PirateIzzy (talk | contribs) (Sort of updating.) |
PirateIzzy (talk | contribs) (Updating most. Will complete tomorrow.) |
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{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Wind Archer}}}} | {{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Wind Archer}}}} | ||
==Wind Archer | {{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Wind Archer}}}} | ||
To see Beginner Skills, visit [[MapleStory/Noblesse/Skills|this page]] | |||
===First Job=== | ===First Job=== | ||
{{MapleStory/Skill desc|Wind Archer1|Breeze Arrow|Fires off a wind-infused arrow.|| | |||
{{MapleStory/Skill desc|Wind Archer1| | *'''Level 1''': MP Cost: 17, Damage: 82%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
*'''Level 1''': MP | *'''Level 2''': MP Cost: 17, Damage: 84%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
*'''Level 2''': MP | *'''Level 3''': MP Cost: 17, Damage: 86%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
*'''Level 3''': MP | *'''Level 4''': MP Cost: 18, Damage: 88%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
*'''Level 4''': MP | *'''Level 5''': MP Cost: 18, Damage: 90%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
*'''Level 5''': MP | *'''Level 6''': MP Cost: 18, Damage: 92%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
*'''Level | *'''Level 7''': MP Cost: 18, Damage: 94%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
*'''Level | *'''Level 8''': MP Cost: 19, Damage: 96%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
*'''Level | *'''Level 9''': MP Cost: 19, Damage: 98%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
*'''Level | *'''Level 10''': MP Cost: 19, Damage: 100%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
*'''Level | *'''Level 11''': MP Cost: 19, Damage: 102%, Number of Attacks: 3, Max Enemies Hit: 5 | ||
*'''Level 12''': MP Cost: 20, Damage: 104%, Number of Attacks: 3, Max Enemies Hit: 5 | |||
*'''Level 13''': MP Cost: 20, Damage: 106%, Number of Attacks: 3, Max Enemies Hit: 5 | |||
*'''Level 14''': MP Cost: 20, Damage: 108%, Number of Attacks: 3, Max Enemies Hit: 5 | |||
*'''Level 15''': MP Cost: 20, Damage: 110%, Number of Attacks: 3, Max Enemies Hit: 5 | |||
*'''Level 16''': MP Cost: 21, Damage: 112%, Number of Attacks: 3, Max Enemies Hit: 5 | |||
*'''Level 17''': MP Cost: 21, Damage: 114%, Number of Attacks: 3, Max Enemies Hit: 5 | |||
*'''Level 18''': MP Cost: 21, Damage: 116%, Number of Attacks: 3, Max Enemies Hit: 5 | |||
*'''Level 19''': MP Cost: 21, Damage: 118%, Number of Attacks: 3, Max Enemies Hit: 5 | |||
*'''Level 20''': MP Cost: 22, Damage: 120%, Number of Attacks: 3, Max Enemies Hit: 5 | |||
}} | }} | ||
{{MapleStory/Skill desc|Wind Archer1|Wind Walk| | {{MapleStory/Skill desc|Wind Archer1|Wind Walk|Your arrows walk on the wind, flying through any monsters they touch.|| | ||
*'''Level 1''': MP | *'''Level 1''': MP Cost: 24, Works in air. Stops at end of platform. Passive Effect: Speed: 21, Jump: 1, Max Movement Speed: +6 | ||
*'''Level 2''': MP | *'''Level 2''': MP Cost: 23, Works in air. Stops at end of platform. Passive Effect: Speed: 22, Jump: 2, Max Movement Speed: +7 | ||
*'''Level 3''': MP | *'''Level 3''': MP Cost: 22, Works in air. Stops at end of platform. Passive Effect: Speed: 23, Jump: 3, Max Movement Speed: +8 | ||
*'''Level 4''': MP | *'''Level 4''': MP Cost: 21, Works in air. Stops at end of platform. Passive Effect: Speed: 24, Jump: 4, Max Movement Speed: +9 | ||
*'''Level 5''': MP | *'''Level 5''': MP Cost: 20, Works in air. Stops at end of platform. Passive Effect: Speed: 25, Jump: 5, Max Movement Speed: +10 | ||
*'''Level 6''': MP | *'''Level 6''': MP Cost: 19, Works in air. Stops at end of platform. Passive Effect: Speed: 26, Jump: 6, Max Movement Speed: +11 | ||
*'''Level 7''': MP | *'''Level 7''': MP Cost: 18, Works in air. Stops at end of platform. Passive Effect: Speed: 27, Jump: 7, Max Movement Speed: +12 | ||
*'''Level 8''': MP | *'''Level 8''': MP Cost: 17, Works in air. Stops at end of platform. Passive Effect: Speed: 28, Jump: 8, Max Movement Speed: +13 | ||
*'''Level | *'''Level 9''': MP Cost: 16, Works in air. Stops at end of platform. Passive Effect: Speed: 29, Jump: 9, Max Movement Speed: +14 | ||
*'''Level | *'''Level 10''': MP Cost: 15, Works in air. Stops at end of platform. Passive Effect: Speed: 30, Jump: 10, Max Movement Speed: +15 | ||
*'''Level 11''': MP Cost: 14, Works in air. Stops at end of platform. Passive Effect: Speed: 31, Jump: 11, Max Movement Speed: +16 | |||
*'''Level 12''': MP Cost: 13, Works in air. Stops at end of platform. Passive Effect: Speed: 32, Jump: 12, Max Movement Speed: +17 | |||
*'''Level 13''': MP Cost: 12, Works in air. Stops at end of platform. Passive Effect: Speed: 33, Jump: 13, Max Movement Speed: +18 | |||
*'''Level 14''': MP Cost: 11, Works in air. Stops at end of platform. Passive Effect: Speed: 34, Jump: 14, Max Movement Speed: +19 | |||
*'''Level 15''': MP Cost: 10, Works in air. Stops at end of platform. Passive Effect: Speed: 35, Jump: 15, Max Movement Speed: +20 | |||
}} | }} | ||
{{MapleStory/Skill desc|Wind Archer1|Storm Elemental|Summons a wind elemental to bolster your powers.|| | |||
*'''Level 1''': MP Cost: 47, Damage: +1%, Duration: 90 sec | |||
{{MapleStory/Skill desc|Wind | *'''Level 2''': MP Cost: 44, Damage: +2%, Duration: 100 sec | ||
*'''Level 1''': | *'''Level 3''': MP Cost: 41, Damage: +3%, Duration: 110 sec | ||
*'''Level 2''': | *'''Level 4''': MP Cost: 38, Damage: +4%, Duration: 120 sec | ||
*'''Level 3''': | *'''Level 5''': MP Cost: 35, Damage: +5%, Duration: 130 sec | ||
*'''Level 4''': | *'''Level 6''': MP Cost: 32, Damage: +6%, Duration: 140 sec | ||
*'''Level 5''': | *'''Level 7''': MP Cost: 29, Damage: +7%, Duration: 150 sec | ||
*'''Level 6''': | *'''Level 8''': MP Cost: 26, Damage: +8%, Duration: 160 sec | ||
*'''Level 7''': | *'''Level 9''': MP Cost: 23, Damage: +9%, Duration: 170 sec | ||
*'''Level 8''': | *'''Level 10''': MP Cost: 20, Damage: +10%, Duration: 180 sec | ||
*'''Level 9''': | |||
*'''Level 10''': | |||
}} | }} | ||
{{MapleStory/Skill desc|Wind | {{MapleStory/Skill desc|Wind Archer1|Whispers of the Wind|Whispers of the wind teach you ancient knowledge of body and mind.|| | ||
*'''Level 1''': Weapon ATT: 1, Accuracy and Avoidability: 20, Range: increased to 8. | |||
*'''Level 1''': | *'''Level 2''': Weapon ATT: 2, Accuracy and Avoidability: 40, Range: increased to 16. | ||
*'''Level 2''': | *'''Level 3''': Weapon ATT: 3, Accuracy and Avoidability: 60, Range: increased to 24. | ||
*'''Level 3''': | *'''Level 4''': Weapon ATT: 4, Accuracy and Avoidability: 80, Range: increased to 32. | ||
*'''Level 4''': | *'''Level 5''': Weapon ATT: 5, Accuracy and Avoidability: 100, Range: increased to 40. | ||
*'''Level 5''': | *'''Level 6''': Weapon ATT: 6, Accuracy and Avoidability: 120, Range: increased to 48. | ||
*'''Level 6''': | *'''Level 7''': Weapon ATT: 7, Accuracy and Avoidability: 140, Range: increased to 56. | ||
*'''Level 7''': | *'''Level 8''': Weapon ATT: 8, Accuracy and Avoidability: 170, Range: increased to 64. | ||
*'''Level 8''': | *'''Level 9''': Weapon ATT: 9, Accuracy and Avoidability: 180, Range: increased to 72. | ||
*'''Level 9''': | *'''Level 10''': Weapon ATT: 10, Accuracy and Avoidability: 200, Range: increased to 80. | ||
*'''Level 10''': | *'''Level 11''': Weapon ATT: 11, Accuracy and Avoidability: 220, Range: increased to 88. | ||
*'''Level 12''': Weapon ATT: 12, Accuracy and Avoidability: 240, Range: increased to 96. | |||
*'''Level 13''': Weapon ATT: 13, Accuracy and Avoidability: 260, Range: increased to 104. | |||
*'''Level 14''': Weapon ATT: 14, Accuracy and Avoidability: 280, Range: increased to 112. | |||
*'''Level 15''': Weapon ATT: 15, Accuracy and Avoidability: 300, Range: increased to 120. | |||
*'''Level 16''': Weapon ATT: 16, Accuracy and Avoidability: 320, Range: increased to 128. | |||
*'''Level 17''': Weapon ATT: 17, Accuracy and Avoidability: 340, Range: increased to 136. | |||
*'''Level 18''': Weapon ATT: 18, Accuracy and Avoidability: 360, Range: increased to 144. | |||
*'''Level 19''': Weapon ATT: 19, Accuracy and Avoidability: 380, Range: increased to 152. | |||
*'''Level 20''': Weapon ATT: 20, Accuracy and Avoidability: 400, Range: increased to 160. | |||
}} | }} | ||
{{MapleStory/Skill desc|Wind Archer2| | ===Second Job=== | ||
{{MapleStory/Skill desc|Wind Archer2|Fairy Spiral|Spin to create a vortex of wind that knocks back enemies.|| | |||
*'''Level 1''': MP | *'''Level 1''': MP Cost: 21, Damage: 157%, Number of Attacks: 3, Number of Enemies pushed back: 6. | ||
*'''Level 2''': MP | *'''Level 2''': MP Cost: 22, Damage: 159%, Number of Attacks: 3, Number of Enemies pushed back: 6. | ||
*'''Level 3''': MP | *'''Level 3''': MP Cost: 22, Damage: 161%, Number of Attacks: 3, Number of Enemies pushed back: 6. | ||
*'''Level 4''': MP | *'''Level 4''': MP Cost: 23, Damage: 163%, Number of Attacks: 3, Number of Enemies pushed back: 6. | ||
*'''Level 5''': MP | *'''Level 5''': MP Cost: 23, Damage: 165%, Number of Attacks: 3, Number of Enemies pushed back: 6. | ||
*'''Level 6''': MP | *'''Level 6''': MP Cost: 24, Damage: 167%, Number of Attacks: 3, Number of Enemies pushed back: 6. | ||
*'''Level 7''': MP | *'''Level 7''': MP Cost: 24, Damage: 169%, Number of Attacks: 3, Number of Enemies pushed back: 6. | ||
*'''Level 8''': MP | *'''Level 8''': MP Cost: 25, Damage: 171%, Number of Attacks: 3, Number of Enemies pushed back: 6. | ||
*'''Level 9''': MP | *'''Level 9''': MP Cost: 25, Damage: 173%, Number of Attacks: 3, Number of Enemies pushed back: 6. | ||
*'''Level 10''': MP | *'''Level 10''': MP Cost: 26, Damage: 175%, Number of Attacks: 3, Number of Enemies pushed back: 6. | ||
*'''Level 11''': MP | *'''Level 11''': MP Cost: 26, Damage: 177%, Number of Attacks: 3, Number of Enemies pushed back: 6. | ||
*'''Level 12''': MP | *'''Level 12''': MP Cost: 27, Damage: 179%, Number of Attacks: 3, Number of Enemies pushed back: 6. | ||
