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< MapleStory‎ | Warrior
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First job: Swordman

File:MS Skill Improving HP Recovery.png

Improving HP Recovery: This skill increases the amount of HP regained every 10 seconds while still, or while using Endure.

Improving HP Recovery effects

Recover additional HP every 10 sec. while standing still.

  • Level 1: Recover additional HP +3
  • Level 2: Recover additional HP +6
  • Level 3: Recover additional HP +9
  • Level 4: Recover additional HP +12
  • Level 5: Recover additional HP +15
  • Level 6: Recover additional HP +18
  • Level 7: Recover additional HP +21
  • Level 8: Recover additional HP +24
  • Level 9: Recover additional HP +27
  • Level 10: Recover additional HP +30
  • Level 11: Recover additional HP +33
  • Level 12: Recover additional HP +36
  • Level 13: Recover additional HP +39
  • Level 14: Recover additional HP +42
  • Level 15: Recover additional HP +45
  • Level 16: Recover additional HP +50

File:MS Skill Improving MaxHP Increase.png

Improving MaxHP Increase: Increases the amount of HP gained during each level-up, or when AP is spent in HP. Requires 5 points in Improving HP Recovery

Improving MaxHP Increase effects

This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP.

  • Level 1: If Level UP, +4 more; if AP applied, +3 more on top on MaxHP
  • Level 2: If Level UP, +8 more; if AP applied, +6 more on top on MaxHP
  • Level 3: If Level UP, +12 more; if AP applied, +9 more on top on MaxHP
  • Level 4: If Level UP, +16 more; if AP applied, +12 more on top on MaxHP
  • Level 5: If Level UP, +20 more; if AP applied, +15 more on top on MaxHP
  • Level 6: If Level UP, +24 more; if AP applied, +18 more on top on MaxHP
  • Level 7: If Level UP, +28 more; if AP applied, +21 more on top on MaxHP
  • Level 8: If Level UP, +32 more; if AP applied, +24 more on top on MaxHP
  • Level 9: If Level UP, +36 more; if AP applied, +27 more on top on MaxHP
  • Level 10: If Level UP, +40 more; if AP applied, +30 more on top on MaxHP

MS Skill Endure.png

Endure: This skill enables healing while still on ropes. Requires 3 points in Improving Max HP Increase

Endure effects

Even when hanging on the rope or on a ladder, you'll be able to recover some HP after a certain amount of time.

  • Level 1: Recover HP every 31 sec.
  • Level 2: Recover HP every 28 sec.
  • Level 3: Recover HP every 25 sec.
  • Level 4: Recover HP every 22 sec.
  • Level 5: Recover HP every 19 sec.
  • Level 6: Recover HP every 16 sec.
  • Level 7: Recover HP every 13 sec.
  • Level 8: Recover HP every 10 sec.

MS Skill Iron Body.png

Iron Body: This skill increases Weapon Defense temporarily. Requires 3 points in Endure. Max skill level is 20 points.

Iron Body effects

Temporarily increases your weapon defense.

  • Level 1: MP -8; weapon def. +2 for 75 sec.
  • Level 2: MP -8; weapon def. +4 for 85 sec.
  • Level 3: MP -8; weapon def. +6 for 95 sec.
  • Level 4: MP -8; weapon def. +8 for 105 sec.
  • Level 5: MP -9; weapon def. +10 for 120 sec.
  • Level 6: MP -9; weapon def. +12 for 130 sec.
  • Level 7: MP -9; weapon def. +14 for 140 sec.
  • Level 8: MP -10; weapon def. +16 for 155 sec.
  • Level 9: MP -10; weapon def. +18 for 165 sec.
  • Level 10: MP -10; weapon def. +20 for 175 sec.
  • Level 11: MP -11; weapon def. +22 for 190 sec.
  • Level 12: MP -11; weapon def. +24 for 200 sec.
  • Level 13: MP -12; weapon def. +26 for 215 sec.
  • Level 14: MP -12; weapon def. +28 for 225 sec.
  • Level 15: MP -13; weapon def. +30 for 240 sec.
  • Level 16: MP -13; weapon def. +32 for 250 sec.
  • Level 17: MP -14; weapon def. +34 for 265 sec.
  • Level 18: MP -14; weapon def. +36 for 275 sec.
  • Level 19: MP -15; weapon def. +38 for 290 sec.
  • Level 20: MP -15; weapon def. +40 for 300 sec.

MS Skill Power Strike.png

Power Strike: A single-target attack, one of the starting Warrior's main attacks. Max skill level is 20 points.

Power Strike effects

Use MP to deliver a killer blow to the monsters with a sword.

  • Level 1: MP -4; sword damage 114%
  • Level 2: MP -4; sword damage 120%
  • Level 3: MP -4; sword damage 126%
  • Level 4: MP -4; sword damage 132%
  • Level 5: MP -5; sword damage 142%
  • Level 6: MP -5; sword damage 148%
  • Level 7: MP -5; sword damage 154%
  • Level 8: MP -6; sword damage 164%
  • Level 9: MP -6; sword damage 170%
  • Level 10: MP -7; sword damage 180%
  • Level 11: MP -7; sword damage 186%
  • Level 12: MP -8; sword damage 196%
  • Level 13: MP -8; sword damage 202%
  • Level 14: MP -9; sword damage 212%
  • Level 15: MP -9; sword damage 218%
  • Level 16: MP -10; sword damage 228%
  • Level 17: MP -10; sword damage 234%
  • Level 18: MP -11; sword damage 244%
  • Level 19: MP -11; sword damage 250%
  • Level 20: MP -12; sword damage 260%

MS Skill Slash Blast.png

Slash Blast: A skill that attacks up to 6 monsters at a time. Another one of a starting Warrior's main attacks. Requires HP as well as MP to carry out this skill. Requires one point in Power Strike. Max skill level is 20 points.

Slash Blast effects

Use HP and MP to attack every enemy around you with a sword.

  • Level 1: HP -8, MP -6; damage 57%
  • Level 2: HP -8, MP -6; damage 60%
  • Level 3: HP -8, MP -6; damage 63%
  • Level 4: HP -8, MP -7; damage 66%
  • Level 5: HP -9, MP -7; damage 71%
  • Level 6: HP -9, MP -7; damage 74%
  • Level 7: HP -9, MP -7; damage 77%
  • Level 8: HP -10, MP -8; damage 82%
  • Level 9: HP -10, MP -8; damage 85%
  • Level 10: HP -11, MP -9; damage 90%
  • Level 11: HP -11, MP -9; damage 93%
  • Level 12: HP -12, MP -10; damage 98%
  • Level 13: HP -12, MP -10; damage 101%
  • Level 14: HP -13, MP -11; damage 106%
  • Level 15: HP -13, MP -11; damage 109%
  • Level 16: HP -14, MP -12; damage 114%
  • Level 17: HP -14, MP -12; damage 117%
  • Level 18: HP -15, MP -13; damage 122%
  • Level 19: HP -15, MP -13; damage 125%
  • Level 20: HP -16, MP -14; damage 130%

Second Job

Fighter

MS Skill Sword Mastery.png

Sword Mastery: This skill increases both the Fighter's minimum damage (Mastery %) as well as Accuracy while a Sword (either one-handed or two-handed) is equipped. Max is 20 points.

Sword Mastery effects

Increases the sword mastery and accuracy. It only applies when either a one-handed or a two-handed sword is in hand.

  • Level 1: Sword mastery 15%, accuracy +1
  • Level 2: Sword mastery 15%, accuracy +2
  • Level 3: Sword mastery 20%, accuracy +3
  • Level 4: Sword mastery 20%, accuracy +4
  • Level 5: Sword mastery 25%, accuracy +5
  • Level 6: Sword mastery 25%, accuracy +6
  • Level 7: Sword mastery 30%, accuracy +7
  • Level 8: Sword mastery 30%, accuracy +8
  • Level 9: Sword mastery 35%, accuracy +9
  • Level 10: Sword mastery 35%, accuracy +10
  • Level 11: Sword mastery 40%, accuracy +11
  • Level 12: Sword mastery 40%, accuracy +12
  • Level 13: Sword mastery 45%, accuracy +13
  • Level 14: Sword mastery 45%, accuracy +14
  • Level 15: Sword mastery 50%, accuracy +15
  • Level 16: Sword mastery 50%, accuracy +16
  • Level 17: Sword mastery 55%, accuracy +17
  • Level 18: Sword mastery 55%, accuracy +18
  • Level 19: Sword mastery 60%, accuracy +19
  • Level 20: Sword mastery 60%, accuracy +20

File:MS Skill Axe Mastery.png

Axe Mastery: This skill increases both the Fighter's minimum damage (Mastery %) as well as Accuracy while a Axe (either one-handed or two-handed) is equipped. Max is 20 points.

Axe Mastery effects

Increases the axe mastery and accuracy. It only applies when either a one-handed or a two-handed axe is in hand.

  • Level 1: Axe mastery +15%, accuracy +1
  • Level 2: Axe mastery +15%, accuracy +2
  • Level 3: Axe mastery +20%, accuracy +3
  • Level 4: Axe mastery +20%, accuracy +4
  • Level 5: Axe mastery +25%, accuracy +5
  • Level 6: Axe mastery +25%, accuracy +6
  • Level 7: Axe mastery +30%, accuracy +7
  • Level 8: Axe mastery +30%, accuracy +8
  • Level 9: Axe mastery +35%, accuracy +9
  • Level 10: Axe mastery +35%, accuracy +10
  • Level 11: Axe mastery +40%, accuracy +11
  • Level 12: Axe mastery +40%, accuracy +12
  • Level 13: Axe mastery +45%, accuracy +13
  • Level 14: Axe mastery +45%, accuracy +14
  • Level 15: Axe mastery +50%, accuracy +15
  • Level 16: Axe mastery +50%, accuracy +16
  • Level 17: Axe mastery +55%, accuracy +17
  • Level 18: Axe mastery +55%, accuracy +18
  • Level 19: Axe mastery +60%, accuracy +19
  • Level 20: Axe mastery +60%, accuracy +20

MS Skill Final Attack.png

Final Attack : Sword: When either Power Strike or Slash Blast is used and a Sword is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Sword Mastery. Max is 30 points.

Final Attack : Sword effects

With a certain success rate, another attack follows after performing an attacking skill. Only works with a one-handed or a two-handed sword in hand.

  • Level 1: 2% Success rate, final attack with sword damage 105%
  • Level 2: 4% Success rate, final attack with sword damage 110%
  • Level 3: 6% Success rate, final attack with sword damage 115%
  • Level 4: 8% Success rate, final attack with sword damage 120%
  • Level 5: 10% Success rate, final attack with sword damage 125%
  • Level 6: 12% Success rate, final attack with sword damage 130%
  • Level 7: 14% Success rate, final attack with sword damage 135%
  • Level 8: 16% Success rate, final attack with sword damage 140%
  • Level 9: 18% Success rate, final attack with sword damage 145%
  • Level 10: 20% Success rate, final attack with sword damage 150%
  • Level 11: 22% Success rate, final attack with sword damage 155%
  • Level 12: 24% Success rate, final attack with sword damage 160%
  • Level 13: 26% Success rate, final attack with sword damage 165%
  • Level 14: 28% Success rate, final attack with sword damage 170%
  • Level 15: 30% Success rate, final attack with sword damage 175%
  • Level 16: 32% Success rate, final attack with sword damage 180%
  • Level 17: 34% Success rate, final attack with sword damage 185%
  • Level 18: 36% Success rate, final attack with sword damage 190%
  • Level 19: 38% Success rate, final attack with sword damage 195%
  • Level 20: 40% Success rate, final attack with sword damage 200%
  • Level 21: 42% Success rate, final attack with sword damage 205%
  • Level 22: 44% Success rate, final attack with sword damage 210%
  • Level 23: 46% Success rate, final attack with sword damage 215%
  • Level 24: 48% Success rate, final attack with sword damage 220%
  • Level 25: 50% Success rate, final attack with sword damage 225%
  • Level 26: 52% Success rate, final attack with sword damage 230%
  • Level 27: 54% Success rate, final attack with sword damage 235%
  • Level 28: 56% Success rate, final attack with sword damage 240%
  • Level 29: 58% Success rate, final attack with sword damage 245%
  • Level 30: 60% Success rate, final attack with sword damage 250%

MS Skill Final Attack.png

Final Attack : Axe: When either Power Strike or Slash Blast is used and a Axe is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Axe Mastery. Max is 30 points.

Final Attack : Axe effects

With a certain success rate, another attack follows after performing an attacking skill. Only works with a one-handed or a two-handed axe in hand.

  • Level 1: 2% Success rate, final attack with axe damage 105%
  • Level 2: 4% Success rate, final attack with axe damage 110%
  • Level 3: 6% Success rate, final attack with axe damage 115%
  • Level 4: 8% Success rate, final attack with axe damage 120%
  • Level 5: 10% Success rate, final attack with axe damage 125%
  • Level 6: 12% Success rate, final attack with axe damage 130%
  • Level 7: 14% Success rate, final attack with axe damage 135%
  • Level 8: 16% Success rate, final attack with axe damage 140%
  • Level 9: 18% Success rate, final attack with axe damage 145%
  • Level 10: 20% Success rate, final attack with axe damage 150%
  • Level 11: 22% Success rate, final attack with axe damage 155%
  • Level 12: 24% Success rate, final attack with axe damage 160%
  • Level 13: 26% Success rate, final attack with axe damage 165%
  • Level 14: 28% Success rate, final attack with axe damage 170%
  • Level 15: 30% Success rate, final attack with axe damage 175%
  • Level 16: 32% Success rate, final attack with axe damage 180%
  • Level 17: 34% Success rate, final attack with axe damage 185%
  • Level 18: 36% Success rate, final attack with axe damage 190%
  • Level 19: 38% Success rate, final attack with axe damage 195%
  • Level 20: 40% Success rate, final attack with axe damage 200%
  • Level 21: 42% Success rate, final attack with axe damage 205%
  • Level 22: 44% Success rate, final attack with axe damage 210%
  • Level 23: 46% Success rate, final attack with axe damage 215%
  • Level 24: 48% Success rate, final attack with axe damage 220%
  • Level 25: 50% Success rate, final attack with axe damage 255%
  • Level 26: 52% Success rate, final attack with axe damage 230%
  • Level 27: 54% Success rate, final attack with axe damage 235%
  • Level 28: 56% Success rate, final attack with axe damage 240%
  • Level 29: 58% Success rate, final attack with axe damage 245%
  • Level 30: 60% Success rate, final attack with axe damage 250%

MS Skill Sword Booster.png

Sword Booster: Increases the attacking speed of a Sword. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Sword Mastery. Max is 20 points.

Sword Booster effects

Uses HP and MP to temporarily boost up the attacking speed of the equipped sword. It only applies when either a one-handed or a two-handed sword is in hand.

  • Level 1: HP -29, MP -29; increase in sword speed for 10 sec.
  • Level 2: HP -28, MP -28; increase in sword speed for 20 sec.
  • Level 3: HP -27, MP -27; increase in sword speed for 30 sec.
  • Level 4: HP -26, MP -26; increase in sword speed for 40 sec.
  • Level 5: HP -25, MP -25; increase in sword speed for 50 sec.
  • Level 6: HP -24, MP -24; increase in sword speed for 60 sec.
  • Level 7: HP -23, MP -23; increase in sword speed for 70 sec.
  • Level 8: HP -22, MP -22; increase in sword speed for 80 sec.
  • Level 9: HP -21, MP -21; increase in sword speed for 90 sec.
  • Level 10: HP -20, MP -20; increase in sword speed for 100 sec.
  • Level 11: HP -19, MP -19; increase in sword speed for 110 sec.
  • Level 12: HP -18, MP -18; increase in sword speed for 120 sec.
  • Level 13: HP -17, MP -17; increase in sword speed for 130 sec.
  • Level 14: HP -16, MP -16; increase in sword speed for 140 sec.
  • Level 15: HP -15, MP -15; increase in sword speed for 150 sec.
  • Level 16: HP -14, MP -14; increase in sword speed for 160 sec.
  • Level 17: HP -13, MP -13; increase in sword speed for 170 sec.
  • Level 18: HP -12, MP -12; increase in sword speed for 180 sec.
  • Level 19: HP -11, MP -11; increase in sword speed for 190 sec.
  • Level 20: HP -10, MP -10; increase in sword speed for 200 sec.

File:MS Skill Axe Booster.png

Axe Booster: Increases the attacking speed of a Axe. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Axe Mastery. Max is 20 points.

Axe Booster effects

Uses HP and MP to temporarily boost up the attacking speed of the equipped axe. It only applies when either a one-handed or a two-handed axe is in hand.

  • Level 1: HP -29, MP -29; increase in axe speed for 10 sec.
  • Level 2: HP -28, MP -28; increase in axe speed for 20 sec.
  • Level 3: HP -27, MP -27; increase in axe speed for 30 sec.
  • Level 4: HP -26, MP -26; increase in axe speed for 40 sec.
  • Level 5: HP -25, MP -25; increase in axe speed for 50 sec.
  • Level 6: HP -24, MP -24; increase in axe speed for 60 sec.
  • Level 7: HP -23, MP -23; increase in axe speed for 70 sec.
  • Level 8: HP -22, MP -22; increase in axe speed for 80 sec.
  • Level 9: HP -21, MP -21; increase in axe speed for 90 sec.
  • Level 10: HP -20, MP -20; increase in axe speed for 100 sec.
  • Level 11: HP -19, MP -19; increase in axe speed for 110 sec.
  • Level 12: HP -18, MP -18; increase in axe speed for 120 sec.
  • Level 13: HP -17, MP -17; increase in axe speed for 130 sec.
  • Level 14: HP -17, MP -17; increase in axe speed for 140 sec.
  • Level 15: HP -15, MP -15; increase in axe speed for 150 sec.
  • Level 16: HP -14, MP -14; increase in axe speed for 160 sec.
  • Level 17: HP -13, MP -13; increase in axe speed for 170 sec.
  • Level 18: HP -12, MP -12; increase in axe speed for 180 sec.
  • Level 19: HP -11, MP -11 increase in axe speed for 190 sec.
  • Level 20: HP -10, MP -10; increase in axe speed for 200 sec.

MS Skill Rage.png

Rage: Increases Weapon Attack by up to 10 points, but causes Weapon Defense to decrease by the same number of points. Also applies to nearby party members. Max is 20 points.

Rage effects

Temporarily boosts the weapon attack level of everyone in the party around the area, but also decreases the level of weapon attack defense.

  • Level 1: MP -12; weapon attack +1, weapon def. -1 for 8 sec.
  • Level 2: MP -12; weapon attack +1, weapon def. -1 for 16 sec.
  • Level 3: MP -12; weapon attack +2, weapon def. -2 for 24 sec.
  • Level 4: MP -12; weapon attack +2, weapon def. -2 for 32 sec.
  • Level 5: MP -12; weapon attack +3, weapon def. -3 for 40 sec.
  • Level 6: MP -12; weapon attack +3, weapon def. -3 for 48 sec.
  • Level 7: MP -12; weapon attack +4, weapon def. -4 for 56 sec.
  • Level 8: MP -12; weapon attack +4, weapon def. -4 for 64 sec.
  • Level 9: MP -12; weapon attack +5, weapon def. -5 for 72 sec.
  • Level 10: MP -12; weapon attack +5, weapon def. -5 for 80 sec.
  • Level 11: MP -20; weapon attack +6, weapon def. -6 for 88 sec.
  • Level 12: MP -20; weapon attack +6, weapon def. -6 for 96 sec.
  • Level 13: MP -20; weapon attack +7, weapon def. -7 for 104 sec.
  • Level 14: MP -20; weapon attack +7, weapon def. -7 for 112 sec.
  • Level 15: MP -20; weapon attack +8, weapon def. -8 for 120 sec.
  • Level 16: MP -20; weapon attack +8, weapon def. -8 for 128 sec.
  • Level 17: MP -20; weapon attack +9, weapon def. -9 for 136 sec.
  • Level 18: MP -20; weapon attack +9, weapon def. -9 for 144 sec.
  • Level 19: MP -20; weapon attack +10, weapon def. -10 for 152 sec.
  • Level 20: MP -20; weapon attack +10, weapon def. -10 for 160 sec.

