- For more details on Beginner skills, see MapleStory/Beginner/Skills.
First Job
Swordman
"Temporarily boosts Weapon Defense. Permanently increases Max HP by a percentage. Decreases damage taken when hit by enemies within range."
Level | MP Cost | Weapon DEF | Duration | Damage Reduction | Max HP |
---|---|---|---|---|---|
Add 2 per 5 levels |
Add 10 per level |
Add 10 sec per level |
Subtract 1% per 2 levels |
Add 1% per level | |
1 | 8 | +10 | 110 sec | -1% | +1% |
2 | 8 | +20 | 120 sec | -1% | +2% |
3 | 8 | +30 | 130 sec | -2% | +3% |
4 | 8 | +40 | 140 sec | -2% | +4% |
5 | 8 | +50 | 150 sec | -3%)) | +5% |
6 | 10 | +60 | 160 sec | -3% | +6% |
7 | 10 | +70 | 170 sec | -4% | +7% |
8 | 10 | +80 | 180 sec | -4% | +8% |
9 | 10 | +90 | 190 sec | -5% | +9% |
10 | 10 | +100 | 200 sec | -5% | +10% |
11 | 12 | +110 | 210 sec | -6% | +11% |
12 | 12 | +120 | 220 sec | -6% | +12% |
13 | 12 | +130 | 230 sec | -7% | +13% |
14 | 12 | +140 | 240 sec | -7% | +14% |
15 | 12 | +150 | 250 sec | -8% | +15% |
16 | 14 | +160 | 260 sec | -8% | +16% |
17 | 14 | +170 | 270 sec | -9% | +17% |
18 | 14 | +180 | 280 sec | -9% | +18% |
19 | 14 | +190 | 290 sec | -10% | +19% |
20 | 14 | +200 | 300 sec | -10% | +20% |
"Consumes MP to attack nearby enemies all at once."
Level | MP Cost | Damage | Max Enemies Hit |
---|---|---|---|
Add 1 per 6 levels |
Add 8% per level |
No change | |
1 | 3 | 183% | 6 |
2 | 3 | 191% | 6 |
3 | 3 | 199% | 6 |
4 | 3 | 207% | 6 |
5 | 3 | 215% | 6 |
6 | 4 | 223% | 6 |
7 | 4 | 231% | 6 |
8 | 4 | 239% | 6 |
9 | 4 | 247% | 6 |
10 | 4 | 255% | 6 |
11 | 4 | 263% | 6 |
12 | 5 | 271% | 6 |
13 | 5 | 279% | 6 |
14 | 5 | 287% | 6 |
15 | 5 | 295% | 6 |
16 | 5 | 303% | 6 |
17 | 5 | 311% | 6 |
18 | 6 | 319% | 6 |
19 | 6 | 327% | 6 |
20 | 6 | 335% | 6 |
"Trains up your warrior basics to increase Movement Speed, Jump, Max HP, and Max Movement Speed. Also grants a chance to resist knockback."
Level | Movement Speed | Jump | Max Movement Speed | Max HP per level | Stance |
---|---|---|---|---|---|
Add 1 per 2 levels |
Add 1 per 2 levels |
Add 1 per 2 levels |
Add 1 per level |
Add 2% per level | |
1 | +3 | +3 | +3 | +6 | +12% |
2 | +3 | +3 | +3 | +7 | +14% |
3 | +4 | +4 | +4 | +8 | +16% |
4 | +4 | +4 | +4 | +9 | +18% |
5 | +5 | +5 | +5 | +10 | +20% |
6 | +5 | +5 | +5 | +11 | +22% |
7 | +6 | +6 | +6 | +12 | +24% |
8 | +6 | +6 | +6 | +13 | +26% |
9 | +7 | +7 | +7 | +14 | +28% |
10 | +7 | +7 | +7 | +15 | +30% |
11 | +8 | +8 | +8 | +16 | +32% |
12 | +8 | +8 | +8 | +17 | +34% |
13 | +9 | +9 | +9 | +18 | +36% |
14 | +9 | +9 | +9 | +19 | +38% |
15 | +10 | +10 | +10 | +20 | +40% |
"Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases."
Icons from left to right: Swordman/Paladin, Hero, Dark Knight
Level | MP Cost |
---|---|
Subtract 2 per 2 levels | |
1 | 15 |
2 | 13 |
3 | 13 |
4 | 11 |
5 | 11 |
6 | 9 |
7 | 9 |
8 | 7 |
9 | 7 |
10 | 5 |
Second Job
Common Second Job skills
"Increases the weapon mastery and accuracy of your weapons."
Fighter: Swords and Axes. Pages: Swords and Blunt Weapons. Spearmen: Spears and Pole Arms.
Level | Weapon Mastery | Accuracy |
---|---|---|
Add 4% per level |
Add 24 per level | |
1 | +14% | +24 |
2 | +18% | +48 |
3 | +22% | +72 |
4 | +26% | +96 |
5 | +30% | +120 |
6 | +34% | +144 |
7 | +38% | +168 |
8 | +42% | +192 |
9 | +46% | +216 |
10 | +50% | +240 |
"Increases the attack speed of your weapon."
Requires Level 5 Weapon Mastery.
Level | MP Cost | Duration |
---|---|---|
Subtract 2 per level |
Add 20 sec per level | |
1 | 29 | 20 sec |
2 | 27 | 40 sec |
3 | 25 | 60 sec |
4 | 23 | 80 sec |
5 | 21 | 100 sec |
6 | 19 | 120 sec |
7 | 17 | 140 sec |
8 | 15 | 160 sec |
9 | 13 | 180 sec |
10 | 11 | 200 sec |
"Grants a chance to deal additional damage after an attack."
Requires Level 3 Weapon Mastery
Level | Proc Rate | Damage |
---|---|---|
Add 2% per level |
Add 5% per 2 levels | |
1 | 2% | 100% |
2 | 4% | 105% |
3 | 6% | 105% |
4 | 8% | 110% |
5 | 10% | 110% |
6 | 12% | 115% |
7 | 14% | 115% |
8 | 16% | 120% |
9 | 18% | 120% |
10 | 20% | 125% |
11 | 22% | 125% |
12 | 24% | 130% |
13 | 26% | 130% |
14 | 28% | 135% |
15 | 30% | 135% |
16 | 32% | 140% |
17 | 34% | 140% |
18 | 36% | 145% |
19 | 38% | 145% |
20 | 40% | 150% |
"Improves STR and DEX permanently through physical training."
Level | STR and DEX |
---|---|
Add 6 per level | |
1 | +6 |
2 | +12 |
3 | +18 |
4 | +24 |
5 | +30 |
Fighter
- Advanced from the first job Swordman.
"Perform a double attack on enemies in front of you."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 3 levels |
Add 3% per level |
No change |
No change | |
1 | 10 | 163% | 2 | 6 |
2 | 10 | 166% | 2 | 6 |
3 | 11 | 169% | 2 | 6 |
4 | 11 | 172% | 2 | 6 |
5 | 11 | 175% | 2 | 6 |
6 | 12 | 178% | 2 | 6 |
7 | 12 | 181% | 2 | 6 |
8 | 12 | 184% | 2 | 6 |
9 | 13 | 187% | 2 | 6 |
10 | 13 | 190% | 2 | 6 |
11 | 13 | 193% | 2 | 6 |
12 | 14 | 196% | 2 | 6 |
13 | 14 | 199% | 2 | 6 |
14 | 14 | 202% | 2 | 6 |
15 | 15 | 205% | 2 | 6 |
16 | 15 | 208% | 2 | 6 |
17 | 15 | 211% | 2 | 6 |
18 | 16 | 214% | 2 | 6 |
19 | 16 | 217% | 2 | 6 |
20 | 16 | 220% | 2 | 6 |
"Improves the Weapon ATT of allies for a short time, and reflects a multiple of the damage that you received. Can be stacked with other buffs."
Level | MP Cost | Weapon Attack | Damage Absorbed | Damage Reflected | Duration |
---|---|---|---|---|---|
Add 8 per 10 levels |
Add 1 per level |
Add 1% per level |
Add 20% per level |
Add 6 sec per level | |
1 | 12 | +11 | 11% | 120% | 66 sec |
2 | 12 | +12 | 12% | 140% | 72 sec |
3 | 12 | +13 | 13% | 160% | 78 sec |
4 | 12 | +14 | 14% | 180% | 84 sec |
5 | 12 | +15 | 15% | 200% | 90 sec |
6 | 12 | +16 | 16% | 220% | 96 sec |
7 | 12 | +17 | 17% | 240% | 102 sec |
8 | 12 | +18 | 18% | 260% | 108 sec |
9 | 12 | +19 | 19% | 280% | 114 sec |
10 | 12 | +20 | 20% | 300% | 120 sec |
11 | 20 | +21 | 21% | 320% | 126 sec |
12 | 20 | +22 | 22% | 340% | 132 sec |
13 | 20 | +23 | 23% | 360% | 138 sec |
14 | 20 | +24 | 24% | 380% | 144 sec |
15 | 20 | +25 | 25% | 400% | 150 sec |
16 | 20 | +26 | 26% | 420% | 156 sec |
17 | 20 | +27 | 27% | 440% | 162 sec |
18 | 20 | +28 | 28% | 460% | 168 sec |
19 | 20 | +29 | 29% | 480% | 174 sec |
20 | 20 | +30 | 30% | 500% | 180 sec |
"When activated, there is a chance to add each attack to the Combo Count, up to 5."
Level | Chance | Max Combo Count |
---|---|---|
1 | 40% | 5 |
"Uses combo power to draw in enemies and has a chance to stun them. If any enemies are stunned, the consumed combo count will be returned. There is only a chance to return the count against bosses."
Level | MP Cost | Combo Counter Cost | Damage | Number of Attacks | Max Enemies Hit | Chance |
---|---|---|---|---|---|---|
Add 2 per 5 levels |
No change |
Add 2% per level |
No change |
Add 1 per 5 levels |
Add 4% per level | |
1 | 10 | 1 | 113% | 2 | 6 | 44% |
2 | 10 | 1 | 116% | 2 | 6 | 48% |
3 | 10 | 1 | 119% | 2 | 6 | 52% |
4 | 10 | 1 | 122% | 2 | 6 | 56% |
5 | 12 | 1 | 125% | 2 | 7 | 60% |
6 | 12 | 1 | 128% | 2 | 7 | 64% |
7 | 12 | 1 | 131% | 2 | 7 | 68% |
8 | 12 | 1 | 134% | 2 | 7 | 72% |
9 | 12 | 1 | 137% | 2 | 7 | 76% |
10 | 14 | 1 | 140% | 2 | 8 | 80% |
Page
- Advanced from the first job Swordman.
"Use Charge skills of different elements to charge the elemental power and enhance yourself. Your max DEF will increase as well."
