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{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Fury
|name=Hyper Fury
|tooltip=Permanently increases Max DF (useless for non-Demon Slayers).
|tooltip=Permanently increases Max DF (useless for Wind Archer).
|requirement=Unlocked at level 180
|requirement=Unlocked at level 180
}}
}}

Revision as of 02:56, 7 November 2013

To see Beginner Skills, visit this page

First Job

MS Skill Breeze Arrow.png

Breeze Arrow: Fires off a wind-infused arrow.

Breeze Arrow effects

'

  • Level 1: MP Cost: 17, Damage: 82%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 2: MP Cost: 17, Damage: 84%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 3: MP Cost: 17, Damage: 86%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 4: MP Cost: 18, Damage: 88%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 5: MP Cost: 18, Damage: 90%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 6: MP Cost: 18, Damage: 92%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 7: MP Cost: 18, Damage: 94%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 8: MP Cost: 19, Damage: 96%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 9: MP Cost: 19, Damage: 98%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 10: MP Cost: 19, Damage: 100%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 11: MP Cost: 19, Damage: 102%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 12: MP Cost: 20, Damage: 104%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 13: MP Cost: 20, Damage: 106%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 14: MP Cost: 20, Damage: 108%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 15: MP Cost: 20, Damage: 110%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 16: MP Cost: 21, Damage: 112%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 17: MP Cost: 21, Damage: 114%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 18: MP Cost: 21, Damage: 116%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 19: MP Cost: 21, Damage: 118%, Number of Attacks: 3, Max Enemies Hit: 5
  • Level 20: MP Cost: 22, Damage: 120%, Number of Attacks: 3, Max Enemies Hit: 5

MS Skill Wind Walk.png

Wind Walk: Your arrows walk on the wind, flying through any monsters they touch.

Wind Walk effects

'

  • Level 1: MP Cost: 24, Works in air. Stops at end of platform. Passive Effect: Speed: 21, Jump: 1, Max Movement Speed: +6
  • Level 2: MP Cost: 23, Works in air. Stops at end of platform. Passive Effect: Speed: 22, Jump: 2, Max Movement Speed: +7
  • Level 3: MP Cost: 22, Works in air. Stops at end of platform. Passive Effect: Speed: 23, Jump: 3, Max Movement Speed: +8
  • Level 4: MP Cost: 21, Works in air. Stops at end of platform. Passive Effect: Speed: 24, Jump: 4, Max Movement Speed: +9
  • Level 5: MP Cost: 20, Works in air. Stops at end of platform. Passive Effect: Speed: 25, Jump: 5, Max Movement Speed: +10
  • Level 6: MP Cost: 19, Works in air. Stops at end of platform. Passive Effect: Speed: 26, Jump: 6, Max Movement Speed: +11
  • Level 7: MP Cost: 18, Works in air. Stops at end of platform. Passive Effect: Speed: 27, Jump: 7, Max Movement Speed: +12
  • Level 8: MP Cost: 17, Works in air. Stops at end of platform. Passive Effect: Speed: 28, Jump: 8, Max Movement Speed: +13
  • Level 9: MP Cost: 16, Works in air. Stops at end of platform. Passive Effect: Speed: 29, Jump: 9, Max Movement Speed: +14
  • Level 10: MP Cost: 15, Works in air. Stops at end of platform. Passive Effect: Speed: 30, Jump: 10, Max Movement Speed: +15
  • Level 11: MP Cost: 14, Works in air. Stops at end of platform. Passive Effect: Speed: 31, Jump: 11, Max Movement Speed: +16
  • Level 12: MP Cost: 13, Works in air. Stops at end of platform. Passive Effect: Speed: 32, Jump: 12, Max Movement Speed: +17
  • Level 13: MP Cost: 12, Works in air. Stops at end of platform. Passive Effect: Speed: 33, Jump: 13, Max Movement Speed: +18
  • Level 14: MP Cost: 11, Works in air. Stops at end of platform. Passive Effect: Speed: 34, Jump: 14, Max Movement Speed: +19
  • Level 15: MP Cost: 10, Works in air. Stops at end of platform. Passive Effect: Speed: 35, Jump: 15, Max Movement Speed: +20

MS Skill Storm Elemental.png

Storm Elemental: Summons a wind elemental to bolster your powers.

Storm Elemental effects

'

  • Level 1: MP Cost: 47, Damage: +1%, Duration: 90 sec
  • Level 2: MP Cost: 44, Damage: +2%, Duration: 100 sec
  • Level 3: MP Cost: 41, Damage: +3%, Duration: 110 sec
  • Level 4: MP Cost: 38, Damage: +4%, Duration: 120 sec
  • Level 5: MP Cost: 35, Damage: +5%, Duration: 130 sec
  • Level 6: MP Cost: 32, Damage: +6%, Duration: 140 sec
  • Level 7: MP Cost: 29, Damage: +7%, Duration: 150 sec
  • Level 8: MP Cost: 26, Damage: +8%, Duration: 160 sec
  • Level 9: MP Cost: 23, Damage: +9%, Duration: 170 sec
  • Level 10: MP Cost: 20, Damage: +10%, Duration: 180 sec

MS Skill Whispers of the Wind.png

Whispers of the Wind: Whispers of the wind teach you ancient knowledge of body and mind.

Whispers of the Wind effects

'

  • Level 1: Weapon ATT: 1, Accuracy and Avoidability: 20, Range: increased to 8.
  • Level 2: Weapon ATT: 2, Accuracy and Avoidability: 40, Range: increased to 16.
  • Level 3: Weapon ATT: 3, Accuracy and Avoidability: 60, Range: increased to 24.
  • Level 4: Weapon ATT: 4, Accuracy and Avoidability: 80, Range: increased to 32.
  • Level 5: Weapon ATT: 5, Accuracy and Avoidability: 100, Range: increased to 40.
  • Level 6: Weapon ATT: 6, Accuracy and Avoidability: 120, Range: increased to 48.
  • Level 7: Weapon ATT: 7, Accuracy and Avoidability: 140, Range: increased to 56.
  • Level 8: Weapon ATT: 8, Accuracy and Avoidability: 170, Range: increased to 64.
  • Level 9: Weapon ATT: 9, Accuracy and Avoidability: 180, Range: increased to 72.
  • Level 10: Weapon ATT: 10, Accuracy and Avoidability: 200, Range: increased to 80.
  • Level 11: Weapon ATT: 11, Accuracy and Avoidability: 220, Range: increased to 88.
  • Level 12: Weapon ATT: 12, Accuracy and Avoidability: 240, Range: increased to 96.
  • Level 13: Weapon ATT: 13, Accuracy and Avoidability: 260, Range: increased to 104.
  • Level 14: Weapon ATT: 14, Accuracy and Avoidability: 280, Range: increased to 112.
  • Level 15: Weapon ATT: 15, Accuracy and Avoidability: 300, Range: increased to 120.
  • Level 16: Weapon ATT: 16, Accuracy and Avoidability: 320, Range: increased to 128.
  • Level 17: Weapon ATT: 17, Accuracy and Avoidability: 340, Range: increased to 136.
  • Level 18: Weapon ATT: 18, Accuracy and Avoidability: 360, Range: increased to 144.
  • Level 19: Weapon ATT: 19, Accuracy and Avoidability: 380, Range: increased to 152.
  • Level 20: Weapon ATT: 20, Accuracy and Avoidability: 400, Range: increased to 160.

Second Job

MS Skill Fairy Spiral.png

Fairy Spiral: Spin to create a vortex of wind that knocks back enemies.