*'''Level 13''': MP | *'''Level 13''': MP Cost: 27, Damage: 181%, Number of Attacks: 3, Number of Enemies pushed back: 6. | ||
*'''Level 14''': MP | *'''Level 14''': MP Cost: 28, Damage: 183%, Number of Attacks: 3, Number of Enemies pushed back: 6. | ||
*'''Level 15''': MP | *'''Level 15''': MP Cost: 28, Damage: 185%, Number of Attacks: 3, Number of Enemies pushed back: 6. | ||
*'''Level 16''': MP | *'''Level 16''': MP Cost: 29, Damage: 187%, Number of Attacks: 3, Number of Enemies pushed back: 6. | ||
*'''Level 17''': MP | *'''Level 17''': MP Cost: 29, Damage: 189%, Number of Attacks: 3, Number of Enemies pushed back: 6. | ||
*'''Level 18''': MP | *'''Level 18''': MP Cost: 30, Damage: 191%, Number of Attacks: 3, Number of Enemies pushed back: 6. | ||
*'''Level 19''': MP | *'''Level 19''': MP Cost: 30, Damage: 193%, Number of Attacks: 3, Number of Enemies pushed back: 6. | ||
*'''Level 20''': MP | *'''Level 20''': MP Cost: 31, Damage: 195%, Number of Attacks: 3, Number of Enemies pushed back: 6. | ||
}} | |||
{{MapleStory/Skill desc|Wind Archer2| | {{MapleStory/Skill desc|Wind Archer2|Gust Shot|Fire off a speeding arrow in a straight line.|| | ||
*''' | *'''Level 1''': MP Cost: 10, Damage: 228%, Max Monsters Hit: 6, Number of Attacks: 2 | ||
*'''Level | *'''Level 2''': MP Cost: 11, Damage: 231%, Max Monsters Hit: 6, Number of Attacks: 2 | ||
*'''Level 2''': MP | *'''Level 3''': MP Cost: 11, Damage: 234%, Max Monsters Hit: 6, Number of Attacks: 2 | ||
*'''Level | *'''Level 4''': MP Cost: 12, Damage: 237%, Max Monsters Hit: 6, Number of Attacks: 2 | ||
*'''Level | *'''Level 5''': MP Cost: 12, Damage: 240%, Max Monsters Hit: 6, Number of Attacks: 2 | ||
*'''Level | *'''Level 6''': MP Cost: 13, Damage: 243%, Max Monsters Hit: 6, Number of Attacks: 2 | ||
*'''Level 6''': MP | *'''Level 7''': MP Cost: 13, Damage: 246%, Max Monsters Hit: 6, Number of Attacks: 2 | ||
*'''Level | *'''Level 8''': MP Cost: 14, Damage: 249%, Max Monsters Hit: 6, Number of Attacks: 2 | ||
*'''Level | *'''Level 9''': MP Cost: 14, Damage: 252%, Max Monsters Hit: 6, Number of Attacks: 2 | ||
*'''Level | *'''Level 10''': MP Cost: 15, Damage: 255%, Max Monsters Hit: 6, Number of Attacks: 2 | ||
*'''Level | *'''Level 11''': MP Cost: 15, Damage: 258%, Max Monsters Hit: 6, Number of Attacks: 2 | ||
*'''Level 12''': MP Cost: 16, Damage: 261%, Max Monsters Hit: 6, Number of Attacks: 2 | |||
*'''Level 13''': MP Cost: 16, Damage: 264%, Max Monsters Hit: 6, Number of Attacks: 2 | |||
*'''Level 14''': MP Cost: 17, Damage: 267%, Max Monsters Hit: 6, Number of Attacks: 2 | |||
*'''Level 15''': MP Cost: 17, Damage: 270%, Max Monsters Hit: 6, Number of Attacks: 2 | |||
*'''Level 16''': MP Cost: 18, Damage: 273%, Max Monsters Hit: 6, Number of Attacks: 2 | |||
*'''Level 17''': MP Cost: 18, Damage: 276%, Max Monsters Hit: 6, Number of Attacks: 2 | |||
*'''Level 18''': MP Cost: 19, Damage: 279%, Max Monsters Hit: 6, Number of Attacks: 2 | |||
*'''Level 19''': MP Cost: 19, Damage: 282%, Max Monsters Hit: 6, Number of Attacks: 2 | |||
*'''Level 20''': MP Cost: 20, Damage: 285%, Max Monsters Hit: 6, Number of Attacks: 2 | |||
}} | |||
{{MapleStory/Skill desc|Wind Archer2| | {{MapleStory/Skill desc|Wind Archer2|Trifling Wind I|The Spirit of Wind will confuse nearby enemies.|| | ||
*'''Level 1''': | *'''Level 1''': Max soul energy created: 1, Chance to create energy: 10%, Random enemies damaged: 132%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 153%. | ||
*'''Level 2''': | *'''Level 2''': Max soul energy created: 1, Chance to create energy: 11%, Random enemies damaged: 134%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 156%. | ||
*'''Level 3''': | *'''Level 3''': Max soul energy created: 1, Chance to create energy: 11%, Random enemies damaged: 136%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 159%. | ||
*'''Level 4''': | *'''Level 4''': Max soul energy created: 1, Chance to create energy: 12%, Random enemies damaged: 138%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 162%. | ||
*'''Level 5''': | *'''Level 5''': Max soul energy created: 1, Chance to create energy: 12%, Random enemies damaged: 140%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 165%. | ||
*'''Level 6''': | *'''Level 6''': Max soul energy created: 1, Chance to create energy: 13%, Random enemies damaged: 142%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 168%. | ||
*'''Level 7''': | *'''Level 7''': Max soul energy created: 1, Chance to create energy: 13%, Random enemies damaged: 144%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 171%. | ||
*'''Level 8''': | *'''Level 8''': Max soul energy created: 1, Chance to create energy: 14%, Random enemies damaged: 146%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 174%. | ||
*'''Level 9''': | *'''Level 9''': Max soul energy created: 1, Chance to create energy: 14%, Random enemies damaged: 148%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 177%. | ||
*'''Level 10''': | *'''Level 10''': Max soul energy created: 1, Chance to create energy: 15%, Random enemies damaged: 150%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 180%. | ||
*'''Level 11''': | *'''Level 11''': Max soul energy created: 2, Chance to create energy: 15%, Random enemies damaged: 152%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 183%. | ||
*'''Level 12''': | *'''Level 12''': Max soul energy created: 2, Chance to create energy: 16%, Random enemies damaged: 154%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 186%. | ||
*'''Level 13''': | *'''Level 13''': Max soul energy created: 2, Chance to create energy: 16%, Random enemies damaged: 156%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 189%. | ||
*'''Level 14''': | *'''Level 14''': Max soul energy created: 2, Chance to create energy: 17%, Random enemies damaged: 158%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 192%. | ||
*'''Level 15''': | *'''Level 15''': Max soul energy created: 2, Chance to create energy: 17%, Random enemies damaged: 160%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 195%. | ||
*'''Level 16''': | *'''Level 16''': Max soul energy created: 2, Chance to create energy: 18%, Random enemies damaged: 162%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 198%. | ||
*'''Level 17''': | *'''Level 17''': Max soul energy created: 2, Chance to create energy: 18%, Random enemies damaged: 164%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 201%. | ||
*'''Level 18''': | *'''Level 18''': Max soul energy created: 2, Chance to create energy: 19%, Random enemies damaged: 166%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 204%. | ||
*'''Level 19''': | *'''Level 19''': Max soul energy created: 2, Chance to create energy: 19%, Random enemies damaged: 168%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 207%. | ||
*'''Level 20''': | *'''Level 20''': Max soul energy created: 3, Chance to create energy: 20%, Random enemies damaged: 170%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 210%. | ||
}} | }} | ||
{{MapleStory/Skill desc|Wind Archer2| | {{MapleStory/Skill desc|Wind Archer2|Sylvan Aid|The blessings of the Sylph give you a leg-up against your enemies.|| | ||
*'''Level 1''': MP | *'''Level 1''': MP Cost: 30, Weapon ATT: 2, Critical Rate: +1%, No Arrows used for: 20 sec. | ||
*'''Level 2''': MP | *'''Level 2''': MP Cost: 30, Weapon ATT: 4, Critical Rate: +2%, No Arrows used for: 40 sec. | ||
*'''Level 3''': MP | *'''Level 3''': MP Cost: 30, Weapon ATT: 6, Critical Rate: +3%, No Arrows used for: 60 sec. | ||
*'''Level 4''': MP Cost: 30, Weapon ATT: 8, Critical Rate: +4%, No Arrows used for: 80 sec. | |||
*'''Level 5''': MP Cost: 30, Weapon ATT: 10, Critical Rate: +5%, No Arrows used for: 100 sec. | |||
*'''Level 6''': MP Cost: 30, Weapon ATT: 12, Critical Rate: +6%, No Arrows used for: 120 sec. | |||
*'''Level | *'''Level 7''': MP Cost: 30, Weapon ATT: 14, Critical Rate: +7%, No Arrows used for: 140 sec. | ||
*'''Level 8''': MP Cost: 30, Weapon ATT: 16, Critical Rate: +8%, No Arrows used for: 160 sec. | |||
*'''Level | *'''Level 9''': MP Cost: 30, Weapon ATT: 18, Critical Rate: +9%, No Arrows used for: 180 sec. | ||
*'''Level 10''': MP Cost: 30, Weapon ATT: 20, Critical Rate: +10%, No Arrows used for: 200 sec. | |||
*'''Level | }} | ||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
{{MapleStory/Skill desc|Wind Archer2| | {{MapleStory/Skill desc|Wind Archer2|Bow Mastery|Increases the weapon mastery and accuracy of bows.|| | ||
*'''Level 1''': | *'''Level 1''': Bow Mastery: +14%, Accuracy: +12. | ||
*'''Level 2''': | *'''Level 2''': Bow Mastery: +18%, Accuracy: +24. | ||
*'''Level 3''': | *'''Level 3''': Bow Mastery: +22%, Accuracy: +36. | ||
*'''Level 4''': | *'''Level 4''': Bow Mastery: +26%, Accuracy: +48. | ||
*'''Level 5''': | *'''Level 5''': Bow Mastery: +30%, Accuracy: +60. | ||
*'''Level 6''': Bow Mastery: +34%, Accuracy: +72. | |||
*'''Level 7''': Bow Mastery: +38%, Accuracy: +84. | |||
*'''Level 8''': Bow Mastery: +42%, Accuracy: +96. | |||
*'''Level 9''': Bow Mastery: +46%, Accuracy: +108. | |||
*'''Level 10''': Bow Mastery: +50%, Accuracy: +120. | |||
}} | }} | ||
{{MapleStory/Skill desc|Wind Archer2| | {{MapleStory/Skill desc|Wind Archer2|Bow Booster|Increases the attack speed of your weapon for a short time. Must have a bow equipped.|Requires Level 5 [[#Bow Mastery|Bow Mastery]]| | ||
*'''Level 1''': MP Cost: | *'''Level 1''': MP Cost: 29, Duration: 20 sec. | ||
*'''Level 2''': MP Cost: | *'''Level 2''': MP Cost: 27, Duration: 40 sec. | ||
*'''Level 3''': MP Cost: | *'''Level 3''': MP Cost: 25, Duration: 60 sec. | ||
*'''Level 4''': MP Cost: | *'''Level 4''': MP Cost: 23, Duration: 80 sec. | ||
*'''Level 5''': MP Cost: | *'''Level 5''': MP Cost: 21, Duration: 100 sec. | ||
*'''Level 6''': MP Cost: | *'''Level 6''': MP Cost: 19, Duration: 120 sec. | ||
*'''Level 7''': MP Cost: | *'''Level 7''': MP Cost: 17, Duration: 140 sec. | ||
*'''Level 8''': MP Cost: | *'''Level 8''': MP Cost: 15, Duration: 160 sec. | ||
