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For more details on Beginner skills, see MapleStory/Beginner/Skills.
Table of Contents
Attacking Skills Passive Skills Active/Supportive Skills
First Job Swordman Slash Blast Warrior Mastery Iron Body War Leap
Second Job Common Weapon Mastery Final Attack Physical Training Weapon Booster
Fighter Brandish Combo Fury RageCombo Attack
Page Flame Charge Blizzard Charge Close Combat Elemental Charge
Spearman Piercing Drive Spear Sweep Iron Will Hyper Body Evil Eye
Third Job Common Rush
Crusader + Berserker Endure
Crusader Panic Shout Intrepid Slash Self Recovery Chance Attack Combo Synergy
White Knight Lightning Charge Shield Mastery Achilles Divine Shield HP Recovery Combat Orders Threaten Parashock Guard
Berserker La Mancha Spear Lord of Darkness Evil Eye of Domination
Fourth Job Common Maple Warrior Hero's Will Power Stance
Hero Raging Blow Combat Mastery File:MS Skill Advanced Combo Attack.png Advanced Final Attack Enrage
Paladin Blast Heaven's Hammer Guardian Advanced Charge File:MS Skill Holy Charge.png
Dark Knight Dark Impale File:MS Skill Aura of the Beholden.png File:MS Skill Hex of the Beholden.png File:MS Skill Revenge of the Beholden.png
Skills
Hyper Skills Common
(Stat + Active)
Hyper Strength Hyper Dexterity Hyper Intelligence Hyper Luck Hyper Jump Hyper Speed Hyper Accuracy Hyper Defense Hyper Magic Defense Hyper Fury Hyper Mana Hyper Health Hyper Critical Epic Adventure
Skill enhancers Active / Supportive Skills
Hero Advanced Combo Attack - Boss Rush Advanced Final Attack - Opportunity Raging Blow - Extra Strike Advanced Combo Attack - Opportunity Advanced Final Attack - Accuracy Raging Blow - Spread Advanced Combo Attack - Reinforce Advanced Final Attack - Ferocity Raging Blow - Reinforce Cry Valhalla Rising Rage
Paladin Threaten - Enhance Blast - Extra Strike Heaven's Hammer - Cooldown Cutter Threaten - Opportunity Blast - Reinforce Heaven's Hammer - Extra Strike Threaten - Persist Blast - Critical Chance Heaven's Hammer - Reinforce Sacrosanctity Smite Shield
Dark Knight Hyper Body - Vitality File:MS Skill Berserk - Critical Chance.png File:MS Skill Dark Impale - Extra Strike.png Hyper Body - Spirit File:MS Skill Berserk - Reinforce.png File:MS Skill Dark Impale - Guardbreak.png Hyper Body - Persist File:MS Skill Berserk - Critical Damage.png File:MS Skill Dark Impale - Reinforce.png Dark Thirst Nightshade Explosion

First Job

Swordman

MS Skill Iron Body.png Iron Body
"Temporarily boosts Weapon Defense. Permanently increases Max HP by a percentage. Decreases damage taken when hit by enemies within range."
Iron Body level data
Level MP Cost Weapon DEF Duration Damage Reduction Max HP
Add 2
per 5 levels
Add 10
per level
Add 10 sec
per level
Subtract 1%
per 2 levels
Add 1%
per level
1 8 +10 110 sec -1% +1%
2 8 +20 120 sec -1% +2%
3 8 +30 130 sec -2% +3%
4 8 +40 140 sec -2% +4%
5 8 +50 150 sec -3%)) +5%
6 10 +60 160 sec -3% +6%
7 10 +70 170 sec -4% +7%
8 10 +80 180 sec -4% +8%
9 10 +90 190 sec -5% +9%
10 10 +100 200 sec -5% +10%
11 12 +110 210 sec -6% +11%
12 12 +120 220 sec -6% +12%
13 12 +130 230 sec -7% +13%
14 12 +140 240 sec -7% +14%
15 12 +150 250 sec -8% +15%
16 14 +160 260 sec -8% +16%
17 14 +170 270 sec -9% +17%
18 14 +180 280 sec -9% +18%
19 14 +190 290 sec -10% +19%
20 14 +200 300 sec -10% +20%
MS Skill Slash Blast.png Slash Blast
"Consumes MP to attack nearby enemies all at once."
Slash Blast level data
Level MP Cost Damage Max Enemies Hit
Add 1
per 6 levels
Add 8%
per level
No
change
1 3 183% 6
2 3 191% 6
3 3 199% 6
4 3 207% 6
5 3 215% 6
6 4 223% 6
7 4 231% 6
8 4 239% 6
9 4 247% 6
10 4 255% 6
11 4 263% 6
12 5 271% 6
13 5 279% 6
14 5 287% 6
15 5 295% 6
16 5 303% 6
17 5 311% 6
18 6 319% 6
19 6 327% 6
20 6 335% 6
MS Skill Warrior Mastery.png Warrior Mastery
"Trains up your warrior basics to increase Movement Speed, Jump, Max HP, and Max Movement Speed. Also grants a chance to resist knockback."
Warrior Mastery level data
Level Movement Speed Jump Max Movement Speed Max HP per level Stance
Add 1
per 2 levels
Add 1
per 2 levels
Add 1
per 2 levels
Add 1
per level
Add 2%
per level
1 +3 +3 +3 +6 +12%
2 +3 +3 +3 +7 +14%
3 +4 +4 +4 +8 +16%
4 +4 +4 +4 +9 +18%
5 +5 +5 +5 +10 +20%
6 +5 +5 +5 +11 +22%
7 +6 +6 +6 +12 +24%
8 +6 +6 +6 +13 +26%
9 +7 +7 +7 +14 +28%
10 +7 +7 +7 +15 +30%
11 +8 +8 +8 +16 +32%
12 +8 +8 +8 +17 +34%
13 +9 +9 +9 +18 +36%
14 +9 +9 +9 +19 +38%
15 +10 +10 +10 +20 +40%
MS Skill War Leap.pngMS Skill War Leap Hero.pngMS Skill War Leap DK.png War Leap
"Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases."
War Leap level data

Icons from left to right: Swordman/Paladin, Hero, Dark Knight

Level MP Cost
Subtract 2
per 2 levels
1 15
2 13
3 13
4 11
5 11
6 9
7 9
8 7
9 7
10 5

Second Job

Common Second Job skills

MS Skill Sword Mastery.pngMS Skill Spear Mastery.png Weapon Mastery
"Increases the weapon mastery and accuracy of your weapons."
Weapon Mastery level data

Fighter: Swords and Axes. Pages: Swords and Blunt Weapons. Spearmen: Spears and Pole Arms.

Level Weapon Mastery Accuracy
Add 4%
per level
Add 24
per level
1 +14% +24
2 +18% +48
3 +22% +72
4 +26% +96
5 +30% +120
6 +34% +144
7 +38% +168
8 +42% +192
9 +46% +216
10 +50% +240
MS Skill Sword Booster.pngMS Skill Spear Booster.png Weapon Booster
"Increases the attack speed of your weapon."
Requires Level 5 Weapon Mastery.
Weapon Booster level data
Level MP Cost Duration
Subtract 2
per level
Add 20 sec
per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
MS Skill Final Attack.png Final Attack
"Grants a chance to deal additional damage after an attack."
Requires Level 3 Weapon Mastery
Final Attack level data
Level Proc Rate Damage
Add 2%
per level
Add 5%
per 2 levels
1 2% 100%
2 4% 105%
3 6% 105%
4 8% 110%
5 10% 110%
6 12% 115%
7 14% 115%
8 16% 120%
9 18% 120%
10 20% 125%
11 22% 125%
12 24% 130%
13 26% 130%
14 28% 135%
15 30% 135%
16 32% 140%
17 34% 140%
18 36% 145%
19 38% 145%
20 40% 150%
MS Skill Physical Training.png Physical Training
"Improves STR and DEX permanently through physical training."
Physical Training level data
Level STR and DEX
Add 6
per level
1 +6
2 +12
3 +18
4 +24
5 +30

Fighter

MS Skill Brandish.png Brandish
"Perform a double attack on enemies in front of you."
Brandish level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 3 levels
Add 3%
per level
No
change
No
change
1 10 163% 2 6
2 10 166% 2 6
3 11 169% 2 6
4 11 172% 2 6
5 11 175% 2 6
6 12 178% 2 6
7 12 181% 2 6
8 12 184% 2 6
9 13 187% 2 6
10 13 190% 2 6
11 13 193% 2 6
12 14 196% 2 6
13 14 199% 2 6
14 14 202% 2 6
15 15 205% 2 6
16 15 208% 2 6
17 15 211% 2 6
18 16 214% 2 6
19 16 217% 2 6
20 16 220% 2 6
MS Skill Rage.png Rage
"Improves the Weapon ATT of allies for a short time, and reflects a multiple of the damage that you received. Can be stacked with other buffs."
Rage level data
Level MP Cost Weapon Attack Damage Absorbed Damage Reflected Duration
Add 8
per 10 levels
Add 1
per level
Add 1%
per level
Add 20%
per level
Add 6 sec
per level
1 12 +11 11% 120% 66 sec
2 12 +12 12% 140% 72 sec
3 12 +13 13% 160% 78 sec
4 12 +14 14% 180% 84 sec
5 12 +15 15% 200% 90 sec
6 12 +16 16% 220% 96 sec
7 12 +17 17% 240% 102 sec
8 12 +18 18% 260% 108 sec
9 12 +19 19% 280% 114 sec
10 12 +20 20% 300% 120 sec
11 20 +21 21% 320% 126 sec
12 20 +22 22% 340% 132 sec
13 20 +23 23% 360% 138 sec
14 20 +24 24% 380% 144 sec
15 20 +25 25% 400% 150 sec
16 20 +26 26% 420% 156 sec
17 20 +27 27% 440% 162 sec
18 20 +28 28% 460% 168 sec
19 20 +29 29% 480% 174 sec
20 20 +30 30% 500% 180 sec
MS Skill Combo Attack.png Combo Attack
"When activated, there is a chance to add each attack to the Combo Count, up to 5."
Combo Attack level data
Level Chance Max Combo Count
1 40% 5
MS Skill Combo Fury.png Combo Fury
"Uses combo power to draw in enemies and has a chance to stun them. If any enemies are stunned, the consumed combo count will be returned. There is only a chance to return the count against bosses."
Combo Fury level data
Level MP Cost Combo Counter Cost Damage Number of Attacks Max Enemies Hit Chance
Add 2
per 5 levels
No
change
Add 2%
per level
No
change
Add 1
per 5 levels
Add 4%
per level
1 10 1 113% 2 6 44%
2 10 1 116% 2 6 48%
3 10 1 119% 2 6 52%
4 10 1 122% 2 6 56%
5 12 1 125% 2 7 60%
6 12 1 128% 2 7 64%
7 12 1 131% 2 7 68%
8 12 1 134% 2 7 72%
9 12 1 137% 2 7 76%
10 14 1 140% 2 8 80%