File:MS Skill Power Guard.png

Power Guard: When hit by touching a monster, this skill (if active) reflects damage by up to 40%. In other words, the monster takes 40% of the touch damage, you take the other 60%. Requires 3 points in Rage. Max is 30 points.

Power Guard effects

Returns a portion of the damage received from the enemy. Can't return more than 10% of the enemy's Max HP at once, however.

  • Level 1: MP -15; For 3 sec., return 11% of the damage received.
  • Level 2: MP -15; For 6 sec., return 12% of the damage received.
  • Level 3: MP -15; For 9 sec., return 13% of the damage received.
  • Level 4: MP -15; For 12 sec., return 14% of the damage received.
  • Level 5: MP -15; For 15 sec., return 15% of the damage received.
  • Level 6: MP -15; For 18 sec., return 16% of the damage received.
  • Level 7: MP -15; For 21 sec., return 17% of the damage received.
  • Level 8: MP -15; For 24 sec., return 18% of the damage received.
  • Level 9: MP -15; For 27 sec., return 19% of the damage received.
  • Level 10: MP -15; For 30 sec., return 20% of the damage received.
  • Level 11: MP -15; For 33 sec., return 21% of the damage received.
  • Level 12: MP -15; For 36 sec., return 22% of the damage received.
  • Level 13: MP -15; For 39 sec., return 23% of the damage received.
  • Level 14: MP -15; For 42 sec., return 24% of the damage received.
  • Level 15: MP -15; For 45 sec., return 25% of the damage received.
  • Level 16: MP -30; For 48 sec., return 26% of the damage received.
  • Level 17: MP -30; For 51 sec., return 27% of the damage received.
  • Level 18: MP -30; For 54 sec., return 28% of the damage received.
  • Level 19: MP -30; For 57 sec., return 29% of the damage received.
  • Level 20: MP -30; For 60 sec., return 30% of the damage received.
  • Level 21: MP -30; For 63 sec., return 31% of the damage received.
  • Level 22: MP -30; For 66 sec., return 32% of the damage received.
  • Level 23: MP -30; For 69 sec., return 33% of the damage received.
  • Level 24: MP -30; For 72 sec., return 34% of the damage received.
  • Level 25: MP -30; For 75 sec., return 35% of the damage received.
  • Level 26: MP -30; For 78 sec., return 36% of the damage received.
  • Level 27: MP -30; For 81 sec., return 37% of the damage received.
  • Level 28: MP -30; For 84 sec., return 38% of the damage received.
  • Level 29: MP -30; For 87 sec., return 39% of the damage received.
  • Level 30: MP -30; For 90 sec., return 40% of the damage received.

Page

Note: Blunt Weapons are also known as Maces.

MS Skill Sword Mastery.png

Sword Mastery: This skill increases both the Page's minimum damage (Mastery %) as well as Accuracy while a Sword (either one-handed or two-handed) is equipped. Max is 20 points.

Sword Mastery effects

Increases the sword mastery and accuracy. It only applies when either a one-handed or a two-handed sword is in hand.

  • Level 1: Sword Mastery +15%, accuracy +1
  • Level 2: Sword Mastery +15%, accuracy +2
  • Level 3: Sword Mastery +20%, accuracy +3
  • Level 4: Sword Mastery +20%, accuracy +4
  • Level 5: Sword Mastery +25%, accuracy +5
  • Level 6: Sword Mastery +25%, accuracy +6
  • Level 7: Sword Mastery +30%, accuracy +7
  • Level 8: Sword Mastery +30%, accuracy +8
  • Level 9: Sword Mastery +35%, accuracy +9
  • Level 10: Sword Mastery +35%, accuracy +10
  • Level 11: Sword Mastery +40%, accuracy +11
  • Level 12: Sword Mastery +40%, accuracy +12
  • Level 13: Sword Mastery +45%, accuracy +13
  • Level 14: Sword Mastery +45%, accuracy +14
  • Level 15: Sword Mastery +50%, accuracy +15
  • Level 16: Sword Mastery +50%, accuracy +16
  • Level 17: Sword Mastery +55%, accuracy +17
  • Level 18: Sword Mastery +55%, accuracy +18
  • Level 19: Sword Mastery +60%, accuracy +19
  • Level 20: Sword Mastery +60%, accuracy +20

File:MS Skill BW Mastery.png

BW Mastery: This skill increases both the Page's minimum damage (Mastery %) as well as Accuracy while a Blunt Weapon (either one-handed or two-handed) is equipped. Max is 20 points.

BW Mastery effects

Increases the mastery of blunt weapons and accuracy. It only applies when either a one-handed or a two-handed blunt weapon is in hand.

  • Level 1: Mace mastery +15%, accuracy +1
  • Level 2: Mace mastery +15%, accuracy +2
  • Level 3: Mace mastery +20%, accuracy +3
  • Level 4: Mace mastery +20%, accuracy +4
  • Level 5: Mace mastery +25%, accuracy +5
  • Level 6: Mace mastery +25%, accuracy +6
  • Level 7: Mace mastery +30%, accuracy +7
  • Level 8: Mace mastery +30%, accuracy +8
  • Level 9: Mace mastery +35%, accuracy +9
  • Level 10: Mace mastery +35%, accuracy +10
  • Level 11: Mace mastery +40%, accuracy +11
  • Level 12: Mace mastery +40%, accuracy +12
  • Level 13: Mace mastery +45%, accuracy +13
  • Level 14: Mace mastery +45%, accuracy +14
  • Level 15: Mace mastery +50%, accuracy +15
  • Level 16: Mace mastery +50%, accuracy +16
  • Level 17: Mace mastery +55%, accuracy +17
  • Level 18: Mace mastery +55%, accuracy +18
  • Level 19: Mace mastery +60%, accuracy +19
  • Level 20: Mace mastery +60%, accuracy +20

MS Skill Final Attack.png

Final Attack : Sword: When either Power Strike or Slash Blast is used and a Sword is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Sword Mastery. Max is 30 points.

Final Attack : Sword effects

With a certain success rate, another attack follows after performing an attacking skill. Only works with a one-handed or a two-handed sword in hand.

  • Level 1: 2% Success rate, final attack with sword damage 105%
  • Level 2: 4% Success rate, final attack with sword damage 110%
  • Level 3: 6% Success rate, final attack with sword damage 115%
  • Level 4: 8% Success rate, final attack with sword damage 120%
  • Level 5: 10% Success rate, final attack with sword damage 125%
  • Level 6: 12% Success rate, final attack with sword damage 130%
  • Level 7: 14% Success rate, final attack with sword damage 135%
  • Level 8: 16% Success rate, final attack with sword damage 140%
  • Level 9: 18% Success rate, final attack with sword damage 145%
  • Level 10: 20% Success rate, final attack with sword damage 150%
  • Level 11: 22% Success rate, final attack with sword damage 155%
  • Level 12: 24% Success rate, final attack with sword damage 160%
  • Level 13: 26% Success rate, final attack with sword damage 165%
  • Level 14: 28% Success rate, final attack with sword damage 170%
  • Level 15: 30% Success rate, final attack with sword damage 175%
  • Level 16: 32% Success rate, final attack with sword damage 180%
  • Level 17: 34% Success rate, final attack with sword damage 185%
  • Level 18: 36% Success rate, final attack with sword damage 190%
  • Level 19: 38% Success rate, final attack with sword damage 195%
  • Level 20: 40% Success rate, final attack with sword damage 200%
  • Level 21: 42% Success rate, final attack with sword damage 205%
  • Level 22: 44% Success rate, final attack with sword damage 210%
  • Level 23: 46% Success rate, final attack with sword damage 215%
  • Level 24: 48% Success rate, final attack with sword damage 220%
  • Level 25: 50% Success rate, final attack with sword damage 225%
  • Level 26: 52% Success rate, final attack with sword damage 230%
  • Level 27: 54% Success rate, final attack with sword damage 235%
  • Level 28: 56% Success rate, final attack with sword damage 240%
  • Level 29: 58% Success rate, final attack with sword damage 245%
  • Level 30: 60% Success rate, final attack with sword damage 260%

MS Skill Final Attack.png

Final Attack : BW: When either Power Strike or Slash Blast is used and a Blunt Weapon is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Blunt Weapon Mastery. Max is 30 points.

Final Attack : BW effects

With a certain success rate, another attack follows after performing an attacking skill. Only works with a one-handed or a two-handed blunt weapon in hand.

  • Level 1: 2% Success rate, final attack with blunt weapon damage 105%
  • Level 2: 4% Success rate, final attack with blunt weapon damage 110%
  • Level 3: 6% Success rate, final attack with blunt weapon damage 115%
  • Level 4: 8% Success rate, final attack with blunt weapon damage 120%
  • Level 5: 10% Success rate, final attack with blunt weapon damage 125%
  • Level 6: 12% Success rate, final attack with blunt weapon damage 130%
  • Level 7: 14% Success rate, final attack with blunt weapon damage 135%
  • Level 8: 16% Success rate, final attack with blunt weapon damage 140%
  • Level 9: 18% Success rate, final attack with blunt weapon damage 145%
  • Level 10: 20% Success rate, final attack with blunt weapon damage 150%
  • Level 11: 22% Success rate, final attack with blunt weapon damage 155%
  • Level 12: 24% Success rate, final attack with blunt weapon damage 160%
  • Level 13: 26% Success rate, final attack with blunt weapon damage 165%
  • Level 14: 28% Success rate, final attack with blunt weapon damage 170%
  • Level 15: 30% Success rate, final attack with blunt weapon damage 175%
  • Level 16: 32% Success rate, final attack with blunt weapon damage 180%
  • Level 17: 34% Success rate, final attack with blunt weapon damage 185%
  • Level 18: 36% Success rate, final attack with blunt weapon damage 190%
  • Level 19: 38% Success rate, final attack with blunt weapon damage 195%
  • Level 20: 40% Success rate, final attack with blunt weapon damage 200%
  • Level 21: 42% Success rate, final attack with blunt weapon damage 205%
  • Level 22: 44% Success rate, final attack with blunt weapon damage 210%
  • Level 23: 46% Success rate, final attack with blunt weapon damage 215%
  • Level 24: 48% Success rate, final attack with blunt weapon damage 220%
  • Level 25: 50% Success rate, final attack with blunt weapon damage 225%
  • Level 26: 52% Success rate, final attack with blunt weapon damage 230%
  • Level 27: 54% Success rate, final attack with blunt weapon damage 235%
  • Level 28: 56% Success rate, final attack with blunt weapon damage 240%
  • Level 29: 58% Success rate, final attack with blunt weapon damage 245%
  • Level 30: 60% Success rate, final attack with blunt weapon damage 250%

MS Skill Sword Booster.png

Sword Booster: Increases the attacking speed of a Sword. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Sword Mastery. Max is 20 points.

Sword Booster effects

Uses HP and MP to temporarily boost up the attacking speed of the equipped sword. It only applies when either a one-handed or a two-handed sword is in hand.

  • Level 1: HP -29, MP -29; increase in sword speed for 10 sec.
  • Level 2: HP -28, MP -28; increase in sword speed for 20 sec.
  • Level 3: HP -27, MP -27; increase in sword speed for 30 sec.
  • Level 4: HP -26, MP -26; increase in sword speed for 40 sec.
  • Level 5: HP -25, MP -25; increase in sword speed for 50 sec.
  • Level 6: HP -24, MP -24; increase in sword speed for 60 sec.
  • Level 7: HP -23, MP -23; increase in sword speed for 70 sec.
  • Level 8: HP -22, MP -22; increase in sword speed for 80 sec.
  • Level 9: HP -21, MP -21; increase in sword speed for 90 sec.
  • Level 10: HP -20, MP -20; increase in sword speed for 100 sec.
  • Level 11: HP -19, MP -19; increase in sword speed for 110 sec.
  • Level 12: HP -18, MP -18; increase in sword speed for 120 sec.
  • Level 13: HP -17, MP -17; increase in sword speed for 130 sec.
  • Level 14: HP -16, MP -16; increase in sword speed for 140 sec.
  • Level 15: HP -15, MP -15; increase in sword speed for 150 sec.
  • Level 16: HP -14, MP -14; increase in sword speed for 160 sec.
  • Level 17: HP -13, MP -13; increase in sword speed for 170 sec.
  • Level 18: HP -12, MP -12; increase in sword speed for 180 sec.
  • Level 19: HP -11, MP -11; increase in sword speed for 190 sec.
  • Level 20: HP -10, MP -10; increase in sword speed for 200 sec.

File:MS Skill BW Booster.png

BW Booster: Increases the attacking speed of a Blunt Weapon. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Blunt Weapon Mastery. Max is 20 points.

BW Booster effects

Uses HP and MP to temporarily boost up the attacking speed of the equipped blunt weapon. It only applies when either a one-handed or a two-handed blunt weapon is in hand.

  • Level 1: HP -29, MP -29; increase in mace speed for 10 sec.
  • Level 2: HP -28, MP -28; increase in mace speed for 20 sec.
  • Level 3: HP -27, MP -27; increase in mace speed for 30 sec.
  • Level 4: HP -26, MP -26; increase in mace speed for 40 sec.
  • Level 5: HP -25, MP -25; increase in mace speed for 50 sec.
  • Level 6: HP -24, MP -24; increase in mace speed for 60 sec.
  • Level 7: HP -23, MP -23; increase in mace speed for 70 sec.
  • Level 8: HP -22, MP -22; increase in mace speed for 80 sec.
  • Level 9: HP -21, MP -21; increase in mace speed for 90 sec.
  • Level 10: HP -20, MP -20; increase in mace speed for 100 sec.
  • Level 11: HP -19, MP -19; increase in mace speed for 110 sec.
  • Level 12: HP -18, MP -18; increase in mace speed for 120 sec.
  • Level 13: HP -17, MP -17; increase in mace speed for 130 sec.
  • Level 14: HP -16, MP -16; increase in mace speed for 140 sec.
  • Level 15: HP -15, MP -15; increase in mace speed for 150 sec.
  • Level 16: HP -14, MP -14; increase in mace speed for 160 sec.
  • Level 17: HP -13, MP -13; increase in mace speed for 170 sec.
  • Level 18: HP -12, MP -12; increase in mace speed for 180 sec.
  • Level 19: HP -11, MP -11; increase in mace speed for 190 sec.
  • Level 20: HP -10, MP -10; increase in mace speed for 200 sec.

MS Skill Threaten.png

Threaten: Decreases the Weapon Defense of nearby monsters by 20 pts and their Weapon Attack by 20%. Max is 20 points.

Threaten effects

Use MP to temporarily threaten an enemy. Decreases the level of weapon attack and weapon defense of every enemy around the area.

  • Level 1: MP -12; enemy's weapon attack -1, weapon def. -1 for 3 sec.
  • Level 2: MP -12; enemy's weapon attack -2, weapon def. -2 for 6 sec.
  • Level 3: MP -12; enemy's weapon attack -3, weapon def. -3 for 9 sec.
  • Level 4: MP -12; enemy's weapon attack -4, weapon def. -4 for 12 sec.
  • Level 5: MP -12; enemy's weapon attack -5, weapon def. -5 for 15 sec.
  • Level 6: MP -12; enemy's weapon attack -6, weapon def. -6 for 18 sec.
  • Level 7: MP -12; enemy's weapon attack -7, weapon def. -7 for 21 sec.
  • Level 8: MP -12; enemy's weapon attack -8, weapon def. -8 for 24 sec.
  • Level 9: MP -12; enemy's weapon attack -9, weapon def. -9 for 27 sec.
  • Level 10: MP -12; enemy's weapon attack -10, weapon def. -10 for 30 sec.
  • Level 11: MP -20; enemy's weapon attack -11, weapon def. -11 for 33 sec.
  • Level 12: MP -20; enemy's weapon attack -12, weapon def. -12 for 36 sec.
  • Level 13: MP -20; enemy's weapon attack -13, weapon def. -13 for 39 sec.
  • Level 14: MP -20; enemy's weapon attack -14, weapon def. -14 for 42 sec.
  • Level 15: MP -20; enemy's weapon attack -15, weapon def. -15 for 45 sec.
  • Level 16: MP -20; enemy's weapon attack -16, weapon def. -16 for 48 sec.
  • Level 17: MP -20; enemy's weapon attack -17, weapon def. -17 for 51 sec.
  • Level 18: MP -20; enemy's weapon attack -18, weapon def. -18 for 54 sec.
  • Level 19: MP -20; enemy's weapon attack -19, weapon def. -19 for 57 sec.
  • Level 20: MP -20; enemy's weapon attack -20, weapon def. -20 for 60 sec.

File:MS Skill Power Guard.png

Power Guard: When hit by touching a monster, this skill (if active) reflects damage by up to 40%. In other words, the monster takes 40% of the touch damage, you take the other 60%. Requires 3 points in Threaten. Max is 30 points. Does the exact same thing as Fighter's Power Guard

Power Guard effects

Returns a portion of the damage received from the enemy. Can't return more than 10% of the enemy's Max HP at once, however.

  • Level 1: MP -15%; for 3 sec., return 11% of the damage received.
  • Level 2: MP -15%; for 6 sec., return 12% of the damage received.
  • Level 3: MP -15%; for 9 sec., return 13% of the damage received.
  • Level 4: MP -15%; for 12sec., return 14% of the damage received.
  • Level 5: MP -15%; for 15 sec., return 15% of the damage received.
  • Level 6: MP -15%; for 18 sec., return 16% of the damage received.
  • Level 7: MP -15%; for 21 sec., return 17% of the damage received.
  • Level 8: MP -15%; for 24 sec., return 18% of the damage received.
  • Level 9: MP -15%; for 27 sec., return 19% of the damage received.
  • Level 10: MP -15%; for 30 sec., return 20% of the damage received.
  • Level 11: MP -15%; for 33 sec., return 21% of the damage received.
  • Level 12: MP -15%; for 36 sec., return 22% of the damage received.
  • Level 13: MP -15%; for 39 sec., return 23% of the damage received.
  • Level 14: MP -15%; for 42 sec., return 24% of the damage received.
  • Level 15: MP -15%; for 45 sec., return 25% of the damage received.
  • Level 16: MP -30%; for 48 sec., return 26% of the damage received.
  • Level 17: MP -30%; for 51 sec., return 27% of the damage received.
  • Level 18: MP -30%; for 54 sec., return 28% of the damage received.
  • Level 19: MP -30%; for 57 sec., return 29% of the damage received.
  • Level 20: MP -30%; for 60 sec., return 30% of the damage received.
  • Level 21: MP -30%; for 63 sec., return 31% of the damage received.
  • Level 22: MP -30%; for 66 sec., return 32% of the damage received.
  • Level 23: MP -30%; for 69 sec., return 33% of the damage received.
  • Level 24: MP -30%; for 72 sec., return 34% of the damage received.
  • Level 25: MP -30%; for 75 sec., return 35% of the damage received.
  • Level 26: MP -30%; for 78 sec., return 36% of the damage received.
  • Level 27: MP -30%; for 81 sec., return 37% of the damage received.
  • Level 28: MP -30%; for 84 sec., return 38% of the damage received.
  • Level 29: MP -30%; for 87 sec., return 39% of the damage received.
  • Level 30: MP -30%; for 90 sec., return 40% of the damage received.

Spearman

MS Skill Spear Mastery.png

Spear Mastery: This skill increases both the Spearman's minimum damage (Mastery %) as well as Accuracy while a Spear is equipped. Max is 20 points.

Spear Mastery effects

Increases the spear mastery and accuracy. It only applies when a spear is in hand.