Level | Effect |
---|---|
1 | If you use a different Charge skill right after using another Charge skill, you will gain 1 Elemental Charge. Up to 5 Elemental Charges can be gained. Recovery amount of 2% (excluding the total damage and Potions), Weapon ATT +8, Abnormal Status Resistance +2%, hit damage -2%, max DEF can increase up to 20000 for each Elemental Charge |
"Instantaneously grants fire attribute to your weapon to deal fire damage to enemies and inflict burns on them."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Chance | Burn Damage | Burn Duration |
---|---|---|---|---|---|---|---|
Add 1 per level |
Add 2% per level |
No change |
No change |
Add 3% per level |
Add 1% per level |
Add 1 sec per 5 levels | |
1 | 11 | 102% | 3 | 4 | 33% | 56% | 3 sec |
2 | 12 | 104% | 3 | 4 | 36% | 57% | 3 sec |
3 | 13 | 106% | 3 | 4 | 39% | 58% | 3 sec |
4 | 14 | 108% | 3 | 4 | 42% | 59% | 3 sec |
5 | 15 | 110% | 3 | 4 | 45% | 60% | 3 sec |
6 | 16 | 112% | 3 | 4 | 48% | 61% | 4 sec |
7 | 17 | 114% | 3 | 4 | 51% | 62% | 4 sec |
8 | 18 | 116% | 3 | 4 | 54% | 63% | 4 sec |
9 | 19 | 118% | 3 | 4 | 57% | 64% | 4 sec |
10 | 20 | 120% | 3 | 4 | 60% | 65% | 4 sec |
11 | 21 | 122% | 3 | 4 | 63% | 66% | 5 sec |
12 | 22 | 124% | 3 | 4 | 66% | 67% | 5 sec |
13 | 23 | 126% | 3 | 4 | 69% | 68% | 5 sec |
14 | 24 | 128% | 3 | 4 | 72% | 69% | 5 sec |
15 | 25 | 130% | 3 | 4 | 75% | 70% | 5 sec |
16 | 26 | 132% | 3 | 4 | 78% | 71% | 6 sec |
17 | 27 | 134% | 3 | 4 | 81% | 72% | 6 sec |
18 | 28 | 136% | 3 | 4 | 84% | 73% | 6 sec |
19 | 29 | 138% | 3 | 4 | 87% | 74% | 6 sec |
20 | 30 | 140% | 3 | 4 | 90% | 75% | 6 sec |
"Instantly grants ice attribute to your weapon to deal ice damage to enemies and slow them. When you attack an enemy that is taking continuous damage from Flame Charge, more damage can be dealt."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Chance | Slow Duration | Additional Damage |
---|---|---|---|---|---|---|---|
Add 1 per level |
Add 2% per level |
No change |
No change |
Add 3% per level |
Add 1 sec per 4 levels |
Add 1% per 2 levels | |
1 | 11 | 102% | 3 | 4 | 33% | 2 sec | +6% |
2 | 12 | 104% | 3 | 4 | 36% | 2 sec | +6% |
3 | 13 | 106% | 3 | 4 | 39% | 2 sec | +7% |
4 | 14 | 108% | 3 | 4 | 42% | 2 sec | +7% |
5 | 15 | 110% | 3 | 4 | 45% | 3 sec | +8% |
6 | 16 | 112% | 3 | 4 | 48% | 3 sec | +8% |
7 | 17 | 114% | 3 | 4 | 51% | 3 sec | +9% |
8 | 18 | 116% | 3 | 4 | 54% | 3 sec | +9% |
9 | 19 | 118% | 3 | 4 | 57% | 4 sec | +10% |
10 | 20 | 120% | 3 | 4 | 60% | 4 sec | +10% |
11 | 21 | 122% | 3 | 4 | 63% | 4 sec | +11% |
12 | 22 | 124% | 3 | 4 | 66% | 4 sec | +11% |
13 | 23 | 126% | 3 | 4 | 69% | 5 sec | +12% |
14 | 24 | 128% | 3 | 4 | 72% | 5 sec | +12% |
15 | 25 | 130% | 3 | 4 | 75% | 5 sec | +13% |
16 | 26 | 132% | 3 | 4 | 78% | 5 sec | +13% |
17 | 27 | 134% | 3 | 4 | 81% | 6 sec | +14% |
18 | 28 | 136% | 3 | 4 | 84% | 6 sec | +14% |
19 | 29 | 138% | 3 | 4 | 87% | 6 sec | +15% |
20 | 30 | 140% | 3 | 4 | 90% | 6 sec | +15% |
"Pulls in enemies to either side of you while dealing damage."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Chance | Stun Duration |
---|---|---|---|---|---|---|
Add 1 per level |
Add 1% per level |
No change |
No change |
Add 5% per level |
Add 1 sec per 4 levels | |
1 | 11 | 116% | 2 | 8 | 35% | 2 sec |
2 | 12 | 117% | 2 | 8 | 40% | 2 sec |
3 | 13 | 118% | 2 | 8 | 45% | 2 sec |
4 | 14 | 119% | 2 | 8 | 50% | 2 sec |
5 | 15 | 120% | 2 | 8 | 55% | 3 sec |
6 | 16 | 121% | 2 | 8 | 60% | 3 sec |
7 | 17 | 122% | 2 | 8 | 65% | 3 sec |
8 | 18 | 123% | 2 | 8 | 70% | 3 sec |
9 | 19 | 124% | 2 | 8 | 75% | 4 sec |
10 | 20 | 125% | 2 | 8 | 80% | 4 sec |
Spearman
- Advanced from the first job Swordman.
"Increases the Weapon Defense and Magic Defense of party members for a fixed period of time."
Level | MP Cost | Weapon Defense | Magic Defense | Duration |
---|---|---|---|---|
Add 6 per 5 levels |
Add 30 per level |
Add 20 per level |
Add 20 sec per level | |
1 | 18 | +30 | +20 | 20 sec |
2 | 18 | +60 | +40 | 40 sec |
3 | 18 | +90 | +60 | 60 sec |
4 | 18 | +120 | +80 | 80 sec |
5 | 18 | +150 | +100 | 100 sec |
6 | 24 | +180 | +120 | 120 sec |
7 | 24 | +210 | +140 | 140 sec |
8 | 24 | +240 | +160 | 160 sec |
9 | 24 | +270 | +180 | 180 sec |
10 | 24 | +300 | +200 | 200 sec |
"Increases the Max HP and Max MP of party members for a short time."
Requires Level 3 Iron Will
Level | MP Cost | Max HP | Max MP | Duration |
---|---|---|---|---|
Add 20 per 7 levels |
Add 6% per level |
Add 6% per level |
Add 30 sec per level | |
1 | 20 | +6% | +6% | 30 sec |
2 | 20 | +12% | +12% | 60 sec |
3 | 20 | +18% | +18% | 90 sec |
4 | 20 | +24% | +24% | 120 sec |
5 | 20 | +30% | +30% | 150 sec |
6 | 20 | +36% | +36% | 180 sec |
7 | 20 | +42% | +42% | 210 sec |
8 | 40 | +48% | +48% | 240 sec |
9 | 40 | +54% | +54% | 270 sec |
10 | 40 | +60% | +60% | 300 sec |
"Summons an Evil Eye that heals you regularly when it is near."
Level | MP Cost | HP Healed | Healing Interval | Duration | Cooldown |
---|---|---|---|---|---|
1 | 20 | 20 | 24 sec | 360 sec | 60 sec |
"Deals a powerful strike to enemies. If the enemies are close, also increases your Critical Rate. If they're far away, also increases your total damage."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Critical Rate | Damage |
---|---|---|---|---|---|---|
Add 1 per 6 levels |
Add 2% per level |
No change |
No change |
Add 1% per level |
Add 1% per 2 levels | |
1 | 17 | 163% | 2 | 8 | 1% | 1% |
2 | 17 | 165% | 2 | 8 | 2% | 1% |
3 | 17 | 167% | 2 | 8 | 3% | 2% |
4 | 17 | 169% | 2 | 8 | 4% | 2% |
5 | 17 | 171% | 2 | 8 | 5% | 3% |
6 | 18 | 173% | 2 | 8 | 6% | 3% |
7 | 18 | 175% | 2 | 8 | 7% | 4% |
8 | 18 | 177% | 2 | 8 | 8% | 4% |
9 | 18 | 179% | 2 | 8 | 9% | 5% |
10 | 18 | 181% | 2 | 8 | 10% | 5% |
11 | 18 | 183% | 2 | 8 | 11% | 6% |
12 | 19 | 185% | 2 | 8 | 12% | 6% |
13 | 19 | 187% | 2 | 8 | 13% | 7% |
14 | 19 | 189% | 2 | 8 | 14% | 7% |
15 | 19 | 191% | 2 | 8 | 15% | 8% |
16 | 19 | 193% | 2 | 8 | 16% | 8% |
17 | 19 | 195% | 2 | 8 | 17% | 9% |
18 | 20 | 197% | 2 | 8 | 18% | 9% |
19 | 20 | 199% | 2 | 8 | 19% | 10% |
20 | 20 | 201% | 2 | 8 | 20% | 10% |
"Swings your weapon far to pull in enemies and stun them for a moment."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 2 per 5 levels |
Add 6% per level |
No change |
No change | |
1 | 10 | 136% | 2 | 8 |
2 | 10 | 142% | 2 | 8 |
3 | 10 | 148% | 2 | 8 |
4 | 10 | 154% | 2 | 8 |
5 | 12 | 160% | 2 | 8 |
6 | 12 | 166% | 2 | 8 |
7 | 12 | 172% | 2 | 8 |
8 | 12 | 178% | 2 | 8 |
9 | 12 | 184% | 2 | 8 |
20 | 14 | 190% | 2 | 8 |
Third Job
Common Third Job skills
"Dash forward and push back multiple monsters."
Icons from left to right: White Knight, Crusader, Berserker
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 3 per 3 levels |
Add 6% per level |
No change |
Add 1 per 2 levels | |
1 | 11 | 251% | 1 | 7 |
2 | 11 | 257% | 1 | 8 |
3 | 11 | 263% | 1 | 8 |
4 | 14 | 269% | 1 | 9 |
5 | 14 | 275% | 1 | 9 |
6 | 14 | 281% | 1 | 10 |
7 | 17 | 287% | 1 | 10 |
8 | 17 | 293% | 1 | 11 |
9 | 17 | 299% | 1 | 11 |
10 | 20 | 305% | 1 | 12 |
Crusader+Berserker
The following skill belongs to Crusader and Berserker.
"Enhances Abnormal Status Resistance and all Elemental Resistances."
Level | Abnormal Status Resistance | Elemental Resistance |
---|---|---|
Add 1% per level |
Add 1% per level | |
1 | +1% | +1% |
2 | +2% | +2% |
3 | +3% | +3% |
4 | +4% | +4% |
5 | +5% | +5% |
6 | +6% | +6% |
7 | +7% | +7% |
8 | +8% | +8% |
9 | +9% | +9% |
10 | +10% | +10% |
11 | +11% | +11% |
12 | +12% | +12% |
13 | +13% | +13% |
14 | +14% | +14% |
15 | +15% | +15% |
16 | +16% | +16% |
17 | +17% | +17% |
18 | +18% | +18% |
19 | +19% | +19% |
20 | +20% | +20% |
Crusader
- Advanced from the second job Fighter.
"Restores some HP and MP every 4 seconds, even in combat."
Level | HP Recovered | MP Recovered |
---|---|---|
Add 100 per level |
Add 20 per level | |
1 | 100 | 20 |
2 | 200 | 40 |
3 | 300 | 60 |
4 | 400 | 80 |
5 | 500 | 100 |
6 | 600 | 120 |
7 | 700 | 140 |
8 | 800 | 160 |
9 | 900 | 180 |
10 | 1000 | 200 |
"Deals greater damage when attacking enemies that are stunned, blinded, or frozen."
Level | Additional Damage |
---|---|
Add 2% per level | |
1 | +7% |
2 | +9% |
3 | +11% |
4 | +13% |
5 | +15% |
6 | +17% |
7 | +19% |
8 | +21% |
9 | +23% |
10 | +25% |
"Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic's blindness effect is applicable to all monsters, but its duration is cut in half against bosses."
Level | MP Cost | Combo Counter Cost | Damage | Number of Attacks | Max Enemies Hit | Enemy Attack Power | Blind Chance | Enemy Accuracy | Duration | Interval |
---|---|---|---|---|---|---|---|---|---|---|
Add 1 per 2 levels |
No change |
Add 15% per level |
No change |
No change |
Subtract 1% per level |
Add 3% per level |
Subtract 1% per 2 levels |
Add 2 sec per level |
Subtract 1 sec per level | |
1 | 10 | 2 | 865% | 1 | 6 | -11% | 33% | -11% | 42 sec | 29 sec |
2 | 11 | 2 | 880% | 1 | 6 | -12% | 36% | -11% | 44 sec | 28 sec |
3 | 11 | 2 | 895% | 1 | 6 | -13% | 39% | -12% | 46 sec | 27 sec |
4 | 12 | 2 | 910% | 1 | 6 | -14% | 42% | -12% | 48 sec | 26 sec |
5 | 12 | 2 | 925% | 1 | 6 | -15% | 45% | -13% | 50 sec | 25 sec |
6 | 13 | 2 | 940% | 1 | 6 | -16% | 48% | -13% | 52 sec | 24 sec |
7 | 13 | 2 | 955% | 1 | 6 | -17% | 51% | -14% | 54 sec | 23 sec |
8 | 14 | 2 | 970% | 1 | 6 | -18% | 54% | -14% | 56 sec | 22 sec |
9 | 14 | 2 | 985% | 1 | 6 | -19% | 57% | -15% | 58 sec | 21 sec |
10 | 15 | 2 | 1000% | 1 | 6 | -20% | 60% | -15% | 60 sec | 20 sec |
11 | 15 | 2 | 1015% | 1 | 6 | -21% | 63% | -16% | 62 sec | 19 sec |
12 | 16 | 2 | 1030% | 1 | 6 | -22% | 66% | -16% | 64 sec | 18 sec |
13 | 16 | 2 | 1045% | 1 | 6 | -23% | 69% | -17% | 66 sec | 17 sec |
14 | 17 | 2 | 1060% | 1 | 6 | -24% | 72% | -17% | 68 sec | 16 sec |
15 | 17 | 2 | 1075% | 1 | 6 | -25% | 75% | -18% | 70 sec | 15 sec |
16 | 18 | 2 | 1090% | 1 | 6 | -26% | 78% | -18% | 72 sec | 14 sec |
17 | 18 | 2 | 1105% | 1 | 6 | -27% | 81% | -19% | 74 sec | 13 sec |
18 | 19 | 2 | 1120% | 1 | 6 | -28% | 84% | -19% | 76 sec | 12 sec |
19 | 19 | 2 | 1135% | 1 | 6 | -29% | 87% | -20% | 78 sec | 11 sec |
20 | 20 | 2 | 1150% | 1 | 6 | -30% | 90% | -20% | 80 sec | 10 sec |
"Shouts at enemies, dealing damage and possibly Stunning them."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Stun Chance | Stun Duration |
---|---|---|---|---|---|---|
Add 1 per 2 levels |
Add 12% per level |
No change |
Add 1 per 5 levels |
Add 2% per level |
Add 1 sec per 5 levels | |
1 | 8 | 152% | 1 | 6 | 57% | 4 sec |
2 | 9 | 164% | 1 | 6 | 59% | 4 sec |
3 | 9 | 176% | 1 | 6 | 61% | 4 sec |
4 | 10 | 188% | 1 | 6 | 63% | 4 sec |
5 | 10 | 200% | 1 | 7 | 65% | 5 sec |
6 | 11 | 212% | 1 | 7 | 67% | 5 sec |
7 | 11 | 224% | 1 | 7 | 69% | 5 sec |
8 | 12 | 236% | 1 | 7 | 71% | 5 sec |
9 | 12 | 248% | 1 | 7 | 73% | 5 sec |
10 | 13 | 260% | 1 | 8 | 75% | 6 sec |
11 | 13 | 272% | 1 | 8 | 77% | 6 sec |
12 | 14 | 284% | 1 | 8 | 79% | 6 sec |
13 | 14 | 296% | 1 | 8 | 81% | 6 sec |
14 | 15 | 308% | 1 | 8 | 83% | 6 sec |
15 | 15 | 320% | 1 | 9 | 85% | 7 sec |
16 | 16 | 332% | 1 | 9 | 87% | 7 sec |
17 | 16 | 344% | 1 | 9 | 89% | 7 sec |
18 | 17 | 356% | 1 | 9 | 91% | 7 sec |
19 | 17 | 368% | 1 | 9 | 93% | 7 sec |
20 | 18 | 380% | 1 | 10 | 95% | 8 sec |
"Deal 3 consecutive attacks on multiple enemies in front of you."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 4 levels |
Add 3% per level |
No change |
No change | |
1 | 15 | 201% | 3 | 6 |
2 | 15 | 204% | 3 | 6 |
3 | 15 | 207% | 3 | 6 |
4 | 15 | 210% | 3 | 6 |
5 | 16 | 213% | 3 | 6 |
6 | 16 | 216% | 3 | 6 |
7 | 16 | 219% | 3 | 6 |
8 | 16 | 222% | 3 | 6 |
9 | 17 | 225% | 3 | 6 |
10 | 17 | 228% | 3 | 6 |
11 | 17 | 231% | 3 | 6 |
12 | 17 | 234% | 3 | 6 |
13 | 18 | 237% | 3 | 6 |
14 | 18 | 240% | 3 | 6 |
15 | 18 | 243% | 3 | 6 |
16 | 18 | 246% | 3 | 6 |
17 | 19 | 249% | 3 | 6 |
18 | 19 | 252% | 3 | 6 |
19 | 19 | 255% | 3 | 6 |
20 | 19 | 258% | 3 | 6 |
"Total Attack Power increases for each combo orb and increases the chance to gain combo orbs."