*'''Level 9''': MP Cost: | *'''Level 9''': MP Cost: 13, Duration: 180 sec. | ||
*'''Level 10''': MP Cost: | *'''Level 10''': MP Cost: 11, Duration: 200 sec. | ||
}} | }} | ||
{{MapleStory/Skill desc|Wind Archer2|Physical Training|Permanently improves STR and DEX through sheer physical training.|| | |||
*'''Level 1''': Permanently increase STR and DEX by 6. | |||
{{MapleStory/Skill desc|Wind | *'''Level 2''': Permanently increase STR and DEX by 12. | ||
*'''Level 1''': | *'''Level 3''': Permanently increase STR and DEX by 18. | ||
*'''Level 4''': Permanently increase STR and DEX by 24. | |||
*'''Level 5''': Permanently increase STR and DEX by 30. | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
}} | }} | ||
{{MapleStory/Skill desc|Wind Archer3| | ===Third Job=== | ||
*'''Level 1''': MP Cost: | {{MapleStory/Skill desc|Wind Archer3|Sentient Arrow|Shoot off a frigid arrow to attack indiscriminately. #cHold down the key button and use direction keys# to steer.|| | ||
*'''Level 2''': MP Cost: | *'''Level 1''': MP Cost: 3. Attack 6 enemies with 108% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer. | ||
*'''Level 3''': MP Cost: | *'''Level 2''': MP Cost: 3. Attack 6 enemies with 111% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer. | ||
*'''Level 4''': MP Cost: | *'''Level 3''': MP Cost: 3. Attack 6 enemies with 114% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer. | ||
*'''Level 5''': MP Cost: | *'''Level 4''': MP Cost: 4. Attack 6 enemies with 117% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer. | ||
*'''Level 6''': MP Cost: | *'''Level 5''': MP Cost: 4. Attack 6 enemies with 120% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer. | ||
*'''Level 7''': MP Cost: | *'''Level 6''': MP Cost: 4. Attack 6 enemies with 123% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer. | ||
*'''Level 8''': MP Cost: | *'''Level 7''': MP Cost: 4. Attack 6 enemies with 126% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer. | ||
*'''Level 9''': MP Cost: | *'''Level 8''': MP Cost: 5. Attack 6 enemies with 129% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer. | ||
*'''Level 10''': MP Cost: | *'''Level 9''': MP Cost: 5. Attack 6 enemies with 132% damage. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer. | ||
*'''Level 11''': MP Cost: | *'''Level 10''': MP Cost: 5. Attack 6 enemies with 135% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer. | ||
*'''Level 12''': MP Cost: | *'''Level 11''': MP Cost: 5. Attack 6 enemies with 138% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer. | ||
*'''Level 13''': MP Cost: | *'''Level 12''': MP Cost: 6. Attack 6 enemies with 141% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer. | ||
*'''Level 14''': MP Cost: | *'''Level 13''': MP Cost: 6. Attack 6 enemies with 144% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer. | ||
*'''Level 15''': MP Cost: | *'''Level 14''': MP Cost: 6. Attack 6 enemies with 147% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer. | ||
*'''Level 16''': MP Cost: | *'''Level 15''': MP Cost: 6. Attack 6 enemies with 150% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer. | ||
*'''Level 17''': MP Cost: | *'''Level 16''': MP Cost: 7. Attack 6 enemies with 153% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer. | ||
*'''Level 18''': MP Cost: | *'''Level 17''': MP Cost: 7. Attack 6 enemies with 156% damage. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer. | ||
*'''Level 19''': MP Cost: | *'''Level 18''': MP Cost: 7. Attack 6 enemies with 159% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer. | ||
*'''Level 20''': | *'''Level 19''': MP Cost: 7. Attack 6 enemies with 162% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer. | ||
*'''Level 20''': MP Cost: 8. Attack 6 enemies with 165% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer. | |||
}} | }} | ||
{{MapleStory/Skill desc|Wind Archer3| | {{MapleStory/Skill desc|Wind Archer3|Pinpoint Pierce|Shoot off two arrows to strike the same enemy.|| | ||
*'''Level | *'''Level 1''': MP Cost: 27, Max Enemies Hit: 1, Damage: 283%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 10%. | ||
*'''Level | *'''Level 2''': MP Cost: 28, Max Enemies Hit: 1, Damage: 286%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 11%. | ||
*'''Level | *'''Level 3''': MP Cost: 28, Max Enemies Hit: 1, Damage: 289%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 11%. | ||
*'''Level | *'''Level 4''': MP Cost: 29, Max Enemies Hit: 1, Damage: 292%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 12%. | ||
*'''Level | *'''Level 5''': MP Cost: 29, Max Enemies Hit: 1, Damage: 295%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 12%. | ||
*'''Level | *'''Level 6''': MP Cost: 30, Max Enemies Hit: 1, Damage: 298%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 13%. | ||
*'''Level | *'''Level 7''': MP Cost: 30, Max Enemies Hit: 1, Damage: 301%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 13%. | ||
*'''Level | *'''Level 8''': MP Cost: 31, Max Enemies Hit: 1, Damage: 304%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 14%. | ||
*'''Level | *'''Level 9''': MP Cost: 31, Max Enemies Hit: 1, Damage: 307%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 14%. | ||
*'''Level | *'''Level 10''': MP Cost: 32, Max Enemies Hit: 1, Damage: 310%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 15%. | ||
*''Level | *'''Level 11''': MP Cost: 32, Max Enemies Hit: 1, Damage: 313%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 15%. | ||
*''Level | *'''Level 12''': MP Cost: 33, Max Enemies Hit: 1, Damage: 316%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 16%. | ||
*'''Level 13''': MP Cost: 33, Max Enemies Hit: 1, Damage: 319%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 16%. | |||
*'''Level 14''': MP Cost: 34, Max Enemies Hit: 1, Damage: 322%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 17%. | |||
*'''Level 15''': MP Cost: 34, Max Enemies Hit: 1, Damage: 325%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 17%. | |||
*'''Level 16''': MP Cost: 35, Max Enemies Hit: 1, Damage: 328%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 18%. | |||
*'''Level 17''': MP Cost: 35, Max Enemies Hit: 1, Damage: 331%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 18%. | |||
*'''Level 18''': MP Cost: 36, Max Enemies Hit: 1, Damage: 334%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 19%. | |||
*'''Level 19''': MP Cost: 36, Max Enemies Hit: 1, Damage: 337%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 19%. | |||
*'''Level 20''': MP Cost: 37, Max Enemies Hit: 1, Damage: 340%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 20%. | |||
}} | }} | ||
{{MapleStory/Skill desc|Wind Archer3| | {{MapleStory/Skill desc|Wind Archer3|Trifling Wind II|A spirit of the wind will distress nearby enemies.|Requires Level 20 [[#Trifling Wind I|Trifling Wind I]]| | ||
*'''Level 1''': | *'''Level 1''': Max soul energy created: 3, Chance to create energy: 20%, Random enemies damaged: 177%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 213% | ||
*'''Level 2''': | *'''Level 2''': Max soul energy created: 3, Chance to create energy: 21%, Random enemies damaged: 179%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 216% | ||
*'''Level 3''': | *'''Level 3''': Max soul energy created: 3, Chance to create energy: 21%, Random enemies damaged: 181%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 219% | ||
*'''Level 4''': | *'''Level 4''': Max soul energy created: 3, Chance to create energy: 22%, Random enemies damaged: 183%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 222% | ||
*'''Level 5''': | *'''Level 5''': Max soul energy created: 3, Chance to create energy: 22%, Random enemies damaged: 185%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 225% | ||
*'''Level 6''': | *'''Level 6''': Max soul energy created: 3, Chance to create energy: 23%, Random enemies damaged: 187%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 228% | ||
*'''Level 7''': | *'''Level 7''': Max soul energy created: 3, Chance to create energy: 23%, Random enemies damaged: 189%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 231% | ||
*'''Level 8''': | *'''Level 8''': Max soul energy created: 3, Chance to create energy: 24%, Random enemies damaged: 191%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 234% | ||
*'''Level 9''': | *'''Level 9''': Max soul energy created: 3, Chance to create energy: 24%, Random enemies damaged: 193%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 237% | ||
*'''Level 10''': | *'''Level 10''': Max soul energy created: 3, Chance to create energy: 25%, Random enemies damaged: 195%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 240% | ||
*'''Level 11''': | *'''Level 11''': Max soul energy created: 3, Chance to create energy: 25%, Random enemies damaged: 197%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 243% | ||
*'''Level 12''': | *'''Level 12''': Max soul energy created: 3, Chance to create energy: 26%, Random enemies damaged: 199%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 246% | ||
*'''Level 13''': | *'''Level 13''': Max soul energy created: 3, Chance to create energy: 26%, Random enemies damaged: 201%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 249% | ||
*'''Level 14''': | *'''Level 14''': Max soul energy created: 3, Chance to create energy: 27%, Random enemies damaged: 203%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 252% | ||
*'''Level 15''': ''' | *'''Level 15''': Max soul energy created: 3, Chance to create energy: 27%, Random enemies damaged: 205%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 255% | ||
*''Level | *'''Level 16''': Max soul energy created: 3, Chance to create energy: 28%, Random enemies damaged: 207%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 258% | ||
*''Level | *'''Level 17''': Max soul energy created: 3, Chance to create energy: 28%, Random enemies damaged: 209%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 261% | ||