  • Level 1: Spear mastery +15%, accuracy +1
  • Level 2: Spear mastery +15%, accuracy +2
  • Level 3: Spear mastery +20%, accuracy +3
  • Level 4: Spear mastery +20%, accuracy +4
  • Level 5: Spear mastery +25%, accuracy +5
  • Level 6: Spear mastery +25%, accuracy +6
  • Level 7: Spear mastery +30%, accuracy +7
  • Level 8: Spear mastery +30%, accuracy +8
  • Level 9: Spear mastery +35%, accuracy +9
  • Level 10: Spear mastery +35%, accuracy +10
  • Level 11: Spear mastery +40%, accuracy +11
  • Level 12: Spear mastery +40%, accuracy +12
  • Level 13: Spear mastery +45%, accuracy +13
  • Level 14: Spear mastery +45%, accuracy +14
  • Level 15: Spear mastery +50%, accuracy +15
  • Level 16: Spear mastery +50%, accuracy +16
  • Level 17: Spear mastery +55%, accuracy +17
  • Level 18: Spear mastery +55%, accuracy +18
  • Level 19: Spear mastery +60%, accuracy +19
  • Level 20: Spear mastery +60%, accuracy +20

File:MS Skill Pole Arm Mastery.png

Pole Arm Mastery: This skill increases both the Spearman's minimum damage (Mastery %) as well as Accuracy while a Polearm is equipped. Max is 20 points.

Pole Arm Mastery effects

Increases the mastery of pole arms and accuracy. It only applies when a pole arm is in hand.

  • Level 1: Pole Arm Mastery +15%, accuracy +1
  • Level 2: Pole Arm Mastery +15%, accuracy +2
  • Level 3: Pole Arm Mastery +20%, accuracy +3
  • Level 4: Pole Arm Mastery +20%, accuracy +4
  • Level 5: Pole Arm Mastery +25%, accuracy +5
  • Level 6: Pole Arm Mastery +25%, accuracy +6
  • Level 7: Pole Arm Mastery +30%, accuracy +7
  • Level 8: Pole Arm Mastery +30%, accuracy +8
  • Level 9: Pole Arm Mastery +35%, accuracy +9
  • Level 10: Pole Arm Mastery +35%, accuracy +10
  • Level 11: Pole Arm Mastery +40%, accuracy +11
  • Level 12: Pole Arm Mastery +40%, accuracy +12
  • Level 13: Pole Arm Mastery +45%, accuracy +13
  • Level 14: Pole Arm Mastery +45%, accuracy +14
  • Level 15: Pole Arm Mastery +50%, accuracy +15
  • Level 16: Pole Arm Mastery +50%, accuracy +16
  • Level 17: Pole Arm Mastery +55%, accuracy +17
  • Level 18: Pole Arm Mastery +55%, accuracy +18
  • Level 19: Pole Arm Mastery +60%, accuracy +19
  • Level 20: Pole Arm Mastery +60%, accuracy +20

MS Skill Final Attack.png

Final Attack : Spear: When either Power Strike or Slash Blast is used and a Spear is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Spear Mastery. Max is 30 points.

Final Attack : Spear effects

With a certain success rate, another attack follows after performing an attacking skill. Only works with a spear in hand.

  • Level 1: 2% Success rate, final attack with spear damage 105%
  • Level 2: 4% Success rate, final attack with spear damage 110%
  • Level 3: 6% Success rate, final attack with spear damage 115%
  • Level 4: 8% Success rate, final attack with spear damage 120%
  • Level 5: 10% Success rate, final attack with spear damage 125%
  • Level 6: 12% Success rate, final attack with spear damage 130%
  • Level 7: 14% Success rate, final attack with spear damage 135%
  • Level 8: 16% Success rate, final attack with spear damage 140%
  • Level 9: 18% Success rate, final attack with spear damage 145%
  • Level 10: 20% Success rate, final attack with spear damage 150%
  • Level 11: 22% Success rate, final attack with spear damage 155%
  • Level 12: 24% Success rate, final attack with spear damage 160%
  • Level 13: 26% Success rate, final attack with spear damage 165%
  • Level 14: 28% Success rate, final attack with spear damage 170%
  • Level 15: 30% Success rate, final attack with spear damage 175%
  • Level 16: 32% Success rate, final attack with spear damage 180%
  • Level 17: 34% Success rate, final attack with spear damage 185%
  • Level 18: 36% Success rate, final attack with spear damage 190%
  • Level 19: 38% Success rate, final attack with spear damage 195%
  • Level 20: 40% Success rate, final attack with spear damage 200%
  • Level 21: 42% Success rate, final attack with spear damage 205%
  • Level 22: 44% Success rate, final attack with spear damage 210%
  • Level 23: 46% Success rate, final attack with spear damage 215%
  • Level 24: 48% Success rate, final attack with spear damage 220%
  • Level 25: 50% Success rate, final attack with spear damage 225%
  • Level 26: 52% Success rate, final attack with spear damage 230%
  • Level 27: 54% Success rate, final attack with spear damage 235%
  • Level 28: 56% Success rate, final attack with spear damage 240%
  • Level 29: 58% Success rate, final attack with spear damage 245%
  • Level 30: 60% Success rate, final attack with spear damage 250%

MS Skill Final Attack.png

Final Attack : Pole Arm: When either Power Strike or Slash Blast is used and a Polearm is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Polearm Mastery. Max is 30 points.

Final Attack : Pole Arm effects

With a certain success rate, another attack follows after performing an attacking skill. Only works with a pole arm in hand.

  • Level 1: 2% Success rate, final attack with pole arm damage 105%
  • Level 2: 4% Success rate, final attack with pole arm damage 110%
  • Level 3: 6% Success rate, final attack with pole arm damage 115%
  • Level 4: 8% Success rate, final attack with pole arm damage 120%
  • Level 5: 10% Success rate, final attack with pole arm damage 125%
  • Level 6: 12% Success rate, final attack with pole arm damage 130%
  • Level 7: 14% Success rate, final attack with pole arm damage 135%
  • Level 8: 16% Success rate, final attack with pole arm damage 140%
  • Level 9: 18% Success rate, final attack with pole arm damage 145%
  • Level 10: 20% Success rate, final attack with pole arm damage 150%
  • Level 11: 22% Success rate, final attack with pole arm damage 155%
  • Level 12: 24% Success rate, final attack with pole arm damage 160%
  • Level 13: 26% Success rate, final attack with pole arm damage 165%
  • Level 14: 28% Success rate, final attack with pole arm damage 170%
  • Level 15: 30% Success rate, final attack with pole arm damage 175%
  • Level 16: 32% Success rate, final attack with pole arm damage 180%
  • Level 17: 34% Success rate, final attack with pole arm damage 185%
  • Level 18: 36% Success rate, final attack with pole arm damage 190%
  • Level 19: 38% Success rate, final attack with pole arm damage 195%
  • Level 20: 40% Success rate, final attack with pole arm damage 200%
  • Level 21: 42% Success rate, final attack with pole arm damage 205%
  • Level 22: 44% Success rate, final attack with pole arm damage 210%
  • Level 23: 46% Success rate, final attack with pole arm damage 215%
  • Level 24: 48% Success rate, final attack with pole arm damage 220%
  • Level 25: 50% Success rate, final attack with pole arm damage 225%
  • Level 26: 52% Success rate, final attack with pole arm damage 230%
  • Level 27: 54% Success rate, final attack with pole arm damage 235%
  • Level 28: 56% Success rate, final attack with pole arm damage 240%
  • Level 29: 58% Success rate, final attack with pole arm damage 245%
  • Level 30: 60% Success rate, final attack with pole arm damage 250%

MS Skill Spear Booster.png

Spear Booster: Increases the attacking speed of a Spear. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Spear Mastery. Max is 20 points.

Spear Booster effects

Uses HP and MP to temporarily boost up the attacking speed of the equipped spear. It only applies when a spear is in hand.

  • Level 1: HP -29, MP -29; increase in spear speed for 10 sec.
  • Level 2: HP -28, MP -28; increase in spear speed for 20 sec.
  • Level 3: HP -27, MP -27; increase in spear speed for 30 sec.
  • Level 4: HP -26, MP -26; increase in spear speed for 40 sec.
  • Level 5: HP -25, MP -25; increase in spear speed for 50 sec.
  • Level 6: HP -24, MP -24; increase in spear speed for 60 sec.
  • Level 7: HP -23, MP -23; increase in spear speed for 70 sec.
  • Level 8: HP -22, MP -22; increase in spear speed for 80 sec.
  • Level 9: HP -21, MP -21; increase in spear speed for 90 sec.
  • Level 10: HP -20, MP -20; increase in spear speed for 100 sec.
  • Level 11: HP -19, MP -19; increase in spear speed for 110 sec.
  • Level 12: HP -18, MP -18; increase in spear speed for 120 sec.
  • Level 13: HP -17, MP -17; increase in spear speed for 130 sec.
  • Level 14: HP -16, MP -16; increase in spear speed for 140 sec.
  • Level 15: HP -15, MP -15; increase in spear speed for 150 sec.
  • Level 16: HP -14, MP -14; increase in spear speed for 160 sec.
  • Level 17: HP -13, MP -13; increase in spear speed for 170 sec.
  • Level 18: HP -12, MP -12; increase in spear speed for 180 sec.
  • Level 19: HP -11, MP -11; increase in spear speed for 190 sec.
  • Level 20: HP -10, MP -10; increase in spear speed for 200 sec.

File:MS Skill Pole Arm Booster.png

Pole Arm Booster: Increases the attacking speed of a Polearm. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Polearm Mastery. Max is 20 points.

Pole Arm Booster effects

Uses HP and MP to temporarily boost up the attacking speed of the equipped pole arm. It only applies when a pole arm is in hand.

  • Level 1: HP -29, MP -29; increase in pole arm speed for 10 sec.
  • Level 2: HP -28, MP -28; increase in pole arm speed for 20 sec.
  • Level 3: HP -27, MP -27; increase in pole arm speed for 30 sec.
  • Level 4: HP -26, MP -26; increase in pole arm speed for 40 sec.
  • Level 5: HP -25, MP -25; increase in pole arm speed for 50 sec.
  • Level 6: HP -24, MP -24; increase in pole arm speed for 60 sec.
  • Level 7: HP -23, MP -23; increase in pole arm speed for 70 sec.
  • Level 8: HP -22, MP -22; increase in pole arm speed for 80 sec.
  • Level 9: HP -21, MP -21; increase in pole arm speed for 90 sec.
  • Level 10: HP -20, MP -20; increase in pole arm speed for 100 sec.
  • Level 11: HP -19, MP -19; increase in pole arm speed for 110 sec.
  • Level 12: HP -18, MP -18; increase in pole arm speed for 120 sec.
  • Level 13: HP -17, MP -17; increase in pole arm speed for 130 sec.
  • Level 14: HP -16, MP -16; increase in pole arm speed for 140 sec.
  • Level 15: HP -15, MP -15; increase in pole arm speed for 150 sec.
  • Level 16: HP -14, MP -14; increase in pole arm speed for 160 sec.
  • Level 17: HP -13, MP -13; increase in pole arm speed for 170 sec.
  • Level 18: HP -12, MP -12; increase in pole arm speed for 180 sec.
  • Level 19: HP -11, MP -11; increase in pole arm speed for 190 sec.
  • Level 20: HP -10, MP -10; increase in pole arm speed for 200 sec.

MS Skill Iron Will.png

Iron Will: Increases both Weapon Defense and Magic Defense for a short period of time. Max is 20 points.

Iron Will effects

Temporarily increases the level of weapon and magic defense on every member of the party around the area.

  • Level 1: MP -12; weapon def. +1, magic def. +1 for 15 sec.
  • Level 2: MP -12; weapon def. +2, magic def. +2 for 30 sec.
  • Level 3: MP -12; weapon def. +3, magic def. +3 for 45 sec.
  • Level 4: MP -12; weapon def. +4, magic def. +4 for 60 sec.
  • Level 5: MP -12; weapon def. +5, magic def. +5 for 75 sec.
  • Level 6: MP -12; weapon def. +6, magic def. +6 for 90 sec.
  • Level 7: MP -12; weapon def. +7, magic def. +7 for 105 sec.
  • Level 8: MP -12; weapon def. +8, magic def. +8 for 120 sec.
  • Level 9: MP -12; weapon def. +9, magic def. +9 for 135 sec.
  • Level 10: MP -12; weapon def. +10, magic def. +10 for 150 sec.
  • Level 11: MP -24; weapon def. +11, magic def. +11 for 165 sec.
  • Level 12: MP -24; weapon def. +12, magic def. +12 for 180 sec.
  • Level 13: MP -24; weapon def. +13, magic def. +13 for 195 sec.
  • Level 14: MP -24; weapon def. +14, magic def. +14 for 210 sec.
  • Level 15: MP -24; weapon def. +15, magic def. +15 for 225 sec.
  • Level 16: MP -24; weapon def. +16, magic def. +16 for 240 sec.
  • Level 17: MP -24; weapon def. +17, magic def. +17 for 255 sec.
  • Level 18: MP -24; weapon def. +18, magic def. +18 for 270 sec.
  • Level 19: MP -24; weapon def. +19, magic def. +19 for 285 sec.
  • Level 20: MP -24; weapon def. +20, magic def. +20 for 300 sec.

MS Skill Hyper Body.png

Hyper Body: Increase both Max HP and Max MP of the party by up to 60%. Requires 3 points in Iron Will. Maxed at 30 points.

Hyper Body effects

Temporarily increases the Max HP and Max MP of all members of the party around the area.

  • Level 1: MP -25; +2% on Max HP and Max MP for 10 sec.
  • Level 2: MP -25; +4% on Max HP and Max MP for 15 sec.
  • Level 3: MP -25; +6% on Max HP and Max MP for 20 sec.
  • Level 4: MP -25; +8% on Max HP and Max MP for 25 sec.
  • Level 5: MP -25; +10% on Max HP and Max MP for 30 sec.
  • Level 6: MP -25; +12% on Max HP and Max MP for 35 sec.
  • Level 7: MP -25; +14% on Max HP and Max MP for 40 sec.
  • Level 8: MP -25; +16% on Max HP and Max MP for 45 sec.
  • Level 9: MP -25; +18% on Max HP and Max MP for 50 sec.
  • Level 10: MP -25; +20% on Max HP and Max MP for 55 sec.
  • Level 11: MP -25; +22% on Max HP and Max MP for 60 sec.
  • Level 12: MP -25; +24% on Max HP and Max MP for 65 sec.
  • Level 13: MP -25; +26% on Max HP and Max MP for 70 sec.
  • Level 14: MP -25; +28% on Max HP and Max MP for 75 sec.
  • Level 15: MP -25; +30% on Max HP and Max MP for 80 sec.
  • Level 16: MP -50; +32% on Max HP and Max MP for 85 sec.
  • Level 17: MP -50; +34% on Max HP and Max MP for 90 sec.
  • Level 18: MP -50; +36% on Max HP and Max MP for 95 sec.
  • Level 19: MP -50; +38% on Max HP and Max MP for 100 sec.
  • Level 20: MP -50; +40% on Max HP and Max MP for 105 sec.
  • Level 21: MP -50; +42% on Max HP and Max MP for 110 sec.
  • Level 22: MP -50; +44% on Max HP and Max MP for 115 sec.
  • Level 23: MP -50; +46% on Max HP and Max MP for 120 sec.
  • Level 24: MP -50; +48% on Max HP and Max MP for 125 sec.
  • Level 25: MP -50; +50% on Max HP and Max MP for 130 sec.
  • Level 26: MP -50; +52% on Max HP and Max MP for 135 sec.
  • Level 27: MP -50; +54% on Max HP and Max MP for 140 sec.
  • Level 28: MP -50; +56% on Max HP and Max MP for 145 sec.
  • Level 29: MP -50; +58% on Max HP and Max MP for 150 sec.
  • Level 30: MP -50; +60% on Max HP and Max MP for 155 sec.

Third Job

Crusader

Advances from Fighter.

File:MS Skill Improving MP Recovery- Warrior.png

Improving MP Recovery: This skill increases the amount of MP regained each 10 seconds. Max is 20 points.

Improving MP Recovery effects

Recovering even more MP every 10 sec.

  • Level 1: Constant additional recovery of MP +2
  • Level 2: Constant additional recovery of MP +4
  • Level 3: Constant additional recovery of MP +6
  • Level 4: Constant additional recovery of MP +8
  • Level 5: Constant additional recovery of MP +10
  • Level 6: Constant additional recovery of MP +12
  • Level 7: Constant additional recovery of MP +14
  • Level 8: Constant additional recovery of MP +16
  • Level 9: Constant additional recovery of MP +18
  • Level 10: Constant additional recovery of MP +20
  • Level 11: Constant additional recovery of MP +21
  • Level 12: Constant additional recovery of MP +22
  • Level 13: Constant additional recovery of MP +23
  • Level 14: Constant additional recovery of MP +24
  • Level 15: Constant additional recovery of MP +25
  • Level 16: Constant additional recovery of MP +26
  • Level 17: Constant additional recovery of MP +27
  • Level 18: Constant additional recovery of MP +28
  • Level 19: Constant additional recovery of MP +29
  • Level 20: Constant additional recovery of MP +30

MS Skill Shield Mastery- Warrior.png

Shield Mastery: This skill increases the defense applied by a shield, if one is worn. Max is 20 points.

Shield Mastery effects

Shield Defense increases. However, it does not affect if the character does not equip the shield.

  • Level 1: 5% Increased Shield Defense
  • Level 2: 10% Increased Shield Defense
  • Level 3: 15% Increased Shield Defense
  • Level 4: 20% Increased Shield Defense
  • Level 5: 25% Increased Shield Defense
  • Level 6: 30% Increased Shield Defense
  • Level 7: 35% Increased Shield Defense
  • Level 8: 40% Increased Shield Defense
  • Level 9: 45% Increased Shield Defense
  • Level 10: 50% Increased Shield Defense
  • Level 11: 55% Increased Shield Defense
  • Level 12: 60% Increased Shield Defense
  • Level 13: 65% Increased Shield Defense
  • Level 14: 70% Increased Shield Defense
  • Level 15: 75% Increased Shield Defense
  • Level 16: 80% Increased Shield Defense
  • Level 17: 85% Increased Shield Defense
  • Level 18: 90% Increased Shield Defense
  • Level 19: 95% Increased Shield Defense
  • Level 20: 100% Increased Shield Defense

MS Skill Combo Attack.png

Combo Attack: This skill starts a "Combo Meter", which increases in number of "orbs" by attacking monsters. The "orbs" are used in the two finishers, Panic and Coma, and as long as Combo Attack is active, damage is also increased. Max is 30 points.

Combo Attack effects

You can charge the Combos and when the combos charge up, you can use the Finish Attack. The Max Combo Counter is 5.