Level | Chance | Damage | Chance |
---|---|---|---|
Add 2% per level |
Add 1% per 4 levels |
Add 1% per level | |
1 | 42% | +1% | 11% |
2 | 44% | +1% | 12% |
3 | 46% | +1% | 13% |
4 | 48% | +1% | 14% |
5 | 50% | +2% | 15% |
6 | 52% | +2% | 16% |
7 | 54% | +2% | 17% |
8 | 56% | +2% | 18% |
9 | 58% | +3% | 19% |
10 | 60% | +3% | 20% |
11 | 62% | +3% | 21% |
12 | 64% | +3% | 22% |
13 | 66% | +4% | 23% |
14 | 68% | +4% | 24% |
15 | 70% | +4% | 25% |
16 | 72% | +4% | 26% |
17 | 74% | +5% | 27% |
18 | 76% | +5% | 28% |
19 | 78% | +5% | 29% |
20 | 80% | +5% | 30% |
White Knight
- Advanced from the second job Page.
"Increases Elemental Resistance, Status Ailment Resistance, Weapon DEF, Magic DEF, and Weapon ATT when a shield is equipped. Gives your shield a chance to block and stun enemies."
Level | Abnormal Status Resistance | Elemental Resistance | Weapon Defense | Magic Defense | Weapon Attack | Guard Chance | Stun Chance | Stun Duration |
---|---|---|---|---|---|---|---|---|
Add 3% per level |
Add 3% per level |
Add 15% per level |
Add 15% per level |
Add 1 per level |
Add 4% per level |
Add 6% per level |
Add 1 sec per 4 levels | |
1 | +13% | +13% | +115% | +115% | +1 | 4% | 6% | 2 sec |
2 | +16% | +16% | +130% | +130% | +2 | 8% | 12% | 2 sec |
3 | +19% | +19% | +145% | +145% | +3 | 12% | 18% | 2 sec |
4 | +22% | +22% | +160% | +160% | +4 | 16% | 24% | 2 sec |
5 | +25% | +25% | +175% | +175% | +5 | 20% | 30% | 3 sec |
6 | +28% | +28% | +190% | +190% | +6 | 24% | 36% | 3 sec |
7 | +31% | +31% | +205% | +205% | +7 | 28% | 42% | 3 sec |
8 | +34% | +34% | +220% | +220% | +8 | 32% | 48% | 3 sec |
9 | +37% | +37% | +235% | +235% | +9 | 36% | 54% | 4 sec |
10 | +40% | +40% | +250% | +250% | +10 | 40% | 60% | 4 sec |
"Instantly grants lightning attribute to your weapon to deal lightning damage to enemies and stun them. Attack enemies with Blizzard Charge first to inflict more damage on them."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit | Chance | Burn Damage | Stun/Burn Duration | Additional Damage |
---|---|---|---|---|---|---|---|---|
Add 5 per 7 levels |
Add 3% per level |
No change |
No change |
Add 4% per level |
Add 2% per level |
Add 1 sec per 5 levels |
Add 1% per 2 levels | |
1 | 25 | 193% | 3 | 6 | 14% | 77% | 3 sec | +6% |
2 | 25 | 196% | 3 | 6 | 18% | 79% | 3 sec | +6% |
3 | 25 | 199% | 3 | 6 | 22% | 81% | 3 sec | +7% |
4 | 25 | 202% | 3 | 6 | 26% | 83% | 3 sec | +7% |
5 | 25 | 205% | 3 | 6 | 30% | 85% | 3 sec | +8% |
6 | 25 | 208% | 3 | 6 | 34% | 87% | 4 sec | +8% |
7 | 25 | 211% | 3 | 6 | 38% | 89% | 4 sec | +9% |
8 | 30 | 214% | 3 | 6 | 42% | 91% | 4 sec | +9% |
9 | 30 | 217% | 3 | 6 | 46% | 93% | 4 sec | +10% |
10 | 30 | 220% | 3 | 6 | 50% | 95% | 4 sec | +10% |
11 | 30 | 223% | 3 | 6 | 54% | 97% | 5 sec | +11% |
12 | 30 | 226% | 3 | 6 | 58% | 99% | 5 sec | +11% |
13 | 30 | 229% | 3 | 6 | 62% | 101% | 5 sec | +12% |
14 | 30 | 232% | 3 | 6 | 66% | 103% | 5 sec | +12% |
15 | 35 | 235% | 3 | 6 | 70% | 105% | 5 sec | +13% |
16 | 35 | 238% | 3 | 6 | 74% | 107% | 6 sec | +13% |
17 | 35 | 241% | 3 | 6 | 78% | 109% | 6 sec | +14% |
18 | 35 | 244% | 3 | 6 | 82% | 111% | 6 sec | +14% |
19 | 35 | 247% | 3 | 6 | 86% | 113% | 6 sec | +15% |
20 | 35 | 250% | 3 | 6 | 90% | 115% | 6 sec | +15% |
"Instantly restores your health. Higher skill levels will restore more health. Restores less health when used repeatedly."
Level | MP Cost | HP Recovered | Interval |
---|---|---|---|
Add 4 per 2 levels |
Add 3% per level |
Subtract 1 sec per level | |
1 | 24 | 23% | 24 sec |
2 | 24 | 26% | 23 sec |
3 | 28 | 29% | 22 sec |
4 | 28 | 32% | 21 sec |
5 | 32 | 35% | 20 sec |
6 | 32 | 38% | 19 sec |
7 | 36 | 41% | 18 sec |
8 | 36 | 44% | 17 sec |
9 | 40 | 47% | 16 sec |
10 | 40 | 50% | 15 sec |
"Permanently increases damage for Blizzard Charge and Flame Charge. Temporarily grants bonus skill level to the skills of all party members, including yourself. Skills that have already reached the master level can be raised further. Exceptions: Beginner skills and Combat Orders cannot be increased."
Requires Level 5 HP Recovery
Level | MP Cost | Skill Levels | Duration | Additional Damage |
---|---|---|---|---|
Add 4 per 5 levels |
Add 1 per 19 levels |
Add 6 sec per level |
Add 3% per 2 levels | |
1 | 24 | +1 | 66 sec | +13% |
2 | 24 | +1 | 72 sec | +16% |
3 | 24 | +1 | 78 sec | +19% |
4 | 24 | +1 | 84 sec | +22% |
5 | 24 | +1 | 90 sec | +25% |
6 | 28 | +1 | 96 sec | +28% |
7 | 28 | +1 | 102 sec | +31% |
8 | 28 | +1 | 108 sec | +34% |
9 | 28 | +1 | 114 sec | +37% |
10 | 28 | +1 | 120 sec | +40% |
11 | 32 | +1 | 126 sec | +43% |
12 | 32 | +1 | 132 sec | +46% |
13 | 32 | +1 | 138 sec | +49% |
14 | 32 | +1 | 144 sec | +52% |
15 | 32 | +1 | 150 sec | +55% |
16 | 36 | +1 | 156 sec | +58% |
17 | 36 | +1 | 162 sec | +61% |
18 | 36 | +1 | 168 sec | +64% |
19 | 36 | +1 | 174 sec | +67% |
20 | 36 | +2 | 180 sec | +70% |
"Intimidates enemies, with a chance to decrease their Attack, Defense, and Accuracy."
Level | MP Cost | Success Rate | Max Enemies Affected | Enemy Attack, Defense, and Accuracy | Duration | Duration |
---|---|---|---|---|---|---|
Add 3 per 5 levels |
Add 3% per level |
No change |
Subtract 1% per level |
Add 2 sec per level |
Add 1 sec per 4 levels | |
1 | 15 | 18% | 6 | -11% | 42 sec | 4 sec |
2 | 15 | 21% | 6 | -12% | 44 sec | 4 sec |
3 | 15 | 24% | 6 | -13% | 46 sec | 4 sec |
4 | 15 | 27% | 6 | -14% | 48 sec | 4 sec |
5 | 15 | 30% | 6 | -15% | 50 sec | 5 sec |
6 | 18 | 33% | 6 | -16% | 52 sec | 5 sec |
7 | 18 | 36% | 6 | -17% | 54 sec | 5 sec |
8 | 18 | 39% | 6 | -18% | 56 sec | 5 sec |
9 | 18 | 42% | 6 | -19% | 58 sec | 6 sec |
10 | 18 | 45% | 6 | -20% | 60 sec | 6 sec |
11 | 21 | 48% | 6 | -21% | 62 sec | 6 sec |
12 | 21 | 51% | 6 | -22% | 64 sec | 6 sec |
13 | 21 | 54% | 6 | -23% | 66 sec | 7 sec |
14 | 21 | 57% | 6 | -24% | 68 sec | 7 sec |
15 | 21 | 60% | 6 | -25% | 70 sec | 7 sec |
16 | 24 | 63% | 6 | -26% | 72 sec | 7 sec |
17 | 24 | 66% | 6 | -27% | 74 sec | 8 sec |
18 | 24 | 69% | 6 | -28% | 76 sec | 8 sec |
19 | 24 | 72% | 6 | -29% | 78 sec | 8 sec |
20 | 24 | 75% | 6 | -30% | 80 sec | 8 sec |
"Temporarily reduces your Guard Chance and DEF and damage that surrounding allies receive when they are hit. Grants your allies a chance to guard themselves. Temporarily increases your Weapon ATT."
Level | MP Cost | Guard Chance | Defense | Damage Taken | Weapon Attack |
---|---|---|---|---|---|
Add 2 per 2 levels |
Subtract 1% per level |
Subtract 1% per level |
Subtract 1% per level |
Add 2 per level | |
1 | 24 | -11% | -11% | -11% | +2 |
2 | 24 | -12% | -12% | -12% | +4 |
3 | 26 | -13% | -13% | -13% | +6 |
4 | 26 | -14% | -14% | -14% | +8 |
5 | 28 | -15% | -15% | -15% | +10 |
6 | 28 | -16% | -16% | -16% | +12 |
7 | 30 | -17% | -17% | -17% | +14 |
8 | 30 | -18% | -18% | -18% | +16 |
9 | 32 | -19% | -19% | -19% | +18 |
10 | 32 | -20% | -20% | -20% | +20 |
"Permanently increases your defensive abilities so you take less damage from enemies."