*'''Level 18''': Max soul energy created: 3, Chance to create energy: 29%, Random enemies damaged: 211%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 264% | |||
*'''Level 19''': Max soul energy created: 3, Chance to create energy: 29%, Random enemies damaged: 213%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 267% | |||
*'''Level 20''': Max soul energy created: 4, Chance to create energy: 30%, Random enemies damaged: 215%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 270% | |||
}} | }} | ||
{{MapleStory/Skill desc|Wind Archer3|Albatross| | {{MapleStory/Skill desc|Wind Archer3|Albatross|Borrow the power of the legendary Albatross to boost your combat stats.|| | ||
*'''Level 1''': MP Cost: | *'''Level 1''': MP Cost: 51, Duration: 10 sec. Weapon ATT: 1, Max HP: 75, Critical Rate: 1% with +1 attack speed. | ||
*'''Level | *'''Level 2''': MP Cost: 52, Duration: 20 sec. Weapon ATT: 2, Max HP: 150, Critical Rate: 1% with +1 attack speed. | ||
*'''Level | *'''Level 3''': MP Cost: 53, Duration: 30 sec. Weapon ATT: 3, Max HP: 225, Critical Rate: 2% with +1 attack speed. | ||
*'''Level | *'''Level 4''': MP Cost: 54, Duration: 40 sec. Weapon ATT: 4, Max HP: 300, Critical Rate: 2% with +1 attack speed. | ||
*'''Level 5''' | *'''Level 5''': MP Cost: 55, Duration: 50 sec. Weapon ATT: 5, Max HP: 375, Critical Rate: 3% with +1 attack speed. | ||
*''Level | *'''Level 6''': MP Cost: 56, Duration: 60 sec. Weapon ATT: 6, Max HP: 450, Critical Rate: 3% with +1 attack speed. | ||
*''Level | *'''Level 7''': MP Cost: 57, Duration: 70 sec. Weapon ATT: 7, Max HP: 525, Critical Rate: 4% with +1 attack speed. | ||
*'''Level 8''': MP Cost: 58, Duration: 80 sec. Weapon ATT: 8, Max HP: 600, Critical Rate: 4% with +1 attack speed. | |||
*'''Level 9''': MP Cost: 59, Duration: 90 sec. Weapon ATT: 9, Max HP: 675, Critical Rate: 5% with +1 attack speed. | |||
*'''Level 10''': MP Cost: 60, Duration: 100 sec. Weapon ATT: 10, Max HP: 750, Critical Rate: 5% with +1 attack speed. | |||
*'''Level 11''': MP Cost: 61, Duration: 110 sec. Weapon ATT: 11, Max HP: 825, Critical Rate: 6% with +1 attack speed. | |||
*'''Level 12''': MP Cost: 62, Duration: 120 sec. Weapon ATT: 12, Max HP: 900, Critical Rate: 6% with +1 attack speed. | |||
*'''Level 13''': MP Cost: 63, Duration: 130 sec. Weapon ATT: 13, Max HP: 975, Critical Rate: 7% with +1 attack speed. | |||
*'''Level 14''': MP Cost: 64, Duration: 140 sec. Weapon ATT: 14, Max HP: 1050, Critical Rate: 7% with +1 attack speed. | |||
*'''Level 15''': MP Cost: 65, Duration: 150 sec. Weapon ATT: 15, Max HP: 1125, Critical Rate: 8% with +1 attack speed. | |||
*'''Level 16''': MP Cost: 66, Duration: 160 sec. Weapon ATT: 16, Max HP: 1200, Critical Rate: 8% with +1 attack speed. | |||
*'''Level 17''': MP Cost: 67, Duration: 170 sec. Weapon ATT: 17, Max HP: 1275, Critical Rate: 9% with +1 attack speed. | |||
*'''Level 18''': MP Cost: 68, Duration: 180 sec. Weapon ATT: 18, Max HP: 1350, Critical Rate: 9% with +1 attack speed. | |||
*'''Level 19''': MP Cost: 69, Duration: 190 sec. Weapon ATT: 19, Max HP: 1425, Critical Rate: 10% with +1 attack speed. | |||
*'''Level 20''': MP Cost: 70, Duration: 200 sec. Weapon ATT: 20, Max HP: 1500, Critical Rate: 10% with +1 attack speed. | |||
}} | }} | ||
{{MapleStory/Skill desc|Wind Archer3| | {{MapleStory/Skill desc|Wind Archer3|Emerald Flower|Summon a green crystal flower that attracts nearby enemies. Enemies intoxicated by the scent will slow down.|| | ||
*'''Level 1''': MP Cost: 33, Duration: 24 sec. Crystal Flower HP: 3,800. Slows affected enemies. | |||
*'''Level 1''': MP Cost: | *'''Level 2''': MP Cost: 36, Duration: 24 sec. Crystal Flower HP: 5,600. Slows affected enemies. | ||
*'''Level 2''': MP Cost: | *'''Level 3''': MP Cost: 39, Duration: 33 sec. Crystal Flower HP: 7,400. Slows affected enemies. | ||
*'''Level 4''': MP Cost: 42, Duration: 33 sec. Crystal Flower HP: 9,200. Slows affected enemies. | |||
*'''Level 5''': MP Cost: 45, Duration: 42 sec. Crystal Flower HP: 11,000. Slows affected enemies. | |||
*'''Level 6''': MP Cost: 48, Duration: 42 sec. Crystal Flower HP: 12,800. Slows affected enemies. | |||
*'''Level | *'''Level 7''': MP Cost: 51, Duration: 51 sec. Crystal Flower HP: 14,600. Slows affected enemies. | ||
*'''Level 8''': MP Cost: 54, Duration: 51 sec. Crystal Flower HP: 16,400. Slows affected enemies. | |||
*'''Level | *'''Level 9''': MP Cost: 57, Duration: 60 sec. Crystal Flower HP: 18,200. Slows affected enemies. | ||
*'''Level 10''': MP Cost: 60, Duration: 60 sec. Crystal Flower HP: 20,000. Slows affected enemies. | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
*'''Level | |||
}} | }} | ||
Line 306: | Line 327: | ||
}} | }} | ||
{{MapleStory/Skill desc|Wind Archer3| | {{MapleStory/Skill desc|Wind Archer3|Featherweight|Your body becomes as light as a feather, gaining freedom from enemy attacks.|| | ||
*'''Level 1''': | *'''Level 1''': Damage Intake: -6% All abnormal status and elemental resistance: +1%. | ||
*'''Level 2''': | *'''Level 2''': Damage Intake: -7% All abnormal status and elemental resistance: +1%. | ||
*'''Level 3''': | *'''Level 3''': Damage Intake: -8% All abnormal status and elemental resistance: +2%. | ||
*'''Level 4''': | *'''Level 4''': Damage Intake: -10% All abnormal status and elemental resistance: +2%. | ||
*'''Level 5''': | *'''Level 5''': Damage Intake: -11% All abnormal status and elemental resistance: +3%. | ||
*'''Level 6''': | *'''Level 6''': Damage Intake: -12% All abnormal status and elemental resistance: +3%. | ||
*'''Level 7''': | *'''Level 7''': Damage Intake: -13% All abnormal status and elemental resistance: +4%. | ||
*'''Level 8''': | *'''Level 8''': Damage Intake: -15% All abnormal status and elemental resistance: +4%. | ||
*'''Level 9''': | *'''Level 9''': Damage Intake: -16% All abnormal status and elemental resistance: +5%. | ||
*'''Level 10''': | *'''Level 10''': Damage Intake: -17% All abnormal status and elemental resistance: +5%. | ||
*'''Level 11''': | *'''Level 11''': Damage Intake: -18% All abnormal status and elemental resistance: +6%. | ||
*'''Level 12''': | *'''Level 12''': Damage Intake: -20% All abnormal status and elemental resistance: +6%. | ||
*'''Level 13''': | *'''Level 13''': Damage Intake: -21% All abnormal status and elemental resistance: +7%. | ||
*'''Level 14''': | *'''Level 14''': Damage Intake: -22% All abnormal status and elemental resistance: +7%. | ||
*'''Level 15''': | *'''Level 15''': Damage Intake: -23% All abnormal status and elemental resistance: +8%. | ||
*'''Level 16''': | *'''Level 16''': Damage Intake: -25% All abnormal status and elemental resistance: +8%. | ||
*'''Level 17''': | *'''Level 17''': Damage Intake: -26% All abnormal status and elemental resistance: +9%. | ||
*'''Level 18''': | *'''Level 18''': Damage Intake: -27% All abnormal status and elemental resistance: +9%. | ||
*'''Level 19''': | *'''Level 19''': Damage Intake: -28% All abnormal status and elemental resistance: +10%. | ||
*'''Level 20''': | *'''Level 20''': Damage Intake: -30% All abnormal status and elemental resistance: +10%. | ||
*'''Level 21''': MP | }} | ||
*'''Level 22''': MP | |||
*'''Level 23''': MP | {{MapleStory/Skill desc|Wind Archer3|Second Wind|Borrow the power of wind, becoming more skillful at evasion and gaining a chance to counterattack.|| | ||
*'''Level 24''': MP | *'''Level 1''': Avoidability: 11%, Weapon DEF and Magic DEF: + 50, Weapon ATT for 5 sec. after Avoid: +5 | ||
*'''Level 25''': MP | *'''Level 2''': Avoidability: 12%, Weapon DEF and Magic DEF: + 100, Weapon ATT for 5 sec. after Avoid: +6 | ||
*'''Level 26''': MP | *'''Level 3''': Avoidability: 13%, Weapon DEF and Magic DEF: + 150, Weapon ATT for 5 sec. after Avoid: +6 | ||
*'''Level 27''': MP | *'''Level 4''': Avoidability: 14%, Weapon DEF and Magic DEF: + 200, Weapon ATT for 5 sec. after Avoid: +7 | ||
*'''Level 28''': MP | *'''Level 5''': Avoidability: 15%, Weapon DEF and Magic DEF: + 250, Weapon ATT for 5 sec. after Avoid: +7 | ||
*'''Level 29''': MP | *'''Level 6''': Avoidability: 16%, Weapon DEF and Magic DEF: + 300, Weapon ATT for 5 sec. after Avoid: +8 | ||
*'''Level 30 | *'''Level 7''': Avoidability: 17%, Weapon DEF and Magic DEF: + 350, Weapon ATT for 5 sec. after Avoid: +8 | ||
*''Level 31'': MP | *'''Level 8''': Avoidability: 18%, Weapon DEF and Magic DEF: + 400, Weapon ATT for 5 sec. after Avoid: +9 | ||
*''Level 32'': MP | *'''Level 9''': Avoidability: 19%, Weapon DEF and Magic DEF: + 450, Weapon ATT for 5 sec. after Avoid: +9 | ||
*'''Level 10''': Avoidability: 20%, Weapon DEF and Magic DEF: + 500, Weapon ATT for 5 sec. after Avoid: +10 | |||
*'''Level 11''': Avoidability: 21%, Weapon DEF and Magic DEF: + 550, Weapon ATT for 5 sec. after Avoid: +10 | |||
*'''Level 12''': Avoidability: 22%, Weapon DEF and Magic DEF: + 600, Weapon ATT for 5 sec. after Avoid: +11 | |||
*'''Level 13''': Avoidability: 23%, Weapon DEF and Magic DEF: + 650, Weapon ATT for 5 sec. after Avoid: +11 | |||
*'''Level 14''': Avoidability: 24%, Weapon DEF and Magic DEF: + 700, Weapon ATT for 5 sec. after Avoid: +12 | |||
*'''Level 15''': Avoidability: 25%, Weapon DEF and Magic DEF: + 750, Weapon ATT for 5 sec. after Avoid: +12 | |||
*'''Level 16''': Avoidability: 26%, Weapon DEF and Magic DEF: + 800, Weapon ATT for 5 sec. after Avoid: +13 | |||
*'''Level 17''': Avoidability: 27%, Weapon DEF and Magic DEF: + 850, Weapon ATT for 5 sec. after Avoid: +13 | |||
*'''Level 18''': Avoidability: 28%, Weapon DEF and Magic DEF: + 900, Weapon ATT for 5 sec. after Avoid: +14 | |||
*'''Level 19''': Avoidability: 29%, Weapon DEF and Magic DEF: + 950, Weapon ATT for 5 sec. after Avoid: +14 | |||
*'''Level 20''': Avoidability: 30%, Weapon DEF and Magic DEF: + 1000, Weapon ATT for 5 sec. after Avoid: +15 | |||
}} | |||
===Fourth Job=== | |||
{{MapleStory/Skill desc|Wind Archer4|Call of Cygnus|Receive the blessings of Cygnus's awakening to temporarily increase all stats for you and your party members.|| | |||