Page

MS Skill Elemental Charge.png Elemental Charge
"Use Charge skills of different elements to charge the elemental power and enhance yourself. Your max DEF will increase as well."
Elemental Charge level data
Level Effect
1 If you use a different Charge skill right after using another Charge skill, you will gain 1 Elemental Charge. Up to 5 Elemental Charges can be gained. Recovery amount of 2% (excluding the total damage and Potions), Weapon ATT +8, Abnormal Status Resistance +2%, hit damage -2%, max DEF can increase up to 20000 for each Elemental Charge
MS Skill Flame Charge.png Flame Charge
"Instantaneously grants fire attribute to your weapon to deal fire damage to enemies and inflict burns on them."
Flame Charge level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Chance Burn Damage Burn Duration
Add 1
per level
Add 2%
per level
No
change
No
change
Add 3%
per level
Add 1%
per level
Add 1 sec
per 5 levels
1 11 102% 3 4 33% 56% 3 sec
2 12 104% 3 4 36% 57% 3 sec
3 13 106% 3 4 39% 58% 3 sec
4 14 108% 3 4 42% 59% 3 sec
5 15 110% 3 4 45% 60% 3 sec
6 16 112% 3 4 48% 61% 4 sec
7 17 114% 3 4 51% 62% 4 sec
8 18 116% 3 4 54% 63% 4 sec
9 19 118% 3 4 57% 64% 4 sec
10 20 120% 3 4 60% 65% 4 sec
11 21 122% 3 4 63% 66% 5 sec
12 22 124% 3 4 66% 67% 5 sec
13 23 126% 3 4 69% 68% 5 sec
14 24 128% 3 4 72% 69% 5 sec
15 25 130% 3 4 75% 70% 5 sec
16 26 132% 3 4 78% 71% 6 sec
17 27 134% 3 4 81% 72% 6 sec
18 28 136% 3 4 84% 73% 6 sec
19 29 138% 3 4 87% 74% 6 sec
20 30 140% 3 4 90% 75% 6 sec
MS Skill Blizzard Charge.png Blizzard Charge
"Instantly grants ice attribute to your weapon to deal ice damage to enemies and slow them. When you attack an enemy that is taking continuous damage from Flame Charge, more damage can be dealt."
Blizzard Charge level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Chance Slow Duration Additional Damage
Add 1
per level
Add 2%
per level
No
change
No
change
Add 3%
per level
Add 1 sec
per 4 levels
Add 1%
per 2 levels
1 11 102% 3 4 33% 2 sec +6%
2 12 104% 3 4 36% 2 sec +6%
3 13 106% 3 4 39% 2 sec +7%
4 14 108% 3 4 42% 2 sec +7%
5 15 110% 3 4 45% 3 sec +8%
6 16 112% 3 4 48% 3 sec +8%
7 17 114% 3 4 51% 3 sec +9%
8 18 116% 3 4 54% 3 sec +9%
9 19 118% 3 4 57% 4 sec +10%
10 20 120% 3 4 60% 4 sec +10%
11 21 122% 3 4 63% 4 sec +11%
12 22 124% 3 4 66% 4 sec +11%
13 23 126% 3 4 69% 5 sec +12%
14 24 128% 3 4 72% 5 sec +12%
15 25 130% 3 4 75% 5 sec +13%
16 26 132% 3 4 78% 5 sec +13%
17 27 134% 3 4 81% 6 sec +14%
18 28 136% 3 4 84% 6 sec +14%
19 29 138% 3 4 87% 6 sec +15%
20 30 140% 3 4 90% 6 sec +15%
MS Skill Close Combat.png Close Combat
"Pulls in enemies to either side of you while dealing damage."
Close Combat level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Chance Stun Duration
Add 1
per level
Add 1%
per level
No
change
No
change
Add 5%
per level
Add 1 sec
per 4 levels
1 11 116% 2 8 35% 2 sec
2 12 117% 2 8 40% 2 sec
3 13 118% 2 8 45% 2 sec
4 14 119% 2 8 50% 2 sec
5 15 120% 2 8 55% 3 sec
6 16 121% 2 8 60% 3 sec
7 17 122% 2 8 65% 3 sec
8 18 123% 2 8 70% 3 sec
9 19 124% 2 8 75% 4 sec
10 20 125% 2 8 80% 4 sec

Spearman

MS Skill Iron Will.png Iron Will
"Increases the Weapon Defense and Magic Defense of party members for a fixed period of time."
Iron Will level data
Level MP Cost Weapon Defense Magic Defense Duration
Add 6
per 5 levels
Add 30
per level
Add 20
per level
Add 20 sec
per level
1 18 +30 +20 20 sec
2 18 +60 +40 40 sec
3 18 +90 +60 60 sec
4 18 +120 +80 80 sec
5 18 +150 +100 100 sec
6 24 +180 +120 120 sec
7 24 +210 +140 140 sec
8 24 +240 +160 160 sec
9 24 +270 +180 180 sec
10 24 +300 +200 200 sec
MS Skill Hyper Body.png Hyper Body
"Increases the Max HP and Max MP of party members for a short time."
Requires Level 3 Iron Will
Hyper Body level data
Level MP Cost Max HP Max MP Duration
Add 20
per 7 levels
Add 6%
per level
Add 6%
per level
Add 30 sec
per level
1 20 +6% +6% 30 sec
2 20 +12% +12% 60 sec
3 20 +18% +18% 90 sec
4 20 +24% +24% 120 sec
5 20 +30% +30% 150 sec
6 20 +36% +36% 180 sec
7 20 +42% +42% 210 sec
8 40 +48% +48% 240 sec
9 40 +54% +54% 270 sec
10 40 +60% +60% 300 sec
MS Skill Evil Eye.png Evil Eye
"Summons an Evil Eye that heals you regularly when it is near."
Evil Eye level data
Level MP Cost HP Healed Frequency Duration Cooldown
1 20 20 24 sec 360 sec 60 sec
MS Skill Piercing Drive.png Piercing Drive
"Deals a powerful strike to enemies. If the enemies are close, also increases your Critical Rate. If they're far away, also increases your total damage."
Piercing Drive level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Critical Rate Damage
Add 1
per 6 levels
Add 2%
per level
No
change
No
change
Add 1%
per level
Add 1%
per 2 levels
1 17 163% 2 8 1% 1%
2 17 165% 2 8 2% 1%
3 17 167% 2 8 3% 2%
4 17 169% 2 8 4% 2%
5 17 171% 2 8 5% 3%
6 18 173% 2 8 6% 3%
7 18 175% 2 8 7% 4%
8 18 177% 2 8 8% 4%
9 18 179% 2 8 9% 5%
10 18 181% 2 8 10% 5%
11 18 183% 2 8 11% 6%
12 19 185% 2 8 12% 6%
13 19 187% 2 8 13% 7%
14 19 189% 2 8 14% 7%
15 19 191% 2 8 15% 8%
16 19 193% 2 8 16% 8%
17 19 195% 2 8 17% 9%
18 20 197% 2 8 18% 9%
19 20 199% 2 8 19% 10%
20 20 201% 2 8 20% 10%
MS Skill Spear Sweep.png Spear Sweep
"Swings your weapon far to pull in enemies and stun them for a moment."
Spear Sweep level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 5 levels
Add 6%
per level
No
change
No
change
1 10 136% 2 8
2 10 142% 2 8
3 10 148% 2 8
4 10 154% 2 8
5 12 160% 2 8
6 12 166% 2 8
7 12 172% 2 8
8 12 178% 2 8
9 12 184% 2 8
20 14 190% 2 8

Third Job

Common Third Job skills

MS Skill Rush.pngMS Skill Rush Hero.pngMS Skill Rush DK.png Rush
"Dash forward and push back multiple monsters."
Rush level data

Icons from left to right: White Knight, Crusader, Berserker

Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 3
per 3 levels
Add 6%
per level
No
change
Add 1
per 2 levels
1 11 251% 1 7
2 11 257% 1 8
3 11 263% 1 8
4 14 269% 1 9
5 14 275% 1 9
6 14 281% 1 10
7 17 287% 1 10
8 17 293% 1 11
9 17 299% 1 11
10 20 305% 1 12

Crusader+Berserker

The following skill belongs to Crusader and Berserker.

MS Skill Endure.png Endure
"Enhances Abnormal Status Resistance and all Elemental Resistances."
Endure level data
Level Abnormal Status Resistance Elemental Resistance
Add 1%
per level
Add 1%
per level
1 +1% +1%
2 +2% +2%
3 +3% +3%
4 +4% +4%
5 +5% +5%
6 +6% +6%
7 +7% +7%
8 +8% +8%
9 +9% +9%
10 +10% +10%
11 +11% +11%
12 +12% +12%
13 +13% +13%
14 +14% +14%
15 +15% +15%
16 +16% +16%
17 +17% +17%
18 +18% +18%
19 +19% +19%
20 +20% +20%

Crusader

  • Advanced from the second job Fighter.
MS Skill Self Recovery.png Self Recovery
"Restores some HP and MP every 4 seconds, even in combat."
Self Recovery level data
Level HP Recovered MP Recovered
Add 100
per level
Add 20
per level
1 100 20
2 200 40
3 300 60
4 400 80
5 500 100
6 600 120
7 700 140
8 800 160
9 900 180
10 1000 200
MS Skill Chance Attack.png Chance Attack
"Deals greater damage when attacking enemies that are stunned, blinded, or frozen."
Chance Attack level data
Level Additional Damage
Add 2%
per level
1 +7%
2 +9%
3 +11%
4 +13%
5 +15%
6 +17%
7 +19%
8 +21%
9 +23%
10 +25%
MS Skill Panic.png Panic
"Deals damage to multiple enemies and decreases their attack power, with a chance to inflict blindness. Only possible with a combo count of 2 or more. Panic's blindness effect is applicable to all monsters, but its duration is cut in half against bosses."
Panic level data
Level MP Cost Combo Counter Cost Damage Number of Attacks Max Enemies Hit Enemy Attack Power Blind Chance Enemy Accuracy Duration Interval
Add 1
per 2 levels
No
change
Add 15%
per level
No
change
No
change
Subtract 1%
per level
Add 3%
per level
Subtract 1%
per 2 levels
Add 2 sec
per level
Subtract 1 sec
per level
1 10 2 865% 1 6 -11% 33% -11% 42 sec 29 sec
2 11 2 880% 1 6 -12% 36% -11% 44 sec 28 sec
3 11 2 895% 1 6 -13% 39% -12% 46 sec 27 sec
4 12 2 910% 1 6 -14% 42% -12% 48 sec 26 sec
5 12 2 925% 1 6 -15% 45% -13% 50 sec 25 sec
6 13 2 940% 1 6 -16% 48% -13% 52 sec 24 sec
7 13 2 955% 1 6 -17% 51% -14% 54 sec 23 sec
8 14 2 970% 1 6 -18% 54% -14% 56 sec 22 sec
9 14 2 985% 1 6 -19% 57% -15% 58 sec 21 sec
10 15 2 1000% 1 6 -20% 60% -15% 60 sec 20 sec
11 15 2 1015% 1 6 -21% 63% -16% 62 sec 19 sec
12 16 2 1030% 1 6 -22% 66% -16% 64 sec 18 sec
13 16 2 1045% 1 6 -23% 69% -17% 66 sec 17 sec
14 17 2 1060% 1 6 -24% 72% -17% 68 sec 16 sec
15 17 2 1075% 1 6 -25% 75% -18% 70 sec 15 sec
16 18 2 1090% 1 6 -26% 78% -18% 72 sec 14 sec
17 18 2 1105% 1 6 -27% 81% -19% 74 sec 13 sec
18 19 2 1120% 1 6 -28% 84% -19% 76 sec 12 sec
19 19 2 1135% 1 6 -29% 87% -20% 78 sec 11 sec
20 20 2 1150% 1 6 -30% 90% -20% 80 sec 10 sec
MS Skill Shout.png Shout
"Shouts at enemies, dealing damage and possibly Stunning them."
Shout level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration
Add 1
per 2 levels
Add 12%
per level
No
change
Add 1
per 5 levels
Add 2%
per level
Add 1 sec
per 5 levels
1 8 152% 1 6 57% 4 sec
2 9 164% 1 6 59% 4 sec
3 9 176% 1 6 61% 4 sec
4 10 188% 1 6 63% 4 sec
5 10 200% 1 7 65% 5 sec
6 11 212% 1 7 67% 5 sec
7 11 224% 1 7 69% 5 sec
8 12 236% 1 7 71% 5 sec
9 12 248% 1 7 73% 5 sec
10 13 260% 1 8 75% 6 sec
11 13 272% 1 8 77% 6 sec
12 14 284% 1 8 79% 6 sec
13 14 296% 1 8 81% 6 sec
14 15 308% 1 8 83% 6 sec
15 15 320% 1 9 85% 7 sec
16 16 332% 1 9 87% 7 sec
17 16 344% 1 9 89% 7 sec
18 17 356% 1 9 91% 7 sec
19 17 368% 1 9 93% 7 sec
20 18 380% 1 10 95% 8 sec
MS Skill Intrepid Slash.png Intrepid Slash
"Deal 3 consecutive attacks on multiple enemies in front of you."
Intrepid Slash level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 4 levels
Add 3%
per level
No
change
No
change
1 15 201% 3 6
2 15 204% 3 6
3 15 207% 3 6
4 15 210% 3 6
5 16 213% 3 6
6 16 216% 3 6
7 16 219% 3 6
8 16 222% 3 6
9 17 225% 3 6
10 17 228% 3 6
11 17 231% 3 6
12 17 234% 3 6
13 18 237% 3 6
14 18 240% 3 6
15 18 243% 3 6
16 18 246% 3 6
17 19 249% 3 6
18 19 252% 3 6
19 19 255% 3 6
20 19 258% 3 6
MS Skill Combo Synergy.png Combo Synergy
"Total Attack Power increases for each combo orb and increases the chance to gain combo orbs."
Combo Synergy level data
Level Chance Damage Chance
Add 2%
per level
Add 1%
per 4 levels
Add 1%
per level
1 42% +1% 11%
2 44% +1% 12%
3 46% +1% 13%
4 48% +1% 14%
5 50% +2% 15%
6 52% +2% 16%
7 54% +2% 17%
8 56% +2% 18%
9 58% +3% 19%
10 60% +3% 20%
11 62% +3% 21%
12 64% +3% 22%
13 66% +4% 23%
14 68% +4% 24%
15 70% +4% 25%
16 72% +4% 26%
17 74% +5% 27%
18 76% +5% 28%
19 78% +5% 29%
20 80% +5% 30%