Level | Damage Taken |
---|---|
Subtract 1% per level | |
1 | -11% |
2 | -12% |
3 | -13% |
4 | -14% |
5 | -15% |
6 | -16% |
7 | -17% |
8 | -18% |
9 | -19% |
10 | -20% |
11 | -21% |
12 | -22% |
13 | -23% |
14 | -24% |
15 | -25% |
16 | -26% |
17 | -27% |
18 | -28% |
19 | -29% |
20 | -30% |
"Generates a protective shield when hit that absorbs up to 10 blows and increases Weapon Attack. The shield lasts for 90 seconds and must cool down before reactivation. Cannot be broken by enemy attacks."
Level | Chance | Duration | Enemy Blows Absorbed | Damage Taken | Cooldown |
---|---|---|---|---|---|
Add 5% per level |
No change |
Add 1 per level |
Add 2% per level |
No change | |
1 | 5% | 90 sec | 1 | 7% | 30 sec |
2 | 10% | 90 sec | 2 | 9% | 30 sec |
3 | 15% | 90 sec | 3 | 11% | 30 sec |
4 | 20% | 90 sec | 4 | 13% | 30 sec |
5 | 25% | 90 sec | 5 | 15% | 30 sec |
6 | 30% | 90 sec | 6 | 17% | 30 sec |
7 | 35% | 90 sec | 7 | 19% | 30 sec |
8 | 40% | 90 sec | 8 | 21% | 30 sec |
9 | 45% | 90 sec | 9 | 23% | 30 sec |
10 | 50% | 90 sec | 10 | 25% | 30 sec |
Berserker
- Advanced from the second job Spearman.
"Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP, up to half of Max HP."
Level | Critical Rate | Minimum Critical Damage | Chance | Damage Converted |
---|---|---|---|---|
Add 2% per level |
Add 1% per level |
Add 1% per level |
Add 1% per level | |
1 | +12% | +6% | 11% | 1% |
2 | +14% | +7% | 12% | 2% |
3 | +16% | +8% | 13% | 3% |
4 | +18% | +9% | 14% | 4% |
5 | +20% | +10% | 15% | 5% |
6 | +22% | +11% | 16% | 6% |
7 | +24% | +12% | 17% | 7% |
8 | +26% | +13% | 18% | 8% |
9 | +28% | +14% | 19% | 9% |
10 | +30% | +15% | 20% | 10% |
"Wields your spear like a windmill to deal damage and pierce nearby enemies."
Level | MP Cost | Damage | Damage | Number of Attacks | Max Enemies Hit | Chance | Burn Damage | Stun/Burn Duration | Additional Damage |
---|---|---|---|---|---|---|---|---|---|
Add 1 per 7 levels |
Add 1% per level |
Add 10% per level |
No change |
No change | |||||
1 | 5 | 132% | 550% | 1 | 10 | ||||
2 | 5 | 133% | 560% | 1 | 10 | ||||
3 | 5 | 134% | 570% | 1 | 10 | ||||
4 | 5 | 135% | 580% | 1 | 10 | ||||
5 | 5 | 136% | 590% | 1 | 10 | ||||
6 | 5 | 137% | 600% | 1 | 10 | ||||
7 | 6 | 138% | 610% | 1 | 10 | ||||
8 | 6 | 139% | 620% | 1 | 10 | ||||
9 | 6 | 140% | 630% | 1 | 10 | ||||
10 | 6 | 141% | 640% | 1 | 10 | ||||
11 | 6 | 142% | 650% | 1 | 10 | ||||
12 | 6 | 143% | 660% | 1 | 10 | ||||
13 | 6 | 144% | 670% | 1 | 10 | ||||
14 | 7 | 145% | 680% | 1 | 10 | ||||
15 | 7 | 146% | 690% | 1 | 10 | ||||
16 | 7 | 147% | 700% | 1 | 10 | ||||
17 | 7 | 148% | 710% | 1 | 10 | ||||
18 | 7 | 149% | 720% | 1 | 10 | ||||
19 | 7 | 150% | 730% | 1 | 10 | ||||
20 | 7 | 151% | 740% | 1 | 10 |
"Lets you command your Evil Eye to attack. If you press again when the Evil Eye is in Free Attack mode, it return to you. When in Free Attack mode, Hex of the Evil Eye and healing skills will not be cast.]"
Level | Summon Damage |
---|---|
Add 6% per level | |
1 | +156% |
2 | +162% |
3 | +168% |
4 | +174% |
5 | +180% |
6 | +186% |
7 | +192% |
8 | +198% |
9 | +204% |
10 | +210% |
Fourth Job
Those in Italic can be obtained through Combat Orders.
Common Fourth Job skills
"Increases the base stats of all party members."
Level | MP Cost | Base Stats | Duration |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | +1% | 30 sec |
2 | 10 | +1% | 60 sec |
3 | 10 | +2% | 90 sec |
4 | 10 | +2% | 120 sec |
5 | 20 | +3% | 150 sec |
6 | 20 | +3% | 180 sec |
7 | 20 | +4% | 210 sec |
8 | 20 | +4% | 240 sec |
9 | 20 | +5% | 270 sec |
10 | 30 | +5% | 300 sec |
11 | 30 | +6% | 330 sec |
12 | 30 | +6% | 360 sec |
13 | 30 | +7% | 390 sec |
14 | 30 | +7% | 420 sec |
15 | 40 | +8% | 450 sec |
16 | 40 | +8% | 480 sec |
17 | 40 | +9% | 510 sec |
18 | 40 | +9% | 540 sec |
19 | 40 | +10% | 570 sec |
20 | 50 | +10% | 600 sec |
21 | 50 | +11% | 630 sec |
22 | 50 | +11% | 660 sec |
23 | 50 | +12% | 690 sec |
24 | 50 | +12% | 720 sec |
25 | 60 | +13% | 750 sec |
26 | 60 | +13% | 780 sec |
27 | 60 | +14% | 810 sec |
28 | 60 | +14% | 840 sec |
29 | 60 | +15% | 870 sec |
30 | 70 | +15% | 900 sec |
31 | 70 | +16% | 930 sec |
32 | 70 | +16% | 960 sec |
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Level | MP Cost | Cooldown (seconds) |
---|---|---|
No change |
Subtract 60 per level | |
1 | 30 | 600 |
2 | 30 | 540 |
3 | 30 | 480 |
4 | 30 | 420 |
5 | 30 | 360 |
6 | 30 | 300 |
7 | 30 | 240 |
Power Stance: With great concentration, you hold your ground when struck, resisting knock-back effects.
'
- Level 1: MP Cost: 30, Knock-back Resist Chance: 42%, Duration: 10 sec
- Level 2: MP Cost: 30, Knock-back Resist Chance: 44%, Duration: 20 sec
- Level 3: MP Cost: 30, Knock-back Resist Chance: 46%, Duration: 30 sec
- Level 4: MP Cost: 30, Knock-back Resist Chance: 48%, Duration: 40 sec
- Level 5: MP Cost: 35, Knock-back Resist Chance: 50%, Duration: 50 sec
- Level 6: MP Cost: 35, Knock-back Resist Chance: 52%, Duration: 60 sec
- Level 7: MP Cost: 35, Knock-back Resist Chance: 54%, Duration: 70 sec
- Level 8: MP Cost: 35, Knock-back Resist Chance: 56%, Duration: 80 sec
- Level 9: MP Cost: 35, Knock-back Resist Chance: 58%, Duration: 90 sec
- Level 10: MP Cost: 40, Knock-back Resist Chance: 60%, Duration: 100 sec
- Level 11: MP Cost: 40, Knock-back Resist Chance: 62%, Duration: 110 sec
- Level 12: MP Cost: 40, Knock-back Resist Chance: 64%, Duration: 120 sec
- Level 13: MP Cost: 40, Knock-back Resist Chance: 66%, Duration: 130 sec
- Level 14: MP Cost: 40, Knock-back Resist Chance: 68%, Duration: 140 sec
- Level 15: MP Cost: 45, Knock-back Resist Chance: 70%, Duration: 150 sec
- Level 16: MP Cost: 45, Knock-back Resist Chance: 72%, Duration: 160 sec
- Level 17: MP Cost: 45, Knock-back Resist Chance: 74%, Duration: 170 sec
- Level 18: MP Cost: 45, Knock-back Resist Chance: 76%, Duration: 180 sec
- Level 19: MP Cost: 45, Knock-back Resist Chance: 78%, Duration: 190 sec
- Level 20: MP Cost: 50, Knock-back Resist Chance: 80%, Duration: 200 sec
- Level 21: MP Cost: 50, Knock-back Resist Chance: 82%, Duration: 210 sec
- Level 22: MP Cost: 50, Knock-back Resist Chance: 84%, Duration: 220 sec
- Level 23: MP Cost: 50, Knock-back Resist Chance: 86%, Duration: 230 sec
- Level 24: MP Cost: 50, Knock-back Resist Chance: 88%, Duration: 240 sec
- Level 25: MP Cost: 55, Knock-back Resist Chance: 90%, Duration: 250 sec
- Level 26: MP Cost: 55, Knock-back Resist Chance: 92%, Duration: 260 sec
- Level 27: MP Cost: 55, Knock-back Resist Chance: 94%, Duration: 270 sec
- Level 28: MP Cost: 55, Knock-back Resist Chance: 96%, Duration: 280 sec
- Level 29: MP Cost: 55, Knock-back Resist Chance: 98%, Duration: 290 sec
- Level 30: MP Cost: 60, Knock-back Resist Chance: 100%, Duration: 300 sec
Hero
- Advanced from the third job Crusader.
Combat Mastery: Ignores a portion of a monster's defense while attacking.
'
- Level 1: Defense Ignored: 5%
- Level 2: Defense Ignored: 10%
- Level 3: Defense Ignored: 15%
- Level 4: Defense Ignored: 20%
- Level 5: Defense Ignored: 25%
- Level 6: Defense Ignored: 30%
- Level 7: Defense Ignored: 35%
- Level 8: Defense Ignored: 40%
- Level 9: Defense Ignored: 45%
- Level 10: Defense Ignored: 50%
- Level 11: Defense Ignored: 55%
- Level 12: Defense Ignored: 60%
Advanced Combo Attack: Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.
Requires Level 20 Combo Attack
- Level 1: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 22%
- Level 2: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 24%
- Level 3: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 26%
- Level 4: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 28%
- Level 5: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 30%
- Level 6: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 32%
- Level 7: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 34%
- Level 8: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 36%
- Level 9: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 38%
- Level 10: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 40%
- Level 11: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 42%
- Level 12: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 44%
- Level 13: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 46%
- Level 14: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 48%
- Level 15: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 50%
- Level 16: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 52%
- Level 17: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 54%
- Level 18: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 56%
- Level 19: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 58%
- Level 20: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 60%
- Level 21: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 62%
- Level 22: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 64%
- Level 23: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 66%
- Level 24: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 68%
- Level 25: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 70%
- Level 26: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 72%
- Level 27: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 74%
- Level 28: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 76%
- Level 29: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 78%
- Level 30: Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 80%
- Level 31: Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 82%
- Level 32: Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 84%
Enrage: In your rage, you focus on specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs.
