6''': MP -25; +12% on Max HP and Max MP for 35 sec.
! 14
*'''Level 7''': MP -25; +14% on Max HP and Max MP for 40 sec.
| 19 || {{yes2|189%}} || 2 || 8 || {{yes2|14%}} || 7%
*'''Level 8''': MP -25; +16% on Max HP and Max MP for 45 sec.
|-
*'''Level 9''': MP -25; +18% on Max HP and Max MP for 50 sec.
! 15
*'''Level 10''': MP -25; +20% on Max HP and Max MP for 55 sec.
| 19 || {{yes2|191%}} || 2 || 8 || {{yes2|15%}} || {{yes2|8%}}
*'''Level 11''': MP -25; +22% on Max HP and Max MP for 60 sec.
|-
*'''Level 12''': MP -25; +24% on Max HP and Max MP for 65 sec.
! 16
*'''Level 13''': MP -25; +26% on Max HP and Max MP for 70 sec.
| 19 || {{yes2|193%}} || 2 || 8 || {{yes2|16%}} || 8%
*'''Level 14''': MP -25; +28% on Max HP and Max MP for 75 sec.
|-
*'''Level 15''': MP -25; +30% on Max HP and Max MP for 80 sec.
! 17
*'''Level 16''': MP -50; +32% on Max HP and Max MP for 85 sec.
| 19 || {{yes2|195%}} || 2 || 8 || {{yes2|17%}} || {{yes2|9%}}
*'''Level 17''': MP -50; +34% on Max HP and Max MP for 90 sec.
|-
*'''Level 18''': MP -50; +36% on Max HP and Max MP for 95 sec.
! 18
*'''Level 19''': MP -50; +38% on Max HP and Max MP for 100 sec.
| {{yes2|20}} || {{yes2|197%}} || 2 || 8 || {{yes2|18%}} || 9%
*'''Level 20''': MP -50; +40% on Max HP and Max MP for 105 sec.
|-
*'''Level 21''': MP -50; +42% on Max HP and Max MP for 110 sec.
! 19
*'''Level 22''': MP -50; +44% on Max HP and Max MP for 115 sec.
| 20 || {{yes2|199%}} || 2 || 8 || {{yes2|19%}} || {{yes2|10%}}
*'''Level 23''': MP -50; +46% on Max HP and Max MP for 120 sec.
|-
*'''Level 24''': MP -50; +48% on Max HP and Max MP for 125 sec.
! <u>20</u>
*'''Level 25''': MP -50; +50% on Max HP and Max MP for 130 sec.
| 20 || {{yes2|201%}} || 2 || 8 || {{yes2|20%}} || 10%
*'''Level 26''': MP -50; +52% on Max HP and Max MP for 135 sec.
|}{{MapleStory/skill|end}}
*'''Level 27''': MP -50; +54% on Max HP and Max MP for 140 sec.
 
*'''Level 28''': MP -50; +56% on Max HP and Max MP for 145 sec.
{{MapleStory/skill
*'''Level 29''': MP -50; +58% on Max HP and Max MP for 150 sec.
|name=Spear Sweep
*'''Level 30''': MP -50; +60% on Max HP and Max MP for 155 sec.}}
|tooltip=Swings your weapon far to pull in enemies and stun them for a moment.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | <span class=explain title="Enemies hit will be pulled toward you">Max Enemies Hit</span>
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 6%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 136% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 8
|-
! 2
| 10 || {{yes2|142%}} || 2 || 8
|-
! 3
| 10 || {{yes2|148%}} || 2 || 8
|-
! 4
| 10 || {{yes2|154%}} || 2 || 8
|-
! 5
| {{yes2|12}} || {{yes2|160%}} || 2 || 8
|-
! 6
| 12 || {{yes2|166%}} || 2 || 8
|-
! 7
| 12 || {{yes2|172%}} || 2 || 8
|-
! 8
| 12 || {{yes2|178%}} || 2 || 8
|-
! 9
| 12 || {{yes2|184%}} || 2 || 8
|-
! <u>20</u>
| {{yes2|14}} || {{yes2|190%}} || 2 || 8
|}{{MapleStory/skill|end}}


==Third Job==
==Third Job==
===Common Third Job skills===
{{MapleStory/skill
|name=Rush
|file2=[[File:MS Skill Rush Hero.png]][[File:MS Skill Rush DK.png]]
|tooltip=Dash forward and push back multiple monsters.
}}
Icons from left to right: White Knight, Crusader, Berserker
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | <span class=explain title="Enemies hit will be pushed">Max Enemies Hit</span>
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 6%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 11 || bgcolor=E6E6FA | 251% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 7
|-
! 2
| 11 || {{yes2|257%}} || 1 || {{yes2|8}}
|-
! 3
| 11 || {{yes2|263%}} || 1 || 8
|-
! 4
| {{yes2|14}} || {{yes2|269%}} || 1 || {{yes2|9}}
|-
! 5
| 14 || {{yes2|275%}} || 1 || 9
|-
! 6
| 14 || {{yes2|281%}} || 1 || {{yes2|10}}
|-
! 7
| {{yes2|17}} || {{yes2|287%}} || 1 || 10
|-
! 8
| 17 || {{yes2|293%}} || 1 || {{yes2|11}}
|-
! 9
| 17 || {{yes2|299%}} || 1 || 11
|-
! <u>10</u>
| {{yes2|20}} || {{yes2|305%}} || 1 || {{yes2|12}}
|}{{MapleStory/skill|end}}
===Crusader and Berserker===
The following skill belongs to Crusader and Berserker.
{{MapleStory/skill
|name=Endure
|tooltip=Enhances Abnormal Status Resistance and all Elemental Resistances.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Abnormal Status Resistance
! width=100px | Elemental Resistance
|-
|
| bgcolor=#90ff90 | <span class=explain title="Note, Crusaders have 10% more than listed here">'''''Add 1%'' <br> per level'''</span>
| bgcolor=#90ff90 | <span class=explain title="Note, Crusaders have 10% more than listed here">'''''Add 1%'' <br> per level'''</span>
|-
! 1
| bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +1%
|-
! 2
| {{yes2|+2%}} || {{yes2|+2%}}
|-
! 3
| {{yes2|+3%}} || {{yes2|+3%}}
|-
! 4
| {{yes2|+4%}} || {{yes2|+4%}}
|-
! 5
| {{yes2|+5%}} || {{yes2|+5%}}
|-
! 6
| {{yes2|+6%}} || {{yes2|+6%}}
|-
! 7
| {{yes2|+7%}} || {{yes2|+7%}}
|-
! 8
| {{yes2|+8%}} || {{yes2|+8%}}
|-
! 9
| {{yes2|+9%}} || {{yes2|+9%}}
|-
! 10
| {{yes2|+10%}} || {{yes2|+10%}}
|-
! 11
| {{yes2|+11%}} || {{yes2|+11%}}
|-
! 12
| {{yes2|+12%}} || {{yes2|+12%}}
|-
! 13
| {{yes2|+13%}} || {{yes2|+13%}}
|-
! 14
| {{yes2|+14%}} || {{yes2|+14%}}
|-
! 15
| {{yes2|+15%}} || {{yes2|+15%}}
|-
! 16
| {{yes2|+16%}} || {{yes2|+16%}}
|-
! 17
| {{yes2|+17%}} || {{yes2|+17%}}
|-
! 18
| {{yes2|+18%}} || {{yes2|+18%}}
|-
! 19
| {{yes2|+19%}} || {{yes2|+19%}}
|-
! <u>20</u>
| {{yes2|+20%}} || {{yes2|+20%}}
|}{{MapleStory/skill|end}}
===Crusader===
===Crusader===
Advances from [[#Fighter|Fighter]].
*Advanced from the second job [[#Fighter|Fighter]].
{{MapleStory/Skill desc|Crusader|Improving MP Recovery|This skill increases the amount of MP regained each 10 seconds. Max is 20 points.|Recovering even more MP every 10 sec.|
 
*'''Level 1''': Constant additional recovery of MP +2
{{MapleStory/skill
*'''Level 2''': Constant additional recovery of MP +4
|name=Self Recovery
*'''Level 3''': Constant additional recovery of MP +6
|tooltip=Restores some HP and MP every 4 seconds, even in combat.
*'''Level 4''': Constant additional recovery of MP +8
}}
*'''Level 5''': Constant additional recovery of MP +10
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': Constant additional recovery of MP +12
! width=50px | Level
*'''Level 7''': Constant additional recovery of MP +14
! width=100px | HP Recovered
*'''Level 8''': Constant additional recovery of MP +16
! width=100px | MP Recovered
*'''Level 9''': Constant additional recovery of MP +18
|-
*'''Level 10''': Constant additional recovery of MP +20
|
*'''Level 11''': Constant additional recovery of MP +21
| bgcolor=#90ff90 | '''''Add 100'' <br> per level'''
*'''Level 12''': Constant additional recovery of MP +22
| bgcolor=#90ff90 | '''''Add 20'' <br> per level'''
*'''Level 13''': Constant additional recovery of MP +23
|-
*'''Level 14''': Constant additional recovery of MP +24
! 1
*'''Level 15''': Constant additional recovery of MP +25
| bgcolor=E6E6FA | 100 || bgcolor=E6E6FA | 20
*'''Level 16''': Constant additional recovery of MP +26
|-
*'''Level 17''': Constant additional recovery of MP +27
! 2
*'''Level 18''': Constant additional recovery of MP +28
| {{yes2|200}} || {{yes2|40}}
*'''Level 19''': Constant additional recovery of MP +29
|-
*'''Level 20''': Constant additional recovery of MP +30
! 3
|MS Skill Improving MP Recovery- Warrior.png}}
| {{yes2|300}} || {{yes2|60}}
{{MapleStory/Skill desc|Crusader|Shield Mastery|This skill increases the defense applied by a shield, if one is worn. Max is 20 points.|Shield Defense increases. However, it does not affect if the character does not equip the shield.|
|-
*'''Level 1''': 5% Increased Shield Defense
! 4
*'''Level 2''': 10% Increased Shield Defense
| {{yes2|400}} || {{yes2|80}}
*'''Level 3''': 15% Increased Shield Defense
|-
*'''Level 4''': 20% Increased Shield Defense
! 5
*'''Level 5''': 25% Increased Shield Defense
| {{yes2|500}} || {{yes2|100}}
*'''Level 6''': 30% Increased Shield Defense
|-
*'''Level 7''': 35% Increased Shield Defense
! 6
*'''Level 8''': 40% Increased Shield Defense
| {{yes2|600}} || {{yes2|120}}
*'''Level 9''': 45% Increased Shield Defense
|-
*'''Level 10''': 50% Increased Shield Defense
! 7
*'''Level 11''': 55% Increased Shield Defense
| {{yes2|700}} || {{yes2|140}}
*'''Level 12''': 60% Increased Shield Defense
|-
*'''Level 13''': 65% Increased Shield Defense
! 8
*'''Level 14''': 70% Increased Shield Defense
| {{yes2|800}} || {{yes2|160}}
*'''Level 15''': 75% Increased Shield Defense
|-
*'''Level 16''': 80% Increased Shield Defense
! 9
*'''Level 17''': 85% Increased Shield Defense
| {{yes2|900}} || {{yes2|180}}
*'''Level 18''': 90% Increased Shield Defense
|-
*'''Level 19''': 95% Increased Shield Defense
! <u>10</u>
*'''Level 20''': 100% Increased Shield Defense
| {{yes2|1000}} || {{yes2|200}}
|MS Skill Shield Mastery- Warrior.png}}
|}{{MapleStory/skill|end}}
{{MapleStory/Skill desc|Crusader|Combo Attack|This skill starts a "Combo Meter", which increases in number of "orbs" by attacking monsters. The "orbs" are used in the two finishers, [[#Panic|Panic]] and [[#Coma|Coma]], and as long as Combo Attack is active, damage is also increased. Max is 30 points.|You can charge the Combos and  when the combos charge up, you can use the Finish Attack. The Max Combo Counter is 5.|[[Image:MS Combo Attack.jpg|frame|right|A Crusader using Combo Attack with three orbs charged.]]
 
*'''Level 1''': Use 25 MP, For 100 Seconds, Damage 104%, The Max Combo Counter 3
{{MapleStory/skill
*'''Level 2''': Use 25 MP, For 100 Seconds, Damage 108%, The Max Combo Counter 3
|name=Chance Attack
*'''Level 3''': Use 25 MP, For 100 Seconds, Damage 112%, The Max Combo Counter 3
|tooltip=Deals greater damage when attacking enemies that are stunned, blinded, or frozen.
*'''Level 4''': Use 25 MP, For 100 Seconds, Damage 116%, The Max Combo Counter 3
}}
*'''Level 5''': Use 25 MP, For 100 Seconds, Damage 120%, The Max Combo Counter 3
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': Use 25 MP, For 120 Seconds, Damage 124%, The Max Combo Counter 3
! width=50px | Level
*'''Level 7''': Use 25 MP, For 120 Seconds, Damage 128%, The Max Combo Counter 3
! width=100px | Additional Damage
*'''Level 8''': Use 25 MP, For 120 Seconds, Damage 132%, The Max Combo Counter 3
|-
*'''Level 9''': Use 25 MP, For 120 Seconds, Damage 136%, The Max Combo Counter 3
|
*'''Level 10''': Use 25 MP, For 120 Seconds, Damage 140%, The Max Combo Counter 3
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
*'''Level 11''': Use 30 MP, For 140 Seconds, Damage 144%, The Max Combo Counter 4
|-
*'''Level 12''': Use 30 MP, For 140 Seconds, Damage 148%, The Max Combo Counter 4
! 1
*'''Level 13''': Use 30 MP, For 140 Seconds, Damage 152%, The Max Combo Counter 4
| bgcolor=E6E6FA | +7%
*'''Level 14''': Use 30 MP, For 140 Seconds, Damage 156%, The Max Combo Counter 4
|-
*'''Level 15''': Use 30 MP, For 140 Seconds, Damage 160%, The Max Combo Counter 4
! 2
*'''Level 16''': Use 30 MP, For 160 Seconds, Damage 164%, The Max Combo Counter 4
| {{yes2|+9%}}
*'''Level 17''': Use 30 MP, For 160 Seconds, Damage 168%, The Max Combo Counter 4
|-
*'''Level 18''': Use 30 MP, For 160 Seconds, Damage 172%, The Max Combo Counter 4
! 3
*'''Level 19''': Use 30 MP, For 160 Seconds, Damage 176%, The Max Combo Counter 4
| {{yes2|+11%}}
*'''Level 20''': Use 30 MP, For 160 Seconds, Damage 180%, The Max Combo Counter 4
|-
*'''Level 21''': Use 35 MP, For 180 Seconds, Damage 184%, The Max Combo Counter 5
! 4
*'''Level 22''': Use 35 MP, For 180 Seconds, Damage 188%, The Max Combo Counter 5
| {{yes2|+13%}}
*'''Level 23''': Use 35 MP, For 180 Seconds, Damage 192%, The Max Combo Counter 5
|-
*'''Level 24''': Use 35 MP, For 180 Seconds, Damage 196%, The Max Combo Counter 5
! 5
*'''Level 25''': Use 35 MP, For 180 Seconds, Damage 200%, The Max Combo Counter 5
| {{yes2|+15%}}
*'''Level 26''': Use 35 MP, For 200 Seconds, Damage 204%, The Max Combo Counter 5
|-
*'''Level 27''': Use 35 MP, For 200 Seconds, Damage 208%, The Max Combo Counter 5
! 6
*'''Level 28''': Use 35 MP, For 200 Seconds, Damage 212%, The Max Combo Counter 5
| {{yes2|+17%}}
*'''Level 29''': Use 35 MP, For 200 Seconds, Damage 216%, The Max Combo Counter 5
|-
*'''Level 30''': Use 35 MP, For 200 Seconds, Damage 220%, The Max Combo Counter 5}}
! 7
{{MapleStory/Skill desc|Crusader|Panic : Sword|Only usable if a Sword is equipped and [[#Combo Attack|Combo Attack]] is charged (has "orbs" ready). Deals high single-monster damage and can lower a monster's accuracy. Requires 1 point in [[#Combo Attack|Combo Attack]]. Max is 30 points.|Attack one monster with dark power. You can use this skill only when you equip the sword and your combo should be charged up.|
| {{yes2|+19%}}
*'''Level 1''': Use 10 MP, Damage 150%, Attack with Dark Power 32%
|-
*'''Level 2''': Use 10 MP, Damage 171%, Attack with Dark Power 34%
! 8
*'''Level 3''': Use 10 MP, Damage 184%, Attack with Dark Power 36%
| {{yes2|+21%}}
*'''Level 4''': Use 10 MP, Damage 164%, Attack with Dark Power 38%
|-
*'''Level 5''': Use 10 MP, Damage 203%, Attack with Dark Power 40%
! 9
*'''Level 6''': Use 10 MP, Damage 212%, Attack with Dark Power 42%
| {{yes2|+23%}}
*'''Level 7''': Use 10 MP, Damage 220%, Attack with Dark Power 44%
|-
*'''Level 8''': Use 10 MP, Damage 228%, Attack with Dark Power 46%
! <u>10</u>
*'''Level 9''': Use 10 MP, Damage 235%, Attack with Dark Power 48%
| {{yes2|+25%}}
*'''Level 10''': Use 10 MP, Damage 242%, Attack with Dark Power 50%
|}{{MapleStory/skill|end}}
*'''Level 11''': Use 17 MP, Damage 248%, Attack with Dark Power 52%
 
*'''Level 12''': Use 17 MP, Damage 255%, Attack with Dark Power 54%
{{MapleStory/skill
*'''Level 13''': Use 17 MP, Damage 261%, Attack with Dark Power 54%
|name=Panic
*'''Level 14''': Use 17 MP, Damage 267%, Attack with Dark Power 58%
|tooltip=Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic's blindness effect is applicable to all monsters, but its duration is cut in half against bosses.
*'''Level 15''': Use 17 MP, Damage 273%, Attack with Dark Power 60%
}}
*'''Level 16''': Use 17 MP, Damage 279%, Attack with Dark Power 62%
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 17''': Use 17 MP, Damage 285%, Attack with Dark Power 64%
! width=50px | Level
*'''Level 18''': Use 17 MP, Damage 290%, Attack with Dark Power 66%
! width=100px | MP Cost
*'''Level 19''': Use 17 MP, Damage 296%, Attack with Dark Power 68%
! width=100px | Combo Orb Cost
*'''Level 20''': Use 17 MP, Damage 301%, Attack with Dark Power 70%
! width=100px | Damage
*'''Level 21''': Use 24 MP, Damage 306%, Attack with Dark Power 72%
! width=100px | Number of Attacks
*'''Level 22''': Use 24 MP, Damage 311%, Attack with Dark Power 74%
! width=100px | Max Enemies Hit
*'''Level 23''': Use 24 MP, Damage 316%, Attack with Dark Power 76%
! width=100px | Enemy Attack Power
*'''Level 24''': Use 24 MP, Damage 321%, Attack with Dark Power 78%
! width=100px | Blind Chance
*'''Level 25''': Use 24 MP, Damage 326%, Attack with Dark Power 80%
! width=100px | Enemy Accuracy
*'''Level 26''': Use 24 MP, Damage 331%, Attack with Dark Power 82%
! width=100px | Duration
*'''Level 27''': Use 24 MP, Damage 336%, Attack with Dark Power 84%
! width=100px | <span class=explain title="When you use this skill again during this interval, you will consume 1 additional Combo Orb">Interval</span>
*'''Level 28''': Use 24 MP, Damage 341%, Attack with Dark Power 86%
|-
*'''Level 29''': Use 24 MP, Damage 345%, Attack with Dark Power 88%
|
*'''Level 30''': Use 24 MP, Damage 350%, Attack with Dark Power 90%
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
|MS Skill Panic - Sword.png}}
| bgcolor=salmon | '''''No <br> change'''
{{MapleStory/Skill desc|Crusader|Panic : Axe|Only usable if a Axe is equipped and [[#Combo Attack|Combo Attack]] is charged (has "orbs" ready). Deals high single-monster damage and can lower a monster's accuracy. Requires 1 point in [[#Combo Attack|Combo Attack]]. Max is 30 points.|Attack one monster with dark power. You can use this skill only when you equip the axe and your combo should be charged up.|
| bgcolor=#90ff90 | '''''Add 15%'' <br> per level'''
*'''Level 1''': Use 10 MP, Damage 150%, Attack with Dark Power 32%
| bgcolor=salmon | '''''No <br> change'''
*'''Level 2''': Use 10 MP, Damage 171%, Attack with Dark Power 34%
| bgcolor=salmon | '''''No <br> change'''
*'''Level 3''': Use 10 MP, Damage 184%, Attack with Dark Power 36%
| bgcolor=#90ff90 | '''''Add -1%'' <br> per level'''
*'''Level 4''': Use 10 MP, Damage 164%, Attack with Dark Power 38%
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
*'''Level 5''': Use 10 MP, Damage 203%, Attack with Dark Power 40%
| bgcolor=#90ff90 | '''''Add -1%'' <br> per 2 levels'''
*'''Level 6''': Use 10 MP, Damage 212%, Attack with Dark Power 42%
| bgcolor=#90ff90 | '''''Add 2 sec'' <br> per level'''
*'''Level 7''': Use 10 MP, Damage 220%, Attack with Dark Power 44%
| bgcolor=#90ff90 | '''''Add -1 sec'' <br> per level'''
*'''Level 8''': Use 10 MP, Damage 228%, Attack with Dark Power 46%
|-
*'''Level 9''': Use 10 MP, Damage 235%, Attack with Dark Power 48%
! 1
*'''Level 10''': Use 10 MP, Damage 242%, Attack with Dark Power 50%
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 865% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | -11% || bgcolor=E6E6FA | 33% || bgcolor=E6E6FA | -11% || bgcolor=E6E6FA | 42 sec || bgcolor=E6E6FA | 29 sec
*'''Level 11''': Use 17 MP, Damage 248%, Attack with Dark Power 52%
|-
*'''Level 12''': Use 17 MP, Damage 255%, Attack with Dark Power 54%
! 2
*'''Level 13''': Use 17 MP, Damage 261%, Attack with Dark Power 54%
| {{yes2|11}} || 2 || {{yes2|880%}} || 1 || 6 || {{yes2|-12%}} || {{yes2|36%}} || -11% || {{yes2|44 sec}} || {{yes2|28 sec}}
*'''Level 14''': Use 17 MP, Damage 267%, Attack with Dark Power 58%
|-
*'''Level 15''': Use 17 MP, Damage 273%, Attack with Dark Power 60%
! 3
*'''Level 16''': Use 17 MP, Damage 279%, Attack with Dark Power 62%
| 11 || 2 || {{yes2|895%}} || 1 || 6 || {{yes2|-13%}} || {{yes2|39%}} || {{yes2|-12%}} || {{yes2|46 sec}} || {{yes2|27 sec}}
*'''Level 17''': Use 17 MP, Damage 285%, Attack with Dark Power 64%
|-
*'''Level 18''': Use 17 MP, Damage 290%, Attack with Dark Power 66%
! 4
*'''Level 19''': Use 17 MP, Damage 296%, Attack with Dark Power 68%
| {{yes2|12}} || 2 || {{yes2|910%}} || 1 || 6 || {{yes2|-14%}} || {{yes2|42%}} || -12% || {{yes2|48 sec}} || {{yes2|26 sec}}
*'''Level 20''': Use 17 MP, Damage 301%, Attack with Dark Power 70%
|-
*'''Level 21''': Use 24 MP, Damage 306%, Attack with Dark Power 72%
! 5
*'''Level 22''': Use 24 MP, Damage 311%, Attack with Dark Power 74%
| 12 || 2 || {{yes2|925%}} || 1 || 6 || {{yes2|-15%}} || {{yes2|45%}} || {{yes2|-13%}} || {{yes2|50 sec}} || {{yes2|25 sec}}
*'''Level 23''': Use 24 MP, Damage 316%, Attack with Dark Power 76%
|-
*'''Level 24''': Use 24 MP, Damage 321%, Attack with Dark Power 78%
! 6
*'''Level 25''': Use 24 MP, Damage 326%, Attack with Dark Power 80%
| {{yes2|13}} || 2 || {{yes2|940%}} || 1 || 6 || {{yes2|-16%}} || {{yes2|48%}} || -13% || {{yes2|52 sec}} || {{yes2|24 sec}}
*'''Level 26''': Use 24 MP, Damage 331%, Attack with Dark Power 82%
|-
*'''Level 27''': Use 24 MP, Damage 336%, Attack with Dark Power 84%
! 7
*'''Level 28''': Use 24 MP, Damage 341%, Attack with Dark Power 86%
| 13 || 2 || {{yes2|955%}} || 1 || 6 || {{yes2|-17%}} || {{yes2|51%}} || {{yes2|-14%}} || {{yes2|54 sec}} || {{yes2|23 sec}}
*'''Level 29''': Use 24 MP, Damage 345%, Attack with Dark Power 88%
|-
*'''Level 30''': Use 24 MP, Damage 350%, Attack with Dark Power 90%
! 8
|MS Skill Panic - Axe.png}}
| {{yes2|14}} || 2 || {{yes2|970%}} || 1 || 6 || {{yes2|-18%}} || {{yes2|54%}} || -14% || {{yes2|56 sec}} || {{yes2|22 sec}}
{{MapleStory/Skill desc|Crusader|Coma: Sword|Only usable if a Sword is equipped and [[#Combo Attack|Combo Attack]] is charged (has "orbs" ready). Deals damage to multiple monsters and can stun. Requires 1 point in [[#Combo Attack|Combo Attack]]. Max is 30 points.|Enemy become panic when they get damaged. You can use this skill only when you equip the sword and your combo should be charged up.|
|-
*'''Level 1''': Use 15 HP, 12 MP, Damage 84%, Stun Attack 32%
! 9
*'''Level 2''': Use 15 HP, 12 MP, Damage 88%, Stun Attack 34%
| 14 || 2 || {{yes2|985%}} || 1 || 6 || {{yes2|-19%}} || {{yes2|57%}} || {{yes2|-15%}} || {{yes2|58 sec}} || {{yes2|21 sec}}
*'''Level 3''': Use 15 HP, 12 MP, Damage 92%, Stun Attack 36%
|-
*'''Level 4''': Use 15 HP, 12 MP, Damage 96%, Stun Attack 38%
! 10
*'''Level 5''': Use 15 HP, 12 MP, Damage 100%, Stun Attack 40%
| {{yes2|15}} || 2 || {{yes2|1000%}} || 1 || 6 || {{yes2|-20%}} || {{yes2|60%}} || -15% || {{yes2|60 sec}} || {{yes2|20 sec}}
*'''Level 6''': Use 15 HP, 12 MP, Damage 104%, Stun Attack 42%
|-
*'''Level 7''': Use 15 HP, 12 MP, Damage 108%, Stun Attack 44%
! 11
*'''Level 8''': Use 15 HP, 12 MP, Damage 112%, Stun Attack 46%
| 15 || 2 || {{yes2|1015%}} || 1 || 6 || {{yes2|-21%}} || {{yes2|63%}} || {{yes2|-16%}} || {{yes2|62 sec}} || {{yes2|19 sec}}
*'''Level 9''': Use 15 HP, 12 MP, Damage 116%, Stun Attack 48%
|-
*'''Level 10''': Use 15 HP, 12 MP, Damage 120%, Stun Attack 50%
! 12
*'''Level 11''': Use 20 HP, 19 MP, Damage 124%, Stun Attack 52%
| {{yes2|16}} || 2 || {{yes2|1030%}} || 1 || 6 || {{yes2|-22%}} || {{yes2|66%}} || -16% || {{yes2|64 sec}} || {{yes2|18 sec}}
*'''Level 12''': Use 20 HP, 19 MP, Damage 128%, Stun Attack 54%
|-
*'''Level 13''': Use 20 HP, 19 MP, Damage 132%, Stun Attack 56%
! 13
*'''Level 14''': Use 20 HP, 19 MP, Damage 136%, Stun Attack 58%
| 16 || 2 || {{yes2|1045%}} || 1 || 6 || {{yes2|-23%}} || {{yes2|69%}} || {{yes2|-17%}} || {{yes2|66 sec}} || {{yes2|17 sec}}
*'''Level 15''': Use 20 HP, 19 MP, Damage 140%, Stun Attack 60%
|-
*'''Level 16''': Use 20 HP, 19 MP, Damage 144%, Stun Attack 62%
! 14
*'''Level 17''': Use 20 HP, 19 MP, Damage 148%, Stun Attack 64%
| {{yes2|17}} || 2 || {{yes2|1060%}} || 1 || 6 || {{yes2|-24%}} || {{yes2|72%}} || -17% || {{yes2|68 sec}} || {{yes2|16 sec}}
*'''Level 18''': Use 20 HP, 19 MP, Damage 152%, Stun Attack 66%
|-
*'''Level 19''': Use 20 HP, 19 MP, Damage 156%, Stun Attack 68%
! 15
*'''Level 20''': Use 20 HP, 19 MP, Damage 160%, Stun Attack 70%
| 17 || 2 || {{yes2|1075%}} || 1 || 6 || {{yes2|-25%}} || {{yes2|75%}} || {{yes2|-18%}} || {{yes2|70 sec}} || {{yes2|15 sec}}
*'''Level 21''': Use 25 HP, 26 MP, Damage 164%, Stun Attack 72%
|-
*'''Level 22''': Use 25 HP, 26 MP, Damage 168%, Stun Attack 74%
! 16
*'''Level 23''': Use 25 HP, 26 MP, Damage 172%, Stun Attack 76%
| {{yes2|18}} || 2 || {{yes2|1090%}} || 1 || 6 || {{yes2|-26%}} || {{yes2|78%}} || -18% || {{yes2|72 sec}} || {{yes2|14 sec}}
*'''Level 24''': Use 25 HP, 26 MP, Damage 176%, Stun Attack 78%
|-
*'''Level 25''': Use 25 HP, 26 MP, Damage 180%, Stun Attack 80%
! 17
*'''Level 26''': Use 25 HP, 26 MP, Damage 184%, Stun Attack 82%
| 18 || 2 || {{yes2|1105%}} || 1 || 6 || {{yes2|-27%}} || {{yes2|81%}} || {{yes2|-19%}} || {{yes2|74 sec}} || {{yes2|13 sec}}
*'''Level 27''': Use 25 HP, 26 MP, Damage 188%, Stun Attack 84%
|-
*'''Level 28''': Use 25 HP, 26 MP, Damage 192%, Stun Attack 86%
! 18
*'''Level 29''': Use 25 HP, 26 MP, Damage 196%, Stun Attack 88%
| {{yes2|19}} || 2 || {{yes2|1120%}} || 1 || 6 || {{yes2|-28%}} || {{yes2|84%}} || -19% || {{yes2|76 sec}} || {{yes2|12 sec}}
*'''Level 30''': Use 25 HP, 26 MP, Damage 200%, Stun Attack 90%
|-
|MS Skill Coma- Sword.png}}
! 19
{{MapleStory/Skill desc|Crusader|Coma: Axe|Only usable if a Axe is equipped and [[#Combo Attack|Combo Attack]] is charged (has "orbs" ready). Deals damage to multiple monsters and can stun. Requires 1 point in [[#Combo Attack|Combo Attack]]. Max is 30 points.|Enemy become panic when they get damaged. You can use this skill only when you equip the axe and your combo should be charged up.|
| 19 || 2 || {{yes2|1135%}} || 1 || 6 || {{yes2|-29%}} || {{yes2|87%}} || {{yes2|-20%}} || {{yes2|78 sec}} || {{yes2|11 sec}}
*'''Level 1''': Use 15 HP, 12 MP, Damage 84%, Stun Attack 32%
|-
*'''Level 2''': Use 15 HP, 12 MP, Damage 88%, Stun Attack 34%
! <u>20</u>
*'''Level 3''': Use 15 HP, 12 MP, Damage 92%, Stun Attack 36%
| {{yes2|20}} || 2 || {{yes2|1150%}} || 1 || 6 || {{yes2|-30%}} || {{yes2|90%}} || -20% || {{yes2|80 sec}} || {{yes2|10 sec}}
*'''Level 4''': Use 15 HP, 12 MP, Damage 96%, Stun Attack 38%
|}{{MapleStory/skill|end}}
*'''Level 5''': Use 15 HP, 12 MP, Damage 100%, Stun Attack 40%
 