White Knight

  • Advanced from the second job Page.
MS Skill Shield Mastery.png Shield Mastery
"Increases Elemental Resistance, Status Ailment Resistance, Weapon DEF, Magic DEF, and Weapon ATT when a shield is equipped. Gives your shield a chance to block and stun enemies."
Shield Mastery level data
Level Abnormal Status Resistance Elemental Resistance Weapon Defense Magic Defense Weapon Attack Guard Chance Stun Chance Stun Duration
Add 3%
per level
Add 3%
per level
Add 15%
per level
Add 15%
per level
Add 1
per level
Add 4%
per level
Add 6%
per level
Add 1 sec
per 4 levels
1 +13% +13% +115% +115% +1 4% 6% 2 sec
2 +16% +16% +130% +130% +2 8% 12% 2 sec
3 +19% +19% +145% +145% +3 12% 18% 2 sec
4 +22% +22% +160% +160% +4 16% 24% 2 sec
5 +25% +25% +175% +175% +5 20% 30% 3 sec
6 +28% +28% +190% +190% +6 24% 36% 3 sec
7 +31% +31% +205% +205% +7 28% 42% 3 sec
8 +34% +34% +220% +220% +8 32% 48% 3 sec
9 +37% +37% +235% +235% +9 36% 54% 4 sec
10 +40% +40% +250% +250% +10 40% 60% 4 sec
MS Skill Lightning Charge.png Lightning Charge
"Instantly grants lightning attribute to your weapon to deal lightning damage to enemies and stun them. Attack enemies with Blizzard Charge first to inflict more damage on them."
Lightning Charge level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Chance Burn Damage Stun/Burn Duration Additional Damage
Add 5
per 7 levels
Add 3%
per level
No
change
No
change
Add 4%
per level
Add 2%
per level
Add 1 sec
per 5 levels
Add 1%
per 2 levels
1 25 193% 3 6 14% 77% 3 sec +6%
2 25 196% 3 6 18% 79% 3 sec +6%
3 25 199% 3 6 22% 81% 3 sec +7%
4 25 202% 3 6 26% 83% 3 sec +7%
5 25 205% 3 6 30% 85% 3 sec +8%
6 25 208% 3 6 34% 87% 4 sec +8%
7 25 211% 3 6 38% 89% 4 sec +9%
8 30 214% 3 6 42% 91% 4 sec +9%
9 30 217% 3 6 46% 93% 4 sec +10%
10 30 220% 3 6 50% 95% 4 sec +10%
11 30 223% 3 6 54% 97% 5 sec +11%
12 30 226% 3 6 58% 99% 5 sec +11%
13 30 229% 3 6 62% 101% 5 sec +12%
14 30 232% 3 6 66% 103% 5 sec +12%
15 35 235% 3 6 70% 105% 5 sec +13%
16 35 238% 3 6 74% 107% 6 sec +13%
17 35 241% 3 6 78% 109% 6 sec +14%
18 35 244% 3 6 82% 111% 6 sec +14%
19 35 247% 3 6 86% 113% 6 sec +15%
20 35 250% 3 6 90% 115% 6 sec +15%
MS Skill HP Recovery.png HP Recovery
"Instantly restores your health. Higher skill levels will restore more health. Restores less health when used repeatedly."
HP Recovery level data
Level MP Cost HP Recovered Interval
Add 4
per 2 levels
Add 3%
per level
Subtract 1 sec
per level
1 24 23% 24 sec
2 24 26% 23 sec
3 28 29% 22 sec
4 28 32% 21 sec
5 32 35% 20 sec
6 32 38% 19 sec
7 36 41% 18 sec
8 36 44% 17 sec
9 40 47% 16 sec
10 40 50% 15 sec
MS Skill Combat Orders.png Combat Orders
"Permanently increases damage for Blizzard Charge and Flame Charge. Temporarily grants bonus skill level to the skills of all party members, including yourself. Skills that have already reached the master level can be raised further. Exceptions: Beginner skills and Combat Orders cannot be increased."
Requires Level 5 HP Recovery
Combat Orders level data
Level MP Cost Skill Levels Duration Additional Damage
Add 4
per 5 levels
Add 1
per 19 levels
Add 6 sec
per level
Add 3%
per 2 levels
1 24 +1 66 sec +13%
2 24 +1 72 sec +16%
3 24 +1 78 sec +19%
4 24 +1 84 sec +22%
5 24 +1 90 sec +25%
6 28 +1 96 sec +28%
7 28 +1 102 sec +31%
8 28 +1 108 sec +34%
9 28 +1 114 sec +37%
10 28 +1 120 sec +40%
11 32 +1 126 sec +43%
12 32 +1 132 sec +46%
13 32 +1 138 sec +49%
14 32 +1 144 sec +52%
15 32 +1 150 sec +55%
16 36 +1 156 sec +58%
17 36 +1 162 sec +61%
18 36 +1 168 sec +64%
19 36 +1 174 sec +67%
20 36 +2 180 sec +70%
MS Skill Threaten.png Threaten
"Intimidates enemies, with a chance to decrease their Attack, Defense, and Accuracy."
Threaten level data
Level MP Cost Success Rate Max Enemies Affected Enemy Attack, Defense, and Accuracy Duration Duration
Add 3
per 5 levels
Add 3%
per level
No
change
Subtract 1%
per level
Add 2 sec
per level
Add 1 sec
per 4 levels
1 15 18% 6 -11% 42 sec 4 sec
2 15 21% 6 -12% 44 sec 4 sec
3 15 24% 6 -13% 46 sec 4 sec
4 15 27% 6 -14% 48 sec 4 sec
5 15 30% 6 -15% 50 sec 5 sec
6 18 33% 6 -16% 52 sec 5 sec
7 18 36% 6 -17% 54 sec 5 sec
8 18 39% 6 -18% 56 sec 5 sec
9 18 42% 6 -19% 58 sec 6 sec
10 18 45% 6 -20% 60 sec 6 sec
11 21 48% 6 -21% 62 sec 6 sec
12 21 51% 6 -22% 64 sec 6 sec
13 21 54% 6 -23% 66 sec 7 sec
14 21 57% 6 -24% 68 sec 7 sec
15 21 60% 6 -25% 70 sec 7 sec
16 24 63% 6 -26% 72 sec 7 sec
17 24 66% 6 -27% 74 sec 8 sec
18 24 69% 6 -28% 76 sec 8 sec
19 24 72% 6 -29% 78 sec 8 sec
20 24 75% 6 -30% 80 sec 8 sec
MS Skill Parashock Guard.png Parashock Guard
"Temporarily reduces your Guard Chance and DEF and damage that surrounding allies receive when they are hit. Grants your allies a chance to guard themselves. Temporarily increases your Weapon ATT."
Parashock Guard level data
Level MP Cost Guard Chance Defense Damage Taken Weapon Attack
Add 2
per 2 levels
Subtract 1%
per level
Subtract 1%
per level
Subtract 1%
per level
Add 2
per level
1 24 -11% -11% -11% +2
2 24 -12% -12% -12% +4
3 26 -13% -13% -13% +6
4 26 -14% -14% -14% +8
5 28 -15% -15% -15% +10
6 28 -16% -16% -16% +12
7 30 -17% -17% -17% +14
8 30 -18% -18% -18% +16
9 32 -19% -19% -19% +18
10 32 -20% -20% -20% +20
MS Skill Achilles.png Achilles
"Permanently increases your defensive abilities so you take less damage from enemies."
Achilles level data
Level Damage Taken
Subtract 1%
per level
1 -11%
2 -12%
3 -13%
4 -14%
5 -15%
6 -16%
7 -17%
8 -18%
9 -19%
10 -20%
11 -21%
12 -22%
13 -23%
14 -24%
15 -25%
16 -26%
17 -27%
18 -28%
19 -29%
20 -30%
MS Skill Divine Shield.png Divine Shield
"Generates a protective shield when hit that absorbs up to 10 blows and increases Weapon Attack. The shield lasts for 90 seconds and must cool down before reactivation. Cannot be broken by enemy attacks."
Divine Shield level data
Level Chance Duration Enemy Blows Absorbed Damage Taken Cooldown
Add 5%
per level
No
change
Add 1
per level
Add 2%
per level
No
change
1 5% 90 sec 1 7% 30 sec
2 10% 90 sec 2 9% 30 sec
3 15% 90 sec 3 11% 30 sec
4 20% 90 sec 4 13% 30 sec
5 25% 90 sec 5 15% 30 sec
6 30% 90 sec 6 17% 30 sec
7 35% 90 sec 7 19% 30 sec
8 40% 90 sec 8 21% 30 sec
9 45% 90 sec 9 23% 30 sec
10 50% 90 sec 10 25% 30 sec

Berserker

MS Skill Lord of Darkness.png Lord of Darkness
"Increases Critical Rate and minimum Critical Damage. Has a chance to convert a portion of damage to HP, up to half of Max HP."
Lord of Darkness level data
Level Critical Rate Minimum Critical Damage Chance Damage Converted
Add 2%
per level
Add 1%
per level
Add 1%
per level
Add 1%
per level
1 +12% +6% 11% 1%
2 +14% +7% 12% 2%
3 +16% +8% 13% 3%
4 +18% +9% 14% 4%
5 +20% +10% 15% 5%
6 +22% +11% 16% 6%
7 +24% +12% 17% 7%
8 +26% +13% 18% 8%
9 +28% +14% 19% 9%
10 +30% +15% 20% 10%
MS Skill La Mancha Spear.png La Mancha Spear
"Wields your spear like a windmill to deal damage and pierce nearby enemies."
La Mancha Spear level data
Level MP Cost Damage Damage Number of Attacks Max Enemies Hit Chance Burn Damage Stun/Burn Duration Additional Damage
Add 1
per 7 levels
Add 1%
per level
Add 10%
per level
No
change
No
change
1 5 132% 550% 1 10
2 5 133% 560% 1 10
3 5 134% 570% 1 10
4 5 135% 580% 1 10
5 5 136% 590% 1 10
6 5 137% 600% 1 10
7 6 138% 610% 1 10
8 6 139% 620% 1 10
9 6 140% 630% 1 10
10 6 141% 640% 1 10
11 6 142% 650% 1 10
12 6 143% 660% 1 10
13 6 144% 670% 1 10
14 7 145% 680% 1 10
15 7 146% 690% 1 10
16 7 147% 700% 1 10
17 7 148% 710% 1 10
18 7 149% 720% 1 10
19 7 150% 730% 1 10
20 7 151% 740% 1 10
MS Skill Evil Eye of Domination.png Evil Eye of Domination
"Lets you command your Evil Eye to attack. If you press again when the Evil Eye is in Free Attack mode, it return to you. When in Free Attack mode, Hex of the Evil Eye and healing skills will not be cast.]"
Evil Eye of Domination level data
Level Summon Damage
Add 6%
per level
1 +156%
2 +162%
3 +168%
4 +174%
5 +180%
6 +186%
7 +192%
8 +198%
9 +204%
10 +210%

Fourth Job

Those in Italic can be obtained through Combat Orders.

Common Fourth Job skills

MS Skill Maple Warrior.png Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
MS Skill Hero's Will.png Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown (seconds)
No
change
Subtract 60
per level
1 30 600
2 30 540
3 30 480
4 30 420
5 30 360
6 30 300
7 30 240

MS Skill Power Stance.png

Power Stance: With great concentration, you hold your ground when struck, resisting knock-back effects.