Requires Level 30 Advanced Combo Attack
- Level 1: Cost: 30 MP and 10 Combo Orbs, Damage: +2%, Critical Rate: +11%, Minimum Critical Damage: +1%, Duration: 66 sec, Max Enemies Targeted: 1
- Level 2: Cost: 30 MP and 10 Combo Orbs, Damage: +4%, Critical Rate: +11%, Minimum Critical Damage: +1%, Duration: 72 sec, Max Enemies Targeted: 1
- Level 3: Cost: 32 MP and 10 Combo Orbs, Damage: +6%, Critical Rate: +11%, Minimum Critical Damage: +2%, Duration: 78 sec, Max Enemies Targeted: 1
- Level 4: Cost: 32 MP and 10 Combo Orbs, Damage: +8%, Critical Rate: +12%, Minimum Critical Damage: +2%, Duration: 84 sec, Max Enemies Targeted: 1
- Level 5: Cost: 32 MP and 10 Combo Orbs, Damage: +10%, Critical Rate: +12%, Minimum Critical Damage: +3%, Duration: 90 sec, Max Enemies Targeted: 1
- Level 6: Cost: 34 MP and 10 Combo Orbs, Damage: +12%, Critical Rate: +12%, Minimum Critical Damage: +3%, Duration: 96 sec, Max Enemies Targeted: 1
- Level 7: Cost: 34 MP and 10 Combo Orbs, Damage: +14%, Critical Rate: +13%, Minimum Critical Damage: +4%, Duration: 102 sec, Max Enemies Targeted: 1
- Level 8: Cost: 34 MP and 10 Combo Orbs, Damage: +16%, Critical Rate: +13%, Minimum Critical Damage: +4%, Duration: 108 sec, Max Enemies Targeted: 1
- Level 9: Cost: 36 MP and 10 Combo Orbs, Damage: +18%, Critical Rate: +13%, Minimum Critical Damage: +5%, Duration: 114 sec, Max Enemies Targeted: 1
- Level 10: Cost: 36 MP and 10 Combo Orbs, Damage: +20%, Critical Rate: +14%, Minimum Critical Damage: +5%, Duration: 120 sec, Max Enemies Targeted: 1
- Level 11: Cost: 36 MP and 10 Combo Orbs, Damage: +22%, Critical Rate: +14%, Minimum Critical Damage: +6%, Duration: 126 sec, Max Enemies Targeted: 1
- Level 12: Cost: 38 MP and 10 Combo Orbs, Damage: +24%, Critical Rate: +14%, Minimum Critical Damage: +6%, Duration: 132 sec, Max Enemies Targeted: 1
- Level 13: Cost: 38 MP and 10 Combo Orbs, Damage: +26%, Critical Rate: +15%, Minimum Critical Damage: +7%, Duration: 138 sec, Max Enemies Targeted: 1
- Level 14: Cost: 38 MP and 10 Combo Orbs, Damage: +28%, Critical Rate: +15%, Minimum Critical Damage: +7%, Duration: 144 sec, Max Enemies Targeted: 1
- Level 15: Cost: 40 MP and 10 Combo Orbs, Damage: +30%, Critical Rate: +15%, Minimum Critical Damage: +8%, Duration: 150 sec, Max Enemies Targeted: 1
- Level 16: Cost: 40 MP and 10 Combo Orbs, Damage: +32%, Critical Rate: +16%, Minimum Critical Damage: +8%, Duration: 156 sec, Max Enemies Targeted: 1
- Level 17: Cost: 40 MP and 10 Combo Orbs, Damage: +34%, Critical Rate: +16%, Minimum Critical Damage: +9%, Duration: 162 sec, Max Enemies Targeted: 1
- Level 18: Cost: 42 MP and 10 Combo Orbs, Damage: +36%, Critical Rate: +16%, Minimum Critical Damage: +9%, Duration: 168 sec, Max Enemies Targeted: 1
- Level 19: Cost: 42 MP and 10 Combo Orbs, Damage: +38%, Critical Rate: +17%, Minimum Critical Damage: +10%, Duration: 174 sec, Max Enemies Targeted: 1
- Level 20: Cost: 42 MP and 10 Combo Orbs, Damage: +40%, Critical Rate: +17%, Minimum Critical Damage: +10%, Duration: 180 sec, Max Enemies Targeted: 1
- Level 21: Cost: 44 MP and 10 Combo Orbs, Damage: +42%, Critical Rate: +17%, Minimum Critical Damage: +11%, Duration: 186 sec, Max Enemies Targeted: 1
- Level 22: Cost: 44 MP and 10 Combo Orbs, Damage: +44%, Critical Rate: +18%, Minimum Critical Damage: +11%, Duration: 192 sec, Max Enemies Targeted: 1
- Level 23: Cost: 44 MP and 10 Combo Orbs, Damage: +46%, Critical Rate: +18%, Minimum Critical Damage: +12%, Duration: 198 sec, Max Enemies Targeted: 1
- Level 24: Cost: 46 MP and 10 Combo Orbs, Damage: +48%, Critical Rate: +18%, Minimum Critical Damage: +12%, Duration: 204 sec, Max Enemies Targeted: 1
- Level 25: Cost: 46 MP and 10 Combo Orbs, Damage: +50%, Critical Rate: +19%, Minimum Critical Damage: +13%, Duration: 210 sec, Max Enemies Targeted: 1
- Level 26: Cost: 46 MP and 10 Combo Orbs, Damage: +52%, Critical Rate: +19%, Minimum Critical Damage: +13%, Duration: 216 sec, Max Enemies Targeted: 1
- Level 27: Cost: 48 MP and 10 Combo Orbs, Damage: +54%, Critical Rate: +19%, Minimum Critical Damage: +14%, Duration: 222 sec, Max Enemies Targeted: 1
- Level 28: Cost: 48 MP and 10 Combo Orbs, Damage: +56%, Critical Rate: +20%, Minimum Critical Damage: +14%, Duration: 228 sec, Max Enemies Targeted: 1
- Level 29: Cost: 48 MP and 10 Combo Orbs, Damage: +58%, Critical Rate: +20%, Minimum Critical Damage: +15%, Duration: 234 sec, Max Enemies Targeted: 1
- Level 30: Cost: 50 MP and 10 Combo Orbs, Damage: +60%, Critical Rate: +20%, Minimum Critical Damage: +15%, Duration: 240 sec, Max Enemies Targeted: 1
- Level 31: Cost: 50 MP and 10 Combo Orbs, Damage: +62%, Critical Rate: +21%, Minimum Critical Damage: +16%, Duration: 246 sec, Max Enemies Targeted: 1
- Level 32: Cost: 50 MP and 10 Combo Orbs, Damage: +64%, Critical Rate: +21%, Minimum Critical Damage: +16%, Duration: 252 sec, Max Enemies Targeted: 1
Advanced Final Attack: Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.
Requires Level 20 Final Attack
- Level 1: Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack 2 times.
- Level 2: Permanently increases ATT by 2 and Accuracy by 1%. Also has a 46% chance of activating 166% damage Final Attack 2 times.
- Level 3: Permanently increases ATT by 3 and Accuracy by 1%. Also has a 47% chance of activating 169% damage Final Attack 2 times.
- Level 4: Permanently increases ATT by 4 and Accuracy by 2%. Also has a 47% chance of activating 172% damage Final Attack 2 times.
- Level 5: Permanently increases ATT by 5 and Accuracy by 2%. Also has a 48% chance of activating 175% damage Final Attack 2 times.
- Level 6: Permanently increases ATT by 6 and Accuracy by 2%. Also has a 48% chance of activating 178% damage Final Attack 2 times.
- Level 7: Permanently increases ATT by 7 and Accuracy by 3%. Also has a 49% chance of activating 181% damage Final Attack 2 times.
- Level 8: Permanently increases ATT by 8 and Accuracy by 3%. Also has a 49% chance of activating 184% damage Final Attack 2 times.
- Level 9: Permanently increases ATT by 9 and Accuracy by 3%. Also has a 50% chance of activating 187% damage Final Attack 2 times.
- Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Also has a 50% chance of activating 190% damage Final Attack 2 times.
- Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Also has a 51% chance of activating 193% damage Final Attack 2 times.
- Level 12: Permanently increases ATT by 12 and Accuracy by 4%. Also has a 51% chance of activating 196% damage Final Attack 2 times.
- Level 13: Permanently increases ATT by 13 and Accuracy by 5%. Also has a 52% chance of activating 199% damage Final Attack 2 times.
- Level 14: Permanently increases ATT by 14 and Accuracy by 5%. Also has a 52% chance of activating 202% damage Final Attack 2 times.
- Level 15: Permanently increases ATT by 15 and Accuracy by 5%. Also has a 53% chance of activating 205% damage Final Attack 2 times.
- Level 16: Permanently increases ATT by 16 and Accuracy by 6%. Also has a 53% chance of activating 208% damage Final Attack 2 times.
- Level 17: Permanently increases ATT by 17 and Accuracy by 6%. Also has a 54% chance of activating 211% damage Final Attack 2 times.
- Level 18: Permanently increases ATT by 18 and Accuracy by 6%. Also has a 54% chance of activating 214% damage Final Attack 2 times.
- Level 19: Permanently increases ATT by 19 and Accuracy by 7%. Also has a 55% chance of activating 217% damage Final Attack 2 times.
- Level 20: Permanently increases ATT by 20 and Accuracy by 7%. Also has a 55% chance of activating 220% damage Final Attack 2 times.
- Level 21: Permanently increases ATT by 21 and Accuracy by 7%. Also has a 56% chance of activating 223% damage Final Attack 2 times.
- Level 22: Permanently increases ATT by 22 and Accuracy by 8%. Also has a 56% chance of activating 226% damage Final Attack 2 times.
- Level 23: Permanently increases ATT by 23 and Accuracy by 8%. Also has a 57% chance of activating 229% damage Final Attack 2 times.
- Level 24: Permanently increases ATT by 24 and Accuracy by 8%. Also has a 57% chance of activating 232% damage Final Attack 2 times.
- Level 25: Permanently increases ATT by 25 and Accuracy by 9%. Also has a 58% chance of activating 235% damage Final Attack 2 times.
- Level 26: Permanently increases ATT by 26 and Accuracy by 9%. Also has a 58% chance of activating 238% damage Final Attack 2 times.
- Level 27: Permanently increases ATT by 27 and Accuracy by 9%. Also has a 59% chance of activating 241% damage Final Attack 2 times.
- Level 28: Permanently increases ATT by 28 and Accuracy by 10%. Also has a 59% chance of activating 244% damage Final Attack 2 times.
- Level 29: Permanently increases ATT by 29 and Accuracy by 10%. Also has a 60% chance of activating 247% damage Final Attack 2 times.
- Level 30: Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack 2 times.
- Level 31: Permanently increases ATT by 31 and Accuracy by 11%. Also has a 61% chance of activating 253% damage Final Attack 2 times.
- Level 32: Permanently increases ATT by 32 and Accuracy by 11%. Also has a 61% chance of activating 256% damage Final Attack 2 times.
Raging Blow: Deals multiple blows to multiple enemies in front of you. The final blow will always be a critical.
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- Level 1: MP Cost: 22, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 133%, Critical Hit on final attack
- Level 2: MP Cost: 22, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 136%, Critical Hit on final attack
- Level 3: MP Cost: 22, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 139%, Critical Hit on final attack
- Level 4: MP Cost: 24, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 142%, Critical Hit on final attack
- Level 5: MP Cost: 24, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 145%, Critical Hit on final attack
- Level 6: MP Cost: 24, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 148%, Critical Hit on final attack
- Level 7: MP Cost: 26, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 151%, Critical Hit on final attack
- Level 8: MP Cost: 26, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 154%, Critical Hit on final attack
- Level 9: MP Cost: 26, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 157%, Critical Hit on final attack
- Level 10: MP Cost: 28, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 160%, Critical Hit on final attack
- Level 11: MP Cost: 28, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 163%, Critical Hit on final attack
- Level 12: MP Cost: 28, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 166%, Critical Hit on final attack
- Level 13: MP Cost: 30, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 169%, Critical Hit on final attack
- Level 14: MP Cost: 30, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 172%, Critical Hit on final attack
- Level 15: MP Cost: 30, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 175%, Critical Hit on final attack
- Level 16: MP Cost: 32, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 178%, Critical Hit on final attack
- Level 17: MP Cost: 32, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 181%, Critical Hit on final attack
- Level 18: MP Cost: 32, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 184%, Critical Hit on final attack
- Level 19: MP Cost: 34, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 187%, Critical Hit on final attack
- Level 20: MP Cost: 34, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 190%, Critical Hit on final attack
- Level 21: MP Cost: 34, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 193%, Critical Hit on final attack
- Level 22: MP Cost: 36, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 196%, Critical Hit on final attack
- Level 23: MP Cost: 36, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 199%, Critical Hit on final attack
- Level 24: MP Cost: 36, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 202%, Critical Hit on final attack
- Level 25: MP Cost: 38, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 205%, Critical Hit on final attack
- Level 26: MP Cost: 38, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 208%, Critical Hit on final attack
- Level 27: MP Cost: 38, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 211%, Critical Hit on final attack
- Level 28: MP Cost: 40, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 214%, Critical Hit on final attack
- Level 29: MP Cost: 40, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 217%, Critical Hit on final attack
- Level 30: MP Cost: 40, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 220%, Critical Hit on final attack
- Level 31: MP Cost: 42, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 223%, Critical Hit on final attack
- Level 32: MP Cost: 42, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 226%, Critical Hit on final attack
Paladin
- Advanced from the third job White Knight.
Guardian: Increases your tolerance to all elemental attacks and abnormal status effects. Also has a chance to block enemy attacks when you're equipped with a shield. When you block close-range attacks, you Stun the attacker.
Increases your tolerance to all elemental attacks and abnormal status effects. Also has a chance to block enemy attacks when you're equipped with a shield. When you block close-range attacks, you Stun the attacker.