*'''Level 6''': Use 15 HP, 12 MP, Damage 104%, Stun Attack 42%
{{MapleStory/skill
*'''Level 7''': Use 15 HP, 12 MP, Damage 108%, Stun Attack 44%
|name=Shout
*'''Level 8''': Use 15 HP, 12 MP, Damage 112%, Stun Attack 46%
|tooltip=Shouts at enemies, dealing damage and possibly Stunning them.
*'''Level 9''': Use 15 HP, 12 MP, Damage 116%, Stun Attack 48%
}}
*'''Level 10''': Use 15 HP, 12 MP, Damage 120%, Stun Attack 50%
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 11''': Use 20 HP, 19 MP, Damage 124%, Stun Attack 52%
! width=50px | Level
*'''Level 12''': Use 20 HP, 19 MP, Damage 128%, Stun Attack 54%
! width=100px | MP Cost
*'''Level 13''': Use 20 HP, 19 MP, Damage 132%, Stun Attack 56%
! width=100px | Damage
*'''Level 14''': Use 20 HP, 19 MP, Damage 136%, Stun Attack 58%
! width=100px | Number of Attacks
*'''Level 15''': Use 20 HP, 19 MP, Damage 140%, Stun Attack 60%
! width=100px | Max Enemies Hit
*'''Level 16''': Use 20 HP, 19 MP, Damage 144%, Stun Attack 62%
! width=100px | Stun Chance
*'''Level 17''': Use 20 HP, 19 MP, Damage 148%, Stun Attack 64%
! width=100px | Stun Duration
*'''Level 18''': Use 20 HP, 19 MP, Damage 152%, Stun Attack 66%
|-
*'''Level 19''': Use 20 HP, 19 MP, Damage 156%, Stun Attack 68%
|
*'''Level 20''': Use 20 HP, 19 MP, Damage 160%, Stun Attack 70%
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
*'''Level 21''': Use 25 HP, 26 MP, Damage 164%, Stun Attack 72%
| bgcolor=#90ff90 | '''''Add 12%'' <br> per level'''
*'''Level 22''': Use 25 HP, 26 MP, Damage 168%, Stun Attack 74%
| bgcolor=salmon | '''''No <br> change'''
*'''Level 23''': Use 25 HP, 26 MP, Damage 172%, Stun Attack 76%
| bgcolor=#90ff90 | '''''Add 1'' <br> per 5 levels'''
*'''Level 24''': Use 25 HP, 26 MP, Damage 176%, Stun Attack 78%
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
*'''Level 25''': Use 25 HP, 26 MP, Damage 180%, Stun Attack 80%
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 5 levels'''
*'''Level 26''': Use 25 HP, 26 MP, Damage 184%, Stun Attack 82%
|-
*'''Level 27''': Use 25 HP, 26 MP, Damage 188%, Stun Attack 84%
! 1
*'''Level 28''': Use 25 HP, 26 MP, Damage 192%, Stun Attack 86%
| bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 152% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 57% || bgcolor=E6E6FA | 4 sec
*'''Level 29''': Use 25 HP, 26 MP, Damage 196%, Stun Attack 88%
|-
*'''Level 30''': Use 25 HP, 26 MP, Damage 200%, Stun Attack 90%
! 2
|MS Skill Coma- Axe.png}}
| {{yes2|9}} || {{yes2|164%}} || 1 || 6 || {{yes2|59%}} || 4 sec
{{MapleStory/Skill desc|Crusader|Armor Crash|Removes an enemy's Defense Up skill (marked by the red skull). Higher levels increase % of success and reduce MP used. Requires 3 points in [[#Shout|Shout]]. Max is 20 points.|Cancel out enemy's physical defense up skill in a certain rate
|-
*'''Level 1''': Use 35 MP, 24 % Cancel out Enemy's Physical Defense-Up
! 3
*'''Level 2''': Use 33 MP, 28 % Cancel out Enemy's Physical Defense-Up
| 9 || {{yes2|176%}} || 1 || 6 || {{yes2|61%}} || 4 sec
*'''Level 3''': Use 31 MP, 32 % Cancel out Enemy's Physical Defense-Up
|-
*'''Level 4''': Use 29 MP, 36 % Cancel out Enemy's Physical Defense-Up
! 4
*'''Level 5''': Use 27 MP, 40 % Cancel out Enemy's Physical Defense-Up
| {{yes2|10}} || {{yes2|188%}} || 1 || 6 || {{yes2|63%}} || 4 sec
*'''Level 6''': Use 25 MP, 44 % Cancel out Enemy's Physical Defense-Up
|-
*'''Level 7''': Use 23 MP, 48 % Cancel out Enemy's Physical Defense-Up
! 5
*'''Level 8''': Use 21 MP, 52 % Cancel out Enemy's Physical Defense-Up
| 10 || {{yes2|200%}} || 1 || {{yes2|7}} || {{yes2|65%}} || {{yes2|5 sec}}
*'''Level 9''': Use 19 MP, 56 % Cancel out Enemy's Physical Defense-Up
|-
*'''Level 10''': Use 17 MP, 60 % Cancel out Enemy's Physical Defense-Up
! 6
*'''Level 11''': Use 16 MP, 64 % Cancel out Enemy's Physical Defense-Up
| {{yes2|11}} || {{yes2|212%}} || 1 || 7 || {{yes2|67%}} || 5 sec
*'''Level 12''': Use 15 MP, 68 % Cancel out Enemy's Physical Defense-Up
|-
*'''Level 13''': Use 14 MP, 72 % Cancel out Enemy's Physical Defense-Up
! 7
*'''Level 14''': Use 13 MP, 76 % Cancel out Enemy's Physical Defense-Up
| 11 || {{yes2|224%}} || 1 || 7 || {{yes2|69%}} || 5 sec
*'''Level 15''': Use 12 MP, 80 % Cancel out Enemy's Physical Defense-Up
|-
*'''Level 16''': Use 11 MP, 84 % Cancel out Enemy's Physical Defense-Up
! 8
*'''Level 17''': Use 10 MP, 88 % Cancel out Enemy's Physical Defense-Up
| {{yes2|12}} || {{yes2|236%}} || 1 || 7 || {{yes2|71%}} || 5 sec
*'''Level 18''': Use 9 MP, 92 % Cancel out Enemy's Physical Defense-Up
|-
*'''Level 19''': Use 8 MP, 96 % Cancel out Enemy's Physical Defense-Up
! 9
*'''Level 20''': Use 7 MP, 100 % Cancel out Enemy's Physical Defense-Up}}
| 12 || {{yes2|248%}} || 1 || 7 || {{yes2|73%}} || 5 sec
{{MapleStory/Skill desc|Crusader|Shout|Deals slight damage to up to six monsters with some additional range, but can stun for long periods of time. Max is 30 points.|Make the enemy stun with the damage. The max number of enemy you can attack is six.|
|-
*'''Level 1''': Use 8 MP, Damage 11%, Attack Range 110%, 52% Stun for 5 Sec
! 10
*'''Level 2''': Use 8 MP, Damage 12%, Attack Range 110%, 54% Stun for 5 Sec
| {{yes2|13}} || {{yes2|260%}} || 1 || {{yes2|8}} || {{yes2|75%}} || {{yes2|6 sec}}
*'''Level 3''': Use 8 MP, Damage 13%, Attack Range 110%, 56% Stun for 5 Sec
|-
*'''Level 4''': Use 8 MP, Damage 14%, Attack Range 120%, 58% Stun for 5 Sec
! 11
*'''Level 5''': Use 8 MP, Damage 15%, Attack Range 120%, 60% Stun for 5 Sec
| 13 || {{yes2|272%}} || 1 || 8 || {{yes2|77%}} || 6 sec
*'''Level 6''': Use 8 MP, Damage 16%, Attack Range 120%, 62% Stun for 6 Sec
|-
*'''Level 7''': Use 8 MP, Damage 17%, Attack Range 130%, 64% Stun for 6 Sec
! 12
*'''Level 8''': Use 8 MP, Damage 18%, Attack Range 130%, 66% Stun for 6 Sec
| {{yes2|14}} || {{yes2|284%}} || 1 || 8 || {{yes2|79%}} || 6 sec
*'''Level 9''': Use 8 MP, Damage 19%, Attack Range 130%, 68% Stun for 6 Sec
|-
*'''Level 10''': Use 8 MP, Damage 20%, Attack Range 140%, 70% Stun for 6 Sec
! 13
*'''Level 11''': Use 12 MP, Damage 20%, Attack Range 140%, 72% Stun for 7 Sec
| 14 || {{yes2|296%}} || 1 || 8 || {{yes2|81%}} || 6 sec
*'''Level 12''': Use 12 MP, Damage 21%, Attack Range 140%, 74% Stun for 7 Sec
|-
*'''Level 13''': Use 12 MP, Damage 21%, Attack Range 150%, 76% Stun for 7 Sec
! 14
*'''Level 14''': Use 12 MP, Damage 22%, Attack Range 150%, 78% Stun for 7 Sec
| {{yes2|15}} || {{yes2|308%}} || 1 || 8 || {{yes2|83%}} || 6 sec
*'''Level 15''': Use 12 MP, Damage 22%, Attack Range 150%, 80% Stun for 7 Sec
|-
*'''Level 16''': Use 12 MP, Damage 23%, Attack Range 160%, 81% Stun for 8 Sec
! 15
*'''Level 17''': Use 12 MP, Damage 23%, Attack Range 160%, 82% Stun for 8 Sec
| 15 || {{yes2|320%}} || 1 || {{yes2|9}} || {{yes2|85%}} || {{yes2|7 sec}}
*'''Level 18''': Use 12 MP, Damage 24%, Attack Range 160%, 83% Stun for 8 Sec
|-
*'''Level 19''': Use 12 MP, Damage 24%, Attack Range 170%, 84% Stun for 8 Sec
! 16
*'''Level 20''': Use 12 MP, Damage 25%, Attack Range 170%, 85% Stun for 8 Sec
| {{yes2|16}} || {{yes2|332%}} || 1 || 9 || {{yes2|87%}} || 7 sec
*'''Level 21''': Use 16 MP, Damage 25%, Attack Range 170%, 86% Stun for 9 Sec
|-
*'''Level 22''': Use 16 MP, Damage 26%, Attack Range 180%, 87% Stun for 9 Sec
! 17
*'''Level 23''': Use 16 MP, Damage 26%, Attack Range 180%, 88% Stun for 9 Sec
| 16 || {{yes2|344%}} || 1 || 9 || {{yes2|89%}} || 7 sec
*'''Level 24''': Use 16 MP, Damage 27%, Attack Range 180%, 89% Stun for 9 Sec
|-
*'''Level 25''': Use 16 MP, Damage 27%, Attack Range 190%, 90% Stun for 9 Sec
! 18
*'''Level 26''': Use 16 MP, Damage 28%, Attack Range 190%, 91% Stun for 10 Sec
| {{yes2|17}} || {{yes2|356%}} || 1 || 9 || {{yes2|91%}} || 7 sec
*'''Level 27''': Use 16 MP, Damage 28%, Attack Range 190%, 92% Stun for 10 Sec
|-
*'''Level 28''': Use 16 MP, Damage 29%, Attack Range 200%, 93% Stun for 10 Sec
! 19
*'''Level 29''': Use 16 MP, Damage 29%, Attack Range 200%, 94% Stun for 10 Sec
| 17 || {{yes2|368%}} || 1 || 9 || {{yes2|93%}} || 7 sec
*'''Level 30''': Use 16 MP, Damage 30%, Attack Range 200%, 95% Stun for 10 Sec}}
|-
! <u>20</u>
| {{yes2|18}} || {{yes2|380%}} || 1 || {{yes2|10}} || {{yes2|95%}} || {{yes2|8 sec}}
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Intrepid Slash
|tooltip=Deal 3 consecutive attacks on multiple enemies in front of you.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 15 || bgcolor=E6E6FA | 201% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 6
|-
! 2
| 15 || {{yes2|204%}} || 3 || 6
|-
! 3
| 15 || {{yes2|207%}} || 3 || 6
|-
! 4
| 15 || {{yes2|210%}} || 3 || 6
|-
! 5
| {{yes2|16}} || {{yes2|213%}} || 3 || 6
|-
! 6
| 16 || {{yes2|216%}} || 3 || 6
|-
! 7
| 16 || {{yes2|219%}} || 3 || 6
|-
! 8
| 16 || {{yes2|222%}} || 3 || 6
|-
! 9
| {{yes2|17}} || {{yes2|225%}} || 3 || 6
|-
! 10
| 17 || {{yes2|228%}} || 3 || 6
|-
! 11
| 17 || {{yes2|231%}} || 3 || 6
|-
! 12
| 17 || {{yes2|234%}} || 3 || 6
|-
! 13
| {{yes2|18}} || {{yes2|237%}} || 3 || 6
|-
! 14
| 18 || {{yes2|240%}} || 3 || 6
|-
! 15
| 18 || {{yes2|243%}} || 3 || 6
|-
! 16
| 18 || {{yes2|246%}} || 3 || 6
|-
! 17
| {{yes2|19}} || {{yes2|249%}} || 3 || 6
|-
! 18
| 19 || {{yes2|252%}} || 3 || 6
|-
! 19
| 19 || {{yes2|255%}} || 3 || 6
|-
! <u>20</u>
| 19 || {{yes2|258%}} || 3 || 6
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Combo Synergy
|tooltip=Total Attack Power increases for each combo orb and increases the chance to gain combo orbs.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | <span class=explain title="to gain a Combo Count Orb when attacking">Chance</span>
! width=100px | <span class=explain title="per Combo Orb">Damage</span>
! width=100px | <span class=explain title="to gain a Combo Count Orb upon taking a hit">Chance</span>
|-
|
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 42% || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 11%
|-
! 2
| {{yes2|44%}} || +1% || {{yes2|12%}}
|-
! 3
| {{yes2|46%}} || +1% || {{yes2|13%}}
|-
! 4
| {{yes2|48%}} || +1% || {{yes2|14%}}
|-
! 5
| {{yes2|50%}} || {{yes2|+2%}} || {{yes2|15%}}
|-
! 6
| {{yes2|52%}} || +2% || {{yes2|16%}}
|-
! 7
| {{yes2|54%}} || +2% || {{yes2|17%}}
|-
! 8
| {{yes2|56%}} || +2% || {{yes2|18%}}
|-
! 9
| {{yes2|58%}} || {{yes2|+3%}} || {{yes2|19%}}
|-
! 10
| {{yes2|60%}} || +3% || {{yes2|20%}}
|-
! 11
| {{yes2|62%}} || +3% || {{yes2|21%}}
|-
! 12
| {{yes2|64%}} || +3% || {{yes2|22%}}
|-
! 13
| {{yes2|66%}} || {{yes2|+4%}} || {{yes2|23%}}
|-
! 14
| {{yes2|68%}} || +4% || {{yes2|24%}}
|-
! 15
| {{yes2|70%}} || +4% || {{yes2|25%}}
|-
! 16
| {{yes2|72%}} || +4% || {{yes2|26%}}
|-
! 17
| {{yes2|74%}} || {{yes2|+5%}} || {{yes2|27%}}
|-
! 18
| {{yes2|76%}} || +5% || {{yes2|28%}}
|-
! 19
| {{yes2|78%}} || +5% || {{yes2|29%}}
|-
! <u>20</u>
| {{yes2|80%}} || +5% || {{yes2|30%}}
|}{{MapleStory/skill|end}}


===White Knight===
===White Knight===
Advances from [[#Page|Page]].
*Advanced from the second job [[#Page|Page]].
{{MapleStory/Skill desc|White Knight|Improving MP Recovery|This skill increases the amount of MP regained each 10 seconds. Max is 20 points.|Recovering even more MP every 10 sec. |
 
*'''Level 1''': Constant additional recovery of MP +2
{{MapleStory/skill
*'''Level 2''': Constant additional recovery of MP +4
|name=Shield Mastery
*'''Level 3''': Constant additional recovery of MP +6
|file=File:MS Skill Shield Mastery- Warrior.png
*'''Level 4''': Constant additional recovery of MP +8
|tooltip=Increases Elemental Resistance, Status Ailment Resistance, Weapon DEF, Magic DEF, and Weapon ATT when a shield is equipped. Gives your shield a chance to block and stun enemies.
*'''Level 5''': Constant additional recovery of MP +10
}}
*'''Level 6''': Constant additional recovery of MP +12
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 7''': Constant additional recovery of MP +14
! width=50px | Level
*'''Level 8''': Constant additional recovery of MP +16
! width=100px | Abnormal Status Resistance
*'''Level 9''': Constant additional recovery of MP +18
! width=100px | Elemental Resistance
*'''Level 10''': Constant additional recovery of MP +20
! width=100px | Weapon Defense
*'''Level 11''': Constant additional recovery of MP +21
! width=100px | Magic Defense
*'''Level 12''': Constant additional recovery of MP +22
! width=100px | Weapon Attack
*'''Level 13''': Constant additional recovery of MP +23
! width=100px | Guard Chance
*
! width=100px | <span class=explain title="Occurs when guarding.">Stun Chance</span>
! width=100px | Stun Duration
|-
|
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 15%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 15%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 6%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 4 levels'''
|-
! 1
| bgcolor=E6E6FA | +13% || bgcolor=E6E6FA | +13% || bgcolor=E6E6FA | +115% || bgcolor=E6E6FA | +115% || bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | 4% || bgcolor=E6E6FA | 6% || bgcolor=E6E6FA | 2 sec
|-
! 2
| {{yes2|+16%}} || {{yes2|+16%}} || {{yes2|+130%}} || {{yes2|+130%}} || {{yes2|+2}} || {{yes2|8%}} || {{yes2|12%}} || 2 sec
|-
! 3
| {{yes2|+19%}} || {{yes2|+19%}} || {{yes2|+145%}} || {{yes2|+145%}} || {{yes2|+3}} || {{yes2|12%}} || {{yes2|18%}} || 2 sec
|-
! 4
| {{yes2|+22%}} || {{yes2|+22%}} || {{yes2|+160%}} || {{yes2|+160%}} || {{yes2|+4}} || {{yes2|16%}} || {{yes2|24%}} || 2 sec
|-
! 5
| {{yes2|+25%}} || {{yes2|+25%}} || {{yes2|+175%}} || {{yes2|+175%}} || {{yes2|+5}} || {{yes2|20%}} || {{yes2|30%}} || {{yes2|3 sec}}
|-
! 6
| {{yes2|+28%}} || {{yes2|+28%}} || {{yes2|+190%}} || {{yes2|+190%}} || {{yes2|+6}} || {{yes2|24%}} || {{yes2|36%}} || 3 sec
|-
! 7
| {{yes2|+31%}} || {{yes2|+31%}} || {{yes2|+205%}} || {{yes2|+205%}} || {{yes2|+7}} || {{yes2|28%}} || {{yes2|42%}} || 3 sec
|-
! 8
| {{yes2|+34%}} || {{yes2|+34%}} || {{yes2|+220%}} || {{yes2|+220%}} || {{yes2|+8}} || {{yes2|32%


===Dragon Knight===
{{MapleStory/skill
Advances from [[#Spearman|Spearman]].
|name=Hero's Will
{{MapleStory/Skill desc|Dragon Knight|Elemental Resistance|Reduces up to 40% of damage from elemental attacks. Max is 20 points.|You get additional resistance from Fire, Cold, Lightning & Poison.|
|tooltip=By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
*'''Level 1''': 12% Increased resistance on every element type
}}
*'''Level 2''': 14% Increased resistance on every element type
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 3''': 16% Increased resistance on every element type
! width=50px | Level
*'''Level 4''': 18% Increased resistance on every element type
! width=100px | MP Cost
*'''Level 5''': 20% Increased resistance on every element type
! width=100px | Cooldown
*'''Level 6''': 22% Increased resistance on every element type
|-
*'''Level 7''': 24% Increased resistance on every element type
|
*'''Level 8''': 26% Increased resistance on every element type
| bgcolor=salmon | '''''No <br> change'''
*'''Level 9''': 28% Increased resistance on every element type
| bgcolor=#90ff90 | '''''Subtract 60 sec'' <br> per level'''
*'''Level 10''': 30% Increased resistance on every element type
|-
*'''Level 11''': 31% Increased resistance on every element type
! 1
*'''Level 12''': 32% Increased resistance on every element type
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 600 sec
*'''Level 13''': 33% Increased resistance on every element type
|-
*'''Level 14''': 34% Increased resistance on every element type
! 2
*'''Level 15''': 35% Increased resistance on every element type
| 30 || {{yes2|540 sec}}
*'''Level 16''': 36% Increased resistance on every element type
|-
*'''Level 17''': 37% Increased resistance on every element type
! 3
*'''Level 18''': 38% Increased resistance on every element type
| 30 || {{yes2|480 sec}}
*'''Level 19''': 39% Increased resistance on every element type
|-
*'''Level 20''': 40% Increased resistance on every element type}}
! 4
{{MapleStory/Skill desc|Dragon Knight|Spear Crusher|Hits up to three enemies three times with a stabbing attack. Max is 30 points.|Attack the enemy serveral times with the spear.|
| 30 || {{yes2|420 sec}}
*'''Level 1''': Use 10 MP, Damage 55%, Attack 1 Enemy 2 Times
|-
*'''Level 2''': Use 10 MP, Damage 60%, Attack 1 Enemy 2 Times
! <u>5</u>
*'''Level 3''': Use 10 MP, Damage 65%, Attack 1 Enemy 2 Times
| 30 || {{yes2|360 sec}}
*'''Level 4''': Use 10 MP, Damage 70%, Attack 1 Enemy 2 Times
|-
*'''Level 5''': Use 10 MP, Damage 75%, Attack 1 Enemy 2 Times
! <i>6</i>
*'''Level 6''': Use 13 MP, Damage 80%, Attack 2 Enemies 2 Times
| 30 || {{yes2|300 sec}}  
*'''Level 7''': Use 13 MP, Damage 85%, Attack 2 Enemies 2 Times
|-
*'''Level 8''': Use 13 MP, Damage 90%, Attack 2 Enemies 2 Times
! <i>7</i>
*'''Level 9''': Use 13 MP, Damage 95%, Attack 2 Enemies 2 Times
| 30 || {{yes2|240 sec}}
*'''Level 10''': Use 13 MP, Damage 100%, Attack 2 Enemies 2 Times
|}{{MapleStory/skill|end}}
*'''Level 11''': Use 16 MP, Damage 104%, Attack 3 Enemies 2 Times
 
*'''Level 12''': Use 16 MP, Damage 108%, Attack 3 Enemies 2 Times
{{MapleStory/skill
*'''Level 13''': Use 16 MP, Damage 112%, Attack 3 Enemies 2 Times
|name=Power Stance
*'''Level 14''': Use 16 MP, Damage 116%, Attack 3 Enemies 2 Times
|tooltip=Concentrates to hold your ground when struck, resisting knock-back effects permanently.
*'''Level 15''': Use 16 MP, Damage 120%, Attack 3 Enemies 2 Times
}}
*'''Level 16''': Use 19 MP, Damage 124%, Attack 1 Enemy 3 Times
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 17''': Use 19 MP, Damage 128%, Attack 1 Enemy 3 Times
! width=50px | Level
*'''Level 18''': Use 19 MP, Damage 132%, Attack 1 Enemy 3 Times
! width=100px | Power Stance Rate
*'''Level 19''': Use 19 MP, Damage 136%, Attack 1 Enemy 3 Times
|-
*'''Level 20''': Use 19 MP, Damage 140%, Attack 1 Enemy 3 Times
|
*'''Level 21''': Use 21 MP, Damage 143%, Attack 2 Enemies 3 Times
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
*'''Level 22''': Use 21 MP, Damage 146%, Attack 2 Enemies 3 Times
|-
*'''Level 23''': Use 21 MP, Damage 149%, Attack 2 Enemies 3 Times
! 1
*'''Level 24''': Use 21 MP, Damage 152%, Attack 2 Enemies 3 Times
| bgcolor=E6E6FA | +2%
*'''Level 25''': Use 21 MP, Damage 155%, Attack 2 Enemies 3 Times
|-
*'''Level 26''': Use 24 MP, Damage 158%, Attack 3 Enemies 3 Times
! 2
*'''Level 27''': Use 24 MP, Damage 161%, Attack 3 Enemies 3 Times
| {{yes2|+4%}}
*'''Level 28''': Use 24 MP, Damage 164%, Attack 3 Enemies 3 Times
|-
*'''Level 29''': Use 24 MP, Damage 167%, Attack 3 Enemies 3 Times
! 3
*'''Level 30''': Use 24 MP, Damage 170%, Attack 3 Enemies 3 Times}}
| {{yes2|+6%}}
{{MapleStory/Skill desc|Dragon Knight|Pole Arm Crusher|Hits up to three enemies three times with a stabbing attack. Max is 30 points.|Attack the enemy serveral times with the pole arm|
|-
*'''Level 1''': Use 10 MP, Damage 55%, Attack 1 Enemy 2 Times
! 4
*'''Level 2''': Use 10 MP, Damage 60%, Attack 1 Enemy 2 Times
| {{yes2|+8%}}
*'''Level 3''': Use 10 MP, Damage 65%, Attack 1 Enemy 2 Times
|-
*'''Level 4''': Use 10 MP, Damage 70%, Attack 1 Enemy 2 Times
! 5
*'''Level 5''': Use 10 MP, Damage 75%, Attack 1 Enemy 2 Times
| {{yes2|+10%}}
*'''Level 6''': Use 13 MP, Damage 80%, Attack 2 Enemies 2 Times
|-
*'''Level 7''': Use 13 MP, Damage 85%, Attack 2 Enemies 2 Times
! 6
*'''Level 8''': Use 13 MP, Damage 90%, Attack 2 Enemies 2 Times
| {{yes2|+12%}}
*'''Level 9''': Use 13 MP, Damage 95%, Attack 2 Enemies 2 Times
|-
*'''Level 10''': Use 13 MP, Damage 100%, Attack 2 Enemies 2 Times
! 7
*'''Level 11''': Use 16 MP, Damage 104%, Attack 3 Enemies 2 Times
| {{yes2|+14%}}
*'''Level 12''': Use 16 MP, Damage 108%, Attack 3 Enemies 2 Times
|-
*'''Level 13''': Use 16 MP, Damage 112%, Attack 3 Enemies 2 Times
! 8
*'''Level 14''': Use 16 MP, Damage 116%, Attack 3 Enemies 2 Times
| {{yes2|+16%}}
*'''Level 15''': Use 16 MP, Damage 120%, Attack 3 Enemies 2 Times
|-
*'''Level 16''': Use 19 MP, Damage 124%, Attack 1 Enemy 3 Times
! 9
*'''Level 17''': Use 19 MP, Damage 128%, Attack 1 Enemy 3 Times
| {{yes2|+18%}}
*'''Level 18''': Use 19 MP, Damage 132%, Attack 1 Enemy 3 Times
|-
*'''Level 19''': Use 19 MP, Damage 136%, Attack 1 Enemy 3 Times
! 10
*'''Level 20''': Use 19 MP, Damage 140%, Attack 1 Enemy 3 Times
| {{yes2|+20%}}
*'''Level 21''': Use 21 MP, Damage 143%, Attack 2 Enemies 3 Times
|-
*'''Level 22''': Use 21 MP, Damage 146%, Attack 2 Enemies 3 Times
! 11
*'''Level 23''': Use 21 MP, Damage 149%, Attack 2 Enemies 3 Times
| {{yes2|+22%}}
*'''Level 24''': Use 21 MP, Damage 152%, Attack 2 Enemies 3 Times
|-
*'''Level 25''': Use 21 MP, Damage 155%, Attack 2 Enemies 3 Times
! 12
*'''Level 26''': Use 24 MP, Damage 158%, Attack 3 Enemies 3 Times
| {{yes2|+24%}}
*'''Level 27''': Use 24 MP, Damage 161%, Attack 3 Enemies 3 Times
|-
*'''Level 28''': Use 24 MP, Damage 164%, Attack 3 Enemies 3 Times
! 13
*'''Level 29''': Use 24 MP, Damage 167%, Attack 3 Enemies 3 Times
| {{yes2|+26%}}
*'''Level 30''': Use 24 MP, Damage 170%, Attack 3 Enemies 3 Times}}
|-
{{MapleStory/Skill desc|Dragon Knight|Dragon Fury: Spear|Hits a group of enemies with a swinging attack. Max is 30 points.|Attack multiple enemies by swinging the spear.|
! 14
*'''Level 1''': Use 20 HP, 10 MP, Damage 80%
| {{yes2|+28%}}
*'''Level 2''': Use 20 HP, 10 MP, Damage 90%
|-
*'''Level 3''': Use 20 HP, 10 MP, Damage 100%
! 15
*'''Level 4''': Use 20 HP, 10 MP, Damage 110%
| {{yes2|+30%}}
*'''Level 5''': Use 20 HP, 10 MP, Damage 120%
|-
*'''Level 6''': Use 20 HP, 10 MP, Damage 130%
! 16
*'''Level 7''': Use 20 HP, 10 MP, Damage 140%
| {{yes2|+32%}}
*'''Level 8''': Use 20 HP, 10 MP, Damage 150%
|-
*'''Level 9''': Use 20 HP, 10 MP, Damage 160%
! 17
*'''Level 10''': Use 20 HP, 10 MP, Damage 170%
| {{yes2|+34%}}
*'''Level 11''': Use 25 HP, 15 MP, Damage 175%
|-
*'''Level 12''': Use 25 HP, 15 MP, Damage 180%
! 18
*'''Level 13''': Use 25 HP, 15 MP, Damage 185%
| {{yes2|+36%}}
*'''Level 14''': Use 25 HP, 15 MP, Damage 190%
|-
*'''Level 15''': Use 25 HP, 15 MP, Damage 195%
! 19
*'''Level 16''': Use 25 HP, 15 MP, Damage 200%
| {{yes2|+38%}}
*'''Level 17''': Use 25 HP, 15 MP, Damage 205%
|-
*'''Level 18''': Use 25 HP, 15 MP, Damage 210%
! 20
*'''Level 19''': Use 25 HP, 15 MP, Damage 215%
| {{yes2|+40%}}
*'''Level 20''': Use 25 HP, 15 MP, Damage 220%
|-
*'''Level 21''': Use 30 HP, 20 MP, Damage 223%
! 21
*'''Level 22''': Use 30 HP, 20 MP, Damage 226%
| {{yes2|+42%}}
*'''Level 23''': Use 30 HP, 20 MP, Damage 229%
|-
*'''Level 24''': Use 30 HP, 20 MP, Damage 232%
! 22
*'''Level 25''': Use 30 HP, 20 MP, Damage 235%
| {{yes2|+44%}}
*'''Level 26''': Use 30 HP, 20 MP, Damage 238%
|-
*'''Level 27''': Use 30 HP, 20 MP, Damage 241%
! 23
*'''Level 28''': Use 30 HP, 20 MP, Damage 244%
| {{yes2|+46%}}
*'''Level 29''': Use 30 HP, 20 MP, Damage 247%
|-
*'''Level 30''': Use 30 HP, 20 MP, Damage 250%
! 24
|MS Skill Dragon Fury- Spear.png}}
| {{yes2|+48%}}
{{MapleStory/Skill desc|Dragon Knight|Dragon Fury: Pole Arm|Hits a group of enemies with a swinging attack. Max is 30 points.|Attack multiple enemies by swinging the pole arm.|
|-
*'''Level 1''': Use 20 HP, 10 MP, Damage 80%
! 25
*'''Level 2''': Use 20 HP, 10 MP, Damage 90%
| {{yes2|+50%}}
*'''Level 3''': Use 20 HP, 10 MP, Damage 100%
|-
*'''Level 4''': Use 20 HP, 10 MP, Damage 110%
! 26
*'''Level 5''': Use 20 HP, 10 MP, Damage 120%
| {{yes2|+52%}}
*'''Level 6''': Use 20 HP, 10 MP, Damage 130%
|-
*'''Level 7''': Use 20 HP, 10 MP, Damage 140%
! 27
*'''Level 8''': Use 20 HP, 10 MP, Damage 150%
| {{yes2|+54%}}
*'''Level 9''': Use 20 HP, 10 MP, Damage 160%
|-
*'''Level 10''': Use 20 HP, 10 MP, Damage 170%
! 28
*'''Level 11''': Use 25 HP, 15 MP, Damage 175%
| {{yes2|+56%}}
*'''Level 12''': Use 25 HP, 15 MP, Damage 180%
|-
*'''Level 13''': Use 25 HP, 15 MP, Damage 185%
! 29
*'''Level 14''': Use 25 HP, 15 MP, Damage 190%
| {{yes2|+58%}}
*'''Level 15''': Use 25 HP, 15 MP, Damage 195%
|-
*'''Level 16''': Use 25 HP, 15 MP, Damage 200%
! <u>30</u>
*'''Level 17''': Use 25 HP, 15 MP, Damage 205%
| {{yes2|+60%}}
*'''Level 18''': Use 25 HP, 15 MP, Damage 210%
|}{{MapleStory/skill|end}}
*'''Level 19''': Use 25 HP, 15 MP, Damage 215%
 
*'''Level 20''': Use 25 HP, 15 MP, Damage 220%
{{MapleStory/skill
*'''Level 21''': Use 30 HP, 20 MP, Damage 223%
|name=Magic Crash
*'''Level 22''': Use 30 HP, 20 MP, Damage 226%
|file=File:MS Skill Magic Crash 2.png
*'''Level 23''': Use 30 HP, 20 MP, Damage 229%
|tooltip=Has a chance to cancel all buffs on nearby enemies and restrict them from acquiring new buffs for a short time.
*'''Level 24''': Use 30 HP, 20 MP, Damage 232%
}}
*'''Level 25''': Use 30 HP, 20 MP, Damage 235%
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 26''': Use 30 HP, 20 MP, Damage 238%
! width=50px | Level
*'''Level 27''': Use 30 HP, 20 MP, Damage 241%
! width=100px | MP Cost
*'''Level 28''': Use 30 HP, 20 MP, Damage 244%
! width=100px | <span class=explain title="to cancel enemy buffs and restrict them from casting new ones. Note: does not cancel Weapon/Magic Cancel and Damage Reflection.">Chance</span>
*'''Level 29''': Use 30 HP, 20 MP, Damage 247%
! width=100px | <span class=explain title="of buff restriction.">Duration</span>
*'''Level 30''': Use 30 HP, 20 MP, Damage 250%
! width=100px | Cooldown
|MS Skill Dragon Fury- Pole Arm.png}}
|-
{{MapleStory/Skill desc|Dragon Knight|Sacrifice|Hits one enemy, ignoring weapon defense, but character takes damage based on damage dealt. Max is 30 points.|Attack one enemy regardless their weapon defense by sacrificing character's HP.
|
*'''Level 1''': Use 12 MP, Damage 205%, Sacrifice HP by 20% of Damage
| bgcolor=#90ff90 | '''''Subtract 2'' <br> per level'''
*'''Level 2''': Use 12 MP, Damage 210%, Sacrifice HP by 19% of Damage
| bgcolor=#90ff90 | '''''Add 8%'' <br> per level'''
*'''Level 3''': Use 12 MP, Damage 215%, Sacrifice HP by 19% of Damage
| bgcolor=#90ff90 | '''''Add 4 sec'' <br> per 3 levels'''
*'''Level 4''': Use 12 MP, Damage 220%, Sacrifice HP by 18% of Damage
| bgcolor=salmon | '''''No <br> change'''
*'''Level 5''': Use 12 MP, Damage 225%, Sacrifice HP by 18% of Damage
|-
*'''Level 6''': Use 12 MP, Damage 230%, Sacrifice HP by 17% of Damage
! 1
*'''Level 7''': Use 12 MP, Damage 235%, Sacrifice HP by 17% of Damage
| bgcolor=E6E6FA | 33 || bgcolor=E6E6FA | 28% || bgcolor=E6E6FA | 10 sec || bgcolor=E6E6FA | 60 sec
*'''Level 8''': Use 12 MP, Damage 240%, Sacrifice HP by 16% of Damage
|-
*'''Level 9''': Use 12 MP, Damage 245%, Sacrifice HP by 16% of Damage
! 2
*'''Level 10''': Use 12 MP, Damage 250%, Sacrifice HP by 15% of Damage
| {{yes2|31}} || {{yes2|36%}} || 10 sec || 60 sec
*'''Level 11''': Use 15 MP, Damage 255%, Sacrifice HP by 15% of Damage
|-
*'''Level 12''': Use 15 MP, Damage 260%, Sacrifice HP by 14% of Damage
! 3
*'''Level 13''': Use 15 MP, Damage 265%, Sacrifice HP by 14% of Damage
| {{yes2|29}} || {{yes2|44%}} || 10 sec || 60 sec
*'''Level 14''': Use 15 MP, Damage 270%, Sacrifice HP by 13% of Damage
|-
*'''Level 15''': Use 15 MP, Damage 275%, Sacrifice HP by 13% of Damage
! 4
*'''Level 16''': Use 15 MP, Damage 280%, Sacrifice HP by 12% of Damage
| {{yes2|27}} || {{yes2|52%}} || {{yes2|14 sec}} || 60 sec
*'''Level 17''': Use 15 MP, Damage 285%, Sacrifice HP by 12% of Damage
|-
*'''Level 18''': Use 15 MP, Damage 290%, Sacrifice HP by 11% of Damage
! 5
*'''Level 19''': Use 15 MP, Damage 295%, Sacrifice HP by 11% of Damage
| {{yes2|25}} || {{yes2|60%}} || 14 sec || 60 sec
*'''Level 20''': Use 15 MP, Damage 300%, Sacrifice HP by 10% of Damage
|-
*'''Level 21''': Use 18 MP, Damage 305%, Sacrifice HP by 10% of Damage
! 6
*'''Level 22''': Use 18 MP, Damage 310%, Sacrifice HP by 9% of Damage
| {{yes2|23}} || {{yes2|68%}} || 14 sec || 60 sec
*'''Level 23''': Use 18 MP, Damage 315%, Sacrifice HP by 9% of Damage
|-
*'''Level 24''': Use 18 MP, Damage 320%, Sacrifice HP by 8% of Damage
! 7
*'''Level 25''': Use 18 MP, Damage 325%, Sacrifice HP by 8% of Damage
| {{yes2|21}} || {{yes2|76%}} || {{yes2|18 sec}} || 60 sec
*'''Level 26''': Use 18 MP, Damage 330%, Sacrifice HP by 7% of Damage
|-
*'''Level 27''': Use 18 MP, Damage 335%, Sacrifice HP by7% of Damage
! 8
*'''Level 28''': Use 18 MP, Damage 340%, Sacrifice HP by 6% of Damage
| {{yes2|19}} || {{yes2|84%}} || 18 sec || 60 sec
*'''Level 29''': Use 18 MP, Damage 345%, Sacrifice HP by 6% of Damage
|-
*'''Level 30''': Use 18 MP, Damage 350%, Sacrifice HP by 5% of Damage}}
! 9
{{MapleStory/Skill desc|Dragon Knight|Dragon Roar|Hits 15 enemies within a large radius of the character, but uses up massive amounts of HP (30% of max HP, even at maximum level!) and stuns the user for 2-4 seconds (2 at maximum level). Requires 3 points in [[#Sacrifice|Sacrifice]]. Max is 30 points.|Dragons attack with their roar. You can only use this skill when you have more than half of HP|
| {{yes2|17}} || {{yes2|92%}} || 18 sec || 60 sec
*'''Level 1''': Use 16 MP, 59% HP, Damage 96%, Attack Range 110%, Stun for 4 Seconds
|-
*'''Level 2''': Use 16 MP, 58% HP, Damage 102%, Attack Range 120%, Stun for 4 Seconds
! <u>10</u>
*'''Level 3''': Use 16 MP, 57% HP, Damage 108%, Attack Range 130%, Stun for 4 Seconds
| {{yes2|15}} || {{yes2|100%}} || {{yes2|22 sec}} || 60 sec
*'''Level 4''': Use 16 MP, 56% HP, Damage 114%, Attack Range 140%, Stun for 4 Seconds
|}{{MapleStory/skill|end}}
*'''Level 5''': Use 16 MP, 55% HP, Damage 120%, Attack Range 150%, Stun for 4 Seconds
*'''Level 6''': Use 16 MP, 54% HP, Damage 126%, Attack Range 160%, Stun for 4 Seconds
*'''Level 7''': Use 16 MP, 53% HP, Damage 132%, Attack Range 170%, Stun for 4 Seconds
*'''Level 8''': Use 16 MP, 52% HP, Damage 138%, Attack Range 180%, Stun for 4 Seconds
*'''Level 9''': Use 16 MP, 51% HP, Damage 144%, Attack Range 190%, Stun for 4 Seconds
*'''Level 10''': Use 24 MP, 50% HP, Damage 150%, Attack Range 200%, Stun for 3 Seconds
*'''Level 11''': Use 24 MP, 49% HP, Damage 155%, Attack Range 210%, Stun for 3 Seconds
*'''Level 12''': Use 24 MP, 48% HP, Damage 160%, Attack Range 220%, Stun for 3 Seconds
*'''Level 13''': Use 24 MP, 47% HP, Damage 165%, Attack Range 230%, Stun for 3 Seconds
*'''Level 14''': Use 24 MP, 46% HP, Damage 170%, Attack Range 240%, Stun for 3 Seconds
*'''Level 15''': Use 24 MP, 45% HP, Damage 175%, Attack Range 250%, Stun for 3 Seconds
*'''Level 16''': Use 24 MP, 44% HP, Damage 180%, Attack Range 260%, Stun for 3 Seconds
*'''Level 17''': Use 24 MP, 43% HP, Damage 185%, Attack Range 270%, Stun for 3 Seconds
*'''Level 18''': Use 24 MP, 42% HP, Damage 190%, Attack Range 190%, Stun for 3 Seconds
*'''Level 19''': Use 24 MP, 41% HP, Damage 195%, Attack Range 290%, Stun for 3 Seconds
*'''Level 20''': Use 24 MP, 40% HP, Damage 200%, Attack Range 300%, Stun for 3 Seconds
*'''Level 21''': Use 30 MP, 39% HP, Damage 204%, Attack Range 310%, Stun for 2 Seconds
*'''Level 22''': Use 30 MP, 38% HP, Damage 208%, Attack Range 320%, Stun for 2 Seconds
*'''Level 23''': Use 30 MP, 37% HP, Damage 212%, Attack Range 330%, Stun for 2 Seconds
*'''Level 24''': Use 30 MP, 36% HP, Damage 216%, Attack Range 340%, Stun for 2 Seconds
*'''Level 25''': Use 30 MP, 35% HP, Damage 220%, Attack Range 350%, Stun for 2 Seconds
*'''Level 26''': Use 30 MP, 34% HP, Damage 224%, Attack Range 360%, Stun for 2 Seconds
*'''Level 27''': Use 30 MP, 33% HP, Damage 228%, Attack Range 370%, Stun for 2 Seconds
*'''Level 28''': Use 30 MP, 32% HP, Damage 232%, Attack Range 380%, Stun for 2 Seconds
*'''Level 29''': Use 30 MP, 31% HP, Damage 236%, Attack Range 390%, Stun for 2 Seconds
*'''Level 30''': Use 30 MP, 30% HP, Damage 240%, Attack Range 400%, Stun for 2 Seconds}}
{{MapleStory/Skill desc|Dragon Knight|Power Crash|Removes an enemy's Attack Up skill (marked by the red arrow) and Magic Attack Up skill (marked by the blue arrow). Higher levels increase % of success and reduce MP used. Requires 3 points in [[#Dragon Blood|Dragon Blood]]. Max is 20 points.|Cancels out enemy's power up skill.
*'''Level 1''': Use 35 MP, Cancels out Power-Up Skill in a chance of 24%
*'''Level 2''': Use 33 MP, Cancels out Power-Up Skill in a chance of 28%
*'''Level 3''': Use 31 MP, Cancels out Power-Up Skill in a chance of 32%
*'''Level 4''': Use 29 MP, Cancels out Power-Up Skill in a chance of 36%
*'''Level 5''': Use 27 MP, Cancels out Power-Up Skill in a chance of 40%
*'''Level 6''': Use 25 MP, Cancels out Power-Up Skill in a chance of 44%
*'''Level 7''': Use 23 MP, Cancels out Power-Up Skill in a chance of 48%
*'''Level 8''': Use 21 MP, Cancels out Power-Up Skill in a chance of 52%
*'''Level 9''': Use 19 MP, Cancels out Power-Up Skill in a chance of 56%
*'''Level 10''': Use 17 MP, Cancels out Power-Up Skill in a chance of 60%
*'''Level 11''': Use 16 MP, Cancels out Power-Up Skill in a chance of 64%
*'''Level 12''': Use 15 MP, Cancels out Power-Up Skill in a chance of 68%
*'''Level 13''': Use 14 MP, Cancels out Power-Up Skill in a chance of 72%
*'''Level 14''': Use 13 MP, Cancels out Power-Up Skill in a chance of 76%
*'''Level 15''': Use 12 MP, Cancels out Power-Up Skill in a chance of 80%
*'''Level 16''': Use 11 MP, Cancels out Power-Up Skill in a chance of 84%
*'''Level 17''': Use 10 MP, Cancels out Power-Up Skill in a chance of 88%
*'''Level 18''': Use 9 MP, Cancels out Power-Up Skill in a chance of 92%
*'''Level 19''': Use 8 MP, Cancels out Power-Up Skill in a chance of 96%
*'''Level 20''': Use 7 MP, Cancels out Power-Up Skill in a chance of 100%}}
{{MapleStory/Skill desc|Dragon Knight|Dragon Blood|Increases Weapon Attack (12 at maximum level), but as long as it's active, the character will lose HP every few seconds. Max is 20 points.|Attack with Increased Damage, but HP slowly decreased|
*'''Level 1''': Use 12 MP, 48 HP in every 4 seconds,  Attack + 1 in 8 Seconds
*'''Level 2''': Use 12 MP, 46 HP in every 4 seconds,  Attack + 2 in 16 Seconds
*'''Level 3''': Use 12 MP, 44 HP in every 4 seconds,  Attack + 3 in 24 Seconds
*'''Level 4''': Use 12 MP, 42 HP in every 4 seconds,  Attack + 4 in 32 Seconds
*'''Level 5''': Use 12 MP, 40 HP in every 4 seconds,  Attack + 4 in 40 Seconds
*'''Level 6''': Use 12 MP, 38 HP in every 4 seconds,  Attack + 5 in 48 Seconds
*'''Level 7''': Use 12 MP, 36 HP in every 4 seconds,  Attack + 5 in 56 Seconds
*'''Level 8''': Use 12 MP, 34 HP in every 4 seconds,  Attack + 6 in 64 Seconds
*'''Level 9''': Use 12 MP, 32 HP in every 4 seconds,  Attack + 6 in 72 Seconds
*'''Level 10''': Use 12 MP, 30 HP in every 4 seconds,  Attack + 7 in 80 Seconds
*'''Level 11''': Use 24 MP, 29 HP in every 4 seconds,  Attack + 7 in 88 Seconds
*'''Level 12''': Use 24 MP, 28 HP in every 4 seconds,  Attack + 8 in 96 Seconds
*'''Level 13''': Use 24 MP, 27 HP in every 4 seconds,  Attack + 8 in 104 Seconds
*'''Level 14''': Use 24 MP, 26 HP in every 4 seconds,  Attack + 9 in 112 Seconds
*'''Level 15''': Use 24 MP, 25 HP in every 4 seconds,  Attack + 9 in 120 Seconds
*'''Level 16''': Use 24 MP, 24 HP in every 4 seconds,  Attack + 10 in 128 Seconds
*'''Level 17''': Use 24 MP, 23 HP in every 4 seconds,  Attack + 10 in 136 Seconds
*'''Level 18''': Use 24 MP, 22 HP in every 4 seconds,  Attack + 11 in 144 Seconds
*'''Level 19''': Use 24 MP, 21 HP in every 4 seconds,  Attack + 11 in 152 Seconds
*'''Level 20''': Use 24 MP, 20 HP in every 4 seconds,  Attack + 12 in 160 Seconds}}


== Fourth Job==
===Hero===
===Hero===
*Advanced from the third job [[#Crusader|Crusader]].