Power Stance effects

'

  • Level 1: MP Cost: 30, Knock-back Resist Chance: 42%, Duration: 10 sec
  • Level 2: MP Cost: 30, Knock-back Resist Chance: 44%, Duration: 20 sec
  • Level 3: MP Cost: 30, Knock-back Resist Chance: 46%, Duration: 30 sec
  • Level 4: MP Cost: 30, Knock-back Resist Chance: 48%, Duration: 40 sec
  • Level 5: MP Cost: 35, Knock-back Resist Chance: 50%, Duration: 50 sec
  • Level 6: MP Cost: 35, Knock-back Resist Chance: 52%, Duration: 60 sec
  • Level 7: MP Cost: 35, Knock-back Resist Chance: 54%, Duration: 70 sec
  • Level 8: MP Cost: 35, Knock-back Resist Chance: 56%, Duration: 80 sec
  • Level 9: MP Cost: 35, Knock-back Resist Chance: 58%, Duration: 90 sec
  • Level 10: MP Cost: 40, Knock-back Resist Chance: 60%, Duration: 100 sec
  • Level 11: MP Cost: 40, Knock-back Resist Chance: 62%, Duration: 110 sec
  • Level 12: MP Cost: 40, Knock-back Resist Chance: 64%, Duration: 120 sec
  • Level 13: MP Cost: 40, Knock-back Resist Chance: 66%, Duration: 130 sec
  • Level 14: MP Cost: 40, Knock-back Resist Chance: 68%, Duration: 140 sec
  • Level 15: MP Cost: 45, Knock-back Resist Chance: 70%, Duration: 150 sec
  • Level 16: MP Cost: 45, Knock-back Resist Chance: 72%, Duration: 160 sec
  • Level 17: MP Cost: 45, Knock-back Resist Chance: 74%, Duration: 170 sec
  • Level 18: MP Cost: 45, Knock-back Resist Chance: 76%, Duration: 180 sec
  • Level 19: MP Cost: 45, Knock-back Resist Chance: 78%, Duration: 190 sec
  • Level 20: MP Cost: 50, Knock-back Resist Chance: 80%, Duration: 200 sec
  • Level 21: MP Cost: 50, Knock-back Resist Chance: 82%, Duration: 210 sec
  • Level 22: MP Cost: 50, Knock-back Resist Chance: 84%, Duration: 220 sec
  • Level 23: MP Cost: 50, Knock-back Resist Chance: 86%, Duration: 230 sec
  • Level 24: MP Cost: 50, Knock-back Resist Chance: 88%, Duration: 240 sec
  • Level 25: MP Cost: 55, Knock-back Resist Chance: 90%, Duration: 250 sec
  • Level 26: MP Cost: 55, Knock-back Resist Chance: 92%, Duration: 260 sec
  • Level 27: MP Cost: 55, Knock-back Resist Chance: 94%, Duration: 270 sec
  • Level 28: MP Cost: 55, Knock-back Resist Chance: 96%, Duration: 280 sec
  • Level 29: MP Cost: 55, Knock-back Resist Chance: 98%, Duration: 290 sec
  • Level 30: MP Cost: 60, Knock-back Resist Chance: 100%, Duration: 300 sec

Hero

MS Skill Combat Mastery.png

Combat Mastery: Ignores a portion of a monster's defense while attacking.

Combat Mastery effects

'

  • Level 1: Defense Ignored: 5%
  • Level 2: Defense Ignored: 10%
  • Level 3: Defense Ignored: 15%
  • Level 4: Defense Ignored: 20%
  • Level 5: Defense Ignored: 25%
  • Level 6: Defense Ignored: 30%
  • Level 7: Defense Ignored: 35%
  • Level 8: Defense Ignored: 40%
  • Level 9: Defense Ignored: 45%
  • Level 10: Defense Ignored: 50%
  • Level 11: Defense Ignored: 55%
  • Level 12: Defense Ignored: 60%

File:MS Skill Advanced Combo Attack.png

Advanced Combo Attack: Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.

Advanced Combo Attack effects

Requires Level 20 Combo Attack

  • Level 1: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 22%
  • Level 2: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 24%
  • Level 3: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 26%
  • Level 4: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 28%
  • Level 5: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 30%
  • Level 6: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 32%
  • Level 7: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 34%
  • Level 8: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 36%
  • Level 9: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 38%
  • Level 10: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 40%
  • Level 11: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 42%
  • Level 12: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 44%
  • Level 13: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 46%
  • Level 14: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 48%
  • Level 15: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 50%
  • Level 16: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 52%
  • Level 17: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 54%
  • Level 18: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 56%
  • Level 19: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 58%
  • Level 20: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 60%
  • Level 21: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 62%
  • Level 22: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 64%
  • Level 23: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 66%
  • Level 24: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 68%
  • Level 25: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 70%
  • Level 26: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 72%
  • Level 27: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 74%
  • Level 28: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 76%
  • Level 29: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 78%
  • Level 30: Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 80%
  • Level 31: Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 82%
  • Level 32: Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 84%

MS Skill Enrage.png

Enrage: In your rage, you focus on specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs.

Enrage effects

Requires Level 30 Advanced Combo Attack

  • Level 1: Cost: 30 MP and 10 Combo Orbs, Damage: +2%, Critical Rate: +11%, Minimum Critical Damage: +1%, Duration: 66 sec, Max Enemies Targeted: 1
  • Level 2: Cost: 30 MP and 10 Combo Orbs, Damage: +4%, Critical Rate: +11%, Minimum Critical Damage: +1%, Duration: 72 sec, Max Enemies Targeted: 1
  • Level 3: Cost: 32 MP and 10 Combo Orbs, Damage: +6%, Critical Rate: +11%, Minimum Critical Damage: +2%, Duration: 78 sec, Max Enemies Targeted: 1
  • Level 4: Cost: 32 MP and 10 Combo Orbs, Damage: +8%, Critical Rate: +12%, Minimum Critical Damage: +2%, Duration: 84 sec, Max Enemies Targeted: 1
  • Level 5: Cost: 32 MP and 10 Combo Orbs, Damage: +10%, Critical Rate: +12%, Minimum Critical Damage: +3%, Duration: 90 sec, Max Enemies Targeted: 1
  • Level 6: Cost: 34 MP and 10 Combo Orbs, Damage: +12%, Critical Rate: +12%, Minimum Critical Damage: +3%, Duration: 96 sec, Max Enemies Targeted: 1
  • Level 7: Cost: 34 MP and 10 Combo Orbs, Damage: +14%, Critical Rate: +13%, Minimum Critical Damage: +4%, Duration: 102 sec, Max Enemies Targeted: 1
  • Level 8: Cost: 34 MP and 10 Combo Orbs, Damage: +16%, Critical Rate: +13%, Minimum Critical Damage: +4%, Duration: 108 sec, Max Enemies Targeted: 1
  • Level 9: Cost: 36 MP and 10 Combo Orbs, Damage: +18%, Critical Rate: +13%, Minimum Critical Damage: +5%, Duration: 114 sec, Max Enemies Targeted: 1
  • Level 10: Cost: 36 MP and 10 Combo Orbs, Damage: +20%, Critical Rate: +14%, Minimum Critical Damage: +5%, Duration: 120 sec, Max Enemies Targeted: 1
  • Level 11: Cost: 36 MP and 10 Combo Orbs, Damage: +22%, Critical Rate: +14%, Minimum Critical Damage: +6%, Duration: 126 sec, Max Enemies Targeted: 1
  • Level 12: Cost: 38 MP and 10 Combo Orbs, Damage: +24%, Critical Rate: +14%, Minimum Critical Damage: +6%, Duration: 132 sec, Max Enemies Targeted: 1
  • Level 13: Cost: 38 MP and 10 Combo Orbs, Damage: +26%, Critical Rate: +15%, Minimum Critical Damage: +7%, Duration: 138 sec, Max Enemies Targeted: 1
  • Level 14: Cost: 38 MP and 10 Combo Orbs, Damage: +28%, Critical Rate: +15%, Minimum Critical Damage: +7%, Duration: 144 sec, Max Enemies Targeted: 1
  • Level 15: Cost: 40 MP and 10 Combo Orbs, Damage: +30%, Critical Rate: +15%, Minimum Critical Damage: +8%, Duration: 150 sec, Max Enemies Targeted: 1
  • Level 16: Cost: 40 MP and 10 Combo Orbs, Damage: +32%, Critical Rate: +16%, Minimum Critical Damage: +8%, Duration: 156 sec, Max Enemies Targeted: 1
  • Level 17: Cost: 40 MP and 10 Combo Orbs, Damage: +34%, Critical Rate: +16%, Minimum Critical Damage: +9%, Duration: 162 sec, Max Enemies Targeted: 1
  • Level 18: Cost: 42 MP and 10 Combo Orbs, Damage: +36%, Critical Rate: +16%, Minimum Critical Damage: +9%, Duration: 168 sec, Max Enemies Targeted: 1
  • Level 19: Cost: 42 MP and 10 Combo Orbs, Damage: +38%, Critical Rate: +17%, Minimum Critical Damage: +10%, Duration: 174 sec, Max Enemies Targeted: 1
  • Level 20: Cost: 42 MP and 10 Combo Orbs, Damage: +40%, Critical Rate: +17%, Minimum Critical Damage: +10%, Duration: 180 sec, Max Enemies Targeted: 1
  • Level 21: Cost: 44 MP and 10 Combo Orbs, Damage: +42%, Critical Rate: +17%, Minimum Critical Damage: +11%, Duration: 186 sec, Max Enemies Targeted: 1
  • Level 22: Cost: 44 MP and 10 Combo Orbs, Damage: +44%, Critical Rate: +18%, Minimum Critical Damage: +11%, Duration: 192 sec, Max Enemies Targeted: 1
  • Level 23: Cost: 44 MP and 10 Combo Orbs, Damage: +46%, Critical Rate: +18%, Minimum Critical Damage: +12%, Duration: 198 sec, Max Enemies Targeted: 1
  • Level 24: Cost: 46 MP and 10 Combo Orbs, Damage: +48%, Critical Rate: +18%, Minimum Critical Damage: +12%, Duration: 204 sec, Max Enemies Targeted: 1
  • Level 25: Cost: 46 MP and 10 Combo Orbs, Damage: +50%, Critical Rate: +19%, Minimum Critical Damage: +13%, Duration: 210 sec, Max Enemies Targeted: 1
  • Level 26: Cost: 46 MP and 10 Combo Orbs, Damage: +52%, Critical Rate: +19%, Minimum Critical Damage: +13%, Duration: 216 sec, Max Enemies Targeted: 1
  • Level 27: Cost: 48 MP and 10 Combo Orbs, Damage: +54%, Critical Rate: +19%, Minimum Critical Damage: +14%, Duration: 222 sec, Max Enemies Targeted: 1
  • Level 28: Cost: 48 MP and 10 Combo Orbs, Damage: +56%, Critical Rate: +20%, Minimum Critical Damage: +14%, Duration: 228 sec, Max Enemies Targeted: 1
  • Level 29: Cost: 48 MP and 10 Combo Orbs, Damage: +58%, Critical Rate: +20%, Minimum Critical Damage: +15%, Duration: 234 sec, Max Enemies Targeted: 1
  • Level 30: Cost: 50 MP and 10 Combo Orbs, Damage: +60%, Critical Rate: +20%, Minimum Critical Damage: +15%, Duration: 240 sec, Max Enemies Targeted: 1
  • Level 31: Cost: 50 MP and 10 Combo Orbs, Damage: +62%, Critical Rate: +21%, Minimum Critical Damage: +16%, Duration: 246 sec, Max Enemies Targeted: 1
  • Level 32: Cost: 50 MP and 10 Combo Orbs, Damage: +64%, Critical Rate: +21%, Minimum Critical Damage: +16%, Duration: 252 sec, Max Enemies Targeted: 1

MS Skill Advanced Final Attack.png

Advanced Final Attack: Permanently increases ATT and Accuracy, and greatly increases damage and activation rate of Final Attack.