- Level 1: All Attribute Attack Tolerance: +1%, Abnormal Status Tolerance: +1%, Block Chance: 11% chance, Stun Duration: 2 sec
- Level 2: All Attribute Attack Tolerance: +2%, Abnormal Status Tolerance: +2%, Block Chance: 12% chance, Stun Duration: 2 sec
- Level 3: All Attribute Attack Tolerance: +3%, Abnormal Status Tolerance: +3%, Block Chance: 13% chance, Stun Duration: 2 sec
- Level 4: All Attribute Attack Tolerance: +4%, Abnormal Status Tolerance: +4%, Block Chance: 14% chance, Stun Duration: 2 sec
- Level 5: All Attribute Attack Tolerance: +5%, Abnormal Status Tolerance: +5%, Block Chance: 15% chance, Stun Duration: 2 sec
- Level 6: All Attribute Attack Tolerance: +6%, Abnormal Status Tolerance: +6%, Block Chance: 16% chance, Stun Duration: 2 sec
- Level 7: All Attribute Attack Tolerance: +7%, Abnormal Status Tolerance: +7%, Block Chance: 17% chance, Stun Duration: 2 sec
- Level 8: All Attribute Attack Tolerance: +8%, Abnormal Status Tolerance: +8%, Block Chance: 18% chance, Stun Duration: 2 sec
- Level 9: All Attribute Attack Tolerance: +9%, Abnormal Status Tolerance: +9%, Block Chance: 19% chance, Stun Duration: 2 sec
- Level 10: All Attribute Attack Tolerance: +10%, Abnormal Status Tolerance: +10%, Block Chance: 20% chance, Stun Duration: 2 sec
- Level 11: All Attribute Attack Tolerance: +11%, Abnormal Status Tolerance: +11%, Block Chance: 21% chance, Stun Duration: 4 sec
- Level 12: All Attribute Attack Tolerance: +12%, Abnormal Status Tolerance: +12%, Block Chance: 22% chance, Stun Duration: 4 sec
- Level 13: All Attribute Attack Tolerance: +13%, Abnormal Status Tolerance: +13%, Block Chance: 23% chance, Stun Duration: 4 sec
- Level 14: All Attribute Attack Tolerance: +14%, Abnormal Status Tolerance: +14%, Block Chance: 24% chance, Stun Duration: 4 sec
- Level 15: All Attribute Attack Tolerance: +15%, Abnormal Status Tolerance: +15%, Block Chance: 25% chance, Stun Duration: 4 sec
- Level 16: All Attribute Attack Tolerance: +16%, Abnormal Status Tolerance: +16%, Block Chance: 26% chance, Stun Duration: 4 sec
- Level 17: All Attribute Attack Tolerance: +17%, Abnormal Status Tolerance: +17%, Block Chance: 27% chance, Stun Duration: 4 sec
- Level 18: All Attribute Attack Tolerance: +18%, Abnormal Status Tolerance: +18%, Block Chance: 28% chance, Stun Duration: 4 sec
- Level 19: All Attribute Attack Tolerance: +19%, Abnormal Status Tolerance: +19%, Block Chance: 29% chance, Stun Duration: 4 sec
- Level 20: All Attribute Attack Tolerance: +20%, Abnormal Status Tolerance: +20%, Block Chance: 30% chance, Stun Duration: 4 sec
- Level 21: All Attribute Attack Tolerance: +21%, Abnormal Status Tolerance: +21%, Block Chance: 31% chance, Stun Duration: 6 sec
- Level 22: All Attribute Attack Tolerance: +22%, Abnormal Status Tolerance: +22%, Block Chance: 32% chance, Stun Duration: 6 sec
- Level 23: All Attribute Attack Tolerance: +23%, Abnormal Status Tolerance: +23%, Block Chance: 33% chance, Stun Duration: 6 sec
- Level 24: All Attribute Attack Tolerance: +24%, Abnormal Status Tolerance: +24%, Block Chance: 34% chance, Stun Duration: 6 sec
- Level 25: All Attribute Attack Tolerance: +25%, Abnormal Status Tolerance: +25%, Block Chance: 35% chance, Stun Duration: 6 sec
- Level 26: All Attribute Attack Tolerance: +26%, Abnormal Status Tolerance: +26%, Block Chance: 36% chance, Stun Duration: 6 sec
- Level 27: All Attribute Attack Tolerance: +27%, Abnormal Status Tolerance: +27%, Block Chance: 37% chance, Stun Duration: 6 sec
- Level 28: All Attribute Attack Tolerance: +28%, Abnormal Status Tolerance: +28%, Block Chance: 38% chance, Stun Duration: 6 sec
- Level 29: All Attribute Attack Tolerance: +29%, Abnormal Status Tolerance: +29%, Block Chance: 39% chance, Stun Duration: 6 sec
- Level 30: All Attribute Attack Tolerance: +30%, Abnormal Status Tolerance: +30%, Block Chance: 40% chance, Stun Duration: 6 sec
- Level 31: All Attribute Attack Tolerance: +31%, Abnormal Status Tolerance: +31%, Block Chance: 41% chance, Stun Duration: 8 sec
- Level 32: All Attribute Attack Tolerance: +32%, Abnormal Status Tolerance: +32%, Block Chance: 42% chance, Stun Duration: 8 sec
Blast: Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster.
Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster.
- Level 1: MP Cost: 15, Number of Attacks: 6, Damage: 174%, DEF Ignore Chance: 16%, Additional Crit Rate: 21%, Instant Death Chance: 1%
- Level 2: MP Cost: 15, Number of Attacks: 6, Damage: 178%, DEF Ignore Chance: 16%, Additional Crit Rate: 22%, Instant Death Chance: 1%
- Level 3: MP Cost: 15, Number of Attacks: 6, Damage: 182%, DEF Ignore Chance: 17%, Additional Crit Rate: 23%, Instant Death Chance: 1%
- Level 4: MP Cost: 16, Number of Attacks: 6, Damage: 186%, DEF Ignore Chance: 17%, Additional Crit Rate: 24%, Instant Death Chance: 2%
- Level 5: MP Cost: 16, Number of Attacks: 6, Damage: 190%, DEF Ignore Chance: 18%, Additional Crit Rate: 25%, Instant Death Chance: 2%
- Level 6: MP Cost: 16, Number of Attacks: 6, Damage: 194%, DEF Ignore Chance: 18%, Additional Crit Rate: 26%, Instant Death Chance: 2%
- Level 7: MP Cost: 17, Number of Attacks: 6, Damage: 198%, DEF Ignore Chance: 19%, Additional Crit Rate: 27%, Instant Death Chance: 3%
- Level 8: MP Cost: 17, Number of Attacks: 6, Damage: 202%, DEF Ignore Chance: 19%, Additional Crit Rate: 28%, Instant Death Chance: 3%
- Level 9: MP Cost: 17, Number of Attacks: 6, Damage: 206%, DEF Ignore Chance: 20%, Additional Crit Rate: 29%, Instant Death Chance: 3%
- Level 10: MP Cost: 18, Number of Attacks: 6, Damage: 210%, DEF Ignore Chance: 20%, Additional Crit Rate: 30%, Instant Death Chance: 4%
- Level 11: MP Cost: 18, Number of Attacks: 6, Damage: 214%, DEF Ignore Chance: 21%, Additional Crit Rate: 31%, Instant Death Chance: 4%
- Level 12: MP Cost: 18, Number of Attacks: 6, Damage: 218%, DEF Ignore Chance: 21%, Additional Crit Rate: 32%, Instant Death Chance: 4%
- Level 13: MP Cost: 19, Number of Attacks: 6, Damage: 222%, DEF Ignore Chance: 22%, Additional Crit Rate: 33%, Instant Death Chance: 5%
- Level 14: MP Cost: 19, Number of Attacks: 6, Damage: 226%, DEF Ignore Chance: 22%, Additional Crit Rate: 34%, Instant Death Chance: 5%
- Level 15: MP Cost: 19, Number of Attacks: 6, Damage: 230%, DEF Ignore Chance: 23%, Additional Crit Rate: 35%, Instant Death Chance: 5%
- Level 16: MP Cost: 20, Number of Attacks: 6, Damage: 234%, DEF Ignore Chance: 23%, Additional Crit Rate: 36%, Instant Death Chance: 6%
- Level 17: MP Cost: 20, Number of Attacks: 6, Damage: 238%, DEF Ignore Chance: 24%, Additional Crit Rate: 37%, Instant Death Chance: 6%
- Level 18: MP Cost: 20, Number of Attacks: 6, Damage: 242%, DEF Ignore Chance: 24%, Additional Crit Rate: 38%, Instant Death Chance: 6%
- Level 19: MP Cost: 21, Number of Attacks: 6, Damage: 246%, DEF Ignore Chance: 25%, Additional Crit Rate: 39%, Instant Death Chance: 7%
- Level 20: MP Cost: 21, Number of Attacks: 6, Damage: 250%, DEF Ignore Chance: 25%, Additional Crit Rate: 40%, Instant Death Chance: 7%
- Level 21: MP Cost: 21, Number of Attacks: 6, Damage: 254%, DEF Ignore Chance: 26%, Additional Crit Rate: 41%, Instant Death Chance: 7%
- Level 22: MP Cost: 22, Number of Attacks: 6, Damage: 258%, DEF Ignore Chance: 26%, Additional Crit Rate: 42%, Instant Death Chance: 8%
- Level 23: MP Cost: 22, Number of Attacks: 6, Damage: 262%, DEF Ignore Chance: 27%, Additional Crit Rate: 43%, Instant Death Chance: 8%
- Level 24: MP Cost: 22, Number of Attacks: 6, Damage: 266%, DEF Ignore Chance: 27%, Additional Crit Rate: 44%, Instant Death Chance: 8%
- Level 25: MP Cost: 23, Number of Attacks: 6, Damage: 270%, DEF Ignore Chance: 28%, Additional Crit Rate: 45%, Instant Death Chance: 9%
- Level 26: MP Cost: 23, Number of Attacks: 6, Damage: 274%, DEF Ignore Chance: 28%, Additional Crit Rate: 46%, Instant Death Chance: 9%
- Level 27: MP Cost: 23, Number of Attacks: 6, Damage: 278%, DEF Ignore Chance: 29%, Additional Crit Rate: 47%, Instant Death Chance: 9%
- Level 28: MP Cost: 24, Number of Attacks: 6, Damage: 282%, DEF Ignore Chance: 29%, Additional Crit Rate: 48%, Instant Death Chance: 10%
- Level 29: MP Cost: 24, Number of Attacks: 6, Damage: 286%, DEF Ignore Chance: 30%, Additional Crit Rate: 49%, Instant Death Chance: 10%
- Level 30: MP Cost: 24, Number of Attacks: 6, Damage: 290%, DEF Ignore Chance: 30%, Additional Crit Rate: 50%, Instant Death Chance: 10%
- Level 31: MP Cost: 25, Number of Attacks: 6, Damage: 294%, DEF Ignore Chance: 31%, Additional Crit Rate: 51%, Instant Death Chance: 11%
- Level 32: MP Cost: 25, Number of Attacks: 6, Damage: 298%, DEF Ignore Chance: 31%, Additional Crit Rate: 52%, Instant Death Chance: 11%
Holy Charge: Temporarily charges your weapon with the Holy Attribute, increasing its attack. When Charge Blow is used, you have a chance to Seal your enemy.
Temporarily charges your weapon with the Holy Attribute, increasing its attack. When Charge Blow is used, you have a chance to Seal your enemy.
- Level 1: MP Cost: 25, Holy Attribute Duration: 15 sec, Damage: 131%, Seal Chance when Charge Blow is used: 14%, Seal Duration: 2 sec
- Level 2: MP Cost: 25, Holy Attribute Duration: 30 sec, Damage: 132%, Seal Chance when Charge Blow is used: 18%, Seal Duration: 2 sec
- Level 3: MP Cost: 25, Holy Attribute Duration: 45 sec, Damage: 133%, Seal Chance when Charge Blow is used: 22%, Seal Duration: 2 sec
- Level 4: MP Cost: 25, Holy Attribute Duration: 60 sec, Damage: 134%, Seal Chance when Charge Blow is used: 26%, Seal Duration: 2 sec
- Level 5: MP Cost: 25, Holy Attribute Duration: 75 sec, Damage: 135%, Seal Chance when Charge Blow is used: 30%, Seal Duration: 3 sec
- Level 6: MP Cost: 25, Holy Attribute Duration: 90 sec, Damage: 136%, Seal Chance when Charge Blow is used: 34%, Seal Duration: 3 sec
- Level 7: MP Cost: 25, Holy Attribute Duration: 105 sec, Damage: 137%, Seal Chance when Charge Blow is used: 38%, Seal Duration: 3 sec
- Level 8: MP Cost: 30, Holy Attribute Duration: 120 sec, Damage: 138%, Seal Chance when Charge Blow is used: 42%, Seal Duration: 3 sec
- Level 9: MP Cost: 30, Holy Attribute Duration: 135 sec, Damage: 139%, Seal Chance when Charge Blow is used: 46%, Seal Duration: 3 sec
- Level 10: MP Cost: 30, Holy Attribute Duration: 150 sec, Damage: 140%, Seal Chance when Charge Blow is used: 50%, Seal Duration: 4 sec
- Level 11: MP Cost: 30, Holy Attribute Duration: 165 sec, Damage: 141%, Seal Chance when Charge Blow is used: 54%, Seal Duration: 4 sec
- Level 12: MP Cost: 30, Holy Attribute Duration: 180 sec, Damage: 142%, Seal Chance when Charge Blow is used: 58%, Seal Duration: 4 sec
- Level 13: MP Cost: 30, Holy Attribute Duration: 195 sec, Damage: 143%, Seal Chance when Charge Blow is used: 62%, Seal Duration: 4 sec
- Level 14: MP Cost: 30, Holy Attribute Duration: 210 sec, Damage: 144%, Seal Chance when Charge Blow is used: 66%, Seal Duration: 4 sec
- Level 15: MP Cost: 35, Holy Attribute Duration: 225 sec, Damage: 145%, Seal Chance when Charge Blow is used: 70%, Seal Duration: 5 sec
- Level 16: MP Cost: 35, Holy Attribute Duration: 240 sec, Damage: 146%, Seal Chance when Charge Blow is used: 74%, Seal Duration: 5 sec
- Level 17: MP Cost: 35, Holy Attribute Duration: 255 sec, Damage: 147%, Seal Chance when Charge Blow is used: 78%, Seal Duration: 5 sec
- Level 18: MP Cost: 35, Holy Attribute Duration: 270 sec, Damage: 148%, Seal Chance when Charge Blow is used: 82%, Seal Duration: 5 sec
- Level 19: MP Cost: 35, Holy Attribute Duration: 285 sec, Damage: 149%, Seal Chance when Charge Blow is used: 86%, Seal Duration: 5 sec
- Level 20: MP Cost: 35, Holy Attribute Duration: 300 sec, Damage: 150%, Seal Chance when Charge Blow is used: 90%, Seal Duration: 6 sec
- Level 21: MP Cost: 35, Holy Attribute Duration: 315 sec, Damage: 151%, Seal Chance when Charge Blow is used: 94%, Seal Duration: 6 sec
- Level 22: MP Cost: 40, Holy Attribute Duration: 330 sec, Damage: 152%, Seal Chance when Charge Blow is used: 98%, Seal Duration: 6 sec
Advanced Charge: Increases Charge Blow's damage, attack range, and its number of hits. Improves Weapon Mastery when charged. Chance to stun enemies when using Charge Blow.