File:MS Combo Attack.jpg
A Crusader using Combo Attack with three orbs charged.
  • Level 1: Use 25 MP, For 100 Seconds, Damage 104%, The Max Combo Counter 3
  • Level 2: Use 25 MP, For 100 Seconds, Damage 108%, The Max Combo Counter 3
  • Level 3: Use 25 MP, For 100 Seconds, Damage 112%, The Max Combo Counter 3
  • Level 4: Use 25 MP, For 100 Seconds, Damage 116%, The Max Combo Counter 3
  • Level 5: Use 25 MP, For 100 Seconds, Damage 120%, The Max Combo Counter 3
  • Level 6: Use 25 MP, For 120 Seconds, Damage 124%, The Max Combo Counter 3
  • Level 7: Use 25 MP, For 120 Seconds, Damage 128%, The Max Combo Counter 3
  • Level 8: Use 25 MP, For 120 Seconds, Damage 132%, The Max Combo Counter 3
  • Level 9: Use 25 MP, For 120 Seconds, Damage 136%, The Max Combo Counter 3
  • Level 10: Use 25 MP, For 120 Seconds, Damage 140%, The Max Combo Counter 3
  • Level 11: Use 30 MP, For 140 Seconds, Damage 144%, The Max Combo Counter 4
  • Level 12: Use 30 MP, For 140 Seconds, Damage 148%, The Max Combo Counter 4
  • Level 13: Use 30 MP, For 140 Seconds, Damage 152%, The Max Combo Counter 4
  • Level 14: Use 30 MP, For 140 Seconds, Damage 156%, The Max Combo Counter 4
  • Level 15: Use 30 MP, For 140 Seconds, Damage 160%, The Max Combo Counter 4
  • Level 16: Use 30 MP, For 160 Seconds, Damage 164%, The Max Combo Counter 4
  • Level 17: Use 30 MP, For 160 Seconds, Damage 168%, The Max Combo Counter 4
  • Level 18: Use 30 MP, For 160 Seconds, Damage 172%, The Max Combo Counter 4
  • Level 19: Use 30 MP, For 160 Seconds, Damage 176%, The Max Combo Counter 4
  • Level 20: Use 30 MP, For 160 Seconds, Damage 180%, The Max Combo Counter 4
  • Level 21: Use 35 MP, For 180 Seconds, Damage 184%, The Max Combo Counter 5
  • Level 22: Use 35 MP, For 180 Seconds, Damage 188%, The Max Combo Counter 5
  • Level 23: Use 35 MP, For 180 Seconds, Damage 192%, The Max Combo Counter 5
  • Level 24: Use 35 MP, For 180 Seconds, Damage 196%, The Max Combo Counter 5
  • Level 25: Use 35 MP, For 180 Seconds, Damage 200%, The Max Combo Counter 5
  • Level 26: Use 35 MP, For 200 Seconds, Damage 204%, The Max Combo Counter 5
  • Level 27: Use 35 MP, For 200 Seconds, Damage 208%, The Max Combo Counter 5
  • Level 28: Use 35 MP, For 200 Seconds, Damage 212%, The Max Combo Counter 5
  • Level 29: Use 35 MP, For 200 Seconds, Damage 216%, The Max Combo Counter 5
  • Level 30: Use 35 MP, For 200 Seconds, Damage 220%, The Max Combo Counter 5

File:MS Skill Panic - Sword.png

Panic : Sword: Only usable if a Sword is equipped and Combo Attack is charged (has "orbs" ready). Deals high single-monster damage and can lower a monster's accuracy. Uses all charged orbs, but does not require a fully charged combo attack. Requires 1 point in Combo Attack. Max is 30 points.

Panic : Sword effects

Attack one monster with dark power. You can use this skill only when you equip the sword and your combo should be charged up.

  • Level 1: Use 10 MP, Damage 150%, Attack with Dark Power 32%
  • Level 2: Use 10 MP, Damage 171%, Attack with Dark Power 34%
  • Level 3: Use 10 MP, Damage 184%, Attack with Dark Power 36%
  • Level 4: Use 10 MP, Damage 164%, Attack with Dark Power 38%
  • Level 5: Use 10 MP, Damage 203%, Attack with Dark Power 40%
  • Level 6: Use 10 MP, Damage 212%, Attack with Dark Power 42%
  • Level 7: Use 10 MP, Damage 220%, Attack with Dark Power 44%
  • Level 8: Use 10 MP, Damage 228%, Attack with Dark Power 46%
  • Level 9: Use 10 MP, Damage 235%, Attack with Dark Power 48%
  • Level 10: Use 10 MP, Damage 242%, Attack with Dark Power 50%
  • Level 11: Use 17 MP, Damage 248%, Attack with Dark Power 52%
  • Level 12: Use 17 MP, Damage 255%, Attack with Dark Power 54%
  • Level 13: Use 17 MP, Damage 261%, Attack with Dark Power 54%
  • Level 14: Use 17 MP, Damage 267%, Attack with Dark Power 58%
  • Level 15: Use 17 MP, Damage 273%, Attack with Dark Power 60%
  • Level 16: Use 17 MP, Damage 279%, Attack with Dark Power 62%
  • Level 17: Use 17 MP, Damage 285%, Attack with Dark Power 64%
  • Level 18: Use 17 MP, Damage 290%, Attack with Dark Power 66%
  • Level 19: Use 17 MP, Damage 296%, Attack with Dark Power 68%
  • Level 20: Use 17 MP, Damage 301%, Attack with Dark Power 70%
  • Level 21: Use 24 MP, Damage 306%, Attack with Dark Power 72%
  • Level 22: Use 24 MP, Damage 311%, Attack with Dark Power 74%
  • Level 23: Use 24 MP, Damage 316%, Attack with Dark Power 76%
  • Level 24: Use 24 MP, Damage 321%, Attack with Dark Power 78%
  • Level 25: Use 24 MP, Damage 326%, Attack with Dark Power 80%
  • Level 26: Use 24 MP, Damage 331%, Attack with Dark Power 82%
  • Level 27: Use 24 MP, Damage 336%, Attack with Dark Power 84%
  • Level 28: Use 24 MP, Damage 341%, Attack with Dark Power 86%
  • Level 29: Use 24 MP, Damage 345%, Attack with Dark Power 88%
  • Level 30: Use 24 MP, Damage 350%, Attack with Dark Power 90%

File:MS Skill Panic - Axe.png

Panic : Axe: Only usable if a Axe is equipped and Combo Attack is charged (has "orbs" ready). Deals high single-monster damage and can lower a monster's accuracy. Uses all charged orbs, but does not require a fully charged combo attack. Requires 1 point in Combo Attack. Max is 30 points.

Panic : Axe effects

Attack one monster with dark power. You can use this skill only when you equip the axe and your combo should be charged up.

  • Level 1: Use 10 MP, Damage 150%, Attack with Dark Power 32%
  • Level 2: Use 10 MP, Damage 171%, Attack with Dark Power 34%
  • Level 3: Use 10 MP, Damage 184%, Attack with Dark Power 36%
  • Level 4: Use 10 MP, Damage 164%, Attack with Dark Power 38%
  • Level 5: Use 10 MP, Damage 203%, Attack with Dark Power 40%
  • Level 6: Use 10 MP, Damage 212%, Attack with Dark Power 42%
  • Level 7: Use 10 MP, Damage 220%, Attack with Dark Power 44%
  • Level 8: Use 10 MP, Damage 228%, Attack with Dark Power 46%
  • Level 9: Use 10 MP, Damage 235%, Attack with Dark Power 48%
  • Level 10: Use 10 MP, Damage 242%, Attack with Dark Power 50%
  • Level 11: Use 17 MP, Damage 248%, Attack with Dark Power 52%
  • Level 12: Use 17 MP, Damage 255%, Attack with Dark Power 54%
  • Level 13: Use 17 MP, Damage 261%, Attack with Dark Power 54%
  • Level 14: Use 17 MP, Damage 267%, Attack with Dark Power 58%
  • Level 15: Use 17 MP, Damage 273%, Attack with Dark Power 60%
  • Level 16: Use 17 MP, Damage 279%, Attack with Dark Power 62%
  • Level 17: Use 17 MP, Damage 285%, Attack with Dark Power 64%
  • Level 18: Use 17 MP, Damage 290%, Attack with Dark Power 66%
  • Level 19: Use 17 MP, Damage 296%, Attack with Dark Power 68%
  • Level 20: Use 17 MP, Damage 301%, Attack with Dark Power 70%
  • Level 21: Use 24 MP, Damage 306%, Attack with Dark Power 72%
  • Level 22: Use 24 MP, Damage 311%, Attack with Dark Power 74%
  • Level 23: Use 24 MP, Damage 316%, Attack with Dark Power 76%
  • Level 24: Use 24 MP, Damage 321%, Attack with Dark Power 78%
  • Level 25: Use 24 MP, Damage 326%, Attack with Dark Power 80%
  • Level 26: Use 24 MP, Damage 331%, Attack with Dark Power 82%
  • Level 27: Use 24 MP, Damage 336%, Attack with Dark Power 84%
  • Level 28: Use 24 MP, Damage 341%, Attack with Dark Power 86%
  • Level 29: Use 24 MP, Damage 345%, Attack with Dark Power 88%
  • Level 30: Use 24 MP, Damage 350%, Attack with Dark Power 90%

File:MS Skill Coma- Sword.png

Coma: Sword: Only usable if a Sword is equipped and Combo Attack is charged (has "orbs" ready). Deals damage to multiple monsters and can stun. Uses all charged orbs, but does not require a fully charged combo attack. Requires 1 point in Combo Attack. Max is 30 points.

Coma: Sword effects

Enemy become panic when they get damaged. You can use this skill only when you equip the sword and your combo should be charged up.

  • Level 1: Use 15 HP, 12 MP, Damage 84%, Stun Attack 32%
  • Level 2: Use 15 HP, 12 MP, Damage 88%, Stun Attack 34%
  • Level 3: Use 15 HP, 12 MP, Damage 92%, Stun Attack 36%
  • Level 4: Use 15 HP, 12 MP, Damage 96%, Stun Attack 38%
  • Level 5: Use 15 HP, 12 MP, Damage 100%, Stun Attack 40%
  • Level 6: Use 15 HP, 12 MP, Damage 104%, Stun Attack 42%
  • Level 7: Use 15 HP, 12 MP, Damage 108%, Stun Attack 44%
  • Level 8: Use 15 HP, 12 MP, Damage 112%, Stun Attack 46%
  • Level 9: Use 15 HP, 12 MP, Damage 116%, Stun Attack 48%
  • Level 10: Use 15 HP, 12 MP, Damage 120%, Stun Attack 50%
  • Level 11: Use 20 HP, 19 MP, Damage 124%, Stun Attack 52%
  • Level 12: Use 20 HP, 19 MP, Damage 128%, Stun Attack 54%
  • Level 13: Use 20 HP, 19 MP, Damage 132%, Stun Attack 56%
  • Level 14: Use 20 HP, 19 MP, Damage 136%, Stun Attack 58%
  • Level 15: Use 20 HP, 19 MP, Damage 140%, Stun Attack 60%
  • Level 16: Use 20 HP, 19 MP, Damage 144%, Stun Attack 62%
  • Level 17: Use 20 HP, 19 MP, Damage 148%, Stun Attack 64%
  • Level 18: Use 20 HP, 19 MP, Damage 152%, Stun Attack 66%
  • Level 19: Use 20 HP, 19 MP, Damage 156%, Stun Attack 68%
  • Level 20: Use 20 HP, 19 MP, Damage 160%, Stun Attack 70%
  • Level 21: Use 25 HP, 26 MP, Damage 164%, Stun Attack 72%
  • Level 22: Use 25 HP, 26 MP, Damage 168%, Stun Attack 74%
  • Level 23: Use 25 HP, 26 MP, Damage 172%, Stun Attack 76%
  • Level 24: Use 25 HP, 26 MP, Damage 176%, Stun Attack 78%
  • Level 25: Use 25 HP, 26 MP, Damage 180%, Stun Attack 80%
  • Level 26: Use 25 HP, 26 MP, Damage 184%, Stun Attack 82%
  • Level 27: Use 25 HP, 26 MP, Damage 188%, Stun Attack 84%
  • Level 28: Use 25 HP, 26 MP, Damage 192%, Stun Attack 86%
  • Level 29: Use 25 HP, 26 MP, Damage 196%, Stun Attack 88%
  • Level 30: Use 25 HP, 26 MP, Damage 200%, Stun Attack 90%

File:MS Skill Coma- Axe.png

Coma: Axe: Only usable if a Axe is equipped and Combo Attack is charged (has "orbs" ready). Deals damage to multiple monsters and can stun. Uses all charged orbs, but does not require a fully charged combo attack. Requires 1 point in Combo Attack. Max is 30 points.

Coma: Axe effects

Enemy become panic when they get damaged. You can use this skill only when you equip the axe and your combo should be charged up.

  • Level 1: Use 15 HP, 12 MP, Damage 84%, Stun Attack 32%
  • Level 2: Use 15 HP, 12 MP, Damage 88%, Stun Attack 34%
  • Level 3: Use 15 HP, 12 MP, Damage 92%, Stun Attack 36%
  • Level 4: Use 15 HP, 12 MP, Damage 96%, Stun Attack 38%
  • Level 5: Use 15 HP, 12 MP, Damage 100%, Stun Attack 40%
  • Level 6: Use 15 HP, 12 MP, Damage 104%, Stun Attack 42%
  • Level 7: Use 15 HP, 12 MP, Damage 108%, Stun Attack 44%
  • Level 8: Use 15 HP, 12 MP, Damage 112%, Stun Attack 46%
  • Level 9: Use 15 HP, 12 MP, Damage 116%, Stun Attack 48%
  • Level 10: Use 15 HP, 12 MP, Damage 120%, Stun Attack 50%
  • Level 11: Use 20 HP, 19 MP, Damage 124%, Stun Attack 52%
  • Level 12: Use 20 HP, 19 MP, Damage 128%, Stun Attack 54%
  • Level 13: Use 20 HP, 19 MP, Damage 132%, Stun Attack 56%
  • Level 14: Use 20 HP, 19 MP, Damage 136%, Stun Attack 58%
  • Level 15: Use 20 HP, 19 MP, Damage 140%, Stun Attack 60%
  • Level 16: Use 20 HP, 19 MP, Damage 144%, Stun Attack 62%
  • Level 17: Use 20 HP, 19 MP, Damage 148%, Stun Attack 64%
  • Level 18: Use 20 HP, 19 MP, Damage 152%, Stun Attack 66%
  • Level 19: Use 20 HP, 19 MP, Damage 156%, Stun Attack 68%
  • Level 20: Use 20 HP, 19 MP, Damage 160%, Stun Attack 70%
  • Level 21: Use 25 HP, 26 MP, Damage 164%, Stun Attack 72%
  • Level 22: Use 25 HP, 26 MP, Damage 168%, Stun Attack 74%
  • Level 23: Use 25 HP, 26 MP, Damage 172%, Stun Attack 76%
  • Level 24: Use 25 HP, 26 MP, Damage 176%, Stun Attack 78%
  • Level 25: Use 25 HP, 26 MP, Damage 180%, Stun Attack 80%
  • Level 26: Use 25 HP, 26 MP, Damage 184%, Stun Attack 82%
  • Level 27: Use 25 HP, 26 MP, Damage 188%, Stun Attack 84%
  • Level 28: Use 25 HP, 26 MP, Damage 192%, Stun Attack 86%
  • Level 29: Use 25 HP, 26 MP, Damage 196%, Stun Attack 88%
  • Level 30: Use 25 HP, 26 MP, Damage 200%, Stun Attack 90%

MS Skill Armor Crash.png

Armor Crash: Removes an enemy's Defense Up skill (marked by the red skull). Higher levels increase % of success and reduce MP used. Requires 3 points in Shout. Max is 20 points.

Armor Crash effects

Cancel out enemy's physical defense up skill in a certain rate

  • Level 1: Use 35 MP, 24 % Cancel out Enemy's Physical Defense-Up
  • Level 2: Use 33 MP, 28 % Cancel out Enemy's Physical Defense-Up
  • Level 3: Use 31 MP, 32 % Cancel out Enemy's Physical Defense-Up
  • Level 4: Use 29 MP, 36 % Cancel out Enemy's Physical Defense-Up
  • Level 5: Use 27 MP, 40 % Cancel out Enemy's Physical Defense-Up
  • Level 6: Use 25 MP, 44 % Cancel out Enemy's Physical Defense-Up
  • Level 7: Use 23 MP, 48 % Cancel out Enemy's Physical Defense-Up
  • Level 8: Use 21 MP, 52 % Cancel out Enemy's Physical Defense-Up
  • Level 9: Use 19 MP, 56 % Cancel out Enemy's Physical Defense-Up
  • Level 10: Use 17 MP, 60 % Cancel out Enemy's Physical Defense-Up
  • Level 11: Use 16 MP, 64 % Cancel out Enemy's Physical Defense-Up
  • Level 12: Use 15 MP, 68 % Cancel out Enemy's Physical Defense-Up
  • Level 13: Use 14 MP, 72 % Cancel out Enemy's Physical Defense-Up
  • Level 14: Use 13 MP, 76 % Cancel out Enemy's Physical Defense-Up
  • Level 15: Use 12 MP, 80 % Cancel out Enemy's Physical Defense-Up
  • Level 16: Use 11 MP, 84 % Cancel out Enemy's Physical Defense-Up
  • Level 17: Use 10 MP, 88 % Cancel out Enemy's Physical Defense-Up
  • Level 18: Use 9 MP, 92 % Cancel out Enemy's Physical Defense-Up
  • Level 19: Use 8 MP, 96 % Cancel out Enemy's Physical Defense-Up
  • Level 20: Use 7 MP, 100 % Cancel out Enemy's Physical Defense-Up
{{{5}}}

MS Skill Shout.png

Shout: Deals slight damage to up to six monsters with some additional range, but can stun for long periods of time. Max is 30 points.

Shout effects

Make the enemy stun with the damage. The max number of enemy you can attack is six.

  • Level 1: Use 8 MP, Damage 11%, Attack Range 110%, 52% Stun for 5 Sec
  • Level 2: Use 8 MP, Damage 12%, Attack Range 110%, 54% Stun for 5 Sec
  • Level 3: Use 8 MP, Damage 13%, Attack Range 110%, 56% Stun for 5 Sec
  • Level 4: Use 8 MP, Damage 14%, Attack Range 120%, 58% Stun for 5 Sec
  • Level 5: Use 8 MP, Damage 15%, Attack Range 120%, 60% Stun for 5 Sec
  • Level 6: Use 8 MP, Damage 16%, Attack Range 120%, 62% Stun for 6 Sec
  • Level 7: Use 8 MP, Damage 17%, Attack Range 130%, 64% Stun for 6 Sec
  • Level 8: Use 8 MP, Damage 18%, Attack Range 130%, 66% Stun for 6 Sec
  • Level 9: Use 8 MP, Damage 19%, Attack Range 130%, 68% Stun for 6 Sec
  • Level 10: Use 8 MP, Damage 20%, Attack Range 140%, 70% Stun for 6 Sec
  • Level 11: Use 12 MP, Damage 20%, Attack Range 140%, 72% Stun for 7 Sec
  • Level 12: Use 12 MP, Damage 21%, Attack Range 140%, 74% Stun for 7 Sec
  • Level 13: Use 12 MP, Damage 21%, Attack Range 150%, 76% Stun for 7 Sec
  • Level 14: Use 12 MP, Damage 22%, Attack Range 150%, 78% Stun for 7 Sec
  • Level 15: Use 12 MP, Damage 22%, Attack Range 150%, 80% Stun for 7 Sec
  • Level 16: Use 12 MP, Damage 23%, Attack Range 160%, 81% Stun for 8 Sec
  • Level 17: Use 12 MP, Damage 23%, Attack Range 160%, 82% Stun for 8 Sec
  • Level 18: Use 12 MP, Damage 24%, Attack Range 160%, 83% Stun for 8 Sec
  • Level 19: Use 12 MP, Damage 24%, Attack Range 170%, 84% Stun for 8 Sec
  • Level 20: Use 12 MP, Damage 25%, Attack Range 170%, 85% Stun for 8 Sec
  • Level 21: Use 16 MP, Damage 25%, Attack Range 170%, 86% Stun for 9 Sec
  • Level 22: Use 16 MP, Damage 26%, Attack Range 180%, 87% Stun for 9 Sec
  • Level 23: Use 16 MP, Damage 26%, Attack Range 180%, 88% Stun for 9 Sec
  • Level 24: Use 16 MP, Damage 27%, Attack Range 180%, 89% Stun for 9 Sec
  • Level 25: Use 16 MP, Damage 27%, Attack Range 190%, 90% Stun for 9 Sec
  • Level 26: Use 16 MP, Damage 28%, Attack Range 190%, 91% Stun for 10 Sec
  • Level 27: Use 16 MP, Damage 28%, Attack Range 190%, 92% Stun for 10 Sec
  • Level 28: Use 16 MP, Damage 29%, Attack Range 200%, 93% Stun for 10 Sec
  • Level 29: Use 16 MP, Damage 29%, Attack Range 200%, 94% Stun for 10 Sec
  • Level 30: Use 16 MP, Damage 30%, Attack Range 200%, 95% Stun for 10 Sec

White Knight

Advances from Page.