*'''Level 1''': MP Cost: 10, All Stats: +1%, Duration: 30 sec | |||
*'''Level 2''': MP Cost: 10, Base Stats: +1%, Duration: 60 sec | |||
*'''Level 3''': MP Cost: 10, Base Stats: +2%, Duration: 90 sec | |||
*'''Level 4''': MP Cost: 10, Base Stats: +2%, Duration: 120 sec | |||
*'''Level 5''': MP Cost: 20, Base Stats: +3%, Duration: 150 sec | |||
*'''Level 6''': MP Cost: 20, Base Stats: +3%, Duration: 180 sec | |||
*'''Level 7''': MP Cost: 20, Base Stats: +4%, Duration: 210 sec | |||
*'''Level 8''': MP Cost: 20, Base Stats: +4%, Duration: 240 sec | |||
*'''Level 9''': MP Cost: 20, Base Stats: +5%, Duration: 270 sec | |||
*'''Level 10''': MP Cost: 30, Base Stats: +5%, Duration: 300 sec | |||
*'''Level 11''': MP Cost: 30, Base Stats: +6%, Duration: 330 sec | |||
*'''Level 12''': MP Cost: 30, Base Stats: +6%, Duration: 360 sec | |||
*'''Level 13''': MP Cost: 30, Base Stats: +7%, Duration: 390 sec | |||
*'''Level 14''': MP Cost: 30, Base Stats: +7%, Duration: 420 sec | |||
*'''Level 15''': MP Cost: 40, Base Stats: +8%, Duration: 450 sec | |||
*'''Level 16''': MP Cost: 40, Base Stats: +8%, Duration: 480 sec | |||
*'''Level 17''': MP Cost: 40, Base Stats: +9%, Duration: 510 sec | |||
*'''Level 18''': MP Cost: 40, Base Stats: +9%, Duration: 540 sec | |||
*'''Level 19''': MP Cost: 40, Base Stats: +10%, Duration: 570 sec | |||
*'''Level 20''': MP Cost: 50, Base Stats: +10%, Duration: 600 sec | |||
*'''Level 21''': MP Cost: 50, Base Stats: +11%, Duration: 630 sec | |||
*'''Level 22''': MP Cost: 50, Base Stats: +11%, Duration: 660 sec | |||
*'''Level 23''': MP Cost: 50, Base Stats: +12%, Duration: 690 sec | |||
*'''Level 24''': MP Cost: 50, Base Stats: +12%, Duration: 720 sec | |||
*'''Level 25''': MP Cost: 60, Base Stats: +13%, Duration: 750 sec | |||
*'''Level 26''': MP Cost: 60, Base Stats: +13%, Duration: 780 sec | |||
*'''Level 27''': MP Cost: 60, Base Stats: +14%, Duration: 810 sec | |||
*'''Level 28''': MP Cost: 60, Base Stats: +14%, Duration: 840 sec | |||
*'''Level 29''': MP Cost: 60, Base Stats: +15%, Duration: 870 sec | |||
*'''Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec''' | |||
*''Level 31'': MP Cost: 70, Base Stats: +16%, Duration: 930 sec | |||
*''Level 32'': MP Cost: 70, Base Stats: +16%, Duration: 960 sec | |||
}} | }} | ||
{{MapleStory/Skill desc|Wind | {{MapleStory/Skill desc|Wind Archer4|Sharp Eyes|Allows party members to spot the weak points on enemies and do critical damage.|| | ||
*''' | *'''Level 1''': MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec | ||
*'''Level | *'''Level 2''': MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec | ||
*'''Level | *'''Level 3''': MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec | ||
*'''Level | *'''Level 4''': MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec | ||
*'''Level | *'''Level 5''': MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec | ||
*'''Level | *'''Level 6''': MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec | ||
*'''Level | *'''Level 7''': MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec | ||
*'''Level | *'''Level 8''': MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec | ||
*'''Level | *'''Level 9''': MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec | ||
*'''Level | *'''Level 10''': MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec | ||
*'''Level | *'''Level 11''': MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec | ||
*'''Level | *'''Level 12''': MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec | ||
*'''Level | *'''Level 13''': MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec | ||
*'''Level | *'''Level 14''': MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec | ||
*'''Level | *'''Level 15''': MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec | ||
*'''Level | *'''Level 16''': MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec | ||
*'''Level | *'''Level 17''': MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec | ||
*'''Level | *'''Level 18''': MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec | ||
*'''Level | *'''Level 19''': MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec | ||
*'''Level | *'''Level 20''': MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec | ||
*'''Level | *'''Level 21''': MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec | ||
*''Level | *'''Level 22''': MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec | ||
*''Level | *'''Level 23''': MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec | ||
*'''Level 24''': MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec | |||
*'''Level 25''': MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec | |||
*'''Level 26''': MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec | |||
*'''Level 27''': MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec | |||
*'''Level 28''': MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec | |||
*'''Level 29''': MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec | |||
*'''Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec''' | |||
*''Level 31'': MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec | |||
*''Level 32'': MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec | |||
}} | }} | ||
{{MapleStory/Skill desc|Wind | {{MapleStory/Skill desc|Wind Archer4|Bow Expert|Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.|Requires Level 10 [[#Bow Mastery|Bow Mastery]]| | ||
*'''Level | *'''Level 1''': Bow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1% | ||
*'''Level 2''': Bow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1% | |||
*'''Level 3''': Bow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2% | |||
*'''Level 4''': Bow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2% | |||
*'''Level 5''': Bow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3% | |||
*'''Level 6''': Bow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3% | |||
*'''Level 7''': Bow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4% | |||
*'''Level 8''': Bow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4% | |||
*'''Level 9''': Bow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5% | |||
*'''Level 10''': Bow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5% | |||
*'''Level 11''': Bow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6% | |||
*'''Level 12''': Bow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6% | |||
*'''Level 13''': Bow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7% | |||
*'''Level 14''': Bow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7% | |||
*'''Level 15''': Bow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8% | |||
*'''Level 16''': Bow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8% | |||
*'''Level 17''': Bow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9% | |||
*'''Level 18''': Bow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9% | |||
*'''Level 19''': Bow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10% | |||
*'''Level 20''': Bow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10% | |||
*'''Level 21''': Bow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11% | |||
*'''Level 22''': Bow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11% | |||
*'''Level 23''': Bow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12% | |||
*'''Level 24''': Bow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12% | |||
*'''Level 25''': Bow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13% | |||
*'''Level 26''': Bow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13% | |||
*'''Level 27''': Bow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14% | |||
*'''Level 28''': Bow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14% | |||
*'''Level 29''': Bow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15% | |||
*'''Level 30: Bow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%''' | |||
*''Level 31'': Bow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16% | |||
*''Level 32'': Bow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16% | |||
}} | }} | ||
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Revision as of 06:28, 7 September 2013
To see Beginner Skills, visit this page
First Job
Breeze Arrow: Fires off a wind-infused arrow.
'
- Level 1: MP Cost: 17, Damage: 82%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 2: MP Cost: 17, Damage: 84%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 3: MP Cost: 17, Damage: 86%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 4: MP Cost: 18, Damage: 88%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 5: MP Cost: 18, Damage: 90%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 6: MP Cost: 18, Damage: 92%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 7: MP Cost: 18, Damage: 94%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 8: MP Cost: 19, Damage: 96%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 9: MP Cost: 19, Damage: 98%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 10: MP Cost: 19, Damage: 100%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 11: MP Cost: 19, Damage: 102%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 12: MP Cost: 20, Damage: 104%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 13: MP Cost: 20, Damage: 106%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 14: MP Cost: 20, Damage: 108%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 15: MP Cost: 20, Damage: 110%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 16: MP Cost: 21, Damage: 112%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 17: MP Cost: 21, Damage: 114%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 18: MP Cost: 21, Damage: 116%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 19: MP Cost: 21, Damage: 118%, Number of Attacks: 3, Max Enemies Hit: 5
- Level 20: MP Cost: 22, Damage: 120%, Number of Attacks: 3, Max Enemies Hit: 5
Wind Walk: Your arrows walk on the wind, flying through any monsters they touch.