Fairy Spiral effects

'

  • Level 1: MP Cost: 21, Damage: 157%, Number of Attacks: 3, Number of Enemies pushed back: 6.
  • Level 2: MP Cost: 22, Damage: 159%, Number of Attacks: 3, Number of Enemies pushed back: 6.
  • Level 3: MP Cost: 22, Damage: 161%, Number of Attacks: 3, Number of Enemies pushed back: 6.
  • Level 4: MP Cost: 23, Damage: 163%, Number of Attacks: 3, Number of Enemies pushed back: 6.
  • Level 5: MP Cost: 23, Damage: 165%, Number of Attacks: 3, Number of Enemies pushed back: 6.
  • Level 6: MP Cost: 24, Damage: 167%, Number of Attacks: 3, Number of Enemies pushed back: 6.
  • Level 7: MP Cost: 24, Damage: 169%, Number of Attacks: 3, Number of Enemies pushed back: 6.
  • Level 8: MP Cost: 25, Damage: 171%, Number of Attacks: 3, Number of Enemies pushed back: 6.
  • Level 9: MP Cost: 25, Damage: 173%, Number of Attacks: 3, Number of Enemies pushed back: 6.
  • Level 10: MP Cost: 26, Damage: 175%, Number of Attacks: 3, Number of Enemies pushed back: 6.
  • Level 11: MP Cost: 26, Damage: 177%, Number of Attacks: 3, Number of Enemies pushed back: 6.
  • Level 12: MP Cost: 27, Damage: 179%, Number of Attacks: 3, Number of Enemies pushed back: 6.
  • Level 13: MP Cost: 27, Damage: 181%, Number of Attacks: 3, Number of Enemies pushed back: 6.
  • Level 14: MP Cost: 28, Damage: 183%, Number of Attacks: 3, Number of Enemies pushed back: 6.
  • Level 15: MP Cost: 28, Damage: 185%, Number of Attacks: 3, Number of Enemies pushed back: 6.
  • Level 16: MP Cost: 29, Damage: 187%, Number of Attacks: 3, Number of Enemies pushed back: 6.
  • Level 17: MP Cost: 29, Damage: 189%, Number of Attacks: 3, Number of Enemies pushed back: 6.
  • Level 18: MP Cost: 30, Damage: 191%, Number of Attacks: 3, Number of Enemies pushed back: 6.
  • Level 19: MP Cost: 30, Damage: 193%, Number of Attacks: 3, Number of Enemies pushed back: 6.
  • Level 20: MP Cost: 31, Damage: 195%, Number of Attacks: 3, Number of Enemies pushed back: 6.

MS Skill Gust Shot.png

Gust Shot: Fire off a speeding arrow in a straight line.

Gust Shot effects

'

  • Level 1: MP Cost: 10, Damage: 228%, Max Monsters Hit: 6, Number of Attacks: 2
  • Level 2: MP Cost: 11, Damage: 231%, Max Monsters Hit: 6, Number of Attacks: 2
  • Level 3: MP Cost: 11, Damage: 234%, Max Monsters Hit: 6, Number of Attacks: 2
  • Level 4: MP Cost: 12, Damage: 237%, Max Monsters Hit: 6, Number of Attacks: 2
  • Level 5: MP Cost: 12, Damage: 240%, Max Monsters Hit: 6, Number of Attacks: 2
  • Level 6: MP Cost: 13, Damage: 243%, Max Monsters Hit: 6, Number of Attacks: 2
  • Level 7: MP Cost: 13, Damage: 246%, Max Monsters Hit: 6, Number of Attacks: 2
  • Level 8: MP Cost: 14, Damage: 249%, Max Monsters Hit: 6, Number of Attacks: 2
  • Level 9: MP Cost: 14, Damage: 252%, Max Monsters Hit: 6, Number of Attacks: 2
  • Level 10: MP Cost: 15, Damage: 255%, Max Monsters Hit: 6, Number of Attacks: 2
  • Level 11: MP Cost: 15, Damage: 258%, Max Monsters Hit: 6, Number of Attacks: 2
  • Level 12: MP Cost: 16, Damage: 261%, Max Monsters Hit: 6, Number of Attacks: 2
  • Level 13: MP Cost: 16, Damage: 264%, Max Monsters Hit: 6, Number of Attacks: 2
  • Level 14: MP Cost: 17, Damage: 267%, Max Monsters Hit: 6, Number of Attacks: 2
  • Level 15: MP Cost: 17, Damage: 270%, Max Monsters Hit: 6, Number of Attacks: 2
  • Level 16: MP Cost: 18, Damage: 273%, Max Monsters Hit: 6, Number of Attacks: 2
  • Level 17: MP Cost: 18, Damage: 276%, Max Monsters Hit: 6, Number of Attacks: 2
  • Level 18: MP Cost: 19, Damage: 279%, Max Monsters Hit: 6, Number of Attacks: 2
  • Level 19: MP Cost: 19, Damage: 282%, Max Monsters Hit: 6, Number of Attacks: 2
  • Level 20: MP Cost: 20, Damage: 285%, Max Monsters Hit: 6, Number of Attacks: 2

MS Skill Trifling Wind I.png

Trifling Wind I: The Spirit of Wind will confuse nearby enemies.

Trifling Wind I effects

'

  • Level 1: Max soul energy created: 1, Chance to create energy: 10%, Random enemies damaged: 132%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 153%.
  • Level 2: Max soul energy created: 1, Chance to create energy: 11%, Random enemies damaged: 134%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 156%.
  • Level 3: Max soul energy created: 1, Chance to create energy: 11%, Random enemies damaged: 136%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 159%.
  • Level 4: Max soul energy created: 1, Chance to create energy: 12%, Random enemies damaged: 138%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 162%.
  • Level 5: Max soul energy created: 1, Chance to create energy: 12%, Random enemies damaged: 140%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 165%.
  • Level 6: Max soul energy created: 1, Chance to create energy: 13%, Random enemies damaged: 142%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 168%.
  • Level 7: Max soul energy created: 1, Chance to create energy: 13%, Random enemies damaged: 144%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 171%.
  • Level 8: Max soul energy created: 1, Chance to create energy: 14%, Random enemies damaged: 146%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 174%.
  • Level 9: Max soul energy created: 1, Chance to create energy: 14%, Random enemies damaged: 148%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 177%.
  • Level 10: Max soul energy created: 1, Chance to create energy: 15%, Random enemies damaged: 150%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 180%.
  • Level 11: Max soul energy created: 2, Chance to create energy: 15%, Random enemies damaged: 152%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 183%.
  • Level 12: Max soul energy created: 2, Chance to create energy: 16%, Random enemies damaged: 154%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 186%.
  • Level 13: Max soul energy created: 2, Chance to create energy: 16%, Random enemies damaged: 156%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 189%.
  • Level 14: Max soul energy created: 2, Chance to create energy: 17%, Random enemies damaged: 158%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 192%.
  • Level 15: Max soul energy created: 2, Chance to create energy: 17%, Random enemies damaged: 160%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 195%.
  • Level 16: Max soul energy created: 2, Chance to create energy: 18%, Random enemies damaged: 162%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 198%.
  • Level 17: Max soul energy created: 2, Chance to create energy: 18%, Random enemies damaged: 164%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 201%.
  • Level 18: Max soul energy created: 2, Chance to create energy: 19%, Random enemies damaged: 166%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 204%.
  • Level 19: Max soul energy created: 2, Chance to create energy: 19%, Random enemies damaged: 168%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 207%.
  • Level 20: Max soul energy created: 3, Chance to create energy: 20%, Random enemies damaged: 170%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 210%.

MS Skill Sylvan Aid.png

Sylvan Aid: The blessings of the Sylph give you a leg-up against your enemies.

Sylvan Aid effects

'

  • Level 1: MP Cost: 30, Weapon ATT: 2, Critical Rate: +1%, No Arrows used for: 20 sec.
  • Level 2: MP Cost: 30, Weapon ATT: 4, Critical Rate: +2%, No Arrows used for: 40 sec.
  • Level 3: MP Cost: 30, Weapon ATT: 6, Critical Rate: +3%, No Arrows used for: 60 sec.
  • Level 4: MP Cost: 30, Weapon ATT: 8, Critical Rate: +4%, No Arrows used for: 80 sec.
  • Level 5: MP Cost: 30, Weapon ATT: 10, Critical Rate: +5%, No Arrows used for: 100 sec.
  • Level 6: MP Cost: 30, Weapon ATT: 12, Critical Rate: +6%, No Arrows used for: 120 sec.
  • Level 7: MP Cost: 30, Weapon ATT: 14, Critical Rate: +7%, No Arrows used for: 140 sec.
  • Level 8: MP Cost: 30, Weapon ATT: 16, Critical Rate: +8%, No Arrows used for: 160 sec.
  • Level 9: MP Cost: 30, Weapon ATT: 18, Critical Rate: +9%, No Arrows used for: 180 sec.
  • Level 10: MP Cost: 30, Weapon ATT: 20, Critical Rate: +10%, No Arrows used for: 200 sec.

MS Skill Bow Mastery.png

Bow Mastery: Increases the weapon mastery and accuracy of bows.

Bow Mastery effects

'

  • Level 1: Bow Mastery: +14%, Accuracy: +12.
  • Level 2: Bow Mastery: +18%, Accuracy: +24.
  • Level 3: Bow Mastery: +22%, Accuracy: +36.
  • Level 4: Bow Mastery: +26%, Accuracy: +48.
  • Level 5: Bow Mastery: +30%, Accuracy: +60.
  • Level 6: Bow Mastery: +34%, Accuracy: +72.
  • Level 7: Bow Mastery: +38%, Accuracy: +84.
  • Level 8: Bow Mastery: +42%, Accuracy: +96.
  • Level 9: Bow Mastery: +46%, Accuracy: +108.
  • Level 10: Bow Mastery: +50%, Accuracy: +120.