File:MS Skill Improving MP Recovery- Warrior.png

Improving MP Recovery: This skill increases the amount of MP regained each 10 seconds. Max is 20 points.

Improving MP Recovery effects

Recovering even more MP every 10 sec.

  • Level 1: Constant additional recovery of MP +2
  • Level 2: Constant additional recovery of MP +4
  • Level 3: Constant additional recovery of MP +6
  • Level 4: Constant additional recovery of MP +8
  • Level 5: Constant additional recovery of MP +10
  • Level 6: Constant additional recovery of MP +12
  • Level 7: Constant additional recovery of MP +14
  • Level 8: Constant additional recovery of MP +16
  • Level 9: Constant additional recovery of MP +18
  • Level 10: Constant additional recovery of MP +20
  • Level 11: Constant additional recovery of MP +21
  • Level 12: Constant additional recovery of MP +22
  • Level 13: Constant additional recovery of MP +23
  • Level 14: Constant additional recovery of MP +24
  • Level 15: Constant additional recovery of MP +25
  • Level 16: Constant additional recovery of MP +26
  • Level 17: Constant additional recovery of MP +27
  • Level 18: Constant additional recovery of MP +28
  • Level 19: Constant additional recovery of MP +29
  • Level 20: Constant additional recovery of MP +30

MS Skill Shield Mastery- Warrior.png

Shield Mastery: This skill increases the defense applied by a shield, if one is worn. Max is 20 points.

Shield Mastery effects

Shield Defense increases. However, it does not affect if the character does not equip the shield.

  • Level 1: 5% Increased Shield Defense
  • Level 2: 10% Increased Shield Defense
  • Level 3: 15% Increased Shield Defense
  • Level 4: 20% Increased Shield Defense
  • Level 5: 25% Increased Shield Defense
  • Level 6: 30% Increased Shield Defense
  • Level 7: 35% Increased Shield Defense
  • Level 8: 40% Increased Shield Defense
  • Level 9: 45% Increased Shield Defense
  • Level 10: 50% Increased Shield Defense
  • Level 11: 55% Increased Shield Defense
  • Level 12: 60% Increased Shield Defense
  • Level 13: 65% Increased Shield Defense
  • Level 14: 70% Increased Shield Defense
  • Level 15: 75% Increased Shield Defense
  • Level 16: 80% Increased Shield Defense
  • Level 17: 85% Increased Shield Defense
  • Level 18: 90% Increased Shield Defense
  • Level 19: 95% Increased Shield Defense
  • Level 20: 100% Increased Shield Defense

File:MS Skill Charged Blow.png

Charged Blow: Literally smacks the current element charge onto the opponents' faces, which sports high attack power and a chance to stun. The charge is deactivated after Charge Blow is used. Max is 30 points.

Charged Blow effects

Make the enemy stun. You can use this skill only when your combo is charged up.

  • Level 1: Use 15 HP, 12 MP, Damage 162%, Stun 32%
  • Level 2: Use 15 HP, 12 MP, Damage 164%, Stun 34%
  • Level 3: Use 15 HP, 12 MP, Damage 166%, Stun 36%
  • Level 4: Use 15 HP, 12 MP, Damage 168%, Stun 38%
  • Level 5: Use 15 HP, 12 MP, Damage 170%, Stun 40%
  • Level 6: Use 15 HP, 12 MP, Damage 172%, Stun 42%
  • Level 7: Use 15 HP, 12 MP, Damage 174%, Stun 44%
  • Level 8: Use 15 HP, 12 MP, Damage 176%, Stun 46%
  • Level 9: Use 15 HP, 12 MP, Damage 178%, Stun 48%
  • Level 10: Use 15 HP, 12 MP, Damage 180%, Stun 50%
  • Level 11: Use 20 HP, 19 MP, Damage 183%, Stun 52%
  • Level 12: Use 20 HP, 19 MP, Damage 186%, Stun 54%
  • Level 13: Use 20 HP, 19 MP, Damage 189%, Stun 56%
  • Level 14: Use 20 HP, 19 MP, Damage 192%, Stun 58%
  • Level 15: Use 20 HP, 19 MP, Damage 195%, Stun 60%
  • Level 16: Use 20 HP, 19 MP, Damage 198%, Stun 62%
  • Level 17: Use 20 HP, 19 MP, Damage 201%, Stun 64%
  • Level 18: Use 20 HP, 19 MP, Damage 204%, Stun 66%
  • Level 19: Use 20 HP, 19 MP, Damage 207%, Stun 68%
  • Level 20: Use 20 HP, 19 MP, Damage 210%, Stun 70%
  • Level 21: Use 25 HP, 26 MP, Damage 214%, Stun 72%
  • Level 22: Use 25 HP, 26 MP, Damage 218%, Stun 74%
  • Level 23: Use 25 HP, 26 MP, Damage 222%, Stun 76%
  • Level 24: Use 25 HP, 26 MP, Damage 226%, Stun 78%
  • Level 25: Use 25 HP, 26 MP, Damage 230%, Stun 80%
  • Level 26: Use 25 HP, 26 MP, Damage 234%, Stun 82%
  • Level 27: Use 25 HP, 26 MP, Damage 238%, Stun 84%
  • Level 28: Use 25 HP, 26 MP, Damage 242%, Stun 86%
  • Level 29: Use 25 HP, 26 MP, Damage 246%, Stun 88%
  • Level 30: Use 25 HP, 26 MP, Damage 250%, Stun 90%

File:MS Skill Fire Charge- Sword.png

Fire Charge: Sword: Gives a character's attack a fire element for a set period of time, as well as a bit of power boost. Max is 30 points. More enemies in the current version are weak to fire than ice or lightning.

Fire Charge: Sword effects

You can attack with fire power. The skill get canceled if you use Charge Blow or if the time runs out.

  • Level 1: Use 25 MP, Damage 102%, For 12 Seconds
  • Level 2: Use 25 MP, Damage 103%, For 19 Seconds
  • Level 3: Use 25 MP, Damage 104%, For 26 Seconds
  • Level 4: Use 25 MP, Damage 105%, For 33 Seconds
  • Level 5: Use 25 MP, Damage 106%, For 40 Seconds
  • Level 6: Use 25 MP, Damage 107%, For 47 Seconds
  • Level 7: Use 25 MP, Damage 108%, For 54 Seconds
  • Level 8: Use 25 MP, Damage 109%, For 61 Seconds
  • Level 9: Use 25 MP, Damage 109%, For 68 Seconds
  • Level 10: Use 25 MP, Damage 110%, For 75 Seconds
  • Level 11: Use 30 MP, Damage 110%, For 82 Seconds
  • Level 12: Use 30 MP, Damage 111%, For 89 Seconds
  • Level 13: Use 30 MP, Damage 111%, For 96 Seconds
  • Level 14: Use 30 MP, Damage 112%, For 103 Seconds
  • Level 15: Use 30 MP, Damage 112%, For 110 Seconds
  • Level 16: Use 30 MP, Damage 113%, For 116 Seconds
  • Level 17: Use 30 MP, Damage 113%, For 122 Seconds
  • Level 18: Use 30 MP, Damage 114%, For 128 Seconds
  • Level 19: Use 30 MP, Damage 114%, For 134 Seconds
  • Level 20: Use 35 MP, Damage 115%, For 140 Seconds
  • Level 21: Use 35 MP, Damage 115%, For 146 Seconds
  • Level 22: Use 35 MP, Damage 116%, For 152 Seconds
  • Level 23: Use 35 MP, Damage 116%, For 158 Seconds
  • Level 24: Use 35 MP, Damage 117%, For 164 Seconds
  • Level 25: Use 35 MP, Damage 117%, For 170 Seconds
  • Level 26: Use 35 MP, Damage 118%, For 176 Seconds
  • Level 27: Use 35 MP, Damage 118%, For 182 Seconds
  • Level 28: Use 35 MP, Damage 119%, For 188 Seconds
  • Level 29: Use 35 MP, Damage 119%, For 194 Seconds
  • Level 30: Use 35 MP, Damage 120%, For 200 Seconds

File:MS Skill Flame Charge- BW.png

Flame Charge: BW: Gives a character's attack a fire element for a set period of time, as well as a bit of power boost. Max is 30 points. More enemies in the current version are weak to fire than ice or lightning.

Flame Charge: BW effects

You can attack with fire power. The skill get canceled if you use Charge Blow or if the time runs out.

  • Level 1: Use 25 MP, Damage 102%, For 12 Seconds
  • Level 2: Use 25 MP, Damage 103%, For 19 Seconds
  • Level 3: Use 25 MP, Damage 104%, For 26 Seconds
  • Level 4: Use 25 MP, Damage 105%, For 33 Seconds
  • Level 5: Use 25 MP, Damage 106%, For 40 Seconds
  • Level 6: Use 25 MP, Damage 107%, For 47 Seconds
  • Level 7: Use 25 MP, Damage 108%, For 54 Seconds
  • Level 8: Use 25 MP, Damage 109%, For 61 Seconds
  • Level 9: Use 25 MP, Damage 109%, For 68 Seconds
  • Level 10: Use 25 MP, Damage 110%, For 75 Seconds
  • Level 11: Use 30 MP, Damage 110%, For 82 Seconds
  • Level 12: Use 30 MP, Damage 111%, For 89 Seconds
  • Level 13: Use 30 MP, Damage 111%, For 96 Seconds
  • Level 14: Use 30 MP, Damage 112%, For 103 Seconds
  • Level 15: Use 30 MP, Damage 112%, For 110 Seconds
  • Level 16: Use 30 MP, Damage 113%, For 116 Seconds
  • Level 17: Use 30 MP, Damage 113%, For 122 Seconds
  • Level 18: Use 30 MP, Damage 114%, For 128 Seconds
  • Level 19: Use 30 MP, Damage 114%, For 134 Seconds
  • Level 20: Use 35 MP, Damage 115%, For 140 Seconds
  • Level 21: Use 35 MP, Damage 115%, For 146 Seconds
  • Level 22: Use 35 MP, Damage 116%, For 152 Seconds
  • Level 23: Use 35 MP, Damage 116%, For 158 Seconds
  • Level 24: Use 35 MP, Damage 117%, For 164 Seconds
  • Level 25: Use 35 MP, Damage 117%, For 170 Seconds
  • Level 26: Use 35 MP, Damage 118%, For 176 Seconds
  • Level 27: Use 35 MP, Damage 118%, For 182 Seconds
  • Level 28: Use 35 MP, Damage 119%, For 188 Seconds
  • Level 29: Use 35 MP, Damage 119%, For 194 Seconds
  • Level 30: Use 35 MP, Damage 120%, For 200 Seconds

File:MS Skill Ice Charge- Sword.png

Ice Charge: Sword: Gives a character's attack an ice element for a set period of time. Not much power boost, if any at all, but monsters attacked will be frozen unless immune. Max is 30 points.

Ice Charge: Sword effects

You can attack with ice power. The skill get canceled if you use Charge Blow or if the time runs out.

  • Level 1: Use MP 25, Damage 95%, For 12 Seconds
  • Level 2: Use MP 25, Damage 96%, For 19 Seconds
  • Level 3: Use MP 25, Damage 96%, For 26 Seconds
  • Level 4: Use MP 25, Damage 97%, For 33 Seconds
  • Level 5: Use MP 25, Damage 97%, For 40 Seconds
  • Level 6: Use MP 25, Damage 97%, For 47 Seconds
  • Level 7: Use MP 25, Damage 98%, For 54 Seconds
  • Level 8: Use MP 25, Damage 98%, For 61 Seconds
  • Level 9: Use MP 25, Damage 98%, For 68 Seconds
  • Level 10: Use MP 25, Damage 99%, For 75 Seconds
  • Level 11: Use MP 30, Damage 99%, For 82 Seconds
  • Level 12: Use MP 30, Damage 99%, For 89 Seconds
  • Level 13: Use MP 30, Damage 100%, For 96 Seconds
  • Level 14: Use MP 30, Damage 100%, For 103 Seconds
  • Level 15: Use MP 30, Damage 100%, For 110 Seconds
  • Level 16: Use MP 30, Damage 101%, For 116 Seconds
  • Level 17: Use MP 30, Damage 101%, For 122 Seconds
  • Level 18: Use MP 30, Damage 101%, For 128 Seconds
  • Level 19: Use MP 30, Damage 102%, For 134 Seconds
  • Level 20: Use MP 35, Damage 102%, For 140 Seconds
  • Level 21: Use MP 35, Damage 102%, For 146 Seconds
  • Level 22: Use MP 35, Damage 103%, For 152 Seconds
  • Level 23: Use MP 35, Damage 103%, For 158 Seconds
  • Level 24: Use MP 35, Damage 103%, For 164 Seconds
  • Level 25: Use MP 35, Damage 103%, For 170 Seconds
  • Level 26: Use MP 35, Damage 104%, For 176 Seconds
  • Level 27: Use MP 35, Damage 104%, For 182 Seconds
  • Level 28: Use MP 35, Damage 104%, For 188 Seconds
  • Level 29: Use MP 35, Damage 104%, For 194 Seconds
  • Level 30: Use MP 35, Damage 105%, For 200 Seconds

File:MS Skill Blizzard Charge- BW.png

Blizzard Charge: BW: Gives a character's attack an ice element for a set period of time. Not much power boost, if any at all, but monsters attacked will be frozen unless immune. Max is 30 points.

Blizzard Charge: BW effects

You can attack with blizzard power. The skill get canceled if you use Charge Blow or if the time runs out.

  • Level 1: Use MP 25, Damage 95%, For 12 Seconds
  • Level 2: Use MP 25, Damage 96%, For 19 Seconds
  • Level 3: Use MP 25, Damage 96%, For 26 Seconds
  • Level 4: Use MP 25, Damage 97%, For 33 Seconds
  • Level 5: Use MP 25, Damage 97%, For 40 Seconds
  • Level 6: Use MP 25, Damage 97%, For 47 Seconds
  • Level 7: Use MP 25, Damage 98%, For 54 Seconds
  • Level 8: Use MP 25, Damage 98%, For 61 Seconds
  • Level 9: Use MP 25, Damage 98%, For 68 Seconds
  • Level 10: Use MP 25, Damage 99%, For 75 Seconds
  • Level 11: Use MP 30, Damage 99%, For 82 Seconds
  • Level 12: Use MP 30, Damage 99%, For 89 Seconds
  • Level 13: Use MP 30, Damage 100%, For 96 Seconds
  • Level 14: Use MP 30, Damage 100%, For 103 Seconds
  • Level 15: Use MP 30, Damage 100%, For 110 Seconds
  • Level 16: Use MP 30, Damage 101%, For 116 Seconds
  • Level 17: Use MP 30, Damage 101%, For 122 Seconds
  • Level 18: Use MP 30, Damage 101%, For 128 Seconds
  • Level 19: Use MP 30, Damage 102%, For 134 Seconds
  • Level 20: Use MP 35, Damage 102%, For 140 Seconds
  • Level 21: Use MP 35, Damage 102%, For 146 Seconds
  • Level 22: Use MP 35, Damage 103%, For 152 Seconds
  • Level 23: Use MP 35, Damage 103%, For 158 Seconds
  • Level 24: Use MP 35, Damage 103%, For 164 Seconds
  • Level 25: Use MP 35, Damage 103%, For 170 Seconds
  • Level 26: Use MP 35, Damage 104%, For 176 Seconds
  • Level 27: Use MP 35, Damage 104%, For 182 Seconds
  • Level 28: Use MP 35, Damage 104%, For 188 Seconds
  • Level 29: Use MP 35, Damage 104%, For 194 Seconds
  • Level 30: Use MP 35, Damage 105%, For 200 Seconds

File:MS Skill Thunder Charge- Sword.png

Thunder Charge: Sword: Gives a character's attack a lightning element for a set period of time. Largest power boost of all three charges, but very few enemies currently with a weakness to lightning. Max is 30 points.

Thunder Charge: Sword effects

You can attack with thunder power. The skill get canceled if you use Charge Blow or if the time runs out.

  • Level 1: Use 25 MP, Damage 102%, For 12 Seconds
  • Level 2: Use 25 MP, Damage 104%, For 19 Seconds
  • Level 3: Use 25 MP, Damage 106%, For 26 Seconds
  • Level 4: Use 25 MP, Damage 107%, For 33 Seconds
  • Level 5: Use 25 MP, Damage 108%, For 40 Seconds
  • Level 6: Use 25 MP, Damage 109%, For 47 Seconds
  • Level 7: Use 25 MP, Damage 110%, For 54 Seconds
  • Level 8: Use 25 MP, Damage 111%, For 61 Seconds
  • Level 9: Use 25 MP, Damage 112%, For 68 Seconds
  • Level 10: Use 25 MP, Damage 113%, For 75 Seconds
  • Level 11: Use 30 MP, Damage 114%, For 82 Seconds
  • Level 12: Use 30 MP, Damage 115%, For 89 Seconds
  • Level 13: Use 30 MP, Damage 116%, For 96 Seconds
  • Level 14: Use 30 MP, Damage 117%, For 103 Seconds
  • Level 15: Use 30 MP, Damage 117%, For 110 Seconds
  • Level 16: Use 30 MP, Damage 118%, For 116 Seconds
  • Level 17: Use 30 MP, Damage 118%, For 122 Seconds
  • Level 18: Use 30 MP, Damage 119%, For 128 Seconds
  • Level 19: Use 30 MP, Damage 119%, For 134 Seconds
  • Level 20: Use 35 MP, Damage 120%, For 140 Seconds
  • Level 21: Use 35 MP, Damage 120%, For 146 Seconds
  • Level 22: Use 35 MP, Damage 121%, For 152 Seconds
  • Level 23: Use 35 MP, Damage 121%, For 158 Seconds
  • Level 24: Use 35 MP, Damage 122%, For 164 Seconds
  • Level 25: Use 35 MP, Damage 122%, For 170 Seconds
  • Level 26: Use 35 MP, Damage 123%, For 176 Seconds
  • Level 27: Use 35 MP, Damage 123%, For 182 Seconds
  • Level 28: Use 35 MP, Damage 124%, For 188 Seconds
  • Level 29: Use 35 MP, Damage 124%, For 194 Seconds
  • Level 30: Use 35 MP, Damage 125%, For 200 Seconds

File:MS Skill Lightning Charge- BW.png

Lightning Charge: BW: Gives a character's attack a lightning element for a set period of time. Largest power boost of all three charges, but very few enemies currently with a weakness to lightning. Max is 30 points.

Lightning Charge: BW effects

You can attack with lightning power. The skill get canceled if you use Charge Blow or if the time runs out.