'
- Level 1: MP Cost: 24, Works in air. Stops at end of platform. Passive Effect: Speed: 21, Jump: 1, Max Movement Speed: +6
- Level 2: MP Cost: 23, Works in air. Stops at end of platform. Passive Effect: Speed: 22, Jump: 2, Max Movement Speed: +7
- Level 3: MP Cost: 22, Works in air. Stops at end of platform. Passive Effect: Speed: 23, Jump: 3, Max Movement Speed: +8
- Level 4: MP Cost: 21, Works in air. Stops at end of platform. Passive Effect: Speed: 24, Jump: 4, Max Movement Speed: +9
- Level 5: MP Cost: 20, Works in air. Stops at end of platform. Passive Effect: Speed: 25, Jump: 5, Max Movement Speed: +10
- Level 6: MP Cost: 19, Works in air. Stops at end of platform. Passive Effect: Speed: 26, Jump: 6, Max Movement Speed: +11
- Level 7: MP Cost: 18, Works in air. Stops at end of platform. Passive Effect: Speed: 27, Jump: 7, Max Movement Speed: +12
- Level 8: MP Cost: 17, Works in air. Stops at end of platform. Passive Effect: Speed: 28, Jump: 8, Max Movement Speed: +13
- Level 9: MP Cost: 16, Works in air. Stops at end of platform. Passive Effect: Speed: 29, Jump: 9, Max Movement Speed: +14
- Level 10: MP Cost: 15, Works in air. Stops at end of platform. Passive Effect: Speed: 30, Jump: 10, Max Movement Speed: +15
- Level 11: MP Cost: 14, Works in air. Stops at end of platform. Passive Effect: Speed: 31, Jump: 11, Max Movement Speed: +16
- Level 12: MP Cost: 13, Works in air. Stops at end of platform. Passive Effect: Speed: 32, Jump: 12, Max Movement Speed: +17
- Level 13: MP Cost: 12, Works in air. Stops at end of platform. Passive Effect: Speed: 33, Jump: 13, Max Movement Speed: +18
- Level 14: MP Cost: 11, Works in air. Stops at end of platform. Passive Effect: Speed: 34, Jump: 14, Max Movement Speed: +19
- Level 15: MP Cost: 10, Works in air. Stops at end of platform. Passive Effect: Speed: 35, Jump: 15, Max Movement Speed: +20
Storm Elemental: Summons a wind elemental to bolster your powers.
'
- Level 1: MP Cost: 47, Damage: +1%, Duration: 90 sec
- Level 2: MP Cost: 44, Damage: +2%, Duration: 100 sec
- Level 3: MP Cost: 41, Damage: +3%, Duration: 110 sec
- Level 4: MP Cost: 38, Damage: +4%, Duration: 120 sec
- Level 5: MP Cost: 35, Damage: +5%, Duration: 130 sec
- Level 6: MP Cost: 32, Damage: +6%, Duration: 140 sec
- Level 7: MP Cost: 29, Damage: +7%, Duration: 150 sec
- Level 8: MP Cost: 26, Damage: +8%, Duration: 160 sec
- Level 9: MP Cost: 23, Damage: +9%, Duration: 170 sec
- Level 10: MP Cost: 20, Damage: +10%, Duration: 180 sec
Whispers of the Wind: Whispers of the wind teach you ancient knowledge of body and mind.
'
- Level 1: Weapon ATT: 1, Accuracy and Avoidability: 20, Range: increased to 8.
- Level 2: Weapon ATT: 2, Accuracy and Avoidability: 40, Range: increased to 16.
- Level 3: Weapon ATT: 3, Accuracy and Avoidability: 60, Range: increased to 24.
- Level 4: Weapon ATT: 4, Accuracy and Avoidability: 80, Range: increased to 32.
- Level 5: Weapon ATT: 5, Accuracy and Avoidability: 100, Range: increased to 40.
- Level 6: Weapon ATT: 6, Accuracy and Avoidability: 120, Range: increased to 48.
- Level 7: Weapon ATT: 7, Accuracy and Avoidability: 140, Range: increased to 56.
- Level 8: Weapon ATT: 8, Accuracy and Avoidability: 170, Range: increased to 64.
- Level 9: Weapon ATT: 9, Accuracy and Avoidability: 180, Range: increased to 72.
- Level 10: Weapon ATT: 10, Accuracy and Avoidability: 200, Range: increased to 80.
- Level 11: Weapon ATT: 11, Accuracy and Avoidability: 220, Range: increased to 88.
- Level 12: Weapon ATT: 12, Accuracy and Avoidability: 240, Range: increased to 96.
- Level 13: Weapon ATT: 13, Accuracy and Avoidability: 260, Range: increased to 104.
- Level 14: Weapon ATT: 14, Accuracy and Avoidability: 280, Range: increased to 112.
- Level 15: Weapon ATT: 15, Accuracy and Avoidability: 300, Range: increased to 120.
- Level 16: Weapon ATT: 16, Accuracy and Avoidability: 320, Range: increased to 128.
- Level 17: Weapon ATT: 17, Accuracy and Avoidability: 340, Range: increased to 136.
- Level 18: Weapon ATT: 18, Accuracy and Avoidability: 360, Range: increased to 144.
- Level 19: Weapon ATT: 19, Accuracy and Avoidability: 380, Range: increased to 152.
- Level 20: Weapon ATT: 20, Accuracy and Avoidability: 400, Range: increased to 160.
Second Job
Fairy Spiral: Spin to create a vortex of wind that knocks back enemies.
'
- Level 1: MP Cost: 21, Damage: 157%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 2: MP Cost: 22, Damage: 159%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 3: MP Cost: 22, Damage: 161%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 4: MP Cost: 23, Damage: 163%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 5: MP Cost: 23, Damage: 165%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 6: MP Cost: 24, Damage: 167%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 7: MP Cost: 24, Damage: 169%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 8: MP Cost: 25, Damage: 171%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 9: MP Cost: 25, Damage: 173%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 10: MP Cost: 26, Damage: 175%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 11: MP Cost: 26, Damage: 177%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 12: MP Cost: 27, Damage: 179%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 13: MP Cost: 27, Damage: 181%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 14: MP Cost: 28, Damage: 183%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 15: MP Cost: 28, Damage: 185%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 16: MP Cost: 29, Damage: 187%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 17: MP Cost: 29, Damage: 189%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 18: MP Cost: 30, Damage: 191%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 19: MP Cost: 30, Damage: 193%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 20: MP Cost: 31, Damage: 195%, Number of Attacks: 3, Number of Enemies pushed back: 6.
Gust Shot: Fire off a speeding arrow in a straight line.
'
- Level 1: MP Cost: 10, Damage: 228%, Max Monsters Hit: 6, Number of Attacks: 2
- Level 2: MP Cost: 11, Damage: 231%, Max Monsters Hit: 6, Number of Attacks: 2
- Level 3: MP Cost: 11, Damage: 234%, Max Monsters Hit: 6, Number of Attacks: 2
- Level 4: MP Cost: 12, Damage: 237%, Max Monsters Hit: 6, Number of Attacks: 2
- Level 5: MP Cost: 12, Damage: 240%, Max Monsters Hit: 6, Number of Attacks: 2
- Level 6: MP Cost: 13, Damage: 243%, Max Monsters Hit: 6, Number of Attacks: 2
- Level 7: MP Cost: 13, Damage: 246%, Max Monsters Hit: 6, Number of Attacks: 2
- Level 8: MP Cost: 14, Damage: 249%, Max Monsters Hit: 6, Number of Attacks: 2
- Level 9: MP Cost: 14, Damage: 252%, Max Monsters Hit: 6, Number of Attacks: 2
- Level 10: MP Cost: 15, Damage: 255%, Max Monsters Hit: 6, Number of Attacks: 2
- Level 11: MP Cost: 15, Damage: 258%, Max Monsters Hit: 6, Number of Attacks: 2
- Level 12: MP Cost: 16, Damage: 261%, Max Monsters Hit: 6, Number of Attacks: 2
- Level 13: MP Cost: 16, Damage: 264%, Max Monsters Hit: 6, Number of Attacks: 2
- Level 14: MP Cost: 17, Damage: 267%, Max Monsters Hit: 6, Number of Attacks: 2
- Level 15: MP Cost: 17, Damage: 270%, Max Monsters Hit: 6, Number of Attacks: 2
- Level 16: MP Cost: 18, Damage: 273%, Max Monsters Hit: 6, Number of Attacks: 2
- Level 17: MP Cost: 18, Damage: 276%, Max Monsters Hit: 6, Number of Attacks: 2
- Level 18: MP Cost: 19, Damage: 279%, Max Monsters Hit: 6, Number of Attacks: 2
- Level 19: MP Cost: 19, Damage: 282%, Max Monsters Hit: 6, Number of Attacks: 2
- Level 20: MP Cost: 20, Damage: 285%, Max Monsters Hit: 6, Number of Attacks: 2
Trifling Wind I: The Spirit of Wind will confuse nearby enemies.
'
- Level 1: Max soul energy created: 1, Chance to create energy: 10%, Random enemies damaged: 132%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 153%.
- Level 2: Max soul energy created: 1, Chance to create energy: 11%, Random enemies damaged: 134%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 156%.
- Level 3: Max soul energy created: 1, Chance to create energy: 11%, Random enemies damaged: 136%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 159%.
- Level 4: Max soul energy created: 1, Chance to create energy: 12%, Random enemies damaged: 138%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 162%.
- Level 5: Max soul energy created: 1, Chance to create energy: 12%, Random enemies damaged: 140%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 165%.
- Level 6: Max soul energy created: 1, Chance to create energy: 13%, Random enemies damaged: 142%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 168%.
- Level 7: Max soul energy created: 1, Chance to create energy: 13%, Random enemies damaged: 144%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 171%.
- Level 8: Max soul energy created: 1, Chance to create energy: 14%, Random enemies damaged: 146%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 174%.
- Level 9: Max soul energy created: 1, Chance to create energy: 14%, Random enemies damaged: 148%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 177%.
- Level 10: Max soul energy created: 1, Chance to create energy: 15%, Random enemies damaged: 150%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 180%.
- Level 11: Max soul energy created: 2, Chance to create energy: 15%, Random enemies damaged: 152%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 183%.
- Level 12: Max soul energy created: 2, Chance to create energy: 16%, Random enemies damaged: 154%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 186%.
- Level 13: Max soul energy created: 2, Chance to create energy: 16%, Random enemies damaged: 156%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 189%.
- Level 14: Max soul energy created: 2, Chance to create energy: 17%, Random enemies damaged: 158%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 192%.
- Level 15: Max soul energy created: 2, Chance to create energy: 17%, Random enemies damaged: 160%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 195%.
- Level 16: Max soul energy created: 2, Chance to create energy: 18%, Random enemies damaged: 162%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 198%.
- Level 17: Max soul energy created: 2, Chance to create energy: 18%, Random enemies damaged: 164%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 201%.
- Level 18: Max soul energy created: 2, Chance to create energy: 19%, Random enemies damaged: 166%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 204%.
- Level 19: Max soul energy created: 2, Chance to create energy: 19%, Random enemies damaged: 168%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 207%.
- Level 20: Max soul energy created: 3, Chance to create energy: 20%, Random enemies damaged: 170%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 210%.
Sylvan Aid: The blessings of the Sylph give you a leg-up against your enemies.
'
- Level 1: MP Cost: 30, Weapon ATT: 2, Critical Rate: +1%, No Arrows used for: 20 sec.