Advanced Final Attack effects

Requires Level 20 Final Attack

  • Level 1: Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack 2 times.
  • Level 2: Permanently increases ATT by 2 and Accuracy by 1%. Also has a 46% chance of activating 166% damage Final Attack 2 times.
  • Level 3: Permanently increases ATT by 3 and Accuracy by 1%. Also has a 47% chance of activating 169% damage Final Attack 2 times.
  • Level 4: Permanently increases ATT by 4 and Accuracy by 2%. Also has a 47% chance of activating 172% damage Final Attack 2 times.
  • Level 5: Permanently increases ATT by 5 and Accuracy by 2%. Also has a 48% chance of activating 175% damage Final Attack 2 times.
  • Level 6: Permanently increases ATT by 6 and Accuracy by 2%. Also has a 48% chance of activating 178% damage Final Attack 2 times.
  • Level 7: Permanently increases ATT by 7 and Accuracy by 3%. Also has a 49% chance of activating 181% damage Final Attack 2 times.
  • Level 8: Permanently increases ATT by 8 and Accuracy by 3%. Also has a 49% chance of activating 184% damage Final Attack 2 times.
  • Level 9: Permanently increases ATT by 9 and Accuracy by 3%. Also has a 50% chance of activating 187% damage Final Attack 2 times.
  • Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Also has a 50% chance of activating 190% damage Final Attack 2 times.
  • Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Also has a 51% chance of activating 193% damage Final Attack 2 times.
  • Level 12: Permanently increases ATT by 12 and Accuracy by 4%. Also has a 51% chance of activating 196% damage Final Attack 2 times.
  • Level 13: Permanently increases ATT by 13 and Accuracy by 5%. Also has a 52% chance of activating 199% damage Final Attack 2 times.
  • Level 14: Permanently increases ATT by 14 and Accuracy by 5%. Also has a 52% chance of activating 202% damage Final Attack 2 times.
  • Level 15: Permanently increases ATT by 15 and Accuracy by 5%. Also has a 53% chance of activating 205% damage Final Attack 2 times.
  • Level 16: Permanently increases ATT by 16 and Accuracy by 6%. Also has a 53% chance of activating 208% damage Final Attack 2 times.
  • Level 17: Permanently increases ATT by 17 and Accuracy by 6%. Also has a 54% chance of activating 211% damage Final Attack 2 times.
  • Level 18: Permanently increases ATT by 18 and Accuracy by 6%. Also has a 54% chance of activating 214% damage Final Attack 2 times.
  • Level 19: Permanently increases ATT by 19 and Accuracy by 7%. Also has a 55% chance of activating 217% damage Final Attack 2 times.
  • Level 20: Permanently increases ATT by 20 and Accuracy by 7%. Also has a 55% chance of activating 220% damage Final Attack 2 times.
  • Level 21: Permanently increases ATT by 21 and Accuracy by 7%. Also has a 56% chance of activating 223% damage Final Attack 2 times.
  • Level 22: Permanently increases ATT by 22 and Accuracy by 8%. Also has a 56% chance of activating 226% damage Final Attack 2 times.
  • Level 23: Permanently increases ATT by 23 and Accuracy by 8%. Also has a 57% chance of activating 229% damage Final Attack 2 times.
  • Level 24: Permanently increases ATT by 24 and Accuracy by 8%. Also has a 57% chance of activating 232% damage Final Attack 2 times.
  • Level 25: Permanently increases ATT by 25 and Accuracy by 9%. Also has a 58% chance of activating 235% damage Final Attack 2 times.
  • Level 26: Permanently increases ATT by 26 and Accuracy by 9%. Also has a 58% chance of activating 238% damage Final Attack 2 times.
  • Level 27: Permanently increases ATT by 27 and Accuracy by 9%. Also has a 59% chance of activating 241% damage Final Attack 2 times.
  • Level 28: Permanently increases ATT by 28 and Accuracy by 10%. Also has a 59% chance of activating 244% damage Final Attack 2 times.
  • Level 29: Permanently increases ATT by 29 and Accuracy by 10%. Also has a 60% chance of activating 247% damage Final Attack 2 times.
  • Level 30: Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack 2 times.
  • Level 31: Permanently increases ATT by 31 and Accuracy by 11%. Also has a 61% chance of activating 253% damage Final Attack 2 times.
  • Level 32: Permanently increases ATT by 32 and Accuracy by 11%. Also has a 61% chance of activating 256% damage Final Attack 2 times.

MS Skill Raging Blow.png

Raging Blow: Deals multiple blows to multiple enemies in front of you. The final blow will always be a critical.

Raging Blow effects

'

  • Level 1: MP Cost: 22, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 133%, Critical Hit on final attack
  • Level 2: MP Cost: 22, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 136%, Critical Hit on final attack
  • Level 3: MP Cost: 22, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 139%, Critical Hit on final attack
  • Level 4: MP Cost: 24, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 142%, Critical Hit on final attack
  • Level 5: MP Cost: 24, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 145%, Critical Hit on final attack
  • Level 6: MP Cost: 24, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 148%, Critical Hit on final attack
  • Level 7: MP Cost: 26, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 151%, Critical Hit on final attack
  • Level 8: MP Cost: 26, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 154%, Critical Hit on final attack
  • Level 9: MP Cost: 26, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 157%, Critical Hit on final attack
  • Level 10: MP Cost: 28, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 160%, Critical Hit on final attack
  • Level 11: MP Cost: 28, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 163%, Critical Hit on final attack
  • Level 12: MP Cost: 28, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 166%, Critical Hit on final attack
  • Level 13: MP Cost: 30, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 169%, Critical Hit on final attack
  • Level 14: MP Cost: 30, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 172%, Critical Hit on final attack
  • Level 15: MP Cost: 30, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 175%, Critical Hit on final attack
  • Level 16: MP Cost: 32, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 178%, Critical Hit on final attack
  • Level 17: MP Cost: 32, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 181%, Critical Hit on final attack
  • Level 18: MP Cost: 32, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 184%, Critical Hit on final attack
  • Level 19: MP Cost: 34, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 187%, Critical Hit on final attack
  • Level 20: MP Cost: 34, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 190%, Critical Hit on final attack
  • Level 21: MP Cost: 34, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 193%, Critical Hit on final attack
  • Level 22: MP Cost: 36, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 196%, Critical Hit on final attack
  • Level 23: MP Cost: 36, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 199%, Critical Hit on final attack
  • Level 24: MP Cost: 36, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 202%, Critical Hit on final attack
  • Level 25: MP Cost: 38, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 205%, Critical Hit on final attack
  • Level 26: MP Cost: 38, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 208%, Critical Hit on final attack
  • Level 27: MP Cost: 38, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 211%, Critical Hit on final attack
  • Level 28: MP Cost: 40, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 214%, Critical Hit on final attack
  • Level 29: MP Cost: 40, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 217%, Critical Hit on final attack
  • Level 30: MP Cost: 40, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 220%, Critical Hit on final attack
  • Level 31: MP Cost: 42, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 223%, Critical Hit on final attack
  • Level 32: MP Cost: 42, Max Monsters Hit: 6, Number of Attacks: 5, Damage: 226%, Critical Hit on final attack

Paladin

MS Skill Guardian.png

Guardian: Increases your tolerance to all elemental attacks and abnormal status effects. Also has a chance to block enemy attacks when you're equipped with a shield. When you block close-range attacks, you Stun the attacker.

Guardian effects

Increases your tolerance to all elemental attacks and abnormal status effects. Also has a chance to block enemy attacks when you're equipped with a shield. When you block close-range attacks, you Stun the attacker.

  • Level 1: All Attribute Attack Tolerance: +1%, Abnormal Status Tolerance: +1%, Block Chance: 11% chance, Stun Duration: 2 sec
  • Level 2: All Attribute Attack Tolerance: +2%, Abnormal Status Tolerance: +2%, Block Chance: 12% chance, Stun Duration: 2 sec
  • Level 3: All Attribute Attack Tolerance: +3%, Abnormal Status Tolerance: +3%, Block Chance: 13% chance, Stun Duration: 2 sec
  • Level 4: All Attribute Attack Tolerance: +4%, Abnormal Status Tolerance: +4%, Block Chance: 14% chance, Stun Duration: 2 sec
  • Level 5: All Attribute Attack Tolerance: +5%, Abnormal Status Tolerance: +5%, Block Chance: 15% chance, Stun Duration: 2 sec
  • Level 6: All Attribute Attack Tolerance: +6%, Abnormal Status Tolerance: +6%, Block Chance: 16% chance, Stun Duration: 2 sec
  • Level 7: All Attribute Attack Tolerance: +7%, Abnormal Status Tolerance: +7%, Block Chance: 17% chance, Stun Duration: 2 sec
  • Level 8: All Attribute Attack Tolerance: +8%, Abnormal Status Tolerance: +8%, Block Chance: 18% chance, Stun Duration: 2 sec
  • Level 9: All Attribute Attack Tolerance: +9%, Abnormal Status Tolerance: +9%, Block Chance: 19% chance, Stun Duration: 2 sec
  • Level 10: All Attribute Attack Tolerance: +10%, Abnormal Status Tolerance: +10%, Block Chance: 20% chance, Stun Duration: 2 sec
  • Level 11: All Attribute Attack Tolerance: +11%, Abnormal Status Tolerance: +11%, Block Chance: 21% chance, Stun Duration: 4 sec
  • Level 12: All Attribute Attack Tolerance: +12%, Abnormal Status Tolerance: +12%, Block Chance: 22% chance, Stun Duration: 4 sec
  • Level 13: All Attribute Attack Tolerance: +13%, Abnormal Status Tolerance: +13%, Block Chance: 23% chance, Stun Duration: 4 sec
  • Level 14: All Attribute Attack Tolerance: +14%, Abnormal Status Tolerance: +14%, Block Chance: 24% chance, Stun Duration: 4 sec
  • Level 15: All Attribute Attack Tolerance: +15%, Abnormal Status Tolerance: +15%, Block Chance: 25% chance, Stun Duration: 4 sec
  • Level 16: All Attribute Attack Tolerance: +16%, Abnormal Status Tolerance: +16%, Block Chance: 26% chance, Stun Duration: 4 sec
  • Level 17: All Attribute Attack Tolerance: +17%, Abnormal Status Tolerance: +17%, Block Chance: 27% chance, Stun Duration: 4 sec
  • Level 18: All Attribute Attack Tolerance: +18%, Abnormal Status Tolerance: +18%, Block Chance: 28% chance, Stun Duration: 4 sec
  • Level 19: All Attribute Attack Tolerance: +19%, Abnormal Status Tolerance: +19%, Block Chance: 29% chance, Stun Duration: 4 sec
  • Level 20: All Attribute Attack Tolerance: +20%, Abnormal Status Tolerance: +20%, Block Chance: 30% chance, Stun Duration: 4 sec
  • Level 21: All Attribute Attack Tolerance: +21%, Abnormal Status Tolerance: +21%, Block Chance: 31% chance, Stun Duration: 6 sec
  • Level 22: All Attribute Attack Tolerance: +22%, Abnormal Status Tolerance: +22%, Block Chance: 32% chance, Stun Duration: 6 sec
  • Level 23: All Attribute Attack Tolerance: +23%, Abnormal Status Tolerance: +23%, Block Chance: 33% chance, Stun Duration: 6 sec
  • Level 24: All Attribute Attack Tolerance: +24%, Abnormal Status Tolerance: +24%, Block Chance: 34% chance, Stun Duration: 6 sec
  • Level 25: All Attribute Attack Tolerance: +25%, Abnormal Status Tolerance: +25%, Block Chance: 35% chance, Stun Duration: 6 sec
  • Level 26: All Attribute Attack Tolerance: +26%, Abnormal Status Tolerance: +26%, Block Chance: 36% chance, Stun Duration: 6 sec
  • Level 27: All Attribute Attack Tolerance: +27%, Abnormal Status Tolerance: +27%, Block Chance: 37% chance, Stun Duration: 6 sec
  • Level 28: All Attribute Attack Tolerance: +28%, Abnormal Status Tolerance: +28%, Block Chance: 38% chance, Stun Duration: 6 sec
  • Level 29: All Attribute Attack Tolerance: +29%, Abnormal Status Tolerance: +29%, Block Chance: 39% chance, Stun Duration: 6 sec
  • Level 30: All Attribute Attack Tolerance: +30%, Abnormal Status Tolerance: +30%, Block Chance: 40% chance, Stun Duration: 6 sec
  • Level 31: All Attribute Attack Tolerance: +31%, Abnormal Status Tolerance: +31%, Block Chance: 41% chance, Stun Duration: 8 sec
  • Level 32: All Attribute Attack Tolerance: +32%, Abnormal Status Tolerance: +32%, Block Chance: 42% chance, Stun Duration: 8 sec

MS Skill Blast.png

Blast: Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster.

Blast effects

Strikes a powerful multi-hit blow on a single monster, with a chance to ignore enemy defense and get a Critical Hit. There is also a chance you will instantly kill the monster.