Advances from [[#Crusader|Crusader]].
{{MapleStory/skill
|name=Advanced Combo
|tooltip=Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly. Additionally, increases mastery.
|requirement=Requires Level 10 [[#Weapon Mastery|Weapon Mastery]] and Level 20 [[#Combo Synergy|Combo Synergy]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | <span class=explain title="per Combo Orb">Damage</span>
! width=100px | Max Combo Count
! width=100px | <span class=explain title="to gain 2 Combo Count Orbs when attacking">Chance</span>
! width=100px | Weapon Mastery
|-
|
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 6 levels'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 6 levels'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | +5% || bgcolor=E6E6FA | +2% || bgcolor=E6E6FA | 22% || bgcolor=E6E6FA | +55%
|-
! 2
| +5% || 5 || {{yes2|24%}} || {{yes2|+56%}}
|-
! 3
| +5% || 5 || {{yes2|26%}} || +56%
|-
! 4
| +5% || 5 || {{yes2|28%}} || {{yes2|+57%}}
|-
! 5
| +5% || 5 || {{yes2|30%}} || +57%
|-
! 6
| {{yes2|+6%}} || {{yes2|6}} || {{yes2|32%}} || {{yes2|+58%}}
|-
! 7
| +6% || 6 || {{yes2|34%}} || +58%
|-
! 8
| +6% || 6 || {{yes2|36%}} || {{yes2|+59%}}
|-
! 9
| +6% || 6 || {{yes2|38%}} || +59%
|-
! 10
| +6% || 6 || {{yes2|40%}} || {{yes2|+60%}}
|-
! 11
| +6% || 6 || {{yes2|42%}} || +60%
|-
! 12
| {{yes2|+7%}} || {{yes2|7}} || {{yes2|44%}} || {{yes2|+61%}}
|-
! 13
| +7% || 7 || {{yes2|46%}} || +61%
|-
! 14
| +7% || 7 || {{yes2|48%}} || {{yes2|+62%}}
|-
! 15
| +7% || 7 || {{yes2|50%}} || +62%
|-
! 16
| +7% || 7 || {{yes2|52%}} || {{yes2|+63%}}
|-
! 17
| +7% || 7 || {{yes2|54%}} || +63%
|-
! 18
| {{yes2|+8%}} || {{yes2|8}} || {{yes2|56%}} || {{yes2|+64%}}
|-
! 19
| +8% || 8 || {{yes2|58%}} || +64%
|-
! 20
| +8% || 8 || {{yes2|60%}} || {{yes2|+65%}}
|-
! 21
| +8% || 8 || {{yes2|62%}} || +65%
|-
! 22
| +8% || 8 || {{yes2|64%}} || {{yes2|+66%}}
|-
! 23
| +8% || 8 || {{yes2|66%}} || +66%
|-
! 24
| {{yes2|+9%}} || {{yes2|9}} || {{yes2|68%}} || {{yes2|+67%}}
|-
! 25
| +9% || 9 || {{yes2|70%}} || +67%
|-
! 26
| +9% || 9 || {{yes2|72%}} || {{yes2|+68%}}
|-
! 27
| +9% || 9 || {{yes2|74%}} || +68%
|-
! 28
| +9% || 9 || {{yes2|76%}} || {{yes2|+69%}}
|-
! 29
| +9% || 9 || {{yes2|78%}} || +69%
|-
! <u>30</u>
| {{yes2|+10%}} || {{yes2|10}} || {{yes2|80%}} || {{yes2|+70%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Hero|Maple Warrior|Increase party's every stats by certain percentage.|
{{MapleStory/skill
*'''Level 1''': MP - 10 / +1% Base Stats / 30 seconds /400% range
|name=Raging Blow
*'''Level 2''': MP - 10 / +1% Base Stats / 60 seconds / 400% Range
|tooltip=Deals multiple blows to multiple enemies in front of you. The final blow will always be a critical. While you are [[#Enrage|Enraged]], your single attacks are more powerful.
*'''Level 3''': MP - 10 / +2% Base Stats / 90 seconds / 400% Range
}}
*'''Level 4''': MP - 10 / +2% Base Stats / 120 seconds / 400% Range
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP - 10 / +3% Base Stats / 150 seconds / 400% Range
! width=50px | Level
*'''Level 6''': MP - 20 / +3% Base Stats / 180 seconds / 400% Range
! width=100px | MP Cost
*'''Level 7''': MP - 20 / +4% Base Stats / 210 seconds / 400% Range
! width=100px | <span class=explain title="Normally. Note, the final hit is always a critical.">Damage</span>
*'''Level 8''': MP - 20 / +4% Base Stats / 240 seconds / 400% Range
! width=100px | Number of Attacks
*'''Level 9''': MP - 20 / +5% Base Stats / 270 seconds / 400% Range
! width=100px | Max Enemies Hit
*'''Level 10''': MP - 20 / +5% Base Stats / 300 seconds / 400% Range
! width=100px | <span class=explain title="When Enraged. During Enrage, the final two hits are always a critical..">Additional Damage</span>
*'''Level 11''': MP - 30 / +6% Base Stats / 330 seconds / 400% Range
|-
*'''Level 12''': MP - 30 / +6% Base Stats / 360 seconds / 400% Range
|
*'''Level 13''': MP - 30 / +7% Base Stats / 390 seconds / 400% Range
| bgcolor=#90ff90 | '''''Add 2'' <br> per 3 levels'''
*'''Level 14''': MP - 30 / +7% Base Stats / 420 seconds / 400% Range
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
*'''Level 15''': MP - 30 / +8% Base Stats / 450 seconds / 400% Range
| bgcolor=salmon | '''''No <br> change'''
*'''Level 16''': MP - 40 / +8% Base Stats / 480 seconds / 400% Range
| bgcolor=salmon | '''''No <br> change'''
*'''Level 17''': MP - 40 / +9% Base Stats / 510 seconds / 400% Range
| bgcolor=salmon | '''''No <br> change'''
*'''Level 18''': MP - 40 / +9% Base Stats / 540 seconds / 400% Range
|-
*'''Level 19''': MP - 40 / +10% Base Stats / 570 seconds / 400% Range
! 1
*'''Level 20''': MP - 40 / +10% Base Stats / 600 seconds / 400% Range}}
| bgcolor=E6E6FA | 22 || bgcolor=E6E6FA | 152% || bgcolor=E6E6FA | 5 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | +10%
|-
! 2
| 22 || {{yes2|156%}} || 5 || 8 || +10%
|-
! 3
| 22 || {{yes2|160%}} || 5 || 8 || +10%
|-
! 4
| {{yes2|24}} || {{yes2|164%}} || 5 || 8 || +10%
|-
! 5
| 24 || {{yes2|168%}} || 5 || 8 || +10%
|-
! 6
| 24 || {{yes2|172%}} || 5 || 8 || +10%
|-
! 7
| {{yes2|26}} || {{yes2|176%}} || 5 || 8 || +10%
|-
! 8
| 26 || {{yes2|180%}} || 5 || 8 || +10%
|-
! 9
| 26 || {{yes2|184%}} || 5 || 8 || +10%
|-
! 10
| {{yes2|28}} || {{yes2|188%}} || 5 || 8 || +10%
|-
! 11
| 28 || {{yes2|192%}} || 5 || 8 || +10%
|-
! 12
| 28 || {{yes2|196%}} || 5 || 8 || +10%
|-
! 13
| {{yes2|30}} || {{yes2|200%}} || 5 || 8 || +10%
|-
! 14
| 30 || {{yes2|204%}} || 5 || 8 || +10%
|-
! 15
| 30 || {{yes2|208%}} || 5 || 8 || +10%
|-
! 16
| {{yes2|32}} || {{yes2|212%}} || 5 || 8 || +10%
|-
! 17
| 32 || {{yes2|216%}} || 5 || 8 || +10%
|-
! 18
| 32 || {{yes2|220%}} || 5 || 8 || +10%
|-
! 19
| {{yes2|34}} || {{yes2|224%}} || 5 || 8 || +10%
|-
! 20
| 34 || {{yes2|228%}} || 5 || 8 || +10%
|-
! 21
| 34 || {{yes2|232%}} || 5 || 8 || +10%
|-
! 22
| {{yes2|36}} || {{yes2|236%}} || 5 || 8 || +10%
|-
! 23
| 36 || {{yes2|240%}} || 5 || 8 || +10%
|-
! 24
| 36 || {{yes2|244%}} || 5 || 8 || +10%
|-
! 25
| {{yes2|38}} || {{yes2|248%}} || 5 || 8 || +10%
|-
! 26
| 38 || {{yes2|252%}} || 5 || 8 || +10%
|-
! 27
| 38 || {{yes2|256%}} || 5 || 8 || +10%
|-
! 28
| {{yes2|40}} || {{yes2|260%}} || 5 || 8 || +10%
|-
! 29
| 40 || {{yes2|264%}} || 5 || 8 || +10%
|-
! <u>30</u>
| 40 || {{yes2|268%}} || 5 || 8 || +10%
|-
! <i>31</i>
| {{yes2|42}} || {{yes2|272%}} || 5 || 8 || +10%
|-
! <i>32</i>
| 42 || {{yes2|276%}} || 5 || 8 || +10%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Hero|Awakening|Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. [Cooldown : 10 minutes]|
{{MapleStory/skill
*'''Level 1''': MP - 30 / Escape from any abnormal condition.}}
|name=Enrage
|tooltip=Focuses on a specific enemy using a combo orb to deal increased damage. Consumes 1 combo orb. This skill can be toggled on and off with the skill key.
|requirement=Requires level 30 [[#Advanced Combo|Advanced Combo]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Combo Orb Cost
! width=100px | <span class=explain title="Note, you will only be able to attack one enemy at a time with Enrage active.">Damage</span>
! width=100px | Critical Rate
! width=100px | Minimum Critical Damage
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 3 levels'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | +2% || bgcolor=E6E6FA | +11% || bgcolor=E6E6FA | +1%
|-
! 2
| 30 || 1 || {{yes2|+4%}} || +11% || +1%
|-
! 3
| {{yes2|32}} || 1 || {{yes2|+6%}} || +11% || {{yes2|+2%}}
|-
! 4
| 32 || 1 || {{yes2|+8%}} || {{yes2|+12%}} || +2%
|-
! 5
| 32 || 1 || {{yes2|+10%}} || +12% || {{yes2|+3%}}
|-
! 6
| {{yes2|34}} || 1 || {{yes2|+12%}} || +12% || +3%
|-
! 7
| 34 || 1 || {{yes2|+14%}} || {{yes2|+13%}} || {{yes2|+4%}}
|-
! 8
| 34 || 1 || {{yes2|+16%}} || +13% || +4%
|-
! 9
| {{yes2|36}} || 1 || {{yes2|+18%}} || +13% || {{yes2|+5%}}
|-
! 10
| 36 || 1 || {{yes2|+20%}} || {{yes2|+14%}} || +5%
|-
! 11
| 36 || 1 || {{yes2|+22%}} || +14% || {{yes2|+6%}}
|-
! 12
| {{yes2|38}} || 1 || {{yes2|+24%}} || +14% || +6%
|-
! 13
| 38 || 1 || {{yes2|+26%}} || {{yes2|+15%}} || {{yes2|+7%}}
|-
! 14
| 38 || 1 || {{yes2|+28%}} || +15% || +7%
|-
! 15
| {{yes2|40}} || 1 || {{yes2|+30%}} || +15% || {{yes2|+8%}}
|-
! 16
| 40 || 1 || {{yes2|+32%}} || {{yes2|+16%}} || +8%
|-
! 17
| 40 || 1 || {{yes2|+34%}} || +16% || {{yes2|+9%}}
|-
! 18
| {{yes2|42}} || 1 || {{yes2|+36%}} || +16% || +9%
|-
! 19
| 42 || 1 || {{yes2|+38%}} || {{yes2|+17%}} || {{yes2|+10%}}
|-
! 20
| 42 || 1 || {{yes2|+40%}} || +17% || +10%
|-
! 21
| {{yes2|44}} || 1 || {{yes2|+42%}} || +17% || {{yes2|+11%}}
|-
! 22
| 44 || 1 || {{yes2|+44%}} || {{yes2|+18%}} || +11%
|-
! 23
| 44 || 1 || {{yes2|+46%}} || +18% || {{yes2|+12%}}
|-
! 24
| {{yes2|46}} || 1 || {{yes2|+48%}} || +18% || +12%
|-
! 25
| 46 || 1 || {{yes2|+50%}} || {{yes2|+19%}} || {{yes2|+13%}}
|-
! 26
| 46 || 1 || {{yes2|+52%}} || +19% || +13%
|-
! 27
| {{yes2|48}} || 1 || {{yes2|+54%}} || +19% || {{yes2|+14%}}
|-
! 28
| 48 || 1 || {{yes2|+56%}} || {{yes2|+20%}} || +14%
|-
! 29
| 48 || 1 || {{yes2|+58%}} || +20% || {{yes2|+15%}}
|-
! <u>30</u>
| {{yes2|50}} || 1 || {{yes2|+60%}} || +20% || +15%
|-
! <i>31</i>
| 50 || 1 || {{yes2|+62%}} || {{yes2|+21%}} || {{yes2|+16%}}
|-
! <i>32</i>
| 50 || 1 || {{yes2|+64%}} || +21% || +16%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Hero|Monster Magnet|Pulls a monster from afar up close.|
{{MapleStory/skill
*'''Level 1''': MP - 10 / 42% chance / 200% range
|name=Combat Mastery
*'''Level 2''': MP - 10 / 44% chance / 200% range
|tooltip=Ignores a portion of a monster's defense while attacking.
*'''Level 3''': MP - 10 / 46% chance / 200% range
}}
*'''Level 4''': MP - 10 / 48% chance / 200% range
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP - 10 / 50% chance / 200% range
! width=50px | Level
*'''Level 6''': MP - 13 / 52% chance / 200% range
! width=100px | Enemy Defense Ignored
*'''Level 7''': MP - 13 / 54% chance / 200% range
|-
*'''Level 8''': MP - 13 / 56% chance / 200% range
|
*'''Level 9''': MP - 13 / 58% chance / 200% range
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 10''': MP - 13 / 60% chance / 200% range
|-
*'''Level 11''': MP - 18 / 62% chance / 300% range
! 1
*'''Level 12''': MP - 18 / 64% chance / 300% range
| bgcolor=E6E6FA | +21%
*'''Level 13''': MP - 18 / 66% chance / 300% range
|-
*'''Level 14''': MP - 18 / 68% chance / 300% range
! 2
*'''Level 15''': MP - 18 / 70% chance / 300% range
| {{yes2|+22%}}
*'''Level 16''': MP - 21 / 72% chance / 300% range
|-
*'''Level 17''': MP - 21 / 74% chance / 300% range
! 3
*'''Level 18''': MP - 21 / 76% chance / 300% range
| {{yes2|+23%}}
*'''Level 19''': MP - 21 / 78% chance / 300% range
|-
*'''Level 20''': MP - 21 / 80% chance / 300% range
! 4
*'''Level 21''': MP - 26 / 82% chance / 400% range
| {{yes2|+24%}}
*'''Level 22''': MP - 26 / 84% chance / 400% range
|-
*'''Level 23''': MP - 26 / 86% chance / 400% range
! 5
*'''Level 24''': MP - 26 / 88% chance / 400% range
| {{yes2|+25%}}
*'''Level 25''': MP - 26 / 90% chance / 400% range
|-
*'''Level 26''': MP - 25 / 91% chance / 400% range
! 6
*'''Level 27''': MP - 24 / 92% chance / 400% range
| {{yes2|+26%}}
*'''Level 28''': MP - 23 / 93% chance / 400% range
|-
*'''Level 29''': MP - 22 / 94% chance / 400% range
! 7
*'''Level 30''': MP - 21 / 95% chance / 400% range}}
| {{yes2|+27%}}
|-
! 8
| {{yes2|+28%}}
|-
! 9
| {{yes2|+29%}}
|-
! 10
| {{yes2|+30%}}
|-
! 11
| {{yes2|+31%}}
|-
! 12
| {{yes2|+32%}}
|-
! 13
| {{yes2|+33%}}
|-
! 14
| {{yes2|+34%}}
|-
! 15
| {{yes2|+35%}}
|-
! 16
| {{yes2|+36%}}
|-
! 17
| {{yes2|+37%}}
|-
! 18
| {{yes2|+38%}}
|-
! 19
| {{yes2|+39%}}
|-
! 20
| {{yes2|+40%}}
|-
! 21
| {{yes2|+41%}}
|-
! 22
| {{yes2|+42%}}
|-
! 23
| {{yes2|+43%}}
|-
! 24
| {{yes2|+44%}}
|-
! 25
| {{yes2|+45%}}
|-
! 26
| {{yes2|+46%}}
|-
! 27
| {{yes2|+47%}}
|-
! 28
| {{yes2|+48%}}
|-
! 29
| {{yes2|+49%}}
|-
! <u>30</u>
| {{yes2|+50%}}
|-
! <i>31</i>
| {{yes2|+51%}}
|-
! <i>32</i>
| {{yes2|+52%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Hero|Achilles|Permanently increases the weapon defense of one's armor.|
{{MapleStory/skill
*'''Level 1''': Physical Damage Decrease - 0.5%
|name=Advanced Final Attack
*'''Level 2''': Physical Damage Decrease - 1.0%
|tooltip=Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.
*'''Level 3''': Physical Damage Decrease - 1.5%
|requirement=Requires Level 20 [[#Final Attack|Final Attack]]
*'''Level 4''': Physical Damage Decrease - 2.0%
}}
*'''Level 5''': Physical Damage Decrease - 2.5%
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': Physical Damage Decrease - 3.0%
! width=50px | Level
*'''Level 7''': Physical Damage Decrease - 3.5%
! width=100px | Weapon Attack
*'''Level 8''': Physical Damage Decrease - 4.0%
! width=100px | Accuracy
*'''Level 9''': Physical Damage Decrease - 4.5%
! width=100px | Chance
*'''Level 10''': Physical Damage Decrease - 5.0%
! width=100px | Damage
*'''Level 11''': Physical Damage Decrease - 5.5%
! width=100px | Number of Hits
*'''Level 12''': Physical Damage Decrease - 6.0%
|-
*'''Level 13''': Physical Damage Decrease - 6.5%
|
*'''Level 14''': Physical Damage Decrease - 7.0%
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
*'''Level 15''': Physical Damage Decrease - 7.5%
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
*'''Level 16''': Physical Damage Decrease - 8.0%
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
*'''Level 17''': Physical Damage Decrease - 8.5%
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
*'''Level 18''': Physical Damage Decrease - 9.0%
| bgcolor=salmon | '''''No <br> change'''
*'''Level 19''': Physical Damage Decrease - 9.5%
|-
*'''Level 20''': Physical Damage Decrease - 10.0%
! 1
*'''Level 21''': Physical Damage Decrease - 10.5%
| bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 46% || bgcolor=E6E6FA | 163% || bgcolor=E6E6FA | 2
*'''Level 22''': Physical Damage Decrease - 11.0%
|-
*'''Level 23''': Physical Damage Decrease - 11.5%
! 2
*'''Level 24''': Physical Damage Decrease - 12.0%
| {{yes2|+2}} || +1% || 46% || {{yes2|166%}} || 2
*'''Level 25''': Physical Damage Decrease - 12.5%
|-
*'''Level 26''': Physical Damage Decrease - 13.0%
! 3
*'''Level 27''': Physical Damage Decrease - 13.5%
| {{yes2|+3}} || +1% || {{yes2|47%}} || {{yes2|169%}} || 2
*'''Level 28''': Physical Damage Decrease - 14.0%
|-
*'''Level 29''': Physical Damage Decrease - 14.5%
! 4
*'''Level 30''': Physical Damage Decrease - 15.0%}}
| {{yes2|+4}} || {{yes2|+2%}} || 47% || {{yes2|172%}} || 2
|-
! 5
| {{yes2|+5}} || +2% || {{yes2|48%}} || {{yes2|175%}} || 2
|-
! 6
| {{yes2|+6}} || +2% || 48% || {{yes2|178%}} || 2
|-
! 7
| {{yes2|+7}} || {{yes2|+3%}} || {{yes2|49%}} || {{yes2|181%}} || 2
|-
! 8
| {{yes2|+8}} || +3% || 49% || {{yes2|184%}} || 2
|-
! 9
| {{yes2|+9}} || +3% || {{yes2|50%}} || {{yes2|187%}} || 2
|-
! 10
| {{yes2|+10}} || {{yes2|+4%}} || 50% || {{yes2|190%}} || 2
|-
! 11
| {{yes2|+11}} || +4% || {{yes2|51%}} || {{yes2|193%}} || 2
|-
! 12
| {{yes2|+12}} || +4% || 51% || {{yes2|196%}} || 2
|-
! 13
| {{yes2|+13}} || {{yes2|+5%}} || {{yes2|52%}} || {{yes2|199%}} || 2
|-
! 14
| {{yes2|+14}} || +5% || 52% || {{yes2|202%}} || 2
|-
! 15
| {{yes2|+15}} || +5% || {{yes2|53%}} || {{yes2|205%}} || 2
|-
! 16
| {{yes2|+16}} || {{yes2|+6%}} || {{yes2|54%}} || {{yes2|208}} || 2
|-
! 17
| {{yes2|+17}} || +6% || {{yes2|54%}} || {{yes2|211%}} || 2
|-
! 18
| {{yes2|+18}} || +6% || 54% || {{yes2|214%}} || 2
|-
! 19
| {{yes2|+19}} || {{yes2|+7%}} || {{yes2|55%}} || {{yes2|217%}} || 2
|-
! 20
| {{yes2|+20}} || +7% || 55% || {{yes2|220%}} || 2
|-
! 21
| {{yes2|+21}} || +7% || {{yes2|56%}} || {{yes2|223%}} || 2
|-
! 22
| {{yes2|+22}} || {{yes2|+8%}} || 56% || {{yes2|226%}} || 2
|-
! 23
| {{yes2|+23}} || +8% || {{yes2|57%}} || {{yes2|229%}} || 2
|-
! 24
| {{yes2|+24}} || +8% || 57% || {{yes2|232%}} || 2
|-
! 25
| {{yes2|+25}} || {{yes2|+9%}} || {{yes2|58%}} || {{yes2|235%}} || 2
|-
! 26
| {{yes2|+26}} || +9% || 58% || {{yes2|238%}} || 2
|-
! 27
| {{yes2|+27}} || +9% || {{yes2|59%}} || {{yes2|241%}} || 2
|-
! 28
| {{yes2|+28}} || {{yes2|+10%}} || 59% || {{yes2|244%}} || 2
|-
! 29
| {{yes2|+29}} || +10% || {{yes2|60%}} || {{yes2|247%}} || 2
|-
! <u>30</u>
| {{yes2|+30}} || +10% || 60% || {{yes2|250%}} || 2
|-
! <i>31</i>
| {{yes2|+31}} || {{yes2|+11%}} || {{yes2|61%}} || {{yes2|253%}} || 2
|-
! <i>32</i>
| {{yes2|+32}} || +11% || 61% || {{yes2|256%}} || 2
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Hero|Stance|With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack.|
{{MapleStory/skill
*'''Level 1''': MP - 30 / 42% Chance / 10 Seconds
|name=Puncture
*'''Level 2''': MP - 30 / 44% Chance / 20 Seconds
|tooltip=Leave a wound on enemy that deals continuous damage for a short time. While taking continuous damage, the enemy will take more critical damage.
*'''Level 3''': MP - 30 / 46% Chance / 30 Seconds
|requirement=Requires level 30 [[#Advanced Combo|Advanced Combo]]
*'''Level 4''': MP - 30 / 48% Chance / 40 Seconds
}}
*'''Level 5''': MP - 30 / 50% Chance / 50 Seconds
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': MP - 36 / 52% Chance / 60 Seconds
! width=50px | Level
*'''Level 7''': MP - 36 / 54% Chance / 70 Seconds
! width=100px | MP Cost
*'''Level 8''': MP - 36 / 56% Chance / 80 Seconds
! width=100px | Combo Orb Cost
*'''Level 9''': MP - 36 / 58% Chance / 90 Seconds
! width=100px | Damage
*'''Level 10''': MP - 36 / 60% Chance / 100 Seconds
! width=100px | Number of Attacks
*'''Level 11''': MP - 42 / 62% Chance / 110 Seconds
! width=100px | Max Enemies Hit
*'''Level 12''': MP - 42 / 64% Chance / 120 Seconds
! width=100px | <span class=explain title="To inflict enemies with burn damage.">Chance</span>
*'''Level 13''': MP - 42 / 66% Chance / 130 Seconds
! width=100px | Burn Damage
*'''Level 14''': MP - 42 / 68% Chance / 140 Seconds
! width=100px | <span class=explain title="Occurs every 2 seconds for the entire duration">Burn Duration</span>
*'''Level 15''': MP - 42 / 70% Chance / 150 Seconds
! width=100px | <span class=explain title="On burning enemies">Additional Critical Damage</span>
*'''Level 16''': MP - 48 / 72% Chance / 160 Seconds
! width=100px | <span class=explain title="On burning enemies. Applies to party members">Additional Damage</span>
*'''Level 17''': MP - 48 / 74% Chance / 170 Seconds
|-
*'''Level 18''': MP - 48 / 76% Chance / 180 Seconds
|
*'''Level 19''': MP - 48 / 78% Chance / 190 Seconds
| bgcolor=#90ff90 | '''''Add 2'' <br> per 8 levels'''
*'''Level 20''': MP - 48 / 80% Chance / 200 Seconds
| bgcolor=salmon | '''''No <br> change'''
*'''Level 21''': MP - 54 / 81% Chance / 210 Seconds
| bgcolor=#90ff90 | '''''Add 7%'' <br> per level'''
*'''Level 22''': MP - 54 / 82% Chance / 220 Seconds
| bgcolor=salmon | '''''No <br> change'''
*'''Level 23''': MP - 54 / 83% Chance / 230 Seconds
| bgcolor=salmon | '''''No <br> change'''
*'''Level 24''': MP - 54 / 84% Chance / 240 Seconds
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
*'''Level 25''': MP - 54 / 85% Chance / 250 Seconds
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
*'''Level 26''': MP - 53 / 86% Chance / 260 Seconds
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 2 levels'''
*'''Level 27''': MP - 52 / 87% Chance / 270 Seconds
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
*'''Level 28''': MP - 51 / 88% Chance / 280 Seconds
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
*'''Level 29''': MP - 50 / 89% Chance / 290 Seconds
|-
*'''Level 30''': MP - 50 / 90% Chance / 300 Seconds}}
! 1
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 373% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 42% || bgcolor=E6E6FA | 78% || bgcolor=E6E6FA | 15 sec || bgcolor=E6E6FA | +6% || bgcolor=E6E6FA | +1%
|-
! 2
| 30 || 4 || {{yes2|380%}} || 3 || 6 || {{yes2|44%}} || {{yes2|81%}} || {{yes2|16 sec}} || +6% || +1%
|-
! 3
| 30 || 4 || {{yes2|387%}} || 3 || 6 || {{yes2|46%}} || {{yes2|84%}} || 16 sec || {{yes2|+7%}} || +1%
|-
! 4
| 30 || 4 || {{yes2|394%}} || 3 || 6 || {{yes2|48%}} || {{yes2|87%}} || {{yes2|17 sec}} || +7% || {{yes2|+2%}}
|-
! 5
| 30 || 4 || {{yes2|401%}} || 3 || 6 || {{yes2|50%}} || {{yes2|90%}} || 17 sec || {{yes2|+8%}} || +2%
|-
! 6
| 30 || 4 || {{yes2|408%}} || 3 || 6 || {{yes2|52%}} || {{yes2|93%}} || {{yes2|18 sec}} || +8% || +2%
|-
! 7
| 30 || 4 || {{yes2|415%}} || 3 || 6 || {{yes2|54%}} || {{yes2|96%}} || 18 sec || {{yes2|+9%}} || {{yes2|+3%}}
|-
! 8
| {{yes2|32}} || 4 || {{yes2|422%}} || 3 || 6 || {{yes2|56%}} || {{yes2|99%}} || {{yes2|19 sec}} || +9% || +3%
|-
! 9
| 32 || 4 || {{yes2|429%}} || 3 || 6 || {{yes2|58%}} || {{yes2|102%}} || 19 sec || {{yes2|+10%}} || +3%
|-
! 10
| 32 || 4 || {{yes2|436%}} || 3 || 6 || {{yes2|60%}} || {{yes2|105%}} || {{yes2|20 sec}} || +10% || {{yes2|+4%}}
|-
! 11
| 32 || 4 || {{yes2|443%}} || 3 || 6 || {{yes2|62%}} || {{yes2|108%}} || 20 sec || {{yes2|+11%}} || +4%
|-
! 12
| 32 || 4 || {{yes2|450%}} || 3 || 6 || {{yes2|64%}} || {{yes2|111%}} || {{yes2|21 sec}} || +11% || +4%
|-
! 13
| 32 || 4 || {{yes2|457%}} || 3 || 6 || {{yes2|66%}} || {{yes2|114%}} || 21 sec || {{yes2|+12%}} || {{yes2|+5%}}
|-
! 14
| 32 || 4 || {{yes2|464%}} || 3 || 6 || {{yes2|68%}} || {{yes2|117%}} || {{yes2|22 sec}} || +12% || +5%
|-
! 15
| 32 || 4 || {{yes2|471%}} || 3 || 6 || {{yes2|70%}} || {{yes2|120%}} || 22 sec || {{yes2|+13%}} || +5%
|-
! 16
| {{yes2|34}} || 4 || {{yes2|478%}} || 3 || 6 || {{yes2|72%}} || {{yes2|123%}} || {{yes2|23 sec}} || +13% || {{yes2|+6%}}
|-
! 17
| 34 || 4 || {{yes2|485%}} || 3 || 6 || {{yes2|74%}} || {{yes2|126%}} || 23 sec || {{yes2|+14%}} || +6%
|-
! 18
| 34 || 4 || {{yes2|492%}} || 3 || 6 || {{yes2|76%}} || {{yes2|129%}} || {{yes2|24 sec}} || +14% || +6%
|-
! 19
| 34 || 4 || {{yes2|499%}} || 3 || 6 || {{yes2|78%}} || {{yes2|132%}} || 24 sec || {{yes2|+15%}} || {{yes2|+7%}}
|-
! 20
| 34 || 4 || {{yes2|506%}} || 3 || 6 || {{yes2|80%}} || {{yes2|135%}} || {{yes2|25 sec}} || +15% || +7%
|-
! 21
| 34 || 4 || {{yes2|513%}} || 3 || 6 || {{yes2|82%}} || {{yes2|138%}} || 25 sec || {{yes2|+16%}} || +7%
|-
! 22
| 34 || 4 || {{yes2|520%}} || 3 || 6 || {{yes2|84%}} || {{yes2|141%}} || {{yes2|26 sec}} || +16% || {{yes2|+8%}}
|-
! 23
| 34 || 4 || {{yes2|527%}} || 3 || 6 || {{yes2|86%}} || {{yes2|144%}} || 26 sec || {{yes2|+17%}} || +8%
|-
! 24
| {{yes2|36}} || 4 || {{yes2|534%}} || 3 || 6 || {{yes2|88%}} || {{yes2|147%}} || {{yes2|27 sec}} || +17% || +8%
|-
! 25
| 36 || 4 || {{yes2|541%}} || 3 || 6 || {{yes2|90%}} || {{yes2|150%}} || 27 sec || {{yes2|+18%}} || {{yes2|+9%}}
|-
! 26
| 36 || 4 || {{yes2|548%}} || 3 || 6 || {{yes2|92%}} || {{yes2|153%}} || {{yes2|28 sec}} || +18% || +9%
|-
! 27
| 36 || 4 || {{yes2|555%}} || 3 || 6 || {{yes2|94%}} || {{yes2|156%}} || 28 sec || {{yes2|+19%}} || +9%
|-
! 28
| 36 || 4 || {{yes2|562%}} || 3 || 6 || {{yes2|96%}} || {{yes2|159%}} || {{yes2|29 sec}} || +19% || {{yes2|+10%}}
|-
! 29
| 36 || 4 || {{yes2|569%}} || 3 || 6 || {{yes2|98%}} || {{yes2|162%}} || 29 sec || {{yes2|+20%}} || +10%
|-
! <u>30</u>
| 36 || 4 || {{yes2|576%}} || 3 || 6 || {{yes2|100%}} || {{yes2|165%}} || {{yes2|30 sec}} || +20% || +10%
|-
! <i>31</i>
| 36 || 4 || {{yes2|583%}} || 3 || 6 || {{yes2|102%}} || {{yes2|168%}} || 30 sec || {{yes2|+21%}} || {{yes2|+11%}}
|-
! <i>32</i>
| {{yes2|38}} || 4 || {{yes2|590%}} || 3 || 6 || {{yes2|104%}} || {{yes2|171%}} || {{yes2|31 sec}} || +21% || +11%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Hero|Rush|Makes a mad dash forward, pushing off up to 10 monsters. [Affects up to 15 enemies]|
===Paladin===
*'''Level 1''': MP - 22 / 72% Damage / 160% Range
*Advanced from the third job [[#White Knight|White Knight]].
*'''Level 2''': MP - 24 / 74% Damage / 160% Range
*'''Level 3''': MP - 26 / 76% Damage / 160% Range
*'''Level 4''': MP - 28 / 78% Damage / 170% Range
*'''Level 5''': MP - 30 / 80% Damage / 170% Range
*'''Level 6''': MP - 32 / 82% Damage / 170% Range
*'''Level 7''': MP - 34 / 84% Damage / 180% Range
*'''Level 8''': MP - 36 / 86% Damage / 180% Range
*'''Level 9''': MP - 38 / 88% Damage / 180% Range
*'''Level 10''': MP - 40 / 90% Damage / 190% Range
*'''Level 11''': MP - 42 / 92% Damage / 190% Range
*'''Level 12''': MP - 44 / 94% Damage / 190% Range
*'''Level 13''': MP - 46 / 96% Damage / 200% Range
*'''Level 14''': MP - 48 / 98% Damage / 200% Range
*'''Level 15''': MP - 50 / 100% Damage / 200% Range
*'''Level 16''': MP - 52 / 102% Damage / 210% Range
*'''Level 17''': MP - 54 / 104% Damage / 210% Range
*'''Level 18''': MP - 56 / 106% Damage / 210% Range
*'''Level 19''': MP - 58 / 108% Damage / 220% Range
*'''Level 20''': MP - 60 / 110% Damage / 220% Range
*'''Level 21''': MP - 59 / 112% Damage / 220% Range
*'''Level 22''': MP - 58 / 114% Damage / 230% Range
*'''Level 23''': MP - 57 / 116% Damage / 230% Range
*'''Level 24''': MP - 56 / 118% Damage / 230% Range
*'''Level 25''': MP - 55 / 120% Damage / 240% Range
*'''Level 26''': MP - 54 / 122% Damage / 240% Range
*'''Level 27''': MP - 53 / 124% Damage / 240% Range
*'''Level 28''': MP - 52 / 126% Damage / 250% Range
*'''Level 29''': MP - 51 / 128% Damage / 250% Range
*'''Level 30''': MP - 50 / 130% Damage / 250% Range}}