MS Skill Bow Booster.png

Bow Booster: Increases the attack speed of your weapon for a short time. Must have a bow equipped.

Bow Booster effects

Requires Level 5 Bow Mastery

  • Level 1: MP Cost: 29, Duration: 20 sec.
  • Level 2: MP Cost: 27, Duration: 40 sec.
  • Level 3: MP Cost: 25, Duration: 60 sec.
  • Level 4: MP Cost: 23, Duration: 80 sec.
  • Level 5: MP Cost: 21, Duration: 100 sec.
  • Level 6: MP Cost: 19, Duration: 120 sec.
  • Level 7: MP Cost: 17, Duration: 140 sec.
  • Level 8: MP Cost: 15, Duration: 160 sec.
  • Level 9: MP Cost: 13, Duration: 180 sec.
  • Level 10: MP Cost: 11, Duration: 200 sec.

MS Skill Physical Training.png

Physical Training: Permanently improves STR and DEX through sheer physical training.

Physical Training effects

'

  • Level 1: Permanently increase STR and DEX by 6.
  • Level 2: Permanently increase STR and DEX by 12.
  • Level 3: Permanently increase STR and DEX by 18.
  • Level 4: Permanently increase STR and DEX by 24.
  • Level 5: Permanently increase STR and DEX by 30.

Third Job

MS Skill Sentient Arrow.png

Sentient Arrow: Shoot off a frigid arrow to attack indiscriminately. #cHold down the key button and use direction keys# to steer.

Sentient Arrow effects

'

  • Level 1: MP Cost: 3. Attack 6 enemies with 108% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 2: MP Cost: 3. Attack 6 enemies with 111% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 3: MP Cost: 3. Attack 6 enemies with 114% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 4: MP Cost: 4. Attack 6 enemies with 117% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 5: MP Cost: 4. Attack 6 enemies with 120% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 6: MP Cost: 4. Attack 6 enemies with 123% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 7: MP Cost: 4. Attack 6 enemies with 126% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 8: MP Cost: 5. Attack 6 enemies with 129% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 9: MP Cost: 5. Attack 6 enemies with 132% damage. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 10: MP Cost: 5. Attack 6 enemies with 135% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 11: MP Cost: 5. Attack 6 enemies with 138% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 12: MP Cost: 6. Attack 6 enemies with 141% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 13: MP Cost: 6. Attack 6 enemies with 144% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 14: MP Cost: 6. Attack 6 enemies with 147% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 15: MP Cost: 6. Attack 6 enemies with 150% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 16: MP Cost: 7. Attack 6 enemies with 153% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 17: MP Cost: 7. Attack 6 enemies with 156% damage. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 18: MP Cost: 7. Attack 6 enemies with 159% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 19: MP Cost: 7. Attack 6 enemies with 162% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
  • Level 20: MP Cost: 8. Attack 6 enemies with 165% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.

MS Skill Pinpoint Pierce.png

Pinpoint Pierce: Shoot off two arrows to strike the same enemy.

Pinpoint Pierce effects

'

  • Level 1: MP Cost: 27, Max Enemies Hit: 1, Damage: 283%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 10%.
  • Level 2: MP Cost: 28, Max Enemies Hit: 1, Damage: 286%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 11%.
  • Level 3: MP Cost: 28, Max Enemies Hit: 1, Damage: 289%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 11%.
  • Level 4: MP Cost: 29, Max Enemies Hit: 1, Damage: 292%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 12%.
  • Level 5: MP Cost: 29, Max Enemies Hit: 1, Damage: 295%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 12%.
  • Level 6: MP Cost: 30, Max Enemies Hit: 1, Damage: 298%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 13%.
  • Level 7: MP Cost: 30, Max Enemies Hit: 1, Damage: 301%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 13%.
  • Level 8: MP Cost: 31, Max Enemies Hit: 1, Damage: 304%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 14%.
  • Level 9: MP Cost: 31, Max Enemies Hit: 1, Damage: 307%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 14%.
  • Level 10: MP Cost: 32, Max Enemies Hit: 1, Damage: 310%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 15%.
  • Level 11: MP Cost: 32, Max Enemies Hit: 1, Damage: 313%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 15%.
  • Level 12: MP Cost: 33, Max Enemies Hit: 1, Damage: 316%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 16%.
  • Level 13: MP Cost: 33, Max Enemies Hit: 1, Damage: 319%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 16%.
  • Level 14: MP Cost: 34, Max Enemies Hit: 1, Damage: 322%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 17%.
  • Level 15: MP Cost: 34, Max Enemies Hit: 1, Damage: 325%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 17%.
  • Level 16: MP Cost: 35, Max Enemies Hit: 1, Damage: 328%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 18%.
  • Level 17: MP Cost: 35, Max Enemies Hit: 1, Damage: 331%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 18%.
  • Level 18: MP Cost: 36, Max Enemies Hit: 1, Damage: 334%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 19%.
  • Level 19: MP Cost: 36, Max Enemies Hit: 1, Damage: 337%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 19%.
  • Level 20: MP Cost: 37, Max Enemies Hit: 1, Damage: 340%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 20%.

MS Skill Trifling Wind II.png

Trifling Wind II: A spirit of the wind will distress nearby enemies.

Trifling Wind II effects

Requires Level 20 Trifling Wind I

  • Level 1: Max soul energy created: 3, Chance to create energy: 20%, Random enemies damaged: 177%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 213%
  • Level 2: Max soul energy created: 3, Chance to create energy: 21%, Random enemies damaged: 179%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 216%
  • Level 3: Max soul energy created: 3, Chance to create energy: 21%, Random enemies damaged: 181%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 219%
  • Level 4: Max soul energy created: 3, Chance to create energy: 22%, Random enemies damaged: 183%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 222%
  • Level 5: Max soul energy created: 3, Chance to create energy: 22%, Random enemies damaged: 185%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 225%
  • Level 6: Max soul energy created: 3, Chance to create energy: 23%, Random enemies damaged: 187%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 228%
  • Level 7: Max soul energy created: 3, Chance to create energy: 23%, Random enemies damaged: 189%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 231%
  • Level 8: Max soul energy created: 3, Chance to create energy: 24%, Random enemies damaged: 191%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 234%
  • Level 9: Max soul energy created: 3, Chance to create energy: 24%, Random enemies damaged: 193%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 237%
  • Level 10: Max soul energy created: 3, Chance to create energy: 25%, Random enemies damaged: 195%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 240%
  • Level 11: Max soul energy created: 3, Chance to create energy: 25%, Random enemies damaged: 197%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 243%
  • Level 12: Max soul energy created: 3, Chance to create energy: 26%, Random enemies damaged: 199%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 246%
  • Level 13: Max soul energy created: 3, Chance to create energy: 26%, Random enemies damaged: 201%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 249%
  • Level 14: Max soul energy created: 3, Chance to create energy: 27%, Random enemies damaged: 203%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 252%
  • Level 15: Max soul energy created: 3, Chance to create energy: 27%, Random enemies damaged: 205%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 255%
  • Level 16: Max soul energy created: 3, Chance to create energy: 28%, Random enemies damaged: 207%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 258%
  • Level 17: Max soul energy created: 3, Chance to create energy: 28%, Random enemies damaged: 209%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 261%
  • Level 18: Max soul energy created: 3, Chance to create energy: 29%, Random enemies damaged: 211%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 264%
  • Level 19: Max soul energy created: 3, Chance to create energy: 29%, Random enemies damaged: 213%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 267%
  • Level 20: Max soul energy created: 4, Chance to create energy: 30%, Random enemies damaged: 215%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 270%

MS Skill Albatross.png

Albatross: Borrow the power of the legendary Albatross to boost your combat stats.