  • Level 1: MP Cost: 15, Number of Attacks: 6, Damage: 174%, DEF Ignore Chance: 16%, Additional Crit Rate: 21%, Instant Death Chance: 1%
  • Level 2: MP Cost: 15, Number of Attacks: 6, Damage: 178%, DEF Ignore Chance: 16%, Additional Crit Rate: 22%, Instant Death Chance: 1%
  • Level 3: MP Cost: 15, Number of Attacks: 6, Damage: 182%, DEF Ignore Chance: 17%, Additional Crit Rate: 23%, Instant Death Chance: 1%
  • Level 4: MP Cost: 16, Number of Attacks: 6, Damage: 186%, DEF Ignore Chance: 17%, Additional Crit Rate: 24%, Instant Death Chance: 2%
  • Level 5: MP Cost: 16, Number of Attacks: 6, Damage: 190%, DEF Ignore Chance: 18%, Additional Crit Rate: 25%, Instant Death Chance: 2%
  • Level 6: MP Cost: 16, Number of Attacks: 6, Damage: 194%, DEF Ignore Chance: 18%, Additional Crit Rate: 26%, Instant Death Chance: 2%
  • Level 7: MP Cost: 17, Number of Attacks: 6, Damage: 198%, DEF Ignore Chance: 19%, Additional Crit Rate: 27%, Instant Death Chance: 3%
  • Level 8: MP Cost: 17, Number of Attacks: 6, Damage: 202%, DEF Ignore Chance: 19%, Additional Crit Rate: 28%, Instant Death Chance: 3%
  • Level 9: MP Cost: 17, Number of Attacks: 6, Damage: 206%, DEF Ignore Chance: 20%, Additional Crit Rate: 29%, Instant Death Chance: 3%
  • Level 10: MP Cost: 18, Number of Attacks: 6, Damage: 210%, DEF Ignore Chance: 20%, Additional Crit Rate: 30%, Instant Death Chance: 4%
  • Level 11: MP Cost: 18, Number of Attacks: 6, Damage: 214%, DEF Ignore Chance: 21%, Additional Crit Rate: 31%, Instant Death Chance: 4%
  • Level 12: MP Cost: 18, Number of Attacks: 6, Damage: 218%, DEF Ignore Chance: 21%, Additional Crit Rate: 32%, Instant Death Chance: 4%
  • Level 13: MP Cost: 19, Number of Attacks: 6, Damage: 222%, DEF Ignore Chance: 22%, Additional Crit Rate: 33%, Instant Death Chance: 5%
  • Level 14: MP Cost: 19, Number of Attacks: 6, Damage: 226%, DEF Ignore Chance: 22%, Additional Crit Rate: 34%, Instant Death Chance: 5%
  • Level 15: MP Cost: 19, Number of Attacks: 6, Damage: 230%, DEF Ignore Chance: 23%, Additional Crit Rate: 35%, Instant Death Chance: 5%
  • Level 16: MP Cost: 20, Number of Attacks: 6, Damage: 234%, DEF Ignore Chance: 23%, Additional Crit Rate: 36%, Instant Death Chance: 6%
  • Level 17: MP Cost: 20, Number of Attacks: 6, Damage: 238%, DEF Ignore Chance: 24%, Additional Crit Rate: 37%, Instant Death Chance: 6%
  • Level 18: MP Cost: 20, Number of Attacks: 6, Damage: 242%, DEF Ignore Chance: 24%, Additional Crit Rate: 38%, Instant Death Chance: 6%
  • Level 19: MP Cost: 21, Number of Attacks: 6, Damage: 246%, DEF Ignore Chance: 25%, Additional Crit Rate: 39%, Instant Death Chance: 7%
  • Level 20: MP Cost: 21, Number of Attacks: 6, Damage: 250%, DEF Ignore Chance: 25%, Additional Crit Rate: 40%, Instant Death Chance: 7%
  • Level 21: MP Cost: 21, Number of Attacks: 6, Damage: 254%, DEF Ignore Chance: 26%, Additional Crit Rate: 41%, Instant Death Chance: 7%
  • Level 22: MP Cost: 22, Number of Attacks: 6, Damage: 258%, DEF Ignore Chance: 26%, Additional Crit Rate: 42%, Instant Death Chance: 8%
  • Level 23: MP Cost: 22, Number of Attacks: 6, Damage: 262%, DEF Ignore Chance: 27%, Additional Crit Rate: 43%, Instant Death Chance: 8%
  • Level 24: MP Cost: 22, Number of Attacks: 6, Damage: 266%, DEF Ignore Chance: 27%, Additional Crit Rate: 44%, Instant Death Chance: 8%
  • Level 25: MP Cost: 23, Number of Attacks: 6, Damage: 270%, DEF Ignore Chance: 28%, Additional Crit Rate: 45%, Instant Death Chance: 9%
  • Level 26: MP Cost: 23, Number of Attacks: 6, Damage: 274%, DEF Ignore Chance: 28%, Additional Crit Rate: 46%, Instant Death Chance: 9%
  • Level 27: MP Cost: 23, Number of Attacks: 6, Damage: 278%, DEF Ignore Chance: 29%, Additional Crit Rate: 47%, Instant Death Chance: 9%
  • Level 28: MP Cost: 24, Number of Attacks: 6, Damage: 282%, DEF Ignore Chance: 29%, Additional Crit Rate: 48%, Instant Death Chance: 10%
  • Level 29: MP Cost: 24, Number of Attacks: 6, Damage: 286%, DEF Ignore Chance: 30%, Additional Crit Rate: 49%, Instant Death Chance: 10%
  • Level 30: MP Cost: 24, Number of Attacks: 6, Damage: 290%, DEF Ignore Chance: 30%, Additional Crit Rate: 50%, Instant Death Chance: 10%
  • Level 31: MP Cost: 25, Number of Attacks: 6, Damage: 294%, DEF Ignore Chance: 31%, Additional Crit Rate: 51%, Instant Death Chance: 11%
  • Level 32: MP Cost: 25, Number of Attacks: 6, Damage: 298%, DEF Ignore Chance: 31%, Additional Crit Rate: 52%, Instant Death Chance: 11%

File:MS Skill Holy Charge.png

Holy Charge: Temporarily charges your weapon with the Holy Attribute, increasing its attack. When Charge Blow is used, you have a chance to Seal your enemy.

Holy Charge effects

Temporarily charges your weapon with the Holy Attribute, increasing its attack. When Charge Blow is used, you have a chance to Seal your enemy.

  • Level 1: MP Cost: 25, Holy Attribute Duration: 15 sec, Damage: 131%, Seal Chance when Charge Blow is used: 14%, Seal Duration: 2 sec
  • Level 2: MP Cost: 25, Holy Attribute Duration: 30 sec, Damage: 132%, Seal Chance when Charge Blow is used: 18%, Seal Duration: 2 sec
  • Level 3: MP Cost: 25, Holy Attribute Duration: 45 sec, Damage: 133%, Seal Chance when Charge Blow is used: 22%, Seal Duration: 2 sec
  • Level 4: MP Cost: 25, Holy Attribute Duration: 60 sec, Damage: 134%, Seal Chance when Charge Blow is used: 26%, Seal Duration: 2 sec
  • Level 5: MP Cost: 25, Holy Attribute Duration: 75 sec, Damage: 135%, Seal Chance when Charge Blow is used: 30%, Seal Duration: 3 sec
  • Level 6: MP Cost: 25, Holy Attribute Duration: 90 sec, Damage: 136%, Seal Chance when Charge Blow is used: 34%, Seal Duration: 3 sec
  • Level 7: MP Cost: 25, Holy Attribute Duration: 105 sec, Damage: 137%, Seal Chance when Charge Blow is used: 38%, Seal Duration: 3 sec
  • Level 8: MP Cost: 30, Holy Attribute Duration: 120 sec, Damage: 138%, Seal Chance when Charge Blow is used: 42%, Seal Duration: 3 sec
  • Level 9: MP Cost: 30, Holy Attribute Duration: 135 sec, Damage: 139%, Seal Chance when Charge Blow is used: 46%, Seal Duration: 3 sec
  • Level 10: MP Cost: 30, Holy Attribute Duration: 150 sec, Damage: 140%, Seal Chance when Charge Blow is used: 50%, Seal Duration: 4 sec
  • Level 11: MP Cost: 30, Holy Attribute Duration: 165 sec, Damage: 141%, Seal Chance when Charge Blow is used: 54%, Seal Duration: 4 sec
  • Level 12: MP Cost: 30, Holy Attribute Duration: 180 sec, Damage: 142%, Seal Chance when Charge Blow is used: 58%, Seal Duration: 4 sec
  • Level 13: MP Cost: 30, Holy Attribute Duration: 195 sec, Damage: 143%, Seal Chance when Charge Blow is used: 62%, Seal Duration: 4 sec
  • Level 14: MP Cost: 30, Holy Attribute Duration: 210 sec, Damage: 144%, Seal Chance when Charge Blow is used: 66%, Seal Duration: 4 sec
  • Level 15: MP Cost: 35, Holy Attribute Duration: 225 sec, Damage: 145%, Seal Chance when Charge Blow is used: 70%, Seal Duration: 5 sec
  • Level 16: MP Cost: 35, Holy Attribute Duration: 240 sec, Damage: 146%, Seal Chance when Charge Blow is used: 74%, Seal Duration: 5 sec
  • Level 17: MP Cost: 35, Holy Attribute Duration: 255 sec, Damage: 147%, Seal Chance when Charge Blow is used: 78%, Seal Duration: 5 sec
  • Level 18: MP Cost: 35, Holy Attribute Duration: 270 sec, Damage: 148%, Seal Chance when Charge Blow is used: 82%, Seal Duration: 5 sec
  • Level 19: MP Cost: 35, Holy Attribute Duration: 285 sec, Damage: 149%, Seal Chance when Charge Blow is used: 86%, Seal Duration: 5 sec
  • Level 20: MP Cost: 35, Holy Attribute Duration: 300 sec, Damage: 150%, Seal Chance when Charge Blow is used: 90%, Seal Duration: 6 sec
  • Level 21: MP Cost: 35, Holy Attribute Duration: 315 sec, Damage: 151%, Seal Chance when Charge Blow is used: 94%, Seal Duration: 6 sec
  • Level 22: MP Cost: 40, Holy Attribute Duration: 330 sec, Damage: 152%, Seal Chance when Charge Blow is used: 98%, Seal Duration: 6 sec

MS Skill Advanced Charge.png

Advanced Charge: Increases Charge Blow's damage, attack range, and its number of hits. Improves Weapon Mastery when charged. Chance to stun enemies when using Charge Blow.

Advanced Charge effects

Increases Charge Blow's damage, attack range, and its number of hits. Improves Weapon Mastery when charged. Chance to stun enemies when using Charge Blow.

  • Requires Level 20 Charge Blow.
  • Only works with an active charge enabled.
  • Level 1: Damage: 140%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +52% when charged, Chance to Stun with Charge Blow: 1%
  • Level 2: Damage: 150%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +54% when charged, Chance to Stun with Charge Blow: 2%
  • Level 3: Damage: 160%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +56% when charged, Chance to Stun with Charge Blow: 3%
  • Level 4: Damage: 170%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +58% when charged, Chance to Stun with Charge Blow: 4%
  • Level 5: Damage: 180%. Max Monsters Hit: 7, Number of Attacks: 6, Weapon Mastery: +60% when charged, Chance to Stun with Charge Blow: 5%
  • Level 6: Damage: 190%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +62% when charged, Chance to Stun with Charge Blow: 6%
  • Level 7: Damage: 200%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +64% when charged, Chance to Stun with Charge Blow: 7%
  • Level 8: Damage: 210%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +66% when charged, Chance to Stun with Charge Blow: 8%
  • Level 9: Damage: 220%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +68% when charged, Chance to Stun with Charge Blow: 9%
  • Level 10: Damage: 230%. Max Monsters Hit: 8, Number of Attacks: 6, Weapon Mastery: +70% when charged, Chance to Stun with Charge Blow: 10%
  • Level 11: Damage: 240%. Max Monsters Hit: 9, Number of Attacks: 6, Weapon Mastery: +72% when charged, Chance to Stun with Charge Blow: 11%
  • Level 12: Damage: 250%. Max Monsters Hit: 9, Number of Attacks: 6, Weapon Mastery: +74% when charged, Chance to Stun with Charge Blow: 12%

MS Skill Heaven's Hammer.png

Heaven's Hammer: Strikes the ground with a huge hammer to inflict massive damage on multiple enemies.

Heaven's Hammer effects

Strikes the ground with a huge hammer to inflict massive damage on multiple enemies.