{{MapleStory/Skill desc|Hero|Blocking|Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. [Requires shield equipped]|
{{MapleStory/skill
*'''Level 1''': 0.5% Block
|name=Divine Charge
*'''Level 2''': 1.0% Block
|tooltip=Instantly grants the Holy Attribute to your weapon to deal Holy damage to enemies and silence them. Attack Knocked Out enemies with the Lightning Charge skill to inflict more damage on them.
*'''Level 3''': 1.5% Block
}}
*'''Level 4''': 2.0% Block
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': 2.5% Block
! width=50px | Level
*'''Level 6''': 3.0% Block
! width=100px | MP Cost
*'''Level 7''': 3.5% Block
! width=100px | Damage
*'''Level 8''': 4.0% Block
! width=100px | Number of Attacks
*'''Level 9''': 4.5% Block
! width=100px | Max Enemies Hit
*'''Level 10''': 5.0% Block
! width=100px | Seal Chance
*'''Level 11''': 5.5% Block
! width=100px | Seal Duration
*'''Level 12''': 6.0% Block
! width=100px | <span class=explain title="on an enemy stunned/burned with Lightning Charge.">Additional Damage</span>
*'''Level 13''': 6.5% Block
|-
*'''Level 14''': 7.0% Block
|
*'''Level 15''': 7.5% Block
| bgcolor=#90ff90 | '''''Add 5'' <br> per 7 levels'''
*'''Level 16''': 8.0% Block
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
*'''Level 17''': 8.5% Block
| bgcolor=salmon | '''''No <br> change'''
*'''Level 18''': 9.0% Block
| bgcolor=salmon | '''''No <br> change'''
*'''Level 19''': 9.5% Block
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
*'''Level 20''': 10.0% Block
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 6 levels'''
*'''Level 21''': 10.5% Block
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
*'''Level 22''': 11.0% Block
|-
*'''Level 23''': 11.5% Block
! 1
*'''Level 24''': 12.0% Block
| bgcolor=E6E6FA | 25 || bgcolor=E6E6FA | 318% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 13% || bgcolor=E6E6FA | 5 sec || bgcolor=E6E6FA | +6%
*'''Level 25''': 12.5% Block
|-
*'''Level 26''': 13.0% Block
! 2
*'''Level 27''': 13.5% Block
| 25 || {{yes2|321%}} || 3 || 6 || {{yes2|16%}} || 5 sec || +6%
*'''Level 28''': 14.0% Block
|-
*'''Level 29''': 14.5% Block
! 3
*'''Level 30''': 15.0% Block}}
| 25 || {{yes2|324%}} || 3 || 6 || {{yes2|19%}} || 5 sec || {{yes2|+7%}}
|-
! 4
| 25 || {{yes2|327%}} || 3 || 6 || {{yes2|22%}} || 5 sec || +7%
|-
! 5
| 25 || {{yes2|330%}} || 3 || 6 || {{yes2|25%}} || 5 sec || {{yes2|+8%}}
|-
! 6
| 25 || {{yes2|333%}} || 3 || 6 || {{yes2|28%}} || {{yes2|6 sec}} || +8%
|-
! 7
| 25 || {{yes2|336%}} || 3 || 6 || {{yes2|31%}} || 6 sec || {{yes2|+9%}}
|-
! 8
| {{yes2|30}} || {{yes2|339%}} || 3 || 6 || {{yes2|34%}} || 6 sec || +9%
|-
! 9
| 30 || {{yes2|342%}} || 3 || 6 || {{yes2|37%}} || 6 sec || {{yes2|+10%}}
|-
! 10
| 30 || {{yes2|345%}} || 3 || 6 || {{yes2|40%}} || 6 sec || +10%
|-
! 11
| 30 || {{yes2|348%}} || 3 || 6 || {{yes2|43%}} || 6 sec || {{yes2|+11%}}
|-
! 12
| 30 || {{yes2|351%}} || 3 || 6 || {{yes2|46%}} || {{yes2|7 sec}} || +11%
|-
! 13
| 30 || {{yes2|354%}} || 3 || 6 || {{yes2|49%}} || 7 sec || {{yes2|+12%}}
|-
! 14
| 30 || {{yes2|357%}} || 3 || 6 || {{yes2|52%}} || 7 sec || +12%
|-
! 15
| {{yes2|35}} || {{yes2|360%}} || 3 || 6 || {{yes2|55%}} || 7 sec || {{yes2|+13%}}
|-
! 16
| 35 || {{yes2|363%}} || 3 || 6 || {{yes2|58%}} || 7 sec || +13%
|-
! 17
| 35 || {{yes2|366%}} || 3 || 6 || {{yes2|61%}} || 7 sec || {{yes2|+14%}}
|-
! 18
| 35 || {{yes2|369%}} || 3 || 6 || {{yes2|64%}} || {{yes2|8 sec}} || +14%
|-
! 19
| 35 || {{yes2|372%}} || 3 || 6 || {{yes2|67%}} || 8 sec || {{yes2|+15%}}
|-
! 20
| 35 || {{yes2|375%}} || 3 || 6 || {{yes2|70%}} || 8 sec || +15%
|-
! 21
| 35 || {{yes2|378%}} || 3 || 6 || {{yes2|73%}} || 8 sec || {{yes2|+16%}}
|-
! 22
| {{yes2|40}} || {{yes2|381%}} || 3 || 6 || {{yes2|76%}} || 8 sec || +16%
|-
! 23
| 40 || {{yes2|384%}} || 3 || 6 || {{yes2|79%}} || 8 sec || {{yes2|+17%}}
|-
! 24
| 40 || {{yes2|387%}} || 3 || 6 || {{yes2|82%}} || {{yes2|9 sec}} || +17%
|-
! 25
| 40 || {{yes2|390%}} || 3 || 6 || {{yes2|85%}} || 9 sec || {{yes2|+18%}}
|-
! 26
| 40 || {{yes2|393%}} || 3 || 6 || {{yes2|88%}} || 9 sec || +18%
|-
! 27
| 40 || {{yes2|396%}} || 3 || 6 || {{yes2|91%}} || 9 sec || {{yes2|+19%}}
|-
! 28
| 40 || {{yes2|399%}} || 3 || 6 || {{yes2|94%}} || 9 sec || +19%
|-
! 29
| {{yes2|45}} || {{yes2|402%}} || 3 || 6 || {{yes2|97%}} || 9 sec || {{yes2|+20%}}
|-
! <u>30</u>
| 45 || {{yes2|405%}} || 3 || 6 || {{yes2|100%}} || {{yes2|10 sec}} || +20%
|-
! <i>31</i>
| 45 || {{yes2|408%}} || 3 || 6 || {{yes2|103%}} || 10 sec || {{yes2|+21%}}
|-
! <i>32</i>
| 45 || {{yes2|411%}} || 3 || 6 || {{yes2|106%}} || 10 sec || +21%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Hero|Brandish|Enables one to attack multiple monsters forward twice|
{{MapleStory/skill
*'''Level 1''': MP - 16 / 135% Damage / 1 Monster / 150% Range
|name=Blast
*'''Level 2''': MP - 16 / 140% Damage / 1 Monster / 150% Range
|tooltip=Inflicts massive damage on a single target. If all the Elemental Charges are charged, you will receive a powerful effect temporarily.
*'''Level 3''': MP - 16 / 145% Damage / 1 Monster / 150% Range
}}
*'''Level 4''': MP - 16 / 150% Damage / 1 Monster / 150% Range
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP - 16 / 155% Damage / 1 Monster / 150% Range
! width=50px | Level
*'''Level 6''': MP - 16 / 160% Damage / 1 Monster / 150% Range
! width=100px | MP Cost
*'''Level 7''': MP - 16 / 165% Damage / 1 Monster / 150% Range
! width=100px | Damage
*'''Level 8''': MP - 16 / 170% Damage / 1 Monster / 150% Range
! width=100px | Number of Attacks
*'''Level 9''': MP - 16 / 175% Damage / 1 Monster / 150% Range
! width=100px | Max Enemies Hit
*'''Level 10''': MP - 16 / 180% Damage / 1 Monster / 150% Range
! width=100px | <span class=explain title="When all the Elemental Charges are charged.">Buff Duration</span>
*'''Level 11''': MP - 24 / 184% Damage / 2 Monster / 150% Range
! width=100px | <span class=explain title="From the buff.">Additional Critical Rate</span>
*'''Level 12''': MP - 24 / 188% Damage / 2 Monster / 150% Range
! width=100px | <span class=explain title="From the buff.">Enemy Defense Ignored</span>
*'''Level 13''': MP - 24 / 192% Damage / 2 Monster / 150% Range
! width=100px | Additional Damage
*'''Level 14''': MP - 24 / 196% Damage / 2 Monster / 150% Range
|-
*'''Level 15''': MP - 24 / 200% Damage / 2 Monster / 150% Range
|
*'''Level 16''': MP - 24 / 204% Damage / 2 Monster / 150% Range
| bgcolor=#90ff90 | '''''Add 1'' <br> per 3 levels'''
*'''Level 17''': MP - 24 / 208% Damage / 2 Monster / 150% Range
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
*'''Level 18''': MP - 24 / 212% Damage / 2 Monster / 150% Range
| bgcolor=salmon | '''''No <br> change'''
*'''Level 19''': MP - 24 / 216% Damage / 2 Monster / 150% Range
| bgcolor=salmon | '''''No <br> change'''
*'''Level 20''': MP - 24 / 220% Damage / 2 Monster / 150% Range
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per level'''
*'''Level 21''': MP - 30 / 224% Damage / 3 Monster / 150% Range
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 22''': MP - 30 / 228% Damage / 3 Monster / 150% Range
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
*'''Level 23''': MP - 30 / 232% Damage / 3 Monster / 150% Range
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
*'''Level 24''': MP - 30 / 236% Damage / 3 Monster / 150% Range
|-
*'''Level 25''': MP - 30 / 240% Damage / 3 Monster / 150% Range
! 1
*'''Level 26''': MP - 29 / 244% Damage / 3 Monster / 150% Range
| bgcolor=E6E6FA | 15 || bgcolor=E6E6FA | 198% || bgcolor=E6E6FA | 7 || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 16 sec || bgcolor=E6E6FA | +11% || bgcolor=E6E6FA | +16% || bgcolor=E6E6FA | +11%
*'''Level 27''': MP - 28 / 248% Damage / 3 Monster / 150% Range
|-
*'''Level 28''': MP - 27 / 252% Damage / 3 Monster / 150% Range
! 2
*'''Level 29''': MP - 26 / 256% Damage / 3 Monster / 150% Range
| 15 || {{yes2|202%}} || 7 || 1 || {{yes2|17 sec}} || {{yes2|+12%}} || +16% || {{yes2|+12%}}
*'''Level 30''': MP - 25 / 260% Damage / 3 Monster / 150% Range}}
|-
! 3
| 15 || {{yes2|206%}} || 7 || 1 || {{yes2|18 sec}} || {{yes2|+13%}} || {{yes2|+17%}} || {{yes2|+13%}}
|-
! 4
| {{yes2|16}} || {{yes2|210%}} || 7 || 1 || {{yes2|19 sec}} || {{yes2|+14%}} || +17% || {{yes2|+14%}}
|-
! 5
| 16 || {{yes2|214%}} || 7 || 1 || {{yes2|20 sec}} || {{yes2|+15%}} || {{yes2|+18%}} || {{yes2|+15%}}
|-
! 6
| 16 || {{yes2|218%}} || 7 || 1 || {{yes2|21 sec}} || {{yes2|+16%}} || +18% || {{yes2|+16%}}
|-
! 7
| {{yes2|17}} || {{yes2|222%}} || 7 || 1 || {{yes2|22 sec}} || {{yes2|+17%}} || {{yes2|+19%}} || {{yes2|+17%}}
|-
! 8
| 17 || {{yes2|226%}} || 7 || 1 || {{yes2|23 sec}} || {{yes2|+18%}} || +19% || {{yes2|+18%}}
|-
! 9
| 17 || {{yes2|230%}} || 7 || 1 || {{yes2|24 sec}} || {{yes2|+19%}} || {{yes2|+20%}} || {{yes2|+19%}}
|-
! 10
| {{yes2|18}} || {{yes2|234%}} || 7 || 1 || {{yes2|25 sec}} || {{yes2|+20%}} || +20% || {{yes2|+20%}}
|-
! 11
| 18 || {{yes2|238%}} || 7 || 1 || {{yes2|26 sec}} || {{yes2|+21%}} || {{yes2|+21%}} || {{yes2|+21%}}
|-
! 12
| 18 || {{yes2|242%}} || 7 || 1 || {{yes2|27 sec}} || {{yes2|+22%}} || +21% || {{yes2|+22%}}
|-
! 13
| {{yes2|19}} || {{yes2|246%}} || 7 || 1 || {{yes2|28 sec}} || {{yes2|+23%}} || {{yes2|+22%}} || {{yes2|+23%}}
|-
! 14
| 19 || {{yes2|250%}} || 7 || 1 || {{yes2|29 sec}} || {{yes2|+24%}} || +22% || {{yes2|+24%}}
|-
! 15
| 19 || {{yes2|254%}} || 7 || 1 || {{yes2|30 sec}} || {{yes2|+25%}} || {{yes2|+23%}} || {{yes2|+25%}}
|-
! 16
| {{yes2|20}} || {{yes2|258%}} || 7 || 1 || {{yes2|31 sec}} || {{yes2|+26%}} || +23% || {{yes2|+26%}}
|-
! 17
| 20 || {{yes2|262%}} || 7 || 1 || {{yes2|32 sec}} || {{yes2|+27%}} || {{yes2|+24%}} || {{yes2|+27%}}
|-
! 18
| 20 || {{yes2|266%}} || 7 || 1 || {{yes2|33 sec}} || {{yes2|+28%}} || +24% || {{yes2|+28%}}
|-
! 19
| {{yes2|21}} || {{yes2|270%}} || 7 || 1 || {{yes2|34 sec}} || {{yes2|+29%}} || {{yes2|+25%}} || {{yes2|+29%}}
|-
! 20
| 21 || {{yes2|274%}} || 7 || 1 || {{yes2|35 sec}} || {{yes2|+30%}} || +25% || {{yes2|+30%}}
|-
! 21
| 21 || {{yes2|278%}} || 7 || 1 || {{yes2|36 sec}} || {{yes2|+31%}} || {{yes2|+26%}} || {{yes2|+31%}}
|-
! 22
| {{yes2|22}} || {{yes2|282%}} || 7 || 1 || {{yes2|37 sec}} || {{yes2|+32%}} || +26% || {{yes2|+32%}}
|-
! 23
| 22 || {{yes2|286%}} || 7 || 1 || {{yes2|38 sec}} || {{yes2|+33%}} || {{yes2|+27%}} || {{yes2|+33%}}
|-
! 24
| 22 || {{yes2|290%}} || 7 || 1 || {{yes2|39 sec}} || {{yes2|+34%}} || +27% || {{yes2|+34%}}
|-
! 25
| {{yes2|23}} || {{yes2|294%}} || 7 || 1 || {{yes2|40 sec}} || {{yes2|+35%}} || {{yes2|+28%}} || {{yes2|+35%}}
|-
! 26
| 23 || {{yes2|298%}} || 7 || 1 || {{yes2|41 sec}} || {{yes2|+36%}} || +28% || {{yes2|+36%}}
|-
! 27
| 23 || {{yes2|302%}} || 7 || 1 || {{yes2|42 sec}} || {{yes2|+37%}} || {{yes2|+29%}} || {{yes2|+37%}}
|-
! 28
| {{yes2|24}} || {{yes2|306%}} || 7 || 1 || {{yes2|43 sec}} || {{yes2|+38%}} || +29% || {{yes2|+38%}}
|-
! 29
| 24 || {{yes2|310%}} || 7 || 1 ||{{yes2|44 sec}} || {{yes2|+39%}} || {{yes2|+30%}} || {{yes2|+39%}}
|-
! <u>30</u>
| 24 || {{yes2|314%}} || 7 || 1 || {{yes2|45 sec}} || {{yes2|+40%}} || +30%|| {{yes2|+40%}}
|-
! <i>31</i>
| {{yes2|25}} || {{yes2|318%}} || 7 || 1 || {{yes2|46 sec}} || {{yes2|+41%}} || {{yes2|+31%}} || {{yes2|+41%}}
|-
! <i>32</i>
| 25 || {{yes2|322%}} || 7 || 1 || {{yes2|47 sec}} || {{yes2|+42%}} || +31% || {{yes2|+42%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Hero|Advanced Combo|By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo counter gets charged twice as fast. The Skill can only be obtained by fully mastered Combo Attack.|
{{MapleStory/skill
*'''Level 1''': Damage 121% / Max Combo Counter 6 / 31% Chance of 2 Orbs
|name=Advanced Charge
*'''Level 2''': Damage 122% / Max Combo Counter 6 / 32% Chance of 2 Orbs
|tooltip=Increases the attack range, number of hits, and Blast attack count for the Charge skill of each attribute. Grants a chance to eliminate an enemy instantly when attacking with a Charge Skill.
*'''Level 3''': Damage 123% / Max Combo Counter 6 / 33% Chance of 2 Orbs
}}
*'''Level 4''': Damage 124% / Max Combo Counter 6 / 34% Chance of 2 Orbs
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': Damage 125% / Max Combo Counter 6 / 35% Chance of 2 Orbs
! width=50px | Level
*'''Level 6''': Damage 126% / Max Combo Counter 6 / 36% Chance of 2 Orbs
! width=100px | Damage Per Charge
*'''Level 7''': Damage 127% / Max Combo Counter 7 / 37% Chance of 2 Orbs
! width=100px | Weapon Attack Per Charge
*'''Level 8''': Damage 128% / Max Combo Counter 7 / 38% Chance of 2 Orbs
! width=100px | <span class=explain title="for all Charge Skills.">Number of Targets</span>
*'''Level 9''': Damage 129% / Max Combo Counter 7 / 39% Chance of 2 Orbs
! width=100px | <span class=explain title="for all Charge Skills and Blast.">Number of Attacks</span>
*'''Level 10''': Damage 130% / Max Combo Counter 7 / 40% Chance of 2 Orbs
! width=100px | <span class=explain title="only applies to Charge Skills.">Instant Kill Chance</span>
*'''Level 11''': Damage 131% / Max Combo Counter 7 / 41% Chance of 2 Orbs
|-
*'''Level 12''': Damage 132% / Max Combo Counter 7 / 42% Chance of 2 Orbs
|
*'''Level 13''': Damage 133% / Max Combo Counter 8 / 43% Chance of 2 Orbs
| bgcolor=salmon | '''''No <br> change'''
*'''Level 14''': Damage 134% / Max Combo Counter 8 / 44% Chance of 2 Orbs
| bgcolor=salmon | '''''No <br> change'''
*'''Level 15''': Damage 135% / Max Combo Counter 8 / 45% Chance of 2 Orbs
| bgcolor=#90ff90 | '''''Add 1'' <br> per 5 levels'''
*'''Level 16''': Damage 136% / Max Combo Counter 8 / 46% Chance of 2 Orbs
| bgcolor=#90ff90 | '''''Add 1'' <br> per 9 levels'''
*'''Level 17''': Damage 137% / Max Combo Counter 8 / 47% Chance of 2 Orbs
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
*'''Level 18''': Damage 138% / Max Combo Counter 8 / 48% Chance of 2 Orbs
|-
*'''Level 19''': Damage 139% / Max Combo Counter 9 / 49% Chance of 2 Orbs
! 1
*'''Level 20''': Damage 140% / Max Combo Counter 9 / 50% Chance of 2 Orbs
| bgcolor=E6E6FA | +5% || bgcolor=E6E6FA | +12 || bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | 1%
*'''Level 21''': Damage 141% / Max Combo Counter 9 / 51% Chance of 2 Orbs
|-
*'''Level 22''': Damage 142% / Max Combo Counter 9 / 52% Chance of 2 Orbs
! 2
*'''Level 23''': Damage 143% / Max Combo Counter 9 / 53% Chance of 2 Orbs
| +5% || +12 || +1 || +1 || {{yes2|2%}}
*'''Level 24''': Damage 144% / Max Combo Counter 9 / 54% Chance of 2 Orbs
|-
*'''Level 25''': Damage 145% / Max Combo Counter 10 / 55% Chance of 2 Orbs
! 3
*'''Level 26''': Damage 146% / Max Combo Counter 10 / 56% Chance of 2 Orbs
| +5% || +12 || +1 || +1 || {{yes2|3%}}
*'''Level 27''': Damage 147% / Max Combo Counter 10 / 57% Chance of 2 Orbs
|-
*'''Level 28''': Damage 148% / Max Combo Counter 10 / 58% Chance of 2 Orbs
! 4
*'''Level 29''': Damage 149% / Max Combo Counter 10 / 59% Chance of 2 Orbs
| +5% || +12 || +1 || +1 || {{yes2|4%}}
*'''Level 30''': Damage 150% / Max Combo Counter 10 / 60% Chance of 2 Orbs}}
|-
! 5
| +5% || +12 || +1 || +1 || {{yes2|5%}}
|-
! 6
| +5% || +12 || {{yes2|+2}} || +1 || {{yes2|6%}}
|-
! 7
| +5% || +12 || +2 || +1 || {{yes2|7%}}
|-
! 8
| +5% || +12 || +2 || +1 || {{yes2|8%}}
|-
! 9
| +5% || +12 || +2 || +1 || {{yes2|9%}}
|-
! <u>10</u>
| +5% || +12 || +2 || {{yes2|+2}} || {{yes2|10%}}
|-
! <i>11</i>
| +5% || +12 || {{yes2|+3}} || +2 || {{yes2|11%}}
|-
! <i>12</i>
| +5% || +12 || +3 || +2 || {{yes2|12%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Hero|Enrage|Temporarily increases the attacking ability by using up the 10 combo counters. [Cooldown: 8 minutes]|
{{MapleStory/skill
*'''Level 1''': MP - 11 / Attack + 11 / 10 seconds
|name=Heaven's Hammer
*'''Level 2''': MP - 12 / Attack + 12 / 20 seconds
|tooltip=Strikes the ground with a huge hammer to attack up to 15 enemies. Leaves the affected enemies with only 1 HP. Inflicts critical damage on boss monsters.
*'''Level 3''': MP - 13 / Attack + 12 / 30 seconds
}}
*'''Level 4''': MP - 14 / Attack + 13 / 40 seconds
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 5''': MP - 15 / Attack + 13 / 50 seconds
! width=50px | Level
*'''Level 6''': MP - 16 / Attack + 14 / 60 seconds
! width=100px | MP Cost
*'''Level 7''': MP - 17 / Attack + 14 / 70 seconds
! width=100px | Damage on Bosses
*'''Level 8''': MP - 18 / Attack + 15 / 80 seconds
! width=100px | Number of Attacks
*'''Level 9''': MP - 19 / Attack + 15 / 90 seconds
! width=100px | Max Enemies Hit
*'''Level 10''': MP - 20 / Attack + 16 / 100 seconds
! width=100px | Cooldown
*'''Level 11''': MP - 21 / Attack + 16 / 110 seconds
|-
*'''Level 12''': MP - 22 / Attack + 17 / 120 seconds
|
*'''Level 13''': MP - 23 / Attack + 17 / 130 seconds
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
*'''Level 14''': MP - 24 / Attack + 18 / 140 seconds
| bgcolor=#90ff90 | '''''Add 14%'' <br> per level'''
*'''Level 15''': MP - 25 / Attack + 18 / 150 seconds
| bgcolor=salmon | '''''No <br> change'''
*'''Level 16''': MP - 26 / Attack + 19 / 160 seconds
| bgcolor=salmon | '''''No <br> change'''
*'''Level 17''': MP - 27 / Attack + 19 / 170 seconds
| bgcolor=#90ff90 | '''''Subtract 10 sec'' <br> per 2 levels'''
*'''Level 18''': MP - 28 / Attack + 20 / 180 seconds
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
*'''Level 19''': MP - 29 / Attack + 20 / 190 seconds
|-
*'''Level 20''': MP - 30 / Attack + 21 / 200 seconds
! 1
*'''Level 21''': MP - 31 / Attack + 21 / 205 seconds
| bgcolor=E6E6FA | 31 || bgcolor=E6E6FA | 914% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 15 || bgcolor=E6E6FA | 180 sec
*'''Level 22''': MP - 32 / Attack + 22 / 210 seconds
|-
*'''Level 23''': MP - 33 / Attack + 22 / 215 seconds
! 2
*'''Level 24''': MP - 34 / Attack + 23 / 220 seconds
| 25 || {{yes2|928%}} || 4 || 15 || {{yes2|170 sec}}
*'''Level 25''': MP - 35 / Attack + 23 / 225 seconds
|-
*'''Level 26''': MP - 36 / Attack + 24 / 230 seconds
! 3
*'''Level 27''': MP - 37 / Attack + 24 / 235 seconds
| 25 || {{yes2|942%}} || 4 || 15 || 170 sec
*'''Level 28''': MP - 38 / Attack + 25 / 240 seconds
|-
*'''Level 29''': MP - 39 / Attack + 25 / 240 seconds
! 4
*'''Level 30''': MP - 40 / Attack + 26 / 240 seconds}}
| 25 || {{yes2|956%}} || 4 || 15 || {{yes2|160 sec}}
|-
! 5
| 25 || {{yes2|970%}} || 4 || 15 || 160 sec
|-
! 6
| 25 || {{yes2|984%}} || 4 || 15 || {{yes2|150 sec}}
|-
! 7
| 25 || {{yes2|998%}} || 4 || 15 || 150 sec
|-
! 8
| {{yes2|38}} || {{yes2|1012%}} || 4 || 15 || {{yes2|140 sec}}
|-
! 9
| 30 || {{yes2|1026%}} || 4 || 15 || 140 sec
|-
! 10
| 30 || {{yes2|1040%}} || 4 || 15 || {{yes2|130 sec}}
|-
! 11
| 30 || {{yes2|1054%}} || 4 || 15 || 130 sec
|-
! 12
| 30 || {{yes2|1068%}} || 4 || 15 || {{yes2|120 sec}}
|-
! 13
| 30 || {{yes2|1082%}} || 4 || 15 || 120 sec
|-
! 14
| 30 || {{yes2|1096%}} || 4 || 15 || {{yes2|110 sec}}
|-
! 15
| {{yes2|45}} || {{yes2|1110%}} || 4 || 15 || 110 sec
|-
! 16
| 35 || {{yes2|1124%}} || 4 || 15 || {{yes2|100 sec}}
|-
! 17
| 35 || {{yes2|1138%}} || 4 || 15 || 100 sec
|-
! 18
| 35 || {{yes2|1152%}} || 4 || 15 || {{yes2|90 sec}}
|-
! 19
| 35 || {{yes2|1166%}} || 4 || 15 || 90 sec
|-
! 20
| 35 || {{yes2|1180%}} || 4 || 15 || {{yes2|80 sec}}
|-
! 21
| 35 || {{yes2|1194%}} || 4 || 15 || 80 sec
|-
! 22
| {{yes2|52}} || {{yes2|1208%}} || 4 || 15 || {{yes2|70 sec}}
|-
! 23
| 40 || {{yes2|1222%}} || 4 || 15 || 70 sec
|-
! 24
| 40 || {{yes2|1236%}} || 4 || 15 || {{yes2|60 sec}}
|-
! 25
| 40 || {{yes2|1250%}} || 4 || 15 || 60 sec
|-
! 26
| 40 || {{yes2|1264%}} || 4 || 15 || {{yes2|50 sec}}
|-
! 27
| 40 || {{yes2|1278%}} || 4 || 15 || 50 sec
|-
! 28
| 40 || {{yes2|1292%}} || 4 || 15 || {{yes2|40 sec}}
|-
! 29
| {{yes2|59}} || {{yes2|1306%}} || 4 || 15 || 40 sec
|-
! <u>30</u>
| 45 || {{yes2|1320%}} || 4 || 15 || {{yes2|30 sec}}
|-
! <i>31</i>
| 45 || {{yes2|1334%}} || 4 || 15 || 30 sec
|-
! <i>32</i>
| 45 || {{yes2|1348%}} || 4 || 15 || {{yes2|20 sec}}
|}{{MapleStory/skill|end}}


===Paladin===
{{MapleStory/skill
|name=Void Elemental
|tooltip=Temporarily increases damage a lot. All Charge skills and Blast ignore enemy attributes. Permanently increases damage of all Charge skills except Divine Charge. If affected by Combat Orders, only increases up to Lv. 30.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Additional Damage
! width=100px | Elemental Attributes Ignored
! width=100px | <span class=explain title="for Flame Charge, Blizzard Charge, and Lightning Charge.">Additional Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 6 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 3 sec'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 13% || bgcolor=E6E6FA | 93 sec || bgcolor=E6E6FA | +123%
|-
! 2
| 20 || {{yes2|+2%}} || {{yes2|16%}} || {{yes2|96 sec}} || {{yes2|+126%}}
|-
! 3
| 20 || {{yes2|+3%}} || {{yes2|19%}} || {{yes2|99 sec}} || {{yes2|+129%}}
|-
! 4
| 20 || {{yes2|+4%}} || {{yes2|22%}} || {{yes2|102 sec}} || {{yes2|+132%}}
|-
! 5
| 20 || {{yes2|+5%}} || {{yes2|25%}} || {{yes2|105 sec}} || {{yes2|+135%}}
|-
! 6
| {{yes2|22}} || {{yes2|+6%}} || {{yes2|28%}} || {{yes2|108 sec}} || {{yes2|+138%}}
|-
! 7
| 22 || {{yes2|+7%}} || {{yes2|31%}} || {{yes2|111 sec}} || {{yes2|+141%}}
|-
! 8
| 22 || {{yes2|+8%}} || {{yes2|34%}} || {{yes2|114 sec}} || {{yes2|+144%}}
|-
! 9
| 22 || {{yes2|+9%}} || {{yes2|37%}} || {{yes2|117 sec}} || {{yes2|+147%}}
|-
! 10
| 22 || {{yes2|+10%}} || {{yes2|40%}} || {{yes2|120 sec}} || {{yes2|+150%}}
|-
! 11
| 22 || {{yes2|+11%}} || {{yes2|43%}} || {{yes2|123 sec}} || {{yes2|+153%}}
|-
! 12
| {{yes2|24}} || {{yes2|+12%}} || {{yes2|46%}} || {{yes2|126 sec}} || {{yes2|+156%}}
|-
! 13
| 24 || {{yes2|+13%}} || {{yes2|49%}} || {{yes2|129 sec}} || {{yes2|+159%}}
|-
! 14
| 24 || {{yes2|+14%}} || {{yes2|52%}} || {{yes2|132 sec}} || {{yes2|+162%}}
|-
! 15
| 24 || {{yes2|+15%}} || {{yes2|55%}} || {{yes2|135 sec}} || {{yes2|+165%}}
|-
! 16
| 24 || {{yes2|+16%}} || {{yes2|58%}} || {{yes2|138 sec}} || {{yes2|+168%}}
|-
! 17
| 24 || {{yes2|+17%}} || {{yes2|61%}} || {{yes2|141 sec}} || {{yes2|+171%}}
|-
! 18
| {{yes2|26}} || {{yes2|+18%}} || {{yes2|64%}} || {{yes2|144 sec}} || {{yes2|+174%}}
|-
! 19
| 26 || {{yes2|+19%}} || {{yes2|67%}} || {{yes2|147 sec}} || {{yes2|+177%}}
|-
! 20
| 26 || {{yes2|+20%}} || {{yes2|70%}} || {{yes2|150 sec}} || {{yes2|+180%}}
|-
! 21
| 26 || {{yes2|+21%}} || {{yes2|73%}} || {{yes2|153 sec}} || {{yes2|+183%}}
|-
! 22
| 26 || {{yes2|+22%}} || {{yes2|76%}} || {{yes2|156 sec}} || {{yes2|+186%}}
|-
! 23
| 26 || {{yes2|+23%}} || {{yes2|79%}} || {{yes2|159 sec}} || {{yes2|+189%}}
|-
! 24
| {{yes2|28}} || {{yes2|+24%}} || {{yes2|82%}} || {{yes2|162 sec}} || {{yes2|+192%}}
|-
! 25
| 28 || {{yes2|+25%}} || {{yes2|85%}} || {{yes2|165 sec}} || {{yes2|+195%}}
|-
! 26
| 28 || {{yes2|+26%}} || {{yes2|88%}} || {{yes2|168 sec}} || {{yes2|+198%}}
|-
! 27
| 28 || {{yes2|+27%}} || {{yes2|91%}} || {{yes2|171 sec}} || {{yes2|+201%}}
|-
! 28
| 28 || {{yes2|+28%}} || {{yes2|94%}} || {{yes2|174 sec}} || {{yes2|+204%}}
|-
! 29
| 28 || {{yes2|+29%}} || {{yes2|97%}} || {{yes2|177 sec}} || {{yes2|+207%}}
|-
! <u>30</u>
| {{yes2|30}} || {{yes2|+30%}} || {{yes2|100%}} || {{yes2|180 sec}} || {{yes2|+210%}}
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Guardian
|tooltip=Revives one ally closest to you and makes both your ally and yourself invulnerable for short time.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Invincibility Duration
! width=100px | Cooldown
|-
|
| bgcolor=#90ff90 | '''''Subtract 5'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 2 sec'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Subtract 40 sec'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 145 || bgcolor=E6E6FA | 10 sec || bgcolor=E6E6FA | 1000 sec
|-
! 2
| {{yes2|140}} || 10 sec || {{yes2|960 sec}}
|-
! 3
| {{yes2|135}} || 10 sec || 960 sec
|-
! 4
| {{yes2|130}} || {{yes2|12 sec}} || {{yes2|920 sec}}
|-
! 5
| {{yes2|125}} || 12 sec || 920 sec
|-
! 6
| {{yes2|120}} || 12 sec || {{yes2|880 sec}}
|-
! 7
| {{yes2|115}} || 12 sec || 880 sec
|-
! 8
| {{yes2|110}} || {{yes2|14 sec}} || {{yes2|840 sec}}
|-
! 9
| {{yes2|105}} || 14 sec || 840 sec
|-
! 10
| {{yes2|100}} || 14 sec || {{yes2|800 sec}}
|-
! 11
| {{yes2|95}} || 14 sec || 800 sec
|-
! 12
| {{yes2|90}} || {{yes2|16 sec}} || {{yes2|760 sec}}
|-
! 13
| {{yes2|85}} || 16 sec || 760 sec
|-
! 14
| {{yes2|80}} || 16 sec || {{yes2|720 sec}}
|-
! 15
| {{yes2|75}} || 16 sec || 720 sec
|-
! 16
| {{yes2|70}} || {{yes2|18 sec}} || {{yes2|680 sec}}
|-
! 17
| {{yes2|65}} || 18 sec || 680 sec
|-
! 18
| {{yes2|60}} || 18 sec || {{yes2|640 sec}}
|-
! 19
| {{yes2|55}} || 18 sec || 640 sec
|-
! <u>20</u>
| {{yes2|50}} || {{yes2|20 sec}} || {{yes2|600 sec}}
|-
! <i>21</i>
| {{yes2|45}} || 20 sec || 600 sec
|-
! <i>22</i>
| {{yes2|40}} || 20 sec || {{yes2|560 sec}}
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=High Paladin
|tooltip=Masters everything you have learned as a Paladin to increase Weapon Mastery, DEF, and Minimum Critical Damage. Increases Damage or DEF Ignored depend on the equipped weapon's type. Blunt Weapons: Ignores a certain % of enemy DEF. Sword Weapons: Increases Damage.
|requirement=Requires Level 10 [[#Weapon Mastery|Weapon Mastery]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon Mastery
! width=100px | Weapon and Magic Defense
! width=100px | Minimum Critical Damage
! width=100px | <span class=explain title="With a Blunt Weapon equipped.">Enemy Defense Ignored</span>
! width=100px | <span class=explain title="With a Sword equipped.">Maximum Critical Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 10'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA |  +56% || bgcolor=E6E6FA | +110 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +5% || bgcolor=E6E6FA | +10%
|-
! 2
| +56% || {{yes2|+120}} || +1% || +5% || +10%
|-
! 3
| {{yes2|+57%}} || {{yes2|+130}} || {{yes2|+2%}} || +5% || +10%
|-
! 4
| +57% || {{yes2|+140}} || +2% || +5% || +10%
|-
! 5
| {{yes2|+58%}} || {{yes2|+150}} || {{yes2|+3%}} || +5% || +10%
|-
! 6
| +58% || {{yes2|+160}} || +3% || +5% || +10%
|-
! 7
| {{yes2|+59%}} || {{yes2|+170}} || {{yes2|+4%}} || +5% || +10%
|-
! 8
| +59% || {{yes2|+180}} || +4% || +5% || +10%
|-
! 9
| {{yes2|+60%}} || {{yes2|+190}} || {{yes2|+5%}} || +5% || +10%
|-
! 10
| +60% || {{yes2|+200}} || +5% || +5% || +10%
|-
! 11
| {{yes2|+61%}} || {{yes2|+210}} ||  {{yes2|+6%}} || +5% || +10%
|-
! 12
| +61% || {{yes2|+220}} || +6% || +5% || +10%
|-
! 13
| {{yes2|+62%}} || {{yes2|+230}} || {{yes2|+7%}} || +5% || +10%
|-
! 14
| +62% || {{yes2|+240}} || +7% || +5% || +10%
|-
! 15
| {{yes2|+63%}} || {{yes2|+250}} || {{yes2|+8%}} || +5% || +10%
|-
! 16
| +63% || {{yes2|+260}} || +8% || +5% || +10%
|-
! 17
| {{yes2|+64%}} || {{yes2|+270}} || {{yes2|+9%}} || +5% || +10%
|-
! 18
| +64% || {{yes2|+280}} || +9% || +5% || +10%
|-
! 19
| {{yes2|+65%}} || {{yes2|+290}} || {{yes2|+10%}} || +5% || +10%
|-
! 20
| +65% || {{yes2|+300}} || +10% || +5% || +10%
|-
! 21
| {{yes2|+66%}} || {{yes2|+310}} ||  {{yes2|+11%}} || +5% || +10%
|-
! 22
| +66% || {{yes2|+320}} || +11% || +5% || +10%
|-
! 23
| {{yes2|+67%}} || {{yes2|+330}} || {{yes2|+12%}} || +5% || +10%
|-
! 24
| +67% || {{yes2|+340}} || +12% || +5% || +10%
|-
! 25
| {{yes2|+68%}} || {{yes2|+350}} || {{yes2|+13%}} || +5% || +10%
|-
! 26
| +68% || {{yes2|+360}} || +13% || +5% || +10%
|-
! 27
| {{yes2|+69%}} || {{yes2|+370}} || {{yes2|+14%}} || +5% || +10%
|-
! 28
| +69% || {{yes2|+380}} || +14% || +5% || +10%
|-
! 29
| {{yes2|+70%}} || {{yes2|+390}} || {{yes2|+15%}} || +5% || +10%
|-
! <u>30</u>
| +70% || {{yes2|+400}} || +15% || +5% || +10%
|-
! <i>31</i>
| {{yes2|+71%}} || {{yes2|+410}} || {{yes2|+16%}} || +5% || +10%
|-
! <i>32</i>
| +71% || {{yes2|+420}} || +16% || +5% || +10%
|}{{MapleStory/skill|end}}
 
===Dark Knight===
*Advanced from the third job [[#Berserker|Berserker]].
 