- Level 2: MP Cost: 30, Weapon ATT: 4, Critical Rate: +2%, No Arrows used for: 40 sec.
- Level 3: MP Cost: 30, Weapon ATT: 6, Critical Rate: +3%, No Arrows used for: 60 sec.
- Level 4: MP Cost: 30, Weapon ATT: 8, Critical Rate: +4%, No Arrows used for: 80 sec.
- Level 5: MP Cost: 30, Weapon ATT: 10, Critical Rate: +5%, No Arrows used for: 100 sec.
- Level 6: MP Cost: 30, Weapon ATT: 12, Critical Rate: +6%, No Arrows used for: 120 sec.
- Level 7: MP Cost: 30, Weapon ATT: 14, Critical Rate: +7%, No Arrows used for: 140 sec.
- Level 8: MP Cost: 30, Weapon ATT: 16, Critical Rate: +8%, No Arrows used for: 160 sec.
- Level 9: MP Cost: 30, Weapon ATT: 18, Critical Rate: +9%, No Arrows used for: 180 sec.
- Level 10: MP Cost: 30, Weapon ATT: 20, Critical Rate: +10%, No Arrows used for: 200 sec.
Bow Mastery: Increases the weapon mastery and accuracy of bows.
'
- Level 1: Bow Mastery: +14%, Accuracy: +12.
- Level 2: Bow Mastery: +18%, Accuracy: +24.
- Level 3: Bow Mastery: +22%, Accuracy: +36.
- Level 4: Bow Mastery: +26%, Accuracy: +48.
- Level 5: Bow Mastery: +30%, Accuracy: +60.
- Level 6: Bow Mastery: +34%, Accuracy: +72.
- Level 7: Bow Mastery: +38%, Accuracy: +84.
- Level 8: Bow Mastery: +42%, Accuracy: +96.
- Level 9: Bow Mastery: +46%, Accuracy: +108.
- Level 10: Bow Mastery: +50%, Accuracy: +120.
Bow Booster: Increases the attack speed of your weapon for a short time. Must have a bow equipped.
Requires Level 5 Bow Mastery
- Level 1: MP Cost: 29, Duration: 20 sec.
- Level 2: MP Cost: 27, Duration: 40 sec.
- Level 3: MP Cost: 25, Duration: 60 sec.
- Level 4: MP Cost: 23, Duration: 80 sec.
- Level 5: MP Cost: 21, Duration: 100 sec.
- Level 6: MP Cost: 19, Duration: 120 sec.
- Level 7: MP Cost: 17, Duration: 140 sec.
- Level 8: MP Cost: 15, Duration: 160 sec.
- Level 9: MP Cost: 13, Duration: 180 sec.
- Level 10: MP Cost: 11, Duration: 200 sec.
Physical Training: Permanently improves STR and DEX through sheer physical training.
'
- Level 1: Permanently increase STR and DEX by 6.
- Level 2: Permanently increase STR and DEX by 12.
- Level 3: Permanently increase STR and DEX by 18.
- Level 4: Permanently increase STR and DEX by 24.
- Level 5: Permanently increase STR and DEX by 30.
Third Job
Sentient Arrow: Shoot off a frigid arrow to attack indiscriminately. #cHold down the key button and use direction keys# to steer.
'
- Level 1: MP Cost: 3. Attack 6 enemies with 108% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 2: MP Cost: 3. Attack 6 enemies with 111% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 3: MP Cost: 3. Attack 6 enemies with 114% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 4: MP Cost: 4. Attack 6 enemies with 117% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 5: MP Cost: 4. Attack 6 enemies with 120% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 6: MP Cost: 4. Attack 6 enemies with 123% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 7: MP Cost: 4. Attack 6 enemies with 126% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 8: MP Cost: 5. Attack 6 enemies with 129% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 9: MP Cost: 5. Attack 6 enemies with 132% damage. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 10: MP Cost: 5. Attack 6 enemies with 135% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 11: MP Cost: 5. Attack 6 enemies with 138% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 12: MP Cost: 6. Attack 6 enemies with 141% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 13: MP Cost: 6. Attack 6 enemies with 144% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 14: MP Cost: 6. Attack 6 enemies with 147% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 15: MP Cost: 6. Attack 6 enemies with 150% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 16: MP Cost: 7. Attack 6 enemies with 153% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 17: MP Cost: 7. Attack 6 enemies with 156% damage. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 18: MP Cost: 7. Attack 6 enemies with 159% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 19: MP Cost: 7. Attack 6 enemies with 162% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 20: MP Cost: 8. Attack 6 enemies with 165% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
Pinpoint Pierce: Shoot off two arrows to strike the same enemy.
'
- Level 1: MP Cost: 27, Max Enemies Hit: 1, Damage: 283%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 10%.
- Level 2: MP Cost: 28, Max Enemies Hit: 1, Damage: 286%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 11%.
- Level 3: MP Cost: 28, Max Enemies Hit: 1, Damage: 289%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 11%.
- Level 4: MP Cost: 29, Max Enemies Hit: 1, Damage: 292%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 12%.
- Level 5: MP Cost: 29, Max Enemies Hit: 1, Damage: 295%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 12%.
- Level 6: MP Cost: 30, Max Enemies Hit: 1, Damage: 298%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 13%.
- Level 7: MP Cost: 30, Max Enemies Hit: 1, Damage: 301%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 13%.
- Level 8: MP Cost: 31, Max Enemies Hit: 1, Damage: 304%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 14%.
- Level 9: MP Cost: 31, Max Enemies Hit: 1, Damage: 307%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 14%.
- Level 10: MP Cost: 32, Max Enemies Hit: 1, Damage: 310%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 15%.
- Level 11: MP Cost: 32, Max Enemies Hit: 1, Damage: 313%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 15%.
- Level 12: MP Cost: 33, Max Enemies Hit: 1, Damage: 316%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 16%.
- Level 13: MP Cost: 33, Max Enemies Hit: 1, Damage: 319%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 16%.
- Level 14: MP Cost: 34, Max Enemies Hit: 1, Damage: 322%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 17%.
- Level 15: MP Cost: 34, Max Enemies Hit: 1, Damage: 325%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 17%.
- Level 16: MP Cost: 35, Max Enemies Hit: 1, Damage: 328%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 18%.
- Level 17: MP Cost: 35, Max Enemies Hit: 1, Damage: 331%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 18%.
- Level 18: MP Cost: 36, Max Enemies Hit: 1, Damage: 334%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 19%.
- Level 19: MP Cost: 36, Max Enemies Hit: 1, Damage: 337%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 19%.
- Level 20: MP Cost: 37, Max Enemies Hit: 1, Damage: 340%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 20%.
Trifling Wind II: A spirit of the wind will distress nearby enemies.
Requires Level 20 Trifling Wind I
- Level 1: Max soul energy created: 3, Chance to create energy: 20%, Random enemies damaged: 177%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 213%
- Level 2: Max soul energy created: 3, Chance to create energy: 21%, Random enemies damaged: 179%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 216%
- Level 3: Max soul energy created: 3, Chance to create energy: 21%, Random enemies damaged: 181%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 219%
- Level 4: Max soul energy created: 3, Chance to create energy: 22%, Random enemies damaged: 183%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 222%
- Level 5: Max soul energy created: 3, Chance to create energy: 22%, Random enemies damaged: 185%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 225%
- Level 6: Max soul energy created: 3, Chance to create energy: 23%, Random enemies damaged: 187%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 228%
- Level 7: Max soul energy created: 3, Chance to create energy: 23%, Random enemies damaged: 189%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 231%
- Level 8: Max soul energy created: 3, Chance to create energy: 24%, Random enemies damaged: 191%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 234%
- Level 9: Max soul energy created: 3, Chance to create energy: 24%, Random enemies damaged: 193%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 237%
- Level 10: Max soul energy created: 3, Chance to create energy: 25%, Random enemies damaged: 195%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 240%
- Level 11: Max soul energy created: 3, Chance to create energy: 25%, Random enemies damaged: 197%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 243%
- Level 12: Max soul energy created: 3, Chance to create energy: 26%, Random enemies damaged: 199%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 246%
- Level 13: Max soul energy created: 3, Chance to create energy: 26%, Random enemies damaged: 201%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 249%
- Level 14: Max soul energy created: 3, Chance to create energy: 27%, Random enemies damaged: 203%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 252%
- Level 15: Max soul energy created: 3, Chance to create energy: 27%, Random enemies damaged: 205%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 255%
- Level 16: Max soul energy created: 3, Chance to create energy: 28%, Random enemies damaged: 207%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 258%
- Level 17: Max soul energy created: 3, Chance to create energy: 28%, Random enemies damaged: 209%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 261%
- Level 18: Max soul energy created: 3, Chance to create energy: 29%, Random enemies damaged: 211%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 264%
- Level 19: Max soul energy created: 3, Chance to create energy: 29%, Random enemies damaged: 213%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 267%
- Level 20: Max soul energy created: 4, Chance to create energy: 30%, Random enemies damaged: 215%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 270%
Albatross: Borrow the power of the legendary Albatross to boost your combat stats.
'
- Level 1: MP Cost: 51, Duration: 10 sec. Weapon ATT: 1, Max HP: 75, Critical Rate: 1% with +1 attack speed.
- Level 2: MP Cost: 52, Duration: 20 sec. Weapon ATT: 2, Max HP: 150, Critical Rate: 1% with +1 attack speed.
- Level 3: MP Cost: 53, Duration: 30 sec. Weapon ATT: 3, Max HP: 225, Critical Rate: 2% with +1 attack speed.
- Level 4: MP Cost: 54, Duration: 40 sec. Weapon ATT: 4, Max HP: 300, Critical Rate: 2% with +1 attack speed.
- Level 5: MP Cost: 55, Duration: 50 sec. Weapon ATT: 5, Max HP: 375, Critical Rate: 3% with +1 attack speed.
- Level 6: MP Cost: 56, Duration: 60 sec. Weapon ATT: 6, Max HP: 450, Critical Rate: 3% with +1 attack speed.
- Level 7: MP Cost: 57, Duration: 70 sec. Weapon ATT: 7, Max HP: 525, Critical Rate: 4% with +1 attack speed.
- Level 8: MP Cost: 58, Duration: 80 sec. Weapon ATT: 8, Max HP: 600, Critical Rate: 4% with +1 attack speed.
- Level 9: MP Cost: 59, Duration: 90 sec. Weapon ATT: 9, Max HP: 675, Critical Rate: 5% with +1 attack speed.
- Level 10: MP Cost: 60, Duration: 100 sec. Weapon ATT: 10, Max HP: 750, Critical Rate: 5% with +1 attack speed.
- Level 11: MP Cost: 61, Duration: 110 sec. Weapon ATT: 11, Max HP: 825, Critical Rate: 6% with +1 attack speed.
- Level 12: MP Cost: 62, Duration: 120 sec. Weapon ATT: 12, Max HP: 900, Critical Rate: 6% with +1 attack speed.
- Level 13: MP Cost: 63, Duration: 130 sec. Weapon ATT: 13, Max HP: 975, Critical Rate: 7% with +1 attack speed.