Albatross effects

'

  • Level 1: MP Cost: 51, Duration: 10 sec. Weapon ATT: 1, Max HP: 75, Critical Rate: 1% with +1 attack speed.
  • Level 2: MP Cost: 52, Duration: 20 sec. Weapon ATT: 2, Max HP: 150, Critical Rate: 1% with +1 attack speed.
  • Level 3: MP Cost: 53, Duration: 30 sec. Weapon ATT: 3, Max HP: 225, Critical Rate: 2% with +1 attack speed.
  • Level 4: MP Cost: 54, Duration: 40 sec. Weapon ATT: 4, Max HP: 300, Critical Rate: 2% with +1 attack speed.
  • Level 5: MP Cost: 55, Duration: 50 sec. Weapon ATT: 5, Max HP: 375, Critical Rate: 3% with +1 attack speed.
  • Level 6: MP Cost: 56, Duration: 60 sec. Weapon ATT: 6, Max HP: 450, Critical Rate: 3% with +1 attack speed.
  • Level 7: MP Cost: 57, Duration: 70 sec. Weapon ATT: 7, Max HP: 525, Critical Rate: 4% with +1 attack speed.
  • Level 8: MP Cost: 58, Duration: 80 sec. Weapon ATT: 8, Max HP: 600, Critical Rate: 4% with +1 attack speed.
  • Level 9: MP Cost: 59, Duration: 90 sec. Weapon ATT: 9, Max HP: 675, Critical Rate: 5% with +1 attack speed.
  • Level 10: MP Cost: 60, Duration: 100 sec. Weapon ATT: 10, Max HP: 750, Critical Rate: 5% with +1 attack speed.
  • Level 11: MP Cost: 61, Duration: 110 sec. Weapon ATT: 11, Max HP: 825, Critical Rate: 6% with +1 attack speed.
  • Level 12: MP Cost: 62, Duration: 120 sec. Weapon ATT: 12, Max HP: 900, Critical Rate: 6% with +1 attack speed.
  • Level 13: MP Cost: 63, Duration: 130 sec. Weapon ATT: 13, Max HP: 975, Critical Rate: 7% with +1 attack speed.
  • Level 14: MP Cost: 64, Duration: 140 sec. Weapon ATT: 14, Max HP: 1050, Critical Rate: 7% with +1 attack speed.
  • Level 15: MP Cost: 65, Duration: 150 sec. Weapon ATT: 15, Max HP: 1125, Critical Rate: 8% with +1 attack speed.
  • Level 16: MP Cost: 66, Duration: 160 sec. Weapon ATT: 16, Max HP: 1200, Critical Rate: 8% with +1 attack speed.
  • Level 17: MP Cost: 67, Duration: 170 sec. Weapon ATT: 17, Max HP: 1275, Critical Rate: 9% with +1 attack speed.
  • Level 18: MP Cost: 68, Duration: 180 sec. Weapon ATT: 18, Max HP: 1350, Critical Rate: 9% with +1 attack speed.
  • Level 19: MP Cost: 69, Duration: 190 sec. Weapon ATT: 19, Max HP: 1425, Critical Rate: 10% with +1 attack speed.
  • Level 20: MP Cost: 70, Duration: 200 sec. Weapon ATT: 20, Max HP: 1500, Critical Rate: 10% with +1 attack speed.

MS Skill Emerald Flower.png

Emerald Flower: Summon a green crystal flower that attracts nearby enemies. Enemies intoxicated by the scent will slow down.

Emerald Flower effects

'

  • Level 1: MP Cost: 33, Duration: 24 sec. Crystal Flower HP: 3,800. Slows affected enemies.
  • Level 2: MP Cost: 36, Duration: 24 sec. Crystal Flower HP: 5,600. Slows affected enemies.
  • Level 3: MP Cost: 39, Duration: 33 sec. Crystal Flower HP: 7,400. Slows affected enemies.
  • Level 4: MP Cost: 42, Duration: 33 sec. Crystal Flower HP: 9,200. Slows affected enemies.
  • Level 5: MP Cost: 45, Duration: 42 sec. Crystal Flower HP: 11,000. Slows affected enemies.
  • Level 6: MP Cost: 48, Duration: 42 sec. Crystal Flower HP: 12,800. Slows affected enemies.
  • Level 7: MP Cost: 51, Duration: 51 sec. Crystal Flower HP: 14,600. Slows affected enemies.
  • Level 8: MP Cost: 54, Duration: 51 sec. Crystal Flower HP: 16,400. Slows affected enemies.
  • Level 9: MP Cost: 57, Duration: 60 sec. Crystal Flower HP: 18,200. Slows affected enemies.
  • Level 10: MP Cost: 60, Duration: 60 sec. Crystal Flower HP: 20,000. Slows affected enemies.

MS Skill Featherweight.png

Featherweight: Your body becomes as light as a feather, gaining freedom from enemy attacks.

Featherweight effects

'

  • Level 1: Damage Intake: -6% All abnormal status and elemental resistance: +1%.
  • Level 2: Damage Intake: -7% All abnormal status and elemental resistance: +1%.
  • Level 3: Damage Intake: -8% All abnormal status and elemental resistance: +2%.
  • Level 4: Damage Intake: -10% All abnormal status and elemental resistance: +2%.
  • Level 5: Damage Intake: -11% All abnormal status and elemental resistance: +3%.
  • Level 6: Damage Intake: -12% All abnormal status and elemental resistance: +3%.
  • Level 7: Damage Intake: -13% All abnormal status and elemental resistance: +4%.
  • Level 8: Damage Intake: -15% All abnormal status and elemental resistance: +4%.
  • Level 9: Damage Intake: -16% All abnormal status and elemental resistance: +5%.
  • Level 10: Damage Intake: -17% All abnormal status and elemental resistance: +5%.
  • Level 11: Damage Intake: -18% All abnormal status and elemental resistance: +6%.
  • Level 12: Damage Intake: -20% All abnormal status and elemental resistance: +6%.
  • Level 13: Damage Intake: -21% All abnormal status and elemental resistance: +7%.
  • Level 14: Damage Intake: -22% All abnormal status and elemental resistance: +7%.
  • Level 15: Damage Intake: -23% All abnormal status and elemental resistance: +8%.
  • Level 16: Damage Intake: -25% All abnormal status and elemental resistance: +8%.
  • Level 17: Damage Intake: -26% All abnormal status and elemental resistance: +9%.
  • Level 18: Damage Intake: -27% All abnormal status and elemental resistance: +9%.
  • Level 19: Damage Intake: -28% All abnormal status and elemental resistance: +10%.
  • Level 20: Damage Intake: -30% All abnormal status and elemental resistance: +10%.

MS Skill Second Wind.png

Second Wind: Borrow the power of wind, becoming more skillful at evasion and gaining a chance to counterattack.

Second Wind effects

'

  • Level 1: Avoidability: 11%, Weapon DEF and Magic DEF: + 50, Weapon ATT for 5 sec. after Avoid: +5
  • Level 2: Avoidability: 12%, Weapon DEF and Magic DEF: + 100, Weapon ATT for 5 sec. after Avoid: +6
  • Level 3: Avoidability: 13%, Weapon DEF and Magic DEF: + 150, Weapon ATT for 5 sec. after Avoid: +6
  • Level 4: Avoidability: 14%, Weapon DEF and Magic DEF: + 200, Weapon ATT for 5 sec. after Avoid: +7
  • Level 5: Avoidability: 15%, Weapon DEF and Magic DEF: + 250, Weapon ATT for 5 sec. after Avoid: +7
  • Level 6: Avoidability: 16%, Weapon DEF and Magic DEF: + 300, Weapon ATT for 5 sec. after Avoid: +8
  • Level 7: Avoidability: 17%, Weapon DEF and Magic DEF: + 350, Weapon ATT for 5 sec. after Avoid: +8
  • Level 8: Avoidability: 18%, Weapon DEF and Magic DEF: + 400, Weapon ATT for 5 sec. after Avoid: +9
  • Level 9: Avoidability: 19%, Weapon DEF and Magic DEF: + 450, Weapon ATT for 5 sec. after Avoid: +9
  • Level 10: Avoidability: 20%, Weapon DEF and Magic DEF: + 500, Weapon ATT for 5 sec. after Avoid: +10
  • Level 11: Avoidability: 21%, Weapon DEF and Magic DEF: + 550, Weapon ATT for 5 sec. after Avoid: +10
  • Level 12: Avoidability: 22%, Weapon DEF and Magic DEF: + 600, Weapon ATT for 5 sec. after Avoid: +11
  • Level 13: Avoidability: 23%, Weapon DEF and Magic DEF: + 650, Weapon ATT for 5 sec. after Avoid: +11
  • Level 14: Avoidability: 24%, Weapon DEF and Magic DEF: + 700, Weapon ATT for 5 sec. after Avoid: +12
  • Level 15: Avoidability: 25%, Weapon DEF and Magic DEF: + 750, Weapon ATT for 5 sec. after Avoid: +12
  • Level 16: Avoidability: 26%, Weapon DEF and Magic DEF: + 800, Weapon ATT for 5 sec. after Avoid: +13
  • Level 17: Avoidability: 27%, Weapon DEF and Magic DEF: + 850, Weapon ATT for 5 sec. after Avoid: +13
  • Level 18: Avoidability: 28%, Weapon DEF and Magic DEF: + 900, Weapon ATT for 5 sec. after Avoid: +14
  • Level 19: Avoidability: 29%, Weapon DEF and Magic DEF: + 950, Weapon ATT for 5 sec. after Avoid: +14
  • Level 20: Avoidability: 30%, Weapon DEF and Magic DEF: + 1000, Weapon ATT for 5 sec. after Avoid: +15

Fourth Job

MS Skill Call of Cygnus.png

Call of Cygnus: Receive the blessings of Cygnus's awakening to temporarily increase all stats for you and your party members.