{{MapleStory/skill
|name=Revenge of the Evil Eye
|tooltip=When hit, the Evil Eye has a chance to launch a counterattack toward the attacker. The attack has a chance to be an instant KO, and returns some of the damage to the Dark Knight as HP. However, it does not return more than 5% of Max HP at once. Does not return HP on instant KOs. Does not activate during Free Attack mode.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Counterattack Chance
! width=100px | Damage
! width=100px | Instant Kill Chance
! width=100px | <span class=explain title="The amount of damage converted to HP">Damage Converted</span>
! width=100px | Cooldown
|-
|
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 12%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Subtract 1 sec'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 100% || bgcolor=E6E6FA | 562% || bgcolor=E6E6FA | 1% || bgcolor=E6E6FA | 1% || bgcolor=E6E6FA | 19 sec
|-
! 2
| 100% || {{yes2|574%}} || {{yes2|2%}} || 1% || 19 sec
|-
! 3
| 100% || {{yes2|586%}} || {{yes2|3%}} || 1% || {{yes2|18 sec}}
|-
! 4
| 100% || {{yes2|598%}} || {{yes2|4%}} || {{yes2|2%}} || 18 sec
|-
! 5
| 100% || {{yes2|610%}} || {{yes2|5%}} || 2% || {{yes2|17 sec}}
|-
! 6
| 100% || {{yes2|622%}} || {{yes2|6%}} || 2% || 17 sec
|-
! 7
| 100% || {{yes2|634%}} || {{yes2|7%}} || {{yes2|3%}} || {{yes2|16 sec}}
|-
! 8
| 100% || {{yes2|646%}} || {{yes2|8%}} || 3% || 16 sec
|-
! 9
| 100% || {{yes2|658%}} || {{yes2|9%}} || 3% || {{yes2|15 sec}}
|-
! 10
| 100% || {{yes2|670%}} || {{yes2|10%}} || {{yes2|4%}} || 15 sec
|-
! 11
| 100% || {{yes2|682%}} || {{yes2|11%}} || 4% || {{yes2|14 sec}}
|-
! 12
| 100% || {{yes2|694%}} || {{yes2|12%}} || 4% || 14 sec
|-
! 13
| 100% || {{yes2|706%}} || {{yes2|13%}} || {{yes2|5%}} || {{yes2|13 sec}}
|-
! 14
| 100% || {{yes2|718%}} || {{yes2|14%}} || 5% || 13 sec
|-
! 15
| 100% || {{yes2|730%}} || {{yes2|15%}} || 5% || {{yes2|12 sec}}
|-
! 16
| 100% || {{yes2|742%}} || {{yes2|16%}} || {{yes2|6%}} || 12 sec
|-
! 17
| 100% || {{yes2|754%}} || {{yes2|17%}} || 6% || {{yes2|11 sec}}
|-
! 18
| 100% || {{yes2|766%}} || {{yes2|18%}} || 6% || 11 sec
|-
! 19
| 100% || {{yes2|778%}} || {{yes2|19%}} || {{yes2|7%}} || {{yes2|10 sec}}
|-
! 20
| 100% || {{yes2|790%}} || {{yes2|20%}} || 7% || 10 sec
|-
! 21
| 100% || {{yes2|802%}} || {{yes2|21%}} || 7% || {{yes2|9 sec}}
|-
! 22
| 100% || {{yes2|814%}} || {{yes2|22%}} || {{yes2|8%}} || 9 sec
|-
! 23
| 100% || {{yes2|826%}} || {{yes2|23%}} || 8% || {{yes2|8 sec}}
|-
! 24
| 100% || {{yes2|838%}} || {{yes2|24%}} || 8% || 8 sec
|-
! 25
| 100% || {{yes2|850%}} || {{yes2|25%}} || {{yes2|9%}} || {{yes2|7 sec}}
|-
! 26
| 100% || {{yes2|862%}} || {{yes2|26%}} || 9% || 7 sec
|-
! 27
| 100% || {{yes2|874%}} || {{yes2|27%}} || 9% || {{yes2|6 sec}}
|-
! 28
| 100% || {{yes2|886%}} || {{yes2|28%}} || {{yes2|10%}} || 6 sec
|-
! 29
| 100% || {{yes2|898%}} || {{yes2|29%}} || 10% || {{yes2|5 sec}}
|-
! <u>30</u>
| 100% || {{yes2|910%}} || {{yes2|30%}} || 10% || 5 sec
|-
! <i>31</i>
| 100% || {{yes2|922%}} || {{yes2|31%}} || {{yes2|11%}} || {{yes2|4 sec}}
|-
! <i>32</i>
| 100% || {{yes2|934%}} || {{yes2|32%}} || 11% || 4 sec
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Dark Impale
|tooltip=Quickly attacks multiple enemies 5 times in a row with a chance to instant KO the targets.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Instant Kill Chance
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 16 levels'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
|-
! 1
| bgcolor=E6E6FA | 23 || bgcolor=E6E6FA | 164% || bgcolor=E6E6FA | 5 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 1%
|-
! 2
| 23 || {{yes2|168%}} || 5 || 8 || 1%
|-
! 3
| 23 || {{yes2|172%}} || 5 || 8 || 1%
|-
! 4
| {{yes2|26}} || {{yes2|176%}} || 5 || 8 || {{yes2|2%}}
|-
! 5
| 26 || {{yes2|180%}} || 5 || 8 || 2%
|-
! 6
| 26 || {{yes2|184%}} || 5 || 8 || 2%
|-
! 7
| {{yes2|29}} || {{yes2|188%}} || 5 || 8 || {{yes2|3%}}
|-
! 8
| 29 || {{yes2|192%}} || 5 || 8 || 3%
|-
! 9
| 29 || {{yes2|196%}} || 5 || 8 || 3%
|-
! 10
| {{yes2|32}} || {{yes2|200%}} || 5 || 8 || {{yes2|4%}}
|-
! 11
| 32 || {{yes2|204%}} || 5 || 8 || 4%
|-
! 12
| 32 || {{yes2|208%}} || 5 || 8 || 4%
|-
! 13
| {{yes2|35}} || {{yes2|212%}} || 5 || 8 || {{yes2|5%}}
|-
! 14
| 35 || {{yes2|216%}} || 5 || 8 || 5%
|-
! 15
| 35 || {{yes2|220%}} || 5 || 8 || 5%
|-
! 16
| {{yes2|38}} || {{yes2|224%}} || {{yes2|6}} || 8 || {{yes2|6%}}
|-
! 17
| 38 || {{yes2|228%}} || 6 || 8 || 6%
|-
! 18
| 38 || {{yes2|232%}} || 6 || 8 || 6%
|-
! 19
| {{yes2|41}} || {{yes2|236%}} || 6 || 8 || {{yes2|7%}}
|-
! 20
| 41 || {{yes2|240%}} || 6 || 8 || 7%
|-
! 21
| 41 || {{yes2|244%}} || 6 || 8 || 7%
|-
! 22
| {{yes2|44}} || {{yes2|248%}} || 6 || 8 || {{yes2|8%}}
|-
! 23
| 44 || {{yes2|252%}} || 6 || 8 || 8%
|-
! 24
| 44 || {{yes2|256%}} || 6 || 8 || 8%
|-
! 25
| {{yes2|47}} || {{yes2|260%}} || 6 || 8 || {{yes2|9%}}
|-
! 26
| 47 || {{yes2|264%}} || 6 || 8 || 9%
|-
! 27
| 47 || {{yes2|268%}} || 6 || 8 || 9%
|-
! 28
| {{yes2|50}} || {{yes2|272%}} || 6 || 8 || {{yes2|10%}}
|-
! 29
| 50 || {{yes2|276%}} || 6 || 8 || 10%
|-
! <u>30</u>
| 50 || {{yes2|280%}} || 6 || 8 || 10%
|-
! <i>31</i>
| {{yes2|53}} || {{yes2|284%}} || 6 || 8 || {{yes2|11%}}
|-
! <i>32</i>
| 53 || {{yes2|288%}} || {{yes2|7}} || 8 || 11%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Gungnir's Descent
|tooltip=Drops an enormous, mythical spear from the heavens to deal damage. You can deal higher damage with greater Max HP.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | <span class=explain title="Initial Damage">Damage</span>
! width=100px | <span class=explain title="% of your max HP converted to damage. Added to initial Damage">Damage</span>
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="Cooldown is ignored when either Sacrifice or Final Pact are active.">Cooldown</span>
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Subtract 1 sec'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 23 || bgcolor=E6E6FA | 196% || bgcolor=E6E6FA | 52% || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 22 sec
|-
! 2
| 23 || {{yes2|200%}} || {{yes2|54%}} || 8 || 1 || 22 sec
|-
! 3
| 23 || {{yes2|204%}} || {{yes2|56%}} || 8 || 1 || {{yes2|21 sec}}
|-
! 4
| {{yes2|26}} || {{yes2|208%}} || {{yes2|58%}} || 8 || 1 || 21 sec
|-
! 5
| 26 || {{yes2|212%}} || {{yes2|60%}} || 8 || 1 || {{yes2|20 sec}}
|-
! 6
| 26 || {{yes2|216%}} || {{yes2|62%}} || 8 || 1 || 20 sec
|-
! 7
| {{yes2|29}} || {{yes2|220%}} || {{yes2|64%}} || 8 || 1 || {{yes2|19 sec}}
|-
! 8
| 29 || {{yes2|224%}} || {{yes2|66%}} || 8 || 1 || 19 sec
|-
! 9
| 29 || {{yes2|228%}} || {{yes2|68%}} || 8 || 1 || {{yes2|18 sec}}
|-
! 10
| {{yes2|32}} || {{yes2|232%}} || {{yes2|70%}} || 8 || 1 || 18 sec
|-
! 11
| 32 || {{yes2|236%}} || {{yes2|72%}} || 8 || 1 || {{yes2|17 sec}}
|-
! 12
| 32 || {{yes2|240%}} || {{yes2|74%}} || 8 || 1 || 17 sec
|-
! 13
| {{yes2|35}} || {{yes2|244%}} || {{yes2|76%}} || 8 || 1 || {{yes2|16 sec}}
|-
! 14
| 35 || {{yes2|248%}} || {{yes2|78%}} || 8 || 1 || 16 sec
|-
! 15
| 35 || {{yes2|252%}} || {{yes2|80%}} || 8 || 1 || {{yes2|15 sec}}
|-
! 16
| {{yes2|38}} || {{yes2|256%}} || {{yes2|82%}} || 8 || 1 || 15 sec
|-
! 17
| 38 || {{yes2|260%}} || {{yes2|84%}} || 8 || 1 || {{yes2|14 sec}}
|-
! 18
| 38 || {{yes2|264%}} || {{yes2|86%}} || 8 || 1 || 14 sec
|-
! 19
| {{yes2|41}} || {{yes2|268%}} || {{yes2|88%}} || 8 || 1 || {{yes2|13 sec}}
|-
! 20
| 41 || {{yes2|272%}} || {{yes2|90%}} || 8 || 1 || 13 sec
|-
! 21
| 41 || {{yes2|276%}} || {{yes2|92%}} || 8 || 1 || {{yes2|12 sec}}
|-
! 22
| {{yes2|44}} || {{yes2|280%}} || {{yes2|94%}} || 8 || 1 || 12 sec
|-
! 23
| 44 || {{yes2|284%}} || {{yes2|96%}} || 8 || 1 || {{yes2|11 sec}}
|-
! 24
| 44 || {{yes2|288%}} || {{yes2|98%}} || 8 || 1 || 11 sec
|-
! 25
| {{yes2|47}} || {{yes2|292%}} || {{yes2|100%}} || 8 || 1 || {{yes2|10 sec}}
|-
! 26
| 47 || {{yes2|296%}} || {{yes2|102%}} || 8 || 1 || 10 sec
|-
! 27
| 47 || {{yes2|300%}} || {{yes2|104%}} || 8 || 1 || {{yes2|9 sec}}
|-
! 28
| {{yes2|50}} || {{yes2|304%}} || {{yes2|106%}} || 8 || 1| 8 || 9 sec
|-
! 29
| 50 || {{yes2|308%}} || {{yes2|108%}} || 8 || 1 || {{yes2|8 sec}}
|-
! <u>30</u>
| 50 || {{yes2|312%}} || {{yes2|110%}} || 8 || 1 || 8 sec
|-
! <i>31</i>
| {{yes2|53}} || {{yes2|316%}} || {{yes2|112%}} || 8 || 1 || {{yes2|7 sec}}
|-
! <i>32</i>
| 53 || {{yes2|320%}} || {{yes2|114%}} || 8 || 1 || 8 sec
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Sacrifice
|tooltip=Absorbs your Evil Eye to restore HP. Allows you to ignore enemy defense and increases boss attack damage. Gungnir's Descent cooldown will not be applied. Additionally, increases Ignore Defense Effect permanently.
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | HP Restored
! width=100px | Enemy Defense Ignored
! width=100px | Additional Boss Damage
! width=100px | <span class=explain title="Passive effect.">Enemy Defense Ignored</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 56 || bgcolor=E6E6FA | 13% || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +1%
|-
! 2
| {{yes2|57}} || {{yes2|16%}} || +1% || +1% || {{yes2|+2%}}
|-
! 3
| {{yes2|58}} || {{yes2|19%}} || +1% || +1% || {{yes2|+3%}}
|-
! 4
| {{yes2|59}} || {{yes2|22%}} || {{yes2|+2%}} || {{yes2|+2%}} || {{yes2|+4%}}
|-
! 5
| {{yes2|60}} || {{yes2|25%}} || +2% || +2% || {{yes2|+5%}}
|-
! 6
| {{yes2|61}} || {{yes2|28%}} || +2% || +2% || {{yes2|+6%}}
|-
! 7
| {{yes2|62}} || {{yes2|31%}} || {{yes2|+3%}} || {{yes2|+3%}} || {{yes2|+7%}}
|-
! 8
| {{yes2|63}} || {{yes2|34%}} || +3% || +3% || {{yes2|+8%}}
|-
! 9
| {{yes2|64}} || {{yes2|37%}} || +3% || +3% || {{yes2|+9%}}
|-
! 10
| {{yes2|65}} || {{yes2|40%}} || {{yes2|+4%}} || {{yes2|+4%}} || {{yes2|+10%}}
|-
! 11
| {{yes2|66}} || {{yes2|43%}} || +4% || +4% || {{yes2|+11%}}
|-
! 12
| {{yes2|67}} || {{yes2|46%}} || +4% || +4% || {{yes2|+12%}}
|-
! 13
| {{yes2|68}} || {{yes2|49%}} || {{yes2|+5%}} || {{yes2|+5%}} || {{yes2|+13%}}
|-
! 14
| {{yes2|69}} || {{yes2|52%}} || +5% || +5% || {{yes2|+14%}}
|-
! 15
| {{yes2|70}} || {{yes2|55%}} || +5% || +5% || {{yes2|+15%}}
|-
! 16
| {{yes2|71}} || {{yes2|58%}} || {{yes2|+6%}} || {{yes2|+6%}} || {{yes2|+16%}}
|-
! 17
| {{yes2|72}} || {{yes2|61%}} || +6% || +6% || {{yes2|+17%}}
|-
! 18
| {{yes2|73}} || {{yes2|64%}} || +6% || +6% || {{yes2|+18%}}
|-
! 19
| {{yes2|74}} || {{yes2|67%}} || {{yes2|+7%}} || {{yes2|+7%}} || {{yes2|+19%}}
|-
! 20
| {{yes2|75}} || {{yes2|70%}} || +7% || +7% || {{yes2|+20%}}
|-
! 21
| {{yes2|76}} || {{yes2|73%}} || +7% || +7% || {{yes2|+21%}}
|-
! 22
| {{yes2|77}} || {{yes2|76%}} || {{yes2|+8%}} || {{yes2|+8%}} || {{yes2|+22%}}
|-
! 23
| {{yes2|78}} || {{yes2|79%}} || +8% || +8% || {{yes2|+23%}}
|-
! 24
| {{yes2|79}} || {{yes2|82%}} || +8% || +8% || {{yes2|+24%}}
|-
! 25
| {{yes2|80}} || {{yes2|85%}} || {{yes2|+9%} || {{yes2|+9%} || {{yes2|+25%}}
|-
! 26
| {{yes2|81}} || {{yes2|88%}} || +9% || +9% || {{yes2|+26%}}
|-
! 27
| {{yes2|82}} || {{yes2|91%}} || +9% || +9% || {{yes2|+27%}}
|-
! 28
| {{yes2|83}} || {{yes2|94%}} || {{yes2|+10%}} || {{yes2|+10%}} || {{yes2|+28%}}
|-
! 29
| {{yes2|84}} || {{yes2|97%}} || +10% || +10% || {{yes2|+29%}}
|-
! <u>30</u>
| {{yes2|85}} || {{yes2|100%}} || +10% || +10% || {{yes2|+30%}}
|-
! <i>31</i>
| {{yes2|86}} || {{yes2|103%}} || {{yes2|+11%}} || {{yes2|+11%}} || {{yes2|+31%}}
|-
! <i>32</i>
| {{yes2|87}} || {{yes2|106%}} || +11% || +11% || {{yes2|+32%}}
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Final Pact
|tooltip=When HP reaches 0, your dark contract keeps you alive for a short time and allows you to use Gungnir's Descent without any cooldown while invincible. However, you must eliminate the required number of monsters before time runs out, or you will be dragged into the Shadow Abyss. The hourglass will be displayed during the reactivation cooldown. [Passive Effect: When HP is higher than the limit, Damage, Movement Speed, Critical Rate, and minimum Critical Damage will be increased].
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | <span class=explain title="During this, you will be invincible to everything, and you will ignore Damage Reflect, doing full damage.">Invincibility Duration</span>
! width=100px | <span class=explain title="In order to survive when you die, you must kill this number of enemies, or hit a boss this number of times.">Requirement</span>
! width=100px | Cooldown
! width=100px | HP Threshold
! width=100px | <span class=explain title="If your HP is at or above the threshold. Passive effect.">Additional Damage</span>
! width=100px | <span class=explain title="If your HP is at or above the threshold. Passive effect.">Movement Speed</span>
! width=100px | <span class=explain title="If your HP is at or above the threshold. Passive effect.">Critical Rate</span>
! width=100px | <span class=explain title="If your HP is at or above the threshold. Passive effect.">Minimum Critical Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 3 sec'' <br> per 6 levels'''
| bgcolor=#90ff90 | '''''Subtract 1'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Subtract 30 sec'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Subtract 2%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 10 sec || bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 810 sec || bgcolor=E6E6FA | 78% || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +6 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +1%
|-
! 2
| 10 sec || 30 || {{yes2|780 sec}} || {{yes2|76%}} || {{yes2|+2%}} || +6 || +1% || +1%
|-
! 3
| 10 sec || {{yes2|29}} || 780 sec || {{yes2|74%}} || {{yes2|+3%}} || {{yes2|+7}} || +1% || {{yes2|+2%}}
|-
! 4
| 10 sec || 29 || {{yes2|750 sec}} || {{yes2|72%}} || {{yes2|+4%}} || +7 || {{yes2|+2%}} || +2%
|-
! 5
| 10 sec || 29 || 750 sec || {{yes2|70%}} || {{yes2|+5%}} || {{yes2|+8}} || +2% || {{yes2|+3%}}
|-
! 6
| {{yes2|13 sec}} || {{yes2|28}} || {{yes2|720 sec}} || {{yes2|68%}} || {{yes2|+6%}} || +8 || +2% || +3%
|-
! 7
| 13 sec || 28 || 720 sec || {{yes2|66%}} || {{yes2|+7%}} || {{yes2|+9}} || {{yes2|+3%}} || {{yes2|+4%}}
|-
! 8
| 13 sec || 28 || {{yes2|690 sec}} || {{yes2|64%}} || {{yes2|+8%}} || +9 || +3% || +4%
|-
! 9
| 13 sec || {{yes2|27}} || 690 sec || {{yes2|62%}} || {{yes2|+9%}} || {{yes2|+10}} || +3% || {{yes2|+5%}}
|-
! 10
| 13 sec || 27 || {{yes2|660 sec}} || {{yes2|60%}} || {{yes2|+10%}} || +10 || {{yes2|+4%}} || +5%
|-
! 11
| 13 sec || 27 || 660 sec || {{yes2|58%}} || {{yes2|+11%}} || {{yes2|+11}} || +4% || {{yes2|+6%}}
|-
! 12
| {{yes2|16 sec}} || {{yes2|26}} || {{yes2|630 sec}} || {{yes2|56%}} || {{yes2|+12%}} || +11 || +4% || +6%
|-
! 13
| 16 sec || 26 || 630 sec || {{yes2|54%}} || {{yes2|+13%}} || {{yes2|+12}} || {{yes2|+5%}} || {{yes2|+7%}}
|-
! 14
| 16 sec || 26 || {{yes2|600 sec}} || {{yes2|52%}} || {{yes2|+14%}} || +12 || +5% || +7%
|-
! 15
| 16 sec || {{yes2|25}} || 600 sec || {{yes2|50%}} || {{yes2|+15%}} || {{yes2|+13}} || +5% || {{yes2|+8%}}
|-
! 16
| 16 sec || 25 || {{yes2|570 sec}} || {{yes2|48%}} || {{yes2|+16%}} || +13 || {{yes2|+6%}} || +8%
|-
! 17
| 16 sec || 25 || 570 sec || {{yes2|46%}} || {{yes2|+17%}} || {{yes2|+14}} || +6% || {{yes2|+9%}}
|-
! 18
| {{yes2|19 sec}} || {{yes2|24}} || {{yes2|540 sec}} || {{yes2|44%}} || {{yes2|+18%}} || +14 || +6% || +9%
|-
! 19
| 19 sec || 24 || 540 sec || {{yes2|42%}} || {{yes2|+19%}} || {{yes2|+15}} || {{yes2|+7%}} || {{yes2|+10%}}
|-
! 20
| 19 sec || 24 || {{yes2|510 sec}} || {{yes2|40%}} || {{yes2|+20%}} || +15 || +7% || +10%
|-
! 21
| 19 sec || {{yes2|23}} || 510 sec || {{yes2|38%}} || {{yes2|+21%}} || {{yes2|+16}} || +7% || {{yes2|+11%}}
|-
! 22
| 19 sec || 23 || 480 sec || {{yes2|36%}} || {{yes2|+22%}} || +16 || {{yes2|+8%}} || +11%
|-
! 23
| 19 sec || 23 || 480 sec || {{yes2|34%}} || {{yes2|+23%}} || {{yes2|+17}} || +8% || {{yes2|+12%}}
|-
! 24
| {{yes2|22 sec}} || {{yes2|22}} || {{yes2|450 sec}} || {{yes2|32%}} || {{yes2|+24%}} || +17 || +8% || +12%
|-
! 25
| 22 sec || 22 || 450 sec || {{yes2|30%}} || {{yes2|+25%}} || {{yes2|+18}} || {{yes2|+9%}} || {{yes2|+13%}}
|-
! 26
| 22 sec || 22 || {{yes2|420 sec}} || {{yes2|28%}} || {{yes2|+26%}} || +18 || +9% || +13%
|-
! 27
| 22 sec || {{yes2|21}} || 420 sec || {{yes2|26%}} || {{yes2|+27%}} || {{yes2|+19}} || +9% || {{yes2|+14%}}
|-
! 28
| 22 sec || 21 || {{yes2|390 sec}} || {{yes2|24%}} || {{yes2|+28%}} || +19 || {{yes2|+10%}} || +14%
|-
! 29
| 22 sec || 21 || 390 sec || {{yes2|22%}} || {{yes2|+29%}} || {{yes2|+20}} || +10% || {{yes2|+15%}}
|-
! <u>30</u>
| {{yes2|25 sec}} || {{yes2|20}} || {{yes2|360 sec}} || {{yes2|20%}} || {{yes2|+30%}} || +20 || +10% || +15%
|-
! <i>31</i>
| 25 sec || {{yes2|20}} || 360 sec || {{yes2|18%}} || {{yes2|+31%}} || {{yes2|+21}} || {{yes2|+11%}} || {{yes2|+16%}}
|-
! <i>32</i>
| 25 sec || {{yes2|20}} || {{yes2|330 sec}} || {{yes2|16%}} || {{yes2|+32%}} || +21 || +11% || +16%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Barricade Mastery
|file=File:MS Skill Barricade Mastery 2.png
|tooltip=Improves Spear and Polearm proficiencies to human limits. Increases minimum Critical Damage and Weapon Attack Power.
|requirement=Requires Level 10 [[#Weapon Mastery|Weapon Mastery]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon Mastery
! width=100px | Weapon Attack
! width=100px | Minimum Critical Damage
|-
|
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA |  +56% || bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | +1%
|-
! 2
| +56% || {{yes2|+2}} || +1%
|-
! 3
| {{yes2|+57%}} || {{yes2|+3}} || {{yes2|+2%}}
|-
! 4
| +57% || {{yes2|+4}} || +2%
|-
! 5
| {{yes2|+58%}} || {{yes2|+5}} || {{yes2|+3%}}
|-
! 6
| +58% || {{yes2|+6}} || +3%
|-
! 7
| {{yes2|+59%}} || {{yes2|+7}} || {{yes2|+4%}}
|-
! 8
| +59% || {{yes2|+8}} || +4%
|-
! 9
| {{yes2|+60%}} || {{yes2|+9}} || {{yes2|+5%}}
|-
! 10
| +60% || {{yes2|+10}} || +5%
|-
! 11
| {{yes2|+61%}} || {{yes2|+11}} ||  {{yes2|+6%}}
|-
! 12
| +61% || {{yes2|+12}} || +6%
|-
! 13
| {{yes2|+62%}} || {{yes2|+13}} || {{yes2|+7%}}
|-
! 14
| +62% || {{yes2|+14}} || +7%
|-
! 15
| {{yes2|+63%}} || {{yes2|+15}} || {{yes2|+8%}}
|-
! 16
| +63% || {{yes2|+16}} || +8%
|-
! 17
| {{yes2|+64%}} || {{yes2|+17}} || {{yes2|+9%}}
|-
! 18
| +64% || {{yes2|+18}} || +9%
|-
! 19
| {{yes2|+65%}} || {{yes2|+19}} || {{yes2|+10%}}
|-
! 20
| +65% || {{yes2|+20}} || +10%
|-
! 21
| {{yes2|+66%}} || {{yes2|+21}} ||  {{yes2|+11%}}
|-
! 22
| +66% || {{yes2|+22}} || +11%
|-
! 23
| {{yes2|+67%}} || {{yes2|+23}} || {{yes2|+12%}}
|-
! 24
| +67% || {{yes2|+24}} || +12%
|-
! 25
| {{yes2|+68%}} || {{yes2|+25}} || {{yes2|+13%}}
|-
! 26
| +68% || {{yes2|+26}} || +13%
|-
! 27
| {{yes2|+69%}} || {{yes2|+27}} || {{yes2|+14%}}
|-
! 28
| +69% || {{yes2|+28}} || +14%
|-
! 29
| {{yes2|+70%}} || {{yes2|+29}} || {{yes2|+15%}}
|-
! <u>30</u>
| +70% || {{yes2|+30}} || +15%
|-
! <i>31</i>
| {{yes2|+71%}} || {{yes2|+31}} || {{yes2|+16%}}
|-
! <i>32</i>
| +71% || {{yes2|+32}} || +16%
|}{{MapleStory/skill|end}}
 
==Hyper Skills==
===Common Stat Enhancers and Active Skills===
 
{{MapleStory/skill
|name=Hyper Strength
|tooltip=Permanently increases STR.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | STR
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Dexterity
|tooltip=Permanently increases DEX.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | DEX
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Intelligence
|tooltip=Permanently increases INT.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | INT
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Luck
|tooltip=Permanently increases LUK.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | LUK
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Jump
|tooltip=Permanently increases Jump.
|requirement=Unlocked at level 146
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Jump
|-
! 1
| bgcolor=E6E6FA | +10
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Speed
|tooltip=Permanently increases Movement Speed.
|requirement=Unlocked at level 152
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Movement Speed
|-
! 1
| bgcolor=E6E6FA | +10
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Accuracy
|tooltip=Permanently increases Accuracy.
|requirement=Unlocked at level 158
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Accuracy
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Defense
|tooltip=Permanently increases Weapon DEF.
|requirement=Unlocked at level 165
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon DEF
|-
! 1
| bgcolor=E6E6FA | +500
|}{{MapleStory/skill|end}}
 
{{MapleStory/skill
|name=Hyper Magic Defense
|tooltip=Permanently increases Magic DEF.
|requirement=Unlocked at level 174
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Magic DEF
|-
! 1
| bgcolor=E6E6FA | +500
|}{{MapleStory/skill|end}}


Advances from [[#White Knight|White Knight]].
{{MapleStory/skill
|name=Hyper Fury
|tooltip=Permanently increases Max DF (useless for Warriors).
|requirement=Unlocked at level 180
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max DF
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Paladin|Maple Warrior|Increase party's every stats by certain percentage.|
{{MapleStory/skill
*'''Level 1''': MP - 10 / +1% Base Stats / 30 seconds /400% range
|name=Hyper Mana
*'''Level 2''': MP - 10 / +1% Base Stats / 60 seconds / 400% Range
|tooltip=Permanently increases Max MP.
*'''Level 3''': MP - 10 / +2% Base Stats / 90 seconds / 400% Range
|requirement=Unlocked at level 186
*'''Level 4''': MP - 10 / +2% Base Stats / 120 seconds / 400% Range
}}
*'''Level 5''': MP - 10 / +3% Base Stats / 150 seconds / 400% Range
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 6''': MP - 20 / +3% Base Stats / 180 seconds / 400% Range
! width=50px | Level
*'''Level 7''': MP - 20 / +4% Base Stats / 210 seconds / 400% Range
! width=100px | Max MP
*'''Level 8''': MP - 20 / +4% Base Stats / 240 seconds / 400% Range
|-
*'''Level 9''': MP - 20 / +5% Base Stats / 270 seconds / 400% Range
! 1
*'''Level 10''': MP - 20 / +5% Base Stats / 300 seconds / 400% Range
| bgcolor=E6E6FA | +15%
*'''Level 11''': MP - 30 / +6% Base Stats / 330 seconds / 400% Range
|}{{MapleStory/skill|end}}
*'''Level 12''': MP - 30 / +6% Base Stats / 360 seconds / 400% Range
*'''Level 13''': MP - 30 / +7% Base Stats / 390 seconds / 400% Range
*'''Level 14''': MP - 30 / +7% Base Stats / 420 seconds / 400% Range
*'''Level 15''': MP - 30 / +8% Base Stats / 450 seconds / 400% Range
*'''Level 16''': MP - 40 / +8% Base Stats / 480 seconds / 400% Range
*'''Level 17''': MP - 40 / +9% Base Stats / 510 seconds / 400% Range
*'''Level 18''': MP - 40 / +9% Base Stats / 540 seconds / 400% Range
*'''Level 19''': MP - 40 / +10% Base Stats / 570 seconds / 400% Range
*'''Level 20''': MP - 40 / +10% Base Stats / 600 seconds / 400% Range}}


{{MapleStory/skill
|name=Hyper Health
|tooltip=Permanently increases Max HP.
|requirement=Unlocked at level 192
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max HP
|-
! 1
| bgcolor=E6E6FA | +15%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Paladin|Awakening|Enables one to escape from abnormal conditions. The higher the skill *Level, the more variety of abnormal conditions one can escape from. [Cooldown : 10 minutes]|
{{MapleStory/skill
*Level 1: MP - 30 escape from abnormal condition}}
|name=Hyper Critical
|tooltip=Permanently increases Critical Rate.
|requirement=Unlocked at level 198
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Critical Rate
|-
! 1
| bgcolor=E6E6FA | +10%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Paladin|Monster Magnet|Pulls a monster from afar up close.|
{{MapleStory/skill
*Level 1: MP -10, Range 100%, Success rate 42%
|name=Epic Adventure
*Level 2: MP -10, Range 100%, Success rate 44%
|file=File:MS Skill Epic Adventure W.png
*Level 3: MP -10, Range 100%, Success rate 46%
|tooltip=Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party.
*Level 4: MP -10, Range 100%, Success rate 48%
|requirement=Unlocked at level 200
*Level 5: MP -10, Range 100%, Success rate 50%
}}
*Level 6: MP -13, Range 100%, Success rate 52%
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*Level 7: MP -13, Range 100%, Success rate 54%
! width=50px | Level
*Level 8: MP -13, Range 100%, Success rate 56%
! width=100px | MP Cost
*Level 9: MP -13, Range 100%, Success rate 58%
! width=100px | Duration
*Level 10: MP -13, Range 100%, Success rate 60%  
! width=100px | Damage
*Level 11: MP -18, Range 150%, Success rate 62%
! width=100px | Max Damage
*Level 12: MP -18, Range 150%, Success rate 64%
! width=100px | Cooldown
*Level 13: MP -18, Range 150%, Success rate 66%
|-
*Level 14: MP -18, Range 150%, Success rate 68%
! 1
*Level 15: MP -18, Range 150%, Success rate 70%
| bgcolor=E6E6FA | 100 || bgcolor=E6E6FA | 60 || bgcolor=E6E6FA | +10% || bgcolor=E6E6FA | +5,000,000 || bgcolor=E6E6FA | 120 sec
*Level 16: MP -21, Range 150%, Success rate 72%
|}{{MapleStory/skill|end}}
*Level 17: MP -21, Range 150%, Success rate 74%
*Level 18: MP -21, Range 150%, Success rate 76%
*Level 19: MP -21, Range 150%, Success rate 78%
*Level 20: MP -21, Range 150%, Success rate 80%
*Level 21: MP -26, Range 200%, Success rate 82%
*Level 22: MP -26, Range 200%, Success rate 84%
*Level 23: MP -26, Range 200%, Success rate 86%
*Level 24: MP -26, Range 200%, Success rate 88%
*Level 25: MP -26, Range 200%, Success rate 90%
*Level 26: MP -25, Range 200%, Success rate 91%
*Level 27: MP -24, Range 200%, Success rate 92%
*Level 28: MP -23, Range 200%, Success rate 93%
*Level 29: MP -22, Range 200%, Success rate 94%
*Level 30: MP -21, Range 200%, Success rate 95% }}


===Hero Hyper Skills===
====Skill Enhancers====
{{MapleStory/skill
|name=Advanced Combo Attack - Boss Rush
|tooltip=Temporarily increases Boss ATT depending on combo count.
|requirement=Unlocked at Level 143
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | <span class=explain title="per Combo Orb">Additional Boss Damage</span>
|-
! 1
| bgcolor=E6E6FA | +2%
|}{{MapleStory/skill|end}}


{{MapleStory/skill
|name=Advanced Final Attack - Opportunity
|tooltip=Increases the activation chance of Advanced Final Attack.
|requirement=Unlocked at Level 149
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Chance
|-
! 1
| bgcolor=E6E6FA | +10%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Paladin|Achilles|Permanently increases the weapon defense of one's armor.|
{{MapleStory/skill
*Level 1: Damage taken from enemy -0.5%.
|name=Raging Blow - Extra Strike
*Level 2: Damage taken from enemy -1%.
|tooltip=Increases Raging Blow's attack count.
*Level 3: Damage taken from enemy -1.5%.
|requirement=Unlocked at Level 155
*Level 4: Damage taken from enemy -2%.
}}
*Level 5: Damage taken from enemy -2.5%.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*Level 6: Damage taken from enemy -3%.
! width=50px | Level
*Level 7: Damage taken from enemy -3.5%.
! width=100px | Number of Attacks
*Level 8: Damage taken from enemy -4%.
|-
*Level 9: Damage taken from enemy -4.5%.
! 1
*Level 10: Damage taken from enemy -5%.
| bgcolor=E6E6FA | +1
*Level 11: Damage taken from enemy -5.5%.
|}{{MapleStory/skill|end}}
*Level 12: Damage taken from enemy -6%.
*Level 13: Damage taken from enemy -6.5%.
*Level 14: Damage taken from enemy -7%.
*Level 15: Damage taken from enemy -7.5%.
*Level 16: Damage taken from enemy -8%.
*Level 17: Damage taken from enemy -8.5%.
*Level 18: Damage taken from enemy -9%.
*Level 19: Damage taken from enemy -9.5%.
*Level 20: Damage taken from enemy -10%.
*Level 21: Damage taken from enemy -10.5%.
*Level 22: Damage taken from enemy -11%.
*Level 23: Damage taken from enemy -11.5%.
*Level 24: Damage taken from enemy -12%.
*Level 25: Damage taken from enemy -12.5%.
*Level 26: Damage taken from enemy -13%.
*Level 27: Damage taken from enemy -13.5%.
*Level 28: Damage taken from enemy -14%.
*Level 29: Damage taken from enemy -14.5%.
*Level 30: Damage taken from enemy -15%. }}


{{MapleStory/skill
|name=Advanced Combo Attack - Opportunity
|tooltip=Increases the chance to charge 2 combo orbs at once.
|requirement=Unlocked at Level 162
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Chance
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


{{MapleStory/skill
|name=Advanced Final Attack - Accuracy
|tooltip=Increases Advanced Final Attack accuracy boost.
|requirement=Unlocked at Level 168
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Accuracy
|-
! 1
| bgcolor=E6E6FA | +10%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Paladin|Stance|With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack.|
{{MapleStory/skill
*Level 1: MP -30; For 10secs, prevent from getting knock-backed with success rate 42%.
|name=Raging Blow - Spread
*Level 2: MP -30; For 20Secs, prevent from getting Knock-backed with success rate 44%.
|tooltip=Increases the number of monsters hit by Raging Blow.
*Level 3: MP -30; For 30Secs, prevent from getting Knock-backed with success rate 46%.
|requirement=Unlocked at Level 177
*Level 4: MP -30; For 40Secs, prevent from getting Knock-backed with success rate 48%.
}}
*Level 5: MP -30; For 50Secs, prevent from getting Knock-backed with success rate 50%.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*Level 6: MP -36; For 60Secs, prevent from getting Knock-backed with success rate 52%.
! width=50px | Level
*Level 7: MP -36; For 70Secs, prevent from getting Knock-backed with success rate 54%.
! width=100px | Max Enemies Hit
*Level 8: MP -36; For 80Secs, prevent from getting Knock-backed with success rate 56%.
|-
*Level 9: MP -36; For 90Secs, prevent from getting Knock-backed with success rate 58%.
! 1
*Level 10: MP -36; For 100Secs, prevent from getting Knock-backed with success rate 60%.
| bgcolor=E6E6FA | +2
*Level 11: MP -42; For 110Secs, prevent from getting Knock-backed with success rate 62%.
|}{{MapleStory/skill|end}}
*Level 12: MP -42; For 120Secs, prevent from getting Knock-backed with success rate 64%.
*Level 13: MP -42; For 130Secs, prevent from getting Knock-backed with success rate 66%.
*Level 14: MP -42; For 140Secs, prevent from getting Knock-backed with success rate 68%.
*Level 15: MP -42; For 150Secs, prevent from getting Knock-backed with success rate 70%.
*Level 16: MP -48; For 160Secs, prevent from getting Knock-backed with success rate 72%.
*Level 17: MP -48; For 170Secs, prevent from getting Knock-backed with success rate 74%.
*Level 18: MP -48; For 180Secs, prevent from getting Knock-backed with success rate 76%.
*Level 19: MP -48; For 190Secs, prevent from getting Knock-backed with success rate 78%.
*Level 20: MP -48; For 200Secs, prevent from getting Knock-backed with success rate 80%.
*Level 21: MP -54; For 210Secs, prevent from getting Knock-backed with success rate 81%.
*Level 22: MP -54; For 220Secs, prevent from getting Knock-backed with success rate 82%.
*Level 23: MP -54; For 230Secs, prevent from getting Knock-backed with success rate 83%.
*Level 24: MP -54; For 240Secs, prevent from getting Knock-backed with success rate 84%.
*Level 25: MP -54; For 250Secs, prevent from getting Knock-backed with success rate 85%.
*Level 26: MP -53; For 260Secs, prevent from getting Knock-backed with success rate 86%.
*Level 27: MP -52; For 270Secs, prevent from getting Knock-backed with success rate 87%.
*Level 28: MP -51; For 280Secs, prevent from getting Knock-backed with success rate 88%.
*Level 29: MP -50; For 290Secs, prevent from getting Knock-backed with success rate 89%.
*Level 30: MP -50; For 300Secs, prevent from getting Knock-backed with success rate 90%. }}