  • Level 1: Use 25 MP, Damage 102%, For 12 Seconds
  • Level 2: Use 25 MP, Damage 104%, For 19 Seconds
  • Level 3: Use 25 MP, Damage 106%, For 26 Seconds
  • Level 4: Use 25 MP, Damage 107%, For 33 Seconds
  • Level 5: Use 25 MP, Damage 108%, For 40 Seconds
  • Level 6: Use 25 MP, Damage 109%, For 47 Seconds
  • Level 7: Use 25 MP, Damage 110%, For 54 Seconds
  • Level 8: Use 25 MP, Damage 111%, For 61 Seconds
  • Level 9: Use 25 MP, Damage 112%, For 68 Seconds
  • Level 10: Use 25 MP, Damage 113%, For 75 Seconds
  • Level 11: Use 30 MP, Damage 114%, For 82 Seconds
  • Level 12: Use 30 MP, Damage 115%, For 89 Seconds
  • Level 13: Use 30 MP, Damage 116%, For 96 Seconds
  • Level 14: Use 30 MP, Damage 117%, For 103 Seconds
  • Level 15: Use 30 MP, Damage 117%, For 110 Seconds
  • Level 16: Use 30 MP, Damage 118%, For 116 Seconds
  • Level 17: Use 30 MP, Damage 118%, For 122 Seconds
  • Level 18: Use 30 MP, Damage 119%, For 128 Seconds
  • Level 19: Use 30 MP, Damage 119%, For 134 Seconds
  • Level 20: Use 35 MP, Damage 120%, For 140 Seconds
  • Level 21: Use 35 MP, Damage 120%, For 146 Seconds
  • Level 22: Use 35 MP, Damage 121%, For 152 Seconds
  • Level 23: Use 35 MP, Damage 121%, For 158 Seconds
  • Level 24: Use 35 MP, Damage 122%, For 164 Seconds
  • Level 25: Use 35 MP, Damage 122%, For 170 Seconds
  • Level 26: Use 35 MP, Damage 123%, For 176 Seconds
  • Level 27: Use 35 MP, Damage 123%, For 182 Seconds
  • Level 28: Use 35 MP, Damage 124%, For 188 Seconds
  • Level 29: Use 35 MP, Damage 124%, For 194 Seconds
  • Level 30: Use 35 MP, Damage 125%, For 200 Seconds

MS Skill Magic Crash.png

Magic Crash: Removes an enemy's Magic Defense Up skill (marked by the blue swirl). Higher levels increase % of success and reduce MP used. Requires 3 points in Charged Blow. Max is 20 points.

Magic Crash effects

Cancel out enemy's magical defense up skill in a certain rate

  • Level 1: Use 35 MP, 24 % Cancel out Enemy's Magical Defense-Up
  • Level 2: Use 33 MP, 28 % Cancel out Enemy's Magical Defense-Up
  • Level 3: Use 31 MP, 32 % Cancel out Enemy's Magical Defense-Up
  • Level 4: Use 29 MP, 36 % Cancel out Enemy's Magical Defense-Up
  • Level 5: Use 27 MP, 40 % Cancel out Enemy's Magical Defense-Up
  • Level 6: Use 25 MP, 44 % Cancel out Enemy's Magical Defense-Up
  • Level 7: Use 23 MP, 48 % Cancel out Enemy's Magical Defense-Up
  • Level 8: Use 21 MP, 52 % Cancel out Enemy's Magical Defense-Up
  • Level 9: Use 19 MP, 56 % Cancel out Enemy's Magical Defense-Up
  • Level 10: Use 17 MP, 60 % Cancel out Enemy's Magical Defense-Up
  • Level 11: Use 16 MP, 64 % Cancel out Enemy's Magical Defense-Up
  • Level 12: Use 15 MP, 68 % Cancel out Enemy's Magical Defense-Up
  • Level 13: Use 14 MP, 72 % Cancel out Enemy's Magical Defense-Up
  • Level 14: Use 13 MP, 76 % Cancel out Enemy's Magical Defense-Up
  • Level 15: Use 12 MP, 80 % Cancel out Enemy's Magical Defense-Up
  • Level 16: Use 11 MP, 84 % Cancel out Enemy's Magical Defense-Up
  • Level 17: Use 10 MP, 88 % Cancel out Enemy's Magical Defense-Up
  • Level 18: Use 9 MP, 92 % Cancel out Enemy's Magical Defense-Up
  • Level 19: Use 8 MP, 96 % Cancel out Enemy's Magical Defense-Up
  • Level 20: Use 7 MP, 100 % Cancel out Enemy's Magical Defense-Up
{{{5}}}

Dragon Knight

Advances from Spearman.

File:MS Skill Elemental Resistance.png

Elemental Resistance: Reduces up to 40% of damage from elemental attacks. Max is 20 points.

Elemental Resistance effects

You get additional resistance from Fire, Cold, Lightning & Poison.

  • Level 1: 12% Increased resistance on every element type
  • Level 2: 14% Increased resistance on every element type
  • Level 3: 16% Increased resistance on every element type
  • Level 4: 18% Increased resistance on every element type
  • Level 5: 20% Increased resistance on every element type
  • Level 6: 22% Increased resistance on every element type
  • Level 7: 24% Increased resistance on every element type
  • Level 8: 26% Increased resistance on every element type
  • Level 9: 28% Increased resistance on every element type
  • Level 10: 30% Increased resistance on every element type
  • Level 11: 31% Increased resistance on every element type
  • Level 12: 32% Increased resistance on every element type
  • Level 13: 33% Increased resistance on every element type
  • Level 14: 34% Increased resistance on every element type
  • Level 15: 35% Increased resistance on every element type
  • Level 16: 36% Increased resistance on every element type
  • Level 17: 37% Increased resistance on every element type
  • Level 18: 38% Increased resistance on every element type
  • Level 19: 39% Increased resistance on every element type
  • Level 20: 40% Increased resistance on every element type

File:MS Skill Spear Crusher.png

Spear Crusher: Hits up to three enemies three times with a stabbing attack. Max is 30 points.

Spear Crusher effects

Attack the enemy serveral times with the spear.

  • Level 1: Use 10 MP, Damage 55%, Attack 1 Enemy 2 Times
  • Level 2: Use 10 MP, Damage 60%, Attack 1 Enemy 2 Times
  • Level 3: Use 10 MP, Damage 65%, Attack 1 Enemy 2 Times
  • Level 4: Use 10 MP, Damage 70%, Attack 1 Enemy 2 Times
  • Level 5: Use 10 MP, Damage 75%, Attack 1 Enemy 2 Times
  • Level 6: Use 13 MP, Damage 80%, Attack 2 Enemies 2 Times
  • Level 7: Use 13 MP, Damage 85%, Attack 2 Enemies 2 Times
  • Level 8: Use 13 MP, Damage 90%, Attack 2 Enemies 2 Times
  • Level 9: Use 13 MP, Damage 95%, Attack 2 Enemies 2 Times
  • Level 10: Use 13 MP, Damage 100%, Attack 2 Enemies 2 Times
  • Level 11: Use 16 MP, Damage 104%, Attack 3 Enemies 2 Times
  • Level 12: Use 16 MP, Damage 108%, Attack 3 Enemies 2 Times
  • Level 13: Use 16 MP, Damage 112%, Attack 3 Enemies 2 Times
  • Level 14: Use 16 MP, Damage 116%, Attack 3 Enemies 2 Times
  • Level 15: Use 16 MP, Damage 120%, Attack 3 Enemies 2 Times
  • Level 16: Use 19 MP, Damage 124%, Attack 1 Enemy 3 Times
  • Level 17: Use 19 MP, Damage 128%, Attack 1 Enemy 3 Times
  • Level 18: Use 19 MP, Damage 132%, Attack 1 Enemy 3 Times
  • Level 19: Use 19 MP, Damage 136%, Attack 1 Enemy 3 Times
  • Level 20: Use 19 MP, Damage 140%, Attack 1 Enemy 3 Times
  • Level 21: Use 21 MP, Damage 143%, Attack 2 Enemies 3 Times
  • Level 22: Use 21 MP, Damage 146%, Attack 2 Enemies 3 Times
  • Level 23: Use 21 MP, Damage 149%, Attack 2 Enemies 3 Times
  • Level 24: Use 21 MP, Damage 152%, Attack 2 Enemies 3 Times
  • Level 25: Use 21 MP, Damage 155%, Attack 2 Enemies 3 Times
  • Level 26: Use 24 MP, Damage 158%, Attack 3 Enemies 3 Times
  • Level 27: Use 24 MP, Damage 161%, Attack 3 Enemies 3 Times
  • Level 28: Use 24 MP, Damage 164%, Attack 3 Enemies 3 Times
  • Level 29: Use 24 MP, Damage 167%, Attack 3 Enemies 3 Times
  • Level 30: Use 24 MP, Damage 170%, Attack 3 Enemies 3 Times

File:MS Skill Pole Arm Crusher.png

Pole Arm Crusher: Hits up to three enemies three times with a stabbing attack. Max is 30 points.

Pole Arm Crusher effects

Attack the enemy serveral times with the pole arm

  • Level 1: Use 10 MP, Damage 55%, Attack 1 Enemy 2 Times
  • Level 2: Use 10 MP, Damage 60%, Attack 1 Enemy 2 Times
  • Level 3: Use 10 MP, Damage 65%, Attack 1 Enemy 2 Times
  • Level 4: Use 10 MP, Damage 70%, Attack 1 Enemy 2 Times
  • Level 5: Use 10 MP, Damage 75%, Attack 1 Enemy 2 Times
  • Level 6: Use 13 MP, Damage 80%, Attack 2 Enemies 2 Times
  • Level 7: Use 13 MP, Damage 85%, Attack 2 Enemies 2 Times
  • Level 8: Use 13 MP, Damage 90%, Attack 2 Enemies 2 Times
  • Level 9: Use 13 MP, Damage 95%, Attack 2 Enemies 2 Times
  • Level 10: Use 13 MP, Damage 100%, Attack 2 Enemies 2 Times
  • Level 11: Use 16 MP, Damage 104%, Attack 3 Enemies 2 Times
  • Level 12: Use 16 MP, Damage 108%, Attack 3 Enemies 2 Times
  • Level 13: Use 16 MP, Damage 112%, Attack 3 Enemies 2 Times
  • Level 14: Use 16 MP, Damage 116%, Attack 3 Enemies 2 Times
  • Level 15: Use 16 MP, Damage 120%, Attack 3 Enemies 2 Times
  • Level 16: Use 19 MP, Damage 124%, Attack 1 Enemy 3 Times
  • Level 17: Use 19 MP, Damage 128%, Attack 1 Enemy 3 Times
  • Level 18: Use 19 MP, Damage 132%, Attack 1 Enemy 3 Times
  • Level 19: Use 19 MP, Damage 136%, Attack 1 Enemy 3 Times
  • Level 20: Use 19 MP, Damage 140%, Attack 1 Enemy 3 Times
  • Level 21: Use 21 MP, Damage 143%, Attack 2 Enemies 3 Times
  • Level 22: Use 21 MP, Damage 146%, Attack 2 Enemies 3 Times
  • Level 23: Use 21 MP, Damage 149%, Attack 2 Enemies 3 Times
  • Level 24: Use 21 MP, Damage 152%, Attack 2 Enemies 3 Times
  • Level 25: Use 21 MP, Damage 155%, Attack 2 Enemies 3 Times
  • Level 26: Use 24 MP, Damage 158%, Attack 3 Enemies 3 Times
  • Level 27: Use 24 MP, Damage 161%, Attack 3 Enemies 3 Times
  • Level 28: Use 24 MP, Damage 164%, Attack 3 Enemies 3 Times
  • Level 29: Use 24 MP, Damage 167%, Attack 3 Enemies 3 Times
  • Level 30: Use 24 MP, Damage 170%, Attack 3 Enemies 3 Times

File:MS Skill Dragon Fury- Spear.png

Dragon Fury: Spear: Hits a group of enemies with a swinging attack. Max is 30 points.

Dragon Fury: Spear effects

Attack multiple enemies by swinging the spear.

  • Level 1: Use 20 HP, 10 MP, Damage 80%
  • Level 2: Use 20 HP, 10 MP, Damage 90%
  • Level 3: Use 20 HP, 10 MP, Damage 100%
  • Level 4: Use 20 HP, 10 MP, Damage 110%
  • Level 5: Use 20 HP, 10 MP, Damage 120%
  • Level 6: Use 20 HP, 10 MP, Damage 130%
  • Level 7: Use 20 HP, 10 MP, Damage 140%
  • Level 8: Use 20 HP, 10 MP, Damage 150%
  • Level 9: Use 20 HP, 10 MP, Damage 160%
  • Level 10: Use 20 HP, 10 MP, Damage 170%
  • Level 11: Use 25 HP, 15 MP, Damage 175%
  • Level 12: Use 25 HP, 15 MP, Damage 180%
  • Level 13: Use 25 HP, 15 MP, Damage 185%
  • Level 14: Use 25 HP, 15 MP, Damage 190%
  • Level 15: Use 25 HP, 15 MP, Damage 195%
  • Level 16: Use 25 HP, 15 MP, Damage 200%
  • Level 17: Use 25 HP, 15 MP, Damage 205%
  • Level 18: Use 25 HP, 15 MP, Damage 210%
  • Level 19: Use 25 HP, 15 MP, Damage 215%
  • Level 20: Use 25 HP, 15 MP, Damage 220%
  • Level 21: Use 30 HP, 20 MP, Damage 223%
  • Level 22: Use 30 HP, 20 MP, Damage 226%
  • Level 23: Use 30 HP, 20 MP, Damage 229%
  • Level 24: Use 30 HP, 20 MP, Damage 232%
  • Level 25: Use 30 HP, 20 MP, Damage 235%
  • Level 26: Use 30 HP, 20 MP, Damage 238%
  • Level 27: Use 30 HP, 20 MP, Damage 241%
  • Level 28: Use 30 HP, 20 MP, Damage 244%
  • Level 29: Use 30 HP, 20 MP, Damage 247%
  • Level 30: Use 30 HP, 20 MP, Damage 250%

File:MS Skill Dragon Fury- Pole Arm.png

Dragon Fury: Pole Arm: Hits a group of enemies with a swinging attack. Max is 30 points.

Dragon Fury: Pole Arm effects

Attack multiple enemies by swinging the pole arm.

  • Level 1: Use 20 HP, 10 MP, Damage 80%
  • Level 2: Use 20 HP, 10 MP, Damage 90%
  • Level 3: Use 20 HP, 10 MP, Damage 100%
  • Level 4: Use 20 HP, 10 MP, Damage 110%
  • Level 5: Use 20 HP, 10 MP, Damage 120%
  • Level 6: Use 20 HP, 10 MP, Damage 130%
  • Level 7: Use 20 HP, 10 MP, Damage 140%
  • Level 8: Use 20 HP, 10 MP, Damage 150%
  • Level 9: Use 20 HP, 10 MP, Damage 160%
  • Level 10: Use 20 HP, 10 MP, Damage 170%
  • Level 11: Use 25 HP, 15 MP, Damage 175%
  • Level 12: Use 25 HP, 15 MP, Damage 180%
  • Level 13: Use 25 HP, 15 MP, Damage 185%
  • Level 14: Use 25 HP, 15 MP, Damage 190%
  • Level 15: Use 25 HP, 15 MP, Damage 195%
  • Level 16: Use 25 HP, 15 MP, Damage 200%
  • Level 17: Use 25 HP, 15 MP, Damage 205%
  • Level 18: Use 25 HP, 15 MP, Damage 210%
  • Level 19: Use 25 HP, 15 MP, Damage 215%
  • Level 20: Use 25 HP, 15 MP, Damage 220%
  • Level 21: Use 30 HP, 20 MP, Damage 223%
  • Level 22: Use 30 HP, 20 MP, Damage 226%
  • Level 23: Use 30 HP, 20 MP, Damage 229%
  • Level 24: Use 30 HP, 20 MP, Damage 232%
  • Level 25: Use 30 HP, 20 MP, Damage 235%
  • Level 26: Use 30 HP, 20 MP, Damage 238%
  • Level 27: Use 30 HP, 20 MP, Damage 241%
  • Level 28: Use 30 HP, 20 MP, Damage 244%
  • Level 29: Use 30 HP, 20 MP, Damage 247%
  • Level 30: Use 30 HP, 20 MP, Damage 250%

MS Skill Sacrifice.png

Sacrifice: Hits one enemy, ignoring weapon defense, but character takes damage based on damage dealt. Max is 30 points.

Sacrifice effects

Attack one enemy regardless their weapon defense by sacrificing character's HP.

  • Level 1: Use 12 MP, Damage 205%, Sacrifice HP by 20% of Damage
  • Level 2: Use 12 MP, Damage 210%, Sacrifice HP by 19% of Damage
  • Level 3: Use 12 MP, Damage 215%, Sacrifice HP by 19% of Damage
  • Level 4: Use 12 MP, Damage 220%, Sacrifice HP by 18% of Damage
  • Level 5: Use 12 MP, Damage 225%, Sacrifice HP by 18% of Damage
  • Level 6: Use 12 MP, Damage 230%, Sacrifice HP by 17% of Damage
  • Level 7: Use 12 MP, Damage 235%, Sacrifice HP by 17% of Damage
  • Level 8: Use 12 MP, Damage 240%, Sacrifice HP by 16% of Damage
  • Level 9: Use 12 MP, Damage 245%, Sacrifice HP by 16% of Damage
  • Level 10: Use 12 MP, Damage 250%, Sacrifice HP by 15% of Damage
  • Level 11: Use 15 MP, Damage 255%, Sacrifice HP by 15% of Damage
  • Level 12: Use 15 MP, Damage 260%, Sacrifice HP by 14% of Damage
  • Level 13: Use 15 MP, Damage 265%, Sacrifice HP by 14% of Damage
  • Level 14: Use 15 MP, Damage 270%, Sacrifice HP by 13% of Damage
  • Level 15: Use 15 MP, Damage 275%, Sacrifice HP by 13% of Damage
  • Level 16: Use 15 MP, Damage 280%, Sacrifice HP by 12% of Damage
  • Level 17: Use 15 MP, Damage 285%, Sacrifice HP by 12% of Damage
  • Level 18: Use 15 MP, Damage 290%, Sacrifice HP by 11% of Damage
  • Level 19: Use 15 MP, Damage 295%, Sacrifice HP by 11% of Damage
  • Level 20: Use 15 MP, Damage 300%, Sacrifice HP by 10% of Damage
  • Level 21: Use 18 MP, Damage 305%, Sacrifice HP by 10% of Damage
  • Level 22: Use 18 MP, Damage 310%, Sacrifice HP by 9% of Damage
  • Level 23: Use 18 MP, Damage 315%, Sacrifice HP by 9% of Damage
  • Level 24: Use 18 MP, Damage 320%, Sacrifice HP by 8% of Damage
  • Level 25: Use 18 MP, Damage 325%, Sacrifice HP by 8% of Damage
  • Level 26: Use 18 MP, Damage 330%, Sacrifice HP by 7% of Damage
  • Level 27: Use 18 MP, Damage 335%, Sacrifice HP by7% of Damage
  • Level 28: Use 18 MP, Damage 340%, Sacrifice HP by 6% of Damage
  • Level 29: Use 18 MP, Damage 345%, Sacrifice HP by 6% of Damage
  • Level 30: Use 18 MP, Damage 350%, Sacrifice HP by 5% of Damage
{{{5}}}

File:MS Skill Dragon Roar.png

Dragon Roar: Hits 15 enemies within a large radius of the character, but uses up massive amounts of HP (30% of max HP, even at maximum level!) and stuns the user for 2-4 seconds (2 at maximum level). Requires 3 points in Sacrifice. Max is 30 points.