Call of Cygnus effects

'

  • Level 1: MP Cost: 10, Base Stats: +1%, Duration: 30 sec
  • Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
  • Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
  • Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
  • Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
  • Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
  • Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
  • Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
  • Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
  • Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
  • Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
  • Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
  • Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
  • Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
  • Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
  • Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
  • Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
  • Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
  • Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
  • Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
  • Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
  • Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
  • Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
  • Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
  • Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
  • Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
  • Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
  • Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
  • Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
  • Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
  • Level 31: MP Cost: 70, Base Stats: +16%, Duration: 930 sec
  • Level 32: MP Cost: 70, Base Stats: +16%, Duration: 960 sec

MS Skill Song of Heaven.png

Song of Heaven: Play the song of heavens to sweep away enemies.

Song of Heaven effects

'

  • Level 1: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 163%. Damage increases by 0% for every 1 less targets.
  • Level 2: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 166%. Damage increases by 0% for every 1 less targets.
  • Level 3: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 169%. Damage increases by 1% for every 1 less targets.
  • Level 4: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 172%. Damage increases by 1% for every 1 less targets.
  • Level 5: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 175%. Damage increases by 1% for every 1 less targets.
  • Level 6: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 178%. Damage increases by 2% for every 1 less targets.
  • Level 7: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 181%. Damage increases by 2% for every 1 less targets.
  • Level 8: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 184%. Damage increases by 2% for every 1 less targets.
  • Level 9: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 187%. Damage increases by 3% for every 1 less targets.
  • Level 10: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 190%. Damage increases by 3% for every 1 less targets.
  • Level 11: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 193%. Damage increases by 3% for every 1 less targets.
  • Level 12: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 196%. Damage increases by 4% for every 1 less targets.
  • Level 13: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 199%. Damage increases by 4% for every 1 less targets.
  • Level 14: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 202%. Damage increases by 4% for every 1 less targets.
  • Level 15: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 205%. Damage increases by 5% for every 1 less targets.
  • Level 16: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 208%. Damage increases by 5% for every 1 less targets.
  • Level 17: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 211%. Damage increases by 5% for every 1 less targets.
  • Level 18: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 214%. Damage increases by 6% for every 1 less targets.
  • Level 19: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 217%. Damage increases by 6% for every 1 less targets.
  • Level 20: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 220%. Damage increases by 6% for every 1 less targets.
  • Level 21: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 223%. Damage increases by 7% for every 1 less targets.
  • Level 22: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 226%. Damage increases by 7% for every 1 less targets.
  • Level 23: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 229%. Damage increases by 7% for every 1 less targets.
  • Level 24: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 232%. Damage increases by 8% for every 1 less targets.
  • Level 25: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 235%. Damage increases by 8% for every 1 less targets.
  • Level 26: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 238%. Damage increases by 8% for every 1 less targets.
  • Level 27: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 241%. Damage increases by 9% for every 1 less targets.
  • Level 28: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 244%. Damage increases by 9% for every 1 less targets.
  • Level 29: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 247%. Damage increases by 9% for every 1 less targets.
  • Level 30: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 250%. Damage increases by 10% for every 1 less targets.
  • Level 31: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 253%. Damage increases by 10% for every 1 less targets.
  • Level 32: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 256%. Damage increases by 10% for every 1 less targets.

MS Skill Spiraling Vortex.png

Spiraling Vortex: Fires a spiraling shot that drives enemies back.

Spiraling Vortex effects

'

  • Level 1: MP Cost: 57, Max Enemies Knocked Back: 7, Damage: 264%, Number of Attacks: 5. Splash Damage at this time: 143% Number of attacks with splash damage: 2.
  • Level 2: MP Cost: 57, Max Enemies Knocked Back: 7, Damage: 268%, Number of Attacks: 5. Splash Damage at this time: 146% Number of attacks with splash damage: 2.
  • Level 3: MP Cost: 57, Max Enemies Knocked Back: 7, Damage: 272%, Number of Attacks: 5. Splash Damage at this time: 149% Number of attacks with splash damage: 2.
  • Level 4: MP Cost: 59, Max Enemies Knocked Back: 7, Damage: 276%, Number of Attacks: 5. Splash Damage at this time: 152% Number of attacks with splash damage: 2.
  • Level 5: MP Cost: 59, Max Enemies Knocked Back: 7, Damage: 280%, Number of Attacks: 5. Splash Damage at this time: 155% Number of attacks with splash damage: 2.
  • Level 6: MP Cost: 59, Max Enemies Knocked Back: 7, Damage: 284%, Number of Attacks: 5. Splash Damage at this time: 158% Number of attacks with splash damage: 2.
  • Level 7: MP Cost: 61, Max Enemies Knocked Back: 7, Damage: 288%, Number of Attacks: 5. Splash Damage at this time: 161% Number of attacks with splash damage: 2.
  • Level 8: MP Cost: 61, Max Enemies Knocked Back: 7, Damage: 292%, Number of Attacks: 5. Splash Damage at this time: 164% Number of attacks with splash damage: 2.
  • Level 9: MP Cost: 61, Max Enemies Knocked Back: 7, Damage: 296%, Number of Attacks: 5. Splash Damage at this time: 167% Number of attacks with splash damage: 2.
  • Level 10: MP Cost: 63, Max Enemies Knocked Back: 7, Damage: 300%, Number of Attacks: 5. Splash Damage at this time: 170% Number of attacks with splash damage: 2.
  • Level 11: MP Cost: 63, Max Enemies Knocked Back: 7, Damage: 304%, Number of Attacks: 5. Splash Damage at this time: 173% Number of attacks with splash damage: 2.
  • Level 12: MP Cost: 63, Max Enemies Knocked Back: 7, Damage: 308%, Number of Attacks: 5. Splash Damage at this time: 176% Number of attacks with splash damage: 2.
  • Level 13: MP Cost: 65, Max Enemies Knocked Back: 7, Damage: 312%, Number of Attacks: 5. Splash Damage at this time: 179% Number of attacks with splash damage: 2.
  • Level 14: MP Cost: 65, Max Enemies Knocked Back: 7, Damage: 316%, Number of Attacks: 5. Splash Damage at this time: 182% Number of attacks with splash damage: 2.
  • Level 15: MP Cost: 65, Max Enemies Knocked Back: 7, Damage: 320%, Number of Attacks: 5. Splash Damage at this time: 185% Number of attacks with splash damage: 2.
  • Level 16: MP Cost: 67, Max Enemies Knocked Back: 7, Damage: 324, Number of Attacks: 5. Splash Damage at this time: 188% Number of attacks with splash damage: 2.
  • Level 17: MP Cost: 67, Max Enemies Knocked Back: 7, Damage: 328%, Number of Attacks: 5. Splash Damage at this time: 191% Number of attacks with splash damage: 2.
  • Level 18: MP Cost: 67, Max Enemies Knocked Back: 7, Damage: 332%, Number of Attacks: 5. Splash Damage at this time: 194% Number of attacks with splash damage: 2.
  • Level 19: MP Cost: 69, Max Enemies Knocked Back: 7, Damage: 336%, Number of Attacks: 5. Splash Damage at this time: 197% Number of attacks with splash damage: 2.
  • Level 20: MP Cost: 69, Max Enemies Knocked Back: 7, Damage: 340%, Number of Attacks: 5. Splash Damage at this time: 200% Number of attacks with splash damage: 2.
  • Level 21: MP Cost: 69, Max Enemies Knocked Back: 7, Damage: 344%, Number of Attacks: 5. Splash Damage at this time: 203% Number of attacks with splash damage: 2.
  • Level 22: MP Cost: 71, Max Enemies Knocked Back: 7, Damage: 348%, Number of Attacks: 5. Splash Damage at this time: 206% Number of attacks with splash damage: 2.
  • Level 23: MP Cost: 71, Max Enemies Knocked Back: 7, Damage: 352%, Number of Attacks: 5. Splash Damage at this time: 209% Number of attacks with splash damage: 2.
  • Level 24: MP Cost: 71, Max Enemies Knocked Back: 7, Damage: 356%, Number of Attacks: 5. Splash Damage at this time: 212% Number of attacks with splash damage: 2.
  • Level 25: MP Cost: 73, Max Enemies Knocked Back: 7, Damage: 360%, Number of Attacks: 5. Splash Damage at this time: 215% Number of attacks with splash damage: 2.
  • Level 26: MP Cost: 73, Max Enemies Knocked Back: 7, Damage: 364%, Number of Attacks: 5. Splash Damage at this time: 218% Number of attacks with splash damage: 2.
  • Level 27: MP Cost: 73, Max Enemies Knocked Back: 7, Damage: 368%, Number of Attacks: 5. Splash Damage at this time: 221% Number of attacks with splash damage: 2.
  • Level 28: MP Cost: 75, Max Enemies Knocked Back: 7, Damage: 372%, Number of Attacks: 5. Splash Damage at this time: 224% Number of attacks with splash damage: 2.
  • Level 29: MP Cost: 75, Max Enemies Knocked Back: 7, Damage: 376%, Number of Attacks: 5. Splash Damage at this time: 227% Number of attacks with splash damage: 2.
  • Level 30: MP Cost: 75, Max Enemies Knocked Back: 7, Damage: 380%, Number of Attacks: 5. Splash Damage at this time: 230% Number of attacks with splash damage: 2.
  • Level 31: MP Cost: 77, Max Enemies Knocked Back: 7, Damage: 384%, Number of Attacks: 5. Splash Damage at this time: 233% Number of attacks with splash damage: 2.
  • Level 32: MP Cost: 77, Max Enemies Knocked Back: 7, Damage: 388%, Number of Attacks: 5. Splash Damage at this time: 236% Number of attacks with splash damage: 2.