- Level 14: MP Cost: 64, Duration: 140 sec. Weapon ATT: 14, Max HP: 1050, Critical Rate: 7% with +1 attack speed.
- Level 15: MP Cost: 65, Duration: 150 sec. Weapon ATT: 15, Max HP: 1125, Critical Rate: 8% with +1 attack speed.
- Level 16: MP Cost: 66, Duration: 160 sec. Weapon ATT: 16, Max HP: 1200, Critical Rate: 8% with +1 attack speed.
- Level 17: MP Cost: 67, Duration: 170 sec. Weapon ATT: 17, Max HP: 1275, Critical Rate: 9% with +1 attack speed.
- Level 18: MP Cost: 68, Duration: 180 sec. Weapon ATT: 18, Max HP: 1350, Critical Rate: 9% with +1 attack speed.
- Level 19: MP Cost: 69, Duration: 190 sec. Weapon ATT: 19, Max HP: 1425, Critical Rate: 10% with +1 attack speed.
- Level 20: MP Cost: 70, Duration: 200 sec. Weapon ATT: 20, Max HP: 1500, Critical Rate: 10% with +1 attack speed.
Emerald Flower: Summon a green crystal flower that attracts nearby enemies. Enemies intoxicated by the scent will slow down.
'
- Level 1: MP Cost: 33, Duration: 24 sec. Crystal Flower HP: 3,800. Slows affected enemies.
- Level 2: MP Cost: 36, Duration: 24 sec. Crystal Flower HP: 5,600. Slows affected enemies.
- Level 3: MP Cost: 39, Duration: 33 sec. Crystal Flower HP: 7,400. Slows affected enemies.
- Level 4: MP Cost: 42, Duration: 33 sec. Crystal Flower HP: 9,200. Slows affected enemies.
- Level 5: MP Cost: 45, Duration: 42 sec. Crystal Flower HP: 11,000. Slows affected enemies.
- Level 6: MP Cost: 48, Duration: 42 sec. Crystal Flower HP: 12,800. Slows affected enemies.
- Level 7: MP Cost: 51, Duration: 51 sec. Crystal Flower HP: 14,600. Slows affected enemies.
- Level 8: MP Cost: 54, Duration: 51 sec. Crystal Flower HP: 16,400. Slows affected enemies.
- Level 9: MP Cost: 57, Duration: 60 sec. Crystal Flower HP: 18,200. Slows affected enemies.
- Level 10: MP Cost: 60, Duration: 60 sec. Crystal Flower HP: 20,000. Slows affected enemies.
Wind Shot: Fires 3 arrows to inflict damage on monsters. Available only as Eagle Eye.
Fires 3 arrows to inflict damage on monsters. Available only as Eagle Eye.
- Requires Level 1 Eagle Eye.
- Level 1: MP -18; Attacks 3 times with 310% Damage.
- Level 2: MP -18; Attacks 3 times with 315% Damage.
- Level 3: MP -18; Attacks 3 times with 320% Damage.
- Level 4: MP -21; Attacks 3 times with 325% Damage.
- Level 5: MP -21; Attacks 3 times with 330% Damage.
- Level 6: MP -21; Attacks 3 times with 335% Damage.
- Level 7: MP -21; Attacks 3 times with 340% Damage.
- Level 8: MP -24; Attacks 3 times with 345% Damage.
- Level 9: MP -24; Attacks 3 times with 350% Damage.
- Level 10: MP -24; Attacks 3 times with 355% Damage.
- Level 11: MP -24; Attacks 3 times with 360% Damage.
- Level 12: MP -27; Attacks 3 times with 365% Damage.
- Level 13: MP -27; Attacks 3 times with 370% Damage.
- Level 14: MP -27; Attacks 3 times with 375% Damage.
- Level 15: MP -27; Attacks 3 times with 380% Damage.
- Level 16: MP -30; Attacks 3 times with 385% Damage.
- Level 17: MP -30; Attacks 3 times with 390% Damage.
Featherweight: Your body becomes as light as a feather, gaining freedom from enemy attacks.
'
- Level 1: Damage Intake: -6% All abnormal status and elemental resistance: +1%.
- Level 2: Damage Intake: -7% All abnormal status and elemental resistance: +1%.
- Level 3: Damage Intake: -8% All abnormal status and elemental resistance: +2%.
- Level 4: Damage Intake: -10% All abnormal status and elemental resistance: +2%.
- Level 5: Damage Intake: -11% All abnormal status and elemental resistance: +3%.
- Level 6: Damage Intake: -12% All abnormal status and elemental resistance: +3%.
- Level 7: Damage Intake: -13% All abnormal status and elemental resistance: +4%.
- Level 8: Damage Intake: -15% All abnormal status and elemental resistance: +4%.
- Level 9: Damage Intake: -16% All abnormal status and elemental resistance: +5%.
- Level 10: Damage Intake: -17% All abnormal status and elemental resistance: +5%.
- Level 11: Damage Intake: -18% All abnormal status and elemental resistance: +6%.
- Level 12: Damage Intake: -20% All abnormal status and elemental resistance: +6%.
- Level 13: Damage Intake: -21% All abnormal status and elemental resistance: +7%.
- Level 14: Damage Intake: -22% All abnormal status and elemental resistance: +7%.
- Level 15: Damage Intake: -23% All abnormal status and elemental resistance: +8%.
- Level 16: Damage Intake: -25% All abnormal status and elemental resistance: +8%.
- Level 17: Damage Intake: -26% All abnormal status and elemental resistance: +9%.
- Level 18: Damage Intake: -27% All abnormal status and elemental resistance: +9%.
- Level 19: Damage Intake: -28% All abnormal status and elemental resistance: +10%.
- Level 20: Damage Intake: -30% All abnormal status and elemental resistance: +10%.
Second Wind: Borrow the power of wind, becoming more skillful at evasion and gaining a chance to counterattack.
'
- Level 1: Avoidability: 11%, Weapon DEF and Magic DEF: + 50, Weapon ATT for 5 sec. after Avoid: +5
- Level 2: Avoidability: 12%, Weapon DEF and Magic DEF: + 100, Weapon ATT for 5 sec. after Avoid: +6
- Level 3: Avoidability: 13%, Weapon DEF and Magic DEF: + 150, Weapon ATT for 5 sec. after Avoid: +6
- Level 4: Avoidability: 14%, Weapon DEF and Magic DEF: + 200, Weapon ATT for 5 sec. after Avoid: +7
- Level 5: Avoidability: 15%, Weapon DEF and Magic DEF: + 250, Weapon ATT for 5 sec. after Avoid: +7
- Level 6: Avoidability: 16%, Weapon DEF and Magic DEF: + 300, Weapon ATT for 5 sec. after Avoid: +8
- Level 7: Avoidability: 17%, Weapon DEF and Magic DEF: + 350, Weapon ATT for 5 sec. after Avoid: +8
- Level 8: Avoidability: 18%, Weapon DEF and Magic DEF: + 400, Weapon ATT for 5 sec. after Avoid: +9
- Level 9: Avoidability: 19%, Weapon DEF and Magic DEF: + 450, Weapon ATT for 5 sec. after Avoid: +9
- Level 10: Avoidability: 20%, Weapon DEF and Magic DEF: + 500, Weapon ATT for 5 sec. after Avoid: +10
- Level 11: Avoidability: 21%, Weapon DEF and Magic DEF: + 550, Weapon ATT for 5 sec. after Avoid: +10
- Level 12: Avoidability: 22%, Weapon DEF and Magic DEF: + 600, Weapon ATT for 5 sec. after Avoid: +11
- Level 13: Avoidability: 23%, Weapon DEF and Magic DEF: + 650, Weapon ATT for 5 sec. after Avoid: +11
- Level 14: Avoidability: 24%, Weapon DEF and Magic DEF: + 700, Weapon ATT for 5 sec. after Avoid: +12
- Level 15: Avoidability: 25%, Weapon DEF and Magic DEF: + 750, Weapon ATT for 5 sec. after Avoid: +12
- Level 16: Avoidability: 26%, Weapon DEF and Magic DEF: + 800, Weapon ATT for 5 sec. after Avoid: +13
- Level 17: Avoidability: 27%, Weapon DEF and Magic DEF: + 850, Weapon ATT for 5 sec. after Avoid: +13
- Level 18: Avoidability: 28%, Weapon DEF and Magic DEF: + 900, Weapon ATT for 5 sec. after Avoid: +14
- Level 19: Avoidability: 29%, Weapon DEF and Magic DEF: + 950, Weapon ATT for 5 sec. after Avoid: +14
- Level 20: Avoidability: 30%, Weapon DEF and Magic DEF: + 1000, Weapon ATT for 5 sec. after Avoid: +15
Fourth Job
Call of Cygnus: Receive the blessings of Cygnus's awakening to temporarily increase all stats for you and your party members.
'
- Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
- Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
- Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
- Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
- Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
- Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
- Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
- Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
- Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
- Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
- Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
- Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
- Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
- Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
- Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
- Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
- Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
- Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
- Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
- Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
- Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
- Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
- Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
- Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
- Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
- Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
- Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
- Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
- Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
- Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
- Level 31: MP Cost: 70, Base Stats: +16%, Duration: 930 sec
- Level 32: MP Cost: 70, Base Stats: +16%, Duration: 960 sec
Sharp Eyes: Allows party members to spot the weak points on enemies and do critical damage.
'
- Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec
- Level 2: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec
- Level 3: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec
- Level 4: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec
- Level 5: MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec
- Level 6: MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec
- Level 7: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec
- Level 8: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec
- Level 9: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec
- Level 10: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec
- Level 11: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec
- Level 12: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec
- Level 13: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec
- Level 14: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec
- Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec
- Level 16: MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec
- Level 17: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec
- Level 18: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec
- Level 19: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec
- Level 20: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec
- Level 21: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec
- Level 22: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec
- Level 23: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec
- Level 24: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec
- Level 25: MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec
- Level 26: MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec
- Level 27: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec
- Level 28: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec
- Level 29: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec
- Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec
- Level 31: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec
- Level 32: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec
Bow Expert: Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.
Requires Level 10 Bow Mastery
- Level 1: Bow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
- Level 2: Bow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
- Level 3: Bow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
- Level 4: Bow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
- Level 5: Bow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
- Level 6: Bow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
- Level 7: Bow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
- Level 8: Bow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
- Level 9: Bow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
- Level 10: Bow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
- Level 11: Bow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
- Level 12: Bow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
- Level 13: Bow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
- Level 14: Bow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
- Level 15: Bow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
- Level 16: Bow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
- Level 17: Bow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
- Level 18: Bow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
- Level 19: Bow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
- Level 20: Bow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
- Level 21: Bow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
- Level 22: Bow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
- Level 23: Bow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12%
- Level 24: Bow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12%
- Level 25: Bow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13%
- Level 26: Bow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13%
- Level 27: Bow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14%
- Level 28: Bow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
- Level 29: Bow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
- Level 30: Bow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
- Level 31: Bow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
- Level 32: Bow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16%