{{MapleStory/skill
|name=Advanced Combo Attack - Reinforce
|tooltip=Damage is increased for each additional combo orb.
|requirement=Unlocked at Level 183
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | <span class=explain title="per Combo Orb">Additional Damage</span>
|-
! 1
| bgcolor=E6E6FA | +2%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Paladin|Rush|Makes a mad dash forward, pushing off up to 10 monsters. [Affects up to 15 enemies]|
{{MapleStory/skill
*Level 1: MP - 22 , Damage 72%, Range 80%
|name=Advanced Final Attack - Ferocity
*Level 2: MP - 24 , Damage 74%, Range 80%
|tooltip=Increases Advanced Final Attack Weapon ATT boost.
*Level 3: MP - 26 , Damage 76%, Range 80%
|requirement=Unlocked at Level 189
*Level 4: MP - 28 , Damage 78%, Range 85%
}}
*Level 5: MP - 30 , Damage 80%, Range 85%
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*Level 6: MP - 32 , Damage 82%, Range 85%
! width=50px | Level
*Level 7: MP - 34 , Damage 84%, Range 85%
! width=100px | Weapon Attack
*Level 8: MP - 36 , Damage 86%, Range 90%
|-
*Level 9: MP - 38 , Damage 88%, Range 90%
! 1
*Level 10: MP - 40 , Damage 90%, Range 90%
| bgcolor=E6E6FA | +20
*Level 11: MP - 42 , Damage 92%, Range 95%
|}{{MapleStory/skill|end}}
*Level 12: MP - 44 , Damage 94%, Range 95%
*Level 13: MP - 46 , Damage 96%, Range 95%
*Level 14: MP - 48 , Damage 98%, Range 100%
*Level 15: MP - 50 , Damage 100%, Range 100%
*Level 16: MP - 52 , Damage 102%, Range 100%
*Level 17: MP - 54 , Damage 104%, Range 105%
*Level 18: MP - 56 , Damage 106%, Range 105%
*Level 19: MP - 58 , Damage 108%, Range 105%
*Level 20: MP - 60 , Damage 110%, Range 110%
*Level 21: MP - 59 , Damage 112%, Range 110%
*Level 22: MP - 58 , Damage 114%, Range 115%
*Level 23: MP - 57 , Damage 116%, Range 115%
*Level 24: MP - 56 , Damage 118%, Range 115%
*Level 25: MP - 55 , Damage 120%, Range 120%
*Level 26: MP - 54 , Damage 122%, Range 120%
*Level 27: MP - 53 , Damage 124%, Range 120%
*Level 28: MP - 52 , Damage 126%, Range 125%
*Level 29: MP - 51 , Damage 128%, Range 125%
*Level 30: MP - 50 , Damage 130%, Range 125% }}


{{MapleStory/skill
|name=Raging Blow - Reinforce
|tooltip=Increases Raging Blow's damage.
|requirement=Unlocked at Level 195
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Paladin|Blocking|Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. [Requires shield equipped]|
====Active Skills====
*Level 1: Block against enemies attack with success rate 0.5%
{{MapleStory/skill
*Level 2: Block against enemies attack with success rate 1%
|name=Cry Valhalla
*Level 3: Block against enemies attack with success rate 1.5%
|tooltip=Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party.
*Level 4: Block against enemies attack with success rate 2%
|requirement=Unlocked at level 150
*Level 5: Block against enemies attack with success rate 2.5%
}}
*Level 6: Block against enemies attack with success rate 3%
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*Level 7: Block against enemies attack with success rate 3.5%
! width=50px | Level
*Level 8: Block against enemies attack with success rate 4%
! width=100px | MP Cost
*Level 9: Block against enemies attack with success rate 4.5%
! width=100px | Duration
*Level 10: Block against enemies attack with success rate 5%
! width=100px | Weapon Attack
*Level 11: Block against enemies attack with success rate 5.5%
! width=100px | Abnormal Status Resistance
*Level 12: Block against enemies attack with success rate 6%
! width=100px | Elemental Resistance
*Level 13: Block against enemies attack with success rate 6.5%
! width=100px | Cooldown
*Level 14: Block against enemies attack with success rate 7%  
|-
*Level 15: Block against enemies attack with success rate 7.5%  
! 1
*Level 16: Block against enemies attack with success rate 8%
| bgcolor=E6E6FA | 300 || bgcolor=E6E6FA | 30 sec || bgcolor=E6E6FA | +50 || bgcolor=E6E6FA | +100% || bgcolor=E6E6FA | +100% || bgcolor=E6E6FA | 90 sec
*Level 17: Block against enemies attack with success rate 8.5%
|}{{MapleStory/skill|end}}
*Level 18: Block against enemies attack with success rate 9%
*Level 19: Block against enemies attack with success rate 9.5%
*Level 20: Block against enemies attack with success rate 10%
*Level 21: Block against enemies attack with success rate 10.5%
*Level 22: Block against enemies attack with success rate 11%
*Level 23: Block against enemies attack with success rate 11.5%
*Level 24: Block against enemies attack with success rate 12%
*Level 25: Block against enemies attack with success rate 12.5%
*Level 26: Block against enemies attack with success rate 13%
*Level 27: Block against enemies attack with success rate 13.5%
*Level 28: Block against enemies attack with success rate 14%
*Level 29: Block against enemies attack with success rate 14.5%
*Level 30: Block against enemies attack with success rate 15% }}


{{MapleStory/skill
|name=Rising Rage
|tooltip=Suppresses your inner rage into a powerful energy sphere.
|requirement=Unlocked at level 170
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 200 || bgcolor=E6E6FA | 500% || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 30 sec
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Paladin|Blast|Performs a powerful attack against one enemy. Final Attack is not used with this skill. Even though the animation is a stab, the normal damage for swing/stab is still calculated (The swing:stab ratio is 3:2)|
===Paladin Hyper Skills===
*Level 1: MP - 17 , Damage 170%
====Skill Enhancers====
*Level 2: MP - 17 , Damage 190%
{{MapleStory/skill
*Level 3: MP - 17 , Damage 210%
|name=Threaten - Enhance
*Level 4: MP - 17 , Damage 230%
|tooltip=Increases Threaten's ATT, DEF, and Accuracy debuffing power.
*Level 5: MP - 17 , Damage 250%
|requirement=Unlocked at Level 143
*Level 6: MP - 20 , Damage 270%
}}
*Level 7: MP - 20 , Damage 290%
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*Level 8: MP - 20 , Damage 310%
! width=50px | Level
*Level 9: MP - 20 , Damage 330%
! width=100px | Enemy Attack, Defense, and Accuracy
*Level 10: MP - 20 , Damage 350%
|-
*Level 11: MP - 23 , Damage 360%
! 1
*Level 12: MP - 23 , Damage 370%
| bgcolor=E6E6FA | -20%
*Level 13: MP - 23 , Damage 380%
|}{{MapleStory/skill|end}}
*Level 14: MP - 23 , Damage 390%
*Level 15: MP - 23 , Damage 400%
*Level 16: MP - 26 , Damage 410%
*Level 17: MP - 26 , Damage 420%
*Level 18: MP - 26 , Damage 430%
*Level 19: MP - 26 , Damage 440%
*Level 20: MP - 26 , Damage 450%  
*Level 21: MP - 29 , Damage 460%
*Level 22: MP - 29 , Damage 470%
*Level 23: MP - 29 , Damage 480%
*Level 24: MP - 29 , Damage 490%
*Level 25: MP - 29 , Damage 500%
*Level 26: MP - 28 , Damage 510%
*Level 27: MP - 27 , Damage 520%
*Level 28: MP - 26 , Damage 530%
*Level 29: MP - 25 , Damage 540%
*Level 30: MP - 24 , Damage 550% }}


{{MapleStory/skill
|name=Blast - Extra Strike
|tooltip=Increases Blast's number of attacks.
|requirement=Unlocked at Level 149
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Number of Attacks
|-
! 1
| bgcolor=E6E6FA | +1
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Paladin|Holy Charge|For a duration, a holy charge is granted to the sword. If Charge Blow is used while Holy Charge is active, the charge dissipates.|
{{MapleStory/skill
*Level 1: MP - 20 , Damage increases by 102% for 15secs
|name=Heaven's Hammer - Cooldown Cutter
*Level 2: MP - 20 , Damage increases by 104% for 30secs
|tooltip=Reduces the cooldown of Heaven's Hammer.
*Level 3: MP - 20 , Damage increases by 106% for 45secs
|requirement=Unlocked at Level 155
*Level 4: MP - 20 , Damage increases by 108% for 60secs
}}
*Level 5: MP - 20 , Damage increases by 110% for 75secs
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*Level 6: MP - 20 , Damage increases by 112% for 90secs
! width=50px | Level
*Level 7: MP - 20 , Damage increases by 114% for 105secs
! width=100px | Cooldown
*Level 8: MP - 20 , Damage increases by 116% for 120secs
|-
*Level 9: MP - 20 , Damage increases by 118% for 135secs
! 1
*Level 10: MP - 20 , Damage increases by 120% for 150secs
| bgcolor=E6E6FA | -50%
*Level 11: MP - 30 , Damage increases by 122% for 165secs
|}{{MapleStory/skill|end}}
*Level 12: MP - 30 , Damage increases by 124% for 180secs
*Level 13: MP - 30 , Damage increases by 126% for 195secs
*Level 14: MP - 30 , Damage increases by 128% for 210secs
*Level 15: MP - 30 , Damage increases by 130% for 225secs
*Level 16: MP - 30 , Damage increases by 132% for 240secs
*Level 17: MP - 30 , Damage increases by 134% for 255secs
*Level 18: MP - 30 , Damage increases by 136% for 270secs
*Level 19: MP - 30 , Damage increases by 138% for 285secs
*Level 20: MP - 30 , Damage increases by 140% for 300secs }}


{{MapleStory/skill
|name=Threaten - Opportunity
|tooltip=Increases the chance to successfully Threaten.
|requirement=Unlocked at Level 162
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Success Rate
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Paladin|Divine Charge|For a duration, a holy charge is granted to the blunt weapon. If Charge Blow is used while Holy Charge is active, the charge dissipates.|
{{MapleStory/skill
*Level 1: MP - 20 , Damage increases by 102% for 15secs
|name=Blast - Reinforce
*Level 2: MP - 20 , Damage increases by 104% for 30secs
|tooltip=Increases the damage of Blast.
*Level 3: MP - 20 , Damage increases by 106% for 45secs
|requirement=Unlocked at Level 168
*Level 4: MP - 20 , Damage increases by 108% for 60secs
}}
*Level 5: MP - 20 , Damage increases by 110% for 75secs
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*Level 6: MP - 20 , Damage increases by 112% for 90secs
! width=50px | Level
*Level 7: MP - 20 , Damage increases by 114% for 105secs
! width=100px | Damage
*Level 8: MP - 20 , Damage increases by 116% for 120secs
|-
*Level 9: MP - 20 , Damage increases by 118% for 135secs
! 1
*Level 10: MP - 20 , Damage increases by 120% for 150secs
| bgcolor=E6E6FA | +20%
*Level 11: MP - 30 , Damage increases by 122% for 165secs
|}{{MapleStory/skill|end}}
*Level 12: MP - 30 , Damage increases by 124% for 180secs
*Level 13: MP - 30 , Damage increases by 126% for 195secs
*Level 14: MP - 30 , Damage increases by 128% for 210secs
*Level 15: MP - 30 , Damage increases by 130% for 225secs
*Level 16: MP - 30 , Damage increases by 132% for 240secs
*Level 17: MP - 30 , Damage increases by 134% for 255secs
*Level 18: MP - 30 , Damage increases by 136% for 270secs
*Level 19: MP - 30 , Damage increases by 138% for 285secs
*Level 20: MP - 30 , Damage increases by 140% for 300secs }}


{{MapleStory/skill
|name=Heaven's Hammer - Extra Strike
|tooltip=Increases Blast's number of attacks.
|requirement=Unlocked at Level 177
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Number of Attacks on Bosses
|-
! 1
| bgcolor=E6E6FA | +1
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Paladin|Advanced Charge Blow|As the skill *Level rises, damage rises and the chance of not losing your charge rises.|
{{MapleStory/skill
*Level 1: Damage 260%, Charge remains intact on a success rate 10%.
|name=Threaten - Persist
*Level 2: Damage 270%, Charge remains intact on a success rate 20%.
|tooltip=Increases the duration of Threaten.
*Level 3: Damage 280%, Charge remains intact on a success rate 30%.
|requirement=Unlocked at Level 183
*Level 4: Damage 290%, Charge remains intact on a success rate 40%.
}}
*Level 5: Damage 300%, Charge remains intact on a success rate 50%.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*Level 6: Damage 310%, Charge remains intact on a success rate 60%.
! width=50px | Level
*Level 7: Damage 320%, Charge remains intact on a success rate 70%.
! width=100px | Duration
*Level 8: Damage 330%, Charge remains intact on a success rate 80%.
|-
*Level 9: Damage 340%, Charge remains intact on a success rate 90%.
! 1
*Level 10: Damage 350%, Charge remains intact on a success rate 100%. }}
| bgcolor=E6E6FA | +20 sec
|}{{MapleStory/skill|end}}


{{MapleStory/skill
|name=Blast - Critical Chance
|tooltip=Increases Critical Rate of Blast.
|requirement=Unlocked at Level 189
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Critical Rate
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Paladin|Heaven's Hammer|The ground is shaken with an enormous, saintly hammer. With this skill, the HP of the afflicted enemies can only be decreased up to 1. [Attacks up to 15 enemies]|
{{MapleStory/skill
*Level 1: MP - 31 , Damage 420%, time required between skills 680secs
|name=Heaven's Hammer - Reinforce
*Level 2: MP - 32 , Damage 440%, time required between skills 660secs
|tooltip=Increases the damage of Heaven's Hammer.
*Level 3: MP - 33 , Damage 460%, time required between skills 640secs
|requirement=Unlocked at Level 195
*Level 4: MP - 34 , Damage 480%, time required between skills 620secs
}}
*Level 5: MP - 35 , Damage 500%, time required between skills 600secs
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*Level 6: MP - 36 , Damage 520%, time required between skills 580secs
! width=50px | Level
*Level 7: MP - 37 , Damage 540%, time required between skills 560secs
! width=100px | Damage
*Level 8: MP - 38 , Damage 560%, time required between skills 540secs
|-
*Level 9: MP - 39 , Damage 580%, time required between skills 520secs
! 1
*Level 10: MP - 40 , Damage 600%, time required between skills 500secs
| bgcolor=E6E6FA | +20%
*Level 11: MP - 41 , Damage 620%, time required between skills 480secs
|}{{MapleStory/skill|end}}
*Level 12: MP - 42 , Damage 640%, time required between skills 460secs
*Level 13: MP - 43 , Damage 660%, time required between skills 440secs
*Level 14: MP - 44 , Damage 680%, time required between skills 420secs
*Level 15: MP - 45 , Damage 700%, time required between skills 400secs
*Level 16: MP - 46 , Damage 720%, time required between skills 380secs
*Level 17: MP - 47 , Damage 740%, time required between skills 360secs
*Level 18: MP - 48 , Damage 760%, time required between skills 340secs
*Level 19: MP - 49 , Damage 780%, time required between skills 320secs
*Level 20: MP - 50 , Damage 800%, time required between skills 300secs
*Level 21: MP - 51 , Damage 810%, time required between skills 280secs
*Level 22: MP - 52 , Damage 820%, time required between skills 260secs
*Level 23: MP - 53 , Damage 830%, time required between skills 240secs
*Level 24: MP - 54 , Damage 840%, time required between skills 220secs
*Level 25: MP - 55 , Damage 850%, time required between skills 200secs
*Level 26: MP - 56 , Damage 860%, time required between skills 180secs
*Level 27: MP - 57 , Damage 870%, time required between skills 160secs
*Level 28: MP - 58 , Damage 880%, time required between skills 140secs
*Level 29: MP - 59 , Damage 890%, time required between skills 120secs
*Level 30: MP - 60 , Damage 900%, time required between skills 100secs}}


===Dark Knight===
====Active Skills====
{{MapleStory/skill
|name=Sacrosanctity
|tooltip=Call upon the heavens to protect you from all attacks for a short time.
|requirement=Unlocked at Level 150
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Invincibility Duration
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 600 || bgcolor=E6E6FA | 30 sec || bgcolor=E6E6FA | 300 sec
|}{{MapleStory/skill|end}}


Advances from [[#Dragon Knight|Dragon Knight]].
{{MapleStory/skill
|name=Smite Shield
|tooltip=Summons a shield instilled with immortal strength to strike down nearby enemies. Any enemies struck will temporarily lose all buffs and buff effects.
|requirement=Unlocked at level 170
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Bind Duration
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 400 || bgcolor=E6E6FA | 500% || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 15 || bgcolor=E6E6FA | 20 sec || bgcolor=E6E6FA | 120 sec
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Dark Knight|Maple Warrior|Increase party's every stats by certain percentage.|
===Dark Knight Hyper Skills===
*'''Level 1''': MP - 10 / +1% Base Stats / 30 seconds /400% range
====Skill Enhancers====
*'''Level 2''': MP - 10 / +1% Base Stats / 60 seconds / 400% Range
{{MapleStory/skill
*'''Level 3''': MP - 10 / +2% Base Stats / 90 seconds / 400% Range
|name=Hyper Body - Vitality
*'''Level 4''': MP - 10 / +2% Base Stats / 120 seconds / 400% Range
|tooltip=Increases Hyper Body's Max HP bonus.
*'''Level 5''': MP - 10 / +3% Base Stats / 150 seconds / 400% Range
|requirement=Unlocked at Level 143
*'''Level 6''': MP - 20 / +3% Base Stats / 180 seconds / 400% Range
}}
*'''Level 7''': MP - 20 / +4% Base Stats / 210 seconds / 400% Range
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*'''Level 8''': MP - 20 / +4% Base Stats / 240 seconds / 400% Range
! width=50px | Level
*'''Level 9''': MP - 20 / +5% Base Stats / 270 seconds / 400% Range
! width=100px | Max HP
*'''Level 10''': MP - 20 / +5% Base Stats / 300 seconds / 400% Range
|-
*'''Level 11''': MP - 30 / +6% Base Stats / 330 seconds / 400% Range
! 1
*'''Level 12''': MP - 30 / +6% Base Stats / 360 seconds / 400% Range
| bgcolor=E6E6FA | +20%
*'''Level 13''': MP - 30 / +7% Base Stats / 390 seconds / 400% Range
|}{{MapleStory/skill|end}}
*'''Level 14''': MP - 30 / +7% Base Stats / 420 seconds / 400% Range
*'''Level 15''': MP - 30 / +8% Base Stats / 450 seconds / 400% Range
*'''Level 16''': MP - 40 / +8% Base Stats / 480 seconds / 400% Range
*'''Level 17''': MP - 40 / +9% Base Stats / 510 seconds / 400% Range
*'''Level 18''': MP - 40 / +9% Base Stats / 540 seconds / 400% Range
*'''Level 19''': MP - 40 / +10% Base Stats / 570 seconds / 400% Range
*'''Level 20''': MP - 40 / +10% Base Stats / 600 seconds / 400% Range}}
{{MapleStory/Skill desc|Dark Knight|Awakening|Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. [Cooldown : 10 minutes]|}}


{{MapleStory/Skill desc|Dark Knight|Monster Magnet|Pulls a monster from afar up close.|
{{MapleStory/skill
*Level 1: MP -10, Range 100%, Success rate 42%
|name=Final Pact - Critical Chance
*Level 2: MP -10, Range 100%, Success rate 44%
|tooltip=Increases critical chance bonus from Final Pact.
*Level 3: MP -10, Range 100%, Success rate 46%
|requirement=Unlocked at Level 149
*Level 4: MP -10, Range 100%, Success rate 48%
}}
*Level 5: MP -10, Range 100%, Success rate 50%
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*Level 6: MP -13, Range 100%, Success rate 52%
! width=50px | Level
*Level 7: MP -13, Range 100%, Success rate 54%
! width=100px | Critical Rate
*Level 8: MP -13, Range 100%, Success rate 56%
|-
*Level 9: MP -13, Range 100%, Success rate 58%
! 1
*Level 10: MP -13, Range 100%, Success rate 60%
| bgcolor=E6E6FA | +20%
*Level 11: MP -18, Range 150%, Success rate 62%
|}{{MapleStory/skill|end}}
*Level 12: MP -18, Range 150%, Success rate 64%
*Level 13: MP -18, Range 150%, Success rate 66%
*Level 14: MP -18, Range 150%, Success rate 68%
*Level 15: MP -18, Range 150%, Success rate 70%
*Level 16: MP -21, Range 150%, Success rate 72%
*Level 17: MP -21, Range 150%, Success rate 74%
*Level 18: MP -21, Range 150%, Success rate 76%
*Level 19: MP -21, Range 150%, Success rate 78%
*Level 20: MP -21, Range 150%, Success rate 80%  
*Level 21: MP -26, Range 200%, Success rate 82%
*Level 22: MP -26, Range 200%, Success rate 84%
*Level 23: MP -26, Range 200%, Success rate 86%
*Level 24: MP -26, Range 200%, Success rate 88%
*Level 25: MP -26, Range 200%, Success rate 90%
*Level 26: MP -25, Range 200%, Success rate 91%
*Level 27: MP -24, Range 200%, Success rate 92%
*Level 28: MP -23, Range 200%, Success rate 93%
*Level 29: MP -22, Range 200%, Success rate 94%
*Level 30: MP -21, Range 200%, Success rate 95% }}


{{MapleStory/skill
|name=Gungnir's Descent - Boss Rush
|tooltip=When Gungnir's Descent is used to attack a boss, increases damage.
|requirement=Unlocked at Level 155
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Boss Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Dark Knight|Achilles|Permanently increases the weapon defense of one's armor.|
{{MapleStory/skill
*Level 1: Damage taken from enemy -0.5%.
|name=Hyper Body - Spirit
*Level 2: Damage taken from enemy -1%.
|tooltip=Increases Hyper Body's Max MP bonus.
*Level 3: Damage taken from enemy -1.5%.
|requirement=Unlocked at Level 162
*Level 4: Damage taken from enemy -2%.
}}
*Level 5: Damage taken from enemy -2.5%.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*Level 6: Damage taken from enemy -3%.
! width=50px | Level
*Level 7: Damage taken from enemy -3.5%.
! width=100px | Max MP
*Level 8: Damage taken from enemy -4%.
|-
*Level 9: Damage taken from enemy -4.5%.
! 1
*Level 10: Damage taken from enemy -5%.
| bgcolor=E6E6FA | +20%
*Level 11: Damage taken from enemy -5.5%.
|}{{MapleStory/skill|end}}
*Level 12: Damage taken from enemy -6%.
*Level 13: Damage taken from enemy -6.5%.
*Level 14: Damage taken from enemy -7%.
*Level 15: Damage taken from enemy -7.5%.
*Level 16: Damage taken from enemy -8%.
*Level 17: Damage taken from enemy -8.5%.
*Level 18: Damage taken from enemy -9%.
*Level 19: Damage taken from enemy -9.5%.
*Level 20: Damage taken from enemy -10%.
*Level 21: Damage taken from enemy -10.5%.
*Level 22: Damage taken from enemy -11%.
*Level 23: Damage taken from enemy -11.5%.
*Level 24: Damage taken from enemy -12%.
*Level 25: Damage taken from enemy -12.5%.
*Level 26: Damage taken from enemy -13%.
*Level 27: Damage taken from enemy -13.5%.
*Level 28: Damage taken from enemy -14%.
*Level 29: Damage taken from enemy -14.5%.
*Level 30: Damage taken from enemy -15%. }}


{{MapleStory/skill
|name=Final Pact - Damage
|tooltip=Increases Final Pact's damage.
|requirement=Unlocked at Level 168
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Dark Knight|Stance|With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack.|
{{MapleStory/skill
*Level 1: MP -30; For 10secs, prevent from getting knock-backed with success rate 42%.
|name=Gungnir's Descent - Guardbreak
*Level 2: MP -30; For 20Secs, prevent from getting Knock-backed with success rate 44%.  
|tooltip=Increases amount of enemy DEF Gungnir's Descent ignores.
*Level 3: MP -30; For 30Secs, prevent from getting Knock-backed with success rate 46%.
|requirement=Unlocked at Level 177
*Level 4: MP -30; For 40Secs, prevent from getting Knock-backed with success rate 48%.
}}
*Level 5: MP -30; For 50Secs, prevent from getting Knock-backed with success rate 50%.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*Level 6: MP -36; For 60Secs, prevent from getting Knock-backed with success rate 52%.
! width=50px | Level
*Level 7: MP -36; For 70Secs, prevent from getting Knock-backed with success rate 54%.
! width=100px | Enemy Defense Ignored
*Level 8: MP -36; For 80Secs, prevent from getting Knock-backed with success rate 56%.
|-
*Level 9: MP -36; For 90Secs, prevent from getting Knock-backed with success rate 58%.
! 1
*Level 10: MP -36; For 100Secs, prevent from getting Knock-backed with success rate 60%.
| bgcolor=E6E6FA | +20%
*Level 11: MP -42; For 110Secs, prevent from getting Knock-backed with success rate 62%.
|}{{MapleStory/skill|end}}
*Level 12: MP -42; For 120Secs, prevent from getting Knock-backed with success rate 64%.
*Level 13: MP -42; For 130Secs, prevent from getting Knock-backed with success rate 66%.
*Level 14: MP -42; For 140Secs, prevent from getting Knock-backed with success rate 68%.
*Level 15: MP -42; For 150Secs, prevent from getting Knock-backed with success rate 70%.
*Level 16: MP -48; For 160Secs, prevent from getting Knock-backed with success rate 72%.
*Level 17: MP -48; For 170Secs, prevent from getting Knock-backed with success rate 74%.
*Level 18: MP -48; For 180Secs, prevent from getting Knock-backed with success rate 76%.
*Level 19: MP -48; For 190Secs, prevent from getting Knock-backed with success rate 78%.
*Level 20: MP -48; For 200Secs, prevent from getting Knock-backed with success rate 80%.
*Level 21: MP -54; For 210Secs, prevent from getting Knock-backed with success rate 81%.
*Level 22: MP -54; For 220Secs, prevent from getting Knock-backed with success rate 82%.
*Level 23: MP -54; For 230Secs, prevent from getting Knock-backed with success rate 83%.
*Level 24: MP -54; For 240Secs, prevent from getting Knock-backed with success rate 84%.
*Level 25: MP -54; For 250Secs, prevent from getting Knock-backed with success rate 85%.
*Level 26: MP -53; For 260Secs, prevent from getting Knock-backed with success rate 86%.
*Level 27: MP -52; For 270Secs, prevent from getting Knock-backed with success rate 87%.
*Level 28: MP -51; For 280Secs, prevent from getting Knock-backed with success rate 88%.
*Level 29: MP -50; For 290Secs, prevent from getting Knock-backed with success rate 89%.
*Level 30: MP -50; For 300Secs, prevent from getting Knock-backed with success rate 90%. }}


{{MapleStory/Skill desc|Dark Knight|Rush|Makes a mad dash forward, pushing off up to 10 monsters. [Affects up to 15 enemies]|
{{MapleStory/skill
*Level 1: MP - 22 , Damage 72%, Range 80%
|name=Hyper Body - Persist
*Level 2: MP - 24 , Damage 74%, Range 80%
|tooltip=Increases Hyper Body's duration.
*Level 3: MP - 26 , Damage 76%, Range 80%
|requirement=Unlocked at Level 183
*Level 4: MP - 28 , Damage 78%, Range 85%
}}
*Level 5: MP - 30 , Damage 80%, Range 85%
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
*Level 6: MP - 32 , Damage 82%, Range 85%
! width=50px | Level
*Level 7: MP - 34 , Damage 84%, Range 85%
! width=100px | Duration
*Level 8: MP - 36 , Damage 86%, Range 90%
|-
*Level 9: MP - 38 , Damage 88%, Range 90%
! 1
*Level 10: MP - 40 , Damage 90%, Range 90%
| bgcolor=E6E6FA | +20 sec
*Level 11: MP - 42 , Damage 92%, Range 95%
|}{{MapleStory/skill|end}}
*Level 12: MP - 44 , Damage 94%, Range 95%
*Level 13: MP - 46 , Damage 96%, Range 95%
*Level 14: MP - 48 , Damage 98%, Range 100%
*Level 15: MP - 50 , Damage 100%, Range 100%
*Level 16: MP - 52 , Damage 102%, Range 100%
*Level 17: MP - 54 , Damage 104%, Range 105%
*Level 18: MP - 56 , Damage 106%, Range 105%
*Level 19: MP - 58 , Damage 108%, Range 105%
*Level 20: MP - 60 , Damage 110%, Range 110%
*Level 21: MP - 59 , Damage 112%, Range 110%
*Level 22: MP - 58 , Damage 114%, Range 115%
*Level 23: MP - 57 , Damage 116%, Range 115%
*Level 24: MP - 56 , Damage 118%, Range 115%
*Level 25: MP - 55 , Damage 120%, Range 120%
*Level 26: MP - 54 , Damage 122%, Range 120%
*Level 27: MP - 53 , Damage 124%, Range 120%
*Level 28: MP - 52 , Damage 126%, Range 125%
*Level 29: MP - 51 , Damage 128%, Range 125%
*Level 30: MP - 50 , Damage 130%, Range 125% }}


{{MapleStory/Skill desc|Dark Knight|Beholder|The dark spirit is summoned from within you. Your weapon mastery is increased by the presence of the dark spirit.|}}
{{MapleStory/skill
|name=Final Pact - Cooldown Cutter
|tooltip=Reduces Final Pact's cooldown.
|requirement=Unlocked at Level 189
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | -20%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Dark Knight|Beholder Healing|The dark spirit rejuvenates you every fixed interval. If by using this skill you would go above the critical HP of Berserk, this skill is not used.|}}
{{MapleStory/skill
|name=Gungnir's Descent - Reinforce
|tooltip=Increases Gungnir's Descent's damage.
|requirement=Unlocked at Level 195
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


====Active Skills====
{{MapleStory/skill
|name=Dark Thirst
|tooltip=Channels your inner vampire to increase Weapon ATT and sap life from enemies for a short time.
|requirement=Unlocked at Level 150
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Weapon Attack
! width=100px | <span class=explain title="The amount of damage converted to HP">Damage Converted</span>
! width=100px | Duration
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 300 || bgcolor=E6E6FA | +60 || bgcolor=E6E6FA | 100% || bgcolor=E6E6FA | 30 sec || bgcolor=E6E6FA | 90 sec
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Dark Knight|Beholder Enchantment|The dark spirit rises your ability every fixed interval. With skill level, you will receive either extra physical defense, magic defense, avoidability, accuracy, or weapon attack - it rises at random.|}}
{{MapleStory/skill
|name=Nightshade Explosion
|tooltip=Releases your inner power to lay waste to nearby enemies.
|requirement=Unlocked at level 170
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 200 || bgcolor=E6E6FA | 300% || bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 8 sec
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Dark Knight|Berserk|When your HP is below a fixed percentage, the shackles of the dark knight are released and the attack damage increases immensely. When your HP is above this fixed percentage, this skill is cancelled.|}}
{{Footer Nav|game=MapleStory|prevpage=Beginner|nextpage=Warrior/Builds|nextname=Builds}}

Latest revision as of 21:15, 6 April 2014


For more details on Beginner skills, see MapleStory/Beginner/Skills.
Table of Contents
Attacking Skills Passive Skills Active/Supportive Skills
First Job Swordman Slash Blast Warrior Mastery Iron Body War Leap
Second Job Common Weapon Mastery Final Attack Physical Training Weapon Booster
Fighter Brandish Combo Fury RageCombo Attack
Page Flame Charge Blizzard Charge Close Combat Elemental Charge
Spearman Piercing Drive Spear Sweep Iron Will Hyper Body Evil Eye
Third Job Common Rush
Crusader + Berserker Endure
Crusader Panic Shout Intrepid Slash Self Recovery Chance Attack Combo Synergy
White Knight Lightning Charge Shield Mastery Achilles Divine Shield HP Recovery Combat Orders Threaten Parashock Guard
Berserker La Mancha Spear Evil Eye Shock Lord of Darkness Evil Eye of Domination Cross Surge Hex of the Evil Eye
Fourth Job Common Power Stance Maple Warrior Hero's Will Magic Crash
Hero Raging Blow Puncture Combat Mastery Advanced Combo Advanced Final Attack Enrage
Paladin Divine Charge Blast Heaven's Hammer Advanced Charge High Paladin Void Elemental Guardian
Dark Knight Dark Impale Gungnir's Descent Revenge of the Evil Eye Final Pact Barricade Mastery Sacrifice
Skills
Hyper Skills Common
(Stat + Active)
Hyper Strength Hyper Dexterity Hyper Intelligence Hyper Luck Hyper Jump Hyper Speed Hyper Accuracy Hyper Defense Hyper Magic Defense Hyper Fury Hyper Mana Hyper Health Hyper Critical Epic Adventure
Skill enhancers Active / Supportive Skills
Hero Advanced Combo Attack - Boss Rush Advanced Final Attack - Opportunity Raging Blow - Extra Strike Advanced Combo Attack - Opportunity Advanced Final Attack - Accuracy Raging Blow - Spread Advanced Combo Attack - Reinforce Advanced Final Attack - Ferocity Raging Blow - Reinforce Cry Valhalla Rising Rage
Paladin Threaten - Enhance Blast - Extra Strike Heaven's Hammer - Cooldown Cutter Threaten - Opportunity Blast - Reinforce Heaven's Hammer - Extra Strike Threaten - Persist Blast - Critical Chance Heaven's Hammer - Reinforce Sacrosanctity Smite Shield
Dark Knight Hyper Body - Vitality Final Pact - Critical Chance Gungnir's Descent - Boss Rush Hyper Body - Spirit Final Pact - Damage Gungnir's Descent - Guardbreak Hyper Body - Persist Final Pact - Cooldown Cutter Gungnir's Descent - Reinforce Dark Thirst Nightshade Explosion

First Job[edit]

Swordman[edit]

MS Skill Iron Body.png Iron Body
"Temporarily boosts Weapon Defense. Permanently increases Max HP by a percentage. Decreases damage taken when hit by enemies within range."
Iron Body level data
Level MP Cost Weapon DEF Duration Damage Reduction Max HP
Add 2
per 5 levels
Add 10
per level
Add 10 sec
per level
Add -1%
per 2 levels
Add 1%
per level
1 8 +10 110 sec -1% +1%
2 8 +20 120 sec -1% +2%
3 8 +30 130 sec -2% +3%
4 8 +40 140 sec -2% +4%
5 8 +50 150 sec -3% +5%
6 10 +60 160 sec -3% +6%
7 10 +70 170 sec -4% +7%
8 10 +80 180 sec -4% +8%
9 10 +90 190 sec -5% +9%
10 10 +100 200 sec -5% +10%
11 12 +110 210 sec -6% +11%
12 12 +120 220 sec -6% +12%
13 12 +130 230 sec -7% +13%
14 12 +140 240 sec -7% +14%
15 12 +150 250 sec -8% +15%
16 14 +160 260 sec -8% +16%
17 14 +170 270 sec -9% +17%
18 14 +180 280 sec -9% +18%
19 14 +190 290 sec -10% +19%
20 14 +200 300 sec -10% +20%
MS Skill Slash Blast.png Slash Blast
"Consumes MP to attack nearby enemies all at once."
Slash Blast level data
Level MP Cost Damage Max Enemies Hit
Add 1
per 6 levels
Add 8%
per level
No
change
1 3 183% 6
2 3 191% 6
3 3 199% 6
4 3 207% 6
5 3 215% 6
6 4 223% 6
7 4 231% 6
8 4 239% 6
9 4 247% 6
10 4 255% 6
11 4 263% 6
12 5 271% 6
13 5 279% 6
14 5 287% 6
15 5 295% 6
16 5 303% 6
17 5 311% 6
18 6 319% 6
19 6 327% 6
20 6 335% 6
MS Skill Warrior Mastery.png Warrior Mastery
"Trains up your warrior basics to increase Movement Speed, Jump, Max HP, and Max Movement Speed. Also grants a chance to resist knockback."
Warrior Mastery level data
Level Movement Speed Jump Max Movement Speed Max HP per level Power Stance Rate
Add 1
per 2 levels
Add 1
per 2 levels
Add 1
per 2 levels
Add 1
per level
Add 2%
per level
1 +3 +3 +3 +6 +12%
2 +3 +3 +3 +7 +14%
3 +4 +4 +4 +8 +16%
4 +4 +4 +4 +9 +18%
5 +5 +5 +5 +10 +20%
6 +5 +5 +5 +11 +22%
7 +6 +6 +6 +12 +24%
8 +6 +6 +6 +13 +26%
9 +7 +7 +7 +14 +28%
10 +7 +7 +7 +15 +30%
11 +8 +8 +8 +16 +32%
12 +8 +8 +8 +17 +34%
13 +9 +9 +9 +18 +36%
14 +9 +9 +9 +19 +38%
15 +10 +10 +10 +20 +40%
MS Skill War Leap.pngMS Skill War Leap Hero.pngMS Skill War Leap DK.png War Leap
"Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases."
War Leap level data

Icons from left to right: Swordman/Paladin, Hero, Dark Knight

Level MP Cost
Subtract 2
per 2 levels
1 15
2 13
3 13
4 11
5 11
6 9
7 9
8 7
9 7
10 5

Second Job[edit]

Common Second Job skills[edit]

MS Skill Sword Mastery.pngMS Skill Spear Mastery.png Weapon Mastery
"Increases the weapon mastery and accuracy of your weapons."
Weapon Mastery level data

Fighter: Swords and Axes. Pages: Swords and Blunt Weapons. Spearmen: Spears and Pole Arms.