MS Skill Trifling Wind III.png

Trifling Wind III: Harass the enemies with constant gale-force winds.

Trifling Wind III effects

Requires Level 20 Trifling Wind II

  • Level 1: Max soul energy created: 4, Chance to create energy: 30%, Random enemies damaged: 217%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 273%
  • Level 2: Max soul energy created: 4, Chance to create energy: 31%, Random enemies damaged: 219%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 276%
  • Level 3: Max soul energy created: 4, Chance to create energy: 31%, Random enemies damaged: 221%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 279%
  • Level 4: Max soul energy created: 4, Chance to create energy: 32%, Random enemies damaged: 223%, Chance to create enhanced soul energy: 11%, Damage of enhanced soul energy: 282%
  • Level 5: Max soul energy created: 4, Chance to create energy: 32%, Random enemies damaged: 225%, Chance to create enhanced soul energy: 11%, Damage of enhanced soul energy: 285%
  • Level 6: Max soul energy created: 4, Chance to create energy: 33%, Random enemies damaged: 227%, Chance to create enhanced soul energy: 11%, Damage of enhanced soul energy: 288%
  • Level 7: Max soul energy created: 4, Chance to create energy: 33%, Random enemies damaged: 229%, Chance to create enhanced soul energy: 11%, Damage of enhanced soul energy: 291%
  • Level 8: Max soul energy created: 4, Chance to create energy: 34%, Random enemies damaged: 231%, Chance to create enhanced soul energy: 12%, Damage of enhanced soul energy: 294%
  • Level 9: Max soul energy created: 4, Chance to create energy: 34%, Random enemies damaged: 233%, Chance to create enhanced soul energy: 12%, Damage of enhanced soul energy: 297%
  • Level 10: Max soul energy created: 4, Chance to create energy: 35%, Random enemies damaged: 235%, Chance to create enhanced soul energy: 12%, Damage of enhanced soul energy: 300%
  • Level 11: Max soul energy created: 4, Chance to create energy: 35%, Random enemies damaged: 237%, Chance to create enhanced soul energy: 12%, Damage of enhanced soul energy: 303%
  • Level 12: Max soul energy created: 4, Chance to create energy: 36%, Random enemies damaged: 239%, Chance to create enhanced soul energy: 13%, Damage of enhanced soul energy: 306%
  • Level 13: Max soul energy created: 4, Chance to create energy: 36%, Random enemies damaged: 241%, Chance to create enhanced soul energy: 13%, Damage of enhanced soul energy: 309%
  • Level 14: Max soul energy created: 4, Chance to create energy: 37%, Random enemies damaged: 243%, Chance to create enhanced soul energy: 13%, Damage of enhanced soul energy: 312%
  • Level 15: Max soul energy created: 4, Chance to create energy: 37%, Random enemies damaged: 245%, Chance to create enhanced soul energy: 13%, Damage of enhanced soul energy: 315%
  • Level 16: Max soul energy created: 4, Chance to create energy: 38%, Random enemies damaged: 247%, Chance to create enhanced soul energy: 14%, Damage of enhanced soul energy: 318%
  • Level 17: Max soul energy created: 4, Chance to create energy: 38%, Random enemies damaged: 249%, Chance to create enhanced soul energy: 14%, Damage of enhanced soul energy: 321%
  • Level 18: Max soul energy created: 4, Chance to create energy: 39%, Random enemies damaged: 251%, Chance to create enhanced soul energy: 14%, Damage of enhanced soul energy: 324%
  • Level 19: Max soul energy created: 4, Chance to create energy: 39%, Random enemies damaged: 253%, Chance to create enhanced soul energy: 14%, Damage of enhanced soul energy: 327%
  • Level 20: Max soul energy created: 5, Chance to create energy: 40%, Random enemies damaged: 255%, Chance to create enhanced soul energy: 15%, Damage of enhanced soul energy: 330%
  • Level 21: Max soul energy created: 5, Chance to create energy: 40%, Random enemies damaged: 257%, Chance to create enhanced soul energy: 15%, Damage of enhanced soul energy: 333%
  • Level 22: Max soul energy created: 5, Chance to create energy: 41%, Random enemies damaged: 259%, Chance to create enhanced soul energy: 15%, Damage of enhanced soul energy: 336%

MS Skill Touch of the Wind.png

Touch of the Wind: Become one with the wind through a divine blessing.

Touch of the Wind effects

'

  • Level 1: MP Cost: 44, Dexterity: +2%, Accuracy: +1%, Additional Avoidability: +1%, Max HP: +5%. Duration: 200 sec.
  • Level 2: MP Cost: 44, Dexterity: +2%, Accuracy: +2%, Additional Avoidability: +2%, Max HP: +6%. Duration: 200 sec.
  • Level 3: MP Cost: 44, Dexterity: +3%, Accuracy: +3%, Additional Avoidability: +3%, Max HP: +6%. Duration: 200 sec.
  • Level 4: MP Cost: 48, Dexterity: +3%, Accuracy: +4%, Additional Avoidability: +4%, Max HP: +7%. Duration: 200 sec.
  • Level 5: MP Cost: 48, Dexterity: +3%, Accuracy: +5%, Additional Avoidability: +5%, Max HP: +7%. Duration: 200 sec.
  • Level 6: MP Cost: 48, Dexterity: +4%, Accuracy: +6%, Additional Avoidability: +6%, Max HP: +8%. Duration: 200 sec.
  • Level 7: MP Cost: 52, Dexterity: +4%, Accuracy: +7%, Additional Avoidability: +7%, Max HP: +8%. Duration: 200 sec.
  • Level 8: MP Cost: 52, Dexterity: +4%, Accuracy: +8%, Additional Avoidability: +8%, Max HP: +9%. Duration: 200 sec.
  • Level 9: MP Cost: 52, Dexterity: +5%, Accuracy: +9%, Additional Avoidability: +9%, Max HP: +9%. Duration: 200 sec.
  • Level 10: MP Cost: 56, Dexterity: +5%, Accuracy: +10%, Additional Avoidability: +10%, Max HP: +10%. Duration: 200 sec.
  • Level 11: MP Cost: 56, Dexterity: +5%, Accuracy: +11%, Additional Avoidability: +11%, Max HP: +10%. Duration: 200 sec.
  • Level 12: MP Cost: 56, Dexterity: +6%, Accuracy: +12%, Additional Avoidability: +12%, Max HP: +11%. Duration: 200 sec.
  • Level 13: MP Cost: 60, Dexterity: +6%, Accuracy: +13%, Additional Avoidability: +13%, Max HP: +11%. Duration: 200 sec.
  • Level 14: MP Cost: 60, Dexterity: +6%, Accuracy: +14%, Additional Avoidability: +14%, Max HP: +12%. Duration: 200 sec.
  • Level 15: MP Cost: 60, Dexterity: +7%, Accuracy: +15%, Additional Avoidability: +15%, Max HP: +12%. Duration: 200 sec.
  • Level 16: MP Cost: 64, Dexterity: +7%, Accuracy: +16%, Additional Avoidability: +16%, Max HP: +13%. Duration: 200 sec.
  • Level 17: MP Cost: 64, Dexterity: +7%, Accuracy: +17%, Additional Avoidability: +17%, Max HP: +13%. Duration: 200 sec.
  • Level 18: MP Cost: 64, Dexterity: +8%, Accuracy: +18%, Additional Avoidability: +18%, Max HP: +14%. Duration: 200 sec.
  • Level 19: MP Cost: 68, Dexterity: +8%, Accuracy: +19%, Additional Avoidability: +19%, Max HP: +14%. Duration: 200 sec.
  • Level 20: MP Cost: 68, Dexterity: +8%, Accuracy: +20%, Additional Avoidability: +20%, Max HP: +15%. Duration: 200 sec.
  • Level 21: MP Cost: 68, Dexterity: +9%, Accuracy: +21%, Additional Avoidability: +21%, Max HP: +15%. Duration: 200 sec.
  • Level 22: MP Cost: 72, Dexterity: +9%, Accuracy: +22%, Additional Avoidability: +22%, Max HP: +16%. Duration: 200 sec.
  • Level 23: MP Cost: 72, Dexterity: +9%, Accuracy: +23%, Additional Avoidability: +23%, Max HP: +16%. Duration: 200 sec.
  • Level 24: MP Cost: 72, Dexterity: +10%, Accuracy: +24%, Additional Avoidability: +24%, Max HP: +17%. Duration: 200 sec.
  • Level 25: MP Cost: 76, Dexterity: +10%, Accuracy: +25%, Additional Avoidability: +25%, Max HP: +17%. Duration: 200 sec.
  • Level 26: MP Cost: 76, Dexterity: +10%, Accuracy: +26%, Additional Avoidability: +26%, Max HP: +18%. Duration: 200 sec.
  • Level 27: MP Cost: 76, Dexterity: +11%, Accuracy: +27%, Additional Avoidability: +27%, Max HP: +18%. Duration: 200 sec.
  • Level 28: MP Cost: 80, Dexterity: +11%, Accuracy: +28%, Additional Avoidability: +28%, Max HP: +19%. Duration: 200 sec.
  • Level 29: MP Cost: 80, Dexterity: +11%, Accuracy: +29%, Additional Avoidability: +29%, Max HP: +19%. Duration: 200 sec.
  • Level 30: MP Cost: 80, Dexterity: +12%, Accuracy: +30%, Additional Avoidability: +30%, Max HP: +20%. Duration: 200 sec.
  • Level 31: MP Cost: 84, Dexterity: +12%, Accuracy: +31%, Additional Avoidability: +31%, Max HP: +20%. Duration: 200 sec.
  • Level 32: MP Cost: 84, Dexterity: +12%, Accuracy: +32%, Additional Avoidability: +32%, Max HP: +21%. Duration: 200 sec.