Increases Charge Blow's damage, attack range, and its number of hits. Improves Weapon Mastery when charged. Chance to stun enemies when using Charge Blow.
- Requires Level 20 Charge Blow.
- Only works with an active charge enabled.
- Level 1: Damage: 140%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +52% when charged, Chance to Stun with Charge Blow: 1%
- Level 2: Damage: 150%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +54% when charged, Chance to Stun with Charge Blow: 2%
- Level 3: Damage: 160%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +56% when charged, Chance to Stun with Charge Blow: 3%
- Level 4: Damage: 170%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +58% when charged, Chance to Stun with Charge Blow: 4%
- Level 5: Damage: 180%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +60% when charged, Chance to Stun with Charge Blow: 5%
- Level 6: Damage: 190%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +62% when charged, Chance to Stun with Charge Blow: 6%
- Level 7: Damage: 200%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +64% when charged, Chance to Stun with Charge Blow: 7%
- Level 8: Damage: 210%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +66% when charged, Chance to Stun with Charge Blow: 8%
- Level 9: Damage: 220%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +68% when charged, Chance to Stun with Charge Blow: 9%
- Level 10: Damage: 230%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +70% when charged, Chance to Stun with Charge Blow: 10%
- Level 11: Damage: 240%. Max Monsters Hit: 9, Number of Attacks: 6, Weapon Mastery: +72% when charged, Chance to Stun with Charge Blow: 11%
- Level 12: Damage: 250%. Max Monsters Hit: 9, Number of Attacks: 6, Weapon Mastery: +74% when charged, Chance to Stun with Charge Blow: 12%
Heaven's Hammer: Strikes the ground with a huge hammer to inflict massive damage on multiple enemies.
Strikes the ground with a huge hammer to inflict massive damage on multiple enemies.
- Level 1: MP Cost: 31, Max Enemies Hit: 15, Bonus Damage on Bosses: 338%, Extra Attacks on Bosses: 4, Cooldown: 330 sec
- Level 2: MP Cost: 32, Max Enemies Hit: 15, Bonus Damage on Bosses: 341%, Extra Attacks on Bosses: 4, Cooldown: 320 sec
- Level 3: MP Cost: 33, Max Enemies Hit: 15, Bonus Damage on Bosses: 344%, Extra Attacks on Bosses: 4, Cooldown: 310 sec
- Level 4: MP Cost: 34, Max Enemies Hit: 15, Bonus Damage on Bosses: 347%, Extra Attacks on Bosses: 4, Cooldown: 300 sec
- Level 5: MP Cost: 35, Max Enemies Hit: 15, Bonus Damage on Bosses: 350%, Extra Attacks on Bosses: 4, Cooldown: 290 sec
- Level 6: MP Cost: 36, Max Enemies Hit: 15, Bonus Damage on Bosses: 353%, Extra Attacks on Bosses: 4, Cooldown: 280 sec
- Level 7: MP Cost: 37, Max Enemies Hit: 15, Bonus Damage on Bosses: 356%, Extra Attacks on Bosses: 4, Cooldown: 270 sec
- Level 8: MP Cost: 38, Max Enemies Hit: 15, Bonus Damage on Bosses: 359%, Extra Attacks on Bosses: 4, Cooldown: 260 sec
- Level 9: MP Cost: 39, Max Enemies Hit: 15, Bonus Damage on Bosses: 362%, Extra Attacks on Bosses: 4, Cooldown: 250 sec
- Level 10: MP Cost: 40, Max Enemies Hit: 15, Bonus Damage on Bosses: 365%, Extra Attacks on Bosses: 4, Cooldown: 240 sec
- Level 11: MP Cost: 41, Max Enemies Hit: 15, Bonus Damage on Bosses: 368%, Extra Attacks on Bosses: 4, Cooldown: 230 sec
- Level 12: MP Cost: 42, Max Enemies Hit: 15, Bonus Damage on Bosses: 371%, Extra Attacks on Bosses: 4, Cooldown: 220 sec
- Level 13: MP Cost: 43, Max Enemies Hit: 15, Bonus Damage on Bosses: 374%, Extra Attacks on Bosses: 4, Cooldown: 210 sec
- Level 14: MP Cost: 44, Max Enemies Hit: 15, Bonus Damage on Bosses: 377%, Extra Attacks on Bosses: 4, Cooldown: 200 sec
- Level 15: MP Cost: 45, Max Enemies Hit: 15, Bonus Damage on Bosses: 380%, Extra Attacks on Bosses: 4, Cooldown: 190 sec
- Level 16: MP Cost: 46, Max Enemies Hit: 15, Bonus Damage on Bosses: 383%, Extra Attacks on Bosses: 4, Cooldown: 180 sec
- Level 17: MP Cost: 47, Max Enemies Hit: 15, Bonus Damage on Bosses: 386%, Extra Attacks on Bosses: 4, Cooldown: 170 sec
- Level 18: MP Cost: 48, Max Enemies Hit: 15, Bonus Damage on Bosses: 389%, Extra Attacks on Bosses: 4, Cooldown: 160 sec
- Level 19: MP Cost: 49, Max Enemies Hit: 15, Bonus Damage on Bosses: 392%, Extra Attacks on Bosses: 4, Cooldown: 150 sec
- Level 20: MP Cost: 50, Max Enemies Hit: 15, Bonus Damage on Bosses: 395%, Extra Attacks on Bosses: 4, Cooldown: 140 sec
- Level 21: MP Cost: 51, Max Enemies Hit: 15, Bonus Damage on Bosses: 398%, Extra Attacks on Bosses: 4, Cooldown: 130 sec
- Level 22: MP Cost: 52, Max Enemies Hit: 15, Bonus Damage on Bosses: 401%, Extra Attacks on Bosses: 4, Cooldown: 120 sec
- Level 23: MP Cost: 53, Max Enemies Hit: 15, Bonus Damage on Bosses: 404%, Extra Attacks on Bosses: 4, Cooldown: 110 sec
- Level 24: MP Cost: 54, Max Enemies Hit: 15, Bonus Damage on Bosses: 407%, Extra Attacks on Bosses: 4, Cooldown: 100 sec
- Level 25: MP Cost: 55, Max Enemies Hit: 15, Bonus Damage on Bosses: 410%, Extra Attacks on Bosses: 4, Cooldown: 90 sec
- Level 26: MP Cost: 56, Max Enemies Hit: 15, Bonus Damage on Bosses: 413%, Extra Attacks on Bosses: 4, Cooldown: 80 sec
- Level 27: MP Cost: 57, Max Enemies Hit: 15, Bonus Damage on Bosses: 416%, Extra Attacks on Bosses: 4, Cooldown: 70 sec
- Level 28: MP Cost: 58, Max Enemies Hit: 15, Bonus Damage on Bosses: 419%, Extra Attacks on Bosses: 4, Cooldown: 60 sec
- Level 29: MP Cost: 59, Max Enemies Hit: 15, Bonus Damage on Bosses: 422%, Extra Attacks on Bosses: 4, Cooldown: 50 sec
- Level 30: MP Cost: 60, Max Enemies Hit: 15, Bonus Damage on Bosses: 425%, Extra Attacks on Bosses: 4, Cooldown: 40 sec
- Level 31: MP Cost: 61, Max Enemies Hit: 15, Bonus Damage on Bosses: 428%, Extra Attacks on Bosses: 4, Cooldown: 30 sec
- Level 32: MP Cost: 62, Max Enemies Hit: 15, Bonus Damage on Bosses: 431%, Extra Attacks on Bosses: 4, Cooldown: 20 sec
Dark Knight
- Advanced from the third job Berserker.
Aura of the Beholden: The black spirit periodically restores your HP. The amount of healing increases as the skill level increases.
The black spirit periodically restores your HP. The amount of healing increases as the skill level increases.
- Requires Level 1 Beholden.
- Level 1: 220 restored every 9 sec
- Level 2: 240 restored every 9 sec
- Level 3: 260 restored every 9 sec
- Level 4: 280 restored every 8 sec
- Level 5: 300 restored every 8 sec
- Level 6: 320 restored every 8 sec
- Level 7: 340 restored every 8 sec
- Level 8: 360 restored every 7 sec
- Level 9: 380 restored every 7 sec
- Level 10: 400 restored every 7 sec
- Level 11: 420 restored every 7 sec
- Level 12: 440 restored every 6 sec
- Level 13: 460 restored every 6 sec
- Level 14: 480 restored every 6 sec
- Level 15: 500 restored every 6 sec
- Level 16: 520 restored every 5 sec
- Level 17: 540 restored every 5 sec
- Level 18: 560 restored every 5 sec
- Level 19: 580 restored every 5 sec
- Level 20: 600 restored every 4 sec
- Level 21: 620 restored every 4 sec
- Level 22: 640 restored every 4 sec
Hex of the Beholden: The black spirit periodically buffs you.
The black spirit periodically buffs you.
- Requires Level 1 Beholden.
- Level 1: Frequency: every 24 sec, Weapon ATT: +5, Weapon DEF: +25, Magic DEF: +25, Accuracy: +15, Avoidability: +15. Buff Duration: 24 sec
- Level 2: Frequency: every 24 sec, Weapon ATT: +8, Weapon DEF: +50, Magic DEF: +50, Accuracy: +30, Avoidability: +30. Buff Duration: 28 sec
- Level 3: Frequency: every 24 sec, Weapon ATT: +8, Weapon DEF: +75, Magic DEF: +75, Accuracy: +45, Avoidability: +45. Buff Duration: 32 sec
- Level 4: Frequency: every 20 sec, Weapon ATT: +11, Weapon DEF: +100, Magic DEF: +100, Accuracy: +60, Avoidability: +60. Buff Duration: 36 sec
- Level 5: Frequency: every 20 sec, Weapon ATT: +11, Weapon DEF: +125, Magic DEF: +125, Accuracy: +75, Avoidability: +75. Buff Duration: 40 sec
- Level 6: Frequency: every 20 sec, Weapon ATT: +14, Weapon DEF: +150, Magic DEF: +150, Accuracy: +90, Avoidability: +90. Buff Duration: 44 sec
- Level 7: Frequency: every 20 sec, Weapon ATT: +14, Weapon DEF: +175, Magic DEF: +175, Accuracy: +105, Avoidability: +105. Buff Duration: 48 sec
- Level 8: Frequency: every 16 sec, Weapon ATT: +17, Weapon DEF: +200, Magic DEF: +200, Accuracy: +120, Avoidability: +120. Buff Duration: 52 sec
- Level 9: Frequency: every 16 sec, Weapon ATT: +17, Weapon DEF: +225, Magic DEF: +225, Accuracy: +135, Avoidability: +135. Buff Duration: 56 sec
- Level 10: Frequency: every 16 sec, Weapon ATT: +20, Weapon DEF: +250, Magic DEF: +250, Accuracy: +150, Avoidability: +150. Buff Duration: 60 sec
- Level 11: Frequency: every 16 sec, Weapon ATT: +20, Weapon DEF: +275, Magic DEF: +275, Accuracy: +165, Avoidability: +165. Buff Duration: 64 sec
- Level 12: Frequency: every 12 sec, Weapon ATT: +23, Weapon DEF: +300, Magic DEF: +300, Accuracy: +180, Avoidability: +180. Buff Duration: 68 sec
- Level 13: Frequency: every 12 sec, Weapon ATT: +23, Weapon DEF: +325, Magic DEF: +325, Accuracy: +195, Avoidability: +195. Buff Duration: 72 sec
- Level 14: Frequency: every 12 sec, Weapon ATT: +26, Weapon DEF: +350, Magic DEF: +350, Accuracy: +210, Avoidability: +210. Buff Duration: 76 sec
- Level 15: Frequency: every 12 sec, Weapon ATT: +26, Weapon DEF: +375, Magic DEF: +375, Accuracy: +225, Avoidability: +225. Buff Duration: 80 sec
- Level 16: Frequency: every 8 sec, Weapon ATT: +29, Weapon DEF: +400, Magic DEF: +400, Accuracy: +240, Avoidability: +240. Buff Duration: 84 sec
- Level 17: Frequency: every 8 sec, Weapon ATT: +29, Weapon DEF: +425, Magic DEF: +425, Accuracy: +255, Avoidability: +255. Buff Duration: 88 sec
- Level 18: Frequency: every 8 sec, Weapon ATT: +32, Weapon DEF: +450, Magic DEF: +450, Accuracy: +270, Avoidability: +270. Buff Duration: 92 sec
- Level 19: Frequency: every 8 sec, Weapon ATT: +32, Weapon DEF: +475, Magic DEF: +475, Accuracy: +285, Avoidability: +285. Buff Duration: 96 sec
- Level 20: Frequency: every 4 sec, Weapon ATT: +35, Weapon DEF: +500, Magic DEF: +500, Accuracy: +300, Avoidability: +300. Buff Duration: 100 sec
- Level 21: Frequency: every 4 sec, Weapon ATT: +35, Weapon DEF: +525, Magic DEF: +525, Accuracy: +315, Avoidability: +315. Buff Duration: 104 sec
- Level 22: Frequency: every 4 sec, Weapon ATT: +38, Weapon DEF: +550, Magic DEF: +550, Accuracy: +330, Avoidability: +330. Buff Duration: 108 sec
Revenge of the Beholden: When hit, the Black Spirit has a chance to deal a counterattack.