Level Weapon Mastery Accuracy
Add 4%
per level
Add 24
per level
1 +14% +24
2 +18% +48
3 +22% +72
4 +26% +96
5 +30% +120
6 +34% +144
7 +38% +168
8 +42% +192
9 +46% +216
10 +50% +240
MS Skill Sword Booster.pngMS Skill Spear Booster.png Weapon Booster
"Increases the attack speed of your weapon."
Requires Level 5 Weapon Mastery.
Weapon Booster level data
Level MP Cost Duration
Subtract 2
per level
Add 20 sec
per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
MS Skill Final Attack.png Final Attack
"Grants a chance to deal additional damage after an attack."
Requires Level 3 Weapon Mastery
Final Attack level data
Level Chance Damage
Add 2%
per level
Add 5%
per 2 levels
1 2% 100%
2 4% 105%
3 6% 105%
4 8% 110%
5 10% 110%
6 12% 115%
7 14% 115%
8 16% 120%
9 18% 120%
10 20% 125%
11 22% 125%
12 24% 130%
13 26% 130%
14 28% 135%
15 30% 135%
16 32% 140%
17 34% 140%
18 36% 145%
19 38% 145%
20 40% 150%
MS Skill Physical Training.png Physical Training
"Improves STR and DEX permanently through physical training."
Physical Training level data
Level STR and DEX
Add 6
per level
1 +6
2 +12
3 +18
4 +24
5 +30

Fighter[edit]

MS Skill Brandish.png Brandish
"Perform a double attack on enemies in front of you."
Brandish level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 3 levels
Add 3%
per level
No
change
No
change
1 10 163% 2 6
2 10 166% 2 6
3 11 169% 2 6
4 11 172% 2 6
5 11 175% 2 6
6 12 178% 2 6
7 12 181% 2 6
8 12 184% 2 6
9 13 187% 2 6
10 13 190% 2 6
11 13 193% 2 6
12 14 196% 2 6
13 14 199% 2 6
14 14 202% 2 6
15 15 205% 2 6
16 15 208% 2 6
17 15 211% 2 6
18 16 214% 2 6
19 16 217% 2 6
20 16 220% 2 6
MS Skill Rage.png Rage
"Improves the Weapon ATT of allies for a short time, and reflects a multiple of the damage that you received. Can be stacked with other buffs."
Rage level data
Level MP Cost Weapon Attack Damage Absorbed Damage Reflected Duration
Add 8
per 10 levels
Add 1
per level
Add 1%
per level
Add 20%
per level
Add 6 sec
per level
1 12 +11 11% 120% 66 sec
2 12 +12 12% 140% 72 sec
3 12 +13 13% 160% 78 sec
4 12 +14 14% 180% 84 sec
5 12 +15 15% 200% 90 sec
6 12 +16 16% 220% 96 sec
7 12 +17 17% 240% 102 sec
8 12 +18 18% 260% 108 sec
9 12 +19 19% 280% 114 sec
10 12 +20 20% 300% 120 sec
11 20 +21 21% 320% 126 sec
12 20 +22 22% 340% 132 sec
13 20 +23 23% 360% 138 sec
14 20 +24 24% 380% 144 sec
15 20 +25 25% 400% 150 sec
16 20 +26 26% 420% 156 sec
17 20 +27 27% 440% 162 sec
18 20 +28 28% 460% 168 sec
19 20 +29 29% 480% 174 sec
20 20 +30 30% 500% 180 sec
MS Skill Combo Attack.png Combo Attack
"When activated, there is a chance to add each attack to the Combo Count, up to 5."
Combo Attack level data
Level Chance Max Combo Count
1 40% 5
MS Skill Combo Fury.png Combo Fury
"Uses combo power to draw in enemies and has a chance to stun them. If any enemies are stunned, the consumed combo count will be returned. There is only a chance to return the count against bosses."
Combo Fury level data
Level MP Cost Combo Orb Cost Damage Number of Attacks Max Enemies Hit Chance
Add 2
per 5 levels
No
change
Add 2%
per level
No
change
Add 1
per 5 levels
Add 4%
per level
1 10 1 113% 2 6 44%
2 10 1 116% 2 6 48%
3 10 1 119% 2 6 52%
4 10 1 122% 2 6 56%
5 12 1 125% 2 7 60%
6 12 1 128% 2 7 64%
7 12 1 131% 2 7 68%
8 12 1 134% 2 7 72%
9 12 1 137% 2 7 76%
10 14 1 140% 2 8 80%

Page[edit]

MS Skill Elemental Charge.png Elemental Charge
"Use Charge skills of different elements to charge the elemental power and enhance yourself. Your max DEF will increase as well."
Elemental Charge level data
Level Effect
1 If you use a different Charge skill right after using another Charge skill, you will gain 1 Elemental Charge. Up to 5 Elemental Charges can be gained. Recovery amount of 2% (excluding the total damage and Potions), Weapon ATT +8, Abnormal Status Resistance +2%, hit damage -2%, max DEF can increase up to 20000 for each Elemental Charge
MS Skill Flame Charge.png Flame Charge
"Instantaneously grants fire attribute to your weapon to deal fire damage to enemies and inflict burns on them."
Flame Charge level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Burn Chance Burn Damage Burn Duration
Add 1
per level
Add 2%
per level
No
change
No
change
Add 3%
per level
Add 1%
per level
Add 1 sec
per 5 levels
1 11 102% 3 4 33% 56% 3 sec
2 12 104% 3 4 36% 57% 3 sec
3 13 106% 3 4 39% 58% 3 sec
4 14 108% 3 4 42% 59% 3 sec
5 15 110% 3 4 45% 60% 3 sec
6 16 112% 3 4 48% 61% 4 sec
7 17 114% 3 4 51% 62% 4 sec
8 18 116% 3 4 54% 63% 4 sec
9 19 118% 3 4 57% 64% 4 sec
10 20 120% 3 4 60% 65% 4 sec
11 21 122% 3 4 63% 66% 5 sec
12 22 124% 3 4 66% 67% 5 sec
13 23 126% 3 4 69% 68% 5 sec
14 24 128% 3 4 72% 69% 5 sec
15 25 130% 3 4 75% 70% 5 sec
16 26 132% 3 4 78% 71% 6 sec
17 27 134% 3 4 81% 72% 6 sec
18 28 136% 3 4 84% 73% 6 sec
19 29 138% 3 4 87% 74% 6 sec
20 30 140% 3 4 90% 75% 6 sec
MS Skill Blizzard Charge.png Blizzard Charge
"Instantly grants ice attribute to your weapon to deal ice damage to enemies and slow them. When you attack an enemy that is taking continuous damage from Flame Charge, more damage can be dealt."
Blizzard Charge level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Slow Chance Slow Duration Additional Damage
Add 1
per level
Add 2%
per level
No
change
No
change
Add 3%
per level
Add 1 sec
per 4 levels
Add 1%
per 2 levels
1 11 102% 3 4 33% 2 sec +6%
2 12 104% 3 4 36% 2 sec +6%
3 13 106% 3 4 39% 2 sec +7%
4 14 108% 3 4 42% 2 sec +7%
5 15 110% 3 4 45% 3 sec +8%
6 16 112% 3 4 48% 3 sec +8%
7 17 114% 3 4 51% 3 sec +9%
8 18 116% 3 4 54% 3 sec +9%
9 19 118% 3 4 57% 4 sec +10%
10 20 120% 3 4 60% 4 sec +10%
11 21 122% 3 4 63% 4 sec +11%
12 22 124% 3 4 66% 4 sec +11%
13 23 126% 3 4 69% 5 sec +12%
14 24 128% 3 4 72% 5 sec +12%
15 25 130% 3 4 75% 5 sec +13%
16 26 132% 3 4 78% 5 sec +13%
17 27 134% 3 4 81% 6 sec +14%
18 28 136% 3 4 84% 6 sec +14%
19 29 138% 3 4 87% 6 sec +15%
20 30 140% 3 4 90% 6 sec +15%
MS Skill Close Combat.png Close Combat
"Pulls in enemies to either side of you while dealing damage."
Close Combat level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Chance Stun Duration
Add 1
per level
Add 1%
per level
No
change
No
change
Add 5%
per level
Add 1 sec
per 4 levels
1 11 116% 2 8 35% 2 sec
2 12 117% 2 8 40% 2 sec
3 13 118% 2 8 45% 2 sec
4 14 119% 2 8 50% 2 sec
5 15 120% 2 8 55% 3 sec
6 16 121% 2 8 60% 3 sec
7 17 122% 2 8 65% 3 sec
8 18 123% 2 8 70% 3 sec
9 19 124% 2 8 75% 4 sec
10 20 125% 2 8 80% 4 sec

Spearman[edit]

MS Skill Iron Will.png Iron Will
"Increases the Weapon Defense and Magic Defense of party members for a fixed period of time."
Iron Will level data
Level MP Cost Weapon Defense Magic Defense Duration
Add 6
per 5 levels
Add 30
per level
Add 20
per level
Add 20 sec
per level
1 18 +30 +20 20 sec
2 18 +60 +40 40 sec
3 18 +90 +60 60 sec
4 18 +120 +80 80 sec
5 18 +150 +100 100 sec
6 24 +180 +120 120 sec
7 24 +210 +140 140 sec
8 24 +240 +160 160 sec
9 24 +270 +180 180 sec
10 24 +300 +200 200 sec
MS Skill Hyper Body.png Hyper Body
"Increases the Max HP and Max MP of party members for a short time."
Requires Level 3 Iron Will
Hyper Body level data
Level MP Cost Max HP Max MP Duration
Add 20
per 7 levels
Add 6%
per level
Add 6%
per level
Add 30 sec
per level
1 20 +6% +6% 30 sec
2 20 +12% +12% 60 sec
3 20 +18% +18% 90 sec
4 20 +24% +24% 120 sec
5 20 +30% +30% 150 sec
6 20 +36% +36% 180 sec
7 20 +42% +42% 210 sec
8 40 +48% +48% 240 sec
9 40 +54% +54% 270 sec
10 40 +60% +60% 300 sec
MS Skill Evil Eye.png Evil Eye
"Summons an Evil Eye that heals you regularly when it is near."
Evil Eye level data
Level MP Cost HP Recovered Frequency Duration Cooldown
1 20 20 24 sec 360 sec 60 sec
MS Skill Piercing Drive.png Piercing Drive
"Deals a powerful strike to enemies. If the enemies are close, also increases your Critical Rate. If they're far away, also increases your total damage."
Piercing Drive level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Critical Rate Damage
Add 1
per 6 levels
Add 2%
per level
No
change
No
change
Add 1%
per level
Add 1%
per 2 levels
1 17 163% 2 8 1% 1%
2 17 165% 2 8 2% 1%
3 17 167% 2 8 3% 2%
4 17 169% 2 8 4% 2%
5 17 171% 2 8 5% 3%
6 18 173% 2 8 6% 3%
7 18 175% 2 8 7% 4%
8 18 177% 2 8 8% 4%
9 18 179% 2 8 9% 5%
10 18 181% 2 8 10% 5%
11 18 183% 2 8 11% 6%
12 19 185% 2 8 12% 6%
13 19 187% 2 8 13% 7%
14 19 189% 2 8 14% 7%
15 19 191% 2 8 15% 8%
16 19 193% 2 8 16% 8%
17 19 195% 2 8 17% 9%
18 20 197% 2 8 18% 9%
19 20 199% 2 8 19% 10%
20 20 201% 2 8 20% 10%
MS Skill Spear Sweep.png Spear Sweep
"Swings your weapon far to pull in enemies and stun them for a moment."
Spear Sweep level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 5 levels
Add 6%
per level
No
change
No
change
1 10 136% 2 8
2 10 142% 2 8
3 10 148% 2 8
4 10 154% 2 8
5 12 160% 2 8
6 12 166% 2 8
7 12 172% 2 8
8 12 178% 2 8
9 12 184% 2 8
20 14 190% 2 8

Third Job[edit]

Common Third Job skills[edit]

MS Skill Rush.pngMS Skill Rush Hero.pngMS Skill Rush DK.png Rush
"Dash forward and push back multiple monsters."
Rush level data

Icons from left to right: White Knight, Crusader, Berserker

Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 3
per 3 levels
Add 6%
per level
No
change
Add 1
per 2 levels
1 11 251% 1 7
2 11 257% 1 8
3 11 263% 1 8
4 14 269% 1 9
5 14 275% 1 9
6 14 281% 1 10
7 17 287% 1 10
8 17 293% 1 11
9 17 299% 1 11
10 20 305% 1 12

Crusader and Berserker[edit]

The following skill belongs to Crusader and Berserker.

MS Skill Endure.png Endure
"Enhances Abnormal Status Resistance and all Elemental Resistances."
Endure level data
Level Abnormal Status Resistance Elemental Resistance
Add 1%
per level
Add 1%
per level
1 +1% +1%
2 +2% +2%
3 +3% +3%
4 +4% +4%
5 +5% +5%
6 +6% +6%
7 +7% +7%
8 +8% +8%
9 +9% +9%
10 +10% +10%
11 +11% +11%
12 +12% +12%
13 +13% +13%
14 +14% +14%
15 +15% +15%
16 +16% +16%
17 +17% +17%
18 +18% +18%
19 +19% +19%
20 +20% +20%

Crusader[edit]

  • Advanced from the second job Fighter.
MS Skill Self Recovery.png Self Recovery
"Restores some HP and MP every 4 seconds, even in combat."
Self Recovery level data
Level HP Recovered MP Recovered
Add 100
per level
Add 20
per level
1 100 20
2 200 40
3 300 60
4 400 80
5 500 100
6 600 120
7 700 140
8 800 160
9 900 180
10 1000 200
MS Skill Chance Attack.png Chance Attack
"Deals greater damage when attacking enemies that are stunned, blinded, or frozen."
Chance Attack level data
Level Additional Damage
Add 2%
per level
1 +7%
2 +9%
3 +11%
4 +13%
5 +15%
6 +17%
7 +19%
8 +21%
9 +23%
10 +25%
MS Skill Panic.png Panic
"Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic's blindness effect is applicable to all monsters, but its duration is cut in half against bosses."
Panic level data
Level MP Cost Combo Orb Cost Damage Number of Attacks Max Enemies Hit Enemy Attack Power Blind Chance Enemy Accuracy Duration Interval
Add 1
per 2 levels
No
change
Add 15%
per level
No
change
No
change
Add -1%
per level
Add 3%
per level
Add -1%
per 2 levels
Add 2 sec
per level
Add -1 sec
per level
1 10 2 865% 1 6 -11% 33% -11% 42 sec 29 sec
2 11 2 880% 1 6 -12% 36% -11% 44 sec 28 sec
3 11 2 895% 1 6 -13% 39% -12% 46 sec 27 sec
4 12 2 910% 1 6 -14% 42% -12% 48 sec 26 sec
5 12 2 925% 1 6 -15% 45% -13% 50 sec 25 sec
6 13 2 940% 1 6 -16% 48% -13% 52 sec 24 sec
7 13 2 955% 1 6 -17% 51% -14% 54 sec 23 sec
8 14 2 970% 1 6 -18% 54% -14% 56 sec 22 sec
9 14 2 985% 1 6 -19% 57% -15% 58 sec 21 sec
10 15 2 1000% 1 6 -20% 60% -15% 60 sec 20 sec
11 15 2 1015% 1 6 -21% 63% -16% 62 sec 19 sec
12 16 2 1030% 1 6 -22% 66% -16% 64 sec 18 sec
13 16 2 1045% 1 6 -23% 69% -17% 66 sec 17 sec
14 17 2 1060% 1 6 -24% 72% -17% 68 sec 16 sec
15 17 2 1075% 1 6 -25% 75% -18% 70 sec 15 sec
16 18 2 1090% 1 6 -26% 78% -18% 72 sec 14 sec
17 18 2 1105% 1 6 -27% 81% -19% 74 sec 13 sec
18 19 2 1120% 1 6 -28% 84% -19% 76 sec 12 sec
19 19 2 1135% 1 6 -29% 87% -20% 78 sec 11 sec
20 20 2 1150% 1 6 -30% 90% -20% 80 sec 10 sec
MS Skill Shout.png Shout
"Shouts at enemies, dealing damage and possibly Stunning them."
Shout level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration
Add 1
per 2 levels
Add 12%
per level
No
change
Add 1
per 5 levels
Add 2%
per level
Add 1 sec
per 5 levels
1 8 152% 1 6 57% 4 sec
2 9 164% 1 6 59% 4 sec
3 9 176% 1 6 61% 4 sec
4 10 188% 1 6 63% 4 sec
5 10 200% 1 7 65% 5 sec
6 11 212% 1 7 67% 5 sec
7 11 224% 1 7 69% 5 sec
8 12 236% 1 7 71% 5 sec
9 12 248% 1 7 73% 5 sec
10 13 260% 1 8 75% 6 sec
11 13 272% 1 8 77% 6 sec
12 14 284% 1 8 79% 6 sec
13 14 296% 1 8 81% 6 sec
14 15 308% 1 8 83% 6 sec
15 15 320% 1 9 85% 7 sec
16 16 332% 1 9 87% 7 sec
17 16 344% 1 9 89% 7 sec
18 17 356% 1 9 91% 7 sec
19 17 368% 1 9 93% 7 sec
20 18 380% 1 10 95% 8 sec
MS Skill Intrepid Slash.png Intrepid Slash
"Deal 3 consecutive attacks on multiple enemies in front of you."
Intrepid Slash level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 4 levels
Add 3%
per level
No
change
No
change
1 15 201% 3 6
2 15 204% 3 6
3 15 207% 3 6
4 15 210% 3 6
5 16 213% 3 6
6 16 216% 3 6
7 16 219% 3 6
8 16 222% 3 6
9 17 225% 3 6
10 17 228% 3 6
11 17 231% 3 6
12 17 234% 3 6
13 18 237% 3 6
14 18 240% 3 6
15 18 243% 3 6
16 18 246% 3 6
17 19 249% 3 6
18 19 252% 3 6
19 19 255% 3 6
20 19 258% 3 6
MS Skill Combo Synergy.png Combo Synergy
"Total Attack Power increases for each combo orb and increases the chance to gain combo orbs."
Combo Synergy level data
Level Chance Damage Chance
Add 2%
per level
Add 1%
per 4 levels
Add 1%
per level
1 42% +1% 11%
2 44% +1% 12%
3 46% +1% 13%
4 48% +1% 14%
5 50% +2% 15%
6 52% +2% 16%
7 54% +2% 17%
8 56% +2% 18%
9 58% +3% 19%
10 60% +3% 20%
11 62% +3% 21%
12 64% +3% 22%
13 66% +4% 23%
14 68% +4% 24%
15 70% +4% 25%
16 72% +4% 26%
17 74% +5% 27%
18 76% +5% 28%
19 78% +5% 29%
20 80% +5% 30%

White Knight[edit]

  • Advanced from the second job Page.
MS Skill Shield Mastery- Warrior.png Shield Mastery
"Increases Elemental Resistance, Status Ailment Resistance, Weapon DEF, Magic DEF, and Weapon ATT when a shield is equipped. Gives your shield a chance to block and stun enemies."
Shield Mastery level data
Level Abnormal Status Resistance Elemental Resistance Weapon Defense Magic Defense Weapon Attack Guard Chance Stun Chance Stun Duration
Add 3%
per level
Add 3%
per level
Add 15%
per level
Add 15%
per level
Add 1
per level
Add 4%
per level
Add 6%
per level
Add 1 sec
per 4 levels
1 +13% +13% +115% +115% +1 4% 6% 2 sec
2 +16% +16% +130% +130% +2 8% 12% 2 sec
3 +19% +19% +145% +145% +3 12% 18% 2 sec
4 +22% +22% +160% +160% +4 16% 24% 2 sec
5 +25% +25% +175% +175% +5 20% 30% 3 sec
6 +28% +28% +190% +190% +6 24% 36% 3 sec
7 +31% +31% +205% +205% +7 28% 42% 3 sec
8 +34% +34% +220% +220% +8 32% 48% 3 sec
9 +37% +37% +235% +235% +9 36% 54% 4 sec
10 +40% +40% +250% +250% +10 40% 60% 4 sec
MS Skill Lightning Charge.png Lightning Charge
"Instantly grants lightning attribute to your weapon to deal lightning damage to enemies and stun them. Attack enemies with Blizzard Charge first to inflict more damage on them."
Lightning Charge level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Chance Burn Damage Stun/Burn Duration Additional Damage
Add 5
per 7 levels
Add 3%
per level
No
change
No
change
Add 4%
per level
Add 2%
per level
Add 1 sec
per 5 levels
Add 1%
per 2 levels
1 25 193% 3 6 14% 77% 3 sec +6%
2 25 196% 3 6 18% 79% 3 sec +6%
3 25 199% 3 6 22% 81% 3 sec +7%
4 25 202% 3 6 26% 83% 3 sec +7%
5 25 205% 3 6 30% 85% 3 sec +8%
6 25 208% 3 6 34% 87% 4 sec +8%
7 25 211% 3 6 38% 89% 4 sec +9%
8 30 214% 3 6 42% 91% 4 sec +9%
9 30 217% 3 6 46% 93% 4 sec +10%
10 30 220% 3 6 50% 95% 4 sec +10%
11 30 223% 3 6 54% 97% 5 sec +11%
12 30 226% 3 6 58% 99% 5 sec +11%
13 30 229% 3 6 62% 101% 5 sec +12%
14 30 232% 3 6 66% 103% 5 sec +12%
15 35 235% 3 6 70% 105% 5 sec +13%
16 35 238% 3 6 74% 107% 6 sec +13%
17 35 241% 3 6 78% 109% 6 sec +14%
18 35 244% 3 6 82% 111% 6 sec +14%
19 35 247% 3 6 86% 113% 6 sec +15%
20 35 250% 3 6 90% 115% 6 sec +15%
MS Skill HP Recovery.png HP Recovery
"Instantly restores your health. Higher skill levels will restore more health. Restores less health when used repeatedly."
HP Recovery level data
Level MP Cost HP Recovered Interval
Add 4
per 2 levels
Add 3%
per level
Subtract 1 sec
per level
1 24 23% 24 sec
2 24 26% 23 sec
3 28 29% 22 sec
4 28 32% 21 sec
5 32 35% 20 sec
6 32 38% 19 sec
7 36 41% 18 sec
8 36 44% 17 sec
9 40 47% 16 sec
10 40 50% 15 sec
MS Skill Combat Orders.png Combat Orders
"Permanently increases damage for Blizzard Charge and Flame Charge. Temporarily grants bonus skill level to the skills of all party members, including yourself. Skills that have already reached the master level can be raised further. Exceptions: Beginner skills and Combat Orders cannot be increased."
Requires Level 5 HP Recovery
Combat Orders level data
Level MP Cost Skill Levels Duration Additional Damage
Add 4
per 5 levels
Add 1
per 19 levels
Add 6 sec
per level
Add 3%
per 2 levels
1 24 +1 66 sec +13%
2 24 +1 72 sec +16%
3 24 +1 78 sec +19%
4 24 +1 84 sec +22%
5 24 +1 90 sec +25%
6 28 +1 96 sec +28%
7 28 +1 102 sec +31%
8 28 +1 108 sec +34%
9 28 +1 114 sec +37%
10 28 +1 120 sec +40%
11 32 +1 126 sec +43%
12 32 +1 132 sec +46%
13 32 +1 138 sec +49%
14 32 +1 144 sec +52%
15 32 +1 150 sec +55%
16 36 +1 156 sec +58%
17 36 +1 162 sec +61%
18 36 +1 168 sec +64%
19 36 +1 174 sec +67%
20 36 +2 180 sec +70%
MS Skill Threaten.png Threaten
"Intimidates enemies, with a chance to decrease their Attack, Defense, and Accuracy."
Threaten level data
Level MP Cost Success Rate Max Enemies Affected Enemy Attack, Defense, and Accuracy Duration Duration
Add 3
per 5 levels
Add 3%
per level
No
change
Add -1%
per level
Add 2 sec
per level
Add 1 sec
per 4 levels
1 15 18% 6 -11% 42 sec 4 sec
2 15 21% 6 -12% 44 sec 4 sec
3 15 24% 6 -13% 46 sec 4 sec
4 15 27% 6 -14% 48 sec 4 sec
5 15 30% 6 -15% 50 sec 5 sec
6 18 33% 6 -16% 52 sec 5 sec
7 18 36% 6 -17% 54 sec 5 sec
8 18 39% 6 -18% 56 sec 5 sec
9 18 42% 6 -19% 58 sec 6 sec
10 18 45% 6 -20% 60 sec 6 sec
11 21 48% 6 -21% 62 sec 6 sec
12 21 51% 6 -22% 64 sec 6 sec
13 21 54% 6 -23% 66 sec 7 sec
14 21 57% 6 -24% 68 sec 7 sec
15 21 60% 6 -25% 70 sec 7 sec
16 24 63% 6 -26% 72 sec 7 sec
17 24 66% 6 -27% 74 sec 8 sec
18 24 69% 6 -28% 76 sec 8 sec
19 24 72% 6 -29% 78 sec 8 sec
20 24 75% 6 -30% 80 sec 8 sec
MS Skill Parashock Guard.png Parashock Guard
"Temporarily reduces your Guard Chance and DEF and damage that surrounding allies receive when they are hit. Grants your allies a chance to guard themselves. Temporarily increases your Weapon ATT."
Parashock Guard level data
Level MP Cost Guard Chance Defense Damage Taken Weapon Attack
Add 2
per 2 levels
Add -1%
per level
Add -1%
per level
Add -1%
per level
Add 2
per level
1 24 -11% -11% -11% +2
2 24 -12% -12% -12% +4
3 26 -13% -13% -13% +6
4 26 -14% -14% -14% +8
5 28 -15% -15% -15% +10
6 28 -16% -16% -16% +12
7 30 -17% -17% -17% +14
8 30 -18% -18% -18% +16
9 32 -19% -19% -19% +18
10 32 -20% -20% -20% +20
MS Skill Achilles.png Achilles
"Permanently increases your defensive abilities so you take less damage from enemies."
Achilles level data
Level Damage Taken
Add -1%
per level
1 -11%
2 -12%
3 -13%
4 -14%
5 -15%
6 -16%
7 -17%
8 -18%
9 -19%
10 -20%
11 -21%
12 -22%
13 -23%
14 -24%
15 -25%
16 -26%
17 -27%
18 -28%
19 -29%
20 -30%
MS Skill Divine Shield.png Divine Shield
"Generates a protective shield when hit that absorbs up to 10 blows and increases Weapon Attack. The shield lasts for 90 seconds and must cool down before reactivation. Cannot be broken by enemy attacks."
Divine Shield level data
Level Chance Duration Enemy Blows Absorbed Damage Taken Cooldown
Add 5%
per level
No
change
Add 1
per level
Add 2%
per level
No
change
1 5% 90 sec 1 7% 30 sec
2 10% 90 sec 2 9% 30 sec
3 15% 90 sec 3 11% 30 sec
4 20% 90 sec 4 13% 30 sec
5 25% 90 sec 5 15% 30 sec
6 30% 90 sec 6 17% 30 sec
7 35% 90 sec 7 19% 30 sec
8 40% 90 sec 8 21% 30 sec
9 45% 90 sec 9 23% 30 sec
10 50% 90 sec 10 25% 30 sec

Berserker[edit]

MS Skill Lord of Darkness.png Lord of Darkness
"Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP, up to half of Max HP."
Lord of Darkness level data
Level Critical Rate Minimum Critical Damage Chance Damage Converted
Add 2%
per level
Add 1%
per level
Add 1%
per level
Add 1%
per level
1 +12% +6% 11% 1%
2 +14% +7% 12% 2%
3 +16% +8% 13% 3%
4 +18% +9% 14% 4%
5 +20% +10% 15% 5%
6 +22% +11% 16% 6%
7 +24% +12% 17% 7%
8 +26% +13% 18% 8%
9 +28% +14% 19% 9%
10 +30% +15% 20% 10%
MS Skill La Mancha Spear.png La Mancha Spear
"Wields your spear like a windmill to deal damage and pierce nearby enemies."
La Mancha Spear level data
Level MP Cost Damage Damage Number of Attacks Max Enemies Hit
Add 1
per 7 levels
Add 1%
per level
Add 10%
per level
No
change
No
change
1 5 132% 550% 1 10
2 5 133% 560% 1 10
3 5 134% 570% 1 10
4 5 135% 580% 1 10
5 5 136% 590% 1 10
6 5 137% 600% 1 10
7 6 138% 610% 1 10
8 6 139% 620% 1 10
9 6 140% 630% 1 10
10 6 141% 640% 1 10
11 6 142% 650% 1 10
12 6 143% 660% 1 10
13 6 144% 670% 1 10
14 7 145% 680% 1 10
15 7 146% 690% 1 10
16 7 147% 700% 1 10
17 7 148% 710% 1 10
18 7 149% 720% 1 10
19 7 150% 730% 1 10
20 7 151% 740% 1 10
MS Skill Evil Eye of Domination.png Evil Eye of Domination
"Lets you command your Evil Eye to attack. If you press again when the Evil Eye is in Free Attack mode, it return to you. When in Free Attack mode, Hex of the Evil Eye and healing skills will not be cast."
Evil Eye of Domination level data
Level Summon Damage
Add 6%
per level
1 156%
2 162%
3 168%
4 174%
5 180%
6 186%
7 192%
8 198%
9 204%
10 210%
MS Skill Evil Eye Shock.png Evil Eye Shock
"Makes your Evil Eye scream, stunning and damaging nearby enemies. Casts automatically when first encountering enemies."
Evil Eye Shock level data
Level Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration Cooldown
Add 12%
per level
No
change
No
change
Add 9%
per 2 levels
Add 3 sec
per 8 levels
Subtract 3 sec
per 4 levels
1 412% 1 10 9% 4 sec 25 sec
2 424% 1 10 9% 4 sec 25 sec
3 436% 1 10 18% 4 sec 25 sec
4 448% 1 10 18% 4 sec 22 sec
5 460% 1 10 27% 4 sec 22 sec
6 472% 1 10 27% 4 sec 22 sec
7 484% 1 10 36% 4 sec 22 sec
8 496% 1 10 36% 4 sec 19 sec
9 508% 1 10 45% 7 sec 19 sec
10 520% 1 10 45% 7 sec 19 sec
11 532% 1 10 54% 7 sec 19 sec
12 544% 1 10 54% 7 sec 16 sec
13 556% 1 10 63% 7 sec 16 sec
14 568% 1 10 63% 7 sec 16 sec
15 580% 1 10 72% 7 sec 16 sec
16 592% 1 10 72% 7 sec 13 sec
17 604% 1 10 81% 10 sec 13 sec
18 616% 1 10 81% 10 sec 13 sec
19 628% 1 10 90% 10 sec 13 sec
20 640% 1 10 90% 10 sec 10 sec
MS Skill Cross Surge.png Cross Surge
"Increases total damage proportional to current HP for a short time. Also reduces damage taken proportional to reduced HP."
Cross Surge level data
Level MP Cost Damage to HP Damage Taken Duration
Add 1
per 2 levels
Add 5%
per level
Add 1%
per 3 levels
Add 3 sec
per 8 levels
1 10 5% 2% 66 sec
2 11 10% 2% 72 sec
3 11 15% 2% 78 sec
4 12 20% 3% 84 sec
5 12 25% 3% 90 sec
6 13 30% 3% 96 sec
7 13 35% 4% 102 sec
8 14 40% 4% 108 sec
9 14 45% 4% 114 sec
10 15 50% 5% 120 sec
11 15 55% 5% 126 sec
12 16 60% 5% 132 sec
13 16 65% 6% 138 sec
14 17 70% 6% 144 sec
15 17 75% 6% 150 sec
16 18 80% 7% 156 sec
17 18 85% 7% 162 sec
18 19 90% 7% 168 sec
19 19 95% 8% 174 sec
20 20 100% 8% 180 sec
MS Skill Hex of the Evil Eye.png Hex of the Evil Eye
"Evil Eye uses a buff regularly when not in Free Attack mode."
Hex of the Evil Eye level data
Level Frequency Weapon Attack Weapon and Magic Defense Accuracy and Avoidability Critical Rate Buff Duration
Subtract 4 sec
per 4 levels
Add 2
per level
Add 25
per level
Add 15
per level
Add 1%
per 2 levels
Add 4 sec
per 8 levels
1 24 sec +2 +25 +15 +1% 24 sec
2 24 sec +4 +50 +30 +1% 28 sec
3 24 sec +6 +75 +45 +2% 32 sec
4 20 sec +8 +100 +60 +2% 36 sec
5 20 sec +10 +125 +75 +3% 40 sec
6 20 sec +12 +150 +90 +3% 44 sec
7 20 sec +14 +175 +105 +4% 48 sec
8 16 sec +16 +200 +120 +4% 52 sec
9 16 sec +18 +225 +135 +5% 56 sec
10 16 sec +20 +250 +150 +5% 60 sec
11 16 sec +22 +275 +165 +6% 64 sec
12 12 sec +24 +300 +180 +6% 68 sec
13 12 sec +26 +325 +195 +7% 72 sec
14 12 sec +28 +350 +210 +7% 76 sec
15 12 sec +30 +375 +225 +8% 80 sec
16 8 sec +32 +400 +240 +8% 84 sec
17 8 sec +34 +425 +255 +9% 88 sec
18 8 sec +36 +450 +270 +9% 92 sec
19 8 sec +38 +475 +285 +10% 96 sec
20 4 sec +40 +500 +300 +10% 100 sec

Fourth Job[edit]

Those in Italic can be obtained through Combat Orders.