Dragon Roar effects

Dragons attack with their roar. You can only use this skill when you have more than half of HP

  • Level 1: Use 16 MP, 59% HP, Damage 96%, Attack Range 110%, Stun for 4 Seconds
  • Level 2: Use 16 MP, 58% HP, Damage 102%, Attack Range 120%, Stun for 4 Seconds
  • Level 3: Use 16 MP, 57% HP, Damage 108%, Attack Range 130%, Stun for 4 Seconds
  • Level 4: Use 16 MP, 56% HP, Damage 114%, Attack Range 140%, Stun for 4 Seconds
  • Level 5: Use 16 MP, 55% HP, Damage 120%, Attack Range 150%, Stun for 4 Seconds
  • Level 6: Use 16 MP, 54% HP, Damage 126%, Attack Range 160%, Stun for 4 Seconds
  • Level 7: Use 16 MP, 53% HP, Damage 132%, Attack Range 170%, Stun for 4 Seconds
  • Level 8: Use 16 MP, 52% HP, Damage 138%, Attack Range 180%, Stun for 4 Seconds
  • Level 9: Use 16 MP, 51% HP, Damage 144%, Attack Range 190%, Stun for 4 Seconds
  • Level 10: Use 24 MP, 50% HP, Damage 150%, Attack Range 200%, Stun for 3 Seconds
  • Level 11: Use 24 MP, 49% HP, Damage 155%, Attack Range 210%, Stun for 3 Seconds
  • Level 12: Use 24 MP, 48% HP, Damage 160%, Attack Range 220%, Stun for 3 Seconds
  • Level 13: Use 24 MP, 47% HP, Damage 165%, Attack Range 230%, Stun for 3 Seconds
  • Level 14: Use 24 MP, 46% HP, Damage 170%, Attack Range 240%, Stun for 3 Seconds
  • Level 15: Use 24 MP, 45% HP, Damage 175%, Attack Range 250%, Stun for 3 Seconds
  • Level 16: Use 24 MP, 44% HP, Damage 180%, Attack Range 260%, Stun for 3 Seconds
  • Level 17: Use 24 MP, 43% HP, Damage 185%, Attack Range 270%, Stun for 3 Seconds
  • Level 18: Use 24 MP, 42% HP, Damage 190%, Attack Range 190%, Stun for 3 Seconds
  • Level 19: Use 24 MP, 41% HP, Damage 195%, Attack Range 290%, Stun for 3 Seconds
  • Level 20: Use 24 MP, 40% HP, Damage 200%, Attack Range 300%, Stun for 3 Seconds
  • Level 21: Use 30 MP, 39% HP, Damage 204%, Attack Range 310%, Stun for 2 Seconds
  • Level 22: Use 30 MP, 38% HP, Damage 208%, Attack Range 320%, Stun for 2 Seconds
  • Level 23: Use 30 MP, 37% HP, Damage 212%, Attack Range 330%, Stun for 2 Seconds
  • Level 24: Use 30 MP, 36% HP, Damage 216%, Attack Range 340%, Stun for 2 Seconds
  • Level 25: Use 30 MP, 35% HP, Damage 220%, Attack Range 350%, Stun for 2 Seconds
  • Level 26: Use 30 MP, 34% HP, Damage 224%, Attack Range 360%, Stun for 2 Seconds
  • Level 27: Use 30 MP, 33% HP, Damage 228%, Attack Range 370%, Stun for 2 Seconds
  • Level 28: Use 30 MP, 32% HP, Damage 232%, Attack Range 380%, Stun for 2 Seconds
  • Level 29: Use 30 MP, 31% HP, Damage 236%, Attack Range 390%, Stun for 2 Seconds
  • Level 30: Use 30 MP, 30% HP, Damage 240%, Attack Range 400%, Stun for 2 Seconds

File:MS Skill Power Crash.png

Power Crash: Removes an enemy's Attack Up skill (marked by the red arrow) and Magic Attack Up skill (marked by the blue arrow). Higher levels increase % of success and reduce MP used. Requires 3 points in Dragon Blood. Max is 20 points.

Power Crash effects

Cancels out enemy's power up skill.

  • Level 1: Use 35 MP, Cancels out Power-Up Skill in a chance of 24%
  • Level 2: Use 33 MP, Cancels out Power-Up Skill in a chance of 28%
  • Level 3: Use 31 MP, Cancels out Power-Up Skill in a chance of 32%
  • Level 4: Use 29 MP, Cancels out Power-Up Skill in a chance of 36%
  • Level 5: Use 27 MP, Cancels out Power-Up Skill in a chance of 40%
  • Level 6: Use 25 MP, Cancels out Power-Up Skill in a chance of 44%
  • Level 7: Use 23 MP, Cancels out Power-Up Skill in a chance of 48%
  • Level 8: Use 21 MP, Cancels out Power-Up Skill in a chance of 52%
  • Level 9: Use 19 MP, Cancels out Power-Up Skill in a chance of 56%
  • Level 10: Use 17 MP, Cancels out Power-Up Skill in a chance of 60%
  • Level 11: Use 16 MP, Cancels out Power-Up Skill in a chance of 64%
  • Level 12: Use 15 MP, Cancels out Power-Up Skill in a chance of 68%
  • Level 13: Use 14 MP, Cancels out Power-Up Skill in a chance of 72%
  • Level 14: Use 13 MP, Cancels out Power-Up Skill in a chance of 76%
  • Level 15: Use 12 MP, Cancels out Power-Up Skill in a chance of 80%
  • Level 16: Use 11 MP, Cancels out Power-Up Skill in a chance of 84%
  • Level 17: Use 10 MP, Cancels out Power-Up Skill in a chance of 88%
  • Level 18: Use 9 MP, Cancels out Power-Up Skill in a chance of 92%
  • Level 19: Use 8 MP, Cancels out Power-Up Skill in a chance of 96%
  • Level 20: Use 7 MP, Cancels out Power-Up Skill in a chance of 100%
{{{5}}}

File:MS Skill Dragon Blood.png

Dragon Blood: Increases Weapon Attack (12 at maximum level), but as long as it's active, the character will lose HP every few seconds. Max is 20 points.

Dragon Blood effects

Attack with Increased Damage, but HP slowly decreased

  • Level 1: Use 12 MP, 48 HP in every 4 seconds, Attack + 1 in 8 Seconds
  • Level 2: Use 12 MP, 46 HP in every 4 seconds, Attack + 2 in 16 Seconds
  • Level 3: Use 12 MP, 44 HP in every 4 seconds, Attack + 3 in 24 Seconds
  • Level 4: Use 12 MP, 42 HP in every 4 seconds, Attack + 4 in 32 Seconds
  • Level 5: Use 12 MP, 40 HP in every 4 seconds, Attack + 4 in 40 Seconds
  • Level 6: Use 12 MP, 38 HP in every 4 seconds, Attack + 5 in 48 Seconds
  • Level 7: Use 12 MP, 36 HP in every 4 seconds, Attack + 5 in 56 Seconds
  • Level 8: Use 12 MP, 34 HP in every 4 seconds, Attack + 6 in 64 Seconds
  • Level 9: Use 12 MP, 32 HP in every 4 seconds, Attack + 6 in 72 Seconds
  • Level 10: Use 12 MP, 30 HP in every 4 seconds, Attack + 7 in 80 Seconds
  • Level 11: Use 24 MP, 29 HP in every 4 seconds, Attack + 7 in 88 Seconds
  • Level 12: Use 24 MP, 28 HP in every 4 seconds, Attack + 8 in 96 Seconds
  • Level 13: Use 24 MP, 27 HP in every 4 seconds, Attack + 8 in 104 Seconds
  • Level 14: Use 24 MP, 26 HP in every 4 seconds, Attack + 9 in 112 Seconds
  • Level 15: Use 24 MP, 25 HP in every 4 seconds, Attack + 9 in 120 Seconds
  • Level 16: Use 24 MP, 24 HP in every 4 seconds, Attack + 10 in 128 Seconds
  • Level 17: Use 24 MP, 23 HP in every 4 seconds, Attack + 10 in 136 Seconds
  • Level 18: Use 24 MP, 22 HP in every 4 seconds, Attack + 11 in 144 Seconds
  • Level 19: Use 24 MP, 21 HP in every 4 seconds, Attack + 11 in 152 Seconds
  • Level 20: Use 24 MP, 20 HP in every 4 seconds, Attack + 12 in 160 Seconds

Fourth Job

Shared skills

MS Skill Maple Warrior.png

Maple Warrior: Increase party's every stats by certain percentage.

Maple Warrior effects

  • Level 1: MP -10 / +1% Base Stats / 30 seconds /400% range
  • Level 2: MP -10 / +1% Base Stats / 60 seconds / 400% Range
  • Level 3: MP -10 / +2% Base Stats / 90 seconds / 400% Range
  • Level 4: MP -10 / +2% Base Stats / 120 seconds / 400% Range
  • Level 5: MP -10 / +3% Base Stats / 150 seconds / 400% Range
  • Level 6: MP -20 / +3% Base Stats / 180 seconds / 400% Range
  • Level 7: MP -20 / +4% Base Stats / 210 seconds / 400% Range
  • Level 8: MP -20 / +4% Base Stats / 240 seconds / 400% Range
  • Level 9: MP -20 / +5% Base Stats / 270 seconds / 400% Range
  • Level 10: MP -20 / +5% Base Stats / 300 seconds / 400% Range
  • Level 11: MP -30 / +6% Base Stats / 330 seconds / 400% Range
  • Level 12: MP -30 / +6% Base Stats / 360 seconds / 400% Range
  • Level 13: MP -30 / +7% Base Stats / 390 seconds / 400% Range
  • Level 14: MP -30 / +7% Base Stats / 420 seconds / 400% Range
  • Level 15: MP -30 / +8% Base Stats / 450 seconds / 400% Range
  • Level 16: MP -40 / +8% Base Stats / 480 seconds / 400% Range
  • Level 17: MP -40 / +9% Base Stats / 510 seconds / 400% Range
  • Level 18: MP -40 / +9% Base Stats / 540 seconds / 400% Range
  • Level 19: MP -40 / +10% Base Stats / 570 seconds / 400% Range
  • Level 20: MP -40 / +10% Base Stats / 600 seconds / 400% Range
  • Level 21: MP -50 / +11% Base Stats / 630 seconds / 400% Range
  • Level 22: MP -50 / +11% Base Stats / 660 seconds / 400% Range
  • Level 23: MP -50 / +12% Base Stats / 690 seconds / 400% Range
  • Level 24: MP -50 / +12% Base Stats / 720 seconds / 400% Range
  • Level 25: MP -50 / +13% Base Stats / 750 seconds / 400% Range
  • Level 26: MP -60 / +13% Base Stats / 780 seconds / 400% Range
  • Level 27: MP -60 / +14% Base Stats / 810 seconds / 400% Range
  • Level 28: MP -60 / +14% Base Stats / 840 seconds / 400% Range
  • Level 29: MP -60 / +15% Base Stats / 870 seconds / 400% Range
  • Level 30: MP -60 / +15% Base Stats / 900 seconds / 400% Range
{{{5}}}

MS Skill Hero's Will.png

Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

Hero's Will effects

Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

  • Level 1: MP -30; Escape from any abnormal condition; Cooldown time: 10 minutes
  • Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
  • Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
  • Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
  • Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes

File:MS Skill Monster Magnet.png

Monster Magnet: Pulls a monster from afar up close.

Monster Magnet effects

  • Level 1: MP -10, Range 100%, Success rate 42%
  • Level 2: MP -10, Range 100%, Success rate 44%
  • Level 3: MP -10, Range 100%, Success rate 46%
  • Level 4: MP -10, Range 100%, Success rate 48%
  • Level 5: MP -10, Range 100%, Success rate 50%
  • Level 6: MP -13, Range 100%, Success rate 52%
  • Level 7: MP -13, Range 100%, Success rate 54%
  • Level 8: MP -13, Range 100%, Success rate 56%
  • Level 9: MP -13, Range 100%, Success rate 58%
  • Level 10: MP -13, Range 100%, Success rate 60%
  • Level 11: MP -18, Range 150%, Success rate 62%
  • Level 12: MP -18, Range 150%, Success rate 64%
  • Level 13: MP -18, Range 150%, Success rate 66%
  • Level 14: MP -18, Range 150%, Success rate 68%
  • Level 15: MP -18, Range 150%, Success rate 70%
  • Level 16: MP -21, Range 150%, Success rate 72%
  • Level 17: MP -21, Range 150%, Success rate 74%
  • Level 18: MP -21, Range 150%, Success rate 76%
  • Level 19: MP -21, Range 150%, Success rate 78%
  • Level 20: MP -21, Range 150%, Success rate 80%
  • Level 21: MP -26, Range 200%, Success rate 82%
  • Level 22: MP -26, Range 200%, Success rate 84%
  • Level 23: MP -26, Range 200%, Success rate 86%
  • Level 24: MP -26, Range 200%, Success rate 88%
  • Level 25: MP -26, Range 200%, Success rate 90%
  • Level 26: MP -25, Range 200%, Success rate 91%
  • Level 27: MP -24, Range 200%, Success rate 92%
  • Level 28: MP -23, Range 200%, Success rate 93%
  • Level 29: MP -22, Range 200%, Success rate 94%
  • Level 30: MP -21, Range 200%, Success rate 95%
{{{5}}}

MS Skill Achilles.png

Achilles: Permanently increases the weapon defense of one's armor.

Achilles effects

  • Level 1: Damage taken from enemy -0.5%.
  • Level 2: Damage taken from enemy -1%.
  • Level 3: Damage taken from enemy -1.5%.
  • Level 4: Damage taken from enemy -2%.
  • Level 5: Damage taken from enemy -2.5%.
  • Level 6: Damage taken from enemy -3%.
  • Level 7: Damage taken from enemy -3.5%.
  • Level 8: Damage taken from enemy -4%.
  • Level 9: Damage taken from enemy -4.5%.
  • Level 10: Damage taken from enemy -5%.
  • Level 11: Damage taken from enemy -5.5%.
  • Level 12: Damage taken from enemy -6%.
  • Level 13: Damage taken from enemy -6.5%.
  • Level 14: Damage taken from enemy -7%.
  • Level 15: Damage taken from enemy -7.5%.
  • Level 16: Damage taken from enemy -8%.
  • Level 17: Damage taken from enemy -8.5%.
  • Level 18: Damage taken from enemy -9%.
  • Level 19: Damage taken from enemy -9.5%.
  • Level 20: Damage taken from enemy -10%.
  • Level 21: Damage taken from enemy -10.5%.
  • Level 22: Damage taken from enemy -11%.
  • Level 23: Damage taken from enemy -11.5%.
  • Level 24: Damage taken from enemy -12%.
  • Level 25: Damage taken from enemy -12.5%.
  • Level 26: Damage taken from enemy -13%.
  • Level 27: Damage taken from enemy -13.5%.
  • Level 28: Damage taken from enemy -14%.
  • Level 29: Damage taken from enemy -14.5%.
  • Level 30: Damage taken from enemy -15%.
{{{5}}}

MS Skill Stance.png

Stance: With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack.

Stance effects

  • Level 1: MP -30; For 10secs, prevent from getting knock-backed with success rate 42%.
  • Level 2: MP -30; For 20Secs, prevent from getting Knock-backed with success rate 44%.
  • Level 3: MP -30; For 30Secs, prevent from getting Knock-backed with success rate 46%.
  • Level 4: MP -30; For 40Secs, prevent from getting Knock-backed with success rate 48%.
  • Level 5: MP -30; For 50Secs, prevent from getting Knock-backed with success rate 50%.
  • Level 6: MP -36; For 60Secs, prevent from getting Knock-backed with success rate 52%.
  • Level 7: MP -36; For 70Secs, prevent from getting Knock-backed with success rate 54%.
  • Level 8: MP -36; For 80Secs, prevent from getting Knock-backed with success rate 56%.
  • Level 9: MP -36; For 90Secs, prevent from getting Knock-backed with success rate 58%.
  • Level 10: MP -36; For 100Secs, prevent from getting Knock-backed with success rate 60%.
  • Level 11: MP -42; For 110Secs, prevent from getting Knock-backed with success rate 62%.
  • Level 12: MP -42; For 120Secs, prevent from getting Knock-backed with success rate 64%.
  • Level 13: MP -42; For 130Secs, prevent from getting Knock-backed with success rate 66%.
  • Level 14: MP -42; For 140Secs, prevent from getting Knock-backed with success rate 68%.
  • Level 15: MP -42; For 150Secs, prevent from getting Knock-backed with success rate 70%.
  • Level 16: MP -48; For 160Secs, prevent from getting Knock-backed with success rate 72%.
  • Level 17: MP -48; For 170Secs, prevent from getting Knock-backed with success rate 74%.
  • Level 18: MP -48; For 180Secs, prevent from getting Knock-backed with success rate 76%.
  • Level 19: MP -48; For 190Secs, prevent from getting Knock-backed with success rate 78%.
  • Level 20: MP -48; For 200Secs, prevent from getting Knock-backed with success rate 80%.
  • Level 21: MP -54; For 210Secs, prevent from getting Knock-backed with success rate 81%.
  • Level 22: MP -54; For 220Secs, prevent from getting Knock-backed with success rate 82%.
  • Level 23: MP -54; For 230Secs, prevent from getting Knock-backed with success rate 83%.
  • Level 24: MP -54; For 240Secs, prevent from getting Knock-backed with success rate 84%.
  • Level 25: MP -54; For 250Secs, prevent from getting Knock-backed with success rate 85%.
  • Level 26: MP -53; For 260Secs, prevent from getting Knock-backed with success rate 86%.
  • Level 27: MP -52; For 270Secs, prevent from getting Knock-backed with success rate 87%.
  • Level 28: MP -51; For 280Secs, prevent from getting Knock-backed with success rate 88%.
  • Level 29: MP -50; For 290Secs, prevent from getting Knock-backed with success rate 89%.
  • Level 30: MP -50; For 300Secs, prevent from getting Knock-backed with success rate 90%.
{{{5}}}

MS Skill Rush.png

Rush: Makes a mad dash forward, pushing off up to 10 monsters. [Affects up to 15 enemies]

Rush effects

  • Level 1: MP - 22 , Damage 72%, Range 80%
  • Level 2: MP - 24 , Damage 74%, Range 80%
  • Level 3: MP - 26 , Damage 76%, Range 80%
  • Level 4: MP - 28 , Damage 78%, Range 85%
  • Level 5: MP - 30 , Damage 80%, Range 85%
  • Level 6: MP - 32 , Damage 82%, Range 85%
  • Level 7: MP - 34 , Damage 84%, Range 85%
  • Level 8: MP - 36 , Damage 86%, Range 90%
  • Level 9: MP - 38 , Damage 88%, Range 90%
  • Level 10: MP - 40 , Damage 90%, Range 90%
  • Level 11: MP - 42 , Damage 92%, Range 95%
  • Level 12: MP - 44 , Damage 94%, Range 95%
  • Level 13: MP - 46 , Damage 96%, Range 95%
  • Level 14: MP - 48 , Damage 98%, Range 100%
  • Level 15: MP - 50 , Damage 100%, Range 100%
  • Level 16: MP - 52 , Damage 102%, Range 100%
  • Level 17: MP - 54 , Damage 104%, Range 105%
  • Level 18: MP - 56 , Damage 106%, Range 105%
  • Level 19: MP - 58 , Damage 108%, Range 105%
  • Level 20: MP - 60 , Damage 110%, Range 110%
  • Level 21: MP - 59 , Damage 112%, Range 110%
  • Level 22: MP - 58 , Damage 114%, Range 115%
  • Level 23: MP - 57 , Damage 116%, Range 115%
  • Level 24: MP - 56 , Damage 118%, Range 115%
  • Level 25: MP - 55 , Damage 120%, Range 120%
  • Level 26: MP - 54 , Damage 122%, Range 120%
  • Level 27: MP - 53 , Damage 124%, Range 120%
  • Level 28: MP - 52 , Damage 126%, Range 125%
  • Level 29: MP - 51 , Damage 128%, Range 125%
  • Level 30: MP - 50 , Damage 130%, Range 125%
{{{5}}}

Hero

Advances from Crusader.