  • Level 1: MP Cost: 31, Max Enemies Hit: 15, Bonus Damage on Bosses: 338%, Extra Attacks on Bosses: 4, Cooldown: 330 sec
  • Level 2: MP Cost: 32, Max Enemies Hit: 15, Bonus Damage on Bosses: 341%, Extra Attacks on Bosses: 4, Cooldown: 320 sec
  • Level 3: MP Cost: 33, Max Enemies Hit: 15, Bonus Damage on Bosses: 344%, Extra Attacks on Bosses: 4, Cooldown: 310 sec
  • Level 4: MP Cost: 34, Max Enemies Hit: 15, Bonus Damage on Bosses: 347%, Extra Attacks on Bosses: 4, Cooldown: 300 sec
  • Level 5: MP Cost: 35, Max Enemies Hit: 15, Bonus Damage on Bosses: 350%, Extra Attacks on Bosses: 4, Cooldown: 290 sec
  • Level 6: MP Cost: 36, Max Enemies Hit: 15, Bonus Damage on Bosses: 353%, Extra Attacks on Bosses: 4, Cooldown: 280 sec
  • Level 7: MP Cost: 37, Max Enemies Hit: 15, Bonus Damage on Bosses: 356%, Extra Attacks on Bosses: 4, Cooldown: 270 sec
  • Level 8: MP Cost: 38, Max Enemies Hit: 15, Bonus Damage on Bosses: 359%, Extra Attacks on Bosses: 4, Cooldown: 260 sec
  • Level 9: MP Cost: 39, Max Enemies Hit: 15, Bonus Damage on Bosses: 362%, Extra Attacks on Bosses: 4, Cooldown: 250 sec
  • Level 10: MP Cost: 40, Max Enemies Hit: 15, Bonus Damage on Bosses: 365%, Extra Attacks on Bosses: 4, Cooldown: 240 sec
  • Level 11: MP Cost: 41, Max Enemies Hit: 15, Bonus Damage on Bosses: 368%, Extra Attacks on Bosses: 4, Cooldown: 230 sec
  • Level 12: MP Cost: 42, Max Enemies Hit: 15, Bonus Damage on Bosses: 371%, Extra Attacks on Bosses: 4, Cooldown: 220 sec
  • Level 13: MP Cost: 43, Max Enemies Hit: 15, Bonus Damage on Bosses: 374%, Extra Attacks on Bosses: 4, Cooldown: 210 sec
  • Level 14: MP Cost: 44, Max Enemies Hit: 15, Bonus Damage on Bosses: 377%, Extra Attacks on Bosses: 4, Cooldown: 200 sec
  • Level 15: MP Cost: 45, Max Enemies Hit: 15, Bonus Damage on Bosses: 380%, Extra Attacks on Bosses: 4, Cooldown: 190 sec
  • Level 16: MP Cost: 46, Max Enemies Hit: 15, Bonus Damage on Bosses: 383%, Extra Attacks on Bosses: 4, Cooldown: 180 sec
  • Level 17: MP Cost: 47, Max Enemies Hit: 15, Bonus Damage on Bosses: 386%, Extra Attacks on Bosses: 4, Cooldown: 170 sec
  • Level 18: MP Cost: 48, Max Enemies Hit: 15, Bonus Damage on Bosses: 389%, Extra Attacks on Bosses: 4, Cooldown: 160 sec
  • Level 19: MP Cost: 49, Max Enemies Hit: 15, Bonus Damage on Bosses: 392%, Extra Attacks on Bosses: 4, Cooldown: 150 sec
  • Level 20: MP Cost: 50, Max Enemies Hit: 15, Bonus Damage on Bosses: 395%, Extra Attacks on Bosses: 4, Cooldown: 140 sec
  • Level 21: MP Cost: 51, Max Enemies Hit: 15, Bonus Damage on Bosses: 398%, Extra Attacks on Bosses: 4, Cooldown: 130 sec
  • Level 22: MP Cost: 52, Max Enemies Hit: 15, Bonus Damage on Bosses: 401%, Extra Attacks on Bosses: 4, Cooldown: 120 sec
  • Level 23: MP Cost: 53, Max Enemies Hit: 15, Bonus Damage on Bosses: 404%, Extra Attacks on Bosses: 4, Cooldown: 110 sec
  • Level 24: MP Cost: 54, Max Enemies Hit: 15, Bonus Damage on Bosses: 407%, Extra Attacks on Bosses: 4, Cooldown: 100 sec
  • Level 25: MP Cost: 55, Max Enemies Hit: 15, Bonus Damage on Bosses: 410%, Extra Attacks on Bosses: 4, Cooldown: 90 sec
  • Level 26: MP Cost: 56, Max Enemies Hit: 15, Bonus Damage on Bosses: 413%, Extra Attacks on Bosses: 4, Cooldown: 80 sec
  • Level 27: MP Cost: 57, Max Enemies Hit: 15, Bonus Damage on Bosses: 416%, Extra Attacks on Bosses: 4, Cooldown: 70 sec
  • Level 28: MP Cost: 58, Max Enemies Hit: 15, Bonus Damage on Bosses: 419%, Extra Attacks on Bosses: 4, Cooldown: 60 sec
  • Level 29: MP Cost: 59, Max Enemies Hit: 15, Bonus Damage on Bosses: 422%, Extra Attacks on Bosses: 4, Cooldown: 50 sec
  • Level 30: MP Cost: 60, Max Enemies Hit: 15, Bonus Damage on Bosses: 425%, Extra Attacks on Bosses: 4, Cooldown: 40 sec
  • Level 31: MP Cost: 61, Max Enemies Hit: 15, Bonus Damage on Bosses: 428%, Extra Attacks on Bosses: 4, Cooldown: 30 sec
  • Level 32: MP Cost: 62, Max Enemies Hit: 15, Bonus Damage on Bosses: 431%, Extra Attacks on Bosses: 4, Cooldown: 20 sec

Dark Knight

File:MS Skill Aura of the Beholden.png

Aura of the Beholden: The black spirit periodically restores your HP. The amount of healing increases as the skill level increases.

Aura of the Beholden effects

The black spirit periodically restores your HP. The amount of healing increases as the skill level increases.

  • Level 1: 220 restored every 9 sec
  • Level 2: 240 restored every 9 sec
  • Level 3: 260 restored every 9 sec
  • Level 4: 280 restored every 8 sec
  • Level 5: 300 restored every 8 sec
  • Level 6: 320 restored every 8 sec
  • Level 7: 340 restored every 8 sec
  • Level 8: 360 restored every 7 sec
  • Level 9: 380 restored every 7 sec
  • Level 10: 400 restored every 7 sec
  • Level 11: 420 restored every 7 sec
  • Level 12: 440 restored every 6 sec
  • Level 13: 460 restored every 6 sec
  • Level 14: 480 restored every 6 sec
  • Level 15: 500 restored every 6 sec
  • Level 16: 520 restored every 5 sec
  • Level 17: 540 restored every 5 sec
  • Level 18: 560 restored every 5 sec
  • Level 19: 580 restored every 5 sec
  • Level 20: 600 restored every 4 sec
  • Level 21: 620 restored every 4 sec
  • Level 22: 640 restored every 4 sec

File:MS Skill Hex of the Beholden.png

Hex of the Beholden: The black spirit periodically buffs you.

Hex of the Beholden effects

The black spirit periodically buffs you.

  • Level 1: Frequency: every 24 sec, Weapon ATT: +5, Weapon DEF: +25, Magic DEF: +25, Accuracy: +15, Avoidability: +15. Buff Duration: 24 sec
  • Level 2: Frequency: every 24 sec, Weapon ATT: +8, Weapon DEF: +50, Magic DEF: +50, Accuracy: +30, Avoidability: +30. Buff Duration: 28 sec
  • Level 3: Frequency: every 24 sec, Weapon ATT: +8, Weapon DEF: +75, Magic DEF: +75, Accuracy: +45, Avoidability: +45. Buff Duration: 32 sec
  • Level 4: Frequency: every 20 sec, Weapon ATT: +11, Weapon DEF: +100, Magic DEF: +100, Accuracy: +60, Avoidability: +60. Buff Duration: 36 sec
  • Level 5: Frequency: every 20 sec, Weapon ATT: +11, Weapon DEF: +125, Magic DEF: +125, Accuracy: +75, Avoidability: +75. Buff Duration: 40 sec
  • Level 6: Frequency: every 20 sec, Weapon ATT: +14, Weapon DEF: +150, Magic DEF: +150, Accuracy: +90, Avoidability: +90. Buff Duration: 44 sec
  • Level 7: Frequency: every 20 sec, Weapon ATT: +14, Weapon DEF: +175, Magic DEF: +175, Accuracy: +105, Avoidability: +105. Buff Duration: 48 sec
  • Level 8: Frequency: every 16 sec, Weapon ATT: +17, Weapon DEF: +200, Magic DEF: +200, Accuracy: +120, Avoidability: +120. Buff Duration: 52 sec
  • Level 9: Frequency: every 16 sec, Weapon ATT: +17, Weapon DEF: +225, Magic DEF: +225, Accuracy: +135, Avoidability: +135. Buff Duration: 56 sec
  • Level 10: Frequency: every 16 sec, Weapon ATT: +20, Weapon DEF: +250, Magic DEF: +250, Accuracy: +150, Avoidability: +150. Buff Duration: 60 sec
  • Level 11: Frequency: every 16 sec, Weapon ATT: +20, Weapon DEF: +275, Magic DEF: +275, Accuracy: +165, Avoidability: +165. Buff Duration: 64 sec
  • Level 12: Frequency: every 12 sec, Weapon ATT: +23, Weapon DEF: +300, Magic DEF: +300, Accuracy: +180, Avoidability: +180. Buff Duration: 68 sec
  • Level 13: Frequency: every 12 sec, Weapon ATT: +23, Weapon DEF: +325, Magic DEF: +325, Accuracy: +195, Avoidability: +195. Buff Duration: 72 sec
  • Level 14: Frequency: every 12 sec, Weapon ATT: +26, Weapon DEF: +350, Magic DEF: +350, Accuracy: +210, Avoidability: +210. Buff Duration: 76 sec
  • Level 15: Frequency: every 12 sec, Weapon ATT: +26, Weapon DEF: +375, Magic DEF: +375, Accuracy: +225, Avoidability: +225. Buff Duration: 80 sec
  • Level 16: Frequency: every 8 sec, Weapon ATT: +29, Weapon DEF: +400, Magic DEF: +400, Accuracy: +240, Avoidability: +240. Buff Duration: 84 sec
  • Level 17: Frequency: every 8 sec, Weapon ATT: +29, Weapon DEF: +425, Magic DEF: +425, Accuracy: +255, Avoidability: +255. Buff Duration: 88 sec
  • Level 18: Frequency: every 8 sec, Weapon ATT: +32, Weapon DEF: +450, Magic DEF: +450, Accuracy: +270, Avoidability: +270. Buff Duration: 92 sec
  • Level 19: Frequency: every 8 sec, Weapon ATT: +32, Weapon DEF: +475, Magic DEF: +475, Accuracy: +285, Avoidability: +285. Buff Duration: 96 sec
  • Level 20: Frequency: every 4 sec, Weapon ATT: +35, Weapon DEF: +500, Magic DEF: +500, Accuracy: +300, Avoidability: +300. Buff Duration: 100 sec
  • Level 21: Frequency: every 4 sec, Weapon ATT: +35, Weapon DEF: +525, Magic DEF: +525, Accuracy: +315, Avoidability: +315. Buff Duration: 104 sec
  • Level 22: Frequency: every 4 sec, Weapon ATT: +38, Weapon DEF: +550, Magic DEF: +550, Accuracy: +330, Avoidability: +330. Buff Duration: 108 sec

File:MS Skill Revenge of the Beholden.png

Revenge of the Beholden: When hit, the Black Spirit has a chance to deal a counterattack.

Revenge of the Beholden effects

When hit, the Black Spirit has a chance to deal a counterattack.