Common Fourth Job skills[edit]

MS Skill Maple Warrior.png Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 sec
per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
MS Skill Hero's Will.png Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 sec
per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec
MS Skill Power Stance.png Power Stance
"Concentrates to hold your ground when struck, resisting knock-back effects permanently."
Power Stance level data
Level Power Stance Rate
Add 2%
per level
1 +2%
2 +4%
3 +6%
4 +8%
5 +10%
6 +12%
7 +14%
8 +16%
9 +18%
10 +20%
11 +22%
12 +24%
13 +26%
14 +28%
15 +30%
16 +32%
17 +34%
18 +36%
19 +38%
20 +40%
21 +42%
22 +44%
23 +46%
24 +48%
25 +50%
26 +52%
27 +54%
28 +56%
29 +58%
30 +60%
MS Skill Magic Crash 2.png Magic Crash
"Has a chance to cancel all buffs on nearby enemies and restrict them from acquiring new buffs for a short time."
Magic Crash level data
Level MP Cost Chance Duration Cooldown
Subtract 2
per level
Add 8%
per level
Add 4 sec
per 3 levels
No
change
1 33 28% 10 sec 60 sec
2 31 36% 10 sec 60 sec
3 29 44% 10 sec 60 sec
4 27 52% 14 sec 60 sec
5 25 60% 14 sec 60 sec
6 23 68% 14 sec 60 sec
7 21 76% 18 sec 60 sec
8 19 84% 18 sec 60 sec
9 17 92% 18 sec 60 sec
10 15 100% 22 sec 60 sec

Hero[edit]

MS Skill Advanced Combo.png Advanced Combo
"Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly. Additionally, increases mastery."
Requires Level 10 Weapon Mastery and Level 20 Combo Synergy
Advanced Combo level data
Level Damage Max Combo Count Chance Weapon Mastery
Add 1%
per 6 levels
Add 1
per 6 levels
Add 2%
per level
Add 1%
per 2 levels
1 +5% +2% 22% +55%
2 +5% 5 24% +56%
3 +5% 5 26% +56%
4 +5% 5 28% +57%
5 +5% 5 30% +57%
6 +6% 6 32% +58%
7 +6% 6 34% +58%
8 +6% 6 36% +59%
9 +6% 6 38% +59%
10 +6% 6 40% +60%
11 +6% 6 42% +60%
12 +7% 7 44% +61%
13 +7% 7 46% +61%
14 +7% 7 48% +62%
15 +7% 7 50% +62%
16 +7% 7 52% +63%
17 +7% 7 54% +63%
18 +8% 8 56% +64%
19 +8% 8 58% +64%
20 +8% 8 60% +65%
21 +8% 8 62% +65%
22 +8% 8 64% +66%
23 +8% 8 66% +66%
24 +9% 9 68% +67%
25 +9% 9 70% +67%
26 +9% 9 72% +68%
27 +9% 9 74% +68%
28 +9% 9 76% +69%
29 +9% 9 78% +69%
30 +10% 10 80% +70%
MS Skill Raging Blow.png Raging Blow
"Deals multiple blows to multiple enemies in front of you. The final blow will always be a critical. While you are Enraged, your single attacks are more powerful."
Raging Blow level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Additional Damage
Add 2
per 3 levels
Add 4%
per level
No
change
No
change
No
change
1 22 152% 5 8 +10%
2 22 156% 5 8 +10%
3 22 160% 5 8 +10%
4 24 164% 5 8 +10%
5 24 168% 5 8 +10%
6 24 172% 5 8 +10%
7 26 176% 5 8 +10%
8 26 180% 5 8 +10%
9 26 184% 5 8 +10%
10 28 188% 5 8 +10%
11 28 192% 5 8 +10%
12 28 196% 5 8 +10%
13 30 200% 5 8 +10%
14 30 204% 5 8 +10%
15 30 208% 5 8 +10%
16 32 212% 5 8 +10%
17 32 216% 5 8 +10%
18 32 220% 5 8 +10%
19 34 224% 5 8 +10%
20 34 228% 5 8 +10%
21 34 232% 5 8 +10%
22 36 236% 5 8 +10%
23 36 240% 5 8 +10%
24 36 244% 5 8 +10%
25 38 248% 5 8 +10%
26 38 252% 5 8 +10%
27 38 256% 5 8 +10%
28 40 260% 5 8 +10%
29 40 264% 5 8 +10%
30 40 268% 5 8 +10%
31 42 272% 5 8 +10%
32 42 276% 5 8 +10%
MS Skill Enrage.png Enrage
"Focuses on a specific enemy using a combo orb to deal increased damage. Consumes 1 combo orb. This skill can be toggled on and off with the skill key."
Requires level 30 Advanced Combo
Enrage level data
Level MP Cost Combo Orb Cost Damage Critical Rate Minimum Critical Damage
Add 2
per 3 levels
No
change
Add 2%
per level
Add 1%
per 3 levels
Add 1%
per 2 levels
1 30 1 +2% +11% +1%
2 30 1 +4% +11% +1%
3 32 1 +6% +11% +2%
4 32 1 +8% +12% +2%
5 32 1 +10% +12% +3%
6 34 1 +12% +12% +3%
7 34 1 +14% +13% +4%
8 34 1 +16% +13% +4%
9 36 1 +18% +13% +5%
10 36 1 +20% +14% +5%
11 36 1 +22% +14% +6%
12 38 1 +24% +14% +6%
13 38 1 +26% +15% +7%
14 38 1 +28% +15% +7%
15 40 1 +30% +15% +8%
16 40 1 +32% +16% +8%
17 40 1 +34% +16% +9%
18 42 1 +36% +16% +9%
19 42 1 +38% +17% +10%
20 42 1 +40% +17% +10%
21 44 1 +42% +17% +11%
22 44 1 +44% +18% +11%
23 44 1 +46% +18% +12%
24 46 1 +48% +18% +12%
25 46 1 +50% +19% +13%
26 46 1 +52% +19% +13%
27 48 1 +54% +19% +14%
28 48 1 +56% +20% +14%
29 48 1 +58% +20% +15%
30 50 1 +60% +20% +15%
31 50 1 +62% +21% +16%
32 50 1 +64% +21% +16%
MS Skill Combat Mastery.png Combat Mastery
"Ignores a portion of a monster's defense while attacking."
Combat Mastery level data
Level Enemy Defense Ignored
Add 1%
per level
1 +21%
2 +22%
3 +23%
4 +24%
5 +25%
6 +26%
7 +27%
8 +28%
9 +29%
10 +30%
11 +31%
12 +32%
13 +33%
14 +34%
15 +35%
16 +36%
17 +37%
18 +38%
19 +39%
20 +40%
21 +41%
22 +42%
23 +43%
24 +44%
25 +45%
26 +46%
27 +47%
28 +48%
29 +49%
30 +50%
31 +51%
32 +52%
MS Skill Advanced Final Attack.png Advanced Final Attack
"Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack."
Requires Level 20 Final Attack
Advanced Final Attack level data
Level Weapon Attack Accuracy Chance Damage Number of Hits
Add 1
per level
Add 1%
per 3 levels
Add 1%
per 2 levels
Add 3%
per level
No
change
1 +1 +1% 46% 163% 2
2 +2 +1% 46% 166% 2
3 +3 +1% 47% 169% 2
4 +4 +2% 47% 172% 2
5 +5 +2% 48% 175% 2
6 +6 +2% 48% 178% 2
7 +7 +3% 49% 181% 2
8 +8 +3% 49% 184% 2
9 +9 +3% 50% 187% 2
10 +10 +4% 50% 190% 2
11 +11 +4% 51% 193% 2
12 +12 +4% 51% 196% 2
13 +13 +5% 52% 199% 2
14 +14 +5% 52% 202% 2
15 +15 +5% 53% 205% 2
16 +16 +6% 54% 208 2
17 +17 +6% 54% 211% 2
18 +18 +6% 54% 214% 2
19 +19 +7% 55% 217% 2
20 +20 +7% 55% 220% 2
21 +21 +7% 56% 223% 2
22 +22 +8% 56% 226% 2
23 +23 +8% 57% 229% 2
24 +24 +8% 57% 232% 2
25 +25 +9% 58% 235% 2
26 +26 +9% 58% 238% 2
27 +27 +9% 59% 241% 2
28 +28 +10% 59% 244% 2
29 +29 +10% 60% 247% 2
30 +30 +10% 60% 250% 2
31 +31 +11% 61% 253% 2
32 +32 +11% 61% 256% 2
MS Skill Puncture.png Puncture
"Leave a wound on enemy that deals continuous damage for a short time. While taking continuous damage, the enemy will take more critical damage."
Requires level 30 Advanced Combo
Puncture level data
Level MP Cost Combo Orb Cost Damage Number of Attacks Max Enemies Hit Chance Burn Damage Burn Duration Additional Critical Damage Additional Damage
Add 2
per 8 levels
No
change
Add 7%
per level
No
change
No
change
Add 2%
per level
Add 3%
per level
Add 1 sec
per 2 levels
Add 1%
per 2 levels
Add 1%
per 3 levels
1 30 4 373% 3 6 42% 78% 15 sec +6% +1%
2 30 4 380% 3 6 44% 81% 16 sec +6% +1%
3 30 4 387% 3 6 46% 84% 16 sec +7% +1%
4 30 4 394% 3 6 48% 87% 17 sec +7% +2%
5 30 4 401% 3 6 50% 90% 17 sec +8% +2%
6 30 4 408% 3 6 52% 93% 18 sec +8% +2%
7 30 4 415% 3 6 54% 96% 18 sec +9% +3%
8 32 4 422% 3 6 56% 99% 19 sec +9% +3%
9 32 4 429% 3 6 58% 102% 19 sec +10% +3%
10 32 4 436% 3 6 60% 105% 20 sec +10% +4%
11 32 4 443% 3 6 62% 108% 20 sec +11% +4%
12 32 4 450% 3 6 64% 111% 21 sec +11% +4%
13 32 4 457% 3 6 66% 114% 21 sec +12% +5%
14 32 4 464% 3 6 68% 117% 22 sec +12% +5%
15 32 4 471% 3 6 70% 120% 22 sec +13% +5%
16 34 4 478% 3 6 72% 123% 23 sec +13% +6%
17 34 4 485% 3 6 74% 126% 23 sec +14% +6%
18 34 4 492% 3 6 76% 129% 24 sec +14% +6%
19 34 4 499% 3 6 78% 132% 24 sec +15% +7%
20 34 4 506% 3 6 80% 135% 25 sec +15% +7%
21 34 4 513% 3 6 82% 138% 25 sec +16% +7%
22 34 4 520% 3 6 84% 141% 26 sec +16% +8%
23 34 4 527% 3 6 86% 144% 26 sec +17% +8%
24 36 4 534% 3 6 88% 147% 27 sec +17% +8%
25 36 4 541% 3 6 90% 150% 27 sec +18% +9%
26 36 4 548% 3 6 92% 153% 28 sec +18% +9%
27 36 4 555% 3 6 94% 156% 28 sec +19% +9%
28 36 4 562% 3 6 96% 159% 29 sec +19% +10%
29 36 4 569% 3 6 98% 162% 29 sec +20% +10%
30 36 4 576% 3 6 100% 165% 30 sec +20% +10%
31 36 4 583% 3 6 102% 168% 30 sec +21% +11%
32 38 4 590% 3 6 104% 171% 31 sec +21% +11%

Paladin[edit]

MS Skill Divine Charge.png Divine Charge
"Instantly grants the Holy Attribute to your weapon to deal Holy damage to enemies and silence them. Attack Knocked Out enemies with the Lightning Charge skill to inflict more damage on them."
Divine Charge level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Seal Chance Seal Duration Additional Damage
Add 5
per 7 levels
Add 3%
per level
No
change
No
change
Add 3%
per level
Add 1 sec
per 6 levels
Add 1%
per 2 levels
1 25 318% 3 6 13% 5 sec +6%
2 25 321% 3 6 16% 5 sec +6%
3 25 324% 3 6 19% 5 sec +7%
4 25 327% 3 6 22% 5 sec +7%
5 25 330% 3 6 25% 5 sec +8%
6 25 333% 3 6 28% 6 sec +8%
7 25 336% 3 6 31% 6 sec +9%
8 30 339% 3 6 34% 6 sec +9%
9 30 342% 3 6 37% 6 sec +10%
10 30 345% 3 6 40% 6 sec +10%
11 30 348% 3 6 43% 6 sec +11%
12 30 351% 3 6 46% 7 sec +11%
13 30 354% 3 6 49% 7 sec +12%
14 30 357% 3 6 52% 7 sec +12%
15 35 360% 3 6 55% 7 sec +13%
16 35 363% 3 6 58% 7 sec +13%
17 35 366% 3 6 61% 7 sec +14%
18 35 369% 3 6 64% 8 sec +14%
19 35 372% 3 6 67% 8 sec +15%
20 35 375% 3 6 70% 8 sec +15%
21 35 378% 3 6 73% 8 sec +16%
22 40 381% 3 6 76% 8 sec +16%
23 40 384% 3 6 79% 8 sec +17%
24 40 387% 3 6 82% 9 sec +17%
25 40 390% 3 6 85% 9 sec +18%
26 40 393% 3 6 88% 9 sec +18%
27 40 396% 3 6 91% 9 sec +19%
28 40 399% 3 6 94% 9 sec +19%
29 45 402% 3 6 97% 9 sec +20%
30 45 405% 3 6 100% 10 sec +20%
31 45 408% 3 6 103% 10 sec +21%
32 45 411% 3 6 106% 10 sec +21%
MS Skill Blast.png Blast
"Inflicts massive damage on a single target. If all the Elemental Charges are charged, you will receive a powerful effect temporarily."
Blast level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Buff Duration Additional Critical Rate Enemy Defense Ignored Additional Damage
Add 1
per 3 levels
Add 4%
per level
No
change
No
change
Add 1 sec
per level
Add 1%
per level
Add 1%
per 2 levels
Add 2%
per level
1 15 198% 7 1 16 sec +11% +16% +11%
2 15 202% 7 1 17 sec +12% +16% +12%
3 15 206% 7 1 18 sec +13% +17% +13%
4 16 210% 7 1 19 sec +14% +17% +14%
5 16 214% 7 1 20 sec +15% +18% +15%
6 16 218% 7 1 21 sec +16% +18% +16%
7 17 222% 7 1 22 sec +17% +19% +17%
8 17 226% 7 1 23 sec +18% +19% +18%
9 17 230% 7 1 24 sec +19% +20% +19%
10 18 234% 7 1 25 sec +20% +20% +20%
11 18 238% 7 1 26 sec +21% +21% +21%
12 18 242% 7 1 27 sec +22% +21% +22%
13 19 246% 7 1 28 sec +23% +22% +23%
14 19 250% 7 1 29 sec +24% +22% +24%
15 19 254% 7 1 30 sec +25% +23% +25%
16 20 258% 7 1 31 sec +26% +23% +26%
17 20 262% 7 1 32 sec +27% +24% +27%
18 20 266% 7 1 33 sec +28% +24% +28%
19 21 270% 7 1 34 sec +29% +25% +29%
20 21 274% 7 1 35 sec +30% +25% +30%
21 21 278% 7 1 36 sec +31% +26% +31%
22 22 282% 7 1 37 sec +32% +26% +32%
23 22 286% 7 1 38 sec +33% +27% +33%
24 22 290% 7 1 39 sec +34% +27% +34%
25 23 294% 7 1 40 sec +35% +28% +35%
26 23 298% 7 1 41 sec +36% +28% +36%
27 23 302% 7 1 42 sec +37% +29% +37%
28 24 306% 7 1 43 sec +38% +29% +38%
29 24 310% 7 1 44 sec +39% +30% +39%
30 24 314% 7 1 45 sec +40% +30% +40%
31 25 318% 7 1 46 sec +41% +31% +41%
32 25 322% 7 1 47 sec +42% +31% +42%
MS Skill Advanced Charge.png Advanced Charge
"Increases the attack range, number of hits, and Blast attack count for the Charge skill of each attribute. Grants a chance to eliminate an enemy instantly when attacking with a Charge Skill."
Advanced Charge level data
Level Damage Per Charge Weapon Attack Per Charge Number of Targets Number of Attacks Instant Kill Chance
No
change
No
change
Add 1
per 5 levels
Add 1
per 9 levels
Add 1%
per level
1 +5% +12 +1 +1 1%
2 +5% +12 +1 +1 2%
3 +5% +12 +1 +1 3%
4 +5% +12 +1 +1 4%
5 +5% +12 +1 +1 5%
6 +5% +12 +2 +1 6%
7 +5% +12 +2 +1 7%
8 +5% +12 +2 +1 8%
9 +5% +12 +2 +1 9%
10 +5% +12 +2 +2 10%
11 +5% +12 +3 +2 11%
12 +5% +12 +3 +2 12%
MS Skill Heaven's Hammer.png Heaven's Hammer
"Strikes the ground with a huge hammer to attack up to 15 enemies. Leaves the affected enemies with only 1 HP. Inflicts critical damage on boss monsters."
Heaven's Hammer level data
Level MP Cost Damage on Bosses Number of Attacks Max Enemies Hit Cooldown
Add 1
per level
Add 14%
per level
No
change
No
change
Subtract 10 sec
per 2 levels
Add 1%
per 2 levels
1 31 914% 4 15 180 sec
2 25 928% 4 15 170 sec
3 25 942% 4 15 170 sec
4 25 956% 4 15 160 sec
5 25 970% 4 15 160 sec
6 25 984% 4 15 150 sec
7 25 998% 4 15 150 sec
8 38 1012% 4 15 140 sec
9 30 1026% 4 15 140 sec
10 30 1040% 4 15 130 sec
11 30 1054% 4 15 130 sec
12 30 1068% 4 15 120 sec
13 30 1082% 4 15 120 sec
14 30 1096% 4 15 110 sec
15 45 1110% 4 15 110 sec
16 35 1124% 4 15 100 sec
17 35 1138% 4 15 100 sec
18 35 1152% 4 15 90 sec
19 35 1166% 4 15 90 sec
20 35 1180% 4 15 80 sec
21 35 1194% 4 15 80 sec
22 52 1208% 4 15 70 sec
23 40 1222% 4 15 70 sec
24 40 1236% 4 15 60 sec
25 40 1250% 4 15 60 sec
26 40 1264% 4 15 50 sec
27 40 1278% 4 15 50 sec
28 40 1292% 4 15 40 sec
29 59 1306% 4 15 40 sec
30 45 1320% 4 15 30 sec
31 45 1334% 4 15 30 sec
32 45 1348% 4 15 20 sec
MS Skill Void Elemental.png Void Elemental
"Temporarily increases damage a lot. All Charge skills and Blast ignore enemy attributes. Permanently increases damage of all Charge skills except Divine Charge. If affected by Combat Orders, only increases up to Lv. 30."
Void Elemental level data
Level MP Cost Additional Damage Elemental Attributes Ignored Additional Damage
Add 2
per 6 levels
Add 1%
per level
Add 3%
per level
Add 3 sec
per level
Add 3%
per level
Add 1%
per 2 levels
Add 2%
per level
1 20 +1% 13% 93 sec +123%
2 20 +2% 16% 96 sec +126%
3 20 +3% 19% 99 sec +129%
4 20 +4% 22% 102 sec +132%
5 20 +5% 25% 105 sec +135%
6 22 +6% 28% 108 sec +138%
7 22 +7% 31% 111 sec +141%
8 22 +8% 34% 114 sec +144%
9 22 +9% 37% 117 sec +147%
10 22 +10% 40% 120 sec +150%
11 22 +11% 43% 123 sec +153%
12 24 +12% 46% 126 sec +156%
13 24 +13% 49% 129 sec +159%
14 24 +14% 52% 132 sec +162%
15 24 +15% 55% 135 sec +165%
16 24 +16% 58% 138 sec +168%
17 24 +17% 61% 141 sec +171%
18 26 +18% 64% 144 sec +174%
19 26 +19% 67% 147 sec +177%
20 26 +20% 70% 150 sec +180%
21 26 +21% 73% 153 sec +183%
22 26 +22% 76% 156 sec +186%
23 26 +23% 79% 159 sec +189%
24 28 +24% 82% 162 sec +192%
25 28 +25% 85% 165 sec +195%
26 28 +26% 88% 168 sec +198%
27 28 +27% 91% 171 sec +201%
28 28 +28% 94% 174 sec +204%
29 28 +29% 97% 177 sec +207%
30 30 +30% 100% 180 sec +210%
MS Skill Guardian.png Guardian
"Revives one ally closest to you and makes both your ally and yourself invulnerable for short time."
Guardian level data
Level MP Cost Invincibility Duration Cooldown
Subtract 5
per level
Add 2 sec
per 4 levels
Subtract 40 sec
per 2 levels
1 145 10 sec 1000 sec
2 140 10 sec 960 sec
3 135 10 sec 960 sec
4 130 12 sec 920 sec
5 125 12 sec 920 sec
6 120 12 sec 880 sec
7 115 12 sec 880 sec
8 110 14 sec 840 sec
9 105 14 sec 840 sec
10 100 14 sec 800 sec
11 95 14 sec 800 sec
12 90 16 sec 760 sec
13 85 16 sec 760 sec
14 80 16 sec 720 sec
15 75 16 sec 720 sec
16 70 18 sec 680 sec
17 65 18 sec 680 sec
18 60 18 sec 640 sec
19 55 18 sec 640 sec
20 50 20 sec 600 sec
21 45 20 sec 600 sec
22 40 20 sec 560 sec
MS Skill High Paladin.png High Paladin
"Masters everything you have learned as a Paladin to increase Weapon Mastery, DEF, and Minimum Critical Damage. Increases Damage or DEF Ignored depend on the equipped weapon's type. Blunt Weapons: Ignores a certain % of enemy DEF. Sword Weapons: Increases Damage."
Requires Level 10 Weapon Mastery
High Paladin level data
Level Weapon Mastery Weapon and Magic Defense Minimum Critical Damage Enemy Defense Ignored Maximum Critical Damage
Add 1%
per 2 levels
Add 10
per level
Add 1%
per 2 levels
No
change
No
change
1 +56% +110 +1% +5% +10%
2 +56% +120 +1% +5% +10%
3 +57% +130 +2% +5% +10%
4 +57% +140 +2% +5% +10%
5 +58% +150 +3% +5% +10%
6 +58% +160 +3% +5% +10%
7 +59% +170 +4% +5% +10%
8 +59% +180 +4% +5% +10%
9 +60% +190 +5% +5% +10%
10 +60% +200 +5% +5% +10%
11 +61% +210 +6% +5% +10%
12 +61% +220 +6% +5% +10%
13 +62% +230 +7% +5% +10%
14 +62% +240 +7% +5% +10%
15 +63% +250 +8% +5% +10%
16 +63% +260 +8% +5% +10%
17 +64% +270 +9% +5% +10%
18 +64% +280 +9% +5% +10%
19 +65% +290 +10% +5% +10%
20 +65% +300 +10% +5% +10%
21 +66% +310 +11% +5% +10%
22 +66% +320 +11% +5% +10%
23 +67% +330 +12% +5% +10%
24 +67% +340 +12% +5% +10%
25 +68% +350 +13% +5% +10%
26 +68% +360 +13% +5% +10%
27 +69% +370 +14% +5% +10%
28 +69% +380 +14% +5% +10%
29 +70% +390 +15% +5% +10%
30 +70% +400 +15% +5% +10%
31 +71% +410 +16% +5% +10%
32 +71% +420 +16% +5% +10%

Dark Knight[edit]

MS Skill Revenge of the Evil Eye.png Revenge of the Evil Eye
"When hit, the Evil Eye has a chance to launch a counterattack toward the attacker. The attack has a chance to be an instant KO, and returns some of the damage to the Dark Knight as HP. However, it does not return more than 5% of Max HP at once. Does not return HP on instant KOs. Does not activate during Free Attack mode."
Revenge of the Evil Eye level data
Level Counterattack Chance Damage Instant Kill Chance Damage Converted Cooldown
No
change
Add 12%
per level
Add 1%
per level
Add 1%
per 3 levels
Subtract 1 sec
per 2 levels
1 100% 562% 1% 1% 19 sec
2 100% 574% 2% 1% 19 sec
3 100% 586% 3% 1% 18 sec
4 100% 598% 4% 2% 18 sec
5 100% 610% 5% 2% 17 sec
6 100% 622% 6% 2% 17 sec
7 100% 634% 7% 3% 16 sec
8 100% 646% 8% 3% 16 sec
9 100% 658% 9% 3% 15 sec
10 100% 670% 10% 4% 15 sec
11 100% 682% 11% 4% 14 sec
12 100% 694% 12% 4% 14 sec
13 100% 706% 13% 5% 13 sec
14 100% 718% 14% 5% 13 sec
15 100% 730% 15% 5% 12 sec
16 100% 742% 16% 6% 12 sec
17 100% 754% 17% 6% 11 sec
18 100% 766% 18% 6% 11 sec
19 100% 778% 19% 7% 10 sec
20 100% 790% 20% 7% 10 sec
21 100% 802% 21% 7% 9 sec
22 100% 814% 22% 8% 9 sec
23 100% 826% 23% 8% 8 sec
24 100% 838% 24% 8% 8 sec
25 100% 850% 25% 9% 7 sec
26 100% 862% 26% 9% 7 sec
27 100% 874% 27% 9% 6 sec
28 100% 886% 28% 10% 6 sec
29 100% 898% 29% 10% 5 sec
30 100% 910% 30% 10% 5 sec
31 100% 922% 31% 11% 4 sec
32 100% 934% 32% 11% 4 sec
MS Skill Dark Impale.png Dark Impale
"Quickly attacks multiple enemies 5 times in a row with a chance to instant KO the targets."
Dark Impale level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Instant Kill Chance
Add 3
per 3 levels
Add 4%
per level
Add 1
per 16 levels
No
change
Add 1%
per 3 levels
1 23 164% 5 8 1%
2 23 168% 5 8 1%
3 23 172% 5 8 1%
4 26 176% 5 8 2%
5 26 180% 5 8 2%
6 26 184% 5 8 2%
7 29 188% 5 8 3%
8 29 192% 5 8 3%
9 29 196% 5 8 3%
10 32 200% 5 8 4%
11 32 204% 5 8 4%
12 32 208% 5 8 4%
13 35 212% 5 8 5%
14 35 216% 5 8 5%
15 35 220% 5 8 5%
16 38 224% 6 8 6%
17 38 228% 6 8 6%
18 38 232% 6 8 6%
19 41 236% 6 8 7%
20 41 240% 6 8 7%
21 41 244% 6 8 7%
22 44 248% 6 8 8%
23 44 252% 6 8 8%
24 44 256% 6 8 8%
25 47 260% 6 8 9%
26 47 264% 6 8 9%
27 47 268% 6 8 9%
28 50 272% 6 8 10%
29 50 276% 6 8 10%
30 50 280% 6 8 10%
31 53 284% 6 8 11%
32 53 288% 7 8 11%
MS Skill Gungnir's Descent.png Gungnir's Descent
"Drops an enormous, mythical spear from the heavens to deal damage. You can deal higher damage with greater Max HP."
Gungnir's Descent level data
Level MP Cost Damage Damage Number of Attacks Max Enemies Hit Cooldown
Add 3
per 3 levels
Add 4%
per level
Add 2%
per level
No
change
No
change
Subtract 1 sec
per 2 levels
1 23 196% 52% 8 1 22 sec
2 23 200% 54% 8 1 22 sec
3 23 204% 56% 8 1 21 sec
4 26 208% 58% 8 1 21 sec
5 26 212% 60% 8 1 20 sec
6 26 216% 62% 8 1 20 sec
7 29 220% 64% 8 1 19 sec
8 29 224% 66% 8 1 19 sec
9 29 228% 68% 8 1 18 sec
10 32 232% 70% 8 1 18 sec
11 32 236% 72% 8 1 17 sec
12 32 240% 74% 8 1 17 sec
13 35 244% 76% 8 1 16 sec
14 35 248% 78% 8 1 16 sec
15 35 252% 80% 8 1 15 sec
16 38 256% 82% 8 1 15 sec
17 38 260% 84% 8 1 14 sec
18 38 264% 86% 8 1 14 sec
19 41 268% 88% 8 1 13 sec
20 41 272% 90% 8 1 13 sec
21 41 276% 92% 8 1 12 sec
22 44 280% 94% 8 1 12 sec
23 44 284% 96% 8 1 11 sec
24 44 288% 98% 8 1 11 sec
25 47 292% 100% 8 1 10 sec
26 47 296% 102% 8 1 10 sec
27 47 300% 104% 8 1 9 sec
28 50 304% 106% 8 8 9 sec
29 50 308% 108% 8 1 8 sec
30 50 312% 110% 8 1 8 sec
31 53 316% 112% 8 1 7 sec
32 53 320% 114% 8 1 8 sec
MS Skill Sacrifice.png Sacrifice
"Absorbs your Evil Eye to restore HP. Allows you to ignore enemy defense and increases boss attack damage. Gungnir's Descent cooldown will not be applied. Additionally, increases Ignore Defense Effect permanently."
Sacrifice level data
Level MP Cost HP Restored Enemy Defense Ignored Additional Boss Damage Enemy Defense Ignored
Add 1
per level
Add 3%
per level
Add 1%
per 3 levels
Add 1%
per 3 levels
Add 1%
per level
1 56 13% +1% +1% +1%
2 57 16% +1% +1% +2%
3 58 19% +1% +1% +3%
4 59 22% +2% +2% +4%
5 60 25% +2% +2% +5%
6 61 28% +2% +2% +6%
7 62 31% +3% +3% +7%
8 63 34% +3% +3% +8%
9 64 37% +3% +3% +9%
10 65 40% +4% +4% +10%
11 66 43% +4% +4% +11%
12 67 46% +4% +4% +12%
13 68 49% +5% +5% +13%
14 69 52% +5% +5% +14%
15 70 55% +5% +5% +15%
16 71 58% +6% +6% +16%
17 72 61% +6% +6% +17%
18 73 64% +6% +6% +18%
19 74 67% +7% +7% +19%
20 75 70% +7% +7% +20%
21 76 73% +7% +7% +21%
22 77 76% +8% +8% +22%
23 78 79% +8% +8% +23%
24 79 82% +8% +8% +24%
25 80 85% +9%} +9%} +25%
26 81 88% +9% +9% +26%
27 82 91% +9% +9% +27%
28 83 94% +10% +10% +28%
29 84 97% +10% +10% +29%
30 85 100% +10% +10% +30%
31 86 103% +11% +11% +31%
32 87 106% +11% +11% +32%
MS Skill Final Pact.png Final Pact
"When HP reaches 0, your dark contract keeps you alive for a short time and allows you to use Gungnir's Descent without any cooldown while invincible. However, you must eliminate the required number of monsters before time runs out, or you will be dragged into the Shadow Abyss. The hourglass will be displayed during the reactivation cooldown. [Passive Effect: When HP is higher than the limit, Damage, Movement Speed, Critical Rate, and minimum Critical Damage will be increased]."
Final Pact level data
Level Invincibility Duration Requirement Cooldown HP Threshold Additional Damage Movement Speed Critical Rate Minimum Critical Damage
Add 3 sec
per 6 levels
Subtract 1
per 3 levels
Subtract 30 sec
per 2 levels
Subtract 2%
per level
Add 1%
per level
Add 1
per 2 levels
Add 1%
per 3 levels
Add 1%
per 2 levels
1 10 sec 30 810 sec 78% +1% +6 +1% +1%
2 10 sec 30 780 sec 76% +2% +6 +1% +1%
3 10 sec 29 780 sec 74% +3% +7 +1% +2%
4 10 sec 29 750 sec 72% +4% +7 +2% +2%
5 10 sec 29 750 sec 70% +5% +8 +2% +3%
6 13 sec 28 720 sec 68% +6% +8 +2% +3%
7 13 sec 28 720 sec 66% +7% +9 +3% +4%
8 13 sec 28 690 sec 64% +8% +9 +3% +4%
9 13 sec 27 690 sec 62% +9% +10 +3% +5%
10 13 sec 27 660 sec 60% +10% +10 +4% +5%
11 13 sec 27 660 sec 58% +11% +11 +4% +6%
12 16 sec 26 630 sec 56% +12% +11 +4% +6%
13 16 sec 26 630 sec 54% +13% +12 +5% +7%
14 16 sec 26 600 sec 52% +14% +12 +5% +7%
15 16 sec 25 600 sec 50% +15% +13 +5% +8%
16 16 sec 25 570 sec 48% +16% +13 +6% +8%
17 16 sec 25 570 sec 46% +17% +14 +6% +9%
18 19 sec 24 540 sec 44% +18% +14 +6% +9%
19 19 sec 24 540 sec 42% +19% +15 +7% +10%
20 19 sec 24 510 sec 40% +20% +15 +7% +10%
21 19 sec 23 510 sec 38% +21% +16 +7% +11%
22 19 sec 23 480 sec 36% +22% +16 +8% +11%
23 19 sec 23 480 sec 34% +23% +17 +8% +12%
24 22 sec 22 450 sec 32% +24% +17 +8% +12%
25 22 sec 22 450 sec 30% +25% +18 +9% +13%
26 22 sec 22 420 sec 28% +26% +18 +9% +13%
27 22 sec 21 420 sec 26% +27% +19 +9% +14%
28 22 sec 21 390 sec 24% +28% +19 +10% +14%
29 22 sec 21 390 sec 22% +29% +20 +10% +15%
30 25 sec 20 360 sec 20% +30% +20 +10% +15%
31 25 sec 20 360 sec 18% +31% +21 +11% +16%
32 25 sec 20 330 sec 16% +32% +21 +11% +16%
MS Skill Barricade Mastery 2.png Barricade Mastery
"Improves Spear and Polearm proficiencies to human limits. Increases minimum Critical Damage and Weapon Attack Power."
Requires Level 10 Weapon Mastery
Barricade Mastery level data
Level Weapon Mastery Weapon Attack Minimum Critical Damage
Add 1%
per 2 levels
Add 1
per level
Add 1%
per 2 levels
1 +56% +1 +1%
2 +56% +2 +1%
3 +57% +3 +2%
4 +57% +4 +2%
5 +58% +5 +3%
6 +58% +6 +3%
7 +59% +7 +4%
8 +59% +8 +4%
9 +60% +9 +5%
10 +60% +10 +5%
11 +61% +11 +6%
12 +61% +12 +6%
13 +62% +13 +7%
14 +62% +14 +7%
15 +63% +15 +8%
16 +63% +16 +8%
17 +64% +17 +9%
18 +64% +18 +9%
19 +65% +19 +10%
20 +65% +20 +10%
21 +66% +21 +11%
22 +66% +22 +11%
23 +67% +23 +12%
24 +67% +24 +12%
25 +68% +25 +13%
26 +68% +26 +13%
27 +69% +27 +14%
28 +69% +28 +14%
29 +70% +29 +15%
30 +70% +30 +15%
31 +71% +31 +16%
32 +71% +32 +16%

Hyper Skills[edit]

Common Stat Enhancers and Active Skills[edit]

MS Skill Hyper Strength.png Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
MS Skill Hyper Dexterity.png Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
MS Skill Hyper Intelligence.png Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
MS Skill Hyper Luck.png Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
MS Skill Hyper Jump.png Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
MS Skill Hyper Speed.png Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
MS Skill Hyper Accuracy.png Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
MS Skill Hyper Defense.png Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
MS Skill Hyper Magic Defense.png Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
MS Skill Hyper Fury.png Hyper Fury
"Permanently increases Max DF (useless for Warriors)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
MS Skill Hyper Mana.png Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
MS Skill Hyper Health.png Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
MS Skill Hyper Critical.png Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%
MS Skill Epic Adventure W.png Epic Adventure
"Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party."
Unlocked at level 200
Epic Adventure level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec

Hero Hyper Skills[edit]

Skill Enhancers[edit]

MS Skill Advanced Combo Attack - Boss Rush.png Advanced Combo Attack - Boss Rush
"Temporarily increases Boss ATT depending on combo count."
Unlocked at Level 143
Advanced Combo Attack - Boss Rush level data
Level Additional Boss Damage
1 +2%
MS Skill Advanced Final Attack - Opportunity.png Advanced Final Attack - Opportunity
"Increases the activation chance of Advanced Final Attack."
Unlocked at Level 149
Advanced Final Attack - Opportunity level data
Level Chance
1 +10%
MS Skill Raging Blow - Extra Strike.png Raging Blow - Extra Strike
"Increases Raging Blow's attack count."
Unlocked at Level 155
Raging Blow - Extra Strike level data
Level Number of Attacks
1 +1
MS Skill Advanced Combo Attack - Opportunity.png Advanced Combo Attack - Opportunity
"Increases the chance to charge 2 combo orbs at once."
Unlocked at Level 162
Advanced Combo Attack - Opportunity level data
Level Chance
1 +20%
MS Skill Advanced Final Attack - Accuracy.png Advanced Final Attack - Accuracy
"Increases Advanced Final Attack accuracy boost."
Unlocked at Level 168
Advanced Final Attack - Accuracy level data
Level Accuracy
1 +10%
MS Skill Raging Blow - Spread.png Raging Blow - Spread
"Increases the number of monsters hit by Raging Blow."
Unlocked at Level 177
Raging Blow - Spread level data
Level Max Enemies Hit
1 +2
MS Skill Advanced Combo Attack - Reinforce.png Advanced Combo Attack - Reinforce
"Damage is increased for each additional combo orb."
Unlocked at Level 183
Advanced Combo Attack - Reinforce level data
Level Additional Damage
1 +2%
MS Skill Advanced Final Attack - Ferocity.png Advanced Final Attack - Ferocity
"Increases Advanced Final Attack Weapon ATT boost."
Unlocked at Level 189
Advanced Final Attack - Ferocity level data
Level Weapon Attack
1 +20
MS Skill Raging Blow - Reinforce.png Raging Blow - Reinforce
"Increases Raging Blow's damage."
Unlocked at Level 195
Raging Blow - Reinforce level data
Level Damage
1 +20%

Active Skills[edit]

MS Skill Cry Valhalla.png Cry Valhalla
"Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party."
Unlocked at level 150
Cry Valhalla level data
Level MP Cost Duration Weapon Attack Abnormal Status Resistance Elemental Resistance Cooldown
1 300 30 sec +50 +100% +100% 90 sec
MS Skill Rising Rage.png Rising Rage
"Suppresses your inner rage into a powerful energy sphere."
Unlocked at level 170
Rising Rage level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Cooldown
1 200 500% 8 8 30 sec

Paladin Hyper Skills[edit]

Skill Enhancers[edit]

MS Skill Threaten - Enhance.png Threaten - Enhance
"Increases Threaten's ATT, DEF, and Accuracy debuffing power."
Unlocked at Level 143
Threaten - Enhance level data
Level Enemy Attack, Defense, and Accuracy
1 -20%
MS Skill Blast - Extra Strike.png Blast - Extra Strike
"Increases Blast's number of attacks."
Unlocked at Level 149
Blast - Extra Strike level data
Level Number of Attacks
1 +1
MS Skill Heaven's Hammer - Cooldown Cutter.png Heaven's Hammer - Cooldown Cutter
"Reduces the cooldown of Heaven's Hammer."
Unlocked at Level 155
Heaven's Hammer - Cooldown Cutter level data
Level Cooldown
1 -50%
MS Skill Threaten - Opportunity.png Threaten - Opportunity
"Increases the chance to successfully Threaten."
Unlocked at Level 162
Threaten - Opportunity level data
Level Success Rate
1 +20%
MS Skill Blast - Reinforce.png Blast - Reinforce
"Increases the damage of Blast."
Unlocked at Level 168
Blast - Reinforce level data
Level Damage
1 +20%
MS Skill Heaven's Hammer - Extra Strike.png Heaven's Hammer - Extra Strike
"Increases Blast's number of attacks."
Unlocked at Level 177
Heaven's Hammer - Extra Strike level data
Level Number of Attacks on Bosses
1 +1
MS Skill Threaten - Persist.png Threaten - Persist
"Increases the duration of Threaten."
Unlocked at Level 183
Threaten - Persist level data
Level Duration
1 +20 sec
MS Skill Blast - Critical Chance.png Blast - Critical Chance
"Increases Critical Rate of Blast."
Unlocked at Level 189
Blast - Critical Chance level data
Level Critical Rate
1 +20%
MS Skill Heaven's Hammer - Reinforce.png Heaven's Hammer - Reinforce
"Increases the damage of Heaven's Hammer."
Unlocked at Level 195
Heaven's Hammer - Reinforce level data
Level Damage
1 +20%

Active Skills[edit]

MS Skill Sacrosanctity.png Sacrosanctity
"Call upon the heavens to protect you from all attacks for a short time."
Unlocked at Level 150
Sacrosanctity level data
Level MP Cost Invincibility Duration Cooldown
1 600 30 sec 300 sec
MS Skill Smite Shield.png Smite Shield
"Summons a shield instilled with immortal strength to strike down nearby enemies. Any enemies struck will temporarily lose all buffs and buff effects."
Unlocked at level 170
Smite Shield level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Bind Duration Cooldown
1 400 500% 6 15 20 sec 120 sec

Dark Knight Hyper Skills[edit]

Skill Enhancers[edit]

MS Skill Hyper Body - Vitality.png Hyper Body - Vitality
"Increases Hyper Body's Max HP bonus."
Unlocked at Level 143
Hyper Body - Vitality level data
Level Max HP
1 +20%
MS Skill Final Pact - Critical Chance.png Final Pact - Critical Chance
"Increases critical chance bonus from Final Pact."
Unlocked at Level 149
Final Pact - Critical Chance level data
Level Critical Rate
1 +20%
MS Skill Gungnir's Descent - Boss Rush.png Gungnir's Descent - Boss Rush
"When Gungnir's Descent is used to attack a boss, increases damage."
Unlocked at Level 155
Gungnir's Descent - Boss Rush level data
Level Boss Damage
1 +20%
MS Skill Hyper Body - Spirit.png Hyper Body - Spirit
"Increases Hyper Body's Max MP bonus."
Unlocked at Level 162
Hyper Body - Spirit level data
Level Max MP
1 +20%
MS Skill Final Pact - Damage.png Final Pact - Damage
"Increases Final Pact's damage."
Unlocked at Level 168
Final Pact - Damage level data
Level Damage
1 +20%
MS Skill Gungnir's Descent - Guardbreak.png Gungnir's Descent - Guardbreak
"Increases amount of enemy DEF Gungnir's Descent ignores."
Unlocked at Level 177
Gungnir's Descent - Guardbreak level data
Level Enemy Defense Ignored
1 +20%
MS Skill Hyper Body - Persist.png Hyper Body - Persist
"Increases Hyper Body's duration."
Unlocked at Level 183
Hyper Body - Persist level data
Level Duration
1 +20 sec
MS Skill Final Pact - Cooldown Cutter.png Final Pact - Cooldown Cutter
"Reduces Final Pact's cooldown."
Unlocked at Level 189
Final Pact - Cooldown Cutter level data
Level Cooldown
1 -20%
MS Skill Gungnir's Descent - Reinforce.png Gungnir's Descent - Reinforce
"Increases Gungnir's Descent's damage."
Unlocked at Level 195
Gungnir's Descent - Reinforce level data
Level Damage
1 +20%

Active Skills[edit]

MS Skill Dark Thirst.png Dark Thirst
"Channels your inner vampire to increase Weapon ATT and sap life from enemies for a short time."
Unlocked at Level 150
Dark Thirst level data
Level MP Cost Weapon Attack Damage Converted Duration Cooldown
1 300 +60 100% 30 sec 90 sec
MS Skill Nightshade Explosion.png Nightshade Explosion
"Releases your inner power to lay waste to nearby enemies."
Unlocked at level 170
Nightshade Explosion level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Cooldown
1 200 300% 10 8 8 sec