MS Skill Sharp Eyes.png

Sharp Eyes: Allows party members to spot the weak points on enemies and do critical damage.

Sharp Eyes effects

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  • Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec
  • Level 2: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec
  • Level 3: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec
  • Level 4: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec
  • Level 5: MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec
  • Level 6: MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec
  • Level 7: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec
  • Level 8: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec
  • Level 9: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec
  • Level 10: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec
  • Level 11: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec
  • Level 12: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec
  • Level 13: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec
  • Level 14: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec
  • Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec
  • Level 16: MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec
  • Level 17: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec
  • Level 18: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec
  • Level 19: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec
  • Level 20: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec
  • Level 21: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec
  • Level 22: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec
  • Level 23: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec
  • Level 24: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec
  • Level 25: MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec
  • Level 26: MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec
  • Level 27: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec
  • Level 28: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec
  • Level 29: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec
  • Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec
  • Level 31: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec
  • Level 32: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec

MS Skill Bow Expert.png

Bow Expert: Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.

Bow Expert effects

Requires Level 10 Bow Mastery

  • Level 1: Bow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
  • Level 2: Bow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
  • Level 3: Bow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
  • Level 4: Bow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
  • Level 5: Bow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
  • Level 6: Bow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
  • Level 7: Bow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
  • Level 8: Bow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
  • Level 9: Bow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
  • Level 10: Bow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
  • Level 11: Bow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
  • Level 12: Bow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
  • Level 13: Bow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
  • Level 14: Bow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
  • Level 15: Bow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
  • Level 16: Bow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
  • Level 17: Bow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
  • Level 18: Bow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
  • Level 19: Bow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
  • Level 20: Bow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
  • Level 21: Bow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
  • Level 22: Bow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
  • Level 23: Bow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12%
  • Level 24: Bow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12%
  • Level 25: Bow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13%
  • Level 26: Bow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13%
  • Level 27: Bow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14%
  • Level 28: Bow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
  • Level 29: Bow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
  • Level 30: Bow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
  • Level 31: Bow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
  • Level 32: Bow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16%

MS Skill Emerald Dust.png

Emerald Dust: Emerald Flower is enhanced to be more effective in battle.

Emerald Dust effects

Requires Level 10 Emerald Flower

  • Level 1: Crystal Flower's Max HP: 22,000, Monster DEF: -1%, Damage Intake: 2%
  • Level 2: Crystal Flower's Max HP: 24,000, Monster DEF: -2%, Damage Intake: 4%
  • Level 3: Crystal Flower's Max HP: 26,000, Monster DEF: -3%, Damage Intake: 6%
  • Level 4: Crystal Flower's Max HP: 28,000, Monster DEF: -4%, Damage Intake: 8%
  • Level 5: Crystal Flower's Max HP: 30,000, Monster DEF: -5%, Damage Intake: 10%
  • Level 6: Crystal Flower's Max HP: 32,000, Monster DEF: -6%, Damage Intake: 12%
  • Level 7: Crystal Flower's Max HP: 34,000, Monster DEF: -7%, Damage Intake: 14%
  • Level 8: Crystal Flower's Max HP: 36,000, Monster DEF: -8%, Damage Intake: 16%
  • Level 9: Crystal Flower's Max HP: 38,000, Monster DEF: -9%, Damage Intake: 18%
  • Level 10: Crystal Flower's Max HP: 40,000, Monster DEF: -10%, Damage Intake: 20%
  • Level 11: Crystal Flower's Max HP: 42,000, Monster DEF: -11%, Damage Intake: 22%
  • Level 12: Crystal Flower's Max HP: 44,000, Monster DEF: -12%, Damage Intake: 24%

MS Skill Albatross Max.png

Albatross Max: Tap into the legendary Albatross's powers.