File:MS Skill Blocking.png

Blocking: Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. [Requires shield equipped]

Blocking effects

  • Level 1: 0.5% Block
  • Level 2: 1.0% Block
  • Level 3: 1.5% Block
  • Level 4: 2.0% Block
  • Level 5: 2.5% Block
  • Level 6: 3.0% Block
  • Level 7: 3.5% Block
  • Level 8: 4.0% Block
  • Level 9: 4.5% Block
  • Level 10: 5.0% Block
  • Level 11: 5.5% Block
  • Level 12: 6.0% Block
  • Level 13: 6.5% Block
  • Level 14: 7.0% Block
  • Level 15: 7.5% Block
  • Level 16: 8.0% Block
  • Level 17: 8.5% Block
  • Level 18: 9.0% Block
  • Level 19: 9.5% Block
  • Level 20: 10.0% Block
  • Level 21: 10.5% Block
  • Level 22: 11.0% Block
  • Level 23: 11.5% Block
  • Level 24: 12.0% Block
  • Level 25: 12.5% Block
  • Level 26: 13.0% Block
  • Level 27: 13.5% Block
  • Level 28: 14.0% Block
  • Level 29: 14.5% Block
  • Level 30: 15.0% Block
{{{5}}}

MS Skill Brandish.png

Brandish: Enables one to attack multiple monsters forward twice

Brandish effects

  • Level 1: MP - 16 / 135% Damage / 1 Monster / 150% Range
  • Level 2: MP - 16 / 140% Damage / 1 Monster / 150% Range
  • Level 3: MP - 16 / 145% Damage / 1 Monster / 150% Range
  • Level 4: MP - 16 / 150% Damage / 1 Monster / 150% Range
  • Level 5: MP - 16 / 155% Damage / 1 Monster / 150% Range
  • Level 6: MP - 16 / 160% Damage / 1 Monster / 150% Range
  • Level 7: MP - 16 / 165% Damage / 1 Monster / 150% Range
  • Level 8: MP - 16 / 170% Damage / 1 Monster / 150% Range
  • Level 9: MP - 16 / 175% Damage / 1 Monster / 150% Range
  • Level 10: MP - 16 / 180% Damage / 1 Monster / 150% Range
  • Level 11: MP - 24 / 184% Damage / 2 Monster / 150% Range
  • Level 12: MP - 24 / 188% Damage / 2 Monster / 150% Range
  • Level 13: MP - 24 / 192% Damage / 2 Monster / 150% Range
  • Level 14: MP - 24 / 196% Damage / 2 Monster / 150% Range
  • Level 15: MP - 24 / 200% Damage / 2 Monster / 150% Range
  • Level 16: MP - 24 / 204% Damage / 2 Monster / 150% Range
  • Level 17: MP - 24 / 208% Damage / 2 Monster / 150% Range
  • Level 18: MP - 24 / 212% Damage / 2 Monster / 150% Range
  • Level 19: MP - 24 / 216% Damage / 2 Monster / 150% Range
  • Level 20: MP - 24 / 220% Damage / 2 Monster / 150% Range
  • Level 21: MP - 30 / 224% Damage / 3 Monster / 150% Range
  • Level 22: MP - 30 / 228% Damage / 3 Monster / 150% Range
  • Level 23: MP - 30 / 232% Damage / 3 Monster / 150% Range
  • Level 24: MP - 30 / 236% Damage / 3 Monster / 150% Range
  • Level 25: MP - 30 / 240% Damage / 3 Monster / 150% Range
  • Level 26: MP - 29 / 244% Damage / 3 Monster / 150% Range
  • Level 27: MP - 28 / 248% Damage / 3 Monster / 150% Range
  • Level 28: MP - 27 / 252% Damage / 3 Monster / 150% Range
  • Level 29: MP - 26 / 256% Damage / 3 Monster / 150% Range
  • Level 30: MP - 25 / 260% Damage / 3 Monster / 150% Range
{{{5}}}

MS Skill Advanced Combo.png

Advanced Combo: By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo counter gets charged twice as fast. The Skill can only be obtained by fully mastered Combo Attack.

Advanced Combo effects

  • Level 1: Damage 121% / Max Combo Counter 6 / 31% Chance of 2 Orbs
  • Level 2: Damage 122% / Max Combo Counter 6 / 32% Chance of 2 Orbs
  • Level 3: Damage 123% / Max Combo Counter 6 / 33% Chance of 2 Orbs
  • Level 4: Damage 124% / Max Combo Counter 6 / 34% Chance of 2 Orbs
  • Level 5: Damage 125% / Max Combo Counter 6 / 35% Chance of 2 Orbs
  • Level 6: Damage 126% / Max Combo Counter 6 / 36% Chance of 2 Orbs
  • Level 7: Damage 127% / Max Combo Counter 7 / 37% Chance of 2 Orbs
  • Level 8: Damage 128% / Max Combo Counter 7 / 38% Chance of 2 Orbs
  • Level 9: Damage 129% / Max Combo Counter 7 / 39% Chance of 2 Orbs
  • Level 10: Damage 130% / Max Combo Counter 7 / 40% Chance of 2 Orbs
  • Level 11: Damage 131% / Max Combo Counter 7 / 41% Chance of 2 Orbs
  • Level 12: Damage 132% / Max Combo Counter 7 / 42% Chance of 2 Orbs
  • Level 13: Damage 133% / Max Combo Counter 8 / 43% Chance of 2 Orbs
  • Level 14: Damage 134% / Max Combo Counter 8 / 44% Chance of 2 Orbs
  • Level 15: Damage 135% / Max Combo Counter 8 / 45% Chance of 2 Orbs
  • Level 16: Damage 136% / Max Combo Counter 8 / 46% Chance of 2 Orbs
  • Level 17: Damage 137% / Max Combo Counter 8 / 47% Chance of 2 Orbs
  • Level 18: Damage 138% / Max Combo Counter 8 / 48% Chance of 2 Orbs
  • Level 19: Damage 139% / Max Combo Counter 9 / 49% Chance of 2 Orbs
  • Level 20: Damage 140% / Max Combo Counter 9 / 50% Chance of 2 Orbs
  • Level 21: Damage 141% / Max Combo Counter 9 / 51% Chance of 2 Orbs
  • Level 22: Damage 142% / Max Combo Counter 9 / 52% Chance of 2 Orbs
  • Level 23: Damage 143% / Max Combo Counter 9 / 53% Chance of 2 Orbs
  • Level 24: Damage 144% / Max Combo Counter 9 / 54% Chance of 2 Orbs
  • Level 25: Damage 145% / Max Combo Counter 10 / 55% Chance of 2 Orbs
  • Level 26: Damage 146% / Max Combo Counter 10 / 56% Chance of 2 Orbs
  • Level 27: Damage 147% / Max Combo Counter 10 / 57% Chance of 2 Orbs
  • Level 28: Damage 148% / Max Combo Counter 10 / 58% Chance of 2 Orbs
  • Level 29: Damage 149% / Max Combo Counter 10 / 59% Chance of 2 Orbs
  • Level 30: Damage 150% / Max Combo Counter 10 / 60% Chance of 2 Orbs
{{{5}}}

MS Skill Enrage.png

Enrage: Temporarily increases the attacking ability by using up the 10 combo counters. [Cooldown: 8 minutes]

Enrage effects

  • Level 1: MP - 11 / Attack + 11 / 10 seconds
  • Level 2: MP - 12 / Attack + 12 / 20 seconds
  • Level 3: MP - 13 / Attack + 12 / 30 seconds
  • Level 4: MP - 14 / Attack + 13 / 40 seconds
  • Level 5: MP - 15 / Attack + 13 / 50 seconds
  • Level 6: MP - 16 / Attack + 14 / 60 seconds
  • Level 7: MP - 17 / Attack + 14 / 70 seconds
  • Level 8: MP - 18 / Attack + 15 / 80 seconds
  • Level 9: MP - 19 / Attack + 15 / 90 seconds
  • Level 10: MP - 20 / Attack + 16 / 100 seconds
  • Level 11: MP - 21 / Attack + 16 / 110 seconds
  • Level 12: MP - 22 / Attack + 17 / 120 seconds
  • Level 13: MP - 23 / Attack + 17 / 130 seconds
  • Level 14: MP - 24 / Attack + 18 / 140 seconds
  • Level 15: MP - 25 / Attack + 18 / 150 seconds
  • Level 16: MP - 26 / Attack + 19 / 160 seconds
  • Level 17: MP - 27 / Attack + 19 / 170 seconds
  • Level 18: MP - 28 / Attack + 20 / 180 seconds
  • Level 19: MP - 29 / Attack + 20 / 190 seconds
  • Level 20: MP - 30 / Attack + 21 / 200 seconds
  • Level 21: MP - 31 / Attack + 21 / 205 seconds
  • Level 22: MP - 32 / Attack + 22 / 210 seconds
  • Level 23: MP - 33 / Attack + 22 / 215 seconds
  • Level 24: MP - 34 / Attack + 23 / 220 seconds
  • Level 25: MP - 35 / Attack + 23 / 225 seconds
  • Level 26: MP - 36 / Attack + 24 / 230 seconds
  • Level 27: MP - 37 / Attack + 24 / 235 seconds
  • Level 28: MP - 38 / Attack + 25 / 240 seconds
  • Level 29: MP - 39 / Attack + 25 / 240 seconds
  • Level 30: MP - 40 / Attack + 26 / 240 seconds
{{{5}}}

Paladin

Advances from White Knight.

File:MS Skill Blocking.png

Blocking: Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. [Requires shield equipped]

Blocking effects

  • Level 1: Block against enemies attack with success rate 0.5%
  • Level 2: Block against enemies attack with success rate 1%
  • Level 3: Block against enemies attack with success rate 1.5%
  • Level 4: Block against enemies attack with success rate 2%
  • Level 5: Block against enemies attack with success rate 2.5%
  • Level 6: Block against enemies attack with success rate 3%
  • Level 7: Block against enemies attack with success rate 3.5%
  • Level 8: Block against enemies attack with success rate 4%
  • Level 9: Block against enemies attack with success rate 4.5%
  • Level 10: Block against enemies attack with success rate 5%
  • Level 11: Block against enemies attack with success rate 5.5%
  • Level 12: Block against enemies attack with success rate 6%
  • Level 13: Block against enemies attack with success rate 6.5%
  • Level 14: Block against enemies attack with success rate 7%
  • Level 15: Block against enemies attack with success rate 7.5%
  • Level 16: Block against enemies attack with success rate 8%
  • Level 17: Block against enemies attack with success rate 8.5%
  • Level 18: Block against enemies attack with success rate 9%
  • Level 19: Block against enemies attack with success rate 9.5%
  • Level 20: Block against enemies attack with success rate 10%
  • Level 21: Block against enemies attack with success rate 10.5%
  • Level 22: Block against enemies attack with success rate 11%
  • Level 23: Block against enemies attack with success rate 11.5%
  • Level 24: Block against enemies attack with success rate 12%
  • Level 25: Block against enemies attack with success rate 12.5%
  • Level 26: Block against enemies attack with success rate 13%
  • Level 27: Block against enemies attack with success rate 13.5%
  • Level 28: Block against enemies attack with success rate 14%
  • Level 29: Block against enemies attack with success rate 14.5%
  • Level 30: Block against enemies attack with success rate 15%
{{{5}}}

MS Skill Blast.png

Blast: Performs a powerful attack against one enemy. Final Attack is not used with this skill. Even though the animation is a stab, the normal damage for swing/stab is still calculated (The swing:stab ratio is 3:2)

Blast effects

  • Level 1: MP - 17 , Damage 170%
  • Level 2: MP - 17 , Damage 190%
  • Level 3: MP - 17 , Damage 210%
  • Level 4: MP - 17 , Damage 230%
  • Level 5: MP - 17 , Damage 250%
  • Level 6: MP - 20 , Damage 270%
  • Level 7: MP - 20 , Damage 290%
  • Level 8: MP - 20 , Damage 310%
  • Level 9: MP - 20 , Damage 330%
  • Level 10: MP - 20 , Damage 350%
  • Level 11: MP - 23 , Damage 360%
  • Level 12: MP - 23 , Damage 370%
  • Level 13: MP - 23 , Damage 380%
  • Level 14: MP - 23 , Damage 390%
  • Level 15: MP - 23 , Damage 400%
  • Level 16: MP - 26 , Damage 410%
  • Level 17: MP - 26 , Damage 420%
  • Level 18: MP - 26 , Damage 430%
  • Level 19: MP - 26 , Damage 440%
  • Level 20: MP - 26 , Damage 450%
  • Level 21: MP - 29 , Damage 460%
  • Level 22: MP - 29 , Damage 470%
  • Level 23: MP - 29 , Damage 480%
  • Level 24: MP - 29 , Damage 490%
  • Level 25: MP - 29 , Damage 500%
  • Level 26: MP - 28 , Damage 510%
  • Level 27: MP - 27 , Damage 520%
  • Level 28: MP - 26 , Damage 530%
  • Level 29: MP - 25 , Damage 540%
  • Level 30: MP - 24 , Damage 550%
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File:MS Skill Holy Charge.png

Holy Charge: For a duration, a holy charge is granted to the sword. If Charge Blow is used while Holy Charge is active, the charge dissipates.

Holy Charge effects

  • Level 1: MP - 20 , Damage increases by 102% for 15secs
  • Level 2: MP - 20 , Damage increases by 104% for 30secs
  • Level 3: MP - 20 , Damage increases by 106% for 45secs
  • Level 4: MP - 20 , Damage increases by 108% for 60secs
  • Level 5: MP - 20 , Damage increases by 110% for 75secs
  • Level 6: MP - 20 , Damage increases by 112% for 90secs
  • Level 7: MP - 20 , Damage increases by 114% for 105secs
  • Level 8: MP - 20 , Damage increases by 116% for 120secs
  • Level 9: MP - 20 , Damage increases by 118% for 135secs
  • Level 10: MP - 20 , Damage increases by 120% for 150secs
  • Level 11: MP - 30 , Damage increases by 122% for 165secs
  • Level 12: MP - 30 , Damage increases by 124% for 180secs
  • Level 13: MP - 30 , Damage increases by 126% for 195secs
  • Level 14: MP - 30 , Damage increases by 128% for 210secs
  • Level 15: MP - 30 , Damage increases by 130% for 225secs
  • Level 16: MP - 30 , Damage increases by 132% for 240secs
  • Level 17: MP - 30 , Damage increases by 134% for 255secs
  • Level 18: MP - 30 , Damage increases by 136% for 270secs
  • Level 19: MP - 30 , Damage increases by 138% for 285secs
  • Level 20: MP - 30 , Damage increases by 140% for 300secs
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MS Skill Divine Charge.png

Divine Charge: For a duration, a holy charge is granted to the blunt weapon. If Charge Blow is used while Holy Charge is active, the charge dissipates.

Divine Charge effects

  • Level 1: MP - 20 , Damage increases by 102% for 15secs
  • Level 2: MP - 20 , Damage increases by 104% for 30secs
  • Level 3: MP - 20 , Damage increases by 106% for 45secs
  • Level 4: MP - 20 , Damage increases by 108% for 60secs
  • Level 5: MP - 20 , Damage increases by 110% for 75secs
  • Level 6: MP - 20 , Damage increases by 112% for 90secs
  • Level 7: MP - 20 , Damage increases by 114% for 105secs
  • Level 8: MP - 20 , Damage increases by 116% for 120secs
  • Level 9: MP - 20 , Damage increases by 118% for 135secs
  • Level 10: MP - 20 , Damage increases by 120% for 150secs
  • Level 11: MP - 30 , Damage increases by 122% for 165secs
  • Level 12: MP - 30 , Damage increases by 124% for 180secs
  • Level 13: MP - 30 , Damage increases by 126% for 195secs
  • Level 14: MP - 30 , Damage increases by 128% for 210secs
  • Level 15: MP - 30 , Damage increases by 130% for 225secs
  • Level 16: MP - 30 , Damage increases by 132% for 240secs
  • Level 17: MP - 30 , Damage increases by 134% for 255secs
  • Level 18: MP - 30 , Damage increases by 136% for 270secs
  • Level 19: MP - 30 , Damage increases by 138% for 285secs
  • Level 20: MP - 30 , Damage increases by 140% for 300secs
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File:MS Skill Advanced Charge Blow.png

Advanced Charge Blow: As the skill *Level rises, damage rises and the chance of not losing your charge rises.

Advanced Charge Blow effects

  • Level 1: Damage 260%, Charge remains intact on a success rate 10%.
  • Level 2: Damage 270%, Charge remains intact on a success rate 20%.
  • Level 3: Damage 280%, Charge remains intact on a success rate 30%.
  • Level 4: Damage 290%, Charge remains intact on a success rate 40%.
  • Level 5: Damage 300%, Charge remains intact on a success rate 50%.
  • Level 6: Damage 310%, Charge remains intact on a success rate 60%.
  • Level 7: Damage 320%, Charge remains intact on a success rate 70%.
  • Level 8: Damage 330%, Charge remains intact on a success rate 80%.
  • Level 9: Damage 340%, Charge remains intact on a success rate 90%.
  • Level 10: Damage 350%, Charge remains intact on a success rate 100%.
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MS Skill Heaven's Hammer.png

Heaven's Hammer: The ground is shaken with an enormous, saintly hammer. With this skill, the HP of the afflicted enemies can only be decreased down to 1. [Attacks up to 15 enemies]

Heaven's Hammer effects

  • Level 1: MP - 31 , Damage 420%, time required between skills 680secs
  • Level 2: MP - 32 , Damage 440%, time required between skills 660secs
  • Level 3: MP - 33 , Damage 460%, time required between skills 640secs
  • Level 4: MP - 34 , Damage 480%, time required between skills 620secs
  • Level 5: MP - 35 , Damage 500%, time required between skills 600secs
  • Level 6: MP - 36 , Damage 520%, time required between skills 580secs
  • Level 7: MP - 37 , Damage 540%, time required between skills 560secs
  • Level 8: MP - 38 , Damage 560%, time required between skills 540secs
  • Level 9: MP - 39 , Damage 580%, time required between skills 520secs
  • Level 10: MP - 40 , Damage 600%, time required between skills 500secs
  • Level 11: MP - 41 , Damage 620%, time required between skills 480secs
  • Level 12: MP - 42 , Damage 640%, time required between skills 460secs
  • Level 13: MP - 43 , Damage 660%, time required between skills 440secs
  • Level 14: MP - 44 , Damage 680%, time required between skills 420secs
  • Level 15: MP - 45 , Damage 700%, time required between skills 400secs
  • Level 16: MP - 46 , Damage 720%, time required between skills 380secs
  • Level 17: MP - 47 , Damage 740%, time required between skills 360secs
  • Level 18: MP - 48 , Damage 760%, time required between skills 340secs
  • Level 19: MP - 49 , Damage 780%, time required between skills 320secs
  • Level 20: MP - 50 , Damage 800%, time required between skills 300secs
  • Level 21: MP - 51 , Damage 810%, time required between skills 280secs
  • Level 22: MP - 52 , Damage 820%, time required between skills 260secs
  • Level 23: MP - 53 , Damage 830%, time required between skills 240secs
  • Level 24: MP - 54 , Damage 840%, time required between skills 220secs
  • Level 25: MP - 55 , Damage 850%, time required between skills 200secs
  • Level 26: MP - 56 , Damage 860%, time required between skills 180secs
  • Level 27: MP - 57 , Damage 870%, time required between skills 160secs
  • Level 28: MP - 58 , Damage 880%, time required between skills 140secs
  • Level 29: MP - 59 , Damage 890%, time required between skills 120secs
  • Level 30: MP - 60 , Damage 900%, time required between skills 100secs
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Dark Knight

Advances from Dragon Knight.

File:MS Skill Beholder.png

Beholder: The dark spirit is summoned from within you. Your weapon mastery is increased by the presence of the dark spirit.

Beholder effects

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File:MS Skill Beholder Healing.png

Beholder Healing: The dark spirit rejuvenates you every fixed interval. If by using this skill you would go above the critical HP of Berserk, this skill is not used.

Beholder Healing effects

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File:MS Skill Beholder Enchantment.png

Beholder Enchantment: The dark spirit rises your ability every fixed interval. With skill level, you will receive either extra physical defense, magic defense, avoidability, accuracy, or weapon attack - it rises at random.

Beholder Enchantment effects

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File:MS Skill Berserk.png

Berserk: When your HP is below a fixed percentage, the shackles of the dark knight are released and the attack damage increases immensely. When your HP is above this fixed percentage, this skill is canceled.

Berserk effects

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Fuck you, why are you reading this fucking guide, you asshole, fuck youuuuuuuuuuuuuuuuuuuuu ..

Fuck you, why are you reading this fucking guide, you asshole, fuck youuuuuuuuuuuuuuuuuuuuu