When hit, the Black Spirit has a chance to deal a counterattack.
- Requires Level 1 Beholder.
- Level 1: When hit, Counterattack Chance: 100%, Damage: 570%, Instant KO Chance: 1%, Recover 1% of damage to HP, Counterattack Cooldown: 8 sec
- Level 2: When hit, Counterattack Chance: 100%, Damage: 590%, Instant KO Chance: 2%, Recover 1% of damage to HP, Counterattack Cooldown: 8 sec
- Level 3: When hit, Counterattack Chance: 100%, Damage: 610%, Instant KO Chance: 3%, Recover 2% of damage to HP, Counterattack Cooldown: 7 sec
- Level 4: When hit, Counterattack Chance: 100%, Damage: 630%, Instant KO Chance: 4%, Recover 2% of damage to HP, Counterattack Cooldown: 7 sec
- Level 5: When hit, Counterattack Chance: 100%, Damage: 650%, Instant KO Chance: 5%, Recover 3% of damage to HP, Counterattack Cooldown: 6 sec
- Level 6: When hit, Counterattack Chance: 100%, Damage: 670%, Instant KO Chance: 6%, Recover 3% of damage to HP, Counterattack Cooldown: 6 sec
- Level 7: When hit, Counterattack Chance: 100%, Damage: 690%, Instant KO Chance: 7%, Recover 4% of damage to HP, Counterattack Cooldown: 5 sec
- Level 8: When hit, Counterattack Chance: 100%, Damage: 710%, Instant KO Chance: 8%, Recover 4% of damage to HP, Counterattack Cooldown: 5 sec
- Level 9: When hit, Counterattack Chance: 100%, Damage: 730%, Instant KO Chance: 9%, Recover 5% of damage to HP, Counterattack Cooldown: 4 sec
- Level 10: When hit, Counterattack Chance: 100%, Damage: 750%, Instant KO Chance: 10%, Recover 5% of damage to HP, Counterattack Cooldown: 4 sec
- Level 11: When hit, Counterattack Chance: 100%, Damage: 770%, Instant KO Chance: 11%, Recover 6% of damage to HP, Counterattack Cooldown: 3 sec
- Level 12: When hit, Counterattack Chance: 100%, Damage: 790%, Instant KO Chance: 12%, Recover 6% of damage to HP, Counterattack Cooldown: 3 sec
Dark Impale: Launches 5 quick successive attacks on the enemies in front of you. Ignores a portion of enemy defense and has a chance to cause an instant KO.
Launches 5 quick successive attacks on the enemies in front of you. Ignores a portion of enemy defense and has a chance to cause an instant KO.
- Level 1: MP Cost: 23, Damage: 142%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 6%
- Level 2: MP Cost: 23, Damage: 144%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 6%
- Level 3: MP Cost: 23, Damage: 146%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 7%
- Level 4: MP Cost: 26, Damage: 148%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 7%
- Level 5: MP Cost: 26, Damage: 150%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 8%
- Level 6: MP Cost: 26, Damage: 152%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 8%
- Level 7: MP Cost: 29, Damage: 154%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 9%
- Level 8: MP Cost: 29, Damage: 156%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 9%
- Level 9: MP Cost: 29, Damage: 158%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 10%
- Level 10: MP Cost: 32, Damage: 160%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 10%
- Level 11: MP Cost: 32, Damage: 162%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 11%
- Level 12: MP Cost: 32, Damage: 164%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 11%
- Level 13: MP Cost: 35, Damage: 166%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 12%
- Level 14: MP Cost: 35, Damage: 168%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 12%
- Level 15: MP Cost: 35, Damage: 170%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 13%
- Level 16: MP Cost: 38, Damage: 172%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 13%
- Level 17: MP Cost: 38, Damage: 174%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 14%
- Level 18: MP Cost: 38, Damage: 176%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 14%
- Level 19: MP Cost: 41, Damage: 178%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 15%
- Level 20: MP Cost: 41, Damage: 180%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 15%
- Level 21: MP Cost: 41, Damage: 182%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 16%
- Level 22: MP Cost: 44, Damage: 184%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 16%
- Level 23: MP Cost: 44, Damage: 186%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 17%
- Level 24: MP Cost: 44, Damage: 188%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 17%
- Level 25: MP Cost: 47, Damage: 190%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 18%
- Level 26: MP Cost: 47, Damage: 192%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 18%
- Level 27: MP Cost: 47, Damage: 194%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 19%
- Level 28: MP Cost: 50, Damage: 196%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 19%
- Level 29: MP Cost: 50, Damage: 198%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 20%
- Level 30: MP Cost: 50, Damage: 200%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 20%
- Level 31: MP Cost: 53, Damage: 202%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 11%, Enemy DEF Ignored: 21%
- Level 32: MP Cost: 53, Damage: 204%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 11%, Enemy DEF Ignored: 21%
Hyper Skills
Common Stat Enhancers and Active Skills
"Permanently increases STR."
Unlocked at level 140
Level | STR |
---|---|
1 | +50 |
"Permanently increases DEX."
Unlocked at level 140
Level | DEX |
---|---|
1 | +50 |
"Permanently increases INT."
Unlocked at level 140
Level | INT |
---|---|
1 | +50 |
"Permanently increases Movement Speed."
Unlocked at level 152
Level | Movement Speed |
---|---|
1 | +10 |
"Permanently increases Accuracy."
Unlocked at level 158
Level | Accuracy |
---|---|
1 | +20% |
"Permanently increases Weapon DEF."
Unlocked at level 165
Level | Weapon DEF |
---|---|
1 | +500 |
"Permanently increases Magic DEF."
Unlocked at level 174
Level | Magic DEF |
---|---|
1 | +500 |
"Permanently increases Max DF (useless for Warriors)."
Unlocked at level 180
Level | Max DF |
---|---|
1 | +50 |
"Permanently increases Max MP."
Unlocked at level 186
Level | Max MP |
---|---|
1 | +15% |
"Permanently increases Max HP."
Unlocked at level 192
Level | Max HP |
---|---|
1 | +15% |
"Permanently increases Critical Rate."
Unlocked at level 198
Level | Critical Rate |
---|---|
1 | +10% |
"Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party."
Unlocked at level 200
Level | MP Cost | Duration | Damage | Max Damage | Cooldown |
---|---|---|---|---|---|
1 | 100 | 60 | +10% | +5,000,000 | 120 sec |
Hero Hyper Skills
Skill Enhancers
"Temporarily increases Boss ATT depending on combo count."
Unlocked at Level 143.
- Level 1: Increases Boss ATT by 2% based on combo count.
"Increases the activation chance of Advanced Final Attack."
Unlocked at Level 149.
- Level 1: Activation Chance +10%
"Increases Raging Blow's attack count."
Unlocked at Level 155.
- Level 1: Number of Attacks: +1
"Increases the chance to charge 2 combo orbs at once."
Unlocked at Level 162.
- Level 1: Additional 20% chance to charge second combo orb.
"Increases Advanced Final Attack accuracy boost."
Unlocked at Level 168.
- Level 1: Activation Chance +10%
"Increases the number of monsters hit by Raging Blow."
Unlocked at Level 177.
- Level 1: Monsters Hit +2
"Damage is increased for each additional combo orb."
Unlocked at Level 183.
- Level 1: Damage increased by 2% for each additional combo orb.
"Increases Advanced Final Attack Weapon ATT boost."
Unlocked at Level 189.
- Level 1: Weapon ATT +20
"Increases Raging Blow's damage."
Unlocked at Level 195.
- Level 1: Damage: +20%
Active Skills
"Call upon the power of the ancients to defend you."
Unlocked at Level 150.
- Level 1: MP Cost: 300, Duration: 30 sec, Weapon ATT: +50, Increases Elemental and Abnormal Status defense by 100, Cooldown: 90 sec
"Suppresses your inner rage into a powerful energy sphere."
Unlocked at Level 170.
- Level 1: MP Cost: 200, Damage: 500%, Number of Attacks: 8, Enemies Hit: 8, Cooldown: 30 sec
Paladin Hyper Skills
Skill Enhancers
"Increases Threaten's ATT, DEF, and Accuracy debuffing power."
Unlocked at Level 143.
- Level 1: Enemy ATT/DEF: -20%, Accuracy: -20% Duration: 8 sec
Blast - Extra Strike: Increases Blast's number of attacks.
Required level: 149
- Level 1: Number of Attacks: +1
Heaven's Hammer - Cooldown Cutter: Reduces the cooldown of Heaven's Hammer.
Required level: 155
- Level 1: Cooldown: -50%
Threaten - Opportunity: Increases the chance to successfully Threaten.
Required level: 162
- Level 1: Chance to succeed: +20%
Blast - Reinforce: Increases the damage of Blast.
Required level: 168
- Level 1: Damage: +20%
Heaven's Hammer - Extra Strike: Increases Heaven's Hammer number of attacks.
Required level: 177
- Level 1: Number of Attacks vs. Boss Monsters: +1
Threaten - Persist: Increases the duration of Threaten.
Required level: 183
- Level 1: Duration: +20 sec
Blast - Critical Chance: Increases Critical Rate of Blast.
Required level: 189
- Level 1: Critical Rate: +20%
Heaven's Hammer - Reinforce: Increases damage of Heaven's Hammer.
Required level: 195
- Level 1: Damage: +20%
Active Skills
Sacrosanctity: Call upon the heavens to protect you from all attacks for a short time.
Required level: 150
- Level 1: MP Cost: 600, Invincibility Duration: 30 sec, Cooldown: 300 sec
Smite Shield: Summons a shield instilled with immortal strength to strike down nearby enemies. Any enemies struck will temporarily lose all buffs and buff effects.
Required level: 170
- Level 1: MP Cost: 400, Enemies Hit: 15, Damage: 500%, Number of Attacks: 6, Stun Duration: 20 sec. Cooldown: 120 sec
Dark Knight Hyper Skills
Skill Enhancers
Hyper Body - Vitality: Increases Hyper Body's Max HP bonus.
Required level: 143
- Level 1: Bonus Max HP +20%
Hyper Body - Spirit: Increases Hyper Body's Max MP bonus.
Required level: 162
- Level 1: Bonus Max MP +20%
Hyper Body - Persist: Increases Hyper Body's duration.
Required level: 183
- Level 1: Duration: +20 sec
Active Skills
Dark Thirst: Channels your inner vampire to increase Weapon ATT and sap life from enemies for a short time.
Required level: 150
- Level 1: MP Cost: 300, Bonus Weapon ATT: 60, Duration: 30 sec, Drained: 100%, capped at current Max HP. Cooldown: 90 sec
Nightshade Explosion: Releases your inner power to lay waste to nearby enemies.
Required level: 170
- Level 1: MP Cost: 200, Damage: 300%, Number of Attacks: 10, Max Enemies Hit: 8
Cooldown: 8 sec