Albatross Max effects

Requires Level 20 Albatross

  • Level 1: MP Cost: 70, Weapon ATT: +21, Damage: 5%, Ignored Monster DEF: 5%, Critical Rate: 10%, All abnormal status and elemental resistance:+5%, +2 Attack Speed
  • Level 2: MP Cost: 71, Weapon ATT: +22, Damage: 5%, Ignored Monster DEF: 5%, Critical Rate: 11%, All abnormal status and elemental resistance:+5%, +2 Attack Speed
  • Level 3: MP Cost: 71, Weapon ATT: +23, Damage: 7%, Ignored Monster DEF: 6%, Critical Rate: 11%, All abnormal status and elemental resistance:+6%, +2 Attack Speed
  • Level 4: MP Cost: 72, Weapon ATT: +24, Damage: 7%, Ignored Monster DEF: 6%, Critical Rate: 12%, All abnormal status and elemental resistance:+6%, +2 Attack Speed
  • Level 5: MP Cost: 72, Weapon ATT: +25, Damage: 7%, Ignored Monster DEF: 6%, Critical Rate: 12%, All abnormal status and elemental resistance:+6%, +2 Attack Speed
  • Level 6: MP Cost: 73, Weapon ATT: +26, Damage: 9%, Ignored Monster DEF: 7%, Critical Rate: 13%, All abnormal status and elemental resistance:+7%, +2 Attack Speed
  • Level 7: MP Cost: 73, Weapon ATT: +27, Damage: 9%, Ignored Monster DEF: 7%, Critical Rate: 13%, All abnormal status and elemental resistance:+7%, +2 Attack Speed
  • Level 8: MP Cost: 74, Weapon ATT: +28, Damage: 9%, Ignored Monster DEF: 7%, Critical Rate: 14%, All abnormal status and elemental resistance:+7%, +2 Attack Speed
  • Level 9: MP Cost: 74, Weapon ATT: +29, Damage: 11%, Ignored Monster DEF: 8%, Critical Rate: 14%, All abnormal status and elemental resistance:+8%, +2 Attack Speed
  • Level 10: MP Cost: 75, Weapon ATT: +30, Damage: 11%, Ignored Monster DEF: 8%, Critical Rate: 15%, All abnormal status and elemental resistance:+8%, +2 Attack Speed
  • Level 11: MP Cost: 75, Weapon ATT: +31, Damage: 11%, Ignored Monster DEF: 8%, Critical Rate: 15%, All abnormal status and elemental resistance:+8%, +2 Attack Speed
  • Level 12: MP Cost: 76, Weapon ATT: +32, Damage: 13%, Ignored Monster DEF: 9%, Critical Rate: 16%, All abnormal status and elemental resistance:+9%, +2 Attack Speed
  • Level 13: MP Cost: 76, Weapon ATT: +33, Damage: 13%, Ignored Monster DEF: 9%, Critical Rate: 16%, All abnormal status and elemental resistance:+9%, +2 Attack Speed
  • Level 14: MP Cost: 77, Weapon ATT: +34, Damage: 13%, Ignored Monster DEF: 9%, Critical Rate: 17%, All abnormal status and elemental resistance:+9%, +2 Attack Speed
  • Level 15: MP Cost: 77, Weapon ATT: +35, Damage: 15%, Ignored Monster DEF: 10%, Critical Rate: 17%, All abnormal status and elemental resistance:+10%, +2 Attack Speed
  • Level 16: MP Cost: 78, Weapon ATT: +36, Damage: 15%, Ignored Monster DEF: 10%, Critical Rate: 18%, All abnormal status and elemental resistance:+10%, +2 Attack Speed
  • Level 17: MP Cost: 78, Weapon ATT: +37, Damage: 15%, Ignored Monster DEF: 10%, Critical Rate: 18%, All abnormal status and elemental resistance:+10%, +2 Attack Speed
  • Level 18: MP Cost: 79, Weapon ATT: +38, Damage: 17%, Ignored Monster DEF: 11%, Critical Rate: 19%, All abnormal status and elemental resistance:+11%, +2 Attack Speed
  • Level 19: MP Cost: 79, Weapon ATT: +39, Damage: 17%, Ignored Monster DEF: 11%, Critical Rate: 19%, All abnormal status and elemental resistance:+11%, +2 Attack Speed
  • Level 20: MP Cost: 80, Weapon ATT: +40, Damage: 17%, Ignored Monster DEF: 11%, Critical Rate: 20%, All abnormal status and elemental resistance:+11%, +2 Attack Speed
  • Level 21: MP Cost: 80, Weapon ATT: +41, Damage: 19%, Ignored Monster DEF: 12%, Critical Rate: 20%, All abnormal status and elemental resistance:+12%, +2 Attack Speed
  • Level 22: MP Cost: 81, Weapon ATT: +42, Damage: 19%, Ignored Monster DEF: 12%, Critical Rate: 21%, All abnormal status and elemental resistance:+12%, +2 Attack Speed
  • Level 23: MP Cost: 81, Weapon ATT: +43, Damage: 19%, Ignored Monster DEF: 12%, Critical Rate: 21%, All abnormal status and elemental resistance:+12%, +2 Attack Speed
  • Level 24: MP Cost: 82, Weapon ATT: +44, Damage: 21%, Ignored Monster DEF: 13%, Critical Rate: 22%, All abnormal status and elemental resistance:+13%, +2 Attack Speed
  • Level 25: MP Cost: 82, Weapon ATT: +45, Damage: 21%, Ignored Monster DEF: 13%, Critical Rate: 22%, All abnormal status and elemental resistance:+13%, +2 Attack Speed
  • Level 26: MP Cost: 83, Weapon ATT: +46, Damage: 21%, Ignored Monster DEF: 13%, Critical Rate: 23%, All abnormal status and elemental resistance:+13%, +2 Attack Speed
  • Level 27: MP Cost: 83, Weapon ATT: +47, Damage: 23%, Ignored Monster DEF: 14%, Critical Rate: 23%, All abnormal status and elemental resistance:+14%, +2 Attack Speed
  • Level 28: MP Cost: 84, Weapon ATT: +48, Damage: 23%, Ignored Monster DEF: 14%, Critical Rate: 24%, All abnormal status and elemental resistance:+14%, +2 Attack Speed
  • Level 29: MP Cost: 84, Weapon ATT: +49, Damage: 23%, Ignored Monster DEF: 14%, Critical Rate: 24%, All abnormal status and elemental resistance:+14%, +2 Attack Speed
  • Level 30: MP Cost: 85, Weapon ATT: +50, Damage: 25%, Ignored Monster DEF: 15%, Critical Rate: 25%, All abnormal status and elemental resistance:+15%, +2 Attack Speed
  • Level 31: MP Cost: 85, Weapon ATT: +51, Damage: 25%, Ignored Monster DEF: 15%, Critical Rate: 25%, All abnormal status and elemental resistance:+15%, +2 Attack Speed
  • Level 32: MP Cost: 86, Weapon ATT: +52, Damage: 25%, Ignored Monster DEF: 15%, Critical Rate: 26%, All abnormal status and elemental resistance:+15%, +2 Attack Speed

Hyper Skills

Stat Enhancers

MS Skill Hyper Strength.png Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
MS Skill Hyper Dexterity.png Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
MS Skill Hyper Intelligence.png Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
MS Skill Hyper Luck.png Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
MS Skill Hyper Jump.png Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
MS Skill Hyper Speed.png Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
MS Skill Hyper Accuracy.png Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
MS Skill Hyper Defense.png Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
MS Skill Hyper Magic Defense.png Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
MS Skill Hyper Fury.png Hyper Fury
"Permanently increases Max DF (useless for Wind Archer)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
MS Skill Hyper Mana.png Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
MS Skill Hyper Health.png Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
MS Skill Hyper Critical.png Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%

Skill Enhancers

MS Skill Trifling Wind - Reinforce.png

Trifling Wind - Reinforce: Increases Trifling Wind's damage.

Trifling Wind - Reinforce effects

Required level: 143

  • Level 1: Damage: +20%

MS Skill Spiraling Vortex - Reinforce.png

Spiraling Vortex - Reinforce: Increases the damage on Spiraling Vortex.

Spiraling Vortex - Reinforce effects

Required level: 149

  • Level 1: Damage: +20%

MS Skill Song of Heaven - Reinforce.png

Song of Heaven - Reinforce: Increases the damage of Song of Heaven.

Song of Heaven - Reinforce effects

Required level: 155

  • Level 1: Damage: +20%

MS Skill Trifling Wind - Enhance.png

Trifling Wind - Enhance: Increases the chance to activate Trifling Wind.

Trifling Wind - Enhance effects

Required level: 162

  • Level 1: Activation Chance: +10%

MS Skill Spiraling Vortex - Spread.png

Spiraling Vortex - Spread: Increases the number of monsters hit by Spiraling Vortex.

Spiraling Vortex - Spread effects

Required level: 168

  • Level 1: Monsters Hit: +2

MS Skill Song of Heaven - Guardbreak.png

Song of Heaven - Guardbreak: Increases Song of Heaven's Monster DEF debuff.

Song of Heaven - Guardbreak effects

Required level: 177

  • Level 1: Monster DEF ignored increased +20%

MS Skill Trifling Wind - Double Chance.png

Trifling Wind - Double Chance: Additional hit can be carried out to one target of Trifling Wind.

Trifling Wind - Double Chance effects

Required level: 183

  • Level 1: Maximum of 2 hits can be carried out to one target.

MS Skill Spiraling Vortex - Extra Strike.png

Spiraling Vortex - Extra Strike: Increases the number of attacks of Spiraling Vortex.

Spiraling Vortex - Extra Strike effects

Required level: 189

  • Level 1: Number of Attacks: +1

MS Skill Song of Heaven - Boss Rush.png

Song of Heaven - Boss Rush: Increases Boss Attack of Song of Heaven.

Song of Heaven - Boss Rush effects

Required level: 195

  • Level 1: 20% additional damage against bosses

Active Skills

MS Skill Storm Bringer.png

Storm Bringer: Calls down a torrential storm on your enemies.

Storm Bringer effects

Required level: 150.

  • Level 1: MP Cost: 150, Duration: 200 sec., Chance to summon a large arrow on attack: 30%, Additional Damage from Arrow: 500%

MS Skill Monsoon.png

Monsoon: Summons the seasonal winds to cover the world.

Monsoon effects

Required level: 170

  • Level 1: MP Cost: 350, Enemies Hit: 15, Damage: 430%, Number of Attacks: 12, Debuff Damage: 200% every second for 30 seconds. Cooldown: 90 sec

MS Skill Glory of the Guardians WA.png

Glory of the Guardians: A ceremony for Cygnus Knights to prove their devotion to the Empress.

Glory of the Guardians effects

Required level: 200

  • Level 1: MP Cost: 100, Duration: 60 sec, Damage: 10%, Max Damage: +5,000,000. Cooldown: 120 sec. Applies to any Cygnus class within the party