  • Level 1: When hit, Counterattack Chance: 100%, Damage: 570%, Instant KO Chance: 1%, Recover 1% of damage to HP, Counterattack Cooldown: 8 sec
  • Level 2: When hit, Counterattack Chance: 100%, Damage: 590%, Instant KO Chance: 2%, Recover 1% of damage to HP, Counterattack Cooldown: 8 sec
  • Level 3: When hit, Counterattack Chance: 100%, Damage: 610%, Instant KO Chance: 3%, Recover 2% of damage to HP, Counterattack Cooldown: 7 sec
  • Level 4: When hit, Counterattack Chance: 100%, Damage: 630%, Instant KO Chance: 4%, Recover 2% of damage to HP, Counterattack Cooldown: 7 sec
  • Level 5: When hit, Counterattack Chance: 100%, Damage: 650%, Instant KO Chance: 5%, Recover 3% of damage to HP, Counterattack Cooldown: 6 sec
  • Level 6: When hit, Counterattack Chance: 100%, Damage: 670%, Instant KO Chance: 6%, Recover 3% of damage to HP, Counterattack Cooldown: 6 sec
  • Level 7: When hit, Counterattack Chance: 100%, Damage: 690%, Instant KO Chance: 7%, Recover 4% of damage to HP, Counterattack Cooldown: 5 sec
  • Level 8: When hit, Counterattack Chance: 100%, Damage: 710%, Instant KO Chance: 8%, Recover 4% of damage to HP, Counterattack Cooldown: 5 sec
  • Level 9: When hit, Counterattack Chance: 100%, Damage: 730%, Instant KO Chance: 9%, Recover 5% of damage to HP, Counterattack Cooldown: 4 sec
  • Level 10: When hit, Counterattack Chance: 100%, Damage: 750%, Instant KO Chance: 10%, Recover 5% of damage to HP, Counterattack Cooldown: 4 sec
  • Level 11: When hit, Counterattack Chance: 100%, Damage: 770%, Instant KO Chance: 11%, Recover 6% of damage to HP, Counterattack Cooldown: 3 sec
  • Level 12: When hit, Counterattack Chance: 100%, Damage: 790%, Instant KO Chance: 12%, Recover 6% of damage to HP, Counterattack Cooldown: 3 sec

MS Skill Dark Impale.png

Dark Impale: Launches 5 quick successive attacks on the enemies in front of you. Ignores a portion of enemy defense and has a chance to cause an instant KO.

Dark Impale effects

Launches 5 quick successive attacks on the enemies in front of you. Ignores a portion of enemy defense and has a chance to cause an instant KO.

  • Level 1: MP Cost: 23, Damage: 142%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 6%
  • Level 2: MP Cost: 23, Damage: 144%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 6%
  • Level 3: MP Cost: 23, Damage: 146%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 1%, Enemy DEF Ignored: 7%
  • Level 4: MP Cost: 26, Damage: 148%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 7%
  • Level 5: MP Cost: 26, Damage: 150%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 8%
  • Level 6: MP Cost: 26, Damage: 152%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 2%, Enemy DEF Ignored: 8%
  • Level 7: MP Cost: 29, Damage: 154%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 9%
  • Level 8: MP Cost: 29, Damage: 156%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 9%
  • Level 9: MP Cost: 29, Damage: 158%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 3%, Enemy DEF Ignored: 10%
  • Level 10: MP Cost: 32, Damage: 160%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 10%
  • Level 11: MP Cost: 32, Damage: 162%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 11%
  • Level 12: MP Cost: 32, Damage: 164%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 4%, Enemy DEF Ignored: 11%
  • Level 13: MP Cost: 35, Damage: 166%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 12%
  • Level 14: MP Cost: 35, Damage: 168%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 12%
  • Level 15: MP Cost: 35, Damage: 170%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 5%, Enemy DEF Ignored: 13%
  • Level 16: MP Cost: 38, Damage: 172%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 13%
  • Level 17: MP Cost: 38, Damage: 174%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 14%
  • Level 18: MP Cost: 38, Damage: 176%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 6%, Enemy DEF Ignored: 14%
  • Level 19: MP Cost: 41, Damage: 178%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 15%
  • Level 20: MP Cost: 41, Damage: 180%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 15%
  • Level 21: MP Cost: 41, Damage: 182%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 7%, Enemy DEF Ignored: 16%
  • Level 22: MP Cost: 44, Damage: 184%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 16%
  • Level 23: MP Cost: 44, Damage: 186%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 17%
  • Level 24: MP Cost: 44, Damage: 188%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 8%, Enemy DEF Ignored: 17%
  • Level 25: MP Cost: 47, Damage: 190%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 18%
  • Level 26: MP Cost: 47, Damage: 192%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 18%
  • Level 27: MP Cost: 47, Damage: 194%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 9%, Enemy DEF Ignored: 19%
  • Level 28: MP Cost: 50, Damage: 196%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 19%
  • Level 29: MP Cost: 50, Damage: 198%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 20%
  • Level 30: MP Cost: 50, Damage: 200%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 10%, Enemy DEF Ignored: 20%
  • Level 31: MP Cost: 53, Damage: 202%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 11%, Enemy DEF Ignored: 21%
  • Level 32: MP Cost: 53, Damage: 204%, Max Enemies Hit: 6, Number of Attacks: 5, Instant KO Chance: 11%, Enemy DEF Ignored: 21%

Hyper Skills

Common Stat Enhancers and Active Skills

MS Skill Hyper Strength.png Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
MS Skill Hyper Dexterity.png Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
MS Skill Hyper Intelligence.png Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
MS Skill Hyper Luck.png Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
MS Skill Hyper Jump.png Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
MS Skill Hyper Speed.png Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
MS Skill Hyper Accuracy.png Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
MS Skill Hyper Defense.png Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
MS Skill Hyper Magic Defense.png Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
MS Skill Hyper Fury.png Hyper Fury
"Permanently increases Max DF (useless for Warriors)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
MS Skill Hyper Mana.png Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
MS Skill Hyper Health.png Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
MS Skill Hyper Critical.png Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%
MS Skill Epic Adventure W.png Epic Adventure
"Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party."
Unlocked at level 200
Epic Adventure level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec

Hero Hyper Skills

Skill Enhancers

MS Skill Advanced Combo Attack - Boss Rush.png Advanced Combo Attack - Boss Rush
"Temporarily increases Boss ATT depending on combo count."
Unlocked at Level 143.
Advanced Combo Attack - Boss Rush level data
  • Level 1: Increases Boss ATT by 2% based on combo count.
MS Skill Advanced Final Attack - Opportunity.png Advanced Final Attack - Opportunity
"Increases the activation chance of Advanced Final Attack."
Unlocked at Level 149.
Advanced Final Attack - Opportunity level data
  • Level 1: Activation Chance +10%
MS Skill Raging Blow - Extra Strike.png Raging Blow - Extra Strike
"Increases Raging Blow's attack count."
Unlocked at Level 155.
Raging Blow - Extra Strike level data
  • Level 1: Number of Attacks: +1
MS Skill Advanced Combo Attack - Opportunity.png Advanced Combo Attack - Opportunity
"Increases the chance to charge 2 combo orbs at once."
Unlocked at Level 162.
Advanced Combo Attack - Opportunity level data
  • Level 1: Additional 20% chance to charge second combo orb.
MS Skill Advanced Final Attack - Accuracy.png Advanced Final Attack - Accuracy
"Increases Advanced Final Attack accuracy boost."
Unlocked at Level 168.
Advanced Final Attack - Accuracy level data
  • Level 1: Activation Chance +10%
MS Skill Raging Blow - Spread.png Raging Blow - Spread
"Increases the number of monsters hit by Raging Blow."
Unlocked at Level 177.
Raging Blow - Spread level data
  • Level 1: Monsters Hit +2
MS Skill Advanced Combo Attack - Reinforce.png Advanced Combo Attack - Reinforce
"Damage is increased for each additional combo orb."
Unlocked at Level 183.
Advanced Combo Attack - Reinforce level data
  • Level 1: Damage increased by 2% for each additional combo orb.
MS Skill Advanced Final Attack - Ferocity.png Advanced Final Attack - Ferocity
"Increases Advanced Final Attack Weapon ATT boost."
Unlocked at Level 189.
Advanced Final Attack - Ferocity level data
  • Level 1: Weapon ATT +20
MS Skill Raging Blow - Reinforce.png Raging Blow - Reinforce
"Increases Raging Blow's damage."
Unlocked at Level 195.
Raging Blow - Reinforce level data
  • Level 1: Damage: +20%

Active Skills

MS Skill Cry Valhalla.png Cry Valhalla
"Call upon the power of the ancients to defend you."
Unlocked at Level 150.
Cry Valhalla level data
  • Level 1: MP Cost: 300, Duration: 30 sec, Weapon ATT: +50, Increases Elemental and Abnormal Status defense by 100, Cooldown: 90 sec
MS Skill Rising Rage.png Rising Rage
"Suppresses your inner rage into a powerful energy sphere."
Unlocked at Level 170.
Rising Rage level data
  • Level 1: MP Cost: 200, Damage: 500%, Number of Attacks: 8, Enemies Hit: 8, Cooldown: 30 sec

Paladin Hyper Skills

Skill Enhancers

MS Skill Threaten - Enhance.png Threaten - Enhance
"Increases Threaten's ATT, DEF, and Accuracy debuffing power."
Unlocked at Level 143.
Threaten - Enhance level data
  • Level 1: Enemy ATT/DEF: -20%, Accuracy: -20% Duration: 8 sec

MS Skill Blast - Extra Strike.png

Blast - Extra Strike: Increases Blast's number of attacks.

Blast - Extra Strike effects

Required level: 149

  • Level 1: Number of Attacks: +1

MS Skill Heaven's Hammer - Cooldown Cutter.png

Heaven's Hammer - Cooldown Cutter: Reduces the cooldown of Heaven's Hammer.

Heaven's Hammer - Cooldown Cutter effects

Required level: 155

  • Level 1: Cooldown: -50%

MS Skill Threaten - Opportunity.png

Threaten - Opportunity: Increases the chance to successfully Threaten.

Threaten - Opportunity effects

Required level: 162

  • Level 1: Chance to succeed: +20%

MS Skill Blast - Reinforce.png

Blast - Reinforce: Increases the damage of Blast.

Blast - Reinforce effects

Required level: 168

  • Level 1: Damage: +20%

MS Skill Heaven's Hammer - Extra Strike.png

Heaven's Hammer - Extra Strike: Increases Heaven's Hammer number of attacks.

Heaven's Hammer - Extra Strike effects

Required level: 177

  • Level 1: Number of Attacks vs. Boss Monsters: +1

MS Skill Threaten - Persist.png

Threaten - Persist: Increases the duration of Threaten.

Threaten - Persist effects

Required level: 183

  • Level 1: Duration: +20 sec

MS Skill Blast - Critical Chance.png

Blast - Critical Chance: Increases Critical Rate of Blast.

Blast - Critical Chance effects

Required level: 189

  • Level 1: Critical Rate: +20%

MS Skill Heaven's Hammer - Reinforce.png

Heaven's Hammer - Reinforce: Increases damage of Heaven's Hammer.

Heaven's Hammer - Reinforce effects

Required level: 195

  • Level 1: Damage: +20%

Active Skills

MS Skill Sacrosanctity.png

Sacrosanctity: Call upon the heavens to protect you from all attacks for a short time.

Sacrosanctity effects

Required level: 150

  • Level 1: MP Cost: 600, Invincibility Duration: 30 sec, Cooldown: 300 sec

MS Skill Smite Shield.png

Smite Shield: Summons a shield instilled with immortal strength to strike down nearby enemies. Any enemies struck will temporarily lose all buffs and buff effects.

Smite Shield effects

Required level: 170

  • Level 1: MP Cost: 400, Enemies Hit: 15, Damage: 500%, Number of Attacks: 6, Stun Duration: 20 sec. Cooldown: 120 sec

Dark Knight Hyper Skills

Skill Enhancers

MS Skill Hyper Body - Vitality.png

Hyper Body - Vitality: Increases Hyper Body's Max HP bonus.

Hyper Body - Vitality effects

Required level: 143

  • Level 1: Bonus Max HP +20%

MS Skill Hyper Body - Spirit.png

Hyper Body - Spirit: Increases Hyper Body's Max MP bonus.

Hyper Body - Spirit effects

Required level: 162

  • Level 1: Bonus Max MP +20%

MS Skill Hyper Body - Persist.png

Hyper Body - Persist: Increases Hyper Body's duration.

Hyper Body - Persist effects

Required level: 183

  • Level 1: Duration: +20 sec

Active Skills

MS Skill Dark Thirst.png

Dark Thirst: Channels your inner vampire to increase Weapon ATT and sap life from enemies for a short time.

Dark Thirst effects

Required level: 150

  • Level 1: MP Cost: 300, Bonus Weapon ATT: 60, Duration: 30 sec, Drained: 100%, capped at current Max HP. Cooldown: 90 sec

MS Skill Nightshade Explosion.png

Nightshade Explosion: Releases your inner power to lay waste to nearby enemies.

Nightshade Explosion effects

Required level: 170

  • Level 1: MP Cost: 200, Damage: 300%, Number of Attacks: 10, Max Enemies Hit: 8

Cooldown: 8 sec